1 package net.systemeD.halcyon {
3 import flash.display.*;
4 import flash.geom.Matrix;
5 import flash.geom.Point;
6 import flash.geom.Rectangle;
7 import flash.text.TextField;
8 import flash.text.TextFormat;
10 import net.systemeD.halcyon.styleparser.*;
11 import net.systemeD.halcyon.connection.*;
12 import net.systemeD.halcyon.Globals;
14 public class WayUI extends EntityUI {
16 public var pathlength:Number; // length of path
17 public var patharea:Number; // area of path
18 public var centroid_x:Number; // centroid
19 public var centroid_y:Number; // |
20 public var heading:Array=new Array(); // angle at each node
21 public var nameformat:TextFormat;
22 private var recalculateDue:Boolean=false;
24 private const NODESIZE:uint=6;
26 public function WayUI(way:Way, paint:MapPaint) {
28 entity.addEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
29 entity.addEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
30 entity.addEventListener(Connection.WAY_REORDERED, wayReordered);
31 entity.addEventListener(Connection.WAY_DRAGGED, wayDragged);
32 attachNodeListeners();
33 attachRelationListeners();
39 public function removeEventListeners():void {
40 removeGenericEventListeners();
41 entity.removeEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
42 entity.removeEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
43 entity.removeEventListener(Connection.WAY_REORDERED, wayReordered);
44 entity.removeEventListener(Connection.WAY_DRAGGED, wayDragged);
45 for (var i:uint = 0; i < Way(entity).length; i++ ) {
46 Way(entity).getNode(i).removeEventListener(Connection.NODE_MOVED, nodeMoved);
50 private function attachNodeListeners():void {
51 var way:Way=entity as Way;
52 for (var i:uint = 0; i < way.length; i++ ) {
53 way.getNode(i).addEventListener(Connection.NODE_MOVED, nodeMoved);
57 private function wayNodeAdded(event:WayNodeEvent):void {
58 event.node.addEventListener(Connection.NODE_MOVED, nodeMoved);
64 private function wayNodeRemoved(event:WayNodeEvent):void {
65 if (!event.node.hasParent(event.way)) {
66 event.node.removeEventListener(Connection.NODE_MOVED, nodeMoved);
68 if (paint.nodeuis[event.node.id]) {
69 paint.nodeuis[event.node.id].redraw();
76 private function nodeMoved(event:NodeMovedEvent):void {
81 private function wayReordered(event:EntityEvent):void {
85 private function wayDragged(event:WayDraggedEvent):void {
86 offsetSprites(event.xDelta,event.yDelta);
89 override protected function relationAdded(event:RelationMemberEvent):void {
90 super.relationAdded(event);
93 override protected function relationRemoved(event:RelationMemberEvent):void {
94 super.relationRemoved(event);
97 override protected function relationTagChanged(event:TagEvent):void {
98 super.relationTagChanged(event);
102 override public function suspendRedraw(event:EntityEvent):void {
103 super.suspendRedraw(event);
104 recalculateDue=false;
107 override public function resumeRedraw(event:EntityEvent):void {
109 if (recalculateDue) { recalculate(); }
110 super.resumeRedraw(event);
113 public function redrawMultis():void {
114 var multis:Array=entity.findParentRelationsOfType('multipolygon','inner');
115 for each (var m:Relation in multis) {
116 var outers:Array=m.findMembersByRole('outer');
117 for each (var e:Entity in outers) {
118 if (e is Way && paint.wayuis[e.id]) {
119 paint.wayuis[e.id].redraw();
125 public function setHighlightOnNodes(settings:Object):void {
126 for (var i:uint = 0; i < Way(entity).length; i++) {
127 var node:Node = Way(entity).getNode(i);
128 if (paint.nodeuis[node.id]) {
129 paint.nodeuis[node.id].setHighlight(settings);
130 paint.nodeuis[node.id].redraw();
135 // ------------------------------------------------------------------------------------------
136 // Calculate length etc.
