1 package net.systemeD.halcyon {
3 import flash.display.*;
4 import flash.geom.Matrix;
5 import flash.geom.Point;
6 import flash.geom.Rectangle;
7 import flash.text.TextField;
8 import flash.text.TextFormat;
10 import net.systemeD.halcyon.styleparser.*;
11 import net.systemeD.halcyon.connection.*;
12 import net.systemeD.halcyon.Globals;
14 public class WayUI extends EntityUI {
17 public var pathlength:Number; // length of path
18 public var patharea:Number; // area of path
19 public var centroid_x:Number; // centroid
20 public var centroid_y:Number; // |
21 public var heading:Array=new Array(); // angle at each node
22 private var hitzone:Sprite;
23 public var nameformat:TextFormat;
25 private const NODESIZE:uint=6;
27 public function WayUI(way:Way, map:Map) {
32 way.addEventListener(Connection.TAG_CHANGE, wayTagChanged);
33 way.addEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
34 way.addEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
35 way.addEventListener(Connection.WAY_DELETED, wayDeleted);
36 attachNodeListeners();
39 private function attachNodeListeners():void {
40 for (var i:uint = 0; i < way.length; i++ ) {
41 way.getNode(i).addEventListener(Connection.NODE_MOVED, nodeMoved);
45 private function wayNodeAdded(event:WayNodeEvent):void {
46 event.node.addEventListener(Connection.NODE_MOVED, nodeMoved);
50 private function wayNodeRemoved(event:WayNodeEvent):void {
51 event.node.removeEventListener(Connection.NODE_MOVED, nodeMoved);
55 private function wayTagChanged(event:TagEvent):void {
58 private function nodeMoved(event:NodeMovedEvent):void {
61 private function wayDeleted(event:EntityEvent):void {
65 private function init():void {
68 // updateBbox(lon, lat);
69 // ** various other stuff
72 // ------------------------------------------------------------------------------------------
73 // Calculate length etc.
74 // ** this could be made scale-independent - would speed up redraw
76 public function recalculate():void {
77 var lx:Number, ly:Number, sc:Number;
78 var node:Node, latp:Number, lon:Number;
79 var cx:Number=0, cy:Number=0;
82 if (way.length==0) { return; }
84 lx = way.getNode(way.length-1).lon;
85 ly = way.getNode(way.length-1).latp;
86 for ( var i:uint = 0; i < way.length; i++ ) {
87 node = way.getNode(i);
92 if ( i>0 ) { pathlength += Math.sqrt( Math.pow(lon-lx,2)+Math.pow(latp-ly,2) ); }
93 sc = (lx*latp-lon*ly)*map.scalefactor;
99 if (i>0) { heading[i-1]=Math.atan2((lon-lx),(latp-ly)); }
103 heading[way.length-1]=heading[way.length-2];
105 pathlength*=map.scalefactor;
107 if (patharea!=0 && way.isArea()) {
108 centroid_x=map.lon2coord(cx/patharea/6);
109 centroid_y=map.latp2coord(cy/patharea/6);
110 } else if (pathlength>0) {
111 var c:Array=pointAt(0.5);
117 // ------------------------------------------------------------------------------------------
120 override public function redraw(sl:StyleList=null):Boolean {
122 if (way.length==0) { return false; }
124 // Copy tags object, and add states
125 var tags:Object = way.getTagsCopy();
126 tags=applyStateClasses(tags);
127 if (way.isArea()) { tags[':area']='yes'; }
132 layer=Math.min(Math.max(tags['layer']+5,-5),5)+5;
134 // Iterate through each sublayer, drawing any styles on that layer
135 if (!sl) { sl=map.ruleset.getStyles(this.way, tags); }
137 for (var sublayer:int=10; sublayer>=0; sublayer--) {
138 if (sl.shapeStyles[sublayer]) {
139 var s:ShapeStyle=sl.shapeStyles[sublayer];
140 var stroke:Shape, fill:Shape, casing:Shape, roadname:Sprite;
141 var x0:Number=map.lon2coord(way.getNode(0).lon);
142 var y0:Number=map.latp2coord(way.getNode(0).latp);
146 stroke=new Shape(); addToLayer(stroke,STROKESPRITE,sublayer);
147 stroke.graphics.moveTo(x0,y0);
148 s.applyStrokeStyle(stroke.graphics);
