1 package net.systemeD.potlatch2.controller {
3 import flash.display.*;
4 import net.systemeD.halcyon.Map;
5 import net.systemeD.halcyon.MapPaint;
6 import net.systemeD.halcyon.connection.*;
7 import net.systemeD.potlatch2.collections.Imagery;
8 import net.systemeD.potlatch2.EditController;
9 import net.systemeD.potlatch2.save.SaveManager;
10 import net.systemeD.potlatch2.utils.SnapshotConnection;
11 import flash.ui.Keyboard;
12 import mx.controls.Alert;
13 import mx.events.CloseEvent;
15 /** Represents a particular state of the controller, such as "dragging a way" or "nothing selected". Key methods are
16 * processKeyboardEvent and processMouseEvent which take some action, and return a new state for the controller.
18 * This abstract class has some behaviour that applies in most states, and lots of 'null' behaviour.
20 public class ControllerState {
22 protected var controller:EditController;
23 protected var editableLayer:MapPaint;
24 protected var previousState:ControllerState;
26 protected var _selection:Array=[];
28 public function ControllerState() {}
30 public function setController(controller:EditController):void {
31 this.controller = controller;
32 editableLayer = controller.map.editableLayer;
35 public function setPreviousState(previousState:ControllerState):void {
36 if ( this.previousState == null )
37 this.previousState = previousState;
40 public function isSelectionState():Boolean {
44 /** When triggered by a mouse action such as a click, perform an action on the given entity, then move to a new state. */
45 public function processMouseEvent(event:MouseEvent, entity:Entity):ControllerState {
49 /** When triggered by a keypress, perform an action on the given entity, then move to a new state. */
50 public function processKeyboardEvent(event:KeyboardEvent):ControllerState {
54 /** Retrieves the map associated with the current EditController */
55 public function get map():Map {
56 return controller.map;
59 /** This is called when the EditController sets this ControllerState as the active state.
60 * Override this with whatever is needed, such as adding highlights to entities
62 public function enterState():void {}
64 /** This is called by the EditController as the current controllerstate is exiting.
65 * Override this with whatever cleanup is needed, such as removing highlights from entities
67 public function exitState(newState:ControllerState):void {}
69 /** Represent the state in text for debugging. */
70 public function toString():String {
73 /** Default behaviour for the current state that should be called if state-specific action has been taken care of or ruled out. */
74 protected function sharedKeyboardEvents(event:KeyboardEvent):ControllerState {
75 switch (event.keyCode) {
76 case 66: setSourceTag(); break; // B - set source tag for current object
77 case 67: editableLayer.connection.closeChangeset(); break; // C - close changeset
78 case 68: editableLayer.alpha=1.3-editableLayer.alpha; return null; // D - dim
79 case 83: SaveManager.saveChanges(editableLayer.connection); break; // S - save
80 case 84: controller.tagViewer.togglePanel(); return null; // T - toggle tags panel
81 case 90: if (!event.shiftKey) { MainUndoStack.getGlobalStack().undo(); return null;}// Z - undo
82 else { MainUndoStack.getGlobalStack().redo(); return null; } // Shift-Z - redo
83 case Keyboard.ESCAPE: revertSelection(); break; // ESC - revert to server version
84 case Keyboard.NUMPAD_ADD: // + - add tag
85 case 187: controller.tagViewer.selectAdvancedPanel(); // |
86 controller.tagViewer.addNewTag(); return null; // |
91 /** Default behaviour for the current state that should be called if state-specific action has been taken care of or ruled out. */
92 protected function sharedMouseEvents(event:MouseEvent, entity:Entity):ControllerState {
93 var paint:MapPaint = getMapPaint(DisplayObject(event.target));
94 var focus:Entity = getTopLevelFocusEntity(entity);
96 if ( paint && paint.isBackground ) {
