1 package net.systemeD.halcyon {
3 import flash.display.*;
4 import flash.geom.Matrix;
5 import flash.geom.Point;
6 import flash.geom.Rectangle;
7 import flash.text.TextField;
8 import flash.text.TextFormat;
10 import net.systemeD.halcyon.styleparser.*;
11 import net.systemeD.halcyon.connection.*;
12 import net.systemeD.halcyon.Globals;
14 public class WayUI extends EntityUI {
17 public var pathlength:Number; // length of path
18 public var patharea:Number; // area of path
19 public var centroid_x:Number; // centroid
20 public var centroid_y:Number; // |
21 public var heading:Array=new Array(); // angle at each node
22 private var hitzone:Sprite;
23 public var nameformat:TextFormat;
25 private const NODESIZE:uint=6;
27 public function WayUI(way:Way, paint:MapPaint, interactive:Boolean=true) {
31 this.ruleset = ruleset;
32 this.interactive = interactive;
34 way.addEventListener(Connection.TAG_CHANGED, wayTagChanged);
35 way.addEventListener(Connection.WAY_NODE_ADDED, wayNodeAdded);
36 way.addEventListener(Connection.WAY_NODE_REMOVED, wayNodeRemoved);
37 way.addEventListener(Connection.WAY_REORDERED, wayReordered);
38 way.addEventListener(Connection.WAY_DELETED, wayDeleted);
39 way.addEventListener(Connection.ADDED_TO_RELATION, wayRelationAdded);
40 way.addEventListener(Connection.REMOVED_FROM_RELATION, wayRelationRemoved);
41 way.addEventListener(Connection.SUSPEND_REDRAW, suspendRedraw);
42 way.addEventListener(Connection.RESUME_REDRAW, resumeRedraw);
43 attachNodeListeners();
44 attachRelationListeners();
47 private function attachNodeListeners():void {
48 for (var i:uint = 0; i < way.length; i++ ) {
49 way.getNode(i).addEventListener(Connection.NODE_MOVED, nodeMoved);
53 private function attachRelationListeners():void {
54 var relations:Array = way.parentRelations;
55 for each(var relation:Relation in relations ) {
56 relation.addEventListener(Connection.TAG_CHANGED, relationTagChanged);
60 private function wayRelationAdded(event:RelationMemberEvent):void {
61 event.relation.addEventListener(Connection.TAG_CHANGED, relationTagChanged);
65 private function wayRelationRemoved(event:RelationMemberEvent):void {
66 event.relation.removeEventListener(Connection.TAG_CHANGED, relationTagChanged);
70 private function wayNodeAdded(event:WayNodeEvent):void {
71 event.node.addEventListener(Connection.NODE_MOVED, nodeMoved);
75 private function wayNodeRemoved(event:WayNodeEvent):void {
76 event.node.removeEventListener(Connection.NODE_MOVED, nodeMoved);
80 private function wayTagChanged(event:TagEvent):void {
83 private function relationTagChanged(event:TagEvent):void {
86 private function nodeMoved(event:NodeMovedEvent):void {
89 private function wayDeleted(event:EntityEvent):void {
93 private function wayReordered(event:EntityEvent):void {
97 private function init():void {
100 // updateBbox(lon, lat);
101 // ** various other stuff
104 // ------------------------------------------------------------------------------------------
105 // Calculate length etc.
