public function SelectedParallelWay(originalWay:Way) {
this.originalWay = originalWay;
parallelise = new Parallelise(originalWay);
- selection=[parallelise.parallelWay];
- super (firstSelected as Way);
+ super (parallelise.parallelWay);
}
override public function processMouseEvent(event:MouseEvent, entity:Entity):ControllerState {
}
override public function enterState():void {
+ selection=[parallelise.parallelWay];
controller.map.paint.createWayUI(firstSelected as Way);
startlon =controller.map.coord2lon(controller.map.mouseX);
startlatp=controller.map.coord2latp(controller.map.mouseY);