1 package net.systemeD.potlatch2.controller {
3 import flash.display.*;
4 import net.systemeD.halcyon.Map;
5 import net.systemeD.halcyon.MapPaint;
6 import net.systemeD.halcyon.connection.*;
7 import net.systemeD.potlatch2.collections.Imagery;
8 import net.systemeD.potlatch2.EditController;
9 import net.systemeD.potlatch2.save.SaveManager;
10 import net.systemeD.potlatch2.utils.SnapshotConnection;
11 import flash.ui.Keyboard;
12 import mx.controls.Alert;
13 import mx.events.CloseEvent;
15 /** Represents a particular state of the controller, such as "dragging a way" or "nothing selected". Key methods are
16 * processKeyboardEvent and processMouseEvent which take some action, and return a new state for the controller.
18 * This abstract class has some behaviour that applies in most states, and lots of 'null' behaviour.
20 public class ControllerState {
22 protected var controller:EditController;
23 public var layer:MapPaint;
24 protected var previousState:ControllerState;
26 protected var _selection:Array=[];
28 public function ControllerState() {}
30 public function setController(controller:EditController):void {
31 this.controller=controller;
32 if (!layer) layer=controller.map.editableLayer;
35 public function setPreviousState(previousState:ControllerState):void {
36 if ( this.previousState == null )
37 this.previousState = previousState;
40 public function isSelectionState():Boolean {
44 /** When triggered by a mouse action such as a click, perform an action on the given entity, then move to a new state. */
45 public function processMouseEvent(event:MouseEvent, entity:Entity):ControllerState {
49 /** When triggered by a keypress, perform an action on the given entity, then move to a new state. */
50 public function processKeyboardEvent(event:KeyboardEvent):ControllerState {
54 /** Retrieves the map associated with the current EditController */
55 public function get map():Map {
56 return controller.map;
59 /** This is called when the EditController sets this ControllerState as the active state.
60 * Override this with whatever is needed, such as adding highlights to entities
62 public function enterState():void {}
64 /** This is called by the EditController as the current controllerstate is exiting.
65 * Override this with whatever cleanup is needed, such as removing highlights from entities
67 public function exitState(newState:ControllerState):void {}
69 /** Represent the state in text for debugging. */
70 public function toString():String {
73 /** Default behaviour for the current state that should be called if state-specific action has been taken care of or ruled out. */
74 protected function sharedKeyboardEvents(event:KeyboardEvent):ControllerState {
75 var editableLayer:MapPaint=controller.map.editableLayer; // shorthand for this method
76 switch (event.keyCode) {
77 case 66: setSourceTag(); break; // B - set source tag for current object
78 case 67: editableLayer.connection.closeChangeset(); break; // C - close changeset
79 case 68: editableLayer.alpha=1.3-editableLayer.alpha; return null; // D - dim
80 case 83: SaveManager.saveChanges(editableLayer.connection); break; // S - save
81 case 84: controller.tagViewer.togglePanel(); return null; // T - toggle tags panel
82 case 90: if (!event.shiftKey) { MainUndoStack.getGlobalStack().undo(); return null;}// Z - undo
83 else { MainUndoStack.getGlobalStack().redo(); return null; } // Shift-Z - redo
84 case Keyboard.ESCAPE: revertSelection(); break; // ESC - revert to server version
85 case Keyboard.NUMPAD_ADD: // + - add tag
86 case 187: controller.tagViewer.selectAdvancedPanel(); // |
87 controller.tagViewer.addNewTag(); return null; // |
92 /** Default behaviour for the current state that should be called if state-specific action has been taken care of or ruled out. */
93 protected function sharedMouseEvents(event:MouseEvent, entity:Entity):ControllerState {
