1 package net.systemeD.halcyon {
3 import flash.display.*;
5 import flash.text.AntiAliasType;
6 import flash.text.GridFitType;
7 import flash.text.TextField;
8 import flash.text.TextFormat;
9 import flash.geom.Matrix;
10 import flash.geom.Point;
11 import net.systemeD.halcyon.styleparser.*;
12 import net.systemeD.halcyon.connection.*;
13 import net.systemeD.halcyon.Globals;
15 public class NodeUI extends EntityUI {
17 public var loaded:Boolean=false;
18 private var iconname:String=''; // name of icon
19 private var heading:Number=0; // heading within way
20 private var rotation:Number=0; // rotation applied to this POI
22 public function NodeUI(node:Node, paint:MapPaint, heading:Number=0, interactive:Boolean=true, sl:StyleList=null) {
23 super(node,paint,interactive);
24 this.heading = heading;
25 entity.addEventListener(Connection.TAG_CHANGED, tagChanged);
26 entity.addEventListener(Connection.NODE_MOVED, nodeMoved);
27 entity.addEventListener(Connection.NODE_DELETED, nodeDeleted);
28 attachRelationListeners();
32 public function nodeMoved(event:Event):void {
36 public function nodeDeleted(event:Event):void {
40 override public function doRedraw(sl:StyleList):Boolean {
41 if (!paint.ready) { return false; }
42 if (entity.deleted) { return false; }
44 var tags:Object = entity.getTagsCopy();
45 tags=applyStateClasses(tags);
46 if (!entity.hasParentWays) { tags[':poi']='yes'; }
47 if (!sl) { sl=paint.ruleset.getStyles(entity,tags); }
49 var inWay:Boolean=entity.hasParentWays;
50 var hasStyles:Boolean=sl.hasStyles();
52 removeSprites(); iconname='';
53 return renderFromStyle(sl,tags);
56 private function renderFromStyle(sl:StyleList,tags:Object):Boolean {
57 var r:Boolean=false; // ** rendered
61 for (var sublayer:int=10; sublayer>=0; sublayer--) {
63 if (sl.pointStyles[sublayer]) {
64 var s:PointStyle=sl.pointStyles[sublayer];
66 if (s.rotation) { rotation=s.rotation; }
68 if (s.icon_image!=iconname) {
69 if (s.icon_image=='square') {
72 addToLayer(icon,STROKESPRITE,sublayer);
73 w=styleIcon(icon,sl,sublayer);
74 icon.graphics.drawRect(0,0,w,w);
79 } else if (s.icon_image=='circle') {
82 addToLayer(icon,STROKESPRITE,sublayer);
83 w=styleIcon(icon,sl,sublayer);
84 icon.graphics.drawCircle(w,w,w);
89 } else if (paint.ruleset.images[s.icon_image]) {
90 // 'load' icon (actually just from library)
91 var loader:Loader = new Loader();
92 loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void {
93 loadedIcon(e,sublayer); } );
94 loader.loadBytes(paint.ruleset.images[s.icon_image]);
95 iconname=s.icon_image;
98 // already loaded, so just reposition
104 var a:String='', t:TextStyle;
105 if (sl.textStyles[sublayer]) {
106 t=sl.textStyles[sublayer];
111 var name:Sprite=new Sprite();
112 addToLayer(name,NAMESPRITE);
113 t.writeNameLabel(name,a,0,0);
120 private function styleIcon(icon:Sprite, sl:StyleList, sublayer:uint):Number {
124 if (sl.shapeStyles[sublayer]) {
125 var s:ShapeStyle=sl.shapeStyles[sublayer];
126 if (s.color) { icon.graphics.beginFill(s.color); }
127 if (s.casing_width || !isNaN(s.casing_color)) {
128 icon.graphics.lineStyle(s.casing_width ? s.casing_width : 1,
129 s.casing_color ? s.casing_color : 0,
130 s.casing_opacity ? s.casing_opacity : 1);
135 return sl.pointStyles[sublayer].icon_width ? sl.pointStyles[sublayer].icon_width : 4;
138 private function addHitSprite(w:uint):void {
139 var hitzone:Sprite = new Sprite();
140 hitzone.graphics.lineStyle(4, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
141 hitzone.graphics.beginFill(0);
142 hitzone.graphics.drawRect(0,0,w,w);
143 addToLayer(hitzone, CLICKSPRITE);
144 hitzone.visible = false;
145 setListenSprite(hitzone);
148 private function loadedIcon(event:Event,sublayer:uint):void {
149 var icon:Sprite=new Sprite();
150 addToLayer(icon,STROKESPRITE,sublayer);
151 icon.addChild(Bitmap(event.target.content));
152 addHitSprite(icon.width);
157 private function updatePosition():void {
158 if (!loaded) { return; }
160 for (var i:uint=0; i<sprites.length; i++) {
161 var d:DisplayObject=sprites[i];
162 d.x=0; d.y=0; d.rotation=0;
164 var m:Matrix=new Matrix();
165 m.translate(-d.width/2,-d.height/2);
167 m.translate(paint.map.lon2coord(Node(entity).lon),paint.map.latp2coord(Node(entity).latp));
168 d.transform.matrix=m;