106 // ** this could be made scale-independent - would speed up redraw
108 public function recalculate():void {
109 var lx:Number, ly:Number, sc:Number;
110 var node:Node, latp:Number, lon:Number;
111 var cx:Number=0, cy:Number=0;
114 if (way.length==0) { return; }
116 lx = way.getNode(way.length-1).lon;
117 ly = way.getNode(way.length-1).latp;
118 for ( var i:uint = 0; i < way.length; i++ ) {
119 node = way.getNode(i);
124 if ( i>0 ) { pathlength += Math.sqrt( Math.pow(lon-lx,2)+Math.pow(latp-ly,2) ); }
125 sc = (lx*latp-lon*ly)*paint.map.scalefactor;
131 if (i>0) { heading[i-1]=Math.atan2((lon-lx),(latp-ly)); }
135 heading[way.length-1]=heading[way.length-2];
137 pathlength*=paint.map.scalefactor;
139 if (patharea!=0 && way.isArea()) {
140 centroid_x=paint.map.lon2coord(cx/patharea/6);
141 centroid_y=paint.map.latp2coord(cy/patharea/6);
142 } else if (pathlength>0) {
143 var c:Array=pointAt(0.5);
149 // ------------------------------------------------------------------------------------------
152 override public function doRedraw(sl:StyleList):Boolean {
154 if (way.length==0) { return false; }
155 if (!paint.ready) { return false; }
157 // Copy tags object, and add states
158 var tags:Object = way.getTagsCopy();
159 tags=applyStateClasses(tags);
160 if (way.isArea()) { tags[':area']='yes'; }
164 if (tags['layer']) { layer=Math.min(Math.max(tags['layer'],paint.minlayer),paint.maxlayer); }
166 // Iterate through each sublayer, drawing any styles on that layer
167 if (!sl) { sl=paint.ruleset.getStyles(this.way, tags); }
169 for (var sublayer:int=10; sublayer>=0; sublayer--) {
170 if (sl.shapeStyles[sublayer]) {
171 var s:ShapeStyle=sl.shapeStyles[sublayer];
172 var stroke:Shape, fill:Shape, casing:Shape, roadname:Sprite;
173 var x0:Number=paint.map.lon2coord(way.getNode(0).lon);
174 var y0:Number=paint.map.latp2coord(way.getNode(0).latp);
178 stroke=new Shape(); addToLayer(stroke,STROKESPRITE,sublayer);
179 stroke.graphics.moveTo(x0,y0);
180 s.applyStrokeStyle(stroke.graphics);
181 if (s.dashes && s.dashes.length>0) {
182 var segments:Array=dashedLine(stroke.graphics,s.dashes);
183 if (s.line_style) { lineDecoration(stroke.graphics,s,segments); }
184 } else { solidLine(stroke.graphics); }
189 if (s.fill_color || s.fill_image) {
190 fill=new Shape(); addToLayer(fill,FILLSPRITE);
191 fill.graphics.moveTo(x0,y0);
192 if (s.fill_image) { new WayBitmapFiller(this,fill.graphics,s); }
193 else { s.applyFill(fill.graphics); }
194 solidLine(fill.graphics);
195 fill.graphics.endFill();
200 if (s.casing_width) {
201 casing=new Shape(); addToLayer(casing,CASINGSPRITE);
202 casing.graphics.moveTo(x0,y0);
203 s.applyCasingStyle(casing.graphics);
204 if (s.casing_dashes && s.casing_dashes.length>0) { dashedLine(casing.graphics,s.casing_dashes); }
205 else { solidLine(casing.graphics); }
210 if (sl.textStyles[sublayer]) {
211 var t:TextStyle=sl.textStyles[sublayer];
212 roadname=new Sprite(); addToLayer(roadname,NAMESPRITE);
213 nameformat = t.getTextFormat();
214 var a:String=tags[t.text];
216 if (t.font_caps) { a=a.toUpperCase(); }
217 if (t.text_center && centroid_x) {
218 t.writeNameLabel(roadname,a,centroid_x,centroid_y);
220 writeNameOnPath(roadname,a,t.text_offset ? t.text_offset : 0);
222 if (t.text_halo_radius>0) { roadname.filters=t.getHaloFilter(); }
226 // ** ShieldStyle to do
