1 package net.systemeD.halcyon {
3 import flash.display.*;
4 import flash.geom.Matrix;
5 import flash.geom.Point;
6 import flash.geom.Rectangle;
7 import flash.text.AntiAliasType;
8 import flash.text.GridFitType;
9 import flash.text.TextField;
10 import flash.text.TextFormat;
11 import flash.events.*;
12 import net.systemeD.halcyon.styleparser.*;
13 import net.systemeD.halcyon.connection.*;
18 public var pathlength:Number; // length of path
19 public var patharea:Number; // area of path
20 public var centroid_x:Number; // centroid
21 public var centroid_y:Number; // |
22 public var layer:int=0; // map layer
23 public var map:Map; // reference to parent map
24 public var sprites:Array=new Array(); // instances in display list
25 private var stateClasses:Object = new Object();
26 private var hitzone:Sprite;
27 private var listenSprite:Sprite;
29 public static const DEFAULT_TEXTFIELD_PARAMS:Object = {
31 antiAliasType: AntiAliasType.ADVANCED,
32 gridFitType: GridFitType.NONE
34 public var nameformat:TextFormat;
36 private const FILLSPRITE:uint=0;
37 private const CASINGSPRITE:uint=1;
38 private const STROKESPRITE:uint=2;
39 private const NAMESPRITE:uint=3;
40 private const NODESPRITE:uint=4;
41 private const CLICKSPRITE:uint=5;
44 public function WayUI(way:Way, map:Map) {
48 way.addEventListener(Connection.TAG_CHANGE, wayTagChanged);
49 way.addEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
50 way.addEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
51 attachNodeListeners();
54 private function attachNodeListeners():void {
55 for (var i:uint = 0; i < way.length; i++ ) {
56 way.getNode(i).addEventListener(Connection.NODE_MOVED, nodeMoved);
60 private function wayNodeAdded(event:WayNodeEvent):void {
61 event.node.addEventListener(Connection.NODE_MOVED, nodeMoved);
65 private function wayNodeRemoved(event:WayNodeEvent):void {
66 event.node.removeEventListener(Connection.NODE_MOVED, nodeMoved);
70 private function wayTagChanged(event:TagEvent):void {
73 private function nodeMoved(event:NodeMovedEvent):void {
77 private function init():void {
80 // updateBbox(lon, lat);
81 // ** various other stuff
84 // ------------------------------------------------------------------------------------------
85 // Calculate length etc.
86 // ** this could be made scale-independent - would speed up redraw
88 public function recalculate():void {
89 var lx:Number, ly:Number, sc:Number;
90 var cx:Number=0, cy:Number=0;
94 lx = way.getNode(way.length-1).lon;
95 ly = way.getNode(way.length-1).latp;
96 for ( var i:uint = 0; i < way.length; i++ ) {
97 var node:Node = way.getNode(i);
98 var latp:Number = node.latp;
99 var lon:Number = node.lon;
100 if ( i>0 ) { pathlength += Math.sqrt( Math.pow(lon-lx,2)+Math.pow(latp-ly,2) ); }
101 sc = (lx*latp-lon*ly)*map.scalefactor;
108 pathlength*=map.scalefactor;
110 if (patharea!=0 && way.isArea()) {
111 centroid_x=map.lon2coord(cx/patharea/6);
112 centroid_y=map.latp2coord(cy/patharea/6);
113 } else if (pathlength>0) {
114 var c:Array=pointAt(0.5);
120 // ------------------------------------------------------------------------------------------
123 public function redraw():void {
124 // Copy tags object, and add states
125 var tags:Object = way.getTagsCopy();
126 for (var stateKey:String in stateClasses) {
127 tags[":"+stateKey] = stateKey;
129 if (way.isArea()) { tags[':area']='yes'; }
131 // Remove all currently existing sprites
132 while (sprites.length>0) {
133 var d:DisplayObject=sprites.pop(); d.parent.removeChild(d);
139 layer=Math.min(Math.max(tags['layer']+5,-5),5)+5;
