]> git.openstreetmap.org Git - rails.git/blobdiff - vendor/assets/iD/iD/mapillary-js/mapillary.js.map
Merge remote-tracking branch 'upstream/pull/2914' into master
[rails.git] / vendor / assets / iD / iD / mapillary-js / mapillary.js.map
index 9a9f49eaf8f63c674ce4b540f3279015ac7b86d3..cb3737a10fdd9b448996825ed299f62191fb10a1 100644 (file)
@@ -7,8 +7,8 @@
     "node_modules/base64-js/index.js",
     "node_modules/browser-resolve/empty.js",
     "node_modules/browser-split/index.js",
+    "node_modules/browserify/node_modules/buffer/index.js",
     "node_modules/browserify/node_modules/process/browser.js",
-    "node_modules/buffer/index.js",
     "node_modules/earcut/src/earcut.js",
     "node_modules/ev-store/index.js",
     "node_modules/falcor-http-datasource/src/XMLHttpSource.js",
@@ -42,8 +42,8 @@
     "node_modules/pako/lib/zlib/zstream.js",
     "node_modules/path-browserify/index.js",
     "node_modules/pbf/index.js",
-    "node_modules/quickselect/quickselect.js",
-    "node_modules/rbush/index.js",
+    "node_modules/pbf/node_modules/ieee754/index.js",
+    "node_modules/rbush/rbush.min.js",
     "node_modules/rxjs/index.js",
     "node_modules/rxjs/internal/AsyncSubject.js",
     "node_modules/rxjs/internal/BehaviorSubject.js",
@@ -72,9 +72,6 @@
     "node_modules/rxjs/internal/observable/fromArray.js",
     "node_modules/rxjs/internal/observable/fromEvent.js",
     "node_modules/rxjs/internal/observable/fromEventPattern.js",
-    "node_modules/rxjs/internal/observable/fromIterable.js",
-    "node_modules/rxjs/internal/observable/fromObservable.js",
-    "node_modules/rxjs/internal/observable/fromPromise.js",
     "node_modules/rxjs/internal/observable/generate.js",
     "node_modules/rxjs/internal/observable/iif.js",
     "node_modules/rxjs/internal/observable/interval.js",
@@ -83,9 +80,9 @@
     "node_modules/rxjs/internal/observable/of.js",
     "node_modules/rxjs/internal/observable/onErrorResumeNext.js",
     "node_modules/rxjs/internal/observable/pairs.js",
+    "node_modules/rxjs/internal/observable/partition.js",
     "node_modules/rxjs/internal/observable/race.js",
     "node_modules/rxjs/internal/observable/range.js",
-    "node_modules/rxjs/internal/observable/scalar.js",
     "node_modules/rxjs/internal/observable/throwError.js",
     "node_modules/rxjs/internal/observable/timer.js",
     "node_modules/rxjs/internal/observable/using.js",
     "node_modules/rxjs/internal/operators/withLatestFrom.js",
     "node_modules/rxjs/internal/operators/zip.js",
     "node_modules/rxjs/internal/operators/zipAll.js",
+    "node_modules/rxjs/internal/scheduled/scheduleArray.js",
+    "node_modules/rxjs/internal/scheduled/scheduleIterable.js",
+    "node_modules/rxjs/internal/scheduled/scheduleObservable.js",
+    "node_modules/rxjs/internal/scheduled/schedulePromise.js",
+    "node_modules/rxjs/internal/scheduled/scheduled.js",
     "node_modules/rxjs/internal/scheduler/Action.js",
     "node_modules/rxjs/internal/scheduler/AnimationFrameAction.js",
     "node_modules/rxjs/internal/scheduler/AnimationFrameScheduler.js",
     "node_modules/rxjs/internal/util/TimeoutError.js",
     "node_modules/rxjs/internal/util/UnsubscriptionError.js",
     "node_modules/rxjs/internal/util/canReportError.js",
-    "node_modules/rxjs/internal/util/errorObject.js",
     "node_modules/rxjs/internal/util/hostReportError.js",
     "node_modules/rxjs/internal/util/identity.js",
     "node_modules/rxjs/internal/util/isArray.js",
     "node_modules/rxjs/internal/util/subscribeToPromise.js",
     "node_modules/rxjs/internal/util/subscribeToResult.js",
     "node_modules/rxjs/internal/util/toSubscriber.js",
-    "node_modules/rxjs/internal/util/tryCatch.js",
     "node_modules/rxjs/operators/index.js",
     "node_modules/three/build/three.min.js",
     "node_modules/tinyqueue/index.js",
     "src/geo/Camera.ts",
     "src/geo/Geo.ts",
     "src/geo/GeoCoords.ts",
+    "src/geo/GeoRBush.ts",
     "src/geo/Lines.ts",
     "src/geo/Spatial.ts",
     "src/geo/Transform.ts",
     "src/viewer/Viewer.ts"
   ],
   "names": [],
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   "file": "generated.js",
   "sourceRoot": "",
   "sourcesContent": [
     "'use strict'\n\nexports.byteLength = byteLength\nexports.toByteArray = toByteArray\nexports.fromByteArray = fromByteArray\n\nvar lookup = []\nvar revLookup = []\nvar Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array\n\nvar code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'\nfor (var i = 0, len = code.length; i < len; ++i) {\n  lookup[i] = code[i]\n  revLookup[code.charCodeAt(i)] = i\n}\n\nrevLookup['-'.charCodeAt(0)] = 62\nrevLookup['_'.charCodeAt(0)] = 63\n\nfunction placeHoldersCount (b64) {\n  var len = b64.length\n  if (len % 4 > 0) {\n    throw new Error('Invalid string. Length must be a multiple of 4')\n  }\n\n  // the number of equal signs (place holders)\n  // if there are two placeholders, than the two characters before it\n  // represent one byte\n  // if there is only one, then the three characters before it represent 2 bytes\n  // this is just a cheap hack to not do indexOf twice\n  return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0\n}\n\nfunction byteLength (b64) {\n  // base64 is 4/3 + up to two characters of the original data\n  return (b64.length * 3 / 4) - placeHoldersCount(b64)\n}\n\nfunction toByteArray (b64) {\n  var i, l, tmp, placeHolders, arr\n  var len = b64.length\n  placeHolders = placeHoldersCount(b64)\n\n  arr = new Arr((len * 3 / 4) - placeHolders)\n\n  // if there are placeholders, only get up to the last complete 4 chars\n  l = placeHolders > 0 ? len - 4 : len\n\n  var L = 0\n\n  for (i = 0; i < l; i += 4) {\n    tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]\n    arr[L++] = (tmp >> 16) & 0xFF\n    arr[L++] = (tmp >> 8) & 0xFF\n    arr[L++] = tmp & 0xFF\n  }\n\n  if (placeHolders === 2) {\n    tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)\n    arr[L++] = tmp & 0xFF\n  } else if (placeHolders === 1) {\n    tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)\n    arr[L++] = (tmp >> 8) & 0xFF\n    arr[L++] = tmp & 0xFF\n  }\n\n  return arr\n}\n\nfunction tripletToBase64 (num) {\n  return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]\n}\n\nfunction encodeChunk (uint8, start, end) {\n  var tmp\n  var output = []\n  for (var i = start; i < end; i += 3) {\n    tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])\n    output.push(tripletToBase64(tmp))\n  }\n  return output.join('')\n}\n\nfunction fromByteArray (uint8) {\n  var tmp\n  var len = uint8.length\n  var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes\n  var output = ''\n  var parts = []\n  var maxChunkLength = 16383 // must be multiple of 3\n\n  // go through the array every three bytes, we'll deal with trailing stuff later\n  for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n    parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))\n  }\n\n  // pad the end with zeros, but make sure to not forget the extra bytes\n  if (extraBytes === 1) {\n    tmp = uint8[len - 1]\n    output += lookup[tmp >> 2]\n    output += lookup[(tmp << 4) & 0x3F]\n    output += '=='\n  } else if (extraBytes === 2) {\n    tmp = (uint8[len - 2] << 8) + (uint8[len - 1])\n    output += lookup[tmp >> 10]\n    output += lookup[(tmp >> 4) & 0x3F]\n    output += lookup[(tmp << 2) & 0x3F]\n    output += '='\n  }\n\n  parts.push(output)\n\n  return parts.join('')\n}\n",
     "",
     "/*!\n * Cross-Browser Split 1.1.1\n * Copyright 2007-2012 Steven Levithan <stevenlevithan.com>\n * Available under the MIT License\n * ECMAScript compliant, uniform cross-browser split method\n */\n\n/**\n * Splits a string into an array of strings using a regex or string separator. Matches of the\n * separator are not included in the result array. However, if `separator` is a regex that contains\n * capturing groups, backreferences are spliced into the result each time `separator` is matched.\n * Fixes browser bugs compared to the native `String.prototype.split` and can be used reliably\n * cross-browser.\n * @param {String} str String to split.\n * @param {RegExp|String} separator Regex or string to use for separating the string.\n * @param {Number} [limit] Maximum number of items to include in the result array.\n * @returns {Array} Array of substrings.\n * @example\n *\n * // Basic use\n * split('a b c d', ' ');\n * // -> ['a', 'b', 'c', 'd']\n *\n * // With limit\n * split('a b c d', ' ', 2);\n * // -> ['a', 'b']\n *\n * // Backreferences in result array\n * split('..word1 word2..', /([a-z]+)(\\d+)/i);\n * // -> ['..', 'word', '1', ' ', 'word', '2', '..']\n */\nmodule.exports = (function split(undef) {\n\n  var nativeSplit = String.prototype.split,\n    compliantExecNpcg = /()??/.exec(\"\")[1] === undef,\n    // NPCG: nonparticipating capturing group\n    self;\n\n  self = function(str, separator, limit) {\n    // If `separator` is not a regex, use `nativeSplit`\n    if (Object.prototype.toString.call(separator) !== \"[object RegExp]\") {\n      return nativeSplit.call(str, separator, limit);\n    }\n    var output = [],\n      flags = (separator.ignoreCase ? \"i\" : \"\") + (separator.multiline ? \"m\" : \"\") + (separator.extended ? \"x\" : \"\") + // Proposed for ES6\n      (separator.sticky ? \"y\" : \"\"),\n      // Firefox 3+\n      lastLastIndex = 0,\n      // Make `global` and avoid `lastIndex` issues by working with a copy\n      separator = new RegExp(separator.source, flags + \"g\"),\n      separator2, match, lastIndex, lastLength;\n    str += \"\"; // Type-convert\n    if (!compliantExecNpcg) {\n      // Doesn't need flags gy, but they don't hurt\n      separator2 = new RegExp(\"^\" + separator.source + \"$(?!\\\\s)\", flags);\n    }\n    /* Values for `limit`, per the spec:\n     * If undefined: 4294967295 // Math.pow(2, 32) - 1\n     * If 0, Infinity, or NaN: 0\n     * If positive number: limit = Math.floor(limit); if (limit > 4294967295) limit -= 4294967296;\n     * If negative number: 4294967296 - Math.floor(Math.abs(limit))\n     * If other: Type-convert, then use the above rules\n     */\n    limit = limit === undef ? -1 >>> 0 : // Math.pow(2, 32) - 1\n    limit >>> 0; // ToUint32(limit)\n    while (match = separator.exec(str)) {\n      // `separator.lastIndex` is not reliable cross-browser\n      lastIndex = match.index + match[0].length;\n      if (lastIndex > lastLastIndex) {\n        output.push(str.slice(lastLastIndex, match.index));\n        // Fix browsers whose `exec` methods don't consistently return `undefined` for\n        // nonparticipating capturing groups\n        if (!compliantExecNpcg && match.length > 1) {\n          match[0].replace(separator2, function() {\n            for (var i = 1; i < arguments.length - 2; i++) {\n              if (arguments[i] === undef) {\n                match[i] = undef;\n              }\n            }\n          });\n        }\n        if (match.length > 1 && match.index < str.length) {\n          Array.prototype.push.apply(output, match.slice(1));\n        }\n        lastLength = match[0].length;\n        lastLastIndex = lastIndex;\n        if (output.length >= limit) {\n          break;\n        }\n      }\n      if (separator.lastIndex === match.index) {\n        separator.lastIndex++; // Avoid an infinite loop\n      }\n    }\n    if (lastLastIndex === str.length) {\n      if (lastLength || !separator.test(\"\")) {\n        output.push(\"\");\n      }\n    } else {\n      output.push(str.slice(lastLastIndex));\n    }\n    return output.length > limit ? output.slice(0, limit) : output;\n  };\n\n  return self;\n})();\n",
+    "/*!\n * The buffer module from node.js, for the browser.\n *\n * @author   Feross Aboukhadijeh <https://feross.org>\n * @license  MIT\n */\n/* eslint-disable no-proto */\n\n'use strict'\n\nvar base64 = require('base64-js')\nvar ieee754 = require('ieee754')\n\nexports.Buffer = Buffer\nexports.SlowBuffer = SlowBuffer\nexports.INSPECT_MAX_BYTES = 50\n\nvar K_MAX_LENGTH = 0x7fffffff\nexports.kMaxLength = K_MAX_LENGTH\n\n/**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n *   === true    Use Uint8Array implementation (fastest)\n *   === false   Print warning and recommend using `buffer` v4.x which has an Object\n *               implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * We report that the browser does not support typed arrays if the are not subclassable\n * using __proto__. Firefox 4-29 lacks support for adding new properties to `Uint8Array`\n * (See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438). IE 10 lacks support\n * for __proto__ and has a buggy typed array implementation.\n */\nBuffer.TYPED_ARRAY_SUPPORT = typedArraySupport()\n\nif (!Buffer.TYPED_ARRAY_SUPPORT && typeof console !== 'undefined' &&\n    typeof console.error === 'function') {\n  console.error(\n    'This browser lacks typed array (Uint8Array) support which is required by ' +\n    '`buffer` v5.x. Use `buffer` v4.x if you require old browser support.'\n  )\n}\n\nfunction typedArraySupport () {\n  // Can typed array instances can be augmented?\n  try {\n    var arr = new Uint8Array(1)\n    arr.__proto__ = { __proto__: Uint8Array.prototype, foo: function () { return 42 } }\n    return arr.foo() === 42\n  } catch (e) {\n    return false\n  }\n}\n\nObject.defineProperty(Buffer.prototype, 'parent', {\n  enumerable: true,\n  get: function () {\n    if (!Buffer.isBuffer(this)) return undefined\n    return this.buffer\n  }\n})\n\nObject.defineProperty(Buffer.prototype, 'offset', {\n  enumerable: true,\n  get: function () {\n    if (!Buffer.isBuffer(this)) return undefined\n    return this.byteOffset\n  }\n})\n\nfunction createBuffer (length) {\n  if (length > K_MAX_LENGTH) {\n    throw new RangeError('The value \"' + length + '\" is invalid for option \"size\"')\n  }\n  // Return an augmented `Uint8Array` instance\n  var buf = new Uint8Array(length)\n  buf.__proto__ = Buffer.prototype\n  return buf\n}\n\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\nfunction Buffer (arg, encodingOrOffset, length) {\n  // Common case.\n  if (typeof arg === 'number') {\n    if (typeof encodingOrOffset === 'string') {\n      throw new TypeError(\n        'The \"string\" argument must be of type string. Received type number'\n      )\n    }\n    return allocUnsafe(arg)\n  }\n  return from(arg, encodingOrOffset, length)\n}\n\n// Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\nif (typeof Symbol !== 'undefined' && Symbol.species != null &&\n    Buffer[Symbol.species] === Buffer) {\n  Object.defineProperty(Buffer, Symbol.species, {\n    value: null,\n    configurable: true,\n    enumerable: false,\n    writable: false\n  })\n}\n\nBuffer.poolSize = 8192 // not used by this implementation\n\nfunction from (value, encodingOrOffset, length) {\n  if (typeof value === 'string') {\n    return fromString(value, encodingOrOffset)\n  }\n\n  if (ArrayBuffer.isView(value)) {\n    return fromArrayLike(value)\n  }\n\n  if (value == null) {\n    throw TypeError(\n      'The first argument must be one of type string, Buffer, ArrayBuffer, Array, ' +\n      'or Array-like Object. Received type ' + (typeof value)\n    )\n  }\n\n  if (isInstance(value, ArrayBuffer) ||\n      (value && isInstance(value.buffer, ArrayBuffer))) {\n    return fromArrayBuffer(value, encodingOrOffset, length)\n  }\n\n  if (typeof value === 'number') {\n    throw new TypeError(\n      'The \"value\" argument must not be of type number. Received type number'\n    )\n  }\n\n  var valueOf = value.valueOf && value.valueOf()\n  if (valueOf != null && valueOf !== value) {\n    return Buffer.from(valueOf, encodingOrOffset, length)\n  }\n\n  var b = fromObject(value)\n  if (b) return b\n\n  if (typeof Symbol !== 'undefined' && Symbol.toPrimitive != null &&\n      typeof value[Symbol.toPrimitive] === 'function') {\n    return Buffer.from(\n      value[Symbol.toPrimitive]('string'), encodingOrOffset, length\n    )\n  }\n\n  throw new TypeError(\n    'The first argument must be one of type string, Buffer, ArrayBuffer, Array, ' +\n    'or Array-like Object. Received type ' + (typeof value)\n  )\n}\n\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\nBuffer.from = function (value, encodingOrOffset, length) {\n  return from(value, encodingOrOffset, length)\n}\n\n// Note: Change prototype *after* Buffer.from is defined to workaround Chrome bug:\n// https://github.com/feross/buffer/pull/148\nBuffer.prototype.__proto__ = Uint8Array.prototype\nBuffer.__proto__ = Uint8Array\n\nfunction assertSize (size) {\n  if (typeof size !== 'number') {\n    throw new TypeError('\"size\" argument must be of type number')\n  } else if (size < 0) {\n    throw new RangeError('The value \"' + size + '\" is invalid for option \"size\"')\n  }\n}\n\nfunction alloc (size, fill, encoding) {\n  assertSize(size)\n  if (size <= 0) {\n    return createBuffer(size)\n  }\n  if (fill !== undefined) {\n    // Only pay attention to encoding if it's a string. This\n    // prevents accidentally sending in a number that would\n    // be interpretted as a start offset.\n    return typeof encoding === 'string'\n      ? createBuffer(size).fill(fill, encoding)\n      : createBuffer(size).fill(fill)\n  }\n  return createBuffer(size)\n}\n\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\nBuffer.alloc = function (size, fill, encoding) {\n  return alloc(size, fill, encoding)\n}\n\nfunction allocUnsafe (size) {\n  assertSize(size)\n  return createBuffer(size < 0 ? 0 : checked(size) | 0)\n}\n\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\nBuffer.allocUnsafe = function (size) {\n  return allocUnsafe(size)\n}\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\nBuffer.allocUnsafeSlow = function (size) {\n  return allocUnsafe(size)\n}\n\nfunction fromString (string, encoding) {\n  if (typeof encoding !== 'string' || encoding === '') {\n    encoding = 'utf8'\n  }\n\n  if (!Buffer.isEncoding(encoding)) {\n    throw new TypeError('Unknown encoding: ' + encoding)\n  }\n\n  var length = byteLength(string, encoding) | 0\n  var buf = createBuffer(length)\n\n  var actual = buf.write(string, encoding)\n\n  if (actual !== length) {\n    // Writing a hex string, for example, that contains invalid characters will\n    // cause everything after the first invalid character to be ignored. (e.g.\n    // 'abxxcd' will be treated as 'ab')\n    buf = buf.slice(0, actual)\n  }\n\n  return buf\n}\n\nfunction fromArrayLike (array) {\n  var length = array.length < 0 ? 0 : checked(array.length) | 0\n  var buf = createBuffer(length)\n  for (var i = 0; i < length; i += 1) {\n    buf[i] = array[i] & 255\n  }\n  return buf\n}\n\nfunction fromArrayBuffer (array, byteOffset, length) {\n  if (byteOffset < 0 || array.byteLength < byteOffset) {\n    throw new RangeError('\"offset\" is outside of buffer bounds')\n  }\n\n  if (array.byteLength < byteOffset + (length || 0)) {\n    throw new RangeError('\"length\" is outside of buffer bounds')\n  }\n\n  var buf\n  if (byteOffset === undefined && length === undefined) {\n    buf = new Uint8Array(array)\n  } else if (length === undefined) {\n    buf = new Uint8Array(array, byteOffset)\n  } else {\n    buf = new Uint8Array(array, byteOffset, length)\n  }\n\n  // Return an augmented `Uint8Array` instance\n  buf.__proto__ = Buffer.prototype\n  return buf\n}\n\nfunction fromObject (obj) {\n  if (Buffer.isBuffer(obj)) {\n    var len = checked(obj.length) | 0\n    var buf = createBuffer(len)\n\n    if (buf.length === 0) {\n      return buf\n    }\n\n    obj.copy(buf, 0, 0, len)\n    return buf\n  }\n\n  if (obj.length !== undefined) {\n    if (typeof obj.length !== 'number' || numberIsNaN(obj.length)) {\n      return createBuffer(0)\n    }\n    return fromArrayLike(obj)\n  }\n\n  if (obj.type === 'Buffer' && Array.isArray(obj.data)) {\n    return fromArrayLike(obj.data)\n  }\n}\n\nfunction checked (length) {\n  // Note: cannot use `length < K_MAX_LENGTH` here because that fails when\n  // length is NaN (which is otherwise coerced to zero.)\n  if (length >= K_MAX_LENGTH) {\n    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n                         'size: 0x' + K_MAX_LENGTH.toString(16) + ' bytes')\n  }\n  return length | 0\n}\n\nfunction SlowBuffer (length) {\n  if (+length != length) { // eslint-disable-line eqeqeq\n    length = 0\n  }\n  return Buffer.alloc(+length)\n}\n\nBuffer.isBuffer = function isBuffer (b) {\n  return b != null && b._isBuffer === true &&\n    b !== Buffer.prototype // so Buffer.isBuffer(Buffer.prototype) will be false\n}\n\nBuffer.compare = function compare (a, b) {\n  if (isInstance(a, Uint8Array)) a = Buffer.from(a, a.offset, a.byteLength)\n  if (isInstance(b, Uint8Array)) b = Buffer.from(b, b.offset, b.byteLength)\n  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n    throw new TypeError(\n      'The \"buf1\", \"buf2\" arguments must be one of type Buffer or Uint8Array'\n    )\n  }\n\n  if (a === b) return 0\n\n  var x = a.length\n  var y = b.length\n\n  for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n    if (a[i] !== b[i]) {\n      x = a[i]\n      y = b[i]\n      break\n    }\n  }\n\n  if (x < y) return -1\n  if (y < x) return 1\n  return 0\n}\n\nBuffer.isEncoding = function isEncoding (encoding) {\n  switch (String(encoding).toLowerCase()) {\n    case 'hex':\n    case 'utf8':\n    case 'utf-8':\n    case 'ascii':\n    case 'latin1':\n    case 'binary':\n    case 'base64':\n    case 'ucs2':\n    case 'ucs-2':\n    case 'utf16le':\n    case 'utf-16le':\n      return true\n    default:\n      return false\n  }\n}\n\nBuffer.concat = function concat (list, length) {\n  if (!Array.isArray(list)) {\n    throw new TypeError('\"list\" argument must be an Array of Buffers')\n  }\n\n  if (list.length === 0) {\n    return Buffer.alloc(0)\n  }\n\n  var i\n  if (length === undefined) {\n    length = 0\n    for (i = 0; i < list.length; ++i) {\n      length += list[i].length\n    }\n  }\n\n  var buffer = Buffer.allocUnsafe(length)\n  var pos = 0\n  for (i = 0; i < list.length; ++i) {\n    var buf = list[i]\n    if (isInstance(buf, Uint8Array)) {\n      buf = Buffer.from(buf)\n    }\n    if (!Buffer.isBuffer(buf)) {\n      throw new TypeError('\"list\" argument must be an Array of Buffers')\n    }\n    buf.copy(buffer, pos)\n    pos += buf.length\n  }\n  return buffer\n}\n\nfunction byteLength (string, encoding) {\n  if (Buffer.isBuffer(string)) {\n    return string.length\n  }\n  if (ArrayBuffer.isView(string) || isInstance(string, ArrayBuffer)) {\n    return string.byteLength\n  }\n  if (typeof string !== 'string') {\n    throw new TypeError(\n      'The \"string\" argument must be one of type string, Buffer, or ArrayBuffer. ' +\n      'Received type ' + typeof string\n    )\n  }\n\n  var len = string.length\n  var mustMatch = (arguments.length > 2 && arguments[2] === true)\n  if (!mustMatch && len === 0) return 0\n\n  // Use a for loop to avoid recursion\n  var loweredCase = false\n  for (;;) {\n    switch (encoding) {\n      case 'ascii':\n      case 'latin1':\n      case 'binary':\n        return len\n      case 'utf8':\n      case 'utf-8':\n        return utf8ToBytes(string).length\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return len * 2\n      case 'hex':\n        return len >>> 1\n      case 'base64':\n        return base64ToBytes(string).length\n      default:\n        if (loweredCase) {\n          return mustMatch ? -1 : utf8ToBytes(string).length // assume utf8\n        }\n        encoding = ('' + encoding).toLowerCase()\n        loweredCase = true\n    }\n  }\n}\nBuffer.byteLength = byteLength\n\nfunction slowToString (encoding, start, end) {\n  var loweredCase = false\n\n  // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n  // property of a typed array.\n\n  // This behaves neither like String nor Uint8Array in that we set start/end\n  // to their upper/lower bounds if the value passed is out of range.\n  // undefined is handled specially as per ECMA-262 6th Edition,\n  // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n  if (start === undefined || start < 0) {\n    start = 0\n  }\n  // Return early if start > this.length. Done here to prevent potential uint32\n  // coercion fail below.\n  if (start > this.length) {\n    return ''\n  }\n\n  if (end === undefined || end > this.length) {\n    end = this.length\n  }\n\n  if (end <= 0) {\n    return ''\n  }\n\n  // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n  end >>>= 0\n  start >>>= 0\n\n  if (end <= start) {\n    return ''\n  }\n\n  if (!encoding) encoding = 'utf8'\n\n  while (true) {\n    switch (encoding) {\n      case 'hex':\n        return hexSlice(this, start, end)\n\n      case 'utf8':\n      case 'utf-8':\n        return utf8Slice(this, start, end)\n\n      case 'ascii':\n        return asciiSlice(this, start, end)\n\n      case 'latin1':\n      case 'binary':\n        return latin1Slice(this, start, end)\n\n      case 'base64':\n        return base64Slice(this, start, end)\n\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return utf16leSlice(this, start, end)\n\n      default:\n        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n        encoding = (encoding + '').toLowerCase()\n        loweredCase = true\n    }\n  }\n}\n\n// This property is used by `Buffer.isBuffer` (and the `is-buffer` npm package)\n// to detect a Buffer instance. It's not possible to use `instanceof Buffer`\n// reliably in a browserify context because there could be multiple different\n// copies of the 'buffer' package in use. This method works even for Buffer\n// instances that were created from another copy of the `buffer` package.\n// See: https://github.com/feross/buffer/issues/154\nBuffer.prototype._isBuffer = true\n\nfunction swap (b, n, m) {\n  var i = b[n]\n  b[n] = b[m]\n  b[m] = i\n}\n\nBuffer.prototype.swap16 = function swap16 () {\n  var len = this.length\n  if (len % 2 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 16-bits')\n  }\n  for (var i = 0; i < len; i += 2) {\n    swap(this, i, i + 1)\n  }\n  return this\n}\n\nBuffer.prototype.swap32 = function swap32 () {\n  var len = this.length\n  if (len % 4 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 32-bits')\n  }\n  for (var i = 0; i < len; i += 4) {\n    swap(this, i, i + 3)\n    swap(this, i + 1, i + 2)\n  }\n  return this\n}\n\nBuffer.prototype.swap64 = function swap64 () {\n  var len = this.length\n  if (len % 8 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 64-bits')\n  }\n  for (var i = 0; i < len; i += 8) {\n    swap(this, i, i + 7)\n    swap(this, i + 1, i + 6)\n    swap(this, i + 2, i + 5)\n    swap(this, i + 3, i + 4)\n  }\n  return this\n}\n\nBuffer.prototype.toString = function toString () {\n  var length = this.length\n  if (length === 0) return ''\n  if (arguments.length === 0) return utf8Slice(this, 0, length)\n  return slowToString.apply(this, arguments)\n}\n\nBuffer.prototype.toLocaleString = Buffer.prototype.toString\n\nBuffer.prototype.equals = function equals (b) {\n  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n  if (this === b) return true\n  return Buffer.compare(this, b) === 0\n}\n\nBuffer.prototype.inspect = function inspect () {\n  var str = ''\n  var max = exports.INSPECT_MAX_BYTES\n  str = this.toString('hex', 0, max).replace(/(.{2})/g, '$1 ').trim()\n  if (this.length > max) str += ' ... '\n  return '<Buffer ' + str + '>'\n}\n\nBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n  if (isInstance(target, Uint8Array)) {\n    target = Buffer.from(target, target.offset, target.byteLength)\n  }\n  if (!Buffer.isBuffer(target)) {\n    throw new TypeError(\n      'The \"target\" argument must be one of type Buffer or Uint8Array. ' +\n      'Received type ' + (typeof target)\n    )\n  }\n\n  if (start === undefined) {\n    start = 0\n  }\n  if (end === undefined) {\n    end = target ? target.length : 0\n  }\n  if (thisStart === undefined) {\n    thisStart = 0\n  }\n  if (thisEnd === undefined) {\n    thisEnd = this.length\n  }\n\n  if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n    throw new RangeError('out of range index')\n  }\n\n  if (thisStart >= thisEnd && start >= end) {\n    return 0\n  }\n  if (thisStart >= thisEnd) {\n    return -1\n  }\n  if (start >= end) {\n    return 1\n  }\n\n  start >>>= 0\n  end >>>= 0\n  thisStart >>>= 0\n  thisEnd >>>= 0\n\n  if (this === target) return 0\n\n  var x = thisEnd - thisStart\n  var y = end - start\n  var len = Math.min(x, y)\n\n  var thisCopy = this.slice(thisStart, thisEnd)\n  var targetCopy = target.slice(start, end)\n\n  for (var i = 0; i < len; ++i) {\n    if (thisCopy[i] !== targetCopy[i]) {\n      x = thisCopy[i]\n      y = targetCopy[i]\n      break\n    }\n  }\n\n  if (x < y) return -1\n  if (y < x) return 1\n  return 0\n}\n\n// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\nfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n  // Empty buffer means no match\n  if (buffer.length === 0) return -1\n\n  // Normalize byteOffset\n  if (typeof byteOffset === 'string') {\n    encoding = byteOffset\n    byteOffset = 0\n  } else if (byteOffset > 0x7fffffff) {\n    byteOffset = 0x7fffffff\n  } else if (byteOffset < -0x80000000) {\n    byteOffset = -0x80000000\n  }\n  byteOffset = +byteOffset // Coerce to Number.\n  if (numberIsNaN(byteOffset)) {\n    // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n    byteOffset = dir ? 0 : (buffer.length - 1)\n  }\n\n  // Normalize byteOffset: negative offsets start from the end of the buffer\n  if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n  if (byteOffset >= buffer.length) {\n    if (dir) return -1\n    else byteOffset = buffer.length - 1\n  } else if (byteOffset < 0) {\n    if (dir) byteOffset = 0\n    else return -1\n  }\n\n  // Normalize val\n  if (typeof val === 'string') {\n    val = Buffer.from(val, encoding)\n  }\n\n  // Finally, search either indexOf (if dir is true) or lastIndexOf\n  if (Buffer.isBuffer(val)) {\n    // Special case: looking for empty string/buffer always fails\n    if (val.length === 0) {\n      return -1\n    }\n    return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n  } else if (typeof val === 'number') {\n    val = val & 0xFF // Search for a byte value [0-255]\n    if (typeof Uint8Array.prototype.indexOf === 'function') {\n      if (dir) {\n        return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n      } else {\n        return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n      }\n    }\n    return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n  }\n\n  throw new TypeError('val must be string, number or Buffer')\n}\n\nfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n  var indexSize = 1\n  var arrLength = arr.length\n  var valLength = val.length\n\n  if (encoding !== undefined) {\n    encoding = String(encoding).toLowerCase()\n    if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n        encoding === 'utf16le' || encoding === 'utf-16le') {\n      if (arr.length < 2 || val.length < 2) {\n        return -1\n      }\n      indexSize = 2\n      arrLength /= 2\n      valLength /= 2\n      byteOffset /= 2\n    }\n  }\n\n  function read (buf, i) {\n    if (indexSize === 1) {\n      return buf[i]\n    } else {\n      return buf.readUInt16BE(i * indexSize)\n    }\n  }\n\n  var i\n  if (dir) {\n    var foundIndex = -1\n    for (i = byteOffset; i < arrLength; i++) {\n      if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n        if (foundIndex === -1) foundIndex = i\n        if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n      } else {\n        if (foundIndex !== -1) i -= i - foundIndex\n        foundIndex = -1\n      }\n    }\n  } else {\n    if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n    for (i = byteOffset; i >= 0; i--) {\n      var found = true\n      for (var j = 0; j < valLength; j++) {\n        if (read(arr, i + j) !== read(val, j)) {\n          found = false\n          break\n        }\n      }\n      if (found) return i\n    }\n  }\n\n  return -1\n}\n\nBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n  return this.indexOf(val, byteOffset, encoding) !== -1\n}\n\nBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n  return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n}\n\nBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n  return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n}\n\nfunction hexWrite (buf, string, offset, length) {\n  offset = Number(offset) || 0\n  var remaining = buf.length - offset\n  if (!length) {\n    length = remaining\n  } else {\n    length = Number(length)\n    if (length > remaining) {\n      length = remaining\n    }\n  }\n\n  var strLen = string.length\n\n  if (length > strLen / 2) {\n    length = strLen / 2\n  }\n  for (var i = 0; i < length; ++i) {\n    var parsed = parseInt(string.substr(i * 2, 2), 16)\n    if (numberIsNaN(parsed)) return i\n    buf[offset + i] = parsed\n  }\n  return i\n}\n\nfunction utf8Write (buf, string, offset, length) {\n  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nfunction asciiWrite (buf, string, offset, length) {\n  return blitBuffer(asciiToBytes(string), buf, offset, length)\n}\n\nfunction latin1Write (buf, string, offset, length) {\n  return asciiWrite(buf, string, offset, length)\n}\n\nfunction base64Write (buf, string, offset, length) {\n  return blitBuffer(base64ToBytes(string), buf, offset, length)\n}\n\nfunction ucs2Write (buf, string, offset, length) {\n  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nBuffer.prototype.write = function write (string, offset, length, encoding) {\n  // Buffer#write(string)\n  if (offset === undefined) {\n    encoding = 'utf8'\n    length = this.length\n    offset = 0\n  // Buffer#write(string, encoding)\n  } else if (length === undefined && typeof offset === 'string') {\n    encoding = offset\n    length = this.length\n    offset = 0\n  // Buffer#write(string, offset[, length][, encoding])\n  } else if (isFinite(offset)) {\n    offset = offset >>> 0\n    if (isFinite(length)) {\n      length = length >>> 0\n      if (encoding === undefined) encoding = 'utf8'\n    } else {\n      encoding = length\n      length = undefined\n    }\n  } else {\n    throw new Error(\n      'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n    )\n  }\n\n  var remaining = this.length - offset\n  if (length === undefined || length > remaining) length = remaining\n\n  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n    throw new RangeError('Attempt to write outside buffer bounds')\n  }\n\n  if (!encoding) encoding = 'utf8'\n\n  var loweredCase = false\n  for (;;) {\n    switch (encoding) {\n      case 'hex':\n        return hexWrite(this, string, offset, length)\n\n      case 'utf8':\n      case 'utf-8':\n        return utf8Write(this, string, offset, length)\n\n      case 'ascii':\n        return asciiWrite(this, string, offset, length)\n\n      case 'latin1':\n      case 'binary':\n        return latin1Write(this, string, offset, length)\n\n      case 'base64':\n        // Warning: maxLength not taken into account in base64Write\n        return base64Write(this, string, offset, length)\n\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return ucs2Write(this, string, offset, length)\n\n      default:\n        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n        encoding = ('' + encoding).toLowerCase()\n        loweredCase = true\n    }\n  }\n}\n\nBuffer.prototype.toJSON = function toJSON () {\n  return {\n    type: 'Buffer',\n    data: Array.prototype.slice.call(this._arr || this, 0)\n  }\n}\n\nfunction base64Slice (buf, start, end) {\n  if (start === 0 && end === buf.length) {\n    return base64.fromByteArray(buf)\n  } else {\n    return base64.fromByteArray(buf.slice(start, end))\n  }\n}\n\nfunction utf8Slice (buf, start, end) {\n  end = Math.min(buf.length, end)\n  var res = []\n\n  var i = start\n  while (i < end) {\n    var firstByte = buf[i]\n    var codePoint = null\n    var bytesPerSequence = (firstByte > 0xEF) ? 4\n      : (firstByte > 0xDF) ? 3\n        : (firstByte > 0xBF) ? 2\n          : 1\n\n    if (i + bytesPerSequence <= end) {\n      var secondByte, thirdByte, fourthByte, tempCodePoint\n\n      switch (bytesPerSequence) {\n        case 1:\n          if (firstByte < 0x80) {\n            codePoint = firstByte\n          }\n          break\n        case 2:\n          secondByte = buf[i + 1]\n          if ((secondByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n            if (tempCodePoint > 0x7F) {\n              codePoint = tempCodePoint\n            }\n          }\n          break\n        case 3:\n          secondByte = buf[i + 1]\n          thirdByte = buf[i + 2]\n          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n              codePoint = tempCodePoint\n            }\n          }\n          break\n        case 4:\n          secondByte = buf[i + 1]\n          thirdByte = buf[i + 2]\n          fourthByte = buf[i + 3]\n          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n              codePoint = tempCodePoint\n            }\n          }\n      }\n    }\n\n    if (codePoint === null) {\n      // we did not generate a valid codePoint so insert a\n      // replacement char (U+FFFD) and advance only 1 byte\n      codePoint = 0xFFFD\n      bytesPerSequence = 1\n    } else if (codePoint > 0xFFFF) {\n      // encode to utf16 (surrogate pair dance)\n      codePoint -= 0x10000\n      res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n      codePoint = 0xDC00 | codePoint & 0x3FF\n    }\n\n    res.push(codePoint)\n    i += bytesPerSequence\n  }\n\n  return decodeCodePointsArray(res)\n}\n\n// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\nvar MAX_ARGUMENTS_LENGTH = 0x1000\n\nfunction decodeCodePointsArray (codePoints) {\n  var len = codePoints.length\n  if (len <= MAX_ARGUMENTS_LENGTH) {\n    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n  }\n\n  // Decode in chunks to avoid \"call stack size exceeded\".\n  var res = ''\n  var i = 0\n  while (i < len) {\n    res += String.fromCharCode.apply(\n      String,\n      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n    )\n  }\n  return res\n}\n\nfunction asciiSlice (buf, start, end) {\n  var ret = ''\n  end = Math.min(buf.length, end)\n\n  for (var i = start; i < end; ++i) {\n    ret += String.fromCharCode(buf[i] & 0x7F)\n  }\n  return ret\n}\n\nfunction latin1Slice (buf, start, end) {\n  var ret = ''\n  end = Math.min(buf.length, end)\n\n  for (var i = start; i < end; ++i) {\n    ret += String.fromCharCode(buf[i])\n  }\n  return ret\n}\n\nfunction hexSlice (buf, start, end) {\n  var len = buf.length\n\n  if (!start || start < 0) start = 0\n  if (!end || end < 0 || end > len) end = len\n\n  var out = ''\n  for (var i = start; i < end; ++i) {\n    out += toHex(buf[i])\n  }\n  return out\n}\n\nfunction utf16leSlice (buf, start, end) {\n  var bytes = buf.slice(start, end)\n  var res = ''\n  for (var i = 0; i < bytes.length; i += 2) {\n    res += String.fromCharCode(bytes[i] + (bytes[i + 1] * 256))\n  }\n  return res\n}\n\nBuffer.prototype.slice = function slice (start, end) {\n  var len = this.length\n  start = ~~start\n  end = end === undefined ? len : ~~end\n\n  if (start < 0) {\n    start += len\n    if (start < 0) start = 0\n  } else if (start > len) {\n    start = len\n  }\n\n  if (end < 0) {\n    end += len\n    if (end < 0) end = 0\n  } else if (end > len) {\n    end = len\n  }\n\n  if (end < start) end = start\n\n  var newBuf = this.subarray(start, end)\n  // Return an augmented `Uint8Array` instance\n  newBuf.__proto__ = Buffer.prototype\n  return newBuf\n}\n\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\nfunction checkOffset (offset, ext, length) {\n  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var val = this[offset]\n  var mul = 1\n  var i = 0\n  while (++i < byteLength && (mul *= 0x100)) {\n    val += this[offset + i] * mul\n  }\n\n  return val\n}\n\nBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) {\n    checkOffset(offset, byteLength, this.length)\n  }\n\n  var val = this[offset + --byteLength]\n  var mul = 1\n  while (byteLength > 0 && (mul *= 0x100)) {\n    val += this[offset + --byteLength] * mul\n  }\n\n  return val\n}\n\nBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 1, this.length)\n  return this[offset]\n}\n\nBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  return this[offset] | (this[offset + 1] << 8)\n}\n\nBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  return (this[offset] << 8) | this[offset + 1]\n}\n\nBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return ((this[offset]) |\n      (this[offset + 1] << 8) |\n      (this[offset + 2] << 16)) +\n      (this[offset + 3] * 0x1000000)\n}\n\nBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset] * 0x1000000) +\n    ((this[offset + 1] << 16) |\n    (this[offset + 2] << 8) |\n    this[offset + 3])\n}\n\nBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var val = this[offset]\n  var mul = 1\n  var i = 0\n  while (++i < byteLength && (mul *= 0x100)) {\n    val += this[offset + i] * mul\n  }\n  mul *= 0x80\n\n  if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n  return val\n}\n\nBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var i = byteLength\n  var mul = 1\n  var val = this[offset + --i]\n  while (i > 0 && (mul *= 0x100)) {\n    val += this[offset + --i] * mul\n  }\n  mul *= 0x80\n\n  if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n  return val\n}\n\nBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 1, this.length)\n  if (!(this[offset] & 0x80)) return (this[offset])\n  return ((0xff - this[offset] + 1) * -1)\n}\n\nBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  var val = this[offset] | (this[offset + 1] << 8)\n  return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  var val = this[offset + 1] | (this[offset] << 8)\n  return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset]) |\n    (this[offset + 1] << 8) |\n    (this[offset + 2] << 16) |\n    (this[offset + 3] << 24)\n}\n\nBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset] << 24) |\n    (this[offset + 1] << 16) |\n    (this[offset + 2] << 8) |\n    (this[offset + 3])\n}\n\nBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n  return ieee754.read(this, offset, true, 23, 4)\n}\n\nBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n  return ieee754.read(this, offset, false, 23, 4)\n}\n\nBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 8, this.length)\n  return ieee754.read(this, offset, true, 52, 8)\n}\n\nBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 8, this.length)\n  return ieee754.read(this, offset, false, 52, 8)\n}\n\nfunction checkInt (buf, value, offset, ext, max, min) {\n  if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n  if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n  if (offset + ext > buf.length) throw new RangeError('Index out of range')\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) {\n    var maxBytes = Math.pow(2, 8 * byteLength) - 1\n    checkInt(this, value, offset, byteLength, maxBytes, 0)\n  }\n\n  var mul = 1\n  var i = 0\n  this[offset] = value & 0xFF\n  while (++i < byteLength && (mul *= 0x100)) {\n    this[offset + i] = (value / mul) & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) {\n    var maxBytes = Math.pow(2, 8 * byteLength) - 1\n    checkInt(this, value, offset, byteLength, maxBytes, 0)\n  }\n\n  var i = byteLength - 1\n  var mul = 1\n  this[offset + i] = value & 0xFF\n  while (--i >= 0 && (mul *= 0x100)) {\n    this[offset + i] = (value / mul) & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n  this[offset] = (value & 0xff)\n  return offset + 1\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n  this[offset] = (value & 0xff)\n  this[offset + 1] = (value >>> 8)\n  return offset + 2\n}\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n  this[offset] = (value >>> 8)\n  this[offset + 1] = (value & 0xff)\n  return offset + 2\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n  this[offset + 3] = (value >>> 24)\n  this[offset + 2] = (value >>> 16)\n  this[offset + 1] = (value >>> 8)\n  this[offset] = (value & 0xff)\n  return offset + 4\n}\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n  this[offset] = (value >>> 24)\n  this[offset + 1] = (value >>> 16)\n  this[offset + 2] = (value >>> 8)\n  this[offset + 3] = (value & 0xff)\n  return offset + 4\n}\n\nBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) {\n    var limit = Math.pow(2, (8 * byteLength) - 1)\n\n    checkInt(this, value, offset, byteLength, limit - 1, -limit)\n  }\n\n  var i = 0\n  var mul = 1\n  var sub = 0\n  this[offset] = value & 0xFF\n  while (++i < byteLength && (mul *= 0x100)) {\n    if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n      sub = 1\n    }\n    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) {\n    var limit = Math.pow(2, (8 * byteLength) - 1)\n\n    checkInt(this, value, offset, byteLength, limit - 1, -limit)\n  }\n\n  var i = byteLength - 1\n  var mul = 1\n  var sub = 0\n  this[offset + i] = value & 0xFF\n  while (--i >= 0 && (mul *= 0x100)) {\n    if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n      sub = 1\n    }\n    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n  if (value < 0) value = 0xff + value + 1\n  this[offset] = (value & 0xff)\n  return offset + 1\n}\n\nBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n  this[offset] = (value & 0xff)\n  this[offset + 1] = (value >>> 8)\n  return offset + 2\n}\n\nBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n  this[offset] = (value >>> 8)\n  this[offset + 1] = (value & 0xff)\n  return offset + 2\n}\n\nBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n  this[offset] = (value & 0xff)\n  this[offset + 1] = (value >>> 8)\n  this[offset + 2] = (value >>> 16)\n  this[offset + 3] = (value >>> 24)\n  return offset + 4\n}\n\nBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n  if (value < 0) value = 0xffffffff + value + 1\n  this[offset] = (value >>> 24)\n  this[offset + 1] = (value >>> 16)\n  this[offset + 2] = (value >>> 8)\n  this[offset + 3] = (value & 0xff)\n  return offset + 4\n}\n\nfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n  if (offset + ext > buf.length) throw new RangeError('Index out of range')\n  if (offset < 0) throw new RangeError('Index out of range')\n}\n\nfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) {\n    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n  }\n  ieee754.write(buf, value, offset, littleEndian, 23, 4)\n  return offset + 4\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n  return writeFloat(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n  return writeFloat(this, value, offset, false, noAssert)\n}\n\nfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) {\n    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n  }\n  ieee754.write(buf, value, offset, littleEndian, 52, 8)\n  return offset + 8\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n  return writeDouble(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n  return writeDouble(this, value, offset, false, noAssert)\n}\n\n// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\nBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n  if (!Buffer.isBuffer(target)) throw new TypeError('argument should be a Buffer')\n  if (!start) start = 0\n  if (!end && end !== 0) end = this.length\n  if (targetStart >= target.length) targetStart = target.length\n  if (!targetStart) targetStart = 0\n  if (end > 0 && end < start) end = start\n\n  // Copy 0 bytes; we're done\n  if (end === start) return 0\n  if (target.length === 0 || this.length === 0) return 0\n\n  // Fatal error conditions\n  if (targetStart < 0) {\n    throw new RangeError('targetStart out of bounds')\n  }\n  if (start < 0 || start >= this.length) throw new RangeError('Index out of range')\n  if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\n  // Are we oob?\n  if (end > this.length) end = this.length\n  if (target.length - targetStart < end - start) {\n    end = target.length - targetStart + start\n  }\n\n  var len = end - start\n\n  if (this === target && typeof Uint8Array.prototype.copyWithin === 'function') {\n    // Use built-in when available, missing from IE11\n    this.copyWithin(targetStart, start, end)\n  } else if (this === target && start < targetStart && targetStart < end) {\n    // descending copy from end\n    for (var i = len - 1; i >= 0; --i) {\n      target[i + targetStart] = this[i + start]\n    }\n  } else {\n    Uint8Array.prototype.set.call(\n      target,\n      this.subarray(start, end),\n      targetStart\n    )\n  }\n\n  return len\n}\n\n// Usage:\n//    buffer.fill(number[, offset[, end]])\n//    buffer.fill(buffer[, offset[, end]])\n//    buffer.fill(string[, offset[, end]][, encoding])\nBuffer.prototype.fill = function fill (val, start, end, encoding) {\n  // Handle string cases:\n  if (typeof val === 'string') {\n    if (typeof start === 'string') {\n      encoding = start\n      start = 0\n      end = this.length\n    } else if (typeof end === 'string') {\n      encoding = end\n      end = this.length\n    }\n    if (encoding !== undefined && typeof encoding !== 'string') {\n      throw new TypeError('encoding must be a string')\n    }\n    if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n      throw new TypeError('Unknown encoding: ' + encoding)\n    }\n    if (val.length === 1) {\n      var code = val.charCodeAt(0)\n      if ((encoding === 'utf8' && code < 128) ||\n          encoding === 'latin1') {\n        // Fast path: If `val` fits into a single byte, use that numeric value.\n        val = code\n      }\n    }\n  } else if (typeof val === 'number') {\n    val = val & 255\n  }\n\n  // Invalid ranges are not set to a default, so can range check early.\n  if (start < 0 || this.length < start || this.length < end) {\n    throw new RangeError('Out of range index')\n  }\n\n  if (end <= start) {\n    return this\n  }\n\n  start = start >>> 0\n  end = end === undefined ? this.length : end >>> 0\n\n  if (!val) val = 0\n\n  var i\n  if (typeof val === 'number') {\n    for (i = start; i < end; ++i) {\n      this[i] = val\n    }\n  } else {\n    var bytes = Buffer.isBuffer(val)\n      ? val\n      : Buffer.from(val, encoding)\n    var len = bytes.length\n    if (len === 0) {\n      throw new TypeError('The value \"' + val +\n        '\" is invalid for argument \"value\"')\n    }\n    for (i = 0; i < end - start; ++i) {\n      this[i + start] = bytes[i % len]\n    }\n  }\n\n  return this\n}\n\n// HELPER FUNCTIONS\n// ================\n\nvar INVALID_BASE64_RE = /[^+/0-9A-Za-z-_]/g\n\nfunction base64clean (str) {\n  // Node takes equal signs as end of the Base64 encoding\n  str = str.split('=')[0]\n  // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n  str = str.trim().replace(INVALID_BASE64_RE, '')\n  // Node converts strings with length < 2 to ''\n  if (str.length < 2) return ''\n  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n  while (str.length % 4 !== 0) {\n    str = str + '='\n  }\n  return str\n}\n\nfunction toHex (n) {\n  if (n < 16) return '0' + n.toString(16)\n  return n.toString(16)\n}\n\nfunction utf8ToBytes (string, units) {\n  units = units || Infinity\n  var codePoint\n  var length = string.length\n  var leadSurrogate = null\n  var bytes = []\n\n  for (var i = 0; i < length; ++i) {\n    codePoint = string.charCodeAt(i)\n\n    // is surrogate component\n    if (codePoint > 0xD7FF && codePoint < 0xE000) {\n      // last char was a lead\n      if (!leadSurrogate) {\n        // no lead yet\n        if (codePoint > 0xDBFF) {\n          // unexpected trail\n          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n          continue\n        } else if (i + 1 === length) {\n          // unpaired lead\n          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n          continue\n        }\n\n        // valid lead\n        leadSurrogate = codePoint\n\n        continue\n      }\n\n      // 2 leads in a row\n      if (codePoint < 0xDC00) {\n        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n        leadSurrogate = codePoint\n        continue\n      }\n\n      // valid surrogate pair\n      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n    } else if (leadSurrogate) {\n      // valid bmp char, but last char was a lead\n      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n    }\n\n    leadSurrogate = null\n\n    // encode utf8\n    if (codePoint < 0x80) {\n      if ((units -= 1) < 0) break\n      bytes.push(codePoint)\n    } else if (codePoint < 0x800) {\n      if ((units -= 2) < 0) break\n      bytes.push(\n        codePoint >> 0x6 | 0xC0,\n        codePoint & 0x3F | 0x80\n      )\n    } else if (codePoint < 0x10000) {\n      if ((units -= 3) < 0) break\n      bytes.push(\n        codePoint >> 0xC | 0xE0,\n        codePoint >> 0x6 & 0x3F | 0x80,\n        codePoint & 0x3F | 0x80\n      )\n    } else if (codePoint < 0x110000) {\n      if ((units -= 4) < 0) break\n      bytes.push(\n        codePoint >> 0x12 | 0xF0,\n        codePoint >> 0xC & 0x3F | 0x80,\n        codePoint >> 0x6 & 0x3F | 0x80,\n        codePoint & 0x3F | 0x80\n      )\n    } else {\n      throw new Error('Invalid code point')\n    }\n  }\n\n  return bytes\n}\n\nfunction asciiToBytes (str) {\n  var byteArray = []\n  for (var i = 0; i < str.length; ++i) {\n    // Node's code seems to be doing this and not & 0x7F..\n    byteArray.push(str.charCodeAt(i) & 0xFF)\n  }\n  return byteArray\n}\n\nfunction utf16leToBytes (str, units) {\n  var c, hi, lo\n  var byteArray = []\n  for (var i = 0; i < str.length; ++i) {\n    if ((units -= 2) < 0) break\n\n    c = str.charCodeAt(i)\n    hi = c >> 8\n    lo = c % 256\n    byteArray.push(lo)\n    byteArray.push(hi)\n  }\n\n  return byteArray\n}\n\nfunction base64ToBytes (str) {\n  return base64.toByteArray(base64clean(str))\n}\n\nfunction blitBuffer (src, dst, offset, length) {\n  for (var i = 0; i < length; ++i) {\n    if ((i + offset >= dst.length) || (i >= src.length)) break\n    dst[i + offset] = src[i]\n  }\n  return i\n}\n\n// ArrayBuffer or Uint8Array objects from other contexts (i.e. iframes) do not pass\n// the `instanceof` check but they should be treated as of that type.\n// See: https://github.com/feross/buffer/issues/166\nfunction isInstance (obj, type) {\n  return obj instanceof type ||\n    (obj != null && obj.constructor != null && obj.constructor.name != null &&\n      obj.constructor.name === type.name)\n}\nfunction numberIsNaN (obj) {\n  // For IE11 support\n  return obj !== obj // eslint-disable-line no-self-compare\n}\n",
     "// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things.  But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals.  It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n    throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n    throw new Error('clearTimeout has not been defined');\n}\n(function () {\n    try {\n        if (typeof setTimeout === 'function') {\n            cachedSetTimeout = setTimeout;\n        } else {\n            cachedSetTimeout = defaultSetTimout;\n        }\n    } catch (e) {\n        cachedSetTimeout = defaultSetTimout;\n    }\n    try {\n        if (typeof clearTimeout === 'function') {\n            cachedClearTimeout = clearTimeout;\n        } else {\n            cachedClearTimeout = defaultClearTimeout;\n        }\n    } catch (e) {\n        cachedClearTimeout = defaultClearTimeout;\n    }\n} ())\nfunction runTimeout(fun) {\n    if (cachedSetTimeout === setTimeout) {\n        //normal enviroments in sane situations\n        return setTimeout(fun, 0);\n    }\n    // if setTimeout wasn't available but was latter defined\n    if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n        cachedSetTimeout = setTimeout;\n        return setTimeout(fun, 0);\n    }\n    try {\n        // when when somebody has screwed with setTimeout but no I.E. maddness\n        return cachedSetTimeout(fun, 0);\n    } catch(e){\n        try {\n            // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n            return cachedSetTimeout.call(null, fun, 0);\n        } catch(e){\n            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n            return cachedSetTimeout.call(this, fun, 0);\n        }\n    }\n\n\n}\nfunction runClearTimeout(marker) {\n    if (cachedClearTimeout === clearTimeout) {\n        //normal enviroments in sane situations\n        return clearTimeout(marker);\n    }\n    // if clearTimeout wasn't available but was latter defined\n    if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n        cachedClearTimeout = clearTimeout;\n        return clearTimeout(marker);\n    }\n    try {\n        // when when somebody has screwed with setTimeout but no I.E. maddness\n        return cachedClearTimeout(marker);\n    } catch (e){\n        try {\n            // When we are in I.E. but the script has been evaled so I.E. doesn't  trust the global object when called normally\n            return cachedClearTimeout.call(null, marker);\n        } catch (e){\n            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n            // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n            return cachedClearTimeout.call(this, marker);\n        }\n    }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n    if (!draining || !currentQueue) {\n        return;\n    }\n    draining = false;\n    if (currentQueue.length) {\n        queue = currentQueue.concat(queue);\n    } else {\n        queueIndex = -1;\n    }\n    if (queue.length) {\n        drainQueue();\n    }\n}\n\nfunction drainQueue() {\n    if (draining) {\n        return;\n    }\n    var timeout = runTimeout(cleanUpNextTick);\n    draining = true;\n\n    var len = queue.length;\n    while(len) {\n        currentQueue = queue;\n        queue = [];\n        while (++queueIndex < len) {\n            if (currentQueue) {\n                currentQueue[queueIndex].run();\n            }\n        }\n        queueIndex = -1;\n        len = queue.length;\n    }\n    currentQueue = null;\n    draining = false;\n    runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n    var args = new Array(arguments.length - 1);\n    if (arguments.length > 1) {\n        for (var i = 1; i < arguments.length; i++) {\n            args[i - 1] = arguments[i];\n        }\n    }\n    queue.push(new Item(fun, args));\n    if (queue.length === 1 && !draining) {\n        runTimeout(drainQueue);\n    }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n    this.fun = fun;\n    this.array = array;\n}\nItem.prototype.run = function () {\n    this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n    throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n    throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n",
-    "/*!\n * The buffer module from node.js, for the browser.\n *\n * @author   Feross Aboukhadijeh <https://feross.org>\n * @license  MIT\n */\n/* eslint-disable no-proto */\n\n'use strict'\n\nvar base64 = require('base64-js')\nvar ieee754 = require('ieee754')\n\nexports.Buffer = Buffer\nexports.SlowBuffer = SlowBuffer\nexports.INSPECT_MAX_BYTES = 50\n\nvar K_MAX_LENGTH = 0x7fffffff\nexports.kMaxLength = K_MAX_LENGTH\n\n/**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n *   === true    Use Uint8Array implementation (fastest)\n *   === false   Print warning and recommend using `buffer` v4.x which has an Object\n *               implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * We report that the browser does not support typed arrays if the are not subclassable\n * using __proto__. Firefox 4-29 lacks support for adding new properties to `Uint8Array`\n * (See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438). IE 10 lacks support\n * for __proto__ and has a buggy typed array implementation.\n */\nBuffer.TYPED_ARRAY_SUPPORT = typedArraySupport()\n\nif (!Buffer.TYPED_ARRAY_SUPPORT && typeof console !== 'undefined' &&\n    typeof console.error === 'function') {\n  console.error(\n    'This browser lacks typed array (Uint8Array) support which is required by ' +\n    '`buffer` v5.x. Use `buffer` v4.x if you require old browser support.'\n  )\n}\n\nfunction typedArraySupport () {\n  // Can typed array instances can be augmented?\n  try {\n    var arr = new Uint8Array(1)\n    arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}\n    return arr.foo() === 42\n  } catch (e) {\n    return false\n  }\n}\n\nfunction createBuffer (length) {\n  if (length > K_MAX_LENGTH) {\n    throw new RangeError('Invalid typed array length')\n  }\n  // Return an augmented `Uint8Array` instance\n  var buf = new Uint8Array(length)\n  buf.__proto__ = Buffer.prototype\n  return buf\n}\n\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\nfunction Buffer (arg, encodingOrOffset, length) {\n  // Common case.\n  if (typeof arg === 'number') {\n    if (typeof encodingOrOffset === 'string') {\n      throw new Error(\n        'If encoding is specified then the first argument must be a string'\n      )\n    }\n    return allocUnsafe(arg)\n  }\n  return from(arg, encodingOrOffset, length)\n}\n\n// Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\nif (typeof Symbol !== 'undefined' && Symbol.species &&\n    Buffer[Symbol.species] === Buffer) {\n  Object.defineProperty(Buffer, Symbol.species, {\n    value: null,\n    configurable: true,\n    enumerable: false,\n    writable: false\n  })\n}\n\nBuffer.poolSize = 8192 // not used by this implementation\n\nfunction from (value, encodingOrOffset, length) {\n  if (typeof value === 'number') {\n    throw new TypeError('\"value\" argument must not be a number')\n  }\n\n  if (isArrayBuffer(value)) {\n    return fromArrayBuffer(value, encodingOrOffset, length)\n  }\n\n  if (typeof value === 'string') {\n    return fromString(value, encodingOrOffset)\n  }\n\n  return fromObject(value)\n}\n\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\nBuffer.from = function (value, encodingOrOffset, length) {\n  return from(value, encodingOrOffset, length)\n}\n\n// Note: Change prototype *after* Buffer.from is defined to workaround Chrome bug:\n// https://github.com/feross/buffer/pull/148\nBuffer.prototype.__proto__ = Uint8Array.prototype\nBuffer.__proto__ = Uint8Array\n\nfunction assertSize (size) {\n  if (typeof size !== 'number') {\n    throw new TypeError('\"size\" argument must be a number')\n  } else if (size < 0) {\n    throw new RangeError('\"size\" argument must not be negative')\n  }\n}\n\nfunction alloc (size, fill, encoding) {\n  assertSize(size)\n  if (size <= 0) {\n    return createBuffer(size)\n  }\n  if (fill !== undefined) {\n    // Only pay attention to encoding if it's a string. This\n    // prevents accidentally sending in a number that would\n    // be interpretted as a start offset.\n    return typeof encoding === 'string'\n      ? createBuffer(size).fill(fill, encoding)\n      : createBuffer(size).fill(fill)\n  }\n  return createBuffer(size)\n}\n\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\nBuffer.alloc = function (size, fill, encoding) {\n  return alloc(size, fill, encoding)\n}\n\nfunction allocUnsafe (size) {\n  assertSize(size)\n  return createBuffer(size < 0 ? 0 : checked(size) | 0)\n}\n\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\nBuffer.allocUnsafe = function (size) {\n  return allocUnsafe(size)\n}\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\nBuffer.allocUnsafeSlow = function (size) {\n  return allocUnsafe(size)\n}\n\nfunction fromString (string, encoding) {\n  if (typeof encoding !== 'string' || encoding === '') {\n    encoding = 'utf8'\n  }\n\n  if (!Buffer.isEncoding(encoding)) {\n    throw new TypeError('\"encoding\" must be a valid string encoding')\n  }\n\n  var length = byteLength(string, encoding) | 0\n  var buf = createBuffer(length)\n\n  var actual = buf.write(string, encoding)\n\n  if (actual !== length) {\n    // Writing a hex string, for example, that contains invalid characters will\n    // cause everything after the first invalid character to be ignored. (e.g.\n    // 'abxxcd' will be treated as 'ab')\n    buf = buf.slice(0, actual)\n  }\n\n  return buf\n}\n\nfunction fromArrayLike (array) {\n  var length = array.length < 0 ? 0 : checked(array.length) | 0\n  var buf = createBuffer(length)\n  for (var i = 0; i < length; i += 1) {\n    buf[i] = array[i] & 255\n  }\n  return buf\n}\n\nfunction fromArrayBuffer (array, byteOffset, length) {\n  if (byteOffset < 0 || array.byteLength < byteOffset) {\n    throw new RangeError('\\'offset\\' is out of bounds')\n  }\n\n  if (array.byteLength < byteOffset + (length || 0)) {\n    throw new RangeError('\\'length\\' is out of bounds')\n  }\n\n  var buf\n  if (byteOffset === undefined && length === undefined) {\n    buf = new Uint8Array(array)\n  } else if (length === undefined) {\n    buf = new Uint8Array(array, byteOffset)\n  } else {\n    buf = new Uint8Array(array, byteOffset, length)\n  }\n\n  // Return an augmented `Uint8Array` instance\n  buf.__proto__ = Buffer.prototype\n  return buf\n}\n\nfunction fromObject (obj) {\n  if (Buffer.isBuffer(obj)) {\n    var len = checked(obj.length) | 0\n    var buf = createBuffer(len)\n\n    if (buf.length === 0) {\n      return buf\n    }\n\n    obj.copy(buf, 0, 0, len)\n    return buf\n  }\n\n  if (obj) {\n    if (isArrayBufferView(obj) || 'length' in obj) {\n      if (typeof obj.length !== 'number' || numberIsNaN(obj.length)) {\n        return createBuffer(0)\n      }\n      return fromArrayLike(obj)\n    }\n\n    if (obj.type === 'Buffer' && Array.isArray(obj.data)) {\n      return fromArrayLike(obj.data)\n    }\n  }\n\n  throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')\n}\n\nfunction checked (length) {\n  // Note: cannot use `length < K_MAX_LENGTH` here because that fails when\n  // length is NaN (which is otherwise coerced to zero.)\n  if (length >= K_MAX_LENGTH) {\n    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n                         'size: 0x' + K_MAX_LENGTH.toString(16) + ' bytes')\n  }\n  return length | 0\n}\n\nfunction SlowBuffer (length) {\n  if (+length != length) { // eslint-disable-line eqeqeq\n    length = 0\n  }\n  return Buffer.alloc(+length)\n}\n\nBuffer.isBuffer = function isBuffer (b) {\n  return b != null && b._isBuffer === true\n}\n\nBuffer.compare = function compare (a, b) {\n  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n    throw new TypeError('Arguments must be Buffers')\n  }\n\n  if (a === b) return 0\n\n  var x = a.length\n  var y = b.length\n\n  for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n    if (a[i] !== b[i]) {\n      x = a[i]\n      y = b[i]\n      break\n    }\n  }\n\n  if (x < y) return -1\n  if (y < x) return 1\n  return 0\n}\n\nBuffer.isEncoding = function isEncoding (encoding) {\n  switch (String(encoding).toLowerCase()) {\n    case 'hex':\n    case 'utf8':\n    case 'utf-8':\n    case 'ascii':\n    case 'latin1':\n    case 'binary':\n    case 'base64':\n    case 'ucs2':\n    case 'ucs-2':\n    case 'utf16le':\n    case 'utf-16le':\n      return true\n    default:\n      return false\n  }\n}\n\nBuffer.concat = function concat (list, length) {\n  if (!Array.isArray(list)) {\n    throw new TypeError('\"list\" argument must be an Array of Buffers')\n  }\n\n  if (list.length === 0) {\n    return Buffer.alloc(0)\n  }\n\n  var i\n  if (length === undefined) {\n    length = 0\n    for (i = 0; i < list.length; ++i) {\n      length += list[i].length\n    }\n  }\n\n  var buffer = Buffer.allocUnsafe(length)\n  var pos = 0\n  for (i = 0; i < list.length; ++i) {\n    var buf = list[i]\n    if (!Buffer.isBuffer(buf)) {\n      throw new TypeError('\"list\" argument must be an Array of Buffers')\n    }\n    buf.copy(buffer, pos)\n    pos += buf.length\n  }\n  return buffer\n}\n\nfunction byteLength (string, encoding) {\n  if (Buffer.isBuffer(string)) {\n    return string.length\n  }\n  if (isArrayBufferView(string) || isArrayBuffer(string)) {\n    return string.byteLength\n  }\n  if (typeof string !== 'string') {\n    string = '' + string\n  }\n\n  var len = string.length\n  if (len === 0) return 0\n\n  // Use a for loop to avoid recursion\n  var loweredCase = false\n  for (;;) {\n    switch (encoding) {\n      case 'ascii':\n      case 'latin1':\n      case 'binary':\n        return len\n      case 'utf8':\n      case 'utf-8':\n      case undefined:\n        return utf8ToBytes(string).length\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return len * 2\n      case 'hex':\n        return len >>> 1\n      case 'base64':\n        return base64ToBytes(string).length\n      default:\n        if (loweredCase) return utf8ToBytes(string).length // assume utf8\n        encoding = ('' + encoding).toLowerCase()\n        loweredCase = true\n    }\n  }\n}\nBuffer.byteLength = byteLength\n\nfunction slowToString (encoding, start, end) {\n  var loweredCase = false\n\n  // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n  // property of a typed array.\n\n  // This behaves neither like String nor Uint8Array in that we set start/end\n  // to their upper/lower bounds if the value passed is out of range.\n  // undefined is handled specially as per ECMA-262 6th Edition,\n  // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n  if (start === undefined || start < 0) {\n    start = 0\n  }\n  // Return early if start > this.length. Done here to prevent potential uint32\n  // coercion fail below.\n  if (start > this.length) {\n    return ''\n  }\n\n  if (end === undefined || end > this.length) {\n    end = this.length\n  }\n\n  if (end <= 0) {\n    return ''\n  }\n\n  // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n  end >>>= 0\n  start >>>= 0\n\n  if (end <= start) {\n    return ''\n  }\n\n  if (!encoding) encoding = 'utf8'\n\n  while (true) {\n    switch (encoding) {\n      case 'hex':\n        return hexSlice(this, start, end)\n\n      case 'utf8':\n      case 'utf-8':\n        return utf8Slice(this, start, end)\n\n      case 'ascii':\n        return asciiSlice(this, start, end)\n\n      case 'latin1':\n      case 'binary':\n        return latin1Slice(this, start, end)\n\n      case 'base64':\n        return base64Slice(this, start, end)\n\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return utf16leSlice(this, start, end)\n\n      default:\n        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n        encoding = (encoding + '').toLowerCase()\n        loweredCase = true\n    }\n  }\n}\n\n// This property is used by `Buffer.isBuffer` (and the `is-buffer` npm package)\n// to detect a Buffer instance. It's not possible to use `instanceof Buffer`\n// reliably in a browserify context because there could be multiple different\n// copies of the 'buffer' package in use. This method works even for Buffer\n// instances that were created from another copy of the `buffer` package.\n// See: https://github.com/feross/buffer/issues/154\nBuffer.prototype._isBuffer = true\n\nfunction swap (b, n, m) {\n  var i = b[n]\n  b[n] = b[m]\n  b[m] = i\n}\n\nBuffer.prototype.swap16 = function swap16 () {\n  var len = this.length\n  if (len % 2 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 16-bits')\n  }\n  for (var i = 0; i < len; i += 2) {\n    swap(this, i, i + 1)\n  }\n  return this\n}\n\nBuffer.prototype.swap32 = function swap32 () {\n  var len = this.length\n  if (len % 4 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 32-bits')\n  }\n  for (var i = 0; i < len; i += 4) {\n    swap(this, i, i + 3)\n    swap(this, i + 1, i + 2)\n  }\n  return this\n}\n\nBuffer.prototype.swap64 = function swap64 () {\n  var len = this.length\n  if (len % 8 !== 0) {\n    throw new RangeError('Buffer size must be a multiple of 64-bits')\n  }\n  for (var i = 0; i < len; i += 8) {\n    swap(this, i, i + 7)\n    swap(this, i + 1, i + 6)\n    swap(this, i + 2, i + 5)\n    swap(this, i + 3, i + 4)\n  }\n  return this\n}\n\nBuffer.prototype.toString = function toString () {\n  var length = this.length\n  if (length === 0) return ''\n  if (arguments.length === 0) return utf8Slice(this, 0, length)\n  return slowToString.apply(this, arguments)\n}\n\nBuffer.prototype.equals = function equals (b) {\n  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n  if (this === b) return true\n  return Buffer.compare(this, b) === 0\n}\n\nBuffer.prototype.inspect = function inspect () {\n  var str = ''\n  var max = exports.INSPECT_MAX_BYTES\n  if (this.length > 0) {\n    str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')\n    if (this.length > max) str += ' ... '\n  }\n  return '<Buffer ' + str + '>'\n}\n\nBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n  if (!Buffer.isBuffer(target)) {\n    throw new TypeError('Argument must be a Buffer')\n  }\n\n  if (start === undefined) {\n    start = 0\n  }\n  if (end === undefined) {\n    end = target ? target.length : 0\n  }\n  if (thisStart === undefined) {\n    thisStart = 0\n  }\n  if (thisEnd === undefined) {\n    thisEnd = this.length\n  }\n\n  if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n    throw new RangeError('out of range index')\n  }\n\n  if (thisStart >= thisEnd && start >= end) {\n    return 0\n  }\n  if (thisStart >= thisEnd) {\n    return -1\n  }\n  if (start >= end) {\n    return 1\n  }\n\n  start >>>= 0\n  end >>>= 0\n  thisStart >>>= 0\n  thisEnd >>>= 0\n\n  if (this === target) return 0\n\n  var x = thisEnd - thisStart\n  var y = end - start\n  var len = Math.min(x, y)\n\n  var thisCopy = this.slice(thisStart, thisEnd)\n  var targetCopy = target.slice(start, end)\n\n  for (var i = 0; i < len; ++i) {\n    if (thisCopy[i] !== targetCopy[i]) {\n      x = thisCopy[i]\n      y = targetCopy[i]\n      break\n    }\n  }\n\n  if (x < y) return -1\n  if (y < x) return 1\n  return 0\n}\n\n// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\nfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n  // Empty buffer means no match\n  if (buffer.length === 0) return -1\n\n  // Normalize byteOffset\n  if (typeof byteOffset === 'string') {\n    encoding = byteOffset\n    byteOffset = 0\n  } else if (byteOffset > 0x7fffffff) {\n    byteOffset = 0x7fffffff\n  } else if (byteOffset < -0x80000000) {\n    byteOffset = -0x80000000\n  }\n  byteOffset = +byteOffset  // Coerce to Number.\n  if (numberIsNaN(byteOffset)) {\n    // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n    byteOffset = dir ? 0 : (buffer.length - 1)\n  }\n\n  // Normalize byteOffset: negative offsets start from the end of the buffer\n  if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n  if (byteOffset >= buffer.length) {\n    if (dir) return -1\n    else byteOffset = buffer.length - 1\n  } else if (byteOffset < 0) {\n    if (dir) byteOffset = 0\n    else return -1\n  }\n\n  // Normalize val\n  if (typeof val === 'string') {\n    val = Buffer.from(val, encoding)\n  }\n\n  // Finally, search either indexOf (if dir is true) or lastIndexOf\n  if (Buffer.isBuffer(val)) {\n    // Special case: looking for empty string/buffer always fails\n    if (val.length === 0) {\n      return -1\n    }\n    return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n  } else if (typeof val === 'number') {\n    val = val & 0xFF // Search for a byte value [0-255]\n    if (typeof Uint8Array.prototype.indexOf === 'function') {\n      if (dir) {\n        return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n      } else {\n        return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n      }\n    }\n    return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n  }\n\n  throw new TypeError('val must be string, number or Buffer')\n}\n\nfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n  var indexSize = 1\n  var arrLength = arr.length\n  var valLength = val.length\n\n  if (encoding !== undefined) {\n    encoding = String(encoding).toLowerCase()\n    if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n        encoding === 'utf16le' || encoding === 'utf-16le') {\n      if (arr.length < 2 || val.length < 2) {\n        return -1\n      }\n      indexSize = 2\n      arrLength /= 2\n      valLength /= 2\n      byteOffset /= 2\n    }\n  }\n\n  function read (buf, i) {\n    if (indexSize === 1) {\n      return buf[i]\n    } else {\n      return buf.readUInt16BE(i * indexSize)\n    }\n  }\n\n  var i\n  if (dir) {\n    var foundIndex = -1\n    for (i = byteOffset; i < arrLength; i++) {\n      if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n        if (foundIndex === -1) foundIndex = i\n        if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n      } else {\n        if (foundIndex !== -1) i -= i - foundIndex\n        foundIndex = -1\n      }\n    }\n  } else {\n    if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n    for (i = byteOffset; i >= 0; i--) {\n      var found = true\n      for (var j = 0; j < valLength; j++) {\n        if (read(arr, i + j) !== read(val, j)) {\n          found = false\n          break\n        }\n      }\n      if (found) return i\n    }\n  }\n\n  return -1\n}\n\nBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n  return this.indexOf(val, byteOffset, encoding) !== -1\n}\n\nBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n  return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n}\n\nBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n  return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n}\n\nfunction hexWrite (buf, string, offset, length) {\n  offset = Number(offset) || 0\n  var remaining = buf.length - offset\n  if (!length) {\n    length = remaining\n  } else {\n    length = Number(length)\n    if (length > remaining) {\n      length = remaining\n    }\n  }\n\n  // must be an even number of digits\n  var strLen = string.length\n  if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')\n\n  if (length > strLen / 2) {\n    length = strLen / 2\n  }\n  for (var i = 0; i < length; ++i) {\n    var parsed = parseInt(string.substr(i * 2, 2), 16)\n    if (numberIsNaN(parsed)) return i\n    buf[offset + i] = parsed\n  }\n  return i\n}\n\nfunction utf8Write (buf, string, offset, length) {\n  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nfunction asciiWrite (buf, string, offset, length) {\n  return blitBuffer(asciiToBytes(string), buf, offset, length)\n}\n\nfunction latin1Write (buf, string, offset, length) {\n  return asciiWrite(buf, string, offset, length)\n}\n\nfunction base64Write (buf, string, offset, length) {\n  return blitBuffer(base64ToBytes(string), buf, offset, length)\n}\n\nfunction ucs2Write (buf, string, offset, length) {\n  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nBuffer.prototype.write = function write (string, offset, length, encoding) {\n  // Buffer#write(string)\n  if (offset === undefined) {\n    encoding = 'utf8'\n    length = this.length\n    offset = 0\n  // Buffer#write(string, encoding)\n  } else if (length === undefined && typeof offset === 'string') {\n    encoding = offset\n    length = this.length\n    offset = 0\n  // Buffer#write(string, offset[, length][, encoding])\n  } else if (isFinite(offset)) {\n    offset = offset >>> 0\n    if (isFinite(length)) {\n      length = length >>> 0\n      if (encoding === undefined) encoding = 'utf8'\n    } else {\n      encoding = length\n      length = undefined\n    }\n  } else {\n    throw new Error(\n      'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n    )\n  }\n\n  var remaining = this.length - offset\n  if (length === undefined || length > remaining) length = remaining\n\n  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n    throw new RangeError('Attempt to write outside buffer bounds')\n  }\n\n  if (!encoding) encoding = 'utf8'\n\n  var loweredCase = false\n  for (;;) {\n    switch (encoding) {\n      case 'hex':\n        return hexWrite(this, string, offset, length)\n\n      case 'utf8':\n      case 'utf-8':\n        return utf8Write(this, string, offset, length)\n\n      case 'ascii':\n        return asciiWrite(this, string, offset, length)\n\n      case 'latin1':\n      case 'binary':\n        return latin1Write(this, string, offset, length)\n\n      case 'base64':\n        // Warning: maxLength not taken into account in base64Write\n        return base64Write(this, string, offset, length)\n\n      case 'ucs2':\n      case 'ucs-2':\n      case 'utf16le':\n      case 'utf-16le':\n        return ucs2Write(this, string, offset, length)\n\n      default:\n        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n        encoding = ('' + encoding).toLowerCase()\n        loweredCase = true\n    }\n  }\n}\n\nBuffer.prototype.toJSON = function toJSON () {\n  return {\n    type: 'Buffer',\n    data: Array.prototype.slice.call(this._arr || this, 0)\n  }\n}\n\nfunction base64Slice (buf, start, end) {\n  if (start === 0 && end === buf.length) {\n    return base64.fromByteArray(buf)\n  } else {\n    return base64.fromByteArray(buf.slice(start, end))\n  }\n}\n\nfunction utf8Slice (buf, start, end) {\n  end = Math.min(buf.length, end)\n  var res = []\n\n  var i = start\n  while (i < end) {\n    var firstByte = buf[i]\n    var codePoint = null\n    var bytesPerSequence = (firstByte > 0xEF) ? 4\n      : (firstByte > 0xDF) ? 3\n      : (firstByte > 0xBF) ? 2\n      : 1\n\n    if (i + bytesPerSequence <= end) {\n      var secondByte, thirdByte, fourthByte, tempCodePoint\n\n      switch (bytesPerSequence) {\n        case 1:\n          if (firstByte < 0x80) {\n            codePoint = firstByte\n          }\n          break\n        case 2:\n          secondByte = buf[i + 1]\n          if ((secondByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n            if (tempCodePoint > 0x7F) {\n              codePoint = tempCodePoint\n            }\n          }\n          break\n        case 3:\n          secondByte = buf[i + 1]\n          thirdByte = buf[i + 2]\n          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n              codePoint = tempCodePoint\n            }\n          }\n          break\n        case 4:\n          secondByte = buf[i + 1]\n          thirdByte = buf[i + 2]\n          fourthByte = buf[i + 3]\n          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n              codePoint = tempCodePoint\n            }\n          }\n      }\n    }\n\n    if (codePoint === null) {\n      // we did not generate a valid codePoint so insert a\n      // replacement char (U+FFFD) and advance only 1 byte\n      codePoint = 0xFFFD\n      bytesPerSequence = 1\n    } else if (codePoint > 0xFFFF) {\n      // encode to utf16 (surrogate pair dance)\n      codePoint -= 0x10000\n      res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n      codePoint = 0xDC00 | codePoint & 0x3FF\n    }\n\n    res.push(codePoint)\n    i += bytesPerSequence\n  }\n\n  return decodeCodePointsArray(res)\n}\n\n// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\nvar MAX_ARGUMENTS_LENGTH = 0x1000\n\nfunction decodeCodePointsArray (codePoints) {\n  var len = codePoints.length\n  if (len <= MAX_ARGUMENTS_LENGTH) {\n    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n  }\n\n  // Decode in chunks to avoid \"call stack size exceeded\".\n  var res = ''\n  var i = 0\n  while (i < len) {\n    res += String.fromCharCode.apply(\n      String,\n      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n    )\n  }\n  return res\n}\n\nfunction asciiSlice (buf, start, end) {\n  var ret = ''\n  end = Math.min(buf.length, end)\n\n  for (var i = start; i < end; ++i) {\n    ret += String.fromCharCode(buf[i] & 0x7F)\n  }\n  return ret\n}\n\nfunction latin1Slice (buf, start, end) {\n  var ret = ''\n  end = Math.min(buf.length, end)\n\n  for (var i = start; i < end; ++i) {\n    ret += String.fromCharCode(buf[i])\n  }\n  return ret\n}\n\nfunction hexSlice (buf, start, end) {\n  var len = buf.length\n\n  if (!start || start < 0) start = 0\n  if (!end || end < 0 || end > len) end = len\n\n  var out = ''\n  for (var i = start; i < end; ++i) {\n    out += toHex(buf[i])\n  }\n  return out\n}\n\nfunction utf16leSlice (buf, start, end) {\n  var bytes = buf.slice(start, end)\n  var res = ''\n  for (var i = 0; i < bytes.length; i += 2) {\n    res += String.fromCharCode(bytes[i] + (bytes[i + 1] * 256))\n  }\n  return res\n}\n\nBuffer.prototype.slice = function slice (start, end) {\n  var len = this.length\n  start = ~~start\n  end = end === undefined ? len : ~~end\n\n  if (start < 0) {\n    start += len\n    if (start < 0) start = 0\n  } else if (start > len) {\n    start = len\n  }\n\n  if (end < 0) {\n    end += len\n    if (end < 0) end = 0\n  } else if (end > len) {\n    end = len\n  }\n\n  if (end < start) end = start\n\n  var newBuf = this.subarray(start, end)\n  // Return an augmented `Uint8Array` instance\n  newBuf.__proto__ = Buffer.prototype\n  return newBuf\n}\n\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\nfunction checkOffset (offset, ext, length) {\n  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var val = this[offset]\n  var mul = 1\n  var i = 0\n  while (++i < byteLength && (mul *= 0x100)) {\n    val += this[offset + i] * mul\n  }\n\n  return val\n}\n\nBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) {\n    checkOffset(offset, byteLength, this.length)\n  }\n\n  var val = this[offset + --byteLength]\n  var mul = 1\n  while (byteLength > 0 && (mul *= 0x100)) {\n    val += this[offset + --byteLength] * mul\n  }\n\n  return val\n}\n\nBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 1, this.length)\n  return this[offset]\n}\n\nBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  return this[offset] | (this[offset + 1] << 8)\n}\n\nBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  return (this[offset] << 8) | this[offset + 1]\n}\n\nBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return ((this[offset]) |\n      (this[offset + 1] << 8) |\n      (this[offset + 2] << 16)) +\n      (this[offset + 3] * 0x1000000)\n}\n\nBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset] * 0x1000000) +\n    ((this[offset + 1] << 16) |\n    (this[offset + 2] << 8) |\n    this[offset + 3])\n}\n\nBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var val = this[offset]\n  var mul = 1\n  var i = 0\n  while (++i < byteLength && (mul *= 0x100)) {\n    val += this[offset + i] * mul\n  }\n  mul *= 0x80\n\n  if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n  return val\n}\n\nBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n  var i = byteLength\n  var mul = 1\n  var val = this[offset + --i]\n  while (i > 0 && (mul *= 0x100)) {\n    val += this[offset + --i] * mul\n  }\n  mul *= 0x80\n\n  if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n  return val\n}\n\nBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 1, this.length)\n  if (!(this[offset] & 0x80)) return (this[offset])\n  return ((0xff - this[offset] + 1) * -1)\n}\n\nBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  var val = this[offset] | (this[offset + 1] << 8)\n  return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 2, this.length)\n  var val = this[offset + 1] | (this[offset] << 8)\n  return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset]) |\n    (this[offset + 1] << 8) |\n    (this[offset + 2] << 16) |\n    (this[offset + 3] << 24)\n}\n\nBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n\n  return (this[offset] << 24) |\n    (this[offset + 1] << 16) |\n    (this[offset + 2] << 8) |\n    (this[offset + 3])\n}\n\nBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n  return ieee754.read(this, offset, true, 23, 4)\n}\n\nBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 4, this.length)\n  return ieee754.read(this, offset, false, 23, 4)\n}\n\nBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 8, this.length)\n  return ieee754.read(this, offset, true, 52, 8)\n}\n\nBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n  offset = offset >>> 0\n  if (!noAssert) checkOffset(offset, 8, this.length)\n  return ieee754.read(this, offset, false, 52, 8)\n}\n\nfunction checkInt (buf, value, offset, ext, max, min) {\n  if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n  if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n  if (offset + ext > buf.length) throw new RangeError('Index out of range')\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) {\n    var maxBytes = Math.pow(2, 8 * byteLength) - 1\n    checkInt(this, value, offset, byteLength, maxBytes, 0)\n  }\n\n  var mul = 1\n  var i = 0\n  this[offset] = value & 0xFF\n  while (++i < byteLength && (mul *= 0x100)) {\n    this[offset + i] = (value / mul) & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  byteLength = byteLength >>> 0\n  if (!noAssert) {\n    var maxBytes = Math.pow(2, 8 * byteLength) - 1\n    checkInt(this, value, offset, byteLength, maxBytes, 0)\n  }\n\n  var i = byteLength - 1\n  var mul = 1\n  this[offset + i] = value & 0xFF\n  while (--i >= 0 && (mul *= 0x100)) {\n    this[offset + i] = (value / mul) & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n  this[offset] = (value & 0xff)\n  return offset + 1\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n  this[offset] = (value & 0xff)\n  this[offset + 1] = (value >>> 8)\n  return offset + 2\n}\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n  this[offset] = (value >>> 8)\n  this[offset + 1] = (value & 0xff)\n  return offset + 2\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n  this[offset + 3] = (value >>> 24)\n  this[offset + 2] = (value >>> 16)\n  this[offset + 1] = (value >>> 8)\n  this[offset] = (value & 0xff)\n  return offset + 4\n}\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n  this[offset] = (value >>> 24)\n  this[offset + 1] = (value >>> 16)\n  this[offset + 2] = (value >>> 8)\n  this[offset + 3] = (value & 0xff)\n  return offset + 4\n}\n\nBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) {\n    var limit = Math.pow(2, (8 * byteLength) - 1)\n\n    checkInt(this, value, offset, byteLength, limit - 1, -limit)\n  }\n\n  var i = 0\n  var mul = 1\n  var sub = 0\n  this[offset] = value & 0xFF\n  while (++i < byteLength && (mul *= 0x100)) {\n    if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n      sub = 1\n    }\n    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) {\n    var limit = Math.pow(2, (8 * byteLength) - 1)\n\n    checkInt(this, value, offset, byteLength, limit - 1, -limit)\n  }\n\n  var i = byteLength - 1\n  var mul = 1\n  var sub = 0\n  this[offset + i] = value & 0xFF\n  while (--i >= 0 && (mul *= 0x100)) {\n    if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n      sub = 1\n    }\n    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n  }\n\n  return offset + byteLength\n}\n\nBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n  if (value < 0) value = 0xff + value + 1\n  this[offset] = (value & 0xff)\n  return offset + 1\n}\n\nBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n  this[offset] = (value & 0xff)\n  this[offset + 1] = (value >>> 8)\n  return offset + 2\n}\n\nBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n  this[offset] = (value >>> 8)\n  this[offset + 1] = (value & 0xff)\n  return offset + 2\n}\n\nBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n  this[offset] = (value & 0xff)\n  this[offset + 1] = (value >>> 8)\n  this[offset + 2] = (value >>> 16)\n  this[offset + 3] = (value >>> 24)\n  return offset + 4\n}\n\nBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n  if (value < 0) value = 0xffffffff + value + 1\n  this[offset] = (value >>> 24)\n  this[offset + 1] = (value >>> 16)\n  this[offset + 2] = (value >>> 8)\n  this[offset + 3] = (value & 0xff)\n  return offset + 4\n}\n\nfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n  if (offset + ext > buf.length) throw new RangeError('Index out of range')\n  if (offset < 0) throw new RangeError('Index out of range')\n}\n\nfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) {\n    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n  }\n  ieee754.write(buf, value, offset, littleEndian, 23, 4)\n  return offset + 4\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n  return writeFloat(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n  return writeFloat(this, value, offset, false, noAssert)\n}\n\nfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n  value = +value\n  offset = offset >>> 0\n  if (!noAssert) {\n    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n  }\n  ieee754.write(buf, value, offset, littleEndian, 52, 8)\n  return offset + 8\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n  return writeDouble(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n  return writeDouble(this, value, offset, false, noAssert)\n}\n\n// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\nBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n  if (!start) start = 0\n  if (!end && end !== 0) end = this.length\n  if (targetStart >= target.length) targetStart = target.length\n  if (!targetStart) targetStart = 0\n  if (end > 0 && end < start) end = start\n\n  // Copy 0 bytes; we're done\n  if (end === start) return 0\n  if (target.length === 0 || this.length === 0) return 0\n\n  // Fatal error conditions\n  if (targetStart < 0) {\n    throw new RangeError('targetStart out of bounds')\n  }\n  if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')\n  if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\n  // Are we oob?\n  if (end > this.length) end = this.length\n  if (target.length - targetStart < end - start) {\n    end = target.length - targetStart + start\n  }\n\n  var len = end - start\n  var i\n\n  if (this === target && start < targetStart && targetStart < end) {\n    // descending copy from end\n    for (i = len - 1; i >= 0; --i) {\n      target[i + targetStart] = this[i + start]\n    }\n  } else if (len < 1000) {\n    // ascending copy from start\n    for (i = 0; i < len; ++i) {\n      target[i + targetStart] = this[i + start]\n    }\n  } else {\n    Uint8Array.prototype.set.call(\n      target,\n      this.subarray(start, start + len),\n      targetStart\n    )\n  }\n\n  return len\n}\n\n// Usage:\n//    buffer.fill(number[, offset[, end]])\n//    buffer.fill(buffer[, offset[, end]])\n//    buffer.fill(string[, offset[, end]][, encoding])\nBuffer.prototype.fill = function fill (val, start, end, encoding) {\n  // Handle string cases:\n  if (typeof val === 'string') {\n    if (typeof start === 'string') {\n      encoding = start\n      start = 0\n      end = this.length\n    } else if (typeof end === 'string') {\n      encoding = end\n      end = this.length\n    }\n    if (val.length === 1) {\n      var code = val.charCodeAt(0)\n      if (code < 256) {\n        val = code\n      }\n    }\n    if (encoding !== undefined && typeof encoding !== 'string') {\n      throw new TypeError('encoding must be a string')\n    }\n    if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n      throw new TypeError('Unknown encoding: ' + encoding)\n    }\n  } else if (typeof val === 'number') {\n    val = val & 255\n  }\n\n  // Invalid ranges are not set to a default, so can range check early.\n  if (start < 0 || this.length < start || this.length < end) {\n    throw new RangeError('Out of range index')\n  }\n\n  if (end <= start) {\n    return this\n  }\n\n  start = start >>> 0\n  end = end === undefined ? this.length : end >>> 0\n\n  if (!val) val = 0\n\n  var i\n  if (typeof val === 'number') {\n    for (i = start; i < end; ++i) {\n      this[i] = val\n    }\n  } else {\n    var bytes = Buffer.isBuffer(val)\n      ? val\n      : new Buffer(val, encoding)\n    var len = bytes.length\n    for (i = 0; i < end - start; ++i) {\n      this[i + start] = bytes[i % len]\n    }\n  }\n\n  return this\n}\n\n// HELPER FUNCTIONS\n// ================\n\nvar INVALID_BASE64_RE = /[^+/0-9A-Za-z-_]/g\n\nfunction base64clean (str) {\n  // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n  str = str.trim().replace(INVALID_BASE64_RE, '')\n  // Node converts strings with length < 2 to ''\n  if (str.length < 2) return ''\n  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n  while (str.length % 4 !== 0) {\n    str = str + '='\n  }\n  return str\n}\n\nfunction toHex (n) {\n  if (n < 16) return '0' + n.toString(16)\n  return n.toString(16)\n}\n\nfunction utf8ToBytes (string, units) {\n  units = units || Infinity\n  var codePoint\n  var length = string.length\n  var leadSurrogate = null\n  var bytes = []\n\n  for (var i = 0; i < length; ++i) {\n    codePoint = string.charCodeAt(i)\n\n    // is surrogate component\n    if (codePoint > 0xD7FF && codePoint < 0xE000) {\n      // last char was a lead\n      if (!leadSurrogate) {\n        // no lead yet\n        if (codePoint > 0xDBFF) {\n          // unexpected trail\n          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n          continue\n        } else if (i + 1 === length) {\n          // unpaired lead\n          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n          continue\n        }\n\n        // valid lead\n        leadSurrogate = codePoint\n\n        continue\n      }\n\n      // 2 leads in a row\n      if (codePoint < 0xDC00) {\n        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n        leadSurrogate = codePoint\n        continue\n      }\n\n      // valid surrogate pair\n      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n    } else if (leadSurrogate) {\n      // valid bmp char, but last char was a lead\n      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n    }\n\n    leadSurrogate = null\n\n    // encode utf8\n    if (codePoint < 0x80) {\n      if ((units -= 1) < 0) break\n      bytes.push(codePoint)\n    } else if (codePoint < 0x800) {\n      if ((units -= 2) < 0) break\n      bytes.push(\n        codePoint >> 0x6 | 0xC0,\n        codePoint & 0x3F | 0x80\n      )\n    } else if (codePoint < 0x10000) {\n      if ((units -= 3) < 0) break\n      bytes.push(\n        codePoint >> 0xC | 0xE0,\n        codePoint >> 0x6 & 0x3F | 0x80,\n        codePoint & 0x3F | 0x80\n      )\n    } else if (codePoint < 0x110000) {\n      if ((units -= 4) < 0) break\n      bytes.push(\n        codePoint >> 0x12 | 0xF0,\n        codePoint >> 0xC & 0x3F | 0x80,\n        codePoint >> 0x6 & 0x3F | 0x80,\n        codePoint & 0x3F | 0x80\n      )\n    } else {\n      throw new Error('Invalid code point')\n    }\n  }\n\n  return bytes\n}\n\nfunction asciiToBytes (str) {\n  var byteArray = []\n  for (var i = 0; i < str.length; ++i) {\n    // Node's code seems to be doing this and not & 0x7F..\n    byteArray.push(str.charCodeAt(i) & 0xFF)\n  }\n  return byteArray\n}\n\nfunction utf16leToBytes (str, units) {\n  var c, hi, lo\n  var byteArray = []\n  for (var i = 0; i < str.length; ++i) {\n    if ((units -= 2) < 0) break\n\n    c = str.charCodeAt(i)\n    hi = c >> 8\n    lo = c % 256\n    byteArray.push(lo)\n    byteArray.push(hi)\n  }\n\n  return byteArray\n}\n\nfunction base64ToBytes (str) {\n  return base64.toByteArray(base64clean(str))\n}\n\nfunction blitBuffer (src, dst, offset, length) {\n  for (var i = 0; i < length; ++i) {\n    if ((i + offset >= dst.length) || (i >= src.length)) break\n    dst[i + offset] = src[i]\n  }\n  return i\n}\n\n// ArrayBuffers from another context (i.e. an iframe) do not pass the `instanceof` check\n// but they should be treated as valid. See: https://github.com/feross/buffer/issues/166\nfunction isArrayBuffer (obj) {\n  return obj instanceof ArrayBuffer ||\n    (obj != null && obj.constructor != null && obj.constructor.name === 'ArrayBuffer' &&\n      typeof obj.byteLength === 'number')\n}\n\n// Node 0.10 supports `ArrayBuffer` but lacks `ArrayBuffer.isView`\nfunction isArrayBufferView (obj) {\n  return (typeof ArrayBuffer.isView === 'function') && ArrayBuffer.isView(obj)\n}\n\nfunction numberIsNaN (obj) {\n  return obj !== obj // eslint-disable-line no-self-compare\n}\n",
-    "'use strict';\n\nmodule.exports = earcut;\nmodule.exports.default = earcut;\n\nfunction earcut(data, holeIndices, dim) {\n\n    dim = dim || 2;\n\n    var hasHoles = holeIndices && holeIndices.length,\n        outerLen = hasHoles ? holeIndices[0] * dim : data.length,\n        outerNode = linkedList(data, 0, outerLen, dim, true),\n        triangles = [];\n\n    if (!outerNode) return triangles;\n\n    var minX, minY, maxX, maxY, x, y, invSize;\n\n    if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);\n\n    // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n    if (data.length > 80 * dim) {\n        minX = maxX = data[0];\n        minY = maxY = data[1];\n\n        for (var i = dim; i < outerLen; i += dim) {\n            x = data[i];\n            y = data[i + 1];\n            if (x < minX) minX = x;\n            if (y < minY) minY = y;\n            if (x > maxX) maxX = x;\n            if (y > maxY) maxY = y;\n        }\n\n        // minX, minY and invSize are later used to transform coords into integers for z-order calculation\n        invSize = Math.max(maxX - minX, maxY - minY);\n        invSize = invSize !== 0 ? 1 / invSize : 0;\n    }\n\n    earcutLinked(outerNode, triangles, dim, minX, minY, invSize);\n\n    return triangles;\n}\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList(data, start, end, dim, clockwise) {\n    var i, last;\n\n    if (clockwise === (signedArea(data, start, end, dim) > 0)) {\n        for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);\n    } else {\n        for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);\n    }\n\n    if (last && equals(last, last.next)) {\n        removeNode(last);\n        last = last.next;\n    }\n\n    return last;\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints(start, end) {\n    if (!start) return start;\n    if (!end) end = start;\n\n    var p = start,\n        again;\n    do {\n        again = false;\n\n        if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {\n            removeNode(p);\n            p = end = p.prev;\n            if (p === p.next) break;\n            again = true;\n\n        } else {\n            p = p.next;\n        }\n    } while (again || p !== end);\n\n    return end;\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {\n    if (!ear) return;\n\n    // interlink polygon nodes in z-order\n    if (!pass && invSize) indexCurve(ear, minX, minY, invSize);\n\n    var stop = ear,\n        prev, next;\n\n    // iterate through ears, slicing them one by one\n    while (ear.prev !== ear.next) {\n        prev = ear.prev;\n        next = ear.next;\n\n        if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {\n            // cut off the triangle\n            triangles.push(prev.i / dim);\n            triangles.push(ear.i / dim);\n            triangles.push(next.i / dim);\n\n            removeNode(ear);\n\n            // skipping the next vertice leads to less sliver triangles\n            ear = next.next;\n            stop = next.next;\n\n            continue;\n        }\n\n        ear = next;\n\n        // if we looped through the whole remaining polygon and can't find any more ears\n        if (ear === stop) {\n            // try filtering points and slicing again\n            if (!pass) {\n                earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);\n\n            // if this didn't work, try curing all small self-intersections locally\n            } else if (pass === 1) {\n                ear = cureLocalIntersections(ear, triangles, dim);\n                earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);\n\n            // as a last resort, try splitting the remaining polygon into two\n            } else if (pass === 2) {\n                splitEarcut(ear, triangles, dim, minX, minY, invSize);\n            }\n\n            break;\n        }\n    }\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar(ear) {\n    var a = ear.prev,\n        b = ear,\n        c = ear.next;\n\n    if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n    // now make sure we don't have other points inside the potential ear\n    var p = ear.next.next;\n\n    while (p !== ear.prev) {\n        if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.next;\n    }\n\n    return true;\n}\n\nfunction isEarHashed(ear, minX, minY, invSize) {\n    var a = ear.prev,\n        b = ear,\n        c = ear.next;\n\n    if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n    // triangle bbox; min & max are calculated like this for speed\n    var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x),\n        minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y),\n        maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x),\n        maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y);\n\n    // z-order range for the current triangle bbox;\n    var minZ = zOrder(minTX, minTY, minX, minY, invSize),\n        maxZ = zOrder(maxTX, maxTY, minX, minY, invSize);\n\n    var p = ear.prevZ,\n        n = ear.nextZ;\n\n    // look for points inside the triangle in both directions\n    while (p && p.z >= minZ && n && n.z <= maxZ) {\n        if (p !== ear.prev && p !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.prevZ;\n\n        if (n !== ear.prev && n !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) &&\n            area(n.prev, n, n.next) >= 0) return false;\n        n = n.nextZ;\n    }\n\n    // look for remaining points in decreasing z-order\n    while (p && p.z >= minZ) {\n        if (p !== ear.prev && p !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.prevZ;\n    }\n\n    // look for remaining points in increasing z-order\n    while (n && n.z <= maxZ) {\n        if (n !== ear.prev && n !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) &&\n            area(n.prev, n, n.next) >= 0) return false;\n        n = n.nextZ;\n    }\n\n    return true;\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections(start, triangles, dim) {\n    var p = start;\n    do {\n        var a = p.prev,\n            b = p.next.next;\n\n        if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {\n\n            triangles.push(a.i / dim);\n            triangles.push(p.i / dim);\n            triangles.push(b.i / dim);\n\n            // remove two nodes involved\n            removeNode(p);\n            removeNode(p.next);\n\n            p = start = b;\n        }\n        p = p.next;\n    } while (p !== start);\n\n    return p;\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut(start, triangles, dim, minX, minY, invSize) {\n    // look for a valid diagonal that divides the polygon into two\n    var a = start;\n    do {\n        var b = a.next.next;\n        while (b !== a.prev) {\n            if (a.i !== b.i && isValidDiagonal(a, b)) {\n                // split the polygon in two by the diagonal\n                var c = splitPolygon(a, b);\n\n                // filter colinear points around the cuts\n                a = filterPoints(a, a.next);\n                c = filterPoints(c, c.next);\n\n                // run earcut on each half\n                earcutLinked(a, triangles, dim, minX, minY, invSize);\n                earcutLinked(c, triangles, dim, minX, minY, invSize);\n                return;\n            }\n            b = b.next;\n        }\n        a = a.next;\n    } while (a !== start);\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles(data, holeIndices, outerNode, dim) {\n    var queue = [],\n        i, len, start, end, list;\n\n    for (i = 0, len = holeIndices.length; i < len; i++) {\n        start = holeIndices[i] * dim;\n        end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n        list = linkedList(data, start, end, dim, false);\n        if (list === list.next) list.steiner = true;\n        queue.push(getLeftmost(list));\n    }\n\n    queue.sort(compareX);\n\n    // process holes from left to right\n    for (i = 0; i < queue.length; i++) {\n        eliminateHole(queue[i], outerNode);\n        outerNode = filterPoints(outerNode, outerNode.next);\n    }\n\n    return outerNode;\n}\n\nfunction compareX(a, b) {\n    return a.x - b.x;\n}\n\n// find a bridge between vertices that connects hole with an outer ring and and link it\nfunction eliminateHole(hole, outerNode) {\n    outerNode = findHoleBridge(hole, outerNode);\n    if (outerNode) {\n        var b = splitPolygon(outerNode, hole);\n        filterPoints(b, b.next);\n    }\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge(hole, outerNode) {\n    var p = outerNode,\n        hx = hole.x,\n        hy = hole.y,\n        qx = -Infinity,\n        m;\n\n    // find a segment intersected by a ray from the hole's leftmost point to the left;\n    // segment's endpoint with lesser x will be potential connection point\n    do {\n        if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {\n            var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);\n            if (x <= hx && x > qx) {\n                qx = x;\n                if (x === hx) {\n                    if (hy === p.y) return p;\n                    if (hy === p.next.y) return p.next;\n                }\n                m = p.x < p.next.x ? p : p.next;\n            }\n        }\n        p = p.next;\n    } while (p !== outerNode);\n\n    if (!m) return null;\n\n    if (hx === qx) return m.prev; // hole touches outer segment; pick lower endpoint\n\n    // look for points inside the triangle of hole point, segment intersection and endpoint;\n    // if there are no points found, we have a valid connection;\n    // otherwise choose the point of the minimum angle with the ray as connection point\n\n    var stop = m,\n        mx = m.x,\n        my = m.y,\n        tanMin = Infinity,\n        tan;\n\n    p = m.next;\n\n    while (p !== stop) {\n        if (hx >= p.x && p.x >= mx && hx !== p.x &&\n                pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {\n\n            tan = Math.abs(hy - p.y) / (hx - p.x); // tangential\n\n            if ((tan < tanMin || (tan === tanMin && p.x > m.x)) && locallyInside(p, hole)) {\n                m = p;\n                tanMin = tan;\n            }\n        }\n\n        p = p.next;\n    }\n\n    return m;\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve(start, minX, minY, invSize) {\n    var p = start;\n    do {\n        if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize);\n        p.prevZ = p.prev;\n        p.nextZ = p.next;\n        p = p.next;\n    } while (p !== start);\n\n    p.prevZ.nextZ = null;\n    p.prevZ = null;\n\n    sortLinked(p);\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked(list) {\n    var i, p, q, e, tail, numMerges, pSize, qSize,\n        inSize = 1;\n\n    do {\n        p = list;\n        list = null;\n        tail = null;\n        numMerges = 0;\n\n        while (p) {\n            numMerges++;\n            q = p;\n            pSize = 0;\n            for (i = 0; i < inSize; i++) {\n                pSize++;\n                q = q.nextZ;\n                if (!q) break;\n            }\n            qSize = inSize;\n\n            while (pSize > 0 || (qSize > 0 && q)) {\n\n                if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {\n                    e = p;\n                    p = p.nextZ;\n                    pSize--;\n                } else {\n                    e = q;\n                    q = q.nextZ;\n                    qSize--;\n                }\n\n                if (tail) tail.nextZ = e;\n                else list = e;\n\n                e.prevZ = tail;\n                tail = e;\n            }\n\n            p = q;\n        }\n\n        tail.nextZ = null;\n        inSize *= 2;\n\n    } while (numMerges > 1);\n\n    return list;\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder(x, y, minX, minY, invSize) {\n    // coords are transformed into non-negative 15-bit integer range\n    x = 32767 * (x - minX) * invSize;\n    y = 32767 * (y - minY) * invSize;\n\n    x = (x | (x << 8)) & 0x00FF00FF;\n    x = (x | (x << 4)) & 0x0F0F0F0F;\n    x = (x | (x << 2)) & 0x33333333;\n    x = (x | (x << 1)) & 0x55555555;\n\n    y = (y | (y << 8)) & 0x00FF00FF;\n    y = (y | (y << 4)) & 0x0F0F0F0F;\n    y = (y | (y << 2)) & 0x33333333;\n    y = (y | (y << 1)) & 0x55555555;\n\n    return x | (y << 1);\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost(start) {\n    var p = start,\n        leftmost = start;\n    do {\n        if (p.x < leftmost.x) leftmost = p;\n        p = p.next;\n    } while (p !== start);\n\n    return leftmost;\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {\n    return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&\n           (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 &&\n           (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal(a, b) {\n    return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) &&\n           locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b);\n}\n\n// signed area of a triangle\nfunction area(p, q, r) {\n    return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);\n}\n\n// check if two points are equal\nfunction equals(p1, p2) {\n    return p1.x === p2.x && p1.y === p2.y;\n}\n\n// check if two segments intersect\nfunction intersects(p1, q1, p2, q2) {\n    if ((equals(p1, q1) && equals(p2, q2)) ||\n        (equals(p1, q2) && equals(p2, q1))) return true;\n    return area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 &&\n           area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0;\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon(a, b) {\n    var p = a;\n    do {\n        if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n                intersects(p, p.next, a, b)) return true;\n        p = p.next;\n    } while (p !== a);\n\n    return false;\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside(a, b) {\n    return area(a.prev, a, a.next) < 0 ?\n        area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :\n        area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside(a, b) {\n    var p = a,\n        inside = false,\n        px = (a.x + b.x) / 2,\n        py = (a.y + b.y) / 2;\n    do {\n        if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&\n                (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))\n            inside = !inside;\n        p = p.next;\n    } while (p !== a);\n\n    return inside;\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon(a, b) {\n    var a2 = new Node(a.i, a.x, a.y),\n        b2 = new Node(b.i, b.x, b.y),\n        an = a.next,\n        bp = b.prev;\n\n    a.next = b;\n    b.prev = a;\n\n    a2.next = an;\n    an.prev = a2;\n\n    b2.next = a2;\n    a2.prev = b2;\n\n    bp.next = b2;\n    b2.prev = bp;\n\n    return b2;\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode(i, x, y, last) {\n    var p = new Node(i, x, y);\n\n    if (!last) {\n        p.prev = p;\n        p.next = p;\n\n    } else {\n        p.next = last.next;\n        p.prev = last;\n        last.next.prev = p;\n        last.next = p;\n    }\n    return p;\n}\n\nfunction removeNode(p) {\n    p.next.prev = p.prev;\n    p.prev.next = p.next;\n\n    if (p.prevZ) p.prevZ.nextZ = p.nextZ;\n    if (p.nextZ) p.nextZ.prevZ = p.prevZ;\n}\n\nfunction Node(i, x, y) {\n    // vertice index in coordinates array\n    this.i = i;\n\n    // vertex coordinates\n    this.x = x;\n    this.y = y;\n\n    // previous and next vertice nodes in a polygon ring\n    this.prev = null;\n    this.next = null;\n\n    // z-order curve value\n    this.z = null;\n\n    // previous and next nodes in z-order\n    this.prevZ = null;\n    this.nextZ = null;\n\n    // indicates whether this is a steiner point\n    this.steiner = false;\n}\n\n// return a percentage difference between the polygon area and its triangulation area;\n// used to verify correctness of triangulation\nearcut.deviation = function (data, holeIndices, dim, triangles) {\n    var hasHoles = holeIndices && holeIndices.length;\n    var outerLen = hasHoles ? holeIndices[0] * dim : data.length;\n\n    var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));\n    if (hasHoles) {\n        for (var i = 0, len = holeIndices.length; i < len; i++) {\n            var start = holeIndices[i] * dim;\n            var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n            polygonArea -= Math.abs(signedArea(data, start, end, dim));\n        }\n    }\n\n    var trianglesArea = 0;\n    for (i = 0; i < triangles.length; i += 3) {\n        var a = triangles[i] * dim;\n        var b = triangles[i + 1] * dim;\n        var c = triangles[i + 2] * dim;\n        trianglesArea += Math.abs(\n            (data[a] - data[c]) * (data[b + 1] - data[a + 1]) -\n            (data[a] - data[b]) * (data[c + 1] - data[a + 1]));\n    }\n\n    return polygonArea === 0 && trianglesArea === 0 ? 0 :\n        Math.abs((trianglesArea - polygonArea) / polygonArea);\n};\n\nfunction signedArea(data, start, end, dim) {\n    var sum = 0;\n    for (var i = start, j = end - dim; i < end; i += dim) {\n        sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);\n        j = i;\n    }\n    return sum;\n}\n\n// turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts\nearcut.flatten = function (data) {\n    var dim = data[0][0].length,\n        result = {vertices: [], holes: [], dimensions: dim},\n        holeIndex = 0;\n\n    for (var i = 0; i < data.length; i++) {\n        for (var j = 0; j < data[i].length; j++) {\n            for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);\n        }\n        if (i > 0) {\n            holeIndex += data[i - 1].length;\n            result.holes.push(holeIndex);\n        }\n    }\n    return result;\n};\n",
+    "'use strict';\n\nmodule.exports = earcut;\nmodule.exports.default = earcut;\n\nfunction earcut(data, holeIndices, dim) {\n\n    dim = dim || 2;\n\n    var hasHoles = holeIndices && holeIndices.length,\n        outerLen = hasHoles ? holeIndices[0] * dim : data.length,\n        outerNode = linkedList(data, 0, outerLen, dim, true),\n        triangles = [];\n\n    if (!outerNode || outerNode.next === outerNode.prev) return triangles;\n\n    var minX, minY, maxX, maxY, x, y, invSize;\n\n    if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);\n\n    // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n    if (data.length > 80 * dim) {\n        minX = maxX = data[0];\n        minY = maxY = data[1];\n\n        for (var i = dim; i < outerLen; i += dim) {\n            x = data[i];\n            y = data[i + 1];\n            if (x < minX) minX = x;\n            if (y < minY) minY = y;\n            if (x > maxX) maxX = x;\n            if (y > maxY) maxY = y;\n        }\n\n        // minX, minY and invSize are later used to transform coords into integers for z-order calculation\n        invSize = Math.max(maxX - minX, maxY - minY);\n        invSize = invSize !== 0 ? 1 / invSize : 0;\n    }\n\n    earcutLinked(outerNode, triangles, dim, minX, minY, invSize);\n\n    return triangles;\n}\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList(data, start, end, dim, clockwise) {\n    var i, last;\n\n    if (clockwise === (signedArea(data, start, end, dim) > 0)) {\n        for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);\n    } else {\n        for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);\n    }\n\n    if (last && equals(last, last.next)) {\n        removeNode(last);\n        last = last.next;\n    }\n\n    return last;\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints(start, end) {\n    if (!start) return start;\n    if (!end) end = start;\n\n    var p = start,\n        again;\n    do {\n        again = false;\n\n        if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {\n            removeNode(p);\n            p = end = p.prev;\n            if (p === p.next) break;\n            again = true;\n\n        } else {\n            p = p.next;\n        }\n    } while (again || p !== end);\n\n    return end;\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {\n    if (!ear) return;\n\n    // interlink polygon nodes in z-order\n    if (!pass && invSize) indexCurve(ear, minX, minY, invSize);\n\n    var stop = ear,\n        prev, next;\n\n    // iterate through ears, slicing them one by one\n    while (ear.prev !== ear.next) {\n        prev = ear.prev;\n        next = ear.next;\n\n        if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {\n            // cut off the triangle\n            triangles.push(prev.i / dim);\n            triangles.push(ear.i / dim);\n            triangles.push(next.i / dim);\n\n            removeNode(ear);\n\n            // skipping the next vertex leads to less sliver triangles\n            ear = next.next;\n            stop = next.next;\n\n            continue;\n        }\n\n        ear = next;\n\n        // if we looped through the whole remaining polygon and can't find any more ears\n        if (ear === stop) {\n            // try filtering points and slicing again\n            if (!pass) {\n                earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);\n\n            // if this didn't work, try curing all small self-intersections locally\n            } else if (pass === 1) {\n                ear = cureLocalIntersections(filterPoints(ear), triangles, dim);\n                earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);\n\n            // as a last resort, try splitting the remaining polygon into two\n            } else if (pass === 2) {\n                splitEarcut(ear, triangles, dim, minX, minY, invSize);\n            }\n\n            break;\n        }\n    }\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar(ear) {\n    var a = ear.prev,\n        b = ear,\n        c = ear.next;\n\n    if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n    // now make sure we don't have other points inside the potential ear\n    var p = ear.next.next;\n\n    while (p !== ear.prev) {\n        if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.next;\n    }\n\n    return true;\n}\n\nfunction isEarHashed(ear, minX, minY, invSize) {\n    var a = ear.prev,\n        b = ear,\n        c = ear.next;\n\n    if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n    // triangle bbox; min & max are calculated like this for speed\n    var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x),\n        minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y),\n        maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x),\n        maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y);\n\n    // z-order range for the current triangle bbox;\n    var minZ = zOrder(minTX, minTY, minX, minY, invSize),\n        maxZ = zOrder(maxTX, maxTY, minX, minY, invSize);\n\n    var p = ear.prevZ,\n        n = ear.nextZ;\n\n    // look for points inside the triangle in both directions\n    while (p && p.z >= minZ && n && n.z <= maxZ) {\n        if (p !== ear.prev && p !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.prevZ;\n\n        if (n !== ear.prev && n !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) &&\n            area(n.prev, n, n.next) >= 0) return false;\n        n = n.nextZ;\n    }\n\n    // look for remaining points in decreasing z-order\n    while (p && p.z >= minZ) {\n        if (p !== ear.prev && p !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n            area(p.prev, p, p.next) >= 0) return false;\n        p = p.prevZ;\n    }\n\n    // look for remaining points in increasing z-order\n    while (n && n.z <= maxZ) {\n        if (n !== ear.prev && n !== ear.next &&\n            pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) &&\n            area(n.prev, n, n.next) >= 0) return false;\n        n = n.nextZ;\n    }\n\n    return true;\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections(start, triangles, dim) {\n    var p = start;\n    do {\n        var a = p.prev,\n            b = p.next.next;\n\n        if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {\n\n            triangles.push(a.i / dim);\n            triangles.push(p.i / dim);\n            triangles.push(b.i / dim);\n\n            // remove two nodes involved\n            removeNode(p);\n            removeNode(p.next);\n\n            p = start = b;\n        }\n        p = p.next;\n    } while (p !== start);\n\n    return filterPoints(p);\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut(start, triangles, dim, minX, minY, invSize) {\n    // look for a valid diagonal that divides the polygon into two\n    var a = start;\n    do {\n        var b = a.next.next;\n        while (b !== a.prev) {\n            if (a.i !== b.i && isValidDiagonal(a, b)) {\n                // split the polygon in two by the diagonal\n                var c = splitPolygon(a, b);\n\n                // filter colinear points around the cuts\n                a = filterPoints(a, a.next);\n                c = filterPoints(c, c.next);\n\n                // run earcut on each half\n                earcutLinked(a, triangles, dim, minX, minY, invSize);\n                earcutLinked(c, triangles, dim, minX, minY, invSize);\n                return;\n            }\n            b = b.next;\n        }\n        a = a.next;\n    } while (a !== start);\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles(data, holeIndices, outerNode, dim) {\n    var queue = [],\n        i, len, start, end, list;\n\n    for (i = 0, len = holeIndices.length; i < len; i++) {\n        start = holeIndices[i] * dim;\n        end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n        list = linkedList(data, start, end, dim, false);\n        if (list === list.next) list.steiner = true;\n        queue.push(getLeftmost(list));\n    }\n\n    queue.sort(compareX);\n\n    // process holes from left to right\n    for (i = 0; i < queue.length; i++) {\n        eliminateHole(queue[i], outerNode);\n        outerNode = filterPoints(outerNode, outerNode.next);\n    }\n\n    return outerNode;\n}\n\nfunction compareX(a, b) {\n    return a.x - b.x;\n}\n\n// find a bridge between vertices that connects hole with an outer ring and and link it\nfunction eliminateHole(hole, outerNode) {\n    outerNode = findHoleBridge(hole, outerNode);\n    if (outerNode) {\n        var b = splitPolygon(outerNode, hole);\n\n        // filter collinear points around the cuts\n        filterPoints(outerNode, outerNode.next);\n        filterPoints(b, b.next);\n    }\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge(hole, outerNode) {\n    var p = outerNode,\n        hx = hole.x,\n        hy = hole.y,\n        qx = -Infinity,\n        m;\n\n    // find a segment intersected by a ray from the hole's leftmost point to the left;\n    // segment's endpoint with lesser x will be potential connection point\n    do {\n        if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {\n            var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);\n            if (x <= hx && x > qx) {\n                qx = x;\n                if (x === hx) {\n                    if (hy === p.y) return p;\n                    if (hy === p.next.y) return p.next;\n                }\n                m = p.x < p.next.x ? p : p.next;\n            }\n        }\n        p = p.next;\n    } while (p !== outerNode);\n\n    if (!m) return null;\n\n    if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint\n\n    // look for points inside the triangle of hole point, segment intersection and endpoint;\n    // if there are no points found, we have a valid connection;\n    // otherwise choose the point of the minimum angle with the ray as connection point\n\n    var stop = m,\n        mx = m.x,\n        my = m.y,\n        tanMin = Infinity,\n        tan;\n\n    p = m;\n\n    do {\n        if (hx >= p.x && p.x >= mx && hx !== p.x &&\n                pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {\n\n            tan = Math.abs(hy - p.y) / (hx - p.x); // tangential\n\n            if (locallyInside(p, hole) &&\n                (tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) {\n                m = p;\n                tanMin = tan;\n            }\n        }\n\n        p = p.next;\n    } while (p !== stop);\n\n    return m;\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector(m, p) {\n    return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve(start, minX, minY, invSize) {\n    var p = start;\n    do {\n        if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize);\n        p.prevZ = p.prev;\n        p.nextZ = p.next;\n        p = p.next;\n    } while (p !== start);\n\n    p.prevZ.nextZ = null;\n    p.prevZ = null;\n\n    sortLinked(p);\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked(list) {\n    var i, p, q, e, tail, numMerges, pSize, qSize,\n        inSize = 1;\n\n    do {\n        p = list;\n        list = null;\n        tail = null;\n        numMerges = 0;\n\n        while (p) {\n            numMerges++;\n            q = p;\n            pSize = 0;\n            for (i = 0; i < inSize; i++) {\n                pSize++;\n                q = q.nextZ;\n                if (!q) break;\n            }\n            qSize = inSize;\n\n            while (pSize > 0 || (qSize > 0 && q)) {\n\n                if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {\n                    e = p;\n                    p = p.nextZ;\n                    pSize--;\n                } else {\n                    e = q;\n                    q = q.nextZ;\n                    qSize--;\n                }\n\n                if (tail) tail.nextZ = e;\n                else list = e;\n\n                e.prevZ = tail;\n                tail = e;\n            }\n\n            p = q;\n        }\n\n        tail.nextZ = null;\n        inSize *= 2;\n\n    } while (numMerges > 1);\n\n    return list;\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder(x, y, minX, minY, invSize) {\n    // coords are transformed into non-negative 15-bit integer range\n    x = 32767 * (x - minX) * invSize;\n    y = 32767 * (y - minY) * invSize;\n\n    x = (x | (x << 8)) & 0x00FF00FF;\n    x = (x | (x << 4)) & 0x0F0F0F0F;\n    x = (x | (x << 2)) & 0x33333333;\n    x = (x | (x << 1)) & 0x55555555;\n\n    y = (y | (y << 8)) & 0x00FF00FF;\n    y = (y | (y << 4)) & 0x0F0F0F0F;\n    y = (y | (y << 2)) & 0x33333333;\n    y = (y | (y << 1)) & 0x55555555;\n\n    return x | (y << 1);\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost(start) {\n    var p = start,\n        leftmost = start;\n    do {\n        if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;\n        p = p.next;\n    } while (p !== start);\n\n    return leftmost;\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {\n    return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&\n           (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 &&\n           (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal(a, b) {\n    return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges\n           (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible\n            (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors\n            equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case\n}\n\n// signed area of a triangle\nfunction area(p, q, r) {\n    return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);\n}\n\n// check if two points are equal\nfunction equals(p1, p2) {\n    return p1.x === p2.x && p1.y === p2.y;\n}\n\n// check if two segments intersect\nfunction intersects(p1, q1, p2, q2) {\n    var o1 = sign(area(p1, q1, p2));\n    var o2 = sign(area(p1, q1, q2));\n    var o3 = sign(area(p2, q2, p1));\n    var o4 = sign(area(p2, q2, q1));\n\n    if (o1 !== o2 && o3 !== o4) return true; // general case\n\n    if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n    if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n    if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n    if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n    return false;\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment(p, q, r) {\n    return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);\n}\n\nfunction sign(num) {\n    return num > 0 ? 1 : num < 0 ? -1 : 0;\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon(a, b) {\n    var p = a;\n    do {\n        if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n                intersects(p, p.next, a, b)) return true;\n        p = p.next;\n    } while (p !== a);\n\n    return false;\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside(a, b) {\n    return area(a.prev, a, a.next) < 0 ?\n        area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :\n        area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside(a, b) {\n    var p = a,\n        inside = false,\n        px = (a.x + b.x) / 2,\n        py = (a.y + b.y) / 2;\n    do {\n        if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&\n                (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))\n            inside = !inside;\n        p = p.next;\n    } while (p !== a);\n\n    return inside;\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon(a, b) {\n    var a2 = new Node(a.i, a.x, a.y),\n        b2 = new Node(b.i, b.x, b.y),\n        an = a.next,\n        bp = b.prev;\n\n    a.next = b;\n    b.prev = a;\n\n    a2.next = an;\n    an.prev = a2;\n\n    b2.next = a2;\n    a2.prev = b2;\n\n    bp.next = b2;\n    b2.prev = bp;\n\n    return b2;\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode(i, x, y, last) {\n    var p = new Node(i, x, y);\n\n    if (!last) {\n        p.prev = p;\n        p.next = p;\n\n    } else {\n        p.next = last.next;\n        p.prev = last;\n        last.next.prev = p;\n        last.next = p;\n    }\n    return p;\n}\n\nfunction removeNode(p) {\n    p.next.prev = p.prev;\n    p.prev.next = p.next;\n\n    if (p.prevZ) p.prevZ.nextZ = p.nextZ;\n    if (p.nextZ) p.nextZ.prevZ = p.prevZ;\n}\n\nfunction Node(i, x, y) {\n    // vertex index in coordinates array\n    this.i = i;\n\n    // vertex coordinates\n    this.x = x;\n    this.y = y;\n\n    // previous and next vertex nodes in a polygon ring\n    this.prev = null;\n    this.next = null;\n\n    // z-order curve value\n    this.z = null;\n\n    // previous and next nodes in z-order\n    this.prevZ = null;\n    this.nextZ = null;\n\n    // indicates whether this is a steiner point\n    this.steiner = false;\n}\n\n// return a percentage difference between the polygon area and its triangulation area;\n// used to verify correctness of triangulation\nearcut.deviation = function (data, holeIndices, dim, triangles) {\n    var hasHoles = holeIndices && holeIndices.length;\n    var outerLen = hasHoles ? holeIndices[0] * dim : data.length;\n\n    var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));\n    if (hasHoles) {\n        for (var i = 0, len = holeIndices.length; i < len; i++) {\n            var start = holeIndices[i] * dim;\n            var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n            polygonArea -= Math.abs(signedArea(data, start, end, dim));\n        }\n    }\n\n    var trianglesArea = 0;\n    for (i = 0; i < triangles.length; i += 3) {\n        var a = triangles[i] * dim;\n        var b = triangles[i + 1] * dim;\n        var c = triangles[i + 2] * dim;\n        trianglesArea += Math.abs(\n            (data[a] - data[c]) * (data[b + 1] - data[a + 1]) -\n            (data[a] - data[b]) * (data[c + 1] - data[a + 1]));\n    }\n\n    return polygonArea === 0 && trianglesArea === 0 ? 0 :\n        Math.abs((trianglesArea - polygonArea) / polygonArea);\n};\n\nfunction signedArea(data, start, end, dim) {\n    var sum = 0;\n    for (var i = start, j = end - dim; i < end; i += dim) {\n        sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);\n        j = i;\n    }\n    return sum;\n}\n\n// turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts\nearcut.flatten = function (data) {\n    var dim = data[0][0].length,\n        result = {vertices: [], holes: [], dimensions: dim},\n        holeIndex = 0;\n\n    for (var i = 0; i < data.length; i++) {\n        for (var j = 0; j < data[i].length; j++) {\n            for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);\n        }\n        if (i > 0) {\n            holeIndex += data[i - 1].length;\n            result.holes.push(holeIndex);\n        }\n    }\n    return result;\n};\n",
     "'use strict';\n\nvar OneVersionConstraint = require('individual/one-version');\n\nvar MY_VERSION = '7';\nOneVersionConstraint('ev-store', MY_VERSION);\n\nvar hashKey = '__EV_STORE_KEY@' + MY_VERSION;\n\nmodule.exports = EvStore;\n\nfunction EvStore(elem) {\n    var hash = elem[hashKey];\n\n    if (!hash) {\n        hash = elem[hashKey] = {};\n    }\n\n    return hash;\n}\n",
     "'use strict';\nvar request = require('./request');\nvar buildQueryObject = require('./buildQueryObject');\nvar isArray = Array.isArray;\n\nfunction simpleExtend(obj, obj2) {\n  var prop;\n  for (prop in obj2) {\n    obj[prop] = obj2[prop];\n  }\n  return obj;\n}\n\nfunction XMLHttpSource(jsongUrl, config) {\n  this._jsongUrl = jsongUrl;\n  if (typeof config === 'number') {\n    var newConfig = {\n      timeout: config\n    };\n    config = newConfig;\n  }\n  this._config = simpleExtend({\n    timeout: 15000,\n    headers: {}\n  }, config || {});\n}\n\nXMLHttpSource.prototype = {\n  // because javascript\n  constructor: XMLHttpSource,\n  /**\n   * buildQueryObject helper\n   */\n  buildQueryObject: buildQueryObject,\n\n  /**\n   * @inheritDoc DataSource#get\n   */\n  get: function httpSourceGet(pathSet) {\n    var method = 'GET';\n    var queryObject = this.buildQueryObject(this._jsongUrl, method, {\n      paths: pathSet,\n      method: 'get'\n    });\n    var config = simpleExtend(queryObject, this._config);\n    // pass context for onBeforeRequest callback\n    var context = this;\n    return request(method, config, context);\n  },\n\n  /**\n   * @inheritDoc DataSource#set\n   */\n  set: function httpSourceSet(jsongEnv) {\n    var method = 'POST';\n    var queryObject = this.buildQueryObject(this._jsongUrl, method, {\n      jsonGraph: jsongEnv,\n      method: 'set'\n    });\n    var config = simpleExtend(queryObject, this._config);\n    config.headers[\"Content-Type\"] = \"application/x-www-form-urlencoded\";\n    \n    // pass context for onBeforeRequest callback\n    var context = this;\n    return request(method, config, context);\n\n  },\n\n  /**\n   * @inheritDoc DataSource#call\n   */\n  call: function httpSourceCall(callPath, args, pathSuffix, paths) {\n    // arguments defaults\n    args = args || [];\n    pathSuffix = pathSuffix || [];\n    paths = paths || [];\n\n    var method = 'POST';\n    var queryData = [];\n    queryData.push('method=call');\n    queryData.push('callPath=' + encodeURIComponent(JSON.stringify(callPath)));\n    queryData.push('arguments=' + encodeURIComponent(JSON.stringify(args)));\n    queryData.push('pathSuffixes=' + encodeURIComponent(JSON.stringify(pathSuffix)));\n    queryData.push('paths=' + encodeURIComponent(JSON.stringify(paths)));\n\n    var queryObject = this.buildQueryObject(this._jsongUrl, method, queryData.join('&'));\n    var config = simpleExtend(queryObject, this._config);\n    config.headers[\"Content-Type\"] = \"application/x-www-form-urlencoded\";\n    \n    // pass context for onBeforeRequest callback\n    var context = this;\n    return request(method, config, context);\n  }\n};\n// ES6 modules\nXMLHttpSource.XMLHttpSource = XMLHttpSource;\nXMLHttpSource['default'] = XMLHttpSource;\n// commonjs\nmodule.exports = XMLHttpSource;\n",
     "'use strict';\nmodule.exports = function buildQueryObject(url, method, queryData) {\n  var qData = [];\n  var keys;\n  var data = {url: url};\n  var isQueryParamUrl = url.indexOf('?') !== -1;\n  var startUrl = (isQueryParamUrl) ? '&' : '?';\n\n  if (typeof queryData === 'string') {\n    qData.push(queryData);\n  } else {\n\n    keys = Object.keys(queryData);\n    keys.forEach(function (k) {\n      var value = (typeof queryData[k] === 'object') ? JSON.stringify(queryData[k]) : queryData[k];\n      qData.push(k + '=' + encodeURIComponent(value));\n    });\n  }\n\n  if (method === 'GET') {\n    data.url += startUrl + qData.join('&');\n  } else {\n    data.data = qData.join('&');\n  }\n\n  return data;\n};\n",
     "'use strict';\n\nvar Individual = require('./index.js');\n\nmodule.exports = OneVersion;\n\nfunction OneVersion(moduleName, version, defaultValue) {\n    var key = '__INDIVIDUAL_ONE_VERSION_' + moduleName;\n    var enforceKey = key + '_ENFORCE_SINGLETON';\n\n    var versionValue = Individual(enforceKey, version);\n\n    if (versionValue !== version) {\n        throw new Error('Can only have one copy of ' +\n            moduleName + '.\\n' +\n            'You already have version ' + versionValue +\n            ' installed.\\n' +\n            'This means you cannot install version ' + version);\n    }\n\n    return Individual(key, defaultValue);\n}\n",
     "\"use strict\";\n\nmodule.exports = function isObject(x) {\n\treturn typeof x === \"object\" && x !== null;\n};\n",
     "/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */\n/* Geohash encoding/decoding and associated functions   (c) Chris Veness 2014-2016 / MIT Licence  */\n/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */\n\n'use strict';\n\n\n/**\n * Geohash encode, decode, bounds, neighbours.\n *\n * @namespace\n */\nvar Geohash = {};\n\n/* (Geohash-specific) Base32 map */\nGeohash.base32 = '0123456789bcdefghjkmnpqrstuvwxyz';\n\n/**\n * Encodes latitude/longitude to geohash, either to specified precision or to automatically\n * evaluated precision.\n *\n * @param   {number} lat - Latitude in degrees.\n * @param   {number} lon - Longitude in degrees.\n * @param   {number} [precision] - Number of characters in resulting geohash.\n * @returns {string} Geohash of supplied latitude/longitude.\n * @throws  Invalid geohash.\n *\n * @example\n *     var geohash = Geohash.encode(52.205, 0.119, 7); // geohash: 'u120fxw'\n */\nGeohash.encode = function(lat, lon, precision) {\n    // infer precision?\n    if (typeof precision == 'undefined') {\n        // refine geohash until it matches precision of supplied lat/lon\n        for (var p=1; p<=12; p++) {\n            var hash = Geohash.encode(lat, lon, p);\n            var posn = Geohash.decode(hash);\n            if (posn.lat==lat && posn.lon==lon) return hash;\n        }\n        precision = 12; // set to maximum\n    }\n\n    lat = Number(lat);\n    lon = Number(lon);\n    precision = Number(precision);\n\n    if (isNaN(lat) || isNaN(lon) || isNaN(precision)) throw new Error('Invalid geohash');\n\n    var idx = 0; // index into base32 map\n    var bit = 0; // each char holds 5 bits\n    var evenBit = true;\n    var geohash = '';\n\n    var latMin =  -90, latMax =  90;\n    var lonMin = -180, lonMax = 180;\n\n    while (geohash.length < precision) {\n        if (evenBit) {\n            // bisect E-W longitude\n            var lonMid = (lonMin + lonMax) / 2;\n            if (lon >= lonMid) {\n                idx = idx*2 + 1;\n                lonMin = lonMid;\n            } else {\n                idx = idx*2;\n                lonMax = lonMid;\n            }\n        } else {\n            // bisect N-S latitude\n            var latMid = (latMin + latMax) / 2;\n            if (lat >= latMid) {\n                idx = idx*2 + 1;\n                latMin = latMid;\n            } else {\n                idx = idx*2;\n                latMax = latMid;\n            }\n        }\n        evenBit = !evenBit;\n\n        if (++bit == 5) {\n            // 5 bits gives us a character: append it and start over\n            geohash += Geohash.base32.charAt(idx);\n            bit = 0;\n            idx = 0;\n        }\n    }\n\n    return geohash;\n};\n\n\n/**\n * Decode geohash to latitude/longitude (location is approximate centre of geohash cell,\n *     to reasonable precision).\n *\n * @param   {string} geohash - Geohash string to be converted to latitude/longitude.\n * @returns {{lat:number, lon:number}} (Center of) geohashed location.\n * @throws  Invalid geohash.\n *\n * @example\n *     var latlon = Geohash.decode('u120fxw'); // latlon: { lat: 52.205, lon: 0.1188 }\n */\nGeohash.decode = function(geohash) {\n\n    var bounds = Geohash.bounds(geohash); // <-- the hard work\n    // now just determine the centre of the cell...\n\n    var latMin = bounds.sw.lat, lonMin = bounds.sw.lon;\n    var latMax = bounds.ne.lat, lonMax = bounds.ne.lon;\n\n    // cell centre\n    var lat = (latMin + latMax)/2;\n    var lon = (lonMin + lonMax)/2;\n\n    // round to close to centre without excessive precision: ⌊2-log10(Δ°)⌋ decimal places\n    lat = lat.toFixed(Math.floor(2-Math.log(latMax-latMin)/Math.LN10));\n    lon = lon.toFixed(Math.floor(2-Math.log(lonMax-lonMin)/Math.LN10));\n\n    return { lat: Number(lat), lon: Number(lon) };\n};\n\n\n/**\n * Returns SW/NE latitude/longitude bounds of specified geohash.\n *\n * @param   {string} geohash - Cell that bounds are required of.\n * @returns {{sw: {lat: number, lon: number}, ne: {lat: number, lon: number}}}\n * @throws  Invalid geohash.\n */\nGeohash.bounds = function(geohash) {\n    if (geohash.length === 0) throw new Error('Invalid geohash');\n\n    geohash = geohash.toLowerCase();\n\n    var evenBit = true;\n    var latMin =  -90, latMax =  90;\n    var lonMin = -180, lonMax = 180;\n\n    for (var i=0; i<geohash.length; i++) {\n        var chr = geohash.charAt(i);\n        var idx = Geohash.base32.indexOf(chr);\n        if (idx == -1) throw new Error('Invalid geohash');\n\n        for (var n=4; n>=0; n--) {\n            var bitN = idx >> n & 1;\n            if (evenBit) {\n                // longitude\n                var lonMid = (lonMin+lonMax) / 2;\n                if (bitN == 1) {\n                    lonMin = lonMid;\n                } else {\n                    lonMax = lonMid;\n                }\n            } else {\n                // latitude\n                var latMid = (latMin+latMax) / 2;\n                if (bitN == 1) {\n                    latMin = latMid;\n                } else {\n                    latMax = latMid;\n                }\n            }\n            evenBit = !evenBit;\n        }\n    }\n\n    var bounds = {\n        sw: { lat: latMin, lon: lonMin },\n        ne: { lat: latMax, lon: lonMax },\n    };\n\n    return bounds;\n};\n\n\n/**\n * Determines adjacent cell in given direction.\n *\n * @param   geohash - Cell to which adjacent cell is required.\n * @param   direction - Direction from geohash (N/S/E/W).\n * @returns {string} Geocode of adjacent cell.\n * @throws  Invalid geohash.\n */\nGeohash.adjacent = function(geohash, direction) {\n    // based on github.com/davetroy/geohash-js\n\n    geohash = geohash.toLowerCase();\n    direction = direction.toLowerCase();\n\n    if (geohash.length === 0) throw new Error('Invalid geohash');\n    if ('nsew'.indexOf(direction) == -1) throw new Error('Invalid direction');\n\n    var neighbour = {\n        n: [ 'p0r21436x8zb9dcf5h7kjnmqesgutwvy', 'bc01fg45238967deuvhjyznpkmstqrwx' ],\n        s: [ '14365h7k9dcfesgujnmqp0r2twvyx8zb', '238967debc01fg45kmstqrwxuvhjyznp' ],\n        e: [ 'bc01fg45238967deuvhjyznpkmstqrwx', 'p0r21436x8zb9dcf5h7kjnmqesgutwvy' ],\n        w: [ '238967debc01fg45kmstqrwxuvhjyznp', '14365h7k9dcfesgujnmqp0r2twvyx8zb' ],\n    };\n    var border = {\n        n: [ 'prxz',     'bcfguvyz' ],\n        s: [ '028b',     '0145hjnp' ],\n        e: [ 'bcfguvyz', 'prxz'     ],\n        w: [ '0145hjnp', '028b'     ],\n    };\n\n    var lastCh = geohash.slice(-1);    // last character of hash\n    var parent = geohash.slice(0, -1); // hash without last character\n\n    var type = geohash.length % 2;\n\n    // check for edge-cases which don't share common prefix\n    if (border[direction][type].indexOf(lastCh) != -1 && parent !== '') {\n        parent = Geohash.adjacent(parent, direction);\n    }\n\n    // append letter for direction to parent\n    return parent + Geohash.base32.charAt(neighbour[direction][type].indexOf(lastCh));\n};\n\n\n/**\n * Returns all 8 adjacent cells to specified geohash.\n *\n * @param   {string} geohash - Geohash neighbours are required of.\n * @returns {{n,ne,e,se,s,sw,w,nw: string}}\n * @throws  Invalid geohash.\n */\nGeohash.neighbours = function(geohash) {\n    return {\n        'n':  Geohash.adjacent(geohash, 'n'),\n        'ne': Geohash.adjacent(Geohash.adjacent(geohash, 'n'), 'e'),\n        'e':  Geohash.adjacent(geohash, 'e'),\n        'se': Geohash.adjacent(Geohash.adjacent(geohash, 's'), 'e'),\n        's':  Geohash.adjacent(geohash, 's'),\n        'sw': Geohash.adjacent(Geohash.adjacent(geohash, 's'), 'w'),\n        'w':  Geohash.adjacent(geohash, 'w'),\n        'nw': Geohash.adjacent(Geohash.adjacent(geohash, 'n'), 'w'),\n    };\n};\n\n\n/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  */\nif (typeof module != 'undefined' && module.exports) module.exports = Geohash; // CommonJS, node.js\n",
-    "/**\n * martinez v0.5.0\n * Martinez polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor\n *\n * @author Alex Milevski <info@w8r.name>\n * @license MIT\n * @preserve\n */\n\n(function (global, factory) {\n  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n  typeof define === 'function' && define.amd ? define(['exports'], factory) :\n  (factory((global.martinez = {})));\n}(this, (function (exports) { 'use strict';\n\n  function DEFAULT_COMPARE (a, b) { return a > b ? 1 : a < b ? -1 : 0; }\n\n  var SplayTree = function SplayTree(compare, noDuplicates) {\n    if ( compare === void 0 ) compare = DEFAULT_COMPARE;\n    if ( noDuplicates === void 0 ) noDuplicates = false;\n\n    this._compare = compare;\n    this._root = null;\n    this._size = 0;\n    this._noDuplicates = !!noDuplicates;\n  };\n\n  var prototypeAccessors = { size: { configurable: true } };\n\n\n  SplayTree.prototype.rotateLeft = function rotateLeft (x) {\n    var y = x.right;\n    if (y) {\n      x.right = y.left;\n      if (y.left) { y.left.parent = x; }\n      y.parent = x.parent;\n    }\n\n    if (!x.parent)              { this._root = y; }\n    else if (x === x.parent.left) { x.parent.left = y; }\n    else                        { x.parent.right = y; }\n    if (y) { y.left = x; }\n    x.parent = y;\n  };\n\n\n  SplayTree.prototype.rotateRight = function rotateRight (x) {\n    var y = x.left;\n    if (y) {\n      x.left = y.right;\n      if (y.right) { y.right.parent = x; }\n      y.parent = x.parent;\n    }\n\n    if (!x.parent)             { this._root = y; }\n    else if(x === x.parent.left) { x.parent.left = y; }\n    else                       { x.parent.right = y; }\n    if (y) { y.right = x; }\n    x.parent = y;\n  };\n\n\n  SplayTree.prototype._splay = function _splay (x) {\n      var this$1 = this;\n\n    while (x.parent) {\n      var p = x.parent;\n      if (!p.parent) {\n        if (p.left === x) { this$1.rotateRight(p); }\n        else            { this$1.rotateLeft(p); }\n      } else if (p.left === x && p.parent.left === p) {\n        this$1.rotateRight(p.parent);\n        this$1.rotateRight(p);\n      } else if (p.right === x && p.parent.right === p) {\n        this$1.rotateLeft(p.parent);\n        this$1.rotateLeft(p);\n      } else if (p.left === x && p.parent.right === p) {\n        this$1.rotateRight(p);\n        this$1.rotateLeft(p);\n      } else {\n        this$1.rotateLeft(p);\n        this$1.rotateRight(p);\n      }\n    }\n  };\n\n\n  SplayTree.prototype.splay = function splay (x) {\n      var this$1 = this;\n\n    var p, gp, ggp, l, r;\n\n    while (x.parent) {\n      p = x.parent;\n      gp = p.parent;\n\n      if (gp && gp.parent) {\n        ggp = gp.parent;\n        if (ggp.left === gp) { ggp.left= x; }\n        else               { ggp.right = x; }\n        x.parent = ggp;\n      } else {\n        x.parent = null;\n        this$1._root = x;\n      }\n\n      l = x.left; r = x.right;\n\n      if (x === p.left) { // left\n        if (gp) {\n          if (gp.left === p) {\n            /* zig-zig */\n            if (p.right) {\n              gp.left = p.right;\n              gp.left.parent = gp;\n            } else { gp.left = null; }\n\n            p.right = gp;\n            gp.parent = p;\n          } else {\n            /* zig-zag */\n            if (l) {\n              gp.right = l;\n              l.parent = gp;\n            } else { gp.right = null; }\n\n            x.left  = gp;\n            gp.parent = x;\n          }\n        }\n        if (r) {\n          p.left = r;\n          r.parent = p;\n        } else { p.left = null; }\n\n        x.right= p;\n        p.parent = x;\n      } else { // right\n        if (gp) {\n          if (gp.right === p) {\n            /* zig-zig */\n            if (p.left) {\n              gp.right = p.left;\n              gp.right.parent = gp;\n            } else { gp.right = null; }\n\n            p.left = gp;\n            gp.parent = p;\n          } else {\n            /* zig-zag */\n            if (r) {\n              gp.left = r;\n              r.parent = gp;\n            } else { gp.left = null; }\n\n            x.right = gp;\n            gp.parent = x;\n          }\n        }\n        if (l) {\n          p.right = l;\n          l.parent = p;\n        } else { p.right = null; }\n\n        x.left = p;\n        p.parent = x;\n      }\n    }\n  };\n\n\n  SplayTree.prototype.replace = function replace (u, v) {\n    if (!u.parent) { this._root = v; }\n    else if (u === u.parent.left) { u.parent.left = v; }\n    else { u.parent.right = v; }\n    if (v) { v.parent = u.parent; }\n  };\n\n\n  SplayTree.prototype.minNode = function minNode (u) {\n      if ( u === void 0 ) u = this._root;\n\n    if (u) { while (u.left) { u = u.left; } }\n    return u;\n  };\n\n\n  SplayTree.prototype.maxNode = function maxNode (u) {\n      if ( u === void 0 ) u = this._root;\n\n    if (u) { while (u.right) { u = u.right; } }\n    return u;\n  };\n\n\n  SplayTree.prototype.insert = function insert (key, data) {\n    var z = this._root;\n    var p = null;\n    var comp = this._compare;\n    var cmp;\n\n    if (this._noDuplicates) {\n      while (z) {\n        p = z;\n        cmp = comp(z.key, key);\n        if (cmp === 0) { return; }\n        else if (comp(z.key, key) < 0) { z = z.right; }\n        else { z = z.left; }\n      }\n    } else {\n      while (z) {\n        p = z;\n        if (comp(z.key, key) < 0) { z = z.right; }\n        else { z = z.left; }\n      }\n    }\n\n    z = { key: key, data: data, left: null, right: null, parent: p };\n\n    if (!p)                        { this._root = z; }\n    else if (comp(p.key, z.key) < 0) { p.right = z; }\n    else                           { p.left= z; }\n\n    this.splay(z);\n    this._size++;\n    return z;\n  };\n\n\n  SplayTree.prototype.find = function find (key) {\n    var z  = this._root;\n    var comp = this._compare;\n    while (z) {\n      var cmp = comp(z.key, key);\n      if    (cmp < 0) { z = z.right; }\n      else if (cmp > 0) { z = z.left; }\n      else            { return z; }\n    }\n    return null;\n  };\n\n  /**\n   * Whether the tree contains a node with the given key\n   * @param{Key} key\n   * @return {boolean} true/false\n   */\n  SplayTree.prototype.contains = function contains (key) {\n    var node     = this._root;\n    var comparator = this._compare;\n    while (node){\n      var cmp = comparator(key, node.key);\n      if    (cmp === 0) { return true; }\n      else if (cmp < 0) { node = node.left; }\n      else              { node = node.right; }\n    }\n\n    return false;\n  };\n\n\n  SplayTree.prototype.remove = function remove (key) {\n    var z = this.find(key);\n\n    if (!z) { return false; }\n\n    this.splay(z);\n\n    if (!z.left) { this.replace(z, z.right); }\n    else if (!z.right) { this.replace(z, z.left); }\n    else {\n      var y = this.minNode(z.right);\n      if (y.parent !== z) {\n        this.replace(y, y.right);\n        y.right = z.right;\n        y.right.parent = y;\n      }\n      this.replace(z, y);\n      y.left = z.left;\n      y.left.parent = y;\n    }\n\n    this._size--;\n    return true;\n  };\n\n\n  SplayTree.prototype.removeNode = function removeNode (z) {\n    if (!z) { return false; }\n\n    this.splay(z);\n\n    if (!z.left) { this.replace(z, z.right); }\n    else if (!z.right) { this.replace(z, z.left); }\n    else {\n      var y = this.minNode(z.right);\n      if (y.parent !== z) {\n        this.replace(y, y.right);\n        y.right = z.right;\n        y.right.parent = y;\n      }\n      this.replace(z, y);\n      y.left = z.left;\n      y.left.parent = y;\n    }\n\n    this._size--;\n    return true;\n  };\n\n\n  SplayTree.prototype.erase = function erase (key) {\n    var z = this.find(key);\n    if (!z) { return; }\n\n    this.splay(z);\n\n    var s = z.left;\n    var t = z.right;\n\n    var sMax = null;\n    if (s) {\n      s.parent = null;\n      sMax = this.maxNode(s);\n      this.splay(sMax);\n      this._root = sMax;\n    }\n    if (t) {\n      if (s) { sMax.right = t; }\n      else { this._root = t; }\n      t.parent = sMax;\n    }\n\n    this._size--;\n  };\n\n  /**\n   * Removes and returns the node with smallest key\n   * @return {?Node}\n   */\n  SplayTree.prototype.pop = function pop () {\n    var node = this._root, returnValue = null;\n    if (node) {\n      while (node.left) { node = node.left; }\n      returnValue = { key: node.key, data: node.data };\n      this.remove(node.key);\n    }\n    return returnValue;\n  };\n\n\n  /* eslint-disable class-methods-use-this */\n\n  /**\n   * Successor node\n   * @param{Node} node\n   * @return {?Node}\n   */\n  SplayTree.prototype.next = function next (node) {\n    var successor = node;\n    if (successor) {\n      if (successor.right) {\n        successor = successor.right;\n        while (successor && successor.left) { successor = successor.left; }\n      } else {\n        successor = node.parent;\n        while (successor && successor.right === node) {\n          node = successor; successor = successor.parent;\n        }\n      }\n    }\n    return successor;\n  };\n\n\n  /**\n   * Predecessor node\n   * @param{Node} node\n   * @return {?Node}\n   */\n  SplayTree.prototype.prev = function prev (node) {\n    var predecessor = node;\n    if (predecessor) {\n      if (predecessor.left) {\n        predecessor = predecessor.left;\n        while (predecessor && predecessor.right) { predecessor = predecessor.right; }\n      } else {\n        predecessor = node.parent;\n        while (predecessor && predecessor.left === node) {\n          node = predecessor;\n          predecessor = predecessor.parent;\n        }\n      }\n    }\n    return predecessor;\n  };\n  /* eslint-enable class-methods-use-this */\n\n\n  /**\n   * @param{forEachCallback} callback\n   * @return {SplayTree}\n   */\n  SplayTree.prototype.forEach = function forEach (callback) {\n    var current = this._root;\n    var s = [], done = false, i = 0;\n\n    while (!done) {\n      // Reach the left most Node of the current Node\n      if (current) {\n        // Place pointer to a tree node on the stack\n        // before traversing the node's left subtree\n        s.push(current);\n        current = current.left;\n      } else {\n        // BackTrack from the empty subtree and visit the Node\n        // at the top of the stack; however, if the stack is\n        // empty you are done\n        if (s.length > 0) {\n          current = s.pop();\n          callback(current, i++);\n\n          // We have visited the node and its left\n          // subtree. Now, it's right subtree's turn\n          current = current.right;\n        } else { done = true; }\n      }\n    }\n    return this;\n  };\n\n\n  /**\n   * Walk key range from `low` to `high`. Stops if `fn` returns a value.\n   * @param{Key}    low\n   * @param{Key}    high\n   * @param{Function} fn\n   * @param{*?}     ctx\n   * @return {SplayTree}\n   */\n  SplayTree.prototype.range = function range (low, high, fn, ctx) {\n      var this$1 = this;\n\n    var Q = [];\n    var compare = this._compare;\n    var node = this._root, cmp;\n\n    while (Q.length !== 0 || node) {\n      if (node) {\n        Q.push(node);\n        node = node.left;\n      } else {\n        node = Q.pop();\n        cmp = compare(node.key, high);\n        if (cmp > 0) {\n          break;\n        } else if (compare(node.key, low) >= 0) {\n          if (fn.call(ctx, node)) { return this$1; } // stop if smth is returned\n        }\n        node = node.right;\n      }\n    }\n    return this;\n  };\n\n  /**\n   * Returns all keys in order\n   * @return {Array<Key>}\n   */\n  SplayTree.prototype.keys = function keys () {\n    var current = this._root;\n    var s = [], r = [], done = false;\n\n    while (!done) {\n      if (current) {\n        s.push(current);\n        current = current.left;\n      } else {\n        if (s.length > 0) {\n          current = s.pop();\n          r.push(current.key);\n          current = current.right;\n        } else { done = true; }\n      }\n    }\n    return r;\n  };\n\n\n  /**\n   * Returns `data` fields of all nodes in order.\n   * @return {Array<Value>}\n   */\n  SplayTree.prototype.values = function values () {\n    var current = this._root;\n    var s = [], r = [], done = false;\n\n    while (!done) {\n      if (current) {\n        s.push(current);\n        current = current.left;\n      } else {\n        if (s.length > 0) {\n          current = s.pop();\n          r.push(current.data);\n          current = current.right;\n        } else { done = true; }\n      }\n    }\n    return r;\n  };\n\n\n  /**\n   * Returns node at given index\n   * @param{number} index\n   * @return {?Node}\n   */\n  SplayTree.prototype.at = function at (index) {\n    // removed after a consideration, more misleading than useful\n    // index = index % this.size;\n    // if (index < 0) index = this.size - index;\n\n    var current = this._root;\n    var s = [], done = false, i = 0;\n\n    while (!done) {\n      if (current) {\n        s.push(current);\n        current = current.left;\n      } else {\n        if (s.length > 0) {\n          current = s.pop();\n          if (i === index) { return current; }\n          i++;\n          current = current.right;\n        } else { done = true; }\n      }\n    }\n    return null;\n  };\n\n  /**\n   * Bulk-load items. Both array have to be same size\n   * @param{Array<Key>}  keys\n   * @param{Array<Value>}[values]\n   * @param{Boolean}     [presort=false] Pre-sort keys and values, using\n   *                                       tree's comparator. Sorting is done\n   *                                       in-place\n   * @return {AVLTree}\n   */\n  SplayTree.prototype.load = function load (keys, values, presort) {\n      if ( keys === void 0 ) keys = [];\n      if ( values === void 0 ) values = [];\n      if ( presort === void 0 ) presort = false;\n\n    if (this._size !== 0) { throw new Error('bulk-load: tree is not empty'); }\n    var size = keys.length;\n    if (presort) { sort(keys, values, 0, size - 1, this._compare); }\n    this._root = loadRecursive(null, keys, values, 0, size);\n    this._size = size;\n    return this;\n  };\n\n\n  SplayTree.prototype.min = function min () {\n    var node = this.minNode(this._root);\n    if (node) { return node.key; }\n    else    { return null; }\n  };\n\n\n  SplayTree.prototype.max = function max () {\n    var node = this.maxNode(this._root);\n    if (node) { return node.key; }\n    else    { return null; }\n  };\n\n  SplayTree.prototype.isEmpty = function isEmpty () { return this._root === null; };\n  prototypeAccessors.size.get = function () { return this._size; };\n\n\n  /**\n   * Create a tree and load it with items\n   * @param{Array<Key>}        keys\n   * @param{Array<Value>?}      [values]\n\n   * @param{Function?}          [comparator]\n   * @param{Boolean?}           [presort=false] Pre-sort keys and values, using\n   *                                             tree's comparator. Sorting is done\n   *                                             in-place\n   * @param{Boolean?}           [noDuplicates=false] Allow duplicates\n   * @return {SplayTree}\n   */\n  SplayTree.createTree = function createTree (keys, values, comparator, presort, noDuplicates) {\n    return new SplayTree(comparator, noDuplicates).load(keys, values, presort);\n  };\n\n  Object.defineProperties( SplayTree.prototype, prototypeAccessors );\n\n\n  function loadRecursive (parent, keys, values, start, end) {\n    var size = end - start;\n    if (size > 0) {\n      var middle = start + Math.floor(size / 2);\n      var key    = keys[middle];\n      var data   = values[middle];\n      var node   = { key: key, data: data, parent: parent };\n      node.left    = loadRecursive(node, keys, values, start, middle);\n      node.right   = loadRecursive(node, keys, values, middle + 1, end);\n      return node;\n    }\n    return null;\n  }\n\n\n  function sort(keys, values, left, right, compare) {\n    if (left >= right) { return; }\n\n    var pivot = keys[(left + right) >> 1];\n    var i = left - 1;\n    var j = right + 1;\n\n    while (true) {\n      do { i++; } while (compare(keys[i], pivot) < 0);\n      do { j--; } while (compare(keys[j], pivot) > 0);\n      if (i >= j) { break; }\n\n      var tmp = keys[i];\n      keys[i] = keys[j];\n      keys[j] = tmp;\n\n      tmp = values[i];\n      values[i] = values[j];\n      values[j] = tmp;\n    }\n\n    sort(keys, values,  left,     j, compare);\n    sort(keys, values, j + 1, right, compare);\n  }\n\n  var NORMAL               = 0;\n  var NON_CONTRIBUTING     = 1;\n  var SAME_TRANSITION      = 2;\n  var DIFFERENT_TRANSITION = 3;\n\n  var INTERSECTION = 0;\n  var UNION        = 1;\n  var DIFFERENCE   = 2;\n  var XOR          = 3;\n\n  /**\n   * @param  {SweepEvent} event\n   * @param  {SweepEvent} prev\n   * @param  {Operation} operation\n   */\n  function computeFields (event, prev, operation) {\n    // compute inOut and otherInOut fields\n    if (prev === null) {\n      event.inOut      = false;\n      event.otherInOut = true;\n\n    // previous line segment in sweepline belongs to the same polygon\n    } else {\n      if (event.isSubject === prev.isSubject) {\n        event.inOut      = !prev.inOut;\n        event.otherInOut = prev.otherInOut;\n\n      // previous line segment in sweepline belongs to the clipping polygon\n      } else {\n        event.inOut      = !prev.otherInOut;\n        event.otherInOut = prev.isVertical() ? !prev.inOut : prev.inOut;\n      }\n\n      // compute prevInResult field\n      if (prev) {\n        event.prevInResult = (!inResult(prev, operation) || prev.isVertical())\n          ? prev.prevInResult : prev;\n      }\n    }\n\n    // check if the line segment belongs to the Boolean operation\n    event.inResult = inResult(event, operation);\n  }\n\n\n  /* eslint-disable indent */\n  function inResult(event, operation) {\n    switch (event.type) {\n      case NORMAL:\n        switch (operation) {\n          case INTERSECTION:\n            return !event.otherInOut;\n          case UNION:\n            return event.otherInOut;\n          case DIFFERENCE:\n            // return (event.isSubject && !event.otherInOut) ||\n            //         (!event.isSubject && event.otherInOut);\n            return (event.isSubject && event.otherInOut) ||\n                    (!event.isSubject && !event.otherInOut);\n          case XOR:\n            return true;\n        }\n        break;\n      case SAME_TRANSITION:\n        return operation === INTERSECTION || operation === UNION;\n      case DIFFERENT_TRANSITION:\n        return operation === DIFFERENCE;\n      case NON_CONTRIBUTING:\n        return false;\n    }\n    return false;\n  }\n  /* eslint-enable indent */\n\n  var SweepEvent = function SweepEvent (point, left, otherEvent, isSubject, edgeType) {\n\n    /**\n     * Is left endpoint?\n     * @type {Boolean}\n     */\n    this.left = left;\n\n    /**\n     * @type {Array.<Number>}\n     */\n    this.point = point;\n\n    /**\n     * Other edge reference\n     * @type {SweepEvent}\n     */\n    this.otherEvent = otherEvent;\n\n    /**\n     * Belongs to source or clipping polygon\n     * @type {Boolean}\n     */\n    this.isSubject = isSubject;\n\n    /**\n     * Edge contribution type\n     * @type {Number}\n     */\n    this.type = edgeType || NORMAL;\n\n\n    /**\n     * In-out transition for the sweepline crossing polygon\n     * @type {Boolean}\n     */\n    this.inOut = false;\n\n\n    /**\n     * @type {Boolean}\n     */\n    this.otherInOut = false;\n\n    /**\n     * Previous event in result?\n     * @type {SweepEvent}\n     */\n    this.prevInResult = null;\n\n    /**\n     * Does event belong to result?\n     * @type {Boolean}\n     */\n    this.inResult = false;\n\n\n    // connection step\n\n    /**\n     * @type {Boolean}\n     */\n    this.resultInOut = false;\n\n    this.isExteriorRing = true;\n  };\n\n\n  /**\n   * @param{Array.<Number>}p\n   * @return {Boolean}\n   */\n  SweepEvent.prototype.isBelow = function isBelow (p) {\n    var p0 = this.point, p1 = this.otherEvent.point;\n    return this.left\n      ? (p0[0] - p[0]) * (p1[1] - p[1]) - (p1[0] - p[0]) * (p0[1] - p[1]) > 0\n      // signedArea(this.point, this.otherEvent.point, p) > 0 :\n      : (p1[0] - p[0]) * (p0[1] - p[1]) - (p0[0] - p[0]) * (p1[1] - p[1]) > 0;\n      //signedArea(this.otherEvent.point, this.point, p) > 0;\n  };\n\n\n  /**\n   * @param{Array.<Number>}p\n   * @return {Boolean}\n   */\n  SweepEvent.prototype.isAbove = function isAbove (p) {\n    return !this.isBelow(p);\n  };\n\n\n  /**\n   * @return {Boolean}\n   */\n  SweepEvent.prototype.isVertical = function isVertical () {\n    return this.point[0] === this.otherEvent.point[0];\n  };\n\n\n  SweepEvent.prototype.clone = function clone () {\n    var copy = new SweepEvent(\n      this.point, this.left, this.otherEvent, this.isSubject, this.type);\n\n    copy.inResult     = this.inResult;\n    copy.prevInResult = this.prevInResult;\n    copy.isExteriorRing = this.isExteriorRing;\n    copy.inOut        = this.inOut;\n    copy.otherInOut   = this.otherInOut;\n\n    return copy;\n  };\n\n  function equals(p1, p2) {\n    if (p1[0] === p2[0]) {\n      if (p1[1] === p2[1]) {\n        return true;\n      } else {\n        return false;\n      }\n    }\n    return false;\n  }\n\n  // const EPSILON = 1e-9;\n  // const abs = Math.abs;\n  // TODO https://github.com/w8r/martinez/issues/6#issuecomment-262847164\n  // Precision problem.\n  //\n  // module.exports = function equals(p1, p2) {\n  //   return abs(p1[0] - p2[0]) <= EPSILON && abs(p1[1] - p2[1]) <= EPSILON;\n  // };\n\n  /**\n   * Signed area of the triangle (p0, p1, p2)\n   * @param  {Array.<Number>} p0\n   * @param  {Array.<Number>} p1\n   * @param  {Array.<Number>} p2\n   * @return {Number}\n   */\n  function signedArea(p0, p1, p2) {\n    return (p0[0] - p2[0]) * (p1[1] - p2[1]) - (p1[0] - p2[0]) * (p0[1] - p2[1]);\n  }\n\n  /**\n   * @param  {SweepEvent} e1\n   * @param  {SweepEvent} e2\n   * @return {Number}\n   */\n  function compareEvents(e1, e2) {\n    var p1 = e1.point;\n    var p2 = e2.point;\n\n    // Different x-coordinate\n    if (p1[0] > p2[0]) { return 1; }\n    if (p1[0] < p2[0]) { return -1; }\n\n    // Different points, but same x-coordinate\n    // Event with lower y-coordinate is processed first\n    if (p1[1] !== p2[1]) { return p1[1] > p2[1] ? 1 : -1; }\n\n    return specialCases(e1, e2, p1, p2);\n  }\n\n\n  /* eslint-disable no-unused-vars */\n  function specialCases(e1, e2, p1, p2) {\n    // Same coordinates, but one is a left endpoint and the other is\n    // a right endpoint. The right endpoint is processed first\n    if (e1.left !== e2.left)\n      { return e1.left ? 1 : -1; }\n\n    // const p2 = e1.otherEvent.point, p3 = e2.otherEvent.point;\n    // const sa = (p1[0] - p3[0]) * (p2[1] - p3[1]) - (p2[0] - p3[0]) * (p1[1] - p3[1])\n    // Same coordinates, both events\n    // are left endpoints or right endpoints.\n    // not collinear\n    if (signedArea(p1, e1.otherEvent.point, e2.otherEvent.point) !== 0) {\n      // the event associate to the bottom segment is processed first\n      return (!e1.isBelow(e2.otherEvent.point)) ? 1 : -1;\n    }\n\n    return (!e1.isSubject && e2.isSubject) ? 1 : -1;\n  }\n  /* eslint-enable no-unused-vars */\n\n  /**\n   * @param  {SweepEvent} se\n   * @param  {Array.<Number>} p\n   * @param  {Queue} queue\n   * @return {Queue}\n   */\n  function divideSegment(se, p, queue)  {\n    var r = new SweepEvent(p, false, se,            se.isSubject);\n    var l = new SweepEvent(p, true,  se.otherEvent, se.isSubject);\n\n    /* eslint-disable no-console */\n    if (equals(se.point, se.otherEvent.point)) {\n\n      console.warn('what is that, a collapsed segment?', se);\n    }\n    /* eslint-enable no-console */\n\n    r.contourId = l.contourId = se.contourId;\n\n    // avoid a rounding error. The left event would be processed after the right event\n    if (compareEvents(l, se.otherEvent) > 0) {\n      se.otherEvent.left = true;\n      l.left = false;\n    }\n\n    // avoid a rounding error. The left event would be processed after the right event\n    // if (compareEvents(se, r) > 0) {}\n\n    se.otherEvent.otherEvent = l;\n    se.otherEvent = r;\n\n    queue.push(l);\n    queue.push(r);\n\n    return queue;\n  }\n\n  //const EPS = 1e-9;\n\n  /**\n   * Finds the magnitude of the cross product of two vectors (if we pretend\n   * they're in three dimensions)\n   *\n   * @param {Object} a First vector\n   * @param {Object} b Second vector\n   * @private\n   * @returns {Number} The magnitude of the cross product\n   */\n  function crossProduct(a, b) {\n    return (a[0] * b[1]) - (a[1] * b[0]);\n  }\n\n  /**\n   * Finds the dot product of two vectors.\n   *\n   * @param {Object} a First vector\n   * @param {Object} b Second vector\n   * @private\n   * @returns {Number} The dot product\n   */\n  function dotProduct(a, b) {\n    return (a[0] * b[0]) + (a[1] * b[1]);\n  }\n\n  /**\n   * Finds the intersection (if any) between two line segments a and b, given the\n   * line segments' end points a1, a2 and b1, b2.\n   *\n   * This algorithm is based on Schneider and Eberly.\n   * http://www.cimec.org.ar/~ncalvo/Schneider_Eberly.pdf\n   * Page 244.\n   *\n   * @param {Array.<Number>} a1 point of first line\n   * @param {Array.<Number>} a2 point of first line\n   * @param {Array.<Number>} b1 point of second line\n   * @param {Array.<Number>} b2 point of second line\n   * @param {Boolean=}       noEndpointTouch whether to skip single touchpoints\n   *                                         (meaning connected segments) as\n   *                                         intersections\n   * @returns {Array.<Array.<Number>>|Null} If the lines intersect, the point of\n   * intersection. If they overlap, the two end points of the overlapping segment.\n   * Otherwise, null.\n   */\n  function intersection (a1, a2, b1, b2, noEndpointTouch) {\n    // The algorithm expects our lines in the form P + sd, where P is a point,\n    // s is on the interval [0, 1], and d is a vector.\n    // We are passed two points. P can be the first point of each pair. The\n    // vector, then, could be thought of as the distance (in x and y components)\n    // from the first point to the second point.\n    // So first, let's make our vectors:\n    var va = [a2[0] - a1[0], a2[1] - a1[1]];\n    var vb = [b2[0] - b1[0], b2[1] - b1[1]];\n    // We also define a function to convert back to regular point form:\n\n    /* eslint-disable arrow-body-style */\n\n    function toPoint(p, s, d) {\n      return [\n        p[0] + s * d[0],\n        p[1] + s * d[1]\n      ];\n    }\n\n    /* eslint-enable arrow-body-style */\n\n    // The rest is pretty much a straight port of the algorithm.\n    var e = [b1[0] - a1[0], b1[1] - a1[1]];\n    var kross    = crossProduct(va, vb);\n    var sqrKross = kross * kross;\n    var sqrLenA  = dotProduct(va, va);\n    //const sqrLenB  = dotProduct(vb, vb);\n\n    // Check for line intersection. This works because of the properties of the\n    // cross product -- specifically, two vectors are parallel if and only if the\n    // cross product is the 0 vector. The full calculation involves relative error\n    // to account for possible very small line segments. See Schneider & Eberly\n    // for details.\n    if (sqrKross > 0/* EPS * sqrLenB * sqLenA */) {\n      // If they're not parallel, then (because these are line segments) they\n      // still might not actually intersect. This code checks that the\n      // intersection point of the lines is actually on both line segments.\n      var s = crossProduct(e, vb) / kross;\n      if (s < 0 || s > 1) {\n        // not on line segment a\n        return null;\n      }\n      var t = crossProduct(e, va) / kross;\n      if (t < 0 || t > 1) {\n        // not on line segment b\n        return null;\n      }\n      if (s === 0 || s === 1) {\n        // on an endpoint of line segment a\n        return noEndpointTouch ? null : [toPoint(a1, s, va)];\n      }\n      if (t === 0 || t === 1) {\n        // on an endpoint of line segment b\n        return noEndpointTouch ? null : [toPoint(b1, t, vb)];\n      }\n      return [toPoint(a1, s, va)];\n    }\n\n    // If we've reached this point, then the lines are either parallel or the\n    // same, but the segments could overlap partially or fully, or not at all.\n    // So we need to find the overlap, if any. To do that, we can use e, which is\n    // the (vector) difference between the two initial points. If this is parallel\n    // with the line itself, then the two lines are the same line, and there will\n    // be overlap.\n    //const sqrLenE = dotProduct(e, e);\n    kross = crossProduct(e, va);\n    sqrKross = kross * kross;\n\n    if (sqrKross > 0 /* EPS * sqLenB * sqLenE */) {\n    // Lines are just parallel, not the same. No overlap.\n      return null;\n    }\n\n    var sa = dotProduct(va, e) / sqrLenA;\n    var sb = sa + dotProduct(va, vb) / sqrLenA;\n    var smin = Math.min(sa, sb);\n    var smax = Math.max(sa, sb);\n\n    // this is, essentially, the FindIntersection acting on floats from\n    // Schneider & Eberly, just inlined into this function.\n    if (smin <= 1 && smax >= 0) {\n\n      // overlap on an end point\n      if (smin === 1) {\n        return noEndpointTouch ? null : [toPoint(a1, smin > 0 ? smin : 0, va)];\n      }\n\n      if (smax === 0) {\n        return noEndpointTouch ? null : [toPoint(a1, smax < 1 ? smax : 1, va)];\n      }\n\n      if (noEndpointTouch && smin === 0 && smax === 1) { return null; }\n\n      // There's overlap on a segment -- two points of intersection. Return both.\n      return [\n        toPoint(a1, smin > 0 ? smin : 0, va),\n        toPoint(a1, smax < 1 ? smax : 1, va)\n      ];\n    }\n\n    return null;\n  }\n\n  /**\n   * @param  {SweepEvent} se1\n   * @param  {SweepEvent} se2\n   * @param  {Queue}      queue\n   * @return {Number}\n   */\n  function possibleIntersection (se1, se2, queue) {\n    // that disallows self-intersecting polygons,\n    // did cost us half a day, so I'll leave it\n    // out of respect\n    // if (se1.isSubject === se2.isSubject) return;\n    var inter = intersection(\n      se1.point, se1.otherEvent.point,\n      se2.point, se2.otherEvent.point\n    );\n\n    var nintersections = inter ? inter.length : 0;\n    if (nintersections === 0) { return 0; } // no intersection\n\n    // the line segments intersect at an endpoint of both line segments\n    if ((nintersections === 1) &&\n        (equals(se1.point, se2.point) ||\n         equals(se1.otherEvent.point, se2.otherEvent.point))) {\n      return 0;\n    }\n\n    if (nintersections === 2 && se1.isSubject === se2.isSubject) {\n      // if(se1.contourId === se2.contourId){\n      // console.warn('Edges of the same polygon overlap',\n      //   se1.point, se1.otherEvent.point, se2.point, se2.otherEvent.point);\n      // }\n      //throw new Error('Edges of the same polygon overlap');\n      return 0;\n    }\n\n    // The line segments associated to se1 and se2 intersect\n    if (nintersections === 1) {\n\n      // if the intersection point is not an endpoint of se1\n      if (!equals(se1.point, inter[0]) && !equals(se1.otherEvent.point, inter[0])) {\n        divideSegment(se1, inter[0], queue);\n      }\n\n      // if the intersection point is not an endpoint of se2\n      if (!equals(se2.point, inter[0]) && !equals(se2.otherEvent.point, inter[0])) {\n        divideSegment(se2, inter[0], queue);\n      }\n      return 1;\n    }\n\n    // The line segments associated to se1 and se2 overlap\n    var events        = [];\n    var leftCoincide  = false;\n    var rightCoincide = false;\n\n    if (equals(se1.point, se2.point)) {\n      leftCoincide = true; // linked\n    } else if (compareEvents(se1, se2) === 1) {\n      events.push(se2, se1);\n    } else {\n      events.push(se1, se2);\n    }\n\n    if (equals(se1.otherEvent.point, se2.otherEvent.point)) {\n      rightCoincide = true;\n    } else if (compareEvents(se1.otherEvent, se2.otherEvent) === 1) {\n      events.push(se2.otherEvent, se1.otherEvent);\n    } else {\n      events.push(se1.otherEvent, se2.otherEvent);\n    }\n\n    if ((leftCoincide && rightCoincide) || leftCoincide) {\n      // both line segments are equal or share the left endpoint\n      se2.type = NON_CONTRIBUTING;\n      se1.type = (se2.inOut === se1.inOut)\n        ? SAME_TRANSITION : DIFFERENT_TRANSITION;\n\n      if (leftCoincide && !rightCoincide) {\n        // honestly no idea, but changing events selection from [2, 1]\n        // to [0, 1] fixes the overlapping self-intersecting polygons issue\n        divideSegment(events[1].otherEvent, events[0].point, queue);\n      }\n      return 2;\n    }\n\n    // the line segments share the right endpoint\n    if (rightCoincide) {\n      divideSegment(events[0], events[1].point, queue);\n      return 3;\n    }\n\n    // no line segment includes totally the other one\n    if (events[0] !== events[3].otherEvent) {\n      divideSegment(events[0], events[1].point, queue);\n      divideSegment(events[1], events[2].point, queue);\n      return 3;\n    }\n\n    // one line segment includes the other one\n    divideSegment(events[0], events[1].point, queue);\n    divideSegment(events[3].otherEvent, events[2].point, queue);\n\n    return 3;\n  }\n\n  /**\n   * @param  {SweepEvent} le1\n   * @param  {SweepEvent} le2\n   * @return {Number}\n   */\n  function compareSegments(le1, le2) {\n    if (le1 === le2) { return 0; }\n\n    // Segments are not collinear\n    if (signedArea(le1.point, le1.otherEvent.point, le2.point) !== 0 ||\n      signedArea(le1.point, le1.otherEvent.point, le2.otherEvent.point) !== 0) {\n\n      // If they share their left endpoint use the right endpoint to sort\n      if (equals(le1.point, le2.point)) { return le1.isBelow(le2.otherEvent.point) ? -1 : 1; }\n\n      // Different left endpoint: use the left endpoint to sort\n      if (le1.point[0] === le2.point[0]) { return le1.point[1] < le2.point[1] ? -1 : 1; }\n\n      // has the line segment associated to e1 been inserted\n      // into S after the line segment associated to e2 ?\n      if (compareEvents(le1, le2) === 1) { return le2.isAbove(le1.point) ? -1 : 1; }\n\n      // The line segment associated to e2 has been inserted\n      // into S after the line segment associated to e1\n      return le1.isBelow(le2.point) ? -1 : 1;\n    }\n\n    if (le1.isSubject === le2.isSubject) { // same polygon\n      var p1 = le1.point, p2 = le2.point;\n      if (p1[0] === p2[0] && p1[1] === p2[1]/*equals(le1.point, le2.point)*/) {\n        p1 = le1.otherEvent.point; p2 = le2.otherEvent.point;\n        if (p1[0] === p2[0] && p1[1] === p2[1]) { return 0; }\n        else { return le1.contourId > le2.contourId ? 1 : -1; }\n      }\n    } else { // Segments are collinear, but belong to separate polygons\n      return le1.isSubject ? -1 : 1;\n    }\n\n    return compareEvents(le1, le2) === 1 ? 1 : -1;\n  }\n\n  function subdivide(eventQueue, subject, clipping, sbbox, cbbox, operation) {\n    var sweepLine = new SplayTree(compareSegments);\n    var sortedEvents = [];\n\n    var rightbound = Math.min(sbbox[2], cbbox[2]);\n\n    var prev, next, begin;\n\n    while (eventQueue.length !== 0) {\n      var event = eventQueue.pop();\n      sortedEvents.push(event);\n\n      // optimization by bboxes for intersection and difference goes here\n      if ((operation === INTERSECTION && event.point[0] > rightbound) ||\n          (operation === DIFFERENCE   && event.point[0] > sbbox[2])) {\n        break;\n      }\n\n      if (event.left) {\n        next  = prev = sweepLine.insert(event);\n        begin = sweepLine.minNode();\n\n        if (prev !== begin) { prev = sweepLine.prev(prev); }\n        else                { prev = null; }\n\n        next = sweepLine.next(next);\n\n        var prevEvent = prev ? prev.key : null;\n        var prevprevEvent = (void 0);\n        computeFields(event, prevEvent, operation);\n        if (next) {\n          if (possibleIntersection(event, next.key, eventQueue) === 2) {\n            computeFields(event, prevEvent, operation);\n            computeFields(event, next.key, operation);\n          }\n        }\n\n        if (prev) {\n          if (possibleIntersection(prev.key, event, eventQueue) === 2) {\n            var prevprev = prev;\n            if (prevprev !== begin) { prevprev = sweepLine.prev(prevprev); }\n            else                    { prevprev = null; }\n\n            prevprevEvent = prevprev ? prevprev.key : null;\n            computeFields(prevEvent, prevprevEvent, operation);\n            computeFields(event,     prevEvent,     operation);\n          }\n        }\n      } else {\n        event = event.otherEvent;\n        next = prev = sweepLine.find(event);\n\n        if (prev && next) {\n\n          if (prev !== begin) { prev = sweepLine.prev(prev); }\n          else                { prev = null; }\n\n          next = sweepLine.next(next);\n          sweepLine.remove(event);\n\n          if (next && prev) {\n            possibleIntersection(prev.key, next.key, eventQueue);\n          }\n        }\n      }\n    }\n    return sortedEvents;\n  }\n\n  /**\n   * @param  {Array.<SweepEvent>} sortedEvents\n   * @return {Array.<SweepEvent>}\n   */\n  function orderEvents(sortedEvents) {\n    var event, i, len, tmp;\n    var resultEvents = [];\n    for (i = 0, len = sortedEvents.length; i < len; i++) {\n      event = sortedEvents[i];\n      if ((event.left && event.inResult) ||\n        (!event.left && event.otherEvent.inResult)) {\n        resultEvents.push(event);\n      }\n    }\n    // Due to overlapping edges the resultEvents array can be not wholly sorted\n    var sorted = false;\n    while (!sorted) {\n      sorted = true;\n      for (i = 0, len = resultEvents.length; i < len; i++) {\n        if ((i + 1) < len &&\n          compareEvents(resultEvents[i], resultEvents[i + 1]) === 1) {\n          tmp = resultEvents[i];\n          resultEvents[i] = resultEvents[i + 1];\n          resultEvents[i + 1] = tmp;\n          sorted = false;\n        }\n      }\n    }\n\n\n    for (i = 0, len = resultEvents.length; i < len; i++) {\n      event = resultEvents[i];\n      event.pos = i;\n    }\n\n    // imagine, the right event is found in the beginning of the queue,\n    // when his left counterpart is not marked yet\n    for (i = 0, len = resultEvents.length; i < len; i++) {\n      event = resultEvents[i];\n      if (!event.left) {\n        tmp = event.pos;\n        event.pos = event.otherEvent.pos;\n        event.otherEvent.pos = tmp;\n      }\n    }\n\n    return resultEvents;\n  }\n\n\n  /**\n   * @param  {Number} pos\n   * @param  {Array.<SweepEvent>} resultEvents\n   * @param  {Object>}    processed\n   * @return {Number}\n   */\n  function nextPos(pos, resultEvents, processed, origIndex) {\n    var p, p1;\n    var newPos = pos + 1;\n    var length = resultEvents.length;\n\n    p  = resultEvents[pos].point;\n\n    if (newPos < length)\n      { p1 = resultEvents[newPos].point; }\n\n\n    // while in range and not the current one by value\n    while (newPos < length && p1[0] === p[0] && p1[1] === p[1]) {\n      if (!processed[newPos]) {\n        return newPos;\n      } else   {\n        newPos++;\n      }\n      p1 = resultEvents[newPos].point;\n    }\n\n    newPos = pos - 1;\n\n    while (processed[newPos] && newPos >= origIndex) {\n      newPos--;\n    }\n    return newPos;\n  }\n\n\n  /**\n   * @param  {Array.<SweepEvent>} sortedEvents\n   * @return {Array.<*>} polygons\n   */\n  function connectEdges(sortedEvents, operation) {\n    var i, len;\n    var resultEvents = orderEvents(sortedEvents);\n\n    // \"false\"-filled array\n    var processed = {};\n    var result = [];\n    var event;\n\n    for (i = 0, len = resultEvents.length; i < len; i++) {\n      if (processed[i]) { continue; }\n      var contour = [[]];\n\n      if (!resultEvents[i].isExteriorRing) {\n        if (operation === DIFFERENCE && !resultEvents[i].isSubject && result.length === 0) {\n          result.push(contour);\n        } else if (result.length === 0) {\n          result.push([[contour]]);\n        } else {\n          result[result.length - 1].push(contour[0]);\n        }\n      } else if (operation === DIFFERENCE && !resultEvents[i].isSubject && result.length > 1) {\n        result[result.length - 1].push(contour[0]);\n      } else {\n        result.push(contour);\n      }\n\n      var ringId = result.length - 1;\n      var pos = i;\n\n      var initial = resultEvents[i].point;\n      contour[0].push(initial);\n\n      while (pos >= i) {\n        event = resultEvents[pos];\n        processed[pos] = true;\n\n        if (event.left) {\n          event.resultInOut = false;\n          event.contourId   = ringId;\n        } else {\n          event.otherEvent.resultInOut = true;\n          event.otherEvent.contourId   = ringId;\n        }\n\n        pos = event.pos;\n        processed[pos] = true;\n        contour[0].push(resultEvents[pos].point);\n        pos = nextPos(pos, resultEvents, processed, i);\n      }\n\n      pos = pos === -1 ? i : pos;\n\n      event = resultEvents[pos];\n      processed[pos] = processed[event.pos] = true;\n      event.otherEvent.resultInOut = true;\n      event.otherEvent.contourId   = ringId;\n    }\n\n    // Handle if the result is a polygon (eg not multipoly)\n    // Commented it again, let's see what do we mean by that\n    // if (result.length === 1) result = result[0];\n    return result;\n  }\n\n  var tinyqueue = TinyQueue;\n  var default_1 = TinyQueue;\n\n  function TinyQueue(data, compare) {\n      var this$1 = this;\n\n      if (!(this instanceof TinyQueue)) { return new TinyQueue(data, compare); }\n\n      this.data = data || [];\n      this.length = this.data.length;\n      this.compare = compare || defaultCompare;\n\n      if (this.length > 0) {\n          for (var i = (this.length >> 1) - 1; i >= 0; i--) { this$1._down(i); }\n      }\n  }\n\n  function defaultCompare(a, b) {\n      return a < b ? -1 : a > b ? 1 : 0;\n  }\n\n  TinyQueue.prototype = {\n\n      push: function (item) {\n          this.data.push(item);\n          this.length++;\n          this._up(this.length - 1);\n      },\n\n      pop: function () {\n          if (this.length === 0) { return undefined; }\n\n          var top = this.data[0];\n          this.length--;\n\n          if (this.length > 0) {\n              this.data[0] = this.data[this.length];\n              this._down(0);\n          }\n          this.data.pop();\n\n          return top;\n      },\n\n      peek: function () {\n          return this.data[0];\n      },\n\n      _up: function (pos) {\n          var data = this.data;\n          var compare = this.compare;\n          var item = data[pos];\n\n          while (pos > 0) {\n              var parent = (pos - 1) >> 1;\n              var current = data[parent];\n              if (compare(item, current) >= 0) { break; }\n              data[pos] = current;\n              pos = parent;\n          }\n\n          data[pos] = item;\n      },\n\n      _down: function (pos) {\n          var this$1 = this;\n\n          var data = this.data;\n          var compare = this.compare;\n          var halfLength = this.length >> 1;\n          var item = data[pos];\n\n          while (pos < halfLength) {\n              var left = (pos << 1) + 1;\n              var right = left + 1;\n              var best = data[left];\n\n              if (right < this$1.length && compare(data[right], best) < 0) {\n                  left = right;\n                  best = data[right];\n              }\n              if (compare(best, item) >= 0) { break; }\n\n              data[pos] = best;\n              pos = left;\n          }\n\n          data[pos] = item;\n      }\n  };\n  tinyqueue.default = default_1;\n\n  var max = Math.max;\n  var min = Math.min;\n\n  var contourId = 0;\n\n\n  function processPolygon(contourOrHole, isSubject, depth, Q, bbox, isExteriorRing) {\n    var i, len, s1, s2, e1, e2;\n    for (i = 0, len = contourOrHole.length - 1; i < len; i++) {\n      s1 = contourOrHole[i];\n      s2 = contourOrHole[i + 1];\n      e1 = new SweepEvent(s1, false, undefined, isSubject);\n      e2 = new SweepEvent(s2, false, e1,        isSubject);\n      e1.otherEvent = e2;\n\n      if (s1[0] === s2[0] && s1[1] === s2[1]) {\n        continue; // skip collapsed edges, or it breaks\n      }\n\n      e1.contourId = e2.contourId = depth;\n      if (!isExteriorRing) {\n        e1.isExteriorRing = false;\n        e2.isExteriorRing = false;\n      }\n      if (compareEvents(e1, e2) > 0) {\n        e2.left = true;\n      } else {\n        e1.left = true;\n      }\n\n      var x = s1[0], y = s1[1];\n      bbox[0] = min(bbox[0], x);\n      bbox[1] = min(bbox[1], y);\n      bbox[2] = max(bbox[2], x);\n      bbox[3] = max(bbox[3], y);\n\n      // Pushing it so the queue is sorted from left to right,\n      // with object on the left having the highest priority.\n      Q.push(e1);\n      Q.push(e2);\n    }\n  }\n\n\n  function fillQueue(subject, clipping, sbbox, cbbox, operation) {\n    var eventQueue = new tinyqueue(null, compareEvents);\n    var polygonSet, isExteriorRing, i, ii, j, jj; //, k, kk;\n\n    for (i = 0, ii = subject.length; i < ii; i++) {\n      polygonSet = subject[i];\n      for (j = 0, jj = polygonSet.length; j < jj; j++) {\n        isExteriorRing = j === 0;\n        if (isExteriorRing) { contourId++; }\n        processPolygon(polygonSet[j], true, contourId, eventQueue, sbbox, isExteriorRing);\n      }\n    }\n\n    for (i = 0, ii = clipping.length; i < ii; i++) {\n      polygonSet = clipping[i];\n      for (j = 0, jj = polygonSet.length; j < jj; j++) {\n        isExteriorRing = j === 0;\n        if (operation === DIFFERENCE) { isExteriorRing = false; }\n        if (isExteriorRing) { contourId++; }\n        processPolygon(polygonSet[j], false, contourId, eventQueue, cbbox, isExteriorRing);\n      }\n    }\n\n    return eventQueue;\n  }\n\n  var EMPTY = [];\n\n\n  function trivialOperation(subject, clipping, operation) {\n    var result = null;\n    if (subject.length * clipping.length === 0) {\n      if        (operation === INTERSECTION) {\n        result = EMPTY;\n      } else if (operation === DIFFERENCE) {\n        result = subject;\n      } else if (operation === UNION ||\n                 operation === XOR) {\n        result = (subject.length === 0) ? clipping : subject;\n      }\n    }\n    return result;\n  }\n\n\n  function compareBBoxes(subject, clipping, sbbox, cbbox, operation) {\n    var result = null;\n    if (sbbox[0] > cbbox[2] ||\n        cbbox[0] > sbbox[2] ||\n        sbbox[1] > cbbox[3] ||\n        cbbox[1] > sbbox[3]) {\n      if        (operation === INTERSECTION) {\n        result = EMPTY;\n      } else if (operation === DIFFERENCE) {\n        result = subject;\n      } else if (operation === UNION ||\n                 operation === XOR) {\n        result = subject.concat(clipping);\n      }\n    }\n    return result;\n  }\n\n\n  function boolean(subject, clipping, operation) {\n    if (typeof subject[0][0][0] === 'number') {\n      subject = [subject];\n    }\n    if (typeof clipping[0][0][0] === 'number') {\n      clipping = [clipping];\n    }\n    var trivial = trivialOperation(subject, clipping, operation);\n    if (trivial) {\n      return trivial === EMPTY ? null : trivial;\n    }\n    var sbbox = [Infinity, Infinity, -Infinity, -Infinity];\n    var cbbox = [Infinity, Infinity, -Infinity, -Infinity];\n\n    //console.time('fill queue');\n    var eventQueue = fillQueue(subject, clipping, sbbox, cbbox, operation);\n    //console.timeEnd('fill queue');\n\n    trivial = compareBBoxes(subject, clipping, sbbox, cbbox, operation);\n    if (trivial) {\n      return trivial === EMPTY ? null : trivial;\n    }\n    //console.time('subdivide edges');\n    var sortedEvents = subdivide(eventQueue, subject, clipping, sbbox, cbbox, operation);\n    //console.timeEnd('subdivide edges');\n\n    //console.time('connect vertices');\n    var result = connectEdges(sortedEvents, operation);\n    //console.timeEnd('connect vertices');\n    return result;\n  }\n\n  function union (subject, clipping) {\n    return boolean(subject, clipping, UNION);\n  }\n\n  function diff (subject, clipping) {\n    return boolean(subject, clipping, DIFFERENCE);\n  }\n\n  function xor (subject, clipping){\n    return boolean(subject, clipping, XOR);\n  }\n\n  function intersection$1 (subject, clipping) {\n    return boolean(subject, clipping, INTERSECTION);\n  }\n\n  /**\n   * @enum {Number}\n   */\n  var operations = { UNION: UNION, DIFFERENCE: DIFFERENCE, INTERSECTION: INTERSECTION, XOR: XOR };\n\n  exports.union = union;\n  exports.diff = diff;\n  exports.xor = xor;\n  exports.intersection = intersection$1;\n  exports.operations = operations;\n\n  Object.defineProperty(exports, '__esModule', { value: true });\n\n})));\n//# sourceMappingURL=martinez.umd.js.map\n",
+    "/**\n * martinez v0.7.0\n * Martinez polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor\n *\n * @author Alex Milevski <info@w8r.name>\n * @license MIT\n * @preserve\n */\n\n(function (global, factory) {\n  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n  typeof define === 'function' && define.amd ? define(['exports'], factory) :\n  (global = global || self, factory(global.martinez = {}));\n}(this, (function (exports) { 'use strict';\n\n  function DEFAULT_COMPARE (a, b) { return a > b ? 1 : a < b ? -1 : 0; }\n\n  var SplayTree = function SplayTree(compare, noDuplicates) {\n    if ( compare === void 0 ) compare = DEFAULT_COMPARE;\n    if ( noDuplicates === void 0 ) noDuplicates = false;\n\n    this._compare = compare;\n    this._root = null;\n    this._size = 0;\n    this._noDuplicates = !!noDuplicates;\n  };\n\n  var prototypeAccessors = { size: { configurable: true } };\n\n\n  SplayTree.prototype.rotateLeft = function rotateLeft (x) {\n    var y = x.right;\n    if (y) {\n      x.right = y.left;\n      if (y.left) { y.left.parent = x; }\n      y.parent = x.parent;\n    }\n\n    if (!x.parent)              { this._root = y; }\n    else if (x === x.parent.left) { x.parent.left = y; }\n    else                        { x.parent.right = y; }\n    if (y) { y.left = x; }\n    x.parent = y;\n  };\n\n\n  SplayTree.prototype.rotateRight = function rotateRight (x) {\n    var y = x.left;\n    if (y) {\n      x.left = y.right;\n      if (y.right) { y.right.parent = x; }\n      y.parent = x.parent;\n    }\n\n    if (!x.parent)             { this._root = y; }\n    else if(x === x.parent.left) { x.parent.left = y; }\n    else                       { x.parent.right = y; }\n    if (y) { y.right = x; }\n    x.parent = y;\n  };\n\n\n  SplayTree.prototype._splay = function _splay (x) {\n    while (x.parent) {\n      var p = x.parent;\n      if (!p.parent) {\n        if (p.left === x) { this.rotateRight(p); }\n        else            { this.rotateLeft(p); }\n      } else if (p.left === x && p.parent.left === p) {\n        this.rotateRight(p.parent);\n        this.rotateRight(p);\n      } else if (p.right === x && p.parent.right === p) {\n        this.rotateLeft(p.parent);\n        this.rotateLeft(p);\n      } else if (p.left === x && p.parent.right === p) {\n        this.rotateRight(p);\n        this.rotateLeft(p);\n      } else {\n        this.rotateLeft(p);\n        this.rotateRight(p);\n      }\n    }\n  };\n\n\n  SplayTree.prototype.splay = function splay (x) {\n    var p, gp, ggp, l, r;\n\n    while (x.parent) {\n      p = x.parent;\n      gp = p.parent;\n\n      if (gp && gp.parent) {\n        ggp = gp.parent;\n        if (ggp.left === gp) { ggp.left= x; }\n        else               { ggp.right = x; }\n        x.parent = ggp;\n      } else {\n        x.parent = null;\n        this._root = x;\n      }\n\n      l = x.left; r = x.right;\n\n      if (x === p.left) { // left\n        if (gp) {\n          if (gp.left === p) {\n            /* zig-zig */\n            if (p.right) {\n              gp.left = p.right;\n              gp.left.parent = gp;\n            } else { gp.left = null; }\n\n            p.right = gp;\n            gp.parent = p;\n          } else {\n            /* zig-zag */\n            if (l) {\n              gp.right = l;\n              l.parent = gp;\n            } else { gp.right = null; }\n\n            x.left  = gp;\n            gp.parent = x;\n          }\n        }\n        if (r) {\n          p.left = r;\n          r.parent = p;\n        } else { p.left = null; }\n\n        x.right= p;\n        p.parent = x;\n      } else { // right\n        if (gp) {\n          if (gp.right === p) {\n            /* zig-zig */\n            if (p.left) {\n              gp.right = p.left;\n              gp.right.parent = gp;\n            } else { gp.right = null; }\n\n            p.left = gp;\n            gp.parent = p;\n          } else {\n            /* zig-zag */\n            if (r) {\n              gp.left = r;\n              r.parent = gp;\n            } else { gp.left = null; }\n\n            x.right = gp;\n            gp.parent = x;\n          }\n        }\n        if (l) {\n          p.right = l;\n          l.parent = p;\n        } else { p.right = null; }\n\n        x.left = p;\n        p.parent = x;\n      }\n    }\n  };\n\n\n  SplayTree.prototype.replace = function replace (u, v) {\n    if (!u.parent) { this._root = v; }\n    else if (u === u.parent.left) { u.parent.left = v; }\n    else { u.parent.right = v; }\n    if (v) { v.parent = u.parent; }\n  };\n\n\n  SplayTree.prototype.minNode = function minNode (u) {\n      if ( u === void 0 ) u = this._root;\n\n    if (u) { while (u.left) { u = u.left; } }\n    return u;\n  };\n\n\n  SplayTree.prototype.maxNode = function maxNode (u) {\n      if ( u === void 0 ) u = this._root;\n\n    if (u) { while (u.right) { u = u.right; } }\n    return u;\n  };\n\n\n  SplayTree.prototype.insert = function insert (key, data) {\n    var z = this._root;\n    var p = null;\n    var comp = this._compare;\n    var cmp;\n\n    if (this._noDuplicates) {\n      while (z) {\n        p = z;\n        cmp = comp(z.key, key);\n        if (cmp === 0) { return; }\n        else if (comp(z.key, key) < 0) { z = z.right; }\n        else { z = z.left; }\n      }\n    } else {\n      while (z) {\n        p = z;\n        if (comp(z.key, key) < 0) { z = z.right; }\n        else { z = z.left; }\n      }\n    }\n\n    z = { key: key, data: data, left: null, right: null, parent: p };\n\n    if (!p)                        { this._root = z; }\n    else if (comp(p.key, z.key) < 0) { p.right = z; }\n    else                           { p.left= z; }\n\n    this.splay(z);\n    this._size++;\n    return z;\n  };\n\n\n  SplayTree.prototype.find = function find (key) {\n    var z  = this._root;\n    var comp = this._compare;\n    while (z) {\n      var cmp = comp(z.key, key);\n      if    (cmp < 0) { z = z.right; }\n      else if (cmp > 0) { z = z.left; }\n      else            { return z; }\n    }\n    return null;\n  };\n\n  /**\n   * Whether the tree contains a node with the given key\n   * @param{Key} key\n   * @return {boolean} true/false\n   */\n  SplayTree.prototype.contains = function contains (key) {\n    var node     = this._root;\n    var comparator = this._compare;\n    while (node){\n      var cmp = comparator(key, node.key);\n      if    (cmp === 0) { return true; }\n      else if (cmp < 0) { node = node.left; }\n      else              { node = node.right; }\n    }\n\n    return false;\n  };\n\n\n  SplayTree.prototype.remove = function remove (key) {\n    var z = this.find(key);\n\n    if (!z) { return false; }\n\n    this.splay(z);\n\n    if (!z.left) { this.replace(z, z.right); }\n    else if (!z.right) { this.replace(z, z.left); }\n    else {\n      var y = this.minNode(z.right);\n      if (y.parent !== z) {\n        this.replace(y, y.right);\n        y.right = z.right;\n        y.right.parent = y;\n      }\n      this.replace(z, y);\n      y.left = z.left;\n      y.left.parent = y;\n    }\n\n    this._size--;\n    return true;\n  };\n\n\n  SplayTree.prototype.removeNode = function removeNode (z) {\n    if (!z) { return false; }\n\n    this.splay(z);\n\n    if (!z.left) { this.replace(z, z.right); }\n    else if (!z.right) { this.replace(z, z.left); }\n    else {\n      var y = this.minNode(z.right);\n      if (y.parent !== z) {\n        this.replace(y, y.right);\n        y.right = z.right;\n        y.right.parent = y;\n      }\n      this.replace(z, y);\n      y.left = z.left;\n      y.left.parent = y;\n    }\n\n    this._size--;\n    return true;\n  };\n\n\n  SplayTree.prototype.erase = function erase (key) {\n    var z = this.find(key);\n    if (!z) { return; }\n\n    this.splay(z);\n\n    var s = z.left;\n    var t = z.right;\n\n    var sMax = null;\n    if (s) {\n      s.parent = null;\n      sMax = this.maxNode(s);\n      this.splay(sMax);\n      this._root = sMax;\n    }\n    if (t) {\n      if (s) { sMax.right = t; }\n      else { this._root = t; }\n      t.parent = sMax;\n    }\n\n    this._size--;\n  };\n\n  /**\n   * Removes and returns the node with smallest key\n   * @return {?Node}\n   */\n  SplayTree.prototype.pop = function pop () {\n    var node = this._root, returnValue = null;\n    if (node) {\n      while (node.left) { node = node.left; }\n      returnValue = { key: node.key, data: node.data };\n      this.remove(node.key);\n    }\n    return returnValue;\n  };\n\n\n  /* eslint-disable class-methods-use-this */\n\n  /**\n   * Successor node\n   * @param{Node} node\n   * @return {?Node}\n   */\n  SplayTree.prototype.next = function next (node) {\n    var successor = node;\n    if (successor) {\n      if (successor.right) {\n        successor = successor.right;\n        while (successor && successor.left) { successor = successor.left; }\n      } else {\n        successor = node.parent;\n        while (successor && successor.right === node) {\n          node = successor; successor = successor.parent;\n        }\n      }\n    }\n    return successor;\n  };\n\n\n  /**\n   * Predecessor node\n   * @param{Node} node\n   * @return {?Node}\n   */\n  SplayTree.prototype.prev = function prev (node) {\n    var predecessor = node;\n    if (predecessor) {\n      if (predecessor.left) {\n        predecessor = predecessor.left;\n        while (predecessor && predecessor.right) { predecessor = predecessor.right; }\n      } else {\n        predecessor = node.parent;\n        while (predecessor && predecessor.left === node) {\n          node = predecessor;\n          predecessor = predecessor.parent;\n        }\n      }\n    }\n    return predecessor;\n  };\n  /* eslint-enable class-methods-use-this */\n\n\n  /**\n   * @param{forEachCallback} callback\n   * @return {SplayTree}\n   */\n  SplayTree.prototype.forEach = function forEach (callback) {\n    var current = this._root;\n    var s = [], done = false, i = 0;\n\n    while (!done) {\n      // Reach the left most Node of the current Node\n      if (current) {\n        // Place pointer to a tree node on the stack\n        // before traversing the node's left subtree\n        s.push(current);\n        current = current.left;\n      } else {\n        // BackTrack from the empty subtree and visit the Node\n        // at the top of the stack; however, if the stack is\n        // empty you are done\n        if (s.length > 0) {\n          current = s.pop();\n          callback(current, i++);\n\n          // We have visited the node and its left\n          // subtree. Now, it's right subtree's turn\n          current = current.right;\n        } else { done = true; }\n      }\n    }\n    return this;\n  };\n\n\n  /**\n   * Walk key range from `low` to `high`. Stops if `fn` returns a value.\n   * @param{Key}    low\n   * @param{Key}    high\n   * @param{Function} fn\n   * @param{*?}     ctx\n   * @return {SplayTree}\n   */\n  SplayTree.prototype.range = function range (low, high, fn, ctx) {\n    var Q = [];\n    var compare = this._compare;\n    var node = this._root, cmp;\n\n    while (Q.length !== 0 || node) {\n      if (node) {\n        Q.push(node);\n        node = node.left;\n      } else {\n        node = Q.pop();\n        cmp = compare(node.key, high);\n        if (cmp > 0) {\n          break;\n        } else if (compare(node.key, low) >= 0) {\n          if (fn.call(ctx, node)) { return this; } // stop if smth is returned\n        }\n        node = node.right;\n      }\n    }\n    return this;\n  };\n\n  /**\n   * Returns all keys in order\n   * @return {Array<Key>}\n   */\n  SplayTree.prototype.keys = function keys () {\n    var current = this._root;\n    var s = [], r = [], done = false;\n\n    while (!done) {\n      if (current) {\n        s.push(current);\n        current = current.left;\n      } else {\n        if (s.length > 0) {\n          current = s.pop();\n          r.push(current.key);\n          current = current.right;\n        } else { done = true; }\n      }\n    }\n    return r;\n  };\n\n\n  /**\n   * Returns `data` fields of all nodes in order.\n   * @return {Array<Value>}\n   */\n  SplayTree.prototype.values = function values () {\n    var current = this._root;\n    var s = [], r = [], done = false;\n\n    while (!done) {\n      if (current) {\n        s.push(current);\n        current = current.left;\n      } else {\n        if (s.length > 0) {\n          current = s.pop();\n          r.push(current.data);\n          current = current.right;\n        } else { done = true; }\n      }\n    }\n    return r;\n  };\n\n\n  /**\n   * Returns node at given index\n   * @param{number} index\n   * @return {?Node}\n   */\n  SplayTree.prototype.at = function at (index) {\n    // removed after a consideration, more misleading than useful\n    // index = index % this.size;\n    // if (index < 0) index = this.size - index;\n\n    var current = this._root;\n    var s = [], done = false, i = 0;\n\n    while (!done) {\n      if (current) {\n        s.push(current);\n        current = current.left;\n      } else {\n        if (s.length > 0) {\n          current = s.pop();\n          if (i === index) { return current; }\n          i++;\n          current = current.right;\n        } else { done = true; }\n      }\n    }\n    return null;\n  };\n\n  /**\n   * Bulk-load items. Both array have to be same size\n   * @param{Array<Key>}  keys\n   * @param{Array<Value>}[values]\n   * @param{Boolean}     [presort=false] Pre-sort keys and values, using\n   *                                       tree's comparator. Sorting is done\n   *                                       in-place\n   * @return {AVLTree}\n   */\n  SplayTree.prototype.load = function load (keys, values, presort) {\n      if ( keys === void 0 ) keys = [];\n      if ( values === void 0 ) values = [];\n      if ( presort === void 0 ) presort = false;\n\n    if (this._size !== 0) { throw new Error('bulk-load: tree is not empty'); }\n    var size = keys.length;\n    if (presort) { sort(keys, values, 0, size - 1, this._compare); }\n    this._root = loadRecursive(null, keys, values, 0, size);\n    this._size = size;\n    return this;\n  };\n\n\n  SplayTree.prototype.min = function min () {\n    var node = this.minNode(this._root);\n    if (node) { return node.key; }\n    else    { return null; }\n  };\n\n\n  SplayTree.prototype.max = function max () {\n    var node = this.maxNode(this._root);\n    if (node) { return node.key; }\n    else    { return null; }\n  };\n\n  SplayTree.prototype.isEmpty = function isEmpty () { return this._root === null; };\n  prototypeAccessors.size.get = function () { return this._size; };\n\n\n  /**\n   * Create a tree and load it with items\n   * @param{Array<Key>}        keys\n   * @param{Array<Value>?}      [values]\n\n   * @param{Function?}          [comparator]\n   * @param{Boolean?}           [presort=false] Pre-sort keys and values, using\n   *                                             tree's comparator. Sorting is done\n   *                                             in-place\n   * @param{Boolean?}           [noDuplicates=false] Allow duplicates\n   * @return {SplayTree}\n   */\n  SplayTree.createTree = function createTree (keys, values, comparator, presort, noDuplicates) {\n    return new SplayTree(comparator, noDuplicates).load(keys, values, presort);\n  };\n\n  Object.defineProperties( SplayTree.prototype, prototypeAccessors );\n\n\n  function loadRecursive (parent, keys, values, start, end) {\n    var size = end - start;\n    if (size > 0) {\n      var middle = start + Math.floor(size / 2);\n      var key    = keys[middle];\n      var data   = values[middle];\n      var node   = { key: key, data: data, parent: parent };\n      node.left    = loadRecursive(node, keys, values, start, middle);\n      node.right   = loadRecursive(node, keys, values, middle + 1, end);\n      return node;\n    }\n    return null;\n  }\n\n\n  function sort(keys, values, left, right, compare) {\n    if (left >= right) { return; }\n\n    var pivot = keys[(left + right) >> 1];\n    var i = left - 1;\n    var j = right + 1;\n\n    while (true) {\n      do { i++; } while (compare(keys[i], pivot) < 0);\n      do { j--; } while (compare(keys[j], pivot) > 0);\n      if (i >= j) { break; }\n\n      var tmp = keys[i];\n      keys[i] = keys[j];\n      keys[j] = tmp;\n\n      tmp = values[i];\n      values[i] = values[j];\n      values[j] = tmp;\n    }\n\n    sort(keys, values,  left,     j, compare);\n    sort(keys, values, j + 1, right, compare);\n  }\n\n  var NORMAL               = 0;\n  var NON_CONTRIBUTING     = 1;\n  var SAME_TRANSITION      = 2;\n  var DIFFERENT_TRANSITION = 3;\n\n  var INTERSECTION = 0;\n  var UNION        = 1;\n  var DIFFERENCE   = 2;\n  var XOR          = 3;\n\n  /**\n   * @param  {SweepEvent} event\n   * @param  {SweepEvent} prev\n   * @param  {Operation} operation\n   */\n  function computeFields (event, prev, operation) {\n    // compute inOut and otherInOut fields\n    if (prev === null) {\n      event.inOut      = false;\n      event.otherInOut = true;\n\n    // previous line segment in sweepline belongs to the same polygon\n    } else {\n      if (event.isSubject === prev.isSubject) {\n        event.inOut      = !prev.inOut;\n        event.otherInOut = prev.otherInOut;\n\n      // previous line segment in sweepline belongs to the clipping polygon\n      } else {\n        event.inOut      = !prev.otherInOut;\n        event.otherInOut = prev.isVertical() ? !prev.inOut : prev.inOut;\n      }\n\n      // compute prevInResult field\n      if (prev) {\n        event.prevInResult = (!inResult(prev, operation) || prev.isVertical())\n          ? prev.prevInResult : prev;\n      }\n    }\n\n    // check if the line segment belongs to the Boolean operation\n    var isInResult = inResult(event, operation);\n    if (isInResult) {\n      event.resultTransition = determineResultTransition(event, operation);\n    } else {\n      event.resultTransition = 0;\n    }\n  }\n\n\n  /* eslint-disable indent */\n  function inResult(event, operation) {\n    switch (event.type) {\n      case NORMAL:\n        switch (operation) {\n          case INTERSECTION:\n            return !event.otherInOut;\n          case UNION:\n            return event.otherInOut;\n          case DIFFERENCE:\n            // return (event.isSubject && !event.otherInOut) ||\n            //         (!event.isSubject && event.otherInOut);\n            return (event.isSubject && event.otherInOut) ||\n                    (!event.isSubject && !event.otherInOut);\n          case XOR:\n            return true;\n        }\n        break;\n      case SAME_TRANSITION:\n        return operation === INTERSECTION || operation === UNION;\n      case DIFFERENT_TRANSITION:\n        return operation === DIFFERENCE;\n      case NON_CONTRIBUTING:\n        return false;\n    }\n    return false;\n  }\n  /* eslint-enable indent */\n\n\n  function determineResultTransition(event, operation) {\n    var thisIn = !event.inOut;\n    var thatIn = !event.otherInOut;\n\n    var isIn;\n    switch (operation) {\n      case INTERSECTION:\n        isIn = thisIn && thatIn; break;\n      case UNION:\n        isIn = thisIn || thatIn; break;\n      case XOR:\n        isIn = thisIn ^ thatIn; break;\n      case DIFFERENCE:\n        if (event.isSubject) {\n          isIn = thisIn && !thatIn;\n        } else {\n          isIn = thatIn && !thisIn;\n        }\n        break;\n    }\n    return isIn ? +1 : -1;\n  }\n\n  var SweepEvent = function SweepEvent (point, left, otherEvent, isSubject, edgeType) {\n\n    /**\n     * Is left endpoint?\n     * @type {Boolean}\n     */\n    this.left = left;\n\n    /**\n     * @type {Array.<Number>}\n     */\n    this.point = point;\n\n    /**\n     * Other edge reference\n     * @type {SweepEvent}\n     */\n    this.otherEvent = otherEvent;\n\n    /**\n     * Belongs to source or clipping polygon\n     * @type {Boolean}\n     */\n    this.isSubject = isSubject;\n\n    /**\n     * Edge contribution type\n     * @type {Number}\n     */\n    this.type = edgeType || NORMAL;\n\n\n    /**\n     * In-out transition for the sweepline crossing polygon\n     * @type {Boolean}\n     */\n    this.inOut = false;\n\n\n    /**\n     * @type {Boolean}\n     */\n    this.otherInOut = false;\n\n    /**\n     * Previous event in result?\n     * @type {SweepEvent}\n     */\n    this.prevInResult = null;\n\n    /**\n     * Type of result transition (0 = not in result, +1 = out-in, -1, in-out)\n     * @type {Number}\n     */\n    this.resultTransition = 0;\n\n    // connection step\n\n    /**\n     * @type {Number}\n     */\n    this.otherPos = -1;\n\n    /**\n     * @type {Number}\n     */\n    this.outputContourId = -1;\n\n    this.isExteriorRing = true; // TODO: Looks unused, remove?\n  };\n\n  var prototypeAccessors$1 = { inResult: { configurable: true } };\n\n\n  /**\n   * @param{Array.<Number>}p\n   * @return {Boolean}\n   */\n  SweepEvent.prototype.isBelow = function isBelow (p) {\n    var p0 = this.point, p1 = this.otherEvent.point;\n    return this.left\n      ? (p0[0] - p[0]) * (p1[1] - p[1]) - (p1[0] - p[0]) * (p0[1] - p[1]) > 0\n      // signedArea(this.point, this.otherEvent.point, p) > 0 :\n      : (p1[0] - p[0]) * (p0[1] - p[1]) - (p0[0] - p[0]) * (p1[1] - p[1]) > 0;\n      //signedArea(this.otherEvent.point, this.point, p) > 0;\n  };\n\n\n  /**\n   * @param{Array.<Number>}p\n   * @return {Boolean}\n   */\n  SweepEvent.prototype.isAbove = function isAbove (p) {\n    return !this.isBelow(p);\n  };\n\n\n  /**\n   * @return {Boolean}\n   */\n  SweepEvent.prototype.isVertical = function isVertical () {\n    return this.point[0] === this.otherEvent.point[0];\n  };\n\n\n  /**\n   * Does event belong to result?\n   * @return {Boolean}\n   */\n  prototypeAccessors$1.inResult.get = function () {\n    return this.resultTransition !== 0;\n  };\n\n\n  SweepEvent.prototype.clone = function clone () {\n    var copy = new SweepEvent(\n      this.point, this.left, this.otherEvent, this.isSubject, this.type);\n\n    copy.contourId      = this.contourId;\n    copy.resultTransition = this.resultTransition;\n    copy.prevInResult   = this.prevInResult;\n    copy.isExteriorRing = this.isExteriorRing;\n    copy.inOut          = this.inOut;\n    copy.otherInOut     = this.otherInOut;\n\n    return copy;\n  };\n\n  Object.defineProperties( SweepEvent.prototype, prototypeAccessors$1 );\n\n  function equals(p1, p2) {\n    if (p1[0] === p2[0]) {\n      if (p1[1] === p2[1]) {\n        return true;\n      } else {\n        return false;\n      }\n    }\n    return false;\n  }\n\n  // const EPSILON = 1e-9;\n  // const abs = Math.abs;\n  // TODO https://github.com/w8r/martinez/issues/6#issuecomment-262847164\n  // Precision problem.\n  //\n  // module.exports = function equals(p1, p2) {\n  //   return abs(p1[0] - p2[0]) <= EPSILON && abs(p1[1] - p2[1]) <= EPSILON;\n  // };\n\n  var epsilon = 1.1102230246251565e-16;\n  var splitter = 134217729;\n  var resulterrbound = (3 + 8 * epsilon) * epsilon;\n\n  // fast_expansion_sum_zeroelim routine from oritinal code\n  function sum(elen, e, flen, f, h) {\n      var Q, Qnew, hh, bvirt;\n      var enow = e[0];\n      var fnow = f[0];\n      var eindex = 0;\n      var findex = 0;\n      if ((fnow > enow) === (fnow > -enow)) {\n          Q = enow;\n          enow = e[++eindex];\n      } else {\n          Q = fnow;\n          fnow = f[++findex];\n      }\n      var hindex = 0;\n      if (eindex < elen && findex < flen) {\n          if ((fnow > enow) === (fnow > -enow)) {\n              Qnew = enow + Q;\n              hh = Q - (Qnew - enow);\n              enow = e[++eindex];\n          } else {\n              Qnew = fnow + Q;\n              hh = Q - (Qnew - fnow);\n              fnow = f[++findex];\n          }\n          Q = Qnew;\n          if (hh !== 0) {\n              h[hindex++] = hh;\n          }\n          while (eindex < elen && findex < flen) {\n              if ((fnow > enow) === (fnow > -enow)) {\n                  Qnew = Q + enow;\n                  bvirt = Qnew - Q;\n                  hh = Q - (Qnew - bvirt) + (enow - bvirt);\n                  enow = e[++eindex];\n              } else {\n                  Qnew = Q + fnow;\n                  bvirt = Qnew - Q;\n                  hh = Q - (Qnew - bvirt) + (fnow - bvirt);\n                  fnow = f[++findex];\n              }\n              Q = Qnew;\n              if (hh !== 0) {\n                  h[hindex++] = hh;\n              }\n          }\n      }\n      while (eindex < elen) {\n          Qnew = Q + enow;\n          bvirt = Qnew - Q;\n          hh = Q - (Qnew - bvirt) + (enow - bvirt);\n          enow = e[++eindex];\n          Q = Qnew;\n          if (hh !== 0) {\n              h[hindex++] = hh;\n          }\n      }\n      while (findex < flen) {\n          Qnew = Q + fnow;\n          bvirt = Qnew - Q;\n          hh = Q - (Qnew - bvirt) + (fnow - bvirt);\n          fnow = f[++findex];\n          Q = Qnew;\n          if (hh !== 0) {\n              h[hindex++] = hh;\n          }\n      }\n      if (Q !== 0 || hindex === 0) {\n          h[hindex++] = Q;\n      }\n      return hindex;\n  }\n\n  function estimate(elen, e) {\n      var Q = e[0];\n      for (var i = 1; i < elen; i++) { Q += e[i]; }\n      return Q;\n  }\n\n  function vec(n) {\n      return new Float64Array(n);\n  }\n\n  var ccwerrboundA = (3 + 16 * epsilon) * epsilon;\n  var ccwerrboundB = (2 + 12 * epsilon) * epsilon;\n  var ccwerrboundC = (9 + 64 * epsilon) * epsilon * epsilon;\n\n  var B = vec(4);\n  var C1 = vec(8);\n  var C2 = vec(12);\n  var D = vec(16);\n  var u = vec(4);\n\n  function orient2dadapt(ax, ay, bx, by, cx, cy, detsum) {\n      var acxtail, acytail, bcxtail, bcytail;\n      var bvirt, c, ahi, alo, bhi, blo, _i, _j, _0, s1, s0, t1, t0, u3;\n\n      var acx = ax - cx;\n      var bcx = bx - cx;\n      var acy = ay - cy;\n      var bcy = by - cy;\n\n      s1 = acx * bcy;\n      c = splitter * acx;\n      ahi = c - (c - acx);\n      alo = acx - ahi;\n      c = splitter * bcy;\n      bhi = c - (c - bcy);\n      blo = bcy - bhi;\n      s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);\n      t1 = acy * bcx;\n      c = splitter * acy;\n      ahi = c - (c - acy);\n      alo = acy - ahi;\n      c = splitter * bcx;\n      bhi = c - (c - bcx);\n      blo = bcx - bhi;\n      t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);\n      _i = s0 - t0;\n      bvirt = s0 - _i;\n      B[0] = s0 - (_i + bvirt) + (bvirt - t0);\n      _j = s1 + _i;\n      bvirt = _j - s1;\n      _0 = s1 - (_j - bvirt) + (_i - bvirt);\n      _i = _0 - t1;\n      bvirt = _0 - _i;\n      B[1] = _0 - (_i + bvirt) + (bvirt - t1);\n      u3 = _j + _i;\n      bvirt = u3 - _j;\n      B[2] = _j - (u3 - bvirt) + (_i - bvirt);\n      B[3] = u3;\n\n      var det = estimate(4, B);\n      var errbound = ccwerrboundB * detsum;\n      if (det >= errbound || -det >= errbound) {\n          return det;\n      }\n\n      bvirt = ax - acx;\n      acxtail = ax - (acx + bvirt) + (bvirt - cx);\n      bvirt = bx - bcx;\n      bcxtail = bx - (bcx + bvirt) + (bvirt - cx);\n      bvirt = ay - acy;\n      acytail = ay - (acy + bvirt) + (bvirt - cy);\n      bvirt = by - bcy;\n      bcytail = by - (bcy + bvirt) + (bvirt - cy);\n\n      if (acxtail === 0 && acytail === 0 && bcxtail === 0 && bcytail === 0) {\n          return det;\n      }\n\n      errbound = ccwerrboundC * detsum + resulterrbound * Math.abs(det);\n      det += (acx * bcytail + bcy * acxtail) - (acy * bcxtail + bcx * acytail);\n      if (det >= errbound || -det >= errbound) { return det; }\n\n      s1 = acxtail * bcy;\n      c = splitter * acxtail;\n      ahi = c - (c - acxtail);\n      alo = acxtail - ahi;\n      c = splitter * bcy;\n      bhi = c - (c - bcy);\n      blo = bcy - bhi;\n      s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);\n      t1 = acytail * bcx;\n      c = splitter * acytail;\n      ahi = c - (c - acytail);\n      alo = acytail - ahi;\n      c = splitter * bcx;\n      bhi = c - (c - bcx);\n      blo = bcx - bhi;\n      t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);\n      _i = s0 - t0;\n      bvirt = s0 - _i;\n      u[0] = s0 - (_i + bvirt) + (bvirt - t0);\n      _j = s1 + _i;\n      bvirt = _j - s1;\n      _0 = s1 - (_j - bvirt) + (_i - bvirt);\n      _i = _0 - t1;\n      bvirt = _0 - _i;\n      u[1] = _0 - (_i + bvirt) + (bvirt - t1);\n      u3 = _j + _i;\n      bvirt = u3 - _j;\n      u[2] = _j - (u3 - bvirt) + (_i - bvirt);\n      u[3] = u3;\n      var C1len = sum(4, B, 4, u, C1);\n\n      s1 = acx * bcytail;\n      c = splitter * acx;\n      ahi = c - (c - acx);\n      alo = acx - ahi;\n      c = splitter * bcytail;\n      bhi = c - (c - bcytail);\n      blo = bcytail - bhi;\n      s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);\n      t1 = acy * bcxtail;\n      c = splitter * acy;\n      ahi = c - (c - acy);\n      alo = acy - ahi;\n      c = splitter * bcxtail;\n      bhi = c - (c - bcxtail);\n      blo = bcxtail - bhi;\n      t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);\n      _i = s0 - t0;\n      bvirt = s0 - _i;\n      u[0] = s0 - (_i + bvirt) + (bvirt - t0);\n      _j = s1 + _i;\n      bvirt = _j - s1;\n      _0 = s1 - (_j - bvirt) + (_i - bvirt);\n      _i = _0 - t1;\n      bvirt = _0 - _i;\n      u[1] = _0 - (_i + bvirt) + (bvirt - t1);\n      u3 = _j + _i;\n      bvirt = u3 - _j;\n      u[2] = _j - (u3 - bvirt) + (_i - bvirt);\n      u[3] = u3;\n      var C2len = sum(C1len, C1, 4, u, C2);\n\n      s1 = acxtail * bcytail;\n      c = splitter * acxtail;\n      ahi = c - (c - acxtail);\n      alo = acxtail - ahi;\n      c = splitter * bcytail;\n      bhi = c - (c - bcytail);\n      blo = bcytail - bhi;\n      s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);\n      t1 = acytail * bcxtail;\n      c = splitter * acytail;\n      ahi = c - (c - acytail);\n      alo = acytail - ahi;\n      c = splitter * bcxtail;\n      bhi = c - (c - bcxtail);\n      blo = bcxtail - bhi;\n      t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);\n      _i = s0 - t0;\n      bvirt = s0 - _i;\n      u[0] = s0 - (_i + bvirt) + (bvirt - t0);\n      _j = s1 + _i;\n      bvirt = _j - s1;\n      _0 = s1 - (_j - bvirt) + (_i - bvirt);\n      _i = _0 - t1;\n      bvirt = _0 - _i;\n      u[1] = _0 - (_i + bvirt) + (bvirt - t1);\n      u3 = _j + _i;\n      bvirt = u3 - _j;\n      u[2] = _j - (u3 - bvirt) + (_i - bvirt);\n      u[3] = u3;\n      var Dlen = sum(C2len, C2, 4, u, D);\n\n      return D[Dlen - 1];\n  }\n\n  function orient2d(ax, ay, bx, by, cx, cy) {\n      var detleft = (ay - cy) * (bx - cx);\n      var detright = (ax - cx) * (by - cy);\n      var det = detleft - detright;\n\n      if (detleft === 0 || detright === 0 || (detleft > 0) !== (detright > 0)) { return det; }\n\n      var detsum = Math.abs(detleft + detright);\n      if (Math.abs(det) >= ccwerrboundA * detsum) { return det; }\n\n      return -orient2dadapt(ax, ay, bx, by, cx, cy, detsum);\n  }\n\n  /**\n   * Signed area of the triangle (p0, p1, p2)\n   * @param  {Array.<Number>} p0\n   * @param  {Array.<Number>} p1\n   * @param  {Array.<Number>} p2\n   * @return {Number}\n   */\n  function signedArea(p0, p1, p2) {\n    var res = orient2d(p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]);\n    if (res > 0) { return -1; }\n    if (res < 0) { return 1; }\n    return 0;\n  }\n\n  /**\n   * @param  {SweepEvent} e1\n   * @param  {SweepEvent} e2\n   * @return {Number}\n   */\n  function compareEvents(e1, e2) {\n    var p1 = e1.point;\n    var p2 = e2.point;\n\n    // Different x-coordinate\n    if (p1[0] > p2[0]) { return 1; }\n    if (p1[0] < p2[0]) { return -1; }\n\n    // Different points, but same x-coordinate\n    // Event with lower y-coordinate is processed first\n    if (p1[1] !== p2[1]) { return p1[1] > p2[1] ? 1 : -1; }\n\n    return specialCases(e1, e2, p1);\n  }\n\n\n  /* eslint-disable no-unused-vars */\n  function specialCases(e1, e2, p1, p2) {\n    // Same coordinates, but one is a left endpoint and the other is\n    // a right endpoint. The right endpoint is processed first\n    if (e1.left !== e2.left)\n      { return e1.left ? 1 : -1; }\n\n    // const p2 = e1.otherEvent.point, p3 = e2.otherEvent.point;\n    // const sa = (p1[0] - p3[0]) * (p2[1] - p3[1]) - (p2[0] - p3[0]) * (p1[1] - p3[1])\n    // Same coordinates, both events\n    // are left endpoints or right endpoints.\n    // not collinear\n    if (signedArea(p1, e1.otherEvent.point, e2.otherEvent.point) !== 0) {\n      // the event associate to the bottom segment is processed first\n      return (!e1.isBelow(e2.otherEvent.point)) ? 1 : -1;\n    }\n\n    return (!e1.isSubject && e2.isSubject) ? 1 : -1;\n  }\n  /* eslint-enable no-unused-vars */\n\n  /**\n   * @param  {SweepEvent} se\n   * @param  {Array.<Number>} p\n   * @param  {Queue} queue\n   * @return {Queue}\n   */\n  function divideSegment(se, p, queue)  {\n    var r = new SweepEvent(p, false, se,            se.isSubject);\n    var l = new SweepEvent(p, true,  se.otherEvent, se.isSubject);\n\n    /* eslint-disable no-console */\n    if (equals(se.point, se.otherEvent.point)) {\n      console.warn('what is that, a collapsed segment?', se);\n    }\n    /* eslint-enable no-console */\n\n    r.contourId = l.contourId = se.contourId;\n\n    // avoid a rounding error. The left event would be processed after the right event\n    if (compareEvents(l, se.otherEvent) > 0) {\n      se.otherEvent.left = true;\n      l.left = false;\n    }\n\n    // avoid a rounding error. The left event would be processed after the right event\n    // if (compareEvents(se, r) > 0) {}\n\n    se.otherEvent.otherEvent = l;\n    se.otherEvent = r;\n\n    queue.push(l);\n    queue.push(r);\n\n    return queue;\n  }\n\n  //const EPS = 1e-9;\n\n  /**\n   * Finds the magnitude of the cross product of two vectors (if we pretend\n   * they're in three dimensions)\n   *\n   * @param {Object} a First vector\n   * @param {Object} b Second vector\n   * @private\n   * @returns {Number} The magnitude of the cross product\n   */\n  function crossProduct(a, b) {\n    return (a[0] * b[1]) - (a[1] * b[0]);\n  }\n\n  /**\n   * Finds the dot product of two vectors.\n   *\n   * @param {Object} a First vector\n   * @param {Object} b Second vector\n   * @private\n   * @returns {Number} The dot product\n   */\n  function dotProduct(a, b) {\n    return (a[0] * b[0]) + (a[1] * b[1]);\n  }\n\n  /**\n   * Finds the intersection (if any) between two line segments a and b, given the\n   * line segments' end points a1, a2 and b1, b2.\n   *\n   * This algorithm is based on Schneider and Eberly.\n   * http://www.cimec.org.ar/~ncalvo/Schneider_Eberly.pdf\n   * Page 244.\n   *\n   * @param {Array.<Number>} a1 point of first line\n   * @param {Array.<Number>} a2 point of first line\n   * @param {Array.<Number>} b1 point of second line\n   * @param {Array.<Number>} b2 point of second line\n   * @param {Boolean=}       noEndpointTouch whether to skip single touchpoints\n   *                                         (meaning connected segments) as\n   *                                         intersections\n   * @returns {Array.<Array.<Number>>|Null} If the lines intersect, the point of\n   * intersection. If they overlap, the two end points of the overlapping segment.\n   * Otherwise, null.\n   */\n  function intersection (a1, a2, b1, b2, noEndpointTouch) {\n    // The algorithm expects our lines in the form P + sd, where P is a point,\n    // s is on the interval [0, 1], and d is a vector.\n    // We are passed two points. P can be the first point of each pair. The\n    // vector, then, could be thought of as the distance (in x and y components)\n    // from the first point to the second point.\n    // So first, let's make our vectors:\n    var va = [a2[0] - a1[0], a2[1] - a1[1]];\n    var vb = [b2[0] - b1[0], b2[1] - b1[1]];\n    // We also define a function to convert back to regular point form:\n\n    /* eslint-disable arrow-body-style */\n\n    function toPoint(p, s, d) {\n      return [\n        p[0] + s * d[0],\n        p[1] + s * d[1]\n      ];\n    }\n\n    /* eslint-enable arrow-body-style */\n\n    // The rest is pretty much a straight port of the algorithm.\n    var e = [b1[0] - a1[0], b1[1] - a1[1]];\n    var kross    = crossProduct(va, vb);\n    var sqrKross = kross * kross;\n    var sqrLenA  = dotProduct(va, va);\n    //const sqrLenB  = dotProduct(vb, vb);\n\n    // Check for line intersection. This works because of the properties of the\n    // cross product -- specifically, two vectors are parallel if and only if the\n    // cross product is the 0 vector. The full calculation involves relative error\n    // to account for possible very small line segments. See Schneider & Eberly\n    // for details.\n    if (sqrKross > 0/* EPS * sqrLenB * sqLenA */) {\n      // If they're not parallel, then (because these are line segments) they\n      // still might not actually intersect. This code checks that the\n      // intersection point of the lines is actually on both line segments.\n      var s = crossProduct(e, vb) / kross;\n      if (s < 0 || s > 1) {\n        // not on line segment a\n        return null;\n      }\n      var t = crossProduct(e, va) / kross;\n      if (t < 0 || t > 1) {\n        // not on line segment b\n        return null;\n      }\n      if (s === 0 || s === 1) {\n        // on an endpoint of line segment a\n        return noEndpointTouch ? null : [toPoint(a1, s, va)];\n      }\n      if (t === 0 || t === 1) {\n        // on an endpoint of line segment b\n        return noEndpointTouch ? null : [toPoint(b1, t, vb)];\n      }\n      return [toPoint(a1, s, va)];\n    }\n\n    // If we've reached this point, then the lines are either parallel or the\n    // same, but the segments could overlap partially or fully, or not at all.\n    // So we need to find the overlap, if any. To do that, we can use e, which is\n    // the (vector) difference between the two initial points. If this is parallel\n    // with the line itself, then the two lines are the same line, and there will\n    // be overlap.\n    //const sqrLenE = dotProduct(e, e);\n    kross = crossProduct(e, va);\n    sqrKross = kross * kross;\n\n    if (sqrKross > 0 /* EPS * sqLenB * sqLenE */) {\n    // Lines are just parallel, not the same. No overlap.\n      return null;\n    }\n\n    var sa = dotProduct(va, e) / sqrLenA;\n    var sb = sa + dotProduct(va, vb) / sqrLenA;\n    var smin = Math.min(sa, sb);\n    var smax = Math.max(sa, sb);\n\n    // this is, essentially, the FindIntersection acting on floats from\n    // Schneider & Eberly, just inlined into this function.\n    if (smin <= 1 && smax >= 0) {\n\n      // overlap on an end point\n      if (smin === 1) {\n        return noEndpointTouch ? null : [toPoint(a1, smin > 0 ? smin : 0, va)];\n      }\n\n      if (smax === 0) {\n        return noEndpointTouch ? null : [toPoint(a1, smax < 1 ? smax : 1, va)];\n      }\n\n      if (noEndpointTouch && smin === 0 && smax === 1) { return null; }\n\n      // There's overlap on a segment -- two points of intersection. Return both.\n      return [\n        toPoint(a1, smin > 0 ? smin : 0, va),\n        toPoint(a1, smax < 1 ? smax : 1, va)\n      ];\n    }\n\n    return null;\n  }\n\n  /**\n   * @param  {SweepEvent} se1\n   * @param  {SweepEvent} se2\n   * @param  {Queue}      queue\n   * @return {Number}\n   */\n  function possibleIntersection (se1, se2, queue) {\n    // that disallows self-intersecting polygons,\n    // did cost us half a day, so I'll leave it\n    // out of respect\n    // if (se1.isSubject === se2.isSubject) return;\n    var inter = intersection(\n      se1.point, se1.otherEvent.point,\n      se2.point, se2.otherEvent.point\n    );\n\n    var nintersections = inter ? inter.length : 0;\n    if (nintersections === 0) { return 0; } // no intersection\n\n    // the line segments intersect at an endpoint of both line segments\n    if ((nintersections === 1) &&\n        (equals(se1.point, se2.point) ||\n         equals(se1.otherEvent.point, se2.otherEvent.point))) {\n      return 0;\n    }\n\n    if (nintersections === 2 && se1.isSubject === se2.isSubject) {\n      // if(se1.contourId === se2.contourId){\n      // console.warn('Edges of the same polygon overlap',\n      //   se1.point, se1.otherEvent.point, se2.point, se2.otherEvent.point);\n      // }\n      //throw new Error('Edges of the same polygon overlap');\n      return 0;\n    }\n\n    // The line segments associated to se1 and se2 intersect\n    if (nintersections === 1) {\n\n      // if the intersection point is not an endpoint of se1\n      if (!equals(se1.point, inter[0]) && !equals(se1.otherEvent.point, inter[0])) {\n        divideSegment(se1, inter[0], queue);\n      }\n\n      // if the intersection point is not an endpoint of se2\n      if (!equals(se2.point, inter[0]) && !equals(se2.otherEvent.point, inter[0])) {\n        divideSegment(se2, inter[0], queue);\n      }\n      return 1;\n    }\n\n    // The line segments associated to se1 and se2 overlap\n    var events        = [];\n    var leftCoincide  = false;\n    var rightCoincide = false;\n\n    if (equals(se1.point, se2.point)) {\n      leftCoincide = true; // linked\n    } else if (compareEvents(se1, se2) === 1) {\n      events.push(se2, se1);\n    } else {\n      events.push(se1, se2);\n    }\n\n    if (equals(se1.otherEvent.point, se2.otherEvent.point)) {\n      rightCoincide = true;\n    } else if (compareEvents(se1.otherEvent, se2.otherEvent) === 1) {\n      events.push(se2.otherEvent, se1.otherEvent);\n    } else {\n      events.push(se1.otherEvent, se2.otherEvent);\n    }\n\n    if ((leftCoincide && rightCoincide) || leftCoincide) {\n      // both line segments are equal or share the left endpoint\n      se2.type = NON_CONTRIBUTING;\n      se1.type = (se2.inOut === se1.inOut)\n        ? SAME_TRANSITION : DIFFERENT_TRANSITION;\n\n      if (leftCoincide && !rightCoincide) {\n        // honestly no idea, but changing events selection from [2, 1]\n        // to [0, 1] fixes the overlapping self-intersecting polygons issue\n        divideSegment(events[1].otherEvent, events[0].point, queue);\n      }\n      return 2;\n    }\n\n    // the line segments share the right endpoint\n    if (rightCoincide) {\n      divideSegment(events[0], events[1].point, queue);\n      return 3;\n    }\n\n    // no line segment includes totally the other one\n    if (events[0] !== events[3].otherEvent) {\n      divideSegment(events[0], events[1].point, queue);\n      divideSegment(events[1], events[2].point, queue);\n      return 3;\n    }\n\n    // one line segment includes the other one\n    divideSegment(events[0], events[1].point, queue);\n    divideSegment(events[3].otherEvent, events[2].point, queue);\n\n    return 3;\n  }\n\n  /**\n   * @param  {SweepEvent} le1\n   * @param  {SweepEvent} le2\n   * @return {Number}\n   */\n  function compareSegments(le1, le2) {\n    if (le1 === le2) { return 0; }\n\n    // Segments are not collinear\n    if (signedArea(le1.point, le1.otherEvent.point, le2.point) !== 0 ||\n      signedArea(le1.point, le1.otherEvent.point, le2.otherEvent.point) !== 0) {\n\n      // If they share their left endpoint use the right endpoint to sort\n      if (equals(le1.point, le2.point)) { return le1.isBelow(le2.otherEvent.point) ? -1 : 1; }\n\n      // Different left endpoint: use the left endpoint to sort\n      if (le1.point[0] === le2.point[0]) { return le1.point[1] < le2.point[1] ? -1 : 1; }\n\n      // has the line segment associated to e1 been inserted\n      // into S after the line segment associated to e2 ?\n      if (compareEvents(le1, le2) === 1) { return le2.isAbove(le1.point) ? -1 : 1; }\n\n      // The line segment associated to e2 has been inserted\n      // into S after the line segment associated to e1\n      return le1.isBelow(le2.point) ? -1 : 1;\n    }\n\n    if (le1.isSubject === le2.isSubject) { // same polygon\n      var p1 = le1.point, p2 = le2.point;\n      if (p1[0] === p2[0] && p1[1] === p2[1]/*equals(le1.point, le2.point)*/) {\n        p1 = le1.otherEvent.point; p2 = le2.otherEvent.point;\n        if (p1[0] === p2[0] && p1[1] === p2[1]) { return 0; }\n        else { return le1.contourId > le2.contourId ? 1 : -1; }\n      }\n    } else { // Segments are collinear, but belong to separate polygons\n      return le1.isSubject ? -1 : 1;\n    }\n\n    return compareEvents(le1, le2) === 1 ? 1 : -1;\n  }\n\n  function subdivide(eventQueue, subject, clipping, sbbox, cbbox, operation) {\n    var sweepLine = new SplayTree(compareSegments);\n    var sortedEvents = [];\n\n    var rightbound = Math.min(sbbox[2], cbbox[2]);\n\n    var prev, next, begin;\n\n    while (eventQueue.length !== 0) {\n      var event = eventQueue.pop();\n      sortedEvents.push(event);\n\n      // optimization by bboxes for intersection and difference goes here\n      if ((operation === INTERSECTION && event.point[0] > rightbound) ||\n          (operation === DIFFERENCE   && event.point[0] > sbbox[2])) {\n        break;\n      }\n\n      if (event.left) {\n        next  = prev = sweepLine.insert(event);\n        begin = sweepLine.minNode();\n\n        if (prev !== begin) { prev = sweepLine.prev(prev); }\n        else                { prev = null; }\n\n        next = sweepLine.next(next);\n\n        var prevEvent = prev ? prev.key : null;\n        var prevprevEvent = (void 0);\n        computeFields(event, prevEvent, operation);\n        if (next) {\n          if (possibleIntersection(event, next.key, eventQueue) === 2) {\n            computeFields(event, prevEvent, operation);\n            computeFields(event, next.key, operation);\n          }\n        }\n\n        if (prev) {\n          if (possibleIntersection(prev.key, event, eventQueue) === 2) {\n            var prevprev = prev;\n            if (prevprev !== begin) { prevprev = sweepLine.prev(prevprev); }\n            else                    { prevprev = null; }\n\n            prevprevEvent = prevprev ? prevprev.key : null;\n            computeFields(prevEvent, prevprevEvent, operation);\n            computeFields(event,     prevEvent,     operation);\n          }\n        }\n      } else {\n        event = event.otherEvent;\n        next = prev = sweepLine.find(event);\n\n        if (prev && next) {\n\n          if (prev !== begin) { prev = sweepLine.prev(prev); }\n          else                { prev = null; }\n\n          next = sweepLine.next(next);\n          sweepLine.remove(event);\n\n          if (next && prev) {\n            possibleIntersection(prev.key, next.key, eventQueue);\n          }\n        }\n      }\n    }\n    return sortedEvents;\n  }\n\n  var Contour = function Contour() {\n    this.points = [];\n    this.holeIds = [];\n    this.holeOf = null;\n    this.depth = null;\n  };\n\n  Contour.prototype.isExterior = function isExterior () {\n    return this.holeOf == null;\n  };\n\n  /**\n   * @param  {Array.<SweepEvent>} sortedEvents\n   * @return {Array.<SweepEvent>}\n   */\n  function orderEvents(sortedEvents) {\n    var event, i, len, tmp;\n    var resultEvents = [];\n    for (i = 0, len = sortedEvents.length; i < len; i++) {\n      event = sortedEvents[i];\n      if ((event.left && event.inResult) ||\n        (!event.left && event.otherEvent.inResult)) {\n        resultEvents.push(event);\n      }\n    }\n    // Due to overlapping edges the resultEvents array can be not wholly sorted\n    var sorted = false;\n    while (!sorted) {\n      sorted = true;\n      for (i = 0, len = resultEvents.length; i < len; i++) {\n        if ((i + 1) < len &&\n          compareEvents(resultEvents[i], resultEvents[i + 1]) === 1) {\n          tmp = resultEvents[i];\n          resultEvents[i] = resultEvents[i + 1];\n          resultEvents[i + 1] = tmp;\n          sorted = false;\n        }\n      }\n    }\n\n\n    for (i = 0, len = resultEvents.length; i < len; i++) {\n      event = resultEvents[i];\n      event.otherPos = i;\n    }\n\n    // imagine, the right event is found in the beginning of the queue,\n    // when his left counterpart is not marked yet\n    for (i = 0, len = resultEvents.length; i < len; i++) {\n      event = resultEvents[i];\n      if (!event.left) {\n        tmp = event.otherPos;\n        event.otherPos = event.otherEvent.otherPos;\n        event.otherEvent.otherPos = tmp;\n      }\n    }\n\n    return resultEvents;\n  }\n\n\n  /**\n   * @param  {Number} pos\n   * @param  {Array.<SweepEvent>} resultEvents\n   * @param  {Object>}    processed\n   * @return {Number}\n   */\n  function nextPos(pos, resultEvents, processed, origPos) {\n    var newPos = pos + 1,\n        p = resultEvents[pos].point,\n        p1;\n    var length = resultEvents.length;\n\n    if (newPos < length)\n      { p1 = resultEvents[newPos].point; }\n\n    while (newPos < length && p1[0] === p[0] && p1[1] === p[1]) {\n      if (!processed[newPos]) {\n        return newPos;\n      } else   {\n        newPos++;\n      }\n      p1 = resultEvents[newPos].point;\n    }\n\n    newPos = pos - 1;\n\n    while (processed[newPos] && newPos > origPos) {\n      newPos--;\n    }\n\n    return newPos;\n  }\n\n\n  function initializeContourFromContext(event, contours, contourId) {\n    var contour = new Contour();\n    if (event.prevInResult != null) {\n      var prevInResult = event.prevInResult;\n      // Note that it is valid to query the \"previous in result\" for its output contour id,\n      // because we must have already processed it (i.e., assigned an output contour id)\n      // in an earlier iteration, otherwise it wouldn't be possible that it is \"previous in\n      // result\".\n      var lowerContourId = prevInResult.outputContourId;\n      var lowerResultTransition = prevInResult.resultTransition;\n      if (lowerResultTransition > 0) {\n        // We are inside. Now we have to check if the thing below us is another hole or\n        // an exterior contour.\n        var lowerContour = contours[lowerContourId];\n        if (lowerContour.holeOf != null) {\n          // The lower contour is a hole => Connect the new contour as a hole to its parent,\n          // and use same depth.\n          var parentContourId = lowerContour.holeOf;\n          contours[parentContourId].holeIds.push(contourId);\n          contour.holeOf = parentContourId;\n          contour.depth = contours[lowerContourId].depth;\n        } else {\n          // The lower contour is an exterior contour => Connect the new contour as a hole,\n          // and increment depth.\n          contours[lowerContourId].holeIds.push(contourId);\n          contour.holeOf = lowerContourId;\n          contour.depth = contours[lowerContourId].depth + 1;\n        }\n      } else {\n        // We are outside => this contour is an exterior contour of same depth.\n        contour.holeOf = null;\n        contour.depth = contours[lowerContourId].depth;\n      }\n    } else {\n      // There is no lower/previous contour => this contour is an exterior contour of depth 0.\n      contour.holeOf = null;\n      contour.depth = 0;\n    }\n    return contour;\n  }\n\n  /**\n   * @param  {Array.<SweepEvent>} sortedEvents\n   * @return {Array.<*>} polygons\n   */\n  function connectEdges(sortedEvents) {\n    var i, len;\n    var resultEvents = orderEvents(sortedEvents);\n\n    // \"false\"-filled array\n    var processed = {};\n    var contours = [];\n\n    var loop = function (  ) {\n\n      if (processed[i]) {\n        return;\n      }\n\n      var contourId = contours.length;\n      var contour = initializeContourFromContext(resultEvents[i], contours, contourId);\n\n      // Helper function that combines marking an event as processed with assigning its output contour ID\n      var markAsProcessed = function (pos) {\n        processed[pos] = true;\n        resultEvents[pos].outputContourId = contourId;\n      };\n\n      var pos = i;\n      var origPos = i;\n\n      var initial = resultEvents[i].point;\n      contour.points.push(initial);\n\n      /* eslint no-constant-condition: \"off\" */\n      while (true) {\n        markAsProcessed(pos);\n\n        pos = resultEvents[pos].otherPos;\n\n        markAsProcessed(pos);\n        contour.points.push(resultEvents[pos].point);\n\n        pos = nextPos(pos, resultEvents, processed, origPos);\n\n        if (pos == origPos) {\n          break;\n        }\n      }\n\n      contours.push(contour);\n    };\n\n    for (i = 0, len = resultEvents.length; i < len; i++) loop(  );\n\n    return contours;\n  }\n\n  var tinyqueue = TinyQueue;\n  var default_1 = TinyQueue;\n\n  function TinyQueue(data, compare) {\n      if (!(this instanceof TinyQueue)) { return new TinyQueue(data, compare); }\n\n      this.data = data || [];\n      this.length = this.data.length;\n      this.compare = compare || defaultCompare;\n\n      if (this.length > 0) {\n          for (var i = (this.length >> 1) - 1; i >= 0; i--) { this._down(i); }\n      }\n  }\n\n  function defaultCompare(a, b) {\n      return a < b ? -1 : a > b ? 1 : 0;\n  }\n\n  TinyQueue.prototype = {\n\n      push: function (item) {\n          this.data.push(item);\n          this.length++;\n          this._up(this.length - 1);\n      },\n\n      pop: function () {\n          if (this.length === 0) { return undefined; }\n\n          var top = this.data[0];\n          this.length--;\n\n          if (this.length > 0) {\n              this.data[0] = this.data[this.length];\n              this._down(0);\n          }\n          this.data.pop();\n\n          return top;\n      },\n\n      peek: function () {\n          return this.data[0];\n      },\n\n      _up: function (pos) {\n          var data = this.data;\n          var compare = this.compare;\n          var item = data[pos];\n\n          while (pos > 0) {\n              var parent = (pos - 1) >> 1;\n              var current = data[parent];\n              if (compare(item, current) >= 0) { break; }\n              data[pos] = current;\n              pos = parent;\n          }\n\n          data[pos] = item;\n      },\n\n      _down: function (pos) {\n          var data = this.data;\n          var compare = this.compare;\n          var halfLength = this.length >> 1;\n          var item = data[pos];\n\n          while (pos < halfLength) {\n              var left = (pos << 1) + 1;\n              var right = left + 1;\n              var best = data[left];\n\n              if (right < this.length && compare(data[right], best) < 0) {\n                  left = right;\n                  best = data[right];\n              }\n              if (compare(best, item) >= 0) { break; }\n\n              data[pos] = best;\n              pos = left;\n          }\n\n          data[pos] = item;\n      }\n  };\n  tinyqueue.default = default_1;\n\n  var max = Math.max;\n  var min = Math.min;\n\n  var contourId = 0;\n\n\n  function processPolygon(contourOrHole, isSubject, depth, Q, bbox, isExteriorRing) {\n    var i, len, s1, s2, e1, e2;\n    for (i = 0, len = contourOrHole.length - 1; i < len; i++) {\n      s1 = contourOrHole[i];\n      s2 = contourOrHole[i + 1];\n      e1 = new SweepEvent(s1, false, undefined, isSubject);\n      e2 = new SweepEvent(s2, false, e1,        isSubject);\n      e1.otherEvent = e2;\n\n      if (s1[0] === s2[0] && s1[1] === s2[1]) {\n        continue; // skip collapsed edges, or it breaks\n      }\n\n      e1.contourId = e2.contourId = depth;\n      if (!isExteriorRing) {\n        e1.isExteriorRing = false;\n        e2.isExteriorRing = false;\n      }\n      if (compareEvents(e1, e2) > 0) {\n        e2.left = true;\n      } else {\n        e1.left = true;\n      }\n\n      var x = s1[0], y = s1[1];\n      bbox[0] = min(bbox[0], x);\n      bbox[1] = min(bbox[1], y);\n      bbox[2] = max(bbox[2], x);\n      bbox[3] = max(bbox[3], y);\n\n      // Pushing it so the queue is sorted from left to right,\n      // with object on the left having the highest priority.\n      Q.push(e1);\n      Q.push(e2);\n    }\n  }\n\n\n  function fillQueue(subject, clipping, sbbox, cbbox, operation) {\n    var eventQueue = new tinyqueue(null, compareEvents);\n    var polygonSet, isExteriorRing, i, ii, j, jj; //, k, kk;\n\n    for (i = 0, ii = subject.length; i < ii; i++) {\n      polygonSet = subject[i];\n      for (j = 0, jj = polygonSet.length; j < jj; j++) {\n        isExteriorRing = j === 0;\n        if (isExteriorRing) { contourId++; }\n        processPolygon(polygonSet[j], true, contourId, eventQueue, sbbox, isExteriorRing);\n      }\n    }\n\n    for (i = 0, ii = clipping.length; i < ii; i++) {\n      polygonSet = clipping[i];\n      for (j = 0, jj = polygonSet.length; j < jj; j++) {\n        isExteriorRing = j === 0;\n        if (operation === DIFFERENCE) { isExteriorRing = false; }\n        if (isExteriorRing) { contourId++; }\n        processPolygon(polygonSet[j], false, contourId, eventQueue, cbbox, isExteriorRing);\n      }\n    }\n\n    return eventQueue;\n  }\n\n  var EMPTY = [];\n\n\n  function trivialOperation(subject, clipping, operation) {\n    var result = null;\n    if (subject.length * clipping.length === 0) {\n      if        (operation === INTERSECTION) {\n        result = EMPTY;\n      } else if (operation === DIFFERENCE) {\n        result = subject;\n      } else if (operation === UNION ||\n                 operation === XOR) {\n        result = (subject.length === 0) ? clipping : subject;\n      }\n    }\n    return result;\n  }\n\n\n  function compareBBoxes(subject, clipping, sbbox, cbbox, operation) {\n    var result = null;\n    if (sbbox[0] > cbbox[2] ||\n        cbbox[0] > sbbox[2] ||\n        sbbox[1] > cbbox[3] ||\n        cbbox[1] > sbbox[3]) {\n      if        (operation === INTERSECTION) {\n        result = EMPTY;\n      } else if (operation === DIFFERENCE) {\n        result = subject;\n      } else if (operation === UNION ||\n                 operation === XOR) {\n        result = subject.concat(clipping);\n      }\n    }\n    return result;\n  }\n\n\n  function boolean(subject, clipping, operation) {\n    if (typeof subject[0][0][0] === 'number') {\n      subject = [subject];\n    }\n    if (typeof clipping[0][0][0] === 'number') {\n      clipping = [clipping];\n    }\n    var trivial = trivialOperation(subject, clipping, operation);\n    if (trivial) {\n      return trivial === EMPTY ? null : trivial;\n    }\n    var sbbox = [Infinity, Infinity, -Infinity, -Infinity];\n    var cbbox = [Infinity, Infinity, -Infinity, -Infinity];\n\n    // console.time('fill queue');\n    var eventQueue = fillQueue(subject, clipping, sbbox, cbbox, operation);\n    //console.timeEnd('fill queue');\n\n    trivial = compareBBoxes(subject, clipping, sbbox, cbbox, operation);\n    if (trivial) {\n      return trivial === EMPTY ? null : trivial;\n    }\n    // console.time('subdivide edges');\n    var sortedEvents = subdivide(eventQueue, subject, clipping, sbbox, cbbox, operation);\n    //console.timeEnd('subdivide edges');\n\n    // console.time('connect vertices');\n    var contours = connectEdges(sortedEvents);\n    //console.timeEnd('connect vertices');\n\n    // Convert contours to polygons\n    var polygons = [];\n    for (var i = 0; i < contours.length; i++) {\n      var contour = contours[i];\n      if (contour.isExterior()) {\n        // The exterior ring goes first\n        var rings = [contour.points];\n        // Followed by holes if any\n        for (var j = 0; j < contour.holeIds.length; j++) {\n          var holeId = contour.holeIds[j];\n          rings.push(contours[holeId].points);\n        }\n        polygons.push(rings);\n      }\n    }\n\n    return polygons;\n  }\n\n  function union (subject, clipping) {\n    return boolean(subject, clipping, UNION);\n  }\n\n  function diff (subject, clipping) {\n    return boolean(subject, clipping, DIFFERENCE);\n  }\n\n  function xor (subject, clipping) {\n    return boolean(subject, clipping, XOR);\n  }\n\n  function intersection$1 (subject, clipping) {\n    return boolean(subject, clipping, INTERSECTION);\n  }\n\n  /**\n   * @enum {Number}\n   */\n  var operations = { UNION: UNION, DIFFERENCE: DIFFERENCE, INTERSECTION: INTERSECTION, XOR: XOR };\n\n  exports.diff = diff;\n  exports.intersection = intersection$1;\n  exports.operations = operations;\n  exports.union = union;\n  exports.xor = xor;\n\n  Object.defineProperty(exports, '__esModule', { value: true });\n\n})));\n//# sourceMappingURL=martinez.umd.js.map\n",
     "// Top level file is just a mixin of submodules & constants\n'use strict';\n\nvar assign    = require('./lib/utils/common').assign;\n\nvar deflate   = require('./lib/deflate');\nvar inflate   = require('./lib/inflate');\nvar constants = require('./lib/zlib/constants');\n\nvar pako = {};\n\nassign(pako, deflate, inflate, constants);\n\nmodule.exports = pako;\n",
     "'use strict';\n\n\nvar zlib_deflate = require('./zlib/deflate');\nvar utils        = require('./utils/common');\nvar strings      = require('./utils/strings');\nvar msg          = require('./zlib/messages');\nvar ZStream      = require('./zlib/zstream');\n\nvar toString = Object.prototype.toString;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nvar Z_NO_FLUSH      = 0;\nvar Z_FINISH        = 4;\n\nvar Z_OK            = 0;\nvar Z_STREAM_END    = 1;\nvar Z_SYNC_FLUSH    = 2;\n\nvar Z_DEFAULT_COMPRESSION = -1;\n\nvar Z_DEFAULT_STRATEGY    = 0;\n\nvar Z_DEFLATED  = 8;\n\n/* ===========================================================================*/\n\n\n/**\n * class Deflate\n *\n * Generic JS-style wrapper for zlib calls. If you don't need\n * streaming behaviour - use more simple functions: [[deflate]],\n * [[deflateRaw]] and [[gzip]].\n **/\n\n/* internal\n * Deflate.chunks -> Array\n *\n * Chunks of output data, if [[Deflate#onData]] not overridden.\n **/\n\n/**\n * Deflate.result -> Uint8Array|Array\n *\n * Compressed result, generated by default [[Deflate#onData]]\n * and [[Deflate#onEnd]] handlers. Filled after you push last chunk\n * (call [[Deflate#push]] with `Z_FINISH` / `true` param)  or if you\n * push a chunk with explicit flush (call [[Deflate#push]] with\n * `Z_SYNC_FLUSH` param).\n **/\n\n/**\n * Deflate.err -> Number\n *\n * Error code after deflate finished. 0 (Z_OK) on success.\n * You will not need it in real life, because deflate errors\n * are possible only on wrong options or bad `onData` / `onEnd`\n * custom handlers.\n **/\n\n/**\n * Deflate.msg -> String\n *\n * Error message, if [[Deflate.err]] != 0\n **/\n\n\n/**\n * new Deflate(options)\n * - options (Object): zlib deflate options.\n *\n * Creates new deflator instance with specified params. Throws exception\n * on bad params. Supported options:\n *\n * - `level`\n * - `windowBits`\n * - `memLevel`\n * - `strategy`\n * - `dictionary`\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Additional options, for internal needs:\n *\n * - `chunkSize` - size of generated data chunks (16K by default)\n * - `raw` (Boolean) - do raw deflate\n * - `gzip` (Boolean) - create gzip wrapper\n * - `to` (String) - if equal to 'string', then result will be \"binary string\"\n *    (each char code [0..255])\n * - `header` (Object) - custom header for gzip\n *   - `text` (Boolean) - true if compressed data believed to be text\n *   - `time` (Number) - modification time, unix timestamp\n *   - `os` (Number) - operation system code\n *   - `extra` (Array) - array of bytes with extra data (max 65536)\n *   - `name` (String) - file name (binary string)\n *   - `comment` (String) - comment (binary string)\n *   - `hcrc` (Boolean) - true if header crc should be added\n *\n * ##### Example:\n *\n * ```javascript\n * var pako = require('pako')\n *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])\n *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);\n *\n * var deflate = new pako.Deflate({ level: 3});\n *\n * deflate.push(chunk1, false);\n * deflate.push(chunk2, true);  // true -> last chunk\n *\n * if (deflate.err) { throw new Error(deflate.err); }\n *\n * console.log(deflate.result);\n * ```\n **/\nfunction Deflate(options) {\n  if (!(this instanceof Deflate)) return new Deflate(options);\n\n  this.options = utils.assign({\n    level: Z_DEFAULT_COMPRESSION,\n    method: Z_DEFLATED,\n    chunkSize: 16384,\n    windowBits: 15,\n    memLevel: 8,\n    strategy: Z_DEFAULT_STRATEGY,\n    to: ''\n  }, options || {});\n\n  var opt = this.options;\n\n  if (opt.raw && (opt.windowBits > 0)) {\n    opt.windowBits = -opt.windowBits;\n  }\n\n  else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {\n    opt.windowBits += 16;\n  }\n\n  this.err    = 0;      // error code, if happens (0 = Z_OK)\n  this.msg    = '';     // error message\n  this.ended  = false;  // used to avoid multiple onEnd() calls\n  this.chunks = [];     // chunks of compressed data\n\n  this.strm = new ZStream();\n  this.strm.avail_out = 0;\n\n  var status = zlib_deflate.deflateInit2(\n    this.strm,\n    opt.level,\n    opt.method,\n    opt.windowBits,\n    opt.memLevel,\n    opt.strategy\n  );\n\n  if (status !== Z_OK) {\n    throw new Error(msg[status]);\n  }\n\n  if (opt.header) {\n    zlib_deflate.deflateSetHeader(this.strm, opt.header);\n  }\n\n  if (opt.dictionary) {\n    var dict;\n    // Convert data if needed\n    if (typeof opt.dictionary === 'string') {\n      // If we need to compress text, change encoding to utf8.\n      dict = strings.string2buf(opt.dictionary);\n    } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {\n      dict = new Uint8Array(opt.dictionary);\n    } else {\n      dict = opt.dictionary;\n    }\n\n    status = zlib_deflate.deflateSetDictionary(this.strm, dict);\n\n    if (status !== Z_OK) {\n      throw new Error(msg[status]);\n    }\n\n    this._dict_set = true;\n  }\n}\n\n/**\n * Deflate#push(data[, mode]) -> Boolean\n * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be\n *   converted to utf8 byte sequence.\n * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.\n *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.\n *\n * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with\n * new compressed chunks. Returns `true` on success. The last data block must have\n * mode Z_FINISH (or `true`). That will flush internal pending buffers and call\n * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you\n * can use mode Z_SYNC_FLUSH, keeping the compression context.\n *\n * On fail call [[Deflate#onEnd]] with error code and return false.\n *\n * We strongly recommend to use `Uint8Array` on input for best speed (output\n * array format is detected automatically). Also, don't skip last param and always\n * use the same type in your code (boolean or number). That will improve JS speed.\n *\n * For regular `Array`-s make sure all elements are [0..255].\n *\n * ##### Example\n *\n * ```javascript\n * push(chunk, false); // push one of data chunks\n * ...\n * push(chunk, true);  // push last chunk\n * ```\n **/\nDeflate.prototype.push = function (data, mode) {\n  var strm = this.strm;\n  var chunkSize = this.options.chunkSize;\n  var status, _mode;\n\n  if (this.ended) { return false; }\n\n  _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH);\n\n  // Convert data if needed\n  if (typeof data === 'string') {\n    // If we need to compress text, change encoding to utf8.\n    strm.input = strings.string2buf(data);\n  } else if (toString.call(data) === '[object ArrayBuffer]') {\n    strm.input = new Uint8Array(data);\n  } else {\n    strm.input = data;\n  }\n\n  strm.next_in = 0;\n  strm.avail_in = strm.input.length;\n\n  do {\n    if (strm.avail_out === 0) {\n      strm.output = new utils.Buf8(chunkSize);\n      strm.next_out = 0;\n      strm.avail_out = chunkSize;\n    }\n    status = zlib_deflate.deflate(strm, _mode);    /* no bad return value */\n\n    if (status !== Z_STREAM_END && status !== Z_OK) {\n      this.onEnd(status);\n      this.ended = true;\n      return false;\n    }\n    if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) {\n      if (this.options.to === 'string') {\n        this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out)));\n      } else {\n        this.onData(utils.shrinkBuf(strm.output, strm.next_out));\n      }\n    }\n  } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END);\n\n  // Finalize on the last chunk.\n  if (_mode === Z_FINISH) {\n    status = zlib_deflate.deflateEnd(this.strm);\n    this.onEnd(status);\n    this.ended = true;\n    return status === Z_OK;\n  }\n\n  // callback interim results if Z_SYNC_FLUSH.\n  if (_mode === Z_SYNC_FLUSH) {\n    this.onEnd(Z_OK);\n    strm.avail_out = 0;\n    return true;\n  }\n\n  return true;\n};\n\n\n/**\n * Deflate#onData(chunk) -> Void\n * - chunk (Uint8Array|Array|String): output data. Type of array depends\n *   on js engine support. When string output requested, each chunk\n *   will be string.\n *\n * By default, stores data blocks in `chunks[]` property and glue\n * those in `onEnd`. Override this handler, if you need another behaviour.\n **/\nDeflate.prototype.onData = function (chunk) {\n  this.chunks.push(chunk);\n};\n\n\n/**\n * Deflate#onEnd(status) -> Void\n * - status (Number): deflate status. 0 (Z_OK) on success,\n *   other if not.\n *\n * Called once after you tell deflate that the input stream is\n * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)\n * or if an error happened. By default - join collected chunks,\n * free memory and fill `results` / `err` properties.\n **/\nDeflate.prototype.onEnd = function (status) {\n  // On success - join\n  if (status === Z_OK) {\n    if (this.options.to === 'string') {\n      this.result = this.chunks.join('');\n    } else {\n      this.result = utils.flattenChunks(this.chunks);\n    }\n  }\n  this.chunks = [];\n  this.err = status;\n  this.msg = this.strm.msg;\n};\n\n\n/**\n * deflate(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * Compress `data` with deflate algorithm and `options`.\n *\n * Supported options are:\n *\n * - level\n * - windowBits\n * - memLevel\n * - strategy\n * - dictionary\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Sugar (options):\n *\n * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify\n *   negative windowBits implicitly.\n * - `to` (String) - if equal to 'string', then result will be \"binary string\"\n *    (each char code [0..255])\n *\n * ##### Example:\n *\n * ```javascript\n * var pako = require('pako')\n *   , data = Uint8Array([1,2,3,4,5,6,7,8,9]);\n *\n * console.log(pako.deflate(data));\n * ```\n **/\nfunction deflate(input, options) {\n  var deflator = new Deflate(options);\n\n  deflator.push(input, true);\n\n  // That will never happens, if you don't cheat with options :)\n  if (deflator.err) { throw deflator.msg || msg[deflator.err]; }\n\n  return deflator.result;\n}\n\n\n/**\n * deflateRaw(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * The same as [[deflate]], but creates raw data, without wrapper\n * (header and adler32 crc).\n **/\nfunction deflateRaw(input, options) {\n  options = options || {};\n  options.raw = true;\n  return deflate(input, options);\n}\n\n\n/**\n * gzip(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * The same as [[deflate]], but create gzip wrapper instead of\n * deflate one.\n **/\nfunction gzip(input, options) {\n  options = options || {};\n  options.gzip = true;\n  return deflate(input, options);\n}\n\n\nexports.Deflate = Deflate;\nexports.deflate = deflate;\nexports.deflateRaw = deflateRaw;\nexports.gzip = gzip;\n",
     "'use strict';\n\n\nvar zlib_inflate = require('./zlib/inflate');\nvar utils        = require('./utils/common');\nvar strings      = require('./utils/strings');\nvar c            = require('./zlib/constants');\nvar msg          = require('./zlib/messages');\nvar ZStream      = require('./zlib/zstream');\nvar GZheader     = require('./zlib/gzheader');\n\nvar toString = Object.prototype.toString;\n\n/**\n * class Inflate\n *\n * Generic JS-style wrapper for zlib calls. If you don't need\n * streaming behaviour - use more simple functions: [[inflate]]\n * and [[inflateRaw]].\n **/\n\n/* internal\n * inflate.chunks -> Array\n *\n * Chunks of output data, if [[Inflate#onData]] not overridden.\n **/\n\n/**\n * Inflate.result -> Uint8Array|Array|String\n *\n * Uncompressed result, generated by default [[Inflate#onData]]\n * and [[Inflate#onEnd]] handlers. Filled after you push last chunk\n * (call [[Inflate#push]] with `Z_FINISH` / `true` param) or if you\n * push a chunk with explicit flush (call [[Inflate#push]] with\n * `Z_SYNC_FLUSH` param).\n **/\n\n/**\n * Inflate.err -> Number\n *\n * Error code after inflate finished. 0 (Z_OK) on success.\n * Should be checked if broken data possible.\n **/\n\n/**\n * Inflate.msg -> String\n *\n * Error message, if [[Inflate.err]] != 0\n **/\n\n\n/**\n * new Inflate(options)\n * - options (Object): zlib inflate options.\n *\n * Creates new inflator instance with specified params. Throws exception\n * on bad params. Supported options:\n *\n * - `windowBits`\n * - `dictionary`\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Additional options, for internal needs:\n *\n * - `chunkSize` - size of generated data chunks (16K by default)\n * - `raw` (Boolean) - do raw inflate\n * - `to` (String) - if equal to 'string', then result will be converted\n *   from utf8 to utf16 (javascript) string. When string output requested,\n *   chunk length can differ from `chunkSize`, depending on content.\n *\n * By default, when no options set, autodetect deflate/gzip data format via\n * wrapper header.\n *\n * ##### Example:\n *\n * ```javascript\n * var pako = require('pako')\n *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])\n *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);\n *\n * var inflate = new pako.Inflate({ level: 3});\n *\n * inflate.push(chunk1, false);\n * inflate.push(chunk2, true);  // true -> last chunk\n *\n * if (inflate.err) { throw new Error(inflate.err); }\n *\n * console.log(inflate.result);\n * ```\n **/\nfunction Inflate(options) {\n  if (!(this instanceof Inflate)) return new Inflate(options);\n\n  this.options = utils.assign({\n    chunkSize: 16384,\n    windowBits: 0,\n    to: ''\n  }, options || {});\n\n  var opt = this.options;\n\n  // Force window size for `raw` data, if not set directly,\n  // because we have no header for autodetect.\n  if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) {\n    opt.windowBits = -opt.windowBits;\n    if (opt.windowBits === 0) { opt.windowBits = -15; }\n  }\n\n  // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate\n  if ((opt.windowBits >= 0) && (opt.windowBits < 16) &&\n      !(options && options.windowBits)) {\n    opt.windowBits += 32;\n  }\n\n  // Gzip header has no info about windows size, we can do autodetect only\n  // for deflate. So, if window size not set, force it to max when gzip possible\n  if ((opt.windowBits > 15) && (opt.windowBits < 48)) {\n    // bit 3 (16) -> gzipped data\n    // bit 4 (32) -> autodetect gzip/deflate\n    if ((opt.windowBits & 15) === 0) {\n      opt.windowBits |= 15;\n    }\n  }\n\n  this.err    = 0;      // error code, if happens (0 = Z_OK)\n  this.msg    = '';     // error message\n  this.ended  = false;  // used to avoid multiple onEnd() calls\n  this.chunks = [];     // chunks of compressed data\n\n  this.strm   = new ZStream();\n  this.strm.avail_out = 0;\n\n  var status  = zlib_inflate.inflateInit2(\n    this.strm,\n    opt.windowBits\n  );\n\n  if (status !== c.Z_OK) {\n    throw new Error(msg[status]);\n  }\n\n  this.header = new GZheader();\n\n  zlib_inflate.inflateGetHeader(this.strm, this.header);\n\n  // Setup dictionary\n  if (opt.dictionary) {\n    // Convert data if needed\n    if (typeof opt.dictionary === 'string') {\n      opt.dictionary = strings.string2buf(opt.dictionary);\n    } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {\n      opt.dictionary = new Uint8Array(opt.dictionary);\n    }\n    if (opt.raw) { //In raw mode we need to set the dictionary early\n      status = zlib_inflate.inflateSetDictionary(this.strm, opt.dictionary);\n      if (status !== c.Z_OK) {\n        throw new Error(msg[status]);\n      }\n    }\n  }\n}\n\n/**\n * Inflate#push(data[, mode]) -> Boolean\n * - data (Uint8Array|Array|ArrayBuffer|String): input data\n * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.\n *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.\n *\n * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with\n * new output chunks. Returns `true` on success. The last data block must have\n * mode Z_FINISH (or `true`). That will flush internal pending buffers and call\n * [[Inflate#onEnd]]. For interim explicit flushes (without ending the stream) you\n * can use mode Z_SYNC_FLUSH, keeping the decompression context.\n *\n * On fail call [[Inflate#onEnd]] with error code and return false.\n *\n * We strongly recommend to use `Uint8Array` on input for best speed (output\n * format is detected automatically). Also, don't skip last param and always\n * use the same type in your code (boolean or number). That will improve JS speed.\n *\n * For regular `Array`-s make sure all elements are [0..255].\n *\n * ##### Example\n *\n * ```javascript\n * push(chunk, false); // push one of data chunks\n * ...\n * push(chunk, true);  // push last chunk\n * ```\n **/\nInflate.prototype.push = function (data, mode) {\n  var strm = this.strm;\n  var chunkSize = this.options.chunkSize;\n  var dictionary = this.options.dictionary;\n  var status, _mode;\n  var next_out_utf8, tail, utf8str;\n\n  // Flag to properly process Z_BUF_ERROR on testing inflate call\n  // when we check that all output data was flushed.\n  var allowBufError = false;\n\n  if (this.ended) { return false; }\n  _mode = (mode === ~~mode) ? mode : ((mode === true) ? c.Z_FINISH : c.Z_NO_FLUSH);\n\n  // Convert data if needed\n  if (typeof data === 'string') {\n    // Only binary strings can be decompressed on practice\n    strm.input = strings.binstring2buf(data);\n  } else if (toString.call(data) === '[object ArrayBuffer]') {\n    strm.input = new Uint8Array(data);\n  } else {\n    strm.input = data;\n  }\n\n  strm.next_in = 0;\n  strm.avail_in = strm.input.length;\n\n  do {\n    if (strm.avail_out === 0) {\n      strm.output = new utils.Buf8(chunkSize);\n      strm.next_out = 0;\n      strm.avail_out = chunkSize;\n    }\n\n    status = zlib_inflate.inflate(strm, c.Z_NO_FLUSH);    /* no bad return value */\n\n    if (status === c.Z_NEED_DICT && dictionary) {\n      status = zlib_inflate.inflateSetDictionary(this.strm, dictionary);\n    }\n\n    if (status === c.Z_BUF_ERROR && allowBufError === true) {\n      status = c.Z_OK;\n      allowBufError = false;\n    }\n\n    if (status !== c.Z_STREAM_END && status !== c.Z_OK) {\n      this.onEnd(status);\n      this.ended = true;\n      return false;\n    }\n\n    if (strm.next_out) {\n      if (strm.avail_out === 0 || status === c.Z_STREAM_END || (strm.avail_in === 0 && (_mode === c.Z_FINISH || _mode === c.Z_SYNC_FLUSH))) {\n\n        if (this.options.to === 'string') {\n\n          next_out_utf8 = strings.utf8border(strm.output, strm.next_out);\n\n          tail = strm.next_out - next_out_utf8;\n          utf8str = strings.buf2string(strm.output, next_out_utf8);\n\n          // move tail\n          strm.next_out = tail;\n          strm.avail_out = chunkSize - tail;\n          if (tail) { utils.arraySet(strm.output, strm.output, next_out_utf8, tail, 0); }\n\n          this.onData(utf8str);\n\n        } else {\n          this.onData(utils.shrinkBuf(strm.output, strm.next_out));\n        }\n      }\n    }\n\n    // When no more input data, we should check that internal inflate buffers\n    // are flushed. The only way to do it when avail_out = 0 - run one more\n    // inflate pass. But if output data not exists, inflate return Z_BUF_ERROR.\n    // Here we set flag to process this error properly.\n    //\n    // NOTE. Deflate does not return error in this case and does not needs such\n    // logic.\n    if (strm.avail_in === 0 && strm.avail_out === 0) {\n      allowBufError = true;\n    }\n\n  } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== c.Z_STREAM_END);\n\n  if (status === c.Z_STREAM_END) {\n    _mode = c.Z_FINISH;\n  }\n\n  // Finalize on the last chunk.\n  if (_mode === c.Z_FINISH) {\n    status = zlib_inflate.inflateEnd(this.strm);\n    this.onEnd(status);\n    this.ended = true;\n    return status === c.Z_OK;\n  }\n\n  // callback interim results if Z_SYNC_FLUSH.\n  if (_mode === c.Z_SYNC_FLUSH) {\n    this.onEnd(c.Z_OK);\n    strm.avail_out = 0;\n    return true;\n  }\n\n  return true;\n};\n\n\n/**\n * Inflate#onData(chunk) -> Void\n * - chunk (Uint8Array|Array|String): output data. Type of array depends\n *   on js engine support. When string output requested, each chunk\n *   will be string.\n *\n * By default, stores data blocks in `chunks[]` property and glue\n * those in `onEnd`. Override this handler, if you need another behaviour.\n **/\nInflate.prototype.onData = function (chunk) {\n  this.chunks.push(chunk);\n};\n\n\n/**\n * Inflate#onEnd(status) -> Void\n * - status (Number): inflate status. 0 (Z_OK) on success,\n *   other if not.\n *\n * Called either after you tell inflate that the input stream is\n * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)\n * or if an error happened. By default - join collected chunks,\n * free memory and fill `results` / `err` properties.\n **/\nInflate.prototype.onEnd = function (status) {\n  // On success - join\n  if (status === c.Z_OK) {\n    if (this.options.to === 'string') {\n      // Glue & convert here, until we teach pako to send\n      // utf8 aligned strings to onData\n      this.result = this.chunks.join('');\n    } else {\n      this.result = utils.flattenChunks(this.chunks);\n    }\n  }\n  this.chunks = [];\n  this.err = status;\n  this.msg = this.strm.msg;\n};\n\n\n/**\n * inflate(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * Decompress `data` with inflate/ungzip and `options`. Autodetect\n * format via wrapper header by default. That's why we don't provide\n * separate `ungzip` method.\n *\n * Supported options are:\n *\n * - windowBits\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information.\n *\n * Sugar (options):\n *\n * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify\n *   negative windowBits implicitly.\n * - `to` (String) - if equal to 'string', then result will be converted\n *   from utf8 to utf16 (javascript) string. When string output requested,\n *   chunk length can differ from `chunkSize`, depending on content.\n *\n *\n * ##### Example:\n *\n * ```javascript\n * var pako = require('pako')\n *   , input = pako.deflate([1,2,3,4,5,6,7,8,9])\n *   , output;\n *\n * try {\n *   output = pako.inflate(input);\n * } catch (err)\n *   console.log(err);\n * }\n * ```\n **/\nfunction inflate(input, options) {\n  var inflator = new Inflate(options);\n\n  inflator.push(input, true);\n\n  // That will never happens, if you don't cheat with options :)\n  if (inflator.err) { throw inflator.msg || msg[inflator.err]; }\n\n  return inflator.result;\n}\n\n\n/**\n * inflateRaw(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * The same as [[inflate]], but creates raw data, without wrapper\n * (header and adler32 crc).\n **/\nfunction inflateRaw(input, options) {\n  options = options || {};\n  options.raw = true;\n  return inflate(input, options);\n}\n\n\n/**\n * ungzip(data[, options]) -> Uint8Array|Array|String\n * - data (Uint8Array|Array|String): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * Just shortcut to [[inflate]], because it autodetects format\n * by header.content. Done for convenience.\n **/\n\n\nexports.Inflate = Inflate;\nexports.inflate = inflate;\nexports.inflateRaw = inflateRaw;\nexports.ungzip  = inflate;\n",
     "'use strict';\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n//   claim that you wrote the original software. If you use this software\n//   in a product, an acknowledgment in the product documentation would be\n//   appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n//   misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n/* eslint-disable space-unary-ops */\n\nvar utils = require('../utils/common');\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n//var Z_FILTERED          = 1;\n//var Z_HUFFMAN_ONLY      = 2;\n//var Z_RLE               = 3;\nvar Z_FIXED               = 4;\n//var Z_DEFAULT_STRATEGY  = 0;\n\n/* Possible values of the data_type field (though see inflate()) */\nvar Z_BINARY              = 0;\nvar Z_TEXT                = 1;\n//var Z_ASCII             = 1; // = Z_TEXT\nvar Z_UNKNOWN             = 2;\n\n/*============================================================================*/\n\n\nfunction zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }\n\n// From zutil.h\n\nvar STORED_BLOCK = 0;\nvar STATIC_TREES = 1;\nvar DYN_TREES    = 2;\n/* The three kinds of block type */\n\nvar MIN_MATCH    = 3;\nvar MAX_MATCH    = 258;\n/* The minimum and maximum match lengths */\n\n// From deflate.h\n/* ===========================================================================\n * Internal compression state.\n */\n\nvar LENGTH_CODES  = 29;\n/* number of length codes, not counting the special END_BLOCK code */\n\nvar LITERALS      = 256;\n/* number of literal bytes 0..255 */\n\nvar L_CODES       = LITERALS + 1 + LENGTH_CODES;\n/* number of Literal or Length codes, including the END_BLOCK code */\n\nvar D_CODES       = 30;\n/* number of distance codes */\n\nvar BL_CODES      = 19;\n/* number of codes used to transfer the bit lengths */\n\nvar HEAP_SIZE     = 2 * L_CODES + 1;\n/* maximum heap size */\n\nvar MAX_BITS      = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nvar Buf_size      = 16;\n/* size of bit buffer in bi_buf */\n\n\n/* ===========================================================================\n * Constants\n */\n\nvar MAX_BL_BITS = 7;\n/* Bit length codes must not exceed MAX_BL_BITS bits */\n\nvar END_BLOCK   = 256;\n/* end of block literal code */\n\nvar REP_3_6     = 16;\n/* repeat previous bit length 3-6 times (2 bits of repeat count) */\n\nvar REPZ_3_10   = 17;\n/* repeat a zero length 3-10 times  (3 bits of repeat count) */\n\nvar REPZ_11_138 = 18;\n/* repeat a zero length 11-138 times  (7 bits of repeat count) */\n\n/* eslint-disable comma-spacing,array-bracket-spacing */\nvar extra_lbits =   /* extra bits for each length code */\n  [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];\n\nvar extra_dbits =   /* extra bits for each distance code */\n  [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];\n\nvar extra_blbits =  /* extra bits for each bit length code */\n  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];\n\nvar bl_order =\n  [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];\n/* eslint-enable comma-spacing,array-bracket-spacing */\n\n/* The lengths of the bit length codes are sent in order of decreasing\n * probability, to avoid transmitting the lengths for unused bit length codes.\n */\n\n/* ===========================================================================\n * Local data. These are initialized only once.\n */\n\n// We pre-fill arrays with 0 to avoid uninitialized gaps\n\nvar DIST_CODE_LEN = 512; /* see definition of array dist_code below */\n\n// !!!! Use flat array instead of structure, Freq = i*2, Len = i*2+1\nvar static_ltree  = new Array((L_CODES + 2) * 2);\nzero(static_ltree);\n/* The static literal tree. Since the bit lengths are imposed, there is no\n * need for the L_CODES extra codes used during heap construction. However\n * The codes 286 and 287 are needed to build a canonical tree (see _tr_init\n * below).\n */\n\nvar static_dtree  = new Array(D_CODES * 2);\nzero(static_dtree);\n/* The static distance tree. (Actually a trivial tree since all codes use\n * 5 bits.)\n */\n\nvar _dist_code    = new Array(DIST_CODE_LEN);\nzero(_dist_code);\n/* Distance codes. The first 256 values correspond to the distances\n * 3 .. 258, the last 256 values correspond to the top 8 bits of\n * the 15 bit distances.\n */\n\nvar _length_code  = new Array(MAX_MATCH - MIN_MATCH + 1);\nzero(_length_code);\n/* length code for each normalized match length (0 == MIN_MATCH) */\n\nvar base_length   = new Array(LENGTH_CODES);\nzero(base_length);\n/* First normalized length for each code (0 = MIN_MATCH) */\n\nvar base_dist     = new Array(D_CODES);\nzero(base_dist);\n/* First normalized distance for each code (0 = distance of 1) */\n\n\nfunction StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) {\n\n  this.static_tree  = static_tree;  /* static tree or NULL */\n  this.extra_bits   = extra_bits;   /* extra bits for each code or NULL */\n  this.extra_base   = extra_base;   /* base index for extra_bits */\n  this.elems        = elems;        /* max number of elements in the tree */\n  this.max_length   = max_length;   /* max bit length for the codes */\n\n  // show if `static_tree` has data or dummy - needed for monomorphic objects\n  this.has_stree    = static_tree && static_tree.length;\n}\n\n\nvar static_l_desc;\nvar static_d_desc;\nvar static_bl_desc;\n\n\nfunction TreeDesc(dyn_tree, stat_desc) {\n  this.dyn_tree = dyn_tree;     /* the dynamic tree */\n  this.max_code = 0;            /* largest code with non zero frequency */\n  this.stat_desc = stat_desc;   /* the corresponding static tree */\n}\n\n\n\nfunction d_code(dist) {\n  return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];\n}\n\n\n/* ===========================================================================\n * Output a short LSB first on the stream.\n * IN assertion: there is enough room in pendingBuf.\n */\nfunction put_short(s, w) {\n//    put_byte(s, (uch)((w) & 0xff));\n//    put_byte(s, (uch)((ush)(w) >> 8));\n  s.pending_buf[s.pending++] = (w) & 0xff;\n  s.pending_buf[s.pending++] = (w >>> 8) & 0xff;\n}\n\n\n/* ===========================================================================\n * Send a value on a given number of bits.\n * IN assertion: length <= 16 and value fits in length bits.\n */\nfunction send_bits(s, value, length) {\n  if (s.bi_valid > (Buf_size - length)) {\n    s.bi_buf |= (value << s.bi_valid) & 0xffff;\n    put_short(s, s.bi_buf);\n    s.bi_buf = value >> (Buf_size - s.bi_valid);\n    s.bi_valid += length - Buf_size;\n  } else {\n    s.bi_buf |= (value << s.bi_valid) & 0xffff;\n    s.bi_valid += length;\n  }\n}\n\n\nfunction send_code(s, c, tree) {\n  send_bits(s, tree[c * 2]/*.Code*/, tree[c * 2 + 1]/*.Len*/);\n}\n\n\n/* ===========================================================================\n * Reverse the first len bits of a code, using straightforward code (a faster\n * method would use a table)\n * IN assertion: 1 <= len <= 15\n */\nfunction bi_reverse(code, len) {\n  var res = 0;\n  do {\n    res |= code & 1;\n    code >>>= 1;\n    res <<= 1;\n  } while (--len > 0);\n  return res >>> 1;\n}\n\n\n/* ===========================================================================\n * Flush the bit buffer, keeping at most 7 bits in it.\n */\nfunction bi_flush(s) {\n  if (s.bi_valid === 16) {\n    put_short(s, s.bi_buf);\n    s.bi_buf = 0;\n    s.bi_valid = 0;\n\n  } else if (s.bi_valid >= 8) {\n    s.pending_buf[s.pending++] = s.bi_buf & 0xff;\n    s.bi_buf >>= 8;\n    s.bi_valid -= 8;\n  }\n}\n\n\n/* ===========================================================================\n * Compute the optimal bit lengths for a tree and update the total bit length\n * for the current block.\n * IN assertion: the fields freq and dad are set, heap[heap_max] and\n *    above are the tree nodes sorted by increasing frequency.\n * OUT assertions: the field len is set to the optimal bit length, the\n *     array bl_count contains the frequencies for each bit length.\n *     The length opt_len is updated; static_len is also updated if stree is\n *     not null.\n */\nfunction gen_bitlen(s, desc)\n//    deflate_state *s;\n//    tree_desc *desc;    /* the tree descriptor */\n{\n  var tree            = desc.dyn_tree;\n  var max_code        = desc.max_code;\n  var stree           = desc.stat_desc.static_tree;\n  var has_stree       = desc.stat_desc.has_stree;\n  var extra           = desc.stat_desc.extra_bits;\n  var base            = desc.stat_desc.extra_base;\n  var max_length      = desc.stat_desc.max_length;\n  var h;              /* heap index */\n  var n, m;           /* iterate over the tree elements */\n  var bits;           /* bit length */\n  var xbits;          /* extra bits */\n  var f;              /* frequency */\n  var overflow = 0;   /* number of elements with bit length too large */\n\n  for (bits = 0; bits <= MAX_BITS; bits++) {\n    s.bl_count[bits] = 0;\n  }\n\n  /* In a first pass, compute the optimal bit lengths (which may\n   * overflow in the case of the bit length tree).\n   */\n  tree[s.heap[s.heap_max] * 2 + 1]/*.Len*/ = 0; /* root of the heap */\n\n  for (h = s.heap_max + 1; h < HEAP_SIZE; h++) {\n    n = s.heap[h];\n    bits = tree[tree[n * 2 + 1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1;\n    if (bits > max_length) {\n      bits = max_length;\n      overflow++;\n    }\n    tree[n * 2 + 1]/*.Len*/ = bits;\n    /* We overwrite tree[n].Dad which is no longer needed */\n\n    if (n > max_code) { continue; } /* not a leaf node */\n\n    s.bl_count[bits]++;\n    xbits = 0;\n    if (n >= base) {\n      xbits = extra[n - base];\n    }\n    f = tree[n * 2]/*.Freq*/;\n    s.opt_len += f * (bits + xbits);\n    if (has_stree) {\n      s.static_len += f * (stree[n * 2 + 1]/*.Len*/ + xbits);\n    }\n  }\n  if (overflow === 0) { return; }\n\n  // Trace((stderr,\"\\nbit length overflow\\n\"));\n  /* This happens for example on obj2 and pic of the Calgary corpus */\n\n  /* Find the first bit length which could increase: */\n  do {\n    bits = max_length - 1;\n    while (s.bl_count[bits] === 0) { bits--; }\n    s.bl_count[bits]--;      /* move one leaf down the tree */\n    s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */\n    s.bl_count[max_length]--;\n    /* The brother of the overflow item also moves one step up,\n     * but this does not affect bl_count[max_length]\n     */\n    overflow -= 2;\n  } while (overflow > 0);\n\n  /* Now recompute all bit lengths, scanning in increasing frequency.\n   * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all\n   * lengths instead of fixing only the wrong ones. This idea is taken\n   * from 'ar' written by Haruhiko Okumura.)\n   */\n  for (bits = max_length; bits !== 0; bits--) {\n    n = s.bl_count[bits];\n    while (n !== 0) {\n      m = s.heap[--h];\n      if (m > max_code) { continue; }\n      if (tree[m * 2 + 1]/*.Len*/ !== bits) {\n        // Trace((stderr,\"code %d bits %d->%d\\n\", m, tree[m].Len, bits));\n        s.opt_len += (bits - tree[m * 2 + 1]/*.Len*/) * tree[m * 2]/*.Freq*/;\n        tree[m * 2 + 1]/*.Len*/ = bits;\n      }\n      n--;\n    }\n  }\n}\n\n\n/* ===========================================================================\n * Generate the codes for a given tree and bit counts (which need not be\n * optimal).\n * IN assertion: the array bl_count contains the bit length statistics for\n * the given tree and the field len is set for all tree elements.\n * OUT assertion: the field code is set for all tree elements of non\n *     zero code length.\n */\nfunction gen_codes(tree, max_code, bl_count)\n//    ct_data *tree;             /* the tree to decorate */\n//    int max_code;              /* largest code with non zero frequency */\n//    ushf *bl_count;            /* number of codes at each bit length */\n{\n  var next_code = new Array(MAX_BITS + 1); /* next code value for each bit length */\n  var code = 0;              /* running code value */\n  var bits;                  /* bit index */\n  var n;                     /* code index */\n\n  /* The distribution counts are first used to generate the code values\n   * without bit reversal.\n   */\n  for (bits = 1; bits <= MAX_BITS; bits++) {\n    next_code[bits] = code = (code + bl_count[bits - 1]) << 1;\n  }\n  /* Check that the bit counts in bl_count are consistent. The last code\n   * must be all ones.\n   */\n  //Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,\n  //        \"inconsistent bit counts\");\n  //Tracev((stderr,\"\\ngen_codes: max_code %d \", max_code));\n\n  for (n = 0;  n <= max_code; n++) {\n    var len = tree[n * 2 + 1]/*.Len*/;\n    if (len === 0) { continue; }\n    /* Now reverse the bits */\n    tree[n * 2]/*.Code*/ = bi_reverse(next_code[len]++, len);\n\n    //Tracecv(tree != static_ltree, (stderr,\"\\nn %3d %c l %2d c %4x (%x) \",\n    //     n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));\n  }\n}\n\n\n/* ===========================================================================\n * Initialize the various 'constant' tables.\n */\nfunction tr_static_init() {\n  var n;        /* iterates over tree elements */\n  var bits;     /* bit counter */\n  var length;   /* length value */\n  var code;     /* code value */\n  var dist;     /* distance index */\n  var bl_count = new Array(MAX_BITS + 1);\n  /* number of codes at each bit length for an optimal tree */\n\n  // do check in _tr_init()\n  //if (static_init_done) return;\n\n  /* For some embedded targets, global variables are not initialized: */\n/*#ifdef NO_INIT_GLOBAL_POINTERS\n  static_l_desc.static_tree = static_ltree;\n  static_l_desc.extra_bits = extra_lbits;\n  static_d_desc.static_tree = static_dtree;\n  static_d_desc.extra_bits = extra_dbits;\n  static_bl_desc.extra_bits = extra_blbits;\n#endif*/\n\n  /* Initialize the mapping length (0..255) -> length code (0..28) */\n  length = 0;\n  for (code = 0; code < LENGTH_CODES - 1; code++) {\n    base_length[code] = length;\n    for (n = 0; n < (1 << extra_lbits[code]); n++) {\n      _length_code[length++] = code;\n    }\n  }\n  //Assert (length == 256, \"tr_static_init: length != 256\");\n  /* Note that the length 255 (match length 258) can be represented\n   * in two different ways: code 284 + 5 bits or code 285, so we\n   * overwrite length_code[255] to use the best encoding:\n   */\n  _length_code[length - 1] = code;\n\n  /* Initialize the mapping dist (0..32K) -> dist code (0..29) */\n  dist = 0;\n  for (code = 0; code < 16; code++) {\n    base_dist[code] = dist;\n    for (n = 0; n < (1 << extra_dbits[code]); n++) {\n      _dist_code[dist++] = code;\n    }\n  }\n  //Assert (dist == 256, \"tr_static_init: dist != 256\");\n  dist >>= 7; /* from now on, all distances are divided by 128 */\n  for (; code < D_CODES; code++) {\n    base_dist[code] = dist << 7;\n    for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) {\n      _dist_code[256 + dist++] = code;\n    }\n  }\n  //Assert (dist == 256, \"tr_static_init: 256+dist != 512\");\n\n  /* Construct the codes of the static literal tree */\n  for (bits = 0; bits <= MAX_BITS; bits++) {\n    bl_count[bits] = 0;\n  }\n\n  n = 0;\n  while (n <= 143) {\n    static_ltree[n * 2 + 1]/*.Len*/ = 8;\n    n++;\n    bl_count[8]++;\n  }\n  while (n <= 255) {\n    static_ltree[n * 2 + 1]/*.Len*/ = 9;\n    n++;\n    bl_count[9]++;\n  }\n  while (n <= 279) {\n    static_ltree[n * 2 + 1]/*.Len*/ = 7;\n    n++;\n    bl_count[7]++;\n  }\n  while (n <= 287) {\n    static_ltree[n * 2 + 1]/*.Len*/ = 8;\n    n++;\n    bl_count[8]++;\n  }\n  /* Codes 286 and 287 do not exist, but we must include them in the\n   * tree construction to get a canonical Huffman tree (longest code\n   * all ones)\n   */\n  gen_codes(static_ltree, L_CODES + 1, bl_count);\n\n  /* The static distance tree is trivial: */\n  for (n = 0; n < D_CODES; n++) {\n    static_dtree[n * 2 + 1]/*.Len*/ = 5;\n    static_dtree[n * 2]/*.Code*/ = bi_reverse(n, 5);\n  }\n\n  // Now data ready and we can init static trees\n  static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS + 1, L_CODES, MAX_BITS);\n  static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0,          D_CODES, MAX_BITS);\n  static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0,         BL_CODES, MAX_BL_BITS);\n\n  //static_init_done = true;\n}\n\n\n/* ===========================================================================\n * Initialize a new block.\n */\nfunction init_block(s) {\n  var n; /* iterates over tree elements */\n\n  /* Initialize the trees. */\n  for (n = 0; n < L_CODES;  n++) { s.dyn_ltree[n * 2]/*.Freq*/ = 0; }\n  for (n = 0; n < D_CODES;  n++) { s.dyn_dtree[n * 2]/*.Freq*/ = 0; }\n  for (n = 0; n < BL_CODES; n++) { s.bl_tree[n * 2]/*.Freq*/ = 0; }\n\n  s.dyn_ltree[END_BLOCK * 2]/*.Freq*/ = 1;\n  s.opt_len = s.static_len = 0;\n  s.last_lit = s.matches = 0;\n}\n\n\n/* ===========================================================================\n * Flush the bit buffer and align the output on a byte boundary\n */\nfunction bi_windup(s)\n{\n  if (s.bi_valid > 8) {\n    put_short(s, s.bi_buf);\n  } else if (s.bi_valid > 0) {\n    //put_byte(s, (Byte)s->bi_buf);\n    s.pending_buf[s.pending++] = s.bi_buf;\n  }\n  s.bi_buf = 0;\n  s.bi_valid = 0;\n}\n\n/* ===========================================================================\n * Copy a stored block, storing first the length and its\n * one's complement if requested.\n */\nfunction copy_block(s, buf, len, header)\n//DeflateState *s;\n//charf    *buf;    /* the input data */\n//unsigned len;     /* its length */\n//int      header;  /* true if block header must be written */\n{\n  bi_windup(s);        /* align on byte boundary */\n\n  if (header) {\n    put_short(s, len);\n    put_short(s, ~len);\n  }\n//  while (len--) {\n//    put_byte(s, *buf++);\n//  }\n  utils.arraySet(s.pending_buf, s.window, buf, len, s.pending);\n  s.pending += len;\n}\n\n/* ===========================================================================\n * Compares to subtrees, using the tree depth as tie breaker when\n * the subtrees have equal frequency. This minimizes the worst case length.\n */\nfunction smaller(tree, n, m, depth) {\n  var _n2 = n * 2;\n  var _m2 = m * 2;\n  return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ ||\n         (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m]));\n}\n\n/* ===========================================================================\n * Restore the heap property by moving down the tree starting at node k,\n * exchanging a node with the smallest of its two sons if necessary, stopping\n * when the heap property is re-established (each father smaller than its\n * two sons).\n */\nfunction pqdownheap(s, tree, k)\n//    deflate_state *s;\n//    ct_data *tree;  /* the tree to restore */\n//    int k;               /* node to move down */\n{\n  var v = s.heap[k];\n  var j = k << 1;  /* left son of k */\n  while (j <= s.heap_len) {\n    /* Set j to the smallest of the two sons: */\n    if (j < s.heap_len &&\n      smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) {\n      j++;\n    }\n    /* Exit if v is smaller than both sons */\n    if (smaller(tree, v, s.heap[j], s.depth)) { break; }\n\n    /* Exchange v with the smallest son */\n    s.heap[k] = s.heap[j];\n    k = j;\n\n    /* And continue down the tree, setting j to the left son of k */\n    j <<= 1;\n  }\n  s.heap[k] = v;\n}\n\n\n// inlined manually\n// var SMALLEST = 1;\n\n/* ===========================================================================\n * Send the block data compressed using the given Huffman trees\n */\nfunction compress_block(s, ltree, dtree)\n//    deflate_state *s;\n//    const ct_data *ltree; /* literal tree */\n//    const ct_data *dtree; /* distance tree */\n{\n  var dist;           /* distance of matched string */\n  var lc;             /* match length or unmatched char (if dist == 0) */\n  var lx = 0;         /* running index in l_buf */\n  var code;           /* the code to send */\n  var extra;          /* number of extra bits to send */\n\n  if (s.last_lit !== 0) {\n    do {\n      dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]);\n      lc = s.pending_buf[s.l_buf + lx];\n      lx++;\n\n      if (dist === 0) {\n        send_code(s, lc, ltree); /* send a literal byte */\n        //Tracecv(isgraph(lc), (stderr,\" '%c' \", lc));\n      } else {\n        /* Here, lc is the match length - MIN_MATCH */\n        code = _length_code[lc];\n        send_code(s, code + LITERALS + 1, ltree); /* send the length code */\n        extra = extra_lbits[code];\n        if (extra !== 0) {\n          lc -= base_length[code];\n          send_bits(s, lc, extra);       /* send the extra length bits */\n        }\n        dist--; /* dist is now the match distance - 1 */\n        code = d_code(dist);\n        //Assert (code < D_CODES, \"bad d_code\");\n\n        send_code(s, code, dtree);       /* send the distance code */\n        extra = extra_dbits[code];\n        if (extra !== 0) {\n          dist -= base_dist[code];\n          send_bits(s, dist, extra);   /* send the extra distance bits */\n        }\n      } /* literal or match pair ? */\n\n      /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */\n      //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,\n      //       \"pendingBuf overflow\");\n\n    } while (lx < s.last_lit);\n  }\n\n  send_code(s, END_BLOCK, ltree);\n}\n\n\n/* ===========================================================================\n * Construct one Huffman tree and assigns the code bit strings and lengths.\n * Update the total bit length for the current block.\n * IN assertion: the field freq is set for all tree elements.\n * OUT assertions: the fields len and code are set to the optimal bit length\n *     and corresponding code. The length opt_len is updated; static_len is\n *     also updated if stree is not null. The field max_code is set.\n */\nfunction build_tree(s, desc)\n//    deflate_state *s;\n//    tree_desc *desc; /* the tree descriptor */\n{\n  var tree     = desc.dyn_tree;\n  var stree    = desc.stat_desc.static_tree;\n  var has_stree = desc.stat_desc.has_stree;\n  var elems    = desc.stat_desc.elems;\n  var n, m;          /* iterate over heap elements */\n  var max_code = -1; /* largest code with non zero frequency */\n  var node;          /* new node being created */\n\n  /* Construct the initial heap, with least frequent element in\n   * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].\n   * heap[0] is not used.\n   */\n  s.heap_len = 0;\n  s.heap_max = HEAP_SIZE;\n\n  for (n = 0; n < elems; n++) {\n    if (tree[n * 2]/*.Freq*/ !== 0) {\n      s.heap[++s.heap_len] = max_code = n;\n      s.depth[n] = 0;\n\n    } else {\n      tree[n * 2 + 1]/*.Len*/ = 0;\n    }\n  }\n\n  /* The pkzip format requires that at least one distance code exists,\n   * and that at least one bit should be sent even if there is only one\n   * possible code. So to avoid special checks later on we force at least\n   * two codes of non zero frequency.\n   */\n  while (s.heap_len < 2) {\n    node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);\n    tree[node * 2]/*.Freq*/ = 1;\n    s.depth[node] = 0;\n    s.opt_len--;\n\n    if (has_stree) {\n      s.static_len -= stree[node * 2 + 1]/*.Len*/;\n    }\n    /* node is 0 or 1 so it does not have extra bits */\n  }\n  desc.max_code = max_code;\n\n  /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,\n   * establish sub-heaps of increasing lengths:\n   */\n  for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); }\n\n  /* Construct the Huffman tree by repeatedly combining the least two\n   * frequent nodes.\n   */\n  node = elems;              /* next internal node of the tree */\n  do {\n    //pqremove(s, tree, n);  /* n = node of least frequency */\n    /*** pqremove ***/\n    n = s.heap[1/*SMALLEST*/];\n    s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--];\n    pqdownheap(s, tree, 1/*SMALLEST*/);\n    /***/\n\n    m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */\n\n    s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */\n    s.heap[--s.heap_max] = m;\n\n    /* Create a new node father of n and m */\n    tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/;\n    s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;\n    tree[n * 2 + 1]/*.Dad*/ = tree[m * 2 + 1]/*.Dad*/ = node;\n\n    /* and insert the new node in the heap */\n    s.heap[1/*SMALLEST*/] = node++;\n    pqdownheap(s, tree, 1/*SMALLEST*/);\n\n  } while (s.heap_len >= 2);\n\n  s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/];\n\n  /* At this point, the fields freq and dad are set. We can now\n   * generate the bit lengths.\n   */\n  gen_bitlen(s, desc);\n\n  /* The field len is now set, we can generate the bit codes */\n  gen_codes(tree, max_code, s.bl_count);\n}\n\n\n/* ===========================================================================\n * Scan a literal or distance tree to determine the frequencies of the codes\n * in the bit length tree.\n */\nfunction scan_tree(s, tree, max_code)\n//    deflate_state *s;\n//    ct_data *tree;   /* the tree to be scanned */\n//    int max_code;    /* and its largest code of non zero frequency */\n{\n  var n;                     /* iterates over all tree elements */\n  var prevlen = -1;          /* last emitted length */\n  var curlen;                /* length of current code */\n\n  var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */\n\n  var count = 0;             /* repeat count of the current code */\n  var max_count = 7;         /* max repeat count */\n  var min_count = 4;         /* min repeat count */\n\n  if (nextlen === 0) {\n    max_count = 138;\n    min_count = 3;\n  }\n  tree[(max_code + 1) * 2 + 1]/*.Len*/ = 0xffff; /* guard */\n\n  for (n = 0; n <= max_code; n++) {\n    curlen = nextlen;\n    nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;\n\n    if (++count < max_count && curlen === nextlen) {\n      continue;\n\n    } else if (count < min_count) {\n      s.bl_tree[curlen * 2]/*.Freq*/ += count;\n\n    } else if (curlen !== 0) {\n\n      if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; }\n      s.bl_tree[REP_3_6 * 2]/*.Freq*/++;\n\n    } else if (count <= 10) {\n      s.bl_tree[REPZ_3_10 * 2]/*.Freq*/++;\n\n    } else {\n      s.bl_tree[REPZ_11_138 * 2]/*.Freq*/++;\n    }\n\n    count = 0;\n    prevlen = curlen;\n\n    if (nextlen === 0) {\n      max_count = 138;\n      min_count = 3;\n\n    } else if (curlen === nextlen) {\n      max_count = 6;\n      min_count = 3;\n\n    } else {\n      max_count = 7;\n      min_count = 4;\n    }\n  }\n}\n\n\n/* ===========================================================================\n * Send a literal or distance tree in compressed form, using the codes in\n * bl_tree.\n */\nfunction send_tree(s, tree, max_code)\n//    deflate_state *s;\n//    ct_data *tree; /* the tree to be scanned */\n//    int max_code;       /* and its largest code of non zero frequency */\n{\n  var n;                     /* iterates over all tree elements */\n  var prevlen = -1;          /* last emitted length */\n  var curlen;                /* length of current code */\n\n  var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */\n\n  var count = 0;             /* repeat count of the current code */\n  var max_count = 7;         /* max repeat count */\n  var min_count = 4;         /* min repeat count */\n\n  /* tree[max_code+1].Len = -1; */  /* guard already set */\n  if (nextlen === 0) {\n    max_count = 138;\n    min_count = 3;\n  }\n\n  for (n = 0; n <= max_code; n++) {\n    curlen = nextlen;\n    nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;\n\n    if (++count < max_count && curlen === nextlen) {\n      continue;\n\n    } else if (count < min_count) {\n      do { send_code(s, curlen, s.bl_tree); } while (--count !== 0);\n\n    } else if (curlen !== 0) {\n      if (curlen !== prevlen) {\n        send_code(s, curlen, s.bl_tree);\n        count--;\n      }\n      //Assert(count >= 3 && count <= 6, \" 3_6?\");\n      send_code(s, REP_3_6, s.bl_tree);\n      send_bits(s, count - 3, 2);\n\n    } else if (count <= 10) {\n      send_code(s, REPZ_3_10, s.bl_tree);\n      send_bits(s, count - 3, 3);\n\n    } else {\n      send_code(s, REPZ_11_138, s.bl_tree);\n      send_bits(s, count - 11, 7);\n    }\n\n    count = 0;\n    prevlen = curlen;\n    if (nextlen === 0) {\n      max_count = 138;\n      min_count = 3;\n\n    } else if (curlen === nextlen) {\n      max_count = 6;\n      min_count = 3;\n\n    } else {\n      max_count = 7;\n      min_count = 4;\n    }\n  }\n}\n\n\n/* ===========================================================================\n * Construct the Huffman tree for the bit lengths and return the index in\n * bl_order of the last bit length code to send.\n */\nfunction build_bl_tree(s) {\n  var max_blindex;  /* index of last bit length code of non zero freq */\n\n  /* Determine the bit length frequencies for literal and distance trees */\n  scan_tree(s, s.dyn_ltree, s.l_desc.max_code);\n  scan_tree(s, s.dyn_dtree, s.d_desc.max_code);\n\n  /* Build the bit length tree: */\n  build_tree(s, s.bl_desc);\n  /* opt_len now includes the length of the tree representations, except\n   * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.\n   */\n\n  /* Determine the number of bit length codes to send. The pkzip format\n   * requires that at least 4 bit length codes be sent. (appnote.txt says\n   * 3 but the actual value used is 4.)\n   */\n  for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) {\n    if (s.bl_tree[bl_order[max_blindex] * 2 + 1]/*.Len*/ !== 0) {\n      break;\n    }\n  }\n  /* Update opt_len to include the bit length tree and counts */\n  s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;\n  //Tracev((stderr, \"\\ndyn trees: dyn %ld, stat %ld\",\n  //        s->opt_len, s->static_len));\n\n  return max_blindex;\n}\n\n\n/* ===========================================================================\n * Send the header for a block using dynamic Huffman trees: the counts, the\n * lengths of the bit length codes, the literal tree and the distance tree.\n * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.\n */\nfunction send_all_trees(s, lcodes, dcodes, blcodes)\n//    deflate_state *s;\n//    int lcodes, dcodes, blcodes; /* number of codes for each tree */\n{\n  var rank;                    /* index in bl_order */\n\n  //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, \"not enough codes\");\n  //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,\n  //        \"too many codes\");\n  //Tracev((stderr, \"\\nbl counts: \"));\n  send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */\n  send_bits(s, dcodes - 1,   5);\n  send_bits(s, blcodes - 4,  4); /* not -3 as stated in appnote.txt */\n  for (rank = 0; rank < blcodes; rank++) {\n    //Tracev((stderr, \"\\nbl code %2d \", bl_order[rank]));\n    send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1]/*.Len*/, 3);\n  }\n  //Tracev((stderr, \"\\nbl tree: sent %ld\", s->bits_sent));\n\n  send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */\n  //Tracev((stderr, \"\\nlit tree: sent %ld\", s->bits_sent));\n\n  send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */\n  //Tracev((stderr, \"\\ndist tree: sent %ld\", s->bits_sent));\n}\n\n\n/* ===========================================================================\n * Check if the data type is TEXT or BINARY, using the following algorithm:\n * - TEXT if the two conditions below are satisfied:\n *    a) There are no non-portable control characters belonging to the\n *       \"black list\" (0..6, 14..25, 28..31).\n *    b) There is at least one printable character belonging to the\n *       \"white list\" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).\n * - BINARY otherwise.\n * - The following partially-portable control characters form a\n *   \"gray list\" that is ignored in this detection algorithm:\n *   (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).\n * IN assertion: the fields Freq of dyn_ltree are set.\n */\nfunction detect_data_type(s) {\n  /* black_mask is the bit mask of black-listed bytes\n   * set bits 0..6, 14..25, and 28..31\n   * 0xf3ffc07f = binary 11110011111111111100000001111111\n   */\n  var black_mask = 0xf3ffc07f;\n  var n;\n\n  /* Check for non-textual (\"black-listed\") bytes. */\n  for (n = 0; n <= 31; n++, black_mask >>>= 1) {\n    if ((black_mask & 1) && (s.dyn_ltree[n * 2]/*.Freq*/ !== 0)) {\n      return Z_BINARY;\n    }\n  }\n\n  /* Check for textual (\"white-listed\") bytes. */\n  if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 ||\n      s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) {\n    return Z_TEXT;\n  }\n  for (n = 32; n < LITERALS; n++) {\n    if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) {\n      return Z_TEXT;\n    }\n  }\n\n  /* There are no \"black-listed\" or \"white-listed\" bytes:\n   * this stream either is empty or has tolerated (\"gray-listed\") bytes only.\n   */\n  return Z_BINARY;\n}\n\n\nvar static_init_done = false;\n\n/* ===========================================================================\n * Initialize the tree data structures for a new zlib stream.\n */\nfunction _tr_init(s)\n{\n\n  if (!static_init_done) {\n    tr_static_init();\n    static_init_done = true;\n  }\n\n  s.l_desc  = new TreeDesc(s.dyn_ltree, static_l_desc);\n  s.d_desc  = new TreeDesc(s.dyn_dtree, static_d_desc);\n  s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);\n\n  s.bi_buf = 0;\n  s.bi_valid = 0;\n\n  /* Initialize the first block of the first file: */\n  init_block(s);\n}\n\n\n/* ===========================================================================\n * Send a stored block\n */\nfunction _tr_stored_block(s, buf, stored_len, last)\n//DeflateState *s;\n//charf *buf;       /* input block */\n//ulg stored_len;   /* length of input block */\n//int last;         /* one if this is the last block for a file */\n{\n  send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3);    /* send block type */\n  copy_block(s, buf, stored_len, true); /* with header */\n}\n\n\n/* ===========================================================================\n * Send one empty static block to give enough lookahead for inflate.\n * This takes 10 bits, of which 7 may remain in the bit buffer.\n */\nfunction _tr_align(s) {\n  send_bits(s, STATIC_TREES << 1, 3);\n  send_code(s, END_BLOCK, static_ltree);\n  bi_flush(s);\n}\n\n\n/* ===========================================================================\n * Determine the best encoding for the current block: dynamic trees, static\n * trees or store, and output the encoded block to the zip file.\n */\nfunction _tr_flush_block(s, buf, stored_len, last)\n//DeflateState *s;\n//charf *buf;       /* input block, or NULL if too old */\n//ulg stored_len;   /* length of input block */\n//int last;         /* one if this is the last block for a file */\n{\n  var opt_lenb, static_lenb;  /* opt_len and static_len in bytes */\n  var max_blindex = 0;        /* index of last bit length code of non zero freq */\n\n  /* Build the Huffman trees unless a stored block is forced */\n  if (s.level > 0) {\n\n    /* Check if the file is binary or text */\n    if (s.strm.data_type === Z_UNKNOWN) {\n      s.strm.data_type = detect_data_type(s);\n    }\n\n    /* Construct the literal and distance trees */\n    build_tree(s, s.l_desc);\n    // Tracev((stderr, \"\\nlit data: dyn %ld, stat %ld\", s->opt_len,\n    //        s->static_len));\n\n    build_tree(s, s.d_desc);\n    // Tracev((stderr, \"\\ndist data: dyn %ld, stat %ld\", s->opt_len,\n    //        s->static_len));\n    /* At this point, opt_len and static_len are the total bit lengths of\n     * the compressed block data, excluding the tree representations.\n     */\n\n    /* Build the bit length tree for the above two trees, and get the index\n     * in bl_order of the last bit length code to send.\n     */\n    max_blindex = build_bl_tree(s);\n\n    /* Determine the best encoding. Compute the block lengths in bytes. */\n    opt_lenb = (s.opt_len + 3 + 7) >>> 3;\n    static_lenb = (s.static_len + 3 + 7) >>> 3;\n\n    // Tracev((stderr, \"\\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u \",\n    //        opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,\n    //        s->last_lit));\n\n    if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; }\n\n  } else {\n    // Assert(buf != (char*)0, \"lost buf\");\n    opt_lenb = static_lenb = stored_len + 5; /* force a stored block */\n  }\n\n  if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) {\n    /* 4: two words for the lengths */\n\n    /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.\n     * Otherwise we can't have processed more than WSIZE input bytes since\n     * the last block flush, because compression would have been\n     * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to\n     * transform a block into a stored block.\n     */\n    _tr_stored_block(s, buf, stored_len, last);\n\n  } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) {\n\n    send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3);\n    compress_block(s, static_ltree, static_dtree);\n\n  } else {\n    send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3);\n    send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1);\n    compress_block(s, s.dyn_ltree, s.dyn_dtree);\n  }\n  // Assert (s->compressed_len == s->bits_sent, \"bad compressed size\");\n  /* The above check is made mod 2^32, for files larger than 512 MB\n   * and uLong implemented on 32 bits.\n   */\n  init_block(s);\n\n  if (last) {\n    bi_windup(s);\n  }\n  // Tracev((stderr,\"\\ncomprlen %lu(%lu) \", s->compressed_len>>3,\n  //       s->compressed_len-7*last));\n}\n\n/* ===========================================================================\n * Save the match info and tally the frequency counts. Return true if\n * the current block must be flushed.\n */\nfunction _tr_tally(s, dist, lc)\n//    deflate_state *s;\n//    unsigned dist;  /* distance of matched string */\n//    unsigned lc;    /* match length-MIN_MATCH or unmatched char (if dist==0) */\n{\n  //var out_length, in_length, dcode;\n\n  s.pending_buf[s.d_buf + s.last_lit * 2]     = (dist >>> 8) & 0xff;\n  s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;\n\n  s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;\n  s.last_lit++;\n\n  if (dist === 0) {\n    /* lc is the unmatched char */\n    s.dyn_ltree[lc * 2]/*.Freq*/++;\n  } else {\n    s.matches++;\n    /* Here, lc is the match length - MIN_MATCH */\n    dist--;             /* dist = match distance - 1 */\n    //Assert((ush)dist < (ush)MAX_DIST(s) &&\n    //       (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&\n    //       (ush)d_code(dist) < (ush)D_CODES,  \"_tr_tally: bad match\");\n\n    s.dyn_ltree[(_length_code[lc] + LITERALS + 1) * 2]/*.Freq*/++;\n    s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++;\n  }\n\n// (!) This block is disabled in zlib defaults,\n// don't enable it for binary compatibility\n\n//#ifdef TRUNCATE_BLOCK\n//  /* Try to guess if it is profitable to stop the current block here */\n//  if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {\n//    /* Compute an upper bound for the compressed length */\n//    out_length = s.last_lit*8;\n//    in_length = s.strstart - s.block_start;\n//\n//    for (dcode = 0; dcode < D_CODES; dcode++) {\n//      out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);\n//    }\n//    out_length >>>= 3;\n//    //Tracev((stderr,\"\\nlast_lit %u, in %ld, out ~%ld(%ld%%) \",\n//    //       s->last_lit, in_length, out_length,\n//    //       100L - out_length*100L/in_length));\n//    if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {\n//      return true;\n//    }\n//  }\n//#endif\n\n  return (s.last_lit === s.lit_bufsize - 1);\n  /* We avoid equality with lit_bufsize because of wraparound at 64K\n   * on 16 bit machines and because stored blocks are restricted to\n   * 64K-1 bytes.\n   */\n}\n\nexports._tr_init  = _tr_init;\nexports._tr_stored_block = _tr_stored_block;\nexports._tr_flush_block  = _tr_flush_block;\nexports._tr_tally = _tr_tally;\nexports._tr_align = _tr_align;\n",
