1 package net.systemeD.halcyon {
3 import flash.display.*;
4 import flash.geom.Matrix;
5 import flash.geom.Point;
6 import flash.geom.Rectangle;
7 import flash.text.AntiAliasType;
8 import flash.text.GridFitType;
9 import flash.text.TextField;
10 import flash.text.TextFormat;
11 import flash.events.*;
12 import net.systemeD.halcyon.styleparser.*;
13 import net.systemeD.halcyon.connection.*;
18 public var pathlength:Number; // length of path
19 public var patharea:Number; // area of path
20 public var centroid_x:Number; // centroid
21 public var centroid_y:Number; // |
22 public var layer:int=0; // map layer
23 public var map:Map; // reference to parent map
24 public var sprites:Array=new Array(); // instances in display list
25 private var stateClasses:Object = new Object();
26 private var hitzone:Sprite;
27 private var listenSprite:Sprite;
29 public static const DEFAULT_TEXTFIELD_PARAMS:Object = {
31 antiAliasType: AntiAliasType.ADVANCED,
32 gridFitType: GridFitType.NONE
34 public var nameformat:TextFormat;
36 private const FILLSPRITE:uint=0;
37 private const CASINGSPRITE:uint=1;
38 private const STROKESPRITE:uint=2;
39 private const NAMESPRITE:uint=3;
40 private const NODESPRITE:uint=4;
41 private const CLICKSPRITE:uint=5;
44 public function WayUI(way:Way, map:Map) {
48 way.addEventListener(Connection.TAG_CHANGE, wayTagChanged);
49 way.addEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
50 way.addEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
51 attachNodeListeners();
54 private function attachNodeListeners():void {
55 for (var i:uint = 0; i < way.length; i++ ) {
56 way.getNode(i).addEventListener(Connection.NODE_MOVED, nodeMoved);
60 private function wayNodeAdded(event:WayNodeEvent):void {
61 event.node.addEventListener(Connection.NODE_MOVED, nodeMoved);
65 private function wayNodeRemoved(event:WayNodeEvent):void {
66 event.node.removeEventListener(Connection.NODE_MOVED, nodeMoved);
70 private function wayTagChanged(event:TagEvent):void {
73 private function nodeMoved(event:NodeMovedEvent):void {
77 private function init():void {
80 // updateBbox(lon, lat);
81 // ** various other stuff
84 // ------------------------------------------------------------------------------------------
85 // Calculate length etc.
86 // ** this could be made scale-independent - would speed up redraw
88 public function recalculate():void {
89 var lx:Number, ly:Number, sc:Number;
90 var cx:Number=0, cy:Number=0;
94 lx = way.getNode(way.length-1).lon;
95 ly = way.getNode(way.length-1).latp;
96 for ( var i:uint = 0; i < way.length; i++ ) {
97 var node:Node = way.getNode(i);
98 var latp:Number = node.latp;
99 var lon:Number = node.lon;
100 if ( i>0 ) { pathlength += Math.sqrt( Math.pow(lon-lx,2)+Math.pow(latp-ly,2) ); }
101 sc = (lx*latp-lon*ly)*map.scalefactor;
108 pathlength*=map.scalefactor;
110 if (patharea!=0 && way.isArea()) {
111 centroid_x=map.lon2coord(cx/patharea/6);
112 centroid_y=map.latp2coord(cy/patharea/6);
113 } else if (pathlength>0) {
114 var c:Array=pointAt(0.5);
120 // ------------------------------------------------------------------------------------------
123 public function redraw():void {
124 // Copy tags object, and add states
125 var tags:Object = way.getTagsCopy();
126 for (var stateKey:String in stateClasses) {
127 tags[":"+stateKey] = stateKey;
129 if (way.isArea()) { tags[':area']='yes'; }
131 // Remove all currently existing sprites
