1 package net.systemeD.halcyon {
3 import flash.display.*;
4 import flash.geom.Matrix;
5 import flash.geom.Point;
6 import flash.geom.Rectangle;
7 import flash.text.TextField;
8 import flash.text.TextFormat;
10 import net.systemeD.halcyon.styleparser.*;
11 import net.systemeD.halcyon.connection.*;
12 import net.systemeD.halcyon.Globals;
14 public class WayUI extends EntityUI {
16 public var pathlength:Number; // length of path
17 public var patharea:Number; // area of path
18 public var centroid_x:Number; // centroid
19 public var centroid_y:Number; // |
20 public var heading:Array=new Array(); // angle at each node
21 public var nameformat:TextFormat;
22 private var recalculateDue:Boolean=false;
24 private const NODESIZE:uint=6;
26 public function WayUI(way:Way, paint:MapPaint) {
28 entity.addEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
29 entity.addEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
30 entity.addEventListener(Connection.WAY_REORDERED, wayReordered);
31 entity.addEventListener(Connection.WAY_DRAGGED, wayDragged);
32 attachNodeListeners();
33 attachRelationListeners();
39 public function removeEventListeners():void {
40 removeGenericEventListeners();
41 entity.removeEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
42 entity.removeEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
43 entity.removeEventListener(Connection.WAY_REORDERED, wayReordered);
44 entity.removeEventListener(Connection.WAY_DRAGGED, wayDragged);
45 for (var i:uint = 0; i < Way(entity).length; i++ ) {
46 Way(entity).getNode(i).removeEventListener(Connection.NODE_MOVED, nodeMoved);
50 private function attachNodeListeners():void {
51 var way:Way=entity as Way;
52 for (var i:uint = 0; i < way.length; i++ ) {
53 way.getNode(i).addEventListener(Connection.NODE_MOVED, nodeMoved);
57 private function wayNodeAdded(event:WayNodeEvent):void {
58 event.node.addEventListener(Connection.NODE_MOVED, nodeMoved);
64 private function wayNodeRemoved(event:WayNodeEvent):void {
65 if (!event.node.hasParent(event.way)) {
66 event.node.removeEventListener(Connection.NODE_MOVED, nodeMoved);
68 if (paint.nodeuis[event.node.id]) {
69 paint.nodeuis[event.node.id].redraw();
76 private function nodeMoved(event:NodeMovedEvent):void {
81 private function wayReordered(event:EntityEvent):void {
85 private function wayDragged(event:WayDraggedEvent):void {
86 offsetSprites(event.xDelta,event.yDelta);
89 override protected function relationAdded(event:RelationMemberEvent):void {
90 super.relationAdded(event);
93 override protected function relationRemoved(event:RelationMemberEvent):void {
94 super.relationRemoved(event);
97 override protected function relationTagChanged(event:TagEvent):void {
98 super.relationTagChanged(event);
102 override public function suspendRedraw(event:EntityEvent):void {
103 super.suspendRedraw(event);
104 recalculateDue=false;
107 override public function resumeRedraw(event:EntityEvent):void {
109 if (recalculateDue) { recalculate(); }
110 super.resumeRedraw(event);
113 public function redrawMultis():void {
114 var multis:Array=entity.findParentRelationsOfType('multipolygon','inner');
115 for each (var m:Relation in multis) {
116 var outers:Array=m.findMembersByRole('outer');
117 for each (var e:Entity in outers) {
118 if (e is Way && paint.wayuis[e.id]) {
119 paint.wayuis[e.id].redraw();
125 public function setHighlightOnNodes(settings:Object):void {
126 for (var i:uint = 0; i < Way(entity).length; i++) {
127 var node:Node = Way(entity).getNode(i);
128 if (paint.nodeuis[node.id]) {
129 paint.nodeuis[node.id].setHighlight(settings);
130 paint.nodeuis[node.id].redraw();
135 // ------------------------------------------------------------------------------------------
136 // Calculate length etc.
