// Create stroke object
var stroke:Shape = new Shape();
stroke.graphics.lineStyle(1, 0xff0000, 1, false, "normal", CapsStyle.ROUND, JointStyle.ROUND);
- addToLayer(stroke,3);
+
+ var l:DisplayObject=map.paint.getPaintSpriteAt(map.paint.maxlayer);
+ var o:DisplayObject=Sprite(l).getChildAt(3); // names layer
+ (o as Sprite).addChild(stroke);
+ sprites.push(stroke);
+
dashedLine(stroke.graphics, [2,2]);
+
+
}
// ------------------------------------------------------------------------------------------
else { g.moveTo(x,y); }
}
-
- // Add object (stroke/fill/roadname) to layer sprite
-
- private function addToLayer(s:DisplayObject,t:uint,sublayer:int=-1):void {
- var l:DisplayObject=Map(map).paint.getChildAt(map.paint.maxlayer-map.paint.minlayer);
- var o:DisplayObject=Sprite(l).getChildAt(t);
- if (sublayer!=-1) { o=Sprite(o).getChildAt(sublayer); }
- Sprite(o).addChild(s);
- sprites.push(s);
- if ( s is Sprite ) {
- Sprite(s).mouseEnabled = false;
- Sprite(s).mouseChildren = false;
- }
- }
}
}