slight refactoring of controller states
[potlatch2.git] / net / systemeD / potlatch2 / controller / NoSelection.as
index 2aa56729bda2d9922bd68994ff6d220857d4aed8..83bdb057ea370ecce0b39657686afa2663bd6f80 100644 (file)
@@ -1,56 +1,37 @@
 package net.systemeD.potlatch2.controller {
        import flash.events.*;
+       import flash.display.*;
        import net.systemeD.potlatch2.EditController;
        import net.systemeD.halcyon.connection.*;
        import net.systemeD.halcyon.Map;
+       import net.systemeD.halcyon.MapPaint;
+       import net.systemeD.halcyon.vectorlayers.VectorLayer;
        import net.systemeD.halcyon.Globals;
 
        public class NoSelection extends ControllerState {
 
                public function NoSelection() {
                }
+
                override public function processMouseEvent(event:MouseEvent, entity:Entity):ControllerState {
                        var focus:Entity = getTopLevelFocusEntity(entity);
 
-                       if ( event.type == MouseEvent.MOUSE_DOWN ) {
-                               if ( entity is Way ) {
-                                       return new SelectedWay(focus as Way);
-                } else if ( focus is Node ) {
-                                       return new DragPOINode(entity as Node,event,false);
-                } else if ( entity is Node && focus is Way ) {
-                                       return new DragWayNode(focus as Way,entity as Node,event,false);
-                               }
-                       } else if (event.type==MouseEvent.MOUSE_UP && focus==null && map.dragstate!=map.DRAGGING) {
+                       if (event.type==MouseEvent.MOUSE_UP && focus==null && map.dragstate!=map.DRAGGING) {
                                map.dragstate=map.NOT_DRAGGING;
+                               var undo:CompositeUndoableAction = new CompositeUndoableAction("Begin way");
                                var startNode:Node = controller.connection.createNode(
                                        {}, 
                                        controller.map.coord2lat(event.localY),
-                                       controller.map.coord2lon(event.localX));
-                               var way:Way = controller.connection.createWay({}, [startNode]);
+                                       controller.map.coord2lon(event.localX), undo.push);
+                               var way:Way = controller.connection.createWay({}, [startNode], undo.push);
+                               MainUndoStack.getGlobalStack().addAction(undo);
                                return new DrawWay(way, true, false);
-                       } else if ( event.type == MouseEvent.ROLL_OVER ) {
-                               controller.map.setHighlight(focus, { hover: true });
-                       } else if ( event.type == MouseEvent.MOUSE_OUT ) {
-                               controller.map.setHighlight(focus, { hover: false });
-                       } else if ( event.type == MouseEvent.MOUSE_DOWN ) {
                        }
+                       var cs:ControllerState = sharedMouseEvents(event, entity);
+                       if (cs) return cs;
                        return this;
                }
                
-               public static function getTopLevelFocusEntity(entity:Entity):Entity {
-                       if ( entity is Node ) {
-                               for each (var parent:Entity in entity.parentWays) {
-                                       return parent;
-                               }
-                               return entity;
-                       } else if ( entity is Way ) {
-                               return entity;
-                       } else {
-                               return null;
-                       }
-               }
-
         override public function enterState():void {
                        Globals.vars.root.addDebug("**** -> "+this);
         }