1 package net.systemeD.halcyon {
3 import flash.display.*;
4 import flash.geom.Matrix;
5 import flash.geom.Point;
6 import flash.geom.Rectangle;
7 import flash.text.TextField;
8 import flash.text.TextFormat;
10 import net.systemeD.halcyon.styleparser.*;
11 import net.systemeD.halcyon.connection.*;
12 import net.systemeD.halcyon.Globals;
14 public class WayUI extends EntityUI {
17 public var pathlength:Number; // length of path
18 public var patharea:Number; // area of path
19 public var centroid_x:Number; // centroid
20 public var centroid_y:Number; // |
21 public var heading:Array=new Array(); // angle at each node
22 private var hitzone:Sprite;
23 public var nameformat:TextFormat;
25 private const NODESIZE:uint=6;
27 public function WayUI(way:Way, paint:MapPaint, interactive:Boolean=true) {
31 this.ruleset = ruleset;
32 this.interactive = interactive;
34 way.addEventListener(Connection.TAG_CHANGED, wayTagChanged);
35 way.addEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
36 way.addEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
37 way.addEventListener(Connection.WAY_DELETED, wayDeleted);
38 way.addEventListener(Connection.ADDED_TO_RELATION, wayRelationAdded);
39 way.addEventListener(Connection.REMOVED_FROM_RELATION, wayRelationRemoved);
40 way.addEventListener(Connection.SUSPEND_REDRAW, suspendRedraw);
41 way.addEventListener(Connection.RESUME_REDRAW, resumeRedraw);
42 attachNodeListeners();
43 attachRelationListeners();
46 private function attachNodeListeners():void {
47 for (var i:uint = 0; i < way.length; i++ ) {
48 way.getNode(i).addEventListener(Connection.NODE_MOVED, nodeMoved);
52 private function attachRelationListeners():void {
53 var relations:Array = way.parentRelations;
54 for each(var relation:Relation in relations ) {
55 relation.addEventListener(Connection.TAG_CHANGED, relationTagChanged);
59 private function wayRelationAdded(event:RelationMemberEvent):void {
60 event.relation.addEventListener(Connection.TAG_CHANGED, relationTagChanged);
64 private function wayRelationRemoved(event:RelationMemberEvent):void {
65 event.relation.removeEventListener(Connection.TAG_CHANGED, relationTagChanged);
69 private function wayNodeAdded(event:WayNodeEvent):void {
70 event.node.addEventListener(Connection.NODE_MOVED, nodeMoved);
74 private function wayNodeRemoved(event:WayNodeEvent):void {
75 event.node.removeEventListener(Connection.NODE_MOVED, nodeMoved);
79 private function wayTagChanged(event:TagEvent):void {
82 private function relationTagChanged(event:TagEvent):void {
85 private function nodeMoved(event:NodeMovedEvent):void {
88 private function wayDeleted(event:EntityEvent):void {
92 private function init():void {
95 // updateBbox(lon, lat);
96 // ** various other stuff
99 // ------------------------------------------------------------------------------------------
100 // Calculate length etc.
101 // ** this could be made scale-independent - would speed up redraw
103 public function recalculate():void {
104 var lx:Number, ly:Number, sc:Number;
105 var node:Node, latp:Number, lon:Number;
106 var cx:Number=0, cy:Number=0;
109 if (way.length==0) { return; }
111 lx = way.getNode(way.length-1).lon;
112 ly = way.getNode(way.length-1).latp;
113 for ( var i:uint = 0; i < way.length; i++ ) {
114 node = way.getNode(i);
119 if ( i>0 ) { pathlength += Math.sqrt( Math.pow(lon-lx,2)+Math.pow(latp-ly,2) ); }
120 sc = (lx*latp-lon*ly)*paint.map.scalefactor;
126 if (i>0) { heading[i-1]=Math.atan2((lon-lx),(latp-ly)); }
130 heading[way.length-1]=heading[way.length-2];
132 pathlength*=paint.map.scalefactor;
134 if (patharea!=0 && way.isArea()) {
135 centroid_x=paint.map.lon2coord(cx/patharea/6);
136 centroid_y=paint.map.latp2coord(cy/patharea/6);
137 } else if (pathlength>0) {
138 var c:Array=pointAt(0.5);
144 // ------------------------------------------------------------------------------------------
147 override public function doRedraw(sl:StyleList):Boolean {
149 if (way.length==0) { return false; }
150 if (!paint.ready) { return false; }
152 // Copy tags object, and add states
153 var tags:Object = way.getTagsCopy();
154 tags=applyStateClasses(tags);
155 if (way.isArea()) { tags[':area']='yes'; }