149 if (s.dashes && s.dashes.length>0) { dashedLine(stroke.graphics,s.dashes); }
150 else { solidLine(stroke.graphics); }
155 if (s.fill_color || s.fill_image) {
156 fill=new Shape(); addToLayer(fill,FILLSPRITE);
157 fill.graphics.moveTo(x0,y0);
158 if (s.fill_image) { new WayBitmapFiller(this,fill.graphics,s); }
159 else { s.applyFill(fill.graphics); }
160 solidLine(fill.graphics);
161 fill.graphics.endFill();
166 if (s.casing_width) {
167 casing=new Shape(); addToLayer(casing,CASINGSPRITE);
168 casing.graphics.moveTo(x0,y0);
169 s.applyCasingStyle(casing.graphics);
170 if (s.casing_dashes && s.casing_dashes.length>0) { dashedLine(casing.graphics,s.casing_dashes); }
171 else { solidLine(casing.graphics); }
176 if (sl.textStyles[sublayer]) {
177 var t:TextStyle=sl.textStyles[sublayer];
178 roadname=new Sprite(); addToLayer(roadname,NAMESPRITE);
179 nameformat = t.getTextFormat();
180 var a:String=tags[t.text];
182 if (t.font_caps) { a=a.toUpperCase(); }
183 if (t.text_center && centroid_x) {
184 t.writeNameLabel(roadname,a,centroid_x,centroid_y);
186 writeNameOnPath(roadname,a,t.text_offset ? t.text_offset : 0);
188 if (t.text_halo_radius>0) { roadname.filters=t.getHaloFilter(); }
192 // ** ShieldStyle to do
196 // ** there should be huge potential to optimise this - at present we're
197 // running getStyles for every node in the way on every redraw
198 // ** fix r/heading behaviour - that doesn't look right
201 var nodeSelected:int=stateClasses["nodeSelected"];
202 for (var i:uint = 0; i < way.length; i++) {
203 var node:Node = way.getNode(i);
204 nodetags=node.getTagsCopy();
205 if (i==0) { nodetags['_heading']= heading[i]; }
206 else { nodetags['_heading']=(heading[i]+heading[i-1])/2; }
207 if (stateClasses["showNodes"]) { nodetags[':selectedway']='yes'; }
208 if (stateClasses["showNodesHover"]) { nodetags[':hoverway']='yes'; }
209 if (node.id==nodeSelected) { nodetags[':selected']='yes'; }
210 sl=map.ruleset.getStyles(node,nodetags);
211 if (sl.hasStyles()) {
212 if (!map.pois[node.id]) {
213 map.pois[node.id]=new NodeUI(node,map,r);
215 map.pois[node.id].redraw(sl);
216 } else if (map.pois[node.id]) {
217 map.pois[node.id].removeSprites();
218 delete map.pois[node.id];
221 if (!drawn) { return false; }
223 // create a generic "way" hitzone sprite
224 hitzone = new Sprite();
225 hitzone.graphics.lineStyle(4, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
226 solidLine(hitzone.graphics);
227 addToLayer(hitzone, CLICKSPRITE);
228 hitzone.visible = false;
229 createListenSprite(hitzone);
234 // ------------------------------------------------------------------------------------------
235 // Drawing support functions
237 // Draw solid polyline
239 public function solidLine(g:Graphics):void {
240 var node:Node = way.getNode(0);
241 g.moveTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
242 for (var i:uint = 1; i < way.length; i++) {
243 node = way.getNode(i);
244 g.lineTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
248 // Draw dashed polyline
250 private function dashedLine(g:Graphics,dashes:Array):void {
251 var draw:Boolean=false, dashleft:Number=0, dc:Array=new Array();
252 var a:Number, xc:Number, yc:Number;
253 var curx:Number, cury:Number;
254 var dx:Number, dy:Number, segleft:Number=0;
257 var node:Node = way.getNode(0);
258 var nextNode:Node = way.getNode(0);
259 g.moveTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
260 while (i < way.length-1 || segleft>0) {
261 if (dashleft<=0) { // should be ==0
262 if (dc.length==0) { dc=dashes.slice(0); }
266 if (segleft<=0) { // should be ==0
267 node = way.getNode(i);
268 nextNode = way.getNode(i+1);
269 curx=map.lon2coord(node.lon);
270 dx=map.lon2coord(nextNode.lon)-curx;
271 cury=map.latp2coord(node.latp);
272 dy=map.latp2coord(nextNode.latp)-cury;