94 var paint:MapPaint = getMapPaint(DisplayObject(event.target));
95 var focus:Entity = getTopLevelFocusEntity(entity);
97 if ( event.type == MouseEvent.MOUSE_UP && focus && map.dragstate!=map.NOT_DRAGGING) {
98 map.mouseUpHandler(); // in case the end-drag is over an EntityUI
99 } else if ( event.type == MouseEvent.ROLL_OVER && paint && paint.interactive ) {
100 paint.setHighlight(focus, { hover: true });
101 } else if ( event.type == MouseEvent.MOUSE_OUT && paint && paint.interactive ) {
102 paint.setHighlight(focus, { hover: false });
103 } else if ( event.type == MouseEvent.MOUSE_WHEEL ) {
104 if (event.delta > 0) { map.zoomIn(); }
105 else if (event.delta < 0) { map.zoomOut(); }
108 if ( paint && paint.isBackground ) {
109 if (event.type == MouseEvent.MOUSE_DOWN && ((event.shiftKey && event.ctrlKey) || event.altKey) ) {
110 // alt-click to pull data out of vector background layer
111 paint.setHighlight(entity, { hover:false, selected: false });
112 if (entity is Way) paint.setHighlightOnNodes(Way(entity), { selectedway: false });
113 var newEntity:Entity=paint.pullThrough(entity,controller.map.editableLayer);
114 if (entity is Way ) { return new SelectedWay(newEntity as Way); }
115 else if (entity is Node) { return new SelectedPOINode(newEntity as Node); }
116 } else if (!paint.interactive) {
118 } else if (event.type == MouseEvent.MOUSE_DOWN && paint.interactive) {
119 if (entity is Way ) { return new SelectedBackgroundWay(entity as Way, paint); }
120 else if (entity is Node ) { return new SelectedBackgroundNode(entity as Node, paint); }
121 else if (entity is Marker) { return new SelectedMarker(entity as Marker, paint); }
122 } else if ( event.type == MouseEvent.MOUSE_UP) {
123 return (this is NoSelection) ? null : new NoSelection();
124 } else if ( event.type == MouseEvent.CLICK && focus == null && map.dragstate!=map.DRAGGING) {
125 return (this is NoSelection) ? null : new NoSelection();
128 } else if ( event.type == MouseEvent.MOUSE_DOWN ) {
129 if ( entity is Node && selectedWay && entity.hasParent(selectedWay) ) {
130 // select node within this way
131 return new DragWayNode(selectedWay, getNodeIndex(selectedWay,entity as Node), event, false);
132 } else if ( entity is Node && focus is Way ) {
134 return new DragWayNode(focus as Way, getNodeIndex(focus as Way,entity as Node), event, false);
135 } else if ( controller.keyDown(Keyboard.SPACE) ) {
136 // drag the background imagery to compensate for poor alignment
137 return new DragBackground(event);
138 } else if (entity && selection.indexOf(entity)>-1) {
139 return new DragSelection(selection, event);
141 return new DragSelection([entity], event);
142 } else if (event.ctrlKey) {
143 return new SelectArea(event.localX,event.localY);
146 } else if ( (event.type==MouseEvent.CLICK || event.type==MouseEvent.MOUSE_UP) && focus == null && map.dragstate!=map.DRAGGING) {
147 return (this is NoSelection) ? null : new NoSelection();
152 /** Gets the way that the selected node is part of, if that makes sense. If not, return the node, or the way, or nothing. */
153 public static function getTopLevelFocusEntity(entity:Entity):Entity {
154 if ( entity is Node ) {
155 for each (var parent:Entity in entity.parentWays) {
159 } else if ( entity is Way ) {
166 /** Find the MapPaint object that this DisplayObject belongs to. */
167 protected function getMapPaint(d:DisplayObject):MapPaint {
169 if (d is MapPaint) { return MapPaint(d); }
175 protected function getNodeIndex(way:Way,node:Node):uint {
176 for (var i:uint=0; i<way.length; i++) {
177 if (way.getNode(i)==node) { return i; }
182 /** Create a "repeat tags" action on the current entity, if possible. */
183 protected function repeatTags(object:Entity):void {
184 if (!controller.clipboards[object.getType()]) { return; }
187 var undo:CompositeUndoableAction = new CompositeUndoableAction("Repeat tags");
188 for (var k:String in controller.clipboards[object.getType()]) {
