1 package net.systemeD.halcyon {
3 import flash.display.*;
4 import flash.geom.Matrix;
5 import flash.geom.Point;
6 import flash.geom.Rectangle;
7 import flash.text.AntiAliasType;
8 import flash.text.GridFitType;
9 import flash.text.TextField;
10 import flash.text.TextFormat;
11 import net.systemeD.halcyon.styleparser.*;
12 import net.systemeD.halcyon.connection.*;
17 public var pathlength:Number; // length of path
18 public var patharea:Number; // area of path
19 public var centroid_x:Number; // centroid
20 public var centroid_y:Number; // |
21 public var layer:int=0; // map layer
22 public var map:Map; // reference to parent map
23 public var sprites:Array=new Array(); // instances in display list
25 public static const DEFAULT_TEXTFIELD_PARAMS:Object = {
27 antiAliasType: AntiAliasType.ADVANCED,
28 gridFitType: GridFitType.NONE
30 [Embed(source="fonts/DejaVuSans.ttf", fontFamily="DejaVu", fontWeight="normal", mimeType="application/x-font-truetype")]
31 public static var DejaVu:Class;
32 public var nameformat:TextFormat;
35 public function WayUI(way:Way, map:Map) {
41 private function init():void {
44 // updateBbox(lon, lat);
45 // ** various other stuff
48 // ------------------------------------------------------------------------------------------
49 // Calculate length etc.
50 // ** this could be made scale-independent - would speed up redraw
52 public function recalculate():void {
53 var lx:Number, ly:Number, sc:Number;
54 var cx:Number=0, cy:Number=0;
58 lx = way.getNode(way.length-1).lon;
59 ly = way.getNode(way.length-1).latp;
60 for ( var i:uint = 0; i < way.length; i++ ) {
61 var node:Node = way.getNode(i);
62 var latp:Number = node.latp;
63 var lon:Number = node.lon;
64 if ( i>0 ) { pathlength += Math.sqrt( Math.pow(lon-lx,2)+Math.pow(latp-ly,2) ); }
65 sc = (lx*latp-lon*ly)*map.scalefactor;
72 pathlength*=map.scalefactor;
74 if (patharea!=0 && way.isArea()) {
75 centroid_x=map.lon2coord(cx/patharea/6);
76 centroid_y=map.latp2coord(cy/patharea/6);
77 } else if (pathlength>0) {
78 var c:Array=pointAt(0.5);
84 // ------------------------------------------------------------------------------------------
87 public function redraw():void {
88 var tags:Object = way.getTagsCopy();
90 // remove all currently existing sprites
91 while (sprites.length>0) {
92 var d:Sprite=sprites.pop(); d.parent.removeChild(d);
98 layer=Math.min(Math.max(tags['layer']+5,-5),5)+5;
101 var styles:Array=map.ruleset.getStyles(false, tags, map.scale);
102 for each (var s:* in styles) {
104 if (s is ShapeStyle) {
105 var stroke:Sprite, fill:Sprite, roadname:Sprite, f:Graphics, g:Graphics;
106 var doStroke:Boolean=false, doDashed:Boolean=false;
107 var doFill:Boolean=false, fill_colour:uint, fill_opacity:Number;
108 var doCasing:Boolean=false, doDashedCasing:Boolean=false;
112 stroke=new Sprite(); addToLayer(stroke,1,s.sublayer); g=stroke.graphics;
113 g.moveTo(map.lon2coord(way.getNode(0).lon), map.latp2coord(way.getNode(0).latp));
114 g.lineStyle(s.stroke_width, s.stroke_colour, s.stroke_opacity/100,
115 false, "normal", s.stroke_linecap, s.stroke_linejoin);
118 // Set fill and casing style
119 if (s.isFilled || s.isCased) {
120 fill=new Sprite(); addToLayer(fill,0); f=fill.graphics;
121 f.moveTo(map.lon2coord(way.getNode(0).lon), map.latp2coord(way.getNode(0).latp));
122 if (s.isCased) { f.lineStyle(s.casing_width, s.casing_colour, s.casing_opacity/100,
123 false, "normal", s.stroke_linecap, s.stroke_linejoin); }
124 if (s.isFilled) { f.beginFill(s.fill_colour,s.fill_opacity/100); }
128 if (s.stroke_dashArray.length>0) { dashedLine(g,s.stroke_dashArray); }
129 else if (s.isStroked) { solidLine(g); }
131 // Draw fill and casing
132 if (s.casing_dashArray.length>0) { dashedLine(f,s.casing_dashArray); f.lineStyle(); }
133 if (s.isFilled) { f.beginFill(s.fill_colour,s.fill_opacity/100);
134 solidLine(f); f.endFill(); }
135 else if (s.isCased && s.casing_dashArray.length==0) { solidLine(f); }
138 } else if (s is TextStyle && s.tag && tags[s.tag]) {
139 roadname=new Sprite(); addToLayer(roadname,2);
140 nameformat = s.getTextFormat();
141 var a:String=tags[s.tag]; if (s.font_caps) { a=a.toUpperCase(); }
143 writeNameOnPath(roadname,a,s.text_offset ? s.text_offset : 0);
144 if (s.pullout_radius>0) { roadname.filters=s.getPulloutFilter(); }
145 } else if (centroid_x) {
146 s.writeNameLabel(roadname,tags[s.tag],centroid_x,centroid_y);
150 } else if (s is ShieldStyle) {
156 // ------------------------------------------------------------------------------------------
157 // Drawing support functions
159 // Draw solid polyline
161 private function solidLine(g:Graphics):void {