159 if (tags['layer']) { layer=Math.min(Math.max(tags['layer'],paint.minlayer),paint.maxlayer); }
161 // Iterate through each sublayer, drawing any styles on that layer
162 if (!sl) { sl=paint.ruleset.getStyles(this.way, tags); }
164 for (var sublayer:int=10; sublayer>=0; sublayer--) {
165 if (sl.shapeStyles[sublayer]) {
166 var s:ShapeStyle=sl.shapeStyles[sublayer];
167 var stroke:Shape, fill:Shape, casing:Shape, roadname:Sprite;
168 var x0:Number=paint.map.lon2coord(way.getNode(0).lon);
169 var y0:Number=paint.map.latp2coord(way.getNode(0).latp);
173 stroke=new Shape(); addToLayer(stroke,STROKESPRITE,sublayer);
174 stroke.graphics.moveTo(x0,y0);
175 s.applyStrokeStyle(stroke.graphics);
176 if (s.dashes && s.dashes.length>0) { dashedLine(stroke.graphics,s.dashes); }
177 else { solidLine(stroke.graphics); }
182 if (s.fill_color || s.fill_image) {
183 fill=new Shape(); addToLayer(fill,FILLSPRITE);
184 fill.graphics.moveTo(x0,y0);
185 if (s.fill_image) { new WayBitmapFiller(this,fill.graphics,s); }
186 else { s.applyFill(fill.graphics); }
187 solidLine(fill.graphics);
188 fill.graphics.endFill();
193 if (s.casing_width) {
194 casing=new Shape(); addToLayer(casing,CASINGSPRITE);
195 casing.graphics.moveTo(x0,y0);
196 s.applyCasingStyle(casing.graphics);
197 if (s.casing_dashes && s.casing_dashes.length>0) { dashedLine(casing.graphics,s.casing_dashes); }
198 else { solidLine(casing.graphics); }
203 if (sl.textStyles[sublayer]) {
204 var t:TextStyle=sl.textStyles[sublayer];
205 roadname=new Sprite(); addToLayer(roadname,NAMESPRITE);
206 nameformat = t.getTextFormat();
207 var a:String=tags[t.text];
209 if (t.font_caps) { a=a.toUpperCase(); }
210 if (t.text_center && centroid_x) {
211 t.writeNameLabel(roadname,a,centroid_x,centroid_y);
213 writeNameOnPath(roadname,a,t.text_offset ? t.text_offset : 0);
215 if (t.text_halo_radius>0) { roadname.filters=t.getHaloFilter(); }
219 // ** ShieldStyle to do
223 // ** there should be huge potential to optimise this - at present we're
224 // running getStyles for every node in the way on every redraw
225 // ** fix r/heading behaviour - that doesn't look right
228 var nodeSelected:int=stateClasses["nodeSelected"];
229 for (var i:uint = 0; i < way.length; i++) {
230 var node:Node = way.getNode(i);
231 nodetags=node.getTagsCopy();
232 if (i==0) { nodetags['_heading']= heading[i]; }
233 else { nodetags['_heading']=(heading[i]+heading[i-1])/2; }
234 if (stateClasses["showNodes"]) { nodetags[':selectedway']='yes'; }
235 if (stateClasses["showNodesHover"]) { nodetags[':hoverway']='yes'; }
236 if (node.id==nodeSelected) { nodetags[':selected']='yes'; }
237 if (node.numParentWays>1) { nodetags[':junction']='yes'; }
238 sl=paint.ruleset.getStyles(node,nodetags);
239 if (sl.hasStyles()) {
240 if (!paint.nodeuis[node.id]) {
241 paint.nodeuis[node.id]=new NodeUI(node,paint,r);
243 paint.nodeuis[node.id].redraw(sl);
244 } else if (paint.nodeuis[node.id]) {
245 paint.nodeuis[node.id].removeSprites();
246 delete paint.nodeuis[node.id];
249 if (!drawn) { return false; }
251 // create a generic "way" hitzone sprite
252 hitzone = new Sprite();
253 hitzone.graphics.lineStyle(4, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
254 solidLine(hitzone.graphics);
255 addToLayer(hitzone, CLICKSPRITE);
256 hitzone.visible = false;
257 setListenSprite(hitzone);
262 // ------------------------------------------------------------------------------------------
263 // Drawing support functions
265 // Draw solid polyline
267 public function solidLine(g:Graphics):void {
268 var node:Node = way.getNode(0);
269 g.moveTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
270 for (var i:uint = 1; i < way.length; i++) {
271 node = way.getNode(i);
272 g.lineTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
276 // Draw dashed polyline
278 private function dashedLine(g:Graphics,dashes:Array):void {
279 var draw:Boolean=false, dashleft:Number=0, dc:Array=new Array();
280 var a:Number, xc:Number, yc:Number;
281 var curx:Number, cury:Number;
282 var dx:Number, dy:Number, segleft:Number=0;
285 var node:Node = way.getNode(0);
286 var nextNode:Node = way.getNode(0);
287 g.moveTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