     "'use strict';\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n//   claim that you wrote the original software. If you use this software\n//   in a product, an acknowledgment in the product documentation would be\n//   appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n//   misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nfunction ZStream() {\n  /* next input byte */\n  this.input = null; // JS specific, because we have no pointers\n  this.next_in = 0;\n  /* number of bytes available at input */\n  this.avail_in = 0;\n  /* total number of input bytes read so far */\n  this.total_in = 0;\n  /* next output byte should be put there */\n  this.output = null; // JS specific, because we have no pointers\n  this.next_out = 0;\n  /* remaining free space at output */\n  this.avail_out = 0;\n  /* total number of bytes output so far */\n  this.total_out = 0;\n  /* last error message, NULL if no error */\n  this.msg = ''/*Z_NULL*/;\n  /* not visible by applications */\n  this.state = null;\n  /* best guess about the data type: binary or text */\n  this.data_type = 2/*Z_UNKNOWN*/;\n  /* adler32 value of the uncompressed data */\n  this.adler = 0;\n}\n\nmodule.exports = ZStream;\n",
     "// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// resolves . and .. elements in a path array with directory names there\n// must be no slashes, empty elements, or device names (c:\\) in the array\n// (so also no leading and trailing slashes - it does not distinguish\n// relative and absolute paths)\nfunction normalizeArray(parts, allowAboveRoot) {\n  // if the path tries to go above the root, `up` ends up > 0\n  var up = 0;\n  for (var i = parts.length - 1; i >= 0; i--) {\n    var last = parts[i];\n    if (last === '.') {\n      parts.splice(i, 1);\n    } else if (last === '..') {\n      parts.splice(i, 1);\n      up++;\n    } else if (up) {\n      parts.splice(i, 1);\n      up--;\n    }\n  }\n\n  // if the path is allowed to go above the root, restore leading ..s\n  if (allowAboveRoot) {\n    for (; up--; up) {\n      parts.unshift('..');\n    }\n  }\n\n  return parts;\n}\n\n// Split a filename into [root, dir, basename, ext], unix version\n// 'root' is just a slash, or nothing.\nvar splitPathRe =\n    /^(\\/?|)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?|)(\\.[^.\\/]*|))(?:[\\/]*)$/;\nvar splitPath = function(filename) {\n  return splitPathRe.exec(filename).slice(1);\n};\n\n// path.resolve([from ...], to)\n// posix version\nexports.resolve = function() {\n  var resolvedPath = '',\n      resolvedAbsolute = false;\n\n  for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {\n    var path = (i >= 0) ? arguments[i] : process.cwd();\n\n    // Skip empty and invalid entries\n    if (typeof path !== 'string') {\n      throw new TypeError('Arguments to path.resolve must be strings');\n    } else if (!path) {\n      continue;\n    }\n\n    resolvedPath = path + '/' + resolvedPath;\n    resolvedAbsolute = path.charAt(0) === '/';\n  }\n\n  // At this point the path should be resolved to a full absolute path, but\n  // handle relative paths to be safe (might happen when process.cwd() fails)\n\n  // Normalize the path\n  resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {\n    return !!p;\n  }), !resolvedAbsolute).join('/');\n\n  return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';\n};\n\n// path.normalize(path)\n// posix version\nexports.normalize = function(path) {\n  var isAbsolute = exports.isAbsolute(path),\n      trailingSlash = substr(path, -1) === '/';\n\n  // Normalize the path\n  path = normalizeArray(filter(path.split('/'), function(p) {\n    return !!p;\n  }), !isAbsolute).join('/');\n\n  if (!path && !isAbsolute) {\n    path = '.';\n  }\n  if (path && trailingSlash) {\n    path += '/';\n  }\n\n  return (isAbsolute ? '/' : '') + path;\n};\n\n// posix version\nexports.isAbsolute = function(path) {\n  return path.charAt(0) === '/';\n};\n\n// posix version\nexports.join = function() {\n  var paths = Array.prototype.slice.call(arguments, 0);\n  return exports.normalize(filter(paths, function(p, index) {\n    if (typeof p !== 'string') {\n      throw new TypeError('Arguments to path.join must be strings');\n    }\n    return p;\n  }).join('/'));\n};\n\n\n// path.relative(from, to)\n// posix version\nexports.relative = function(from, to) {\n  from = exports.resolve(from).substr(1);\n  to = exports.resolve(to).substr(1);\n\n  function trim(arr) {\n    var start = 0;\n    for (; start < arr.length; start++) {\n      if (arr[start] !== '') break;\n    }\n\n    var end = arr.length - 1;\n    for (; end >= 0; end--) {\n      if (arr[end] !== '') break;\n    }\n\n    if (start > end) return [];\n    return arr.slice(start, end - start + 1);\n  }\n\n  var fromParts = trim(from.split('/'));\n  var toParts = trim(to.split('/'));\n\n  var length = Math.min(fromParts.length, toParts.length);\n  var samePartsLength = length;\n  for (var i = 0; i < length; i++) {\n    if (fromParts[i] !== toParts[i]) {\n      samePartsLength = i;\n      break;\n    }\n  }\n\n  var outputParts = [];\n  for (var i = samePartsLength; i < fromParts.length; i++) {\n    outputParts.push('..');\n  }\n\n  outputParts = outputParts.concat(toParts.slice(samePartsLength));\n\n  return outputParts.join('/');\n};\n\nexports.sep = '/';\nexports.delimiter = ':';\n\nexports.dirname = function(path) {\n  var result = splitPath(path),\n      root = result[0],\n      dir = result[1];\n\n  if (!root && !dir) {\n    // No dirname whatsoever\n    return '.';\n  }\n\n  if (dir) {\n    // It has a dirname, strip trailing slash\n    dir = dir.substr(0, dir.length - 1);\n  }\n\n  return root + dir;\n};\n\n\nexports.basename = function(path, ext) {\n  var f = splitPath(path)[2];\n  // TODO: make this comparison case-insensitive on windows?\n  if (ext && f.substr(-1 * ext.length) === ext) {\n    f = f.substr(0, f.length - ext.length);\n  }\n  return f;\n};\n\n\nexports.extname = function(path) {\n  return splitPath(path)[3];\n};\n\nfunction filter (xs, f) {\n    if (xs.filter) return xs.filter(f);\n    var res = [];\n    for (var i = 0; i < xs.length; i++) {\n        if (f(xs[i], i, xs)) res.push(xs[i]);\n    }\n    return res;\n}\n\n// String.prototype.substr - negative index don't work in IE8\nvar substr = 'ab'.substr(-1) === 'b'\n    ? function (str, start, len) { return str.substr(start, len) }\n    : function (str, start, len) {\n        if (start < 0) start = str.length + start;\n        return str.substr(start, len);\n    }\n;\n",
-    "'use strict';\n\nmodule.exports = Pbf;\n\nvar ieee754 = require('ieee754');\n\nfunction Pbf(buf) {\n    this.buf = ArrayBuffer.isView && ArrayBuffer.isView(buf) ? buf : new Uint8Array(buf || 0);\n    this.pos = 0;\n    this.type = 0;\n    this.length = this.buf.length;\n}\n\nPbf.Varint  = 0; // varint: int32, int64, uint32, uint64, sint32, sint64, bool, enum\nPbf.Fixed64 = 1; // 64-bit: double, fixed64, sfixed64\nPbf.Bytes   = 2; // length-delimited: string, bytes, embedded messages, packed repeated fields\nPbf.Fixed32 = 5; // 32-bit: float, fixed32, sfixed32\n\nvar SHIFT_LEFT_32 = (1 << 16) * (1 << 16),\n    SHIFT_RIGHT_32 = 1 / SHIFT_LEFT_32;\n\nPbf.prototype = {\n\n    destroy: function() {\n        this.buf = null;\n    },\n\n    // === READING =================================================================\n\n    readFields: function(readField, result, end) {\n        end = end || this.length;\n\n        while (this.pos < end) {\n            var val = this.readVarint(),\n                tag = val >> 3,\n                startPos = this.pos;\n\n            this.type = val & 0x7;\n            readField(tag, result, this);\n\n            if (this.pos === startPos) this.skip(val);\n        }\n        return result;\n    },\n\n    readMessage: function(readField, result) {\n        return this.readFields(readField, result, this.readVarint() + this.pos);\n    },\n\n    readFixed32: function() {\n        var val = readUInt32(this.buf, this.pos);\n        this.pos += 4;\n        return val;\n    },\n\n    readSFixed32: function() {\n        var val = readInt32(this.buf, this.pos);\n        this.pos += 4;\n        return val;\n    },\n\n    // 64-bit int handling is based on github.com/dpw/node-buffer-more-ints (MIT-licensed)\n\n    readFixed64: function() {\n        var val = readUInt32(this.buf, this.pos) + readUInt32(this.buf, this.pos + 4) * SHIFT_LEFT_32;\n        this.pos += 8;\n        return val;\n    },\n\n    readSFixed64: function() {\n        var val = readUInt32(this.buf, this.pos) + readInt32(this.buf, this.pos + 4) * SHIFT_LEFT_32;\n        this.pos += 8;\n        return val;\n    },\n\n    readFloat: function() {\n        var val = ieee754.read(this.buf, this.pos, true, 23, 4);\n        this.pos += 4;\n        return val;\n    },\n\n    readDouble: function() {\n        var val = ieee754.read(this.buf, this.pos, true, 52, 8);\n        this.pos += 8;\n        return val;\n    },\n\n    readVarint: function(isSigned) {\n        var buf = this.buf,\n            val, b;\n\n        b = buf[this.pos++]; val  =  b & 0x7f;        if (b < 0x80) return val;\n        b = buf[this.pos++]; val |= (b & 0x7f) << 7;  if (b < 0x80) return val;\n        b = buf[this.pos++]; val |= (b & 0x7f) << 14; if (b < 0x80) return val;\n        b = buf[this.pos++]; val |= (b & 0x7f) << 21; if (b < 0x80) return val;\n        b = buf[this.pos];   val |= (b & 0x0f) << 28;\n\n        return readVarintRemainder(val, isSigned, this);\n    },\n\n    readVarint64: function() { // for compatibility with v2.0.1\n        return this.readVarint(true);\n    },\n\n    readSVarint: function() {\n        var num = this.readVarint();\n        return num % 2 === 1 ? (num + 1) / -2 : num / 2; // zigzag encoding\n    },\n\n    readBoolean: function() {\n        return Boolean(this.readVarint());\n    },\n\n    readString: function() {\n        var end = this.readVarint() + this.pos,\n            str = readUtf8(this.buf, this.pos, end);\n        this.pos = end;\n        return str;\n    },\n\n    readBytes: function() {\n        var end = this.readVarint() + this.pos,\n            buffer = this.buf.subarray(this.pos, end);\n        this.pos = end;\n        return buffer;\n    },\n\n    // verbose for performance reasons; doesn't affect gzipped size\n\n    readPackedVarint: function(arr, isSigned) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readVarint(isSigned));\n        return arr;\n    },\n    readPackedSVarint: function(arr) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readSVarint());\n        return arr;\n    },\n    readPackedBoolean: function(arr) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readBoolean());\n        return arr;\n    },\n    readPackedFloat: function(arr) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readFloat());\n        return arr;\n    },\n    readPackedDouble: function(arr) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readDouble());\n        return arr;\n    },\n    readPackedFixed32: function(arr) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readFixed32());\n        return arr;\n    },\n    readPackedSFixed32: function(arr) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readSFixed32());\n        return arr;\n    },\n    readPackedFixed64: function(arr) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readFixed64());\n        return arr;\n    },\n    readPackedSFixed64: function(arr) {\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readSFixed64());\n        return arr;\n    },\n\n    skip: function(val) {\n        var type = val & 0x7;\n        if (type === Pbf.Varint) while (this.buf[this.pos++] > 0x7f) {}\n        else if (type === Pbf.Bytes) this.pos = this.readVarint() + this.pos;\n        else if (type === Pbf.Fixed32) this.pos += 4;\n        else if (type === Pbf.Fixed64) this.pos += 8;\n        else throw new Error('Unimplemented type: ' + type);\n    },\n\n    // === WRITING =================================================================\n\n    writeTag: function(tag, type) {\n        this.writeVarint((tag << 3) | type);\n    },\n\n    realloc: function(min) {\n        var length = this.length || 16;\n\n        while (length < this.pos + min) length *= 2;\n\n        if (length !== this.length) {\n            var buf = new Uint8Array(length);\n            buf.set(this.buf);\n            this.buf = buf;\n            this.length = length;\n        }\n    },\n\n    finish: function() {\n        this.length = this.pos;\n        this.pos = 0;\n        return this.buf.subarray(0, this.length);\n    },\n\n    writeFixed32: function(val) {\n        this.realloc(4);\n        writeInt32(this.buf, val, this.pos);\n        this.pos += 4;\n    },\n\n    writeSFixed32: function(val) {\n        this.realloc(4);\n        writeInt32(this.buf, val, this.pos);\n        this.pos += 4;\n    },\n\n    writeFixed64: function(val) {\n        this.realloc(8);\n        writeInt32(this.buf, val & -1, this.pos);\n        writeInt32(this.buf, Math.floor(val * SHIFT_RIGHT_32), this.pos + 4);\n        this.pos += 8;\n    },\n\n    writeSFixed64: function(val) {\n        this.realloc(8);\n        writeInt32(this.buf, val & -1, this.pos);\n        writeInt32(this.buf, Math.floor(val * SHIFT_RIGHT_32), this.pos + 4);\n        this.pos += 8;\n    },\n\n    writeVarint: function(val) {\n        val = +val || 0;\n\n        if (val > 0xfffffff || val < 0) {\n            writeBigVarint(val, this);\n            return;\n        }\n\n        this.realloc(4);\n\n        this.buf[this.pos++] =           val & 0x7f  | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) return;\n        this.buf[this.pos++] = ((val >>>= 7) & 0x7f) | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) return;\n        this.buf[this.pos++] = ((val >>>= 7) & 0x7f) | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) return;\n        this.buf[this.pos++] =   (val >>> 7) & 0x7f;\n    },\n\n    writeSVarint: function(val) {\n        this.writeVarint(val < 0 ? -val * 2 - 1 : val * 2);\n    },\n\n    writeBoolean: function(val) {\n        this.writeVarint(Boolean(val));\n    },\n\n    writeString: function(str) {\n        str = String(str);\n        this.realloc(str.length * 4);\n\n        this.pos++; // reserve 1 byte for short string length\n\n        var startPos = this.pos;\n        // write the string directly to the buffer and see how much was written\n        this.pos = writeUtf8(this.buf, str, this.pos);\n        var len = this.pos - startPos;\n\n        if (len >= 0x80) makeRoomForExtraLength(startPos, len, this);\n\n        // finally, write the message length in the reserved place and restore the position\n        this.pos = startPos - 1;\n        this.writeVarint(len);\n        this.pos += len;\n    },\n\n    writeFloat: function(val) {\n        this.realloc(4);\n        ieee754.write(this.buf, val, this.pos, true, 23, 4);\n        this.pos += 4;\n    },\n\n    writeDouble: function(val) {\n        this.realloc(8);\n        ieee754.write(this.buf, val, this.pos, true, 52, 8);\n        this.pos += 8;\n    },\n\n    writeBytes: function(buffer) {\n        var len = buffer.length;\n        this.writeVarint(len);\n        this.realloc(len);\n        for (var i = 0; i < len; i++) this.buf[this.pos++] = buffer[i];\n    },\n\n    writeRawMessage: function(fn, obj) {\n        this.pos++; // reserve 1 byte for short message length\n\n        // write the message directly to the buffer and see how much was written\n        var startPos = this.pos;\n        fn(obj, this);\n        var len = this.pos - startPos;\n\n        if (len >= 0x80) makeRoomForExtraLength(startPos, len, this);\n\n        // finally, write the message length in the reserved place and restore the position\n        this.pos = startPos - 1;\n        this.writeVarint(len);\n        this.pos += len;\n    },\n\n    writeMessage: function(tag, fn, obj) {\n        this.writeTag(tag, Pbf.Bytes);\n        this.writeRawMessage(fn, obj);\n    },\n\n    writePackedVarint:   function(tag, arr) { this.writeMessage(tag, writePackedVarint, arr);   },\n    writePackedSVarint:  function(tag, arr) { this.writeMessage(tag, writePackedSVarint, arr);  },\n    writePackedBoolean:  function(tag, arr) { this.writeMessage(tag, writePackedBoolean, arr);  },\n    writePackedFloat:    function(tag, arr) { this.writeMessage(tag, writePackedFloat, arr);    },\n    writePackedDouble:   function(tag, arr) { this.writeMessage(tag, writePackedDouble, arr);   },\n    writePackedFixed32:  function(tag, arr) { this.writeMessage(tag, writePackedFixed32, arr);  },\n    writePackedSFixed32: function(tag, arr) { this.writeMessage(tag, writePackedSFixed32, arr); },\n    writePackedFixed64:  function(tag, arr) { this.writeMessage(tag, writePackedFixed64, arr);  },\n    writePackedSFixed64: function(tag, arr) { this.writeMessage(tag, writePackedSFixed64, arr); },\n\n    writeBytesField: function(tag, buffer) {\n        this.writeTag(tag, Pbf.Bytes);\n        this.writeBytes(buffer);\n    },\n    writeFixed32Field: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed32);\n        this.writeFixed32(val);\n    },\n    writeSFixed32Field: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed32);\n        this.writeSFixed32(val);\n    },\n    writeFixed64Field: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed64);\n        this.writeFixed64(val);\n    },\n    writeSFixed64Field: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed64);\n        this.writeSFixed64(val);\n    },\n    writeVarintField: function(tag, val) {\n        this.writeTag(tag, Pbf.Varint);\n        this.writeVarint(val);\n    },\n    writeSVarintField: function(tag, val) {\n        this.writeTag(tag, Pbf.Varint);\n        this.writeSVarint(val);\n    },\n    writeStringField: function(tag, str) {\n        this.writeTag(tag, Pbf.Bytes);\n        this.writeString(str);\n    },\n    writeFloatField: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed32);\n        this.writeFloat(val);\n    },\n    writeDoubleField: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed64);\n        this.writeDouble(val);\n    },\n    writeBooleanField: function(tag, val) {\n        this.writeVarintField(tag, Boolean(val));\n    }\n};\n\nfunction readVarintRemainder(l, s, p) {\n    var buf = p.buf,\n        h, b;\n\n    b = buf[p.pos++]; h  = (b & 0x70) >> 4;  if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x7f) << 3;  if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x7f) << 10; if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x7f) << 17; if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x7f) << 24; if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x01) << 31; if (b < 0x80) return toNum(l, h, s);\n\n    throw new Error('Expected varint not more than 10 bytes');\n}\n\nfunction readPackedEnd(pbf) {\n    return pbf.type === Pbf.Bytes ?\n        pbf.readVarint() + pbf.pos : pbf.pos + 1;\n}\n\nfunction toNum(low, high, isSigned) {\n    if (isSigned) {\n        return high * 0x100000000 + (low >>> 0);\n    }\n\n    return ((high >>> 0) * 0x100000000) + (low >>> 0);\n}\n\nfunction writeBigVarint(val, pbf) {\n    var low, high;\n\n    if (val >= 0) {\n        low  = (val % 0x100000000) | 0;\n        high = (val / 0x100000000) | 0;\n    } else {\n        low  = ~(-val % 0x100000000);\n        high = ~(-val / 0x100000000);\n\n        if (low ^ 0xffffffff) {\n            low = (low + 1) | 0;\n        } else {\n            low = 0;\n            high = (high + 1) | 0;\n        }\n    }\n\n    if (val >= 0x10000000000000000 || val < -0x10000000000000000) {\n        throw new Error('Given varint doesn\\'t fit into 10 bytes');\n    }\n\n    pbf.realloc(10);\n\n    writeBigVarintLow(low, high, pbf);\n    writeBigVarintHigh(high, pbf);\n}\n\nfunction writeBigVarintLow(low, high, pbf) {\n    pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7;\n    pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7;\n    pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7;\n    pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7;\n    pbf.buf[pbf.pos]   = low & 0x7f;\n}\n\nfunction writeBigVarintHigh(high, pbf) {\n    var lsb = (high & 0x07) << 4;\n\n    pbf.buf[pbf.pos++] |= lsb         | ((high >>>= 3) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f;\n}\n\nfunction makeRoomForExtraLength(startPos, len, pbf) {\n    var extraLen =\n        len <= 0x3fff ? 1 :\n        len <= 0x1fffff ? 2 :\n        len <= 0xfffffff ? 3 : Math.ceil(Math.log(len) / (Math.LN2 * 7));\n\n    // if 1 byte isn't enough for encoding message length, shift the data to the right\n    pbf.realloc(extraLen);\n    for (var i = pbf.pos - 1; i >= startPos; i--) pbf.buf[i + extraLen] = pbf.buf[i];\n}\n\nfunction writePackedVarint(arr, pbf)   { for (var i = 0; i < arr.length; i++) pbf.writeVarint(arr[i]);   }\nfunction writePackedSVarint(arr, pbf)  { for (var i = 0; i < arr.length; i++) pbf.writeSVarint(arr[i]);  }\nfunction writePackedFloat(arr, pbf)    { for (var i = 0; i < arr.length; i++) pbf.writeFloat(arr[i]);    }\nfunction writePackedDouble(arr, pbf)   { for (var i = 0; i < arr.length; i++) pbf.writeDouble(arr[i]);   }\nfunction writePackedBoolean(arr, pbf)  { for (var i = 0; i < arr.length; i++) pbf.writeBoolean(arr[i]);  }\nfunction writePackedFixed32(arr, pbf)  { for (var i = 0; i < arr.length; i++) pbf.writeFixed32(arr[i]);  }\nfunction writePackedSFixed32(arr, pbf) { for (var i = 0; i < arr.length; i++) pbf.writeSFixed32(arr[i]); }\nfunction writePackedFixed64(arr, pbf)  { for (var i = 0; i < arr.length; i++) pbf.writeFixed64(arr[i]);  }\nfunction writePackedSFixed64(arr, pbf) { for (var i = 0; i < arr.length; i++) pbf.writeSFixed64(arr[i]); }\n\n// Buffer code below from https://github.com/feross/buffer, MIT-licensed\n\nfunction readUInt32(buf, pos) {\n    return ((buf[pos]) |\n        (buf[pos + 1] << 8) |\n        (buf[pos + 2] << 16)) +\n        (buf[pos + 3] * 0x1000000);\n}\n\nfunction writeInt32(buf, val, pos) {\n    buf[pos] = val;\n    buf[pos + 1] = (val >>> 8);\n    buf[pos + 2] = (val >>> 16);\n    buf[pos + 3] = (val >>> 24);\n}\n\nfunction readInt32(buf, pos) {\n    return ((buf[pos]) |\n        (buf[pos + 1] << 8) |\n        (buf[pos + 2] << 16)) +\n        (buf[pos + 3] << 24);\n}\n\nfunction readUtf8(buf, pos, end) {\n    var str = '';\n    var i = pos;\n\n    while (i < end) {\n        var b0 = buf[i];\n        var c = null; // codepoint\n        var bytesPerSequence =\n            b0 > 0xEF ? 4 :\n            b0 > 0xDF ? 3 :\n            b0 > 0xBF ? 2 : 1;\n\n        if (i + bytesPerSequence > end) break;\n\n        var b1, b2, b3;\n\n        if (bytesPerSequence === 1) {\n            if (b0 < 0x80) {\n                c = b0;\n            }\n        } else if (bytesPerSequence === 2) {\n            b1 = buf[i + 1];\n            if ((b1 & 0xC0) === 0x80) {\n                c = (b0 & 0x1F) << 0x6 | (b1 & 0x3F);\n                if (c <= 0x7F) {\n                    c = null;\n                }\n            }\n        } else if (bytesPerSequence === 3) {\n            b1 = buf[i + 1];\n            b2 = buf[i + 2];\n            if ((b1 & 0xC0) === 0x80 && (b2 & 0xC0) === 0x80) {\n                c = (b0 & 0xF) << 0xC | (b1 & 0x3F) << 0x6 | (b2 & 0x3F);\n                if (c <= 0x7FF || (c >= 0xD800 && c <= 0xDFFF)) {\n                    c = null;\n                }\n            }\n        } else if (bytesPerSequence === 4) {\n            b1 = buf[i + 1];\n            b2 = buf[i + 2];\n            b3 = buf[i + 3];\n            if ((b1 & 0xC0) === 0x80 && (b2 & 0xC0) === 0x80 && (b3 & 0xC0) === 0x80) {\n                c = (b0 & 0xF) << 0x12 | (b1 & 0x3F) << 0xC | (b2 & 0x3F) << 0x6 | (b3 & 0x3F);\n                if (c <= 0xFFFF || c >= 0x110000) {\n                    c = null;\n                }\n            }\n        }\n\n        if (c === null) {\n            c = 0xFFFD;\n            bytesPerSequence = 1;\n\n        } else if (c > 0xFFFF) {\n            c -= 0x10000;\n            str += String.fromCharCode(c >>> 10 & 0x3FF | 0xD800);\n            c = 0xDC00 | c & 0x3FF;\n        }\n\n        str += String.fromCharCode(c);\n        i += bytesPerSequence;\n    }\n\n    return str;\n}\n\nfunction writeUtf8(buf, str, pos) {\n    for (var i = 0, c, lead; i < str.length; i++) {\n        c = str.charCodeAt(i); // code point\n\n        if (c > 0xD7FF && c < 0xE000) {\n            if (lead) {\n                if (c < 0xDC00) {\n                    buf[pos++] = 0xEF;\n                    buf[pos++] = 0xBF;\n                    buf[pos++] = 0xBD;\n                    lead = c;\n                    continue;\n                } else {\n                    c = lead - 0xD800 << 10 | c - 0xDC00 | 0x10000;\n                    lead = null;\n                }\n            } else {\n                if (c > 0xDBFF || (i + 1 === str.length)) {\n                    buf[pos++] = 0xEF;\n                    buf[pos++] = 0xBF;\n                    buf[pos++] = 0xBD;\n                } else {\n                    lead = c;\n                }\n                continue;\n            }\n        } else if (lead) {\n            buf[pos++] = 0xEF;\n            buf[pos++] = 0xBF;\n            buf[pos++] = 0xBD;\n            lead = null;\n        }\n\n        if (c < 0x80) {\n            buf[pos++] = c;\n        } else {\n            if (c < 0x800) {\n                buf[pos++] = c >> 0x6 | 0xC0;\n            } else {\n                if (c < 0x10000) {\n                    buf[pos++] = c >> 0xC | 0xE0;\n                } else {\n                    buf[pos++] = c >> 0x12 | 0xF0;\n                    buf[pos++] = c >> 0xC & 0x3F | 0x80;\n                }\n                buf[pos++] = c >> 0x6 & 0x3F | 0x80;\n            }\n            buf[pos++] = c & 0x3F | 0x80;\n        }\n    }\n    return pos;\n}\n",
-    "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n\ttypeof define === 'function' && define.amd ? define(factory) :\n\t(global.quickselect = factory());\n}(this, (function () { 'use strict';\n\nfunction quickselect(arr, k, left, right, compare) {\n    quickselectStep(arr, k, left || 0, right || (arr.length - 1), compare || defaultCompare);\n}\n\nfunction quickselectStep(arr, k, left, right, compare) {\n\n    while (right > left) {\n        if (right - left > 600) {\n            var n = right - left + 1;\n            var m = k - left + 1;\n            var z = Math.log(n);\n            var s = 0.5 * Math.exp(2 * z / 3);\n            var sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 1);\n            var newLeft = Math.max(left, Math.floor(k - m * s / n + sd));\n            var newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd));\n            quickselectStep(arr, k, newLeft, newRight, compare);\n        }\n\n        var t = arr[k];\n        var i = left;\n        var j = right;\n\n        swap(arr, left, k);\n        if (compare(arr[right], t) > 0) swap(arr, left, right);\n\n        while (i < j) {\n            swap(arr, i, j);\n            i++;\n            j--;\n            while (compare(arr[i], t) < 0) i++;\n            while (compare(arr[j], t) > 0) j--;\n        }\n\n        if (compare(arr[left], t) === 0) swap(arr, left, j);\n        else {\n            j++;\n            swap(arr, j, right);\n        }\n\n        if (j <= k) left = j + 1;\n        if (k <= j) right = j - 1;\n    }\n}\n\nfunction swap(arr, i, j) {\n    var tmp = arr[i];\n    arr[i] = arr[j];\n    arr[j] = tmp;\n}\n\nfunction defaultCompare(a, b) {\n    return a < b ? -1 : a > b ? 1 : 0;\n}\n\nreturn quickselect;\n\n})));\n",
-    "'use strict';\n\nmodule.exports = rbush;\nmodule.exports.default = rbush;\n\nvar quickselect = require('quickselect');\n\nfunction rbush(maxEntries, format) {\n    if (!(this instanceof rbush)) return new rbush(maxEntries, format);\n\n    // max entries in a node is 9 by default; min node fill is 40% for best performance\n    this._maxEntries = Math.max(4, maxEntries || 9);\n    this._minEntries = Math.max(2, Math.ceil(this._maxEntries * 0.4));\n\n    if (format) {\n        this._initFormat(format);\n    }\n\n    this.clear();\n}\n\nrbush.prototype = {\n\n    all: function () {\n        return this._all(this.data, []);\n    },\n\n    search: function (bbox) {\n\n        var node = this.data,\n            result = [],\n            toBBox = this.toBBox;\n\n        if (!intersects(bbox, node)) return result;\n\n        var nodesToSearch = [],\n            i, len, child, childBBox;\n\n        while (node) {\n            for (i = 0, len = node.children.length; i < len; i++) {\n\n                child = node.children[i];\n                childBBox = node.leaf ? toBBox(child) : child;\n\n                if (intersects(bbox, childBBox)) {\n                    if (node.leaf) result.push(child);\n                    else if (contains(bbox, childBBox)) this._all(child, result);\n                    else nodesToSearch.push(child);\n                }\n            }\n            node = nodesToSearch.pop();\n        }\n\n        return result;\n    },\n\n    collides: function (bbox) {\n\n        var node = this.data,\n            toBBox = this.toBBox;\n\n        if (!intersects(bbox, node)) return false;\n\n        var nodesToSearch = [],\n            i, len, child, childBBox;\n\n        while (node) {\n            for (i = 0, len = node.children.length; i < len; i++) {\n\n                child = node.children[i];\n                childBBox = node.leaf ? toBBox(child) : child;\n\n                if (intersects(bbox, childBBox)) {\n                    if (node.leaf || contains(bbox, childBBox)) return true;\n                    nodesToSearch.push(child);\n                }\n            }\n            node = nodesToSearch.pop();\n        }\n\n        return false;\n    },\n\n    load: function (data) {\n        if (!(data && data.length)) return this;\n\n        if (data.length < this._minEntries) {\n            for (var i = 0, len = data.length; i < len; i++) {\n                this.insert(data[i]);\n            }\n            return this;\n        }\n\n        // recursively build the tree with the given data from scratch using OMT algorithm\n        var node = this._build(data.slice(), 0, data.length - 1, 0);\n\n        if (!this.data.children.length) {\n            // save as is if tree is empty\n            this.data = node;\n\n        } else if (this.data.height === node.height) {\n            // split root if trees have the same height\n            this._splitRoot(this.data, node);\n\n        } else {\n            if (this.data.height < node.height) {\n                // swap trees if inserted one is bigger\n                var tmpNode = this.data;\n                this.data = node;\n                node = tmpNode;\n            }\n\n            // insert the small tree into the large tree at appropriate level\n            this._insert(node, this.data.height - node.height - 1, true);\n        }\n\n        return this;\n    },\n\n    insert: function (item) {\n        if (item) this._insert(item, this.data.height - 1);\n        return this;\n    },\n\n    clear: function () {\n        this.data = createNode([]);\n        return this;\n    },\n\n    remove: function (item, equalsFn) {\n        if (!item) return this;\n\n        var node = this.data,\n            bbox = this.toBBox(item),\n            path = [],\n            indexes = [],\n            i, parent, index, goingUp;\n\n        // depth-first iterative tree traversal\n        while (node || path.length) {\n\n            if (!node) { // go up\n                node = path.pop();\n                parent = path[path.length - 1];\n                i = indexes.pop();\n                goingUp = true;\n            }\n\n            if (node.leaf) { // check current node\n                index = findItem(item, node.children, equalsFn);\n\n                if (index !== -1) {\n                    // item found, remove the item and condense tree upwards\n                    node.children.splice(index, 1);\n                    path.push(node);\n                    this._condense(path);\n                    return this;\n                }\n            }\n\n            if (!goingUp && !node.leaf && contains(node, bbox)) { // go down\n                path.push(node);\n                indexes.push(i);\n                i = 0;\n                parent = node;\n                node = node.children[0];\n\n            } else if (parent) { // go right\n                i++;\n                node = parent.children[i];\n                goingUp = false;\n\n            } else node = null; // nothing found\n        }\n\n        return this;\n    },\n\n    toBBox: function (item) { return item; },\n\n    compareMinX: compareNodeMinX,\n    compareMinY: compareNodeMinY,\n\n    toJSON: function () { return this.data; },\n\n    fromJSON: function (data) {\n        this.data = data;\n        return this;\n    },\n\n    _all: function (node, result) {\n        var nodesToSearch = [];\n        while (node) {\n            if (node.leaf) result.push.apply(result, node.children);\n            else nodesToSearch.push.apply(nodesToSearch, node.children);\n\n            node = nodesToSearch.pop();\n        }\n        return result;\n    },\n\n    _build: function (items, left, right, height) {\n\n        var N = right - left + 1,\n            M = this._maxEntries,\n            node;\n\n        if (N <= M) {\n            // reached leaf level; return leaf\n            node = createNode(items.slice(left, right + 1));\n            calcBBox(node, this.toBBox);\n            return node;\n        }\n\n        if (!height) {\n            // target height of the bulk-loaded tree\n            height = Math.ceil(Math.log(N) / Math.log(M));\n\n            // target number of root entries to maximize storage utilization\n            M = Math.ceil(N / Math.pow(M, height - 1));\n        }\n\n        node = createNode([]);\n        node.leaf = false;\n        node.height = height;\n\n        // split the items into M mostly square tiles\n\n        var N2 = Math.ceil(N / M),\n            N1 = N2 * Math.ceil(Math.sqrt(M)),\n            i, j, right2, right3;\n\n        multiSelect(items, left, right, N1, this.compareMinX);\n\n        for (i = left; i <= right; i += N1) {\n\n            right2 = Math.min(i + N1 - 1, right);\n\n            multiSelect(items, i, right2, N2, this.compareMinY);\n\n            for (j = i; j <= right2; j += N2) {\n\n                right3 = Math.min(j + N2 - 1, right2);\n\n                // pack each entry recursively\n                node.children.push(this._build(items, j, right3, height - 1));\n            }\n        }\n\n        calcBBox(node, this.toBBox);\n\n        return node;\n    },\n\n    _chooseSubtree: function (bbox, node, level, path) {\n\n        var i, len, child, targetNode, area, enlargement, minArea, minEnlargement;\n\n        while (true) {\n            path.push(node);\n\n            if (node.leaf || path.length - 1 === level) break;\n\n            minArea = minEnlargement = Infinity;\n\n            for (i = 0, len = node.children.length; i < len; i++) {\n                child = node.children[i];\n                area = bboxArea(child);\n                enlargement = enlargedArea(bbox, child) - area;\n\n                // choose entry with the least area enlargement\n                if (enlargement < minEnlargement) {\n                    minEnlargement = enlargement;\n                    minArea = area < minArea ? area : minArea;\n                    targetNode = child;\n\n                } else if (enlargement === minEnlargement) {\n                    // otherwise choose one with the smallest area\n                    if (area < minArea) {\n                        minArea = area;\n                        targetNode = child;\n                    }\n                }\n            }\n\n            node = targetNode || node.children[0];\n        }\n\n        return node;\n    },\n\n    _insert: function (item, level, isNode) {\n\n        var toBBox = this.toBBox,\n            bbox = isNode ? item : toBBox(item),\n            insertPath = [];\n\n        // find the best node for accommodating the item, saving all nodes along the path too\n        var node = this._chooseSubtree(bbox, this.data, level, insertPath);\n\n        // put the item into the node\n        node.children.push(item);\n        extend(node, bbox);\n\n        // split on node overflow; propagate upwards if necessary\n        while (level >= 0) {\n            if (insertPath[level].children.length > this._maxEntries) {\n                this._split(insertPath, level);\n                level--;\n            } else break;\n        }\n\n        // adjust bboxes along the insertion path\n        this._adjustParentBBoxes(bbox, insertPath, level);\n    },\n\n    // split overflowed node into two\n    _split: function (insertPath, level) {\n\n        var node = insertPath[level],\n            M = node.children.length,\n            m = this._minEntries;\n\n        this._chooseSplitAxis(node, m, M);\n\n        var splitIndex = this._chooseSplitIndex(node, m, M);\n\n        var newNode = createNode(node.children.splice(splitIndex, node.children.length - splitIndex));\n        newNode.height = node.height;\n        newNode.leaf = node.leaf;\n\n        calcBBox(node, this.toBBox);\n        calcBBox(newNode, this.toBBox);\n\n        if (level) insertPath[level - 1].children.push(newNode);\n        else this._splitRoot(node, newNode);\n    },\n\n    _splitRoot: function (node, newNode) {\n        // split root node\n        this.data = createNode([node, newNode]);\n        this.data.height = node.height + 1;\n        this.data.leaf = false;\n        calcBBox(this.data, this.toBBox);\n    },\n\n    _chooseSplitIndex: function (node, m, M) {\n\n        var i, bbox1, bbox2, overlap, area, minOverlap, minArea, index;\n\n        minOverlap = minArea = Infinity;\n\n        for (i = m; i <= M - m; i++) {\n            bbox1 = distBBox(node, 0, i, this.toBBox);\n            bbox2 = distBBox(node, i, M, this.toBBox);\n\n            overlap = intersectionArea(bbox1, bbox2);\n            area = bboxArea(bbox1) + bboxArea(bbox2);\n\n            // choose distribution with minimum overlap\n            if (overlap < minOverlap) {\n                minOverlap = overlap;\n                index = i;\n\n                minArea = area < minArea ? area : minArea;\n\n            } else if (overlap === minOverlap) {\n                // otherwise choose distribution with minimum area\n                if (area < minArea) {\n                    minArea = area;\n                    index = i;\n                }\n            }\n        }\n\n        return index;\n    },\n\n    // sorts node children by the best axis for split\n    _chooseSplitAxis: function (node, m, M) {\n\n        var compareMinX = node.leaf ? this.compareMinX : compareNodeMinX,\n            compareMinY = node.leaf ? this.compareMinY : compareNodeMinY,\n            xMargin = this._allDistMargin(node, m, M, compareMinX),\n            yMargin = this._allDistMargin(node, m, M, compareMinY);\n\n        // if total distributions margin value is minimal for x, sort by minX,\n        // otherwise it's already sorted by minY\n        if (xMargin < yMargin) node.children.sort(compareMinX);\n    },\n\n    // total margin of all possible split distributions where each node is at least m full\n    _allDistMargin: function (node, m, M, compare) {\n\n        node.children.sort(compare);\n\n        var toBBox = this.toBBox,\n            leftBBox = distBBox(node, 0, m, toBBox),\n            rightBBox = distBBox(node, M - m, M, toBBox),\n            margin = bboxMargin(leftBBox) + bboxMargin(rightBBox),\n            i, child;\n\n        for (i = m; i < M - m; i++) {\n            child = node.children[i];\n            extend(leftBBox, node.leaf ? toBBox(child) : child);\n            margin += bboxMargin(leftBBox);\n        }\n\n        for (i = M - m - 1; i >= m; i--) {\n            child = node.children[i];\n            extend(rightBBox, node.leaf ? toBBox(child) : child);\n            margin += bboxMargin(rightBBox);\n        }\n\n        return margin;\n    },\n\n    _adjustParentBBoxes: function (bbox, path, level) {\n        // adjust bboxes along the given tree path\n        for (var i = level; i >= 0; i--) {\n            extend(path[i], bbox);\n        }\n    },\n\n    _condense: function (path) {\n        // go through the path, removing empty nodes and updating bboxes\n        for (var i = path.length - 1, siblings; i >= 0; i--) {\n            if (path[i].children.length === 0) {\n                if (i > 0) {\n                    siblings = path[i - 1].children;\n                    siblings.splice(siblings.indexOf(path[i]), 1);\n\n                } else this.clear();\n\n            } else calcBBox(path[i], this.toBBox);\n        }\n    },\n\n    _initFormat: function (format) {\n        // data format (minX, minY, maxX, maxY accessors)\n\n        // uses eval-type function compilation instead of just accepting a toBBox function\n        // because the algorithms are very sensitive to sorting functions performance,\n        // so they should be dead simple and without inner calls\n\n        var compareArr = ['return a', ' - b', ';'];\n\n        this.compareMinX = new Function('a', 'b', compareArr.join(format[0]));\n        this.compareMinY = new Function('a', 'b', compareArr.join(format[1]));\n\n        this.toBBox = new Function('a',\n            'return {minX: a' + format[0] +\n            ', minY: a' + format[1] +\n            ', maxX: a' + format[2] +\n            ', maxY: a' + format[3] + '};');\n    }\n};\n\nfunction findItem(item, items, equalsFn) {\n    if (!equalsFn) return items.indexOf(item);\n\n    for (var i = 0; i < items.length; i++) {\n        if (equalsFn(item, items[i])) return i;\n    }\n    return -1;\n}\n\n// calculate node's bbox from bboxes of its children\nfunction calcBBox(node, toBBox) {\n    distBBox(node, 0, node.children.length, toBBox, node);\n}\n\n// min bounding rectangle of node children from k to p-1\nfunction distBBox(node, k, p, toBBox, destNode) {\n    if (!destNode) destNode = createNode(null);\n    destNode.minX = Infinity;\n    destNode.minY = Infinity;\n    destNode.maxX = -Infinity;\n    destNode.maxY = -Infinity;\n\n    for (var i = k, child; i < p; i++) {\n        child = node.children[i];\n        extend(destNode, node.leaf ? toBBox(child) : child);\n    }\n\n    return destNode;\n}\n\nfunction extend(a, b) {\n    a.minX = Math.min(a.minX, b.minX);\n    a.minY = Math.min(a.minY, b.minY);\n    a.maxX = Math.max(a.maxX, b.maxX);\n    a.maxY = Math.max(a.maxY, b.maxY);\n    return a;\n}\n\nfunction compareNodeMinX(a, b) { return a.minX - b.minX; }\nfunction compareNodeMinY(a, b) { return a.minY - b.minY; }\n\nfunction bboxArea(a)   { return (a.maxX - a.minX) * (a.maxY - a.minY); }\nfunction bboxMargin(a) { return (a.maxX - a.minX) + (a.maxY - a.minY); }\n\nfunction enlargedArea(a, b) {\n    return (Math.max(b.maxX, a.maxX) - Math.min(b.minX, a.minX)) *\n           (Math.max(b.maxY, a.maxY) - Math.min(b.minY, a.minY));\n}\n\nfunction intersectionArea(a, b) {\n    var minX = Math.max(a.minX, b.minX),\n        minY = Math.max(a.minY, b.minY),\n        maxX = Math.min(a.maxX, b.maxX),\n        maxY = Math.min(a.maxY, b.maxY);\n\n    return Math.max(0, maxX - minX) *\n           Math.max(0, maxY - minY);\n}\n\nfunction contains(a, b) {\n    return a.minX <= b.minX &&\n           a.minY <= b.minY &&\n           b.maxX <= a.maxX &&\n           b.maxY <= a.maxY;\n}\n\nfunction intersects(a, b) {\n    return b.minX <= a.maxX &&\n           b.minY <= a.maxY &&\n           b.maxX >= a.minX &&\n           b.maxY >= a.minY;\n}\n\nfunction createNode(children) {\n    return {\n        children: children,\n        height: 1,\n        leaf: true,\n        minX: Infinity,\n        minY: Infinity,\n        maxX: -Infinity,\n        maxY: -Infinity\n    };\n}\n\n// sort an array so that items come in groups of n unsorted items, with groups sorted between each other;\n// combines selection algorithm with binary divide & conquer approach\n\nfunction multiSelect(arr, left, right, n, compare) {\n    var stack = [left, right],\n        mid;\n\n    while (stack.length) {\n        right = stack.pop();\n        left = stack.pop();\n\n        if (right - left <= n) continue;\n\n        mid = left + Math.ceil((right - left) / n / 2) * n;\n        quickselect(arr, mid, left, right, compare);\n\n        stack.push(left, mid, mid, right);\n    }\n}\n",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"./internal/Observable\");\nexports.Observable = Observable_1.Observable;\nvar ConnectableObservable_1 = require(\"./internal/observable/ConnectableObservable\");\nexports.ConnectableObservable = ConnectableObservable_1.ConnectableObservable;\nvar groupBy_1 = require(\"./internal/operators/groupBy\");\nexports.GroupedObservable = groupBy_1.GroupedObservable;\nvar observable_1 = require(\"./internal/symbol/observable\");\nexports.observable = observable_1.observable;\nvar Subject_1 = require(\"./internal/Subject\");\nexports.Subject = Subject_1.Subject;\nvar BehaviorSubject_1 = require(\"./internal/BehaviorSubject\");\nexports.BehaviorSubject = BehaviorSubject_1.BehaviorSubject;\nvar ReplaySubject_1 = require(\"./internal/ReplaySubject\");\nexports.ReplaySubject = ReplaySubject_1.ReplaySubject;\nvar AsyncSubject_1 = require(\"./internal/AsyncSubject\");\nexports.AsyncSubject = AsyncSubject_1.AsyncSubject;\nvar asap_1 = require(\"./internal/scheduler/asap\");\nexports.asapScheduler = asap_1.asap;\nvar async_1 = require(\"./internal/scheduler/async\");\nexports.asyncScheduler = async_1.async;\nvar queue_1 = require(\"./internal/scheduler/queue\");\nexports.queueScheduler = queue_1.queue;\nvar animationFrame_1 = require(\"./internal/scheduler/animationFrame\");\nexports.animationFrameScheduler = animationFrame_1.animationFrame;\nvar VirtualTimeScheduler_1 = require(\"./internal/scheduler/VirtualTimeScheduler\");\nexports.VirtualTimeScheduler = VirtualTimeScheduler_1.VirtualTimeScheduler;\nexports.VirtualAction = VirtualTimeScheduler_1.VirtualAction;\nvar Scheduler_1 = require(\"./internal/Scheduler\");\nexports.Scheduler = Scheduler_1.Scheduler;\nvar Subscription_1 = require(\"./internal/Subscription\");\nexports.Subscription = Subscription_1.Subscription;\nvar Subscriber_1 = require(\"./internal/Subscriber\");\nexports.Subscriber = Subscriber_1.Subscriber;\nvar Notification_1 = require(\"./internal/Notification\");\nexports.Notification = Notification_1.Notification;\nvar pipe_1 = require(\"./internal/util/pipe\");\nexports.pipe = pipe_1.pipe;\nvar noop_1 = require(\"./internal/util/noop\");\nexports.noop = noop_1.noop;\nvar identity_1 = require(\"./internal/util/identity\");\nexports.identity = identity_1.identity;\nvar isObservable_1 = require(\"./internal/util/isObservable\");\nexports.isObservable = isObservable_1.isObservable;\nvar ArgumentOutOfRangeError_1 = require(\"./internal/util/ArgumentOutOfRangeError\");\nexports.ArgumentOutOfRangeError = ArgumentOutOfRangeError_1.ArgumentOutOfRangeError;\nvar EmptyError_1 = require(\"./internal/util/EmptyError\");\nexports.EmptyError = EmptyError_1.EmptyError;\nvar ObjectUnsubscribedError_1 = require(\"./internal/util/ObjectUnsubscribedError\");\nexports.ObjectUnsubscribedError = ObjectUnsubscribedError_1.ObjectUnsubscribedError;\nvar UnsubscriptionError_1 = require(\"./internal/util/UnsubscriptionError\");\nexports.UnsubscriptionError = UnsubscriptionError_1.UnsubscriptionError;\nvar TimeoutError_1 = require(\"./internal/util/TimeoutError\");\nexports.TimeoutError = TimeoutError_1.TimeoutError;\nvar bindCallback_1 = require(\"./internal/observable/bindCallback\");\nexports.bindCallback = bindCallback_1.bindCallback;\nvar bindNodeCallback_1 = require(\"./internal/observable/bindNodeCallback\");\nexports.bindNodeCallback = bindNodeCallback_1.bindNodeCallback;\nvar combineLatest_1 = require(\"./internal/observable/combineLatest\");\nexports.combineLatest = combineLatest_1.combineLatest;\nvar concat_1 = require(\"./internal/observable/concat\");\nexports.concat = concat_1.concat;\nvar defer_1 = require(\"./internal/observable/defer\");\nexports.defer = defer_1.defer;\nvar empty_1 = require(\"./internal/observable/empty\");\nexports.empty = empty_1.empty;\nvar forkJoin_1 = require(\"./internal/observable/forkJoin\");\nexports.forkJoin = forkJoin_1.forkJoin;\nvar from_1 = require(\"./internal/observable/from\");\nexports.from = from_1.from;\nvar fromEvent_1 = require(\"./internal/observable/fromEvent\");\nexports.fromEvent = fromEvent_1.fromEvent;\nvar fromEventPattern_1 = require(\"./internal/observable/fromEventPattern\");\nexports.fromEventPattern = fromEventPattern_1.fromEventPattern;\nvar generate_1 = require(\"./internal/observable/generate\");\nexports.generate = generate_1.generate;\nvar iif_1 = require(\"./internal/observable/iif\");\nexports.iif = iif_1.iif;\nvar interval_1 = require(\"./internal/observable/interval\");\nexports.interval = interval_1.interval;\nvar merge_1 = require(\"./internal/observable/merge\");\nexports.merge = merge_1.merge;\nvar never_1 = require(\"./internal/observable/never\");\nexports.never = never_1.never;\nvar of_1 = require(\"./internal/observable/of\");\nexports.of = of_1.of;\nvar onErrorResumeNext_1 = require(\"./internal/observable/onErrorResumeNext\");\nexports.onErrorResumeNext = onErrorResumeNext_1.onErrorResumeNext;\nvar pairs_1 = require(\"./internal/observable/pairs\");\nexports.pairs = pairs_1.pairs;\nvar race_1 = require(\"./internal/observable/race\");\nexports.race = race_1.race;\nvar range_1 = require(\"./internal/observable/range\");\nexports.range = range_1.range;\nvar throwError_1 = require(\"./internal/observable/throwError\");\nexports.throwError = throwError_1.throwError;\nvar timer_1 = require(\"./internal/observable/timer\");\nexports.timer = timer_1.timer;\nvar using_1 = require(\"./internal/observable/using\");\nexports.using = using_1.using;\nvar zip_1 = require(\"./internal/observable/zip\");\nexports.zip = zip_1.zip;\nvar empty_2 = require(\"./internal/observable/empty\");\nexports.EMPTY = empty_2.EMPTY;\nvar never_2 = require(\"./internal/observable/never\");\nexports.NEVER = never_2.NEVER;\nvar config_1 = require(\"./internal/config\");\nexports.config = config_1.config;\n//# sourceMappingURL=index.js.map",
+    "'use strict';\n\nmodule.exports = Pbf;\n\nvar ieee754 = require('ieee754');\n\nfunction Pbf(buf) {\n    this.buf = ArrayBuffer.isView && ArrayBuffer.isView(buf) ? buf : new Uint8Array(buf || 0);\n    this.pos = 0;\n    this.type = 0;\n    this.length = this.buf.length;\n}\n\nPbf.Varint  = 0; // varint: int32, int64, uint32, uint64, sint32, sint64, bool, enum\nPbf.Fixed64 = 1; // 64-bit: double, fixed64, sfixed64\nPbf.Bytes   = 2; // length-delimited: string, bytes, embedded messages, packed repeated fields\nPbf.Fixed32 = 5; // 32-bit: float, fixed32, sfixed32\n\nvar SHIFT_LEFT_32 = (1 << 16) * (1 << 16),\n    SHIFT_RIGHT_32 = 1 / SHIFT_LEFT_32;\n\n// Threshold chosen based on both benchmarking and knowledge about browser string\n// data structures (which currently switch structure types at 12 bytes or more)\nvar TEXT_DECODER_MIN_LENGTH = 12;\nvar utf8TextDecoder = typeof TextDecoder === 'undefined' ? null : new TextDecoder('utf8');\n\nPbf.prototype = {\n\n    destroy: function() {\n        this.buf = null;\n    },\n\n    // === READING =================================================================\n\n    readFields: function(readField, result, end) {\n        end = end || this.length;\n\n        while (this.pos < end) {\n            var val = this.readVarint(),\n                tag = val >> 3,\n                startPos = this.pos;\n\n            this.type = val & 0x7;\n            readField(tag, result, this);\n\n            if (this.pos === startPos) this.skip(val);\n        }\n        return result;\n    },\n\n    readMessage: function(readField, result) {\n        return this.readFields(readField, result, this.readVarint() + this.pos);\n    },\n\n    readFixed32: function() {\n        var val = readUInt32(this.buf, this.pos);\n        this.pos += 4;\n        return val;\n    },\n\n    readSFixed32: function() {\n        var val = readInt32(this.buf, this.pos);\n        this.pos += 4;\n        return val;\n    },\n\n    // 64-bit int handling is based on github.com/dpw/node-buffer-more-ints (MIT-licensed)\n\n    readFixed64: function() {\n        var val = readUInt32(this.buf, this.pos) + readUInt32(this.buf, this.pos + 4) * SHIFT_LEFT_32;\n        this.pos += 8;\n        return val;\n    },\n\n    readSFixed64: function() {\n        var val = readUInt32(this.buf, this.pos) + readInt32(this.buf, this.pos + 4) * SHIFT_LEFT_32;\n        this.pos += 8;\n        return val;\n    },\n\n    readFloat: function() {\n        var val = ieee754.read(this.buf, this.pos, true, 23, 4);\n        this.pos += 4;\n        return val;\n    },\n\n    readDouble: function() {\n        var val = ieee754.read(this.buf, this.pos, true, 52, 8);\n        this.pos += 8;\n        return val;\n    },\n\n    readVarint: function(isSigned) {\n        var buf = this.buf,\n            val, b;\n\n        b = buf[this.pos++]; val  =  b & 0x7f;        if (b < 0x80) return val;\n        b = buf[this.pos++]; val |= (b & 0x7f) << 7;  if (b < 0x80) return val;\n        b = buf[this.pos++]; val |= (b & 0x7f) << 14; if (b < 0x80) return val;\n        b = buf[this.pos++]; val |= (b & 0x7f) << 21; if (b < 0x80) return val;\n        b = buf[this.pos];   val |= (b & 0x0f) << 28;\n\n        return readVarintRemainder(val, isSigned, this);\n    },\n\n    readVarint64: function() { // for compatibility with v2.0.1\n        return this.readVarint(true);\n    },\n\n    readSVarint: function() {\n        var num = this.readVarint();\n        return num % 2 === 1 ? (num + 1) / -2 : num / 2; // zigzag encoding\n    },\n\n    readBoolean: function() {\n        return Boolean(this.readVarint());\n    },\n\n    readString: function() {\n        var end = this.readVarint() + this.pos;\n        var pos = this.pos;\n        this.pos = end;\n\n        if (end - pos >= TEXT_DECODER_MIN_LENGTH && utf8TextDecoder) {\n            // longer strings are fast with the built-in browser TextDecoder API\n            return readUtf8TextDecoder(this.buf, pos, end);\n        }\n        // short strings are fast with our custom implementation\n        return readUtf8(this.buf, pos, end);\n    },\n\n    readBytes: function() {\n        var end = this.readVarint() + this.pos,\n            buffer = this.buf.subarray(this.pos, end);\n        this.pos = end;\n        return buffer;\n    },\n\n    // verbose for performance reasons; doesn't affect gzipped size\n\n    readPackedVarint: function(arr, isSigned) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readVarint(isSigned));\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readVarint(isSigned));\n        return arr;\n    },\n    readPackedSVarint: function(arr) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readSVarint());\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readSVarint());\n        return arr;\n    },\n    readPackedBoolean: function(arr) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readBoolean());\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readBoolean());\n        return arr;\n    },\n    readPackedFloat: function(arr) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readFloat());\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readFloat());\n        return arr;\n    },\n    readPackedDouble: function(arr) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readDouble());\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readDouble());\n        return arr;\n    },\n    readPackedFixed32: function(arr) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readFixed32());\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readFixed32());\n        return arr;\n    },\n    readPackedSFixed32: function(arr) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readSFixed32());\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readSFixed32());\n        return arr;\n    },\n    readPackedFixed64: function(arr) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readFixed64());\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readFixed64());\n        return arr;\n    },\n    readPackedSFixed64: function(arr) {\n        if (this.type !== Pbf.Bytes) return arr.push(this.readSFixed64());\n        var end = readPackedEnd(this);\n        arr = arr || [];\n        while (this.pos < end) arr.push(this.readSFixed64());\n        return arr;\n    },\n\n    skip: function(val) {\n        var type = val & 0x7;\n        if (type === Pbf.Varint) while (this.buf[this.pos++] > 0x7f) {}\n        else if (type === Pbf.Bytes) this.pos = this.readVarint() + this.pos;\n        else if (type === Pbf.Fixed32) this.pos += 4;\n        else if (type === Pbf.Fixed64) this.pos += 8;\n        else throw new Error('Unimplemented type: ' + type);\n    },\n\n    // === WRITING =================================================================\n\n    writeTag: function(tag, type) {\n        this.writeVarint((tag << 3) | type);\n    },\n\n    realloc: function(min) {\n        var length = this.length || 16;\n\n        while (length < this.pos + min) length *= 2;\n\n        if (length !== this.length) {\n            var buf = new Uint8Array(length);\n            buf.set(this.buf);\n            this.buf = buf;\n            this.length = length;\n        }\n    },\n\n    finish: function() {\n        this.length = this.pos;\n        this.pos = 0;\n        return this.buf.subarray(0, this.length);\n    },\n\n    writeFixed32: function(val) {\n        this.realloc(4);\n        writeInt32(this.buf, val, this.pos);\n        this.pos += 4;\n    },\n\n    writeSFixed32: function(val) {\n        this.realloc(4);\n        writeInt32(this.buf, val, this.pos);\n        this.pos += 4;\n    },\n\n    writeFixed64: function(val) {\n        this.realloc(8);\n        writeInt32(this.buf, val & -1, this.pos);\n        writeInt32(this.buf, Math.floor(val * SHIFT_RIGHT_32), this.pos + 4);\n        this.pos += 8;\n    },\n\n    writeSFixed64: function(val) {\n        this.realloc(8);\n        writeInt32(this.buf, val & -1, this.pos);\n        writeInt32(this.buf, Math.floor(val * SHIFT_RIGHT_32), this.pos + 4);\n        this.pos += 8;\n    },\n\n    writeVarint: function(val) {\n        val = +val || 0;\n\n        if (val > 0xfffffff || val < 0) {\n            writeBigVarint(val, this);\n            return;\n        }\n\n        this.realloc(4);\n\n        this.buf[this.pos++] =           val & 0x7f  | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) return;\n        this.buf[this.pos++] = ((val >>>= 7) & 0x7f) | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) return;\n        this.buf[this.pos++] = ((val >>>= 7) & 0x7f) | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) return;\n        this.buf[this.pos++] =   (val >>> 7) & 0x7f;\n    },\n\n    writeSVarint: function(val) {\n        this.writeVarint(val < 0 ? -val * 2 - 1 : val * 2);\n    },\n\n    writeBoolean: function(val) {\n        this.writeVarint(Boolean(val));\n    },\n\n    writeString: function(str) {\n        str = String(str);\n        this.realloc(str.length * 4);\n\n        this.pos++; // reserve 1 byte for short string length\n\n        var startPos = this.pos;\n        // write the string directly to the buffer and see how much was written\n        this.pos = writeUtf8(this.buf, str, this.pos);\n        var len = this.pos - startPos;\n\n        if (len >= 0x80) makeRoomForExtraLength(startPos, len, this);\n\n        // finally, write the message length in the reserved place and restore the position\n        this.pos = startPos - 1;\n        this.writeVarint(len);\n        this.pos += len;\n    },\n\n    writeFloat: function(val) {\n        this.realloc(4);\n        ieee754.write(this.buf, val, this.pos, true, 23, 4);\n        this.pos += 4;\n    },\n\n    writeDouble: function(val) {\n        this.realloc(8);\n        ieee754.write(this.buf, val, this.pos, true, 52, 8);\n        this.pos += 8;\n    },\n\n    writeBytes: function(buffer) {\n        var len = buffer.length;\n        this.writeVarint(len);\n        this.realloc(len);\n        for (var i = 0; i < len; i++) this.buf[this.pos++] = buffer[i];\n    },\n\n    writeRawMessage: function(fn, obj) {\n        this.pos++; // reserve 1 byte for short message length\n\n        // write the message directly to the buffer and see how much was written\n        var startPos = this.pos;\n        fn(obj, this);\n        var len = this.pos - startPos;\n\n        if (len >= 0x80) makeRoomForExtraLength(startPos, len, this);\n\n        // finally, write the message length in the reserved place and restore the position\n        this.pos = startPos - 1;\n        this.writeVarint(len);\n        this.pos += len;\n    },\n\n    writeMessage: function(tag, fn, obj) {\n        this.writeTag(tag, Pbf.Bytes);\n        this.writeRawMessage(fn, obj);\n    },\n\n    writePackedVarint:   function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedVarint, arr);   },\n    writePackedSVarint:  function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedSVarint, arr);  },\n    writePackedBoolean:  function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedBoolean, arr);  },\n    writePackedFloat:    function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedFloat, arr);    },\n    writePackedDouble:   function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedDouble, arr);   },\n    writePackedFixed32:  function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedFixed32, arr);  },\n    writePackedSFixed32: function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedSFixed32, arr); },\n    writePackedFixed64:  function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedFixed64, arr);  },\n    writePackedSFixed64: function(tag, arr) { if (arr.length) this.writeMessage(tag, writePackedSFixed64, arr); },\n\n    writeBytesField: function(tag, buffer) {\n        this.writeTag(tag, Pbf.Bytes);\n        this.writeBytes(buffer);\n    },\n    writeFixed32Field: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed32);\n        this.writeFixed32(val);\n    },\n    writeSFixed32Field: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed32);\n        this.writeSFixed32(val);\n    },\n    writeFixed64Field: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed64);\n        this.writeFixed64(val);\n    },\n    writeSFixed64Field: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed64);\n        this.writeSFixed64(val);\n    },\n    writeVarintField: function(tag, val) {\n        this.writeTag(tag, Pbf.Varint);\n        this.writeVarint(val);\n    },\n    writeSVarintField: function(tag, val) {\n        this.writeTag(tag, Pbf.Varint);\n        this.writeSVarint(val);\n    },\n    writeStringField: function(tag, str) {\n        this.writeTag(tag, Pbf.Bytes);\n        this.writeString(str);\n    },\n    writeFloatField: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed32);\n        this.writeFloat(val);\n    },\n    writeDoubleField: function(tag, val) {\n        this.writeTag(tag, Pbf.Fixed64);\n        this.writeDouble(val);\n    },\n    writeBooleanField: function(tag, val) {\n        this.writeVarintField(tag, Boolean(val));\n    }\n};\n\nfunction readVarintRemainder(l, s, p) {\n    var buf = p.buf,\n        h, b;\n\n    b = buf[p.pos++]; h  = (b & 0x70) >> 4;  if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x7f) << 3;  if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x7f) << 10; if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x7f) << 17; if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x7f) << 24; if (b < 0x80) return toNum(l, h, s);\n    b = buf[p.pos++]; h |= (b & 0x01) << 31; if (b < 0x80) return toNum(l, h, s);\n\n    throw new Error('Expected varint not more than 10 bytes');\n}\n\nfunction readPackedEnd(pbf) {\n    return pbf.type === Pbf.Bytes ?\n        pbf.readVarint() + pbf.pos : pbf.pos + 1;\n}\n\nfunction toNum(low, high, isSigned) {\n    if (isSigned) {\n        return high * 0x100000000 + (low >>> 0);\n    }\n\n    return ((high >>> 0) * 0x100000000) + (low >>> 0);\n}\n\nfunction writeBigVarint(val, pbf) {\n    var low, high;\n\n    if (val >= 0) {\n        low  = (val % 0x100000000) | 0;\n        high = (val / 0x100000000) | 0;\n    } else {\n        low  = ~(-val % 0x100000000);\n        high = ~(-val / 0x100000000);\n\n        if (low ^ 0xffffffff) {\n            low = (low + 1) | 0;\n        } else {\n            low = 0;\n            high = (high + 1) | 0;\n        }\n    }\n\n    if (val >= 0x10000000000000000 || val < -0x10000000000000000) {\n        throw new Error('Given varint doesn\\'t fit into 10 bytes');\n    }\n\n    pbf.realloc(10);\n\n    writeBigVarintLow(low, high, pbf);\n    writeBigVarintHigh(high, pbf);\n}\n\nfunction writeBigVarintLow(low, high, pbf) {\n    pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7;\n    pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7;\n    pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7;\n    pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7;\n    pbf.buf[pbf.pos]   = low & 0x7f;\n}\n\nfunction writeBigVarintHigh(high, pbf) {\n    var lsb = (high & 0x07) << 4;\n\n    pbf.buf[pbf.pos++] |= lsb         | ((high >>>= 3) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) return;\n    pbf.buf[pbf.pos++]  = high & 0x7f;\n}\n\nfunction makeRoomForExtraLength(startPos, len, pbf) {\n    var extraLen =\n        len <= 0x3fff ? 1 :\n        len <= 0x1fffff ? 2 :\n        len <= 0xfffffff ? 3 : Math.floor(Math.log(len) / (Math.LN2 * 7));\n\n    // if 1 byte isn't enough for encoding message length, shift the data to the right\n    pbf.realloc(extraLen);\n    for (var i = pbf.pos - 1; i >= startPos; i--) pbf.buf[i + extraLen] = pbf.buf[i];\n}\n\nfunction writePackedVarint(arr, pbf)   { for (var i = 0; i < arr.length; i++) pbf.writeVarint(arr[i]);   }\nfunction writePackedSVarint(arr, pbf)  { for (var i = 0; i < arr.length; i++) pbf.writeSVarint(arr[i]);  }\nfunction writePackedFloat(arr, pbf)    { for (var i = 0; i < arr.length; i++) pbf.writeFloat(arr[i]);    }\nfunction writePackedDouble(arr, pbf)   { for (var i = 0; i < arr.length; i++) pbf.writeDouble(arr[i]);   }\nfunction writePackedBoolean(arr, pbf)  { for (var i = 0; i < arr.length; i++) pbf.writeBoolean(arr[i]);  }\nfunction writePackedFixed32(arr, pbf)  { for (var i = 0; i < arr.length; i++) pbf.writeFixed32(arr[i]);  }\nfunction writePackedSFixed32(arr, pbf) { for (var i = 0; i < arr.length; i++) pbf.writeSFixed32(arr[i]); }\nfunction writePackedFixed64(arr, pbf)  { for (var i = 0; i < arr.length; i++) pbf.writeFixed64(arr[i]);  }\nfunction writePackedSFixed64(arr, pbf) { for (var i = 0; i < arr.length; i++) pbf.writeSFixed64(arr[i]); }\n\n// Buffer code below from https://github.com/feross/buffer, MIT-licensed\n\nfunction readUInt32(buf, pos) {\n    return ((buf[pos]) |\n        (buf[pos + 1] << 8) |\n        (buf[pos + 2] << 16)) +\n        (buf[pos + 3] * 0x1000000);\n}\n\nfunction writeInt32(buf, val, pos) {\n    buf[pos] = val;\n    buf[pos + 1] = (val >>> 8);\n    buf[pos + 2] = (val >>> 16);\n    buf[pos + 3] = (val >>> 24);\n}\n\nfunction readInt32(buf, pos) {\n    return ((buf[pos]) |\n        (buf[pos + 1] << 8) |\n        (buf[pos + 2] << 16)) +\n        (buf[pos + 3] << 24);\n}\n\nfunction readUtf8(buf, pos, end) {\n    var str = '';\n    var i = pos;\n\n    while (i < end) {\n        var b0 = buf[i];\n        var c = null; // codepoint\n        var bytesPerSequence =\n            b0 > 0xEF ? 4 :\n            b0 > 0xDF ? 3 :\n            b0 > 0xBF ? 2 : 1;\n\n        if (i + bytesPerSequence > end) break;\n\n        var b1, b2, b3;\n\n        if (bytesPerSequence === 1) {\n            if (b0 < 0x80) {\n                c = b0;\n            }\n        } else if (bytesPerSequence === 2) {\n            b1 = buf[i + 1];\n            if ((b1 & 0xC0) === 0x80) {\n                c = (b0 & 0x1F) << 0x6 | (b1 & 0x3F);\n                if (c <= 0x7F) {\n                    c = null;\n                }\n            }\n        } else if (bytesPerSequence === 3) {\n            b1 = buf[i + 1];\n            b2 = buf[i + 2];\n            if ((b1 & 0xC0) === 0x80 && (b2 & 0xC0) === 0x80) {\n                c = (b0 & 0xF) << 0xC | (b1 & 0x3F) << 0x6 | (b2 & 0x3F);\n                if (c <= 0x7FF || (c >= 0xD800 && c <= 0xDFFF)) {\n                    c = null;\n                }\n            }\n        } else if (bytesPerSequence === 4) {\n            b1 = buf[i + 1];\n            b2 = buf[i + 2];\n            b3 = buf[i + 3];\n            if ((b1 & 0xC0) === 0x80 && (b2 & 0xC0) === 0x80 && (b3 & 0xC0) === 0x80) {\n                c = (b0 & 0xF) << 0x12 | (b1 & 0x3F) << 0xC | (b2 & 0x3F) << 0x6 | (b3 & 0x3F);\n                if (c <= 0xFFFF || c >= 0x110000) {\n                    c = null;\n                }\n            }\n        }\n\n        if (c === null) {\n            c = 0xFFFD;\n            bytesPerSequence = 1;\n\n        } else if (c > 0xFFFF) {\n            c -= 0x10000;\n            str += String.fromCharCode(c >>> 10 & 0x3FF | 0xD800);\n            c = 0xDC00 | c & 0x3FF;\n        }\n\n        str += String.fromCharCode(c);\n        i += bytesPerSequence;\n    }\n\n    return str;\n}\n\nfunction readUtf8TextDecoder(buf, pos, end) {\n    return utf8TextDecoder.decode(buf.subarray(pos, end));\n}\n\nfunction writeUtf8(buf, str, pos) {\n    for (var i = 0, c, lead; i < str.length; i++) {\n        c = str.charCodeAt(i); // code point\n\n        if (c > 0xD7FF && c < 0xE000) {\n            if (lead) {\n                if (c < 0xDC00) {\n                    buf[pos++] = 0xEF;\n                    buf[pos++] = 0xBF;\n                    buf[pos++] = 0xBD;\n                    lead = c;\n                    continue;\n                } else {\n                    c = lead - 0xD800 << 10 | c - 0xDC00 | 0x10000;\n                    lead = null;\n                }\n            } else {\n                if (c > 0xDBFF || (i + 1 === str.length)) {\n                    buf[pos++] = 0xEF;\n                    buf[pos++] = 0xBF;\n                    buf[pos++] = 0xBD;\n                } else {\n                    lead = c;\n                }\n                continue;\n            }\n        } else if (lead) {\n            buf[pos++] = 0xEF;\n            buf[pos++] = 0xBF;\n            buf[pos++] = 0xBD;\n            lead = null;\n        }\n\n        if (c < 0x80) {\n            buf[pos++] = c;\n        } else {\n            if (c < 0x800) {\n                buf[pos++] = c >> 0x6 | 0xC0;\n            } else {\n                if (c < 0x10000) {\n                    buf[pos++] = c >> 0xC | 0xE0;\n                } else {\n                    buf[pos++] = c >> 0x12 | 0xF0;\n                    buf[pos++] = c >> 0xC & 0x3F | 0x80;\n                }\n                buf[pos++] = c >> 0x6 & 0x3F | 0x80;\n            }\n            buf[pos++] = c & 0x3F | 0x80;\n        }\n    }\n    return pos;\n}\n",
+    "exports.read = function (buffer, offset, isLE, mLen, nBytes) {\n  var e, m\n  var eLen = (nBytes * 8) - mLen - 1\n  var eMax = (1 << eLen) - 1\n  var eBias = eMax >> 1\n  var nBits = -7\n  var i = isLE ? (nBytes - 1) : 0\n  var d = isLE ? -1 : 1\n  var s = buffer[offset + i]\n\n  i += d\n\n  e = s & ((1 << (-nBits)) - 1)\n  s >>= (-nBits)\n  nBits += eLen\n  for (; nBits > 0; e = (e * 256) + buffer[offset + i], i += d, nBits -= 8) {}\n\n  m = e & ((1 << (-nBits)) - 1)\n  e >>= (-nBits)\n  nBits += mLen\n  for (; nBits > 0; m = (m * 256) + buffer[offset + i], i += d, nBits -= 8) {}\n\n  if (e === 0) {\n    e = 1 - eBias\n  } else if (e === eMax) {\n    return m ? NaN : ((s ? -1 : 1) * Infinity)\n  } else {\n    m = m + Math.pow(2, mLen)\n    e = e - eBias\n  }\n  return (s ? -1 : 1) * m * Math.pow(2, e - mLen)\n}\n\nexports.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n  var e, m, c\n  var eLen = (nBytes * 8) - mLen - 1\n  var eMax = (1 << eLen) - 1\n  var eBias = eMax >> 1\n  var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)\n  var i = isLE ? 0 : (nBytes - 1)\n  var d = isLE ? 1 : -1\n  var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0\n\n  value = Math.abs(value)\n\n  if (isNaN(value) || value === Infinity) {\n    m = isNaN(value) ? 1 : 0\n    e = eMax\n  } else {\n    e = Math.floor(Math.log(value) / Math.LN2)\n    if (value * (c = Math.pow(2, -e)) < 1) {\n      e--\n      c *= 2\n    }\n    if (e + eBias >= 1) {\n      value += rt / c\n    } else {\n      value += rt * Math.pow(2, 1 - eBias)\n    }\n    if (value * c >= 2) {\n      e++\n      c /= 2\n    }\n\n    if (e + eBias >= eMax) {\n      m = 0\n      e = eMax\n    } else if (e + eBias >= 1) {\n      m = ((value * c) - 1) * Math.pow(2, mLen)\n      e = e + eBias\n    } else {\n      m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)\n      e = 0\n    }\n  }\n\n  for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}\n\n  e = (e << mLen) | m\n  eLen += mLen\n  for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}\n\n  buffer[offset + i - d] |= s * 128\n}\n",
+    "!function(t,i){\"object\"==typeof exports&&\"undefined\"!=typeof module?module.exports=i():\"function\"==typeof define&&define.amd?define(i):(t=t||self).RBush=i()}(this,function(){\"use strict\";function t(t,r,e,a,h){!function t(n,r,e,a,h){for(;a>e;){if(a-e>600){var o=a-e+1,s=r-e+1,l=Math.log(o),f=.5*Math.exp(2*l/3),u=.5*Math.sqrt(l*f*(o-f)/o)*(s-o/2<0?-1:1),m=Math.max(e,Math.floor(r-s*f/o+u)),c=Math.min(a,Math.floor(r+(o-s)*f/o+u));t(n,r,m,c,h)}var p=n[r],d=e,x=a;for(i(n,e,r),h(n[a],p)>0&&i(n,e,a);d<x;){for(i(n,d,x),d++,x--;h(n[d],p)<0;)d++;for(;h(n[x],p)>0;)x--}0===h(n[e],p)?i(n,e,x):i(n,++x,a),x<=r&&(e=x+1),r<=x&&(a=x-1)}}(t,r,e||0,a||t.length-1,h||n)}function i(t,i,n){var r=t[i];t[i]=t[n],t[n]=r}function n(t,i){return t<i?-1:t>i?1:0}var r=function(t){void 0===t&&(t=9),this._maxEntries=Math.max(4,t),this._minEntries=Math.max(2,Math.ceil(.4*this._maxEntries)),this.clear()};function e(t,i,n){if(!n)return i.indexOf(t);for(var r=0;r<i.length;r++)if(n(t,i[r]))return r;return-1}function a(t,i){h(t,0,t.children.length,i,t)}function h(t,i,n,r,e){e||(e=p(null)),e.minX=1/0,e.minY=1/0,e.maxX=-1/0,e.maxY=-1/0;for(var a=i;a<n;a++){var h=t.children[a];o(e,t.leaf?r(h):h)}return e}function o(t,i){return t.minX=Math.min(t.minX,i.minX),t.minY=Math.min(t.minY,i.minY),t.maxX=Math.max(t.maxX,i.maxX),t.maxY=Math.max(t.maxY,i.maxY),t}function s(t,i){return t.minX-i.minX}function l(t,i){return t.minY-i.minY}function f(t){return(t.maxX-t.minX)*(t.maxY-t.minY)}function u(t){return t.maxX-t.minX+(t.maxY-t.minY)}function m(t,i){return t.minX<=i.minX&&t.minY<=i.minY&&i.maxX<=t.maxX&&i.maxY<=t.maxY}function c(t,i){return i.minX<=t.maxX&&i.minY<=t.maxY&&i.maxX>=t.minX&&i.maxY>=t.minY}function p(t){return{children:t,height:1,leaf:!0,minX:1/0,minY:1/0,maxX:-1/0,maxY:-1/0}}function d(i,n,r,e,a){for(var h=[n,r];h.length;)if(!((r=h.pop())-(n=h.pop())<=e)){var o=n+Math.ceil((r-n)/e/2)*e;t(i,o,n,r,a),h.push(n,o,o,r)}}return r.prototype.all=function(){return this._all(this.data,[])},r.prototype.search=function(t){var i=this.data,n=[];if(!c(t,i))return n;for(var r=this.toBBox,e=[];i;){for(var a=0;a<i.children.length;a++){var h=i.children[a],o=i.leaf?r(h):h;c(t,o)&&(i.leaf?n.push(h):m(t,o)?this._all(h,n):e.push(h))}i=e.pop()}return n},r.prototype.collides=function(t){var i=this.data;if(!c(t,i))return!1;for(var n=[];i;){for(var r=0;r<i.children.length;r++){var e=i.children[r],a=i.leaf?this.toBBox(e):e;if(c(t,a)){if(i.leaf||m(t,a))return!0;n.push(e)}}i=n.pop()}return!1},r.prototype.load=function(t){if(!t||!t.length)return this;if(t.length<this._minEntries){for(var i=0;i<t.length;i++)this.insert(t[i]);return this}var n=this._build(t.slice(),0,t.length-1,0);if(this.data.children.length)if(this.data.height===n.height)this._splitRoot(this.data,n);else{if(this.data.height<n.height){var r=this.data;this.data=n,n=r}this._insert(n,this.data.height-n.height-1,!0)}else this.data=n;return this},r.prototype.insert=function(t){return t&&this._insert(t,this.data.height-1),this},r.prototype.clear=function(){return this.data=p([]),this},r.prototype.remove=function(t,i){if(!t)return this;for(var n,r,a,h=this.data,o=this.toBBox(t),s=[],l=[];h||s.length;){if(h||(h=s.pop(),r=s[s.length-1],n=l.pop(),a=!0),h.leaf){var f=e(t,h.children,i);if(-1!==f)return h.children.splice(f,1),s.push(h),this._condense(s),this}a||h.leaf||!m(h,o)?r?(n++,h=r.children[n],a=!1):h=null:(s.push(h),l.push(n),n=0,r=h,h=h.children[0])}return this},r.prototype.toBBox=function(t){return t},r.prototype.compareMinX=function(t,i){return t.minX-i.minX},r.prototype.compareMinY=function(t,i){return t.minY-i.minY},r.prototype.toJSON=function(){return this.data},r.prototype.fromJSON=function(t){return this.data=t,this},r.prototype._all=function(t,i){for(var n=[];t;)t.leaf?i.push.apply(i,t.children):n.push.apply(n,t.children),t=n.pop();return i},r.prototype._build=function(t,i,n,r){var e,h=n-i+1,o=this._maxEntries;if(h<=o)return a(e=p(t.slice(i,n+1)),this.toBBox),e;r||(r=Math.ceil(Math.log(h)/Math.log(o)),o=Math.ceil(h/Math.pow(o,r-1))),(e=p([])).leaf=!1,e.height=r;var s=Math.ceil(h/o),l=s*Math.ceil(Math.sqrt(o));d(t,i,n,l,this.compareMinX);for(var f=i;f<=n;f+=l){var u=Math.min(f+l-1,n);d(t,f,u,s,this.compareMinY);for(var m=f;m<=u;m+=s){var c=Math.min(m+s-1,u);e.children.push(this._build(t,m,c,r-1))}}return a(e,this.toBBox),e},r.prototype._chooseSubtree=function(t,i,n,r){for(;r.push(i),!i.leaf&&r.length-1!==n;){for(var e=1/0,a=1/0,h=void 0,o=0;o<i.children.length;o++){var s=i.children[o],l=f(s),u=(m=t,c=s,(Math.max(c.maxX,m.maxX)-Math.min(c.minX,m.minX))*(Math.max(c.maxY,m.maxY)-Math.min(c.minY,m.minY))-l);u<a?(a=u,e=l<e?l:e,h=s):u===a&&l<e&&(e=l,h=s)}i=h||i.children[0]}var m,c;return i},r.prototype._insert=function(t,i,n){var r=n?t:this.toBBox(t),e=[],a=this._chooseSubtree(r,this.data,i,e);for(a.children.push(t),o(a,r);i>=0&&e[i].children.length>this._maxEntries;)this._split(e,i),i--;this._adjustParentBBoxes(r,e,i)},r.prototype._split=function(t,i){var n=t[i],r=n.children.length,e=this._minEntries;this._chooseSplitAxis(n,e,r);var h=this._chooseSplitIndex(n,e,r),o=p(n.children.splice(h,n.children.length-h));o.height=n.height,o.leaf=n.leaf,a(n,this.toBBox),a(o,this.toBBox),i?t[i-1].children.push(o):this._splitRoot(n,o)},r.prototype._splitRoot=function(t,i){this.data=p([t,i]),this.data.height=t.height+1,this.data.leaf=!1,a(this.data,this.toBBox)},r.prototype._chooseSplitIndex=function(t,i,n){for(var r,e,a,o,s,l,u,m=1/0,c=1/0,p=i;p<=n-i;p++){var d=h(t,0,p,this.toBBox),x=h(t,p,n,this.toBBox),v=(e=d,a=x,o=void 0,s=void 0,l=void 0,u=void 0,o=Math.max(e.minX,a.minX),s=Math.max(e.minY,a.minY),l=Math.min(e.maxX,a.maxX),u=Math.min(e.maxY,a.maxY),Math.max(0,l-o)*Math.max(0,u-s)),M=f(d)+f(x);v<m?(m=v,r=p,c=M<c?M:c):v===m&&M<c&&(c=M,r=p)}return r||n-i},r.prototype._chooseSplitAxis=function(t,i,n){var r=t.leaf?this.compareMinX:s,e=t.leaf?this.compareMinY:l;this._allDistMargin(t,i,n,r)<this._allDistMargin(t,i,n,e)&&t.children.sort(r)},r.prototype._allDistMargin=function(t,i,n,r){t.children.sort(r);for(var e=this.toBBox,a=h(t,0,i,e),s=h(t,n-i,n,e),l=u(a)+u(s),f=i;f<n-i;f++){var m=t.children[f];o(a,t.leaf?e(m):m),l+=u(a)}for(var c=n-i-1;c>=i;c--){var p=t.children[c];o(s,t.leaf?e(p):p),l+=u(s)}return l},r.prototype._adjustParentBBoxes=function(t,i,n){for(var r=n;r>=0;r--)o(i[r],t)},r.prototype._condense=function(t){for(var i=t.length-1,n=void 0;i>=0;i--)0===t[i].children.length?i>0?(n=t[i-1].children).splice(n.indexOf(t[i]),1):this.clear():a(t[i],this.toBBox)},r});\n",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"./internal/Observable\");\nexports.Observable = Observable_1.Observable;\nvar ConnectableObservable_1 = require(\"./internal/observable/ConnectableObservable\");\nexports.ConnectableObservable = ConnectableObservable_1.ConnectableObservable;\nvar groupBy_1 = require(\"./internal/operators/groupBy\");\nexports.GroupedObservable = groupBy_1.GroupedObservable;\nvar observable_1 = require(\"./internal/symbol/observable\");\nexports.observable = observable_1.observable;\nvar Subject_1 = require(\"./internal/Subject\");\nexports.Subject = Subject_1.Subject;\nvar BehaviorSubject_1 = require(\"./internal/BehaviorSubject\");\nexports.BehaviorSubject = BehaviorSubject_1.BehaviorSubject;\nvar ReplaySubject_1 = require(\"./internal/ReplaySubject\");\nexports.ReplaySubject = ReplaySubject_1.ReplaySubject;\nvar AsyncSubject_1 = require(\"./internal/AsyncSubject\");\nexports.AsyncSubject = AsyncSubject_1.AsyncSubject;\nvar asap_1 = require(\"./internal/scheduler/asap\");\nexports.asapScheduler = asap_1.asap;\nvar async_1 = require(\"./internal/scheduler/async\");\nexports.asyncScheduler = async_1.async;\nvar queue_1 = require(\"./internal/scheduler/queue\");\nexports.queueScheduler = queue_1.queue;\nvar animationFrame_1 = require(\"./internal/scheduler/animationFrame\");\nexports.animationFrameScheduler = animationFrame_1.animationFrame;\nvar VirtualTimeScheduler_1 = require(\"./internal/scheduler/VirtualTimeScheduler\");\nexports.VirtualTimeScheduler = VirtualTimeScheduler_1.VirtualTimeScheduler;\nexports.VirtualAction = VirtualTimeScheduler_1.VirtualAction;\nvar Scheduler_1 = require(\"./internal/Scheduler\");\nexports.Scheduler = Scheduler_1.Scheduler;\nvar Subscription_1 = require(\"./internal/Subscription\");\nexports.Subscription = Subscription_1.Subscription;\nvar Subscriber_1 = require(\"./internal/Subscriber\");\nexports.Subscriber = Subscriber_1.Subscriber;\nvar Notification_1 = require(\"./internal/Notification\");\nexports.Notification = Notification_1.Notification;\nexports.NotificationKind = Notification_1.NotificationKind;\nvar pipe_1 = require(\"./internal/util/pipe\");\nexports.pipe = pipe_1.pipe;\nvar noop_1 = require(\"./internal/util/noop\");\nexports.noop = noop_1.noop;\nvar identity_1 = require(\"./internal/util/identity\");\nexports.identity = identity_1.identity;\nvar isObservable_1 = require(\"./internal/util/isObservable\");\nexports.isObservable = isObservable_1.isObservable;\nvar ArgumentOutOfRangeError_1 = require(\"./internal/util/ArgumentOutOfRangeError\");\nexports.ArgumentOutOfRangeError = ArgumentOutOfRangeError_1.ArgumentOutOfRangeError;\nvar EmptyError_1 = require(\"./internal/util/EmptyError\");\nexports.EmptyError = EmptyError_1.EmptyError;\nvar ObjectUnsubscribedError_1 = require(\"./internal/util/ObjectUnsubscribedError\");\nexports.ObjectUnsubscribedError = ObjectUnsubscribedError_1.ObjectUnsubscribedError;\nvar UnsubscriptionError_1 = require(\"./internal/util/UnsubscriptionError\");\nexports.UnsubscriptionError = UnsubscriptionError_1.UnsubscriptionError;\nvar TimeoutError_1 = require(\"./internal/util/TimeoutError\");\nexports.TimeoutError = TimeoutError_1.TimeoutError;\nvar bindCallback_1 = require(\"./internal/observable/bindCallback\");\nexports.bindCallback = bindCallback_1.bindCallback;\nvar bindNodeCallback_1 = require(\"./internal/observable/bindNodeCallback\");\nexports.bindNodeCallback = bindNodeCallback_1.bindNodeCallback;\nvar combineLatest_1 = require(\"./internal/observable/combineLatest\");\nexports.combineLatest = combineLatest_1.combineLatest;\nvar concat_1 = require(\"./internal/observable/concat\");\nexports.concat = concat_1.concat;\nvar defer_1 = require(\"./internal/observable/defer\");\nexports.defer = defer_1.defer;\nvar empty_1 = require(\"./internal/observable/empty\");\nexports.empty = empty_1.empty;\nvar forkJoin_1 = require(\"./internal/observable/forkJoin\");\nexports.forkJoin = forkJoin_1.forkJoin;\nvar from_1 = require(\"./internal/observable/from\");\nexports.from = from_1.from;\nvar fromEvent_1 = require(\"./internal/observable/fromEvent\");\nexports.fromEvent = fromEvent_1.fromEvent;\nvar fromEventPattern_1 = require(\"./internal/observable/fromEventPattern\");\nexports.fromEventPattern = fromEventPattern_1.fromEventPattern;\nvar generate_1 = require(\"./internal/observable/generate\");\nexports.generate = generate_1.generate;\nvar iif_1 = require(\"./internal/observable/iif\");\nexports.iif = iif_1.iif;\nvar interval_1 = require(\"./internal/observable/interval\");\nexports.interval = interval_1.interval;\nvar merge_1 = require(\"./internal/observable/merge\");\nexports.merge = merge_1.merge;\nvar never_1 = require(\"./internal/observable/never\");\nexports.never = never_1.never;\nvar of_1 = require(\"./internal/observable/of\");\nexports.of = of_1.of;\nvar onErrorResumeNext_1 = require(\"./internal/observable/onErrorResumeNext\");\nexports.onErrorResumeNext = onErrorResumeNext_1.onErrorResumeNext;\nvar pairs_1 = require(\"./internal/observable/pairs\");\nexports.pairs = pairs_1.pairs;\nvar partition_1 = require(\"./internal/observable/partition\");\nexports.partition = partition_1.partition;\nvar race_1 = require(\"./internal/observable/race\");\nexports.race = race_1.race;\nvar range_1 = require(\"./internal/observable/range\");\nexports.range = range_1.range;\nvar throwError_1 = require(\"./internal/observable/throwError\");\nexports.throwError = throwError_1.throwError;\nvar timer_1 = require(\"./internal/observable/timer\");\nexports.timer = timer_1.timer;\nvar using_1 = require(\"./internal/observable/using\");\nexports.using = using_1.using;\nvar zip_1 = require(\"./internal/observable/zip\");\nexports.zip = zip_1.zip;\nvar scheduled_1 = require(\"./internal/scheduled/scheduled\");\nexports.scheduled = scheduled_1.scheduled;\nvar empty_2 = require(\"./internal/observable/empty\");\nexports.EMPTY = empty_2.EMPTY;\nvar never_2 = require(\"./internal/observable/never\");\nexports.NEVER = never_2.NEVER;\nvar config_1 = require(\"./internal/config\");\nexports.config = config_1.config;\n//# sourceMappingURL=index.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"./Subject\");\nvar Subscription_1 = require(\"./Subscription\");\nvar AsyncSubject = (function (_super) {\n    __extends(AsyncSubject, _super);\n    function AsyncSubject() {\n        var _this = _super !== null && _super.apply(this, arguments) || this;\n        _this.value = null;\n        _this.hasNext = false;\n        _this.hasCompleted = false;\n        return _this;\n    }\n    AsyncSubject.prototype._subscribe = function (subscriber) {\n        if (this.hasError) {\n            subscriber.error(this.thrownError);\n            return Subscription_1.Subscription.EMPTY;\n        }\n        else if (this.hasCompleted && this.hasNext) {\n            subscriber.next(this.value);\n            subscriber.complete();\n            return Subscription_1.Subscription.EMPTY;\n        }\n        return _super.prototype._subscribe.call(this, subscriber);\n    };\n    AsyncSubject.prototype.next = function (value) {\n        if (!this.hasCompleted) {\n            this.value = value;\n            this.hasNext = true;\n        }\n    };\n    AsyncSubject.prototype.error = function (error) {\n        if (!this.hasCompleted) {\n            _super.prototype.error.call(this, error);\n        }\n    };\n    AsyncSubject.prototype.complete = function () {\n        this.hasCompleted = true;\n        if (this.hasNext) {\n            _super.prototype.next.call(this, this.value);\n        }\n        _super.prototype.complete.call(this);\n    };\n    return AsyncSubject;\n}(Subject_1.Subject));\nexports.AsyncSubject = AsyncSubject;\n//# sourceMappingURL=AsyncSubject.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"./Subject\");\nvar ObjectUnsubscribedError_1 = require(\"./util/ObjectUnsubscribedError\");\nvar BehaviorSubject = (function (_super) {\n    __extends(BehaviorSubject, _super);\n    function BehaviorSubject(_value) {\n        var _this = _super.call(this) || this;\n        _this._value = _value;\n        return _this;\n    }\n    Object.defineProperty(BehaviorSubject.prototype, \"value\", {\n        get: function () {\n            return this.getValue();\n        },\n        enumerable: true,\n        configurable: true\n    });\n    BehaviorSubject.prototype._subscribe = function (subscriber) {\n        var subscription = _super.prototype._subscribe.call(this, subscriber);\n        if (subscription && !subscription.closed) {\n            subscriber.next(this._value);\n        }\n        return subscription;\n    };\n    BehaviorSubject.prototype.getValue = function () {\n        if (this.hasError) {\n            throw this.thrownError;\n        }\n        else if (this.closed) {\n            throw new ObjectUnsubscribedError_1.ObjectUnsubscribedError();\n        }\n        else {\n            return this._value;\n        }\n    };\n    BehaviorSubject.prototype.next = function (value) {\n        _super.prototype.next.call(this, this._value = value);\n    };\n    return BehaviorSubject;\n}(Subject_1.Subject));\nexports.BehaviorSubject = BehaviorSubject;\n//# sourceMappingURL=BehaviorSubject.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"./Subscriber\");\nvar InnerSubscriber = (function (_super) {\n    __extends(InnerSubscriber, _super);\n    function InnerSubscriber(parent, outerValue, outerIndex) {\n        var _this = _super.call(this) || this;\n        _this.parent = parent;\n        _this.outerValue = outerValue;\n        _this.outerIndex = outerIndex;\n        _this.index = 0;\n        return _this;\n    }\n    InnerSubscriber.prototype._next = function (value) {\n        this.parent.notifyNext(this.outerValue, value, this.outerIndex, this.index++, this);\n    };\n    InnerSubscriber.prototype._error = function (error) {\n        this.parent.notifyError(error, this);\n        this.unsubscribe();\n    };\n    InnerSubscriber.prototype._complete = function () {\n        this.parent.notifyComplete(this);\n        this.unsubscribe();\n    };\n    return InnerSubscriber;\n}(Subscriber_1.Subscriber));\nexports.InnerSubscriber = InnerSubscriber;\n//# sourceMappingURL=InnerSubscriber.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar empty_1 = require(\"./observable/empty\");\nvar of_1 = require(\"./observable/of\");\nvar throwError_1 = require(\"./observable/throwError\");\nvar Notification = (function () {\n    function Notification(kind, value, error) {\n        this.kind = kind;\n        this.value = value;\n        this.error = error;\n        this.hasValue = kind === 'N';\n    }\n    Notification.prototype.observe = function (observer) {\n        switch (this.kind) {\n            case 'N':\n                return observer.next && observer.next(this.value);\n            case 'E':\n                return observer.error && observer.error(this.error);\n            case 'C':\n                return observer.complete && observer.complete();\n        }\n    };\n    Notification.prototype.do = function (next, error, complete) {\n        var kind = this.kind;\n        switch (kind) {\n            case 'N':\n                return next && next(this.value);\n            case 'E':\n                return error && error(this.error);\n            case 'C':\n                return complete && complete();\n        }\n    };\n    Notification.prototype.accept = function (nextOrObserver, error, complete) {\n        if (nextOrObserver && typeof nextOrObserver.next === 'function') {\n            return this.observe(nextOrObserver);\n        }\n        else {\n            return this.do(nextOrObserver, error, complete);\n        }\n    };\n    Notification.prototype.toObservable = function () {\n        var kind = this.kind;\n        switch (kind) {\n            case 'N':\n                return of_1.of(this.value);\n            case 'E':\n                return throwError_1.throwError(this.error);\n            case 'C':\n                return empty_1.empty();\n        }\n        throw new Error('unexpected notification kind value');\n    };\n    Notification.createNext = function (value) {\n        if (typeof value !== 'undefined') {\n            return new Notification('N', value);\n        }\n        return Notification.undefinedValueNotification;\n    };\n    Notification.createError = function (err) {\n        return new Notification('E', undefined, err);\n    };\n    Notification.createComplete = function () {\n        return Notification.completeNotification;\n    };\n    Notification.completeNotification = new Notification('C');\n    Notification.undefinedValueNotification = new Notification('N', undefined);\n    return Notification;\n}());\nexports.Notification = Notification;\n//# sourceMappingURL=Notification.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar canReportError_1 = require(\"./util/canReportError\");\nvar toSubscriber_1 = require(\"./util/toSubscriber\");\nvar observable_1 = require(\"../internal/symbol/observable\");\nvar pipe_1 = require(\"./util/pipe\");\nvar config_1 = require(\"./config\");\nvar Observable = (function () {\n    function Observable(subscribe) {\n        this._isScalar = false;\n        if (subscribe) {\n            this._subscribe = subscribe;\n        }\n    }\n    Observable.prototype.lift = function (operator) {\n        var observable = new Observable();\n        observable.source = this;\n        observable.operator = operator;\n        return observable;\n    };\n    Observable.prototype.subscribe = function (observerOrNext, error, complete) {\n        var operator = this.operator;\n        var sink = toSubscriber_1.toSubscriber(observerOrNext, error, complete);\n        if (operator) {\n            operator.call(sink, this.source);\n        }\n        else {\n            sink.add(this.source || (config_1.config.useDeprecatedSynchronousErrorHandling && !sink.syncErrorThrowable) ?\n                this._subscribe(sink) :\n                this._trySubscribe(sink));\n        }\n        if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n            if (sink.syncErrorThrowable) {\n                sink.syncErrorThrowable = false;\n                if (sink.syncErrorThrown) {\n                    throw sink.syncErrorValue;\n                }\n            }\n        }\n        return sink;\n    };\n    Observable.prototype._trySubscribe = function (sink) {\n        try {\n            return this._subscribe(sink);\n        }\n        catch (err) {\n            if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n                sink.syncErrorThrown = true;\n                sink.syncErrorValue = err;\n            }\n            if (canReportError_1.canReportError(sink)) {\n                sink.error(err);\n            }\n            else {\n                console.warn(err);\n            }\n        }\n    };\n    Observable.prototype.forEach = function (next, promiseCtor) {\n        var _this = this;\n        promiseCtor = getPromiseCtor(promiseCtor);\n        return new promiseCtor(function (resolve, reject) {\n            var subscription;\n            subscription = _this.subscribe(function (value) {\n                try {\n                    next(value);\n                }\n                catch (err) {\n                    reject(err);\n                    if (subscription) {\n                        subscription.unsubscribe();\n                    }\n                }\n            }, reject, resolve);\n        });\n    };\n    Observable.prototype._subscribe = function (subscriber) {\n        var source = this.source;\n        return source && source.subscribe(subscriber);\n    };\n    Observable.prototype[observable_1.observable] = function () {\n        return this;\n    };\n    Observable.prototype.pipe = function () {\n        var operations = [];\n        for (var _i = 0; _i < arguments.length; _i++) {\n            operations[_i] = arguments[_i];\n        }\n        if (operations.length === 0) {\n            return this;\n        }\n        return pipe_1.pipeFromArray(operations)(this);\n    };\n    Observable.prototype.toPromise = function (promiseCtor) {\n        var _this = this;\n        promiseCtor = getPromiseCtor(promiseCtor);\n        return new promiseCtor(function (resolve, reject) {\n            var value;\n            _this.subscribe(function (x) { return value = x; }, function (err) { return reject(err); }, function () { return resolve(value); });\n        });\n    };\n    Observable.create = function (subscribe) {\n        return new Observable(subscribe);\n    };\n    return Observable;\n}());\nexports.Observable = Observable;\nfunction getPromiseCtor(promiseCtor) {\n    if (!promiseCtor) {\n        promiseCtor = config_1.config.Promise || Promise;\n    }\n    if (!promiseCtor) {\n        throw new Error('no Promise impl found');\n    }\n    return promiseCtor;\n}\n//# sourceMappingURL=Observable.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar empty_1 = require(\"./observable/empty\");\nvar of_1 = require(\"./observable/of\");\nvar throwError_1 = require(\"./observable/throwError\");\nvar NotificationKind;\n(function (NotificationKind) {\n    NotificationKind[\"NEXT\"] = \"N\";\n    NotificationKind[\"ERROR\"] = \"E\";\n    NotificationKind[\"COMPLETE\"] = \"C\";\n})(NotificationKind = exports.NotificationKind || (exports.NotificationKind = {}));\nvar Notification = (function () {\n    function Notification(kind, value, error) {\n        this.kind = kind;\n        this.value = value;\n        this.error = error;\n        this.hasValue = kind === 'N';\n    }\n    Notification.prototype.observe = function (observer) {\n        switch (this.kind) {\n            case 'N':\n                return observer.next && observer.next(this.value);\n            case 'E':\n                return observer.error && observer.error(this.error);\n            case 'C':\n                return observer.complete && observer.complete();\n        }\n    };\n    Notification.prototype.do = function (next, error, complete) {\n        var kind = this.kind;\n        switch (kind) {\n            case 'N':\n                return next && next(this.value);\n            case 'E':\n                return error && error(this.error);\n            case 'C':\n                return complete && complete();\n        }\n    };\n    Notification.prototype.accept = function (nextOrObserver, error, complete) {\n        if (nextOrObserver && typeof nextOrObserver.next === 'function') {\n            return this.observe(nextOrObserver);\n        }\n        else {\n            return this.do(nextOrObserver, error, complete);\n        }\n    };\n    Notification.prototype.toObservable = function () {\n        var kind = this.kind;\n        switch (kind) {\n            case 'N':\n                return of_1.of(this.value);\n            case 'E':\n                return throwError_1.throwError(this.error);\n            case 'C':\n                return empty_1.empty();\n        }\n        throw new Error('unexpected notification kind value');\n    };\n    Notification.createNext = function (value) {\n        if (typeof value !== 'undefined') {\n            return new Notification('N', value);\n        }\n        return Notification.undefinedValueNotification;\n    };\n    Notification.createError = function (err) {\n        return new Notification('E', undefined, err);\n    };\n    Notification.createComplete = function () {\n        return Notification.completeNotification;\n    };\n    Notification.completeNotification = new Notification('C');\n    Notification.undefinedValueNotification = new Notification('N', undefined);\n    return Notification;\n}());\nexports.Notification = Notification;\n//# sourceMappingURL=Notification.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar canReportError_1 = require(\"./util/canReportError\");\nvar toSubscriber_1 = require(\"./util/toSubscriber\");\nvar observable_1 = require(\"./symbol/observable\");\nvar pipe_1 = require(\"./util/pipe\");\nvar config_1 = require(\"./config\");\nvar Observable = (function () {\n    function Observable(subscribe) {\n        this._isScalar = false;\n        if (subscribe) {\n            this._subscribe = subscribe;\n        }\n    }\n    Observable.prototype.lift = function (operator) {\n        var observable = new Observable();\n        observable.source = this;\n        observable.operator = operator;\n        return observable;\n    };\n    Observable.prototype.subscribe = function (observerOrNext, error, complete) {\n        var operator = this.operator;\n        var sink = toSubscriber_1.toSubscriber(observerOrNext, error, complete);\n        if (operator) {\n            sink.add(operator.call(sink, this.source));\n        }\n        else {\n            sink.add(this.source || (config_1.config.useDeprecatedSynchronousErrorHandling && !sink.syncErrorThrowable) ?\n                this._subscribe(sink) :\n                this._trySubscribe(sink));\n        }\n        if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n            if (sink.syncErrorThrowable) {\n                sink.syncErrorThrowable = false;\n                if (sink.syncErrorThrown) {\n                    throw sink.syncErrorValue;\n                }\n            }\n        }\n        return sink;\n    };\n    Observable.prototype._trySubscribe = function (sink) {\n        try {\n            return this._subscribe(sink);\n        }\n        catch (err) {\n            if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n                sink.syncErrorThrown = true;\n                sink.syncErrorValue = err;\n            }\n            if (canReportError_1.canReportError(sink)) {\n                sink.error(err);\n            }\n            else {\n                console.warn(err);\n            }\n        }\n    };\n    Observable.prototype.forEach = function (next, promiseCtor) {\n        var _this = this;\n        promiseCtor = getPromiseCtor(promiseCtor);\n        return new promiseCtor(function (resolve, reject) {\n            var subscription;\n            subscription = _this.subscribe(function (value) {\n                try {\n                    next(value);\n                }\n                catch (err) {\n                    reject(err);\n                    if (subscription) {\n                        subscription.unsubscribe();\n                    }\n                }\n            }, reject, resolve);\n        });\n    };\n    Observable.prototype._subscribe = function (subscriber) {\n        var source = this.source;\n        return source && source.subscribe(subscriber);\n    };\n    Observable.prototype[observable_1.observable] = function () {\n        return this;\n    };\n    Observable.prototype.pipe = function () {\n        var operations = [];\n        for (var _i = 0; _i < arguments.length; _i++) {\n            operations[_i] = arguments[_i];\n        }\n        if (operations.length === 0) {\n            return this;\n        }\n        return pipe_1.pipeFromArray(operations)(this);\n    };\n    Observable.prototype.toPromise = function (promiseCtor) {\n        var _this = this;\n        promiseCtor = getPromiseCtor(promiseCtor);\n        return new promiseCtor(function (resolve, reject) {\n            var value;\n            _this.subscribe(function (x) { return value = x; }, function (err) { return reject(err); }, function () { return resolve(value); });\n        });\n    };\n    Observable.create = function (subscribe) {\n        return new Observable(subscribe);\n    };\n    return Observable;\n}());\nexports.Observable = Observable;\nfunction getPromiseCtor(promiseCtor) {\n    if (!promiseCtor) {\n        promiseCtor = config_1.config.Promise || Promise;\n    }\n    if (!promiseCtor) {\n        throw new Error('no Promise impl found');\n    }\n    return promiseCtor;\n}\n//# sourceMappingURL=Observable.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar config_1 = require(\"./config\");\nvar hostReportError_1 = require(\"./util/hostReportError\");\nexports.empty = {\n    closed: true,\n    next: function (value) { },\n    error: function (err) {\n        if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n            throw err;\n        }\n        else {\n            hostReportError_1.hostReportError(err);\n        }\n    },\n    complete: function () { }\n};\n//# sourceMappingURL=Observer.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"./Subscriber\");\nvar OuterSubscriber = (function (_super) {\n    __extends(OuterSubscriber, _super);\n    function OuterSubscriber() {\n        return _super !== null && _super.apply(this, arguments) || this;\n    }\n    OuterSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(innerValue);\n    };\n    OuterSubscriber.prototype.notifyError = function (error, innerSub) {\n        this.destination.error(error);\n    };\n    OuterSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.destination.complete();\n    };\n    return OuterSubscriber;\n}(Subscriber_1.Subscriber));\nexports.OuterSubscriber = OuterSubscriber;\n//# sourceMappingURL=OuterSubscriber.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"./Subject\");\nvar queue_1 = require(\"./scheduler/queue\");\nvar Subscription_1 = require(\"./Subscription\");\nvar observeOn_1 = require(\"./operators/observeOn\");\nvar ObjectUnsubscribedError_1 = require(\"./util/ObjectUnsubscribedError\");\nvar SubjectSubscription_1 = require(\"./SubjectSubscription\");\nvar ReplaySubject = (function (_super) {\n    __extends(ReplaySubject, _super);\n    function ReplaySubject(bufferSize, windowTime, scheduler) {\n        if (bufferSize === void 0) { bufferSize = Number.POSITIVE_INFINITY; }\n        if (windowTime === void 0) { windowTime = Number.POSITIVE_INFINITY; }\n        var _this = _super.call(this) || this;\n        _this.scheduler = scheduler;\n        _this._events = [];\n        _this._infiniteTimeWindow = false;\n        _this._bufferSize = bufferSize < 1 ? 1 : bufferSize;\n        _this._windowTime = windowTime < 1 ? 1 : windowTime;\n        if (windowTime === Number.POSITIVE_INFINITY) {\n            _this._infiniteTimeWindow = true;\n            _this.next = _this.nextInfiniteTimeWindow;\n        }\n        else {\n            _this.next = _this.nextTimeWindow;\n        }\n        return _this;\n    }\n    ReplaySubject.prototype.nextInfiniteTimeWindow = function (value) {\n        var _events = this._events;\n        _events.push(value);\n        if (_events.length > this._bufferSize) {\n            _events.shift();\n        }\n        _super.prototype.next.call(this, value);\n    };\n    ReplaySubject.prototype.nextTimeWindow = function (value) {\n        this._events.push(new ReplayEvent(this._getNow(), value));\n        this._trimBufferThenGetEvents();\n        _super.prototype.next.call(this, value);\n    };\n    ReplaySubject.prototype._subscribe = function (subscriber) {\n        var _infiniteTimeWindow = this._infiniteTimeWindow;\n        var _events = _infiniteTimeWindow ? this._events : this._trimBufferThenGetEvents();\n        var scheduler = this.scheduler;\n        var len = _events.length;\n        var subscription;\n        if (this.closed) {\n            throw new ObjectUnsubscribedError_1.ObjectUnsubscribedError();\n        }\n        else if (this.isStopped || this.hasError) {\n            subscription = Subscription_1.Subscription.EMPTY;\n        }\n        else {\n            this.observers.push(subscriber);\n            subscription = new SubjectSubscription_1.SubjectSubscription(this, subscriber);\n        }\n        if (scheduler) {\n            subscriber.add(subscriber = new observeOn_1.ObserveOnSubscriber(subscriber, scheduler));\n        }\n        if (_infiniteTimeWindow) {\n            for (var i = 0; i < len && !subscriber.closed; i++) {\n                subscriber.next(_events[i]);\n            }\n        }\n        else {\n            for (var i = 0; i < len && !subscriber.closed; i++) {\n                subscriber.next(_events[i].value);\n            }\n        }\n        if (this.hasError) {\n            subscriber.error(this.thrownError);\n        }\n        else if (this.isStopped) {\n            subscriber.complete();\n        }\n        return subscription;\n    };\n    ReplaySubject.prototype._getNow = function () {\n        return (this.scheduler || queue_1.queue).now();\n    };\n    ReplaySubject.prototype._trimBufferThenGetEvents = function () {\n        var now = this._getNow();\n        var _bufferSize = this._bufferSize;\n        var _windowTime = this._windowTime;\n        var _events = this._events;\n        var eventsCount = _events.length;\n        var spliceCount = 0;\n        while (spliceCount < eventsCount) {\n            if ((now - _events[spliceCount].time) < _windowTime) {\n                break;\n            }\n            spliceCount++;\n        }\n        if (eventsCount > _bufferSize) {\n            spliceCount = Math.max(spliceCount, eventsCount - _bufferSize);\n        }\n        if (spliceCount > 0) {\n            _events.splice(0, spliceCount);\n        }\n        return _events;\n    };\n    return ReplaySubject;\n}(Subject_1.Subject));\nexports.ReplaySubject = ReplaySubject;\nvar ReplayEvent = (function () {\n    function ReplayEvent(time, value) {\n        this.time = time;\n        this.value = value;\n    }\n    return ReplayEvent;\n}());\n//# sourceMappingURL=ReplaySubject.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Scheduler = (function () {\n    function Scheduler(SchedulerAction, now) {\n        if (now === void 0) { now = Scheduler.now; }\n        this.SchedulerAction = SchedulerAction;\n        this.now = now;\n    }\n    Scheduler.prototype.schedule = function (work, delay, state) {\n        if (delay === void 0) { delay = 0; }\n        return new this.SchedulerAction(this, work).schedule(state, delay);\n    };\n    Scheduler.now = function () { return Date.now(); };\n    return Scheduler;\n}());\nexports.Scheduler = Scheduler;\n//# sourceMappingURL=Scheduler.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"./Observable\");\nvar Subscriber_1 = require(\"./Subscriber\");\nvar Subscription_1 = require(\"./Subscription\");\nvar ObjectUnsubscribedError_1 = require(\"./util/ObjectUnsubscribedError\");\nvar SubjectSubscription_1 = require(\"./SubjectSubscription\");\nvar rxSubscriber_1 = require(\"../internal/symbol/rxSubscriber\");\nvar SubjectSubscriber = (function (_super) {\n    __extends(SubjectSubscriber, _super);\n    function SubjectSubscriber(destination) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        return _this;\n    }\n    return SubjectSubscriber;\n}(Subscriber_1.Subscriber));\nexports.SubjectSubscriber = SubjectSubscriber;\nvar Subject = (function (_super) {\n    __extends(Subject, _super);\n    function Subject() {\n        var _this = _super.call(this) || this;\n        _this.observers = [];\n        _this.closed = false;\n        _this.isStopped = false;\n        _this.hasError = false;\n        _this.thrownError = null;\n        return _this;\n    }\n    Subject.prototype[rxSubscriber_1.rxSubscriber] = function () {\n        return new SubjectSubscriber(this);\n    };\n    Subject.prototype.lift = function (operator) {\n        var subject = new AnonymousSubject(this, this);\n        subject.operator = operator;\n        return subject;\n    };\n    Subject.prototype.next = function (value) {\n        if (this.closed) {\n            throw new ObjectUnsubscribedError_1.ObjectUnsubscribedError();\n        }\n        if (!this.isStopped) {\n            var observers = this.observers;\n            var len = observers.length;\n            var copy = observers.slice();\n            for (var i = 0; i < len; i++) {\n                copy[i].next(value);\n            }\n        }\n    };\n    Subject.prototype.error = function (err) {\n        if (this.closed) {\n            throw new ObjectUnsubscribedError_1.ObjectUnsubscribedError();\n        }\n        this.hasError = true;\n        this.thrownError = err;\n        this.isStopped = true;\n        var observers = this.observers;\n        var len = observers.length;\n        var copy = observers.slice();\n        for (var i = 0; i < len; i++) {\n            copy[i].error(err);\n        }\n        this.observers.length = 0;\n    };\n    Subject.prototype.complete = function () {\n        if (this.closed) {\n            throw new ObjectUnsubscribedError_1.ObjectUnsubscribedError();\n        }\n        this.isStopped = true;\n        var observers = this.observers;\n        var len = observers.length;\n        var copy = observers.slice();\n        for (var i = 0; i < len; i++) {\n            copy[i].complete();\n        }\n        this.observers.length = 0;\n    };\n    Subject.prototype.unsubscribe = function () {\n        this.isStopped = true;\n        this.closed = true;\n        this.observers = null;\n    };\n    Subject.prototype._trySubscribe = function (subscriber) {\n        if (this.closed) {\n            throw new ObjectUnsubscribedError_1.ObjectUnsubscribedError();\n        }\n        else {\n            return _super.prototype._trySubscribe.call(this, subscriber);\n        }\n    };\n    Subject.prototype._subscribe = function (subscriber) {\n        if (this.closed) {\n            throw new ObjectUnsubscribedError_1.ObjectUnsubscribedError();\n        }\n        else if (this.hasError) {\n            subscriber.error(this.thrownError);\n            return Subscription_1.Subscription.EMPTY;\n        }\n        else if (this.isStopped) {\n            subscriber.complete();\n            return Subscription_1.Subscription.EMPTY;\n        }\n        else {\n            this.observers.push(subscriber);\n            return new SubjectSubscription_1.SubjectSubscription(this, subscriber);\n        }\n    };\n    Subject.prototype.asObservable = function () {\n        var observable = new Observable_1.Observable();\n        observable.source = this;\n        return observable;\n    };\n    Subject.create = function (destination, source) {\n        return new AnonymousSubject(destination, source);\n    };\n    return Subject;\n}(Observable_1.Observable));\nexports.Subject = Subject;\nvar AnonymousSubject = (function (_super) {\n    __extends(AnonymousSubject, _super);\n    function AnonymousSubject(destination, source) {\n        var _this = _super.call(this) || this;\n        _this.destination = destination;\n        _this.source = source;\n        return _this;\n    }\n    AnonymousSubject.prototype.next = function (value) {\n        var destination = this.destination;\n        if (destination && destination.next) {\n            destination.next(value);\n        }\n    };\n    AnonymousSubject.prototype.error = function (err) {\n        var destination = this.destination;\n        if (destination && destination.error) {\n            this.destination.error(err);\n        }\n    };\n    AnonymousSubject.prototype.complete = function () {\n        var destination = this.destination;\n        if (destination && destination.complete) {\n            this.destination.complete();\n        }\n    };\n    AnonymousSubject.prototype._subscribe = function (subscriber) {\n        var source = this.source;\n        if (source) {\n            return this.source.subscribe(subscriber);\n        }\n        else {\n            return Subscription_1.Subscription.EMPTY;\n        }\n    };\n    return AnonymousSubject;\n}(Subject));\nexports.AnonymousSubject = AnonymousSubject;\n//# sourceMappingURL=Subject.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscription_1 = require(\"./Subscription\");\nvar SubjectSubscription = (function (_super) {\n    __extends(SubjectSubscription, _super);\n    function SubjectSubscription(subject, subscriber) {\n        var _this = _super.call(this) || this;\n        _this.subject = subject;\n        _this.subscriber = subscriber;\n        _this.closed = false;\n        return _this;\n    }\n    SubjectSubscription.prototype.unsubscribe = function () {\n        if (this.closed) {\n            return;\n        }\n        this.closed = true;\n        var subject = this.subject;\n        var observers = subject.observers;\n        this.subject = null;\n        if (!observers || observers.length === 0 || subject.isStopped || subject.closed) {\n            return;\n        }\n        var subscriberIndex = observers.indexOf(this.subscriber);\n        if (subscriberIndex !== -1) {\n            observers.splice(subscriberIndex, 1);\n        }\n    };\n    return SubjectSubscription;\n}(Subscription_1.Subscription));\nexports.SubjectSubscription = SubjectSubscription;\n//# sourceMappingURL=SubjectSubscription.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isFunction_1 = require(\"./util/isFunction\");\nvar Observer_1 = require(\"./Observer\");\nvar Subscription_1 = require(\"./Subscription\");\nvar rxSubscriber_1 = require(\"../internal/symbol/rxSubscriber\");\nvar config_1 = require(\"./config\");\nvar hostReportError_1 = require(\"./util/hostReportError\");\nvar Subscriber = (function (_super) {\n    __extends(Subscriber, _super);\n    function Subscriber(destinationOrNext, error, complete) {\n        var _this = _super.call(this) || this;\n        _this.syncErrorValue = null;\n        _this.syncErrorThrown = false;\n        _this.syncErrorThrowable = false;\n        _this.isStopped = false;\n        _this._parentSubscription = null;\n        switch (arguments.length) {\n            case 0:\n                _this.destination = Observer_1.empty;\n                break;\n            case 1:\n                if (!destinationOrNext) {\n                    _this.destination = Observer_1.empty;\n                    break;\n                }\n                if (typeof destinationOrNext === 'object') {\n                    if (destinationOrNext instanceof Subscriber) {\n                        _this.syncErrorThrowable = destinationOrNext.syncErrorThrowable;\n                        _this.destination = destinationOrNext;\n                        destinationOrNext.add(_this);\n                    }\n                    else {\n                        _this.syncErrorThrowable = true;\n                        _this.destination = new SafeSubscriber(_this, destinationOrNext);\n                    }\n                    break;\n                }\n            default:\n                _this.syncErrorThrowable = true;\n                _this.destination = new SafeSubscriber(_this, destinationOrNext, error, complete);\n                break;\n        }\n        return _this;\n    }\n    Subscriber.prototype[rxSubscriber_1.rxSubscriber] = function () { return this; };\n    Subscriber.create = function (next, error, complete) {\n        var subscriber = new Subscriber(next, error, complete);\n        subscriber.syncErrorThrowable = false;\n        return subscriber;\n    };\n    Subscriber.prototype.next = function (value) {\n        if (!this.isStopped) {\n            this._next(value);\n        }\n    };\n    Subscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            this.isStopped = true;\n            this._error(err);\n        }\n    };\n    Subscriber.prototype.complete = function () {\n        if (!this.isStopped) {\n            this.isStopped = true;\n            this._complete();\n        }\n    };\n    Subscriber.prototype.unsubscribe = function () {\n        if (this.closed) {\n            return;\n        }\n        this.isStopped = true;\n        _super.prototype.unsubscribe.call(this);\n    };\n    Subscriber.prototype._next = function (value) {\n        this.destination.next(value);\n    };\n    Subscriber.prototype._error = function (err) {\n        this.destination.error(err);\n        this.unsubscribe();\n    };\n    Subscriber.prototype._complete = function () {\n        this.destination.complete();\n        this.unsubscribe();\n    };\n    Subscriber.prototype._unsubscribeAndRecycle = function () {\n        var _a = this, _parent = _a._parent, _parents = _a._parents;\n        this._parent = null;\n        this._parents = null;\n        this.unsubscribe();\n        this.closed = false;\n        this.isStopped = false;\n        this._parent = _parent;\n        this._parents = _parents;\n        this._parentSubscription = null;\n        return this;\n    };\n    return Subscriber;\n}(Subscription_1.Subscription));\nexports.Subscriber = Subscriber;\nvar SafeSubscriber = (function (_super) {\n    __extends(SafeSubscriber, _super);\n    function SafeSubscriber(_parentSubscriber, observerOrNext, error, complete) {\n        var _this = _super.call(this) || this;\n        _this._parentSubscriber = _parentSubscriber;\n        var next;\n        var context = _this;\n        if (isFunction_1.isFunction(observerOrNext)) {\n            next = observerOrNext;\n        }\n        else if (observerOrNext) {\n            next = observerOrNext.next;\n            error = observerOrNext.error;\n            complete = observerOrNext.complete;\n            if (observerOrNext !== Observer_1.empty) {\n                context = Object.create(observerOrNext);\n                if (isFunction_1.isFunction(context.unsubscribe)) {\n                    _this.add(context.unsubscribe.bind(context));\n                }\n                context.unsubscribe = _this.unsubscribe.bind(_this);\n            }\n        }\n        _this._context = context;\n        _this._next = next;\n        _this._error = error;\n        _this._complete = complete;\n        return _this;\n    }\n    SafeSubscriber.prototype.next = function (value) {\n        if (!this.isStopped && this._next) {\n            var _parentSubscriber = this._parentSubscriber;\n            if (!config_1.config.useDeprecatedSynchronousErrorHandling || !_parentSubscriber.syncErrorThrowable) {\n                this.__tryOrUnsub(this._next, value);\n            }\n            else if (this.__tryOrSetError(_parentSubscriber, this._next, value)) {\n                this.unsubscribe();\n            }\n        }\n    };\n    SafeSubscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            var _parentSubscriber = this._parentSubscriber;\n            var useDeprecatedSynchronousErrorHandling = config_1.config.useDeprecatedSynchronousErrorHandling;\n            if (this._error) {\n                if (!useDeprecatedSynchronousErrorHandling || !_parentSubscriber.syncErrorThrowable) {\n                    this.__tryOrUnsub(this._error, err);\n                    this.unsubscribe();\n                }\n                else {\n                    this.__tryOrSetError(_parentSubscriber, this._error, err);\n                    this.unsubscribe();\n                }\n            }\n            else if (!_parentSubscriber.syncErrorThrowable) {\n                this.unsubscribe();\n                if (useDeprecatedSynchronousErrorHandling) {\n                    throw err;\n                }\n                hostReportError_1.hostReportError(err);\n            }\n            else {\n                if (useDeprecatedSynchronousErrorHandling) {\n                    _parentSubscriber.syncErrorValue = err;\n                    _parentSubscriber.syncErrorThrown = true;\n                }\n                else {\n                    hostReportError_1.hostReportError(err);\n                }\n                this.unsubscribe();\n            }\n        }\n    };\n    SafeSubscriber.prototype.complete = function () {\n        var _this = this;\n        if (!this.isStopped) {\n            var _parentSubscriber = this._parentSubscriber;\n            if (this._complete) {\n                var wrappedComplete = function () { return _this._complete.call(_this._context); };\n                if (!config_1.config.useDeprecatedSynchronousErrorHandling || !_parentSubscriber.syncErrorThrowable) {\n                    this.__tryOrUnsub(wrappedComplete);\n                    this.unsubscribe();\n                }\n                else {\n                    this.__tryOrSetError(_parentSubscriber, wrappedComplete);\n                    this.unsubscribe();\n                }\n            }\n            else {\n                this.unsubscribe();\n            }\n        }\n    };\n    SafeSubscriber.prototype.__tryOrUnsub = function (fn, value) {\n        try {\n            fn.call(this._context, value);\n        }\n        catch (err) {\n            this.unsubscribe();\n            if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n                throw err;\n            }\n            else {\n                hostReportError_1.hostReportError(err);\n            }\n        }\n    };\n    SafeSubscriber.prototype.__tryOrSetError = function (parent, fn, value) {\n        if (!config_1.config.useDeprecatedSynchronousErrorHandling) {\n            throw new Error('bad call');\n        }\n        try {\n            fn.call(this._context, value);\n        }\n        catch (err) {\n            if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n                parent.syncErrorValue = err;\n                parent.syncErrorThrown = true;\n                return true;\n            }\n            else {\n                hostReportError_1.hostReportError(err);\n                return true;\n            }\n        }\n        return false;\n    };\n    SafeSubscriber.prototype._unsubscribe = function () {\n        var _parentSubscriber = this._parentSubscriber;\n        this._context = null;\n        this._parentSubscriber = null;\n        _parentSubscriber.unsubscribe();\n    };\n    return SafeSubscriber;\n}(Subscriber));\nexports.SafeSubscriber = SafeSubscriber;\n//# sourceMappingURL=Subscriber.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isArray_1 = require(\"./util/isArray\");\nvar isObject_1 = require(\"./util/isObject\");\nvar isFunction_1 = require(\"./util/isFunction\");\nvar tryCatch_1 = require(\"./util/tryCatch\");\nvar errorObject_1 = require(\"./util/errorObject\");\nvar UnsubscriptionError_1 = require(\"./util/UnsubscriptionError\");\nvar Subscription = (function () {\n    function Subscription(unsubscribe) {\n        this.closed = false;\n        this._parent = null;\n        this._parents = null;\n        this._subscriptions = null;\n        if (unsubscribe) {\n            this._unsubscribe = unsubscribe;\n        }\n    }\n    Subscription.prototype.unsubscribe = function () {\n        var hasErrors = false;\n        var errors;\n        if (this.closed) {\n            return;\n        }\n        var _a = this, _parent = _a._parent, _parents = _a._parents, _unsubscribe = _a._unsubscribe, _subscriptions = _a._subscriptions;\n        this.closed = true;\n        this._parent = null;\n        this._parents = null;\n        this._subscriptions = null;\n        var index = -1;\n        var len = _parents ? _parents.length : 0;\n        while (_parent) {\n            _parent.remove(this);\n            _parent = ++index < len && _parents[index] || null;\n        }\n        if (isFunction_1.isFunction(_unsubscribe)) {\n            var trial = tryCatch_1.tryCatch(_unsubscribe).call(this);\n            if (trial === errorObject_1.errorObject) {\n                hasErrors = true;\n                errors = errors || (errorObject_1.errorObject.e instanceof UnsubscriptionError_1.UnsubscriptionError ?\n                    flattenUnsubscriptionErrors(errorObject_1.errorObject.e.errors) : [errorObject_1.errorObject.e]);\n            }\n        }\n        if (isArray_1.isArray(_subscriptions)) {\n            index = -1;\n            len = _subscriptions.length;\n            while (++index < len) {\n                var sub = _subscriptions[index];\n                if (isObject_1.isObject(sub)) {\n                    var trial = tryCatch_1.tryCatch(sub.unsubscribe).call(sub);\n                    if (trial === errorObject_1.errorObject) {\n                        hasErrors = true;\n                        errors = errors || [];\n                        var err = errorObject_1.errorObject.e;\n                        if (err instanceof UnsubscriptionError_1.UnsubscriptionError) {\n                            errors = errors.concat(flattenUnsubscriptionErrors(err.errors));\n                        }\n                        else {\n                            errors.push(err);\n                        }\n                    }\n                }\n            }\n        }\n        if (hasErrors) {\n            throw new UnsubscriptionError_1.UnsubscriptionError(errors);\n        }\n    };\n    Subscription.prototype.add = function (teardown) {\n        if (!teardown || (teardown === Subscription.EMPTY)) {\n            return Subscription.EMPTY;\n        }\n        if (teardown === this) {\n            return this;\n        }\n        var subscription = teardown;\n        switch (typeof teardown) {\n            case 'function':\n                subscription = new Subscription(teardown);\n            case 'object':\n                if (subscription.closed || typeof subscription.unsubscribe !== 'function') {\n                    return subscription;\n                }\n                else if (this.closed) {\n                    subscription.unsubscribe();\n                    return subscription;\n                }\n                else if (typeof subscription._addParent !== 'function') {\n                    var tmp = subscription;\n                    subscription = new Subscription();\n                    subscription._subscriptions = [tmp];\n                }\n                break;\n            default:\n                throw new Error('unrecognized teardown ' + teardown + ' added to Subscription.');\n        }\n        var subscriptions = this._subscriptions || (this._subscriptions = []);\n        subscriptions.push(subscription);\n        subscription._addParent(this);\n        return subscription;\n    };\n    Subscription.prototype.remove = function (subscription) {\n        var subscriptions = this._subscriptions;\n        if (subscriptions) {\n            var subscriptionIndex = subscriptions.indexOf(subscription);\n            if (subscriptionIndex !== -1) {\n                subscriptions.splice(subscriptionIndex, 1);\n            }\n        }\n    };\n    Subscription.prototype._addParent = function (parent) {\n        var _a = this, _parent = _a._parent, _parents = _a._parents;\n        if (!_parent || _parent === parent) {\n            this._parent = parent;\n        }\n        else if (!_parents) {\n            this._parents = [parent];\n        }\n        else if (_parents.indexOf(parent) === -1) {\n            _parents.push(parent);\n        }\n    };\n    Subscription.EMPTY = (function (empty) {\n        empty.closed = true;\n        return empty;\n    }(new Subscription()));\n    return Subscription;\n}());\nexports.Subscription = Subscription;\nfunction flattenUnsubscriptionErrors(errors) {\n    return errors.reduce(function (errs, err) { return errs.concat((err instanceof UnsubscriptionError_1.UnsubscriptionError) ? err.errors : err); }, []);\n}\n//# sourceMappingURL=Subscription.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isFunction_1 = require(\"./util/isFunction\");\nvar Observer_1 = require(\"./Observer\");\nvar Subscription_1 = require(\"./Subscription\");\nvar rxSubscriber_1 = require(\"../internal/symbol/rxSubscriber\");\nvar config_1 = require(\"./config\");\nvar hostReportError_1 = require(\"./util/hostReportError\");\nvar Subscriber = (function (_super) {\n    __extends(Subscriber, _super);\n    function Subscriber(destinationOrNext, error, complete) {\n        var _this = _super.call(this) || this;\n        _this.syncErrorValue = null;\n        _this.syncErrorThrown = false;\n        _this.syncErrorThrowable = false;\n        _this.isStopped = false;\n        switch (arguments.length) {\n            case 0:\n                _this.destination = Observer_1.empty;\n                break;\n            case 1:\n                if (!destinationOrNext) {\n                    _this.destination = Observer_1.empty;\n                    break;\n                }\n                if (typeof destinationOrNext === 'object') {\n                    if (destinationOrNext instanceof Subscriber) {\n                        _this.syncErrorThrowable = destinationOrNext.syncErrorThrowable;\n                        _this.destination = destinationOrNext;\n                        destinationOrNext.add(_this);\n                    }\n                    else {\n                        _this.syncErrorThrowable = true;\n                        _this.destination = new SafeSubscriber(_this, destinationOrNext);\n                    }\n                    break;\n                }\n            default:\n                _this.syncErrorThrowable = true;\n                _this.destination = new SafeSubscriber(_this, destinationOrNext, error, complete);\n                break;\n        }\n        return _this;\n    }\n    Subscriber.prototype[rxSubscriber_1.rxSubscriber] = function () { return this; };\n    Subscriber.create = function (next, error, complete) {\n        var subscriber = new Subscriber(next, error, complete);\n        subscriber.syncErrorThrowable = false;\n        return subscriber;\n    };\n    Subscriber.prototype.next = function (value) {\n        if (!this.isStopped) {\n            this._next(value);\n        }\n    };\n    Subscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            this.isStopped = true;\n            this._error(err);\n        }\n    };\n    Subscriber.prototype.complete = function () {\n        if (!this.isStopped) {\n            this.isStopped = true;\n            this._complete();\n        }\n    };\n    Subscriber.prototype.unsubscribe = function () {\n        if (this.closed) {\n            return;\n        }\n        this.isStopped = true;\n        _super.prototype.unsubscribe.call(this);\n    };\n    Subscriber.prototype._next = function (value) {\n        this.destination.next(value);\n    };\n    Subscriber.prototype._error = function (err) {\n        this.destination.error(err);\n        this.unsubscribe();\n    };\n    Subscriber.prototype._complete = function () {\n        this.destination.complete();\n        this.unsubscribe();\n    };\n    Subscriber.prototype._unsubscribeAndRecycle = function () {\n        var _parentOrParents = this._parentOrParents;\n        this._parentOrParents = null;\n        this.unsubscribe();\n        this.closed = false;\n        this.isStopped = false;\n        this._parentOrParents = _parentOrParents;\n        return this;\n    };\n    return Subscriber;\n}(Subscription_1.Subscription));\nexports.Subscriber = Subscriber;\nvar SafeSubscriber = (function (_super) {\n    __extends(SafeSubscriber, _super);\n    function SafeSubscriber(_parentSubscriber, observerOrNext, error, complete) {\n        var _this = _super.call(this) || this;\n        _this._parentSubscriber = _parentSubscriber;\n        var next;\n        var context = _this;\n        if (isFunction_1.isFunction(observerOrNext)) {\n            next = observerOrNext;\n        }\n        else if (observerOrNext) {\n            next = observerOrNext.next;\n            error = observerOrNext.error;\n            complete = observerOrNext.complete;\n            if (observerOrNext !== Observer_1.empty) {\n                context = Object.create(observerOrNext);\n                if (isFunction_1.isFunction(context.unsubscribe)) {\n                    _this.add(context.unsubscribe.bind(context));\n                }\n                context.unsubscribe = _this.unsubscribe.bind(_this);\n            }\n        }\n        _this._context = context;\n        _this._next = next;\n        _this._error = error;\n        _this._complete = complete;\n        return _this;\n    }\n    SafeSubscriber.prototype.next = function (value) {\n        if (!this.isStopped && this._next) {\n            var _parentSubscriber = this._parentSubscriber;\n            if (!config_1.config.useDeprecatedSynchronousErrorHandling || !_parentSubscriber.syncErrorThrowable) {\n                this.__tryOrUnsub(this._next, value);\n            }\n            else if (this.__tryOrSetError(_parentSubscriber, this._next, value)) {\n                this.unsubscribe();\n            }\n        }\n    };\n    SafeSubscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            var _parentSubscriber = this._parentSubscriber;\n            var useDeprecatedSynchronousErrorHandling = config_1.config.useDeprecatedSynchronousErrorHandling;\n            if (this._error) {\n                if (!useDeprecatedSynchronousErrorHandling || !_parentSubscriber.syncErrorThrowable) {\n                    this.__tryOrUnsub(this._error, err);\n                    this.unsubscribe();\n                }\n                else {\n                    this.__tryOrSetError(_parentSubscriber, this._error, err);\n                    this.unsubscribe();\n                }\n            }\n            else if (!_parentSubscriber.syncErrorThrowable) {\n                this.unsubscribe();\n                if (useDeprecatedSynchronousErrorHandling) {\n                    throw err;\n                }\n                hostReportError_1.hostReportError(err);\n            }\n            else {\n                if (useDeprecatedSynchronousErrorHandling) {\n                    _parentSubscriber.syncErrorValue = err;\n                    _parentSubscriber.syncErrorThrown = true;\n                }\n                else {\n                    hostReportError_1.hostReportError(err);\n                }\n                this.unsubscribe();\n            }\n        }\n    };\n    SafeSubscriber.prototype.complete = function () {\n        var _this = this;\n        if (!this.isStopped) {\n            var _parentSubscriber = this._parentSubscriber;\n            if (this._complete) {\n                var wrappedComplete = function () { return _this._complete.call(_this._context); };\n                if (!config_1.config.useDeprecatedSynchronousErrorHandling || !_parentSubscriber.syncErrorThrowable) {\n                    this.__tryOrUnsub(wrappedComplete);\n                    this.unsubscribe();\n                }\n                else {\n                    this.__tryOrSetError(_parentSubscriber, wrappedComplete);\n                    this.unsubscribe();\n                }\n            }\n            else {\n                this.unsubscribe();\n            }\n        }\n    };\n    SafeSubscriber.prototype.__tryOrUnsub = function (fn, value) {\n        try {\n            fn.call(this._context, value);\n        }\n        catch (err) {\n            this.unsubscribe();\n            if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n                throw err;\n            }\n            else {\n                hostReportError_1.hostReportError(err);\n            }\n        }\n    };\n    SafeSubscriber.prototype.__tryOrSetError = function (parent, fn, value) {\n        if (!config_1.config.useDeprecatedSynchronousErrorHandling) {\n            throw new Error('bad call');\n        }\n        try {\n            fn.call(this._context, value);\n        }\n        catch (err) {\n            if (config_1.config.useDeprecatedSynchronousErrorHandling) {\n                parent.syncErrorValue = err;\n                parent.syncErrorThrown = true;\n                return true;\n            }\n            else {\n                hostReportError_1.hostReportError(err);\n                return true;\n            }\n        }\n        return false;\n    };\n    SafeSubscriber.prototype._unsubscribe = function () {\n        var _parentSubscriber = this._parentSubscriber;\n        this._context = null;\n        this._parentSubscriber = null;\n        _parentSubscriber.unsubscribe();\n    };\n    return SafeSubscriber;\n}(Subscriber));\nexports.SafeSubscriber = SafeSubscriber;\n//# sourceMappingURL=Subscriber.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isArray_1 = require(\"./util/isArray\");\nvar isObject_1 = require(\"./util/isObject\");\nvar isFunction_1 = require(\"./util/isFunction\");\nvar UnsubscriptionError_1 = require(\"./util/UnsubscriptionError\");\nvar Subscription = (function () {\n    function Subscription(unsubscribe) {\n        this.closed = false;\n        this._parentOrParents = null;\n        this._subscriptions = null;\n        if (unsubscribe) {\n            this._unsubscribe = unsubscribe;\n        }\n    }\n    Subscription.prototype.unsubscribe = function () {\n        var errors;\n        if (this.closed) {\n            return;\n        }\n        var _a = this, _parentOrParents = _a._parentOrParents, _unsubscribe = _a._unsubscribe, _subscriptions = _a._subscriptions;\n        this.closed = true;\n        this._parentOrParents = null;\n        this._subscriptions = null;\n        if (_parentOrParents instanceof Subscription) {\n            _parentOrParents.remove(this);\n        }\n        else if (_parentOrParents !== null) {\n            for (var index = 0; index < _parentOrParents.length; ++index) {\n                var parent_1 = _parentOrParents[index];\n                parent_1.remove(this);\n            }\n        }\n        if (isFunction_1.isFunction(_unsubscribe)) {\n            try {\n                _unsubscribe.call(this);\n            }\n            catch (e) {\n                errors = e instanceof UnsubscriptionError_1.UnsubscriptionError ? flattenUnsubscriptionErrors(e.errors) : [e];\n            }\n        }\n        if (isArray_1.isArray(_subscriptions)) {\n            var index = -1;\n            var len = _subscriptions.length;\n            while (++index < len) {\n                var sub = _subscriptions[index];\n                if (isObject_1.isObject(sub)) {\n                    try {\n                        sub.unsubscribe();\n                    }\n                    catch (e) {\n                        errors = errors || [];\n                        if (e instanceof UnsubscriptionError_1.UnsubscriptionError) {\n                            errors = errors.concat(flattenUnsubscriptionErrors(e.errors));\n                        }\n                        else {\n                            errors.push(e);\n                        }\n                    }\n                }\n            }\n        }\n        if (errors) {\n            throw new UnsubscriptionError_1.UnsubscriptionError(errors);\n        }\n    };\n    Subscription.prototype.add = function (teardown) {\n        var subscription = teardown;\n        if (!teardown) {\n            return Subscription.EMPTY;\n        }\n        switch (typeof teardown) {\n            case 'function':\n                subscription = new Subscription(teardown);\n            case 'object':\n                if (subscription === this || subscription.closed || typeof subscription.unsubscribe !== 'function') {\n                    return subscription;\n                }\n                else if (this.closed) {\n                    subscription.unsubscribe();\n                    return subscription;\n                }\n                else if (!(subscription instanceof Subscription)) {\n                    var tmp = subscription;\n                    subscription = new Subscription();\n                    subscription._subscriptions = [tmp];\n                }\n                break;\n            default: {\n                throw new Error('unrecognized teardown ' + teardown + ' added to Subscription.');\n            }\n        }\n        var _parentOrParents = subscription._parentOrParents;\n        if (_parentOrParents === null) {\n            subscription._parentOrParents = this;\n        }\n        else if (_parentOrParents instanceof Subscription) {\n            if (_parentOrParents === this) {\n                return subscription;\n            }\n            subscription._parentOrParents = [_parentOrParents, this];\n        }\n        else if (_parentOrParents.indexOf(this) === -1) {\n            _parentOrParents.push(this);\n        }\n        else {\n            return subscription;\n        }\n        var subscriptions = this._subscriptions;\n        if (subscriptions === null) {\n            this._subscriptions = [subscription];\n        }\n        else {\n            subscriptions.push(subscription);\n        }\n        return subscription;\n    };\n    Subscription.prototype.remove = function (subscription) {\n        var subscriptions = this._subscriptions;\n        if (subscriptions) {\n            var subscriptionIndex = subscriptions.indexOf(subscription);\n            if (subscriptionIndex !== -1) {\n                subscriptions.splice(subscriptionIndex, 1);\n            }\n        }\n    };\n    Subscription.EMPTY = (function (empty) {\n        empty.closed = true;\n        return empty;\n    }(new Subscription()));\n    return Subscription;\n}());\nexports.Subscription = Subscription;\nfunction flattenUnsubscriptionErrors(errors) {\n    return errors.reduce(function (errs, err) { return errs.concat((err instanceof UnsubscriptionError_1.UnsubscriptionError) ? err.errors : err); }, []);\n}\n//# sourceMappingURL=Subscription.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar _enable_super_gross_mode_that_will_cause_bad_things = false;\nexports.config = {\n    Promise: undefined,\n    set useDeprecatedSynchronousErrorHandling(value) {\n        if (value) {\n            var error = new Error();\n            console.warn('DEPRECATED! RxJS was set to use deprecated synchronous error handling behavior by code at: \\n' + error.stack);\n        }\n        else if (_enable_super_gross_mode_that_will_cause_bad_things) {\n            console.log('RxJS: Back to a better error behavior. Thank you. <3');\n        }\n        _enable_super_gross_mode_that_will_cause_bad_things = value;\n    },\n    get useDeprecatedSynchronousErrorHandling() {\n        return _enable_super_gross_mode_that_will_cause_bad_things;\n    },\n};\n//# sourceMappingURL=config.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar Observable_1 = require(\"../Observable\");\nvar Subscriber_1 = require(\"../Subscriber\");\nvar Subscription_1 = require(\"../Subscription\");\nvar refCount_1 = require(\"../operators/refCount\");\nvar ConnectableObservable = (function (_super) {\n    __extends(ConnectableObservable, _super);\n    function ConnectableObservable(source, subjectFactory) {\n        var _this = _super.call(this) || this;\n        _this.source = source;\n        _this.subjectFactory = subjectFactory;\n        _this._refCount = 0;\n        _this._isComplete = false;\n        return _this;\n    }\n    ConnectableObservable.prototype._subscribe = function (subscriber) {\n        return this.getSubject().subscribe(subscriber);\n    };\n    ConnectableObservable.prototype.getSubject = function () {\n        var subject = this._subject;\n        if (!subject || subject.isStopped) {\n            this._subject = this.subjectFactory();\n        }\n        return this._subject;\n    };\n    ConnectableObservable.prototype.connect = function () {\n        var connection = this._connection;\n        if (!connection) {\n            this._isComplete = false;\n            connection = this._connection = new Subscription_1.Subscription();\n            connection.add(this.source\n                .subscribe(new ConnectableSubscriber(this.getSubject(), this)));\n            if (connection.closed) {\n                this._connection = null;\n                connection = Subscription_1.Subscription.EMPTY;\n            }\n            else {\n                this._connection = connection;\n            }\n        }\n        return connection;\n    };\n    ConnectableObservable.prototype.refCount = function () {\n        return refCount_1.refCount()(this);\n    };\n    return ConnectableObservable;\n}(Observable_1.Observable));\nexports.ConnectableObservable = ConnectableObservable;\nvar connectableProto = ConnectableObservable.prototype;\nexports.connectableObservableDescriptor = {\n    operator: { value: null },\n    _refCount: { value: 0, writable: true },\n    _subject: { value: null, writable: true },\n    _connection: { value: null, writable: true },\n    _subscribe: { value: connectableProto._subscribe },\n    _isComplete: { value: connectableProto._isComplete, writable: true },\n    getSubject: { value: connectableProto.getSubject },\n    connect: { value: connectableProto.connect },\n    refCount: { value: connectableProto.refCount }\n};\nvar ConnectableSubscriber = (function (_super) {\n    __extends(ConnectableSubscriber, _super);\n    function ConnectableSubscriber(destination, connectable) {\n        var _this = _super.call(this, destination) || this;\n        _this.connectable = connectable;\n        return _this;\n    }\n    ConnectableSubscriber.prototype._error = function (err) {\n        this._unsubscribe();\n        _super.prototype._error.call(this, err);\n    };\n    ConnectableSubscriber.prototype._complete = function () {\n        this.connectable._isComplete = true;\n        this._unsubscribe();\n        _super.prototype._complete.call(this);\n    };\n    ConnectableSubscriber.prototype._unsubscribe = function () {\n        var connectable = this.connectable;\n        if (connectable) {\n            this.connectable = null;\n            var connection = connectable._connection;\n            connectable._refCount = 0;\n            connectable._subject = null;\n            connectable._connection = null;\n            if (connection) {\n                connection.unsubscribe();\n            }\n        }\n    };\n    return ConnectableSubscriber;\n}(Subject_1.SubjectSubscriber));\nvar RefCountOperator = (function () {\n    function RefCountOperator(connectable) {\n        this.connectable = connectable;\n    }\n    RefCountOperator.prototype.call = function (subscriber, source) {\n        var connectable = this.connectable;\n        connectable._refCount++;\n        var refCounter = new RefCountSubscriber(subscriber, connectable);\n        var subscription = source.subscribe(refCounter);\n        if (!refCounter.closed) {\n            refCounter.connection = connectable.connect();\n        }\n        return subscription;\n    };\n    return RefCountOperator;\n}());\nvar RefCountSubscriber = (function (_super) {\n    __extends(RefCountSubscriber, _super);\n    function RefCountSubscriber(destination, connectable) {\n        var _this = _super.call(this, destination) || this;\n        _this.connectable = connectable;\n        return _this;\n    }\n    RefCountSubscriber.prototype._unsubscribe = function () {\n        var connectable = this.connectable;\n        if (!connectable) {\n            this.connection = null;\n            return;\n        }\n        this.connectable = null;\n        var refCount = connectable._refCount;\n        if (refCount <= 0) {\n            this.connection = null;\n            return;\n        }\n        connectable._refCount = refCount - 1;\n        if (refCount > 1) {\n            this.connection = null;\n            return;\n        }\n        var connection = this.connection;\n        var sharedConnection = connectable._connection;\n        this.connection = null;\n        if (sharedConnection && (!connection || sharedConnection === connection)) {\n            sharedConnection.unsubscribe();\n        }\n    };\n    return RefCountSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=ConnectableObservable.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar Observable_1 = require(\"../Observable\");\nvar Subscriber_1 = require(\"../Subscriber\");\nvar Subscription_1 = require(\"../Subscription\");\nvar refCount_1 = require(\"../operators/refCount\");\nvar ConnectableObservable = (function (_super) {\n    __extends(ConnectableObservable, _super);\n    function ConnectableObservable(source, subjectFactory) {\n        var _this = _super.call(this) || this;\n        _this.source = source;\n        _this.subjectFactory = subjectFactory;\n        _this._refCount = 0;\n        _this._isComplete = false;\n        return _this;\n    }\n    ConnectableObservable.prototype._subscribe = function (subscriber) {\n        return this.getSubject().subscribe(subscriber);\n    };\n    ConnectableObservable.prototype.getSubject = function () {\n        var subject = this._subject;\n        if (!subject || subject.isStopped) {\n            this._subject = this.subjectFactory();\n        }\n        return this._subject;\n    };\n    ConnectableObservable.prototype.connect = function () {\n        var connection = this._connection;\n        if (!connection) {\n            this._isComplete = false;\n            connection = this._connection = new Subscription_1.Subscription();\n            connection.add(this.source\n                .subscribe(new ConnectableSubscriber(this.getSubject(), this)));\n            if (connection.closed) {\n                this._connection = null;\n                connection = Subscription_1.Subscription.EMPTY;\n            }\n        }\n        return connection;\n    };\n    ConnectableObservable.prototype.refCount = function () {\n        return refCount_1.refCount()(this);\n    };\n    return ConnectableObservable;\n}(Observable_1.Observable));\nexports.ConnectableObservable = ConnectableObservable;\nexports.connectableObservableDescriptor = (function () {\n    var connectableProto = ConnectableObservable.prototype;\n    return {\n        operator: { value: null },\n        _refCount: { value: 0, writable: true },\n        _subject: { value: null, writable: true },\n        _connection: { value: null, writable: true },\n        _subscribe: { value: connectableProto._subscribe },\n        _isComplete: { value: connectableProto._isComplete, writable: true },\n        getSubject: { value: connectableProto.getSubject },\n        connect: { value: connectableProto.connect },\n        refCount: { value: connectableProto.refCount }\n    };\n})();\nvar ConnectableSubscriber = (function (_super) {\n    __extends(ConnectableSubscriber, _super);\n    function ConnectableSubscriber(destination, connectable) {\n        var _this = _super.call(this, destination) || this;\n        _this.connectable = connectable;\n        return _this;\n    }\n    ConnectableSubscriber.prototype._error = function (err) {\n        this._unsubscribe();\n        _super.prototype._error.call(this, err);\n    };\n    ConnectableSubscriber.prototype._complete = function () {\n        this.connectable._isComplete = true;\n        this._unsubscribe();\n        _super.prototype._complete.call(this);\n    };\n    ConnectableSubscriber.prototype._unsubscribe = function () {\n        var connectable = this.connectable;\n        if (connectable) {\n            this.connectable = null;\n            var connection = connectable._connection;\n            connectable._refCount = 0;\n            connectable._subject = null;\n            connectable._connection = null;\n            if (connection) {\n                connection.unsubscribe();\n            }\n        }\n    };\n    return ConnectableSubscriber;\n}(Subject_1.SubjectSubscriber));\nvar RefCountOperator = (function () {\n    function RefCountOperator(connectable) {\n        this.connectable = connectable;\n    }\n    RefCountOperator.prototype.call = function (subscriber, source) {\n        var connectable = this.connectable;\n        connectable._refCount++;\n        var refCounter = new RefCountSubscriber(subscriber, connectable);\n        var subscription = source.subscribe(refCounter);\n        if (!refCounter.closed) {\n            refCounter.connection = connectable.connect();\n        }\n        return subscription;\n    };\n    return RefCountOperator;\n}());\nvar RefCountSubscriber = (function (_super) {\n    __extends(RefCountSubscriber, _super);\n    function RefCountSubscriber(destination, connectable) {\n        var _this = _super.call(this, destination) || this;\n        _this.connectable = connectable;\n        return _this;\n    }\n    RefCountSubscriber.prototype._unsubscribe = function () {\n        var connectable = this.connectable;\n        if (!connectable) {\n            this.connection = null;\n            return;\n        }\n        this.connectable = null;\n        var refCount = connectable._refCount;\n        if (refCount <= 0) {\n            this.connection = null;\n            return;\n        }\n        connectable._refCount = refCount - 1;\n        if (refCount > 1) {\n            this.connection = null;\n            return;\n        }\n        var connection = this.connection;\n        var sharedConnection = connectable._connection;\n        this.connection = null;\n        if (sharedConnection && (!connection || sharedConnection === connection)) {\n            sharedConnection.unsubscribe();\n        }\n    };\n    return RefCountSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=ConnectableObservable.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar asap_1 = require(\"../scheduler/asap\");\nvar isNumeric_1 = require(\"../util/isNumeric\");\nvar SubscribeOnObservable = (function (_super) {\n    __extends(SubscribeOnObservable, _super);\n    function SubscribeOnObservable(source, delayTime, scheduler) {\n        if (delayTime === void 0) { delayTime = 0; }\n        if (scheduler === void 0) { scheduler = asap_1.asap; }\n        var _this = _super.call(this) || this;\n        _this.source = source;\n        _this.delayTime = delayTime;\n        _this.scheduler = scheduler;\n        if (!isNumeric_1.isNumeric(delayTime) || delayTime < 0) {\n            _this.delayTime = 0;\n        }\n        if (!scheduler || typeof scheduler.schedule !== 'function') {\n            _this.scheduler = asap_1.asap;\n        }\n        return _this;\n    }\n    SubscribeOnObservable.create = function (source, delay, scheduler) {\n        if (delay === void 0) { delay = 0; }\n        if (scheduler === void 0) { scheduler = asap_1.asap; }\n        return new SubscribeOnObservable(source, delay, scheduler);\n    };\n    SubscribeOnObservable.dispatch = function (arg) {\n        var source = arg.source, subscriber = arg.subscriber;\n        return this.add(source.subscribe(subscriber));\n    };\n    SubscribeOnObservable.prototype._subscribe = function (subscriber) {\n        var delay = this.delayTime;\n        var source = this.source;\n        var scheduler = this.scheduler;\n        return scheduler.schedule(SubscribeOnObservable.dispatch, delay, {\n            source: source, subscriber: subscriber\n        });\n    };\n    return SubscribeOnObservable;\n}(Observable_1.Observable));\nexports.SubscribeOnObservable = SubscribeOnObservable;\n//# sourceMappingURL=SubscribeOnObservable.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar AsyncSubject_1 = require(\"../AsyncSubject\");\nvar map_1 = require(\"../operators/map\");\nvar canReportError_1 = require(\"../util/canReportError\");\nvar isArray_1 = require(\"../util/isArray\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nfunction bindCallback(callbackFunc, resultSelector, scheduler) {\n    if (resultSelector) {\n        if (isScheduler_1.isScheduler(resultSelector)) {\n            scheduler = resultSelector;\n        }\n        else {\n            return function () {\n                var args = [];\n                for (var _i = 0; _i < arguments.length; _i++) {\n                    args[_i] = arguments[_i];\n                }\n                return bindCallback(callbackFunc, scheduler).apply(void 0, args).pipe(map_1.map(function (args) { return isArray_1.isArray(args) ? resultSelector.apply(void 0, args) : resultSelector(args); }));\n            };\n        }\n    }\n    return function () {\n        var args = [];\n        for (var _i = 0; _i < arguments.length; _i++) {\n            args[_i] = arguments[_i];\n        }\n        var context = this;\n        var subject;\n        var params = {\n            context: context,\n            subject: subject,\n            callbackFunc: callbackFunc,\n            scheduler: scheduler,\n        };\n        return new Observable_1.Observable(function (subscriber) {\n            if (!scheduler) {\n                if (!subject) {\n                    subject = new AsyncSubject_1.AsyncSubject();\n                    var handler = function () {\n                        var innerArgs = [];\n                        for (var _i = 0; _i < arguments.length; _i++) {\n                            innerArgs[_i] = arguments[_i];\n                        }\n                        subject.next(innerArgs.length <= 1 ? innerArgs[0] : innerArgs);\n                        subject.complete();\n                    };\n                    try {\n                        callbackFunc.apply(context, args.concat([handler]));\n                    }\n                    catch (err) {\n                        if (canReportError_1.canReportError(subject)) {\n                            subject.error(err);\n                        }\n                        else {\n                            console.warn(err);\n                        }\n                    }\n                }\n                return subject.subscribe(subscriber);\n            }\n            else {\n                var state = {\n                    args: args, subscriber: subscriber, params: params,\n                };\n                return scheduler.schedule(dispatch, 0, state);\n            }\n        });\n    };\n}\nexports.bindCallback = bindCallback;\nfunction dispatch(state) {\n    var _this = this;\n    var self = this;\n    var args = state.args, subscriber = state.subscriber, params = state.params;\n    var callbackFunc = params.callbackFunc, context = params.context, scheduler = params.scheduler;\n    var subject = params.subject;\n    if (!subject) {\n        subject = params.subject = new AsyncSubject_1.AsyncSubject();\n        var handler = function () {\n            var innerArgs = [];\n            for (var _i = 0; _i < arguments.length; _i++) {\n                innerArgs[_i] = arguments[_i];\n            }\n            var value = innerArgs.length <= 1 ? innerArgs[0] : innerArgs;\n            _this.add(scheduler.schedule(dispatchNext, 0, { value: value, subject: subject }));\n        };\n        try {\n            callbackFunc.apply(context, args.concat([handler]));\n        }\n        catch (err) {\n            subject.error(err);\n        }\n    }\n    this.add(subject.subscribe(subscriber));\n}\nfunction dispatchNext(state) {\n    var value = state.value, subject = state.subject;\n    subject.next(value);\n    subject.complete();\n}\nfunction dispatchError(state) {\n    var err = state.err, subject = state.subject;\n    subject.error(err);\n}\n//# sourceMappingURL=bindCallback.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar AsyncSubject_1 = require(\"../AsyncSubject\");\nvar map_1 = require(\"../operators/map\");\nvar canReportError_1 = require(\"../util/canReportError\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nvar isArray_1 = require(\"../util/isArray\");\nfunction bindNodeCallback(callbackFunc, resultSelector, scheduler) {\n    if (resultSelector) {\n        if (isScheduler_1.isScheduler(resultSelector)) {\n            scheduler = resultSelector;\n        }\n        else {\n            return function () {\n                var args = [];\n                for (var _i = 0; _i < arguments.length; _i++) {\n                    args[_i] = arguments[_i];\n                }\n                return bindNodeCallback(callbackFunc, scheduler).apply(void 0, args).pipe(map_1.map(function (args) { return isArray_1.isArray(args) ? resultSelector.apply(void 0, args) : resultSelector(args); }));\n            };\n        }\n    }\n    return function () {\n        var args = [];\n        for (var _i = 0; _i < arguments.length; _i++) {\n            args[_i] = arguments[_i];\n        }\n        var params = {\n            subject: undefined,\n            args: args,\n            callbackFunc: callbackFunc,\n            scheduler: scheduler,\n            context: this,\n        };\n        return new Observable_1.Observable(function (subscriber) {\n            var context = params.context;\n            var subject = params.subject;\n            if (!scheduler) {\n                if (!subject) {\n                    subject = params.subject = new AsyncSubject_1.AsyncSubject();\n                    var handler = function () {\n                        var innerArgs = [];\n                        for (var _i = 0; _i < arguments.length; _i++) {\n                            innerArgs[_i] = arguments[_i];\n                        }\n                        var err = innerArgs.shift();\n                        if (err) {\n                            subject.error(err);\n                            return;\n                        }\n                        subject.next(innerArgs.length <= 1 ? innerArgs[0] : innerArgs);\n                        subject.complete();\n                    };\n                    try {\n                        callbackFunc.apply(context, args.concat([handler]));\n                    }\n                    catch (err) {\n                        if (canReportError_1.canReportError(subject)) {\n                            subject.error(err);\n                        }\n                        else {\n                            console.warn(err);\n                        }\n                    }\n                }\n                return subject.subscribe(subscriber);\n            }\n            else {\n                return scheduler.schedule(dispatch, 0, { params: params, subscriber: subscriber, context: context });\n            }\n        });\n    };\n}\nexports.bindNodeCallback = bindNodeCallback;\nfunction dispatch(state) {\n    var _this = this;\n    var params = state.params, subscriber = state.subscriber, context = state.context;\n    var callbackFunc = params.callbackFunc, args = params.args, scheduler = params.scheduler;\n    var subject = params.subject;\n    if (!subject) {\n        subject = params.subject = new AsyncSubject_1.AsyncSubject();\n        var handler = function () {\n            var innerArgs = [];\n            for (var _i = 0; _i < arguments.length; _i++) {\n                innerArgs[_i] = arguments[_i];\n            }\n            var err = innerArgs.shift();\n            if (err) {\n                _this.add(scheduler.schedule(dispatchError, 0, { err: err, subject: subject }));\n            }\n            else {\n                var value = innerArgs.length <= 1 ? innerArgs[0] : innerArgs;\n                _this.add(scheduler.schedule(dispatchNext, 0, { value: value, subject: subject }));\n            }\n        };\n        try {\n            callbackFunc.apply(context, args.concat([handler]));\n        }\n        catch (err) {\n            this.add(scheduler.schedule(dispatchError, 0, { err: err, subject: subject }));\n        }\n    }\n    this.add(subject.subscribe(subscriber));\n}\nfunction dispatchNext(arg) {\n    var value = arg.value, subject = arg.subject;\n    subject.next(value);\n    subject.complete();\n}\nfunction dispatchError(arg) {\n    var err = arg.err, subject = arg.subject;\n    subject.error(err);\n}\n//# sourceMappingURL=bindNodeCallback.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isScheduler_1 = require(\"../util/isScheduler\");\nvar isArray_1 = require(\"../util/isArray\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar fromArray_1 = require(\"./fromArray\");\nvar NONE = {};\nfunction combineLatest() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    var resultSelector = null;\n    var scheduler = null;\n    if (isScheduler_1.isScheduler(observables[observables.length - 1])) {\n        scheduler = observables.pop();\n    }\n    if (typeof observables[observables.length - 1] === 'function') {\n        resultSelector = observables.pop();\n    }\n    if (observables.length === 1 && isArray_1.isArray(observables[0])) {\n        observables = observables[0];\n    }\n    return fromArray_1.fromArray(observables, scheduler).lift(new CombineLatestOperator(resultSelector));\n}\nexports.combineLatest = combineLatest;\nvar CombineLatestOperator = (function () {\n    function CombineLatestOperator(resultSelector) {\n        this.resultSelector = resultSelector;\n    }\n    CombineLatestOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new CombineLatestSubscriber(subscriber, this.resultSelector));\n    };\n    return CombineLatestOperator;\n}());\nexports.CombineLatestOperator = CombineLatestOperator;\nvar CombineLatestSubscriber = (function (_super) {\n    __extends(CombineLatestSubscriber, _super);\n    function CombineLatestSubscriber(destination, resultSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.resultSelector = resultSelector;\n        _this.active = 0;\n        _this.values = [];\n        _this.observables = [];\n        return _this;\n    }\n    CombineLatestSubscriber.prototype._next = function (observable) {\n        this.values.push(NONE);\n        this.observables.push(observable);\n    };\n    CombineLatestSubscriber.prototype._complete = function () {\n        var observables = this.observables;\n        var len = observables.length;\n        if (len === 0) {\n            this.destination.complete();\n        }\n        else {\n            this.active = len;\n            this.toRespond = len;\n            for (var i = 0; i < len; i++) {\n                var observable = observables[i];\n                this.add(subscribeToResult_1.subscribeToResult(this, observable, observable, i));\n            }\n        }\n    };\n    CombineLatestSubscriber.prototype.notifyComplete = function (unused) {\n        if ((this.active -= 1) === 0) {\n            this.destination.complete();\n        }\n    };\n    CombineLatestSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        var values = this.values;\n        var oldVal = values[outerIndex];\n        var toRespond = !this.toRespond\n            ? 0\n            : oldVal === NONE ? --this.toRespond : this.toRespond;\n        values[outerIndex] = innerValue;\n        if (toRespond === 0) {\n            if (this.resultSelector) {\n                this._tryResultSelector(values);\n            }\n            else {\n                this.destination.next(values.slice());\n            }\n        }\n    };\n    CombineLatestSubscriber.prototype._tryResultSelector = function (values) {\n        var result;\n        try {\n            result = this.resultSelector.apply(this, values);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.destination.next(result);\n    };\n    return CombineLatestSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.CombineLatestSubscriber = CombineLatestSubscriber;\n//# sourceMappingURL=combineLatest.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isScheduler_1 = require(\"../util/isScheduler\");\nvar of_1 = require(\"./of\");\nvar from_1 = require(\"./from\");\nvar concatAll_1 = require(\"../operators/concatAll\");\nfunction concat() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    if (observables.length === 1 || (observables.length === 2 && isScheduler_1.isScheduler(observables[1]))) {\n        return from_1.from(observables[0]);\n    }\n    return concatAll_1.concatAll()(of_1.of.apply(void 0, observables));\n}\nexports.concat = concat;\n//# sourceMappingURL=concat.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar of_1 = require(\"./of\");\nvar concatAll_1 = require(\"../operators/concatAll\");\nfunction concat() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    return concatAll_1.concatAll()(of_1.of.apply(void 0, observables));\n}\nexports.concat = concat;\n//# sourceMappingURL=concat.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar from_1 = require(\"./from\");\nvar empty_1 = require(\"./empty\");\nfunction defer(observableFactory) {\n    return new Observable_1.Observable(function (subscriber) {\n        var input;\n        try {\n            input = observableFactory();\n        }\n        catch (err) {\n            subscriber.error(err);\n            return undefined;\n        }\n        var source = input ? from_1.from(input) : empty_1.empty();\n        return source.subscribe(subscriber);\n    });\n}\nexports.defer = defer;\n//# sourceMappingURL=defer.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nexports.EMPTY = new Observable_1.Observable(function (subscriber) { return subscriber.complete(); });\nfunction empty(scheduler) {\n    return scheduler ? emptyScheduled(scheduler) : exports.EMPTY;\n}\nexports.empty = empty;\nfunction emptyScheduled(scheduler) {\n    return new Observable_1.Observable(function (subscriber) { return scheduler.schedule(function () { return subscriber.complete(); }); });\n}\nexports.emptyScheduled = emptyScheduled;\n//# sourceMappingURL=empty.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar isArray_1 = require(\"../util/isArray\");\nvar empty_1 = require(\"./empty\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar map_1 = require(\"../operators/map\");\nfunction forkJoin() {\n    var sources = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        sources[_i] = arguments[_i];\n    }\n    var resultSelector;\n    if (typeof sources[sources.length - 1] === 'function') {\n        resultSelector = sources.pop();\n    }\n    if (sources.length === 1 && isArray_1.isArray(sources[0])) {\n        sources = sources[0];\n    }\n    if (sources.length === 0) {\n        return empty_1.EMPTY;\n    }\n    if (resultSelector) {\n        return forkJoin(sources).pipe(map_1.map(function (args) { return resultSelector.apply(void 0, args); }));\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        return new ForkJoinSubscriber(subscriber, sources);\n    });\n}\nexports.forkJoin = forkJoin;\nvar ForkJoinSubscriber = (function (_super) {\n    __extends(ForkJoinSubscriber, _super);\n    function ForkJoinSubscriber(destination, sources) {\n        var _this = _super.call(this, destination) || this;\n        _this.sources = sources;\n        _this.completed = 0;\n        _this.haveValues = 0;\n        var len = sources.length;\n        _this.values = new Array(len);\n        for (var i = 0; i < len; i++) {\n            var source = sources[i];\n            var innerSubscription = subscribeToResult_1.subscribeToResult(_this, source, null, i);\n            if (innerSubscription) {\n                _this.add(innerSubscription);\n            }\n        }\n        return _this;\n    }\n    ForkJoinSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.values[outerIndex] = innerValue;\n        if (!innerSub._hasValue) {\n            innerSub._hasValue = true;\n            this.haveValues++;\n        }\n    };\n    ForkJoinSubscriber.prototype.notifyComplete = function (innerSub) {\n        var _a = this, destination = _a.destination, haveValues = _a.haveValues, values = _a.values;\n        var len = values.length;\n        if (!innerSub._hasValue) {\n            destination.complete();\n            return;\n        }\n        this.completed++;\n        if (this.completed !== len) {\n            return;\n        }\n        if (haveValues === len) {\n            destination.next(values);\n        }\n        destination.complete();\n    };\n    return ForkJoinSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=forkJoin.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar isPromise_1 = require(\"../util/isPromise\");\nvar isArrayLike_1 = require(\"../util/isArrayLike\");\nvar isInteropObservable_1 = require(\"../util/isInteropObservable\");\nvar isIterable_1 = require(\"../util/isIterable\");\nvar fromArray_1 = require(\"./fromArray\");\nvar fromPromise_1 = require(\"./fromPromise\");\nvar fromIterable_1 = require(\"./fromIterable\");\nvar fromObservable_1 = require(\"./fromObservable\");\nvar subscribeTo_1 = require(\"../util/subscribeTo\");\nfunction from(input, scheduler) {\n    if (!scheduler) {\n        if (input instanceof Observable_1.Observable) {\n            return input;\n        }\n        return new Observable_1.Observable(subscribeTo_1.subscribeTo(input));\n    }\n    if (input != null) {\n        if (isInteropObservable_1.isInteropObservable(input)) {\n            return fromObservable_1.fromObservable(input, scheduler);\n        }\n        else if (isPromise_1.isPromise(input)) {\n            return fromPromise_1.fromPromise(input, scheduler);\n        }\n        else if (isArrayLike_1.isArrayLike(input)) {\n            return fromArray_1.fromArray(input, scheduler);\n        }\n        else if (isIterable_1.isIterable(input) || typeof input === 'string') {\n            return fromIterable_1.fromIterable(input, scheduler);\n        }\n    }\n    throw new TypeError((input !== null && typeof input || input) + ' is not observable');\n}\nexports.from = from;\n//# sourceMappingURL=from.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nvar subscribeToArray_1 = require(\"../util/subscribeToArray\");\nfunction fromArray(input, scheduler) {\n    if (!scheduler) {\n        return new Observable_1.Observable(subscribeToArray_1.subscribeToArray(input));\n    }\n    else {\n        return new Observable_1.Observable(function (subscriber) {\n            var sub = new Subscription_1.Subscription();\n            var i = 0;\n            sub.add(scheduler.schedule(function () {\n                if (i === input.length) {\n                    subscriber.complete();\n                    return;\n                }\n                subscriber.next(input[i++]);\n                if (!subscriber.closed) {\n                    sub.add(this.schedule());\n                }\n            }));\n            return sub;\n        });\n    }\n}\nexports.fromArray = fromArray;\n//# sourceMappingURL=fromArray.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar isArray_1 = require(\"../util/isArray\");\nvar isFunction_1 = require(\"../util/isFunction\");\nvar map_1 = require(\"../operators/map\");\nvar toString = Object.prototype.toString;\nfunction fromEvent(target, eventName, options, resultSelector) {\n    if (isFunction_1.isFunction(options)) {\n        resultSelector = options;\n        options = undefined;\n    }\n    if (resultSelector) {\n        return fromEvent(target, eventName, options).pipe(map_1.map(function (args) { return isArray_1.isArray(args) ? resultSelector.apply(void 0, args) : resultSelector(args); }));\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        function handler(e) {\n            if (arguments.length > 1) {\n                subscriber.next(Array.prototype.slice.call(arguments));\n            }\n            else {\n                subscriber.next(e);\n            }\n        }\n        setupSubscription(target, eventName, handler, subscriber, options);\n    });\n}\nexports.fromEvent = fromEvent;\nfunction setupSubscription(sourceObj, eventName, handler, subscriber, options) {\n    var unsubscribe;\n    if (isEventTarget(sourceObj)) {\n        var source_1 = sourceObj;\n        sourceObj.addEventListener(eventName, handler, options);\n        unsubscribe = function () { return source_1.removeEventListener(eventName, handler, options); };\n    }\n    else if (isJQueryStyleEventEmitter(sourceObj)) {\n        var source_2 = sourceObj;\n        sourceObj.on(eventName, handler);\n        unsubscribe = function () { return source_2.off(eventName, handler); };\n    }\n    else if (isNodeStyleEventEmitter(sourceObj)) {\n        var source_3 = sourceObj;\n        sourceObj.addListener(eventName, handler);\n        unsubscribe = function () { return source_3.removeListener(eventName, handler); };\n    }\n    else if (sourceObj && sourceObj.length) {\n        for (var i = 0, len = sourceObj.length; i < len; i++) {\n            setupSubscription(sourceObj[i], eventName, handler, subscriber, options);\n        }\n    }\n    else {\n        throw new TypeError('Invalid event target');\n    }\n    subscriber.add(unsubscribe);\n}\nfunction isNodeStyleEventEmitter(sourceObj) {\n    return sourceObj && typeof sourceObj.addListener === 'function' && typeof sourceObj.removeListener === 'function';\n}\nfunction isJQueryStyleEventEmitter(sourceObj) {\n    return sourceObj && typeof sourceObj.on === 'function' && typeof sourceObj.off === 'function';\n}\nfunction isEventTarget(sourceObj) {\n    return sourceObj && typeof sourceObj.addEventListener === 'function' && typeof sourceObj.removeEventListener === 'function';\n}\n//# sourceMappingURL=fromEvent.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nexports.EMPTY = new Observable_1.Observable(function (subscriber) { return subscriber.complete(); });\nfunction empty(scheduler) {\n    return scheduler ? emptyScheduled(scheduler) : exports.EMPTY;\n}\nexports.empty = empty;\nfunction emptyScheduled(scheduler) {\n    return new Observable_1.Observable(function (subscriber) { return scheduler.schedule(function () { return subscriber.complete(); }); });\n}\n//# sourceMappingURL=empty.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar isArray_1 = require(\"../util/isArray\");\nvar map_1 = require(\"../operators/map\");\nvar isObject_1 = require(\"../util/isObject\");\nvar from_1 = require(\"./from\");\nfunction forkJoin() {\n    var sources = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        sources[_i] = arguments[_i];\n    }\n    if (sources.length === 1) {\n        var first_1 = sources[0];\n        if (isArray_1.isArray(first_1)) {\n            return forkJoinInternal(first_1, null);\n        }\n        if (isObject_1.isObject(first_1) && Object.getPrototypeOf(first_1) === Object.prototype) {\n            var keys = Object.keys(first_1);\n            return forkJoinInternal(keys.map(function (key) { return first_1[key]; }), keys);\n        }\n    }\n    if (typeof sources[sources.length - 1] === 'function') {\n        var resultSelector_1 = sources.pop();\n        sources = (sources.length === 1 && isArray_1.isArray(sources[0])) ? sources[0] : sources;\n        return forkJoinInternal(sources, null).pipe(map_1.map(function (args) { return resultSelector_1.apply(void 0, args); }));\n    }\n    return forkJoinInternal(sources, null);\n}\nexports.forkJoin = forkJoin;\nfunction forkJoinInternal(sources, keys) {\n    return new Observable_1.Observable(function (subscriber) {\n        var len = sources.length;\n        if (len === 0) {\n            subscriber.complete();\n            return;\n        }\n        var values = new Array(len);\n        var completed = 0;\n        var emitted = 0;\n        var _loop_1 = function (i) {\n            var source = from_1.from(sources[i]);\n            var hasValue = false;\n            subscriber.add(source.subscribe({\n                next: function (value) {\n                    if (!hasValue) {\n                        hasValue = true;\n                        emitted++;\n                    }\n                    values[i] = value;\n                },\n                error: function (err) { return subscriber.error(err); },\n                complete: function () {\n                    completed++;\n                    if (completed === len || !hasValue) {\n                        if (emitted === len) {\n                            subscriber.next(keys ?\n                                keys.reduce(function (result, key, i) { return (result[key] = values[i], result); }, {}) :\n                                values);\n                        }\n                        subscriber.complete();\n                    }\n                }\n            }));\n        };\n        for (var i = 0; i < len; i++) {\n            _loop_1(i);\n        }\n    });\n}\n//# sourceMappingURL=forkJoin.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar subscribeTo_1 = require(\"../util/subscribeTo\");\nvar scheduled_1 = require(\"../scheduled/scheduled\");\nfunction from(input, scheduler) {\n    if (!scheduler) {\n        if (input instanceof Observable_1.Observable) {\n            return input;\n        }\n        return new Observable_1.Observable(subscribeTo_1.subscribeTo(input));\n    }\n    else {\n        return scheduled_1.scheduled(input, scheduler);\n    }\n}\nexports.from = from;\n//# sourceMappingURL=from.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar subscribeToArray_1 = require(\"../util/subscribeToArray\");\nvar scheduleArray_1 = require(\"../scheduled/scheduleArray\");\nfunction fromArray(input, scheduler) {\n    if (!scheduler) {\n        return new Observable_1.Observable(subscribeToArray_1.subscribeToArray(input));\n    }\n    else {\n        return scheduleArray_1.scheduleArray(input, scheduler);\n    }\n}\nexports.fromArray = fromArray;\n//# sourceMappingURL=fromArray.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar isArray_1 = require(\"../util/isArray\");\nvar isFunction_1 = require(\"../util/isFunction\");\nvar map_1 = require(\"../operators/map\");\nvar toString = (function () { return Object.prototype.toString; })();\nfunction fromEvent(target, eventName, options, resultSelector) {\n    if (isFunction_1.isFunction(options)) {\n        resultSelector = options;\n        options = undefined;\n    }\n    if (resultSelector) {\n        return fromEvent(target, eventName, options).pipe(map_1.map(function (args) { return isArray_1.isArray(args) ? resultSelector.apply(void 0, args) : resultSelector(args); }));\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        function handler(e) {\n            if (arguments.length > 1) {\n                subscriber.next(Array.prototype.slice.call(arguments));\n            }\n            else {\n                subscriber.next(e);\n            }\n        }\n        setupSubscription(target, eventName, handler, subscriber, options);\n    });\n}\nexports.fromEvent = fromEvent;\nfunction setupSubscription(sourceObj, eventName, handler, subscriber, options) {\n    var unsubscribe;\n    if (isEventTarget(sourceObj)) {\n        var source_1 = sourceObj;\n        sourceObj.addEventListener(eventName, handler, options);\n        unsubscribe = function () { return source_1.removeEventListener(eventName, handler, options); };\n    }\n    else if (isJQueryStyleEventEmitter(sourceObj)) {\n        var source_2 = sourceObj;\n        sourceObj.on(eventName, handler);\n        unsubscribe = function () { return source_2.off(eventName, handler); };\n    }\n    else if (isNodeStyleEventEmitter(sourceObj)) {\n        var source_3 = sourceObj;\n        sourceObj.addListener(eventName, handler);\n        unsubscribe = function () { return source_3.removeListener(eventName, handler); };\n    }\n    else if (sourceObj && sourceObj.length) {\n        for (var i = 0, len = sourceObj.length; i < len; i++) {\n            setupSubscription(sourceObj[i], eventName, handler, subscriber, options);\n        }\n    }\n    else {\n        throw new TypeError('Invalid event target');\n    }\n    subscriber.add(unsubscribe);\n}\nfunction isNodeStyleEventEmitter(sourceObj) {\n    return sourceObj && typeof sourceObj.addListener === 'function' && typeof sourceObj.removeListener === 'function';\n}\nfunction isJQueryStyleEventEmitter(sourceObj) {\n    return sourceObj && typeof sourceObj.on === 'function' && typeof sourceObj.off === 'function';\n}\nfunction isEventTarget(sourceObj) {\n    return sourceObj && typeof sourceObj.addEventListener === 'function' && typeof sourceObj.removeEventListener === 'function';\n}\n//# sourceMappingURL=fromEvent.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar isArray_1 = require(\"../util/isArray\");\nvar isFunction_1 = require(\"../util/isFunction\");\nvar map_1 = require(\"../operators/map\");\nfunction fromEventPattern(addHandler, removeHandler, resultSelector) {\n    if (resultSelector) {\n        return fromEventPattern(addHandler, removeHandler).pipe(map_1.map(function (args) { return isArray_1.isArray(args) ? resultSelector.apply(void 0, args) : resultSelector(args); }));\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        var handler = function () {\n            var e = [];\n            for (var _i = 0; _i < arguments.length; _i++) {\n                e[_i] = arguments[_i];\n            }\n            return subscriber.next(e.length === 1 ? e[0] : e);\n        };\n        var retValue;\n        try {\n            retValue = addHandler(handler);\n        }\n        catch (err) {\n            subscriber.error(err);\n            return undefined;\n        }\n        if (!isFunction_1.isFunction(removeHandler)) {\n            return undefined;\n        }\n        return function () { return removeHandler(handler, retValue); };\n    });\n}\nexports.fromEventPattern = fromEventPattern;\n//# sourceMappingURL=fromEventPattern.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nvar iterator_1 = require(\"../symbol/iterator\");\nvar subscribeToIterable_1 = require(\"../util/subscribeToIterable\");\nfunction fromIterable(input, scheduler) {\n    if (!input) {\n        throw new Error('Iterable cannot be null');\n    }\n    if (!scheduler) {\n        return new Observable_1.Observable(subscribeToIterable_1.subscribeToIterable(input));\n    }\n    else {\n        return new Observable_1.Observable(function (subscriber) {\n            var sub = new Subscription_1.Subscription();\n            var iterator;\n            sub.add(function () {\n                if (iterator && typeof iterator.return === 'function') {\n                    iterator.return();\n                }\n            });\n            sub.add(scheduler.schedule(function () {\n                iterator = input[iterator_1.iterator]();\n                sub.add(scheduler.schedule(function () {\n                    if (subscriber.closed) {\n                        return;\n                    }\n                    var value;\n                    var done;\n                    try {\n                        var result = iterator.next();\n                        value = result.value;\n                        done = result.done;\n                    }\n                    catch (err) {\n                        subscriber.error(err);\n                        return;\n                    }\n                    if (done) {\n                        subscriber.complete();\n                    }\n                    else {\n                        subscriber.next(value);\n                        this.schedule();\n                    }\n                }));\n            }));\n            return sub;\n        });\n    }\n}\nexports.fromIterable = fromIterable;\n//# sourceMappingURL=fromIterable.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nvar observable_1 = require(\"../symbol/observable\");\nvar subscribeToObservable_1 = require(\"../util/subscribeToObservable\");\nfunction fromObservable(input, scheduler) {\n    if (!scheduler) {\n        return new Observable_1.Observable(subscribeToObservable_1.subscribeToObservable(input));\n    }\n    else {\n        return new Observable_1.Observable(function (subscriber) {\n            var sub = new Subscription_1.Subscription();\n            sub.add(scheduler.schedule(function () {\n                var observable = input[observable_1.observable]();\n                sub.add(observable.subscribe({\n                    next: function (value) { sub.add(scheduler.schedule(function () { return subscriber.next(value); })); },\n                    error: function (err) { sub.add(scheduler.schedule(function () { return subscriber.error(err); })); },\n                    complete: function () { sub.add(scheduler.schedule(function () { return subscriber.complete(); })); },\n                }));\n            }));\n            return sub;\n        });\n    }\n}\nexports.fromObservable = fromObservable;\n//# sourceMappingURL=fromObservable.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nvar subscribeToPromise_1 = require(\"../util/subscribeToPromise\");\nfunction fromPromise(input, scheduler) {\n    if (!scheduler) {\n        return new Observable_1.Observable(subscribeToPromise_1.subscribeToPromise(input));\n    }\n    else {\n        return new Observable_1.Observable(function (subscriber) {\n            var sub = new Subscription_1.Subscription();\n            sub.add(scheduler.schedule(function () { return input.then(function (value) {\n                sub.add(scheduler.schedule(function () {\n                    subscriber.next(value);\n                    sub.add(scheduler.schedule(function () { return subscriber.complete(); }));\n                }));\n            }, function (err) {\n                sub.add(scheduler.schedule(function () { return subscriber.error(err); }));\n            }); }));\n            return sub;\n        });\n    }\n}\nexports.fromPromise = fromPromise;\n//# sourceMappingURL=fromPromise.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar identity_1 = require(\"../util/identity\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nfunction generate(initialStateOrOptions, condition, iterate, resultSelectorOrObservable, scheduler) {\n    var resultSelector;\n    var initialState;\n    if (arguments.length == 1) {\n        var options = initialStateOrOptions;\n        initialState = options.initialState;\n        condition = options.condition;\n        iterate = options.iterate;\n        resultSelector = options.resultSelector || identity_1.identity;\n        scheduler = options.scheduler;\n    }\n    else if (resultSelectorOrObservable === undefined || isScheduler_1.isScheduler(resultSelectorOrObservable)) {\n        initialState = initialStateOrOptions;\n        resultSelector = identity_1.identity;\n        scheduler = resultSelectorOrObservable;\n    }\n    else {\n        initialState = initialStateOrOptions;\n        resultSelector = resultSelectorOrObservable;\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        var state = initialState;\n        if (scheduler) {\n            return scheduler.schedule(dispatch, 0, {\n                subscriber: subscriber,\n                iterate: iterate,\n                condition: condition,\n                resultSelector: resultSelector,\n                state: state\n            });\n        }\n        do {\n            if (condition) {\n                var conditionResult = void 0;\n                try {\n                    conditionResult = condition(state);\n                }\n                catch (err) {\n                    subscriber.error(err);\n                    return undefined;\n                }\n                if (!conditionResult) {\n                    subscriber.complete();\n                    break;\n                }\n            }\n            var value = void 0;\n            try {\n                value = resultSelector(state);\n            }\n            catch (err) {\n                subscriber.error(err);\n                return undefined;\n            }\n            subscriber.next(value);\n            if (subscriber.closed) {\n                break;\n            }\n            try {\n                state = iterate(state);\n            }\n            catch (err) {\n                subscriber.error(err);\n                return undefined;\n            }\n        } while (true);\n        return undefined;\n    });\n}\nexports.generate = generate;\nfunction dispatch(state) {\n    var subscriber = state.subscriber, condition = state.condition;\n    if (subscriber.closed) {\n        return undefined;\n    }\n    if (state.needIterate) {\n        try {\n            state.state = state.iterate(state.state);\n        }\n        catch (err) {\n            subscriber.error(err);\n            return undefined;\n        }\n    }\n    else {\n        state.needIterate = true;\n    }\n    if (condition) {\n        var conditionResult = void 0;\n        try {\n            conditionResult = condition(state.state);\n        }\n        catch (err) {\n            subscriber.error(err);\n            return undefined;\n        }\n        if (!conditionResult) {\n            subscriber.complete();\n            return undefined;\n        }\n        if (subscriber.closed) {\n            return undefined;\n        }\n    }\n    var value;\n    try {\n        value = state.resultSelector(state.state);\n    }\n    catch (err) {\n        subscriber.error(err);\n        return undefined;\n    }\n    if (subscriber.closed) {\n        return undefined;\n    }\n    subscriber.next(value);\n    if (subscriber.closed) {\n        return undefined;\n    }\n    return this.schedule(state);\n}\n//# sourceMappingURL=generate.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar defer_1 = require(\"./defer\");\nvar empty_1 = require(\"./empty\");\nfunction iif(condition, trueResult, falseResult) {\n    if (trueResult === void 0) { trueResult = empty_1.EMPTY; }\n    if (falseResult === void 0) { falseResult = empty_1.EMPTY; }\n    return defer_1.defer(function () { return condition() ? trueResult : falseResult; });\n}\nexports.iif = iif;\n//# sourceMappingURL=iif.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar async_1 = require(\"../scheduler/async\");\nvar isNumeric_1 = require(\"../util/isNumeric\");\nfunction interval(period, scheduler) {\n    if (period === void 0) { period = 0; }\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    if (!isNumeric_1.isNumeric(period) || period < 0) {\n        period = 0;\n    }\n    if (!scheduler || typeof scheduler.schedule !== 'function') {\n        scheduler = async_1.async;\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        subscriber.add(scheduler.schedule(dispatch, period, { subscriber: subscriber, counter: 0, period: period }));\n        return subscriber;\n    });\n}\nexports.interval = interval;\nfunction dispatch(state) {\n    var subscriber = state.subscriber, counter = state.counter, period = state.period;\n    subscriber.next(counter);\n    this.schedule({ subscriber: subscriber, counter: counter + 1, period: period }, period);\n}\n//# sourceMappingURL=interval.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nvar mergeAll_1 = require(\"../operators/mergeAll\");\nvar fromArray_1 = require(\"./fromArray\");\nfunction merge() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    var concurrent = Number.POSITIVE_INFINITY;\n    var scheduler = null;\n    var last = observables[observables.length - 1];\n    if (isScheduler_1.isScheduler(last)) {\n        scheduler = observables.pop();\n        if (observables.length > 1 && typeof observables[observables.length - 1] === 'number') {\n            concurrent = observables.pop();\n        }\n    }\n    else if (typeof last === 'number') {\n        concurrent = observables.pop();\n    }\n    if (scheduler === null && observables.length === 1 && observables[0] instanceof Observable_1.Observable) {\n        return observables[0];\n    }\n    return mergeAll_1.mergeAll(concurrent)(fromArray_1.fromArray(observables, scheduler));\n}\nexports.merge = merge;\n//# sourceMappingURL=merge.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar noop_1 = require(\"../util/noop\");\nexports.NEVER = new Observable_1.Observable(noop_1.noop);\nfunction never() {\n    return exports.NEVER;\n}\nexports.never = never;\n//# sourceMappingURL=never.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isScheduler_1 = require(\"../util/isScheduler\");\nvar fromArray_1 = require(\"./fromArray\");\nvar empty_1 = require(\"./empty\");\nvar scalar_1 = require(\"./scalar\");\nfunction of() {\n    var args = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        args[_i] = arguments[_i];\n    }\n    var scheduler = args[args.length - 1];\n    if (isScheduler_1.isScheduler(scheduler)) {\n        args.pop();\n    }\n    else {\n        scheduler = undefined;\n    }\n    switch (args.length) {\n        case 0:\n            return empty_1.empty(scheduler);\n        case 1:\n            return scheduler ? fromArray_1.fromArray(args, scheduler) : scalar_1.scalar(args[0]);\n        default:\n            return fromArray_1.fromArray(args, scheduler);\n    }\n}\nexports.of = of;\n//# sourceMappingURL=of.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isScheduler_1 = require(\"../util/isScheduler\");\nvar fromArray_1 = require(\"./fromArray\");\nvar scheduleArray_1 = require(\"../scheduled/scheduleArray\");\nfunction of() {\n    var args = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        args[_i] = arguments[_i];\n    }\n    var scheduler = args[args.length - 1];\n    if (isScheduler_1.isScheduler(scheduler)) {\n        args.pop();\n        return scheduleArray_1.scheduleArray(args, scheduler);\n    }\n    else {\n        return fromArray_1.fromArray(args);\n    }\n}\nexports.of = of;\n//# sourceMappingURL=of.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar from_1 = require(\"./from\");\nvar isArray_1 = require(\"../util/isArray\");\nvar empty_1 = require(\"./empty\");\nfunction onErrorResumeNext() {\n    var sources = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        sources[_i] = arguments[_i];\n    }\n    if (sources.length === 0) {\n        return empty_1.EMPTY;\n    }\n    var first = sources[0], remainder = sources.slice(1);\n    if (sources.length === 1 && isArray_1.isArray(first)) {\n        return onErrorResumeNext.apply(void 0, first);\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        var subNext = function () { return subscriber.add(onErrorResumeNext.apply(void 0, remainder).subscribe(subscriber)); };\n        return from_1.from(first).subscribe({\n            next: function (value) { subscriber.next(value); },\n            error: subNext,\n            complete: subNext,\n        });\n    });\n}\nexports.onErrorResumeNext = onErrorResumeNext;\n//# sourceMappingURL=onErrorResumeNext.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nfunction pairs(obj, scheduler) {\n    if (!scheduler) {\n        return new Observable_1.Observable(function (subscriber) {\n            var keys = Object.keys(obj);\n            for (var i = 0; i < keys.length && !subscriber.closed; i++) {\n                var key = keys[i];\n                if (obj.hasOwnProperty(key)) {\n                    subscriber.next([key, obj[key]]);\n                }\n            }\n            subscriber.complete();\n        });\n    }\n    else {\n        return new Observable_1.Observable(function (subscriber) {\n            var keys = Object.keys(obj);\n            var subscription = new Subscription_1.Subscription();\n            subscription.add(scheduler.schedule(dispatch, 0, { keys: keys, index: 0, subscriber: subscriber, subscription: subscription, obj: obj }));\n            return subscription;\n        });\n    }\n}\nexports.pairs = pairs;\nfunction dispatch(state) {\n    var keys = state.keys, index = state.index, subscriber = state.subscriber, subscription = state.subscription, obj = state.obj;\n    if (!subscriber.closed) {\n        if (index < keys.length) {\n            var key = keys[index];\n            subscriber.next([key, obj[key]]);\n            subscription.add(this.schedule({ keys: keys, index: index + 1, subscriber: subscriber, subscription: subscription, obj: obj }));\n        }\n        else {\n            subscriber.complete();\n        }\n    }\n}\nexports.dispatch = dispatch;\n//# sourceMappingURL=pairs.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar not_1 = require(\"../util/not\");\nvar subscribeTo_1 = require(\"../util/subscribeTo\");\nvar filter_1 = require(\"../operators/filter\");\nvar Observable_1 = require(\"../Observable\");\nfunction partition(source, predicate, thisArg) {\n    return [\n        filter_1.filter(predicate, thisArg)(new Observable_1.Observable(subscribeTo_1.subscribeTo(source))),\n        filter_1.filter(not_1.not(predicate, thisArg))(new Observable_1.Observable(subscribeTo_1.subscribeTo(source)))\n    ];\n}\nexports.partition = partition;\n//# sourceMappingURL=partition.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isArray_1 = require(\"../util/isArray\");\nvar fromArray_1 = require(\"./fromArray\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction race() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    if (observables.length === 1) {\n        if (isArray_1.isArray(observables[0])) {\n            observables = observables[0];\n        }\n        else {\n            return observables[0];\n        }\n    }\n    return fromArray_1.fromArray(observables, undefined).lift(new RaceOperator());\n}\nexports.race = race;\nvar RaceOperator = (function () {\n    function RaceOperator() {\n    }\n    RaceOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new RaceSubscriber(subscriber));\n    };\n    return RaceOperator;\n}());\nexports.RaceOperator = RaceOperator;\nvar RaceSubscriber = (function (_super) {\n    __extends(RaceSubscriber, _super);\n    function RaceSubscriber(destination) {\n        var _this = _super.call(this, destination) || this;\n        _this.hasFirst = false;\n        _this.observables = [];\n        _this.subscriptions = [];\n        return _this;\n    }\n    RaceSubscriber.prototype._next = function (observable) {\n        this.observables.push(observable);\n    };\n    RaceSubscriber.prototype._complete = function () {\n        var observables = this.observables;\n        var len = observables.length;\n        if (len === 0) {\n            this.destination.complete();\n        }\n        else {\n            for (var i = 0; i < len && !this.hasFirst; i++) {\n                var observable = observables[i];\n                var subscription = subscribeToResult_1.subscribeToResult(this, observable, observable, i);\n                if (this.subscriptions) {\n                    this.subscriptions.push(subscription);\n                }\n                this.add(subscription);\n            }\n            this.observables = null;\n        }\n    };\n    RaceSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        if (!this.hasFirst) {\n            this.hasFirst = true;\n            for (var i = 0; i < this.subscriptions.length; i++) {\n                if (i !== outerIndex) {\n                    var subscription = this.subscriptions[i];\n                    subscription.unsubscribe();\n                    this.remove(subscription);\n                }\n            }\n            this.subscriptions = null;\n        }\n        this.destination.next(innerValue);\n    };\n    return RaceSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.RaceSubscriber = RaceSubscriber;\n//# sourceMappingURL=race.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nfunction range(start, count, scheduler) {\n    if (start === void 0) { start = 0; }\n    if (count === void 0) { count = 0; }\n    return new Observable_1.Observable(function (subscriber) {\n        var index = 0;\n        var current = start;\n        if (scheduler) {\n            return scheduler.schedule(dispatch, 0, {\n                index: index, count: count, start: start, subscriber: subscriber\n            });\n        }\n        else {\n            do {\n                if (index++ >= count) {\n                    subscriber.complete();\n                    break;\n                }\n                subscriber.next(current++);\n                if (subscriber.closed) {\n                    break;\n                }\n            } while (true);\n        }\n        return undefined;\n    });\n}\nexports.range = range;\nfunction dispatch(state) {\n    var start = state.start, index = state.index, count = state.count, subscriber = state.subscriber;\n    if (index >= count) {\n        subscriber.complete();\n        return;\n    }\n    subscriber.next(start);\n    if (subscriber.closed) {\n        return;\n    }\n    state.index = index + 1;\n    state.start = start + 1;\n    this.schedule(state);\n}\nexports.dispatch = dispatch;\n//# sourceMappingURL=range.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nfunction scalar(value) {\n    var result = new Observable_1.Observable(function (subscriber) {\n        subscriber.next(value);\n        subscriber.complete();\n    });\n    result._isScalar = true;\n    result.value = value;\n    return result;\n}\nexports.scalar = scalar;\n//# sourceMappingURL=scalar.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nfunction range(start, count, scheduler) {\n    if (start === void 0) { start = 0; }\n    return new Observable_1.Observable(function (subscriber) {\n        if (count === undefined) {\n            count = start;\n            start = 0;\n        }\n        var index = 0;\n        var current = start;\n        if (scheduler) {\n            return scheduler.schedule(dispatch, 0, {\n                index: index, count: count, start: start, subscriber: subscriber\n            });\n        }\n        else {\n            do {\n                if (index++ >= count) {\n                    subscriber.complete();\n                    break;\n                }\n                subscriber.next(current++);\n                if (subscriber.closed) {\n                    break;\n                }\n            } while (true);\n        }\n        return undefined;\n    });\n}\nexports.range = range;\nfunction dispatch(state) {\n    var start = state.start, index = state.index, count = state.count, subscriber = state.subscriber;\n    if (index >= count) {\n        subscriber.complete();\n        return;\n    }\n    subscriber.next(start);\n    if (subscriber.closed) {\n        return;\n    }\n    state.index = index + 1;\n    state.start = start + 1;\n    this.schedule(state);\n}\nexports.dispatch = dispatch;\n//# sourceMappingURL=range.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nfunction throwError(error, scheduler) {\n    if (!scheduler) {\n        return new Observable_1.Observable(function (subscriber) { return subscriber.error(error); });\n    }\n    else {\n        return new Observable_1.Observable(function (subscriber) { return scheduler.schedule(dispatch, 0, { error: error, subscriber: subscriber }); });\n    }\n}\nexports.throwError = throwError;\nfunction dispatch(_a) {\n    var error = _a.error, subscriber = _a.subscriber;\n    subscriber.error(error);\n}\n//# sourceMappingURL=throwError.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar async_1 = require(\"../scheduler/async\");\nvar isNumeric_1 = require(\"../util/isNumeric\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nfunction timer(dueTime, periodOrScheduler, scheduler) {\n    if (dueTime === void 0) { dueTime = 0; }\n    var period = -1;\n    if (isNumeric_1.isNumeric(periodOrScheduler)) {\n        period = Number(periodOrScheduler) < 1 && 1 || Number(periodOrScheduler);\n    }\n    else if (isScheduler_1.isScheduler(periodOrScheduler)) {\n        scheduler = periodOrScheduler;\n    }\n    if (!isScheduler_1.isScheduler(scheduler)) {\n        scheduler = async_1.async;\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        var due = isNumeric_1.isNumeric(dueTime)\n            ? dueTime\n            : (+dueTime - scheduler.now());\n        return scheduler.schedule(dispatch, due, {\n            index: 0, period: period, subscriber: subscriber\n        });\n    });\n}\nexports.timer = timer;\nfunction dispatch(state) {\n    var index = state.index, period = state.period, subscriber = state.subscriber;\n    subscriber.next(index);\n    if (subscriber.closed) {\n        return;\n    }\n    else if (period === -1) {\n        return subscriber.complete();\n    }\n    state.index = index + 1;\n    this.schedule(state, period);\n}\n//# sourceMappingURL=timer.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar from_1 = require(\"./from\");\nvar empty_1 = require(\"./empty\");\nfunction using(resourceFactory, observableFactory) {\n    return new Observable_1.Observable(function (subscriber) {\n        var resource;\n        try {\n            resource = resourceFactory();\n        }\n        catch (err) {\n            subscriber.error(err);\n            return undefined;\n        }\n        var result;\n        try {\n            result = observableFactory(resource);\n        }\n        catch (err) {\n            subscriber.error(err);\n            return undefined;\n        }\n        var source = result ? from_1.from(result) : empty_1.EMPTY;\n        var subscription = source.subscribe(subscriber);\n        return function () {\n            subscription.unsubscribe();\n            if (resource) {\n                resource.unsubscribe();\n            }\n        };\n    });\n}\nexports.using = using;\n//# sourceMappingURL=using.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar fromArray_1 = require(\"./fromArray\");\nvar isArray_1 = require(\"../util/isArray\");\nvar Subscriber_1 = require(\"../Subscriber\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar iterator_1 = require(\"../../internal/symbol/iterator\");\nfunction zip() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    var resultSelector = observables[observables.length - 1];\n    if (typeof resultSelector === 'function') {\n        observables.pop();\n    }\n    return fromArray_1.fromArray(observables, undefined).lift(new ZipOperator(resultSelector));\n}\nexports.zip = zip;\nvar ZipOperator = (function () {\n    function ZipOperator(resultSelector) {\n        this.resultSelector = resultSelector;\n    }\n    ZipOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ZipSubscriber(subscriber, this.resultSelector));\n    };\n    return ZipOperator;\n}());\nexports.ZipOperator = ZipOperator;\nvar ZipSubscriber = (function (_super) {\n    __extends(ZipSubscriber, _super);\n    function ZipSubscriber(destination, resultSelector, values) {\n        if (values === void 0) { values = Object.create(null); }\n        var _this = _super.call(this, destination) || this;\n        _this.iterators = [];\n        _this.active = 0;\n        _this.resultSelector = (typeof resultSelector === 'function') ? resultSelector : null;\n        _this.values = values;\n        return _this;\n    }\n    ZipSubscriber.prototype._next = function (value) {\n        var iterators = this.iterators;\n        if (isArray_1.isArray(value)) {\n            iterators.push(new StaticArrayIterator(value));\n        }\n        else if (typeof value[iterator_1.iterator] === 'function') {\n            iterators.push(new StaticIterator(value[iterator_1.iterator]()));\n        }\n        else {\n            iterators.push(new ZipBufferIterator(this.destination, this, value));\n        }\n    };\n    ZipSubscriber.prototype._complete = function () {\n        var iterators = this.iterators;\n        var len = iterators.length;\n        this.unsubscribe();\n        if (len === 0) {\n            this.destination.complete();\n            return;\n        }\n        this.active = len;\n        for (var i = 0; i < len; i++) {\n            var iterator = iterators[i];\n            if (iterator.stillUnsubscribed) {\n                var destination = this.destination;\n                destination.add(iterator.subscribe(iterator, i));\n            }\n            else {\n                this.active--;\n            }\n        }\n    };\n    ZipSubscriber.prototype.notifyInactive = function () {\n        this.active--;\n        if (this.active === 0) {\n            this.destination.complete();\n        }\n    };\n    ZipSubscriber.prototype.checkIterators = function () {\n        var iterators = this.iterators;\n        var len = iterators.length;\n        var destination = this.destination;\n        for (var i = 0; i < len; i++) {\n            var iterator = iterators[i];\n            if (typeof iterator.hasValue === 'function' && !iterator.hasValue()) {\n                return;\n            }\n        }\n        var shouldComplete = false;\n        var args = [];\n        for (var i = 0; i < len; i++) {\n            var iterator = iterators[i];\n            var result = iterator.next();\n            if (iterator.hasCompleted()) {\n                shouldComplete = true;\n            }\n            if (result.done) {\n                destination.complete();\n                return;\n            }\n            args.push(result.value);\n        }\n        if (this.resultSelector) {\n            this._tryresultSelector(args);\n        }\n        else {\n            destination.next(args);\n        }\n        if (shouldComplete) {\n            destination.complete();\n        }\n    };\n    ZipSubscriber.prototype._tryresultSelector = function (args) {\n        var result;\n        try {\n            result = this.resultSelector.apply(this, args);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.destination.next(result);\n    };\n    return ZipSubscriber;\n}(Subscriber_1.Subscriber));\nexports.ZipSubscriber = ZipSubscriber;\nvar StaticIterator = (function () {\n    function StaticIterator(iterator) {\n        this.iterator = iterator;\n        this.nextResult = iterator.next();\n    }\n    StaticIterator.prototype.hasValue = function () {\n        return true;\n    };\n    StaticIterator.prototype.next = function () {\n        var result = this.nextResult;\n        this.nextResult = this.iterator.next();\n        return result;\n    };\n    StaticIterator.prototype.hasCompleted = function () {\n        var nextResult = this.nextResult;\n        return nextResult && nextResult.done;\n    };\n    return StaticIterator;\n}());\nvar StaticArrayIterator = (function () {\n    function StaticArrayIterator(array) {\n        this.array = array;\n        this.index = 0;\n        this.length = 0;\n        this.length = array.length;\n    }\n    StaticArrayIterator.prototype[iterator_1.iterator] = function () {\n        return this;\n    };\n    StaticArrayIterator.prototype.next = function (value) {\n        var i = this.index++;\n        var array = this.array;\n        return i < this.length ? { value: array[i], done: false } : { value: null, done: true };\n    };\n    StaticArrayIterator.prototype.hasValue = function () {\n        return this.array.length > this.index;\n    };\n    StaticArrayIterator.prototype.hasCompleted = function () {\n        return this.array.length === this.index;\n    };\n    return StaticArrayIterator;\n}());\nvar ZipBufferIterator = (function (_super) {\n    __extends(ZipBufferIterator, _super);\n    function ZipBufferIterator(destination, parent, observable) {\n        var _this = _super.call(this, destination) || this;\n        _this.parent = parent;\n        _this.observable = observable;\n        _this.stillUnsubscribed = true;\n        _this.buffer = [];\n        _this.isComplete = false;\n        return _this;\n    }\n    ZipBufferIterator.prototype[iterator_1.iterator] = function () {\n        return this;\n    };\n    ZipBufferIterator.prototype.next = function () {\n        var buffer = this.buffer;\n        if (buffer.length === 0 && this.isComplete) {\n            return { value: null, done: true };\n        }\n        else {\n            return { value: buffer.shift(), done: false };\n        }\n    };\n    ZipBufferIterator.prototype.hasValue = function () {\n        return this.buffer.length > 0;\n    };\n    ZipBufferIterator.prototype.hasCompleted = function () {\n        return this.buffer.length === 0 && this.isComplete;\n    };\n    ZipBufferIterator.prototype.notifyComplete = function () {\n        if (this.buffer.length > 0) {\n            this.isComplete = true;\n            this.parent.notifyInactive();\n        }\n        else {\n            this.destination.complete();\n        }\n    };\n    ZipBufferIterator.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.buffer.push(innerValue);\n        this.parent.checkIterators();\n    };\n    ZipBufferIterator.prototype.subscribe = function (value, index) {\n        return subscribeToResult_1.subscribeToResult(this, this.observable, this, index);\n    };\n    return ZipBufferIterator;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=zip.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction audit(durationSelector) {\n    return function auditOperatorFunction(source) {\n        return source.lift(new AuditOperator(durationSelector));\n    };\n}\nexports.audit = audit;\nvar AuditOperator = (function () {\n    function AuditOperator(durationSelector) {\n        this.durationSelector = durationSelector;\n    }\n    AuditOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new AuditSubscriber(subscriber, this.durationSelector));\n    };\n    return AuditOperator;\n}());\nvar AuditSubscriber = (function (_super) {\n    __extends(AuditSubscriber, _super);\n    function AuditSubscriber(destination, durationSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.durationSelector = durationSelector;\n        _this.hasValue = false;\n        return _this;\n    }\n    AuditSubscriber.prototype._next = function (value) {\n        this.value = value;\n        this.hasValue = true;\n        if (!this.throttled) {\n            var duration = tryCatch_1.tryCatch(this.durationSelector)(value);\n            if (duration === errorObject_1.errorObject) {\n                this.destination.error(errorObject_1.errorObject.e);\n            }\n            else {\n                var innerSubscription = subscribeToResult_1.subscribeToResult(this, duration);\n                if (!innerSubscription || innerSubscription.closed) {\n                    this.clearThrottle();\n                }\n                else {\n                    this.add(this.throttled = innerSubscription);\n                }\n            }\n        }\n    };\n    AuditSubscriber.prototype.clearThrottle = function () {\n        var _a = this, value = _a.value, hasValue = _a.hasValue, throttled = _a.throttled;\n        if (throttled) {\n            this.remove(throttled);\n            this.throttled = null;\n            throttled.unsubscribe();\n        }\n        if (hasValue) {\n            this.value = null;\n            this.hasValue = false;\n            this.destination.next(value);\n        }\n    };\n    AuditSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex) {\n        this.clearThrottle();\n    };\n    AuditSubscriber.prototype.notifyComplete = function () {\n        this.clearThrottle();\n    };\n    return AuditSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=audit.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction audit(durationSelector) {\n    return function auditOperatorFunction(source) {\n        return source.lift(new AuditOperator(durationSelector));\n    };\n}\nexports.audit = audit;\nvar AuditOperator = (function () {\n    function AuditOperator(durationSelector) {\n        this.durationSelector = durationSelector;\n    }\n    AuditOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new AuditSubscriber(subscriber, this.durationSelector));\n    };\n    return AuditOperator;\n}());\nvar AuditSubscriber = (function (_super) {\n    __extends(AuditSubscriber, _super);\n    function AuditSubscriber(destination, durationSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.durationSelector = durationSelector;\n        _this.hasValue = false;\n        return _this;\n    }\n    AuditSubscriber.prototype._next = function (value) {\n        this.value = value;\n        this.hasValue = true;\n        if (!this.throttled) {\n            var duration = void 0;\n            try {\n                var durationSelector = this.durationSelector;\n                duration = durationSelector(value);\n            }\n            catch (err) {\n                return this.destination.error(err);\n            }\n            var innerSubscription = subscribeToResult_1.subscribeToResult(this, duration);\n            if (!innerSubscription || innerSubscription.closed) {\n                this.clearThrottle();\n            }\n            else {\n                this.add(this.throttled = innerSubscription);\n            }\n        }\n    };\n    AuditSubscriber.prototype.clearThrottle = function () {\n        var _a = this, value = _a.value, hasValue = _a.hasValue, throttled = _a.throttled;\n        if (throttled) {\n            this.remove(throttled);\n            this.throttled = null;\n            throttled.unsubscribe();\n        }\n        if (hasValue) {\n            this.value = null;\n            this.hasValue = false;\n            this.destination.next(value);\n        }\n    };\n    AuditSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex) {\n        this.clearThrottle();\n    };\n    AuditSubscriber.prototype.notifyComplete = function () {\n        this.clearThrottle();\n    };\n    return AuditSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=audit.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar async_1 = require(\"../scheduler/async\");\nvar audit_1 = require(\"./audit\");\nvar timer_1 = require(\"../observable/timer\");\nfunction auditTime(duration, scheduler) {\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    return audit_1.audit(function () { return timer_1.timer(duration, scheduler); });\n}\nexports.auditTime = auditTime;\n//# sourceMappingURL=auditTime.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction buffer(closingNotifier) {\n    return function bufferOperatorFunction(source) {\n        return source.lift(new BufferOperator(closingNotifier));\n    };\n}\nexports.buffer = buffer;\nvar BufferOperator = (function () {\n    function BufferOperator(closingNotifier) {\n        this.closingNotifier = closingNotifier;\n    }\n    BufferOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new BufferSubscriber(subscriber, this.closingNotifier));\n    };\n    return BufferOperator;\n}());\nvar BufferSubscriber = (function (_super) {\n    __extends(BufferSubscriber, _super);\n    function BufferSubscriber(destination, closingNotifier) {\n        var _this = _super.call(this, destination) || this;\n        _this.buffer = [];\n        _this.add(subscribeToResult_1.subscribeToResult(_this, closingNotifier));\n        return _this;\n    }\n    BufferSubscriber.prototype._next = function (value) {\n        this.buffer.push(value);\n    };\n    BufferSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        var buffer = this.buffer;\n        this.buffer = [];\n        this.destination.next(buffer);\n    };\n    return BufferSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=buffer.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction bufferCount(bufferSize, startBufferEvery) {\n    if (startBufferEvery === void 0) { startBufferEvery = null; }\n    return function bufferCountOperatorFunction(source) {\n        return source.lift(new BufferCountOperator(bufferSize, startBufferEvery));\n    };\n}\nexports.bufferCount = bufferCount;\nvar BufferCountOperator = (function () {\n    function BufferCountOperator(bufferSize, startBufferEvery) {\n        this.bufferSize = bufferSize;\n        this.startBufferEvery = startBufferEvery;\n        if (!startBufferEvery || bufferSize === startBufferEvery) {\n            this.subscriberClass = BufferCountSubscriber;\n        }\n        else {\n            this.subscriberClass = BufferSkipCountSubscriber;\n        }\n    }\n    BufferCountOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new this.subscriberClass(subscriber, this.bufferSize, this.startBufferEvery));\n    };\n    return BufferCountOperator;\n}());\nvar BufferCountSubscriber = (function (_super) {\n    __extends(BufferCountSubscriber, _super);\n    function BufferCountSubscriber(destination, bufferSize) {\n        var _this = _super.call(this, destination) || this;\n        _this.bufferSize = bufferSize;\n        _this.buffer = [];\n        return _this;\n    }\n    BufferCountSubscriber.prototype._next = function (value) {\n        var buffer = this.buffer;\n        buffer.push(value);\n        if (buffer.length == this.bufferSize) {\n            this.destination.next(buffer);\n            this.buffer = [];\n        }\n    };\n    BufferCountSubscriber.prototype._complete = function () {\n        var buffer = this.buffer;\n        if (buffer.length > 0) {\n            this.destination.next(buffer);\n        }\n        _super.prototype._complete.call(this);\n    };\n    return BufferCountSubscriber;\n}(Subscriber_1.Subscriber));\nvar BufferSkipCountSubscriber = (function (_super) {\n    __extends(BufferSkipCountSubscriber, _super);\n    function BufferSkipCountSubscriber(destination, bufferSize, startBufferEvery) {\n        var _this = _super.call(this, destination) || this;\n        _this.bufferSize = bufferSize;\n        _this.startBufferEvery = startBufferEvery;\n        _this.buffers = [];\n        _this.count = 0;\n        return _this;\n    }\n    BufferSkipCountSubscriber.prototype._next = function (value) {\n        var _a = this, bufferSize = _a.bufferSize, startBufferEvery = _a.startBufferEvery, buffers = _a.buffers, count = _a.count;\n        this.count++;\n        if (count % startBufferEvery === 0) {\n            buffers.push([]);\n        }\n        for (var i = buffers.length; i--;) {\n            var buffer = buffers[i];\n            buffer.push(value);\n            if (buffer.length === bufferSize) {\n                buffers.splice(i, 1);\n                this.destination.next(buffer);\n            }\n        }\n    };\n    BufferSkipCountSubscriber.prototype._complete = function () {\n        var _a = this, buffers = _a.buffers, destination = _a.destination;\n        while (buffers.length > 0) {\n            var buffer = buffers.shift();\n            if (buffer.length > 0) {\n                destination.next(buffer);\n            }\n        }\n        _super.prototype._complete.call(this);\n    };\n    return BufferSkipCountSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=bufferCount.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar async_1 = require(\"../scheduler/async\");\nvar Subscriber_1 = require(\"../Subscriber\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nfunction bufferTime(bufferTimeSpan) {\n    var length = arguments.length;\n    var scheduler = async_1.async;\n    if (isScheduler_1.isScheduler(arguments[arguments.length - 1])) {\n        scheduler = arguments[arguments.length - 1];\n        length--;\n    }\n    var bufferCreationInterval = null;\n    if (length >= 2) {\n        bufferCreationInterval = arguments[1];\n    }\n    var maxBufferSize = Number.POSITIVE_INFINITY;\n    if (length >= 3) {\n        maxBufferSize = arguments[2];\n    }\n    return function bufferTimeOperatorFunction(source) {\n        return source.lift(new BufferTimeOperator(bufferTimeSpan, bufferCreationInterval, maxBufferSize, scheduler));\n    };\n}\nexports.bufferTime = bufferTime;\nvar BufferTimeOperator = (function () {\n    function BufferTimeOperator(bufferTimeSpan, bufferCreationInterval, maxBufferSize, scheduler) {\n        this.bufferTimeSpan = bufferTimeSpan;\n        this.bufferCreationInterval = bufferCreationInterval;\n        this.maxBufferSize = maxBufferSize;\n        this.scheduler = scheduler;\n    }\n    BufferTimeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new BufferTimeSubscriber(subscriber, this.bufferTimeSpan, this.bufferCreationInterval, this.maxBufferSize, this.scheduler));\n    };\n    return BufferTimeOperator;\n}());\nvar Context = (function () {\n    function Context() {\n        this.buffer = [];\n    }\n    return Context;\n}());\nvar BufferTimeSubscriber = (function (_super) {\n    __extends(BufferTimeSubscriber, _super);\n    function BufferTimeSubscriber(destination, bufferTimeSpan, bufferCreationInterval, maxBufferSize, scheduler) {\n        var _this = _super.call(this, destination) || this;\n        _this.bufferTimeSpan = bufferTimeSpan;\n        _this.bufferCreationInterval = bufferCreationInterval;\n        _this.maxBufferSize = maxBufferSize;\n        _this.scheduler = scheduler;\n        _this.contexts = [];\n        var context = _this.openContext();\n        _this.timespanOnly = bufferCreationInterval == null || bufferCreationInterval < 0;\n        if (_this.timespanOnly) {\n            var timeSpanOnlyState = { subscriber: _this, context: context, bufferTimeSpan: bufferTimeSpan };\n            _this.add(context.closeAction = scheduler.schedule(dispatchBufferTimeSpanOnly, bufferTimeSpan, timeSpanOnlyState));\n        }\n        else {\n            var closeState = { subscriber: _this, context: context };\n            var creationState = { bufferTimeSpan: bufferTimeSpan, bufferCreationInterval: bufferCreationInterval, subscriber: _this, scheduler: scheduler };\n            _this.add(context.closeAction = scheduler.schedule(dispatchBufferClose, bufferTimeSpan, closeState));\n            _this.add(scheduler.schedule(dispatchBufferCreation, bufferCreationInterval, creationState));\n        }\n        return _this;\n    }\n    BufferTimeSubscriber.prototype._next = function (value) {\n        var contexts = this.contexts;\n        var len = contexts.length;\n        var filledBufferContext;\n        for (var i = 0; i < len; i++) {\n            var context_1 = contexts[i];\n            var buffer = context_1.buffer;\n            buffer.push(value);\n            if (buffer.length == this.maxBufferSize) {\n                filledBufferContext = context_1;\n            }\n        }\n        if (filledBufferContext) {\n            this.onBufferFull(filledBufferContext);\n        }\n    };\n    BufferTimeSubscriber.prototype._error = function (err) {\n        this.contexts.length = 0;\n        _super.prototype._error.call(this, err);\n    };\n    BufferTimeSubscriber.prototype._complete = function () {\n        var _a = this, contexts = _a.contexts, destination = _a.destination;\n        while (contexts.length > 0) {\n            var context_2 = contexts.shift();\n            destination.next(context_2.buffer);\n        }\n        _super.prototype._complete.call(this);\n    };\n    BufferTimeSubscriber.prototype._unsubscribe = function () {\n        this.contexts = null;\n    };\n    BufferTimeSubscriber.prototype.onBufferFull = function (context) {\n        this.closeContext(context);\n        var closeAction = context.closeAction;\n        closeAction.unsubscribe();\n        this.remove(closeAction);\n        if (!this.closed && this.timespanOnly) {\n            context = this.openContext();\n            var bufferTimeSpan = this.bufferTimeSpan;\n            var timeSpanOnlyState = { subscriber: this, context: context, bufferTimeSpan: bufferTimeSpan };\n            this.add(context.closeAction = this.scheduler.schedule(dispatchBufferTimeSpanOnly, bufferTimeSpan, timeSpanOnlyState));\n        }\n    };\n    BufferTimeSubscriber.prototype.openContext = function () {\n        var context = new Context();\n        this.contexts.push(context);\n        return context;\n    };\n    BufferTimeSubscriber.prototype.closeContext = function (context) {\n        this.destination.next(context.buffer);\n        var contexts = this.contexts;\n        var spliceIndex = contexts ? contexts.indexOf(context) : -1;\n        if (spliceIndex >= 0) {\n            contexts.splice(contexts.indexOf(context), 1);\n        }\n    };\n    return BufferTimeSubscriber;\n}(Subscriber_1.Subscriber));\nfunction dispatchBufferTimeSpanOnly(state) {\n    var subscriber = state.subscriber;\n    var prevContext = state.context;\n    if (prevContext) {\n        subscriber.closeContext(prevContext);\n    }\n    if (!subscriber.closed) {\n        state.context = subscriber.openContext();\n        state.context.closeAction = this.schedule(state, state.bufferTimeSpan);\n    }\n}\nfunction dispatchBufferCreation(state) {\n    var bufferCreationInterval = state.bufferCreationInterval, bufferTimeSpan = state.bufferTimeSpan, subscriber = state.subscriber, scheduler = state.scheduler;\n    var context = subscriber.openContext();\n    var action = this;\n    if (!subscriber.closed) {\n        subscriber.add(context.closeAction = scheduler.schedule(dispatchBufferClose, bufferTimeSpan, { subscriber: subscriber, context: context }));\n        action.schedule(state, bufferCreationInterval);\n    }\n}\nfunction dispatchBufferClose(arg) {\n    var subscriber = arg.subscriber, context = arg.context;\n    subscriber.closeContext(context);\n}\n//# sourceMappingURL=bufferTime.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscription_1 = require(\"../Subscription\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nfunction bufferToggle(openings, closingSelector) {\n    return function bufferToggleOperatorFunction(source) {\n        return source.lift(new BufferToggleOperator(openings, closingSelector));\n    };\n}\nexports.bufferToggle = bufferToggle;\nvar BufferToggleOperator = (function () {\n    function BufferToggleOperator(openings, closingSelector) {\n        this.openings = openings;\n        this.closingSelector = closingSelector;\n    }\n    BufferToggleOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new BufferToggleSubscriber(subscriber, this.openings, this.closingSelector));\n    };\n    return BufferToggleOperator;\n}());\nvar BufferToggleSubscriber = (function (_super) {\n    __extends(BufferToggleSubscriber, _super);\n    function BufferToggleSubscriber(destination, openings, closingSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.openings = openings;\n        _this.closingSelector = closingSelector;\n        _this.contexts = [];\n        _this.add(subscribeToResult_1.subscribeToResult(_this, openings));\n        return _this;\n    }\n    BufferToggleSubscriber.prototype._next = function (value) {\n        var contexts = this.contexts;\n        var len = contexts.length;\n        for (var i = 0; i < len; i++) {\n            contexts[i].buffer.push(value);\n        }\n    };\n    BufferToggleSubscriber.prototype._error = function (err) {\n        var contexts = this.contexts;\n        while (contexts.length > 0) {\n            var context_1 = contexts.shift();\n            context_1.subscription.unsubscribe();\n            context_1.buffer = null;\n            context_1.subscription = null;\n        }\n        this.contexts = null;\n        _super.prototype._error.call(this, err);\n    };\n    BufferToggleSubscriber.prototype._complete = function () {\n        var contexts = this.contexts;\n        while (contexts.length > 0) {\n            var context_2 = contexts.shift();\n            this.destination.next(context_2.buffer);\n            context_2.subscription.unsubscribe();\n            context_2.buffer = null;\n            context_2.subscription = null;\n        }\n        this.contexts = null;\n        _super.prototype._complete.call(this);\n    };\n    BufferToggleSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        outerValue ? this.closeBuffer(outerValue) : this.openBuffer(innerValue);\n    };\n    BufferToggleSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.closeBuffer(innerSub.context);\n    };\n    BufferToggleSubscriber.prototype.openBuffer = function (value) {\n        try {\n            var closingSelector = this.closingSelector;\n            var closingNotifier = closingSelector.call(this, value);\n            if (closingNotifier) {\n                this.trySubscribe(closingNotifier);\n            }\n        }\n        catch (err) {\n            this._error(err);\n        }\n    };\n    BufferToggleSubscriber.prototype.closeBuffer = function (context) {\n        var contexts = this.contexts;\n        if (contexts && context) {\n            var buffer = context.buffer, subscription = context.subscription;\n            this.destination.next(buffer);\n            contexts.splice(contexts.indexOf(context), 1);\n            this.remove(subscription);\n            subscription.unsubscribe();\n        }\n    };\n    BufferToggleSubscriber.prototype.trySubscribe = function (closingNotifier) {\n        var contexts = this.contexts;\n        var buffer = [];\n        var subscription = new Subscription_1.Subscription();\n        var context = { buffer: buffer, subscription: subscription };\n        contexts.push(context);\n        var innerSubscription = subscribeToResult_1.subscribeToResult(this, closingNotifier, context);\n        if (!innerSubscription || innerSubscription.closed) {\n            this.closeBuffer(context);\n        }\n        else {\n            innerSubscription.context = context;\n            this.add(innerSubscription);\n            subscription.add(innerSubscription);\n        }\n    };\n    return BufferToggleSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=bufferToggle.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscription_1 = require(\"../Subscription\");\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction bufferWhen(closingSelector) {\n    return function (source) {\n        return source.lift(new BufferWhenOperator(closingSelector));\n    };\n}\nexports.bufferWhen = bufferWhen;\nvar BufferWhenOperator = (function () {\n    function BufferWhenOperator(closingSelector) {\n        this.closingSelector = closingSelector;\n    }\n    BufferWhenOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new BufferWhenSubscriber(subscriber, this.closingSelector));\n    };\n    return BufferWhenOperator;\n}());\nvar BufferWhenSubscriber = (function (_super) {\n    __extends(BufferWhenSubscriber, _super);\n    function BufferWhenSubscriber(destination, closingSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.closingSelector = closingSelector;\n        _this.subscribing = false;\n        _this.openBuffer();\n        return _this;\n    }\n    BufferWhenSubscriber.prototype._next = function (value) {\n        this.buffer.push(value);\n    };\n    BufferWhenSubscriber.prototype._complete = function () {\n        var buffer = this.buffer;\n        if (buffer) {\n            this.destination.next(buffer);\n        }\n        _super.prototype._complete.call(this);\n    };\n    BufferWhenSubscriber.prototype._unsubscribe = function () {\n        this.buffer = null;\n        this.subscribing = false;\n    };\n    BufferWhenSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.openBuffer();\n    };\n    BufferWhenSubscriber.prototype.notifyComplete = function () {\n        if (this.subscribing) {\n            this.complete();\n        }\n        else {\n            this.openBuffer();\n        }\n    };\n    BufferWhenSubscriber.prototype.openBuffer = function () {\n        var closingSubscription = this.closingSubscription;\n        if (closingSubscription) {\n            this.remove(closingSubscription);\n            closingSubscription.unsubscribe();\n        }\n        var buffer = this.buffer;\n        if (this.buffer) {\n            this.destination.next(buffer);\n        }\n        this.buffer = [];\n        var closingNotifier = tryCatch_1.tryCatch(this.closingSelector)();\n        if (closingNotifier === errorObject_1.errorObject) {\n            this.error(errorObject_1.errorObject.e);\n        }\n        else {\n            closingSubscription = new Subscription_1.Subscription();\n            this.closingSubscription = closingSubscription;\n            this.add(closingSubscription);\n            this.subscribing = true;\n            closingSubscription.add(subscribeToResult_1.subscribeToResult(this, closingNotifier));\n            this.subscribing = false;\n        }\n    };\n    return BufferWhenSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=bufferWhen.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction catchError(selector) {\n    return function catchErrorOperatorFunction(source) {\n        var operator = new CatchOperator(selector);\n        var caught = source.lift(operator);\n        return (operator.caught = caught);\n    };\n}\nexports.catchError = catchError;\nvar CatchOperator = (function () {\n    function CatchOperator(selector) {\n        this.selector = selector;\n    }\n    CatchOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new CatchSubscriber(subscriber, this.selector, this.caught));\n    };\n    return CatchOperator;\n}());\nvar CatchSubscriber = (function (_super) {\n    __extends(CatchSubscriber, _super);\n    function CatchSubscriber(destination, selector, caught) {\n        var _this = _super.call(this, destination) || this;\n        _this.selector = selector;\n        _this.caught = caught;\n        return _this;\n    }\n    CatchSubscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            var result = void 0;\n            try {\n                result = this.selector(err, this.caught);\n            }\n            catch (err2) {\n                _super.prototype.error.call(this, err2);\n                return;\n            }\n            this._unsubscribeAndRecycle();\n            var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, undefined, undefined);\n            this.add(innerSubscriber);\n            subscribeToResult_1.subscribeToResult(this, result, undefined, undefined, innerSubscriber);\n        }\n    };\n    return CatchSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=catchError.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscription_1 = require(\"../Subscription\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction bufferWhen(closingSelector) {\n    return function (source) {\n        return source.lift(new BufferWhenOperator(closingSelector));\n    };\n}\nexports.bufferWhen = bufferWhen;\nvar BufferWhenOperator = (function () {\n    function BufferWhenOperator(closingSelector) {\n        this.closingSelector = closingSelector;\n    }\n    BufferWhenOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new BufferWhenSubscriber(subscriber, this.closingSelector));\n    };\n    return BufferWhenOperator;\n}());\nvar BufferWhenSubscriber = (function (_super) {\n    __extends(BufferWhenSubscriber, _super);\n    function BufferWhenSubscriber(destination, closingSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.closingSelector = closingSelector;\n        _this.subscribing = false;\n        _this.openBuffer();\n        return _this;\n    }\n    BufferWhenSubscriber.prototype._next = function (value) {\n        this.buffer.push(value);\n    };\n    BufferWhenSubscriber.prototype._complete = function () {\n        var buffer = this.buffer;\n        if (buffer) {\n            this.destination.next(buffer);\n        }\n        _super.prototype._complete.call(this);\n    };\n    BufferWhenSubscriber.prototype._unsubscribe = function () {\n        this.buffer = null;\n        this.subscribing = false;\n    };\n    BufferWhenSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.openBuffer();\n    };\n    BufferWhenSubscriber.prototype.notifyComplete = function () {\n        if (this.subscribing) {\n            this.complete();\n        }\n        else {\n            this.openBuffer();\n        }\n    };\n    BufferWhenSubscriber.prototype.openBuffer = function () {\n        var closingSubscription = this.closingSubscription;\n        if (closingSubscription) {\n            this.remove(closingSubscription);\n            closingSubscription.unsubscribe();\n        }\n        var buffer = this.buffer;\n        if (this.buffer) {\n            this.destination.next(buffer);\n        }\n        this.buffer = [];\n        var closingNotifier;\n        try {\n            var closingSelector = this.closingSelector;\n            closingNotifier = closingSelector();\n        }\n        catch (err) {\n            return this.error(err);\n        }\n        closingSubscription = new Subscription_1.Subscription();\n        this.closingSubscription = closingSubscription;\n        this.add(closingSubscription);\n        this.subscribing = true;\n        closingSubscription.add(subscribeToResult_1.subscribeToResult(this, closingNotifier));\n        this.subscribing = false;\n    };\n    return BufferWhenSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=bufferWhen.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction catchError(selector) {\n    return function catchErrorOperatorFunction(source) {\n        var operator = new CatchOperator(selector);\n        var caught = source.lift(operator);\n        return (operator.caught = caught);\n    };\n}\nexports.catchError = catchError;\nvar CatchOperator = (function () {\n    function CatchOperator(selector) {\n        this.selector = selector;\n    }\n    CatchOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new CatchSubscriber(subscriber, this.selector, this.caught));\n    };\n    return CatchOperator;\n}());\nvar CatchSubscriber = (function (_super) {\n    __extends(CatchSubscriber, _super);\n    function CatchSubscriber(destination, selector, caught) {\n        var _this = _super.call(this, destination) || this;\n        _this.selector = selector;\n        _this.caught = caught;\n        return _this;\n    }\n    CatchSubscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            var result = void 0;\n            try {\n                result = this.selector(err, this.caught);\n            }\n            catch (err2) {\n                _super.prototype.error.call(this, err2);\n                return;\n            }\n            this._unsubscribeAndRecycle();\n            var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, undefined, undefined);\n            this.add(innerSubscriber);\n            var innerSubscription = subscribeToResult_1.subscribeToResult(this, result, undefined, undefined, innerSubscriber);\n            if (innerSubscription !== innerSubscriber) {\n                this.add(innerSubscription);\n            }\n        }\n    };\n    return CatchSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=catchError.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar combineLatest_1 = require(\"../observable/combineLatest\");\nfunction combineAll(project) {\n    return function (source) { return source.lift(new combineLatest_1.CombineLatestOperator(project)); };\n}\nexports.combineAll = combineAll;\n//# sourceMappingURL=combineAll.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isArray_1 = require(\"../util/isArray\");\nvar combineLatest_1 = require(\"../observable/combineLatest\");\nvar from_1 = require(\"../observable/from\");\nvar none = {};\nfunction combineLatest() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    var project = null;\n    if (typeof observables[observables.length - 1] === 'function') {\n        project = observables.pop();\n    }\n    if (observables.length === 1 && isArray_1.isArray(observables[0])) {\n        observables = observables[0].slice();\n    }\n    return function (source) { return source.lift.call(from_1.from([source].concat(observables)), new combineLatest_1.CombineLatestOperator(project)); };\n}\nexports.combineLatest = combineLatest;\n//# sourceMappingURL=combineLatest.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar concat_1 = require(\"../observable/concat\");\nfunction concat() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    return function (source) { return source.lift.call(concat_1.concat.apply(void 0, [source].concat(observables))); };\n}\nexports.concat = concat;\n//# sourceMappingURL=concat.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar Observable_1 = require(\"../Observable\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction delayWhen(delayDurationSelector, subscriptionDelay) {\n    if (subscriptionDelay) {\n        return function (source) {\n            return new SubscriptionDelayObservable(source, subscriptionDelay)\n                .lift(new DelayWhenOperator(delayDurationSelector));\n        };\n    }\n    return function (source) { return source.lift(new DelayWhenOperator(delayDurationSelector)); };\n}\nexports.delayWhen = delayWhen;\nvar DelayWhenOperator = (function () {\n    function DelayWhenOperator(delayDurationSelector) {\n        this.delayDurationSelector = delayDurationSelector;\n    }\n    DelayWhenOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new DelayWhenSubscriber(subscriber, this.delayDurationSelector));\n    };\n    return DelayWhenOperator;\n}());\nvar DelayWhenSubscriber = (function (_super) {\n    __extends(DelayWhenSubscriber, _super);\n    function DelayWhenSubscriber(destination, delayDurationSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.delayDurationSelector = delayDurationSelector;\n        _this.completed = false;\n        _this.delayNotifierSubscriptions = [];\n        _this.index = 0;\n        return _this;\n    }\n    DelayWhenSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(outerValue);\n        this.removeSubscription(innerSub);\n        this.tryComplete();\n    };\n    DelayWhenSubscriber.prototype.notifyError = function (error, innerSub) {\n        this._error(error);\n    };\n    DelayWhenSubscriber.prototype.notifyComplete = function (innerSub) {\n        var value = this.removeSubscription(innerSub);\n        if (value) {\n            this.destination.next(value);\n        }\n        this.tryComplete();\n    };\n    DelayWhenSubscriber.prototype._next = function (value) {\n        var index = this.index++;\n        try {\n            var delayNotifier = this.delayDurationSelector(value, index);\n            if (delayNotifier) {\n                this.tryDelay(delayNotifier, value);\n            }\n        }\n        catch (err) {\n            this.destination.error(err);\n        }\n    };\n    DelayWhenSubscriber.prototype._complete = function () {\n        this.completed = true;\n        this.tryComplete();\n        this.unsubscribe();\n    };\n    DelayWhenSubscriber.prototype.removeSubscription = function (subscription) {\n        subscription.unsubscribe();\n        var subscriptionIdx = this.delayNotifierSubscriptions.indexOf(subscription);\n        if (subscriptionIdx !== -1) {\n            this.delayNotifierSubscriptions.splice(subscriptionIdx, 1);\n        }\n        return subscription.outerValue;\n    };\n    DelayWhenSubscriber.prototype.tryDelay = function (delayNotifier, value) {\n        var notifierSubscription = subscribeToResult_1.subscribeToResult(this, delayNotifier, value);\n        if (notifierSubscription && !notifierSubscription.closed) {\n            var destination = this.destination;\n            destination.add(notifierSubscription);\n            this.delayNotifierSubscriptions.push(notifierSubscription);\n        }\n    };\n    DelayWhenSubscriber.prototype.tryComplete = function () {\n        if (this.completed && this.delayNotifierSubscriptions.length === 0) {\n            this.destination.complete();\n        }\n    };\n    return DelayWhenSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nvar SubscriptionDelayObservable = (function (_super) {\n    __extends(SubscriptionDelayObservable, _super);\n    function SubscriptionDelayObservable(source, subscriptionDelay) {\n        var _this = _super.call(this) || this;\n        _this.source = source;\n        _this.subscriptionDelay = subscriptionDelay;\n        return _this;\n    }\n    SubscriptionDelayObservable.prototype._subscribe = function (subscriber) {\n        this.subscriptionDelay.subscribe(new SubscriptionDelaySubscriber(subscriber, this.source));\n    };\n    return SubscriptionDelayObservable;\n}(Observable_1.Observable));\nvar SubscriptionDelaySubscriber = (function (_super) {\n    __extends(SubscriptionDelaySubscriber, _super);\n    function SubscriptionDelaySubscriber(parent, source) {\n        var _this = _super.call(this) || this;\n        _this.parent = parent;\n        _this.source = source;\n        _this.sourceSubscribed = false;\n        return _this;\n    }\n    SubscriptionDelaySubscriber.prototype._next = function (unused) {\n        this.subscribeToSource();\n    };\n    SubscriptionDelaySubscriber.prototype._error = function (err) {\n        this.unsubscribe();\n        this.parent.error(err);\n    };\n    SubscriptionDelaySubscriber.prototype._complete = function () {\n        this.unsubscribe();\n        this.subscribeToSource();\n    };\n    SubscriptionDelaySubscriber.prototype.subscribeToSource = function () {\n        if (!this.sourceSubscribed) {\n            this.sourceSubscribed = true;\n            this.unsubscribe();\n            this.source.subscribe(this.parent);\n        }\n    };\n    return SubscriptionDelaySubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=delayWhen.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction dematerialize() {\n    return function dematerializeOperatorFunction(source) {\n        return source.lift(new DeMaterializeOperator());\n    };\n}\nexports.dematerialize = dematerialize;\nvar DeMaterializeOperator = (function () {\n    function DeMaterializeOperator() {\n    }\n    DeMaterializeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new DeMaterializeSubscriber(subscriber));\n    };\n    return DeMaterializeOperator;\n}());\nvar DeMaterializeSubscriber = (function (_super) {\n    __extends(DeMaterializeSubscriber, _super);\n    function DeMaterializeSubscriber(destination) {\n        return _super.call(this, destination) || this;\n    }\n    DeMaterializeSubscriber.prototype._next = function (value) {\n        value.observe(this.destination);\n    };\n    return DeMaterializeSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=dematerialize.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction distinct(keySelector, flushes) {\n    return function (source) { return source.lift(new DistinctOperator(keySelector, flushes)); };\n}\nexports.distinct = distinct;\nvar DistinctOperator = (function () {\n    function DistinctOperator(keySelector, flushes) {\n        this.keySelector = keySelector;\n        this.flushes = flushes;\n    }\n    DistinctOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new DistinctSubscriber(subscriber, this.keySelector, this.flushes));\n    };\n    return DistinctOperator;\n}());\nvar DistinctSubscriber = (function (_super) {\n    __extends(DistinctSubscriber, _super);\n    function DistinctSubscriber(destination, keySelector, flushes) {\n        var _this = _super.call(this, destination) || this;\n        _this.keySelector = keySelector;\n        _this.values = new Set();\n        if (flushes) {\n            _this.add(subscribeToResult_1.subscribeToResult(_this, flushes));\n        }\n        return _this;\n    }\n    DistinctSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.values.clear();\n    };\n    DistinctSubscriber.prototype.notifyError = function (error, innerSub) {\n        this._error(error);\n    };\n    DistinctSubscriber.prototype._next = function (value) {\n        if (this.keySelector) {\n            this._useKeySelector(value);\n        }\n        else {\n            this._finalizeNext(value, value);\n        }\n    };\n    DistinctSubscriber.prototype._useKeySelector = function (value) {\n        var key;\n        var destination = this.destination;\n        try {\n            key = this.keySelector(value);\n        }\n        catch (err) {\n            destination.error(err);\n            return;\n        }\n        this._finalizeNext(key, value);\n    };\n    DistinctSubscriber.prototype._finalizeNext = function (key, value) {\n        var values = this.values;\n        if (!values.has(key)) {\n            values.add(key);\n            this.destination.next(value);\n        }\n    };\n    return DistinctSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.DistinctSubscriber = DistinctSubscriber;\n//# sourceMappingURL=distinct.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nfunction distinctUntilChanged(compare, keySelector) {\n    return function (source) { return source.lift(new DistinctUntilChangedOperator(compare, keySelector)); };\n}\nexports.distinctUntilChanged = distinctUntilChanged;\nvar DistinctUntilChangedOperator = (function () {\n    function DistinctUntilChangedOperator(compare, keySelector) {\n        this.compare = compare;\n        this.keySelector = keySelector;\n    }\n    DistinctUntilChangedOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new DistinctUntilChangedSubscriber(subscriber, this.compare, this.keySelector));\n    };\n    return DistinctUntilChangedOperator;\n}());\nvar DistinctUntilChangedSubscriber = (function (_super) {\n    __extends(DistinctUntilChangedSubscriber, _super);\n    function DistinctUntilChangedSubscriber(destination, compare, keySelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.keySelector = keySelector;\n        _this.hasKey = false;\n        if (typeof compare === 'function') {\n            _this.compare = compare;\n        }\n        return _this;\n    }\n    DistinctUntilChangedSubscriber.prototype.compare = function (x, y) {\n        return x === y;\n    };\n    DistinctUntilChangedSubscriber.prototype._next = function (value) {\n        var keySelector = this.keySelector;\n        var key = value;\n        if (keySelector) {\n            key = tryCatch_1.tryCatch(this.keySelector)(value);\n            if (key === errorObject_1.errorObject) {\n                return this.destination.error(errorObject_1.errorObject.e);\n            }\n        }\n        var result = false;\n        if (this.hasKey) {\n            result = tryCatch_1.tryCatch(this.compare)(this.key, key);\n            if (result === errorObject_1.errorObject) {\n                return this.destination.error(errorObject_1.errorObject.e);\n            }\n        }\n        else {\n            this.hasKey = true;\n        }\n        if (Boolean(result) === false) {\n            this.key = key;\n            this.destination.next(value);\n        }\n    };\n    return DistinctUntilChangedSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=distinctUntilChanged.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction distinctUntilChanged(compare, keySelector) {\n    return function (source) { return source.lift(new DistinctUntilChangedOperator(compare, keySelector)); };\n}\nexports.distinctUntilChanged = distinctUntilChanged;\nvar DistinctUntilChangedOperator = (function () {\n    function DistinctUntilChangedOperator(compare, keySelector) {\n        this.compare = compare;\n        this.keySelector = keySelector;\n    }\n    DistinctUntilChangedOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new DistinctUntilChangedSubscriber(subscriber, this.compare, this.keySelector));\n    };\n    return DistinctUntilChangedOperator;\n}());\nvar DistinctUntilChangedSubscriber = (function (_super) {\n    __extends(DistinctUntilChangedSubscriber, _super);\n    function DistinctUntilChangedSubscriber(destination, compare, keySelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.keySelector = keySelector;\n        _this.hasKey = false;\n        if (typeof compare === 'function') {\n            _this.compare = compare;\n        }\n        return _this;\n    }\n    DistinctUntilChangedSubscriber.prototype.compare = function (x, y) {\n        return x === y;\n    };\n    DistinctUntilChangedSubscriber.prototype._next = function (value) {\n        var key;\n        try {\n            var keySelector = this.keySelector;\n            key = keySelector ? keySelector(value) : value;\n        }\n        catch (err) {\n            return this.destination.error(err);\n        }\n        var result = false;\n        if (this.hasKey) {\n            try {\n                var compare = this.compare;\n                result = compare(this.key, key);\n            }\n            catch (err) {\n                return this.destination.error(err);\n            }\n        }\n        else {\n            this.hasKey = true;\n        }\n        if (!result) {\n            this.key = key;\n            this.destination.next(value);\n        }\n    };\n    return DistinctUntilChangedSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=distinctUntilChanged.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar distinctUntilChanged_1 = require(\"./distinctUntilChanged\");\nfunction distinctUntilKeyChanged(key, compare) {\n    return distinctUntilChanged_1.distinctUntilChanged(function (x, y) { return compare ? compare(x[key], y[key]) : x[key] === y[key]; });\n}\nexports.distinctUntilKeyChanged = distinctUntilKeyChanged;\n//# sourceMappingURL=distinctUntilKeyChanged.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar ArgumentOutOfRangeError_1 = require(\"../util/ArgumentOutOfRangeError\");\nvar filter_1 = require(\"./filter\");\nvar throwIfEmpty_1 = require(\"./throwIfEmpty\");\nvar defaultIfEmpty_1 = require(\"./defaultIfEmpty\");\nvar take_1 = require(\"./take\");\nfunction elementAt(index, defaultValue) {\n    if (index < 0) {\n        throw new ArgumentOutOfRangeError_1.ArgumentOutOfRangeError();\n    }\n    var hasDefaultValue = arguments.length >= 2;\n    return function (source) { return source.pipe(filter_1.filter(function (v, i) { return i === index; }), take_1.take(1), hasDefaultValue\n        ? defaultIfEmpty_1.defaultIfEmpty(defaultValue)\n        : throwIfEmpty_1.throwIfEmpty(function () { return new ArgumentOutOfRangeError_1.ArgumentOutOfRangeError(); })); };\n}\nexports.elementAt = elementAt;\n//# sourceMappingURL=elementAt.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar fromArray_1 = require(\"../observable/fromArray\");\nvar scalar_1 = require(\"../observable/scalar\");\nvar empty_1 = require(\"../observable/empty\");\nvar concat_1 = require(\"../observable/concat\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nfunction endWith() {\n    var array = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        array[_i] = arguments[_i];\n    }\n    return function (source) {\n        var scheduler = array[array.length - 1];\n        if (isScheduler_1.isScheduler(scheduler)) {\n            array.pop();\n        }\n        else {\n            scheduler = null;\n        }\n        var len = array.length;\n        if (len === 1 && !scheduler) {\n            return concat_1.concat(source, scalar_1.scalar(array[0]));\n        }\n        else if (len > 0) {\n            return concat_1.concat(source, fromArray_1.fromArray(array, scheduler));\n        }\n        else {\n            return concat_1.concat(source, empty_1.empty(scheduler));\n        }\n    };\n}\nexports.endWith = endWith;\n//# sourceMappingURL=endWith.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar concat_1 = require(\"../observable/concat\");\nvar of_1 = require(\"../observable/of\");\nfunction endWith() {\n    var array = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        array[_i] = arguments[_i];\n    }\n    return function (source) { return concat_1.concat(source, of_1.of.apply(void 0, array)); };\n}\nexports.endWith = endWith;\n//# sourceMappingURL=endWith.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction every(predicate, thisArg) {\n    return function (source) { return source.lift(new EveryOperator(predicate, thisArg, source)); };\n}\nexports.every = every;\nvar EveryOperator = (function () {\n    function EveryOperator(predicate, thisArg, source) {\n        this.predicate = predicate;\n        this.thisArg = thisArg;\n        this.source = source;\n    }\n    EveryOperator.prototype.call = function (observer, source) {\n        return source.subscribe(new EverySubscriber(observer, this.predicate, this.thisArg, this.source));\n    };\n    return EveryOperator;\n}());\nvar EverySubscriber = (function (_super) {\n    __extends(EverySubscriber, _super);\n    function EverySubscriber(destination, predicate, thisArg, source) {\n        var _this = _super.call(this, destination) || this;\n        _this.predicate = predicate;\n        _this.thisArg = thisArg;\n        _this.source = source;\n        _this.index = 0;\n        _this.thisArg = thisArg || _this;\n        return _this;\n    }\n    EverySubscriber.prototype.notifyComplete = function (everyValueMatch) {\n        this.destination.next(everyValueMatch);\n        this.destination.complete();\n    };\n    EverySubscriber.prototype._next = function (value) {\n        var result = false;\n        try {\n            result = this.predicate.call(this.thisArg, value, this.index++, this.source);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        if (!result) {\n            this.notifyComplete(false);\n        }\n    };\n    EverySubscriber.prototype._complete = function () {\n        this.notifyComplete(true);\n    };\n    return EverySubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=every.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction exhaust() {\n    return function (source) { return source.lift(new SwitchFirstOperator()); };\n}\nexports.exhaust = exhaust;\nvar SwitchFirstOperator = (function () {\n    function SwitchFirstOperator() {\n    }\n    SwitchFirstOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SwitchFirstSubscriber(subscriber));\n    };\n    return SwitchFirstOperator;\n}());\nvar SwitchFirstSubscriber = (function (_super) {\n    __extends(SwitchFirstSubscriber, _super);\n    function SwitchFirstSubscriber(destination) {\n        var _this = _super.call(this, destination) || this;\n        _this.hasCompleted = false;\n        _this.hasSubscription = false;\n        return _this;\n    }\n    SwitchFirstSubscriber.prototype._next = function (value) {\n        if (!this.hasSubscription) {\n            this.hasSubscription = true;\n            this.add(subscribeToResult_1.subscribeToResult(this, value));\n        }\n    };\n    SwitchFirstSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (!this.hasSubscription) {\n            this.destination.complete();\n        }\n    };\n    SwitchFirstSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.remove(innerSub);\n        this.hasSubscription = false;\n        if (this.hasCompleted) {\n            this.destination.complete();\n        }\n    };\n    return SwitchFirstSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=exhaust.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar map_1 = require(\"./map\");\nvar from_1 = require(\"../observable/from\");\nfunction exhaustMap(project, resultSelector) {\n    if (resultSelector) {\n        return function (source) { return source.pipe(exhaustMap(function (a, i) { return from_1.from(project(a, i)).pipe(map_1.map(function (b, ii) { return resultSelector(a, b, i, ii); })); })); };\n    }\n    return function (source) {\n        return source.lift(new ExhauseMapOperator(project));\n    };\n}\nexports.exhaustMap = exhaustMap;\nvar ExhauseMapOperator = (function () {\n    function ExhauseMapOperator(project) {\n        this.project = project;\n    }\n    ExhauseMapOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ExhaustMapSubscriber(subscriber, this.project));\n    };\n    return ExhauseMapOperator;\n}());\nvar ExhaustMapSubscriber = (function (_super) {\n    __extends(ExhaustMapSubscriber, _super);\n    function ExhaustMapSubscriber(destination, project) {\n        var _this = _super.call(this, destination) || this;\n        _this.project = project;\n        _this.hasSubscription = false;\n        _this.hasCompleted = false;\n        _this.index = 0;\n        return _this;\n    }\n    ExhaustMapSubscriber.prototype._next = function (value) {\n        if (!this.hasSubscription) {\n            this.tryNext(value);\n        }\n    };\n    ExhaustMapSubscriber.prototype.tryNext = function (value) {\n        var result;\n        var index = this.index++;\n        try {\n            result = this.project(value, index);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.hasSubscription = true;\n        this._innerSub(result, value, index);\n    };\n    ExhaustMapSubscriber.prototype._innerSub = function (result, value, index) {\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, undefined, undefined);\n        var destination = this.destination;\n        destination.add(innerSubscriber);\n        subscribeToResult_1.subscribeToResult(this, result, value, index, innerSubscriber);\n    };\n    ExhaustMapSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (!this.hasSubscription) {\n            this.destination.complete();\n        }\n        this.unsubscribe();\n    };\n    ExhaustMapSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(innerValue);\n    };\n    ExhaustMapSubscriber.prototype.notifyError = function (err) {\n        this.destination.error(err);\n    };\n    ExhaustMapSubscriber.prototype.notifyComplete = function (innerSub) {\n        var destination = this.destination;\n        destination.remove(innerSub);\n        this.hasSubscription = false;\n        if (this.hasCompleted) {\n            this.destination.complete();\n        }\n    };\n    return ExhaustMapSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=exhaustMap.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction expand(project, concurrent, scheduler) {\n    if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n    if (scheduler === void 0) { scheduler = undefined; }\n    concurrent = (concurrent || 0) < 1 ? Number.POSITIVE_INFINITY : concurrent;\n    return function (source) { return source.lift(new ExpandOperator(project, concurrent, scheduler)); };\n}\nexports.expand = expand;\nvar ExpandOperator = (function () {\n    function ExpandOperator(project, concurrent, scheduler) {\n        this.project = project;\n        this.concurrent = concurrent;\n        this.scheduler = scheduler;\n    }\n    ExpandOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ExpandSubscriber(subscriber, this.project, this.concurrent, this.scheduler));\n    };\n    return ExpandOperator;\n}());\nexports.ExpandOperator = ExpandOperator;\nvar ExpandSubscriber = (function (_super) {\n    __extends(ExpandSubscriber, _super);\n    function ExpandSubscriber(destination, project, concurrent, scheduler) {\n        var _this = _super.call(this, destination) || this;\n        _this.project = project;\n        _this.concurrent = concurrent;\n        _this.scheduler = scheduler;\n        _this.index = 0;\n        _this.active = 0;\n        _this.hasCompleted = false;\n        if (concurrent < Number.POSITIVE_INFINITY) {\n            _this.buffer = [];\n        }\n        return _this;\n    }\n    ExpandSubscriber.dispatch = function (arg) {\n        var subscriber = arg.subscriber, result = arg.result, value = arg.value, index = arg.index;\n        subscriber.subscribeToProjection(result, value, index);\n    };\n    ExpandSubscriber.prototype._next = function (value) {\n        var destination = this.destination;\n        if (destination.closed) {\n            this._complete();\n            return;\n        }\n        var index = this.index++;\n        if (this.active < this.concurrent) {\n            destination.next(value);\n            var result = tryCatch_1.tryCatch(this.project)(value, index);\n            if (result === errorObject_1.errorObject) {\n                destination.error(errorObject_1.errorObject.e);\n            }\n            else if (!this.scheduler) {\n                this.subscribeToProjection(result, value, index);\n            }\n            else {\n                var state = { subscriber: this, result: result, value: value, index: index };\n                var destination_1 = this.destination;\n                destination_1.add(this.scheduler.schedule(ExpandSubscriber.dispatch, 0, state));\n            }\n        }\n        else {\n            this.buffer.push(value);\n        }\n    };\n    ExpandSubscriber.prototype.subscribeToProjection = function (result, value, index) {\n        this.active++;\n        var destination = this.destination;\n        destination.add(subscribeToResult_1.subscribeToResult(this, result, value, index));\n    };\n    ExpandSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (this.hasCompleted && this.active === 0) {\n            this.destination.complete();\n        }\n        this.unsubscribe();\n    };\n    ExpandSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this._next(innerValue);\n    };\n    ExpandSubscriber.prototype.notifyComplete = function (innerSub) {\n        var buffer = this.buffer;\n        var destination = this.destination;\n        destination.remove(innerSub);\n        this.active--;\n        if (buffer && buffer.length > 0) {\n            this._next(buffer.shift());\n        }\n        if (this.hasCompleted && this.active === 0) {\n            this.destination.complete();\n        }\n    };\n    return ExpandSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.ExpandSubscriber = ExpandSubscriber;\n//# sourceMappingURL=expand.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar map_1 = require(\"./map\");\nvar from_1 = require(\"../observable/from\");\nfunction exhaustMap(project, resultSelector) {\n    if (resultSelector) {\n        return function (source) { return source.pipe(exhaustMap(function (a, i) { return from_1.from(project(a, i)).pipe(map_1.map(function (b, ii) { return resultSelector(a, b, i, ii); })); })); };\n    }\n    return function (source) {\n        return source.lift(new ExhaustMapOperator(project));\n    };\n}\nexports.exhaustMap = exhaustMap;\nvar ExhaustMapOperator = (function () {\n    function ExhaustMapOperator(project) {\n        this.project = project;\n    }\n    ExhaustMapOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ExhaustMapSubscriber(subscriber, this.project));\n    };\n    return ExhaustMapOperator;\n}());\nvar ExhaustMapSubscriber = (function (_super) {\n    __extends(ExhaustMapSubscriber, _super);\n    function ExhaustMapSubscriber(destination, project) {\n        var _this = _super.call(this, destination) || this;\n        _this.project = project;\n        _this.hasSubscription = false;\n        _this.hasCompleted = false;\n        _this.index = 0;\n        return _this;\n    }\n    ExhaustMapSubscriber.prototype._next = function (value) {\n        if (!this.hasSubscription) {\n            this.tryNext(value);\n        }\n    };\n    ExhaustMapSubscriber.prototype.tryNext = function (value) {\n        var result;\n        var index = this.index++;\n        try {\n            result = this.project(value, index);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.hasSubscription = true;\n        this._innerSub(result, value, index);\n    };\n    ExhaustMapSubscriber.prototype._innerSub = function (result, value, index) {\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, value, index);\n        var destination = this.destination;\n        destination.add(innerSubscriber);\n        var innerSubscription = subscribeToResult_1.subscribeToResult(this, result, undefined, undefined, innerSubscriber);\n        if (innerSubscription !== innerSubscriber) {\n            destination.add(innerSubscription);\n        }\n    };\n    ExhaustMapSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (!this.hasSubscription) {\n            this.destination.complete();\n        }\n        this.unsubscribe();\n    };\n    ExhaustMapSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(innerValue);\n    };\n    ExhaustMapSubscriber.prototype.notifyError = function (err) {\n        this.destination.error(err);\n    };\n    ExhaustMapSubscriber.prototype.notifyComplete = function (innerSub) {\n        var destination = this.destination;\n        destination.remove(innerSub);\n        this.hasSubscription = false;\n        if (this.hasCompleted) {\n            this.destination.complete();\n        }\n    };\n    return ExhaustMapSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=exhaustMap.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction expand(project, concurrent, scheduler) {\n    if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n    if (scheduler === void 0) { scheduler = undefined; }\n    concurrent = (concurrent || 0) < 1 ? Number.POSITIVE_INFINITY : concurrent;\n    return function (source) { return source.lift(new ExpandOperator(project, concurrent, scheduler)); };\n}\nexports.expand = expand;\nvar ExpandOperator = (function () {\n    function ExpandOperator(project, concurrent, scheduler) {\n        this.project = project;\n        this.concurrent = concurrent;\n        this.scheduler = scheduler;\n    }\n    ExpandOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ExpandSubscriber(subscriber, this.project, this.concurrent, this.scheduler));\n    };\n    return ExpandOperator;\n}());\nexports.ExpandOperator = ExpandOperator;\nvar ExpandSubscriber = (function (_super) {\n    __extends(ExpandSubscriber, _super);\n    function ExpandSubscriber(destination, project, concurrent, scheduler) {\n        var _this = _super.call(this, destination) || this;\n        _this.project = project;\n        _this.concurrent = concurrent;\n        _this.scheduler = scheduler;\n        _this.index = 0;\n        _this.active = 0;\n        _this.hasCompleted = false;\n        if (concurrent < Number.POSITIVE_INFINITY) {\n            _this.buffer = [];\n        }\n        return _this;\n    }\n    ExpandSubscriber.dispatch = function (arg) {\n        var subscriber = arg.subscriber, result = arg.result, value = arg.value, index = arg.index;\n        subscriber.subscribeToProjection(result, value, index);\n    };\n    ExpandSubscriber.prototype._next = function (value) {\n        var destination = this.destination;\n        if (destination.closed) {\n            this._complete();\n            return;\n        }\n        var index = this.index++;\n        if (this.active < this.concurrent) {\n            destination.next(value);\n            try {\n                var project = this.project;\n                var result = project(value, index);\n                if (!this.scheduler) {\n                    this.subscribeToProjection(result, value, index);\n                }\n                else {\n                    var state = { subscriber: this, result: result, value: value, index: index };\n                    var destination_1 = this.destination;\n                    destination_1.add(this.scheduler.schedule(ExpandSubscriber.dispatch, 0, state));\n                }\n            }\n            catch (e) {\n                destination.error(e);\n            }\n        }\n        else {\n            this.buffer.push(value);\n        }\n    };\n    ExpandSubscriber.prototype.subscribeToProjection = function (result, value, index) {\n        this.active++;\n        var destination = this.destination;\n        destination.add(subscribeToResult_1.subscribeToResult(this, result, value, index));\n    };\n    ExpandSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (this.hasCompleted && this.active === 0) {\n            this.destination.complete();\n        }\n        this.unsubscribe();\n    };\n    ExpandSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this._next(innerValue);\n    };\n    ExpandSubscriber.prototype.notifyComplete = function (innerSub) {\n        var buffer = this.buffer;\n        var destination = this.destination;\n        destination.remove(innerSub);\n        this.active--;\n        if (buffer && buffer.length > 0) {\n            this._next(buffer.shift());\n        }\n        if (this.hasCompleted && this.active === 0) {\n            this.destination.complete();\n        }\n    };\n    return ExpandSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.ExpandSubscriber = ExpandSubscriber;\n//# sourceMappingURL=expand.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction filter(predicate, thisArg) {\n    return function filterOperatorFunction(source) {\n        return source.lift(new FilterOperator(predicate, thisArg));\n    };\n}\nexports.filter = filter;\nvar FilterOperator = (function () {\n    function FilterOperator(predicate, thisArg) {\n        this.predicate = predicate;\n        this.thisArg = thisArg;\n    }\n    FilterOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new FilterSubscriber(subscriber, this.predicate, this.thisArg));\n    };\n    return FilterOperator;\n}());\nvar FilterSubscriber = (function (_super) {\n    __extends(FilterSubscriber, _super);\n    function FilterSubscriber(destination, predicate, thisArg) {\n        var _this = _super.call(this, destination) || this;\n        _this.predicate = predicate;\n        _this.thisArg = thisArg;\n        _this.count = 0;\n        return _this;\n    }\n    FilterSubscriber.prototype._next = function (value) {\n        var result;\n        try {\n            result = this.predicate.call(this.thisArg, value, this.count++);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        if (result) {\n            this.destination.next(value);\n        }\n    };\n    return FilterSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=filter.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar Subscription_1 = require(\"../Subscription\");\nfunction finalize(callback) {\n    return function (source) { return source.lift(new FinallyOperator(callback)); };\n}\nexports.finalize = finalize;\nvar FinallyOperator = (function () {\n    function FinallyOperator(callback) {\n        this.callback = callback;\n    }\n    FinallyOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new FinallySubscriber(subscriber, this.callback));\n    };\n    return FinallyOperator;\n}());\nvar FinallySubscriber = (function (_super) {\n    __extends(FinallySubscriber, _super);\n    function FinallySubscriber(destination, callback) {\n        var _this = _super.call(this, destination) || this;\n        _this.add(new Subscription_1.Subscription(callback));\n        return _this;\n    }\n    return FinallySubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=finalize.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction find(predicate, thisArg) {\n    if (typeof predicate !== 'function') {\n        throw new TypeError('predicate is not a function');\n    }\n    return function (source) { return source.lift(new FindValueOperator(predicate, source, false, thisArg)); };\n}\nexports.find = find;\nvar FindValueOperator = (function () {\n    function FindValueOperator(predicate, source, yieldIndex, thisArg) {\n        this.predicate = predicate;\n        this.source = source;\n        this.yieldIndex = yieldIndex;\n        this.thisArg = thisArg;\n    }\n    FindValueOperator.prototype.call = function (observer, source) {\n        return source.subscribe(new FindValueSubscriber(observer, this.predicate, this.source, this.yieldIndex, this.thisArg));\n    };\n    return FindValueOperator;\n}());\nexports.FindValueOperator = FindValueOperator;\nvar FindValueSubscriber = (function (_super) {\n    __extends(FindValueSubscriber, _super);\n    function FindValueSubscriber(destination, predicate, source, yieldIndex, thisArg) {\n        var _this = _super.call(this, destination) || this;\n        _this.predicate = predicate;\n        _this.source = source;\n        _this.yieldIndex = yieldIndex;\n        _this.thisArg = thisArg;\n        _this.index = 0;\n        return _this;\n    }\n    FindValueSubscriber.prototype.notifyComplete = function (value) {\n        var destination = this.destination;\n        destination.next(value);\n        destination.complete();\n        this.unsubscribe();\n    };\n    FindValueSubscriber.prototype._next = function (value) {\n        var _a = this, predicate = _a.predicate, thisArg = _a.thisArg;\n        var index = this.index++;\n        try {\n            var result = predicate.call(thisArg || this, value, index, this.source);\n            if (result) {\n                this.notifyComplete(this.yieldIndex ? index : value);\n            }\n        }\n        catch (err) {\n            this.destination.error(err);\n        }\n    };\n    FindValueSubscriber.prototype._complete = function () {\n        this.notifyComplete(this.yieldIndex ? -1 : undefined);\n    };\n    return FindValueSubscriber;\n}(Subscriber_1.Subscriber));\nexports.FindValueSubscriber = FindValueSubscriber;\n//# sourceMappingURL=find.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar reduce_1 = require(\"./reduce\");\nfunction max(comparer) {\n    var max = (typeof comparer === 'function')\n        ? function (x, y) { return comparer(x, y) > 0 ? x : y; }\n        : function (x, y) { return x > y ? x : y; };\n    return reduce_1.reduce(max);\n}\nexports.max = max;\n//# sourceMappingURL=max.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar merge_1 = require(\"../observable/merge\");\nfunction merge() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    return function (source) { return source.lift.call(merge_1.merge.apply(void 0, [source].concat(observables))); };\n}\nexports.merge = merge;\n//# sourceMappingURL=merge.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar mergeMap_1 = require(\"./mergeMap\");\nvar identity_1 = require(\"../util/identity\");\nfunction mergeAll(concurrent) {\n    if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n    return mergeMap_1.mergeMap(identity_1.identity, concurrent);\n}\nexports.mergeAll = mergeAll;\n//# sourceMappingURL=mergeAll.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar map_1 = require(\"./map\");\nvar from_1 = require(\"../observable/from\");\nfunction mergeMap(project, resultSelector, concurrent) {\n    if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n    if (typeof resultSelector === 'function') {\n        return function (source) { return source.pipe(mergeMap(function (a, i) { return from_1.from(project(a, i)).pipe(map_1.map(function (b, ii) { return resultSelector(a, b, i, ii); })); }, concurrent)); };\n    }\n    else if (typeof resultSelector === 'number') {\n        concurrent = resultSelector;\n    }\n    return function (source) { return source.lift(new MergeMapOperator(project, concurrent)); };\n}\nexports.mergeMap = mergeMap;\nvar MergeMapOperator = (function () {\n    function MergeMapOperator(project, concurrent) {\n        if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n        this.project = project;\n        this.concurrent = concurrent;\n    }\n    MergeMapOperator.prototype.call = function (observer, source) {\n        return source.subscribe(new MergeMapSubscriber(observer, this.project, this.concurrent));\n    };\n    return MergeMapOperator;\n}());\nexports.MergeMapOperator = MergeMapOperator;\nvar MergeMapSubscriber = (function (_super) {\n    __extends(MergeMapSubscriber, _super);\n    function MergeMapSubscriber(destination, project, concurrent) {\n        if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n        var _this = _super.call(this, destination) || this;\n        _this.project = project;\n        _this.concurrent = concurrent;\n        _this.hasCompleted = false;\n        _this.buffer = [];\n        _this.active = 0;\n        _this.index = 0;\n        return _this;\n    }\n    MergeMapSubscriber.prototype._next = function (value) {\n        if (this.active < this.concurrent) {\n            this._tryNext(value);\n        }\n        else {\n            this.buffer.push(value);\n        }\n    };\n    MergeMapSubscriber.prototype._tryNext = function (value) {\n        var result;\n        var index = this.index++;\n        try {\n            result = this.project(value, index);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.active++;\n        this._innerSub(result, value, index);\n    };\n    MergeMapSubscriber.prototype._innerSub = function (ish, value, index) {\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, undefined, undefined);\n        var destination = this.destination;\n        destination.add(innerSubscriber);\n        subscribeToResult_1.subscribeToResult(this, ish, value, index, innerSubscriber);\n    };\n    MergeMapSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (this.active === 0 && this.buffer.length === 0) {\n            this.destination.complete();\n        }\n        this.unsubscribe();\n    };\n    MergeMapSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(innerValue);\n    };\n    MergeMapSubscriber.prototype.notifyComplete = function (innerSub) {\n        var buffer = this.buffer;\n        this.remove(innerSub);\n        this.active--;\n        if (buffer.length > 0) {\n            this._next(buffer.shift());\n        }\n        else if (this.active === 0 && this.hasCompleted) {\n            this.destination.complete();\n        }\n    };\n    return MergeMapSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.MergeMapSubscriber = MergeMapSubscriber;\n//# sourceMappingURL=mergeMap.