132 while (sprites.length>0) {
133 var d:DisplayObject=sprites.pop(); d.parent.removeChild(d);
139 layer=Math.min(Math.max(tags['layer']+5,-5),5)+5;
141 // Iterate through each sublayer, drawing any styles on that layer
142 var sl:StyleList=map.ruleset.getStyles(this.way, tags);
144 for (var sublayer:uint=0; sublayer<11; sublayer++) {
145 if (sl.shapeStyles[sublayer]) {
146 var s:ShapeStyle=sl.shapeStyles[sublayer];
147 var stroke:Shape, fill:Shape, casing:Shape, roadname:Sprite;
148 var x0:Number=map.lon2coord(way.getNode(0).lon);
149 var y0:Number=map.latp2coord(way.getNode(0).latp);
153 stroke=new Shape(); addToLayer(stroke,STROKESPRITE,sublayer);
154 stroke.graphics.moveTo(x0,y0);
155 s.applyStrokeStyle(stroke.graphics);
156 if (s.dashes && s.dashes.length>0) { dashedLine(stroke.graphics,s.dashes); }
157 else { solidLine(stroke.graphics); }
162 if (s.fill_color || s.fill_image) {
163 fill=new Shape(); addToLayer(fill,FILLSPRITE);
164 fill.graphics.moveTo(x0,y0);
165 if (s.fill_image) { new WayBitmapFiller(this,fill.graphics,s); }
166 else { s.applyFill(fill.graphics); }
167 solidLine(fill.graphics);
168 fill.graphics.endFill();
173 if (s.casing_width) {
174 casing=new Shape(); addToLayer(casing,CASINGSPRITE);
175 casing.graphics.moveTo(x0,y0);
176 s.applyCasingStyle(casing.graphics);
177 if (s.casing_dashes && s.casing_dashes.length>0) { dashedLine(casing.graphics,s.casing_dashes); }
178 else { solidLine(casing.graphics); }
183 if (sl.textStyles[sublayer]) {
184 var t:TextStyle=sl.textStyles[sublayer];
185 roadname=new Sprite(); addToLayer(roadname,NAMESPRITE);
186 nameformat = t.getTextFormat();
187 var a:String=tags[t.text];
189 if (t.font_caps) { a=a.toUpperCase(); }
190 if (t.text_center && centroid_x) {
191 t.writeNameLabel(roadname,tags[t.text],centroid_x,centroid_y);
193 writeNameOnPath(roadname,a,t.text_offset ? t.text_offset : 0);
195 if (t.text_halo_radius>0) { roadname.filters=t.getHaloFilter(); }
200 for (var i:uint = 0; i < way.length; i++) {
201 var node:Node = way.getNode(i);
202 if (node.hasTags()) {
203 map.connection.registerPOI(node);
208 // ** ShieldStyle to do
211 // No styles, so add a thin trace
212 if (!drawn && map.showall) {
213 var def:Sprite = new Sprite();
214 def.graphics.lineStyle(0.5, 0x808080, 1, false, "normal");
215 solidLine(def.graphics);
216 addToLayer(def, STROKESPRITE); // ** this probably needs a sublayer
220 if ( stateClasses["showNodes"] != null ) {
221 var nodes:Sprite = new Sprite();
222 drawNodes(nodes.graphics);
223 addToLayer(nodes, NODESPRITE);
226 if (!drawn) { return; }
228 // create a generic "way" hitzone sprite
229 hitzone = new Sprite();
230 hitzone.graphics.lineStyle(4, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
231 solidLine(hitzone.graphics);
232 addToLayer(hitzone, CLICKSPRITE);
233 hitzone.visible = false;
235 if ( listenSprite == null ) {
236 listenSprite = new Sprite();
237 listenSprite.addEventListener(MouseEvent.CLICK, mouseEvent);
238 listenSprite.addEventListener(MouseEvent.DOUBLE_CLICK, mouseEvent);
239 listenSprite.addEventListener(MouseEvent.MOUSE_OVER, mouseEvent);
240 listenSprite.addEventListener(MouseEvent.MOUSE_OUT, mouseEvent);
241 listenSprite.addEventListener(MouseEvent.MOUSE_DOWN, mouseEvent);
242 listenSprite.addEventListener(MouseEvent.MOUSE_UP, mouseEvent);
243 listenSprite.addEventListener(MouseEvent.MOUSE_MOVE, mouseEvent);
245 listenSprite.hitArea = hitzone;