230 // ** there should be huge potential to optimise this - at present we're
231 // running getStyles for every node in the way on every redraw
232 // ** fix r/heading behaviour - that doesn't look right
235 var nodeSelected:int=stateClasses["nodeSelected"];
236 for (var i:uint = 0; i < way.length; i++) {
237 var node:Node = way.getNode(i);
238 nodetags=node.getTagsCopy();
239 if (i==0) { nodetags['_heading']= heading[i]; }
240 else { nodetags['_heading']=(heading[i]+heading[i-1])/2; }
241 if (stateClasses["showNodes"]) { nodetags[':selectedway']='yes'; }
242 if (stateClasses["showNodesHover"]) { nodetags[':hoverway']='yes'; }
243 if (node.id==nodeSelected) { nodetags[':selected']='yes'; }
244 if (node.numParentWays>1) { nodetags[':junction']='yes'; }
245 sl=paint.ruleset.getStyles(node,nodetags);
246 if (sl.hasStyles()) {
247 if (!paint.nodeuis[node.id]) {
248 paint.nodeuis[node.id]=new NodeUI(node,paint,r);
250 paint.nodeuis[node.id].redraw(sl);
251 } else if (paint.nodeuis[node.id]) {
252 paint.nodeuis[node.id].removeSprites();
253 delete paint.nodeuis[node.id];
256 if (!drawn) { return false; }
258 // create a generic "way" hitzone sprite
259 hitzone = new Sprite();
260 hitzone.graphics.lineStyle(4, 0x000000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
261 solidLine(hitzone.graphics);
262 addToLayer(hitzone, CLICKSPRITE);
263 hitzone.visible = false;
264 setListenSprite(hitzone);
269 // ------------------------------------------------------------------------------------------
270 // Drawing support functions
272 // Draw solid polyline
274 public function solidLine(g:Graphics):void {
275 var node:Node = way.getNode(0);
276 g.moveTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
277 for (var i:uint = 1; i < way.length; i++) {
278 node = way.getNode(i);
279 g.lineTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
283 // Draw dashed polyline
285 private function dashedLine(g:Graphics,dashes:Array):Array {
286 var segments:Array=[];
287 var draw:Boolean=false, dashleft:Number=0, dc:Array=new Array();
288 var a:Number, xc:Number, yc:Number;
289 var curx:Number, cury:Number;
290 var dx:Number, dy:Number, segleft:Number=0;
293 var node:Node = way.getNode(0);
294 var nextNode:Node = way.getNode(0);
295 g.moveTo(paint.map.lon2coord(node.lon), paint.map.latp2coord(node.latp));
296 while (i < way.length-1 || segleft>0) {
297 if (dashleft<=0) { // should be ==0
298 if (dc.length==0) { dc=dashes.slice(0); }
300 if (draw) { segments.push([curx,cury,dx,dy]); }
303 if (segleft<=0) { // should be ==0
304 node = way.getNode(i);
305 nextNode = way.getNode(i+1);
306 curx=paint.map.lon2coord(node.lon);
307 dx=paint.map.lon2coord(nextNode.lon)-curx;
308 cury=paint.map.latp2coord(node.latp);
309 dy=paint.map.latp2coord(nextNode.latp)-cury;
310 a=Math.atan2(dy,dx); xc=Math.cos(a); yc=Math.sin(a);
311 segleft=Math.sqrt(dx*dx+dy*dy);
315 if (segleft<=dashleft) {
316 // the path segment is shorter than the dash
318 moveLine(g,curx,cury,draw);
319 dashleft-=segleft; segleft=0;
321 // the path segment is longer than the dash
322 curx+=dashleft*xc; dx-=dashleft*xc;
323 cury+=dashleft*yc; dy-=dashleft*yc;
324 moveLine(g,curx,cury,draw);
325 segleft-=dashleft; dashleft=0;
331 private function moveLine(g:Graphics,x:Number,y:Number,draw:Boolean):void {
332 if (draw) { g.lineTo(x,y); }
333 else { g.moveTo(x,y); }
336 // Draw decoration (arrows etc.)