141 // Iterate through each sublayer, drawing any styles on that layer
142 var sl:StyleList=map.ruleset.getStyles(this.way, tags);
144 for (var sublayer:uint=0; sublayer<11; sublayer++) {
145 if (sl.shapeStyles[sublayer]) {
146 var s:ShapeStyle=sl.shapeStyles[sublayer];
147 var stroke:Shape, fill:Shape, casing:Shape, roadname:Sprite;
148 var x0:Number=map.lon2coord(way.getNode(0).lon);
149 var y0:Number=map.latp2coord(way.getNode(0).latp);
153 stroke=new Shape(); addToLayer(stroke,STROKESPRITE,sublayer);
154 stroke.graphics.moveTo(x0,y0);
155 s.applyStrokeStyle(stroke.graphics);
156 if (s.dashes && s.dashes.length>0) { dashedLine(stroke.graphics,s.dashes); }
157 else { solidLine(stroke.graphics); }
162 if (s.fill_color || s.fill_image) {
163 fill=new Shape(); addToLayer(fill,FILLSPRITE);
164 fill.graphics.moveTo(x0,y0);
165 if (s.fill_image) { new WayBitmapFiller(this,fill.graphics,s); }
166 else { s.applyFill(fill.graphics); }
167 solidLine(fill.graphics);
168 fill.graphics.endFill();
173 if (s.casing_width) {
174 casing=new Shape(); addToLayer(casing,CASINGSPRITE);
175 casing.graphics.moveTo(x0,y0);
176 s.applyCasingStyle(casing.graphics);
177 if (s.casing_dashes && s.casing_dashes.length>0) { dashedLine(casing.graphics,s.casing_dashes); }
178 else { solidLine(casing.graphics); }
183 if (sl.textStyles[sublayer]) {
184 var t:TextStyle=sl.textStyles[sublayer];
185 roadname=new Sprite(); addToLayer(roadname,NAMESPRITE);
186 nameformat = t.getTextFormat();
187 var a:String=tags[t.text];
189 if (t.font_caps) { a=a.toUpperCase(); }
190 if (t.text_center && centroid_x) {
191 t.writeNameLabel(roadname,a,centroid_x,centroid_y);
193 writeNameOnPath(roadname,a,t.text_offset ? t.text_offset : 0);
195 if (t.text_halo_radius>0) { roadname.filters=t.getHaloFilter(); }
199 // ** ShieldStyle to do
203 for (var i:uint = 0; i < way.length; i++) {
204 var node:Node = way.getNode(i);
205 if (map.pois[node.id]) {
206 if (map.pois[node.id].loaded) {
207 map.pois[node.id].redraw();
209 } else if (node.hasTags()) {
210 sl=map.ruleset.getStyles(node,node.getTagsHash());
211 if (sl.hasStyles()) {
212 map.pois[node.id]=new POI(node,map,sl);
213 // ** this should be done via the registerPOI/event listener mechanism,
214 // but that needs a bit of reworking so we can pass in a styleList
215 // (otherwise we end up computing the styles twice which is expensive)
222 // No styles, so add a thin trace
223 if (!drawn && map.showall) {
224 var def:Sprite = new Sprite();
225 def.graphics.lineStyle(0.5, 0x808080, 1, false, "normal");
226 solidLine(def.graphics);
227 addToLayer(def, STROKESPRITE); // ** this probably needs a sublayer
231 if ( stateClasses["showNodes"] != null ) {
232 var nodes:Sprite = new Sprite();
233 drawNodes(nodes.graphics);
234 addToLayer(nodes, NODESPRITE);
237 if (!drawn) { return; }
239 // create a generic "way" hitzone sprite
240 hitzone = new Sprite();
241 hitzone.graphics.lineStyle(4, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
242 solidLine(hitzone.graphics);
243 addToLayer(hitzone, CLICKSPRITE);
244 hitzone.visible = false;
246 if ( listenSprite == null ) {
247 listenSprite = new Sprite();
248 listenSprite.addEventListener(MouseEvent.CLICK, mouseEvent);
249 listenSprite.addEventListener(MouseEvent.DOUBLE_CLICK, mouseEvent);
250 listenSprite.addEventListener(MouseEvent.MOUSE_OVER, mouseEvent);
251 listenSprite.addEventListener(MouseEvent.MOUSE_OUT, mouseEvent);
252 listenSprite.addEventListener(MouseEvent.MOUSE_DOWN, mouseEvent);
253 listenSprite.addEventListener(MouseEvent.MOUSE_UP, mouseEvent);