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar map_1 = require(\"./map\");\nvar from_1 = require(\"../observable/from\");\nfunction mergeMap(project, resultSelector, concurrent) {\n    if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n    if (typeof resultSelector === 'function') {\n        return function (source) { return source.pipe(mergeMap(function (a, i) { return from_1.from(project(a, i)).pipe(map_1.map(function (b, ii) { return resultSelector(a, b, i, ii); })); }, concurrent)); };\n    }\n    else if (typeof resultSelector === 'number') {\n        concurrent = resultSelector;\n    }\n    return function (source) { return source.lift(new MergeMapOperator(project, concurrent)); };\n}\nexports.mergeMap = mergeMap;\nvar MergeMapOperator = (function () {\n    function MergeMapOperator(project, concurrent) {\n        if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n        this.project = project;\n        this.concurrent = concurrent;\n    }\n    MergeMapOperator.prototype.call = function (observer, source) {\n        return source.subscribe(new MergeMapSubscriber(observer, this.project, this.concurrent));\n    };\n    return MergeMapOperator;\n}());\nexports.MergeMapOperator = MergeMapOperator;\nvar MergeMapSubscriber = (function (_super) {\n    __extends(MergeMapSubscriber, _super);\n    function MergeMapSubscriber(destination, project, concurrent) {\n        if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n        var _this = _super.call(this, destination) || this;\n        _this.project = project;\n        _this.concurrent = concurrent;\n        _this.hasCompleted = false;\n        _this.buffer = [];\n        _this.active = 0;\n        _this.index = 0;\n        return _this;\n    }\n    MergeMapSubscriber.prototype._next = function (value) {\n        if (this.active < this.concurrent) {\n            this._tryNext(value);\n        }\n        else {\n            this.buffer.push(value);\n        }\n    };\n    MergeMapSubscriber.prototype._tryNext = function (value) {\n        var result;\n        var index = this.index++;\n        try {\n            result = this.project(value, index);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.active++;\n        this._innerSub(result, value, index);\n    };\n    MergeMapSubscriber.prototype._innerSub = function (ish, value, index) {\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, value, index);\n        var destination = this.destination;\n        destination.add(innerSubscriber);\n        var innerSubscription = subscribeToResult_1.subscribeToResult(this, ish, undefined, undefined, innerSubscriber);\n        if (innerSubscription !== innerSubscriber) {\n            destination.add(innerSubscription);\n        }\n    };\n    MergeMapSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (this.active === 0 && this.buffer.length === 0) {\n            this.destination.complete();\n        }\n        this.unsubscribe();\n    };\n    MergeMapSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(innerValue);\n    };\n    MergeMapSubscriber.prototype.notifyComplete = function (innerSub) {\n        var buffer = this.buffer;\n        this.remove(innerSub);\n        this.active--;\n        if (buffer.length > 0) {\n            this._next(buffer.shift());\n        }\n        else if (this.active === 0 && this.hasCompleted) {\n            this.destination.complete();\n        }\n    };\n    return MergeMapSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.MergeMapSubscriber = MergeMapSubscriber;\n//# sourceMappingURL=mergeMap.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar mergeMap_1 = require(\"./mergeMap\");\nfunction mergeMapTo(innerObservable, resultSelector, concurrent) {\n    if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n    if (typeof resultSelector === 'function') {\n        return mergeMap_1.mergeMap(function () { return innerObservable; }, resultSelector, concurrent);\n    }\n    if (typeof resultSelector === 'number') {\n        concurrent = resultSelector;\n    }\n    return mergeMap_1.mergeMap(function () { return innerObservable; }, concurrent);\n}\nexports.mergeMapTo = mergeMapTo;\n//# sourceMappingURL=mergeMapTo.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nfunction mergeScan(accumulator, seed, concurrent) {\n    if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n    return function (source) { return source.lift(new MergeScanOperator(accumulator, seed, concurrent)); };\n}\nexports.mergeScan = mergeScan;\nvar MergeScanOperator = (function () {\n    function MergeScanOperator(accumulator, seed, concurrent) {\n        this.accumulator = accumulator;\n        this.seed = seed;\n        this.concurrent = concurrent;\n    }\n    MergeScanOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new MergeScanSubscriber(subscriber, this.accumulator, this.seed, this.concurrent));\n    };\n    return MergeScanOperator;\n}());\nexports.MergeScanOperator = MergeScanOperator;\nvar MergeScanSubscriber = (function (_super) {\n    __extends(MergeScanSubscriber, _super);\n    function MergeScanSubscriber(destination, accumulator, acc, concurrent) {\n        var _this = _super.call(this, destination) || this;\n        _this.accumulator = accumulator;\n        _this.acc = acc;\n        _this.concurrent = concurrent;\n        _this.hasValue = false;\n        _this.hasCompleted = false;\n        _this.buffer = [];\n        _this.active = 0;\n        _this.index = 0;\n        return _this;\n    }\n    MergeScanSubscriber.prototype._next = function (value) {\n        if (this.active < this.concurrent) {\n            var index = this.index++;\n            var ish = tryCatch_1.tryCatch(this.accumulator)(this.acc, value);\n            var destination = this.destination;\n            if (ish === errorObject_1.errorObject) {\n                destination.error(errorObject_1.errorObject.e);\n            }\n            else {\n                this.active++;\n                this._innerSub(ish, value, index);\n            }\n        }\n        else {\n            this.buffer.push(value);\n        }\n    };\n    MergeScanSubscriber.prototype._innerSub = function (ish, value, index) {\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, undefined, undefined);\n        var destination = this.destination;\n        destination.add(innerSubscriber);\n        subscribeToResult_1.subscribeToResult(this, ish, value, index, innerSubscriber);\n    };\n    MergeScanSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (this.active === 0 && this.buffer.length === 0) {\n            if (this.hasValue === false) {\n                this.destination.next(this.acc);\n            }\n            this.destination.complete();\n        }\n        this.unsubscribe();\n    };\n    MergeScanSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        var destination = this.destination;\n        this.acc = innerValue;\n        this.hasValue = true;\n        destination.next(innerValue);\n    };\n    MergeScanSubscriber.prototype.notifyComplete = function (innerSub) {\n        var buffer = this.buffer;\n        var destination = this.destination;\n        destination.remove(innerSub);\n        this.active--;\n        if (buffer.length > 0) {\n            this._next(buffer.shift());\n        }\n        else if (this.active === 0 && this.hasCompleted) {\n            if (this.hasValue === false) {\n                this.destination.next(this.acc);\n            }\n            this.destination.complete();\n        }\n    };\n    return MergeScanSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.MergeScanSubscriber = MergeScanSubscriber;\n//# sourceMappingURL=mergeScan.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nfunction mergeScan(accumulator, seed, concurrent) {\n    if (concurrent === void 0) { concurrent = Number.POSITIVE_INFINITY; }\n    return function (source) { return source.lift(new MergeScanOperator(accumulator, seed, concurrent)); };\n}\nexports.mergeScan = mergeScan;\nvar MergeScanOperator = (function () {\n    function MergeScanOperator(accumulator, seed, concurrent) {\n        this.accumulator = accumulator;\n        this.seed = seed;\n        this.concurrent = concurrent;\n    }\n    MergeScanOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new MergeScanSubscriber(subscriber, this.accumulator, this.seed, this.concurrent));\n    };\n    return MergeScanOperator;\n}());\nexports.MergeScanOperator = MergeScanOperator;\nvar MergeScanSubscriber = (function (_super) {\n    __extends(MergeScanSubscriber, _super);\n    function MergeScanSubscriber(destination, accumulator, acc, concurrent) {\n        var _this = _super.call(this, destination) || this;\n        _this.accumulator = accumulator;\n        _this.acc = acc;\n        _this.concurrent = concurrent;\n        _this.hasValue = false;\n        _this.hasCompleted = false;\n        _this.buffer = [];\n        _this.active = 0;\n        _this.index = 0;\n        return _this;\n    }\n    MergeScanSubscriber.prototype._next = function (value) {\n        if (this.active < this.concurrent) {\n            var index = this.index++;\n            var destination = this.destination;\n            var ish = void 0;\n            try {\n                var accumulator = this.accumulator;\n                ish = accumulator(this.acc, value, index);\n            }\n            catch (e) {\n                return destination.error(e);\n            }\n            this.active++;\n            this._innerSub(ish, value, index);\n        }\n        else {\n            this.buffer.push(value);\n        }\n    };\n    MergeScanSubscriber.prototype._innerSub = function (ish, value, index) {\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, value, index);\n        var destination = this.destination;\n        destination.add(innerSubscriber);\n        var innerSubscription = subscribeToResult_1.subscribeToResult(this, ish, undefined, undefined, innerSubscriber);\n        if (innerSubscription !== innerSubscriber) {\n            destination.add(innerSubscription);\n        }\n    };\n    MergeScanSubscriber.prototype._complete = function () {\n        this.hasCompleted = true;\n        if (this.active === 0 && this.buffer.length === 0) {\n            if (this.hasValue === false) {\n                this.destination.next(this.acc);\n            }\n            this.destination.complete();\n        }\n        this.unsubscribe();\n    };\n    MergeScanSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        var destination = this.destination;\n        this.acc = innerValue;\n        this.hasValue = true;\n        destination.next(innerValue);\n    };\n    MergeScanSubscriber.prototype.notifyComplete = function (innerSub) {\n        var buffer = this.buffer;\n        var destination = this.destination;\n        destination.remove(innerSub);\n        this.active--;\n        if (buffer.length > 0) {\n            this._next(buffer.shift());\n        }\n        else if (this.active === 0 && this.hasCompleted) {\n            if (this.hasValue === false) {\n                this.destination.next(this.acc);\n            }\n            this.destination.complete();\n        }\n    };\n    return MergeScanSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\nexports.MergeScanSubscriber = MergeScanSubscriber;\n//# sourceMappingURL=mergeScan.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar reduce_1 = require(\"./reduce\");\nfunction min(comparer) {\n    var min = (typeof comparer === 'function')\n        ? function (x, y) { return comparer(x, y) < 0 ? x : y; }\n        : function (x, y) { return x < y ? x : y; };\n    return reduce_1.reduce(min);\n}\nexports.min = min;\n//# sourceMappingURL=min.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar ConnectableObservable_1 = require(\"../observable/ConnectableObservable\");\nfunction multicast(subjectOrSubjectFactory, selector) {\n    return function multicastOperatorFunction(source) {\n        var subjectFactory;\n        if (typeof subjectOrSubjectFactory === 'function') {\n            subjectFactory = subjectOrSubjectFactory;\n        }\n        else {\n            subjectFactory = function subjectFactory() {\n                return subjectOrSubjectFactory;\n            };\n        }\n        if (typeof selector === 'function') {\n            return source.lift(new MulticastOperator(subjectFactory, selector));\n        }\n        var connectable = Object.create(source, ConnectableObservable_1.connectableObservableDescriptor);\n        connectable.source = source;\n        connectable.subjectFactory = subjectFactory;\n        return connectable;\n    };\n}\nexports.multicast = multicast;\nvar MulticastOperator = (function () {\n    function MulticastOperator(subjectFactory, selector) {\n        this.subjectFactory = subjectFactory;\n        this.selector = selector;\n    }\n    MulticastOperator.prototype.call = function (subscriber, source) {\n        var selector = this.selector;\n        var subject = this.subjectFactory();\n        var subscription = selector(subject).subscribe(subscriber);\n        subscription.add(source.subscribe(subject));\n        return subscription;\n    };\n    return MulticastOperator;\n}());\nexports.MulticastOperator = MulticastOperator;\n//# sourceMappingURL=multicast.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar Notification_1 = require(\"../Notification\");\nfunction observeOn(scheduler, delay) {\n    if (delay === void 0) { delay = 0; }\n    return function observeOnOperatorFunction(source) {\n        return source.lift(new ObserveOnOperator(scheduler, delay));\n    };\n}\nexports.observeOn = observeOn;\nvar ObserveOnOperator = (function () {\n    function ObserveOnOperator(scheduler, delay) {\n        if (delay === void 0) { delay = 0; }\n        this.scheduler = scheduler;\n        this.delay = delay;\n    }\n    ObserveOnOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ObserveOnSubscriber(subscriber, this.scheduler, this.delay));\n    };\n    return ObserveOnOperator;\n}());\nexports.ObserveOnOperator = ObserveOnOperator;\nvar ObserveOnSubscriber = (function (_super) {\n    __extends(ObserveOnSubscriber, _super);\n    function ObserveOnSubscriber(destination, scheduler, delay) {\n        if (delay === void 0) { delay = 0; }\n        var _this = _super.call(this, destination) || this;\n        _this.scheduler = scheduler;\n        _this.delay = delay;\n        return _this;\n    }\n    ObserveOnSubscriber.dispatch = function (arg) {\n        var notification = arg.notification, destination = arg.destination;\n        notification.observe(destination);\n        this.unsubscribe();\n    };\n    ObserveOnSubscriber.prototype.scheduleMessage = function (notification) {\n        var destination = this.destination;\n        destination.add(this.scheduler.schedule(ObserveOnSubscriber.dispatch, this.delay, new ObserveOnMessage(notification, this.destination)));\n    };\n    ObserveOnSubscriber.prototype._next = function (value) {\n        this.scheduleMessage(Notification_1.Notification.createNext(value));\n    };\n    ObserveOnSubscriber.prototype._error = function (err) {\n        this.scheduleMessage(Notification_1.Notification.createError(err));\n        this.unsubscribe();\n    };\n    ObserveOnSubscriber.prototype._complete = function () {\n        this.scheduleMessage(Notification_1.Notification.createComplete());\n        this.unsubscribe();\n    };\n    return ObserveOnSubscriber;\n}(Subscriber_1.Subscriber));\nexports.ObserveOnSubscriber = ObserveOnSubscriber;\nvar ObserveOnMessage = (function () {\n    function ObserveOnMessage(notification, destination) {\n        this.notification = notification;\n        this.destination = destination;\n    }\n    return ObserveOnMessage;\n}());\nexports.ObserveOnMessage = ObserveOnMessage;\n//# sourceMappingURL=observeOn.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar from_1 = require(\"../observable/from\");\nvar isArray_1 = require(\"../util/isArray\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction onErrorResumeNext() {\n    var nextSources = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        nextSources[_i] = arguments[_i];\n    }\n    if (nextSources.length === 1 && isArray_1.isArray(nextSources[0])) {\n        nextSources = nextSources[0];\n    }\n    return function (source) { return source.lift(new OnErrorResumeNextOperator(nextSources)); };\n}\nexports.onErrorResumeNext = onErrorResumeNext;\nfunction onErrorResumeNextStatic() {\n    var nextSources = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        nextSources[_i] = arguments[_i];\n    }\n    var source = null;\n    if (nextSources.length === 1 && isArray_1.isArray(nextSources[0])) {\n        nextSources = nextSources[0];\n    }\n    source = nextSources.shift();\n    return from_1.from(source, null).lift(new OnErrorResumeNextOperator(nextSources));\n}\nexports.onErrorResumeNextStatic = onErrorResumeNextStatic;\nvar OnErrorResumeNextOperator = (function () {\n    function OnErrorResumeNextOperator(nextSources) {\n        this.nextSources = nextSources;\n    }\n    OnErrorResumeNextOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new OnErrorResumeNextSubscriber(subscriber, this.nextSources));\n    };\n    return OnErrorResumeNextOperator;\n}());\nvar OnErrorResumeNextSubscriber = (function (_super) {\n    __extends(OnErrorResumeNextSubscriber, _super);\n    function OnErrorResumeNextSubscriber(destination, nextSources) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        _this.nextSources = nextSources;\n        return _this;\n    }\n    OnErrorResumeNextSubscriber.prototype.notifyError = function (error, innerSub) {\n        this.subscribeToNextSource();\n    };\n    OnErrorResumeNextSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.subscribeToNextSource();\n    };\n    OnErrorResumeNextSubscriber.prototype._error = function (err) {\n        this.subscribeToNextSource();\n        this.unsubscribe();\n    };\n    OnErrorResumeNextSubscriber.prototype._complete = function () {\n        this.subscribeToNextSource();\n        this.unsubscribe();\n    };\n    OnErrorResumeNextSubscriber.prototype.subscribeToNextSource = function () {\n        var next = this.nextSources.shift();\n        if (next) {\n            var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, undefined, undefined);\n            var destination = this.destination;\n            destination.add(innerSubscriber);\n            subscribeToResult_1.subscribeToResult(this, next, undefined, undefined, innerSubscriber);\n        }\n        else {\n            this.destination.complete();\n        }\n    };\n    return OnErrorResumeNextSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=onErrorResumeNext.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction pairwise() {\n    return function (source) { return source.lift(new PairwiseOperator()); };\n}\nexports.pairwise = pairwise;\nvar PairwiseOperator = (function () {\n    function PairwiseOperator() {\n    }\n    PairwiseOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new PairwiseSubscriber(subscriber));\n    };\n    return PairwiseOperator;\n}());\nvar PairwiseSubscriber = (function (_super) {\n    __extends(PairwiseSubscriber, _super);\n    function PairwiseSubscriber(destination) {\n        var _this = _super.call(this, destination) || this;\n        _this.hasPrev = false;\n        return _this;\n    }\n    PairwiseSubscriber.prototype._next = function (value) {\n        if (this.hasPrev) {\n            this.destination.next([this.prev, value]);\n        }\n        else {\n            this.hasPrev = true;\n        }\n        this.prev = value;\n    };\n    return PairwiseSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=pairwise.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar from_1 = require(\"../observable/from\");\nvar isArray_1 = require(\"../util/isArray\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction onErrorResumeNext() {\n    var nextSources = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        nextSources[_i] = arguments[_i];\n    }\n    if (nextSources.length === 1 && isArray_1.isArray(nextSources[0])) {\n        nextSources = nextSources[0];\n    }\n    return function (source) { return source.lift(new OnErrorResumeNextOperator(nextSources)); };\n}\nexports.onErrorResumeNext = onErrorResumeNext;\nfunction onErrorResumeNextStatic() {\n    var nextSources = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        nextSources[_i] = arguments[_i];\n    }\n    var source = null;\n    if (nextSources.length === 1 && isArray_1.isArray(nextSources[0])) {\n        nextSources = nextSources[0];\n    }\n    source = nextSources.shift();\n    return from_1.from(source, null).lift(new OnErrorResumeNextOperator(nextSources));\n}\nexports.onErrorResumeNextStatic = onErrorResumeNextStatic;\nvar OnErrorResumeNextOperator = (function () {\n    function OnErrorResumeNextOperator(nextSources) {\n        this.nextSources = nextSources;\n    }\n    OnErrorResumeNextOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new OnErrorResumeNextSubscriber(subscriber, this.nextSources));\n    };\n    return OnErrorResumeNextOperator;\n}());\nvar OnErrorResumeNextSubscriber = (function (_super) {\n    __extends(OnErrorResumeNextSubscriber, _super);\n    function OnErrorResumeNextSubscriber(destination, nextSources) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        _this.nextSources = nextSources;\n        return _this;\n    }\n    OnErrorResumeNextSubscriber.prototype.notifyError = function (error, innerSub) {\n        this.subscribeToNextSource();\n    };\n    OnErrorResumeNextSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.subscribeToNextSource();\n    };\n    OnErrorResumeNextSubscriber.prototype._error = function (err) {\n        this.subscribeToNextSource();\n        this.unsubscribe();\n    };\n    OnErrorResumeNextSubscriber.prototype._complete = function () {\n        this.subscribeToNextSource();\n        this.unsubscribe();\n    };\n    OnErrorResumeNextSubscriber.prototype.subscribeToNextSource = function () {\n        var next = this.nextSources.shift();\n        if (!!next) {\n            var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, undefined, undefined);\n            var destination = this.destination;\n            destination.add(innerSubscriber);\n            var innerSubscription = subscribeToResult_1.subscribeToResult(this, next, undefined, undefined, innerSubscriber);\n            if (innerSubscription !== innerSubscriber) {\n                destination.add(innerSubscription);\n            }\n        }\n        else {\n            this.destination.complete();\n        }\n    };\n    return OnErrorResumeNextSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=onErrorResumeNext.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction pairwise() {\n    return function (source) { return source.lift(new PairwiseOperator()); };\n}\nexports.pairwise = pairwise;\nvar PairwiseOperator = (function () {\n    function PairwiseOperator() {\n    }\n    PairwiseOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new PairwiseSubscriber(subscriber));\n    };\n    return PairwiseOperator;\n}());\nvar PairwiseSubscriber = (function (_super) {\n    __extends(PairwiseSubscriber, _super);\n    function PairwiseSubscriber(destination) {\n        var _this = _super.call(this, destination) || this;\n        _this.hasPrev = false;\n        return _this;\n    }\n    PairwiseSubscriber.prototype._next = function (value) {\n        var pair;\n        if (this.hasPrev) {\n            pair = [this.prev, value];\n        }\n        else {\n            this.hasPrev = true;\n        }\n        this.prev = value;\n        if (pair) {\n            this.destination.next(pair);\n        }\n    };\n    return PairwiseSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=pairwise.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar not_1 = require(\"../util/not\");\nvar filter_1 = require(\"./filter\");\nfunction partition(predicate, thisArg) {\n    return function (source) { return [\n        filter_1.filter(predicate, thisArg)(source),\n        filter_1.filter(not_1.not(predicate, thisArg))(source)\n    ]; };\n}\nexports.partition = partition;\n//# sourceMappingURL=partition.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar map_1 = require(\"./map\");\nfunction pluck() {\n    var properties = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        properties[_i] = arguments[_i];\n    }\n    var length = properties.length;\n    if (length === 0) {\n        throw new Error('list of properties cannot be empty.');\n    }\n    return function (source) { return map_1.map(plucker(properties, length))(source); };\n}\nexports.pluck = pluck;\nfunction plucker(props, length) {\n    var mapper = function (x) {\n        var currentProp = x;\n        for (var i = 0; i < length; i++) {\n            var p = currentProp[props[i]];\n            if (typeof p !== 'undefined') {\n                currentProp = p;\n            }\n            else {\n                return undefined;\n            }\n        }\n        return currentProp;\n    };\n    return mapper;\n}\n//# sourceMappingURL=pluck.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar multicast_1 = require(\"./multicast\");\nfunction publish(selector) {\n    return selector ?\n        multicast_1.multicast(function () { return new Subject_1.Subject(); }, selector) :\n        multicast_1.multicast(new Subject_1.Subject());\n}\nexports.publish = publish;\n//# sourceMappingURL=publish.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar scan_1 = require(\"./scan\");\nvar takeLast_1 = require(\"./takeLast\");\nvar defaultIfEmpty_1 = require(\"./defaultIfEmpty\");\nvar pipe_1 = require(\"../util/pipe\");\nfunction reduce(accumulator, seed) {\n    if (arguments.length >= 2) {\n        return function reduceOperatorFunctionWithSeed(source) {\n            return pipe_1.pipe(scan_1.scan(accumulator, seed), takeLast_1.takeLast(1), defaultIfEmpty_1.defaultIfEmpty(seed))(source);\n        };\n    }\n    return function reduceOperatorFunction(source) {\n        return pipe_1.pipe(scan_1.scan(function (acc, value, index) { return accumulator(acc, value, index + 1); }), takeLast_1.takeLast(1))(source);\n    };\n}\nexports.reduce = reduce;\n//# sourceMappingURL=reduce.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction refCount() {\n    return function refCountOperatorFunction(source) {\n        return source.lift(new RefCountOperator(source));\n    };\n}\nexports.refCount = refCount;\nvar RefCountOperator = (function () {\n    function RefCountOperator(connectable) {\n        this.connectable = connectable;\n    }\n    RefCountOperator.prototype.call = function (subscriber, source) {\n        var connectable = this.connectable;\n        connectable._refCount++;\n        var refCounter = new RefCountSubscriber(subscriber, connectable);\n        var subscription = source.subscribe(refCounter);\n        if (!refCounter.closed) {\n            refCounter.connection = connectable.connect();\n        }\n        return subscription;\n    };\n    return RefCountOperator;\n}());\nvar RefCountSubscriber = (function (_super) {\n    __extends(RefCountSubscriber, _super);\n    function RefCountSubscriber(destination, connectable) {\n        var _this = _super.call(this, destination) || this;\n        _this.connectable = connectable;\n        return _this;\n    }\n    RefCountSubscriber.prototype._unsubscribe = function () {\n        var connectable = this.connectable;\n        if (!connectable) {\n            this.connection = null;\n            return;\n        }\n        this.connectable = null;\n        var refCount = connectable._refCount;\n        if (refCount <= 0) {\n            this.connection = null;\n            return;\n        }\n        connectable._refCount = refCount - 1;\n        if (refCount > 1) {\n            this.connection = null;\n            return;\n        }\n        var connection = this.connection;\n        var sharedConnection = connectable._connection;\n        this.connection = null;\n        if (sharedConnection && (!connection || sharedConnection === connection)) {\n            sharedConnection.unsubscribe();\n        }\n    };\n    return RefCountSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=refCount.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar empty_1 = require(\"../observable/empty\");\nfunction repeat(count) {\n    if (count === void 0) { count = -1; }\n    return function (source) {\n        if (count === 0) {\n            return empty_1.empty();\n        }\n        else if (count < 0) {\n            return source.lift(new RepeatOperator(-1, source));\n        }\n        else {\n            return source.lift(new RepeatOperator(count - 1, source));\n        }\n    };\n}\nexports.repeat = repeat;\nvar RepeatOperator = (function () {\n    function RepeatOperator(count, source) {\n        this.count = count;\n        this.source = source;\n    }\n    RepeatOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new RepeatSubscriber(subscriber, this.count, this.source));\n    };\n    return RepeatOperator;\n}());\nvar RepeatSubscriber = (function (_super) {\n    __extends(RepeatSubscriber, _super);\n    function RepeatSubscriber(destination, count, source) {\n        var _this = _super.call(this, destination) || this;\n        _this.count = count;\n        _this.source = source;\n        return _this;\n    }\n    RepeatSubscriber.prototype.complete = function () {\n        if (!this.isStopped) {\n            var _a = this, source = _a.source, count = _a.count;\n            if (count === 0) {\n                return _super.prototype.complete.call(this);\n            }\n            else if (count > -1) {\n                this.count = count - 1;\n            }\n            source.subscribe(this._unsubscribeAndRecycle());\n        }\n    };\n    return RepeatSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=repeat.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction repeatWhen(notifier) {\n    return function (source) { return source.lift(new RepeatWhenOperator(notifier)); };\n}\nexports.repeatWhen = repeatWhen;\nvar RepeatWhenOperator = (function () {\n    function RepeatWhenOperator(notifier) {\n        this.notifier = notifier;\n    }\n    RepeatWhenOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new RepeatWhenSubscriber(subscriber, this.notifier, source));\n    };\n    return RepeatWhenOperator;\n}());\nvar RepeatWhenSubscriber = (function (_super) {\n    __extends(RepeatWhenSubscriber, _super);\n    function RepeatWhenSubscriber(destination, notifier, source) {\n        var _this = _super.call(this, destination) || this;\n        _this.notifier = notifier;\n        _this.source = source;\n        _this.sourceIsBeingSubscribedTo = true;\n        return _this;\n    }\n    RepeatWhenSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.sourceIsBeingSubscribedTo = true;\n        this.source.subscribe(this);\n    };\n    RepeatWhenSubscriber.prototype.notifyComplete = function (innerSub) {\n        if (this.sourceIsBeingSubscribedTo === false) {\n            return _super.prototype.complete.call(this);\n        }\n    };\n    RepeatWhenSubscriber.prototype.complete = function () {\n        this.sourceIsBeingSubscribedTo = false;\n        if (!this.isStopped) {\n            if (!this.retries) {\n                this.subscribeToRetries();\n            }\n            if (!this.retriesSubscription || this.retriesSubscription.closed) {\n                return _super.prototype.complete.call(this);\n            }\n            this._unsubscribeAndRecycle();\n            this.notifications.next();\n        }\n    };\n    RepeatWhenSubscriber.prototype._unsubscribe = function () {\n        var _a = this, notifications = _a.notifications, retriesSubscription = _a.retriesSubscription;\n        if (notifications) {\n            notifications.unsubscribe();\n            this.notifications = null;\n        }\n        if (retriesSubscription) {\n            retriesSubscription.unsubscribe();\n            this.retriesSubscription = null;\n        }\n        this.retries = null;\n    };\n    RepeatWhenSubscriber.prototype._unsubscribeAndRecycle = function () {\n        var _unsubscribe = this._unsubscribe;\n        this._unsubscribe = null;\n        _super.prototype._unsubscribeAndRecycle.call(this);\n        this._unsubscribe = _unsubscribe;\n        return this;\n    };\n    RepeatWhenSubscriber.prototype.subscribeToRetries = function () {\n        this.notifications = new Subject_1.Subject();\n        var retries = tryCatch_1.tryCatch(this.notifier)(this.notifications);\n        if (retries === errorObject_1.errorObject) {\n            return _super.prototype.complete.call(this);\n        }\n        this.retries = retries;\n        this.retriesSubscription = subscribeToResult_1.subscribeToResult(this, retries);\n    };\n    return RepeatWhenSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=repeatWhen.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction repeatWhen(notifier) {\n    return function (source) { return source.lift(new RepeatWhenOperator(notifier)); };\n}\nexports.repeatWhen = repeatWhen;\nvar RepeatWhenOperator = (function () {\n    function RepeatWhenOperator(notifier) {\n        this.notifier = notifier;\n    }\n    RepeatWhenOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new RepeatWhenSubscriber(subscriber, this.notifier, source));\n    };\n    return RepeatWhenOperator;\n}());\nvar RepeatWhenSubscriber = (function (_super) {\n    __extends(RepeatWhenSubscriber, _super);\n    function RepeatWhenSubscriber(destination, notifier, source) {\n        var _this = _super.call(this, destination) || this;\n        _this.notifier = notifier;\n        _this.source = source;\n        _this.sourceIsBeingSubscribedTo = true;\n        return _this;\n    }\n    RepeatWhenSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.sourceIsBeingSubscribedTo = true;\n        this.source.subscribe(this);\n    };\n    RepeatWhenSubscriber.prototype.notifyComplete = function (innerSub) {\n        if (this.sourceIsBeingSubscribedTo === false) {\n            return _super.prototype.complete.call(this);\n        }\n    };\n    RepeatWhenSubscriber.prototype.complete = function () {\n        this.sourceIsBeingSubscribedTo = false;\n        if (!this.isStopped) {\n            if (!this.retries) {\n                this.subscribeToRetries();\n            }\n            if (!this.retriesSubscription || this.retriesSubscription.closed) {\n                return _super.prototype.complete.call(this);\n            }\n            this._unsubscribeAndRecycle();\n            this.notifications.next();\n        }\n    };\n    RepeatWhenSubscriber.prototype._unsubscribe = function () {\n        var _a = this, notifications = _a.notifications, retriesSubscription = _a.retriesSubscription;\n        if (notifications) {\n            notifications.unsubscribe();\n            this.notifications = null;\n        }\n        if (retriesSubscription) {\n            retriesSubscription.unsubscribe();\n            this.retriesSubscription = null;\n        }\n        this.retries = null;\n    };\n    RepeatWhenSubscriber.prototype._unsubscribeAndRecycle = function () {\n        var _unsubscribe = this._unsubscribe;\n        this._unsubscribe = null;\n        _super.prototype._unsubscribeAndRecycle.call(this);\n        this._unsubscribe = _unsubscribe;\n        return this;\n    };\n    RepeatWhenSubscriber.prototype.subscribeToRetries = function () {\n        this.notifications = new Subject_1.Subject();\n        var retries;\n        try {\n            var notifier = this.notifier;\n            retries = notifier(this.notifications);\n        }\n        catch (e) {\n            return _super.prototype.complete.call(this);\n        }\n        this.retries = retries;\n        this.retriesSubscription = subscribeToResult_1.subscribeToResult(this, retries);\n    };\n    return RepeatWhenSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=repeatWhen.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction retry(count) {\n    if (count === void 0) { count = -1; }\n    return function (source) { return source.lift(new RetryOperator(count, source)); };\n}\nexports.retry = retry;\nvar RetryOperator = (function () {\n    function RetryOperator(count, source) {\n        this.count = count;\n        this.source = source;\n    }\n    RetryOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new RetrySubscriber(subscriber, this.count, this.source));\n    };\n    return RetryOperator;\n}());\nvar RetrySubscriber = (function (_super) {\n    __extends(RetrySubscriber, _super);\n    function RetrySubscriber(destination, count, source) {\n        var _this = _super.call(this, destination) || this;\n        _this.count = count;\n        _this.source = source;\n        return _this;\n    }\n    RetrySubscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            var _a = this, source = _a.source, count = _a.count;\n            if (count === 0) {\n                return _super.prototype.error.call(this, err);\n            }\n            else if (count > -1) {\n                this.count = count - 1;\n            }\n            source.subscribe(this._unsubscribeAndRecycle());\n        }\n    };\n    return RetrySubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=retry.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction retryWhen(notifier) {\n    return function (source) { return source.lift(new RetryWhenOperator(notifier, source)); };\n}\nexports.retryWhen = retryWhen;\nvar RetryWhenOperator = (function () {\n    function RetryWhenOperator(notifier, source) {\n        this.notifier = notifier;\n        this.source = source;\n    }\n    RetryWhenOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new RetryWhenSubscriber(subscriber, this.notifier, this.source));\n    };\n    return RetryWhenOperator;\n}());\nvar RetryWhenSubscriber = (function (_super) {\n    __extends(RetryWhenSubscriber, _super);\n    function RetryWhenSubscriber(destination, notifier, source) {\n        var _this = _super.call(this, destination) || this;\n        _this.notifier = notifier;\n        _this.source = source;\n        return _this;\n    }\n    RetryWhenSubscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            var errors = this.errors;\n            var retries = this.retries;\n            var retriesSubscription = this.retriesSubscription;\n            if (!retries) {\n                errors = new Subject_1.Subject();\n                retries = tryCatch_1.tryCatch(this.notifier)(errors);\n                if (retries === errorObject_1.errorObject) {\n                    return _super.prototype.error.call(this, errorObject_1.errorObject.e);\n                }\n                retriesSubscription = subscribeToResult_1.subscribeToResult(this, retries);\n            }\n            else {\n                this.errors = null;\n                this.retriesSubscription = null;\n            }\n            this._unsubscribeAndRecycle();\n            this.errors = errors;\n            this.retries = retries;\n            this.retriesSubscription = retriesSubscription;\n            errors.next(err);\n        }\n    };\n    RetryWhenSubscriber.prototype._unsubscribe = function () {\n        var _a = this, errors = _a.errors, retriesSubscription = _a.retriesSubscription;\n        if (errors) {\n            errors.unsubscribe();\n            this.errors = null;\n        }\n        if (retriesSubscription) {\n            retriesSubscription.unsubscribe();\n            this.retriesSubscription = null;\n        }\n        this.retries = null;\n    };\n    RetryWhenSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        var _unsubscribe = this._unsubscribe;\n        this._unsubscribe = null;\n        this._unsubscribeAndRecycle();\n        this._unsubscribe = _unsubscribe;\n        this.source.subscribe(this);\n    };\n    return RetryWhenSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=retryWhen.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction retryWhen(notifier) {\n    return function (source) { return source.lift(new RetryWhenOperator(notifier, source)); };\n}\nexports.retryWhen = retryWhen;\nvar RetryWhenOperator = (function () {\n    function RetryWhenOperator(notifier, source) {\n        this.notifier = notifier;\n        this.source = source;\n    }\n    RetryWhenOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new RetryWhenSubscriber(subscriber, this.notifier, this.source));\n    };\n    return RetryWhenOperator;\n}());\nvar RetryWhenSubscriber = (function (_super) {\n    __extends(RetryWhenSubscriber, _super);\n    function RetryWhenSubscriber(destination, notifier, source) {\n        var _this = _super.call(this, destination) || this;\n        _this.notifier = notifier;\n        _this.source = source;\n        return _this;\n    }\n    RetryWhenSubscriber.prototype.error = function (err) {\n        if (!this.isStopped) {\n            var errors = this.errors;\n            var retries = this.retries;\n            var retriesSubscription = this.retriesSubscription;\n            if (!retries) {\n                errors = new Subject_1.Subject();\n                try {\n                    var notifier = this.notifier;\n                    retries = notifier(errors);\n                }\n                catch (e) {\n                    return _super.prototype.error.call(this, e);\n                }\n                retriesSubscription = subscribeToResult_1.subscribeToResult(this, retries);\n            }\n            else {\n                this.errors = null;\n                this.retriesSubscription = null;\n            }\n            this._unsubscribeAndRecycle();\n            this.errors = errors;\n            this.retries = retries;\n            this.retriesSubscription = retriesSubscription;\n            errors.next(err);\n        }\n    };\n    RetryWhenSubscriber.prototype._unsubscribe = function () {\n        var _a = this, errors = _a.errors, retriesSubscription = _a.retriesSubscription;\n        if (errors) {\n            errors.unsubscribe();\n            this.errors = null;\n        }\n        if (retriesSubscription) {\n            retriesSubscription.unsubscribe();\n            this.retriesSubscription = null;\n        }\n        this.retries = null;\n    };\n    RetryWhenSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        var _unsubscribe = this._unsubscribe;\n        this._unsubscribe = null;\n        this._unsubscribeAndRecycle();\n        this._unsubscribe = _unsubscribe;\n        this.source.subscribe(this);\n    };\n    return RetryWhenSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=retryWhen.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction sample(notifier) {\n    return function (source) { return source.lift(new SampleOperator(notifier)); };\n}\nexports.sample = sample;\nvar SampleOperator = (function () {\n    function SampleOperator(notifier) {\n        this.notifier = notifier;\n    }\n    SampleOperator.prototype.call = function (subscriber, source) {\n        var sampleSubscriber = new SampleSubscriber(subscriber);\n        var subscription = source.subscribe(sampleSubscriber);\n        subscription.add(subscribeToResult_1.subscribeToResult(sampleSubscriber, this.notifier));\n        return subscription;\n    };\n    return SampleOperator;\n}());\nvar SampleSubscriber = (function (_super) {\n    __extends(SampleSubscriber, _super);\n    function SampleSubscriber() {\n        var _this = _super !== null && _super.apply(this, arguments) || this;\n        _this.hasValue = false;\n        return _this;\n    }\n    SampleSubscriber.prototype._next = function (value) {\n        this.value = value;\n        this.hasValue = true;\n    };\n    SampleSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.emitValue();\n    };\n    SampleSubscriber.prototype.notifyComplete = function () {\n        this.emitValue();\n    };\n    SampleSubscriber.prototype.emitValue = function () {\n        if (this.hasValue) {\n            this.hasValue = false;\n            this.destination.next(this.value);\n        }\n    };\n    return SampleSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=sample.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar async_1 = require(\"../scheduler/async\");\nfunction sampleTime(period, scheduler) {\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    return function (source) { return source.lift(new SampleTimeOperator(period, scheduler)); };\n}\nexports.sampleTime = sampleTime;\nvar SampleTimeOperator = (function () {\n    function SampleTimeOperator(period, scheduler) {\n        this.period = period;\n        this.scheduler = scheduler;\n    }\n    SampleTimeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SampleTimeSubscriber(subscriber, this.period, this.scheduler));\n    };\n    return SampleTimeOperator;\n}());\nvar SampleTimeSubscriber = (function (_super) {\n    __extends(SampleTimeSubscriber, _super);\n    function SampleTimeSubscriber(destination, period, scheduler) {\n        var _this = _super.call(this, destination) || this;\n        _this.period = period;\n        _this.scheduler = scheduler;\n        _this.hasValue = false;\n        _this.add(scheduler.schedule(dispatchNotification, period, { subscriber: _this, period: period }));\n        return _this;\n    }\n    SampleTimeSubscriber.prototype._next = function (value) {\n        this.lastValue = value;\n        this.hasValue = true;\n    };\n    SampleTimeSubscriber.prototype.notifyNext = function () {\n        if (this.hasValue) {\n            this.hasValue = false;\n            this.destination.next(this.lastValue);\n        }\n    };\n    return SampleTimeSubscriber;\n}(Subscriber_1.Subscriber));\nfunction dispatchNotification(state) {\n    var subscriber = state.subscriber, period = state.period;\n    subscriber.notifyNext();\n    this.schedule(state, period);\n}\n//# sourceMappingURL=sampleTime.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction scan(accumulator, seed) {\n    var hasSeed = false;\n    if (arguments.length >= 2) {\n        hasSeed = true;\n    }\n    return function scanOperatorFunction(source) {\n        return source.lift(new ScanOperator(accumulator, seed, hasSeed));\n    };\n}\nexports.scan = scan;\nvar ScanOperator = (function () {\n    function ScanOperator(accumulator, seed, hasSeed) {\n        if (hasSeed === void 0) { hasSeed = false; }\n        this.accumulator = accumulator;\n        this.seed = seed;\n        this.hasSeed = hasSeed;\n    }\n    ScanOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ScanSubscriber(subscriber, this.accumulator, this.seed, this.hasSeed));\n    };\n    return ScanOperator;\n}());\nvar ScanSubscriber = (function (_super) {\n    __extends(ScanSubscriber, _super);\n    function ScanSubscriber(destination, accumulator, _seed, hasSeed) {\n        var _this = _super.call(this, destination) || this;\n        _this.accumulator = accumulator;\n        _this._seed = _seed;\n        _this.hasSeed = hasSeed;\n        _this.index = 0;\n        return _this;\n    }\n    Object.defineProperty(ScanSubscriber.prototype, \"seed\", {\n        get: function () {\n            return this._seed;\n        },\n        set: function (value) {\n            this.hasSeed = true;\n            this._seed = value;\n        },\n        enumerable: true,\n        configurable: true\n    });\n    ScanSubscriber.prototype._next = function (value) {\n        if (!this.hasSeed) {\n            this.seed = value;\n            this.destination.next(value);\n        }\n        else {\n            return this._tryNext(value);\n        }\n    };\n    ScanSubscriber.prototype._tryNext = function (value) {\n        var index = this.index++;\n        var result;\n        try {\n            result = this.accumulator(this.seed, value, index);\n        }\n        catch (err) {\n            this.destination.error(err);\n        }\n        this.seed = result;\n        this.destination.next(result);\n    };\n    return ScanSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=scan.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nfunction sequenceEqual(compareTo, comparor) {\n    return function (source) { return source.lift(new SequenceEqualOperator(compareTo, comparor)); };\n}\nexports.sequenceEqual = sequenceEqual;\nvar SequenceEqualOperator = (function () {\n    function SequenceEqualOperator(compareTo, comparor) {\n        this.compareTo = compareTo;\n        this.comparor = comparor;\n    }\n    SequenceEqualOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SequenceEqualSubscriber(subscriber, this.compareTo, this.comparor));\n    };\n    return SequenceEqualOperator;\n}());\nexports.SequenceEqualOperator = SequenceEqualOperator;\nvar SequenceEqualSubscriber = (function (_super) {\n    __extends(SequenceEqualSubscriber, _super);\n    function SequenceEqualSubscriber(destination, compareTo, comparor) {\n        var _this = _super.call(this, destination) || this;\n        _this.compareTo = compareTo;\n        _this.comparor = comparor;\n        _this._a = [];\n        _this._b = [];\n        _this._oneComplete = false;\n        _this.destination.add(compareTo.subscribe(new SequenceEqualCompareToSubscriber(destination, _this)));\n        return _this;\n    }\n    SequenceEqualSubscriber.prototype._next = function (value) {\n        if (this._oneComplete && this._b.length === 0) {\n            this.emit(false);\n        }\n        else {\n            this._a.push(value);\n            this.checkValues();\n        }\n    };\n    SequenceEqualSubscriber.prototype._complete = function () {\n        if (this._oneComplete) {\n            this.emit(this._a.length === 0 && this._b.length === 0);\n        }\n        else {\n            this._oneComplete = true;\n        }\n        this.unsubscribe();\n    };\n    SequenceEqualSubscriber.prototype.checkValues = function () {\n        var _c = this, _a = _c._a, _b = _c._b, comparor = _c.comparor;\n        while (_a.length > 0 && _b.length > 0) {\n            var a = _a.shift();\n            var b = _b.shift();\n            var areEqual = false;\n            if (comparor) {\n                areEqual = tryCatch_1.tryCatch(comparor)(a, b);\n                if (areEqual === errorObject_1.errorObject) {\n                    this.destination.error(errorObject_1.errorObject.e);\n                }\n            }\n            else {\n                areEqual = a === b;\n            }\n            if (!areEqual) {\n                this.emit(false);\n            }\n        }\n    };\n    SequenceEqualSubscriber.prototype.emit = function (value) {\n        var destination = this.destination;\n        destination.next(value);\n        destination.complete();\n    };\n    SequenceEqualSubscriber.prototype.nextB = function (value) {\n        if (this._oneComplete && this._a.length === 0) {\n            this.emit(false);\n        }\n        else {\n            this._b.push(value);\n            this.checkValues();\n        }\n    };\n    SequenceEqualSubscriber.prototype.completeB = function () {\n        if (this._oneComplete) {\n            this.emit(this._a.length === 0 && this._b.length === 0);\n        }\n        else {\n            this._oneComplete = true;\n        }\n    };\n    return SequenceEqualSubscriber;\n}(Subscriber_1.Subscriber));\nexports.SequenceEqualSubscriber = SequenceEqualSubscriber;\nvar SequenceEqualCompareToSubscriber = (function (_super) {\n    __extends(SequenceEqualCompareToSubscriber, _super);\n    function SequenceEqualCompareToSubscriber(destination, parent) {\n        var _this = _super.call(this, destination) || this;\n        _this.parent = parent;\n        return _this;\n    }\n    SequenceEqualCompareToSubscriber.prototype._next = function (value) {\n        this.parent.nextB(value);\n    };\n    SequenceEqualCompareToSubscriber.prototype._error = function (err) {\n        this.parent.error(err);\n        this.unsubscribe();\n    };\n    SequenceEqualCompareToSubscriber.prototype._complete = function () {\n        this.parent.completeB();\n        this.unsubscribe();\n    };\n    return SequenceEqualCompareToSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=sequenceEqual.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction sequenceEqual(compareTo, comparator) {\n    return function (source) { return source.lift(new SequenceEqualOperator(compareTo, comparator)); };\n}\nexports.sequenceEqual = sequenceEqual;\nvar SequenceEqualOperator = (function () {\n    function SequenceEqualOperator(compareTo, comparator) {\n        this.compareTo = compareTo;\n        this.comparator = comparator;\n    }\n    SequenceEqualOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SequenceEqualSubscriber(subscriber, this.compareTo, this.comparator));\n    };\n    return SequenceEqualOperator;\n}());\nexports.SequenceEqualOperator = SequenceEqualOperator;\nvar SequenceEqualSubscriber = (function (_super) {\n    __extends(SequenceEqualSubscriber, _super);\n    function SequenceEqualSubscriber(destination, compareTo, comparator) {\n        var _this = _super.call(this, destination) || this;\n        _this.compareTo = compareTo;\n        _this.comparator = comparator;\n        _this._a = [];\n        _this._b = [];\n        _this._oneComplete = false;\n        _this.destination.add(compareTo.subscribe(new SequenceEqualCompareToSubscriber(destination, _this)));\n        return _this;\n    }\n    SequenceEqualSubscriber.prototype._next = function (value) {\n        if (this._oneComplete && this._b.length === 0) {\n            this.emit(false);\n        }\n        else {\n            this._a.push(value);\n            this.checkValues();\n        }\n    };\n    SequenceEqualSubscriber.prototype._complete = function () {\n        if (this._oneComplete) {\n            this.emit(this._a.length === 0 && this._b.length === 0);\n        }\n        else {\n            this._oneComplete = true;\n        }\n        this.unsubscribe();\n    };\n    SequenceEqualSubscriber.prototype.checkValues = function () {\n        var _c = this, _a = _c._a, _b = _c._b, comparator = _c.comparator;\n        while (_a.length > 0 && _b.length > 0) {\n            var a = _a.shift();\n            var b = _b.shift();\n            var areEqual = false;\n            try {\n                areEqual = comparator ? comparator(a, b) : a === b;\n            }\n            catch (e) {\n                this.destination.error(e);\n            }\n            if (!areEqual) {\n                this.emit(false);\n            }\n        }\n    };\n    SequenceEqualSubscriber.prototype.emit = function (value) {\n        var destination = this.destination;\n        destination.next(value);\n        destination.complete();\n    };\n    SequenceEqualSubscriber.prototype.nextB = function (value) {\n        if (this._oneComplete && this._a.length === 0) {\n            this.emit(false);\n        }\n        else {\n            this._b.push(value);\n            this.checkValues();\n        }\n    };\n    SequenceEqualSubscriber.prototype.completeB = function () {\n        if (this._oneComplete) {\n            this.emit(this._a.length === 0 && this._b.length === 0);\n        }\n        else {\n            this._oneComplete = true;\n        }\n    };\n    return SequenceEqualSubscriber;\n}(Subscriber_1.Subscriber));\nexports.SequenceEqualSubscriber = SequenceEqualSubscriber;\nvar SequenceEqualCompareToSubscriber = (function (_super) {\n    __extends(SequenceEqualCompareToSubscriber, _super);\n    function SequenceEqualCompareToSubscriber(destination, parent) {\n        var _this = _super.call(this, destination) || this;\n        _this.parent = parent;\n        return _this;\n    }\n    SequenceEqualCompareToSubscriber.prototype._next = function (value) {\n        this.parent.nextB(value);\n    };\n    SequenceEqualCompareToSubscriber.prototype._error = function (err) {\n        this.parent.error(err);\n        this.unsubscribe();\n    };\n    SequenceEqualCompareToSubscriber.prototype._complete = function () {\n        this.parent.completeB();\n        this.unsubscribe();\n    };\n    return SequenceEqualCompareToSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=sequenceEqual.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar multicast_1 = require(\"./multicast\");\nvar refCount_1 = require(\"./refCount\");\nvar Subject_1 = require(\"../Subject\");\nfunction shareSubjectFactory() {\n    return new Subject_1.Subject();\n}\nfunction share() {\n    return function (source) { return refCount_1.refCount()(multicast_1.multicast(shareSubjectFactory)(source)); };\n}\nexports.share = share;\n//# sourceMappingURL=share.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar ReplaySubject_1 = require(\"../ReplaySubject\");\nfunction shareReplay(bufferSize, windowTime, scheduler) {\n    if (bufferSize === void 0) { bufferSize = Number.POSITIVE_INFINITY; }\n    if (windowTime === void 0) { windowTime = Number.POSITIVE_INFINITY; }\n    return function (source) { return source.lift(shareReplayOperator(bufferSize, windowTime, scheduler)); };\n}\nexports.shareReplay = shareReplay;\nfunction shareReplayOperator(bufferSize, windowTime, scheduler) {\n    var subject;\n    var refCount = 0;\n    var subscription;\n    var hasError = false;\n    var isComplete = false;\n    return function shareReplayOperation(source) {\n        refCount++;\n        if (!subject || hasError) {\n            hasError = false;\n            subject = new ReplaySubject_1.ReplaySubject(bufferSize, windowTime, scheduler);\n            subscription = source.subscribe({\n                next: function (value) { subject.next(value); },\n                error: function (err) {\n                    hasError = true;\n                    subject.error(err);\n                },\n                complete: function () {\n                    isComplete = true;\n                    subject.complete();\n                },\n            });\n        }\n        var innerSub = subject.subscribe(this);\n        return function () {\n            refCount--;\n            innerSub.unsubscribe();\n            if (subscription && refCount === 0 && isComplete) {\n                subscription.unsubscribe();\n            }\n        };\n    };\n}\n//# sourceMappingURL=shareReplay.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar ReplaySubject_1 = require(\"../ReplaySubject\");\nfunction shareReplay(configOrBufferSize, windowTime, scheduler) {\n    var config;\n    if (configOrBufferSize && typeof configOrBufferSize === 'object') {\n        config = configOrBufferSize;\n    }\n    else {\n        config = {\n            bufferSize: configOrBufferSize,\n            windowTime: windowTime,\n            refCount: false,\n            scheduler: scheduler\n        };\n    }\n    return function (source) { return source.lift(shareReplayOperator(config)); };\n}\nexports.shareReplay = shareReplay;\nfunction shareReplayOperator(_a) {\n    var _b = _a.bufferSize, bufferSize = _b === void 0 ? Number.POSITIVE_INFINITY : _b, _c = _a.windowTime, windowTime = _c === void 0 ? Number.POSITIVE_INFINITY : _c, useRefCount = _a.refCount, scheduler = _a.scheduler;\n    var subject;\n    var refCount = 0;\n    var subscription;\n    var hasError = false;\n    var isComplete = false;\n    return function shareReplayOperation(source) {\n        refCount++;\n        if (!subject || hasError) {\n            hasError = false;\n            subject = new ReplaySubject_1.ReplaySubject(bufferSize, windowTime, scheduler);\n            subscription = source.subscribe({\n                next: function (value) { subject.next(value); },\n                error: function (err) {\n                    hasError = true;\n                    subject.error(err);\n                },\n                complete: function () {\n                    isComplete = true;\n                    subscription = undefined;\n                    subject.complete();\n                },\n            });\n        }\n        var innerSub = subject.subscribe(this);\n        this.add(function () {\n            refCount--;\n            innerSub.unsubscribe();\n            if (subscription && !isComplete && useRefCount && refCount === 0) {\n                subscription.unsubscribe();\n                subscription = undefined;\n                subject = undefined;\n            }\n        });\n    };\n}\n//# sourceMappingURL=shareReplay.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar EmptyError_1 = require(\"../util/EmptyError\");\nfunction single(predicate) {\n    return function (source) { return source.lift(new SingleOperator(predicate, source)); };\n}\nexports.single = single;\nvar SingleOperator = (function () {\n    function SingleOperator(predicate, source) {\n        this.predicate = predicate;\n        this.source = source;\n    }\n    SingleOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SingleSubscriber(subscriber, this.predicate, this.source));\n    };\n    return SingleOperator;\n}());\nvar SingleSubscriber = (function (_super) {\n    __extends(SingleSubscriber, _super);\n    function SingleSubscriber(destination, predicate, source) {\n        var _this = _super.call(this, destination) || this;\n        _this.predicate = predicate;\n        _this.source = source;\n        _this.seenValue = false;\n        _this.index = 0;\n        return _this;\n    }\n    SingleSubscriber.prototype.applySingleValue = function (value) {\n        if (this.seenValue) {\n            this.destination.error('Sequence contains more than one element');\n        }\n        else {\n            this.seenValue = true;\n            this.singleValue = value;\n        }\n    };\n    SingleSubscriber.prototype._next = function (value) {\n        var index = this.index++;\n        if (this.predicate) {\n            this.tryNext(value, index);\n        }\n        else {\n            this.applySingleValue(value);\n        }\n    };\n    SingleSubscriber.prototype.tryNext = function (value, index) {\n        try {\n            if (this.predicate(value, index, this.source)) {\n                this.applySingleValue(value);\n            }\n        }\n        catch (err) {\n            this.destination.error(err);\n        }\n    };\n    SingleSubscriber.prototype._complete = function () {\n        var destination = this.destination;\n        if (this.index > 0) {\n            destination.next(this.seenValue ? this.singleValue : undefined);\n            destination.complete();\n        }\n        else {\n            destination.error(new EmptyError_1.EmptyError);\n        }\n    };\n    return SingleSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=single.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction skip(count) {\n    return function (source) { return source.lift(new SkipOperator(count)); };\n}\nexports.skip = skip;\nvar SkipOperator = (function () {\n    function SkipOperator(total) {\n        this.total = total;\n    }\n    SkipOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SkipSubscriber(subscriber, this.total));\n    };\n    return SkipOperator;\n}());\nvar SkipSubscriber = (function (_super) {\n    __extends(SkipSubscriber, _super);\n    function SkipSubscriber(destination, total) {\n        var _this = _super.call(this, destination) || this;\n        _this.total = total;\n        _this.count = 0;\n        return _this;\n    }\n    SkipSubscriber.prototype._next = function (x) {\n        if (++this.count > this.total) {\n            this.destination.next(x);\n        }\n    };\n    return SkipSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=skip.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar ArgumentOutOfRangeError_1 = require(\"../util/ArgumentOutOfRangeError\");\nfunction skipLast(count) {\n    return function (source) { return source.lift(new SkipLastOperator(count)); };\n}\nexports.skipLast = skipLast;\nvar SkipLastOperator = (function () {\n    function SkipLastOperator(_skipCount) {\n        this._skipCount = _skipCount;\n        if (this._skipCount < 0) {\n            throw new ArgumentOutOfRangeError_1.ArgumentOutOfRangeError;\n        }\n    }\n    SkipLastOperator.prototype.call = function (subscriber, source) {\n        if (this._skipCount === 0) {\n            return source.subscribe(new Subscriber_1.Subscriber(subscriber));\n        }\n        else {\n            return source.subscribe(new SkipLastSubscriber(subscriber, this._skipCount));\n        }\n    };\n    return SkipLastOperator;\n}());\nvar SkipLastSubscriber = (function (_super) {\n    __extends(SkipLastSubscriber, _super);\n    function SkipLastSubscriber(destination, _skipCount) {\n        var _this = _super.call(this, destination) || this;\n        _this._skipCount = _skipCount;\n        _this._count = 0;\n        _this._ring = new Array(_skipCount);\n        return _this;\n    }\n    SkipLastSubscriber.prototype._next = function (value) {\n        var skipCount = this._skipCount;\n        var count = this._count++;\n        if (count < skipCount) {\n            this._ring[count] = value;\n        }\n        else {\n            var currentIndex = count % skipCount;\n            var ring = this._ring;\n            var oldValue = ring[currentIndex];\n            ring[currentIndex] = value;\n            this.destination.next(oldValue);\n        }\n    };\n    return SkipLastSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=skipLast.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction skipUntil(notifier) {\n    return function (source) { return source.lift(new SkipUntilOperator(notifier)); };\n}\nexports.skipUntil = skipUntil;\nvar SkipUntilOperator = (function () {\n    function SkipUntilOperator(notifier) {\n        this.notifier = notifier;\n    }\n    SkipUntilOperator.prototype.call = function (destination, source) {\n        return source.subscribe(new SkipUntilSubscriber(destination, this.notifier));\n    };\n    return SkipUntilOperator;\n}());\nvar SkipUntilSubscriber = (function (_super) {\n    __extends(SkipUntilSubscriber, _super);\n    function SkipUntilSubscriber(destination, notifier) {\n        var _this = _super.call(this, destination) || this;\n        _this.hasValue = false;\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(_this, undefined, undefined);\n        _this.add(innerSubscriber);\n        _this.innerSubscription = innerSubscriber;\n        subscribeToResult_1.subscribeToResult(_this, notifier, undefined, undefined, innerSubscriber);\n        return _this;\n    }\n    SkipUntilSubscriber.prototype._next = function (value) {\n        if (this.hasValue) {\n            _super.prototype._next.call(this, value);\n        }\n    };\n    SkipUntilSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.hasValue = true;\n        if (this.innerSubscription) {\n            this.innerSubscription.unsubscribe();\n        }\n    };\n    SkipUntilSubscriber.prototype.notifyComplete = function () {\n    };\n    return SkipUntilSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=skipUntil.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction skipUntil(notifier) {\n    return function (source) { return source.lift(new SkipUntilOperator(notifier)); };\n}\nexports.skipUntil = skipUntil;\nvar SkipUntilOperator = (function () {\n    function SkipUntilOperator(notifier) {\n        this.notifier = notifier;\n    }\n    SkipUntilOperator.prototype.call = function (destination, source) {\n        return source.subscribe(new SkipUntilSubscriber(destination, this.notifier));\n    };\n    return SkipUntilOperator;\n}());\nvar SkipUntilSubscriber = (function (_super) {\n    __extends(SkipUntilSubscriber, _super);\n    function SkipUntilSubscriber(destination, notifier) {\n        var _this = _super.call(this, destination) || this;\n        _this.hasValue = false;\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(_this, undefined, undefined);\n        _this.add(innerSubscriber);\n        _this.innerSubscription = innerSubscriber;\n        var innerSubscription = subscribeToResult_1.subscribeToResult(_this, notifier, undefined, undefined, innerSubscriber);\n        if (innerSubscription !== innerSubscriber) {\n            _this.add(innerSubscription);\n            _this.innerSubscription = innerSubscription;\n        }\n        return _this;\n    }\n    SkipUntilSubscriber.prototype._next = function (value) {\n        if (this.hasValue) {\n            _super.prototype._next.call(this, value);\n        }\n    };\n    SkipUntilSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.hasValue = true;\n        if (this.innerSubscription) {\n            this.innerSubscription.unsubscribe();\n        }\n    };\n    SkipUntilSubscriber.prototype.notifyComplete = function () {\n    };\n    return SkipUntilSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=skipUntil.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction skipWhile(predicate) {\n    return function (source) { return source.lift(new SkipWhileOperator(predicate)); };\n}\nexports.skipWhile = skipWhile;\nvar SkipWhileOperator = (function () {\n    function SkipWhileOperator(predicate) {\n        this.predicate = predicate;\n    }\n    SkipWhileOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SkipWhileSubscriber(subscriber, this.predicate));\n    };\n    return SkipWhileOperator;\n}());\nvar SkipWhileSubscriber = (function (_super) {\n    __extends(SkipWhileSubscriber, _super);\n    function SkipWhileSubscriber(destination, predicate) {\n        var _this = _super.call(this, destination) || this;\n        _this.predicate = predicate;\n        _this.skipping = true;\n        _this.index = 0;\n        return _this;\n    }\n    SkipWhileSubscriber.prototype._next = function (value) {\n        var destination = this.destination;\n        if (this.skipping) {\n            this.tryCallPredicate(value);\n        }\n        if (!this.skipping) {\n            destination.next(value);\n        }\n    };\n    SkipWhileSubscriber.prototype.tryCallPredicate = function (value) {\n        try {\n            var result = this.predicate(value, this.index++);\n            this.skipping = Boolean(result);\n        }\n        catch (err) {\n            this.destination.error(err);\n        }\n    };\n    return SkipWhileSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=skipWhile.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar fromArray_1 = require(\"../observable/fromArray\");\nvar scalar_1 = require(\"../observable/scalar\");\nvar empty_1 = require(\"../observable/empty\");\nvar concat_1 = require(\"../observable/concat\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nfunction startWith() {\n    var array = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        array[_i] = arguments[_i];\n    }\n    return function (source) {\n        var scheduler = array[array.length - 1];\n        if (isScheduler_1.isScheduler(scheduler)) {\n            array.pop();\n        }\n        else {\n            scheduler = null;\n        }\n        var len = array.length;\n        if (len === 1 && !scheduler) {\n            return concat_1.concat(scalar_1.scalar(array[0]), source);\n        }\n        else if (len > 0) {\n            return concat_1.concat(fromArray_1.fromArray(array, scheduler), source);\n        }\n        else {\n            return concat_1.concat(empty_1.empty(scheduler), source);\n        }\n    };\n}\nexports.startWith = startWith;\n//# sourceMappingURL=startWith.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar concat_1 = require(\"../observable/concat\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nfunction startWith() {\n    var array = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        array[_i] = arguments[_i];\n    }\n    var scheduler = array[array.length - 1];\n    if (isScheduler_1.isScheduler(scheduler)) {\n        array.pop();\n        return function (source) { return concat_1.concat(array, source, scheduler); };\n    }\n    else {\n        return function (source) { return concat_1.concat(array, source); };\n    }\n}\nexports.startWith = startWith;\n//# sourceMappingURL=startWith.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar SubscribeOnObservable_1 = require(\"../observable/SubscribeOnObservable\");\nfunction subscribeOn(scheduler, delay) {\n    if (delay === void 0) { delay = 0; }\n    return function subscribeOnOperatorFunction(source) {\n        return source.lift(new SubscribeOnOperator(scheduler, delay));\n    };\n}\nexports.subscribeOn = subscribeOn;\nvar SubscribeOnOperator = (function () {\n    function SubscribeOnOperator(scheduler, delay) {\n        this.scheduler = scheduler;\n        this.delay = delay;\n    }\n    SubscribeOnOperator.prototype.call = function (subscriber, source) {\n        return new SubscribeOnObservable_1.SubscribeOnObservable(source, this.delay, this.scheduler).subscribe(subscriber);\n    };\n    return SubscribeOnOperator;\n}());\n//# sourceMappingURL=subscribeOn.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar switchMap_1 = require(\"./switchMap\");\nvar identity_1 = require(\"../util/identity\");\nfunction switchAll() {\n    return switchMap_1.switchMap(identity_1.identity);\n}\nexports.switchAll = switchAll;\n//# sourceMappingURL=switchAll.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar map_1 = require(\"./map\");\nvar from_1 = require(\"../observable/from\");\nfunction switchMap(project, resultSelector) {\n    if (typeof resultSelector === 'function') {\n        return function (source) { return source.pipe(switchMap(function (a, i) { return from_1.from(project(a, i)).pipe(map_1.map(function (b, ii) { return resultSelector(a, b, i, ii); })); })); };\n    }\n    return function (source) { return source.lift(new SwitchMapOperator(project)); };\n}\nexports.switchMap = switchMap;\nvar SwitchMapOperator = (function () {\n    function SwitchMapOperator(project) {\n        this.project = project;\n    }\n    SwitchMapOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SwitchMapSubscriber(subscriber, this.project));\n    };\n    return SwitchMapOperator;\n}());\nvar SwitchMapSubscriber = (function (_super) {\n    __extends(SwitchMapSubscriber, _super);\n    function SwitchMapSubscriber(destination, project) {\n        var _this = _super.call(this, destination) || this;\n        _this.project = project;\n        _this.index = 0;\n        return _this;\n    }\n    SwitchMapSubscriber.prototype._next = function (value) {\n        var result;\n        var index = this.index++;\n        try {\n            result = this.project(value, index);\n        }\n        catch (error) {\n            this.destination.error(error);\n            return;\n        }\n        this._innerSub(result, value, index);\n    };\n    SwitchMapSubscriber.prototype._innerSub = function (result, value, index) {\n        var innerSubscription = this.innerSubscription;\n        if (innerSubscription) {\n            innerSubscription.unsubscribe();\n        }\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, undefined, undefined);\n        var destination = this.destination;\n        destination.add(innerSubscriber);\n        this.innerSubscription = subscribeToResult_1.subscribeToResult(this, result, value, index, innerSubscriber);\n    };\n    SwitchMapSubscriber.prototype._complete = function () {\n        var innerSubscription = this.innerSubscription;\n        if (!innerSubscription || innerSubscription.closed) {\n            _super.prototype._complete.call(this);\n        }\n        this.unsubscribe();\n    };\n    SwitchMapSubscriber.prototype._unsubscribe = function () {\n        this.innerSubscription = null;\n    };\n    SwitchMapSubscriber.prototype.notifyComplete = function (innerSub) {\n        var destination = this.destination;\n        destination.remove(innerSub);\n        this.innerSubscription = null;\n        if (this.isStopped) {\n            _super.prototype._complete.call(this);\n        }\n    };\n    SwitchMapSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(innerValue);\n    };\n    return SwitchMapSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=switchMap.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nvar map_1 = require(\"./map\");\nvar from_1 = require(\"../observable/from\");\nfunction switchMap(project, resultSelector) {\n    if (typeof resultSelector === 'function') {\n        return function (source) { return source.pipe(switchMap(function (a, i) { return from_1.from(project(a, i)).pipe(map_1.map(function (b, ii) { return resultSelector(a, b, i, ii); })); })); };\n    }\n    return function (source) { return source.lift(new SwitchMapOperator(project)); };\n}\nexports.switchMap = switchMap;\nvar SwitchMapOperator = (function () {\n    function SwitchMapOperator(project) {\n        this.project = project;\n    }\n    SwitchMapOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SwitchMapSubscriber(subscriber, this.project));\n    };\n    return SwitchMapOperator;\n}());\nvar SwitchMapSubscriber = (function (_super) {\n    __extends(SwitchMapSubscriber, _super);\n    function SwitchMapSubscriber(destination, project) {\n        var _this = _super.call(this, destination) || this;\n        _this.project = project;\n        _this.index = 0;\n        return _this;\n    }\n    SwitchMapSubscriber.prototype._next = function (value) {\n        var result;\n        var index = this.index++;\n        try {\n            result = this.project(value, index);\n        }\n        catch (error) {\n            this.destination.error(error);\n            return;\n        }\n        this._innerSub(result, value, index);\n    };\n    SwitchMapSubscriber.prototype._innerSub = function (result, value, index) {\n        var innerSubscription = this.innerSubscription;\n        if (innerSubscription) {\n            innerSubscription.unsubscribe();\n        }\n        var innerSubscriber = new InnerSubscriber_1.InnerSubscriber(this, value, index);\n        var destination = this.destination;\n        destination.add(innerSubscriber);\n        this.innerSubscription = subscribeToResult_1.subscribeToResult(this, result, undefined, undefined, innerSubscriber);\n        if (this.innerSubscription !== innerSubscriber) {\n            destination.add(this.innerSubscription);\n        }\n    };\n    SwitchMapSubscriber.prototype._complete = function () {\n        var innerSubscription = this.innerSubscription;\n        if (!innerSubscription || innerSubscription.closed) {\n            _super.prototype._complete.call(this);\n        }\n        this.unsubscribe();\n    };\n    SwitchMapSubscriber.prototype._unsubscribe = function () {\n        this.innerSubscription = null;\n    };\n    SwitchMapSubscriber.prototype.notifyComplete = function (innerSub) {\n        var destination = this.destination;\n        destination.remove(innerSub);\n        this.innerSubscription = null;\n        if (this.isStopped) {\n            _super.prototype._complete.call(this);\n        }\n    };\n    SwitchMapSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(innerValue);\n    };\n    return SwitchMapSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=switchMap.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar switchMap_1 = require(\"./switchMap\");\nfunction switchMapTo(innerObservable, resultSelector) {\n    return resultSelector ? switchMap_1.switchMap(function () { return innerObservable; }, resultSelector) : switchMap_1.switchMap(function () { return innerObservable; });\n}\nexports.switchMapTo = switchMapTo;\n//# sourceMappingURL=switchMapTo.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar ArgumentOutOfRangeError_1 = require(\"../util/ArgumentOutOfRangeError\");\nvar empty_1 = require(\"../observable/empty\");\nfunction take(count) {\n    return function (source) {\n        if (count === 0) {\n            return empty_1.empty();\n        }\n        else {\n            return source.lift(new TakeOperator(count));\n        }\n    };\n}\nexports.take = take;\nvar TakeOperator = (function () {\n    function TakeOperator(total) {\n        this.total = total;\n        if (this.total < 0) {\n            throw new ArgumentOutOfRangeError_1.ArgumentOutOfRangeError;\n        }\n    }\n    TakeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TakeSubscriber(subscriber, this.total));\n    };\n    return TakeOperator;\n}());\nvar TakeSubscriber = (function (_super) {\n    __extends(TakeSubscriber, _super);\n    function TakeSubscriber(destination, total) {\n        var _this = _super.call(this, destination) || this;\n        _this.total = total;\n        _this.count = 0;\n        return _this;\n    }\n    TakeSubscriber.prototype._next = function (value) {\n        var total = this.total;\n        var count = ++this.count;\n        if (count <= total) {\n            this.destination.next(value);\n            if (count === total) {\n                this.destination.complete();\n                this.unsubscribe();\n            }\n        }\n    };\n    return TakeSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=take.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar ArgumentOutOfRangeError_1 = require(\"../util/ArgumentOutOfRangeError\");\nvar empty_1 = require(\"../observable/empty\");\nfunction takeLast(count) {\n    return function takeLastOperatorFunction(source) {\n        if (count === 0) {\n            return empty_1.empty();\n        }\n        else {\n            return source.lift(new TakeLastOperator(count));\n        }\n    };\n}\nexports.takeLast = takeLast;\nvar TakeLastOperator = (function () {\n    function TakeLastOperator(total) {\n        this.total = total;\n        if (this.total < 0) {\n            throw new ArgumentOutOfRangeError_1.ArgumentOutOfRangeError;\n        }\n    }\n    TakeLastOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TakeLastSubscriber(subscriber, this.total));\n    };\n    return TakeLastOperator;\n}());\nvar TakeLastSubscriber = (function (_super) {\n    __extends(TakeLastSubscriber, _super);\n    function TakeLastSubscriber(destination, total) {\n        var _this = _super.call(this, destination) || this;\n        _this.total = total;\n        _this.ring = new Array();\n        _this.count = 0;\n        return _this;\n    }\n    TakeLastSubscriber.prototype._next = function (value) {\n        var ring = this.ring;\n        var total = this.total;\n        var count = this.count++;\n        if (ring.length < total) {\n            ring.push(value);\n        }\n        else {\n            var index = count % total;\n            ring[index] = value;\n        }\n    };\n    TakeLastSubscriber.prototype._complete = function () {\n        var destination = this.destination;\n        var count = this.count;\n        if (count > 0) {\n            var total = this.count >= this.total ? this.total : this.count;\n            var ring = this.ring;\n            for (var i = 0; i < total; i++) {\n                var idx = (count++) % total;\n                destination.next(ring[idx]);\n            }\n        }\n        destination.complete();\n    };\n    return TakeLastSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=takeLast.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction takeUntil(notifier) {\n    return function (source) { return source.lift(new TakeUntilOperator(notifier)); };\n}\nexports.takeUntil = takeUntil;\nvar TakeUntilOperator = (function () {\n    function TakeUntilOperator(notifier) {\n        this.notifier = notifier;\n    }\n    TakeUntilOperator.prototype.call = function (subscriber, source) {\n        var takeUntilSubscriber = new TakeUntilSubscriber(subscriber);\n        var notifierSubscription = subscribeToResult_1.subscribeToResult(takeUntilSubscriber, this.notifier);\n        if (notifierSubscription && !takeUntilSubscriber.seenValue) {\n            takeUntilSubscriber.add(notifierSubscription);\n            return source.subscribe(takeUntilSubscriber);\n        }\n        return takeUntilSubscriber;\n    };\n    return TakeUntilOperator;\n}());\nvar TakeUntilSubscriber = (function (_super) {\n    __extends(TakeUntilSubscriber, _super);\n    function TakeUntilSubscriber(destination) {\n        var _this = _super.call(this, destination) || this;\n        _this.seenValue = false;\n        return _this;\n    }\n    TakeUntilSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.seenValue = true;\n        this.complete();\n    };\n    TakeUntilSubscriber.prototype.notifyComplete = function () {\n    };\n    return TakeUntilSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=takeUntil.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction takeWhile(predicate) {\n    return function (source) { return source.lift(new TakeWhileOperator(predicate)); };\n}\nexports.takeWhile = takeWhile;\nvar TakeWhileOperator = (function () {\n    function TakeWhileOperator(predicate) {\n        this.predicate = predicate;\n    }\n    TakeWhileOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TakeWhileSubscriber(subscriber, this.predicate));\n    };\n    return TakeWhileOperator;\n}());\nvar TakeWhileSubscriber = (function (_super) {\n    __extends(TakeWhileSubscriber, _super);\n    function TakeWhileSubscriber(destination, predicate) {\n        var _this = _super.call(this, destination) || this;\n        _this.predicate = predicate;\n        _this.index = 0;\n        return _this;\n    }\n    TakeWhileSubscriber.prototype._next = function (value) {\n        var destination = this.destination;\n        var result;\n        try {\n            result = this.predicate(value, this.index++);\n        }\n        catch (err) {\n            destination.error(err);\n            return;\n        }\n        this.nextOrComplete(value, result);\n    };\n    TakeWhileSubscriber.prototype.nextOrComplete = function (value, predicateResult) {\n        var destination = this.destination;\n        if (Boolean(predicateResult)) {\n            destination.next(value);\n        }\n        else {\n            destination.complete();\n        }\n    };\n    return TakeWhileSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=takeWhile.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction takeWhile(predicate, inclusive) {\n    if (inclusive === void 0) { inclusive = false; }\n    return function (source) {\n        return source.lift(new TakeWhileOperator(predicate, inclusive));\n    };\n}\nexports.takeWhile = takeWhile;\nvar TakeWhileOperator = (function () {\n    function TakeWhileOperator(predicate, inclusive) {\n        this.predicate = predicate;\n        this.inclusive = inclusive;\n    }\n    TakeWhileOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TakeWhileSubscriber(subscriber, this.predicate, this.inclusive));\n    };\n    return TakeWhileOperator;\n}());\nvar TakeWhileSubscriber = (function (_super) {\n    __extends(TakeWhileSubscriber, _super);\n    function TakeWhileSubscriber(destination, predicate, inclusive) {\n        var _this = _super.call(this, destination) || this;\n        _this.predicate = predicate;\n        _this.inclusive = inclusive;\n        _this.index = 0;\n        return _this;\n    }\n    TakeWhileSubscriber.prototype._next = function (value) {\n        var destination = this.destination;\n        var result;\n        try {\n            result = this.predicate(value, this.index++);\n        }\n        catch (err) {\n            destination.error(err);\n            return;\n        }\n        this.nextOrComplete(value, result);\n    };\n    TakeWhileSubscriber.prototype.nextOrComplete = function (value, predicateResult) {\n        var destination = this.destination;\n        if (Boolean(predicateResult)) {\n            destination.next(value);\n        }\n        else {\n            if (this.inclusive) {\n                destination.next(value);\n            }\n            destination.complete();\n        }\n    };\n    return TakeWhileSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=takeWhile.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar noop_1 = require(\"../util/noop\");\nvar isFunction_1 = require(\"../util/isFunction\");\nfunction tap(nextOrObserver, error, complete) {\n    return function tapOperatorFunction(source) {\n        return source.lift(new DoOperator(nextOrObserver, error, complete));\n    };\n}\nexports.tap = tap;\nvar DoOperator = (function () {\n    function DoOperator(nextOrObserver, error, complete) {\n        this.nextOrObserver = nextOrObserver;\n        this.error = error;\n        this.complete = complete;\n    }\n    DoOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TapSubscriber(subscriber, this.nextOrObserver, this.error, this.complete));\n    };\n    return DoOperator;\n}());\nvar TapSubscriber = (function (_super) {\n    __extends(TapSubscriber, _super);\n    function TapSubscriber(destination, observerOrNext, error, complete) {\n        var _this = _super.call(this, destination) || this;\n        _this._tapNext = noop_1.noop;\n        _this._tapError = noop_1.noop;\n        _this._tapComplete = noop_1.noop;\n        _this._tapError = error || noop_1.noop;\n        _this._tapComplete = complete || noop_1.noop;\n        if (isFunction_1.isFunction(observerOrNext)) {\n            _this._context = _this;\n            _this._tapNext = observerOrNext;\n        }\n        else if (observerOrNext) {\n            _this._context = observerOrNext;\n            _this._tapNext = observerOrNext.next || noop_1.noop;\n            _this._tapError = observerOrNext.error || noop_1.noop;\n            _this._tapComplete = observerOrNext.complete || noop_1.noop;\n        }\n        return _this;\n    }\n    TapSubscriber.prototype._next = function (value) {\n        try {\n            this._tapNext.call(this._context, value);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.destination.next(value);\n    };\n    TapSubscriber.prototype._error = function (err) {\n        try {\n            this._tapError.call(this._context, err);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.destination.error(err);\n    };\n    TapSubscriber.prototype._complete = function () {\n        try {\n            this._tapComplete.call(this._context);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        return this.destination.complete();\n    };\n    return TapSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=tap.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nexports.defaultThrottleConfig = {\n    leading: true,\n    trailing: false\n};\nfunction throttle(durationSelector, config) {\n    if (config === void 0) { config = exports.defaultThrottleConfig; }\n    return function (source) { return source.lift(new ThrottleOperator(durationSelector, config.leading, config.trailing)); };\n}\nexports.throttle = throttle;\nvar ThrottleOperator = (function () {\n    function ThrottleOperator(durationSelector, leading, trailing) {\n        this.durationSelector = durationSelector;\n        this.leading = leading;\n        this.trailing = trailing;\n    }\n    ThrottleOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ThrottleSubscriber(subscriber, this.durationSelector, this.leading, this.trailing));\n    };\n    return ThrottleOperator;\n}());\nvar ThrottleSubscriber = (function (_super) {\n    __extends(ThrottleSubscriber, _super);\n    function ThrottleSubscriber(destination, durationSelector, _leading, _trailing) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        _this.durationSelector = durationSelector;\n        _this._leading = _leading;\n        _this._trailing = _trailing;\n        _this._hasValue = false;\n        return _this;\n    }\n    ThrottleSubscriber.prototype._next = function (value) {\n        this._hasValue = true;\n        this._sendValue = value;\n        if (!this._throttled) {\n            if (this._leading) {\n                this.send();\n            }\n            else {\n                this.throttle(value);\n            }\n        }\n    };\n    ThrottleSubscriber.prototype.send = function () {\n        var _a = this, _hasValue = _a._hasValue, _sendValue = _a._sendValue;\n        if (_hasValue) {\n            this.destination.next(_sendValue);\n            this.throttle(_sendValue);\n        }\n        this._hasValue = false;\n        this._sendValue = null;\n    };\n    ThrottleSubscriber.prototype.throttle = function (value) {\n        var duration = this.tryDurationSelector(value);\n        if (duration) {\n            this.add(this._throttled = subscribeToResult_1.subscribeToResult(this, duration));\n        }\n    };\n    ThrottleSubscriber.prototype.tryDurationSelector = function (value) {\n        try {\n            return this.durationSelector(value);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return null;\n        }\n    };\n    ThrottleSubscriber.prototype.throttlingDone = function () {\n        var _a = this, _throttled = _a._throttled, _trailing = _a._trailing;\n        if (_throttled) {\n            _throttled.unsubscribe();\n        }\n        this._throttled = null;\n        if (_trailing) {\n            this.send();\n        }\n    };\n    ThrottleSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.throttlingDone();\n    };\n    ThrottleSubscriber.prototype.notifyComplete = function () {\n        this.throttlingDone();\n    };\n    return ThrottleSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=throttle.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar async_1 = require(\"../scheduler/async\");\nvar throttle_1 = require(\"./throttle\");\nfunction throttleTime(duration, scheduler, config) {\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    if (config === void 0) { config = throttle_1.defaultThrottleConfig; }\n    return function (source) { return source.lift(new ThrottleTimeOperator(duration, scheduler, config.leading, config.trailing)); };\n}\nexports.throttleTime = throttleTime;\nvar ThrottleTimeOperator = (function () {\n    function ThrottleTimeOperator(duration, scheduler, leading, trailing) {\n        this.duration = duration;\n        this.scheduler = scheduler;\n        this.leading = leading;\n        this.trailing = trailing;\n    }\n    ThrottleTimeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ThrottleTimeSubscriber(subscriber, this.duration, this.scheduler, this.leading, this.trailing));\n    };\n    return ThrottleTimeOperator;\n}());\nvar ThrottleTimeSubscriber = (function (_super) {\n    __extends(ThrottleTimeSubscriber, _super);\n    function ThrottleTimeSubscriber(destination, duration, scheduler, leading, trailing) {\n        var _this = _super.call(this, destination) || this;\n        _this.duration = duration;\n        _this.scheduler = scheduler;\n        _this.leading = leading;\n        _this.trailing = trailing;\n        _this._hasTrailingValue = false;\n        _this._trailingValue = null;\n        return _this;\n    }\n    ThrottleTimeSubscriber.prototype._next = function (value) {\n        if (this.throttled) {\n            if (this.trailing) {\n                this._trailingValue = value;\n                this._hasTrailingValue = true;\n            }\n        }\n        else {\n            this.add(this.throttled = this.scheduler.schedule(dispatchNext, this.duration, { subscriber: this }));\n            if (this.leading) {\n                this.destination.next(value);\n            }\n        }\n    };\n    ThrottleTimeSubscriber.prototype._complete = function () {\n        if (this._hasTrailingValue) {\n            this.destination.next(this._trailingValue);\n            this.destination.complete();\n        }\n        else {\n            this.destination.complete();\n        }\n    };\n    ThrottleTimeSubscriber.prototype.clearThrottle = function () {\n        var throttled = this.throttled;\n        if (throttled) {\n            if (this.trailing && this._hasTrailingValue) {\n                this.destination.next(this._trailingValue);\n                this._trailingValue = null;\n                this._hasTrailingValue = false;\n            }\n            throttled.unsubscribe();\n            this.remove(throttled);\n            this.throttled = null;\n        }\n    };\n    return ThrottleTimeSubscriber;\n}(Subscriber_1.Subscriber));\nfunction dispatchNext(arg) {\n    var subscriber = arg.subscriber;\n    subscriber.clearThrottle();\n}\n//# sourceMappingURL=throttleTime.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar tap_1 = require(\"./tap\");\nvar EmptyError_1 = require(\"../util/EmptyError\");\nexports.throwIfEmpty = function (errorFactory) {\n    if (errorFactory === void 0) { errorFactory = defaultErrorFactory; }\n    return tap_1.tap({\n        hasValue: false,\n        next: function () { this.hasValue = true; },\n        complete: function () {\n            if (!this.hasValue) {\n                throw errorFactory();\n            }\n        }\n    });\n};\nfunction defaultErrorFactory() {\n    return new EmptyError_1.EmptyError();\n}\n//# sourceMappingURL=throwIfEmpty.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nexports.defaultThrottleConfig = {\n    leading: true,\n    trailing: false\n};\nfunction throttle(durationSelector, config) {\n    if (config === void 0) { config = exports.defaultThrottleConfig; }\n    return function (source) { return source.lift(new ThrottleOperator(durationSelector, config.leading, config.trailing)); };\n}\nexports.throttle = throttle;\nvar ThrottleOperator = (function () {\n    function ThrottleOperator(durationSelector, leading, trailing) {\n        this.durationSelector = durationSelector;\n        this.leading = leading;\n        this.trailing = trailing;\n    }\n    ThrottleOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ThrottleSubscriber(subscriber, this.durationSelector, this.leading, this.trailing));\n    };\n    return ThrottleOperator;\n}());\nvar ThrottleSubscriber = (function (_super) {\n    __extends(ThrottleSubscriber, _super);\n    function ThrottleSubscriber(destination, durationSelector, _leading, _trailing) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        _this.durationSelector = durationSelector;\n        _this._leading = _leading;\n        _this._trailing = _trailing;\n        _this._hasValue = false;\n        return _this;\n    }\n    ThrottleSubscriber.prototype._next = function (value) {\n        this._hasValue = true;\n        this._sendValue = value;\n        if (!this._throttled) {\n            if (this._leading) {\n                this.send();\n            }\n            else {\n                this.throttle(value);\n            }\n        }\n    };\n    ThrottleSubscriber.prototype.send = function () {\n        var _a = this, _hasValue = _a._hasValue, _sendValue = _a._sendValue;\n        if (_hasValue) {\n            this.destination.next(_sendValue);\n            this.throttle(_sendValue);\n        }\n        this._hasValue = false;\n        this._sendValue = null;\n    };\n    ThrottleSubscriber.prototype.throttle = function (value) {\n        var duration = this.tryDurationSelector(value);\n        if (!!duration) {\n            this.add(this._throttled = subscribeToResult_1.subscribeToResult(this, duration));\n        }\n    };\n    ThrottleSubscriber.prototype.tryDurationSelector = function (value) {\n        try {\n            return this.durationSelector(value);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return null;\n        }\n    };\n    ThrottleSubscriber.prototype.throttlingDone = function () {\n        var _a = this, _throttled = _a._throttled, _trailing = _a._trailing;\n        if (_throttled) {\n            _throttled.unsubscribe();\n        }\n        this._throttled = null;\n        if (_trailing) {\n            this.send();\n        }\n    };\n    ThrottleSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.throttlingDone();\n    };\n    ThrottleSubscriber.prototype.notifyComplete = function () {\n        this.throttlingDone();\n    };\n    return ThrottleSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=throttle.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar async_1 = require(\"../scheduler/async\");\nvar throttle_1 = require(\"./throttle\");\nfunction throttleTime(duration, scheduler, config) {\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    if (config === void 0) { config = throttle_1.defaultThrottleConfig; }\n    return function (source) { return source.lift(new ThrottleTimeOperator(duration, scheduler, config.leading, config.trailing)); };\n}\nexports.throttleTime = throttleTime;\nvar ThrottleTimeOperator = (function () {\n    function ThrottleTimeOperator(duration, scheduler, leading, trailing) {\n        this.duration = duration;\n        this.scheduler = scheduler;\n        this.leading = leading;\n        this.trailing = trailing;\n    }\n    ThrottleTimeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ThrottleTimeSubscriber(subscriber, this.duration, this.scheduler, this.leading, this.trailing));\n    };\n    return ThrottleTimeOperator;\n}());\nvar ThrottleTimeSubscriber = (function (_super) {\n    __extends(ThrottleTimeSubscriber, _super);\n    function ThrottleTimeSubscriber(destination, duration, scheduler, leading, trailing) {\n        var _this = _super.call(this, destination) || this;\n        _this.duration = duration;\n        _this.scheduler = scheduler;\n        _this.leading = leading;\n        _this.trailing = trailing;\n        _this._hasTrailingValue = false;\n        _this._trailingValue = null;\n        return _this;\n    }\n    ThrottleTimeSubscriber.prototype._next = function (value) {\n        if (this.throttled) {\n            if (this.trailing) {\n                this._trailingValue = value;\n                this._hasTrailingValue = true;\n            }\n        }\n        else {\n            this.add(this.throttled = this.scheduler.schedule(dispatchNext, this.duration, { subscriber: this }));\n            if (this.leading) {\n                this.destination.next(value);\n            }\n            else if (this.trailing) {\n                this._trailingValue = value;\n                this._hasTrailingValue = true;\n            }\n        }\n    };\n    ThrottleTimeSubscriber.prototype._complete = function () {\n        if (this._hasTrailingValue) {\n            this.destination.next(this._trailingValue);\n            this.destination.complete();\n        }\n        else {\n            this.destination.complete();\n        }\n    };\n    ThrottleTimeSubscriber.prototype.clearThrottle = function () {\n        var throttled = this.throttled;\n        if (throttled) {\n            if (this.trailing && this._hasTrailingValue) {\n                this.destination.next(this._trailingValue);\n                this._trailingValue = null;\n                this._hasTrailingValue = false;\n            }\n            throttled.unsubscribe();\n            this.remove(throttled);\n            this.throttled = null;\n        }\n    };\n    return ThrottleTimeSubscriber;\n}(Subscriber_1.Subscriber));\nfunction dispatchNext(arg) {\n    var subscriber = arg.subscriber;\n    subscriber.clearThrottle();\n}\n//# sourceMappingURL=throttleTime.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar EmptyError_1 = require(\"../util/EmptyError\");\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction throwIfEmpty(errorFactory) {\n    if (errorFactory === void 0) { errorFactory = defaultErrorFactory; }\n    return function (source) {\n        return source.lift(new ThrowIfEmptyOperator(errorFactory));\n    };\n}\nexports.throwIfEmpty = throwIfEmpty;\nvar ThrowIfEmptyOperator = (function () {\n    function ThrowIfEmptyOperator(errorFactory) {\n        this.errorFactory = errorFactory;\n    }\n    ThrowIfEmptyOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ThrowIfEmptySubscriber(subscriber, this.errorFactory));\n    };\n    return ThrowIfEmptyOperator;\n}());\nvar ThrowIfEmptySubscriber = (function (_super) {\n    __extends(ThrowIfEmptySubscriber, _super);\n    function ThrowIfEmptySubscriber(destination, errorFactory) {\n        var _this = _super.call(this, destination) || this;\n        _this.errorFactory = errorFactory;\n        _this.hasValue = false;\n        return _this;\n    }\n    ThrowIfEmptySubscriber.prototype._next = function (value) {\n        this.hasValue = true;\n        this.destination.next(value);\n    };\n    ThrowIfEmptySubscriber.prototype._complete = function () {\n        if (!this.hasValue) {\n            var err = void 0;\n            try {\n                err = this.errorFactory();\n            }\n            catch (e) {\n                err = e;\n            }\n            this.destination.error(err);\n        }\n        else {\n            return this.destination.complete();\n        }\n    };\n    return ThrowIfEmptySubscriber;\n}(Subscriber_1.Subscriber));\nfunction defaultErrorFactory() {\n    return new EmptyError_1.EmptyError();\n}\n//# sourceMappingURL=throwIfEmpty.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar async_1 = require(\"../scheduler/async\");\nvar scan_1 = require(\"./scan\");\nvar defer_1 = require(\"../observable/defer\");\nvar map_1 = require(\"./map\");\nfunction timeInterval(scheduler) {\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    return function (source) { return defer_1.defer(function () {\n        return source.pipe(scan_1.scan(function (_a, value) {\n            var current = _a.current;\n            return ({ value: value, current: scheduler.now(), last: current });\n        }, { current: scheduler.now(), value: undefined, last: undefined }), map_1.map(function (_a) {\n            var current = _a.current, last = _a.last, value = _a.value;\n            return new TimeInterval(value, current - last);\n        }));\n    }); };\n}\nexports.timeInterval = timeInterval;\nvar TimeInterval = (function () {\n    function TimeInterval(value, interval) {\n        this.value = value;\n        this.interval = interval;\n    }\n    return TimeInterval;\n}());\nexports.TimeInterval = TimeInterval;\n//# sourceMappingURL=timeInterval.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar async_1 = require(\"../scheduler/async\");\nvar TimeoutError_1 = require(\"../util/TimeoutError\");\nvar timeoutWith_1 = require(\"./timeoutWith\");\nvar throwError_1 = require(\"../observable/throwError\");\nfunction timeout(due, scheduler) {\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    return timeoutWith_1.timeoutWith(due, throwError_1.throwError(new TimeoutError_1.TimeoutError()), scheduler);\n}\nexports.timeout = timeout;\n//# sourceMappingURL=timeout.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar async_1 = require(\"../scheduler/async\");\nvar isDate_1 = require(\"../util/isDate\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction timeoutWith(due, withObservable, scheduler) {\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    return function (source) {\n        var absoluteTimeout = isDate_1.isDate(due);\n        var waitFor = absoluteTimeout ? (+due - scheduler.now()) : Math.abs(due);\n        return source.lift(new TimeoutWithOperator(waitFor, absoluteTimeout, withObservable, scheduler));\n    };\n}\nexports.timeoutWith = timeoutWith;\nvar TimeoutWithOperator = (function () {\n    function TimeoutWithOperator(waitFor, absoluteTimeout, withObservable, scheduler) {\n        this.waitFor = waitFor;\n        this.absoluteTimeout = absoluteTimeout;\n        this.withObservable = withObservable;\n        this.scheduler = scheduler;\n    }\n    TimeoutWithOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TimeoutWithSubscriber(subscriber, this.absoluteTimeout, this.waitFor, this.withObservable, this.scheduler));\n    };\n    return TimeoutWithOperator;\n}());\nvar TimeoutWithSubscriber = (function (_super) {\n    __extends(TimeoutWithSubscriber, _super);\n    function TimeoutWithSubscriber(destination, absoluteTimeout, waitFor, withObservable, scheduler) {\n        var _this = _super.call(this, destination) || this;\n        _this.absoluteTimeout = absoluteTimeout;\n        _this.waitFor = waitFor;\n        _this.withObservable = withObservable;\n        _this.scheduler = scheduler;\n        _this.action = null;\n        _this.scheduleTimeout();\n        return _this;\n    }\n    TimeoutWithSubscriber.dispatchTimeout = function (subscriber) {\n        var withObservable = subscriber.withObservable;\n        subscriber._unsubscribeAndRecycle();\n        subscriber.add(subscribeToResult_1.subscribeToResult(subscriber, withObservable));\n    };\n    TimeoutWithSubscriber.prototype.scheduleTimeout = function () {\n        var action = this.action;\n        if (action) {\n            this.action = action.schedule(this, this.waitFor);\n        }\n        else {\n            this.add(this.action = this.scheduler.schedule(TimeoutWithSubscriber.dispatchTimeout, this.waitFor, this));\n        }\n    };\n    TimeoutWithSubscriber.prototype._next = function (value) {\n        if (!this.absoluteTimeout) {\n            this.scheduleTimeout();\n        }\n        _super.prototype._next.call(this, value);\n    };\n    TimeoutWithSubscriber.prototype._unsubscribe = function () {\n        this.action = null;\n        this.scheduler = null;\n        this.withObservable = null;\n    };\n    return TimeoutWithSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=timeoutWith.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction window(windowBoundaries) {\n    return function windowOperatorFunction(source) {\n        return source.lift(new WindowOperator(windowBoundaries));\n    };\n}\nexports.window = window;\nvar WindowOperator = (function () {\n    function WindowOperator(windowBoundaries) {\n        this.windowBoundaries = windowBoundaries;\n    }\n    WindowOperator.prototype.call = function (subscriber, source) {\n        var windowSubscriber = new WindowSubscriber(subscriber);\n        var sourceSubscription = source.subscribe(windowSubscriber);\n        if (!sourceSubscription.closed) {\n            windowSubscriber.add(subscribeToResult_1.subscribeToResult(windowSubscriber, this.windowBoundaries));\n        }\n        return sourceSubscription;\n    };\n    return WindowOperator;\n}());\nvar WindowSubscriber = (function (_super) {\n    __extends(WindowSubscriber, _super);\n    function WindowSubscriber(destination) {\n        var _this = _super.call(this, destination) || this;\n        _this.window = new Subject_1.Subject();\n        destination.next(_this.window);\n        return _this;\n    }\n    WindowSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.openWindow();\n    };\n    WindowSubscriber.prototype.notifyError = function (error, innerSub) {\n        this._error(error);\n    };\n    WindowSubscriber.prototype.notifyComplete = function (innerSub) {\n        this._complete();\n    };\n    WindowSubscriber.prototype._next = function (value) {\n        this.window.next(value);\n    };\n    WindowSubscriber.prototype._error = function (err) {\n        this.window.error(err);\n        this.destination.error(err);\n    };\n    WindowSubscriber.prototype._complete = function () {\n        this.window.complete();\n        this.destination.complete();\n    };\n    WindowSubscriber.prototype._unsubscribe = function () {\n        this.window = null;\n    };\n    WindowSubscriber.prototype.openWindow = function () {\n        var prevWindow = this.window;\n        if (prevWindow) {\n            prevWindow.complete();\n        }\n        var destination = this.destination;\n        var newWindow = this.window = new Subject_1.Subject();\n        destination.next(newWindow);\n    };\n    return WindowSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=window.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar Subject_1 = require(\"../Subject\");\nfunction windowCount(windowSize, startWindowEvery) {\n    if (startWindowEvery === void 0) { startWindowEvery = 0; }\n    return function windowCountOperatorFunction(source) {\n        return source.lift(new WindowCountOperator(windowSize, startWindowEvery));\n    };\n}\nexports.windowCount = windowCount;\nvar WindowCountOperator = (function () {\n    function WindowCountOperator(windowSize, startWindowEvery) {\n        this.windowSize = windowSize;\n        this.startWindowEvery = startWindowEvery;\n    }\n    WindowCountOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new WindowCountSubscriber(subscriber, this.windowSize, this.startWindowEvery));\n    };\n    return WindowCountOperator;\n}());\nvar WindowCountSubscriber = (function (_super) {\n    __extends(WindowCountSubscriber, _super);\n    function WindowCountSubscriber(destination, windowSize, startWindowEvery) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        _this.windowSize = windowSize;\n        _this.startWindowEvery = startWindowEvery;\n        _this.windows = [new Subject_1.Subject()];\n        _this.count = 0;\n        destination.next(_this.windows[0]);\n        return _this;\n    }\n    WindowCountSubscriber.prototype._next = function (value) {\n        var startWindowEvery = (this.startWindowEvery > 0) ? this.startWindowEvery : this.windowSize;\n        var destination = this.destination;\n        var windowSize = this.windowSize;\n        var windows = this.windows;\n        var len = windows.length;\n        for (var i = 0; i < len && !this.closed; i++) {\n            windows[i].next(value);\n        }\n        var c = this.count - windowSize + 1;\n        if (c >= 0 && c % startWindowEvery === 0 && !this.closed) {\n            windows.shift().complete();\n        }\n        if (++this.count % startWindowEvery === 0 && !this.closed) {\n            var window_1 = new Subject_1.Subject();\n            windows.push(window_1);\n            destination.next(window_1);\n        }\n    };\n    WindowCountSubscriber.prototype._error = function (err) {\n        var windows = this.windows;\n        if (windows) {\n            while (windows.length > 0 && !this.closed) {\n                windows.shift().error(err);\n            }\n        }\n        this.destination.error(err);\n    };\n    WindowCountSubscriber.prototype._complete = function () {\n        var windows = this.windows;\n        if (windows) {\n            while (windows.length > 0 && !this.closed) {\n                windows.shift().complete();\n            }\n        }\n        this.destination.complete();\n    };\n    WindowCountSubscriber.prototype._unsubscribe = function () {\n        this.count = 0;\n        this.windows = null;\n    };\n    return WindowCountSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=windowCount.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar async_1 = require(\"../scheduler/async\");\nvar Subscriber_1 = require(\"../Subscriber\");\nvar isNumeric_1 = require(\"../util/isNumeric\");\nvar isScheduler_1 = require(\"../util/isScheduler\");\nfunction windowTime(windowTimeSpan) {\n    var scheduler = async_1.async;\n    var windowCreationInterval = null;\n    var maxWindowSize = Number.POSITIVE_INFINITY;\n    if (isScheduler_1.isScheduler(arguments[3])) {\n        scheduler = arguments[3];\n    }\n    if (isScheduler_1.isScheduler(arguments[2])) {\n        scheduler = arguments[2];\n    }\n    else if (isNumeric_1.isNumeric(arguments[2])) {\n        maxWindowSize = arguments[2];\n    }\n    if (isScheduler_1.isScheduler(arguments[1])) {\n        scheduler = arguments[1];\n    }\n    else if (isNumeric_1.isNumeric(arguments[1])) {\n        windowCreationInterval = arguments[1];\n    }\n    return function windowTimeOperatorFunction(source) {\n        return source.lift(new WindowTimeOperator(windowTimeSpan, windowCreationInterval, maxWindowSize, scheduler));\n    };\n}\nexports.windowTime = windowTime;\nvar WindowTimeOperator = (function () {\n    function WindowTimeOperator(windowTimeSpan, windowCreationInterval, maxWindowSize, scheduler) {\n        this.windowTimeSpan = windowTimeSpan;\n        this.windowCreationInterval = windowCreationInterval;\n        this.maxWindowSize = maxWindowSize;\n        this.scheduler = scheduler;\n    }\n    WindowTimeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new WindowTimeSubscriber(subscriber, this.windowTimeSpan, this.windowCreationInterval, this.maxWindowSize, this.scheduler));\n    };\n    return WindowTimeOperator;\n}());\nvar CountedSubject = (function (_super) {\n    __extends(CountedSubject, _super);\n    function CountedSubject() {\n        var _this = _super !== null && _super.apply(this, arguments) || this;\n        _this._numberOfNextedValues = 0;\n        return _this;\n    }\n    CountedSubject.prototype.next = function (value) {\n        this._numberOfNextedValues++;\n        _super.prototype.next.call(this, value);\n    };\n    Object.defineProperty(CountedSubject.prototype, \"numberOfNextedValues\", {\n        get: function () {\n            return this._numberOfNextedValues;\n        },\n        enumerable: true,\n        configurable: true\n    });\n    return CountedSubject;\n}(Subject_1.Subject));\nvar WindowTimeSubscriber = (function (_super) {\n    __extends(WindowTimeSubscriber, _super);\n    function WindowTimeSubscriber(destination, windowTimeSpan, windowCreationInterval, maxWindowSize, scheduler) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        _this.windowTimeSpan = windowTimeSpan;\n        _this.windowCreationInterval = windowCreationInterval;\n        _this.maxWindowSize = maxWindowSize;\n        _this.scheduler = scheduler;\n        _this.windows = [];\n        var window = _this.openWindow();\n        if (windowCreationInterval !== null && windowCreationInterval >= 0) {\n            var closeState = { subscriber: _this, window: window, context: null };\n            var creationState = { windowTimeSpan: windowTimeSpan, windowCreationInterval: windowCreationInterval, subscriber: _this, scheduler: scheduler };\n            _this.add(scheduler.schedule(dispatchWindowClose, windowTimeSpan, closeState));\n            _this.add(scheduler.schedule(dispatchWindowCreation, windowCreationInterval, creationState));\n        }\n        else {\n            var timeSpanOnlyState = { subscriber: _this, window: window, windowTimeSpan: windowTimeSpan };\n            _this.add(scheduler.schedule(dispatchWindowTimeSpanOnly, windowTimeSpan, timeSpanOnlyState));\n        }\n        return _this;\n    }\n    WindowTimeSubscriber.prototype._next = function (value) {\n        var windows = this.windows;\n        var len = windows.length;\n        for (var i = 0; i < len; i++) {\n            var window_1 = windows[i];\n            if (!window_1.closed) {\n                window_1.next(value);\n                if (window_1.numberOfNextedValues >= this.maxWindowSize) {\n                    this.closeWindow(window_1);\n                }\n            }\n        }\n    };\n    WindowTimeSubscriber.prototype._error = function (err) {\n        var windows = this.windows;\n        while (windows.length > 0) {\n            windows.shift().error(err);\n        }\n        this.destination.error(err);\n    };\n    WindowTimeSubscriber.prototype._complete = function () {\n        var windows = this.windows;\n        while (windows.length > 0) {\n            var window_2 = windows.shift();\n            if (!window_2.closed) {\n                window_2.complete();\n            }\n        }\n        this.destination.complete();\n    };\n    WindowTimeSubscriber.prototype.openWindow = function () {\n        var window = new CountedSubject();\n        this.windows.push(window);\n        var destination = this.destination;\n        destination.next(window);\n        return window;\n    };\n    WindowTimeSubscriber.prototype.closeWindow = function (window) {\n        window.complete();\n        var windows = this.windows;\n        windows.splice(windows.indexOf(window), 1);\n    };\n    return WindowTimeSubscriber;\n}(Subscriber_1.Subscriber));\nfunction dispatchWindowTimeSpanOnly(state) {\n    var subscriber = state.subscriber, windowTimeSpan = state.windowTimeSpan, window = state.window;\n    if (window) {\n        subscriber.closeWindow(window);\n    }\n    state.window = subscriber.openWindow();\n    this.schedule(state, windowTimeSpan);\n}\nfunction dispatchWindowCreation(state) {\n    var windowTimeSpan = state.windowTimeSpan, subscriber = state.subscriber, scheduler = state.scheduler, windowCreationInterval = state.windowCreationInterval;\n    var window = subscriber.openWindow();\n    var action = this;\n    var context = { action: action, subscription: null };\n    var timeSpanState = { subscriber: subscriber, window: window, context: context };\n    context.subscription = scheduler.schedule(dispatchWindowClose, windowTimeSpan, timeSpanState);\n    action.add(context.subscription);\n    action.schedule(state, windowCreationInterval);\n}\nfunction dispatchWindowClose(state) {\n    var subscriber = state.subscriber, window = state.window, context = state.context;\n    if (context && context.action && context.subscription) {\n        context.action.remove(context.subscription);\n    }\n    subscriber.closeWindow(window);\n}\n//# sourceMappingURL=windowTime.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar Subscription_1 = require(\"../Subscription\");\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction windowToggle(openings, closingSelector) {\n    return function (source) { return source.lift(new WindowToggleOperator(openings, closingSelector)); };\n}\nexports.windowToggle = windowToggle;\nvar WindowToggleOperator = (function () {\n    function WindowToggleOperator(openings, closingSelector) {\n        this.openings = openings;\n        this.closingSelector = closingSelector;\n    }\n    WindowToggleOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new WindowToggleSubscriber(subscriber, this.openings, this.closingSelector));\n    };\n    return WindowToggleOperator;\n}());\nvar WindowToggleSubscriber = (function (_super) {\n    __extends(WindowToggleSubscriber, _super);\n    function WindowToggleSubscriber(destination, openings, closingSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.openings = openings;\n        _this.closingSelector = closingSelector;\n        _this.contexts = [];\n        _this.add(_this.openSubscription = subscribeToResult_1.subscribeToResult(_this, openings, openings));\n        return _this;\n    }\n    WindowToggleSubscriber.prototype._next = function (value) {\n        var contexts = this.contexts;\n        if (contexts) {\n            var len = contexts.length;\n            for (var i = 0; i < len; i++) {\n                contexts[i].window.next(value);\n            }\n        }\n    };\n    WindowToggleSubscriber.prototype._error = function (err) {\n        var contexts = this.contexts;\n        this.contexts = null;\n        if (contexts) {\n            var len = contexts.length;\n            var index = -1;\n            while (++index < len) {\n                var context_1 = contexts[index];\n                context_1.window.error(err);\n                context_1.subscription.unsubscribe();\n            }\n        }\n        _super.prototype._error.call(this, err);\n    };\n    WindowToggleSubscriber.prototype._complete = function () {\n        var contexts = this.contexts;\n        this.contexts = null;\n        if (contexts) {\n            var len = contexts.length;\n            var index = -1;\n            while (++index < len) {\n                var context_2 = contexts[index];\n                context_2.window.complete();\n                context_2.subscription.unsubscribe();\n            }\n        }\n        _super.prototype._complete.call(this);\n    };\n    WindowToggleSubscriber.prototype._unsubscribe = function () {\n        var contexts = this.contexts;\n        this.contexts = null;\n        if (contexts) {\n            var len = contexts.length;\n            var index = -1;\n            while (++index < len) {\n                var context_3 = contexts[index];\n                context_3.window.unsubscribe();\n                context_3.subscription.unsubscribe();\n            }\n        }\n    };\n    WindowToggleSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        if (outerValue === this.openings) {\n            var closingSelector = this.closingSelector;\n            var closingNotifier = tryCatch_1.tryCatch(closingSelector)(innerValue);\n            if (closingNotifier === errorObject_1.errorObject) {\n                return this.error(errorObject_1.errorObject.e);\n            }\n            else {\n                var window_1 = new Subject_1.Subject();\n                var subscription = new Subscription_1.Subscription();\n                var context_4 = { window: window_1, subscription: subscription };\n                this.contexts.push(context_4);\n                var innerSubscription = subscribeToResult_1.subscribeToResult(this, closingNotifier, context_4);\n                if (innerSubscription.closed) {\n                    this.closeWindow(this.contexts.length - 1);\n                }\n                else {\n                    innerSubscription.context = context_4;\n                    subscription.add(innerSubscription);\n                }\n                this.destination.next(window_1);\n            }\n        }\n        else {\n            this.closeWindow(this.contexts.indexOf(outerValue));\n        }\n    };\n    WindowToggleSubscriber.prototype.notifyError = function (err) {\n        this.error(err);\n    };\n    WindowToggleSubscriber.prototype.notifyComplete = function (inner) {\n        if (inner !== this.openSubscription) {\n            this.closeWindow(this.contexts.indexOf(inner.context));\n        }\n    };\n    WindowToggleSubscriber.prototype.closeWindow = function (index) {\n        if (index === -1) {\n            return;\n        }\n        var contexts = this.contexts;\n        var context = contexts[index];\n        var window = context.window, subscription = context.subscription;\n        contexts.splice(index, 1);\n        window.complete();\n        subscription.unsubscribe();\n    };\n    return WindowToggleSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=windowToggle.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar tryCatch_1 = require(\"../util/tryCatch\");\nvar errorObject_1 = require(\"../util/errorObject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction windowWhen(closingSelector) {\n    return function windowWhenOperatorFunction(source) {\n        return source.lift(new WindowOperator(closingSelector));\n    };\n}\nexports.windowWhen = windowWhen;\nvar WindowOperator = (function () {\n    function WindowOperator(closingSelector) {\n        this.closingSelector = closingSelector;\n    }\n    WindowOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new WindowSubscriber(subscriber, this.closingSelector));\n    };\n    return WindowOperator;\n}());\nvar WindowSubscriber = (function (_super) {\n    __extends(WindowSubscriber, _super);\n    function WindowSubscriber(destination, closingSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        _this.closingSelector = closingSelector;\n        _this.openWindow();\n        return _this;\n    }\n    WindowSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.openWindow(innerSub);\n    };\n    WindowSubscriber.prototype.notifyError = function (error, innerSub) {\n        this._error(error);\n    };\n    WindowSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.openWindow(innerSub);\n    };\n    WindowSubscriber.prototype._next = function (value) {\n        this.window.next(value);\n    };\n    WindowSubscriber.prototype._error = function (err) {\n        this.window.error(err);\n        this.destination.error(err);\n        this.unsubscribeClosingNotification();\n    };\n    WindowSubscriber.prototype._complete = function () {\n        this.window.complete();\n        this.destination.complete();\n        this.unsubscribeClosingNotification();\n    };\n    WindowSubscriber.prototype.unsubscribeClosingNotification = function () {\n        if (this.closingNotification) {\n            this.closingNotification.unsubscribe();\n        }\n    };\n    WindowSubscriber.prototype.openWindow = function (innerSub) {\n        if (innerSub === void 0) { innerSub = null; }\n        if (innerSub) {\n            this.remove(innerSub);\n            innerSub.unsubscribe();\n        }\n        var prevWindow = this.window;\n        if (prevWindow) {\n            prevWindow.complete();\n        }\n        var window = this.window = new Subject_1.Subject();\n        this.destination.next(window);\n        var closingNotifier = tryCatch_1.tryCatch(this.closingSelector)();\n        if (closingNotifier === errorObject_1.errorObject) {\n            var err = errorObject_1.errorObject.e;\n            this.destination.error(err);\n            this.window.error(err);\n        }\n        else {\n            this.add(this.closingNotification = subscribeToResult_1.subscribeToResult(this, closingNotifier));\n        }\n    };\n    return WindowSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=windowWhen.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar Subscription_1 = require(\"../Subscription\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction windowToggle(openings, closingSelector) {\n    return function (source) { return source.lift(new WindowToggleOperator(openings, closingSelector)); };\n}\nexports.windowToggle = windowToggle;\nvar WindowToggleOperator = (function () {\n    function WindowToggleOperator(openings, closingSelector) {\n        this.openings = openings;\n        this.closingSelector = closingSelector;\n    }\n    WindowToggleOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new WindowToggleSubscriber(subscriber, this.openings, this.closingSelector));\n    };\n    return WindowToggleOperator;\n}());\nvar WindowToggleSubscriber = (function (_super) {\n    __extends(WindowToggleSubscriber, _super);\n    function WindowToggleSubscriber(destination, openings, closingSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.openings = openings;\n        _this.closingSelector = closingSelector;\n        _this.contexts = [];\n        _this.add(_this.openSubscription = subscribeToResult_1.subscribeToResult(_this, openings, openings));\n        return _this;\n    }\n    WindowToggleSubscriber.prototype._next = function (value) {\n        var contexts = this.contexts;\n        if (contexts) {\n            var len = contexts.length;\n            for (var i = 0; i < len; i++) {\n                contexts[i].window.next(value);\n            }\n        }\n    };\n    WindowToggleSubscriber.prototype._error = function (err) {\n        var contexts = this.contexts;\n        this.contexts = null;\n        if (contexts) {\n            var len = contexts.length;\n            var index = -1;\n            while (++index < len) {\n                var context_1 = contexts[index];\n                context_1.window.error(err);\n                context_1.subscription.unsubscribe();\n            }\n        }\n        _super.prototype._error.call(this, err);\n    };\n    WindowToggleSubscriber.prototype._complete = function () {\n        var contexts = this.contexts;\n        this.contexts = null;\n        if (contexts) {\n            var len = contexts.length;\n            var index = -1;\n            while (++index < len) {\n                var context_2 = contexts[index];\n                context_2.window.complete();\n                context_2.subscription.unsubscribe();\n            }\n        }\n        _super.prototype._complete.call(this);\n    };\n    WindowToggleSubscriber.prototype._unsubscribe = function () {\n        var contexts = this.contexts;\n        this.contexts = null;\n        if (contexts) {\n            var len = contexts.length;\n            var index = -1;\n            while (++index < len) {\n                var context_3 = contexts[index];\n                context_3.window.unsubscribe();\n                context_3.subscription.unsubscribe();\n            }\n        }\n    };\n    WindowToggleSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        if (outerValue === this.openings) {\n            var closingNotifier = void 0;\n            try {\n                var closingSelector = this.closingSelector;\n                closingNotifier = closingSelector(innerValue);\n            }\n            catch (e) {\n                return this.error(e);\n            }\n            var window_1 = new Subject_1.Subject();\n            var subscription = new Subscription_1.Subscription();\n            var context_4 = { window: window_1, subscription: subscription };\n            this.contexts.push(context_4);\n            var innerSubscription = subscribeToResult_1.subscribeToResult(this, closingNotifier, context_4);\n            if (innerSubscription.closed) {\n                this.closeWindow(this.contexts.length - 1);\n            }\n            else {\n                innerSubscription.context = context_4;\n                subscription.add(innerSubscription);\n            }\n            this.destination.next(window_1);\n        }\n        else {\n            this.closeWindow(this.contexts.indexOf(outerValue));\n        }\n    };\n    WindowToggleSubscriber.prototype.notifyError = function (err) {\n        this.error(err);\n    };\n    WindowToggleSubscriber.prototype.notifyComplete = function (inner) {\n        if (inner !== this.openSubscription) {\n            this.closeWindow(this.contexts.indexOf(inner.context));\n        }\n    };\n    WindowToggleSubscriber.prototype.closeWindow = function (index) {\n        if (index === -1) {\n            return;\n        }\n        var contexts = this.contexts;\n        var context = contexts[index];\n        var window = context.window, subscription = context.subscription;\n        contexts.splice(index, 1);\n        window.complete();\n        subscription.unsubscribe();\n    };\n    return WindowToggleSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=windowToggle.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subject_1 = require(\"../Subject\");\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction windowWhen(closingSelector) {\n    return function windowWhenOperatorFunction(source) {\n        return source.lift(new WindowOperator(closingSelector));\n    };\n}\nexports.windowWhen = windowWhen;\nvar WindowOperator = (function () {\n    function WindowOperator(closingSelector) {\n        this.closingSelector = closingSelector;\n    }\n    WindowOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new WindowSubscriber(subscriber, this.closingSelector));\n    };\n    return WindowOperator;\n}());\nvar WindowSubscriber = (function (_super) {\n    __extends(WindowSubscriber, _super);\n    function WindowSubscriber(destination, closingSelector) {\n        var _this = _super.call(this, destination) || this;\n        _this.destination = destination;\n        _this.closingSelector = closingSelector;\n        _this.openWindow();\n        return _this;\n    }\n    WindowSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.openWindow(innerSub);\n    };\n    WindowSubscriber.prototype.notifyError = function (error, innerSub) {\n        this._error(error);\n    };\n    WindowSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.openWindow(innerSub);\n    };\n    WindowSubscriber.prototype._next = function (value) {\n        this.window.next(value);\n    };\n    WindowSubscriber.prototype._error = function (err) {\n        this.window.error(err);\n        this.destination.error(err);\n        this.unsubscribeClosingNotification();\n    };\n    WindowSubscriber.prototype._complete = function () {\n        this.window.complete();\n        this.destination.complete();\n        this.unsubscribeClosingNotification();\n    };\n    WindowSubscriber.prototype.unsubscribeClosingNotification = function () {\n        if (this.closingNotification) {\n            this.closingNotification.unsubscribe();\n        }\n    };\n    WindowSubscriber.prototype.openWindow = function (innerSub) {\n        if (innerSub === void 0) { innerSub = null; }\n        if (innerSub) {\n            this.remove(innerSub);\n            innerSub.unsubscribe();\n        }\n        var prevWindow = this.window;\n        if (prevWindow) {\n            prevWindow.complete();\n        }\n        var window = this.window = new Subject_1.Subject();\n        this.destination.next(window);\n        var closingNotifier;\n        try {\n            var closingSelector = this.closingSelector;\n            closingNotifier = closingSelector();\n        }\n        catch (e) {\n            this.destination.error(e);\n            this.window.error(e);\n            return;\n        }\n        this.add(this.closingNotification = subscribeToResult_1.subscribeToResult(this, closingNotifier));\n    };\n    return WindowSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=windowWhen.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar OuterSubscriber_1 = require(\"../OuterSubscriber\");\nvar subscribeToResult_1 = require(\"../util/subscribeToResult\");\nfunction withLatestFrom() {\n    var args = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        args[_i] = arguments[_i];\n    }\n    return function (source) {\n        var project;\n        if (typeof args[args.length - 1] === 'function') {\n            project = args.pop();\n        }\n        var observables = args;\n        return source.lift(new WithLatestFromOperator(observables, project));\n    };\n}\nexports.withLatestFrom = withLatestFrom;\nvar WithLatestFromOperator = (function () {\n    function WithLatestFromOperator(observables, project) {\n        this.observables = observables;\n        this.project = project;\n    }\n    WithLatestFromOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new WithLatestFromSubscriber(subscriber, this.observables, this.project));\n    };\n    return WithLatestFromOperator;\n}());\nvar WithLatestFromSubscriber = (function (_super) {\n    __extends(WithLatestFromSubscriber, _super);\n    function WithLatestFromSubscriber(destination, observables, project) {\n        var _this = _super.call(this, destination) || this;\n        _this.observables = observables;\n        _this.project = project;\n        _this.toRespond = [];\n        var len = observables.length;\n        _this.values = new Array(len);\n        for (var i = 0; i < len; i++) {\n            _this.toRespond.push(i);\n        }\n        for (var i = 0; i < len; i++) {\n            var observable = observables[i];\n            _this.add(subscribeToResult_1.subscribeToResult(_this, observable, observable, i));\n        }\n        return _this;\n    }\n    WithLatestFromSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.values[outerIndex] = innerValue;\n        var toRespond = this.toRespond;\n        if (toRespond.length > 0) {\n            var found = toRespond.indexOf(outerIndex);\n            if (found !== -1) {\n                toRespond.splice(found, 1);\n            }\n        }\n    };\n    WithLatestFromSubscriber.prototype.notifyComplete = function () {\n    };\n    WithLatestFromSubscriber.prototype._next = function (value) {\n        if (this.toRespond.length === 0) {\n            var args = [value].concat(this.values);\n            if (this.project) {\n                this._tryProject(args);\n            }\n            else {\n                this.destination.next(args);\n            }\n        }\n    };\n    WithLatestFromSubscriber.prototype._tryProject = function (args) {\n        var result;\n        try {\n            result = this.project.apply(this, args);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.destination.next(result);\n    };\n    return WithLatestFromSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=withLatestFrom.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar zip_1 = require(\"../observable/zip\");\nfunction zip() {\n    var observables = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        observables[_i] = arguments[_i];\n    }\n    return function zipOperatorFunction(source) {\n        return source.lift.call(zip_1.zip.apply(void 0, [source].concat(observables)));\n    };\n}\nexports.zip = zip;\n//# sourceMappingURL=zip.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar zip_1 = require(\"../observable/zip\");\nfunction zipAll(project) {\n    return function (source) { return source.lift(new zip_1.ZipOperator(project)); };\n}\nexports.zipAll = zipAll;\n//# sourceMappingURL=zipAll.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nfunction scheduleArray(input, scheduler) {\n    return new Observable_1.Observable(function (subscriber) {\n        var sub = new Subscription_1.Subscription();\n        var i = 0;\n        sub.add(scheduler.schedule(function () {\n            if (i === input.length) {\n                subscriber.complete();\n                return;\n            }\n            subscriber.next(input[i++]);\n            if (!subscriber.closed) {\n                sub.add(this.schedule());\n            }\n        }));\n        return sub;\n    });\n}\nexports.scheduleArray = scheduleArray;\n//# sourceMappingURL=scheduleArray.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nvar iterator_1 = require(\"../symbol/iterator\");\nfunction scheduleIterable(input, scheduler) {\n    if (!input) {\n        throw new Error('Iterable cannot be null');\n    }\n    return new Observable_1.Observable(function (subscriber) {\n        var sub = new Subscription_1.Subscription();\n        var iterator;\n        sub.add(function () {\n            if (iterator && typeof iterator.return === 'function') {\n                iterator.return();\n            }\n        });\n        sub.add(scheduler.schedule(function () {\n            iterator = input[iterator_1.iterator]();\n            sub.add(scheduler.schedule(function () {\n                if (subscriber.closed) {\n                    return;\n                }\n                var value;\n                var done;\n                try {\n                    var result = iterator.next();\n                    value = result.value;\n                    done = result.done;\n                }\n                catch (err) {\n                    subscriber.error(err);\n                    return;\n                }\n                if (done) {\n                    subscriber.complete();\n                }\n                else {\n                    subscriber.next(value);\n                    this.schedule();\n                }\n            }));\n        }));\n        return sub;\n    });\n}\nexports.scheduleIterable = scheduleIterable;\n//# sourceMappingURL=scheduleIterable.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nvar observable_1 = require(\"../symbol/observable\");\nfunction scheduleObservable(input, scheduler) {\n    return new Observable_1.Observable(function (subscriber) {\n        var sub = new Subscription_1.Subscription();\n        sub.add(scheduler.schedule(function () {\n            var observable = input[observable_1.observable]();\n            sub.add(observable.subscribe({\n                next: function (value) { sub.add(scheduler.schedule(function () { return subscriber.next(value); })); },\n                error: function (err) { sub.add(scheduler.schedule(function () { return subscriber.error(err); })); },\n                complete: function () { sub.add(scheduler.schedule(function () { return subscriber.complete(); })); },\n            }));\n        }));\n        return sub;\n    });\n}\nexports.scheduleObservable = scheduleObservable;\n//# sourceMappingURL=scheduleObservable.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar Subscription_1 = require(\"../Subscription\");\nfunction schedulePromise(input, scheduler) {\n    return new Observable_1.Observable(function (subscriber) {\n        var sub = new Subscription_1.Subscription();\n        sub.add(scheduler.schedule(function () { return input.then(function (value) {\n            sub.add(scheduler.schedule(function () {\n                subscriber.next(value);\n                sub.add(scheduler.schedule(function () { return subscriber.complete(); }));\n            }));\n        }, function (err) {\n            sub.add(scheduler.schedule(function () { return subscriber.error(err); }));\n        }); }));\n        return sub;\n    });\n}\nexports.schedulePromise = schedulePromise;\n//# sourceMappingURL=schedulePromise.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar scheduleObservable_1 = require(\"./scheduleObservable\");\nvar schedulePromise_1 = require(\"./schedulePromise\");\nvar scheduleArray_1 = require(\"./scheduleArray\");\nvar scheduleIterable_1 = require(\"./scheduleIterable\");\nvar isInteropObservable_1 = require(\"../util/isInteropObservable\");\nvar isPromise_1 = require(\"../util/isPromise\");\nvar isArrayLike_1 = require(\"../util/isArrayLike\");\nvar isIterable_1 = require(\"../util/isIterable\");\nfunction scheduled(input, scheduler) {\n    if (input != null) {\n        if (isInteropObservable_1.isInteropObservable(input)) {\n            return scheduleObservable_1.scheduleObservable(input, scheduler);\n        }\n        else if (isPromise_1.isPromise(input)) {\n            return schedulePromise_1.schedulePromise(input, scheduler);\n        }\n        else if (isArrayLike_1.isArrayLike(input)) {\n            return scheduleArray_1.scheduleArray(input, scheduler);\n        }\n        else if (isIterable_1.isIterable(input) || typeof input === 'string') {\n            return scheduleIterable_1.scheduleIterable(input, scheduler);\n        }\n    }\n    throw new TypeError((input !== null && typeof input || input) + ' is not observable');\n}\nexports.scheduled = scheduled;\n//# sourceMappingURL=scheduled.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscription_1 = require(\"../Subscription\");\nvar Action = (function (_super) {\n    __extends(Action, _super);\n    function Action(scheduler, work) {\n        return _super.call(this) || this;\n    }\n    Action.prototype.schedule = function (state, delay) {\n        if (delay === void 0) { delay = 0; }\n        return this;\n    };\n    return Action;\n}(Subscription_1.Subscription));\nexports.Action = Action;\n//# sourceMappingURL=Action.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsyncAction_1 = require(\"./AsyncAction\");\nvar AnimationFrameAction = (function (_super) {\n    __extends(AnimationFrameAction, _super);\n    function AnimationFrameAction(scheduler, work) {\n        var _this = _super.call(this, scheduler, work) || this;\n        _this.scheduler = scheduler;\n        _this.work = work;\n        return _this;\n    }\n    AnimationFrameAction.prototype.requestAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (delay !== null && delay > 0) {\n            return _super.prototype.requestAsyncId.call(this, scheduler, id, delay);\n        }\n        scheduler.actions.push(this);\n        return scheduler.scheduled || (scheduler.scheduled = requestAnimationFrame(function () { return scheduler.flush(null); }));\n    };\n    AnimationFrameAction.prototype.recycleAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        if ((delay !== null && delay > 0) || (delay === null && this.delay > 0)) {\n            return _super.prototype.recycleAsyncId.call(this, scheduler, id, delay);\n        }\n        if (scheduler.actions.length === 0) {\n            cancelAnimationFrame(id);\n            scheduler.scheduled = undefined;\n        }\n        return undefined;\n    };\n    return AnimationFrameAction;\n}(AsyncAction_1.AsyncAction));\nexports.AnimationFrameAction = AnimationFrameAction;\n//# sourceMappingURL=AnimationFrameAction.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsyncScheduler_1 = require(\"./AsyncScheduler\");\nvar AnimationFrameScheduler = (function (_super) {\n    __extends(AnimationFrameScheduler, _super);\n    function AnimationFrameScheduler() {\n        return _super !== null && _super.apply(this, arguments) || this;\n    }\n    AnimationFrameScheduler.prototype.flush = function (action) {\n        this.active = true;\n        this.scheduled = undefined;\n        var actions = this.actions;\n        var error;\n        var index = -1;\n        var count = actions.length;\n        action = action || actions.shift();\n        do {\n            if (error = action.execute(action.state, action.delay)) {\n                break;\n            }\n        } while (++index < count && (action = actions.shift()));\n        this.active = false;\n        if (error) {\n            while (++index < count && (action = actions.shift())) {\n                action.unsubscribe();\n            }\n            throw error;\n        }\n    };\n    return AnimationFrameScheduler;\n}(AsyncScheduler_1.AsyncScheduler));\nexports.AnimationFrameScheduler = AnimationFrameScheduler;\n//# sourceMappingURL=AnimationFrameScheduler.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Immediate_1 = require(\"../util/Immediate\");\nvar AsyncAction_1 = require(\"./AsyncAction\");\nvar AsapAction = (function (_super) {\n    __extends(AsapAction, _super);\n    function AsapAction(scheduler, work) {\n        var _this = _super.call(this, scheduler, work) || this;\n        _this.scheduler = scheduler;\n        _this.work = work;\n        return _this;\n    }\n    AsapAction.prototype.requestAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (delay !== null && delay > 0) {\n            return _super.prototype.requestAsyncId.call(this, scheduler, id, delay);\n        }\n        scheduler.actions.push(this);\n        return scheduler.scheduled || (scheduler.scheduled = Immediate_1.Immediate.setImmediate(scheduler.flush.bind(scheduler, null)));\n    };\n    AsapAction.prototype.recycleAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        if ((delay !== null && delay > 0) || (delay === null && this.delay > 0)) {\n            return _super.prototype.recycleAsyncId.call(this, scheduler, id, delay);\n        }\n        if (scheduler.actions.length === 0) {\n            Immediate_1.Immediate.clearImmediate(id);\n            scheduler.scheduled = undefined;\n        }\n        return undefined;\n    };\n    return AsapAction;\n}(AsyncAction_1.AsyncAction));\nexports.AsapAction = AsapAction;\n//# sourceMappingURL=AsapAction.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsyncScheduler_1 = require(\"./AsyncScheduler\");\nvar AsapScheduler = (function (_super) {\n    __extends(AsapScheduler, _super);\n    function AsapScheduler() {\n        return _super !== null && _super.apply(this, arguments) || this;\n    }\n    AsapScheduler.prototype.flush = function (action) {\n        this.active = true;\n        this.scheduled = undefined;\n        var actions = this.actions;\n        var error;\n        var index = -1;\n        var count = actions.length;\n        action = action || actions.shift();\n        do {\n            if (error = action.execute(action.state, action.delay)) {\n                break;\n            }\n        } while (++index < count && (action = actions.shift()));\n        this.active = false;\n        if (error) {\n            while (++index < count && (action = actions.shift())) {\n                action.unsubscribe();\n            }\n            throw error;\n        }\n    };\n    return AsapScheduler;\n}(AsyncScheduler_1.AsyncScheduler));\nexports.AsapScheduler = AsapScheduler;\n//# sourceMappingURL=AsapScheduler.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Action_1 = require(\"./Action\");\nvar AsyncAction = (function (_super) {\n    __extends(AsyncAction, _super);\n    function AsyncAction(scheduler, work) {\n        var _this = _super.call(this, scheduler, work) || this;\n        _this.scheduler = scheduler;\n        _this.work = work;\n        _this.pending = false;\n        return _this;\n    }\n    AsyncAction.prototype.schedule = function (state, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (this.closed) {\n            return this;\n        }\n        this.state = state;\n        var id = this.id;\n        var scheduler = this.scheduler;\n        if (id != null) {\n            this.id = this.recycleAsyncId(scheduler, id, delay);\n        }\n        this.pending = true;\n        this.delay = delay;\n        this.id = this.id || this.requestAsyncId(scheduler, this.id, delay);\n        return this;\n    };\n    AsyncAction.prototype.requestAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        return setInterval(scheduler.flush.bind(scheduler, this), delay);\n    };\n    AsyncAction.prototype.recycleAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (delay !== null && this.delay === delay && this.pending === false) {\n            return id;\n        }\n        clearInterval(id);\n    };\n    AsyncAction.prototype.execute = function (state, delay) {\n        if (this.closed) {\n            return new Error('executing a cancelled action');\n        }\n        this.pending = false;\n        var error = this._execute(state, delay);\n        if (error) {\n            return error;\n        }\n        else if (this.pending === false && this.id != null) {\n            this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n        }\n    };\n    AsyncAction.prototype._execute = function (state, delay) {\n        var errored = false;\n        var errorValue = undefined;\n        try {\n            this.work(state);\n        }\n        catch (e) {\n            errored = true;\n            errorValue = !!e && e || new Error(e);\n        }\n        if (errored) {\n            this.unsubscribe();\n            return errorValue;\n        }\n    };\n    AsyncAction.prototype._unsubscribe = function () {\n        var id = this.id;\n        var scheduler = this.scheduler;\n        var actions = scheduler.actions;\n        var index = actions.indexOf(this);\n        this.work = null;\n        this.state = null;\n        this.pending = false;\n        this.scheduler = null;\n        if (index !== -1) {\n            actions.splice(index, 1);\n        }\n        if (id != null) {\n            this.id = this.recycleAsyncId(scheduler, id, null);\n        }\n        this.delay = null;\n    };\n    return AsyncAction;\n}(Action_1.Action));\nexports.AsyncAction = AsyncAction;\n//# sourceMappingURL=AsyncAction.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Action_1 = require(\"./Action\");\nvar AsyncAction = (function (_super) {\n    __extends(AsyncAction, _super);\n    function AsyncAction(scheduler, work) {\n        var _this = _super.call(this, scheduler, work) || this;\n        _this.scheduler = scheduler;\n        _this.work = work;\n        _this.pending = false;\n        return _this;\n    }\n    AsyncAction.prototype.schedule = function (state, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (this.closed) {\n            return this;\n        }\n        this.state = state;\n        var id = this.id;\n        var scheduler = this.scheduler;\n        if (id != null) {\n            this.id = this.recycleAsyncId(scheduler, id, delay);\n        }\n        this.pending = true;\n        this.delay = delay;\n        this.id = this.id || this.requestAsyncId(scheduler, this.id, delay);\n        return this;\n    };\n    AsyncAction.prototype.requestAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        return setInterval(scheduler.flush.bind(scheduler, this), delay);\n    };\n    AsyncAction.prototype.recycleAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (delay !== null && this.delay === delay && this.pending === false) {\n            return id;\n        }\n        clearInterval(id);\n        return undefined;\n    };\n    AsyncAction.prototype.execute = function (state, delay) {\n        if (this.closed) {\n            return new Error('executing a cancelled action');\n        }\n        this.pending = false;\n        var error = this._execute(state, delay);\n        if (error) {\n            return error;\n        }\n        else if (this.pending === false && this.id != null) {\n            this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n        }\n    };\n    AsyncAction.prototype._execute = function (state, delay) {\n        var errored = false;\n        var errorValue = undefined;\n        try {\n            this.work(state);\n        }\n        catch (e) {\n            errored = true;\n            errorValue = !!e && e || new Error(e);\n        }\n        if (errored) {\n            this.unsubscribe();\n            return errorValue;\n        }\n    };\n    AsyncAction.prototype._unsubscribe = function () {\n        var id = this.id;\n        var scheduler = this.scheduler;\n        var actions = scheduler.actions;\n        var index = actions.indexOf(this);\n        this.work = null;\n        this.state = null;\n        this.pending = false;\n        this.scheduler = null;\n        if (index !== -1) {\n            actions.splice(index, 1);\n        }\n        if (id != null) {\n            this.id = this.recycleAsyncId(scheduler, id, null);\n        }\n        this.delay = null;\n    };\n    return AsyncAction;\n}(Action_1.Action));\nexports.AsyncAction = AsyncAction;\n//# sourceMappingURL=AsyncAction.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Scheduler_1 = require(\"../Scheduler\");\nvar AsyncScheduler = (function (_super) {\n    __extends(AsyncScheduler, _super);\n    function AsyncScheduler(SchedulerAction, now) {\n        if (now === void 0) { now = Scheduler_1.Scheduler.now; }\n        var _this = _super.call(this, SchedulerAction, function () {\n            if (AsyncScheduler.delegate && AsyncScheduler.delegate !== _this) {\n                return AsyncScheduler.delegate.now();\n            }\n            else {\n                return now();\n            }\n        }) || this;\n        _this.actions = [];\n        _this.active = false;\n        _this.scheduled = undefined;\n        return _this;\n    }\n    AsyncScheduler.prototype.schedule = function (work, delay, state) {\n        if (delay === void 0) { delay = 0; }\n        if (AsyncScheduler.delegate && AsyncScheduler.delegate !== this) {\n            return AsyncScheduler.delegate.schedule(work, delay, state);\n        }\n        else {\n            return _super.prototype.schedule.call(this, work, delay, state);\n        }\n    };\n    AsyncScheduler.prototype.flush = function (action) {\n        var actions = this.actions;\n        if (this.active) {\n            actions.push(action);\n            return;\n        }\n        var error;\n        this.active = true;\n        do {\n            if (error = action.execute(action.state, action.delay)) {\n                break;\n            }\n        } while (action = actions.shift());\n        this.active = false;\n        if (error) {\n            while (action = actions.shift()) {\n                action.unsubscribe();\n            }\n            throw error;\n        }\n    };\n    return AsyncScheduler;\n}(Scheduler_1.Scheduler));\nexports.AsyncScheduler = AsyncScheduler;\n//# sourceMappingURL=AsyncScheduler.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsyncAction_1 = require(\"./AsyncAction\");\nvar QueueAction = (function (_super) {\n    __extends(QueueAction, _super);\n    function QueueAction(scheduler, work) {\n        var _this = _super.call(this, scheduler, work) || this;\n        _this.scheduler = scheduler;\n        _this.work = work;\n        return _this;\n    }\n    QueueAction.prototype.schedule = function (state, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (delay > 0) {\n            return _super.prototype.schedule.call(this, state, delay);\n        }\n        this.delay = delay;\n        this.state = state;\n        this.scheduler.flush(this);\n        return this;\n    };\n    QueueAction.prototype.execute = function (state, delay) {\n        return (delay > 0 || this.closed) ?\n            _super.prototype.execute.call(this, state, delay) :\n            this._execute(state, delay);\n    };\n    QueueAction.prototype.requestAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        if ((delay !== null && delay > 0) || (delay === null && this.delay > 0)) {\n            return _super.prototype.requestAsyncId.call(this, scheduler, id, delay);\n        }\n        return scheduler.flush(this);\n    };\n    return QueueAction;\n}(AsyncAction_1.AsyncAction));\nexports.QueueAction = QueueAction;\n//# sourceMappingURL=QueueAction.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsyncScheduler_1 = require(\"./AsyncScheduler\");\nvar QueueScheduler = (function (_super) {\n    __extends(QueueScheduler, _super);\n    function QueueScheduler() {\n        return _super !== null && _super.apply(this, arguments) || this;\n    }\n    return QueueScheduler;\n}(AsyncScheduler_1.AsyncScheduler));\nexports.QueueScheduler = QueueScheduler;\n//# sourceMappingURL=QueueScheduler.js.map",
-    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsyncAction_1 = require(\"./AsyncAction\");\nvar AsyncScheduler_1 = require(\"./AsyncScheduler\");\nvar VirtualTimeScheduler = (function (_super) {\n    __extends(VirtualTimeScheduler, _super);\n    function VirtualTimeScheduler(SchedulerAction, maxFrames) {\n        if (SchedulerAction === void 0) { SchedulerAction = VirtualAction; }\n        if (maxFrames === void 0) { maxFrames = Number.POSITIVE_INFINITY; }\n        var _this = _super.call(this, SchedulerAction, function () { return _this.frame; }) || this;\n        _this.maxFrames = maxFrames;\n        _this.frame = 0;\n        _this.index = -1;\n        return _this;\n    }\n    VirtualTimeScheduler.prototype.flush = function () {\n        var _a = this, actions = _a.actions, maxFrames = _a.maxFrames;\n        var error, action;\n        while ((action = actions.shift()) && (this.frame = action.delay) <= maxFrames) {\n            if (error = action.execute(action.state, action.delay)) {\n                break;\n            }\n        }\n        if (error) {\n            while (action = actions.shift()) {\n                action.unsubscribe();\n            }\n            throw error;\n        }\n    };\n    VirtualTimeScheduler.frameTimeFactor = 10;\n    return VirtualTimeScheduler;\n}(AsyncScheduler_1.AsyncScheduler));\nexports.VirtualTimeScheduler = VirtualTimeScheduler;\nvar VirtualAction = (function (_super) {\n    __extends(VirtualAction, _super);\n    function VirtualAction(scheduler, work, index) {\n        if (index === void 0) { index = scheduler.index += 1; }\n        var _this = _super.call(this, scheduler, work) || this;\n        _this.scheduler = scheduler;\n        _this.work = work;\n        _this.index = index;\n        _this.active = true;\n        _this.index = scheduler.index = index;\n        return _this;\n    }\n    VirtualAction.prototype.schedule = function (state, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (!this.id) {\n            return _super.prototype.schedule.call(this, state, delay);\n        }\n        this.active = false;\n        var action = new VirtualAction(this.scheduler, this.work);\n        this.add(action);\n        return action.schedule(state, delay);\n    };\n    VirtualAction.prototype.requestAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        this.delay = scheduler.frame + delay;\n        var actions = scheduler.actions;\n        actions.push(this);\n        actions.sort(VirtualAction.sortActions);\n        return true;\n    };\n    VirtualAction.prototype.recycleAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        return undefined;\n    };\n    VirtualAction.prototype._execute = function (state, delay) {\n        if (this.active === true) {\n            return _super.prototype._execute.call(this, state, delay);\n        }\n    };\n    VirtualAction.sortActions = function (a, b) {\n        if (a.delay === b.delay) {\n            if (a.index === b.index) {\n                return 0;\n            }\n            else if (a.index > b.index) {\n                return 1;\n            }\n            else {\n                return -1;\n            }\n        }\n        else if (a.delay > b.delay) {\n            return 1;\n        }\n        else {\n            return -1;\n        }\n    };\n    return VirtualAction;\n}(AsyncAction_1.AsyncAction));\nexports.VirtualAction = VirtualAction;\n//# sourceMappingURL=VirtualTimeScheduler.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    }\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsyncAction_1 = require(\"./AsyncAction\");\nvar AsyncScheduler_1 = require(\"./AsyncScheduler\");\nvar VirtualTimeScheduler = (function (_super) {\n    __extends(VirtualTimeScheduler, _super);\n    function VirtualTimeScheduler(SchedulerAction, maxFrames) {\n        if (SchedulerAction === void 0) { SchedulerAction = VirtualAction; }\n        if (maxFrames === void 0) { maxFrames = Number.POSITIVE_INFINITY; }\n        var _this = _super.call(this, SchedulerAction, function () { return _this.frame; }) || this;\n        _this.maxFrames = maxFrames;\n        _this.frame = 0;\n        _this.index = -1;\n        return _this;\n    }\n    VirtualTimeScheduler.prototype.flush = function () {\n        var _a = this, actions = _a.actions, maxFrames = _a.maxFrames;\n        var error, action;\n        while ((action = actions[0]) && action.delay <= maxFrames) {\n            actions.shift();\n            this.frame = action.delay;\n            if (error = action.execute(action.state, action.delay)) {\n                break;\n            }\n        }\n        if (error) {\n            while (action = actions.shift()) {\n                action.unsubscribe();\n            }\n            throw error;\n        }\n    };\n    VirtualTimeScheduler.frameTimeFactor = 10;\n    return VirtualTimeScheduler;\n}(AsyncScheduler_1.AsyncScheduler));\nexports.VirtualTimeScheduler = VirtualTimeScheduler;\nvar VirtualAction = (function (_super) {\n    __extends(VirtualAction, _super);\n    function VirtualAction(scheduler, work, index) {\n        if (index === void 0) { index = scheduler.index += 1; }\n        var _this = _super.call(this, scheduler, work) || this;\n        _this.scheduler = scheduler;\n        _this.work = work;\n        _this.index = index;\n        _this.active = true;\n        _this.index = scheduler.index = index;\n        return _this;\n    }\n    VirtualAction.prototype.schedule = function (state, delay) {\n        if (delay === void 0) { delay = 0; }\n        if (!this.id) {\n            return _super.prototype.schedule.call(this, state, delay);\n        }\n        this.active = false;\n        var action = new VirtualAction(this.scheduler, this.work);\n        this.add(action);\n        return action.schedule(state, delay);\n    };\n    VirtualAction.prototype.requestAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        this.delay = scheduler.frame + delay;\n        var actions = scheduler.actions;\n        actions.push(this);\n        actions.sort(VirtualAction.sortActions);\n        return true;\n    };\n    VirtualAction.prototype.recycleAsyncId = function (scheduler, id, delay) {\n        if (delay === void 0) { delay = 0; }\n        return undefined;\n    };\n    VirtualAction.prototype._execute = function (state, delay) {\n        if (this.active === true) {\n            return _super.prototype._execute.call(this, state, delay);\n        }\n    };\n    VirtualAction.sortActions = function (a, b) {\n        if (a.delay === b.delay) {\n            if (a.index === b.index) {\n                return 0;\n            }\n            else if (a.index > b.index) {\n                return 1;\n            }\n            else {\n                return -1;\n            }\n        }\n        else if (a.delay > b.delay) {\n            return 1;\n        }\n        else {\n            return -1;\n        }\n    };\n    return VirtualAction;\n}(AsyncAction_1.AsyncAction));\nexports.VirtualAction = VirtualAction;\n//# sourceMappingURL=VirtualTimeScheduler.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AnimationFrameAction_1 = require(\"./AnimationFrameAction\");\nvar AnimationFrameScheduler_1 = require(\"./AnimationFrameScheduler\");\nexports.animationFrame = new AnimationFrameScheduler_1.AnimationFrameScheduler(AnimationFrameAction_1.AnimationFrameAction);\n//# sourceMappingURL=animationFrame.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsapAction_1 = require(\"./AsapAction\");\nvar AsapScheduler_1 = require(\"./AsapScheduler\");\nexports.asap = new AsapScheduler_1.AsapScheduler(AsapAction_1.AsapAction);\n//# sourceMappingURL=asap.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar AsyncAction_1 = require(\"./AsyncAction\");\nvar AsyncScheduler_1 = require(\"./AsyncScheduler\");\nexports.async = new AsyncScheduler_1.AsyncScheduler(AsyncAction_1.AsyncAction);\n//# sourceMappingURL=async.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar QueueAction_1 = require(\"./QueueAction\");\nvar QueueScheduler_1 = require(\"./QueueScheduler\");\nexports.queue = new QueueScheduler_1.QueueScheduler(QueueAction_1.QueueAction);\n//# sourceMappingURL=queue.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction getSymbolIterator() {\n    if (typeof Symbol !== 'function' || !Symbol.iterator) {\n        return '@@iterator';\n    }\n    return Symbol.iterator;\n}\nexports.getSymbolIterator = getSymbolIterator;\nexports.iterator = getSymbolIterator();\nexports.$$iterator = exports.iterator;\n//# sourceMappingURL=iterator.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.observable = typeof Symbol === 'function' && Symbol.observable || '@@observable';\n//# sourceMappingURL=observable.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.rxSubscriber = typeof Symbol === 'function'\n    ? Symbol('rxSubscriber')\n    : '@@rxSubscriber_' + Math.random();\nexports.$$rxSubscriber = exports.rxSubscriber;\n//# sourceMappingURL=rxSubscriber.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction ArgumentOutOfRangeErrorImpl() {\n    Error.call(this);\n    this.message = 'argument out of range';\n    this.name = 'ArgumentOutOfRangeError';\n    return this;\n}\nArgumentOutOfRangeErrorImpl.prototype = Object.create(Error.prototype);\nexports.ArgumentOutOfRangeError = ArgumentOutOfRangeErrorImpl;\n//# sourceMappingURL=ArgumentOutOfRangeError.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction EmptyErrorImpl() {\n    Error.call(this);\n    this.message = 'no elements in sequence';\n    this.name = 'EmptyError';\n    return this;\n}\nEmptyErrorImpl.prototype = Object.create(Error.prototype);\nexports.EmptyError = EmptyErrorImpl;\n//# sourceMappingURL=EmptyError.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar nextHandle = 1;\nvar tasksByHandle = {};\nfunction runIfPresent(handle) {\n    var cb = tasksByHandle[handle];\n    if (cb) {\n        cb();\n    }\n}\nexports.Immediate = {\n    setImmediate: function (cb) {\n        var handle = nextHandle++;\n        tasksByHandle[handle] = cb;\n        Promise.resolve().then(function () { return runIfPresent(handle); });\n        return handle;\n    },\n    clearImmediate: function (handle) {\n        delete tasksByHandle[handle];\n    },\n};\n//# sourceMappingURL=Immediate.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction ObjectUnsubscribedErrorImpl() {\n    Error.call(this);\n    this.message = 'object unsubscribed';\n    this.name = 'ObjectUnsubscribedError';\n    return this;\n}\nObjectUnsubscribedErrorImpl.prototype = Object.create(Error.prototype);\nexports.ObjectUnsubscribedError = ObjectUnsubscribedErrorImpl;\n//# sourceMappingURL=ObjectUnsubscribedError.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction TimeoutErrorImpl() {\n    Error.call(this);\n    this.message = 'Timeout has occurred';\n    this.name = 'TimeoutError';\n    return this;\n}\nTimeoutErrorImpl.prototype = Object.create(Error.prototype);\nexports.TimeoutError = TimeoutErrorImpl;\n//# sourceMappingURL=TimeoutError.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction UnsubscriptionErrorImpl(errors) {\n    Error.call(this);\n    this.message = errors ?\n        errors.length + \" errors occurred during unsubscription:\\n\" + errors.map(function (err, i) { return i + 1 + \") \" + err.toString(); }).join('\\n  ') : '';\n    this.name = 'UnsubscriptionError';\n    this.errors = errors;\n    return this;\n}\nUnsubscriptionErrorImpl.prototype = Object.create(Error.prototype);\nexports.UnsubscriptionError = UnsubscriptionErrorImpl;\n//# sourceMappingURL=UnsubscriptionError.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.observable = (function () { return typeof Symbol === 'function' && Symbol.observable || '@@observable'; })();\n//# sourceMappingURL=observable.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.rxSubscriber = (function () {\n    return typeof Symbol === 'function'\n        ? Symbol('rxSubscriber')\n        : '@@rxSubscriber_' + Math.random();\n})();\nexports.$$rxSubscriber = exports.rxSubscriber;\n//# sourceMappingURL=rxSubscriber.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar ArgumentOutOfRangeErrorImpl = (function () {\n    function ArgumentOutOfRangeErrorImpl() {\n        Error.call(this);\n        this.message = 'argument out of range';\n        this.name = 'ArgumentOutOfRangeError';\n        return this;\n    }\n    ArgumentOutOfRangeErrorImpl.prototype = Object.create(Error.prototype);\n    return ArgumentOutOfRangeErrorImpl;\n})();\nexports.ArgumentOutOfRangeError = ArgumentOutOfRangeErrorImpl;\n//# sourceMappingURL=ArgumentOutOfRangeError.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar EmptyErrorImpl = (function () {\n    function EmptyErrorImpl() {\n        Error.call(this);\n        this.message = 'no elements in sequence';\n        this.name = 'EmptyError';\n        return this;\n    }\n    EmptyErrorImpl.prototype = Object.create(Error.prototype);\n    return EmptyErrorImpl;\n})();\nexports.EmptyError = EmptyErrorImpl;\n//# sourceMappingURL=EmptyError.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar nextHandle = 1;\nvar RESOLVED = (function () { return Promise.resolve(); })();\nvar activeHandles = {};\nfunction findAndClearHandle(handle) {\n    if (handle in activeHandles) {\n        delete activeHandles[handle];\n        return true;\n    }\n    return false;\n}\nexports.Immediate = {\n    setImmediate: function (cb) {\n        var handle = nextHandle++;\n        activeHandles[handle] = true;\n        RESOLVED.then(function () { return findAndClearHandle(handle) && cb(); });\n        return handle;\n    },\n    clearImmediate: function (handle) {\n        findAndClearHandle(handle);\n    },\n};\nexports.TestTools = {\n    pending: function () {\n        return Object.keys(activeHandles).length;\n    }\n};\n//# sourceMappingURL=Immediate.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar ObjectUnsubscribedErrorImpl = (function () {\n    function ObjectUnsubscribedErrorImpl() {\n        Error.call(this);\n        this.message = 'object unsubscribed';\n        this.name = 'ObjectUnsubscribedError';\n        return this;\n    }\n    ObjectUnsubscribedErrorImpl.prototype = Object.create(Error.prototype);\n    return ObjectUnsubscribedErrorImpl;\n})();\nexports.ObjectUnsubscribedError = ObjectUnsubscribedErrorImpl;\n//# sourceMappingURL=ObjectUnsubscribedError.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar TimeoutErrorImpl = (function () {\n    function TimeoutErrorImpl() {\n        Error.call(this);\n        this.message = 'Timeout has occurred';\n        this.name = 'TimeoutError';\n        return this;\n    }\n    TimeoutErrorImpl.prototype = Object.create(Error.prototype);\n    return TimeoutErrorImpl;\n})();\nexports.TimeoutError = TimeoutErrorImpl;\n//# sourceMappingURL=TimeoutError.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar UnsubscriptionErrorImpl = (function () {\n    function UnsubscriptionErrorImpl(errors) {\n        Error.call(this);\n        this.message = errors ?\n            errors.length + \" errors occurred during unsubscription:\\n\" + errors.map(function (err, i) { return i + 1 + \") \" + err.toString(); }).join('\\n  ') : '';\n        this.name = 'UnsubscriptionError';\n        this.errors = errors;\n        return this;\n    }\n    UnsubscriptionErrorImpl.prototype = Object.create(Error.prototype);\n    return UnsubscriptionErrorImpl;\n})();\nexports.UnsubscriptionError = UnsubscriptionErrorImpl;\n//# sourceMappingURL=UnsubscriptionError.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nfunction canReportError(observer) {\n    while (observer) {\n        var _a = observer, closed_1 = _a.closed, destination = _a.destination, isStopped = _a.isStopped;\n        if (closed_1 || isStopped) {\n            return false;\n        }\n        else if (destination && destination instanceof Subscriber_1.Subscriber) {\n            observer = destination;\n        }\n        else {\n            observer = null;\n        }\n    }\n    return true;\n}\nexports.canReportError = canReportError;\n//# sourceMappingURL=canReportError.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.errorObject = { e: {} };\n//# sourceMappingURL=errorObject.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction hostReportError(err) {\n    setTimeout(function () { throw err; });\n}\nexports.hostReportError = hostReportError;\n//# sourceMappingURL=hostReportError.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction hostReportError(err) {\n    setTimeout(function () { throw err; }, 0);\n}\nexports.hostReportError = hostReportError;\n//# sourceMappingURL=hostReportError.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction identity(x) {\n    return x;\n}\nexports.identity = identity;\n//# sourceMappingURL=identity.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.isArray = Array.isArray || (function (x) { return x && typeof x.length === 'number'; });\n//# sourceMappingURL=isArray.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.isArray = (function () { return Array.isArray || (function (x) { return x && typeof x.length === 'number'; }); })();\n//# sourceMappingURL=isArray.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.isArrayLike = (function (x) { return x && typeof x.length === 'number' && typeof x !== 'function'; });\n//# sourceMappingURL=isArrayLike.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction isDate(value) {\n    return value instanceof Date && !isNaN(+value);\n}\nexports.isDate = isDate;\n//# sourceMappingURL=isDate.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction isFunction(x) {\n    return typeof x === 'function';\n}\nexports.isFunction = isFunction;\n//# sourceMappingURL=isFunction.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar observable_1 = require(\"../symbol/observable\");\nfunction isInteropObservable(input) {\n    return input && typeof input[observable_1.observable] === 'function';\n}\nexports.isInteropObservable = isInteropObservable;\n//# sourceMappingURL=isInteropObservable.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar iterator_1 = require(\"../symbol/iterator\");\nfunction isIterable(input) {\n    return input && typeof input[iterator_1.iterator] === 'function';\n}\nexports.isIterable = isIterable;\n//# sourceMappingURL=isIterable.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar isArray_1 = require(\"./isArray\");\nfunction isNumeric(val) {\n    return !isArray_1.isArray(val) && (val - parseFloat(val) + 1) >= 0;\n}\nexports.isNumeric = isNumeric;\n//# sourceMappingURL=isNumeric.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction isObject(x) {\n    return x != null && typeof x === 'object';\n}\nexports.isObject = isObject;\n//# sourceMappingURL=isObject.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction isObject(x) {\n    return x !== null && typeof x === 'object';\n}\nexports.isObject = isObject;\n//# sourceMappingURL=isObject.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nfunction isObservable(obj) {\n    return !!obj && (obj instanceof Observable_1.Observable || (typeof obj.lift === 'function' && typeof obj.subscribe === 'function'));\n}\nexports.isObservable = isObservable;\n//# sourceMappingURL=isObservable.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction isPromise(value) {\n    return value && typeof value.subscribe !== 'function' && typeof value.then === 'function';\n}\nexports.isPromise = isPromise;\n//# sourceMappingURL=isPromise.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction isPromise(value) {\n    return !!value && typeof value.subscribe !== 'function' && typeof value.then === 'function';\n}\nexports.isPromise = isPromise;\n//# sourceMappingURL=isPromise.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction isScheduler(value) {\n    return value && typeof value.schedule === 'function';\n}\nexports.isScheduler = isScheduler;\n//# sourceMappingURL=isScheduler.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction noop() { }\nexports.noop = noop;\n//# sourceMappingURL=noop.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nfunction not(pred, thisArg) {\n    function notPred() {\n        return !(notPred.pred.apply(notPred.thisArg, arguments));\n    }\n    notPred.pred = pred;\n    notPred.thisArg = thisArg;\n    return notPred;\n}\nexports.not = not;\n//# sourceMappingURL=not.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar noop_1 = require(\"./noop\");\nfunction pipe() {\n    var fns = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        fns[_i] = arguments[_i];\n    }\n    return pipeFromArray(fns);\n}\nexports.pipe = pipe;\nfunction pipeFromArray(fns) {\n    if (!fns) {\n        return noop_1.noop;\n    }\n    if (fns.length === 1) {\n        return fns[0];\n    }\n    return function piped(input) {\n        return fns.reduce(function (prev, fn) { return fn(prev); }, input);\n    };\n}\nexports.pipeFromArray = pipeFromArray;\n//# sourceMappingURL=pipe.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Observable_1 = require(\"../Observable\");\nvar subscribeToArray_1 = require(\"./subscribeToArray\");\nvar subscribeToPromise_1 = require(\"./subscribeToPromise\");\nvar subscribeToIterable_1 = require(\"./subscribeToIterable\");\nvar subscribeToObservable_1 = require(\"./subscribeToObservable\");\nvar isArrayLike_1 = require(\"./isArrayLike\");\nvar isPromise_1 = require(\"./isPromise\");\nvar isObject_1 = require(\"./isObject\");\nvar iterator_1 = require(\"../symbol/iterator\");\nvar observable_1 = require(\"../symbol/observable\");\nexports.subscribeTo = function (result) {\n    if (result instanceof Observable_1.Observable) {\n        return function (subscriber) {\n            if (result._isScalar) {\n                subscriber.next(result.value);\n                subscriber.complete();\n                return undefined;\n            }\n            else {\n                return result.subscribe(subscriber);\n            }\n        };\n    }\n    else if (result && typeof result[observable_1.observable] === 'function') {\n        return subscribeToObservable_1.subscribeToObservable(result);\n    }\n    else if (isArrayLike_1.isArrayLike(result)) {\n        return subscribeToArray_1.subscribeToArray(result);\n    }\n    else if (isPromise_1.isPromise(result)) {\n        return subscribeToPromise_1.subscribeToPromise(result);\n    }\n    else if (result && typeof result[iterator_1.iterator] === 'function') {\n        return subscribeToIterable_1.subscribeToIterable(result);\n    }\n    else {\n        var value = isObject_1.isObject(result) ? 'an invalid object' : \"'\" + result + \"'\";\n        var msg = \"You provided \" + value + \" where a stream was expected.\"\n            + ' You can provide an Observable, Promise, Array, or Iterable.';\n        throw new TypeError(msg);\n    }\n};\n//# sourceMappingURL=subscribeTo.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.subscribeToArray = function (array) { return function (subscriber) {\n    for (var i = 0, len = array.length; i < len && !subscriber.closed; i++) {\n        subscriber.next(array[i]);\n    }\n    if (!subscriber.closed) {\n        subscriber.complete();\n    }\n}; };\n//# sourceMappingURL=subscribeToArray.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar identity_1 = require(\"./identity\");\nfunction pipe() {\n    var fns = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        fns[_i] = arguments[_i];\n    }\n    return pipeFromArray(fns);\n}\nexports.pipe = pipe;\nfunction pipeFromArray(fns) {\n    if (fns.length === 0) {\n        return identity_1.identity;\n    }\n    if (fns.length === 1) {\n        return fns[0];\n    }\n    return function piped(input) {\n        return fns.reduce(function (prev, fn) { return fn(prev); }, input);\n    };\n}\nexports.pipeFromArray = pipeFromArray;\n//# sourceMappingURL=pipe.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar subscribeToArray_1 = require(\"./subscribeToArray\");\nvar subscribeToPromise_1 = require(\"./subscribeToPromise\");\nvar subscribeToIterable_1 = require(\"./subscribeToIterable\");\nvar subscribeToObservable_1 = require(\"./subscribeToObservable\");\nvar isArrayLike_1 = require(\"./isArrayLike\");\nvar isPromise_1 = require(\"./isPromise\");\nvar isObject_1 = require(\"./isObject\");\nvar iterator_1 = require(\"../symbol/iterator\");\nvar observable_1 = require(\"../symbol/observable\");\nexports.subscribeTo = function (result) {\n    if (!!result && typeof result[observable_1.observable] === 'function') {\n        return subscribeToObservable_1.subscribeToObservable(result);\n    }\n    else if (isArrayLike_1.isArrayLike(result)) {\n        return subscribeToArray_1.subscribeToArray(result);\n    }\n    else if (isPromise_1.isPromise(result)) {\n        return subscribeToPromise_1.subscribeToPromise(result);\n    }\n    else if (!!result && typeof result[iterator_1.iterator] === 'function') {\n        return subscribeToIterable_1.subscribeToIterable(result);\n    }\n    else {\n        var value = isObject_1.isObject(result) ? 'an invalid object' : \"'\" + result + \"'\";\n        var msg = \"You provided \" + value + \" where a stream was expected.\"\n            + ' You can provide an Observable, Promise, Array, or Iterable.';\n        throw new TypeError(msg);\n    }\n};\n//# sourceMappingURL=subscribeTo.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.subscribeToArray = function (array) { return function (subscriber) {\n    for (var i = 0, len = array.length; i < len && !subscriber.closed; i++) {\n        subscriber.next(array[i]);\n    }\n    subscriber.complete();\n}; };\n//# sourceMappingURL=subscribeToArray.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar iterator_1 = require(\"../symbol/iterator\");\nexports.subscribeToIterable = function (iterable) { return function (subscriber) {\n    var iterator = iterable[iterator_1.iterator]();\n    do {\n        var item = iterator.next();\n        if (item.done) {\n            subscriber.complete();\n            break;\n        }\n        subscriber.next(item.value);\n        if (subscriber.closed) {\n            break;\n        }\n    } while (true);\n    if (typeof iterator.return === 'function') {\n        subscriber.add(function () {\n            if (iterator.return) {\n                iterator.return();\n            }\n        });\n    }\n    return subscriber;\n}; };\n//# sourceMappingURL=subscribeToIterable.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar observable_1 = require(\"../symbol/observable\");\nexports.subscribeToObservable = function (obj) { return function (subscriber) {\n    var obs = obj[observable_1.observable]();\n    if (typeof obs.subscribe !== 'function') {\n        throw new TypeError('Provided object does not correctly implement Symbol.observable');\n    }\n    else {\n        return obs.subscribe(subscriber);\n    }\n}; };\n//# sourceMappingURL=subscribeToObservable.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar hostReportError_1 = require(\"./hostReportError\");\nexports.subscribeToPromise = function (promise) { return function (subscriber) {\n    promise.then(function (value) {\n        if (!subscriber.closed) {\n            subscriber.next(value);\n            subscriber.complete();\n        }\n    }, function (err) { return subscriber.error(err); })\n        .then(null, hostReportError_1.hostReportError);\n    return subscriber;\n}; };\n//# sourceMappingURL=subscribeToPromise.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeTo_1 = require(\"./subscribeTo\");\nfunction subscribeToResult(outerSubscriber, result, outerValue, outerIndex, destination) {\n    if (destination === void 0) { destination = new InnerSubscriber_1.InnerSubscriber(outerSubscriber, outerValue, outerIndex); }\n    if (destination.closed) {\n        return;\n    }\n    return subscribeTo_1.subscribeTo(result)(destination);\n}\nexports.subscribeToResult = subscribeToResult;\n//# sourceMappingURL=subscribeToResult.js.map",
+    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar InnerSubscriber_1 = require(\"../InnerSubscriber\");\nvar subscribeTo_1 = require(\"./subscribeTo\");\nvar Observable_1 = require(\"../Observable\");\nfunction subscribeToResult(outerSubscriber, result, outerValue, outerIndex, innerSubscriber) {\n    if (innerSubscriber === void 0) { innerSubscriber = new InnerSubscriber_1.InnerSubscriber(outerSubscriber, outerValue, outerIndex); }\n    if (innerSubscriber.closed) {\n        return undefined;\n    }\n    if (result instanceof Observable_1.Observable) {\n        return result.subscribe(innerSubscriber);\n    }\n    return subscribeTo_1.subscribeTo(result)(innerSubscriber);\n}\nexports.subscribeToResult = subscribeToResult;\n//# sourceMappingURL=subscribeToResult.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar Subscriber_1 = require(\"../Subscriber\");\nvar rxSubscriber_1 = require(\"../symbol/rxSubscriber\");\nvar Observer_1 = require(\"../Observer\");\nfunction toSubscriber(nextOrObserver, error, complete) {\n    if (nextOrObserver) {\n        if (nextOrObserver instanceof Subscriber_1.Subscriber) {\n            return nextOrObserver;\n        }\n        if (nextOrObserver[rxSubscriber_1.rxSubscriber]) {\n            return nextOrObserver[rxSubscriber_1.rxSubscriber]();\n        }\n    }\n    if (!nextOrObserver && !error && !complete) {\n        return new Subscriber_1.Subscriber(Observer_1.empty);\n    }\n    return new Subscriber_1.Subscriber(nextOrObserver, error, complete);\n}\nexports.toSubscriber = toSubscriber;\n//# sourceMappingURL=toSubscriber.js.map",
-    "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar errorObject_1 = require(\"./errorObject\");\nvar tryCatchTarget;\nfunction tryCatcher() {\n    try {\n        return tryCatchTarget.apply(this, arguments);\n    }\n    catch (e) {\n        errorObject_1.errorObject.e = e;\n        return errorObject_1.errorObject;\n    }\n}\nfunction tryCatch(fn) {\n    tryCatchTarget = fn;\n    return tryCatcher;\n}\nexports.tryCatch = tryCatch;\n//# sourceMappingURL=tryCatch.js.map",
     "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar audit_1 = require(\"../internal/operators/audit\");\nexports.audit = audit_1.audit;\nvar auditTime_1 = require(\"../internal/operators/auditTime\");\nexports.auditTime = auditTime_1.auditTime;\nvar buffer_1 = require(\"../internal/operators/buffer\");\nexports.buffer = buffer_1.buffer;\nvar bufferCount_1 = require(\"../internal/operators/bufferCount\");\nexports.bufferCount = bufferCount_1.bufferCount;\nvar bufferTime_1 = require(\"../internal/operators/bufferTime\");\nexports.bufferTime = bufferTime_1.bufferTime;\nvar bufferToggle_1 = require(\"../internal/operators/bufferToggle\");\nexports.bufferToggle = bufferToggle_1.bufferToggle;\nvar bufferWhen_1 = require(\"../internal/operators/bufferWhen\");\nexports.bufferWhen = bufferWhen_1.bufferWhen;\nvar catchError_1 = require(\"../internal/operators/catchError\");\nexports.catchError = catchError_1.catchError;\nvar combineAll_1 = require(\"../internal/operators/combineAll\");\nexports.combineAll = combineAll_1.combineAll;\nvar combineLatest_1 = require(\"../internal/operators/combineLatest\");\nexports.combineLatest = combineLatest_1.combineLatest;\nvar concat_1 = require(\"../internal/operators/concat\");\nexports.concat = concat_1.concat;\nvar concatAll_1 = require(\"../internal/operators/concatAll\");\nexports.concatAll = concatAll_1.concatAll;\nvar concatMap_1 = require(\"../internal/operators/concatMap\");\nexports.concatMap = concatMap_1.concatMap;\nvar concatMapTo_1 = require(\"../internal/operators/concatMapTo\");\nexports.concatMapTo = concatMapTo_1.concatMapTo;\nvar count_1 = require(\"../internal/operators/count\");\nexports.count = count_1.count;\nvar debounce_1 = require(\"../internal/operators/debounce\");\nexports.debounce = debounce_1.debounce;\nvar debounceTime_1 = require(\"../internal/operators/debounceTime\");\nexports.debounceTime = debounceTime_1.debounceTime;\nvar defaultIfEmpty_1 = require(\"../internal/operators/defaultIfEmpty\");\nexports.defaultIfEmpty = defaultIfEmpty_1.defaultIfEmpty;\nvar delay_1 = require(\"../internal/operators/delay\");\nexports.delay = delay_1.delay;\nvar delayWhen_1 = require(\"../internal/operators/delayWhen\");\nexports.delayWhen = delayWhen_1.delayWhen;\nvar dematerialize_1 = require(\"../internal/operators/dematerialize\");\nexports.dematerialize = dematerialize_1.dematerialize;\nvar distinct_1 = require(\"../internal/operators/distinct\");\nexports.distinct = distinct_1.distinct;\nvar distinctUntilChanged_1 = require(\"../internal/operators/distinctUntilChanged\");\nexports.distinctUntilChanged = distinctUntilChanged_1.distinctUntilChanged;\nvar distinctUntilKeyChanged_1 = require(\"../internal/operators/distinctUntilKeyChanged\");\nexports.distinctUntilKeyChanged = distinctUntilKeyChanged_1.distinctUntilKeyChanged;\nvar elementAt_1 = require(\"../internal/operators/elementAt\");\nexports.elementAt = elementAt_1.elementAt;\nvar endWith_1 = require(\"../internal/operators/endWith\");\nexports.endWith = endWith_1.endWith;\nvar every_1 = require(\"../internal/operators/every\");\nexports.every = every_1.every;\nvar exhaust_1 = require(\"../internal/operators/exhaust\");\nexports.exhaust = exhaust_1.exhaust;\nvar exhaustMap_1 = require(\"../internal/operators/exhaustMap\");\nexports.exhaustMap = exhaustMap_1.exhaustMap;\nvar expand_1 = require(\"../internal/operators/expand\");\nexports.expand = expand_1.expand;\nvar filter_1 = require(\"../internal/operators/filter\");\nexports.filter = filter_1.filter;\nvar finalize_1 = require(\"../internal/operators/finalize\");\nexports.finalize = finalize_1.finalize;\nvar find_1 = require(\"../internal/operators/find\");\nexports.find = find_1.find;\nvar findIndex_1 = require(\"../internal/operators/findIndex\");\nexports.findIndex = findIndex_1.findIndex;\nvar first_1 = require(\"../internal/operators/first\");\nexports.first = first_1.first;\nvar groupBy_1 = require(\"../internal/operators/groupBy\");\nexports.groupBy = groupBy_1.groupBy;\nvar ignoreElements_1 = require(\"../internal/operators/ignoreElements\");\nexports.ignoreElements = ignoreElements_1.ignoreElements;\nvar isEmpty_1 = require(\"../internal/operators/isEmpty\");\nexports.isEmpty = isEmpty_1.isEmpty;\nvar last_1 = require(\"../internal/operators/last\");\nexports.last = last_1.last;\nvar map_1 = require(\"../internal/operators/map\");\nexports.map = map_1.map;\nvar mapTo_1 = require(\"../internal/operators/mapTo\");\nexports.mapTo = mapTo_1.mapTo;\nvar materialize_1 = require(\"../internal/operators/materialize\");\nexports.materialize = materialize_1.materialize;\nvar max_1 = require(\"../internal/operators/max\");\nexports.max = max_1.max;\nvar merge_1 = require(\"../internal/operators/merge\");\nexports.merge = merge_1.merge;\nvar mergeAll_1 = require(\"../internal/operators/mergeAll\");\nexports.mergeAll = mergeAll_1.mergeAll;\nvar mergeMap_1 = require(\"../internal/operators/mergeMap\");\nexports.mergeMap = mergeMap_1.mergeMap;\nvar mergeMap_2 = require(\"../internal/operators/mergeMap\");\nexports.flatMap = mergeMap_2.mergeMap;\nvar mergeMapTo_1 = require(\"../internal/operators/mergeMapTo\");\nexports.mergeMapTo = mergeMapTo_1.mergeMapTo;\nvar mergeScan_1 = require(\"../internal/operators/mergeScan\");\nexports.mergeScan = mergeScan_1.mergeScan;\nvar min_1 = require(\"../internal/operators/min\");\nexports.min = min_1.min;\nvar multicast_1 = require(\"../internal/operators/multicast\");\nexports.multicast = multicast_1.multicast;\nvar observeOn_1 = require(\"../internal/operators/observeOn\");\nexports.observeOn = observeOn_1.observeOn;\nvar onErrorResumeNext_1 = require(\"../internal/operators/onErrorResumeNext\");\nexports.onErrorResumeNext = onErrorResumeNext_1.onErrorResumeNext;\nvar pairwise_1 = require(\"../internal/operators/pairwise\");\nexports.pairwise = pairwise_1.pairwise;\nvar partition_1 = require(\"../internal/operators/partition\");\nexports.partition = partition_1.partition;\nvar pluck_1 = require(\"../internal/operators/pluck\");\nexports.pluck = pluck_1.pluck;\nvar publish_1 = require(\"../internal/operators/publish\");\nexports.publish = publish_1.publish;\nvar publishBehavior_1 = require(\"../internal/operators/publishBehavior\");\nexports.publishBehavior = publishBehavior_1.publishBehavior;\nvar publishLast_1 = require(\"../internal/operators/publishLast\");\nexports.publishLast = publishLast_1.publishLast;\nvar publishReplay_1 = require(\"../internal/operators/publishReplay\");\nexports.publishReplay = publishReplay_1.publishReplay;\nvar race_1 = require(\"../internal/operators/race\");\nexports.race = race_1.race;\nvar reduce_1 = require(\"../internal/operators/reduce\");\nexports.reduce = reduce_1.reduce;\nvar repeat_1 = require(\"../internal/operators/repeat\");\nexports.repeat = repeat_1.repeat;\nvar repeatWhen_1 = require(\"../internal/operators/repeatWhen\");\nexports.repeatWhen = repeatWhen_1.repeatWhen;\nvar retry_1 = require(\"../internal/operators/retry\");\nexports.retry = retry_1.retry;\nvar retryWhen_1 = require(\"../internal/operators/retryWhen\");\nexports.retryWhen = retryWhen_1.retryWhen;\nvar refCount_1 = require(\"../internal/operators/refCount\");\nexports.refCount = refCount_1.refCount;\nvar sample_1 = require(\"../internal/operators/sample\");\nexports.sample = sample_1.sample;\nvar sampleTime_1 = require(\"../internal/operators/sampleTime\");\nexports.sampleTime = sampleTime_1.sampleTime;\nvar scan_1 = require(\"../internal/operators/scan\");\nexports.scan = scan_1.scan;\nvar sequenceEqual_1 = require(\"../internal/operators/sequenceEqual\");\nexports.sequenceEqual = sequenceEqual_1.sequenceEqual;\nvar share_1 = require(\"../internal/operators/share\");\nexports.share = share_1.share;\nvar shareReplay_1 = require(\"../internal/operators/shareReplay\");\nexports.shareReplay = shareReplay_1.shareReplay;\nvar single_1 = require(\"../internal/operators/single\");\nexports.single = single_1.single;\nvar skip_1 = require(\"../internal/operators/skip\");\nexports.skip = skip_1.skip;\nvar skipLast_1 = require(\"../internal/operators/skipLast\");\nexports.skipLast = skipLast_1.skipLast;\nvar skipUntil_1 = require(\"../internal/operators/skipUntil\");\nexports.skipUntil = skipUntil_1.skipUntil;\nvar skipWhile_1 = require(\"../internal/operators/skipWhile\");\nexports.skipWhile = skipWhile_1.skipWhile;\nvar startWith_1 = require(\"../internal/operators/startWith\");\nexports.startWith = startWith_1.startWith;\nvar subscribeOn_1 = require(\"../internal/operators/subscribeOn\");\nexports.subscribeOn = subscribeOn_1.subscribeOn;\nvar switchAll_1 = require(\"../internal/operators/switchAll\");\nexports.switchAll = switchAll_1.switchAll;\nvar switchMap_1 = require(\"../internal/operators/switchMap\");\nexports.switchMap = switchMap_1.switchMap;\nvar switchMapTo_1 = require(\"../internal/operators/switchMapTo\");\nexports.switchMapTo = switchMapTo_1.switchMapTo;\nvar take_1 = require(\"../internal/operators/take\");\nexports.take = take_1.take;\nvar takeLast_1 = require(\"../internal/operators/takeLast\");\nexports.takeLast = takeLast_1.takeLast;\nvar takeUntil_1 = require(\"../internal/operators/takeUntil\");\nexports.takeUntil = takeUntil_1.takeUntil;\nvar takeWhile_1 = require(\"../internal/operators/takeWhile\");\nexports.takeWhile = takeWhile_1.takeWhile;\nvar tap_1 = require(\"../internal/operators/tap\");\nexports.tap = tap_1.tap;\nvar throttle_1 = require(\"../internal/operators/throttle\");\nexports.throttle = throttle_1.throttle;\nvar throttleTime_1 = require(\"../internal/operators/throttleTime\");\nexports.throttleTime = throttleTime_1.throttleTime;\nvar throwIfEmpty_1 = require(\"../internal/operators/throwIfEmpty\");\nexports.throwIfEmpty = throwIfEmpty_1.throwIfEmpty;\nvar timeInterval_1 = require(\"../internal/operators/timeInterval\");\nexports.timeInterval = timeInterval_1.timeInterval;\nvar timeout_1 = require(\"../internal/operators/timeout\");\nexports.timeout = timeout_1.timeout;\nvar timeoutWith_1 = require(\"../internal/operators/timeoutWith\");\nexports.timeoutWith = timeoutWith_1.timeoutWith;\nvar timestamp_1 = require(\"../internal/operators/timestamp\");\nexports.timestamp = timestamp_1.timestamp;\nvar toArray_1 = require(\"../internal/operators/toArray\");\nexports.toArray = toArray_1.toArray;\nvar window_1 = require(\"../internal/operators/window\");\nexports.window = window_1.window;\nvar windowCount_1 = require(\"../internal/operators/windowCount\");\nexports.windowCount = windowCount_1.windowCount;\nvar windowTime_1 = require(\"../internal/operators/windowTime\");\nexports.windowTime = windowTime_1.windowTime;\nvar windowToggle_1 = require(\"../internal/operators/windowToggle\");\nexports.windowToggle = windowToggle_1.windowToggle;\nvar windowWhen_1 = require(\"../internal/operators/windowWhen\");\nexports.windowWhen = windowWhen_1.windowWhen;\nvar withLatestFrom_1 = require(\"../internal/operators/withLatestFrom\");\nexports.withLatestFrom = withLatestFrom_1.withLatestFrom;\nvar zip_1 = require(\"../internal/operators/zip\");\nexports.zip = zip_1.zip;\nvar zipAll_1 = require(\"../internal/operators/zipAll\");\nexports.zipAll = zipAll_1.zipAll;\n//# sourceMappingURL=index.js.map",
-    "// threejs.org/license\n(function(l,ya){\"object\"===typeof exports&&\"undefined\"!==typeof module?ya(exports):\"function\"===typeof define&&define.amd?define([\"exports\"],ya):ya(l.THREE={})})(this,function(l){function ya(){}function z(a,b){this.x=a||0;this.y=b||0}function I(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error(\"THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.\")}function fa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function p(a,\nb,c){this.x=a||0;this.y=b||0;this.z=c||0}function ra(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error(\"THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.\")}function T(a,b,c,d,e,f,g,h,k,m){Object.defineProperty(this,\"id\",{value:Ef++});this.uuid=H.generateUUID();this.name=\"\";this.image=void 0!==a?a:T.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:T.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==\ne?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new z(0,0);this.repeat=new z(1,1);this.center=new z(0,0);this.rotation=0;this.matrixAutoUpdate=!0;this.matrix=new ra;this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function V(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function fb(a,\nb,c){this.width=a;this.height=b;this.scissor=new V(0,0,a,b);this.scissorTest=!1;this.viewport=new V(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new T(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!0;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?\nc.depthTexture:null}function Gb(a,b,c){fb.call(this,a,b,c);this.activeMipMapLevel=this.activeCubeFace=0}function gb(a,b,c,d,e,f,g,h,k,m,q,n){T.call(this,null,f,g,h,k,m,d,e,q,n);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1}function Sa(a,b){this.min=void 0!==a?a:new p(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new p(-Infinity,-Infinity,-Infinity)}function Da(a,b){this.center=void 0!==\na?a:new p;this.radius=void 0!==b?b:0}function Ma(a,b){this.normal=void 0!==a?a:new p(1,0,0);this.constant=void 0!==b?b:0}function md(a,b,c,d,e,f){this.planes=[void 0!==a?a:new Ma,void 0!==b?b:new Ma,void 0!==c?c:new Ma,void 0!==d?d:new Ma,void 0!==e?e:new Ma,void 0!==f?f:new Ma]}function G(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function Qd(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),\nc=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=a},setContext:function(a){b=a}}}function Ff(a){function b(b,c){var d=b.array,e=b.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW,h=a.createBuffer();a.bindBuffer(c,h);a.bufferData(c,d,e);b.onUploadCallback();c=a.FLOAT;d instanceof Float32Array?c=a.FLOAT:d instanceof Float64Array?console.warn(\"THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.\"):d instanceof Uint16Array?c=a.UNSIGNED_SHORT:d instanceof Int16Array?c=a.SHORT:d instanceof\nUint32Array?c=a.UNSIGNED_INT:d instanceof Int32Array?c=a.INT:d instanceof Int8Array?c=a.BYTE:d instanceof Uint8Array&&(c=a.UNSIGNED_BYTE);return{buffer:h,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,version:b.version}}var c=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return c.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var d=c.get(b);d&&(a.deleteBuffer(d.buffer),c.delete(b))},update:function(d,e){d.isInterleavedBufferAttribute&&(d=d.data);\nvar f=c.get(d);if(void 0===f)c.set(d,b(d,e));else if(f.version<d.version){var g=d,h=g.array,k=g.updateRange;a.bindBuffer(e,f.buffer);!1===g.dynamic?a.bufferData(e,h,a.STATIC_DRAW):-1===k.count?a.bufferSubData(e,0,h):0===k.count?console.error(\"THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.\"):(a.bufferSubData(e,k.offset*h.BYTES_PER_ELEMENT,h.subarray(k.offset,k.offset+k.count)),k.count=\n-1);f.version=d.version}}}}function hb(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||hb.DefaultOrder}function Rd(){this.mask=1}function D(){Object.defineProperty(this,\"id\",{value:Gf++});this.uuid=H.generateUUID();this.name=\"\";this.type=\"Object3D\";this.parent=null;this.children=[];this.up=D.DefaultUp.clone();var a=new p,b=new hb,c=new fa,d=new p(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,\n{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new I},normalMatrix:{value:new ra}});this.matrix=new I;this.matrixWorld=new I;this.matrixAutoUpdate=D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new Rd;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}}function Na(){D.call(this);this.type=\"Camera\";this.matrixWorldInverse=\nnew I;this.projectionMatrix=new I}function Hb(a,b,c,d,e,f){Na.call(this);this.type=\"OrthographicCamera\";this.zoom=1;this.view=null;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function Ta(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d&&d.isVector3?d:new p;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new G;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function R(){Object.defineProperty(this,\n\"id\",{value:Hf+=2});this.uuid=H.generateUUID();this.name=\"\";this.type=\"Geometry\";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function Q(a,b,c){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\nthis.name=\"\";this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0}function oc(a,b,c){Q.call(this,new Int8Array(a),b,c)}function pc(a,b,c){Q.call(this,new Uint8Array(a),b,c)}function qc(a,b,c){Q.call(this,new Uint8ClampedArray(a),b,c)}function rc(a,b,c){Q.call(this,new Int16Array(a),b,c)}function ib(a,b,c){Q.call(this,new Uint16Array(a),b,c)}function sc(a,b,c){Q.call(this,new Int32Array(a),b,c)}function jb(a,\nb,c){Q.call(this,new Uint32Array(a),b,c)}function A(a,b,c){Q.call(this,new Float32Array(a),b,c)}function tc(a,b,c){Q.call(this,new Float64Array(a),b,c)}function Ee(){this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function Fe(a){if(0===a.length)return-Infinity;\nfor(var b=a[0],c=1,d=a.length;c<d;++c)a[c]>b&&(b=a[c]);return b}function C(){Object.defineProperty(this,\"id\",{value:If+=2});this.uuid=H.generateUUID();this.name=\"\";this.type=\"BufferGeometry\";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity};this.userData={}}function Ib(a,b,c,d,e,f){R.call(this);this.type=\"BoxGeometry\";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,\ndepthSegments:f};this.fromBufferGeometry(new kb(a,b,c,d,e,f));this.mergeVertices()}function kb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,N,O,Jf){var r=f/N,v=g/O,P=f/2,y=g/2,w=l/2;g=N+1;var E=O+1,x=f=0,B,z,A=new p;for(z=0;z<E;z++){var D=z*v-y;for(B=0;B<g;B++)A[a]=(B*r-P)*d,A[b]=D*e,A[c]=w,m.push(A.x,A.y,A.z),A[a]=0,A[b]=0,A[c]=0<l?1:-1,q.push(A.x,A.y,A.z),n.push(B/N),n.push(1-z/O),f+=1}for(z=0;z<O;z++)for(B=0;B<N;B++)a=t+B+g*(z+1),b=t+(B+1)+g*(z+1),c=t+(B+1)+g*z,k.push(t+B+g*z,a,c),k.push(a,b,c),x+=\n6;h.addGroup(u,x,Jf);u+=x;t+=f}C.call(this);this.type=\"BoxBufferGeometry\";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;a=a||1;b=b||1;c=c||1;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=[],m=[],q=[],n=[],t=0,u=0;g(\"z\",\"y\",\"x\",-1,-1,c,b,a,f,e,0);g(\"z\",\"y\",\"x\",1,-1,c,b,-a,f,e,1);g(\"x\",\"z\",\"y\",1,1,a,c,b,d,f,2);g(\"x\",\"z\",\"y\",1,-1,a,c,-b,d,f,3);g(\"x\",\"y\",\"z\",1,-1,a,b,c,d,e,4);g(\"x\",\"y\",\"z\",-1,-1,a,b,-c,d,e,5);this.setIndex(k);this.addAttribute(\"position\",\nnew A(m,3));this.addAttribute(\"normal\",new A(q,3));this.addAttribute(\"uv\",new A(n,2))}function uc(a,b,c,d){R.call(this);this.type=\"PlaneGeometry\";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new lb(a,b,c,d));this.mergeVertices()}function lb(a,b,c,d){C.call(this);this.type=\"PlaneBufferGeometry\";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,m=\nb/d,q=[],n=[],t=[],u=[];for(a=0;a<h;a++){var r=a*m-f;for(b=0;b<g;b++)n.push(b*k-e,-r,0),t.push(0,0,1),u.push(b/c),u.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,q.push(b+g*a,e,h),q.push(e,f,h);this.setIndex(q);this.addAttribute(\"position\",new A(n,3));this.addAttribute(\"normal\",new A(t,3));this.addAttribute(\"uv\",new A(u,2))}function J(){Object.defineProperty(this,\"id\",{value:Kf++});this.uuid=H.generateUUID();this.name=\"\";this.type=\"Material\";this.lights=this.fog=\n!0;this.blending=1;this.side=0;this.flatShading=!1;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.shadowSide=null;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;\nthis.alphaTest=0;this.premultipliedAlpha=!1;this.overdraw=0;this.visible=!0;this.userData={};this.needsUpdate=!0}function da(a){J.call(this);this.type=\"MeshBasicMaterial\";this.color=new G(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=\"round\";this.lights=\nthis.morphTargets=this.skinning=!1;this.setValues(a)}function ta(a){J.call(this);this.type=\"ShaderMaterial\";this.defines={};this.uniforms={};this.vertexShader=\"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";this.fragmentShader=\"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions=\n{derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error(\"THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.\"),this.setValues(a))}function mb(a,b){this.origin=void 0!==a?a:new p;this.direction=void 0!==b?b:new p}function ja(a,b,c){this.a=void 0!==a?a:new p;this.b=void 0!==b?b:new p;this.c=\nvoid 0!==c?c:new p}function la(a,b){D.call(this);this.type=\"Mesh\";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new da({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Lf(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new G(0),g=0,h,k,m;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g=void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,\nd,t,u){d=d.background;null===d?e(f,g):d&&d.isColor&&(e(d,1),u=!0);(a.autoClear||u)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);d&&d.isCubeTexture?(void 0===m&&(m=new la(new kb(1,1,1),new ta({uniforms:nb.cube.uniforms,vertexShader:nb.cube.vertexShader,fragmentShader:nb.cube.fragmentShader,side:1,depthTest:!0,depthWrite:!1,fog:!1})),m.geometry.removeAttribute(\"normal\"),m.geometry.removeAttribute(\"uv\"),m.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},\nc.update(m)),m.material.uniforms.tCube.value=d,b.push(m,m.geometry,m.material,0,null)):d&&d.isTexture&&(void 0===h&&(h=new Hb(-1,1,1,-1,0,1),k=new la(new lb(2,2),new da({depthTest:!1,depthWrite:!1,fog:!1})),c.update(k)),k.material.map=d,a.renderBufferDirect(h,null,k.geometry,k.material,k,null))}}}function Mf(a,b,c,d){var e;this.setMode=function(a){e=a};this.render=function(b,d){a.drawArrays(e,b,d);c.update(d,e)};this.renderInstances=function(f,g,h){if(d.isWebGL2)var k=a;else if(k=b.get(\"ANGLE_instanced_arrays\"),\nnull===k){console.error(\"THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\");return}k[d.isWebGL2?\"drawArraysInstanced\":\"drawArraysInstancedANGLE\"](e,g,h,f.maxInstancedCount);c.update(h,e,f.maxInstancedCount)}}function Nf(a,b,c){function d(b){if(\"highp\"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return\"highp\";b=\"mediump\"}return\"mediump\"===\nb&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?\"mediump\":\"lowp\"}var e,f=\"undefined\"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext,g=void 0!==c.precision?c.precision:\"highp\",h=d(g);h!==g&&(console.warn(\"THREE.WebGLRenderer:\",g,\"not supported, using\",h,\"instead.\"),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS);var k=a.getParameter(a.MAX_VERTEX_TEXTURE_IMAGE_UNITS),\nm=a.getParameter(a.MAX_TEXTURE_SIZE),q=a.getParameter(a.MAX_CUBE_MAP_TEXTURE_SIZE),n=a.getParameter(a.MAX_VERTEX_ATTRIBS),t=a.getParameter(a.MAX_VERTEX_UNIFORM_VECTORS),u=a.getParameter(a.MAX_VARYING_VECTORS),r=a.getParameter(a.MAX_FRAGMENT_UNIFORM_VECTORS),l=0<k,y=f||!!b.get(\"OES_texture_float\");return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get(\"EXT_texture_filter_anisotropic\");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,\nprecision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:k,maxTextureSize:m,maxCubemapSize:q,maxAttributes:n,maxVertexUniforms:t,maxVaryings:u,maxFragmentUniforms:r,vertexTextures:l,floatFragmentTextures:y,floatVertexTextures:l&&y}}function Of(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;k.getNormalMatrix(b);if(null===\ng||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(g,d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Ma,k=new ra,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=\nfunction(c,h,k,u,r,l){if(!f||null===c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var n=4*k,q=r.clippingState||null;m.value=q;q=b(c,u,n,l);for(c=0;c!==n;++c)q[c]=d[c];r.clippingState=q;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=k}}}function Pf(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case \"WEBGL_depth_texture\":var d=a.getExtension(\"WEBGL_depth_texture\")||a.getExtension(\"MOZ_WEBGL_depth_texture\")||a.getExtension(\"WEBKIT_WEBGL_depth_texture\");break;\ncase \"EXT_texture_filter_anisotropic\":d=a.getExtension(\"EXT_texture_filter_anisotropic\")||a.getExtension(\"MOZ_EXT_texture_filter_anisotropic\")||a.getExtension(\"WEBKIT_EXT_texture_filter_anisotropic\");break;case \"WEBGL_compressed_texture_s3tc\":d=a.getExtension(\"WEBGL_compressed_texture_s3tc\")||a.getExtension(\"MOZ_WEBGL_compressed_texture_s3tc\")||a.getExtension(\"WEBKIT_WEBGL_compressed_texture_s3tc\");break;case \"WEBGL_compressed_texture_pvrtc\":d=a.getExtension(\"WEBGL_compressed_texture_pvrtc\")||a.getExtension(\"WEBKIT_WEBGL_compressed_texture_pvrtc\");\nbreak;default:d=a.getExtension(c)}null===d&&console.warn(\"THREE.WebGLRenderer: \"+c+\" extension not supported.\");return b[c]=d}}}function Qf(a,b,c){function d(a){var h=a.target;a=e[h.id];null!==a.index&&b.remove(a.index);for(var g in a.attributes)b.remove(a.attributes[g]);h.removeEventListener(\"dispose\",d);delete e[h.id];if(g=f[a.id])b.remove(g),delete f[a.id];c.memory.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return f;b.addEventListener(\"dispose\",d);b.isBufferGeometry?\nf=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new C).setFromObject(a)),f=b._bufferGeometry);e[b.id]=f;c.memory.geometries++;return f},update:function(c){var d=c.index,e=c.attributes;null!==d&&b.update(d,a.ELEMENT_ARRAY_BUFFER);for(var f in e)b.update(e[f],a.ARRAY_BUFFER);c=c.morphAttributes;for(f in c){d=c[f];e=0;for(var g=d.length;e<g;e++)b.update(d[e],a.ARRAY_BUFFER)}},getWireframeAttribute:function(c){var d=f[c.id];if(d)return d;d=[];var e=c.index,g=c.attributes;if(null!==\ne){e=e.array;g=0;for(var q=e.length;g<q;g+=3){var n=e[g+0],t=e[g+1],u=e[g+2];d.push(n,t,t,u,u,n)}}else for(e=g.position.array,g=0,q=e.length/3-1;g<q;g+=3)n=g+0,t=g+1,u=g+2,d.push(n,t,t,u,u,n);d=new (65535<Fe(d)?jb:ib)(d,1);b.update(d,a.ELEMENT_ARRAY_BUFFER);return f[c.id]=d}}}function Rf(a,b,c,d){var e,f,g;this.setMode=function(a){e=a};this.setIndex=function(a){f=a.type;g=a.bytesPerElement};this.render=function(b,d){a.drawElements(e,d,f,b*g);c.update(d,e)};this.renderInstances=function(h,k,m){if(d.isWebGL2)var q=\na;else if(q=b.get(\"ANGLE_instanced_arrays\"),null===q){console.error(\"THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\");return}q[d.isWebGL2?\"drawElementsInstanced\":\"drawElementsInstancedANGLE\"](e,m,f,k*g,h.maxInstancedCount);c.update(m,e,h.maxInstancedCount)}}function Sf(a){var b={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:b,programs:null,autoReset:!0,reset:function(){b.frame++;\nb.calls=0;b.triangles=0;b.points=0;b.lines=0},update:function(c,d,e){e=e||1;b.calls++;switch(d){case a.TRIANGLES:b.triangles+=c/3*e;break;case a.TRIANGLE_STRIP:case a.TRIANGLE_FAN:b.triangles+=e*(c-2);break;case a.LINES:b.lines+=c/2*e;break;case a.LINE_STRIP:b.lines+=e*(c-1);break;case a.LINE_LOOP:b.lines+=e*c;break;case a.POINTS:b.points+=e*c;break;default:console.error(\"THREE.WebGLInfo: Unknown draw mode:\",d)}}}}function Tf(a,b){return Math.abs(b[1])-Math.abs(a[1])}function Uf(a){var b={},c=new Float32Array(8);\nreturn{update:function(d,e,f,g){var h=d.morphTargetInfluences,k=h.length;d=b[e.id];if(void 0===d){d=[];for(var m=0;m<k;m++)d[m]=[m,0];b[e.id]=d}var q=f.morphTargets&&e.morphAttributes.position;f=f.morphNormals&&e.morphAttributes.normal;for(m=0;m<k;m++){var n=d[m];0!==n[1]&&(q&&e.removeAttribute(\"morphTarget\"+m),f&&e.removeAttribute(\"morphNormal\"+m))}for(m=0;m<k;m++)n=d[m],n[0]=m,n[1]=h[m];d.sort(Tf);for(m=0;8>m;m++){if(n=d[m])if(h=n[0],k=n[1]){q&&e.addAttribute(\"morphTarget\"+m,q[h]);f&&e.addAttribute(\"morphNormal\"+\nm,f[h]);c[m]=k;continue}c[m]=0}g.getUniforms().setValue(a,\"morphTargetInfluences\",c)}}}function Vf(a,b){var c={};return{update:function(d){var e=b.render.frame,f=d.geometry,g=a.get(d,f);c[g.id]!==e&&(f.isGeometry&&g.updateFromObject(d),a.update(g),c[g.id]=e);return g},dispose:function(){c={}}}}function Ua(a,b,c,d,e,f,g,h,k,m){a=void 0!==a?a:[];T.call(this,a,void 0!==b?b:301,c,d,e,f,g,h,k,m);this.flipY=!1}function Jb(a,b,c){var d=a[0];if(0>=d||0<d)return a;var e=b*c,f=Ge[e];void 0===f&&(f=new Float32Array(e),\nGe[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function ea(a,b){if(a.length!==b.length)return!1;for(var c=0,d=a.length;c<d;c++)if(a[c]!==b[c])return!1;return!0}function qa(a,b){for(var c=0,d=b.length;c<d;c++)a[c]=b[c]}function He(a,b){var c=Ie[b];void 0===c&&(c=new Int32Array(b),Ie[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}function Wf(a,b){var c=this.cache;c[0]!==b&&(a.uniform1f(this.addr,b),c[0]=b)}function Xf(a,b){var c=this.cache;c[0]!==\nb&&(a.uniform1i(this.addr,b),c[0]=b)}function Yf(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y)a.uniform2f(this.addr,b.x,b.y),c[0]=b.x,c[1]=b.y}else ea(c,b)||(a.uniform2fv(this.addr,b),qa(c,b))}function Zf(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y||c[2]!==b.z)a.uniform3f(this.addr,b.x,b.y,b.z),c[0]=b.x,c[1]=b.y,c[2]=b.z}else if(void 0!==b.r){if(c[0]!==b.r||c[1]!==b.g||c[2]!==b.b)a.uniform3f(this.addr,b.r,b.g,b.b),c[0]=b.r,c[1]=b.g,c[2]=b.b}else ea(c,b)||(a.uniform3fv(this.addr,\nb),qa(c,b))}function $f(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y||c[2]!==b.z||c[3]!==b.w)a.uniform4f(this.addr,b.x,b.y,b.z,b.w),c[0]=b.x,c[1]=b.y,c[2]=b.z,c[3]=b.w}else ea(c,b)||(a.uniform4fv(this.addr,b),qa(c,b))}function ag(a,b){var c=this.cache,d=b.elements;void 0===d?ea(c,b)||(a.uniformMatrix2fv(this.addr,!1,b),qa(c,b)):ea(c,d)||(Je.set(d),a.uniformMatrix2fv(this.addr,!1,Je),qa(c,d))}function bg(a,b){var c=this.cache,d=b.elements;void 0===d?ea(c,b)||(a.uniformMatrix3fv(this.addr,\n!1,b),qa(c,b)):ea(c,d)||(Ke.set(d),a.uniformMatrix3fv(this.addr,!1,Ke),qa(c,d))}function cg(a,b){var c=this.cache,d=b.elements;void 0===d?ea(c,b)||(a.uniformMatrix4fv(this.addr,!1,b),qa(c,b)):ea(c,d)||(Le.set(d),a.uniformMatrix4fv(this.addr,!1,Le),qa(c,d))}function dg(a,b,c){var d=this.cache,e=c.allocTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture2D(b||Me,e)}function eg(a,b,c){var d=this.cache,e=c.allocTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTextureCube(b||\nNe,e)}function Oe(a,b){var c=this.cache;ea(c,b)||(a.uniform2iv(this.addr,b),qa(c,b))}function Pe(a,b){var c=this.cache;ea(c,b)||(a.uniform3iv(this.addr,b),qa(c,b))}function Qe(a,b){var c=this.cache;ea(c,b)||(a.uniform4iv(this.addr,b),qa(c,b))}function fg(a){switch(a){case 5126:return Wf;case 35664:return Yf;case 35665:return Zf;case 35666:return $f;case 35674:return ag;case 35675:return bg;case 35676:return cg;case 35678:case 36198:return dg;case 35680:return eg;case 5124:case 35670:return Xf;case 35667:case 35671:return Oe;\ncase 35668:case 35672:return Pe;case 35669:case 35673:return Qe}}function gg(a,b){var c=this.cache;ea(c,b)||(a.uniform1fv(this.addr,b),qa(c,b))}function hg(a,b){var c=this.cache;ea(c,b)||(a.uniform1iv(this.addr,b),qa(c,b))}function ig(a,b){var c=this.cache;b=Jb(b,this.size,2);ea(c,b)||(a.uniform2fv(this.addr,b),this.updateCache(b))}function jg(a,b){var c=this.cache;b=Jb(b,this.size,3);ea(c,b)||(a.uniform3fv(this.addr,b),this.updateCache(b))}function kg(a,b){var c=this.cache;b=Jb(b,this.size,4);ea(c,\nb)||(a.uniform4fv(this.addr,b),this.updateCache(b))}function lg(a,b){var c=this.cache;b=Jb(b,this.size,4);ea(c,b)||(a.uniformMatrix2fv(this.addr,!1,b),this.updateCache(b))}function mg(a,b){var c=this.cache;b=Jb(b,this.size,9);ea(c,b)||(a.uniformMatrix3fv(this.addr,!1,b),this.updateCache(b))}function ng(a,b){var c=this.cache;b=Jb(b,this.size,16);ea(c,b)||(a.uniformMatrix4fv(this.addr,!1,b),this.updateCache(b))}function og(a,b,c){var d=this.cache,e=b.length,f=He(c,e);!1===ea(d,f)&&(a.uniform1iv(this.addr,\nf),qa(d,f));for(a=0;a!==e;++a)c.setTexture2D(b[a]||Me,f[a])}function pg(a,b,c){var d=this.cache,e=b.length,f=He(c,e);!1===ea(d,f)&&(a.uniform1iv(this.addr,f),qa(d,f));for(a=0;a!==e;++a)c.setTextureCube(b[a]||Ne,f[a])}function qg(a){switch(a){case 5126:return gg;case 35664:return ig;case 35665:return jg;case 35666:return kg;case 35674:return lg;case 35675:return mg;case 35676:return ng;case 35678:return og;case 35680:return pg;case 5124:case 35670:return hg;case 35667:case 35671:return Oe;case 35668:case 35672:return Pe;\ncase 35669:case 35673:return Qe}}function rg(a,b,c){this.id=a;this.addr=c;this.cache=[];this.setValue=fg(b.type)}function Re(a,b,c){this.id=a;this.addr=c;this.cache=[];this.size=b.size;this.setValue=qg(b.type)}function Se(a){this.id=a;this.seq=[];this.map={}}function Za(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(Vd.lastIndex=0;;){var m=\nVd.exec(h),q=Vd.lastIndex,n=m[1],t=m[3];\"]\"===m[2]&&(n|=0);if(void 0===t||\"[\"===t&&q+2===k){h=g;e=void 0===t?new rg(n,e,f):new Re(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else t=g.map[n],void 0===t&&(t=new Se(n),n=g,g=t,n.seq.push(g),n.map[g.id]=g),g=t}}}function sg(a){a=a.split(\"\\n\");for(var b=0;b<a.length;b++)a[b]=b+1+\": \"+a[b];return a.join(\"\\n\")}function Te(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);!1===a.getShaderParameter(d,a.COMPILE_STATUS)&&console.error(\"THREE.WebGLShader: Shader couldn't compile.\");\n\"\"!==a.getShaderInfoLog(d)&&console.warn(\"THREE.WebGLShader: gl.getShaderInfoLog()\",b===a.VERTEX_SHADER?\"vertex\":\"fragment\",a.getShaderInfoLog(d),sg(c));return d}function Ue(a){switch(a){case 3E3:return[\"Linear\",\"( value )\"];case 3001:return[\"sRGB\",\"( value )\"];case 3002:return[\"RGBE\",\"( value )\"];case 3004:return[\"RGBM\",\"( value, 7.0 )\"];case 3005:return[\"RGBM\",\"( value, 16.0 )\"];case 3006:return[\"RGBD\",\"( value, 256.0 )\"];case 3007:return[\"Gamma\",\"( value, float( GAMMA_FACTOR ) )\"];default:throw Error(\"unsupported encoding: \"+\na);}}function Wd(a,b){b=Ue(b);return\"vec4 \"+a+\"( vec4 value ) { return \"+b[0]+\"ToLinear\"+b[1]+\"; }\"}function tg(a,b){b=Ue(b);return\"vec4 \"+a+\"( vec4 value ) { return LinearTo\"+b[0]+b[1]+\"; }\"}function ug(a,b){switch(b){case 1:b=\"Linear\";break;case 2:b=\"Reinhard\";break;case 3:b=\"Uncharted2\";break;case 4:b=\"OptimizedCineon\";break;default:throw Error(\"unsupported toneMapping: \"+b);}return\"vec3 \"+a+\"( vec3 color ) { return \"+b+\"ToneMapping( color ); }\"}function vg(a,b,c){a=a||{};return[a.derivatives||\nb.envMapCubeUV||b.bumpMap||b.normalMap&&!b.objectSpaceNormalMap||b.flatShading?\"#extension GL_OES_standard_derivatives : enable\":\"\",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get(\"EXT_frag_depth\")?\"#extension GL_EXT_frag_depth : enable\":\"\",a.drawBuffers&&c.get(\"WEBGL_draw_buffers\")?\"#extension GL_EXT_draw_buffers : require\":\"\",(a.shaderTextureLOD||b.envMap)&&c.get(\"EXT_shader_texture_lod\")?\"#extension GL_EXT_shader_texture_lod : enable\":\"\"].filter(vc).join(\"\\n\")}function wg(a){var b=[],c;for(c in a){var d=\na[c];!1!==d&&b.push(\"#define \"+c+\" \"+d)}return b.join(\"\\n\")}function vc(a){return\"\"!==a}function Ve(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function We(a,b){return a.replace(/NUM_CLIPPING_PLANES/g,b.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,b.numClippingPlanes-b.numClipIntersection)}function Xd(a){return a.replace(/^[ \\t]*#include +<([\\w\\d./]+)>/gm,\nfunction(a,c){a=S[c];if(void 0===a)throw Error(\"Can not resolve #include <\"+c+\">\");return Xd(a)})}function Xe(a){return a.replace(/#pragma unroll_loop[\\s]+?for \\( int i = (\\d+); i < (\\d+); i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}/g,function(a,c,d,e){a=\"\";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\\[ i \\]/g,\"[ \"+c+\" ]\");return a})}function xg(a,b,c,d,e,f,g){var h=a.context,k=d.defines,m=e.vertexShader,q=e.fragmentShader,n=\"SHADOWMAP_TYPE_BASIC\";1===f.shadowMapType?n=\"SHADOWMAP_TYPE_PCF\":2===f.shadowMapType&&\n(n=\"SHADOWMAP_TYPE_PCF_SOFT\");var t=\"ENVMAP_TYPE_CUBE\",u=\"ENVMAP_MODE_REFLECTION\",r=\"ENVMAP_BLENDING_MULTIPLY\";if(f.envMap){switch(d.envMap.mapping){case 301:case 302:t=\"ENVMAP_TYPE_CUBE\";break;case 306:case 307:t=\"ENVMAP_TYPE_CUBE_UV\";break;case 303:case 304:t=\"ENVMAP_TYPE_EQUIREC\";break;case 305:t=\"ENVMAP_TYPE_SPHERE\"}switch(d.envMap.mapping){case 302:case 304:u=\"ENVMAP_MODE_REFRACTION\"}switch(d.combine){case 0:r=\"ENVMAP_BLENDING_MULTIPLY\";break;case 1:r=\"ENVMAP_BLENDING_MIX\";break;case 2:r=\"ENVMAP_BLENDING_ADD\"}}var l=\n0<a.gammaFactor?a.gammaFactor:1,y=g.isWebGL2?\"\":vg(d.extensions,f,b),p=wg(k),w=h.createProgram();d.isRawShaderMaterial?(k=[p].filter(vc).join(\"\\n\"),0<k.length&&(k+=\"\\n\"),b=[y,p].filter(vc).join(\"\\n\"),0<b.length&&(b+=\"\\n\")):(k=[\"precision \"+f.precision+\" float;\",\"precision \"+f.precision+\" int;\",\"#define SHADER_NAME \"+e.name,p,f.supportsVertexTextures?\"#define VERTEX_TEXTURES\":\"\",\"#define GAMMA_FACTOR \"+l,\"#define MAX_BONES \"+f.maxBones,f.useFog&&f.fog?\"#define USE_FOG\":\"\",f.useFog&&f.fogExp?\"#define FOG_EXP2\":\n\"\",f.map?\"#define USE_MAP\":\"\",f.envMap?\"#define USE_ENVMAP\":\"\",f.envMap?\"#define \"+u:\"\",f.lightMap?\"#define USE_LIGHTMAP\":\"\",f.aoMap?\"#define USE_AOMAP\":\"\",f.emissiveMap?\"#define USE_EMISSIVEMAP\":\"\",f.bumpMap?\"#define USE_BUMPMAP\":\"\",f.normalMap?\"#define USE_NORMALMAP\":\"\",f.normalMap&&f.objectSpaceNormalMap?\"#define OBJECTSPACE_NORMALMAP\":\"\",f.displacementMap&&f.supportsVertexTextures?\"#define USE_DISPLACEMENTMAP\":\"\",f.specularMap?\"#define USE_SPECULARMAP\":\"\",f.roughnessMap?\"#define USE_ROUGHNESSMAP\":\n\"\",f.metalnessMap?\"#define USE_METALNESSMAP\":\"\",f.alphaMap?\"#define USE_ALPHAMAP\":\"\",f.vertexColors?\"#define USE_COLOR\":\"\",f.flatShading?\"#define FLAT_SHADED\":\"\",f.skinning?\"#define USE_SKINNING\":\"\",f.useVertexTexture?\"#define BONE_TEXTURE\":\"\",f.morphTargets?\"#define USE_MORPHTARGETS\":\"\",f.morphNormals&&!1===f.flatShading?\"#define USE_MORPHNORMALS\":\"\",f.doubleSided?\"#define DOUBLE_SIDED\":\"\",f.flipSided?\"#define FLIP_SIDED\":\"\",f.shadowMapEnabled?\"#define USE_SHADOWMAP\":\"\",f.shadowMapEnabled?\"#define \"+\nn:\"\",f.sizeAttenuation?\"#define USE_SIZEATTENUATION\":\"\",f.logarithmicDepthBuffer?\"#define USE_LOGDEPTHBUF\":\"\",f.logarithmicDepthBuffer&&(g.isWebGL2||b.get(\"EXT_frag_depth\"))?\"#define USE_LOGDEPTHBUF_EXT\":\"\",\"uniform mat4 modelMatrix;\",\"uniform mat4 modelViewMatrix;\",\"uniform mat4 projectionMatrix;\",\"uniform mat4 viewMatrix;\",\"uniform mat3 normalMatrix;\",\"uniform vec3 cameraPosition;\",\"attribute vec3 position;\",\"attribute vec3 normal;\",\"attribute vec2 uv;\",\"#ifdef USE_COLOR\",\"\\tattribute vec3 color;\",\n\"#endif\",\"#ifdef USE_MORPHTARGETS\",\"\\tattribute vec3 morphTarget0;\",\"\\tattribute vec3 morphTarget1;\",\"\\tattribute vec3 morphTarget2;\",\"\\tattribute vec3 morphTarget3;\",\"\\t#ifdef USE_MORPHNORMALS\",\"\\t\\tattribute vec3 morphNormal0;\",\"\\t\\tattribute vec3 morphNormal1;\",\"\\t\\tattribute vec3 morphNormal2;\",\"\\t\\tattribute vec3 morphNormal3;\",\"\\t#else\",\"\\t\\tattribute vec3 morphTarget4;\",\"\\t\\tattribute vec3 morphTarget5;\",\"\\t\\tattribute vec3 morphTarget6;\",\"\\t\\tattribute vec3 morphTarget7;\",\"\\t#endif\",\"#endif\",\n\"#ifdef USE_SKINNING\",\"\\tattribute vec4 skinIndex;\",\"\\tattribute vec4 skinWeight;\",\"#endif\",\"\\n\"].filter(vc).join(\"\\n\"),b=[y,\"precision \"+f.precision+\" float;\",\"precision \"+f.precision+\" int;\",\"#define SHADER_NAME \"+e.name,p,f.alphaTest?\"#define ALPHATEST \"+f.alphaTest+(f.alphaTest%1?\"\":\".0\"):\"\",\"#define GAMMA_FACTOR \"+l,f.useFog&&f.fog?\"#define USE_FOG\":\"\",f.useFog&&f.fogExp?\"#define FOG_EXP2\":\"\",f.map?\"#define USE_MAP\":\"\",f.envMap?\"#define USE_ENVMAP\":\"\",f.envMap?\"#define \"+t:\"\",f.envMap?\"#define \"+\nu:\"\",f.envMap?\"#define \"+r:\"\",f.lightMap?\"#define USE_LIGHTMAP\":\"\",f.aoMap?\"#define USE_AOMAP\":\"\",f.emissiveMap?\"#define USE_EMISSIVEMAP\":\"\",f.bumpMap?\"#define USE_BUMPMAP\":\"\",f.normalMap?\"#define USE_NORMALMAP\":\"\",f.normalMap&&f.objectSpaceNormalMap?\"#define OBJECTSPACE_NORMALMAP\":\"\",f.specularMap?\"#define USE_SPECULARMAP\":\"\",f.roughnessMap?\"#define USE_ROUGHNESSMAP\":\"\",f.metalnessMap?\"#define USE_METALNESSMAP\":\"\",f.alphaMap?\"#define USE_ALPHAMAP\":\"\",f.vertexColors?\"#define USE_COLOR\":\"\",f.gradientMap?\n\"#define USE_GRADIENTMAP\":\"\",f.flatShading?\"#define FLAT_SHADED\":\"\",f.doubleSided?\"#define DOUBLE_SIDED\":\"\",f.flipSided?\"#define FLIP_SIDED\":\"\",f.shadowMapEnabled?\"#define USE_SHADOWMAP\":\"\",f.shadowMapEnabled?\"#define \"+n:\"\",f.premultipliedAlpha?\"#define PREMULTIPLIED_ALPHA\":\"\",f.physicallyCorrectLights?\"#define PHYSICALLY_CORRECT_LIGHTS\":\"\",f.logarithmicDepthBuffer?\"#define USE_LOGDEPTHBUF\":\"\",f.logarithmicDepthBuffer&&(g.isWebGL2||b.get(\"EXT_frag_depth\"))?\"#define USE_LOGDEPTHBUF_EXT\":\"\",f.envMap&&\n(g.isWebGL2||b.get(\"EXT_shader_texture_lod\"))?\"#define TEXTURE_LOD_EXT\":\"\",\"uniform mat4 viewMatrix;\",\"uniform vec3 cameraPosition;\",0!==f.toneMapping?\"#define TONE_MAPPING\":\"\",0!==f.toneMapping?S.tonemapping_pars_fragment:\"\",0!==f.toneMapping?ug(\"toneMapping\",f.toneMapping):\"\",f.dithering?\"#define DITHERING\":\"\",f.outputEncoding||f.mapEncoding||f.envMapEncoding||f.emissiveMapEncoding?S.encodings_pars_fragment:\"\",f.mapEncoding?Wd(\"mapTexelToLinear\",f.mapEncoding):\"\",f.envMapEncoding?Wd(\"envMapTexelToLinear\",\nf.envMapEncoding):\"\",f.emissiveMapEncoding?Wd(\"emissiveMapTexelToLinear\",f.emissiveMapEncoding):\"\",f.outputEncoding?tg(\"linearToOutputTexel\",f.outputEncoding):\"\",f.depthPacking?\"#define DEPTH_PACKING \"+d.depthPacking:\"\",\"\\n\"].filter(vc).join(\"\\n\"));m=Xd(m);m=Ve(m,f);m=We(m,f);q=Xd(q);q=Ve(q,f);q=We(q,f);m=Xe(m);q=Xe(q);g.isWebGL2&&!d.isRawShaderMaterial&&(g=!1,n=/^\\s*#version\\s+300\\s+es\\s*\\n/,d.isShaderMaterial&&null!==m.match(n)&&null!==q.match(n)&&(g=!0,m=m.replace(n,\"\"),q=q.replace(n,\"\")),k=\"#version 300 es\\n\\n#define attribute in\\n#define varying out\\n#define texture2D texture\\n\"+\nk,b=[\"#version 300 es\\n\\n#define varying in\",g?\"\":\"out highp vec4 pc_fragColor;\",g?\"\":\"#define gl_FragColor pc_fragColor\",\"#define gl_FragDepthEXT gl_FragDepth\\n#define texture2D texture\\n#define textureCube texture\\n#define texture2DProj textureProj\\n#define texture2DLodEXT textureLod\\n#define texture2DProjLodEXT textureProjLod\\n#define textureCubeLodEXT textureLod\\n#define texture2DGradEXT textureGrad\\n#define texture2DProjGradEXT textureProjGrad\\n#define textureCubeGradEXT textureGrad\"].join(\"\\n\")+\n\"\\n\"+b);q=b+q;m=Te(h,h.VERTEX_SHADER,k+m);q=Te(h,h.FRAGMENT_SHADER,q);h.attachShader(w,m);h.attachShader(w,q);void 0!==d.index0AttributeName?h.bindAttribLocation(w,0,d.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(w,0,\"position\");h.linkProgram(w);f=h.getProgramInfoLog(w).trim();g=h.getShaderInfoLog(m).trim();n=h.getShaderInfoLog(q).trim();u=t=!0;if(!1===h.getProgramParameter(w,h.LINK_STATUS))t=!1,console.error(\"THREE.WebGLProgram: shader error: \",h.getError(),\"gl.VALIDATE_STATUS\",\nh.getProgramParameter(w,h.VALIDATE_STATUS),\"gl.getProgramInfoLog\",f,g,n);else if(\"\"!==f)console.warn(\"THREE.WebGLProgram: gl.getProgramInfoLog()\",f);else if(\"\"===g||\"\"===n)u=!1;u&&(this.diagnostics={runnable:t,material:d,programLog:f,vertexShader:{log:g,prefix:k},fragmentShader:{log:n,prefix:b}});h.deleteShader(m);h.deleteShader(q);var B;this.getUniforms=function(){void 0===B&&(B=new Za(h,w,a));return B};var E;this.getAttributes=function(){if(void 0===E){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_ATTRIBUTES),\nc=0;c<b;c++){var d=h.getActiveAttrib(w,c).name;a[d]=h.getAttribLocation(w,d)}E=a}return E};this.destroy=function(){h.deleteProgram(w);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn(\"THREE.WebGLProgram: .uniforms is now .getUniforms().\");return this.getUniforms()}},attributes:{get:function(){console.warn(\"THREE.WebGLProgram: .attributes is now .getAttributes().\");return this.getAttributes()}}});this.name=e.name;this.id=yg++;this.code=c;this.usedTimes=1;this.program=\nw;this.vertexShader=m;this.fragmentShader=q;return this}function zg(a,b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn(\"THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.\"),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:\"depth\",MeshDistanceMaterial:\"distanceRGBA\",MeshNormalMaterial:\"normal\",MeshBasicMaterial:\"basic\",MeshLambertMaterial:\"lambert\",\nMeshPhongMaterial:\"phong\",MeshToonMaterial:\"phong\",MeshStandardMaterial:\"physical\",MeshPhysicalMaterial:\"physical\",LineBasicMaterial:\"basic\",LineDashedMaterial:\"dashed\",PointsMaterial:\"points\",ShadowMaterial:\"shadow\",SpriteMaterial:\"sprite\"},g=\"precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering\".split(\" \");\nthis.getParameters=function(b,e,g,q,n,t,u){var h=f[b.type];if(u.isSkinnedMesh){var k=u.skeleton.bones;if(c.floatVertexTextures)k=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),k.length);m<k.length?(console.warn(\"THREE.WebGLRenderer: Skeleton has \"+k.length+\" bones. This GPU supports \"+m+\".\"),k=0):k=m}}else k=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn(\"THREE.WebGLProgram.getParameters:\",b.precision,\"not supported, using\",m,\"instead.\"));\nvar l=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(l?l.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap,a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,\nobjectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexColors:b.vertexColors,fog:!!q,useFog:b.fog,fogExp:q&&q.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,skinning:b.skinning&&0<k,maxBones:k,useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,\nmorphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:e.directional.length,numPointLights:e.point.length,numSpotLights:e.spot.length,numRectAreaLights:e.rectArea.length,numHemiLights:e.hemi.length,numClippingPlanes:n,numClipIntersection:t,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&u.receiveShadow&&0<g.length,shadowMapType:a.shadowMap.type,toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:b.premultipliedAlpha,\nalphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());d.push(a.gammaOutput);return d.join()};this.acquireProgram=function(d,f,g,q){for(var h,k=0,m=e.length;k<\nm;k++){var r=e[k];if(r.code===q){h=r;++h.usedTimes;break}}void 0===h&&(h=new xg(a,b,q,d,f,g,c),e.push(h));return h};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function Ag(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function Bg(a,b){return a.renderOrder!==\nb.renderOrder?a.renderOrder-b.renderOrder:a.program&&b.program&&a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Cg(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Dg(){var a=[],b=0,c=[],d=[];return{opaque:c,transparent:d,init:function(){b=0;c.length=0;d.length=0},push:function(e,f,g,h,k){var m=a[b];void 0===m?(m={id:e.id,object:e,geometry:f,material:g,\nprogram:g.program,renderOrder:e.renderOrder,z:h,group:k},a[b]=m):(m.id=e.id,m.object=e,m.geometry=f,m.material=g,m.program=g.program,m.renderOrder=e.renderOrder,m.z=h,m.group=k);(!0===g.transparent?d:c).push(m);b++},sort:function(){1<c.length&&c.sort(Bg);1<d.length&&d.sort(Cg)}}}function Eg(){var a={};return{get:function(b,c){b=b.id+\",\"+c.id;c=a[b];void 0===c&&(c=new Dg,a[b]=c);return c},dispose:function(){a={}}}}function Fg(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case \"DirectionalLight\":var c=\n{direction:new p,color:new G,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z};break;case \"SpotLight\":c={position:new p,direction:new p,color:new G,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z};break;case \"PointLight\":c={position:new p,color:new G,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z,shadowCameraNear:1,shadowCameraFar:1E3};break;case \"HemisphereLight\":c={direction:new p,skyColor:new G,groundColor:new G};\nbreak;case \"RectAreaLight\":c={color:new G,position:new p,halfWidth:new p,halfHeight:new p}}return a[b.id]=c}}}function Gg(){var a=new Fg,b={id:Hg++,hash:{stateID:-1,directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},c=new p,d=new I,e=new I;return{setup:function(f,\ng,h){var k=0,m=0,q=0,n=0,t=0,u=0,r=0,l=0;h=h.matrixWorldInverse;for(var y=0,p=f.length;y<p;y++){var w=f[y],B=w.color,E=w.intensity,P=w.distance,N=w.shadow&&w.shadow.map?w.shadow.map.texture:null;if(w.isAmbientLight)k+=B.r*E,m+=B.g*E,q+=B.b*E;else if(w.isDirectionalLight){var O=a.get(w);O.color.copy(w.color).multiplyScalar(w.intensity);O.direction.setFromMatrixPosition(w.matrixWorld);c.setFromMatrixPosition(w.target.matrixWorld);O.direction.sub(c);O.direction.transformDirection(h);if(O.shadow=w.castShadow)B=\nw.shadow,O.shadowBias=B.bias,O.shadowRadius=B.radius,O.shadowMapSize=B.mapSize;b.directionalShadowMap[n]=N;b.directionalShadowMatrix[n]=w.shadow.matrix;b.directional[n]=O;n++}else if(w.isSpotLight){O=a.get(w);O.position.setFromMatrixPosition(w.matrixWorld);O.position.applyMatrix4(h);O.color.copy(B).multiplyScalar(E);O.distance=P;O.direction.setFromMatrixPosition(w.matrixWorld);c.setFromMatrixPosition(w.target.matrixWorld);O.direction.sub(c);O.direction.transformDirection(h);O.coneCos=Math.cos(w.angle);\nO.penumbraCos=Math.cos(w.angle*(1-w.penumbra));O.decay=0===w.distance?0:w.decay;if(O.shadow=w.castShadow)B=w.shadow,O.shadowBias=B.bias,O.shadowRadius=B.radius,O.shadowMapSize=B.mapSize;b.spotShadowMap[u]=N;b.spotShadowMatrix[u]=w.shadow.matrix;b.spot[u]=O;u++}else if(w.isRectAreaLight)O=a.get(w),O.color.copy(B).multiplyScalar(E),O.position.setFromMatrixPosition(w.matrixWorld),O.position.applyMatrix4(h),e.identity(),d.copy(w.matrixWorld),d.premultiply(h),e.extractRotation(d),O.halfWidth.set(.5*w.width,\n0,0),O.halfHeight.set(0,.5*w.height,0),O.halfWidth.applyMatrix4(e),O.halfHeight.applyMatrix4(e),b.rectArea[r]=O,r++;else if(w.isPointLight){O=a.get(w);O.position.setFromMatrixPosition(w.matrixWorld);O.position.applyMatrix4(h);O.color.copy(w.color).multiplyScalar(w.intensity);O.distance=w.distance;O.decay=0===w.distance?0:w.decay;if(O.shadow=w.castShadow)B=w.shadow,O.shadowBias=B.bias,O.shadowRadius=B.radius,O.shadowMapSize=B.mapSize,O.shadowCameraNear=B.camera.near,O.shadowCameraFar=B.camera.far;\nb.pointShadowMap[t]=N;b.pointShadowMatrix[t]=w.shadow.matrix;b.point[t]=O;t++}else w.isHemisphereLight&&(O=a.get(w),O.direction.setFromMatrixPosition(w.matrixWorld),O.direction.transformDirection(h),O.direction.normalize(),O.skyColor.copy(w.color).multiplyScalar(E),O.groundColor.copy(w.groundColor).multiplyScalar(E),b.hemi[l]=O,l++)}b.ambient[0]=k;b.ambient[1]=m;b.ambient[2]=q;b.directional.length=n;b.spot.length=u;b.rectArea.length=r;b.point.length=t;b.hemi.length=l;b.hash.stateID=b.id;b.hash.directionalLength=\nn;b.hash.pointLength=t;b.hash.spotLength=u;b.hash.rectAreaLength=r;b.hash.hemiLength=l;b.hash.shadowsLength=g.length},state:b}}function Ye(){var a=new Gg,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Ig(){var a={};return{get:function(b,c){if(void 0===a[b.id]){var d=new Ye;a[b.id]={};a[b.id][c.id]=d}else void 0===a[b.id][c.id]?\n(d=new Ye,a[b.id][c.id]=d):d=a[b.id][c.id];return d},dispose:function(){a={}}}}function $a(a){J.call(this);this.type=\"MeshDepthMaterial\";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function ab(a){J.call(this);this.type=\"MeshDistanceMaterial\";this.referencePosition=new p;this.nearDistance=1;this.farDistance=\n1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.lights=this.fog=!1;this.setValues(a)}function Ze(a,b,c){function d(b,c,d,e,f,g){var h=b.geometry;var k=n;var m=b.customDepthMaterial;d&&(k=t,m=b.customDistanceMaterial);m?k=m:(m=!1,c.morphTargets&&(h&&h.isBufferGeometry?m=h.morphAttributes&&h.morphAttributes.position&&0<h.morphAttributes.position.length:h&&h.isGeometry&&(m=h.morphTargets&&0<h.morphTargets.length)),\nb.isSkinnedMesh&&!1===c.skinning&&console.warn(\"THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:\",b),b=b.isSkinnedMesh&&c.skinning,h=0,m&&(h|=1),b&&(h|=2),k=k[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=k.uuid,m=c.uuid,b=u[h],void 0===b&&(b={},u[h]=b),h=b[m],void 0===h&&(h=k.clone(),b[m]=h),k=h);k.visible=c.visible;k.wireframe=c.wireframe;k.side=null!=c.shadowSide?c.shadowSide:r[c.side];k.clipShadows=c.clipShadows;k.clippingPlanes=c.clippingPlanes;\nk.clipIntersection=c.clipIntersection;k.wireframeLinewidth=c.wireframeLinewidth;k.linewidth=c.linewidth;d&&k.isMeshDistanceMaterial&&(k.referencePosition.copy(e),k.nearDistance=f,k.farDistance=g);return k}function e(c,g,h,k){if(!1!==c.visible){if(c.layers.test(g.layers)&&(c.isMesh||c.isLine||c.isPoints)&&c.castShadow&&(!c.frustumCulled||f.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(h.matrixWorldInverse,c.matrixWorld);var m=b.update(c),n=c.material;if(Array.isArray(n))for(var t=m.groups,\nu=0,r=t.length;u<r;u++){var l=t[u],P=n[l.materialIndex];P&&P.visible&&(P=d(c,P,k,q,h.near,h.far),a.renderBufferDirect(h,null,m,P,c,l))}else n.visible&&(P=d(c,n,k,q,h.near,h.far),a.renderBufferDirect(h,null,m,P,c,null))}c=c.children;m=0;for(n=c.length;m<n;m++)e(c[m],g,h,k)}}var f=new md,g=new I,h=new z,k=new z(c,c),m=new p,q=new p,n=Array(4),t=Array(4),u={},r={0:1,1:0,2:2},l=[new p(1,0,0),new p(-1,0,0),new p(0,0,1),new p(0,0,-1),new p(0,1,0),new p(0,-1,0)],y=[new p(0,1,0),new p(0,1,0),new p(0,1,0),\nnew p(0,1,0),new p(0,0,1),new p(0,0,-1)],x=[new V,new V,new V,new V,new V,new V];for(c=0;4!==c;++c){var w=0!==(c&1),B=0!==(c&2),E=new $a({depthPacking:3201,morphTargets:w,skinning:B});n[c]=E;w=new ab({morphTargets:w,skinning:B});t[c]=w}var P=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(b,c,d){if(!1!==P.enabled&&(!1!==P.autoUpdate||!1!==P.needsUpdate)&&0!==b.length){var n=a.state;n.disable(a.context.BLEND);n.buffers.color.setClear(1,1,1,1);n.buffers.depth.setTest(!0);\nn.setScissorTest(!1);for(var t,u=0,r=b.length;u<r;u++){var v=b[u];t=v.shadow;var p=v&&v.isPointLight;if(void 0===t)console.warn(\"THREE.WebGLShadowMap:\",v,\"has no shadow.\");else{var w=t.camera;h.copy(t.mapSize);h.min(k);if(p){var N=h.x,E=h.y;x[0].set(2*N,E,N,E);x[1].set(0,E,N,E);x[2].set(3*N,E,N,E);x[3].set(N,E,N,E);x[4].set(3*N,0,N,E);x[5].set(N,0,N,E);h.x*=4;h.y*=2}null===t.map&&(t.map=new fb(h.x,h.y,{minFilter:1003,magFilter:1003,format:1023}),t.map.texture.name=v.name+\".shadowMap\",w.updateProjectionMatrix());\nt.isSpotLightShadow&&t.update(v);N=t.map;E=t.matrix;q.setFromMatrixPosition(v.matrixWorld);w.position.copy(q);p?(t=6,E.makeTranslation(-q.x,-q.y,-q.z)):(t=1,m.setFromMatrixPosition(v.target.matrixWorld),w.lookAt(m),w.updateMatrixWorld(),E.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),E.multiply(w.projectionMatrix),E.multiply(w.matrixWorldInverse));a.setRenderTarget(N);a.clear();for(v=0;v<t;v++)p&&(m.copy(w.position),m.add(l[v]),w.up.copy(y[v]),w.lookAt(m),w.updateMatrixWorld(),n.viewport(x[v])),g.multiplyMatrices(w.projectionMatrix,\nw.matrixWorldInverse),f.setFromMatrix(g),e(c,d,w,p)}}P.needsUpdate=!1}}}function Jg(a,b,c,d){function e(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGBA,1,1,0,a.RGBA,a.UNSIGNED_BYTE,e);return f}function f(c,e){x[c]=1;0===w[c]&&(a.enableVertexAttribArray(c),w[c]=1);B[c]!==e&&((d.isWebGL2?a:b.get(\"ANGLE_instanced_arrays\"))[d.isWebGL2?\"vertexAttribDivisor\":\n\"vertexAttribDivisorANGLE\"](c,e),B[c]=e)}function g(b){!0!==E[b]&&(a.enable(b),E[b]=!0)}function h(b){!1!==E[b]&&(a.disable(b),E[b]=!1)}function k(b,d,e,f,k,m,n,q){0!==b?g(a.BLEND):h(a.BLEND);if(5!==b){if(b!==O||q!==C)switch(b){case 2:q?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE));break;case 3:q?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,\na.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR));break;case 4:q?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.SRC_COLOR,a.ZERO,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR));break;default:q?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,\na.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA))}D=A=Ud=Td=Sd=z=null}else{k=k||d;m=m||e;n=n||f;if(d!==z||k!==Ud)a.blendEquationSeparate(c.convert(d),c.convert(k)),z=d,Ud=k;if(e!==Sd||f!==Td||m!==A||n!==D)a.blendFuncSeparate(c.convert(e),c.convert(f),c.convert(m),c.convert(n)),Sd=e,Td=f,A=m,D=n}O=b;C=q}function m(b){G!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),G=b)}function q(b){0!==b?(g(a.CULL_FACE),b!==K&&(1===b?a.cullFace(a.BACK):2===b?a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):h(a.CULL_FACE);\nK=b}function n(b,c,d){if(b){if(g(a.POLYGON_OFFSET_FILL),R!==c||I!==d)a.polygonOffset(c,d),R=c,I=d}else h(a.POLYGON_OFFSET_FILL)}function t(b){void 0===b&&(b=a.TEXTURE0+J-1);Q!==b&&(a.activeTexture(b),Q=b)}var u=new function(){var b=!1,c=new V,d=null,e=new V(0,0,0,0);return{setMask:function(c){d===c||b||(a.colorMask(c,c,c,c),d=c)},setLocked:function(a){b=a},setClear:function(b,d,f,g,h){!0===h&&(b*=g,d*=g,f*=g);c.set(b,d,f,g);!1===e.equals(c)&&(a.clearColor(b,d,f,g),e.copy(c))},reset:function(){b=!1;\nd=null;e.set(-1,0,0,0)}}},r=new function(){var b=!1,c=null,d=null,e=null;return{setTest:function(b){b?g(a.DEPTH_TEST):h(a.DEPTH_TEST)},setMask:function(d){c===d||b||(a.depthMask(d),c=d)},setFunc:function(b){if(d!==b){if(b)switch(b){case 0:a.depthFunc(a.NEVER);break;case 1:a.depthFunc(a.ALWAYS);break;case 2:a.depthFunc(a.LESS);break;case 3:a.depthFunc(a.LEQUAL);break;case 4:a.depthFunc(a.EQUAL);break;case 5:a.depthFunc(a.GEQUAL);break;case 6:a.depthFunc(a.GREATER);break;case 7:a.depthFunc(a.NOTEQUAL);\nbreak;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);d=b}},setLocked:function(a){b=a},setClear:function(b){e!==b&&(a.clearDepth(b),e=b)},reset:function(){b=!1;e=d=c=null}}},l=new function(){var b=!1,c=null,d=null,e=null,f=null,k=null,m=null,n=null,q=null;return{setTest:function(b){b?g(a.STENCIL_TEST):h(a.STENCIL_TEST)},setMask:function(d){c===d||b||(a.stencilMask(d),c=d)},setFunc:function(b,c,g){if(d!==b||e!==c||f!==g)a.stencilFunc(b,c,g),d=b,e=c,f=g},setOp:function(b,c,d){if(k!==b||m!==\nc||n!==d)a.stencilOp(b,c,d),k=b,m=c,n=d},setLocked:function(a){b=a},setClear:function(b){q!==b&&(a.clearStencil(b),q=b)},reset:function(){b=!1;q=n=m=k=f=e=d=c=null}}},p=a.getParameter(a.MAX_VERTEX_ATTRIBS),x=new Uint8Array(p),w=new Uint8Array(p),B=new Uint8Array(p),E={},P=null,N=null,O=null,z=null,Sd=null,Td=null,Ud=null,A=null,D=null,C=!1,G=null,K=null,L=null,R=null,I=null,J=a.getParameter(a.MAX_COMBINED_TEXTURE_IMAGE_UNITS),H=!1;p=0;p=a.getParameter(a.VERSION);-1!==p.indexOf(\"WebGL\")?(p=parseFloat(/^WebGL ([0-9])/.exec(p)[1]),\nH=1<=p):-1!==p.indexOf(\"OpenGL ES\")&&(p=parseFloat(/^OpenGL ES ([0-9])/.exec(p)[1]),H=2<=p);var Q=null,S={},Y=new V,W=new V,M={};M[a.TEXTURE_2D]=e(a.TEXTURE_2D,a.TEXTURE_2D,1);M[a.TEXTURE_CUBE_MAP]=e(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);u.setClear(0,0,0,1);r.setClear(1);l.setClear(0);g(a.DEPTH_TEST);r.setFunc(3);m(!1);q(1);g(a.CULL_FACE);g(a.BLEND);k(1);return{buffers:{color:u,depth:r,stencil:l},initAttributes:function(){for(var a=0,b=x.length;a<b;a++)x[a]=0},enableAttribute:function(a){f(a,\n0)},enableAttributeAndDivisor:f,disableUnusedAttributes:function(){for(var b=0,c=w.length;b!==c;++b)w[b]!==x[b]&&(a.disableVertexAttribArray(b),w[b]=0)},enable:g,disable:h,getCompressedTextureFormats:function(){if(null===P&&(P=[],b.get(\"WEBGL_compressed_texture_pvrtc\")||b.get(\"WEBGL_compressed_texture_s3tc\")||b.get(\"WEBGL_compressed_texture_etc1\")||b.get(\"WEBGL_compressed_texture_astc\")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)P.push(c[d]);return P},useProgram:function(b){return N!==\nb?(a.useProgram(b),N=b,!0):!1},setBlending:k,setMaterial:function(b,c){2===b.side?h(a.CULL_FACE):g(a.CULL_FACE);var d=1===b.side;c&&(d=!d);m(d);1===b.blending&&!1===b.transparent?k(0):k(b.blending,b.blendEquation,b.blendSrc,b.blendDst,b.blendEquationAlpha,b.blendSrcAlpha,b.blendDstAlpha,b.premultipliedAlpha);r.setFunc(b.depthFunc);r.setTest(b.depthTest);r.setMask(b.depthWrite);u.setMask(b.colorWrite);n(b.polygonOffset,b.polygonOffsetFactor,b.polygonOffsetUnits)},setFlipSided:m,setCullFace:q,setLineWidth:function(b){b!==\nL&&(H&&a.lineWidth(b),L=b)},setPolygonOffset:n,setScissorTest:function(b){b?g(a.SCISSOR_TEST):h(a.SCISSOR_TEST)},activeTexture:t,bindTexture:function(b,c){null===Q&&t();var d=S[Q];void 0===d&&(d={type:void 0,texture:void 0},S[Q]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||M[b]),d.type=b,d.texture=c},compressedTexImage2D:function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(U){console.error(\"THREE.WebGLState:\",U)}},texImage2D:function(){try{a.texImage2D.apply(a,arguments)}catch(U){console.error(\"THREE.WebGLState:\",\nU)}},scissor:function(b){!1===Y.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),Y.copy(b))},viewport:function(b){!1===W.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),W.copy(b))},reset:function(){for(var b=0;b<w.length;b++)1===w[b]&&(a.disableVertexAttribArray(b),w[b]=0);E={};Q=P=null;S={};K=G=O=N=null;u.reset();r.reset();l.reset()}}}function Kg(a,b,c,d,e,f,g){function h(a,b){if(a.width>b||a.height>b){if(\"data\"in a){console.warn(\"THREE.WebGLRenderer: image in DataTexture is too big (\"+a.width+\"x\"+a.height+\").\");\nreturn}b/=Math.max(a.width,a.height);var c=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");c.width=Math.floor(a.width*b);c.height=Math.floor(a.height*b);c.getContext(\"2d\").drawImage(a,0,0,a.width,a.height,0,0,c.width,c.height);console.warn(\"THREE.WebGLRenderer: image is too big (\"+a.width+\"x\"+a.height+\"). Resized to \"+c.width+\"x\"+c.height);return c}return a}function k(a){return H.isPowerOfTwo(a.width)&&H.isPowerOfTwo(a.height)}function m(a,b){return a.generateMipmaps&&b&&1003!==\na.minFilter&&1006!==a.minFilter}function q(b,c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function n(b,c){if(!e.isWebGL2)return b;if(b===a.RGB){if(c===a.FLOAT)return a.RGB32F;if(c===a.HALF_FLOAT)return a.RGB16F;if(c===a.UNSIGNED_BYTE)return a.RGB8}if(b===a.RGBA){if(c===a.FLOAT)return a.RGBA32F;if(c===a.HALF_FLOAT)return a.RGBA16F;if(c===a.UNSIGNED_BYTE)return a.RGBA8}return b}function t(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function u(b){b=\nb.target;b.removeEventListener(\"dispose\",u);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.remove(b)}b.isVideoTexture&&delete B[b.id];g.memory.textures--}function r(b){b=b.target;b.removeEventListener(\"dispose\",r);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=\n0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function l(b,t){var r=d.get(b);if(b.isVideoTexture){var l=b.id,v=g.render.frame;B[l]!==v&&(B[l]=v,b.update())}if(0<b.version&&r.__version!==b.version)if(l=b.image,void 0===l)console.warn(\"THREE.WebGLRenderer: Texture marked for update but image is undefined\");\nelse if(!1===l.complete)console.warn(\"THREE.WebGLRenderer: Texture marked for update but image is incomplete\");else{void 0===r.__webglInit&&(r.__webglInit=!0,b.addEventListener(\"dispose\",u),r.__webglTexture=a.createTexture(),g.memory.textures++);c.activeTexture(a.TEXTURE0+t);c.bindTexture(a.TEXTURE_2D,r.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);t=h(b.image,e.maxTextureSize);\n(e.isWebGL2?0:1001!==b.wrapS||1001!==b.wrapT||1003!==b.minFilter&&1006!==b.minFilter)&&!1===k(t)&&(t instanceof HTMLImageElement||t instanceof HTMLCanvasElement||t instanceof ImageBitmap)&&(void 0===E&&(E=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\")),E.width=H.floorPowerOfTwo(t.width),E.height=H.floorPowerOfTwo(t.height),E.getContext(\"2d\").drawImage(t,0,0,E.width,E.height),console.warn(\"THREE.WebGLRenderer: image is not power of two (\"+t.width+\"x\"+t.height+\"). Resized to \"+E.width+\n\"x\"+E.height),t=E);l=k(t);v=f.convert(b.format);var w=f.convert(b.type),y=n(v,w);p(a.TEXTURE_2D,b,l);var P=b.mipmaps;if(b.isDepthTexture){y=a.DEPTH_COMPONENT;if(1015===b.type){if(!e.isWebGL2)throw Error(\"Float Depth Texture only supported in WebGL2.0\");y=a.DEPTH_COMPONENT32F}else e.isWebGL2&&(y=a.DEPTH_COMPONENT16);1026===b.format&&y===a.DEPTH_COMPONENT&&1012!==b.type&&1014!==b.type&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.\"),b.type=\n1012,w=f.convert(b.type));1027===b.format&&(y=a.DEPTH_STENCIL,1020!==b.type&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.\"),b.type=1020,w=f.convert(b.type)));c.texImage2D(a.TEXTURE_2D,0,y,t.width,t.height,0,v,w,null)}else if(b.isDataTexture)if(0<P.length&&l){for(var N=0,x=P.length;N<x;N++){var z=P[N];c.texImage2D(a.TEXTURE_2D,N,y,z.width,z.height,0,v,w,z.data)}b.generateMipmaps=!1;r.__maxMipLevel=P.length-1}else c.texImage2D(a.TEXTURE_2D,0,y,t.width,\nt.height,0,v,w,t.data),r.__maxMipLevel=0;else if(b.isCompressedTexture){N=0;for(x=P.length;N<x;N++)z=P[N],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(v)?c.compressedTexImage2D(a.TEXTURE_2D,N,y,z.width,z.height,0,z.data):console.warn(\"THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\"):c.texImage2D(a.TEXTURE_2D,N,y,z.width,z.height,0,v,w,z.data);r.__maxMipLevel=P.length-1}else if(0<P.length&&l){N=0;for(x=P.length;N<x;N++)z=\nP[N],c.texImage2D(a.TEXTURE_2D,N,y,v,w,z);b.generateMipmaps=!1;r.__maxMipLevel=P.length-1}else c.texImage2D(a.TEXTURE_2D,0,y,v,w,t),r.__maxMipLevel=0;m(b,l)&&q(a.TEXTURE_2D,b,t.width,t.height);r.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}c.activeTexture(a.TEXTURE0+t);c.bindTexture(a.TEXTURE_2D,r.__webglTexture)}function p(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f.convert(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,f.convert(g.wrapT)),a.texParameteri(c,a.TEXTURE_MAG_FILTER,f.convert(g.magFilter)),\na.texParameteri(c,a.TEXTURE_MIN_FILTER,f.convert(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),1001===g.wrapS&&1001===g.wrapT||console.warn(\"THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.\"),a.texParameteri(c,a.TEXTURE_MAG_FILTER,t(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,t(g.minFilter)),1003!==g.minFilter&&1006!==g.minFilter&&console.warn(\"THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.\"));\n!(h=b.get(\"EXT_texture_filter_anisotropic\"))||1015===g.type&&null===b.get(\"OES_texture_float_linear\")||1016===g.type&&null===(e.isWebGL2||b.get(\"OES_texture_half_float_linear\"))||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||(a.texParameterf(c,h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function x(b,e,g,h){var k=f.convert(e.texture.format),m=f.convert(e.texture.type),q=n(k,m);c.texImage2D(h,0,q,e.width,e.height,0,k,m,null);\na.bindFramebuffer(a.FRAMEBUFFER,b);a.framebufferTexture2D(a.FRAMEBUFFER,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(a.FRAMEBUFFER,null)}function w(b,c){a.bindRenderbuffer(a.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_COMPONENT16,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,\na.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var B={},E;this.setTexture2D=l;this.setTextureCube=function(b,t){var r=d.get(b);if(6===b.image.length)if(0<b.version&&r.__version!==b.version){r.__image__webglTextureCube||(b.addEventListener(\"dispose\",u),r.__image__webglTextureCube=a.createTexture(),g.memory.textures++);c.activeTexture(a.TEXTURE0+t);c.bindTexture(a.TEXTURE_CUBE_MAP,r.__image__webglTextureCube);\na.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);t=b&&b.isCompressedTexture;for(var l=b.image[0]&&b.image[0].isDataTexture,v=[],w=0;6>w;w++)v[w]=t||l?l?b.image[w].image:b.image[w]:h(b.image[w],e.maxCubemapSize);var y=v[0],E=k(y),P=f.convert(b.format),x=f.convert(b.type),N=n(P,x);p(a.TEXTURE_CUBE_MAP,b,E);for(w=0;6>w;w++)if(t)for(var B,z=v[w].mipmaps,A=0,D=z.length;A<D;A++)B=z[A],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(P)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+\nw,A,N,B.width,B.height,0,B.data):console.warn(\"THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()\"):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+w,A,N,B.width,B.height,0,P,x,B.data);else l?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+w,0,N,v[w].width,v[w].height,0,P,x,v[w].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+w,0,N,P,x,v[w]);r.__maxMipLevel=t?z.length-1:0;m(b,E)&&q(a.TEXTURE_CUBE_MAP,b,y.width,y.height);r.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+\nt),c.bindTexture(a.TEXTURE_CUBE_MAP,r.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener(\"dispose\",r);f.__webglTexture=a.createTexture();g.memory.textures++;var h=!0===b.isWebGLRenderTargetCube,n=k(b);if(h){e.__webglFramebuffer=[];for(var t=0;6>t;t++)e.__webglFramebuffer[t]=a.createFramebuffer()}else e.__webglFramebuffer=\na.createFramebuffer();if(h){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);p(a.TEXTURE_CUBE_MAP,b.texture,n);for(t=0;6>t;t++)x(e.__webglFramebuffer[t],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+t);m(b.texture,n)&&q(a.TEXTURE_CUBE_MAP,b.texture,b.width,b.height);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),p(a.TEXTURE_2D,b.texture,n),x(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),m(b.texture,n)&&q(a.TEXTURE_2D,b.texture,b.width,b.height),\nc.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error(\"target.depthTexture not supported in Cube render targets\");if(b&&b.isWebGLRenderTargetCube)throw Error(\"Depth Texture with cube render targets is not supported\");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error(\"renderTarget.depthTexture must be an instance of THREE.DepthTexture\");d.get(b.depthTexture).__webglTexture&&\nb.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);l(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.TEXTURE_2D,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.TEXTURE_2D,e,0);else throw Error(\"Unknown depthTexture format\");\n}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),w(e.__webglDepthbuffer[f],b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),w(e.__webglDepthbuffer,b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=function(b){var e=b.texture,f=k(b);if(m(e,f)){f=b.isWebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D;var g=d.get(e).__webglTexture;\nc.bindTexture(f,g);q(f,e,b.width,b.height);c.bindTexture(f,null)}}}function $e(a,b,c){return{convert:function(d){if(1E3===d)return a.REPEAT;if(1001===d)return a.CLAMP_TO_EDGE;if(1002===d)return a.MIRRORED_REPEAT;if(1003===d)return a.NEAREST;if(1004===d)return a.NEAREST_MIPMAP_NEAREST;if(1005===d)return a.NEAREST_MIPMAP_LINEAR;if(1006===d)return a.LINEAR;if(1007===d)return a.LINEAR_MIPMAP_NEAREST;if(1008===d)return a.LINEAR_MIPMAP_LINEAR;if(1009===d)return a.UNSIGNED_BYTE;if(1017===d)return a.UNSIGNED_SHORT_4_4_4_4;\nif(1018===d)return a.UNSIGNED_SHORT_5_5_5_1;if(1019===d)return a.UNSIGNED_SHORT_5_6_5;if(1010===d)return a.BYTE;if(1011===d)return a.SHORT;if(1012===d)return a.UNSIGNED_SHORT;if(1013===d)return a.INT;if(1014===d)return a.UNSIGNED_INT;if(1015===d)return a.FLOAT;if(1016===d){if(c.isWebGL2)return a.HALF_FLOAT;var e=b.get(\"OES_texture_half_float\");if(null!==e)return e.HALF_FLOAT_OES}if(1021===d)return a.ALPHA;if(1022===d)return a.RGB;if(1023===d)return a.RGBA;if(1024===d)return a.LUMINANCE;if(1025===\nd)return a.LUMINANCE_ALPHA;if(1026===d)return a.DEPTH_COMPONENT;if(1027===d)return a.DEPTH_STENCIL;if(100===d)return a.FUNC_ADD;if(101===d)return a.FUNC_SUBTRACT;if(102===d)return a.FUNC_REVERSE_SUBTRACT;if(200===d)return a.ZERO;if(201===d)return a.ONE;if(202===d)return a.SRC_COLOR;if(203===d)return a.ONE_MINUS_SRC_COLOR;if(204===d)return a.SRC_ALPHA;if(205===d)return a.ONE_MINUS_SRC_ALPHA;if(206===d)return a.DST_ALPHA;if(207===d)return a.ONE_MINUS_DST_ALPHA;if(208===d)return a.DST_COLOR;if(209===\nd)return a.ONE_MINUS_DST_COLOR;if(210===d)return a.SRC_ALPHA_SATURATE;if(33776===d||33777===d||33778===d||33779===d)if(e=b.get(\"WEBGL_compressed_texture_s3tc\"),null!==e){if(33776===d)return e.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===d)return e.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===d)return e.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===d)return e.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===d||35841===d||35842===d||35843===d)if(e=b.get(\"WEBGL_compressed_texture_pvrtc\"),null!==e){if(35840===d)return e.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\nif(35841===d)return e.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===d)return e.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===d)return e.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===d&&(e=b.get(\"WEBGL_compressed_texture_etc1\"),null!==e))return e.COMPRESSED_RGB_ETC1_WEBGL;if(37808===d||37809===d||37810===d||37811===d||37812===d||37813===d||37814===d||37815===d||37816===d||37817===d||37818===d||37819===d||37820===d||37821===d)if(e=b.get(\"WEBGL_compressed_texture_astc\"),null!==e)return d;if(103===d||104===\nd){if(c.isWebGL2){if(103===d)return a.MIN;if(104===d)return a.MAX}e=b.get(\"EXT_blend_minmax\");if(null!==e){if(103===d)return e.MIN_EXT;if(104===d)return e.MAX_EXT}}if(1020===d){if(c.isWebGL2)return a.UNSIGNED_INT_24_8;e=b.get(\"WEBGL_depth_texture\");if(null!==e)return e.UNSIGNED_INT_24_8_WEBGL}return 0}}}function Kb(){D.call(this);this.type=\"Group\"}function Z(a,b,c,d){Na.call(this);this.type=\"PerspectiveCamera\";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;\nthis.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function yc(a){Z.call(this);this.cameras=a||[]}function af(a){function b(){return null!==e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters(\"left\"),f=c.renderWidth;c=c.renderHeight;x=a.getPixelRatio();y=a.getSize();a.setDrawingBufferSize(2*f,c,1);B.start()}else d.enabled&&(a.setDrawingBufferSize(y.width,y.height,x),B.stop())}var d=this,e=null,f=null,g=null,h=\n[],k=new I,m=new I;\"undefined\"!==typeof window&&\"VRFrameData\"in window&&(f=new window.VRFrameData,window.addEventListener(\"vrdisplaypresentchange\",c,!1));var q=new I,n=new fa,t=new p,u=new Z;u.bounds=new V(0,0,.5,1);u.layers.enable(1);var r=new Z;r.bounds=new V(.5,0,.5,1);r.layers.enable(2);var l=new yc([u,r]);l.layers.enable(1);l.layers.enable(2);var y,x,w=[];this.enabled=!1;this.userHeight=1.6;this.getController=function(a){var b=h[a];void 0===b&&(b=new Kb,b.matrixAutoUpdate=!1,b.visible=!1,h[a]=\nb);return b};this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);B.setContext(a)};this.setPoseTarget=function(a){void 0!==a&&(g=a)};this.getCamera=function(a){if(null===e)return a.position.set(0,d.userHeight,0),a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);var b=e.stageParameters;b?k.fromArray(b.sittingToStandingTransform):k.makeTranslation(0,d.userHeight,0);b=f.pose;var c=null!==g?g:a;c.matrix.copy(k);c.matrix.decompose(c.position,c.quaternion,c.scale);null!==\nb.orientation&&(n.fromArray(b.orientation),c.quaternion.multiply(n));null!==b.position&&(n.setFromRotationMatrix(k),t.fromArray(b.position),t.applyQuaternion(n),c.position.add(t));c.updateMatrixWorld();if(!1===e.isPresenting)return a;u.near=a.near;r.near=a.near;u.far=a.far;r.far=a.far;l.matrixWorld.copy(a.matrixWorld);l.matrixWorldInverse.copy(a.matrixWorldInverse);u.matrixWorldInverse.fromArray(f.leftViewMatrix);r.matrixWorldInverse.fromArray(f.rightViewMatrix);m.getInverse(k);u.matrixWorldInverse.multiply(m);\nr.matrixWorldInverse.multiply(m);a=c.parent;null!==a&&(q.getInverse(a.matrixWorld),u.matrixWorldInverse.multiply(q),r.matrixWorldInverse.multiply(q));u.matrixWorld.getInverse(u.matrixWorldInverse);r.matrixWorld.getInverse(r.matrixWorldInverse);u.projectionMatrix.fromArray(f.leftProjectionMatrix);r.projectionMatrix.fromArray(f.rightProjectionMatrix);l.projectionMatrix.copy(u.projectionMatrix);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4===a.leftBounds.length&&u.bounds.fromArray(a.leftBounds),\nnull!==a.rightBounds&&4===a.rightBounds.length&&r.bounds.fromArray(a.rightBounds));a:for(a=0;a<h.length;a++){b=h[a];b:{c=a;for(var v=navigator.getGamepads&&navigator.getGamepads(),p=0,y=0,x=v.length;p<x;p++){var E=v[p];if(E&&(\"Daydream Controller\"===E.id||\"Gear VR Controller\"===E.id||\"Oculus Go Controller\"===E.id||\"OpenVR Gamepad\"===E.id||E.id.startsWith(\"Oculus Touch\")||E.id.startsWith(\"Spatial Controller\"))){if(y===c){c=E;break b}y++}}c=void 0}if(void 0!==c&&void 0!==c.pose){if(null===c.pose)break a;\nv=c.pose;!1===v.hasPosition&&b.position.set(.2,-.6,-.05);null!==v.position&&b.position.fromArray(v.position);null!==v.orientation&&b.quaternion.fromArray(v.orientation);b.matrix.compose(b.position,b.quaternion,b.scale);b.matrix.premultiply(k);b.matrix.decompose(b.position,b.quaternion,b.scale);b.matrixWorldNeedsUpdate=!0;b.visible=!0;v=\"Daydream Controller\"===c.id?0:1;w[a]!==c.buttons[v].pressed&&(w[a]=c.buttons[v].pressed,!0===w[a]?b.dispatchEvent({type:\"selectstart\"}):(b.dispatchEvent({type:\"selectend\"}),\nb.dispatchEvent({type:\"select\"})))}else b.visible=!1}return l};this.getStandingMatrix=function(){return k};this.isPresenting=b;var B=new Qd;this.setAnimationLoop=function(a){B.setAnimationLoop(a)};this.submitFrame=function(){b()&&e.submitFrame()};this.dispose=function(){\"undefined\"!==typeof window&&window.removeEventListener(\"vrdisplaypresentchange\",c)}}function Lg(a){function b(){return null!==h&&null!==k}function c(a){var b=q[n.indexOf(a.inputSource)];b&&b.dispatchEvent({type:a.type})}function d(){a.setFramebuffer(null);\np.stop()}function e(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var f=a.context,g=null,h=null,k=null,m=null,q=[],n=[],t=new Z;t.layers.enable(1);t.viewport=new V;var u=new Z;u.layers.enable(2);u.viewport=new V;var r=new yc([t,u]);r.layers.enable(1);r.layers.enable(2);this.enabled=!1;this.getController=function(a){var b=q[a];void 0===b&&(b=new Kb,b.matrixAutoUpdate=!1,b.visible=!1,q[a]=b);return b};\nthis.getDevice=function(){return g};this.setDevice=function(a){void 0!==a&&(g=a);a instanceof XRDevice&&f.setCompatibleXRDevice(a)};this.setSession=function(b,e){h=b;null!==h&&(h.addEventListener(\"select\",c),h.addEventListener(\"selectstart\",c),h.addEventListener(\"selectend\",c),h.addEventListener(\"end\",d),h.baseLayer=new XRWebGLLayer(h,f),h.requestFrameOfReference(e.frameOfReferenceType).then(function(b){k=b;a.setFramebuffer(h.baseLayer.framebuffer);p.setContext(h);p.start()}),n=h.getInputSources(),\nh.addEventListener(\"inputsourceschange\",function(){n=h.getInputSources();console.log(n)}))};this.getCamera=function(a){if(b()){var c=a.parent,d=r.cameras;e(r,c);for(var f=0;f<d.length;f++)e(d[f],c);a.matrixWorld.copy(r.matrixWorld);a=a.children;f=0;for(c=a.length;f<c;f++)a[f].updateMatrixWorld(!0);return r}return a};this.isPresenting=b;var l=null,p=new Qd;p.setAnimationLoop(function(a,b){m=b.getDevicePose(k);if(null!==m)for(var c=h.baseLayer,d=b.views,e=0;e<d.length;e++){var f=d[e],g=c.getViewport(f),\nt=m.getViewMatrix(f),u=r.cameras[e];u.matrix.fromArray(t).getInverse(u.matrix);u.projectionMatrix.fromArray(f.projectionMatrix);u.viewport.set(g.x,g.y,g.width,g.height);0===e&&(r.matrix.copy(u.matrix),r.projectionMatrix.copy(u.projectionMatrix))}for(e=0;e<q.length;e++){c=q[e];if(d=n[e])if(d=b.getInputPose(d,k),null!==d){c.matrix.elements=d.pointerMatrix;c.matrix.decompose(c.position,c.rotation,c.scale);c.visible=!0;continue}c.visible=!1}l&&l(a)});this.setAnimationLoop=function(a){l=a};this.dispose=\nfunction(){};this.getStandingMatrix=function(){console.warn(\"THREE.WebXRManager: getStandingMatrix() is no longer needed.\");return new THREE.Matrix4};this.submitFrame=function(){}}function Zd(a){var b;function c(){ha=new Pf(F);ua=new Nf(F,ha,a);ua.isWebGL2||(ha.get(\"WEBGL_depth_texture\"),ha.get(\"OES_texture_float\"),ha.get(\"OES_texture_half_float\"),ha.get(\"OES_texture_half_float_linear\"),ha.get(\"OES_standard_derivatives\"),ha.get(\"OES_element_index_uint\"),ha.get(\"ANGLE_instanced_arrays\"));ha.get(\"OES_texture_float_linear\");\nda=new $e(F,ha,ua);ba=new Jg(F,ha,da,ua);ba.scissor(wc.copy(fa).multiplyScalar(U));ba.viewport(T.copy(od).multiplyScalar(U));ca=new Sf(F);Ba=new Ag;ia=new Kg(F,ha,ba,Ba,ua,da,ca);pa=new Ff(F);ra=new Qf(F,pa,ca);ma=new Vf(ra,ca);va=new Uf(F);la=new zg(C,ha,ua);sa=new Eg;na=new Ig;ka=new Lf(C,ba,ma,N);xa=new Mf(F,ha,ca,ua);ya=new Rf(F,ha,ca,ua);ca.programs=la.programs;C.context=F;C.capabilities=ua;C.extensions=ha;C.properties=Ba;C.renderLists=sa;C.state=ba;C.info=ca}function d(a){a.preventDefault();\nconsole.log(\"THREE.WebGLRenderer: Context Lost.\");G=!0}function e(){console.log(\"THREE.WebGLRenderer: Context Restored.\");G=!1;c()}function f(a){a=a.target;a.removeEventListener(\"dispose\",f);g(a);Ba.remove(a)}function g(a){var b=Ba.get(a).program;a.program=void 0;void 0!==b&&la.releaseProgram(b)}function h(a,b){a.render(function(a){C.renderBufferImmediate(a,b)})}function k(a,b,c){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isLight)D.pushLight(a),a.castShadow&&D.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||\noa.intersectsSprite(a)){c&&bb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc);var d=ma.update(a),e=a.material;A.push(a,d,e,bb.z,null)}}else if(a.isImmediateRenderObject)c&&bb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc),A.push(a,null,a.material,bb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||oa.intersectsObject(a))if(c&&bb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc),d=ma.update(a),e=a.material,Array.isArray(e))for(var f=\nd.groups,g=0,h=f.length;g<h;g++){var m=f[g],n=e[m.materialIndex];n&&n.visible&&A.push(a,d,n,bb.z,m)}else e.visible&&A.push(a,d,e,bb.z,null);a=a.children;g=0;for(h=a.length;g<h;g++)k(a[g],b,c)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){W=c;for(var n=c.cameras,t=0,u=n.length;t<u;t++){var l=n[t];if(h.layers.test(l.layers)){if(\"viewport\"in l)ba.viewport(T.copy(l.viewport));else{var r=l.bounds;ba.viewport(T.set(r.x*\nZ,r.y*M,r.z*Z,r.w*M).multiplyScalar(U))}q(h,b,l,k,m,g)}}}else W=null,q(h,b,c,k,m,g)}}function q(a,c,d,e,f,g){a.onBeforeRender(C,c,d,e,f,g);D=na.get(c,W||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){ba.setMaterial(f);var k=t(d,c.fog,f,a);S=b=null;nd=!1;h(a,k)}else C.renderBufferDirect(d,c.fog,e,f,a,g);a.onAfterRender(C,c,d,e,f,g);D=na.get(c,W||d)}function n(a,b,c){var d=Ba.get(a),e=D.state.lights,\nh=d.lightsHash,k=e.state.hash;c=la.getParameters(a,e.state,D.state.shadowsArray,b,aa.numPlanes,aa.numIntersection,c);var m=la.getProgramCode(a,c),n=d.program,q=!0;if(void 0===n)a.addEventListener(\"dispose\",f);else if(n.code!==m)g(a);else{if(h.stateID!==k.stateID||h.directionalLength!==k.directionalLength||h.pointLength!==k.pointLength||h.spotLength!==k.spotLength||h.rectAreaLength!==k.rectAreaLength||h.hemiLength!==k.hemiLength||h.shadowsLength!==k.shadowsLength)h.stateID=k.stateID,h.directionalLength=\nk.directionalLength,h.pointLength=k.pointLength,h.spotLength=k.spotLength,h.rectAreaLength=k.rectAreaLength,h.hemiLength=k.hemiLength,h.shadowsLength=k.shadowsLength;else if(void 0!==c.shaderID)return;q=!1}q&&(c.shaderID?(m=nb[c.shaderID],d.shader={name:a.type,uniforms:Aa.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader,C),m=la.getProgramCode(a,\nc),n=la.acquireProgram(a,d.shader,c,m),d.program=n,a.program=n);c=n.getAttributes();if(a.morphTargets)for(m=a.numSupportedMorphTargets=0;m<C.maxMorphTargets;m++)0<=c[\"morphTarget\"+m]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(m=a.numSupportedMorphNormals=0;m<C.maxMorphNormals;m++)0<=c[\"morphNormal\"+m]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=aa.numPlanes,d.numIntersection=aa.numIntersection,c.clippingPlanes=\naa.uniform;d.fog=b;void 0===h&&(d.lightsHash=h={});h.stateID=k.stateID;h.directionalLength=k.directionalLength;h.pointLength=k.pointLength;h.spotLength=k.spotLength;h.rectAreaLength=k.rectAreaLength;h.hemiLength=k.hemiLength;h.shadowsLength=k.shadowsLength;a.lights&&(c.ambientLightColor.value=e.state.ambient,c.directionalLights.value=e.state.directional,c.spotLights.value=e.state.spot,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=\ne.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=Za.seqWithValue(a.seq,c);d.uniformsList=a}function t(a,b,c,d){X=0;var e=Ba.get(c),f=e.lightsHash,g=D.state.lights.state.hash;pd&&(Yd||a!==Y)&&aa.setState(c.clippingPlanes,c.clipIntersection,\nc.clipShadows,a,e,a===Y&&c.id===J);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:!c.lights||f.stateID===g.stateID&&f.directionalLength===g.directionalLength&&f.pointLength===g.pointLength&&f.spotLength===g.spotLength&&f.rectAreaLength===g.rectAreaLength&&f.hemiLength===g.hemiLength&&f.shadowsLength===g.shadowsLength?void 0===e.numClippingPlanes||e.numClippingPlanes===aa.numPlanes&&e.numIntersection===aa.numIntersection||(c.needsUpdate=!0):c.needsUpdate=\n!0);c.needsUpdate&&(n(c,b,d),c.needsUpdate=!1);var h=!1,k=!1,m=!1;f=e.program;g=f.getUniforms();var q=e.shader.uniforms;ba.useProgram(f.program)&&(m=k=h=!0);c.id!==J&&(J=c.id,k=!0);if(h||a!==Y){g.setValue(F,\"projectionMatrix\",a.projectionMatrix);ua.logarithmicDepthBuffer&&g.setValue(F,\"logDepthBufFC\",2/(Math.log(a.far+1)/Math.LN2));Y!==(W||a)&&(Y=W||a,m=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)h=g.map.cameraPosition,void 0!==h&&h.setValue(F,bb.setFromMatrixPosition(a.matrixWorld));\n(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(F,\"viewMatrix\",a.matrixWorldInverse)}if(c.skinning&&(g.setOptional(F,d,\"bindMatrix\"),g.setOptional(F,d,\"bindMatrixInverse\"),a=d.skeleton))if(h=a.bones,ua.floatVertexTextures){if(void 0===a.boneTexture){h=Math.sqrt(4*h.length);h=H.ceilPowerOfTwo(h);h=Math.max(h,4);var t=new Float32Array(h*h*4);t.set(a.boneMatrices);var v=new gb(t,h,h,1023,1015);v.needsUpdate=\n!0;a.boneMatrices=t;a.boneTexture=v;a.boneTextureSize=h}g.setValue(F,\"boneTexture\",a.boneTexture);g.setValue(F,\"boneTextureSize\",a.boneTextureSize)}else g.setOptional(F,a,\"boneMatrices\");k&&(g.setValue(F,\"toneMappingExposure\",C.toneMappingExposure),g.setValue(F,\"toneMappingWhitePoint\",C.toneMappingWhitePoint),c.lights&&(k=m,q.ambientLightColor.needsUpdate=k,q.directionalLights.needsUpdate=k,q.pointLights.needsUpdate=k,q.spotLights.needsUpdate=k,q.rectAreaLights.needsUpdate=k,q.hemisphereLights.needsUpdate=\nk),b&&c.fog&&(q.fogColor.value=b.color,b.isFog?(q.fogNear.value=b.near,q.fogFar.value=b.far):b.isFogExp2&&(q.fogDensity.value=b.density)),c.isMeshBasicMaterial?u(q,c):c.isMeshLambertMaterial?(u(q,c),c.emissiveMap&&(q.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(u(q,c),c.isMeshToonMaterial?(r(q,c),c.gradientMap&&(q.gradientMap.value=c.gradientMap)):r(q,c)):c.isMeshStandardMaterial?(u(q,c),c.isMeshPhysicalMaterial?(l(q,c),q.reflectivity.value=c.reflectivity,q.clearCoat.value=c.clearCoat,\nq.clearCoatRoughness.value=c.clearCoatRoughness):l(q,c)):c.isMeshDepthMaterial?(u(q,c),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(u(q,c),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias),q.referencePosition.value.copy(c.referencePosition),q.nearDistance.value=c.nearDistance,\nq.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(u(q,c),c.bumpMap&&(q.bumpMap.value=c.bumpMap,q.bumpScale.value=c.bumpScale,1===c.side&&(q.bumpScale.value*=-1)),c.normalMap&&(q.normalMap.value=c.normalMap,q.normalScale.value.copy(c.normalScale),1===c.side&&q.normalScale.value.negate()),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?(q.diffuse.value=c.color,q.opacity.value=\nc.opacity,c.isLineDashedMaterial&&(q.dashSize.value=c.dashSize,q.totalSize.value=c.dashSize+c.gapSize,q.scale.value=c.scale)):c.isPointsMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.size.value=c.size*U,q.scale.value=.5*M,q.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isSpriteMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.rotation.value=c.rotation,q.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&\nc.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial&&(q.color.value=c.color,q.opacity.value=c.opacity),void 0!==q.ltc_1&&(q.ltc_1.value=K.LTC_1),void 0!==q.ltc_2&&(q.ltc_2.value=K.LTC_2),Za.upload(F,e.uniformsList,q,C));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Za.upload(F,e.uniformsList,q,C),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(F,\"center\",d.center);g.setValue(F,\"modelViewMatrix\",d.modelViewMatrix);g.setValue(F,\"normalMatrix\",d.normalMatrix);g.setValue(F,\n\"modelMatrix\",d.matrixWorld);return f}function u(a,b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);b.envMap&&(a.envMap.value=b.envMap,a.flipEnvMap.value=b.envMap&&b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=\nBa.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),\n!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,\na.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}function l(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),\n1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}console.log(\"THREE.WebGLRenderer\",\"95\");a=a||{};var y=void 0!==a.canvas?a.canvas:document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\"),x=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,B=void 0!==a.depth?a.depth:!0,E=void 0!==\na.stencil?a.stencil:!0,P=void 0!==a.antialias?a.antialias:!1,N=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,z=void 0!==a.powerPreference?a.powerPreference:\"default\",A=null,D=null;this.domElement=y;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=\n!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var C=this,G=!1,L=null,R=null,Q=null,J=-1;var S=b=null;var nd=!1;var Y=null,W=null,T=new V,wc=new V,ea=null,X=0,Z=y.width,M=y.height,U=1,od=new V(0,0,Z,M),fa=new V(0,0,Z,M),qa=!1,oa=new md,aa=new Of,pd=!1,Yd=!1,xc=new I,bb=new p;try{w={alpha:w,depth:B,stencil:E,antialias:P,premultipliedAlpha:N,preserveDrawingBuffer:O,powerPreference:z};y.addEventListener(\"webglcontextlost\",d,!1);\ny.addEventListener(\"webglcontextrestored\",e,!1);var F=x||y.getContext(\"webgl\",w)||y.getContext(\"experimental-webgl\",w);if(null===F){if(null!==y.getContext(\"webgl\"))throw Error(\"Error creating WebGL context with your selected attributes.\");throw Error(\"Error creating WebGL context.\");}void 0===F.getShaderPrecisionFormat&&(F.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Mg){console.error(\"THREE.WebGLRenderer: \"+Mg.message)}var ha,ua,ba,ca,Ba,ia,pa,ra,ma,la,sa,\nna,ka,va,xa,ya,da;c();var ja=\"xr\"in navigator?new Lg(C):new af(C);this.vr=ja;var za=new Ze(C,ma,ua.maxTextureSize);this.shadowMap=za;this.getContext=function(){return F};this.getContextAttributes=function(){return F.getContextAttributes()};this.forceContextLoss=function(){var a=ha.get(\"WEBGL_lose_context\");a&&a.loseContext()};this.forceContextRestore=function(){var a=ha.get(\"WEBGL_lose_context\");a&&a.restoreContext()};this.getPixelRatio=function(){return U};this.setPixelRatio=function(a){void 0!==\na&&(U=a,this.setSize(Z,M,!1))};this.getSize=function(){return{width:Z,height:M}};this.setSize=function(a,b,c){ja.isPresenting()?console.warn(\"THREE.WebGLRenderer: Can't change size while VR device is presenting.\"):(Z=a,M=b,y.width=a*U,y.height=b*U,!1!==c&&(y.style.width=a+\"px\",y.style.height=b+\"px\"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:Z*U,height:M*U}};this.setDrawingBufferSize=function(a,b,c){Z=a;M=b;U=c;y.width=a*c;y.height=b*c;this.setViewport(0,0,a,b)};\nthis.getCurrentViewport=function(){return T};this.setViewport=function(a,b,c,d){od.set(a,M-b-d,c,d);ba.viewport(T.copy(od).multiplyScalar(U))};this.setScissor=function(a,b,c,d){fa.set(a,M-b-d,c,d);ba.scissor(wc.copy(fa).multiplyScalar(U))};this.setScissorTest=function(a){ba.setScissorTest(qa=a)};this.getClearColor=function(){return ka.getClearColor()};this.setClearColor=function(){ka.setClearColor.apply(ka,arguments)};this.getClearAlpha=function(){return ka.getClearAlpha()};this.setClearAlpha=function(){ka.setClearAlpha.apply(ka,\narguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=F.COLOR_BUFFER_BIT;if(void 0===b||b)d|=F.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=F.STENCIL_BUFFER_BIT;F.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.dispose=function(){y.removeEventListener(\"webglcontextlost\",d,!1);y.removeEventListener(\"webglcontextrestored\",\ne,!1);sa.dispose();na.dispose();Ba.dispose();ma.dispose();ja.dispose();ta.stop()};this.renderBufferImmediate=function(a,b){ba.initAttributes();var c=Ba.get(a);a.hasPositions&&!c.position&&(c.position=F.createBuffer());a.hasNormals&&!c.normal&&(c.normal=F.createBuffer());a.hasUvs&&!c.uv&&(c.uv=F.createBuffer());a.hasColors&&!c.color&&(c.color=F.createBuffer());b=b.getAttributes();a.hasPositions&&(F.bindBuffer(F.ARRAY_BUFFER,c.position),F.bufferData(F.ARRAY_BUFFER,a.positionArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.position),\nF.vertexAttribPointer(b.position,3,F.FLOAT,!1,0,0));a.hasNormals&&(F.bindBuffer(F.ARRAY_BUFFER,c.normal),F.bufferData(F.ARRAY_BUFFER,a.normalArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.normal),F.vertexAttribPointer(b.normal,3,F.FLOAT,!1,0,0));a.hasUvs&&(F.bindBuffer(F.ARRAY_BUFFER,c.uv),F.bufferData(F.ARRAY_BUFFER,a.uvArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.uv),F.vertexAttribPointer(b.uv,2,F.FLOAT,!1,0,0));a.hasColors&&(F.bindBuffer(F.ARRAY_BUFFER,c.color),F.bufferData(F.ARRAY_BUFFER,a.colorArray,\nF.DYNAMIC_DRAW),ba.enableAttribute(b.color),F.vertexAttribPointer(b.color,3,F.FLOAT,!1,0,0));ba.disableUnusedAttributes();F.drawArrays(F.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,g){var h=f.isMesh&&0>f.normalMatrix.determinant();ba.setMaterial(e,h);var k=t(a,c,e,f),m=!1;if(b!==d.id||S!==k.id||nd!==(!0===e.wireframe))b=d.id,S=k.id,nd=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(va.update(f,d,e,k),m=!0);h=d.index;var q=d.attributes.position;c=1;!0===e.wireframe&&\n(h=ra.getWireframeAttribute(d),c=2);a=xa;if(null!==h){var n=pa.get(h);a=ya;a.setIndex(n)}if(m){if(d&&d.isInstancedBufferGeometry&!ua.isWebGL2&&null===ha.get(\"ANGLE_instanced_arrays\"))console.error(\"THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\");else{ba.initAttributes();m=d.attributes;k=k.getAttributes();var u=e.defaultAttributeValues;for(N in k){var l=k[N];if(0<=l){var r=m[N];if(void 0!==r){var v=r.normalized,\np=r.itemSize,w=pa.get(r);if(void 0!==w){var y=w.buffer,E=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var x=r.data,B=x.stride;r=r.offset;x&&x.isInstancedInterleavedBuffer?(ba.enableAttributeAndDivisor(l,x.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=x.meshPerAttribute*x.count)):ba.enableAttribute(l);F.bindBuffer(F.ARRAY_BUFFER,y);F.vertexAttribPointer(l,p,E,v,B*w,r*w)}else r.isInstancedBufferAttribute?(ba.enableAttributeAndDivisor(l,r.meshPerAttribute),void 0===\nd.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*r.count)):ba.enableAttribute(l),F.bindBuffer(F.ARRAY_BUFFER,y),F.vertexAttribPointer(l,p,E,v,0,0)}}else if(void 0!==u&&(v=u[N],void 0!==v))switch(v.length){case 2:F.vertexAttrib2fv(l,v);break;case 3:F.vertexAttrib3fv(l,v);break;case 4:F.vertexAttrib4fv(l,v);break;default:F.vertexAttrib1fv(l,v)}}}ba.disableUnusedAttributes()}null!==h&&F.bindBuffer(F.ELEMENT_ARRAY_BUFFER,n.buffer)}n=Infinity;null!==h?n=h.count:void 0!==q&&(n=q.count);h=d.drawRange.start*\nc;q=null!==g?g.start*c:0;var N=Math.max(h,q);g=Math.max(0,Math.min(n,h+d.drawRange.count*c,q+(null!==g?g.count*c:Infinity))-1-N+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)ba.setLineWidth(e.wireframeLinewidth*(null===R?U:1)),a.setMode(F.LINES);else switch(f.drawMode){case 0:a.setMode(F.TRIANGLES);break;case 1:a.setMode(F.TRIANGLE_STRIP);break;case 2:a.setMode(F.TRIANGLE_FAN)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),ba.setLineWidth(e*(null===R?U:1)),f.isLineSegments?a.setMode(F.LINES):f.isLineLoop?\na.setMode(F.LINE_LOOP):a.setMode(F.LINE_STRIP)):f.isPoints?a.setMode(F.POINTS):f.isSprite&&a.setMode(F.TRIANGLES);d&&d.isInstancedBufferGeometry?0<d.maxInstancedCount&&a.renderInstances(d,N,g):a.render(N,g)}};this.compile=function(a,b){D=na.get(a,b);D.init();a.traverse(function(a){a.isLight&&(D.pushLight(a),a.castShadow&&D.pushShadow(a))});D.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)n(b.material[c],a.fog,b);else n(b.material,\na.fog,b)})};var wa=null,ta=new Qd;ta.setAnimationLoop(function(a){ja.isPresenting()||wa&&wa(a)});\"undefined\"!==typeof window&&ta.setContext(window);this.setAnimationLoop=function(a){wa=a;ja.setAnimationLoop(a);ta.start()};this.render=function(a,c,d,e){if(!c||!c.isCamera)console.error(\"THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.\");else if(!G){S=b=null;nd=!1;J=-1;Y=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();ja.enabled&&(c=ja.getCamera(c));\nD=na.get(a,c);D.init();a.onBeforeRender(C,a,c,d);xc.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);oa.setFromMatrix(xc);Yd=this.localClippingEnabled;pd=aa.init(this.clippingPlanes,Yd,c);A=sa.get(a,c);A.init();k(a,c,C.sortObjects);!0===C.sortObjects&&A.sort();pd&&aa.beginShadows();za.render(D.state.shadowsArray,a,c);D.setupLights(c);pd&&aa.endShadows();this.info.autoReset&&this.info.reset();void 0===d&&(d=null);this.setRenderTarget(d);ka.render(A,a,c,e);e=A.opaque;var f=A.transparent;if(a.overrideMaterial){var g=\na.overrideMaterial;e.length&&m(e,a,c,g);f.length&&m(f,a,c,g)}else e.length&&m(e,a,c),f.length&&m(f,a,c);d&&ia.updateRenderTargetMipmap(d);ba.buffers.depth.setTest(!0);ba.buffers.depth.setMask(!0);ba.buffers.color.setMask(!0);ba.setPolygonOffset(!1);a.onAfterRender(C,a,c);ja.enabled&&ja.submitFrame();D=A=null}};this.allocTextureUnit=function(){var a=X;a>=ua.maxTextures&&console.warn(\"THREE.WebGLRenderer: Trying to use \"+a+\" texture units while this GPU supports only \"+ua.maxTextures);X+=1;return a};\nthis.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn(\"THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.\"),a=!0),b=b.texture);ia.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn(\"THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead.\"),a=!0);ia.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&\nb.isWebGLRenderTargetCube&&(a||(console.warn(\"THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead.\"),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?ia.setTextureCube(b,c):ia.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){L=a};this.getRenderTarget=function(){return R};this.setRenderTarget=function(a){(R=a)&&void 0===Ba.get(a).__webglFramebuffer&&ia.setupRenderTarget(a);var b=L,c=!1;a?(b=\nBa.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube&&(b=b[a.activeCubeFace],c=!0),T.copy(a.viewport),wc.copy(a.scissor),ea=a.scissorTest):(T.copy(od).multiplyScalar(U),wc.copy(fa).multiplyScalar(U),ea=qa);Q!==b&&(F.bindFramebuffer(F.FRAMEBUFFER,b),Q=b);ba.viewport(T);ba.scissor(wc);ba.setScissorTest(ea);c&&(c=Ba.get(a.texture),F.framebufferTexture2D(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,c.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=\nfunction(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Ba.get(a).__webglFramebuffer;if(g){var h=!1;g!==Q&&(F.bindFramebuffer(F.FRAMEBUFFER,g),h=!0);try{var k=a.texture,m=k.format,q=k.type;1023!==m&&da.convert(m)!==F.getParameter(F.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\"):1009===q||da.convert(q)===F.getParameter(F.IMPLEMENTATION_COLOR_READ_TYPE)||1015===q&&(ua.isWebGL2||ha.get(\"OES_texture_float\")||\nha.get(\"WEBGL_color_buffer_float\"))||1016===q&&(ua.isWebGL2?ha.get(\"EXT_color_buffer_float\"):ha.get(\"EXT_color_buffer_half_float\"))?F.checkFramebufferStatus(F.FRAMEBUFFER)===F.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&F.readPixels(b,c,d,e,da.convert(m),da.convert(q),f):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.\"):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\")}finally{h&&\nF.bindFramebuffer(F.FRAMEBUFFER,Q)}}}else console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\")};this.copyFramebufferToTexture=function(a,b,c){var d=b.image.width,e=b.image.height,f=da.convert(b.format);this.setTexture2D(b,0);F.copyTexImage2D(F.TEXTURE_2D,c||0,f,a.x,a.y,d,e,0)};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=da.convert(c.format),h=da.convert(c.type);this.setTexture2D(c,0);b.isDataTexture?F.texSubImage2D(F.TEXTURE_2D,\nd||0,a.x,a.y,e,f,g,h,b.image.data):F.texSubImage2D(F.TEXTURE_2D,d||0,a.x,a.y,g,h,b.image)}}function Lb(a,b){this.name=\"\";this.color=new G(a);this.density=void 0!==b?b:2.5E-4}function Mb(a,b,c){this.name=\"\";this.color=new G(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function qd(){D.call(this);this.type=\"Scene\";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function ob(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.dynamic=!1;this.updateRange=\n{offset:0,count:-1};this.version=0}function zc(a,b,c,d){this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function cb(a){J.call(this);this.type=\"SpriteMaterial\";this.color=new G(16777215);this.map=null;this.rotation=0;this.lights=!1;this.transparent=!0;this.setValues(a)}function Ac(a){D.call(this);this.type=\"Sprite\";if(void 0===Nb){Nb=new C;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new ob(b,5);Nb.setIndex([0,1,2,0,2,3]);Nb.addAttribute(\"position\",\nnew zc(b,3,0,!1));Nb.addAttribute(\"uv\",new zc(b,2,3,!1))}this.geometry=Nb;this.material=void 0!==a?a:new cb;this.center=new z(.5,.5)}function Bc(){D.call(this);this.type=\"LOD\";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function Cc(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn(\"THREE.Skeleton boneInverses is the wrong length.\"),\nthis.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new I)}function rd(){D.call(this);this.type=\"Bone\"}function sd(a,b){la.call(this,a,b);this.type=\"SkinnedMesh\";this.bindMode=\"attached\";this.bindMatrix=new I;this.bindMatrixInverse=new I;a=this.initBones();a=new Cc(a);this.bind(a,this.matrixWorld);this.normalizeSkinWeights()}function Y(a){J.call(this);this.type=\"LineBasicMaterial\";this.color=new G(16777215);this.linewidth=1;this.linejoin=this.linecap=\"round\";this.lights=!1;\nthis.setValues(a)}function sa(a,b,c){1===c&&console.error(\"THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.\");D.call(this);this.type=\"Line\";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new Y({color:16777215*Math.random()})}function W(a,b){sa.call(this,a,b);this.type=\"LineSegments\"}function td(a,b){sa.call(this,a,b);this.type=\"LineLoop\"}function Ea(a){J.call(this);this.type=\"PointsMaterial\";this.color=new G(16777215);this.map=null;this.size=\n1;this.sizeAttenuation=!0;this.lights=this.morphTargets=!1;this.setValues(a)}function Ob(a,b){D.call(this);this.type=\"Points\";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new Ea({color:16777215*Math.random()})}function $d(a,b,c,d,e,f,g,h,k){T.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1}function Pb(a,b,c,d,e,f,g,h,k,m,q,n){T.call(this,null,f,g,h,k,m,d,e,q,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Dc(a,b,c,d,e,f,g,h,k){T.call(this,\na,b,c,d,e,f,g,h,k);this.needsUpdate=!0}function Ec(a,b,c,d,e,f,g,h,k,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);T.call(this,null,d,e,f,g,h,m,c,k);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Qb(a){C.call(this);this.type=\"WireframeGeometry\";var b=\n[],c,d,e,f=[0,0],g={},h=[\"a\",\"b\",\"c\"];if(a&&a.isGeometry){var k=a.faces;var m=0;for(d=k.length;m<d;m++){var q=k[m];for(c=0;3>c;c++){var n=q[h[c]];var t=q[h[(c+1)%3]];f[0]=Math.min(n,t);f[1]=Math.max(n,t);n=f[0]+\",\"+f[1];void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]})}}for(n in g)m=g[n],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&&a.isBufferGeometry)if(h=new p,null!==a.index){k=a.attributes.position;q=a.index;var u=a.groups;0===u.length&&(u=[{start:0,\ncount:q.count,materialIndex:0}]);a=0;for(e=u.length;a<e;++a)for(m=u[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)n=q.getX(m+c),t=q.getX(m+(c+1)%3),f[0]=Math.min(n,t),f[1]=Math.max(n,t),n=f[0]+\",\"+f[1],void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]});for(n in g)m=g[n],h.fromBufferAttribute(k,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(k,m.index2),b.push(h.x,h.y,h.z)}else for(k=a.attributes.position,m=0,d=k.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(k,g),b.push(h.x,\nh.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z);this.addAttribute(\"position\",new A(b,3))}function Fc(a,b,c){R.call(this);this.type=\"ParametricGeometry\";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Rb(a,b,c));this.mergeVertices()}function Rb(a,b,c){C.call(this);this.type=\"ParametricBufferGeometry\";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new p,k=new p,m=new p,q=new p,n=new p,t,u;3>a.length&&console.error(\"THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.\");\nvar r=b+1;for(t=0;t<=c;t++){var l=t/c;for(u=0;u<=b;u++){var y=u/b;a(y,l,k);e.push(k.x,k.y,k.z);0<=y-1E-5?(a(y-1E-5,l,m),q.subVectors(k,m)):(a(y+1E-5,l,m),q.subVectors(m,k));0<=l-1E-5?(a(y,l-1E-5,m),n.subVectors(k,m)):(a(y,l+1E-5,m),n.subVectors(m,k));h.crossVectors(q,n).normalize();f.push(h.x,h.y,h.z);g.push(y,l)}}for(t=0;t<c;t++)for(u=0;u<b;u++)a=t*r+u+1,h=(t+1)*r+u+1,k=(t+1)*r+u,d.push(t*r+u,a,k),d.push(a,h,k);this.setIndex(d);this.addAttribute(\"position\",new A(e,3));this.addAttribute(\"normal\",\nnew A(f,3));this.addAttribute(\"uv\",new A(g,2))}function Gc(a,b,c,d){R.call(this);this.type=\"PolyhedronGeometry\";this.parameters={vertices:a,indices:b,radius:c,detail:d};this.fromBufferGeometry(new na(a,b,c,d));this.mergeVertices()}function na(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=a[b+1];c.z=a[b+2]}function g(a,b,c,d){0>d&&1===a.x&&(k[b]=a.x-1);0===c.x&&0===c.z&&(k[b]=d/2/Math.PI+.5)}C.call(this);this.type=\"PolyhedronBufferGeometry\";this.parameters={vertices:a,\nindices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],k=[];(function(a){for(var c=new p,d=new p,g=new p,h=0;h<b.length;h+=3){f(b[h+0],c);f(b[h+1],d);f(b[h+2],g);var k,m,l=c,x=d,w=g,B=Math.pow(2,a),E=[];for(m=0;m<=B;m++){E[m]=[];var P=l.clone().lerp(w,m/B),N=x.clone().lerp(w,m/B),O=B-m;for(k=0;k<=O;k++)E[m][k]=0===k&&m===B?P:P.clone().lerp(N,k/O)}for(m=0;m<B;m++)for(k=0;k<2*(B-m)-1;k++)l=Math.floor(k/2),0===k%2?(e(E[m][l+1]),e(E[m+1][l]),e(E[m][l])):(e(E[m][l+1]),e(E[m+1][l+1]),e(E[m+1][l]))}})(d);(function(a){for(var b=\nnew p,c=0;c<h.length;c+=3)b.x=h[c+0],b.y=h[c+1],b.z=h[c+2],b.normalize().multiplyScalar(a),h[c+0]=b.x,h[c+1]=b.y,h[c+2]=b.z})(c);(function(){for(var a=new p,b=0;b<h.length;b+=3)a.x=h[b+0],a.y=h[b+1],a.z=h[b+2],k.push(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));a=new p;b=new p;for(var c=new p,d=new p,e=new z,f=new z,l=new z,y=0,x=0;y<h.length;y+=9,x+=6){a.set(h[y+0],h[y+1],h[y+2]);b.set(h[y+3],h[y+4],h[y+5]);c.set(h[y+6],h[y+7],h[y+8]);e.set(k[x+0],\nk[x+1]);f.set(k[x+2],k[x+3]);l.set(k[x+4],k[x+5]);d.copy(a).add(b).add(c).divideScalar(3);var w=Math.atan2(d.z,-d.x);g(e,x+0,a,w);g(f,x+2,b,w);g(l,x+4,c,w)}for(a=0;a<k.length;a+=6)b=k[a+0],c=k[a+2],d=k[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(k[a+0]+=1),.2>c&&(k[a+2]+=1),.2>d&&(k[a+4]+=1))})();this.addAttribute(\"position\",new A(h,3));this.addAttribute(\"normal\",new A(h.slice(),3));this.addAttribute(\"uv\",new A(k,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Hc(a,\nb){R.call(this);this.type=\"TetrahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Sb(a,b));this.mergeVertices()}function Sb(a,b){na.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type=\"TetrahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Ic(a,b){R.call(this);this.type=\"OctahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new pb(a,b));this.mergeVertices()}function pb(a,b){na.call(this,[1,0,0,\n-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type=\"OctahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Jc(a,b){R.call(this);this.type=\"IcosahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Tb(a,b));this.mergeVertices()}function Tb(a,b){var c=(1+Math.sqrt(5))/2;na.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,\n11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type=\"IcosahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Kc(a,b){R.call(this);this.type=\"DodecahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Ub(a,b));this.mergeVertices()}function Ub(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;na.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,\n0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type=\"DodecahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Lc(a,b,c,d,e,f){R.call(this);this.type=\"TubeGeometry\";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,\nclosed:e};void 0!==f&&console.warn(\"THREE.TubeGeometry: taper has been removed.\");a=new Vb(a,b,c,d,e);this.tangents=a.tangents;this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function Vb(a,b,c,d,e){function f(e){q=a.getPointAt(e/b,q);var f=g.normals[e];e=g.binormals[e];for(t=0;t<=d;t++){var m=t/d*Math.PI*2,n=Math.sin(m);m=-Math.cos(m);k.x=m*f.x+n*e.x;k.y=m*f.y+n*e.y;k.z=m*f.z+n*e.z;k.normalize();r.push(k.x,k.y,k.z);h.x=q.x+c*k.x;h.y=q.y+c*k.y;h.z=\nq.z+c*k.z;l.push(h.x,h.y,h.z)}}C.call(this);this.type=\"TubeBufferGeometry\";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new p,k=new p,m=new z,q=new p,n,t,l=[],r=[],v=[],y=[];for(n=0;n<b;n++)f(n);f(!1===e?b:0);for(n=0;n<=b;n++)for(t=0;t<=d;t++)m.x=n/b,m.y=t/d,v.push(m.x,m.y);(function(){for(t=1;t<=b;t++)for(n=1;n<=d;n++){var a=\n(d+1)*t+(n-1),c=(d+1)*t+n,e=(d+1)*(t-1)+n;y.push((d+1)*(t-1)+(n-1),a,e);y.push(a,c,e)}})();this.setIndex(y);this.addAttribute(\"position\",new A(l,3));this.addAttribute(\"normal\",new A(r,3));this.addAttribute(\"uv\",new A(v,2))}function Mc(a,b,c,d,e,f,g){R.call(this);this.type=\"TorusKnotGeometry\";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn(\"THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.\");this.fromBufferGeometry(new Wb(a,\nb,c,d,e,f));this.mergeVertices()}function Wb(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*(2+c)*.5*Math.cos(a);e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}C.call(this);this.type=\"TorusKnotBufferGeometry\";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||1;b=b||.4;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=[],k=[],m=[],q=[],n,t=new p,l=new p,r=new p,v=new p,y=new p,x=new p,w=new p;for(n=0;n<=c;++n){var B=n/c*e*Math.PI*2;\ng(B,e,f,a,r);g(B+.01,e,f,a,v);x.subVectors(v,r);w.addVectors(v,r);y.crossVectors(x,w);w.crossVectors(y,x);y.normalize();w.normalize();for(B=0;B<=d;++B){var E=B/d*Math.PI*2,P=-b*Math.cos(E);E=b*Math.sin(E);t.x=r.x+(P*w.x+E*y.x);t.y=r.y+(P*w.y+E*y.y);t.z=r.z+(P*w.z+E*y.z);k.push(t.x,t.y,t.z);l.subVectors(t,r).normalize();m.push(l.x,l.y,l.z);q.push(n/c);q.push(B/d)}}for(B=1;B<=c;B++)for(n=1;n<=d;n++)a=(d+1)*B+(n-1),b=(d+1)*B+n,e=(d+1)*(B-1)+n,h.push((d+1)*(B-1)+(n-1),a,e),h.push(a,b,e);this.setIndex(h);\nthis.addAttribute(\"position\",new A(k,3));this.addAttribute(\"normal\",new A(m,3));this.addAttribute(\"uv\",new A(q,2))}function Nc(a,b,c,d,e){R.call(this);this.type=\"TorusGeometry\";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new Xb(a,b,c,d,e));this.mergeVertices()}function Xb(a,b,c,d,e){C.call(this);this.type=\"TorusBufferGeometry\";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||1;b=b||.4;c=Math.floor(c)||8;d=Math.floor(d)||\n6;e=e||2*Math.PI;var f=[],g=[],h=[],k=[],m=new p,q=new p,n=new p,t,l;for(t=0;t<=c;t++)for(l=0;l<=d;l++){var r=l/d*e,v=t/c*Math.PI*2;q.x=(a+b*Math.cos(v))*Math.cos(r);q.y=(a+b*Math.cos(v))*Math.sin(r);q.z=b*Math.sin(v);g.push(q.x,q.y,q.z);m.x=a*Math.cos(r);m.y=a*Math.sin(r);n.subVectors(q,m).normalize();h.push(n.x,n.y,n.z);k.push(l/d);k.push(t/c)}for(t=1;t<=c;t++)for(l=1;l<=d;l++)a=(d+1)*(t-1)+l-1,b=(d+1)*(t-1)+l,e=(d+1)*t+l,f.push((d+1)*t+l-1,a,e),f.push(a,b,e);this.setIndex(f);this.addAttribute(\"position\",\nnew A(g,3));this.addAttribute(\"normal\",new A(h,3));this.addAttribute(\"uv\",new A(k,2))}function bf(a,b,c,d,e){for(var f,g=0,h=b,k=c-d;h<c;h+=d)g+=(a[k]-a[h])*(a[h+1]+a[k+1]),k=h;if(e===0<g)for(e=b;e<c;e+=d)f=cf(e,a[e],a[e+1],f);else for(e=c-d;e>=b;e-=d)f=cf(e,a[e],a[e+1],f);f&&qb(f,f.next)&&(Oc(f),f=f.next);return f}function Pc(a,b){if(!a)return a;b||(b=a);do{var c=!1;if(a.steiner||!qb(a,a.next)&&0!==ma(a.prev,a,a.next))a=a.next;else{Oc(a);a=b=a.prev;if(a===a.next)break;c=!0}}while(c||a!==b);return b}\nfunction Qc(a,b,c,d,e,f,g){if(a){if(!g&&f){var h=a,k=h;do null===k.z&&(k.z=ae(k.x,k.y,d,e,f)),k.prevZ=k.prev,k=k.nextZ=k.next;while(k!==h);k.prevZ.nextZ=null;k.prevZ=null;h=k;var m,q,n,t,l=1;do{k=h;var r=h=null;for(q=0;k;){q++;var v=k;for(m=n=0;m<l&&(n++,v=v.nextZ,v);m++);for(t=l;0<n||0<t&&v;)0!==n&&(0===t||!v||k.z<=v.z)?(m=k,k=k.nextZ,n--):(m=v,v=v.nextZ,t--),r?r.nextZ=m:h=m,m.prevZ=r,r=m;k=v}r.nextZ=null;l*=2}while(1<q)}for(h=a;a.prev!==a.next;){k=a.prev;v=a.next;if(f)a:{r=a;t=d;var p=e,x=f;q=r.prev;\nn=r;l=r.next;if(0<=ma(q,n,l))r=!1;else{var w=q.x>n.x?q.x>l.x?q.x:l.x:n.x>l.x?n.x:l.x,B=q.y>n.y?q.y>l.y?q.y:l.y:n.y>l.y?n.y:l.y;m=ae(q.x<n.x?q.x<l.x?q.x:l.x:n.x<l.x?n.x:l.x,q.y<n.y?q.y<l.y?q.y:l.y:n.y<l.y?n.y:l.y,t,p,x);t=ae(w,B,t,p,x);for(p=r.nextZ;p&&p.z<=t;){if(p!==r.prev&&p!==r.next&&ud(q.x,q.y,n.x,n.y,l.x,l.y,p.x,p.y)&&0<=ma(p.prev,p,p.next)){r=!1;break a}p=p.nextZ}for(p=r.prevZ;p&&p.z>=m;){if(p!==r.prev&&p!==r.next&&ud(q.x,q.y,n.x,n.y,l.x,l.y,p.x,p.y)&&0<=ma(p.prev,p,p.next)){r=!1;break a}p=\np.prevZ}r=!0}}else a:if(r=a,q=r.prev,n=r,l=r.next,0<=ma(q,n,l))r=!1;else{for(m=r.next.next;m!==r.prev;){if(ud(q.x,q.y,n.x,n.y,l.x,l.y,m.x,m.y)&&0<=ma(m.prev,m,m.next)){r=!1;break a}m=m.next}r=!0}if(r)b.push(k.i/c),b.push(a.i/c),b.push(v.i/c),Oc(a),h=a=v.next;else if(a=v,a===h){if(!g)Qc(Pc(a),b,c,d,e,f,1);else if(1===g){g=b;h=c;k=a;do v=k.prev,r=k.next.next,!qb(v,r)&&df(v,k,k.next,r)&&Rc(v,r)&&Rc(r,v)&&(g.push(v.i/h),g.push(k.i/h),g.push(r.i/h),Oc(k),Oc(k.next),k=a=r),k=k.next;while(k!==a);a=k;Qc(a,\nb,c,d,e,f,2)}else if(2===g)a:{g=a;do{for(h=g.next.next;h!==g.prev;){if(k=g.i!==h.i){k=g;v=h;if(r=k.next.i!==v.i&&k.prev.i!==v.i){b:{r=k;do{if(r.i!==k.i&&r.next.i!==k.i&&r.i!==v.i&&r.next.i!==v.i&&df(r,r.next,k,v)){r=!0;break b}r=r.next}while(r!==k);r=!1}r=!r}if(r=r&&Rc(k,v)&&Rc(v,k)){r=k;q=!1;n=(k.x+v.x)/2;v=(k.y+v.y)/2;do r.y>v!==r.next.y>v&&r.next.y!==r.y&&n<(r.next.x-r.x)*(v-r.y)/(r.next.y-r.y)+r.x&&(q=!q),r=r.next;while(r!==k);r=q}k=r}if(k){a=ef(g,h);g=Pc(g,g.next);a=Pc(a,a.next);Qc(g,b,c,d,e,\nf);Qc(a,b,c,d,e,f);break a}h=h.next}g=g.next}while(g!==a)}break}}}}function Ng(a,b){return a.x-b.x}function Og(a,b){var c=b,d=a.x,e=a.y,f=-Infinity;do{if(e<=c.y&&e>=c.next.y&&c.next.y!==c.y){var g=c.x+(e-c.y)*(c.next.x-c.x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zierCurve\";this.v0=a||new z;this.v1=b||new z;this.v2=c||new z;this.v3=d||new z}function Qa(a,b,c,d){L.call(this);this.type=\"CubicBezierCurve3\";this.v0=a||new p;this.v1=b||new p;this.v2=c||new p;this.v3=d||new p}function va(a,b){L.call(this);this.type=\"LineCurve\";this.v1=a||\nnew z;this.v2=b||new z}function Ia(a,b){L.call(this);this.type=\"LineCurve3\";this.v1=a||new p;this.v2=b||new p}function Ja(a,b,c){L.call(this);this.type=\"QuadraticBezierCurve\";this.v0=a||new z;this.v1=b||new z;this.v2=c||new z}function Ra(a,b,c){L.call(this);this.type=\"QuadraticBezierCurve3\";this.v0=a||new p;this.v1=b||new p;this.v2=c||new p}function Ka(a){L.call(this);this.type=\"SplineCurve\";this.points=a||[]}function Xa(){L.call(this);this.type=\"CurvePath\";this.curves=[];this.autoClose=!1}function La(a){Xa.call(this);\nthis.type=\"Path\";this.currentPoint=new z;a&&this.setFromPoints(a)}function db(a){La.call(this,a);this.uuid=H.generateUUID();this.type=\"Shape\";this.holes=[]}function X(a,b){D.call(this);this.type=\"Light\";this.color=new G(a);this.intensity=void 0!==b?b:1;this.receiveShadow=void 0}function wd(a,b,c){X.call(this,a,c);this.type=\"HemisphereLight\";this.castShadow=void 0;this.position.copy(D.DefaultUp);this.updateMatrix();this.groundColor=new G(b)}function Cb(a){this.camera=a;this.bias=0;this.radius=1;this.mapSize=\nnew z(512,512);this.map=null;this.matrix=new I}function xd(){Cb.call(this,new Z(50,1,.5,500))}function yd(a,b,c,d,e,f){X.call(this,a,b);this.type=\"SpotLight\";this.position.copy(D.DefaultUp);this.updateMatrix();this.target=new D;Object.defineProperty(this,\"power\",{get:function(){return this.intensity*Math.PI},set:function(a){this.intensity=a/Math.PI}});this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.penumbra=void 0!==e?e:0;this.decay=void 0!==f?f:1;this.shadow=new xd}function zd(a,\nb,c,d){X.call(this,a,b);this.type=\"PointLight\";Object.defineProperty(this,\"power\",{get:function(){return 4*this.intensity*Math.PI},set:function(a){this.intensity=a/(4*Math.PI)}});this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new Cb(new Z(90,1,.5,500))}function Ad(){Cb.call(this,new Hb(-5,5,5,-5,.5,500))}function Bd(a,b){X.call(this,a,b);this.type=\"DirectionalLight\";this.position.copy(D.DefaultUp);this.updateMatrix();this.target=new D;this.shadow=new Ad}function Cd(a,b){X.call(this,\na,b);this.type=\"AmbientLight\";this.castShadow=void 0}function Dd(a,b,c,d){X.call(this,a,b);this.type=\"RectAreaLight\";this.width=void 0!==c?c:10;this.height=void 0!==d?d:10}function wa(a,b,c,d){this.parameterPositions=a;this._cachedIndex=0;this.resultBuffer=void 0!==d?d:new b.constructor(c);this.sampleValues=b;this.valueSize=c}function Ed(a,b,c,d){wa.call(this,a,b,c,d);this._offsetNext=this._weightNext=this._offsetPrev=this._weightPrev=-0}function bd(a,b,c,d){wa.call(this,a,b,c,d)}function Fd(a,b,\nc,d){wa.call(this,a,b,c,d)}function oa(a,b,c,d){if(void 0===a)throw Error(\"THREE.KeyframeTrack: track name is undefined\");if(void 0===b||0===b.length)throw Error(\"THREE.KeyframeTrack: no keyframes in track named \"+a);this.name=a;this.times=ia.convertArray(b,this.TimeBufferType);this.values=ia.convertArray(c,this.ValueBufferType);this.setInterpolation(d||this.DefaultInterpolation)}function Gd(a,b,c){oa.call(this,a,b,c)}function Hd(a,b,c,d){oa.call(this,a,b,c,d)}function ec(a,b,c,d){oa.call(this,a,\nb,c,d)}function Id(a,b,c,d){wa.call(this,a,b,c,d)}function cd(a,b,c,d){oa.call(this,a,b,c,d)}function Jd(a,b,c,d){oa.call(this,a,b,c,d)}function fc(a,b,c,d){oa.call(this,a,b,c,d)}function Ca(a,b,c){this.name=a;this.tracks=c;this.duration=void 0!