137 // ** this could be made scale-independent - would speed up redraw
139 public function recalculate():void {
140 if (suspended) { recalculateDue=true; return; }
142 var lx:Number, ly:Number, sc:Number;
143 var node:Node, latp:Number, lon:Number;
144 var cx:Number=0, cy:Number=0;
145 var way:Way=entity as Way;
149 if (way.length==0) { return; }
151 lx = way.getNode(way.length-1).lon;
152 ly = way.getNode(way.length-1).latp;
153 for ( var i:uint = 0; i < way.length; i++ ) {
154 node = way.getNode(i);
159 if ( i>0 ) { pathlength += Math.sqrt( Math.pow(lon-lx,2)+Math.pow(latp-ly,2) ); }
160 sc = (lx*latp-lon*ly)*paint.map.scalefactor;
166 if (i>0) { heading[i-1]=Math.atan2((lon-lx),(latp-ly)); }
170 heading[way.length-1]=heading[way.length-2];
172 pathlength*=paint.map.scalefactor;
174 if (patharea!=0 && way.isArea()) {
175 centroid_x=paint.map.lon2coord(cx/patharea/6);
176 centroid_y=paint.map.latp2coord(cy/patharea/6);
177 } else if (pathlength>0) {
178 var c:Array=pointAt(0.5);
184 // ------------------------------------------------------------------------------------------
187 override public function doRedraw():Boolean {
190 if (Way(entity).length==0) { return false; }
191 if (!paint.ready) { return false; }
193 // Copy tags object, and add states
194 var tags:Object = entity.getTagsCopy();
195 tags=applyStateClasses(tags);
196 if (Way(entity).isArea()) { tags[':area']='yes'; }
197 if (entity.isUneditedTiger() && Globals.vars.highlightTiger) { tags[':tiger']='yes'; }
201 if (tags['layer']) { layer=Math.min(Math.max(tags['layer'],paint.minlayer),paint.maxlayer); }
203 // Keep track of maximum stroke width for hitzone
204 var maxwidth:Number=4;
206 // Create styleList if not already drawn
207 if (!styleList || !styleList.isValidAt(paint.map.scale)) {
208 styleList=paint.ruleset.getStyles(entity, tags, paint.map.scale);
211 // Iterate through each sublayer, drawing any styles on that layer
213 var multis:Array=entity.findParentRelationsOfType('multipolygon','outer');
215 for each (var m:Relation in multis) {
216 inners=inners.concat(m.findMembersByRole('inner'));
219 for each (var sublayer:Number in styleList.sublayers) {
220 if (styleList.shapeStyles[sublayer]) {
221 var s:ShapeStyle=styleList.shapeStyles[sublayer];
222 var stroke:Shape, fill:Shape, casing:Shape, roadname:Sprite;
223 var x0:Number=paint.map.lon2coord(Way(entity).getNode(0).lon);
224 var y0:Number=paint.map.latp2coord(Way(entity).getNode(0).latp);
225 interactive||=s.interactive;
229 stroke=new Shape(); addToLayer(stroke,STROKESPRITE,sublayer);
230 stroke.graphics.moveTo(x0,y0);
231 s.applyStrokeStyle(stroke.graphics);
232 if (s.dashes && s.dashes.length>0) {
233 var segments:Array=dashedLine(stroke.graphics,s.dashes);
234 if (s.line_style) { lineDecoration(stroke.graphics,s,segments); }
235 } else { solidLines(stroke.graphics,inners); }
237 if (s.interactive) { maxwidth=Math.max(maxwidth,s.width); }
241 if ((!isNaN(s.fill_color) || s.fill_image) && entity.findParentRelationsOfType('multipolygon','inner').length==0) {
242 fill=new Shape(); addToLayer(fill,FILLSPRITE);
243 fill.graphics.moveTo(x0,y0);
244 if (s.fill_image) { new WayBitmapFiller(this,fill.graphics,s); }
245 else { s.applyFill(fill.graphics); }
246 solidLines(fill.graphics,inners);
247 fill.graphics.endFill();
252 if (s.casing_width) {
253 casing=new Shape(); addToLayer(casing,CASINGSPRITE);
254 casing.graphics.moveTo(x0,y0);
255 s.applyCasingStyle(casing.graphics);
256 if (s.casing_dashes && s.casing_dashes.length>0) { dashedLine(casing.graphics,s.casing_dashes); }
