protected var listenSprite:Sprite=new Sprite(); // clickable sprite to receive events
protected var hitzone:Sprite; // hitzone for above
protected var stateClasses:Object=new Object(); // special context-sensitive classes, e.g. :hover
- protected var layer:int=0; // map layer
+ protected var layer:Number=0; // map layer
protected var suspended:Boolean=false; // suspend redrawing?
protected var redrawDue:Boolean=false; // redraw called while suspended?
public var paint:MapPaint; // reference to parent MapPaint