254 listenSprite.addEventListener(MouseEvent.MOUSE_MOVE, mouseEvent);
256 listenSprite.hitArea = hitzone;
257 addToLayer(listenSprite, CLICKSPRITE);
258 listenSprite.buttonMode = true;
259 listenSprite.mouseEnabled = true;
263 // ------------------------------------------------------------------------------------------
264 // Drawing support functions
266 private function drawNodes(g:Graphics):void {
267 g.lineStyle(1, 0xff0000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
268 for (var i:uint = 0; i < way.length; i++) {
269 var node:Node = way.getNode(i);
270 var x:Number = map.lon2coord(node.lon);
271 var y:Number = map.latp2coord(node.latp);
280 // Draw solid polyline
282 public function solidLine(g:Graphics):void {
283 var node:Node = way.getNode(0);
284 g.moveTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
285 for (var i:uint = 1; i < way.length; i++) {
286 node = way.getNode(i);
287 g.lineTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
291 // Draw dashed polyline
293 private function dashedLine(g:Graphics,dashes:Array):void {
294 var draw:Boolean=false, dashleft:Number=0, dc:Array=new Array();
295 var a:Number, xc:Number, yc:Number;
296 var curx:Number, cury:Number;
297 var dx:Number, dy:Number, segleft:Number=0;
300 var node:Node = way.getNode(0);
301 var nextNode:Node = way.getNode(0);
302 g.moveTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
303 while (i < way.length-1 || segleft>0) {
304 if (dashleft<=0) { // should be ==0
305 if (dc.length==0) { dc=dashes.slice(0); }
309 if (segleft<=0) { // should be ==0
310 node = way.getNode(i);
311 nextNode = way.getNode(i+1);
312 curx=map.lon2coord(node.lon);
313 dx=map.lon2coord(nextNode.lon)-curx;
314 cury=map.latp2coord(node.latp);
315 dy=map.latp2coord(nextNode.latp)-cury;
316 a=Math.atan2(dy,dx); xc=Math.cos(a); yc=Math.sin(a);
317 segleft=Math.sqrt(dx*dx+dy*dy);
321 if (segleft<=dashleft) {
322 // the path segment is shorter than the dash
324 moveLine(g,curx,cury,draw);
325 dashleft-=segleft; segleft=0;
327 // the path segment is longer than the dash
328 curx+=dashleft*xc; dx-=dashleft*xc;
329 cury+=dashleft*yc; dy-=dashleft*yc;
330 moveLine(g,curx,cury,draw);
331 segleft-=dashleft; dashleft=0;
336 private function moveLine(g:Graphics,x:Number,y:Number,draw:Boolean):void {
337 if (draw) { g.lineTo(x,y); }
338 else { g.moveTo(x,y); }
342 // Find point partway (0-1) along a path
343 // returns (x,y,angle)
344 // inspired by senocular's Path.as
346 private function pointAt(t:Number):Array {
347 var totallen:Number = t*pathlength;
348 var curlen:Number = 0;
349 var dx:Number, dy:Number, seglen:Number;
350 for (var i:int = 1; i < way.length; i++){
351 dx=map.lon2coord(way.getNode(i).lon)-map.lon2coord(way.getNode(i-1).lon);
352 dy=map.latp2coord(way.getNode(i).latp)-map.latp2coord(way.getNode(i-1).latp);
353 seglen=Math.sqrt(dx*dx+dy*dy);
354 if (totallen > curlen+seglen) { curlen+=seglen; continue; }
355 return new Array(map.lon2coord(way.getNode(i-1).lon)+(totallen-curlen)/seglen*dx,
356 map.latp2coord(way.getNode(i-1).latp)+(totallen-curlen)/seglen*dy,
359 return new Array(0, 0, 0);
362 // Draw name along path
363 // based on code by Tom Carden
365 private function writeNameOnPath(s:Sprite,a:String,textOffset:Number=0):void {
367 // make a dummy textfield so we can measure its width
368 var tf:TextField = new TextField();
369 tf.defaultTextFormat = nameformat;
371 tf.width = tf.textWidth+4;
372 tf.height = tf.textHeight+4;
373 if (pathlength<tf.width) { return; } // no room for text?