246 addToLayer(listenSprite, CLICKSPRITE);
247 listenSprite.buttonMode = true;
248 listenSprite.mouseEnabled = true;
252 // ------------------------------------------------------------------------------------------
253 // Drawing support functions
255 private function drawNodes(g:Graphics):void {
256 g.lineStyle(1, 0xff0000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
257 for (var i:uint = 0; i < way.length; i++) {
258 var node:Node = way.getNode(i);
259 var x:Number = map.lon2coord(node.lon);
260 var y:Number = map.latp2coord(node.latp);
269 // Draw solid polyline
271 public function solidLine(g:Graphics):void {
272 var node:Node = way.getNode(0);
273 g.moveTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
274 for (var i:uint = 1; i < way.length; i++) {
275 node = way.getNode(i);
276 g.lineTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
280 // Draw dashed polyline
282 private function dashedLine(g:Graphics,dashes:Array):void {
283 var draw:Boolean=false, dashleft:Number=0, dc:Array=new Array();
284 var a:Number, xc:Number, yc:Number;
285 var curx:Number, cury:Number;
286 var dx:Number, dy:Number, segleft:Number=0;
289 var node:Node = way.getNode(0);
290 var nextNode:Node = way.getNode(0);
291 g.moveTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
292 while (i < way.length-1 || segleft>0) {
293 if (dashleft<=0) { // should be ==0
294 if (dc.length==0) { dc=dashes.slice(0); }
298 if (segleft<=0) { // should be ==0
299 node = way.getNode(i);
300 nextNode = way.getNode(i+1);
301 curx=map.lon2coord(node.lon);
302 dx=map.lon2coord(nextNode.lon)-curx;
303 cury=map.latp2coord(node.latp);
304 dy=map.latp2coord(nextNode.latp)-cury;
305 a=Math.atan2(dy,dx); xc=Math.cos(a); yc=Math.sin(a);
306 segleft=Math.sqrt(dx*dx+dy*dy);
310 if (segleft<=dashleft) {
311 // the path segment is shorter than the dash
313 moveLine(g,curx,cury,draw);
314 dashleft-=segleft; segleft=0;
316 // the path segment is longer than the dash
317 curx+=dashleft*xc; dx-=dashleft*xc;
318 cury+=dashleft*yc; dy-=dashleft*yc;
319 moveLine(g,curx,cury,draw);
320 segleft-=dashleft; dashleft=0;
325 private function moveLine(g:Graphics,x:Number,y:Number,draw:Boolean):void {
326 if (draw) { g.lineTo(x,y); }
327 else { g.moveTo(x,y); }
331 // Find point partway (0-1) along a path
332 // returns (x,y,angle)
333 // inspired by senocular's Path.as
335 private function pointAt(t:Number):Array {
336 var totallen:Number = t*pathlength;
337 var curlen:Number = 0;
338 var dx:Number, dy:Number, seglen:Number;
339 for (var i:int = 1; i < way.length; i++){
340 dx=map.lon2coord(way.getNode(i).lon)-map.lon2coord(way.getNode(i-1).lon);
341 dy=map.latp2coord(way.getNode(i).latp)-map.latp2coord(way.getNode(i-1).latp);
342 seglen=Math.sqrt(dx*dx+dy*dy);
343 if (totallen > curlen+seglen) { curlen+=seglen; continue; }
344 return new Array(map.lon2coord(way.getNode(i-1).lon)+(totallen-curlen)/seglen*dx,
345 map.latp2coord(way.getNode(i-1).latp)+(totallen-curlen)/seglen*dy,
348 return new Array(0, 0, 0);
351 // Draw name along path
352 // based on code by Tom Carden
354 private function writeNameOnPath(s:Sprite,a:String,textOffset:Number=0):void {
356 // make a dummy textfield so we can measure its width
357 var tf:TextField = new TextField();
358 tf.defaultTextFormat = nameformat;
360 tf.width = tf.textWidth+4;
361 tf.height = tf.textHeight+4;
362 if (pathlength<tf.width) { return; } // no room for text?