137 // ** this could be made scale-independent - would speed up redraw
139 public function recalculate():void {
140 if (suspended) { recalculateDue=true; return; }
142 var lx:Number, ly:Number, sc:Number;
143 var node:Node, latp:Number, lon:Number;
144 var cx:Number=0, cy:Number=0;
145 var way:Way=entity as Way;
149 if (way.length==0) { return; }
151 lx = way.getNode(way.length-1).lon;
152 ly = way.getNode(way.length-1).latp;
153 for ( var i:uint = 0; i < way.length; i++ ) {
154 node = way.getNode(i);
159 if ( i>0 ) { pathlength += Math.sqrt( Math.pow(lon-lx,2)+Math.pow(latp-ly,2) ); }
160 sc = (lx*latp-lon*ly)*paint.map.scalefactor;
166 if (i>0) { heading[i-1]=Math.atan2((lon-lx),(latp-ly)); }
170 heading[way.length-1]=heading[way.length-2];
172 pathlength*=paint.map.scalefactor;
174 if (patharea!=0 && way.isArea()) {
175 centroid_x=paint.map.lon2coord(cx/patharea/6);
176 centroid_y=paint.map.latp2coord(cy/patharea/6);
177 } else if (pathlength>0) {
178 var c:Array=pointAt(0.5);
184 // ------------------------------------------------------------------------------------------
187 override public function doRedraw():Boolean {
190 if (Way(entity).length==0) { return false; }
191 if (!paint.ready) { return false; }
193 // Copy tags object, and add states
194 var tags:Object = entity.getTagsCopy();
195 setStateClass('area', Way(entity).isArea());
196 setStateClass('tiger', (entity.isUneditedTiger() && Globals.vars.highlightTiger));
197 tags=applyStateClasses(tags);
199 // Keep track of maximum stroke width for hitzone
200 var maxwidth:Number=4;
202 // Create styleList if not already drawn
203 if (!styleList || !styleList.isValidAt(paint.map.scale)) {
204 styleList=paint.ruleset.getStyles(entity, tags, paint.map.scale);
208 layer=styleList.layerOverride();
211 if (tags['layer']) { layer=Math.min(Math.max(tags['layer'],paint.minlayer),paint.maxlayer); }
214 // Iterate through each sublayer, drawing any styles on that layer
216 var multis:Array=entity.findParentRelationsOfType('multipolygon','outer');
218 for each (var m:Relation in multis) {
219 inners=inners.concat(m.findMembersByRole('inner'));
222 for each (var sublayer:Number in styleList.sublayers) {
223 if (styleList.shapeStyles[sublayer]) {
224 var s:ShapeStyle=styleList.shapeStyles[sublayer];
225 var stroke:Shape, fill:Shape, casing:Shape, roadname:Sprite;
226 var x0:Number=paint.map.lon2coord(Way(entity).getNode(0).lon);
227 var y0:Number=paint.map.latp2coord(Way(entity).getNode(0).latp);
228 interactive||=s.interactive;
232 stroke=new Shape(); addToLayer(stroke,STROKESPRITE,sublayer);
233 stroke.graphics.moveTo(x0,y0);
234 s.applyStrokeStyle(stroke.graphics);
235 if (s.dashes && s.dashes.length>0) {
236 var segments:Array=dashedLine(stroke.graphics,s.dashes);
237 if (s.line_style) { lineDecoration(stroke.graphics,s,segments); }
238 } else { solidLines(stroke.graphics,inners); }
240 if (s.interactive) { maxwidth=Math.max(maxwidth,s.width); }
244 if ((!isNaN(s.fill_color) || s.fill_image) && entity.findParentRelationsOfType('multipolygon','inner').length==0) {
245 fill=new Shape(); addToLayer(fill,FILLSPRITE);
246 fill.graphics.moveTo(x0,y0);
247 if (s.fill_image) { new WayBitmapFiller(this,fill.graphics,s); }
248 else { s.applyFill(fill.graphics); }
249 solidLines(fill.graphics,inners);
250 fill.graphics.endFill();
255 if (s.casing_width) {
256 casing=new Shape(); addToLayer(casing,CASINGSPRITE);
257 casing.graphics.moveTo(x0,y0);
258 s.applyCasingStyle(casing.graphics);
259 if (s.casing_dashes && s.casing_dashes.length>0) { dashedLine(casing.graphics,s.casing_dashes); }