375 var t1:Number = (pathlength/2 - tf.width/2) / pathlength; var p1:Array=pointAt(t1);
376 var t2:Number = (pathlength/2 + tf.width/2) / pathlength; var p2:Array=pointAt(t2);
378 var angleOffset:Number; // so we can do a 180ยบ if we're running backwards
379 var offsetSign:Number; // -1 if we're starting at t2
380 var tStart:Number; // t1 or t2
382 // make sure text doesn't run right->left or upside down
385 p1[2] > -Math.PI/2) {
386 angleOffset = 0; offsetSign = 1; tStart = t1;
388 angleOffset = Math.PI; offsetSign = -1; tStart = t2;
391 // make a textfield for each char, centered on the line,
392 // using getCharBoundaries to rotate it around its center point
393 var chars:Array = a.split('');
394 for (var i:int = 0; i < chars.length; i++) {
395 var rect:Rectangle = tf.getCharBoundaries(i);
397 s.addChild(rotatedLetter(chars[i],
398 tStart + offsetSign*(rect.left+rect.width/2)/pathlength,
399 rect.width, tf.height, angleOffset, textOffset));
404 private function rotatedLetter(char:String, t:Number, w:Number, h:Number, a:Number, o:Number):TextField {
405 var tf:TextField = new TextField();
406 tf.mouseEnabled = false;
407 tf.mouseWheelEnabled = false;
408 tf.defaultTextFormat = nameformat;
409 tf.embedFonts = true;
411 tf.width = tf.textWidth+4;
412 tf.height = tf.textHeight+4;
414 var p:Array=pointAt(t);
415 var matrix:Matrix = new Matrix();
416 matrix.translate(-w/2, -h/2-o);
417 // ** add (say) -4 to the height to move it up by 4px
418 matrix.rotate(p[2]+a);
419 matrix.translate(p[0], p[1]);
420 tf.transform.matrix = matrix;
424 // Add object (stroke/fill/roadname) to layer sprite
426 private function addToLayer(s:DisplayObject,t:uint,sublayer:int=-1):void {
427 var l:DisplayObject=Map(map).getChildAt(map.WAYSPRITE+layer);
428 var o:DisplayObject=Sprite(l).getChildAt(t);
429 if (sublayer!=-1) { o=Sprite(o).getChildAt(sublayer); }
430 Sprite(o).addChild(s);
433 Sprite(s).mouseEnabled = false;
434 Sprite(s).mouseChildren = false;
438 public function getNodeAt(x:Number, y:Number):Node {
439 for (var i:uint = 0; i < way.length; i++) {
440 var node:Node = way.getNode(i);
441 var nodeX:Number = map.lon2coord(node.lon);
442 var nodeY:Number = map.latp2coord(node.latp);
443 if ( nodeX >= x-3 && nodeX <= x+3 &&
444 nodeY >= y-3 && nodeY <= y+3 )
450 private function mouseEvent(event:MouseEvent):void {
451 var node:Node = getNodeAt(event.localX, event.localY);
453 map.entityMouseEvent(event, way);
455 map.entityMouseEvent(event, node);
458 public function setHighlight(stateType:String, isOn:Boolean):void {
459 if ( isOn && stateClasses[stateType] == null ) {
460 stateClasses[stateType] = true;
462 } else if ( !isOn && stateClasses[stateType] != null ) {
463 delete stateClasses[stateType];