1 <?xml version="1.0" encoding="utf-8"?>
3 xmlns:mx="http://www.adobe.com/2006/mxml"
4 xmlns:potlatch2="net.systemeD.potlatch2.*"
5 height="76" width="129" layout="absolute"
6 styleName="theToolBox">
8 <!-- the animation effect that controls the rotation of the reverse arrow.
9 We could get more fancy by using previous angle in angleFrom, and a longer duration, to give a nice animated effect -->
10 <mx:Rotate id="rotate" angleFrom="{angle-1}" angleTo="{angle}" target="{arrowBox}" originX="{arrowBox.width/2}" originY="{arrowBox.height/2}" duration="4"/>
13 <mx:Image data="@Embed('../../../embedded/close_small.png')"
14 includeInLayout="false" id="toolboxClose" click="toggle();"
19 <mx:Button icon="@Embed('../../../embedded/delete.svg')"
21 enabled="{canDo('delete')}"
22 alpha="{getAlpha('delete')}"
23 toolTip="{deleteToolTipText()}"
24 width="28" height="28" textAlign="left" y="4" x="6" paddingLeft="6" paddingRight="0" />
26 <mx:HBox id="reverseButton" width="28" height="28" y="4" x="36" borderStyle="solid" cornerRadius="4"
27 click="reverseClicked();" horizontalAlign="center" verticalAlign="middle" toolTip="Reverse direction (V)">
28 <mx:ViewStack id="rotateButtonStack" creationPolicy="all">
29 <mx:HBox id="arrowBoxWrapper"><!-- changing the viewstack back onto a rotated hbox causes positioning glitches, hence this wrapper -->
30 <!-- I can totally recommend adding borderStyle="solid" to arrowBox when debugging -->
31 <mx:HBox id="arrowBox" horizontalAlign="center" verticalAlign="middle" width="24" height="24">
32 <mx:Image id="arrow" source="@Embed('../../../embedded/arrow.svg')"
33 alpha="{getAlpha('reverseDirection')}"
34 width="22" height="22"/>
37 <mx:HBox id="clockwiseBox" horizontalAlign="center" verticalAlign="middle">
38 <mx:Image id="clockwise" source="@Embed('../../../embedded/clockwise.svg')"
39 alpha="{getAlpha('reverseDirection')}"
40 width="22" height="22" x="2" y="2"/>
42 <mx:HBox id="antiClockwiseBox" horizontalAlign="center" verticalAlign="middle">
43 <mx:Image id="anticlockwise" source="@Embed('../../../embedded/anti-clockwise.svg')"
44 click='doReverseDirection();'
45 enabled="{canDo('reverseDirection')}"
46 alpha="{getAlpha('reverseDirection')}"
47 width="22" height="22" x="2" y="2"/>
51 <mx:Button icon="@Embed('../../../embedded/cut.svg')"
53 enabled="{canDo('split')}"
54 alpha="{getAlpha('split')}"
55 toolTip="Split way (X)"
56 width="28" height="28" textAlign="left" y="4" x="66" paddingLeft="8" paddingRight="0" />
57 <mx:Button icon="@Embed('../../../embedded/merge.svg')"
59 enabled="{canDo('merge')}"
60 alpha="{getAlpha('merge')}"
62 width="28" height="28" textAlign="left" y="4" x="96" paddingLeft="3" paddingRight="0" />
66 <mx:Button icon="@Embed('../../../embedded/straighten.svg')"
67 click='doStraighten();'
68 enabled="{canDo('straighten')}"
69 alpha="{getAlpha('straighten')}"
70 toolTip="Straighten way"
71 width="28" height="28" textAlign="left" y="34" x="6" paddingLeft="5" paddingRight="0" />
72 <mx:Button icon="@Embed('../../../embedded/circle.svg')"
73 click='doCircularise();'
74 enabled="{canDo('circularise')}"
75 alpha="{getAlpha('circularise')}"
76 toolTip="Make circular"
77 width="28" height="28" textAlign="left" y="34" x="36" paddingLeft="4" paddingRight="0" />
78 <mx:Button icon="@Embed('../../../embedded/quadrilateralise.svg')"
79 click='doQuadrilateralise();'
80 enabled="{canDo('quadrilateralise')}"
81 alpha="{getAlpha('quadrilateralise')}"
82 toolTip="Make right-angled (Q)"
83 width="28" height="28" textAlign="left" y="34" x="66" paddingLeft="6" paddingRight="0" />
84 <mx:Button icon="@Embed('../../../embedded/parallel.svg')"
85 click='doParallelise();'
86 enabled="{canDo('parallelise')}"
87 alpha="{getAlpha('parallelise')}"
88 toolTip="Create parallel way (P)"
89 width="28" height="28" textAlign="left" y="34" x="96" paddingLeft="8" paddingRight="0" />
93 import flash.events.Event;
94 import flash.events.MouseEvent;
95 import net.systemeD.halcyon.connection.*;
96 import net.systemeD.halcyon.connection.actions.*;
97 import net.systemeD.potlatch2.controller.*;
98 import net.systemeD.potlatch2.tools.*;
100 private var controller:EditController;
103 public var angle:int=0;
105 public var deleteNode:String = "Delete Node (Delete)";
106 public var deleteArea:String = "Delete Area (Shift+Delete)";
107 public var deleteWay:String = "Delete Way (Shift+Delete)";
108 public var deleteItem:String = "Delete Item"; // When nothing is selected
110 public function init(controller:EditController):void {
111 this.controller=controller;
112 /* check if the toolbox was explictly turned off in a previous session */
113 if( SharedObject.getLocal("user_state").data['toolbox_visible'] == false) {
114 this.visible = false;
118 override protected function createChildren():void {
119 super.createChildren();
120 super.titleBar.addEventListener(MouseEvent.MOUSE_DOWN,handleDown);
121 super.titleBar.addEventListener(MouseEvent.MOUSE_UP,handleUp);
124 public function updateSelectionUI():void {
