Potlatch 2: main outstanding issues ----------------------------------- ** = required before P2 goes live == Core geometry == * Dragging multipolygons (or constituent nodes) doesn't force redraw of all ways - need to hook something up to WAY_NODE_MOVED * Make parallelise properly undoable * Make Quadralatalawhatsit properly undoable * Splitway + undo leaves way marked dirty == Vector background layers == * TagTransform (cf http://wiki.openstreetmap.org/wiki/Osmosis/TagTransform) * Import from OSM (is this worth sharing with the XML API stuff?) * Load GPX from API == Other core == * Non-900913 projections * Plugin support == Saving == * Should be able to reuse changesets * Shouldn't be able to change created_by and version on changeset == Tag editing == ** Roundabouts are recognised as areas, so you don't get highway types etc. * Dynamic reloading of stylesheet/map_features, so that you don't need to reload the full page when editing them * If a select name is too long then, the select menu seems to give a horizontal scrollbar instead of the name of the item e.g. cuisine#Coffee Shop * If you have both inputSets names and buildingAddress, and name= key is filled in then the basic tab will get both, surely only name should be shown and building name should be ignored e.g. cafes. [Actually this was an issue of addr: being missing from one of them, however this may still be a problem for other overlapping inputSets] * It would be useful to have fields that only allow numbers in a non-destructive way, for example for step_count or capacity. * The area of pois for dragging on to the map should have a search, with synonyms and also be categorised like the lines are. * Bug where the wrong feature is used, when an item that is dragged from the list when an POI has no icon. * Checkboxes, for example what you can recycle, or whether something is a bridge or tunnel * Ability to specify that a node should be a point in a way, for example for crossings * Ability to say that it's unlikely/impossible to have a way that is a bridge and a tunnel at the same time. == UI == * Escape should rewind the entity to how it was before the current ControllerState. (Record a position in the undo stack when exiting a ControllerState, and escape would rewind to that) * Stylesheets should be pulled from an XML file in exactly the same way as background layers * Potlatch 1-style "floaty warnings" * Custom imagery dialog fixes * Ctrl-clicking two areas (one inside the other) should create a multipolygon * B keypress for background source tag * Bbox-sensitive menu for background imagery * Mouse wheel zooming * CSS editing * Quick-search on add-relations-to-way dialog (RelationSelectPanel) * Bug: when drawing way, escape ends drawing. Should revert to previous way. * i18n * Multiple selection == Miscellaneous data model == * Remove created_by=* tags from any data touched == Rendering (Halcyon) == * halcyon_viewer needs updating for new tileurl stuff * { interactive: no; } - stop items being clicked on (and their maxwidth being taken into account) * Shields * More line decoration (cliffs etc.), and implied values for 'dashes' if not supplied * Complete MapCSS support * 'Light' version without vectorlayer support etc. * .gz support for OSMConnection * Multipolygon rendering for dashedLine, lineDecoration, and WayBitmapFiller * Multipolygons should take their tags from the relation, not the way