288 while (i < way.length-1 || segleft>0) {
289 if (dashleft<=0) { // should be ==0
290 if (dc.length==0) { dc=dashes.slice(0); }
294 if (segleft<=0) { // should be ==0
295 node = way.getNode(i);
296 nextNode = way.getNode(i+1);
297 curx=paint.map.lon2coord(node.lon);
298 dx=paint.map.lon2coord(nextNode.lon)-curx;
299 cury=paint.map.latp2coord(node.latp);
300 dy=paint.map.latp2coord(nextNode.latp)-cury;
301 a=Math.atan2(dy,dx); xc=Math.cos(a); yc=Math.sin(a);
302 segleft=Math.sqrt(dx*dx+dy*dy);
306 if (segleft<=dashleft) {
307 // the path segment is shorter than the dash
309 moveLine(g,curx,cury,draw);
310 dashleft-=segleft; segleft=0;
312 // the path segment is longer than the dash
313 curx+=dashleft*xc; dx-=dashleft*xc;
314 cury+=dashleft*yc; dy-=dashleft*yc;
315 moveLine(g,curx,cury,draw);
316 segleft-=dashleft; dashleft=0;
321 private function moveLine(g:Graphics,x:Number,y:Number,draw:Boolean):void {
322 if (draw) { g.lineTo(x,y); }
323 else { g.moveTo(x,y); }
327 // Find point partway (0-1) along a path
328 // returns (x,y,angle)
329 // inspired by senocular's Path.as
331 private function pointAt(t:Number):Array {
332 var totallen:Number = t*pathlength;
333 var curlen:Number = 0;
334 var dx:Number, dy:Number, seglen:Number;
335 for (var i:int = 1; i < way.length; i++){
336 dx=paint.map.lon2coord(way.getNode(i).lon)-paint.map.lon2coord(way.getNode(i-1).lon);
337 dy=paint.map.latp2coord(way.getNode(i).latp)-paint.map.latp2coord(way.getNode(i-1).latp);
338 seglen=Math.sqrt(dx*dx+dy*dy);
339 if (totallen > curlen+seglen) { curlen+=seglen; continue; }
340 return new Array(paint.map.lon2coord(way.getNode(i-1).lon)+(totallen-curlen)/seglen*dx,
341 paint.map.latp2coord(way.getNode(i-1).latp)+(totallen-curlen)/seglen*dy,
344 return new Array(0, 0, 0);
347 // Draw name along path
348 // based on code by Tom Carden
350 private function writeNameOnPath(s:Sprite,a:String,textOffset:Number=0):void {
352 // make a dummy textfield so we can measure its width
353 var tf:TextField = new TextField();
354 tf.defaultTextFormat = nameformat;
356 tf.width = tf.textWidth+4;
357 tf.height = tf.textHeight+4;
358 if (pathlength<tf.width) { return; } // no room for text?
360 var t1:Number = (pathlength/2 - tf.width/2) / pathlength; var p1:Array=pointAt(t1);
361 var t2:Number = (pathlength/2 + tf.width/2) / pathlength; var p2:Array=pointAt(t2);
363 var angleOffset:Number; // so we can do a 180ยบ if we're running backwards
364 var offsetSign:Number; // -1 if we're starting at t2
365 var tStart:Number; // t1 or t2
367 // make sure text doesn't run right->left or upside down
370 p1[2] > -Math.PI/2) {
371 angleOffset = 0; offsetSign = 1; tStart = t1;
373 angleOffset = Math.PI; offsetSign = -1; tStart = t2;
376 // make a textfield for each char, centered on the line,
377 // using getCharBoundaries to rotate it around its center point
378 var chars:Array = a.split('');
379 for (var i:int = 0; i < chars.length; i++) {
380 var rect:Rectangle = tf.getCharBoundaries(i);
382 s.addChild(rotatedLetter(chars[i],
383 tStart + offsetSign*(rect.left+rect.width/2)/pathlength,
384 rect.width, tf.height, angleOffset, textOffset));
389 private function rotatedLetter(char:String, t:Number, w:Number, h:Number, a:Number, o:Number):TextField {
390 var tf:TextField = new TextField();
391 tf.mouseEnabled = false;
392 tf.mouseWheelEnabled = false;
393 tf.defaultTextFormat = nameformat;
394 tf.embedFonts = true;
396 tf.width = tf.textWidth+4;
397 tf.height = tf.textHeight+4;
399 var p:Array=pointAt(t);
400 var matrix:Matrix = new Matrix();
401 matrix.translate(-w/2, -h/2-o);
402 // ** add (say) -4 to the height to move it up by 4px
403 matrix.rotate(p[2]+a);
404 matrix.translate(p[0], p[1]);
405 tf.transform.matrix = matrix;
409 public function getNodeAt(x:Number, y:Number):Node {
410 for (var i:uint = 0; i < way.length; i++) {
411 var node:Node = way.getNode(i);
412 var nodeX:Number = paint.map.lon2coord(node.lon);
413 var nodeY:Number = paint.map.latp2coord(node.latp);
414 if ( nodeX >= x-NODESIZE && nodeX <= x+NODESIZE &&
415 nodeY >= y-NODESIZE && nodeY <= y+NODESIZE )
421 override protected function mouseEvent(event:MouseEvent):void {
422 paint.map.entityMouseEvent(event, way);