97 if ( event.type == MouseEvent.MOUSE_DOWN && entity.connection is SnapshotConnection) {
98 if (entity is Way) { return new SelectedBackgroundWay(entity as Way); }
99 else if (entity is Node) { return new SelectedPOINode(entity as Node); }
100 } else if ( event.type == MouseEvent.MOUSE_DOWN && ((event.shiftKey && event.ctrlKey) || event.altKey) ) {
101 // alt-click to pull data out of vector background layer
102 var newEntity:Entity=paint.pullThrough(entity,editableLayer);
103 if (entity is Way) { return new SelectedWay(newEntity as Way); }
104 else if (entity is Node) { return new SelectedPOINode(newEntity as Node); }
105 } else if (event.type == MouseEvent.MOUSE_DOWN && entity is Marker) {
106 return new SelectedMarker(entity as Marker, paint);
107 } else if ( event.type == MouseEvent.MOUSE_UP ) {
108 return (this is NoSelection) ? null : new NoSelection();
109 } else { return null; }
112 if ( event.type == MouseEvent.MOUSE_DOWN ) {
113 if ( entity is Node && selectedWay && entity.hasParent(selectedWay) ) {
114 // select node within this way
115 return new DragWayNode(selectedWay, getNodeIndex(selectedWay,entity as Node), event, false);
116 } else if ( entity is Node && focus is Way ) {
118 return new DragWayNode(focus as Way, getNodeIndex(focus as Way,entity as Node), event, false);
119 } else if ( controller.keyDown(Keyboard.SPACE) ) {
120 // drag the background imagery to compensate for poor alignment
121 return new DragBackground(event);
122 } else if (entity && selection.indexOf(entity)>-1) {
123 return new DragSelection(selection, event);
125 return new DragSelection([entity], event);
127 } else if ( event.type == MouseEvent.CLICK && focus == null && map.dragstate!=map.DRAGGING && this is SelectedMarker) {
128 // this is identical to the below, but needed for unselecting markers on vector background layers.
129 // Deselecting a POI or way on the main layer emits both CLICK and MOUSE_UP, but markers only CLICK
130 // I'll leave it to someone who understands to decide whether they are the same thing and should be
131 // combined with a (CLICK || MOUSE_UP)
133 // "&& this is SelectedMarker" added by Steve Bennett. The CLICK event being processed for SelectedWay state
134 // causes way to get unselected...so restrict the double processing as much as possible.
136 return (this is NoSelection) ? null : new NoSelection();
137 } else if ( event.type == MouseEvent.MOUSE_UP && focus == null && map.dragstate!=map.DRAGGING) {
138 return (this is NoSelection) ? null : new NoSelection();
139 } else if ( event.type == MouseEvent.MOUSE_UP && focus && map.dragstate!=map.NOT_DRAGGING) {
140 map.mouseUpHandler(); // in case the end-drag is over an EntityUI
141 } else if ( event.type == MouseEvent.ROLL_OVER ) {
142 editableLayer.setHighlight(focus, { hover: true });
143 } else if ( event.type == MouseEvent.MOUSE_OUT ) {
144 editableLayer.setHighlight(focus, { hover: false });
145 } else if ( event.type == MouseEvent.MOUSE_WHEEL ) {
146 if (event.delta > 0) {
148 } else if (event.delta < 0) {
155 /** Gets the way that the selected node is part of, if that makes sense. If not, return the node, or the way, or nothing. */
156 public static function getTopLevelFocusEntity(entity:Entity):Entity {
157 if ( entity is Node ) {
158 for each (var parent:Entity in entity.parentWays) {
162 } else if ( entity is Way ) {
169 /** Find the MapPaint object that this DisplayObject belongs to. */
170 protected function getMapPaint(d:DisplayObject):MapPaint {
172 if (d is MapPaint) { return MapPaint(d); }
178 protected function getNodeIndex(way:Way,node:Node):uint {
179 for (var i:uint=0; i<way.length; i++) {
180 if (way.getNode(i)==node) { return i; }
185 /** Create a "repeat tags" action on the current entity, if possible. */
186 protected function repeatTags(object:Entity):void {
187 if (!controller.clipboards[object.getType()]) { return; }
190 var undo:CompositeUndoableAction = new CompositeUndoableAction("Repeat tags");
