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Draw new markers when they are created, and save the data loaders from worrying about...
[potlatch2.git]
/
net
/
systemeD
/
halcyon
/
MapPaint.as
2011-05-23
Andy Allan
Draw new markers when they are created, and save the...
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2011-05-21
Richard Fairhurst
The branch now loads maps again. Lots of messy code...
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2011-05-21
Richard Fairhurst
More refactoring in progress
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2011-05-21
Richard Fairhurst
Refactoring in progress
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2011-02-18
Richard Fairhurst
explicitly remove listensprite
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2011-02-16
Richard Fairhurst
remove a huge load of pseudo-traces
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2011-01-22
Richard Fairhurst
move lots of eventListeners to weak references; fix...
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2011-01-16
Richard Fairhurst
support reverting individual entities - makes conflict...
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2010-12-20
Steve Bennett
Just documentation in a few random places to do with...
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2010-12-19
Steve Bennett
Implement speed-up for the case of a drawn way intersec...
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2010-12-18
Steve Bennett
Commenting for ASDoc
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2010-11-16
Andy Allan
add 'within' to Marker, and bugfix markerui redraws
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2010-11-16
Andy Allan
Marker UIs, implemented using copy+paste
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2010-11-07
Richard Fairhurst
this should speed up redraw - need to add registerPOI...
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2010-11-05
Richard Fairhurst
a whole load more event listener fixes, plus the start...
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2010-11-03
Richard Fairhurst
refactoring and some bugfixes
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2010-10-04
Richard Fairhurst
fix some layering issues
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2010-08-25
Andy Allan
Update MapPaint to redraw node if the UI already existe...
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2010-08-17
Andy Allan
Fix for style switching. Might be better ways to do...
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2010-07-13
Richard Fairhurst
refactor node stateClasses and stylelist calculation
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2010-07-10
Richard Fairhurst
squish a couple of redraw bugs
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2010-07-09
Richard Fairhurst
move up a level
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2010-07-07
Richard Fairhurst
fix node-drawing bug and add little restriction POI...
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2010-07-01
Richard Fairhurst
add 'interactive:no' property, improve clicking behaviour
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2010-06-30
Richard Fairhurst
complete arbitrary sublayer support; fix roundabout...
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2010-06-16
Richard Fairhurst
nnnnngh
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2010-06-16
Richard Fairhurst
remember background imagery; infinite sublayers; bugfixes
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2010-06-14
Richard Fairhurst
ids are Numbers. Not ints, and certainly not uints...
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2010-05-31
Richard Fairhurst
don't bother redrawing EntityUIs that are offscreen
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2010-05-01
Richard Fairhurst
alt-click (for now) to bring ways in from vector backgr...
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2010-03-28
Richard Fairhurst
fix way splitting and node/UI renumbering
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2010-03-19
Richard Fairhurst
beginning of vector background layers. And a whole...
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