1 package net.systemeD.halcyon {
3 import flash.display.*;
5 import flash.text.AntiAliasType;
6 import flash.text.GridFitType;
7 import flash.text.TextField;
8 import flash.text.TextFormat;
9 import flash.geom.Matrix;
10 import flash.geom.Point;
11 import net.systemeD.halcyon.connection.Node;
12 import net.systemeD.halcyon.connection.Connection;
13 import net.systemeD.halcyon.styleparser.*;
14 import net.systemeD.halcyon.Globals;
16 public class NodeUI extends EntityUI {
18 private var node:Node;
19 public var loaded:Boolean=false;
20 private var iconname:String=''; // name of icon
21 private var heading:Number=0; // heading within way
22 private var rotation:Number=0; // rotation applied to this POI
24 public function NodeUI(node:Node, map:Map, heading:Number=0) {
28 this.heading = heading;
29 node.addEventListener(Connection.NODE_MOVED, nodeMoved);
32 public function nodeMoved(event:Event):void {
36 public function redraw(sl:StyleList=null,forceDraw:Boolean=false):Boolean {
37 // *** forcedraw can be removed
38 var tags:Object = node.getTagsCopy();
41 if (!node.hasParentWays) { tags[':poi']='yes'; }
42 for (var stateKey:String in stateClasses) {
43 tags[":"+stateKey] = 'yes';
46 if (!sl) { sl=map.ruleset.getStyles(this.node,tags); }
48 var inWay:Boolean=node.hasParentWays;
49 var hasStyles:Boolean=sl.hasStyles();
51 removeSprites(); iconname='';
52 return renderFromStyle(sl,tags);
55 private function renderFromStyle(sl:StyleList,tags:Object):Boolean {
56 var r:Boolean=false; // ** rendered
60 for (var sublayer:int=10; sublayer>=0; sublayer--) {
62 if (sl.pointStyles[sublayer]) {
63 var s:PointStyle=sl.pointStyles[sublayer];
65 if (s.rotation) { rotation=s.rotation; }
67 if (s.icon_image!=iconname) {
68 if (s.icon_image=='square') {
71 addToLayer(icon,STROKESPRITE,sublayer);
72 w=styleIcon(icon,sl,sublayer);
73 icon.graphics.drawRect(0,0,w,w);
78 } else if (s.icon_image=='circle') {
81 addToLayer(icon,STROKESPRITE,sublayer);
82 w=styleIcon(icon,sl,sublayer);
83 icon.graphics.drawCircle(w,w,w);
88 } else if (map.ruleset.images[s.icon_image]) {
89 // 'load' icon (actually just from library)
90 var loader:Loader = new Loader();
91 loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void { loadedIcon(e,sublayer); } );
92 loader.loadBytes(map.ruleset.images[s.icon_image]);
93 iconname=s.icon_image;
96 // already loaded, so just reposition
102 var a:String, t:TextStyle;
103 if (sl.textStyles[sublayer]) {
104 t=sl.textStyles[sublayer];
109 var name:Sprite=new Sprite();
110 addToLayer(name,NAMESPRITE);
111 t.writeNameLabel(name,a,map.lon2coord(node.lon),map.latp2coord(node.latp));
118 private function styleIcon(icon:Sprite, sl:StyleList, sublayer:uint):Number {
122 if (sl.shapeStyles[sublayer]) {
123 var s:ShapeStyle=sl.shapeStyles[sublayer];
124 if (s.color) { icon.graphics.beginFill(s.color); }
125 if (s.casing_width || s.casing_color!=false) {
126 icon.graphics.lineStyle(s.casing_width ? s.casing_width : 1,
127 s.casing_color ? s.casing_color : 0,
128 s.casing_opacity ? s.casing_opacity : 1);
129 // ** this appears to give casing to things that shouldn't have it
130 // Globals.vars.root.addDebug("casing: "+(s.casing_width ? s.casing_width : 1)+","+(s.casing_color ? s.casing_color : 0)+","+(s.casing_opacity ? s.casing_opacity : 1));
135 return sl.pointStyles[sublayer].icon_width ? sl.pointStyles[sublayer].icon_width : 4;
138 private function addHitSprite(w:uint):void {
139 var hitzone:Sprite = new Sprite();
140 hitzone.graphics.lineStyle(4, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
141 hitzone.graphics.beginFill(0);
142 hitzone.graphics.drawRect(0,0,w,w);
143 addToLayer(hitzone, CLICKSPRITE);
144 hitzone.visible = false;
145 createListenSprite(hitzone);
148 private function loadedIcon(event:Event,sublayer:uint):void {
149 var icon:Sprite=new Sprite();
150 addToLayer(icon,STROKESPRITE,sublayer);
151 icon.addChild(Bitmap(event.target.content));
152 addHitSprite(icon.width);
157 override protected function mouseEvent(event:MouseEvent):void {
158 map.entityMouseEvent(event, node);
161 private function updatePosition():void {
162 if (!loaded) { return; }
164 // ** this won't work with text objects. They have a different .x and .y
165 // and (obviously) don't need to be rotated. Needs fixing
166 for (var i:uint=0; i<sprites.length; i++) {
167 var d:DisplayObject=sprites[i];
168 d.x=0; d.y=0; d.rotation=0;
170 var m:Matrix=new Matrix();
171 m.translate(-d.width/2,-d.height/2);
173 m.translate(map.lon2coord(node.lon),map.latp2coord(node.latp));
174 d.transform.matrix=m;