Draw multiple strokes, label POIs, and much much more fun.
[potlatch2.git] / net / systemeD / halcyon / styleparser / ShapeStyle.as
index e6319cd0ede9ec48f85e321dffe349a60af15e71..c00fd3cc5cb1b8520fe5cee1b1004099cfd61f88 100644 (file)
@@ -1,25 +1,27 @@
 package net.systemeD.halcyon.styleparser {
 
 package net.systemeD.halcyon.styleparser {
 
+       import flash.utils.ByteArray;
+
        public class ShapeStyle {
 
                public var isStroked:Boolean=true;
        public class ShapeStyle {
 
                public var isStroked:Boolean=true;
-               public var stroke_colour:uint=0x777777;
-               public var stroke_width:Number=1;
-               public var stroke_opacity:uint=100;
+               public var stroke_width:Number;
+               public var stroke_colour:Number;
+               public var stroke_opacity:Number;
                public var stroke_dashArray:Array=[];
                public var stroke_linecap:String="none";
                public var stroke_linejoin:String="round";
                public var sublayer:uint=0;
                
                public var isFilled:Boolean=false;
                public var stroke_dashArray:Array=[];
                public var stroke_linecap:String="none";
                public var stroke_linejoin:String="round";
                public var sublayer:uint=0;
                
                public var isFilled:Boolean=false;
-               public var fill_colour:uint=0xFFFFFF;
-               public var fill_opacity:Number=100;
+               public var fill_colour:Number;
+               public var fill_opacity:Number;
                public var fill_pattern:String;
                
                public var isCased:Boolean=false;
                public var fill_pattern:String;
                
                public var isCased:Boolean=false;
-               public var casing_width:Number=1;
-               public var casing_colour:uint=0;
-               public var casing_opacity:Number=100;
+               public var casing_width:Number;
+               public var casing_colour:Number;
+               public var casing_opacity:Number;
                public var casing_dashArray:Array=[];
                
        }
                public var casing_dashArray:Array=[];
                
        }