125 dispatchEvent(new Event("updateSkin"));
126 dispatchEvent(new Event("updateAlpha"));
127 updateDirectionArrow();
130 private function handleDown(e:Event):void {
134 private function handleUp(e:Event):void {
138 public function toggle():void {
139 this.visible=!this.visible;
140 var obj:SharedObject = SharedObject.getLocal("user_state");
141 obj.setProperty("toolbox_visible",this.visible);
145 // --------------------------------------------------------------------------------
146 // Enable/disable toolbox buttons
147 // (ideally we'd use CSS to set alpha in disabled state, but Flex's CSS
148 // capabilities aren't up to it)
150 [Bindable(event="updateSkin")]
151 public function canDo(op:String):Boolean {
152 if (controller.state.selectCount==0) return false;
155 case 'delete': return true;
156 case 'reverseDirection': return controller.state.hasSelectedWays();
157 case 'quadrilateralise': return (controller.state.hasSelectedAreas() || controller.state.hasSelectedWayNodesInAreas());
158 case 'straighten': return controller.state.hasSelectedUnclosedWays();
159 case 'circularise': return controller.state.hasSelectedAreas();
160 case 'split': return (controller.state is SelectedWayNode);
161 case 'parallelise': return (controller.state is SelectedWay);
162 case 'merge': return controller.state.hasAdjoiningWays();
167 [Bindable(event="updateAlpha")]
168 public function getAlpha(op:String):Number {
169 if (canDo(op)) { return 1; }
173 [Bindable(event="updateSkin")]
174 private function deleteToolTipText():String {
175 var entity:Entity=controller.state.firstSelected;
176 if (entity is Node) { return deleteNode; }
177 if (entity is Way && Way(entity).isArea()) { return deleteArea; }
178 if (entity is Way) { return deleteWay; }
179 return deleteItem; // When nothing is selected
182 private function updateDirectionArrow():void {
183 if (controller.state is SelectedWay) {
184 var w:Way = Way(controller.state.firstSelected);
185 if (w) { // not entirely sure why this protection is necessary, but it appears so
187 // so Way.clockwise appears to give wrong results. Patches welcome, I guess, but for now...
188 w.clockwise? rotateButtonStack.selectedChild = antiClockwiseBox : rotateButtonStack.selectedChild = clockwiseBox;
190 rotateButtonStack.selectedChild = arrowBoxWrapper;
191 // reset and reposition back to the starting point relative to its parent
207 private function reverseClicked():void {
208 if(canDo('reverseDirection')) {
209 doReverseDirection();
213 // --------------------------------------------------------------------------------
214 // Individual toolbox actions
216 public function doDelete():void {
217 var undo:CompositeUndoableAction = new CompositeUndoableAction("Delete objects");
218 for each (var entity:Entity in controller.state.selection) {
219 if (entity is Node) { controller.connection.unregisterPOI(Node(entity)); }
220 entity.remove(undo.push);
222 MainUndoStack.getGlobalStack().addAction(undo);
224 if (controller.state is SelectedWayNode) {
225 controller.setState(new SelectedWay(SelectedWayNode(controller.state).selectedWay));
227 controller.setState(new NoSelection());
231 public function doMerge():void {
232 controller.setState(SelectedMultiple(controller.state).mergeWays());
235 public function doReverseDirection():void {
236 var undo:CompositeUndoableAction = new CompositeUndoableAction("Reverse direction of objects");
237 for each (var way:Way in controller.state.selectedWays) {
238 way.reverseNodes(undo.push);
240 MainUndoStack.getGlobalStack().addAction(undo);
243 public function doQuadrilateralise():void {
244 var undo:CompositeUndoableAction = new CompositeUndoableAction("Make objects right-angled");
245 for each (var way:Way in controller.state.selectedWays) {
246 Quadrilateralise.quadrilateralise(way, undo.push);
248 for each (var node:Node in controller.state.selectedNodes) {
249 for each (var parentWay:Way in node.parentWays) {
250 Quadrilateralise.quadrilateralise(parentWay, undo.push);
253 MainUndoStack.getGlobalStack().addAction(undo);
256 public function doStraighten():void {
257 var undo:CompositeUndoableAction = new CompositeUndoableAction("Straighten objects");
258 for each (var way:Way in controller.state.selectedWays) {
259 Straighten.straighten(way, controller.map, undo.push);
261 MainUndoStack.getGlobalStack().addAction(undo);
264 public function doCircularise():void {
265 var undo:CompositeUndoableAction = new CompositeUndoableAction("Make objects circular ");
266 for each (var way:Way in controller.state.selectedWays) {
267 Circularise.circularise(way, controller.map, undo.push);
269 MainUndoStack.getGlobalStack().addAction(undo);
272 public function doSplit():void {
273 if (controller.state is SelectedWayNode) {
274 controller.setState(SelectedWayNode(controller.state).splitWay());
278 public function doParallelise():void {
279 if (controller.state is SelectedWay) {
280 controller.setState(new SelectedParallelWay(Way(controller.state.firstSelected)));