189 object.setTag(k, controller.clipboards[object.getType()][k], undo.push)
191 MainUndoStack.getGlobalStack().addAction(undo);
192 controller.updateSelectionUI();
198 /** Create an action to add "source=*" tag to current entity based on background imagery. This is a convenient shorthand for users. */
199 protected function setSourceTag():void {
200 if (selectCount!=1) { return; }
201 if (Imagery.instance().selected && Imagery.instance().selected.sourcetag) {
202 if ("sourcekey" in Imagery.instance().selected)
203 firstSelected.setTag(Imagery.instance().selected.sourcekey,Imagery.instance().selected.sourcetag, MainUndoStack.getGlobalStack().addAction);
205 firstSelected.setTag('source',Imagery.instance().selected.sourcetag, MainUndoStack.getGlobalStack().addAction);
207 controller.updateSelectionUI();
210 /** Revert all selected items to previously saved state, via a dialog box. */
211 protected function revertSelection():void {
212 if (selectCount==0) return;
213 Alert.show("Revert selected items to the last saved version, discarding your changes?","Are you sure?",Alert.YES | Alert.CANCEL,null,revertHandler);
215 protected function revertHandler(event:CloseEvent):void {
216 if (event.detail==Alert.CANCEL) return;
217 for each (var item:Entity in _selection) {
218 item.connection.loadEntity(item);
224 public function get selectCount():uint {
225 return _selection.length;
228 public function get selection():Array {
232 public function get firstSelected():Entity {
233 if (_selection.length==0) { return null; }
234 return _selection[0];
237 public function get selectedWay():Way {
238 if (firstSelected is Way) { return firstSelected as Way; }
242 public function get selectedWays():Array {
243 var selectedWays:Array=[];
244 for each (var item:Entity in _selection) {
245 if (item is Way) { selectedWays.push(item); }
250 public function get selectedNodes():Array {
251 var selectedNodes:Array=[];
252 for each (var item:Entity in _selection) {
253 if (item is Node) { selectedNodes.push(item); }
255 return selectedNodes;
258 public function hasSelectedWays():Boolean {
259 for each (var item:Entity in _selection) {
260 if (item is Way) { return true; }
265 public function hasSelectedAreas():Boolean {
266 for each (var item:Entity in _selection) {
267 if (item is Way && Way(item).isArea()) { return true; }
272 public function hasSelectedUnclosedWays():Boolean {
273 for each (var item:Entity in _selection) {
274 if (item is Way && !Way(item).isArea()) { return true; }
279 /** Determine whether or not any nodes are selected, and if so whether any of them belong to areas. */
280 public function hasSelectedWayNodesInAreas():Boolean {
281 for each (var item:Entity in _selection) {
283 var parentWays:Array = Node(item).parentWays;
284 for each (var way:Entity in parentWays) {
285 if (Way(way).isArea()) { return true; }
292 public function hasAdjoiningWays():Boolean {
293 if (_selection.length<2) { return false; }
294 var endNodes:Object={};
295 for each (var item:Entity in _selection) {
296 if (item is Way && !Way(item).isArea()) {
297 if (endNodes[Way(item).getNode(0).id]) return true;
298 if (endNodes[Way(item).getLastNode().id]) return true;
299 endNodes[Way(item).getNode(0).id]=true;
300 endNodes[Way(item).getLastNode().id]=true;
308 public function set selection(items:Array):void {
312 public function addToSelection(items:Array):void {
313 for each (var item:Entity in items) {
314 if (_selection.indexOf(item)==-1) { _selection.push(item); }
318 public function removeFromSelection(items:Array):void {
319 for each (var item:Entity in items) {
320 if (_selection.indexOf(item)>-1) {
321 _selection.splice(_selection.indexOf(item),1);
326 public function toggleSelection(item:Entity):Boolean {
327 if (_selection.indexOf(item)==-1) {
328 _selection.push(item); return true;
330 _selection.splice(_selection.indexOf(item),1); return false;