==b?b:-1;this.uuid=H.generateUUID();0>this.duration&&this.resetDuration()}function Rg(a){switch(a.toLowerCase()){case \"scalar\":case \"double\":case \"float\":case \"number\":case \"integer\":return ec;case \"vector\":case \"vector2\":case \"vector3\":case \"vector4\":return fc;\ncase \"color\":return Hd;case \"quaternion\":return cd;case \"bool\":case \"boolean\":return Gd;case \"string\":return Jd}throw Error(\"THREE.KeyframeTrack: Unsupported typeName: \"+a);}function Sg(a){if(void 0===a.type)throw Error(\"THREE.KeyframeTrack: track type undefined, can not parse\");var b=Rg(a.type);if(void 0===a.times){var c=[],d=[];ia.flattenJSON(a.keys,c,d,\"value\");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name,a.times,a.values,a.interpolation)}function Kd(a){this.manager=void 0!==\na?a:ka;this.textures={}}function ge(a){this.manager=void 0!==a?a:ka}function gc(){}function he(a){\"boolean\"===typeof a&&(console.warn(\"THREE.JSONLoader: showStatus parameter has been removed from constructor.\"),a=void 0);this.manager=void 0!==a?a:ka;this.withCredentials=!1}function mf(a){this.manager=void 0!==a?a:ka;this.texturePath=\"\"}function ie(a){\"undefined\"===typeof createImageBitmap&&console.warn(\"THREE.ImageBitmapLoader: createImageBitmap() not supported.\");\"undefined\"===typeof fetch&&console.warn(\"THREE.ImageBitmapLoader: fetch() not supported.\");\nthis.manager=void 0!==a?a:ka;this.options=void 0}function je(){this.type=\"ShapePath\";this.color=new G;this.subPaths=[];this.currentPath=null}function ke(a){this.type=\"Font\";this.data=a}function nf(a){this.manager=void 0!==a?a:ka}function le(a){this.manager=void 0!==a?a:ka}function of(){this.type=\"StereoCamera\";this.aspect=1;this.eyeSep=.064;this.cameraL=new Z;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=!1;this.cameraR=new Z;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=\n!1}function dd(a,b,c){D.call(this);this.type=\"CubeCamera\";var d=new Z(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new p(1,0,0));this.add(d);var e=new Z(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new p(-1,0,0));this.add(e);var f=new Z(90,1,a,b);f.up.set(0,0,1);f.lookAt(new p(0,1,0));this.add(f);var g=new Z(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new p(0,-1,0));this.add(g);var h=new Z(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new p(0,0,1));this.add(h);var k=new Z(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new p(0,0,-1));this.add(k);\nthis.renderTarget=new Gb(c,c,{format:1022,magFilter:1006,minFilter:1006});this.renderTarget.texture.name=\"CubeCamera\";this.update=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,m=c.texture.generateMipmaps;c.texture.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.texture.generateMipmaps=m;c.activeCubeFace=5;a.render(b,\nk,c);a.setRenderTarget(null)};this.clear=function(a,b,c,d){for(var e=this.renderTarget,f=0;6>f;f++)e.activeCubeFace=f,a.setRenderTarget(e),a.clear(b,c,d);a.setRenderTarget(null)}}function me(){D.call(this);this.type=\"AudioListener\";this.context=ne.getContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null}function hc(a){D.call(this);this.type=\"Audio\";this.context=a.context;this.gain=this.context.createGain();this.gain.connect(a.getInput());this.autoplay=\n!1;this.buffer=null;this.loop=!1;this.offset=this.startTime=0;this.playbackRate=1;this.isPlaying=!1;this.hasPlaybackControl=!0;this.sourceType=\"empty\";this.filters=[]}function oe(a){hc.call(this,a);this.panner=this.context.createPanner();this.panner.connect(this.gain)}function pe(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)}function qe(a,b,c){this.binding=a;this.valueSize=\nc;a=Float64Array;switch(b){case \"quaternion\":b=this._slerp;break;case \"string\":case \"bool\":a=Array;b=this._select;break;default:b=this._lerp}this.buffer=new a(4*c);this._mixBufferRegion=b;this.referenceCount=this.useCount=this.cumulativeWeight=0}function pf(a,b,c){c=c||pa.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)}function pa(a,b,c){this.path=b;this.parsedPath=c||pa.parseTrackName(b);this.node=pa.findNode(a,this.parsedPath.nodeName)||a;this.rootNode=a}function qf(){this.uuid=\nH.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var a={};this._indicesByUUID=a;for(var b=0,c=arguments.length;b!==c;++b)a[arguments[b].uuid]=b;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var d=this;this.stats={objects:{get total(){return d._objects.length},get inUse(){return this.total-d.nCachedObjects_}},get bindingsPerObject(){return d._bindings.length}}}function rf(a,b,c){this._mixer=a;this._clip=b;this._localRoot=\nc||null;a=b.tracks;b=a.length;c=Array(b);for(var d={endingStart:2400,endingEnd:2400},e=0;e!==b;++e){var f=a[e].createInterpolant(null);c[e]=f;f.settings=d}this._interpolantSettings=d;this._interpolants=c;this._propertyBindings=Array(b);this._weightInterpolant=this._timeScaleInterpolant=this._byClipCacheIndex=this._cacheIndex=null;this.loop=2201;this._loopCount=-1;this._startTime=null;this.time=0;this._effectiveWeight=this.weight=this._effectiveTimeScale=this.timeScale=1;this.repetitions=Infinity;\nthis.paused=!1;this.enabled=!0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function re(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1}function Ld(a,b){\"string\"===typeof a&&(console.warn(\"THREE.Uniform: Type parameter is no longer needed.\"),a=b);this.value=a}function se(){C.call(this);this.type=\"InstancedBufferGeometry\";this.maxInstancedCount=void 0}function te(a,b,c){ob.call(this,a,b);this.meshPerAttribute=c||1}function ue(a,b,c){Q.call(this,\na,b);this.meshPerAttribute=c||1}function sf(a,b,c,d){this.ray=new mb(a,b);this.near=c||0;this.far=d||Infinity;this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn(\"THREE.Raycaster: params.PointCloud has been renamed to params.Points.\");return this.Points}}})}function tf(a,b){return a.distance-b.distance}function ve(a,b,c,d){if(!1!==a.visible&&(a.raycast(b,c),!0===d)){a=a.children;d=0;for(var e=a.length;d<e;d++)ve(a[d],\nb,c,!0)}}function uf(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1}function vf(a,b,c){this.radius=void 0!==a?a:1;this.phi=void 0!==b?b:0;this.theta=void 0!==c?c:0;return this}function wf(a,b,c){this.radius=void 0!==a?a:1;this.theta=void 0!==b?b:0;this.y=void 0!==c?c:0;return this}function we(a,b){this.min=void 0!==a?a:new z(Infinity,Infinity);this.max=void 0!==b?b:new z(-Infinity,-Infinity)}function xe(a,b){this.start=void 0!==a?a:new p;this.end=\nvoid 0!==b?b:new p}function ed(a){D.call(this);this.material=a;this.render=function(){}}function fd(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=3*c.faces.length:c&&c.isBufferGeometry&&(b=c.attributes.normal.count);c=new C;b=new A(6*b,3);c.addAttribute(\"position\",b);W.call(this,c,new Y({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function ic(a,b){D.call(this);this.light=a;this.light.updateMatrixWorld();\nthis.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=b;a=new C;b=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(var c=0,d=1;32>c;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.addAttribute(\"position\",new A(b,3));b=new Y({fog:!1});this.cone=new W(a,b);this.add(this.cone);this.update()}function xf(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,xf(a.children[c]));return b}\nfunction jc(a){for(var b=xf(a),c=new C,d=[],e=[],f=new G(0,0,1),g=new G(0,1,0),h=0;h<b.length;h++){var k=b[h];k.parent&&k.parent.isBone&&(d.push(0,0,0),d.push(0,0,0),e.push(f.r,f.g,f.b),e.push(g.r,g.g,g.b))}c.addAttribute(\"position\",new A(d,3));c.addAttribute(\"color\",new A(e,3));d=new Y({vertexColors:2,depthTest:!1,depthWrite:!1,transparent:!0});W.call(this,c,d);this.root=a;this.bones=b;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1}function kc(a,b,c){this.light=a;this.light.updateMatrixWorld();\nthis.color=c;a=new sb(b,4,2);b=new da({wireframe:!0,fog:!1});la.call(this,a,b);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1;this.update()}function lc(a,b){D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=b;a=new Y({fog:!1});b=new C;b.addAttribute(\"position\",new Q(new Float32Array(15),3));this.line=new sa(b,a);this.add(this.line);this.update()}function mc(a,b,c){D.call(this);this.light=a;this.light.updateMatrixWorld();\nthis.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;a=new pb(b);a.rotateY(.5*Math.PI);this.material=new da({wireframe:!0,fog:!1});void 0===this.color&&(this.material.vertexColors=2);b=a.getAttribute(\"position\");b=new Float32Array(3*b.count);a.addAttribute(\"color\",new Q(b,3));this.add(new la(a,this.material));this.update()}function gd(a,b,c,d){a=a||10;b=b||10;c=new G(void 0!==c?c:4473924);d=new G(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],k=0,m=0,q=-g;k<=b;k++,q+=f){a.push(-g,\n0,q,g,0,q);a.push(q,0,-g,q,0,g);var n=k===e?c:d;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3}b=new C;b.addAttribute(\"position\",new A(a,3));b.addAttribute(\"color\",new A(h,3));c=new Y({vertexColors:2});W.call(this,b,c)}function Md(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new G(void 0!==e?e:4473924);f=new G(void 0!==f?f:8947848);var g=[],h=[],k;for(k=0;k<=b;k++){var m=k/b*2*Math.PI;var q=Math.sin(m)*a;m=Math.cos(m)*a;g.push(0,0,0);g.push(q,0,m);var n=k&1?e:f;h.push(n.r,\nn.g,n.b);h.push(n.r,n.g,n.b)}for(k=0;k<=c;k++){n=k&1?e:f;var l=a-a/c*k;for(b=0;b<d;b++)m=b/d*2*Math.PI,q=Math.sin(m)*l,m=Math.cos(m)*l,g.push(q,0,m),h.push(n.r,n.g,n.b),m=(b+1)/d*2*Math.PI,q=Math.sin(m)*l,m=Math.cos(m)*l,g.push(q,0,m),h.push(n.r,n.g,n.b)}a=new C;a.addAttribute(\"position\",new A(g,3));a.addAttribute(\"color\",new A(h,3));g=new Y({vertexColors:2});W.call(this,a,g)}function hd(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&\nc.isGeometry?b=c.faces.length:console.warn(\"THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.\");c=new C;b=new A(6*b,3);c.addAttribute(\"position\",b);W.call(this,c,new Y({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function nc(a,b,c){D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;void 0===b&&(b=1);a=new C;a.addAttribute(\"position\",new A([-b,b,0,b,b,0,b,-b,0,-b,\n-b,0,-b,b,0],3));b=new Y({fog:!1});this.lightPlane=new sa(a,b);this.add(this.lightPlane);a=new C;a.addAttribute(\"position\",new A([0,0,0,0,0,1],3));this.targetLine=new sa(a,b);this.add(this.targetLine);this.update()}function id(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new C,e=new Y({color:16777215,vertexColors:1}),f=[],g=[],h={},k=new G(16755200),m=new G(16711680),q=new G(43775),n=new G(16777215),l=new G(3355443);\nb(\"n1\",\"n2\",k);b(\"n2\",\"n4\",k);b(\"n4\",\"n3\",k);b(\"n3\",\"n1\",k);b(\"f1\",\"f2\",k);b(\"f2\",\"f4\",k);b(\"f4\",\"f3\",k);b(\"f3\",\"f1\",k);b(\"n1\",\"f1\",k);b(\"n2\",\"f2\",k);b(\"n3\",\"f3\",k);b(\"n4\",\"f4\",k);b(\"p\",\"n1\",m);b(\"p\",\"n2\",m);b(\"p\",\"n3\",m);b(\"p\",\"n4\",m);b(\"u1\",\"u2\",q);b(\"u2\",\"u3\",q);b(\"u3\",\"u1\",q);b(\"c\",\"t\",n);b(\"p\",\"c\",l);b(\"cn1\",\"cn2\",l);b(\"cn3\",\"cn4\",l);b(\"cf1\",\"cf2\",l);b(\"cf3\",\"cf4\",l);d.addAttribute(\"position\",new A(f,3));d.addAttribute(\"color\",new A(g,3));W.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&\nthis.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function Db(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new C;d.setIndex(new Q(a,1));d.addAttribute(\"position\",new Q(c,3));W.call(this,d,new Y({color:b}));this.matrixAutoUpdate=!1;this.update()}function jd(a,b){this.type=\"Box3Helper\";this.box=a;a=void 0!==b?b:16776960;b=new Uint16Array([0,\n1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new C;c.setIndex(new Q(b,1));c.addAttribute(\"position\",new A([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));W.call(this,c,new Y({color:a}));this.geometry.computeBoundingSphere()}function kd(a,b,c){this.type=\"PlaneHelper\";this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new C;b.addAttribute(\"position\",new A([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));b.computeBoundingSphere();sa.call(this,\nb,new Y({color:a}));b=new C;b.addAttribute(\"position\",new A([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new la(b,new da({color:a,opacity:.2,transparent:!0,depthWrite:!1})))}function Eb(a,b,c,d,e,f){D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);void 0===Nd&&(Nd=new C,Nd.addAttribute(\"position\",new A([0,0,0,0,1,0],3)),ye=new Wa(0,.5,1,5,1),ye.translate(0,-.5,0));this.position.copy(b);this.line=new sa(Nd,new Y({color:d}));\nthis.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new la(ye,new da({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function ld(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new C;a.addAttribute(\"position\",new A(b,3));a.addAttribute(\"color\",new A([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new Y({vertexColors:2});W.call(this,a,b)}function yf(a){console.warn(\"THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\");\nca.call(this,a);this.type=\"catmullrom\";this.closed=!0}function zf(a){console.warn(\"THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\");ca.call(this,a);this.type=\"catmullrom\"}function ze(a){console.warn(\"THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.\");ca.call(this,a);this.type=\"catmullrom\"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return\"number\"===typeof a&&isFinite(a)&&Math.floor(a)===\na});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});!1===\"name\"in Function.prototype&&Object.defineProperty(Function.prototype,\"name\",{get:function(){return this.toString().match(/^\\s*function\\s*([^\\(\\s]*)/)[1]}});void 0===Object.assign&&function(){Object.assign=function(a){if(void 0===a||null===a)throw new TypeError(\"Cannot convert undefined or null to object\");for(var b=Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,\ne)&&(b[e]=d[e])}return b}}();Object.assign(ya.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==\nthis._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});var H={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){for(var a=[],b=0;256>b;b++)a[b]=(16>b?\"0\":\"\")+b.toString(16);return function(){var b=4294967295*Math.random()|0,d=4294967295*Math.random()|0,e=4294967295*Math.random()|0,f=4294967295*Math.random()|0;return(a[b&255]+a[b>>8&255]+a[b>>16&255]+a[b>>24&255]+\"-\"+a[d&255]+a[d>>8&255]+\"-\"+a[d>>\n16&15|64]+a[d>>24&255]+\"-\"+a[e&63|128]+a[e>>8&255]+\"-\"+a[e>>16&255]+a[e>>24&255]+a[f&255]+a[f>>8&255]+a[f>>16&255]+a[f>>24&255]).toUpperCase()}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;\na=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*H.DEG2RAD},radToDeg:function(a){return a*H.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/\nMath.LN2))}};Object.defineProperties(z.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(z.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error(\"index is out of range: \"+\na);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},\naddVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=\na.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,\nb){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new z,b=new z;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=\nMath.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+\nMath.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=\n(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector2: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);\nreturn this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(I.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,q,n,l,u,r,p){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=k;t[6]=m;t[10]=q;t[14]=n;t[3]=l;t[7]=u;t[11]=r;t[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new I).fromArray(this.elements)},\ncopy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,\nb.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new p;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[3]=0;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[7]=0;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error(\"THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.\");\nvar b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if(\"XYZ\"===a.order){a=f*h;var k=f*e,m=c*h,q=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-q*d;b[9]=-c*g;b[2]=q-a*d;b[6]=m+k*d;b[10]=f*g}else\"YXZ\"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a+q*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=q+a*c,b[10]=f*g):\"ZXY\"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a-q*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=\nq-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):\"ZYX\"===a.order?(a=f*h,k=f*e,m=c*h,q=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+q,b[1]=g*e,b[5]=q*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):\"YZX\"===a.order?(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=q-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-q*e):\"XZY\"===a.order&&(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+q,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=q*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(){var a=\nnew p(0,0,0),b=new p(1,1,1);return function(c){return this.compose(a,c,b)}}(),lookAt:function(){var a=new p,b=new p,c=new p;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==\nb?(console.warn(\"THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.\"),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],m=c[9],q=c[13],n=c[2],l=c[6],u=c[10],r=c[14],p=c[3],y=c[7],x=c[11];c=c[15];var w=d[0],B=d[4],E=d[8],P=d[12],N=d[1],z=d[5],A=d[9],D=d[13],C=d[2],\nH=d[6],G=d[10],K=d[14],L=d[3],I=d[7],J=d[11];d=d[15];b[0]=a*w+e*N+f*C+g*L;b[4]=a*B+e*z+f*H+g*I;b[8]=a*E+e*A+f*G+g*J;b[12]=a*P+e*D+f*K+g*d;b[1]=h*w+k*N+m*C+q*L;b[5]=h*B+k*z+m*H+q*I;b[9]=h*E+k*A+m*G+q*J;b[13]=h*P+k*D+m*K+q*d;b[2]=n*w+l*N+u*C+r*L;b[6]=n*B+l*z+u*H+r*I;b[10]=n*E+l*A+u*G+r*J;b[14]=n*P+l*D+u*K+r*d;b[3]=p*w+y*N+x*C+c*L;b[7]=p*B+y*z+x*H+c*I;b[11]=p*E+y*A+x*G+c*J;b[15]=p*P+y*D+x*K+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=\na;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],q=a[6],n=a[10],l=a[14];return a[3]*(+e*h*q-d*k*q-e*g*n+c*k*n+d*g*l-c*h*l)+a[7]*(+b*h*l-b*k*n+e*f*n-\nd*f*l+d*k*m-e*h*m)+a[11]*(+b*k*q-b*g*l-e*f*q+c*f*l+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*q+b*g*n+d*f*q-c*f*n+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements;a=d[0];var e=d[1],f=d[2],g=d[3],h=d[4],\nk=d[5],m=d[6],q=d[7],n=d[8],l=d[9],u=d[10],r=d[11],p=d[12],y=d[13],x=d[14];d=d[15];var w=l*x*q-y*u*q+y*m*r-k*x*r-l*m*d+k*u*d,B=p*u*q-n*x*q-p*m*r+h*x*r+n*m*d-h*u*d,E=n*y*q-p*l*q+p*k*r-h*y*r-n*k*d+h*l*d,z=p*l*m-n*y*m-p*k*u+h*y*u+n*k*x-h*l*x,N=a*w+e*B+f*E+g*z;if(0===N){if(!0===b)throw Error(\"THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0\");console.warn(\"THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0\");return this.identity()}b=1/N;c[0]=w*b;c[1]=(y*u*g-l*x*g-y*f*\nr+e*x*r+l*f*d-e*u*d)*b;c[2]=(k*x*g-y*m*g+y*f*q-e*x*q-k*f*d+e*m*d)*b;c[3]=(l*m*g-k*u*g-l*f*q+e*u*q+k*f*r-e*m*r)*b;c[4]=B*b;c[5]=(n*x*g-p*u*g+p*f*r-a*x*r-n*f*d+a*u*d)*b;c[6]=(p*m*g-h*x*g-p*f*q+a*x*q+h*f*d-a*m*d)*b;c[7]=(h*u*g-n*m*g+n*f*q-a*u*q-h*f*r+a*m*r)*b;c[8]=E*b;c[9]=(p*l*g-n*y*g-p*e*r+a*y*r+n*e*d-a*l*d)*b;c[10]=(h*y*g-p*k*g+p*e*q-a*y*q-h*e*d+a*k*d)*b;c[11]=(n*k*g-h*l*g-n*e*q+a*l*q+h*e*r-a*k*r)*b;c[12]=z*b;c[13]=(n*y*f-p*l*f+p*e*u-a*y*u-n*e*x+a*l*x)*b;c[14]=(p*k*f-h*y*f-p*e*m+a*y*m+h*e*x-a*k*x)*\nb;c[15]=(h*l*f-n*k*f+n*e*m-a*l*m-h*e*u+a*k*u)*b;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=\nMath.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,\n0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,k=e+e,m=f+f,q=g+g;b=e*k;var l=e*m;e*=q;var t=f*m;f*=q;g*=q;k*=h;m*=h;h*=q;q=c.x;var u=c.y;c=c.z;d[0]=(1-(t+g))*q;d[1]=(l+h)*q;d[2]=(e-m)*q;d[3]=0;d[4]=(l-h)*u;d[5]=(1-(b+g))*u;d[6]=(f+k)*u;d[7]=0;d[8]=(e+m)*c;d[9]=(f-k)*c;d[10]=(1-(b+t))*c;d[11]=0;\nd[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(){var a=new p,b=new I;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;f=1/h;var m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);\ne.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn(\"THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.\");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=\n2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];\na[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});Object.assign(fa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var q=e[f+1],l=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==q||m!==l){f=1-g;var t=h*d+k*q+m*l+c*e,u=0<=t?1:-1,r=1-t*t;r>Number.EPSILON&&(r=Math.sqrt(r),t=Math.atan2(r,t*u),f=Math.sin(f*t)/r,g=Math.sin(g*\nt)/r);u*=g;h=h*f+d*u;k=k*f+q*u;m=m*f+l*u;c=c*f+e*u;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(fa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=\na;this.onChangeCallback()}}});Object.assign(fa.prototype,{set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error(\"THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.\");var c=\na._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),k=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);\"XYZ\"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):\"YXZ\"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):\"ZXY\"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):\"ZYX\"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):\"YZX\"===a?(this._x=c*k*f+\nh*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f-c*d*e):\"XZY\"===a&&(this._x=c*k*f-h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/\nMath.sqrt(m+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new p,b;return function(c,d){void 0===a&&(a=new p);b=c.dot(d)+1;1E-6>b?(b=0,\nMath.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),angleTo:function(a){return 2*Math.acos(Math.abs(H.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*\na._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn(\"THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.\"),\nthis.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;\n0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize();a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this.onChangeCallback();return this},equals:function(a){return a._x===\nthis._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},\nsetScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,\nthis.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=\na.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.\"),\nthis.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new fa;return function(b){b&&b.isEuler||console.error(\"THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.\");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new fa;return function(b,\nc){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,\nc=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-k*-e;return this},project:function(){var a=new I;return function(b){a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyMatrix4(a)}}(),unproject:function(){var a=new I;return function(b){a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyMatrix4(a)}}(),transformDirection:function(a){var b=\nthis.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,\nb){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new p,b=new p;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=\nMath.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*\na.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,\nb,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn(\"THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.\"),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=\nnew p;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new p;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(H.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-\na.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromCylindrical:function(a){this.x=a.radius*Math.sin(a.theta);this.y=a.y;this.z=a.radius*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),\nc=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==\nc&&console.warn(\"THREE.Vector3: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(ra.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;\nb[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,\nthis)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],k=c[7],m=c[2],q=c[5];c=c[8];var l=d[0],t=d[3],u=d[6],r=d[1],p=d[4],y=d[7],x=d[2],w=d[5];d=d[8];b[0]=a*l+e*r+f*x;b[3]=a*t+e*p+f*w;b[6]=a*u+e*y+f*d;b[1]=g*l+h*r+k*x;b[4]=g*t+h*p+k*w;b[7]=g*u+h*y+k*d;b[2]=m*l+q*r+c*x;b[5]=m*t+q*p+c*w;b[8]=m*u+q*y+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=\na;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7];a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error(\"THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.\");var c=a.elements;a=this.elements;var d=c[0],e=c[1],f=c[2],g=c[3],h=c[4],k=c[5],m=c[6],q=c[7];c=c[8];var l=c*h-k*q,t=k*m-c*g,u=q*g-h*m,r=d*l+e*t+f*u;if(0===r){if(!0===b)throw Error(\"THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0\");\nconsole.warn(\"THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0\");return this.identity()}b=1/r;a[0]=l*b;a[1]=(f*q-c*e)*b;a[2]=(k*e-f*h)*b;a[3]=t*b;a[4]=(c*d-f*m)*b;a[5]=(f*g-k*d)*b;a[6]=u*b;a[7]=(e*m-q*d)*b;a[8]=(h*d-e*g)*b;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=\nthis.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],k=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=\nb*f+a*k;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*k;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];\na[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var eb={getDataURL:function(a){if(a instanceof HTMLCanvasElement)var b=a;else{\"undefined\"!==typeof OffscreenCanvas?b=new OffscreenCanvas(a.width,a.height):(b=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\"),b.width=a.width,b.height=a.height);var c=b.getContext(\"2d\");a instanceof ImageData?c.putImageData(a,0,0):c.drawImage(a,0,0,a.width,a.height)}return 2048<b.width||2048<b.height?b.toDataURL(\"image/jpeg\",\n.6):b.toDataURL(\"image/png\")}},Ef=0;T.DEFAULT_IMAGE=void 0;T.DEFAULT_MAPPING=300;T.prototype=Object.assign(Object.create(ya.prototype),{constructor:T,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=\na.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=\nvoid 0===a||\"string\"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:\"Texture\",generator:\"Texture.toJSON\"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==\nthis.image){var d=this.image;void 0===d.uuid&&(d.uuid=H.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(eb.getDataURL(d[f]))}else e=eb.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:\"dispose\"})},transformUv:function(a){if(300===this.mapping){a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);\nbreak;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}});Object.defineProperty(T.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(V.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=\nb;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;\ncase 2:return this.z;case 3:return this.w;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=\na;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=\na;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/\na)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var k=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-k)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+k)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;\nb=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+k)/4;b>f&&b>m?.01>b?(k=0,c=h=.707106781):(k=Math.sqrt(b),h=c/k,c=d/k):f>m?.01>f?(k=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),k=c/h,c=g/h):.01>m?(h=k=.707106781,c=0):(c=Math.sqrt(m),k=d/c,h=g/c);this.set(k,h,c,a);return this}a=Math.sqrt((k-g)*(k-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(k-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,\na.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new V,b=new V);a.set(c,\nc,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);\nthis.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*\nthis.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,\nb,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector4: offset has been removed from .fromBufferAttribute().\");\nthis.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});fb.prototype=Object.assign(Object.create(ya.prototype),{constructor:fb,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();\nthis.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Gb.prototype=Object.create(fb.prototype);Gb.prototype.constructor=Gb;Gb.prototype.isWebGLRenderTargetCube=!0;gb.prototype=Object.create(T.prototype);gb.prototype.constructor=gb;gb.prototype.isDataTexture=!0;Object.assign(Sa.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=\nInfinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h<k;h+=3){var m=a[h],q=a[h+1],l=a[h+2];m<b&&(b=m);q<c&&(c=q);l<d&&(d=l);m>e&&(e=m);q>f&&(f=q);l>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;h<k;h++){var m=a.getX(h),l=a.getY(h),n=a.getZ(h);m<b&&(b=m);l<c&&(c=l);n<d&&(d=n);m>e&&(e=m);l>f&&(f=l);n>g&&(g=n)}this.min.set(b,c,d);\nthis.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new p;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},\nmakeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn(\"THREE.Box3: .getCenter() target is now required\"),a=new p);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn(\"THREE.Box3: .getSize() target is now required\"),\na=new p);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(){function a(a){var f=a.geometry;if(void 0!==f)if(f.isGeometry)for(f=f.vertices,c=0,d=f.length;c<d;c++)e.copy(f[c]),e.applyMatrix4(a.matrixWorld),b.expandByPoint(e);else if(f.isBufferGeometry&&\n(f=f.attributes.position,void 0!==f))for(c=0,d=f.count;c<d;c++)e.fromBufferAttribute(f,c).applyMatrix4(a.matrixWorld),b.expandByPoint(e)}var b,c,d,e=new p;return function(c){b=this;c.updateMatrixWorld(!0);c.traverse(a);return this}}(),containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&\na.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn(\"THREE.Box3: .getParameter() target is now required\"),b=new p);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new p;return function(b){this.clampPoint(b.center,\na);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},intersectsTriangle:function(){function a(a){var e;\nvar f=0;for(e=a.length-3;f<=e;f+=3){h.fromArray(a,f);var g=m.x*Math.abs(h.x)+m.y*Math.abs(h.y)+m.z*Math.abs(h.z),k=b.dot(h),l=c.dot(h),q=d.dot(h);if(Math.max(-Math.max(k,l,q),Math.min(k,l,q))>g)return!1}return!0}var b=new p,c=new p,d=new p,e=new p,f=new p,g=new p,h=new p,k=new p,m=new p,l=new p;return function(h){if(this.isEmpty())return!1;this.getCenter(k);m.subVectors(this.max,k);b.subVectors(h.a,k);c.subVectors(h.b,k);d.subVectors(h.c,k);e.subVectors(c,b);f.subVectors(d,c);g.subVectors(b,d);h=\n[0,-e.z,e.y,0,-f.z,f.y,0,-g.z,g.y,e.z,0,-e.x,f.z,0,-f.x,g.z,0,-g.x,-e.y,e.x,0,-f.y,f.x,0,-g.y,g.x,0];if(!a(h))return!1;h=[1,0,0,0,1,0,0,0,1];if(!a(h))return!1;l.crossVectors(e,f);h=[l.x,l.y,l.z];return a(h)}}(),clampPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Box3: .clampPoint() target is now required\"),b=new p);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new p;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=\nnew p;return function(b){void 0===b&&(console.warn(\"THREE.Box3: .getBoundingSphere() target is now required\"),b=new Da);this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;a=a.elements;var b=a[0]*this.min.x,c=a[1]*this.min.x,d=a[2]*this.min.x,e=\na[0]*this.max.x,f=a[1]*this.max.x,g=a[2]*this.max.x,h=a[4]*this.min.y,k=a[5]*this.min.y,m=a[6]*this.min.y,l=a[4]*this.max.y,n=a[5]*this.max.y,t=a[6]*this.max.y,u=a[8]*this.min.z,r=a[9]*this.min.z,p=a[10]*this.min.z,y=a[8]*this.max.z,x=a[9]*this.max.z,w=a[10]*this.max.z;this.min.x=Math.min(b,e)+Math.min(h,l)+Math.min(u,y)+a[12];this.min.y=Math.min(c,f)+Math.min(k,n)+Math.min(r,x)+a[13];this.min.z=Math.min(d,g)+Math.min(m,t)+Math.min(p,w)+a[14];this.max.x=Math.max(b,e)+Math.max(h,l)+Math.max(u,y)+a[12];\nthis.max.y=Math.max(c,f)+Math.max(k,n)+Math.max(r,x)+a[13];this.max.z=Math.max(d,g)+Math.max(m,t)+Math.max(p,w)+a[14];return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Da.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new Sa;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=\nc=0,f=b.length;e<f;e++)c=Math.max(c,d.distanceToSquared(b[e]));this.radius=Math.sqrt(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;\nreturn a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn(\"THREE.Sphere: .clampPoint() target is now required\"),b=new p);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===\na&&(console.warn(\"THREE.Sphere: .getBoundingBox() target is now required\"),a=new Sa);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});Object.assign(Ma.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,\nb,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new p,b=new p;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=\n1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Plane: .projectPoint() target is now required\"),b=new p);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(){var a=\nnew p;return function(b,c){void 0===c&&(console.warn(\"THREE.Plane: .intersectLine() target is now required\"),c=new p);var d=b.delta(a),e=this.normal.dot(d);if(0===e){if(0===this.distanceToPoint(b.start))return c.copy(b.start)}else if(e=-(b.start.dot(this.normal)+this.constant)/e,!(0>e||1<e))return c.copy(d).multiplyScalar(e).add(b.start)}}(),intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},\nintersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn(\"THREE.Plane: .coplanarPoint() target is now required\"),a=new p);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new p,b=new ra;return function(c,d){d=d||b.getNormalMatrix(c);c=this.coplanarPoint(a).applyMatrix4(c);d=this.normal.applyMatrix3(d).normalize();this.constant=-c.dot(d);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);\nreturn this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(md.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],\nh=c[5],k=c[6],m=c[7],l=c[8],n=c[9],t=c[10],p=c[11],r=c[12],v=c[13],y=c[14];c=c[15];b[0].setComponents(f-a,m-g,p-l,c-r).normalize();b[1].setComponents(f+a,m+g,p+l,c+r).normalize();b[2].setComponents(f+d,m+h,p+n,c+v).normalize();b[3].setComponents(f-d,m-h,p-n,c-v).normalize();b[4].setComponents(f-e,m-k,p-t,c-y).normalize();b[5].setComponents(f+e,m+k,p+t,c+y).normalize();return this},intersectsObject:function(){var a=new Da;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();\na.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Da;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new p;return function(b){for(var c=this.planes,d=0;6>d;d++){var e=c[d];\na.x=0<e.normal.x?b.max.x:b.min.x;a.y=0<e.normal.y?b.max.y:b.min.y;a.z=0<e.normal.z?b.max.z:b.min.z;if(0>e.distanceToPoint(a))return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var S={alphamap_fragment:\"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\\n#endif\\n\",alphamap_pars_fragment:\"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\\n\",alphatest_fragment:\"#ifdef ALPHATEST\\n\\tif ( diffuseColor.a < ALPHATEST ) discard;\\n#endif\\n\",\naomap_fragment:\"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\\n\\t#endif\\n#endif\\n\",aomap_pars_fragment:\"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\",\nbegin_vertex:\"\\nvec3 transformed = vec3( position );\\n\",beginnormal_vertex:\"\\nvec3 objectNormal = vec3( normal );\\n\",bsdfs:\"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n\\tif( decayExponent > 0.0 ) {\\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\\n\\t\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\t\\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t\\treturn distanceFalloff * maxDistanceCutoffFactor;\\n#else\\n\\t\\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\\n#endif\\n\\t}\\n\\treturn 1.0;\\n}\\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\\n\\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\\n}\\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\treturn 1.0 / ( gl * gv );\\n}\\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\tfloat D = D_GGX( alpha, dotNH );\\n\\treturn F * ( G * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE  = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\\n\\treturn specularColor * AB.x + AB.y;\\n}\\nfloat G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n}\\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\\n\\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\\n}\\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\\n\\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\\n}\\n\",\nbumpmap_pars_fragment:\"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vUv );\\n\\t\\tvec2 dSTdy = dFdy( vUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\\n\\t\\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\\n\\t\\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 );\\n\\t\\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\\n\",\nclipping_planes_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\tplane = clippingPlanes[ i ];\\n\\t\\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\\n\\t}\\n\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\tbool clipped = true;\\n\\t\\t#pragma unroll_loop\\n\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t}\\n\\t\\tif ( clipped ) discard;\\n\\t#endif\\n#endif\\n\",\nclipping_planes_pars_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\t\\tvarying vec3 vViewPosition;\\n\\t#endif\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\\n\",clipping_planes_pars_vertex:\"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n\",clipping_planes_vertex:\"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n\",\ncolor_fragment:\"#ifdef USE_COLOR\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\",color_pars_fragment:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\\n\",color_pars_vertex:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\",color_vertex:\"#ifdef USE_COLOR\\n\\tvColor.xyz = color.xyz;\\n#endif\",common:\"#define PI 3.14159265359\\n#define PI2 6.28318530718\\n#define PI_HALF 1.5707963267949\\n#define RECIPROCAL_PI 0.31830988618\\n#define RECIPROCAL_PI2 0.15915494\\n#define LOG2 1.442695\\n#define EPSILON 1e-6\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract(sin(sn) * c);\\n}\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\nstruct GeometricContext {\\n\\tvec3 position;\\n\\tvec3 normal;\\n\\tvec3 viewDir;\\n};\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\tfloat distance = dot( planeNormal, point - pointOnPlane );\\n\\treturn - distance * planeNormal + point;\\n}\\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn sign( dot( point - pointOnPlane, planeNormal ) );\\n}\\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nfloat linearToRelativeLuminance( const in vec3 color ) {\\n\\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\\n\\treturn dot( weights, color.rgb );\\n}\\n\",\ncube_uv_reflection_fragment:\"#ifdef ENVMAP_TYPE_CUBE_UV\\n#define cubeUV_textureSize (1024.0)\\nint getFaceFromDirection(vec3 direction) {\\n\\tvec3 absDirection = abs(direction);\\n\\tint face = -1;\\n\\tif( absDirection.x > absDirection.z ) {\\n\\t\\tif(absDirection.x > absDirection.y )\\n\\t\\t\\tface = direction.x > 0.0 ? 0 : 3;\\n\\t\\telse\\n\\t\\t\\tface = direction.y > 0.0 ? 1 : 4;\\n\\t}\\n\\telse {\\n\\t\\tif(absDirection.z > absDirection.y )\\n\\t\\t\\tface = direction.z > 0.0 ? 2 : 5;\\n\\t\\telse\\n\\t\\t\\tface = direction.y > 0.0 ? 1 : 4;\\n\\t}\\n\\treturn face;\\n}\\n#define cubeUV_maxLods1  (log2(cubeUV_textureSize*0.25) - 1.0)\\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\\n\\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\\n\\tfloat dxRoughness = dFdx(roughness);\\n\\tfloat dyRoughness = dFdy(roughness);\\n\\tvec3 dx = dFdx( vec * scale * dxRoughness );\\n\\tvec3 dy = dFdy( vec * scale * dyRoughness );\\n\\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\\n\\td = clamp(d, 1.0, cubeUV_rangeClamp);\\n\\tfloat mipLevel = 0.5 * log2(d);\\n\\treturn vec2(floor(mipLevel), fract(mipLevel));\\n}\\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\\n\\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\\n\\tfloat a = 16.0 * cubeUV_rcpTextureSize;\\n\\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\\n\\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\\n\\tfloat powScale = exp2_packed.x * exp2_packed.y;\\n\\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\\n\\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\\n\\tbool bRes = mipLevel == 0.0;\\n\\tscale =  bRes && (scale < a) ? a : scale;\\n\\tvec3 r;\\n\\tvec2 offset;\\n\\tint face = getFaceFromDirection(direction);\\n\\tfloat rcpPowScale = 1.0 / powScale;\\n\\tif( face == 0) {\\n\\t\\tr = vec3(direction.x, -direction.z, direction.y);\\n\\t\\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 1) {\\n\\t\\tr = vec3(direction.y, direction.x, direction.z);\\n\\t\\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 2) {\\n\\t\\tr = vec3(direction.z, direction.x, direction.y);\\n\\t\\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 3) {\\n\\t\\tr = vec3(direction.x, direction.z, direction.y);\\n\\t\\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\telse if( face == 4) {\\n\\t\\tr = vec3(direction.y, direction.x, -direction.z);\\n\\t\\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\telse {\\n\\t\\tr = vec3(direction.z, -direction.x, direction.y);\\n\\t\\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\tr = normalize(r);\\n\\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\\n\\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\\n\\tvec2 base = offset + vec2( texelOffset );\\n\\treturn base + s * ( scale - 2.0 * texelOffset );\\n}\\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\\n\\tfloat roughnessVal = roughness* cubeUV_maxLods3;\\n\\tfloat r1 = floor(roughnessVal);\\n\\tfloat r2 = r1 + 1.0;\\n\\tfloat t = fract(roughnessVal);\\n\\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\\n\\tfloat s = mipInfo.y;\\n\\tfloat level0 = mipInfo.x;\\n\\tfloat level1 = level0 + 1.0;\\n\\tlevel1 = level1 > 5.0 ? 5.0 : level1;\\n\\tlevel0 += min( floor( s + 0.5 ), 5.0 );\\n\\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\\n\\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\\n\\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\\n\\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\\n\\tvec4 result = mix(color10, color20, t);\\n\\treturn vec4(result.rgb, 1.0);\\n}\\n#endif\\n\",\ndefaultnormal_vertex:\"vec3 transformedNormal = normalMatrix * objectNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n\",displacementmap_pars_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\\n\",displacementmap_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\\n#endif\\n\",\nemissivemap_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\\n\\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\\n\",emissivemap_pars_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\\n\",encodings_fragment:\"  gl_FragColor = linearToOutputTexel( gl_FragColor );\\n\",encodings_pars_fragment:\"\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\\n}\\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\\n}\\nvec4 sRGBToLinear( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\\n}\\nvec4 RGBEToLinear( in vec4 value ) {\\n\\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\\n}\\nvec4 LinearToRGBE( in vec4 value ) {\\n\\tfloat maxComponent = max( max( value.r, value.g ), value.b );\\n\\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\\n\\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\\n}\\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\\n}\\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\\n\\tfloat M      = clamp( maxRGB / maxRange, 0.0, 1.0 );\\n\\tM            = ceil( M * 255.0 ) / 255.0;\\n\\treturn vec4( value.rgb / ( M * maxRange ), M );\\n}\\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\\n}\\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\\n\\tfloat D      = max( maxRange / maxRGB, 1.0 );\\n\\tD            = min( floor( D ) / 255.0, 1.0 );\\n\\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\\n}\\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\\nvec4 LinearToLogLuv( in vec4 value )  {\\n\\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\\n\\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\\n\\tvec4 vResult;\\n\\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\\n\\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\\n\\tvResult.w = fract(Le);\\n\\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\\n\\treturn vResult;\\n}\\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\\nvec4 LogLuvToLinear( in vec4 value ) {\\n\\tfloat Le = value.z * 255.0 + value.w;\\n\\tvec3 Xp_Y_XYZp;\\n\\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\\n\\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\\n\\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\\n\\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\\n\\treturn vec4( max(vRGB, 0.0), 1.0 );\\n}\\n\",\nenvmap_fragment:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\tvec2 sampleUV;\\n\\t\\treflectVec = normalize( reflectVec );\\n\\t\\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\t\\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\\n\\t\\tvec4 envColor = texture2D( envMap, sampleUV );\\n\\t#elif defined( ENVMAP_TYPE_SPHERE )\\n\\t\\treflectVec = normalize( reflectVec );\\n\\t\\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\\n\\t\\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\tenvColor = envMapTexelToLinear( envColor );\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\\n\",\nenvmap_pars_fragment:\"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\\n\\tuniform float reflectivity;\\n\\tuniform float envMapIntensity;\\n#endif\\n#ifdef USE_ENVMAP\\n\\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\tuniform float flipEnvMap;\\n\\tuniform int maxMipLevel;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\\n\",\nenvmap_pars_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\\n\",envmap_physical_pars_fragment:\"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\\n\\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\\n\\t\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\\n\\t\\t#else\\n\\t\\t\\tvec4 envMapColor = vec4( 0.0 );\\n\\t\\t#endif\\n\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t}\\n\\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\\n\\t\\tfloat maxMIPLevelScalar = float( maxMIPLevel );\\n\\t\\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\\n\\t\\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\\n\\t}\\n\\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\\n\\t\\t#endif\\n\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\\n\\t\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\t\\tvec2 sampleUV;\\n\\t\\t\\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\t\\t\\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_SPHERE )\\n\\t\\t\\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#endif\\n\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t}\\n#endif\\n\",\nenvmap_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\\n\",\nfog_vertex:\"\\n#ifdef USE_FOG\\nfogDepth = -mvPosition.z;\\n#endif\",fog_pars_vertex:\"#ifdef USE_FOG\\n  varying float fogDepth;\\n#endif\\n\",fog_fragment:\"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\\n\",fog_pars_fragment:\"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float fogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\\n\",\ngradientmap_pars_fragment:\"#ifdef TOON\\n\\tuniform sampler2D gradientMap;\\n\\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\t\\tfloat dotNL = dot( normal, lightDirection );\\n\\t\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t\\t#ifdef USE_GRADIENTMAP\\n\\t\\t\\treturn texture2D( gradientMap, coord ).rgb;\\n\\t\\t#else\\n\\t\\t\\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",lightmap_fragment:\"#ifdef USE_LIGHTMAP\\n\\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n#endif\\n\",\nlightmap_pars_fragment:\"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\",lights_lambert_vertex:\"vec3 diffuse = vec3( 1.0 );\\nGeometricContext geometry;\\ngeometry.position = mvPosition.xyz;\\ngeometry.normal = normalize( transformedNormal );\\ngeometry.viewDir = normalize( -mvPosition.xyz );\\nGeometricContext backGeometry;\\nbackGeometry.position = geometry.position;\\nbackGeometry.normal = -geometry.normal;\\nbackGeometry.viewDir = geometry.viewDir;\\nvLightFront = vec3( 0.0 );\\n#ifdef DOUBLE_SIDED\\n\\tvLightBack = vec3( 0.0 );\\n#endif\\nIncidentLight directLight;\\nfloat dotNL;\\nvec3 directLightColor_Diffuse;\\n#if NUM_POINT_LIGHTS > 0\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_DIR_LIGHTS > 0\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",\nlights_pars_begin:\"uniform vec3 ambientLightColor;\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treturn irradiance;\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tdirectLight.color = directionalLight.color;\\n\\t\\tdirectLight.direction = directionalLight.direction;\\n\\t\\tdirectLight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t\\tfloat shadowCameraNear;\\n\\t\\tfloat shadowCameraFar;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = pointLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tdirectLight.color = pointLight.color;\\n\\t\\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\\n\\t\\tvec3 lVector = spotLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tfloat angleCos = dot( directLight.direction, spotLight.direction );\\n\\t\\tif ( angleCos > spotLight.coneCos ) {\\n\\t\\t\\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\t\\tdirectLight.color = spotLight.color;\\n\\t\\t\\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tdirectLight.visible = true;\\n\\t\\t} else {\\n\\t\\t\\tdirectLight.color = vec3( 0.0 );\\n\\t\\t\\tdirectLight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\\n\\t\\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tirradiance *= PI;\\n\\t\\t#endif\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\\n\",\nlights_phong_fragment:\"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\\n\",lights_phong_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct BlinnPhongMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tvec3\\tspecularColor;\\n\\tfloat\\tspecularShininess;\\n\\tfloat\\tspecularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t#ifdef TOON\\n\\t\\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\\n\\t#else\\n\\t\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\t\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#endif\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\\n#define Material_LightProbeLOD( material )\\t(0)\\n\",\nlights_physical_fragment:\"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\\n#ifdef STANDARD\\n\\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\\n\\tmaterial.clearCoat = saturate( clearCoat );\\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\\n#endif\\n\",\nlights_physical_pars_fragment:\"struct PhysicalMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tfloat\\tspecularRoughness;\\n\\tvec3\\tspecularColor;\\n\\t#ifndef STANDARD\\n\\t\\tfloat clearCoat;\\n\\t\\tfloat clearCoatRoughness;\\n\\t#endif\\n};\\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\\n\\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.specularRoughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3(    0, 1,    0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\t#ifndef STANDARD\\n\\t\\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\\n\\t#else\\n\\t\\tfloat clearCoatDHR = 0.0;\\n\\t#endif\\n\\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\\n\\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\t#ifndef STANDARD\\n\\t\\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\\n\\t#endif\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t#ifndef STANDARD\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\tfloat dotNL = dotNV;\\n\\t\\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\\n\\t#else\\n\\t\\tfloat clearCoatDHR = 0.0;\\n\\t#endif\\n\\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\\n\\t#ifndef STANDARD\\n\\t\\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\\n\\t#endif\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\\n#define Material_ClearCoat_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\\n\",\nlights_fragment_begin:\"\\nGeometricContext geometry;\\ngeometry.position = - vViewPosition;\\ngeometry.normal = normal;\\ngeometry.viewDir = normalize( vViewPosition );\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t}\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearCoatRadiance = vec3( 0.0 );\\n#endif\\n\",\nlights_fragment_maps:\"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tlightMapIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\\n\\t#ifndef STANDARD\\n\\t\\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\\n\\t#endif\\n#endif\\n\",\nlights_fragment_end:\"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\\n#endif\\n\",logdepthbuf_fragment:\"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\",logdepthbuf_pars_fragment:\"#ifdef USE_LOGDEPTHBUF\\n\\tuniform float logDepthBufFC;\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t#endif\\n#endif\\n\",\nlogdepthbuf_pars_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t#endif\\n\\tuniform float logDepthBufFC;\\n#endif\",logdepthbuf_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t#else\\n\\t\\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\\n\\t\\tgl_Position.z *= gl_Position.w;\\n\\t#endif\\n#endif\\n\",map_fragment:\"#ifdef USE_MAP\\n\\tvec4 texelColor = texture2D( map, vUv );\\n\\ttexelColor = mapTexelToLinear( texelColor );\\n\\tdiffuseColor *= texelColor;\\n#endif\\n\",\nmap_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n\",map_particle_fragment:\"#ifdef USE_MAP\\n\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n\\tvec4 mapTexel = texture2D( map, uv );\\n\\tdiffuseColor *= mapTexelToLinear( mapTexel );\\n#endif\\n\",map_particle_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform mat3 uvTransform;\\n\\tuniform sampler2D map;\\n#endif\\n\",metalnessmap_fragment:\"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\\n\",\nmetalnessmap_pars_fragment:\"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\",morphnormal_vertex:\"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\\n\\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\\n\\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\\n\\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\\n#endif\\n\",morphtarget_pars_vertex:\"#ifdef USE_MORPHTARGETS\\n\\t#ifndef USE_MORPHNORMALS\\n\\tuniform float morphTargetInfluences[ 8 ];\\n\\t#else\\n\\tuniform float morphTargetInfluences[ 4 ];\\n\\t#endif\\n#endif\",\nmorphtarget_vertex:\"#ifdef USE_MORPHTARGETS\\n\\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\\n\\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\\n\\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\\n\\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\\n\\t#ifndef USE_MORPHNORMALS\\n\\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\\n\\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\\n\\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\\n\\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\\n\\t#endif\\n#endif\\n\",\nnormal_fragment_begin:\"#ifdef FLAT_SHADED\\n\\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\\n\\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n#endif\\n\",normal_fragment_maps:\"#ifdef USE_NORMALMAP\\n\\t#ifdef OBJECTSPACE_NORMALMAP\\n\\t\\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t\\t#ifdef FLIP_SIDED\\n\\t\\t\\tnormal = - normal;\\n\\t\\t#endif\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t#endif\\n\\t\\tnormal = normalize( normalMatrix * normal );\\n\\t#else\\n\\t\\tnormal = perturbNormal2Arb( -vViewPosition, normal );\\n\\t#endif\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\\n#endif\\n\",\nnormalmap_pars_fragment:\"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n\\t#ifdef OBJECTSPACE_NORMALMAP\\n\\t\\tuniform mat3 normalMatrix;\\n\\t#else\\n\\t\\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\\n\\t\\t\\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\\n\\t\\t\\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\\n\\t\\t\\tvec2 st0 = dFdx( vUv.st );\\n\\t\\t\\tvec2 st1 = dFdy( vUv.st );\\n\\t\\t\\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\\n\\t\\t\\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\\n\\t\\t\\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\\n\\t\\t\\tvec3 N = normalize( surf_norm );\\n\\t\\t\\tmat3 tsn = mat3( S, T, N );\\n\\t\\t\\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t\\t\\tmapN.xy *= normalScale;\\n\\t\\t\\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t\\treturn normalize( tsn * mapN );\\n\\t\\t}\\n\\t#endif\\n#endif\\n\",\npacking:\"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. / 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\\n\\treturn linearClipZ * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\\n}\\n\",\npremultiplied_alpha_fragment:\"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\\n\",project_vertex:\"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\\ngl_Position = projectionMatrix * mvPosition;\\n\",dithering_fragment:\"#if defined( DITHERING )\\n  gl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\\n\",dithering_pars_fragment:\"#if defined( DITHERING )\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\\n\",\nroughnessmap_fragment:\"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\\n\",roughnessmap_pars_fragment:\"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\",shadowmap_pars_fragment:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\\n\\t\\tconst vec2 offset = vec2( 0.0, 1.0 );\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / size;\\n\\t\\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\\n\\t\\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\\n\\t\\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\\n\\t\\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\\n\\t\\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\\n\\t\\tvec2 f = fract( uv * size + 0.5 );\\n\\t\\tfloat a = mix( lb, lt, f.y );\\n\\t\\tfloat b = mix( rb, rt, f.y );\\n\\t\\tfloat c = mix( a, b, f.x );\\n\\t\\treturn c;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\\n\\t\\tbool inFrustum = all( inFrustumVec );\\n\\t\\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\\n\\t\\tbool frustumTest = all( frustumTestVec );\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn shadow;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\\t\\tdp += shadowBias;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",\nshadowmap_pars_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\t\\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\\n\\t#endif\\n#endif\\n\",\nshadowmap_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n#endif\\n\",\nshadowmask_pars_fragment:\"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\tDirectionalLight directionalLight;\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\tSpotLight spotLight;\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\tPointLight pointLight;\\n\\t#pragma unroll_loop\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\\n\",\nskinbase_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\",skinning_pars_vertex:\"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\t#ifdef BONE_TEXTURE\\n\\t\\tuniform sampler2D boneTexture;\\n\\t\\tuniform int boneTextureSize;\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tfloat j = i * 4.0;\\n\\t\\t\\tfloat x = mod( j, float( boneTextureSize ) );\\n\\t\\t\\tfloat y = floor( j / float( boneTextureSize ) );\\n\\t\\t\\tfloat dx = 1.0 / float( boneTextureSize );\\n\\t\\t\\tfloat dy = 1.0 / float( boneTextureSize );\\n\\t\\t\\ty = dy * ( y + 0.5 );\\n\\t\\t\\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\\n\\t\\t\\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\\n\\t\\t\\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\\n\\t\\t\\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\\n\\t\\t\\tmat4 bone = mat4( v1, v2, v3, v4 );\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#else\\n\\t\\tuniform mat4 boneMatrices[ MAX_BONES ];\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tmat4 bone = boneMatrices[ int(i) ];\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#endif\\n#endif\\n\",\nskinning_vertex:\"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\\n\",skinnormal_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n#endif\\n\",\nspecularmap_fragment:\"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\",specularmap_pars_fragment:\"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\",tonemapping_fragment:\"#if defined( TONE_MAPPING )\\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\\n\",tonemapping_pars_fragment:\"#ifndef saturate\\n\\t#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nuniform float toneMappingWhitePoint;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn toneMappingExposure * color;\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\\nvec3 Uncharted2ToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\n\",\nuv_pars_fragment:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvarying vec2 vUv;\\n#endif\",uv_pars_vertex:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvarying vec2 vUv;\\n\\tuniform mat3 uvTransform;\\n#endif\\n\",\nuv_vertex:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n#endif\",uv2_pars_fragment:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvarying vec2 vUv2;\\n#endif\",uv2_pars_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tattribute vec2 uv2;\\n\\tvarying vec2 vUv2;\\n#endif\",\nuv2_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvUv2 = uv2;\\n#endif\",worldpos_vertex:\"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\\n\\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\\n#endif\\n\",cube_frag:\"uniform samplerCube tCube;\\nuniform float tFlip;\\nuniform float opacity;\\nvarying vec3 vWorldPosition;\\nvoid main() {\\n\\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\\n\\tgl_FragColor.a *= opacity;\\n}\\n\",\ncube_vert:\"varying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvWorldPosition = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\tgl_Position.z = gl_Position.w;\\n}\\n\",depth_frag:\"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\\n\\t#endif\\n}\\n\",\ndepth_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n}\\n\",\ndistanceRGBA_frag:\"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main () {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\\n\",\ndistanceRGBA_vert:\"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvWorldPosition = worldPosition.xyz;\\n}\\n\",\nequirect_frag:\"uniform sampler2D tEquirect;\\nvarying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvec3 direction = normalize( vWorldPosition );\\n\\tvec2 sampleUV;\\n\\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n}\\n\",equirect_vert:\"varying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvWorldPosition = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\\n\",\nlinedashed_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <color_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\nlinedashed_vert:\"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\tvLineDistance = scale * lineDistance;\\n\\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshbasic_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include <aomap_fragment>\\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\nmeshbasic_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_ENVMAP\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshlambert_frag:\"uniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\nvarying vec3 vLightFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <fog_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <emissivemap_fragment>\\n\\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\\n\\t#include <lightmap_fragment>\\n\\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\\n\\t#else\\n\\t\\treflectedLight.directDiffuse = vLightFront;\\n\\t#endif\\n\\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshlambert_vert:\"#define LAMBERT\\nvarying vec3 vLightFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <lights_lambert_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshphong_frag:\"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <gradientmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <lights_phong_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_phong_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshphong_vert:\"#define PHONG\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshphysical_frag:\"#define PHYSICAL\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifndef STANDARD\\n\\tuniform float clearCoat;\\n\\tuniform float clearCoatRoughness;\\n#endif\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <bsdfs>\\n#include <cube_uv_reflection_fragment>\\n#include <envmap_pars_fragment>\\n#include <envmap_physical_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <lights_pars_begin>\\n#include <lights_physical_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <roughnessmap_pars_fragment>\\n#include <metalnessmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <roughnessmap_fragment>\\n\\t#include <metalnessmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_physical_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshphysical_vert:\"#define PHYSICAL\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nnormal_frag:\"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\nvoid main() {\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\\n}\\n\",\nnormal_vert:\"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\\n\",\npoints_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <map_particle_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_particle_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\npoints_vert:\"uniform float size;\\nuniform float scale;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <project_vertex>\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tgl_PointSize = size * ( scale / - mvPosition.z );\\n\\t#else\\n\\t\\tgl_PointSize = size;\\n\\t#endif\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nshadow_frag:\"uniform vec3 color;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\nvoid main() {\\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include <fog_fragment>\\n}\\n\",shadow_vert:\"#include <fog_pars_vertex>\\n#include <shadowmap_pars_vertex>\\nvoid main() {\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nsprite_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\nsprite_vert:\"uniform float rotation;\\nuniform vec2 center;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tvec4 mvPosition;\\n\\tmvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\\n\"},\nAa={merge:function(a){for(var b={},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}},Tg={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,\nblue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,\ndarkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,\nlemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,\nmediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,\nrebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Object.assign(G.prototype,\n{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):\"number\"===typeof a?this.setHex(a):\"string\"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,\nc,d){b=H.euclideanModulo(b,1);c=H.clamp(c,0,1);d=H.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn(\"THREE.Color: Alpha component of \"+a+\" will be ignored.\")}var c;if(c=/^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(a)){var d=c[2];switch(c[1]){case \"rgb\":case \"rgba\":if(c=/^(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d))return this.r=\nMath.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\\d+)%\\s*,\\s*(\\d+)%\\s*,\\s*(\\d+)%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case \"hsl\":case \"hsla\":if(c=/^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)%\\s*,\\s*(\\d+)%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d)){d=parseFloat(c[1])/\n360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=Tg[a],\nvoid 0!==c?this.setHex(c):console.warn(\"THREE.Color: Unknown color \"+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,\na);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(){function a(a){return.04045>a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),copyLinearToSRGB:function(){function a(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),convertSRGBToLinear:function(){this.copySRGBToLinear(this);\nreturn this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return(\"000000\"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn(\"THREE.Color: .getHSL() target is now required\"),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f;f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-\nd)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return\"rgb(\"+(255*this.r|0)+\",\"+(255*this.g|0)+\",\"+(255*this.b|0)+\")\"},offsetHSL:function(){var a={};return function(b,c,d){this.getHSL(a);a.h+=b;a.s+=c;a.l+=d;this.setHSL(a.h,a.s,a.l);return this}}(),add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=\na;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=\na[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});var K={common:{diffuse:{value:new G(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ra},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},\naoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new z(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},\nfogFar:{value:2E3},fogColor:{value:new G(16777215)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},\npointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new G(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},uvTransform:{value:new ra}},\nsprite:{diffuse:{value:new G(15658734)},opacity:{value:1},center:{value:new z(.5,.5)},rotation:{value:0},map:{value:null},uvTransform:{value:new ra}}},nb={basic:{uniforms:Aa.merge([K.common,K.specularmap,K.envmap,K.aomap,K.lightmap,K.fog]),vertexShader:S.meshbasic_vert,fragmentShader:S.meshbasic_frag},lambert:{uniforms:Aa.merge([K.common,K.specularmap,K.envmap,K.aomap,K.lightmap,K.emissivemap,K.fog,K.lights,{emissive:{value:new G(0)}}]),vertexShader:S.meshlambert_vert,fragmentShader:S.meshlambert_frag},\nphong:{uniforms:Aa.merge([K.common,K.specularmap,K.envmap,K.aomap,K.lightmap,K.emissivemap,K.bumpmap,K.normalmap,K.displacementmap,K.gradientmap,K.fog,K.lights,{emissive:{value:new G(0)},specular:{value:new G(1118481)},shininess:{value:30}}]),vertexShader:S.meshphong_vert,fragmentShader:S.meshphong_frag},standard:{uniforms:Aa.merge([K.common,K.envmap,K.aomap,K.lightmap,K.emissivemap,K.bumpmap,K.normalmap,K.displacementmap,K.roughnessmap,K.metalnessmap,K.fog,K.lights,{emissive:{value:new G(0)},roughness:{value:.5},\nmetalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:S.meshphysical_vert,fragmentShader:S.meshphysical_frag},points:{uniforms:Aa.merge([K.points,K.fog]),vertexShader:S.points_vert,fragmentShader:S.points_frag},dashed:{uniforms:Aa.merge([K.common,K.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:S.linedashed_vert,fragmentShader:S.linedashed_frag},depth:{uniforms:Aa.merge([K.common,K.displacementmap]),vertexShader:S.depth_vert,fragmentShader:S.depth_frag},normal:{uniforms:Aa.merge([K.common,\nK.bumpmap,K.normalmap,K.displacementmap,{opacity:{value:1}}]),vertexShader:S.normal_vert,fragmentShader:S.normal_frag},sprite:{uniforms:Aa.merge([K.sprite,K.fog]),vertexShader:S.sprite_vert,fragmentShader:S.sprite_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:S.cube_vert,fragmentShader:S.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:S.equirect_vert,fragmentShader:S.equirect_frag},distanceRGBA:{uniforms:Aa.merge([K.common,K.displacementmap,\n{referencePosition:{value:new p},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:S.distanceRGBA_vert,fragmentShader:S.distanceRGBA_frag},shadow:{uniforms:Aa.merge([K.lights,K.fog,{color:{value:new G(0)},opacity:{value:1}}]),vertexShader:S.shadow_vert,fragmentShader:S.shadow_frag}};nb.physical={uniforms:Aa.merge([nb.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:S.meshphysical_vert,fragmentShader:S.meshphysical_frag};hb.RotationOrders=\"XYZ YZX ZXY XZY YXZ ZYX\".split(\" \");\nhb.DefaultOrder=\"XYZ\";Object.defineProperties(hb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this.onChangeCallback()}}});Object.assign(hb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=\nc;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=H.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],l=e[2],n=e[6];e=e[10];b=b||this._order;\"XYZ\"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=\nMath.atan2(-f,a)):(this._x=Math.atan2(n,k),this._z=0)):\"YXZ\"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):\"ZXY\"===b?(this._x=Math.asin(d(n,-1,1)),.99999>Math.abs(n)?(this._y=Math.atan2(-l,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):\"ZYX\"===b?(this._y=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(n,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):\"YZX\"===\nb?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(g,e))):\"XZY\"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(n,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn(\"THREE.Euler: .setFromRotationMatrix() given unsupported order: \"+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new I;return function(b,c,d){a.makeRotationFromQuaternion(b);\nreturn this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new fa;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);\nvoid 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new p(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(Rd.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},test:function(a){return 0!==(this.mask&\na.mask)}});var Gf=0;D.DefaultUp=new p(0,1,0);D.DefaultMatrixAutoUpdate=!0;D.prototype=Object.assign(Object.create(ya.prototype),{constructor:D,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,\n!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new fa;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateOnWorldAxis:function(){var a=new fa;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.premultiply(a);return this}}(),rotateX:function(){var a=new p(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=\nnew p(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new p(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new p;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=new p(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new p(0,1,0);return function(b){return this.translateOnAxis(a,\nb)}}(),translateZ:function(){var a=new p(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new I;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new I,b=new p;return function(c,d,e){c.isVector3?b.copy(c):b.set(c,d,e);this.isCamera?a.lookAt(this.position,b,this.up):a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),\nadd:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error(\"THREE.Object3D.add: object can't be added as a child of itself.\",a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:\"added\"}),this.children.push(a)):console.error(\"THREE.Object3D.add: object not an instance of THREE.Object3D.\",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);\nreturn this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:\"removed\"}),this.children.splice(b,1));return this},getObjectById:function(a){return this.getObjectByProperty(\"id\",a)},getObjectByName:function(a){return this.getObjectByProperty(\"name\",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===a&&(console.warn(\"THREE.Object3D: .getWorldPosition() target is now required\"),\na=new p);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new p,b=new p;return function(c){void 0===c&&(console.warn(\"THREE.Object3D: .getWorldQuaternion() target is now required\"),c=new fa);this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldScale:function(){var a=new p,b=new fa;return function(c){void 0===c&&(console.warn(\"THREE.Object3D: .getWorldScale() target is now required\"),c=new p);this.updateMatrixWorld(!0);\nthis.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new fa;return function(b){void 0===b&&(console.warn(\"THREE.Object3D: .getWorldDirection() target is now required\"),b=new p);this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},\ntraverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=\n0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||\"string\"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:\"Object\",generator:\"Object3D.toJSON\"});var f={};f.uuid=this.uuid;f.type=this.type;\"\"!==this.name&&(f.name=this.name);!0===this.castShadow&&\n(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&(f.renderOrder=this.renderOrder);\"{}\"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==\ng&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=0,k=g.length;h<k;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(k=this.material.length;h<k;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);k=c(a.textures);\nvar m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);0<h.length&&(e.materials=h);0<k.length&&(e.textures=k);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;\nthis.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});Na.prototype=Object.assign(Object.create(D.prototype),{constructor:Na,isCamera:!0,copy:function(a,b){D.prototype.copy.call(this,\na,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);return this},getWorldDirection:function(){var a=new fa;return function(b){void 0===b&&(console.warn(\"THREE.Camera: .getWorldDirection() target is now required\"),b=new p);this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}(),updateMatrixWorld:function(a){D.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});\nHb.prototype=Object.assign(Object.create(Na.prototype),{constructor:Hb,isOrthographicCamera:!0,copy:function(a,b){Na.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=\na;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;if(null!==this.view&&this.view.enabled){c=this.zoom/(this.view.width/this.view.fullWidth);\nb=this.zoom/(this.view.height/this.view.fullHeight);var f=(this.right-this.left)/this.view.width;d=(this.top-this.bottom)/this.view.height;e+=this.view.offsetX/c*f;c=e+this.view.width/c*f;a-=this.view.offsetY/b*d;b=a-this.view.height/b*d}this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far)},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;\na.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});Object.assign(Ta.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});\nvar Hf=0;R.prototype=Object.assign(Object.create(ya.prototype),{constructor:R,isGeometry:!0,applyMatrix:function(a){for(var b=(new ra).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();\nthis.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new I;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new I;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new I;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new I;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=\nnew I;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new D;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[l[a].clone(),l[b].clone(),l[d].clone()]:[],q=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:[];e=new Ta(a,b,d,f,q,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([n[a].clone(),n[b].clone(),n[d].clone()]);void 0!==\nm&&c.faceVertexUvs[1].push([t[a].clone(),t[b].clone(),t[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(var l=[],n=[],t=[],u=e=0;e<f.length;e+=3,u+=2)c.vertices.push(new p(f[e],f[e+1],f[e+2])),void 0!==g&&l.push(new p(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new G(h[e],\nh[e+1],h[e+2])),void 0!==k&&n.push(new z(k[u],k[u+1])),void 0!==m&&t.push(new z(m[u],m[u+1]));var r=a.groups;if(0<r.length)for(e=0;e<r.length;e++){f=r[e];var v=f.start,y=f.count;u=v;for(v+=y;u<v;u+=3)void 0!==d?b(d[u],d[u+1],d[u+2],f.materialIndex):b(u,u+1,u+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&\n(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){var a=new p;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new I;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new p,b=new p,c=0,d=\nthis.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new p;if(a){var e=new p,f=new p;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var k=this.vertices[b.c];e.subVectors(k,\nh);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=\n!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):\nd.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new R;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;\nvar g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new p;var k={a:new p,b:new p,c:new p};d.push(h);g.push(k)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(d.normal),k.a.copy(d.vertexNormals[0]),k.b.copy(d.vertexNormals[1]),k.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],\nd.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Da);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0],l=a.faceVertexUvs[0],\nn=this.colors,t=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new ra).getNormalMatrix(b));a=0;for(var p=g.length;a<p;a++){var r=g[a].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}a=0;for(p=t.length;a<p;a++)n.push(t[a].clone());a=0;for(p=k.length;a<p;a++){g=k[a];var v=g.vertexNormals;t=g.vertexColors;n=new Ta(g.a+e,g.b+e,g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=v.length;b<f;b++)r=v[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),n.vertexNormals.push(r);\nn.color.copy(g.color);b=0;for(f=t.length;b<f;b++)r=t[b],n.vertexColors.push(r.clone());n.materialIndex=g.materialIndex+c;h.push(n)}a=0;for(p=l.length;a<p;a++)if(c=l[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());m.push(d)}}else console.error(\"THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.\",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error(\"THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.\",\na)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+\"_\"+Math.round(g.y*d)+\"_\"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=\nthis.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new p(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&\ne.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==n[b])return n[b];n[b]=l.length;l.push(a.getHex());return n[b]}function d(a){var b=\na.x.toString()+a.y.toString();if(void 0!==p[b])return p[b];p[b]=t.length/2;t.push(a.x,a.y);return p[b]}var e={metadata:{version:4.5,type:\"Geometry\",generator:\"Geometry.toJSON\"}};e.uuid=this.uuid;e.type=this.type;\"\"!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var k=[],m={},l=[],n={},t=[],p={};for(g=0;g<this.faces.length;g++){var r=\nthis.faces[g],v=void 0!==this.faceVertexUvs[0][g],y=0<r.normal.length(),x=0<r.vertexNormals.length,w=1!==r.color.r||1!==r.color.g||1!==r.color.b,B=0<r.vertexColors.length,E=0;E=a(E,0,0);E=a(E,1,!0);E=a(E,2,!1);E=a(E,3,v);E=a(E,4,y);E=a(E,5,x);E=a(E,6,w);E=a(E,7,B);h.push(E);h.push(r.a,r.b,r.c);h.push(r.materialIndex);v&&(v=this.faceVertexUvs[0][g],h.push(d(v[0]),d(v[1]),d(v[2])));y&&h.push(b(r.normal));x&&(y=r.vertexNormals,h.push(b(y[0]),b(y[1]),b(y[2])));w&&h.push(c(r.color));B&&(r=r.vertexColors,\nh.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<l.length&&(e.data.colors=l);0<t.length&&(e.data.uvs=[t]);e.data.faces=h;return e},clone:function(){return(new R).copy(this)},copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<\nb;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],k=[];var m=0;for(d=h.length;m<d;m++)k.push(h[m].clone());this.faceVertexUvs[f].push(k)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==\nm[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==\nm[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=\na.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Object.defineProperty(Q.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(Q.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},\nsetArray:function(a){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");this.count=void 0!==a?a.length/this.itemSize:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<\ne;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyColorsArray(): color is undefined\",d),f=new G);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector2sArray(): vector is undefined\",\nd),f=new z);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector3sArray(): vector is undefined\",d),f=new p);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector4sArray(): vector is undefined\",d),f=new V);b[c++]=f.x;b[c++]=f.y;\nb[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+\n3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,\nthis.itemSize)).copy(this)}});oc.prototype=Object.create(Q.prototype);oc.prototype.constructor=oc;pc.prototype=Object.create(Q.prototype);pc.prototype.constructor=pc;qc.prototype=Object.create(Q.prototype);qc.prototype.constructor=qc;rc.prototype=Object.create(Q.prototype);rc.prototype.constructor=rc;ib.prototype=Object.create(Q.prototype);ib.prototype.constructor=ib;sc.prototype=Object.create(Q.prototype);sc.prototype.constructor=sc;jb.prototype=Object.create(Q.prototype);jb.prototype.constructor=\njb;A.prototype=Object.create(Q.prototype);A.prototype.constructor=A;tc.prototype=Object.create(Q.prototype);tc.prototype.constructor=tc;Object.assign(Ee.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,\ne=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var k=[];for(var m=0;m<h;m++)k[m]=[];this.morphTargets.position=k}var l=a.morphNormals,n=l.length;if(0<n){var t=[];for(m=0;m<n;m++)t[m]=[];this.morphTargets.normal=t}var p=a.skinIndices,r=a.skinWeights,v=p.length===c.length,y=r.length===c.length;0<c.length&&0===b.length&&console.error(\"THREE.DirectGeometry: Faceless geometries are not supported.\");for(m=0;m<b.length;m++){var x=b[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);\nvar w=x.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=x.normal,this.normals.push(w,w,w));w=x.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=x.color,this.colors.push(w,w,w));!0===e&&(w=d[0][m],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv \",m),this.uvs.push(new z,new z,new z)));!0===f&&(w=d[1][m],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 \",\nm),this.uvs2.push(new z,new z,new z)));for(w=0;w<h;w++){var B=g[w].vertices;k[w].push(B[x.a],B[x.b],B[x.c])}for(w=0;w<n;w++)B=l[w].vertexNormals[m],t[w].push(B.a,B.b,B.c);v&&this.skinIndices.push(p[x.a],p[x.b],p[x.c]);y&&this.skinWeights.push(r[x.a],r[x.b],r[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this}});\nvar If=1;C.prototype=Object.assign(Object.create(ya.prototype),{constructor:C,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Fe(a)?jb:ib)(a,1):this.index=a},addAttribute:function(a,b,c){if(!(b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute))return console.warn(\"THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).\"),this.addAttribute(a,new Q(b,c));if(\"index\"===a)return console.warn(\"THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.\"),\nthis.setIndex(b),this;this.attributes[a]=b;return this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);b=this.attributes.normal;\nvoid 0!==b&&((new ra).getNormalMatrix(a).applyToBufferAttribute(b),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a=new I;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new I;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new I;return function(b){a.makeRotationZ(b);this.applyMatrix(a);\nreturn this}}(),translate:function(){var a=new I;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new I;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new D;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){var a=new p;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),\nsetFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new A(3*b.vertices.length,3);var c=new A(3*b.colors.length,3);this.addAttribute(\"position\",a.copyVector3sArray(b.vertices));this.addAttribute(\"color\",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new A(b.lineDistances.length,1),this.addAttribute(\"lineDistance\",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&\n(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,e.y,e.z||0)}this.addAttribute(\"position\",new A(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=\nb.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=\n!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},\nfromGeometry:function(a){a.__directGeometry=(new Ee).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute(\"position\",(new Q(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute(\"normal\",(new Q(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute(\"color\",(new Q(b,3)).copyColorsArray(a.colors)));\n0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute(\"uv\",(new Q(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute(\"uv2\",(new Q(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new A(3*g.length,3);b.push(h.copyVector3sArray(g))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new A(4*a.skinIndices.length,4),this.addAttribute(\"skinIndex\",\nc.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new A(4*a.skinWeights.length,4),this.addAttribute(\"skinWeight\",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);var a=this.attributes.position;void 0!==a?this.boundingBox.setFromBufferAttribute(a):this.boundingBox.makeEmpty();\n(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=new Sa,b=new p;return function(){null===this.boundingSphere&&(this.boundingSphere=new Da);var c=this.attributes.position;if(c){var d=this.boundingSphere.center;a.setFromBufferAttribute(c);a.getCenter(d);for(var e=0,\nf=0,g=c.count;f<g;f++)b.x=c.getX(f),b.y=c.getY(f),b.z=c.getZ(f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute(\"normal\",\nnew Q(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;e=b.normal.array;var h=new p,k=new p,m=new p,l=new p,n=new p;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var t=0,u=c.length;t<u;++t){f=c[t];g=f.start;var r=f.count;f=g;for(g+=r;f<g;f+=3){r=3*a[f+0];var v=3*a[f+1];var y=3*a[f+2];h.fromArray(d,r);k.fromArray(d,v);m.fromArray(d,y);l.subVectors(m,k);n.subVectors(h,k);l.cross(n);e[r]+=l.x;e[r+1]+=l.y;e[r+2]+=l.z;e[v]+=l.x;e[v+1]+=l.y;e[v+2]+=\nl.z;e[y]+=l.x;e[y+1]+=l.y;e[y+2]+=l.z}}}else for(f=0,g=d.length;f<g;f+=9)h.fromArray(d,f),k.fromArray(d,f+3),m.fromArray(d,f+6),l.subVectors(m,k),n.subVectors(h,k),l.cross(n),e[f]=l.x,e[f+1]=l.y,e[f+2]=l.z,e[f+3]=l.x,e[f+4]=l.y,e[f+5]=l.z,e[f+6]=l.x,e[f+7]=l.y,e[f+8]=l.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn(\"THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.\"));\nvar c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=0;for(f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h]}return this}console.error(\"THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.\",a)},normalizeNormals:function(){var a=new p;return function(){for(var b=this.attributes.normal,c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.normalize(),b.setXYZ(c,a.x,a.y,a.z)}}(),toNonIndexed:function(){if(null===\nthis.index)return console.warn(\"THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.\"),this;var a=new C,b=this.index.array,c=this.attributes,d;for(d in c){var e=c[d],f=e.array,g=e.itemSize,h=new f.constructor(b.length*g),k=0;e=0;for(var m=b.length;e<m;e++){var l=b[e]*g;for(var n=0;n<g;n++)h[k++]=f[l++]}a.addAttribute(d,new Q(h,g))}b=this.groups;e=0;for(m=b.length;e<m;e++)c=b[e],a.addGroup(c.start,c.count,c.materialIndex);return a},toJSON:function(){var a={metadata:{version:4.5,type:\"BufferGeometry\",\ngenerator:\"BufferGeometry.toJSON\"}};a.uuid=this.uuid;a.type=this.type;\"\"!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(e in b)void 0!==b[e]&&(a[e]=b[e]);return a}a.data={attributes:{}};var c=this.index;null!==c&&(b=Array.prototype.slice.call(c.array),a.data.index={type:c.array.constructor.name,array:b});c=this.attributes;for(e in c){var d=c[e];b=Array.prototype.slice.call(d.array);a.data.attributes[e]=\n{itemSize:d.itemSize,type:d.array.constructor.name,array:b,normalized:d.normalized}}var e=this.groups;0<e.length&&(a.data.groups=JSON.parse(JSON.stringify(e)));e=this.boundingSphere;null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:function(){return(new C).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());\nc=a.attributes;for(g in c)this.addAttribute(g,c[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;\nreturn this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Ib.prototype=Object.create(R.prototype);Ib.prototype.constructor=Ib;kb.prototype=Object.create(C.prototype);kb.prototype.constructor=kb;uc.prototype=Object.create(R.prototype);uc.prototype.constructor=uc;lb.prototype=Object.create(C.prototype);lb.prototype.constructor=lb;var Kf=0;J.prototype=Object.assign(Object.create(ya.prototype),{constructor:J,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=\na[b];if(void 0===c)console.warn(\"THREE.Material: '\"+b+\"' parameter is undefined.\");else if(\"shading\"===b)console.warn(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\"),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn(\"THREE.\"+this.type+\": '\"+b+\"' is not a property of this material.\"):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=\"overdraw\"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=\na[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||\"string\"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:\"Material\",generator:\"Material.toJSON\"}};d.uuid=this.uuid;d.type=this.type;\"\"!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());1!==\nthis.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&\n(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,\nd.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&\n(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);\n!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0!==this.rotation&&(d.rotation=this.rotation);1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=\nthis.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);\"round\"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);\"round\"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&(d.morphTargets=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);\"{}\"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),\na=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=a.lights;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=\na.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.overdraw=a.overdraw;this.visible=a.visible;this.userData=JSON.parse(JSON.stringify(a.userData));\nthis.clipShadows=a.clipShadows;this.clipIntersection=a.clipIntersection;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.shadowSide=a.shadowSide;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});da.prototype=Object.create(J.prototype);da.prototype.constructor=da;da.prototype.isMeshBasicMaterial=!0;da.prototype.copy=function(a){J.prototype.copy.call(this,a);this.color.copy(a.color);this.map=\na.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=\na.morphTargets;return this};ta.prototype=Object.create(J.prototype);ta.prototype.constructor=ta;ta.prototype.isShaderMaterial=!0;ta.prototype.copy=function(a){J.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Aa.clone(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;\nthis.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};ta.prototype.toJSON=function(a){a=J.prototype.toJSON.call(this,a);a.uniforms=this.uniforms;a.vertexShader=this.vertexShader;a.fragmentShader=this.fragmentShader;return a};Object.assign(mb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,\nb){void 0===b&&(console.warn(\"THREE.Ray: .at() target is now required\"),b=new p);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=new p;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Ray: .closestPointToPoint() target is now required\"),b=new p);b.subVectors(a,this.origin);a=b.dot(this.direction);\nreturn 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new p;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new p,b=new p,c=new p;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);\nb.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),l=-c.dot(b),n=c.lengthSq(),t=Math.abs(1-k*k);if(0<t){d=k*l-m;e=k*m-l;var p=h*t;0<=d?e>=-p?e<=p?(h=1/t,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*l)+n):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):e<=-p?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,-l),h),k=-d*d+e*(e+2*l)+n):e<=p?(d=0,e=Math.min(Math.max(-h,-l),h),k=\ne*(e+2*l)+n):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,-l),h),k=-d*d+e*(e+2*l)+n)}else e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n;f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),intersectSphere:function(){var a=new p;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d;b=b.radius*b.radius;if(e>b)return null;b=Math.sqrt(b-e);e=d-b;d+=b;return 0>e&&0>d?null:0>e?this.at(d,\nc):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,\nb){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(){var a=\nnew p;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new p,b=new p,c=new p,d=new p;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),\napplyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});Object.assign(ja,{getNormal:function(){var a=new p;return function(b,c,d,e){void 0===e&&(console.warn(\"THREE.Triangle: .getNormal() target is now required\"),e=new p);e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),getBarycoord:function(){var a=\nnew p,b=new p,c=new p;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var m=d*k-e*e;void 0===h&&(console.warn(\"THREE.Triangle: .getBarycoord() target is now required\"),h=new p);if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}(),containsPoint:function(){var a=new p;return function(b,c,d,e){ja.getBarycoord(b,c,d,e,a);return 0<=a.x&&0<=a.y&&1>=a.x+a.y}}()});Object.assign(ja.prototype,\n{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){var a=new p,b=new p;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),getMidpoint:function(a){void 0===\na&&(console.warn(\"THREE.Triangle: .getMidpoint() target is now required\"),a=new p);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return ja.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn(\"THREE.Triangle: .getPlane() target is now required\"),a=new p);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return ja.getBarycoord(a,this.a,this.b,this.c,b)},containsPoint:function(a){return ja.containsPoint(a,\nthis.a,this.b,this.c)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(){var a=new p,b=new p,c=new p,d=new p,e=new p,f=new p;return function(g,h){void 0===h&&(console.warn(\"THREE.Triangle: .closestPointToPoint() target is now required\"),h=new p);var k=this.a,m=this.b,l=this.c;a.subVectors(m,k);b.subVectors(l,k);d.subVectors(g,k);var n=a.dot(d),t=b.dot(d);if(0>=n&&0>=t)return h.copy(k);e.subVectors(g,m);var u=a.dot(e),r=b.dot(e);if(0<=u&&r<=u)return h.copy(m);\nvar v=n*r-u*t;if(0>=v&&0<=n&&0>=u)return m=n/(n-u),h.copy(k).addScaledVector(a,m);f.subVectors(g,l);g=a.dot(f);var y=b.dot(f);if(0<=y&&g<=y)return h.copy(l);n=g*t-n*y;if(0>=n&&0<=t&&0>=y)return v=t/(t-y),h.copy(k).addScaledVector(b,v);t=u*y-g*r;if(0>=t&&0<=r-u&&0<=g-y)return c.subVectors(l,m),v=(r-u)/(r-u+(g-y)),h.copy(m).addScaledVector(c,v);l=1/(t+n+v);m=n*l;v*=l;return h.copy(k).addScaledVector(a,m).addScaledVector(b,v)}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});\nla.prototype=Object.assign(Object.create(D.prototype),{constructor:la,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){D.prototype.copy.call(this,a);this.drawMode=a.drawMode;void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=\nObject.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else if(c=a.morphTargets,void 0!==c&&0<c.length)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++)d=c[a].name||String(a),this.morphTargetInfluences.push(0),this.morphTargetDictionary[d]=a},raycast:function(){function a(a,b,\nc,d,e,f,g){ja.getBarycoord(a,b,c,d,v);e.multiplyScalar(v.x);f.multiplyScalar(v.y);g.multiplyScalar(v.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.intersectTriangle(e,f,g,2!==b.side,h)))return null;x.copy(h);x.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(x);return b<c.near||b>c.far?null:{distance:b,point:x.clone(),object:a}}function c(c,d,e,f,m,l,n,q,p){g.fromBufferAttribute(m,n);h.fromBufferAttribute(m,q);k.fromBufferAttribute(m,\np);if(c=b(c,d,e,f,g,h,k,y))l&&(t.fromBufferAttribute(l,n),u.fromBufferAttribute(l,q),r.fromBufferAttribute(l,p),c.uv=a(y,g,h,k,t,u,r)),l=new Ta(n,q,p),ja.getNormal(g,h,k,l.normal),c.face=l;return c}var d=new I,e=new mb,f=new Da,g=new p,h=new p,k=new p,m=new p,l=new p,n=new p,t=new z,u=new z,r=new z,v=new p,y=new p,x=new p;return function(q,p){var v=this.geometry,w=this.material,x=this.matrixWorld;if(void 0!==w&&(null===v.boundingSphere&&v.computeBoundingSphere(),f.copy(v.boundingSphere),f.applyMatrix4(x),\n!1!==q.ray.intersectsSphere(f)&&(d.getInverse(x),e.copy(q.ray).applyMatrix4(d),null===v.boundingBox||!1!==e.intersectsBox(v.boundingBox))))if(v.isBufferGeometry){var z=v.index,B=v.attributes.position,A=v.attributes.uv,D=v.groups;v=v.drawRange;var C;if(null!==z)if(Array.isArray(w)){var H=0;for(C=D.length;H<C;H++){var G=D[H];var K=w[G.materialIndex];x=Math.max(G.start,v.start);var L=Math.min(G.start+G.count,v.start+v.count);for(G=x;G<L;G+=3){x=z.getX(G);var I=z.getX(G+1);var J=z.getX(G+2);if(x=c(this,\nK,q,e,B,A,x,I,J))x.faceIndex=Math.floor(G/3),p.push(x)}}}else for(x=Math.max(0,v.start),L=Math.min(z.count,v.start+v.count),H=x,C=L;H<C;H+=3){if(x=z.getX(H),I=z.getX(H+1),J=z.getX(H+2),x=c(this,w,q,e,B,A,x,I,J))x.faceIndex=Math.floor(H/3),p.push(x)}else if(void 0!==B)if(Array.isArray(w))for(H=0,C=D.length;H<C;H++)for(G=D[H],K=w[G.materialIndex],x=Math.max(G.start,v.start),L=Math.min(G.start+G.count,v.start+v.count),G=x;G<L;G+=3){if(x=G,I=G+1,J=G+2,x=c(this,K,q,e,B,A,x,I,J))x.faceIndex=Math.floor(G/\n3),p.push(x)}else for(x=Math.max(0,v.start),L=Math.min(B.count,v.start+v.count),H=x,C=L;H<C;H+=3)if(x=H,I=H+1,J=H+2,x=c(this,w,q,e,B,A,x,I,J))x.faceIndex=Math.floor(H/3),p.push(x)}else if(v.isGeometry)for(B=Array.isArray(w),A=v.vertices,D=v.faces,x=v.faceVertexUvs[0],0<x.length&&(z=x),G=0,L=D.length;G<L;G++)if(I=D[G],x=B?w[I.materialIndex]:w,void 0!==x){H=A[I.a];C=A[I.b];K=A[I.c];if(!0===x.morphTargets){J=v.morphTargets;var R=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var Q=\n0,S=J.length;Q<S;Q++){var T=R[Q];if(0!==T){var V=J[Q].vertices;g.addScaledVector(m.subVectors(V[I.a],H),T);h.addScaledVector(l.subVectors(V[I.b],C),T);k.addScaledVector(n.subVectors(V[I.c],K),T)}}g.add(H);h.add(C);k.add(K);H=g;C=h;K=k}if(x=b(this,x,q,e,H,C,K,y))z&&z[G]&&(J=z[G],t.copy(J[0]),u.copy(J[1]),r.copy(J[2]),x.uv=a(y,H,C,K,t,u,r)),x.face=I,x.faceIndex=G,p.push(x)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Ua.prototype=Object.create(T.prototype);\nUa.prototype.constructor=Ua;Ua.prototype.isCubeTexture=!0;Object.defineProperty(Ua.prototype,\"images\",{get:function(){return this.image},set:function(a){this.image=a}});var Me=new T,Ne=new Ua,Ge=[],Ie=[],Le=new Float32Array(16),Ke=new Float32Array(9),Je=new Float32Array(4);Re.prototype.updateCache=function(a){var b=this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));qa(b,a)};Se.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==\nf;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var Vd=/([\\w\\d_]+)(\\])?(\\[|\\.)?/g;Za.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};Za.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Za.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Za.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var yg=\n0,Hg=0;$a.prototype=Object.create(J.prototype);$a.prototype.constructor=$a;$a.prototype.isMeshDepthMaterial=!0;$a.prototype.copy=function(a){J.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};\nab.prototype=Object.create(J.prototype);ab.prototype.constructor=ab;ab.prototype.isMeshDistanceMaterial=!0;ab.prototype.copy=function(a){J.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;\nreturn this};Kb.prototype=Object.assign(Object.create(D.prototype),{constructor:Kb,isGroup:!0});Z.prototype=Object.assign(Object.create(Na.prototype),{constructor:Z,isPerspectiveCamera:!0,copy:function(a,b){Na.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/\na;this.fov=2*H.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*H.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*H.RAD2DEG*Math.atan(Math.tan(.5*H.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,\nfullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*H.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=\nf.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far)},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=\nthis.filmOffset;return a}});yc.prototype=Object.assign(Object.create(Z.prototype),{constructor:yc,isArrayCamera:!0});Lb.prototype.isFogExp2=!0;Lb.prototype.clone=function(){return new Lb(this.color,this.density)};Lb.prototype.toJSON=function(){return{type:\"FogExp2\",color:this.color.getHex(),density:this.density}};Mb.prototype.isFog=!0;Mb.prototype.clone=function(){return new Mb(this.color,this.near,this.far)};Mb.prototype.toJSON=function(){return{type:\"Fog\",color:this.color.getHex(),near:this.near,\nfar:this.far}};qd.prototype=Object.assign(Object.create(D.prototype),{constructor:qd,copy:function(a,b){D.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=D.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));\nnull!==this.fog&&(b.object.fog=this.fog.toJSON());return b}});Object.defineProperty(ob.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(ob.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setArray:function(a){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");this.count=void 0!==a?a.length/this.stride:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=\nnew a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});Object.defineProperties(zc.prototype,{count:{get:function(){return this.data.count}},\narray:{get:function(){return this.data.array}}});Object.assign(zc.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+\nthis.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,\nb,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});cb.prototype=Object.create(J.prototype);cb.prototype.constructor=cb;cb.prototype.isSpriteMaterial=!0;cb.prototype.copy=function(a){J.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;return this};var Nb;Ac.prototype=Object.assign(Object.create(D.prototype),{constructor:Ac,isSprite:!0,raycast:function(){function a(a,\nb,c,d,h,k){e.subVectors(a,c).addScalar(.5).multiply(d);void 0!==h?(f.x=k*e.x-h*e.y,f.y=h*e.x+k*e.y):f.copy(e);a.copy(b);a.x+=f.x;a.y+=f.y;a.applyMatrix4(g)}var b=new p,c=new p,d=new p,e=new z,f=new z,g=new I,h=new p,k=new p,m=new p;return function(e,f){c.setFromMatrixScale(this.matrixWorld);g.getInverse(this.modelViewMatrix).premultiply(this.matrixWorld);d.setFromMatrixPosition(this.modelViewMatrix);var l=this.material.rotation;if(0!==l){var n=Math.cos(l);var q=Math.sin(l)}l=this.center;a(h.set(-.5,\n-.5,0),d,l,c,q,n);a(k.set(.5,-.5,0),d,l,c,q,n);a(m.set(.5,.5,0),d,l,c,q,n);var p=e.ray.intersectTriangle(h,k,m,!1,b);if(null===p&&(a(k.set(-.5,.5,0),d,l,c,q,n),p=e.ray.intersectTriangle(h,m,k,!1,b),null===p))return;q=e.ray.origin.distanceTo(b);q<e.near||q>e.far||f.push({distance:q,point:b.clone(),face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){D.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});\nBc.prototype=Object.assign(Object.create(D.prototype),{constructor:Bc,copy:function(a){D.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-\n1].object},raycast:function(){var a=new p;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new p,b=new p;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;\nfor(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Object.assign(Cc.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new I;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<\nb;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=new I,b=new I;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,g=0,h=c.length;g<h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:\nb,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),clone:function(){return new Cc(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}}});rd.prototype=Object.assign(Object.create(D.prototype),{constructor:rd,isBone:!0});sd.prototype=Object.assign(Object.create(la.prototype),{constructor:sd,isSkinnedMesh:!0,initBones:function(){var a=[],b;if(this.geometry&&void 0!==this.geometry.bones){var c=0;for(b=\nthis.geometry.bones.length;c<b;c++){var d=this.geometry.bones[c];var e=new rd;a.push(e);e.name=d.name;e.position.fromArray(d.pos);e.quaternion.fromArray(d.rotq);void 0!==d.scl&&e.scale.fromArray(d.scl)}c=0;for(b=this.geometry.bones.length;c<b;c++)d=this.geometry.bones[c],-1!==d.parent&&null!==d.parent&&void 0!==a[d.parent]?a[d.parent].add(a[c]):this.add(a[c])}this.updateMatrixWorld(!0);return a},bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),\nb=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){var a;if(this.geometry&&this.geometry.isGeometry)for(a=0;a<this.geometry.skinWeights.length;a++){var b=this.geometry.skinWeights[a];var c=1/b.manhattanLength();Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry){b=new V;var d=this.geometry.attributes.skinWeight;for(a=0;a<d.count;a++)b.x=d.getX(a),\nb.y=d.getY(a),b.z=d.getZ(a),b.w=d.getW(a),c=1/b.manhattanLength(),Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0),d.setXYZW(a,b.x,b.y,b.z,b.w)}},updateMatrixWorld:function(a){la.prototype.updateMatrixWorld.call(this,a);\"attached\"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):\"detached\"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn(\"THREE.SkinnedMesh: Unrecognized bindMode: \"+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,\nthis.material)).copy(this)}});Y.prototype=Object.create(J.prototype);Y.prototype.constructor=Y;Y.prototype.isLineBasicMaterial=!0;Y.prototype.copy=function(a){J.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};sa.prototype=Object.assign(Object.create(D.prototype),{constructor:sa,isLine:!0,computeLineDistances:function(){var a=new p,b=new p;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===\nc.index){for(var d=c.attributes.position,e=[0],f=1,g=d.count;f<g;f++)a.fromBufferAttribute(d,f-1),b.fromBufferAttribute(d,f),e[f]=e[f-1],e[f]+=a.distanceTo(b);c.addAttribute(\"lineDistance\",new A(e,1))}else console.warn(\"THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,e[0]=0,f=1,g=d.length;f<g;f++)e[f]=e[f-1],e[f]+=d[f-1].distanceTo(d[f]);return this}}(),raycast:function(){var a=new I,b=new mb,c=\nnew Da;return function(d,e){var f=d.linePrecision;f*=f;var g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);var k=new p,m=new p;h=new p;var l=new p,n=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var t=g.index,u=g.attributes.position.array;if(null!==t){t=t.array;g=0;for(var r=t.length-1;g<r;g+=n){var v=t[g+1];k.fromArray(u,3*t[g]);\nm.fromArray(u,3*v);v=b.distanceSqToSegment(k,m,l,h);v>f||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),v<d.near||v>d.far||e.push({distance:v,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g=0,r=u.length/3-1;g<r;g+=n)k.fromArray(u,3*g),m.fromArray(u,3*g+3),v=b.distanceSqToSegment(k,m,l,h),v>f||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),v<d.near||v>d.far||e.push({distance:v,point:h.clone().applyMatrix4(this.matrixWorld),\nindex:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;g<m-1;g+=n)v=b.distanceSqToSegment(k[g],k[g+1],l,h),v>f||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),v<d.near||v>d.far||e.push({distance:v,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});W.prototype=Object.assign(Object.create(sa.prototype),\n{constructor:W,isLineSegments:!0,computeLineDistances:function(){var a=new p,b=new p;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[],f=0,g=d.count;f<g;f+=2)a.fromBufferAttribute(d,f),b.fromBufferAttribute(d,f+1),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);c.addAttribute(\"lineDistance\",new A(e,1))}else console.warn(\"THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");else if(c.isGeometry)for(d=\nc.vertices,e=c.lineDistances,f=0,g=d.length;f<g;f+=2)a.copy(d[f]),b.copy(d[f+1]),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);return this}}()});td.prototype=Object.assign(Object.create(sa.prototype),{constructor:td,isLineLoop:!0});Ea.prototype=Object.create(J.prototype);Ea.prototype.constructor=Ea;Ea.prototype.isPointsMaterial=!0;Ea.prototype.copy=function(a){J.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=\na.morphTargets;return this};Ob.prototype=Object.assign(Object.create(D.prototype),{constructor:Ob,isPoints:!0,raycast:function(){var a=new I,b=new mb,c=new Da;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);f<l&&(b.closestPointToPoint(a,n),n.applyMatrix4(k),a=d.ray.origin.distanceTo(n),a<d.near||a>d.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:n.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&\nh.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);m/=(this.scale.x+this.scale.y+this.scale.z)/3;var l=m*m;m=new p;var n=new p;if(h.isBufferGeometry){var t=h.index;h=h.attributes.position.array;if(null!==t){var u=t.array;t=0;for(var r=u.length;t<r;t++){var v=u[t];m.fromArray(h,3*v);f(m,v)}}else for(t=0,u=h.length/3;t<u;t++)m.fromArray(h,3*t),f(m,t)}else for(m=h.vertices,t=0,u=m.length;t<\nu;t++)f(m[t],t)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});$d.prototype=Object.assign(Object.create(T.prototype),{constructor:$d,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Pb.prototype=Object.create(T.prototype);Pb.prototype.constructor=Pb;Pb.prototype.isCompressedTexture=!0;Dc.prototype=Object.create(T.prototype);Dc.prototype.constructor=Dc;Dc.prototype.isCanvasTexture=!0;Ec.prototype=\nObject.create(T.prototype);Ec.prototype.constructor=Ec;Ec.prototype.isDepthTexture=!0;Qb.prototype=Object.create(C.prototype);Qb.prototype.constructor=Qb;Fc.prototype=Object.create(R.prototype);Fc.prototype.constructor=Fc;Rb.prototype=Object.create(C.prototype);Rb.prototype.constructor=Rb;Gc.prototype=Object.create(R.prototype);Gc.prototype.constructor=Gc;na.prototype=Object.create(C.prototype);na.prototype.constructor=na;Hc.prototype=Object.create(R.prototype);Hc.prototype.constructor=Hc;Sb.prototype=\nObject.create(na.prototype);Sb.prototype.constructor=Sb;Ic.prototype=Object.create(R.prototype);Ic.prototype.constructor=Ic;pb.prototype=Object.create(na.prototype);pb.prototype.constructor=pb;Jc.prototype=Object.create(R.prototype);Jc.prototype.constructor=Jc;Tb.prototype=Object.create(na.prototype);Tb.prototype.constructor=Tb;Kc.prototype=Object.create(R.prototype);Kc.prototype.constructor=Kc;Ub.prototype=Object.create(na.prototype);Ub.prototype.constructor=Ub;Lc.prototype=Object.create(R.prototype);\nLc.prototype.constructor=Lc;Vb.prototype=Object.create(C.prototype);Vb.prototype.constructor=Vb;Mc.prototype=Object.create(R.prototype);Mc.prototype.constructor=Mc;Wb.prototype=Object.create(C.prototype);Wb.prototype.constructor=Wb;Nc.prototype=Object.create(R.prototype);Nc.prototype.constructor=Nc;Xb.prototype=Object.create(C.prototype);Xb.prototype.constructor=Xb;var Ug={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=bf(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var k=\nc;d=[];var m;var l=0;for(m=b.length;l<m;l++){var n=b[l]*k;var t=l<m-1?b[l+1]*k:a.length;n=bf(a,n,t,k,!1);n===n.next&&(n.steiner=!0);d.push(Pg(n))}d.sort(Ng);for(l=0;l<d.length;l++){b=d[l];k=f;if(k=Og(b,k))b=ef(k,b),Pc(b,b.next);f=Pc(f,f.next)}}if(a.length>80*c){var p=h=a[0];var r=d=a[1];for(k=c;k<e;k+=c)l=a[k],b=a[k+1],l<p&&(p=l),b<r&&(r=b),l>h&&(h=l),b>d&&(d=b);h=Math.max(h-p,d-r);h=0!==h?1/h:0}Qc(f,g,c,p,r,h);return g}},Va={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-\na[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>Va.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];ff(a);gf(c,a);var f=a.length;b.forEach(ff);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,gf(c,b[a]);b=Ug.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,a+3));return e}};rb.prototype=Object.create(R.prototype);rb.prototype.constructor=rb;rb.prototype.toJSON=function(){var a=R.prototype.toJSON.call(this);return hf(this.parameters.shapes,this.parameters.options,a)};Oa.prototype=\nObject.create(C.prototype);Oa.prototype.constructor=Oa;Oa.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return hf(this.parameters.shapes,this.parameters.options,a)};var Qg={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new z(b[3*c],b[3*c+1]),new z(a,d),new z(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],k=b[3*d+1];d=b[3*d+2];var m=b[3*e],l=b[3*e+1];e=b[3*e+2];var n=b[3*f],t=b[3*f+1];b=b[3*f+\n2];return.01>Math.abs(g-k)?[new z(a,1-c),new z(h,1-d),new z(m,1-e),new z(n,1-b)]:[new z(g,1-c),new z(k,1-d),new z(l,1-e),new z(t,1-b)]}};Sc.prototype=Object.create(R.prototype);Sc.prototype.constructor=Sc;Yb.prototype=Object.create(Oa.prototype);Yb.prototype.constructor=Yb;Tc.prototype=Object.create(R.prototype);Tc.prototype.constructor=Tc;sb.prototype=Object.create(C.prototype);sb.prototype.constructor=sb;Uc.prototype=Object.create(R.prototype);Uc.prototype.constructor=Uc;Zb.prototype=Object.create(C.prototype);\nZb.prototype.constructor=Zb;Vc.prototype=Object.create(R.prototype);Vc.prototype.constructor=Vc;$b.prototype=Object.create(C.prototype);$b.prototype.constructor=$b;tb.prototype=Object.create(R.prototype);tb.prototype.constructor=tb;tb.prototype.toJSON=function(){var a=R.prototype.toJSON.call(this);return jf(this.parameters.shapes,a)};ub.prototype=Object.create(C.prototype);ub.prototype.constructor=ub;ub.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return jf(this.parameters.shapes,\na)};ac.prototype=Object.create(C.prototype);ac.prototype.constructor=ac;vb.prototype=Object.create(R.prototype);vb.prototype.constructor=vb;Wa.prototype=Object.create(C.prototype);Wa.prototype.constructor=Wa;Wc.prototype=Object.create(vb.prototype);Wc.prototype.constructor=Wc;Xc.prototype=Object.create(Wa.prototype);Xc.prototype.constructor=Xc;Yc.prototype=Object.create(R.prototype);Yc.prototype.constructor=Yc;bc.prototype=Object.create(C.prototype);bc.prototype.constructor=bc;var xa=Object.freeze({WireframeGeometry:Qb,\nParametricGeometry:Fc,ParametricBufferGeometry:Rb,TetrahedronGeometry:Hc,TetrahedronBufferGeometry:Sb,OctahedronGeometry:Ic,OctahedronBufferGeometry:pb,IcosahedronGeometry:Jc,IcosahedronBufferGeometry:Tb,DodecahedronGeometry:Kc,DodecahedronBufferGeometry:Ub,PolyhedronGeometry:Gc,PolyhedronBufferGeometry:na,TubeGeometry:Lc,TubeBufferGeometry:Vb,TorusKnotGeometry:Mc,TorusKnotBufferGeometry:Wb,TorusGeometry:Nc,TorusBufferGeometry:Xb,TextGeometry:Sc,TextBufferGeometry:Yb,SphereGeometry:Tc,SphereBufferGeometry:sb,\nRingGeometry:Uc,RingBufferGeometry:Zb,PlaneGeometry:uc,PlaneBufferGeometry:lb,LatheGeometry:Vc,LatheBufferGeometry:$b,ShapeGeometry:tb,ShapeBufferGeometry:ub,ExtrudeGeometry:rb,ExtrudeBufferGeometry:Oa,EdgesGeometry:ac,ConeGeometry:Wc,ConeBufferGeometry:Xc,CylinderGeometry:vb,CylinderBufferGeometry:Wa,CircleGeometry:Yc,CircleBufferGeometry:bc,BoxGeometry:Ib,BoxBufferGeometry:kb});wb.prototype=Object.create(J.prototype);wb.prototype.constructor=wb;wb.prototype.isShadowMaterial=!0;wb.prototype.copy=\nfunction(a){J.prototype.copy.call(this,a);this.color.copy(a.color);return this};cc.prototype=Object.create(ta.prototype);cc.prototype.constructor=cc;cc.prototype.isRawShaderMaterial=!0;Pa.prototype=Object.create(J.prototype);Pa.prototype.constructor=Pa;Pa.prototype.isMeshStandardMaterial=!0;Pa.prototype.copy=function(a){J.prototype.copy.call(this,a);this.defines={STANDARD:\"\"};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=\na.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=\na.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};xb.prototype=Object.create(Pa.prototype);xb.prototype.constructor=xb;xb.prototype.isMeshPhysicalMaterial=\n!0;xb.prototype.copy=function(a){Pa.prototype.copy.call(this,a);this.defines={PHYSICAL:\"\"};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Fa.prototype=Object.create(J.prototype);Fa.prototype.constructor=Fa;Fa.prototype.isMeshPhongMaterial=!0;Fa.prototype.copy=function(a){J.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=\na.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;\nthis.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};yb.prototype=Object.create(Fa.prototype);yb.prototype.constructor=yb;yb.prototype.isMeshToonMaterial=!0;yb.prototype.copy=function(a){Fa.prototype.copy.call(this,\na);this.gradientMap=a.gradientMap;return this};zb.prototype=Object.create(J.prototype);zb.prototype.constructor=zb;zb.prototype.isMeshNormalMaterial=!0;zb.prototype.copy=function(a){J.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;\nthis.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Ab.prototype=Object.create(J.prototype);Ab.prototype.constructor=Ab;Ab.prototype.isMeshLambertMaterial=!0;Ab.prototype.copy=function(a){J.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);\nthis.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};\nBb.prototype=Object.create(Y.prototype);Bb.prototype.constructor=Bb;Bb.prototype.isLineDashedMaterial=!0;Bb.prototype.copy=function(a){Y.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var Vg=Object.freeze({ShadowMaterial:wb,SpriteMaterial:cb,RawShaderMaterial:cc,ShaderMaterial:ta,PointsMaterial:Ea,MeshPhysicalMaterial:xb,MeshStandardMaterial:Pa,MeshPhongMaterial:Fa,MeshToonMaterial:yb,MeshNormalMaterial:zb,MeshLambertMaterial:Ab,MeshDepthMaterial:$a,\nMeshDistanceMaterial:ab,MeshBasicMaterial:da,LineDashedMaterial:Bb,LineBasicMaterial:Y,Material:J}),Fb={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},ka=new ce,Ya={};Object.assign(Ga.prototype,{load:function(a,b,c,d){void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Fb.get(a);if(void 0!==f)return e.manager.itemStart(a),\nsetTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==Ya[a])Ya[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=window.decodeURIComponent(g);h&&(g=window.atob(g));try{var k=(this.responseType||\"\").toLowerCase();switch(k){case \"arraybuffer\":case \"blob\":var m=new Uint8Array(g.length);for(h=0;h<g.length;h++)m[h]=g.charCodeAt(h);var l=\"blob\"===k?new Blob([m.buffer],{type:c}):m.buffer;break;case \"document\":l=\n(new DOMParser).parseFromString(g,c);break;case \"json\":l=JSON.parse(g);break;default:l=g}window.setTimeout(function(){b&&b(l);e.manager.itemEnd(a)},0)}catch(t){window.setTimeout(function(){d&&d(t);e.manager.itemEnd(a);e.manager.itemError(a)},0)}}else{Ya[a]=[];Ya[a].push({onLoad:b,onProgress:c,onError:d});var n=new XMLHttpRequest;n.open(\"GET\",a,!0);n.addEventListener(\"load\",function(b){var c=this.response;Fb.add(a,c);var d=Ya[a];delete Ya[a];if(200===this.status||0===this.status){0===this.status&&\nconsole.warn(\"THREE.FileLoader: HTTP Status 0 received.\");for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}e.manager.itemEnd(a)}else{f=0;for(g=d.length;f<g;f++)if(h=d[f],h.onError)h.onError(b);e.manager.itemEnd(a);e.manager.itemError(a)}},!1);n.addEventListener(\"progress\",function(b){for(var c=Ya[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);n.addEventListener(\"error\",function(b){var c=Ya[a];delete Ya[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemEnd(a);\ne.manager.itemError(a)},!1);void 0!==this.responseType&&(n.responseType=this.responseType);void 0!==this.withCredentials&&(n.withCredentials=this.withCredentials);n.overrideMimeType&&n.overrideMimeType(void 0!==this.mimeType?this.mimeType:\"text/plain\");for(h in this.requestHeader)n.setRequestHeader(h,this.requestHeader[h]);n.send(null)}e.manager.itemStart(a);return n}},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=\na;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});Object.assign(kf.prototype,{load:function(a,b,c,d){function e(e){k.load(a[e],function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Pb;h.image=g;var k=new Ga(this.manager);k.setPath(this.path);k.setResponseType(\"arraybuffer\");\nif(Array.isArray(a))for(var m=0,l=0,n=a.length;l<n;++l)e(l);else k.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=\na;return this}});Object.assign(de.prototype,{load:function(a,b,c,d){var e=this,f=new gb,g=new Ga(this.manager);g.setResponseType(\"arraybuffer\");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?\na.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});Object.assign(Zc.prototype,{crossOrigin:\"anonymous\",load:function(a,b,c,d){function e(){k.removeEventListener(\"load\",e,!1);k.removeEventListener(\"error\",f,!1);Fb.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){k.removeEventListener(\"load\",e,!1);k.removeEventListener(\"error\",f,!1);\nd&&d(b);g.manager.itemEnd(a);g.manager.itemError(a)}void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=Fb.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var k=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"img\");k.addEventListener(\"load\",e,!1);k.addEventListener(\"error\",f,!1);\"data:\"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(k.crossOrigin=this.crossOrigin);g.manager.itemStart(a);\nk.src=a;return k},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(ee.prototype,{crossOrigin:\"anonymous\",load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new Ua,g=new Zc(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=\na;return this}});Object.assign(vd.prototype,{crossOrigin:\"anonymous\",load:function(a,b,c,d){var e=new T,f=new Zc(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\\.(jpg|jpeg)$/)||0===a.search(/^data:image\\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(L.prototype,{getPoint:function(){console.warn(\"THREE.Curve: .getPoint() not implemented.\");\nreturn null},getPointAt:function(a,b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;\nthis.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a){var b=\na-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new p,d=[],e=[],f=[],g=new p,h=new I,k;for(k=0;k<=a;k++){var m=k/a;d[k]=this.getTangentAt(m);d[k].normalize()}e[0]=new p;f[0]=new p;k=Number.MAX_VALUE;m=Math.abs(d[0].x);var l=Math.abs(d[0].y),n=Math.abs(d[0].z);m<=k&&(k=m,c.set(1,0,0));l<=k&&(k=l,c.set(0,1,0));n<=k&&c.set(0,\n0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(k=1;k<=a;k++)e[k]=e[k-1].clone(),f[k]=f[k-1].clone(),g.crossVectors(d[k-1],d[k]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(H.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(H.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),k=1;k<=a;k++)e[k].applyMatrix4(h.makeRotationAxis(d[k],\nc*k)),f[k].crossVectors(d[k],e[k]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:\"Curve\",generator:\"Curve.toJSON\"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});za.prototype=Object.create(L.prototype);za.prototype.constructor=\nza;za.prototype.isEllipseCurve=!0;za.prototype.getPoint=function(a,b){b=b||new z;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,\nf)};za.prototype.copy=function(a){L.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};za.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=\nthis.aRotation;return a};za.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};dc.prototype=Object.create(za.prototype);dc.prototype.constructor=dc;dc.prototype.isArcCurve=!0;var Od=new p,Ae=new fe,Be=new fe,Ce=new fe;ca.prototype=Object.create(L.prototype);ca.prototype.constructor=ca;ca.prototype.isCatmullRomCurve3=\n!0;ca.prototype.getPoint=function(a,b){b=b||new p;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Od.subVectors(c[0],c[1]).add(c[0]),f=Od;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Od.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Od);if(\"centripetal\"===this.curveType||\"chordal\"===this.curveType){var k=\"chordal\"===this.curveType?.5:.25;\nd=Math.pow(f.distanceToSquared(g),k);e=Math.pow(g.distanceToSquared(h),k);k=Math.pow(h.distanceToSquared(c),k);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);Ae.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,k);Be.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);Ce.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,k)}else\"catmullrom\"===this.curveType&&(Ae.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Be.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Ce.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(Ae.calc(a),\nBe.calc(a),Ce.calc(a));return b};ca.prototype.copy=function(a){L.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};ca.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};\nca.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new p).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Ha.prototype=Object.create(L.prototype);Ha.prototype.constructor=Ha;Ha.prototype.isCubicBezierCurve=!0;Ha.prototype.getPoint=function(a,b){b=b||new z;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(ad(a,c.x,d.x,e.x,f.x),ad(a,c.y,d.y,e.y,\nf.y));return b};Ha.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Ha.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Ha.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};\nQa.prototype=Object.create(L.prototype);Qa.prototype.constructor=Qa;Qa.prototype.isCubicBezierCurve3=!0;Qa.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(ad(a,c.x,d.x,e.x,f.x),ad(a,c.y,d.y,e.y,f.y),ad(a,c.z,d.z,e.z,f.z));return b};Qa.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Qa.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();\na.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Qa.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};va.prototype=Object.create(L.prototype);va.prototype.constructor=va;va.prototype.isLineCurve=!0;va.prototype.getPoint=function(a,b){b=b||new z;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};va.prototype.getPointAt=\nfunction(a,b){return this.getPoint(a,b)};va.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};va.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};va.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};va.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ia.prototype=\nObject.create(L.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isLineCurve3=!0;Ia.prototype.getPoint=function(a,b){b=b||new p;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Ia.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Ia.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ia.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();\nreturn a};Ia.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ja.prototype=Object.create(L.prototype);Ja.prototype.constructor=Ja;Ja.prototype.isQuadraticBezierCurve=!0;Ja.prototype.getPoint=function(a,b){b=b||new z;var c=this.v0,d=this.v1,e=this.v2;b.set($c(a,c.x,d.x,e.x),$c(a,c.y,d.y,e.y));return b};Ja.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};\nJa.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ja.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ra.prototype=Object.create(L.prototype);Ra.prototype.constructor=Ra;Ra.prototype.isQuadraticBezierCurve3=!0;Ra.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2;b.set($c(a,c.x,\nd.x,e.x),$c(a,c.y,d.y,e.y),$c(a,c.z,d.z,e.z));return b};Ra.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ra.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ra.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ka.prototype=Object.create(L.prototype);\nKa.prototype.constructor=Ka;Ka.prototype.isSplineCurve=!0;Ka.prototype.getPoint=function(a,b){b=b||new z;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(lf(d,e.x,f.x,g.x,c.x),lf(d,e.y,f.y,g.y,c.y));return b};Ka.prototype.copy=function(a){L.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Ka.prototype.toJSON=function(){var a=\nL.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};Ka.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new z).fromArray(d))}return this};var Af=Object.freeze({ArcCurve:dc,CatmullRomCurve3:ca,CubicBezierCurve:Ha,CubicBezierCurve3:Qa,EllipseCurve:za,LineCurve:va,LineCurve3:Ia,QuadraticBezierCurve:Ja,QuadraticBezierCurve3:Ra,\nSplineCurve:Ka});Xa.prototype=Object.assign(Object.create(L.prototype),{constructor:Xa,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new va(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();\nreturn a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=\na||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){L.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},\ntoJSON:function(){var a=L.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){L.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new Af[d.type]).fromJSON(d))}return this}});La.prototype=Object.assign(Object.create(Xa.prototype),{constructor:La,setFromPoints:function(a){this.moveTo(a[0].x,\na[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new va(this.currentPoint.clone(),new z(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new Ja(this.currentPoint.clone(),new z(a,b),new z(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new Ha(this.currentPoint.clone(),new z(a,b),new z(c,d),new z(e,f));this.curves.push(a);\nthis.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Ka(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new za(a,b,c,d,e,f,g,h);0<this.curves.length&&\n(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)},copy:function(a){Xa.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=Xa.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){Xa.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});db.prototype=Object.assign(Object.create(La.prototype),\n{constructor:db,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){La.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=La.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());\nreturn a},fromJSON:function(a){La.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new La).fromJSON(d))}return this}});X.prototype=Object.assign(Object.create(D.prototype),{constructor:X,isLight:!0,copy:function(a){D.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=\nthis.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});wd.prototype=Object.assign(Object.create(X.prototype),{constructor:wd,isHemisphereLight:!0,copy:function(a){X.prototype.copy.call(this,\na);this.groundColor.copy(a.groundColor);return this}});Object.assign(Cb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;\nreturn a}});xd.prototype=Object.assign(Object.create(Cb.prototype),{constructor:xd,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*H.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=c,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});yd.prototype=Object.assign(Object.create(X.prototype),{constructor:yd,isSpotLight:!0,copy:function(a){X.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=\na.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});zd.prototype=Object.assign(Object.create(X.prototype),{constructor:zd,isPointLight:!0,copy:function(a){X.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});Ad.prototype=Object.assign(Object.create(Cb.prototype),{constructor:Ad});Bd.prototype=Object.assign(Object.create(X.prototype),{constructor:Bd,isDirectionalLight:!0,copy:function(a){X.prototype.copy.call(this,\na);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Cd.prototype=Object.assign(Object.create(X.prototype),{constructor:Cd,isAmbientLight:!0});Dd.prototype=Object.assign(Object.create(X.prototype),{constructor:Dd,isRectAreaLight:!0,copy:function(a){X.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=X.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});var ia={arraySlice:function(a,\nb,c){return ia.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:\"number\"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=\nnew a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];\nwhile(void 0!==f)}}}};Object.assign(wa.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=\n0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=\nc[a+e];return b},interpolate_:function(){throw Error(\"call to abstract method\");},intervalChanged_:function(){}});Object.assign(wa.prototype,{beforeStart_:wa.prototype.copySampleValue_,afterEnd_:wa.prototype.copySampleValue_});Ed.prototype=Object.assign(Object.create(wa.prototype),{constructor:Ed,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=\na;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,k=this._offsetPrev,m=this._offsetNext,l=this._weightPrev,n=this._weightNext,\np=(c-b)/(d-b);c=p*p;d=c*p;b=-l*d+2*l*c-l*p;l=(1+l)*d+(-1.5-2*l)*c+(-.5+l)*p+1;p=(-1-n)*d+(1.5+n)*c+.5*p;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[k+c]+l*f[h+c]+p*f[a+c]+n*f[m+c];return e}});bd.prototype=Object.assign(Object.create(wa.prototype),{constructor:bd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Fd.prototype=Object.assign(Object.create(wa.prototype),{constructor:Fd,\ninterpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(oa,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:ia.convertArray(a.times,Array),values:ia.convertArray(a.values,Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(oa.prototype,{constructor:oa,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Fd(this.times,\nthis.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new bd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Ed(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b=\"unsupported interpolation for \"+this.ValueTypeName+\n\" keyframe track named \"+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn(\"THREE.KeyframeTrack:\",b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/\nthis.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=ia.arraySlice(c,e,f),this.values=ia.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=\n!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error(\"THREE.KeyframeTrack: Invalid value size in track.\",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error(\"THREE.KeyframeTrack: Track is empty.\",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if(\"number\"===typeof g&&isNaN(g)){console.error(\"THREE.KeyframeTrack: Time is not a valid number.\",this,f,g);a=!1;break}if(null!==e&&e>g){console.error(\"THREE.KeyframeTrack: Out of order keys.\",this,f,g,e);a=!1;break}e=\ng}if(void 0!==b&&ia.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error(\"THREE.KeyframeTrack: Value is not a valid number.\",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,k=a[g];if(k!==a[g+1]&&(1!==g||k!==k[0]))if(d)h=!0;else{var m=g*c,l=m-c,n=m+c;for(k=0;k!==c;++k){var p=b[m+k];if(p!==b[l+k]||p!==b[n+k]){h=!0;break}}}if(h){if(g!==e)for(a[e]=\na[g],h=g*c,m=e*c,k=0;k!==c;++k)b[m+k]=b[h+k];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(k=0;k!==c;++k)b[m+k]=b[h+k];++e}e!==a.length&&(this.times=ia.arraySlice(a,0,e),this.values=ia.arraySlice(b,0,e*c));return this}});Gd.prototype=Object.assign(Object.create(oa.prototype),{constructor:Gd,ValueTypeName:\"bool\",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Hd.prototype=Object.assign(Object.create(oa.prototype),{constructor:Hd,\nValueTypeName:\"color\"});ec.prototype=Object.assign(Object.create(oa.prototype),{constructor:ec,ValueTypeName:\"number\"});Id.prototype=Object.assign(Object.create(wa.prototype),{constructor:Id,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)fa.slerpFlat(e,0,f,a-g,f,a,b);return e}});cd.prototype=Object.assign(Object.create(oa.prototype),{constructor:cd,ValueTypeName:\"quaternion\",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Id(this.times,\nthis.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});Jd.prototype=Object.assign(Object.create(oa.prototype),{constructor:Jd,ValueTypeName:\"string\",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});fc.prototype=Object.assign(Object.create(oa.prototype),{constructor:fc,ValueTypeName:\"vector\"});Object.assign(Ca,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Sg(c[e]).scale(d));\nreturn new Ca(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(oa.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],k=[];h.push((g+e-1)%e,g,(g+1)%e);k.push(0,1,0);var m=ia.getKeyframeOrder(h);h=ia.sortedArray(h,1,m);k=ia.sortedArray(k,1,m);d||0!==h[0]||(h.push(e),k.push(k[0]));f.push((new ec(\".morphTargetInfluences[\"+b[g].name+\n\"]\",h,k)).scale(1/c))}return new Ca(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\\w-]*?)([\\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],k=h.name.match(e);if(k&&1<k.length){var m=k[1];(k=d[m])||(d[m]=k=[]);k.push(h)}}a=[];for(m in d)a.push(Ca.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,\nb){if(!a)return console.error(\"THREE.AnimationClip: No animation in JSONLoader data.\"),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];ia.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||\"default\",f=a.length||-1,g=a.fps||30;a=a.hierarchy||[];for(var h=0;h<a.length;h++){var k=a[h].keys;if(k&&0!==k.length)if(k[0].morphTargets){f={};for(var m=0;m<k.length;m++)if(k[m].morphTargets)for(var l=0;l<k[m].morphTargets.length;l++)f[k[m].morphTargets[l]]=-1;for(var n in f){var p=\n[],u=[];for(l=0;l!==k[m].morphTargets.length;++l){var r=k[m];p.push(r.time);u.push(r.morphTarget===n?1:0)}d.push(new ec(\".morphTargetInfluence[\"+n+\"]\",p,u))}f=f.length*(g||1)}else m=\".bones[\"+b[h].name+\"]\",c(fc,m+\".position\",k,\"pos\",d),c(cd,m+\".quaternion\",k,\"rot\",d),c(fc,m+\".scale\",k,\"scl\",d)}return 0===d.length?null:new Ca(e,f,d)}});Object.assign(Ca.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=\na;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this}});Object.assign(Kd.prototype,{load:function(a,b,c,d){var e=this;(new Ga(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},parse:function(a){function b(a){void 0===\nc[a]&&console.warn(\"THREE.MaterialLoader: Undefined texture\",a);return c[a]}var c=this.textures,d=new Vg[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=\na.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.uniforms&&(d.uniforms=a.uniforms);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(d.vertexColors=a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=\na.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=\na.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&\n(d.morphTargets=a.morphTargets);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);\nvoid 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);if(void 0!==a.normalScale){var e=a.normalScale;!1===Array.isArray(e)&&(e=[e,e]);d.normalScale=(new z).fromArray(e)}void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==\na.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==\na.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d}});Object.assign(ge.prototype,{load:function(a,b,c,d){var e=this;(new Ga(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new C,c=a.data.index;void 0!==c&&(c=new Bf[c.type](c.array),b.setIndex(new Q(c,1)));var d=a.data.attributes;for(f in d){var e=d[f];c=new Bf[e.type](e.array);b.addAttribute(f,new Q(c,e.itemSize,e.normalized))}var f=a.data.groups||\na.data.drawcalls||a.data.offsets;if(void 0!==f)for(c=0,d=f.length;c!==d;++c)e=f[c],b.addGroup(e.start,e.count,e.materialIndex);a=a.data.boundingSphere;void 0!==a&&(f=new p,void 0!==a.center&&f.fromArray(a.center),b.boundingSphere=new Da(f,a.radius));return b}});var Bf={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:\"undefined\"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,\nFloat64Array:Float64Array};gc.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};Object.assign(gc.prototype,{crossOrigin:\"anonymous\",onLoadStart:function(){},onLoadProgress:function(){},onLoadComplete:function(){},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a={NoBlending:0,NormalBlending:1,\nAdditiveBlending:2,SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},b=new G,c=new vd,d=new Kd;return function(e,f,g){function h(a,b,d,e,h){a=f+a;var m=gc.Handlers.get(a);null!==m?a=m.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&(\"repeat\"===e[0]&&(a.wrapS=1E3),\"mirror\"===e[0]&&(a.wrapS=1002),\"repeat\"===e[1]&&(a.wrapT=1E3),\"mirror\"===e[1]&&(a.wrapT=1002));void 0!==\nh&&(a.anisotropy=h);b=H.generateUUID();k[b]=a;return b}var k={},m={uuid:H.generateUUID(),type:\"MeshLambertMaterial\"},l;for(l in e){var n=e[l];switch(l){case \"DbgColor\":case \"DbgIndex\":case \"opticalDensity\":case \"illumination\":break;case \"DbgName\":m.name=n;break;case \"blending\":m.blending=a[n];break;case \"colorAmbient\":case \"mapAmbient\":console.warn(\"THREE.Loader.createMaterial:\",l,\"is no longer supported.\");break;case \"colorDiffuse\":m.color=b.fromArray(n).getHex();break;case \"colorSpecular\":m.specular=\nb.fromArray(n).getHex();break;case \"colorEmissive\":m.emissive=b.fromArray(n).getHex();break;case \"specularCoef\":m.shininess=n;break;case \"shading\":\"basic\"===n.toLowerCase()&&(m.type=\"MeshBasicMaterial\");\"phong\"===n.toLowerCase()&&(m.type=\"MeshPhongMaterial\");\"standard\"===n.toLowerCase()&&(m.type=\"MeshStandardMaterial\");break;case \"mapDiffuse\":m.map=h(n,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case \"mapDiffuseRepeat\":case \"mapDiffuseOffset\":case \"mapDiffuseWrap\":case \"mapDiffuseAnisotropy\":break;\ncase \"mapEmissive\":m.emissiveMap=h(n,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);break;case \"mapEmissiveRepeat\":case \"mapEmissiveOffset\":case \"mapEmissiveWrap\":case \"mapEmissiveAnisotropy\":break;case \"mapLight\":m.lightMap=h(n,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case \"mapLightRepeat\":case \"mapLightOffset\":case \"mapLightWrap\":case \"mapLightAnisotropy\":break;case \"mapAO\":m.aoMap=h(n,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,\ne.mapAOAnisotropy);break;case \"mapAORepeat\":case \"mapAOOffset\":case \"mapAOWrap\":case \"mapAOAnisotropy\":break;case \"mapBump\":m.bumpMap=h(n,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case \"mapBumpScale\":m.bumpScale=n;break;case \"mapBumpRepeat\":case \"mapBumpOffset\":case \"mapBumpWrap\":case \"mapBumpAnisotropy\":break;case \"mapNormal\":m.normalMap=h(n,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case \"mapNormalFactor\":m.normalScale=n;break;\ncase \"mapNormalRepeat\":case \"mapNormalOffset\":case \"mapNormalWrap\":case \"mapNormalAnisotropy\":break;case \"mapSpecular\":m.specularMap=h(n,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case \"mapSpecularRepeat\":case \"mapSpecularOffset\":case \"mapSpecularWrap\":case \"mapSpecularAnisotropy\":break;case \"mapMetalness\":m.metalnessMap=h(n,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case \"mapMetalnessRepeat\":case \"mapMetalnessOffset\":case \"mapMetalnessWrap\":case \"mapMetalnessAnisotropy\":break;\ncase \"mapRoughness\":m.roughnessMap=h(n,e.mapRoughnessRepeat,e.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case \"mapRoughnessRepeat\":case \"mapRoughnessOffset\":case \"mapRoughnessWrap\":case \"mapRoughnessAnisotropy\":break;case \"mapAlpha\":m.alphaMap=h(n,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case \"mapAlphaRepeat\":case \"mapAlphaOffset\":case \"mapAlphaWrap\":case \"mapAlphaAnisotropy\":break;case \"flipSided\":m.side=1;break;case \"doubleSided\":m.side=\n2;break;case \"transparency\":console.warn(\"THREE.Loader.createMaterial: transparency has been renamed to opacity\");m.opacity=n;break;case \"depthTest\":case \"depthWrite\":case \"colorWrite\":case \"opacity\":case \"reflectivity\":case \"transparent\":case \"visible\":case \"wireframe\":m[l]=n;break;case \"vertexColors\":!0===n&&(m.vertexColors=2);\"face\"===n&&(m.vertexColors=1);break;default:console.error(\"THREE.Loader.createMaterial: Unsupported\",l,n)}}\"MeshBasicMaterial\"===m.type&&delete m.emissive;\"MeshPhongMaterial\"!==\nm.type&&delete m.specular;1>m.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});var De={decodeText:function(a){if(\"undefined\"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b=\"\",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);return decodeURIComponent(escape(b))},extractUrlBase:function(a){var b=a.lastIndexOf(\"/\");return-1===b?\"./\":a.substr(0,b+1)}};Object.assign(he.prototype,{crossOrigin:\"anonymous\",load:function(a,b,c,d){var e=this,f=this.texturePath&&\"string\"===\ntypeof this.texturePath?this.texturePath:De.extractUrlBase(a),g=new Ga(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d&&\"object\"===d.toLowerCase())){console.error(\"THREE.JSONLoader: \"+a+\" should be loaded with THREE.ObjectLoader instead.\");return}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a;return this},setTexturePath:function(a){this.texturePath=a;return this},\nparse:function(){return function(a,b){void 0!==a.data&&(a=a.data);a.scale=void 0!==a.scale?1/a.scale:1;var c=new R,d=a,e,f,g,h=d.faces;var k=d.vertices;var m=d.normals,l=d.colors;var n=d.scale;var t=0;if(void 0!==d.uvs){for(e=0;e<d.uvs.length;e++)d.uvs[e].length&&t++;for(e=0;e<t;e++)c.faceVertexUvs[e]=[]}var u=0;for(g=k.length;u<g;)e=new p,e.x=k[u++]*n,e.y=k[u++]*n,e.z=k[u++]*n,c.vertices.push(e);u=0;for(g=h.length;u<g;){k=h[u++];var r=k&1;var v=k&2;e=k&8;var y=k&16;var x=k&32;n=k&64;k&=128;if(r){r=\nnew Ta;r.a=h[u];r.b=h[u+1];r.c=h[u+3];var w=new Ta;w.a=h[u+1];w.b=h[u+2];w.c=h[u+3];u+=4;v&&(v=h[u++],r.materialIndex=v,w.materialIndex=v);v=c.faces.length;if(e)for(e=0;e<t;e++){var B=d.uvs[e];c.faceVertexUvs[e][v]=[];c.faceVertexUvs[e][v+1]=[];for(f=0;4>f;f++){var E=h[u++];var A=B[2*E];E=B[2*E+1];A=new z(A,E);2!==f&&c.faceVertexUvs[e][v].push(A);0!==f&&c.faceVertexUvs[e][v+1].push(A)}}y&&(y=3*h[u++],r.normal.set(m[y++],m[y++],m[y]),w.normal.copy(r.normal));if(x)for(e=0;4>e;e++)y=3*h[u++],x=new p(m[y++],\nm[y++],m[y]),2!==e&&r.vertexNormals.push(x),0!==e&&w.vertexNormals.push(x);n&&(n=h[u++],n=l[n],r.color.setHex(n),w.color.setHex(n));if(k)for(e=0;4>e;e++)n=h[u++],n=l[n],2!==e&&r.vertexColors.push(new G(n)),0!==e&&w.vertexColors.push(new G(n));c.faces.push(r);c.faces.push(w)}else{r=new Ta;r.a=h[u++];r.b=h[u++];r.c=h[u++];v&&(v=h[u++],r.materialIndex=v);v=c.faces.length;if(e)for(e=0;e<t;e++)for(B=d.uvs[e],c.faceVertexUvs[e][v]=[],f=0;3>f;f++)E=h[u++],A=B[2*E],E=B[2*E+1],A=new z(A,E),c.faceVertexUvs[e][v].push(A);\ny&&(y=3*h[u++],r.normal.set(m[y++],m[y++],m[y]));if(x)for(e=0;3>e;e++)y=3*h[u++],x=new p(m[y++],m[y++],m[y]),r.vertexNormals.push(x);n&&(n=h[u++],r.color.setHex(l[n]));if(k)for(e=0;3>e;e++)n=h[u++],r.vertexColors.push(new G(l[n]));c.faces.push(r)}}d=a;u=void 0!==d.influencesPerVertex?d.influencesPerVertex:2;if(d.skinWeights)for(g=0,h=d.skinWeights.length;g<h;g+=u)c.skinWeights.push(new V(d.skinWeights[g],1<u?d.skinWeights[g+1]:0,2<u?d.skinWeights[g+2]:0,3<u?d.skinWeights[g+3]:0));if(d.skinIndices)for(g=\n0,h=d.skinIndices.length;g<h;g+=u)c.skinIndices.push(new V(d.skinIndices[g],1<u?d.skinIndices[g+1]:0,2<u?d.skinIndices[g+2]:0,3<u?d.skinIndices[g+3]:0));c.bones=d.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn(\"When skinning, number of vertices (\"+c.vertices.length+\"), skinIndices (\"+c.skinIndices.length+\"), and skinWeights (\"+c.skinWeights.length+\") should match.\");g=a;h=g.scale;if(void 0!==g.morphTargets)for(d=\n0,u=g.morphTargets.length;d<u;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=g.morphTargets[d].name,c.morphTargets[d].vertices=[],m=c.morphTargets[d].vertices,l=g.morphTargets[d].vertices,t=0,k=l.length;t<k;t+=3)n=new p,n.x=l[t]*h,n.y=l[t+1]*h,n.z=l[t+2]*h,m.push(n);if(void 0!==g.morphColors&&0<g.morphColors.length)for(console.warn('THREE.JSONLoader: \"morphColors\" no longer supported. Using them as face colors.'),h=c.faces,g=g.morphColors[0].colors,d=0,u=h.length;d<u;d++)h[d].color.fromArray(g,\n3*d);g=a;d=[];u=[];void 0!==g.animation&&u.push(g.animation);void 0!==g.animations&&(g.animations.length?u=u.concat(g.animations):u.push(g.animations));for(g=0;g<u.length;g++)(h=Ca.parseAnimation(u[g],c.bones))&&d.push(h);c.morphTargets&&(u=Ca.CreateClipsFromMorphTargetSequences(c.morphTargets,10),d=d.concat(u));0<d.length&&(c.animations=d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};a=gc.prototype.initMaterials(a.materials,b,\nthis.crossOrigin);return{geometry:c,materials:a}}}()});Object.assign(mf.prototype,{crossOrigin:\"anonymous\",load:function(a,b,c,d){\"\"===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf(\"/\")+1));var e=this;(new Ga(e.manager)).load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(h){void 0!==d&&d(h);console.error(\"THREE:ObjectLoader: Can't parse \"+a+\".\",h.message);return}c=f.metadata;void 0===c||void 0===c.type||\"geometry\"===c.type.toLowerCase()?console.error(\"THREE.ObjectLoader: Can't load \"+\na+\". Use THREE.JSONLoader instead.\"):e.parse(f,b)},c,d)},setTexturePath:function(a){this.texturePath=a;return this},setCrossOrigin:function(a){this.crossOrigin=a;return this},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));\nvoid 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new db).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new he,e=new ge,f=0,g=a.length;f<g;f++){var h=a[f];switch(h.type){case \"PlaneGeometry\":case \"PlaneBufferGeometry\":var k=new xa[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case \"BoxGeometry\":case \"BoxBufferGeometry\":case \"CubeGeometry\":k=\nnew xa[h.type](h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case \"CircleGeometry\":case \"CircleBufferGeometry\":k=new xa[h.type](h.radius,h.segments,h.thetaStart,h.thetaLength);break;case \"CylinderGeometry\":case \"CylinderBufferGeometry\":k=new xa[h.type](h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case \"ConeGeometry\":case \"ConeBufferGeometry\":k=new xa[h.type](h.radius,h.height,h.radialSegments,\nh.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case \"SphereGeometry\":case \"SphereBufferGeometry\":k=new xa[h.type](h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case \"DodecahedronGeometry\":case \"DodecahedronBufferGeometry\":case \"IcosahedronGeometry\":case \"IcosahedronBufferGeometry\":case \"OctahedronGeometry\":case \"OctahedronBufferGeometry\":case \"TetrahedronGeometry\":case \"TetrahedronBufferGeometry\":k=new xa[h.type](h.radius,h.detail);\nbreak;case \"RingGeometry\":case \"RingBufferGeometry\":k=new xa[h.type](h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case \"TorusGeometry\":case \"TorusBufferGeometry\":k=new xa[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case \"TorusKnotGeometry\":case \"TorusKnotBufferGeometry\":k=new xa[h.type](h.radius,h.tube,h.tubularSegments,h.radialSegments,h.p,h.q);break;case \"LatheGeometry\":case \"LatheBufferGeometry\":k=new xa[h.type](h.points,\nh.segments,h.phiStart,h.phiLength);break;case \"PolyhedronGeometry\":case \"PolyhedronBufferGeometry\":k=new xa[h.type](h.vertices,h.indices,h.radius,h.details);break;case \"ShapeGeometry\":case \"ShapeBufferGeometry\":k=[];for(var m=0,l=h.shapes.length;m<l;m++){var n=b[h.shapes[m]];k.push(n)}k=new xa[h.type](k,h.curveSegments);break;case \"ExtrudeGeometry\":case \"ExtrudeBufferGeometry\":k=[];m=0;for(l=h.shapes.length;m<l;m++)n=b[h.shapes[m]],k.push(n);m=h.options.extrudePath;void 0!==m&&(h.options.extrudePath=\n(new Af[m.type]).fromJSON(m));k=new xa[h.type](k,h.options);break;case \"BufferGeometry\":k=e.parse(h);break;case \"Geometry\":k=d.parse(h,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type \"'+h.type+'\"');continue}k.uuid=h.uuid;void 0!==h.name&&(k.name=h.name);!0===k.isBufferGeometry&&void 0!==h.userData&&(k.userData=h.userData);c[h.uuid]=k}return c},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new Kd;d.setTextures(b);b=0;for(var e=a.length;b<\ne;b++){var f=a[b];if(\"MultiMaterial\"===f.type){for(var g=[],h=0;h<f.materials.length;h++)g.push(d.parse(f.materials[h]));c[f.uuid]=g}else c[f.uuid]=d.parse(f)}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=a[c],e=Ca.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemEnd(a);d.manager.itemError(a)})}var d=this,e={};\nif(void 0!==a&&0<a.length){b=new ce(b);var f=new Zc(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],k=h.url;if(Array.isArray(k)){e[h.uuid]=[];for(var m=0,l=k.length;m<l;m++){var n=k[m];n=/^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test(n)?n:d.texturePath+n;e[h.uuid].push(c(n))}}else n=/^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test(h.url)?h.url:d.texturePath+h.url,e[h.uuid]=c(n)}}return e},parseTextures:function(a,b){function c(a,b){if(\"number\"===typeof a)return a;console.warn(\"THREE.ObjectLoader.parseTexture: Constant should be in numeric form.\",\na);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No \"image\" specified for',g.uuid);void 0===b[g.image]&&console.warn(\"THREE.ObjectLoader: Undefined image\",g.image);var h=Array.isArray(b[g.image])?new Ua(b[g.image]):new T(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,Wg));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);\nvoid 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Cf),h.wrapT=c(g.wrap[1],Cf));void 0!==g.format&&(h.format=g.format);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Df));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Df));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn(\"THREE.ObjectLoader: Undefined geometry\",\na);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn(\"THREE.ObjectLoader: Undefined material\",f);b.push(c[f])}return b}void 0===c[a]&&console.warn(\"THREE.ObjectLoader: Undefined material\",a);return c[a]}}switch(a.type){case \"Scene\":var f=new qd;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new G(a.background));void 0!==a.fog&&(\"Fog\"===a.fog.type?f.fog=new Mb(a.fog.color,a.fog.near,a.fog.far):\n\"FogExp2\"===a.fog.type&&(f.fog=new Lb(a.fog.color,a.fog.density)));break;case \"PerspectiveCamera\":f=new Z(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case \"OrthographicCamera\":f=new Hb(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},\na.view));break;case \"AmbientLight\":f=new Cd(a.color,a.intensity);break;case \"DirectionalLight\":f=new Bd(a.color,a.intensity);break;case \"PointLight\":f=new zd(a.color,a.intensity,a.distance,a.decay);break;case \"RectAreaLight\":f=new Dd(a.color,a.intensity,a.width,a.height);break;case \"SpotLight\":f=new yd(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case \"HemisphereLight\":f=new wd(a.color,a.groundColor,a.intensity);break;case \"SkinnedMesh\":console.warn(\"THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.\");\ncase \"Mesh\":f=d(a.geometry);var g=e(a.material);f=f.bones&&0<f.bones.length?new sd(f,g):new la(f,g);break;case \"LOD\":f=new Bc;break;case \"Line\":f=new sa(d(a.geometry),e(a.material),a.mode);break;case \"LineLoop\":f=new td(d(a.geometry),e(a.material));break;case \"LineSegments\":f=new W(d(a.geometry),e(a.material));break;case \"PointCloud\":case \"Points\":f=new Ob(d(a.geometry),e(a.material));break;case \"Sprite\":f=new Ac(e(a.material));break;case \"Group\":f=new Kb;break;default:f=new D}f.uuid=a.uuid;void 0!==\na.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&\n(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);\nvoid 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children){g=a.children;for(var h=0;h<g.length;h++)f.add(this.parseObject(g[h],b,c))}if(\"LOD\"===a.type)for(a=a.levels,g=0;g<a.length;g++){h=a[g];var k=f.getObjectByProperty(\"uuid\",h.object);void 0!==k&&f.addLevel(k,h.distance)}return f}});var Wg={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,\nCubeUVRefractionMapping:307},Cf={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Df={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};ie.prototype={constructor:ie,setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Fb.get(a);if(void 0!==f)return e.manager.itemStart(a),\nsetTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return createImageBitmap(a,e.options)}).then(function(c){Fb.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemEnd(a);e.manager.itemError(a)})},setCrossOrigin:function(){return this},setPath:function(a){this.path=a;return this}};Object.assign(je.prototype,{moveTo:function(a,b){this.currentPath=new La;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,\nb)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new db;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(Math.abs(m)>\nNumber.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=Va.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new db;h.curves=g.curves;b.push(h);return b}var k=!e(f[0].getPoints());k=a?!k:k;h=[];var m=[],l=[],n=0;m[n]=void 0;l[n]=[];for(var p=\n0,u=f.length;p<u;p++){g=f[p];var r=g.getPoints();var v=e(r);(v=a?!v:v)?(!k&&m[n]&&n++,m[n]={s:new db,p:r},m[n].s.curves=g.curves,k&&n++,l[n]=[]):l[n].push({h:g,p:r[0]})}if(!m[0])return c(f);if(1<m.length){p=!1;a=[];e=0;for(f=m.length;e<f;e++)h[e]=[];e=0;for(f=m.length;e<f;e++)for(g=l[e],v=0;v<g.length;v++){k=g[v];n=!0;for(r=0;r<m.length;r++)d(k.p,m[r].p)&&(e!==r&&a.push({froms:e,tos:r,hole:v}),n?(n=!1,h[r].push(k)):p=!0);n&&h[e].push(k)}0<a.length&&(p||(l=h))}p=0;for(e=m.length;p<e;p++)for(h=m[p].s,\nb.push(h),a=l[p],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(ke.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split(\"\");d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,k=0;k<e.length;k++){var m=e[k];if(\"\\n\"===m)g=0,h-=f;else{var l=d;var n=g,p=h;if(m=b.glyphs[m]||b.glyphs[\"?\"]){var u=new je;if(m.o)for(var r=m._cachedOutline||(m._cachedOutline=\nm.o.split(\" \")),v=0,y=r.length;v<y;)switch(r[v++]){case \"m\":var x=r[v++]*l+n;var w=r[v++]*l+p;u.moveTo(x,w);break;case \"l\":x=r[v++]*l+n;w=r[v++]*l+p;u.lineTo(x,w);break;case \"q\":var z=r[v++]*l+n;var A=r[v++]*l+p;var C=r[v++]*l+n;var D=r[v++]*l+p;u.quadraticCurveTo(C,D,z,A);break;case \"b\":z=r[v++]*l+n,A=r[v++]*l+p,C=r[v++]*l+n,D=r[v++]*l+p,x=r[v++]*l+n,w=r[v++]*l+p,u.bezierCurveTo(C,D,x,w,z,A)}l={offsetX:m.ha*l,path:u}}else l=void 0;g+=l.offsetX;a.push(l.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,\na[b].toShapes());return c}});Object.assign(nf.prototype,{load:function(a,b,c,d){var e=this,f=new Ga(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(k){console.warn(\"THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.\"),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new ke(a)},setPath:function(a){this.path=a;return this}});var Pd,ne={getContext:function(){void 0===Pd&&(Pd=new (window.AudioContext||\nwindow.webkitAudioContext));return Pd},setContext:function(a){Pd=a}};Object.assign(le.prototype,{load:function(a,b,c,d){var e=new Ga(this.manager);e.setResponseType(\"arraybuffer\");e.load(a,function(a){a=a.slice(0);ne.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(of.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new I,l=new I;return function(m){if(a!==this||b!==m.focus||c!==m.fov||d!==m.aspect*this.aspect||e!==m.near||f!==m.far||g!==m.zoom||h!==this.eyeSep){a=this;b=\nm.focus;c=m.fov;d=m.aspect*this.aspect;e=m.near;f=m.far;g=m.zoom;var n=m.projectionMatrix.clone();h=this.eyeSep/2;var p=h*e/b,q=e*Math.tan(H.DEG2RAD*c*.5)/g;l.elements[12]=-h;k.elements[12]=h;var r=-q*d+p;var v=q*d+p;n.elements[0]=2*e/(v-r);n.elements[8]=(v+r)/(v-r);this.cameraL.projectionMatrix.copy(n);r=-q*d-p;v=q*d-p;n.elements[0]=2*e/(v-r);n.elements[8]=(v+r)/(v-r);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(m.matrixWorld).multiply(l);this.cameraR.matrixWorld.copy(m.matrixWorld).multiply(k)}}()});\ndd.prototype=Object.create(D.prototype);dd.prototype.constructor=dd;me.prototype=Object.assign(Object.create(D.prototype),{constructor:me,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):\nthis.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(){var a=new p,b=new fa,c=new p,d=new p;return function(e){D.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var f=this.up;this.matrixWorld.decompose(a,\nb,c);d.set(0,0,-1).applyQuaternion(b);e.positionX?(e.positionX.setValueAtTime(a.x,this.context.currentTime),e.positionY.setValueAtTime(a.y,this.context.currentTime),e.positionZ.setValueAtTime(a.z,this.context.currentTime),e.forwardX.setValueAtTime(d.x,this.context.currentTime),e.forwardY.setValueAtTime(d.y,this.context.currentTime),e.forwardZ.setValueAtTime(d.z,this.context.currentTime),e.upX.setValueAtTime(f.x,this.context.currentTime),e.upY.setValueAtTime(f.y,this.context.currentTime),e.upZ.setValueAtTime(f.z,\nthis.context.currentTime)):(e.setPosition(a.x,a.y,a.z),e.setOrientation(d.x,d.y,d.z,f.x,f.y,f.z))}}()});hc.prototype=Object.assign(Object.create(D.prototype),{constructor:hc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType=\"audioNode\";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType=\"mediaNode\";this.source=this.context.createMediaElementSource(a);this.connect();return this},\nsetBuffer:function(a){this.buffer=a;this.sourceType=\"buffer\";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn(\"THREE.Audio: Audio is already playing.\");else if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);a.playbackRate.setValueAtTime(this.playbackRate,this.startTime);this.startTime=this.context.currentTime;\na.start(this.startTime,this.offset);this.isPlaying=!0;this.source=a;return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return!0===this.isPlaying&&(this.source.stop(),this.source.onended=null,this.offset+=(this.context.currentTime-this.startTime)*this.playbackRate,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this.source.stop(),\nthis.source.onended=null,this.offset=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);\nthis.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");\nelse return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setValueAtTime(this.playbackRate,this.context.currentTime),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn(\"THREE.Audio: this Audio has no playback control.\"),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this.loop=\na,!0===this.isPlaying&&(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});oe.prototype=Object.assign(Object.create(hc.prototype),{constructor:oe,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},\nsetRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(){var a=new p,\nb=new fa,c=new p,d=new p;return function(e){D.prototype.updateMatrixWorld.call(this,e);e=this.panner;this.matrixWorld.decompose(a,b,c);d.set(0,0,1).applyQuaternion(b);e.setPosition(a.x,a.y,a.z);e.setOrientation(d.x,d.y,d.z)}}()});Object.assign(pe.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(qe.prototype,{accumulate:function(a,\nb){var c=this.buffer,d=this.valueSize;a=a*d+d;var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,\nc);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){fa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(pf.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,\nb)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(pa,{Composite:pf,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new pa.Composite(a,b,c):new pa(a,b,c)},sanitizeNodeName:function(){var a=\n/[\\[\\]\\.:\\/]/g;return function(b){return b.replace(/\\s/g,\"_\").replace(a,\"\")}}(),parseTrackName:function(){var a=\"[^\"+\"\\\\[\\\\]\\\\.:\\\\/\".replace(\"\\\\.\",\"\")+\"]\",b=/((?:WC+[\\/:])*)/.source.replace(\"WC\",\"[^\\\\[\\\\]\\\\.:\\\\/]\");a=/(WCOD+)?/.source.replace(\"WCOD\",a);var c=/(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace(\"WC\",\"[^\\\\[\\\\]\\\\.:\\\\/]\"),d=/\\.(WC+)(?:\\[(.+)\\])?/.source.replace(\"WC\",\"[^\\\\[\\\\]\\\\.:\\\\/]\"),e=new RegExp(\"^\"+b+a+c+d+\"$\"),f=[\"material\",\"materials\",\"bones\"];return function(a){var b=e.exec(a);if(!b)throw Error(\"PropertyBinding: Cannot parse trackName: \"+\na);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(\".\");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error(\"PropertyBinding: can not parse propertyName from trackName: \"+a);return b}}(),findNode:function(a,b){if(!b||\"\"===b||\"root\"===b||\".\"===b||-1===b||b===a.name||b===a.uuid)return a;\nif(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(pa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,\nb){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=\n!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,\nb){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,\nd=b.propertyName,e=b.propertyIndex;a||(this.node=a=pa.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case \"materials\":if(!a.material){console.error(\"THREE.PropertyBinding: Can not bind to material as node does not have a material.\",this);return}if(!a.material.materials){console.error(\"THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\",\nthis);return}a=a.material.materials;break;case \"bones\":if(!a.skeleton){console.error(\"THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.\",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error(\"THREE.PropertyBinding: Can not bind to objectName of node undefined.\",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error(\"THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\",\nthis,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error(\"THREE.PropertyBinding: Trying to update property for track: \"+b.nodeName+\".\"+d+\" but it wasn't found.\",a);else{b=this.Versioning.None;void 0!==a.needsUpdate?(b=this.Versioning.NeedsUpdate,this.targetObject=a):void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=a);c=this.BindingType.Direct;if(void 0!==e){if(\"morphTargetInfluences\"===d){if(!a.geometry){console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\",\nthis);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\",this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.\",\nthis);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error(\"THREE.PropertyBinding: Trying to update node for track: \"+\nthis.path+\" but it wasn't found.\")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});Object.assign(pa.prototype,{_getValue_unbound:pa.prototype.getValue,_setValue_unbound:pa.prototype.setValue});Object.assign(qf.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,l=0,p=arguments.length;l!==\np;++l){var n=arguments[l],t=n.uuid,u=d[t];if(void 0===u){u=b++;d[t]=u;a.push(n);t=0;for(var r=h;t!==r;++t)g[t].push(new pa(n,e[t],f[t]))}else if(u<c){k=a[u];var v=--c;r=a[v];d[r.uuid]=u;a[u]=r;d[t]=v;a[v]=n;t=0;for(r=h;t!==r;++t){var y=g[t],x=y[u];y[u]=y[v];void 0===x&&(x=new pa(n,e[t],f[t]));y[v]=x}}else a[u]!==k&&console.error(\"THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.\")}this.nCachedObjects_=\nc},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,l=c[k];if(void 0!==l&&l>=b){var p=b++,n=a[p];c[n.uuid]=l;a[l]=n;c[k]=p;a[p]=h;h=0;for(k=e;h!==k;++h){n=d[h];var t=n[l];n[l]=n[p];n[p]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=\narguments[g].uuid,l=d[k];if(void 0!==l)if(delete d[k],l<c){k=--c;var p=a[k],n=--b,t=a[n];d[p.uuid]=l;a[l]=p;d[t.uuid]=k;a[k]=t;a.pop();p=0;for(t=f;p!==t;++p){var u=e[p],r=u[n];u[l]=u[k];u[k]=r;u.pop()}}else for(n=--b,t=a[n],d[t.uuid]=l,a[l]=t,a.pop(),p=0,t=f;p!==t;++p)u=e[p],u[l]=u[n],u.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,\nl=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new pa(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(rf.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},\nreset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;\nthis._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;\nnull!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,\n0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||\nthis._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];\nb*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===\ne?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:\"finished\",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:\nthis.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:\"finished\",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this._mixer.dispatchEvent({type:\"loop\",action:this,loopDelta:d}))}if(f&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:\n2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});re.prototype=Object.assign(Object.create(ya.prototype),{constructor:re,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===\nk&&(k={},h[g]=k);for(h=0;h!==e;++h){var l=d[h],p=l.name,n=k[p];if(void 0===n){n=f[h];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,g,p));continue}n=new qe(pa.create(c,p,b&&b._propertyBindings[h].binding.parsedPath),l.ValueTypeName,l.getValueSize());++n.referenceCount;this._addInactiveBinding(n,g,p)}f[h]=n;a[h].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,\nd=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=\n[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},\n_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;\nc=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,\nd=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,\nf=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,\nc=a[b];void 0===c&&(c=new bd(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c=\"string\"===typeof a?Ca.findByName(c,a):a;a=null!==c?c.uuid:a;var e=\nthis._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new rf(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c=\"string\"===typeof a?Ca.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,\nd=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,\nd=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=\nd[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});Ld.prototype.clone=function(){return new Ld(void 0===this.value.clone?this.value:this.value.clone())};se.prototype=Object.assign(Object.create(C.prototype),{constructor:se,isInstancedBufferGeometry:!0,copy:function(a){C.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)}});\nte.prototype=Object.assign(Object.create(ob.prototype),{constructor:te,isInstancedInterleavedBuffer:!0,copy:function(a){ob.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});ue.prototype=Object.assign(Object.create(Q.prototype),{constructor:ue,isInstancedBufferAttribute:!0,copy:function(a){Q.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(sf.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,\nb){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error(\"THREE.Raycaster: Unsupported camera type.\")},intersectObject:function(a,b,c){c=c||[];ve(a,this,c,b);c.sort(tf);return c},intersectObjects:function(a,b,c){c=c||\n[];if(!1===Array.isArray(a))return console.warn(\"THREE.Raycaster.intersectObjects: objects is not an Array.\"),c;for(var d=0,e=a.length;d<e;d++)ve(a[d],this,c,b);c.sort(tf);return c}});Object.assign(uf.prototype,{start:function(){this.oldTime=this.startTime=(\"undefined\"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=\n0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=(\"undefined\"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});Object.assign(vf.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-\n1E-6,this.phi));return this},setFromVector3:function(a){this.radius=a.length();0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a.x,a.z),this.phi=Math.acos(H.clamp(a.y/this.radius,-1,1)));return this}});Object.assign(wf.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){this.radius=Math.sqrt(a.x*\na.x+a.z*a.z);this.theta=Math.atan2(a.x,a.z);this.y=a.y;return this}});Object.assign(we.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new z;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);\nthis.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===a&&(console.warn(\"THREE.Box2: .getCenter() target is now required\"),a=new z);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn(\"THREE.Box2: .getSize() target is now required\"),a=new z);return this.isEmpty()?\na.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,\nb){void 0===b&&(console.warn(\"THREE.Box2: .getParameter() target is now required\"),b=new z);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Box2: .clampPoint() target is now required\"),b=new z);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new z;\nreturn function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(xe.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},\ncopy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn(\"THREE.Line3: .getCenter() target is now required\"),a=new p);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn(\"THREE.Line3: .delta() target is now required\"),a=new p);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},\nat:function(a,b){void 0===b&&(console.warn(\"THREE.Line3: .at() target is now required\"),b=new p);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new p,b=new p;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&&(c=H.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn(\"THREE.Line3: .closestPointToPoint() target is now required\"),\nc=new p);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});ed.prototype=Object.create(D.prototype);ed.prototype.constructor=ed;ed.prototype.isImmediateRenderObject=!0;fd.prototype=Object.create(W.prototype);fd.prototype.constructor=fd;fd.prototype.update=function(){var a=new p,b=new p,c=new ra;return function(){var d=[\"a\",\"b\",\n\"c\"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,p=k.length;l<p;l++)for(var n=k[l],t=0,u=n.vertexNormals.length;t<u;t++){var r=n.vertexNormals[t];a.copy(h[n[d[t]]]).applyMatrix4(e);b.copy(r).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=\ng.attributes.position,h=g.attributes.normal,t=g=0,u=d.count;t<u;t++)a.set(d.getX(t),d.getY(t),d.getZ(t)).applyMatrix4(e),b.set(h.getX(t),h.getY(t),h.getZ(t)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();ic.prototype=Object.create(D.prototype);ic.prototype.constructor=ic;ic.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};ic.prototype.update=function(){var a=new p,\nb=new p;return function(){this.light.updateMatrixWorld();var c=this.light.distance?this.light.distance:1E3,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}();jc.prototype=Object.create(W.prototype);jc.prototype.constructor=jc;jc.prototype.updateMatrixWorld=\nfunction(){var a=new p,b=new I,c=new I;return function(d){var e=this.bones,f=this.geometry,g=f.getAttribute(\"position\");c.getInverse(this.root.matrixWorld);for(var h=0,k=0;h<e.length;h++){var l=e[h];l.parent&&l.parent.isBone&&(b.multiplyMatrices(c,l.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k,a.x,a.y,a.z),b.multiplyMatrices(c,l.parent.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k+1,a.x,a.y,a.z),k+=2)}f.getAttribute(\"position\").needsUpdate=!0;D.prototype.updateMatrixWorld.call(this,d)}}();\nkc.prototype=Object.create(la.prototype);kc.prototype.constructor=kc;kc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};kc.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};lc.prototype=Object.create(D.prototype);lc.prototype.constructor=lc;lc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};lc.prototype.update=function(){var a=.5*this.light.width,\nb=.5*this.light.height,c=this.line.geometry.attributes.position,d=c.array;d[0]=a;d[1]=-b;d[2]=0;d[3]=a;d[4]=b;d[5]=0;d[6]=-a;d[7]=b;d[8]=0;d[9]=-a;d[10]=-b;d[11]=0;d[12]=a;d[13]=-b;d[14]=0;c.needsUpdate=!0;void 0!==this.color?this.line.material.color.set(this.color):this.line.material.color.copy(this.light.color)};mc.prototype=Object.create(D.prototype);mc.prototype.constructor=mc;mc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};mc.prototype.update=\nfunction(){var a=new p,b=new G,c=new G;return function(){var d=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var e=d.geometry.getAttribute(\"color\");b.copy(this.light.color);c.copy(this.light.groundColor);for(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}e.needsUpdate=!0}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate())}}();gd.prototype=Object.create(W.prototype);gd.prototype.constructor=gd;Md.prototype=Object.create(W.prototype);\nMd.prototype.constructor=Md;hd.prototype=Object.create(W.prototype);hd.prototype.constructor=hd;hd.prototype.update=function(){var a=new p,b=new p,c=new ra;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices;f=f.faces;for(var h=0,k=0,l=f.length;k<l;k++){var p=f[k],n=p.normal;a.copy(g[p.a]).add(g[p.b]).add(g[p.c]).divideScalar(3).applyMatrix4(d);b.copy(n).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);\ne.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0}}();nc.prototype=Object.create(D.prototype);nc.prototype.constructor=nc;nc.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};nc.prototype.update=function(){var a=new p,b=new p,c=new p;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,\na);this.lightPlane.lookAt(c);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(c);this.targetLine.scale.z=c.length()}}();id.prototype=Object.create(W.prototype);id.prototype.constructor=id;id.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g=b.getAttribute(\"position\"),\nh=0,k=a.length;h<k;h++)g.setXYZ(a[h],d.x,d.y,d.z)}var b,c,d=new p,e=new Na;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a(\"c\",0,0,-1);a(\"t\",0,0,1);a(\"n1\",-1,-1,-1);a(\"n2\",1,-1,-1);a(\"n3\",-1,1,-1);a(\"n4\",1,1,-1);a(\"f1\",-1,-1,1);a(\"f2\",1,-1,1);a(\"f3\",-1,1,1);a(\"f4\",1,1,1);a(\"u1\",.7,1.1,-1);a(\"u2\",-.7,1.1,-1);a(\"u3\",0,2,-1);a(\"cf1\",-1,0,1);a(\"cf2\",1,0,1);a(\"cf3\",0,-1,1);a(\"cf4\",0,1,1);a(\"cn1\",-1,0,-1);a(\"cn2\",1,0,-1);a(\"cn3\",0,-1,-1);a(\"cn4\",\n0,1,-1);b.getAttribute(\"position\").needsUpdate=!0}}();Db.prototype=Object.create(W.prototype);Db.prototype.constructor=Db;Db.prototype.update=function(){var a=new Sa;return function(b){void 0!==b&&console.warn(\"THREE.BoxHelper: .update() has no longer arguments.\");void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=\nc.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();Db.prototype.setFromObject=function(a){this.object=a;this.update();return this};jd.prototype=Object.create(W.prototype);jd.prototype.constructor=jd;jd.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),D.prototype.updateMatrixWorld.call(this,\na))};kd.prototype=Object.create(sa.prototype);kd.prototype.constructor=kd;kd.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);D.prototype.updateMatrixWorld.call(this,a)};var Nd,ye;Eb.prototype=Object.create(D.prototype);Eb.prototype.constructor=Eb;Eb.prototype.setDirection=function(){var a=new p,b;return function(c){.99999<c.y?this.quaternion.set(0,\n0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();Eb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};Eb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};ld.prototype=Object.create(W.prototype);\nld.prototype.constructor=ld;L.create=function(a,b){console.log(\"THREE.Curve.create() has been deprecated\");a.prototype=Object.create(L.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(Xa.prototype,{createPointsGeometry:function(a){console.warn(\"THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn(\"THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");\na=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn(\"THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");for(var b=new R,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new p(e.x,e.y,e.z||0))}return b}});Object.assign(La.prototype,{fromPoints:function(a){console.warn(\"THREE.Path: .fromPoints() has been renamed to .setFromPoints().\");this.setFromPoints(a)}});yf.prototype=Object.create(ca.prototype);\nzf.prototype=Object.create(ca.prototype);ze.prototype=Object.create(ca.prototype);Object.assign(ze.prototype,{initFromArray:function(){console.error(\"THREE.Spline: .initFromArray() has been removed.\")},getControlPointsArray:function(){console.error(\"THREE.Spline: .getControlPointsArray() has been removed.\")},reparametrizeByArcLength:function(){console.error(\"THREE.Spline: .reparametrizeByArcLength() has been removed.\")}});gd.prototype.setColors=function(){console.error(\"THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.\")};\njc.prototype.update=function(){console.error(\"THREE.SkeletonHelper: update() no longer needs to be called.\")};Object.assign(gc.prototype,{extractUrlBase:function(a){console.warn(\"THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.\");return De.extractUrlBase(a)}});Object.assign(we.prototype,{center:function(a){console.warn(\"THREE.Box2: .center() has been renamed to .getCenter().\");return this.getCenter(a)},empty:function(){console.warn(\"THREE.Box2: .empty() has been renamed to .isEmpty().\");\nreturn this.isEmpty()},isIntersectionBox:function(a){console.warn(\"THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},size:function(a){console.warn(\"THREE.Box2: .size() has been renamed to .getSize().\");return this.getSize(a)}});Object.assign(Sa.prototype,{center:function(a){console.warn(\"THREE.Box3: .center() has been renamed to .getCenter().\");return this.getCenter(a)},empty:function(){console.warn(\"THREE.Box3: .empty() has been renamed to .isEmpty().\");\nreturn this.isEmpty()},isIntersectionBox:function(a){console.warn(\"THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn(\"THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().\");return this.intersectsSphere(a)},size:function(a){console.warn(\"THREE.Box3: .size() has been renamed to .getSize().\");return this.getSize(a)}});xe.prototype.center=function(a){console.warn(\"THREE.Line3: .center() has been renamed to .getCenter().\");\nreturn this.getCenter(a)};Object.assign(H,{random16:function(){console.warn(\"THREE.Math: .random16() has been deprecated. Use Math.random() instead.\");return Math.random()},nearestPowerOfTwo:function(a){console.warn(\"THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().\");return H.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn(\"THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().\");return H.ceilPowerOfTwo(a)}});Object.assign(ra.prototype,{flattenToArrayOffset:function(a,\nb){console.warn(\"THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\");return this.toArray(a,b)},multiplyVector3:function(a){console.warn(\"THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.\");return a.applyMatrix3(this)},multiplyVector3Array:function(){console.error(\"THREE.Matrix3: .multiplyVector3Array() has been removed.\")},applyToBuffer:function(a){console.warn(\"THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.\");\nreturn this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error(\"THREE.Matrix3: .applyToVector3Array() has been removed.\")}});Object.assign(I.prototype,{extractPosition:function(a){console.warn(\"THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().\");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn(\"THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\");return this.toArray(a,b)},getPosition:function(){var a;\nreturn function(){void 0===a&&(a=new p);console.warn(\"THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.\");return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn(\"THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().\");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn(\"THREE.Matrix4: .multiplyToArray() has been removed.\")},multiplyVector3:function(a){console.warn(\"THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.\");\nreturn a.applyMatrix4(this)},multiplyVector4:function(a){console.warn(\"THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error(\"THREE.Matrix4: .multiplyVector3Array() has been removed.\")},rotateAxis:function(a){console.warn(\"THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.\");a.transformDirection(this)},crossVector:function(a){console.warn(\"THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.\");\nreturn a.applyMatrix4(this)},translate:function(){console.error(\"THREE.Matrix4: .translate() has been removed.\")},rotateX:function(){console.error(\"THREE.Matrix4: .rotateX() has been removed.\")},rotateY:function(){console.error(\"THREE.Matrix4: .rotateY() has been removed.\")},rotateZ:function(){console.error(\"THREE.Matrix4: .rotateZ() has been removed.\")},rotateByAxis:function(){console.error(\"THREE.Matrix4: .rotateByAxis() has been removed.\")},applyToBuffer:function(a){console.warn(\"THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.\");\nreturn this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error(\"THREE.Matrix4: .applyToVector3Array() has been removed.\")},makeFrustum:function(a,b,c,d,e,f){console.warn(\"THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.\");return this.makePerspective(a,b,d,c,e,f)}});Ma.prototype.isIntersectionLine=function(a){console.warn(\"THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().\");return this.intersectsLine(a)};\nfa.prototype.multiplyVector3=function(a){console.warn(\"THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.\");return a.applyQuaternion(this)};Object.assign(mb.prototype,{isIntersectionBox:function(a){console.warn(\"THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn(\"THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().\");return this.intersectsPlane(a)},\nisIntersectionSphere:function(a){console.warn(\"THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().\");return this.intersectsSphere(a)}});Object.assign(ja.prototype,{area:function(){console.warn(\"THREE.Triangle: .area() has been renamed to .getArea().\");return this.getArea()},barycoordFromPoint:function(a,b){console.warn(\"THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().\");return this.getBarycoord(a,b)},midpoint:function(a){console.warn(\"THREE.Triangle: .midpoint() has been renamed to .getMidpoint().\");\nreturn this.getMidpoint(a)},normal:function(a){console.warn(\"THREE.Triangle: .normal() has been renamed to .getNormal().\");return this.getNormal(a)},plane:function(a){console.warn(\"THREE.Triangle: .plane() has been renamed to .getPlane().\");return this.getPlane(a)}});Object.assign(ja,{barycoordFromPoint:function(a,b,c,d,e){console.warn(\"THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().\");return ja.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn(\"THREE.Triangle: .normal() has been renamed to .getNormal().\");\nreturn ja.getNormal(a,b,c,d)}});Object.assign(db.prototype,{extractAllPoints:function(a){console.warn(\"THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.\");return this.extractPoints(a)},extrude:function(a){console.warn(\"THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.\");return new rb(this,a)},makeGeometry:function(a){console.warn(\"THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.\");return new tb(this,a)}});Object.assign(z.prototype,\n{fromAttribute:function(a,b,c){console.warn(\"THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn(\"THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().\");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn(\"THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().\");return this.manhattanLength()}});Object.assign(p.prototype,\n{setEulerFromRotationMatrix:function(){console.error(\"THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.\")},setEulerFromQuaternion:function(){console.error(\"THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.\")},getPositionFromMatrix:function(a){console.warn(\"THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().\");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn(\"THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().\");\nreturn this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn(\"THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().\");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn(\"THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.\");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.warn(\"THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,\nb,c)},distanceToManhattan:function(a){console.warn(\"THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().\");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn(\"THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().\");return this.manhattanLength()}});Object.assign(V.prototype,{fromAttribute:function(a,b,c){console.warn(\"THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,\nb,c)},lengthManhattan:function(){console.warn(\"THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().\");return this.manhattanLength()}});Object.assign(R.prototype,{computeTangents:function(){console.error(\"THREE.Geometry: .computeTangents() has been removed.\")},computeLineDistances:function(){console.error(\"THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.\")}});Object.assign(D.prototype,{getChildByName:function(a){console.warn(\"THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().\");\nreturn this.getObjectByName(a)},renderDepth:function(){console.warn(\"THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.\")},translate:function(a,b){console.warn(\"THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.\");return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error(\"THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.\")}});Object.defineProperties(D.prototype,\n{eulerOrder:{get:function(){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\");return this.rotation.order},set:function(a){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\");this.rotation.order=a}},useQuaternion:{get:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")},set:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")}}});\nObject.defineProperties(Bc.prototype,{objects:{get:function(){console.warn(\"THREE.LOD: .objects has been renamed to .levels.\");return this.levels}}});Object.defineProperty(Cc.prototype,\"useVertexTexture\",{get:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")},set:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")}});Object.defineProperty(L.prototype,\"__arcLengthDivisions\",{get:function(){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\");\nreturn this.arcLengthDivisions},set:function(a){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\");this.arcLengthDivisions=a}});Z.prototype.setLens=function(a,b){console.warn(\"THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.\");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(X.prototype,{onlyShadow:{set:function(){console.warn(\"THREE.Light: .onlyShadow has been removed.\")}},shadowCameraFov:{set:function(a){console.warn(\"THREE.Light: .shadowCameraFov is now .shadow.camera.fov.\");\nthis.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn(\"THREE.Light: .shadowCameraLeft is now .shadow.camera.left.\");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn(\"THREE.Light: .shadowCameraRight is now .shadow.camera.right.\");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn(\"THREE.Light: .shadowCameraTop is now .shadow.camera.top.\");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn(\"THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.\");\nthis.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn(\"THREE.Light: .shadowCameraNear is now .shadow.camera.near.\");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn(\"THREE.Light: .shadowCameraFar is now .shadow.camera.far.\");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn(\"THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.\")}},shadowBias:{set:function(a){console.warn(\"THREE.Light: .shadowBias is now .shadow.bias.\");\nthis.shadow.bias=a}},shadowDarkness:{set:function(){console.warn(\"THREE.Light: .shadowDarkness has been removed.\")}},shadowMapWidth:{set:function(a){console.warn(\"THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.\");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn(\"THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.\");this.shadow.mapSize.height=a}}});Object.defineProperties(Q.prototype,{length:{get:function(){console.warn(\"THREE.BufferAttribute: .length has been deprecated. Use .count instead.\");\nreturn this.array.length}},copyIndicesArray:function(){console.error(\"THREE.BufferAttribute: .copyIndicesArray() has been removed.\")}});Object.assign(C.prototype,{addIndex:function(a){console.warn(\"THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().\");this.setIndex(a)},addDrawCall:function(a,b,c){void 0!==c&&console.warn(\"THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.\");console.warn(\"THREE.BufferGeometry: .addDrawCall() is now .addGroup().\");this.addGroup(a,b)},\nclearDrawCalls:function(){console.warn(\"THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().\");this.clearGroups()},computeTangents:function(){console.warn(\"THREE.BufferGeometry: .computeTangents() has been removed.\")},computeOffsets:function(){console.warn(\"THREE.BufferGeometry: .computeOffsets() has been removed.\")}});Object.defineProperties(C.prototype,{drawcalls:{get:function(){console.error(\"THREE.BufferGeometry: .drawcalls has been renamed to .groups.\");return this.groups}},offsets:{get:function(){console.warn(\"THREE.BufferGeometry: .offsets has been renamed to .groups.\");\nreturn this.groups}}});Object.assign(Oa.prototype,{getArrays:function(){console.error(\"THREE.ExtrudeBufferGeometry: .getArrays() has been removed.\")},addShapeList:function(){console.error(\"THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.\")},addShape:function(){console.error(\"THREE.ExtrudeBufferGeometry: .addShape() has been removed.\")}});Object.defineProperties(Ld.prototype,{dynamic:{set:function(){console.warn(\"THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.\")}},\nonUpdate:{value:function(){console.warn(\"THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.\");return this}}});Object.defineProperties(J.prototype,{wrapAround:{get:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")},set:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")}},wrapRGB:{get:function(){console.warn(\"THREE.Material: .wrapRGB has been removed.\");return new G}},shading:{get:function(){console.error(\"THREE.\"+this.type+\n\": .shading has been removed. Use the boolean .flatShading instead.\")},set:function(a){console.warn(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\");this.flatShading=1===a}}});Object.defineProperties(Fa.prototype,{metal:{get:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.\");return!1},set:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead\")}}});\nObject.defineProperties(ta.prototype,{derivatives:{get:function(){console.warn(\"THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\");return this.extensions.derivatives},set:function(a){console.warn(\"THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\");this.extensions.derivatives=a}}});Object.assign(Zd.prototype,{animate:function(a){console.warn(\"THREE.WebGLRenderer: .animate() is now .setAnimationLoop().\");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn(\"THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().\");\nreturn this.getRenderTarget()},getMaxAnisotropy:function(){console.warn(\"THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().\");return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn(\"THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.\");return this.capabilities.precision},resetGLState:function(){console.warn(\"THREE.WebGLRenderer: .resetGLState() is now .state.reset().\");return this.state.reset()},supportsFloatTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).\");\nreturn this.extensions.get(\"OES_texture_float\")},supportsHalfFloatTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).\");return this.extensions.get(\"OES_texture_half_float\")},supportsStandardDerivatives:function(){console.warn(\"THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).\");return this.extensions.get(\"OES_standard_derivatives\")},supportsCompressedTextureS3TC:function(){console.warn(\"THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).\");\nreturn this.extensions.get(\"WEBGL_compressed_texture_s3tc\")},supportsCompressedTexturePVRTC:function(){console.warn(\"THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).\");return this.extensions.get(\"WEBGL_compressed_texture_pvrtc\")},supportsBlendMinMax:function(){console.warn(\"THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).\");return this.extensions.get(\"EXT_blend_minmax\")},supportsVertexTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.\");\nreturn this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn(\"THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).\");return this.extensions.get(\"ANGLE_instanced_arrays\")},enableScissorTest:function(a){console.warn(\"THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().\");this.setScissorTest(a)},initMaterial:function(){console.warn(\"THREE.WebGLRenderer: .initMaterial() has been removed.\")},addPrePlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPrePlugin() has been removed.\")},\naddPostPlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPostPlugin() has been removed.\")},updateShadowMap:function(){console.warn(\"THREE.WebGLRenderer: .updateShadowMap() has been removed.\")},setFaceCulling:function(){console.warn(\"THREE.WebGLRenderer: .setFaceCulling() has been removed.\")}});Object.defineProperties(Zd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.\");\nthis.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.\");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.\")}}});Object.defineProperties(Ze.prototype,\n{cullFace:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.\")}},renderReverseSided:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.\")}},\nrenderSingleSided:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.\")}}});Object.defineProperties(fb.prototype,{wrapS:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.\");return this.texture.wrapS},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.\");\nthis.texture.wrapS=a}},wrapT:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.\");return this.texture.wrapT},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.\");this.texture.wrapT=a}},magFilter:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.\");return this.texture.magFilter},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.\");this.texture.magFilter=\na}},minFilter:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.\");return this.texture.minFilter},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.\");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.\");return this.texture.anisotropy},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.\");this.texture.anisotropy=\na}},offset:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .offset is now .texture.offset.\");return this.texture.offset},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .offset is now .texture.offset.\");this.texture.offset=a}},repeat:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .repeat is now .texture.repeat.\");return this.texture.repeat},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .repeat is now .texture.repeat.\");this.texture.repeat=a}},format:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .format is now .texture.format.\");\nreturn this.texture.format},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .format is now .texture.format.\");this.texture.format=a}},type:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .type is now .texture.type.\");return this.texture.type},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .type is now .texture.type.\");this.texture.type=a}},generateMipmaps:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.\");return this.texture.generateMipmaps},\nset:function(a){console.warn(\"THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.\");this.texture.generateMipmaps=a}}});Object.defineProperties(af.prototype,{standing:{set:function(){console.warn(\"THREE.WebVRManager: .standing has been removed.\")}}});hc.prototype.load=function(a){console.warn(\"THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.\");var b=this;(new le).load(a,function(a){b.setBuffer(a)});return this};pe.prototype.getData=function(){console.warn(\"THREE.AudioAnalyser: .getData() is now .getFrequencyData().\");\nreturn this.getFrequencyData()};dd.prototype.updateCubeMap=function(a,b){console.warn(\"THREE.CubeCamera: .updateCubeMap() is now .update().\");return this.update(a,b)};eb.crossOrigin=void 0;eb.loadTexture=function(a,b,c,d){console.warn(\"THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.\");var e=new vd;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};eb.loadTextureCube=function(a,b,c,d){console.warn(\"THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.\");\nvar e=new ee;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};eb.loadCompressedTexture=function(){console.error(\"THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.\")};eb.loadCompressedTextureCube=function(){console.error(\"THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.\")};l.WebGLRenderTargetCube=Gb;l.WebGLRenderTarget=fb;l.WebGLRenderer=Zd;l.ShaderLib=nb;l.UniformsLib=K;l.UniformsUtils=\nAa;l.ShaderChunk=S;l.FogExp2=Lb;l.Fog=Mb;l.Scene=qd;l.Sprite=Ac;l.LOD=Bc;l.SkinnedMesh=sd;l.Skeleton=Cc;l.Bone=rd;l.Mesh=la;l.LineSegments=W;l.LineLoop=td;l.Line=sa;l.Points=Ob;l.Group=Kb;l.VideoTexture=$d;l.DataTexture=gb;l.CompressedTexture=Pb;l.CubeTexture=Ua;l.CanvasTexture=Dc;l.DepthTexture=Ec;l.Texture=T;l.CompressedTextureLoader=kf;l.DataTextureLoader=de;l.CubeTextureLoader=ee;l.TextureLoader=vd;l.ObjectLoader=mf;l.MaterialLoader=Kd;l.BufferGeometryLoader=ge;l.DefaultLoadingManager=ka;l.LoadingManager=\nce;l.JSONLoader=he;l.ImageLoader=Zc;l.ImageBitmapLoader=ie;l.FontLoader=nf;l.FileLoader=Ga;l.Loader=gc;l.LoaderUtils=De;l.Cache=Fb;l.AudioLoader=le;l.SpotLightShadow=xd;l.SpotLight=yd;l.PointLight=zd;l.RectAreaLight=Dd;l.HemisphereLight=wd;l.DirectionalLightShadow=Ad;l.DirectionalLight=Bd;l.AmbientLight=Cd;l.LightShadow=Cb;l.Light=X;l.StereoCamera=of;l.PerspectiveCamera=Z;l.OrthographicCamera=Hb;l.CubeCamera=dd;l.ArrayCamera=yc;l.Camera=Na;l.AudioListener=me;l.PositionalAudio=oe;l.AudioContext=ne;\nl.AudioAnalyser=pe;l.Audio=hc;l.VectorKeyframeTrack=fc;l.StringKeyframeTrack=Jd;l.QuaternionKeyframeTrack=cd;l.NumberKeyframeTrack=ec;l.ColorKeyframeTrack=Hd;l.BooleanKeyframeTrack=Gd;l.PropertyMixer=qe;l.PropertyBinding=pa;l.KeyframeTrack=oa;l.AnimationUtils=ia;l.AnimationObjectGroup=qf;l.AnimationMixer=re;l.AnimationClip=Ca;l.Uniform=Ld;l.InstancedBufferGeometry=se;l.BufferGeometry=C;l.Geometry=R;l.InterleavedBufferAttribute=zc;l.InstancedInterleavedBuffer=te;l.InterleavedBuffer=ob;l.InstancedBufferAttribute=\nue;l.Face3=Ta;l.Object3D=D;l.Raycaster=sf;l.Layers=Rd;l.EventDispatcher=ya;l.Clock=uf;l.QuaternionLinearInterpolant=Id;l.LinearInterpolant=bd;l.DiscreteInterpolant=Fd;l.CubicInterpolant=Ed;l.Interpolant=wa;l.Triangle=ja;l.Math=H;l.Spherical=vf;l.Cylindrical=wf;l.Plane=Ma;l.Frustum=md;l.Sphere=Da;l.Ray=mb;l.Matrix4=I;l.Matrix3=ra;l.Box3=Sa;l.Box2=we;l.Line3=xe;l.Euler=hb;l.Vector4=V;l.Vector3=p;l.Vector2=z;l.Quaternion=fa;l.Color=G;l.ImmediateRenderObject=ed;l.VertexNormalsHelper=fd;l.SpotLightHelper=\nic;l.SkeletonHelper=jc;l.PointLightHelper=kc;l.RectAreaLightHelper=lc;l.HemisphereLightHelper=mc;l.GridHelper=gd;l.PolarGridHelper=Md;l.FaceNormalsHelper=hd;l.DirectionalLightHelper=nc;l.CameraHelper=id;l.BoxHelper=Db;l.Box3Helper=jd;l.PlaneHelper=kd;l.ArrowHelper=Eb;l.AxesHelper=ld;l.Shape=db;l.Path=La;l.ShapePath=je;l.Font=ke;l.CurvePath=Xa;l.Curve=L;l.ImageUtils=eb;l.ShapeUtils=Va;l.WebGLUtils=$e;l.WireframeGeometry=Qb;l.ParametricGeometry=Fc;l.ParametricBufferGeometry=Rb;l.TetrahedronGeometry=\nHc;l.TetrahedronBufferGeometry=Sb;l.OctahedronGeometry=Ic;l.OctahedronBufferGeometry=pb;l.IcosahedronGeometry=Jc;l.IcosahedronBufferGeometry=Tb;l.DodecahedronGeometry=Kc;l.DodecahedronBufferGeometry=Ub;l.PolyhedronGeometry=Gc;l.PolyhedronBufferGeometry=na;l.TubeGeometry=Lc;l.TubeBufferGeometry=Vb;l.TorusKnotGeometry=Mc;l.TorusKnotBufferGeometry=Wb;l.TorusGeometry=Nc;l.TorusBufferGeometry=Xb;l.TextGeometry=Sc;l.TextBufferGeometry=Yb;l.SphereGeometry=Tc;l.SphereBufferGeometry=sb;l.RingGeometry=Uc;l.RingBufferGeometry=\nZb;l.PlaneGeometry=uc;l.PlaneBufferGeometry=lb;l.LatheGeometry=Vc;l.LatheBufferGeometry=$b;l.ShapeGeometry=tb;l.ShapeBufferGeometry=ub;l.ExtrudeGeometry=rb;l.ExtrudeBufferGeometry=Oa;l.EdgesGeometry=ac;l.ConeGeometry=Wc;l.ConeBufferGeometry=Xc;l.CylinderGeometry=vb;l.CylinderBufferGeometry=Wa;l.CircleGeometry=Yc;l.CircleBufferGeometry=bc;l.BoxGeometry=Ib;l.BoxBufferGeometry=kb;l.ShadowMaterial=wb;l.SpriteMaterial=cb;l.RawShaderMaterial=cc;l.ShaderMaterial=ta;l.PointsMaterial=Ea;l.MeshPhysicalMaterial=\nxb;l.MeshStandardMaterial=Pa;l.MeshPhongMaterial=Fa;l.MeshToonMaterial=yb;l.MeshNormalMaterial=zb;l.MeshLambertMaterial=Ab;l.MeshDepthMaterial=$a;l.MeshDistanceMaterial=ab;l.MeshBasicMaterial=da;l.LineDashedMaterial=Bb;l.LineBasicMaterial=Y;l.Material=J;l.Float64BufferAttribute=tc;l.Float32BufferAttribute=A;l.Uint32BufferAttribute=jb;l.Int32BufferAttribute=sc;l.Uint16BufferAttribute=ib;l.Int16BufferAttribute=rc;l.Uint8ClampedBufferAttribute=qc;l.Uint8BufferAttribute=pc;l.Int8BufferAttribute=oc;l.BufferAttribute=\nQ;l.ArcCurve=dc;l.CatmullRomCurve3=ca;l.CubicBezierCurve=Ha;l.CubicBezierCurve3=Qa;l.EllipseCurve=za;l.LineCurve=va;l.LineCurve3=Ia;l.QuadraticBezierCurve=Ja;l.QuadraticBezierCurve3=Ra;l.SplineCurve=Ka;l.REVISION=\"95\";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=\n2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=\n209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.UVMapping=300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=\n305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;\nl.UnsignedShort5551Type=1018;l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;l.RGB_S3TC_DXT1_Format=33776;l.RGBA_S3TC_DXT1_Format=33777;l.RGBA_S3TC_DXT3_Format=33778;l.RGBA_S3TC_DXT5_Format=33779;l.RGB_PVRTC_4BPPV1_Format=35840;l.RGB_PVRTC_2BPPV1_Format=35841;l.RGBA_PVRTC_4BPPV1_Format=35842;l.RGBA_PVRTC_2BPPV1_Format=35843;l.RGB_ETC1_Format=\n36196;l.RGBA_ASTC_4x4_Format=37808;l.RGBA_ASTC_5x4_Format=37809;l.RGBA_ASTC_5x5_Format=37810;l.RGBA_ASTC_6x5_Format=37811;l.RGBA_ASTC_6x6_Format=37812;l.RGBA_ASTC_8x5_Format=37813;l.RGBA_ASTC_8x6_Format=37814;l.RGBA_ASTC_8x8_Format=37815;l.RGBA_ASTC_10x5_Format=37816;l.RGBA_ASTC_10x6_Format=37817;l.RGBA_ASTC_10x8_Format=37818;l.RGBA_ASTC_10x10_Format=37819;l.RGBA_ASTC_12x10_Format=37820;l.RGBA_ASTC_12x12_Format=37821;l.LoopOnce=2200;l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;\nl.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=2401;l.WrapAroundEnding=2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;l.RGBM16Encoding=3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;l.TangentSpaceNormalMap=0;l.ObjectSpaceNormalMap=1;l.CubeGeometry=Ib;l.Face4=function(a,b,\nc,d,e,f,g){console.warn(\"THREE.Face4 has been removed. A THREE.Face3 will be created instead.\");return new Ta(a,b,c,e,f,g)};l.LineStrip=0;l.LinePieces=1;l.MeshFaceMaterial=function(a){console.warn(\"THREE.MeshFaceMaterial has been removed. Use an Array instead.\");return a};l.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn(\"THREE.MultiMaterial has been removed. Use an Array instead.\");a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};l.PointCloud=function(a,\nb){console.warn(\"THREE.PointCloud has been renamed to THREE.Points.\");return new Ob(a,b)};l.Particle=function(a){console.warn(\"THREE.Particle has been renamed to THREE.Sprite.\");return new Ac(a)};l.ParticleSystem=function(a,b){console.warn(\"THREE.ParticleSystem has been renamed to THREE.Points.\");return new Ob(a,b)};l.PointCloudMaterial=function(a){console.warn(\"THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.\");return new Ea(a)};l.ParticleBasicMaterial=function(a){console.warn(\"THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.\");\nreturn new Ea(a)};l.ParticleSystemMaterial=function(a){console.warn(\"THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.\");return new Ea(a)};l.Vertex=function(a,b,c){console.warn(\"THREE.Vertex has been removed. Use THREE.Vector3 instead.\");return new p(a,b,c)};l.DynamicBufferAttribute=function(a,b){console.warn(\"THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.\");return(new Q(a,b)).setDynamic(!0)};l.Int8Attribute=function(a,\nb){console.warn(\"THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.\");return new oc(a,b)};l.Uint8Attribute=function(a,b){console.warn(\"THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.\");return new pc(a,b)};l.Uint8ClampedAttribute=function(a,b){console.warn(\"THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.\");return new qc(a,b)};l.Int16Attribute=function(a,b){console.warn(\"THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.\");\nreturn new rc(a,b)};l.Uint16Attribute=function(a,b){console.warn(\"THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.\");return new ib(a,b)};l.Int32Attribute=function(a,b){console.warn(\"THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.\");return new sc(a,b)};l.Uint32Attribute=function(a,b){console.warn(\"THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.\");return new jb(a,b)};l.Float32Attribute=\nfunction(a,b){console.warn(\"THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.\");return new A(a,b)};l.Float64Attribute=function(a,b){console.warn(\"THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.\");return new tc(a,b)};l.ClosedSplineCurve3=yf;l.SplineCurve3=zf;l.Spline=ze;l.AxisHelper=function(a){console.warn(\"THREE.AxisHelper has been renamed to THREE.AxesHelper.\");return new ld(a)};l.BoundingBoxHelper=function(a,b){console.warn(\"THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.\");\nreturn new Db(a,b)};l.EdgesHelper=function(a,b){console.warn(\"THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.\");return new W(new ac(a.geometry),new Y({color:void 0!==b?b:16777215}))};l.WireframeHelper=function(a,b){console.warn(\"THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.\");return new W(new Qb(a.geometry),new Y({color:void 0!==b?b:16777215}))};l.XHRLoader=function(a){console.warn(\"THREE.XHRLoader has been renamed to THREE.FileLoader.\");return new Ga(a)};\nl.BinaryTextureLoader=function(a){console.warn(\"THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.\");return new de(a)};l.GeometryUtils={merge:function(a,b,c){console.warn(\"THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.\");if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn(\"THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.\");\nreturn a.center()}};l.Projector=function(){console.error(\"THREE.Projector has been moved to /examples/js/renderers/Projector.js.\");this.projectVector=function(a,b){console.warn(\"THREE.Projector: .projectVector() is now vector.project().\");a.project(b)};this.unprojectVector=function(a,b){console.warn(\"THREE.Projector: .unprojectVector() is now vector.unproject().\");a.unproject(b)};this.pickingRay=function(){console.error(\"THREE.Projector: .pickingRay() is now raycaster.setFromCamera().\")}};l.CanvasRenderer=\nfunction(){console.error(\"THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js\");this.domElement=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};l.SceneUtils={createMultiMaterialObject:function(){console.error(\"THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js\")},detach:function(){console.error(\"THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js\")},\nattach:function(){console.error(\"THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js\")}};l.LensFlare=function(){console.error(\"THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js\")};Object.defineProperty(l,\"__esModule\",{value:!0})});\n",
+    "// threejs.org/license\n(function(k,ua){\"object\"===typeof exports&&\"undefined\"!==typeof module?ua(exports):\"function\"===typeof define&&define.amd?define([\"exports\"],ua):(k=k||self,ua(k.THREE={}))})(this,function(k){function ua(){}function v(a,b){this.x=a||0;this.y=b||0}function ya(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error(\"THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.\")}function W(a,b,c,d,e,f,g,h,l,m){Object.defineProperty(this,\"id\",{value:ej++});this.uuid=O.generateUUID();\nthis.name=\"\";this.image=void 0!==a?a:W.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:W.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==l?l:1;this.format=void 0!==g?g:1023;this.internalFormat=null;this.type=void 0!==h?h:1009;this.offset=new v(0,0);this.repeat=new v(1,1);this.center=new v(0,0);this.rotation=0;this.matrixAutoUpdate=!0;this.matrix=new ya;this.generateMipmaps=\n!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function R(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Ba(a,b,c){this.width=a;this.height=b;this.scissor=new R(0,0,a,b);this.scissorTest=!1;this.viewport=new R(0,0,a,b);c=c||{};this.texture=new W(void 0,c.mapping,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.texture.image={};this.texture.image.width=\na;this.texture.image.height=b;this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!1;this.texture.minFilter=void 0!==c.minFilter?c.minFilter:1006;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Xf(a,b,c){Ba.call(this,a,b,c);this.samples=4}function va(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function p(a,b,\nc){this.x=a||0;this.y=b||0;this.z=c||0}function N(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error(\"THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.\")}function Ub(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||Ub.DefaultOrder}function De(){this.mask=1}function y(){Object.defineProperty(this,\"id\",{value:fj++});this.uuid=O.generateUUID();this.name=\"\";this.type=\"Object3D\";this.parent=null;this.children=[];this.up=y.DefaultUp.clone();\nvar a=new p,b=new Ub,c=new va,d=new p(1,1,1);b._onChange(function(){c.setFromEuler(b,!1)});c._onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:a},rotation:{configurable:!0,enumerable:!0,value:b},quaternion:{configurable:!0,enumerable:!0,value:c},scale:{configurable:!0,enumerable:!0,value:d},modelViewMatrix:{value:new N},normalMatrix:{value:new ya}});this.matrix=new N;this.matrixWorld=new N;this.matrixAutoUpdate=y.DefaultMatrixAutoUpdate;\nthis.matrixWorldNeedsUpdate=!1;this.layers=new De;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}}function zc(){y.call(this);this.type=\"Scene\";this.overrideMaterial=this.fog=this.environment=this.background=null;this.autoUpdate=!0;\"undefined\"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\",{detail:this}))}function Va(a,b){this.min=void 0!==a?a:new p(Infinity,Infinity,Infinity);this.max=void 0!==\nb?b:new p(-Infinity,-Infinity,-Infinity)}function Yf(a,b,c,d,e){var f;var g=0;for(f=a.length-3;g<=f;g+=3){Vb.fromArray(a,g);var h=e.x*Math.abs(Vb.x)+e.y*Math.abs(Vb.y)+e.z*Math.abs(Vb.z),l=b.dot(Vb),m=c.dot(Vb),z=d.dot(Vb);if(Math.max(-Math.max(l,m,z),Math.min(l,m,z))>h)return!1}return!0}function eb(a,b){this.center=void 0!==a?a:new p;this.radius=void 0!==b?b:-1}function Wb(a,b){this.origin=void 0!==a?a:new p;this.direction=void 0!==b?b:new p(0,0,-1)}function Wa(a,b){this.normal=void 0!==a?a:new p(1,\n0,0);this.constant=void 0!==b?b:0}function pa(a,b,c){this.a=void 0!==a?a:new p;this.b=void 0!==b?b:new p;this.c=void 0!==c?c:new p}function D(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function Zf(a,b,c){0>c&&(c+=1);1<c&&--c;return c<1/6?a+6*(b-a)*c:.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a}function $f(a){return.04045>a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}function ag(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}function Ac(a,b,c,d,e,f){this.a=a;this.b=\nb;this.c=c;this.normal=d&&d.isVector3?d:new p;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new D;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function K(){Object.defineProperty(this,\"id\",{value:gj++});this.uuid=O.generateUUID();this.name=\"\";this.type=\"Material\";this.fog=!0;this.blending=1;this.side=0;this.vertexColors=this.flatShading=!1;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=\nthis.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.stencilWriteMask=255;this.stencilFunc=519;this.stencilRef=0;this.stencilFuncMask=255;this.stencilZPass=this.stencilZFail=this.stencilFail=7680;this.stencilWrite=!1;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.shadowSide=null;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=\n!1;this.toneMapped=this.visible=!0;this.userData={};this.version=0}function Pa(a){K.call(this);this.type=\"MeshBasicMaterial\";this.color=new D(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=\"round\";this.morphTargets=this.skinning=!1;this.setValues(a)}\nfunction G(a,b,c){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");this.name=\"\";this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.usage=35044;this.updateRange={offset:0,count:-1};this.version=0}function yd(a,b,c){G.call(this,new Int8Array(a),b,c)}function zd(a,b,c){G.call(this,new Uint8Array(a),b,c)}function Ad(a,b,c){G.call(this,new Uint8ClampedArray(a),b,c)}function Bd(a,b,c){G.call(this,new Int16Array(a),\nb,c)}function Xb(a,b,c){G.call(this,new Uint16Array(a),b,c)}function Cd(a,b,c){G.call(this,new Int32Array(a),b,c)}function Yb(a,b,c){G.call(this,new Uint32Array(a),b,c)}function B(a,b,c){G.call(this,new Float32Array(a),b,c)}function Dd(a,b,c){G.call(this,new Float64Array(a),b,c)}function rh(){this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=\nthis.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function sh(a){if(0===a.length)return-Infinity;for(var b=a[0],c=1,d=a.length;c<d;++c)a[c]>b&&(b=a[c]);return b}function F(){Object.defineProperty(this,\"id\",{value:hj+=2});this.uuid=O.generateUUID();this.name=\"\";this.type=\"BufferGeometry\";this.index=null;this.attributes={};this.morphAttributes={};this.morphTargetsRelative=!1;this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity};\nthis.userData={}}function ea(a,b){y.call(this);this.type=\"Mesh\";this.geometry=void 0!==a?a:new F;this.material=void 0!==b?b:new Pa;this.updateMorphTargets()}function th(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.intersectTriangle(e,f,g,2!==b.side,h)))return null;Ee.copy(h);Ee.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(Ee);return b<c.near||b>c.far?null:{distance:b,point:Ee.clone(),object:a}}function Fe(a,b,c,d,e,f,g,h,l,m,z,n){Db.fromBufferAttribute(e,m);Eb.fromBufferAttribute(e,\nz);Fb.fromBufferAttribute(e,n);e=a.morphTargetInfluences;if(b.morphTargets&&f&&e){Ge.set(0,0,0);He.set(0,0,0);Ie.set(0,0,0);for(var t=0,r=f.length;t<r;t++){var k=e[t],u=f[t];0!==k&&(bg.fromBufferAttribute(u,m),cg.fromBufferAttribute(u,z),dg.fromBufferAttribute(u,n),g?(Ge.addScaledVector(bg,k),He.addScaledVector(cg,k),Ie.addScaledVector(dg,k)):(Ge.addScaledVector(bg.sub(Db),k),He.addScaledVector(cg.sub(Eb),k),Ie.addScaledVector(dg.sub(Fb),k)))}Db.add(Ge);Eb.add(He);Fb.add(Ie)}a.isSkinnedMesh&&(a.boneTransform(m,\nDb),a.boneTransform(z,Eb),a.boneTransform(n,Fb));if(a=th(a,b,c,d,Db,Eb,Fb,Ed))h&&(Bc.fromBufferAttribute(h,m),Cc.fromBufferAttribute(h,z),Dc.fromBufferAttribute(h,n),a.uv=pa.getUV(Ed,Db,Eb,Fb,Bc,Cc,Dc,new v)),l&&(Bc.fromBufferAttribute(l,m),Cc.fromBufferAttribute(l,z),Dc.fromBufferAttribute(l,n),a.uv2=pa.getUV(Ed,Db,Eb,Fb,Bc,Cc,Dc,new v)),h=new Ac(m,z,n),pa.getNormal(Db,Eb,Fb,h.normal),a.face=h;return a}function L(){Object.defineProperty(this,\"id\",{value:ij+=2});this.uuid=O.generateUUID();this.name=\n\"\";this.type=\"Geometry\";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function Ec(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||\ne.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}function wa(a){for(var b={},c=0;c<a.length;c++){var d=Ec(a[c]),e;for(e in d)b[e]=d[e]}return b}function Ca(a){K.call(this);this.type=\"ShaderMaterial\";this.defines={};this.uniforms={};this.vertexShader=\"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";this.fragmentShader=\"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";\nthis.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error(\"THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.\"),this.setValues(a))}\nfunction fb(){y.call(this);this.type=\"Camera\";this.matrixWorldInverse=new N;this.projectionMatrix=new N;this.projectionMatrixInverse=new N}function P(a,b,c,d){fb.call(this);this.type=\"PerspectiveCamera\";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Fc(a,b,c){y.call(this);this.type=\"CubeCamera\";if(!0!==c.isWebGLCubeRenderTarget)console.error(\"THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.\");\nelse{this.renderTarget=c;var d=new P(90,1,a,b);d.layers=this.layers;d.up.set(0,-1,0);d.lookAt(new p(1,0,0));this.add(d);var e=new P(90,1,a,b);e.layers=this.layers;e.up.set(0,-1,0);e.lookAt(new p(-1,0,0));this.add(e);var f=new P(90,1,a,b);f.layers=this.layers;f.up.set(0,0,1);f.lookAt(new p(0,1,0));this.add(f);var g=new P(90,1,a,b);g.layers=this.layers;g.up.set(0,0,-1);g.lookAt(new p(0,-1,0));this.add(g);var h=new P(90,1,a,b);h.layers=this.layers;h.up.set(0,-1,0);h.lookAt(new p(0,0,1));this.add(h);\nvar l=new P(90,1,a,b);l.layers=this.layers;l.up.set(0,-1,0);l.lookAt(new p(0,0,-1));this.add(l);this.update=function(a,b){null===this.parent&&this.updateMatrixWorld();var m=a.xr.enabled,z=a.getRenderTarget();a.xr.enabled=!1;var r=c.texture.generateMipmaps;c.texture.generateMipmaps=!1;a.setRenderTarget(c,0);a.render(b,d);a.setRenderTarget(c,1);a.render(b,e);a.setRenderTarget(c,2);a.render(b,f);a.setRenderTarget(c,3);a.render(b,g);a.setRenderTarget(c,4);a.render(b,h);c.texture.generateMipmaps=r;a.setRenderTarget(c,\n5);a.render(b,l);a.setRenderTarget(z);a.xr.enabled=m};this.clear=function(a,b,d,e){for(var f=a.getRenderTarget(),g=0;6>g;g++)a.setRenderTarget(c,g),a.clear(b,d,e);a.setRenderTarget(f)}}}function Zb(a,b,c){Number.isInteger(b)&&(console.warn(\"THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )\"),b=c);Ba.call(this,a,a,b)}function $b(a,b,c,d,e,f,g,h,l,m,z,n){W.call(this,null,f,g,h,l,m,d,e,z,n);this.image={data:a||null,width:b||1,height:c||1};this.magFilter=\nvoid 0!==l?l:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1;this.needsUpdate=!0}function Gc(a,b,c,d,e,f){this.planes=[void 0!==a?a:new Wa,void 0!==b?b:new Wa,void 0!==c?c:new Wa,void 0!==d?d:new Wa,void 0!==e?e:new Wa,void 0!==f?f:new Wa]}function uh(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=\na},setContext:function(a){b=a}}}function jj(a,b){function c(b,c){var d=b.array,e=b.usage,f=a.createBuffer();a.bindBuffer(c,f);a.bufferData(c,d,e);b.onUploadCallback();c=5126;d instanceof Float32Array?c=5126:d instanceof Float64Array?console.warn(\"THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.\"):d instanceof Uint16Array?c=5123:d instanceof Int16Array?c=5122:d instanceof Uint32Array?c=5125:d instanceof Int32Array?c=5124:d instanceof Int8Array?c=5120:d instanceof Uint8Array&&(c=\n5121);return{buffer:f,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,version:b.version}}var d=b.isWebGL2,e=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return e.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var c=e.get(b);c&&(a.deleteBuffer(c.buffer),e.delete(b))},update:function(b,g){b.isInterleavedBufferAttribute&&(b=b.data);var f=e.get(b);if(void 0===f)e.set(b,c(b,g));else if(f.version<b.version){var l=b.array,m=b.updateRange;a.bindBuffer(g,\nf.buffer);-1===m.count?a.bufferSubData(g,0,l):(d?a.bufferSubData(g,m.offset*l.BYTES_PER_ELEMENT,l,m.offset,m.count):a.bufferSubData(g,m.offset*l.BYTES_PER_ELEMENT,l.subarray(m.offset,m.offset+m.count)),m.count=-1);f.version=b.version}}}}function Fd(a,b,c,d){L.call(this);this.type=\"PlaneGeometry\";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new ac(a,b,c,d));this.mergeVertices()}function ac(a,b,c,d){F.call(this);this.type=\"PlaneBufferGeometry\";this.parameters=\n{width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,l=a/c,m=b/d,z=[],n=[],t=[],r=[];for(a=0;a<h;a++){var k=a*m-f;for(b=0;b<g;b++)n.push(b*l-e,-k,0),t.push(0,0,1),r.push(b/c),r.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,z.push(b+g*a,e,h),z.push(e,f,h);this.setIndex(z);this.setAttribute(\"position\",new B(n,3));this.setAttribute(\"normal\",new B(t,3));this.setAttribute(\"uv\",new B(r,2))}\nfunction kj(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new D(0),g=0,h,l,m=null,z=0,n=null;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g=void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,k,u){d=d.background;k=a.xr;(k=k.getSession&&k.getSession())&&\"additive\"===k.environmentBlendMode&&(d=null);null===d?e(f,g):d&&d.isColor&&(e(d,1),u=!0);(a.autoClear||u)&&a.clear(a.autoClearColor,\na.autoClearDepth,a.autoClearStencil);if(d&&(d.isCubeTexture||d.isWebGLCubeRenderTarget||306===d.mapping)){void 0===l&&(l=new ea(new Gd(1,1,1),new Ca({type:\"BackgroundCubeMaterial\",uniforms:Ec(gb.cube.uniforms),vertexShader:gb.cube.vertexShader,fragmentShader:gb.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute(\"normal\"),l.geometry.deleteAttribute(\"uv\"),l.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},Object.defineProperty(l.material,\n\"envMap\",{get:function(){return this.uniforms.envMap.value}}),c.update(l));u=d.isWebGLCubeRenderTarget?d.texture:d;l.material.uniforms.envMap.value=u;l.material.uniforms.flipEnvMap.value=u.isCubeTexture?-1:1;if(m!==d||z!==u.version||n!==a.toneMapping)l.material.needsUpdate=!0,m=d,z=u.version,n=a.toneMapping;b.unshift(l,l.geometry,l.material,0,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new ea(new ac(2,2),new Ca({type:\"BackgroundMaterial\",uniforms:Ec(gb.background.uniforms),vertexShader:gb.background.vertexShader,\nfragmentShader:gb.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute(\"normal\"),Object.defineProperty(h.material,\"map\",{get:function(){return this.uniforms.t2D.value}}),c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||z!==d.version||n!==a.toneMapping)h.material.needsUpdate=!0,m=d,z=d.version,n=a.toneMapping;b.unshift(h,h.geometry,h.material,0,0,null)}}}}\nfunction lj(a,b,c,d){var e=d.isWebGL2,f;this.setMode=function(a){f=a};this.render=function(b,d){a.drawArrays(f,b,d);c.update(d,f)};this.renderInstances=function(d,h,l,m){if(0!==m){if(e){d=a;var g=\"drawArraysInstanced\"}else if(d=b.get(\"ANGLE_instanced_arrays\"),g=\"drawArraysInstancedANGLE\",null===d){console.error(\"THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\");return}d[g](f,h,l,m);c.update(l,f,m)}}}function mj(a,b,c){function d(b){if(\"highp\"===\nb){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return\"highp\";b=\"mediump\"}return\"mediump\"===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&&0<a.getShaderPrecisionFormat(35632,36337).precision?\"mediump\":\"lowp\"}var e,f=\"undefined\"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext||\"undefined\"!==typeof WebGL2ComputeRenderingContext&&a instanceof WebGL2ComputeRenderingContext,g=void 0!==c.precision?c.precision:\"highp\",\nh=d(g);h!==g&&(console.warn(\"THREE.WebGLRenderer:\",g,\"not supported, using\",h,\"instead.\"),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var l=a.getParameter(35660),m=a.getParameter(3379),z=a.getParameter(34076),n=a.getParameter(34921),k=a.getParameter(36347),r=a.getParameter(36348),q=a.getParameter(36349),u=0<l,p=f||!!b.get(\"OES_texture_float\"),x=u&&p,w=f?a.getParameter(36183):0;return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get(\"EXT_texture_filter_anisotropic\");\nreturn e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:l,maxTextureSize:m,maxCubemapSize:z,maxAttributes:n,maxVertexUniforms:k,maxVaryings:r,maxFragmentUniforms:q,vertexTextures:u,floatFragmentTextures:p,floatVertexTextures:x,maxSamples:w}}function nj(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==\nf){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;l.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,l),h.normal.toArray(g,d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;c.numIntersection=0;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Wa,l=new ya,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);\ne=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,l,k,q,u){if(!f||null===c||0===c.length||g&&!l)g?b(null):a();else{l=g?0:e;var n=4*l,z=q.clippingState||null;m.value=z;z=b(c,k,n,u);for(c=0;c!==n;++c)z[c]=d[c];q.clippingState=z;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=l}}}function oj(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case \"WEBGL_depth_texture\":var d=a.getExtension(\"WEBGL_depth_texture\")||\na.getExtension(\"MOZ_WEBGL_depth_texture\")||a.getExtension(\"WEBKIT_WEBGL_depth_texture\");break;case \"EXT_texture_filter_anisotropic\":d=a.getExtension(\"EXT_texture_filter_anisotropic\")||a.getExtension(\"MOZ_EXT_texture_filter_anisotropic\")||a.getExtension(\"WEBKIT_EXT_texture_filter_anisotropic\");break;case \"WEBGL_compressed_texture_s3tc\":d=a.getExtension(\"WEBGL_compressed_texture_s3tc\")||a.getExtension(\"MOZ_WEBGL_compressed_texture_s3tc\")||a.getExtension(\"WEBKIT_WEBGL_compressed_texture_s3tc\");break;\ncase \"WEBGL_compressed_texture_pvrtc\":d=a.getExtension(\"WEBGL_compressed_texture_pvrtc\")||a.getExtension(\"WEBKIT_WEBGL_compressed_texture_pvrtc\");break;default:d=a.getExtension(c)}null===d&&console.warn(\"THREE.WebGLRenderer: \"+c+\" extension not supported.\");return b[c]=d}}}function pj(a,b,c){function d(a){var e=a.target;a=f.get(e);null!==a.index&&b.remove(a.index);for(var h in a.attributes)b.remove(a.attributes[h]);e.removeEventListener(\"dispose\",d);f.delete(e);if(h=g.get(a))b.remove(h),g.delete(a);\nc.memory.geometries--}function e(a){var c=[],d=a.index,e=a.attributes.position;if(null!==d){var f=d.array;d=d.version;e=0;for(var h=f.length;e<h;e+=3){var k=f[e+0],q=f[e+1],u=f[e+2];c.push(k,q,q,u,u,k)}}else for(f=e.array,d=e.version,e=0,h=f.length/3-1;e<h;e+=3)k=e+0,q=e+1,u=e+2,c.push(k,q,q,u,u,k);c=new (65535<sh(c)?Yb:Xb)(c,1);c.version=d;b.update(c,34963);(f=g.get(a))&&b.remove(f);g.set(a,c)}var f=new WeakMap,g=new WeakMap;return{get:function(a,b){var e=f.get(b);if(e)return e;b.addEventListener(\"dispose\",\nd);b.isBufferGeometry?e=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new F).setFromObject(a)),e=b._bufferGeometry);f.set(b,e);c.memory.geometries++;return e},update:function(a){var c=a.index,d=a.attributes;null!==c&&b.update(c,34963);for(var e in d)b.update(d[e],34962);a=a.morphAttributes;for(e in a){c=a[e];d=0;for(var f=c.length;d<f;d++)b.update(c[d],34962)}},getWireframeAttribute:function(a){var b=g.get(a);if(b){var c=a.index;null!==c&&b.version<c.version&&e(a)}else e(a);return g.get(a)}}}\nfunction qj(a,b,c,d){var e=d.isWebGL2,f,g,h;this.setMode=function(a){f=a};this.setIndex=function(a){g=a.type;h=a.bytesPerElement};this.render=function(b,d){a.drawElements(f,d,g,b*h);c.update(d,f)};this.renderInstances=function(d,m,z,n){if(0!==n){if(e){d=a;var l=\"drawElementsInstanced\"}else if(d=b.get(\"ANGLE_instanced_arrays\"),l=\"drawElementsInstancedANGLE\",null===d){console.error(\"THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\");\nreturn}d[l](f,z,g,m*h,n);c.update(z,f,n)}}}function rj(a){var b={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:b,programs:null,autoReset:!0,reset:function(){b.frame++;b.calls=0;b.triangles=0;b.points=0;b.lines=0},update:function(a,d,e){e=e||1;b.calls++;switch(d){case 4:b.triangles+=a/3*e;break;case 1:b.lines+=a/2*e;break;case 3:b.lines+=e*(a-1);break;case 2:b.lines+=e*a;break;case 0:b.points+=e*a;break;default:console.error(\"THREE.WebGLInfo: Unknown draw mode:\",\nd)}}}}function sj(a,b){return Math.abs(b[1])-Math.abs(a[1])}function tj(a){var b={},c=new Float32Array(8);return{update:function(d,e,f,g){var h=d.morphTargetInfluences,l=void 0===h?0:h.length;d=b[e.id];if(void 0===d){d=[];for(var m=0;m<l;m++)d[m]=[m,0];b[e.id]=d}var z=f.morphTargets&&e.morphAttributes.position;f=f.morphNormals&&e.morphAttributes.normal;for(m=0;m<l;m++){var n=d[m];0!==n[1]&&(z&&e.deleteAttribute(\"morphTarget\"+m),f&&e.deleteAttribute(\"morphNormal\"+m))}for(m=0;m<l;m++)n=d[m],n[0]=m,\nn[1]=h[m];d.sort(sj);for(m=h=0;8>m;m++){if(n=d[m])if(l=n[0],n=n[1]){z&&e.setAttribute(\"morphTarget\"+m,z[l]);f&&e.setAttribute(\"morphNormal\"+m,f[l]);c[m]=n;h+=n;continue}c[m]=0}e=e.morphTargetsRelative?1:1-h;g.getUniforms().setValue(a,\"morphTargetBaseInfluence\",e);g.getUniforms().setValue(a,\"morphTargetInfluences\",c)}}}function uj(a,b,c,d){var e=new WeakMap;return{update:function(a){var f=d.render.frame,h=a.geometry,l=b.get(a,h);e.get(l)!==f&&(h.isGeometry&&l.updateFromObject(a),b.update(l),e.set(l,\nf));a.isInstancedMesh&&c.update(a.instanceMatrix,34962);return l},dispose:function(){e=new WeakMap}}}function qb(a,b,c,d,e,f,g,h,l,m){a=void 0!==a?a:[];W.call(this,a,void 0!==b?b:301,c,d,e,f,void 0!==g?g:1022,h,l,m);this.flipY=!1}function Hc(a,b,c,d){W.call(this,null);this.image={data:a||null,width:b||1,height:c||1,depth:d||1};this.minFilter=this.magFilter=1003;this.wrapR=1001;this.flipY=this.generateMipmaps=!1;this.needsUpdate=!0}function Ic(a,b,c,d){W.call(this,null);this.image={data:a||null,width:b||\n1,height:c||1,depth:d||1};this.minFilter=this.magFilter=1003;this.wrapR=1001;this.flipY=this.generateMipmaps=!1;this.needsUpdate=!0}function Jc(a,b,c){var d=a[0];if(0>=d||0<d)return a;var e=b*c,f=vh[e];void 0===f&&(f=new Float32Array(e),vh[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function Qa(a,b){if(a.length!==b.length)return!1;for(var c=0,d=a.length;c<d;c++)if(a[c]!==b[c])return!1;return!0}function Ja(a,b){for(var c=0,d=b.length;c<d;c++)a[c]=b[c]}function wh(a,\nb){var c=xh[b];void 0===c&&(c=new Int32Array(b),xh[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocateTextureUnit();return c}function vj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1f(this.addr,b),c[0]=b)}function wj(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y)a.uniform2f(this.addr,b.x,b.y),c[0]=b.x,c[1]=b.y}else Qa(c,b)||(a.uniform2fv(this.addr,b),Ja(c,b))}function xj(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y||c[2]!==b.z)a.uniform3f(this.addr,b.x,b.y,b.z),c[0]=b.x,\nc[1]=b.y,c[2]=b.z}else if(void 0!==b.r){if(c[0]!==b.r||c[1]!==b.g||c[2]!==b.b)a.uniform3f(this.addr,b.r,b.g,b.b),c[0]=b.r,c[1]=b.g,c[2]=b.b}else Qa(c,b)||(a.uniform3fv(this.addr,b),Ja(c,b))}function yj(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y||c[2]!==b.z||c[3]!==b.w)a.uniform4f(this.addr,b.x,b.y,b.z,b.w),c[0]=b.x,c[1]=b.y,c[2]=b.z,c[3]=b.w}else Qa(c,b)||(a.uniform4fv(this.addr,b),Ja(c,b))}function zj(a,b){var c=this.cache,d=b.elements;void 0===d?Qa(c,b)||(a.uniformMatrix2fv(this.addr,\n!1,b),Ja(c,b)):Qa(c,d)||(yh.set(d),a.uniformMatrix2fv(this.addr,!1,yh),Ja(c,d))}function Aj(a,b){var c=this.cache,d=b.elements;void 0===d?Qa(c,b)||(a.uniformMatrix3fv(this.addr,!1,b),Ja(c,b)):Qa(c,d)||(zh.set(d),a.uniformMatrix3fv(this.addr,!1,zh),Ja(c,d))}function Bj(a,b){var c=this.cache,d=b.elements;void 0===d?Qa(c,b)||(a.uniformMatrix4fv(this.addr,!1,b),Ja(c,b)):Qa(c,d)||(Ah.set(d),a.uniformMatrix4fv(this.addr,!1,Ah),Ja(c,d))}function Cj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==\ne&&(a.uniform1i(this.addr,e),d[0]=e);c.safeSetTexture2D(b||Bh,e)}function Dj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture2DArray(b||Ej,e)}function Fj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture3D(b||Gj,e)}function Hj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.safeSetTextureCube(b||Ch,e)}function Ij(a,b){var c=this.cache;c[0]!==\nb&&(a.uniform1i(this.addr,b),c[0]=b)}function Jj(a,b){var c=this.cache;Qa(c,b)||(a.uniform2iv(this.addr,b),Ja(c,b))}function Kj(a,b){var c=this.cache;Qa(c,b)||(a.uniform3iv(this.addr,b),Ja(c,b))}function Lj(a,b){var c=this.cache;Qa(c,b)||(a.uniform4iv(this.addr,b),Ja(c,b))}function Mj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1ui(this.addr,b),c[0]=b)}function Nj(a){switch(a){case 5126:return vj;case 35664:return wj;case 35665:return xj;case 35666:return yj;case 35674:return zj;case 35675:return Aj;\ncase 35676:return Bj;case 5124:case 35670:return Ij;case 35667:case 35671:return Jj;case 35668:case 35672:return Kj;case 35669:case 35673:return Lj;case 5125:return Mj;case 35678:case 36198:case 36298:case 36306:case 35682:return Cj;case 35679:case 36299:case 36307:return Fj;case 35680:case 36300:case 36308:case 36293:return Hj;case 36289:case 36303:case 36311:case 36292:return Dj}}function Oj(a,b){a.uniform1fv(this.addr,b)}function Pj(a,b){a.uniform1iv(this.addr,b)}function Qj(a,b){a.uniform2iv(this.addr,\nb)}function Rj(a,b){a.uniform3iv(this.addr,b)}function Sj(a,b){a.uniform4iv(this.addr,b)}function Tj(a,b){b=Jc(b,this.size,2);a.uniform2fv(this.addr,b)}function Uj(a,b){b=Jc(b,this.size,3);a.uniform3fv(this.addr,b)}function Vj(a,b){b=Jc(b,this.size,4);a.uniform4fv(this.addr,b)}function Wj(a,b){b=Jc(b,this.size,4);a.uniformMatrix2fv(this.addr,!1,b)}function Xj(a,b){b=Jc(b,this.size,9);a.uniformMatrix3fv(this.addr,!1,b)}function Yj(a,b){b=Jc(b,this.size,16);a.uniformMatrix4fv(this.addr,!1,b)}function Zj(a,\nb,c){var d=b.length,e=wh(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.safeSetTexture2D(b[a]||Bh,e[a])}function ak(a,b,c){var d=b.length,e=wh(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.safeSetTextureCube(b[a]||Ch,e[a])}function bk(a){switch(a){case 5126:return Oj;case 35664:return Tj;case 35665:return Uj;case 35666:return Vj;case 35674:return Wj;case 35675:return Xj;case 35676:return Yj;case 5124:case 35670:return Pj;case 35667:case 35671:return Qj;case 35668:case 35672:return Rj;case 35669:case 35673:return Sj;\ncase 35678:case 36198:case 36298:case 36306:case 35682:return Zj;case 35680:case 36300:case 36308:case 36293:return ak}}function ck(a,b,c){this.id=a;this.addr=c;this.cache=[];this.setValue=Nj(b.type)}function Dh(a,b,c){this.id=a;this.addr=c;this.cache=[];this.size=b.size;this.setValue=bk(b.type)}function Eh(a){this.id=a;this.seq=[];this.map={}}function Gb(a,b){this.seq=[];this.map={};for(var c=a.getProgramParameter(b,35718),d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),\ng=this,h=e.name,l=h.length;for(eg.lastIndex=0;;){var m=eg.exec(h),z=eg.lastIndex,n=m[1],k=m[3];\"]\"===m[2]&&(n|=0);if(void 0===k||\"[\"===k&&z+2===l){h=g;e=void 0===k?new ck(n,e,f):new Dh(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else k=g.map[n],void 0===k&&(k=new Eh(n),n=g,g=k,n.seq.push(g),n.map[g.id]=g),g=k}}}function Fh(a,b,c){b=a.createShader(b);a.shaderSource(b,c);a.compileShader(b);return b}function Gh(a){switch(a){case 3E3:return[\"Linear\",\"( value )\"];case 3001:return[\"sRGB\",\"( value )\"];case 3002:return[\"RGBE\",\n\"( value )\"];case 3004:return[\"RGBM\",\"( value, 7.0 )\"];case 3005:return[\"RGBM\",\"( value, 16.0 )\"];case 3006:return[\"RGBD\",\"( value, 256.0 )\"];case 3007:return[\"Gamma\",\"( value, float( GAMMA_FACTOR ) )\"];case 3003:return[\"LogLuv\",\"( value )\"];default:throw Error(\"unsupported encoding: \"+a);}}function Hh(a,b,c){var d=a.getShaderParameter(b,35713),e=a.getShaderInfoLog(b).trim();if(d&&\"\"===e)return\"\";a=a.getShaderSource(b).split(\"\\n\");for(b=0;b<a.length;b++)a[b]=b+1+\": \"+a[b];a=a.join(\"\\n\");return\"THREE.WebGLShader: gl.getShaderInfoLog() \"+\nc+\"\\n\"+e+a}function Hd(a,b){b=Gh(b);return\"vec4 \"+a+\"( vec4 value ) { return \"+b[0]+\"ToLinear\"+b[1]+\"; }\"}function dk(a,b){b=Gh(b);return\"vec4 \"+a+\"( vec4 value ) { return LinearTo\"+b[0]+b[1]+\"; }\"}function ek(a,b){switch(b){case 1:b=\"Linear\";break;case 2:b=\"Reinhard\";break;case 3:b=\"Uncharted2\";break;case 4:b=\"OptimizedCineon\";break;case 5:b=\"ACESFilmic\";break;default:throw Error(\"unsupported toneMapping: \"+b);}return\"vec3 \"+a+\"( vec3 color ) { return \"+b+\"ToneMapping( color ); }\"}function fk(a){var b=\n[],c;for(c in a){var d=a[c];!1!==d&&b.push(\"#define \"+c+\" \"+d)}return b.join(\"\\n\")}function Id(a){return\"\"!==a}function Ih(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,b.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,b.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,\nb.numPointLightShadows)}function Jh(a,b){return a.replace(/NUM_CLIPPING_PLANES/g,b.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,b.numClippingPlanes-b.numClipIntersection)}function fg(a,b){a=M[b];if(void 0===a)throw Error(\"Can not resolve #include <\"+b+\">\");return a.replace(gg,fg)}function Kh(a,b,c,d){console.warn(\"WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.\");return hg(a,b,c,d)}function hg(a,b,c,d){a=\"\";for(b=parseInt(b);b<\nparseInt(c);b++)a+=d.replace(/\\[ i \\]/g,\"[ \"+b+\" ]\").replace(/UNROLLED_LOOP_INDEX/g,b);return a}function Lh(a){var b=\"precision \"+a.precision+\" float;\\nprecision \"+a.precision+\" int;\";\"highp\"===a.precision?b+=\"\\n#define HIGH_PRECISION\":\"mediump\"===a.precision?b+=\"\\n#define MEDIUM_PRECISION\":\"lowp\"===a.precision&&(b+=\"\\n#define LOW_PRECISION\");return b}function gk(a){var b=\"SHADOWMAP_TYPE_BASIC\";1===a.shadowMapType?b=\"SHADOWMAP_TYPE_PCF\":2===a.shadowMapType?b=\"SHADOWMAP_TYPE_PCF_SOFT\":3===a.shadowMapType&&\n(b=\"SHADOWMAP_TYPE_VSM\");return b}function hk(a){var b=\"ENVMAP_TYPE_CUBE\";if(a.envMap)switch(a.envMapMode){case 301:case 302:b=\"ENVMAP_TYPE_CUBE\";break;case 306:case 307:b=\"ENVMAP_TYPE_CUBE_UV\";break;case 303:case 304:b=\"ENVMAP_TYPE_EQUIREC\";break;case 305:b=\"ENVMAP_TYPE_SPHERE\"}return b}function ik(a){var b=\"ENVMAP_MODE_REFLECTION\";if(a.envMap)switch(a.envMapMode){case 302:case 304:b=\"ENVMAP_MODE_REFRACTION\"}return b}function jk(a){var b=\"ENVMAP_BLENDING_NONE\";if(a.envMap)switch(a.combine){case 0:b=\n\"ENVMAP_BLENDING_MULTIPLY\";break;case 1:b=\"ENVMAP_BLENDING_MIX\";break;case 2:b=\"ENVMAP_BLENDING_ADD\"}return b}function kk(a,b,c){var d=a.getContext(),e=c.defines,f=c.vertexShader,g=c.fragmentShader,h=gk(c),l=hk(c),m=ik(c),z=jk(c),n=0<a.gammaFactor?a.gammaFactor:1,k=c.isWebGL2?\"\":[c.extensionDerivatives||c.envMapCubeUV||c.bumpMap||c.tangentSpaceNormalMap||c.clearcoatNormalMap||c.flatShading||\"physical\"===c.shaderID?\"#extension GL_OES_standard_derivatives : enable\":\"\",(c.extensionFragDepth||c.logarithmicDepthBuffer)&&\nc.rendererExtensionFragDepth?\"#extension GL_EXT_frag_depth : enable\":\"\",c.extensionDrawBuffers&&c.rendererExtensionDrawBuffers?\"#extension GL_EXT_draw_buffers : require\":\"\",(c.extensionShaderTextureLOD||c.envMap)&&c.rendererExtensionShaderTextureLod?\"#extension GL_EXT_shader_texture_lod : enable\":\"\"].filter(Id).join(\"\\n\"),r=fk(e),q=d.createProgram();c.isRawShaderMaterial?(e=[r].filter(Id).join(\"\\n\"),0<e.length&&(e+=\"\\n\"),h=[k,r].filter(Id).join(\"\\n\"),0<h.length&&(h+=\"\\n\")):(e=[Lh(c),\"#define SHADER_NAME \"+\nc.shaderName,r,c.instancing?\"#define USE_INSTANCING\":\"\",c.supportsVertexTextures?\"#define VERTEX_TEXTURES\":\"\",\"#define GAMMA_FACTOR \"+n,\"#define MAX_BONES \"+c.maxBones,c.useFog&&c.fog?\"#define USE_FOG\":\"\",c.useFog&&c.fogExp2?\"#define FOG_EXP2\":\"\",c.map?\"#define USE_MAP\":\"\",c.envMap?\"#define USE_ENVMAP\":\"\",c.envMap?\"#define \"+m:\"\",c.lightMap?\"#define USE_LIGHTMAP\":\"\",c.aoMap?\"#define USE_AOMAP\":\"\",c.emissiveMap?\"#define USE_EMISSIVEMAP\":\"\",c.bumpMap?\"#define USE_BUMPMAP\":\"\",c.normalMap?\"#define USE_NORMALMAP\":\n\"\",c.normalMap&&c.objectSpaceNormalMap?\"#define OBJECTSPACE_NORMALMAP\":\"\",c.normalMap&&c.tangentSpaceNormalMap?\"#define TANGENTSPACE_NORMALMAP\":\"\",c.clearcoatMap?\"#define USE_CLEARCOATMAP\":\"\",c.clearcoatRoughnessMap?\"#define USE_CLEARCOAT_ROUGHNESSMAP\":\"\",c.clearcoatNormalMap?\"#define USE_CLEARCOAT_NORMALMAP\":\"\",c.displacementMap&&c.supportsVertexTextures?\"#define USE_DISPLACEMENTMAP\":\"\",c.specularMap?\"#define USE_SPECULARMAP\":\"\",c.roughnessMap?\"#define USE_ROUGHNESSMAP\":\"\",c.metalnessMap?\"#define USE_METALNESSMAP\":\n\"\",c.alphaMap?\"#define USE_ALPHAMAP\":\"\",c.vertexTangents?\"#define USE_TANGENT\":\"\",c.vertexColors?\"#define USE_COLOR\":\"\",c.vertexUvs?\"#define USE_UV\":\"\",c.uvsVertexOnly?\"#define UVS_VERTEX_ONLY\":\"\",c.flatShading?\"#define FLAT_SHADED\":\"\",c.skinning?\"#define USE_SKINNING\":\"\",c.useVertexTexture?\"#define BONE_TEXTURE\":\"\",c.morphTargets?\"#define USE_MORPHTARGETS\":\"\",c.morphNormals&&!1===c.flatShading?\"#define USE_MORPHNORMALS\":\"\",c.doubleSided?\"#define DOUBLE_SIDED\":\"\",c.flipSided?\"#define FLIP_SIDED\":\n\"\",c.shadowMapEnabled?\"#define USE_SHADOWMAP\":\"\",c.shadowMapEnabled?\"#define \"+h:\"\",c.sizeAttenuation?\"#define USE_SIZEATTENUATION\":\"\",c.logarithmicDepthBuffer?\"#define USE_LOGDEPTHBUF\":\"\",c.logarithmicDepthBuffer&&c.rendererExtensionFragDepth?\"#define USE_LOGDEPTHBUF_EXT\":\"\",\"uniform mat4 modelMatrix;\",\"uniform mat4 modelViewMatrix;\",\"uniform mat4 projectionMatrix;\",\"uniform mat4 viewMatrix;\",\"uniform mat3 normalMatrix;\",\"uniform vec3 cameraPosition;\",\"uniform bool isOrthographic;\",\"#ifdef USE_INSTANCING\",\n\" attribute mat4 instanceMatrix;\",\"#endif\",\"attribute vec3 position;\",\"attribute vec3 normal;\",\"attribute vec2 uv;\",\"#ifdef USE_TANGENT\",\"\\tattribute vec4 tangent;\",\"#endif\",\"#ifdef USE_COLOR\",\"\\tattribute vec3 color;\",\"#endif\",\"#ifdef USE_MORPHTARGETS\",\"\\tattribute vec3 morphTarget0;\",\"\\tattribute vec3 morphTarget1;\",\"\\tattribute vec3 morphTarget2;\",\"\\tattribute vec3 morphTarget3;\",\"\\t#ifdef USE_MORPHNORMALS\",\"\\t\\tattribute vec3 morphNormal0;\",\"\\t\\tattribute vec3 morphNormal1;\",\"\\t\\tattribute vec3 morphNormal2;\",\n\"\\t\\tattribute vec3 morphNormal3;\",\"\\t#else\",\"\\t\\tattribute vec3 morphTarget4;\",\"\\t\\tattribute vec3 morphTarget5;\",\"\\t\\tattribute vec3 morphTarget6;\",\"\\t\\tattribute vec3 morphTarget7;\",\"\\t#endif\",\"#endif\",\"#ifdef USE_SKINNING\",\"\\tattribute vec4 skinIndex;\",\"\\tattribute vec4 skinWeight;\",\"#endif\",\"\\n\"].filter(Id).join(\"\\n\"),h=[k,Lh(c),\"#define SHADER_NAME \"+c.shaderName,r,c.alphaTest?\"#define ALPHATEST \"+c.alphaTest+(c.alphaTest%1?\"\":\".0\"):\"\",\"#define GAMMA_FACTOR \"+n,c.useFog&&c.fog?\"#define USE_FOG\":\n\"\",c.useFog&&c.fogExp2?\"#define FOG_EXP2\":\"\",c.map?\"#define USE_MAP\":\"\",c.matcap?\"#define USE_MATCAP\":\"\",c.envMap?\"#define USE_ENVMAP\":\"\",c.envMap?\"#define \"+l:\"\",c.envMap?\"#define \"+m:\"\",c.envMap?\"#define \"+z:\"\",c.lightMap?\"#define USE_LIGHTMAP\":\"\",c.aoMap?\"#define USE_AOMAP\":\"\",c.emissiveMap?\"#define USE_EMISSIVEMAP\":\"\",c.bumpMap?\"#define USE_BUMPMAP\":\"\",c.normalMap?\"#define USE_NORMALMAP\":\"\",c.normalMap&&c.objectSpaceNormalMap?\"#define OBJECTSPACE_NORMALMAP\":\"\",c.normalMap&&c.tangentSpaceNormalMap?\n\"#define TANGENTSPACE_NORMALMAP\":\"\",c.clearcoatMap?\"#define USE_CLEARCOATMAP\":\"\",c.clearcoatRoughnessMap?\"#define USE_CLEARCOAT_ROUGHNESSMAP\":\"\",c.clearcoatNormalMap?\"#define USE_CLEARCOAT_NORMALMAP\":\"\",c.specularMap?\"#define USE_SPECULARMAP\":\"\",c.roughnessMap?\"#define USE_ROUGHNESSMAP\":\"\",c.metalnessMap?\"#define USE_METALNESSMAP\":\"\",c.alphaMap?\"#define USE_ALPHAMAP\":\"\",c.sheen?\"#define USE_SHEEN\":\"\",c.vertexTangents?\"#define USE_TANGENT\":\"\",c.vertexColors?\"#define USE_COLOR\":\"\",c.vertexUvs?\"#define USE_UV\":\n\"\",c.uvsVertexOnly?\"#define UVS_VERTEX_ONLY\":\"\",c.gradientMap?\"#define USE_GRADIENTMAP\":\"\",c.flatShading?\"#define FLAT_SHADED\":\"\",c.doubleSided?\"#define DOUBLE_SIDED\":\"\",c.flipSided?\"#define FLIP_SIDED\":\"\",c.shadowMapEnabled?\"#define USE_SHADOWMAP\":\"\",c.shadowMapEnabled?\"#define \"+h:\"\",c.premultipliedAlpha?\"#define PREMULTIPLIED_ALPHA\":\"\",c.physicallyCorrectLights?\"#define PHYSICALLY_CORRECT_LIGHTS\":\"\",c.logarithmicDepthBuffer?\"#define USE_LOGDEPTHBUF\":\"\",c.logarithmicDepthBuffer&&c.rendererExtensionFragDepth?\n\"#define USE_LOGDEPTHBUF_EXT\":\"\",(c.extensionShaderTextureLOD||c.envMap)&&c.rendererExtensionShaderTextureLod?\"#define TEXTURE_LOD_EXT\":\"\",\"uniform mat4 viewMatrix;\",\"uniform vec3 cameraPosition;\",\"uniform bool isOrthographic;\",0!==c.toneMapping?\"#define TONE_MAPPING\":\"\",0!==c.toneMapping?M.tonemapping_pars_fragment:\"\",0!==c.toneMapping?ek(\"toneMapping\",c.toneMapping):\"\",c.dithering?\"#define DITHERING\":\"\",c.outputEncoding||c.mapEncoding||c.matcapEncoding||c.envMapEncoding||c.emissiveMapEncoding||\nc.lightMapEncoding?M.encodings_pars_fragment:\"\",c.mapEncoding?Hd(\"mapTexelToLinear\",c.mapEncoding):\"\",c.matcapEncoding?Hd(\"matcapTexelToLinear\",c.matcapEncoding):\"\",c.envMapEncoding?Hd(\"envMapTexelToLinear\",c.envMapEncoding):\"\",c.emissiveMapEncoding?Hd(\"emissiveMapTexelToLinear\",c.emissiveMapEncoding):\"\",c.lightMapEncoding?Hd(\"lightMapTexelToLinear\",c.lightMapEncoding):\"\",c.outputEncoding?dk(\"linearToOutputTexel\",c.outputEncoding):\"\",c.depthPacking?\"#define DEPTH_PACKING \"+c.depthPacking:\"\",\"\\n\"].filter(Id).join(\"\\n\"));\nf=f.replace(gg,fg);f=Ih(f,c);f=Jh(f,c);g=g.replace(gg,fg);g=Ih(g,c);g=Jh(g,c);f=f.replace(Mh,hg).replace(Nh,Kh);g=g.replace(Mh,hg).replace(Nh,Kh);c.isWebGL2&&!c.isRawShaderMaterial&&(l=!1,m=/^\\s*#version\\s+300\\s+es\\s*\\n/,c.isShaderMaterial&&null!==f.match(m)&&null!==g.match(m)&&(l=!0,f=f.replace(m,\"\"),g=g.replace(m,\"\")),e=\"#version 300 es\\n\\n#define attribute in\\n#define varying out\\n#define texture2D texture\\n\"+e,h=[\"#version 300 es\\n\\n#define varying in\",l?\"\":\"out highp vec4 pc_fragColor;\",l?\"\":\n\"#define gl_FragColor pc_fragColor\",\"#define gl_FragDepthEXT gl_FragDepth\\n#define texture2D texture\\n#define textureCube texture\\n#define texture2DProj textureProj\\n#define texture2DLodEXT textureLod\\n#define texture2DProjLodEXT textureProjLod\\n#define textureCubeLodEXT textureLod\\n#define texture2DGradEXT textureGrad\\n#define texture2DProjGradEXT textureProjGrad\\n#define textureCubeGradEXT textureGrad\"].join(\"\\n\")+\"\\n\"+h);g=h+g;f=Fh(d,35633,e+f);g=Fh(d,35632,g);d.attachShader(q,f);d.attachShader(q,\ng);void 0!==c.index0AttributeName?d.bindAttribLocation(q,0,c.index0AttributeName):!0===c.morphTargets&&d.bindAttribLocation(q,0,\"position\");d.linkProgram(q);if(a.debug.checkShaderErrors){a=d.getProgramInfoLog(q).trim();l=d.getShaderInfoLog(f).trim();m=d.getShaderInfoLog(g).trim();n=z=!0;if(!1===d.getProgramParameter(q,35714))z=!1,k=Hh(d,f,\"vertex\"),r=Hh(d,g,\"fragment\"),console.error(\"THREE.WebGLProgram: shader error: \",d.getError(),\"35715\",d.getProgramParameter(q,35715),\"gl.getProgramInfoLog\",a,k,\nr);else if(\"\"!==a)console.warn(\"THREE.WebGLProgram: gl.getProgramInfoLog()\",a);else if(\"\"===l||\"\"===m)n=!1;n&&(this.diagnostics={runnable:z,programLog:a,vertexShader:{log:l,prefix:e},fragmentShader:{log:m,prefix:h}})}d.deleteShader(f);d.deleteShader(g);var u;this.getUniforms=function(){void 0===u&&(u=new Gb(d,q));return u};var p;this.getAttributes=function(){if(void 0===p){for(var a={},b=d.getProgramParameter(q,35721),c=0;c<b;c++){var e=d.getActiveAttrib(q,c).name;a[e]=d.getAttribLocation(q,e)}p=\na}return p};this.destroy=function(){d.deleteProgram(q);this.program=void 0};this.name=c.shaderName;this.id=lk++;this.cacheKey=b;this.usedTimes=1;this.program=q;this.vertexShader=f;this.fragmentShader=g;return this}function mk(a,b,c){function d(a){if(a)a.isTexture?b=a.encoding:a.isWebGLRenderTarget&&(console.warn(\"THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.\"),b=a.texture.encoding);else var b=3E3;return b}var e=[],f=c.isWebGL2,\ng=c.logarithmicDepthBuffer,h=c.floatVertexTextures,l=c.precision,m=c.maxVertexUniforms,z=c.vertexTextures,n={MeshDepthMaterial:\"depth\",MeshDistanceMaterial:\"distanceRGBA\",MeshNormalMaterial:\"normal\",MeshBasicMaterial:\"basic\",MeshLambertMaterial:\"lambert\",MeshPhongMaterial:\"phong\",MeshToonMaterial:\"toon\",MeshStandardMaterial:\"physical\",MeshPhysicalMaterial:\"physical\",MeshMatcapMaterial:\"matcap\",LineBasicMaterial:\"basic\",LineDashedMaterial:\"dashed\",PointsMaterial:\"points\",ShadowMaterial:\"shadow\",SpriteMaterial:\"sprite\"},\nk=\"precision isWebGL2 supportsVertexTextures outputEncoding instancing map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding envMapCubeUV lightMap lightMapEncoding aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap tangentSpaceNormalMap clearcoatMap clearcoatRoughnessMap clearcoatNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents vertexUvs uvsVertexOnly fog useFog fogExp2 flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights numDirLightShadows numPointLightShadows numSpotLightShadows shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering sheen\".split(\" \");\nthis.getParameters=function(e,k,t,p,x,w,ja){var q=p.fog;p=e.isMeshStandardMaterial?p.environment:null;p=e.envMap||p;var r=n[e.type];if(ja.isSkinnedMesh){var u=ja.skeleton.bones;if(h)u=1024;else{var E=Math.min(Math.floor((m-20)/4),u.length);E<u.length?(console.warn(\"THREE.WebGLRenderer: Skeleton has \"+u.length+\" bones. This GPU supports \"+E+\".\"),u=0):u=E}}else u=0;null!==e.precision&&(l=c.getMaxPrecision(e.precision),l!==e.precision&&console.warn(\"THREE.WebGLProgram.getParameters:\",e.precision,\"not supported, using\",\nl,\"instead.\"));r?(E=gb[r],E={name:e.type,uniforms:Oh.clone(E.uniforms),vertexShader:E.vertexShader,fragmentShader:E.fragmentShader}):E={name:e.type,uniforms:e.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader};e.onBeforeCompile(E,a);var v=a.getRenderTarget();return{isWebGL2:f,shaderID:r,shaderName:E.name,uniforms:E.uniforms,vertexShader:E.vertexShader,fragmentShader:E.fragmentShader,defines:e.defines,isRawShaderMaterial:e.isRawShaderMaterial,isShaderMaterial:e.isShaderMaterial,\nprecision:l,instancing:!0===ja.isInstancedMesh,supportsVertexTextures:z,outputEncoding:null!==v?d(v.texture):a.outputEncoding,map:!!e.map,mapEncoding:d(e.map),matcap:!!e.matcap,matcapEncoding:d(e.matcap),envMap:!!p,envMapMode:p&&p.mapping,envMapEncoding:d(p),envMapCubeUV:!!p&&(306===p.mapping||307===p.mapping),lightMap:!!e.lightMap,lightMapEncoding:d(e.lightMap),aoMap:!!e.aoMap,emissiveMap:!!e.emissiveMap,emissiveMapEncoding:d(e.emissiveMap),bumpMap:!!e.bumpMap,normalMap:!!e.normalMap,objectSpaceNormalMap:1===\ne.normalMapType,tangentSpaceNormalMap:0===e.normalMapType,clearcoatMap:!!e.clearcoatMap,clearcoatRoughnessMap:!!e.clearcoatRoughnessMap,clearcoatNormalMap:!!e.clearcoatNormalMap,displacementMap:!!e.displacementMap,roughnessMap:!!e.roughnessMap,metalnessMap:!!e.metalnessMap,specularMap:!!e.specularMap,alphaMap:!!e.alphaMap,gradientMap:!!e.gradientMap,sheen:!!e.sheen,combine:e.combine,vertexTangents:e.normalMap&&e.vertexTangents,vertexColors:e.vertexColors,vertexUvs:!!e.map||!!e.bumpMap||!!e.normalMap||\n!!e.specularMap||!!e.alphaMap||!!e.emissiveMap||!!e.roughnessMap||!!e.metalnessMap||!!e.clearcoatMap||!!e.clearcoatRoughnessMap||!!e.clearcoatNormalMap||!!e.displacementMap,uvsVertexOnly:!(e.map||e.bumpMap||e.normalMap||e.specularMap||e.alphaMap||e.emissiveMap||e.roughnessMap||e.metalnessMap||e.clearcoatNormalMap)&&!!e.displacementMap,fog:!!q,useFog:e.fog,fogExp2:q&&q.isFogExp2,flatShading:e.flatShading,sizeAttenuation:e.sizeAttenuation,logarithmicDepthBuffer:g,skinning:e.skinning&&0<u,maxBones:u,\nuseVertexTexture:h,morphTargets:e.morphTargets,morphNormals:e.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:k.directional.length,numPointLights:k.point.length,numSpotLights:k.spot.length,numRectAreaLights:k.rectArea.length,numHemiLights:k.hemi.length,numDirLightShadows:k.directionalShadowMap.length,numPointLightShadows:k.pointShadowMap.length,numSpotLightShadows:k.spotShadowMap.length,numClippingPlanes:x,numClipIntersection:w,dithering:e.dithering,shadowMapEnabled:a.shadowMap.enabled&&\n0<t.length,shadowMapType:a.shadowMap.type,toneMapping:e.toneMapped?a.toneMapping:0,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:e.premultipliedAlpha,alphaTest:e.alphaTest,doubleSided:2===e.side,flipSided:1===e.side,depthPacking:void 0!==e.depthPacking?e.depthPacking:!1,index0AttributeName:e.index0AttributeName,extensionDerivatives:e.extensions&&e.extensions.derivatives,extensionFragDepth:e.extensions&&e.extensions.fragDepth,extensionDrawBuffers:e.extensions&&e.extensions.drawBuffers,\nextensionShaderTextureLOD:e.extensions&&e.extensions.shaderTextureLOD,rendererExtensionFragDepth:f||null!==b.get(\"EXT_frag_depth\"),rendererExtensionDrawBuffers:f||null!==b.get(\"WEBGL_draw_buffers\"),rendererExtensionShaderTextureLod:f||null!==b.get(\"EXT_shader_texture_lod\"),onBeforeCompile:e.onBeforeCompile}};this.getProgramCacheKey=function(b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(b.fragmentShader),c.push(b.vertexShader));if(void 0!==b.defines)for(var d in b.defines)c.push(d),c.push(b.defines[d]);\nif(void 0===b.isRawShaderMaterial){for(d=0;d<k.length;d++)c.push(b[k[d]]);c.push(a.outputEncoding);c.push(a.gammaFactor)}c.push(b.onBeforeCompile.toString());return c.join()};this.acquireProgram=function(b,c){for(var d,f=0,g=e.length;f<g;f++){var h=e[f];if(h.cacheKey===c){d=h;++d.usedTimes;break}}void 0===d&&(d=new kk(a,c,b),e.push(d));return d};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function nk(){var a=new WeakMap;\nreturn{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function ok(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function pk(a,b){return a.groupOrder!==b.groupOrder?\na.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Ph(){function a(a,d,e,m,z,n){var g=b[c];void 0===g?(g={id:a.id,object:a,geometry:d,material:e,program:e.program||f,groupOrder:m,renderOrder:a.renderOrder,z:z,group:n},b[c]=g):(g.id=a.id,g.object=a,g.geometry=d,g.material=e,g.program=e.program||f,g.groupOrder=m,g.renderOrder=a.renderOrder,g.z=z,g.group=n);c++;return g}var b=[],c=0,d=[],e=[],f={id:-1};return{opaque:d,transparent:e,\ninit:function(){c=0;d.length=0;e.length=0},push:function(b,c,f,m,z,n){b=a(b,c,f,m,z,n);(!0===f.transparent?e:d).push(b)},unshift:function(b,c,f,m,z,n){b=a(b,c,f,m,z,n);(!0===f.transparent?e:d).unshift(b)},finish:function(){for(var a=c,d=b.length;a<d;a++){var e=b[a];if(null===e.id)break;e.id=null;e.object=null;e.geometry=null;e.material=null;e.program=null;e.group=null}},sort:function(a,b){1<d.length&&d.sort(a||ok);1<e.length&&e.sort(b||pk)}}}function qk(){function a(c){c=c.target;c.removeEventListener(\"dispose\",\na);b.delete(c)}var b=new WeakMap;return{get:function(c,d){var e=b.get(c);if(void 0===e){var f=new Ph;b.set(c,new WeakMap);b.get(c).set(d,f);c.addEventListener(\"dispose\",a)}else f=e.get(d),void 0===f&&(f=new Ph,e.set(d,f));return f},dispose:function(){b=new WeakMap}}}function rk(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case \"DirectionalLight\":var c={direction:new p,color:new D};break;case \"SpotLight\":c={position:new p,direction:new p,color:new D,distance:0,\nconeCos:0,penumbraCos:0,decay:0};break;case \"PointLight\":c={position:new p,color:new D,distance:0,decay:0};break;case \"HemisphereLight\":c={direction:new p,skyColor:new D,groundColor:new D};break;case \"RectAreaLight\":c={color:new D,position:new p,halfWidth:new p,halfHeight:new p}}return a[b.id]=c}}}function sk(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case \"DirectionalLight\":var c={shadowBias:0,shadowRadius:1,shadowMapSize:new v};break;case \"SpotLight\":c={shadowBias:0,\nshadowRadius:1,shadowMapSize:new v};break;case \"PointLight\":c={shadowBias:0,shadowRadius:1,shadowMapSize:new v,shadowCameraNear:1,shadowCameraFar:1E3}}return a[b.id]=c}}}function tk(a,b){return(b.castShadow?1:0)-(a.castShadow?1:0)}function uk(){for(var a=new rk,b=sk(),c={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],\ndirectionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},d=0;9>d;d++)c.probe.push(new p);var e=new p,f=new N,g=new N;return{setup:function(d,l,m){for(var h=0,n=0,k=0,r=0;9>r;r++)c.probe[r].set(0,0,0);var q=l=0,u=0,p=0,x=0,w=0,ja=0,T=0;m=m.matrixWorldInverse;d.sort(tk);r=0;for(var Z=d.length;r<Z;r++){var C=d[r],v=C.color,Q=C.intensity,Da=C.distance,Ka=C.shadow&&C.shadow.map?C.shadow.map.texture:\nnull;if(C.isAmbientLight)h+=v.r*Q,n+=v.g*Q,k+=v.b*Q;else if(C.isLightProbe)for(Ka=0;9>Ka;Ka++)c.probe[Ka].addScaledVector(C.sh.coefficients[Ka],Q);else if(C.isDirectionalLight){var U=a.get(C);U.color.copy(C.color).multiplyScalar(C.intensity);U.direction.setFromMatrixPosition(C.matrixWorld);e.setFromMatrixPosition(C.target.matrixWorld);U.direction.sub(e);U.direction.transformDirection(m);C.castShadow&&(Q=C.shadow,v=b.get(C),v.shadowBias=Q.bias,v.shadowRadius=Q.radius,v.shadowMapSize=Q.mapSize,c.directionalShadow[l]=\nv,c.directionalShadowMap[l]=Ka,c.directionalShadowMatrix[l]=C.shadow.matrix,w++);c.directional[l]=U;l++}else C.isSpotLight?(U=a.get(C),U.position.setFromMatrixPosition(C.matrixWorld),U.position.applyMatrix4(m),U.color.copy(v).multiplyScalar(Q),U.distance=Da,U.direction.setFromMatrixPosition(C.matrixWorld),e.setFromMatrixPosition(C.target.matrixWorld),U.direction.sub(e),U.direction.transformDirection(m),U.coneCos=Math.cos(C.angle),U.penumbraCos=Math.cos(C.angle*(1-C.penumbra)),U.decay=C.decay,C.castShadow&&\n(Q=C.shadow,v=b.get(C),v.shadowBias=Q.bias,v.shadowRadius=Q.radius,v.shadowMapSize=Q.mapSize,c.spotShadow[u]=v,c.spotShadowMap[u]=Ka,c.spotShadowMatrix[u]=C.shadow.matrix,T++),c.spot[u]=U,u++):C.isRectAreaLight?(U=a.get(C),U.color.copy(v).multiplyScalar(Q),U.position.setFromMatrixPosition(C.matrixWorld),U.position.applyMatrix4(m),g.identity(),f.copy(C.matrixWorld),f.premultiply(m),g.extractRotation(f),U.halfWidth.set(.5*C.width,0,0),U.halfHeight.set(0,.5*C.height,0),U.halfWidth.applyMatrix4(g),U.halfHeight.applyMatrix4(g),\nc.rectArea[p]=U,p++):C.isPointLight?(U=a.get(C),U.position.setFromMatrixPosition(C.matrixWorld),U.position.applyMatrix4(m),U.color.copy(C.color).multiplyScalar(C.intensity),U.distance=C.distance,U.decay=C.decay,C.castShadow&&(Q=C.shadow,v=b.get(C),v.shadowBias=Q.bias,v.shadowRadius=Q.radius,v.shadowMapSize=Q.mapSize,v.shadowCameraNear=Q.camera.near,v.shadowCameraFar=Q.camera.far,c.pointShadow[q]=v,c.pointShadowMap[q]=Ka,c.pointShadowMatrix[q]=C.shadow.matrix,ja++),c.point[q]=U,q++):C.isHemisphereLight&&\n(U=a.get(C),U.direction.setFromMatrixPosition(C.matrixWorld),U.direction.transformDirection(m),U.direction.normalize(),U.skyColor.copy(C.color).multiplyScalar(Q),U.groundColor.copy(C.groundColor).multiplyScalar(Q),c.hemi[x]=U,x++)}c.ambient[0]=h;c.ambient[1]=n;c.ambient[2]=k;d=c.hash;if(d.directionalLength!==l||d.pointLength!==q||d.spotLength!==u||d.rectAreaLength!==p||d.hemiLength!==x||d.numDirectionalShadows!==w||d.numPointShadows!==ja||d.numSpotShadows!==T)c.directional.length=l,c.spot.length=\nu,c.rectArea.length=p,c.point.length=q,c.hemi.length=x,c.directionalShadow.length=w,c.directionalShadowMap.length=w,c.pointShadow.length=ja,c.pointShadowMap.length=ja,c.spotShadow.length=T,c.spotShadowMap.length=T,c.directionalShadowMatrix.length=w,c.pointShadowMatrix.length=ja,c.spotShadowMatrix.length=T,d.directionalLength=l,d.pointLength=q,d.spotLength=u,d.rectAreaLength=p,d.hemiLength=x,d.numDirectionalShadows=w,d.numPointShadows=ja,d.numSpotShadows=T,c.version=vk++},state:c}}function Qh(){var a=\nnew uk,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function wk(){function a(c){c=c.target;c.removeEventListener(\"dispose\",a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){if(!1===b.has(c)){var e=new Qh;b.set(c,new WeakMap);b.get(c).set(d,e);c.addEventListener(\"dispose\",a)}else!1===b.get(c).has(d)?(e=new Qh,b.get(c).set(d,e)):\ne=b.get(c).get(d);return e},dispose:function(){b=new WeakMap}}}function Hb(a){K.call(this);this.type=\"MeshDepthMaterial\";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.fog=!1;this.setValues(a)}function Ib(a){K.call(this);this.type=\"MeshDistanceMaterial\";this.referencePosition=new p;this.nearDistance=1;this.farDistance=1E3;this.morphTargets=this.skinning=\n!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.fog=!1;this.setValues(a)}function Rh(a,b,c){function d(a,b,c){c=a<<0|b<<1|c<<2;var d=n[c];void 0===d&&(d=new Hb({depthPacking:3201,morphTargets:a,skinning:b}),n[c]=d);return d}function e(a,b,c){c=a<<0|b<<1|c<<2;var d=k[c];void 0===d&&(d=new Ib({morphTargets:a,skinning:b}),k[c]=d);return d}function f(b,c,f,g,h,l,m){var n=d,k=b.customDepthMaterial;!0===g.isPointLight&&(n=e,k=b.customDistanceMaterial);\nvoid 0===k?(k=!1,!0===f.morphTargets&&(k=c.morphAttributes&&c.morphAttributes.position&&0<c.morphAttributes.position.length),c=!1,!0===b.isSkinnedMesh&&(!0===f.skinning?c=!0:console.warn(\"THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:\",b)),b=n(k,c,!0===b.isInstancedMesh)):b=k;a.localClippingEnabled&&!0===f.clipShadows&&0!==f.clippingPlanes.length&&(k=b.uuid,n=f.uuid,c=r[k],void 0===c&&(c={},r[k]=c),k=c[n],void 0===k&&(k=b.clone(),c[n]=k),b=k);b.visible=f.visible;b.wireframe=\nf.wireframe;b.side=3===m?null!==f.shadowSide?f.shadowSide:f.side:null!==f.shadowSide?f.shadowSide:q[f.side];b.clipShadows=f.clipShadows;b.clippingPlanes=f.clippingPlanes;b.clipIntersection=f.clipIntersection;b.wireframeLinewidth=f.wireframeLinewidth;b.linewidth=f.linewidth;!0===g.isPointLight&&!0===b.isMeshDistanceMaterial&&(b.referencePosition.setFromMatrixPosition(g.matrixWorld),b.nearDistance=h,b.farDistance=l);return b}function g(c,d,e,l,m){if(!1!==c.visible){if(c.layers.test(d.layers)&&(c.isMesh||\nc.isLine||c.isPoints)&&(c.castShadow||c.receiveShadow&&3===m)&&(!c.frustumCulled||h.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,c.matrixWorld);var n=b.update(c),k=c.material;if(Array.isArray(k))for(var z=n.groups,t=0,q=z.length;t<q;t++){var r=z[t],u=k[r.materialIndex];u&&u.visible&&(u=f(c,n,u,l,e.near,e.far,m),a.renderBufferDirect(e,null,n,u,c,r))}else k.visible&&(u=f(c,n,k,l,e.near,e.far,m),a.renderBufferDirect(e,null,n,u,c,null))}c=c.children;n=0;for(k=c.length;n<\nk;n++)g(c[n],d,e,l,m)}}var h=new Gc,l=new v,m=new v,z=new R,n=[],k=[],r={},q={0:1,1:0,2:2},u=new Ca({defines:{SAMPLE_RATE:.25,HALF_SAMPLE_RATE:.125},uniforms:{shadow_pass:{value:null},resolution:{value:new v},radius:{value:4}},vertexShader:\"void main() {\\n\\tgl_Position = vec4( position, 1.0 );\\n}\",fragmentShader:\"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\n#include <packing>\\nvoid main() {\\n  float mean = 0.0;\\n  float squared_mean = 0.0;\\n\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy  ) / resolution ) );\\n  for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\\n    #ifdef HORIZONAL_PASS\\n      vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\\n      mean += distribution.x;\\n      squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n    #else\\n      float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0,  i )  * radius ) / resolution ) );\\n      mean += depth;\\n      squared_mean += depth * depth;\\n    #endif\\n  }\\n  mean = mean * HALF_SAMPLE_RATE;\\n  squared_mean = squared_mean * HALF_SAMPLE_RATE;\\n  float std_dev = sqrt( squared_mean - mean * mean );\\n  gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\\n}\"}),\np=u.clone();p.defines.HORIZONAL_PASS=1;var x=new F;x.setAttribute(\"position\",new G(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var w=new ea(x,u),ja=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(d,e,f){if(!1!==ja.enabled&&(!1!==ja.autoUpdate||!1!==ja.needsUpdate)&&0!==d.length){var n=a.getRenderTarget(),k=a.getActiveCubeFace(),t=a.getActiveMipmapLevel(),q=a.state;q.setBlending(0);q.buffers.color.setClear(1,1,1,1);q.buffers.depth.setTest(!0);q.setScissorTest(!1);\nfor(var r=0,E=d.length;r<E;r++){var x=d[r],C=x.shadow;if(void 0===C)console.warn(\"THREE.WebGLShadowMap:\",x,\"has no shadow.\");else{l.copy(C.mapSize);var v=C.getFrameExtents();l.multiply(v);m.copy(C.mapSize);if(l.x>c||l.y>c)l.x>c&&(m.x=Math.floor(c/v.x),l.x=m.x*v.x,C.mapSize.x=m.x),l.y>c&&(m.y=Math.floor(c/v.y),l.y=m.y*v.y,C.mapSize.y=m.y);null!==C.map||C.isPointLightShadow||3!==this.type||(v={minFilter:1006,magFilter:1006,format:1023},C.map=new Ba(l.x,l.y,v),C.map.texture.name=x.name+\".shadowMap\",\nC.mapPass=new Ba(l.x,l.y,v),C.camera.updateProjectionMatrix());null===C.map&&(v={minFilter:1003,magFilter:1003,format:1023},C.map=new Ba(l.x,l.y,v),C.map.texture.name=x.name+\".shadowMap\",C.camera.updateProjectionMatrix());a.setRenderTarget(C.map);a.clear();v=C.getViewportCount();for(var Z=0;Z<v;Z++){var T=C.getViewport(Z);z.set(m.x*T.x,m.y*T.y,m.x*T.z,m.y*T.w);q.viewport(z);C.updateMatrices(x,Z);h=C.getFrustum();g(e,f,C.camera,x,this.type)}C.isPointLightShadow||3!==this.type||(x=C,C=f,v=b.update(w),\nu.uniforms.shadow_pass.value=x.map.texture,u.uniforms.resolution.value=x.mapSize,u.uniforms.radius.value=x.radius,a.setRenderTarget(x.mapPass),a.clear(),a.renderBufferDirect(C,null,v,u,w,null),p.uniforms.shadow_pass.value=x.mapPass.texture,p.uniforms.resolution.value=x.mapSize,p.uniforms.radius.value=x.radius,a.setRenderTarget(x.map),a.clear(),a.renderBufferDirect(C,null,v,p,w,null))}}ja.needsUpdate=!1;a.setRenderTarget(n,k,t)}}}function xk(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();\na.bindTexture(b,f);a.texParameteri(b,10241,9728);a.texParameteri(b,10240,9728);for(b=0;b<d;b++)a.texImage2D(c+b,0,6408,1,1,0,6408,5121,e);return f}function e(c,d){p[c]=1;0===x[c]&&(a.enableVertexAttribArray(c),x[c]=1);w[c]!==d&&((t?a:b.get(\"ANGLE_instanced_arrays\"))[t?\"vertexAttribDivisor\":\"vertexAttribDivisorANGLE\"](c,d),w[c]=d)}function f(b){!0!==v[b]&&(a.enable(b),v[b]=!0)}function g(b){!1!==v[b]&&(a.disable(b),v[b]=!1)}function h(b,c,d,e,h,l,m,n){if(0===b)Z&&(g(3042),Z=!1);else if(Z||(f(3042),\nZ=!0),5!==b){if(b!==C||n!==y){if(100!==B||100!==Ka)a.blendEquation(32774),Ka=B=100;if(n)switch(b){case 1:a.blendFuncSeparate(1,771,1,771);break;case 2:a.blendFunc(1,1);break;case 3:a.blendFuncSeparate(0,0,769,771);break;case 4:a.blendFuncSeparate(0,768,0,770);break;default:console.error(\"THREE.WebGLState: Invalid blending: \",b)}else switch(b){case 1:a.blendFuncSeparate(770,771,1,771);break;case 2:a.blendFunc(770,1);break;case 3:a.blendFunc(0,769);break;case 4:a.blendFunc(0,768);break;default:console.error(\"THREE.WebGLState: Invalid blending: \",\nb)}A=U=Da=Q=null;C=b;y=n}}else{h=h||c;l=l||d;m=m||e;if(c!==B||h!==Ka)a.blendEquationSeparate(xa[c],xa[h]),B=c,Ka=h;if(d!==Q||e!==Da||l!==U||m!==A)a.blendFuncSeparate(J[d],J[e],J[l],J[m]),Q=d,Da=e,U=l,A=m;C=b;y=null}}function l(b){D!==b&&(b?a.frontFace(2304):a.frontFace(2305),D=b)}function m(b){0!==b?(f(2884),b!==F&&(1===b?a.cullFace(1029):2===b?a.cullFace(1028):a.cullFace(1032))):g(2884);F=b}function k(b,c,d){if(b){if(f(32823),G!==c||K!==d)a.polygo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 instanceof HTMLCanvasElement||\"undefined\"!==typeof ImageBitmap&&a instanceof ImageBitmap)return d=b?O.floorPowerOfTwo:Math.floor,b=d(e*a.width),e=d(e*a.height),void 0===H&&(H=h(b,e)),c=c?h(b,e):H,c.width=b,c.height=e,\nc.getContext(\"2d\").drawImage(a,0,0,b,e),console.warn(\"THREE.WebGLRenderer: Texture has been resized from (\"+a.width+\"x\"+a.height+\") to (\"+b+\"x\"+e+\").\"),c;\"data\"in a&&console.warn(\"THREE.WebGLRenderer: Image in DataTexture is too big (\"+a.width+\"x\"+a.height+\").\")}return a}function m(a){return O.isPowerOfTwo(a.width)&&O.isPowerOfTwo(a.height)}function k(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function n(b,c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,\nf))*Math.LOG2E}function t(c,d,e){if(!1===Da)return d;if(null!==c){if(void 0!==a[c])return a[c];console.warn(\"THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '\"+c+\"'\")}c=d;6403===d&&(5126===e&&(c=33326),5131===e&&(c=33325),5121===e&&(c=33321));6407===d&&(5126===e&&(c=34837),5131===e&&(c=34843),5121===e&&(c=32849));6408===d&&(5126===e&&(c=34836),5131===e&&(c=34842),5121===e&&(c=32856));33325!==c&&33326!==c&&34842!==c&&34836!==c||b.get(\"EXT_color_buffer_float\");return c}function r(a){return 1003===\na||1004===a||1005===a?9728:9729}function q(b){b=b.target;b.removeEventListener(\"dispose\",q);var c=d.get(b);void 0!==c.__webglInit&&(a.deleteTexture(c.__webglTexture),d.remove(b));b.isVideoTexture&&F.delete(b);g.memory.textures--}function u(b){b=b.target;b.removeEventListener(\"dispose\",u);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLCubeRenderTarget)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),\nc.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer),c.__webglMultisampledFramebuffer&&a.deleteFramebuffer(c.__webglMultisampledFramebuffer),c.__webglColorRenderbuffer&&a.deleteRenderbuffer(c.__webglColorRenderbuffer),c.__webglDepthRenderbuffer&&a.deleteRenderbuffer(c.__webglDepthRenderbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function p(a,b){var e=d.get(a);\nif(a.isVideoTexture){var f=g.render.frame;F.get(a)!==f&&(F.set(a,f),a.update())}if(0<a.version&&e.__version!==a.version)if(f=a.image,void 0===f)console.warn(\"THREE.WebGLRenderer: Texture marked for update but image is undefined\");else if(!1===f.complete)console.warn(\"THREE.WebGLRenderer: Texture marked for update but image is incomplete\");else{Z(e,a,b);return}c.activeTexture(33984+b);c.bindTexture(3553,e.__webglTexture)}function x(b,e){if(6===b.image.length){var g=d.get(b);if(0<b.version&&g.__version!==\nb.version){T(g,b);c.activeTexture(33984+e);c.bindTexture(34067,g.__webglTexture);a.pixelStorei(37440,b.flipY);var h=b&&(b.isCompressedTexture||b.image[0].isCompressedTexture);e=b.image[0]&&b.image[0].isDataTexture;for(var z=[],q=0;6>q;q++)z[q]=h||e?e?b.image[q].image:b.image[q]:l(b.image[q],!1,!0,U);var r=z[0],u=m(r)||Da,p=f.convert(b.format),E=f.convert(b.type),w=t(b.internalFormat,p,E);v(34067,b,u);if(h){for(q=0;6>q;q++){var x=z[q].mipmaps;for(h=0;h<x.length;h++){var aa=x[h];1023!==b.format&&1022!==\nb.format?null!==p?c.compressedTexImage2D(34069+q,h,w,aa.width,aa.height,0,aa.data):console.warn(\"THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()\"):c.texImage2D(34069+q,h,w,aa.width,aa.height,0,p,E,aa.data)}}g.__maxMipLevel=x.length-1}else{x=b.mipmaps;for(q=0;6>q;q++)if(e)for(c.texImage2D(34069+q,0,w,z[q].width,z[q].height,0,p,E,z[q].data),h=0;h<x.length;h++)aa=x[h],aa=aa.image[q].image,c.texImage2D(34069+q,h+1,w,aa.width,aa.height,0,p,E,aa.data);else for(c.texImage2D(34069+\nq,0,w,p,E,z[q]),h=0;h<x.length;h++)aa=x[h],c.texImage2D(34069+q,h+1,w,p,E,aa.image[q]);g.__maxMipLevel=x.length}k(b,u)&&n(34067,b,r.width,r.height);g.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(33984+e),c.bindTexture(34067,g.__webglTexture)}}function w(a,b){c.activeTexture(33984+b);c.bindTexture(34067,d.get(a).__webglTexture)}function v(c,f,g){g?(a.texParameteri(c,10242,L[f.wrapS]),a.texParameteri(c,10243,L[f.wrapT]),32879!==c&&35866!==c||a.texParameteri(c,32882,L[f.wrapR]),\na.texParameteri(c,10240,N[f.magFilter]),a.texParameteri(c,10241,N[f.minFilter])):(a.texParameteri(c,10242,33071),a.texParameteri(c,10243,33071),32879!==c&&35866!==c||a.texParameteri(c,32882,33071),1001===f.wrapS&&1001===f.wrapT||console.warn(\"THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.\"),a.texParameteri(c,10240,r(f.magFilter)),a.texParameteri(c,10241,r(f.minFilter)),1003!==f.minFilter&&1006!==f.minFilter&&console.warn(\"THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.\"));\n!(g=b.get(\"EXT_texture_filter_anisotropic\"))||1015===f.type&&null===b.get(\"OES_texture_float_linear\")||1016===f.type&&null===(Da||b.get(\"OES_texture_half_float_linear\"))||!(1<f.anisotropy||d.get(f).__currentAnisotropy)||(a.texParameterf(c,g.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(f.anisotropy,e.getMaxAnisotropy())),d.get(f).__currentAnisotropy=f.anisotropy)}function T(b,c){void 0===b.__webglInit&&(b.__webglInit=!0,c.addEventListener(\"dispose\",q),b.__webglTexture=a.createTexture(),g.memory.textures++)}\nfunction Z(b,d,e){var g=3553;d.isDataTexture2DArray&&(g=35866);d.isDataTexture3D&&(g=32879);T(b,d);c.activeTexture(33984+e);c.bindTexture(g,b.__webglTexture);a.pixelStorei(37440,d.flipY);a.pixelStorei(37441,d.premultiplyAlpha);a.pixelStorei(3317,d.unpackAlignment);e=Da?!1:1001!==d.wrapS||1001!==d.wrapT||1003!==d.minFilter&&1006!==d.minFilter;e=e&&!1===m(d.image);e=l(d.image,e,!1,y);var h=m(e)||Da,z=f.convert(d.format),q=f.convert(d.type),r=t(d.internalFormat,z,q);v(g,d,h);var u=d.mipmaps;if(d.isDepthTexture)r=\n6402,Da?r=1015===d.type?36012:1014===d.type?33190:1020===d.type?35056:33189:1015===d.type&&console.error(\"WebGLRenderer: Floating point depth texture requires WebGL2.\"),1026===d.format&&6402===r&&1012!==d.type&&1014!==d.type&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.\"),d.type=1012,q=f.convert(d.type)),1027===d.format&&6402===r&&(r=34041,1020!==d.type&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.\"),\nd.type=1020,q=f.convert(d.type))),c.texImage2D(3553,0,r,e.width,e.height,0,z,q,null);else if(d.isDataTexture)if(0<u.length&&h){for(var p=0,E=u.length;p<E;p++){var w=u[p];c.texImage2D(3553,p,r,w.width,w.height,0,z,q,w.data)}d.generateMipmaps=!1;b.__maxMipLevel=u.length-1}else c.texImage2D(3553,0,r,e.width,e.height,0,z,q,e.data),b.__maxMipLevel=0;else if(d.isCompressedTexture){p=0;for(E=u.length;p<E;p++)w=u[p],1023!==d.format&&1022!==d.format?null!==z?c.compressedTexImage2D(3553,p,r,w.width,w.height,\n0,w.data):console.warn(\"THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\"):c.texImage2D(3553,p,r,w.width,w.height,0,z,q,w.data);b.__maxMipLevel=u.length-1}else if(d.isDataTexture2DArray)c.texImage3D(35866,0,r,e.width,e.height,e.depth,0,z,q,e.data),b.__maxMipLevel=0;else if(d.isDataTexture3D)c.texImage3D(32879,0,r,e.width,e.height,e.depth,0,z,q,e.data),b.__maxMipLevel=0;else if(0<u.length&&h){p=0;for(E=u.length;p<E;p++)w=u[p],c.texImage2D(3553,p,r,z,q,\nw);d.generateMipmaps=!1;b.__maxMipLevel=u.length-1}else c.texImage2D(3553,0,r,z,q,e),b.__maxMipLevel=0;k(d,h)&&n(g,d,e.width,e.height);b.__version=d.version;if(d.onUpdate)d.onUpdate(d)}function C(b,e,g,h){var l=f.convert(e.texture.format),m=f.convert(e.texture.type),n=t(e.texture.internalFormat,l,m);c.texImage2D(h,0,n,e.width,e.height,0,l,m,null);a.bindFramebuffer(36160,b);a.framebufferTexture2D(36160,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(36160,null)}function B(b,c,d){a.bindRenderbuffer(36161,\nb);if(c.depthBuffer&&!c.stencilBuffer){var e=33189;d?((d=c.depthTexture)&&d.isDepthTexture&&(1015===d.type?e=36012:1014===d.type&&(e=33190)),d=Q(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height);a.framebufferRenderbuffer(36160,36096,36161,b)}else c.depthBuffer&&c.stencilBuffer?(d?(d=Q(c),a.renderbufferStorageMultisample(36161,d,35056,c.width,c.height)):a.renderbufferStorage(36161,34041,c.width,c.height),a.framebufferRenderbuffer(36160,\n33306,36161,b)):(b=f.convert(c.texture.format),e=f.convert(c.texture.type),e=t(c.texture.internalFormat,b,e),d?(d=Q(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height));a.bindRenderbuffer(36161,null)}function Q(a){return Da&&a.isWebGLMultisampleRenderTarget?Math.min(D,a.samples):0}var Da=e.isWebGL2,A=e.maxTextures,U=e.maxCubemapSize,y=e.maxTextureSize,D=e.maxSamples,F=new WeakMap,H,G=!1;try{G=\"undefined\"!==typeof OffscreenCanvas&&null!==\n(new OffscreenCanvas(1,1)).getContext(\"2d\")}catch(Jd){}var K=0,L={1E3:10497,1001:33071,1002:33648},N={1003:9728,1004:9984,1005:9986,1006:9729,1007:9985,1008:9987},M=!1,R=!1;this.allocateTextureUnit=function(){var a=K;a>=A&&console.warn(\"THREE.WebGLTextures: Trying to use \"+a+\" texture units while this GPU supports only \"+A);K+=1;return a};this.resetTextureUnits=function(){K=0};this.setTexture2D=p;this.setTexture2DArray=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?Z(e,a,b):(c.activeTexture(33984+\nb),c.bindTexture(35866,e.__webglTexture))};this.setTexture3D=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?Z(e,a,b):(c.activeTexture(33984+b),c.bindTexture(32879,e.__webglTexture))};this.setTextureCube=x;this.setTextureCubeDynamic=w;this.setupRenderTarget=function(b){var e=d.get(b),h=d.get(b.texture);b.addEventListener(\"dispose\",u);h.__webglTexture=a.createTexture();g.memory.textures++;var l=!0===b.isWebGLCubeRenderTarget,z=!0===b.isWebGLMultisampleRenderTarget,q=m(b)||Da;!Da||\n1022!==b.texture.format||1015!==b.texture.type&&1016!==b.texture.type||(b.texture.format=1023,console.warn(\"THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.\"));if(l)for(e.__webglFramebuffer=[],z=0;6>z;z++)e.__webglFramebuffer[z]=a.createFramebuffer();else if(e.__webglFramebuffer=a.createFramebuffer(),z)if(Da){e.__webglMultisampledFramebuffer=a.createFramebuffer();e.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,e.__webglColorRenderbuffer);\nz=f.convert(b.texture.format);var r=f.convert(b.texture.type);z=t(b.texture.internalFormat,z,r);r=Q(b);a.renderbufferStorageMultisample(36161,r,z,b.width,b.height);a.bindFramebuffer(36160,e.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,e.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(e.__webglDepthRenderbuffer=a.createRenderbuffer(),B(e.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn(\"THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.\");\nif(l){c.bindTexture(34067,h.__webglTexture);v(34067,b.texture,q);for(z=0;6>z;z++)C(e.__webglFramebuffer[z],b,36064,34069+z);k(b.texture,q)&&n(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,h.__webglTexture),v(3553,b.texture,q),C(e.__webglFramebuffer,b,36064,3553),k(b.texture,q)&&n(3553,b.texture,b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){e=d.get(b);h=!0===b.isWebGLCubeRenderTarget;if(b.depthTexture){if(h)throw Error(\"target.depthTexture not supported in Cube render targets\");\nif(b&&b.isWebGLCubeRenderTarget)throw Error(\"Depth Texture with cube render targets is not supported\");a.bindFramebuffer(36160,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error(\"renderTarget.depthTexture must be an instance of THREE.DepthTexture\");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);\np(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,36096,3553,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,e,0);else throw Error(\"Unknown depthTexture format\");}else if(h)for(e.__webglDepthbuffer=[],h=0;6>h;h++)a.bindFramebuffer(36160,e.__webglFramebuffer[h]),e.__webglDepthbuffer[h]=a.createRenderbuffer(),B(e.__webglDepthbuffer[h],b,!1);else a.bindFramebuffer(36160,e.__webglFramebuffer),e.__webglDepthbuffer=\na.createRenderbuffer(),B(e.__webglDepthbuffer,b,!1);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=function(a){var b=a.texture,e=m(a)||Da;if(k(b,e)){e=a.isWebGLCubeRenderTarget?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);n(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(Da){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);\nvar e=b.width,f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,0,e,f,0,0,e,f,g,9728);a.bindFramebuffer(36160,c.__webglMultisampledFramebuffer)}else console.warn(\"THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.\")};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&&(!1===M&&(console.warn(\"THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.\"),M=!0),a=a.texture);\np(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLCubeRenderTarget&&(!1===R&&(console.warn(\"THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.\"),R=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?x(a,b):w(a,b)}}function Th(a,b,c){var d=c.isWebGL2;return{convert:function(a){if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;\nif(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(d)return 5131;var c=b.get(\"OES_texture_half_float\");return null!==c?c.HALF_FLOAT_OES:null}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(1029===a)return 36244;if(1030===a)return 33319;if(1031===a)return 33320;if(1032===\na)return 36248;if(1033===a)return 36249;if(33776===a||33777===a||33778===a||33779===a)if(c=b.get(\"WEBGL_compressed_texture_s3tc\"),null!==c){if(33776===a)return c.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return c.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return c.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return c.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(35840===a||35841===a||35842===a||35843===a)if(c=b.get(\"WEBGL_compressed_texture_pvrtc\"),null!==c){if(35840===a)return c.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\nif(35841===a)return c.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return c.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return c.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(36196===a)return c=b.get(\"WEBGL_compressed_texture_etc1\"),null!==c?c.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===a||37496===a)if(c=b.get(\"WEBGL_compressed_texture_etc\"),null!==c){if(37492===a)return c.COMPRESSED_RGB8_ETC2;if(37496===a)return c.COMPRESSED_RGBA8_ETC2_EAC}if(37808===a||37809===a||37810===a||37811===a||37812===\na||37813===a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a||37840===a||37841===a||37842===a||37843===a||37844===a||37845===a||37846===a||37847===a||37848===a||37849===a||37850===a||37851===a||37852===a||37853===a)return c=b.get(\"WEBGL_compressed_texture_astc\"),null!==c?a:null;if(36492===a)return c=b.get(\"EXT_texture_compression_bptc\"),null!==c?a:null;if(1020===a){if(d)return 34042;c=b.get(\"WEBGL_depth_texture\");return null!==c?c.UNSIGNED_INT_24_8_WEBGL:null}}}}\nfunction Le(a){P.call(this);this.cameras=a||[]}function Kc(){y.call(this);this.type=\"Group\"}function Me(){this._grip=this._targetRay=null}function Uh(a,b){function c(a){var b=q.get(a.inputSource);b&&b.dispatchEvent({type:a.type})}function d(){q.forEach(function(a,b){a.disconnect(b)});q.clear();a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());Q.stop();h.isPresenting=!1;h.dispatchEvent({type:\"sessionend\"})}function e(a){k=a;Q.setContext(l);Q.start();h.isPresenting=!0;h.dispatchEvent({type:\"sessionstart\"})}\nfunction f(a){for(var b=l.inputSources,c=0;c<r.length;c++)q.set(b[c],r[c]);for(c=0;c<a.removed.length;c++){b=a.removed[c];var d=q.get(b);d&&(d.dispatchEvent({type:\"disconnected\",data:b}),q.delete(b))}for(c=0;c<a.added.length;c++)b=a.added[c],(d=q.get(b))&&d.dispatchEvent({type:\"connected\",data:b})}function g(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var h=this,l=null,m=1,k=null,n=\"local-floor\",t=\nnull,r=[],q=new Map,u=new P;u.layers.enable(1);u.viewport=new R;var E=new P;E.layers.enable(2);E.viewport=new R;var x=[u,E],w=new Le;w.layers.enable(1);w.layers.enable(2);var v=null,T=null;this.isPresenting=this.enabled=!1;this.getController=function(a){var b=r[a];void 0===b&&(b=new Me,r[a]=b);return b.getTargetRaySpace()};this.getControllerGrip=function(a){var b=r[a];void 0===b&&(b=new Me,r[a]=b);return b.getGripSpace()};this.setFramebufferScaleFactor=function(a){m=a;!0===h.isPresenting&&console.warn(\"THREE.WebXRManager: Cannot change framebuffer scale while presenting.\")};\nthis.setReferenceSpaceType=function(a){n=a;!0===h.isPresenting&&console.warn(\"THREE.WebXRManager: Cannot change reference space type while presenting.\")};this.getReferenceSpace=function(){return k};this.getSession=function(){return l};this.setSession=function(a){l=a;null!==l&&(l.addEventListener(\"select\",c),l.addEventListener(\"selectstart\",c),l.addEventListener(\"selectend\",c),l.addEventListener(\"squeeze\",c),l.addEventListener(\"squeezestart\",c),l.addEventListener(\"squeezeend\",c),l.addEventListener(\"end\",\nd),a=b.getContextAttributes(),!0!==a.xrCompatible&&b.makeXRCompatible(),a=new XRWebGLLayer(l,b,{antialias:a.antialias,alpha:a.alpha,depth:a.depth,stencil:a.stencil,framebufferScaleFactor:m}),l.updateRenderState({baseLayer:a}),l.requestReferenceSpace(n).then(e),l.addEventListener(\"inputsourceschange\",f))};var Z=new p,C=new p;this.getCamera=function(a){w.near=E.near=u.near=a.near;w.far=E.far=u.far=a.far;if(v!==w.near||T!==w.far)l.updateRenderState({depthNear:w.near,depthFar:w.far}),v=w.near,T=w.far;\nvar b=a.parent,c=w.cameras;g(w,b);for(var d=0;d<c.length;d++)g(c[d],b);a.matrixWorld.copy(w.matrixWorld);a=a.children;d=0;for(b=a.length;d<b;d++)a[d].updateMatrixWorld(!0);if(2===c.length){Z.setFromMatrixPosition(u.matrixWorld);C.setFromMatrixPosition(E.matrixWorld);c=Z.distanceTo(C);var e=u.projectionMatrix.elements,f=E.projectionMatrix.elements,h=e[14]/(e[10]-1);d=e[14]/(e[10]+1);a=(e[9]+1)/e[5];b=(e[9]-1)/e[5];var m=(e[8]-1)/e[0],n=(f[8]+1)/f[0];f=h*m;e=h*n;n=c/(-m+n);m=n*-m;u.matrixWorld.decompose(w.position,\nw.quaternion,w.scale);w.translateX(m);w.translateZ(n);w.matrixWorld.compose(w.position,w.quaternion,w.scale);w.matrixWorldInverse.getInverse(w.matrixWorld);h+=n;n=d+n;w.projectionMatrix.makePerspective(f-m,e+(c-m),a*d/n*h,b*d/n*h,h,n)}else w.projectionMatrix.copy(u.projectionMatrix);return w};var B=null,Q=new uh;Q.setAnimationLoop(function(b,c){t=c.getViewerPose(k);if(null!==t){var d=t.views,e=l.renderState.baseLayer;a.setFramebuffer(e.framebuffer);var f=!1;d.length!==w.cameras.length&&(w.cameras.length=\n0,f=!0);for(var g=0;g<d.length;g++){var h=d[g],m=e.getViewport(h),n=x[g];n.matrix.fromArray(h.transform.matrix);n.projectionMatrix.fromArray(h.projectionMatrix);n.viewport.set(m.x,m.y,m.width,m.height);0===g&&w.matrix.copy(n.matrix);!0===f&&w.cameras.push(n)}}d=l.inputSources;for(g=0;g<r.length;g++)r[g].update(d[g],c,k);B&&B(b,c)});this.setAnimationLoop=function(a){B=a};this.dispose=function(){}}function zk(a){function b(b,c,f){b.opacity.value=c.opacity;c.color&&b.diffuse.value.copy(c.color);c.emissive&&\nb.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);c.map&&(b.map.value=c.map);c.alphaMap&&(b.alphaMap.value=c.alphaMap);c.specularMap&&(b.specularMap.value=c.specularMap);if(f=c.envMap||f)b.envMap.value=f,b.flipEnvMap.value=f.isCubeTexture?-1:1,b.reflectivity.value=c.reflectivity,b.refractionRatio.value=c.refractionRatio,b.maxMipLevel.value=a.get(f).__maxMipLevel;c.lightMap&&(b.lightMap.value=c.lightMap,b.lightMapIntensity.value=c.lightMapIntensity);c.aoMap&&(b.aoMap.value=c.aoMap,\nb.aoMapIntensity.value=c.aoMapIntensity);if(c.map)var d=c.map;else c.specularMap?d=c.specularMap:c.displacementMap?d=c.displacementMap:c.normalMap?d=c.normalMap:c.bumpMap?d=c.bumpMap:c.roughnessMap?d=c.roughnessMap:c.metalnessMap?d=c.metalnessMap:c.alphaMap?d=c.alphaMap:c.emissiveMap&&(d=c.emissiveMap);void 0!==d&&(d.isWebGLRenderTarget&&(d=d.texture),!0===d.matrixAutoUpdate&&d.updateMatrix(),b.uvTransform.value.copy(d.matrix));if(c.aoMap)var e=c.aoMap;else c.lightMap&&(e=c.lightMap);void 0!==e&&\n(e.isWebGLRenderTarget&&(e=e.texture),!0===e.matrixAutoUpdate&&e.updateMatrix(),b.uv2Transform.value.copy(e.matrix))}function c(a,b,c){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,\na.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);if(b.envMap||c)a.envMapIntensity.value=b.envMapIntensity}return{refreshFogUniforms:function(a,b){a.fogColor.value.copy(b.color);b.isFog?(a.fogNear.value=b.near,a.fogFar.value=b.far):b.isFogExp2&&(a.fogDensity.value=b.density)},refreshMaterialUniforms:function(a,e,f,\ng,h){if(e.isMeshBasicMaterial)b(a,e);else if(e.isMeshLambertMaterial)b(a,e),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap);else if(e.isMeshToonMaterial)b(a,e),a.specular.value.copy(e.specular),a.shininess.value=Math.max(e.shininess,1E-4),e.gradientMap&&(a.gradientMap.value=e.gradientMap),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),\n1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshPhongMaterial)b(a,e),a.specular.value.copy(e.specular),a.shininess.value=Math.max(e.shininess,1E-4),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,\na.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshStandardMaterial)b(a,e,f),e.isMeshPhysicalMaterial?(c(a,e,f),a.reflectivity.value=e.reflectivity,a.clearcoat.value=e.clearcoat,a.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&a.sheen.value.copy(e.sheen),e.clearcoatMap&&(a.clearcoatMap.value=\ne.clearcoatMap),e.clearcoatRoughnessMap&&(a.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(a.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),a.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&a.clearcoatNormalScale.value.negate()),a.transparency.value=e.transparency):c(a,e,f);else if(e.isMeshMatcapMaterial)b(a,e),e.matcap&&(a.matcap.value=e.matcap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),\ne.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshDepthMaterial)b(a,e),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshDistanceMaterial)b(a,\ne),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias),a.referencePosition.value.copy(e.referencePosition),a.nearDistance.value=e.nearDistance,a.farDistance.value=e.farDistance;else if(e.isMeshNormalMaterial)b(a,e),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),\n1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isLineBasicMaterial)a.diffuse.value.copy(e.color),a.opacity.value=e.opacity,e.isLineDashedMaterial&&(a.dashSize.value=e.dashSize,a.totalSize.value=e.dashSize+e.gapSize,a.scale.value=e.scale);else if(e.isPointsMaterial){a.diffuse.value.copy(e.color);a.opacity.value=e.opacity;a.size.value=e.size*g;\na.scale.value=.5*h;e.map&&(a.map.value=e.map);e.alphaMap&&(a.alphaMap.value=e.alphaMap);if(e.map)var d=e.map;else e.alphaMap&&(d=e.alphaMap);void 0!==d&&(!0===d.matrixAutoUpdate&&d.updateMatrix(),a.uvTransform.value.copy(d.matrix))}else if(e.isSpriteMaterial){a.diffuse.value.copy(e.color);a.opacity.value=e.opacity;a.rotation.value=e.rotation;e.map&&(a.map.value=e.map);e.alphaMap&&(a.alphaMap.value=e.alphaMap);if(e.map)var m=e.map;else e.alphaMap&&(m=e.alphaMap);void 0!==m&&(!0===m.matrixAutoUpdate&&\nm.updateMatrix(),a.uvTransform.value.copy(m.matrix))}else e.isShadowMaterial?(a.color.value.copy(e.color),a.opacity.value=e.opacity):e.isShaderMaterial&&(e.uniformsNeedUpdate=!1)}}}function jg(a){var b;function c(){sa=new oj(I);Ha=new mj(I,sa,a);!1===Ha.isWebGL2&&(sa.get(\"WEBGL_depth_texture\"),sa.get(\"OES_texture_float\"),sa.get(\"OES_texture_half_float\"),sa.get(\"OES_texture_half_float_linear\"),sa.get(\"OES_standard_derivatives\"),sa.get(\"OES_element_index_uint\"),sa.get(\"ANGLE_instanced_arrays\"));sa.get(\"OES_texture_float_linear\");\nra=new Th(I,sa,Ha);X=new xk(I,sa,Ha);X.scissor(S.copy(ka).multiplyScalar(xa).floor());X.viewport(Y.copy(da).multiplyScalar(xa).floor());fa=new rj(I);P=new nk;ba=new yk(I,sa,X,P,Ha,ra,fa);oa=new jj(I,Ha);va=new pj(I,oa,fa);pa=new uj(I,va,oa,fa);Aa=new tj(I);ta=new mk(y,sa,Ha);za=new zk(P);ya=new qk;wa=new wk;qa=new kj(y,X,pa,ja);Ca=new lj(I,sa,fa,Ha);Ea=new qj(I,sa,fa,Ha);fa.programs=ta.programs;y.capabilities=Ha;y.extensions=sa;y.properties=P;y.renderLists=ya;y.state=X;y.info=fa}function d(a){a.preventDefault();\nconsole.log(\"THREE.WebGLRenderer: Context Lost.\");F=!0}function e(){console.log(\"THREE.WebGLRenderer: Context Restored.\");F=!1;c()}function f(a){a=a.target;a.removeEventListener(\"dispose\",f);g(a);P.remove(a)}function g(a){var b=P.get(a).program;a.program=void 0;void 0!==b&&ta.releaseProgram(b)}function h(a,b){a.render(function(a){y.renderBufferImmediate(a,b)})}function l(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLOD)!0===a.autoUpdate&&a.update(b);\nelse if(a.isLight)Q.pushLight(a),a.castShadow&&Q.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||na.intersectsSprite(a)){d&&Jb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(la);var e=pa.update(a),f=a.material;f.visible&&B.push(a,e,f,c,Jb.z,null)}}else if(a.isImmediateRenderObject)d&&Jb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(la),B.push(a,null,a.material,c,Jb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.frame!==fa.render.frame&&(a.skeleton.update(),\na.skeleton.frame=fa.render.frame),!a.frustumCulled||na.intersectsObject(a))if(d&&Jb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(la),e=pa.update(a),f=a.material,Array.isArray(f))for(var g=e.groups,h=0,m=g.length;h<m;h++){var n=g[h],k=f[n.materialIndex];k&&k.visible&&B.push(a,e,k,c,Jb.z,n)}else f.visible&&B.push(a,e,f,c,Jb.z,null);a=a.children;h=0;for(m=a.length;h<m;h++)l(a[h],b,c,d)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,l=g.geometry,m=void 0===d?g.material:\nd;g=g.group;if(c.isArrayCamera){W=c;for(var n=c.cameras,z=0,q=n.length;z<q;z++){var t=n[z];h.layers.test(t.layers)&&(X.viewport(Y.copy(t.viewport)),Q.setupLights(t),k(h,b,t,l,m,g))}}else W=null,k(h,b,c,l,m,g)}}function k(a,c,d,e,f,g){a.onBeforeRender(y,c,d,e,f,g);Q=wa.get(c,W||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){var l=t(d,c,f,a);X.setMaterial(f);V=b=null;Ke=!1;h(a,l)}else y.renderBufferDirect(d,\nc,e,f,a,g);a.onAfterRender(y,c,d,e,f,g);Q=wa.get(c,W||d)}function n(a,b,c){var d=P.get(a),e=Q.state.lights,h=e.state.version;c=ta.getParameters(a,e.state,Q.state.shadowsArray,b,ha.numPlanes,ha.numIntersection,c);var l=ta.getProgramCacheKey(c),m=d.program,n=!0;if(void 0===m)a.addEventListener(\"dispose\",f);else if(m.cacheKey!==l)g(a);else{if(d.lightsStateVersion!==h)d.lightsStateVersion=h;else if(void 0!==c.shaderID)return;n=!1}n&&(m=ta.acquireProgram(c,l),d.program=m,d.uniforms=c.uniforms,d.outputEncoding=\nc.outputEncoding,a.program=m);c=m.getAttributes();if(a.morphTargets)for(l=a.numSupportedMorphTargets=0;l<y.maxMorphTargets;l++)0<=c[\"morphTarget\"+l]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(l=a.numSupportedMorphNormals=0;l<y.maxMorphNormals;l++)0<=c[\"morphNormal\"+l]&&a.numSupportedMorphNormals++;c=d.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=ha.numPlanes,d.numIntersection=ha.numIntersection,c.clippingPlanes=ha.uniform;d.environment=a.isMeshStandardMaterial?\nb.environment:null;d.fog=b.fog;d.needsLights=a.isMeshLambertMaterial||a.isMeshToonMaterial||a.isMeshPhongMaterial||a.isMeshStandardMaterial||a.isShadowMaterial||a.isShaderMaterial&&!0===a.lights;d.lightsStateVersion=h;d.needsLights&&(c.ambientLightColor.value=e.state.ambient,c.lightProbe.value=e.state.probe,c.directionalLights.value=e.state.directional,c.directionalLightShadows.value=e.state.directionalShadow,c.spotLights.value=e.state.spot,c.spotLightShadows.value=e.state.spotShadow,c.rectAreaLights.value=\ne.state.rectArea,c.pointLights.value=e.state.point,c.pointLightShadows.value=e.state.pointShadow,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=Gb.seqWithValue(a.seq,c);\nd.uniformsList=a}function t(a,b,c,d){ba.resetTextureUnits();var e=b.fog,f=c.isMeshStandardMaterial?b.environment:null,g=null===G?y.outputEncoding:G.texture.encoding,h=P.get(c),l=Q.state.lights;Je&&(ig||a!==ia)&&ha.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,h,a===ia&&c.id===M);c.version===h.__version?void 0===h.program?n(c,b,d):c.fog&&h.fog!==e?n(c,b,d):h.environment!==f?n(c,b,d):h.needsLights&&h.lightsStateVersion!==l.state.version?n(c,b,d):void 0===h.numClippingPlanes||h.numClippingPlanes===\nha.numPlanes&&h.numIntersection===ha.numIntersection?h.outputEncoding!==g&&n(c,b,d):n(c,b,d):(n(c,b,d),h.__version=c.version);var m=!1,k=!1,z=!1;b=h.program;g=b.getUniforms();l=h.uniforms;X.useProgram(b.program)&&(z=k=m=!0);c.id!==M&&(M=c.id,k=!0);if(m||ia!==a){g.setValue(I,\"projectionMatrix\",a.projectionMatrix);Ha.logarithmicDepthBuffer&&g.setValue(I,\"logDepthBufFC\",2/(Math.log(a.far+1)/Math.LN2));ia!==a&&(ia=a,z=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshStandardMaterial||\nc.envMap)m=g.map.cameraPosition,void 0!==m&&m.setValue(I,Jb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial)&&g.setValue(I,\"isOrthographic\",!0===a.isOrthographicCamera);(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(I,\"viewMatrix\",a.matrixWorldInverse)}if(c.skinning&&\n(g.setOptional(I,d,\"bindMatrix\"),g.setOptional(I,d,\"bindMatrixInverse\"),a=d.skeleton))if(m=a.bones,Ha.floatVertexTextures){if(void 0===a.boneTexture){m=Math.sqrt(4*m.length);m=O.ceilPowerOfTwo(m);m=Math.max(m,4);var q=new Float32Array(m*m*4);q.set(a.boneMatrices);var t=new $b(q,m,m,1023,1015);a.boneMatrices=q;a.boneTexture=t;a.boneTextureSize=m}g.setValue(I,\"boneTexture\",a.boneTexture,ba);g.setValue(I,\"boneTextureSize\",a.boneTextureSize)}else g.setOptional(I,a,\"boneMatrices\");if(k||h.receiveShadow!==\nd.receiveShadow)h.receiveShadow=d.receiveShadow,g.setValue(I,\"receiveShadow\",d.receiveShadow);k&&(g.setValue(I,\"toneMappingExposure\",y.toneMappingExposure),g.setValue(I,\"toneMappingWhitePoint\",y.toneMappingWhitePoint),h.needsLights&&(k=z,l.ambientLightColor.needsUpdate=k,l.lightProbe.needsUpdate=k,l.directionalLights.needsUpdate=k,l.directionalLightShadows.needsUpdate=k,l.pointLights.needsUpdate=k,l.pointLightShadows.needsUpdate=k,l.spotLights.needsUpdate=k,l.spotLightShadows.needsUpdate=k,l.rectAreaLights.needsUpdate=\nk,l.hemisphereLights.needsUpdate=k),e&&c.fog&&za.refreshFogUniforms(l,e),za.refreshMaterialUniforms(l,c,f,xa,Ra),void 0!==l.ltc_1&&(l.ltc_1.value=A.LTC_1),void 0!==l.ltc_2&&(l.ltc_2.value=A.LTC_2),Gb.upload(I,h.uniformsList,l,ba));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Gb.upload(I,h.uniformsList,l,ba),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(I,\"center\",d.center);g.setValue(I,\"modelViewMatrix\",d.modelViewMatrix);g.setValue(I,\"normalMatrix\",d.normalMatrix);g.setValue(I,\"modelMatrix\",\nd.matrixWorld);return b}a=a||{};var r=void 0!==a.canvas?a.canvas:document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\"),q=void 0!==a.context?a.context:null,u=void 0!==a.alpha?a.alpha:!1,E=void 0!==a.depth?a.depth:!0,x=void 0!==a.stencil?a.stencil:!0,w=void 0!==a.antialias?a.antialias:!1,ja=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Z=void 0!==a.powerPreference?a.powerPreference:\"default\",C=void 0!==a.failIfMajorPerformanceCaveat?\na.failIfMajorPerformanceCaveat:!1,B=null,Q=null;this.domElement=r;this.debug={checkShaderErrors:!0};this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.outputEncoding=3E3;this.physicallyCorrectLights=!1;this.toneMapping=0;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var y=this,F=!1,D=null,H=0,K=0,G=null,L=null,M=-1;var V=b=\nnull;var Ke=!1;var ia=null,W=null,Y=new R,S=new R,aa=null,ea=r.width,Ra=r.height,xa=1,J=null,ca=null,da=new R(0,0,ea,Ra),ka=new R(0,0,ea,Ra),ma=!1,na=new Gc,ha=new nj,Je=!1,ig=!1,la=new N,Jb=new p;try{u={alpha:u,depth:E,stencil:x,antialias:w,premultipliedAlpha:ja,preserveDrawingBuffer:T,powerPreference:Z,failIfMajorPerformanceCaveat:C};r.addEventListener(\"webglcontextlost\",d,!1);r.addEventListener(\"webglcontextrestored\",e,!1);var I=q||r.getContext(\"webgl\",u)||r.getContext(\"experimental-webgl\",u);\nif(null===I){if(null!==r.getContext(\"webgl\"))throw Error(\"Error creating WebGL context with your selected attributes.\");throw Error(\"Error creating WebGL context.\");}void 0===I.getShaderPrecisionFormat&&(I.