return null;
}
+ // ------------------------------------------------------------------------------------------
+ // Interaction
+
override protected function mouseEvent(event:MouseEvent):void {
paint.map.entityMouseEvent(event, way);
}
+ public function hitTest(x:Number, y:Number):Way {
+ if (hitzone.hitTestPoint(x,y,true)) { return way; }
+ return null;
+ }
+
}
}