338 private function lineDecoration(g:Graphics,s:ShapeStyle,segments:Array):void {
339 var c:int=s.color ? s.color : 0;
340 switch (s.line_style.toLowerCase()) {
343 var w:Number=s.width*1.5; // width of arrow
344 var l:Number=s.width*2; // length of arrow
345 var angle0:Number, angle1:Number, angle2:Number;
347 for each (var seg:Array in segments) {
349 angle0= Math.atan2(seg[3],seg[2]);
350 angle1=-Math.atan2(seg[3],seg[2]);
351 angle2=-Math.atan2(seg[3],seg[2])-Math.PI;
352 g.moveTo(seg[0]+l*Math.cos(angle0),
353 seg[1]+l*Math.sin(angle0));
354 g.lineTo(seg[0]+w*Math.sin(angle1),
355 seg[1]+w*Math.cos(angle1));
356 g.lineTo(seg[0]+w*Math.sin(angle2),
357 seg[1]+w*Math.cos(angle2));
365 // Find point partway (0-1) along a path
366 // returns (x,y,angle)
367 // inspired by senocular's Path.as
369 private function pointAt(t:Number):Array {
370 var totallen:Number = t*pathlength;
371 var curlen:Number = 0;
372 var dx:Number, dy:Number, seglen:Number;
373 for (var i:int = 1; i < way.length; i++){
374 dx=paint.map.lon2coord(way.getNode(i).lon)-paint.map.lon2coord(way.getNode(i-1).lon);
375 dy=paint.map.latp2coord(way.getNode(i).latp)-paint.map.latp2coord(way.getNode(i-1).latp);
376 seglen=Math.sqrt(dx*dx+dy*dy);
377 if (totallen > curlen+seglen) { curlen+=seglen; continue; }
378 return new Array(paint.map.lon2coord(way.getNode(i-1).lon)+(totallen-curlen)/seglen*dx,
379 paint.map.latp2coord(way.getNode(i-1).latp)+(totallen-curlen)/seglen*dy,
382 return new Array(0, 0, 0);
385 // Draw name along path
386 // based on code by Tom Carden
388 private function writeNameOnPath(s:Sprite,a:String,textOffset:Number=0):void {
390 // make a dummy textfield so we can measure its width
391 var tf:TextField = new TextField();
392 tf.defaultTextFormat = nameformat;
394 tf.width = tf.textWidth+4;
395 tf.height = tf.textHeight+4;
396 if (pathlength<tf.width) { return; } // no room for text?
398 var t1:Number = (pathlength/2 - tf.width/2) / pathlength; var p1:Array=pointAt(t1);
399 var t2:Number = (pathlength/2 + tf.width/2) / pathlength; var p2:Array=pointAt(t2);
401 var angleOffset:Number; // so we can do a 180ยบ if we're running backwards
402 var offsetSign:Number; // -1 if we're starting at t2
403 var tStart:Number; // t1 or t2
405 // make sure text doesn't run right->left or upside down
408 p1[2] > -Math.PI/2) {
409 angleOffset = 0; offsetSign = 1; tStart = t1;
411 angleOffset = Math.PI; offsetSign = -1; tStart = t2;
414 // make a textfield for each char, centered on the line,
415 // using getCharBoundaries to rotate it around its center point
416 var chars:Array = a.split('');
417 for (var i:int = 0; i < chars.length; i++) {
418 var rect:Rectangle = tf.getCharBoundaries(i);
420 s.addChild(rotatedLetter(chars[i],
421 tStart + offsetSign*(rect.left+rect.width/2)/pathlength,
422 rect.width, tf.height, angleOffset, textOffset));
427 private function rotatedLetter(char:String, t:Number, w:Number, h:Number, a:Number, o:Number):TextField {
428 var tf:TextField = new TextField();
429 tf.mouseEnabled = false;
430 tf.mouseWheelEnabled = false;
431 tf.defaultTextFormat = nameformat;
432 tf.embedFonts = true;
434 tf.width = tf.textWidth+4;
435 tf.height = tf.textHeight+4;
437 var p:Array=pointAt(t);
438 var matrix:Matrix = new Matrix();
439 matrix.translate(-w/2, -h/2-o);
440 // ** add (say) -4 to the height to move it up by 4px
441 matrix.rotate(p[2]+a);
442 matrix.translate(p[0], p[1]);
443 tf.transform.matrix = matrix;
447 public function getNodeAt(x:Number, y:Number):Node {
448 for (var i:uint = 0; i < way.length; i++) {
449 var node:Node = way.getNode(i);
450 var nodeX:Number = paint.map.lon2coord(node.lon);
451 var nodeY:Number = paint.map.latp2coord(node.latp);
452 if ( nodeX >= x-NODESIZE && nodeX <= x+NODESIZE &&
453 nodeY >= y-NODESIZE && nodeY <= y+NODESIZE )
459 override protected function mouseEvent(event:MouseEvent):void {
460 paint.map.entityMouseEvent(event, way);