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Vh){throw console.error(\"THREE.WebGLRenderer: \"+Vh.message),Vh;}var sa,Ha,X,fa,P,ba,oa,va,pa,ta,za,ya,wa,qa,Aa,Ca,Ea,ra;c();var ua=new Uh(y,I);this.xr=ua;var Ga=new Rh(y,pa,Ha.maxTextureSize);this.shadowMap=Ga;\nthis.getContext=function(){return I};this.getContextAttributes=function(){return I.getContextAttributes()};this.forceContextLoss=function(){var a=sa.get(\"WEBGL_lose_context\");a&&a.loseContext()};this.forceContextRestore=function(){var a=sa.get(\"WEBGL_lose_context\");a&&a.restoreContext()};this.getPixelRatio=function(){return xa};this.setPixelRatio=function(a){void 0!==a&&(xa=a,this.setSize(ea,Ra,!1))};this.getSize=function(a){void 0===a&&(console.warn(\"WebGLRenderer: .getsize() now requires a Vector2 as an argument\"),\na=new v);return a.set(ea,Ra)};this.setSize=function(a,b,c){ua.isPresenting?console.warn(\"THREE.WebGLRenderer: Can't change size while VR device is presenting.\"):(ea=a,Ra=b,r.width=Math.floor(a*xa),r.height=Math.floor(b*xa),!1!==c&&(r.style.width=a+\"px\",r.style.height=b+\"px\"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0===a&&(console.warn(\"WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument\"),a=new v);return a.set(ea*xa,Ra*xa).floor()};this.setDrawingBufferSize=\nfunction(a,b,c){ea=a;Ra=b;xa=c;r.width=Math.floor(a*c);r.height=Math.floor(b*c);this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===a&&(console.warn(\"WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument\"),a=new R);return a.copy(Y)};this.getViewport=function(a){return a.copy(da)};this.setViewport=function(a,b,c,d){a.isVector4?da.set(a.x,a.y,a.z,a.w):da.set(a,b,c,d);X.viewport(Y.copy(da).multiplyScalar(xa).floor())};this.getScissor=function(a){return a.copy(ka)};\nthis.setScissor=function(a,b,c,d){a.isVector4?ka.set(a.x,a.y,a.z,a.w):ka.set(a,b,c,d);X.scissor(S.copy(ka).multiplyScalar(xa).floor())};this.getScissorTest=function(){return ma};this.setScissorTest=function(a){X.setScissorTest(ma=a)};this.setOpaqueSort=function(a){J=a};this.setTransparentSort=function(a){ca=a};this.getClearColor=function(){return qa.getClearColor()};this.setClearColor=function(){qa.setClearColor.apply(qa,arguments)};this.getClearAlpha=function(){return qa.getClearAlpha()};this.setClearAlpha=\nfunction(){qa.setClearAlpha.apply(qa,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;I.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){r.removeEventListener(\"webglcontextlost\",d,!1);r.removeEventListener(\"webglcontextrestored\",e,!1);ya.dispose();wa.dispose();P.dispose();pa.dispose();ua.dispose();\nBa.stop()};this.renderBufferImmediate=function(a,b){X.initAttributes();var c=P.get(a);a.hasPositions&&!c.position&&(c.position=I.createBuffer());a.hasNormals&&!c.normal&&(c.normal=I.createBuffer());a.hasUvs&&!c.uv&&(c.uv=I.createBuffer());a.hasColors&&!c.color&&(c.color=I.createBuffer());b=b.getAttributes();a.hasPositions&&(I.bindBuffer(34962,c.position),I.bufferData(34962,a.positionArray,35048),X.enableAttribute(b.position),I.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(I.bindBuffer(34962,\nc.normal),I.bufferData(34962,a.normalArray,35048),X.enableAttribute(b.normal),I.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(I.bindBuffer(34962,c.uv),I.bufferData(34962,a.uvArray,35048),X.enableAttribute(b.uv),I.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(I.bindBuffer(34962,c.color),I.bufferData(34962,a.colorArray,35048),X.enableAttribute(b.color),I.vertexAttribPointer(b.color,3,5126,!1,0,0));X.disableUnusedAttributes();I.drawArrays(4,0,a.count);a.count=0};var Ia=new zc;this.renderBufferDirect=\nfunction(a,c,d,e,f,g){null===c&&(c=Ia);var h=f.isMesh&&0>f.matrixWorld.determinant(),l=t(a,c,e,f);X.setMaterial(e,h);var m=!1;if(b!==d.id||V!==l.id||Ke!==(!0===e.wireframe))b=d.id,V=l.id,Ke=!0===e.wireframe,m=!0;if(e.morphTargets||e.morphNormals)Aa.update(f,d,e,l),m=!0;!0===f.isInstancedMesh&&(m=!0);a=d.index;c=d.attributes.position;if(null===a){if(void 0===c||0===c.count)return}else if(0===a.count)return;var n=1;!0===e.wireframe&&(a=va.getWireframeAttribute(d),n=2);h=Ca;if(null!==a){var k=oa.get(a);\nh=Ea;h.setIndex(k)}if(m){if(!1!==Ha.isWebGL2||!f.isInstancedMesh&&!d.isInstancedBufferGeometry||null!==sa.get(\"ANGLE_instanced_arrays\")){X.initAttributes();m=d.attributes;l=l.getAttributes();var z=e.defaultAttributeValues;for(ja in l){var q=l[ja];if(0<=q){var r=m[ja];if(void 0!==r){var u=r.normalized,p=r.itemSize,w=oa.get(r);if(void 0!==w){var E=w.buffer,x=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var v=r.data,C=v.stride;r=r.offset;v&&v.isInstancedInterleavedBuffer?(X.enableAttributeAndDivisor(q,\nv.meshPerAttribute),void 0===d._maxInstanceCount&&(d._maxInstanceCount=v.meshPerAttribute*v.count)):X.enableAttribute(q);I.bindBuffer(34962,E);X.vertexAttribPointer(q,p,x,u,C*w,r*w)}else r.isInstancedBufferAttribute?(X.enableAttributeAndDivisor(q,r.meshPerAttribute),void 0===d._maxInstanceCount&&(d._maxInstanceCount=r.meshPerAttribute*r.count)):X.enableAttribute(q),I.bindBuffer(34962,E),X.vertexAttribPointer(q,p,x,u,0,0)}}else if(\"instanceMatrix\"===ja)w=oa.get(f.instanceMatrix),void 0!==w&&(E=w.buffer,\nx=w.type,X.enableAttributeAndDivisor(q+0,1),X.enableAttributeAndDivisor(q+1,1),X.enableAttributeAndDivisor(q+2,1),X.enableAttributeAndDivisor(q+3,1),I.bindBuffer(34962,E),I.vertexAttribPointer(q+0,4,x,!1,64,0),I.vertexAttribPointer(q+1,4,x,!1,64,16),I.vertexAttribPointer(q+2,4,x,!1,64,32),I.vertexAttribPointer(q+3,4,x,!1,64,48));else if(void 0!==z&&(u=z[ja],void 0!==u))switch(u.length){case 2:I.vertexAttrib2fv(q,u);break;case 3:I.vertexAttrib3fv(q,u);break;case 4:I.vertexAttrib4fv(q,u);break;default:I.vertexAttrib1fv(q,\nu)}}}X.disableUnusedAttributes()}null!==a&&I.bindBuffer(34963,k.buffer)}var ja=d.drawRange.start*n;m=null!==g?g.start*n:0;k=Math.max(ja,m);g=Math.max(0,Math.min(null!==a?a.count:c.count,ja+d.drawRange.count*n,m+(null!==g?g.count*n:Infinity))-1-k+1);0!==g&&(f.isMesh?!0===e.wireframe?(X.setLineWidth(e.wireframeLinewidth*(null===G?xa:1)),h.setMode(1)):h.setMode(4):f.isLine?(e=e.linewidth,void 0===e&&(e=1),X.setLineWidth(e*(null===G?xa:1)),f.isLineSegments?h.setMode(1):f.isLineLoop?h.setMode(2):h.setMode(3)):\nf.isPoints?h.setMode(0):f.isSprite&&h.setMode(4),f.isInstancedMesh?h.renderInstances(d,k,g,f.count):d.isInstancedBufferGeometry?h.renderInstances(d,k,g,Math.min(d.instanceCount,d._maxInstanceCount)):h.render(k,g))};this.compile=function(a,b){Q=wa.get(a,b);Q.init();a.traverse(function(a){a.isLight&&(Q.pushLight(a),a.castShadow&&Q.pushShadow(a))});Q.setupLights(b);var c={};a.traverse(function(b){var d=b.material;if(d)if(Array.isArray(d))for(var e=0;e<d.length;e++){var f=d[e];!1===f.uuid in c&&(n(f,\na,b),c[f.uuid]=!0)}else!1===d.uuid in c&&(n(d,a,b),c[d.uuid]=!0)})};var Fa=null,Ba=new uh;Ba.setAnimationLoop(function(a){ua.isPresenting||Fa&&Fa(a)});\"undefined\"!==typeof window&&Ba.setContext(window);this.setAnimationLoop=function(a){Fa=a;ua.setAnimationLoop(a);Ba.start()};this.render=function(a,c,d,e){if(void 0!==d){console.warn(\"THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.\");var f=d}if(void 0!==e){console.warn(\"THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.\");\nvar g=e}c&&c.isCamera?F||(V=b=null,Ke=!1,M=-1,ia=null,!0===a.autoUpdate&&a.updateMatrixWorld(),null===c.parent&&c.updateMatrixWorld(),ua.enabled&&ua.isPresenting&&(c=ua.getCamera(c)),a.onBeforeRender(y,a,c,f||G),Q=wa.get(a,c),Q.init(),la.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse),na.setFromProjectionMatrix(la),ig=this.localClippingEnabled,Je=ha.init(this.clippingPlanes,ig,c),B=ya.get(a,c),B.init(),l(a,c,0,y.sortObjects),B.finish(),!0===y.sortObjects&&B.sort(J,ca),Je&&ha.beginShadows(),\nGa.render(Q.state.shadowsArray,a,c),Q.setupLights(c),Je&&ha.endShadows(),this.info.autoReset&&this.info.reset(),void 0!==f&&this.setRenderTarget(f),qa.render(B,a,c,g),d=B.opaque,e=B.transparent,a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,c,f),e.length&&m(e,a,c,f)):(d.length&&m(d,a,c),e.length&&m(e,a,c)),a.onAfterRender(y,a,c),null!==G&&(ba.updateRenderTargetMipmap(G),ba.updateMultisampleRenderTarget(G)),X.buffers.depth.setTest(!0),X.buffers.depth.setMask(!0),X.buffers.color.setMask(!0),\nX.setPolygonOffset(!1),Q=B=null):console.error(\"THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.\")};this.setFramebuffer=function(a){D!==a&&null===G&&I.bindFramebuffer(36160,a);D=a};this.getActiveCubeFace=function(){return H};this.getActiveMipmapLevel=function(){return K};this.getRenderTarget=function(){return G};this.setRenderTarget=function(a,b,c){G=a;H=b;K=c;a&&void 0===P.get(a).__webglFramebuffer&&ba.setupRenderTarget(a);var d=D,e=!1;a?(d=P.get(a).__webglFramebuffer,a.isWebGLCubeRenderTarget?\n(d=d[b||0],e=!0):d=a.isWebGLMultisampleRenderTarget?P.get(a).__webglMultisampledFramebuffer:d,Y.copy(a.viewport),S.copy(a.scissor),aa=a.scissorTest):(Y.copy(da).multiplyScalar(xa).floor(),S.copy(ka).multiplyScalar(xa).floor(),aa=ma);L!==d&&(I.bindFramebuffer(36160,d),L=d);X.viewport(Y);X.scissor(S);X.setScissorTest(aa);e&&(a=P.get(a.texture),I.framebufferTexture2D(36160,36064,34069+(b||0),a.__webglTexture,c||0))};this.readRenderTargetPixels=function(a,b,c,d,e,f,g){if(a&&a.isWebGLRenderTarget){var h=\nP.get(a).__webglFramebuffer;a.isWebGLCubeRenderTarget&&void 0!==g&&(h=h[g]);if(h){g=!1;h!==L&&(I.bindFramebuffer(36160,h),g=!0);try{var l=a.texture,m=l.format,n=l.type;1023!==m&&ra.convert(m)!==I.getParameter(35739)?console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\"):1009===n||ra.convert(n)===I.getParameter(35738)||1015===n&&(Ha.isWebGL2||sa.get(\"OES_texture_float\")||sa.get(\"WEBGL_color_buffer_float\"))||1016===n&&(Ha.isWebGL2?\nsa.get(\"EXT_color_buffer_float\"):sa.get(\"EXT_color_buffer_half_float\"))?36053===I.checkFramebufferStatus(36160)?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&I.readPixels(b,c,d,e,ra.convert(m),ra.convert(n),f):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.\"):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\")}finally{g&&I.bindFramebuffer(36160,L)}}}else console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\")};\nthis.copyFramebufferToTexture=function(a,b,c){void 0===c&&(c=0);var d=Math.pow(2,-c),e=Math.floor(b.image.width*d);d=Math.floor(b.image.height*d);var f=ra.convert(b.format);ba.setTexture2D(b,0);I.copyTexImage2D(3553,c,f,a.x,a.y,e,d,0);X.unbindTexture()};this.copyTextureToTexture=function(a,b,c,d){void 0===d&&(d=0);var e=b.image.width,f=b.image.height,g=ra.convert(c.format),h=ra.convert(c.type);ba.setTexture2D(c,0);b.isDataTexture?I.texSubImage2D(3553,d,a.x,a.y,e,f,g,h,b.image.data):b.isCompressedTexture?\nI.compressedTexSubImage2D(3553,d,a.x,a.y,b.mipmaps[0].width,b.mipmaps[0].height,g,b.mipmaps[0].data):I.texSubImage2D(3553,d,a.x,a.y,g,h,b.image);0===d&&c.generateMipmaps&&I.generateMipmap(3553);X.unbindTexture()};this.initTexture=function(a){ba.setTexture2D(a,0);X.unbindTexture()};\"undefined\"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\",{detail:this}))}function Ne(a,b){this.name=\"\";this.color=new D(a);this.density=void 0!==b?b:2.5E-4}function Oe(a,b,c){this.name=\n\"\";this.color=new D(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function rb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.usage=35044;this.updateRange={offset:0,count:-1};this.version=0}function Kd(a,b,c,d){this.name=\"\";this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function Kb(a){K.call(this);this.type=\"SpriteMaterial\";this.color=new D(16777215);this.alphaMap=this.map=null;this.rotation=0;this.transparent=this.sizeAttenuation=!0;this.setValues(a)}\nfunction Ld(a){y.call(this);this.type=\"Sprite\";if(void 0===Lc){Lc=new F;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new rb(b,5);Lc.setIndex([0,1,2,0,2,3]);Lc.setAttribute(\"position\",new Kd(b,3,0,!1));Lc.setAttribute(\"uv\",new Kd(b,2,3,!1))}this.geometry=Lc;this.material=void 0!==a?a:new Kb;this.center=new v(.5,.5)}function Pe(a,b,c,d,e,f){Mc.subVectors(a,c).addScalar(.5).multiply(d);void 0!==e?(Md.x=f*Mc.x-e*Mc.y,Md.y=e*Mc.x+f*Mc.y):Md.copy(Mc);a.copy(b);a.x+=Md.x;\na.y+=Md.y;a.applyMatrix4(Wh)}function Nd(){y.call(this);this._currentLevel=0;this.type=\"LOD\";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}});this.autoUpdate=!0}function Qe(a,b){a&&a.isGeometry&&console.error(\"THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\");ea.call(this,a,b);this.type=\"SkinnedMesh\";this.bindMode=\"attached\";this.bindMatrix=new N;this.bindMatrixInverse=new N}function Re(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*\nthis.bones.length);this.frame=-1;if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn(\"THREE.Skeleton boneInverses is the wrong length.\"),this.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new N)}function kg(){y.call(this);this.type=\"Bone\"}function Se(a,b,c){ea.call(this,a,b);this.instanceMatrix=new G(new Float32Array(16*c),16);this.count=c;this.frustumCulled=!1}function da(a){K.call(this);this.type=\n\"LineBasicMaterial\";this.color=new D(16777215);this.linewidth=1;this.linejoin=this.linecap=\"round\";this.morphTargets=!1;this.setValues(a)}function La(a,b,c){1===c&&console.error(\"THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.\");y.call(this);this.type=\"Line\";this.geometry=void 0!==a?a:new F;this.material=void 0!==b?b:new da;this.updateMorphTargets()}function ma(a,b){La.call(this,a,b);this.type=\"LineSegments\"}function Te(a,b){La.call(this,a,b);this.type=\n\"LineLoop\"}function Xa(a){K.call(this);this.type=\"PointsMaterial\";this.color=new D(16777215);this.alphaMap=this.map=null;this.size=1;this.sizeAttenuation=!0;this.morphTargets=!1;this.setValues(a)}function Nc(a,b){y.call(this);this.type=\"Points\";this.geometry=void 0!==a?a:new F;this.material=void 0!==b?b:new Xa;this.updateMorphTargets()}function lg(a,b,c,d,e,f,g){var h=mg.distanceSqToPoint(a);h<c&&(c=new p,mg.closestPointToPoint(a,c),c.applyMatrix4(d),a=e.ray.origin.distanceTo(c),a<e.near||a>e.far||\nf.push({distance:a,distanceToRay:Math.sqrt(h),point:c,index:b,face:null,object:g}))}function ng(a,b,c,d,e,f,g,h,l){W.call(this,a,b,c,d,e,f,g,h,l);this.format=void 0!==g?g:1022;this.minFilter=void 0!==f?f:1006;this.magFilter=void 0!==e?e:1006;this.generateMipmaps=!1}function Oc(a,b,c,d,e,f,g,h,l,m,k,n){W.call(this,null,f,g,h,l,m,d,e,k,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Od(a,b,c,d,e,f,g,h,l){W.call(this,a,b,c,d,e,f,g,h,l);this.needsUpdate=!0}\nfunction Pd(a,b,c,d,e,f,g,h,l,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);W.call(this,null,d,e,f,g,h,m,c,l);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Pc(a){F.call(this);this.type=\"WireframeGeometry\";var b=[],c,d,e,f=[0,0],g={},h=[\"a\",\"b\",\"c\"];if(a&&\na.isGeometry){var l=a.faces;var m=0;for(d=l.length;m<d;m++){var k=l[m];for(c=0;3>c;c++){var n=k[h[c]];var t=k[h[(c+1)%3]];f[0]=Math.min(n,t);f[1]=Math.max(n,t);n=f[0]+\",\"+f[1];void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]})}}for(n in g)m=g[n],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&&a.isBufferGeometry)if(h=new p,null!==a.index){l=a.attributes.position;k=a.index;var r=a.groups;0===r.length&&(r=[{start:0,count:k.count,materialIndex:0}]);a=0;for(e=\nr.length;a<e;++a)for(m=r[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)n=k.getX(m+c),t=k.getX(m+(c+1)%3),f[0]=Math.min(n,t),f[1]=Math.max(n,t),n=f[0]+\",\"+f[1],void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]});for(n in g)m=g[n],h.fromBufferAttribute(l,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(l,m.index2),b.push(h.x,h.y,h.z)}else for(l=a.attributes.position,m=0,d=l.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(l,\ng),b.push(h.x,h.y,h.z);this.setAttribute(\"position\",new B(b,3))}function Qd(a,b,c){L.call(this);this.type=\"ParametricGeometry\";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Qc(a,b,c));this.mergeVertices()}function Qc(a,b,c){F.call(this);this.type=\"ParametricBufferGeometry\";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new p,l=new p,m=new p,k=new p,n=new p,t,r;3>a.length&&console.error(\"THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.\");\nvar q=b+1;for(t=0;t<=c;t++){var u=t/c;for(r=0;r<=b;r++){var E=r/b;a(E,u,l);e.push(l.x,l.y,l.z);0<=E-1E-5?(a(E-1E-5,u,m),k.subVectors(l,m)):(a(E+1E-5,u,m),k.subVectors(m,l));0<=u-1E-5?(a(E,u-1E-5,m),n.subVectors(l,m)):(a(E,u+1E-5,m),n.subVectors(m,l));h.crossVectors(k,n).normalize();f.push(h.x,h.y,h.z);g.push(E,u)}}for(t=0;t<c;t++)for(r=0;r<b;r++)a=t*q+r+1,h=(t+1)*q+r+1,l=(t+1)*q+r,d.push(t*q+r,a,l),d.push(a,h,l);this.setIndex(d);this.setAttribute(\"position\",new B(e,3));this.setAttribute(\"normal\",\nnew B(f,3));this.setAttribute(\"uv\",new B(g,2))}function Rd(a,b,c,d){L.call(this);this.type=\"PolyhedronGeometry\";this.parameters={vertices:a,indices:b,radius:c,detail:d};this.fromBufferGeometry(new Ga(a,b,c,d));this.mergeVertices()}function Ga(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=a[b+1];c.z=a[b+2]}function g(a,b,c,d){0>d&&1===a.x&&(l[b]=a.x-1);0===c.x&&0===c.z&&(l[b]=d/2/Math.PI+.5)}F.call(this);this.type=\"PolyhedronBufferGeometry\";this.parameters={vertices:a,\nindices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],l=[];(function(a){for(var c=new p,d=new p,g=new p,h=0;h<b.length;h+=3){f(b[h+0],c);f(b[h+1],d);f(b[h+2],g);var l,m,k=c,x=d,w=g,v=Math.pow(2,a),T=[];for(m=0;m<=v;m++){T[m]=[];var Z=k.clone().lerp(w,m/v),C=x.clone().lerp(w,m/v),y=v-m;for(l=0;l<=y;l++)T[m][l]=0===l&&m===v?Z:Z.clone().lerp(C,l/y)}for(m=0;m<v;m++)for(l=0;l<2*(v-m)-1;l++)k=Math.floor(l/2),0===l%2?(e(T[m][k+1]),e(T[m+1][k]),e(T[m][k])):(e(T[m][k+1]),e(T[m+1][k+1]),e(T[m+1][k]))}})(d);(function(a){for(var b=\nnew p,c=0;c<h.length;c+=3)b.x=h[c+0],b.y=h[c+1],b.z=h[c+2],b.normalize().multiplyScalar(a),h[c+0]=b.x,h[c+1]=b.y,h[c+2]=b.z})(c);(function(){for(var a=new p,b=0;b<h.length;b+=3)a.x=h[b+0],a.y=h[b+1],a.z=h[b+2],l.push(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));a=new p;b=new p;for(var c=new p,d=new p,e=new v,f=new v,k=new v,E=0,x=0;E<h.length;E+=9,x+=6){a.set(h[E+0],h[E+1],h[E+2]);b.set(h[E+3],h[E+4],h[E+5]);c.set(h[E+6],h[E+7],h[E+8]);e.set(l[x+0],\nl[x+1]);f.set(l[x+2],l[x+3]);k.set(l[x+4],l[x+5]);d.copy(a).add(b).add(c).divideScalar(3);var w=Math.atan2(d.z,-d.x);g(e,x+0,a,w);g(f,x+2,b,w);g(k,x+4,c,w)}for(a=0;a<l.length;a+=6)b=l[a+0],c=l[a+2],d=l[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(l[a+0]+=1),.2>c&&(l[a+2]+=1),.2>d&&(l[a+4]+=1))})();this.setAttribute(\"position\",new B(h,3));this.setAttribute(\"normal\",new B(h.slice(),3));this.setAttribute(\"uv\",new B(l,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Sd(a,\nb){L.call(this);this.type=\"TetrahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Rc(a,b));this.mergeVertices()}function Rc(a,b){Ga.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type=\"TetrahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Td(a,b){L.call(this);this.type=\"OctahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new bc(a,b));this.mergeVertices()}function bc(a,b){Ga.call(this,[1,0,0,\n-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type=\"OctahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Ud(a,b){L.call(this);this.type=\"IcosahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Sc(a,b));this.mergeVertices()}function Sc(a,b){var c=(1+Math.sqrt(5))/2;Ga.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,\n11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type=\"IcosahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Vd(a,b){L.call(this);this.type=\"DodecahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Tc(a,b));this.mergeVertices()}function Tc(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;Ga.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,\n0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type=\"DodecahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Wd(a,b,c,d,e,f){L.call(this);this.type=\"TubeGeometry\";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,\nclosed:e};void 0!==f&&console.warn(\"THREE.TubeGeometry: taper has been removed.\");a=new cc(a,b,c,d,e);this.tangents=a.tangents;this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function cc(a,b,c,d,e){function f(e){k=a.getPointAt(e/b,k);var f=g.normals[e];e=g.binormals[e];for(t=0;t<=d;t++){var m=t/d*Math.PI*2,n=Math.sin(m);m=-Math.cos(m);l.x=m*f.x+n*e.x;l.y=m*f.y+n*e.y;l.z=m*f.z+n*e.z;l.normalize();q.push(l.x,l.y,l.z);h.x=k.x+c*l.x;h.y=k.y+c*l.y;h.z=\nk.z+c*l.z;r.push(h.x,h.y,h.z)}}F.call(this);this.type=\"TubeBufferGeometry\";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new p,l=new p,m=new v,k=new p,n,t,r=[],q=[],u=[],E=[];for(n=0;n<b;n++)f(n);f(!1===e?b:0);for(n=0;n<=b;n++)for(t=0;t<=d;t++)m.x=n/b,m.y=t/d,u.push(m.x,m.y);(function(){for(t=1;t<=b;t++)for(n=1;n<=d;n++){var a=\n(d+1)*t+(n-1),c=(d+1)*t+n,e=(d+1)*(t-1)+n;E.push((d+1)*(t-1)+(n-1),a,e);E.push(a,c,e)}})();this.setIndex(E);this.setAttribute(\"position\",new B(r,3));this.setAttribute(\"normal\",new B(q,3));this.setAttribute(\"uv\",new B(u,2))}function Xd(a,b,c,d,e,f,g){L.call(this);this.type=\"TorusKnotGeometry\";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn(\"THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.\");this.fromBufferGeometry(new Uc(a,\nb,c,d,e,f));this.mergeVertices()}function Uc(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*(2+c)*.5*Math.cos(a);e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}F.call(this);this.type=\"TorusKnotBufferGeometry\";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||1;b=b||.4;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=[],l=[],m=[],k=[],n,t=new p,r=new p,q=new p,u=new p,E=new p,x=new p,w=new p;for(n=0;n<=c;++n){var v=n/c*e*Math.PI*2;\ng(v,e,f,a,q);g(v+.01,e,f,a,u);x.subVectors(u,q);w.addVectors(u,q);E.crossVectors(x,w);w.crossVectors(E,x);E.normalize();w.normalize();for(v=0;v<=d;++v){var T=v/d*Math.PI*2,Z=-b*Math.cos(T);T=b*Math.sin(T);t.x=q.x+(Z*w.x+T*E.x);t.y=q.y+(Z*w.y+T*E.y);t.z=q.z+(Z*w.z+T*E.z);l.push(t.x,t.y,t.z);r.subVectors(t,q).normalize();m.push(r.x,r.y,r.z);k.push(n/c);k.push(v/d)}}for(v=1;v<=c;v++)for(n=1;n<=d;n++)a=(d+1)*v+(n-1),b=(d+1)*v+n,e=(d+1)*(v-1)+n,h.push((d+1)*(v-1)+(n-1),a,e),h.push(a,b,e);this.setIndex(h);\nthis.setAttribute(\"position\",new B(l,3));this.setAttribute(\"normal\",new B(m,3));this.setAttribute(\"uv\",new B(k,2))}function Yd(a,b,c,d,e){L.call(this);this.type=\"TorusGeometry\";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new Vc(a,b,c,d,e));this.mergeVertices()}function Vc(a,b,c,d,e){F.call(this);this.type=\"TorusBufferGeometry\";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||1;b=b||.4;c=Math.floor(c)||8;d=Math.floor(d)||\n6;e=e||2*Math.PI;var f=[],g=[],h=[],l=[],m=new p,k=new p,n=new p,t,r;for(t=0;t<=c;t++)for(r=0;r<=d;r++){var q=r/d*e,u=t/c*Math.PI*2;k.x=(a+b*Math.cos(u))*Math.cos(q);k.y=(a+b*Math.cos(u))*Math.sin(q);k.z=b*Math.sin(u);g.push(k.x,k.y,k.z);m.x=a*Math.cos(q);m.y=a*Math.sin(q);n.subVectors(k,m).normalize();h.push(n.x,n.y,n.z);l.push(r/d);l.push(t/c)}for(t=1;t<=c;t++)for(r=1;r<=d;r++)a=(d+1)*(t-1)+r-1,b=(d+1)*(t-1)+r,e=(d+1)*t+r,f.push((d+1)*t+r-1,a,e),f.push(a,b,e);this.setIndex(f);this.setAttribute(\"position\",\nnew B(g,3));this.setAttribute(\"normal\",new B(h,3));this.setAttribute(\"uv\",new B(l,2))}function Xh(a,b,c,d,e){for(var f,g=0,h=b,l=c-d;h<c;h+=d)g+=(a[l]-a[h])*(a[h+1]+a[l+1]),l=h;if(e===0<g)for(e=b;e<c;e+=d)f=Yh(e,a[e],a[e+1],f);else for(e=c-d;e>=b;e-=d)f=Yh(e,a[e],a[e+1],f);f&&Ue(f,f.next)&&(Zd(f),f=f.next);return f}function Lb(a,b){if(!a)return a;b||(b=a);do{var c=!1;if(a.steiner||!Ue(a,a.next)&&0!==na(a.prev,a,a.next))a=a.next;else{Zd(a);a=b=a.prev;if(a===a.next)break;c=!0}}while(c||a!==b);return b}\nfunction $d(a,b,c,d,e,f,g){if(a){if(!g&&f){var h=a,l=h;do null===l.z&&(l.z=og(l.x,l.y,d,e,f)),l.prevZ=l.prev,l=l.nextZ=l.next;while(l!==h);l.prevZ.nextZ=null;l.prevZ=null;h=l;var m,k,n,t,r=1;do{l=h;var q=h=null;for(k=0;l;){k++;var p=l;for(m=n=0;m<r&&(n++,p=p.nextZ,p);m++);for(t=r;0<n||0<t&&p;)0!==n&&(0===t||!p||l.z<=p.z)?(m=l,l=l.nextZ,n--):(m=p,p=p.nextZ,t--),q?q.nextZ=m:h=m,m.prevZ=q,q=m;l=p}q.nextZ=null;r*=2}while(1<k)}for(h=a;a.prev!==a.next;){l=a.prev;p=a.next;if(f)q=Ak(a,d,e,f);else a:if(q=\na,k=q.prev,n=q,r=q.next,0<=na(k,n,r))q=!1;else{for(m=q.next.next;m!==q.prev;){if(Wc(k.x,k.y,n.x,n.y,r.x,r.y,m.x,m.y)&&0<=na(m.prev,m,m.next)){q=!1;break a}m=m.next}q=!0}if(q)b.push(l.i/c),b.push(a.i/c),b.push(p.i/c),Zd(a),h=a=p.next;else if(a=p,a===h){if(!g)$d(Lb(a),b,c,d,e,f,1);else if(1===g){a=Lb(a);g=b;h=c;l=a;do p=l.prev,q=l.next.next,!Ue(p,q)&&Zh(p,l,l.next,q)&&ae(p,q)&&ae(q,p)&&(g.push(p.i/h),g.push(l.i/h),g.push(q.i/h),Zd(l),Zd(l.next),l=a=q),l=l.next;while(l!==a);a=Lb(l);$d(a,b,c,d,e,f,2)}else if(2===\ng)a:{g=a;do{for(h=g.next.next;h!==g.prev;){if(l=g.i!==h.i){l=g;p=h;if(q=l.next.i!==p.i&&l.prev.i!==p.i){b:{q=l;do{if(q.i!==l.i&&q.next.i!==l.i&&q.i!==p.i&&q.next.i!==p.i&&Zh(q,q.next,l,p)){q=!0;break b}q=q.next}while(q!==l);q=!1}q=!q}if(q){if(q=ae(l,p)&&ae(p,l)){q=l;k=!1;n=(l.x+p.x)/2;r=(l.y+p.y)/2;do q.y>r!==q.next.y>r&&q.next.y!==q.y&&n<(q.next.x-q.x)*(r-q.y)/(q.next.y-q.y)+q.x&&(k=!k),q=q.next;while(q!==l);q=k}q=q&&(na(l.prev,l,p.prev)||na(l,p.prev,p))||Ue(l,p)&&0<na(l.prev,l,l.next)&&0<na(p.prev,\np,p.next)}l=q}if(l){a=$h(g,h);g=Lb(g,g.next);a=Lb(a,a.next);$d(g,b,c,d,e,f);$d(a,b,c,d,e,f);break a}h=h.next}g=g.next}while(g!==a)}break}}}}function Ak(a,b,c,d){var e=a.prev,f=a.next;if(0<=na(e,a,f))return!1;var g=e.x>a.x?e.x>f.x?e.x:f.x:a.x>f.x?a.x:f.x,h=e.y>a.y?e.y>f.y?e.y:f.y:a.y>f.y?a.y:f.y,l=og(e.x<a.x?e.x<f.x?e.x:f.x:a.x<f.x?a.x:f.x,e.y<a.y?e.y<f.y?e.y:f.y:a.y<f.y?a.y:f.y,b,c,d);b=og(g,h,b,c,d);c=a.prevZ;for(d=a.nextZ;c&&c.z>=l&&d&&d.z<=b;){if(c!==a.prev&&c!==a.next&&Wc(e.x,e.y,a.x,a.y,f.x,\nf.y,c.x,c.y)&&0<=na(c.prev,c,c.next))r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a=Y.length;x=[];var J=0;var ca=V.length;var S=ca-1;for(aa=J+1;J<ca;J++,\nS++,aa++)S===ca&&(S=0),aa===ca&&(aa=0),x[J]=g(V[J],V[S],V[aa]);A=[];var fa=x.concat();ia=0;for(O=M.length;ia<O;ia++){P=M[ia];var ba=[];J=0;ca=P.length;S=ca-1;for(aa=J+1;J<ca;J++,S++,aa++)S===ca&&(S=0),aa===ca&&(aa=0),ba[J]=g(P[J],P[S],P[aa]);A.push(ba);fa=fa.concat(ba)}for(S=0;S<B;S++){ca=S/B;var da=Z*Math.cos(ca*Math.PI/2);aa=C*Math.sin(ca*Math.PI/2)+y;J=0;for(ca=V.length;J<ca;J++){var ha=c(V[J],x[J],aa);l(ha.x,ha.y,-da)}ia=0;for(O=M.length;ia<O;ia++)for(P=M[ia],ba=A[ia],J=0,ca=P.length;J<ca;J++)ha=\nc(P[J],ba[J],aa),l(ha.x,ha.y,-da)}aa=C+y;for(J=0;J<W;J++)ha=T?c(a[J],fa[J],aa):a[J],D?(L.copy(H.normals[0]).multiplyScalar(ha.x),K.copy(H.binormals[0]).multiplyScalar(ha.y),N.copy(G[0]).add(L).add(K),l(N.x,N.y,N.z)):l(ha.x,ha.y,0);for(ca=1;ca<=w;ca++)for(J=0;J<W;J++)ha=T?c(a[J],fa[J],aa):a[J],D?(L.copy(H.normals[ca]).multiplyScalar(ha.x),K.copy(H.binormals[ca]).multiplyScalar(ha.y),N.copy(G[ca]).add(L).add(K),l(N.x,N.y,N.z)):l(ha.x,ha.y,ja/w*ca);for(S=B-1;0<=S;S--){ca=S/B;da=Z*Math.cos(ca*Math.PI/\n2);aa=C*Math.sin(ca*Math.PI/2)+y;J=0;for(ca=V.length;J<ca;J++)ha=c(V[J],x[J],aa),l(ha.x,ha.y,ja+da);ia=0;for(O=M.length;ia<O;ia++)for(P=M[ia],ba=A[ia],J=0,ca=P.length;J<ca;J++)ha=c(P[J],ba[J],aa),D?l(ha.x,ha.y+G[w-1].y,G[w-1].x+da):l(ha.x,ha.y,ja+da)}(function(){var a=e.length/3;if(T){var b=0*W;for(J=0;J<ea;J++)R=Y[J],k(R[2]+b,R[1]+b,R[0]+b);b=W*(w+2*B);for(J=0;J<ea;J++)R=Y[J],k(R[0]+b,R[1]+b,R[2]+b)}else{for(J=0;J<ea;J++)R=Y[J],k(R[2],R[1],R[0]);for(J=0;J<ea;J++)R=Y[J],k(R[0]+W*w,R[1]+W*w,R[2]+W*\nw)}d.addGroup(a,e.length/3-a,0)})();(function(){var a=e.length/3,b=0;h(V,b);b+=V.length;ia=0;for(O=M.length;ia<O;ia++)P=M[ia],h(P,b),b+=P.length;d.addGroup(a,e.length/3-a,1)})()}F.call(this);this.type=\"ExtrudeBufferGeometry\";this.parameters={shapes:a,options:b};a=Array.isArray(a)?a:[a];for(var d=this,e=[],f=[],g=0,h=a.length;g<h;g++)c(a[g]);this.setAttribute(\"position\",new B(e,3));this.setAttribute(\"uv\",new B(f,2));this.computeVertexNormals()}function ci(a,b,c){c.shapes=[];if(Array.isArray(a))for(var d=\n0,e=a.length;d<e;d++)c.shapes.push(a[d].uuid);else c.shapes.push(a.uuid);void 0!==b.extrudePath&&(c.options.extrudePath=b.extrudePath.toJSON());return c}function be(a,b){L.call(this);this.type=\"TextGeometry\";this.parameters={text:a,parameters:b};this.fromBufferGeometry(new Xc(a,b));this.mergeVertices()}function Xc(a,b){b=b||{};var c=b.font;if(!c||!c.isFont)return console.error(\"THREE.TextGeometry: font parameter is not an instance of THREE.Font.\"),new L;a=c.generateShapes(a,b.size);b.depth=void 0!==\nb.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);hb.call(this,a,b);this.type=\"TextBufferGeometry\"}function ce(a,b,c,d,e,f,g){L.call(this);this.type=\"SphereGeometry\";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new ec(a,b,c,d,e,f,g));this.mergeVertices()}function ec(a,b,c,d,e,f,g){F.call(this);this.type=\"SphereBufferGeometry\";\nthis.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||1;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h=Math.min(f+g,Math.PI),l,m,k=0,n=[],t=new p,r=new p,q=[],u=[],E=[],v=[];for(m=0;m<=c;m++){var w=[],y=m/c,T=0;0==m&&0==f?T=.5/b:m==c&&h==Math.PI&&(T=-.5/b);for(l=0;l<=b;l++){var Z=l/b;t.x=-a*Math.cos(d+Z*e)*Math.sin(f+y*g);t.y=a*Math.cos(f+\ny*g);t.z=a*Math.sin(d+Z*e)*Math.sin(f+y*g);u.push(t.x,t.y,t.z);r.copy(t).normalize();E.push(r.x,r.y,r.z);v.push(Z+T,1-y);w.push(k++)}n.push(w)}for(m=0;m<c;m++)for(l=0;l<b;l++)a=n[m][l+1],d=n[m][l],e=n[m+1][l],g=n[m+1][l+1],(0!==m||0<f)&&q.push(a,d,g),(m!==c-1||h<Math.PI)&&q.push(d,e,g);this.setIndex(q);this.setAttribute(\"position\",new B(u,3));this.setAttribute(\"normal\",new B(E,3));this.setAttribute(\"uv\",new B(v,2))}function de(a,b,c,d,e,f){L.call(this);this.type=\"RingGeometry\";this.parameters={innerRadius:a,\nouterRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};this.fromBufferGeometry(new Yc(a,b,c,d,e,f));this.mergeVertices()}function Yc(a,b,c,d,e,f){F.call(this);this.type=\"RingBufferGeometry\";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||.5;b=b||1;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=[],h=[],l=[],m=[],k=a,n=(b-a)/d,t=new p,r=new v,q,u;for(q=0;q<=d;q++){for(u=\n0;u<=c;u++)a=e+u/c*f,t.x=k*Math.cos(a),t.y=k*Math.sin(a),h.push(t.x,t.y,t.z),l.push(0,0,1),r.x=(t.x/b+1)/2,r.y=(t.y/b+1)/2,m.push(r.x,r.y);k+=n}for(q=0;q<d;q++)for(b=q*(c+1),u=0;u<c;u++)a=u+b,e=a+c+1,f=a+c+2,k=a+1,g.push(a,e,k),g.push(e,f,k);this.setIndex(g);this.setAttribute(\"position\",new B(h,3));this.setAttribute(\"normal\",new B(l,3));this.setAttribute(\"uv\",new B(m,2))}function ee(a,b,c,d){L.call(this);this.type=\"LatheGeometry\";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};this.fromBufferGeometry(new Zc(a,\nb,c,d));this.mergeVertices()}function Zc(a,b,c,d){F.call(this);this.type=\"LatheBufferGeometry\";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=Math.floor(b)||12;c=c||0;d=d||2*Math.PI;d=O.clamp(d,0,2*Math.PI);var e=[],f=[],g=[],h=1/b,l=new p,m=new v,k;for(k=0;k<=b;k++){var n=c+k*h*d;var t=Math.sin(n),r=Math.cos(n);for(n=0;n<=a.length-1;n++)l.x=a[n].x*t,l.y=a[n].y,l.z=a[n].x*r,f.push(l.x,l.y,l.z),m.x=k/b,m.y=n/(a.length-1),g.push(m.x,m.y)}for(k=0;k<b;k++)for(n=0;n<a.length-1;n++)c=n+\nk*a.length,h=c+a.length,l=c+a.length+1,m=c+1,e.push(c,h,m),e.push(h,l,m);this.setIndex(e);this.setAttribute(\"position\",new B(f,3));this.setAttribute(\"uv\",new B(g,2));this.computeVertexNormals();if(d===2*Math.PI)for(d=this.attributes.normal.array,e=new p,f=new p,g=new p,c=b*a.length*3,n=k=0;k<a.length;k++,n+=3)e.x=d[n+0],e.y=d[n+1],e.z=d[n+2],f.x=d[c+n+0],f.y=d[c+n+1],f.z=d[c+n+2],g.addVectors(e,f).normalize(),d[n+0]=d[c+n+0]=g.x,d[n+1]=d[c+n+1]=g.y,d[n+2]=d[c+n+2]=g.z}function fc(a,b){L.call(this);\nthis.type=\"ShapeGeometry\";\"object\"===typeof b&&(console.warn(\"THREE.ShapeGeometry: Options parameter has been removed.\"),b=b.curveSegments);this.parameters={shapes:a,curveSegments:b};this.fromBufferGeometry(new gc(a,b));this.mergeVertices()}function gc(a,b){function c(a){var c,h=e.length/3;a=a.extractPoints(b);var m=a.shape,k=a.holes;!1===sb.isClockWise(m)&&(m=m.reverse());a=0;for(c=k.length;a<c;a++){var z=k[a];!0===sb.isClockWise(z)&&(k[a]=z.reverse())}var p=sb.triangulateShape(m,k);a=0;for(c=k.length;a<\nc;a++)z=k[a],m=m.concat(z);a=0;for(c=m.length;a<c;a++)z=m[a],e.push(z.x,z.y,0),f.push(0,0,1),g.push(z.x,z.y);a=0;for(c=p.length;a<c;a++)m=p[a],d.push(m[0]+h,m[1]+h,m[2]+h),l+=3}F.call(this);this.type=\"ShapeBufferGeometry\";this.parameters={shapes:a,curveSegments:b};b=b||12;var d=[],e=[],f=[],g=[],h=0,l=0;if(!1===Array.isArray(a))c(a);else for(var m=0;m<a.length;m++)c(a[m]),this.addGroup(h,l,m),h+=l,l=0;this.setIndex(d);this.setAttribute(\"position\",new B(e,3));this.setAttribute(\"normal\",new B(f,3));\nthis.setAttribute(\"uv\",new B(g,2))}function di(a,b){b.shapes=[];if(Array.isArray(a))for(var c=0,d=a.length;c<d;c++)b.shapes.push(a[c].uuid);else b.shapes.push(a.uuid);return b}function $c(a,b){F.call(this);this.type=\"EdgesGeometry\";this.parameters={thresholdAngle:b};var c=[];b=Math.cos(O.DEG2RAD*(void 0!==b?b:1));var d=[0,0],e={},f=[\"a\",\"b\",\"c\"];if(a.isBufferGeometry){var g=new L;g.fromBufferGeometry(a)}else g=a.clone();g.mergeVertices();g.computeFaceNormals();a=g.vertices;g=g.faces;for(var h=0,l=\ng.length;h<l;h++)for(var m=g[h],k=0;3>k;k++){var n=m[f[k]];var t=m[f[(k+1)%3]];d[0]=Math.min(n,t);d[1]=Math.max(n,t);n=d[0]+\",\"+d[1];void 0===e[n]?e[n]={index1:d[0],index2:d[1],face1:h,face2:void 0}:e[n].face2=h}for(n in e)if(d=e[n],void 0===d.face2||g[d.face1].normal.dot(g[d.face2].normal)<=b)f=a[d.index1],c.push(f.x,f.y,f.z),f=a[d.index2],c.push(f.x,f.y,f.z);this.setAttribute(\"position\",new B(c,3))}function hc(a,b,c,d,e,f,g,h){L.call(this);this.type=\"CylinderGeometry\";this.parameters={radiusTop:a,\nradiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new tb(a,b,c,d,e,f,g,h));this.mergeVertices()}function tb(a,b,c,d,e,f,g,h){function l(c){var e,f=new v,l=new p,z=0,u=!0===c?a:b,w=!0===c?1:-1;var y=q;for(e=1;e<=d;e++)n.push(0,E*w,0),t.push(0,w,0),r.push(.5,.5),q++;var B=q;for(e=0;e<=d;e++){var A=e/d*h+g,D=Math.cos(A);A=Math.sin(A);l.x=u*A;l.y=E*w;l.z=u*D;n.push(l.x,l.y,l.z);t.push(0,w,0);f.x=.5*D+.5;f.y=.5*A*w+.5;r.push(f.x,f.y);\nq++}for(e=0;e<d;e++)f=y+e,l=B+e,!0===c?k.push(l,l+1,f):k.push(l+1,l,f),z+=3;m.addGroup(x,z,!0===c?1:2);x+=z}F.call(this);this.type=\"CylinderBufferGeometry\";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var m=this;a=void 0!==a?a:1;b=void 0!==b?b:1;c=c||1;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=[],n=[],t=[],r=[],q=0,u=[],E=c/2,x=0;(function(){var f,l,z=new p,\nv=new p,C=0,y=(b-a)/c;for(l=0;l<=e;l++){var B=[],A=l/e,D=A*(b-a)+a;for(f=0;f<=d;f++){var F=f/d,G=F*h+g,H=Math.sin(G);G=Math.cos(G);v.x=D*H;v.y=-A*c+E;v.z=D*G;n.push(v.x,v.y,v.z);z.set(H,y,G).normalize();t.push(z.x,z.y,z.z);r.push(F,1-A);B.push(q++)}u.push(B)}for(f=0;f<d;f++)for(l=0;l<e;l++)z=u[l+1][f],v=u[l+1][f+1],y=u[l][f+1],k.push(u[l][f],z,y),k.push(z,v,y),C+=6;m.addGroup(x,C,0);x+=C})();!1===f&&(0<a&&l(!0),0<b&&l(!1));this.setIndex(k);this.setAttribute(\"position\",new B(n,3));this.setAttribute(\"normal\",\nnew B(t,3));this.setAttribute(\"uv\",new B(r,2))}function fe(a,b,c,d,e,f,g){hc.call(this,0,a,b,c,d,e,f,g);this.type=\"ConeGeometry\";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function ge(a,b,c,d,e,f,g){tb.call(this,0,a,b,c,d,e,f,g);this.type=\"ConeBufferGeometry\";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function he(a,b,c,d){L.call(this);this.type=\"CircleGeometry\";this.parameters=\n{radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new ad(a,b,c,d));this.mergeVertices()}function ad(a,b,c,d){F.call(this);this.type=\"CircleBufferGeometry\";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||1;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=[],f=[],g=[],h=[],l,m=new p,k=new v;f.push(0,0,0);g.push(0,0,1);h.push(.5,.5);var n=0;for(l=3;n<=b;n++,l+=3){var t=c+n/b*d;m.x=a*Math.cos(t);m.y=a*Math.sin(t);f.push(m.x,m.y,\nm.z);g.push(0,0,1);k.x=(f[l]/a+1)/2;k.y=(f[l+1]/a+1)/2;h.push(k.x,k.y)}for(l=1;l<=b;l++)e.push(l,l+1,0);this.setIndex(e);this.setAttribute(\"position\",new B(f,3));this.setAttribute(\"normal\",new B(g,3));this.setAttribute(\"uv\",new B(h,2))}function ic(a){K.call(this);this.type=\"ShadowMaterial\";this.color=new D(0);this.transparent=!0;this.setValues(a)}function ub(a){Ca.call(this,a);this.type=\"RawShaderMaterial\"}function ib(a){K.call(this);this.defines={STANDARD:\"\"};this.type=\"MeshStandardMaterial\";this.color=\nnew D(16777215);this.roughness=1;this.metalness=0;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new D(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new v(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.metalnessMap=this.roughnessMap=null;this.envMapIntensity=1;this.refractionRatio=.98;this.wireframe=\n!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=\"round\";this.vertexTangents=this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function jc(a){ib.call(this);this.defines={STANDARD:\"\",PHYSICAL:\"\"};this.type=\"MeshPhysicalMaterial\";this.clearcoat=0;this.clearcoatMap=null;this.clearcoatRoughness=0;this.clearcoatRoughnessMap=null;this.clearcoatNormalScale=new v(1,1);this.clearcoatNormalMap=null;this.reflectivity=.5;this.sheen=null;this.transparency=0;this.setValues(a)}\nfunction Mb(a){K.call(this);this.type=\"MeshPhongMaterial\";this.color=new D(16777215);this.specular=new D(1118481);this.shininess=30;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new D(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new v(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.specularMap=\nnull;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=\"round\";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function kc(a){K.call(this);this.defines={TOON:\"\"};this.type=\"MeshToonMaterial\";this.color=new D(16777215);this.specular=new D(1118481);this.shininess=30;this.lightMap=this.gradientMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=\nnew D(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new v(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.alphaMap=this.specularMap=null;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=\"round\";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function lc(a){K.call(this);this.type=\"MeshNormalMaterial\";this.bumpMap=\nnull;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new v(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.fog=!1;this.setValues(a)}function mc(a){K.call(this);this.type=\"MeshLambertMaterial\";this.color=new D(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new D(0);this.emissiveIntensity=\n1;this.envMap=this.alphaMap=this.specularMap=this.emissiveMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=\"round\";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function nc(a){K.call(this);this.defines={MATCAP:\"\"};this.type=\"MeshMatcapMaterial\";this.color=new D(16777215);this.bumpMap=this.map=this.matcap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=\n0;this.normalScale=new v(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.alphaMap=null;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function oc(a){da.call(this);this.type=\"LineDashedMaterial\";this.scale=1;this.dashSize=3;this.gapSize=1;this.setValues(a)}function Ma(a,b,c,d){this.parameterPositions=a;this._cachedIndex=0;this.resultBuffer=void 0!==d?d:new b.constructor(c);this.sampleValues=b;this.valueSize=c}function Xe(a,b,c,d){Ma.call(this,\na,b,c,d);this._offsetNext=this._weightNext=this._offsetPrev=this._weightPrev=-0}function ie(a,b,c,d){Ma.call(this,a,b,c,d)}function Ye(a,b,c,d){Ma.call(this,a,b,c,d)}function ta(a,b,c,d){if(void 0===a)throw Error(\"THREE.KeyframeTrack: track name is undefined\");if(void 0===b||0===b.length)throw Error(\"THREE.KeyframeTrack: no keyframes in track named \"+a);this.name=a;this.times=ka.convertArray(b,this.TimeBufferType);this.values=ka.convertArray(c,this.ValueBufferType);this.setInterpolation(d||this.DefaultInterpolation)}\nfunction Ze(a,b,c){ta.call(this,a,b,c)}function $e(a,b,c,d){ta.call(this,a,b,c,d)}function bd(a,b,c,d){ta.call(this,a,b,c,d)}function af(a,b,c,d){Ma.call(this,a,b,c,d)}function je(a,b,c,d){ta.call(this,a,b,c,d)}function bf(a,b,c,d){ta.call(this,a,b,c,d)}function cd(a,b,c,d){ta.call(this,a,b,c,d)}function Sa(a,b,c,d){this.name=a;this.tracks=c;this.duration=void 0!==b?b:-1;this.blendMode=void 0!==d?d:2500;this.uuid=O.generateUUID();0>this.duration&&this.resetDuration()}function Fk(a){switch(a.toLowerCase()){case \"scalar\":case \"double\":case \"float\":case \"number\":case \"integer\":return bd;\ncase \"vector\":case \"vector2\":case \"vector3\":case \"vector4\":return cd;case \"color\":return $e;case \"quaternion\":return je;case \"bool\":case \"boolean\":return Ze;case \"string\":return bf}throw Error(\"THREE.KeyframeTrack: Unsupported typeName: \"+a);}function Gk(a){if(void 0===a.type)throw Error(\"THREE.KeyframeTrack: track type undefined, can not parse\");var b=Fk(a.type);if(void 0===a.times){var c=[],d=[];ka.flattenJSON(a.keys,c,d,\"value\");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name,\na.times,a.values,a.interpolation)}function qg(a,b,c){var d=this,e=!1,f=0,g=0,h=void 0,l=[];this.onStart=void 0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){g++;if(!1===e&&void 0!==d.onStart)d.onStart(a,f,g);e=!0};this.itemEnd=function(a){f++;if(void 0!==d.onProgress)d.onProgress(a,f,g);if(f===g&&(e=!1,void 0!==d.onLoad))d.onLoad()};this.itemError=function(a){if(void 0!==d.onError)d.onError(a)};this.resolveURL=function(a){return h?h(a):a};this.setURLModifier=function(a){h=\na;return this};this.addHandler=function(a,b){l.push(a,b);return this};this.removeHandler=function(a){a=l.indexOf(a);-1!==a&&l.splice(a,2);return this};this.getHandler=function(a){for(var b=0,c=l.length;b<c;b+=2){var d=l[b],e=l[b+1];d.global&&(d.lastIndex=0);if(d.test(a))return e}return null}}function V(a){this.manager=void 0!==a?a:ei;this.crossOrigin=\"anonymous\";this.resourcePath=this.path=\"\";this.requestHeader={}}function Ta(a){V.call(this,a)}function rg(a){V.call(this,a)}function sg(a){V.call(this,\na)}function cf(a){V.call(this,a)}function dd(a){V.call(this,a)}function df(a){V.call(this,a)}function ef(a){V.call(this,a)}function H(){this.type=\"Curve\";this.arcLengthDivisions=200}function Na(a,b,c,d,e,f,g,h){H.call(this);this.type=\"EllipseCurve\";this.aX=a||0;this.aY=b||0;this.xRadius=c||1;this.yRadius=d||1;this.aStartAngle=e||0;this.aEndAngle=f||2*Math.PI;this.aClockwise=g||!1;this.aRotation=h||0}function ed(a,b,c,d,e,f){Na.call(this,a,b,c,c,d,e,f);this.type=\"ArcCurve\"}function tg(){var a=0,b=\n0,c=0,d=0;return{initCatmullRom:function(e,f,g,h,l){e=l*(g-e);h=l*(h-f);a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},initNonuniformCatmullRom:function(e,f,g,h,l,m,k){e=((f-e)/l-(g-e)/(l+m)+(g-f)/m)*m;h=((g-f)/m-(h-f)/(m+k)+(h-g)/k)*m;a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},calc:function(e){var f=e*e;return a+b*e+c*f+d*f*e}}}function qa(a,b,c,d){H.call(this);this.type=\"CatmullRomCurve3\";this.points=a||[];this.closed=b||!1;this.curveType=c||\"centripetal\";this.tension=d||.5}function fi(a,b,c,d,e){b=.5*(d-\nb);e=.5*(e-c);var f=a*a;return(2*c-2*d+b+e)*a*f+(-3*c+3*d-2*b-e)*f+b*a+c}function ke(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}function le(a,b,c,d,e){var f=1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}function Ya(a,b,c,d){H.call(this);this.type=\"CubicBezierCurve\";this.v0=a||new v;this.v1=b||new v;this.v2=c||new v;this.v3=d||new v}function jb(a,b,c,d){H.call(this);this.type=\"CubicBezierCurve3\";this.v0=a||new p;this.v1=b||new p;this.v2=c||new p;this.v3=d||new p}function Ia(a,b){H.call(this);\nthis.type=\"LineCurve\";this.v1=a||new v;this.v2=b||new v}function Za(a,b){H.call(this);this.type=\"LineCurve3\";this.v1=a||new p;this.v2=b||new p}function $a(a,b,c){H.call(this);this.type=\"QuadraticBezierCurve\";this.v0=a||new v;this.v1=b||new v;this.v2=c||new v}function kb(a,b,c){H.call(this);this.type=\"QuadraticBezierCurve3\";this.v0=a||new p;this.v1=b||new p;this.v2=c||new p}function ab(a){H.call(this);this.type=\"SplineCurve\";this.points=a||[]}function vb(){H.call(this);this.type=\"CurvePath\";this.curves=\n[];this.autoClose=!1}function bb(a){vb.call(this);this.type=\"Path\";this.currentPoint=new v;a&&this.setFromPoints(a)}function Nb(a){bb.call(this,a);this.uuid=O.generateUUID();this.type=\"Shape\";this.holes=[]}function S(a,b){y.call(this);this.type=\"Light\";this.color=new D(a);this.intensity=void 0!==b?b:1;this.receiveShadow=void 0}function ff(a,b,c){S.call(this,a,c);this.type=\"HemisphereLight\";this.castShadow=void 0;this.position.copy(y.DefaultUp);this.updateMatrix();this.groundColor=new D(b)}function lb(a){this.camera=\na;this.bias=0;this.radius=1;this.mapSize=new v(512,512);this.mapPass=this.map=null;this.matrix=new N;this._frustum=new Gc;this._frameExtents=new v(1,1);this._viewportCount=1;this._viewports=[new R(0,0,1,1)]}function gf(){lb.call(this,new P(50,1,.5,500))}function hf(a,b,c,d,e,f){S.call(this,a,b);this.type=\"SpotLight\";this.position.copy(y.DefaultUp);this.updateMatrix();this.target=new y;Object.defineProperty(this,\"power\",{get:function(){return this.intensity*Math.PI},set:function(a){this.intensity=\na/Math.PI}});this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.penumbra=void 0!==e?e:0;this.decay=void 0!==f?f:1;this.shadow=new gf}function ug(){lb.call(this,new P(90,1,.5,500));this._frameExtents=new v(4,2);this._viewportCount=6;this._viewports=[new R(2,1,1,1),new R(0,1,1,1),new R(3,1,1,1),new R(1,1,1,1),new R(3,0,1,1),new R(1,0,1,1)];this._cubeDirections=[new p(1,0,0),new p(-1,0,0),new p(0,0,1),new p(0,0,-1),new p(0,1,0),new p(0,-1,0)];this._cubeUps=[new p(0,1,0),new p(0,1,0),\nnew p(0,1,0),new p(0,1,0),new p(0,0,1),new p(0,0,-1)]}function jf(a,b,c,d){S.call(this,a,b);this.type=\"PointLight\";Object.defineProperty(this,\"power\",{get:function(){return 4*this.intensity*Math.PI},set:function(a){this.intensity=a/(4*Math.PI)}});this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new ug}function fd(a,b,c,d,e,f){fb.call(this);this.type=\"OrthographicCamera\";this.zoom=1;this.view=null;this.left=void 0!==a?a:-1;this.right=void 0!==b?b:1;this.top=void 0!==c?c:1;this.bottom=\nvoid 0!==d?d:-1;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function kf(){lb.call(this,new fd(-5,5,5,-5,.5,500))}function lf(a,b){S.call(this,a,b);this.type=\"DirectionalLight\";this.position.copy(y.DefaultUp);this.updateMatrix();this.target=new y;this.shadow=new kf}function mf(a,b){S.call(this,a,b);this.type=\"AmbientLight\";this.castShadow=void 0}function nf(a,b,c,d){S.call(this,a,b);this.type=\"RectAreaLight\";this.width=void 0!==c?c:10;this.height=void 0!==d?d:\n10}function of(){this.coefficients=[];for(var a=0;9>a;a++)this.coefficients.push(new p)}function Ua(a,b){S.call(this,void 0,b);this.type=\"LightProbe\";this.sh=void 0!==a?a:new of}function pf(a){V.call(this,a);this.textures={}}function me(){F.call(this);this.type=\"InstancedBufferGeometry\";this.instanceCount=Infinity}function qf(a,b,c,d){\"number\"===typeof c&&(d=c,c=!1,console.error(\"THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.\"));G.call(this,a,b,c);this.meshPerAttribute=\nd||1}function rf(a){V.call(this,a)}function sf(a){V.call(this,a)}function vg(a){\"undefined\"===typeof createImageBitmap&&console.warn(\"THREE.ImageBitmapLoader: createImageBitmap() not supported.\");\"undefined\"===typeof fetch&&console.warn(\"THREE.ImageBitmapLoader: fetch() not supported.\");V.call(this,a);this.options=void 0}function wg(){this.type=\"ShapePath\";this.color=new D;this.subPaths=[];this.currentPath=null}function xg(a){this.type=\"Font\";this.data=a}function yg(a){V.call(this,a)}function tf(a){V.call(this,\na)}function zg(a,b,c){Ua.call(this,void 0,c);a=(new D).set(a);c=(new D).set(b);b=new p(a.r,a.g,a.b);a=new p(c.r,c.g,c.b);c=Math.sqrt(Math.PI);var d=c*Math.sqrt(.75);this.sh.coefficients[0].copy(b).add(a).multiplyScalar(c);this.sh.coefficients[1].copy(b).sub(a).multiplyScalar(d)}function Ag(a,b){Ua.call(this,void 0,b);a=(new D).set(a);this.sh.coefficients[0].set(a.r,a.g,a.b).multiplyScalar(2*Math.sqrt(Math.PI))}function gi(){this.type=\"StereoCamera\";this.aspect=1;this.eyeSep=.064;this.cameraL=new P;\nthis.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=!1;this.cameraR=new P;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=!1;this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}function Bg(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1}function Cg(){y.call(this);this.type=\"AudioListener\";this.context=Dg.getContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);\nthis.filter=null;this.timeDelta=0;this._clock=new Bg}function gd(a){y.call(this);this.type=\"Audio\";this.listener=a;this.context=a.context;this.gain=this.context.createGain();this.gain.connect(a.getInput());this.autoplay=!1;this.buffer=null;this.detune=0;this.loop=!1;this.offset=this.loopEnd=this.loopStart=0;this.duration=void 0;this.playbackRate=1;this.isPlaying=!1;this.hasPlaybackControl=!0;this.sourceType=\"empty\";this._progress=this._startedAt=0;this.filters=[]}function Eg(a){gd.call(this,a);this.panner=\nthis.context.createPanner();this.panner.panningModel=\"HRTF\";this.panner.connect(this.gain)}function Fg(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)}function Gg(a,b,c){this.binding=a;this.valueSize=c;switch(b){case \"quaternion\":a=this._slerp;b=this._slerpAdditive;var d=this._setAdditiveIdentityQuaternion;this.buffer=new Float64Array(6*c);this._workIndex=5;break;case \"string\":case \"bool\":b=\na=this._select;d=this._setAdditiveIdentityOther;this.buffer=Array(5*c);break;default:a=this._lerp,b=this._lerpAdditive,d=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*c)}this._mixBufferRegion=a;this._mixBufferRegionAdditive=b;this._setIdentity=d;this._origIndex=3;this._addIndex=4;this.referenceCount=this.useCount=this.cumulativeWeightAdditive=this.cumulativeWeight=0}function hi(a,b,c){c=c||Aa.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)}function Aa(a,b,\nc){this.path=b;this.parsedPath=c||Aa.parseTrackName(b);this.node=Aa.findNode(a,this.parsedPath.nodeName)||a;this.rootNode=a}function ii(){this.uuid=O.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var a={};this._indicesByUUID=a;for(var b=0,c=arguments.length;b!==c;++b)a[arguments[b].uuid]=b;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var d=this;this.stats={objects:{get total(){return d._objects.length},get inUse(){return this.total-\nd.nCachedObjects_}},get bindingsPerObject(){return d._bindings.length}}}function ji(a,b,c,d){this._mixer=a;this._clip=b;this._localRoot=c||null;this.blendMode=d||b.blendMode;a=b.tracks;b=a.length;c=Array(b);d={endingStart:2400,endingEnd:2400};for(var e=0;e!==b;++e){var f=a[e].createInterpolant(null);c[e]=f;f.settings=d}this._interpolantSettings=d;this._interpolants=c;this._propertyBindings=Array(b);this._weightInterpolant=this._timeScaleInterpolant=this._byClipCacheIndex=this._cacheIndex=null;this.loop=\n2201;this._loopCount=-1;this._startTime=null;this.time=0;this._effectiveWeight=this.weight=this._effectiveTimeScale=this.timeScale=1;this.repetitions=Infinity;this.paused=!1;this.enabled=!0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function Hg(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1}function uf(a,b){\"string\"===typeof a&&(console.warn(\"THREE.Uniform: Type parameter is no longer needed.\"),a=b);this.value=a}function Ig(a,b,c){rb.call(this,\na,b);this.meshPerAttribute=c||1}function Jg(a,b,c,d){this.ray=new Wb(a,b);this.near=c||0;this.far=d||Infinity;this.camera=null;this.layers=new De;this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn(\"THREE.Raycaster: params.PointCloud has been renamed to params.Points.\");return this.Points}}})}function ki(a,b){return a.distance-b.distance}function Kg(a,b,c,d){a.layers.test(b.layers)&&a.raycast(b,\nc);if(!0===d){a=a.children;d=0;for(var e=a.length;d<e;d++)Kg(a[d],b,c,!0)}}function li(a,b,c){this.radius=void 0!==a?a:1;this.phi=void 0!==b?b:0;this.theta=void 0!==c?c:0;return this}function mi(a,b,c){this.radius=void 0!==a?a:1;this.theta=void 0!==b?b:0;this.y=void 0!==c?c:0;return this}function Lg(a,b){this.min=void 0!==a?a:new v(Infinity,Infinity);this.max=void 0!==b?b:new v(-Infinity,-Infinity)}function Mg(a,b){this.start=void 0!==a?a:new p;this.end=void 0!==b?b:new p}function ne(a){y.call(this);\nthis.material=a;this.render=function(){};this.hasUvs=this.hasColors=this.hasNormals=this.hasPositions=!1;this.uvArray=this.colorArray=this.normalArray=this.positionArray=null;this.count=0}function hd(a,b){y.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=b;a=new F;b=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(var c=0,d=1;32>c;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,\nMath.cos(f),Math.sin(f),1)}a.setAttribute(\"position\",new B(b,3));b=new da({fog:!1,toneMapped:!1});this.cone=new ma(a,b);this.add(this.cone);this.update()}function ni(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,ni(a.children[c]));return b}function pc(a){for(var b=ni(a),c=new F,d=[],e=[],f=new D(0,0,1),g=new D(0,1,0),h=0;h<b.length;h++){var l=b[h];l.parent&&l.parent.isBone&&(d.push(0,0,0),d.push(0,0,0),e.push(f.r,f.g,f.b),e.push(g.r,g.g,g.b))}c.setAttribute(\"position\",\nnew B(d,3));c.setAttribute(\"color\",new B(e,3));d=new da({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});ma.call(this,c,d);this.type=\"SkeletonHelper\";this.root=a;this.bones=b;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1}function id(a,b,c){this.light=a;this.light.updateMatrixWorld();this.color=c;a=new ec(b,4,2);b=new Pa({wireframe:!0,fog:!1,toneMapped:!1});ea.call(this,a,b);this.type=\"PointLightHelper\";this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1;this.update()}\nfunction jd(a,b,c){y.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;a=new bc(b);a.rotateY(.5*Math.PI);this.material=new Pa({wireframe:!0,fog:!1,toneMapped:!1});void 0===this.color&&(this.material.vertexColors=!0);b=a.getAttribute(\"position\");b=new Float32Array(3*b.count);a.setAttribute(\"color\",new G(b,3));this.add(new ea(a,this.material));this.update()}function vf(a,b,c,d){a=a||10;b=b||10;c=new D(void 0!==c?c:4473924);d=new D(void 0!==\nd?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],l=0,m=0,k=-g;l<=b;l++,k+=f){a.push(-g,0,k,g,0,k);a.push(k,0,-g,k,0,g);var n=l===e?c:d;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3}b=new F;b.setAttribute(\"position\",new B(a,3));b.setAttribute(\"color\",new B(h,3));c=new da({vertexColors:!0,toneMapped:!1});ma.call(this,b,c);this.type=\"GridHelper\"}function wf(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new D(void 0!==e?e:4473924);f=new D(void 0!==f?f:8947848);var g=\n[],h=[],l;for(l=0;l<=b;l++){var m=l/b*2*Math.PI;var k=Math.sin(m)*a;m=Math.cos(m)*a;g.push(0,0,0);g.push(k,0,m);var n=l&1?e:f;h.push(n.r,n.g,n.b);h.push(n.r,n.g,n.b)}for(l=0;l<=c;l++){n=l&1?e:f;var t=a-a/c*l;for(b=0;b<d;b++)m=b/d*2*Math.PI,k=Math.sin(m)*t,m=Math.cos(m)*t,g.push(k,0,m),h.push(n.r,n.g,n.b),m=(b+1)/d*2*Math.PI,k=Math.sin(m)*t,m=Math.cos(m)*t,g.push(k,0,m),h.push(n.r,n.g,n.b)}a=new F;a.setAttribute(\"position\",new B(g,3));a.setAttribute(\"color\",new B(h,3));g=new da({vertexColors:!0,toneMapped:!1});\nma.call(this,a,g);this.type=\"PolarGridHelper\"}function kd(a,b,c){y.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;void 0===b&&(b=1);a=new F;a.setAttribute(\"position\",new B([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));b=new da({fog:!1,toneMapped:!1});this.lightPlane=new La(a,b);this.add(this.lightPlane);a=new F;a.setAttribute(\"position\",new B([0,0,0,0,0,1],3));this.targetLine=new La(a,b);this.add(this.targetLine);this.update()}function oe(a){function b(a,\nb,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new F,e=new da({color:16777215,vertexColors:!0,toneMapped:!1}),f=[],g=[],h={},l=new D(16755200),m=new D(16711680),k=new D(43775),n=new D(16777215),t=new D(3355443);b(\"n1\",\"n2\",l);b(\"n2\",\"n4\",l);b(\"n4\",\"n3\",l);b(\"n3\",\"n1\",l);b(\"f1\",\"f2\",l);b(\"f2\",\"f4\",l);b(\"f4\",\"f3\",l);b(\"f3\",\"f1\",l);b(\"n1\",\"f1\",l);b(\"n2\",\"f2\",l);b(\"n3\",\"f3\",l);b(\"n4\",\"f4\",l);b(\"p\",\"n1\",m);b(\"p\",\"n2\",m);b(\"p\",\n\"n3\",m);b(\"p\",\"n4\",m);b(\"u1\",\"u2\",k);b(\"u2\",\"u3\",k);b(\"u3\",\"u1\",k);b(\"c\",\"t\",n);b(\"p\",\"c\",t);b(\"cn1\",\"cn2\",t);b(\"cn3\",\"cn4\",t);b(\"cf1\",\"cf2\",t);b(\"cf3\",\"cf4\",t);d.setAttribute(\"position\",new B(f,3));d.setAttribute(\"color\",new B(g,3));ma.call(this,d,e);this.type=\"CameraHelper\";this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function fa(a,b,c,d,e,f,g){xf.set(e,f,g).unproject(d);a=\nb[a];if(void 0!==a)for(c=c.getAttribute(\"position\"),b=0,d=a.length;b<d;b++)c.setXYZ(a[b],xf.x,xf.y,xf.z)}function wb(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new F;d.setIndex(new G(a,1));d.setAttribute(\"position\",new G(c,3));ma.call(this,d,new da({color:b,toneMapped:!1}));this.type=\"BoxHelper\";this.matrixAutoUpdate=!1;this.update()}function pe(a,b){this.type=\"Box3Helper\";this.box=a;b=b||16776960;a=\nnew Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new F;c.setIndex(new G(a,1));c.setAttribute(\"position\",new B([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));ma.call(this,c,new da({color:b,toneMapped:!1}));this.type=\"Box3Helper\";this.geometry.computeBoundingSphere()}function qe(a,b,c){this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new F;b.setAttribute(\"position\",new B([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));\nb.computeBoundingSphere();La.call(this,b,new da({color:a,toneMapped:!1}));this.type=\"PlaneHelper\";b=new F;b.setAttribute(\"position\",new B([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new ea(b,new Pa({color:a,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}function xb(a,b,c,d,e,f){y.call(this);this.type=\"ArrowHelper\";void 0===a&&(a=new p(0,0,1));void 0===b&&(b=new p(0,0,0));void 0===c&&(c=1);void 0===d&&(d=16776960);void 0===e&&(e=.2*c);void 0===f&&(f=\n.2*e);void 0===yf&&(yf=new F,yf.setAttribute(\"position\",new B([0,0,0,0,1,0],3)),Ng=new tb(0,.5,1,5,1),Ng.translate(0,-.5,0));this.position.copy(b);this.line=new La(yf,new da({color:d,toneMapped:!1}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new ea(Ng,new Pa({color:d,toneMapped:!1}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function re(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new F;a.setAttribute(\"position\",new B(b,\n3));a.setAttribute(\"color\",new B([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new da({vertexColors:!0,toneMapped:!1});ma.call(this,a,b);this.type=\"AxesHelper\"}function Og(a){this._renderer=a;this._pingPongRenderTarget=null;a=new Float32Array(20);var b=new p(0,1,0);a=new ub({defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:a},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:b},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},vertexShader:Pg(),\nfragmentShader:\"\\nprecision mediump float;\\nprecision mediump int;\\nvarying vec3 vOutputDirection;\\nuniform sampler2D envMap;\\nuniform int samples;\\nuniform float weights[n];\\nuniform bool latitudinal;\\nuniform float dTheta;\\nuniform float mipInt;\\nuniform vec3 poleAxis;\\n\\n\"+Qg()+\"\\n\\n#define ENVMAP_TYPE_CUBE_UV\\n#include <cube_uv_reflection_fragment>\\n\\nvec3 getSample(float theta, vec3 axis) {\\n\\tfloat cosTheta = cos(theta);\\n\\t// Rodrigues' axis-angle rotation\\n\\tvec3 sampleDirection = vOutputDirection * cosTheta\\n\\t\\t+ cross(axis, vOutputDirection) * sin(theta)\\n\\t\\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\\n\\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\\n}\\n\\nvoid main() {\\n\\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\\n\\tif (all(equal(axis, vec3(0.0))))\\n\\t\\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\\n\\taxis = normalize(axis);\\n\\tgl_FragColor = vec4(0.0);\\n\\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\\n\\tfor (int i = 1; i < n; i++) {\\n\\t\\tif (i >= samples)\\n\\t\\t\\tbreak;\\n\\t\\tfloat theta = dTheta * float(i);\\n\\t\\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\\n\\t\\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\\n\\t}\\n\\tgl_FragColor = linearToOutputTexel(gl_FragColor);\\n}\\n\\t\\t\",\nblending:0,depthTest:!1,depthWrite:!1});a.type=\"SphericalGaussianBlur\";this._blurMaterial=a;this._cubemapShader=this._equirectShader=null;this._compileMaterial(this._blurMaterial)}function oi(a){a=new Ba(3*nb,3*nb,a);a.texture.mapping=306;a.texture.name=\"PMREM.cubeUv\";a.scissorTest=!0;return a}function Rg(a,b,c,d,e){a.viewport.set(b,c,d,e);a.scissor.set(b,c,d,e)}function pi(){var a=new v(1,1);a=new ub({uniforms:{envMap:{value:null},texelSize:{value:a},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},\nvertexShader:Pg(),fragmentShader:\"\\nprecision mediump float;\\nprecision mediump int;\\nvarying vec3 vOutputDirection;\\nuniform sampler2D envMap;\\nuniform vec2 texelSize;\\n\\n\"+Qg()+\"\\n\\n#include <common>\\n\\nvoid main() {\\n\\tgl_FragColor = vec4(0.0);\\n\\tvec3 outputDirection = normalize(vOutputDirection);\\n\\tvec2 uv = equirectUv( outputDirection );\\n\\tvec2 f = fract(uv / texelSize - 0.5);\\n\\tuv -= f * texelSize;\\n\\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n\\tuv.x += texelSize.x;\\n\\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n\\tuv.y += texelSize.y;\\n\\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n\\tuv.x -= texelSize.x;\\n\\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n\\tvec3 tm = mix(tl, tr, f.x);\\n\\tvec3 bm = mix(bl, br, f.x);\\n\\tgl_FragColor.rgb = mix(tm, bm, f.y);\\n\\tgl_FragColor = linearToOutputTexel(gl_FragColor);\\n}\\n\\t\\t\",\nblending:0,depthTest:!1,depthWrite:!1});a.type=\"EquirectangularToCubeUV\";return a}function qi(){var a=new ub({uniforms:{envMap:{value:null},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},vertexShader:Pg(),fragmentShader:\"\\nprecision mediump float;\\nprecision mediump int;\\nvarying vec3 vOutputDirection;\\nuniform samplerCube envMap;\\n\\n\"+Qg()+\"\\n\\nvoid main() {\\n\\tgl_FragColor = vec4(0.0);\\n\\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\\n\\tgl_FragColor = linearToOutputTexel(gl_FragColor);\\n}\\n\\t\\t\",\nblending:0,depthTest:!1,depthWrite:!1});a.type=\"CubemapToCubeUV\";return a}function Pg(){return\"\\nprecision mediump float;\\nprecision mediump int;\\nattribute vec3 position;\\nattribute vec2 uv;\\nattribute float faceIndex;\\nvarying vec3 vOutputDirection;\\n\\n// RH coordinate system; PMREM face-indexing convention\\nvec3 getDirection(vec2 uv, float face) {\\n\\tuv = 2.0 * uv - 1.0;\\n\\tvec3 direction = vec3(uv, 1.0);\\n\\tif (face == 0.0) {\\n\\t\\tdirection = direction.zyx; // ( 1, v, u ) pos x\\n\\t} else if (face == 1.0) {\\n\\t\\tdirection = direction.xzy;\\n\\t\\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\\n\\t} else if (face == 2.0) {\\n\\t\\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\\n\\t} else if (face == 3.0) {\\n\\t\\tdirection = direction.zyx;\\n\\t\\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\\n\\t} else if (face == 4.0) {\\n\\t\\tdirection = direction.xzy;\\n\\t\\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\\n\\t} else if (face == 5.0) {\\n\\t\\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\\n\\t}\\n\\treturn direction;\\n}\\n\\nvoid main() {\\n\\tvOutputDirection = getDirection(uv, faceIndex);\\n\\tgl_Position = vec4( position, 1.0 );\\n}\\n\\t\"}\nfunction Qg(){return\"\\nuniform int inputEncoding;\\nuniform int outputEncoding;\\n\\n#include <encodings_pars_fragment>\\n\\nvec4 inputTexelToLinear(vec4 value){\\n\\tif(inputEncoding == 0){\\n\\t\\treturn value;\\n\\t}else if(inputEncoding == 1){\\n\\t\\treturn sRGBToLinear(value);\\n\\t}else if(inputEncoding == 2){\\n\\t\\treturn RGBEToLinear(value);\\n\\t}else if(inputEncoding == 3){\\n\\t\\treturn RGBMToLinear(value, 7.0);\\n\\t}else if(inputEncoding == 4){\\n\\t\\treturn RGBMToLinear(value, 16.0);\\n\\t}else if(inputEncoding == 5){\\n\\t\\treturn RGBDToLinear(value, 256.0);\\n\\t}else{\\n\\t\\treturn GammaToLinear(value, 2.2);\\n\\t}\\n}\\n\\nvec4 linearToOutputTexel(vec4 value){\\n\\tif(outputEncoding == 0){\\n\\t\\treturn value;\\n\\t}else if(outputEncoding == 1){\\n\\t\\treturn LinearTosRGB(value);\\n\\t}else if(outputEncoding == 2){\\n\\t\\treturn LinearToRGBE(value);\\n\\t}else if(outputEncoding == 3){\\n\\t\\treturn LinearToRGBM(value, 7.0);\\n\\t}else if(outputEncoding == 4){\\n\\t\\treturn LinearToRGBM(value, 16.0);\\n\\t}else if(outputEncoding == 5){\\n\\t\\treturn LinearToRGBD(value, 256.0);\\n\\t}else{\\n\\t\\treturn LinearToGamma(value, 2.2);\\n\\t}\\n}\\n\\nvec4 envMapTexelToLinear(vec4 color) {\\n\\treturn inputTexelToLinear(color);\\n}\\n\\t\"}\nfunction ri(a){console.warn(\"THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\");qa.call(this,a);this.type=\"catmullrom\";this.closed=!0}function si(a){console.warn(\"THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\");qa.call(this,a);this.type=\"catmullrom\"}function Sg(a){console.warn(\"THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.\");qa.call(this,a);this.type=\"catmullrom\"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,\n-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return\"number\"===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});!1===\"name\"in Function.prototype&&Object.defineProperty(Function.prototype,\"name\",{get:function(){return this.toString().match(/^\\s*function\\s*([^\\(\\s]*)/)[1]}});void 0===Object.assign&&(Object.assign=function(a){if(void 0===a||null===a)throw new TypeError(\"Cannot convert undefined or null to object\");for(var b=\nObject(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b});Object.assign(ua.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,\nb){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});for(var za=[],se=0;256>se;se++)za[se]=(16>se?\"0\":\"\")+se.toString(16);var O={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a=4294967295*Math.random()|0,b=4294967295*Math.random()|0,c=4294967295*Math.random()|\n0,d=4294967295*Math.random()|0;return(za[a&255]+za[a>>8&255]+za[a>>16&255]+za[a>>24&255]+\"-\"+za[b&255]+za[b>>8&255]+\"-\"+za[b>>16&15|64]+za[b>>24&255]+\"-\"+za[c&63|128]+za[c>>8&255]+\"-\"+za[c>>16&255]+za[c>>24&255]+za[d&255]+za[d>>8&255]+za[d>>16&255]+za[d>>24&255]).toUpperCase()},clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,\nb,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*O.DEG2RAD},radToDeg:function(a){return a*O.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,\nMath.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))},setQuaternionFromProperEuler:function(a,b,c,d,e){var f=Math.cos,g=Math.sin,h=f(c/2);c=g(c/2);var l=f((b+d)/2),m=g((b+d)/2),k=f((b-d)/2),n=g((b-d)/2);f=f((d-b)/2);b=g((d-b)/2);switch(e){case \"XYX\":a.set(h*m,c*k,c*n,h*l);break;case \"YZY\":a.set(c*n,h*m,c*k,h*l);break;case \"ZXZ\":a.set(c*k,c*n,h*m,h*l);break;case \"XZX\":a.set(h*m,c*b,c*f,h*l);break;case \"YXY\":a.set(c*f,h*m,c*b,h*l);break;case \"ZYZ\":a.set(c*\nb,c*f,h*m,h*l);break;default:console.warn(\"THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: \"+e)}}};Object.defineProperties(v.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(v.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=\na;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),\nthis.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},\nsubVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},\nmax:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);\nreturn this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*\nthis.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){return Math.atan2(-this.y,-this.x)+Math.PI},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-\na.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==\nc&&console.warn(\"THREE.Vector2: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this},random:function(){this.x=Math.random();this.y=Math.random();return this}});Object.assign(ya.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,l){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=\nl;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},extractBasis:function(a,b,c){a.setFromMatrix3Column(this,0);b.setFromMatrix3Column(this,1);c.setFromMatrix3Column(this,2);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],\na[5],a[9],a[2],a[6],a[10]);return this},multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],l=c[7],m=c[2],k=c[5];c=c[8];var n=d[0],t=d[3],p=d[6],q=d[1],u=d[4],v=d[7],x=d[2],w=d[5];d=d[8];b[0]=a*n+e*q+f*x;b[3]=a*t+e*u+f*w;b[6]=a*p+e*v+f*d;b[1]=g*n+h*q+l*x;b[4]=g*t+h*u+l*w;b[7]=g*p+h*v+l*d;b[2]=m*n+k*q+c*x;b[5]=m*t+k*\nu+c*w;b[8]=m*p+k*v+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],l=a[7];a=a[8];return b*f*a-b*g*l-c*e*a+c*g*h+d*e*l-d*f*h},getInverse:function(a,b){void 0!==b&&console.warn(\"THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.\");var c=a.elements;a=this.elements;b=c[0];var d=c[1],\ne=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7];c=c[8];var k=c*g-h*m,n=h*l-c*f,p=m*f-g*l,r=b*k+d*n+e*p;if(0===r)return this.set(0,0,0,0,0,0,0,0,0);r=1/r;a[0]=k*r;a[1]=(e*m-c*d)*r;a[2]=(h*d-e*g)*r;a[3]=n*r;a[4]=(c*b-e*l)*r;a[5]=(e*f-h*b)*r;a[6]=p*r;a[7]=(d*l-m*b)*r;a[8]=(g*b-d*f)*r;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},\ntransposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],\nl=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*l;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*l;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=\nthis.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var ld,Ob={getDataURL:function(a){if(\"undefined\"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof HTMLCanvasElement)){void 0===ld&&(ld=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\"));ld.width=a.width;ld.height=a.height;var b=ld.getContext(\"2d\");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=ld}return 2048<\na.width||2048<a.height?a.toDataURL(\"image/jpeg\",.6):a.toDataURL(\"image/png\")}},ej=0;W.DEFAULT_IMAGE=void 0;W.DEFAULT_MAPPING=300;W.prototype=Object.assign(Object.create(ua.prototype),{constructor:W,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);\nthis.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.internalFormat=a.internalFormat;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=\na.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||\"string\"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:\"Texture\",generator:\"Texture.toJSON\"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,\nminFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=O.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(Ob.getDataURL(d[f]))}else e=Ob.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:\"dispose\"})},\ntransformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(W.prototype,\n\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.defineProperties(R.prototype,{width:{get:function(){return this.z},set:function(a){this.z=a}},height:{get:function(){return this.w},set:function(a){this.w=a}}});Object.assign(R.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=\na;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=\na.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*\nb;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=\na;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=\na.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=\nMath.sqrt(m),l=d/c,h=g/c);this.set(l,h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,\nb){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));this.w=Math.max(a,Math.min(b,this.w));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=\nMath.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);\nthis.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+\nMath.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;this.z=a.z+(b.z-a.z)*c;this.w=a.w+(b.w-a.w)*c;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&\na.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector4: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this},random:function(){this.x=Math.random();this.y=\nMath.random();this.z=Math.random();this.w=Math.random();return this}});Ba.prototype=Object.assign(Object.create(ua.prototype),{constructor:Ba,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.texture.image.width=a,this.texture.image.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);\nthis.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Xf.prototype=Object.assign(Object.create(Ba.prototype),{constructor:Xf,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ba.prototype.copy.call(this,a);this.samples=a.samples;return this}});Object.assign(va,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=\nc[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],n=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==n){f=1-g;var p=h*d+l*k+m*n+c*e,r=0<=p?1:-1,q=1-p*p;q>Number.EPSILON&&(q=Math.sqrt(q),p=Math.atan2(q,p*r),f=Math.sin(f*p)/q,g=Math.sin(g*p)/q);r*=g;h=h*f+d*r;l=l*f+k*r;m=m*f+n*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]=h;a[b+1]=l;a[b+2]=m;a[b+3]=c},multiplyQuaternionsFlat:function(a,b,c,d,e,f){var g=c[d],h=c[d+1],l=c[d+2];c=c[d+3];d=e[f];var m=e[f+1],k=e[f+2];e=\ne[f+3];a[b]=g*e+c*d+h*k-l*m;a[b+1]=h*e+c*m+l*d-g*k;a[b+2]=l*e+c*k+g*m-h*d;a[b+3]=c*e-g*d-h*m-l*k;return a}});Object.defineProperties(va.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this._onChangeCallback()}}});Object.assign(va.prototype,\n{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this._onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error(\"THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.\");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,\ng=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);switch(a){case \"XYZ\":this._x=c*l*f+h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f-c*d*e;break;case \"YXZ\":this._x=c*l*f+h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f+c*d*e;break;case \"ZXY\":this._x=c*l*f-h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f-c*d*e;break;case \"ZYX\":this._x=c*l*f-h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f+c*d*e;break;case \"YZX\":this._x=c*l*f+h*d*e;this._y=\nh*d*f+c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f-c*d*e;break;case \"XZY\":this._x=c*l*f-h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f+c*d*e;break;default:console.warn(\"THREE.Quaternion: .setFromEuler() encountered an unknown order: \"+a)}!1!==b&&this._onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this._onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];\na=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this._onChangeCallback();return this},setFromUnitVectors:function(a,\nb){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z=a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(O.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=\n-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this._onChangeCallback();return this},\nmultiply:function(a,b){return void 0!==b?(console.warn(\"THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.\"),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this._onChangeCallback();\nreturn this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize(),this._onChangeCallback(),this;a=Math.sqrt(a);var h=Math.atan2(a,\ng);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this._onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+\n3]=this._w;return a},fromBufferAttribute:function(a,b){this._x=a.getX(b);this._y=a.getY(b);this._z=a.getZ(b);this._w=a.getW(b);return this},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});var Tg=new p,ti=new va;Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=\na;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),\nthis.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;\nreturn this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.\"),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*\nb.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(a){a&&a.isEuler||console.error(\"THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.\");return this.applyQuaternion(ti.setFromEuler(a))},applyAxisAngle:function(a,b){return this.applyQuaternion(ti.setFromAxisAngle(a,b))},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyNormalMatrix:function(a){return this.applyMatrix3(a).normalize()},\napplyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},\nunproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,\na.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||\n1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=\n0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},\nlerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;this.z=a.z+(b.z-a.z)*c;return this},cross:function(a,b){return void 0!==b?(console.warn(\"THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.\"),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*\ne-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.lengthSq();if(0===b)return this.set(0,0,0);b=a.dot(this)/b;return this.copy(a).multiplyScalar(b)},projectOnPlane:function(a){Tg.copy(this).projectOnVector(a);return this.sub(Tg)},reflect:function(a){return this.sub(Tg.copy(a).multiplyScalar(2*this.dot(a)))},angleTo:function(a){var b=Math.sqrt(this.lengthSq()*a.lengthSq());if(0===b)return Math.PI/2;a=this.dot(a)/b;return Math.acos(O.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},\ndistanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,\na.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},setFromMatrix3Column:function(a,\nb){return this.fromArray(a.elements,3*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector3: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this},\nrandom:function(){this.x=Math.random();this.y=Math.random();this.z=Math.random();return this}});var md=new p,ba=new N,Hk=new p(0,0,0),Ik=new p(1,1,1),Pb=new p,zf=new p,Ea=new p;Object.assign(N.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,n,p,r,q,u){var z=this.elements;z[0]=a;z[4]=b;z[8]=c;z[12]=d;z[1]=e;z[5]=f;z[9]=g;z[13]=h;z[2]=l;z[6]=m;z[10]=k;z[14]=n;z[3]=p;z[7]=r;z[11]=q;z[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new N).fromArray(this.elements)},\ncopy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,\nb.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(a){var b=this.elements,c=a.elements,d=1/md.setFromMatrixColumn(a,0).length(),e=1/md.setFromMatrixColumn(a,1).length();a=1/md.setFromMatrixColumn(a,2).length();b[0]=c[0]*d;b[1]=c[1]*d;b[2]=c[2]*d;b[3]=0;b[4]=c[4]*e;b[5]=c[5]*e;b[6]=c[6]*e;b[7]=0;b[8]=c[8]*a;b[9]=c[9]*a;b[10]=c[10]*a;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromEuler:function(a){a&&a.isEuler||console.error(\"THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.\");\nvar b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if(\"XYZ\"===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else\"YXZ\"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):\"ZXY\"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*h,b[9]=\nk-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):\"ZYX\"===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):\"YZX\"===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):\"XZY\"===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){return this.compose(Hk,\na,Ik)},lookAt:function(a,b,c){var d=this.elements;Ea.subVectors(a,b);0===Ea.lengthSq()&&(Ea.z=1);Ea.normalize();Pb.crossVectors(c,Ea);0===Pb.lengthSq()&&(1===Math.abs(c.z)?Ea.x+=1E-4:Ea.z+=1E-4,Ea.normalize(),Pb.crossVectors(c,Ea));Pb.normalize();zf.crossVectors(Ea,Pb);d[0]=Pb.x;d[4]=zf.x;d[8]=Ea.x;d[1]=Pb.y;d[5]=zf.y;d[9]=Ea.y;d[2]=Pb.z;d[6]=zf.z;d[10]=Ea.z;return this},multiply:function(a,b){return void 0!==b?(console.warn(\"THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.\"),\nthis.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],n=c[2],p=c[6],r=c[10],q=c[14],u=c[3],v=c[7],x=c[11];c=c[15];var w=d[0],y=d[4],B=d[8],Z=d[12],C=d[1],A=d[5],D=d[9],F=d[13],G=d[2],H=d[6],K=d[10],L=d[14],M=d[3],N=d[7],O=d[11];d=d[15];b[0]=a*w+e*C+f*G+g*M;b[4]=a*y+e*A+f*H+g*N;b[8]=a*B+e*D+f*K+\ng*O;b[12]=a*Z+e*F+f*L+g*d;b[1]=h*w+l*C+m*G+k*M;b[5]=h*y+l*A+m*H+k*N;b[9]=h*B+l*D+m*K+k*O;b[13]=h*Z+l*F+m*L+k*d;b[2]=n*w+p*C+r*G+q*M;b[6]=n*y+p*A+r*H+q*N;b[10]=n*B+p*D+r*K+q*O;b[14]=n*Z+p*F+r*L+q*d;b[3]=u*w+v*C+x*G+c*M;b[7]=u*y+v*A+x*H+c*N;b[11]=u*B+v*D+x*K+c*O;b[15]=u*Z+v*F+x*L+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},determinant:function(){var a=\nthis.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],m=a[2],k=a[6],n=a[10],p=a[14];return a[3]*(+e*h*k-d*l*k-e*g*n+c*l*n+d*g*p-c*h*p)+a[7]*(+b*h*p-b*l*n+e*f*n-d*f*p+d*l*m-e*h*m)+a[11]*(+b*l*k-b*g*p-e*f*k+c*f*p+e*g*m-c*l*m)+a[15]*(-d*g*m-b*h*k+b*g*n+d*f*k-c*f*n+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a,\nb,c){var d=this.elements;a.isVector3?(d[12]=a.x,d[13]=a.y,d[14]=a.z):(d[12]=a,d[13]=b,d[14]=c);return this},getInverse:function(a,b){void 0!==b&&console.warn(\"THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.\");b=this.elements;var c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],n=c[9],p=c[10],r=c[11],q=c[12],u=c[13],v=c[14];c=c[15];var x=n*v*m-u*p*m+u*l*r-h*v*r-n*l*c+h*p*c,w=q*p*m-k*v*m-q*l*r+g*v*r+k*l*c-g*p*c,y=k*u*m-q*n*m+q*h*r-g*u*\nr-k*h*c+g*n*c,B=q*n*l-k*u*l-q*h*p+g*u*p+k*h*v-g*n*v,A=a*x+d*w+e*y+f*B;if(0===A)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);A=1/A;b[0]=x*A;b[1]=(u*p*f-n*v*f-u*e*r+d*v*r+n*e*c-d*p*c)*A;b[2]=(h*v*f-u*l*f+u*e*m-d*v*m-h*e*c+d*l*c)*A;b[3]=(n*l*f-h*p*f-n*e*m+d*p*m+h*e*r-d*l*r)*A;b[4]=w*A;b[5]=(k*v*f-q*p*f+q*e*r-a*v*r-k*e*c+a*p*c)*A;b[6]=(q*l*f-g*v*f-q*e*m+a*v*m+g*e*c-a*l*c)*A;b[7]=(g*p*f-k*l*f+k*e*m-a*p*m-g*e*r+a*l*r)*A;b[8]=y*A;b[9]=(q*n*f-k*u*f-q*d*r+a*u*r+k*d*c-a*n*c)*A;b[10]=(g*u*f-q*h*f+q*d*m-\na*u*m-g*d*c+a*h*c)*A;b[11]=(k*h*f-g*n*f-k*d*m+a*n*m+g*d*r-a*h*r)*A;b[12]=B*A;b[13]=(k*u*e-q*n*e+q*d*p-a*u*p-k*d*v+a*n*v)*A;b[14]=(q*h*e-g*u*e-q*d*l+a*u*l+g*d*v-a*h*v)*A;b[15]=(g*n*e-k*h*e+k*d*l-a*n*l-g*d*p+a*h*p)*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*\na[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,\nb){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,l=e+e,m=f+f,k=g+g;b=e*l;var n=e*m;e*=k;var p=f*m;f*=k;g*=k;l*=h;m*=h;h*=k;k=c.x;var r=\nc.y;c=c.z;d[0]=(1-(p+g))*k;d[1]=(n+h)*k;d[2]=(e-m)*k;d[3]=0;d[4]=(n-h)*r;d[5]=(1-(b+g))*r;d[6]=(f+l)*r;d[7]=0;d[8]=(e+m)*c;d[9]=(f-l)*c;d[10]=(1-(b+p))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(a,b,c){var d=this.elements,e=md.set(d[0],d[1],d[2]).length(),f=md.set(d[4],d[5],d[6]).length(),g=md.set(d[8],d[9],d[10]).length();0>this.determinant()&&(e=-e);a.x=d[12];a.y=d[13];a.z=d[14];ba.copy(this);a=1/e;d=1/f;var h=1/g;ba.elements[0]*=a;ba.elements[1]*=a;ba.elements[2]*=\na;ba.elements[4]*=d;ba.elements[5]*=d;ba.elements[6]*=d;ba.elements[8]*=h;ba.elements[9]*=h;ba.elements[10]*=h;b.setFromRotationMatrix(ba);c.x=e;c.y=f;c.z=g;return this},makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn(\"THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.\");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);\ng[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},\ntoArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var ui=new N,vi=new va;Ub.RotationOrders=\"XYZ YZX ZXY XZY YXZ ZYX\".split(\" \");Ub.DefaultOrder=\"XYZ\";Object.defineProperties(Ub.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},\ny:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this._onChangeCallback()}}});Object.assign(Ub.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},\ncopy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=O.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],l=e[5],m=e[9],k=e[2],n=e[6];e=e[10];b=b||this._order;switch(b){case \"XYZ\":this._y=Math.asin(d(g,-1,1));.9999999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(n,l),this._z=0);break;case \"YXZ\":this._x=Math.asin(-d(m,-1,1));.9999999>Math.abs(m)?(this._y=\nMath.atan2(g,e),this._z=Math.atan2(h,l)):(this._y=Math.atan2(-k,a),this._z=0);break;case \"ZXY\":this._x=Math.asin(d(n,-1,1));.9999999>Math.abs(n)?(this._y=Math.atan2(-k,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(h,a));break;case \"ZYX\":this._y=Math.asin(-d(k,-1,1));.9999999>Math.abs(k)?(this._x=Math.atan2(n,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,l));break;case \"YZX\":this._z=Math.asin(d(h,-1,1));.9999999>Math.abs(h)?(this._x=Math.atan2(-m,l),this._y=Math.atan2(-k,\na)):(this._x=0,this._y=Math.atan2(g,e));break;case \"XZY\":this._z=Math.asin(-d(f,-1,1));.9999999>Math.abs(f)?(this._x=Math.atan2(n,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0);break;default:console.warn(\"THREE.Euler: .setFromRotationMatrix() encountered an unknown order: \"+b)}this._order=b;!1!==c&&this._onChangeCallback();return this},setFromQuaternion:function(a,b,c){ui.makeRotationFromQuaternion(a);return this.setFromRotationMatrix(ui,b,c)},setFromVector3:function(a,b){return this.set(a.x,\na.y,a.z,b||this._order)},reorder:function(a){vi.setFromEuler(this);return this.setFromQuaternion(vi,a)},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,\nthis._y,this._z):new p(this._x,this._y,this._z)},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});Object.assign(De.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},enableAll:function(){this.mask=-1},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},disableAll:function(){this.mask=0},test:function(a){return 0!==(this.mask&a.mask)}});var fj=0,wi=new p,nd=new va,yb=new N,Af=new p,te=new p,\nJk=new p,Kk=new va,xi=new p(1,0,0),yi=new p(0,1,0),zi=new p(0,0,1),Lk={type:\"added\"},Mk={type:\"removed\"};y.DefaultUp=new p(0,1,0);y.DefaultMatrixAutoUpdate=!0;y.prototype=Object.assign(Object.create(ua.prototype),{constructor:y,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(a){this.matrixAutoUpdate&&this.updateMatrix();this.matrix.premultiply(a);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);\nreturn this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(a,b){nd.setFromAxisAngle(a,b);this.quaternion.multiply(nd);return this},rotateOnWorldAxis:function(a,b){nd.setFromAxisAngle(a,b);this.quaternion.premultiply(nd);return this},rotateX:function(a){return this.rotateOnAxis(xi,\na)},rotateY:function(a){return this.rotateOnAxis(yi,a)},rotateZ:function(a){return this.rotateOnAxis(zi,a)},translateOnAxis:function(a,b){wi.copy(a).applyQuaternion(this.quaternion);this.position.add(wi.multiplyScalar(b));return this},translateX:function(a){return this.translateOnAxis(xi,a)},translateY:function(a){return this.translateOnAxis(yi,a)},translateZ:function(a){return this.translateOnAxis(zi,a)},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(yb.getInverse(this.matrixWorld))},\nlookAt:function(a,b,c){a.isVector3?Af.copy(a):Af.set(a,b,c);a=this.parent;this.updateWorldMatrix(!0,!1);te.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?yb.lookAt(te,Af,this.up):yb.lookAt(Af,te,this.up);this.quaternion.setFromRotationMatrix(yb);a&&(yb.extractRotation(a.matrixWorld),nd.setFromRotationMatrix(yb),this.quaternion.premultiply(nd.inverse()))},add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error(\"THREE.Object3D.add: object can't be added as a child of itself.\",\na),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,this.children.push(a),a.dispatchEvent(Lk)):console.error(\"THREE.Object3D.add: object not an instance of THREE.Object3D.\",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,this.children.splice(b,1),a.dispatchEvent(Mk));return this},attach:function(a){this.updateWorldMatrix(!0,!1);yb.getInverse(this.matrixWorld);\nnull!==a.parent&&(a.parent.updateWorldMatrix(!0,!1),yb.multiply(a.parent.matrixWorld));a.applyMatrix4(yb);a.updateWorldMatrix(!1,!1);this.add(a);return this},getObjectById:function(a){return this.getObjectByProperty(\"id\",a)},getObjectByName:function(a){return this.getObjectByProperty(\"name\",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===\na&&(console.warn(\"THREE.Object3D: .getWorldPosition() target is now required\"),a=new p);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(a){void 0===a&&(console.warn(\"THREE.Object3D: .getWorldQuaternion() target is now required\"),a=new va);this.updateMatrixWorld(!0);this.matrixWorld.decompose(te,a,Jk);return a},getWorldScale:function(a){void 0===a&&(console.warn(\"THREE.Object3D: .getWorldScale() target is now required\"),a=new p);this.updateMatrixWorld(!0);\nthis.matrixWorld.decompose(te,Kk,a);return a},getWorldDirection:function(a){void 0===a&&(console.warn(\"THREE.Object3D: .getWorldDirection() target is now required\"),a=new p);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},\ntraverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=\n0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=\n[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||\"string\"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:\"Object\",generator:\"Object3D.toJSON\"});var f={};f.uuid=this.uuid;f.type=this.type;\"\"!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&\n(f.renderOrder=this.renderOrder);\"{}\"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isInstancedMesh&&(f.type=\"InstancedMesh\",f.count=this.count,f.instanceMatrix=this.instanceMatrix.toJSON());if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=\n0,l=g.length;h<l;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(l=this.material.length;h<l;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);l=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);\n0<h.length&&(e.materials=h);0<l.length&&(e.textures=l);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;\nthis.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});zc.prototype=Object.assign(Object.create(y.prototype),{constructor:zc,isScene:!0,copy:function(a,b){y.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());\nnull!==a.environment&&(this.environment=a.environment.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=y.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.environment&&(b.object.environment=this.environment.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());\nreturn b},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});var zb=[new p,new p,new p,new p,new p,new p,new p,new p],ue=new p,Ug=new Va,od=new p,pd=new p,qd=new p,Qb=new p,Rb=new p,qc=new p,ve=new p,Bf=new p,Cf=new p,Vb=new p;Object.assign(Va.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.length;h<l;h+=3){var m=a[h],k=a[h+1],n=a[h+2];m<b&&(b=\nm);k<c&&(c=k);n<d&&(d=n);m>e&&(e=m);k>f&&(f=k);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;h<l;h++){var m=a.getX(h),k=a.getY(h),n=a.getZ(h);m<b&&(b=m);k<c&&(c=k);n<d&&(d=n);m>e&&(e=m);k>f&&(f=k);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);\nreturn this},setFromCenterAndSize:function(a,b){b=ue.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<\nthis.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn(\"THREE.Box3: .getCenter() target is now required\"),a=new p);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn(\"THREE.Box3: .getSize() target is now required\"),a=new p);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);\nthis.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(a){a.updateWorldMatrix(!1,!1);var b=a.geometry;void 0!==b&&(null===b.boundingBox&&b.computeBoundingBox(),Ug.copy(b.boundingBox),Ug.applyMatrix4(a.matrixWorld),this.union(Ug));a=a.children;b=0;for(var c=a.length;b<c;b++)this.expandByObject(a[b]);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||\na.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn(\"THREE.Box3: .getParameter() target is now required\"),b=new p);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||\na.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(a){this.clampPoint(a.center,ue);return ue.distanceToSquared(a.center)<=a.radius*a.radius},intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*\nthis.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(a){if(this.isEmpty())return!1;this.getCenter(ve);Bf.subVectors(this.max,ve);od.subVectors(a.a,ve);pd.subVectors(a.b,ve);qd.subVectors(a.c,ve);Qb.subVectors(pd,od);Rb.subVectors(qd,pd);qc.subVectors(od,qd);a=[0,-Qb.z,Qb.y,0,-Rb.z,Rb.y,0,-qc.z,qc.y,Qb.z,0,-Qb.x,Rb.z,0,-Rb.x,qc.z,0,-qc.x,-Qb.y,Qb.x,0,-Rb.y,Rb.x,0,-qc.y,qc.x,0];if(!Yf(a,od,pd,qd,Bf))return!1;\na=[1,0,0,0,1,0,0,0,1];if(!Yf(a,od,pd,qd,Bf))return!1;Cf.crossVectors(Qb,Rb);a=[Cf.x,Cf.y,Cf.z];return Yf(a,od,pd,qd,Bf)},clampPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Box3: .clampPoint() target is now required\"),b=new p);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return ue.copy(a).clamp(this.min,this.max).sub(a).length()},getBoundingSphere:function(a){void 0===a&&console.error(\"THREE.Box3: .getBoundingSphere() target is now required\");this.getCenter(a.center);\na.radius=.5*this.getSize(ue).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;zb[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(a);zb[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(a);zb[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(a);zb[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(a);\nzb[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(a);zb[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(a);zb[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(a);zb[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(a);this.setFromPoints(zb);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Nk=new Va;Object.assign(eb.prototype,{set:function(a,b){this.center.copy(a);this.radius=\nb;return this},setFromPoints:function(a,b){var c=this.center;void 0!==b?c.copy(b):Nk.setFromPoints(a).getCenter(c);for(var d=b=0,e=a.length;d<e;d++)b=Math.max(b,c.distanceToSquared(a[d]));this.radius=Math.sqrt(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},isEmpty:function(){return 0>this.radius},makeEmpty:function(){this.center.set(0,0,0);this.radius=-1;return this},containsPoint:function(a){return a.distanceToSquared(this.center)<=\nthis.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn(\"THREE.Sphere: .clampPoint() target is now required\"),\nb=new p);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn(\"THREE.Sphere: .getBoundingBox() target is now required\"),a=new Va);if(this.isEmpty())return a.makeEmpty(),a;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);\nreturn this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});var Ab=new p,Vg=new p,Df=new p,Sb=new p,Wg=new p,Ef=new p,Xg=new p;Object.assign(Wb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn(\"THREE.Ray: .at() target is now required\"),b=new p);\nreturn b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(a){this.origin.copy(this.at(a,Ab));return this},closestPointToPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Ray: .closestPointToPoint() target is now required\"),b=new p);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},\ndistanceSqToPoint:function(a){var b=Ab.subVectors(a,this.origin).dot(this.direction);if(0>b)return this.origin.distanceToSquared(a);Ab.copy(this.direction).multiplyScalar(b).add(this.origin);return Ab.distanceToSquared(a)},distanceSqToSegment:function(a,b,c,d){Vg.copy(a).add(b).multiplyScalar(.5);Df.copy(b).sub(a).normalize();Sb.copy(this.origin).sub(Vg);var e=.5*a.distanceTo(b),f=-this.direction.dot(Df),g=Sb.dot(this.direction),h=-Sb.dot(Df),l=Sb.lengthSq(),m=Math.abs(1-f*f);if(0<m){a=f*h-g;b=f*\ng-h;var k=e*m;0<=a?b>=-k?b<=k?(e=1/m,a*=e,b*=e,f=a*(a+f*b+2*g)+b*(f*a+b+2*h)+l):(b=e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):(b=-e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):b<=-k?(a=Math.max(0,-(-f*e+g)),b=0<a?-e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l):b<=k?(a=0,b=Math.min(Math.max(-e,-h),e),f=b*(b+2*h)+l):(a=Math.max(0,-(f*e+g)),b=0<a?e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l)}else b=0<f?-e:e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l;c&&c.copy(this.direction).multiplyScalar(a).add(this.origin);\nd&&d.copy(Df).multiplyScalar(b).add(Vg);return f},intersectSphere:function(a,b){Ab.subVectors(a.center,this.origin);var c=Ab.dot(this.direction),d=Ab.dot(Ab)-c*c;a=a.radius*a.radius;if(d>a)return null;a=Math.sqrt(a-d);d=c-a;c+=a;return 0>d&&0>c?null:0>d?this.at(c,b):this.at(d,b)},intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+\na.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-\nf.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(a){return null!==this.intersectBox(a,Ab)},intersectTriangle:function(a,b,c,d,e){Wg.subVectors(b,a);Ef.subVectors(c,a);Xg.crossVectors(Wg,Ef);b=this.direction.dot(Xg);if(0<b){if(d)return null;d=1}else if(0>b)d=-1,b=-b;else return null;\nSb.subVectors(this.origin,a);a=d*this.direction.dot(Ef.crossVectors(Sb,Ef));if(0>a)return null;c=d*this.direction.dot(Wg.cross(Sb));if(0>c||a+c>b)return null;a=-d*Sb.dot(Xg);return 0>a?null:this.at(a/b,e)},applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});var Yg=new p,Ok=new p,Pk=new ya;Object.assign(Wa.prototype,{isPlane:!0,set:function(a,b){this.normal.copy(a);\nthis.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=Yg.subVectors(c,b).cross(Ok.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;\nreturn this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Plane: .projectPoint() target is now required\"),b=new p);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},\nintersectLine:function(a,b){void 0===b&&(console.warn(\"THREE.Plane: .intersectLine() target is now required\"),b=new p);var c=a.delta(Yg),d=this.normal.dot(c);if(0===d){if(0===this.distanceToPoint(a.start))return b.copy(a.start)}else if(d=-(a.start.dot(this.normal)+this.constant)/d,!(0>d||1<d))return b.copy(c).multiplyScalar(d).add(a.start)},intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},\nintersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn(\"THREE.Plane: .coplanarPoint() target is now required\"),a=new p);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(a,b){b=b||Pk.getNormalMatrix(a);a=this.coplanarPoint(Yg).applyMatrix4(a);b=this.normal.applyMatrix3(b).normalize();this.constant=-a.dot(b);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&\na.constant===this.constant}});var cb=new p,Bb=new p,Zg=new p,Cb=new p,rd=new p,sd=new p,Ai=new p,$g=new p,ah=new p,bh=new p;Object.assign(pa,{getNormal:function(a,b,c,d){void 0===d&&(console.warn(\"THREE.Triangle: .getNormal() target is now required\"),d=new p);d.subVectors(c,b);cb.subVectors(a,b);d.cross(cb);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)},getBarycoord:function(a,b,c,d,e){cb.subVectors(d,b);Bb.subVectors(c,b);Zg.subVectors(a,b);a=cb.dot(cb);b=cb.dot(Bb);c=cb.dot(Zg);\nvar f=Bb.dot(Bb);d=Bb.dot(Zg);var g=a*f-b*b;void 0===e&&(console.warn(\"THREE.Triangle: .getBarycoord() target is now required\"),e=new p);if(0===g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1-f-a,a,f)},containsPoint:function(a,b,c,d){pa.getBarycoord(a,b,c,d,Cb);return 0<=Cb.x&&0<=Cb.y&&1>=Cb.x+Cb.y},getUV:function(a,b,c,d,e,f,g,h){this.getBarycoord(a,b,c,d,Cb);h.set(0,0);h.addScaledVector(e,Cb.x);h.addScaledVector(f,Cb.y);h.addScaledVector(g,Cb.z);return h},isFrontFacing:function(a,\nb,c,d){cb.subVectors(c,b);Bb.subVectors(a,b);return 0>cb.cross(Bb).dot(d)?!0:!1}});Object.assign(pa.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){cb.subVectors(this.c,this.b);Bb.subVectors(this.a,\nthis.b);return.5*cb.cross(Bb).length()},getMidpoint:function(a){void 0===a&&(console.warn(\"THREE.Triangle: .getMidpoint() target is now required\"),a=new p);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return pa.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn(\"THREE.Triangle: .getPlane() target is now required\"),a=new Wa);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return pa.getBarycoord(a,\nthis.a,this.b,this.c,b)},getUV:function(a,b,c,d,e){return pa.getUV(a,this.a,this.b,this.c,b,c,d,e)},containsPoint:function(a){return pa.containsPoint(a,this.a,this.b,this.c)},isFrontFacing:function(a){return pa.isFrontFacing(this.a,this.b,this.c,a)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Triangle: .closestPointToPoint() target is now required\"),b=new p);var c=this.a,d=this.b,e=this.c;rd.subVectors(d,c);sd.subVectors(e,\nc);$g.subVectors(a,c);var f=rd.dot($g),g=sd.dot($g);if(0>=f&&0>=g)return b.copy(c);ah.subVectors(a,d);var h=rd.dot(ah),l=sd.dot(ah);if(0<=h&&l<=h)return b.copy(d);var m=f*l-h*g;if(0>=m&&0<=f&&0>=h)return d=f/(f-h),b.copy(c).addScaledVector(rd,d);bh.subVectors(a,e);a=rd.dot(bh);var k=sd.dot(bh);if(0<=k&&a<=k)return b.copy(e);f=a*g-f*k;if(0>=f&&0<=g&&0>=k)return m=g/(g-k),b.copy(c).addScaledVector(sd,m);g=h*k-a*l;if(0>=g&&0<=l-h&&0<=a-k)return Ai.subVectors(e,d),m=(l-h)/(l-h+(a-k)),b.copy(d).addScaledVector(Ai,\nm);e=1/(g+f+m);d=f*e;m*=e;return b.copy(c).addScaledVector(rd,d).addScaledVector(sd,m)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});var Bi={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,\ncrimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,\nfloralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,\nlightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,\nmoccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,\nsienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Fa={h:0,s:0,l:0},Ff={h:0,s:0,l:0};Object.assign(D.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):\"number\"===typeof a?this.setHex(a):\"string\"===\ntypeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){a=O.euclideanModulo(a,1);b=O.clamp(b,0,1);c=O.clamp(c,0,1);0===b?this.r=this.g=this.b=c:(b=.5>=c?c*(1+b):c+b-c*b,c=2*c-b,this.r=Zf(c,b,a+1/3),this.g=Zf(c,b,a),this.b=Zf(c,b,a-1/3));return this},setStyle:function(a){function b(b){void 0!==\nb&&1>parseFloat(b)&&console.warn(\"THREE.Color: Alpha component of \"+a+\" will be ignored.\")}var c;if(c=/^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(a)){var d=c[2];switch(c[1]){case \"rgb\":case \"rgba\":if(c=/^(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\\d+)%\\s*,\\s*(\\d+)%\\s*,\\s*(\\d+)%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d))return this.r=\nMath.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case \"hsl\":case \"hsla\":if(c=/^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)%\\s*,\\s*(\\d+)%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+\nc.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}return a&&0<a.length?this.setColorName(a):this},setColorName:function(a){var b=Bi[a];void 0!==b?this.setHex(b):console.warn(\"THREE.Color: Unknown color \"+a);return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;\nthis.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(a){this.r=\n$f(a.r);this.g=$f(a.g);this.b=$f(a.b);return this},copyLinearToSRGB:function(a){this.r=ag(a.r);this.g=ag(a.g);this.b=ag(a.b);return this},convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return(\"000000\"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn(\"THREE.Color: .getHSL() target is now required\"),\na={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var l=e-f;f=.5>=h?l/(e+f):l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return\"rgb(\"+(255*this.r|0)+\",\"+(255*this.g|0)+\",\"+(255*this.b|0)+\")\"},offsetHSL:function(a,b,c){this.getHSL(Fa);Fa.h+=a;Fa.s+=b;Fa.l+=c;this.setHSL(Fa.h,Fa.s,Fa.l);return this},add:function(a){this.r+=a.r;this.g+=\na.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=\n(a.b-this.b)*b;return this},lerpHSL:function(a,b){this.getHSL(Fa);a.getHSL(Ff);a=O.lerp(Fa.h,Ff.h,b);var c=O.lerp(Fa.s,Ff.s,b);b=O.lerp(Fa.l,Ff.l,b);this.setHSL(a,c,b);return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});D.NAMES=\nBi;Object.assign(Ac.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var gj=0;K.prototype=Object.assign(Object.create(ua.prototype),{constructor:K,isMaterial:!0,\nonBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn(\"THREE.Material: '\"+b+\"' parameter is undefined.\");else if(\"shading\"===b)console.warn(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\"),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn(\"THREE.\"+this.type+\": '\"+b+\"' is not a property of this material.\"):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=\nc}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||\"string\"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:\"Material\",generator:\"Material.toJSON\"}};d.uuid=this.uuid;d.type=this.type;\"\"!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.sheen&&\nthis.sheen.isColor&&(d.sheen=this.sheen.getHex());this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.emissiveIntensity&&1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearcoat&&(d.clearcoat=this.clearcoat);void 0!==this.clearcoatRoughness&&(d.clearcoatRoughness=this.clearcoatRoughness);this.clearcoatMap&&\nthis.clearcoatMap.isTexture&&(d.clearcoatMap=this.clearcoatMap.toJSON(a).uuid);this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(d.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(a).uuid);this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(d.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(a).uuid,d.clearcoatNormalScale=this.clearcoatNormalScale.toArray());this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.matcap&&this.matcap.isTexture&&(d.matcap=\nthis.matcap.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=\nthis.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=\nthis.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,d.refractionRatio=this.refractionRatio,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&\n(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);this.vertexColors&&(d.vertexColors=!0);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;d.stencilWrite=this.stencilWrite;d.stencilWriteMask=this.stencilWriteMask;\nd.stencilFunc=this.stencilFunc;d.stencilRef=this.stencilRef;d.stencilFuncMask=this.stencilFuncMask;d.stencilFail=this.stencilFail;d.stencilZFail=this.stencilZFail;d.stencilZPass=this.stencilZPass;this.rotation&&0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);this.linewidth&&1!==this.linewidth&&(d.linewidth=\nthis.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);\"round\"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);\n\"round\"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&(d.morphTargets=!0);!0===this.morphNormals&&(d.morphNormals=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);!1===this.toneMapped&&(d.toneMapped=!1);\"{}\"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=\na.name;this.fog=a.fog;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.stencilWriteMask=a.stencilWriteMask;\nthis.stencilFunc=a.stencilFunc;this.stencilRef=a.stencilRef;this.stencilFuncMask=a.stencilFuncMask;this.stencilFail=a.stencilFail;this.stencilZFail=a.stencilZFail;this.stencilZPass=a.stencilZPass;this.stencilWrite=a.stencilWrite;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.clipIntersection=a.clipIntersection;this.clipShadows=a.clipShadows;this.shadowSide=a.shadowSide;this.colorWrite=a.colorWrite;this.precision=\na.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.toneMapped=a.toneMapped;this.userData=JSON.parse(JSON.stringify(a.userData));return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Object.defineProperty(K.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});\nPa.prototype=Object.create(K.prototype);Pa.prototype.constructor=Pa;Pa.prototype.isMeshBasicMaterial=!0;Pa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=\na.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};var Y=new p;Object.defineProperty(G.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(G.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);\nthis.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyColorsArray(): color is undefined\",d),f=new D);b[c++]=f.r;b[c++]=f.g;b[c++]=\nf.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector2sArray(): vector is undefined\",d),f=new v);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector3sArray(): vector is undefined\",d),f=new p);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=\nthis.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector4sArray(): vector is undefined\",d),f=new R);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},applyMatrix3:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyMatrix3(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},applyMatrix4:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyMatrix4(a),\nthis.setXYZ(b,Y.x,Y.y,Y.z);return this},applyNormalMatrix:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyNormalMatrix(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},transformDirection:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.transformDirection(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*\nthis.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+\n1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),\nnormalized:this.normalized}}});yd.prototype=Object.create(G.prototype);yd.prototype.constructor=yd;zd.prototype=Object.create(G.prototype);zd.prototype.constructor=zd;Ad.prototype=Object.create(G.prototype);Ad.prototype.constructor=Ad;Bd.prototype=Object.create(G.prototype);Bd.prototype.constructor=Bd;Xb.prototype=Object.create(G.prototype);Xb.prototype.constructor=Xb;Cd.prototype=Object.create(G.prototype);Cd.prototype.constructor=Cd;Yb.prototype=Object.create(G.prototype);Yb.prototype.constructor=\nYb;B.prototype=Object.create(G.prototype);B.prototype.constructor=B;Dd.prototype=Object.create(G.prototype);Dd.prototype.constructor=Dd;Object.assign(rh.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,\ne=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var l=[];for(var m=0;m<h;m++)l[m]={name:g[m].name,data:[]};this.morphTargets.position=l}var k=a.morphNormals,n=k.length;if(0<n){var p=[];for(m=0;m<n;m++)p[m]={name:k[m].name,data:[]};this.morphTargets.normal=p}var r=a.skinIndices,q=a.skinWeights,u=r.length===c.length,E=q.length===c.length;0<c.length&&0===b.length&&console.error(\"THREE.DirectGeometry: Faceless geometries are not supported.\");for(m=0;m<b.length;m++){var x=\nb[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);var w=x.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=x.normal,this.normals.push(w,w,w));w=x.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=x.color,this.colors.push(w,w,w));!0===e&&(w=d[0][m],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv \",m),this.uvs.push(new v,new v,new v)));!0===f&&(w=d[1][m],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 \",\nm),this.uvs2.push(new v,new v,new v)));for(w=0;w<h;w++){var y=g[w].vertices;l[w].data.push(y[x.a],y[x.b],y[x.c])}for(w=0;w<n;w++)y=k[w].vertexNormals[m],p[w].data.push(y.a,y.b,y.c);u&&this.skinIndices.push(r[x.a],r[x.b],r[x.c]);E&&this.skinWeights.push(q[x.a],q[x.b],q[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;\nnull!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this}});var hj=1,ob=new N,ch=new y,td=new p,Oa=new Va,we=new Va,oa=new p;F.prototype=Object.assign(Object.create(ua.prototype),{constructor:F,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<sh(a)?Yb:Xb)(a,1):this.index=a},getAttribute:function(a){return this.attributes[a]},setAttribute:function(a,\nb){this.attributes[a]=b;return this},deleteAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix4:function(a){var b=this.attributes.position;void 0!==b&&(b.applyMatrix4(a),b.needsUpdate=!0);b=this.attributes.normal;if(void 0!==b){var c=(new ya).getNormalMatrix(a);b.applyNormalMatrix(c);\nb.needsUpdate=!0}b=this.attributes.tangent;void 0!==b&&(b.transformDirection(a),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(a){ob.makeRotationX(a);this.applyMatrix4(ob);return this},rotateY:function(a){ob.makeRotationY(a);this.applyMatrix4(ob);return this},rotateZ:function(a){ob.makeRotationZ(a);this.applyMatrix4(ob);return this},translate:function(a,b,c){ob.makeTranslation(a,b,c);this.applyMatrix4(ob);\nreturn this},scale:function(a,b,c){ob.makeScale(a,b,c);this.applyMatrix4(ob);return this},lookAt:function(a){ch.lookAt(a);ch.updateMatrix();this.applyMatrix4(ch.matrix);return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(td).negate();this.translate(td.x,td.y,td.z);return this},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new B(3*b.vertices.length,3);var c=new B(3*b.colors.length,3);this.setAttribute(\"position\",a.copyVector3sArray(b.vertices));\nthis.setAttribute(\"color\",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new B(b.lineDistances.length,1),this.setAttribute(\"lineDistance\",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,\ne.y,e.z||0)}this.setAttribute(\"position\",new B(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=\n!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==\nc&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new rh).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*\na.vertices.length);this.setAttribute(\"position\",(new G(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.setAttribute(\"normal\",(new G(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.setAttribute(\"color\",(new G(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.setAttribute(\"uv\",(new G(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*\na.uvs2.length),this.setAttribute(\"uv2\",(new G(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new B(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new B(4*a.skinIndices.length,4),this.setAttribute(\"skinIndex\",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new B(4*a.skinWeights.length,4),this.setAttribute(\"skinWeight\",\nc.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Va);var a=this.attributes.position,b=this.morphAttributes.position;if(void 0!==a){if(this.boundingBox.setFromBufferAttribute(a),b){a=0;for(var c=b.length;a<c;a++)Oa.setFromBufferAttribute(b[a]),this.morphTargetsRelative?(oa.addVectors(this.boundingBox.min,\nOa.min),this.boundingBox.expandByPoint(oa),oa.addVectors(this.boundingBox.max,Oa.max),this.boundingBox.expandByPoint(oa)):(this.boundingBox.expandByPoint(Oa.min),this.boundingBox.expandByPoint(Oa.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===\nthis.boundingSphere&&(this.boundingSphere=new eb);var a=this.attributes.position,b=this.morphAttributes.position;if(a){var c=this.boundingSphere.center;Oa.setFromBufferAttribute(a);if(b)for(var d=0,e=b.length;d<e;d++){var f=b[d];we.setFromBufferAttribute(f);this.morphTargetsRelative?(oa.addVectors(Oa.min,we.min),Oa.expandByPoint(oa),oa.addVectors(Oa.max,we.max),Oa.expandByPoint(oa)):(Oa.expandByPoint(we.min),Oa.expandByPoint(we.max))}Oa.getCenter(c);var g=0;d=0;for(e=a.count;d<e;d++)oa.fromBufferAttribute(a,\nd),g=Math.max(g,c.distanceToSquared(oa));if(b)for(d=0,e=b.length;d<e;d++){f=b[d];for(var h=this.morphTargetsRelative,l=0,m=f.count;l<m;l++)oa.fromBufferAttribute(f,l),h&&(td.fromBufferAttribute(a,l),oa.add(td)),g=Math.max(g,c.distanceToSquared(oa))}this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},\ncomputeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===b.normal)this.setAttribute(\"normal\",new G(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new p,h=new p,l=new p,m=new p,k=new p;if(a){var n=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*n[e+0];var t=3*n[e+1];var r=3*n[e+2];g.fromArray(c,a);h.fromArray(c,t);l.fromArray(c,r);m.subVectors(l,h);k.subVectors(g,h);m.cross(k);d[a]+=\nm.x;d[a+1]+=m.y;d[a+2]+=m.z;d[t]+=m.x;d[t+1]+=m.y;d[t+2]+=m.z;d[r]+=m.x;d[r+1]+=m.y;d[r+2]+=m.z}}else for(e=0,f=c.length;e<f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),l.fromArray(c,e+6),m.subVectors(l,h),k.subVectors(g,h),m.cross(k),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn(\"THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.\"));\nvar c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=f.itemSize*b;f=Math.min(g.length,e.length-h);for(var l=0;l<f;l++,h++)e[h]=g[l]}return this}console.error(\"THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.\",a)},normalizeNormals:function(){for(var a=this.attributes.normal,b=0,c=a.count;b<c;b++)oa.x=a.getX(b),oa.y=a.getY(b),oa.z=a.getZ(b),oa.normalize(),a.setXYZ(b,oa.x,oa.y,oa.z)},toNonIndexed:function(){function a(a,\nb){var c=a.array,d=a.itemSize;a=a.normalized;for(var e=new c.constructor(b.length*d),f,g=0,h=0,l=b.length;h<l;h++){f=b[h]*d;for(var m=0;m<d;m++)e[g++]=c[f++]}return new G(e,d,a)}if(null===this.index)return console.warn(\"THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.\"),this;var b=new F,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.setAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],l=g[e];d=0;for(var m=l.length;d<m;d++)f=l[d],f=a(f,c),\nh.push(f);b.morphAttributes[e]=h}b.morphTargetsRelative=this.morphTargetsRelative;c=this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:\"BufferGeometry\",generator:\"BufferGeometry.toJSON\"}};a.uuid=this.uuid;a.type=this.type;\"\"!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(m in b)void 0!==b[m]&&(a[m]=\nb[m]);return a}a.data={attributes:{}};b=this.index;null!==b&&(a.data.index={type:b.array.constructor.name,array:Array.prototype.slice.call(b.array)});var c=this.attributes;for(m in c){b=c[m];var d=b.toJSON();\"\"!==b.name&&(d.name=b.name);a.data.attributes[m]=d}c={};var e=!1;for(m in this.morphAttributes){for(var f=this.morphAttributes[m],g=[],h=0,l=f.length;h<l;h++)b=f[h],d=b.toJSON(),\"\"!==b.name&&(d.name=b.name),g.push(d);0<g.length&&(c[m]=g,e=!0)}e&&(a.data.morphAttributes=c,a.data.morphTargetsRelative=\nthis.morphTargetsRelative);var m=this.groups;0<m.length&&(a.data.groups=JSON.parse(JSON.stringify(m)));m=this.boundingSphere;null!==m&&(a.data.boundingSphere={center:m.center.toArray(),radius:m.radius});return a},clone:function(){return(new F).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(g in c)this.setAttribute(g,\nc[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}this.morphTargetsRelative=a.morphTargetsRelative;var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;\nreturn this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});var Ci=new N,rc=new Wb,dh=new eb,Db=new p,Eb=new p,Fb=new p,bg=new p,cg=new p,dg=new p,Ge=new p,He=new p,Ie=new p,Bc=new v,Cc=new v,Dc=new v,Ed=new p,Ee=new p;ea.prototype=Object.assign(Object.create(y.prototype),{constructor:ea,isMesh:!0,copy:function(a){y.prototype.copy.call(this,a);void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=\nObject.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error(\"THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\")},\nraycast:function(a,b){var c=this.geometry,d=this.material,e=this.matrixWorld;if(void 0!==d&&(null===c.boundingSphere&&c.computeBoundingSphere(),dh.copy(c.boundingSphere),dh.applyMatrix4(e),!1!==a.ray.intersectsSphere(dh)&&(Ci.getInverse(e),rc.copy(a.ray).applyMatrix4(Ci),null===c.boundingBox||!1!==rc.intersectsBox(c.boundingBox))))if(c.isBufferGeometry){var f=c.index;e=c.attributes.position;var g=c.morphAttributes.position,h=c.morphTargetsRelative,l=c.attributes.uv,m=c.attributes.uv2,k=c.groups,n=\nc.drawRange,p,r;if(null!==f)if(Array.isArray(d)){var q=0;for(p=k.length;q<p;q++){var u=k[q];var E=d[u.materialIndex];var x=Math.max(u.start,n.start);for(r=c=Math.min(u.start+u.count,n.start+n.count);x<r;x+=3){c=f.getX(x);var w=f.getX(x+1);var y=f.getX(x+2);if(c=Fe(this,E,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(x/3),c.face.materialIndex=u.materialIndex,b.push(c)}}}else for(x=Math.max(0,n.start),c=Math.min(f.count,n.start+n.count),q=x,p=c;q<p;q+=3){if(c=f.getX(q),w=f.getX(q+1),y=f.getX(q+2),c=\nFe(this,d,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(void 0!==e)if(Array.isArray(d))for(q=0,p=k.length;q<p;q++)for(u=k[q],E=d[u.materialIndex],x=Math.max(u.start,n.start),r=c=Math.min(u.start+u.count,n.start+n.count);x<r;x+=3){if(c=x,w=x+1,y=x+2,c=Fe(this,E,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(x/3),c.face.materialIndex=u.materialIndex,b.push(c)}else for(x=Math.max(0,n.start),c=Math.min(e.count,n.start+n.count),q=x,p=c;q<p;q+=3)if(c=q,w=q+1,y=q+2,c=Fe(this,d,a,rc,e,\ng,h,l,m,c,w,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(c.isGeometry)for(e=Array.isArray(d),g=c.vertices,h=c.faces,c=c.faceVertexUvs[0],0<c.length&&(f=c),n=0,q=h.length;n<q;n++)if(p=h[n],c=e?d[p.materialIndex]:d,void 0!==c&&(l=g[p.a],m=g[p.b],k=g[p.c],c=th(this,c,a,rc,l,m,k,Ed)))f&&f[n]&&(u=f[n],Bc.copy(u[0]),Cc.copy(u[1]),Dc.copy(u[2]),c.uv=pa.getUV(Ed,l,m,k,Bc,Cc,Dc,new v)),c.face=p,c.faceIndex=n,b.push(c)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});\nvar ij=0,pb=new N,eh=new y,Gf=new p;L.prototype=Object.assign(Object.create(ua.prototype),{constructor:L,isGeometry:!0,applyMatrix4:function(a){for(var b=(new ya).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&\nthis.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(a){pb.makeRotationX(a);this.applyMatrix4(pb);return this},rotateY:function(a){pb.makeRotationY(a);this.applyMatrix4(pb);return this},rotateZ:function(a){pb.makeRotationZ(a);this.applyMatrix4(pb);return this},translate:function(a,b,c){pb.makeTranslation(a,b,c);this.applyMatrix4(pb);return this},scale:function(a,b,c){pb.makeScale(a,b,c);this.applyMatrix4(pb);return this},lookAt:function(a){eh.lookAt(a);\neh.updateMatrix();this.applyMatrix4(eh.matrix);return this},fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],k=void 0===g?[]:[(new p).fromArray(g,3*a),(new p).fromArray(g,3*b),(new p).fromArray(g,3*d)];e=new Ac(a,b,d,k,f,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([(new v).fromArray(l,2*a),(new v).fromArray(l,2*b),(new v).fromArray(l,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new v).fromArray(m,2*a),(new v).fromArray(m,\n2*b),(new v).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes;if(void 0===e.position)return console.error(\"THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.\"),this;var f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(e=0;e<f.length;e+=3)c.vertices.push((new p).fromArray(f,\ne)),void 0!==h&&c.colors.push((new D).fromArray(h,e));var k=a.groups;if(0<k.length)for(e=0;e<k.length;e++){f=k[e];var n=f.start,t=n;for(n+=f.count;t<n;t+=3)void 0!==d?b(d[t],d[t+1],d[t+2],f.materialIndex):b(t,t+1,t+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());\nreturn this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(Gf).negate();this.translate(Gf.x,Gf.y,Gf.z);return this},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new N;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix4(c);return this},computeFaceNormals:function(){for(var a=new p,b=new p,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];\na.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new p;if(a){var e=new p,f=new p;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var l=this.vertices[b.c];e.subVectors(l,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),\na=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<\na;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);\nvar e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new L;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=\nnew p;var l={a:new p,b:new p,c:new p};d.push(h);g.push(l)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],l=g.vertexNormals[c],h.copy(d.normal),l.a.copy(d.vertexNormals[0]),l.b.copy(d.vertexNormals[1]),l.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===\nthis.boundingBox&&(this.boundingBox=new Va);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new eb);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,l=a.faces,m=this.colors,k=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new ya).getNormalMatrix(b));for(var n=0,p=g.length;n<p;n++){var r=g[n].clone();void 0!==\nb&&r.applyMatrix4(b);f.push(r)}n=0;for(p=k.length;n<p;n++)m.push(k[n].clone());n=0;for(p=l.length;n<p;n++){g=l[n];var q=g.vertexNormals;k=g.vertexColors;m=new Ac(g.a+e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=q.length;b<f;b++)r=q[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),m.vertexNormals.push(r);m.color.copy(g.color);b=0;for(f=k.length;b<f;b++)r=k[b],m.vertexColors.push(r.clone());m.materialIndex=g.materialIndex+c;h.push(m)}n=0;for(p=\na.faceVertexUvs.length;n<p;n++)for(c=a.faceVertexUvs[n],void 0===this.faceVertexUvs[n]&&(this.faceVertexUvs[n]=[]),b=0,f=c.length;b<f;b++){d=c[b];e=[];h=0;for(l=d.length;h<l;h++)e.push(d[h].clone());this.faceVertexUvs[n].push(e)}}else console.error(\"THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.\",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error(\"THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.\",\na)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+\"_\"+Math.round(g.y*d)+\"_\"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=\nthis.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new p(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&\ne.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=l.length/3;l.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==n[b])return n[b];n[b]=k.length;k.push(a.getHex());return n[b]}function d(a){var b=\na.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=p.length/2;p.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:\"Geometry\",generator:\"Geometry.toJSON\"}};e.uuid=this.uuid;e.type=this.type;\"\"!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var l=[],m={},k=[],n={},p=[],r={};for(g=0;g<this.faces.length;g++){var q=\nthis.faces[g],u=void 0!==this.faceVertexUvs[0][g],v=0<q.normal.length(),x=0<q.vertexNormals.length,w=1!==q.color.r||1!==q.color.g||1!==q.color.b,y=0<q.vertexColors.length,A=0;A=a(A,0,0);A=a(A,1,!0);A=a(A,2,!1);A=a(A,3,u);A=a(A,4,v);A=a(A,5,x);A=a(A,6,w);A=a(A,7,y);h.push(A);h.push(q.a,q.b,q.c);h.push(q.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));v&&h.push(b(q.normal));x&&(v=q.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));w&&h.push(c(q.color));y&&(q=q.vertexColors,\nh.push(c(q[0]),c(q[1]),c(q[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<k.length&&(e.data.colors=k);0<p.length&&(e.data.uvs=[p]);e.data.faces=h;return e},clone:function(){return(new L).copy(this)},copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<\nb;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],l=[];var m=0;for(d=h.length;m<d;m++)l.push(h[m].clone());this.faceVertexUvs[f].push(l)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==\nm[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==\nm[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=\na.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});var fh=function(a){function b(b,d,e,f,g,h){a.call(this);this.type=\"BoxGeometry\";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,\ndepthSegments:h};this.fromBufferGeometry(new Gd(b,d,e,f,g,h));this.mergeVertices()}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(L),Gd=function(a){function b(b,d,e,f,g,h){function c(a,b,c,d,e,f,g,h,l,z,v){var w=f/l,x=g/z,y=f/2,A=g/2,E=h/2;g=l+1;for(var C=z+1,B=f=0,D=new p,F=0;F<C;F++)for(var G=F*x-A,H=0;H<g;H++)D[a]=(H*w-y)*d,D[b]=G*e,D[c]=E,n.push(D.x,D.y,D.z),D[a]=0,D[b]=0,D[c]=0<h?1:-1,t.push(D.x,D.y,D.z),r.push(H/l),r.push(1-F/z),f+=1;for(a=0;a<\nz;a++)for(b=0;b<l;b++)c=q+b+g*(a+1),d=q+(b+1)+g*(a+1),e=q+(b+1)+g*a,k.push(q+b+g*a,c,e),k.push(c,d,e),B+=6;m.addGroup(u,B,v);u+=B;q+=f}a.call(this);this.type=\"BoxBufferGeometry\";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};var m=this;b=b||1;d=d||1;e=e||1;f=Math.floor(f)||1;g=Math.floor(g)||1;h=Math.floor(h)||1;var k=[],n=[],t=[],r=[],q=0,u=0;c(\"z\",\"y\",\"x\",-1,-1,e,d,b,h,g,0);c(\"z\",\"y\",\"x\",1,-1,e,d,-b,h,g,1);c(\"x\",\"z\",\"y\",1,1,b,e,d,f,h,2);c(\"x\",\"z\",\"y\",\n1,-1,b,e,-d,f,h,3);c(\"x\",\"y\",\"z\",1,-1,b,d,e,f,g,4);c(\"x\",\"y\",\"z\",-1,-1,b,d,-e,f,g,5);this.setIndex(k);this.setAttribute(\"position\",new B(n,3));this.setAttribute(\"normal\",new B(t,3));this.setAttribute(\"uv\",new B(r,2))}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(F),Oh={clone:Ec,merge:wa};Ca.prototype=Object.create(K.prototype);Ca.prototype.constructor=Ca;Ca.prototype.isShaderMaterial=!0;Ca.prototype.copy=function(a){K.prototype.copy.call(this,a);this.fragmentShader=\na.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Ec(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=Object.assign({},a.extensions);return this};Ca.prototype.toJSON=function(a){var b=K.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=\nthis.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:\"t\",value:d.toJSON(a).uuid}:d&&d.isColor?{type:\"c\",value:d.getHex()}:d&&d.isVector2?{type:\"v2\",value:d.toArray()}:d&&d.isVector3?{type:\"v3\",value:d.toArray()}:d&&d.isVector4?{type:\"v4\",value:d.toArray()}:d&&d.isMatrix3?{type:\"m3\",value:d.toArray()}:d&&d.isMatrix4?{type:\"m4\",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===\nthis.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};fb.prototype=Object.assign(Object.create(y.prototype),{constructor:fb,isCamera:!0,copy:function(a,b){y.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn(\"THREE.Camera: .getWorldDirection() target is now required\"),\na=new p);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(a,b){y.prototype.updateWorldMatrix.call(this,a,b);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});P.prototype=Object.assign(Object.create(fb.prototype),{constructor:P,\nisPerspectiveCamera:!0,copy:function(a,b){fb.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*O.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*O.DEG2RAD*this.fov);return.5*this.getFilmHeight()/\na},getEffectiveFOV:function(){return 2*O.RAD2DEG*Math.atan(Math.tan(.5*O.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=\nd;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*O.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,\ne+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Fc.prototype=Object.create(y.prototype);Fc.prototype.constructor=Fc;Zb.prototype=\nObject.create(Ba.prototype);Zb.prototype.constructor=Zb;Zb.prototype.isWebGLCubeRenderTarget=!0;Zb.prototype.fromEquirectangularTexture=function(a,b){this.texture.type=b.type;this.texture.format=b.format;this.texture.encoding=b.encoding;var c=new zc,d=new Ca({type:\"CubemapFromEquirect\",uniforms:Ec({tEquirect:{value:null}}),vertexShader:\"varying vec3 vWorldDirection;\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\",\nfragmentShader:\"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n}\",side:1,blending:0});d.uniforms.tEquirect.value=b;b=new ea(new Gd(5,5,5),d);c.add(b);(new Fc(1,10,this)).update(a,c);b.geometry.dispose();b.material.dispose();return this};$b.prototype=Object.create(W.prototype);$b.prototype.constructor=$b;$b.prototype.isDataTexture=\n!0;var ud=new eb,Hf=new p;Object.assign(Gc.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromProjectionMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],n=c[9],p=c[10],r=c[11],q=c[12],u=\nc[13],v=c[14];c=c[15];b[0].setComponents(f-a,m-g,r-k,c-q).normalize();b[1].setComponents(f+a,m+g,r+k,c+q).normalize();b[2].setComponents(f+d,m+h,r+n,c+u).normalize();b[3].setComponents(f-d,m-h,r-n,c-u).normalize();b[4].setComponents(f-e,m-l,r-p,c-v).normalize();b[5].setComponents(f+e,m+l,r+p,c+v).normalize();return this},intersectsObject:function(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();ud.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);return this.intersectsSphere(ud)},\nintersectsSprite:function(a){ud.center.set(0,0,0);ud.radius=.7071067811865476;ud.applyMatrix4(a.matrixWorld);return this.intersectsSphere(ud)},intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(a){for(var b=this.planes,c=0;6>c;c++){var d=b[c];Hf.x=0<d.normal.x?a.max.x:a.min.x;Hf.y=0<d.normal.y?a.max.y:a.min.y;Hf.z=0<d.normal.z?a.max.z:a.min.z;if(0>d.distanceToPoint(Hf))return!1}return!0},\ncontainsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var A={common:{diffuse:{value:new D(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ya},uv2Transform:{value:new ya},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},\nlightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new v(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new D(16777215)}},\nlights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},\nspotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new D(15658734)},opacity:{value:1},\nsize:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ya}},sprite:{diffuse:{value:new D(15658734)},opacity:{value:1},center:{value:new v(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ya}}};Fd.prototype=Object.create(L.prototype);Fd.prototype.constructor=Fd;ac.prototype=Object.create(F.prototype);ac.prototype.constructor=ac;var M={alphamap_fragment:\"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\\n#endif\",\nalphamap_pars_fragment:\"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\",alphatest_fragment:\"#ifdef ALPHATEST\\n\\tif ( diffuseColor.a < ALPHATEST ) discard;\\n#endif\",aomap_fragment:\"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\\n\\t#endif\\n#endif\",\naomap_pars_fragment:\"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\",begin_vertex:\"vec3 transformed = vec3( position );\",beginnormal_vertex:\"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\",bsdfs:\"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\\n}\\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\\n\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\tif( cutoffDistance > 0.0 ) {\\n\\t\\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t}\\n\\treturn distanceFalloff;\\n#else\\n\\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\\n\\t\\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\\n\\t}\\n\\treturn 1.0;\\n#endif\\n}\\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\\n\\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\\n}\\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\\n\\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\\n\\treturn Fr * fresnel + F0;\\n}\\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\treturn 1.0 / ( gl * gv );\\n}\\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\tfloat D = D_GGX( alpha, dotNH );\\n\\treturn F * ( G * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE  = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\treturn specularColor * brdf.x + brdf.y;\\n}\\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\tvec3 FssEss = F * brdf.x + brdf.y;\\n\\tfloat Ess = brdf.x + brdf.y;\\n\\tfloat Ems = 1.0 - Ess;\\n\\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\\n\\tsingleScatter += FssEss;\\n\\tmultiScatter += Fms * Ems;\\n}\\nfloat G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n}\\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\\n\\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\\n}\\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\\n\\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie(float roughness, float NoH) {\\n\\tfloat invAlpha  = 1.0 / roughness;\\n\\tfloat cos2h = NoH * NoH;\\n\\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\\n}\\nfloat V_Neubelt(float NoV, float NoL) {\\n\\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\\n}\\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\\n\\tvec3 N = geometry.normal;\\n\\tvec3 V = geometry.viewDir;\\n\\tvec3 H = normalize( V + L );\\n\\tfloat dotNH = saturate( dot( N, H ) );\\n\\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\\n}\\n#endif\",\nbumpmap_pars_fragment:\"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vUv );\\n\\t\\tvec2 dSTdy = dFdy( vUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\\n\\t\\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\\n\\t\\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 );\\n\\t\\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\",\nclipping_planes_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\tplane = clippingPlanes[ i ];\\n\\t\\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\tbool clipped = true;\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\tif ( clipped ) discard;\\n\\t#endif\\n#endif\",\nclipping_planes_pars_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\",clipping_planes_pars_vertex:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n#endif\",clipping_planes_vertex:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvClipPosition = - mvPosition.xyz;\\n#endif\",color_fragment:\"#ifdef USE_COLOR\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\",color_pars_fragment:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\",color_pars_vertex:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\",\ncolor_vertex:\"#ifdef USE_COLOR\\n\\tvColor.xyz = color.xyz;\\n#endif\",common:\"#define PI 3.14159265359\\n#define PI2 6.28318530718\\n#define PI_HALF 1.5707963267949\\n#define RECIPROCAL_PI 0.31830988618\\n#define RECIPROCAL_PI2 0.15915494\\n#define LOG2 1.442695\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract(sin(sn) * c);\\n}\\n#ifdef HIGH_PRECISION\\n\\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\n\\tfloat precisionSafeLength( vec3 v ) {\\n\\t\\tfloat maxComponent = max3( abs( v ) );\\n\\t\\treturn length( v / maxComponent ) * maxComponent;\\n\\t}\\n#endif\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\nstruct GeometricContext {\\n\\tvec3 position;\\n\\tvec3 normal;\\n\\tvec3 viewDir;\\n#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal;\\n#endif\\n};\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\tfloat distance = dot( planeNormal, point - pointOnPlane );\\n\\treturn - distance * planeNormal + point;\\n}\\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn sign( dot( point - pointOnPlane, planeNormal ) );\\n}\\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nfloat linearToRelativeLuminance( const in vec3 color ) {\\n\\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\\n\\treturn dot( weights, color.rgb );\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n  return m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\treturn vec2( u, v );\\n}\",\ncube_uv_reflection_fragment:\"#ifdef ENVMAP_TYPE_CUBE_UV\\n#define cubeUV_maxMipLevel 8.0\\n#define cubeUV_minMipLevel 4.0\\n#define cubeUV_maxTileSize 256.0\\n#define cubeUV_minTileSize 16.0\\nfloat getFace(vec3 direction) {\\n    vec3 absDirection = abs(direction);\\n    float face = -1.0;\\n    if (absDirection.x > absDirection.z) {\\n      if (absDirection.x > absDirection.y)\\n        face = direction.x > 0.0 ? 0.0 : 3.0;\\n      else\\n        face = direction.y > 0.0 ? 1.0 : 4.0;\\n    } else {\\n      if (absDirection.z > absDirection.y)\\n        face = direction.z > 0.0 ? 2.0 : 5.0;\\n      else\\n        face = direction.y > 0.0 ? 1.0 : 4.0;\\n    }\\n    return face;\\n}\\nvec2 getUV(vec3 direction, float face) {\\n    vec2 uv;\\n    if (face == 0.0) {\\n      uv = vec2(direction.z, direction.y) / abs(direction.x);    } else if (face == 1.0) {\\n      uv = vec2(-direction.x, -direction.z) / abs(direction.y);    } else if (face == 2.0) {\\n      uv = vec2(-direction.x, direction.y) / abs(direction.z);    } else if (face == 3.0) {\\n      uv = vec2(-direction.z, direction.y) / abs(direction.x);    } else if (face == 4.0) {\\n      uv = vec2(-direction.x, direction.z) / abs(direction.y);    } else {\\n      uv = vec2(direction.x, direction.y) / abs(direction.z);    }\\n    return 0.5 * (uv + 1.0);\\n}\\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\\n  float face = getFace(direction);\\n  float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\\n  mipInt = max(mipInt, cubeUV_minMipLevel);\\n  float faceSize = exp2(mipInt);\\n  float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\\n  vec2 uv = getUV(direction, face) * (faceSize - 1.0);\\n  vec2 f = fract(uv);\\n  uv += 0.5 - f;\\n  if (face > 2.0) {\\n    uv.y += faceSize;\\n    face -= 3.0;\\n  }\\n  uv.x += face * faceSize;\\n  if(mipInt < cubeUV_maxMipLevel){\\n    uv.y += 2.0 * cubeUV_maxTileSize;\\n  }\\n  uv.y += filterInt * 2.0 * cubeUV_minTileSize;\\n  uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\\n  uv *= texelSize;\\n  vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n  uv.x += texelSize;\\n  vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n  uv.y += texelSize;\\n  vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n  uv.x -= texelSize;\\n  vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\\n  vec3 tm = mix(tl, tr, f.x);\\n  vec3 bm = mix(bl, br, f.x);\\n  return mix(tm, bm, f.y);\\n}\\n#define r0 1.0\\n#define v0 0.339\\n#define m0 -2.0\\n#define r1 0.8\\n#define v1 0.276\\n#define m1 -1.0\\n#define r4 0.4\\n#define v4 0.046\\n#define m4 2.0\\n#define r5 0.305\\n#define v5 0.016\\n#define m5 3.0\\n#define r6 0.21\\n#define v6 0.0038\\n#define m6 4.0\\nfloat roughnessToMip(float roughness) {\\n  float mip = 0.0;\\n  if (roughness >= r1) {\\n    mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\\n  } else if (roughness >= r4) {\\n    mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\\n  } else if (roughness >= r5) {\\n    mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\\n  } else if (roughness >= r6) {\\n    mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\\n  } else {\\n    mip = -2.0 * log2(1.16 * roughness);  }\\n  return mip;\\n}\\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\\n  float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\\n  float mipF = fract(mip);\\n  float mipInt = floor(mip);\\n  vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\\n  if (mipF == 0.0) {\\n    return vec4(color0, 1.0);\\n  } else {\\n    vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\\n    return vec4(mix(color0, color1, mipF), 1.0);\\n  }\\n}\\n#endif\",\ndefaultnormal_vertex:\"vec3 transformedNormal = objectNormal;\\n#ifdef USE_INSTANCING\\n\\tmat3 m = mat3( instanceMatrix );\\n\\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\\n\\ttransformedNormal = m * transformedNormal;\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#ifdef FLIP_SIDED\\n\\t\\ttransformedTangent = - transformedTangent;\\n\\t#endif\\n#endif\",\ndisplacementmap_pars_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\",displacementmap_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\\n#endif\",emissivemap_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\\n\\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\",\nemissivemap_pars_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\",encodings_fragment:\"gl_FragColor = linearToOutputTexel( gl_FragColor );\",encodings_pars_fragment:\"\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\\n}\\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\\n}\\nvec4 sRGBToLinear( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\\nvec4 RGBEToLinear( in vec4 value ) {\\n\\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\\n}\\nvec4 LinearToRGBE( in vec4 value ) {\\n\\tfloat maxComponent = max( max( value.r, value.g ), value.b );\\n\\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\\n\\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\\n}\\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\\n}\\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\\n\\tM = ceil( M * 255.0 ) / 255.0;\\n\\treturn vec4( value.rgb / ( M * maxRange ), M );\\n}\\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\\n}\\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat D = max( maxRange / maxRGB, 1.0 );\\n\\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\\n\\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\\n}\\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\\nvec4 LinearToLogLuv( in vec4 value )  {\\n\\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\\n\\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\\n\\tvec4 vResult;\\n\\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\\n\\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\\n\\tvResult.w = fract( Le );\\n\\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\\n\\treturn vResult;\\n}\\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\\nvec4 LogLuvToLinear( in vec4 value ) {\\n\\tfloat Le = value.z * 255.0 + value.w;\\n\\tvec3 Xp_Y_XYZp;\\n\\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\\n\\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\\n\\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\\n\\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\\n\\treturn vec4( max( vRGB, 0.0 ), 1.0 );\\n}\",\nenvmap_fragment:\"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvec3 cameraToFrag;\\n\\t\\t\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t}  else {\\n\\t\\t\\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\\n\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\treflectVec = normalize( reflectVec );\\n\\t\\tvec2 sampleUV = equirectUv( reflectVec );\\n\\t\\tvec4 envColor = texture2D( envMap, sampleUV );\\n\\t#elif defined( ENVMAP_TYPE_SPHERE )\\n\\t\\treflectVec = normalize( reflectVec );\\n\\t\\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\\n\\t\\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\t#ifndef ENVMAP_TYPE_CUBE_UV\\n\\t\\tenvColor = envMapTexelToLinear( envColor );\\n\\t#endif\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\",\nenvmap_common_pars_fragment:\"#ifdef USE_ENVMAP\\n\\tuniform float envMapIntensity;\\n\\tuniform float flipEnvMap;\\n\\tuniform int maxMipLevel;\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\t\\n#endif\",envmap_pars_fragment:\"#ifdef USE_ENVMAP\\n\\tuniform float reflectivity;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\",\nenvmap_pars_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\t\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\",envmap_physical_pars_fragment:\"#if defined( USE_ENVMAP )\\n\\t#ifdef ENVMAP_MODE_REFRACTION\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n\\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\\n\\t\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\\n\\t\\t#else\\n\\t\\t\\tvec4 envMapColor = vec4( 0.0 );\\n\\t\\t#endif\\n\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t}\\n\\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\\n\\t\\tfloat maxMIPLevelScalar = float( maxMIPLevel );\\n\\t\\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\\n\\t\\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\\n\\t\\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\\n\\t}\\n\\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t  vec3 reflectVec = reflect( -viewDir, normal );\\n\\t\\t  reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\\n\\t\\t#else\\n\\t\\t  vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\\n\\t\\t#endif\\n\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\\n\\t\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\t\\tvec2 sampleUV = equirectUv( reflectVec );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_SPHERE )\\n\\t\\t\\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#endif\\n\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t}\\n#endif\",\nenvmap_vertex:\"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex;\\n\\t\\tif ( isOrthographic ) { \\n\\t\\t\\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\",\nfog_vertex:\"#ifdef USE_FOG\\n\\tfogDepth = -mvPosition.z;\\n#endif\",fog_pars_vertex:\"#ifdef USE_FOG\\n\\tvarying float fogDepth;\\n#endif\",fog_fragment:\"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\",fog_pars_fragment:\"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float fogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\",\ngradientmap_pars_fragment:\"#ifdef USE_GRADIENTMAP\\n\\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\tfloat dotNL = dot( normal, lightDirection );\\n\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t#ifdef USE_GRADIENTMAP\\n\\t\\treturn texture2D( gradientMap, coord ).rgb;\\n\\t#else\\n\\t\\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\\n\\t#endif\\n}\",lightmap_fragment:\"#ifdef USE_LIGHTMAP\\n\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n#endif\",\nlightmap_pars_fragment:\"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\",lights_lambert_vertex:\"vec3 diffuse = vec3( 1.0 );\\nGeometricContext geometry;\\ngeometry.position = mvPosition.xyz;\\ngeometry.normal = normalize( transformedNormal );\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\\nGeometricContext backGeometry;\\nbackGeometry.position = geometry.position;\\nbackGeometry.normal = -geometry.normal;\\nbackGeometry.viewDir = geometry.viewDir;\\nvLightFront = vec3( 0.0 );\\nvIndirectFront = vec3( 0.0 );\\n#ifdef DOUBLE_SIDED\\n\\tvLightBack = vec3( 0.0 );\\n\\tvIndirectBack = vec3( 0.0 );\\n#endif\\nIncidentLight directLight;\\nfloat dotNL;\\nvec3 directLightColor_Diffuse;\\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\\n#ifdef DOUBLE_SIDED\\n\\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\\n\\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_DIR_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\",\nlights_pars_begin:\"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\nuniform vec3 lightProbe[ 9 ];\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\\n\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treturn irradiance;\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tdirectLight.color = directionalLight.color;\\n\\t\\tdirectLight.direction = directionalLight.direction;\\n\\t\\tdirectLight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = pointLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tdirectLight.color = pointLight.color;\\n\\t\\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\\n\\t\\tvec3 lVector = spotLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tfloat angleCos = dot( directLight.direction, spotLight.direction );\\n\\t\\tif ( angleCos > spotLight.coneCos ) {\\n\\t\\t\\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\t\\tdirectLight.color = spotLight.color;\\n\\t\\t\\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tdirectLight.visible = true;\\n\\t\\t} else {\\n\\t\\t\\tdirectLight.color = vec3( 0.0 );\\n\\t\\t\\tdirectLight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\\n\\t\\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tirradiance *= PI;\\n\\t\\t#endif\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\",\nlights_toon_fragment:\"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\",lights_toon_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct ToonMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tvec3\\tspecularColor;\\n\\tfloat\\tspecularShininess;\\n\\tfloat\\tspecularStrength;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Toon\\n#define Material_LightProbeLOD( material )\\t(0)\",\nlights_phong_fragment:\"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\",lights_phong_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct BlinnPhongMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tvec3\\tspecularColor;\\n\\tfloat\\tspecularShininess;\\n\\tfloat\\tspecularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\\n#define Material_LightProbeLOD( material )\\t(0)\",\nlights_physical_fragment:\"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\\n#ifdef REFLECTIVITY\\n\\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\\n#endif\\n#ifdef CLEARCOAT\\n\\tmaterial.clearcoat = clearcoat;\\n\\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\\t#ifdef USE_CLEARCOATMAP\\n\\t\\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\t\\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\\n\\t#endif\\n\\tmaterial.clearcoat = saturate( material.clearcoat );\\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\\tmaterial.clearcoatRoughness += geometryRoughness;\\n\\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_SHEEN\\n\\tmaterial.sheenColor = sheen;\\n#endif\",\nlights_physical_pars_fragment:\"struct PhysicalMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tfloat\\tspecularRoughness;\\n\\tvec3\\tspecularColor;\\n#ifdef CLEARCOAT\\n\\tfloat clearcoat;\\n\\tfloat clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tvec3 sheenColor;\\n#endif\\n};\\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\\n\\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.specularRoughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3(    0, 1,    0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\\n\\t\\tvec3 ccIrradiance = ccDotNL * directLight.color;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tccIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t\\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\\n\\t\\t\\tmaterial.specularRoughness,\\n\\t\\t\\tdirectLight.direction,\\n\\t\\t\\tgeometry,\\n\\t\\t\\tmaterial.sheenColor\\n\\t\\t);\\n\\t#else\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\\n\\t#endif\\n\\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t\\tfloat ccDotNL = ccDotNV;\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\tfloat clearcoatInv = 1.0 - clearcoatDHR;\\n\\tvec3 singleScattering = vec3( 0.0 );\\n\\tvec3 multiScattering = vec3( 0.0 );\\n\\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\\n\\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\\n\\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\\n\\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\",\nlights_fragment_begin:\"\\nGeometricContext geometry;\\ngeometry.position = - vViewPosition;\\ngeometry.normal = normal;\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\n#ifdef CLEARCOAT\\n\\tgeometry.clearcoatNormal = clearcoatNormal;\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\\n\\t\\tpointLightShadow = pointLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\tspotLightShadow = spotLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\\t\\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 iblIrradiance = vec3( 0.0 );\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\",\nlights_fragment_maps:\"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tlightMapIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\\n\\t#ifdef CLEARCOAT\\n\\t\\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\\n\\t#endif\\n#endif\",\nlights_fragment_end:\"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\\n#endif\",logdepthbuf_fragment:\"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\",logdepthbuf_pars_fragment:\"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tuniform float logDepthBufFC;\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\",\nlogdepthbuf_pars_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t\\tvarying float vIsPerspective;\\n\\t#else\\n\\t\\tuniform float logDepthBufFC;\\n\\t#endif\\n#endif\",logdepthbuf_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t\\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n\\t#else\\n\\t\\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\\n\\t\\t\\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\\n\\t\\t\\tgl_Position.z *= gl_Position.w;\\n\\t\\t}\\n\\t#endif\\n#endif\",\nmap_fragment:\"#ifdef USE_MAP\\n\\tvec4 texelColor = texture2D( map, vUv );\\n\\ttexelColor = mapTexelToLinear( texelColor );\\n\\tdiffuseColor *= texelColor;\\n#endif\",map_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\",map_particle_fragment:\"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n#endif\\n#ifdef USE_MAP\\n\\tvec4 mapTexel = texture2D( map, uv );\\n\\tdiffuseColor *= mapTexelToLinear( mapTexel );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\",\nmap_particle_pars_fragment:\"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tuniform mat3 uvTransform;\\n#endif\\n#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\",metalnessmap_fragment:\"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\",metalnessmap_pars_fragment:\"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\",\nmorphnormal_vertex:\"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal *= morphTargetBaseInfluence;\\n\\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\\n\\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\\n\\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\\n\\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\\n#endif\",morphtarget_pars_vertex:\"#ifdef USE_MORPHTARGETS\\n\\tuniform float morphTargetBaseInfluence;\\n\\t#ifndef USE_MORPHNORMALS\\n\\tuniform float morphTargetInfluences[ 8 ];\\n\\t#else\\n\\tuniform float morphTargetInfluences[ 4 ];\\n\\t#endif\\n#endif\",\nmorphtarget_vertex:\"#ifdef USE_MORPHTARGETS\\n\\ttransformed *= morphTargetBaseInfluence;\\n\\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\\n\\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\\n\\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\\n\\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\\n\\t#ifndef USE_MORPHNORMALS\\n\\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\\n\\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\\n\\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\\n\\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\\n\\t#endif\\n#endif\",\nnormal_fragment_begin:\"#ifdef FLAT_SHADED\\n\\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\\n\\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n\\t#ifdef USE_TANGENT\\n\\t\\tvec3 tangent = normalize( vTangent );\\n\\t\\tvec3 bitangent = normalize( vBitangent );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t\\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t#endif\\n\\t\\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\\n\\t\\t\\tmat3 vTBN = mat3( tangent, bitangent, normal );\\n\\t\\t#endif\\n\\t#endif\\n#endif\\nvec3 geometryNormal = normal;\",\nnormal_fragment_maps:\"#ifdef OBJECTSPACE_NORMALMAP\\n\\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t#ifdef FLIP_SIDED\\n\\t\\tnormal = - normal;\\n\\t#endif\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n\\tnormal = normalize( normalMatrix * normal );\\n#elif defined( TANGENTSPACE_NORMALMAP )\\n\\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tmapN.xy *= normalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tnormal = normalize( vTBN * mapN );\\n\\t#else\\n\\t\\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\\n\\t#endif\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\\n#endif\",\nnormalmap_pars_fragment:\"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n#endif\\n#ifdef OBJECTSPACE_NORMALMAP\\n\\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\\n\\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\\n\\t\\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\\n\\t\\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\\n\\t\\tvec2 st0 = dFdx( vUv.st );\\n\\t\\tvec2 st1 = dFdy( vUv.st );\\n\\t\\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\\n\\t\\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\\n\\t\\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\\n\\t\\tvec3 N = normalize( surf_norm );\\n\\t\\tmat3 tsn = mat3( S, T, N );\\n\\t\\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\treturn normalize( tsn * mapN );\\n\\t}\\n#endif\",\nclearcoat_normal_fragment_begin:\"#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal = geometryNormal;\\n#endif\",clearcoat_normal_fragment_maps:\"#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\\n\\t#else\\n\\t\\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\\n\\t#endif\\n#endif\",clearcoat_pars_fragment:\"#ifdef USE_CLEARCOATMAP\\n\\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform sampler2D clearcoatNormalMap;\\n\\tuniform vec2 clearcoatNormalScale;\\n#endif\",\npacking:\"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. / 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nvec4 pack2HalfToRGBA( vec2 v ) {\\n\\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\\n\\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\\n}\\nvec2 unpackRGBATo2Half( vec4 v ) {\\n\\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\\n\\treturn linearClipZ * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\\n}\",\npremultiplied_alpha_fragment:\"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\",project_vertex:\"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_INSTANCING\\n\\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\",dithering_fragment:\"#ifdef DITHERING\\n\\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\",dithering_pars_fragment:\"#ifdef DITHERING\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\",\nroughnessmap_fragment:\"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\",roughnessmap_pars_fragment:\"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\",shadowmap_pars_fragment:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\\n\\t\\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\\n\\t}\\n\\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\\n\\t\\tfloat occlusion = 1.0;\\n\\t\\tvec2 distribution = texture2DDistribution( shadow, uv );\\n\\t\\tfloat hard_shadow = step( compare , distribution.x );\\n\\t\\tif (hard_shadow != 1.0 ) {\\n\\t\\t\\tfloat distance = compare - distribution.x ;\\n\\t\\t\\tfloat variance = max( 0.00000, distribution.y * distribution.y );\\n\\t\\t\\tfloat softness_probability = variance / (variance + distance * distance );\\t\\t\\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\\t\\t\\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\\n\\t\\t}\\n\\t\\treturn occlusion;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\\n\\t\\tbool inFrustum = all( inFrustumVec );\\n\\t\\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\\n\\t\\tbool frustumTest = all( frustumTestVec );\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx2 = dx0 / 2.0;\\n\\t\\t\\tfloat dy2 = dy0 / 2.0;\\n\\t\\t\\tfloat dx3 = dx1 / 2.0;\\n\\t\\t\\tfloat dy3 = dy1 / 2.0;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 17.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx = texelSize.x;\\n\\t\\t\\tfloat dy = texelSize.y;\\n\\t\\t\\tvec2 uv = shadowCoord.xy;\\n\\t\\t\\tvec2 f = fract( uv * shadowMapSize + 0.5 );\\n\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t  f.x ),\\n\\t\\t\\t\\t\\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t  f.x ),\\n\\t\\t\\t\\t\\t f.y )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn shadow;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\\t\\tdp += shadowBias;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\",\nshadowmap_pars_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n#endif\",\nshadowmap_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\",\nshadowmask_pars_fragment:\"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tspotLight = spotLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tpointLight = pointLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\",\nskinbase_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\",skinning_pars_vertex:\"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\t#ifdef BONE_TEXTURE\\n\\t\\tuniform highp sampler2D boneTexture;\\n\\t\\tuniform int boneTextureSize;\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tfloat j = i * 4.0;\\n\\t\\t\\tfloat x = mod( j, float( boneTextureSize ) );\\n\\t\\t\\tfloat y = floor( j / float( boneTextureSize ) );\\n\\t\\t\\tfloat dx = 1.0 / float( boneTextureSize );\\n\\t\\t\\tfloat dy = 1.0 / float( boneTextureSize );\\n\\t\\t\\ty = dy * ( y + 0.5 );\\n\\t\\t\\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\\n\\t\\t\\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\\n\\t\\t\\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\\n\\t\\t\\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\\n\\t\\t\\tmat4 bone = mat4( v1, v2, v3, v4 );\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#else\\n\\t\\tuniform mat4 boneMatrices[ MAX_BONES ];\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tmat4 bone = boneMatrices[ int(i) ];\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#endif\\n#endif\",\nskinning_vertex:\"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\",skinnormal_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\\t#ifdef USE_TANGENT\\n\\t\\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#endif\\n#endif\",\nspecularmap_fragment:\"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\",specularmap_pars_fragment:\"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\",tonemapping_fragment:\"#if defined( TONE_MAPPING )\\n\\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\",tonemapping_pars_fragment:\"#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nuniform float toneMappingWhitePoint;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn toneMappingExposure * color;\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\\nvec3 Uncharted2ToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\\n}\",\nuv_pars_fragment:\"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\\n\\tvarying vec2 vUv;\\n#endif\",uv_pars_vertex:\"#ifdef USE_UV\\n\\t#ifdef UVS_VERTEX_ONLY\\n\\t\\tvec2 vUv;\\n\\t#else\\n\\t\\tvarying vec2 vUv;\\n\\t#endif\\n\\tuniform mat3 uvTransform;\\n#endif\",uv_vertex:\"#ifdef USE_UV\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n#endif\",uv2_pars_fragment:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvarying vec2 vUv2;\\n#endif\",uv2_pars_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tattribute vec2 uv2;\\n\\tvarying vec2 vUv2;\\n\\tuniform mat3 uv2Transform;\\n#endif\",\nuv2_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\\n#endif\",worldpos_vertex:\"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\\n\\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\\t#ifdef USE_INSTANCING\\n\\t\\tworldPosition = instanceMatrix * worldPosition;\\n\\t#endif\\n\\tworldPosition = modelMatrix * worldPosition;\\n#endif\",background_frag:\"uniform sampler2D t2D;\\nvarying vec2 vUv;\\nvoid main() {\\n\\tvec4 texColor = texture2D( t2D, vUv );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",\nbackground_vert:\"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\",cube_frag:\"#include <envmap_common_pars_fragment>\\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\n#include <cube_uv_reflection_fragment>\\nvoid main() {\\n\\tvec3 vReflect = vWorldDirection;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = envColor;\\n\\tgl_FragColor.a *= opacity;\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",\ncube_vert:\"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\tgl_Position.z = gl_Position.w;\\n}\",depth_frag:\"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\\t#endif\\n}\",\ndepth_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvHighPrecisionZW = gl_Position.zw;\\n}\",\ndistanceRGBA_frag:\"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main () {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\",\ndistanceRGBA_vert:\"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvWorldPosition = worldPosition.xyz;\\n}\",\nequirect_frag:\"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tvec4 texColor = texture2D( tEquirect, sampleUV );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",equirect_vert:\"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\",\nlinedashed_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <color_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n}\",\nlinedashed_vert:\"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\tvLineDistance = scale * lineDistance;\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\",\nmeshbasic_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <fog_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include <aomap_fragment>\\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",\nmeshbasic_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_ENVMAP\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <fog_vertex>\\n}\",\nmeshlambert_frag:\"uniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <fog_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <emissivemap_fragment>\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vIndirectFront;\\n\\t#endif\\n\\t#include <lightmap_fragment>\\n\\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\\n\\t#else\\n\\t\\treflectedLight.directDiffuse = vLightFront;\\n\\t#endif\\n\\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",\nmeshlambert_vert:\"#define LAMBERT\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <lights_lambert_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",\nmeshmatcap_frag:\"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\tvec3 viewDir = normalize( vViewPosition );\\n\\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\\tvec3 y = cross( viewDir, x );\\n\\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\\t#ifdef USE_MATCAP\\n\\t\\tvec4 matcapColor = texture2D( matcap, uv );\\n\\t\\tmatcapColor = matcapTexelToLinear( matcapColor );\\n\\t#else\\n\\t\\tvec4 matcapColor = vec4( 1.0 );\\n\\t#endif\\n\\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",\nmeshmatcap_vert:\"#define MATCAP\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <color_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#ifndef FLAT_SHADED\\n\\t\\tvNormal = normalize( transformedNormal );\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n}\",\nmeshtoon_frag:\"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <gradientmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <lights_toon_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_toon_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",\nmeshtoon_vert:\"#define TOON\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",\nmeshphong_frag:\"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <lights_phong_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_phong_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",\nmeshphong_vert:\"#define PHONG\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",\nmeshphysical_frag:\"#define STANDARD\\n#ifdef PHYSICAL\\n\\t#define REFLECTIVITY\\n\\t#define CLEARCOAT\\n\\t#define TRANSPARENCY\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef TRANSPARENCY\\n\\tuniform float transparency;\\n#endif\\n#ifdef REFLECTIVITY\\n\\tuniform float reflectivity;\\n#endif\\n#ifdef CLEARCOAT\\n\\tuniform float clearcoat;\\n\\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tuniform vec3 sheen;\\n#endif\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <bsdfs>\\n#include <cube_uv_reflection_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_physical_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <lights_pars_begin>\\n#include <lights_physical_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <clearcoat_pars_fragment>\\n#include <roughnessmap_pars_fragment>\\n#include <metalnessmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <roughnessmap_fragment>\\n\\t#include <metalnessmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <clearcoat_normal_fragment_begin>\\n\\t#include <clearcoat_normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_physical_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#ifdef TRANSPARENCY\\n\\t\\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\\n\\t#endif\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",\nmeshphysical_vert:\"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",\nnormal_frag:\"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\\n}\",\nnormal_vert:\"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\",\npoints_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <map_particle_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_particle_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n}\",\npoints_vert:\"uniform float size;\\nuniform float scale;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <project_vertex>\\n\\tgl_PointSize = size;\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\\n\\t#endif\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <fog_vertex>\\n}\",\nshadow_frag:\"uniform vec3 color;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\nvoid main() {\\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\",shadow_vert:\"#include <fog_pars_vertex>\\n#include <shadowmap_pars_vertex>\\nvoid main() {\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",\nsprite_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\",\nsprite_vert:\"uniform float rotation;\\nuniform vec2 center;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\t#ifndef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) scale *= - mvPosition.z;\\n\\t#endif\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\"},\ngb={basic:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.fog]),vertexShader:M.meshbasic_vert,fragmentShader:M.meshbasic_frag},lambert:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.fog,A.lights,{emissive:{value:new D(0)}}]),vertexShader:M.meshlambert_vert,fragmentShader:M.meshlambert_frag},phong:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.fog,A.lights,{emissive:{value:new D(0)},\nspecular:{value:new D(1118481)},shininess:{value:30}}]),vertexShader:M.meshphong_vert,fragmentShader:M.meshphong_frag},standard:{uniforms:wa([A.common,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.roughnessmap,A.metalnessmap,A.fog,A.lights,{emissive:{value:new D(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:M.meshphysical_vert,fragmentShader:M.meshphysical_frag},toon:{uniforms:wa([A.common,A.specularmap,A.aomap,A.lightmap,\nA.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.gradientmap,A.fog,A.lights,{emissive:{value:new D(0)},specular:{value:new D(1118481)},shininess:{value:30}}]),vertexShader:M.meshtoon_vert,fragmentShader:M.meshtoon_frag},matcap:{uniforms:wa([A.common,A.bumpmap,A.normalmap,A.displacementmap,A.fog,{matcap:{value:null}}]),vertexShader:M.meshmatcap_vert,fragmentShader:M.meshmatcap_frag},points:{uniforms:wa([A.points,A.fog]),vertexShader:M.points_vert,fragmentShader:M.points_frag},dashed:{uniforms:wa([A.common,\nA.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:M.linedashed_vert,fragmentShader:M.linedashed_frag},depth:{uniforms:wa([A.common,A.displacementmap]),vertexShader:M.depth_vert,fragmentShader:M.depth_frag},normal:{uniforms:wa([A.common,A.bumpmap,A.normalmap,A.displacementmap,{opacity:{value:1}}]),vertexShader:M.normal_vert,fragmentShader:M.normal_frag},sprite:{uniforms:wa([A.sprite,A.fog]),vertexShader:M.sprite_vert,fragmentShader:M.sprite_frag},background:{uniforms:{uvTransform:{value:new ya},\nt2D:{value:null}},vertexShader:M.background_vert,fragmentShader:M.background_frag},cube:{uniforms:wa([A.envmap,{opacity:{value:1}}]),vertexShader:M.cube_vert,fragmentShader:M.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:M.equirect_vert,fragmentShader:M.equirect_frag},distanceRGBA:{uniforms:wa([A.common,A.displacementmap,{referencePosition:{value:new p},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:M.distanceRGBA_vert,fragmentShader:M.distanceRGBA_frag},shadow:{uniforms:wa([A.lights,\nA.fog,{color:{value:new D(0)},opacity:{value:1}}]),vertexShader:M.shadow_vert,fragmentShader:M.shadow_frag}};gb.physical={uniforms:wa([gb.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new v(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new D(0)},transparency:{value:0}}]),vertexShader:M.meshphysical_vert,fragmentShader:M.meshphysical_frag};qb.prototype=Object.create(W.prototype);qb.prototype.constructor=\nqb;qb.prototype.isCubeTexture=!0;Object.defineProperty(qb.prototype,\"images\",{get:function(){return this.image},set:function(a){this.image=a}});Hc.prototype=Object.create(W.prototype);Hc.prototype.constructor=Hc;Hc.prototype.isDataTexture2DArray=!0;Ic.prototype=Object.create(W.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isDataTexture3D=!0;var Bh=new W,Ej=new Hc,Gj=new Ic,Ch=new qb,vh=[],xh=[],Ah=new Float32Array(16),zh=new Float32Array(9),yh=new Float32Array(4);Dh.prototype.updateCache=function(a){var b=\nthis.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));Ja(b,a)};Eh.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var eg=/([\\w\\d_]+)(\\])?(\\[|\\.)?/g;Gb.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};Gb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Gb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],\nh=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Gb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var lk=0,gg=/^[ \\t]*#include +<([\\w\\d./]+)>/gm,Nh=/#pragma unroll_loop[\\s]+?for \\( int i = (\\d+); i < (\\d+); i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}/g,Mh=/#pragma unroll_loop_start[\\s]+?for \\( int i = (\\d+); i < (\\d+); i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}[\\s]+?#pragma unroll_loop_end/g,vk=0;Hb.prototype=Object.create(K.prototype);Hb.prototype.constructor=\nHb;Hb.prototype.isMeshDepthMaterial=!0;Hb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Ib.prototype=Object.create(K.prototype);Ib.prototype.constructor=\nIb;Ib.prototype.isMeshDistanceMaterial=!0;Ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Le.prototype=Object.assign(Object.create(P.prototype),\n{constructor:Le,isArrayCamera:!0});Kc.prototype=Object.assign(Object.create(y.prototype),{constructor:Kc,isGroup:!0});Object.assign(Me.prototype,{constructor:Me,getTargetRaySpace:function(){null===this._targetRay&&(this._targetRay=new Kc,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1);return this._targetRay},getGripSpace:function(){null===this._grip&&(this._grip=new Kc,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1);return this._grip},dispatchEvent:function(a){null!==this._targetRay&&\nthis._targetRay.dispatchEvent(a);null!==this._grip&&this._grip.dispatchEvent(a);return this},disconnect:function(a){this.dispatchEvent({type:\"disconnected\",data:a});null!==this._targetRay&&(this._targetRay.visible=!1);null!==this._grip&&(this._grip.visible=!1);return this},update:function(a,b,c){var d=null,e=null,f=this._targetRay,g=this._grip;a&&(null!==f&&(d=b.getPose(a.targetRaySpace,c),null!==d&&(f.matrix.fromArray(d.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale))),null!==\ng&&a.gripSpace&&(e=b.getPose(a.gripSpace,c),null!==e&&(g.matrix.fromArray(e.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale))));null!==f&&(f.visible=null!==d);null!==g&&(g.visible=null!==e);return this}});Object.assign(Uh.prototype,ua.prototype);Object.assign(Ne.prototype,{isFogExp2:!0,clone:function(){return new Ne(this.color,this.density)},toJSON:function(){return{type:\"FogExp2\",color:this.color.getHex(),density:this.density}}});Object.assign(Oe.prototype,{isFog:!0,clone:function(){return new Oe(this.color,\nthis.near,this.far)},toJSON:function(){return{type:\"Fog\",color:this.color.getHex(),near:this.near,far:this.far}}});Object.defineProperty(rb.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(rb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.stride;\nc*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});var sc=new p;Object.defineProperties(Kd.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Kd.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(a){for(var b=\n0,c=this.data.count;b<c;b++)sc.x=this.getX(b),sc.y=this.getY(b),sc.z=this.getZ(b),sc.applyMatrix4(a),this.setXYZ(b,sc.x,sc.y,sc.z);return this},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*\nthis.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},\nsetXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this},clone:function(){console.log(\"THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.\");for(var a=[],b=0;b<this.count;b++)for(var c=b*this.data.stride+this.offset,d=0;d<this.itemSize;d++)a.push(this.data.array[c+d]);return new G(new this.array.constructor(a),this.itemSize,this.normalized)},\ntoJSON:function(){console.log(\"THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.\");for(var a=[],b=0;b<this.count;b++)for(var c=b*this.data.stride+this.offset,d=0;d<this.itemSize;d++)a.push(this.data.array[c+d]);return{itemSize:this.itemSize,type:this.array.constructor.name,array:a,normalized:this.normalized}}});Kb.prototype=Object.create(K.prototype);Kb.prototype.constructor=Kb;Kb.prototype.isSpriteMaterial=!0;Kb.prototype.copy=function(a){K.prototype.copy.call(this,\na);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Lc,xe=new p,vd=new p,wd=new p,Mc=new v,Md=new v,Wh=new N,If=new p,ye=new p,Jf=new p,Di=new v,gh=new v,Ei=new v;Ld.prototype=Object.assign(Object.create(y.prototype),{constructor:Ld,isSprite:!0,raycast:function(a,b){null===a.camera&&console.error('THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.');vd.setFromMatrixScale(this.matrixWorld);\nWh.copy(a.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(a.camera.matrixWorldInverse,this.matrixWorld);wd.setFromMatrixPosition(this.modelViewMatrix);a.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&vd.multiplyScalar(-wd.z);var c=this.material.rotation;if(0!==c){var d=Math.cos(c);var e=Math.sin(c)}c=this.center;Pe(If.set(-.5,-.5,0),wd,c,vd,e,d);Pe(ye.set(.5,-.5,0),wd,c,vd,e,d);Pe(Jf.set(.5,.5,0),wd,c,vd,e,d);Di.set(0,0);gh.set(1,0);Ei.set(1,1);var f=a.ray.intersectTriangle(If,\nye,Jf,!1,xe);if(null===f&&(Pe(ye.set(-.5,.5,0),wd,c,vd,e,d),gh.set(0,1),f=a.ray.intersectTriangle(If,Jf,ye,!1,xe),null===f))return;e=a.ray.origin.distanceTo(xe);e<a.near||e>a.far||b.push({distance:e,point:xe.clone(),uv:pa.getUV(xe,If,ye,Jf,Di,gh,Ei,new v),face:null,object:this})},clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){y.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});var Kf=new p,Fi=new p;Nd.prototype=Object.assign(Object.create(y.prototype),\n{constructor:Nd,isLOD:!0,copy:function(a){y.prototype.copy.call(this,a,!1);for(var b=a.levels,c=0,d=b.length;c<d;c++){var e=b[c];this.addLevel(e.object.clone(),e.distance)}this.autoUpdate=a.autoUpdate;return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a);return this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(a){var b=this.levels;if(0<\nb.length){for(var c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object}return null},raycast:function(a,b){if(0<this.levels.length){Kf.setFromMatrixPosition(this.matrixWorld);var c=a.ray.origin.distanceTo(Kf);this.getObjectForDistance(c).raycast(a,b)}},update:function(a){var b=this.levels;if(1<b.length){Kf.setFromMatrixPosition(a.matrixWorld);Fi.setFromMatrixPosition(this.matrixWorld);a=Kf.distanceTo(Fi)/a.zoom;b[0].object.visible=!0;for(var c=1,d=b.length;c<d;c++)if(a>=b[c].distance)b[c-\n1].object.visible=!1,b[c].object.visible=!0;else break;for(this._currentLevel=c-1;c<d;c++)b[c].object.visible=!1}},toJSON:function(a){a=y.prototype.toJSON.call(this,a);!1===this.autoUpdate&&(a.object.autoUpdate=!1);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Qe.prototype=Object.assign(Object.create(ea.prototype),{constructor:Qe,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&\n(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new R,b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){ea.prototype.updateMatrixWorld.call(this,\na);\"attached\"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):\"detached\"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn(\"THREE.SkinnedMesh: Unrecognized bindMode: \"+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)},boneTransform:function(){var a=new p,b=new R,c=new R,d=new p,e=new N;return function(f,g){var h=this.skeleton,l=this.geometry;b.fromBufferAttribute(l.attributes.skinIndex,f);c.fromBufferAttribute(l.attributes.skinWeight,\nf);a.fromBufferAttribute(l.attributes.position,f).applyMatrix4(this.bindMatrix);g.set(0,0,0);for(f=0;4>f;f++)if(l=c.getComponent(f),0!==l){var m=b.getComponent(f);e.multiplyMatrices(h.bones[m].matrixWorld,h.boneInverses[m]);g.addScaledVector(d.copy(a).applyMatrix4(e),l)}return g.applyMatrix4(this.bindMatrixInverse)}}()});var Gi=new N,Qk=new N;Object.assign(Re.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new N;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);\nthis.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){for(var a=this.bones,b=this.boneInverses,c=this.boneMatrices,d=this.boneTexture,e=0,f=\na.length;e<f;e++)Gi.multiplyMatrices(a[e]?a[e].matrixWorld:Qk,b[e]),Gi.toArray(c,16*e);void 0!==d&&(d.needsUpdate=!0)},clone:function(){return new Re(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}});kg.prototype=Object.assign(Object.create(y.prototype),{constructor:kg,isBone:!0});var Hi=new N,Ii=new N,Lf=[],ze=new ea;\nSe.prototype=Object.assign(Object.create(ea.prototype),{constructor:Se,isInstancedMesh:!0,getMatrixAt:function(a,b){b.fromArray(this.instanceMatrix.array,16*a)},raycast:function(a,b){var c=this.matrixWorld,d=this.count;ze.geometry=this.geometry;ze.material=this.material;if(void 0!==ze.material)for(var e=0;e<d;e++){this.getMatrixAt(e,Hi);Ii.multiplyMatrices(c,Hi);ze.matrixWorld=Ii;ze.raycast(a,Lf);for(var f=0,g=Lf.length;f<g;f++){var h=Lf[f];h.instanceId=e;h.object=this;b.push(h)}Lf.length=0}},setMatrixAt:function(a,\nb){b.toArray(this.instanceMatrix.array,16*a)},updateMorphTargets:function(){}});da.prototype=Object.create(K.prototype);da.prototype.constructor=da;da.prototype.isLineBasicMaterial=!0;da.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;this.morphTargets=a.morphTargets;return this};var Ji=new p,Ki=new p,Li=new N,Mf=new Wb,Ae=new eb;La.prototype=Object.assign(Object.create(y.prototype),{constructor:La,\nisLine:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[0],d=1,e=b.count;d<e;d++)Ji.fromBufferAttribute(b,d-1),Ki.fromBufferAttribute(b,d),c[d]=c[d-1],c[d]+=Ji.distanceTo(Ki);a.setAttribute(\"lineDistance\",new B(c,1))}else console.warn(\"THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,c[0]=0,d=1,e=b.length;d<e;d++)c[d]=\nc[d-1],c[d]+=b[d-1].distanceTo(b[d]);return this},raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Line.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Ae.copy(c.boundingSphere);Ae.applyMatrix4(d);Ae.radius+=e;if(!1!==a.ray.intersectsSphere(Ae)){Li.getInverse(d);Mf.copy(a.ray).applyMatrix4(Li);d=e/((this.scale.x+this.scale.y+this.scale.z)/3);d*=d;var f=new p,g=new p;e=new p;var h=new p,l=this&&this.isLineSegments?2:1;if(c.isBufferGeometry){var m=c.index,k=c.attributes.position.array;\nif(null!==m){m=m.array;c=0;for(var n=m.length-1;c<n;c+=l){var t=m[c+1];f.fromArray(k,3*m[c]);g.fromArray(k,3*t);t=Mf.distanceSqToSegment(f,g,h,e);t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),t<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}}else for(c=0,n=k.length/3-1;c<n;c+=l)f.fromArray(k,3*c),g.fromArray(k,3*c+3),t=Mf.distanceSqToSegment(f,g,h,e),t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),\nt<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}else if(c.isGeometry)for(f=c.vertices,g=f.length,c=0;c<g-1;c+=l)t=Mf.distanceSqToSegment(f[c],f[c+1],h,e),t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),t<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=\na.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error(\"THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.\")},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});\nvar Nf=new p,Of=new p;ma.prototype=Object.assign(Object.create(La.prototype),{constructor:ma,isLineSegments:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[],d=0,e=b.count;d<e;d+=2)Nf.fromBufferAttribute(b,d),Of.fromBufferAttribute(b,d+1),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Nf.distanceTo(Of);a.setAttribute(\"lineDistance\",new B(c,1))}else console.warn(\"THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\nelse if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,d=0,e=b.length;d<e;d+=2)Nf.copy(b[d]),Of.copy(b[d+1]),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Nf.distanceTo(Of);return this}});Te.prototype=Object.assign(Object.create(La.prototype),{constructor:Te,isLineLoop:!0});Xa.prototype=Object.create(K.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isPointsMaterial=!0;Xa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.size=a.size;\nthis.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};var Mi=new N,mg=new Wb,Be=new eb,Pf=new p;Nc.prototype=Object.assign(Object.create(y.prototype),{constructor:Nc,isPoints:!0,raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Points.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Be.copy(c.boundingSphere);Be.applyMatrix4(d);Be.radius+=e;if(!1!==a.ray.intersectsSphere(Be))if(Mi.getInverse(d),mg.copy(a.ray).applyMatrix4(Mi),e/=(this.scale.x+\nthis.scale.y+this.scale.z)/3,e*=e,c.isBufferGeometry){var f=c.index;c=c.attributes.position.array;if(null!==f){var g=f.array;f=0;for(var h=g.length;f<h;f++){var l=g[f];Pf.fromArray(c,3*l);lg(Pf,l,e,d,a,b,this)}}else for(f=0,g=c.length/3;f<g;f++)Pf.fromArray(c,3*f),lg(Pf,f,e,d,a,b,this)}else for(c=c.vertices,f=0,g=c.length;f<g;f++)lg(c[f],f,e,d,a,b,this)},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==\nc)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error(\"THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.\")},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});ng.prototype=Object.assign(Object.create(W.prototype),{constructor:ng,\nisVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Oc.prototype=Object.create(W.prototype);Oc.prototype.constructor=Oc;Oc.prototype.isCompressedTexture=!0;Od.prototype=Object.create(W.prototype);Od.prototype.constructor=Od;Od.prototype.isCanvasTexture=!0;Pd.prototype=Object.create(W.prototype);Pd.prototype.constructor=Pd;Pd.prototype.isDepthTexture=!0;Pc.prototype=Object.create(F.prototype);Pc.prototype.constructor=Pc;Qd.prototype=Object.create(L.prototype);\nQd.prototype.constructor=Qd;Qc.prototype=Object.create(F.prototype);Qc.prototype.constructor=Qc;Rd.prototype=Object.create(L.prototype);Rd.prototype.constructor=Rd;Ga.prototype=Object.create(F.prototype);Ga.prototype.constructor=Ga;Sd.prototype=Object.create(L.prototype);Sd.prototype.constructor=Sd;Rc.prototype=Object.create(Ga.prototype);Rc.prototype.constructor=Rc;Td.prototype=Object.create(L.prototype);Td.prototype.constructor=Td;bc.prototype=Object.create(Ga.prototype);bc.prototype.constructor=\nbc;Ud.prototype=Object.create(L.prototype);Ud.prototype.constructor=Ud;Sc.prototype=Object.create(Ga.prototype);Sc.prototype.constructor=Sc;Vd.prototype=Object.create(L.prototype);Vd.prototype.constructor=Vd;Tc.prototype=Object.create(Ga.prototype);Tc.prototype.constructor=Tc;Wd.prototype=Object.create(L.prototype);Wd.prototype.constructor=Wd;cc.prototype=Object.create(F.prototype);cc.prototype.constructor=cc;cc.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);a.path=this.parameters.path.toJSON();\nreturn a};Xd.prototype=Object.create(L.prototype);Xd.prototype.constructor=Xd;Uc.prototype=Object.create(F.prototype);Uc.prototype.constructor=Uc;Yd.prototype=Object.create(L.prototype);Yd.prototype.constructor=Yd;Vc.prototype=Object.create(F.prototype);Vc.prototype.constructor=Vc;var Rk={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=Xh(a,0,e,c,!0),g=[];if(!f||f.next===f.prev)return g;var h;if(d){var l=c;d=[];var m;var k=0;for(m=b.length;k<m;k++){var n=b[k]*l;var p=k<\nm-1?b[k+1]*l:a.length;n=Xh(a,n,p,l,!1);n===n.next&&(n.steiner=!0);d.push(Dk(n))}d.sort(Bk);for(k=0;k<d.length;k++){l=d[k];b=f;if(b=Ck(l,b))l=$h(b,l),Lb(b,b.next),Lb(l,l.next);f=Lb(f,f.next)}}if(a.length>80*c){var r=h=a[0];var q=d=a[1];for(l=c;l<e;l+=c)k=a[l],b=a[l+1],k<r&&(r=k),b<q&&(q=b),k>h&&(h=k),b>d&&(d=b);h=Math.max(h-r,d-q);h=0!==h?1/h:0}$d(f,g,c,r,q,h);return g}},sb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>\nsb.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];ai(a);bi(c,a);var f=a.length;b.forEach(ai);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,bi(c,b[a]);b=Rk.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,a+3));return e}};dc.prototype=Object.create(L.prototype);dc.prototype.constructor=dc;dc.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);return ci(this.parameters.shapes,this.parameters.options,a)};hb.prototype=Object.create(F.prototype);hb.prototype.constructor=\nhb;hb.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);return ci(this.parameters.shapes,this.parameters.options,a)};var Ek={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new v(b[3*c],b[3*c+1]),new v(a,d),new v(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],l=b[3*d+1];d=b[3*d+2];var k=b[3*e],p=b[3*e+1];e=b[3*e+2];var n=b[3*f],t=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-l)?[new v(a,1-c),new v(h,1-d),\nnew v(k,1-e),new v(n,1-b)]:[new v(g,1-c),new v(l,1-d),new v(p,1-e),new v(t,1-b)]}};be.prototype=Object.create(L.prototype);be.prototype.constructor=be;Xc.prototype=Object.create(hb.prototype);Xc.prototype.constructor=Xc;ce.prototype=Object.create(L.prototype);ce.prototype.constructor=ce;ec.prototype=Object.create(F.prototype);ec.prototype.constructor=ec;de.prototype=Object.create(L.prototype);de.prototype.constructor=de;Yc.prototype=Object.create(F.prototype);Yc.prototype.constructor=Yc;ee.prototype=\nObject.create(L.prototype);ee.prototype.constructor=ee;Zc.prototype=Object.create(F.prototype);Zc.prototype.constructor=Zc;fc.prototype=Object.create(L.prototype);fc.prototype.constructor=fc;fc.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);return di(this.parameters.shapes,a)};gc.prototype=Object.create(F.prototype);gc.prototype.constructor=gc;gc.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);return di(this.parameters.shapes,a)};$c.prototype=Object.create(F.prototype);\n$c.prototype.constructor=$c;hc.prototype=Object.create(L.prototype);hc.prototype.constructor=hc;tb.prototype=Object.create(F.prototype);tb.prototype.constructor=tb;fe.prototype=Object.create(hc.prototype);fe.prototype.constructor=fe;ge.prototype=Object.create(tb.prototype);ge.prototype.constructor=ge;he.prototype=Object.create(L.prototype);he.prototype.constructor=he;ad.prototype=Object.create(F.prototype);ad.prototype.constructor=ad;var ra=Object.freeze({__proto__:null,WireframeGeometry:Pc,ParametricGeometry:Qd,\nParametricBufferGeometry:Qc,TetrahedronGeometry:Sd,TetrahedronBufferGeometry:Rc,OctahedronGeometry:Td,OctahedronBufferGeometry:bc,IcosahedronGeometry:Ud,IcosahedronBufferGeometry:Sc,DodecahedronGeometry:Vd,DodecahedronBufferGeometry:Tc,PolyhedronGeometry:Rd,PolyhedronBufferGeometry:Ga,TubeGeometry:Wd,TubeBufferGeometry:cc,TorusKnotGeometry:Xd,TorusKnotBufferGeometry:Uc,TorusGeometry:Yd,TorusBufferGeometry:Vc,TextGeometry:be,TextBufferGeometry:Xc,SphereGeometry:ce,SphereBufferGeometry:ec,RingGeometry:de,\nRingBufferGeometry:Yc,PlaneGeometry:Fd,PlaneBufferGeometry:ac,LatheGeometry:ee,LatheBufferGeometry:Zc,ShapeGeometry:fc,ShapeBufferGeometry:gc,ExtrudeGeometry:dc,ExtrudeBufferGeometry:hb,EdgesGeometry:$c,ConeGeometry:fe,ConeBufferGeometry:ge,CylinderGeometry:hc,CylinderBufferGeometry:tb,CircleGeometry:he,CircleBufferGeometry:ad,BoxGeometry:fh,BoxBufferGeometry:Gd});ic.prototype=Object.create(K.prototype);ic.prototype.constructor=ic;ic.prototype.isShadowMaterial=!0;ic.prototype.copy=function(a){K.prototype.copy.call(this,\na);this.color.copy(a.color);return this};ub.prototype=Object.create(Ca.prototype);ub.prototype.constructor=ub;ub.prototype.isRawShaderMaterial=!0;ib.prototype=Object.create(K.prototype);ib.prototype.constructor=ib;ib.prototype.isMeshStandardMaterial=!0;ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={STANDARD:\"\"};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;\nthis.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=\na.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.vertexTangents=a.vertexTangents;return this};jc.prototype=Object.create(ib.prototype);jc.prototype.constructor=jc;jc.prototype.isMeshPhysicalMaterial=\n!0;jc.prototype.copy=function(a){ib.prototype.copy.call(this,a);this.defines={STANDARD:\"\",PHYSICAL:\"\"};this.clearcoat=a.clearcoat;this.clearcoatMap=a.clearcoatMap;this.clearcoatRoughness=a.clearcoatRoughness;this.clearcoatRoughnessMap=a.clearcoatRoughnessMap;this.clearcoatNormalMap=a.clearcoatNormalMap;this.clearcoatNormalScale.copy(a.clearcoatNormalScale);this.reflectivity=a.reflectivity;this.sheen=a.sheen?(this.sheen||new D).copy(a.sheen):null;this.transparency=a.transparency;return this};Mb.prototype=\nObject.create(K.prototype);Mb.prototype.constructor=Mb;Mb.prototype.isMeshPhongMaterial=!0;Mb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;\nthis.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=\na.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};kc.prototype=Object.create(K.prototype);kc.prototype.constructor=kc;kc.prototype.isMeshToonMaterial=!0;kc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.gradientMap=a.gradientMap;this.lightMap=a.lightMap;this.lightMapIntensity=\na.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;\nthis.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};lc.prototype=Object.create(K.prototype);lc.prototype.constructor=lc;lc.prototype.isMeshNormalMaterial=!0;lc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;\nthis.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};mc.prototype=Object.create(K.prototype);mc.prototype.constructor=mc;mc.prototype.isMeshLambertMaterial=!0;mc.prototype.copy=function(a){K.prototype.copy.call(this,\na);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;\nthis.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};nc.prototype=Object.create(K.prototype);nc.prototype.constructor=nc;nc.prototype.isMeshMatcapMaterial=!0;nc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={MATCAP:\"\"};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=\na.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};oc.prototype=Object.create(da.prototype);oc.prototype.constructor=oc;oc.prototype.isLineDashedMaterial=!0;oc.prototype.copy=function(a){da.prototype.copy.call(this,a);\nthis.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var Sk=Object.freeze({__proto__:null,ShadowMaterial:ic,SpriteMaterial:Kb,RawShaderMaterial:ub,ShaderMaterial:Ca,PointsMaterial:Xa,MeshPhysicalMaterial:jc,MeshStandardMaterial:ib,MeshPhongMaterial:Mb,MeshToonMaterial:kc,MeshNormalMaterial:lc,MeshLambertMaterial:mc,MeshDepthMaterial:Hb,MeshDistanceMaterial:Ib,MeshBasicMaterial:Pa,MeshMatcapMaterial:nc,LineDashedMaterial:oc,LineBasicMaterial:da,Material:K}),ka={arraySlice:function(a,\nb,c){return ka.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:\"number\"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=\nnew a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,l=0;l!==b;++l)e[g++]=a[h+l];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];\nwhile(void 0!==f)}}},subclip:function(a,b,c,d,e){e=e||30;a=a.clone();a.name=b;var f=[];for(b=0;b<a.tracks.length;++b){for(var g=a.tracks[b],h=g.getValueSize(),l=[],k=[],p=0;p<g.times.length;++p){var n=g.times[p]*e;if(!(n<c||n>=d))for(l.push(g.times[p]),n=0;n<h;++n)k.push(g.values[p*h+n])}0!==l.length&&(g.times=ka.convertArray(l,g.times.constructor),g.values=ka.convertArray(k,g.values.constructor),f.push(g))}a.tracks=f;c=Infinity;for(b=0;b<a.tracks.length;++b)c>a.tracks[b].times[0]&&(c=a.tracks[b].times[0]);\nfor(b=0;b<a.tracks.length;++b)a.tracks[b].shift(-1*c);a.resetDuration();return a},makeClipAdditive:function(a,b,c,d){void 0===b&&(b=0);void 0===c&&(c=a);if(void 0===d||0>=d)d=30;var e=a.tracks.length;b/=d;for(d=0;d<e;++d){var f=c.tracks[d],g=f.ValueTypeName;if(\"bool\"!==g&&\"string\"!==g){var h=a.tracks.find(function(a){return a.name===f.name&&a.ValueTypeName===g});if(void 0!==h){var l=f.getValueSize(),k=f.times.length-1;b<=f.times[0]?k=ka.arraySlice(f.values,0,f.valueSize):b>=f.times[k]?k=ka.arraySlice(f.values,\nk*l):(k=f.createInterpolant(),k.evaluate(b),k=k.resultBuffer);\"quaternion\"===g&&(new va(k[0],k[1],k[2],k[3])).normalize().conjugate().toArray(k);for(var p=h.times.length,n=0;n<p;++n){var t=n*l;if(\"quaternion\"===g)va.multiplyQuaternionsFlat(h.values,t,k,0,h.values,t);else for(var r=0;r<l;++r)h.values[t+r]-=k[r]}}}}a.blendMode=2501;return a}};Object.assign(Ma.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===\nd){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-\n1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error(\"call to abstract method\");},intervalChanged_:function(){}});Object.assign(Ma.prototype,{beforeStart_:Ma.prototype.copySampleValue_,\nafterEnd_:Ma.prototype.copySampleValue_});Xe.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Xe,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];\nbreak;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,l=this._offsetPrev,k=this._offsetNext,p=this._weightPrev,n=this._weightNext,t=(c-b)/(d-b);c=t*t;d=c*t;b=-p*d+2*p*c-p*t;p=(1+p)*d+(-1.5-2*p)*c+(-.5+p)*t+1;t=(-1-n)*d+(1.5+n)*c+.5*t;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[l+c]+p*f[h+c]+t*f[a+c]+n*f[k+c];\nreturn e}});ie.prototype=Object.assign(Object.create(Ma.prototype),{constructor:ie,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Ye.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Ye,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(ta,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,\ntimes:ka.convertArray(a.times,Array),values:ka.convertArray(a.values,Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(ta.prototype,{constructor:ta,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Ye(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new ie(this.times,this.values,this.getValueSize(),\na)},InterpolantFactoryMethodSmooth:function(a){return new Xe(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b=\"unsupported interpolation for \"+this.ValueTypeName+\" keyframe track named \"+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);\nelse throw Error(b);console.warn(\"THREE.KeyframeTrack:\",b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==\na)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=ka.arraySlice(c,e,f),this.values=ka.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error(\"THREE.KeyframeTrack: Invalid value size in track.\",this),a=!1);var c=this.times;\nb=this.values;var d=c.length;0===d&&(console.error(\"THREE.KeyframeTrack: Track is empty.\",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if(\"number\"===typeof g&&isNaN(g)){console.error(\"THREE.KeyframeTrack: Time is not a valid number.\",this,f,g);a=!1;break}if(null!==e&&e>g){console.error(\"THREE.KeyframeTrack: Out of order keys.\",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ka.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error(\"THREE.KeyframeTrack: Value is not a valid number.\",\nthis,f,d);a=!1;break}return a},optimize:function(){for(var a=ka.arraySlice(this.times),b=ka.arraySlice(this.values),c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)h=!0;else{var k=g*c,p=k-c,n=k+c;for(l=0;l!==c;++l){var t=b[k+l];if(t!==b[p+l]||t!==b[n+l]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,k=e*c,l=0;l!==c;++l)b[k+l]=b[h+l];++e}}if(0<f){a[e]=a[f];h=f*c;k=e*c;for(l=0;l!==c;++l)b[k+l]=b[h+l];++e}e!==\na.length?(this.times=ka.arraySlice(a,0,e),this.values=ka.arraySlice(b,0,e*c)):(this.times=a,this.values=b);return this},clone:function(){var a=ka.arraySlice(this.times,0),b=ka.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Ze.prototype=Object.assign(Object.create(ta.prototype),{constructor:Ze,ValueTypeName:\"bool\",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});\n$e.prototype=Object.assign(Object.create(ta.prototype),{constructor:$e,ValueTypeName:\"color\"});bd.prototype=Object.assign(Object.create(ta.prototype),{constructor:bd,ValueTypeName:\"number\"});af.prototype=Object.assign(Object.create(Ma.prototype),{constructor:af,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)va.slerpFlat(e,0,f,a-g,f,a,b);return e}});je.prototype=Object.assign(Object.create(ta.prototype),{constructor:je,\nValueTypeName:\"quaternion\",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new af(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});bf.prototype=Object.assign(Object.create(ta.prototype),{constructor:bf,ValueTypeName:\"string\",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});cd.prototype=Object.assign(Object.create(ta.prototype),{constructor:cd,ValueTypeName:\"vector\"});\nObject.assign(Sa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Gk(c[e]).scale(d));return new Sa(a.name,a.duration,b,a.blendMode)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid,blendMode:a.blendMode};for(var d=0,e=c.length;d!==e;++d)b.push(ta.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],l=[];h.push((g+e-1)%e,g,(g+1)%e);l.push(0,1,0);var k=\nka.getKeyframeOrder(h);h=ka.sortedArray(h,1,k);l=ka.sortedArray(l,1,k);d||0!==h[0]||(h.push(e),l.push(l[0]));f.push((new bd(\".morphTargetInfluences[\"+b[g].name+\"]\",h,l)).scale(1/c))}return new Sa(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\\w-]*?)([\\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],l=h.name.match(e);\nif(l&&1<l.length){var k=l[1];(l=d[k])||(d[k]=l=[]);l.push(h)}}a=[];for(k in d)a.push(Sa.CreateFromMorphTargetSequence(k,d[k],b,c));return a},parseAnimation:function(a,b){if(!a)return console.error(\"THREE.AnimationClip: No animation in JSONLoader data.\"),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];ka.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||\"default\",f=a.length||-1,g=a.fps||30,h=a.blendMode;a=a.hierarchy||[];for(var l=0;l<a.length;l++){var k=a[l].keys;\nif(k&&0!==k.length)if(k[0].morphTargets){f={};for(var p=0;p<k.length;p++)if(k[p].morphTargets)for(var n=0;n<k[p].morphTargets.length;n++)f[k[p].morphTargets[n]]=-1;for(var t in f){var r=[],q=[];for(n=0;n!==k[p].morphTargets.length;++n){var u=k[p];r.push(u.time);q.push(u.morphTarget===t?1:0)}d.push(new bd(\".morphTargetInfluence[\"+t+\"]\",r,q))}f=f.length*(g||1)}else p=\".bones[\"+b[l].name+\"]\",c(cd,p+\".position\",k,\"pos\",d),c(je,p+\".quaternion\",k,\"rot\",d),c(cd,p+\".scale\",k,\"scl\",d)}return 0===d.length?\nnull:new Sa(e,f,d,h)}});Object.assign(Sa.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();\nreturn this},clone:function(){for(var a=[],b=0;b<this.tracks.length;b++)a.push(this.tracks[b].clone());return new Sa(this.name,this.duration,a,this.blendMode)}});var tc={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},ei=new qg;Object.assign(V.prototype,{load:function(){},loadAsync:function(a,b){var c=this;return new Promise(function(d,e){c.load(a,\nd,b,e)})},parse:function(){},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});var db={};Ta.prototype=Object.assign(Object.create(V.prototype),{constructor:Ta,load:function(a,b,c,d){void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=tc.get(a);if(void 0!==f)return e.manager.itemStart(a),\nsetTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==db[a])db[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=decodeURIComponent(g);h&&(g=atob(g));try{var l=(this.responseType||\"\").toLowerCase();switch(l){case \"arraybuffer\":case \"blob\":var k=new Uint8Array(g.length);for(h=0;h<g.length;h++)k[h]=g.charCodeAt(h);var p=\"blob\"===l?new Blob([k.buffer],{type:c}):k.buffer;break;case \"document\":p=(new DOMParser).parseFromString(g,\nc);break;case \"json\":p=JSON.parse(g);break;default:p=g}setTimeout(function(){b&&b(p);e.manager.itemEnd(a)},0)}catch(t){setTimeout(function(){d&&d(t);e.manager.itemError(a);e.manager.itemEnd(a)},0)}}else{db[a]=[];db[a].push({onLoad:b,onProgress:c,onError:d});var n=new XMLHttpRequest;n.open(\"GET\",a,!0);n.addEventListener(\"load\",function(b){var c=this.response,d=db[a];delete db[a];if(200===this.status||0===this.status){0===this.status&&console.warn(\"THREE.FileLoader: HTTP Status 0 received.\");tc.add(a,\nc);for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}}else{f=0;for(g=d.length;f<g;f++)if(h=d[f],h.onError)h.onError(b);e.manager.itemError(a)}e.manager.itemEnd(a)},!1);n.addEventListener(\"progress\",function(b){for(var c=db[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);n.addEventListener(\"error\",function(b){var c=db[a];delete db[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);n.addEventListener(\"abort\",\nfunction(b){var c=db[a];delete db[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);void 0!==this.responseType&&(n.responseType=this.responseType);void 0!==this.withCredentials&&(n.withCredentials=this.withCredentials);n.overrideMimeType&&n.overrideMimeType(void 0!==this.mimeType?this.mimeType:\"text/plain\");for(h in this.requestHeader)n.setRequestHeader(h,this.requestHeader[h]);n.send(null)}e.manager.itemStart(a);return n}},setResponseType:function(a){this.responseType=\na;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setMimeType:function(a){this.mimeType=a;return this}});rg.prototype=Object.assign(Object.create(V.prototype),{constructor:rg,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){for(var b=[],c=0;c<a.length;c++){var d=Sa.parse(a[c]);b.push(d)}return b}});sg.prototype=\nObject.assign(Object.create(V.prototype),{constructor:sg,load:function(a,b,c,d){function e(e){l.load(a[e],function(a){a=f.parse(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Oc;h.image=g;var l=new Ta(this.manager);l.setPath(this.path);l.setResponseType(\"arraybuffer\");if(Array.isArray(a))for(var k=0,p=0,n=a.length;p<n;++p)e(p);else l.load(a,function(a){a=\nf.parse(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h}});cf.prototype=Object.assign(Object.create(V.prototype),{constructor:cf,load:function(a,b,c,\nd){var e=this,f=new $b,g=new Ta(this.manager);g.setResponseType(\"arraybuffer\");g.setPath(this.path);g.load(a,function(a){if(a=e.parse(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1006,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=\na.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps,f.minFilter=1008),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});dd.prototype=Object.assign(Object.create(V.prototype),{constructor:dd,load:function(a,b,c,d){function e(){l.removeEventListener(\"load\",e,!1);l.removeEventListener(\"error\",f,!1);tc.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){l.removeEventListener(\"load\",e,!1);l.removeEventListener(\"error\",f,!1);d&&d(b);\ng.manager.itemError(a);g.manager.itemEnd(a)}void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=tc.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var l=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"img\");l.addEventListener(\"load\",e,!1);l.addEventListener(\"error\",f,!1);\"data:\"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(l.crossOrigin=this.crossOrigin);g.manager.itemStart(a);l.src=a;return l}});df.prototype=\nObject.assign(Object.create(V.prototype),{constructor:df,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new qb,g=new dd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f}});ef.prototype=Object.assign(Object.create(V.prototype),{constructor:ef,load:function(a,b,c,d){var e=new W,f=new dd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);\nf.load(a,function(c){e.image=c;c=0<a.search(/\\.jpe?g($|\\?)/i)||0===a.search(/^data:image\\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e}});Object.assign(H.prototype,{getPoint:function(){console.warn(\"THREE.Curve: .getPoint() not implemented.\");return null},getPointAt:function(a,b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===\na&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=\n!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a,b){var c=a-1E-4;a+=1E-4;0>c&&(c=0);1<a&&(a=1);c=this.getPoint(c);a=this.getPoint(a);b=b||(c.isVector2?new v:new p);b.copy(a).sub(c).normalize();return b},getTangentAt:function(a,b){a=this.getUtoTmapping(a);\nreturn this.getTangent(a,b)},computeFrenetFrames:function(a,b){var c=new p,d=[],e=[],f=[],g=new p,h=new N,l;for(l=0;l<=a;l++){var k=l/a;d[l]=this.getTangentAt(k,new p);d[l].normalize()}e[0]=new p;f[0]=new p;l=Number.MAX_VALUE;k=Math.abs(d[0].x);var v=Math.abs(d[0].y),n=Math.abs(d[0].z);k<=l&&(l=k,c.set(1,0,0));v<=l&&(l=v,c.set(0,1,0));n<=l&&c.set(0,0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(l=1;l<=a;l++)e[l]=e[l-1].clone(),f[l]=f[l-1].clone(),\ng.crossVectors(d[l-1],d[l]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(O.clamp(d[l-1].dot(d[l]),-1,1)),e[l].applyMatrix4(h.makeRotationAxis(g,c))),f[l].crossVectors(d[l],e[l]);if(!0===b)for(c=Math.acos(O.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),l=1;l<=a;l++)e[l].applyMatrix4(h.makeRotationAxis(d[l],c*l)),f[l].crossVectors(d[l],e[l]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=\na.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:\"Curve\",generator:\"Curve.toJSON\"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Na.prototype=Object.create(H.prototype);Na.prototype.constructor=Na;Na.prototype.isEllipseCurve=!0;Na.prototype.getPoint=function(a,b){b=b||new v;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>\nd;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,f)};Na.prototype.copy=function(a){H.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;\nthis.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Na.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=this.aRotation;return a};Na.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=\na.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};ed.prototype=Object.create(Na.prototype);ed.prototype.constructor=ed;ed.prototype.isArcCurve=!0;var Qf=new p,hh=new tg,ih=new tg,jh=new tg;qa.prototype=Object.create(H.prototype);qa.prototype.constructor=qa;qa.prototype.isCatmullRomCurve3=!0;qa.prototype.getPoint=function(a,b){b=b||new p;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/\nd)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Qf.subVectors(c[0],c[1]).add(c[0]),f=Qf;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Qf.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Qf);if(\"centripetal\"===this.curveType||\"chordal\"===this.curveType){var l=\"chordal\"===this.curveType?.5:.25;d=Math.pow(f.distanceToSquared(g),l);e=Math.pow(g.distanceToSquared(h),l);l=Math.pow(h.distanceToSquared(c),l);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>l&&(l=e);hh.initNonuniformCatmullRom(f.x,\ng.x,h.x,c.x,d,e,l);ih.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,l);jh.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,l)}else\"catmullrom\"===this.curveType&&(hh.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),ih.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),jh.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(hh.calc(a),ih.calc(a),jh.calc(a));return b};qa.prototype.copy=function(a){H.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());\nthis.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};qa.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};qa.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new p).fromArray(d))}this.closed=\na.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Ya.prototype=Object.create(H.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isCubicBezierCurve=!0;Ya.prototype.getPoint=function(a,b){b=b||new v;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(le(a,c.x,d.x,e.x,f.x),le(a,c.y,d.y,e.y,f.y));return b};Ya.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Ya.prototype.toJSON=function(){var a=\nH.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Ya.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};jb.prototype=Object.create(H.prototype);jb.prototype.constructor=jb;jb.prototype.isCubicBezierCurve3=!0;jb.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;\nb.set(le(a,c.x,d.x,e.x,f.x),le(a,c.y,d.y,e.y,f.y),le(a,c.z,d.z,e.z,f.z));return b};jb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};jb.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};jb.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);\nthis.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};Ia.prototype=Object.create(H.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isLineCurve=!0;Ia.prototype.getPoint=function(a,b){b=b||new v;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Ia.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Ia.prototype.getTangent=function(a,b){a=b||new v;return a=a.copy(this.v2).sub(this.v1).normalize()};Ia.prototype.copy=function(a){H.prototype.copy.call(this,\na);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ia.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ia.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Za.prototype=Object.create(H.prototype);Za.prototype.constructor=Za;Za.prototype.isLineCurve3=!0;Za.prototype.getPoint=function(a,b){b=b||new p;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),\nb.multiplyScalar(a).add(this.v1));return b};Za.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Za.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Za.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Za.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};$a.prototype=Object.create(H.prototype);\n$a.prototype.constructor=$a;$a.prototype.isQuadraticBezierCurve=!0;$a.prototype.getPoint=function(a,b){b=b||new v;var c=this.v0,d=this.v1,e=this.v2;b.set(ke(a,c.x,d.x,e.x),ke(a,c.y,d.y,e.y));return b};$a.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};$a.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};$a.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,\na);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};kb.prototype=Object.create(H.prototype);kb.prototype.constructor=kb;kb.prototype.isQuadraticBezierCurve3=!0;kb.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2;b.set(ke(a,c.x,d.x,e.x),ke(a,c.y,d.y,e.y),ke(a,c.z,d.z,e.z));return b};kb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};kb.prototype.toJSON=function(){var a=\nH.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};kb.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};ab.prototype=Object.create(H.prototype);ab.prototype.constructor=ab;ab.prototype.isSplineCurve=!0;ab.prototype.getPoint=function(a,b){b=b||new v;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-\n2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(fi(d,e.x,f.x,g.x,c.x),fi(d,e.y,f.y,g.y,c.y));return b};ab.prototype.copy=function(a){H.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};ab.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};ab.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,\na);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new v).fromArray(d))}return this};var kh=Object.freeze({__proto__:null,ArcCurve:ed,CatmullRomCurve3:qa,CubicBezierCurve:Ya,CubicBezierCurve3:jb,EllipseCurve:Na,LineCurve:Ia,LineCurve3:Za,QuadraticBezierCurve:$a,QuadraticBezierCurve3:kb,SplineCurve:ab});vb.prototype=Object.assign(Object.create(H.prototype),{constructor:vb,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),\nb=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Ia(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&\nthis.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?\na*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){H.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},toJSON:function(){var a=H.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());\nreturn a},fromJSON:function(a){H.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new kh[d.type]).fromJSON(d))}return this}});bb.prototype=Object.assign(Object.create(vb.prototype),{constructor:bb,setFromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y);return this},moveTo:function(a,b){this.currentPoint.set(a,b);return this},lineTo:function(a,b){var c=\nnew Ia(this.currentPoint.clone(),new v(a,b));this.curves.push(c);this.currentPoint.set(a,b);return this},quadraticCurveTo:function(a,b,c,d){a=new $a(this.currentPoint.clone(),new v(a,b),new v(c,d));this.curves.push(a);this.currentPoint.set(c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){a=new Ya(this.currentPoint.clone(),new v(a,b),new v(c,d),new v(e,f));this.curves.push(a);this.currentPoint.set(e,f);return this},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new ab(b);\nthis.curves.push(b);this.currentPoint.copy(a[a.length-1]);return this},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f);return this},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f);return this},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h);return this},absellipse:function(a,b,c,d,e,f,g,h){a=new Na(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,\nb.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a);return this},copy:function(a){vb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=vb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){vb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});Nb.prototype=Object.assign(Object.create(bb.prototype),{constructor:Nb,getPointsHoles:function(a){for(var b=\n[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){bb.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=bb.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());return a},fromJSON:function(a){bb.prototype.fromJSON.call(this,\na);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new bb).fromJSON(d))}return this}});S.prototype=Object.assign(Object.create(y.prototype),{constructor:S,isLight:!0,copy:function(a){y.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=\nthis.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});ff.prototype=Object.assign(Object.create(S.prototype),{constructor:ff,isHemisphereLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});\nObject.assign(lb.prototype,{_projScreenMatrix:new N,_lightPositionWorld:new p,_lookTarget:new p,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(a){var b=this.camera,c=this.matrix,d=this._projScreenMatrix,e=this._lookTarget,f=this._lightPositionWorld;f.setFromMatrixPosition(a.matrixWorld);b.position.copy(f);e.setFromMatrixPosition(a.target.matrixWorld);b.lookAt(e);b.updateMatrixWorld();d.multiplyMatrices(b.projectionMatrix,\nb.matrixWorldInverse);this._frustum.setFromProjectionMatrix(d);c.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);c.multiply(b.projectionMatrix);c.multiply(b.matrixWorldInverse)},getViewport:function(a){return this._viewports[a]},getFrameExtents:function(){return this._frameExtents},copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&\n(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});gf.prototype=Object.assign(Object.create(lb.prototype),{constructor:gf,isSpotLightShadow:!0,updateMatrices:function(a){var b=this.camera,c=2*O.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height,e=a.distance||b.far;if(c!==b.fov||d!==b.aspect||e!==b.far)b.fov=c,b.aspect=d,b.far=e,b.updateProjectionMatrix();\nlb.prototype.updateMatrices.call(this,a)}});hf.prototype=Object.assign(Object.create(S.prototype),{constructor:hf,isSpotLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});ug.prototype=Object.assign(Object.create(lb.prototype),{constructor:ug,isPointLightShadow:!0,updateMatrices:function(a,b){void 0===b&&(b=0);var c=this.camera,d=this.matrix,\ne=this._lightPositionWorld,f=this._lookTarget,g=this._projScreenMatrix;e.setFromMatrixPosition(a.matrixWorld);c.position.copy(e);f.copy(c.position);f.add(this._cubeDirections[b]);c.up.copy(this._cubeUps[b]);c.lookAt(f);c.updateMatrixWorld();d.makeTranslation(-e.x,-e.y,-e.z);g.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);this._frustum.setFromProjectionMatrix(g)}});jf.prototype=Object.assign(Object.create(S.prototype),{constructor:jf,isPointLight:!0,copy:function(a){S.prototype.copy.call(this,\na);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});fd.prototype=Object.assign(Object.create(fb.prototype),{constructor:fd,isOrthographicCamera:!0,copy:function(a,b){fb.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,\nfullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/\n2,e=c-a;c+=a;a=d+b;b=d-b;null!==this.view&&this.view.enabled&&(d=(this.right-this.left)/this.view.fullWidth/this.zoom,b=(this.top-this.bottom)/this.view.fullHeight/this.zoom,e+=d*this.view.offsetX,c=e+d*this.view.width,a-=b*this.view.offsetY,b=a-b*this.view.height);this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=\nthis.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});kf.prototype=Object.assign(Object.create(lb.prototype),{constructor:kf,isDirectionalLightShadow:!0,updateMatrices:function(a){lb.prototype.updateMatrices.call(this,a)}});lf.prototype=Object.assign(Object.create(S.prototype),{constructor:lf,isDirectionalLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.target=\na.target.clone();this.shadow=a.shadow.clone();return this}});mf.prototype=Object.assign(Object.create(S.prototype),{constructor:mf,isAmbientLight:!0});nf.prototype=Object.assign(Object.create(S.prototype),{constructor:nf,isRectAreaLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=S.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});Object.assign(of.prototype,{isSphericalHarmonics3:!0,\nset:function(a){for(var b=0;9>b;b++)this.coefficients[b].copy(a[b]);return this},zero:function(){for(var a=0;9>a;a++)this.coefficients[a].set(0,0,0);return this},getAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.282095);b.addScaledVector(e[1],.488603*d);b.addScaledVector(e[2],.488603*a);b.addScaledVector(e[3],.488603*c);b.addScaledVector(e[4],1.092548*c*d);b.addScaledVector(e[5],1.092548*d*a);b.addScaledVector(e[6],.315392*(3*a*a-1));b.addScaledVector(e[7],\n1.092548*c*a);b.addScaledVector(e[8],.546274*(c*c-d*d));return b},getIrradianceAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.886227);b.addScaledVector(e[1],1.023328*d);b.addScaledVector(e[2],1.023328*a);b.addScaledVector(e[3],1.023328*c);b.addScaledVector(e[4],.858086*c*d);b.addScaledVector(e[5],.858086*d*a);b.addScaledVector(e[6],.743125*a*a-.247708);b.addScaledVector(e[7],.858086*c*a);b.addScaledVector(e[8],.429043*(c*c-d*d));return b},add:function(a){for(var b=\n0;9>b;b++)this.coefficients[b].add(a.coefficients[b]);return this},addScaledSH:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].addScaledVector(a.coefficients[c],b);return this},scale:function(a){for(var b=0;9>b;b++)this.coefficients[b].multiplyScalar(a);return this},lerp:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].lerp(a.coefficients[c],b);return this},equals:function(a){for(var b=0;9>b;b++)if(!this.coefficients[b].equals(a.coefficients[b]))return!1;return!0},copy:function(a){return this.set(a.coefficients)},\nclone:function(){return(new this.constructor).copy(this)},fromArray:function(a,b){void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].fromArray(a,b+3*d);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].toArray(a,b+3*d);return a}});Object.assign(of,{getBasisAt:function(a,b){var c=a.x,d=a.y;a=a.z;b[0]=.282095;b[1]=.488603*d;b[2]=.488603*a;b[3]=.488603*c;b[4]=1.092548*c*d;b[5]=1.092548*d*a;b[6]=.315392*(3*a*a-1);b[7]=1.092548*\nc*a;b[8]=.546274*(c*c-d*d)}});Ua.prototype=Object.assign(Object.create(S.prototype),{constructor:Ua,isLightProbe:!0,copy:function(a){S.prototype.copy.call(this,a);this.sh.copy(a.sh);return this},fromJSON:function(a){this.intensity=a.intensity;this.sh.fromArray(a.sh);return this},toJSON:function(a){a=S.prototype.toJSON.call(this,a);a.object.sh=this.sh.toArray();return a}});pf.prototype=Object.assign(Object.create(V.prototype),{constructor:pf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);\nf.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn(\"THREE.MaterialLoader: Undefined texture\",a);return c[a]}var c=this.textures,d=new Sk[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.sheen&&(d.sheen=(new D).setHex(a.sheen));\nvoid 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearcoat&&(d.clearcoat=a.clearcoat);void 0!==a.clearcoatRoughness&&(d.clearcoatRoughness=a.clearcoatRoughness);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=\na.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.stencilWrite&&(d.stencilWrite=a.stencilWrite);void 0!==a.stencilWriteMask&&(d.stencilWriteMask=a.stencilWriteMask);void 0!==a.stencilFunc&&(d.stencilFunc=a.stencilFunc);void 0!==a.stencilRef&&(d.stencilRef=a.stencilRef);void 0!==\na.stencilFuncMask&&(d.stencilFuncMask=a.stencilFuncMask);void 0!==a.stencilFail&&(d.stencilFail=a.stencilFail);void 0!==a.stencilZFail&&(d.stencilZFail=a.stencilZFail);void 0!==a.stencilZPass&&(d.stencilZPass=a.stencilZPass);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&\n(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);\nvoid 0!==a.morphNormals&&(d.morphNormals=a.morphNormals);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.vertexTangents&&(d.vertexTangents=a.vertexTangents);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.toneMapped&&(d.toneMapped=a.toneMapped);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.vertexColors&&(d.vertexColors=\"number\"===typeof a.vertexColors?0<a.vertexColors?!0:!1:a.vertexColors);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]=\n{};switch(f.type){case \"t\":d.uniforms[e].value=b(f.value);break;case \"c\":d.uniforms[e].value=(new D).setHex(f.value);break;case \"v2\":d.uniforms[e].value=(new v).fromArray(f.value);break;case \"v3\":d.uniforms[e].value=(new p).fromArray(f.value);break;case \"v4\":d.uniforms[e].value=(new R).fromArray(f.value);break;case \"m3\":d.uniforms[e].value=(new ya).fromArray(f.value);case \"m4\":d.uniforms[e].value=(new N).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=\na.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.matcap&&(d.matcap=b(a.matcap));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap));void 0!==a.bumpMap&&\n(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new v).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);\nvoid 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.refractionRatio&&(d.refractionRatio=\na.refractionRatio);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));void 0!==a.clearcoatMap&&(d.clearcoatMap=b(a.clearcoatMap));void 0!==a.clearcoatRoughnessMap&&(d.clearcoatRoughnessMap=b(a.clearcoatRoughnessMap));void 0!==a.clearcoatNormalMap&&(d.clearcoatNormalMap=b(a.clearcoatNormalMap));\nvoid 0!==a.clearcoatNormalScale&&(d.clearcoatNormalScale=(new v).fromArray(a.clearcoatNormalScale));return d},setTextures:function(a){this.textures=a;return this}});var lh={decodeText:function(a){if(\"undefined\"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b=\"\",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);try{return decodeURIComponent(escape(b))}catch(e){return b}},extractUrlBase:function(a){var b=a.lastIndexOf(\"/\");return-1===b?\"./\":a.substr(0,b+1)}};me.prototype=Object.assign(Object.create(F.prototype),\n{constructor:me,isInstancedBufferGeometry:!0,copy:function(a){F.prototype.copy.call(this,a);this.instanceCount=a.instanceCount;return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a=F.prototype.toJSON.call(this);a.instanceCount=this.instanceCount;a.isInstancedBufferGeometry=!0;return a}});qf.prototype=Object.assign(Object.create(G.prototype),{constructor:qf,isInstancedBufferAttribute:!0,copy:function(a){G.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;\nreturn this},toJSON:function(){var a=G.prototype.toJSON.call(this);a.meshPerAttribute=this.meshPerAttribute;a.isInstancedBufferAttribute=!0;return a}});rf.prototype=Object.assign(Object.create(V.prototype),{constructor:rf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){var b=a.isInstancedBufferGeometry?new me:new F,c=a.data.index;if(void 0!==\nc){var d=new mh[c.type](c.array);b.setIndex(new G(d,1))}c=a.data.attributes;for(var e in c){var f=c[e];d=new mh[f.type](f.array);d=new (f.isInstancedBufferAttribute?qf:G)(d,f.itemSize,f.normalized);void 0!==f.name&&(d.name=f.name);b.setAttribute(e,d)}var g=a.data.morphAttributes;if(g)for(e in g){var h=g[e],l=[];c=0;for(var k=h.length;c<k;c++)f=h[c],d=new mh[f.type](f.array),d=new G(d,f.itemSize,f.normalized),void 0!==f.name&&(d.name=f.name),l.push(d);b.morphAttributes[e]=l}a.data.morphTargetsRelative&&\n(b.morphTargetsRelative=!0);e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,f=e.length;c!==f;++c)d=e[c],b.addGroup(d.start,d.count,d.materialIndex);c=a.data.boundingSphere;void 0!==c&&(e=new p,void 0!==c.center&&e.fromArray(c.center),b.boundingSphere=new eb(e,c.radius));a.name&&(b.name=a.name);a.userData&&(b.userData=a.userData);return b}});var mh={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:\"undefined\"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,\nInt16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};sf.prototype=Object.assign(Object.create(V.prototype),{constructor:sf,load:function(a,b,c,d){var e=this,f=\"\"===this.path?lh.extractUrlBase(a):this.path;this.resourcePath=this.resourcePath||f;f=new Ta(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(l){void 0!==d&&d(l);console.error(\"THREE:ObjectLoader: Can't parse \"+\na+\".\",l.message);return}c=f.metadata;void 0===c||void 0===c.type||\"geometry\"===c.type.toLowerCase()?console.error(\"THREE.ObjectLoader: Can't load \"+a):e.parse(f,b)},c,d)},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==\na.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new Nb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new rf,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case \"PlaneGeometry\":case \"PlaneBufferGeometry\":var h=new ra[g.type](g.width,g.height,g.widthSegments,g.heightSegments);break;case \"BoxGeometry\":case \"BoxBufferGeometry\":case \"CubeGeometry\":h=new ra[g.type](g.width,\ng.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case \"CircleGeometry\":case \"CircleBufferGeometry\":h=new ra[g.type](g.radius,g.segments,g.thetaStart,g.thetaLength);break;case \"CylinderGeometry\":case \"CylinderBufferGeometry\":h=new ra[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case \"ConeGeometry\":case \"ConeBufferGeometry\":h=new ra[g.type](g.radius,g.height,g.radialSegments,g.heightSegments,g.openEnded,\ng.thetaStart,g.thetaLength);break;case \"SphereGeometry\":case \"SphereBufferGeometry\":h=new ra[g.type](g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case \"DodecahedronGeometry\":case \"DodecahedronBufferGeometry\":case \"IcosahedronGeometry\":case \"IcosahedronBufferGeometry\":case \"OctahedronGeometry\":case \"OctahedronBufferGeometry\":case \"TetrahedronGeometry\":case \"TetrahedronBufferGeometry\":h=new ra[g.type](g.radius,g.detail);break;case \"RingGeometry\":case \"RingBufferGeometry\":h=\nnew ra[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case \"TorusGeometry\":case \"TorusBufferGeometry\":h=new ra[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case \"TorusKnotGeometry\":case \"TorusKnotBufferGeometry\":h=new ra[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case \"TubeGeometry\":case \"TubeBufferGeometry\":h=new ra[g.type]((new kh[g.path.type]).fromJSON(g.path),g.tubularSegments,g.radius,\ng.radialSegments,g.closed);break;case \"LatheGeometry\":case \"LatheBufferGeometry\":h=new ra[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case \"PolyhedronGeometry\":case \"PolyhedronBufferGeometry\":h=new ra[g.type](g.vertices,g.indices,g.radius,g.details);break;case \"ShapeGeometry\":case \"ShapeBufferGeometry\":h=[];for(var l=0,k=g.shapes.length;l<k;l++){var p=b[g.shapes[l]];h.push(p)}h=new ra[g.type](h,g.curveSegments);break;case \"ExtrudeGeometry\":case \"ExtrudeBufferGeometry\":h=[];l=0;for(k=\ng.shapes.length;l<k;l++)p=b[g.shapes[l]],h.push(p);l=g.options.extrudePath;void 0!==l&&(g.options.extrudePath=(new kh[l.type]).fromJSON(l));h=new ra[g.type](h,g.options);break;case \"BufferGeometry\":case \"InstancedBufferGeometry\":h=d.parse(g);break;case \"Geometry\":console.error('THREE.ObjectLoader: Loading \"Geometry\" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type \"'+g.type+'\"');continue}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);!0===h.isBufferGeometry&&\nvoid 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,b){var c={},d={};if(void 0!==a){var e=new pf;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if(\"MultiMaterial\"===g.type){for(var h=[],l=0;l<g.materials.length;l++){var k=g.materials[l];void 0===c[k.uuid]&&(c[k.uuid]=e.parse(k));h.push(c[k.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=\na[c],e=Sa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new qg(b);var f=new dd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],l=h.url;if(Array.isArray(l)){e[h.uuid]=[];for(var k=0,p=l.length;k<p;k++){var n=l[k];n=/^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test(n)?\nn:d.resourcePath+n;e[h.uuid].push(c(n))}}else n=/^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test(h.url)?h.url:d.resourcePath+h.url,e[h.uuid]=c(n)}}return e},parseTextures:function(a,b){function c(a,b){if(\"number\"===typeof a)return a;console.warn(\"THREE.ObjectLoader.parseTexture: Constant should be in numeric form.\",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No \"image\" specified for',g.uuid);void 0===b[g.image]&&console.warn(\"THREE.ObjectLoader: Undefined image\",\ng.image);var h=Array.isArray(b[g.image])?new qb(b[g.image]):new W(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,Tk));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Ni),h.wrapT=c(g.wrap[1],Ni));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&\n(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Oi));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Oi));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn(\"THREE.ObjectLoader: Undefined geometry\",\na);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn(\"THREE.ObjectLoader: Undefined material\",f);b.push(c[f])}return b}void 0===c[a]&&console.warn(\"THREE.ObjectLoader: Undefined material\",a);return c[a]}}switch(a.type){case \"Scene\":var f=new zc;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new D(a.background));void 0!==a.fog&&(\"Fog\"===a.fog.type?f.fog=new Oe(a.fog.color,a.fog.near,a.fog.far):\n\"FogExp2\"===a.fog.type&&(f.fog=new Ne(a.fog.color,a.fog.density)));break;case \"PerspectiveCamera\":f=new P(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case \"OrthographicCamera\":f=new fd(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},\na.view));break;case \"AmbientLight\":f=new mf(a.color,a.intensity);break;case \"DirectionalLight\":f=new lf(a.color,a.intensity);break;case \"PointLight\":f=new jf(a.color,a.intensity,a.distance,a.decay);break;case \"RectAreaLight\":f=new nf(a.color,a.intensity,a.width,a.height);break;case \"SpotLight\":f=new hf(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case \"HemisphereLight\":f=new ff(a.color,a.groundColor,a.intensity);break;case \"LightProbe\":f=(new Ua).fromJSON(a);break;case \"SkinnedMesh\":console.warn(\"THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.\");\ncase \"Mesh\":f=d(a.geometry);var g=e(a.material);f=new ea(f,g);break;case \"InstancedMesh\":f=d(a.geometry);g=e(a.material);var h=a.instanceMatrix;f=new Se(f,g,a.count);f.instanceMatrix=new G(new Float32Array(h.array),16);break;case \"LOD\":f=new Nd;break;case \"Line\":f=new La(d(a.geometry),e(a.material),a.mode);break;case \"LineLoop\":f=new Te(d(a.geometry),e(a.material));break;case \"LineSegments\":f=new ma(d(a.geometry),e(a.material));break;case \"PointCloud\":case \"Points\":f=new Nc(d(a.geometry),e(a.material));\nbreak;case \"Sprite\":f=new Ld(e(a.material));break;case \"Group\":f=new Kc;break;default:f=new y}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==\na.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=\na.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children)for(h=a.children,g=0;g<h.length;g++)f.add(this.parseObject(h[g],b,c));if(\"LOD\"===a.type)for(void 0!==a.autoUpdate&&(f.autoUpdate=a.autoUpdate),a=a.levels,h=0;h<a.length;h++){g=a[h];var l=f.getObjectByProperty(\"uuid\",g.object);void 0!==l&&f.addLevel(l,g.distance)}return f}});var Tk={UVMapping:300,CubeReflectionMapping:301,\nCubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Ni={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Oi={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008};vg.prototype=Object.assign(Object.create(V.prototype),{constructor:vg,\nsetOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=tc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return void 0===e.options?createImageBitmap(a):createImageBitmap(a,e.options)}).then(function(c){tc.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&\nd(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)}});Object.assign(wg.prototype,{moveTo:function(a,b){this.currentPath=new bb;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b);return this},lineTo:function(a,b){this.currentPath.lineTo(a,b);return this},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f);return this},splineThru:function(a){this.currentPath.splineThru(a);\nreturn this},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Nb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],l=h.x-g.x,k=h.y-g.y;if(Math.abs(k)>Number.EPSILON){if(0>k&&(g=b[f],l=-l,h=b[e],k=-k),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=k*(a.x-g.x)-l*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}\nvar e=sb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new Nb;h.curves=g.curves;b.push(h);return b}var l=!e(f[0].getPoints());l=a?!l:l;h=[];var k=[],p=[],n=0;k[n]=void 0;p[n]=[];for(var t=0,r=f.length;t<r;t++){g=f[t];var q=g.getPoints();var u=e(q);(u=a?!u:u)?(!l&&k[n]&&n++,k[n]={s:new Nb,p:q},k[n].s.curves=g.curves,l&&n++,p[n]=[]):p[n].push({h:g,p:q[0]})}if(!k[0])return c(f);if(1<k.length){t=!1;a=[];e=0;for(f=k.length;e<f;e++)h[e]=\n[];e=0;for(f=k.length;e<f;e++)for(g=p[e],u=0;u<g.length;u++){l=g[u];n=!0;for(q=0;q<k.length;q++)d(l.p,k[q].p)&&(e!==q&&a.push({froms:e,tos:q,hole:u}),n?(n=!1,h[q].push(l)):t=!0);n&&h[e].push(l)}0<a.length&&(t||(p=h))}t=0;for(e=k.length;t<e;t++)for(h=k[t].s,b.push(h),a=p[t],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(xg.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split(\"\");d/=b.resolution;\nvar f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,l=0;l<e.length;l++){var k=e[l];if(\"\\n\"===k)g=0,h-=f;else{var p=k;k=d;var n=g,t=h,r=b,q=r.glyphs[p]||r.glyphs[\"?\"];if(q){p=new wg;if(q.o){r=q._cachedOutline||(q._cachedOutline=q.o.split(\" \"));for(var u=0,v=r.length;u<v;)switch(r[u++]){case \"m\":var x=r[u++]*k+n;var w=r[u++]*k+t;p.moveTo(x,w);break;case \"l\":x=r[u++]*k+n;w=r[u++]*k+t;p.lineTo(x,w);break;case \"q\":var y=r[u++]*k+n;var A=r[u++]*k+t;var B=r[u++]*k+n;\nvar C=r[u++]*k+t;p.quadraticCurveTo(B,C,y,A);break;case \"b\":y=r[u++]*k+n,A=r[u++]*k+t,B=r[u++]*k+n,C=r[u++]*k+t,x=r[u++]*k+n,w=r[u++]*k+t,p.bezierCurveTo(B,C,x,w,y,A)}}k={offsetX:q.ha*k,path:p}}else console.error('THREE.Font: character \"'+p+'\" does not exists in font family '+r.familyName+\".\"),k=void 0;g+=k.offsetX;a.push(k.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c}});yg.prototype=Object.assign(Object.create(V.prototype),{constructor:yg,load:function(a,\nb,c,d){var e=this,f=new Ta(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(l){console.warn(\"THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.\"),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new xg(a)}});var Rf,Dg={getContext:function(){void 0===Rf&&(Rf=new (window.AudioContext||window.webkitAudioContext));return Rf},setContext:function(a){Rf=a}};tf.prototype=Object.assign(Object.create(V.prototype),\n{constructor:tf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setResponseType(\"arraybuffer\");f.setPath(e.path);f.load(a,function(c){try{var f=c.slice(0);Dg.getContext().decodeAudioData(f,function(a){b(a)})}catch(l){d?d(l):console.error(l),e.manager.itemError(a)}},c,d)}});zg.prototype=Object.assign(Object.create(Ua.prototype),{constructor:zg,isHemisphereLightProbe:!0,copy:function(a){Ua.prototype.copy.call(this,a);return this},toJSON:function(a){return Ua.prototype.toJSON.call(this,a)}});\nAg.prototype=Object.assign(Object.create(Ua.prototype),{constructor:Ag,isAmbientLightProbe:!0,copy:function(a){Ua.prototype.copy.call(this,a);return this},toJSON:function(a){return Ua.prototype.toJSON.call(this,a)}});var Pi=new N,Qi=new N;Object.assign(gi.prototype,{update:function(a){var b=this._cache;if(b.focus!==a.focus||b.fov!==a.fov||b.aspect!==a.aspect*this.aspect||b.near!==a.near||b.far!==a.far||b.zoom!==a.zoom||b.eyeSep!==this.eyeSep){b.focus=a.focus;b.fov=a.fov;b.aspect=a.aspect*this.aspect;\nb.near=a.near;b.far=a.far;b.zoom=a.zoom;b.eyeSep=this.eyeSep;var c=a.projectionMatrix.clone(),d=b.eyeSep/2,e=d*b.near/b.focus,f=b.near*Math.tan(O.DEG2RAD*b.fov*.5)/b.zoom;Qi.elements[12]=-d;Pi.elements[12]=d;d=-f*b.aspect+e;var g=f*b.aspect+e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraL.projectionMatrix.copy(c);d=-f*b.aspect-e;g=f*b.aspect-e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraR.projectionMatrix.copy(c)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(Qi);\nthis.cameraR.matrixWorld.copy(a.matrixWorld).multiply(Pi)}});Object.assign(Bg.prototype,{start:function(){this.oldTime=this.startTime=(\"undefined\"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=(\"undefined\"===typeof performance?\nDate:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});var uc=new p,Ri=new va,Uk=new p,vc=new p;Cg.prototype=Object.assign(Object.create(y.prototype),{constructor:Cg,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==\nthis.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);a=this.context.listener;\nvar b=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(uc,Ri,Uk);vc.set(0,0,-1).applyQuaternion(Ri);if(a.positionX){var c=this.context.currentTime+this.timeDelta;a.positionX.linearRampToValueAtTime(uc.x,c);a.positionY.linearRampToValueAtTime(uc.y,c);a.positionZ.linearRampToValueAtTime(uc.z,c);a.forwardX.linearRampToValueAtTime(vc.x,c);a.forwardY.linearRampToValueAtTime(vc.y,c);a.forwardZ.linearRampToValueAtTime(vc.z,c);a.upX.linearRampToValueAtTime(b.x,c);a.upY.linearRampToValueAtTime(b.y,\nc);a.upZ.linearRampToValueAtTime(b.z,c)}else a.setPosition(uc.x,uc.y,uc.z),a.setOrientation(vc.x,vc.y,vc.z,b.x,b.y,b.z)}});gd.prototype=Object.assign(Object.create(y.prototype),{constructor:gd,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType=\"audioNode\";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType=\"mediaNode\";this.source=this.context.createMediaElementSource(a);this.connect();\nreturn this},setMediaStreamSource:function(a){this.hasPlaybackControl=!1;this.sourceType=\"mediaStreamNode\";this.source=this.context.createMediaStreamSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType=\"buffer\";this.autoplay&&this.play();return this},play:function(a){void 0===a&&(a=0);if(!0===this.isPlaying)console.warn(\"THREE.Audio: Audio is already playing.\");else if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");\nelse return this._startedAt=this.context.currentTime+a,a=this.context.createBufferSource(),a.buffer=this.buffer,a.loop=this.loop,a.loopStart=this.loopStart,a.loopEnd=this.loopEnd,a.onended=this.onEnded.bind(this),a.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=a,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");\nelse return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress%=this.duration||this.buffer.duration),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);\nfor(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},\ngetFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===\nthis.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn(\"THREE.Audio: this Audio has no playback control.\"),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");\nelse return this.loop=a,!0===this.isPlaying&&(this.source.loop=this.loop),this},setLoopStart:function(a){this.loopStart=a;return this},setLoopEnd:function(a){this.loopEnd=a;return this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});var wc=new p,Si=new va,Vk=new p,xc=new p;Eg.prototype=Object.assign(Object.create(gd.prototype),{constructor:Eg,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},\nsetRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=\na;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(wc,Si,Vk),xc.set(0,0,1).applyQuaternion(Si),a=this.panner,a.positionX){var b=this.context.currentTime+this.listener.timeDelta;a.positionX.linearRampToValueAtTime(wc.x,b);a.positionY.linearRampToValueAtTime(wc.y,b);a.positionZ.linearRampToValueAtTime(wc.z,b);a.orientationX.linearRampToValueAtTime(xc.x,\nb);a.orientationY.linearRampToValueAtTime(xc.y,b);a.orientationZ.linearRampToValueAtTime(xc.z,b)}else a.setPosition(wc.x,wc.y,wc.z),a.setOrientation(xc.x,xc.y,xc.z)}});Object.assign(Fg.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Gg.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;\nvar e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},accumulateAdditive:function(a){var b=this.buffer,c=this.valueSize,d=c*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity();this._mixBufferRegionAdditive(b,d,0,a,c);this.cumulativeWeightAdditive+=a},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.cumulativeWeightAdditive,f=this.binding;this.cumulativeWeightAdditive=\nthis.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,b*this._origIndex,1-d,b);0<e&&this._mixBufferRegionAdditive(c,a,this._addIndex*b,1,b);d=b;for(e=b+b;d!==e;++d)if(c[d]!==c[d+b]){f.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=b*this._origIndex;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this._setIdentity();this.cumulativeWeightAdditive=this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},\n_setAdditiveIdentityNumeric:function(){for(var a=this._addIndex*this.valueSize,b=a+this.valueSize;a<b;a++)this.buffer[a]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric();this.buffer[4*this._addIndex+3]=1},_setAdditiveIdentityOther:function(){for(var a=this._origIndex*this.valueSize,b=this._addIndex*this.valueSize,c=0;c<this.valueSize;c++)this.buffer[b+c]=this.buffer[a+c]},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){va.slerpFlat(a,\nb,a,b,a,c,d)},_slerpAdditive:function(a,b,c,d,e){e*=this._workIndex;va.multiplyQuaternionsFlat(a,e,a,b,a,c);va.slerpFlat(a,b,a,b,a,e,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}},_lerpAdditive:function(a,b,c,d,e){for(var f=0;f!==e;++f){var g=b+f;a[g]+=a[c+f]*d}}});var Wk=/[\\[\\]\\.:\\/]/g,Xk=\"[^\"+\"\\\\[\\\\]\\\\.:\\\\/\".replace(\"\\\\.\",\"\")+\"]\",Yk=/((?:WC+[\\/:])*)/.source.replace(\"WC\",\"[^\\\\[\\\\]\\\\.:\\\\/]\"),Zk=/(WCOD+)?/.source.replace(\"WCOD\",Xk),$k=/(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace(\"WC\",\n\"[^\\\\[\\\\]\\\\.:\\\\/]\"),al=/\\.(WC+)(?:\\[(.+)\\])?/.source.replace(\"WC\",\"[^\\\\[\\\\]\\\\.:\\\\/]\"),bl=new RegExp(\"^\"+Yk+Zk+$k+al+\"$\"),cl=[\"material\",\"materials\",\"bones\"];Object.assign(hi.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,\nc=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(Aa,{Composite:hi,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new Aa.Composite(a,b,c):new Aa(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\\s/g,\"_\").replace(Wk,\"\")},parseTrackName:function(a){var b=bl.exec(a);if(!b)throw Error(\"PropertyBinding: Cannot parse trackName: \"+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],\npropertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(\".\");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==cl.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error(\"PropertyBinding: can not parse propertyName from trackName: \"+a);return b},findNode:function(a,b){if(!b||\"\"===b||\".\"===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==\nc)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(Aa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=\nthis.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,\nd=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];\nthis.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=\na=Aa.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case \"materials\":if(!a.material){console.error(\"THREE.PropertyBinding: Can not bind to material as node does not have a material.\",this);return}if(!a.material.materials){console.error(\"THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\",this);return}a=a.material.materials;\nbreak;case \"bones\":if(!a.skeleton){console.error(\"THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.\",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error(\"THREE.PropertyBinding: Can not bind to objectName of node undefined.\",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error(\"THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\",this,a);return}a=\na[f]}}f=a[d];if(void 0===f)console.error(\"THREE.PropertyBinding: Trying to update property for track: \"+b.nodeName+\".\"+d+\" but it wasn't found.\",a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if(\"morphTargetInfluences\"===d){if(!a.geometry){console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\",\nthis);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\",this);return}void 0!==a.morphTargetDictionary[e]&&(e=a.morphTargetDictionary[e])}else{console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.\",this);return}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=\ne}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error(\"THREE.PropertyBinding: Trying to update node for track: \"+this.path+\" but it wasn't found.\")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=\nthis._setValue_unbound}});Object.assign(Aa.prototype,{_getValue_unbound:Aa.prototype.getValue,_setValue_unbound:Aa.prototype.setValue});Object.assign(ii.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,m=0,p=arguments.length;m!==p;++m){var n=arguments[m],t=n.uuid,r=d[t];if(void 0===r){r=b++;d[t]=r;a.push(n);t=0;for(var q=h;t!==q;++t)g[t].push(new Aa(n,\ne[t],f[t]))}else if(r<c){k=a[r];var u=--c;q=a[u];d[q.uuid]=r;a[r]=q;d[t]=u;a[u]=n;t=0;for(q=h;t!==q;++t){var v=g[t],x=v[r];v[r]=v[u];void 0===x&&(x=new Aa(n,e[t],f[t]));v[u]=x}}else a[r]!==k&&console.error(\"THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.\")}this.nCachedObjects_=c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=\narguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,m=c[k];if(void 0!==m&&m>=b){var p=b++,n=a[p];c[n.uuid]=m;a[m]=n;c[k]=p;a[p]=h;h=0;for(k=e;h!==k;++h){n=d[h];var t=n[m];n[m]=n[p];n[p]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,m=d[k];if(void 0!==m)if(delete d[k],m<c){k=--c;var p=a[k],n=--b,t=a[n];d[p.uuid]=m;a[m]=p;d[t.uuid]=\nk;a[k]=t;a.pop();p=0;for(t=f;p!==t;++p){var r=e[p],q=r[n];r[m]=r[k];r[k]=q;r.pop()}}else for(n=--b,t=a[n],d[t.uuid]=m,a[m]=t,a.pop(),p=0,t=f;p!==t;++p)r=e[p],r[m]=r[n],r.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,m=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(m);c=k;for(d=h.length;c!==d;++c)m[c]=new Aa(h[c],a,b);\nreturn m},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(ji.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},\nisRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,\n0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=\nthis.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());\nd=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=\nnull;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a)switch(b=this._interpolants,e=this._propertyBindings,this.blendMode){case 2501:for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulateAdditive(a);break;default:for(f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&\n(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===e?b:f&&1===(e&1)?c-b:b;if(2200===\nd)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else{this.time=b;break a}this.clampWhenFinished?this.paused=!0:this.enabled=!1;this.time=b;this._mixer.dispatchEvent({type:\"finished\",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=\n!1,this.time=b=0<a?c:0,this._mixer.dispatchEvent({type:\"finished\",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this.time=b,this._mixer.dispatchEvent({type:\"loop\",action:this,loopDelta:d}))}else this.time=b;if(f&&1===(e&1))return c-b}return b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?\n2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Hg.prototype=Object.assign(Object.create(ua.prototype),{constructor:Hg,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===\nk&&(k={},h[g]=k);for(h=0;h!==e;++h){var m=d[h],p=m.name,n=k[p];if(void 0===n){n=f[h];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,g,p));continue}n=new Gg(Aa.create(c,p,b&&b._propertyBindings[h].binding.parsedPath),m.ValueTypeName,m.getValueSize());++n.referenceCount;this._addInactiveBinding(n,g,p)}f[h]=n;a[h].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,\nd=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=\n[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},\n_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;\nc=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,\nd=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,\nf=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];0===Object.keys(f).length&&delete e[d]},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,\nc=a[b];void 0===c&&(c=new ie(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b,c){var d=b||this._root,e=d.uuid;d=\"string\"===typeof a?Sa.findByName(d,a):a;a=null!==d?d.uuid:a;var f=\nthis._actionsByClip[a],g=null;void 0===c&&(c=null!==d?d.blendMode:2500);if(void 0!==f){g=f.actionByRoot[e];if(void 0!==g&&g.blendMode===c)return g;g=f.knownActions[0];null===d&&(d=g._clip)}if(null===d)return null;b=new ji(this,d,b,c);this._bindAction(b,g);this._addInactiveAction(b,a,e);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c=\"string\"===typeof a?Sa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=\nthis._actions,b=this._nActiveActions-1;0<=b;--b)a[b].stop();return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},setTime:function(a){for(var b=this.time=0;b<this._actions.length;b++)this._actions[b].time=0;return this.update(a)},getRoot:function(){return this._root},uncacheClip:function(a){var b=\nthis._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];\nif(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});uf.prototype.clone=function(){return new uf(void 0===this.value.clone?this.value:this.value.clone())};Ig.prototype=Object.assign(Object.create(rb.prototype),{constructor:Ig,isInstancedInterleavedBuffer:!0,copy:function(a){rb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;\nreturn this}});Object.assign(Jg.prototype,{set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize(),this.camera=b):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld),this.camera=b):console.error(\"THREE.Raycaster: Unsupported camera type.\")},\nintersectObject:function(a,b,c){c=c||[];Kg(a,this,c,b);c.sort(ki);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn(\"THREE.Raycaster.intersectObjects: objects is not an Array.\"),c;for(var d=0,e=a.length;d<e;d++)Kg(a[d],this,c,b);c.sort(ki);return c}});Object.assign(li.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=\na.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(O.clamp(b/this.radius,-1,1)));return this}});Object.assign(mi.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},\nclone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});var Ti=new v;Object.assign(Lg.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<\nc;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(a,b){b=Ti.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===\na&&(console.warn(\"THREE.Box2: .getCenter() target is now required\"),a=new v);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn(\"THREE.Box2: .getSize() target is now required\"),a=new v);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);\nthis.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn(\"THREE.Box2: .getParameter() target is now required\"),b=new v);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<\nthis.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn(\"THREE.Box2: .clampPoint() target is now required\"),b=new v);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return Ti.copy(a).clamp(this.min,this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);\nthis.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Ui=new p,Sf=new p;Object.assign(Mg.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn(\"THREE.Line3: .getCenter() target is now required\"),a=new p);return a.addVectors(this.start,this.end).multiplyScalar(.5)},\ndelta:function(a){void 0===a&&(console.warn(\"THREE.Line3: .delta() target is now required\"),a=new p);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn(\"THREE.Line3: .at() target is now required\"),b=new p);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(a,b){Ui.subVectors(a,this.start);Sf.subVectors(this.end,\nthis.start);a=Sf.dot(Sf);a=Sf.dot(Ui)/a;b&&(a=O.clamp(a,0,1));return a},closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn(\"THREE.Line3: .closestPointToPoint() target is now required\"),c=new p);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});ne.prototype=Object.create(y.prototype);\nne.prototype.constructor=ne;ne.prototype.isImmediateRenderObject=!0;var Vi=new p;hd.prototype=Object.create(y.prototype);hd.prototype.constructor=hd;hd.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};hd.prototype.update=function(){this.light.updateMatrixWorld();var a=this.light.distance?this.light.distance:1E3,b=a*Math.tan(this.light.angle);this.cone.scale.set(b,b,a);Vi.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(Vi);void 0!==this.color?\nthis.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Tb=new p,Tf=new N,nh=new N;pc.prototype=Object.create(ma.prototype);pc.prototype.constructor=pc;pc.prototype.isSkeletonHelper=!0;pc.prototype.updateMatrixWorld=function(a){var b=this.bones,c=this.geometry,d=c.getAttribute(\"position\");nh.getInverse(this.root.matrixWorld);for(var e=0,f=0;e<b.length;e++){var g=b[e];g.parent&&g.parent.isBone&&(Tf.multiplyMatrices(nh,g.matrixWorld),Tb.setFromMatrixPosition(Tf),\nd.setXYZ(f,Tb.x,Tb.y,Tb.z),Tf.multiplyMatrices(nh,g.parent.matrixWorld),Tb.setFromMatrixPosition(Tf),d.setXYZ(f+1,Tb.x,Tb.y,Tb.z),f+=2)}c.getAttribute(\"position\").needsUpdate=!0;y.prototype.updateMatrixWorld.call(this,a)};id.prototype=Object.create(ea.prototype);id.prototype.constructor=id;id.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};id.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};\nvar dl=new p,Wi=new D,Xi=new D;jd.prototype=Object.create(y.prototype);jd.prototype.constructor=jd;jd.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};jd.prototype.update=function(){var a=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var b=a.geometry.getAttribute(\"color\");Wi.copy(this.light.color);Xi.copy(this.light.groundColor);for(var c=0,d=b.count;c<d;c++){var e=c<d/2?Wi:Xi;b.setXYZ(c,e.r,e.g,e.b)}b.needsUpdate=\n!0}a.lookAt(dl.setFromMatrixPosition(this.light.matrixWorld).negate())};vf.prototype=Object.assign(Object.create(ma.prototype),{constructor:vf,copy:function(a){ma.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});wf.prototype=Object.create(ma.prototype);wf.prototype.constructor=wf;var Yi=new p,Uf=new p,Zi=new p;kd.prototype=Object.create(y.prototype);kd.prototype.constructor=kd;kd.prototype.dispose=\nfunction(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};kd.prototype.update=function(){Yi.setFromMatrixPosition(this.light.matrixWorld);Uf.setFromMatrixPosition(this.light.target.matrixWorld);Zi.subVectors(Uf,Yi);this.lightPlane.lookAt(Uf);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),\nthis.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(Uf);this.targetLine.scale.z=Zi.length()};var xf=new p,la=new fb;oe.prototype=Object.create(ma.prototype);oe.prototype.constructor=oe;oe.prototype.update=function(){var a=this.geometry,b=this.pointMap;la.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);fa(\"c\",b,a,la,0,0,-1);fa(\"t\",b,a,la,0,0,1);fa(\"n1\",b,a,la,-1,-1,-1);fa(\"n2\",b,a,la,1,-1,-1);fa(\"n3\",b,a,la,-1,1,-1);fa(\"n4\",b,a,la,1,1,-1);fa(\"f1\",b,a,la,\n-1,-1,1);fa(\"f2\",b,a,la,1,-1,1);fa(\"f3\",b,a,la,-1,1,1);fa(\"f4\",b,a,la,1,1,1);fa(\"u1\",b,a,la,.7,1.1,-1);fa(\"u2\",b,a,la,-.7,1.1,-1);fa(\"u3\",b,a,la,0,2,-1);fa(\"cf1\",b,a,la,-1,0,1);fa(\"cf2\",b,a,la,1,0,1);fa(\"cf3\",b,a,la,0,-1,1);fa(\"cf4\",b,a,la,0,1,1);fa(\"cn1\",b,a,la,-1,0,-1);fa(\"cn2\",b,a,la,1,0,-1);fa(\"cn3\",b,a,la,0,-1,-1);fa(\"cn4\",b,a,la,0,1,-1);a.getAttribute(\"position\").needsUpdate=!0};var Vf=new Va;wb.prototype=Object.create(ma.prototype);wb.prototype.constructor=wb;wb.prototype.update=function(a){void 0!==\na&&console.warn(\"THREE.BoxHelper: .update() has no longer arguments.\");void 0!==this.object&&Vf.setFromObject(this.object);if(!Vf.isEmpty()){a=Vf.min;var b=Vf.max,c=this.geometry.attributes.position,d=c.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=a.x;d[4]=b.y;d[5]=b.z;d[6]=a.x;d[7]=a.y;d[8]=b.z;d[9]=b.x;d[10]=a.y;d[11]=b.z;d[12]=b.x;d[13]=b.y;d[14]=a.z;d[15]=a.x;d[16]=b.y;d[17]=a.z;d[18]=a.x;d[19]=a.y;d[20]=a.z;d[21]=b.x;d[22]=a.y;d[23]=a.z;c.needsUpdate=!0;this.geometry.computeBoundingSphere()}};wb.prototype.setFromObject=\nfunction(a){this.object=a;this.update();return this};wb.prototype.copy=function(a){ma.prototype.copy.call(this,a);this.object=a.object;return this};wb.prototype.clone=function(){return(new this.constructor).copy(this)};pe.prototype=Object.create(ma.prototype);pe.prototype.constructor=pe;pe.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),y.prototype.updateMatrixWorld.call(this,a))};qe.prototype=Object.create(La.prototype);\nqe.prototype.constructor=qe;qe.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);y.prototype.updateMatrixWorld.call(this,a)};var $i=new p,yf,Ng;xb.prototype=Object.create(y.prototype);xb.prototype.constructor=xb;xb.prototype.setDirection=function(a){.99999<a.y?this.quaternion.set(0,0,0,1):-.99999>a.y?this.quaternion.set(1,0,0,0):($i.set(a.z,\n0,-a.x).normalize(),this.quaternion.setFromAxisAngle($i,Math.acos(a.y)))};xb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(1E-4,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};xb.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};xb.prototype.copy=function(a){y.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);\nreturn this};xb.prototype.clone=function(){return(new this.constructor).copy(this)};re.prototype=Object.create(ma.prototype);re.prototype.constructor=re;var nb=Math.pow(2,8),aj=[.125,.215,.35,.446,.526,.582],bj=5+aj.length,mb={3E3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},oh=new fd,ph=function(){for(var a=[],b=[],c=[],d=8,e=0;e<bj;e++){var f=Math.pow(2,d);b.push(f);var g=1/f;4<e?g=aj[e-8+4-1]:0==e&&(g=0);c.push(g);g=1/(f-1);f=-g/2;g=1+g/2;var h=[f,f,g,f,g,g,f,f,g,g,f,g];f=new Float32Array(108);\ng=new Float32Array(72);for(var k=new Float32Array(36),m=0;6>m;m++){var p=m%3*2/3-1,n=2<m?0:-1;f.set([p,n,0,p+2/3,n,0,p+2/3,n+1,0,p,n,0,p+2/3,n+1,0,p,n+1,0],18*m);g.set(h,12*m);k.set([m,m,m,m,m,m],6*m)}h=new F;h.setAttribute(\"position\",new G(f,3));h.setAttribute(\"uv\",new G(g,2));h.setAttribute(\"faceIndex\",new G(k,1));a.push(h);4<d&&d--}return{_lodPlanes:a,_sizeLods:b,_sigmas:c}}(),Ce=ph._lodPlanes,cj=ph._sizeLods,Wf=ph._sigmas,qh=null,yc=(1+Math.sqrt(5))/2,xd=1/yc,dj=[new p(1,1,1),new p(-1,1,1),new p(1,\n1,-1),new p(-1,1,-1),new p(0,yc,xd),new p(0,yc,-xd),new p(xd,0,yc),new p(-xd,0,yc),new p(yc,xd,0),new p(-yc,xd,0)];Og.prototype={constructor:Og,fromScene:function(a,b,c,d){void 0===b&&(b=0);void 0===c&&(c=.1);void 0===d&&(d=100);qh=this._renderer.getRenderTarget();var e=this._allocateTargets();this._sceneToCubeUV(a,c,d,e);0<b&&this._blur(e,0,0,b);this._applyPMREM(e);this._cleanup(e);return e},fromEquirectangular:function(a){a.magFilter=1003;a.minFilter=1003;a.generateMipmaps=!1;return this.fromCubemap(a)},\nfromCubemap:function(a){qh=this._renderer.getRenderTarget();var b=this._allocateTargets(a);this._textureToCubeUV(a,b);this._applyPMREM(b);this._cleanup(b);return b},compileCubemapShader:function(){null===this._cubemapShader&&(this._cubemapShader=qi(),this._compileMaterial(this._cubemapShader))},compileEquirectangularShader:function(){null===this._equirectShader&&(this._equirectShader=pi(),this._compileMaterial(this._equirectShader))},dispose:function(){this._blurMaterial.dispose();null!==this._cubemapShader&&\nthis._cubemapShader.dispose();null!==this._equirectShader&&this._equirectShader.dispose();for(var a=0;a<Ce.length;a++)Ce[a].dispose()},_cleanup:function(a){this._pingPongRenderTarget.dispose();this._renderer.setRenderTarget(qh);a.scissorTest=!1;a.setSize(a.width,a.height)},_allocateTargets:function(a){var b=void 0===a||1009!==a.type?!1:3E3===a.encoding||3001===a.encoding||3007===a.encoding;b={magFilter:1003,minFilter:1003,generateMipmaps:!1,type:1009,format:1023,encoding:b?a.encoding:3002,depthBuffer:!1,\nstencilBuffer:!1};var c=oi(b);c.depthBuffer=a?!1:!0;this._pingPongRenderTarget=oi(b);return c},_compileMaterial:function(a){a=new ea(Ce[0],a);this._renderer.compile(a,oh)},_sceneToCubeUV:function(a,b,c,d){b=new P(90,1,b,c);c=[1,-1,1,1,1,1];var e=[1,1,1,-1,-1,-1],f=this._renderer,g=f.outputEncoding,h=f.toneMapping,k=f.toneMappingExposure,m=f.getClearColor(),p=f.getClearAlpha();f.toneMapping=1;f.toneMappingExposure=1;f.outputEncoding=3E3;var n=a.background;if(n&&n.isColor){n.convertSRGBToLinear();var t=\nMath.min(Math.max(Math.ceil(Math.log2(Math.max(n.r,n.g,n.b))),-128),127);n=n.multiplyScalar(Math.pow(2,-t));f.setClearColor(n,(t+128)/255);a.background=null}for(n=0;6>n;n++)t=n%3,0==t?(b.up.set(0,c[n],0),b.lookAt(e[n],0,0)):1==t?(b.up.set(0,0,c[n]),b.lookAt(0,e[n],0)):(b.up.set(0,c[n],0),b.lookAt(0,0,e[n])),Rg(d,t*nb,2<n?nb:0,nb,nb),f.setRenderTarget(d),f.render(a,b);f.toneMapping=h;f.toneMappingExposure=k;f.outputEncoding=g;f.setClearColor(m,p)},_textureToCubeUV:function(a,b){var c=this._renderer;\na.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=qi()):null==this._equirectShader&&(this._equirectShader=pi());var d=a.isCubeTexture?this._cubemapShader:this._equirectShader,e=new ea(Ce[0],d);d=d.uniforms;d.envMap.value=a;a.isCubeTexture||d.texelSize.value.set(1/a.image.width,1/a.image.height);d.inputEncoding.value=mb[a.encoding];d.outputEncoding.value=mb[b.texture.encoding];Rg(b,0,0,3*nb,2*nb);c.setRenderTarget(b);c.render(e,oh)},_applyPMREM:function(a){var b=this._renderer,c=b.autoClear;\nb.autoClear=!1;for(var d=1;d<bj;d++)this._blur(a,d-1,d,Math.sqrt(Wf[d]*Wf[d]-Wf[d-1]*Wf[d-1]),dj[(d-1)%dj.length]);b.autoClear=c},_blur:function(a,b,c,d,e){var f=this._pingPongRenderTarget;this._halfBlur(a,f,b,c,d,\"latitudinal\",e);this._halfBlur(f,a,c,c,d,\"longitudinal\",e)},_halfBlur:function(a,b,c,d,e,f,g){var h=this._renderer,k=this._blurMaterial;\"latitudinal\"!==f&&\"longitudinal\"!==f&&console.error(\"blur direction must be either latitudinal or longitudinal!\");var m=new ea(Ce[d],k);k=k.uniforms;\nvar p=cj[c]-1;p=isFinite(e)?Math.PI/(2*p):2*Math.PI/39;var n=e/p,t=isFinite(e)?1+Math.floor(3*n):20;20<t&&console.warn(\"sigmaRadians, \"+e+\", is too large and will clip, as it requested \"+t+\" samples when the maximum is set to 20\");e=[];for(var r=0,q=0;20>q;++q){var u=q/n;u=Math.exp(-u*u/2);e.push(u);0==q?r+=u:q<t&&(r+=2*u)}for(q=0;q<e.length;q++)e[q]/=r;k.envMap.value=a.texture;k.samples.value=t;k.weights.value=e;k.latitudinal.value=\"latitudinal\"===f;g&&(k.poleAxis.value=g);k.dTheta.value=p;k.mipInt.value=\n8-c;k.inputEncoding.value=mb[a.texture.encoding];k.outputEncoding.value=mb[a.texture.encoding];a=cj[d];u=3*Math.max(0,nb-2*a);Rg(b,u,(0===d?0:2*nb)+2*a*(4<d?d-8+4:0),3*a,2*a);h.setRenderTarget(b);h.render(m,oh)}};H.create=function(a,b){console.log(\"THREE.Curve.create() has been deprecated\");a.prototype=Object.create(H.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(vb.prototype,{createPointsGeometry:function(a){console.warn(\"THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");\na=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn(\"THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn(\"THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");for(var b=new L,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new p(e.x,\ne.y,e.z||0))}return b}});Object.assign(bb.prototype,{fromPoints:function(a){console.warn(\"THREE.Path: .fromPoints() has been renamed to .setFromPoints().\");return this.setFromPoints(a)}});ri.prototype=Object.create(qa.prototype);si.prototype=Object.create(qa.prototype);Sg.prototype=Object.create(qa.prototype);Object.assign(Sg.prototype,{initFromArray:function(){console.error(\"THREE.Spline: .initFromArray() has been removed.\")},getControlPointsArray:function(){console.error(\"THREE.Spline: .getControlPointsArray() has been removed.\")},\nreparametrizeByArcLength:function(){console.error(\"THREE.Spline: .reparametrizeByArcLength() has been removed.\")}});vf.prototype.setColors=function(){console.error(\"THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.\")};pc.prototype.update=function(){console.error(\"THREE.SkeletonHelper: update() no longer needs to be called.\")};Object.assign(V.prototype,{extractUrlBase:function(a){console.warn(\"THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.\");\nreturn lh.extractUrlBase(a)}});V.Handlers={add:function(){console.error(\"THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.\")},get:function(){console.error(\"THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.\")}};Object.assign(sf.prototype,{setTexturePath:function(a){console.warn(\"THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().\");return this.setResourcePath(a)}});Object.assign(Lg.prototype,{center:function(a){console.warn(\"THREE.Box2: .center() has been renamed to .getCenter().\");\nreturn this.getCenter(a)},empty:function(){console.warn(\"THREE.Box2: .empty() has been renamed to .isEmpty().\");return this.isEmpty()},isIntersectionBox:function(a){console.warn(\"THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},size:function(a){console.warn(\"THREE.Box2: .size() has been renamed to .getSize().\");return this.getSize(a)}});Object.assign(Va.prototype,{center:function(a){console.warn(\"THREE.Box3: .center() has been renamed to .getCenter().\");\nreturn this.getCenter(a)},empty:function(){console.warn(\"THREE.Box3: .empty() has been renamed to .isEmpty().\");return this.isEmpty()},isIntersectionBox:function(a){console.warn(\"THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn(\"THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().\");return this.intersectsSphere(a)},size:function(a){console.warn(\"THREE.Box3: .size() has been renamed to .getSize().\");\nreturn this.getSize(a)}});Object.assign(eb.prototype,{empty:function(){console.warn(\"THREE.Sphere: .empty() has been renamed to .isEmpty().\");return this.isEmpty()}});Gc.prototype.setFromMatrix=function(a){console.warn(\"THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().\");return this.setFromProjectionMatrix(a)};Mg.prototype.center=function(a){console.warn(\"THREE.Line3: .center() has been renamed to .getCenter().\");return this.getCenter(a)};Object.assign(O,{random16:function(){console.warn(\"THREE.Math: .random16() has been deprecated. Use Math.random() instead.\");\nreturn Math.random()},nearestPowerOfTwo:function(a){console.warn(\"THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().\");return O.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn(\"THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().\");return O.ceilPowerOfTwo(a)}});Object.assign(ya.prototype,{flattenToArrayOffset:function(a,b){console.warn(\"THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\");return this.toArray(a,b)},\nmultiplyVector3:function(a){console.warn(\"THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.\");return a.applyMatrix3(this)},multiplyVector3Array:function(){console.error(\"THREE.Matrix3: .multiplyVector3Array() has been removed.\")},applyToBufferAttribute:function(a){console.warn(\"THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.\");return a.applyMatrix3(this)},applyToVector3Array:function(){console.error(\"THREE.Matrix3: .applyToVector3Array() has been removed.\")}});\nObject.assign(N.prototype,{extractPosition:function(a){console.warn(\"THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().\");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn(\"THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\");return this.toArray(a,b)},getPosition:function(){console.warn(\"THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.\");return(new p).setFromMatrixColumn(this,\n3)},setRotationFromQuaternion:function(a){console.warn(\"THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().\");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn(\"THREE.Matrix4: .multiplyToArray() has been removed.\")},multiplyVector3:function(a){console.warn(\"THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn(\"THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.\");\nreturn a.applyMatrix4(this)},multiplyVector3Array:function(){console.error(\"THREE.Matrix4: .multiplyVector3Array() has been removed.\")},rotateAxis:function(a){console.warn(\"THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.\");a.transformDirection(this)},crossVector:function(a){console.warn(\"THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},translate:function(){console.error(\"THREE.Matrix4: .translate() has been removed.\")},\nrotateX:function(){console.error(\"THREE.Matrix4: .rotateX() has been removed.\")},rotateY:function(){console.error(\"THREE.Matrix4: .rotateY() has been removed.\")},rotateZ:function(){console.error(\"THREE.Matrix4: .rotateZ() has been removed.\")},rotateByAxis:function(){console.error(\"THREE.Matrix4: .rotateByAxis() has been removed.\")},applyToBufferAttribute:function(a){console.warn(\"THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},\napplyToVector3Array:function(){console.error(\"THREE.Matrix4: .applyToVector3Array() has been removed.\")},makeFrustum:function(a,b,c,d,e,f){console.warn(\"THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.\");return this.makePerspective(a,b,d,c,e,f)}});Wa.prototype.isIntersectionLine=function(a){console.warn(\"THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().\");return this.intersectsLine(a)};va.prototype.multiplyVector3=\nfunction(a){console.warn(\"THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.\");return a.applyQuaternion(this)};Object.assign(Wb.prototype,{isIntersectionBox:function(a){console.warn(\"THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn(\"THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().\");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn(\"THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().\");\nreturn this.intersectsSphere(a)}});Object.assign(pa.prototype,{area:function(){console.warn(\"THREE.Triangle: .area() has been renamed to .getArea().\");return this.getArea()},barycoordFromPoint:function(a,b){console.warn(\"THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().\");return this.getBarycoord(a,b)},midpoint:function(a){console.warn(\"THREE.Triangle: .midpoint() has been renamed to .getMidpoint().\");return this.getMidpoint(a)},normal:function(a){console.warn(\"THREE.Triangle: .normal() has been renamed to .getNormal().\");\nreturn this.getNormal(a)},plane:function(a){console.warn(\"THREE.Triangle: .plane() has been renamed to .getPlane().\");return this.getPlane(a)}});Object.assign(pa,{barycoordFromPoint:function(a,b,c,d,e){console.warn(\"THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().\");return pa.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn(\"THREE.Triangle: .normal() has been renamed to .getNormal().\");return pa.getNormal(a,b,c,d)}});Object.assign(Nb.prototype,{extractAllPoints:function(a){console.warn(\"THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.\");\nreturn this.extractPoints(a)},extrude:function(a){console.warn(\"THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.\");return new dc(this,a)},makeGeometry:function(a){console.warn(\"THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.\");return new fc(this,a)}});Object.assign(v.prototype,{fromAttribute:function(a,b,c){console.warn(\"THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn(\"THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().\");\nreturn this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn(\"THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().\");return this.manhattanLength()}});Object.assign(p.prototype,{setEulerFromRotationMatrix:function(){console.error(\"THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.\")},setEulerFromQuaternion:function(){console.error(\"THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.\")},\ngetPositionFromMatrix:function(a){console.warn(\"THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().\");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn(\"THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().\");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn(\"THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().\");return this.setFromMatrixColumn(b,\na)},applyProjection:function(a){console.warn(\"THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.\");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.warn(\"THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn(\"THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().\");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn(\"THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().\");\nreturn this.manhattanLength()}});Object.assign(R.prototype,{fromAttribute:function(a,b,c){console.warn(\"THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn(\"THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().\");return this.manhattanLength()}});Object.assign(L.prototype,{computeTangents:function(){console.error(\"THREE.Geometry: .computeTangents() has been removed.\")},computeLineDistances:function(){console.error(\"THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.\")},\napplyMatrix:function(a){console.warn(\"THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().\");return this.applyMatrix4(a)}});Object.assign(y.prototype,{getChildByName:function(a){console.warn(\"THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().\");return this.getObjectByName(a)},renderDepth:function(){console.warn(\"THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.\")},translate:function(a,b){console.warn(\"THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.\");\nreturn this.translateOnAxis(b,a)},getWorldRotation:function(){console.error(\"THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.\")},applyMatrix:function(a){console.warn(\"THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().\");return this.applyMatrix4(a)}});Object.defineProperties(y.prototype,{eulerOrder:{get:function(){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\");return this.rotation.order},set:function(a){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\");\nthis.rotation.order=a}},useQuaternion:{get:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")},set:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")}}});Object.assign(ea.prototype,{setDrawMode:function(){console.error(\"THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.\")}});\nObject.defineProperties(ea.prototype,{drawMode:{get:function(){console.error(\"THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.\");return 0},set:function(){console.error(\"THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.\")}}});Object.defineProperties(Nd.prototype,{objects:{get:function(){console.warn(\"THREE.LOD: .objects has been renamed to .levels.\");\nreturn this.levels}}});Object.defineProperty(Re.prototype,\"useVertexTexture\",{get:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")},set:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")}});Qe.prototype.initBones=function(){console.error(\"THREE.SkinnedMesh: initBones() has been removed.\")};Object.defineProperty(H.prototype,\"__arcLengthDivisions\",{get:function(){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\");return this.arcLengthDivisions},\nset:function(a){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\");this.arcLengthDivisions=a}});P.prototype.setLens=function(a,b){console.warn(\"THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.\");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(S.prototype,{onlyShadow:{set:function(){console.warn(\"THREE.Light: .onlyShadow has been removed.\")}},shadowCameraFov:{set:function(a){console.warn(\"THREE.Light: .shadowCameraFov is now .shadow.camera.fov.\");\nthis.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn(\"THREE.Light: .shadowCameraLeft is now .shadow.camera.left.\");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn(\"THREE.Light: .shadowCameraRight is now .shadow.camera.right.\");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn(\"THREE.Light: .shadowCameraTop is now .shadow.camera.top.\");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn(\"THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.\");\nthis.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn(\"THREE.Light: .shadowCameraNear is now .shadow.camera.near.\");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn(\"THREE.Light: .shadowCameraFar is now .shadow.camera.far.\");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn(\"THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.\")}},shadowBias:{set:function(a){console.warn(\"THREE.Light: .shadowBias is now .shadow.bias.\");\nthis.shadow.bias=a}},shadowDarkness:{set:function(){console.warn(\"THREE.Light: .shadowDarkness has been removed.\")}},shadowMapWidth:{set:function(a){console.warn(\"THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.\");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn(\"THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.\");this.shadow.mapSize.height=a}}});Object.defineProperties(G.prototype,{length:{get:function(){console.warn(\"THREE.BufferAttribute: .length has been deprecated. Use .count instead.\");\nreturn this.array.length}},dynamic:{get:function(){console.warn(\"THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.\");return 35048===this.usage},set:function(){console.warn(\"THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.\");this.setUsage(35048)}}});Object.assign(G.prototype,{setDynamic:function(a){console.warn(\"THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.\");this.setUsage(!0===a?35048:35044);return this},copyIndicesArray:function(){console.error(\"THREE.BufferAttribute: .copyIndicesArray() has been removed.\")},\nsetArray:function(){console.error(\"THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers\")}});Object.assign(F.prototype,{addIndex:function(a){console.warn(\"THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().\");this.setIndex(a)},addAttribute:function(a,b,c){console.warn(\"THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().\");return b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute?\"index\"===\na?(console.warn(\"THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.\"),this.setIndex(b),this):this.setAttribute(a,b):(console.warn(\"THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).\"),this.setAttribute(a,new G(b,c)))},addDrawCall:function(a,b,c){void 0!==c&&console.warn(\"THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.\");console.warn(\"THREE.BufferGeometry: .addDrawCall() is now .addGroup().\");this.addGroup(a,b)},clearDrawCalls:function(){console.warn(\"THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().\");\nthis.clearGroups()},computeTangents:function(){console.warn(\"THREE.BufferGeometry: .computeTangents() has been removed.\")},computeOffsets:function(){console.warn(\"THREE.BufferGeometry: .computeOffsets() has been removed.\")},removeAttribute:function(a){console.warn(\"THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().\");return this.deleteAttribute(a)},applyMatrix:function(a){console.warn(\"THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().\");return this.applyMatrix4(a)}});\nObject.defineProperties(F.prototype,{drawcalls:{get:function(){console.error(\"THREE.BufferGeometry: .drawcalls has been renamed to .groups.\");return this.groups}},offsets:{get:function(){console.warn(\"THREE.BufferGeometry: .offsets has been renamed to .groups.\");return this.groups}}});Object.defineProperties(me.prototype,{maxInstancedCount:{get:function(){console.warn(\"THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.\");return this.instanceCount},set:function(a){console.warn(\"THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.\");\nthis.instanceCount=a}}});Object.defineProperties(Jg.prototype,{linePrecision:{get:function(){console.warn(\"THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.\");return this.params.Line.threshold},set:function(a){console.warn(\"THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.\");this.params.Line.threshold=a}}});Object.defineProperties(rb.prototype,{dynamic:{get:function(){console.warn(\"THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.\");\nreturn 35048===this.usage},set:function(a){console.warn(\"THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.\");this.setUsage(a)}}});Object.assign(rb.prototype,{setDynamic:function(a){console.warn(\"THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.\");this.setUsage(!0===a?35048:35044);return this},setArray:function(){console.error(\"THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers\")}});\nObject.assign(hb.prototype,{getArrays:function(){console.error(\"THREE.ExtrudeBufferGeometry: .getArrays() has been removed.\")},addShapeList:function(){console.error(\"THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.\")},addShape:function(){console.error(\"THREE.ExtrudeBufferGeometry: .addShape() has been removed.\")}});Object.defineProperties(uf.prototype,{dynamic:{set:function(){console.warn(\"THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.\")}},onUpdate:{value:function(){console.warn(\"THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.\");\nreturn this}}});Object.defineProperties(K.prototype,{wrapAround:{get:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")},set:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")}},overdraw:{get:function(){console.warn(\"THREE.Material: .overdraw has been removed.\")},set:function(){console.warn(\"THREE.Material: .overdraw has been removed.\")}},wrapRGB:{get:function(){console.warn(\"THREE.Material: .wrapRGB has been removed.\");return new D}},shading:{get:function(){console.error(\"THREE.\"+\nthis.type+\": .shading has been removed. Use the boolean .flatShading instead.\")},set:function(a){console.warn(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\");this.flatShading=1===a}},stencilMask:{get:function(){console.warn(\"THREE.\"+this.type+\": .stencilMask has been removed. Use .stencilFuncMask instead.\");return this.stencilFuncMask},set:function(a){console.warn(\"THREE.\"+this.type+\": .stencilMask has been removed. Use .stencilFuncMask instead.\");this.stencilFuncMask=\na}}});Object.defineProperties(Mb.prototype,{metal:{get:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.\");return!1},set:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead\")}}});Object.defineProperties(Ca.prototype,{derivatives:{get:function(){console.warn(\"THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\");return this.extensions.derivatives},\nset:function(a){console.warn(\"THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\");this.extensions.derivatives=a}}});Object.assign(jg.prototype,{clearTarget:function(a,b,c,d){console.warn(\"THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.\");this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn(\"THREE.WebGLRenderer: .animate() is now .setAnimationLoop().\");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn(\"THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().\");\nreturn this.getRenderTarget()},getMaxAnisotropy:function(){console.warn(\"THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().\");return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn(\"THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.\");return this.capabilities.precision},resetGLState:function(){console.warn(\"THREE.WebGLRenderer: .resetGLState() is now .state.reset().\");return this.state.reset()},supportsFloatTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).\");\nreturn this.extensions.get(\"OES_texture_float\")},supportsHalfFloatTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).\");return this.extensions.get(\"OES_texture_half_float\")},supportsStandardDerivatives:function(){console.warn(\"THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).\");return this.extensions.get(\"OES_standard_derivatives\")},supportsCompressedTextureS3TC:function(){console.warn(\"THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).\");\nreturn this.extensions.get(\"WEBGL_compressed_texture_s3tc\")},supportsCompressedTexturePVRTC:function(){console.warn(\"THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).\");return this.extensions.get(\"WEBGL_compressed_texture_pvrtc\")},supportsBlendMinMax:function(){console.warn(\"THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).\");return this.extensions.get(\"EXT_blend_minmax\")},supportsVertexTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.\");\nreturn this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn(\"THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).\");return this.extensions.get(\"ANGLE_instanced_arrays\")},enableScissorTest:function(a){console.warn(\"THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().\");this.setScissorTest(a)},initMaterial:function(){console.warn(\"THREE.WebGLRenderer: .initMaterial() has been removed.\")},addPrePlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPrePlugin() has been removed.\")},\naddPostPlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPostPlugin() has been removed.\")},updateShadowMap:function(){console.warn(\"THREE.WebGLRenderer: .updateShadowMap() has been removed.\")},setFaceCulling:function(){console.warn(\"THREE.WebGLRenderer: .setFaceCulling() has been removed.\")},allocTextureUnit:function(){console.warn(\"THREE.WebGLRenderer: .allocTextureUnit() has been removed.\")},setTexture:function(){console.warn(\"THREE.WebGLRenderer: .setTexture() has been removed.\")},setTexture2D:function(){console.warn(\"THREE.WebGLRenderer: .setTexture2D() has been removed.\")},\nsetTextureCube:function(){console.warn(\"THREE.WebGLRenderer: .setTextureCube() has been removed.\")},getActiveMipMapLevel:function(){console.warn(\"THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().\");return this.getActiveMipmapLevel()}});Object.defineProperties(jg.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.\");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},\nset:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.\");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.\")}},context:{get:function(){console.warn(\"THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.\");return this.getContext()}},\nvr:{get:function(){console.warn(\"THREE.WebGLRenderer: .vr has been renamed to .xr\");return this.xr}},gammaInput:{get:function(){console.warn(\"THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.\");return!1},set:function(){console.warn(\"THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.\")}},gammaOutput:{get:function(){console.warn(\"THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.\");\nreturn!1},set:function(a){console.warn(\"THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.\");this.outputEncoding=!0===a?3001:3E3}}});Object.defineProperties(Rh.prototype,{cullFace:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.\")}},renderReverseSided:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.\")},\nset:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.\")}},renderSingleSided:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.\")}}});Object.defineProperties(Ba.prototype,{wrapS:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.\");\nreturn this.texture.wrapS},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.\");this.texture.wrapS=a}},wrapT:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.\");return this.texture.wrapT},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.\");this.texture.wrapT=a}},magFilter:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.\");return this.texture.magFilter},\nset:function(a){console.warn(\"THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.\");this.texture.magFilter=a}},minFilter:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.\");return this.texture.minFilter},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.\");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.\");return this.texture.anisotropy},\nset:function(a){console.warn(\"THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.\");this.texture.anisotropy=a}},offset:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .offset is now .texture.offset.\");return this.texture.offset},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .offset is now .texture.offset.\");this.texture.offset=a}},repeat:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .repeat is now .texture.repeat.\");return this.texture.repeat},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .repeat is now .texture.repeat.\");\nthis.texture.repeat=a}},format:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .format is now .texture.format.\");return this.texture.format},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .format is now .texture.format.\");this.texture.format=a}},type:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .type is now .texture.type.\");return this.texture.type},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .type is now .texture.type.\");this.texture.type=a}},generateMipmaps:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.\");\nreturn this.texture.generateMipmaps},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.\");this.texture.generateMipmaps=a}}});Object.defineProperties(gd.prototype,{load:{value:function(a){console.warn(\"THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.\");var b=this;(new tf).load(a,function(a){b.setBuffer(a)});return this}},startTime:{set:function(){console.warn(\"THREE.Audio: .startTime is now .play( delay ).\")}}});Fg.prototype.getData=\nfunction(){console.warn(\"THREE.AudioAnalyser: .getData() is now .getFrequencyData().\");return this.getFrequencyData()};Fc.prototype.updateCubeMap=function(a,b){console.warn(\"THREE.CubeCamera: .updateCubeMap() is now .update().\");return this.update(a,b)};Ob.crossOrigin=void 0;Ob.loadTexture=function(a,b,c,d){console.warn(\"THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.\");var e=new ef;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};\nOb.loadTextureCube=function(a,b,c,d){console.warn(\"THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.\");var e=new df;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};Ob.loadCompressedTexture=function(){console.error(\"THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.\")};Ob.loadCompressedTextureCube=function(){console.error(\"THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.\")};\n\"undefined\"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"register\",{detail:{revision:\"117\"}}));k.ACESFilmicToneMapping=5;k.AddEquation=100;k.AddOperation=2;k.AdditiveAnimationBlendMode=2501;k.AdditiveBlending=2;k.AlphaFormat=1021;k.AlwaysDepth=1;k.AlwaysStencilFunc=519;k.AmbientLight=mf;k.AmbientLightProbe=Ag;k.AnimationClip=Sa;k.AnimationLoader=rg;k.AnimationMixer=Hg;k.AnimationObjectGroup=ii;k.AnimationUtils=ka;k.ArcCurve=ed;k.ArrayCamera=Le;k.ArrowHelper=xb;k.Audio=\ngd;k.AudioAnalyser=Fg;k.AudioContext=Dg;k.AudioListener=Cg;k.AudioLoader=tf;k.AxesHelper=re;k.AxisHelper=function(a){console.warn(\"THREE.AxisHelper has been renamed to THREE.AxesHelper.\");return new re(a)};k.BackSide=1;k.BasicDepthPacking=3200;k.BasicShadowMap=0;k.BinaryTextureLoader=function(a){console.warn(\"THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.\");return new cf(a)};k.Bone=kg;k.BooleanKeyframeTrack=Ze;k.BoundingBoxHelper=function(a,b){console.warn(\"THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.\");\nreturn new wb(a,b)};k.Box2=Lg;k.Box3=Va;k.Box3Helper=pe;k.BoxBufferGeometry=Gd;k.BoxGeometry=fh;k.BoxHelper=wb;k.BufferAttribute=G;k.BufferGeometry=F;k.BufferGeometryLoader=rf;k.ByteType=1010;k.Cache=tc;k.Camera=fb;k.CameraHelper=oe;k.CanvasRenderer=function(){console.error(\"THREE.CanvasRenderer has been removed\")};k.CanvasTexture=Od;k.CatmullRomCurve3=qa;k.CineonToneMapping=4;k.CircleBufferGeometry=ad;k.CircleGeometry=he;k.ClampToEdgeWrapping=1001;k.Clock=Bg;k.ClosedSplineCurve3=ri;k.Color=D;k.ColorKeyframeTrack=\n$e;k.CompressedTexture=Oc;k.CompressedTextureLoader=sg;k.ConeBufferGeometry=ge;k.ConeGeometry=fe;k.CubeCamera=Fc;k.CubeGeometry=fh;k.CubeReflectionMapping=301;k.CubeRefractionMapping=302;k.CubeTexture=qb;k.CubeTextureLoader=df;k.CubeUVReflectionMapping=306;k.CubeUVRefractionMapping=307;k.CubicBezierCurve=Ya;k.CubicBezierCurve3=jb;k.CubicInterpolant=Xe;k.CullFaceBack=1;k.CullFaceFront=2;k.CullFaceFrontBack=3;k.CullFaceNone=0;k.Curve=H;k.CurvePath=vb;k.CustomBlending=5;k.CylinderBufferGeometry=tb;k.CylinderGeometry=\nhc;k.Cylindrical=mi;k.DataTexture=$b;k.DataTexture2DArray=Hc;k.DataTexture3D=Ic;k.DataTextureLoader=cf;k.DecrementStencilOp=7683;k.DecrementWrapStencilOp=34056;k.DefaultLoadingManager=ei;k.DepthFormat=1026;k.DepthStencilFormat=1027;k.DepthTexture=Pd;k.DirectionalLight=lf;k.DirectionalLightHelper=kd;k.DirectionalLightShadow=kf;k.DiscreteInterpolant=Ye;k.DodecahedronBufferGeometry=Tc;k.DodecahedronGeometry=Vd;k.DoubleSide=2;k.DstAlphaFactor=206;k.DstColorFactor=208;k.DynamicBufferAttribute=function(a,\nb){console.warn(\"THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.\");return(new G(a,b)).setUsage(35048)};k.DynamicCopyUsage=35050;k.DynamicDrawUsage=35048;k.DynamicReadUsage=35049;k.EdgesGeometry=$c;k.EdgesHelper=function(a,b){console.warn(\"THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.\");return new ma(new $c(a.geometry),new da({color:void 0!==b?b:16777215}))};k.EllipseCurve=Na;k.EqualDepth=4;k.EqualStencilFunc=\n514;k.EquirectangularReflectionMapping=303;k.EquirectangularRefractionMapping=304;k.Euler=Ub;k.EventDispatcher=ua;k.ExtrudeBufferGeometry=hb;k.ExtrudeGeometry=dc;k.Face3=Ac;k.Face4=function(a,b,c,d,e,f,g){console.warn(\"THREE.Face4 has been removed. A THREE.Face3 will be created instead.\");return new Ac(a,b,c,e,f,g)};k.FaceColors=1;k.FileLoader=Ta;k.FlatShading=1;k.Float32Attribute=function(a,b){console.warn(\"THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.\");\nreturn new B(a,b)};k.Float32BufferAttribute=B;k.Float64Attribute=function(a,b){console.warn(\"THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.\");return new Dd(a,b)};k.Float64BufferAttribute=Dd;k.FloatType=1015;k.Fog=Oe;k.FogExp2=Ne;k.Font=xg;k.FontLoader=yg;k.FrontFaceDirectionCCW=1;k.FrontFaceDirectionCW=0;k.FrontSide=0;k.Frustum=Gc;k.GammaEncoding=3007;k.Geometry=L;k.GeometryUtils={merge:function(a,b,c){console.warn(\"THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.\");\nif(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn(\"THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.\");return a.center()}};k.GreaterDepth=6;k.GreaterEqualDepth=5;k.GreaterEqualStencilFunc=518;k.GreaterStencilFunc=516;k.GridHelper=vf;k.Group=Kc;k.HalfFloatType=1016;k.HemisphereLight=ff;k.HemisphereLightHelper=jd;k.HemisphereLightProbe=zg;k.IcosahedronBufferGeometry=Sc;k.IcosahedronGeometry=\nUd;k.ImageBitmapLoader=vg;k.ImageLoader=dd;k.ImageUtils=Ob;k.ImmediateRenderObject=ne;k.IncrementStencilOp=7682;k.IncrementWrapStencilOp=34055;k.InstancedBufferAttribute=qf;k.InstancedBufferGeometry=me;k.InstancedInterleavedBuffer=Ig;k.InstancedMesh=Se;k.Int16Attribute=function(a,b){console.warn(\"THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.\");return new Bd(a,b)};k.Int16BufferAttribute=Bd;k.Int32Attribute=function(a,b){console.warn(\"THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.\");\nreturn new Cd(a,b)};k.Int32BufferAttribute=Cd;k.Int8Attribute=function(a,b){console.warn(\"THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.\");return new yd(a,b)};k.Int8BufferAttribute=yd;k.IntType=1013;k.InterleavedBuffer=rb;k.InterleavedBufferAttribute=Kd;k.Interpolant=Ma;k.InterpolateDiscrete=2300;k.InterpolateLinear=2301;k.InterpolateSmooth=2302;k.InvertStencilOp=5386;k.JSONLoader=function(){console.error(\"THREE.JSONLoader has been removed.\")};k.KeepStencilOp=7680;\nk.KeyframeTrack=ta;k.LOD=Nd;k.LatheBufferGeometry=Zc;k.LatheGeometry=ee;k.Layers=De;k.LensFlare=function(){console.error(\"THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js\")};k.LessDepth=2;k.LessEqualDepth=3;k.LessEqualStencilFunc=515;k.LessStencilFunc=513;k.Light=S;k.LightProbe=Ua;k.LightShadow=lb;k.Line=La;k.Line3=Mg;k.LineBasicMaterial=da;k.LineCurve=Ia;k.LineCurve3=Za;k.LineDashedMaterial=oc;k.LineLoop=Te;k.LinePieces=1;k.LineSegments=ma;k.LineStrip=0;k.LinearEncoding=3E3;k.LinearFilter=\n1006;k.LinearInterpolant=ie;k.LinearMipMapLinearFilter=1008;k.LinearMipMapNearestFilter=1007;k.LinearMipmapLinearFilter=1008;k.LinearMipmapNearestFilter=1007;k.LinearToneMapping=1;k.Loader=V;k.LoaderUtils=lh;k.LoadingManager=qg;k.LogLuvEncoding=3003;k.LoopOnce=2200;k.LoopPingPong=2202;k.LoopRepeat=2201;k.LuminanceAlphaFormat=1025;k.LuminanceFormat=1024;k.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2};k.Material=K;k.MaterialLoader=pf;k.Math=O;k.MathUtils=O;k.Matrix3=ya;k.Matrix4=N;k.MaxEquation=\n104;k.Mesh=ea;k.MeshBasicMaterial=Pa;k.MeshDepthMaterial=Hb;k.MeshDistanceMaterial=Ib;k.MeshFaceMaterial=function(a){console.warn(\"THREE.MeshFaceMaterial has been removed. Use an Array instead.\");return a};k.MeshLambertMaterial=mc;k.MeshMatcapMaterial=nc;k.MeshNormalMaterial=lc;k.MeshPhongMaterial=Mb;k.MeshPhysicalMaterial=jc;k.MeshStandardMaterial=ib;k.MeshToonMaterial=kc;k.MinEquation=103;k.MirroredRepeatWrapping=1002;k.MixOperation=1;k.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn(\"THREE.MultiMaterial has been removed. Use an Array instead.\");\na.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};k.MultiplyBlending=4;k.MultiplyOperation=0;k.NearestFilter=1003;k.NearestMipMapLinearFilter=1005;k.NearestMipMapNearestFilter=1004;k.NearestMipmapLinearFilter=1005;k.NearestMipmapNearestFilter=1004;k.NeverDepth=0;k.NeverStencilFunc=512;k.NoBlending=0;k.NoColors=0;k.NoToneMapping=0;k.NormalAnimationBlendMode=2500;k.NormalBlending=1;k.NotEqualDepth=7;k.NotEqualStencilFunc=517;k.NumberKeyframeTrack=bd;k.Object3D=y;k.ObjectLoader=\nsf;k.ObjectSpaceNormalMap=1;k.OctahedronBufferGeometry=bc;k.OctahedronGeometry=Td;k.OneFactor=201;k.OneMinusDstAlphaFactor=207;k.OneMinusDstColorFactor=209;k.OneMinusSrcAlphaFactor=205;k.OneMinusSrcColorFactor=203;k.OrthographicCamera=fd;k.PCFShadowMap=1;k.PCFSoftShadowMap=2;k.PMREMGenerator=Og;k.ParametricBufferGeometry=Qc;k.ParametricGeometry=Qd;k.Particle=function(a){console.warn(\"THREE.Particle has been renamed to THREE.Sprite.\");return new Ld(a)};k.ParticleBasicMaterial=function(a){console.warn(\"THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.\");\nreturn new Xa(a)};k.ParticleSystem=function(a,b){console.warn(\"THREE.ParticleSystem has been renamed to THREE.Points.\");return new Nc(a,b)};k.ParticleSystemMaterial=function(a){console.warn(\"THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.\");return new Xa(a)};k.Path=bb;k.PerspectiveCamera=P;k.Plane=Wa;k.PlaneBufferGeometry=ac;k.PlaneGeometry=Fd;k.PlaneHelper=qe;k.PointCloud=function(a,b){console.warn(\"THREE.PointCloud has been renamed to THREE.Points.\");return new Nc(a,b)};k.PointCloudMaterial=\nfunction(a){console.warn(\"THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.\");return new Xa(a)};k.PointLight=jf;k.PointLightHelper=id;k.Points=Nc;k.PointsMaterial=Xa;k.PolarGridHelper=wf;k.PolyhedronBufferGeometry=Ga;k.PolyhedronGeometry=Rd;k.PositionalAudio=Eg;k.PropertyBinding=Aa;k.PropertyMixer=Gg;k.QuadraticBezierCurve=$a;k.QuadraticBezierCurve3=kb;k.Quaternion=va;k.QuaternionKeyframeTrack=je;k.QuaternionLinearInterpolant=af;k.REVISION=\"117\";k.RGBADepthPacking=3201;k.RGBAFormat=\n1023;k.RGBAIntegerFormat=1033;k.RGBA_ASTC_10x10_Format=37819;k.RGBA_ASTC_10x5_Format=37816;k.RGBA_ASTC_10x6_Format=37817;k.RGBA_ASTC_10x8_Format=37818;k.RGBA_ASTC_12x10_Format=37820;k.RGBA_ASTC_12x12_Format=37821;k.RGBA_ASTC_4x4_Format=37808;k.RGBA_ASTC_5x4_Format=37809;k.RGBA_ASTC_5x5_Format=37810;k.RGBA_ASTC_6x5_Format=37811;k.RGBA_ASTC_6x6_Format=37812;k.RGBA_ASTC_8x5_Format=37813;k.RGBA_ASTC_8x6_Format=37814;k.RGBA_ASTC_8x8_Format=37815;k.RGBA_BPTC_Format=36492;k.RGBA_ETC2_EAC_Format=37496;k.RGBA_PVRTC_2BPPV1_Format=\n35843;k.RGBA_PVRTC_4BPPV1_Format=35842;k.RGBA_S3TC_DXT1_Format=33777;k.RGBA_S3TC_DXT3_Format=33778;k.RGBA_S3TC_DXT5_Format=33779;k.RGBDEncoding=3006;k.RGBEEncoding=3002;k.RGBEFormat=1023;k.RGBFormat=1022;k.RGBIntegerFormat=1032;k.RGBM16Encoding=3005;k.RGBM7Encoding=3004;k.RGB_ETC1_Format=36196;k.RGB_ETC2_Format=37492;k.RGB_PVRTC_2BPPV1_Format=35841;k.RGB_PVRTC_4BPPV1_Format=35840;k.RGB_S3TC_DXT1_Format=33776;k.RGFormat=1030;k.RGIntegerFormat=1031;k.RawShaderMaterial=ub;k.Ray=Wb;k.Raycaster=Jg;k.RectAreaLight=\nnf;k.RedFormat=1028;k.RedIntegerFormat=1029;k.ReinhardToneMapping=2;k.RepeatWrapping=1E3;k.ReplaceStencilOp=7681;k.ReverseSubtractEquation=102;k.RingBufferGeometry=Yc;k.RingGeometry=de;k.SRGB8_ALPHA8_ASTC_10x10_Format=37851;k.SRGB8_ALPHA8_ASTC_10x5_Format=37848;k.SRGB8_ALPHA8_ASTC_10x6_Format=37849;k.SRGB8_ALPHA8_ASTC_10x8_Format=37850;k.SRGB8_ALPHA8_ASTC_12x10_Format=37852;k.SRGB8_ALPHA8_ASTC_12x12_Format=37853;k.SRGB8_ALPHA8_ASTC_4x4_Format=37840;k.SRGB8_ALPHA8_ASTC_5x4_Format=37841;k.SRGB8_ALPHA8_ASTC_5x5_Format=\n37842;k.SRGB8_ALPHA8_ASTC_6x5_Format=37843;k.SRGB8_ALPHA8_ASTC_6x6_Format=37844;k.SRGB8_ALPHA8_ASTC_8x5_Format=37845;k.SRGB8_ALPHA8_ASTC_8x6_Format=37846;k.SRGB8_ALPHA8_ASTC_8x8_Format=37847;k.Scene=zc;k.SceneUtils={createMultiMaterialObject:function(){console.error(\"THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js\")},detach:function(){console.error(\"THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js\")},attach:function(){console.error(\"THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js\")}};\nk.ShaderChunk=M;k.ShaderLib=gb;k.ShaderMaterial=Ca;k.ShadowMaterial=ic;k.Shape=Nb;k.ShapeBufferGeometry=gc;k.ShapeGeometry=fc;k.ShapePath=wg;k.ShapeUtils=sb;k.ShortType=1011;k.Skeleton=Re;k.SkeletonHelper=pc;k.SkinnedMesh=Qe;k.SmoothShading=2;k.Sphere=eb;k.SphereBufferGeometry=ec;k.SphereGeometry=ce;k.Spherical=li;k.SphericalHarmonics3=of;k.SphericalReflectionMapping=305;k.Spline=Sg;k.SplineCurve=ab;k.SplineCurve3=si;k.SpotLight=hf;k.SpotLightHelper=hd;k.SpotLightShadow=gf;k.Sprite=Ld;k.SpriteMaterial=\nKb;k.SrcAlphaFactor=204;k.SrcAlphaSaturateFactor=210;k.SrcColorFactor=202;k.StaticCopyUsage=35046;k.StaticDrawUsage=35044;k.StaticReadUsage=35045;k.StereoCamera=gi;k.StreamCopyUsage=35042;k.StreamDrawUsage=35040;k.StreamReadUsage=35041;k.StringKeyframeTrack=bf;k.SubtractEquation=101;k.SubtractiveBlending=3;k.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3};k.TangentSpaceNormalMap=0;k.TetrahedronBufferGeometry=Rc;k.TetrahedronGeometry=Sd;k.TextBufferGeometry=Xc;k.TextGeometry=be;k.Texture=W;k.TextureLoader=\nef;k.TorusBufferGeometry=Vc;k.TorusGeometry=Yd;k.TorusKnotBufferGeometry=Uc;k.TorusKnotGeometry=Xd;k.Triangle=pa;k.TriangleFanDrawMode=2;k.TriangleStripDrawMode=1;k.TrianglesDrawMode=0;k.TubeBufferGeometry=cc;k.TubeGeometry=Wd;k.UVMapping=300;k.Uint16Attribute=function(a,b){console.warn(\"THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.\");return new Xb(a,b)};k.Uint16BufferAttribute=Xb;k.Uint32Attribute=function(a,b){console.warn(\"THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.\");\nreturn new Yb(a,b)};k.Uint32BufferAttribute=Yb;k.Uint8Attribute=function(a,b){console.warn(\"THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.\");return new zd(a,b)};k.Uint8BufferAttribute=zd;k.Uint8ClampedAttribute=function(a,b){console.warn(\"THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.\");return new Ad(a,b)};k.Uint8ClampedBufferAttribute=Ad;k.Uncharted2ToneMapping=3;k.Uniform=uf;k.UniformsLib=A;k.UniformsUtils=\nOh;k.UnsignedByteType=1009;k.UnsignedInt248Type=1020;k.UnsignedIntType=1014;k.UnsignedShort4444Type=1017;k.UnsignedShort5551Type=1018;k.UnsignedShort565Type=1019;k.UnsignedShortType=1012;k.VSMShadowMap=3;k.Vector2=v;k.Vector3=p;k.Vector4=R;k.VectorKeyframeTrack=cd;k.Vertex=function(a,b,c){console.warn(\"THREE.Vertex has been removed. Use THREE.Vector3 instead.\");return new p(a,b,c)};k.VertexColors=2;k.VideoTexture=ng;k.WebGLCubeRenderTarget=Zb;k.WebGLMultisampleRenderTarget=Xf;k.WebGLRenderTarget=\nBa;k.WebGLRenderTargetCube=function(a,b,c){console.warn(\"THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).\");return new Zb(a,c)};k.WebGLRenderer=jg;k.WebGLUtils=Th;k.WireframeGeometry=Pc;k.WireframeHelper=function(a,b){console.warn(\"THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.\");return new ma(new Pc(a.geometry),new da({color:void 0!==b?b:16777215}))};k.WrapAroundEnding=2402;k.XHRLoader=function(a){console.warn(\"THREE.XHRLoader has been renamed to THREE.FileLoader.\");\nreturn new Ta(a)};k.ZeroCurvatureEnding=2400;k.ZeroFactor=200;k.ZeroSlopeEnding=2401;k.ZeroStencilOp=0;k.sRGBEncoding=3001;Object.defineProperty(k,\"__esModule\",{value:!0})});\n",
