import mx.core.BitmapAsset;
import mx.graphics.codec.PNGEncoder;
- import net.systemeD.halcyon.ImageBank;
+ import net.systemeD.halcyon.FileBank;
import net.systemeD.halcyon.connection.Entity;
- import net.systemeD.potlatch2.utils.CachedDataLoader;
- /** A "map feature" is sort of a template for a map entity. It consists of a few crucial key/value pairs that define the feature, so that
- * entities can be recognised. It also contains optional keys, with associated editing controls, that are defined as being appropriate
- * for the feature. */
+
+ /** A "map feature" is sort of a template for a map entity. It consists of a few crucial key/value pairs that define the feature, so that
+ * entities can be recognised. It also contains optional keys, with associated editing controls, that are defined as being appropriate
+ * for the feature. */
public class Feature extends EventDispatcher {
private var mapFeatures:MapFeatures;
private var _xml:XML;