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Use accurate uids instead of random ones from the dev server
author
Andy Allan
<gravitystorm@gmail.com>
Wed, 27 Oct 2010 14:29:54 +0000
(14:29 +0000)
committer
Andy Allan
<gravitystorm@gmail.com>
Wed, 27 Oct 2010 14:29:54 +0000
(14:29 +0000)
net/systemeD/halcyon/connection/Entity.as
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diff --git
a/net/systemeD/halcyon/connection/Entity.as
b/net/systemeD/halcyon/connection/Entity.as
index 6e64d65123cc1bf50834a95247023e1937010026..ec5884a329771c2dbfaf45daf42ce5b31ff1d782 100644
(file)
--- a/
net/systemeD/halcyon/connection/Entity.as
+++ b/
net/systemeD/halcyon/connection/Entity.as
@@
-66,7
+66,9
@@
package net.systemeD.halcyon.connection {
}
public function isUneditedTiger():Boolean {
- if (this is Way && (uid == 110 || uid == 17)) {//todo fixme etc
+ // todo: make this match the rules from the tiger edited map
+ // http://github.com/MapQuest/TIGER-Edited-map/blob/master/inc/layer-tiger.xml.inc
+ if (this is Way && (uid == 7168 || uid == 15169 || uid == 20587)) {//todo fixme etc
return true;
}
return false;