     "'use strict';\n\nmodule.exports = TinyQueue;\n\nfunction TinyQueue(data, compare) {\n    if (!(this instanceof TinyQueue)) return new TinyQueue(data, compare);\n\n    this.data = data || [];\n    this.length = this.data.length;\n    this.compare = compare || defaultCompare;\n\n    if (this.length > 0) {\n        for (var i = (this.length >> 1); i >= 0; i--) this._down(i);\n    }\n}\n\nfunction defaultCompare(a, b) {\n    return a < b ? -1 : a > b ? 1 : 0;\n}\n\nTinyQueue.prototype = {\n\n    push: function (item) {\n        this.data.push(item);\n        this.length++;\n        this._up(this.length - 1);\n    },\n\n    pop: function () {\n        if (this.length === 0) return undefined;\n        var top = this.data[0];\n        this.length--;\n        if (this.length > 0) {\n            this.data[0] = this.data[this.length];\n            this._down(0);\n        }\n        this.data.pop();\n        return top;\n    },\n\n    peek: function () {\n        return this.data[0];\n    },\n\n    _up: function (pos) {\n        var data = this.data;\n        var compare = this.compare;\n        var item = data[pos];\n\n        while (pos > 0) {\n            var parent = (pos - 1) >> 1;\n            var current = data[parent];\n            if (compare(item, current) >= 0) break;\n            data[pos] = current;\n            pos = parent;\n        }\n\n        data[pos] = item;\n    },\n\n    _down: function (pos) {\n        var data = this.data;\n        var compare = this.compare;\n        var len = this.length;\n        var halfLen = len >> 1;\n        var item = data[pos];\n\n        while (pos < halfLen) {\n            var left = (pos << 1) + 1;\n            var right = left + 1;\n            var best = data[left];\n\n            if (right < len && compare(data[right], best) < 0) {\n                left = right;\n                best = data[right];\n            }\n            if (compare(best, item) >= 0) break;\n\n            data[pos] = best;\n            pos = left;\n        }\n\n        data[pos] = item;\n    }\n};\n",
     "var createElement = require(\"./vdom/create-element.js\")\n\nmodule.exports = createElement\n",
     "var diff = require(\"./vtree/diff.js\")\n\nmodule.exports = diff\n",
     "export {Component} from \"./component/Component\";\nexport {ComponentService} from \"./component/ComponentService\";\nexport {HandlerBase} from \"./component/utils/HandlerBase\";\nexport {MeshFactory} from \"./component/utils/MeshFactory\";\nexport {MeshScene} from \"./component/utils/MeshScene\";\nexport {MouseOperator} from \"./component/utils/MouseOperator\";\nexport {ComponentSize} from \"./component/utils/ComponentSize\";\nexport {AttributionComponent} from \"./component/AttributionComponent\";\nexport {BackgroundComponent} from \"./component/BackgroundComponent\";\nexport {BearingComponent} from \"./component/BearingComponent\";\nexport {CacheComponent} from \"./component/CacheComponent\";\nexport {CoverComponent} from \"./component/CoverComponent\";\nexport {DebugComponent} from \"./component/DebugComponent\";\nexport {DirectionComponent} from \"./component/direction/DirectionComponent\";\nexport {DirectionDOMCalculator} from \"./component/direction/DirectionDOMCalculator\";\nexport {DirectionDOMRenderer} from \"./component/direction/DirectionDOMRenderer\";\nexport {ImageComponent} from \"./component/ImageComponent\";\nexport {KeyboardComponent} from \"./component/keyboard/KeyboardComponent\";\nexport {KeyPlayHandler} from \"./component/keyboard/KeyPlayHandler\";\nexport {KeyZoomHandler} from \"./component/keyboard/KeyZoomHandler\";\nexport {KeySequenceNavigationHandler} from \"./component/keyboard/KeySequenceNavigationHandler\";\nexport {KeySpatialNavigationHandler} from \"./component/keyboard/KeySpatialNavigationHandler\";\nexport {LoadingComponent} from \"./component/LoadingComponent\";\nexport {Marker} from \"./component/marker/marker/Marker\";\nexport {MarkerComponent} from \"./component/marker/MarkerComponent\";\nexport {MarkerScene} from \"./component/marker/MarkerScene\";\nexport {MarkerSet} from \"./component/marker/MarkerSet\";\nexport {MouseComponent} from \"./component/mouse/MouseComponent\";\nexport * from \"./component/mouse/HandlerTypes\";\nexport {BounceHandler} from \"./component/mouse/BounceHandler\";\nexport {DragPanHandler} from \"./component/mouse/DragPanHandler\";\nexport {DoubleClickZoomHandler} from \"./component/mouse/DoubleClickZoomHandler\";\nexport {EarthControlHandler} from \"./component/mouse/EarthControlHandler\";\nexport {ScrollZoomHandler} from \"./component/mouse/ScrollZoomHandler\";\nexport {TouchZoomHandler} from \"./component/mouse/TouchZoomHandler\";\nimport * as ImageBoundary from \"./component/mouse/ImageBoundary\";\nexport {ImageBoundary};\nexport {Popup} from \"./component/popup/popup/Popup\";\nexport {PopupComponent} from \"./component/popup/PopupComponent\";\nexport {PopupAlignment} from \"./component/popup/popup/PopupAlignment\";\nexport {IPopupOffset} from \"./component/popup/interfaces/IPopupOffset\";\nexport {IPopupOptions} from \"./component/popup/interfaces/IPopupOptions\";\nexport {NavigationComponent} from \"./component/NavigationComponent\";\nexport {RouteComponent} from \"./component/RouteComponent\";\nexport {SequenceComponent} from \"./component/sequence/SequenceComponent\";\nexport {SequenceDOMRenderer} from \"./component/sequence/SequenceDOMRenderer\";\nexport {SequenceMode} from \"./component/sequence/SequenceMode\";\nexport {NodeData, SpatialDataCache} from \"./component/spatialdata/SpatialDataCache\";\nexport {SpatialDataComponent} from \"./component/spatialdata/SpatialDataComponent\";\nexport {SpatialDataScene} from \"./component/spatialdata/SpatialDataScene\";\nexport {ImagePlaneComponent} from \"./component/imageplane/ImagePlaneComponent\";\nexport {ImagePlaneGLRenderer} from \"./component/imageplane/ImagePlaneGLRenderer\";\nexport {Shaders} from \"./component/shaders/Shaders\";\nexport {SimpleMarker} from \"./component/marker/marker/SimpleMarker\";\nexport {CircleMarker} from \"./component/marker/marker/CircleMarker\";\nexport {SliderComponent} from \"./component/slider/SliderComponent\";\nexport {SliderDOMRenderer} from \"./component/slider/SliderDOMRenderer\";\nexport {SliderGLRenderer} from \"./component/slider/SliderGLRenderer\";\nexport {StatsComponent} from \"./component/StatsComponent\";\nexport {TagHandlerBase} from \"./component/tag/handlers/TagHandlerBase\";\nexport {CreateHandlerBase} from \"./component/tag/handlers/CreateHandlerBase\";\nexport {CreatePointHandler} from \"./component/tag/handlers/CreatePointHandler\";\nexport {CreateVertexHandler} from \"./component/tag/handlers/CreateVertexHandler\";\nexport {CreatePointsHandler} from \"./component/tag/handlers/CreatePointsHandler\";\nexport {CreatePolygonHandler} from \"./component/tag/handlers/CreatePolygonHandler\";\nexport {CreateRectHandler} from \"./component/tag/handlers/CreateRectHandler\";\nexport {CreateRectDragHandler} from \"./component/tag/handlers/CreateRectDragHandler\";\nexport {EditVertexHandler} from \"./component/tag/handlers/EditVertexHandler\";\nexport {Tag} from \"./component/tag/tag/Tag\";\nexport {OutlineTag} from \"./component/tag/tag/OutlineTag\";\nexport {ExtremePointTag} from \"./component/tag/tag/ExtremePointTag\";\nexport {RenderTag} from \"./component/tag/tag/RenderTag\";\nexport {OutlineRenderTagBase} from \"./component/tag/tag/OutlineRenderTagBase\";\nexport {OutlineRenderTag} from \"./component/tag/tag/OutlineRenderTag\";\nexport {ExtremePointRenderTag} from \"./component/tag/tag/ExtremePointRenderTag\";\nexport {SpotTag} from \"./component/tag/tag/SpotTag\";\nexport {SpotRenderTag} from \"./component/tag/tag/SpotRenderTag\";\nexport {TagDomain} from \"./component/tag/tag/TagDomain\";\nexport {TagComponent} from \"./component/tag/TagComponent\";\nexport {TagCreator} from \"./component/tag/TagCreator\";\nexport {TagDOMRenderer} from \"./component/tag/TagDOMRenderer\";\nexport {TagMode} from \"./component/tag/TagMode\";\nexport {TagOperation} from \"./component/tag/TagOperation\";\nexport {TagScene} from \"./component/tag/TagScene\";\nexport {TagSet} from \"./component/tag/TagSet\";\nexport {Geometry} from \"./component/tag/geometry/Geometry\";\nexport {VertexGeometry} from \"./component/tag/geometry/VertexGeometry\";\nexport {RectGeometry} from \"./component/tag/geometry/RectGeometry\";\nexport {PointGeometry} from \"./component/tag/geometry/PointGeometry\";\nexport {PointsGeometry} from \"./component/tag/geometry/PointsGeometry\";\nexport {PolygonGeometry} from \"./component/tag/geometry/PolygonGeometry\";\nexport {GeometryTagError} from \"./component/tag/error/GeometryTagError\";\nexport {ZoomComponent} from \"./component/zoom/ZoomComponent\";\nexport {CreateTag} from \"./component/tag/tag/CreateTag\";\nexport {OutlineCreateTag} from \"./component/tag/tag/OutlineCreateTag\";\nexport {ExtremePointCreateTag} from \"./component/tag/tag/ExtremePointCreateTag\";\nexport * from \"./component/interfaces/interfaces\";\n",
     "export {EdgeDirection} from \"./graph/edge/EdgeDirection\";\nexport {EdgeCalculatorSettings} from \"./graph/edge/EdgeCalculatorSettings\";\nexport {EdgeCalculatorDirections} from \"./graph/edge/EdgeCalculatorDirections\";\nexport {EdgeCalculatorCoefficients} from \"./graph/edge/EdgeCalculatorCoefficients\";\nexport {EdgeCalculator} from \"./graph/edge/EdgeCalculator\";\nexport * from \"./graph/edge/interfaces/interfaces\";\n",
     "export {AbortMapillaryError} from \"./error/AbortMapillaryError\";\nexport {ArgumentMapillaryError} from \"./error/ArgumentMapillaryError\";\nexport {GraphMapillaryError} from \"./error/GraphMapillaryError\";\nexport {MapillaryError} from \"./error/MapillaryError\";\n",
-    "export {Camera} from \"./geo/Camera\";\nexport {GeoCoords} from \"./geo/GeoCoords\";\nexport {ViewportCoords} from \"./geo/ViewportCoords\";\nexport {Spatial} from \"./geo/Spatial\";\nexport {Transform} from \"./geo/Transform\";\nexport * from \"./geo/interfaces/interfaces\";\n\nimport * as Geo from \"./geo/Geo\";\nexport {Geo};\n\nimport * as Lines from \"./geo/Lines\";\nexport {Lines};\n",
+    "export {Camera} from \"./geo/Camera\";\nexport {GeoCoords} from \"./geo/GeoCoords\";\nexport {GeoRBush} from \"./geo/GeoRBush\";\nexport {ViewportCoords} from \"./geo/ViewportCoords\";\nexport {Spatial} from \"./geo/Spatial\";\nexport {Transform} from \"./geo/Transform\";\nexport * from \"./geo/interfaces/interfaces\";\n\nimport * as Geo from \"./geo/Geo\";\nexport {Geo};\n\nimport * as Lines from \"./geo/Lines\";\nexport {Lines};\n",
     "export {\n    FilterCreator,\n    FilterFunction,\n} from \"./graph/FilterCreator\";\nexport {\n    FilterExpression,\n    FilterOperation,\n    FilterOperator,\n    FilterValue,\n} from \"./graph/FilterExpression\";\nexport {Graph} from \"./graph/Graph\";\nexport {GraphCalculator} from \"./graph/GraphCalculator\";\nexport {GraphMode} from \"./graph/GraphMode\";\nexport {GraphService} from \"./graph/GraphService\";\nexport {ImageLoadingService} from \"./graph/ImageLoadingService\";\nexport {MeshReader} from \"./graph/MeshReader\";\nexport {Node} from \"./graph/Node\";\nexport {NodeCache} from \"./graph/NodeCache\";\nexport {Sequence} from \"./graph/Sequence\";\nexport * from \"./graph/interfaces/interfaces\";\n",
     "/**\n * MapillaryJS is a WebGL JavaScript library for exploring street level imagery\n * @name Mapillary\n */\n\nexport * from \"./Support\";\n\nexport {EdgeDirection} from \"./Edge\";\nexport {AbortMapillaryError} from \"./Error\";\nexport {RenderMode} from \"./Render\";\nexport {TransitionMode} from \"./State\";\nexport {\n    Alignment,\n    ImageSize,\n    Viewer,\n} from \"./Viewer\";\nexport {\n    SliderMode,\n    ComponentSize,\n} from \"./Component\";\n\nimport * as TagComponent from \"./component/tag/Tag\";\nexport {TagComponent};\n\nimport * as MarkerComponent from \"./component/marker/Marker\";\nexport {MarkerComponent};\n\nimport * as PopupComponent from \"./component/popup/Popup\";\nexport {PopupComponent};\n\nimport * as SpatialDataComponent from \"./component/spatialdata/SpatialData\";\nexport {SpatialDataComponent};\n",
     "export {DOMRenderer} from \"./render/DOMRenderer\";\nexport {GLRenderer} from \"./render/GLRenderer\";\nexport {GLRenderStage} from \"./render/GLRenderStage\";\nexport {RenderCamera} from \"./render/RenderCamera\";\nexport {RenderMode} from \"./render/RenderMode\";\nexport {RenderService} from \"./render/RenderService\";\nexport * from \"./render/interfaces/interfaces\";\n",
     "export {ImageTileLoader} from \"./tiles/ImageTileLoader\";\nexport {ImageTileStore} from \"./tiles/ImageTileStore\";\nexport {TextureProvider} from \"./tiles/TextureProvider\";\nexport {RegionOfInterestCalculator} from \"./tiles/RegionOfInterestCalculator\";\nexport * from \"./tiles/interfaces/interfaces\";\n",
     "export {DOM} from \"./utils/DOM\";\nexport {EventEmitter} from \"./utils/EventEmitter\";\nexport {Func} from \"./utils/Func\";\nexport {Settings} from \"./utils/Settings\";\nexport * from \"./utils/Support\";\nexport {Urls} from \"./utils/Urls\";\n",
     "export {Alignment} from \"./viewer/Alignment\";\nexport {CacheService} from \"./viewer/CacheService\";\nexport {ComponentController} from \"./viewer/ComponentController\";\nexport {Container} from \"./viewer/Container\";\nexport {Observer} from \"./viewer/Observer\";\nexport {ImageSize} from \"./viewer/ImageSize\";\nexport {KeyboardService} from \"./viewer/KeyboardService\";\nexport {LoadingService} from \"./viewer/LoadingService\";\nexport {MouseService} from \"./viewer/MouseService\";\nexport {Navigator} from \"./viewer/Navigator\";\nexport {PlayService} from \"./viewer/PlayService\";\nexport {Projection} from \"./viewer/Projection\";\nexport {SpriteService} from \"./viewer/SpriteService\";\nexport {TouchService} from \"./viewer/TouchService\";\nexport {Viewer} from \"./viewer/Viewer\";\nexport * from \"./viewer/interfaces/interfaces\";\n",
-    "import {catchError, map} from \"rxjs/operators\";\nimport * as falcor from \"falcor\";\n\nimport {Observable, Subscriber} from \"rxjs\";\n\nimport {\n    ICoreNode,\n    IFillNode,\n    IFullNode,\n    ISequence,\n    ModelCreator,\n} from \"../API\";\n\ninterface IImageByKey<T> {\n    imageByKey: { [key: string]: T };\n}\n\ninterface IImageCloseTo<T> {\n    imageCloseTo: { [key: string]: T };\n}\n\ninterface IImagesByH<T> {\n    imagesByH: { [key: string]: { [index: string]: T } };\n}\n\ninterface ISequenceByKey<T> {\n    sequenceByKey: { [sequenceKey: string]: T };\n}\n\ntype APIPath =\n    \"imageByKey\" |\n    \"imageCloseTo\" |\n    \"imagesByH\" |\n    \"imageViewAdd\" |\n    \"sequenceByKey\" |\n    \"sequenceViewAdd\";\n\n/**\n * @class APIv3\n *\n * @classdesc Provides methods for access of API v3.\n */\nexport class APIv3 {\n    private _clientId: string;\n\n    private _model: falcor.Model;\n    private _modelCreator: ModelCreator;\n\n    private _pageCount: number;\n\n    private _pathImageByKey: APIPath;\n    private _pathImageCloseTo: APIPath;\n    private _pathImagesByH: APIPath;\n    private _pathImageViewAdd: APIPath;\n    private _pathSequenceByKey: APIPath;\n    private _pathSequenceViewAdd: APIPath;\n\n    private _propertiesCore: string[];\n    private _propertiesFill: string[];\n    private _propertiesKey: string[];\n    private _propertiesSequence: string[];\n    private _propertiesSpatial: string[];\n    private _propertiesUser: string[];\n\n    /**\n     * Create a new api v3 instance.\n     *\n     * @param {number} clientId - Client id for API requests.\n     * @param {number} [token] - Optional bearer token for API requests of\n     * protected resources.\n     * @param {ModelCreator} [creator] - Optional model creator instance.\n     */\n    constructor(clientId: string, token?: string, creator?: ModelCreator) {\n        this._clientId = clientId;\n\n        this._modelCreator = creator != null ? creator : new ModelCreator();\n        this._model = this._modelCreator.createModel(clientId, token);\n\n        this._pageCount = 999;\n\n        this._pathImageByKey = \"imageByKey\";\n        this._pathImageCloseTo = \"imageCloseTo\";\n        this._pathImagesByH = \"imagesByH\";\n        this._pathImageViewAdd = \"imageViewAdd\";\n        this._pathSequenceByKey = \"sequenceByKey\";\n        this._pathSequenceViewAdd = \"sequenceViewAdd\";\n\n        this._propertiesCore = [\n            \"cl\",\n            \"l\",\n            \"sequence_key\",\n        ];\n\n        this._propertiesFill = [\n            \"captured_at\",\n            \"captured_with_camera_uuid\",\n            \"user\",\n            \"organization_key\",\n            \"private\",\n            \"project\",\n        ];\n\n        this._propertiesKey = [\n            \"key\",\n        ];\n\n        this._propertiesSequence = [\n            \"keys\",\n        ];\n\n        this._propertiesSpatial = [\n            \"atomic_scale\",\n            \"cluster_key\",\n            \"c_rotation\",\n            \"ca\",\n            \"calt\",\n            \"camera_projection_type\",\n            \"cca\",\n            \"cfocal\",\n            \"ck1\",\n            \"ck2\",\n            \"gpano\",\n            \"height\",\n            \"merge_cc\",\n            \"merge_version\",\n            \"orientation\",\n            \"width\",\n        ];\n\n        this._propertiesUser = [\n            \"username\",\n        ];\n    }\n\n    public imageByKeyFill$(keys: string[]): Observable<{ [key: string]: IFillNode }> {\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<IImageByKey<IFillNode>>>(this._model.get([\n                this._pathImageByKey,\n                keys,\n                this._propertiesKey\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<IImageByKey<IFillNode>>): { [key: string]: IFillNode } => {\n                    if (!value) {\n                        throw new Error(`Images (${keys.join(\", \")}) could not be found.`);\n                    }\n\n                    return value.json.imageByKey;\n                })),\n            this._pathImageByKey,\n            keys);\n    }\n\n    public imageByKeyFull$(keys: string[]): Observable<{ [key: string]: IFullNode }> {\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<IImageByKey<IFullNode>>>(this._model.get([\n                this._pathImageByKey,\n                keys,\n                this._propertiesKey\n                    .concat(this._propertiesCore)\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<IImageByKey<IFullNode>>): { [key: string]: IFullNode } => {\n                    if (!value) {\n                        throw new Error(`Images (${keys.join(\", \")}) could not be found.`);\n                    }\n\n                    return value.json.imageByKey;\n                })),\n            this._pathImageByKey,\n            keys);\n    }\n\n    public imageCloseTo$(lat: number, lon: number): Observable<IFullNode> {\n        let lonLat: string = `${lon}:${lat}`;\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<IImageCloseTo<IFullNode>>>(this._model.get([\n                this._pathImageCloseTo,\n                [lonLat],\n                this._propertiesKey\n                    .concat(this._propertiesCore)\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<IImageCloseTo<IFullNode>>): IFullNode => {\n                    return value != null ? value.json.imageCloseTo[lonLat] : null;\n                })),\n            this._pathImageCloseTo,\n            [lonLat]);\n    }\n\n    public imagesByH$(hs: string[]): Observable<{ [h: string]: { [index: string]: ICoreNode } }> {\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<IImagesByH<ICoreNode>>>(this._model.get([\n                this._pathImagesByH,\n                hs,\n                { from: 0, to: this._pageCount },\n                this._propertiesKey\n                    .concat(this._propertiesCore)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<IImagesByH<ICoreNode>>): { [h: string]: { [index: string]: ICoreNode } } => {\n                    if (!value) {\n                        value = { json: { imagesByH: {} } };\n                        for (let h of hs) {\n                            value.json.imagesByH[h] = {};\n                            for (let i: number = 0; i <= this._pageCount; i++) {\n                                value.json.imagesByH[h][i] = null;\n                            }\n                        }\n                    }\n\n                    return value.json.imagesByH;\n                })),\n            this._pathImagesByH,\n            hs);\n    }\n\n    public imageViewAdd$(keys: string[]): Observable<void> {\n        return this._catchInvalidateCall$(\n            this._wrapCallModelResponse$(\n                this._model.call(\n                    [this._pathImageViewAdd],\n                    [keys])),\n            this._pathImageViewAdd,\n            keys);\n    }\n\n    public invalidateImageByKey(keys: string[]): void {\n        this._invalidateGet(this._pathImageByKey, keys);\n    }\n\n    public invalidateImagesByH(hs: string[]): void {\n        this._invalidateGet(this._pathImagesByH, hs);\n    }\n\n    public invalidateSequenceByKey(sKeys: string[]): void {\n        this._invalidateGet(this._pathSequenceByKey, sKeys);\n    }\n\n    public setToken(token?: string): void {\n        this._model.invalidate([]);\n        this._model = null;\n        this._model = this._modelCreator.createModel(this._clientId, token);\n    }\n\n    public sequenceByKey$(sequenceKeys: string[]): Observable<{ [sequenceKey: string]: ISequence }> {\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<ISequenceByKey<ISequence>>>(this._model.get([\n                this._pathSequenceByKey,\n                sequenceKeys,\n                this._propertiesKey\n                    .concat(this._propertiesSequence)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<ISequenceByKey<ISequence>>): { [sequenceKey: string]: ISequence } => {\n                    if (!value) {\n                        value = { json: { sequenceByKey: {} } };\n                    }\n\n                    for (const sequenceKey of sequenceKeys) {\n                        if (!(sequenceKey in value.json.sequenceByKey)) {\n                            console.warn(`Sequence data missing (${sequenceKey})`);\n\n                            value.json.sequenceByKey[sequenceKey] = { key: sequenceKey, keys: [] };\n                        }\n                    }\n\n                    return value.json.sequenceByKey;\n                })),\n            this._pathSequenceByKey,\n            sequenceKeys);\n    }\n\n    public sequenceViewAdd$(sequenceKeys: string[]): Observable<void> {\n        return this._catchInvalidateCall$(\n            this._wrapCallModelResponse$(\n                this._model.call(\n                    [this._pathSequenceViewAdd],\n                    [sequenceKeys])),\n            this._pathSequenceViewAdd,\n            sequenceKeys);\n    }\n\n    public get clientId(): string {\n        return this._clientId;\n    }\n\n    private _catchInvalidateGet$<TResult>(observable: Observable<TResult>, path: APIPath, paths: string[]): Observable<TResult> {\n        return observable.pipe(\n            catchError(\n                (error: Error): Observable<TResult> => {\n                    this._invalidateGet(path, paths);\n\n                    throw error;\n                }));\n    }\n\n    private _catchInvalidateCall$<TResult>(observable: Observable<TResult>, path: APIPath, paths: string[]): Observable<TResult> {\n        return observable.pipe(\n            catchError(\n                (error: Error): Observable<TResult> => {\n                    this._invalidateCall(path, paths);\n\n                    throw error;\n                }));\n    }\n\n    private _invalidateGet(path: APIPath, paths: string[]): void {\n        this._model.invalidate([path, paths]);\n    }\n\n    private _invalidateCall(path: APIPath, paths: string[]): void {\n        this._model.invalidate([path], [paths]);\n    }\n\n    private _wrapModelResponse$<T>(modelResponse: falcor.ModelResponse<T>): Observable<T> {\n        return Observable\n            .create(\n                (subscriber: Subscriber<T>): void => {\n                    modelResponse\n                        .then(\n                            (value: T): void => {\n                                subscriber.next(value);\n                                subscriber.complete();\n                            },\n                            (error: Error): void => {\n                                subscriber.error(error);\n                            });\n                });\n    }\n\n    private _wrapCallModelResponse$<T>(modelResponse: falcor.ModelResponse<falcor.JSONEnvelope<T>>): Observable<T> {\n        return this._wrapModelResponse$(modelResponse).pipe(\n            map<falcor.JSONEnvelope<T>, T>(\n                (value: falcor.JSONEnvelope<T>): T => {\n                    return;\n                }));\n    }\n}\n\nexport default APIv3;\n",
+    "import {catchError, map} from \"rxjs/operators\";\nimport * as falcor from \"falcor\";\n\nimport {Observable, Subscriber} from \"rxjs\";\n\nimport {\n    ICoreNode,\n    IFillNode,\n    IFullNode,\n    ISequence,\n    ModelCreator,\n} from \"../API\";\n\ninterface IImageByKey<T> {\n    imageByKey: { [key: string]: T };\n}\n\ninterface IImageCloseTo<T> {\n    imageCloseTo: { [key: string]: T };\n}\n\ninterface IImagesByH<T> {\n    imagesByH: { [key: string]: { [index: string]: T } };\n}\n\ninterface ISequenceByKey<T> {\n    sequenceByKey: { [sequenceKey: string]: T };\n}\n\ntype APIPath =\n    \"imageByKey\" |\n    \"imageCloseTo\" |\n    \"imagesByH\" |\n    \"imageViewAdd\" |\n    \"sequenceByKey\" |\n    \"sequenceViewAdd\";\n\n/**\n * @class APIv3\n *\n * @classdesc Provides methods for access of API v3.\n */\nexport class APIv3 {\n    private _clientId: string;\n\n    private _model: falcor.Model;\n    private _modelCreator: ModelCreator;\n\n    private _pageCount: number;\n\n    private _pathImageByKey: APIPath;\n    private _pathImageCloseTo: APIPath;\n    private _pathImagesByH: APIPath;\n    private _pathImageViewAdd: APIPath;\n    private _pathSequenceByKey: APIPath;\n    private _pathSequenceViewAdd: APIPath;\n\n    private _propertiesCore: string[];\n    private _propertiesFill: string[];\n    private _propertiesKey: string[];\n    private _propertiesSequence: string[];\n    private _propertiesSpatial: string[];\n    private _propertiesUser: string[];\n\n    /**\n     * Create a new api v3 instance.\n     *\n     * @param {number} clientId - Client id for API requests.\n     * @param {number} [token] - Optional bearer token for API requests of\n     * protected resources.\n     * @param {ModelCreator} [creator] - Optional model creator instance.\n     */\n    constructor(clientId: string, token?: string, creator?: ModelCreator) {\n        this._clientId = clientId;\n\n        this._modelCreator = creator != null ? creator : new ModelCreator();\n        this._model = this._modelCreator.createModel(clientId, token);\n\n        this._pageCount = 999;\n\n        this._pathImageByKey = \"imageByKey\";\n        this._pathImageCloseTo = \"imageCloseTo\";\n        this._pathImagesByH = \"imagesByH\";\n        this._pathImageViewAdd = \"imageViewAdd\";\n        this._pathSequenceByKey = \"sequenceByKey\";\n        this._pathSequenceViewAdd = \"sequenceViewAdd\";\n\n        this._propertiesCore = [\n            \"cl\",\n            \"l\",\n            \"sequence_key\",\n        ];\n\n        this._propertiesFill = [\n            \"captured_at\",\n            \"captured_with_camera_uuid\",\n            \"user\",\n            \"organization_key\",\n            \"private\",\n            \"project\",\n        ];\n\n        this._propertiesKey = [\n            \"key\",\n        ];\n\n        this._propertiesSequence = [\n            \"keys\",\n        ];\n\n        this._propertiesSpatial = [\n            \"atomic_scale\",\n            \"cluster_key\",\n            \"c_rotation\",\n            \"ca\",\n            \"calt\",\n            \"camera_projection_type\",\n            \"cca\",\n            \"cfocal\",\n            \"ck1\",\n            \"ck2\",\n            \"gpano\",\n            \"height\",\n            \"merge_cc\",\n            \"merge_version\",\n            \"orientation\",\n            \"width\",\n        ];\n\n        this._propertiesUser = [\n            \"username\",\n        ];\n    }\n\n    public get clientId(): string {\n        return this._clientId;\n    }\n\n    public imageByKeyFill$(keys: string[]): Observable<{ [key: string]: IFillNode }> {\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<IImageByKey<IFillNode>>>(this._model.get([\n                this._pathImageByKey,\n                keys,\n                this._propertiesKey\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<IImageByKey<IFillNode>>): { [key: string]: IFillNode } => {\n                    if (!value) {\n                        throw new Error(`Images (${keys.join(\", \")}) could not be found.`);\n                    }\n\n                    return value.json.imageByKey;\n                })),\n            this._pathImageByKey,\n            keys);\n    }\n\n    public imageByKeyFull$(keys: string[]): Observable<{ [key: string]: IFullNode }> {\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<IImageByKey<IFullNode>>>(this._model.get([\n                this._pathImageByKey,\n                keys,\n                this._propertiesKey\n                    .concat(this._propertiesCore)\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<IImageByKey<IFullNode>>): { [key: string]: IFullNode } => {\n                    if (!value) {\n                        throw new Error(`Images (${keys.join(\", \")}) could not be found.`);\n                    }\n\n                    return value.json.imageByKey;\n                })),\n            this._pathImageByKey,\n            keys);\n    }\n\n    public imageCloseTo$(lat: number, lon: number): Observable<IFullNode> {\n        let lonLat: string = `${lon}:${lat}`;\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<IImageCloseTo<IFullNode>>>(this._model.get([\n                this._pathImageCloseTo,\n                [lonLat],\n                this._propertiesKey\n                    .concat(this._propertiesCore)\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<IImageCloseTo<IFullNode>>): IFullNode => {\n                    return value != null ? value.json.imageCloseTo[lonLat] : null;\n                })),\n            this._pathImageCloseTo,\n            [lonLat]);\n    }\n\n    public imagesByH$(hs: string[]): Observable<{ [h: string]: { [index: string]: ICoreNode } }> {\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<IImagesByH<ICoreNode>>>(this._model.get([\n                this._pathImagesByH,\n                hs,\n                { from: 0, to: this._pageCount },\n                this._propertiesKey\n                    .concat(this._propertiesCore)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<IImagesByH<ICoreNode>>): { [h: string]: { [index: string]: ICoreNode } } => {\n                    if (!value) {\n                        value = { json: { imagesByH: {} } };\n                        for (let h of hs) {\n                            value.json.imagesByH[h] = {};\n                            for (let i: number = 0; i <= this._pageCount; i++) {\n                                value.json.imagesByH[h][i] = null;\n                            }\n                        }\n                    }\n\n                    return value.json.imagesByH;\n                })),\n            this._pathImagesByH,\n            hs);\n    }\n\n    public imageViewAdd$(keys: string[]): Observable<void> {\n        return this._catchInvalidateCall$(\n            this._wrapCallModelResponse$(\n                this._model.call(\n                    [this._pathImageViewAdd],\n                    [keys])),\n            this._pathImageViewAdd,\n            keys);\n    }\n\n    public invalidateImageByKey(keys: string[]): void {\n        this._invalidateGet(this._pathImageByKey, keys);\n    }\n\n    public invalidateImagesByH(hs: string[]): void {\n        this._invalidateGet(this._pathImagesByH, hs);\n    }\n\n    public invalidateSequenceByKey(sKeys: string[]): void {\n        this._invalidateGet(this._pathSequenceByKey, sKeys);\n    }\n\n    public setToken(token?: string): void {\n        this._model.invalidate([]);\n        this._model = null;\n        this._model = this._modelCreator.createModel(this._clientId, token);\n    }\n\n    public sequenceByKey$(sequenceKeys: string[]): Observable<{ [sequenceKey: string]: ISequence }> {\n        return this._catchInvalidateGet$(\n            this._wrapModelResponse$<falcor.JSONEnvelope<ISequenceByKey<ISequence>>>(this._model.get([\n                this._pathSequenceByKey,\n                sequenceKeys,\n                this._propertiesKey\n                    .concat(this._propertiesSequence)])).pipe(\n            map(\n                (value: falcor.JSONEnvelope<ISequenceByKey<ISequence>>): { [sequenceKey: string]: ISequence } => {\n                    if (!value) {\n                        value = { json: { sequenceByKey: {} } };\n                    }\n\n                    for (const sequenceKey of sequenceKeys) {\n                        if (!(sequenceKey in value.json.sequenceByKey)) {\n                            console.warn(`Sequence data missing (${sequenceKey})`);\n\n                            value.json.sequenceByKey[sequenceKey] = { key: sequenceKey, keys: [] };\n                        }\n                    }\n\n                    return value.json.sequenceByKey;\n                })),\n            this._pathSequenceByKey,\n            sequenceKeys);\n    }\n\n    public sequenceViewAdd$(sequenceKeys: string[]): Observable<void> {\n        return this._catchInvalidateCall$(\n            this._wrapCallModelResponse$(\n                this._model.call(\n                    [this._pathSequenceViewAdd],\n                    [sequenceKeys])),\n            this._pathSequenceViewAdd,\n            sequenceKeys);\n    }\n\n    private _catchInvalidateGet$<TResult>(observable: Observable<TResult>, path: APIPath, paths: string[]): Observable<TResult> {\n        return observable.pipe(\n            catchError(\n                (error: Error): Observable<TResult> => {\n                    this._invalidateGet(path, paths);\n\n                    throw error;\n                }));\n    }\n\n    private _catchInvalidateCall$<TResult>(observable: Observable<TResult>, path: APIPath, paths: string[]): Observable<TResult> {\n        return observable.pipe(\n            catchError(\n                (error: Error): Observable<TResult> => {\n                    this._invalidateCall(path, paths);\n\n                    throw error;\n                }));\n    }\n\n    private _invalidateGet(path: APIPath, paths: string[]): void {\n        this._model.invalidate([path, paths]);\n    }\n\n    private _invalidateCall(path: APIPath, paths: string[]): void {\n        this._model.invalidate([path], [paths]);\n    }\n\n    private _wrapModelResponse$<T>(modelResponse: falcor.ModelResponse<T>): Observable<T> {\n        return Observable\n            .create(\n                (subscriber: Subscriber<T>): void => {\n                    modelResponse\n                        .then(\n                            (value: T): void => {\n                                subscriber.next(value);\n                                subscriber.complete();\n                            },\n                            (error: Error): void => {\n                                subscriber.error(error);\n                            });\n                });\n    }\n\n    private _wrapCallModelResponse$<T>(modelResponse: falcor.ModelResponse<falcor.JSONEnvelope<T>>): Observable<T> {\n        return this._wrapModelResponse$(modelResponse).pipe(\n            map<falcor.JSONEnvelope<T>, T>(\n                (value: falcor.JSONEnvelope<T>): T => {\n                    return;\n                }));\n    }\n}\n\nexport default APIv3;\n",
     "import * as falcor from \"falcor\";\nimport XmlHttpSource from \"falcor-http-datasource\";\n\nimport {Urls} from \"../Utils\";\n\ntype HttpDataSourceConfiguration = {\n    crossDomain: boolean;\n    withCredentials: boolean;\n    headers?: { [key: string]: string } ;\n};\n\n/**\n * @class ModelCreator\n *\n * @classdesc Creates API models.\n */\nexport class ModelCreator {\n    /**\n     * Creates a Falcor model.\n     *\n     * @description Max cache size will be set to 16 MB. Authorization\n     * header will be added if bearer token is supplied.\n     *\n     * @param {number} clientId - Client id for API requests.\n     * @param {number} [token] - Optional bearer token for API requests of\n     * protected resources.\n     * @returns {falcor.Model} Falcor model for HTTP requests.\n     */\n    public createModel(clientId: string, token?: string): falcor.Model {\n        const configuration: HttpDataSourceConfiguration = {\n            crossDomain: true,\n            withCredentials: false,\n        };\n\n        if (token != null) {\n            configuration.headers = { \"Authorization\": `Bearer ${token}` };\n        }\n\n        return new falcor.Model({\n            maxSize: 16 * 1024 * 1024,\n            source: new XmlHttpSource(Urls.falcorModel(clientId), configuration),\n        });\n    }\n}\n\nexport default ModelCreator;\n",
     "import {combineLatest as observableCombineLatest, Observable, Subscription} from \"rxjs\";\n\nimport {map} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    ComponentService,\n    Component,\n    IComponentConfiguration,\n} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {\n    IVNodeHash,\n    ISize,\n} from \"../Render\";\nimport {Urls} from \"../Utils\";\nimport {\n    Container,\n    Navigator,\n} from \"../Viewer\";\n\nexport class AttributionComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"attribution\";\n    private _disposable: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        this._disposable = observableCombineLatest(\n                this._navigator.stateService.currentNode$,\n                this._container.renderService.size$).pipe(\n            map(\n                ([node, size]: [Node, ISize]): IVNodeHash => {\n                    return {\n                        name: this._name,\n                        vnode: this._getAttributionNode(node.username, node.key, node.capturedAt, size.width),\n                    };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._disposable.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _getAttributionNode(username: string, key: string, capturedAt: number, width: number): vd.VNode {\n        const compact: boolean = width <= 640;\n\n        const mapillaryIcon: vd.VNode = vd.h(\"div.AttributionMapillaryLogo\", []);\n        const mapillaryLink: vd.VNode = vd.h(\n            \"a.AttributionIconContainer\",\n            { href: Urls.explore, target: \"_blank\" },\n            [mapillaryIcon]);\n\n        const imageBy: string = compact ? `${username}` : `image by ${username}`;\n        const imageByContent: vd.VNode = vd.h(\"div.AttributionUsername\", { textContent: imageBy }, []);\n\n        const date: string[] = new Date(capturedAt).toDateString().split(\" \");\n        const formatted: string = (date.length > 3 ?\n            compact ?\n                [date[3]] :\n                [date[1], date[2] + \",\", date[3]] :\n            date).join(\" \");\n\n        const dateContent: vd.VNode = vd.h(\"div.AttributionDate\", { textContent: formatted }, []);\n\n        const imageLink: vd.VNode =\n            vd.h(\n                \"a.AttributionImageContainer\",\n                { href: Urls.exporeImage(key), target: \"_blank\" },\n                [imageByContent, dateContent]);\n\n        const compactClass: string = compact ? \".AttributionCompact\" : \"\";\n\n        return vd.h(\"div.AttributionContainer\" + compactClass, {}, [mapillaryLink, imageLink]);\n    }\n    }\n\nComponentService.register(AttributionComponent);\nexport default AttributionComponent;\n",
     "import * as vd from \"virtual-dom\";\n\nimport {Container, Navigator} from \"../Viewer\";\n\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\n\nexport class BackgroundComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"background\";\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        this._container.domRenderer.render$\n            .next({name: this._name, vnode: this._getBackgroundNode(\"The viewer can't display the given image.\")});\n    }\n\n    protected _deactivate(): void {\n        return;\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _getBackgroundNode(notice: string): vd.VNode {\n        // todo: add condition for when to display the DOM node\n        return vd.h(\"div.BackgroundWrapper\", {}, [\n            vd.h(\"p\", {textContent: notice}, []),\n        ]);\n    }\n}\n\nComponentService.register(BackgroundComponent);\nexport default BackgroundComponent;\n",
     "import {distinctUntilChanged, map, switchMap, takeWhile, scan, skip} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\nimport * as UnitBezier from \"@mapbox/unitbezier\";\n\nimport {\n    Observable,\n    Subscription,\n    combineLatest as observableCombineLatest,\n    Subject,\n} from \"rxjs\";\n\nimport {\n    Component,\n    ComponentService,\n} from \"../Component\";\nimport {\n    Spatial, Transform, Geo,\n} from \"../Geo\";\nimport {Node} from \"../Graph\";\nimport {\n    IVNodeHash,\n    RenderCamera,\n} from \"../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../Viewer\";\nimport { IFrame } from \"../state/interfaces/IFrame\";\nimport ViewportCoords from \"../geo/ViewportCoords\";\nimport IBearingConfiguration from \"./interfaces/IBearingConfiguration\";\nimport ISize from \"../render/interfaces/ISize\";\nimport ComponentSize from \"./utils/ComponentSize\";\n\ntype NodeFov = [number, number];\n\ntype NodeBearingFov = [number, number, number];\n\ntype NodeFovState = {\n    alpha: number,\n    curr: NodeFov,\n    prev: NodeFov,\n};\n\ninterface INodeFovOperation {\n    (state: NodeFovState): NodeFovState;\n}\n\n/**\n * @class BearingComponent\n *\n * @classdesc Component for indicating bearing and field of view.\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\");\n *\n * var bearingComponent = viewer.getComponent(\"bearing\");\n * bearingComponent.configure({ size: Mapillary.ComponentSize.Small });\n * ```\n */\nexport class BearingComponent extends Component<IBearingConfiguration> {\n    public static componentName: string = \"bearing\";\n\n    private _spatial: Spatial;\n    private _viewportCoords: ViewportCoords;\n\n    private _svgNamespace: string;\n    private _distinctThreshold: number;\n\n    private _animationSpeed: number;\n    private _unitBezier: UnitBezier;\n\n    private _renderSubscription: Subscription;\n    private _fovSubscription: Subscription;\n    private _fovAnimationSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._spatial = new Spatial();\n        this._viewportCoords = new ViewportCoords();\n\n        this._svgNamespace = \"http://www.w3.org/2000/svg\";\n        this._distinctThreshold = Math.PI / 360;\n\n        this._animationSpeed = 0.075;\n        this._unitBezier = new UnitBezier(0.74, 0.67, 0.38, 0.96);\n    }\n\n    protected _activate(): void {\n        const cameraBearingFov$: Observable<[number, number]> = this._container.renderService.renderCamera$.pipe(\n            map(\n                (rc: RenderCamera): [number, number] => {\n                    let vFov: number = this._spatial.degToRad(rc.perspective.fov);\n                    let hFov: number = rc.perspective.aspect === Number.POSITIVE_INFINITY ?\n                        Math.PI :\n                        Math.atan(rc.perspective.aspect * Math.tan(0.5 * vFov)) * 2;\n\n                    return [this._spatial.azimuthalToBearing(rc.rotation.phi), hFov];\n                }),\n            distinctUntilChanged(\n                (a1: [number, number], a2: [number, number]): boolean => {\n                    return Math.abs(a2[0] - a1[0]) < this._distinctThreshold &&\n                        Math.abs(a2[1] - a1[1]) < this._distinctThreshold;\n                }));\n\n        const nodeFov$: Observable<NodeFov> = observableCombineLatest(\n            this._navigator.stateService.currentState$.pipe(\n                distinctUntilChanged(\n                    undefined,\n                    (frame: IFrame): string => {\n                        return frame.state.currentNode.key;\n                    })),\n            this._navigator.panService.panNodes$).pipe(\n                map(\n                    ([frame, panNodes]: [IFrame, [Node, Transform, number][]]): NodeFov => {\n                        const node: Node = frame.state.currentNode;\n                        const transform: Transform = frame.state.currentTransform;\n\n                        if (node.pano) {\n                            let panoHFov: number = 2 * Math.PI * node.gpano.CroppedAreaImageWidthPixels / node.gpano.FullPanoWidthPixels;\n\n                            return [panoHFov / 2, panoHFov / 2];\n                        }\n\n                        const currentProjectedPoints: number[][] = this._computeProjectedPoints(transform);\n                        const hFov: number = this._spatial.degToRad(this._computeHorizontalFov(currentProjectedPoints));\n\n                        let hFovLeft: number = hFov / 2;\n                        let hFovRight: number = hFov / 2;\n\n                        for (const [n, , f] of panNodes) {\n                            const diff: number = this._spatial.wrap(n.ca - node.ca, -180, 180);\n                            if (diff < 0) {\n                                hFovLeft = this._spatial.degToRad(Math.abs(diff)) + f / 2;\n                            } else {\n                                hFovRight = this._spatial.degToRad(Math.abs(diff)) + f / 2;\n                            }\n                        }\n\n                        return [hFovLeft, hFovRight];\n                    }),\n                distinctUntilChanged(\n                    (\n                        [hFovLeft1, hFovRight1]: NodeFov,\n                        [hFovLeft2, hFovRight2]: NodeFov): boolean => {\n\n                        return Math.abs(hFovLeft2 - hFovLeft1) < this._distinctThreshold &&\n                            Math.abs(hFovRight2 - hFovRight1) < this._distinctThreshold;\n                    }));\n\n        const offset$: Observable<number> = observableCombineLatest(\n            this._navigator.stateService.currentState$.pipe(\n                distinctUntilChanged(\n                    undefined,\n                    (frame: IFrame): string => {\n                        return frame.state.currentNode.key;\n                    })),\n            this._container.renderService.bearing$).pipe(\n                map(\n                    ([frame, bearing]: [IFrame, number]): number => {\n                        const offset: number = this._spatial.degToRad(frame.state.currentNode.ca - bearing);\n\n                        return offset;\n                    }));\n\n        const nodeFovOperation$: Subject<INodeFovOperation> = new Subject<INodeFovOperation>();\n\n        const smoothNodeFov$: Observable<NodeFov> = nodeFovOperation$.pipe(\n            scan(\n                (state: NodeFovState, operation: INodeFovOperation): NodeFovState => {\n                    return operation(state);\n                },\n                { alpha: 0, curr: [0, 0, 0], prev: [0, 0, 0] }),\n            map(\n                (state: NodeFovState): NodeFov => {\n                    const alpha: number = this._unitBezier.solve(state.alpha);\n                    const curr: NodeFov = state.curr;\n                    const prev: NodeFov = state.prev;\n\n                    return [\n                        this._interpolate(prev[0], curr[0], alpha),\n                        this._interpolate(prev[1], curr[1], alpha),\n                    ];\n                }));\n\n        this._fovSubscription = nodeFov$.pipe(\n            map(\n                (nbf: NodeFov): INodeFovOperation => {\n                    return (state: NodeFovState): NodeFovState => {\n                        const a: number = this._unitBezier.solve(state.alpha);\n                        const c: NodeFov = state.curr;\n                        const p: NodeFov = state.prev;\n\n                        const prev: NodeFov = [\n                            this._interpolate(p[0], c[0], a),\n                            this._interpolate(p[1], c[1], a),\n                        ];\n\n                        const curr: NodeFov = <NodeFov>nbf.slice();\n\n                        return {\n                            alpha: 0,\n                            curr: curr,\n                            prev: prev,\n                        };\n                    };\n                }))\n            .subscribe(nodeFovOperation$);\n\n        this._fovAnimationSubscription = nodeFov$.pipe(\n            switchMap(\n                (): Observable<number> => {\n                    return this._container.renderService.renderCameraFrame$.pipe(\n                        skip(1),\n                        scan<RenderCamera, number>(\n                            (alpha: number): number => {\n                                return alpha + this._animationSpeed;\n                            },\n                            0),\n                        takeWhile(\n                            (alpha: number): boolean => {\n                                return alpha <= 1 + this._animationSpeed;\n                            }),\n                        map(\n                            (alpha: number): number => {\n                                return Math.min(alpha, 1);\n                            }));\n                }),\n            map(\n                (alpha: number): INodeFovOperation => {\n                    return (nbfState: NodeFovState): NodeFovState => {\n                        return {\n                            alpha: alpha,\n                            curr: <NodeFov>nbfState.curr.slice(),\n                            prev: <NodeFov>nbfState.prev.slice(),\n                        };\n                    };\n                }))\n            .subscribe(nodeFovOperation$);\n\n        const nodeBearingFov$: Observable<NodeBearingFov> = observableCombineLatest(\n            offset$,\n            smoothNodeFov$).pipe(\n                map(\n                    ([offset, fov]: [number, NodeFov]): NodeBearingFov => {\n                        return [offset, fov[0], fov[1]];\n                    }));\n\n        this._renderSubscription = observableCombineLatest(\n            cameraBearingFov$,\n            nodeBearingFov$,\n            this._configuration$,\n            this._container.renderService.size$).pipe(\n            map(\n                ([[cb, cf], [no, nfl, nfr], configuration, size]:\n                    [[number, number], [number, number, number], IBearingConfiguration, ISize]): IVNodeHash => {\n\n                    const background: vd.VNode = this._createBackground(cb);\n                    const fovIndicator: vd.VNode = this._createFovIndicator(nfl, nfr, no);\n                    const north: vd.VNode = this._createNorth(cb);\n                    const cameraSector: vd.VNode = this._createCircleSectorCompass(\n                            this._createCircleSector(Math.max(Math.PI / 20, cf), \"#FFF\"));\n\n                    const compact: string = configuration.size === ComponentSize.Small ||\n                        configuration.size === ComponentSize.Automatic && size.width < 640 ?\n                        \".BearingCompact\" : \"\";\n\n                    return {\n                        name: this._name,\n                        vnode: vd.h(\n                            \"div.BearingIndicatorContainer\" + compact,\n                            { oncontextmenu: (event: MouseEvent): void => { event.preventDefault(); } },\n                            [\n                                background,\n                                fovIndicator,\n                                north,\n                                cameraSector,\n                            ]),\n                    };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._renderSubscription.unsubscribe();\n        this._fovSubscription.unsubscribe();\n        this._fovAnimationSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IBearingConfiguration {\n        return { size: ComponentSize.Automatic };\n    }\n\n    private _createFovIndicator(fovLeft: number, fovRigth: number, offset: number): vd.VNode {\n        const arc: vd.VNode = this._createFovArc(fovLeft, fovRigth);\n\n        const group: vd.VNode =\n            vd.h(\n                \"g\",\n                {\n                    attributes: { transform: \"translate(18,18)\" },\n                    namespace: this._svgNamespace,\n                },\n                [arc]);\n\n        const svg: vd.VNode =\n            vd.h(\n                \"svg\",\n                {\n                    attributes: { viewBox: \"0 0 36 36\" },\n                    namespace: this._svgNamespace,\n                    style: {\n                        height: \"36px\",\n                        left: \"2px\",\n                        position: \"absolute\",\n                        top: \"2px\",\n                        transform: `rotateZ(${this._spatial.radToDeg(offset)}deg)`,\n                        width: \"36px\",\n                    },\n                },\n                [group]);\n\n        return svg;\n    }\n\n    private _createFovArc(fovLeft: number, fovRigth: number): vd.VNode {\n        const radius: number = 16.75;\n        const strokeWidth: number = 2.5;\n        const fov: number = fovLeft + fovRigth;\n\n        if (fov > 2 * Math.PI - Math.PI / 90) {\n            return vd.h(\n                \"circle\",\n                {\n                    attributes: {\n                        cx: \"0\",\n                        cy: \"0\",\n                        \"fill-opacity\": \"0\",\n                        r: `${radius}`,\n                        stroke: \"#FFF\",\n                        \"stroke-width\":\n                        `${strokeWidth}`,\n                    },\n                    namespace: this._svgNamespace,\n                },\n                []);\n        }\n\n        let arcStart: number = -Math.PI / 2 - fovLeft;\n        let arcEnd: number = arcStart + fov;\n\n        let startX: number = radius * Math.cos(arcStart);\n        let startY: number = radius * Math.sin(arcStart);\n\n        let endX: number = radius * Math.cos(arcEnd);\n        let endY: number = radius * Math.sin(arcEnd);\n\n        let largeArc: number = fov >= Math.PI ? 1 : 0;\n\n        let description: string = `M ${startX} ${startY} A ${radius} ${radius} 0 ${largeArc} 1 ${endX} ${endY}`;\n\n        return vd.h(\n            \"path\",\n            {\n                attributes: {\n                    d: description,\n                    \"fill-opacity\": \"0\",\n                    stroke: \"#FFF\",\n                    \"stroke-width\": `${strokeWidth}`,\n                },\n                namespace: this._svgNamespace,\n            },\n            []);\n    }\n\n    private _createCircleSectorCompass(cameraSector: vd.VNode): vd.VNode {\n        let group: vd.VNode =\n            vd.h(\n                \"g\",\n                {\n                    attributes: { transform: \"translate(1,1)\" },\n                    namespace: this._svgNamespace,\n                },\n                [cameraSector]);\n\n        let svg: vd.VNode =\n            vd.h(\n                \"svg\",\n                {\n                    attributes: { viewBox: \"0 0 2 2\" },\n                    namespace: this._svgNamespace,\n                    style: {\n                        height: \"26px\",\n                        left: \"7px\",\n                        position: \"absolute\",\n                        top: \"7px\",\n                        width: \"26px\",\n                    },\n                },\n                [group]);\n\n        return svg;\n    }\n\n    private _createCircleSector(fov: number, fill: string): vd.VNode {\n        if (fov > 2 * Math.PI - Math.PI / 90) {\n            return vd.h(\n            \"circle\",\n            {\n                attributes: { cx: \"0\", cy: \"0\", fill: fill, r: \"1\" },\n                namespace: this._svgNamespace,\n            },\n            []);\n        }\n\n        let arcStart: number = -Math.PI / 2 - fov / 2;\n        let arcEnd: number = arcStart + fov;\n\n        let startX: number = Math.cos(arcStart);\n        let startY: number = Math.sin(arcStart);\n\n        let endX: number = Math.cos(arcEnd);\n        let endY: number = Math.sin(arcEnd);\n\n        let largeArc: number = fov >= Math.PI ? 1 : 0;\n\n        let description: string = `M 0 0 ${startX} ${startY} A 1 1 0 ${largeArc} 1 ${endX} ${endY}`;\n\n        return vd.h(\n            \"path\",\n            {\n                attributes: { d: description, fill: fill },\n                namespace: this._svgNamespace,\n            },\n            []);\n    }\n\n    private _createNorth(bearing: number): vd.VNode {\n        const north: vd.VNode = vd.h(\"div.BearingNorth\", []);\n        const container: vd.VNode = vd.h(\n            \"div.BearingNorthContainer\",\n            { style: { transform: `rotateZ(${this._spatial.radToDeg(-bearing)}deg)` } },\n            [north]);\n\n        return container;\n    }\n\n    private _createBackground(bearing: number): vd.VNode {\n        return vd.h(\n            \"div.BearingIndicatorBackground\",\n            { style: { transform: `rotateZ(${this._spatial.radToDeg(-bearing)}deg)` } },\n            [\n                vd.h(\"div.BearingIndicatorBackgroundCircle\", []),\n                vd.h(\n                    \"div.BearingIndicatorBackgroundArrowContainer\",\n                    [\n                        vd.h(\"div.BearingIndicatorBackgroundArrow\", []),\n                    ]),\n            ]);\n    }\n\n    private _computeProjectedPoints(transform: Transform): number[][] {\n        const vertices: number[][] = [[1, 0]];\n        const directions: number[][] = [[0, 0.5]];\n        const pointsPerLine: number = 12;\n\n        return Geo.computeProjectedPoints(transform, vertices, directions, pointsPerLine, this._viewportCoords);\n    }\n\n    private _computeHorizontalFov(projectedPoints: number[][]): number {\n        const fovs: number[] = projectedPoints\n            .map(\n                (projectedPoint: number[]): number => {\n                    return this._coordToFov(projectedPoint[0]);\n                });\n\n        const fov: number = Math.min(...fovs);\n\n        return fov;\n    }\n\n    private _coordToFov(x: number): number {\n        return this._spatial.radToDeg(2 * Math.atan(x));\n    }\n\n    private _interpolate(x1: number, x2: number, alpha: number): number {\n        return (1 - alpha) * x1 + alpha * x2;\n    }\n}\n\nComponentService.register(BearingComponent);\nexport default BearingComponent;\n",
-    "import {\n    from as observableFrom,\n    merge as observableMerge,\n    empty as observableEmpty,\n    of as observableOf,\n    combineLatest as observableCombineLatest,\n    zip as observableZip,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    map,\n    first,\n    switchMap,\n    filter,\n    catchError,\n    mergeMap,\n    expand,\n    skip,\n    mergeAll,\n} from \"rxjs/operators\";\n\nimport {EdgeDirection, IEdge} from \"../Edge\";\nimport {IEdgeStatus, Node} from \"../Graph\";\nimport {ComponentService, Component, ICacheConfiguration, ICacheDepth} from \"../Component\";\nimport {Container, Navigator} from \"../Viewer\";\n\ntype EdgesDepth = [IEdge[], number];\n\nexport class CacheComponent extends Component<ICacheConfiguration> {\n    public static componentName: string = \"cache\";\n\n    private _sequenceSubscription: Subscription;\n    private _spatialSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    /**\n     * Set the cache depth.\n     *\n     * Configures the cache depth. The cache depth can be different for\n     * different edge direction types.\n     *\n     * @param {ICacheDepth} depth - Cache depth structure.\n     */\n    public setDepth(depth: ICacheDepth): void {\n        this.configure({ depth: depth });\n    }\n\n    protected _activate(): void {\n        this._sequenceSubscription = observableCombineLatest(\n                this._navigator.stateService.currentNode$.pipe(\n                    switchMap(\n                        (node: Node): Observable<IEdgeStatus> => {\n                            return node.sequenceEdges$;\n                        }),\n                    filter(\n                        (status: IEdgeStatus): boolean => {\n                            return status.cached;\n                        })),\n                this._configuration$).pipe(\n            switchMap(\n                (nc: [IEdgeStatus, ICacheConfiguration]): Observable<EdgesDepth> => {\n                    let status: IEdgeStatus = nc[0];\n                    let configuration: ICacheConfiguration = nc[1];\n\n                    let sequenceDepth: number = Math.max(0, Math.min(4, configuration.depth.sequence));\n\n                    let next$: Observable<EdgesDepth> = this._cache$(status.edges, EdgeDirection.Next, sequenceDepth);\n                    let prev$: Observable<EdgesDepth> = this._cache$(status.edges, EdgeDirection.Prev, sequenceDepth);\n\n                    return observableMerge<EdgesDepth>(\n                            next$,\n                            prev$).pipe(\n                        catchError(\n                            (error: Error, caught: Observable<EdgesDepth>): Observable<EdgesDepth> => {\n                                console.error(\"Failed to cache sequence edges.\", error);\n\n                                return observableEmpty();\n                            }));\n                 }))\n            .subscribe(() => { /*noop*/ });\n\n        this._spatialSubscription = observableCombineLatest(\n                this._navigator.stateService.currentNode$.pipe(\n                    switchMap(\n                        (node: Node): Observable<[Node, IEdgeStatus]> => {\n                            return observableCombineLatest(\n                                observableOf<Node>(node),\n                                node.spatialEdges$.pipe(\n                                    filter(\n                                        (status: IEdgeStatus): boolean => {\n                                            return status.cached;\n                                        })));\n                        })),\n                this._configuration$).pipe(\n            switchMap(\n                ([[node, edgeStatus], configuration]: [[Node, IEdgeStatus], ICacheConfiguration]): Observable<EdgesDepth> => {\n                    let edges: IEdge[] = edgeStatus.edges;\n                    let depth: ICacheDepth = configuration.depth;\n\n                    let panoDepth: number = Math.max(0, Math.min(2, depth.pano));\n                    let stepDepth: number = node.pano ? 0 : Math.max(0, Math.min(3, depth.step));\n                    let turnDepth: number = node.pano ? 0 : Math.max(0, Math.min(1, depth.turn));\n\n                    let pano$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.Pano, panoDepth);\n\n                    let forward$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepForward, stepDepth);\n                    let backward$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepBackward, stepDepth);\n                    let left$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepLeft, stepDepth);\n                    let right$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepRight, stepDepth);\n\n                    let turnLeft$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnLeft, turnDepth);\n                    let turnRight$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnRight, turnDepth);\n                    let turnU$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnU, turnDepth);\n\n                    return observableMerge<EdgesDepth>(\n                            forward$,\n                            backward$,\n                            left$,\n                            right$,\n                            pano$,\n                            turnLeft$,\n                            turnRight$,\n                            turnU$).pipe(\n                        catchError(\n                            (error: Error, caught: Observable<EdgesDepth>): Observable<EdgesDepth> => {\n                                console.error(\"Failed to cache spatial edges.\", error);\n\n                                return observableEmpty();\n                            }));\n                }))\n            .subscribe(() => { /*noop*/ });\n    }\n\n    protected _deactivate(): void {\n        this._sequenceSubscription.unsubscribe();\n        this._spatialSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): ICacheConfiguration {\n        return { depth: { pano: 1, sequence: 2, step: 1, turn: 0 } };\n    }\n\n    private _cache$(edges: IEdge[], direction: EdgeDirection, depth: number): Observable<EdgesDepth> {\n        return observableZip(\n                observableOf<IEdge[]>(edges),\n                observableOf<number>(depth)).pipe(\n            expand(\n                (ed: EdgesDepth): Observable<EdgesDepth> => {\n                    let es: IEdge[] = ed[0];\n                    let d: number = ed[1];\n\n                    let edgesDepths$: Observable<EdgesDepth>[] = [];\n\n                    if (d > 0) {\n                        for (let edge of es) {\n                            if (edge.data.direction === direction) {\n                                edgesDepths$.push(\n                                    observableZip(\n                                            this._navigator.graphService.cacheNode$(edge.to).pipe(\n                                                mergeMap(\n                                                    (n: Node): Observable<IEdge[]> => {\n                                                        return this._nodeToEdges$(n, direction);\n                                                    })),\n                                            observableOf<number>(d - 1)));\n                            }\n                        }\n                    }\n\n                    return observableFrom<Observable<EdgesDepth>>(edgesDepths$).pipe(\n                        mergeAll());\n                }),\n            skip(1));\n    }\n\n    private _nodeToEdges$(node: Node, direction: EdgeDirection): Observable<IEdge[]> {\n       return ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n            node.sequenceEdges$ :\n            node.spatialEdges$).pipe(\n                first(\n                    (status: IEdgeStatus): boolean => {\n                        return status.cached;\n                    }),\n                map(\n                    (status: IEdgeStatus): IEdge[] => {\n                        return status.edges;\n                    }));\n    }\n}\n\nComponentService.register(CacheComponent);\nexport default CacheComponent;\n",
+    "import {\n    from as observableFrom,\n    merge as observableMerge,\n    empty as observableEmpty,\n    of as observableOf,\n    combineLatest as observableCombineLatest,\n    zip as observableZip,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    map,\n    first,\n    switchMap,\n    filter,\n    catchError,\n    mergeMap,\n    expand,\n    skip,\n    mergeAll,\n} from \"rxjs/operators\";\n\nimport {EdgeDirection, IEdge} from \"../Edge\";\nimport {IEdgeStatus, Node} from \"../Graph\";\nimport {ComponentService, Component, ICacheConfiguration, ICacheDepth} from \"../Component\";\nimport {Container, Navigator} from \"../Viewer\";\n\ntype EdgesDepth = [IEdge[], number];\n\nexport class CacheComponent extends Component<ICacheConfiguration> {\n    public static componentName: string = \"cache\";\n\n    private _sequenceSubscription: Subscription;\n    private _spatialSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    /**\n     * Set the cache depth.\n     *\n     * Configures the cache depth. The cache depth can be different for\n     * different edge direction types.\n     *\n     * @param {ICacheDepth} depth - Cache depth structure.\n     */\n    public setDepth(depth: ICacheDepth): void {\n        this.configure({ depth: depth });\n    }\n\n    protected _activate(): void {\n        this._sequenceSubscription = observableCombineLatest(\n                this._navigator.stateService.currentNode$.pipe(\n                    switchMap(\n                        (node: Node): Observable<IEdgeStatus> => {\n                            return node.sequenceEdges$;\n                        }),\n                    filter(\n                        (status: IEdgeStatus): boolean => {\n                            return status.cached;\n                        })),\n                this._configuration$).pipe(\n            switchMap(\n                (nc: [IEdgeStatus, ICacheConfiguration]): Observable<EdgesDepth> => {\n                    let status: IEdgeStatus = nc[0];\n                    let configuration: ICacheConfiguration = nc[1];\n\n                    let sequenceDepth: number = Math.max(0, Math.min(4, configuration.depth.sequence));\n\n                    let next$: Observable<EdgesDepth> = this._cache$(status.edges, EdgeDirection.Next, sequenceDepth);\n                    let prev$: Observable<EdgesDepth> = this._cache$(status.edges, EdgeDirection.Prev, sequenceDepth);\n\n                    return observableMerge<EdgesDepth>(\n                            next$,\n                            prev$).pipe(\n                        catchError(\n                            (error: Error, caught: Observable<EdgesDepth>): Observable<EdgesDepth> => {\n                                console.error(\"Failed to cache sequence edges.\", error);\n\n                                return observableEmpty();\n                            }));\n                 }))\n            .subscribe(() => { /*noop*/ });\n\n        this._spatialSubscription = observableCombineLatest(\n                this._navigator.stateService.currentNode$.pipe(\n                    switchMap(\n                        (node: Node): Observable<[Node, IEdgeStatus]> => {\n                            return observableCombineLatest(\n                                observableOf<Node>(node),\n                                node.spatialEdges$.pipe(\n                                    filter(\n                                        (status: IEdgeStatus): boolean => {\n                                            return status.cached;\n                                        })));\n                        })),\n                this._configuration$).pipe(\n            switchMap(\n                ([[node, edgeStatus], configuration]: [[Node, IEdgeStatus], ICacheConfiguration]): Observable<EdgesDepth> => {\n                    let edges: IEdge[] = edgeStatus.edges;\n                    let depth: ICacheDepth = configuration.depth;\n\n                    let panoDepth: number = Math.max(0, Math.min(2, depth.pano));\n                    let stepDepth: number = node.pano ? 0 : Math.max(0, Math.min(3, depth.step));\n                    let turnDepth: number = node.pano ? 0 : Math.max(0, Math.min(1, depth.turn));\n\n                    let pano$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.Pano, panoDepth);\n\n                    let forward$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepForward, stepDepth);\n                    let backward$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepBackward, stepDepth);\n                    let left$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepLeft, stepDepth);\n                    let right$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepRight, stepDepth);\n\n                    let turnLeft$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnLeft, turnDepth);\n                    let turnRight$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnRight, turnDepth);\n                    let turnU$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnU, turnDepth);\n\n                    return observableMerge<EdgesDepth>(\n                            forward$,\n                            backward$,\n                            left$,\n                            right$,\n                            pano$,\n                            turnLeft$,\n                            turnRight$,\n                            turnU$).pipe(\n                        catchError(\n                            (error: Error, caught: Observable<EdgesDepth>): Observable<EdgesDepth> => {\n                                console.error(\"Failed to cache spatial edges.\", error);\n\n                                return observableEmpty();\n                            }));\n                }))\n            .subscribe(() => { /*noop*/ });\n    }\n\n    protected _deactivate(): void {\n        this._sequenceSubscription.unsubscribe();\n        this._spatialSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): ICacheConfiguration {\n        return { depth: { pano: 1, sequence: 2, step: 1, turn: 0 } };\n    }\n\n    private _cache$(edges: IEdge[], direction: EdgeDirection, depth: number): Observable<EdgesDepth> {\n        return observableZip(\n                observableOf<IEdge[]>(edges),\n                observableOf<number>(depth)).pipe(\n            expand(\n                (ed: EdgesDepth): Observable<EdgesDepth> => {\n                    let es: IEdge[] = ed[0];\n                    let d: number = ed[1];\n\n                    let edgesDepths$: Observable<EdgesDepth>[] = [];\n\n                    if (d > 0) {\n                        for (let edge of es) {\n                            if (edge.data.direction === direction) {\n                                edgesDepths$.push(\n                                    observableZip(\n                                            this._navigator.graphService.cacheNode$(edge.to).pipe(\n                                                mergeMap(\n                                                    (n: Node): Observable<IEdge[]> => {\n                                                        return this._nodeToEdges$(n, direction);\n                                                    })),\n                                            observableOf<number>(d - 1)));\n                            }\n                        }\n                    }\n\n                    return observableFrom(edgesDepths$).pipe(\n                        mergeAll());\n                }),\n            skip(1));\n    }\n\n    private _nodeToEdges$(node: Node, direction: EdgeDirection): Observable<IEdge[]> {\n       return ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n            node.sequenceEdges$ :\n            node.spatialEdges$).pipe(\n                first(\n                    (status: IEdgeStatus): boolean => {\n                        return status.cached;\n                    }),\n                map(\n                    (status: IEdgeStatus): IEdge[] => {\n                        return status.edges;\n                    }));\n    }\n}\n\nComponentService.register(CacheComponent);\nexport default CacheComponent;\n",
     "import {refCount, publishReplay, scan, startWith} from \"rxjs/operators\";\nimport {BehaviorSubject, Observable, Subject} from \"rxjs\";\n\nimport {IComponentConfiguration} from \"../Component\";\nimport {\n    Container,\n    Navigator,\n} from \"../Viewer\";\nimport {EventEmitter} from \"../Utils\";\n\nexport abstract class Component<TConfiguration extends IComponentConfiguration> extends EventEmitter {\n    public static componentName: string = \"not_worthy\";\n\n    protected _activated: boolean;\n    protected _container: Container;\n    protected _name: string;\n    protected _navigator: Navigator;\n\n    protected _activated$: BehaviorSubject<boolean> = new BehaviorSubject<boolean>(false);\n    protected _configuration$: Observable<TConfiguration>;\n    protected _configurationSubject$: Subject<TConfiguration> = new Subject<TConfiguration>();\n\n    constructor (name: string, container: Container, navigator: Navigator) {\n        super();\n\n        this._activated = false;\n        this._container = container;\n        this._name = name;\n        this._navigator = navigator;\n\n        this._configuration$ =\n            this._configurationSubject$.pipe(\n                startWith(this.defaultConfiguration),\n                scan(\n                    (conf: TConfiguration, newConf: TConfiguration): TConfiguration => {\n                        for (let key in newConf) {\n                            if (newConf.hasOwnProperty(key)) {\n                                conf[key] = <any>newConf[key];\n                            }\n                        }\n\n                        return conf;\n                    }),\n                publishReplay(1),\n                refCount());\n\n        this._configuration$.subscribe(() => { /*noop*/ });\n    }\n\n    public get activated(): boolean {\n        return this._activated;\n    }\n\n    /** @ignore */\n    public get activated$(): Observable<boolean> {\n        return this._activated$;\n    }\n\n    /**\n     * Get default configuration.\n     *\n     * @returns {TConfiguration} Default configuration for component.\n     */\n    public get defaultConfiguration(): TConfiguration {\n        return this._getDefaultConfiguration();\n    }\n\n    /** @ignore */\n    public get configuration$(): Observable<TConfiguration> {\n        return this._configuration$;\n    }\n\n    /**\n     * Get name.\n     *\n     * @description The name of the component. Used when interacting with the\n     * component through the Viewer's API.\n     */\n    public get name(): string {\n        return this._name;\n    }\n\n    public activate(conf?: TConfiguration): void {\n        if (this._activated) {\n            return;\n        }\n\n        if (conf !== undefined) {\n            this._configurationSubject$.next(conf);\n        }\n\n        this._activated = true;\n        this._activate();\n        this._activated$.next(true);\n    }\n\n    public configure(conf: TConfiguration): void {\n        this._configurationSubject$.next(conf);\n    }\n\n    public deactivate(): void {\n        if (!this._activated) {\n            return;\n        }\n\n        this._activated = false;\n        this._deactivate();\n        this._container.domRenderer.clear(this._name);\n        this._container.glRenderer.clear(this._name);\n        this._activated$.next(false);\n    }\n\n    /**\n     * Detect the viewer's new width and height and resize the component's\n     * rendered elements accordingly if applicable.\n     *\n     * @ignore\n     */\n    public resize(): void { return; }\n\n    protected abstract _activate(): void;\n\n    protected abstract _deactivate(): void;\n\n    protected abstract _getDefaultConfiguration(): TConfiguration;\n}\n\nexport default Component;\n",
-    "import {ArgumentMapillaryError} from \"../Error\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {CoverComponent, Component, IComponentConfiguration} from \"../Component\";\n\ninterface IActiveComponent {\n    active: boolean;\n    component: Component<IComponentConfiguration>;\n}\n\nexport class ComponentService {\n    public static registeredCoverComponent: typeof CoverComponent;\n    public static registeredComponents: {[key: string]: { new (...args: any[]): Component<IComponentConfiguration>; }} = {};\n\n    private _coverActivated: boolean;\n    private _coverComponent: CoverComponent;\n    private _components: {[key: string]: IActiveComponent} = {};\n\n    public static register<T extends Component<IComponentConfiguration>>(\n        component: { componentName: string, new (...args: any[]): T; }): void {\n        if (ComponentService.registeredComponents[component.componentName] === undefined) {\n            ComponentService.registeredComponents[component.componentName] = component;\n        }\n    }\n\n    public static registerCover(coverComponent: typeof CoverComponent): void {\n        ComponentService.registeredCoverComponent = coverComponent;\n    }\n\n    constructor (container: Container, navigator: Navigator) {\n        for (const componentName in ComponentService.registeredComponents) {\n            if (!ComponentService.registeredComponents.hasOwnProperty(componentName)) {\n                continue;\n            }\n\n            const component: new (...args: any[]) => Component<IComponentConfiguration> =\n                ComponentService.registeredComponents[componentName];\n\n            this._components[componentName] = {\n                active: false,\n                component: new component(componentName, container, navigator),\n            };\n        }\n\n        this._coverComponent = new ComponentService.registeredCoverComponent(\"cover\", container, navigator);\n        this._coverComponent.activate();\n        this._coverActivated = true;\n    }\n\n    public get coverActivated(): boolean {\n        return this._coverActivated;\n    }\n\n    public activateCover(): void {\n        if (this._coverActivated) {\n            return;\n        }\n\n        this._coverActivated = true;\n\n        for (const componentName in this._components) {\n            if (!this._components.hasOwnProperty(componentName)) {\n                continue;\n            }\n\n            const component: IActiveComponent = this._components[componentName];\n\n            if (component.active) {\n                component.component.deactivate();\n            }\n        }\n    }\n\n    public deactivateCover(): void {\n        if (!this._coverActivated) {\n            return;\n        }\n\n        this._coverActivated = false;\n\n        for (const componentName in this._components) {\n            if (!this._components.hasOwnProperty(componentName)) {\n                continue;\n            }\n\n            const component: IActiveComponent = this._components[componentName];\n\n            if (component.active) {\n                component.component.activate();\n            }\n        }\n    }\n\n    public activate(name: string): void {\n        this._checkName(name);\n        this._components[name].active = true;\n\n        if (!this._coverActivated) {\n            this.get(name).activate();\n        }\n    }\n\n    public configure<TConfiguration extends IComponentConfiguration>(name: string, conf: TConfiguration): void {\n        this._checkName(name);\n        this.get(name).configure(conf);\n    }\n\n    public deactivate(name: string): void {\n        this._checkName(name);\n        this._components[name].active = false;\n\n        if (!this._coverActivated) {\n            this.get(name).deactivate();\n        }\n    }\n\n    public get<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return <TComponent>this._components[name].component;\n    }\n\n    public getCover(): CoverComponent {\n        return this._coverComponent;\n    }\n\n    private _checkName(name: string): void {\n        if (!(name in this._components)) {\n            throw new ArgumentMapillaryError(`Component does not exist: ${name}`);\n        }\n    }\n}\n\nexport default ComponentService;\n",
+    "import {ArgumentMapillaryError} from \"../Error\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {CoverComponent, Component, IComponentConfiguration} from \"../Component\";\n\ninterface IActiveComponent {\n    active: boolean;\n    component: Component<IComponentConfiguration>;\n}\n\nexport class ComponentService {\n    public static registeredCoverComponent: typeof CoverComponent;\n    public static registeredComponents: {[key: string]: { new (...args: any[]): Component<IComponentConfiguration>; }} = {};\n\n    private _coverActivated: boolean;\n    private _coverComponent: CoverComponent;\n    private _components: {[key: string]: IActiveComponent} = {};\n\n    constructor (container: Container, navigator: Navigator) {\n        for (const componentName in ComponentService.registeredComponents) {\n            if (!ComponentService.registeredComponents.hasOwnProperty(componentName)) {\n                continue;\n            }\n\n            const component: new (...args: any[]) => Component<IComponentConfiguration> =\n                ComponentService.registeredComponents[componentName];\n\n            this._components[componentName] = {\n                active: false,\n                component: new component(componentName, container, navigator),\n            };\n        }\n\n        this._coverComponent = new ComponentService.registeredCoverComponent(\"cover\", container, navigator);\n        this._coverComponent.activate();\n        this._coverActivated = true;\n    }\n\n    public static register<T extends Component<IComponentConfiguration>>(\n        component: { componentName: string, new (...args: any[]): T; }): void {\n        if (ComponentService.registeredComponents[component.componentName] === undefined) {\n            ComponentService.registeredComponents[component.componentName] = component;\n        }\n    }\n\n    public static registerCover(coverComponent: typeof CoverComponent): void {\n        ComponentService.registeredCoverComponent = coverComponent;\n    }\n\n    public get coverActivated(): boolean {\n        return this._coverActivated;\n    }\n\n    public activateCover(): void {\n        if (this._coverActivated) {\n            return;\n        }\n\n        this._coverActivated = true;\n\n        for (const componentName in this._components) {\n            if (!this._components.hasOwnProperty(componentName)) {\n                continue;\n            }\n\n            const component: IActiveComponent = this._components[componentName];\n\n            if (component.active) {\n                component.component.deactivate();\n            }\n        }\n    }\n\n    public deactivateCover(): void {\n        if (!this._coverActivated) {\n            return;\n        }\n\n        this._coverActivated = false;\n\n        for (const componentName in this._components) {\n            if (!this._components.hasOwnProperty(componentName)) {\n                continue;\n            }\n\n            const component: IActiveComponent = this._components[componentName];\n\n            if (component.active) {\n                component.component.activate();\n            }\n        }\n    }\n\n    public activate(name: string): void {\n        this._checkName(name);\n        this._components[name].active = true;\n\n        if (!this._coverActivated) {\n            this.get(name).activate();\n        }\n    }\n\n    public configure<TConfiguration extends IComponentConfiguration>(name: string, conf: TConfiguration): void {\n        this._checkName(name);\n        this.get(name).configure(conf);\n    }\n\n    public deactivate(name: string): void {\n        this._checkName(name);\n        this._components[name].active = false;\n\n        if (!this._coverActivated) {\n            this.get(name).deactivate();\n        }\n    }\n\n    public get<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return <TComponent>this._components[name].component;\n    }\n\n    public getCover(): CoverComponent {\n        return this._coverComponent;\n    }\n\n    private _checkName(name: string): void {\n        if (!(name in this._components)) {\n            throw new ArgumentMapillaryError(`Component does not exist: ${name}`);\n        }\n    }\n}\n\nexport default ComponentService;\n",
     "import {of as observableOf, combineLatest as observableCombineLatest, Observable, Subscription} from \"rxjs\";\n\nimport {map, distinctUntilChanged, switchMap, first, filter} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    CoverState,\n    ICoverConfiguration,\n    ComponentService,\n    Component,\n} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {\n    IVNodeHash,\n    ISize,\n} from \"../Render\";\nimport {Urls} from \"../Utils\";\nimport {\n    Container,\n    ImageSize,\n    Navigator,\n} from \"../Viewer\";\n\nexport class CoverComponent extends Component<ICoverConfiguration> {\n    public static componentName: string = \"cover\";\n\n    private _renderSubscription: Subscription;\n    private _keySubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    public _activate(): void {\n        this._configuration$.pipe(\n            distinctUntilChanged(\n                undefined,\n                (configuration: ICoverConfiguration): CoverState => {\n                    return configuration.state;\n                }),\n            switchMap(\n                (configuration: ICoverConfiguration): Observable<[CoverState, Node]> => {\n                    return observableCombineLatest(\n                            observableOf(configuration.state),\n                            this._navigator.stateService.currentNode$);\n                }),\n            switchMap(\n                ([state, node]: [CoverState, Node]): Observable<[string, string]> => {\n                    const keySrc$: Observable<[string, string]> = observableCombineLatest(\n                            observableOf(node.key),\n                            node.image$.pipe(\n                                filter(\n                                    (image: HTMLImageElement): boolean => {\n                                        return !!image;\n                                    }),\n                                map(\n                                    (image: HTMLImageElement): string => {\n                                        return image.src;\n                                    })));\n\n                    return state === CoverState.Visible ? keySrc$.pipe(first()) : keySrc$;\n                }),\n            distinctUntilChanged(\n                ([k1, s1]: [string, string], [k2, s2]: [string, string]): boolean => {\n                    return k1 === k2 && s1 === s2;\n                }),\n            map(\n                ([key, src]: [string, string]): ICoverConfiguration => {\n                    return { key: key, src: src };\n                }))\n            .subscribe(this._configurationSubject$);\n\n        this._renderSubscription = observableCombineLatest(\n                this._configuration$,\n                this._container.renderService.size$).pipe(\n            map(\n                ([configuration, size]: [ICoverConfiguration, ISize]): IVNodeHash => {\n                    if (!configuration.key) {\n                        return { name: this._name, vnode: vd.h(\"div\", []) };\n                    }\n\n                    const compactClass: string = size.width <= 640 || size.height <= 480 ? \".CoverCompact\" : \"\";\n\n                    if (configuration.state === CoverState.Hidden) {\n                        const doneContainer: vd.VNode = vd.h(\n                            \"div.CoverContainer.CoverDone\" + compactClass,\n                            [this._getCoverBackgroundVNode(configuration)]);\n\n                        return { name: this._name, vnode: doneContainer };\n                    }\n\n                    const container: vd.VNode = vd.h(\n                        \"div.CoverContainer\" + compactClass,\n                        [this._getCoverButtonVNode(configuration)]);\n\n                    return { name: this._name, vnode: container };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    public _deactivate(): void {\n        this._renderSubscription.unsubscribe();\n        this._keySubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): ICoverConfiguration {\n        return { state: CoverState.Visible };\n    }\n\n    private _getCoverButtonVNode(configuration: ICoverConfiguration): vd.VNode {\n        const cover: string = configuration.state === CoverState.Loading ? \"div.Cover.CoverLoading\" : \"div.Cover\";\n        const coverButton: vd.VNode = vd.h(\n            \"div.CoverButton\",\n            [vd.h(\"div.CoverButtonIcon\", [])]);\n\n        const coverLogo: vd.VNode = vd.h(\"a.CoverLogo\", {href: Urls.explore, target: \"_blank\"}, []);\n        const coverIndicator: vd.VNode = vd.h(\n            \"div.CoverIndicator\",\n            { onclick: (): void => { this.configure({ state: CoverState.Loading }); } },\n            []);\n\n        return vd.h(\n            cover,\n            [\n                this._getCoverBackgroundVNode(configuration),\n                coverIndicator,\n                coverButton,\n                coverLogo,\n            ]);\n    }\n\n    private _getCoverBackgroundVNode(conf: ICoverConfiguration): vd.VNode {\n        let url: string = conf.src != null ?\n            conf.src : Urls.thumbnail(conf.key, ImageSize.Size640);\n\n        let properties: vd.createProperties = { style: { backgroundImage: `url(${url})` } };\n\n        let children: vd.VNode[] = [];\n        if (conf.state === CoverState.Loading) {\n            children.push(vd.h(\"div.Spinner\", {}, []));\n        }\n\n        return vd.h(\"div.CoverBackground\", properties, children);\n    }\n}\n\nComponentService.registerCover(CoverComponent);\nexport default CoverComponent;\n",
     "import {combineLatest as observableCombineLatest, Observable, BehaviorSubject, Subscription} from \"rxjs\";\nimport {map} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\n\nimport {Component, ComponentService, IComponentConfiguration} from \"../Component\";\nimport {ILoadStatus} from \"../Graph\";\nimport {IVNodeHash} from \"../Render\";\nimport {IFrame} from \"../State\";\n\nexport class DebugComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"debug\";\n\n    private _disposable: Subscription;\n\n    private _open$: BehaviorSubject<boolean> = new BehaviorSubject<boolean>(false);\n\n    public _activate(): void {\n        this._disposable = observableCombineLatest(\n                this._navigator.stateService.currentState$,\n                this._open$,\n                this._navigator.imageLoadingService.loadstatus$).pipe(\n            map(\n                ([frame, open, loadStatus]: [IFrame, boolean, {[key: string]: ILoadStatus}]): IVNodeHash => {\n                    return {name: this._name, vnode: this._getDebugVNode(open, this._getDebugInfo(frame, loadStatus))};\n                }))\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    public _deactivate(): void {\n        this._disposable.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _getDebugInfo(frame: IFrame, loadStatus: {[key: string]: ILoadStatus}): vd.VNode[] {\n        let ret: vd.VNode[] = [];\n\n        ret.push(vd.h(\"h2\", \"Node\"));\n\n        if (frame.state.currentNode) {\n            ret.push(vd.h(\"p\", `currentNode: ${frame.state.currentNode.key}`));\n        }\n\n        if (frame.state.previousNode) {\n            ret.push(vd.h(\"p\", `previousNode: ${frame.state.previousNode.key}`));\n        }\n\n        ret.push(vd.h(\"h2\", \"Loading\"));\n\n        let total: number = 0;\n        let loaded: number = 0;\n        let loading: number = 0;\n\n        for (const key in loadStatus) {\n            if (!loadStatus.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const status: ILoadStatus = loadStatus[key];\n\n            total += status.loaded;\n\n            if (status.loaded !== status.total) {\n                loading++;\n            } else {\n                loaded++;\n            }\n        }\n\n        ret.push(vd.h(\"p\", `Loaded Images: ${loaded}`));\n        ret.push(vd.h(\"p\", `Loading Images: ${loading}`));\n        ret.push(vd.h(\"p\", `Total bytes loaded: ${total}`));\n\n        ret.push(vd.h(\"h2\", \"Camera\"));\n\n        ret.push(vd.h(\"p\", `camera.position.x: ${frame.state.camera.position.x}`));\n        ret.push(vd.h(\"p\", `camera.position.y: ${frame.state.camera.position.y}`));\n        ret.push(vd.h(\"p\", `camera.position.z: ${frame.state.camera.position.z}`));\n\n        ret.push(vd.h(\"p\", `camera.lookat.x: ${frame.state.camera.lookat.x}`));\n        ret.push(vd.h(\"p\", `camera.lookat.y: ${frame.state.camera.lookat.y}`));\n        ret.push(vd.h(\"p\", `camera.lookat.z: ${frame.state.camera.lookat.z}`));\n\n        ret.push(vd.h(\"p\", `camera.up.x: ${frame.state.camera.up.x}`));\n        ret.push(vd.h(\"p\", `camera.up.y: ${frame.state.camera.up.y}`));\n        ret.push(vd.h(\"p\", `camera.up.z: ${frame.state.camera.up.z}`));\n\n        return ret;\n    }\n\n    private _getDebugVNode(open: boolean, info: vd.VNode[]): vd.VNode {\n        if (open) {\n            return vd.h(\"div.Debug\", {}, [\n                vd.h(\"h2\", {}, [\"Debug\"]),\n                this._getDebugVNodeButton(open),\n                vd.h(\"pre\", {}, info),\n            ]);\n        } else {\n            return this._getDebugVNodeButton(open);\n        }\n    }\n\n    private _getDebugVNodeButton(open: boolean): any {\n        let buttonText: string = open ? \"Disable Debug\" : \"D\";\n        let buttonCssClass: string = open ? \"\" : \".DebugButtonFixed\";\n\n        if (open) {\n            return vd.h(`button.DebugButton${buttonCssClass}`,\n                        {onclick: this._closeDebugElement.bind(this)},\n                        [buttonText]);\n        } else {\n            return vd.h(`button.DebugButton${buttonCssClass}`,\n                        {onclick: this._openDebugElement.bind(this)},\n                        [buttonText]);\n        }\n    }\n\n    private _closeDebugElement(open: boolean): void {\n        this._open$.next(false);\n    }\n\n    private _openDebugElement(): void {\n        this._open$.next(true);\n    }\n}\n\nComponentService.register(DebugComponent);\nexport default DebugComponent;\n",
     "import {combineLatest as observableCombineLatest, Observable, Subscription} from \"rxjs\";\n\nimport {distinctUntilChanged, filter, map} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\n\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {ISize} from \"../Render\";\nimport {DOM} from \"../Utils\";\nimport {Container, Navigator} from \"../Viewer\";\n\nexport class ImageComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"image\";\n\n    private _canvasId: string;\n    private _dom: DOM;\n    private drawSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator, dom?: DOM) {\n        super(name, container, navigator);\n\n        this._canvasId = `${container.id}-${this._name}`;\n        this._dom = !!dom ? dom : new DOM();\n    }\n\n    protected _activate(): void {\n        const canvasSize$: Observable<[HTMLCanvasElement, ISize]> = this._container.domRenderer.element$.pipe(\n            map(\n                (element: HTMLElement): HTMLCanvasElement => {\n                    return <HTMLCanvasElement>this._dom.document.getElementById(this._canvasId);\n                }),\n            filter(\n                (canvas: HTMLCanvasElement): boolean => {\n                    return !!canvas;\n                }),\n            map(\n                (canvas: HTMLCanvasElement): [HTMLCanvasElement, ISize] => {\n                    const adaptableDomRenderer: HTMLElement = canvas.parentElement;\n                    const width: number = adaptableDomRenderer.offsetWidth;\n                    const height: number = adaptableDomRenderer.offsetHeight;\n\n                    return [canvas, { height: height, width: width }];\n                }),\n            distinctUntilChanged(\n                (s1: ISize, s2: ISize): boolean => {\n                    return s1.height === s2.height && s1.width === s2.width;\n                },\n                ([canvas, size]: [HTMLCanvasElement, ISize]): ISize => {\n                    return size;\n                }));\n\n        this.drawSubscription = observableCombineLatest(\n                canvasSize$,\n                this._navigator.stateService.currentNode$)\n            .subscribe(\n                ([[canvas, size], node]: [[HTMLCanvasElement, ISize], Node]): void => {\n                    canvas.width = size.width;\n                    canvas.height = size.height;\n                    canvas\n                        .getContext(\"2d\")\n                        .drawImage(node.image, 0, 0, size.width, size.height);\n                });\n\n        this._container.domRenderer.renderAdaptive$.next({name: this._name, vnode: vd.h(`canvas#${this._canvasId}`, [])});\n    }\n\n    protected _deactivate(): void {\n        this.drawSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n}\n\nComponentService.register(ImageComponent);\nexport default ImageComponent;\n",
     "import {of as observableOf, Observable, Subscription} from \"rxjs\";\n\nimport {map, switchMap} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\n\nimport {Container, Navigator} from \"../Viewer\";\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\n\nimport {IVNodeHash} from \"../Render\";\nimport {ILoadStatus} from \"../Graph\";\n\nexport class LoadingComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"loading\";\n\n    private _loadingSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        this._loadingSubscription = this._navigator.loadingService.loading$.pipe(\n            switchMap(\n                (loading: boolean): Observable<{ [key: string]: ILoadStatus }> => {\n                    return loading ?\n                        this._navigator.imageLoadingService.loadstatus$ :\n                        observableOf({});\n                }),\n            map(\n                (loadStatus: { [key: string]: ILoadStatus }): IVNodeHash => {\n                    let total: number = 0;\n                    let loaded: number = 0;\n\n                    for (const key in loadStatus) {\n                        if (!loadStatus.hasOwnProperty(key)) {\n                            continue;\n                        }\n\n                        const status: ILoadStatus = loadStatus[key];\n\n                        if (status.loaded !== status.total) {\n                            loaded += status.loaded;\n                            total += status.total;\n                        }\n                    }\n\n                    let percentage: number = 100;\n                    if (total !== 0) {\n                        percentage = (loaded / total) * 100;\n                    }\n\n                    return {name: this._name, vnode: this._getBarVNode(percentage)};\n                }))\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._loadingSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _getBarVNode(percentage: number): vd.VNode {\n        let loadingBarStyle: any = {};\n        let loadingContainerStyle: any = {};\n\n        if (percentage !== 100) {\n            loadingBarStyle.width = percentage.toFixed(0) + \"%\";\n            loadingBarStyle.opacity = \"1\";\n\n        } else {\n            loadingBarStyle.width = \"100%\";\n            loadingBarStyle.opacity = \"0\";\n        }\n\n        return vd.h(\"div.Loading\", { style: loadingContainerStyle }, [ vd.h(\"div.LoadingBar\", {style: loadingBarStyle}, [])]);\n    }\n}\n\nComponentService.register(LoadingComponent);\nexport default LoadingComponent;\n",
     "import {of as observableOf, combineLatest as observableCombineLatest, Observable, Subscription} from \"rxjs\";\n\nimport {switchMap, map} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\n\nimport {EdgeDirection, IEdge} from \"../Edge\";\nimport {AbortMapillaryError} from \"../Error\";\nimport {IEdgeStatus, Node} from \"../Graph\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {ComponentService, Component, IComponentConfiguration, INavigationConfiguration} from \"../Component\";\n\nimport {IVNodeHash} from \"../Render\";\n\n/**\n * @class NavigationComponent\n *\n * @classdesc Fallback navigation component for environments without WebGL support.\n *\n * Replaces the functionality in the Direction and Sequence components.\n */\nexport class NavigationComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"navigation\";\n\n    private _renderSubscription: Subscription;\n\n    private _seqNames: { [dir: string]: string };\n    private _spaTopNames: { [dir: string]: string };\n    private _spaBottomNames: { [dir: string]: string };\n\n    /** @ignore */\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._seqNames = {};\n        this._seqNames[EdgeDirection[EdgeDirection.Prev]] = \"Prev\";\n        this._seqNames[EdgeDirection[EdgeDirection.Next]] = \"Next\";\n\n        this._spaTopNames = {};\n        this._spaTopNames[EdgeDirection[EdgeDirection.TurnLeft]] = \"Turnleft\";\n        this._spaTopNames[EdgeDirection[EdgeDirection.StepLeft]] = \"Left\";\n        this._spaTopNames[EdgeDirection[EdgeDirection.StepForward]] = \"Forward\";\n        this._spaTopNames[EdgeDirection[EdgeDirection.StepRight]] = \"Right\";\n        this._spaTopNames[EdgeDirection[EdgeDirection.TurnRight]] = \"Turnright\";\n\n        this._spaBottomNames = {};\n        this._spaBottomNames[EdgeDirection[EdgeDirection.TurnU]] = \"Turnaround\";\n        this._spaBottomNames[EdgeDirection[EdgeDirection.StepBackward]] = \"Backward\";\n    }\n\n    protected _activate(): void {\n        this._renderSubscription = observableCombineLatest(\n                this._navigator.stateService.currentNode$,\n                this._configuration$).pipe(\n            switchMap(\n                ([node, configuration]: [Node, INavigationConfiguration]): Observable<EdgeDirection[]> => {\n                    const sequenceEdges$: Observable<EdgeDirection[]> = configuration.sequence ?\n                        node.sequenceEdges$.pipe(\n                            map(\n                                (status: IEdgeStatus): EdgeDirection[] => {\n                                    return status.edges\n                                        .map(\n                                            (edge: IEdge): EdgeDirection => {\n                                                return edge.data.direction;\n                                            });\n                                })) :\n                        observableOf<EdgeDirection[]>([]);\n\n                    const spatialEdges$: Observable<EdgeDirection[]> = !node.pano && configuration.spatial ?\n                        node.spatialEdges$.pipe(\n                            map(\n                                (status: IEdgeStatus): EdgeDirection[] => {\n                                    return status.edges\n                                        .map(\n                                            (edge: IEdge): EdgeDirection => {\n                                                return edge.data.direction;\n                                            });\n                                })) :\n                        observableOf<EdgeDirection[]>([]);\n\n                    return observableCombineLatest(\n                            sequenceEdges$,\n                            spatialEdges$).pipe(\n                        map(\n                            ([seq, spa]: [EdgeDirection[], EdgeDirection[]]): EdgeDirection[] => {\n                                 return seq.concat(spa);\n                            }));\n                }),\n            map(\n                (edgeDirections: EdgeDirection[]): IVNodeHash => {\n                    const seqs: vd.VNode[] = this._createArrowRow(this._seqNames, edgeDirections);\n                    const spaTops: vd.VNode[] = this._createArrowRow(this._spaTopNames, edgeDirections);\n                    const spaBottoms: vd.VNode[] = this._createArrowRow(this._spaBottomNames, edgeDirections);\n\n                    const seqContainer: vd.VNode = vd.h(`div.NavigationSequence`, seqs);\n                    const spaTopContainer: vd.VNode = vd.h(`div.NavigationSpatialTop`, spaTops);\n                    const spaBottomContainer: vd.VNode = vd.h(`div.NavigationSpatialBottom`, spaBottoms);\n                    const spaContainer: vd.VNode = vd.h(`div.NavigationSpatial`, [spaTopContainer, spaBottomContainer]);\n\n                    return { name: this._name, vnode: vd.h(`div.NavigationContainer`, [seqContainer, spaContainer]) };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._renderSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): INavigationConfiguration {\n        return { sequence: true, spatial: true };\n    }\n\n    private _createArrowRow(arrowNames: { [dir: string]: string }, edgeDirections: EdgeDirection[]): vd.VNode[] {\n        const arrows: vd.VNode[] = [];\n\n        for (const arrowName in arrowNames) {\n            if (!(arrowNames.hasOwnProperty(arrowName))) {\n                continue;\n            }\n\n            const direction: EdgeDirection = EdgeDirection[<keyof typeof EdgeDirection>arrowName];\n            if (edgeDirections.indexOf(direction) !== -1) {\n                arrows.push(this._createVNode(direction, arrowNames[arrowName], \"visible\"));\n            } else {\n                arrows.push(this._createVNode(direction, arrowNames[arrowName], \"hidden\"));\n            }\n        }\n\n        return arrows;\n    }\n\n    private _createVNode(direction: EdgeDirection, name: string, visibility: string): vd.VNode {\n        return vd.h(\n            `span.Direction.Direction${name}`,\n            {\n                onclick: (ev: Event): void => {\n                    this._navigator.moveDir$(direction)\n                        .subscribe(\n                            undefined,\n                            (error: Error): void => {\n                                if (!(error instanceof AbortMapillaryError)) {\n                                    console.error(error);\n                                }\n                            });\n                },\n                style: {\n                    visibility: visibility,\n                },\n            },\n            []);\n    }\n}\n\nComponentService.register(NavigationComponent);\nexport default NavigationComponent;\n",
-    "import {\n    combineLatest as observableCombineLatest,\n    of as observableOf,\n    from as observableFrom,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    map,\n    filter,\n    distinctUntilChanged,\n    mergeMap,\n    distinct,\n    scan,\n    pluck,\n} from \"rxjs/operators\";\n\nimport * as vd from \"virtual-dom\";\n\nimport {ISequence} from \"../API\";\nimport {IRouteConfiguration, IRoutePath, ComponentService, Component} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {IVNodeHash} from \"../Render\";\nimport {IFrame} from \"../State\";\nimport {Container, Navigator} from \"../Viewer\";\n\ninterface IRtAndFrame {\n    routeTrack: RouteTrack;\n    frame: IFrame;\n    conf: IRouteConfiguration;\n}\n\ninterface IConfAndNode {\n    conf: IRouteConfiguration;\n    node: Node;\n}\n\ninterface INodeInstruction {\n    key: string;\n    description: string;\n}\n\ninterface IInstructionPlace {\n    place: number;\n    nodeInstructions: INodeInstruction[];\n}\n\nclass DescriptionState {\n    public description: string;\n    public showsLeft: number;\n}\n\nclass RouteState {\n    public routeTrack: RouteTrack;\n    public currentNode: Node;\n    public lastNode: Node;\n    public playing: boolean;\n}\n\nclass RouteTrack {\n    public nodeInstructions: INodeInstruction[] = [];\n    public nodeInstructionsOrdered: INodeInstruction[][] = [];\n}\n\nexport class RouteComponent extends Component<IRouteConfiguration> {\n    public static componentName: string = \"route\";\n\n    private _disposable: Subscription;\n    private _disposableDescription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        let slowedStream$: Observable<IFrame> = this._navigator.stateService.currentState$.pipe(\n            filter(\n                (frame: IFrame) => {\n                    return (frame.id % 2) === 0;\n                }),\n            filter(\n                (frame: IFrame) => {\n                    return frame.state.nodesAhead < 15;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.lastNode.key;\n                    }));\n\n        let routeTrack$: Observable<RouteTrack> = observableCombineLatest(\n                this.configuration$.pipe(\n                    mergeMap(\n                        (conf: IRouteConfiguration): Observable<IRoutePath> => {\n                            return observableFrom<IRoutePath>(conf.paths);\n                        }),\n                    distinct(\n                        (p: IRoutePath): string => {\n                            return p.sequenceKey;\n                        }),\n                    mergeMap(\n                        (path: IRoutePath): Observable<ISequence> => {\n                            return this._navigator.apiV3.sequenceByKey$([path.sequenceKey]).pipe(\n                                map(\n                                    (sequenceByKey: { [sequenceKey: string]: ISequence }): ISequence => {\n                                        return sequenceByKey[path.sequenceKey];\n                                    }));\n                        })),\n                this.configuration$).pipe(\n            map(\n                ([sequence, conf]: [ISequence, IRouteConfiguration]): IInstructionPlace[] => {\n                    let i: number = 0;\n                    let instructionPlaces: IInstructionPlace[] = [];\n\n                    for (let path of conf.paths) {\n                        if (path.sequenceKey === sequence.key) {\n                            let nodeInstructions: INodeInstruction[] = [];\n                            let saveKey: boolean = false;\n                            for (let key of sequence.keys) {\n                                if (path.startKey === key) {\n                                    saveKey = true;\n                                }\n                                if (saveKey) {\n                                    let description: string = null;\n\n                                    for (let infoKey of path.infoKeys) {\n                                        if (infoKey.key === key) {\n                                            description = infoKey.description;\n                                        }\n                                    }\n\n                                    nodeInstructions.push({description: description, key: key});\n                                }\n                                if (path.stopKey === key) {\n                                    saveKey = false;\n                                }\n                            }\n                            instructionPlaces.push({nodeInstructions: nodeInstructions, place: i});\n                        }\n                        i++;\n                    }\n\n                    return instructionPlaces;\n                }),\n            scan(\n                (routeTrack: RouteTrack, instructionPlaces: IInstructionPlace[]): RouteTrack => {\n                    for (let instructionPlace of instructionPlaces) {\n                        routeTrack.nodeInstructionsOrdered[instructionPlace.place] = instructionPlace.nodeInstructions;\n                    }\n\n                    for (const place in routeTrack.nodeInstructionsOrdered) {\n                        if (!routeTrack.nodeInstructionsOrdered.hasOwnProperty(place)) {\n                            continue;\n                        }\n\n                        const instructionGroup: INodeInstruction[] = routeTrack.nodeInstructionsOrdered[place];\n\n                        for (const instruction of instructionGroup) {\n                            routeTrack.nodeInstructions.push(instruction);\n                        }\n                    }\n\n                    return routeTrack;\n                },\n                new RouteTrack()));\n\n        const cacheNode$: any = observableCombineLatest(\n                slowedStream$,\n                routeTrack$,\n                this.configuration$).pipe(\n            map(\n                ([frame, routeTrack, conf]: [IFrame, RouteTrack, IRouteConfiguration]): IRtAndFrame => {\n                    return {conf: conf, frame: frame, routeTrack: routeTrack};\n                }),\n            scan(\n                (routeState: RouteState, rtAndFrame: IRtAndFrame): RouteState => {\n                    if (rtAndFrame.conf.playing === undefined || rtAndFrame.conf.playing) {\n                        routeState.routeTrack = rtAndFrame.routeTrack;\n                        routeState.currentNode = rtAndFrame.frame.state.currentNode;\n                        routeState.lastNode = rtAndFrame.frame.state.lastNode;\n                        routeState.playing = true;\n                    } else {\n                        this._navigator.stateService.cutNodes();\n                        routeState.playing = false;\n                    }\n                    return routeState;\n                },\n                new RouteState()),\n            filter(\n                (routeState: RouteState): boolean => {\n                    return routeState.playing;\n                }),\n            filter(\n                (routeState: RouteState): boolean => {\n                    for (let nodeInstruction of routeState.routeTrack.nodeInstructions) {\n                        if (!nodeInstruction) {\n                            continue;\n                        }\n                        if (nodeInstruction.key === routeState.lastNode.key) {\n                            return true;\n                        }\n                    }\n\n                    return false;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (routeState: RouteState): string => {\n                    return routeState.lastNode.key;\n                }),\n            mergeMap(\n                (routeState: RouteState): Observable<Node> => {\n                    let i: number = 0;\n                    for (let nodeInstruction of routeState.routeTrack.nodeInstructions) {\n                        if (nodeInstruction.key === routeState.lastNode.key) {\n                            break;\n                        }\n                        i++;\n                    }\n\n                    let nextInstruction: INodeInstruction = routeState.routeTrack.nodeInstructions[i + 1];\n                    if (!nextInstruction) {\n                        return observableOf<Node>(null);\n                    }\n\n                    return this._navigator.graphService.cacheNode$(nextInstruction.key);\n                }));\n\n        this._disposable = observableCombineLatest(\n                cacheNode$,\n                this.configuration$).pipe(\n            map(\n                ([node, conf]: [Node, IRouteConfiguration]): IConfAndNode => {\n                    return {conf: conf, node: node};\n                }),\n            filter(\n                (cAN: IConfAndNode) => {\n                    return cAN.node !== null && cAN.conf.playing;\n                }),\n            pluck<IConfAndNode, Node>(\"node\"))\n            .subscribe(this._navigator.stateService.appendNode$);\n\n        this._disposableDescription = observableCombineLatest(\n                this._navigator.stateService.currentNode$,\n                routeTrack$,\n                this.configuration$).pipe(\n            map(\n                ([node, routeTrack, conf]: [Node, RouteTrack, IRouteConfiguration]): string => {\n                    if (conf.playing !== undefined && !conf.playing) {\n                        return \"quit\";\n                    }\n\n                    let description: string = null;\n\n                    for (let nodeInstruction of routeTrack.nodeInstructions) {\n                        if (nodeInstruction.key === node.key) {\n                            description = nodeInstruction.description;\n                            break;\n                        }\n                    }\n\n                    return description;\n                }),\n            scan(\n                (descriptionState: DescriptionState, description: string): DescriptionState => {\n                    if (description !== descriptionState.description && description !== null) {\n                        descriptionState.description = description;\n                        descriptionState.showsLeft = 6;\n                    } else {\n                        descriptionState.showsLeft--;\n                    }\n\n                    if (description === \"quit\") {\n                        descriptionState.description = null;\n                    }\n\n                    return descriptionState;\n                },\n                new DescriptionState(),\n            ),\n            map(\n                (descriptionState: DescriptionState): IVNodeHash => {\n                    if (descriptionState.showsLeft > 0 && descriptionState.description) {\n                        return {name: this._name, vnode: this._getRouteAnnotationNode(descriptionState.description)};\n                    } else {\n                        return {name: this._name, vnode: vd.h(\"div\", [])};\n                    }\n                }))\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._disposable.unsubscribe();\n        this._disposableDescription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IRouteConfiguration {\n        return {};\n    }\n\n    public play(): void {\n        this.configure({ playing: true });\n    }\n\n    public stop(): void {\n        this.configure({ playing: false });\n    }\n\n    private _getRouteAnnotationNode(description: string): vd.VNode {\n        return vd.h(\"div.RouteFrame\", {}, [\n            vd.h(\"p\", {textContent: description}, []),\n        ]);\n    }\n}\n\nComponentService.register(RouteComponent);\nexport default RouteComponent;\n",
+    "import {\n    combineLatest as observableCombineLatest,\n    of as observableOf,\n    from as observableFrom,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    map,\n    filter,\n    distinctUntilChanged,\n    mergeMap,\n    distinct,\n    scan,\n    pluck,\n} from \"rxjs/operators\";\n\nimport * as vd from \"virtual-dom\";\n\nimport {ISequence} from \"../API\";\nimport {IRouteConfiguration, IRoutePath, ComponentService, Component} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {IVNodeHash} from \"../Render\";\nimport {IFrame} from \"../State\";\nimport {Container, Navigator} from \"../Viewer\";\n\ninterface IRtAndFrame {\n    routeTrack: RouteTrack;\n    frame: IFrame;\n    conf: IRouteConfiguration;\n}\n\ninterface IConfAndNode {\n    conf: IRouteConfiguration;\n    node: Node;\n}\n\ninterface INodeInstruction {\n    key: string;\n    description: string;\n}\n\ninterface IInstructionPlace {\n    place: number;\n    nodeInstructions: INodeInstruction[];\n}\n\nclass DescriptionState {\n    public description: string;\n    public showsLeft: number;\n}\n\nclass RouteState {\n    public routeTrack: RouteTrack;\n    public currentNode: Node;\n    public lastNode: Node;\n    public playing: boolean;\n}\n\nclass RouteTrack {\n    public nodeInstructions: INodeInstruction[] = [];\n    public nodeInstructionsOrdered: INodeInstruction[][] = [];\n}\n\nexport class RouteComponent extends Component<IRouteConfiguration> {\n    public static componentName: string = \"route\";\n\n    private _disposable: Subscription;\n    private _disposableDescription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    public play(): void {\n        this.configure({ playing: true });\n    }\n\n    public stop(): void {\n        this.configure({ playing: false });\n    }\n\n    protected _activate(): void {\n        let slowedStream$: Observable<IFrame> = this._navigator.stateService.currentState$.pipe(\n            filter(\n                (frame: IFrame) => {\n                    return (frame.id % 2) === 0;\n                }),\n            filter(\n                (frame: IFrame) => {\n                    return frame.state.nodesAhead < 15;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.lastNode.key;\n                    }));\n\n        let routeTrack$: Observable<RouteTrack> = observableCombineLatest(\n                this.configuration$.pipe(\n                    mergeMap(\n                        (conf: IRouteConfiguration): Observable<IRoutePath> => {\n                            return observableFrom(conf.paths);\n                        }),\n                    distinct(\n                        (p: IRoutePath): string => {\n                            return p.sequenceKey;\n                        }),\n                    mergeMap(\n                        (path: IRoutePath): Observable<ISequence> => {\n                            return this._navigator.apiV3.sequenceByKey$([path.sequenceKey]).pipe(\n                                map(\n                                    (sequenceByKey: { [sequenceKey: string]: ISequence }): ISequence => {\n                                        return sequenceByKey[path.sequenceKey];\n                                    }));\n                        })),\n                this.configuration$).pipe(\n            map(\n                ([sequence, conf]: [ISequence, IRouteConfiguration]): IInstructionPlace[] => {\n                    let i: number = 0;\n                    let instructionPlaces: IInstructionPlace[] = [];\n\n                    for (let path of conf.paths) {\n                        if (path.sequenceKey === sequence.key) {\n                            let nodeInstructions: INodeInstruction[] = [];\n                            let saveKey: boolean = false;\n                            for (let key of sequence.keys) {\n                                if (path.startKey === key) {\n                                    saveKey = true;\n                                }\n                                if (saveKey) {\n                                    let description: string = null;\n\n                                    for (let infoKey of path.infoKeys) {\n                                        if (infoKey.key === key) {\n                                            description = infoKey.description;\n                                        }\n                                    }\n\n                                    nodeInstructions.push({description: description, key: key});\n                                }\n                                if (path.stopKey === key) {\n                                    saveKey = false;\n                                }\n                            }\n                            instructionPlaces.push({nodeInstructions: nodeInstructions, place: i});\n                        }\n                        i++;\n                    }\n\n                    return instructionPlaces;\n                }),\n            scan(\n                (routeTrack: RouteTrack, instructionPlaces: IInstructionPlace[]): RouteTrack => {\n                    for (let instructionPlace of instructionPlaces) {\n                        routeTrack.nodeInstructionsOrdered[instructionPlace.place] = instructionPlace.nodeInstructions;\n                    }\n\n                    for (const place in routeTrack.nodeInstructionsOrdered) {\n                        if (!routeTrack.nodeInstructionsOrdered.hasOwnProperty(place)) {\n                            continue;\n                        }\n\n                        const instructionGroup: INodeInstruction[] = routeTrack.nodeInstructionsOrdered[place];\n\n                        for (const instruction of instructionGroup) {\n                            routeTrack.nodeInstructions.push(instruction);\n                        }\n                    }\n\n                    return routeTrack;\n                },\n                new RouteTrack()));\n\n        const cacheNode$: any = observableCombineLatest(\n                slowedStream$,\n                routeTrack$,\n                this.configuration$).pipe(\n            map(\n                ([frame, routeTrack, conf]: [IFrame, RouteTrack, IRouteConfiguration]): IRtAndFrame => {\n                    return {conf: conf, frame: frame, routeTrack: routeTrack};\n                }),\n            scan(\n                (routeState: RouteState, rtAndFrame: IRtAndFrame): RouteState => {\n                    if (rtAndFrame.conf.playing === undefined || rtAndFrame.conf.playing) {\n                        routeState.routeTrack = rtAndFrame.routeTrack;\n                        routeState.currentNode = rtAndFrame.frame.state.currentNode;\n                        routeState.lastNode = rtAndFrame.frame.state.lastNode;\n                        routeState.playing = true;\n                    } else {\n                        this._navigator.stateService.cutNodes();\n                        routeState.playing = false;\n                    }\n                    return routeState;\n                },\n                new RouteState()),\n            filter(\n                (routeState: RouteState): boolean => {\n                    return routeState.playing;\n                }),\n            filter(\n                (routeState: RouteState): boolean => {\n                    for (let nodeInstruction of routeState.routeTrack.nodeInstructions) {\n                        if (!nodeInstruction) {\n                            continue;\n                        }\n                        if (nodeInstruction.key === routeState.lastNode.key) {\n                            return true;\n                        }\n                    }\n\n                    return false;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (routeState: RouteState): string => {\n                    return routeState.lastNode.key;\n                }),\n            mergeMap(\n                (routeState: RouteState): Observable<Node> => {\n                    let i: number = 0;\n                    for (let nodeInstruction of routeState.routeTrack.nodeInstructions) {\n                        if (nodeInstruction.key === routeState.lastNode.key) {\n                            break;\n                        }\n                        i++;\n                    }\n\n                    let nextInstruction: INodeInstruction = routeState.routeTrack.nodeInstructions[i + 1];\n                    if (!nextInstruction) {\n                        return observableOf<Node>(null);\n                    }\n\n                    return this._navigator.graphService.cacheNode$(nextInstruction.key);\n                }));\n\n        this._disposable = observableCombineLatest(\n                cacheNode$,\n                this.configuration$).pipe(\n            map(\n                ([node, conf]: [Node, IRouteConfiguration]): IConfAndNode => {\n                    return {conf: conf, node: node};\n                }),\n            filter(\n                (cAN: IConfAndNode) => {\n                    return cAN.node !== null && cAN.conf.playing;\n                }),\n            pluck<IConfAndNode, Node>(\"node\"))\n            .subscribe(this._navigator.stateService.appendNode$);\n\n        this._disposableDescription = observableCombineLatest(\n                this._navigator.stateService.currentNode$,\n                routeTrack$,\n                this.configuration$).pipe(\n            map(\n                ([node, routeTrack, conf]: [Node, RouteTrack, IRouteConfiguration]): string => {\n                    if (conf.playing !== undefined && !conf.playing) {\n                        return \"quit\";\n                    }\n\n                    let description: string = null;\n\n                    for (let nodeInstruction of routeTrack.nodeInstructions) {\n                        if (nodeInstruction.key === node.key) {\n                            description = nodeInstruction.description;\n                            break;\n                        }\n                    }\n\n                    return description;\n                }),\n            scan(\n                (descriptionState: DescriptionState, description: string): DescriptionState => {\n                    if (description !== descriptionState.description && description !== null) {\n                        descriptionState.description = description;\n                        descriptionState.showsLeft = 6;\n                    } else {\n                        descriptionState.showsLeft--;\n                    }\n\n                    if (description === \"quit\") {\n                        descriptionState.description = null;\n                    }\n\n                    return descriptionState;\n                },\n                new DescriptionState(),\n            ),\n            map(\n                (descriptionState: DescriptionState): IVNodeHash => {\n                    if (descriptionState.showsLeft > 0 && descriptionState.description) {\n                        return {name: this._name, vnode: this._getRouteAnnotationNode(descriptionState.description)};\n                    } else {\n                        return {name: this._name, vnode: vd.h(\"div\", [])};\n                    }\n                }))\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._disposable.unsubscribe();\n        this._disposableDescription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IRouteConfiguration {\n        return {};\n    }\n\n    private _getRouteAnnotationNode(description: string): vd.VNode {\n        return vd.h(\"div.RouteFrame\", {}, [\n            vd.h(\"p\", {textContent: description}, []),\n        ]);\n    }\n}\n\nComponentService.register(RouteComponent);\nexport default RouteComponent;\n",
     "import {empty as observableEmpty, Observable, Subscription, Scheduler} from \"rxjs\";\n\nimport {scan, catchError, mergeMap, debounceTime, filter, map, buffer} from \"rxjs/operators\";\n\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {Container, Navigator} from \"../Viewer\";\n\ntype Keys = { [key: string]: boolean };\n\ninterface IKeys {\n    report: string[];\n    reported: Keys;\n}\n\nexport class StatsComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"stats\";\n\n    private _sequenceSubscription: Subscription;\n    private _imageSubscription: Subscription;\n\n    private _scheduler: Scheduler;\n\n    constructor(name: string, container: Container, navigator: Navigator, scheduler?: Scheduler) {\n        super(name, container, navigator);\n\n        this._scheduler = scheduler;\n    }\n\n    protected _activate(): void {\n        this._sequenceSubscription = this._navigator.stateService.currentNode$.pipe(\n            scan(\n                (keys: IKeys, node: Node): IKeys => {\n                    let sKey: string = node.sequenceKey;\n                    keys.report = [];\n\n                    if (!(sKey in keys.reported)) {\n                        keys.report = [sKey];\n                        keys.reported[sKey] = true;\n                    }\n\n                    return keys;\n                },\n                { report: [], reported: {} }),\n            filter(\n                (keys: IKeys): boolean => {\n                    return keys.report.length > 0;\n                }),\n            mergeMap(\n                (keys: IKeys): Observable<void> => {\n                    return this._navigator.apiV3.sequenceViewAdd$(keys.report).pipe(\n                        catchError(\n                            (error: Error, caught: Observable<void>): Observable<void> => {\n                                console.error(`Failed to report sequence stats (${keys.report})`, error);\n\n                                return observableEmpty();\n                            }));\n                }))\n            .subscribe(() => { /*noop*/ });\n\n        this._imageSubscription = this._navigator.stateService.currentNode$.pipe(\n            map(\n                (node: Node): string => {\n                    return node.key;\n                })).pipe(\n            buffer(this._navigator.stateService.currentNode$.pipe(debounceTime(5000, this._scheduler))),\n            scan(\n                 (keys: IKeys, newKeys: string[]): IKeys => {\n                     keys.report = [];\n\n                     for (let key of newKeys) {\n                        if (!(key in keys.reported)) {\n                            keys.report.push(key);\n                            keys.reported[key] = true;\n                        }\n                     }\n\n                     return keys;\n                 },\n                 { report: [], reported: {} }),\n            filter(\n                (keys: IKeys): boolean => {\n                    return keys.report.length > 0;\n                }),\n            mergeMap(\n                (keys: IKeys): Observable<void> => {\n                    return this._navigator.apiV3.imageViewAdd$(keys.report).pipe(\n                        catchError(\n                            (error: Error, caught: Observable<void>): Observable<void> => {\n                                console.error(`Failed to report image stats (${keys.report})`, error);\n\n                                return observableEmpty();\n                            }));\n                }))\n            .subscribe(() => { /*noop*/ });\n    }\n\n    protected _deactivate(): void {\n        this._sequenceSubscription.unsubscribe();\n        this._imageSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n}\n\nComponentService.register(StatsComponent);\nexport default StatsComponent;\n",
     "import * as vd from \"virtual-dom\";\n\nimport {\n    of as observableOf,\n    combineLatest as observableCombineLatest,\n    Observable,\n    Subscription,\n    Subject,\n} from \"rxjs\";\n\nimport {\n    switchMap,\n    share,\n    startWith,\n    withLatestFrom,\n    map,\n    filter,\n    distinctUntilChanged,\n    tap,\n    catchError,\n} from \"rxjs/operators\";\n\nimport {\n    ComponentService,\n    Component,\n    DirectionDOMRenderer,\n    IDirectionConfiguration,\n} from \"../../Component\";\nimport {IEdgeStatus, Node, Sequence} from \"../../Graph\";\nimport {\n    ISize,\n    IVNodeHash,\n    RenderCamera,\n} from \"../../Render\";\nimport {Container, Navigator} from \"../../Viewer\";\n\n/**\n * @class DirectionComponent\n * @classdesc Component showing navigation arrows for steps and turns.\n */\nexport class DirectionComponent extends Component<IDirectionConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"direction\";\n\n    /**\n     * Event fired when the hovered key changes.\n     *\n     * @description Emits the key of the node for the direction\n     * arrow that is being hovered. When the mouse leaves a\n     * direction arrow null is emitted.\n     *\n     * @event DirectionComponent#hoveredkeychanged\n     * @type {string} The hovered key, null if no key is hovered.\n     */\n    public static hoveredkeychanged: string = \"hoveredkeychanged\";\n\n    private _renderer: DirectionDOMRenderer;\n\n    private _hoveredKeySubject$: Subject<string>;\n    private _hoveredKey$: Observable<string>;\n\n    private _configurationSubscription: Subscription;\n    private _emitHoveredKeySubscription: Subscription;\n    private _hoveredKeySubscription: Subscription;\n    private _nodeSubscription: Subscription;\n    private _renderCameraSubscription: Subscription;\n    private _resizeSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator, directionDOMRenderer?: DirectionDOMRenderer) {\n        super(name, container, navigator);\n\n        this._renderer = !!directionDOMRenderer ?\n            directionDOMRenderer :\n            new DirectionDOMRenderer(\n                this.defaultConfiguration,\n                { height: container.element.offsetHeight, width: container.element.offsetWidth });\n\n        this._hoveredKeySubject$ = new Subject<string>();\n\n        this._hoveredKey$ = this._hoveredKeySubject$.pipe(share());\n    }\n\n    /**\n     * Get hovered key observable.\n     *\n     * @description An observable emitting the key of the node for the direction\n     * arrow that is being hovered. When the mouse leaves a direction arrow null\n     * is emitted.\n     *\n     * @returns {Observable<string>}\n     */\n    public get hoveredKey$(): Observable<string> {\n        return this._hoveredKey$;\n    }\n\n    /**\n     * Set highlight key.\n     *\n     * @description The arrow pointing towards the node corresponding to the\n     * highlight key will be highlighted.\n     *\n     * @param {string} highlightKey Key of node to be highlighted if existing\n     * among arrows.\n     */\n    public setHighlightKey(highlightKey: string): void {\n        this.configure({ highlightKey: highlightKey });\n    }\n\n    /**\n     * Set min width of container element.\n     *\n     * @description  Set min width of the non transformed container element holding\n     * the navigation arrows. If the min width is larger than the max width the\n     * min width value will be used.\n     *\n     * The container element is automatically resized when the resize\n     * method on the Viewer class is called.\n     *\n     * @param {number} minWidth\n     */\n    public setMinWidth(minWidth: number): void {\n        this.configure({ minWidth: minWidth });\n    }\n\n    /**\n     * Set max width of container element.\n     *\n     * @description Set max width of the non transformed container element holding\n     * the navigation arrows. If the min width is larger than the max width the\n     * min width value will be used.\n     *\n     * The container element is automatically resized when the resize\n     * method on the Viewer class is called.\n     *\n     * @param {number} minWidth\n     */\n    public setMaxWidth(maxWidth: number): void {\n        this.configure({ maxWidth: maxWidth });\n    }\n\n    protected _activate(): void {\n        this._configurationSubscription = this._configuration$\n            .subscribe(\n                (configuration: IDirectionConfiguration): void => {\n                    this._renderer.setConfiguration(configuration);\n                });\n\n        this._resizeSubscription = this._container.renderService.size$\n            .subscribe(\n                (size: ISize): void => {\n                    this._renderer.resize(size);\n                });\n\n        this._nodeSubscription = this._navigator.stateService.currentNode$.pipe(\n            tap(\n                (node: Node): void => {\n                    this._container.domRenderer.render$.next({name: this._name, vnode: vd.h(\"div\", {}, [])});\n                    this._renderer.setNode(node);\n                }),\n            withLatestFrom(this._configuration$),\n            switchMap(\n                ([node, configuration]: [Node, IDirectionConfiguration]): Observable<[IEdgeStatus, Sequence]> => {\n                    return observableCombineLatest(\n                            node.spatialEdges$,\n                            configuration.distinguishSequence ?\n                                this._navigator.graphService\n                                    .cacheSequence$(node.sequenceKey).pipe(\n                                    catchError(\n                                        (error: Error, caught: Observable<Sequence>): Observable<Sequence> => {\n                                            console.error(`Failed to cache sequence (${node.sequenceKey})`, error);\n\n                                            return observableOf<Sequence>(null);\n                                        })) :\n                                observableOf<Sequence>(null));\n                }))\n            .subscribe(\n                ([edgeStatus, sequence]: [IEdgeStatus, Sequence]): void => {\n                    this._renderer.setEdges(edgeStatus, sequence);\n                });\n\n        this._renderCameraSubscription = this._container.renderService.renderCameraFrame$.pipe(\n            tap(\n                (renderCamera: RenderCamera): void => {\n                    this._renderer.setRenderCamera(renderCamera);\n                }),\n            map(\n                (): DirectionDOMRenderer => {\n                    return this._renderer;\n                }),\n            filter(\n                (renderer: DirectionDOMRenderer): boolean => {\n                    return renderer.needsRender;\n                }),\n            map(\n                (renderer: DirectionDOMRenderer): IVNodeHash => {\n                    return { name: this._name, vnode: renderer.render(this._navigator) };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n\n        this._hoveredKeySubscription = observableCombineLatest(\n                this._container.domRenderer.element$,\n                this._container.renderService.renderCamera$,\n                this._container.mouseService.mouseMove$.pipe(startWith(null)),\n                this._container.mouseService.mouseUp$.pipe(startWith(null))).pipe(\n            map(\n                ([element]: [Element, RenderCamera, MouseEvent, MouseEvent]): string => {\n                    let elements: HTMLCollectionOf<Element> =\n                        <HTMLCollectionOf<Element>>element.getElementsByClassName(\"DirectionsPerspective\");\n\n                    for (let i: number = 0; i < elements.length; i++) {\n                        let hovered: Element = elements.item(i).querySelector(\":hover\");\n\n                        if (hovered != null && hovered.hasAttribute(\"data-key\")) {\n                            return hovered.getAttribute(\"data-key\");\n                        }\n                    }\n\n                    return null;\n                }),\n            distinctUntilChanged())\n            .subscribe(this._hoveredKeySubject$);\n\n        this._emitHoveredKeySubscription = this._hoveredKey$\n            .subscribe(\n                (key: string): void => {\n                    this.fire(DirectionComponent.hoveredkeychanged, key);\n                });\n    }\n\n    protected _deactivate(): void {\n        this._configurationSubscription.unsubscribe();\n        this._emitHoveredKeySubscription.unsubscribe();\n        this._hoveredKeySubscription.unsubscribe();\n        this._nodeSubscription.unsubscribe();\n        this._renderCameraSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IDirectionConfiguration {\n        return {\n            distinguishSequence: false,\n            maxWidth: 460,\n            minWidth: 260,\n        };\n    }\n}\n\nComponentService.register(DirectionComponent);\nexport default DirectionComponent;\n",
     "import {IDirectionConfiguration} from \"../../Component\";\nimport {Spatial} from \"../../Geo\";\nimport {ISize} from \"../../Render\";\n\n/**\n * @class DirectionDOMCalculator\n * @classdesc Helper class for calculating DOM CSS properties.\n */\nexport class DirectionDOMCalculator {\n    private _spatial: Spatial;\n\n    private _elementWidth: number;\n    private _elementHeight: number;\n\n    private _minWidth: number;\n    private _maxWidth: number;\n\n    private _minThresholdWidth: number;\n    private _maxThresholdWidth: number;\n    private _minThresholdHeight: number;\n    private _maxThresholdHeight: number;\n\n    private _containerWidth: number;\n    private _containerWidthCss: string;\n    private _containerMarginCss: string;\n    private _containerLeftCss: string;\n    private _containerHeight: number;\n    private _containerHeightCss: string;\n    private _containerBottomCss: string;\n\n    private _stepCircleSize: number;\n    private _stepCircleSizeCss: string;\n    private _stepCircleMarginCss: string;\n\n    private _turnCircleSize: number;\n    private _turnCircleSizeCss: string;\n\n    private _outerRadius: number;\n    private _innerRadius: number;\n\n    private _shadowOffset: number;\n\n    constructor(configuration: IDirectionConfiguration, size: ISize) {\n        this._spatial = new Spatial();\n\n        this._minThresholdWidth = 320;\n        this._maxThresholdWidth = 1480;\n        this._minThresholdHeight = 240;\n        this._maxThresholdHeight = 820;\n\n        this._configure(configuration);\n        this._resize(size);\n        this._reset();\n    }\n\n    public get minWidth(): number {\n        return this._minWidth;\n    }\n\n    public get maxWidth(): number {\n        return this._maxWidth;\n    }\n\n    public get containerWidth(): number {\n        return this._containerWidth;\n    }\n\n    public get containerWidthCss(): string {\n        return this._containerWidthCss;\n    }\n\n    public get containerMarginCss(): string {\n        return this._containerMarginCss;\n    }\n\n    public get containerLeftCss(): string {\n        return this._containerLeftCss;\n    }\n\n    public get containerHeight(): number {\n        return this._containerHeight;\n    }\n\n    public get containerHeightCss(): string {\n        return this._containerHeightCss;\n    }\n\n    public get containerBottomCss(): string {\n        return this._containerBottomCss;\n    }\n\n    public get stepCircleSize(): number {\n        return this._stepCircleSize;\n    }\n\n    public get stepCircleSizeCss(): string {\n        return this._stepCircleSizeCss;\n    }\n\n    public get stepCircleMarginCss(): string {\n        return this._stepCircleMarginCss;\n    }\n\n    public get turnCircleSize(): number {\n        return this._turnCircleSize;\n    }\n\n    public get turnCircleSizeCss(): string {\n        return this._turnCircleSizeCss;\n    }\n\n    public get outerRadius(): number {\n        return this._outerRadius;\n    }\n\n    public get innerRadius(): number {\n        return this._innerRadius;\n    }\n\n    public get shadowOffset(): number {\n        return this._shadowOffset;\n    }\n\n    /**\n     * Configures the min and max width values.\n     *\n     * @param {IDirectionConfiguration} configuration Configuration\n     * with min and max width values.\n     */\n    public configure(configuration: IDirectionConfiguration): void {\n        this._configure(configuration);\n        this._reset();\n    }\n\n    /**\n     * Resizes all properties according to the width and height\n     * of the size object.\n     *\n     * @param {ISize} size The size of the container element.\n     */\n    public resize(size: ISize): void {\n        this._resize(size);\n        this._reset();\n    }\n\n    /**\n     * Calculates the coordinates on the unit circle for an angle.\n     *\n     * @param {number} angle Angle in radians.\n     * @returns {Array<number>} The x and y coordinates on the unit circle.\n     */\n    public angleToCoordinates(angle: number): number[] {\n        return [Math.cos(angle), Math.sin(angle)];\n    }\n\n    /**\n     * Calculates the coordinates on the unit circle for the\n     * relative angle between the first and second angle.\n     *\n     * @param {number} first Angle in radians.\n     * @param {number} second Angle in radians.\n     * @returns {Array<number>} The x and y coordinates on the unit circle\n     * for the relative angle between the first and second angle.\n     */\n    public relativeAngleToCoordiantes(first: number, second: number): number[] {\n        let relativeAngle: number = this._spatial.wrapAngle(first - second);\n\n        return this.angleToCoordinates(relativeAngle);\n    }\n\n    private _configure(configuration: IDirectionConfiguration): void {\n        this._minWidth = configuration.minWidth;\n        this._maxWidth = this._getMaxWidth(configuration.minWidth, configuration.maxWidth);\n    }\n\n    private _resize(size: ISize): void {\n        this._elementWidth = size.width;\n        this._elementHeight = size.height;\n    }\n\n    private _reset(): void {\n        this._containerWidth = this._getContainerWidth(this._elementWidth, this._elementHeight);\n        this._containerHeight = this._getContainerHeight(this.containerWidth);\n        this._stepCircleSize = this._getStepCircleDiameter(this._containerHeight);\n        this._turnCircleSize = this._getTurnCircleDiameter(this.containerHeight);\n        this._outerRadius = this._getOuterRadius(this._containerHeight);\n        this._innerRadius = this._getInnerRadius(this._containerHeight);\n\n        this._shadowOffset = 3;\n\n        this._containerWidthCss = this._numberToCssPixels(this._containerWidth);\n        this._containerMarginCss = this._numberToCssPixels(-0.5 * this._containerWidth);\n        this._containerLeftCss = this._numberToCssPixels(Math.floor(0.5 * this._elementWidth));\n        this._containerHeightCss = this._numberToCssPixels(this._containerHeight);\n        this._containerBottomCss = this._numberToCssPixels(Math.floor(-0.08 * this._containerHeight));\n        this._stepCircleSizeCss = this._numberToCssPixels(this._stepCircleSize);\n        this._stepCircleMarginCss = this._numberToCssPixels(-0.5 * this._stepCircleSize);\n        this._turnCircleSizeCss = this._numberToCssPixels(this._turnCircleSize);\n    }\n\n    private _getContainerWidth(elementWidth: number, elementHeight: number): number {\n        let relativeWidth: number =\n            (elementWidth - this._minThresholdWidth) / (this._maxThresholdWidth - this._minThresholdWidth);\n        let relativeHeight: number =\n            (elementHeight - this._minThresholdHeight) / (this._maxThresholdHeight - this._minThresholdHeight);\n\n        let coeff: number = Math.max(0, Math.min(1, Math.min(relativeWidth, relativeHeight)));\n\n        coeff = 0.04 * Math.round(25 * coeff);\n\n        return this._minWidth + coeff * (this._maxWidth - this._minWidth);\n    }\n\n    private _getContainerHeight(containerWidth: number): number {\n        return 0.77 * containerWidth;\n    }\n\n    private _getStepCircleDiameter(containerHeight: number): number {\n        return 0.34 * containerHeight;\n    }\n\n    private _getTurnCircleDiameter(containerHeight: number): number {\n        return 0.3 * containerHeight;\n    }\n\n    private _getOuterRadius(containerHeight: number): number {\n        return 0.31 * containerHeight;\n    }\n\n    private _getInnerRadius(containerHeight: number): number {\n        return 0.125 * containerHeight;\n    }\n\n    private _numberToCssPixels(value: number): string {\n        return value + \"px\";\n    }\n\n    private _getMaxWidth(value: number, minWidth: number): number {\n        return value > minWidth ? value : minWidth;\n    }\n}\n\nexport default DirectionDOMCalculator;\n",
     "export {MarkerComponent} from \"./MarkerComponent\";\nexport {SimpleMarker} from \"./marker/SimpleMarker\";\nexport {CircleMarker} from \"./marker/CircleMarker\";\n",
     "import {\n    concat as observableConcat,\n    merge as observableMerge,\n    of as observableOf,\n    combineLatest as observableCombineLatest,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    startWith,\n    withLatestFrom,\n    skip,\n    first,\n    publishReplay,\n    pairwise,\n    switchMap,\n    refCount,\n    distinctUntilChanged,\n    map,\n} from \"rxjs/operators\";\n\nimport * as THREE from \"three\";\nimport * as when from \"when\";\n\nimport {ILatLon} from \"../../API\";\nimport {\n    IMarkerConfiguration,\n    IMarkerEvent,\n    Marker,\n    MarkerScene,\n    MarkerSet,\n    ComponentService,\n    Component,\n} from \"../../Component\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\nimport {\n    IGLRenderHash,\n    GLRenderStage,\n    RenderCamera,\n} from \"../../Render\";\nimport {\n    GraphCalculator,\n    Node,\n} from \"../../Graph\";\nimport {\n    GeoCoords,\n    ILatLonAlt,\n    ViewportCoords,\n} from \"../../Geo\";\n\n/**\n * @class MarkerComponent\n *\n * @classdesc Component for showing and editing 3D marker objects.\n *\n * The `add` method is used for adding new markers or replacing\n * markers already in the set.\n *\n * If a marker already in the set has the same\n * id as one of the markers added, the old marker will be removed and\n * the added marker will take its place.\n *\n * It is not possible to update markers in the set by updating any properties\n * directly on the marker object. Markers need to be replaced by\n * re-adding them for updates to geographic position or configuration\n * to be reflected.\n *\n * Markers added to the marker component can be either interactive\n * or non-interactive. Different marker types define their behavior.\n * Markers with interaction support can be configured with options\n * to respond to dragging inside the viewer and be detected when\n * retrieving markers from pixel points with the `getMarkerIdAt` method.\n *\n * To retrive and use the marker component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { marker: true } });\n *\n * var markerComponent = viewer.getComponent(\"marker\");\n * ```\n */\nexport class MarkerComponent extends Component<IMarkerConfiguration> {\n    public static componentName: string = \"marker\";\n\n    /**\n     * Fired when the position of a marker is changed.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"changed\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static changed: string = \"changed\";\n\n    /**\n     * Fired when a marker drag interaction starts.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"dragstart\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static dragstart: string = \"dragstart\";\n\n    /**\n     * Fired when a marker drag interaction ends.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"dragend\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static dragend: string = \"dragend\";\n\n    private _relativeGroundAltitude: number;\n\n    private _geoCoords: GeoCoords;\n    private _graphCalculator: GraphCalculator;\n    private _markerScene: MarkerScene;\n    private _markerSet: MarkerSet;\n    private _viewportCoords: ViewportCoords;\n\n    private _adjustHeightSubscription: Subscription;\n    private _dragEventSubscription: Subscription;\n    private _markersUpdatedSubscription: Subscription;\n    private _mouseClaimSubscription: Subscription;\n    private _referenceSubscription: Subscription;\n    private _renderSubscription: Subscription;\n    private _setChangedSubscription: Subscription;\n    private _updateMarkerSubscription: Subscription;\n\n    /** @ignore */\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._relativeGroundAltitude = -2;\n\n        this._geoCoords = new GeoCoords();\n        this._graphCalculator = new GraphCalculator();\n        this._markerScene = new MarkerScene();\n        this._markerSet = new MarkerSet();\n        this._viewportCoords = new ViewportCoords();\n    }\n\n    /**\n     * Add markers to the marker set or replace markers in the marker set.\n     *\n     * @description If a marker already in the set has the same\n     * id as one of the markers added, the old marker will be removed\n     * the added marker will take its place.\n     *\n     * Any marker inside the visible bounding bbox\n     * will be initialized and placed in the viewer.\n     *\n     * @param {Array<Marker>} markers - Markers to add.\n     *\n     * @example ```markerComponent.add([marker1, marker2]);```\n     */\n    public add(markers: Marker[]): void {\n        this._markerSet.add(markers);\n    }\n\n    /**\n     * Returns the marker in the marker set with the specified id, or\n     * undefined if the id matches no marker.\n     *\n     * @param {string} markerId - Id of the marker.\n     *\n     * @example ```var marker = markerComponent.get(\"markerId\");```\n     *\n     */\n    public get(markerId: string): Marker {\n        return this._markerSet.get(markerId);\n    }\n\n    /**\n     * Returns an array of all markers.\n     *\n     * @example ```var markers = markerComponent.getAll();```\n     */\n    public getAll(): Marker[] {\n        return this._markerSet.getAll();\n    }\n\n    /**\n     * Returns the id of the interactive marker closest to the current camera\n     * position at the specified point.\n     *\n     * @description Notice that the pixelPoint argument requires x, y\n     * coordinates from pixel space.\n     *\n     * With this function, you can use the coordinates provided by mouse\n     * events to get information out of the marker component.\n     *\n     * If no interactive geometry of an interactive marker exist at the pixel\n     * point, `null` will be returned.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates on the viewer element.\n     * @returns {string} Id of the interactive marker closest to the camera. If no\n     * interactive marker exist at the pixel point, `null` will be returned.\n     *\n     * @example\n     * ```\n     * markerComponent.getMarkerIdAt([100, 100])\n     *     .then((markerId) => { console.log(markerId); });\n     * ```\n     */\n    public getMarkerIdAt(pixelPoint: number[]): when.Promise<string> {\n        return when.promise<string>((resolve: (value: string) => void, reject: (reason: Error) => void): void => {\n            this._container.renderService.renderCamera$.pipe(\n                first(),\n                map(\n                    (render: RenderCamera): string => {\n                        const viewport: number[] = this._viewportCoords\n                            .canvasToViewport(\n                                pixelPoint[0],\n                                pixelPoint[1],\n                                this._container.element);\n\n                        const id: string = this._markerScene.intersectObjects(viewport, render.perspective);\n\n                        return id;\n                    }))\n                .subscribe(\n                    (id: string): void => {\n                        resolve(id);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n        });\n    }\n\n    /**\n     * Check if a marker exist in the marker set.\n     *\n     * @param {string} markerId - Id of the marker.\n     *\n     * @example ```var markerExists = markerComponent.has(\"markerId\");```\n     */\n    public has(markerId: string): boolean {\n        return this._markerSet.has(markerId);\n    }\n\n    /**\n     * Remove markers with the specified ids from the marker set.\n     *\n     * @param {Array<string>} markerIds - Ids for markers to remove.\n     *\n     * @example ```markerComponent.remove([\"id-1\", \"id-2\"]);```\n     */\n    public remove(markerIds: string[]): void {\n        this._markerSet.remove(markerIds);\n    }\n\n    /**\n     * Remove all markers from the marker set.\n     *\n     * @example ```markerComponent.removeAll();```\n     */\n    public removeAll(): void {\n        this._markerSet.removeAll();\n    }\n\n    protected _activate(): void {\n        const groundAltitude$: Observable<number> = this._navigator.stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): number => {\n                    return frame.state.camera.position.z + this._relativeGroundAltitude;\n                }),\n            distinctUntilChanged(\n                (a1: number, a2: number): boolean => {\n                    return Math.abs(a1 - a2) < 0.01;\n                }),\n            publishReplay(1),\n            refCount());\n\n        const geoInitiated$: Observable<void> = observableCombineLatest(\n                groundAltitude$,\n                this._navigator.stateService.reference$).pipe(\n            first(),\n            map((): void => { /* noop */ }),\n            publishReplay(1),\n            refCount());\n\n        const clampedConfiguration$: Observable<IMarkerConfiguration> = this._configuration$.pipe(\n            map(\n                (configuration: IMarkerConfiguration): IMarkerConfiguration => {\n                    return { visibleBBoxSize: Math.max(1, Math.min(200, configuration.visibleBBoxSize)) };\n                }));\n\n        const currentlatLon$: Observable<ILatLon> = this._navigator.stateService.currentNode$.pipe(\n            map((node: Node): ILatLon => { return node.latLon; }),\n            publishReplay(1),\n            refCount());\n\n        const visibleBBox$: Observable<[ILatLon, ILatLon]> = observableCombineLatest(\n                clampedConfiguration$,\n                currentlatLon$).pipe(\n            map(\n                ([configuration, latLon]: [IMarkerConfiguration, ILatLon]): [ILatLon, ILatLon] => {\n                    return this._graphCalculator\n                        .boundingBoxCorners(latLon, configuration.visibleBBoxSize / 2);\n                }),\n            publishReplay(1),\n            refCount());\n\n        const visibleMarkers$: Observable<Marker[]> = observableCombineLatest(\n                observableConcat(\n                    observableOf<MarkerSet>(this._markerSet),\n                    this._markerSet.changed$),\n                visibleBBox$).pipe(\n            map(\n                ([set, bbox]: [MarkerSet, [ILatLon, ILatLon]]): Marker[] => {\n                    return set.search(bbox);\n                }));\n\n        this._setChangedSubscription = geoInitiated$.pipe(\n            switchMap(\n                (): Observable<[Marker[], ILatLonAlt, number]> => {\n                    return visibleMarkers$.pipe(\n                        withLatestFrom(\n                            this._navigator.stateService.reference$,\n                            groundAltitude$));\n                }))\n            .subscribe(\n                ([markers, reference, alt]: [Marker[], ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n                    const sceneMarkers: { [id: string]: Marker } = markerScene.markers;\n                    const markersToRemove: { [id: string]: Marker } = Object.assign({}, sceneMarkers);\n\n                    for (const marker of markers) {\n                         if (marker.id in sceneMarkers) {\n                            delete markersToRemove[marker.id];\n                        } else {\n                            const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                            markerScene.add(marker, point3d);\n                        }\n                    }\n\n                    for (const id in markersToRemove) {\n                        if (!markersToRemove.hasOwnProperty(id)) {\n                            continue;\n                        }\n\n                        markerScene.remove(id);\n                    }\n                });\n\n        this._markersUpdatedSubscription = geoInitiated$.pipe(\n            switchMap(\n                (): Observable<[Marker[], [ILatLon, ILatLon], ILatLonAlt, number]> => {\n                    return this._markerSet.updated$.pipe(\n                        withLatestFrom(\n                            visibleBBox$,\n                            this._navigator.stateService.reference$,\n                            groundAltitude$));\n                }))\n            .subscribe(\n                ([markers, [sw, ne], reference, alt]: [Marker[], [ILatLon, ILatLon], ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    for (const marker of markers) {\n                        const exists: boolean = markerScene.has(marker.id);\n                        const visible: boolean = marker.latLon.lat > sw.lat &&\n                            marker.latLon.lat < ne.lat &&\n                            marker.latLon.lon > sw.lon &&\n                            marker.latLon.lon < ne.lon;\n\n                        if (visible) {\n                            const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                            markerScene.add(marker, point3d);\n                        } else if (!visible && exists) {\n                            markerScene.remove(marker.id);\n                        }\n                    }\n                });\n\n        this._referenceSubscription = this._navigator.stateService.reference$.pipe(\n            skip(1),\n            withLatestFrom(groundAltitude$))\n            .subscribe(\n                ([reference, alt]: [ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    for (const marker of markerScene.getAll()) {\n                        const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                        markerScene.update(marker.id, point3d);\n                    }\n                });\n\n        this._adjustHeightSubscription = groundAltitude$.pipe(\n            skip(1),\n            withLatestFrom(\n                this._navigator.stateService.reference$,\n                currentlatLon$))\n            .subscribe(\n                ([alt, reference, latLon]: [number, ILatLonAlt, ILatLon]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    const position: number[] = geoCoords\n                        .geodeticToEnu(\n                            latLon.lat,\n                            latLon.lon,\n                            reference.alt + alt,\n                            reference.lat,\n                            reference.lon,\n                            reference.alt);\n\n                    for (const marker of markerScene.getAll()) {\n                        const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                        const distanceX: number = point3d[0] - position[0];\n                        const distanceY: number = point3d[1] - position[1];\n\n                        const groundDistance: number = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n                        if (groundDistance > 50) {\n                            continue;\n                        }\n\n                        markerScene.lerpAltitude(marker.id, alt, Math.min(1, Math.max(0, 1.2 - 1.2 * groundDistance / 50)));\n                    }\n                });\n\n        this._renderSubscription = this._navigator.stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): IGLRenderHash => {\n                    const scene: MarkerScene = this._markerScene;\n\n                    return {\n                        name: this._name,\n                        render: {\n                            frameId: frame.id,\n                            needsRender: scene.needsRender,\n                            render: scene.render.bind(scene),\n                            stage: GLRenderStage.Foreground,\n                        },\n                    };\n                }))\n            .subscribe(this._container.glRenderer.render$);\n\n        const hoveredMarkerId$: Observable<string> = observableCombineLatest(\n                this._container.renderService.renderCamera$,\n                this._container.mouseService.mouseMove$).pipe(\n            map(\n                ([render, event]: [RenderCamera, MouseEvent]): string => {\n                    const element: HTMLElement = this._container.element;\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n                    const viewport: number[] = this._viewportCoords.canvasToViewport(\n                        canvasX,\n                        canvasY,\n                        element);\n\n                    const markerId: string = this._markerScene.intersectObjects(viewport, render.perspective);\n\n                    return markerId;\n                }),\n            publishReplay(1),\n            refCount());\n\n        const draggingStarted$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._name, this._container.mouseService.mouseDragStart$).pipe(\n                map(\n                    (event: MouseEvent): boolean => {\n                        return true;\n                    }));\n\n        const draggingStopped$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._name, this._container.mouseService.mouseDragEnd$).pipe(\n                map(\n                    (event: Event): boolean => {\n                        return false;\n                    }));\n\n        const filteredDragging$: Observable<boolean> = observableMerge(\n                draggingStarted$,\n                draggingStopped$).pipe(\n            startWith(false));\n\n        this._dragEventSubscription = observableMerge(\n            draggingStarted$.pipe(\n                withLatestFrom(hoveredMarkerId$)),\n            observableCombineLatest(\n                draggingStopped$,\n                observableOf<string>(null))).pipe(\n            startWith<[boolean, string]>([false, null]),\n            pairwise())\n            .subscribe(\n                ([previous, current]: [boolean, string][]): void => {\n                    const dragging: boolean = current[0];\n                    const eventType: string = dragging ? MarkerComponent.dragstart : MarkerComponent.dragend;\n                    const id: string = dragging ? current[1] : previous[1];\n                    const marker: Marker = this._markerScene.get(id);\n                    const markerEvent: IMarkerEvent = { marker: marker, target: this, type: eventType };\n\n                    this.fire(eventType, markerEvent);\n                });\n\n        const mouseDown$: Observable<boolean> = observableMerge(\n                this._container.mouseService.mouseDown$.pipe(\n                    map((event: MouseEvent): boolean => { return true; })),\n                this._container.mouseService.documentMouseUp$.pipe(\n                    map((event: MouseEvent): boolean => { return false; }))).pipe(\n            startWith(false));\n\n        this._mouseClaimSubscription = observableCombineLatest(\n                this._container.mouseService.active$,\n                hoveredMarkerId$.pipe(distinctUntilChanged()),\n                mouseDown$,\n                filteredDragging$).pipe(\n            map(\n                ([active, markerId, mouseDown, filteredDragging]: [boolean, string, boolean, boolean]): boolean => {\n                    return (!active && markerId != null && mouseDown) || filteredDragging;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (claim: boolean): void => {\n                    if (claim) {\n                        this._container.mouseService.claimMouse(this._name, 1);\n                        this._container.mouseService.claimWheel(this._name, 1);\n                    } else {\n                        this._container.mouseService.unclaimMouse(this._name);\n                        this._container.mouseService.unclaimWheel(this._name);\n                    }\n                });\n\n        const offset$: Observable<[Marker, number[], RenderCamera]> = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.mouseDragStart$).pipe(\n            withLatestFrom(\n                hoveredMarkerId$,\n                this._container.renderService.renderCamera$),\n            map(\n                ([e, id, r]: [MouseEvent, string, RenderCamera]): [Marker, number[], RenderCamera] => {\n                    const marker: Marker = this._markerScene.get(id);\n                    const element: HTMLElement = this._container.element;\n\n                    const [groundCanvasX, groundCanvasY]: number[] =\n                        this._viewportCoords.projectToCanvas(\n                            marker.geometry.position.toArray(),\n                            element,\n                            r.perspective);\n\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(e, element);\n\n                    const offset: number[] = [canvasX - groundCanvasX, canvasY - groundCanvasY];\n\n                    return [marker, offset, r];\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._updateMarkerSubscription = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.mouseDrag$).pipe(\n            withLatestFrom(\n                offset$,\n                this._navigator.stateService.reference$,\n                clampedConfiguration$))\n            .subscribe(\n                ([event, [marker, offset, render], reference, configuration]:\n                    [MouseEvent, [Marker, number[], RenderCamera], ILatLonAlt, IMarkerConfiguration]): void => {\n                    if (!this._markerScene.has(marker.id)) {\n                        return;\n                    }\n\n                    const element: HTMLElement = this._container.element;\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    const groundX: number = canvasX - offset[0];\n                    const groundY: number = canvasY - offset[1];\n\n                    const [viewportX, viewportY]: number[] = this._viewportCoords\n                        .canvasToViewport(\n                            groundX,\n                            groundY,\n                            element);\n\n                    const direction: THREE.Vector3 = new THREE.Vector3(viewportX, viewportY, 1)\n                        .unproject(render.perspective)\n                        .sub(render.perspective.position)\n                        .normalize();\n\n                    const distance: number = Math.min(\n                        this._relativeGroundAltitude / direction.z,\n                        configuration.visibleBBoxSize / 2 - 0.1);\n\n                    if (distance < 0) {\n                        return;\n                    }\n\n                    const intersection: THREE.Vector3 = direction\n                        .clone()\n                        .multiplyScalar(distance)\n                        .add(render.perspective.position);\n\n                    intersection.z = render.perspective.position.z + this._relativeGroundAltitude;\n\n                    const [lat, lon]: number[] = this._geoCoords\n                        .enuToGeodetic(\n                            intersection.x,\n                            intersection.y,\n                            intersection.z,\n                            reference.lat,\n                            reference.lon,\n                            reference.alt);\n\n                    this._markerScene.update(marker.id, intersection.toArray(), { lat: lat, lon: lon });\n                    this._markerSet.update(marker);\n\n                    const markerEvent: IMarkerEvent = { marker: marker, target: this, type: MarkerComponent.changed };\n                    this.fire(MarkerComponent.changed, markerEvent);\n                });\n    }\n\n    protected _deactivate(): void {\n        this._adjustHeightSubscription.unsubscribe();\n        this._dragEventSubscription.unsubscribe();\n        this._markersUpdatedSubscription.unsubscribe();\n        this._mouseClaimSubscription.unsubscribe();\n        this._referenceSubscription.unsubscribe();\n        this._renderSubscription.unsubscribe();\n        this._setChangedSubscription.unsubscribe();\n        this._updateMarkerSubscription.unsubscribe();\n\n        this._markerScene.clear();\n    }\n\n    protected _getDefaultConfiguration(): IMarkerConfiguration {\n        return { visibleBBoxSize: 100 };\n    }\n}\n\nComponentService.register(MarkerComponent);\nexport default MarkerComponent;\n",
     "import * as THREE from \"three\";\n\nimport {ILatLon} from \"../../API\";\nimport {Marker} from \"../../Component\";\n\nexport class MarkerScene {\n    private _needsRender: boolean;\n    private _interactiveObjects: THREE.Object3D[];\n    private _markers: { [key: string]: Marker };\n    private _objectMarkers: { [id: string]: string };\n    private _raycaster: THREE.Raycaster;\n    private _scene: THREE.Scene;\n\n    constructor(scene?: THREE.Scene, raycaster?: THREE.Raycaster) {\n        this._needsRender = false;\n        this._interactiveObjects = [];\n        this._markers = {};\n        this._objectMarkers = {};\n        this._raycaster = !!raycaster ? raycaster : new THREE.Raycaster();\n        this._scene = !!scene ? scene : new THREE.Scene();\n    }\n\n    public get markers(): { [key: string]: Marker } {\n        return this._markers;\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public add(marker: Marker, position: number[]): void {\n        if (marker.id in this._markers) {\n            this._dispose(marker.id);\n        }\n\n        marker.createGeometry(position);\n        this._scene.add(marker.geometry);\n        this._markers[marker.id] = marker;\n        for (let interactiveObject of marker.getInteractiveObjects()) {\n            this._interactiveObjects.push(interactiveObject);\n            this._objectMarkers[interactiveObject.uuid] = marker.id;\n        }\n\n        this._needsRender = true;\n    }\n\n    public clear(): void {\n        for (const id in this._markers) {\n            if (!this._markers.hasOwnProperty) {\n                continue;\n            }\n\n            this._dispose(id);\n        }\n\n        this._needsRender = true;\n    }\n\n    public get(id: string): Marker {\n        return this._markers[id];\n    }\n\n    public getAll(): Marker[] {\n        return Object\n            .keys(this._markers)\n            .map((id: string): Marker => { return this._markers[id]; });\n    }\n\n    public has(id: string): boolean {\n        return id in this._markers;\n    }\n\n    public intersectObjects([viewportX, viewportY]: number[], camera: THREE.Camera): string {\n        this._raycaster.setFromCamera(new THREE.Vector2(viewportX, viewportY), camera);\n\n        const intersects: THREE.Intersection[] = this._raycaster.intersectObjects(this._interactiveObjects);\n        for (const intersect of intersects) {\n            if (intersect.object.uuid in this._objectMarkers) {\n                return this._objectMarkers[intersect.object.uuid];\n            }\n        }\n\n        return null;\n    }\n\n    public lerpAltitude(id: string, alt: number, alpha: number): void {\n        if (!(id in this._markers)) {\n            return;\n        }\n\n        this._markers[id].lerpAltitude(alt, alpha);\n\n        this._needsRender = true;\n    }\n\n    public remove(id: string): void {\n        if (!(id in this._markers)) {\n            return;\n        }\n\n        this._dispose(id);\n\n        this._needsRender = true;\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        renderer.render(this._scene, perspectiveCamera);\n\n        this._needsRender = false;\n    }\n\n    public update(id: string, position: number[], latLon?: ILatLon): void {\n        if (!(id in this._markers)) {\n            return;\n        }\n\n        const marker: Marker = this._markers[id];\n        marker.updatePosition(position, latLon);\n\n        this._needsRender = true;\n    }\n\n    private _dispose(id: string): void {\n        const marker: Marker = this._markers[id];\n        this._scene.remove(marker.geometry);\n        for (let interactiveObject of marker.getInteractiveObjects()) {\n            const index: number = this._interactiveObjects.indexOf(interactiveObject);\n            if (index !== -1) {\n                this._interactiveObjects.splice(index, 1);\n            } else {\n                console.warn(`Object does not exist (${interactiveObject.id}) for ${id}`);\n            }\n\n            delete this._objectMarkers[interactiveObject.uuid];\n        }\n\n        marker.disposeGeometry();\n\n        delete this._markers[id];\n    }\n}\n\nexport default MarkerScene;\n",
-    "import * as rbush from \"rbush\";\n\nimport {Observable, Subject} from \"rxjs\";\n\nimport {ILatLon} from \"../../API\";\nimport {Marker} from \"../../Component\";\n\ntype MarkerIndexItem = {\n    lat: number;\n    lon: number;\n    marker: Marker;\n};\n\ntype MarkerIndex = rbush.RBush<MarkerIndexItem>;\n\nexport class MarkerSet {\n    private _hash: { [id: string]: MarkerIndexItem };\n    private _index: MarkerIndex;\n\n    private _indexChanged$: Subject<MarkerSet>;\n    private _updated$: Subject<Marker[]>;\n\n    constructor() {\n        this._hash = {};\n        this._index = rbush<MarkerIndexItem>(16, [\".lon\", \".lat\", \".lon\", \".lat\"]);\n\n        this._indexChanged$ = new Subject<MarkerSet>();\n        this._updated$ = new Subject<Marker[]>();\n    }\n\n    public get changed$(): Observable<MarkerSet> {\n        return this._indexChanged$;\n    }\n\n    public get updated$(): Observable<Marker[]> {\n        return this._updated$;\n    }\n\n    public add(markers: Marker[]): void {\n        const updated: Marker[] = [];\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: MarkerIndex = this._index;\n\n        for (const marker of markers) {\n            const id: string = marker.id;\n\n            if (id in hash) {\n                index.remove(hash[id]);\n                updated.push(marker);\n            }\n\n            const item: MarkerIndexItem = {\n                lat: marker.latLon.lat,\n                lon: marker.latLon.lon,\n                marker: marker,\n            };\n\n            hash[id] = item;\n            index.insert(item);\n        }\n\n        if (updated.length > 0) {\n            this._updated$.next(updated);\n        }\n\n        if (markers.length > updated.length) {\n            this._indexChanged$.next(this);\n        }\n    }\n\n    public has(id: string): boolean {\n        return id in this._hash;\n    }\n\n    public get(id: string): Marker {\n        return this.has(id) ? this._hash[id].marker : undefined;\n    }\n\n    public getAll(): Marker[] {\n        return this._index\n            .all()\n            .map(\n                (indexItem: MarkerIndexItem): Marker => {\n                    return indexItem.marker;\n                });\n    }\n\n    public remove(ids: string[]): void {\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: MarkerIndex = this._index;\n\n        let changed: boolean = false;\n        for (const id of ids) {\n            if (!(id in hash)) {\n                continue;\n            }\n\n            const item: MarkerIndexItem = hash[id];\n            index.remove(item);\n            delete hash[id];\n            changed = true;\n        }\n\n        if (changed) {\n            this._indexChanged$.next(this);\n        }\n    }\n\n    public removeAll(): void {\n        this._hash = {};\n        this._index.clear();\n\n        this._indexChanged$.next(this);\n    }\n\n    public search([sw, ne]: [ILatLon, ILatLon]): Marker[] {\n        return this._index\n            .search({ maxX: ne.lon, maxY: ne.lat, minX: sw.lon, minY: sw.lat })\n            .map(\n                (indexItem: MarkerIndexItem): Marker => {\n                    return indexItem.marker;\n                });\n    }\n\n    public update(marker: Marker): void {\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: MarkerIndex = this._index;\n        const id: string = marker.id;\n\n        if (!(id in hash)) {\n            return;\n        }\n\n        index.remove(hash[id]);\n\n        const item: MarkerIndexItem = {\n            lat: marker.latLon.lat,\n            lon: marker.latLon.lon,\n            marker: marker,\n        };\n\n        hash[id] = item;\n        index.insert(item);\n    }\n}\n\nexport default MarkerSet;\n",
+    "import {Observable, Subject} from \"rxjs\";\n\nimport {ILatLon} from \"../../API\";\nimport {Marker} from \"../../Component\";\nimport { GeoRBush } from \"../../Geo\";\n\ntype MarkerIndexItem = {\n    lat: number;\n    lon: number;\n    marker: Marker;\n};\n\nexport class MarkerSet {\n    private _hash: { [id: string]: MarkerIndexItem };\n    private _index: GeoRBush<MarkerIndexItem>;\n\n    private _indexChanged$: Subject<MarkerSet>;\n    private _updated$: Subject<Marker[]>;\n\n    constructor() {\n        this._hash = {};\n        this._index = new GeoRBush<MarkerIndexItem>(16);\n\n        this._indexChanged$ = new Subject<MarkerSet>();\n        this._updated$ = new Subject<Marker[]>();\n    }\n\n    public get changed$(): Observable<MarkerSet> {\n        return this._indexChanged$;\n    }\n\n    public get updated$(): Observable<Marker[]> {\n        return this._updated$;\n    }\n\n    public add(markers: Marker[]): void {\n        const updated: Marker[] = [];\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: GeoRBush<MarkerIndexItem> = this._index;\n\n        for (const marker of markers) {\n            const id: string = marker.id;\n\n            if (id in hash) {\n                index.remove(hash[id]);\n                updated.push(marker);\n            }\n\n            const item: MarkerIndexItem = {\n                lat: marker.latLon.lat,\n                lon: marker.latLon.lon,\n                marker: marker,\n            };\n\n            hash[id] = item;\n            index.insert(item);\n        }\n\n        if (updated.length > 0) {\n            this._updated$.next(updated);\n        }\n\n        if (markers.length > updated.length) {\n            this._indexChanged$.next(this);\n        }\n    }\n\n    public has(id: string): boolean {\n        return id in this._hash;\n    }\n\n    public get(id: string): Marker {\n        return this.has(id) ? this._hash[id].marker : undefined;\n    }\n\n    public getAll(): Marker[] {\n        return this._index\n            .all()\n            .map(\n                (indexItem: MarkerIndexItem): Marker => {\n                    return indexItem.marker;\n                });\n    }\n\n    public remove(ids: string[]): void {\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: GeoRBush<MarkerIndexItem> = this._index;\n\n        let changed: boolean = false;\n        for (const id of ids) {\n            if (!(id in hash)) {\n                continue;\n            }\n\n            const item: MarkerIndexItem = hash[id];\n            index.remove(item);\n            delete hash[id];\n            changed = true;\n        }\n\n        if (changed) {\n            this._indexChanged$.next(this);\n        }\n    }\n\n    public removeAll(): void {\n        this._hash = {};\n        this._index.clear();\n\n        this._indexChanged$.next(this);\n    }\n\n    public search([sw, ne]: [ILatLon, ILatLon]): Marker[] {\n        return this._index\n            .search({\n                maxX: ne.lat,\n                maxY: ne.lon,\n                minX: sw.lat,\n                minY: sw.lon,\n            })\n            .map(\n                (indexItem: MarkerIndexItem): Marker => {\n                    return indexItem.marker;\n                });\n    }\n\n    public update(marker: Marker): void {\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: GeoRBush<MarkerIndexItem> = this._index;\n        const id: string = marker.id;\n\n        if (!(id in hash)) {\n            return;\n        }\n\n        index.remove(hash[id]);\n\n        const item: MarkerIndexItem = {\n            lat: marker.latLon.lat,\n            lon: marker.latLon.lon,\n            marker: marker,\n        };\n\n        hash[id] = item;\n        index.insert(item);\n    }\n}\n\nexport default MarkerSet;\n",
     "import * as THREE from \"three\";\n\nimport {ILatLon} from \"../../../API\";\nimport {\n    ICircleMarkerOptions,\n    Marker,\n} from \"../../../Component\";\n\n/**\n * @class CircleMarker\n *\n * @classdesc Non-interactive marker with a flat circle shape. The circle\n * marker can not be configured to be interactive.\n *\n * Circle marker properties can not be updated after creation.\n *\n * To create and add one `CircleMarker` with default configuration\n * and one with configuration use\n *\n * @example\n * ```\n * var defaultMarker = new Mapillary.MarkerComponent.CircleMarker(\n *     \"id-1\",\n *     { lat: 0, lon: 0, });\n *\n * var configuredMarker = new Mapillary.MarkerComponent.CircleMarker(\n *     \"id-2\",\n *     { lat: 0, lon: 0, },\n *     {\n *         color: \"#0Ff\",\n *         opacity: 0.3,\n *         radius: 0.7,\n *     });\n *\n * markerComponent.add([defaultMarker, configuredMarker]);\n * ```\n */\nexport class CircleMarker extends Marker {\n    private _color: number | string;\n    private _opacity: number;\n    private _radius: number;\n\n    constructor(id: string, latLon: ILatLon, options?: ICircleMarkerOptions) {\n        super(id, latLon);\n\n        options = !!options ? options : {};\n        this._color = options.color != null ? options.color : 0xffffff;\n        this._opacity = options.opacity != null ? options.opacity : 0.4;\n        this._radius = options.radius != null ? options.radius : 1;\n    }\n\n    protected _createGeometry(position: number[]): void {\n        const circle: THREE.Mesh = new THREE.Mesh(\n            new THREE.CircleGeometry(this._radius, 16),\n            new THREE.MeshBasicMaterial({\n                color: this._color,\n                opacity: this._opacity,\n                transparent: true,\n            }));\n\n        circle.up.fromArray([0, 0, 1]);\n        circle.renderOrder = -1;\n\n        const group: THREE.Object3D = new THREE.Object3D();\n        group.add(circle);\n        group.position.fromArray(position);\n\n        this._geometry = group;\n    }\n\n    protected _disposeGeometry(): void {\n        for (let mesh of <THREE.Mesh[]>this._geometry.children) {\n            mesh.geometry.dispose();\n            (<THREE.Material>mesh.material).dispose();\n        }\n    }\n\n    protected _getInteractiveObjects(): THREE.Object3D[] {\n        return [];\n    }\n}\n\nexport default CircleMarker;\n",
     "import * as THREE from \"three\";\n\nimport {ILatLon} from \"../../../API\";\n\n/**\n * @class Marker\n *\n * @classdesc Represents an abstract marker class that should be extended\n * by marker implementations used in the marker component.\n */\nexport abstract class Marker {\n    protected _id: string;\n    protected _geometry: THREE.Object3D;\n    protected _latLon: ILatLon;\n\n    constructor(id: string, latLon: ILatLon) {\n        this._id = id;\n        this._latLon = latLon;\n    }\n\n    /**\n     * Get id.\n     * @returns {string} The id of the marker.\n     */\n    public get id(): string {\n        return this._id;\n    }\n\n    /**\n     * Get geometry.\n     *\n     * @ignore\n     */\n    public get geometry(): THREE.Object3D {\n        return this._geometry;\n    }\n\n    /**\n     * Get lat lon.\n     * @returns {ILatLon} The geographic coordinates of the marker.\n     */\n    public get latLon(): ILatLon {\n        return this._latLon;\n    }\n\n    /** @ignore */\n    public createGeometry(position: number[]): void {\n        if (!!this._geometry) {\n            return;\n        }\n\n        this._createGeometry(position);\n\n        // update matrix world if raycasting occurs before first render\n        this._geometry.updateMatrixWorld(true);\n    }\n\n    /** @ignore */\n    public disposeGeometry(): void {\n        if (!this._geometry) {\n            return;\n        }\n\n        this._disposeGeometry();\n\n        this._geometry = undefined;\n    }\n\n    /** @ignore */\n    public getInteractiveObjects(): THREE.Object3D[] {\n        if (!this._geometry) {\n            return [];\n        }\n\n        return this._getInteractiveObjects();\n    }\n\n    /** @ignore */\n    public lerpAltitude(alt: number, alpha: number): void {\n        if (!this._geometry) {\n            return;\n        }\n\n        this._geometry.position.z = (1 - alpha) * this._geometry.position.z + alpha * alt;\n    }\n\n    /** @ignore */\n    public updatePosition(position: number[], latLon?: ILatLon): void {\n        if (!!latLon) {\n            this._latLon.lat = latLon.lat;\n            this._latLon.lon = latLon.lon;\n        }\n\n        if (!this._geometry) {\n            return;\n        }\n\n        this._geometry.position.fromArray(position);\n        this._geometry.updateMatrixWorld(true);\n    }\n\n    protected abstract _createGeometry(position: number[]): void;\n\n    protected abstract _disposeGeometry(): void;\n\n    protected abstract _getInteractiveObjects(): THREE.Object3D[];\n}\n\nexport default Marker;\n",
     "import * as THREE from \"three\";\n\nimport {ILatLon} from \"../../../API\";\nimport {\n    ISimpleMarkerOptions,\n    Marker,\n} from \"../../../Component\";\n\n/**\n * @class SimpleMarker\n *\n * @classdesc Interactive marker with ice cream shape. The sphere\n * inside the ice cream can be configured to be interactive.\n *\n * Simple marker properties can not be updated after creation.\n *\n * To create and add one `SimpleMarker` with default configuration\n * (non-interactive) and one interactive with configuration use\n *\n * @example\n * ```\n * var defaultMarker = new Mapillary.MarkerComponent.SimpleMarker(\n *     \"id-1\",\n *     { lat: 0, lon: 0, });\n *\n * var interactiveMarker = new Mapillary.MarkerComponent.SimpleMarker(\n *     \"id-2\",\n *     { lat: 0, lon: 0, },\n *     {\n *         ballColor: \"#00f\",\n *         ballOpacity: 0.5,\n *         color: \"#00f\",\n *         interactive: true,\n *         opacity: 0.3,\n *         radius: 0.7,\n *     });\n *\n * markerComponent.add([defaultMarker, interactiveMarker]);\n * ```\n */\nexport class SimpleMarker extends Marker {\n    private _ballColor: number | string;\n    private _ballOpacity: number;\n    private _circleToRayAngle: number;\n    private _color: number | string;\n    private _interactive: boolean;\n    private _opacity: number;\n    private _radius: number;\n\n    constructor(id: string, latLon: ILatLon, options?: ISimpleMarkerOptions) {\n        super(id, latLon);\n\n        options = !!options ? options : {};\n        this._ballColor = options.ballColor != null ? options.ballColor : 0xff0000;\n        this._ballOpacity = options.ballOpacity != null ? options.ballOpacity : 0.8;\n        this._circleToRayAngle = 2;\n        this._color = options.color != null ? options.color : 0xff0000;\n        this._interactive = !!options.interactive;\n        this._opacity = options.opacity != null ? options.opacity : 0.4;\n        this._radius = options.radius != null ? options.radius : 1;\n    }\n\n    protected _createGeometry(position: number[]): void {\n        const radius: number = this._radius;\n        const cone: THREE.Mesh = new THREE.Mesh(\n            this._markerGeometry(radius, 8, 8),\n            new THREE.MeshBasicMaterial({\n                color: this._color,\n                opacity: this._opacity,\n                transparent: true,\n            }));\n\n        cone.renderOrder = 1;\n\n        const ball: THREE.Mesh = new THREE.Mesh(\n            new THREE.SphereGeometry(radius / 2, 8, 8),\n            new THREE.MeshBasicMaterial({\n                color: this._ballColor,\n                opacity: this._ballOpacity,\n                transparent: true,\n            }));\n\n        ball.position.z = this._markerHeight(radius);\n\n        const group: THREE.Object3D = new THREE.Object3D();\n        group.add(ball);\n        group.add(cone);\n        group.position.fromArray(position);\n\n        this._geometry = group;\n    }\n\n    protected _disposeGeometry(): void {\n        for (let mesh of <THREE.Mesh[]>this._geometry.children) {\n            mesh.geometry.dispose();\n            (<THREE.Material>mesh.material).dispose();\n        }\n    }\n\n    protected _getInteractiveObjects(): THREE.Object3D[] {\n        return this._interactive ? [this._geometry.children[0]] : [];\n    }\n\n    private _markerHeight(radius: number): number {\n        let t: number = Math.tan(Math.PI - this._circleToRayAngle);\n        return radius * Math.sqrt(1 + t * t);\n    }\n\n    private _markerGeometry(radius: number, widthSegments: number, heightSegments: number): THREE.Geometry {\n        let geometry: THREE.Geometry = new THREE.Geometry();\n\n        widthSegments = Math.max(3, Math.floor(widthSegments) || 8);\n        heightSegments = Math.max(2, Math.floor(heightSegments) || 6);\n        let height: number = this._markerHeight(radius);\n\n        let vertices: any[] = [];\n\n        for (let y: number = 0; y <= heightSegments; ++y) {\n\n            let verticesRow: any[] = [];\n\n            for (let x: number = 0; x <= widthSegments; ++x) {\n                let u: number = x / widthSegments * Math.PI * 2;\n                let v: number = y / heightSegments * Math.PI;\n\n                let r: number;\n                if (v < this._circleToRayAngle) {\n                    r = radius;\n                } else {\n                    let t: number = Math.tan(v - this._circleToRayAngle);\n                    r = radius * Math.sqrt(1 + t * t);\n                }\n\n                let vertex: THREE.Vector3 = new THREE.Vector3();\n                vertex.x = r * Math.cos(u) * Math.sin(v);\n                vertex.y = r * Math.sin(u) * Math.sin(v);\n                vertex.z = r * Math.cos(v) + height;\n\n                geometry.vertices.push(vertex);\n                verticesRow.push(geometry.vertices.length - 1);\n            }\n            vertices.push(verticesRow);\n        }\n\n        for (let y: number = 0; y < heightSegments; ++y) {\n            for (let x: number = 0; x < widthSegments; ++x) {\n                let v1: number = vertices[y][x + 1];\n                let v2: number = vertices[y][x];\n                let v3: number = vertices[y + 1][x];\n                let v4: number = vertices[y + 1][x + 1];\n\n                let n1: THREE.Vector3 = geometry.vertices[v1].clone().normalize();\n                let n2: THREE.Vector3 = geometry.vertices[v2].clone().normalize();\n                let n3: THREE.Vector3 = geometry.vertices[v3].clone().normalize();\n                let n4: THREE.Vector3 = geometry.vertices[v4].clone().normalize();\n\n                geometry.faces.push(new THREE.Face3(v1, v2, v4, [n1, n2, n4]));\n                geometry.faces.push(new THREE.Face3(v2, v3, v4, [n2.clone(), n3, n4.clone()]));\n            }\n        }\n\n        geometry.computeFaceNormals();\n        geometry.boundingSphere = new THREE.Sphere(new THREE.Vector3(), radius + height);\n\n        return geometry;\n    }\n}\n\nexport default SimpleMarker;\n",
     "import * as fs from \"fs\";\nimport * as path from \"path\";\n\nimport {IShader} from \"../../Component\";\n\nexport class Shaders {\n    public static equirectangular: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./equirectangular.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./equirectangular.vertex.glsl\"), \"utf8\"),\n    };\n\n    public static equirectangularCurtain: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./equirectangular_curtain.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./equirectangular_curtain.vertex.glsl\"), \"utf8\"),\n    };\n\n    public static perspective: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./perspective.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./perspective.vertex.glsl\"), \"utf8\"),\n    };\n\n    public static perspectiveCurtain: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./perspective_curtain.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./perspective_curtain.vertex.glsl\"), \"utf8\"),\n    };\n\n    public static fisheye: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./fisheye.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./fisheye.vertex.glsl\"), \"utf8\"),\n    };\n\n    public static fisheyeCurtain: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./fisheye_curtain.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./fisheye_curtain.vertex.glsl\"), \"utf8\"),\n    };\n\n    public static perspectiveDistorted: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./perspective_distorted.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./perspective_distorted.vertex.glsl\"), \"utf8\"),\n    };\n\n    public static perspectiveDistortedCurtain: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./perspective_distorted_curtain.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./perspective_distorted_curtain.vertex.glsl\"), \"utf8\"),\n    };\n}\n",
     "import {\n    concat as observableConcat,\n    of as observableOf,\n    zip as observableZip,\n    combineLatest as observableCombineLatest,\n    empty as observableEmpty,\n    Observable,\n    Subscription,\n    Subject,\n} from \"rxjs\";\n\nimport {\n    publishReplay,\n    pairwise,\n    catchError,\n    takeUntil,\n    publish,\n    skipWhile,\n    scan,\n    filter,\n    debounceTime,\n    startWith,\n    map,\n    switchMap,\n    withLatestFrom,\n    refCount,\n    first,\n    distinctUntilChanged,\n} from \"rxjs/operators\";\n\nimport * as THREE from \"three\";\n\nimport {\n    ISliderNodes,\n    ISliderCombination,\n    IGLRendererOperation,\n    PositionLookat,\n} from \"./interfaces/interfaces\";\n\nimport {\n    Component,\n    ComponentService,\n    ISliderConfiguration,\n    ISliderKeys,\n    SliderDOMRenderer,\n    SliderGLRenderer,\n    SliderMode,\n} from \"../../Component\";\nimport {\n    Spatial,\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport { Node } from \"../../Graph\";\nimport {\n    ICurrentState,\n    IFrame,\n    State,\n} from \"../../State\";\nimport {\n    Container,\n    ImageSize,\n    Navigator,\n} from \"../../Viewer\";\nimport {\n    GLRenderStage,\n    IGLRenderHash,\n    ISize,\n    IVNodeHash,\n    RenderCamera,\n} from \"../../Render\";\nimport {\n    IBoundingBox,\n    ImageTileLoader,\n    ImageTileStore,\n    IRegionOfInterest,\n    RegionOfInterestCalculator,\n    TextureProvider,\n} from \"../../Tiles\";\nimport {\n    Settings,\n    Urls,\n} from \"../../Utils\";\n\n/**\n * @class SliderComponent\n *\n * @classdesc Component for comparing pairs of images. Renders\n * a slider for adjusting the curtain of the first image.\n *\n * Deactivate the sequence, direction and image plane\n * components when activating the slider component to avoid\n * interfering UI elements.\n *\n * To retrive and use the slider component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\");\n *\n * viewer.deactivateComponent(\"imagePlane\");\n * viewer.deactivateComponent(\"direction\");\n * viewer.deactivateComponent(\"sequence\");\n *\n * viewer.activateComponent(\"slider\");\n *\n * var sliderComponent = viewer.getComponent(\"slider\");\n * ```\n */\nexport class SliderComponent extends Component<ISliderConfiguration> {\n    public static componentName: string = \"slider\";\n\n    private _viewportCoords: ViewportCoords;\n    private _domRenderer: SliderDOMRenderer;\n    private _imageTileLoader: ImageTileLoader;\n    private _roiCalculator: RegionOfInterestCalculator;\n    private _spatial: Spatial;\n\n    private _glRendererOperation$: Subject<IGLRendererOperation>;\n    private _glRenderer$: Observable<SliderGLRenderer>;\n    private _glRendererCreator$: Subject<void>;\n    private _glRendererDisposer$: Subject<void>;\n\n    private _setKeysSubscription: Subscription;\n\n    private _modeSubcription: Subscription;\n    private _stateSubscription: Subscription;\n    private _glRenderSubscription: Subscription;\n    private _domRenderSubscription: Subscription;\n    private _moveSubscription: Subscription;\n    private _updateCurtainSubscription: Subscription;\n    private _waitSubscription: Subscription;\n\n    private _textureProviderSubscription: Subscription;\n    private _setTextureProviderSubscription: Subscription;\n    private _setTileSizeSubscription: Subscription;\n    private _abortTextureProviderSubscription: Subscription;\n    private _setRegionOfInterestSubscription: Subscription;\n    private _hasTextureSubscription: Subscription;\n    private _updateBackgroundSubscription: Subscription;\n    private _updateTextureImageSubscription: Subscription;\n\n    private _textureProviderSubscriptionPrev: Subscription;\n    private _setTextureProviderSubscriptionPrev: Subscription;\n    private _setTileSizeSubscriptionPrev: Subscription;\n    private _abortTextureProviderSubscriptionPrev: Subscription;\n    private _setRegionOfInterestSubscriptionPrev: Subscription;\n    private _hasTextureSubscriptionPrev: Subscription;\n    private _updateBackgroundSubscriptionPrev: Subscription;\n    private _updateTextureImageSubscriptionPrev: Subscription;\n\n    /** @ignore */\n    constructor (name: string, container: Container, navigator: Navigator, viewportCoords?: ViewportCoords) {\n        super(name, container, navigator);\n\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n        this._domRenderer = new SliderDOMRenderer(container);\n        this._imageTileLoader = new ImageTileLoader(Urls.tileScheme, Urls.tileDomain, Urls.origin);\n        this._roiCalculator = new RegionOfInterestCalculator();\n        this._spatial = new Spatial();\n\n        this._glRendererOperation$ = new Subject<IGLRendererOperation>();\n        this._glRendererCreator$ = new Subject<void>();\n        this._glRendererDisposer$ = new Subject<void>();\n\n        this._glRenderer$ = this._glRendererOperation$.pipe(\n            scan(\n                (glRenderer: SliderGLRenderer, operation: IGLRendererOperation): SliderGLRenderer => {\n                    return operation(glRenderer);\n                },\n                null),\n            filter(\n                (glRenderer: SliderGLRenderer): boolean => {\n                    return glRenderer != null;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (glRenderer: SliderGLRenderer): number => {\n                    return glRenderer.frameId;\n                }));\n\n        this._glRendererCreator$.pipe(\n            map(\n                (): IGLRendererOperation => {\n                    return (glRenderer: SliderGLRenderer): SliderGLRenderer => {\n                        if (glRenderer != null) {\n                            throw new Error(\"Multiple slider states can not be created at the same time\");\n                        }\n\n                        return new SliderGLRenderer();\n                    };\n                }))\n            .subscribe(this._glRendererOperation$);\n\n        this._glRendererDisposer$.pipe(\n            map(\n                (): IGLRendererOperation => {\n                    return (glRenderer: SliderGLRenderer): SliderGLRenderer => {\n                        glRenderer.dispose();\n\n                        return null;\n                    };\n                }))\n            .subscribe(this._glRendererOperation$);\n    }\n\n    /**\n     * Set the initial position.\n     *\n     * @description Configures the intial position of the slider.\n     * The inital position value will be used when the component\n     * is activated.\n     *\n     * @param {number} initialPosition - Initial slider position.\n     */\n    public setInitialPosition(initialPosition: number): void {\n        this.configure({ initialPosition: initialPosition });\n    }\n\n    /**\n     * Set the image keys.\n     *\n     * @description Configures the component to show the image\n     * planes for the supplied image keys.\n     *\n     * @param {ISliderKeys} keys - Slider keys object specifying\n     * the images to be shown in the foreground and the background.\n     */\n    public setKeys(keys: ISliderKeys): void {\n        this.configure({ keys: keys });\n    }\n\n    /**\n     * Set the slider mode.\n     *\n     * @description Configures the mode for transitions between\n     * image pairs.\n     *\n     * @param {SliderMode} mode - Slider mode to be set.\n     */\n    public setSliderMode(mode: SliderMode): void {\n        this.configure({ mode: mode });\n    }\n\n    /**\n     * Set the value controlling if the slider is visible.\n     *\n     * @param {boolean} sliderVisible - Value indicating if\n     * the slider should be visible or not.\n     */\n    public setSliderVisible(sliderVisible: boolean): void {\n        this.configure({ sliderVisible: sliderVisible });\n    }\n\n    protected _activate(): void {\n        this._modeSubcription = this._domRenderer.mode$\n            .subscribe(\n                (mode: SliderMode): void => {\n                    this.setSliderMode(mode);\n                });\n\n        this._glRenderSubscription = this._glRenderer$.pipe(\n            map(\n                (glRenderer: SliderGLRenderer): IGLRenderHash => {\n                    let renderHash: IGLRenderHash = {\n                        name: this._name,\n                        render: {\n                            frameId: glRenderer.frameId,\n                            needsRender: glRenderer.needsRender,\n                            render: glRenderer.render.bind(glRenderer),\n                            stage: GLRenderStage.Background,\n                        },\n                    };\n\n                    return renderHash;\n                }))\n            .subscribe(this._container.glRenderer.render$);\n\n        const position$: Observable<number> = observableConcat(\n            this.configuration$.pipe(\n                map(\n                    (configuration: ISliderConfiguration): number => {\n                        return configuration.initialPosition != null ?\n                            configuration.initialPosition : 1;\n                    }),\n                first()),\n            this._domRenderer.position$);\n\n        const mode$: Observable<SliderMode> = this.configuration$.pipe(\n            map(\n                (configuration: ISliderConfiguration): SliderMode => {\n                    return configuration.mode;\n                }),\n            distinctUntilChanged());\n\n        const motionless$: Observable<boolean> = this._navigator.stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): boolean => {\n                    return frame.state.motionless;\n                }),\n            distinctUntilChanged());\n\n        const fullPano$: Observable<boolean> = this._navigator.stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): boolean => {\n                    return frame.state.currentNode.fullPano;\n                }),\n            distinctUntilChanged());\n\n        const sliderVisible$: Observable<boolean> = observableCombineLatest(\n                this._configuration$.pipe(\n                    map(\n                        (configuration: ISliderConfiguration): boolean => {\n                            return configuration.sliderVisible;\n                        })),\n                this._navigator.stateService.currentState$.pipe(\n                    map(\n                        (frame: IFrame): boolean => {\n                            return !(frame.state.currentNode == null ||\n                                frame.state.previousNode == null ||\n                                (frame.state.currentNode.pano && !frame.state.currentNode.fullPano) ||\n                                (frame.state.previousNode.pano && !frame.state.previousNode.fullPano) ||\n                                (frame.state.currentNode.fullPano && !frame.state.previousNode.fullPano));\n                        }),\n                    distinctUntilChanged())).pipe(\n            map(\n                ([sliderVisible, enabledState]: [boolean, boolean]): boolean => {\n                    return sliderVisible && enabledState;\n                }),\n            distinctUntilChanged());\n\n        this._waitSubscription = observableCombineLatest(\n                mode$,\n                motionless$,\n                fullPano$,\n                sliderVisible$).pipe(\n            withLatestFrom(this._navigator.stateService.state$))\n            .subscribe(\n                ([[mode, motionless, fullPano, sliderVisible], state]: [[SliderMode, boolean, boolean, boolean], State]): void => {\n                    const interactive: boolean = sliderVisible &&\n                        (motionless || mode === SliderMode.Stationary || fullPano);\n\n                    if (interactive && state !== State.WaitingInteractively) {\n                        this._navigator.stateService.waitInteractively();\n                    } else if (!interactive && state !== State.Waiting) {\n                        this._navigator.stateService.wait();\n                    }\n                });\n\n        this._moveSubscription = observableCombineLatest(\n                position$,\n                mode$,\n                motionless$,\n                fullPano$,\n                sliderVisible$)\n            .subscribe(\n                ([position, mode, motionless, fullPano, sliderVisible]: [number, SliderMode, boolean, boolean, boolean]): void => {\n                    if (motionless || mode === SliderMode.Stationary || fullPano) {\n                        this._navigator.stateService.moveTo(1);\n                    } else {\n                        this._navigator.stateService.moveTo(position);\n                    }\n                });\n\n        this._domRenderSubscription = observableCombineLatest(\n                position$,\n                mode$,\n                motionless$,\n                fullPano$,\n                sliderVisible$,\n                this._container.renderService.size$).pipe(\n            map(\n                ([position, mode, motionless, fullPano, sliderVisible, size]:\n                    [number, SliderMode, boolean, boolean, boolean, ISize]): IVNodeHash => {\n                    return {\n                        name: this._name,\n                        vnode: this._domRenderer.render(position, mode, motionless, fullPano, sliderVisible),\n                    };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n\n        this._glRendererCreator$.next(null);\n\n        this._updateCurtainSubscription = observableCombineLatest(\n                position$,\n                fullPano$,\n                sliderVisible$,\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$).pipe(\n            map(\n                ([position, fullPano, visible, render, transform]: [number, boolean, boolean, RenderCamera, Transform]): number => {\n                    if (!fullPano) {\n                        return visible ? position : 1;\n                    }\n\n                    const basicMin: number[] = this._viewportCoords.viewportToBasic(-1.15, 0, transform, render.perspective);\n                    const basicMax: number[] = this._viewportCoords.viewportToBasic(1.15, 0, transform, render.perspective);\n\n                    const shiftedMax: number = basicMax[0] < basicMin[0] ? basicMax[0] + 1 : basicMax[0];\n                    const basicPosition: number = basicMin[0] + position * (shiftedMax - basicMin[0]);\n\n                    return basicPosition > 1 ? basicPosition - 1 : basicPosition;\n                }),\n            map(\n                (position: number): IGLRendererOperation => {\n                    return (glRenderer: SliderGLRenderer): SliderGLRenderer => {\n                        glRenderer.updateCurtain(position);\n\n                        return glRenderer;\n                    };\n                }))\n            .subscribe(this._glRendererOperation$);\n\n        this._stateSubscription = observableCombineLatest(\n                this._navigator.stateService.currentState$,\n                mode$).pipe(\n            map(\n                ([frame, mode]: [IFrame, SliderMode]): IGLRendererOperation => {\n                    return (glRenderer: SliderGLRenderer): SliderGLRenderer => {\n                        glRenderer.update(frame, mode);\n\n                        return glRenderer;\n                    };\n                }))\n            .subscribe(this._glRendererOperation$);\n\n        this._setKeysSubscription = this._configuration$.pipe(\n            filter(\n                (configuration: ISliderConfiguration): boolean => {\n                    return configuration.keys != null;\n                }),\n            switchMap(\n                (configuration: ISliderConfiguration): Observable<ISliderCombination> => {\n                    return observableZip(\n                            observableZip(\n                                this._catchCacheNode$(configuration.keys.background),\n                                this._catchCacheNode$(configuration.keys.foreground)).pipe(\n                            map(\n                                (nodes: [Node, Node]): ISliderNodes => {\n                                    return { background: nodes[0], foreground: nodes[1] };\n                                })),\n                            this._navigator.stateService.currentState$.pipe(first())).pipe(\n                        map(\n                            (nf: [ISliderNodes, IFrame]): ISliderCombination => {\n                                return { nodes: nf[0], state: nf[1].state };\n                            }));\n                }))\n            .subscribe(\n                (co: ISliderCombination): void => {\n                    if (co.state.currentNode != null &&\n                        co.state.previousNode != null &&\n                        co.state.currentNode.key === co.nodes.foreground.key &&\n                        co.state.previousNode.key === co.nodes.background.key) {\n                        return;\n                    }\n\n                    if (co.state.currentNode.key === co.nodes.background.key) {\n                        this._navigator.stateService.setNodes([co.nodes.foreground]);\n                        return;\n                    }\n\n                    if (co.state.currentNode.key === co.nodes.foreground.key &&\n                        co.state.trajectory.length === 1) {\n                        this._navigator.stateService.prependNodes([co.nodes.background]);\n                        return;\n                    }\n\n                    this._navigator.stateService.setNodes([co.nodes.background]);\n                    this._navigator.stateService.setNodes([co.nodes.foreground]);\n                },\n                (e: Error): void => {\n                    console.error(e);\n                });\n\n        let previousNode$: Observable<Node> = this._navigator.stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): Node => {\n                    return frame.state.previousNode;\n                }),\n            filter(\n                (node: Node): boolean => {\n                    return node != null;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (node: Node): string => {\n                    return node.key;\n                }));\n\n        const textureProvider$: Observable<TextureProvider> = this._navigator.stateService.currentState$.pipe(\n            distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.currentNode.key;\n                }),\n            withLatestFrom(\n                this._container.glRenderer.webGLRenderer$,\n                this._container.renderService.size$),\n            map(\n                ([frame, renderer, size]: [IFrame, THREE.WebGLRenderer, ISize]): TextureProvider => {\n                    const state: ICurrentState = frame.state;\n                    const viewportSize: number = Math.max(size.width, size.height);\n\n                    const currentNode: Node = state.currentNode;\n                    const currentTransform: Transform = state.currentTransform;\n                    const tileSize: number = viewportSize > 2048 ? 2048 : viewportSize > 1024 ? 1024 : 512;\n\n                    return new TextureProvider(\n                        currentNode.key,\n                        currentTransform.basicWidth,\n                        currentTransform.basicHeight,\n                        tileSize,\n                        currentNode.image,\n                        this._imageTileLoader,\n                        new ImageTileStore(),\n                        renderer);\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._textureProviderSubscription = textureProvider$.subscribe(() => { /*noop*/ });\n\n        this._setTextureProviderSubscription = textureProvider$.pipe(\n            map(\n                (provider: TextureProvider): IGLRendererOperation => {\n                    return (renderer: SliderGLRenderer): SliderGLRenderer => {\n                        renderer.setTextureProvider(provider.key, provider);\n\n                        return renderer;\n                    };\n                }))\n            .subscribe(this._glRendererOperation$);\n\n        this._setTileSizeSubscription = this._container.renderService.size$.pipe(\n            switchMap(\n                (size: ISize): Observable<[TextureProvider, ISize]> => {\n                    return observableCombineLatest(\n                            textureProvider$,\n                            observableOf<ISize>(size)).pipe(\n                        first());\n                }))\n            .subscribe(\n                ([provider, size]: [TextureProvider, ISize]): void => {\n                    let viewportSize: number = Math.max(size.width, size.height);\n                    let tileSize: number = viewportSize > 2048 ? 2048 : viewportSize > 1024 ? 1024 : 512;\n\n                    provider.setTileSize(tileSize);\n                });\n\n        this._abortTextureProviderSubscription = textureProvider$.pipe(\n            pairwise())\n            .subscribe(\n                (pair: [TextureProvider, TextureProvider]): void => {\n                    let previous: TextureProvider = pair[0];\n                    previous.abort();\n                });\n\n        let roiTrigger$: Observable<[RenderCamera, ISize, Transform]> = observableCombineLatest(\n                this._container.renderService.renderCameraFrame$,\n                this._container.renderService.size$.pipe(debounceTime(250))).pipe(\n            map(\n                ([camera, size]: [RenderCamera, ISize]): PositionLookat => {\n                    return [\n                        camera.camera.position.clone(),\n                        camera.camera.lookat.clone(),\n                        camera.zoom.valueOf(),\n                        size.height.valueOf(),\n                        size.width.valueOf()];\n                }),\n            pairwise(),\n            skipWhile(\n                (pls: [PositionLookat, PositionLookat]): boolean => {\n                    return pls[1][2] - pls[0][2] < 0 || pls[1][2] === 0;\n                }),\n            map(\n                (pls: [PositionLookat, PositionLookat]): boolean => {\n                    let samePosition: boolean = pls[0][0].equals(pls[1][0]);\n                    let sameLookat: boolean = pls[0][1].equals(pls[1][1]);\n                    let sameZoom: boolean = pls[0][2] === pls[1][2];\n                    let sameHeight: boolean = pls[0][3] === pls[1][3];\n                    let sameWidth: boolean = pls[0][4] === pls[1][4];\n\n                    return samePosition && sameLookat && sameZoom && sameHeight && sameWidth;\n                }),\n            distinctUntilChanged(),\n            filter(\n                (stalled: boolean): boolean => {\n                    return stalled;\n                }),\n            switchMap(\n                (stalled: boolean): Observable<RenderCamera> => {\n                    return this._container.renderService.renderCameraFrame$.pipe(\n                        first());\n                }),\n            withLatestFrom(\n                this._container.renderService.size$,\n                this._navigator.stateService.currentTransform$));\n\n        this._setRegionOfInterestSubscription = textureProvider$.pipe(\n            switchMap(\n                (provider: TextureProvider): Observable<[IRegionOfInterest, TextureProvider]> => {\n                    return roiTrigger$.pipe(\n                        map(\n                            ([camera, size, transform]: [RenderCamera, ISize, Transform]):\n                            [IRegionOfInterest, TextureProvider] => {\n                                return [\n                                    this._roiCalculator.computeRegionOfInterest(camera, size, transform),\n                                    provider,\n                                ];\n                            }));\n                }),\n            filter(\n                (args: [IRegionOfInterest, TextureProvider]): boolean => {\n                    return !args[1].disposed;\n                }))\n            .subscribe(\n                (args: [IRegionOfInterest, TextureProvider]): void => {\n                    let roi: IRegionOfInterest = args[0];\n                    let provider: TextureProvider = args[1];\n\n                    provider.setRegionOfInterest(roi);\n                });\n\n        let hasTexture$: Observable<boolean> = textureProvider$.pipe(\n            switchMap(\n                (provider: TextureProvider): Observable<boolean> => {\n                    return provider.hasTexture$;\n                }),\n            startWith(false),\n            publishReplay(1),\n            refCount());\n\n        this._hasTextureSubscription = hasTexture$.subscribe(() => { /*noop*/ });\n\n        let nodeImage$: Observable<[HTMLImageElement, Node]> = this._navigator.stateService.currentState$.pipe(\n            filter(\n                (frame: IFrame): boolean => {\n                    return frame.state.nodesAhead === 0;\n                }),\n            map(\n                (frame: IFrame): Node => {\n                    return frame.state.currentNode;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (node: Node): string => {\n                    return node.key;\n                }),\n            debounceTime(1000),\n            withLatestFrom(hasTexture$),\n            filter(\n                (args: [Node, boolean]): boolean => {\n                    return !args[1];\n                }),\n            map(\n                (args: [Node, boolean]): Node => {\n                    return args[0];\n                }),\n            filter(\n                (node: Node): boolean => {\n                    return node.pano ?\n                        Settings.maxImageSize > Settings.basePanoramaSize :\n                        Settings.maxImageSize > Settings.baseImageSize;\n                }),\n            switchMap(\n                (node: Node): Observable<[HTMLImageElement, Node]> => {\n                    let baseImageSize: ImageSize = node.pano ?\n                        Settings.basePanoramaSize :\n                        Settings.baseImageSize;\n\n                    if (Math.max(node.image.width, node.image.height) > baseImageSize) {\n                        return observableEmpty();\n                    }\n\n                    let image$: Observable<[HTMLImageElement, Node]> = node\n                        .cacheImage$(Settings.maxImageSize).pipe(\n                            map(\n                                (n: Node): [HTMLImageElement, Node] => {\n                                    return [n.image, n];\n                                }));\n\n                    return image$.pipe(\n                        takeUntil(\n                            hasTexture$.pipe(\n                                filter(\n                                    (hasTexture: boolean): boolean => {\n\n                                        return hasTexture;\n                                    }))),\n                        catchError(\n                            (error: Error, caught: Observable<[HTMLImageElement, Node]>):\n                                Observable<[HTMLImageElement, Node]> => {\n                                console.error(`Failed to fetch high res image (${node.key})`, error);\n\n                                return observableEmpty();\n                            }));\n                })).pipe(\n            publish(),\n            refCount());\n\n        this._updateBackgroundSubscription = nodeImage$.pipe(\n            withLatestFrom(textureProvider$))\n            .subscribe(\n                (args: [[HTMLImageElement, Node], TextureProvider]): void => {\n                    if (args[0][1].key !== args[1].key ||\n                        args[1].disposed) {\n                        return;\n                    }\n\n                    args[1].updateBackground(args[0][0]);\n                });\n\n        this._updateTextureImageSubscription = nodeImage$.pipe(\n            map(\n                (imn: [HTMLImageElement, Node]): IGLRendererOperation => {\n                    return (renderer: SliderGLRenderer): SliderGLRenderer => {\n                        renderer.updateTextureImage(imn[0], imn[1]);\n\n                        return renderer;\n                    };\n                }))\n            .subscribe(this._glRendererOperation$);\n\n        const textureProviderPrev$: Observable<TextureProvider> = this._navigator.stateService.currentState$.pipe(\n            filter(\n                (frame: IFrame): boolean => {\n                    return !!frame.state.previousNode;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.previousNode.key;\n                }),\n            withLatestFrom(\n                this._container.glRenderer.webGLRenderer$,\n                this._container.renderService.size$),\n            map(\n                ([frame, renderer, size]: [IFrame, THREE.WebGLRenderer, ISize]): TextureProvider => {\n                    const state: ICurrentState = frame.state;\n                    const viewportSize: number = Math.max(size.width, size.height);\n\n                    const previousNode: Node = state.previousNode;\n                    const previousTransform: Transform = state.previousTransform;\n                    const tileSize: number = viewportSize > 2048 ? 2048 : viewportSize > 1024 ? 1024 : 512;\n\n                    return new TextureProvider(\n                        previousNode.key,\n                        previousTransform.basicWidth,\n                        previousTransform.basicHeight,\n                        tileSize,\n                        previousNode.image,\n                        this._imageTileLoader,\n                        new ImageTileStore(),\n                        renderer);\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._textureProviderSubscriptionPrev = textureProviderPrev$.subscribe(() => { /*noop*/ });\n\n        this._setTextureProviderSubscriptionPrev = textureProviderPrev$.pipe(\n            map(\n                (provider: TextureProvider): IGLRendererOperation => {\n                    return (renderer: SliderGLRenderer): SliderGLRenderer => {\n                        renderer.setTextureProviderPrev(provider.key, provider);\n\n                        return renderer;\n                    };\n                }))\n            .subscribe(this._glRendererOperation$);\n\n        this._setTileSizeSubscriptionPrev = this._container.renderService.size$.pipe(\n            switchMap(\n                (size: ISize): Observable<[TextureProvider, ISize]> => {\n                    return observableCombineLatest(\n                            textureProviderPrev$,\n                            observableOf<ISize>(size)).pipe(\n                        first());\n                }))\n            .subscribe(\n                ([provider, size]: [TextureProvider, ISize]): void => {\n                    let viewportSize: number = Math.max(size.width, size.height);\n                    let tileSize: number = viewportSize > 2048 ? 2048 : viewportSize > 1024 ? 1024 : 512;\n\n                    provider.setTileSize(tileSize);\n                });\n\n        this._abortTextureProviderSubscriptionPrev = textureProviderPrev$.pipe(\n            pairwise())\n            .subscribe(\n                (pair: [TextureProvider, TextureProvider]): void => {\n                    let previous: TextureProvider = pair[0];\n                    previous.abort();\n                });\n\n        let roiTriggerPrev$: Observable<[RenderCamera, ISize, Transform]> = observableCombineLatest(\n                this._container.renderService.renderCameraFrame$,\n                this._container.renderService.size$.pipe(debounceTime(250))).pipe(\n            map(\n                ([camera, size]: [RenderCamera, ISize]): PositionLookat => {\n                    return [\n                        camera.camera.position.clone(),\n                        camera.camera.lookat.clone(),\n                        camera.zoom.valueOf(),\n                        size.height.valueOf(),\n                        size.width.valueOf()];\n                }),\n            pairwise(),\n            skipWhile(\n                (pls: [PositionLookat, PositionLookat]): boolean => {\n                    return pls[1][2] - pls[0][2] < 0 || pls[1][2] === 0;\n                }),\n            map(\n                (pls: [PositionLookat, PositionLookat]): boolean => {\n                    let samePosition: boolean = pls[0][0].equals(pls[1][0]);\n                    let sameLookat: boolean = pls[0][1].equals(pls[1][1]);\n                    let sameZoom: boolean = pls[0][2] === pls[1][2];\n                    let sameHeight: boolean = pls[0][3] === pls[1][3];\n                    let sameWidth: boolean = pls[0][4] === pls[1][4];\n\n                    return samePosition && sameLookat && sameZoom && sameHeight && sameWidth;\n                }),\n            distinctUntilChanged(),\n            filter(\n                (stalled: boolean): boolean => {\n                    return stalled;\n                }),\n            switchMap(\n                (stalled: boolean): Observable<RenderCamera> => {\n                    return this._container.renderService.renderCameraFrame$.pipe(\n                        first());\n                }),\n            withLatestFrom(\n                this._container.renderService.size$,\n                this._navigator.stateService.currentTransform$));\n\n        this._setRegionOfInterestSubscriptionPrev = textureProviderPrev$.pipe(\n            switchMap(\n                (provider: TextureProvider): Observable<[IRegionOfInterest, TextureProvider]> => {\n                    return roiTriggerPrev$.pipe(\n                        map(\n                            ([camera, size, transform]: [RenderCamera, ISize, Transform]):\n                            [IRegionOfInterest, TextureProvider] => {\n                                return [\n                                    this._roiCalculator.computeRegionOfInterest(camera, size, transform),\n                                    provider,\n                                ];\n                            }));\n                }),\n            filter(\n                (args: [IRegionOfInterest, TextureProvider]): boolean => {\n                    return !args[1].disposed;\n                }),\n            withLatestFrom(this._navigator.stateService.currentState$))\n            .subscribe(\n                ([[roi, provider], frame]: [[IRegionOfInterest, TextureProvider], IFrame]): void => {\n                    let shiftedRoi: IRegionOfInterest = null;\n\n                    if (frame.state.previousNode.fullPano) {\n                        if (frame.state.currentNode.fullPano) {\n                            const currentViewingDirection: THREE.Vector3 =\n                                this._spatial.viewingDirection(frame.state.currentNode.rotation);\n                            const previousViewingDirection: THREE.Vector3 =\n                                this._spatial.viewingDirection(frame.state.previousNode.rotation);\n\n                            const directionDiff: number = this._spatial.angleBetweenVector2(\n                                currentViewingDirection.x,\n                                currentViewingDirection.y,\n                                previousViewingDirection.x,\n                                previousViewingDirection.y);\n\n                            const shift: number = directionDiff / (2 * Math.PI);\n\n                            const bbox: IBoundingBox = {\n                                maxX: this._spatial.wrap(roi.bbox.maxX + shift, 0, 1),\n                                maxY: roi.bbox.maxY,\n                                minX: this._spatial.wrap(roi.bbox.minX + shift, 0, 1),\n                                minY: roi.bbox.minY,\n                            };\n\n                            shiftedRoi = {\n                                bbox: bbox,\n                                pixelHeight: roi.pixelHeight,\n                                pixelWidth: roi.pixelWidth,\n                            };\n                        } else {\n                            const currentViewingDirection: THREE.Vector3 =\n                                this._spatial.viewingDirection(frame.state.currentNode.rotation);\n                            const previousViewingDirection: THREE.Vector3 =\n                                this._spatial.viewingDirection(frame.state.previousNode.rotation);\n\n                            const directionDiff: number = this._spatial.angleBetweenVector2(\n                                currentViewingDirection.x,\n                                currentViewingDirection.y,\n                                previousViewingDirection.x,\n                                previousViewingDirection.y);\n\n                            const shiftX: number = directionDiff / (2 * Math.PI);\n\n                            const a1: number = this._spatial.angleToPlane(currentViewingDirection.toArray(), [0, 0, 1]);\n                            const a2: number = this._spatial.angleToPlane(previousViewingDirection.toArray(), [0, 0, 1]);\n\n                            const shiftY: number = (a2 - a1) / (2 * Math.PI);\n\n                            const currentTransform: Transform = frame.state.currentTransform;\n                            const size: number = Math.max(currentTransform.basicWidth, currentTransform.basicHeight);\n                            const hFov: number = size > 0 ?\n                                2 * Math.atan(0.5 * currentTransform.basicWidth / (size * currentTransform.focal)) :\n                                Math.PI / 3;\n                            const vFov: number = size > 0 ?\n                                2 * Math.atan(0.5 * currentTransform.basicHeight / (size * currentTransform.focal)) :\n                                Math.PI / 3;\n\n                            const spanningWidth: number = hFov / (2 * Math.PI);\n                            const spanningHeight: number = vFov / Math.PI;\n\n                            const basicWidth: number = (roi.bbox.maxX - roi.bbox.minX) * spanningWidth;\n                            const basicHeight: number = (roi.bbox.maxY - roi.bbox.minY) * spanningHeight;\n\n                            const pixelWidth: number = roi.pixelWidth * spanningWidth;\n                            const pixelHeight: number = roi.pixelHeight * spanningHeight;\n\n                            const zoomShiftX: number = (roi.bbox.minX + roi.bbox.maxX) / 2 - 0.5;\n                            const zoomShiftY: number = (roi.bbox.minY + roi.bbox.maxY) / 2 - 0.5;\n\n                            const minX: number = 0.5 + shiftX + spanningWidth * zoomShiftX - basicWidth / 2;\n                            const maxX: number = 0.5 + shiftX + spanningWidth * zoomShiftX + basicWidth / 2;\n                            const minY: number = 0.5 + shiftY + spanningHeight * zoomShiftY - basicHeight / 2;\n                            const maxY: number = 0.5 + shiftY + spanningHeight * zoomShiftY + basicHeight / 2;\n\n                            const bbox: IBoundingBox = {\n                                maxX: this._spatial.wrap(maxX, 0, 1),\n                                maxY: maxY,\n                                minX: this._spatial.wrap(minX, 0, 1),\n                                minY: minY,\n                            };\n\n                            shiftedRoi = {\n                                bbox: bbox,\n                                pixelHeight: pixelHeight,\n                                pixelWidth: pixelWidth,\n                            };\n                        }\n                    } else {\n                        const currentBasicAspect: number = frame.state.currentTransform.basicAspect;\n                        const previousBasicAspect: number = frame.state.previousTransform.basicAspect;\n\n                        const [[cornerMinX, cornerMinY], [cornerMaxX, cornerMaxY]]: number[][] =\n                            this._getBasicCorners(currentBasicAspect, previousBasicAspect);\n\n                        const basicWidth: number = cornerMaxX - cornerMinX;\n                        const basicHeight: number = cornerMaxY - cornerMinY;\n\n                        const pixelWidth: number = roi.pixelWidth / basicWidth;\n                        const pixelHeight: number = roi.pixelHeight / basicHeight;\n\n                        const minX: number = (basicWidth - 1) / (2 * basicWidth) + roi.bbox.minX / basicWidth;\n                        const maxX: number = (basicWidth - 1) / (2 * basicWidth) + roi.bbox.maxX / basicWidth;\n                        const minY: number = (basicHeight - 1) / (2 * basicHeight) + roi.bbox.minY / basicHeight;\n                        const maxY: number = (basicHeight - 1) / (2 * basicHeight) + roi.bbox.maxY / basicHeight;\n\n                        const bbox: IBoundingBox = {\n                            maxX: maxX,\n                            maxY: maxY,\n                            minX: minX,\n                            minY: minY,\n                        };\n\n                        this._clipBoundingBox(bbox);\n\n                        shiftedRoi = {\n                            bbox: bbox,\n                            pixelHeight: pixelHeight,\n                            pixelWidth: pixelWidth,\n                        };\n                    }\n\n                    provider.setRegionOfInterest(shiftedRoi);\n                });\n\n        let hasTexturePrev$: Observable<boolean> = textureProviderPrev$.pipe(\n            switchMap(\n                (provider: TextureProvider): Observable<boolean> => {\n                    return provider.hasTexture$;\n                }),\n            startWith(false),\n            publishReplay(1),\n            refCount());\n\n        this._hasTextureSubscriptionPrev = hasTexturePrev$.subscribe(() => { /*noop*/ });\n\n        let nodeImagePrev$: Observable<[HTMLImageElement, Node]> = this._navigator.stateService.currentState$.pipe(\n            filter(\n                (frame: IFrame): boolean => {\n                    return frame.state.nodesAhead === 0 && !!frame.state.previousNode;\n                }),\n            map(\n                (frame: IFrame): Node => {\n                    return frame.state.previousNode;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (node: Node): string => {\n                    return node.key;\n                }),\n            debounceTime(1000),\n            withLatestFrom(hasTexturePrev$),\n            filter(\n                (args: [Node, boolean]): boolean => {\n                    return !args[1];\n                }),\n            map(\n                (args: [Node, boolean]): Node => {\n                    return args[0];\n                }),\n            filter(\n                (node: Node): boolean => {\n                    return node.pano ?\n                        Settings.maxImageSize > Settings.basePanoramaSize :\n                        Settings.maxImageSize > Settings.baseImageSize;\n                }),\n            switchMap(\n                (node: Node): Observable<[HTMLImageElement, Node]> => {\n                    let baseImageSize: ImageSize = node.pano ?\n                        Settings.basePanoramaSize :\n                        Settings.baseImageSize;\n\n                    if (Math.max(node.image.width, node.image.height) > baseImageSize) {\n                        return observableEmpty();\n                    }\n\n                    let image$: Observable<[HTMLImageElement, Node]> = node\n                        .cacheImage$(Settings.maxImageSize).pipe(\n                            map(\n                                (n: Node): [HTMLImageElement, Node] => {\n                                    return [n.image, n];\n                                }));\n\n                    return image$.pipe(\n                        takeUntil(\n                            hasTexturePrev$.pipe(\n                                filter(\n                                    (hasTexture: boolean): boolean => {\n\n                                        return hasTexture;\n                                    }))),\n                        catchError(\n                            (error: Error, caught: Observable<[HTMLImageElement, Node]>):\n                                Observable<[HTMLImageElement, Node]> => {\n                                console.error(`Failed to fetch high res image (${node.key})`, error);\n\n                                return observableEmpty();\n                            }));\n                })).pipe(\n            publish(),\n            refCount());\n\n        this._updateBackgroundSubscriptionPrev = nodeImagePrev$.pipe(\n            withLatestFrom(textureProviderPrev$))\n            .subscribe(\n                (args: [[HTMLImageElement, Node], TextureProvider]): void => {\n                    if (args[0][1].key !== args[1].key ||\n                        args[1].disposed) {\n                        return;\n                    }\n\n                    args[1].updateBackground(args[0][0]);\n                });\n\n        this._updateTextureImageSubscriptionPrev = nodeImagePrev$.pipe(\n            map(\n                (imn: [HTMLImageElement, Node]): IGLRendererOperation => {\n                    return (renderer: SliderGLRenderer): SliderGLRenderer => {\n                        renderer.updateTextureImage(imn[0], imn[1]);\n\n                        return renderer;\n                    };\n                }))\n            .subscribe(this._glRendererOperation$);\n    }\n\n    protected _deactivate(): void {\n        this._waitSubscription.unsubscribe();\n\n        this._navigator.stateService.state$.pipe(\n            first())\n            .subscribe(\n                (state: State): void => {\n                    if (state !== State.Traversing) {\n                        this._navigator.stateService.traverse();\n                    }\n                });\n\n        this._glRendererDisposer$.next(null);\n        this._domRenderer.deactivate();\n\n        this._modeSubcription.unsubscribe();\n        this._setKeysSubscription.unsubscribe();\n        this._stateSubscription.unsubscribe();\n        this._glRenderSubscription.unsubscribe();\n        this._domRenderSubscription.unsubscribe();\n        this._moveSubscription.unsubscribe();\n        this._updateCurtainSubscription.unsubscribe();\n\n        this._textureProviderSubscription.unsubscribe();\n        this._setTextureProviderSubscription.unsubscribe();\n        this._setTileSizeSubscription.unsubscribe();\n        this._abortTextureProviderSubscription.unsubscribe();\n        this._setRegionOfInterestSubscription.unsubscribe();\n        this._hasTextureSubscription.unsubscribe();\n        this._updateBackgroundSubscription.unsubscribe();\n        this._updateTextureImageSubscription.unsubscribe();\n\n        this._textureProviderSubscriptionPrev.unsubscribe();\n        this._setTextureProviderSubscriptionPrev.unsubscribe();\n        this._setTileSizeSubscriptionPrev.unsubscribe();\n        this._abortTextureProviderSubscriptionPrev.unsubscribe();\n        this._setRegionOfInterestSubscriptionPrev.unsubscribe();\n        this._hasTextureSubscriptionPrev.unsubscribe();\n        this._updateBackgroundSubscriptionPrev.unsubscribe();\n        this._updateTextureImageSubscriptionPrev.unsubscribe();\n\n        this.configure({ keys: null });\n    }\n\n    protected _getDefaultConfiguration(): ISliderConfiguration {\n        return {\n            initialPosition: 1,\n            mode: SliderMode.Motion,\n            sliderVisible: true,\n        };\n    }\n\n    private _catchCacheNode$(key: string): Observable<Node> {\n        return this._navigator.graphService.cacheNode$(key).pipe(\n            catchError(\n                (error: Error, caught: Observable<Node>): Observable<Node> => {\n                    console.error(`Failed to cache slider node (${key})`, error);\n\n                    return observableEmpty();\n                }));\n    }\n\n    private _getBasicCorners(currentAspect: number, previousAspect: number): number[][] {\n        let offsetX: number;\n        let offsetY: number;\n\n        if (currentAspect > previousAspect) {\n            offsetX = 0.5;\n            offsetY = 0.5 * currentAspect / previousAspect;\n        } else {\n            offsetX = 0.5 * previousAspect / currentAspect;\n            offsetY = 0.5;\n        }\n\n        return [[0.5 - offsetX, 0.5 - offsetY], [0.5 + offsetX, 0.5 + offsetY]];\n    }\n\n    private _clipBoundingBox(bbox: IBoundingBox): void {\n        bbox.minX = Math.max(0, Math.min(1, bbox.minX));\n        bbox.maxX = Math.max(0, Math.min(1, bbox.maxX));\n        bbox.minY = Math.max(0, Math.min(1, bbox.minY));\n        bbox.maxY = Math.max(0, Math.min(1, bbox.maxY));\n    }\n}\n\nComponentService.register(SliderComponent);\nexport default SliderComponent;\n",
     "import {merge as observableMerge,  Observable ,  Subject ,  Subscription } from \"rxjs\";\n\nimport {filter} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\n\nimport { SliderMode } from \"../../Component\";\nimport { Container } from \"../../Viewer\";\n\nexport class SliderDOMRenderer {\n    private _container: Container;\n\n    private _interacting: boolean;\n    private _notifyModeChanged$: Subject<SliderMode>;\n    private _notifyPositionChanged$: Subject<number>;\n    private _stopInteractionSubscription: Subscription;\n\n    constructor(container: Container) {\n        this._container = container;\n\n        this._interacting = false;\n        this._notifyModeChanged$ = new Subject<SliderMode>();\n        this._notifyPositionChanged$ = new Subject<number>();\n        this._stopInteractionSubscription = null;\n    }\n\n    public get mode$(): Observable<SliderMode> {\n        return this._notifyModeChanged$;\n    }\n\n    public get position$(): Observable<number> {\n        return this._notifyPositionChanged$;\n    }\n\n    public activate(): void {\n        if (!!this._stopInteractionSubscription) {\n            return;\n        }\n\n        this._stopInteractionSubscription = observableMerge(\n                this._container.mouseService.documentMouseUp$,\n                this._container.touchService.touchEnd$.pipe(\n                    filter(\n                        (touchEvent: TouchEvent): boolean => {\n                            return touchEvent.touches.length === 0;\n                        })))\n            .subscribe(\n                (event: Event): void => {\n                    if (this._interacting) {\n                        this._interacting = false;\n                    }\n                });\n    }\n\n    public deactivate(): void {\n        if (!this._stopInteractionSubscription) {\n            return;\n        }\n\n        this._interacting = false;\n\n        this._stopInteractionSubscription.unsubscribe();\n        this._stopInteractionSubscription = null;\n    }\n\n    public render(position: number, mode: SliderMode, motionless: boolean, pano: boolean, visible: boolean): vd.VNode {\n        const children: vd.VNode[] = [];\n\n        if (visible) {\n            children.push(vd.h(\"div.SliderBorder\", []));\n\n            const modeVisible: boolean = !(motionless || pano);\n            if (modeVisible) {\n                children.push(this._createModeButton(mode));\n                children.push(this._createModeButton2d(mode));\n            }\n\n            children.push(this._createPositionInput(position, modeVisible));\n        }\n\n        const boundingRect: ClientRect = this._container.domContainer.getBoundingClientRect();\n        const width: number = Math.max(215, Math.min(400, boundingRect.width - 100));\n\n        return vd.h(\"div.SliderContainer\", { style: { width: `${width}px` } }, children);\n    }\n\n    private _createModeButton(mode: SliderMode): vd.VNode {\n        const properties: vd.createProperties = {\n            onclick: (): void => {\n                if (mode === SliderMode.Motion) {\n                    return;\n                }\n\n                this._notifyModeChanged$.next(SliderMode.Motion);\n            },\n        };\n\n        const className: string = mode === SliderMode.Stationary ?\n            \"SliderModeButtonDisabled\" :\n            \"SliderModeButton\";\n\n        return vd.h(\"div.\" + className, properties, [vd.h(\"div.SliderModeIcon\", [])]);\n    }\n\n    private _createModeButton2d(mode: SliderMode): vd.VNode {\n        const properties: vd.createProperties = {\n            onclick: (): void => {\n                if (mode === SliderMode.Stationary) {\n                    return;\n                }\n\n                this._notifyModeChanged$.next(SliderMode.Stationary);\n            },\n        };\n\n        const className: string = mode === SliderMode.Motion ?\n            \"SliderModeButton2dDisabled\" :\n            \"SliderModeButton2d\";\n\n        return vd.h(\"div.\" + className, properties, [vd.h(\"div.SliderModeIcon2d\", [])]);\n    }\n\n    private _createPositionInput(position: number, modeVisible: boolean): vd.VNode {\n        const onChange: (e: Event) => void = (e: Event): void => {\n            this._notifyPositionChanged$.next(Number((<HTMLInputElement>e.target).value) / 1000);\n        };\n\n        const onStart: (e: Event) => void = (e: Event): void => {\n            this._interacting = true;\n            e.stopPropagation();\n        };\n\n        const onMove: (e: Event) => void = (e: Event): void => {\n            if (this._interacting) {\n                e.stopPropagation();\n            }\n        };\n\n        const onKeyDown: (e: KeyboardEvent) => void = (e: KeyboardEvent): void => {\n            if (e.key === \"ArrowDown\" || e.key === \"ArrowLeft\" ||\n                e.key === \"ArrowRight\" || e.key === \"ArrowUp\") {\n                e.preventDefault();\n            }\n        };\n\n        const boundingRect: ClientRect = this._container.domContainer.getBoundingClientRect();\n        const width: number = Math.max(215, Math.min(400, boundingRect.width - 105)) - 84 + (modeVisible ? 0 : 52);\n\n        const positionInput: vd.VNode = vd.h(\n            \"input.SliderPosition\",\n            {\n                max: 1000,\n                min: 0,\n                onchange: onChange,\n                oninput: onChange,\n                onkeydown: onKeyDown,\n                onmousedown: onStart,\n                onmousemove: onMove,\n                ontouchmove: onMove,\n                ontouchstart: onStart,\n                style: {\n                    width: `${width}px`,\n                },\n                type: \"range\",\n                value: 1000 * position,\n            },\n            []);\n\n        return vd.h(\"div.SliderPositionContainer\", [positionInput]);\n    }\n}\n\nexport default SliderDOMRenderer;\n",
-    "import * as THREE from \"three\";\n\nimport {Subscription} from \"rxjs\";\n\nimport {\n    IBBoxShaderMaterial,\n    IShaderMaterial,\n    MeshFactory,\n    MeshScene,\n    SliderMode,\n} from \"../../Component\";\nimport {\n    Transform,\n    Spatial,\n} from \"../../Geo\";\nimport { Node } from \"../../Graph\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\nimport { TextureProvider } from \"../../Tiles\";\n\nexport class SliderGLRenderer {\n    private _factory: MeshFactory;\n    private _scene: MeshScene;\n    private _spatial: Spatial;\n\n    private _currentKey: string;\n    private _previousKey: string;\n\n    private _disabled: boolean;\n    private _curtain: number;\n    private _frameId: number;\n    private _needsRender: boolean;\n\n    private _mode: SliderMode;\n\n    private _currentProviderDisposers: { [key: string]: () => void };\n    private _previousProviderDisposers: { [key: string]: () => void };\n\n    constructor() {\n        this._factory = new MeshFactory();\n        this._scene = new MeshScene();\n        this._spatial = new Spatial();\n\n        this._currentKey = null;\n        this._previousKey = null;\n\n        this._disabled = false;\n        this._curtain = 1;\n        this._frameId = 0;\n        this._needsRender = false;\n\n        this._mode = null;\n\n        this._currentProviderDisposers = {};\n        this._previousProviderDisposers = {};\n    }\n\n    public get disabled(): boolean {\n        return this._disabled;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public setTextureProvider(key: string, provider: TextureProvider): void {\n        this._setTextureProvider(\n            key,\n            this._currentKey,\n            provider,\n            this._currentProviderDisposers,\n            this._updateTexture.bind(this));\n    }\n\n    public setTextureProviderPrev(key: string, provider: TextureProvider): void {\n        this._setTextureProvider(\n            key,\n            this._previousKey,\n            provider,\n            this._previousProviderDisposers,\n            this._updateTexturePrev.bind(this));\n    }\n\n    public update(frame: IFrame, mode: SliderMode): void {\n        this._updateFrameId(frame.id);\n        this._updateImagePlanes(frame.state, mode);\n    }\n\n    public updateCurtain(curtain: number): void {\n        if (this._curtain === curtain) {\n            return;\n        }\n\n        this._curtain = curtain;\n        this._updateCurtain();\n\n        this._needsRender = true;\n    }\n\n    public updateTexture(image: HTMLImageElement, node: Node): void {\n        const planes: { [key: string]: THREE.Mesh } = node.key === this._currentKey ?\n            this._scene.planes :\n            node.key === this._previousKey ?\n                this._scene.planesOld :\n                {};\n\n        if (Object.keys(planes).length === 0) {\n            return;\n        }\n\n        this._needsRender = true;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n            let texture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n\n            texture.image = image;\n            texture.needsUpdate = true;\n        }\n    }\n\n    public updateTextureImage(image: HTMLImageElement, node?: Node): void {\n        if (this._currentKey !== node.key) {\n            return;\n        }\n\n        this._needsRender = true;\n\n        const planes: { [key: string]: THREE.Mesh } = this._scene.planes;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n            let texture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n\n            texture.image = image;\n            texture.needsUpdate = true;\n        }\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        if (!this.disabled) {\n            renderer.render(this._scene.sceneOld, perspectiveCamera);\n        }\n\n        renderer.render(this._scene.scene, perspectiveCamera);\n\n        this._needsRender = false;\n    }\n\n    public dispose(): void {\n        this._scene.clear();\n\n        for (const key in this._currentProviderDisposers) {\n            if (!this._currentProviderDisposers.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._currentProviderDisposers[key]();\n        }\n\n        for (const key in this._previousProviderDisposers) {\n            if (!this._previousProviderDisposers.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._previousProviderDisposers[key]();\n        }\n\n        this._currentProviderDisposers = {};\n        this._previousProviderDisposers = {};\n    }\n\n    private _getBasicCorners(currentAspect: number, previousAspect: number): number[][] {\n        let offsetX: number;\n        let offsetY: number;\n\n        if (currentAspect > previousAspect) {\n            offsetX = 0.5;\n            offsetY = 0.5 * currentAspect / previousAspect;\n        } else {\n            offsetX = 0.5 * previousAspect / currentAspect;\n            offsetY = 0.5;\n        }\n\n        return [[0.5 - offsetX, 0.5 - offsetY], [0.5 + offsetX, 0.5 + offsetY]];\n    }\n\n    private _setDisabled(state: ICurrentState): void {\n        this._disabled = state.currentNode == null ||\n            state.previousNode == null ||\n            (state.currentNode.pano && !state.currentNode.fullPano) ||\n            (state.previousNode.pano && !state.previousNode.fullPano) ||\n            (state.currentNode.fullPano && !state.previousNode.fullPano);\n    }\n\n    private _setTextureProvider(\n        key: string,\n        originalKey: string,\n        provider: TextureProvider,\n        providerDisposers: { [key: string]: () => void },\n        updateTexture: (texture: THREE.Texture) => void): void {\n\n        if (key !== originalKey) {\n            return;\n        }\n\n        let createdSubscription: Subscription = provider.textureCreated$\n            .subscribe(updateTexture);\n\n        let updatedSubscription: Subscription = provider.textureUpdated$\n            .subscribe(\n                (updated: boolean): void => {\n                    this._needsRender = true;\n                });\n\n        let dispose: () => void = (): void => {\n            createdSubscription.unsubscribe();\n            updatedSubscription.unsubscribe();\n            provider.dispose();\n        };\n\n        if (key in providerDisposers) {\n            let disposeProvider: () => void = providerDisposers[key];\n            disposeProvider();\n\n            delete providerDisposers[key];\n        }\n\n        providerDisposers[key] = dispose;\n    }\n\n    private _updateCurtain(): void {\n        const planes: { [key: string]: THREE.Mesh } = this._scene.planes;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let shaderMaterial: IBBoxShaderMaterial = <IBBoxShaderMaterial>plane.material;\n\n            if (!!shaderMaterial.uniforms.curtain) {\n                shaderMaterial.uniforms.curtain.value = this._curtain;\n            }\n        }\n    }\n\n    private _updateFrameId(frameId: number): void {\n        this._frameId = frameId;\n    }\n\n    private _updateImagePlanes(state: ICurrentState, mode: SliderMode): void {\n        const currentChanged: boolean = state.currentNode != null && this._currentKey !== state.currentNode.key;\n        const previousChanged: boolean = state.previousNode != null && this._previousKey !== state.previousNode.key;\n        const modeChanged: boolean = this._mode !== mode;\n\n        if (!(currentChanged || previousChanged || modeChanged)) {\n            return;\n        }\n\n        this._setDisabled(state);\n        this._needsRender = true;\n        this._mode = mode;\n\n        const motionless: boolean = state.motionless || mode === SliderMode.Stationary || state.currentNode.pano;\n\n        if (this.disabled || previousChanged) {\n            if (this._previousKey in this._previousProviderDisposers) {\n                this._previousProviderDisposers[this._previousKey]();\n\n                delete this._previousProviderDisposers[this._previousKey];\n            }\n        }\n\n        if (this.disabled) {\n            this._scene.setImagePlanesOld({});\n        } else {\n            if (previousChanged || modeChanged) {\n                const previousNode: Node = state.previousNode;\n\n                this._previousKey = previousNode.key;\n\n                const elements: Float32Array = state.currentTransform.rt.elements;\n                let translation: number[] = [elements[12], elements[13], elements[14]];\n\n                const currentAspect: number = state.currentTransform.basicAspect;\n                const previousAspect: number = state.previousTransform.basicAspect;\n\n                const textureScale: number[] = currentAspect > previousAspect ?\n                    [1, previousAspect / currentAspect] :\n                    [currentAspect / previousAspect, 1];\n\n                let rotation: number[] = state.currentNode.rotation;\n                let width: number = state.currentNode.width;\n                let height: number = state.currentNode.height;\n\n                if (previousNode.fullPano) {\n                    rotation = state.previousNode.rotation;\n                    translation = this._spatial\n                        .rotate(\n                            this._spatial\n                                .opticalCenter(state.currentNode.rotation, translation)\n                                .toArray(),\n                            rotation)\n                        .multiplyScalar(-1)\n                        .toArray();\n\n                    width = state.previousNode.width;\n                    height = state.previousNode.height;\n                }\n\n                const transform: Transform = new Transform(\n                    state.currentNode.orientation,\n                    width,\n                    height,\n                    state.currentNode.focal,\n                    state.currentNode.scale,\n                    previousNode.gpano,\n                    rotation,\n                    translation,\n                    previousNode.image,\n                    textureScale);\n\n                let mesh: THREE.Mesh = undefined;\n\n                if (previousNode.fullPano) {\n                    mesh = this._factory.createMesh(\n                        previousNode,\n                        motionless || state.currentNode.fullPano ? transform : state.previousTransform);\n                } else {\n                    if (motionless) {\n                        const [[basicX0, basicY0], [basicX1, basicY1]]: number[][] = this._getBasicCorners(currentAspect, previousAspect);\n\n                        mesh = this._factory.createFlatMesh(\n                            state.previousNode,\n                            transform,\n                            basicX0,\n                            basicX1,\n                            basicY0,\n                            basicY1);\n                    } else {\n                        mesh = this._factory.createMesh(state.previousNode, state.previousTransform);\n                    }\n                }\n\n                const previousPlanes: { [key: string]: THREE.Mesh } = {};\n                previousPlanes[previousNode.key] = mesh;\n                this._scene.setImagePlanesOld(previousPlanes);\n            }\n        }\n\n        if (currentChanged || modeChanged) {\n            if (this._currentKey in this._currentProviderDisposers) {\n                this._currentProviderDisposers[this._currentKey]();\n\n                delete this._currentProviderDisposers[this._currentKey];\n            }\n\n            this._currentKey = state.currentNode.key;\n\n            const planes: { [key: string]: THREE.Mesh } = {};\n\n            if (state.currentNode.fullPano) {\n                planes[state.currentNode.key] = this._factory.createCurtainMesh(state.currentNode, state.currentTransform);\n            } else if (state.currentNode.pano && !state.currentNode.fullPano) {\n                planes[state.currentNode.key] = this._factory.createMesh(state.currentNode, state.currentTransform);\n            } else {\n                if (motionless) {\n                    planes[state.currentNode.key] = this._factory.createDistortedCurtainMesh(state.currentNode, state.currentTransform);\n                } else {\n                    planes[state.currentNode.key] = this._factory.createCurtainMesh(state.currentNode, state.currentTransform);\n                }\n            }\n\n            this._scene.setImagePlanes(planes);\n\n            this._updateCurtain();\n        }\n    }\n\n    private _updateTexture(texture: THREE.Texture): void {\n        this._needsRender = true;\n\n        const planes: { [key: string]: THREE.Mesh } = this._scene.planes;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n\n            let oldTexture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n            material.uniforms.projectorTex.value = null;\n            oldTexture.dispose();\n\n            material.uniforms.projectorTex.value = texture;\n        }\n    }\n\n    private _updateTexturePrev(texture: THREE.Texture): void {\n        this._needsRender = true;\n\n        const planes: { [key: string]: THREE.Mesh } = this._scene.planesOld;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n\n            let oldTexture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n            material.uniforms.projectorTex.value = null;\n            oldTexture.dispose();\n\n            material.uniforms.projectorTex.value = texture;\n        }\n    }\n}\n\nexport default SliderGLRenderer;\n",
+    "import * as THREE from \"three\";\n\nimport {Subscription} from \"rxjs\";\n\nimport {\n    IBBoxShaderMaterial,\n    IShaderMaterial,\n    MeshFactory,\n    MeshScene,\n    SliderMode,\n} from \"../../Component\";\nimport {\n    Transform,\n    Spatial,\n} from \"../../Geo\";\nimport { Node } from \"../../Graph\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\nimport { TextureProvider } from \"../../Tiles\";\n\nexport class SliderGLRenderer {\n    private _factory: MeshFactory;\n    private _scene: MeshScene;\n    private _spatial: Spatial;\n\n    private _currentKey: string;\n    private _previousKey: string;\n\n    private _disabled: boolean;\n    private _curtain: number;\n    private _frameId: number;\n    private _needsRender: boolean;\n\n    private _mode: SliderMode;\n\n    private _currentProviderDisposers: { [key: string]: () => void };\n    private _previousProviderDisposers: { [key: string]: () => void };\n\n    constructor() {\n        this._factory = new MeshFactory();\n        this._scene = new MeshScene();\n        this._spatial = new Spatial();\n\n        this._currentKey = null;\n        this._previousKey = null;\n\n        this._disabled = false;\n        this._curtain = 1;\n        this._frameId = 0;\n        this._needsRender = false;\n\n        this._mode = null;\n\n        this._currentProviderDisposers = {};\n        this._previousProviderDisposers = {};\n    }\n\n    public get disabled(): boolean {\n        return this._disabled;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public setTextureProvider(key: string, provider: TextureProvider): void {\n        this._setTextureProvider(\n            key,\n            this._currentKey,\n            provider,\n            this._currentProviderDisposers,\n            this._updateTexture.bind(this));\n    }\n\n    public setTextureProviderPrev(key: string, provider: TextureProvider): void {\n        this._setTextureProvider(\n            key,\n            this._previousKey,\n            provider,\n            this._previousProviderDisposers,\n            this._updateTexturePrev.bind(this));\n    }\n\n    public update(frame: IFrame, mode: SliderMode): void {\n        this._updateFrameId(frame.id);\n        this._updateImagePlanes(frame.state, mode);\n    }\n\n    public updateCurtain(curtain: number): void {\n        if (this._curtain === curtain) {\n            return;\n        }\n\n        this._curtain = curtain;\n        this._updateCurtain();\n\n        this._needsRender = true;\n    }\n\n    public updateTexture(image: HTMLImageElement, node: Node): void {\n        const planes: { [key: string]: THREE.Mesh } = node.key === this._currentKey ?\n            this._scene.planes :\n            node.key === this._previousKey ?\n                this._scene.planesOld :\n                {};\n\n        if (Object.keys(planes).length === 0) {\n            return;\n        }\n\n        this._needsRender = true;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n            let texture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n\n            texture.image = image;\n            texture.needsUpdate = true;\n        }\n    }\n\n    public updateTextureImage(image: HTMLImageElement, node?: Node): void {\n        if (this._currentKey !== node.key) {\n            return;\n        }\n\n        this._needsRender = true;\n\n        const planes: { [key: string]: THREE.Mesh } = this._scene.planes;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n            let texture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n\n            texture.image = image;\n            texture.needsUpdate = true;\n        }\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        if (!this.disabled) {\n            renderer.render(this._scene.sceneOld, perspectiveCamera);\n        }\n\n        renderer.render(this._scene.scene, perspectiveCamera);\n\n        this._needsRender = false;\n    }\n\n    public dispose(): void {\n        this._scene.clear();\n\n        for (const key in this._currentProviderDisposers) {\n            if (!this._currentProviderDisposers.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._currentProviderDisposers[key]();\n        }\n\n        for (const key in this._previousProviderDisposers) {\n            if (!this._previousProviderDisposers.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._previousProviderDisposers[key]();\n        }\n\n        this._currentProviderDisposers = {};\n        this._previousProviderDisposers = {};\n    }\n\n    private _getBasicCorners(currentAspect: number, previousAspect: number): number[][] {\n        let offsetX: number;\n        let offsetY: number;\n\n        if (currentAspect > previousAspect) {\n            offsetX = 0.5;\n            offsetY = 0.5 * currentAspect / previousAspect;\n        } else {\n            offsetX = 0.5 * previousAspect / currentAspect;\n            offsetY = 0.5;\n        }\n\n        return [[0.5 - offsetX, 0.5 - offsetY], [0.5 + offsetX, 0.5 + offsetY]];\n    }\n\n    private _setDisabled(state: ICurrentState): void {\n        this._disabled = state.currentNode == null ||\n            state.previousNode == null ||\n            (state.currentNode.pano && !state.currentNode.fullPano) ||\n            (state.previousNode.pano && !state.previousNode.fullPano) ||\n            (state.currentNode.fullPano && !state.previousNode.fullPano);\n    }\n\n    private _setTextureProvider(\n        key: string,\n        originalKey: string,\n        provider: TextureProvider,\n        providerDisposers: { [key: string]: () => void },\n        updateTexture: (texture: THREE.Texture) => void): void {\n\n        if (key !== originalKey) {\n            return;\n        }\n\n        let createdSubscription: Subscription = provider.textureCreated$\n            .subscribe(updateTexture);\n\n        let updatedSubscription: Subscription = provider.textureUpdated$\n            .subscribe(\n                (updated: boolean): void => {\n                    this._needsRender = true;\n                });\n\n        let dispose: () => void = (): void => {\n            createdSubscription.unsubscribe();\n            updatedSubscription.unsubscribe();\n            provider.dispose();\n        };\n\n        if (key in providerDisposers) {\n            let disposeProvider: () => void = providerDisposers[key];\n            disposeProvider();\n\n            delete providerDisposers[key];\n        }\n\n        providerDisposers[key] = dispose;\n    }\n\n    private _updateCurtain(): void {\n        const planes: { [key: string]: THREE.Mesh } = this._scene.planes;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let shaderMaterial: IBBoxShaderMaterial = <IBBoxShaderMaterial>plane.material;\n\n            if (!!shaderMaterial.uniforms.curtain) {\n                shaderMaterial.uniforms.curtain.value = this._curtain;\n            }\n        }\n    }\n\n    private _updateFrameId(frameId: number): void {\n        this._frameId = frameId;\n    }\n\n    private _updateImagePlanes(state: ICurrentState, mode: SliderMode): void {\n        const currentChanged: boolean = state.currentNode != null && this._currentKey !== state.currentNode.key;\n        const previousChanged: boolean = state.previousNode != null && this._previousKey !== state.previousNode.key;\n        const modeChanged: boolean = this._mode !== mode;\n\n        if (!(currentChanged || previousChanged || modeChanged)) {\n            return;\n        }\n\n        this._setDisabled(state);\n        this._needsRender = true;\n        this._mode = mode;\n\n        const motionless: boolean = state.motionless || mode === SliderMode.Stationary || state.currentNode.pano;\n\n        if (this.disabled || previousChanged) {\n            if (this._previousKey in this._previousProviderDisposers) {\n                this._previousProviderDisposers[this._previousKey]();\n\n                delete this._previousProviderDisposers[this._previousKey];\n            }\n        }\n\n        if (this.disabled) {\n            this._scene.setImagePlanesOld({});\n        } else {\n            if (previousChanged || modeChanged) {\n                const previousNode: Node = state.previousNode;\n\n                this._previousKey = previousNode.key;\n\n                const elements: number[] = state.currentTransform.rt.elements;\n                let translation: number[] = [elements[12], elements[13], elements[14]];\n\n                const currentAspect: number = state.currentTransform.basicAspect;\n                const previousAspect: number = state.previousTransform.basicAspect;\n\n                const textureScale: number[] = currentAspect > previousAspect ?\n                    [1, previousAspect / currentAspect] :\n                    [currentAspect / previousAspect, 1];\n\n                let rotation: number[] = state.currentNode.rotation;\n                let width: number = state.currentNode.width;\n                let height: number = state.currentNode.height;\n\n                if (previousNode.fullPano) {\n                    rotation = state.previousNode.rotation;\n                    translation = this._spatial\n                        .rotate(\n                            this._spatial\n                                .opticalCenter(state.currentNode.rotation, translation)\n                                .toArray(),\n                            rotation)\n                        .multiplyScalar(-1)\n                        .toArray();\n\n                    width = state.previousNode.width;\n                    height = state.previousNode.height;\n                }\n\n                const transform: Transform = new Transform(\n                    state.currentNode.orientation,\n                    width,\n                    height,\n                    state.currentNode.focal,\n                    state.currentNode.scale,\n                    previousNode.gpano,\n                    rotation,\n                    translation,\n                    previousNode.image,\n                    textureScale);\n\n                let mesh: THREE.Mesh = undefined;\n\n                if (previousNode.fullPano) {\n                    mesh = this._factory.createMesh(\n                        previousNode,\n                        motionless || state.currentNode.fullPano ? transform : state.previousTransform);\n                } else {\n                    if (motionless) {\n                        const [[basicX0, basicY0], [basicX1, basicY1]]: number[][] = this._getBasicCorners(currentAspect, previousAspect);\n\n                        mesh = this._factory.createFlatMesh(\n                            state.previousNode,\n                            transform,\n                            basicX0,\n                            basicX1,\n                            basicY0,\n                            basicY1);\n                    } else {\n                        mesh = this._factory.createMesh(state.previousNode, state.previousTransform);\n                    }\n                }\n\n                const previousPlanes: { [key: string]: THREE.Mesh } = {};\n                previousPlanes[previousNode.key] = mesh;\n                this._scene.setImagePlanesOld(previousPlanes);\n            }\n        }\n\n        if (currentChanged || modeChanged) {\n            if (this._currentKey in this._currentProviderDisposers) {\n                this._currentProviderDisposers[this._currentKey]();\n\n                delete this._currentProviderDisposers[this._currentKey];\n            }\n\n            this._currentKey = state.currentNode.key;\n\n            const planes: { [key: string]: THREE.Mesh } = {};\n\n            if (state.currentNode.fullPano) {\n                planes[state.currentNode.key] = this._factory.createCurtainMesh(state.currentNode, state.currentTransform);\n            } else if (state.currentNode.pano && !state.currentNode.fullPano) {\n                planes[state.currentNode.key] = this._factory.createMesh(state.currentNode, state.currentTransform);\n            } else {\n                if (motionless) {\n                    planes[state.currentNode.key] = this._factory.createDistortedCurtainMesh(state.currentNode, state.currentTransform);\n                } else {\n                    planes[state.currentNode.key] = this._factory.createCurtainMesh(state.currentNode, state.currentTransform);\n                }\n            }\n\n            this._scene.setImagePlanes(planes);\n\n            this._updateCurtain();\n        }\n    }\n\n    private _updateTexture(texture: THREE.Texture): void {\n        this._needsRender = true;\n\n        const planes: { [key: string]: THREE.Mesh } = this._scene.planes;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n\n            let oldTexture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n            material.uniforms.projectorTex.value = null;\n            oldTexture.dispose();\n\n            material.uniforms.projectorTex.value = texture;\n        }\n    }\n\n    private _updateTexturePrev(texture: THREE.Texture): void {\n        this._needsRender = true;\n\n        const planes: { [key: string]: THREE.Mesh } = this._scene.planesOld;\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n\n            let oldTexture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n            material.uniforms.projectorTex.value = null;\n            oldTexture.dispose();\n\n            material.uniforms.projectorTex.value = texture;\n        }\n    }\n}\n\nexport default SliderGLRenderer;\n",
     "\nexport enum CameraVisualizationMode {\n    Default,\n    Cluster,\n    ConnectedComponent,\n    Sequence,\n}\n\nexport default CameraVisualizationMode;\n",
     "export {CameraVisualizationMode} from \"./CameraVisualizationMode\";\n",
     "import * as geohash from \"latlon-geohash\";\nimport * as pako from \"pako\";\n\nimport {\n    empty as observableEmpty,\n    from as observableFrom,\n    of as observableOf,\n    zip as observableZip,\n    Observable,\n    Subscriber,\n} from \"rxjs\";\n\nimport {\n    mergeMap,\n    catchError,\n    tap,\n    publish,\n    refCount,\n    finalize,\n    map,\n    filter,\n} from \"rxjs/operators\";\n\nimport {\n    IGPano,\n    ILatLon,\n} from \"../../API\";\nimport {\n    AbortMapillaryError,\n} from \"../../Error\";\nimport {\n    GraphService,\n    Node,\n} from \"../../Graph\";\nimport {\n    Urls,\n} from \"../../Utils\";\nimport { CameraProjection } from \"../../api/interfaces/CameraProjection\";\nimport IClusterReconstruction from \"./interfaces/IClusterReconstruction\";\n\nexport type NodeData = {\n    alt: number;\n    cameraProjection: CameraProjection;\n    clusterKey: string;\n    focal: number;\n    gpano: IGPano;\n    height: number;\n    k1: number;\n    k2: number;\n    key: string,\n    lat: number;\n    lon: number;\n    mergeCC: number;\n    orientation: number;\n    originalLat: number;\n    originalLon: number;\n    rotation: number[];\n    scale: number;\n    sequenceKey: string;\n    width: number;\n};\n\nexport class SpatialDataCache {\n    private _graphService: GraphService;\n\n    private _cacheRequests: { [hash: string]: XMLHttpRequest[] };\n    private _tiles: { [hash: string]: NodeData[] };\n\n    private _clusterReconstructions: { [key: string]: IClusterReconstruction };\n    private _clusterReconstructionTiles: { [key: string]: string[] };\n    private _tileClusters: { [hash: string]: string[] };\n\n    private _cachingClusterReconstructions$: { [hash: string]: Observable<IClusterReconstruction> };\n    private _cachingTiles$: { [hash: string]: Observable<NodeData[]> };\n\n    constructor(graphService: GraphService) {\n        this._graphService = graphService;\n\n        this._tiles = {};\n        this._cacheRequests = {};\n\n        this._clusterReconstructions = {};\n        this._clusterReconstructionTiles = {};\n        this._tileClusters = {};\n\n        this._cachingTiles$ = {};\n        this._cachingClusterReconstructions$ = {};\n    }\n\n    public cacheClusterReconstructions$(hash: string): Observable<IClusterReconstruction> {\n        if (!this.hasTile(hash)) {\n            throw new Error(\"Cannot cache reconstructions of a non-existing tile.\");\n        }\n\n        if (this.hasClusterReconstructions(hash)) {\n            throw new Error(\"Cannot cache reconstructions that already exists.\");\n        }\n\n        if (this.isCachingClusterReconstructions(hash)) {\n            return this._cachingClusterReconstructions$[hash];\n        }\n\n        const clusterKeys: string[] = this.getTile(hash)\n            .filter(\n                (nd: NodeData): boolean => {\n                    return !!nd.clusterKey;\n                })\n            .map(\n                (nd: NodeData): string => {\n                    return nd.clusterKey;\n                })\n            .filter(\n                (v: string, i: number, a: string[]) => {\n                    return a.indexOf(v) === i;\n                });\n\n        this._tileClusters[hash] = clusterKeys;\n        this._cacheRequests[hash] = [];\n\n        this._cachingClusterReconstructions$[hash] =  observableFrom(clusterKeys).pipe(\n            mergeMap(\n                (key: string): Observable<IClusterReconstruction> => {\n                    if (this._hasClusterReconstruction(key)) {\n                        return observableOf(this._getClusterReconstruction(key));\n                    }\n\n                    return this._getClusterReconstruction$(key, this._cacheRequests[hash])\n                        .pipe(\n                            catchError(\n                                (error: Error): Observable<IClusterReconstruction> => {\n                                    if (error instanceof AbortMapillaryError) {\n                                        return observableEmpty();\n                                    }\n\n                                    console.error(error);\n\n                                    return observableEmpty();\n                                }));\n                },\n                6),\n            filter(\n                (): boolean => {\n                    return hash in this._tileClusters;\n                }),\n            tap(\n                (reconstruction: IClusterReconstruction): void => {\n                    if (!this._hasClusterReconstruction(reconstruction.key)) {\n                        this._clusterReconstructions[reconstruction.key] = reconstruction;\n                    }\n\n                    if (!(reconstruction.key in this._clusterReconstructionTiles)) {\n                        this._clusterReconstructionTiles[reconstruction.key] = [];\n                    }\n\n                    if (this._clusterReconstructionTiles[reconstruction.key].indexOf(hash) === -1) {\n                        this._clusterReconstructionTiles[reconstruction.key].push(hash);\n                    }\n                }),\n            finalize(\n                (): void => {\n                    if (hash in this._cachingClusterReconstructions$) {\n                        delete this._cachingClusterReconstructions$[hash];\n                    }\n\n                    if (hash in this._cacheRequests) {\n                        delete this._cacheRequests[hash];\n                    }\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingClusterReconstructions$[hash];\n    }\n\n    public cacheTile$(hash: string): Observable<NodeData[]> {\n        if (hash.length !== 8) {\n            throw new Error(\"Hash needs to be level 8.\");\n        }\n\n        if (this.hasTile(hash)) {\n            throw new Error(\"Cannot cache tile that already exists.\");\n        }\n\n        if (this.isCachingTile(hash)) {\n            return this._cachingTiles$[hash];\n        }\n\n        const bounds: geohash.Bounds = geohash.bounds(hash);\n        const sw: ILatLon = { lat: bounds.sw.lat, lon: bounds.sw.lon };\n        const ne: ILatLon = { lat: bounds.ne.lat, lon: bounds.ne.lon };\n\n        this._cachingTiles$[hash] = this._graphService.cacheBoundingBox$(sw, ne).pipe(\n            catchError(\n                (error: Error): Observable<Node[]> => {\n                    console.error(error);\n\n                    return observableEmpty();\n                }),\n            map(\n                (nodes: Node[]): NodeData[] => {\n                    return nodes\n                        .map(\n                            (n: Node): NodeData => {\n                                return this._createNodeData(n);\n                            });\n                }),\n            filter(\n                (): boolean => {\n                    return !(hash in this._tiles);\n                }),\n            tap(\n                (nodeData: NodeData[]): void => {\n                    this._tiles[hash] = [];\n                    this._tiles[hash].push(...nodeData);\n\n                    delete this._cachingTiles$[hash];\n                }),\n            finalize(\n                (): void => {\n                    if (hash in this._cachingTiles$) {\n                        delete this._cachingTiles$[hash];\n                    }\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingTiles$[hash];\n    }\n\n    public isCachingClusterReconstructions(hash: string): boolean {\n        return hash in this._cachingClusterReconstructions$;\n    }\n\n    public isCachingTile(hash: string): boolean {\n        return hash in this._cachingTiles$;\n    }\n\n    public hasClusterReconstructions(hash: string): boolean {\n        if (hash in this._cachingClusterReconstructions$ ||\n            !(hash in this._tileClusters)) {\n            return false;\n        }\n\n        for (const key of this._tileClusters[hash]) {\n            if (!(key in this._clusterReconstructions)) {\n                return false;\n            }\n        }\n\n        return true;\n    }\n\n    public hasTile(hash: string): boolean {\n        return !(hash in this._cachingTiles$) && hash in this._tiles;\n    }\n\n    public getClusterReconstructions(hash: string): IClusterReconstruction[] {\n        return hash in this._tileClusters ?\n            this._tileClusters[hash]\n                .map(\n                    (key: string): IClusterReconstruction => {\n                        return this._clusterReconstructions[key];\n                    })\n                .filter(\n                    (reconstruction: IClusterReconstruction): boolean => {\n                        return !!reconstruction;\n                    }) :\n                [];\n    }\n\n    public getTile(hash: string): NodeData[] {\n        return hash in this._tiles ? this._tiles[hash] : [];\n    }\n\n    public uncache(keepHashes?: string[]): void {\n        for (let hash of Object.keys(this._cacheRequests)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            for (const request of this._cacheRequests[hash]) {\n                request.abort();\n            }\n\n            delete this._cacheRequests[hash];\n        }\n\n        for (let hash of Object.keys(this._tileClusters)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            for (const key of this._tileClusters[hash]) {\n                if (!(key in this._clusterReconstructionTiles)) {\n                    continue;\n                }\n\n                const index: number = this._clusterReconstructionTiles[key].indexOf(hash);\n                if (index === -1) {\n                    continue;\n                }\n\n                this._clusterReconstructionTiles[key].splice(index, 1);\n\n                if (this._clusterReconstructionTiles[key].length > 0) {\n                    continue;\n                }\n\n                delete this._clusterReconstructionTiles[key];\n                delete this._clusterReconstructions[key];\n            }\n\n            delete this._tileClusters[hash];\n        }\n\n        for (let hash of Object.keys(this._tiles)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            delete this._tiles[hash];\n        }\n    }\n\n    private _createNodeData(node: Node): NodeData {\n        return {\n            alt: node.alt,\n            cameraProjection: node.cameraProjection,\n            clusterKey: node.clusterKey,\n            focal: node.focal,\n            gpano: node.gpano,\n            height: node.height,\n            k1: node.ck1,\n            k2: node.ck2,\n            key: node.key,\n            lat: node.latLon.lat,\n            lon: node.latLon.lon,\n            mergeCC: node.mergeCC,\n            orientation: node.orientation,\n            originalLat: node.originalLatLon.lat,\n            originalLon: node.originalLatLon.lon,\n            rotation: [node.rotation[0], node.rotation[1], node.rotation[2]],\n            scale: node.scale,\n            sequenceKey: node.sequenceKey,\n            width: node.width,\n        };\n    }\n\n    private _getClusterReconstruction(key: string): IClusterReconstruction {\n        return this._clusterReconstructions[key];\n    }\n\n    private _getClusterReconstruction$(key: string, requests: XMLHttpRequest[]): Observable<IClusterReconstruction> {\n        return Observable.create(\n            (subscriber: Subscriber<IClusterReconstruction>): void => {\n                const xhr: XMLHttpRequest = new XMLHttpRequest();\n\n                xhr.open(\"GET\", Urls.clusterReconstruction(key), true);\n                xhr.responseType = \"arraybuffer\";\n                xhr.timeout = 15000;\n\n                xhr.onload = () => {\n                    if (!xhr.response) {\n                        subscriber.error(new Error(`Cluster reconstruction retreival failed (${key})`));\n                    } else {\n                        const inflated: string = pako.inflate(xhr.response, { to: \"string\" });\n                        const reconstructions: IClusterReconstruction[] = JSON.parse(inflated);\n\n                        if (reconstructions.length < 1) {\n                            subscriber.error(new Error(`No cluster reconstruction exists (${key})`));\n                        }\n\n                        const reconstruction: IClusterReconstruction = reconstructions[0];\n                        reconstruction.key = key;\n\n                        subscriber.next(reconstruction);\n                        subscriber.complete();\n                    }\n                };\n\n                xhr.onerror = () => {\n                    subscriber.error(new Error(`Failed to get cluster reconstruction (${key})`));\n                };\n\n                xhr.ontimeout = () => {\n                    subscriber.error(new Error(`Cluster reconstruction request timed out (${key})`));\n                };\n\n                xhr.onabort = () => {\n                    subscriber.error(new AbortMapillaryError(`Cluster reconstruction request was aborted (${key})`));\n                };\n\n                requests.push(xhr);\n\n                xhr.send(null);\n            });\n    }\n\n    private _hasClusterReconstruction(key: string): boolean {\n        return key in this._clusterReconstructions;\n    }\n}\n\nexport default SpatialDataCache;\n",
