1 package net.systemeD.potlatch2.controller {
4 import flash.ui.Keyboard;
5 import net.systemeD.potlatch2.EditController;
6 import net.systemeD.halcyon.connection.*;
7 import net.systemeD.halcyon.Elastic;
8 import net.systemeD.halcyon.Globals;
10 public class DrawWay extends SelectedWay {
11 private var elastic:Elastic;
12 private var editEnd:Boolean;
13 private var leaveNodeSelected:Boolean;
14 private var lastClick:Entity=null;
15 private var lastClickTime:Date;
16 private var hoverEntity:Entity; // keep track of the currently rolled-over object, because
17 // Flash can fire a mouseDown from the map even if you
18 // haven't rolled out of the way
20 public function DrawWay(way:Way, editEnd:Boolean, leaveNodeSelected:Boolean) {
22 this.editEnd = editEnd;
23 this.leaveNodeSelected = leaveNodeSelected;
24 if (way.length==1 && way.getNode(0).parentWays.length==1) {
25 // drawing new way, so keep track of click in case creating a POI
26 lastClick=way.getNode(0);
27 lastClickTime=new Date();
31 override public function processMouseEvent(event:MouseEvent, entity:Entity):ControllerState {
34 if (entity == null && hoverEntity) { entity=hoverEntity; }
35 var focus:Entity = getTopLevelFocusEntity(entity);
37 if ( event.type == MouseEvent.MOUSE_UP ) {
38 if ( entity == null ) {
39 node = createAndAddNode(event);
42 } else if ( entity is Node ) {
43 if (entity==lastClick && (new Date().getTime()-lastClickTime.getTime())<1000) {
44 if (selectedWay.length==1 && selectedWay.getNode(0).parentWays.length==1) {
45 // double-click to create new POI
46 node=selectedWay.getNode(0);
48 controller.connection.registerPOI(node);
49 return new SelectedPOINode(node);
51 // double-click at end of way
55 appendNode(entity as Node, MainUndoStack.getGlobalStack().addAction);
56 controller.map.setHighlight(focus, { showNodesHover: false });
57 controller.map.setHighlight(selectedWay, { showNodes: true });
58 resetElastic(entity as Node);
60 if (selectedWay.getNode(0)==selectedWay.getNode(selectedWay.length-1)) {
61 return new SelectedWay(selectedWay);
64 } else if ( entity is Way ) {
65 node = createAndAddNode(event);
66 Way(entity).insertNodeAtClosestPosition(node, true,
67 MainUndoStack.getGlobalStack().addAction);
70 controller.map.setHighlight(entity, { showNodesHover: false });
71 controller.map.setHighlight(selectedWay, { showNodes: true });
73 lastClickTime=new Date();
74 } else if ( event.type == MouseEvent.MOUSE_MOVE ) {
76 controller.map.coord2lon(event.localX),
77 controller.map.coord2latp(event.localY));
79 } else if ( event.type == MouseEvent.ROLL_OVER && focus!=selectedWay) {
81 controller.map.setHighlight(focus, { showNodesHover: true });
82 } else if ( event.type == MouseEvent.MOUSE_OUT && focus!=selectedWay) {
84 controller.map.setHighlight(focus, { showNodesHover: false });
85 controller.map.setHighlight(selectedWay, { showNodes: true });
86 // ** this call to setHighlight(selectedWay) is necessary in case the hovered way (blue nodes)
87 // shares any nodes with the selected way (red nodes): if they do, they'll be wiped out by the
89 // Ultimately we should fix this by referring to 'way :selected nodes' instead of 'nodes :selectedway'.
90 // But this will do for now.
91 // We could do with an optional way of calling WayUI.redraw to only do the nodes, which would be a
92 // useful optimisation.
98 protected function resetElastic(node:Node):void {
99 var mouse:Point = new Point(node.lon, node.latp);
100 elastic.start = mouse;
104 override public function processKeyboardEvent(event:KeyboardEvent):ControllerState {
105 switch (event.keyCode) {
106 case 13: return stopDrawing();
107 case 27: return stopDrawing();
108 case Keyboard.BACKSPACE: return backspaceNode(MainUndoStack.getGlobalStack().addAction);
109 case 82: repeatTags(selectedWay); return this;
111 var cs:ControllerState = sharedKeyboardEvents(event);
112 return cs ? cs : this;
115 protected function stopDrawing():ControllerState {
116 if ( selectedWay.length<2) {
117 controller.map.setHighlight(selectedWay, { showNodes: false });
118 selectedWay.remove(MainUndoStack.getGlobalStack().addAction);
119 // delete controller.map.ways[selectedWay.id];
120 return new NoSelection();
121 } else if ( leaveNodeSelected ) {
122 return new SelectedWayNode(selectedWay, editEnd ? selectedWay.length - 1 : 0);
124 return new SelectedWay(selectedWay);
129 public function createAndAddNode(event:MouseEvent):Node {
130 var undo:CompositeUndoableAction = new CompositeUndoableAction("Add node");
132 var lat:Number = controller.map.coord2lat(event.localY);
133 var lon:Number = controller.map.coord2lon(event.localX);
134 var node:Node = controller.connection.createNode({}, lat, lon, undo.push);
135 appendNode(node, undo.push);
137 MainUndoStack.getGlobalStack().addAction(undo);
141 protected function appendNode(node:Node, performAction:Function):void {
143 selectedWay.appendNode(node, performAction);
145 selectedWay.insertNode(0, node, performAction);
148 protected function backspaceNode(performAction:Function):ControllerState {
150 var undo:CompositeUndoableAction = new CompositeUndoableAction("Remove node");
153 node=selectedWay.getNode(selectedWay.length-1);
154 selectedWay.removeNodeByIndex(selectedWay.length-1, undo.push);
155 newDraw=selectedWay.length-2;
157 node=selectedWay.getNode(0);
158 selectedWay.removeNodeByIndex(0, undo.push);
161 if (node.numParentWays==1) {
162 controller.connection.unregisterPOI(node);
163 node.remove(undo.push);
165 MainUndoStack.getGlobalStack().addAction(undo);
167 if (newDraw>=0 && newDraw<=selectedWay.length-1) {
168 var mouse:Point = new Point(selectedWay.getNode(newDraw).lon, selectedWay.getNode(newDraw).latp);
169 elastic.start = mouse;
172 return new NoSelection();
176 override public function enterState():void {
179 var node:Node = selectedWay.getNode(editEnd ? selectedWay.length - 1 : 0);
180 var start:Point = new Point(node.lon, node.latp);
181 elastic = new Elastic(controller.map, start, start);
182 Globals.vars.root.addDebug("**** -> "+this);
184 override public function exitState():void {
186 elastic.removeSprites();
188 Globals.vars.root.addDebug("**** <- "+this);
190 override public function toString():String {