257 else { solidLines(casing.graphics,inners); }
259 if (s.interactive) { maxwidth=Math.max(maxwidth,s.casing_width); }
263 if (styleList.textStyles[sublayer]) {
264 var t:TextStyle=styleList.textStyles[sublayer];
265 interactive||=t.interactive;
266 roadname=new Sprite(); addToLayer(roadname,NAMESPRITE);
267 nameformat = t.getTextFormat();
268 var a:String=tags[t.text];
270 if (t.font_caps) { a=a.toUpperCase(); }
271 if (t.text_center && centroid_x) {
272 t.writeNameLabel(roadname,a,centroid_x,centroid_y);
274 writeNameOnPath(roadname,a,t.text_offset ? t.text_offset : 0);
276 if (t.text_halo_radius>0) { roadname.filters=t.getHaloFilter(); }
280 // ** ShieldStyle to do
285 var nodeSelected:int=stateClasses["nodeSelected"];
286 for (var i:uint = 0; i < Way(entity).length; i++) {
287 var node:Node = Way(entity).getNode(i);
288 var nodeStateClasses:Object={};
289 // if (i==0) { nodetags['_heading']= heading[i]; }
290 // else { nodetags['_heading']=(heading[i]+heading[i-1])/2; }
291 // ** FIXME - heading isn't currently applied
292 nodeStateClasses['junction']=(node.numParentWays>1);
293 paint.createNodeUI(node,r,layer,nodeStateClasses);
295 if (!drawn) { return false; }
297 // create a generic "way" hitzone sprite
298 if (interactive && drawn) {
299 hitzone = new Sprite();
300 hitzone.graphics.lineStyle(maxwidth, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
301 solidLines(hitzone.graphics,[]);
302 hitzone.visible = false;
309 // ------------------------------------------------------------------------------------------
310 // Drawing support functions
312 // Draw solid polyline
314 public function solidLines(g:Graphics,inners:Array):void {
315 solidLine(g,entity as Way);
316 for each (var w:Way in inners) { solidLine(g,w); }
319 private function solidLine(g:Graphics,w:Way):void {
320 if (w.length==0) { return; }
321 var node:Node = w.getNode(0);
322 g.moveTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
323 for (var i:uint = 1; i < w.length; i++) {
325 g.lineTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
329 // Draw dashed polyline
331 private function dashedLine(g:Graphics,dashes:Array):Array {
332 var way:Way=entity as Way;
333 var segments:Array=[];
334 var draw:Boolean=false, dashleft:Number=0, dc:Array=new Array();
335 var a:Number, xc:Number, yc:Number;
336 var curx:Number, cury:Number;
337 var dx:Number, dy:Number, segleft:Number=0;
340 var node:Node = way.getNode(0);
341 var nextNode:Node = way.getNode(0);
342 g.moveTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
343 while (i < way.length-1 || segleft>0) {
344 if (dashleft<=0) { // should be ==0
345 if (dc.length==0) { dc=dashes.slice(0); }
347 if (draw) { segments.push([curx,cury,dx,dy]); }
350 if (segleft<=0) { // should be ==0
351 node = way.getNode(i);
352 nextNode = way.getNode(i+1);
353 curx=paint.map.lon2coord(node.lon);
354 dx=paint.map.lon2coord(nextNode.lon)-curx;
355 cury=paint.map.latp2coord(node.latp);
356 dy=paint.map.latp2coord(nextNode.latp)-cury;
357 a=Math.atan2(dy,dx); xc=Math.cos(a); yc=Math.sin(a);
358 segleft=Math.sqrt(dx*dx+dy*dy);
362 if (segleft<=dashleft) {
363 // the path segment is shorter than the dash
365 moveLine(g,curx,cury,draw);
366 dashleft-=segleft; segleft=0;
368 // the path segment is longer than the dash
369 curx+=dashleft*xc; dx-=dashleft*xc;
370 cury+=dashleft*yc; dy-=dashleft*yc;
371 moveLine(g,curx,cury,draw);
372 segleft-=dashleft; dashleft=0;
378 private function moveLine(g:Graphics,x:Number,y:Number,draw:Boolean):void {
379 if (draw) { g.lineTo(x,y); }
380 else { g.moveTo(x,y); }
383 // Draw decoration (arrows etc.)