260 else { solidLines(casing.graphics,inners); }
262 if (s.interactive) { maxwidth=Math.max(maxwidth,s.casing_width); }
266 if (styleList.textStyles[sublayer]) {
267 var t:TextStyle=styleList.textStyles[sublayer];
268 interactive||=t.interactive;
269 roadname=new Sprite(); addToLayer(roadname,NAMESPRITE);
270 nameformat = t.getTextFormat();
271 var a:String=tags[t.text];
273 if (t.font_caps) { a=a.toUpperCase(); }
274 if (t.text_center && centroid_x) {
275 t.writeNameLabel(roadname,a,centroid_x,centroid_y);
277 writeNameOnPath(roadname,a,t.text_offset ? t.text_offset : 0);
279 if (t.text_halo_radius>0) { roadname.filters=t.getHaloFilter(); }
283 // ** ShieldStyle to do
288 var nodeSelected:int=stateClasses["nodeSelected"];
289 for (var i:uint = 0; i < Way(entity).length; i++) {
290 var node:Node = Way(entity).getNode(i);
291 var nodeStateClasses:Object={};
292 // if (i==0) { nodetags['_heading']= heading[i]; }
293 // else { nodetags['_heading']=(heading[i]+heading[i-1])/2; }
294 // ** FIXME - heading isn't currently applied
295 nodeStateClasses['junction']=(node.numParentWays>1);
296 paint.createNodeUI(node,r,layer,nodeStateClasses);
298 if (!drawn) { return false; }
300 // create a generic "way" hitzone sprite
301 if (interactive && drawn) {
302 hitzone = new Sprite();
303 hitzone.graphics.lineStyle(maxwidth, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
304 solidLines(hitzone.graphics,[]);
305 hitzone.visible = false;
312 // ------------------------------------------------------------------------------------------
313 // Drawing support functions
315 // Draw solid polyline
317 public function solidLines(g:Graphics,inners:Array):void {
318 solidLine(g,entity as Way);
319 for each (var w:Way in inners) { solidLine(g,w); }
322 private function solidLine(g:Graphics,w:Way):void {
323 if (w.length==0) { return; }
324 var node:Node = w.getNode(0);
325 g.moveTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
326 for (var i:uint = 1; i < w.length; i++) {
328 g.lineTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
332 // Draw dashed polyline
334 private function dashedLine(g:Graphics,dashes:Array):Array {
335 var way:Way=entity as Way;
336 var segments:Array=[];
337 var draw:Boolean=false, dashleft:Number=0, dc:Array=new Array();
338 var a:Number, xc:Number, yc:Number;
339 var curx:Number, cury:Number;
340 var dx:Number, dy:Number, segleft:Number=0;
343 var node:Node = way.getNode(0);
344 var nextNode:Node = way.getNode(0);
345 g.moveTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
346 while (i < way.length-1 || segleft>0) {
347 if (dashleft<=0) { // should be ==0
348 if (dc.length==0) { dc=dashes.slice(0); }
350 if (draw) { segments.push([curx,cury,dx,dy]); }
353 if (segleft<=0) { // should be ==0
354 node = way.getNode(i);
355 nextNode = way.getNode(i+1);
356 curx=paint.map.lon2coord(node.lon);
357 dx=paint.map.lon2coord(nextNode.lon)-curx;
358 cury=paint.map.latp2coord(node.latp);
359 dy=paint.map.latp2coord(nextNode.latp)-cury;
360 a=Math.atan2(dy,dx); xc=Math.cos(a); yc=Math.sin(a);
361 segleft=Math.sqrt(dx*dx+dy*dy);
365 if (segleft<=dashleft) {
366 // the path segment is shorter than the dash
368 moveLine(g,curx,cury,draw);
369 dashleft-=segleft; segleft=0;
371 // the path segment is longer than the dash
372 curx+=dashleft*xc; dx-=dashleft*xc;
373 cury+=dashleft*yc; dy-=dashleft*yc;
374 moveLine(g,curx,cury,draw);
375 segleft-=dashleft; dashleft=0;
381 private function moveLine(g:Graphics,x:Number,y:Number,draw:Boolean):void {
382 if (draw) { g.lineTo(x,y); }
383 else { g.moveTo(x,y); }
386 // Draw decoration (arrows etc.)
