== Core geometry ==
-* Straighten way + undo + redo looks fine in the UI, but doesn't reinsert the nodes into the way properly when saving (maybe way isn't dirty?) - can't reproduce
* Dragging multipolygons (or constituent nodes) doesn't force redraw of all ways - need to hook something up to WAY_NODE_MOVED
* Make parallelise properly undoable
* Make Quadralatalawhatsit properly undoable
== Tag editing ==
+** Roundabouts are recognised as areas, so you don't get highway types etc.
* Dynamic reloading of stylesheet/map_features, so that you don't need to reload the full page when editing them
* If a select name is too long then, the select menu seems to give a horizontal scrollbar instead of the name of the item e.g. cuisine#Coffee Shop
* If you have both inputSets names and buildingAddress, and name= key is filled in then the basic tab will get both, surely only name should be shown and building name should be ignored e.g. cafes. [Actually this was an issue of addr: being missing from one of them, however this may still be a problem for other overlapping inputSets]
== UI ==
+* Escape should rewind the entity to how it was before the current ControllerState. (Record a position in the undo stack when exiting a ControllerState, and escape would rewind to that)
+* Stylesheets should be pulled from an XML file in exactly the same way as background layers
* Potlatch 1-style "floaty warnings"
* Custom imagery dialog fixes
* Ctrl-clicking two areas (one inside the other) should create a multipolygon