     "import * as geohash from \"latlon-geohash\";\n\nimport {\n    combineLatest as observableCombineLatest,\n    empty as observableEmpty,\n    from as observableFrom,\n    of as observableOf,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    catchError,\n    withLatestFrom,\n    map,\n    distinctUntilChanged,\n    concatMap,\n    switchMap,\n    tap,\n    filter,\n    last,\n    mergeMap,\n    first,\n    refCount,\n    publishReplay,\n    publish,\n} from \"rxjs/operators\";\n\nimport {\n    ComponentService,\n    Component,\n    ISpatialDataConfiguration,\n    NodeData,\n    SpatialDataCache,\n    SpatialDataScene,\n} from \"../../Component\";\nimport {\n    Geo,\n    GeoCoords,\n    ILatLonAlt,\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    Node,\n} from \"../../Graph\";\nimport {\n    IGLRenderHash,\n    GLRenderStage,\n    RenderCamera,\n} from \"../../Render\";\nimport {\n    IFrame,\n} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\nimport PlayService from \"../../viewer/PlayService\";\nimport State from \"../../state/State\";\nimport IClusterReconstruction from \"./interfaces/IClusterReconstruction\";\nimport CameraVisualizationMode from \"./CameraVisualizationMode\";\n\nexport class SpatialDataComponent extends Component<ISpatialDataConfiguration> {\n    public static componentName: string = \"spatialData\";\n\n    private _cache: SpatialDataCache;\n    private _scene: SpatialDataScene;\n    private _viewportCoords: ViewportCoords;\n    private _geoCoords: GeoCoords;\n\n    private _addNodeSubscription: Subscription;\n    private _addReconstructionSubscription: Subscription;\n    private _addTileSubscription: Subscription;\n    private _cameraVisibilitySubscription: Subscription;\n    private _earthControlsSubscription: Subscription;\n    private _moveSubscription: Subscription;\n    private _pointVisibilitySubscription: Subscription;\n    private _positionVisibilitySubscription: Subscription;\n    private _renderSubscription: Subscription;\n    private _tileVisibilitySubscription: Subscription;\n    private _uncacheSubscription: Subscription;\n    private _cameraVisualizationModeSubscription: Subscription;\n    private _ccToModeSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._cache = new SpatialDataCache(navigator.graphService);\n        this._scene = new SpatialDataScene(this._getDefaultConfiguration());\n        this._viewportCoords = new ViewportCoords();\n        this._geoCoords = new GeoCoords();\n    }\n\n    protected _activate(): void {\n        this._earthControlsSubscription = this._configuration$.pipe(\n            map(\n                (configuration: ISpatialDataConfiguration): boolean => {\n                    return configuration.earthControls;\n                }),\n            distinctUntilChanged(),\n            withLatestFrom(this._navigator.stateService.state$))\n            .subscribe(\n                ([earth, state]: [boolean, State]): void => {\n                    if (earth && state !== State.Earth) {\n                        this._navigator.stateService.earth();\n                    } else if (!earth && state === State.Earth) {\n                        this._navigator.stateService.traverse();\n                    }\n                });\n\n        const direction$: Observable<string> = this._container.renderService.bearing$.pipe(\n            map(\n                (bearing: number): string => {\n                    let direction: string = \"\";\n\n                    if (bearing > 292.5 || bearing <= 67.5) {\n                        direction += \"n\";\n                    }\n\n                    if (bearing > 112.5 && bearing <= 247.5) {\n                        direction += \"s\";\n                    }\n\n                    if (bearing > 22.5 && bearing <= 157.5) {\n                        direction += \"e\";\n                    }\n\n                    if (bearing > 202.5 && bearing <= 337.5) {\n                        direction += \"w\";\n                    }\n\n                    return direction;\n                }),\n            distinctUntilChanged(),\n            publishReplay(1),\n            refCount());\n\n        const hash$: Observable<string> = this._navigator.stateService.reference$.pipe(\n            tap(\n                (): void => {\n                    this._scene.uncache();\n                }),\n            switchMap(\n                (): Observable<string> => {\n                    return this._navigator.stateService.currentNode$.pipe(\n                        map(\n                            (node: Node): string => {\n                                return geohash.encode(node.latLon.lat, node.latLon.lon, 8);\n                            }),\n                        distinctUntilChanged());\n                }),\n            publishReplay(1),\n            refCount());\n\n        const sequencePlay$: Observable<boolean> = observableCombineLatest(\n            this._navigator.playService.playing$,\n            this._navigator.playService.speed$).pipe(\n            map(\n                ([playing, speed]: [boolean, number]): boolean => {\n                    return playing && speed > PlayService.sequenceSpeed;\n                }),\n            distinctUntilChanged(),\n            publishReplay(1),\n            refCount());\n\n        const hashes$: Observable<string[]> = observableCombineLatest(\n            this._navigator.stateService.state$.pipe(\n                map(\n                    (state: State): boolean => {\n                        return state === State.Earth;\n                    }),\n                distinctUntilChanged()),\n            hash$,\n            sequencePlay$,\n            direction$).pipe(\n            distinctUntilChanged(\n                (\n                    [e1, h1, s1, d1]: [boolean, string, boolean, string],\n                    [e2, h2, s2, d2]: [boolean, string, boolean, string]): boolean => {\n\n                    if (e1 !== e2) {\n                        return false;\n                    }\n\n                    if (e1) {\n                        return h1 === h2 && s1 === s2;\n                    }\n\n                    return h1 === h2 && s1 === s2 && d1 === d2;\n                }),\n            concatMap(\n                ([earth, hash, sequencePlay, direction]: [boolean, string, boolean, string]): Observable<string[]> => {\n                    if (earth) {\n                        return sequencePlay ?\n                            observableOf([hash]) :\n                            observableOf(this._adjacentComponent(hash, 4));\n                    }\n\n                    return sequencePlay ?\n                        observableOf([hash, geohash.neighbours(hash)[<keyof geohash.Neighbours>direction]]) :\n                        observableOf(this._computeTiles(hash, direction));\n                }),\n            publish(),\n            refCount());\n\n        const tile$: Observable<[string, NodeData[]]> = hashes$.pipe(\n            switchMap(\n                (hashes: string[]): Observable<[string, NodeData[]]> => {\n                    return observableFrom(hashes).pipe(\n                        mergeMap(\n                            (h: string): Observable<[string, NodeData[]]> => {\n                                const t$: Observable<NodeData[]> =\n                                    this._cache.hasTile(h) ?\n                                        observableOf(this._cache.getTile(h)) :\n                                        this._cache.cacheTile$(h);\n\n                                return observableCombineLatest(observableOf(h), t$);\n                            },\n                            6));\n                        }),\n            publish(),\n            refCount());\n\n        this._addTileSubscription = tile$.pipe(\n            withLatestFrom(this._navigator.stateService.reference$))\n            .subscribe(\n                ([[hash], reference]: [[string, NodeData[]], ILatLonAlt]): void => {\n                    if (this._scene.hasTile(hash)) {\n                        return;\n                    }\n\n                    this._scene.addTile(this._computeTileBBox(hash, reference), hash);\n                });\n\n        this._addNodeSubscription = tile$.pipe(\n            withLatestFrom(this._navigator.stateService.reference$))\n            .subscribe(\n                ([[hash, datas], reference]: [[string, [NodeData]], ILatLonAlt]): void => {\n                    for (const data of datas) {\n                        if (this._scene.hasNode(data.key, hash)) {\n                            continue;\n                        }\n\n                        this._scene.addNode(\n                            data,\n                            this._createTransform(data, reference),\n                            this._computeOriginalPosition(data, reference),\n                            hash);\n                        }\n                });\n\n        this._addReconstructionSubscription = tile$.pipe(\n            concatMap(\n                ([hash]: [string, NodeData[]]): Observable<[string, IClusterReconstruction]> => {\n                    let reconstructions$: Observable<IClusterReconstruction>;\n\n                    if (this._cache.hasClusterReconstructions(hash)) {\n                        reconstructions$ = observableFrom(this._cache.getClusterReconstructions(hash));\n                    } else if (this._cache.isCachingClusterReconstructions(hash)) {\n                        reconstructions$ = this._cache.cacheClusterReconstructions$(hash).pipe(\n                            last(null, {}),\n                            switchMap(\n                                (): Observable<IClusterReconstruction> => {\n                                    return observableFrom(this._cache.getClusterReconstructions(hash));\n                                }));\n                    } else if (this._cache.hasTile(hash)) {\n                        reconstructions$ = this._cache.cacheClusterReconstructions$(hash);\n                    } else {\n                        reconstructions$ = observableEmpty();\n                    }\n\n                    return observableCombineLatest(observableOf(hash), reconstructions$);\n                }),\n            withLatestFrom(this._navigator.stateService.reference$))\n            .subscribe(\n                ([[hash, reconstruction], reference]: [[string, IClusterReconstruction], ILatLonAlt]): void => {\n                    if (this._scene.hasClusterReconstruction(reconstruction.key, hash)) {\n                        return;\n                    }\n\n                    this._scene.addClusterReconstruction(\n                        reconstruction,\n                        this._computeTranslation(reconstruction, reference),\n                        hash);\n                });\n\n        this._cameraVisibilitySubscription = this._configuration$.pipe(\n            map(\n                (configuration: ISpatialDataConfiguration): boolean => {\n                    return configuration.camerasVisible;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (visible: boolean): void => {\n                    this._scene.setCameraVisibility(visible);\n                });\n\n        this._pointVisibilitySubscription = this._configuration$.pipe(\n            map(\n                (configuration: ISpatialDataConfiguration): boolean => {\n                    return configuration.pointsVisible;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (visible: boolean): void => {\n                    this._scene.setPointVisibility(visible);\n                });\n\n        this._positionVisibilitySubscription = this._configuration$.pipe(\n            map(\n                (configuration: ISpatialDataConfiguration): boolean => {\n                    return configuration.positionsVisible;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (visible: boolean): void => {\n                    this._scene.setPositionVisibility(visible);\n                });\n\n        this._tileVisibilitySubscription = this._configuration$.pipe(\n            map(\n                (configuration: ISpatialDataConfiguration): boolean => {\n                    return configuration.tilesVisible;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (visible: boolean): void => {\n                    this._scene.setTileVisibility(visible);\n                });\n\n        this._ccToModeSubscription = this._configuration$.pipe(\n            map(\n                (configuration: ISpatialDataConfiguration): CameraVisualizationMode => {\n                    return configuration.connectedComponents === true ?\n                        CameraVisualizationMode.ConnectedComponent :\n                        CameraVisualizationMode.Default;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (mode: CameraVisualizationMode): void => {\n                    this.configure({ cameraVisualizationMode: mode });\n                });\n\n        this._cameraVisualizationModeSubscription = this._configuration$.pipe(\n            map(\n                (configuration: ISpatialDataConfiguration): CameraVisualizationMode => {\n                    return configuration.cameraVisualizationMode;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (mode: CameraVisualizationMode): void => {\n                    this._scene.setCameraVisualizationMode(mode);\n                });\n\n        this._uncacheSubscription = hash$\n            .subscribe(\n                (hash: string): void => {\n                    const keepHashes: string[] = this._adjacentComponent(hash, 4);\n                    this._scene.uncache(keepHashes);\n                    this._cache.uncache(keepHashes);\n                });\n\n        this._moveSubscription = this._navigator.playService.playing$.pipe(\n            switchMap(\n                (playing: boolean): Observable<MouseEvent> => {\n                    return playing ?\n                        observableEmpty() :\n                        this._container.mouseService.dblClick$;\n                }),\n            withLatestFrom(this._container.renderService.renderCamera$),\n            switchMap(\n                ([event, render]: [MouseEvent, RenderCamera]): Observable<Node> => {\n                    const element: HTMLElement = this._container.element;\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n                    const viewport: number[] = this._viewportCoords.canvasToViewport(\n                        canvasX,\n                        canvasY,\n                        element);\n\n                    const key: string = this._scene.intersectObjects(viewport, render.perspective);\n\n                    return !!key ?\n                        this._navigator.moveToKey$(key).pipe(\n                            catchError(\n                                (): Observable<Node> => {\n                                    return observableEmpty();\n                                })) :\n                        observableEmpty();\n                }))\n            .subscribe();\n\n        this._renderSubscription = this._navigator.stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): IGLRenderHash => {\n                    const scene: SpatialDataScene = this._scene;\n\n                    return {\n                        name: this._name,\n                        render: {\n                            frameId: frame.id,\n                            needsRender: scene.needsRender,\n                            render: scene.render.bind(scene),\n                            stage: GLRenderStage.Foreground,\n                        },\n                    };\n                }))\n            .subscribe(this._container.glRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._cache.uncache();\n        this._scene.uncache();\n\n        this._addNodeSubscription.unsubscribe();\n        this._addReconstructionSubscription.unsubscribe();\n        this._addTileSubscription.unsubscribe();\n        this._cameraVisibilitySubscription.unsubscribe();\n        this._earthControlsSubscription.unsubscribe();\n        this._moveSubscription.unsubscribe();\n        this._pointVisibilitySubscription.unsubscribe();\n        this._positionVisibilitySubscription.unsubscribe();\n        this._renderSubscription.unsubscribe();\n        this._tileVisibilitySubscription.unsubscribe();\n        this._uncacheSubscription.unsubscribe();\n        this._cameraVisualizationModeSubscription.unsubscribe();\n        this._ccToModeSubscription.unsubscribe();\n\n        this._navigator.stateService.state$.pipe(\n            first())\n            .subscribe(\n                (state: State): void => {\n                    if (state === State.Earth) {\n                        this._navigator.stateService.traverse();\n                    }\n                });\n    }\n\n    protected _getDefaultConfiguration(): ISpatialDataConfiguration {\n        return {\n            cameraVisualizationMode: CameraVisualizationMode.Default,\n            camerasVisible: false,\n            connectedComponents: false,\n            pointsVisible: true,\n            positionsVisible: false,\n            tilesVisible: false,\n        };\n    }\n\n    private _adjacentComponent(hash: string, depth: number): string[] {\n        const hashSet: Set<string> = new Set<string>();\n        hashSet.add(hash);\n\n        this._adjacentComponentRecursive(hashSet, [hash], 0, depth);\n\n        return this._setToArray(hashSet);\n    }\n\n    private _adjacentComponentRecursive(\n        hashSet: Set<string>,\n        currentHashes: string[],\n        currentDepth: number,\n        maxDepth: number): void {\n\n        if (currentDepth === maxDepth) {\n            return;\n        }\n\n        const neighbours: string[] = [];\n\n        for (const hash of currentHashes) {\n            const hashNeighbours: geohash.Neighbours = geohash.neighbours(hash);\n\n            for (const direction in hashNeighbours) {\n                if (!hashNeighbours.hasOwnProperty(direction)) {\n                    continue;\n                }\n\n                neighbours.push(hashNeighbours[<keyof geohash.Neighbours>direction]);\n            }\n        }\n\n        const newHashes: string[] = [];\n        for (const neighbour of neighbours) {\n            if (!hashSet.has(neighbour)) {\n                hashSet.add(neighbour);\n                newHashes.push(neighbour);\n            }\n        }\n\n        this._adjacentComponentRecursive(hashSet, newHashes, currentDepth + 1, maxDepth);\n    }\n\n    private _computeOriginalPosition(data: NodeData, reference: ILatLonAlt): number[] {\n        return this._geoCoords.geodeticToEnu(\n            data.originalLat,\n            data.originalLon,\n            data.alt,\n            reference.lat,\n            reference.lon,\n            reference.alt);\n    }\n\n    private _computeTileBBox(hash: string, reference: ILatLonAlt): number[][] {\n        const bounds: geohash.Bounds = geohash.bounds(hash);\n\n        const sw: number[] = this._geoCoords.geodeticToEnu(\n            bounds.sw.lat,\n            bounds.sw.lon,\n            0,\n            reference.lat,\n            reference.lon,\n            reference.alt);\n\n        const ne: number[] = this._geoCoords.geodeticToEnu(\n            bounds.ne.lat,\n            bounds.ne.lon,\n            0,\n            reference.lat,\n            reference.lon,\n            reference.alt);\n\n        return [sw, ne];\n    }\n\n    private _createTransform(data: NodeData, reference: ILatLonAlt): Transform {\n        const translation: number[] = Geo.computeTranslation(\n            { alt: data.alt, lat: data.lat, lon: data.lon },\n            data.rotation,\n            reference);\n\n        const transform: Transform = new Transform(\n            data.orientation,\n            data.width,\n            data.height,\n            data.focal,\n            data.scale,\n            data.gpano,\n            data.rotation,\n            translation,\n            undefined,\n            undefined,\n            data.k1,\n            data.k2,\n            data.cameraProjection);\n\n        return transform;\n    }\n\n    private _computeTiles(hash: string, direction: string): string[] {\n        const hashSet: Set<string> = new Set<string>();\n        const directions: string[] = [\"n\", \"ne\", \"e\", \"se\", \"s\", \"sw\", \"w\", \"nw\"];\n\n        this._computeTilesRecursive(hashSet, hash, direction, directions, 0, 2);\n\n        return this._setToArray(hashSet);\n    }\n\n    private _computeTilesRecursive(\n        hashSet: Set<string>,\n        currentHash: string,\n        direction: string,\n        directions: string[],\n        currentDepth: number,\n        maxDepth: number): void {\n\n        hashSet.add(currentHash);\n\n        if (currentDepth === maxDepth) {\n            return;\n        }\n\n        const neighbours: geohash.Neighbours = geohash.neighbours(currentHash);\n        const directionIndex: number = directions.indexOf(direction);\n        const length: number = directions.length;\n\n        const directionNeighbours: string[] = [\n            neighbours[<keyof geohash.Neighbours>directions[this._modulo((directionIndex - 1), length)]],\n            neighbours[<keyof geohash.Neighbours>direction],\n            neighbours[<keyof geohash.Neighbours>directions[this._modulo((directionIndex + 1), length)]],\n        ];\n\n        for (let directionNeighbour of directionNeighbours) {\n            this._computeTilesRecursive(hashSet, directionNeighbour, direction, directions, currentDepth + 1, maxDepth);\n        }\n    }\n\n    private _computeTranslation(reconstruction: IClusterReconstruction, reference: ILatLonAlt): number[] {\n        return this._geoCoords.geodeticToEnu(\n            reconstruction.reference_lla.latitude,\n            reconstruction.reference_lla.longitude,\n            reconstruction.reference_lla.altitude,\n            reference.lat,\n            reference.lon,\n            reference.alt);\n    }\n\n    private _modulo(a: number, n: number): number {\n        return ((a % n) + n) % n;\n    }\n\n    private _setToArray<T>(s: Set<T>): T[] {\n        const a: T[] = [];\n\n        s.forEach(\n            (value: T) => {\n                a.push(value);\n            });\n\n        return a;\n    }\n}\n\nComponentService.register(SpatialDataComponent);\nexport default SpatialDataComponent;\n",
-    "import * as THREE from \"three\";\n\nimport {\n    IReconstructionPoint,\n    ISpatialDataConfiguration,\n} from \"../../Component\";\nimport {\n    Transform,\n} from \"../../Geo\";\nimport IClusterReconstruction from \"./interfaces/IClusterReconstruction\";\nimport CameraVisualizationMode from \"./CameraVisualizationMode\";\nimport { NodeData } from \"./SpatialDataCache\";\n\nexport class SpatialDataScene {\n    private _scene: THREE.Scene;\n    private _raycaster: THREE.Raycaster;\n\n    private _cameraColors: { [id: string]: string };\n    private _needsRender: boolean;\n    private _interactiveObjects: THREE.Object3D[];\n\n    private _tileClusterReconstructions: {\n        [hash: string]: {\n            keys: string[];\n        };\n    };\n\n    private _clusterReconstructions: {\n        [key: string]: {\n            tiles: string[];\n            points: THREE.Object3D;\n        };\n    };\n\n    private _nodes: {\n        [hash: string]: {\n            cameras: THREE.Object3D;\n            cameraKeys: { [id: string]: string };\n            clusters: { [id: string]: THREE.Object3D[] };\n            connectedComponents: { [id: string]: THREE.Object3D[] };\n            keys: string[];\n            positions: THREE.Object3D;\n            sequences: { [id: string]: THREE.Object3D[] };\n        };\n    };\n\n    private _tiles: { [hash: string]: THREE.Object3D };\n\n    private _cameraVisualizationMode: CameraVisualizationMode;\n    private _camerasVisible: boolean;\n    private _pointsVisible: boolean;\n    private _positionsVisible: boolean;\n    private _tilesVisible: boolean;\n\n    constructor(configuration: ISpatialDataConfiguration, scene?: THREE.Scene, raycaster?: THREE.Raycaster) {\n        this._scene = !!scene ? scene : new THREE.Scene();\n        this._raycaster = !!raycaster ? raycaster : new THREE.Raycaster(undefined, undefined, 0.8);\n\n        this._cameraColors = {};\n        this._needsRender = false;\n        this._interactiveObjects = [];\n        this._nodes = {};\n        this._tiles = {};\n        this._tileClusterReconstructions = {};\n        this._clusterReconstructions = {};\n\n        this._cameraVisualizationMode = !!configuration.cameraVisualizationMode ?\n            configuration.cameraVisualizationMode :\n            CameraVisualizationMode.Default;\n\n        if (this._cameraVisualizationMode === CameraVisualizationMode.Default &&\n            configuration.connectedComponents === true) {\n            this._cameraVisualizationMode = CameraVisualizationMode.ConnectedComponent;\n        }\n\n        this._camerasVisible = configuration.camerasVisible;\n        this._pointsVisible = configuration.pointsVisible;\n        this._positionsVisible = configuration.positionsVisible;\n        this._tilesVisible = configuration.tilesVisible;\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public addClusterReconstruction(\n        reconstruction: IClusterReconstruction,\n        translation: number[],\n        hash: string): void {\n\n        if (this.hasClusterReconstruction(reconstruction.key, hash)) {\n            return;\n        }\n\n        const key: string = reconstruction.key;\n\n        if (!(key in this._clusterReconstructions)) {\n            this._clusterReconstructions[key] = {\n                points: new THREE.Object3D(),\n                tiles: [],\n            };\n\n            this._clusterReconstructions[key].points.visible = this._pointsVisible;\n            this._clusterReconstructions[key].points.add(\n                this._createClusterPoints(reconstruction, translation));\n\n            this._scene.add(\n                this._clusterReconstructions[key].points);\n        }\n\n        if (this._clusterReconstructions[key].tiles.indexOf(hash) === -1) {\n            this._clusterReconstructions[key].tiles.push(hash);\n        }\n\n        if (!(hash in this._tileClusterReconstructions)) {\n            this._tileClusterReconstructions[hash] = {\n                keys: [],\n            };\n        }\n\n        if (this._tileClusterReconstructions[hash].keys.indexOf(key) === -1) {\n            this._tileClusterReconstructions[hash].keys.push(key);\n        }\n\n        this._needsRender = true;\n    }\n\n    public addNode(\n        data: NodeData,\n        transform: Transform,\n        originalPosition: number[],\n        hash: string): void {\n        const key: string = data.key;\n        const clusterKey: string = data.clusterKey;\n        const sequenceKey: string = data.sequenceKey;\n        const connectedComponent: string = !!data.mergeCC ? data.mergeCC.toString() : \"\";\n\n        if (this.hasNode(key, hash)) {\n            return;\n        }\n\n        if (!(hash in this._nodes)) {\n            this._nodes[hash] = {\n                cameraKeys: {},\n                cameras: new THREE.Object3D(),\n                clusters: {},\n                connectedComponents: {},\n                keys: [],\n                positions: new THREE.Object3D(),\n                sequences: {},\n            };\n\n            this._nodes[hash].cameras.visible = this._camerasVisible;\n            this._nodes[hash].positions.visible = this._positionsVisible;\n\n            this._scene.add(\n                this._nodes[hash].cameras,\n                this._nodes[hash].positions);\n        }\n\n        if (!(connectedComponent in this._nodes[hash].connectedComponents)) {\n            this._nodes[hash].connectedComponents[connectedComponent] = [];\n        }\n\n        if (!(clusterKey in this._nodes[hash].clusters)) {\n            this._nodes[hash].clusters[clusterKey] = [];\n        }\n\n        if (!(sequenceKey in this._nodes[hash].sequences)) {\n            this._nodes[hash].sequences[sequenceKey] = [];\n        }\n\n        const camera: THREE.Object3D = this._createCamera(transform);\n        this._nodes[hash].cameras.add(camera);\n        for (const child of camera.children) {\n            this._nodes[hash].cameraKeys[child.uuid] = key;\n            this._interactiveObjects.push(child);\n        }\n\n        this._nodes[hash].connectedComponents[connectedComponent].push(camera);\n        this._nodes[hash].clusters[clusterKey].push(camera);\n        this._nodes[hash].sequences[sequenceKey].push(camera);\n\n        const id: string = this._getId(\n            clusterKey,\n            connectedComponent,\n            sequenceKey,\n            this._cameraVisualizationMode);\n\n        const color: string = this._getColor(id, this._cameraVisualizationMode);\n        this._setCameraColor(color, camera);\n\n        this._nodes[hash].positions.add(this._createPosition(transform, originalPosition));\n\n        this._nodes[hash].keys.push(key);\n\n        this._needsRender = true;\n    }\n\n    public addTile(tileBBox: number[][], hash: string): void {\n        if (this.hasTile(hash)) {\n            return;\n        }\n\n        const sw: number[] = tileBBox[0];\n        const ne: number[] = tileBBox[1];\n\n        const geometry: THREE.Geometry = new THREE.Geometry();\n        geometry.vertices.push(\n            new THREE.Vector3().fromArray(sw),\n            new THREE.Vector3(sw[0], ne[1], (sw[2] + ne[2]) / 2),\n            new THREE.Vector3().fromArray(ne),\n            new THREE.Vector3(ne[0], sw[1], (sw[2] + ne[2]) / 2),\n            new THREE.Vector3().fromArray(sw));\n\n        const tile: THREE.Object3D = new THREE.Line(geometry, new THREE.LineBasicMaterial());\n\n        this._tiles[hash] = new THREE.Object3D();\n        this._tiles[hash].visible = this._tilesVisible;\n        this._tiles[hash].add(tile);\n        this._scene.add(this._tiles[hash]);\n\n        this._needsRender = true;\n    }\n\n    public uncache(keepHashes?: string[]): void {\n        for (const hash of Object.keys(this._tileClusterReconstructions)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            this._disposeReconstruction(hash);\n        }\n\n        for (const hash of Object.keys(this._nodes)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            this._disposeNodes(hash);\n        }\n\n        for (const hash of Object.keys(this._tiles)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            this._disposeTile(hash);\n        }\n\n        this._needsRender = true;\n    }\n\n    public hasClusterReconstruction(key: string, hash: string): boolean {\n        return key in this._clusterReconstructions &&\n            this._clusterReconstructions[key].tiles.indexOf(hash) !== -1;\n    }\n\n    public hasTile(hash: string): boolean {\n        return hash in this._tiles;\n    }\n\n    public hasNode(key: string, hash: string): boolean {\n        return hash in this._nodes && this._nodes[hash].keys.indexOf(key) !== -1;\n    }\n\n    public intersectObjects([viewportX, viewportY]: number[], camera: THREE.Camera): string {\n        if (!this._camerasVisible) {\n            return null;\n        }\n\n        this._raycaster.setFromCamera(new THREE.Vector2(viewportX, viewportY), camera);\n\n        const intersects: THREE.Intersection[] = this._raycaster.intersectObjects(this._interactiveObjects);\n        for (const intersect of intersects) {\n            for (const hash in this._nodes) {\n                if (!this._nodes.hasOwnProperty(hash)) {\n                    continue;\n                }\n\n                if (intersect.object.uuid in this._nodes[hash].cameraKeys) {\n                    return this._nodes[hash].cameraKeys[intersect.object.uuid];\n                }\n            }\n        }\n\n        return null;\n    }\n\n    public setCameraVisibility(visible: boolean): void {\n        if (visible === this._camerasVisible) {\n            return;\n        }\n\n        for (const hash in this._nodes) {\n            if (!this._nodes.hasOwnProperty(hash)) {\n                continue;\n            }\n\n            this._nodes[hash].cameras.visible = visible;\n        }\n\n        this._camerasVisible = visible;\n        this._needsRender = true;\n    }\n\n    public setPointVisibility(visible: boolean): void {\n        if (visible === this._pointsVisible) {\n            return;\n        }\n\n        for (const key in this._clusterReconstructions) {\n            if (!this._clusterReconstructions.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._clusterReconstructions[key].points.visible = visible;\n        }\n\n        this._pointsVisible = visible;\n        this._needsRender = true;\n\n    }\n\n    public setPositionVisibility(visible: boolean): void {\n        if (visible === this._positionsVisible) {\n            return;\n        }\n\n        for (const hash in this._nodes) {\n            if (!this._nodes.hasOwnProperty(hash)) {\n                continue;\n            }\n\n            this._nodes[hash].positions.visible = visible;\n        }\n\n        this._positionsVisible = visible;\n        this._needsRender = true;\n    }\n\n    public setTileVisibility(visible: boolean): void {\n        if (visible === this._tilesVisible) {\n            return;\n        }\n\n        for (const hash in this._tiles) {\n            if (!this._tiles.hasOwnProperty(hash)) {\n                continue;\n            }\n\n            this._tiles[hash].visible = visible;\n        }\n\n        this._tilesVisible = visible;\n        this._needsRender = true;\n    }\n\n    public setCameraVisualizationMode(mode: CameraVisualizationMode): void {\n        if (mode === this._cameraVisualizationMode) {\n            return;\n        }\n\n        for (const hash in this._nodes) {\n            if (!this._nodes.hasOwnProperty(hash)) {\n                continue;\n            }\n\n            let cameras: { [id: number]: THREE.Object3D[] } = undefined;\n\n            if (mode === CameraVisualizationMode.Cluster) {\n                cameras = this._nodes[hash].clusters;\n            } else if (mode === CameraVisualizationMode.ConnectedComponent) {\n                cameras = this._nodes[hash].connectedComponents;\n            } else if (mode === CameraVisualizationMode.Sequence) {\n                cameras = this._nodes[hash].sequences;\n            } else {\n                for (const child of this._nodes[hash].cameras.children) {\n                    const color: string = this._getColor(\"\", mode);\n                    this._setCameraColor(color, child);\n                }\n\n                continue;\n            }\n\n            for (const id in cameras) {\n                if (!cameras.hasOwnProperty(id)) {\n                    continue;\n                }\n\n                const color: string = this._getColor(id, mode);\n\n                for (const camera of cameras[id]) {\n                    this._setCameraColor(color, camera);\n                }\n            }\n        }\n\n        this._cameraVisualizationMode = mode;\n        this._needsRender = true;\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        renderer.render(this._scene, perspectiveCamera);\n\n        this._needsRender = false;\n    }\n\n    private _arrayToFloatArray(a: number[][], columns: number): Float32Array {\n        const n: number = a.length;\n        const f: Float32Array = new Float32Array(n * columns);\n\n        for (let i: number = 0; i < n; i++) {\n            const item: number[] = a[i];\n            const index: number = 3 * i;\n\n            f[index + 0] = item[0];\n            f[index + 1] = item[1];\n            f[index + 2] = item[2];\n        }\n\n        return f;\n    }\n\n    private _createAxis(transform: Transform): THREE.Object3D {\n        const north: number[] = transform.unprojectBasic([0.5, 0], 0.22);\n        const south: number[] = transform.unprojectBasic([0.5, 1], 0.16);\n\n        const axis: THREE.BufferGeometry = new THREE.BufferGeometry();\n        axis.addAttribute(\"position\", new THREE.BufferAttribute(this._arrayToFloatArray([north, south], 3), 3));\n\n        return new THREE.Line(axis, new THREE.LineBasicMaterial());\n    }\n\n    private _createCamera(transform: Transform): THREE.Object3D {\n        return !!transform.gpano ?\n            this._createPanoCamera(transform) :\n            this._createPrespectiveCamera(transform);\n    }\n\n    private _createDiagonals(transform: Transform, depth: number): THREE.Object3D {\n        const origin: number [] = transform.unprojectBasic([0, 0], 0, true);\n        const topLeft: number[] = transform.unprojectBasic([0, 0], depth, true);\n        const topRight: number[] = transform.unprojectBasic([1, 0], depth, true);\n        const bottomRight: number[] = transform.unprojectBasic([1, 1], depth, true);\n        const bottomLeft: number[] = transform.unprojectBasic([0, 1], depth, true);\n\n        const vertices: number[][] = [\n            origin, topLeft,\n            origin, topRight,\n            origin, bottomRight,\n            origin, bottomLeft,\n        ];\n\n        const diagonals: THREE.BufferGeometry = new THREE.BufferGeometry();\n        diagonals.addAttribute(\"position\", new THREE.BufferAttribute(this._arrayToFloatArray(vertices, 3), 3));\n\n        return new THREE.LineSegments(diagonals, new THREE.LineBasicMaterial());\n    }\n\n    private _createFrame(transform: Transform, depth: number): THREE.Object3D {\n        const vertices2d: number[][] = [];\n        vertices2d.push(...this._subsample([0, 1], [0, 0], 20));\n        vertices2d.push(...this._subsample([0, 0], [1, 0], 20));\n        vertices2d.push(...this._subsample([1, 0], [1, 1], 20));\n\n        const vertices3d: number[][] = vertices2d\n            .map(\n                (basic: number[]): number[] => {\n                    return transform.unprojectBasic(basic, depth, true);\n                });\n\n        const frame: THREE.BufferGeometry = new THREE.BufferGeometry();\n        frame.addAttribute(\"position\", new THREE.BufferAttribute(this._arrayToFloatArray(vertices3d, 3), 3));\n\n        return new THREE.Line(frame, new THREE.LineBasicMaterial());\n    }\n\n    private _createLatitude(basicY: number, numVertices: number, transform: Transform): THREE.Object3D {\n        const positions: Float32Array = new Float32Array((numVertices + 1) * 3);\n\n        for (let i: number = 0; i <= numVertices; i++) {\n            const position: number[] = transform.unprojectBasic([i / numVertices, basicY], 0.16);\n            const index: number = 3 * i;\n\n            positions[index + 0] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        const latitude: THREE.BufferGeometry = new THREE.BufferGeometry();\n        latitude.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n\n        return new THREE.Line(latitude, new THREE.LineBasicMaterial());\n    }\n\n    private _createLongitude(basicX: number, numVertices: number, transform: Transform): THREE.Object3D {\n        const positions: Float32Array = new Float32Array((numVertices + 1) * 3);\n\n        for (let i: number = 0; i <= numVertices; i++) {\n            const position: number[] = transform.unprojectBasic([basicX, i / numVertices], 0.16);\n            const index: number = 3 * i;\n\n            positions[index + 0] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        const latitude: THREE.BufferGeometry = new THREE.BufferGeometry();\n        latitude.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n\n        return new THREE.Line(latitude, new THREE.LineBasicMaterial());\n    }\n\n    private _createPanoCamera(transform: Transform): THREE.Object3D {\n        const camera: THREE.Object3D = new THREE.Object3D();\n\n        camera.children.push(this._createAxis(transform));\n        camera.children.push(this._createLatitude(0.5, 10, transform));\n        camera.children.push(this._createLongitude(0, 6, transform));\n        camera.children.push(this._createLongitude(0.25, 6, transform));\n        camera.children.push(this._createLongitude(0.5, 6, transform));\n        camera.children.push(this._createLongitude(0.75, 6, transform));\n\n        return camera;\n    }\n\n    private _createClusterPoints(reconstruction: IClusterReconstruction, translation: number[]): THREE.Object3D {\n        const points: IReconstructionPoint[] = Object\n            .keys(reconstruction.points)\n            .map(\n                (key: string): IReconstructionPoint => {\n                    return reconstruction.points[key];\n                });\n\n        const numPoints: number = points.length;\n        const positions: Float32Array = new Float32Array(numPoints * 3);\n        const colors: Float32Array = new Float32Array(numPoints * 3);\n\n        for (let i: number = 0; i < numPoints; i++) {\n            const index: number = 3 * i;\n\n            const coords: number[] = points[i].coordinates;\n            const point: THREE.Vector3 = new THREE.Vector3(coords[0], coords[1], coords[2])\n                .add(new THREE.Vector3().fromArray(translation));\n\n            positions[index + 0] = point.x;\n            positions[index + 1] = point.y;\n            positions[index + 2] = point.z;\n\n            const color: number[] = points[i].color;\n            colors[index + 0] = color[0] / 255.0;\n            colors[index + 1] = color[1] / 255.0;\n            colors[index + 2] = color[2] / 255.0;\n        }\n\n        const geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.addAttribute(\"color\", new THREE.BufferAttribute(colors, 3));\n\n        const material: THREE.PointsMaterial = new THREE.PointsMaterial({\n            size: 0.1,\n            vertexColors: THREE.VertexColors,\n        });\n\n        return new THREE.Points(geometry, material);\n    }\n\n    private _createPosition(transform: Transform, originalPosition: number[]): THREE.Object3D {\n        const computedPosition: number[] = transform.unprojectBasic([0, 0], 0);\n        const vertices: number[][] = [originalPosition, computedPosition];\n        const geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(this._arrayToFloatArray(vertices, 3), 3));\n\n        return new THREE.Line(\n            geometry,\n            new THREE.LineBasicMaterial({ color: new THREE.Color(1, 0, 0) }));\n    }\n\n    private _createPrespectiveCamera(transform: Transform): THREE.Object3D {\n        const depth: number = 0.2;\n        const camera: THREE.Object3D = new THREE.Object3D();\n\n        camera.children.push(this._createDiagonals(transform, depth));\n        camera.children.push(this._createFrame(transform, depth));\n\n        return camera;\n    }\n\n    private _disposeCameras(hash: string): void {\n        const tileCameras: THREE.Object3D = this._nodes[hash].cameras;\n\n        for (const camera of tileCameras.children.slice()) {\n            for (const child of camera.children) {\n                (<THREE.Line>child).geometry.dispose();\n                (<THREE.Line>child).material.dispose();\n\n                const index: number = this._interactiveObjects.indexOf(child);\n                if (index !== -1) {\n                    this._interactiveObjects.splice(index, 1);\n                } else {\n                    console.warn(`Object does not exist (${child.id}) for ${hash}`);\n                }\n            }\n\n            tileCameras.remove(camera);\n        }\n\n        this._scene.remove(tileCameras);\n    }\n\n    private _disposePoints(hash: string): void {\n        for (const key of this._tileClusterReconstructions[hash].keys) {\n            if (!(key in this._clusterReconstructions)) {\n                continue;\n            }\n\n            const index: number = this._clusterReconstructions[key].tiles.indexOf(hash);\n            if (index === -1) {\n                continue;\n            }\n\n            this._clusterReconstructions[key].tiles.splice(index, 1);\n\n            if (this._clusterReconstructions[key].tiles.length > 0) {\n                continue;\n            }\n\n            for (const points of this._clusterReconstructions[key].points.children.slice()) {\n                (<THREE.Points>points).geometry.dispose();\n                (<THREE.Points>points).material.dispose();\n            }\n\n            this._scene.remove(this._clusterReconstructions[key].points);\n\n            delete this._clusterReconstructions[key];\n        }\n    }\n\n    private _disposePositions(hash: string): void {\n        const tilePositions: THREE.Object3D = this._nodes[hash].positions;\n\n        for (const position of tilePositions.children.slice()) {\n            (<THREE.Points>position).geometry.dispose();\n            (<THREE.Points>position).material.dispose();\n\n            tilePositions.remove(position);\n        }\n\n        this._scene.remove(tilePositions);\n    }\n\n    private _disposeNodes(hash: string): void {\n        this._disposeCameras(hash);\n        this._disposePositions(hash);\n\n        delete this._nodes[hash];\n    }\n\n    private _disposeReconstruction(hash: string): void {\n        this._disposePoints(hash);\n\n        delete this._tileClusterReconstructions[hash];\n    }\n\n    private _disposeTile(hash: string): void {\n        const tile: THREE.Object3D = this._tiles[hash];\n\n        for (const line of tile.children.slice()) {\n            (<THREE.Line>line).geometry.dispose();\n            (<THREE.Line>line).material.dispose();\n\n            tile.remove(line);\n        }\n\n        this._scene.remove(tile);\n\n        delete this._tiles[hash];\n    }\n\n    private _getColor(id: string, mode: CameraVisualizationMode): string {\n        return mode !== CameraVisualizationMode.Default && id.length > 0 ?\n            this._getCameraColor(id) :\n            \"#FFFFFF\";\n    }\n\n    private _getCameraColor(id: string): string {\n        if (!(id in this._cameraColors)) {\n            this._cameraColors[id] = this._randomColor();\n        }\n\n        return this._cameraColors[id];\n    }\n\n    private _getId(\n        clusterKey: string,\n        connectedComponent: string,\n        sequenceKey: string,\n        mode: CameraVisualizationMode): string {\n        switch (mode) {\n            case CameraVisualizationMode.Cluster:\n                return clusterKey;\n            case CameraVisualizationMode.ConnectedComponent:\n                return connectedComponent;\n            case CameraVisualizationMode.Sequence:\n                return sequenceKey;\n            default:\n                return \"\";\n        }\n    }\n\n    private _interpolate(a: number, b: number, alpha: number): number {\n        return a + alpha * (b - a);\n    }\n\n    private _randomColor(): string {\n        return `hsl(${Math.floor(360 * Math.random())}, 100%, 65%)`;\n    }\n\n    private _setCameraColor(color: string, camera: THREE.Object3D): void {\n        for (const child of camera.children) {\n            (<THREE.LineBasicMaterial>(<THREE.Line>child).material).color = new THREE.Color(color);\n        }\n    }\n\n    private _subsample(p1: number[], p2: number[], subsamples: number): number[][] {\n        if (subsamples < 1) {\n            return [p1, p2];\n        }\n\n        const samples: number[][] = [];\n\n        for (let i: number = 0; i <= subsamples + 1; i++) {\n            const p: number[] = [];\n\n            for (let j: number = 0; j < 3; j++) {\n                p.push(this._interpolate(p1[j], p2[j], i / (subsamples + 1)));\n            }\n\n            samples.push(p);\n        }\n\n        return samples;\n    }\n}\n\nexport default SpatialDataScene;\n",
+    "import * as THREE from \"three\";\n\nimport {\n    IReconstructionPoint,\n    ISpatialDataConfiguration,\n} from \"../../Component\";\nimport {\n    Transform,\n} from \"../../Geo\";\nimport IClusterReconstruction from \"./interfaces/IClusterReconstruction\";\nimport CameraVisualizationMode from \"./CameraVisualizationMode\";\nimport { NodeData } from \"./SpatialDataCache\";\n\nexport class SpatialDataScene {\n    private _scene: THREE.Scene;\n    private _raycaster: THREE.Raycaster;\n\n    private _cameraColors: { [id: string]: string };\n    private _needsRender: boolean;\n    private _interactiveObjects: THREE.Object3D[];\n\n    private _tileClusterReconstructions: {\n        [hash: string]: {\n            keys: string[];\n        };\n    };\n\n    private _clusterReconstructions: {\n        [key: string]: {\n            tiles: string[];\n            points: THREE.Object3D;\n        };\n    };\n\n    private _nodes: {\n        [hash: string]: {\n            cameras: THREE.Object3D;\n            cameraKeys: { [id: string]: string };\n            clusters: { [id: string]: THREE.Object3D[] };\n            connectedComponents: { [id: string]: THREE.Object3D[] };\n            keys: string[];\n            positions: THREE.Object3D;\n            sequences: { [id: string]: THREE.Object3D[] };\n        };\n    };\n\n    private _tiles: { [hash: string]: THREE.Object3D };\n\n    private _cameraVisualizationMode: CameraVisualizationMode;\n    private _camerasVisible: boolean;\n    private _pointsVisible: boolean;\n    private _positionsVisible: boolean;\n    private _tilesVisible: boolean;\n\n    constructor(configuration: ISpatialDataConfiguration, scene?: THREE.Scene, raycaster?: THREE.Raycaster) {\n        this._scene = !!scene ? scene : new THREE.Scene();\n        this._raycaster = !!raycaster ? raycaster : new THREE.Raycaster(undefined, undefined, 0.8);\n\n        this._cameraColors = {};\n        this._needsRender = false;\n        this._interactiveObjects = [];\n        this._nodes = {};\n        this._tiles = {};\n        this._tileClusterReconstructions = {};\n        this._clusterReconstructions = {};\n\n        this._cameraVisualizationMode = !!configuration.cameraVisualizationMode ?\n            configuration.cameraVisualizationMode :\n            CameraVisualizationMode.Default;\n\n        if (this._cameraVisualizationMode === CameraVisualizationMode.Default &&\n            configuration.connectedComponents === true) {\n            this._cameraVisualizationMode = CameraVisualizationMode.ConnectedComponent;\n        }\n\n        this._camerasVisible = configuration.camerasVisible;\n        this._pointsVisible = configuration.pointsVisible;\n        this._positionsVisible = configuration.positionsVisible;\n        this._tilesVisible = configuration.tilesVisible;\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public addClusterReconstruction(\n        reconstruction: IClusterReconstruction,\n        translation: number[],\n        hash: string): void {\n\n        if (this.hasClusterReconstruction(reconstruction.key, hash)) {\n            return;\n        }\n\n        const key: string = reconstruction.key;\n\n        if (!(key in this._clusterReconstructions)) {\n            this._clusterReconstructions[key] = {\n                points: new THREE.Object3D(),\n                tiles: [],\n            };\n\n            this._clusterReconstructions[key].points.visible = this._pointsVisible;\n            this._clusterReconstructions[key].points.add(\n                this._createClusterPoints(reconstruction, translation));\n\n            this._scene.add(\n                this._clusterReconstructions[key].points);\n        }\n\n        if (this._clusterReconstructions[key].tiles.indexOf(hash) === -1) {\n            this._clusterReconstructions[key].tiles.push(hash);\n        }\n\n        if (!(hash in this._tileClusterReconstructions)) {\n            this._tileClusterReconstructions[hash] = {\n                keys: [],\n            };\n        }\n\n        if (this._tileClusterReconstructions[hash].keys.indexOf(key) === -1) {\n            this._tileClusterReconstructions[hash].keys.push(key);\n        }\n\n        this._needsRender = true;\n    }\n\n    public addNode(\n        data: NodeData,\n        transform: Transform,\n        originalPosition: number[],\n        hash: string): void {\n        const key: string = data.key;\n        const clusterKey: string = data.clusterKey;\n        const sequenceKey: string = data.sequenceKey;\n        const connectedComponent: string = !!data.mergeCC ? data.mergeCC.toString() : \"\";\n\n        if (this.hasNode(key, hash)) {\n            return;\n        }\n\n        if (!(hash in this._nodes)) {\n            this._nodes[hash] = {\n                cameraKeys: {},\n                cameras: new THREE.Object3D(),\n                clusters: {},\n                connectedComponents: {},\n                keys: [],\n                positions: new THREE.Object3D(),\n                sequences: {},\n            };\n\n            this._nodes[hash].cameras.visible = this._camerasVisible;\n            this._nodes[hash].positions.visible = this._positionsVisible;\n\n            this._scene.add(\n                this._nodes[hash].cameras,\n                this._nodes[hash].positions);\n        }\n\n        if (!(connectedComponent in this._nodes[hash].connectedComponents)) {\n            this._nodes[hash].connectedComponents[connectedComponent] = [];\n        }\n\n        if (!(clusterKey in this._nodes[hash].clusters)) {\n            this._nodes[hash].clusters[clusterKey] = [];\n        }\n\n        if (!(sequenceKey in this._nodes[hash].sequences)) {\n            this._nodes[hash].sequences[sequenceKey] = [];\n        }\n\n        const camera: THREE.Object3D = this._createCamera(transform);\n        this._nodes[hash].cameras.add(camera);\n        for (const child of camera.children) {\n            this._nodes[hash].cameraKeys[child.uuid] = key;\n            this._interactiveObjects.push(child);\n        }\n\n        this._nodes[hash].connectedComponents[connectedComponent].push(camera);\n        this._nodes[hash].clusters[clusterKey].push(camera);\n        this._nodes[hash].sequences[sequenceKey].push(camera);\n\n        const id: string = this._getId(\n            clusterKey,\n            connectedComponent,\n            sequenceKey,\n            this._cameraVisualizationMode);\n\n        const color: string = this._getColor(id, this._cameraVisualizationMode);\n        this._setCameraColor(color, camera);\n\n        this._nodes[hash].positions.add(this._createPosition(transform, originalPosition));\n\n        this._nodes[hash].keys.push(key);\n\n        this._needsRender = true;\n    }\n\n    public addTile(tileBBox: number[][], hash: string): void {\n        if (this.hasTile(hash)) {\n            return;\n        }\n\n        const sw: number[] = tileBBox[0];\n        const ne: number[] = tileBBox[1];\n\n        const geometry: THREE.Geometry = new THREE.Geometry();\n        geometry.vertices.push(\n            new THREE.Vector3().fromArray(sw),\n            new THREE.Vector3(sw[0], ne[1], (sw[2] + ne[2]) / 2),\n            new THREE.Vector3().fromArray(ne),\n            new THREE.Vector3(ne[0], sw[1], (sw[2] + ne[2]) / 2),\n            new THREE.Vector3().fromArray(sw));\n\n        const tile: THREE.Object3D = new THREE.Line(geometry, new THREE.LineBasicMaterial());\n\n        this._tiles[hash] = new THREE.Object3D();\n        this._tiles[hash].visible = this._tilesVisible;\n        this._tiles[hash].add(tile);\n        this._scene.add(this._tiles[hash]);\n\n        this._needsRender = true;\n    }\n\n    public uncache(keepHashes?: string[]): void {\n        for (const hash of Object.keys(this._tileClusterReconstructions)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            this._disposeReconstruction(hash);\n        }\n\n        for (const hash of Object.keys(this._nodes)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            this._disposeNodes(hash);\n        }\n\n        for (const hash of Object.keys(this._tiles)) {\n            if (!!keepHashes && keepHashes.indexOf(hash) !== -1) {\n                continue;\n            }\n\n            this._disposeTile(hash);\n        }\n\n        this._needsRender = true;\n    }\n\n    public hasClusterReconstruction(key: string, hash: string): boolean {\n        return key in this._clusterReconstructions &&\n            this._clusterReconstructions[key].tiles.indexOf(hash) !== -1;\n    }\n\n    public hasTile(hash: string): boolean {\n        return hash in this._tiles;\n    }\n\n    public hasNode(key: string, hash: string): boolean {\n        return hash in this._nodes && this._nodes[hash].keys.indexOf(key) !== -1;\n    }\n\n    public intersectObjects([viewportX, viewportY]: number[], camera: THREE.Camera): string {\n        if (!this._camerasVisible) {\n            return null;\n        }\n\n        this._raycaster.setFromCamera(new THREE.Vector2(viewportX, viewportY), camera);\n\n        const intersects: THREE.Intersection[] = this._raycaster.intersectObjects(this._interactiveObjects);\n        for (const intersect of intersects) {\n            for (const hash in this._nodes) {\n                if (!this._nodes.hasOwnProperty(hash)) {\n                    continue;\n                }\n\n                if (intersect.object.uuid in this._nodes[hash].cameraKeys) {\n                    return this._nodes[hash].cameraKeys[intersect.object.uuid];\n                }\n            }\n        }\n\n        return null;\n    }\n\n    public setCameraVisibility(visible: boolean): void {\n        if (visible === this._camerasVisible) {\n            return;\n        }\n\n        for (const hash in this._nodes) {\n            if (!this._nodes.hasOwnProperty(hash)) {\n                continue;\n            }\n\n            this._nodes[hash].cameras.visible = visible;\n        }\n\n        this._camerasVisible = visible;\n        this._needsRender = true;\n    }\n\n    public setPointVisibility(visible: boolean): void {\n        if (visible === this._pointsVisible) {\n            return;\n        }\n\n        for (const key in this._clusterReconstructions) {\n            if (!this._clusterReconstructions.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._clusterReconstructions[key].points.visible = visible;\n        }\n\n        this._pointsVisible = visible;\n        this._needsRender = true;\n\n    }\n\n    public setPositionVisibility(visible: boolean): void {\n        if (visible === this._positionsVisible) {\n            return;\n        }\n\n        for (const hash in this._nodes) {\n            if (!this._nodes.hasOwnProperty(hash)) {\n                continue;\n            }\n\n            this._nodes[hash].positions.visible = visible;\n        }\n\n        this._positionsVisible = visible;\n        this._needsRender = true;\n    }\n\n    public setTileVisibility(visible: boolean): void {\n        if (visible === this._tilesVisible) {\n            return;\n        }\n\n        for (const hash in this._tiles) {\n            if (!this._tiles.hasOwnProperty(hash)) {\n                continue;\n            }\n\n            this._tiles[hash].visible = visible;\n        }\n\n        this._tilesVisible = visible;\n        this._needsRender = true;\n    }\n\n    public setCameraVisualizationMode(mode: CameraVisualizationMode): void {\n        if (mode === this._cameraVisualizationMode) {\n            return;\n        }\n\n        for (const hash in this._nodes) {\n            if (!this._nodes.hasOwnProperty(hash)) {\n                continue;\n            }\n\n            let cameras: { [id: number]: THREE.Object3D[] } = undefined;\n\n            if (mode === CameraVisualizationMode.Cluster) {\n                cameras = this._nodes[hash].clusters;\n            } else if (mode === CameraVisualizationMode.ConnectedComponent) {\n                cameras = this._nodes[hash].connectedComponents;\n            } else if (mode === CameraVisualizationMode.Sequence) {\n                cameras = this._nodes[hash].sequences;\n            } else {\n                for (const child of this._nodes[hash].cameras.children) {\n                    const color: string = this._getColor(\"\", mode);\n                    this._setCameraColor(color, child);\n                }\n\n                continue;\n            }\n\n            for (const id in cameras) {\n                if (!cameras.hasOwnProperty(id)) {\n                    continue;\n                }\n\n                const color: string = this._getColor(id, mode);\n\n                for (const camera of cameras[id]) {\n                    this._setCameraColor(color, camera);\n                }\n            }\n        }\n\n        this._cameraVisualizationMode = mode;\n        this._needsRender = true;\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        renderer.render(this._scene, perspectiveCamera);\n\n        this._needsRender = false;\n    }\n\n    private _arrayToFloatArray(a: number[][], columns: number): Float32Array {\n        const n: number = a.length;\n        const f: Float32Array = new Float32Array(n * columns);\n\n        for (let i: number = 0; i < n; i++) {\n            const item: number[] = a[i];\n            const index: number = 3 * i;\n\n            f[index + 0] = item[0];\n            f[index + 1] = item[1];\n            f[index + 2] = item[2];\n        }\n\n        return f;\n    }\n\n    private _createAxis(transform: Transform): THREE.Object3D {\n        const north: number[] = transform.unprojectBasic([0.5, 0], 0.22);\n        const south: number[] = transform.unprojectBasic([0.5, 1], 0.16);\n\n        const axis: THREE.BufferGeometry = new THREE.BufferGeometry();\n        axis.setAttribute(\"position\", new THREE.BufferAttribute(this._arrayToFloatArray([north, south], 3), 3));\n\n        return new THREE.Line(axis, new THREE.LineBasicMaterial());\n    }\n\n    private _createCamera(transform: Transform): THREE.Object3D {\n        return !!transform.gpano ?\n            this._createPanoCamera(transform) :\n            this._createPrespectiveCamera(transform);\n    }\n\n    private _createDiagonals(transform: Transform, depth: number): THREE.Object3D {\n        const origin: number [] = transform.unprojectBasic([0, 0], 0, true);\n        const topLeft: number[] = transform.unprojectBasic([0, 0], depth, true);\n        const topRight: number[] = transform.unprojectBasic([1, 0], depth, true);\n        const bottomRight: number[] = transform.unprojectBasic([1, 1], depth, true);\n        const bottomLeft: number[] = transform.unprojectBasic([0, 1], depth, true);\n\n        const vertices: number[][] = [\n            origin, topLeft,\n            origin, topRight,\n            origin, bottomRight,\n            origin, bottomLeft,\n        ];\n\n        const diagonals: THREE.BufferGeometry = new THREE.BufferGeometry();\n        diagonals.setAttribute(\"position\", new THREE.BufferAttribute(this._arrayToFloatArray(vertices, 3), 3));\n\n        return new THREE.LineSegments(diagonals, new THREE.LineBasicMaterial());\n    }\n\n    private _createFrame(transform: Transform, depth: number): THREE.Object3D {\n        const vertices2d: number[][] = [];\n        vertices2d.push(...this._subsample([0, 1], [0, 0], 20));\n        vertices2d.push(...this._subsample([0, 0], [1, 0], 20));\n        vertices2d.push(...this._subsample([1, 0], [1, 1], 20));\n\n        const vertices3d: number[][] = vertices2d\n            .map(\n                (basic: number[]): number[] => {\n                    return transform.unprojectBasic(basic, depth, true);\n                });\n\n        const frame: THREE.BufferGeometry = new THREE.BufferGeometry();\n        frame.setAttribute(\"position\", new THREE.BufferAttribute(this._arrayToFloatArray(vertices3d, 3), 3));\n\n        return new THREE.Line(frame, new THREE.LineBasicMaterial());\n    }\n\n    private _createLatitude(basicY: number, numVertices: number, transform: Transform): THREE.Object3D {\n        const positions: Float32Array = new Float32Array((numVertices + 1) * 3);\n\n        for (let i: number = 0; i <= numVertices; i++) {\n            const position: number[] = transform.unprojectBasic([i / numVertices, basicY], 0.16);\n            const index: number = 3 * i;\n\n            positions[index + 0] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        const latitude: THREE.BufferGeometry = new THREE.BufferGeometry();\n        latitude.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n\n        return new THREE.Line(latitude, new THREE.LineBasicMaterial());\n    }\n\n    private _createLongitude(basicX: number, numVertices: number, transform: Transform): THREE.Object3D {\n        const positions: Float32Array = new Float32Array((numVertices + 1) * 3);\n\n        for (let i: number = 0; i <= numVertices; i++) {\n            const position: number[] = transform.unprojectBasic([basicX, i / numVertices], 0.16);\n            const index: number = 3 * i;\n\n            positions[index + 0] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        const latitude: THREE.BufferGeometry = new THREE.BufferGeometry();\n        latitude.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n\n        return new THREE.Line(latitude, new THREE.LineBasicMaterial());\n    }\n\n    private _createPanoCamera(transform: Transform): THREE.Object3D {\n        const camera: THREE.Object3D = new THREE.Object3D();\n\n        camera.children.push(this._createAxis(transform));\n        camera.children.push(this._createLatitude(0.5, 10, transform));\n        camera.children.push(this._createLongitude(0, 6, transform));\n        camera.children.push(this._createLongitude(0.25, 6, transform));\n        camera.children.push(this._createLongitude(0.5, 6, transform));\n        camera.children.push(this._createLongitude(0.75, 6, transform));\n\n        return camera;\n    }\n\n    private _createClusterPoints(reconstruction: IClusterReconstruction, translation: number[]): THREE.Object3D {\n        const points: IReconstructionPoint[] = Object\n            .keys(reconstruction.points)\n            .map(\n                (key: string): IReconstructionPoint => {\n                    return reconstruction.points[key];\n                });\n\n        const numPoints: number = points.length;\n        const positions: Float32Array = new Float32Array(numPoints * 3);\n        const colors: Float32Array = new Float32Array(numPoints * 3);\n\n        for (let i: number = 0; i < numPoints; i++) {\n            const index: number = 3 * i;\n\n            const coords: number[] = points[i].coordinates;\n            const point: THREE.Vector3 = new THREE.Vector3(coords[0], coords[1], coords[2])\n                .add(new THREE.Vector3().fromArray(translation));\n\n            positions[index + 0] = point.x;\n            positions[index + 1] = point.y;\n            positions[index + 2] = point.z;\n\n            const color: number[] = points[i].color;\n            colors[index + 0] = color[0] / 255.0;\n            colors[index + 1] = color[1] / 255.0;\n            colors[index + 2] = color[2] / 255.0;\n        }\n\n        const geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setAttribute(\"color\", new THREE.BufferAttribute(colors, 3));\n\n        const material: THREE.PointsMaterial = new THREE.PointsMaterial({\n            size: 0.1,\n            vertexColors: true,\n        });\n\n        return new THREE.Points(geometry, material);\n    }\n\n    private _createPosition(transform: Transform, originalPosition: number[]): THREE.Object3D {\n        const computedPosition: number[] = transform.unprojectBasic([0, 0], 0);\n        const vertices: number[][] = [originalPosition, computedPosition];\n        const geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(this._arrayToFloatArray(vertices, 3), 3));\n\n        return new THREE.Line(\n            geometry,\n            new THREE.LineBasicMaterial({ color: new THREE.Color(1, 0, 0) }));\n    }\n\n    private _createPrespectiveCamera(transform: Transform): THREE.Object3D {\n        const depth: number = 0.2;\n        const camera: THREE.Object3D = new THREE.Object3D();\n\n        camera.children.push(this._createDiagonals(transform, depth));\n        camera.children.push(this._createFrame(transform, depth));\n\n        return camera;\n    }\n\n    private _disposeCameras(hash: string): void {\n        const tileCameras: THREE.Object3D = this._nodes[hash].cameras;\n\n        for (const camera of tileCameras.children.slice()) {\n            for (const child of camera.children) {\n                (<THREE.Line>child).geometry.dispose();\n                (<THREE.Material>(<THREE.Line>child).material).dispose();\n\n                const index: number = this._interactiveObjects.indexOf(child);\n                if (index !== -1) {\n                    this._interactiveObjects.splice(index, 1);\n                } else {\n                    console.warn(`Object does not exist (${child.id}) for ${hash}`);\n                }\n            }\n\n            tileCameras.remove(camera);\n        }\n\n        this._scene.remove(tileCameras);\n    }\n\n    private _disposePoints(hash: string): void {\n        for (const key of this._tileClusterReconstructions[hash].keys) {\n            if (!(key in this._clusterReconstructions)) {\n                continue;\n            }\n\n            const index: number = this._clusterReconstructions[key].tiles.indexOf(hash);\n            if (index === -1) {\n                continue;\n            }\n\n            this._clusterReconstructions[key].tiles.splice(index, 1);\n\n            if (this._clusterReconstructions[key].tiles.length > 0) {\n                continue;\n            }\n\n            for (const points of this._clusterReconstructions[key].points.children.slice()) {\n                (<THREE.Points>points).geometry.dispose();\n                (<THREE.Material>(<THREE.Points>points).material).dispose();\n            }\n\n            this._scene.remove(this._clusterReconstructions[key].points);\n\n            delete this._clusterReconstructions[key];\n        }\n    }\n\n    private _disposePositions(hash: string): void {\n        const tilePositions: THREE.Object3D = this._nodes[hash].positions;\n\n        for (const position of tilePositions.children.slice()) {\n            (<THREE.Points>position).geometry.dispose();\n            (<THREE.Material>(<THREE.Points>position).material).dispose();\n\n            tilePositions.remove(position);\n        }\n\n        this._scene.remove(tilePositions);\n    }\n\n    private _disposeNodes(hash: string): void {\n        this._disposeCameras(hash);\n        this._disposePositions(hash);\n\n        delete this._nodes[hash];\n    }\n\n    private _disposeReconstruction(hash: string): void {\n        this._disposePoints(hash);\n\n        delete this._tileClusterReconstructions[hash];\n    }\n\n    private _disposeTile(hash: string): void {\n        const tile: THREE.Object3D = this._tiles[hash];\n\n        for (const line of tile.children.slice()) {\n            (<THREE.Line>line).geometry.dispose();\n            (<THREE.Material>(<THREE.Line>line).material).dispose();\n\n            tile.remove(line);\n        }\n\n        this._scene.remove(tile);\n\n        delete this._tiles[hash];\n    }\n\n    private _getColor(id: string, mode: CameraVisualizationMode): string {\n        return mode !== CameraVisualizationMode.Default && id.length > 0 ?\n            this._getCameraColor(id) :\n            \"#FFFFFF\";\n    }\n\n    private _getCameraColor(id: string): string {\n        if (!(id in this._cameraColors)) {\n            this._cameraColors[id] = this._randomColor();\n        }\n\n        return this._cameraColors[id];\n    }\n\n    private _getId(\n        clusterKey: string,\n        connectedComponent: string,\n        sequenceKey: string,\n        mode: CameraVisualizationMode): string {\n        switch (mode) {\n            case CameraVisualizationMode.Cluster:\n                return clusterKey;\n            case CameraVisualizationMode.ConnectedComponent:\n                return connectedComponent;\n            case CameraVisualizationMode.Sequence:\n                return sequenceKey;\n            default:\n                return \"\";\n        }\n    }\n\n    private _interpolate(a: number, b: number, alpha: number): number {\n        return a + alpha * (b - a);\n    }\n\n    private _randomColor(): string {\n        return `hsl(${Math.floor(360 * Math.random())}, 100%, 65%)`;\n    }\n\n    private _setCameraColor(color: string, camera: THREE.Object3D): void {\n        for (const child of camera.children) {\n            (<THREE.LineBasicMaterial>(<THREE.Line>child).material).color = new THREE.Color(color);\n        }\n    }\n\n    private _subsample(p1: number[], p2: number[], subsamples: number): number[][] {\n        if (subsamples < 1) {\n            return [p1, p2];\n        }\n\n        const samples: number[][] = [];\n\n        for (let i: number = 0; i <= subsamples + 1; i++) {\n            const p: number[] = [];\n\n            for (let j: number = 0; j < 3; j++) {\n                p.push(this._interpolate(p1[j], p2[j], i / (subsamples + 1)));\n            }\n\n            samples.push(p);\n        }\n\n        return samples;\n    }\n}\n\nexport default SpatialDataScene;\n",
     "export {GeometryTagError} from \"./error/GeometryTagError\";\nexport {PointGeometry} from \"./geometry/PointGeometry\";\nexport {PointsGeometry} from \"./geometry/PointsGeometry\";\nexport {RectGeometry} from \"./geometry/RectGeometry\";\nexport {PolygonGeometry} from \"./geometry/PolygonGeometry\";\nexport {IOutlineTagOptions} from \"./interfaces/IOutlineTagOptions\";\nexport {IExtremePointTagOptions} from \"./interfaces/IExtremePointTagOptions\";\nexport {OutlineTag} from \"./tag/OutlineTag\";\nexport {ExtremePointTag} from \"./tag/ExtremePointTag\";\nexport {SpotTag} from \"./tag/SpotTag\";\nexport {TagDomain} from \"./tag/TagDomain\";\nexport {TagComponent} from \"./TagComponent\";\nexport {TagMode} from \"./TagMode\";\n",
-    "import {\n    combineLatest as observableCombineLatest,\n    empty as observableEmpty,\n    merge as observableMerge,\n    from as observableFrom,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    startWith,\n    first,\n    tap,\n    map,\n    share,\n    skipWhile,\n    filter,\n    mergeMap,\n    refCount,\n    publishReplay,\n    switchMap,\n    distinctUntilChanged,\n} from \"rxjs/operators\";\n\nimport * as when from \"when\";\n\nimport {\n    ComponentService,\n    Component,\n    CreateHandlerBase,\n    CreatePointHandler,\n    CreatePolygonHandler,\n    CreateRectHandler,\n    CreateRectDragHandler,\n    CreateTag,\n    EditVertexHandler,\n    Geometry,\n    ITagConfiguration,\n    RenderTag,\n    Tag,\n    TagCreator,\n    TagDOMRenderer,\n    TagMode,\n    TagScene,\n    TagSet,\n    CreatePointsHandler,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    GLRenderStage,\n    IGLRenderHash,\n    ISize,\n    IVNodeHash,\n    RenderCamera,\n} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    ISpriteAtlas,\n    Navigator,\n} from \"../../Viewer\";\nimport PointsGeometry from \"./geometry/PointsGeometry\";\n\n/**\n * @class TagComponent\n *\n * @classdesc Component for showing and editing tags with different\n * geometries composed from 2D basic image coordinates (see the\n * {@link Viewer} class documentation for more information about coordinate\n * systems).\n *\n * The `add` method is used for adding new tags or replacing\n * tags already in the set. Tags are removed by id.\n *\n * If a tag already in the set has the same\n * id as one of the tags added, the old tag will be removed and\n * the added tag will take its place.\n *\n * The tag component mode can be set to either be non interactive or\n * to be in creating mode of a certain geometry type.\n *\n * The tag properties can be updated at any time and the change will\n * be visibile immediately.\n *\n * Tags are only relevant to a single image because they are based on\n * 2D basic image coordinates. Tags related to a certain image should\n * be removed when the viewer is moved to another node.\n *\n * To retrive and use the tag component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { tag: true } });\n *\n * var tagComponent = viewer.getComponent(\"tag\");\n * ```\n */\nexport class TagComponent extends Component<ITagConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"tag\";\n\n    /**\n     * Event fired when an interaction to create a geometry ends.\n     *\n     * @description A create interaction can by a geometry being created\n     * or by the creation being aborted.\n     *\n     * @event TagComponent#creategeometryend\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"creategeometryend\", function(component) {\n     *     console.log(component);\n     * });\n     * ```\n     */\n    public static creategeometryend: string = \"creategeometryend\";\n\n    /**\n     * Event fired when an interaction to create a geometry starts.\n     *\n     * @description A create interaction starts when the first vertex\n     * is created in the geometry.\n     *\n     * @event TagComponent#creategeometrystart\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"creategeometrystart\", function(component) {\n     *     console.log(component);\n     * });\n     * ```\n     */\n    public static creategeometrystart: string = \"creategeometrystart\";\n\n    /**\n     * Event fired when the create mode is changed.\n     *\n     * @event TagComponent#modechanged\n     * @type {TagMode} Tag mode\n     * @example\n     * ```\n     * tagComponent.on(\"modechanged\", function(mode) {\n     *     console.log(mode);\n     * });\n     * ```\n     */\n    public static modechanged: string = \"modechanged\";\n\n    /**\n     * Event fired when a geometry has been created.\n     *\n     * @event TagComponent#geometrycreated\n     * @type {Geometry} Created geometry.\n     * @example\n     * ```\n     * tagComponent.on(\"geometrycreated\", function(geometry) {\n     *     console.log(geometry);\n     * });\n     * ```\n     */\n    public static geometrycreated: string = \"geometrycreated\";\n\n    /**\n     * Event fired when the tags collection has changed.\n     *\n     * @event TagComponent#tagschanged\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"tagschanged\", function(component) {\n     *     console.log(component.getAll());\n     * });\n     * ```\n     */\n    public static tagschanged: string = \"tagschanged\";\n\n    private _tagDomRenderer: TagDOMRenderer;\n    private _tagScene: TagScene;\n    private _tagSet: TagSet;\n    private _tagCreator: TagCreator;\n    private _viewportCoords: ViewportCoords;\n\n    private _renderTags$: Observable<RenderTag<Tag>[]>;\n    private _tagChanged$: Observable<Tag>;\n    private _renderTagGLChanged$: Observable<RenderTag<Tag>>;\n    private _createGeometryChanged$: Observable<CreateTag<Geometry>>;\n    private _createGLObjectsChanged$: Observable<CreateTag<Geometry>>;\n\n    private _creatingConfiguration$: Observable<ITagConfiguration>;\n\n    private _updateGLObjectsSubscription: Subscription;\n    private _updateTagSceneSubscription: Subscription;\n\n    private _stopCreateSubscription: Subscription;\n    private _setGLCreateTagSubscription: Subscription;\n    private _createGLObjectsChangedSubscription: Subscription;\n\n    private _handlerStopCreateSubscription: Subscription;\n    private _handlerEnablerSubscription: Subscription;\n\n    private _domSubscription: Subscription;\n    private _glSubscription: Subscription;\n\n    private _fireCreateGeometryEventSubscription: Subscription;\n    private _fireGeometryCreatedSubscription: Subscription;\n    private _fireTagsChangedSubscription: Subscription;\n\n    private _createHandlers: { [K in keyof typeof TagMode]: CreateHandlerBase };\n    private _editVertexHandler: EditVertexHandler;\n\n    /** @ignore */\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._tagDomRenderer = new TagDOMRenderer();\n        this._tagScene = new TagScene();\n        this._tagSet = new TagSet();\n        this._tagCreator = new TagCreator(this, navigator);\n        this._viewportCoords = new ViewportCoords();\n\n        this._createHandlers = {\n            \"CreatePoint\": new CreatePointHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreatePoints\": new CreatePointsHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreatePolygon\": new CreatePolygonHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreateRect\": new CreateRectHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreateRectDrag\": new CreateRectDragHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"Default\": undefined,\n        };\n\n        this._editVertexHandler = new EditVertexHandler(this, container, navigator, this._viewportCoords, this._tagSet);\n\n        this._renderTags$ = this._tagSet.changed$.pipe(\n            map(\n                (tagSet: TagSet): RenderTag<Tag>[] => {\n                    const tags: RenderTag<Tag>[] = tagSet.getAll();\n\n                    // ensure that tags are always rendered in the same order\n                    // to avoid hover tracking problems on first resize.\n                    tags.sort(\n                        (t1: RenderTag<Tag>, t2: RenderTag<Tag>): number => {\n                            const id1: string = t1.tag.id;\n                            const id2: string = t2.tag.id;\n\n                            if (id1 < id2) {\n                                return -1;\n                            }\n\n                            if (id1 > id2) {\n                                return 1;\n                            }\n\n                            return 0;\n                        });\n\n                    return tags;\n                }),\n            share());\n\n        this._tagChanged$ = this._renderTags$.pipe(\n            switchMap(\n                (tags: RenderTag<Tag>[]): Observable<Tag> => {\n                    return observableFrom(tags).pipe(\n                        mergeMap(\n                            (tag: RenderTag<Tag>): Observable<Tag> => {\n                                return observableMerge(\n                                        tag.tag.changed$,\n                                        tag.tag.geometryChanged$);\n                            }));\n                }),\n            share());\n\n        this._renderTagGLChanged$ = this._renderTags$.pipe(\n            switchMap(\n                (tags: RenderTag<Tag>[]): Observable<RenderTag<Tag>> => {\n                    return observableFrom(tags).pipe(\n                        mergeMap(\n                            (tag: RenderTag<Tag>): Observable<RenderTag<Tag>> => {\n                                return tag.glObjectsChanged$;\n                            }));\n                }),\n            share());\n\n        this._createGeometryChanged$ = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<CreateTag<Geometry>> => {\n                    return tag != null ?\n                        tag.geometryChanged$ :\n                        observableEmpty();\n                }),\n            share());\n\n        this._createGLObjectsChanged$ = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<CreateTag<Geometry>> => {\n                    return tag != null ?\n                        tag.glObjectsChanged$ :\n                        observableEmpty();\n                }),\n            share());\n\n        this._creatingConfiguration$ = this._configuration$.pipe(\n            distinctUntilChanged(\n                (c1: ITagConfiguration, c2: ITagConfiguration): boolean => {\n                    return c1.mode === c2.mode;\n                },\n                (configuration: ITagConfiguration): ITagConfiguration => {\n                    return {\n                        createColor: configuration.createColor,\n                        mode: configuration.mode,\n                    };\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._creatingConfiguration$\n            .subscribe(\n                (configuration: ITagConfiguration): void => {\n                    this.fire(TagComponent.modechanged, configuration.mode);\n                });\n    }\n\n    /**\n     * Add tags to the tag set or replace tags in the tag set.\n     *\n     * @description If a tag already in the set has the same\n     * id as one of the tags added, the old tag will be removed\n     * the added tag will take its place.\n     *\n     * @param {Array<Tag>} tags - Tags to add.\n     *\n     * @example ```tagComponent.add([tag1, tag2]);```\n     */\n    public add(tags: Tag[]): void {\n        if (this._activated) {\n            this._navigator.stateService.currentTransform$.pipe(\n                first())\n                .subscribe(\n                    (transform: Transform): void => {\n                        this._tagSet.add(tags, transform);\n\n                        const renderTags: RenderTag<Tag>[] = tags\n                            .map(\n                                (tag: Tag): RenderTag<Tag> => {\n                                    return this._tagSet.get(tag.id);\n                                });\n\n                        this._tagScene.add(renderTags);\n                    });\n        } else {\n            this._tagSet.addDeactivated(tags);\n        }\n    }\n\n    /**\n     * Calculate the smallest rectangle containing all the points\n     * in the points geometry.\n     *\n     * @description The result may be different depending on if the\n     * current node is an equirectangular panorama or not. If the\n     * current node is an equirectangular panorama the rectangle may\n     * wrap the horizontal border of the image.\n     *\n     * @returns {Promise<Array<number>>} Promise to the rectangle\n     * on the format specified for the {@link RectGeometry} in basic\n     * coordinates.\n     */\n    public calculateRect(geometry: PointsGeometry): when.Promise<number[]> {\n        return when.promise<number[]>((resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n            this._navigator.stateService.currentTransform$.pipe(\n                first(),\n                map(\n                    (transform: Transform): number[] => {\n                        return geometry.getRect2d(transform);\n                    }))\n                .subscribe(\n                    (rect: number[]): void => {\n                        resolve(rect);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n        });\n    }\n\n    /**\n     * Force the creation of a geometry programatically using its\n     * current vertices.\n     *\n     * @description The method only has an effect when the tag\n     * mode is either of the following modes:\n     *\n     * TagMode.CreatePoints\n     * TagMode.CreatePolygon\n     * TagMode.CreateRect\n     * TagMode.CreateRectDrag\n     *\n     * In the case of points or polygon creation, only the created\n     * vertices are used, i.e. the mouse position is disregarded.\n     *\n     * In the case of rectangle creation the position of the mouse\n     * at the time of the method call is used as one of the vertices\n     * defining the rectangle.\n     *\n     * @fires TagComponent.geometrycreated\n     *\n     * @example\n     * ```\n     * tagComponent.on(\"geometrycreated\", function(geometry) {\n     *     console.log(geometry);\n     * });\n     *\n     * tagComponent.create();\n     * ```\n     */\n    public create(): void {\n        this._tagCreator.replayedTag$.pipe(\n            first(),\n            filter(\n                (tag: CreateTag<Geometry>): boolean => {\n                    return !!tag;\n                }))\n            .subscribe(\n                (tag: CreateTag<Geometry>): void => {\n                    tag.create();\n                });\n    }\n\n    /**\n     * Change the current tag mode.\n     *\n     * @description Change the tag mode to one of the create modes for creating new geometries.\n     *\n     * @param {TagMode} mode - New tag mode.\n     *\n     * @fires TagComponent#modechanged\n     *\n     * @example ```tagComponent.changeMode(Mapillary.TagComponent.TagMode.CreateRect);```\n     */\n    public changeMode(mode: TagMode): void {\n        this.configure({ mode: mode });\n    }\n\n    /**\n     * Returns the tag in the tag set with the specified id, or\n     * undefined if the id matches no tag.\n     *\n     * @param {string} tagId - Id of the tag.\n     *\n     * @example ```var tag = tagComponent.get(\"tagId\");```\n     */\n    public get(tagId: string): Tag {\n        if (this._activated) {\n            const renderTag: RenderTag<Tag> = this._tagSet.get(tagId);\n            return renderTag !== undefined ? renderTag.tag : undefined;\n        } else {\n            return this._tagSet.getDeactivated(tagId);\n        }\n    }\n\n    /**\n     * Returns an array of all tags.\n     *\n     * @example ```var tags = tagComponent.getAll();```\n     */\n    public getAll(): Tag[] {\n        if (this.activated) {\n            return this._tagSet\n                .getAll()\n                .map(\n                    (renderTag: RenderTag<Tag>): Tag => {\n                        return renderTag.tag;\n                    });\n        } else {\n            return this._tagSet.getAllDeactivated();\n        }\n    }\n\n    /**\n     * Returns an array of tag ids for tags that contain the specified point.\n     *\n     * @description The pixel point must lie inside the polygon or rectangle\n     * of an added tag for the tag id to be returned. Tag ids for\n     * tags that do not have a fill will also be returned if the point is inside\n     * the geometry of the tag. Tags with point geometries can not be retrieved.\n     *\n     * No tag ids will be returned for polygons rendered in cropped panoramas or\n     * rectangles rendered in panoramas.\n     *\n     * Notice that the pixelPoint argument requires x, y coordinates from pixel space.\n     *\n     * With this function, you can use the coordinates provided by mouse\n     * events to get information out of the tag component.\n     *\n     * If no tag at exist the pixel point, an empty array will be returned.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates on the viewer element.\n     * @returns {Promise<Array<string>>} Promise to the ids of the tags that\n     * contain the specified pixel point.\n     *\n     * @example\n     * ```\n     * tagComponent.getTagIdsAt([100, 100])\n     *     .then((tagIds) => { console.log(tagIds); });\n     * ```\n     */\n    public getTagIdsAt(pixelPoint: number[]): when.Promise<string[]> {\n        return when.promise<string[]>((resolve: (value: string[]) => void, reject: (reason: Error) => void): void => {\n            this._container.renderService.renderCamera$.pipe(\n                first(),\n                map(\n                    (render: RenderCamera): string[] => {\n                        const viewport: number[] = this._viewportCoords\n                            .canvasToViewport(\n                                pixelPoint[0],\n                                pixelPoint[1],\n                                this._container.element);\n\n                        const ids: string[] = this._tagScene.intersectObjects(viewport, render.perspective);\n\n                        return ids;\n                    }))\n                .subscribe(\n                    (ids: string[]): void => {\n                        resolve(ids);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n        });\n    }\n\n    /**\n     * Check if a tag exist in the tag set.\n     *\n     * @param {string} tagId - Id of the tag.\n     *\n     * @example ```var tagExists = tagComponent.has(\"tagId\");```\n     */\n    public has(tagId: string): boolean {\n        return this._activated ? this._tagSet.has(tagId) : this._tagSet.hasDeactivated(tagId);\n    }\n\n    /**\n     * Remove tags with the specified ids from the tag set.\n     *\n     * @param {Array<string>} tagIds - Ids for tags to remove.\n     *\n     * @example ```tagComponent.remove([\"id-1\", \"id-2\"]);```\n     */\n    public remove(tagIds: string[]): void {\n        if (this._activated) {\n            this._tagSet.remove(tagIds);\n            this._tagScene.remove(tagIds);\n        } else {\n            this._tagSet.removeDeactivated(tagIds);\n        }\n    }\n\n    /**\n     * Remove all tags from the tag set.\n     *\n     * @example ```tagComponent.removeAll();```\n     */\n    public removeAll(): void {\n        if (this._activated) {\n            this._tagSet.removeAll();\n            this._tagScene.removeAll();\n        } else {\n            this._tagSet.removeAllDeactivated();\n        }\n    }\n\n    protected _activate(): void {\n        this._editVertexHandler.enable();\n\n        const handlerGeometryCreated$: Observable<Geometry> =\n            observableFrom<keyof typeof TagMode>(<(keyof typeof TagMode)[]>Object.keys(this._createHandlers)).pipe(\n                map(\n                    (key: keyof typeof TagMode): CreateHandlerBase => {\n                        return this._createHandlers[key];\n                    }),\n                filter(\n                    (handler: CreateHandlerBase): boolean => {\n                        return !!handler;\n                    }),\n                mergeMap(\n                    (handler: CreateHandlerBase): Observable<Geometry> => {\n                        return handler.geometryCreated$;\n                    }),\n                share());\n\n        this._fireGeometryCreatedSubscription = handlerGeometryCreated$\n            .subscribe(\n                (geometry: Geometry): void => {\n                    this.fire(TagComponent.geometrycreated, geometry);\n                });\n\n        this._fireCreateGeometryEventSubscription = this._tagCreator.tag$.pipe(\n            skipWhile(\n                (tag: CreateTag<Geometry>): boolean => {\n                    return tag == null;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (tag: CreateTag<Geometry>): void => {\n                    const eventType: string = tag != null ?\n                        TagComponent.creategeometrystart :\n                        TagComponent.creategeometryend;\n\n                    this.fire(eventType, this);\n                });\n\n        this._handlerStopCreateSubscription = handlerGeometryCreated$\n            .subscribe(\n                (): void => {\n                    this.changeMode(TagMode.Default);\n                });\n\n        this._handlerEnablerSubscription = this._creatingConfiguration$\n            .subscribe(\n                (configuration: ITagConfiguration): void => {\n                    this._disableCreateHandlers();\n\n                    const mode: keyof typeof TagMode = <keyof typeof TagMode>TagMode[configuration.mode];\n                    const handler: CreateHandlerBase = this._createHandlers[mode];\n                    if (!!handler) {\n                        handler.enable();\n                    }\n                });\n\n        this._fireTagsChangedSubscription = this._renderTags$\n            .subscribe(\n                (): void => {\n                    this.fire(TagComponent.tagschanged, this);\n                });\n\n        this._stopCreateSubscription = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<void> => {\n                    return tag != null ?\n                        tag.aborted$.pipe(\n                            map((): void => { return null; })) :\n                        observableEmpty();\n                }))\n            .subscribe((): void => { this.changeMode(TagMode.Default); });\n\n        this._setGLCreateTagSubscription = this._tagCreator.tag$\n            .subscribe(\n                (tag: CreateTag<Geometry>): void => {\n                    if (this._tagScene.hasCreateTag()) {\n                        this._tagScene.removeCreateTag();\n                    }\n\n                    if (tag != null) {\n                        this._tagScene.addCreateTag(tag);\n                    }\n                });\n\n        this._createGLObjectsChangedSubscription = this._createGLObjectsChanged$\n            .subscribe(\n                (tag: CreateTag<Geometry>): void => {\n                    this._tagScene.updateCreateTagObjects(tag);\n                });\n\n        this._updateGLObjectsSubscription = this._renderTagGLChanged$\n            .subscribe(\n                (tag: RenderTag<Tag>): void => {\n                    this._tagScene.updateObjects(tag);\n                });\n\n        this._updateTagSceneSubscription = this._tagChanged$\n            .subscribe(\n                (): void => {\n                    this._tagScene.update();\n                });\n\n        this._domSubscription = observableCombineLatest(\n                this._renderTags$.pipe(\n                    startWith([]),\n                    tap(\n                        (): void => {\n                            this._container.domRenderer.render$.next({\n                                name: this._name,\n                                vnode: this._tagDomRenderer.clear(),\n                            });\n                        })),\n                this._container.renderService.renderCamera$,\n                this._container.spriteService.spriteAtlas$,\n                this._container.renderService.size$,\n                this._tagChanged$.pipe(startWith(null)),\n                observableMerge(\n                    this._tagCreator.tag$,\n                    this._createGeometryChanged$).pipe(startWith(null))).pipe(\n            map(\n                ([renderTags, rc, atlas, size, , ct]:\n                [RenderTag<Tag>[], RenderCamera, ISpriteAtlas, ISize, Tag, CreateTag<Geometry>]):\n                    IVNodeHash => {\n                    return {\n                        name: this._name,\n                        vnode: this._tagDomRenderer.render(renderTags, ct, atlas, rc.perspective, size),\n                    };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n\n        this._glSubscription = this._navigator.stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): IGLRenderHash => {\n                    const tagScene: TagScene = this._tagScene;\n\n                    return {\n                        name: this._name,\n                        render: {\n                            frameId: frame.id,\n                            needsRender: tagScene.needsRender,\n                            render: tagScene.render.bind(tagScene),\n                            stage: GLRenderStage.Foreground,\n                        },\n                    };\n                }))\n            .subscribe(this._container.glRenderer.render$);\n\n        this._navigator.stateService.currentTransform$.pipe(\n            first())\n            .subscribe(\n                (transform: Transform): void => {\n                    this._tagSet.activate(transform);\n                    this._tagScene.add(this._tagSet.getAll());\n                });\n\n    }\n\n    protected _deactivate(): void {\n        this._editVertexHandler.disable();\n        this._disableCreateHandlers();\n\n        this._tagScene.clear();\n        this._tagSet.deactivate();\n\n        this._tagCreator.delete$.next(null);\n\n        this._updateGLObjectsSubscription.unsubscribe();\n        this._updateTagSceneSubscription.unsubscribe();\n\n        this._stopCreateSubscription.unsubscribe();\n        this._setGLCreateTagSubscription.unsubscribe();\n        this._createGLObjectsChangedSubscription.unsubscribe();\n\n        this._domSubscription.unsubscribe();\n        this._glSubscription.unsubscribe();\n\n        this._fireCreateGeometryEventSubscription.unsubscribe();\n        this._fireGeometryCreatedSubscription.unsubscribe();\n        this._fireTagsChangedSubscription.unsubscribe();\n\n        this._handlerStopCreateSubscription.unsubscribe();\n        this._handlerEnablerSubscription.unsubscribe();\n\n        this._container.element.classList.remove(\"component-tag-create\");\n    }\n\n    protected _getDefaultConfiguration(): ITagConfiguration {\n        return {\n            createColor: 0xFFFFFF,\n            indicatePointsCompleter: true,\n            mode: TagMode.Default,\n        };\n    }\n\n    private _disableCreateHandlers(): void {\n        const createHandlers: { [K in keyof typeof TagMode]: CreateHandlerBase } = this._createHandlers;\n        for (const key in createHandlers) {\n            if (!createHandlers.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const handler: CreateHandlerBase = createHandlers[<keyof typeof TagMode>key];\n            if (!!handler) {\n                handler.disable();\n            }\n        }\n    }\n}\n\nComponentService.register(TagComponent);\nexport default TagComponent;\n",
+    "import {\n    combineLatest as observableCombineLatest,\n    empty as observableEmpty,\n    merge as observableMerge,\n    from as observableFrom,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    startWith,\n    first,\n    tap,\n    map,\n    share,\n    skipWhile,\n    filter,\n    mergeMap,\n    refCount,\n    publishReplay,\n    switchMap,\n    distinctUntilChanged,\n} from \"rxjs/operators\";\n\nimport * as when from \"when\";\n\nimport {\n    ComponentService,\n    Component,\n    CreateHandlerBase,\n    CreatePointHandler,\n    CreatePolygonHandler,\n    CreateRectHandler,\n    CreateRectDragHandler,\n    CreateTag,\n    EditVertexHandler,\n    Geometry,\n    ITagConfiguration,\n    RenderTag,\n    Tag,\n    TagCreator,\n    TagDOMRenderer,\n    TagMode,\n    TagScene,\n    TagSet,\n    CreatePointsHandler,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    GLRenderStage,\n    IGLRenderHash,\n    ISize,\n    IVNodeHash,\n    RenderCamera,\n} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    ISpriteAtlas,\n    Navigator,\n} from \"../../Viewer\";\nimport PointsGeometry from \"./geometry/PointsGeometry\";\n\n/**\n * @class TagComponent\n *\n * @classdesc Component for showing and editing tags with different\n * geometries composed from 2D basic image coordinates (see the\n * {@link Viewer} class documentation for more information about coordinate\n * systems).\n *\n * The `add` method is used for adding new tags or replacing\n * tags already in the set. Tags are removed by id.\n *\n * If a tag already in the set has the same\n * id as one of the tags added, the old tag will be removed and\n * the added tag will take its place.\n *\n * The tag component mode can be set to either be non interactive or\n * to be in creating mode of a certain geometry type.\n *\n * The tag properties can be updated at any time and the change will\n * be visibile immediately.\n *\n * Tags are only relevant to a single image because they are based on\n * 2D basic image coordinates. Tags related to a certain image should\n * be removed when the viewer is moved to another node.\n *\n * To retrive and use the tag component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { tag: true } });\n *\n * var tagComponent = viewer.getComponent(\"tag\");\n * ```\n */\nexport class TagComponent extends Component<ITagConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"tag\";\n\n    /**\n     * Event fired when an interaction to create a geometry ends.\n     *\n     * @description A create interaction can by a geometry being created\n     * or by the creation being aborted.\n     *\n     * @event TagComponent#creategeometryend\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"creategeometryend\", function(component) {\n     *     console.log(component);\n     * });\n     * ```\n     */\n    public static creategeometryend: string = \"creategeometryend\";\n\n    /**\n     * Event fired when an interaction to create a geometry starts.\n     *\n     * @description A create interaction starts when the first vertex\n     * is created in the geometry.\n     *\n     * @event TagComponent#creategeometrystart\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"creategeometrystart\", function(component) {\n     *     console.log(component);\n     * });\n     * ```\n     */\n    public static creategeometrystart: string = \"creategeometrystart\";\n\n    /**\n     * Event fired when the create mode is changed.\n     *\n     * @event TagComponent#modechanged\n     * @type {TagMode} Tag mode\n     * @example\n     * ```\n     * tagComponent.on(\"modechanged\", function(mode) {\n     *     console.log(mode);\n     * });\n     * ```\n     */\n    public static modechanged: string = \"modechanged\";\n\n    /**\n     * Event fired when a geometry has been created.\n     *\n     * @event TagComponent#geometrycreated\n     * @type {Geometry} Created geometry.\n     * @example\n     * ```\n     * tagComponent.on(\"geometrycreated\", function(geometry) {\n     *     console.log(geometry);\n     * });\n     * ```\n     */\n    public static geometrycreated: string = \"geometrycreated\";\n\n    /**\n     * Event fired when the tags collection has changed.\n     *\n     * @event TagComponent#tagschanged\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"tagschanged\", function(component) {\n     *     console.log(component.getAll());\n     * });\n     * ```\n     */\n    public static tagschanged: string = \"tagschanged\";\n\n    private _tagDomRenderer: TagDOMRenderer;\n    private _tagScene: TagScene;\n    private _tagSet: TagSet;\n    private _tagCreator: TagCreator;\n    private _viewportCoords: ViewportCoords;\n\n    private _renderTags$: Observable<RenderTag<Tag>[]>;\n    private _tagChanged$: Observable<Tag>;\n    private _renderTagGLChanged$: Observable<RenderTag<Tag>>;\n    private _createGeometryChanged$: Observable<CreateTag<Geometry>>;\n    private _createGLObjectsChanged$: Observable<CreateTag<Geometry>>;\n\n    private _creatingConfiguration$: Observable<ITagConfiguration>;\n\n    private _updateGLObjectsSubscription: Subscription;\n    private _updateTagSceneSubscription: Subscription;\n\n    private _stopCreateSubscription: Subscription;\n    private _setGLCreateTagSubscription: Subscription;\n    private _createGLObjectsChangedSubscription: Subscription;\n\n    private _handlerStopCreateSubscription: Subscription;\n    private _handlerEnablerSubscription: Subscription;\n\n    private _domSubscription: Subscription;\n    private _glSubscription: Subscription;\n\n    private _fireCreateGeometryEventSubscription: Subscription;\n    private _fireGeometryCreatedSubscription: Subscription;\n    private _fireTagsChangedSubscription: Subscription;\n\n    private _createHandlers: { [K in keyof typeof TagMode]: CreateHandlerBase };\n    private _editVertexHandler: EditVertexHandler;\n\n    /** @ignore */\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._tagDomRenderer = new TagDOMRenderer();\n        this._tagScene = new TagScene();\n        this._tagSet = new TagSet();\n        this._tagCreator = new TagCreator(this, navigator);\n        this._viewportCoords = new ViewportCoords();\n\n        this._createHandlers = {\n            \"CreatePoint\": new CreatePointHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreatePoints\": new CreatePointsHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreatePolygon\": new CreatePolygonHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreateRect\": new CreateRectHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreateRectDrag\": new CreateRectDragHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"Default\": undefined,\n        };\n\n        this._editVertexHandler = new EditVertexHandler(this, container, navigator, this._viewportCoords, this._tagSet);\n\n        this._renderTags$ = this._tagSet.changed$.pipe(\n            map(\n                (tagSet: TagSet): RenderTag<Tag>[] => {\n                    const tags: RenderTag<Tag>[] = tagSet.getAll();\n\n                    // ensure that tags are always rendered in the same order\n                    // to avoid hover tracking problems on first resize.\n                    tags.sort(\n                        (t1: RenderTag<Tag>, t2: RenderTag<Tag>): number => {\n                            const id1: string = t1.tag.id;\n                            const id2: string = t2.tag.id;\n\n                            if (id1 < id2) {\n                                return -1;\n                            }\n\n                            if (id1 > id2) {\n                                return 1;\n                            }\n\n                            return 0;\n                        });\n\n                    return tags;\n                }),\n            share());\n\n        this._tagChanged$ = this._renderTags$.pipe(\n            switchMap(\n                (tags: RenderTag<Tag>[]): Observable<Tag> => {\n                    return observableFrom(tags).pipe(\n                        mergeMap(\n                            (tag: RenderTag<Tag>): Observable<Tag> => {\n                                return observableMerge(\n                                        tag.tag.changed$,\n                                        tag.tag.geometryChanged$);\n                            }));\n                }),\n            share());\n\n        this._renderTagGLChanged$ = this._renderTags$.pipe(\n            switchMap(\n                (tags: RenderTag<Tag>[]): Observable<RenderTag<Tag>> => {\n                    return observableFrom(tags).pipe(\n                        mergeMap(\n                            (tag: RenderTag<Tag>): Observable<RenderTag<Tag>> => {\n                                return tag.glObjectsChanged$;\n                            }));\n                }),\n            share());\n\n        this._createGeometryChanged$ = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<CreateTag<Geometry>> => {\n                    return tag != null ?\n                        tag.geometryChanged$ :\n                        observableEmpty();\n                }),\n            share());\n\n        this._createGLObjectsChanged$ = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<CreateTag<Geometry>> => {\n                    return tag != null ?\n                        tag.glObjectsChanged$ :\n                        observableEmpty();\n                }),\n            share());\n\n        this._creatingConfiguration$ = this._configuration$.pipe(\n            distinctUntilChanged(\n                (c1: ITagConfiguration, c2: ITagConfiguration): boolean => {\n                    return c1.mode === c2.mode;\n                },\n                (configuration: ITagConfiguration): ITagConfiguration => {\n                    return {\n                        createColor: configuration.createColor,\n                        mode: configuration.mode,\n                    };\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._creatingConfiguration$\n            .subscribe(\n                (configuration: ITagConfiguration): void => {\n                    this.fire(TagComponent.modechanged, configuration.mode);\n                });\n    }\n\n    /**\n     * Add tags to the tag set or replace tags in the tag set.\n     *\n     * @description If a tag already in the set has the same\n     * id as one of the tags added, the old tag will be removed\n     * the added tag will take its place.\n     *\n     * @param {Array<Tag>} tags - Tags to add.\n     *\n     * @example ```tagComponent.add([tag1, tag2]);```\n     */\n    public add(tags: Tag[]): void {\n        if (this._activated) {\n            this._navigator.stateService.currentTransform$.pipe(\n                first())\n                .subscribe(\n                    (transform: Transform): void => {\n                        this._tagSet.add(tags, transform);\n\n                        const renderTags: RenderTag<Tag>[] = tags\n                            .map(\n                                (tag: Tag): RenderTag<Tag> => {\n                                    return this._tagSet.get(tag.id);\n                                });\n\n                        this._tagScene.add(renderTags);\n                    });\n        } else {\n            this._tagSet.addDeactivated(tags);\n        }\n    }\n\n    /**\n     * Calculate the smallest rectangle containing all the points\n     * in the points geometry.\n     *\n     * @description The result may be different depending on if the\n     * current node is an equirectangular panorama or not. If the\n     * current node is an equirectangular panorama the rectangle may\n     * wrap the horizontal border of the image.\n     *\n     * @returns {Promise<Array<number>>} Promise to the rectangle\n     * on the format specified for the {@link RectGeometry} in basic\n     * coordinates.\n     */\n    public calculateRect(geometry: PointsGeometry): when.Promise<number[]> {\n        return when.promise<number[]>((resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n            this._navigator.stateService.currentTransform$.pipe(\n                first(),\n                map(\n                    (transform: Transform): number[] => {\n                        return geometry.getRect2d(transform);\n                    }))\n                .subscribe(\n                    (rect: number[]): void => {\n                        resolve(rect);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n        });\n    }\n\n    /**\n     * Force the creation of a geometry programatically using its\n     * current vertices.\n     *\n     * @description The method only has an effect when the tag\n     * mode is either of the following modes:\n     *\n     * TagMode.CreatePoints\n     * TagMode.CreatePolygon\n     * TagMode.CreateRect\n     * TagMode.CreateRectDrag\n     *\n     * In the case of points or polygon creation, only the created\n     * vertices are used, i.e. the mouse position is disregarded.\n     *\n     * In the case of rectangle creation the position of the mouse\n     * at the time of the method call is used as one of the vertices\n     * defining the rectangle.\n     *\n     * @fires TagComponent.geometrycreated\n     *\n     * @example\n     * ```\n     * tagComponent.on(\"geometrycreated\", function(geometry) {\n     *     console.log(geometry);\n     * });\n     *\n     * tagComponent.create();\n     * ```\n     */\n    public create(): void {\n        this._tagCreator.replayedTag$.pipe(\n            first(),\n            filter(\n                (tag: CreateTag<Geometry>): boolean => {\n                    return !!tag;\n                }))\n            .subscribe(\n                (tag: CreateTag<Geometry>): void => {\n                    tag.create();\n                });\n    }\n\n    /**\n     * Change the current tag mode.\n     *\n     * @description Change the tag mode to one of the create modes for creating new geometries.\n     *\n     * @param {TagMode} mode - New tag mode.\n     *\n     * @fires TagComponent#modechanged\n     *\n     * @example ```tagComponent.changeMode(Mapillary.TagComponent.TagMode.CreateRect);```\n     */\n    public changeMode(mode: TagMode): void {\n        this.configure({ mode: mode });\n    }\n\n    /**\n     * Returns the tag in the tag set with the specified id, or\n     * undefined if the id matches no tag.\n     *\n     * @param {string} tagId - Id of the tag.\n     *\n     * @example ```var tag = tagComponent.get(\"tagId\");```\n     */\n    public get(tagId: string): Tag {\n        if (this._activated) {\n            const renderTag: RenderTag<Tag> = this._tagSet.get(tagId);\n            return renderTag !== undefined ? renderTag.tag : undefined;\n        } else {\n            return this._tagSet.getDeactivated(tagId);\n        }\n    }\n\n    /**\n     * Returns an array of all tags.\n     *\n     * @example ```var tags = tagComponent.getAll();```\n     */\n    public getAll(): Tag[] {\n        if (this.activated) {\n            return this._tagSet\n                .getAll()\n                .map(\n                    (renderTag: RenderTag<Tag>): Tag => {\n                        return renderTag.tag;\n                    });\n        } else {\n            return this._tagSet.getAllDeactivated();\n        }\n    }\n\n    /**\n     * Returns an array of tag ids for tags that contain the specified point.\n     *\n     * @description The pixel point must lie inside the polygon or rectangle\n     * of an added tag for the tag id to be returned. Tag ids for\n     * tags that do not have a fill will also be returned if the point is inside\n     * the geometry of the tag. Tags with point geometries can not be retrieved.\n     *\n     * No tag ids will be returned for polygons rendered in cropped panoramas or\n     * rectangles rendered in panoramas.\n     *\n     * Notice that the pixelPoint argument requires x, y coordinates from pixel space.\n     *\n     * With this function, you can use the coordinates provided by mouse\n     * events to get information out of the tag component.\n     *\n     * If no tag at exist the pixel point, an empty array will be returned.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates on the viewer element.\n     * @returns {Promise<Array<string>>} Promise to the ids of the tags that\n     * contain the specified pixel point.\n     *\n     * @example\n     * ```\n     * tagComponent.getTagIdsAt([100, 100])\n     *     .then((tagIds) => { console.log(tagIds); });\n     * ```\n     */\n    public getTagIdsAt(pixelPoint: number[]): when.Promise<string[]> {\n        return when.promise<string[]>((resolve: (value: string[]) => void, reject: (reason: Error) => void): void => {\n            this._container.renderService.renderCamera$.pipe(\n                first(),\n                map(\n                    (render: RenderCamera): string[] => {\n                        const viewport: number[] = this._viewportCoords\n                            .canvasToViewport(\n                                pixelPoint[0],\n                                pixelPoint[1],\n                                this._container.element);\n\n                        const ids: string[] = this._tagScene.intersectObjects(viewport, render.perspective);\n\n                        return ids;\n                    }))\n                .subscribe(\n                    (ids: string[]): void => {\n                        resolve(ids);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n        });\n    }\n\n    /**\n     * Check if a tag exist in the tag set.\n     *\n     * @param {string} tagId - Id of the tag.\n     *\n     * @example ```var tagExists = tagComponent.has(\"tagId\");```\n     */\n    public has(tagId: string): boolean {\n        return this._activated ? this._tagSet.has(tagId) : this._tagSet.hasDeactivated(tagId);\n    }\n\n    /**\n     * Remove tags with the specified ids from the tag set.\n     *\n     * @param {Array<string>} tagIds - Ids for tags to remove.\n     *\n     * @example ```tagComponent.remove([\"id-1\", \"id-2\"]);```\n     */\n    public remove(tagIds: string[]): void {\n        if (this._activated) {\n            this._tagSet.remove(tagIds);\n            this._tagScene.remove(tagIds);\n        } else {\n            this._tagSet.removeDeactivated(tagIds);\n        }\n    }\n\n    /**\n     * Remove all tags from the tag set.\n     *\n     * @example ```tagComponent.removeAll();```\n     */\n    public removeAll(): void {\n        if (this._activated) {\n            this._tagSet.removeAll();\n            this._tagScene.removeAll();\n        } else {\n            this._tagSet.removeAllDeactivated();\n        }\n    }\n\n    protected _activate(): void {\n        this._editVertexHandler.enable();\n\n        const handlerGeometryCreated$: Observable<Geometry> =\n            observableFrom(<(keyof typeof TagMode)[]>Object.keys(this._createHandlers)).pipe(\n                map(\n                    (key: keyof typeof TagMode): CreateHandlerBase => {\n                        return this._createHandlers[key];\n                    }),\n                filter(\n                    (handler: CreateHandlerBase): boolean => {\n                        return !!handler;\n                    }),\n                mergeMap(\n                    (handler: CreateHandlerBase): Observable<Geometry> => {\n                        return handler.geometryCreated$;\n                    }),\n                share());\n\n        this._fireGeometryCreatedSubscription = handlerGeometryCreated$\n            .subscribe(\n                (geometry: Geometry): void => {\n                    this.fire(TagComponent.geometrycreated, geometry);\n                });\n\n        this._fireCreateGeometryEventSubscription = this._tagCreator.tag$.pipe(\n            skipWhile(\n                (tag: CreateTag<Geometry>): boolean => {\n                    return tag == null;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (tag: CreateTag<Geometry>): void => {\n                    const eventType: string = tag != null ?\n                        TagComponent.creategeometrystart :\n                        TagComponent.creategeometryend;\n\n                    this.fire(eventType, this);\n                });\n\n        this._handlerStopCreateSubscription = handlerGeometryCreated$\n            .subscribe(\n                (): void => {\n                    this.changeMode(TagMode.Default);\n                });\n\n        this._handlerEnablerSubscription = this._creatingConfiguration$\n            .subscribe(\n                (configuration: ITagConfiguration): void => {\n                    this._disableCreateHandlers();\n\n                    const mode: keyof typeof TagMode = <keyof typeof TagMode>TagMode[configuration.mode];\n                    const handler: CreateHandlerBase = this._createHandlers[mode];\n                    if (!!handler) {\n                        handler.enable();\n                    }\n                });\n\n        this._fireTagsChangedSubscription = this._renderTags$\n            .subscribe(\n                (): void => {\n                    this.fire(TagComponent.tagschanged, this);\n                });\n\n        this._stopCreateSubscription = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<void> => {\n                    return tag != null ?\n                        tag.aborted$.pipe(\n                            map((): void => { return null; })) :\n                        observableEmpty();\n                }))\n            .subscribe((): void => { this.changeMode(TagMode.Default); });\n\n        this._setGLCreateTagSubscription = this._tagCreator.tag$\n            .subscribe(\n                (tag: CreateTag<Geometry>): void => {\n                    if (this._tagScene.hasCreateTag()) {\n                        this._tagScene.removeCreateTag();\n                    }\n\n                    if (tag != null) {\n                        this._tagScene.addCreateTag(tag);\n                    }\n                });\n\n        this._createGLObjectsChangedSubscription = this._createGLObjectsChanged$\n            .subscribe(\n                (tag: CreateTag<Geometry>): void => {\n                    this._tagScene.updateCreateTagObjects(tag);\n                });\n\n        this._updateGLObjectsSubscription = this._renderTagGLChanged$\n            .subscribe(\n                (tag: RenderTag<Tag>): void => {\n                    this._tagScene.updateObjects(tag);\n                });\n\n        this._updateTagSceneSubscription = this._tagChanged$\n            .subscribe(\n                (): void => {\n                    this._tagScene.update();\n                });\n\n        this._domSubscription = observableCombineLatest(\n                this._renderTags$.pipe(\n                    startWith([]),\n                    tap(\n                        (): void => {\n                            this._container.domRenderer.render$.next({\n                                name: this._name,\n                                vnode: this._tagDomRenderer.clear(),\n                            });\n                        })),\n                this._container.renderService.renderCamera$,\n                this._container.spriteService.spriteAtlas$,\n                this._container.renderService.size$,\n                this._tagChanged$.pipe(startWith(null)),\n                observableMerge(\n                    this._tagCreator.tag$,\n                    this._createGeometryChanged$).pipe(startWith(null))).pipe(\n            map(\n                ([renderTags, rc, atlas, size, , ct]:\n                [RenderTag<Tag>[], RenderCamera, ISpriteAtlas, ISize, Tag, CreateTag<Geometry>]):\n                    IVNodeHash => {\n                    return {\n                        name: this._name,\n                        vnode: this._tagDomRenderer.render(renderTags, ct, atlas, rc.perspective, size),\n                    };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n\n        this._glSubscription = this._navigator.stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): IGLRenderHash => {\n                    const tagScene: TagScene = this._tagScene;\n\n                    return {\n                        name: this._name,\n                        render: {\n                            frameId: frame.id,\n                            needsRender: tagScene.needsRender,\n                            render: tagScene.render.bind(tagScene),\n                            stage: GLRenderStage.Foreground,\n                        },\n                    };\n                }))\n            .subscribe(this._container.glRenderer.render$);\n\n        this._navigator.stateService.currentTransform$.pipe(\n            first())\n            .subscribe(\n                (transform: Transform): void => {\n                    this._tagSet.activate(transform);\n                    this._tagScene.add(this._tagSet.getAll());\n                });\n\n    }\n\n    protected _deactivate(): void {\n        this._editVertexHandler.disable();\n        this._disableCreateHandlers();\n\n        this._tagScene.clear();\n        this._tagSet.deactivate();\n\n        this._tagCreator.delete$.next(null);\n\n        this._updateGLObjectsSubscription.unsubscribe();\n        this._updateTagSceneSubscription.unsubscribe();\n\n        this._stopCreateSubscription.unsubscribe();\n        this._setGLCreateTagSubscription.unsubscribe();\n        this._createGLObjectsChangedSubscription.unsubscribe();\n\n        this._domSubscription.unsubscribe();\n        this._glSubscription.unsubscribe();\n\n        this._fireCreateGeometryEventSubscription.unsubscribe();\n        this._fireGeometryCreatedSubscription.unsubscribe();\n        this._fireTagsChangedSubscription.unsubscribe();\n\n        this._handlerStopCreateSubscription.unsubscribe();\n        this._handlerEnablerSubscription.unsubscribe();\n\n        this._container.element.classList.remove(\"component-tag-create\");\n    }\n\n    protected _getDefaultConfiguration(): ITagConfiguration {\n        return {\n            createColor: 0xFFFFFF,\n            indicatePointsCompleter: true,\n            mode: TagMode.Default,\n        };\n    }\n\n    private _disableCreateHandlers(): void {\n        const createHandlers: { [K in keyof typeof TagMode]: CreateHandlerBase } = this._createHandlers;\n        for (const key in createHandlers) {\n            if (!createHandlers.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const handler: CreateHandlerBase = createHandlers[<keyof typeof TagMode>key];\n            if (!!handler) {\n                handler.disable();\n            }\n        }\n    }\n}\n\nComponentService.register(TagComponent);\nexport default TagComponent;\n",
     "import {scan, share, withLatestFrom, map, publishReplay, refCount} from \"rxjs/operators\";\nimport {Observable, Subject} from \"rxjs\";\n\nimport {\n    Component,\n    ITagConfiguration,\n    PolygonGeometry,\n    RectGeometry,\n    PointsGeometry,\n    ExtremePointCreateTag,\n    OutlineCreateTag,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\nimport {Navigator} from \"../../Viewer\";\nimport CreateTag from \"./tag/CreateTag\";\nimport Geometry from \"./geometry/Geometry\";\n\ninterface ICreateTagOperation {\n    (tag: CreateTag<Geometry>): CreateTag<Geometry>;\n}\n\nexport class TagCreator {\n    private _component: Component<ITagConfiguration>;\n    private _navigator: Navigator;\n\n    private _tagOperation$: Subject<ICreateTagOperation>;\n    private _tag$: Observable<CreateTag<Geometry>>;\n    private _replayedTag$: Observable<CreateTag<Geometry>>;\n\n    private _createPoints$: Subject<number[]>;\n    private _createPolygon$: Subject<number[]>;\n    private _createRect$: Subject<number[]>;\n    private _delete$: Subject<void>;\n\n    constructor(component: Component<ITagConfiguration>, navigator: Navigator) {\n        this._component = component;\n        this._navigator = navigator;\n\n        this._tagOperation$ = new Subject<ICreateTagOperation>();\n        this._createPoints$ = new Subject<number[]>();\n        this._createPolygon$ = new Subject<number[]>();\n        this._createRect$ = new Subject<number[]>();\n        this._delete$ = new Subject<void>();\n\n        this._tag$ = this._tagOperation$.pipe(\n            scan(\n                (tag: CreateTag<Geometry>, operation: ICreateTagOperation): CreateTag<Geometry> => {\n                    return operation(tag);\n                },\n                null),\n            share());\n\n        this._replayedTag$ = this._tag$.pipe(\n            publishReplay(1),\n            refCount());\n\n        this._replayedTag$.subscribe();\n\n        this._createPoints$.pipe(\n            withLatestFrom(\n                this._component.configuration$,\n                this._navigator.stateService.currentTransform$),\n            map(\n                ([coord, conf, transform]: [number[], ITagConfiguration, Transform]): ICreateTagOperation => {\n                    return (): CreateTag<Geometry> => {\n                        const geometry: PointsGeometry = new PointsGeometry([\n                            [coord[0], coord[1]],\n                            [coord[0], coord[1]],\n                        ]);\n\n                        return new ExtremePointCreateTag(\n                            geometry,\n                            {\n                                color: conf.createColor,\n                                indicateCompleter: conf.indicatePointsCompleter,\n                            },\n                            transform);\n                    };\n                }))\n            .subscribe(this._tagOperation$);\n\n        this._createRect$.pipe(\n            withLatestFrom(\n                this._component.configuration$,\n                this._navigator.stateService.currentTransform$),\n            map(\n                ([coord, conf, transform]: [number[], ITagConfiguration, Transform]): ICreateTagOperation => {\n                    return (): CreateTag<Geometry> => {\n                        const geometry: RectGeometry = new RectGeometry([\n                            coord[0],\n                            coord[1],\n                            coord[0],\n                            coord[1],\n                        ]);\n\n                        return new OutlineCreateTag(geometry, { color: conf.createColor }, transform);\n                    };\n                }))\n            .subscribe(this._tagOperation$);\n\n        this._createPolygon$.pipe(\n            withLatestFrom(\n                this._component.configuration$,\n                this._navigator.stateService.currentTransform$),\n            map(\n                ([coord, conf, transform]: [number[], ITagConfiguration, Transform]): ICreateTagOperation => {\n                    return (): CreateTag<Geometry> => {\n                        const geometry: PolygonGeometry = new PolygonGeometry([\n                            [coord[0], coord[1]],\n                            [coord[0], coord[1]],\n                            [coord[0], coord[1]],\n                        ]);\n\n                        return new OutlineCreateTag(geometry, { color: conf.createColor }, transform);\n                    };\n                }))\n            .subscribe(this._tagOperation$);\n\n        this._delete$.pipe(\n            map(\n                (): ICreateTagOperation => {\n                    return (): CreateTag<Geometry> => {\n                        return null;\n                    };\n                }))\n            .subscribe(this._tagOperation$);\n    }\n\n    public get createRect$(): Subject<number[]> {\n        return this._createRect$;\n    }\n\n    public get createPolygon$(): Subject<number[]> {\n        return this._createPolygon$;\n    }\n\n    public get createPoints$(): Subject<number[]> {\n        return this._createPoints$;\n    }\n\n    public get delete$(): Subject<void> {\n        return this._delete$;\n    }\n\n    public get tag$(): Observable<CreateTag<Geometry>> {\n        return this._tag$;\n    }\n\n    public get replayedTag$(): Observable<CreateTag<Geometry>> {\n        return this._replayedTag$;\n    }\n}\n\nexport default TagCreator;\n",
     "import * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    RenderTag,\n    Tag,\n    CreateTag,\n    Geometry,\n} from \"../../Component\";\nimport {ISize} from \"../../Render\";\nimport {ISpriteAtlas} from \"../../Viewer\";\n\nexport class TagDOMRenderer {\n    public render(\n        tags: RenderTag<Tag>[],\n        createTag: CreateTag<Geometry>,\n        atlas: ISpriteAtlas,\n        camera: THREE.PerspectiveCamera,\n        size: ISize): vd.VNode {\n\n        let vNodes: vd.VNode[] = [];\n\n        for (const tag of tags) {\n            vNodes = vNodes.concat(tag.getDOMObjects(atlas, camera, size));\n        }\n\n        if (createTag != null) {\n            vNodes = vNodes.concat(createTag.getDOMObjects(camera, size));\n        }\n\n        return vd.h(\"div.TagContainer\", {}, vNodes);\n    }\n\n    public clear(): vd.VNode {\n        return vd.h(\"div\", {}, []);\n    }\n}\n",
     "/**\n * Enumeration for tag modes\n * @enum {number}\n * @readonly\n * @description Modes for the interaction in the tag component.\n */\nexport enum TagMode {\n    /**\n     * Disables creating tags.\n     */\n    Default,\n\n    /**\n     * Create a point geometry through a click.\n     */\n    CreatePoint,\n\n    /**\n     * Create a points geometry through clicks.\n     */\n    CreatePoints,\n\n    /**\n     * Create a polygon geometry through clicks.\n     */\n    CreatePolygon,\n\n    /**\n     * Create a rect geometry through clicks.\n     */\n    CreateRect,\n\n    /**\n     * Create a rect geometry through drag.\n     *\n     * @description Claims the mouse which results in mouse handlers like\n     * drag pan and scroll zoom becoming inactive.\n     */\n    CreateRectDrag,\n}\n\nexport default TagMode;\n",
     "import earcut from \"earcut\";\nimport * as martinez from \"martinez-polygon-clipping\";\nimport * as polylabel from \"@mapbox/polylabel\";\nimport * as THREE from \"three\";\n\nimport {Geometry} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class VertexGeometry\n * @abstract\n * @classdesc Represents a vertex geometry.\n */\nexport abstract class VertexGeometry extends Geometry {\n\n    private _subsampleThreshold: number;\n\n    /**\n     * Create a vertex geometry.\n     *\n     * @constructor\n     * @ignore\n     */\n    constructor() {\n        super();\n\n        this._subsampleThreshold = 0.005;\n\n    }\n\n    /**\n     * Get the 3D coordinates for the vertices of the geometry with possibly\n     * subsampled points along the lines.\n     *\n     * @param {Transform} transform - The transform of the node related to\n     * the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates\n     * representing the geometry.\n     * @ignore\n     */\n    public abstract getPoints3d(transform: Transform): number[][];\n\n    /**\n     * Get the polygon pole of inaccessibility, the most\n     * distant internal point from the polygon outline.\n     *\n     * @returns {Array<number>} 2D basic coordinates for the pole of inaccessibility.\n     * @ignore\n     */\n    public abstract getPoleOfInaccessibility2d(): number[];\n\n    /**\n     * Get the polygon pole of inaccessibility, the most\n     * distant internal point from the polygon outline.\n     *\n     * @param transform - The transform of the node related to\n     * the geometry.\n     * @returns {Array<number>} 3D world coordinates for the pole of inaccessibility.\n     * @ignore\n     */\n    public abstract getPoleOfInaccessibility3d(transform: Transform): number[];\n\n    /**\n     * Get the coordinates of a vertex from the polygon representation of the geometry.\n     *\n     * @param {number} index - Vertex index.\n     * @returns {Array<number>} Array representing the 2D basic coordinates of the vertex.\n     * @ignore\n     */\n    public abstract getVertex2d(index: number): number[];\n\n    /**\n     * Get a vertex from the polygon representation of the 3D coordinates for the\n     * vertices of the geometry.\n     *\n     * @param {number} index - Vertex index.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<number>} Array representing the 3D world coordinates of the vertex.\n     * @ignore\n     */\n    public abstract getVertex3d(index: number, transform: Transform): number[];\n\n    /**\n     * Get a polygon representation of the 2D basic coordinates for the vertices of the geometry.\n     *\n     * @returns {Array<Array<number>>} Polygon array of 2D basic coordinates representing\n     * the vertices of the geometry.\n     * @ignore\n     */\n    public abstract getVertices2d(): number[][];\n\n    /**\n     * Get a polygon representation of the 3D world coordinates for the vertices of the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates representing\n     * the vertices of the geometry.\n     * @ignore\n     */\n    public abstract getVertices3d(transform: Transform): number[][];\n\n    /**\n     * Get a flattend array of the 3D world coordinates for the\n     * triangles filling the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<number>} Flattened array of 3D world coordinates of the triangles.\n     * @ignore\n     */\n    public abstract getTriangles3d(transform: Transform): number[];\n\n    /**\n     * Set the value of a vertex in the polygon representation of the geometry.\n     *\n     * @description The polygon is defined to have the first vertex at the\n     * bottom-left corner with the rest of the vertices following in clockwise order.\n     *\n     * @param {number} index - The index of the vertex to be set.\n     * @param {Array<number>} value - The new value of the vertex.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @ignore\n     */\n    public abstract setVertex2d(index: number, value: number[], transform: Transform): void;\n\n    /**\n     * Finds the polygon pole of inaccessibility, the most distant internal\n     * point from the polygon outline.\n     *\n     * @param {Array<Array<number>>} points2d - 2d points of outline to triangulate.\n     * @returns {Array<number>} Point of inaccessibility.\n     * @ignore\n     */\n    protected _getPoleOfInaccessibility2d(points2d: number[][]): number[] {\n        let pole2d: number[] = polylabel([points2d], 3e-2);\n\n        return pole2d;\n    }\n\n    protected _project(points2d: number[][], transform: Transform): number[][] {\n        const camera: THREE.Camera = this._createCamera(\n            transform.upVector().toArray(),\n            transform.unprojectSfM([0, 0], 0),\n            transform.unprojectSfM([0, 0], 10));\n\n        return this._deunproject(\n            points2d,\n            transform,\n            camera);\n    }\n\n    protected _subsample(points2d: number[][], threshold: number = this._subsampleThreshold): number[][] {\n        const subsampled: number[][] = [];\n        const length: number = points2d.length;\n\n        for (let index: number = 0; index < length; index++) {\n            const p1: number[] = points2d[index];\n            const p2: number[] = points2d[(index + 1) % length];\n\n            subsampled.push(p1);\n\n            const dist: number = Math.sqrt((p2[0] - p1[0]) ** 2 + (p2[1] - p1[1]) ** 2);\n            const subsamples: number = Math.floor(dist / threshold);\n            const coeff: number = 1 / (subsamples + 1);\n\n            for (let i: number = 1; i <= subsamples; i++) {\n                const alpha: number = i * coeff;\n\n                const subsample: number[] = [\n                    (1 - alpha) * p1[0] + alpha * p2[0],\n                    (1 - alpha) * p1[1] + alpha * p2[1],\n                ];\n\n                subsampled.push(subsample);\n            }\n        }\n\n        return subsampled;\n    }\n\n    /**\n     * Triangulates a 2d polygon and returns the triangle\n     * representation as a flattened array of 3d points.\n     *\n     * @param {Array<Array<number>>} points2d - 2d points of outline to triangulate.\n     * @param {Array<Array<number>>} points3d - 3d points of outline corresponding to the 2d points.\n     * @param {Array<Array<Array<number>>>} [holes2d] - 2d points of holes to triangulate.\n     * @param {Array<Array<Array<number>>>} [holes3d] - 3d points of holes corresponding to the 2d points.\n     * @returns {Array<number>} Flattened array of 3d points ordered based on the triangles.\n     * @ignore\n     */\n    protected _triangulate(\n        points2d: number[][],\n        points3d: number[][],\n        holes2d?: number[][][],\n        holes3d?: number[][][]): number[] {\n\n        let data: number[][][] = [points2d.slice(0, -1)];\n        for (let hole2d of holes2d != null ? holes2d : []) {\n            data.push(hole2d.slice(0, -1));\n        }\n\n        let points: number[][] = points3d.slice(0, -1);\n        for (let hole3d of holes3d != null ? holes3d : []) {\n            points = points.concat(hole3d.slice(0, -1));\n        }\n\n        let flattened: { vertices: number[], holes: number[], dimensions: number } = earcut.flatten(data);\n        let indices: number[] = earcut(flattened.vertices, flattened.holes, flattened.dimensions);\n        let triangles: number[] = [];\n\n        for (let i: number = 0; i < indices.length; ++i) {\n            let point: number[] = points[indices[i]];\n\n            triangles.push(point[0]);\n            triangles.push(point[1]);\n            triangles.push(point[2]);\n        }\n\n        return triangles;\n    }\n\n    protected _triangulatePano(points2d: number[][], holes2d: number[][][], transform: Transform): number[] {\n        const triangles: number[] = [];\n\n        const epsilon: number = 1e-9;\n        const subareasX: number = 3;\n        const subareasY: number = 3;\n\n        for (let x: number = 0; x < subareasX; x++) {\n            for (let y: number = 0; y < subareasY; y++) {\n                const epsilonX0: number = x === 0 ? -epsilon : epsilon;\n                const epsilonY0: number = y === 0 ? -epsilon : epsilon;\n\n                const x0: number = x / subareasX + epsilonX0;\n                const y0: number = y / subareasY + epsilonY0;\n                const x1: number = (x + 1) / subareasX + epsilon;\n                const y1: number = (y + 1) / subareasY + epsilon;\n\n                const bbox2d: number[][] = [\n                    [x0, y0],\n                    [x0, y1],\n                    [x1, y1],\n                    [x1, y0],\n                    [x0, y0],\n                ];\n\n                const lookat2d: number[] = [\n                    (2 * x + 1) / (2 * subareasX),\n                    (2 * y + 1) / (2 * subareasY),\n                ];\n\n                triangles.push(...this._triangulateSubarea(points2d, holes2d, bbox2d, lookat2d, transform));\n            }\n        }\n\n        return triangles;\n    }\n\n    protected _unproject(points2d: number[][], transform: Transform, distance: number = 200): number[][] {\n        return points2d\n            .map(\n                (point: number[]) => {\n                    return transform.unprojectBasic(point, distance);\n                });\n    }\n\n    private _createCamera(upVector: number[], position: number[], lookAt: number[]): THREE.Camera {\n        const camera: THREE.Camera = new THREE.Camera();\n        camera.up.copy(new THREE.Vector3().fromArray(upVector));\n        camera.position.copy(new THREE.Vector3().fromArray(position));\n        camera.lookAt(new THREE.Vector3().fromArray(lookAt));\n        camera.updateMatrix();\n        camera.updateMatrixWorld(true);\n\n        return camera;\n    }\n\n    private _deunproject(points2d: number[][], transform: Transform, camera: THREE.Camera): number[][] {\n        return points2d\n            .map(\n                (point2d: number[]): number[] => {\n                    const pointWorld: number[] = transform.unprojectBasic(point2d, 10000);\n                    const pointCamera: THREE.Vector3 =\n                        new THREE.Vector3(pointWorld[0], pointWorld[1], pointWorld[2])\n                            .applyMatrix4(camera.matrixWorldInverse);\n\n                    return [pointCamera.x / pointCamera.z, pointCamera.y / pointCamera.z];\n                });\n    }\n\n    private _triangulateSubarea(\n        points2d: number[][],\n        holes2d: number[][][],\n        bbox2d: number[][],\n        lookat2d: number[],\n        transform: Transform): number[] {\n\n        const intersections: martinez.MultiPolygon = martinez.intersection([points2d, ...holes2d], [bbox2d]) as martinez.MultiPolygon;\n        if (!intersections) {\n            return [];\n        }\n\n        const triangles: number[] = [];\n        const threshold: number = this._subsampleThreshold;\n        const camera: THREE.Camera = this._createCamera(\n            transform.upVector().toArray(),\n            transform.unprojectSfM([0, 0], 0),\n            transform.unprojectBasic(lookat2d, 10));\n\n        for (const intersection of intersections) {\n            const subsampledPolygon2d: number[][] = this._subsample(intersection[0], threshold);\n\n            const polygon2d: number[][] = this._deunproject(subsampledPolygon2d, transform, camera);\n            const polygon3d: number[][] = this._unproject(subsampledPolygon2d, transform);\n\n            const polygonHoles2d: number[][][] = [];\n            const polygonHoles3d: number[][][] = [];\n            for (let i: number = 1; i < intersection.length; i++) {\n                let subsampledHole2d: number[][] = this._subsample(intersection[i], threshold);\n\n                const hole2d: number[][] = this._deunproject(subsampledHole2d, transform, camera);\n                const hole3d: number[][] = this._unproject(subsampledHole2d, transform);\n\n                polygonHoles2d.push(hole2d);\n                polygonHoles3d.push(hole3d);\n            }\n\n            triangles.push(...this._triangulate(polygon2d, polygon3d, polygonHoles2d, polygonHoles3d));\n        }\n\n        return triangles;\n    }\n}\n\nexport default VertexGeometry;\n",
     "import {map, withLatestFrom} from \"rxjs/operators\";\nimport {Observable, Subject} from \"rxjs\";\n\nimport {\n    Component,\n    Geometry,\n    ITagConfiguration,\n    TagCreator,\n    TagHandlerBase,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../../Viewer\";\n\nexport abstract class CreateHandlerBase extends TagHandlerBase {\n    protected _tagCreator: TagCreator;\n\n    protected _geometryCreated$: Subject<Geometry>;\n\n    constructor(\n        component: Component<ITagConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords,\n        tagCreator: TagCreator) {\n        super(component, container, navigator, viewportCoords);\n\n        this._tagCreator = tagCreator;\n        this._geometryCreated$ = new Subject<Geometry>();\n    }\n\n    public get geometryCreated$(): Observable<Geometry> {\n        return this._geometryCreated$;\n    }\n\n    protected abstract _enableCreate(): void;\n\n    protected abstract _disableCreate(): void;\n\n    protected _enable(): void {\n        this._enableCreate();\n        this._container.element.classList.add(\"component-tag-create\");\n    }\n\n    protected _disable(): void {\n        this._container.element.classList.remove(\"component-tag-create\");\n        this._disableCreate();\n    }\n\n    protected _validateBasic(basic: number[]): boolean {\n        const x: number = basic[0];\n        const y: number = basic[1];\n\n        return 0 <= x && x <= 1 && 0 <= y && y <= 1;\n    }\n\n    protected _mouseEventToBasic$(mouseEvent$: Observable<MouseEvent>): Observable<number[]> {\n        return mouseEvent$.pipe(\n            withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$),\n            map(\n                ([event, camera, transform]: [MouseEvent, RenderCamera, Transform]): number[] => {\n                    return this._mouseEventToBasic(\n                        event,\n                        this._container.element,\n                        camera,\n                        transform);\n                }));\n    }\n}\n\nexport default CreateHandlerBase;\n",
     "import {map, filter} from \"rxjs/operators\";\nimport {Subscription} from \"rxjs\";\n\nimport {\n    CreateHandlerBase,\n    PointGeometry,\n} from \"../../../Component\";\n\nexport class CreatePointHandler extends CreateHandlerBase {\n    private _geometryCreatedSubscription: Subscription;\n\n    protected _enableCreate(): void {\n        this._container.mouseService.deferPixels(this._name, 4);\n\n        this._geometryCreatedSubscription = this._mouseEventToBasic$(this._container.mouseService.proximateClick$).pipe(\n            filter(this._validateBasic),\n            map(\n                (basic: number[]): PointGeometry => {\n                    return new PointGeometry(basic);\n                }))\n            .subscribe(this._geometryCreated$);\n    }\n\n    protected _disableCreate(): void {\n        this._container.mouseService.undeferPixels(this._name);\n\n        this._geometryCreatedSubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-point\";\n    }\n}\n\nexport default CreatePointHandler;\n",
-    "import { Subject } from \"rxjs\";\n\nimport {\n    ExtremePointCreateTag,\n    CreateVertexHandler,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\nexport class CreatePointsHandler extends CreateVertexHandler {\n    protected _addPoint(tag: ExtremePointCreateTag, basicPoint: number[]): void {\n        tag.geometry.addPoint2d(basicPoint);\n    }\n\n    protected get _create$(): Subject<number[]> {\n        return this._tagCreator.createPoints$;\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-points\";\n    }\n\n    protected _setVertex2d(tag: ExtremePointCreateTag, basicPoint: number[], transform: Transform): void {\n        tag.geometry.setPoint2d((tag.geometry).points.length - 1, basicPoint, transform);\n    }\n}\n\nexport default CreatePointsHandler;\n",
-    "import {Subject} from \"rxjs\";\n\nimport {\n    CreateVertexHandler,\n    OutlineCreateTag,\n    PolygonGeometry,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\nexport class CreatePolygonHandler extends CreateVertexHandler {\n    protected _addPoint(tag: OutlineCreateTag, basicPoint: number[]): void {\n        tag.addPoint(basicPoint);\n    }\n\n    protected get _create$(): Subject<number[]> {\n        return this._tagCreator.createPolygon$;\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-polygon\";\n    }\n\n    protected _setVertex2d(tag: OutlineCreateTag, basicPoint: number[], transform: Transform): void {\n        tag.geometry.setVertex2d((<PolygonGeometry>tag.geometry).polygon.length - 2, basicPoint, transform);\n    }\n}\n\nexport default CreatePolygonHandler;\n",
+    "import { Subject } from \"rxjs\";\n\nimport {\n    ExtremePointCreateTag,\n    CreateVertexHandler,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\nexport class CreatePointsHandler extends CreateVertexHandler {\n    protected get _create$(): Subject<number[]> {\n        return this._tagCreator.createPoints$;\n    }\n\n    protected _addPoint(tag: ExtremePointCreateTag, basicPoint: number[]): void {\n        tag.geometry.addPoint2d(basicPoint);\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-points\";\n    }\n\n    protected _setVertex2d(tag: ExtremePointCreateTag, basicPoint: number[], transform: Transform): void {\n        tag.geometry.setPoint2d((tag.geometry).points.length - 1, basicPoint, transform);\n    }\n}\n\nexport default CreatePointsHandler;\n",
+    "import {Subject} from \"rxjs\";\n\nimport {\n    CreateVertexHandler,\n    OutlineCreateTag,\n    PolygonGeometry,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\nexport class CreatePolygonHandler extends CreateVertexHandler {\n    protected get _create$(): Subject<number[]> {\n        return this._tagCreator.createPolygon$;\n    }\n\n    protected _addPoint(tag: OutlineCreateTag, basicPoint: number[]): void {\n        tag.addPoint(basicPoint);\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-polygon\";\n    }\n\n    protected _setVertex2d(tag: OutlineCreateTag, basicPoint: number[], transform: Transform): void {\n        tag.geometry.setVertex2d((<PolygonGeometry>tag.geometry).polygon.length - 2, basicPoint, transform);\n    }\n}\n\nexport default CreatePolygonHandler;\n",
     "import {\n    combineLatest as observableCombineLatest,\n    empty as observableEmpty,\n    merge as observableMerge,\n    of as observableOf,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    withLatestFrom,\n    map,\n    skip,\n    filter,\n    switchMap,\n    share,\n} from \"rxjs/operators\";\n\nimport {\n    CreateHandlerBase,\n    Geometry,\n    OutlineCreateTag,\n    RectGeometry,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\n\nexport class CreateRectDragHandler extends CreateHandlerBase {\n    private _addPointSubscription: Subscription;\n    private _createSubscription: Subscription;\n    private _deleteSubscription: Subscription;\n    private _geometryCreatedSubscription: Subscription;\n    private _initializeAnchorIndexingSubscription: Subscription;\n    private _setVertexSubscription: Subscription;\n\n    protected _enableCreate(): void {\n        this._container.mouseService.claimMouse(this._name, 2);\n\n        this._deleteSubscription = this._navigator.stateService.currentTransform$.pipe(\n            map((transform: Transform): void => { return null; }),\n            skip(1))\n            .subscribe(this._tagCreator.delete$);\n\n        this._createSubscription = this._mouseEventToBasic$(\n                this._container.mouseService.filtered$(this._name, this._container.mouseService.mouseDragStart$)).pipe(\n            filter(this._validateBasic))\n            .subscribe(this._tagCreator.createRect$);\n\n        this._initializeAnchorIndexingSubscription = this._tagCreator.tag$.pipe(\n            filter(\n                (tag: OutlineCreateTag): boolean => {\n                    return !!tag;\n                }))\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    (<RectGeometry>tag.geometry).initializeAnchorIndexing();\n                });\n\n        const basicMouse$: Observable<number[]> = observableCombineLatest(\n                observableMerge(\n                    this._container.mouseService.filtered$(this._name, this._container.mouseService.mouseMove$),\n                    this._container.mouseService.filtered$(this._name, this._container.mouseService.domMouseMove$)),\n                this._container.renderService.renderCamera$).pipe(\n            withLatestFrom(this._navigator.stateService.currentTransform$),\n            map(\n                ([[event, camera], transform]: [[MouseEvent, RenderCamera], Transform]): number[] => {\n                    return this._mouseEventToBasic(\n                        event,\n                        this._container.element,\n                        camera,\n                        transform);\n                }));\n\n        this._setVertexSubscription = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: OutlineCreateTag): Observable<[OutlineCreateTag, number[], Transform]> => {\n                    return !!tag ?\n                        observableCombineLatest(\n                            observableOf(tag),\n                            basicMouse$,\n                            this._navigator.stateService.currentTransform$) :\n                        observableEmpty();\n                }))\n            .subscribe(\n                ([tag, basicPoint, transform]: [OutlineCreateTag, number[], Transform]): void => {\n                    (<RectGeometry>tag.geometry).setOppositeVertex2d(basicPoint, transform);\n                });\n\n        const basicMouseDragEnd$: Observable<number[]> = this._container.mouseService.mouseDragEnd$.pipe(\n            withLatestFrom(\n                this._mouseEventToBasic$(this._container.mouseService.filtered$(this._name, this._container.mouseService.mouseDrag$)).pipe(\n                    filter(this._validateBasic)),\n                (event: Event, basicPoint: number[]): number[] => {\n                    return basicPoint;\n                }),\n            share());\n\n        this._addPointSubscription = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: OutlineCreateTag): Observable<[OutlineCreateTag, number[]]> => {\n                    return !!tag ?\n                        observableCombineLatest(\n                            observableOf(tag),\n                            basicMouseDragEnd$) :\n                        observableEmpty();\n                }))\n            .subscribe(\n                ([tag, basicPoint]: [OutlineCreateTag, number[]]): void => {\n                    const rectGeometry: RectGeometry = <RectGeometry>tag.geometry;\n                    if (!rectGeometry.validate(basicPoint)) {\n                        basicPoint = rectGeometry.getNonAdjustedVertex2d(3);\n                    }\n\n                    tag.addPoint(basicPoint);\n                });\n\n        this._geometryCreatedSubscription = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: OutlineCreateTag): Observable<Geometry> => {\n                    return !!tag ?\n                        tag.created$.pipe(\n                            map(\n                                (t: OutlineCreateTag): Geometry => {\n                                    return t.geometry;\n                                })) :\n                        observableEmpty();\n                }))\n            .subscribe(this._geometryCreated$);\n    }\n\n    protected _disableCreate(): void {\n        this._container.mouseService.unclaimMouse(this._name);\n\n        this._tagCreator.delete$.next(null);\n\n        this._addPointSubscription.unsubscribe();\n        this._createSubscription.unsubscribe();\n        this._deleteSubscription.unsubscribe();\n        this._geometryCreatedSubscription.unsubscribe();\n        this._initializeAnchorIndexingSubscription.unsubscribe();\n        this._setVertexSubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-rect-drag\";\n    }\n}\n\nexport default CreateRectDragHandler;\n",
     "import {filter} from \"rxjs/operators\";\nimport {Subject, Subscription} from \"rxjs\";\n\nimport {\n    CreateVertexHandler,\n    OutlineCreateTag,\n    RectGeometry,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\nexport class CreateRectHandler extends CreateVertexHandler {\n    private _initializeAnchorIndexingSubscription: Subscription;\n\n    protected get _create$(): Subject<number[]> {\n        return this._tagCreator.createRect$;\n    }\n\n    protected _addPoint(tag: OutlineCreateTag, basicPoint: number[]): void {\n        const rectGeometry: RectGeometry = <RectGeometry>tag.geometry;\n        if (!rectGeometry.validate(basicPoint)) {\n            basicPoint = rectGeometry.getNonAdjustedVertex2d(3);\n        }\n\n        tag.addPoint(basicPoint);\n    }\n\n    protected _enable(): void {\n        super._enable();\n\n        this._initializeAnchorIndexingSubscription = this._tagCreator.tag$.pipe(\n            filter(\n                (tag: OutlineCreateTag): boolean => {\n                    return !!tag;\n                }))\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    (<RectGeometry>tag.geometry).initializeAnchorIndexing();\n                });\n    }\n\n    protected _disable(): void {\n        super._disable();\n\n        this._initializeAnchorIndexingSubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-rect\";\n    }\n\n    protected _setVertex2d(tag: OutlineCreateTag, basicPoint: number[], transform: Transform): void {\n        (<RectGeometry>tag.geometry).setOppositeVertex2d(basicPoint, transform);\n    }\n}\n\nexport default CreateRectHandler;\n",
     "import {\n    of as observableOf,\n    empty as observableEmpty,\n    combineLatest as observableCombineLatest,\n    merge as observableMerge,\n    Observable,\n    Subject,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    filter,\n    refCount,\n    switchMap,\n    skip,\n    share,\n    take,\n    map,\n    publishReplay,\n} from \"rxjs/operators\";\n\nimport {\n    CreateHandlerBase,\n    Geometry,\n    CreateTag,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\n\nexport abstract class CreateVertexHandler extends CreateHandlerBase {\n    private _addPointSubscription: Subscription;\n    private _createSubscription: Subscription;\n    private _deleteSubscription: Subscription;\n    private _geometryCreateSubscription: Subscription;\n    private _setVertexSubscription: Subscription;\n\n    protected abstract get _create$(): Subject<number[]>;\n\n    protected _enableCreate(): void {\n        this._container.mouseService.deferPixels(this._name, 4);\n\n        const transformChanged$: Observable<void> = this._navigator.stateService.currentTransform$.pipe(\n            map((): void => { /*noop*/ }),\n            publishReplay(1),\n            refCount());\n\n        this._deleteSubscription = transformChanged$.pipe(\n            skip(1))\n            .subscribe(this._tagCreator.delete$);\n\n        const basicClick$: Observable<number[]> = this._mouseEventToBasic$(this._container.mouseService.proximateClick$).pipe(share());\n\n        this._createSubscription = transformChanged$.pipe(\n            switchMap(\n                (): Observable<number[]> => {\n                    return basicClick$.pipe(\n                        filter(this._validateBasic),\n                        take(1));\n                }))\n            .subscribe(this._create$);\n\n        this._setVertexSubscription = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<[CreateTag<Geometry>, MouseEvent, RenderCamera, Transform]> => {\n                    return !!tag ?\n                        observableCombineLatest(\n                                observableOf(tag),\n                                observableMerge(\n                                        this._container.mouseService.mouseMove$,\n                                        this._container.mouseService.domMouseMove$),\n                                this._container.renderService.renderCamera$,\n                                this._navigator.stateService.currentTransform$) :\n                        observableEmpty();\n                }))\n            .subscribe(\n                ([tag, event, camera, transform]: [CreateTag<Geometry>, MouseEvent, RenderCamera, Transform]): void => {\n                    const basicPoint: number[] = this._mouseEventToBasic(\n                        event,\n                        this._container.element,\n                        camera,\n                        transform);\n\n                    this._setVertex2d(tag, basicPoint, transform);\n                });\n\n        this._addPointSubscription = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<[CreateTag<Geometry>, number[]]> => {\n                    return !!tag ?\n                        observableCombineLatest(\n                                observableOf(tag),\n                                basicClick$) :\n                        observableEmpty();\n                }))\n            .subscribe(\n                ([tag, basicPoint]: [CreateTag<Geometry>, number[]]): void => {\n                    this._addPoint(tag, basicPoint);\n                });\n\n        this._geometryCreateSubscription = this._tagCreator.tag$.pipe(\n            switchMap(\n                (tag: CreateTag<Geometry>): Observable<Geometry> => {\n                    return !!tag ?\n                        tag.created$.pipe(\n                            map(\n                                (t: CreateTag<Geometry>): Geometry => {\n                                    return t.geometry;\n                                })) :\n                        observableEmpty();\n                }))\n            .subscribe(this._geometryCreated$);\n    }\n\n    protected abstract _addPoint(tag: CreateTag<Geometry>, basicPoint: number[]): void;\n\n    protected abstract _setVertex2d(tag: CreateTag<Geometry>, basicPoint: number[], transform: Transform): void;\n\n    protected _disableCreate(): void {\n        this._container.mouseService.undeferPixels(this._name);\n\n        this._tagCreator.delete$.next(null);\n\n        this._addPointSubscription.unsubscribe();\n        this._createSubscription.unsubscribe();\n        this._deleteSubscription.unsubscribe();\n        this._geometryCreateSubscription.unsubscribe();\n        this._setVertexSubscription.unsubscribe();\n    }\n}\n\nexport default CreateVertexHandler;\n",
-    "import {\n    concat as observableConcat,\n    empty as observableEmpty,\n    combineLatest as observableCombineLatest,\n    of as observableOf,\n    merge as observableMerge,\n    from as observableFrom,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    distinctUntilChanged,\n    share,\n    switchMap,\n    filter,\n    withLatestFrom,\n    first,\n    map,\n    mergeMap,\n} from \"rxjs/operators\";\n\nimport {\n    Component,\n    TagHandlerBase,\n    Geometry,\n    IInteraction,\n    InteractionCursor,\n    ITagConfiguration,\n    RenderTag,\n    Tag,\n    TagOperation,\n    TagSet,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../../Viewer\";\n\nexport class EditVertexHandler extends TagHandlerBase {\n    private _tagSet: TagSet;\n\n    private _claimMouseSubscription: Subscription;\n    private _cursorSubscription: Subscription;\n    private _preventDefaultSubscription: Subscription;\n    private _unclaimMouseSubscription: Subscription;\n    private _updateGeometrySubscription: Subscription;\n\n    constructor(\n        component: Component<ITagConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords,\n        tagSet: TagSet) {\n        super(component, container, navigator, viewportCoords);\n\n        this._tagSet = tagSet;\n    }\n\n    protected _enable(): void {\n        const interaction$: Observable<IInteraction> = this._tagSet.changed$.pipe(\n            map(\n                (tagSet: TagSet): RenderTag<Tag>[] => {\n                    return tagSet.getAll();\n                }),\n            switchMap(\n                (tags: RenderTag<Tag>[]): Observable<IInteraction> => {\n                    return observableFrom(tags).pipe(\n                        mergeMap(\n                            (tag: RenderTag<Tag>): Observable<IInteraction> => {\n                                return tag.interact$;\n                            }));\n                }),\n            switchMap(\n                (interaction: IInteraction): Observable<IInteraction> => {\n                    return observableConcat(\n                        observableOf(interaction),\n                        this._container.mouseService.documentMouseUp$.pipe(\n                            map(\n                                (): IInteraction => {\n                                    return { offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: null };\n                                }),\n                            first()));\n                }),\n            share());\n\n        const mouseMove$: Observable<MouseEvent> = observableMerge(\n                this._container.mouseService.mouseMove$,\n                this._container.mouseService.domMouseMove$).pipe(\n            share());\n\n        this._claimMouseSubscription = interaction$.pipe(\n            switchMap(\n                (interaction: IInteraction): Observable<MouseEvent> => {\n                    return !!interaction.tag ? this._container.mouseService.domMouseDragStart$ : observableEmpty();\n                }))\n            .subscribe(\n                (): void => {\n                    this._container.mouseService.claimMouse(this._name, 3);\n                });\n\n        this._cursorSubscription = interaction$.pipe(\n            map(\n                (interaction: IInteraction): string => {\n                    return interaction.cursor;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (cursor: string): void => {\n                    const interactionCursors: InteractionCursor[] = [\"crosshair\", \"move\", \"nesw-resize\", \"nwse-resize\"];\n                    for (const interactionCursor of interactionCursors) {\n                        this._container.element.classList.remove(`component-tag-edit-${interactionCursor}`);\n                    }\n\n                    if (!!cursor) {\n                        this._container.element.classList.add(`component-tag-edit-${cursor}`);\n                    }\n                });\n\n        this._unclaimMouseSubscription = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.domMouseDragEnd$)\n            .subscribe(\n                (e: MouseEvent): void => {\n                    this._container.mouseService.unclaimMouse(this._name);\n                });\n\n        this._preventDefaultSubscription = interaction$.pipe(\n            switchMap(\n                (interaction: IInteraction): Observable<MouseEvent> => {\n                    return !!interaction.tag ?\n                        this._container.mouseService.documentMouseMove$ :\n                        observableEmpty();\n                }))\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault(); // prevent selection of content outside the viewer\n                });\n\n        this._updateGeometrySubscription = interaction$.pipe(\n            switchMap(\n                (interaction: IInteraction): Observable<[MouseEvent, RenderCamera, IInteraction, Transform]> => {\n                    if (interaction.operation === TagOperation.None || !interaction.tag) {\n                        return observableEmpty();\n                    }\n\n                    const mouseDrag$: Observable<MouseEvent> =\n                        this._container.mouseService\n                            .filtered$(\n                                this._name,\n                                this._container.mouseService.domMouseDrag$).pipe(\n                            filter(\n                                (event: MouseEvent): boolean => {\n                                    return this._viewportCoords.insideElement(event, this._container.element);\n                                }));\n\n                    return observableCombineLatest<MouseEvent, RenderCamera>(\n                            mouseDrag$,\n                            this._container.renderService.renderCamera$).pipe(\n                        withLatestFrom(\n                            observableOf(interaction),\n                            this._navigator.stateService.currentTransform$,\n                            (\n                                [event, render]: [MouseEvent, RenderCamera],\n                                i: IInteraction,\n                                transform: Transform):\n                                [MouseEvent, RenderCamera, IInteraction, Transform] => {\n                                return [event, render, i, transform];\n                            }));\n                }))\n            .subscribe(\n                ([mouseEvent, renderCamera, interaction, transform]: [MouseEvent, RenderCamera, IInteraction, Transform]): void => {\n                    const basic: number[] = this._mouseEventToBasic(\n                        mouseEvent,\n                        this._container.element,\n                        renderCamera,\n                        transform,\n                        interaction.offsetX,\n                        interaction.offsetY);\n\n                    const geometry: Geometry = interaction.tag.geometry;\n                    if (interaction.operation === TagOperation.Centroid) {\n                        geometry.setCentroid2d(basic, transform);\n                    } else if (interaction.operation === TagOperation.Vertex) {\n                        (<VertexGeometry>geometry).setVertex2d(interaction.vertexIndex, basic, transform);\n                    }\n                });\n    }\n\n    protected _disable(): void {\n        this._claimMouseSubscription.unsubscribe();\n        this._cursorSubscription.unsubscribe();\n        this._preventDefaultSubscription.unsubscribe();\n        this._unclaimMouseSubscription.unsubscribe();\n        this._updateGeometrySubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"edit-vertex\";\n    }\n}\n\nexport default EditVertexHandler;\n",
+    "import {\n    concat as observableConcat,\n    empty as observableEmpty,\n    combineLatest as observableCombineLatest,\n    of as observableOf,\n    merge as observableMerge,\n    from as observableFrom,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    distinctUntilChanged,\n    share,\n    switchMap,\n    filter,\n    withLatestFrom,\n    first,\n    map,\n    mergeMap,\n} from \"rxjs/operators\";\n\nimport {\n    Component,\n    TagHandlerBase,\n    Geometry,\n    IInteraction,\n    InteractionCursor,\n    ITagConfiguration,\n    RenderTag,\n    Tag,\n    TagOperation,\n    TagSet,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../../Viewer\";\n\nexport class EditVertexHandler extends TagHandlerBase {\n    private _tagSet: TagSet;\n\n    private _claimMouseSubscription: Subscription;\n    private _cursorSubscription: Subscription;\n    private _preventDefaultSubscription: Subscription;\n    private _unclaimMouseSubscription: Subscription;\n    private _updateGeometrySubscription: Subscription;\n\n    constructor(\n        component: Component<ITagConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords,\n        tagSet: TagSet) {\n        super(component, container, navigator, viewportCoords);\n\n        this._tagSet = tagSet;\n    }\n\n    protected _enable(): void {\n        const interaction$: Observable<IInteraction> = this._tagSet.changed$.pipe(\n            map(\n                (tagSet: TagSet): RenderTag<Tag>[] => {\n                    return tagSet.getAll();\n                }),\n            switchMap(\n                (tags: RenderTag<Tag>[]): Observable<IInteraction> => {\n                    return observableFrom(tags).pipe(\n                        mergeMap(\n                            (tag: RenderTag<Tag>): Observable<IInteraction> => {\n                                return tag.interact$;\n                            }));\n                }),\n            switchMap(\n                (interaction: IInteraction): Observable<IInteraction> => {\n                    return observableConcat(\n                        observableOf(interaction),\n                        this._container.mouseService.documentMouseUp$.pipe(\n                            map(\n                                (): IInteraction => {\n                                    return { offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: null };\n                                }),\n                            first()));\n                }),\n            share());\n\n        const mouseMove$: Observable<MouseEvent> = observableMerge(\n                this._container.mouseService.mouseMove$,\n                this._container.mouseService.domMouseMove$).pipe(\n            share());\n\n        this._claimMouseSubscription = interaction$.pipe(\n            switchMap(\n                (interaction: IInteraction): Observable<MouseEvent> => {\n                    return !!interaction.tag ? this._container.mouseService.domMouseDragStart$ : observableEmpty();\n                }))\n            .subscribe(\n                (): void => {\n                    this._container.mouseService.claimMouse(this._name, 3);\n                });\n\n        this._cursorSubscription = interaction$.pipe(\n            map(\n                (interaction: IInteraction): string => {\n                    return interaction.cursor;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (cursor: string): void => {\n                    const interactionCursors: InteractionCursor[] = [\"crosshair\", \"move\", \"nesw-resize\", \"nwse-resize\"];\n                    for (const interactionCursor of interactionCursors) {\n                        this._container.element.classList.remove(`component-tag-edit-${interactionCursor}`);\n                    }\n\n                    if (!!cursor) {\n                        this._container.element.classList.add(`component-tag-edit-${cursor}`);\n                    }\n                });\n\n        this._unclaimMouseSubscription = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.domMouseDragEnd$)\n            .subscribe(\n                (e: MouseEvent): void => {\n                    this._container.mouseService.unclaimMouse(this._name);\n                });\n\n        this._preventDefaultSubscription = interaction$.pipe(\n            switchMap(\n                (interaction: IInteraction): Observable<MouseEvent> => {\n                    return !!interaction.tag ?\n                        this._container.mouseService.documentMouseMove$ :\n                        observableEmpty();\n                }))\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault(); // prevent selection of content outside the viewer\n                });\n\n        this._updateGeometrySubscription = interaction$.pipe(\n            switchMap(\n                (interaction: IInteraction): Observable<[MouseEvent, RenderCamera, IInteraction, Transform]> => {\n                    if (interaction.operation === TagOperation.None || !interaction.tag) {\n                        return observableEmpty();\n                    }\n\n                    const mouseDrag$: Observable<MouseEvent> =\n                        this._container.mouseService\n                            .filtered$(\n                                this._name,\n                                this._container.mouseService.domMouseDrag$).pipe(\n                            filter(\n                                (event: MouseEvent): boolean => {\n                                    return this._viewportCoords.insideElement(event, this._container.element);\n                                }));\n\n                    return observableCombineLatest(\n                            mouseDrag$,\n                            this._container.renderService.renderCamera$).pipe(\n                        withLatestFrom(\n                            observableOf(interaction),\n                            this._navigator.stateService.currentTransform$,\n                            (\n                                [event, render]: [MouseEvent, RenderCamera],\n                                i: IInteraction,\n                                transform: Transform):\n                                [MouseEvent, RenderCamera, IInteraction, Transform] => {\n                                return [event, render, i, transform];\n                            }));\n                }))\n            .subscribe(\n                ([mouseEvent, renderCamera, interaction, transform]: [MouseEvent, RenderCamera, IInteraction, Transform]): void => {\n                    const basic: number[] = this._mouseEventToBasic(\n                        mouseEvent,\n                        this._container.element,\n                        renderCamera,\n                        transform,\n                        interaction.offsetX,\n                        interaction.offsetY);\n\n                    const geometry: Geometry = interaction.tag.geometry;\n                    if (interaction.operation === TagOperation.Centroid) {\n                        geometry.setCentroid2d(basic, transform);\n                    } else if (interaction.operation === TagOperation.Vertex) {\n                        (<VertexGeometry>geometry).setVertex2d(interaction.vertexIndex, basic, transform);\n                    }\n                });\n    }\n\n    protected _disable(): void {\n        this._claimMouseSubscription.unsubscribe();\n        this._cursorSubscription.unsubscribe();\n        this._preventDefaultSubscription.unsubscribe();\n        this._unclaimMouseSubscription.unsubscribe();\n        this._updateGeometrySubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"edit-vertex\";\n    }\n}\n\nexport default EditVertexHandler;\n",
     "import {\n    Component,\n    HandlerBase,\n    ITagConfiguration,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../../Viewer\";\n\nexport abstract class TagHandlerBase extends HandlerBase<ITagConfiguration> {\n    protected _name: string;\n\n    protected _viewportCoords: ViewportCoords;\n\n    constructor(\n        component: Component<ITagConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords) {\n        super(component, container, navigator);\n\n        this._name = `${this._component.name}-${this._getNameExtension()}`;\n\n        this._viewportCoords = viewportCoords;\n    }\n\n    protected _getConfiguration(enable: boolean): ITagConfiguration {\n        return {};\n    }\n\n    protected abstract _getNameExtension(): string;\n\n    protected _mouseEventToBasic(\n        event: MouseEvent,\n        element: HTMLElement,\n        camera: RenderCamera,\n        transform: Transform,\n        offsetX?: number,\n        offsetY?: number):\n        number[] {\n\n        offsetX = offsetX != null ? offsetX : 0;\n        offsetY = offsetY != null ? offsetY : 0;\n\n        const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n        const basic: number[] =\n            this._viewportCoords.canvasToBasic(\n                canvasX - offsetX,\n                canvasY - offsetY,\n                element,\n                transform,\n                camera.perspective);\n\n        return basic;\n    }\n}\n\nexport default TagHandlerBase;\n",
-    "import {map} from \"rxjs/operators\";\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable, Subject, Subscription} from \"rxjs\";\n\nimport {\n    Geometry,\n    PolygonGeometry,\n    RectGeometry,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport { ISize } from \"../../../Render\";\n\nexport abstract class CreateTag<T extends Geometry> {\n    protected _geometry: T;\n\n    protected _transform: Transform;\n    protected _viewportCoords: ViewportCoords;\n\n    protected _aborted$: Subject<CreateTag<T>>;\n    protected _created$: Subject<CreateTag<T>>;\n\n    protected _glObjects: THREE.Object3D[];\n    protected _glObjectsChanged$: Subject<CreateTag<T>>;\n\n    protected _geometryChangedSubscription: Subscription;\n\n    constructor(geometry: T, transform: Transform, viewportCoords?: ViewportCoords) {\n\n        this._geometry = geometry;\n        this._transform = transform;\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n\n        this._aborted$ = new Subject<CreateTag<T>>();\n        this._created$ = new Subject<CreateTag<T>>();\n        this._glObjectsChanged$ = new Subject<CreateTag<T>>();\n\n        this._geometryChangedSubscription = this._geometry.changed$\n            .subscribe(\n                (): void => {\n                    this._onGeometryChanged();\n\n                    this._glObjectsChanged$.next(this);\n                });\n    }\n\n    public get geometry(): T {\n        return this._geometry;\n    }\n\n    public get glObjects(): THREE.Object3D[] {\n        return this._glObjects;\n    }\n\n    public get aborted$(): Observable<CreateTag<T>> {\n        return this._aborted$;\n    }\n\n    public get created$(): Observable<CreateTag<T>> {\n        return this._created$;\n    }\n\n    public get glObjectsChanged$(): Observable<CreateTag<T>> {\n        return this._glObjectsChanged$;\n    }\n\n    public get geometryChanged$(): Observable<CreateTag<T>> {\n        return this._geometry.changed$.pipe(\n            map(\n                (): CreateTag<T> => {\n                    return this;\n                }));\n    }\n\n    public abstract getDOMObjects(camera: THREE.Camera, size: ISize): vd.VNode[];\n\n    public abstract create(): void;\n\n    public dispose(): void {\n        this._geometryChangedSubscription.unsubscribe();\n    }\n\n    protected abstract _onGeometryChanged(): void;\n\n    protected _canvasToTransform(canvas: number[]): string {\n        const canvasX: number = Math.round(canvas[0]);\n        const canvasY: number = Math.round(canvas[1]);\n        const transform: string = `translate(-50%,-50%) translate(${canvasX}px,${canvasY}px)`;\n\n        return transform;\n    }\n\n    protected _colorToBackground(color: number): string {\n        return \"#\" + (\"000000\" + color.toString(16)).substr(-6);\n    }\n\n    protected _createOutine(polygon3d: number[][], color: number): THREE.Line {\n        const positions: Float32Array = this._getLinePositions(polygon3d);\n\n        const geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n\n        const material: THREE.LineBasicMaterial =\n            new THREE.LineBasicMaterial(\n                {\n                    color: color,\n                    linewidth: 1,\n                });\n\n        return new THREE.Line(geometry, material);\n    }\n\n    protected _disposeLine(line: THREE.Line): void {\n        if (line == null) {\n            return;\n        }\n\n        line.geometry.dispose();\n        line.material.dispose();\n    }\n\n    private _getLinePositions(polygon3d: number[][]): Float32Array {\n        const length: number = polygon3d.length;\n        const positions: Float32Array = new Float32Array(length * 3);\n\n        for (let i: number = 0; i < length; ++i) {\n            const index: number = 3 * i;\n\n            const position: number[] = polygon3d[i];\n\n            positions[index] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        return positions;\n    }\n}\n\nexport default CreateTag;\n",
+    "import {map} from \"rxjs/operators\";\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable, Subject, Subscription} from \"rxjs\";\n\nimport {\n    Geometry,\n    PolygonGeometry,\n    RectGeometry,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport { ISize } from \"../../../Render\";\n\nexport abstract class CreateTag<T extends Geometry> {\n    protected _geometry: T;\n\n    protected _transform: Transform;\n    protected _viewportCoords: ViewportCoords;\n\n    protected _aborted$: Subject<CreateTag<T>>;\n    protected _created$: Subject<CreateTag<T>>;\n\n    protected _glObjects: THREE.Object3D[];\n    protected _glObjectsChanged$: Subject<CreateTag<T>>;\n\n    protected _geometryChangedSubscription: Subscription;\n\n    constructor(geometry: T, transform: Transform, viewportCoords?: ViewportCoords) {\n\n        this._geometry = geometry;\n        this._transform = transform;\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n\n        this._aborted$ = new Subject<CreateTag<T>>();\n        this._created$ = new Subject<CreateTag<T>>();\n        this._glObjectsChanged$ = new Subject<CreateTag<T>>();\n\n        this._geometryChangedSubscription = this._geometry.changed$\n            .subscribe(\n                (): void => {\n                    this._onGeometryChanged();\n\n                    this._glObjectsChanged$.next(this);\n                });\n    }\n\n    public get geometry(): T {\n        return this._geometry;\n    }\n\n    public get glObjects(): THREE.Object3D[] {\n        return this._glObjects;\n    }\n\n    public get aborted$(): Observable<CreateTag<T>> {\n        return this._aborted$;\n    }\n\n    public get created$(): Observable<CreateTag<T>> {\n        return this._created$;\n    }\n\n    public get glObjectsChanged$(): Observable<CreateTag<T>> {\n        return this._glObjectsChanged$;\n    }\n\n    public get geometryChanged$(): Observable<CreateTag<T>> {\n        return this._geometry.changed$.pipe(\n            map(\n                (): CreateTag<T> => {\n                    return this;\n                }));\n    }\n\n    public abstract getDOMObjects(camera: THREE.Camera, size: ISize): vd.VNode[];\n\n    public abstract create(): void;\n\n    public dispose(): void {\n        this._geometryChangedSubscription.unsubscribe();\n    }\n\n    protected abstract _onGeometryChanged(): void;\n\n    protected _canvasToTransform(canvas: number[]): string {\n        const canvasX: number = Math.round(canvas[0]);\n        const canvasY: number = Math.round(canvas[1]);\n        const transform: string = `translate(-50%,-50%) translate(${canvasX}px,${canvasY}px)`;\n\n        return transform;\n    }\n\n    protected _colorToBackground(color: number): string {\n        return \"#\" + (\"000000\" + color.toString(16)).substr(-6);\n    }\n\n    protected _createOutine(polygon3d: number[][], color: number): THREE.Line {\n        const positions: Float32Array = this._getLinePositions(polygon3d);\n\n        const geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n\n        const material: THREE.LineBasicMaterial =\n            new THREE.LineBasicMaterial(\n                {\n                    color: color,\n                    linewidth: 1,\n                });\n\n        return new THREE.Line(geometry, material);\n    }\n\n    protected _disposeLine(line: THREE.Line): void {\n        if (line == null) {\n            return;\n        }\n\n        line.geometry.dispose();\n        (<THREE.Material>line.material).dispose();\n    }\n\n    private _getLinePositions(polygon3d: number[][]): Float32Array {\n        const length: number = polygon3d.length;\n        const positions: Float32Array = new Float32Array(length * 3);\n\n        for (let i: number = 0; i < length; ++i) {\n            const index: number = 3 * i;\n\n            const position: number[] = polygon3d[i];\n\n            positions[index] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        return positions;\n    }\n}\n\nexport default CreateTag;\n",
     "import * as vd from \"virtual-dom\";\nimport * as THREE from \"three\";\n\nimport { ViewportCoords, Transform } from \"../../../Geo\";\nimport { ISize } from \"../../../Render\";\nimport { RectGeometry, PointsGeometry } from \"../Tag\";\nimport { CreateTag, IExtremePointCreateTagOptions } from \"../../../Component\";\n\nexport class ExtremePointCreateTag extends CreateTag<PointsGeometry> {\n    private _rectGeometry: RectGeometry;\n    private _options: IExtremePointCreateTagOptions;\n    private _outline: THREE.Line;\n\n    constructor(\n        geometry: PointsGeometry,\n        options: IExtremePointCreateTagOptions,\n        transform: Transform,\n        viewportCoords?: ViewportCoords) {\n\n        super(geometry, transform, viewportCoords);\n\n        this._options = {\n            color: options.color == null ? 0xFFFFFF : options.color,\n            indicateCompleter: options.indicateCompleter == null ? true : options.indicateCompleter,\n        };\n\n        this._rectGeometry = new RectGeometry(this._geometry.getRect2d(transform));\n        this._createGlObjects();\n    }\n\n    public create(): void {\n        if (this._geometry.points.length < 3) {\n            return;\n        }\n\n        this._geometry.removePoint2d(this._geometry.points.length - 1);\n        this._created$.next(this);\n    }\n\n    public dispose(): void {\n        super.dispose();\n        this._disposeObjects();\n     }\n\n    public getDOMObjects(camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        const vNodes: vd.VNode[] = [];\n\n        const points2d: number[][] = this._geometry.getPoints2d();\n        const length: number = points2d.length;\n\n        for (let index: number = 0; index < length - 1; index++) {\n            const nonModifiedIndex: number = index;\n            const [pointX, pointY]: number[] = points2d[index];\n            const pointCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    pointX,\n                    pointY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (!pointCanvas) {\n                continue;\n            }\n\n            const abort: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                e.stopPropagation();\n                this._aborted$.next(this);\n            };\n\n            const remove: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                e.stopPropagation();\n                this._geometry.removePoint2d(nonModifiedIndex);\n            };\n\n            const transform: string = this._canvasToTransform(pointCanvas);\n            const completerProperties: vd.createProperties = {\n                onclick: index === 0 && length < 3 ? abort : remove,\n                style: { transform: transform },\n            };\n\n            vNodes.push(vd.h(\"div.TagInteractor\", completerProperties, []));\n\n            const background: string = this._colorToBackground(this._options.color);\n            const pointProperties: vd.createProperties = {\n                style: {\n                    background: background,\n                    transform: transform,\n                },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        if (length > 2 && this._options.indicateCompleter === true) {\n            const [centroidX, centroidY]: number[] = this._geometry.getCentroid2d(this._transform);\n            const centroidCanvas: number[] =\n            this._viewportCoords.basicToCanvasSafe(\n                centroidX,\n                centroidY,\n                container,\n                this._transform,\n                camera);\n\n            if (!!centroidCanvas) {\n                const complete: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                    e.stopPropagation();\n                    this._geometry.removePoint2d(this._geometry.points.length - 1);\n                    this._created$.next(this);\n                };\n\n                const transform: string = this._canvasToTransform(centroidCanvas);\n                const completerProperties: vd.createProperties = {\n                    onclick: complete,\n                    style: { transform: transform },\n                };\n\n                vNodes.push(vd.h(\"div.TagCompleter.TagLarger\", completerProperties, []));\n\n                const pointProperties: vd.createProperties = {\n                    style: {\n                        background: this._colorToBackground(this._options.color),\n                        transform: transform,\n                    },\n                };\n\n                vNodes.push(vd.h(\"div.TagVertex.TagLarger\", pointProperties, []));\n\n                const dotProperties: vd.createProperties = {\n                    style: {\n                        transform: transform,\n                    },\n                };\n\n                vNodes.push(vd.h(\"div.TagDot\", dotProperties, []));\n            }\n        }\n\n        return vNodes;\n    }\n\n    protected _onGeometryChanged(): void {\n        this._disposeObjects();\n\n        this._rectGeometry = new RectGeometry(this._geometry.getRect2d(this._transform));\n        this._createGlObjects();\n    }\n\n    private _createGlObjects(): void {\n        this._glObjects = [];\n\n        const polygon3d: number[][] = this._rectGeometry.getPoints3d(this._transform);\n        this._outline = this._createOutine(polygon3d, this._options.color);\n        this._glObjects.push(this._outline);\n    }\n\n    private _disposeObjects(): void {\n        this._disposeLine(this._outline);\n        this._outline = null;\n        this._glObjects = null;\n    }\n}\n",
     "import * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    InteractionCursor,\n    RectGeometry,\n    TagOperation,\n    ExtremePointTag,\n    OutlineRenderTagBase,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\n/**\n * @class OutlineRenderTag\n * @classdesc Tag visualizing the properties of an OutlineTag.\n */\nexport class ExtremePointRenderTag extends OutlineRenderTagBase<ExtremePointTag> {\n    private _rectGeometry: RectGeometry;\n\n    constructor(tag: ExtremePointTag, transform: Transform) {\n        super(tag, transform);\n\n        this._rectGeometry = new RectGeometry(this._tag.geometry.getRect2d(transform));\n\n        this._fill = !transform.gpano ?\n            this._createFill() : null;\n\n        this._outline = this._tag.lineWidth >= 1 ?\n            this._createOutline() :\n            null;\n    }\n\n    public dispose(): void {\n        super.dispose();\n\n        this._disposeFill();\n        this._disposeOutline();\n    }\n\n    public getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const vNodes: vd.VNode[] = [];\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        if (!this._tag.editable) {\n            return vNodes;\n        }\n\n        const lineColor: string = this._colorToCss(this._tag.lineColor);\n\n        const points2d: number[][] = this._tag.geometry.getPoints2d();\n\n        for (let i: number = 0; i < points2d.length; i++) {\n            const [vertexBasicX, vertexBasicY]: number[] = points2d[i];\n            const vertexCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    vertexBasicX,\n                    vertexBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (vertexCanvas == null) {\n                continue;\n            }\n\n            const cursor: InteractionCursor = \"crosshair\";\n\n            const interact: (e: MouseEvent) => void = this._interact(TagOperation.Vertex, cursor, i);\n            const vertexCanvasX: number = Math.round(vertexCanvas[0]);\n            const vertexCanvasY: number = Math.round(vertexCanvas[1]);\n            const transform: string = `translate(-50%, -50%) translate(${vertexCanvasX}px,${vertexCanvasY}px)`;\n\n            const properties: vd.createProperties = {\n                onmousedown: interact,\n                style: { background: lineColor, transform: transform, cursor: cursor },\n            };\n\n            vNodes.push(vd.h(\"div.TagResizer\", properties, []));\n\n            if (!this._tag.indicateVertices) {\n                continue;\n            }\n\n            const pointProperties: vd.createProperties = {\n                style: { background: lineColor, transform: transform },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        return vNodes;\n    }\n\n    public getGLObjects(): THREE.Object3D[] {\n        const glObjects: THREE.Object3D[] = [];\n\n        if (this._fill != null) {\n            glObjects.push(this._fill);\n        }\n\n        if (this._outline != null) {\n            glObjects.push(this._outline);\n        }\n\n        return glObjects;\n    }\n\n    public getRetrievableObjects(): THREE.Object3D[] {\n        return this._fill != null ? [this._fill] : [];\n    }\n\n    protected _onGeometryChanged(): void {\n        this._rectGeometry = new RectGeometry(this._tag.geometry.getRect2d(this._transform));\n\n        if (this._fill != null) {\n            this._updateFillGeometry();\n        }\n\n        if (this._outline != null) {\n            this._updateOulineGeometry();\n        }\n    }\n\n    protected _onTagChanged(): boolean {\n        let glObjectsChanged: boolean = false;\n\n        if (this._fill != null) {\n            this._updateFillMaterial(<THREE.MeshBasicMaterial>this._fill.material);\n        }\n\n        if (this._outline == null) {\n            if (this._tag.lineWidth >= 1) {\n                this._outline = this._createOutline();\n                glObjectsChanged = true;\n            }\n        } else {\n            this._updateOutlineMaterial();\n        }\n\n        return glObjectsChanged;\n    }\n\n    protected _getPoints3d(): number[][] {\n        return this._rectGeometry.getPoints3d(this._transform);\n    }\n\n    protected _getTriangles(): number[] {\n        return this._rectGeometry.getTriangles3d(this._transform);\n    }\n\n    protected _updateFillMaterial(material: THREE.MeshBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.fillColor);\n        material.opacity = this._tag.fillOpacity;\n        material.needsUpdate = true;\n    }\n\n    protected _updateLineBasicMaterial(material: THREE.LineBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.lineColor);\n        material.linewidth = Math.max(this._tag.lineWidth, 1);\n        material.visible = this._tag.lineWidth >= 1 && this._tag.lineOpacity > 0;\n        material.opacity = this._tag.lineOpacity;\n        material.transparent = this._tag.lineOpacity < 1;\n        material.needsUpdate = true;\n    }\n\n    private _updateOutlineMaterial(): void {\n        let material: THREE.LineBasicMaterial = <THREE.LineBasicMaterial>this._outline.material;\n\n        this._updateLineBasicMaterial(material);\n    }\n}\n\nexport default ExtremePointRenderTag;\n",
     "import {\n    Tag,\n    IExtremePointTagOptions,\n} from \"../../../Component\";\nimport PointsGeometry from \"../geometry/PointsGeometry\";\n\n/**\n * @class ExtremePointTag\n *\n * @classdesc Tag holding properties for visualizing a extreme points\n * and their outline.\n *\n * @example\n * ```\n * var geometry = new Mapillary.TagComponent.PointsGeometry([[0.3, 0.3], [0.5, 0.4]]);\n * var tag = new Mapillary.TagComponent.ExtremePointTag(\n *     \"id-1\",\n *     geometry\n *     { editable: true, lineColor: 0xff0000 });\n *\n * tagComponent.add([tag]);\n * ```\n */\nexport class ExtremePointTag extends Tag {\n    protected _geometry: PointsGeometry;\n\n    private _editable: boolean;\n    private _indicateVertices: boolean;\n    private _lineColor: number;\n    private _lineOpacity: number;\n    private _lineWidth: number;\n    private _fillColor: number;\n    private _fillOpacity: number;\n\n    /**\n     * Create an extreme point tag.\n     *\n     * @override\n     * @constructor\n     * @param {string} id - Unique identifier of the tag.\n     * @param {PointsGeometry} geometry - Geometry defining points of tag.\n     * @param {IExtremePointTagOptions} options - Options defining the visual appearance and\n     * behavior of the extreme point tag.\n     */\n    constructor(id: string, geometry: PointsGeometry, options?: IExtremePointTagOptions) {\n        super(id, geometry);\n\n        options = !!options ? options : {};\n\n        this._editable = options.editable == null ? false : options.editable;\n        this._fillColor = options.fillColor == null ? 0xFFFFFF : options.fillColor;\n        this._fillOpacity = options.fillOpacity == null ? 0.0 : options.fillOpacity;\n        this._indicateVertices = options.indicateVertices == null ? true : options.indicateVertices;\n        this._lineColor = options.lineColor == null ? 0xFFFFFF : options.lineColor;\n        this._lineOpacity = options.lineOpacity == null ? 1 : options.lineOpacity;\n        this._lineWidth = options.lineWidth == null ? 1 : options.lineWidth;\n    }\n\n    /**\n     * Get editable property.\n     * @returns {boolean} Value indicating if tag is editable.\n     */\n    public get editable(): boolean {\n        return this._editable;\n    }\n\n    /**\n     * Set editable property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set editable(value: boolean) {\n        this._editable = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get fill color property.\n     * @returns {number}\n     */\n    public get fillColor(): number {\n        return this._fillColor;\n    }\n\n    /**\n     * Set fill color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set fillColor(value: number) {\n        this._fillColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get fill opacity property.\n     * @returns {number}\n     */\n    public get fillOpacity(): number {\n        return this._fillOpacity;\n    }\n\n    /**\n     * Set fill opacity property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set fillOpacity(value: number) {\n        this._fillOpacity = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public get geometry(): PointsGeometry {\n        return this._geometry;\n    }\n\n    /**\n     * Get indicate vertices property.\n     * @returns {boolean} Value indicating if vertices should be indicated\n     * when tag is editable.\n     */\n    public get indicateVertices(): boolean {\n        return this._indicateVertices;\n    }\n\n    /**\n     * Set indicate vertices property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set indicateVertices(value: boolean) {\n        this._indicateVertices = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line color property.\n     * @returns {number}\n     */\n    public get lineColor(): number {\n        return this._lineColor;\n    }\n\n    /**\n     * Set line color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineColor(value: number) {\n        this._lineColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line opacity property.\n     * @returns {number}\n     */\n    public get lineOpacity(): number {\n        return this._lineOpacity;\n    }\n\n    /**\n     * Set line opacity property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineOpacity(value: number) {\n        this._lineOpacity = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line width property.\n     * @returns {number}\n     */\n    public get lineWidth(): number {\n        return this._lineWidth;\n    }\n\n    /**\n     * Set line width property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineWidth(value: number) {\n        this._lineWidth = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Set options for tag.\n     *\n     * @description Sets all the option properties provided and keeps\n     * the rest of the values as is.\n     *\n     * @param {IExtremePointTagOptions} options - Extreme point tag options\n     *\n     * @fires {Tag#changed}\n     */\n    public setOptions(options: IExtremePointTagOptions): void {\n        this._editable = options.editable == null ? this._editable : options.editable;\n        this._indicateVertices = options.indicateVertices == null ? this._indicateVertices : options.indicateVertices;\n        this._lineColor = options.lineColor == null ? this._lineColor : options.lineColor;\n        this._lineWidth = options.lineWidth == null ? this._lineWidth : options.lineWidth;\n        this._fillColor = options.fillColor == null ? this._fillColor : options.fillColor;\n        this._fillOpacity = options.fillOpacity == null ? this._fillOpacity : options.fillOpacity;\n        this._notifyChanged$.next(this);\n    }\n}\n\nexport default ExtremePointTag;\n",
     "import {map} from \"rxjs/operators\";\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable, Subject, Subscription} from \"rxjs\";\n\nimport {\n    CreateTag,\n    IOutlineCreateTagOptions,\n    PolygonGeometry,\n    RectGeometry,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\n\nexport class OutlineCreateTag extends CreateTag<VertexGeometry> {\n    private _outline: THREE.Line;\n    private _options: IOutlineCreateTagOptions;\n\n    constructor(\n        geometry: VertexGeometry,\n        options: IOutlineCreateTagOptions,\n        transform: Transform,\n        viewportCoords?: ViewportCoords) {\n\n        super(geometry, transform, viewportCoords);\n\n        this._options = { color: options.color == null ? 0xFFFFFF : options.color };\n\n        this._createGlObjects();\n    }\n\n    public create(): void {\n        if (this._geometry instanceof RectGeometry) {\n            this._created$.next(this);\n        } else if (this._geometry instanceof PolygonGeometry) {\n            const polygonGeometry: PolygonGeometry = <PolygonGeometry>this._geometry;\n            polygonGeometry.removeVertex2d(polygonGeometry.polygon.length - 2);\n            this._created$.next(this);\n        }\n    }\n\n    public dispose(): void {\n        super.dispose();\n        this._disposeLine(this._outline);\n        this._disposeObjects();\n    }\n\n    public getDOMObjects(camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const vNodes: vd.VNode[] = [];\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        const abort: (e: MouseEvent) => void = (e: MouseEvent): void => {\n            e.stopPropagation();\n            this._aborted$.next(this);\n        };\n\n        if (this._geometry instanceof RectGeometry) {\n            const anchorIndex: number = (<RectGeometry>this._geometry).anchorIndex;\n            const vertexIndex: number = anchorIndex === undefined ? 1 : anchorIndex;\n            const [basicX, basicY]: number[] = this._geometry.getVertex2d(vertexIndex);\n            const canvasPoint: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    basicX,\n                    basicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (canvasPoint != null) {\n                const background: string = this._colorToBackground(this._options.color);\n                const transform: string = this._canvasToTransform(canvasPoint);\n                const pointProperties: vd.createProperties = {\n                    style: { background: background, transform: transform },\n                };\n\n                const completerProperties: vd.createProperties = {\n                    onclick: abort,\n                    style: { transform: transform },\n                };\n\n                vNodes.push(vd.h(\"div.TagInteractor\", completerProperties, []));\n                vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n            }\n        } else if (this._geometry instanceof PolygonGeometry) {\n            const polygonGeometry: PolygonGeometry = <PolygonGeometry>this._geometry;\n\n            const [firstVertexBasicX, firstVertexBasicY]: number[] = polygonGeometry.getVertex2d(0);\n            const firstVertexCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    firstVertexBasicX,\n                    firstVertexBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (firstVertexCanvas != null) {\n                const firstOnclick: (e: MouseEvent) => void = polygonGeometry.polygon.length > 4 ?\n                    (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        polygonGeometry.removeVertex2d(polygonGeometry.polygon.length - 2);\n                        this._created$.next(this);\n                    } :\n                    abort;\n\n                const transform: string = this._canvasToTransform(firstVertexCanvas);\n                const completerProperties: vd.createProperties = {\n                    onclick: firstOnclick,\n                    style: { transform: transform },\n                };\n\n                const firstClass: string = polygonGeometry.polygon.length > 4 ?\n                    \"TagCompleter\" :\n                    \"TagInteractor\";\n\n                vNodes.push(vd.h(\"div.\" + firstClass, completerProperties, []));\n            }\n\n            if (polygonGeometry.polygon.length > 3) {\n                const [lastVertexBasicX, lastVertexBasicY]: number[] = polygonGeometry.getVertex2d(polygonGeometry.polygon.length - 3);\n                const lastVertexCanvas: number[] =\n                    this._viewportCoords.basicToCanvasSafe(\n                        lastVertexBasicX,\n                        lastVertexBasicY,\n                        container,\n                        this._transform,\n                        camera);\n\n                if (lastVertexCanvas != null) {\n                    const remove: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        polygonGeometry.removeVertex2d(polygonGeometry.polygon.length - 3);\n                    };\n\n                    const transform: string = this._canvasToTransform(lastVertexCanvas);\n                    const completerProperties: vd.createProperties = {\n                        onclick: remove,\n                        style: { transform: transform },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagInteractor\", completerProperties, []));\n                }\n            }\n\n            const verticesBasic: number[][] = polygonGeometry.polygon.slice();\n            verticesBasic.splice(-2, 2);\n            for (const vertexBasic of verticesBasic) {\n                const vertexCanvas: number[] =\n                    this._viewportCoords.basicToCanvasSafe(\n                        vertexBasic[0],\n                        vertexBasic[1],\n                        container,\n                        this._transform,\n                        camera);\n\n                if (vertexCanvas != null) {\n                    const background: string = this._colorToBackground(this._options.color);\n                    const transform: string = this._canvasToTransform(vertexCanvas);\n                    const pointProperties: vd.createProperties = {\n                        style: {\n                            background: background,\n                            transform: transform,\n                        },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n                }\n            }\n        }\n\n        return vNodes;\n    }\n\n    public addPoint(point: number[]): void {\n        if (this._geometry instanceof RectGeometry) {\n            const rectGeometry: RectGeometry = <RectGeometry>this._geometry;\n\n            if (!rectGeometry.validate(point)) {\n                return;\n            }\n\n            this._created$.next(this);\n        } else if (this._geometry instanceof PolygonGeometry) {\n            const polygonGeometry: PolygonGeometry = <PolygonGeometry>this._geometry;\n\n            polygonGeometry.addVertex2d(point);\n        }\n    }\n\n    protected _onGeometryChanged(): void {\n        this._disposeLine(this._outline);\n        this._disposeObjects();\n\n        this._createGlObjects();\n    }\n\n    private _disposeObjects(): void {\n        this._outline = null;\n        this._glObjects = [];\n    }\n\n    private _createGlObjects(): void {\n        const polygon3d: number[][] = this._geometry instanceof RectGeometry ?\n        this._geometry.getPoints3d(this._transform) :\n        (<PolygonGeometry>this._geometry).getVertices3d(this._transform);\n\n        this._outline = this._createOutine(polygon3d, this._options.color);\n        this._glObjects = [this._outline];\n    }\n}\n\nexport default OutlineCreateTag;\n",
-    "import * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    InteractionCursor,\n    OutlineTag,\n    PolygonGeometry,\n    RectGeometry,\n    TagDomain,\n    TagOperation,\n    OutlineRenderTagBase,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\n/**\n * @class OutlineRenderTag\n * @classdesc Tag visualizing the properties of an OutlineTag.\n */\nexport class OutlineRenderTag extends OutlineRenderTagBase<OutlineTag> {\n    private _holes: THREE.Line[];\n\n    constructor(tag: OutlineTag, transform: Transform) {\n        super(tag, transform);\n\n        this._fill = !transform.gpano ?\n            this._createFill() :\n            transform.fullPano &&\n            tag.domain === TagDomain.TwoDimensional &&\n            tag.geometry instanceof PolygonGeometry ?\n                this._createFill() :\n                null;\n\n        this._holes = this._tag.lineWidth >= 1 ?\n            this._createHoles() :\n            [];\n\n        this._outline = this._tag.lineWidth >= 1 ?\n            this._createOutline() :\n            null;\n    }\n\n    public dispose(): void {\n        super.dispose();\n\n        this._disposeFill();\n        this._disposeHoles();\n        this._disposeOutline();\n    }\n\n    public getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const vNodes: vd.VNode[] = [];\n        const isRect: boolean = this._tag.geometry instanceof RectGeometry;\n        const isPerspective: boolean = !this._transform.gpano;\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        if (this._tag.icon != null && (isRect || isPerspective)) {\n            const [iconBasicX, iconBasicY]: number[] = this._tag.geometry instanceof RectGeometry ?\n                this._tag.geometry.getVertex2d(this._tag.iconIndex) :\n                this._tag.geometry.getPoleOfInaccessibility2d();\n\n            const iconCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    iconBasicX,\n                    iconBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (iconCanvas != null) {\n                const interact: (e: MouseEvent) => void = (): void => {\n                    this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n                };\n\n                if (atlas.loaded) {\n                    const sprite: vd.VNode = atlas.getDOMSprite(this._tag.icon, this._tag.iconFloat);\n                    const iconCanvasX: number = Math.round(iconCanvas[0]);\n                    const iconCanvasY: number = Math.round(iconCanvas[1]);\n                    const transform: string = `translate(${iconCanvasX}px,${iconCanvasY}px)`;\n\n                    const click: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        this._tag.click$.next(this._tag);\n                    };\n\n                    const properties: vd.createProperties = {\n                        onclick: click,\n                        onmousedown: interact,\n                        style: { transform: transform },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagSymbol\", properties, [sprite]));\n                }\n            }\n        } else if (this._tag.text != null && (isRect || isPerspective)) {\n            const [textBasicX, textBasicY]: number[] = this._tag.geometry instanceof RectGeometry ?\n                this._tag.geometry.getVertex2d(3) :\n                this._tag.geometry.getPoleOfInaccessibility2d();\n\n            const textCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    textBasicX,\n                    textBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (textCanvas != null) {\n                const textCanvasX: number = Math.round(textCanvas[0]);\n                const textCanvasY: number = Math.round(textCanvas[1]);\n                const transform: string = this._tag.geometry instanceof RectGeometry ?\n                    `translate(${textCanvasX}px,${textCanvasY}px)` :\n                    `translate(-50%, -50%) translate(${textCanvasX}px,${textCanvasY}px)`;\n\n                const interact: (e: MouseEvent) => void = (): void => {\n                    this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n                };\n\n                const properties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: {\n                        color: this._colorToCss(this._tag.textColor),\n                        transform: transform,\n                    },\n                    textContent: this._tag.text,\n                };\n\n                vNodes.push(vd.h(\"span.TagSymbol\", properties, []));\n            }\n        }\n\n        if (!this._tag.editable) {\n            return vNodes;\n        }\n\n        const lineColor: string = this._colorToCss(this._tag.lineColor);\n\n        if (this._tag.geometry instanceof RectGeometry) {\n            const [centroidBasicX, centroidBasicY]: number[] = this._tag.geometry.getCentroid2d();\n            const centroidCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    centroidBasicX,\n                    centroidBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (centroidCanvas != null) {\n                const interact: (e: MouseEvent) => void = this._interact(TagOperation.Centroid, \"move\");\n                const centroidCanvasX: number = Math.round(centroidCanvas[0]);\n                const centroidCanvasY: number = Math.round(centroidCanvas[1]);\n                const transform: string = `translate(-50%, -50%) translate(${centroidCanvasX}px,${centroidCanvasY}px)`;\n\n                const properties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: { background: lineColor, transform: transform },\n                };\n\n                vNodes.push(vd.h(\"div.TagMover\", properties, []));\n            }\n        }\n\n        const vertices2d: number[][] = this._tag.geometry.getVertices2d();\n\n        for (let i: number = 0; i < vertices2d.length - 1; i++) {\n            if (isRect &&\n                ((this._tag.icon != null && i === this._tag.iconIndex) ||\n                (this._tag.icon == null && this._tag.text != null && i === 3))) {\n                continue;\n            }\n\n            const [vertexBasicX, vertexBasicY]: number[] = vertices2d[i];\n            const vertexCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    vertexBasicX,\n                    vertexBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (vertexCanvas == null) {\n                continue;\n            }\n\n            const cursor: InteractionCursor = isRect ?\n                 i % 2 === 0 ? \"nesw-resize\" : \"nwse-resize\" :\n                 \"crosshair\";\n\n            const interact: (e: MouseEvent) => void = this._interact(TagOperation.Vertex, cursor, i);\n            const vertexCanvasX: number = Math.round(vertexCanvas[0]);\n            const vertexCanvasY: number = Math.round(vertexCanvas[1]);\n            const transform: string = `translate(-50%, -50%) translate(${vertexCanvasX}px,${vertexCanvasY}px)`;\n\n            const properties: vd.createProperties = {\n                onmousedown: interact,\n                style: { background: lineColor, transform: transform, cursor: cursor },\n            };\n\n            vNodes.push(vd.h(\"div.TagResizer\", properties, []));\n\n            if (!this._tag.indicateVertices) {\n                continue;\n            }\n\n            const pointProperties: vd.createProperties = {\n                style: { background: lineColor, transform: transform },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        return vNodes;\n    }\n\n    public getGLObjects(): THREE.Object3D[] {\n        const glObjects: THREE.Object3D[] = [];\n\n        if (this._fill != null) {\n            glObjects.push(this._fill);\n        }\n\n        for (const hole of this._holes) {\n            glObjects.push(hole);\n        }\n\n        if (this._outline != null) {\n            glObjects.push(this._outline);\n        }\n\n        return glObjects;\n    }\n\n    public getRetrievableObjects(): THREE.Object3D[] {\n        return this._fill != null ? [this._fill] : [];\n    }\n\n    protected _onGeometryChanged(): void {\n        if (this._fill != null) {\n            this._updateFillGeometry();\n        }\n\n        if (this._holes.length > 0) {\n            this._updateHoleGeometries();\n        }\n\n        if (this._outline != null) {\n            this._updateOulineGeometry();\n        }\n    }\n\n    protected _onTagChanged(): boolean {\n        let glObjectsChanged: boolean = false;\n\n        if (this._fill != null) {\n            this._updateFillMaterial(<THREE.MeshBasicMaterial>this._fill.material);\n        }\n\n        if (this._outline == null) {\n            if (this._tag.lineWidth >= 1) {\n                this._holes = this._createHoles();\n                this._outline = this._createOutline();\n                glObjectsChanged = true;\n            }\n        } else {\n            this._updateHoleMaterials();\n            this._updateOutlineMaterial();\n        }\n\n        return glObjectsChanged;\n    }\n\n    protected _getPoints3d(): number[][] {\n        return this._in3dDomain() ?\n            (<PolygonGeometry>this._tag.geometry).getVertices3d(this._transform) :\n            this._tag.geometry.getPoints3d(this._transform);\n    }\n\n    protected _getTriangles(): number[] {\n        return this._in3dDomain() ?\n            (<PolygonGeometry>this._tag.geometry).get3dDomainTriangles3d(this._transform) :\n            this._tag.geometry.getTriangles3d(this._transform);\n    }\n\n    protected _updateFillMaterial(material: THREE.MeshBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.fillColor);\n        material.opacity = this._tag.fillOpacity;\n        material.needsUpdate = true;\n    }\n\n    protected _updateLineBasicMaterial(material: THREE.LineBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.lineColor);\n        material.linewidth = Math.max(this._tag.lineWidth, 1);\n        material.visible = this._tag.lineWidth >= 1 && this._tag.lineOpacity > 0;\n        material.opacity = this._tag.lineOpacity;\n        material.transparent = this._tag.lineOpacity < 1;\n        material.needsUpdate = true;\n    }\n\n    private _createHoles(): THREE.Line[] {\n        let holes: THREE.Line[] = [];\n\n        if (this._tag.geometry instanceof PolygonGeometry) {\n            let holes3d: number[][][] = this._getHoles3d();\n\n            for (let holePoints3d of holes3d) {\n                let hole: THREE.Line = this._createLine(holePoints3d);\n                holes.push(hole);\n            }\n        }\n\n        return holes;\n    }\n\n    private _disposeHoles(): void {\n        for (let hole of this._holes) {\n            hole.geometry.dispose();\n            hole.material.dispose();\n        }\n\n        this._holes = [];\n    }\n\n    private _getHoles3d(): number[][][] {\n        const polygonGeometry: PolygonGeometry = <PolygonGeometry>this._tag.geometry;\n\n        return this._in3dDomain() ?\n            polygonGeometry.getHoleVertices3d(this._transform) :\n            polygonGeometry.getHolePoints3d(this._transform);\n    }\n\n    private _in3dDomain(): boolean {\n        return this._tag.geometry instanceof PolygonGeometry && this._tag.domain === TagDomain.ThreeDimensional;\n    }\n\n    private _updateHoleGeometries(): void {\n        let holes3d: number[][][] = this._getHoles3d();\n\n        if (holes3d.length !== this._holes.length) {\n            throw new Error(\"Changing the number of holes is not supported.\");\n        }\n\n        for (let i: number = 0; i < this._holes.length; i++) {\n            let holePoints3d: number[][] = holes3d[i];\n            let hole: THREE.Line = this._holes[i];\n\n            this._updateLine(hole, holePoints3d);\n        }\n    }\n\n    private _updateHoleMaterials(): void {\n        for (const hole of this._holes) {\n            this._updateLineBasicMaterial(<THREE.LineBasicMaterial>hole.material);\n        }\n    }\n\n    private _updateOutlineMaterial(): void {\n        this._updateLineBasicMaterial(<THREE.LineBasicMaterial>this._outline.material);\n    }\n}\n",
-    "import * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs\";\n\nimport {\n    InteractionCursor,\n    RenderTag,\n    TagOperation,\n    Tag,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\nexport abstract class OutlineRenderTagBase<T extends Tag> extends RenderTag<T> {\n    protected _fill: THREE.Mesh;\n    protected _outline: THREE.Line;\n\n    private _changedSubscription: Subscription;\n    private _geometryChangedSubscription: Subscription;\n\n    constructor(tag: T, transform: Transform) {\n        super(tag, transform);\n\n        this._geometryChangedSubscription = this._tag.geometry.changed$\n            .subscribe(\n                (): void => {\n                    this._onGeometryChanged();\n                });\n\n        this._changedSubscription = this._tag.changed$\n            .subscribe(\n                (): void => {\n                    const glObjectsChanged: boolean = this._onTagChanged();\n\n                    if (glObjectsChanged) {\n                        this._glObjectsChanged$.next(this);\n                    }\n                });\n    }\n\n    public dispose(): void {\n        this._changedSubscription.unsubscribe();\n        this._geometryChangedSubscription.unsubscribe();\n    }\n\n    public abstract getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[];\n\n    public abstract getGLObjects(): THREE.Object3D[];\n\n    public abstract getRetrievableObjects(): THREE.Object3D[];\n\n    protected abstract _getPoints3d(): number[][];\n\n    protected abstract _getTriangles(): number[];\n\n    protected abstract _onGeometryChanged(): void;\n\n    protected abstract _onTagChanged(): boolean;\n\n    protected abstract _updateLineBasicMaterial(material: THREE.LineBasicMaterial): void;\n\n    protected abstract _updateFillMaterial(material: THREE.MeshBasicMaterial): void;\n\n    protected _colorToCss(color: number): string {\n        return \"#\" + (\"000000\" + color.toString(16)).substr(-6);\n    }\n\n    protected _createFill(): THREE.Mesh {\n        let triangles: number[] = this._getTriangles();\n        let positions: Float32Array = new Float32Array(triangles);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.computeBoundingSphere();\n\n        let material: THREE.MeshBasicMaterial =\n            new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, transparent: true });\n\n        this._updateFillMaterial(material);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    protected _createLine(points3d: number[][]): THREE.Line {\n        let positions: Float32Array = this._getLinePositions(points3d);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.computeBoundingSphere();\n\n        let material: THREE.LineBasicMaterial = new THREE.LineBasicMaterial();\n        this._updateLineBasicMaterial(material);\n\n        const line: THREE.Line = new THREE.Line(geometry, material);\n        line.renderOrder = 1;\n\n        return line;\n    }\n\n    protected _createOutline(): THREE.Line {\n        return this._createLine(this._getPoints3d());\n    }\n\n    protected _disposeFill(): void {\n        if (this._fill == null) {\n            return;\n        }\n\n        this._fill.geometry.dispose();\n        (<THREE.Material>this._fill.material).dispose();\n        this._fill = null;\n    }\n\n    protected _disposeOutline(): void {\n        if (this._outline == null) {\n            return;\n        }\n\n        this._outline.geometry.dispose();\n        this._outline.material.dispose();\n        this._outline = null;\n    }\n\n    protected _getLinePositions(points3d: number[][]): Float32Array {\n        let length: number = points3d.length;\n        let positions: Float32Array = new Float32Array(length * 3);\n\n        for (let i: number = 0; i < length; ++i) {\n            let index: number = 3 * i;\n            let position: number[] = points3d[i];\n\n            positions[index + 0] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        return positions;\n    }\n\n    protected _interact(operation: TagOperation, cursor?: InteractionCursor, vertexIndex?: number): (e: MouseEvent) => void {\n        return (e: MouseEvent): void => {\n            let offsetX: number = e.offsetX - (<HTMLElement>e.target).offsetWidth / 2;\n            let offsetY: number = e.offsetY - (<HTMLElement>e.target).offsetHeight / 2;\n\n            this._interact$.next({\n                cursor: cursor,\n                offsetX: offsetX,\n                offsetY: offsetY,\n                operation: operation,\n                tag: this._tag,\n                vertexIndex: vertexIndex,\n            });\n        };\n    }\n\n    protected _updateFillGeometry(): void {\n        let triangles: number[] = this._getTriangles();\n        let positions: Float32Array = new Float32Array(triangles);\n\n        let geometry: THREE.BufferGeometry = <THREE.BufferGeometry>this._fill.geometry;\n        let attribute: THREE.BufferAttribute = <THREE.BufferAttribute>geometry.getAttribute(\"position\");\n\n        if (attribute.array.length === positions.length) {\n            attribute.set(positions);\n            attribute.needsUpdate = true;\n        } else {\n            geometry.removeAttribute(\"position\");\n            geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        }\n\n        geometry.computeBoundingSphere();\n    }\n\n    protected _updateLine(line: THREE.Line, points3d: number[][]): void {\n        let positions: Float32Array = this._getLinePositions(points3d);\n\n        let geometry: THREE.BufferGeometry = <THREE.BufferGeometry>line.geometry;\n        let attribute: THREE.BufferAttribute = <THREE.BufferAttribute>geometry.getAttribute(\"position\");\n\n        attribute.set(positions);\n        attribute.needsUpdate = true;\n\n        geometry.computeBoundingSphere();\n    }\n\n    protected _updateOulineGeometry(): void {\n        this._updateLine(this._outline, this._getPoints3d());\n    }\n}\n\nexport default OutlineRenderTagBase;\n",
+    "import * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    InteractionCursor,\n    OutlineTag,\n    PolygonGeometry,\n    RectGeometry,\n    TagDomain,\n    TagOperation,\n    OutlineRenderTagBase,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\n/**\n * @class OutlineRenderTag\n * @classdesc Tag visualizing the properties of an OutlineTag.\n */\nexport class OutlineRenderTag extends OutlineRenderTagBase<OutlineTag> {\n    private _holes: THREE.Line[];\n\n    constructor(tag: OutlineTag, transform: Transform) {\n        super(tag, transform);\n\n        this._fill = !transform.gpano ?\n            this._createFill() :\n            transform.fullPano &&\n            tag.domain === TagDomain.TwoDimensional &&\n            tag.geometry instanceof PolygonGeometry ?\n                this._createFill() :\n                null;\n\n        this._holes = this._tag.lineWidth >= 1 ?\n            this._createHoles() :\n            [];\n\n        this._outline = this._tag.lineWidth >= 1 ?\n            this._createOutline() :\n            null;\n    }\n\n    public dispose(): void {\n        super.dispose();\n\n        this._disposeFill();\n        this._disposeHoles();\n        this._disposeOutline();\n    }\n\n    public getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const vNodes: vd.VNode[] = [];\n        const isRect: boolean = this._tag.geometry instanceof RectGeometry;\n        const isPerspective: boolean = !this._transform.gpano;\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        if (this._tag.icon != null && (isRect || isPerspective)) {\n            const [iconBasicX, iconBasicY]: number[] = this._tag.geometry instanceof RectGeometry ?\n                this._tag.geometry.getVertex2d(this._tag.iconIndex) :\n                this._tag.geometry.getPoleOfInaccessibility2d();\n\n            const iconCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    iconBasicX,\n                    iconBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (iconCanvas != null) {\n                const interact: (e: MouseEvent) => void = (): void => {\n                    this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n                };\n\n                if (atlas.loaded) {\n                    const sprite: vd.VNode = atlas.getDOMSprite(this._tag.icon, this._tag.iconFloat);\n                    const iconCanvasX: number = Math.round(iconCanvas[0]);\n                    const iconCanvasY: number = Math.round(iconCanvas[1]);\n                    const transform: string = `translate(${iconCanvasX}px,${iconCanvasY}px)`;\n\n                    const click: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        this._tag.click$.next(this._tag);\n                    };\n\n                    const properties: vd.createProperties = {\n                        onclick: click,\n                        onmousedown: interact,\n                        style: { transform: transform },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagSymbol\", properties, [sprite]));\n                }\n            }\n        } else if (this._tag.text != null && (isRect || isPerspective)) {\n            const [textBasicX, textBasicY]: number[] = this._tag.geometry instanceof RectGeometry ?\n                this._tag.geometry.getVertex2d(3) :\n                this._tag.geometry.getPoleOfInaccessibility2d();\n\n            const textCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    textBasicX,\n                    textBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (textCanvas != null) {\n                const textCanvasX: number = Math.round(textCanvas[0]);\n                const textCanvasY: number = Math.round(textCanvas[1]);\n                const transform: string = this._tag.geometry instanceof RectGeometry ?\n                    `translate(${textCanvasX}px,${textCanvasY}px)` :\n                    `translate(-50%, -50%) translate(${textCanvasX}px,${textCanvasY}px)`;\n\n                const interact: (e: MouseEvent) => void = (): void => {\n                    this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n                };\n\n                const properties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: {\n                        color: this._colorToCss(this._tag.textColor),\n                        transform: transform,\n                    },\n                    textContent: this._tag.text,\n                };\n\n                vNodes.push(vd.h(\"span.TagSymbol\", properties, []));\n            }\n        }\n\n        if (!this._tag.editable) {\n            return vNodes;\n        }\n\n        const lineColor: string = this._colorToCss(this._tag.lineColor);\n\n        if (this._tag.geometry instanceof RectGeometry) {\n            const [centroidBasicX, centroidBasicY]: number[] = this._tag.geometry.getCentroid2d();\n            const centroidCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    centroidBasicX,\n                    centroidBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (centroidCanvas != null) {\n                const interact: (e: MouseEvent) => void = this._interact(TagOperation.Centroid, \"move\");\n                const centroidCanvasX: number = Math.round(centroidCanvas[0]);\n                const centroidCanvasY: number = Math.round(centroidCanvas[1]);\n                const transform: string = `translate(-50%, -50%) translate(${centroidCanvasX}px,${centroidCanvasY}px)`;\n\n                const properties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: { background: lineColor, transform: transform },\n                };\n\n                vNodes.push(vd.h(\"div.TagMover\", properties, []));\n            }\n        }\n\n        const vertices2d: number[][] = this._tag.geometry.getVertices2d();\n\n        for (let i: number = 0; i < vertices2d.length - 1; i++) {\n            if (isRect &&\n                ((this._tag.icon != null && i === this._tag.iconIndex) ||\n                (this._tag.icon == null && this._tag.text != null && i === 3))) {\n                continue;\n            }\n\n            const [vertexBasicX, vertexBasicY]: number[] = vertices2d[i];\n            const vertexCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    vertexBasicX,\n                    vertexBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (vertexCanvas == null) {\n                continue;\n            }\n\n            const cursor: InteractionCursor = isRect ?\n                 i % 2 === 0 ? \"nesw-resize\" : \"nwse-resize\" :\n                 \"crosshair\";\n\n            const interact: (e: MouseEvent) => void = this._interact(TagOperation.Vertex, cursor, i);\n            const vertexCanvasX: number = Math.round(vertexCanvas[0]);\n            const vertexCanvasY: number = Math.round(vertexCanvas[1]);\n            const transform: string = `translate(-50%, -50%) translate(${vertexCanvasX}px,${vertexCanvasY}px)`;\n\n            const properties: vd.createProperties = {\n                onmousedown: interact,\n                style: { background: lineColor, transform: transform, cursor: cursor },\n            };\n\n            vNodes.push(vd.h(\"div.TagResizer\", properties, []));\n\n            if (!this._tag.indicateVertices) {\n                continue;\n            }\n\n            const pointProperties: vd.createProperties = {\n                style: { background: lineColor, transform: transform },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        return vNodes;\n    }\n\n    public getGLObjects(): THREE.Object3D[] {\n        const glObjects: THREE.Object3D[] = [];\n\n        if (this._fill != null) {\n            glObjects.push(this._fill);\n        }\n\n        for (const hole of this._holes) {\n            glObjects.push(hole);\n        }\n\n        if (this._outline != null) {\n            glObjects.push(this._outline);\n        }\n\n        return glObjects;\n    }\n\n    public getRetrievableObjects(): THREE.Object3D[] {\n        return this._fill != null ? [this._fill] : [];\n    }\n\n    protected _onGeometryChanged(): void {\n        if (this._fill != null) {\n            this._updateFillGeometry();\n        }\n\n        if (this._holes.length > 0) {\n            this._updateHoleGeometries();\n        }\n\n        if (this._outline != null) {\n            this._updateOulineGeometry();\n        }\n    }\n\n    protected _onTagChanged(): boolean {\n        let glObjectsChanged: boolean = false;\n\n        if (this._fill != null) {\n            this._updateFillMaterial(<THREE.MeshBasicMaterial>this._fill.material);\n        }\n\n        if (this._outline == null) {\n            if (this._tag.lineWidth >= 1) {\n                this._holes = this._createHoles();\n                this._outline = this._createOutline();\n                glObjectsChanged = true;\n            }\n        } else {\n            this._updateHoleMaterials();\n            this._updateOutlineMaterial();\n        }\n\n        return glObjectsChanged;\n    }\n\n    protected _getPoints3d(): number[][] {\n        return this._in3dDomain() ?\n            (<PolygonGeometry>this._tag.geometry).getVertices3d(this._transform) :\n            this._tag.geometry.getPoints3d(this._transform);\n    }\n\n    protected _getTriangles(): number[] {\n        return this._in3dDomain() ?\n            (<PolygonGeometry>this._tag.geometry).get3dDomainTriangles3d(this._transform) :\n            this._tag.geometry.getTriangles3d(this._transform);\n    }\n\n    protected _updateFillMaterial(material: THREE.MeshBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.fillColor);\n        material.opacity = this._tag.fillOpacity;\n        material.needsUpdate = true;\n    }\n\n    protected _updateLineBasicMaterial(material: THREE.LineBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.lineColor);\n        material.linewidth = Math.max(this._tag.lineWidth, 1);\n        material.visible = this._tag.lineWidth >= 1 && this._tag.lineOpacity > 0;\n        material.opacity = this._tag.lineOpacity;\n        material.transparent = this._tag.lineOpacity < 1;\n        material.needsUpdate = true;\n    }\n\n    private _createHoles(): THREE.Line[] {\n        let holes: THREE.Line[] = [];\n\n        if (this._tag.geometry instanceof PolygonGeometry) {\n            let holes3d: number[][][] = this._getHoles3d();\n\n            for (let holePoints3d of holes3d) {\n                let hole: THREE.Line = this._createLine(holePoints3d);\n                holes.push(hole);\n            }\n        }\n\n        return holes;\n    }\n\n    private _disposeHoles(): void {\n        for (let hole of this._holes) {\n            hole.geometry.dispose();\n            (<THREE.Material>hole.material).dispose();\n        }\n\n        this._holes = [];\n    }\n\n    private _getHoles3d(): number[][][] {\n        const polygonGeometry: PolygonGeometry = <PolygonGeometry>this._tag.geometry;\n\n        return this._in3dDomain() ?\n            polygonGeometry.getHoleVertices3d(this._transform) :\n            polygonGeometry.getHolePoints3d(this._transform);\n    }\n\n    private _in3dDomain(): boolean {\n        return this._tag.geometry instanceof PolygonGeometry && this._tag.domain === TagDomain.ThreeDimensional;\n    }\n\n    private _updateHoleGeometries(): void {\n        let holes3d: number[][][] = this._getHoles3d();\n\n        if (holes3d.length !== this._holes.length) {\n            throw new Error(\"Changing the number of holes is not supported.\");\n        }\n\n        for (let i: number = 0; i < this._holes.length; i++) {\n            let holePoints3d: number[][] = holes3d[i];\n            let hole: THREE.Line = this._holes[i];\n\n            this._updateLine(hole, holePoints3d);\n        }\n    }\n\n    private _updateHoleMaterials(): void {\n        for (const hole of this._holes) {\n            this._updateLineBasicMaterial(<THREE.LineBasicMaterial>hole.material);\n        }\n    }\n\n    private _updateOutlineMaterial(): void {\n        this._updateLineBasicMaterial(<THREE.LineBasicMaterial>this._outline.material);\n    }\n}\n",
+    "import * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs\";\n\nimport {\n    InteractionCursor,\n    RenderTag,\n    TagOperation,\n    Tag,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\nexport abstract class OutlineRenderTagBase<T extends Tag> extends RenderTag<T> {\n    protected _fill: THREE.Mesh;\n    protected _outline: THREE.Line;\n\n    private _changedSubscription: Subscription;\n    private _geometryChangedSubscription: Subscription;\n\n    constructor(tag: T, transform: Transform) {\n        super(tag, transform);\n\n        this._geometryChangedSubscription = this._tag.geometry.changed$\n            .subscribe(\n                (): void => {\n                    this._onGeometryChanged();\n                });\n\n        this._changedSubscription = this._tag.changed$\n            .subscribe(\n                (): void => {\n                    const glObjectsChanged: boolean = this._onTagChanged();\n\n                    if (glObjectsChanged) {\n                        this._glObjectsChanged$.next(this);\n                    }\n                });\n    }\n\n    public dispose(): void {\n        this._changedSubscription.unsubscribe();\n        this._geometryChangedSubscription.unsubscribe();\n    }\n\n    public abstract getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[];\n\n    public abstract getGLObjects(): THREE.Object3D[];\n\n    public abstract getRetrievableObjects(): THREE.Object3D[];\n\n    protected abstract _getPoints3d(): number[][];\n\n    protected abstract _getTriangles(): number[];\n\n    protected abstract _onGeometryChanged(): void;\n\n    protected abstract _onTagChanged(): boolean;\n\n    protected abstract _updateLineBasicMaterial(material: THREE.LineBasicMaterial): void;\n\n    protected abstract _updateFillMaterial(material: THREE.MeshBasicMaterial): void;\n\n    protected _colorToCss(color: number): string {\n        return \"#\" + (\"000000\" + color.toString(16)).substr(-6);\n    }\n\n    protected _createFill(): THREE.Mesh {\n        let triangles: number[] = this._getTriangles();\n        let positions: Float32Array = new Float32Array(triangles);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.computeBoundingSphere();\n\n        let material: THREE.MeshBasicMaterial =\n            new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, transparent: true });\n\n        this._updateFillMaterial(material);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    protected _createLine(points3d: number[][]): THREE.Line {\n        let positions: Float32Array = this._getLinePositions(points3d);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.computeBoundingSphere();\n\n        let material: THREE.LineBasicMaterial = new THREE.LineBasicMaterial();\n        this._updateLineBasicMaterial(material);\n\n        const line: THREE.Line = new THREE.Line(geometry, material);\n        line.renderOrder = 1;\n\n        return line;\n    }\n\n    protected _createOutline(): THREE.Line {\n        return this._createLine(this._getPoints3d());\n    }\n\n    protected _disposeFill(): void {\n        if (this._fill == null) {\n            return;\n        }\n\n        this._fill.geometry.dispose();\n        (<THREE.Material>this._fill.material).dispose();\n        this._fill = null;\n    }\n\n    protected _disposeOutline(): void {\n        if (this._outline == null) {\n            return;\n        }\n\n        this._outline.geometry.dispose();\n        (<THREE.Material>this._outline.material).dispose();\n        this._outline = null;\n    }\n\n    protected _getLinePositions(points3d: number[][]): Float32Array {\n        let length: number = points3d.length;\n        let positions: Float32Array = new Float32Array(length * 3);\n\n        for (let i: number = 0; i < length; ++i) {\n            let index: number = 3 * i;\n            let position: number[] = points3d[i];\n\n            positions[index + 0] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        return positions;\n    }\n\n    protected _interact(operation: TagOperation, cursor?: InteractionCursor, vertexIndex?: number): (e: MouseEvent) => void {\n        return (e: MouseEvent): void => {\n            let offsetX: number = e.offsetX - (<HTMLElement>e.target).offsetWidth / 2;\n            let offsetY: number = e.offsetY - (<HTMLElement>e.target).offsetHeight / 2;\n\n            this._interact$.next({\n                cursor: cursor,\n                offsetX: offsetX,\n                offsetY: offsetY,\n                operation: operation,\n                tag: this._tag,\n                vertexIndex: vertexIndex,\n            });\n        };\n    }\n\n    protected _updateFillGeometry(): void {\n        let triangles: number[] = this._getTriangles();\n        let positions: Float32Array = new Float32Array(triangles);\n\n        let geometry: THREE.BufferGeometry = <THREE.BufferGeometry>this._fill.geometry;\n        let attribute: THREE.BufferAttribute = <THREE.BufferAttribute>geometry.getAttribute(\"position\");\n\n        if (attribute.array.length === positions.length) {\n            attribute.set(positions);\n            attribute.needsUpdate = true;\n        } else {\n            geometry.removeAttribute(\"position\");\n            geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        }\n\n        geometry.computeBoundingSphere();\n    }\n\n    protected _updateLine(line: THREE.Line, points3d: number[][]): void {\n        let positions: Float32Array = this._getLinePositions(points3d);\n\n        let geometry: THREE.BufferGeometry = <THREE.BufferGeometry>line.geometry;\n        let attribute: THREE.BufferAttribute = <THREE.BufferAttribute>geometry.getAttribute(\"position\");\n\n        attribute.set(positions);\n        attribute.needsUpdate = true;\n\n        geometry.computeBoundingSphere();\n    }\n\n    protected _updateOulineGeometry(): void {\n        this._updateLine(this._outline, this._getPoints3d());\n    }\n}\n\nexport default OutlineRenderTagBase;\n",
     "import {Subject} from \"rxjs\";\n\nimport {\n    IOutlineTagOptions,\n    PolygonGeometry,\n    RectGeometry,\n    Tag,\n    TagDomain,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {Alignment} from \"../../../Viewer\";\n\n/**\n * @class OutlineTag\n *\n * @classdesc Tag holding properties for visualizing a geometry outline.\n *\n * @example\n * ```\n * var geometry = new Mapillary.TagComponent.RectGeometry([0.3, 0.3, 0.5, 0.4]);\n * var tag = new Mapillary.TagComponent.OutlineTag(\n *     \"id-1\",\n *     geometry\n *     { editable: true, lineColor: 0xff0000 });\n *\n * tagComponent.add([tag]);\n * ```\n */\nexport class OutlineTag extends Tag {\n    /**\n     * Event fired when the icon of the outline tag is clicked.\n     *\n     * @event OutlineTag#click\n     * @type {OutlineTag} The tag instance that was clicked.\n     */\n    public static click: string = \"click\";\n\n    protected _geometry: VertexGeometry;\n\n    private _domain: TagDomain;\n    private _editable: boolean;\n    private _icon: string;\n    private _iconFloat: Alignment;\n    private _iconIndex: number;\n    private _indicateVertices: boolean;\n    private _lineColor: number;\n    private _lineOpacity: number;\n    private _lineWidth: number;\n    private _fillColor: number;\n    private _fillOpacity: number;\n    private _text: string;\n    private _textColor: number;\n\n    private _click$: Subject<OutlineTag>;\n\n    /**\n     * Create an outline tag.\n     *\n     * @override\n     * @constructor\n     * @param {string} id - Unique identifier of the tag.\n     * @param {VertexGeometry} geometry - Geometry defining vertices of tag.\n     * @param {IOutlineTagOptions} options - Options defining the visual appearance and\n     * behavior of the outline tag.\n     */\n    constructor(id: string, geometry: VertexGeometry, options?: IOutlineTagOptions) {\n        super(id, geometry);\n\n        options = !!options ? options : {};\n\n        const domain: TagDomain = options.domain != null && geometry instanceof PolygonGeometry ?\n            options.domain : TagDomain.TwoDimensional;\n\n        const twoDimensionalPolygon: boolean = this._twoDimensionalPolygon(domain, geometry);\n\n        this._domain = domain;\n        this._editable = options.editable == null || twoDimensionalPolygon ? false : options.editable;\n        this._fillColor = options.fillColor == null ? 0xFFFFFF : options.fillColor;\n        this._fillOpacity = options.fillOpacity == null ? 0.0 : options.fillOpacity;\n        this._icon = options.icon === undefined ? null : options.icon;\n        this._iconFloat = options.iconFloat == null ? Alignment.Center : options.iconFloat;\n        this._iconIndex = options.iconIndex == null ? 3 : options.iconIndex;\n        this._indicateVertices = options.indicateVertices == null ? true : options.indicateVertices;\n        this._lineColor = options.lineColor == null ? 0xFFFFFF : options.lineColor;\n        this._lineOpacity = options.lineOpacity == null ? 1 : options.lineOpacity;\n        this._lineWidth = options.lineWidth == null ? 1 : options.lineWidth;\n        this._text = options.text === undefined ? null : options.text;\n        this._textColor = options.textColor == null ? 0xFFFFFF : options.textColor;\n\n        this._click$ = new Subject<OutlineTag>();\n\n        this._click$\n            .subscribe(\n                (t: Tag): void => {\n                    this.fire(OutlineTag.click, this);\n                });\n    }\n\n    /**\n     * Click observable.\n     *\n     * @description An observable emitting the tag when the icon of the\n     * tag has been clicked.\n     *\n     * @returns {Observable<Tag>}\n     */\n    public get click$(): Subject<OutlineTag> {\n        return this._click$;\n    }\n\n    /**\n     * Get domain property.\n     *\n     * @description Readonly property that can only be set in constructor.\n     *\n     * @returns Value indicating the domain of the tag.\n     */\n    public get domain(): TagDomain {\n        return this._domain;\n    }\n\n    /**\n     * Get editable property.\n     * @returns {boolean} Value indicating if tag is editable.\n     */\n    public get editable(): boolean {\n        return this._editable;\n    }\n\n    /**\n     * Set editable property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set editable(value: boolean) {\n        if (this._twoDimensionalPolygon(this._domain, this._geometry)) {\n            return;\n        }\n\n        this._editable = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get fill color property.\n     * @returns {number}\n     */\n    public get fillColor(): number {\n        return this._fillColor;\n    }\n\n    /**\n     * Set fill color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set fillColor(value: number) {\n        this._fillColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get fill opacity property.\n     * @returns {number}\n     */\n    public get fillOpacity(): number {\n        return this._fillOpacity;\n    }\n\n    /**\n     * Set fill opacity property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set fillOpacity(value: number) {\n        this._fillOpacity = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public get geometry(): VertexGeometry {\n        return this._geometry;\n    }\n\n    /**\n     * Get icon property.\n     * @returns {string}\n     */\n    public get icon(): string {\n        return this._icon;\n    }\n\n    /**\n     * Set icon property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set icon(value: string) {\n        this._icon = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get icon float property.\n     * @returns {Alignment}\n     */\n    public get iconFloat(): Alignment {\n        return this._iconFloat;\n    }\n\n    /**\n     * Set icon float property.\n     * @param {Alignment}\n     *\n     * @fires Tag#changed\n     */\n    public set iconFloat(value: Alignment) {\n        this._iconFloat = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get icon index property.\n     * @returns {number}\n     */\n    public get iconIndex(): number {\n        return this._iconIndex;\n    }\n\n    /**\n     * Set icon index property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set iconIndex(value: number) {\n        this._iconIndex = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get indicate vertices property.\n     * @returns {boolean} Value indicating if vertices should be indicated\n     * when tag is editable.\n     */\n    public get indicateVertices(): boolean {\n        return this._indicateVertices;\n    }\n\n    /**\n     * Set indicate vertices property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set indicateVertices(value: boolean) {\n        this._indicateVertices = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line color property.\n     * @returns {number}\n     */\n    public get lineColor(): number {\n        return this._lineColor;\n    }\n\n    /**\n     * Set line color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineColor(value: number) {\n        this._lineColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line opacity property.\n     * @returns {number}\n     */\n    public get lineOpacity(): number {\n        return this._lineOpacity;\n    }\n\n    /**\n     * Set line opacity property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineOpacity(value: number) {\n        this._lineOpacity = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line width property.\n     * @returns {number}\n     */\n    public get lineWidth(): number {\n        return this._lineWidth;\n    }\n\n    /**\n     * Set line width property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineWidth(value: number) {\n        this._lineWidth = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text property.\n     * @returns {string}\n     */\n    public get text(): string {\n        return this._text;\n    }\n\n    /**\n     * Set text property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set text(value: string) {\n        this._text = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text color property.\n     * @returns {number}\n     */\n    public get textColor(): number {\n        return this._textColor;\n    }\n\n    /**\n     * Set text color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set textColor(value: number) {\n        this._textColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Set options for tag.\n     *\n     * @description Sets all the option properties provided and keeps\n     * the rest of the values as is.\n     *\n     * @param {IOutlineTagOptions} options - Outline tag options\n     *\n     * @fires {Tag#changed}\n     */\n    public setOptions(options: IOutlineTagOptions): void {\n        const twoDimensionalPolygon: boolean = this._twoDimensionalPolygon(this._domain, this._geometry);\n\n        this._editable = twoDimensionalPolygon || options.editable == null ? this._editable : options.editable;\n        this._icon = options.icon === undefined ? this._icon : options.icon;\n        this._iconFloat = options.iconFloat == null ? this._iconFloat : options.iconFloat;\n        this._iconIndex = options.iconIndex == null ? this._iconIndex : options.iconIndex;\n        this._indicateVertices = options.indicateVertices == null ? this._indicateVertices : options.indicateVertices;\n        this._lineColor = options.lineColor == null ? this._lineColor : options.lineColor;\n        this._lineWidth = options.lineWidth == null ? this._lineWidth : options.lineWidth;\n        this._fillColor = options.fillColor == null ? this._fillColor : options.fillColor;\n        this._fillOpacity = options.fillOpacity == null ? this._fillOpacity : options.fillOpacity;\n        this._text = options.text === undefined ? this._text : options.text;\n        this._textColor = options.textColor == null ? this._textColor : options.textColor;\n        this._notifyChanged$.next(this);\n    }\n\n    private _twoDimensionalPolygon(domain: TagDomain, geometry: VertexGeometry): boolean {\n        return domain !== TagDomain.ThreeDimensional && geometry instanceof PolygonGeometry;\n    }\n}\n\nexport default OutlineTag;\n",
     "import * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable, Subject} from \"rxjs\";\n\nimport {IInteraction} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\nexport abstract class RenderTag<T> {\n    protected _tag: T;\n    protected _transform: Transform;\n    protected _viewportCoords: ViewportCoords;\n\n    protected _glObjectsChanged$: Subject<RenderTag<T>>;\n    protected _interact$: Subject<IInteraction>;\n\n    constructor(tag: T, transform: Transform, viewportCoords?: ViewportCoords) {\n        this._tag = tag;\n        this._transform = transform;\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n\n        this._glObjectsChanged$ = new Subject<RenderTag<T>>();\n        this._interact$ = new Subject<IInteraction>();\n    }\n\n    public get glObjectsChanged$(): Observable<RenderTag<T>> {\n        return this._glObjectsChanged$;\n    }\n\n    public get interact$(): Observable<IInteraction> {\n        return this._interact$;\n    }\n\n    public get tag(): T {\n        return this._tag;\n    }\n\n    public abstract dispose(): void;\n\n    public abstract getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[];\n\n    public abstract getGLObjects(): THREE.Object3D[];\n\n    public abstract getRetrievableObjects(): THREE.Object3D[];\n}\n\nexport default RenderTag;\n",
     "import * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    InteractionCursor,\n    RenderTag,\n    SpotTag,\n    Tag,\n    TagOperation,\n} from \"../../../Component\";\nimport {ISize} from \"../../../Render\";\nimport {\n    Alignment,\n    ISpriteAtlas,\n} from \"../../../Viewer\";\n\n/**\n * @class SpotRenderTag\n * @classdesc Tag visualizing the properties of a SpotTag.\n */\nexport class SpotRenderTag extends RenderTag<SpotTag> {\n    public dispose(): void { /* noop */ }\n\n    public getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const tag: SpotTag = this._tag;\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        const vNodes: vd.VNode[] = [];\n        const [centroidBasicX, centroidBasicY]: number[] = tag.geometry.getCentroid2d();\n        const centroidCanvas: number[] =\n            this._viewportCoords.basicToCanvasSafe(\n                centroidBasicX,\n                centroidBasicY,\n                container,\n                this._transform,\n                camera);\n\n        if (centroidCanvas != null) {\n            const interactNone: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: tag });\n            };\n\n            const canvasX: number = Math.round(centroidCanvas[0]);\n            const canvasY: number = Math.round(centroidCanvas[1]);\n\n            if (tag.icon != null) {\n                if (atlas.loaded) {\n                    const sprite: vd.VNode = atlas.getDOMSprite(tag.icon, Alignment.Bottom);\n                    const iconTransform: string = `translate(${canvasX}px,${canvasY + 8}px)`;\n                    const properties: vd.createProperties = {\n                        onmousedown: interactNone,\n                        style: {\n                            pointerEvents: \"all\",\n                            transform: iconTransform,\n                        },\n                    };\n\n                    vNodes.push(vd.h(\"div\", properties, [sprite]));\n                }\n            } else if (tag.text != null) {\n                const textTransform: string = `translate(-50%,0%) translate(${canvasX}px,${canvasY + 8}px)`;\n                const properties: vd.createProperties = {\n                    onmousedown: interactNone,\n                    style: {\n                        color: this._colorToCss(tag.textColor),\n                        transform: textTransform,\n                    },\n                    textContent: tag.text,\n                };\n\n                vNodes.push(vd.h(\"span.TagSymbol\", properties, []));\n            }\n\n            const interact: (e: MouseEvent) => void = this._interact(TagOperation.Centroid, tag, \"move\");\n            const background: string = this._colorToCss(tag.color);\n            const transform: string = `translate(-50%,-50%) translate(${canvasX}px,${canvasY}px)`;\n\n            if (tag.editable) {\n                let interactorProperties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: {\n                        background: background,\n                        transform: transform,\n                    },\n                };\n\n                vNodes.push(vd.h(\"div.TagSpotInteractor\", interactorProperties, []));\n            }\n\n            const pointProperties: vd.createProperties = {\n                style: {\n                    background: background,\n                    transform: transform,\n                },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        return vNodes;\n    }\n\n    public getGLObjects(): THREE.Object3D[] { return []; }\n\n    public getRetrievableObjects(): THREE.Object3D[] { return []; }\n\n    private _colorToCss(color: number): string {\n        return \"#\" + (\"000000\" + color.toString(16)).substr(-6);\n    }\n\n    private _interact(operation: TagOperation, tag: Tag, cursor: InteractionCursor, vertexIndex?: number): (e: MouseEvent) => void {\n        return (e: MouseEvent): void => {\n            const offsetX: number = e.offsetX - (<HTMLElement>e.target).offsetWidth / 2;\n            const offsetY: number = e.offsetY - (<HTMLElement>e.target).offsetHeight / 2;\n\n            this._interact$.next({\n                cursor: cursor,\n                offsetX: offsetX,\n                offsetY: offsetY,\n                operation: operation,\n                tag: tag,\n                vertexIndex: vertexIndex,\n            });\n        };\n    }\n}\n",
     "/**\n * Enumeration for tag domains.\n * @enum {number}\n * @readonly\n * @description Defines where lines between two vertices are treated\n * as straight.\n *\n * Only applicable for polygons. For rectangles lines between\n * vertices are always treated as straight in the distorted 2D\n * projection and bended in the undistorted 3D space.\n */\nexport enum TagDomain {\n    /**\n     * Treats lines between two vertices as straight in the\n     * distorted 2D projection, i.e. on the image. If the image\n     * is distorted this will result in bended lines when rendered\n     * in the undistorted 3D space.\n     */\n    TwoDimensional,\n\n    /**\n     * Treats lines as straight in the undistorted 3D space. If the\n     * image is distorted this will result in bended lines when rendered\n     * on the distorted 2D projection of the image.\n     */\n    ThreeDimensional,\n}\n\nexport default TagDomain;\n",
     "/**\n * Enumeration for component size.\n * @enum {number}\n * @readonly\n * @description May be used by a component to allow for resizing\n * of the UI elements rendered by the component.\n */\nexport enum ComponentSize {\n    /**\n     * Automatic size. The size of the elements will automatically\n     * change at a predefined threshold.\n     */\n    Automatic,\n\n    /**\n     * Large size. The size of the elements will be fixed until another\n     * component size is configured.\n     */\n    Large,\n\n    /**\n     * Small size. The size of the elements will be fixed until another\n     * component size is configured.\n     */\n    Small,\n}\n\nexport default ComponentSize;\n",
     "import {\n    Component,\n    IComponentConfiguration,\n} from \"../../Component\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\nexport abstract class HandlerBase<TConfiguration extends IComponentConfiguration> {\n    protected _component: Component<TConfiguration>;\n    protected _container: Container;\n    protected _navigator: Navigator;\n\n    protected _enabled: boolean;\n\n    /** @ignore */\n    constructor(component: Component<TConfiguration>, container: Container, navigator: Navigator) {\n        this._component = component;\n        this._container = container;\n        this._navigator = navigator;\n\n        this._enabled = false;\n    }\n\n    /**\n     * Returns a Boolean indicating whether the interaction is enabled.\n     *\n     * @returns {boolean} `true` if the interaction is enabled.\n     */\n    public get isEnabled(): boolean {\n        return this._enabled;\n    }\n\n    /**\n     * Enables the interaction.\n     *\n     * @example ```<component-name>.<handler-name>.enable();```\n     */\n    public enable(): void {\n        if (this._enabled || !this._component.activated) { return; }\n\n        this._enable();\n        this._enabled = true;\n\n        this._component.configure(this._getConfiguration(true));\n    }\n\n    /**\n     * Disables the interaction.\n     *\n     * @example ```<component-name>.<handler-name>.disable();```\n     */\n    public disable(): void {\n        if (!this._enabled) { return; }\n\n        this._disable();\n        this._enabled = false;\n\n        if (this._component.activated) {\n            this._component.configure(this._getConfiguration(false));\n        }\n    }\n\n    protected abstract _enable(): void;\n\n    protected abstract _disable(): void;\n\n    protected abstract _getConfiguration(enable: boolean): TConfiguration;\n}\n\nexport default HandlerBase;\n",
-    "import * as THREE from \"three\";\n\nimport {IGPano} from \"../../API\";\nimport {Transform} from \"../../Geo\";\nimport {Node} from \"../../Graph\";\nimport {Shaders} from \"../../Component\";\n\nexport class MeshFactory {\n    private _imagePlaneDepth: number;\n    private _imageSphereRadius: number;\n\n    constructor(imagePlaneDepth?: number, imageSphereRadius?: number) {\n        this._imagePlaneDepth = imagePlaneDepth != null ? imagePlaneDepth : 200;\n        this._imageSphereRadius = imageSphereRadius != null ? imageSphereRadius : 200;\n    }\n\n    public createMesh(node: Node, transform: Transform): THREE.Mesh {\n        if (node.pano) {\n            return this._createImageSphere(node, transform);\n        } else if (transform.cameraProjection === \"fisheye\") {\n            return this._createImagePlaneFisheye(node, transform);\n        } else {\n            return this._createImagePlane(node, transform);\n        }\n    }\n\n    public createFlatMesh(\n        node: Node,\n        transform: Transform,\n        basicX0: number,\n        basicX1: number,\n        basicY0: number,\n        basicY1: number): THREE.Mesh {\n\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createDistortedPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._getFlatImagePlaneGeoFromBasic(transform, basicX0, basicX1, basicY0, basicY1);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    public createCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        if (node.pano && !node.fullPano) {\n            throw new Error(\"Cropped panoramas cannot have curtain.\");\n        }\n\n        if (node.pano) {\n            return this._createSphereCurtainMesh(node, transform);\n        } else if (transform.cameraProjection === \"fisheye\") {\n            return this._createCurtainMeshFisheye(node, transform);\n        } else {\n            return this._createCurtainMesh(node, transform);\n        }\n    }\n\n    public createDistortedCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        if (node.pano) {\n            throw new Error(\"Cropped panoramas cannot have curtain.\");\n        }\n\n        return this._createDistortedCurtainMesh(node, transform);\n    }\n\n    private _createCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createCurtainPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeo(transform, node) :\n            this._getRegularFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createCurtainMeshFisheye(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createCurtainPlaneMaterialParametersFisheye(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeoFisheye(transform, node) :\n            this._getRegularFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createDistortedCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createDistortedCurtainPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._getRegularFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createSphereCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createCurtainSphereMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        return this._useMesh(transform, node) ?\n            new THREE.Mesh(this._getImageSphereGeo(transform, node), material) :\n            new THREE.Mesh(this._getFlatImageSphereGeo(transform), material);\n    }\n\n    private _createImageSphere(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters = this._createSphereMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let mesh: THREE.Mesh = this._useMesh(transform, node) ?\n            new THREE.Mesh(this._getImageSphereGeo(transform, node), material) :\n            new THREE.Mesh(this._getFlatImageSphereGeo(transform), material);\n\n        return mesh;\n    }\n\n    private _createImagePlane(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters = this._createPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeo(transform, node) :\n            this._getRegularFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createImagePlaneFisheye(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters = this._createPlaneMaterialParametersFisheye(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeoFisheye(transform, node) :\n            this._getRegularFlatImagePlaneGeoFisheye(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createSphereMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let gpano: IGPano = transform.gpano;\n\n        let halfCroppedWidth: number = (gpano.FullPanoWidthPixels - gpano.CroppedAreaImageWidthPixels) / 2;\n        let phiShift: number = 2 * Math.PI * (gpano.CroppedAreaLeftPixels - halfCroppedWidth) / gpano.FullPanoWidthPixels;\n        let phiLength: number = 2 * Math.PI * gpano.CroppedAreaImageWidthPixels / gpano.FullPanoWidthPixels;\n\n        let halfCroppedHeight: number = (gpano.FullPanoHeightPixels - gpano.CroppedAreaImageHeightPixels) / 2;\n        let thetaShift: number = Math.PI * (halfCroppedHeight - gpano.CroppedAreaTopPixels) / gpano.FullPanoHeightPixels;\n        let thetaLength: number = Math.PI * gpano.CroppedAreaImageHeightPixels / gpano.FullPanoHeightPixels;\n\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.equirectangular.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                phiLength: {\n                    type: \"f\",\n                    value: phiLength,\n                },\n                phiShift: {\n                    type: \"f\",\n                    value: phiShift,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.rt,\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n                thetaLength: {\n                    type: \"f\",\n                    value: thetaLength,\n                },\n                thetaShift: {\n                    type: \"f\",\n                    value: thetaShift,\n                },\n            },\n            vertexShader: Shaders.equirectangular.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createCurtainSphereMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let gpano: IGPano = transform.gpano;\n\n        let halfCroppedWidth: number = (gpano.FullPanoWidthPixels - gpano.CroppedAreaImageWidthPixels) / 2;\n        let phiShift: number = 2 * Math.PI * (gpano.CroppedAreaLeftPixels - halfCroppedWidth) / gpano.FullPanoWidthPixels;\n        let phiLength: number = 2 * Math.PI * gpano.CroppedAreaImageWidthPixels / gpano.FullPanoWidthPixels;\n\n        let halfCroppedHeight: number = (gpano.FullPanoHeightPixels - gpano.CroppedAreaImageHeightPixels) / 2;\n        let thetaShift: number = Math.PI * (halfCroppedHeight - gpano.CroppedAreaTopPixels) / gpano.FullPanoHeightPixels;\n        let thetaLength: number = Math.PI * gpano.CroppedAreaImageHeightPixels / gpano.FullPanoHeightPixels;\n\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.equirectangularCurtain.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                curtain: {\n                    type: \"f\",\n                    value: 1,\n                },\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                phiLength: {\n                    type: \"f\",\n                    value: phiLength,\n                },\n                phiShift: {\n                    type: \"f\",\n                    value: phiShift,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.rt,\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n                thetaLength: {\n                    type: \"f\",\n                    value: thetaLength,\n                },\n                thetaShift: {\n                    type: \"f\",\n                    value: thetaShift,\n                },\n            },\n            vertexShader: Shaders.equirectangularCurtain.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.perspective.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                focal: {\n                    type: \"f\",\n                    value: transform.focal,\n                },\n                k1: {\n                    type: \"f\",\n                    value: transform.ck1,\n                },\n                k2: {\n                    type: \"f\",\n                    value: transform.ck2,\n                },\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.basicRt,\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n                radial_peak: {\n                    type: \"f\",\n                    value: !!transform.radialPeak ? transform.radialPeak : 0,\n                },\n                scale_x: {\n                    type: \"f\",\n                    value: Math.max(transform.basicHeight, transform.basicWidth) / transform.basicWidth,\n                },\n                scale_y: {\n                    type: \"f\",\n                    value: Math.max(transform.basicWidth, transform.basicHeight) / transform.basicHeight,\n                },\n            },\n            vertexShader: Shaders.perspective.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createPlaneMaterialParametersFisheye(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.fisheye.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                focal: {\n                    type: \"f\",\n                    value: transform.focal,\n                },\n                k1: {\n                    type: \"f\",\n                    value: transform.ck1,\n                },\n                k2: {\n                    type: \"f\",\n                    value: transform.ck2,\n                },\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.basicRt,\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n                radial_peak: {\n                    type: \"f\",\n                    value: !!transform.radialPeak ? transform.radialPeak : 0,\n                },\n                scale_x: {\n                    type: \"f\",\n                    value: Math.max(transform.basicHeight, transform.basicWidth) / transform.basicWidth,\n                },\n                scale_y: {\n                    type: \"f\",\n                    value: Math.max(transform.basicWidth, transform.basicHeight) / transform.basicHeight,\n                },\n            },\n            vertexShader: Shaders.fisheye.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createCurtainPlaneMaterialParametersFisheye(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.fisheyeCurtain.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                curtain: {\n                    type: \"f\",\n                    value: 1,\n                },\n                focal: {\n                    type: \"f\",\n                    value: transform.focal,\n                },\n                k1: {\n                    type: \"f\",\n                    value: transform.ck1,\n                },\n                k2: {\n                    type: \"f\",\n                    value: transform.ck2,\n                },\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.basicRt,\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n                radial_peak: {\n                    type: \"f\",\n                    value: !!transform.radialPeak ? transform.radialPeak : 0,\n                },\n                scale_x: {\n                    type: \"f\",\n                    value: Math.max(transform.basicHeight, transform.basicWidth) / transform.basicWidth,\n                },\n                scale_y: {\n                    type: \"f\",\n                    value: Math.max(transform.basicWidth, transform.basicHeight) / transform.basicHeight,\n                },\n            },\n            vertexShader: Shaders.fisheyeCurtain.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createCurtainPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.perspectiveCurtain.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                curtain: {\n                    type: \"f\",\n                    value: 1,\n                },\n                focal: {\n                    type: \"f\",\n                    value: transform.focal,\n                },\n                k1: {\n                    type: \"f\",\n                    value: transform.ck1,\n                },\n                k2: {\n                    type: \"f\",\n                    value: transform.ck2,\n                },\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.basicRt,\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n                radial_peak: {\n                    type: \"f\",\n                    value: !!transform.radialPeak ? transform.radialPeak : 0,\n                },\n                scale_x: {\n                    type: \"f\",\n                    value: Math.max(transform.basicHeight, transform.basicWidth) / transform.basicWidth,\n                },\n                scale_y: {\n                    type: \"f\",\n                    value: Math.max(transform.basicWidth, transform.basicHeight) / transform.basicHeight,\n                },\n            },\n            vertexShader: Shaders.perspectiveCurtain.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createDistortedCurtainPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.perspectiveDistortedCurtain.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                curtain: {\n                    type: \"f\",\n                    value: 1,\n                },\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.projectorMatrix(),\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n            },\n            vertexShader: Shaders.perspectiveDistortedCurtain.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createDistortedPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.perspectiveDistorted.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.projectorMatrix(),\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n            },\n            vertexShader: Shaders.perspectiveDistorted.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createTexture(image: HTMLImageElement): THREE.Texture {\n        let texture: THREE.Texture = new THREE.Texture(image);\n        texture.minFilter = THREE.LinearFilter;\n        texture.needsUpdate = true;\n\n        return texture;\n    }\n\n    private _useMesh(transform: Transform, node: Node): boolean {\n        return node.mesh.vertices.length && transform.hasValidScale;\n    }\n\n    private _getImageSphereGeo(transform: Transform, node: Node): THREE.BufferGeometry {\n        let t: THREE.Matrix4 = new THREE.Matrix4().getInverse(transform.srt);\n\n        // push everything at least 5 meters in front of the camera\n        let minZ: number = 5.0 * transform.scale;\n        let maxZ: number = this._imageSphereRadius * transform.scale;\n\n        let vertices: number[] = node.mesh.vertices;\n        let numVertices: number = vertices.length / 3;\n        let positions: Float32Array = new Float32Array(vertices.length);\n        for (let i: number = 0; i < numVertices; ++i) {\n            let index: number = 3 * i;\n            let x: number = vertices[index + 0];\n            let y: number = vertices[index + 1];\n            let z: number = vertices[index + 2];\n\n            let l: number = Math.sqrt(x * x + y * y + z * z);\n            let boundedL: number = Math.max(minZ, Math.min(l, maxZ));\n            let factor: number = boundedL / l;\n            let p: THREE.Vector3 = new THREE.Vector3(x * factor, y * factor, z * factor);\n\n            p.applyMatrix4(t);\n\n            positions[index + 0] = p.x;\n            positions[index + 1] = p.y;\n            positions[index + 2] = p.z;\n        }\n\n        let faces: number[] = node.mesh.faces;\n        let indices: Uint16Array = new Uint16Array(faces.length);\n        for (let i: number = 0; i < faces.length; ++i) {\n            indices[i] = faces[i];\n        }\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n\n    private _getImagePlaneGeo(transform: Transform, node: Node): THREE.BufferGeometry {\n        const undistortionMarginFactor: number = 3;\n        let t: THREE.Matrix4 = new THREE.Matrix4().getInverse(transform.srt);\n\n        // push everything at least 5 meters in front of the camera\n        let minZ: number = 5.0 * transform.scale;\n        let maxZ: number = this._imagePlaneDepth * transform.scale;\n\n        let vertices: number[] = node.mesh.vertices;\n        let numVertices: number = vertices.length / 3;\n        let positions: Float32Array = new Float32Array(vertices.length);\n        for (let i: number = 0; i < numVertices; ++i) {\n            let index: number = 3 * i;\n            let x: number = vertices[index + 0];\n            let y: number = vertices[index + 1];\n            let z: number = vertices[index + 2];\n\n            if (i < 4) {\n                x *= undistortionMarginFactor;\n                y *= undistortionMarginFactor;\n            }\n\n            let boundedZ: number = Math.max(minZ, Math.min(z, maxZ));\n            let factor: number = boundedZ / z;\n            let p: THREE.Vector3 = new THREE.Vector3(x * factor, y * factor, boundedZ);\n\n            p.applyMatrix4(t);\n\n            positions[index + 0] = p.x;\n            positions[index + 1] = p.y;\n            positions[index + 2] = p.z;\n        }\n\n        let faces: number[] = node.mesh.faces;\n        let indices: Uint16Array = new Uint16Array(faces.length);\n        for (let i: number = 0; i < faces.length; ++i) {\n            indices[i] = faces[i];\n        }\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n\n    private _getImagePlaneGeoFisheye(transform: Transform, node: Node): THREE.BufferGeometry {\n        let t: THREE.Matrix4 = new THREE.Matrix4().getInverse(transform.srt);\n\n        // push everything at least 5 meters in front of the camera\n        let minZ: number = 5.0 * transform.scale;\n        let maxZ: number = this._imagePlaneDepth * transform.scale;\n\n        let vertices: number[] = node.mesh.vertices;\n        let numVertices: number = vertices.length / 3;\n        let positions: Float32Array = new Float32Array(vertices.length);\n        for (let i: number = 0; i < numVertices; ++i) {\n            let index: number = 3 * i;\n            let x: number = vertices[index + 0];\n            let y: number = vertices[index + 1];\n            let z: number = vertices[index + 2];\n\n            let l: number = Math.sqrt(x * x + y * y + z * z);\n            let boundedL: number = Math.max(minZ, Math.min(l, maxZ));\n            let factor: number = boundedL / l;\n            let p: THREE.Vector3 = new THREE.Vector3(x * factor, y * factor, z * factor);\n\n            p.applyMatrix4(t);\n\n            positions[index + 0] = p.x;\n            positions[index + 1] = p.y;\n            positions[index + 2] = p.z;\n        }\n\n        let faces: number[] = node.mesh.faces;\n        let indices: Uint16Array = new Uint16Array(faces.length);\n        for (let i: number = 0; i < faces.length; ++i) {\n            indices[i] = faces[i];\n        }\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n\n    private _getFlatImageSphereGeo(transform: Transform): THREE.Geometry {\n        let gpano: IGPano = transform.gpano;\n        let phiStart: number = 2 * Math.PI * gpano.CroppedAreaLeftPixels / gpano.FullPanoWidthPixels;\n        let phiLength: number = 2 * Math.PI * gpano.CroppedAreaImageWidthPixels / gpano.FullPanoWidthPixels;\n        let thetaStart: number = Math.PI *\n            (gpano.FullPanoHeightPixels - gpano.CroppedAreaImageHeightPixels - gpano.CroppedAreaTopPixels) /\n            gpano.FullPanoHeightPixels;\n        let thetaLength: number = Math.PI * gpano.CroppedAreaImageHeightPixels / gpano.FullPanoHeightPixels;\n        let geometry: THREE.SphereGeometry = new THREE.SphereGeometry(\n            this._imageSphereRadius,\n            20,\n            40,\n            phiStart - Math.PI / 2,\n            phiLength,\n            thetaStart,\n            thetaLength);\n\n        geometry.applyMatrix(new THREE.Matrix4().getInverse(transform.rt));\n\n        return geometry;\n    }\n\n    private _getRegularFlatImagePlaneGeo(transform: Transform): THREE.BufferGeometry {\n        let width: number = transform.width;\n        let height: number = transform.height;\n        let size: number = Math.max(width, height);\n        let dx: number = width / 2.0 / size;\n        let dy: number = height / 2.0 / size;\n\n        return this._getFlatImagePlaneGeo(transform, dx, dy);\n    }\n\n    private _getFlatImagePlaneGeo(transform: Transform, dx: number, dy: number): THREE.BufferGeometry {\n        let vertices: number[][] = [];\n        vertices.push(transform.unprojectSfM([-dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([-dx, dy], this._imagePlaneDepth));\n\n        return this._createFlatGeometry(vertices);\n    }\n\n    private _getRegularFlatImagePlaneGeoFisheye(transform: Transform): THREE.BufferGeometry {\n        let width: number = transform.width;\n        let height: number = transform.height;\n        let size: number = Math.max(width, height);\n        let dx: number = width / 2.0 / size;\n        let dy: number = height / 2.0 / size;\n\n        return this._getFlatImagePlaneGeoFisheye(transform, dx, dy);\n    }\n\n    private _getFlatImagePlaneGeoFisheye(transform: Transform, dx: number, dy: number): THREE.BufferGeometry {\n        let vertices: number[][] = [];\n        vertices.push(transform.unprojectSfM([-dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([-dx, dy], this._imagePlaneDepth));\n\n        return this._createFlatGeometry(vertices);\n    }\n\n    private _getFlatImagePlaneGeoFromBasic(\n        transform: Transform,\n        basicX0: number,\n        basicX1: number,\n        basicY0: number,\n        basicY1: number): THREE.BufferGeometry {\n\n        let vertices: number[][] = [];\n\n        vertices.push(transform.unprojectBasic([basicX0, basicY0], this._imagePlaneDepth));\n        vertices.push(transform.unprojectBasic([basicX1, basicY0], this._imagePlaneDepth));\n        vertices.push(transform.unprojectBasic([basicX1, basicY1], this._imagePlaneDepth));\n        vertices.push(transform.unprojectBasic([basicX0, basicY1], this._imagePlaneDepth));\n\n        return this._createFlatGeometry(vertices);\n    }\n\n    private _createFlatGeometry(vertices: number[][]): THREE.BufferGeometry {\n        let positions: Float32Array = new Float32Array(12);\n        for (let i: number = 0; i < vertices.length; i++) {\n            let index: number = 3 * i;\n            positions[index + 0] = vertices[i][0];\n            positions[index + 1] = vertices[i][1];\n            positions[index + 2] = vertices[i][2];\n        }\n\n        let indices: Uint16Array = new Uint16Array(6);\n        indices[0] = 0;\n        indices[1] = 1;\n        indices[2] = 3;\n        indices[3] = 1;\n        indices[4] = 2;\n        indices[5] = 3;\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n}\n\nexport default MeshFactory;\n",
+    "import * as THREE from \"three\";\n\nimport {IGPano} from \"../../API\";\nimport {Transform} from \"../../Geo\";\nimport {Node} from \"../../Graph\";\nimport {Shaders} from \"../../Component\";\n\nexport class MeshFactory {\n    private _imagePlaneDepth: number;\n    private _imageSphereRadius: number;\n\n    constructor(imagePlaneDepth?: number, imageSphereRadius?: number) {\n        this._imagePlaneDepth = imagePlaneDepth != null ? imagePlaneDepth : 200;\n        this._imageSphereRadius = imageSphereRadius != null ? imageSphereRadius : 200;\n    }\n\n    public createMesh(node: Node, transform: Transform): THREE.Mesh {\n        if (node.pano) {\n            return this._createImageSphere(node, transform);\n        } else if (transform.cameraProjection === \"fisheye\") {\n            return this._createImagePlaneFisheye(node, transform);\n        } else {\n            return this._createImagePlane(node, transform);\n        }\n    }\n\n    public createFlatMesh(\n        node: Node,\n        transform: Transform,\n        basicX0: number,\n        basicX1: number,\n        basicY0: number,\n        basicY1: number): THREE.Mesh {\n\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createDistortedPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._getFlatImagePlaneGeoFromBasic(transform, basicX0, basicX1, basicY0, basicY1);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    public createCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        if (node.pano && !node.fullPano) {\n            throw new Error(\"Cropped panoramas cannot have curtain.\");\n        }\n\n        if (node.pano) {\n            return this._createSphereCurtainMesh(node, transform);\n        } else if (transform.cameraProjection === \"fisheye\") {\n            return this._createCurtainMeshFisheye(node, transform);\n        } else {\n            return this._createCurtainMesh(node, transform);\n        }\n    }\n\n    public createDistortedCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        if (node.pano) {\n            throw new Error(\"Cropped panoramas cannot have curtain.\");\n        }\n\n        return this._createDistortedCurtainMesh(node, transform);\n    }\n\n    private _createCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createCurtainPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeo(transform, node) :\n            this._getRegularFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createCurtainMeshFisheye(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createCurtainPlaneMaterialParametersFisheye(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeoFisheye(transform, node) :\n            this._getRegularFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createDistortedCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createDistortedCurtainPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._getRegularFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createSphereCurtainMesh(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters =\n            this._createCurtainSphereMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        return this._useMesh(transform, node) ?\n            new THREE.Mesh(this._getImageSphereGeo(transform, node), material) :\n            new THREE.Mesh(this._getFlatImageSphereGeo(transform), material);\n    }\n\n    private _createImageSphere(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters = this._createSphereMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let mesh: THREE.Mesh = this._useMesh(transform, node) ?\n            new THREE.Mesh(this._getImageSphereGeo(transform, node), material) :\n            new THREE.Mesh(this._getFlatImageSphereGeo(transform), material);\n\n        return mesh;\n    }\n\n    private _createImagePlane(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters = this._createPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeo(transform, node) :\n            this._getRegularFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createImagePlaneFisheye(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters = this._createPlaneMaterialParametersFisheye(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeoFisheye(transform, node) :\n            this._getRegularFlatImagePlaneGeoFisheye(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createSphereMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let gpano: IGPano = transform.gpano;\n\n        let halfCroppedWidth: number = (gpano.FullPanoWidthPixels - gpano.CroppedAreaImageWidthPixels) / 2;\n        let phiShift: number = 2 * Math.PI * (gpano.CroppedAreaLeftPixels - halfCroppedWidth) / gpano.FullPanoWidthPixels;\n        let phiLength: number = 2 * Math.PI * gpano.CroppedAreaImageWidthPixels / gpano.FullPanoWidthPixels;\n\n        let halfCroppedHeight: number = (gpano.FullPanoHeightPixels - gpano.CroppedAreaImageHeightPixels) / 2;\n        let thetaShift: number = Math.PI * (halfCroppedHeight - gpano.CroppedAreaTopPixels) / gpano.FullPanoHeightPixels;\n        let thetaLength: number = Math.PI * gpano.CroppedAreaImageHeightPixels / gpano.FullPanoHeightPixels;\n\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.equirectangular.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                opacity: { value: 1.0 },\n                phiLength: { value: phiLength },\n                phiShift: { value: phiShift },\n                projectorMat: { value: transform.rt },\n                projectorTex: { value: texture },\n                thetaLength: { value: thetaLength },\n                thetaShift: { value: thetaShift },\n            },\n            vertexShader: Shaders.equirectangular.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createCurtainSphereMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let gpano: IGPano = transform.gpano;\n\n        let halfCroppedWidth: number = (gpano.FullPanoWidthPixels - gpano.CroppedAreaImageWidthPixels) / 2;\n        let phiShift: number = 2 * Math.PI * (gpano.CroppedAreaLeftPixels - halfCroppedWidth) / gpano.FullPanoWidthPixels;\n        let phiLength: number = 2 * Math.PI * gpano.CroppedAreaImageWidthPixels / gpano.FullPanoWidthPixels;\n\n        let halfCroppedHeight: number = (gpano.FullPanoHeightPixels - gpano.CroppedAreaImageHeightPixels) / 2;\n        let thetaShift: number = Math.PI * (halfCroppedHeight - gpano.CroppedAreaTopPixels) / gpano.FullPanoHeightPixels;\n        let thetaLength: number = Math.PI * gpano.CroppedAreaImageHeightPixels / gpano.FullPanoHeightPixels;\n\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.equirectangularCurtain.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                curtain: { value: 1.0 },\n                opacity: { value: 1.0 },\n                phiLength: { value: phiLength },\n                phiShift: { value: phiShift },\n                projectorMat: { value: transform.rt },\n                projectorTex: { value: texture },\n                thetaLength: { value: thetaLength },\n                thetaShift: { value: thetaShift },\n            },\n            vertexShader: Shaders.equirectangularCurtain.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.perspective.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                focal: { value: transform.focal },\n                k1: { value: transform.ck1 },\n                k2: { value: transform.ck2 },\n                opacity: { value: 1.0 },\n                projectorMat: { value: transform.basicRt },\n                projectorTex: { value: texture },\n                radial_peak: { value: !!transform.radialPeak ? transform.radialPeak : 0.0 },\n                scale_x: { value: Math.max(transform.basicHeight, transform.basicWidth) / transform.basicWidth },\n                scale_y: { value: Math.max(transform.basicWidth, transform.basicHeight) / transform.basicHeight },\n            },\n            vertexShader: Shaders.perspective.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createPlaneMaterialParametersFisheye(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.fisheye.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                focal: { value: transform.focal },\n                k1: { value: transform.ck1 },\n                k2: { value: transform.ck2 },\n                opacity: { value: 1.0 },\n                projectorMat: { value: transform.basicRt },\n                projectorTex: { value: texture },\n                radial_peak: { value: !!transform.radialPeak ? transform.radialPeak : 0.0 },\n                scale_x: { value: Math.max(transform.basicHeight, transform.basicWidth) / transform.basicWidth },\n                scale_y: { value: Math.max(transform.basicWidth, transform.basicHeight) / transform.basicHeight },\n            },\n            vertexShader: Shaders.fisheye.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createCurtainPlaneMaterialParametersFisheye(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.fisheyeCurtain.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                curtain: { value: 1.0 },\n                focal: { value: transform.focal },\n                k1: { value: transform.ck1 },\n                k2: { value: transform.ck2 },\n                opacity: { value: 1.0 },\n                projectorMat: { value: transform.basicRt },\n                projectorTex: { value: texture },\n                radial_peak: { value: !!transform.radialPeak ? transform.radialPeak : 0.0 },\n                scale_x: { value: Math.max(transform.basicHeight, transform.basicWidth) / transform.basicWidth },\n                scale_y: { value: Math.max(transform.basicWidth, transform.basicHeight) / transform.basicHeight },\n            },\n            vertexShader: Shaders.fisheyeCurtain.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createCurtainPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.perspectiveCurtain.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                curtain: { value: 1.0 },\n                focal: { value: transform.focal },\n                k1: { value: transform.ck1 },\n                k2: { value: transform.ck2 },\n                opacity: { value: 1.0 },\n                projectorMat: { value: transform.basicRt },\n                projectorTex: { value: texture },\n                radial_peak: { value: !!transform.radialPeak ? transform.radialPeak : 0.0 },\n                scale_x: { value: Math.max(transform.basicHeight, transform.basicWidth) / transform.basicWidth },\n                scale_y: { value: Math.max(transform.basicWidth, transform.basicHeight) / transform.basicHeight },\n            },\n            vertexShader: Shaders.perspectiveCurtain.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createDistortedCurtainPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.perspectiveDistortedCurtain.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                curtain: { value: 1.0 },\n                opacity: { value: 1.0 },\n                projectorMat: { value: transform.projectorMatrix() },\n                projectorTex: { value: texture },\n            },\n            vertexShader: Shaders.perspectiveDistortedCurtain.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createDistortedPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: Shaders.perspectiveDistorted.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                opacity: { value: 1.0 },\n                projectorMat: { value: transform.projectorMatrix() },\n                projectorTex: { value: texture },\n            },\n            vertexShader: Shaders.perspectiveDistorted.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createTexture(image: HTMLImageElement): THREE.Texture {\n        let texture: THREE.Texture = new THREE.Texture(image);\n        texture.minFilter = THREE.LinearFilter;\n        texture.needsUpdate = true;\n\n        return texture;\n    }\n\n    private _useMesh(transform: Transform, node: Node): boolean {\n        return node.mesh.vertices.length && transform.hasValidScale;\n    }\n\n    private _getImageSphereGeo(transform: Transform, node: Node): THREE.BufferGeometry {\n        let t: THREE.Matrix4 = new THREE.Matrix4().getInverse(transform.srt);\n\n        // push everything at least 5 meters in front of the camera\n        let minZ: number = 5.0 * transform.scale;\n        let maxZ: number = this._imageSphereRadius * transform.scale;\n\n        let vertices: number[] = node.mesh.vertices;\n        let numVertices: number = vertices.length / 3;\n        let positions: Float32Array = new Float32Array(vertices.length);\n        for (let i: number = 0; i < numVertices; ++i) {\n            let index: number = 3 * i;\n            let x: number = vertices[index + 0];\n            let y: number = vertices[index + 1];\n            let z: number = vertices[index + 2];\n\n            let l: number = Math.sqrt(x * x + y * y + z * z);\n            let boundedL: number = Math.max(minZ, Math.min(l, maxZ));\n            let factor: number = boundedL / l;\n            let p: THREE.Vector3 = new THREE.Vector3(x * factor, y * factor, z * factor);\n\n            p.applyMatrix4(t);\n\n            positions[index + 0] = p.x;\n            positions[index + 1] = p.y;\n            positions[index + 2] = p.z;\n        }\n\n        let faces: number[] = node.mesh.faces;\n        let indices: Uint16Array = new Uint16Array(faces.length);\n        for (let i: number = 0; i < faces.length; ++i) {\n            indices[i] = faces[i];\n        }\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n\n    private _getImagePlaneGeo(transform: Transform, node: Node): THREE.BufferGeometry {\n        const undistortionMarginFactor: number = 3;\n        let t: THREE.Matrix4 = new THREE.Matrix4().getInverse(transform.srt);\n\n        // push everything at least 5 meters in front of the camera\n        let minZ: number = 5.0 * transform.scale;\n        let maxZ: number = this._imagePlaneDepth * transform.scale;\n\n        let vertices: number[] = node.mesh.vertices;\n        let numVertices: number = vertices.length / 3;\n        let positions: Float32Array = new Float32Array(vertices.length);\n        for (let i: number = 0; i < numVertices; ++i) {\n            let index: number = 3 * i;\n            let x: number = vertices[index + 0];\n            let y: number = vertices[index + 1];\n            let z: number = vertices[index + 2];\n\n            if (i < 4) {\n                x *= undistortionMarginFactor;\n                y *= undistortionMarginFactor;\n            }\n\n            let boundedZ: number = Math.max(minZ, Math.min(z, maxZ));\n            let factor: number = boundedZ / z;\n            let p: THREE.Vector3 = new THREE.Vector3(x * factor, y * factor, boundedZ);\n\n            p.applyMatrix4(t);\n\n            positions[index + 0] = p.x;\n            positions[index + 1] = p.y;\n            positions[index + 2] = p.z;\n        }\n\n        let faces: number[] = node.mesh.faces;\n        let indices: Uint16Array = new Uint16Array(faces.length);\n        for (let i: number = 0; i < faces.length; ++i) {\n            indices[i] = faces[i];\n        }\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n\n    private _getImagePlaneGeoFisheye(transform: Transform, node: Node): THREE.BufferGeometry {\n        let t: THREE.Matrix4 = new THREE.Matrix4().getInverse(transform.srt);\n\n        // push everything at least 5 meters in front of the camera\n        let minZ: number = 5.0 * transform.scale;\n        let maxZ: number = this._imagePlaneDepth * transform.scale;\n\n        let vertices: number[] = node.mesh.vertices;\n        let numVertices: number = vertices.length / 3;\n        let positions: Float32Array = new Float32Array(vertices.length);\n        for (let i: number = 0; i < numVertices; ++i) {\n            let index: number = 3 * i;\n            let x: number = vertices[index + 0];\n            let y: number = vertices[index + 1];\n            let z: number = vertices[index + 2];\n\n            let l: number = Math.sqrt(x * x + y * y + z * z);\n            let boundedL: number = Math.max(minZ, Math.min(l, maxZ));\n            let factor: number = boundedL / l;\n            let p: THREE.Vector3 = new THREE.Vector3(x * factor, y * factor, z * factor);\n\n            p.applyMatrix4(t);\n\n            positions[index + 0] = p.x;\n            positions[index + 1] = p.y;\n            positions[index + 2] = p.z;\n        }\n\n        let faces: number[] = node.mesh.faces;\n        let indices: Uint16Array = new Uint16Array(faces.length);\n        for (let i: number = 0; i < faces.length; ++i) {\n            indices[i] = faces[i];\n        }\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n\n    private _getFlatImageSphereGeo(transform: Transform): THREE.Geometry {\n        let gpano: IGPano = transform.gpano;\n        let phiStart: number = 2 * Math.PI * gpano.CroppedAreaLeftPixels / gpano.FullPanoWidthPixels;\n        let phiLength: number = 2 * Math.PI * gpano.CroppedAreaImageWidthPixels / gpano.FullPanoWidthPixels;\n        let thetaStart: number = Math.PI *\n            (gpano.FullPanoHeightPixels - gpano.CroppedAreaImageHeightPixels - gpano.CroppedAreaTopPixels) /\n            gpano.FullPanoHeightPixels;\n        let thetaLength: number = Math.PI * gpano.CroppedAreaImageHeightPixels / gpano.FullPanoHeightPixels;\n        let geometry: THREE.SphereGeometry = new THREE.SphereGeometry(\n            this._imageSphereRadius,\n            20,\n            40,\n            phiStart - Math.PI / 2,\n            phiLength,\n            thetaStart,\n            thetaLength);\n\n        geometry.applyMatrix4(new THREE.Matrix4().getInverse(transform.rt));\n\n        return geometry;\n    }\n\n    private _getRegularFlatImagePlaneGeo(transform: Transform): THREE.BufferGeometry {\n        let width: number = transform.width;\n        let height: number = transform.height;\n        let size: number = Math.max(width, height);\n        let dx: number = width / 2.0 / size;\n        let dy: number = height / 2.0 / size;\n\n        return this._getFlatImagePlaneGeo(transform, dx, dy);\n    }\n\n    private _getFlatImagePlaneGeo(transform: Transform, dx: number, dy: number): THREE.BufferGeometry {\n        let vertices: number[][] = [];\n        vertices.push(transform.unprojectSfM([-dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([-dx, dy], this._imagePlaneDepth));\n\n        return this._createFlatGeometry(vertices);\n    }\n\n    private _getRegularFlatImagePlaneGeoFisheye(transform: Transform): THREE.BufferGeometry {\n        let width: number = transform.width;\n        let height: number = transform.height;\n        let size: number = Math.max(width, height);\n        let dx: number = width / 2.0 / size;\n        let dy: number = height / 2.0 / size;\n\n        return this._getFlatImagePlaneGeoFisheye(transform, dx, dy);\n    }\n\n    private _getFlatImagePlaneGeoFisheye(transform: Transform, dx: number, dy: number): THREE.BufferGeometry {\n        let vertices: number[][] = [];\n        vertices.push(transform.unprojectSfM([-dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([-dx, dy], this._imagePlaneDepth));\n\n        return this._createFlatGeometry(vertices);\n    }\n\n    private _getFlatImagePlaneGeoFromBasic(\n        transform: Transform,\n        basicX0: number,\n        basicX1: number,\n        basicY0: number,\n        basicY1: number): THREE.BufferGeometry {\n\n        let vertices: number[][] = [];\n\n        vertices.push(transform.unprojectBasic([basicX0, basicY0], this._imagePlaneDepth));\n        vertices.push(transform.unprojectBasic([basicX1, basicY0], this._imagePlaneDepth));\n        vertices.push(transform.unprojectBasic([basicX1, basicY1], this._imagePlaneDepth));\n        vertices.push(transform.unprojectBasic([basicX0, basicY1], this._imagePlaneDepth));\n\n        return this._createFlatGeometry(vertices);\n    }\n\n    private _createFlatGeometry(vertices: number[][]): THREE.BufferGeometry {\n        let positions: Float32Array = new Float32Array(12);\n        for (let i: number = 0; i < vertices.length; i++) {\n            let index: number = 3 * i;\n            positions[index + 0] = vertices[i][0];\n            positions[index + 1] = vertices[i][1];\n            positions[index + 2] = vertices[i][2];\n        }\n\n        let indices: Uint16Array = new Uint16Array(6);\n        indices[0] = 0;\n        indices[1] = 1;\n        indices[2] = 3;\n        indices[3] = 1;\n        indices[4] = 2;\n        indices[5] = 3;\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.setAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n}\n\nexport default MeshFactory;\n",