162 var node:Node = way.getNode(0);
163 g.moveTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
164 for (var i:uint = 1; i < way.length; i++) {
165 node = way.getNode(i);
166 g.lineTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
170 // Draw dashed polyline
172 private function dashedLine(g:Graphics,dashes:Array):void {
173 var draw:Boolean=false, dashleft:Number=0, dc:Array=new Array();
174 var a:Number, xc:Number, yc:Number;
175 var curx:Number, cury:Number;
176 var dx:Number, dy:Number, segleft:Number=0;
179 var node:Node = way.getNode(0);
180 var nextNode:Node = way.getNode(0);
181 g.moveTo(map.lon2coord(node.lon), map.latp2coord(node.latp));
182 while (i < way.length-1 || segleft>0) {
183 if (dashleft<=0) { // should be ==0
184 if (dc.length==0) { dc=dashes.slice(0); }
188 if (segleft<=0) { // should be ==0
189 node = way.getNode(i);
190 nextNode = way.getNode(i+1);
191 curx=map.lon2coord(node.lon);
192 dx=map.lon2coord(nextNode.lon)-curx;
193 cury=map.latp2coord(node.latp);
194 dy=map.latp2coord(nextNode.latp)-cury;
195 a=Math.atan2(dy,dx); xc=Math.cos(a); yc=Math.sin(a);
196 segleft=Math.sqrt(dx*dx+dy*dy);
200 if (segleft<=dashleft) {
201 // the path segment is shorter than the dash
203 moveLine(g,curx,cury,draw);
204 dashleft-=segleft; segleft=0;
206 // the path segment is longer than the dash
207 curx+=dashleft*xc; dx-=dashleft*xc;
208 cury+=dashleft*yc; dy-=dashleft*yc;
209 moveLine(g,curx,cury,draw);
210 segleft-=dashleft; dashleft=0;
215 private function moveLine(g:Graphics,x:Number,y:Number,draw:Boolean):void {
216 if (draw) { g.lineTo(x,y); }
217 else { g.moveTo(x,y); }
221 // Find point partway (0-1) along a path
222 // returns (x,y,angle)
223 // inspired by senocular's Path.as
225 private function pointAt(t:Number):Array {
226 var totallen:Number = t*pathlength;
227 var curlen:Number = 0;
228 var dx:Number, dy:Number, seglen:Number;
229 for (var i:int = 1; i < way.length; i++){
230 dx=map.lon2coord(way.getNode(i).lon)-map.lon2coord(way.getNode(i-1).lon);
231 dy=map.latp2coord(way.getNode(i).latp)-map.latp2coord(way.getNode(i-1).latp);
232 seglen=Math.sqrt(dx*dx+dy*dy);
233 if (totallen > curlen+seglen) { curlen+=seglen; continue; }
234 return new Array(map.lon2coord(way.getNode(i-1).lon)+(totallen-curlen)/seglen*dx,
235 map.latp2coord(way.getNode(i-1).latp)+(totallen-curlen)/seglen*dy,
238 return new Array(0, 0, 0);
241 // Draw name along path
242 // based on code by Tom Carden
245 private function writeNameOnPath(s:Sprite,a:String,textOffset:Number=0):void {
247 // make a dummy textfield so we can measure its width
248 var tf:TextField = new TextField();
249 tf.defaultTextFormat = nameformat;
251 tf.width = tf.textWidth+4;
252 tf.height = tf.textHeight+4;
253 if (pathlength<tf.width) { return; } // no room for text?
255 var t1:Number = (pathlength/2 - tf.width/2) / pathlength; var p1:Array=pointAt(t1);
256 var t2:Number = (pathlength/2 + tf.width/2) / pathlength; var p2:Array=pointAt(t2);
258 var angleOffset:Number; // so we can do a 180ยบ if we're running backwards
259 var offsetSign:Number; // -1 if we're starting at t2
260 var tStart:Number; // t1 or t2
262 // make sure text doesn't run right->left or upside down
265 p1[2] > -Math.PI/2) {
266 angleOffset = 0; offsetSign = 1; tStart = t1;
268 angleOffset = Math.PI; offsetSign = -1; tStart = t2;
271 // make a textfield for each char, centered on the line,
272 // using getCharBoundaries to rotate it around its center point
273 var chars:Array = a.split('');
274 for (var i:int = 0; i < chars.length; i++) {
275 var rect:Rectangle = tf.getCharBoundaries(i);
277 s.addChild(rotatedLetter(chars[i],
278 tStart + offsetSign*(rect.left+rect.width/2)/pathlength,
279 rect.width, tf.height, angleOffset, textOffset));
284 private function rotatedLetter(char:String, t:Number, w:Number, h:Number, a:Number, o:Number):TextField {
285 var tf:TextField = new TextField();
286 tf.embedFonts = true;
287 tf.defaultTextFormat = nameformat;
289 tf.width = tf.textWidth+4;
290 tf.height = tf.textHeight+4;
292 var p:Array=pointAt(t);
293 var matrix:Matrix = new Matrix();
294 matrix.translate(-w/2, -h/2-o);
295 // ** add (say) -4 to the height to move it up by 4px
296 matrix.rotate(p[2]+a);
297 matrix.translate(p[0], p[1]);
298 tf.transform.matrix = matrix;
302 // Add object (stroke/fill/roadname) to layer sprite
304 private function addToLayer(s:Sprite,t:uint,sublayer:int=-1):void {
305 var l:DisplayObject=Map(map).getChildAt(layer);
306 var o:DisplayObject=Sprite(l).getChildAt(t);
307 if (sublayer!=-1) { o=Sprite(o).getChildAt(sublayer); }
308 Sprite(o).addChild(s);