273 a=Math.atan2(dy,dx); xc=Math.cos(a); yc=Math.sin(a);
274 segleft=Math.sqrt(dx*dx+dy*dy);
278 if (segleft<=dashleft) {
279 // the path segment is shorter than the dash
281 moveLine(g,curx,cury,draw);
282 dashleft-=segleft; segleft=0;
284 // the path segment is longer than the dash
285 curx+=dashleft*xc; dx-=dashleft*xc;
286 cury+=dashleft*yc; dy-=dashleft*yc;
287 moveLine(g,curx,cury,draw);
288 segleft-=dashleft; dashleft=0;
293 private function moveLine(g:Graphics,x:Number,y:Number,draw:Boolean):void {
294 if (draw) { g.lineTo(x,y); }
295 else { g.moveTo(x,y); }
299 // Find point partway (0-1) along a path
300 // returns (x,y,angle)
301 // inspired by senocular's Path.as
303 private function pointAt(t:Number):Array {
304 var totallen:Number = t*pathlength;
305 var curlen:Number = 0;
306 var dx:Number, dy:Number, seglen:Number;
307 for (var i:int = 1; i < way.length; i++){
308 dx=map.lon2coord(way.getNode(i).lon)-map.lon2coord(way.getNode(i-1).lon);
309 dy=map.latp2coord(way.getNode(i).latp)-map.latp2coord(way.getNode(i-1).latp);
310 seglen=Math.sqrt(dx*dx+dy*dy);
311 if (totallen > curlen+seglen) { curlen+=seglen; continue; }
312 return new Array(map.lon2coord(way.getNode(i-1).lon)+(totallen-curlen)/seglen*dx,
313 map.latp2coord(way.getNode(i-1).latp)+(totallen-curlen)/seglen*dy,
316 return new Array(0, 0, 0);
319 // Draw name along path
320 // based on code by Tom Carden
322 private function writeNameOnPath(s:Sprite,a:String,textOffset:Number=0):void {
324 // make a dummy textfield so we can measure its width
325 var tf:TextField = new TextField();
326 tf.defaultTextFormat = nameformat;
328 tf.width = tf.textWidth+4;
329 tf.height = tf.textHeight+4;
330 if (pathlength<tf.width) { return; } // no room for text?
332 var t1:Number = (pathlength/2 - tf.width/2) / pathlength; var p1:Array=pointAt(t1);
333 var t2:Number = (pathlength/2 + tf.width/2) / pathlength; var p2:Array=pointAt(t2);
335 var angleOffset:Number; // so we can do a 180ยบ if we're running backwards
336 var offsetSign:Number; // -1 if we're starting at t2
337 var tStart:Number; // t1 or t2
339 // make sure text doesn't run right->left or upside down
342 p1[2] > -Math.PI/2) {
343 angleOffset = 0; offsetSign = 1; tStart = t1;
345 angleOffset = Math.PI; offsetSign = -1; tStart = t2;
348 // make a textfield for each char, centered on the line,
349 // using getCharBoundaries to rotate it around its center point
350 var chars:Array = a.split('');
351 for (var i:int = 0; i < chars.length; i++) {
352 var rect:Rectangle = tf.getCharBoundaries(i);
354 s.addChild(rotatedLetter(chars[i],
355 tStart + offsetSign*(rect.left+rect.width/2)/pathlength,
356 rect.width, tf.height, angleOffset, textOffset));
361 private function rotatedLetter(char:String, t:Number, w:Number, h:Number, a:Number, o:Number):TextField {
362 var tf:TextField = new TextField();
363 tf.mouseEnabled = false;
364 tf.mouseWheelEnabled = false;
365 tf.defaultTextFormat = nameformat;
366 tf.embedFonts = true;
368 tf.width = tf.textWidth+4;
369 tf.height = tf.textHeight+4;
371 var p:Array=pointAt(t);
372 var matrix:Matrix = new Matrix();
373 matrix.translate(-w/2, -h/2-o);
374 // ** add (say) -4 to the height to move it up by 4px
375 matrix.rotate(p[2]+a);
376 matrix.translate(p[0], p[1]);
377 tf.transform.matrix = matrix;
381 public function getNodeAt(x:Number, y:Number):Node {
382 for (var i:uint = 0; i < way.length; i++) {
383 var node:Node = way.getNode(i);
384 var nodeX:Number = map.lon2coord(node.lon);
385 var nodeY:Number = map.latp2coord(node.latp);
386 if ( nodeX >= x-NODESIZE && nodeX <= x+NODESIZE &&
387 nodeY >= y-NODESIZE && nodeY <= y+NODESIZE )
393 override protected function mouseEvent(event:MouseEvent):void {
394 map.entityMouseEvent(event, way);