191 for (var k:String in controller.clipboards[object.getType()]) {
192 object.setTag(k, controller.clipboards[object.getType()][k], undo.push)
194 MainUndoStack.getGlobalStack().addAction(undo);
195 controller.updateSelectionUI();
201 /** Create an action to add "source=*" tag to current entity based on background imagery. This is a convenient shorthand for users. */
202 protected function setSourceTag():void {
203 if (selectCount!=1) { return; }
204 if (Imagery.instance().selected && Imagery.instance().selected.sourcetag) {
205 if ("sourcekey" in Imagery.instance().selected)
206 firstSelected.setTag(Imagery.instance().selected.sourcekey,Imagery.instance().selected.sourcetag, MainUndoStack.getGlobalStack().addAction);
208 firstSelected.setTag('source',Imagery.instance().selected.sourcetag, MainUndoStack.getGlobalStack().addAction);
210 controller.updateSelectionUI();
213 /** Revert all selected items to previously saved state, via a dialog box. */
214 protected function revertSelection():void {
215 if (selectCount==0) return;
216 Alert.show("Revert selected items to the last saved version, discarding your changes?","Are you sure?",Alert.YES | Alert.CANCEL,null,revertHandler);
218 protected function revertHandler(event:CloseEvent):void {
219 if (event.detail==Alert.CANCEL) return;
220 for each (var item:Entity in _selection) {
221 item.connection.loadEntity(item);
227 public function get selectCount():uint {
228 return _selection.length;
231 public function get selection():Array {
235 public function get firstSelected():Entity {
236 if (_selection.length==0) { return null; }
237 return _selection[0];
240 public function get selectedWay():Way {
241 if (firstSelected is Way) { return firstSelected as Way; }
245 public function get selectedWays():Array {
246 var selectedWays:Array=[];
247 for each (var item:Entity in _selection) {
248 if (item is Way) { selectedWays.push(item); }
253 public function get selectedNodes():Array {
254 var selectedNodes:Array=[];
255 for each (var item:Entity in _selection) {
256 if (item is Node) { selectedNodes.push(item); }
258 return selectedNodes;
261 public function hasSelectedWays():Boolean {
262 for each (var item:Entity in _selection) {
263 if (item is Way) { return true; }
268 public function hasSelectedAreas():Boolean {
269 for each (var item:Entity in _selection) {
270 if (item is Way && Way(item).isArea()) { return true; }
275 public function hasSelectedUnclosedWays():Boolean {
276 for each (var item:Entity in _selection) {
277 if (item is Way && !Way(item).isArea()) { return true; }
282 /** Determine whether or not any nodes are selected, and if so whether any of them belong to areas. */
283 public function hasSelectedWayNodesInAreas():Boolean {
284 for each (var item:Entity in _selection) {
286 var parentWays:Array = Node(item).parentWays;
287 for each (var way:Entity in parentWays) {
288 if (Way(way).isArea()) { return true; }
295 public function hasAdjoiningWays():Boolean {
296 if (_selection.length<2) { return false; }
297 var endNodes:Object={};
298 for each (var item:Entity in _selection) {
299 if (item is Way && !Way(item).isArea()) {
300 if (endNodes[Way(item).getNode(0).id]) return true;
301 if (endNodes[Way(item).getLastNode().id]) return true;
302 endNodes[Way(item).getNode(0).id]=true;
303 endNodes[Way(item).getLastNode().id]=true;
311 public function set selection(items:Array):void {
315 public function addToSelection(items:Array):void {
316 for each (var item:Entity in items) {
317 if (_selection.indexOf(item)==-1) { _selection.push(item); }
321 public function removeFromSelection(items:Array):void {
322 for each (var item:Entity in items) {
323 if (_selection.indexOf(item)>-1) {
324 _selection.splice(_selection.indexOf(item),1);
329 public function toggleSelection(item:Entity):Boolean {
330 if (_selection.indexOf(item)==-1) {
331 _selection.push(item); return true;
333 _selection.splice(_selection.indexOf(item),1); return false;