364 var t1:Number = (pathlength/2 - tf.width/2) / pathlength; var p1:Array=pointAt(t1);
365 var t2:Number = (pathlength/2 + tf.width/2) / pathlength; var p2:Array=pointAt(t2);
367 var angleOffset:Number; // so we can do a 180ยบ if we're running backwards
368 var offsetSign:Number; // -1 if we're starting at t2
369 var tStart:Number; // t1 or t2
371 // make sure text doesn't run right->left or upside down
374 p1[2] > -Math.PI/2) {
375 angleOffset = 0; offsetSign = 1; tStart = t1;
377 angleOffset = Math.PI; offsetSign = -1; tStart = t2;
380 // make a textfield for each char, centered on the line,
381 // using getCharBoundaries to rotate it around its center point
382 var chars:Array = a.split('');
383 for (var i:int = 0; i < chars.length; i++) {
384 var rect:Rectangle = tf.getCharBoundaries(i);
386 s.addChild(rotatedLetter(chars[i],
387 tStart + offsetSign*(rect.left+rect.width/2)/pathlength,
388 rect.width, tf.height, angleOffset, textOffset));
393 private function rotatedLetter(char:String, t:Number, w:Number, h:Number, a:Number, o:Number):TextField {
394 var tf:TextField = new TextField();
395 tf.mouseEnabled = false;
396 tf.mouseWheelEnabled = false;
397 tf.defaultTextFormat = nameformat;
398 tf.embedFonts = true;
400 tf.width = tf.textWidth+4;
401 tf.height = tf.textHeight+4;
403 var p:Array=pointAt(t);
404 var matrix:Matrix = new Matrix();
405 matrix.translate(-w/2, -h/2-o);
406 // ** add (say) -4 to the height to move it up by 4px
407 matrix.rotate(p[2]+a);
408 matrix.translate(p[0], p[1]);
409 tf.transform.matrix = matrix;
413 // Add object (stroke/fill/roadname) to layer sprite
415 private function addToLayer(s:DisplayObject,t:uint,sublayer:int=-1):void {
416 var l:DisplayObject=Map(map).getChildAt(map.WAYSPRITE+layer);
417 var o:DisplayObject=Sprite(l).getChildAt(t);
418 if (sublayer!=-1) { o=Sprite(o).getChildAt(sublayer); }
419 Sprite(o).addChild(s);
422 Sprite(s).mouseEnabled = false;
423 Sprite(s).mouseChildren = false;
427 public function getNodeAt(x:Number, y:Number):Node {
428 for (var i:uint = 0; i < way.length; i++) {
429 var node:Node = way.getNode(i);
430 var nodeX:Number = map.lon2coord(node.lon);
431 var nodeY:Number = map.latp2coord(node.latp);
432 if ( nodeX >= x-3 && nodeX <= x+3 &&
433 nodeY >= y-3 && nodeY <= y+3 )
439 private function mouseEvent(event:MouseEvent):void {
440 var node:Node = getNodeAt(event.localX, event.localY);
442 map.entityMouseEvent(event, way);
444 map.entityMouseEvent(event, node);
447 public function setHighlight(stateType:String, isOn:Boolean):void {
448 if ( isOn && stateClasses[stateType] == null ) {
449 stateClasses[stateType] = true;
451 } else if ( !isOn && stateClasses[stateType] != null ) {
452 delete stateClasses[stateType];