388 private function lineDecoration(g:Graphics,s:ShapeStyle,segments:Array):void {
389 var c:int=s.color ? s.color : 0;
390 switch (s.line_style.toLowerCase()) {
393 var w:Number=s.width*1.5; // width of arrow
394 var l:Number=s.width*2; // length of arrow
395 var angle0:Number, angle1:Number, angle2:Number;
397 for each (var seg:Array in segments) {
399 angle0= Math.atan2(seg[3],seg[2]);
400 angle1=-Math.atan2(seg[3],seg[2]);
401 angle2=-Math.atan2(seg[3],seg[2])-Math.PI;
402 g.moveTo(seg[0]+l*Math.cos(angle0),
403 seg[1]+l*Math.sin(angle0));
404 g.lineTo(seg[0]+w*Math.sin(angle1),
405 seg[1]+w*Math.cos(angle1));
406 g.lineTo(seg[0]+w*Math.sin(angle2),
407 seg[1]+w*Math.cos(angle2));
415 // Find point partway (0-1) along a path
416 // returns (x,y,angle)
417 // inspired by senocular's Path.as
419 private function pointAt(t:Number):Array {
420 var way:Way=entity as Way;
421 var totallen:Number = t*pathlength;
422 var curlen:Number = 0;
423 var dx:Number, dy:Number, seglen:Number;
424 for (var i:int = 1; i < way.length; i++){
425 dx=paint.map.lon2coord(way.getNode(i).lon)-paint.map.lon2coord(way.getNode(i-1).lon);
426 dy=paint.map.latp2coord(way.getNode(i).latp)-paint.map.latp2coord(way.getNode(i-1).latp);
427 seglen=Math.sqrt(dx*dx+dy*dy);
428 if (totallen > curlen+seglen) { curlen+=seglen; continue; }
429 return new Array(paint.map.lon2coord(way.getNode(i-1).lon)+(totallen-curlen)/seglen*dx,
430 paint.map.latp2coord(way.getNode(i-1).latp)+(totallen-curlen)/seglen*dy,
433 return new Array(0, 0, 0);
436 // Draw name along path
437 // based on code by Tom Carden
439 private function writeNameOnPath(s:Sprite,a:String,textOffset:Number=0):void {
441 // make a dummy textfield so we can measure its width
442 var tf:TextField = new TextField();
443 tf.defaultTextFormat = nameformat;
445 tf.width = tf.textWidth+4;
446 tf.height = tf.textHeight+4;
447 if (pathlength<tf.width) { return; } // no room for text?
449 var t1:Number = (pathlength/2 - tf.width/2) / pathlength; var p1:Array=pointAt(t1);
450 var t2:Number = (pathlength/2 + tf.width/2) / pathlength; var p2:Array=pointAt(t2);
452 var angleOffset:Number; // so we can do a 180ยบ if we're running backwards
453 var offsetSign:Number; // -1 if we're starting at t2
454 var tStart:Number; // t1 or t2
456 // make sure text doesn't run right->left or upside down
459 p1[2] > -Math.PI/2) {
460 angleOffset = 0; offsetSign = 1; tStart = t1;
462 angleOffset = Math.PI; offsetSign = -1; tStart = t2;
465 // make a textfield for each char, centered on the line,
466 // using getCharBoundaries to rotate it around its center point
467 var chars:Array = a.split('');
468 for (var i:int = 0; i < chars.length; i++) {
469 var rect:Rectangle = tf.getCharBoundaries(i);
471 s.addChild(rotatedLetter(chars[i],
472 tStart + offsetSign*(rect.left+rect.width/2)/pathlength,
473 rect.width, tf.height, angleOffset, textOffset));
478 private function rotatedLetter(char:String, t:Number, w:Number, h:Number, a:Number, o:Number):TextField {
479 var tf:TextField = new TextField();
480 tf.mouseEnabled = false;
481 tf.mouseWheelEnabled = false;
482 tf.defaultTextFormat = nameformat;
483 tf.embedFonts = true;
485 tf.width = tf.textWidth+4;
486 tf.height = tf.textHeight+4;
488 var p:Array=pointAt(t);
489 var matrix:Matrix = new Matrix();
490 matrix.translate(-w/2, -h/2-o);
491 // ** add (say) -4 to the height to move it up by 4px
492 matrix.rotate(p[2]+a);
493 matrix.translate(p[0], p[1]);
494 tf.transform.matrix = matrix;
498 public function getNodeAt(x:Number, y:Number):Node {
499 var way:Way=entity as Way;
500 for (var i:uint = 0; i < way.length; i++) {
501 var node:Node = way.getNode(i);
502 var nodeX:Number = paint.map.lon2coord(node.lon);
503 var nodeY:Number = paint.map.latp2coord(node.latp);
504 if ( nodeX >= x-NODESIZE && nodeX <= x+NODESIZE &&
505 nodeY >= y-NODESIZE && nodeY <= y+NODESIZE )
511 // ------------------------------------------------------------------------------------------
514 public function hitTest(x:Number, y:Number):Way {
515 if (hitzone.hitTestPoint(x,y,true)) { return entity as Way; }