385 private function lineDecoration(g:Graphics,s:ShapeStyle,segments:Array):void {
386 var c:int=s.color ? s.color : 0;
387 switch (s.line_style.toLowerCase()) {
390 var w:Number=s.width*1.5; // width of arrow
391 var l:Number=s.width*2; // length of arrow
392 var angle0:Number, angle1:Number, angle2:Number;
394 for each (var seg:Array in segments) {
396 angle0= Math.atan2(seg[3],seg[2]);
397 angle1=-Math.atan2(seg[3],seg[2]);
398 angle2=-Math.atan2(seg[3],seg[2])-Math.PI;
399 g.moveTo(seg[0]+l*Math.cos(angle0),
400 seg[1]+l*Math.sin(angle0));
401 g.lineTo(seg[0]+w*Math.sin(angle1),
402 seg[1]+w*Math.cos(angle1));
403 g.lineTo(seg[0]+w*Math.sin(angle2),
404 seg[1]+w*Math.cos(angle2));
412 // Find point partway (0-1) along a path
413 // returns (x,y,angle)
414 // inspired by senocular's Path.as
416 private function pointAt(t:Number):Array {
417 var way:Way=entity as Way;
418 var totallen:Number = t*pathlength;
419 var curlen:Number = 0;
420 var dx:Number, dy:Number, seglen:Number;
421 for (var i:int = 1; i < way.length; i++){
422 dx=paint.map.lon2coord(way.getNode(i).lon)-paint.map.lon2coord(way.getNode(i-1).lon);
423 dy=paint.map.latp2coord(way.getNode(i).latp)-paint.map.latp2coord(way.getNode(i-1).latp);
424 seglen=Math.sqrt(dx*dx+dy*dy);
425 if (totallen > curlen+seglen) { curlen+=seglen; continue; }
426 return new Array(paint.map.lon2coord(way.getNode(i-1).lon)+(totallen-curlen)/seglen*dx,
427 paint.map.latp2coord(way.getNode(i-1).latp)+(totallen-curlen)/seglen*dy,
430 return new Array(0, 0, 0);
433 // Draw name along path
434 // based on code by Tom Carden
436 private function writeNameOnPath(s:Sprite,a:String,textOffset:Number=0):void {
438 // make a dummy textfield so we can measure its width
439 var tf:TextField = new TextField();
440 tf.defaultTextFormat = nameformat;
442 tf.width = tf.textWidth+4;
443 tf.height = tf.textHeight+4;
444 if (pathlength<tf.width) { return; } // no room for text?
446 var t1:Number = (pathlength/2 - tf.width/2) / pathlength; var p1:Array=pointAt(t1);
447 var t2:Number = (pathlength/2 + tf.width/2) / pathlength; var p2:Array=pointAt(t2);
449 var angleOffset:Number; // so we can do a 180ยบ if we're running backwards
450 var offsetSign:Number; // -1 if we're starting at t2
451 var tStart:Number; // t1 or t2
453 // make sure text doesn't run right->left or upside down
456 p1[2] > -Math.PI/2) {
457 angleOffset = 0; offsetSign = 1; tStart = t1;
459 angleOffset = Math.PI; offsetSign = -1; tStart = t2;
462 // make a textfield for each char, centered on the line,
463 // using getCharBoundaries to rotate it around its center point
464 var chars:Array = a.split('');
465 for (var i:int = 0; i < chars.length; i++) {
466 var rect:Rectangle = tf.getCharBoundaries(i);
468 s.addChild(rotatedLetter(chars[i],
469 tStart + offsetSign*(rect.left+rect.width/2)/pathlength,
470 rect.width, tf.height, angleOffset, textOffset));
475 private function rotatedLetter(char:String, t:Number, w:Number, h:Number, a:Number, o:Number):TextField {
476 var tf:TextField = new TextField();
477 tf.mouseEnabled = false;
478 tf.mouseWheelEnabled = false;
479 tf.defaultTextFormat = nameformat;
480 tf.embedFonts = true;
482 tf.width = tf.textWidth+4;
483 tf.height = tf.textHeight+4;
485 var p:Array=pointAt(t);
486 var matrix:Matrix = new Matrix();
487 matrix.translate(-w/2, -h/2-o);
488 // ** add (say) -4 to the height to move it up by 4px
489 matrix.rotate(p[2]+a);
490 matrix.translate(p[0], p[1]);
491 tf.transform.matrix = matrix;
495 public function getNodeAt(x:Number, y:Number):Node {
496 var way:Way=entity as Way;
497 for (var i:uint = 0; i < way.length; i++) {
498 var node:Node = way.getNode(i);
499 var nodeX:Number = paint.map.lon2coord(node.lon);
500 var nodeY:Number = paint.map.latp2coord(node.latp);
501 if ( nodeX >= x-NODESIZE && nodeX <= x+NODESIZE &&
502 nodeY >= y-NODESIZE && nodeY <= y+NODESIZE )
508 // ------------------------------------------------------------------------------------------
511 public function hitTest(x:Number, y:Number):Way {
512 if (hitzone.hitTestPoint(x,y,true)) { return entity as Way; }