     "import * as THREE from \"three\";\n\nimport {IShaderMaterial} from \"../../Component\";\n\nexport class MeshScene {\n    private _planes: { [key: string]: THREE.Mesh };\n    private _planesOld: { [key: string]: THREE.Mesh };\n    private _planesPeriphery: { [key: string]: THREE.Mesh };\n\n    private _scene: THREE.Scene;\n    private _sceneOld: THREE.Scene;\n    private _scenePeriphery: THREE.Scene;\n\n    constructor() {\n        this._planes = {};\n        this._planesOld = {};\n        this._planesPeriphery = {};\n\n        this._scene = new THREE.Scene();\n        this._sceneOld = new THREE.Scene();\n        this._scenePeriphery = new THREE.Scene();\n    }\n\n    public get planes(): { [key: string]: THREE.Mesh } {\n        return this._planes;\n    }\n\n    public get planesOld(): { [key: string]: THREE.Mesh } {\n        return this._planesOld;\n    }\n\n    public get planesPeriphery(): { [key: string]: THREE.Mesh } {\n        return this._planesPeriphery;\n    }\n\n    public get scene(): THREE.Scene {\n        return this._scene;\n    }\n\n    public get sceneOld(): THREE.Scene {\n        return this._sceneOld;\n    }\n\n    public get scenePeriphery(): THREE.Scene {\n        return this._scenePeriphery;\n    }\n\n    public updateImagePlanes(planes: { [key: string]: THREE.Mesh }): void {\n        this._dispose(this._planesOld, this.sceneOld);\n\n        for (const key in this._planes) {\n            if (!this._planes.hasOwnProperty(key)) {\n                continue;\n\n            }\n\n            const plane: THREE.Mesh = this._planes[key];\n            this._scene.remove(plane);\n            this._sceneOld.add(plane);\n        }\n\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._scene.add(planes[key]);\n        }\n\n        this._planesOld = this._planes;\n        this._planes = planes;\n    }\n\n    public addImagePlanes(planes: { [key: string]: THREE.Mesh }): void {\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            this._scene.add(plane);\n            this._planes[key] = plane;\n        }\n    }\n\n    public addImagePlanesOld(planes: { [key: string]: THREE.Mesh }): void {\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            this._sceneOld.add(plane);\n            this._planesOld[key] = plane;\n        }\n    }\n\n    public setImagePlanes(planes: { [key: string]: THREE.Mesh }): void {\n        this._clear();\n        this.addImagePlanes(planes);\n    }\n\n    public addPeripheryPlanes(planes: { [key: string]: THREE.Mesh }): void {\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            this._scenePeriphery.add(plane);\n            this._planesPeriphery[key] = plane;\n        }\n    }\n\n    public setPeripheryPlanes(planes: { [key: string]: THREE.Mesh }): void {\n        this._clearPeriphery();\n        this.addPeripheryPlanes(planes);\n    }\n\n    public setImagePlanesOld(planes: { [key: string]: THREE.Mesh }): void {\n        this._clearOld();\n        this.addImagePlanesOld(planes);\n    }\n\n    public clear(): void {\n        this._clear();\n        this._clearOld();\n    }\n\n    private _clear(): void {\n        this._dispose(this._planes, this._scene);\n        this._planes = {};\n    }\n\n    private _clearOld(): void {\n        this._dispose(this._planesOld, this._sceneOld);\n        this._planesOld = {};\n    }\n\n    private _clearPeriphery(): void {\n        this._dispose(this._planesPeriphery, this._scenePeriphery);\n        this._planesPeriphery = {};\n    }\n\n    private _dispose(planes: { [key: string]: THREE.Mesh }, scene: THREE.Scene): void {\n        for (const key in planes) {\n            if (!planes.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const plane: THREE.Mesh = planes[key];\n            scene.remove(plane);\n            plane.geometry.dispose();\n            (<THREE.Material>plane.material).dispose();\n            let texture: THREE.Texture = (<IShaderMaterial>plane.material).uniforms.projectorTex.value;\n            if (texture != null) {\n                texture.dispose();\n            }\n        }\n    }\n}\n\nexport default MeshScene;\n",
     "import {\n    concat as observableConcat,\n    merge as observableMerge,\n    of as observableOf,\n    Observable,\n} from \"rxjs\";\n\nimport {\n    map,\n    filter,\n    pairwise,\n    startWith,\n    switchMap,\n    takeWhile,\n} from \"rxjs/operators\";\n\nimport {MouseService} from \"../../Viewer\";\n\nexport class MouseOperator {\n    public static filteredPairwiseMouseDrag$(\n        name: string,\n        mouseService: MouseService): Observable<[MouseEvent, MouseEvent]> {\n\n        return mouseService\n            .filtered$(name, mouseService.mouseDragStart$).pipe(\n            switchMap(\n                (mouseDragStart: MouseEvent): Observable<MouseEvent> => {\n                    const mouseDragging$: Observable<MouseEvent> = observableConcat(\n                        observableOf(mouseDragStart),\n                        mouseService\n                            .filtered$(name, mouseService.mouseDrag$));\n\n                    const mouseDragEnd$: Observable<MouseEvent> = mouseService\n                        .filtered$(name, mouseService.mouseDragEnd$).pipe(\n                        map(\n                            (): MouseEvent => {\n                                return null;\n                            }));\n\n                    return observableMerge(mouseDragging$, mouseDragEnd$).pipe(\n                        takeWhile(\n                            (e: MouseEvent): boolean => {\n                                return !!e;\n                            }),\n                        startWith(null));\n                }),\n            pairwise(),\n            filter(\n                (pair: [MouseEvent, MouseEvent]): boolean => {\n                    return pair[0] != null && pair[1] != null;\n                }));\n    }\n}\n\nexport default MouseOperator;\n",
     "import {combineLatest as observableCombineLatest, Subject, Subscription} from \"rxjs\";\n\nimport {withLatestFrom, map} from \"rxjs/operators\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    ComponentService,\n    Component,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    IVNodeHash,\n    RenderCamera,\n} from \"../../Render\";\nimport {\n    IFrame,\n    State,\n} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\nimport IZoomConfiguration from \"../interfaces/IZoomConfiguration\";\nimport ISize from \"../../render/interfaces/ISize\";\nimport ComponentSize from \"../utils/ComponentSize\";\n\n/**\n * @class ZoomComponent\n *\n * @classdesc Component rendering UI elements used for zooming.\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\");\n *\n * var zoomComponent = viewer.getComponent(\"zoom\");\n * zoomComponent.configure({ size: Mapillary.ComponentSize.Small });\n * ```\n */\nexport class ZoomComponent extends Component<IZoomConfiguration> {\n    public static componentName: string = \"zoom\";\n\n    private _viewportCoords: ViewportCoords;\n\n    private _zoomDelta$: Subject<number>;\n\n    private _renderSubscription: Subscription;\n    private _zoomSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._viewportCoords = new ViewportCoords();\n\n        this._zoomDelta$ = new Subject<number>();\n    }\n\n    protected _activate(): void {\n        this._renderSubscription = observableCombineLatest(\n                this._navigator.stateService.currentState$,\n                this._navigator.stateService.state$,\n                this._configuration$,\n                this._container.renderService.size$).pipe(\n            map(\n                ([frame, state, configuration, size]: [IFrame, State, IZoomConfiguration, ISize]): IVNodeHash => {\n                    const zoom: number = frame.state.zoom;\n\n                    const zoomInIcon: vd.VNode = vd.h(\"div.ZoomInIcon\", []);\n                    const zoomInButton: vd.VNode = zoom >= 3 || state === State.Waiting ?\n                        vd.h(\"div.ZoomInButtonDisabled\", [zoomInIcon]) :\n                        vd.h(\"div.ZoomInButton\", { onclick: (): void => { this._zoomDelta$.next(1); } }, [zoomInIcon]);\n\n                    const zoomOutIcon: vd.VNode = vd.h(\"div.ZoomOutIcon\", []);\n                    const zoomOutButton: vd.VNode = zoom <= 0 || state === State.Waiting ?\n                        vd.h(\"div.ZoomOutButtonDisabled\", [zoomOutIcon]) :\n                        vd.h(\"div.ZoomOutButton\", { onclick: (): void => { this._zoomDelta$.next(-1); } }, [zoomOutIcon]);\n\n                    const compact: string = configuration.size === ComponentSize.Small ||\n                        configuration.size === ComponentSize.Automatic && size.width < 640 ?\n                        \".ZoomCompact\" : \"\";\n\n                    return {\n                        name: this._name,\n                        vnode: vd.h(\n                            \"div.ZoomContainer\" + compact,\n                            { oncontextmenu: (event: MouseEvent): void => { event.preventDefault(); } },\n                            [zoomInButton, zoomOutButton]),\n                    };\n                }))\n            .subscribe(this._container.domRenderer.render$);\n\n        this._zoomSubscription = this._zoomDelta$.pipe(\n            withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$))\n            .subscribe(\n                ([zoomDelta, render, transform]: [number, RenderCamera, Transform]): void => {\n                    const unprojected: THREE.Vector3 = this._viewportCoords.unprojectFromViewport(0, 0, render.perspective);\n                    const reference: number[] = transform.projectBasic(unprojected.toArray());\n\n                    this._navigator.stateService.zoomIn(zoomDelta, reference);\n                });\n    }\n\n    protected _deactivate(): void {\n        this._renderSubscription.unsubscribe();\n        this._zoomSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IZoomConfiguration {\n        return { size: ComponentSize.Automatic };\n    }\n}\n\nComponentService.register(ZoomComponent);\nexport default ZoomComponent;\n",
     "import * as THREE from \"three\";\n\nimport {Transform} from \"../Geo\";\n\n/**\n * @class Camera\n *\n * @classdesc Holds information about a camera.\n */\nexport class Camera {\n    private _position: THREE.Vector3;\n    private _lookat: THREE.Vector3;\n    private _up: THREE.Vector3;\n    private _focal: number;\n\n    /**\n     * Create a new camera instance.\n     * @param {Transform} [transform] - Optional transform instance.\n     */\n    constructor(transform?: Transform) {\n        if (transform != null) {\n            this._position = new THREE.Vector3().fromArray(transform.unprojectSfM([0, 0], 0));\n            this._lookat = new THREE.Vector3().fromArray(transform.unprojectSfM([0, 0], 10));\n            this._up = transform.upVector();\n            this._focal = this._getFocal(transform);\n        } else {\n            this._position = new THREE.Vector3(0, 0, 0);\n            this._lookat = new THREE.Vector3(0, 0, 1);\n            this._up = new THREE.Vector3(0, -1, 0);\n            this._focal = 1;\n        }\n    }\n\n   /**\n    * Get position.\n    * @returns {THREE.Vector3} The position vector.\n    */\n    public get position(): THREE.Vector3 {\n        return this._position;\n    }\n\n   /**\n    * Get lookat.\n    * @returns {THREE.Vector3} The lookat vector.\n    */\n    public get lookat(): THREE.Vector3 {\n        return this._lookat;\n    }\n\n   /**\n    * Get up.\n    * @returns {THREE.Vector3} The up vector.\n    */\n    public get up(): THREE.Vector3 {\n        return this._up;\n    }\n\n   /**\n    * Get focal.\n    * @returns {number} The focal length.\n    */\n    public get focal(): number {\n        return this._focal;\n    }\n\n   /**\n    * Set focal.\n    */\n    public set focal(value: number) {\n        this._focal = value;\n    }\n\n    /**\n     * Update this camera to the linearly interpolated value of two other cameras.\n     *\n     * @param {Camera} a - First camera.\n     * @param {Camera} b - Second camera.\n     * @param {number} alpha - Interpolation value on the interval [0, 1].\n     */\n    public lerpCameras(a: Camera, b: Camera, alpha: number): void {\n      this._position.subVectors(b.position, a.position).multiplyScalar(alpha).add(a.position);\n      this._lookat.subVectors(b.lookat, a.lookat).multiplyScalar(alpha).add(a.lookat);\n      this._up.subVectors(b.up, a.up).multiplyScalar(alpha).add(a.up);\n      this._focal = (1 - alpha) * a.focal + alpha * b.focal;\n    }\n\n    /**\n     * Copy the properties of another camera to this camera.\n     *\n     * @param {Camera} other - Another camera.\n     */\n    public copy(other: Camera): void {\n        this._position.copy(other.position);\n        this._lookat.copy(other.lookat);\n        this._up.copy(other.up);\n        this._focal = other.focal;\n    }\n\n    /**\n     * Clone this camera.\n     *\n     * @returns {Camera} A camera with cloned properties equal to this camera.\n     */\n    public clone(): Camera {\n        let camera: Camera = new Camera();\n\n        camera.position.copy(this._position);\n        camera.lookat.copy(this._lookat);\n        camera.up.copy(this._up);\n        camera.focal = this._focal;\n\n        return camera;\n    }\n\n    /**\n     * Determine the distance between this camera and another camera.\n     *\n     * @param {Camera} other - Another camera.\n     * @returns {number} The distance between the cameras.\n     */\n    public diff(other: Camera): number {\n        let pd: number = this._position.distanceToSquared(other.position);\n        let ld: number = this._lookat.distanceToSquared(other.lookat);\n        let ud: number = this._up.distanceToSquared(other.up);\n        let fd: number = 100 * Math.abs(this._focal - other.focal);\n\n        return Math.max(pd, ld, ud, fd);\n    }\n\n    /**\n     * Get the focal length based on the transform.\n     *\n     * @description Returns the focal length of the transform if gpano info is not available.\n     * Returns a focal length corresponding to a vertical fov clamped to [45, 90] degrees based on\n     * the gpano information if available.\n     *\n     * @returns {number} Focal length.\n     */\n    private _getFocal(transform: Transform): number {\n        if (transform.gpano == null) {\n            return transform.focal;\n        }\n\n        let vFov: number = Math.PI * transform.gpano.CroppedAreaImageHeightPixels / transform.gpano.FullPanoHeightPixels;\n        let focal: number = 0.5 / Math.tan(vFov / 2);\n\n        return Math.min(1 / (2 * (Math.sqrt(2) - 1)), Math.max(0.5, focal));\n    }\n}\n",
     "import * as THREE from \"three\";\n\nimport {\n    GeoCoords,\n    ILatLonAlt,\n    Spatial,\n    Transform,\n} from \"../Geo\";\nimport ViewportCoords from \"./ViewportCoords\";\n\nconst geoCoords: GeoCoords = new GeoCoords();\nconst spatial: Spatial = new Spatial();\n\nexport function computeTranslation(position: ILatLonAlt, rotation: number[], reference: ILatLonAlt): number[] {\n    const C: number[] = geoCoords.geodeticToEnu(\n        position.lat,\n        position.lon,\n        position.alt,\n        reference.lat,\n        reference.lon,\n        reference.alt);\n\n    const RC: THREE.Vector3 = spatial.rotate(C, rotation);\n    const translation: number[] = [-RC.x, -RC.y, -RC.z];\n\n    return translation;\n}\n\nexport function computeProjectedPoints(\n    transform: Transform,\n    basicVertices: number[][],\n    basicDirections: number[][],\n    pointsPerLine: number,\n    viewportCoords: ViewportCoords): number[][] {\n\n    const basicPoints: number[][] = [];\n\n    for (let side: number = 0; side < basicVertices.length; ++side) {\n        const v: number[] = basicVertices[side];\n        const d: number[] = basicDirections[side];\n\n        for (let i: number = 0; i <= pointsPerLine; ++i) {\n            basicPoints.push([v[0] + d[0] * i / pointsPerLine,\n                            v[1] + d[1] * i / pointsPerLine]);\n        }\n    }\n\n    const camera: THREE.Camera = new THREE.Camera();\n    camera.up.copy(transform.upVector());\n    camera.position.copy(new THREE.Vector3().fromArray(transform.unprojectSfM([0, 0], 0)));\n    camera.lookAt(new THREE.Vector3().fromArray(transform.unprojectSfM([0, 0], 10)));\n    camera.updateMatrix();\n    camera.updateMatrixWorld(true);\n\n    const projectedPoints: number[][] = basicPoints\n        .map(\n            (basicPoint: number[]): number[] => {\n                const worldPoint: number[] = transform.unprojectBasic(basicPoint, 10000);\n                const cameraPoint: number[] = viewportCoords.worldToCamera(worldPoint, camera);\n\n                return [\n                    Math.abs(cameraPoint[0] / cameraPoint[2]),\n                    Math.abs(cameraPoint[1] / cameraPoint[2]),\n                ];\n            });\n\n    return projectedPoints;\n}\n",
     "/**\n * @class GeoCoords\n *\n * @classdesc Converts coordinates between the geodetic (WGS84),\n * Earth-Centered, Earth-Fixed (ECEF) and local topocentric\n * East, North, Up (ENU) reference frames.\n *\n * The WGS84 has latitude (degrees), longitude (degrees) and\n * altitude (meters) values.\n *\n * The ECEF Z-axis pierces the north pole and the\n * XY-axis defines the equatorial plane. The X-axis extends\n * from the geocenter to the intersection of the Equator and\n * the Greenwich Meridian. All values in meters.\n *\n * The WGS84 parameters are:\n *\n * a = 6378137\n * b = a * (1 - f)\n * f = 1 / 298.257223563\n * e = Math.sqrt((a^2 - b^2) / a^2)\n * e' = Math.sqrt((a^2 - b^2) / b^2)\n *\n * The WGS84 to ECEF conversion is performed using the following:\n *\n * X = (N - h) * cos(phi) * cos(lambda)\n * Y = (N + h) * cos(phi) * sin(lambda)\n * Z = (b^2 * N / a^2 + h) * sin(phi)\n *\n * where\n *\n * phi = latitude\n * lambda = longitude\n * h = height above ellipsoid (altitude)\n * N = Radius of curvature (meters)\n *   = a / Math.sqrt(1 - e^2 * sin(phi)^2)\n *\n * The ECEF to WGS84 conversion is performed using the following:\n *\n * phi = arctan((Z + e'^2 * b * sin(theta)^3) / (p - e^2 * a * cos(theta)^3))\n * lambda = arctan(Y / X)\n * h = p / cos(phi) - N\n *\n * where\n *\n * p = Math.sqrt(X^2 + Y^2)\n * theta = arctan(Z * a / p * b)\n *\n * In the ENU reference frame the x-axis points to the\n * East, the y-axis to the North and the z-axis Up. All values\n * in meters.\n *\n * The ECEF to ENU conversion is performed using the following:\n *\n * | x |   |       -sin(lambda_r)                cos(lambda_r)             0      | | X - X_r |\n * | y | = | -sin(phi_r) * cos(lambda_r)  -sin(phi_r) * sin(lambda_r)  cos(phi_r) | | Y - Y_r |\n * | z |   |  cos(phi_r) * cos(lambda_r)   cos(phi_r) * sin(lambda_r)  sin(phi_r) | | Z - Z_r |\n *\n * where\n *\n * phi_r = latitude of reference\n * lambda_r = longitude of reference\n * X_r, Y_r, Z_r = ECEF coordinates of reference\n *\n * The ENU to ECEF conversion is performed by solving the above equation for X, Y, Z.\n *\n * WGS84 to ENU and ENU to WGS84 are two step conversions with ECEF calculated in\n * the first step for both conversions.\n */\nexport class GeoCoords {\n    private _wgs84a: number = 6378137.0;\n    private _wgs84b: number = 6356752.31424518;\n\n    /**\n     * Convert coordinates from geodetic (WGS84) reference to local topocentric\n     * (ENU) reference.\n     *\n     * @param {number} lat Latitude in degrees.\n     * @param {number} lon Longitude in degrees.\n     * @param {number} alt Altitude in meters.\n     * @param {number} refLat Reference latitude in degrees.\n     * @param {number} refLon Reference longitude in degrees.\n     * @param {number} refAlt Reference altitude in meters.\n     * @returns {Array<number>} The x, y, z local topocentric ENU coordinates.\n     */\n    public geodeticToEnu(\n        lat: number,\n        lon: number,\n        alt: number,\n        refLat: number,\n        refLon: number,\n        refAlt: number): number[] {\n\n        let ecef: number[] = this.geodeticToEcef(lat, lon, alt);\n\n        return this.ecefToEnu(ecef[0], ecef[1], ecef[2], refLat, refLon, refAlt);\n    }\n\n    /**\n     * Convert coordinates from local topocentric (ENU) reference to\n     * geodetic (WGS84) reference.\n     *\n     * @param {number} x Topocentric ENU coordinate in East direction.\n     * @param {number} y Topocentric ENU coordinate in North direction.\n     * @param {number} z Topocentric ENU coordinate in Up direction.\n     * @param {number} refLat Reference latitude in degrees.\n     * @param {number} refLon Reference longitude in degrees.\n     * @param {number} refAlt Reference altitude in meters.\n     * @returns {Array<number>} The latitude and longitude in degrees\n     *                          as well as altitude in meters.\n     */\n    public enuToGeodetic(\n        x: number,\n        y: number,\n        z: number,\n        refLat: number,\n        refLon: number,\n        refAlt: number): number[] {\n\n        let ecef: number[] = this.enuToEcef(x, y, z, refLat, refLon, refAlt);\n\n        return this.ecefToGeodetic(ecef[0], ecef[1], ecef[2]);\n    }\n\n    /**\n     * Convert coordinates from Earth-Centered, Earth-Fixed (ECEF) reference\n     * to local topocentric (ENU) reference.\n     *\n     * @param {number} X ECEF X-value.\n     * @param {number} Y ECEF Y-value.\n     * @param {number} Z ECEF Z-value.\n     * @param {number} refLat Reference latitude in degrees.\n     * @param {number} refLon Reference longitude in degrees.\n     * @param {number} refAlt Reference altitude in meters.\n     * @returns {Array<number>} The x, y, z topocentric ENU coordinates in East, North\n     * and Up directions respectively.\n     */\n    public ecefToEnu(\n        X: number,\n        Y: number,\n        Z: number,\n        refLat: number,\n        refLon: number,\n        refAlt: number): number[] {\n\n        let refEcef: number[] = this.geodeticToEcef(refLat, refLon, refAlt);\n\n        let V: number[] = [X - refEcef[0], Y - refEcef[1], Z - refEcef[2]];\n\n        refLat = refLat * Math.PI / 180.0;\n        refLon = refLon * Math.PI / 180.0;\n\n        let cosLat: number = Math.cos(refLat);\n        let sinLat: number = Math.sin(refLat);\n        let cosLon: number = Math.cos(refLon);\n        let sinLon: number = Math.sin(refLon);\n\n        let x: number = -sinLon * V[0] + cosLon * V[1];\n        let y: number = -sinLat * cosLon * V[0] - sinLat * sinLon * V[1] + cosLat * V[2];\n        let z: number = cosLat * cosLon * V[0] + cosLat * sinLon * V[1] + sinLat * V[2];\n\n        return [x, y, z];\n    }\n\n    /**\n     * Convert coordinates from local topocentric (ENU) reference\n     * to Earth-Centered, Earth-Fixed (ECEF) reference.\n     *\n     * @param {number} x Topocentric ENU coordinate in East direction.\n     * @param {number} y Topocentric ENU coordinate in North direction.\n     * @param {number} z Topocentric ENU coordinate in Up direction.\n     * @param {number} refLat Reference latitude in degrees.\n     * @param {number} refLon Reference longitude in degrees.\n     * @param {number} refAlt Reference altitude in meters.\n     * @returns {Array<number>} The X, Y, Z ECEF coordinates.\n     */\n    public enuToEcef(\n        x: number,\n        y: number,\n        z: number,\n        refLat: number,\n        refLon: number,\n        refAlt: number): number[] {\n\n        let refEcef: number[] = this.geodeticToEcef(refLat, refLon, refAlt);\n\n        refLat = refLat * Math.PI / 180.0;\n        refLon = refLon * Math.PI / 180.0;\n\n        let cosLat: number = Math.cos(refLat);\n        let sinLat: number = Math.sin(refLat);\n        let cosLon: number = Math.cos(refLon);\n        let sinLon: number = Math.sin(refLon);\n\n        let X: number = -sinLon * x - sinLat * cosLon * y + cosLat * cosLon * z + refEcef[0];\n        let Y: number = cosLon * x - sinLat * sinLon * y + cosLat * sinLon * z + refEcef[1];\n        let Z: number = cosLat * y + sinLat * z + refEcef[2];\n\n        return [X, Y, Z];\n    }\n\n    /**\n     * Convert coordinates from geodetic reference (WGS84) to Earth-Centered,\n     * Earth-Fixed (ECEF) reference.\n     *\n     * @param {number} lat Latitude in degrees.\n     * @param {number} lon Longitude in degrees.\n     * @param {number} alt Altitude in meters.\n     * @returns {Array<number>} The X, Y, Z ECEF coordinates.\n     */\n    public geodeticToEcef(lat: number, lon: number, alt: number): number[] {\n        let a: number = this._wgs84a;\n        let b: number = this._wgs84b;\n\n        lat = lat * Math.PI / 180.0;\n        lon = lon * Math.PI / 180.0;\n\n        let cosLat: number = Math.cos(lat);\n        let sinLat: number = Math.sin(lat);\n        let cosLon: number = Math.cos(lon);\n        let sinLon: number = Math.sin(lon);\n\n        let a2: number = a * a;\n        let b2: number = b * b;\n\n        let L: number = 1.0 / Math.sqrt(a2 * cosLat * cosLat + b2 * sinLat * sinLat);\n\n        let nhcl: number = (a2 * L + alt) * cosLat;\n\n        let X: number = nhcl * cosLon;\n        let Y: number = nhcl * sinLon;\n        let Z: number = (b2 * L + alt) * sinLat;\n\n        return [X, Y, Z];\n    }\n\n    /**\n     * Convert coordinates from Earth-Centered, Earth-Fixed (ECEF) reference\n     * to geodetic reference (WGS84).\n     *\n     * @param {number} X ECEF X-value.\n     * @param {number} Y ECEF Y-value.\n     * @param {number} Z ECEF Z-value.\n     * @returns {Array<number>} The latitude and longitude in degrees\n     *                          as well as altitude in meters.\n     */\n    public ecefToGeodetic(X: number, Y: number, Z: number): number[] {\n        let a: number = this._wgs84a;\n        let b: number = this._wgs84b;\n\n        let a2: number = a * a;\n        let b2: number = b * b;\n\n        let a2mb2: number = a2 - b2;\n\n        let ea: number = Math.sqrt(a2mb2 / a2);\n        let eb: number = Math.sqrt(a2mb2 / b2);\n\n        let p: number = Math.sqrt(X * X + Y * Y);\n        let theta: number = Math.atan2(Z * a, p * b);\n\n        let sinTheta: number = Math.sin(theta);\n        let cosTheta: number = Math.cos(theta);\n\n        let lon: number = Math.atan2(Y, X);\n        let lat: number =\n            Math.atan2(Z + eb * eb * b * sinTheta * sinTheta * sinTheta,\n                       p - ea * ea * a * cosTheta * cosTheta * cosTheta);\n\n        let sinLat: number = Math.sin(lat);\n        let cosLat: number = Math.cos(lat);\n\n        let N: number = a / Math.sqrt(1 - ea * ea * sinLat * sinLat);\n        let alt: number = p / cosLat - N;\n\n        return [lat * 180.0 / Math.PI, lon * 180.0 / Math.PI, alt];\n    }\n}\n\nexport default GeoCoords;\n",
+    "import * as RBush from \"rbush\";\n\nimport { ILatLon } from \"../API\";\n\nexport class GeoRBush<T extends ILatLon> extends RBush<T> {\n    public compareMinX(a: T, b: T): number { return a.lat - b.lat; }\n\n    public compareMinY(a: T, b: T): number { return a.lon - b.lon; }\n\n    public toBBox(item: T): BBox {\n        return { minX: item.lat, minY: item.lon, maxX: item.lat, maxY: item.lon };\n    }\n}\n\nexport default GeoRBush;\n",
     "export type Point = { x: number, y: number };\n\nexport type Segment = { p1: Point, p2: Point };\n\nfunction sign(n: number): number {\n    return n > 0 ? 1 : n < 0 ? -1 : 0;\n}\n\nfunction colinearPointOnSegment(p: Point, s: Segment): boolean {\n    return p.x <= Math.max(s.p1.x, s.p2.x) &&\n        p.x >= Math.min(s.p1.x, s.p2.x) &&\n        p.y >= Math.max(s.p1.y, s.p2.y) &&\n        p.y >= Math.min(s.p1.y, s.p2.y);\n}\n\nfunction parallel(s1: Segment, s2: Segment): boolean {\n    const ux: number = s1.p2.x - s1.p1.x;\n    const uy: number = s1.p2.y - s1.p1.y;\n    const vx: number = s2.p2.x - s2.p1.x;\n    const vy: number = s2.p2.y - s2.p1.y;\n\n    const cross: number = ux * vy - uy * vx;\n    const u2: number = ux * ux + uy * uy;\n    const v2: number = vx * vx + vy * vy;\n\n    const epsilon2: number = 1e-10;\n\n    return cross * cross < epsilon2 * u2 * v2;\n}\n\nfunction tripletOrientation(p1: Point, p2: Point, p3: Point): number {\n    const orientation: number =\n        (p2.y - p1.y) * (p3.x - p2.x) -\n        (p3.y - p2.y) * (p2.x - p1.x);\n\n    return sign(orientation);\n}\n\nexport function segmentsIntersect(s1: Segment, s2: Segment): boolean {\n    if (parallel(s1, s2)) {\n        return false;\n    }\n\n    const o1: number = tripletOrientation(s1.p1, s1.p2, s2.p1);\n    const o2: number = tripletOrientation(s1.p1, s1.p2, s2.p2);\n    const o3: number = tripletOrientation(s2.p1, s2.p2, s1.p1);\n    const o4: number = tripletOrientation(s2.p1, s2.p2, s1.p2);\n\n    if (o1 !== o2 && o3 !== o4) {\n        return true;\n    }\n\n    if (o1 === 0 && colinearPointOnSegment(s2.p1, s1)) {\n        return true;\n    }\n\n    if (o2 === 0 && colinearPointOnSegment(s2.p2, s1)) {\n        return true;\n    }\n\n    if (o3 === 0 && colinearPointOnSegment(s1.p1, s2)) {\n        return true;\n    }\n\n    if (o4 === 0 && colinearPointOnSegment(s1.p2, s2)) {\n        return true;\n    }\n\n    return false;\n}\n\nexport function segmentIntersection(s1: Segment, s2: Segment): Point {\n    if (parallel(s1, s2)) {\n        return undefined;\n    }\n\n    const x1: number = s1.p1.x;\n    const x2: number = s1.p2.x;\n    const y1: number = s1.p1.y;\n    const y2: number = s1.p2.y;\n\n    const x3: number = s2.p1.x;\n    const x4: number = s2.p2.x;\n    const y3: number = s2.p1.y;\n    const y4: number = s2.p2.y;\n\n    const den: number = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);\n    const xNum: number = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4);\n    const yNum: number = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4);\n\n    return { x: xNum / den, y: yNum / den };\n}\n",
-    "import * as THREE from \"three\";\n\n/**\n * @class Spatial\n *\n * @classdesc Provides methods for scalar, vector and matrix calculations.\n */\nexport class Spatial {\n    private _epsilon: number = 1e-9;\n\n    /**\n     * Converts azimuthal phi rotation (counter-clockwise with origin on X-axis) to\n     * bearing (clockwise with origin at north or Y-axis).\n     *\n     * @param {number} phi - Azimuthal phi angle in radians.\n     * @returns {number} Bearing in radians.\n     */\n    public azimuthalToBearing(phi: number): number {\n         return -phi + Math.PI / 2;\n    }\n\n    /**\n     * Converts degrees to radians.\n     *\n     * @param {number} deg - Degrees.\n     * @returns {number} Radians.\n     */\n    public degToRad(deg: number): number {\n        return Math.PI * deg / 180;\n    }\n\n    /**\n     * Converts radians to degrees.\n     *\n     * @param {number} rad - Radians.\n     * @returns {number} Degrees.\n     */\n    public radToDeg(rad: number): number {\n        return 180 * rad / Math.PI;\n    }\n\n    /**\n     * Creates a rotation matrix from an angle-axis vector.\n     *\n     * @param {Array<number>} angleAxis - Angle-axis representation of a rotation.\n     * @returns {THREE.Matrix4} Rotation matrix.\n     */\n    public rotationMatrix(angleAxis: number[]): THREE.Matrix4 {\n        let axis: THREE.Vector3 =\n            new THREE.Vector3(angleAxis[0], angleAxis[1], angleAxis[2]);\n        let angle: number = axis.length();\n        if (angle > 0) {\n            axis.normalize();\n        }\n\n        return new THREE.Matrix4().makeRotationAxis(axis, angle);\n    }\n\n    /**\n     * Rotates a vector according to a angle-axis rotation vector.\n     *\n     * @param {Array<number>} vector - Vector to rotate.\n     * @param {Array<number>} angleAxis - Angle-axis representation of a rotation.\n     * @returns {THREE.Vector3} Rotated vector.\n     */\n    public rotate(vector: number[], angleAxis: number[]): THREE.Vector3 {\n        let v: THREE.Vector3 = new THREE.Vector3(vector[0], vector[1], vector[2]);\n        let rotationMatrix: THREE.Matrix4 = this.rotationMatrix(angleAxis);\n        v.applyMatrix4(rotationMatrix);\n\n        return v;\n    }\n\n    /**\n     * Calculates the optical center from a rotation vector\n     * on the angle-axis representation and a translation vector\n     * according to C = -R^T t.\n     *\n     * @param {Array<number>} rotation - Angle-axis representation of a rotation.\n     * @param {Array<number>} translation - Translation vector.\n     * @returns {THREE.Vector3} Optical center.\n     */\n    public opticalCenter(rotation: number[], translation: number[]): THREE.Vector3 {\n        let angleAxis: number[] = [-rotation[0], -rotation[1], -rotation[2]];\n        let vector: number[] = [-translation[0], -translation[1], -translation[2]];\n\n        return this.rotate(vector, angleAxis);\n    }\n\n    /**\n     * Calculates the viewing direction from a rotation vector\n     * on the angle-axis representation.\n     *\n     * @param {number[]} rotation - Angle-axis representation of a rotation.\n     * @returns {THREE.Vector3} Viewing direction.\n     */\n    public viewingDirection(rotation: number[]): THREE.Vector3 {\n        let angleAxis: number[] = [-rotation[0], -rotation[1], -rotation[2]];\n\n        return this.rotate([0, 0, 1], angleAxis);\n    }\n\n    /**\n     * Wrap a number on the interval [min, max].\n     *\n     * @param {number} value - Value to wrap.\n     * @param {number} min - Lower endpoint of interval.\n     * @param {number} max - Upper endpoint of interval.\n     * @returns {number} The wrapped number.\n     */\n    public wrap(value: number, min: number, max: number): number {\n        if (max < min) {\n            throw new Error(\"Invalid arguments: max must be larger than min.\");\n        }\n\n        let interval: number = (max - min);\n\n        while (value > max || value < min) {\n            if (value > max) {\n                value = value - interval;\n            } else if (value < min) {\n                value = value + interval;\n            }\n        }\n\n        return value;\n    }\n\n    /**\n     * Wrap an angle on the interval [-Pi, Pi].\n     *\n     * @param {number} angle - Value to wrap.\n     * @returns {number} Wrapped angle.\n     */\n    public wrapAngle(angle: number): number {\n        return this.wrap(angle, -Math.PI, Math.PI);\n    }\n\n    /**\n     * Limit the value to the interval [min, max] by changing the value to\n     * the nearest available one when it is outside the interval.\n     *\n     * @param {number} value - Value to clamp.\n     * @param {number} min - Minimum of the interval.\n     * @param {number} max - Maximum of the interval.\n     * @returns {number} Clamped value.\n     */\n    public clamp(value: number, min: number, max: number): number {\n        if (value < min) {\n            return min;\n        }\n\n        if (value > max) {\n            return max;\n        }\n\n        return value;\n    }\n\n    /**\n     * Calculates the counter-clockwise angle from the first\n     * vector (x1, y1)^T to the second (x2, y2)^T.\n     *\n     * @param {number} x1 - X coordinate of first vector.\n     * @param {number} y1 - Y coordinate of first vector.\n     * @param {number} x2 - X coordinate of second vector.\n     * @param {number} y2 - Y coordinate of second vector.\n     * @returns {number} Counter clockwise angle between the vectors.\n     */\n    public angleBetweenVector2(x1: number, y1: number, x2: number, y2: number): number {\n        let angle: number = Math.atan2(y2, x2) - Math.atan2(y1, x1);\n\n        return this.wrapAngle(angle);\n    }\n\n    /**\n     * Calculates the minimum (absolute) angle change for rotation\n     * from one angle to another on the [-Pi, Pi] interval.\n     *\n     * @param {number} angle1 - Start angle.\n     * @param {number} angle2 - Destination angle.\n     * @returns {number} Absolute angle change between angles.\n     */\n    public angleDifference(angle1: number, angle2: number): number {\n        let angle: number = angle2 - angle1;\n\n        return this.wrapAngle(angle);\n    }\n\n    /**\n     * Calculates the relative rotation angle between two\n     * angle-axis vectors.\n     *\n     * @param {number} rotation1 - First angle-axis vector.\n     * @param {number} rotation2 - Second angle-axis vector.\n     * @returns {number} Relative rotation angle.\n     */\n    public relativeRotationAngle(rotation1: number[], rotation2: number[]): number {\n        let R1T: THREE.Matrix4 = this.rotationMatrix(\n            [-rotation1[0], -rotation1[1], -rotation1[2]]);\n        let R2: THREE.Matrix4 = this.rotationMatrix(rotation2);\n\n        let R: THREE.Matrix4 = R1T.multiply(R2);\n        let elements: Float32Array = R.elements;\n\n        // from Tr(R) = 1 + 2 * cos(theta)\n        let tr: number = elements[0] + elements[5] + elements[10];\n        let theta: number = Math.acos(Math.max(Math.min((tr - 1) / 2, 1), -1));\n\n        return theta;\n    }\n\n    /**\n     * Calculates the angle from a vector to a plane.\n     *\n     * @param {Array<number>} vector - The vector.\n     * @param {Array<number>} planeNormal - Normal of the plane.\n     * @returns {number} Angle from between plane and vector.\n     */\n    public angleToPlane(vector: number[], planeNormal: number[]): number {\n        let v: THREE.Vector3 = new THREE.Vector3().fromArray(vector);\n        let norm: number = v.length();\n\n        if (norm < this._epsilon) {\n            return 0;\n        }\n\n        let projection: number = v.dot(new THREE.Vector3().fromArray(planeNormal));\n\n        return Math.asin(projection / norm);\n    }\n\n    public azimuthal(direction: number[], up: number[]): number {\n        const directionVector: THREE.Vector3 = new THREE.Vector3().fromArray(direction);\n        const upVector: THREE.Vector3 = new THREE.Vector3().fromArray(up);\n\n        const upProjection: number = directionVector.clone().dot(upVector);\n        const planeProjection: THREE.Vector3 = directionVector.clone().sub(upVector.clone().multiplyScalar(upProjection));\n\n        return Math.atan2(planeProjection.y, planeProjection.x);\n    }\n\n    /**\n     * Calculates the distance between two coordinates\n     * (latitude longitude pairs) in meters according to\n     * the haversine formula.\n     *\n     * @param {number} lat1 - Latitude of the first coordinate in degrees.\n     * @param {number} lon1 - Longitude of the first coordinate in degrees.\n     * @param {number} lat2 - Latitude of the second coordinate in degrees.\n     * @param {number} lon2 - Longitude of the second coordinate in degrees.\n     * @returns {number} Distance between lat lon positions in meters.\n     */\n    public distanceFromLatLon(lat1: number, lon1: number, lat2: number, lon2: number): number {\n        let r: number = 6371000;\n        let dLat: number = this.degToRad(lat2 - lat1);\n        let dLon: number = this.degToRad(lon2 - lon1);\n\n        let hav: number =\n            Math.sin(dLat / 2) * Math.sin(dLat / 2) +\n            Math.cos(this.degToRad(lat1)) * Math.cos(this.degToRad(lat2)) *\n            Math.sin(dLon / 2) * Math.sin(dLon / 2);\n\n        let d: number = 2 * r * Math.atan2(Math.sqrt(hav), Math.sqrt(1 - hav));\n\n        return d;\n    }\n}\n\nexport default Spatial;\n",
-    "import * as THREE from \"three\";\n\nimport {IGPano} from \"../API\";\nimport { CameraProjection } from \"../api/interfaces/CameraProjection\";\n\n/**\n * @class Transform\n *\n * @classdesc Class used for calculating coordinate transformations\n * and projections.\n */\nexport class Transform {\n    private _width: number;\n    private _height: number;\n    private _focal: number;\n    private _orientation: number;\n    private _scale: number;\n    private _basicWidth: number;\n    private _basicHeight: number;\n    private _basicAspect: number;\n\n    private _gpano: IGPano;\n\n    private _rt: THREE.Matrix4;\n    private _srt: THREE.Matrix4;\n\n    private _basicRt: THREE.Matrix4;\n\n    private _textureScale: number[];\n\n    private _ck1: number;\n    private _ck2: number;\n    private _cameraProjection: CameraProjection;\n\n    private _radialPeak: number;\n\n    /**\n     * Create a new transform instance.\n     * @param {number} orientation - Image orientation.\n     * @param {number} width - Image height.\n     * @param {number} height - Image width.\n     * @param {number} focal - Focal length.\n     * @param {number} scale - Atomic scale.\n     * @param {IGPano} gpano - Panorama properties.\n     * @param {Array<number>} rotation - Rotation vector in three dimensions.\n     * @param {Array<number>} translation - Translation vector in three dimensions.\n     * @param {HTMLImageElement} image - Image for fallback size calculations.\n     */\n    constructor(\n        orientation: number,\n        width: number,\n        height: number,\n        focal: number,\n        scale: number,\n        gpano: IGPano,\n        rotation: number[],\n        translation: number[],\n        image: HTMLImageElement,\n        textureScale?: number[],\n        ck1?: number,\n        ck2?: number,\n        cameraProjection?: CameraProjection) {\n\n        this._orientation = this._getValue(orientation, 1);\n\n        let imageWidth: number = image != null ? image.width : 4;\n        let imageHeight: number = image != null ? image.height : 3;\n        let keepOrientation: boolean = this._orientation < 5;\n\n        this._width = this._getValue(width, keepOrientation ? imageWidth : imageHeight);\n        this._height = this._getValue(height, keepOrientation ? imageHeight : imageWidth);\n\n        this._basicAspect = keepOrientation ?\n             this._width / this._height :\n             this._height / this._width;\n\n        this._basicWidth = keepOrientation ? width : height;\n        this._basicHeight = keepOrientation ? height : width;\n\n        this._focal = this._getValue(focal, 1);\n        this._scale = this._getValue(scale, 0);\n\n        this._gpano = gpano != null ? gpano : null;\n\n        this._rt = this._getRt(rotation, translation);\n        this._srt = this._getSrt(this._rt, this._scale);\n\n        this._basicRt = this._getBasicRt(this._rt, orientation);\n\n        this._textureScale = !!textureScale ? textureScale : [1, 1];\n\n        this._ck1 = !!ck1 ? ck1 : 0;\n        this._ck2 = !!ck2 ? ck2 : 0;\n        this._cameraProjection = !!cameraProjection ?\n            cameraProjection :\n            !!gpano ?\n                \"equirectangular\" :\n                \"perspective\";\n\n        this._radialPeak = this._getRadialPeak(this._ck1, this._ck2);\n    }\n\n    public get ck1(): number {\n        return this._ck1;\n    }\n\n    public get ck2(): number {\n        return this._ck2;\n    }\n\n    public get cameraProjection(): string {\n        return this._cameraProjection;\n    }\n\n    /**\n     * Get basic aspect.\n     * @returns {number} The orientation adjusted aspect ratio.\n     */\n    public get basicAspect(): number {\n        return this._basicAspect;\n    }\n\n    /**\n     * Get basic height.\n     *\n     * @description Does not fall back to node image height but\n     * uses original value from API so can be faulty.\n     *\n     * @returns {number} The height of the basic version image\n     * (adjusted for orientation).\n     */\n    public get basicHeight(): number {\n        return this._basicHeight;\n    }\n\n    public get basicRt(): THREE.Matrix4 {\n        return this._basicRt;\n    }\n\n    /**\n     * Get basic width.\n     *\n     * @description Does not fall back to node image width but\n     * uses original value from API so can be faulty.\n     *\n     * @returns {number} The width of the basic version image\n     * (adjusted for orientation).\n     */\n    public get basicWidth(): number {\n        return this._basicWidth;\n    }\n\n    /**\n     * Get focal.\n     * @returns {number} The node focal length.\n     */\n    public get focal(): number {\n        return this._focal;\n    }\n\n    /**\n     * Get fullPano.\n     *\n     * @returns {boolean} Value indicating whether the node is a complete\n     * 360 panorama.\n     */\n    public get fullPano(): boolean {\n        return this._gpano != null &&\n            this._gpano.CroppedAreaLeftPixels === 0 &&\n            this._gpano.CroppedAreaTopPixels === 0 &&\n            this._gpano.CroppedAreaImageWidthPixels === this._gpano.FullPanoWidthPixels &&\n            this._gpano.CroppedAreaImageHeightPixels === this._gpano.FullPanoHeightPixels;\n    }\n\n    /**\n     * Get gpano.\n     * @returns {number} The node gpano information.\n     */\n    public get gpano(): IGPano {\n        return this._gpano;\n    }\n\n    /**\n     * Get height.\n     *\n     * @description Falls back to the node image height if\n     * the API data is faulty.\n     *\n     * @returns {number} The orientation adjusted image height.\n     */\n    public get height(): number {\n        return this._height;\n    }\n\n    /**\n     * Get orientation.\n     * @returns {number} The image orientation.\n     */\n    public get orientation(): number {\n        return this._orientation;\n    }\n\n    /**\n     * Get rt.\n     * @returns {THREE.Matrix4} The extrinsic camera matrix.\n     */\n    public get rt(): THREE.Matrix4 {\n        return this._rt;\n    }\n\n    /**\n     * Get srt.\n     * @returns {THREE.Matrix4} The scaled extrinsic camera matrix.\n     */\n    public get srt(): THREE.Matrix4 {\n        return this._srt;\n    }\n\n    /**\n     * Get scale.\n     * @returns {number} The node atomic reconstruction scale.\n     */\n    public get scale(): number {\n        return this._scale;\n    }\n\n    /**\n     * Get has valid scale.\n     * @returns {boolean} Value indicating if the scale of the transform is valid.\n     */\n    public get hasValidScale(): boolean {\n        return this._scale > 1e-2 && this._scale < 50;\n    }\n\n    /**\n     * Get radial peak.\n     * @returns {number} Value indicating the radius where the radial\n     * undistortion function peaks.\n     */\n    public get radialPeak(): number {\n        return this._radialPeak;\n    }\n\n    /**\n     * Get width.\n     *\n     * @description Falls back to the node image width if\n     * the API data is faulty.\n     *\n     * @returns {number} The orientation adjusted image width.\n     */\n    public get width(): number {\n        return this._width;\n    }\n\n    /**\n     * Calculate the up vector for the node transform.\n     *\n     * @returns {THREE.Vector3} Normalized and orientation adjusted up vector.\n     */\n    public upVector(): THREE.Vector3 {\n        let rte: Float32Array = this._rt.elements;\n\n        switch (this._orientation) {\n            case 1:\n                return new THREE.Vector3(-rte[1], -rte[5], -rte[9]);\n            case 3:\n                return new THREE.Vector3(rte[1],  rte[5],  rte[9]);\n            case 6:\n                return new THREE.Vector3(-rte[0], -rte[4], -rte[8]);\n            case 8:\n                return new THREE.Vector3(rte[0],  rte[4],  rte[8]);\n            default:\n                return new THREE.Vector3(-rte[1], -rte[5], -rte[9]);\n        }\n    }\n\n    /**\n     * Calculate projector matrix for projecting 3D points to texture map\n     * coordinates (u and v).\n     *\n     * @returns {THREE.Matrix4} Projection matrix for 3D point to texture\n     * map coordinate calculations.\n     */\n    public projectorMatrix(): THREE.Matrix4 {\n        let projector: THREE.Matrix4 = this._normalizedToTextureMatrix();\n\n        let f: number = this._focal;\n        let projection: THREE.Matrix4 = new THREE.Matrix4().set(\n            f, 0, 0, 0,\n            0, f, 0, 0,\n            0, 0, 0, 0,\n            0, 0, 1, 0);\n\n        projector.multiply(projection);\n        projector.multiply(this._rt);\n\n        return projector;\n    }\n\n    /**\n     * Project 3D world coordinates to basic coordinates.\n     *\n     * @param {Array<number>} point3d - 3D world coordinates.\n     * @return {Array<number>} 2D basic coordinates.\n     */\n    public projectBasic(point3d: number[]): number[] {\n        let sfm: number[] = this.projectSfM(point3d);\n        return this._sfmToBasic(sfm);\n    }\n\n    /**\n     * Unproject basic coordinates to 3D world coordinates.\n     *\n     * @param {Array<number>} basic - 2D basic coordinates.\n     * @param {Array<number>} distance - Distance to unproject from camera center.\n     * @param {boolean} [depth] - Treat the distance value as depth from camera center.\n     *                            Only applicable for perspective images. Will be\n     *                            ignored for panoramas.\n     * @returns {Array<number>} Unprojected 3D world coordinates.\n     */\n    public unprojectBasic(basic: number[], distance: number, depth?: boolean): number[] {\n        let sfm: number[] = this._basicToSfm(basic);\n        return this.unprojectSfM(sfm, distance, depth);\n    }\n\n    /**\n     * Project 3D world coordinates to SfM coordinates.\n     *\n     * @param {Array<number>} point3d - 3D world coordinates.\n     * @return {Array<number>} 2D SfM coordinates.\n     */\n    public projectSfM(point3d: number[]): number[] {\n        let v: THREE.Vector4 = new THREE.Vector4(point3d[0], point3d[1], point3d[2], 1);\n        v.applyMatrix4(this._rt);\n        return this._bearingToSfm([v.x, v.y, v.z]);\n    }\n\n    /**\n     * Unproject SfM coordinates to a 3D world coordinates.\n     *\n     * @param {Array<number>} sfm - 2D SfM coordinates.\n     * @param {Array<number>} distance - Distance to unproject from camera center.\n     * @param {boolean} [depth] - Treat the distance value as depth from camera center.\n     *                            Only applicable for perspective images. Will be\n     *                            ignored for panoramas.\n     * @returns {Array<number>} Unprojected 3D world coordinates.\n     */\n    public unprojectSfM(sfm: number[], distance: number, depth?: boolean): number[] {\n        let bearing: number[] = this._sfmToBearing(sfm);\n\n        const v: THREE.Vector4 = depth && !this.gpano ?\n            new THREE.Vector4(\n                distance * bearing[0] / bearing[2],\n                distance * bearing[1] / bearing[2],\n                distance,\n                1) :\n            new THREE.Vector4(\n                distance * bearing[0],\n                distance * bearing[1],\n                distance * bearing[2],\n                1);\n\n        v.applyMatrix4(new THREE.Matrix4().getInverse(this._rt));\n        return [v.x / v.w, v.y / v.w, v.z / v.w];\n    }\n\n    /**\n     * Transform SfM coordinates to bearing vector (3D cartesian\n     * coordinates on the unit sphere).\n     *\n     * @param {Array<number>} sfm - 2D SfM coordinates.\n     * @returns {Array<number>} Bearing vector (3D cartesian coordinates\n     * on the unit sphere).\n     */\n    private _sfmToBearing(sfm: number[]): number[] {\n        if (this._fullPano()) {\n            let lon: number = sfm[0] * 2 * Math.PI;\n            let lat: number = -sfm[1] * 2 * Math.PI;\n            let x: number = Math.cos(lat) * Math.sin(lon);\n            let y: number = -Math.sin(lat);\n            let z: number = Math.cos(lat) * Math.cos(lon);\n            return [x, y, z];\n        } else if (this._gpano) {\n            let size: number = Math.max(this.gpano.CroppedAreaImageWidthPixels, this.gpano.CroppedAreaImageHeightPixels);\n            let fullPanoPixel: number[] = [\n                sfm[0] * size + this.gpano.CroppedAreaImageWidthPixels / 2 + this.gpano.CroppedAreaLeftPixels,\n                sfm[1] * size + this.gpano.CroppedAreaImageHeightPixels / 2 + this.gpano.CroppedAreaTopPixels,\n            ];\n            let lon: number = 2 * Math.PI * (fullPanoPixel[0] / this.gpano.FullPanoWidthPixels - 0.5);\n            let lat: number = - Math.PI * (fullPanoPixel[1] / this.gpano.FullPanoHeightPixels - 0.5);\n            let x: number = Math.cos(lat) * Math.sin(lon);\n            let y: number = -Math.sin(lat);\n            let z: number = Math.cos(lat) * Math.cos(lon);\n            return [x, y, z];\n        } else if (this._cameraProjection === \"fisheye\") {\n            let [dxn, dyn]: number[] = [sfm[0] / this._focal, sfm[1] / this._focal];\n            const dTheta: number = Math.sqrt(dxn * dxn + dyn * dyn);\n            let d: number = this._distortionFromDistortedRadius(dTheta, this._ck1, this._ck2, this._radialPeak);\n            let theta: number = dTheta / d;\n            let z: number = Math.cos(theta);\n            let r: number = Math.sin(theta);\n            let x: number = r * dxn / dTheta;\n            let y: number = r * dyn / dTheta;\n            return [x, y, z];\n        } else {\n            let [dxn, dyn]: number[] = [sfm[0] / this._focal, sfm[1] / this._focal];\n            const dr: number = Math.sqrt(dxn * dxn + dyn * dyn);\n            let d: number = this._distortionFromDistortedRadius(dr, this._ck1, this._ck2, this._radialPeak);\n\n            const xn: number = dxn / d;\n            const yn: number = dyn / d;\n\n            let v: THREE.Vector3 = new THREE.Vector3(xn, yn, 1);\n            v.normalize();\n            return [v.x, v.y, v.z];\n        }\n    }\n\n    /** Compute distortion given the distorted radius.\n     *\n     *  Solves for d in the equation\n     *    y = d(x, k1, k2) * x\n     * given the distorted radius, y.\n     */\n    private _distortionFromDistortedRadius(distortedRadius: number, k1: number, k2: number, radialPeak: number): number {\n        let d: number = 1.0;\n        for (let i: number = 0; i < 10; i++) {\n            let radius: number = distortedRadius / d;\n            if (radius > radialPeak) {\n                radius = radialPeak;\n            }\n            d = 1 + k1 * radius ** 2 + k2 * radius ** 4;\n        }\n        return d;\n    }\n\n    /**\n     * Transform bearing vector (3D cartesian coordiantes on the unit sphere) to\n     * SfM coordinates.\n     *\n     * @param {Array<number>} bearing - Bearing vector (3D cartesian coordinates on the\n     * unit sphere).\n     * @returns {Array<number>} 2D SfM coordinates.\n     */\n    private _bearingToSfm(bearing: number[]): number[] {\n        if (this._fullPano()) {\n            let x: number = bearing[0];\n            let y: number = bearing[1];\n            let z: number = bearing[2];\n            let lon: number = Math.atan2(x, z);\n            let lat: number = Math.atan2(-y, Math.sqrt(x * x + z * z));\n            return [lon / (2 * Math.PI), -lat / (2 * Math.PI)];\n        } else if (this._gpano) {\n            let x: number = bearing[0];\n            let y: number = bearing[1];\n            let z: number = bearing[2];\n            let lon: number = Math.atan2(x, z);\n            let lat: number = Math.atan2(-y, Math.sqrt(x * x + z * z));\n            let fullPanoPixel: number[] = [\n                (lon / (2 * Math.PI) + 0.5) * this.gpano.FullPanoWidthPixels,\n                (- lat / Math.PI + 0.5) * this.gpano.FullPanoHeightPixels,\n            ];\n            let size: number = Math.max(this.gpano.CroppedAreaImageWidthPixels, this.gpano.CroppedAreaImageHeightPixels);\n            return [\n                (fullPanoPixel[0] - this.gpano.CroppedAreaLeftPixels - this.gpano.CroppedAreaImageWidthPixels / 2) / size,\n                (fullPanoPixel[1] - this.gpano.CroppedAreaTopPixels - this.gpano.CroppedAreaImageHeightPixels / 2) / size,\n            ];\n        } else if (this._cameraProjection === \"fisheye\") {\n            if (bearing[2] > 0) {\n                const [x, y, z]: number[] = bearing;\n                const r: number = Math.sqrt(x * x + y * y);\n                let theta: number = Math.atan2(r, z);\n\n                if (theta > this._radialPeak) {\n                    theta = this._radialPeak;\n                }\n\n                const distortion: number = 1.0 + theta ** 2 * (this._ck1 + theta ** 2 * this._ck2);\n                const s: number = this._focal * distortion * theta / r;\n\n                return [s * x, s * y];\n            } else {\n                return [\n                    bearing[0] < 0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY,\n                    bearing[1] < 0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY,\n                ];\n            }\n        } else {\n            if (bearing[2] > 0) {\n                let [xn, yn]: number[] = [bearing[0] / bearing[2], bearing[1] / bearing[2]];\n                let r2: number = xn * xn + yn * yn;\n                const rp2: number = this._radialPeak ** 2;\n\n                if (r2 > rp2) {\n                    r2 = rp2;\n                }\n\n                const d: number = 1 + this._ck1 * r2 + this._ck2 * r2 ** 2;\n                return [\n                    this._focal * d * xn,\n                    this._focal * d * yn,\n                ];\n            } else {\n                return [\n                    bearing[0] < 0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY,\n                    bearing[1] < 0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY,\n                ];\n            }\n        }\n    }\n\n    /**\n     * Convert basic coordinates to SfM coordinates.\n     *\n     * @param {Array<number>} basic - 2D basic coordinates.\n     * @returns {Array<number>} 2D SfM coordinates.\n     */\n    private _basicToSfm(basic: number[]): number[] {\n        let rotatedX: number;\n        let rotatedY: number;\n\n        switch (this._orientation) {\n            case 1:\n                rotatedX = basic[0];\n                rotatedY = basic[1];\n                break;\n            case 3:\n                rotatedX = 1 - basic[0];\n                rotatedY = 1 - basic[1];\n                break;\n            case 6:\n                rotatedX = basic[1];\n                rotatedY = 1 - basic[0];\n                break;\n            case 8:\n                rotatedX = 1 - basic[1];\n                rotatedY = basic[0];\n                break;\n            default:\n                rotatedX = basic[0];\n                rotatedY = basic[1];\n                break;\n        }\n\n        let w: number = this._width;\n        let h: number = this._height;\n        let s: number = Math.max(w, h);\n        let sfmX: number = rotatedX * w / s - w / s / 2;\n        let sfmY: number = rotatedY * h / s - h / s / 2;\n\n        return [sfmX, sfmY];\n    }\n\n    /**\n     * Convert SfM coordinates to basic coordinates.\n     *\n     * @param {Array<number>} sfm - 2D SfM coordinates.\n     * @returns {Array<number>} 2D basic coordinates.\n     */\n    private _sfmToBasic(sfm: number[]): number[] {\n        let w: number = this._width;\n        let h: number = this._height;\n        let s: number = Math.max(w, h);\n        let rotatedX: number = (sfm[0] + w / s / 2) / w * s;\n        let rotatedY: number = (sfm[1] + h / s / 2) / h * s;\n\n        let basicX: number;\n        let basicY: number;\n\n        switch (this._orientation) {\n            case 1:\n                basicX = rotatedX;\n                basicY = rotatedY;\n                break;\n            case 3:\n                basicX = 1 - rotatedX;\n                basicY = 1 - rotatedY;\n                break;\n            case 6:\n                basicX = 1 - rotatedY;\n                basicY = rotatedX;\n                break;\n            case 8:\n                basicX = rotatedY;\n                basicY = 1 - rotatedX;\n                break;\n            default:\n                basicX = rotatedX;\n                basicY = rotatedY;\n                break;\n        }\n\n        return [basicX, basicY];\n    }\n\n    /**\n     * Determines if the gpano information indicates a full panorama.\n     *\n     * @returns {boolean} Value determining if the gpano information indicates\n     * a full panorama.\n     */\n    private _fullPano(): boolean {\n        return this.gpano != null &&\n            this.gpano.CroppedAreaLeftPixels === 0 &&\n            this.gpano.CroppedAreaTopPixels === 0 &&\n            this.gpano.CroppedAreaImageWidthPixels === this.gpano.FullPanoWidthPixels &&\n            this.gpano.CroppedAreaImageHeightPixels === this.gpano.FullPanoHeightPixels;\n    }\n\n    /**\n     * Checks a value and returns it if it exists and is larger than 0.\n     * Fallbacks if it is null.\n     *\n     * @param {number} value - Value to check.\n     * @param {number} fallback - Value to fall back to.\n     * @returns {number} The value or its fallback value if it is not defined or negative.\n     */\n    private _getValue(value: number, fallback: number): number {\n        return value != null && value > 0 ? value : fallback;\n    }\n\n    /**\n     * Creates the extrinsic camera matrix [ R | t ].\n     *\n     * @param {Array<number>} rotation - Rotation vector in angle axis representation.\n     * @param {Array<number>} translation - Translation vector.\n     * @returns {THREE.Matrix4} Extrisic camera matrix.\n     */\n    private _getRt(rotation: number[], translation: number[]): THREE.Matrix4 {\n        let axis: THREE.Vector3 = new THREE.Vector3(rotation[0], rotation[1], rotation[2]);\n        let angle: number = axis.length();\n        if (angle > 0) {\n            axis.normalize();\n        }\n\n        let rt: THREE.Matrix4 = new THREE.Matrix4();\n        rt.makeRotationAxis(axis, angle);\n        rt.setPosition(\n            new THREE.Vector3(\n                translation[0],\n                translation[1],\n                translation[2]));\n\n        return rt;\n    }\n\n    /**\n     * Calculates the scaled extrinsic camera matrix scale * [ R | t ].\n     *\n     * @param {THREE.Matrix4} rt - Extrisic camera matrix.\n     * @param {number} scale - Scale factor.\n     * @returns {THREE.Matrix4} Scaled extrisic camera matrix.\n     */\n    private _getSrt(rt: THREE.Matrix4, scale: number): THREE.Matrix4 {\n        let srt: THREE.Matrix4 = rt.clone();\n        let elements: Float32Array = srt.elements;\n\n        elements[12] = scale * elements[12];\n        elements[13] = scale * elements[13];\n        elements[14] = scale * elements[14];\n\n        srt.scale(new THREE.Vector3(scale, scale, scale));\n\n        return srt;\n    }\n\n    private _getBasicRt(rt: THREE.Matrix4, orientation: number): THREE.Matrix4 {\n        const axis: THREE.Vector3 = new THREE.Vector3(0, 0, 1);\n        let angle: number = 0;\n\n        switch (orientation) {\n            case 3:\n                angle = Math.PI;\n                break;\n            case 6:\n                angle = Math.PI / 2;\n                break;\n            case 8:\n                angle = 3 * Math.PI / 2;\n                break;\n            default:\n                break;\n        }\n\n        return new THREE.Matrix4()\n            .makeRotationAxis(axis, angle)\n            .multiply(rt);\n    }\n\n    private _getRadialPeak(k1: number, k2: number): number {\n        const a: number = 5 * k2;\n        const b: number = 3 * k1;\n        const c: number = 1;\n        const d: number = b ** 2 - 4 * a * c;\n\n        if (d < 0) {\n            return undefined;\n        }\n\n        const root1: number = (-b - Math.sqrt(d)) / 2 / a;\n        const root2: number = (-b + Math.sqrt(d)) / 2 / a;\n\n        const minRoot: number = Math.min(root1, root2);\n        const maxRoot: number = Math.max(root1, root2);\n\n        return minRoot > 0 ?\n            Math.sqrt(minRoot) :\n            maxRoot > 0 ?\n                Math.sqrt(maxRoot) :\n                undefined;\n    }\n\n    /**\n     * Calculate a transformation matrix from normalized coordinates for\n     * texture map coordinates.\n     *\n     * @returns {THREE.Matrix4} Normalized coordinates to texture map\n     * coordinates transformation matrix.\n     */\n    private _normalizedToTextureMatrix(): THREE.Matrix4 {\n        const size: number = Math.max(this._width, this._height);\n\n        const scaleX: number = this._orientation < 5 ? this._textureScale[0] : this._textureScale[1];\n        const scaleY: number = this._orientation < 5 ? this._textureScale[1] : this._textureScale[0];\n\n        const w: number = size / this._width * scaleX;\n        const h: number = size / this._height * scaleY;\n\n        switch (this._orientation) {\n            case 1:\n                return new THREE.Matrix4().set(w, 0, 0, 0.5, 0, -h, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n            case 3:\n                return new THREE.Matrix4().set(-w, 0, 0, 0.5, 0, h, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n            case 6:\n                return new THREE.Matrix4().set(0, -h, 0, 0.5, -w, 0, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n            case 8:\n                return new THREE.Matrix4().set(0, h, 0, 0.5, w, 0, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n            default:\n                return new THREE.Matrix4().set(w, 0, 0, 0.5, 0, -h, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n        }\n    }\n}\n",
+    "import * as THREE from \"three\";\n\n/**\n * @class Spatial\n *\n * @classdesc Provides methods for scalar, vector and matrix calculations.\n */\nexport class Spatial {\n    private _epsilon: number = 1e-9;\n\n    /**\n     * Converts azimuthal phi rotation (counter-clockwise with origin on X-axis) to\n     * bearing (clockwise with origin at north or Y-axis).\n     *\n     * @param {number} phi - Azimuthal phi angle in radians.\n     * @returns {number} Bearing in radians.\n     */\n    public azimuthalToBearing(phi: number): number {\n         return -phi + Math.PI / 2;\n    }\n\n    /**\n     * Converts degrees to radians.\n     *\n     * @param {number} deg - Degrees.\n     * @returns {number} Radians.\n     */\n    public degToRad(deg: number): number {\n        return Math.PI * deg / 180;\n    }\n\n    /**\n     * Converts radians to degrees.\n     *\n     * @param {number} rad - Radians.\n     * @returns {number} Degrees.\n     */\n    public radToDeg(rad: number): number {\n        return 180 * rad / Math.PI;\n    }\n\n    /**\n     * Creates a rotation matrix from an angle-axis vector.\n     *\n     * @param {Array<number>} angleAxis - Angle-axis representation of a rotation.\n     * @returns {THREE.Matrix4} Rotation matrix.\n     */\n    public rotationMatrix(angleAxis: number[]): THREE.Matrix4 {\n        let axis: THREE.Vector3 =\n            new THREE.Vector3(angleAxis[0], angleAxis[1], angleAxis[2]);\n        let angle: number = axis.length();\n        if (angle > 0) {\n            axis.normalize();\n        }\n\n        return new THREE.Matrix4().makeRotationAxis(axis, angle);\n    }\n\n    /**\n     * Rotates a vector according to a angle-axis rotation vector.\n     *\n     * @param {Array<number>} vector - Vector to rotate.\n     * @param {Array<number>} angleAxis - Angle-axis representation of a rotation.\n     * @returns {THREE.Vector3} Rotated vector.\n     */\n    public rotate(vector: number[], angleAxis: number[]): THREE.Vector3 {\n        let v: THREE.Vector3 = new THREE.Vector3(vector[0], vector[1], vector[2]);\n        let rotationMatrix: THREE.Matrix4 = this.rotationMatrix(angleAxis);\n        v.applyMatrix4(rotationMatrix);\n\n        return v;\n    }\n\n    /**\n     * Calculates the optical center from a rotation vector\n     * on the angle-axis representation and a translation vector\n     * according to C = -R^T t.\n     *\n     * @param {Array<number>} rotation - Angle-axis representation of a rotation.\n     * @param {Array<number>} translation - Translation vector.\n     * @returns {THREE.Vector3} Optical center.\n     */\n    public opticalCenter(rotation: number[], translation: number[]): THREE.Vector3 {\n        let angleAxis: number[] = [-rotation[0], -rotation[1], -rotation[2]];\n        let vector: number[] = [-translation[0], -translation[1], -translation[2]];\n\n        return this.rotate(vector, angleAxis);\n    }\n\n    /**\n     * Calculates the viewing direction from a rotation vector\n     * on the angle-axis representation.\n     *\n     * @param {number[]} rotation - Angle-axis representation of a rotation.\n     * @returns {THREE.Vector3} Viewing direction.\n     */\n    public viewingDirection(rotation: number[]): THREE.Vector3 {\n        let angleAxis: number[] = [-rotation[0], -rotation[1], -rotation[2]];\n\n        return this.rotate([0, 0, 1], angleAxis);\n    }\n\n    /**\n     * Wrap a number on the interval [min, max].\n     *\n     * @param {number} value - Value to wrap.\n     * @param {number} min - Lower endpoint of interval.\n     * @param {number} max - Upper endpoint of interval.\n     * @returns {number} The wrapped number.\n     */\n    public wrap(value: number, min: number, max: number): number {\n        if (max < min) {\n            throw new Error(\"Invalid arguments: max must be larger than min.\");\n        }\n\n        let interval: number = (max - min);\n\n        while (value > max || value < min) {\n            if (value > max) {\n                value = value - interval;\n            } else if (value < min) {\n                value = value + interval;\n            }\n        }\n\n        return value;\n    }\n\n    /**\n     * Wrap an angle on the interval [-Pi, Pi].\n     *\n     * @param {number} angle - Value to wrap.\n     * @returns {number} Wrapped angle.\n     */\n    public wrapAngle(angle: number): number {\n        return this.wrap(angle, -Math.PI, Math.PI);\n    }\n\n    /**\n     * Limit the value to the interval [min, max] by changing the value to\n     * the nearest available one when it is outside the interval.\n     *\n     * @param {number} value - Value to clamp.\n     * @param {number} min - Minimum of the interval.\n     * @param {number} max - Maximum of the interval.\n     * @returns {number} Clamped value.\n     */\n    public clamp(value: number, min: number, max: number): number {\n        if (value < min) {\n            return min;\n        }\n\n        if (value > max) {\n            return max;\n        }\n\n        return value;\n    }\n\n    /**\n     * Calculates the counter-clockwise angle from the first\n     * vector (x1, y1)^T to the second (x2, y2)^T.\n     *\n     * @param {number} x1 - X coordinate of first vector.\n     * @param {number} y1 - Y coordinate of first vector.\n     * @param {number} x2 - X coordinate of second vector.\n     * @param {number} y2 - Y coordinate of second vector.\n     * @returns {number} Counter clockwise angle between the vectors.\n     */\n    public angleBetweenVector2(x1: number, y1: number, x2: number, y2: number): number {\n        let angle: number = Math.atan2(y2, x2) - Math.atan2(y1, x1);\n\n        return this.wrapAngle(angle);\n    }\n\n    /**\n     * Calculates the minimum (absolute) angle change for rotation\n     * from one angle to another on the [-Pi, Pi] interval.\n     *\n     * @param {number} angle1 - Start angle.\n     * @param {number} angle2 - Destination angle.\n     * @returns {number} Absolute angle change between angles.\n     */\n    public angleDifference(angle1: number, angle2: number): number {\n        let angle: number = angle2 - angle1;\n\n        return this.wrapAngle(angle);\n    }\n\n    /**\n     * Calculates the relative rotation angle between two\n     * angle-axis vectors.\n     *\n     * @param {number} rotation1 - First angle-axis vector.\n     * @param {number} rotation2 - Second angle-axis vector.\n     * @returns {number} Relative rotation angle.\n     */\n    public relativeRotationAngle(rotation1: number[], rotation2: number[]): number {\n        let R1T: THREE.Matrix4 = this.rotationMatrix(\n            [-rotation1[0], -rotation1[1], -rotation1[2]]);\n        let R2: THREE.Matrix4 = this.rotationMatrix(rotation2);\n\n        let R: THREE.Matrix4 = R1T.multiply(R2);\n        let elements: number[] = R.elements;\n\n        // from Tr(R) = 1 + 2 * cos(theta)\n        let tr: number = elements[0] + elements[5] + elements[10];\n        let theta: number = Math.acos(Math.max(Math.min((tr - 1) / 2, 1), -1));\n\n        return theta;\n    }\n\n    /**\n     * Calculates the angle from a vector to a plane.\n     *\n     * @param {Array<number>} vector - The vector.\n     * @param {Array<number>} planeNormal - Normal of the plane.\n     * @returns {number} Angle from between plane and vector.\n     */\n    public angleToPlane(vector: number[], planeNormal: number[]): number {\n        let v: THREE.Vector3 = new THREE.Vector3().fromArray(vector);\n        let norm: number = v.length();\n\n        if (norm < this._epsilon) {\n            return 0;\n        }\n\n        let projection: number = v.dot(new THREE.Vector3().fromArray(planeNormal));\n\n        return Math.asin(projection / norm);\n    }\n\n    public azimuthal(direction: number[], up: number[]): number {\n        const directionVector: THREE.Vector3 = new THREE.Vector3().fromArray(direction);\n        const upVector: THREE.Vector3 = new THREE.Vector3().fromArray(up);\n\n        const upProjection: number = directionVector.clone().dot(upVector);\n        const planeProjection: THREE.Vector3 = directionVector.clone().sub(upVector.clone().multiplyScalar(upProjection));\n\n        return Math.atan2(planeProjection.y, planeProjection.x);\n    }\n\n    /**\n     * Calculates the distance between two coordinates\n     * (latitude longitude pairs) in meters according to\n     * the haversine formula.\n     *\n     * @param {number} lat1 - Latitude of the first coordinate in degrees.\n     * @param {number} lon1 - Longitude of the first coordinate in degrees.\n     * @param {number} lat2 - Latitude of the second coordinate in degrees.\n     * @param {number} lon2 - Longitude of the second coordinate in degrees.\n     * @returns {number} Distance between lat lon positions in meters.\n     */\n    public distanceFromLatLon(lat1: number, lon1: number, lat2: number, lon2: number): number {\n        let r: number = 6371000;\n        let dLat: number = this.degToRad(lat2 - lat1);\n        let dLon: number = this.degToRad(lon2 - lon1);\n\n        let hav: number =\n            Math.sin(dLat / 2) * Math.sin(dLat / 2) +\n            Math.cos(this.degToRad(lat1)) * Math.cos(this.degToRad(lat2)) *\n            Math.sin(dLon / 2) * Math.sin(dLon / 2);\n\n        let d: number = 2 * r * Math.atan2(Math.sqrt(hav), Math.sqrt(1 - hav));\n\n        return d;\n    }\n}\n\nexport default Spatial;\n",
+    "import * as THREE from \"three\";\n\nimport {IGPano} from \"../API\";\nimport { CameraProjection } from \"../api/interfaces/CameraProjection\";\n\n/**\n * @class Transform\n *\n * @classdesc Class used for calculating coordinate transformations\n * and projections.\n */\nexport class Transform {\n    private _width: number;\n    private _height: number;\n    private _focal: number;\n    private _orientation: number;\n    private _scale: number;\n    private _basicWidth: number;\n    private _basicHeight: number;\n    private _basicAspect: number;\n\n    private _gpano: IGPano;\n\n    private _rt: THREE.Matrix4;\n    private _srt: THREE.Matrix4;\n\n    private _basicRt: THREE.Matrix4;\n\n    private _textureScale: number[];\n\n    private _ck1: number;\n    private _ck2: number;\n    private _cameraProjection: CameraProjection;\n\n    private _radialPeak: number;\n\n    /**\n     * Create a new transform instance.\n     * @param {number} orientation - Image orientation.\n     * @param {number} width - Image height.\n     * @param {number} height - Image width.\n     * @param {number} focal - Focal length.\n     * @param {number} scale - Atomic scale.\n     * @param {IGPano} gpano - Panorama properties.\n     * @param {Array<number>} rotation - Rotation vector in three dimensions.\n     * @param {Array<number>} translation - Translation vector in three dimensions.\n     * @param {HTMLImageElement} image - Image for fallback size calculations.\n     */\n    constructor(\n        orientation: number,\n        width: number,\n        height: number,\n        focal: number,\n        scale: number,\n        gpano: IGPano,\n        rotation: number[],\n        translation: number[],\n        image: HTMLImageElement,\n        textureScale?: number[],\n        ck1?: number,\n        ck2?: number,\n        cameraProjection?: CameraProjection) {\n\n        this._orientation = this._getValue(orientation, 1);\n\n        let imageWidth: number = image != null ? image.width : 4;\n        let imageHeight: number = image != null ? image.height : 3;\n        let keepOrientation: boolean = this._orientation < 5;\n\n        this._width = this._getValue(width, keepOrientation ? imageWidth : imageHeight);\n        this._height = this._getValue(height, keepOrientation ? imageHeight : imageWidth);\n\n        this._basicAspect = keepOrientation ?\n             this._width / this._height :\n             this._height / this._width;\n\n        this._basicWidth = keepOrientation ? width : height;\n        this._basicHeight = keepOrientation ? height : width;\n\n        this._focal = this._getValue(focal, 1);\n        this._scale = this._getValue(scale, 0);\n\n        this._gpano = gpano != null ? gpano : null;\n\n        this._rt = this._getRt(rotation, translation);\n        this._srt = this._getSrt(this._rt, this._scale);\n\n        this._basicRt = this._getBasicRt(this._rt, orientation);\n\n        this._textureScale = !!textureScale ? textureScale : [1, 1];\n\n        this._ck1 = !!ck1 ? ck1 : 0;\n        this._ck2 = !!ck2 ? ck2 : 0;\n        this._cameraProjection = !!cameraProjection ?\n            cameraProjection :\n            !!gpano ?\n                \"equirectangular\" :\n                \"perspective\";\n\n        this._radialPeak = this._getRadialPeak(this._ck1, this._ck2);\n    }\n\n    public get ck1(): number {\n        return this._ck1;\n    }\n\n    public get ck2(): number {\n        return this._ck2;\n    }\n\n    public get cameraProjection(): string {\n        return this._cameraProjection;\n    }\n\n    /**\n     * Get basic aspect.\n     * @returns {number} The orientation adjusted aspect ratio.\n     */\n    public get basicAspect(): number {\n        return this._basicAspect;\n    }\n\n    /**\n     * Get basic height.\n     *\n     * @description Does not fall back to node image height but\n     * uses original value from API so can be faulty.\n     *\n     * @returns {number} The height of the basic version image\n     * (adjusted for orientation).\n     */\n    public get basicHeight(): number {\n        return this._basicHeight;\n    }\n\n    public get basicRt(): THREE.Matrix4 {\n        return this._basicRt;\n    }\n\n    /**\n     * Get basic width.\n     *\n     * @description Does not fall back to node image width but\n     * uses original value from API so can be faulty.\n     *\n     * @returns {number} The width of the basic version image\n     * (adjusted for orientation).\n     */\n    public get basicWidth(): number {\n        return this._basicWidth;\n    }\n\n    /**\n     * Get focal.\n     * @returns {number} The node focal length.\n     */\n    public get focal(): number {\n        return this._focal;\n    }\n\n    /**\n     * Get fullPano.\n     *\n     * @returns {boolean} Value indicating whether the node is a complete\n     * 360 panorama.\n     */\n    public get fullPano(): boolean {\n        return this._gpano != null &&\n            this._gpano.CroppedAreaLeftPixels === 0 &&\n            this._gpano.CroppedAreaTopPixels === 0 &&\n            this._gpano.CroppedAreaImageWidthPixels === this._gpano.FullPanoWidthPixels &&\n            this._gpano.CroppedAreaImageHeightPixels === this._gpano.FullPanoHeightPixels;\n    }\n\n    /**\n     * Get gpano.\n     * @returns {number} The node gpano information.\n     */\n    public get gpano(): IGPano {\n        return this._gpano;\n    }\n\n    /**\n     * Get height.\n     *\n     * @description Falls back to the node image height if\n     * the API data is faulty.\n     *\n     * @returns {number} The orientation adjusted image height.\n     */\n    public get height(): number {\n        return this._height;\n    }\n\n    /**\n     * Get orientation.\n     * @returns {number} The image orientation.\n     */\n    public get orientation(): number {\n        return this._orientation;\n    }\n\n    /**\n     * Get rt.\n     * @returns {THREE.Matrix4} The extrinsic camera matrix.\n     */\n    public get rt(): THREE.Matrix4 {\n        return this._rt;\n    }\n\n    /**\n     * Get srt.\n     * @returns {THREE.Matrix4} The scaled extrinsic camera matrix.\n     */\n    public get srt(): THREE.Matrix4 {\n        return this._srt;\n    }\n\n    /**\n     * Get scale.\n     * @returns {number} The node atomic reconstruction scale.\n     */\n    public get scale(): number {\n        return this._scale;\n    }\n\n    /**\n     * Get has valid scale.\n     * @returns {boolean} Value indicating if the scale of the transform is valid.\n     */\n    public get hasValidScale(): boolean {\n        return this._scale > 1e-2 && this._scale < 50;\n    }\n\n    /**\n     * Get radial peak.\n     * @returns {number} Value indicating the radius where the radial\n     * undistortion function peaks.\n     */\n    public get radialPeak(): number {\n        return this._radialPeak;\n    }\n\n    /**\n     * Get width.\n     *\n     * @description Falls back to the node image width if\n     * the API data is faulty.\n     *\n     * @returns {number} The orientation adjusted image width.\n     */\n    public get width(): number {\n        return this._width;\n    }\n\n    /**\n     * Calculate the up vector for the node transform.\n     *\n     * @returns {THREE.Vector3} Normalized and orientation adjusted up vector.\n     */\n    public upVector(): THREE.Vector3 {\n        let rte: number[] = this._rt.elements;\n\n        switch (this._orientation) {\n            case 1:\n                return new THREE.Vector3(-rte[1], -rte[5], -rte[9]);\n            case 3:\n                return new THREE.Vector3(rte[1],  rte[5],  rte[9]);\n            case 6:\n                return new THREE.Vector3(-rte[0], -rte[4], -rte[8]);\n            case 8:\n                return new THREE.Vector3(rte[0],  rte[4],  rte[8]);\n            default:\n                return new THREE.Vector3(-rte[1], -rte[5], -rte[9]);\n        }\n    }\n\n    /**\n     * Calculate projector matrix for projecting 3D points to texture map\n     * coordinates (u and v).\n     *\n     * @returns {THREE.Matrix4} Projection matrix for 3D point to texture\n     * map coordinate calculations.\n     */\n    public projectorMatrix(): THREE.Matrix4 {\n        let projector: THREE.Matrix4 = this._normalizedToTextureMatrix();\n\n        let f: number = this._focal;\n        let projection: THREE.Matrix4 = new THREE.Matrix4().set(\n            f, 0, 0, 0,\n            0, f, 0, 0,\n            0, 0, 0, 0,\n            0, 0, 1, 0);\n\n        projector.multiply(projection);\n        projector.multiply(this._rt);\n\n        return projector;\n    }\n\n    /**\n     * Project 3D world coordinates to basic coordinates.\n     *\n     * @param {Array<number>} point3d - 3D world coordinates.\n     * @return {Array<number>} 2D basic coordinates.\n     */\n    public projectBasic(point3d: number[]): number[] {\n        let sfm: number[] = this.projectSfM(point3d);\n        return this._sfmToBasic(sfm);\n    }\n\n    /**\n     * Unproject basic coordinates to 3D world coordinates.\n     *\n     * @param {Array<number>} basic - 2D basic coordinates.\n     * @param {Array<number>} distance - Distance to unproject from camera center.\n     * @param {boolean} [depth] - Treat the distance value as depth from camera center.\n     *                            Only applicable for perspective images. Will be\n     *                            ignored for panoramas.\n     * @returns {Array<number>} Unprojected 3D world coordinates.\n     */\n    public unprojectBasic(basic: number[], distance: number, depth?: boolean): number[] {\n        let sfm: number[] = this._basicToSfm(basic);\n        return this.unprojectSfM(sfm, distance, depth);\n    }\n\n    /**\n     * Project 3D world coordinates to SfM coordinates.\n     *\n     * @param {Array<number>} point3d - 3D world coordinates.\n     * @return {Array<number>} 2D SfM coordinates.\n     */\n    public projectSfM(point3d: number[]): number[] {\n        let v: THREE.Vector4 = new THREE.Vector4(point3d[0], point3d[1], point3d[2], 1);\n        v.applyMatrix4(this._rt);\n        return this._bearingToSfm([v.x, v.y, v.z]);\n    }\n\n    /**\n     * Unproject SfM coordinates to a 3D world coordinates.\n     *\n     * @param {Array<number>} sfm - 2D SfM coordinates.\n     * @param {Array<number>} distance - Distance to unproject from camera center.\n     * @param {boolean} [depth] - Treat the distance value as depth from camera center.\n     *                            Only applicable for perspective images. Will be\n     *                            ignored for panoramas.\n     * @returns {Array<number>} Unprojected 3D world coordinates.\n     */\n    public unprojectSfM(sfm: number[], distance: number, depth?: boolean): number[] {\n        let bearing: number[] = this._sfmToBearing(sfm);\n\n        const v: THREE.Vector4 = depth && !this.gpano ?\n            new THREE.Vector4(\n                distance * bearing[0] / bearing[2],\n                distance * bearing[1] / bearing[2],\n                distance,\n                1) :\n            new THREE.Vector4(\n                distance * bearing[0],\n                distance * bearing[1],\n                distance * bearing[2],\n                1);\n\n        v.applyMatrix4(new THREE.Matrix4().getInverse(this._rt));\n        return [v.x / v.w, v.y / v.w, v.z / v.w];\n    }\n\n    /**\n     * Transform SfM coordinates to bearing vector (3D cartesian\n     * coordinates on the unit sphere).\n     *\n     * @param {Array<number>} sfm - 2D SfM coordinates.\n     * @returns {Array<number>} Bearing vector (3D cartesian coordinates\n     * on the unit sphere).\n     */\n    private _sfmToBearing(sfm: number[]): number[] {\n        if (this._fullPano()) {\n            let lon: number = sfm[0] * 2 * Math.PI;\n            let lat: number = -sfm[1] * 2 * Math.PI;\n            let x: number = Math.cos(lat) * Math.sin(lon);\n            let y: number = -Math.sin(lat);\n            let z: number = Math.cos(lat) * Math.cos(lon);\n            return [x, y, z];\n        } else if (this._gpano) {\n            let size: number = Math.max(this.gpano.CroppedAreaImageWidthPixels, this.gpano.CroppedAreaImageHeightPixels);\n            let fullPanoPixel: number[] = [\n                sfm[0] * size + this.gpano.CroppedAreaImageWidthPixels / 2 + this.gpano.CroppedAreaLeftPixels,\n                sfm[1] * size + this.gpano.CroppedAreaImageHeightPixels / 2 + this.gpano.CroppedAreaTopPixels,\n            ];\n            let lon: number = 2 * Math.PI * (fullPanoPixel[0] / this.gpano.FullPanoWidthPixels - 0.5);\n            let lat: number = - Math.PI * (fullPanoPixel[1] / this.gpano.FullPanoHeightPixels - 0.5);\n            let x: number = Math.cos(lat) * Math.sin(lon);\n            let y: number = -Math.sin(lat);\n            let z: number = Math.cos(lat) * Math.cos(lon);\n            return [x, y, z];\n        } else if (this._cameraProjection === \"fisheye\") {\n            let [dxn, dyn]: number[] = [sfm[0] / this._focal, sfm[1] / this._focal];\n            const dTheta: number = Math.sqrt(dxn * dxn + dyn * dyn);\n            let d: number = this._distortionFromDistortedRadius(dTheta, this._ck1, this._ck2, this._radialPeak);\n            let theta: number = dTheta / d;\n            let z: number = Math.cos(theta);\n            let r: number = Math.sin(theta);\n            let x: number = r * dxn / dTheta;\n            let y: number = r * dyn / dTheta;\n            return [x, y, z];\n        } else {\n            let [dxn, dyn]: number[] = [sfm[0] / this._focal, sfm[1] / this._focal];\n            const dr: number = Math.sqrt(dxn * dxn + dyn * dyn);\n            let d: number = this._distortionFromDistortedRadius(dr, this._ck1, this._ck2, this._radialPeak);\n\n            const xn: number = dxn / d;\n            const yn: number = dyn / d;\n\n            let v: THREE.Vector3 = new THREE.Vector3(xn, yn, 1);\n            v.normalize();\n            return [v.x, v.y, v.z];\n        }\n    }\n\n    /** Compute distortion given the distorted radius.\n     *\n     *  Solves for d in the equation\n     *    y = d(x, k1, k2) * x\n     * given the distorted radius, y.\n     */\n    private _distortionFromDistortedRadius(distortedRadius: number, k1: number, k2: number, radialPeak: number): number {\n        let d: number = 1.0;\n        for (let i: number = 0; i < 10; i++) {\n            let radius: number = distortedRadius / d;\n            if (radius > radialPeak) {\n                radius = radialPeak;\n            }\n            d = 1 + k1 * radius ** 2 + k2 * radius ** 4;\n        }\n        return d;\n    }\n\n    /**\n     * Transform bearing vector (3D cartesian coordiantes on the unit sphere) to\n     * SfM coordinates.\n     *\n     * @param {Array<number>} bearing - Bearing vector (3D cartesian coordinates on the\n     * unit sphere).\n     * @returns {Array<number>} 2D SfM coordinates.\n     */\n    private _bearingToSfm(bearing: number[]): number[] {\n        if (this._fullPano()) {\n            let x: number = bearing[0];\n            let y: number = bearing[1];\n            let z: number = bearing[2];\n            let lon: number = Math.atan2(x, z);\n            let lat: number = Math.atan2(-y, Math.sqrt(x * x + z * z));\n            return [lon / (2 * Math.PI), -lat / (2 * Math.PI)];\n        } else if (this._gpano) {\n            let x: number = bearing[0];\n            let y: number = bearing[1];\n            let z: number = bearing[2];\n            let lon: number = Math.atan2(x, z);\n            let lat: number = Math.atan2(-y, Math.sqrt(x * x + z * z));\n            let fullPanoPixel: number[] = [\n                (lon / (2 * Math.PI) + 0.5) * this.gpano.FullPanoWidthPixels,\n                (- lat / Math.PI + 0.5) * this.gpano.FullPanoHeightPixels,\n            ];\n            let size: number = Math.max(this.gpano.CroppedAreaImageWidthPixels, this.gpano.CroppedAreaImageHeightPixels);\n            return [\n                (fullPanoPixel[0] - this.gpano.CroppedAreaLeftPixels - this.gpano.CroppedAreaImageWidthPixels / 2) / size,\n                (fullPanoPixel[1] - this.gpano.CroppedAreaTopPixels - this.gpano.CroppedAreaImageHeightPixels / 2) / size,\n            ];\n        } else if (this._cameraProjection === \"fisheye\") {\n            if (bearing[2] > 0) {\n                const [x, y, z]: number[] = bearing;\n                const r: number = Math.sqrt(x * x + y * y);\n                let theta: number = Math.atan2(r, z);\n\n                if (theta > this._radialPeak) {\n                    theta = this._radialPeak;\n                }\n\n                const distortion: number = 1.0 + theta ** 2 * (this._ck1 + theta ** 2 * this._ck2);\n                const s: number = this._focal * distortion * theta / r;\n\n                return [s * x, s * y];\n            } else {\n                return [\n                    bearing[0] < 0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY,\n                    bearing[1] < 0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY,\n                ];\n            }\n        } else {\n            if (bearing[2] > 0) {\n                let [xn, yn]: number[] = [bearing[0] / bearing[2], bearing[1] / bearing[2]];\n                let r2: number = xn * xn + yn * yn;\n                const rp2: number = this._radialPeak ** 2;\n\n                if (r2 > rp2) {\n                    r2 = rp2;\n                }\n\n                const d: number = 1 + this._ck1 * r2 + this._ck2 * r2 ** 2;\n                return [\n                    this._focal * d * xn,\n                    this._focal * d * yn,\n                ];\n            } else {\n                return [\n                    bearing[0] < 0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY,\n                    bearing[1] < 0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY,\n                ];\n            }\n        }\n    }\n\n    /**\n     * Convert basic coordinates to SfM coordinates.\n     *\n     * @param {Array<number>} basic - 2D basic coordinates.\n     * @returns {Array<number>} 2D SfM coordinates.\n     */\n    private _basicToSfm(basic: number[]): number[] {\n        let rotatedX: number;\n        let rotatedY: number;\n\n        switch (this._orientation) {\n            case 1:\n                rotatedX = basic[0];\n                rotatedY = basic[1];\n                break;\n            case 3:\n                rotatedX = 1 - basic[0];\n                rotatedY = 1 - basic[1];\n                break;\n            case 6:\n                rotatedX = basic[1];\n                rotatedY = 1 - basic[0];\n                break;\n            case 8:\n                rotatedX = 1 - basic[1];\n                rotatedY = basic[0];\n                break;\n            default:\n                rotatedX = basic[0];\n                rotatedY = basic[1];\n                break;\n        }\n\n        let w: number = this._width;\n        let h: number = this._height;\n        let s: number = Math.max(w, h);\n        let sfmX: number = rotatedX * w / s - w / s / 2;\n        let sfmY: number = rotatedY * h / s - h / s / 2;\n\n        return [sfmX, sfmY];\n    }\n\n    /**\n     * Convert SfM coordinates to basic coordinates.\n     *\n     * @param {Array<number>} sfm - 2D SfM coordinates.\n     * @returns {Array<number>} 2D basic coordinates.\n     */\n    private _sfmToBasic(sfm: number[]): number[] {\n        let w: number = this._width;\n        let h: number = this._height;\n        let s: number = Math.max(w, h);\n        let rotatedX: number = (sfm[0] + w / s / 2) / w * s;\n        let rotatedY: number = (sfm[1] + h / s / 2) / h * s;\n\n        let basicX: number;\n        let basicY: number;\n\n        switch (this._orientation) {\n            case 1:\n                basicX = rotatedX;\n                basicY = rotatedY;\n                break;\n            case 3:\n                basicX = 1 - rotatedX;\n                basicY = 1 - rotatedY;\n                break;\n            case 6:\n                basicX = 1 - rotatedY;\n                basicY = rotatedX;\n                break;\n            case 8:\n                basicX = rotatedY;\n                basicY = 1 - rotatedX;\n                break;\n            default:\n                basicX = rotatedX;\n                basicY = rotatedY;\n                break;\n        }\n\n        return [basicX, basicY];\n    }\n\n    /**\n     * Determines if the gpano information indicates a full panorama.\n     *\n     * @returns {boolean} Value determining if the gpano information indicates\n     * a full panorama.\n     */\n    private _fullPano(): boolean {\n        return this.gpano != null &&\n            this.gpano.CroppedAreaLeftPixels === 0 &&\n            this.gpano.CroppedAreaTopPixels === 0 &&\n            this.gpano.CroppedAreaImageWidthPixels === this.gpano.FullPanoWidthPixels &&\n            this.gpano.CroppedAreaImageHeightPixels === this.gpano.FullPanoHeightPixels;\n    }\n\n    /**\n     * Checks a value and returns it if it exists and is larger than 0.\n     * Fallbacks if it is null.\n     *\n     * @param {number} value - Value to check.\n     * @param {number} fallback - Value to fall back to.\n     * @returns {number} The value or its fallback value if it is not defined or negative.\n     */\n    private _getValue(value: number, fallback: number): number {\n        return value != null && value > 0 ? value : fallback;\n    }\n\n    /**\n     * Creates the extrinsic camera matrix [ R | t ].\n     *\n     * @param {Array<number>} rotation - Rotation vector in angle axis representation.\n     * @param {Array<number>} translation - Translation vector.\n     * @returns {THREE.Matrix4} Extrisic camera matrix.\n     */\n    private _getRt(rotation: number[], translation: number[]): THREE.Matrix4 {\n        let axis: THREE.Vector3 = new THREE.Vector3(rotation[0], rotation[1], rotation[2]);\n        let angle: number = axis.length();\n        if (angle > 0) {\n            axis.normalize();\n        }\n\n        let rt: THREE.Matrix4 = new THREE.Matrix4();\n        rt.makeRotationAxis(axis, angle);\n        rt.setPosition(\n            new THREE.Vector3(\n                translation[0],\n                translation[1],\n                translation[2]));\n\n        return rt;\n    }\n\n    /**\n     * Calculates the scaled extrinsic camera matrix scale * [ R | t ].\n     *\n     * @param {THREE.Matrix4} rt - Extrisic camera matrix.\n     * @param {number} scale - Scale factor.\n     * @returns {THREE.Matrix4} Scaled extrisic camera matrix.\n     */\n    private _getSrt(rt: THREE.Matrix4, scale: number): THREE.Matrix4 {\n        let srt: THREE.Matrix4 = rt.clone();\n        let elements: number[] = srt.elements;\n\n        elements[12] = scale * elements[12];\n        elements[13] = scale * elements[13];\n        elements[14] = scale * elements[14];\n\n        srt.scale(new THREE.Vector3(scale, scale, scale));\n\n        return srt;\n    }\n\n    private _getBasicRt(rt: THREE.Matrix4, orientation: number): THREE.Matrix4 {\n        const axis: THREE.Vector3 = new THREE.Vector3(0, 0, 1);\n        let angle: number = 0;\n\n        switch (orientation) {\n            case 3:\n                angle = Math.PI;\n                break;\n            case 6:\n                angle = Math.PI / 2;\n                break;\n            case 8:\n                angle = 3 * Math.PI / 2;\n                break;\n            default:\n                break;\n        }\n\n        return new THREE.Matrix4()\n            .makeRotationAxis(axis, angle)\n            .multiply(rt);\n    }\n\n    private _getRadialPeak(k1: number, k2: number): number {\n        const a: number = 5 * k2;\n        const b: number = 3 * k1;\n        const c: number = 1;\n        const d: number = b ** 2 - 4 * a * c;\n\n        if (d < 0) {\n            return undefined;\n        }\n\n        const root1: number = (-b - Math.sqrt(d)) / 2 / a;\n        const root2: number = (-b + Math.sqrt(d)) / 2 / a;\n\n        const minRoot: number = Math.min(root1, root2);\n        const maxRoot: number = Math.max(root1, root2);\n\n        return minRoot > 0 ?\n            Math.sqrt(minRoot) :\n            maxRoot > 0 ?\n                Math.sqrt(maxRoot) :\n                undefined;\n    }\n\n    /**\n     * Calculate a transformation matrix from normalized coordinates for\n     * texture map coordinates.\n     *\n     * @returns {THREE.Matrix4} Normalized coordinates to texture map\n     * coordinates transformation matrix.\n     */\n    private _normalizedToTextureMatrix(): THREE.Matrix4 {\n        const size: number = Math.max(this._width, this._height);\n\n        const scaleX: number = this._orientation < 5 ? this._textureScale[0] : this._textureScale[1];\n        const scaleY: number = this._orientation < 5 ? this._textureScale[1] : this._textureScale[0];\n\n        const w: number = size / this._width * scaleX;\n        const h: number = size / this._height * scaleY;\n\n        switch (this._orientation) {\n            case 1:\n                return new THREE.Matrix4().set(w, 0, 0, 0.5, 0, -h, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n            case 3:\n                return new THREE.Matrix4().set(-w, 0, 0, 0.5, 0, h, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n            case 6:\n                return new THREE.Matrix4().set(0, -h, 0, 0.5, -w, 0, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n            case 8:\n                return new THREE.Matrix4().set(0, h, 0, 0.5, w, 0, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n            default:\n                return new THREE.Matrix4().set(w, 0, 0, 0.5, 0, -h, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1);\n        }\n    }\n}\n",
     "import * as THREE from \"three\";\n\nimport {Transform} from \"../Geo\";\n\n/**\n * @class ViewportCoords\n *\n * @classdesc Provides methods for calculating 2D coordinate conversions\n * as well as 3D projection and unprojection.\n *\n * Basic coordinates are 2D coordinates on the [0, 1] interval and\n * have the origin point, (0, 0), at the top left corner and the\n * maximum value, (1, 1), at the bottom right corner of the original\n * image.\n *\n * Viewport coordinates are 2D coordinates on the [-1, 1] interval and\n * have the origin point in the center. The bottom left corner point is\n * (-1, -1) and the top right corner point is (1, 1).\n *\n * Canvas coordiantes are 2D pixel coordinates on the [0, canvasWidth] and\n * [0, canvasHeight] intervals. The origin point (0, 0) is in the top left\n * corner and the maximum value is (canvasWidth, canvasHeight) is in the\n * bottom right corner.\n *\n * 3D coordinates are in the topocentric world reference frame.\n */\nexport class ViewportCoords {\n    private _unprojectDepth: number = 200;\n\n    /**\n     * Convert basic coordinates to canvas coordinates.\n     *\n     * @description Transform origin and camera position needs to be the\n     * equal for reliable return value.\n     *\n     * @param {number} basicX - Basic X coordinate.\n     * @param {number} basicY - Basic Y coordinate.\n     * @param {HTMLElement} container - The viewer container.\n     * @param {Transform} transform - Transform of the node to unproject from.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D canvas coordinates.\n     */\n    public basicToCanvas(\n        basicX: number,\n        basicY: number,\n        container: { offsetHeight: number, offsetWidth: number },\n        transform: Transform,\n        camera: THREE.Camera):\n        number[] {\n\n        const point3d: number[] = transform.unprojectBasic([basicX, basicY], this._unprojectDepth);\n        const canvas: number[] = this.projectToCanvas(point3d, container, camera);\n\n        return canvas;\n    }\n\n    /**\n     * Convert basic coordinates to canvas coordinates safely. If 3D point is\n     * behind camera null will be returned.\n     *\n     * @description Transform origin and camera position needs to be the\n     * equal for reliable return value.\n     *\n     * @param {number} basicX - Basic X coordinate.\n     * @param {number} basicY - Basic Y coordinate.\n     * @param {HTMLElement} container - The viewer container.\n     * @param {Transform} transform - Transform of the node to unproject from.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D canvas coordinates if the basic point represents a 3D point\n     * in front of the camera, otherwise null.\n     */\n    public basicToCanvasSafe(\n        basicX: number,\n        basicY: number,\n        container: { offsetHeight: number, offsetWidth: number },\n        transform: Transform,\n        camera: THREE.Camera):\n        number[] {\n\n        const viewport: number[] = this.basicToViewportSafe(basicX, basicY, transform, camera);\n\n        if (viewport === null) {\n            return null;\n        }\n\n        const canvas: number[] = this.viewportToCanvas(viewport[0], viewport[1], container);\n\n        return canvas;\n    }\n\n    /**\n     * Convert basic coordinates to viewport coordinates.\n     *\n     * @description Transform origin and camera position needs to be the\n     * equal for reliable return value.\n     *\n     * @param {number} basicX - Basic X coordinate.\n     * @param {number} basicY - Basic Y coordinate.\n     * @param {Transform} transform - Transform of the node to unproject from.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D viewport coordinates.\n     */\n    public basicToViewport(\n        basicX: number,\n        basicY: number,\n        transform: Transform,\n        camera: THREE.Camera):\n        number[] {\n\n        const point3d: number[] = transform.unprojectBasic([basicX, basicY], this._unprojectDepth);\n        const viewport: number[] = this.projectToViewport(point3d, camera);\n\n        return viewport;\n    }\n\n    /**\n     * Convert basic coordinates to viewport coordinates safely. If 3D point is\n     * behind camera null will be returned.\n     *\n     * @description Transform origin and camera position needs to be the\n     * equal for reliable return value.\n     *\n     * @param {number} basicX - Basic X coordinate.\n     * @param {number} basicY - Basic Y coordinate.\n     * @param {Transform} transform - Transform of the node to unproject from.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D viewport coordinates.\n     */\n    public basicToViewportSafe(\n        basicX: number,\n        basicY: number,\n        transform: Transform,\n        camera: THREE.Camera):\n        number[] {\n\n        const point3d: number[] = transform.unprojectBasic([basicX, basicY], this._unprojectDepth);\n        const pointCamera: number[] = this.worldToCamera(point3d, camera);\n\n        if (pointCamera[2] > 0) {\n            return null;\n        }\n\n        const viewport: number[] = this.projectToViewport(point3d, camera);\n\n        return viewport;\n    }\n\n    /**\n     * Convert camera 3D coordinates to viewport coordinates.\n     *\n     * @param {number} pointCamera - 3D point in camera coordinate system.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D viewport coordinates.\n     */\n    public cameraToViewport(\n        pointCamera: number[],\n        camera: THREE.Camera):\n        number[] {\n\n        const viewport: THREE.Vector3 =\n            new THREE.Vector3().fromArray(pointCamera)\n                .applyMatrix4(camera.projectionMatrix);\n\n        return [viewport.x, viewport.y];\n    }\n\n    /**\n     * Get canvas pixel position from event.\n     *\n     * @param {Event} event - Event containing clientX and clientY properties.\n     * @param {HTMLElement} element - HTML element.\n     * @returns {Array<number>} 2D canvas coordinates.\n     */\n    public canvasPosition(event: { clientX: number, clientY: number }, element: HTMLElement): number[] {\n        const clientRect: ClientRect = element.getBoundingClientRect();\n\n        const canvasX: number = event.clientX - clientRect.left - element.clientLeft;\n        const canvasY: number = event.clientY - clientRect.top - element.clientTop;\n\n        return [canvasX, canvasY];\n    }\n\n    /**\n     * Convert canvas coordinates to basic coordinates.\n     *\n     * @description Transform origin and camera position needs to be the\n     * equal for reliable return value.\n     *\n     * @param {number} canvasX - Canvas X coordinate.\n     * @param {number} canvasY - Canvas Y coordinate.\n     * @param {HTMLElement} container - The viewer container.\n     * @param {Transform} transform - Transform of the node to unproject from.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D basic coordinates.\n     */\n    public canvasToBasic(\n        canvasX: number,\n        canvasY: number,\n        container: { offsetHeight: number, offsetWidth: number },\n        transform: Transform,\n        camera: THREE.Camera):\n        number[] {\n\n        const point3d: number[] =\n            this.unprojectFromCanvas(canvasX, canvasY, container, camera)\n                .toArray();\n\n        const basic: number[] = transform.projectBasic(point3d);\n\n        return basic;\n    }\n\n    /**\n     * Convert canvas coordinates to viewport coordinates.\n     *\n     * @param {number} canvasX - Canvas X coordinate.\n     * @param {number} canvasY - Canvas Y coordinate.\n     * @param {HTMLElement} container - The viewer container.\n     * @returns {Array<number>} 2D viewport coordinates.\n     */\n    public canvasToViewport(\n        canvasX: number,\n        canvasY: number,\n        container: { offsetHeight: number, offsetWidth: number }):\n        number[] {\n\n        const [canvasWidth, canvasHeight]: number[] = this.containerToCanvas(container);\n        const viewportX: number = 2 * canvasX / canvasWidth - 1;\n        const viewportY: number = 1 - 2 * canvasY / canvasHeight;\n\n        return [viewportX, viewportY];\n    }\n\n    /**\n     * Determines the width and height of the container in canvas coordinates.\n     *\n     * @param {HTMLElement} container - The viewer container.\n     * @returns {Array<number>} 2D canvas coordinates.\n     */\n    public containerToCanvas(container: { offsetHeight: number, offsetWidth: number }): number[] {\n        return [container.offsetWidth, container.offsetHeight];\n    }\n\n    /**\n     * Determine basic distances from image to canvas corners.\n     *\n     * @description Transform origin and camera position needs to be the\n     * equal for reliable return value.\n     *\n     * Determines the smallest basic distance for every side of the canvas.\n     *\n     * @param {Transform} transform - Transform of the node to unproject from.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} Array of basic distances as [top, right, bottom, left].\n     */\n    public getBasicDistances(\n        transform: Transform,\n        camera: THREE.Camera):\n        number[] {\n\n        const topLeftBasic: number[] = this.viewportToBasic(-1, 1, transform, camera);\n        const topRightBasic: number[] = this.viewportToBasic(1, 1, transform, camera);\n        const bottomRightBasic: number[] = this.viewportToBasic(1, -1, transform, camera);\n        const bottomLeftBasic: number[] = this.viewportToBasic(-1, -1, transform, camera);\n\n        let topBasicDistance: number = 0;\n        let rightBasicDistance: number = 0;\n        let bottomBasicDistance: number = 0;\n        let leftBasicDistance: number = 0;\n\n        if (topLeftBasic[1] < 0 && topRightBasic[1] < 0) {\n            topBasicDistance = topLeftBasic[1] > topRightBasic[1] ?\n                -topLeftBasic[1] :\n                -topRightBasic[1];\n        }\n\n        if (topRightBasic[0] > 1 && bottomRightBasic[0] > 1) {\n            rightBasicDistance = topRightBasic[0] < bottomRightBasic[0] ?\n                topRightBasic[0] - 1 :\n                bottomRightBasic[0] - 1;\n        }\n\n        if (bottomRightBasic[1] > 1 && bottomLeftBasic[1] > 1) {\n            bottomBasicDistance = bottomRightBasic[1] < bottomLeftBasic[1] ?\n                bottomRightBasic[1] - 1 :\n                bottomLeftBasic[1] - 1;\n        }\n\n        if (bottomLeftBasic[0] < 0 && topLeftBasic[0] < 0) {\n            leftBasicDistance = bottomLeftBasic[0] > topLeftBasic[0] ?\n                -bottomLeftBasic[0] :\n                -topLeftBasic[0];\n        }\n\n        return [topBasicDistance, rightBasicDistance, bottomBasicDistance, leftBasicDistance];\n    }\n\n    /**\n     * Determine pixel distances from image to canvas corners.\n     *\n     * @description Transform origin and camera position needs to be the\n     * equal for reliable return value.\n     *\n     * Determines the smallest pixel distance for every side of the canvas.\n     *\n     * @param {HTMLElement} container - The viewer container.\n     * @param {Transform} transform - Transform of the node to unproject from.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} Array of pixel distances as [top, right, bottom, left].\n     */\n    public getPixelDistances(\n        container: { offsetHeight: number, offsetWidth: number },\n        transform: Transform,\n        camera: THREE.Camera):\n        number[] {\n\n        const topLeftBasic: number[] = this.viewportToBasic(-1, 1, transform, camera);\n        const topRightBasic: number[] = this.viewportToBasic(1, 1, transform, camera);\n        const bottomRightBasic: number[] = this.viewportToBasic(1, -1, transform, camera);\n        const bottomLeftBasic: number[] = this.viewportToBasic(-1, -1, transform, camera);\n\n        let topPixelDistance: number = 0;\n        let rightPixelDistance: number = 0;\n        let bottomPixelDistance: number = 0;\n        let leftPixelDistance: number = 0;\n\n        const [canvasWidth, canvasHeight]: number[] = this.containerToCanvas(container);\n\n        if (topLeftBasic[1] < 0 && topRightBasic[1] < 0) {\n            const basicX: number = topLeftBasic[1] > topRightBasic[1] ?\n                topLeftBasic[0] :\n                topRightBasic[0];\n\n            const canvas: number[] = this.basicToCanvas(basicX, 0, container, transform, camera);\n\n            topPixelDistance = canvas[1] > 0 ? canvas[1] : 0;\n        }\n\n        if (topRightBasic[0] > 1 && bottomRightBasic[0] > 1) {\n            const basicY: number = topRightBasic[0] < bottomRightBasic[0] ?\n                topRightBasic[1] :\n                bottomRightBasic[1];\n\n            const canvas: number[] = this.basicToCanvas(1, basicY, container, transform, camera);\n\n            rightPixelDistance = canvas[0] < canvasWidth ? canvasWidth - canvas[0] : 0;\n        }\n\n        if (bottomRightBasic[1] > 1 && bottomLeftBasic[1] > 1) {\n            const basicX: number = bottomRightBasic[1] < bottomLeftBasic[1] ?\n                bottomRightBasic[0] :\n                bottomLeftBasic[0];\n\n            const canvas: number[] = this.basicToCanvas(basicX, 1, container, transform, camera);\n\n            bottomPixelDistance = canvas[1] < canvasHeight ? canvasHeight - canvas[1] : 0;\n        }\n\n        if (bottomLeftBasic[0] < 0 && topLeftBasic[0] < 0) {\n            const basicY: number = bottomLeftBasic[0] > topLeftBasic[0] ?\n                bottomLeftBasic[1] :\n                topLeftBasic[1];\n\n            const canvas: number[] = this.basicToCanvas(0, basicY, container, transform, camera);\n\n            leftPixelDistance = canvas[0] > 0 ? canvas[0] : 0;\n        }\n\n        return [topPixelDistance, rightPixelDistance, bottomPixelDistance, leftPixelDistance];\n    }\n\n    /**\n     * Determine if an event occured inside an element.\n     *\n     * @param {Event} event - Event containing clientX and clientY properties.\n     * @param {HTMLElement} element - HTML element.\n     * @returns {boolean} Value indicating if the event occured inside the element or not.\n     */\n    public insideElement(event: { clientX: number, clientY: number }, element: HTMLElement): boolean {\n        const clientRect: ClientRect = element.getBoundingClientRect();\n\n        const minX: number = clientRect.left + element.clientLeft;\n        const maxX: number = minX + element.clientWidth;\n        const minY: number = clientRect.top + element.clientTop;\n        const maxY: number = minY + element.clientHeight;\n\n        return event.clientX > minX &&\n            event.clientX < maxX &&\n            event.clientY > minY &&\n            event.clientY < maxY;\n    }\n\n    /**\n     * Project 3D world coordinates to canvas coordinates.\n     *\n     * @param {Array<number>} point3D - 3D world coordinates.\n     * @param {HTMLElement} container - The viewer container.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D canvas coordinates.\n     */\n    public projectToCanvas(\n        point3d: number[],\n        container: { offsetHeight: number, offsetWidth: number },\n        camera: THREE.Camera):\n        number[] {\n\n        const viewport: number[] = this.projectToViewport(point3d, camera);\n        const canvas: number[] =\n            this.viewportToCanvas(viewport[0], viewport[1], container);\n\n        return canvas;\n    }\n\n    /**\n     * Project 3D world coordinates to canvas coordinates safely. If 3D\n     * point is behind camera null will be returned.\n     *\n     * @param {Array<number>} point3D - 3D world coordinates.\n     * @param {HTMLElement} container - The viewer container.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D canvas coordinates.\n     */\n    public projectToCanvasSafe(\n        point3d: number[],\n        container: { offsetHeight: number, offsetWidth: number },\n        camera: THREE.Camera):\n        number[] {\n\n        const pointCamera: number[] = this.worldToCamera(point3d, camera);\n\n        if (pointCamera[2] > 0) {\n            return null;\n        }\n\n        const viewport: number[] = this.projectToViewport(point3d, camera);\n        const canvas: number[] =\n            this.viewportToCanvas(viewport[0], viewport[1], container);\n\n        return canvas;\n    }\n\n    /**\n     * Project 3D world coordinates to viewport coordinates.\n     *\n     * @param {Array<number>} point3D - 3D world coordinates.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D viewport coordinates.\n     */\n    public projectToViewport(\n        point3d: number[],\n        camera: THREE.Camera):\n        number[] {\n\n        const viewport: THREE.Vector3 =\n            new THREE.Vector3(point3d[0], point3d[1], point3d[2])\n                .project(camera);\n\n        return [viewport.x, viewport.y];\n    }\n\n    /**\n     * Uproject canvas coordinates to 3D world coordinates.\n     *\n     * @param {number} canvasX - Canvas X coordinate.\n     * @param {number} canvasY - Canvas Y coordinate.\n     * @param {HTMLElement} container - The viewer container.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 3D world coordinates.\n     */\n    public unprojectFromCanvas(\n        canvasX: number,\n        canvasY: number,\n        container: { offsetHeight: number, offsetWidth: number },\n        camera: THREE.Camera):\n        THREE.Vector3 {\n\n        const viewport: number[] =\n            this.canvasToViewport(canvasX, canvasY, container);\n\n        const point3d: THREE.Vector3 =\n            this.unprojectFromViewport(viewport[0], viewport[1], camera);\n\n        return point3d;\n    }\n\n    /**\n     * Unproject viewport coordinates to 3D world coordinates.\n     *\n     * @param {number} viewportX - Viewport X coordinate.\n     * @param {number} viewportY - Viewport Y coordinate.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 3D world coordinates.\n     */\n    public unprojectFromViewport(\n        viewportX: number,\n        viewportY: number,\n        camera: THREE.Camera):\n        THREE.Vector3 {\n\n        const point3d: THREE.Vector3 =\n            new THREE.Vector3(viewportX, viewportY, 1)\n                .unproject(camera);\n\n        return point3d;\n    }\n\n    /**\n     * Convert viewport coordinates to basic coordinates.\n     *\n     * @description Transform origin and camera position needs to be the\n     * equal for reliable return value.\n     *\n     * @param {number} viewportX - Viewport X coordinate.\n     * @param {number} viewportY - Viewport Y coordinate.\n     * @param {Transform} transform - Transform of the node to unproject from.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 2D basic coordinates.\n     */\n    public viewportToBasic(\n        viewportX: number,\n        viewportY: number,\n        transform: Transform,\n        camera: THREE.Camera):\n        number[] {\n\n        const point3d: number[] =\n            new THREE.Vector3(viewportX, viewportY, 1)\n                .unproject(camera)\n                .toArray();\n\n        const basic: number[] = transform.projectBasic(point3d);\n\n        return basic;\n    }\n\n    /**\n     * Convert viewport coordinates to canvas coordinates.\n     *\n     * @param {number} viewportX - Viewport X coordinate.\n     * @param {number} viewportY - Viewport Y coordinate.\n     * @param {HTMLElement} container - The viewer container.\n     * @returns {Array<number>} 2D canvas coordinates.\n     */\n    public viewportToCanvas(\n        viewportX: number,\n        viewportY: number,\n        container: { offsetHeight: number, offsetWidth: number }):\n        number[] {\n\n        const [canvasWidth, canvasHeight]: number[] = this.containerToCanvas(container);\n        const canvasX: number = canvasWidth * (viewportX + 1) / 2;\n        const canvasY: number = -canvasHeight * (viewportY - 1) / 2;\n\n        return [canvasX, canvasY];\n    }\n\n    /**\n     * Convert 3D world coordinates to 3D camera coordinates.\n     *\n     * @param {number} point3D - 3D point in world coordinate system.\n     * @param {THREE.Camera} camera - Camera used in rendering.\n     * @returns {Array<number>} 3D camera coordinates.\n     */\n    public worldToCamera(\n        point3d: number[],\n        camera: THREE.Camera): number[] {\n\n        const pointCamera: THREE.Vector3 =\n            new THREE.Vector3(point3d[0], point3d[1], point3d[2])\n                .applyMatrix4(camera.matrixWorldInverse);\n\n        return pointCamera.toArray();\n    }\n}\n\nexport default ViewportCoords;\n",
     "import {\n    FilterExpression,\n    FilterOperation,\n    FilterOperator,\n    FilterValue,\n    Node,\n} from \"../Graph\";\nimport {Func} from \"../Utils\";\n\nexport type FilterFunction = Func<Node, boolean>;\n\n/**\n * @class Filter\n *\n * @classdesc Represents a class for creating node filters. Implementation and\n * definitions based on https://github.com/mapbox/feature-filter.\n */\nexport class FilterCreator {\n    /**\n     * Create a filter from a filter expression.\n     *\n     * @description The following filters are supported:\n     *\n     * Comparison\n     * `==`\n     * `!=`\n     * `<`\n     * `<=`\n     * `>`\n     * `>=`\n     *\n     * Set membership\n     * `in`\n     * `!in`\n     *\n     * Combining\n     * `all`\n     *\n     * @param {FilterExpression} filter - Comparison, set membership or combinding filter\n     * expression.\n     * @returns {FilterFunction} Function taking a node and returning a boolean that\n     * indicates whether the node passed the test or not.\n     */\n    public createFilter(filter: FilterExpression): FilterFunction {\n        return <FilterFunction>new Function(\"node\", \"return \" + this._compile(filter) + \";\");\n    }\n\n    private _compile(filter: FilterExpression): string {\n        if (filter == null || filter.length <= 1) {\n            return \"true\";\n        }\n\n        const operator: FilterOperator = <FilterOperator>filter[0];\n        const operation: string =\n            operator === \"==\" ? this._compileComparisonOp(\"===\", <string>filter[1], filter[2], false) :\n            operator === \"!=\" ? this._compileComparisonOp(\"!==\", <string>filter[1], filter[2], false) :\n            operator === \">\" ||\n            operator === \">=\" ||\n            operator === \"<\" ||\n            operator === \"<=\" ? this._compileComparisonOp(operator, <string>filter[1], filter[2], true) :\n            operator === \"in\" ?\n                this._compileInOp<FilterValue>(<string>filter[1], <FilterValue[]>filter.slice(2)) :\n            operator === \"!in\" ?\n                this._compileNegation(\n                    this._compileInOp<FilterValue>(<string>filter[1], <FilterValue[]>filter.slice(2))) :\n            operator === \"all\" ? this._compileLogicalOp(<FilterOperation[]>filter.slice(1), \"&&\") :\n            \"true\";\n\n        return \"(\" + operation + \")\";\n    }\n\n    private _compare<T>(a: T, b: T): number {\n        return a < b ? -1 : a > b ? 1 : 0;\n    }\n\n    private _compileComparisonOp<T>(operator: string, property: string, value: T, checkType: boolean): string {\n        const left: string = this._compilePropertyReference(property);\n        const right: string = JSON.stringify(value);\n\n        return (checkType ? \"typeof \" + left + \"===typeof \" + right + \"&&\" : \"\") + left + operator + right;\n    }\n\n    private _compileInOp<T>(property: string, values: T[]): string {\n        const compare: (a: T, b: T) => number = this._compare;\n        const left: string = JSON.stringify(values.sort(compare));\n        const right: string = this._compilePropertyReference(property);\n\n        return left + \".indexOf(\" + right + \")!==-1\";\n    }\n\n    private _compileLogicalOp(filters: FilterOperation[], operator: string): string {\n        const compile: (filter: FilterExpression) => string = this._compile.bind(this);\n\n        return filters.map<string>(compile).join(operator);\n    }\n\n    private _compileNegation(expression: string): string {\n        return \"!(\" + expression + \")\";\n    }\n\n    private _compilePropertyReference(property: string): string {\n        return \"node[\" + JSON.stringify(property) + \"]\";\n    }\n}\n\nexport default FilterCreator;\n",
-    "import {merge as observableMerge, from as observableFrom, of as observableOf, Observable, Subject} from \"rxjs\";\n\nimport {tap, refCount, catchError, publish, finalize, map, reduce, mergeMap, mergeAll, last} from \"rxjs/operators\";\nimport * as rbush from \"rbush\";\n\nimport {\n    APIv3,\n    ICoreNode,\n    IFillNode,\n    IFullNode,\n    ILatLon,\n    ISequence,\n} from \"../API\";\nimport {\n    IEdge,\n    IPotentialEdge,\n    EdgeCalculator,\n} from \"../Edge\";\nimport {GraphMapillaryError} from \"../Error\";\nimport {\n    FilterCreator,\n    FilterExpression,\n    FilterFunction,\n    IGraphConfiguration,\n    Node,\n    NodeCache,\n    Sequence,\n    GraphCalculator,\n} from \"../Graph\";\n\ntype NodeIndexItem = {\n    lat: number;\n    lon: number;\n    node: Node;\n};\n\ntype NodeTiles = {\n    cache: string[];\n    caching: string[];\n};\n\ntype SpatialArea = {\n    all: { [key: string]: Node };\n    cacheKeys: string[];\n    cacheNodes: { [key: string]: Node };\n};\n\ntype NodeAccess = {\n    node: Node;\n    accessed: number;\n};\n\ntype TileAccess = {\n    nodes: Node[];\n    accessed: number;\n};\n\ntype SequenceAccess = {\n    sequence: Sequence;\n    accessed: number;\n};\n\n/**\n * @class Graph\n *\n * @classdesc Represents a graph of nodes with edges.\n */\nexport class Graph {\n    private _apiV3: APIv3;\n\n    /**\n     * Nodes that have initialized cache with a timestamp of last access.\n     */\n    private _cachedNodes: { [key: string]: NodeAccess };\n\n    /**\n     * Nodes for which the required tiles are cached.\n     */\n    private _cachedNodeTiles: { [key: string]: boolean };\n\n    /**\n     * Sequences for which the nodes are cached.\n     */\n    private _cachedSequenceNodes: { [sequenceKey: string]: boolean };\n\n    /**\n     * Nodes for which the spatial edges are cached.\n     */\n    private _cachedSpatialEdges: { [key: string]: Node };\n\n    /**\n     * Cached tiles with a timestamp of last access.\n     */\n    private _cachedTiles: { [h: string]: TileAccess };\n\n    /**\n     * Nodes for which fill properties are being retreived.\n     */\n    private _cachingFill$: { [key: string]: Observable<Graph> };\n\n    /**\n     * Nodes for which full properties are being retrieved.\n     */\n    private _cachingFull$: { [key: string]: Observable<Graph> };\n\n    /**\n     * Sequences for which the nodes are being retrieved.\n     */\n    private _cachingSequenceNodes$: { [sequenceKey: string]: Observable<Graph> };\n\n    /**\n     * Sequences that are being retrieved.\n     */\n    private _cachingSequences$: { [sequenceKey: string]: Observable<Graph> };\n\n    /**\n     * Nodes for which the spatial area fill properties are being retrieved.\n     */\n    private _cachingSpatialArea$: { [key: string]: Observable<Graph>[] };\n\n    /**\n     * Tiles that are being retrieved.\n     */\n    private _cachingTiles$: { [h: string]: Observable<Graph> };\n\n    private _changed$: Subject<Graph>;\n\n    private _defaultAlt: number;\n    private _edgeCalculator: EdgeCalculator;\n    private _filter: FilterFunction;\n    private _filterCreator: FilterCreator;\n    private _graphCalculator: GraphCalculator;\n    private _configuration: IGraphConfiguration;\n\n    /**\n     * All nodes in the graph.\n     */\n    private _nodes: { [key: string]: Node };\n\n    /**\n     * Contains all nodes in the graph. Used for fast spatial lookups.\n     */\n    private _nodeIndex: rbush.RBush<NodeIndexItem>;\n\n    /**\n     * All node index items sorted in tiles for easy uncache.\n     */\n    private _nodeIndexTiles: { [h: string]: NodeIndexItem[] };\n\n    /**\n     * Node to tile dictionary for easy tile access updates.\n     */\n    private _nodeToTile: { [key: string]: string };\n\n    /**\n     * Nodes retrieved before tiles, stored on tile level.\n     */\n    private _preStored: { [h: string]: { [key: string]: Node } };\n\n    /**\n     * Tiles required for a node to retrive spatial area.\n     */\n    private _requiredNodeTiles: { [key: string]: NodeTiles };\n\n    /**\n     * Other nodes required for node to calculate spatial edges.\n     */\n    private _requiredSpatialArea: { [key: string]: SpatialArea };\n\n    /**\n     * All sequences in graph with a timestamp of last access.\n     */\n    private _sequences: { [skey: string]: SequenceAccess };\n\n    private _tilePrecision: number;\n    private _tileThreshold: number;\n\n    /**\n     * Create a new graph instance.\n     *\n     * @param {APIv3} [apiV3] - API instance for retrieving data.\n     * @param {rbush.RBush<NodeIndexItem>} [nodeIndex] - Node index for fast spatial retreival.\n     * @param {GraphCalculator} [graphCalculator] - Instance for graph calculations.\n     * @param {EdgeCalculator} [edgeCalculator] - Instance for edge calculations.\n     * @param {FilterCreator} [filterCreator] - Instance for  filter creation.\n     * @param {IGraphConfiguration} [configuration] - Configuration struct.\n     */\n    constructor(\n        apiV3: APIv3,\n        nodeIndex?: rbush.RBush<NodeIndexItem>,\n        graphCalculator?: GraphCalculator,\n        edgeCalculator?: EdgeCalculator,\n        filterCreator?: FilterCreator,\n        configuration?: IGraphConfiguration) {\n\n        this._apiV3 = apiV3;\n\n        this._cachedNodes = {};\n        this._cachedNodeTiles = {};\n        this._cachedSequenceNodes = {};\n        this._cachedSpatialEdges = {};\n        this._cachedTiles = {};\n\n        this._cachingFill$ = {};\n        this._cachingFull$ = {};\n        this._cachingSequenceNodes$ = {};\n        this._cachingSequences$ = {};\n        this._cachingSpatialArea$ = {};\n        this._cachingTiles$ = {};\n\n        this._changed$ = new Subject<Graph>();\n\n        this._defaultAlt = 2;\n        this._edgeCalculator = edgeCalculator != null ? edgeCalculator : new EdgeCalculator();\n        this._filterCreator = filterCreator != null ? filterCreator : new FilterCreator();\n        this._filter = this._filterCreator.createFilter(undefined);\n        this._graphCalculator = graphCalculator != null ? graphCalculator : new GraphCalculator();\n        this._configuration = configuration != null ?\n            configuration :\n            {\n                maxSequences: 50,\n                maxUnusedNodes: 100,\n                maxUnusedPreStoredNodes: 30,\n                maxUnusedTiles: 20,\n            };\n\n        this._nodes = {};\n        this._nodeIndex = nodeIndex != null ? nodeIndex : rbush<NodeIndexItem>(16, [\".lat\", \".lon\", \".lat\", \".lon\"]);\n        this._nodeIndexTiles = {};\n        this._nodeToTile = {};\n\n        this._preStored = {};\n\n        this._requiredNodeTiles = {};\n        this._requiredSpatialArea = {};\n\n        this._sequences = {};\n\n        this._tilePrecision = 7;\n        this._tileThreshold = 20;\n    }\n\n    /**\n     * Get changed$.\n     *\n     * @returns {Observable<Graph>} Observable emitting\n     * the graph every time it has changed.\n     */\n    public get changed$(): Observable<Graph> {\n        return this._changed$;\n    }\n\n    /**\n     * Caches the full node data for all images within a bounding\n     * box.\n     *\n     * @description The node assets are not cached.\n     *\n     * @param {ILatLon} sw - South west corner of bounding box.\n     * @param {ILatLon} ne - North east corner of bounding box.\n     * @returns {Observable<Graph>} Observable emitting the full\n     * nodes in the bounding box.\n     */\n    public cacheBoundingBox$(sw: ILatLon, ne: ILatLon): Observable<Node[]> {\n        const cacheTiles$: Observable<Graph>[] = this._graphCalculator.encodeHsFromBoundingBox(sw, ne)\n            .filter(\n                (h: string): boolean => {\n                    return !(h in this._cachedTiles);\n                })\n            .map(\n                (h): Observable<Graph> => {\n                    return h in this._cachingTiles$ ?\n                        this._cachingTiles$[h] :\n                        this._cacheTile$(h);\n                });\n\n        if (cacheTiles$.length === 0) {\n            cacheTiles$.push(observableOf(this));\n        }\n\n        return observableFrom(cacheTiles$).pipe(\n            mergeAll(),\n            last(),\n            mergeMap(\n                (graph: Graph): Observable<Node[]> => {\n                    const nodes: Node[] = this._nodeIndex\n                        .search({\n                            maxX: ne.lat,\n                            maxY: ne.lon,\n                            minX: sw.lat,\n                            minY: sw.lon,\n                        })\n                        .map(\n                            (item: NodeIndexItem): Node => {\n                                return item.node;\n                            });\n\n                    const fullNodes: Node[] = [];\n                    const coreNodes: string[] = [];\n\n                    for (const node of nodes) {\n                        if (node.full) {\n                            fullNodes.push(node);\n                        } else {\n                            coreNodes.push(node.key);\n                        }\n                    }\n\n                    const coreNodeBatches: string[][] = [];\n                    const batchSize: number = 200;\n                    while (coreNodes.length > 0) {\n                         coreNodeBatches.push(coreNodes.splice(0, batchSize));\n                    }\n\n                    const fullNodes$: Observable<Node[]> = observableOf(fullNodes);\n                    const fillNodes$: Observable<Node[]>[] = coreNodeBatches\n                        .map(\n                            (batch: string[]): Observable<Node[]> => {\n                                return this._apiV3.imageByKeyFill$(batch).pipe(\n                                    map(\n                                        (imageByKeyFill: { [key: string]: IFillNode }): Node[] => {\n                                            const filledNodes: Node[] = [];\n\n                                            for (const fillKey in imageByKeyFill) {\n                                                if (!imageByKeyFill.hasOwnProperty(fillKey)) {\n                                                    continue;\n                                                }\n\n                                                if (this.hasNode(fillKey)) {\n                                                    const node: Node = this.getNode(fillKey);\n\n                                                    if (!node.full) {\n                                                        this._makeFull(node, imageByKeyFill[fillKey]);\n                                                    }\n\n                                                    filledNodes.push(node);\n                                                }\n                                            }\n\n                                            return filledNodes;\n                                        }));\n                            });\n\n                    return observableMerge(\n                            fullNodes$,\n                            observableFrom(fillNodes$).pipe(\n                                mergeAll()));\n                }),\n            reduce(\n                (acc: Node[], value: Node[]): Node[] => {\n                    return acc.concat(value);\n                }));\n    }\n\n    /**\n     * Retrieve and cache node fill properties.\n     *\n     * @param {string} key - Key of node to fill.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the node has been updated.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheFill$(key: string): Observable<Graph> {\n        if (key in this._cachingFull$) {\n            throw new GraphMapillaryError(`Cannot fill node while caching full (${key}).`);\n        }\n\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot fill node that does not exist in graph (${key}).`);\n        }\n\n        if (key in this._cachingFill$) {\n            return this._cachingFill$[key];\n        }\n\n        let node: Node = this.getNode(key);\n        if (node.full) {\n            throw new GraphMapillaryError(`Cannot fill node that is already full (${key}).`);\n        }\n\n        this._cachingFill$[key] = this._apiV3.imageByKeyFill$([key]).pipe(\n            tap(\n                (imageByKeyFill: { [key: string]: IFillNode }): void => {\n                    if (!node.full) {\n                        this._makeFull(node, imageByKeyFill[key]);\n                    }\n\n                    delete this._cachingFill$[key];\n                }),\n            map(\n                (imageByKeyFill: { [key: string]: IFillNode }): Graph => {\n                    return this;\n                }),\n            finalize(\n                (): void => {\n                    if (key in this._cachingFill$) {\n                        delete this._cachingFill$[key];\n                    }\n\n                    this._changed$.next(this);\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingFill$[key];\n    }\n\n    /**\n     * Retrieve and cache full node properties.\n     *\n     * @param {string} key - Key of node to fill.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the node has been updated.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheFull$(key: string): Observable<Graph> {\n        if (key in this._cachingFull$) {\n            return this._cachingFull$[key];\n        }\n\n        if (this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot cache full node that already exist in graph (${key}).`);\n        }\n\n        this._cachingFull$[key] = this._apiV3.imageByKeyFull$([key]).pipe(\n            tap(\n                (imageByKeyFull: { [key: string]: IFullNode }): void => {\n                    let fn: IFullNode = imageByKeyFull[key];\n\n                    if (this.hasNode(key)) {\n                        let node: Node = this.getNode(key);\n\n                        if (!node.full) {\n                            this._makeFull(node, fn);\n                        }\n                    } else {\n                        if (fn.sequence_key == null) {\n                            throw new GraphMapillaryError(`Node has no sequence key (${key}).`);\n                        }\n\n                        let node: Node = new Node(fn);\n                        this._makeFull(node, fn);\n\n                        let h: string = this._graphCalculator.encodeH(node.originalLatLon, this._tilePrecision);\n                        this._preStore(h, node);\n                        this._setNode(node);\n\n                        delete this._cachingFull$[key];\n                    }\n                }),\n            map(\n                (imageByKeyFull: { [key: string]: IFullNode }): Graph => {\n                    return this;\n                }),\n            finalize(\n                (): void => {\n                    if (key in this._cachingFull$) {\n                        delete this._cachingFull$[key];\n                    }\n\n                    this._changed$.next(this);\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingFull$[key];\n    }\n\n    /**\n     * Retrieve and cache a node sequence.\n     *\n     * @param {string} key - Key of node for which to retrieve sequence.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the sequence has been retrieved.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheNodeSequence$(key: string): Observable<Graph> {\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot cache sequence edges of node that does not exist in graph (${key}).`);\n        }\n\n        let node: Node = this.getNode(key);\n        if (node.sequenceKey in this._sequences) {\n            throw new GraphMapillaryError(`Sequence already cached (${key}), (${node.sequenceKey}).`);\n        }\n\n        return this._cacheSequence$(node.sequenceKey);\n    }\n\n    /**\n     * Retrieve and cache a sequence.\n     *\n     * @param {string} sequenceKey - Key of sequence to cache.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the sequence has been retrieved.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheSequence$(sequenceKey: string): Observable<Graph> {\n        if (sequenceKey in this._sequences) {\n            throw new GraphMapillaryError(`Sequence already cached (${sequenceKey})`);\n        }\n\n        return this._cacheSequence$(sequenceKey);\n    }\n\n    /**\n     * Cache sequence edges for a node.\n     *\n     * @param {string} key - Key of node.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheSequenceEdges(key: string): void {\n        let node: Node = this.getNode(key);\n\n        if (!(node.sequenceKey in this._sequences)) {\n            throw new GraphMapillaryError(`Sequence is not cached (${key}), (${node.sequenceKey})`);\n        }\n\n        let sequence: Sequence = this._sequences[node.sequenceKey].sequence;\n        let edges: IEdge[] = this._edgeCalculator.computeSequenceEdges(node, sequence);\n\n        node.cacheSequenceEdges(edges);\n    }\n\n    /**\n     * Retrieve and cache full nodes for all keys in a sequence.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @param {string} referenceNodeKey - Key of node to use as reference\n     * for optimized caching.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the nodes of the sequence has been cached.\n     */\n    public cacheSequenceNodes$(sequenceKey: string, referenceNodeKey?: string): Observable<Graph> {\n        if (!this.hasSequence(sequenceKey)) {\n            throw new GraphMapillaryError(\n                `Cannot cache sequence nodes of sequence that does not exist in graph (${sequenceKey}).`);\n        }\n\n        if (this.hasSequenceNodes(sequenceKey)) {\n            throw new GraphMapillaryError(`Sequence nodes already cached (${sequenceKey}).`);\n        }\n\n        const sequence: Sequence = this.getSequence(sequenceKey);\n        if (sequence.key in this._cachingSequenceNodes$) {\n            return this._cachingSequenceNodes$[sequence.key];\n        }\n\n        const batches: string[][] = [];\n        const keys: string[] = sequence.keys.slice();\n\n        const referenceBatchSize: number = 50;\n        if (!!referenceNodeKey && keys.length > referenceBatchSize) {\n            const referenceIndex: number = keys.indexOf(referenceNodeKey);\n            const startIndex: number = Math.max(\n                0,\n                Math.min(\n                    referenceIndex - referenceBatchSize / 2,\n                    keys.length - referenceBatchSize));\n\n            batches.push(keys.splice(startIndex, referenceBatchSize));\n        }\n\n        const batchSize: number = 200;\n        while (keys.length > 0) {\n            batches.push(keys.splice(0, batchSize));\n        }\n\n        let batchesToCache: number = batches.length;\n        const sequenceNodes$: Observable<Graph> = observableFrom(batches).pipe(\n            mergeMap(\n                (batch: string[]): Observable<Graph> => {\n                    return this._apiV3.imageByKeyFull$(batch).pipe(\n                        tap(\n                            (imageByKeyFull: { [key: string]: IFullNode }): void => {\n                                for (const fullKey in imageByKeyFull) {\n                                    if (!imageByKeyFull.hasOwnProperty(fullKey)) {\n                                        continue;\n                                    }\n\n                                    const fn: IFullNode = imageByKeyFull[fullKey];\n\n                                    if (this.hasNode(fullKey)) {\n                                        const node: Node = this.getNode(fn.key);\n\n                                        if (!node.full) {\n                                            this._makeFull(node, fn);\n                                        }\n                                    } else {\n                                        if (fn.sequence_key == null) {\n                                            console.warn(`Sequence missing, discarding node (${fn.key})`);\n                                        }\n\n                                        const node: Node = new Node(fn);\n                                        this._makeFull(node, fn);\n\n                                        const h: string = this._graphCalculator.encodeH(node.originalLatLon, this._tilePrecision);\n                                        this._preStore(h, node);\n                                        this._setNode(node);\n                                    }\n                                }\n\n                                batchesToCache--;\n                            }),\n                        map(\n                            (imageByKeyFull: { [key: string]: IFullNode }): Graph => {\n                                return this;\n                            }));\n                },\n                6),\n            last(),\n            finalize(\n                (): void => {\n                    delete this._cachingSequenceNodes$[sequence.key];\n\n                    if (batchesToCache === 0) {\n                        this._cachedSequenceNodes[sequence.key] = true;\n                    }\n                }),\n            publish(),\n            refCount());\n\n        this._cachingSequenceNodes$[sequence.key] = sequenceNodes$;\n\n        return sequenceNodes$;\n    }\n\n    /**\n     * Retrieve and cache full nodes for a node spatial area.\n     *\n     * @param {string} key - Key of node for which to retrieve sequence.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the nodes in the spatial area has been made full.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheSpatialArea$(key: string): Observable<Graph>[] {\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot cache spatial area of node that does not exist in graph (${key}).`);\n        }\n\n        if (key in this._cachedSpatialEdges) {\n            throw new GraphMapillaryError(`Node already spatially cached (${key}).`);\n        }\n\n        if (!(key in this._requiredSpatialArea)) {\n            throw new GraphMapillaryError(`Spatial area not determined (${key}).`);\n        }\n\n        let spatialArea: SpatialArea = this._requiredSpatialArea[key];\n        if (Object.keys(spatialArea.cacheNodes).length === 0) {\n            throw new GraphMapillaryError(`Spatial nodes already cached (${key}).`);\n        }\n\n        if (key in this._cachingSpatialArea$) {\n            return this._cachingSpatialArea$[key];\n        }\n\n        let batches: string[][] = [];\n        while (spatialArea.cacheKeys.length > 0) {\n            batches.push(spatialArea.cacheKeys.splice(0, 200));\n        }\n\n        let batchesToCache: number = batches.length;\n        let spatialNodes$: Observable<Graph>[] = [];\n\n        for (let batch of batches) {\n            let spatialNodeBatch$: Observable<Graph> = this._apiV3.imageByKeyFill$(batch).pipe(\n                tap(\n                    (imageByKeyFill: { [key: string]: IFillNode }): void => {\n                        for (let fillKey in imageByKeyFill) {\n                            if (!imageByKeyFill.hasOwnProperty(fillKey)) {\n                                continue;\n                            }\n\n                            let spatialNode: Node = spatialArea.cacheNodes[fillKey];\n                            if (spatialNode.full) {\n                                delete spatialArea.cacheNodes[fillKey];\n                                continue;\n                            }\n\n                            let fillNode: IFillNode = imageByKeyFill[fillKey];\n                            this._makeFull(spatialNode, fillNode);\n\n                            delete spatialArea.cacheNodes[fillKey];\n                        }\n\n                        if (--batchesToCache === 0) {\n                            delete this._cachingSpatialArea$[key];\n                        }\n                    }),\n                map(\n                    (imageByKeyFill: { [key: string]: IFillNode }): Graph => {\n                        return this;\n                    }),\n                catchError(\n                    (error: Error): Observable<Graph> => {\n                        for (let batchKey of batch) {\n                            if (batchKey in spatialArea.all) {\n                                delete spatialArea.all[batchKey];\n                            }\n\n                            if (batchKey in spatialArea.cacheNodes) {\n                                delete spatialArea.cacheNodes[batchKey];\n                            }\n                        }\n\n                        if (--batchesToCache === 0) {\n                            delete this._cachingSpatialArea$[key];\n                        }\n\n                        throw error;\n                    }),\n                finalize(\n                    (): void => {\n                        if (Object.keys(spatialArea.cacheNodes).length === 0) {\n                            this._changed$.next(this);\n                        }\n                    }),\n                publish(),\n                refCount());\n\n            spatialNodes$.push(spatialNodeBatch$);\n        }\n\n        this._cachingSpatialArea$[key] = spatialNodes$;\n\n        return spatialNodes$;\n    }\n\n    /**\n     * Cache spatial edges for a node.\n     *\n     * @param {string} key - Key of node.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheSpatialEdges(key: string): void {\n        if (key in this._cachedSpatialEdges) {\n             throw new GraphMapillaryError(`Spatial edges already cached (${key}).`);\n        }\n\n        let node: Node = this.getNode(key);\n        let sequence: Sequence = this._sequences[node.sequenceKey].sequence;\n\n        let fallbackKeys: string[] = [];\n        let prevKey: string = sequence.findPrevKey(node.key);\n        if (prevKey != null) {\n            fallbackKeys.push(prevKey);\n        }\n\n        let nextKey: string = sequence.findNextKey(node.key);\n        if (nextKey != null) {\n            fallbackKeys.push(nextKey);\n        }\n\n        let allSpatialNodes: { [key: string]: Node } = this._requiredSpatialArea[key].all;\n        let potentialNodes: Node[] = [];\n        let filter: FilterFunction = this._filter;\n        for (let spatialNodeKey in allSpatialNodes) {\n            if (!allSpatialNodes.hasOwnProperty(spatialNodeKey)) {\n                continue;\n            }\n\n            let spatialNode: Node = allSpatialNodes[spatialNodeKey];\n\n            if (filter(spatialNode)) {\n                potentialNodes.push(spatialNode);\n            }\n        }\n\n        let potentialEdges: IPotentialEdge[] =\n            this._edgeCalculator.getPotentialEdges(node, potentialNodes, fallbackKeys);\n\n        let edges: IEdge[] =\n            this._edgeCalculator.computeStepEdges(\n                node,\n                potentialEdges,\n                prevKey,\n                nextKey);\n\n        edges = edges.concat(this._edgeCalculator.computeTurnEdges(node, potentialEdges));\n        edges = edges.concat(this._edgeCalculator.computePanoEdges(node, potentialEdges));\n        edges = edges.concat(this._edgeCalculator.computePerspectiveToPanoEdges(node, potentialEdges));\n        edges = edges.concat(this._edgeCalculator.computeSimilarEdges(node, potentialEdges));\n\n        node.cacheSpatialEdges(edges);\n\n        this._cachedSpatialEdges[key] = node;\n        delete this._requiredSpatialArea[key];\n        delete this._cachedNodeTiles[key];\n    }\n\n    /**\n     * Retrieve and cache geohash tiles for a node.\n     *\n     * @param {string} key - Key of node for which to retrieve tiles.\n     * @returns {Array<Observable<Graph>>} Array of observables emitting\n     * the graph for each tile required for the node has been cached.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheTiles$(key: string): Observable<Graph>[] {\n        if (key in this._cachedNodeTiles) {\n            throw new GraphMapillaryError(`Tiles already cached (${key}).`);\n        }\n\n        if (key in this._cachedSpatialEdges) {\n            throw new GraphMapillaryError(`Spatial edges already cached so tiles considered cached (${key}).`);\n        }\n\n        if (!(key in this._requiredNodeTiles)) {\n            throw new GraphMapillaryError(`Tiles have not been determined (${key}).`);\n        }\n\n        let nodeTiles: NodeTiles = this._requiredNodeTiles[key];\n        if (nodeTiles.cache.length === 0 &&\n            nodeTiles.caching.length === 0) {\n            throw new GraphMapillaryError(`Tiles already cached (${key}).`);\n        }\n\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot cache tiles of node that does not exist in graph (${key}).`);\n        }\n\n        let hs: string[] = nodeTiles.cache.slice();\n        nodeTiles.caching = this._requiredNodeTiles[key].caching.concat(hs);\n        nodeTiles.cache = [];\n\n        let cacheTiles$: Observable<Graph>[] = [];\n\n        for (let h of nodeTiles.caching) {\n            const cacheTile$: Observable<Graph> = h in this._cachingTiles$ ?\n                this._cachingTiles$[h] :\n                this._cacheTile$(h);\n\n            cacheTiles$.push(\n                cacheTile$.pipe(\n                    tap(\n                        (graph: Graph): void => {\n                            let index: number = nodeTiles.caching.indexOf(h);\n                            if (index > -1) {\n                                nodeTiles.caching.splice(index, 1);\n                            }\n\n                            if (nodeTiles.caching.length === 0 &&\n                                nodeTiles.cache.length === 0) {\n                                delete this._requiredNodeTiles[key];\n\n                                this._cachedNodeTiles[key] = true;\n                            }\n                        }),\n                    catchError(\n                        (error: Error): Observable<Graph> => {\n                            let index: number = nodeTiles.caching.indexOf(h);\n                            if (index > -1) {\n                                nodeTiles.caching.splice(index, 1);\n                            }\n\n                            if (nodeTiles.caching.length === 0 &&\n                                nodeTiles.cache.length === 0) {\n                                delete this._requiredNodeTiles[key];\n\n                                this._cachedNodeTiles[key] = true;\n                            }\n\n                            throw error;\n                        }),\n                    finalize(\n                        (): void => {\n                            this._changed$.next(this);\n                        }),\n                    publish(),\n                    refCount()));\n        }\n\n        return cacheTiles$;\n    }\n\n    /**\n     * Initialize the cache for a node.\n     *\n     * @param {string} key - Key of node.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public initializeCache(key: string): void {\n        if (key in this._cachedNodes) {\n            throw new GraphMapillaryError(`Node already in cache (${key}).`);\n        }\n\n        let node: Node = this.getNode(key);\n        node.initializeCache(new NodeCache());\n\n        let accessed: number = new Date().getTime();\n        this._cachedNodes[key] = { accessed: accessed, node: node };\n\n        this._updateCachedTileAccess(key, accessed);\n    }\n\n    /**\n     * Get a value indicating if the graph is fill caching a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the node is being fill cached.\n     */\n    public isCachingFill(key: string): boolean {\n        return key in this._cachingFill$;\n    }\n\n    /**\n     * Get a value indicating if the graph is fully caching a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the node is being fully cached.\n     */\n    public isCachingFull(key: string): boolean {\n        return key in this._cachingFull$;\n    }\n\n    /**\n     * Get a value indicating if the graph is caching a sequence of a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the sequence of a node is\n     * being cached.\n     */\n    public isCachingNodeSequence(key: string): boolean {\n        let node: Node = this.getNode(key);\n\n        return node.sequenceKey in this._cachingSequences$;\n    }\n\n    /**\n     * Get a value indicating if the graph is caching a sequence.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {boolean} Value indicating if the sequence is\n     * being cached.\n     */\n    public isCachingSequence(sequenceKey: string): boolean {\n        return sequenceKey in this._cachingSequences$;\n    }\n\n    /**\n     * Get a value indicating if the graph is caching sequence nodes.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {boolean} Value indicating if the sequence nodes are\n     * being cached.\n     */\n    public isCachingSequenceNodes(sequenceKey: string): boolean {\n        return sequenceKey in this._cachingSequenceNodes$;\n    }\n\n    /**\n     * Get a value indicating if the graph is caching the tiles\n     * required for calculating spatial edges of a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the tiles of\n     * a node are being cached.\n     */\n    public isCachingTiles(key: string): boolean {\n        return key in this._requiredNodeTiles &&\n            this._requiredNodeTiles[key].cache.length === 0 &&\n            this._requiredNodeTiles[key].caching.length > 0;\n    }\n\n    /**\n     * Get a value indicating if the cache has been initialized\n     * for a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the cache has been\n     * initialized for a node.\n     */\n    public hasInitializedCache(key: string): boolean {\n        return key in this._cachedNodes;\n    }\n\n    /**\n     * Get a value indicating if a node exist in the graph.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if a node exist in the graph.\n     */\n    public hasNode(key: string): boolean {\n        let accessed: number = new Date().getTime();\n\n        this._updateCachedNodeAccess(key, accessed);\n        this._updateCachedTileAccess(key, accessed);\n\n        return key in this._nodes;\n    }\n\n    /**\n     * Get a value indicating if a node sequence exist in the graph.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if a node sequence exist\n     * in the graph.\n     */\n    public hasNodeSequence(key: string): boolean {\n        let node: Node = this.getNode(key);\n        let sequenceKey: string = node.sequenceKey;\n\n        let hasNodeSequence: boolean = sequenceKey in this._sequences;\n\n        if (hasNodeSequence) {\n            this._sequences[sequenceKey].accessed = new Date().getTime();\n        }\n\n        return hasNodeSequence;\n    }\n\n    /**\n     * Get a value indicating if a sequence exist in the graph.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {boolean} Value indicating if a sequence exist\n     * in the graph.\n     */\n    public hasSequence(sequenceKey: string): boolean {\n        let hasSequence: boolean = sequenceKey in this._sequences;\n\n        if (hasSequence) {\n            this._sequences[sequenceKey].accessed = new Date().getTime();\n        }\n\n        return hasSequence;\n    }\n\n    /**\n     * Get a value indicating if sequence nodes has been cached in the graph.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {boolean} Value indicating if a sequence nodes has been\n     * cached in the graph.\n     */\n    public hasSequenceNodes(sequenceKey: string): boolean {\n        return sequenceKey in this._cachedSequenceNodes;\n    }\n\n    /**\n     * Get a value indicating if the graph has fully cached\n     * all nodes in the spatial area of a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the spatial area\n     * of a node has been cached.\n     */\n    public hasSpatialArea(key: string): boolean {\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Spatial area nodes cannot be determined if node not in graph (${key}).`);\n        }\n\n        if (key in this._cachedSpatialEdges) {\n            return true;\n        }\n\n        if (key in this._requiredSpatialArea) {\n            return Object.keys(this._requiredSpatialArea[key].cacheNodes).length === 0;\n        }\n\n        let node: Node = this.getNode(key);\n        let bbox: [ILatLon, ILatLon] = this._graphCalculator.boundingBoxCorners(node.latLon, this._tileThreshold);\n\n        let spatialItems: NodeIndexItem[] = this._nodeIndex.search({\n            maxX: bbox[1].lat,\n            maxY: bbox[1].lon,\n            minX: bbox[0].lat,\n            minY: bbox[0].lon,\n        });\n\n        let spatialNodes: SpatialArea = {\n            all: {},\n            cacheKeys: [],\n            cacheNodes: {},\n        };\n\n        for (let spatialItem of spatialItems) {\n            spatialNodes.all[spatialItem.node.key] = spatialItem.node;\n\n            if (!spatialItem.node.full) {\n                spatialNodes.cacheKeys.push(spatialItem.node.key);\n                spatialNodes.cacheNodes[spatialItem.node.key] = spatialItem.node;\n            }\n        }\n\n        this._requiredSpatialArea[key] = spatialNodes;\n\n        return spatialNodes.cacheKeys.length === 0;\n    }\n\n    /**\n     * Get a value indicating if the graph has a tiles required\n     * for a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the the tiles required\n     * by a node has been cached.\n     */\n    public hasTiles(key: string): boolean {\n        if (key in this._cachedNodeTiles) {\n            return true;\n        }\n\n        if (key in this._cachedSpatialEdges) {\n            return true;\n        }\n\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Node does not exist in graph (${key}).`);\n        }\n\n        let nodeTiles: NodeTiles = { cache: [], caching: [] };\n\n        if (!(key in this._requiredNodeTiles)) {\n            let node: Node = this.getNode(key);\n            nodeTiles.cache = this._graphCalculator\n                .encodeHs(\n                    node.latLon,\n                    this._tilePrecision,\n                    this._tileThreshold)\n                .filter(\n                    (h: string): boolean => {\n                        return !(h in this._cachedTiles);\n                    });\n\n            if (nodeTiles.cache.length > 0) {\n                this._requiredNodeTiles[key] = nodeTiles;\n            }\n        } else {\n            nodeTiles = this._requiredNodeTiles[key];\n        }\n\n        return nodeTiles.cache.length === 0 && nodeTiles.caching.length === 0;\n    }\n\n    /**\n     * Get a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {Node} Retrieved node.\n     */\n    public getNode(key: string): Node {\n        let accessed: number = new Date().getTime();\n\n        this._updateCachedNodeAccess(key, accessed);\n        this._updateCachedTileAccess(key, accessed);\n\n        return this._nodes[key];\n    }\n\n    /**\n     * Get a sequence.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {Node} Retrieved sequence.\n     */\n    public getSequence(sequenceKey: string): Sequence {\n        let sequenceAccess: SequenceAccess = this._sequences[sequenceKey];\n        sequenceAccess.accessed = new Date().getTime();\n\n        return sequenceAccess.sequence;\n    }\n\n    /**\n     * Reset all spatial edges of the graph nodes.\n     */\n    public resetSpatialEdges(): void {\n        let cachedKeys: string[] = Object.keys(this._cachedSpatialEdges);\n\n        for (let cachedKey of cachedKeys) {\n            let node: Node = this._cachedSpatialEdges[cachedKey];\n            node.resetSpatialEdges();\n\n            delete this._cachedSpatialEdges[cachedKey];\n        }\n    }\n\n    /**\n     * Reset the complete graph but keep the nodes corresponding\n     * to the supplied keys. All other nodes will be disposed.\n     *\n     * @param {Array<string>} keepKeys - Keys for nodes to keep\n     * in graph after reset.\n     */\n    public reset(keepKeys: string[]): void {\n        const nodes: Node[] = [];\n        for (const key of keepKeys) {\n            if (!this.hasNode(key)) {\n                throw new Error(`Node does not exist ${key}`);\n            }\n\n            const node: Node = this.getNode(key);\n            node.resetSequenceEdges();\n            node.resetSpatialEdges();\n            nodes.push(node);\n        }\n\n        for (let cachedKey of Object.keys(this._cachedNodes)) {\n            if (keepKeys.indexOf(cachedKey) !== -1) {\n                continue;\n            }\n\n            this._cachedNodes[cachedKey].node.dispose();\n            delete this._cachedNodes[cachedKey];\n        }\n\n        this._cachedNodeTiles = {};\n        this._cachedSpatialEdges = {};\n        this._cachedTiles = {};\n\n        this._cachingFill$ = {};\n        this._cachingFull$ = {};\n        this._cachingSequences$ = {};\n        this._cachingSpatialArea$ = {};\n        this._cachingTiles$ = {};\n\n        this._nodes = {};\n        this._nodeToTile = {};\n\n        this._preStored = {};\n\n        for (const node of nodes) {\n            this._nodes[node.key] = node;\n\n            const h: string = this._graphCalculator.encodeH(node.originalLatLon, this._tilePrecision);\n            this._preStore(h, node);\n        }\n\n        this._requiredNodeTiles = {};\n        this._requiredSpatialArea = {};\n\n        this._sequences = {};\n\n        this._nodeIndexTiles = {};\n        this._nodeIndex.clear();\n    }\n\n    /**\n     * Set the spatial node filter.\n     *\n     * @param {FilterExpression} filter - Filter expression to be applied\n     * when calculating spatial edges.\n     */\n    public setFilter(filter: FilterExpression): void {\n        this._filter = this._filterCreator.createFilter(filter);\n    }\n\n    /**\n     * Uncache the graph according to the graph configuration.\n     *\n     * @description Uncaches unused tiles, unused nodes and\n     * sequences according to the numbers specified in the\n     * graph configuration. Sequences does not have a direct\n     * reference to either tiles or nodes and may be uncached\n     * even if they are related to the nodes that should be kept.\n     *\n     * @param {Array<string>} keepKeys - Keys of nodes to keep in\n     * graph unrelated to last access. Tiles related to those keys\n     * will also be kept in graph.\n     * @param {string} keepSequenceKey - Optional key of sequence\n     * for which the belonging nodes should not be disposed or\n     * removed from the graph. These nodes may still be uncached if\n     * not specified in keep keys param.\n     */\n    public uncache(keepKeys: string[], keepSequenceKey?: string): void {\n        let keysInUse: { [key: string]: boolean } = {};\n\n        this._addNewKeys(keysInUse, this._cachingFull$);\n        this._addNewKeys(keysInUse, this._cachingFill$);\n        this._addNewKeys(keysInUse, this._cachingSpatialArea$);\n        this._addNewKeys(keysInUse, this._requiredNodeTiles);\n        this._addNewKeys(keysInUse, this._requiredSpatialArea);\n\n        for (let key of keepKeys) {\n            if (key in keysInUse) {\n                continue;\n            }\n\n            keysInUse[key] = true;\n        }\n\n        let keepHs: { [h: string]: boolean } = {};\n        for (let key in keysInUse) {\n            if (!keysInUse.hasOwnProperty(key)) {\n                continue;\n            }\n\n            let node: Node = this._nodes[key];\n\n            let nodeHs: string[] = this._graphCalculator.encodeHs(node.latLon);\n            for (let nodeH of nodeHs) {\n                if (!(nodeH in keepHs)) {\n                    keepHs[nodeH] = true;\n                }\n            }\n        }\n\n        let potentialHs: [string, TileAccess][] = [];\n        for (let h in this._cachedTiles) {\n            if (!this._cachedTiles.hasOwnProperty(h) || h in keepHs) {\n                continue;\n            }\n\n            potentialHs.push([h, this._cachedTiles[h]]);\n        }\n\n        let uncacheHs: string[] = potentialHs\n            .sort(\n                (h1: [string, TileAccess], h2: [string, TileAccess]): number => {\n                    return h2[1].accessed - h1[1].accessed;\n                })\n            .slice(this._configuration.maxUnusedTiles)\n            .map(\n                (h: [string, TileAccess]): string => {\n                    return h[0];\n                });\n\n        for (let uncacheH of uncacheHs) {\n            this._uncacheTile(uncacheH, keepSequenceKey);\n        }\n\n        let potentialPreStored: [NodeAccess, string][] = [];\n        let nonCachedPreStored: [string, string][] = [];\n        for (let h in this._preStored) {\n            if (!this._preStored.hasOwnProperty(h) || h in this._cachingTiles$) {\n                continue;\n            }\n\n            const prestoredNodes: { [key: string]: Node } = this._preStored[h];\n\n            for (let key in prestoredNodes) {\n                if (!prestoredNodes.hasOwnProperty(key) || key in keysInUse) {\n                    continue;\n                }\n\n                if (prestoredNodes[key].sequenceKey === keepSequenceKey) {\n                    continue;\n                }\n\n                if (key in this._cachedNodes) {\n                    potentialPreStored.push([this._cachedNodes[key], h]);\n                } else {\n                    nonCachedPreStored.push([key, h]);\n                }\n            }\n        }\n\n        let uncachePreStored: [string, string][] = potentialPreStored\n            .sort(\n                ([na1, h1]: [NodeAccess, string], [na2, h2]: [NodeAccess, string]): number => {\n                    return na2.accessed - na1.accessed;\n                })\n            .slice(this._configuration.maxUnusedPreStoredNodes)\n            .map(\n                ([na, h]: [NodeAccess, string]): [string, string] => {\n                    return [na.node.key, h];\n                });\n\n        this._uncachePreStored(nonCachedPreStored);\n        this._uncachePreStored(uncachePreStored);\n\n        let potentialNodes: NodeAccess[] = [];\n        for (let key in this._cachedNodes) {\n            if (!this._cachedNodes.hasOwnProperty(key) || key in keysInUse) {\n                continue;\n            }\n\n            potentialNodes.push(this._cachedNodes[key]);\n        }\n\n        let uncacheNodes: NodeAccess[] = potentialNodes\n            .sort(\n                (n1: NodeAccess, n2: NodeAccess): number => {\n                    return n2.accessed - n1.accessed;\n                })\n            .slice(this._configuration.maxUnusedNodes);\n\n        for (let nodeAccess of uncacheNodes) {\n            nodeAccess.node.uncache();\n            let key: string = nodeAccess.node.key;\n            delete this._cachedNodes[key];\n\n            if (key in this._cachedNodeTiles) {\n                delete this._cachedNodeTiles[key];\n            }\n\n            if (key in this._cachedSpatialEdges) {\n                delete this._cachedSpatialEdges[key];\n            }\n        }\n\n        let potentialSequences: SequenceAccess[] = [];\n        for (let sequenceKey in this._sequences) {\n            if (!this._sequences.hasOwnProperty(sequenceKey) ||\n                sequenceKey in this._cachingSequences$ ||\n                sequenceKey === keepSequenceKey) {\n                continue;\n            }\n\n            potentialSequences.push(this._sequences[sequenceKey]);\n        }\n\n        let uncacheSequences: SequenceAccess[] = potentialSequences\n            .sort(\n                (s1: SequenceAccess, s2: SequenceAccess): number => {\n                    return s2.accessed - s1.accessed;\n                })\n            .slice(this._configuration.maxSequences);\n\n        for (let sequenceAccess of uncacheSequences) {\n            let sequenceKey: string = sequenceAccess.sequence.key;\n\n            delete this._sequences[sequenceKey];\n\n            if (sequenceKey in this._cachedSequenceNodes) {\n                delete this._cachedSequenceNodes[sequenceKey];\n            }\n\n            sequenceAccess.sequence.dispose();\n        }\n    }\n\n    private _addNewKeys<T>(keys: { [key: string]: boolean }, dict: { [key: string]: T }): void {\n        for (let key in dict) {\n            if (!dict.hasOwnProperty(key) || !this.hasNode(key)) {\n                continue;\n            }\n\n            if (!(key in keys)) {\n                keys[key] = true;\n            }\n        }\n    }\n\n    private _cacheSequence$(sequenceKey: string): Observable<Graph> {\n        if (sequenceKey in this._cachingSequences$) {\n            return this._cachingSequences$[sequenceKey];\n        }\n\n        this._cachingSequences$[sequenceKey] = this._apiV3.sequenceByKey$([sequenceKey]).pipe(\n            tap(\n                (sequenceByKey: { [sequenceKey: string]: ISequence }): void => {\n                    if (!(sequenceKey in this._sequences)) {\n                        this._sequences[sequenceKey] = {\n                            accessed: new Date().getTime(),\n                            sequence: new Sequence(sequenceByKey[sequenceKey]),\n                        };\n                    }\n\n                    delete this._cachingSequences$[sequenceKey];\n                }),\n            map(\n                (sequenceByKey: { [sequenceKey: string]: ISequence }): Graph => {\n                    return this;\n                }),\n            finalize(\n                (): void => {\n                    if (sequenceKey in this._cachingSequences$) {\n                        delete this._cachingSequences$[sequenceKey];\n                    }\n\n                    this._changed$.next(this);\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingSequences$[sequenceKey];\n    }\n\n    private _cacheTile$(h: string): Observable<Graph> {\n        this._cachingTiles$[h] = this._apiV3.imagesByH$([h]).pipe(\n            tap(\n                (imagesByH: { [key: string]: { [index: string]: ICoreNode } }): void => {\n                    let coreNodes: { [index: string]: ICoreNode } = imagesByH[h];\n\n                    if (h in this._cachedTiles) {\n                        return;\n                    }\n\n                    this._nodeIndexTiles[h] = [];\n                    this._cachedTiles[h] = { accessed: new Date().getTime(), nodes: [] };\n                    let hCache: Node[] = this._cachedTiles[h].nodes;\n                    let preStored: { [key: string]: Node } = this._removeFromPreStore(h);\n\n                    for (let index in coreNodes) {\n                        if (!coreNodes.hasOwnProperty(index)) {\n                            continue;\n                        }\n\n                        let coreNode: ICoreNode = coreNodes[index];\n\n                        if (coreNode == null) {\n                            break;\n                        }\n\n                        if (coreNode.sequence_key == null) {\n                            console.warn(`Sequence missing, discarding node (${coreNode.key})`);\n\n                            continue;\n                        }\n\n                        if (preStored != null && coreNode.key in preStored) {\n                            let preStoredNode: Node = preStored[coreNode.key];\n                            delete preStored[coreNode.key];\n\n                            hCache.push(preStoredNode);\n\n                            let preStoredNodeIndexItem: NodeIndexItem = {\n                                lat: preStoredNode.latLon.lat,\n                                lon: preStoredNode.latLon.lon,\n                                node: preStoredNode,\n                            };\n\n                            this._nodeIndex.insert(preStoredNodeIndexItem);\n                            this._nodeIndexTiles[h].push(preStoredNodeIndexItem);\n                            this._nodeToTile[preStoredNode.key] = h;\n\n                            continue;\n                        }\n\n                        let node: Node = new Node(coreNode);\n\n                        hCache.push(node);\n\n                        let nodeIndexItem: NodeIndexItem = {\n                            lat: node.latLon.lat,\n                            lon: node.latLon.lon,\n                            node: node,\n                        };\n\n                        this._nodeIndex.insert(nodeIndexItem);\n                        this._nodeIndexTiles[h].push(nodeIndexItem);\n                        this._nodeToTile[node.key] = h;\n\n                        this._setNode(node);\n                    }\n\n                    delete this._cachingTiles$[h];\n                }),\n            map(\n                (imagesByH: { [key: string]: { [index: string]: ICoreNode } }): Graph => {\n                    return this;\n                }),\n            catchError(\n                (error: Error): Observable<Graph> => {\n                    delete this._cachingTiles$[h];\n\n                    throw error;\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingTiles$[h];\n    }\n\n    private _makeFull(node: Node, fillNode: IFillNode): void {\n        if (fillNode.calt == null) {\n            fillNode.calt = this._defaultAlt;\n        }\n\n        if (fillNode.c_rotation == null) {\n            fillNode.c_rotation = this._graphCalculator.rotationFromCompass(fillNode.ca, fillNode.orientation);\n        }\n\n        node.makeFull(fillNode);\n    }\n\n    private _preStore(h: string, node: Node): void {\n        if (!(h in this._preStored)) {\n            this._preStored[h] = {};\n        }\n\n        this._preStored[h][node.key] = node;\n    }\n\n    private _removeFromPreStore(h: string): { [key: string]: Node } {\n        let preStored: { [key: string]: Node } = null;\n\n        if (h in this._preStored) {\n            preStored = this._preStored[h];\n            delete this._preStored[h];\n        }\n\n        return preStored;\n    }\n\n    private _setNode(node: Node): void {\n        let key: string = node.key;\n\n        if (this.hasNode(key)) {\n            throw new GraphMapillaryError(`Node already exist (${key}).`);\n        }\n\n        this._nodes[key] = node;\n    }\n\n    private _uncacheTile(h: string, keepSequenceKey: string): void {\n        for (let node of this._cachedTiles[h].nodes) {\n            let key: string = node.key;\n\n            delete this._nodeToTile[key];\n\n            if (key in this._cachedNodes) {\n                delete this._cachedNodes[key];\n            }\n\n            if (key in this._cachedNodeTiles) {\n                delete this._cachedNodeTiles[key];\n            }\n\n            if (key in this._cachedSpatialEdges) {\n                delete this._cachedSpatialEdges[key];\n            }\n\n            if (node.sequenceKey === keepSequenceKey) {\n                this._preStore(h, node);\n                node.uncache();\n            } else {\n                delete this._nodes[key];\n\n                if (node.sequenceKey in this._cachedSequenceNodes) {\n                    delete this._cachedSequenceNodes[node.sequenceKey];\n                }\n\n                node.dispose();\n            }\n        }\n\n        for (let nodeIndexItem of this._nodeIndexTiles[h]) {\n            this._nodeIndex.remove(nodeIndexItem);\n        }\n\n        delete this._nodeIndexTiles[h];\n        delete this._cachedTiles[h];\n    }\n\n    private _uncachePreStored(preStored: [string, string][]): void {\n        let hs: { [h: string]: boolean } = {};\n        for (let [key, h] of preStored) {\n            if (key in this._nodes) {\n                delete this._nodes[key];\n            }\n\n            if (key in this._cachedNodes) {\n                delete this._cachedNodes[key];\n            }\n\n            let node: Node = this._preStored[h][key];\n\n            if (node.sequenceKey in this._cachedSequenceNodes) {\n                delete this._cachedSequenceNodes[node.sequenceKey];\n            }\n\n            delete this._preStored[h][key];\n\n            node.dispose();\n\n            hs[h] = true;\n        }\n\n        for (let h in hs) {\n            if (!hs.hasOwnProperty(h)) {\n                continue;\n            }\n\n            if (Object.keys(this._preStored[h]).length === 0) {\n                delete this._preStored[h];\n            }\n        }\n    }\n\n    private _updateCachedTileAccess(key: string, accessed: number): void {\n        if (key in this._nodeToTile) {\n            this._cachedTiles[this._nodeToTile[key]].accessed = accessed;\n        }\n    }\n\n    private _updateCachedNodeAccess(key: string, accessed: number): void {\n        if (key in this._cachedNodes) {\n            this._cachedNodes[key].accessed = accessed;\n        }\n    }\n}\n\nexport default Graph;\n",
+    "import {merge as observableMerge, from as observableFrom, of as observableOf, Observable, Subject} from \"rxjs\";\n\nimport {tap, refCount, catchError, publish, finalize, map, reduce, mergeMap, mergeAll, last} from \"rxjs/operators\";\n\nimport {\n    APIv3,\n    ICoreNode,\n    IFillNode,\n    IFullNode,\n    ILatLon,\n    ISequence,\n} from \"../API\";\nimport {\n    IEdge,\n    IPotentialEdge,\n    EdgeCalculator,\n} from \"../Edge\";\nimport {GraphMapillaryError} from \"../Error\";\nimport {\n    FilterCreator,\n    FilterExpression,\n    FilterFunction,\n    IGraphConfiguration,\n    Node,\n    NodeCache,\n    Sequence,\n    GraphCalculator,\n} from \"../Graph\";\nimport { GeoRBush } from \"../Geo\";\n\ntype NodeIndexItem = {\n    lat: number;\n    lon: number;\n    node: Node;\n};\n\ntype NodeTiles = {\n    cache: string[];\n    caching: string[];\n};\n\ntype SpatialArea = {\n    all: { [key: string]: Node };\n    cacheKeys: string[];\n    cacheNodes: { [key: string]: Node };\n};\n\ntype NodeAccess = {\n    node: Node;\n    accessed: number;\n};\n\ntype TileAccess = {\n    nodes: Node[];\n    accessed: number;\n};\n\ntype SequenceAccess = {\n    sequence: Sequence;\n    accessed: number;\n};\n\n/**\n * @class Graph\n *\n * @classdesc Represents a graph of nodes with edges.\n */\nexport class Graph {\n    private _apiV3: APIv3;\n\n    /**\n     * Nodes that have initialized cache with a timestamp of last access.\n     */\n    private _cachedNodes: { [key: string]: NodeAccess };\n\n    /**\n     * Nodes for which the required tiles are cached.\n     */\n    private _cachedNodeTiles: { [key: string]: boolean };\n\n    /**\n     * Sequences for which the nodes are cached.\n     */\n    private _cachedSequenceNodes: { [sequenceKey: string]: boolean };\n\n    /**\n     * Nodes for which the spatial edges are cached.\n     */\n    private _cachedSpatialEdges: { [key: string]: Node };\n\n    /**\n     * Cached tiles with a timestamp of last access.\n     */\n    private _cachedTiles: { [h: string]: TileAccess };\n\n    /**\n     * Nodes for which fill properties are being retreived.\n     */\n    private _cachingFill$: { [key: string]: Observable<Graph> };\n\n    /**\n     * Nodes for which full properties are being retrieved.\n     */\n    private _cachingFull$: { [key: string]: Observable<Graph> };\n\n    /**\n     * Sequences for which the nodes are being retrieved.\n     */\n    private _cachingSequenceNodes$: { [sequenceKey: string]: Observable<Graph> };\n\n    /**\n     * Sequences that are being retrieved.\n     */\n    private _cachingSequences$: { [sequenceKey: string]: Observable<Graph> };\n\n    /**\n     * Nodes for which the spatial area fill properties are being retrieved.\n     */\n    private _cachingSpatialArea$: { [key: string]: Observable<Graph>[] };\n\n    /**\n     * Tiles that are being retrieved.\n     */\n    private _cachingTiles$: { [h: string]: Observable<Graph> };\n\n    private _changed$: Subject<Graph>;\n\n    private _defaultAlt: number;\n    private _edgeCalculator: EdgeCalculator;\n    private _filter: FilterFunction;\n    private _filterCreator: FilterCreator;\n    private _graphCalculator: GraphCalculator;\n    private _configuration: IGraphConfiguration;\n\n    /**\n     * All nodes in the graph.\n     */\n    private _nodes: { [key: string]: Node };\n\n    /**\n     * Contains all nodes in the graph. Used for fast spatial lookups.\n     */\n    private _nodeIndex: GeoRBush<NodeIndexItem>;\n\n    /**\n     * All node index items sorted in tiles for easy uncache.\n     */\n    private _nodeIndexTiles: { [h: string]: NodeIndexItem[] };\n\n    /**\n     * Node to tile dictionary for easy tile access updates.\n     */\n    private _nodeToTile: { [key: string]: string };\n\n    /**\n     * Nodes retrieved before tiles, stored on tile level.\n     */\n    private _preStored: { [h: string]: { [key: string]: Node } };\n\n    /**\n     * Tiles required for a node to retrive spatial area.\n     */\n    private _requiredNodeTiles: { [key: string]: NodeTiles };\n\n    /**\n     * Other nodes required for node to calculate spatial edges.\n     */\n    private _requiredSpatialArea: { [key: string]: SpatialArea };\n\n    /**\n     * All sequences in graph with a timestamp of last access.\n     */\n    private _sequences: { [skey: string]: SequenceAccess };\n\n    private _tilePrecision: number;\n    private _tileThreshold: number;\n\n    /**\n     * Create a new graph instance.\n     *\n     * @param {APIv3} [apiV3] - API instance for retrieving data.\n     * @param {rbush.RBush<NodeIndexItem>} [nodeIndex] - Node index for fast spatial retreival.\n     * @param {GraphCalculator} [graphCalculator] - Instance for graph calculations.\n     * @param {EdgeCalculator} [edgeCalculator] - Instance for edge calculations.\n     * @param {FilterCreator} [filterCreator] - Instance for  filter creation.\n     * @param {IGraphConfiguration} [configuration] - Configuration struct.\n     */\n    constructor(\n        apiV3: APIv3,\n        nodeIndex?: GeoRBush<NodeIndexItem>,\n        graphCalculator?: GraphCalculator,\n        edgeCalculator?: EdgeCalculator,\n        filterCreator?: FilterCreator,\n        configuration?: IGraphConfiguration) {\n\n        this._apiV3 = apiV3;\n\n        this._cachedNodes = {};\n        this._cachedNodeTiles = {};\n        this._cachedSequenceNodes = {};\n        this._cachedSpatialEdges = {};\n        this._cachedTiles = {};\n\n        this._cachingFill$ = {};\n        this._cachingFull$ = {};\n        this._cachingSequenceNodes$ = {};\n        this._cachingSequences$ = {};\n        this._cachingSpatialArea$ = {};\n        this._cachingTiles$ = {};\n\n        this._changed$ = new Subject<Graph>();\n\n        this._defaultAlt = 2;\n        this._edgeCalculator = edgeCalculator != null ? edgeCalculator : new EdgeCalculator();\n        this._filterCreator = filterCreator != null ? filterCreator : new FilterCreator();\n        this._filter = this._filterCreator.createFilter(undefined);\n        this._graphCalculator = graphCalculator != null ? graphCalculator : new GraphCalculator();\n        this._configuration = configuration != null ?\n            configuration :\n            {\n                maxSequences: 50,\n                maxUnusedNodes: 100,\n                maxUnusedPreStoredNodes: 30,\n                maxUnusedTiles: 20,\n            };\n\n        this._nodes = {};\n        this._nodeIndex = nodeIndex != null ? nodeIndex : new GeoRBush<NodeIndexItem>(16);\n        this._nodeIndexTiles = {};\n        this._nodeToTile = {};\n\n        this._preStored = {};\n\n        this._requiredNodeTiles = {};\n        this._requiredSpatialArea = {};\n\n        this._sequences = {};\n\n        this._tilePrecision = 7;\n        this._tileThreshold = 20;\n    }\n\n    /**\n     * Get changed$.\n     *\n     * @returns {Observable<Graph>} Observable emitting\n     * the graph every time it has changed.\n     */\n    public get changed$(): Observable<Graph> {\n        return this._changed$;\n    }\n\n    /**\n     * Caches the full node data for all images within a bounding\n     * box.\n     *\n     * @description The node assets are not cached.\n     *\n     * @param {ILatLon} sw - South west corner of bounding box.\n     * @param {ILatLon} ne - North east corner of bounding box.\n     * @returns {Observable<Graph>} Observable emitting the full\n     * nodes in the bounding box.\n     */\n    public cacheBoundingBox$(sw: ILatLon, ne: ILatLon): Observable<Node[]> {\n        const cacheTiles$: Observable<Graph>[] = this._graphCalculator.encodeHsFromBoundingBox(sw, ne)\n            .filter(\n                (h: string): boolean => {\n                    return !(h in this._cachedTiles);\n                })\n            .map(\n                (h): Observable<Graph> => {\n                    return h in this._cachingTiles$ ?\n                        this._cachingTiles$[h] :\n                        this._cacheTile$(h);\n                });\n\n        if (cacheTiles$.length === 0) {\n            cacheTiles$.push(observableOf(this));\n        }\n\n        return observableFrom(cacheTiles$).pipe(\n            mergeAll(),\n            last(),\n            mergeMap(\n                (graph: Graph): Observable<Node[]> => {\n                    const nodes: Node[] = this._nodeIndex\n                        .search({\n                            maxX: ne.lat,\n                            maxY: ne.lon,\n                            minX: sw.lat,\n                            minY: sw.lon,\n                        })\n                        .map(\n                            (item: NodeIndexItem): Node => {\n                                return item.node;\n                            });\n\n                    const fullNodes: Node[] = [];\n                    const coreNodes: string[] = [];\n\n                    for (const node of nodes) {\n                        if (node.full) {\n                            fullNodes.push(node);\n                        } else {\n                            coreNodes.push(node.key);\n                        }\n                    }\n\n                    const coreNodeBatches: string[][] = [];\n                    const batchSize: number = 200;\n                    while (coreNodes.length > 0) {\n                         coreNodeBatches.push(coreNodes.splice(0, batchSize));\n                    }\n\n                    const fullNodes$: Observable<Node[]> = observableOf(fullNodes);\n                    const fillNodes$: Observable<Node[]>[] = coreNodeBatches\n                        .map(\n                            (batch: string[]): Observable<Node[]> => {\n                                return this._apiV3.imageByKeyFill$(batch).pipe(\n                                    map(\n                                        (imageByKeyFill: { [key: string]: IFillNode }): Node[] => {\n                                            const filledNodes: Node[] = [];\n\n                                            for (const fillKey in imageByKeyFill) {\n                                                if (!imageByKeyFill.hasOwnProperty(fillKey)) {\n                                                    continue;\n                                                }\n\n                                                if (this.hasNode(fillKey)) {\n                                                    const node: Node = this.getNode(fillKey);\n\n                                                    if (!node.full) {\n                                                        this._makeFull(node, imageByKeyFill[fillKey]);\n                                                    }\n\n                                                    filledNodes.push(node);\n                                                }\n                                            }\n\n                                            return filledNodes;\n                                        }));\n                            });\n\n                    return observableMerge(\n                            fullNodes$,\n                            observableFrom(fillNodes$).pipe(\n                                mergeAll()));\n                }),\n            reduce(\n                (acc: Node[], value: Node[]): Node[] => {\n                    return acc.concat(value);\n                }));\n    }\n\n    /**\n     * Retrieve and cache node fill properties.\n     *\n     * @param {string} key - Key of node to fill.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the node has been updated.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheFill$(key: string): Observable<Graph> {\n        if (key in this._cachingFull$) {\n            throw new GraphMapillaryError(`Cannot fill node while caching full (${key}).`);\n        }\n\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot fill node that does not exist in graph (${key}).`);\n        }\n\n        if (key in this._cachingFill$) {\n            return this._cachingFill$[key];\n        }\n\n        let node: Node = this.getNode(key);\n        if (node.full) {\n            throw new GraphMapillaryError(`Cannot fill node that is already full (${key}).`);\n        }\n\n        this._cachingFill$[key] = this._apiV3.imageByKeyFill$([key]).pipe(\n            tap(\n                (imageByKeyFill: { [key: string]: IFillNode }): void => {\n                    if (!node.full) {\n                        this._makeFull(node, imageByKeyFill[key]);\n                    }\n\n                    delete this._cachingFill$[key];\n                }),\n            map(\n                (imageByKeyFill: { [key: string]: IFillNode }): Graph => {\n                    return this;\n                }),\n            finalize(\n                (): void => {\n                    if (key in this._cachingFill$) {\n                        delete this._cachingFill$[key];\n                    }\n\n                    this._changed$.next(this);\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingFill$[key];\n    }\n\n    /**\n     * Retrieve and cache full node properties.\n     *\n     * @param {string} key - Key of node to fill.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the node has been updated.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheFull$(key: string): Observable<Graph> {\n        if (key in this._cachingFull$) {\n            return this._cachingFull$[key];\n        }\n\n        if (this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot cache full node that already exist in graph (${key}).`);\n        }\n\n        this._cachingFull$[key] = this._apiV3.imageByKeyFull$([key]).pipe(\n            tap(\n                (imageByKeyFull: { [key: string]: IFullNode }): void => {\n                    let fn: IFullNode = imageByKeyFull[key];\n\n                    if (this.hasNode(key)) {\n                        let node: Node = this.getNode(key);\n\n                        if (!node.full) {\n                            this._makeFull(node, fn);\n                        }\n                    } else {\n                        if (fn.sequence_key == null) {\n                            throw new GraphMapillaryError(`Node has no sequence key (${key}).`);\n                        }\n\n                        let node: Node = new Node(fn);\n                        this._makeFull(node, fn);\n\n                        let h: string = this._graphCalculator.encodeH(node.originalLatLon, this._tilePrecision);\n                        this._preStore(h, node);\n                        this._setNode(node);\n\n                        delete this._cachingFull$[key];\n                    }\n                }),\n            map(\n                (imageByKeyFull: { [key: string]: IFullNode }): Graph => {\n                    return this;\n                }),\n            finalize(\n                (): void => {\n                    if (key in this._cachingFull$) {\n                        delete this._cachingFull$[key];\n                    }\n\n                    this._changed$.next(this);\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingFull$[key];\n    }\n\n    /**\n     * Retrieve and cache a node sequence.\n     *\n     * @param {string} key - Key of node for which to retrieve sequence.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the sequence has been retrieved.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheNodeSequence$(key: string): Observable<Graph> {\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot cache sequence edges of node that does not exist in graph (${key}).`);\n        }\n\n        let node: Node = this.getNode(key);\n        if (node.sequenceKey in this._sequences) {\n            throw new GraphMapillaryError(`Sequence already cached (${key}), (${node.sequenceKey}).`);\n        }\n\n        return this._cacheSequence$(node.sequenceKey);\n    }\n\n    /**\n     * Retrieve and cache a sequence.\n     *\n     * @param {string} sequenceKey - Key of sequence to cache.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the sequence has been retrieved.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheSequence$(sequenceKey: string): Observable<Graph> {\n        if (sequenceKey in this._sequences) {\n            throw new GraphMapillaryError(`Sequence already cached (${sequenceKey})`);\n        }\n\n        return this._cacheSequence$(sequenceKey);\n    }\n\n    /**\n     * Cache sequence edges for a node.\n     *\n     * @param {string} key - Key of node.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheSequenceEdges(key: string): void {\n        let node: Node = this.getNode(key);\n\n        if (!(node.sequenceKey in this._sequences)) {\n            throw new GraphMapillaryError(`Sequence is not cached (${key}), (${node.sequenceKey})`);\n        }\n\n        let sequence: Sequence = this._sequences[node.sequenceKey].sequence;\n        let edges: IEdge[] = this._edgeCalculator.computeSequenceEdges(node, sequence);\n\n        node.cacheSequenceEdges(edges);\n    }\n\n    /**\n     * Retrieve and cache full nodes for all keys in a sequence.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @param {string} referenceNodeKey - Key of node to use as reference\n     * for optimized caching.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the nodes of the sequence has been cached.\n     */\n    public cacheSequenceNodes$(sequenceKey: string, referenceNodeKey?: string): Observable<Graph> {\n        if (!this.hasSequence(sequenceKey)) {\n            throw new GraphMapillaryError(\n                `Cannot cache sequence nodes of sequence that does not exist in graph (${sequenceKey}).`);\n        }\n\n        if (this.hasSequenceNodes(sequenceKey)) {\n            throw new GraphMapillaryError(`Sequence nodes already cached (${sequenceKey}).`);\n        }\n\n        const sequence: Sequence = this.getSequence(sequenceKey);\n        if (sequence.key in this._cachingSequenceNodes$) {\n            return this._cachingSequenceNodes$[sequence.key];\n        }\n\n        const batches: string[][] = [];\n        const keys: string[] = sequence.keys.slice();\n\n        const referenceBatchSize: number = 50;\n        if (!!referenceNodeKey && keys.length > referenceBatchSize) {\n            const referenceIndex: number = keys.indexOf(referenceNodeKey);\n            const startIndex: number = Math.max(\n                0,\n                Math.min(\n                    referenceIndex - referenceBatchSize / 2,\n                    keys.length - referenceBatchSize));\n\n            batches.push(keys.splice(startIndex, referenceBatchSize));\n        }\n\n        const batchSize: number = 200;\n        while (keys.length > 0) {\n            batches.push(keys.splice(0, batchSize));\n        }\n\n        let batchesToCache: number = batches.length;\n        const sequenceNodes$: Observable<Graph> = observableFrom(batches).pipe(\n            mergeMap(\n                (batch: string[]): Observable<Graph> => {\n                    return this._apiV3.imageByKeyFull$(batch).pipe(\n                        tap(\n                            (imageByKeyFull: { [key: string]: IFullNode }): void => {\n                                for (const fullKey in imageByKeyFull) {\n                                    if (!imageByKeyFull.hasOwnProperty(fullKey)) {\n                                        continue;\n                                    }\n\n                                    const fn: IFullNode = imageByKeyFull[fullKey];\n\n                                    if (this.hasNode(fullKey)) {\n                                        const node: Node = this.getNode(fn.key);\n\n                                        if (!node.full) {\n                                            this._makeFull(node, fn);\n                                        }\n                                    } else {\n                                        if (fn.sequence_key == null) {\n                                            console.warn(`Sequence missing, discarding node (${fn.key})`);\n                                        }\n\n                                        const node: Node = new Node(fn);\n                                        this._makeFull(node, fn);\n\n                                        const h: string = this._graphCalculator.encodeH(node.originalLatLon, this._tilePrecision);\n                                        this._preStore(h, node);\n                                        this._setNode(node);\n                                    }\n                                }\n\n                                batchesToCache--;\n                            }),\n                        map(\n                            (imageByKeyFull: { [key: string]: IFullNode }): Graph => {\n                                return this;\n                            }));\n                },\n                6),\n            last(),\n            finalize(\n                (): void => {\n                    delete this._cachingSequenceNodes$[sequence.key];\n\n                    if (batchesToCache === 0) {\n                        this._cachedSequenceNodes[sequence.key] = true;\n                    }\n                }),\n            publish(),\n            refCount());\n\n        this._cachingSequenceNodes$[sequence.key] = sequenceNodes$;\n\n        return sequenceNodes$;\n    }\n\n    /**\n     * Retrieve and cache full nodes for a node spatial area.\n     *\n     * @param {string} key - Key of node for which to retrieve sequence.\n     * @returns {Observable<Graph>} Observable emitting the graph\n     * when the nodes in the spatial area has been made full.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheSpatialArea$(key: string): Observable<Graph>[] {\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot cache spatial area of node that does not exist in graph (${key}).`);\n        }\n\n        if (key in this._cachedSpatialEdges) {\n            throw new GraphMapillaryError(`Node already spatially cached (${key}).`);\n        }\n\n        if (!(key in this._requiredSpatialArea)) {\n            throw new GraphMapillaryError(`Spatial area not determined (${key}).`);\n        }\n\n        let spatialArea: SpatialArea = this._requiredSpatialArea[key];\n        if (Object.keys(spatialArea.cacheNodes).length === 0) {\n            throw new GraphMapillaryError(`Spatial nodes already cached (${key}).`);\n        }\n\n        if (key in this._cachingSpatialArea$) {\n            return this._cachingSpatialArea$[key];\n        }\n\n        let batches: string[][] = [];\n        while (spatialArea.cacheKeys.length > 0) {\n            batches.push(spatialArea.cacheKeys.splice(0, 200));\n        }\n\n        let batchesToCache: number = batches.length;\n        let spatialNodes$: Observable<Graph>[] = [];\n\n        for (let batch of batches) {\n            let spatialNodeBatch$: Observable<Graph> = this._apiV3.imageByKeyFill$(batch).pipe(\n                tap(\n                    (imageByKeyFill: { [key: string]: IFillNode }): void => {\n                        for (let fillKey in imageByKeyFill) {\n                            if (!imageByKeyFill.hasOwnProperty(fillKey)) {\n                                continue;\n                            }\n\n                            let spatialNode: Node = spatialArea.cacheNodes[fillKey];\n                            if (spatialNode.full) {\n                                delete spatialArea.cacheNodes[fillKey];\n                                continue;\n                            }\n\n                            let fillNode: IFillNode = imageByKeyFill[fillKey];\n                            this._makeFull(spatialNode, fillNode);\n\n                            delete spatialArea.cacheNodes[fillKey];\n                        }\n\n                        if (--batchesToCache === 0) {\n                            delete this._cachingSpatialArea$[key];\n                        }\n                    }),\n                map(\n                    (imageByKeyFill: { [key: string]: IFillNode }): Graph => {\n                        return this;\n                    }),\n                catchError(\n                    (error: Error): Observable<Graph> => {\n                        for (let batchKey of batch) {\n                            if (batchKey in spatialArea.all) {\n                                delete spatialArea.all[batchKey];\n                            }\n\n                            if (batchKey in spatialArea.cacheNodes) {\n                                delete spatialArea.cacheNodes[batchKey];\n                            }\n                        }\n\n                        if (--batchesToCache === 0) {\n                            delete this._cachingSpatialArea$[key];\n                        }\n\n                        throw error;\n                    }),\n                finalize(\n                    (): void => {\n                        if (Object.keys(spatialArea.cacheNodes).length === 0) {\n                            this._changed$.next(this);\n                        }\n                    }),\n                publish(),\n                refCount());\n\n            spatialNodes$.push(spatialNodeBatch$);\n        }\n\n        this._cachingSpatialArea$[key] = spatialNodes$;\n\n        return spatialNodes$;\n    }\n\n    /**\n     * Cache spatial edges for a node.\n     *\n     * @param {string} key - Key of node.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheSpatialEdges(key: string): void {\n        if (key in this._cachedSpatialEdges) {\n             throw new GraphMapillaryError(`Spatial edges already cached (${key}).`);\n        }\n\n        let node: Node = this.getNode(key);\n        let sequence: Sequence = this._sequences[node.sequenceKey].sequence;\n\n        let fallbackKeys: string[] = [];\n        let prevKey: string = sequence.findPrevKey(node.key);\n        if (prevKey != null) {\n            fallbackKeys.push(prevKey);\n        }\n\n        let nextKey: string = sequence.findNextKey(node.key);\n        if (nextKey != null) {\n            fallbackKeys.push(nextKey);\n        }\n\n        let allSpatialNodes: { [key: string]: Node } = this._requiredSpatialArea[key].all;\n        let potentialNodes: Node[] = [];\n        let filter: FilterFunction = this._filter;\n        for (let spatialNodeKey in allSpatialNodes) {\n            if (!allSpatialNodes.hasOwnProperty(spatialNodeKey)) {\n                continue;\n            }\n\n            let spatialNode: Node = allSpatialNodes[spatialNodeKey];\n\n            if (filter(spatialNode)) {\n                potentialNodes.push(spatialNode);\n            }\n        }\n\n        let potentialEdges: IPotentialEdge[] =\n            this._edgeCalculator.getPotentialEdges(node, potentialNodes, fallbackKeys);\n\n        let edges: IEdge[] =\n            this._edgeCalculator.computeStepEdges(\n                node,\n                potentialEdges,\n                prevKey,\n                nextKey);\n\n        edges = edges.concat(this._edgeCalculator.computeTurnEdges(node, potentialEdges));\n        edges = edges.concat(this._edgeCalculator.computePanoEdges(node, potentialEdges));\n        edges = edges.concat(this._edgeCalculator.computePerspectiveToPanoEdges(node, potentialEdges));\n        edges = edges.concat(this._edgeCalculator.computeSimilarEdges(node, potentialEdges));\n\n        node.cacheSpatialEdges(edges);\n\n        this._cachedSpatialEdges[key] = node;\n        delete this._requiredSpatialArea[key];\n        delete this._cachedNodeTiles[key];\n    }\n\n    /**\n     * Retrieve and cache geohash tiles for a node.\n     *\n     * @param {string} key - Key of node for which to retrieve tiles.\n     * @returns {Array<Observable<Graph>>} Array of observables emitting\n     * the graph for each tile required for the node has been cached.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public cacheTiles$(key: string): Observable<Graph>[] {\n        if (key in this._cachedNodeTiles) {\n            throw new GraphMapillaryError(`Tiles already cached (${key}).`);\n        }\n\n        if (key in this._cachedSpatialEdges) {\n            throw new GraphMapillaryError(`Spatial edges already cached so tiles considered cached (${key}).`);\n        }\n\n        if (!(key in this._requiredNodeTiles)) {\n            throw new GraphMapillaryError(`Tiles have not been determined (${key}).`);\n        }\n\n        let nodeTiles: NodeTiles = this._requiredNodeTiles[key];\n        if (nodeTiles.cache.length === 0 &&\n            nodeTiles.caching.length === 0) {\n            throw new GraphMapillaryError(`Tiles already cached (${key}).`);\n        }\n\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Cannot cache tiles of node that does not exist in graph (${key}).`);\n        }\n\n        let hs: string[] = nodeTiles.cache.slice();\n        nodeTiles.caching = this._requiredNodeTiles[key].caching.concat(hs);\n        nodeTiles.cache = [];\n\n        let cacheTiles$: Observable<Graph>[] = [];\n\n        for (let h of nodeTiles.caching) {\n            const cacheTile$: Observable<Graph> = h in this._cachingTiles$ ?\n                this._cachingTiles$[h] :\n                this._cacheTile$(h);\n\n            cacheTiles$.push(\n                cacheTile$.pipe(\n                    tap(\n                        (graph: Graph): void => {\n                            let index: number = nodeTiles.caching.indexOf(h);\n                            if (index > -1) {\n                                nodeTiles.caching.splice(index, 1);\n                            }\n\n                            if (nodeTiles.caching.length === 0 &&\n                                nodeTiles.cache.length === 0) {\n                                delete this._requiredNodeTiles[key];\n\n                                this._cachedNodeTiles[key] = true;\n                            }\n                        }),\n                    catchError(\n                        (error: Error): Observable<Graph> => {\n                            let index: number = nodeTiles.caching.indexOf(h);\n                            if (index > -1) {\n                                nodeTiles.caching.splice(index, 1);\n                            }\n\n                            if (nodeTiles.caching.length === 0 &&\n                                nodeTiles.cache.length === 0) {\n                                delete this._requiredNodeTiles[key];\n\n                                this._cachedNodeTiles[key] = true;\n                            }\n\n                            throw error;\n                        }),\n                    finalize(\n                        (): void => {\n                            this._changed$.next(this);\n                        }),\n                    publish(),\n                    refCount()));\n        }\n\n        return cacheTiles$;\n    }\n\n    /**\n     * Initialize the cache for a node.\n     *\n     * @param {string} key - Key of node.\n     * @throws {GraphMapillaryError} When the operation is not valid on the\n     * current graph.\n     */\n    public initializeCache(key: string): void {\n        if (key in this._cachedNodes) {\n            throw new GraphMapillaryError(`Node already in cache (${key}).`);\n        }\n\n        let node: Node = this.getNode(key);\n        node.initializeCache(new NodeCache());\n\n        let accessed: number = new Date().getTime();\n        this._cachedNodes[key] = { accessed: accessed, node: node };\n\n        this._updateCachedTileAccess(key, accessed);\n    }\n\n    /**\n     * Get a value indicating if the graph is fill caching a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the node is being fill cached.\n     */\n    public isCachingFill(key: string): boolean {\n        return key in this._cachingFill$;\n    }\n\n    /**\n     * Get a value indicating if the graph is fully caching a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the node is being fully cached.\n     */\n    public isCachingFull(key: string): boolean {\n        return key in this._cachingFull$;\n    }\n\n    /**\n     * Get a value indicating if the graph is caching a sequence of a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the sequence of a node is\n     * being cached.\n     */\n    public isCachingNodeSequence(key: string): boolean {\n        let node: Node = this.getNode(key);\n\n        return node.sequenceKey in this._cachingSequences$;\n    }\n\n    /**\n     * Get a value indicating if the graph is caching a sequence.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {boolean} Value indicating if the sequence is\n     * being cached.\n     */\n    public isCachingSequence(sequenceKey: string): boolean {\n        return sequenceKey in this._cachingSequences$;\n    }\n\n    /**\n     * Get a value indicating if the graph is caching sequence nodes.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {boolean} Value indicating if the sequence nodes are\n     * being cached.\n     */\n    public isCachingSequenceNodes(sequenceKey: string): boolean {\n        return sequenceKey in this._cachingSequenceNodes$;\n    }\n\n    /**\n     * Get a value indicating if the graph is caching the tiles\n     * required for calculating spatial edges of a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the tiles of\n     * a node are being cached.\n     */\n    public isCachingTiles(key: string): boolean {\n        return key in this._requiredNodeTiles &&\n            this._requiredNodeTiles[key].cache.length === 0 &&\n            this._requiredNodeTiles[key].caching.length > 0;\n    }\n\n    /**\n     * Get a value indicating if the cache has been initialized\n     * for a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the cache has been\n     * initialized for a node.\n     */\n    public hasInitializedCache(key: string): boolean {\n        return key in this._cachedNodes;\n    }\n\n    /**\n     * Get a value indicating if a node exist in the graph.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if a node exist in the graph.\n     */\n    public hasNode(key: string): boolean {\n        let accessed: number = new Date().getTime();\n\n        this._updateCachedNodeAccess(key, accessed);\n        this._updateCachedTileAccess(key, accessed);\n\n        return key in this._nodes;\n    }\n\n    /**\n     * Get a value indicating if a node sequence exist in the graph.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if a node sequence exist\n     * in the graph.\n     */\n    public hasNodeSequence(key: string): boolean {\n        let node: Node = this.getNode(key);\n        let sequenceKey: string = node.sequenceKey;\n\n        let hasNodeSequence: boolean = sequenceKey in this._sequences;\n\n        if (hasNodeSequence) {\n            this._sequences[sequenceKey].accessed = new Date().getTime();\n        }\n\n        return hasNodeSequence;\n    }\n\n    /**\n     * Get a value indicating if a sequence exist in the graph.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {boolean} Value indicating if a sequence exist\n     * in the graph.\n     */\n    public hasSequence(sequenceKey: string): boolean {\n        let hasSequence: boolean = sequenceKey in this._sequences;\n\n        if (hasSequence) {\n            this._sequences[sequenceKey].accessed = new Date().getTime();\n        }\n\n        return hasSequence;\n    }\n\n    /**\n     * Get a value indicating if sequence nodes has been cached in the graph.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {boolean} Value indicating if a sequence nodes has been\n     * cached in the graph.\n     */\n    public hasSequenceNodes(sequenceKey: string): boolean {\n        return sequenceKey in this._cachedSequenceNodes;\n    }\n\n    /**\n     * Get a value indicating if the graph has fully cached\n     * all nodes in the spatial area of a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the spatial area\n     * of a node has been cached.\n     */\n    public hasSpatialArea(key: string): boolean {\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Spatial area nodes cannot be determined if node not in graph (${key}).`);\n        }\n\n        if (key in this._cachedSpatialEdges) {\n            return true;\n        }\n\n        if (key in this._requiredSpatialArea) {\n            return Object.keys(this._requiredSpatialArea[key].cacheNodes).length === 0;\n        }\n\n        let node: Node = this.getNode(key);\n        let bbox: [ILatLon, ILatLon] = this._graphCalculator.boundingBoxCorners(node.latLon, this._tileThreshold);\n\n        let spatialItems: NodeIndexItem[] = this._nodeIndex.search({\n            maxX: bbox[1].lat,\n            maxY: bbox[1].lon,\n            minX: bbox[0].lat,\n            minY: bbox[0].lon,\n        });\n\n        let spatialNodes: SpatialArea = {\n            all: {},\n            cacheKeys: [],\n            cacheNodes: {},\n        };\n\n        for (let spatialItem of spatialItems) {\n            spatialNodes.all[spatialItem.node.key] = spatialItem.node;\n\n            if (!spatialItem.node.full) {\n                spatialNodes.cacheKeys.push(spatialItem.node.key);\n                spatialNodes.cacheNodes[spatialItem.node.key] = spatialItem.node;\n            }\n        }\n\n        this._requiredSpatialArea[key] = spatialNodes;\n\n        return spatialNodes.cacheKeys.length === 0;\n    }\n\n    /**\n     * Get a value indicating if the graph has a tiles required\n     * for a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {boolean} Value indicating if the the tiles required\n     * by a node has been cached.\n     */\n    public hasTiles(key: string): boolean {\n        if (key in this._cachedNodeTiles) {\n            return true;\n        }\n\n        if (key in this._cachedSpatialEdges) {\n            return true;\n        }\n\n        if (!this.hasNode(key)) {\n            throw new GraphMapillaryError(`Node does not exist in graph (${key}).`);\n        }\n\n        let nodeTiles: NodeTiles = { cache: [], caching: [] };\n\n        if (!(key in this._requiredNodeTiles)) {\n            let node: Node = this.getNode(key);\n            nodeTiles.cache = this._graphCalculator\n                .encodeHs(\n                    node.latLon,\n                    this._tilePrecision,\n                    this._tileThreshold)\n                .filter(\n                    (h: string): boolean => {\n                        return !(h in this._cachedTiles);\n                    });\n\n            if (nodeTiles.cache.length > 0) {\n                this._requiredNodeTiles[key] = nodeTiles;\n            }\n        } else {\n            nodeTiles = this._requiredNodeTiles[key];\n        }\n\n        return nodeTiles.cache.length === 0 && nodeTiles.caching.length === 0;\n    }\n\n    /**\n     * Get a node.\n     *\n     * @param {string} key - Key of node.\n     * @returns {Node} Retrieved node.\n     */\n    public getNode(key: string): Node {\n        let accessed: number = new Date().getTime();\n\n        this._updateCachedNodeAccess(key, accessed);\n        this._updateCachedTileAccess(key, accessed);\n\n        return this._nodes[key];\n    }\n\n    /**\n     * Get a sequence.\n     *\n     * @param {string} sequenceKey - Key of sequence.\n     * @returns {Node} Retrieved sequence.\n     */\n    public getSequence(sequenceKey: string): Sequence {\n        let sequenceAccess: SequenceAccess = this._sequences[sequenceKey];\n        sequenceAccess.accessed = new Date().getTime();\n\n        return sequenceAccess.sequence;\n    }\n\n    /**\n     * Reset all spatial edges of the graph nodes.\n     */\n    public resetSpatialEdges(): void {\n        let cachedKeys: string[] = Object.keys(this._cachedSpatialEdges);\n\n        for (let cachedKey of cachedKeys) {\n            let node: Node = this._cachedSpatialEdges[cachedKey];\n            node.resetSpatialEdges();\n\n            delete this._cachedSpatialEdges[cachedKey];\n        }\n    }\n\n    /**\n     * Reset the complete graph but keep the nodes corresponding\n     * to the supplied keys. All other nodes will be disposed.\n     *\n     * @param {Array<string>} keepKeys - Keys for nodes to keep\n     * in graph after reset.\n     */\n    public reset(keepKeys: string[]): void {\n        const nodes: Node[] = [];\n        for (const key of keepKeys) {\n            if (!this.hasNode(key)) {\n                throw new Error(`Node does not exist ${key}`);\n            }\n\n            const node: Node = this.getNode(key);\n            node.resetSequenceEdges();\n            node.resetSpatialEdges();\n            nodes.push(node);\n        }\n\n        for (let cachedKey of Object.keys(this._cachedNodes)) {\n            if (keepKeys.indexOf(cachedKey) !== -1) {\n                continue;\n            }\n\n            this._cachedNodes[cachedKey].node.dispose();\n            delete this._cachedNodes[cachedKey];\n        }\n\n        this._cachedNodeTiles = {};\n        this._cachedSpatialEdges = {};\n        this._cachedTiles = {};\n\n        this._cachingFill$ = {};\n        this._cachingFull$ = {};\n        this._cachingSequences$ = {};\n        this._cachingSpatialArea$ = {};\n        this._cachingTiles$ = {};\n\n        this._nodes = {};\n        this._nodeToTile = {};\n\n        this._preStored = {};\n\n        for (const node of nodes) {\n            this._nodes[node.key] = node;\n\n            const h: string = this._graphCalculator.encodeH(node.originalLatLon, this._tilePrecision);\n            this._preStore(h, node);\n        }\n\n        this._requiredNodeTiles = {};\n        this._requiredSpatialArea = {};\n\n        this._sequences = {};\n\n        this._nodeIndexTiles = {};\n        this._nodeIndex.clear();\n    }\n\n    /**\n     * Set the spatial node filter.\n     *\n     * @param {FilterExpression} filter - Filter expression to be applied\n     * when calculating spatial edges.\n     */\n    public setFilter(filter: FilterExpression): void {\n        this._filter = this._filterCreator.createFilter(filter);\n    }\n\n    /**\n     * Uncache the graph according to the graph configuration.\n     *\n     * @description Uncaches unused tiles, unused nodes and\n     * sequences according to the numbers specified in the\n     * graph configuration. Sequences does not have a direct\n     * reference to either tiles or nodes and may be uncached\n     * even if they are related to the nodes that should be kept.\n     *\n     * @param {Array<string>} keepKeys - Keys of nodes to keep in\n     * graph unrelated to last access. Tiles related to those keys\n     * will also be kept in graph.\n     * @param {string} keepSequenceKey - Optional key of sequence\n     * for which the belonging nodes should not be disposed or\n     * removed from the graph. These nodes may still be uncached if\n     * not specified in keep keys param.\n     */\n    public uncache(keepKeys: string[], keepSequenceKey?: string): void {\n        let keysInUse: { [key: string]: boolean } = {};\n\n        this._addNewKeys(keysInUse, this._cachingFull$);\n        this._addNewKeys(keysInUse, this._cachingFill$);\n        this._addNewKeys(keysInUse, this._cachingSpatialArea$);\n        this._addNewKeys(keysInUse, this._requiredNodeTiles);\n        this._addNewKeys(keysInUse, this._requiredSpatialArea);\n\n        for (let key of keepKeys) {\n            if (key in keysInUse) {\n                continue;\n            }\n\n            keysInUse[key] = true;\n        }\n\n        let keepHs: { [h: string]: boolean } = {};\n        for (let key in keysInUse) {\n            if (!keysInUse.hasOwnProperty(key)) {\n                continue;\n            }\n\n            let node: Node = this._nodes[key];\n\n            let nodeHs: string[] = this._graphCalculator.encodeHs(node.latLon);\n            for (let nodeH of nodeHs) {\n                if (!(nodeH in keepHs)) {\n                    keepHs[nodeH] = true;\n                }\n            }\n        }\n\n        let potentialHs: [string, TileAccess][] = [];\n        for (let h in this._cachedTiles) {\n            if (!this._cachedTiles.hasOwnProperty(h) || h in keepHs) {\n                continue;\n            }\n\n            potentialHs.push([h, this._cachedTiles[h]]);\n        }\n\n        let uncacheHs: string[] = potentialHs\n            .sort(\n                (h1: [string, TileAccess], h2: [string, TileAccess]): number => {\n                    return h2[1].accessed - h1[1].accessed;\n                })\n            .slice(this._configuration.maxUnusedTiles)\n            .map(\n                (h: [string, TileAccess]): string => {\n                    return h[0];\n                });\n\n        for (let uncacheH of uncacheHs) {\n            this._uncacheTile(uncacheH, keepSequenceKey);\n        }\n\n        let potentialPreStored: [NodeAccess, string][] = [];\n        let nonCachedPreStored: [string, string][] = [];\n        for (let h in this._preStored) {\n            if (!this._preStored.hasOwnProperty(h) || h in this._cachingTiles$) {\n                continue;\n            }\n\n            const prestoredNodes: { [key: string]: Node } = this._preStored[h];\n\n            for (let key in prestoredNodes) {\n                if (!prestoredNodes.hasOwnProperty(key) || key in keysInUse) {\n                    continue;\n                }\n\n                if (prestoredNodes[key].sequenceKey === keepSequenceKey) {\n                    continue;\n                }\n\n                if (key in this._cachedNodes) {\n                    potentialPreStored.push([this._cachedNodes[key], h]);\n                } else {\n                    nonCachedPreStored.push([key, h]);\n                }\n            }\n        }\n\n        let uncachePreStored: [string, string][] = potentialPreStored\n            .sort(\n                ([na1, h1]: [NodeAccess, string], [na2, h2]: [NodeAccess, string]): number => {\n                    return na2.accessed - na1.accessed;\n                })\n            .slice(this._configuration.maxUnusedPreStoredNodes)\n            .map(\n                ([na, h]: [NodeAccess, string]): [string, string] => {\n                    return [na.node.key, h];\n                });\n\n        this._uncachePreStored(nonCachedPreStored);\n        this._uncachePreStored(uncachePreStored);\n\n        let potentialNodes: NodeAccess[] = [];\n        for (let key in this._cachedNodes) {\n            if (!this._cachedNodes.hasOwnProperty(key) || key in keysInUse) {\n                continue;\n            }\n\n            potentialNodes.push(this._cachedNodes[key]);\n        }\n\n        let uncacheNodes: NodeAccess[] = potentialNodes\n            .sort(\n                (n1: NodeAccess, n2: NodeAccess): number => {\n                    return n2.accessed - n1.accessed;\n                })\n            .slice(this._configuration.maxUnusedNodes);\n\n        for (let nodeAccess of uncacheNodes) {\n            nodeAccess.node.uncache();\n            let key: string = nodeAccess.node.key;\n            delete this._cachedNodes[key];\n\n            if (key in this._cachedNodeTiles) {\n                delete this._cachedNodeTiles[key];\n            }\n\n            if (key in this._cachedSpatialEdges) {\n                delete this._cachedSpatialEdges[key];\n            }\n        }\n\n        let potentialSequences: SequenceAccess[] = [];\n        for (let sequenceKey in this._sequences) {\n            if (!this._sequences.hasOwnProperty(sequenceKey) ||\n                sequenceKey in this._cachingSequences$ ||\n                sequenceKey === keepSequenceKey) {\n                continue;\n            }\n\n            potentialSequences.push(this._sequences[sequenceKey]);\n        }\n\n        let uncacheSequences: SequenceAccess[] = potentialSequences\n            .sort(\n                (s1: SequenceAccess, s2: SequenceAccess): number => {\n                    return s2.accessed - s1.accessed;\n                })\n            .slice(this._configuration.maxSequences);\n\n        for (let sequenceAccess of uncacheSequences) {\n            let sequenceKey: string = sequenceAccess.sequence.key;\n\n            delete this._sequences[sequenceKey];\n\n            if (sequenceKey in this._cachedSequenceNodes) {\n                delete this._cachedSequenceNodes[sequenceKey];\n            }\n\n            sequenceAccess.sequence.dispose();\n        }\n    }\n\n    private _addNewKeys<T>(keys: { [key: string]: boolean }, dict: { [key: string]: T }): void {\n        for (let key in dict) {\n            if (!dict.hasOwnProperty(key) || !this.hasNode(key)) {\n                continue;\n            }\n\n            if (!(key in keys)) {\n                keys[key] = true;\n            }\n        }\n    }\n\n    private _cacheSequence$(sequenceKey: string): Observable<Graph> {\n        if (sequenceKey in this._cachingSequences$) {\n            return this._cachingSequences$[sequenceKey];\n        }\n\n        this._cachingSequences$[sequenceKey] = this._apiV3.sequenceByKey$([sequenceKey]).pipe(\n            tap(\n                (sequenceByKey: { [sequenceKey: string]: ISequence }): void => {\n                    if (!(sequenceKey in this._sequences)) {\n                        this._sequences[sequenceKey] = {\n                            accessed: new Date().getTime(),\n                            sequence: new Sequence(sequenceByKey[sequenceKey]),\n                        };\n                    }\n\n                    delete this._cachingSequences$[sequenceKey];\n                }),\n            map(\n                (sequenceByKey: { [sequenceKey: string]: ISequence }): Graph => {\n                    return this;\n                }),\n            finalize(\n                (): void => {\n                    if (sequenceKey in this._cachingSequences$) {\n                        delete this._cachingSequences$[sequenceKey];\n                    }\n\n                    this._changed$.next(this);\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingSequences$[sequenceKey];\n    }\n\n    private _cacheTile$(h: string): Observable<Graph> {\n        this._cachingTiles$[h] = this._apiV3.imagesByH$([h]).pipe(\n            tap(\n                (imagesByH: { [key: string]: { [index: string]: ICoreNode } }): void => {\n                    let coreNodes: { [index: string]: ICoreNode } = imagesByH[h];\n\n                    if (h in this._cachedTiles) {\n                        return;\n                    }\n\n                    this._nodeIndexTiles[h] = [];\n                    this._cachedTiles[h] = { accessed: new Date().getTime(), nodes: [] };\n                    let hCache: Node[] = this._cachedTiles[h].nodes;\n                    let preStored: { [key: string]: Node } = this._removeFromPreStore(h);\n\n                    for (let index in coreNodes) {\n                        if (!coreNodes.hasOwnProperty(index)) {\n                            continue;\n                        }\n\n                        let coreNode: ICoreNode = coreNodes[index];\n\n                        if (coreNode == null) {\n                            break;\n                        }\n\n                        if (coreNode.sequence_key == null) {\n                            console.warn(`Sequence missing, discarding node (${coreNode.key})`);\n\n                            continue;\n                        }\n\n                        if (preStored != null && coreNode.key in preStored) {\n                            let preStoredNode: Node = preStored[coreNode.key];\n                            delete preStored[coreNode.key];\n\n                            hCache.push(preStoredNode);\n\n                            let preStoredNodeIndexItem: NodeIndexItem = {\n                                lat: preStoredNode.latLon.lat,\n                                lon: preStoredNode.latLon.lon,\n                                node: preStoredNode,\n                            };\n\n                            this._nodeIndex.insert(preStoredNodeIndexItem);\n                            this._nodeIndexTiles[h].push(preStoredNodeIndexItem);\n                            this._nodeToTile[preStoredNode.key] = h;\n\n                            continue;\n                        }\n\n                        let node: Node = new Node(coreNode);\n\n                        hCache.push(node);\n\n                        let nodeIndexItem: NodeIndexItem = {\n                            lat: node.latLon.lat,\n                            lon: node.latLon.lon,\n                            node: node,\n                        };\n\n                        this._nodeIndex.insert(nodeIndexItem);\n                        this._nodeIndexTiles[h].push(nodeIndexItem);\n                        this._nodeToTile[node.key] = h;\n\n                        this._setNode(node);\n                    }\n\n                    delete this._cachingTiles$[h];\n                }),\n            map(\n                (imagesByH: { [key: string]: { [index: string]: ICoreNode } }): Graph => {\n                    return this;\n                }),\n            catchError(\n                (error: Error): Observable<Graph> => {\n                    delete this._cachingTiles$[h];\n\n                    throw error;\n                }),\n            publish(),\n            refCount());\n\n        return this._cachingTiles$[h];\n    }\n\n    private _makeFull(node: Node, fillNode: IFillNode): void {\n        if (fillNode.calt == null) {\n            fillNode.calt = this._defaultAlt;\n        }\n\n        if (fillNode.c_rotation == null) {\n            fillNode.c_rotation = this._graphCalculator.rotationFromCompass(fillNode.ca, fillNode.orientation);\n        }\n\n        node.makeFull(fillNode);\n    }\n\n    private _preStore(h: string, node: Node): void {\n        if (!(h in this._preStored)) {\n            this._preStored[h] = {};\n        }\n\n        this._preStored[h][node.key] = node;\n    }\n\n    private _removeFromPreStore(h: string): { [key: string]: Node } {\n        let preStored: { [key: string]: Node } = null;\n\n        if (h in this._preStored) {\n            preStored = this._preStored[h];\n            delete this._preStored[h];\n        }\n\n        return preStored;\n    }\n\n    private _setNode(node: Node): void {\n        let key: string = node.key;\n\n        if (this.hasNode(key)) {\n            throw new GraphMapillaryError(`Node already exist (${key}).`);\n        }\n\n        this._nodes[key] = node;\n    }\n\n    private _uncacheTile(h: string, keepSequenceKey: string): void {\n        for (let node of this._cachedTiles[h].nodes) {\n            let key: string = node.key;\n\n            delete this._nodeToTile[key];\n\n            if (key in this._cachedNodes) {\n                delete this._cachedNodes[key];\n            }\n\n            if (key in this._cachedNodeTiles) {\n                delete this._cachedNodeTiles[key];\n            }\n\n            if (key in this._cachedSpatialEdges) {\n                delete this._cachedSpatialEdges[key];\n            }\n\n            if (node.sequenceKey === keepSequenceKey) {\n                this._preStore(h, node);\n                node.uncache();\n            } else {\n                delete this._nodes[key];\n\n                if (node.sequenceKey in this._cachedSequenceNodes) {\n                    delete this._cachedSequenceNodes[node.sequenceKey];\n                }\n\n                node.dispose();\n            }\n        }\n\n        for (let nodeIndexItem of this._nodeIndexTiles[h]) {\n            this._nodeIndex.remove(nodeIndexItem);\n        }\n\n        delete this._nodeIndexTiles[h];\n        delete this._cachedTiles[h];\n    }\n\n    private _uncachePreStored(preStored: [string, string][]): void {\n        let hs: { [h: string]: boolean } = {};\n        for (let [key, h] of preStored) {\n            if (key in this._nodes) {\n                delete this._nodes[key];\n            }\n\n            if (key in this._cachedNodes) {\n                delete this._cachedNodes[key];\n            }\n\n            let node: Node = this._preStored[h][key];\n\n            if (node.sequenceKey in this._cachedSequenceNodes) {\n                delete this._cachedSequenceNodes[node.sequenceKey];\n            }\n\n            delete this._preStored[h][key];\n\n            node.dispose();\n\n            hs[h] = true;\n        }\n\n        for (let h in hs) {\n            if (!hs.hasOwnProperty(h)) {\n                continue;\n            }\n\n            if (Object.keys(this._preStored[h]).length === 0) {\n                delete this._preStored[h];\n            }\n        }\n    }\n\n    private _updateCachedTileAccess(key: string, accessed: number): void {\n        if (key in this._nodeToTile) {\n            this._cachedTiles[this._nodeToTile[key]].accessed = accessed;\n        }\n    }\n\n    private _updateCachedNodeAccess(key: string, accessed: number): void {\n        if (key in this._cachedNodes) {\n            this._cachedNodes[key].accessed = accessed;\n        }\n    }\n}\n\nexport default Graph;\n",
     "import * as geohash from \"latlon-geohash\";\nimport * as THREE from \"three\";\n\nimport {ILatLon} from \"../API\";\nimport {GraphMapillaryError} from \"../Error\";\nimport {GeoCoords} from \"../Geo\";\n\n/**\n * @class GraphCalculator\n *\n * @classdesc Represents a calculator for graph entities.\n */\nexport class GraphCalculator {\n    private _geoCoords: GeoCoords;\n\n    /**\n     * Create a new graph calculator instance.\n     *\n     * @param {GeoCoords} geoCoords - Geo coords instance.\n     */\n    constructor(geoCoords?: GeoCoords) {\n        this._geoCoords = geoCoords != null ? geoCoords : new GeoCoords();\n    }\n\n    /**\n     * Encode the geohash tile for geodetic coordinates.\n     *\n     * @param {ILatLon} latlon - Latitude and longitude to encode.\n     * @param {number} precision - Precision of the encoding.\n     *\n     * @returns {string} The geohash tile for the lat, lon and precision.\n     */\n    public encodeH(latLon: ILatLon, precision: number = 7): string {\n        return geohash.encode(latLon.lat, latLon.lon, precision);\n    }\n\n    /**\n     * Encode the geohash tiles within a threshold from a position\n     * using Manhattan distance.\n     *\n     * @param {ILatLon} latlon - Latitude and longitude to encode.\n     * @param {number} precision - Precision of the encoding.\n     * @param {number} threshold - Threshold of the encoding in meters.\n     *\n     * @returns {string} The geohash tiles reachable within the threshold.\n     */\n    public encodeHs(latLon: ILatLon, precision: number = 7, threshold: number = 20): string[] {\n        let h: string = geohash.encode(latLon.lat, latLon.lon, precision);\n        let bounds: geohash.Bounds = geohash.bounds(h);\n        let ne: geohash.Point = bounds.ne;\n        let sw: geohash.Point = bounds.sw;\n        let neighbours: geohash.Neighbours = geohash.neighbours(h);\n\n        let bl: number[] = [0, 0, 0];\n        let tr: number[] =\n            this._geoCoords.geodeticToEnu(\n                ne.lat,\n                ne.lon,\n                0,\n                sw.lat,\n                sw.lon,\n                0);\n\n        let position: number[] =\n            this._geoCoords.geodeticToEnu(\n                latLon.lat,\n                latLon.lon,\n                0,\n                sw.lat,\n                sw.lon,\n                0);\n\n        let left: number = position[0] - bl[0];\n        let right: number = tr[0] - position[0];\n        let bottom: number = position[1] - bl[1];\n        let top: number = tr[1] - position[1];\n\n        let l: boolean = left < threshold;\n        let r: boolean = right < threshold;\n        let b: boolean = bottom < threshold;\n        let t: boolean = top < threshold;\n\n        let hs: string[] = [h];\n\n        if (t) {\n            hs.push(neighbours.n);\n        }\n\n        if (t && l) {\n            hs.push(neighbours.nw);\n        }\n\n        if (l) {\n            hs.push(neighbours.w);\n        }\n\n        if (l && b) {\n            hs.push(neighbours.sw);\n        }\n\n        if (b) {\n            hs.push(neighbours.s);\n        }\n\n        if (b && r) {\n            hs.push(neighbours.se);\n        }\n\n        if (r) {\n            hs.push(neighbours.e);\n        }\n\n        if (r && t) {\n            hs.push(neighbours.ne);\n        }\n\n        return hs;\n    }\n\n    /**\n     * Encode the minimum set of geohash tiles containing a bounding box.\n     *\n     * @description The current algorithm does expect the bounding box\n     * to be sufficiently small to be contained in an area with the size\n     * of maximally four tiles. Up to nine adjacent tiles may be returned.\n     * The method currently uses the largest side as the threshold leading to\n     * more tiles being returned than needed in edge cases.\n     *\n     * @param {ILatLon} sw - South west corner of bounding box.\n     * @param {ILatLon} ne - North east corner of bounding box.\n     * @param {number} precision - Precision of the encoding.\n     *\n     * @returns {string} The geohash tiles containing the bounding box.\n     */\n    public encodeHsFromBoundingBox(sw: ILatLon, ne: ILatLon, precision: number = 7): string[] {\n        if (ne.lat <= sw.lat || ne.lon <= sw.lon) {\n            throw new GraphMapillaryError(\"North east needs to be top right of south west\");\n        }\n\n        const centerLat: number = (sw.lat + ne.lat) / 2;\n        const centerLon: number = (sw.lon + ne.lon) / 2;\n\n        const enu: number[] =\n            this._geoCoords.geodeticToEnu(\n                ne.lat,\n                ne.lon,\n                0,\n                centerLat,\n                centerLon,\n                0);\n\n        const threshold: number = Math.max(enu[0], enu[1]);\n\n        return this.encodeHs({ lat: centerLat, lon: centerLon }, precision, threshold);\n    }\n\n    /**\n     * Get the bounding box corners for a circle with radius of a threshold\n     * with center in a geodetic position.\n     *\n     * @param {ILatLon} latlon - Latitude and longitude to encode.\n     * @param {number} threshold - Threshold distance from the position in meters.\n     *\n     * @returns {Array<ILatLon>} The south west and north east corners of the\n     * bounding box.\n     */\n    public boundingBoxCorners(latLon: ILatLon, threshold: number): [ILatLon, ILatLon] {\n        let bl: number[] =\n            this._geoCoords.enuToGeodetic(\n                -threshold,\n                -threshold,\n                0,\n                latLon.lat,\n                latLon.lon,\n                0);\n\n        let tr: number[] =\n            this._geoCoords.enuToGeodetic(\n                threshold,\n                threshold,\n                0,\n                latLon.lat,\n                latLon.lon,\n                0);\n\n        return [\n            { lat: bl[0], lon: bl[1] },\n            { lat: tr[0], lon: tr[1] },\n        ];\n    }\n\n    /**\n     * Convert a compass angle to an angle axis rotation vector.\n     *\n     * @param {number} compassAngle - The compass angle in degrees.\n     * @param {number} orientation - The orientation of the original image.\n     *\n     * @returns {Array<number>} Angle axis rotation vector.\n     */\n    public rotationFromCompass(compassAngle: number, orientation: number): number[] {\n        let x: number = 0;\n        let y: number = 0;\n        let z: number = 0;\n\n        switch (orientation) {\n            case 1:\n                x = Math.PI / 2;\n                break;\n            case 3:\n                x = -Math.PI / 2;\n                z = Math.PI;\n                break;\n            case 6:\n                y = -Math.PI / 2;\n                z = -Math.PI / 2;\n                break;\n            case 8:\n                y = Math.PI / 2;\n                z = Math.PI / 2;\n                break;\n            default:\n                break;\n        }\n\n        let rz: THREE.Matrix4 = new THREE.Matrix4().makeRotationZ(z);\n        let euler: THREE.Euler = new THREE.Euler(x, y, compassAngle * Math.PI / 180, \"XYZ\");\n        let re: THREE.Matrix4 = new THREE.Matrix4().makeRotationFromEuler(euler);\n\n        let rotation: THREE.Vector4 = new THREE.Vector4().setAxisAngleFromRotationMatrix(<any>re.multiply(rz));\n\n        return rotation.multiplyScalar(rotation.w).toArray().slice(0, 3);\n    }\n}\n\nexport default GraphCalculator;\n",
     "/**\n * Enumeration for graph modes.\n * @enum {number}\n * @readonly\n * @description Modes for the retrieval and caching performed\n * by the graph service on the graph.\n */\nexport enum GraphMode {\n    /**\n     * Caching is performed on sequences only and sequence edges are\n     * calculated. Spatial tiles\n     * are not retrieved and spatial edges are not calculated when\n     * caching nodes. Complete sequences are being cached for requested\n     * nodes within the graph.\n     */\n    Sequence,\n\n    /**\n     * Caching is performed with emphasis on spatial data. Sequence edges\n     * as well as spatial edges are cached. Sequence data\n     * is still requested but complete sequences are not being cached\n     * for requested nodes.\n     *\n     * This is the initial mode of the graph service.\n     */\n    Spatial,\n}\n\nexport default GraphMode;\n",
-    "import {\n    concat as observableConcat,\n    empty as observableEmpty,\n    from as observableFrom,\n    of as observableOf,\n    Observable,\n    Subject,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    first,\n    expand,\n    map,\n    last,\n    mergeMap,\n    startWith,\n    publishReplay,\n    refCount,\n    catchError,\n    finalize,\n    tap,\n} from \"rxjs/operators\";\n\nimport {ILatLon} from \"../API\";\nimport {\n    FilterExpression,\n    Graph,\n    GraphMode,\n    ImageLoadingService,\n    Node,\n    Sequence,\n} from \"../Graph\";\n\n/**\n * @class GraphService\n *\n * @classdesc Represents a service for graph operations.\n */\nexport class GraphService {\n    private _graph$: Observable<Graph>;\n    private _graphMode: GraphMode;\n    private _graphMode$: Observable<GraphMode>;\n    private _graphModeSubject$: Subject<GraphMode>;\n\n    private _imageLoadingService: ImageLoadingService;\n\n    private _firstGraphSubjects$: Subject<Graph>[];\n\n    private _initializeCacheSubscriptions: Subscription[];\n    private _sequenceSubscriptions: Subscription[];\n    private _spatialSubscriptions: Subscription[];\n\n    /**\n     * Create a new graph service instance.\n     *\n     * @param {Graph} graph - Graph instance to be operated on.\n     */\n    constructor(graph: Graph, imageLoadingService: ImageLoadingService) {\n        this._graph$ = observableConcat(\n                observableOf(graph),\n                graph.changed$).pipe(\n            publishReplay(1),\n            refCount());\n\n        this._graph$.subscribe(() => { /*noop*/ });\n\n        this._graphMode = GraphMode.Spatial;\n        this._graphModeSubject$ = new Subject<GraphMode>();\n        this._graphMode$ = this._graphModeSubject$.pipe(\n            startWith(this._graphMode),\n            publishReplay(1),\n            refCount());\n\n        this._graphMode$.subscribe(() => { /*noop*/ });\n\n        this._imageLoadingService = imageLoadingService;\n\n        this._firstGraphSubjects$ = [];\n\n        this._initializeCacheSubscriptions = [];\n        this._sequenceSubscriptions = [];\n        this._spatialSubscriptions = [];\n    }\n\n    /**\n     * Get graph mode observable.\n     *\n     * @description Emits the current graph mode.\n     *\n     * @returns {Observable<GraphMode>} Observable\n     * emitting the current graph mode when it changes.\n     */\n    public get graphMode$(): Observable<GraphMode> {\n        return this._graphMode$;\n    }\n\n    /**\n     * Cache full nodes in a bounding box.\n     *\n     * @description When called, the full properties of\n     * the node are retrieved. The node cache is not initialized\n     * for any new nodes retrieved and the node assets are not\n     * retrieved, {@link cacheNode$} needs to be called for caching\n     * assets.\n     *\n     * @param {ILatLon} sw - South west corner of bounding box.\n     * @param {ILatLon} ne - North east corner of bounding box.\n     * @return {Observable<Array<Node>>} Observable emitting a single item,\n     * the nodes of the bounding box, when they have all been retrieved.\n     * @throws {Error} Propagates any IO node caching errors to the caller.\n     */\n    public cacheBoundingBox$(sw: ILatLon, ne: ILatLon): Observable<Node[]> {\n        return this._graph$.pipe(\n            first(),\n            mergeMap(\n                (graph: Graph): Observable<Node[]> => {\n                    return graph.cacheBoundingBox$(sw, ne);\n                }));\n    }\n\n    /**\n     * Cache a node in the graph and retrieve it.\n     *\n     * @description When called, the full properties of\n     * the node are retrieved and the node cache is initialized.\n     * After that the node assets are cached and the node\n     * is emitted to the observable when.\n     * In parallel to caching the node assets, the sequence and\n     * spatial edges of the node are cached. For this, the sequence\n     * of the node and the required tiles and spatial nodes are\n     * retrieved. The sequence and spatial edges may be set before\n     * or after the node is returned.\n     *\n     * @param {string} key - Key of the node to cache.\n     * @return {Observable<Node>} Observable emitting a single item,\n     * the node, when it has been retrieved and its assets are cached.\n     * @throws {Error} Propagates any IO node caching errors to the caller.\n     */\n    public cacheNode$(key: string): Observable<Node> {\n        const firstGraphSubject$: Subject<Graph> = new Subject<Graph>();\n\n        this._firstGraphSubjects$.push(firstGraphSubject$);\n\n        const firstGraph$: Observable<Graph> = firstGraphSubject$.pipe(\n            publishReplay(1),\n            refCount());\n\n        const node$: Observable<Node> = firstGraph$.pipe(\n            map(\n                (graph: Graph): Node => {\n                    return graph.getNode(key);\n                }),\n            mergeMap(\n                (node: Node): Observable<Node> => {\n                    return node.assetsCached ?\n                        observableOf(node) :\n                        node.cacheAssets$();\n                }),\n            publishReplay(1),\n            refCount());\n\n        node$.subscribe(\n            (node: Node): void => {\n                this._imageLoadingService.loadnode$.next(node);\n            },\n            (error: Error): void => {\n                console.error(`Failed to cache node (${key})`, error);\n            });\n\n        const initializeCacheSubscription: Subscription = this._graph$.pipe(\n            first(),\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingFull(key) || !graph.hasNode(key)) {\n                        return graph.cacheFull$(key);\n                    }\n\n                    if (graph.isCachingFill(key) || !graph.getNode(key).full) {\n                        return graph.cacheFill$(key);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            tap(\n                (graph: Graph): void => {\n                    if (!graph.hasInitializedCache(key)) {\n                        graph.initializeCache(key);\n                    }\n                }),\n            finalize(\n                (): void => {\n                    if (initializeCacheSubscription == null) {\n                        return;\n                    }\n\n                    this._removeFromArray(initializeCacheSubscription, this._initializeCacheSubscriptions);\n                    this._removeFromArray(firstGraphSubject$, this._firstGraphSubjects$);\n                }))\n            .subscribe(\n                (graph: Graph): void => {\n                    firstGraphSubject$.next(graph);\n                    firstGraphSubject$.complete();\n                },\n                (error: Error): void => {\n                    firstGraphSubject$.error(error);\n                });\n\n        if (!initializeCacheSubscription.closed) {\n            this._initializeCacheSubscriptions.push(initializeCacheSubscription);\n        }\n\n        const graphSequence$: Observable<Graph> = firstGraph$.pipe(\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingNodeSequence(key) || !graph.hasNodeSequence(key)) {\n                        return graph.cacheNodeSequence$(key);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            publishReplay(1),\n            refCount());\n\n        const sequenceSubscription: Subscription = graphSequence$.pipe(\n            tap(\n                (graph: Graph): void => {\n                    if (!graph.getNode(key).sequenceEdges.cached) {\n                        graph.cacheSequenceEdges(key);\n                    }\n                }),\n            finalize(\n                (): void => {\n                    if (sequenceSubscription == null) {\n                        return;\n                    }\n\n                    this._removeFromArray(sequenceSubscription, this._sequenceSubscriptions);\n                }))\n            .subscribe(\n                (graph: Graph): void => { return; },\n                (error: Error): void => {\n                    console.error(`Failed to cache sequence edges (${key}).`, error);\n                });\n\n        if (!sequenceSubscription.closed) {\n            this._sequenceSubscriptions.push(sequenceSubscription);\n        }\n\n        if (this._graphMode === GraphMode.Spatial) {\n            const spatialSubscription: Subscription = firstGraph$.pipe(\n                expand(\n                    (graph: Graph): Observable<Graph> => {\n                        if (graph.hasTiles(key)) {\n                            return observableEmpty();\n                        }\n\n                        return observableFrom<Observable<Graph>>(graph.cacheTiles$(key)).pipe(\n                            mergeMap(\n                                (graph$: Observable<Graph>): Observable<Graph> => {\n                                    return graph$.pipe(\n                                        mergeMap(\n                                            (g: Graph): Observable<Graph> => {\n                                                if (g.isCachingTiles(key)) {\n                                                    return observableEmpty();\n                                                }\n\n                                                return observableOf<Graph>(g);\n                                            }),\n                                        catchError(\n                                            (error: Error, caught$: Observable<Graph>): Observable<Graph> => {\n                                                console.error(`Failed to cache tile data (${key}).`, error);\n\n                                                return observableEmpty();\n                                            }));\n                                }));\n                    }),\n                last(),\n                mergeMap(\n                    (graph: Graph): Observable<Graph> => {\n                        if (graph.hasSpatialArea(key)) {\n                            return observableOf<Graph>(graph);\n                        }\n\n                        return observableFrom<Observable<Graph>>(graph.cacheSpatialArea$(key)).pipe(\n                            mergeMap(\n                                (graph$: Observable<Graph>): Observable<Graph> => {\n                                    return graph$.pipe(\n                                        catchError(\n                                            (error: Error, caught$: Observable<Graph>): Observable<Graph> => {\n                                                console.error(`Failed to cache spatial nodes (${key}).`, error);\n\n                                                return observableEmpty();\n                                            }));\n                                }));\n                    }),\n                last(),\n                mergeMap(\n                    (graph: Graph): Observable<Graph> => {\n                        return graph.hasNodeSequence(key) ?\n                            observableOf<Graph>(graph) :\n                            graph.cacheNodeSequence$(key);\n                    }),\n                tap(\n                    (graph: Graph): void => {\n                        if (!graph.getNode(key).spatialEdges.cached) {\n                            graph.cacheSpatialEdges(key);\n                        }\n                    }),\n                finalize(\n                    (): void => {\n                        if (spatialSubscription == null) {\n                            return;\n                        }\n\n                        this._removeFromArray(spatialSubscription, this._spatialSubscriptions);\n                    }))\n                .subscribe(\n                    (graph: Graph): void => { return; },\n                    (error: Error): void => {\n                        console.error(`Failed to cache spatial edges (${key}).`, error);\n                    });\n\n            if (!spatialSubscription.closed) {\n                this._spatialSubscriptions.push(spatialSubscription);\n            }\n        }\n\n        return node$.pipe(\n            first(\n                (node: Node): boolean => {\n                    return node.assetsCached;\n                }));\n    }\n\n    /**\n     * Cache a sequence in the graph and retrieve it.\n     *\n     * @param {string} sequenceKey - Sequence key.\n     * @returns {Observable<Sequence>} Observable emitting a single item,\n     * the sequence, when it has been retrieved and its assets are cached.\n     * @throws {Error} Propagates any IO node caching errors to the caller.\n     */\n    public cacheSequence$(sequenceKey: string): Observable<Sequence> {\n        return this._graph$.pipe(\n            first(),\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingSequence(sequenceKey) || !graph.hasSequence(sequenceKey)) {\n                        return graph.cacheSequence$(sequenceKey);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            map(\n                (graph: Graph): Sequence => {\n                    return graph.getSequence(sequenceKey);\n                }));\n    }\n\n    /**\n     * Cache a sequence and its nodes in the graph and retrieve the sequence.\n     *\n     * @description Caches a sequence and its assets are cached and\n     * retrieves all nodes belonging to the sequence. The node assets\n     * or edges will not be cached.\n     *\n     * @param {string} sequenceKey - Sequence key.\n     * @param {string} referenceNodeKey - Key of node to use as reference\n     * for optimized caching.\n     * @returns {Observable<Sequence>} Observable emitting a single item,\n     * the sequence, when it has been retrieved, its assets are cached and\n     * all nodes belonging to the sequence has been retrieved.\n     * @throws {Error} Propagates any IO node caching errors to the caller.\n     */\n    public cacheSequenceNodes$(sequenceKey: string, referenceNodeKey?: string): Observable<Sequence> {\n        return this._graph$.pipe(\n            first(),\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingSequence(sequenceKey) || !graph.hasSequence(sequenceKey)) {\n                        return graph.cacheSequence$(sequenceKey);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingSequenceNodes(sequenceKey) || !graph.hasSequenceNodes(sequenceKey)) {\n                        return graph.cacheSequenceNodes$(sequenceKey, referenceNodeKey);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            map(\n                (graph: Graph): Sequence => {\n                    return graph.getSequence(sequenceKey);\n                }));\n    }\n\n    /**\n     * Set a spatial edge filter on the graph.\n     *\n     * @description Resets the spatial edges of all cached nodes.\n     *\n     * @param {FilterExpression} filter - Filter expression to be applied.\n     * @return {Observable<Graph>} Observable emitting a single item,\n     * the graph, when the spatial edges have been reset.\n     */\n    public setFilter$(filter: FilterExpression): Observable<void> {\n        this._resetSubscriptions(this._spatialSubscriptions);\n\n        return this._graph$.pipe(\n            first(),\n            tap(\n                (graph: Graph): void => {\n                    graph.resetSpatialEdges();\n                    graph.setFilter(filter);\n                }),\n            map(\n                (graph: Graph): void => {\n                    return undefined;\n                }));\n    }\n\n    /**\n     * Set the graph mode.\n     *\n     * @description If graph mode is set to spatial, caching\n     * is performed with emphasis on spatial edges. If graph\n     * mode is set to sequence no tile data is requested and\n     * no spatial edges are computed.\n     *\n     * When setting graph mode to sequence all spatial\n     * subscriptions are aborted.\n     *\n     * @param {GraphMode} mode - Graph mode to set.\n     */\n    public setGraphMode(mode: GraphMode): void {\n        if (this._graphMode === mode) {\n            return;\n        }\n\n        if (mode === GraphMode.Sequence) {\n            this._resetSubscriptions(this._spatialSubscriptions);\n        }\n\n        this._graphMode = mode;\n        this._graphModeSubject$.next(this._graphMode);\n    }\n\n    /**\n     * Reset the graph.\n     *\n     * @description Resets the graph but keeps the nodes of the\n     * supplied keys.\n     *\n     * @param {Array<string>} keepKeys - Keys of nodes to keep in graph.\n     * @return {Observable<Node>} Observable emitting a single item,\n     * the graph, when it has been reset.\n     */\n    public reset$(keepKeys: string[]): Observable<void> {\n        this._abortSubjects(this._firstGraphSubjects$);\n        this._resetSubscriptions(this._initializeCacheSubscriptions);\n        this._resetSubscriptions(this._sequenceSubscriptions);\n        this._resetSubscriptions(this._spatialSubscriptions);\n\n        return this._graph$.pipe(\n            first(),\n            tap(\n                (graph: Graph): void => {\n                    graph.reset(keepKeys);\n                }),\n            map(\n                (graph: Graph): void => {\n                    return undefined;\n                }));\n    }\n\n    /**\n     * Uncache the graph.\n     *\n     * @description Uncaches the graph by removing tiles, nodes and\n     * sequences. Keeps the nodes of the supplied keys and the tiles\n     * related to those nodes.\n     *\n     * @param {Array<string>} keepKeys - Keys of nodes to keep in graph.\n     * @param {string} keepSequenceKey - Optional key of sequence\n     * for which the belonging nodes should not be disposed or\n     * removed from the graph. These nodes may still be uncached if\n     * not specified in keep keys param.\n     * @return {Observable<Graph>} Observable emitting a single item,\n     * the graph, when the graph has been uncached.\n     */\n    public uncache$(keepKeys: string[], keepSequenceKey?: string): Observable<void> {\n        return this._graph$.pipe(\n            first(),\n            tap(\n                (graph: Graph): void => {\n                    graph.uncache(keepKeys, keepSequenceKey);\n                }),\n            map(\n                (graph: Graph): void => {\n                    return undefined;\n                }));\n    }\n\n    private _abortSubjects<T>(subjects: Subject<T>[]): void {\n        for (const subject of subjects.slice()) {\n            this._removeFromArray(subject, subjects);\n\n            subject.error(new Error(\"Cache node request was aborted.\"));\n        }\n    }\n\n    private _removeFromArray<T>(object: T, objects: T[]): void {\n        const index: number = objects.indexOf(object);\n        if (index !== -1) {\n            objects.splice(index, 1);\n        }\n    }\n\n    private _resetSubscriptions(subscriptions: Subscription[]): void {\n        for (const subscription of subscriptions.slice()) {\n            this._removeFromArray(subscription, subscriptions);\n\n            if (!subscription.closed) {\n                subscription.unsubscribe();\n            }\n        }\n    }\n}\n\nexport default GraphService;\n",
+    "import {\n    concat as observableConcat,\n    empty as observableEmpty,\n    from as observableFrom,\n    of as observableOf,\n    Observable,\n    Subject,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    first,\n    expand,\n    map,\n    last,\n    mergeMap,\n    startWith,\n    publishReplay,\n    refCount,\n    catchError,\n    finalize,\n    tap,\n} from \"rxjs/operators\";\n\nimport {ILatLon} from \"../API\";\nimport {\n    FilterExpression,\n    Graph,\n    GraphMode,\n    ImageLoadingService,\n    Node,\n    Sequence,\n} from \"../Graph\";\n\n/**\n * @class GraphService\n *\n * @classdesc Represents a service for graph operations.\n */\nexport class GraphService {\n    private _graph$: Observable<Graph>;\n    private _graphMode: GraphMode;\n    private _graphMode$: Observable<GraphMode>;\n    private _graphModeSubject$: Subject<GraphMode>;\n\n    private _imageLoadingService: ImageLoadingService;\n\n    private _firstGraphSubjects$: Subject<Graph>[];\n\n    private _initializeCacheSubscriptions: Subscription[];\n    private _sequenceSubscriptions: Subscription[];\n    private _spatialSubscriptions: Subscription[];\n\n    /**\n     * Create a new graph service instance.\n     *\n     * @param {Graph} graph - Graph instance to be operated on.\n     */\n    constructor(graph: Graph, imageLoadingService: ImageLoadingService) {\n        this._graph$ = observableConcat(\n                observableOf(graph),\n                graph.changed$).pipe(\n            publishReplay(1),\n            refCount());\n\n        this._graph$.subscribe(() => { /*noop*/ });\n\n        this._graphMode = GraphMode.Spatial;\n        this._graphModeSubject$ = new Subject<GraphMode>();\n        this._graphMode$ = this._graphModeSubject$.pipe(\n            startWith(this._graphMode),\n            publishReplay(1),\n            refCount());\n\n        this._graphMode$.subscribe(() => { /*noop*/ });\n\n        this._imageLoadingService = imageLoadingService;\n\n        this._firstGraphSubjects$ = [];\n\n        this._initializeCacheSubscriptions = [];\n        this._sequenceSubscriptions = [];\n        this._spatialSubscriptions = [];\n    }\n\n    /**\n     * Get graph mode observable.\n     *\n     * @description Emits the current graph mode.\n     *\n     * @returns {Observable<GraphMode>} Observable\n     * emitting the current graph mode when it changes.\n     */\n    public get graphMode$(): Observable<GraphMode> {\n        return this._graphMode$;\n    }\n\n    /**\n     * Cache full nodes in a bounding box.\n     *\n     * @description When called, the full properties of\n     * the node are retrieved. The node cache is not initialized\n     * for any new nodes retrieved and the node assets are not\n     * retrieved, {@link cacheNode$} needs to be called for caching\n     * assets.\n     *\n     * @param {ILatLon} sw - South west corner of bounding box.\n     * @param {ILatLon} ne - North east corner of bounding box.\n     * @return {Observable<Array<Node>>} Observable emitting a single item,\n     * the nodes of the bounding box, when they have all been retrieved.\n     * @throws {Error} Propagates any IO node caching errors to the caller.\n     */\n    public cacheBoundingBox$(sw: ILatLon, ne: ILatLon): Observable<Node[]> {\n        return this._graph$.pipe(\n            first(),\n            mergeMap(\n                (graph: Graph): Observable<Node[]> => {\n                    return graph.cacheBoundingBox$(sw, ne);\n                }));\n    }\n\n    /**\n     * Cache a node in the graph and retrieve it.\n     *\n     * @description When called, the full properties of\n     * the node are retrieved and the node cache is initialized.\n     * After that the node assets are cached and the node\n     * is emitted to the observable when.\n     * In parallel to caching the node assets, the sequence and\n     * spatial edges of the node are cached. For this, the sequence\n     * of the node and the required tiles and spatial nodes are\n     * retrieved. The sequence and spatial edges may be set before\n     * or after the node is returned.\n     *\n     * @param {string} key - Key of the node to cache.\n     * @return {Observable<Node>} Observable emitting a single item,\n     * the node, when it has been retrieved and its assets are cached.\n     * @throws {Error} Propagates any IO node caching errors to the caller.\n     */\n    public cacheNode$(key: string): Observable<Node> {\n        const firstGraphSubject$: Subject<Graph> = new Subject<Graph>();\n\n        this._firstGraphSubjects$.push(firstGraphSubject$);\n\n        const firstGraph$: Observable<Graph> = firstGraphSubject$.pipe(\n            publishReplay(1),\n            refCount());\n\n        const node$: Observable<Node> = firstGraph$.pipe(\n            map(\n                (graph: Graph): Node => {\n                    return graph.getNode(key);\n                }),\n            mergeMap(\n                (node: Node): Observable<Node> => {\n                    return node.assetsCached ?\n                        observableOf(node) :\n                        node.cacheAssets$();\n                }),\n            publishReplay(1),\n            refCount());\n\n        node$.subscribe(\n            (node: Node): void => {\n                this._imageLoadingService.loadnode$.next(node);\n            },\n            (error: Error): void => {\n                console.error(`Failed to cache node (${key})`, error);\n            });\n\n        const initializeCacheSubscription: Subscription = this._graph$.pipe(\n            first(),\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingFull(key) || !graph.hasNode(key)) {\n                        return graph.cacheFull$(key);\n                    }\n\n                    if (graph.isCachingFill(key) || !graph.getNode(key).full) {\n                        return graph.cacheFill$(key);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            tap(\n                (graph: Graph): void => {\n                    if (!graph.hasInitializedCache(key)) {\n                        graph.initializeCache(key);\n                    }\n                }),\n            finalize(\n                (): void => {\n                    if (initializeCacheSubscription == null) {\n                        return;\n                    }\n\n                    this._removeFromArray(initializeCacheSubscription, this._initializeCacheSubscriptions);\n                    this._removeFromArray(firstGraphSubject$, this._firstGraphSubjects$);\n                }))\n            .subscribe(\n                (graph: Graph): void => {\n                    firstGraphSubject$.next(graph);\n                    firstGraphSubject$.complete();\n                },\n                (error: Error): void => {\n                    firstGraphSubject$.error(error);\n                });\n\n        if (!initializeCacheSubscription.closed) {\n            this._initializeCacheSubscriptions.push(initializeCacheSubscription);\n        }\n\n        const graphSequence$: Observable<Graph> = firstGraph$.pipe(\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingNodeSequence(key) || !graph.hasNodeSequence(key)) {\n                        return graph.cacheNodeSequence$(key);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            publishReplay(1),\n            refCount());\n\n        const sequenceSubscription: Subscription = graphSequence$.pipe(\n            tap(\n                (graph: Graph): void => {\n                    if (!graph.getNode(key).sequenceEdges.cached) {\n                        graph.cacheSequenceEdges(key);\n                    }\n                }),\n            finalize(\n                (): void => {\n                    if (sequenceSubscription == null) {\n                        return;\n                    }\n\n                    this._removeFromArray(sequenceSubscription, this._sequenceSubscriptions);\n                }))\n            .subscribe(\n                (graph: Graph): void => { return; },\n                (error: Error): void => {\n                    console.error(`Failed to cache sequence edges (${key}).`, error);\n                });\n\n        if (!sequenceSubscription.closed) {\n            this._sequenceSubscriptions.push(sequenceSubscription);\n        }\n\n        if (this._graphMode === GraphMode.Spatial) {\n            const spatialSubscription: Subscription = firstGraph$.pipe(\n                expand(\n                    (graph: Graph): Observable<Graph> => {\n                        if (graph.hasTiles(key)) {\n                            return observableEmpty();\n                        }\n\n                        return observableFrom(graph.cacheTiles$(key)).pipe(\n                            mergeMap(\n                                (graph$: Observable<Graph>): Observable<Graph> => {\n                                    return graph$.pipe(\n                                        mergeMap(\n                                            (g: Graph): Observable<Graph> => {\n                                                if (g.isCachingTiles(key)) {\n                                                    return observableEmpty();\n                                                }\n\n                                                return observableOf<Graph>(g);\n                                            }),\n                                        catchError(\n                                            (error: Error, caught$: Observable<Graph>): Observable<Graph> => {\n                                                console.error(`Failed to cache tile data (${key}).`, error);\n\n                                                return observableEmpty();\n                                            }));\n                                }));\n                    }),\n                last(),\n                mergeMap(\n                    (graph: Graph): Observable<Graph> => {\n                        if (graph.hasSpatialArea(key)) {\n                            return observableOf<Graph>(graph);\n                        }\n\n                        return observableFrom(graph.cacheSpatialArea$(key)).pipe(\n                            mergeMap(\n                                (graph$: Observable<Graph>): Observable<Graph> => {\n                                    return graph$.pipe(\n                                        catchError(\n                                            (error: Error, caught$: Observable<Graph>): Observable<Graph> => {\n                                                console.error(`Failed to cache spatial nodes (${key}).`, error);\n\n                                                return observableEmpty();\n                                            }));\n                                }));\n                    }),\n                last(),\n                mergeMap(\n                    (graph: Graph): Observable<Graph> => {\n                        return graph.hasNodeSequence(key) ?\n                            observableOf<Graph>(graph) :\n                            graph.cacheNodeSequence$(key);\n                    }),\n                tap(\n                    (graph: Graph): void => {\n                        if (!graph.getNode(key).spatialEdges.cached) {\n                            graph.cacheSpatialEdges(key);\n                        }\n                    }),\n                finalize(\n                    (): void => {\n                        if (spatialSubscription == null) {\n                            return;\n                        }\n\n                        this._removeFromArray(spatialSubscription, this._spatialSubscriptions);\n                    }))\n                .subscribe(\n                    (graph: Graph): void => { return; },\n                    (error: Error): void => {\n                        console.error(`Failed to cache spatial edges (${key}).`, error);\n                    });\n\n            if (!spatialSubscription.closed) {\n                this._spatialSubscriptions.push(spatialSubscription);\n            }\n        }\n\n        return node$.pipe(\n            first(\n                (node: Node): boolean => {\n                    return node.assetsCached;\n                }));\n    }\n\n    /**\n     * Cache a sequence in the graph and retrieve it.\n     *\n     * @param {string} sequenceKey - Sequence key.\n     * @returns {Observable<Sequence>} Observable emitting a single item,\n     * the sequence, when it has been retrieved and its assets are cached.\n     * @throws {Error} Propagates any IO node caching errors to the caller.\n     */\n    public cacheSequence$(sequenceKey: string): Observable<Sequence> {\n        return this._graph$.pipe(\n            first(),\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingSequence(sequenceKey) || !graph.hasSequence(sequenceKey)) {\n                        return graph.cacheSequence$(sequenceKey);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            map(\n                (graph: Graph): Sequence => {\n                    return graph.getSequence(sequenceKey);\n                }));\n    }\n\n    /**\n     * Cache a sequence and its nodes in the graph and retrieve the sequence.\n     *\n     * @description Caches a sequence and its assets are cached and\n     * retrieves all nodes belonging to the sequence. The node assets\n     * or edges will not be cached.\n     *\n     * @param {string} sequenceKey - Sequence key.\n     * @param {string} referenceNodeKey - Key of node to use as reference\n     * for optimized caching.\n     * @returns {Observable<Sequence>} Observable emitting a single item,\n     * the sequence, when it has been retrieved, its assets are cached and\n     * all nodes belonging to the sequence has been retrieved.\n     * @throws {Error} Propagates any IO node caching errors to the caller.\n     */\n    public cacheSequenceNodes$(sequenceKey: string, referenceNodeKey?: string): Observable<Sequence> {\n        return this._graph$.pipe(\n            first(),\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingSequence(sequenceKey) || !graph.hasSequence(sequenceKey)) {\n                        return graph.cacheSequence$(sequenceKey);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            mergeMap(\n                (graph: Graph): Observable<Graph> => {\n                    if (graph.isCachingSequenceNodes(sequenceKey) || !graph.hasSequenceNodes(sequenceKey)) {\n                        return graph.cacheSequenceNodes$(sequenceKey, referenceNodeKey);\n                    }\n\n                    return observableOf<Graph>(graph);\n                }),\n            map(\n                (graph: Graph): Sequence => {\n                    return graph.getSequence(sequenceKey);\n                }));\n    }\n\n    /**\n     * Set a spatial edge filter on the graph.\n     *\n     * @description Resets the spatial edges of all cached nodes.\n     *\n     * @param {FilterExpression} filter - Filter expression to be applied.\n     * @return {Observable<Graph>} Observable emitting a single item,\n     * the graph, when the spatial edges have been reset.\n     */\n    public setFilter$(filter: FilterExpression): Observable<void> {\n        this._resetSubscriptions(this._spatialSubscriptions);\n\n        return this._graph$.pipe(\n            first(),\n            tap(\n                (graph: Graph): void => {\n                    graph.resetSpatialEdges();\n                    graph.setFilter(filter);\n                }),\n            map(\n                (graph: Graph): void => {\n                    return undefined;\n                }));\n    }\n\n    /**\n     * Set the graph mode.\n     *\n     * @description If graph mode is set to spatial, caching\n     * is performed with emphasis on spatial edges. If graph\n     * mode is set to sequence no tile data is requested and\n     * no spatial edges are computed.\n     *\n     * When setting graph mode to sequence all spatial\n     * subscriptions are aborted.\n     *\n     * @param {GraphMode} mode - Graph mode to set.\n     */\n    public setGraphMode(mode: GraphMode): void {\n        if (this._graphMode === mode) {\n            return;\n        }\n\n        if (mode === GraphMode.Sequence) {\n            this._resetSubscriptions(this._spatialSubscriptions);\n        }\n\n        this._graphMode = mode;\n        this._graphModeSubject$.next(this._graphMode);\n    }\n\n    /**\n     * Reset the graph.\n     *\n     * @description Resets the graph but keeps the nodes of the\n     * supplied keys.\n     *\n     * @param {Array<string>} keepKeys - Keys of nodes to keep in graph.\n     * @return {Observable<Node>} Observable emitting a single item,\n     * the graph, when it has been reset.\n     */\n    public reset$(keepKeys: string[]): Observable<void> {\n        this._abortSubjects(this._firstGraphSubjects$);\n        this._resetSubscriptions(this._initializeCacheSubscriptions);\n        this._resetSubscriptions(this._sequenceSubscriptions);\n        this._resetSubscriptions(this._spatialSubscriptions);\n\n        return this._graph$.pipe(\n            first(),\n            tap(\n                (graph: Graph): void => {\n                    graph.reset(keepKeys);\n                }),\n            map(\n                (graph: Graph): void => {\n                    return undefined;\n                }));\n    }\n\n    /**\n     * Uncache the graph.\n     *\n     * @description Uncaches the graph by removing tiles, nodes and\n     * sequences. Keeps the nodes of the supplied keys and the tiles\n     * related to those nodes.\n     *\n     * @param {Array<string>} keepKeys - Keys of nodes to keep in graph.\n     * @param {string} keepSequenceKey - Optional key of sequence\n     * for which the belonging nodes should not be disposed or\n     * removed from the graph. These nodes may still be uncached if\n     * not specified in keep keys param.\n     * @return {Observable<Graph>} Observable emitting a single item,\n     * the graph, when the graph has been uncached.\n     */\n    public uncache$(keepKeys: string[], keepSequenceKey?: string): Observable<void> {\n        return this._graph$.pipe(\n            first(),\n            tap(\n                (graph: Graph): void => {\n                    graph.uncache(keepKeys, keepSequenceKey);\n                }),\n            map(\n                (graph: Graph): void => {\n                    return undefined;\n                }));\n    }\n\n    private _abortSubjects<T>(subjects: Subject<T>[]): void {\n        for (const subject of subjects.slice()) {\n            this._removeFromArray(subject, subjects);\n\n            subject.error(new Error(\"Cache node request was aborted.\"));\n        }\n    }\n\n    private _removeFromArray<T>(object: T, objects: T[]): void {\n        const index: number = objects.indexOf(object);\n        if (index !== -1) {\n            objects.splice(index, 1);\n        }\n    }\n\n    private _resetSubscriptions(subscriptions: Subscription[]): void {\n        for (const subscription of subscriptions.slice()) {\n            this._removeFromArray(subscription, subscriptions);\n\n            if (!subscription.closed) {\n                subscription.unsubscribe();\n            }\n        }\n    }\n}\n\nexport default GraphService;\n",
     "import {refCount, publishReplay, map, filter, scan} from \"rxjs/operators\";\nimport {Subject, Observable} from \"rxjs\";\n\nimport {ILoadStatus, Node} from \"../Graph\";\n\ntype LoadStatus = [{ [key: string]: ILoadStatus }, boolean];\n\nexport class ImageLoadingService {\n    private _loadnode$: Subject<Node> = new Subject<Node>();\n    private _loadstatus$: Observable<{[key: string]: ILoadStatus}>;\n\n    constructor () {\n        this._loadstatus$ = this._loadnode$.pipe(\n            scan<Node, LoadStatus>(\n                ([nodes]: LoadStatus, node: Node): [{[key: string]: ILoadStatus}, boolean] => {\n                    let changed: boolean = false;\n                    if (node.loadStatus.total === 0 || node.loadStatus.loaded === node.loadStatus.total) {\n                        if (node.key in nodes) {\n                            delete nodes[node.key];\n                            changed = true;\n                        }\n                    } else {\n                        nodes[node.key] = node.loadStatus;\n                        changed = true;\n                    }\n\n                    return [nodes, changed];\n                },\n                [{}, false]),\n            filter(\n                ([nodes, changed]: [{[key: string]: ILoadStatus}, boolean]): boolean => {\n                    return changed;\n                }),\n            map(\n                ([nodes]: [{[key: string]: ILoadStatus}, boolean]): {[key: string]: ILoadStatus} => {\n                    return nodes;\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._loadstatus$.subscribe(() => { /*noop*/ });\n    }\n\n    public get loadnode$(): Subject<Node> {\n        return this._loadnode$;\n    }\n\n    public get loadstatus$(): Observable<{[key: string]: ILoadStatus}> {\n        return this._loadstatus$;\n    }\n}\n",
     "import * as Pbf from \"pbf\";\n\nimport {IMesh} from \"../Graph\";\n\nexport class MeshReader {\n    public static read(buffer: Buffer): IMesh {\n        let pbf: Pbf<IMesh> = new Pbf<IMesh>(buffer);\n\n        return pbf.readFields(MeshReader._readMeshField, { faces: [], vertices: [] });\n    }\n\n    private static _readMeshField(tag: number, mesh: IMesh, pbf: Pbf<IMesh>): void {\n        if (tag === 1) {\n            mesh.vertices.push(pbf.readFloat());\n        } else if (tag === 2) {\n            mesh.faces.push(pbf.readVarint());\n        }\n    }\n}\n",
     "import {map} from \"rxjs/operators\";\nimport {Observable} from \"rxjs\";\n\nimport {\n    ICoreNode,\n    IFillNode,\n    IGPano,\n    ILatLon,\n} from \"../API\";\nimport {IEdge} from \"../Edge\";\nimport {\n    IEdgeStatus,\n    IMesh,\n    ILoadStatus,\n    NodeCache,\n} from \"../Graph\";\nimport {ImageSize} from \"../Viewer\";\n\n/**\n * @class Node\n *\n * @classdesc Represents a node in the navigation graph.\n *\n * Explanation of position and bearing properties:\n *\n * When images are uploaded they will have GPS information in the EXIF, this is what\n * is called `originalLatLon` {@link Node.originalLatLon}.\n *\n * When Structure from Motions has been run for a node a `computedLatLon` that\n * differs from the `originalLatLon` will be created. It is different because\n * GPS positions are not very exact and SfM aligns the camera positions according\n * to the 3D reconstruction {@link Node.computedLatLon}.\n *\n * At last there exist a `latLon` property which evaluates to\n * the `computedLatLon` from SfM if it exists but falls back\n * to the `originalLatLon` from the EXIF GPS otherwise {@link Node.latLon}.\n *\n * Everything that is done in in the Viewer is based on the SfM positions,\n * i.e. `computedLatLon`. That is why the smooth transitions go in the right\n * direction (nd not in strange directions because of bad GPS).\n *\n * E.g. when placing a marker in the Viewer it is relative to the SfM\n * position i.e. the `computedLatLon`.\n *\n * The same concept as above also applies to the compass angle (or bearing) properties\n * `originalCa`, `computedCa` and `ca`.\n */\nexport class Node {\n    private _cache: NodeCache;\n    private _core: ICoreNode;\n    private _fill: IFillNode;\n\n    /**\n     * Create a new node instance.\n     *\n     * @description Nodes are always created internally by the library.\n     * Nodes can not be added to the library through any API method.\n     *\n     * @param {ICoreNode} coreNode - Raw core node data.\n     * @ignore\n     */\n    constructor(core: ICoreNode) {\n        this._cache = null;\n        this._core = core;\n        this._fill = null;\n    }\n\n    /**\n     * Get assets cached.\n     *\n     * @description The assets that need to be cached for this property\n     * to report true are the following: fill properties, image and mesh.\n     * The library ensures that the current node will always have the\n     * assets cached.\n     *\n     * @returns {boolean} Value indicating whether all assets have been\n     * cached.\n     *\n     * @ignore\n     */\n    public get assetsCached(): boolean {\n        return this._core != null &&\n            this._fill != null &&\n            this._cache != null &&\n            this._cache.image != null &&\n            this._cache.mesh != null;\n    }\n\n    /**\n     * Get alt.\n     *\n     * @description If SfM has not been run the computed altitude is\n     * set to a default value of two meters.\n     *\n     * @returns {number} Altitude, in meters.\n     */\n    public get alt(): number {\n        return this._fill.calt;\n    }\n\n    /**\n     * Get ca.\n     *\n     * @description If the SfM computed compass angle exists it will\n     * be returned, otherwise the original EXIF compass angle.\n     *\n     * @returns {number} Compass angle, measured in degrees\n     * clockwise with respect to north.\n     */\n    public get ca(): number {\n        return this._fill.cca != null ? this._fill.cca : this._fill.ca;\n    }\n\n    /**\n     * Get cameraProjection.\n     *\n     * @description Will be undefined if SfM has not been run.\n     *\n     * @returns {number} The camera projection of the image.\n     */\n    public get cameraProjection(): \"perspective\" | \"fisheye\" | \"equirectangular\" {\n        return this._fill.camera_projection_type;\n    }\n\n    /**\n     * Get capturedAt.\n     *\n     * @returns {number} Timestamp when the image was captured.\n     */\n    public get capturedAt(): number {\n        return this._fill.captured_at;\n    }\n\n    /**\n     * Get camera uuid.\n     *\n     * @description Will be undefined if the camera uuid was not\n     * recorded in the image exif information.\n     *\n     * @returns {string} Universally unique id for camera used\n     * when capturing image.\n     */\n    public get cameraUuid(): string {\n        return this._fill.captured_with_camera_uuid;\n    }\n\n    /**\n     * Get clusterKey.\n     *\n     * @returns {string} Unique key of the SfM cluster to which\n     * the node belongs.\n     */\n    public get clusterKey(): string {\n        return this._fill.cluster_key;\n    }\n\n    /**\n     * Get ck1.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {number} SfM computed radial distortion parameter\n     * k1.\n     */\n    public get ck1(): number {\n        return this._fill.ck1;\n    }\n\n    /**\n     * Get ck2.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {number} SfM computed radial distortion parameter\n     * k2.\n     */\n    public get ck2(): number {\n        return this._fill.ck2;\n    }\n\n    /**\n     * Get computedCA.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {number} SfM computed compass angle, measured\n     * in degrees clockwise with respect to north.\n     */\n    public get computedCA(): number {\n        return this._fill.cca;\n    }\n\n    /**\n     * Get computedLatLon.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {ILatLon} SfM computed latitude longitude in WGS84 datum,\n     * measured in degrees.\n     */\n    public get computedLatLon(): ILatLon {\n        return this._core.cl;\n    }\n\n    /**\n     * Get focal.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {number} SfM computed focal length.\n     */\n    public get focal(): number {\n        return this._fill.cfocal;\n    }\n\n    /**\n     * Get full.\n     *\n     * @description The library ensures that the current node will\n     * always be full.\n     *\n     * @returns {boolean} Value indicating whether the node has all\n     * properties filled.\n     *\n     * @ignore\n     */\n    public get full(): boolean {\n        return this._fill != null;\n    }\n\n    /**\n     * Get fullPano.\n     *\n     * @returns {boolean} Value indicating whether the node is a complete\n     * 360 panorama.\n     */\n    public get fullPano(): boolean {\n        return this._fill.gpano != null &&\n            this._fill.gpano.CroppedAreaLeftPixels === 0 &&\n            this._fill.gpano.CroppedAreaTopPixels === 0 &&\n            this._fill.gpano.CroppedAreaImageWidthPixels === this._fill.gpano.FullPanoWidthPixels &&\n            this._fill.gpano.CroppedAreaImageHeightPixels === this._fill.gpano.FullPanoHeightPixels;\n    }\n\n    /**\n     * Get gpano.\n     *\n     * @description Will not be set for non panoramic images.\n     *\n     * @returns {IGPano} Panorama information for panorama images.\n     */\n    public get gpano(): IGPano {\n        return this._fill.gpano;\n    }\n\n    /**\n     * Get height.\n     *\n     * @returns {number} Height of original image, not adjusted\n     * for orientation.\n     */\n    public get height(): number {\n        return this._fill.height;\n    }\n\n    /**\n     * Get image.\n     *\n     * @description The image will always be set on the current node.\n     *\n     * @returns {HTMLImageElement} Cached image element of the node.\n     */\n    public get image(): HTMLImageElement {\n        return this._cache.image;\n    }\n\n    /**\n     * Get image$.\n     *\n     * @returns {Observable<HTMLImageElement>} Observable emitting\n     * the cached image when it is updated.\n     *\n     * @ignore\n     */\n    public get image$(): Observable<HTMLImageElement> {\n        return this._cache.image$;\n    }\n\n    /**\n     * Get key.\n     *\n     * @returns {string} Unique key of the node.\n     */\n    public get key(): string {\n        return this._core.key;\n    }\n\n    /**\n     * Get latLon.\n     *\n     * @description If the SfM computed latitude longitude exist\n     * it will be returned, otherwise the original EXIF latitude\n     * longitude.\n     *\n     * @returns {ILatLon} Latitude longitude in WGS84 datum,\n     * measured in degrees.\n     */\n    public get latLon(): ILatLon {\n        return this._core.cl != null ? this._core.cl : this._core.l;\n    }\n\n    /**\n     * Get loadStatus.\n     *\n     * @returns {ILoadStatus} Value indicating the load status\n     * of the mesh and image.\n     *\n     * @ignore\n     */\n    public get loadStatus(): ILoadStatus {\n        return this._cache.loadStatus;\n    }\n\n    /**\n     * Get merged.\n     *\n     * @returns {boolean} Value indicating whether SfM has been\n     * run on the node and the node has been merged into a\n     * connected component.\n     */\n    public get merged(): boolean {\n        return this._fill != null &&\n            this._fill.merge_version != null &&\n            this._fill.merge_version > 0;\n    }\n\n    /**\n     * Get mergeCC.\n     *\n     * @description Will not be set if SfM has not yet been run on\n     * node.\n     *\n     * @returns {number} SfM connected component key to which\n     * image belongs.\n     */\n    public get mergeCC(): number {\n        return this._fill.merge_cc;\n    }\n\n    /**\n     * Get mergeVersion.\n     *\n     * @returns {number} Version for which SfM was run and image was merged.\n     */\n    public get mergeVersion(): number {\n        return this._fill.merge_version;\n    }\n\n    /**\n     * Get mesh.\n     *\n     * @description The mesh will always be set on the current node.\n     *\n     * @returns {IMesh} SfM triangulated mesh of reconstructed\n     * atomic 3D points.\n     */\n    public get mesh(): IMesh {\n        return this._cache.mesh;\n    }\n\n    /**\n     * Get organizationKey.\n     *\n     * @returns {string} Unique key of the organization to which\n     * the node belongs. If the node does not belong to an\n     * organization the organization key will be undefined.\n     */\n    public get organizationKey(): string {\n        return this._fill.organization_key;\n    }\n\n    /**\n     * Get orientation.\n     *\n     * @returns {number} EXIF orientation of original image.\n     */\n    public get orientation(): number {\n        return this._fill.orientation;\n    }\n\n    /**\n     * Get originalCA.\n     *\n     * @returns {number} Original EXIF compass angle, measured in\n     * degrees.\n     */\n    public get originalCA(): number {\n        return this._fill.ca;\n    }\n\n    /**\n     * Get originalLatLon.\n     *\n     * @returns {ILatLon} Original EXIF latitude longitude in\n     * WGS84 datum, measured in degrees.\n     */\n    public get originalLatLon(): ILatLon {\n        return this._core.l;\n    }\n\n    /**\n     * Get pano.\n     *\n     * @returns {boolean} Value indicating whether the node is a panorama.\n     * It could be a cropped or full panorama.\n     */\n    public get pano(): boolean {\n        return this._fill.gpano != null &&\n            this._fill.gpano.FullPanoWidthPixels != null;\n    }\n\n    /**\n     * Get private.\n     *\n     * @returns {boolean} Value specifying if image is accessible to\n     * organization members only or to everyone.\n     */\n    public get private(): boolean {\n        return this._fill.private;\n    }\n\n    /**\n     * Get projectKey.\n     *\n     * @returns {string} Unique key of the project to which\n     * the node belongs. If the node does not belong to a\n     * project the project key will be undefined.\n     *\n     * @deprecated This property will be deprecated in favor\n     * of the organization key and private properties.\n     */\n    public get projectKey(): string {\n        return this._fill.project != null ?\n            this._fill.project.key :\n            null;\n    }\n\n    /**\n     * Get rotation.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {Array<number>} Rotation vector in angle axis representation.\n     */\n    public get rotation(): number[] {\n        return this._fill.c_rotation;\n    }\n\n    /**\n     * Get scale.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {number} Scale of atomic reconstruction.\n     */\n    public get scale(): number {\n        return this._fill.atomic_scale;\n    }\n\n    /**\n     * Get sequenceKey.\n     *\n     * @returns {string} Unique key of the sequence to which\n     * the node belongs.\n     */\n    public get sequenceKey(): string {\n        return this._core.sequence_key;\n    }\n\n    /**\n     * Get sequenceEdges.\n     *\n     * @returns {IEdgeStatus} Value describing the status of the\n     * sequence edges.\n     *\n     * @ignore\n     */\n    public get sequenceEdges(): IEdgeStatus {\n        return this._cache.sequenceEdges;\n    }\n\n    /**\n     * Get sequenceEdges$.\n     *\n     * @description Internal observable, should not be used as an API.\n     *\n     * @returns {Observable<IEdgeStatus>} Observable emitting\n     * values describing the status of the sequence edges.\n     *\n     * @ignore\n     */\n    public get sequenceEdges$(): Observable<IEdgeStatus> {\n        return this._cache.sequenceEdges$;\n    }\n\n    /**\n     * Get spatialEdges.\n     *\n     * @returns {IEdgeStatus} Value describing the status of the\n     * spatial edges.\n     *\n     * @ignore\n     */\n    public get spatialEdges(): IEdgeStatus {\n        return this._cache.spatialEdges;\n    }\n\n    /**\n     * Get spatialEdges$.\n     *\n     * @description Internal observable, should not be used as an API.\n     *\n     * @returns {Observable<IEdgeStatus>} Observable emitting\n     * values describing the status of the spatial edges.\n     *\n     * @ignore\n     */\n    public get spatialEdges$(): Observable<IEdgeStatus> {\n        return this._cache.spatialEdges$;\n    }\n\n    /**\n     * Get userKey.\n     *\n     * @returns {string} Unique key of the user who uploaded\n     * the image.\n     */\n    public get userKey(): string {\n        return this._fill.user.key;\n    }\n\n    /**\n     * Get username.\n     *\n     * @returns {string} Username of the user who uploaded\n     * the image.\n     */\n    public get username(): string {\n        return this._fill.user.username;\n    }\n\n    /**\n     * Get width.\n     *\n     * @returns {number} Width of original image, not\n     * adjusted for orientation.\n     */\n    public get width(): number {\n        return this._fill.width;\n    }\n\n    /**\n     * Cache the image and mesh assets.\n     *\n     * @description The assets are always cached internally by the\n     * library prior to setting a node as the current node.\n     *\n     * @returns {Observable<Node>} Observable emitting this node whenever the\n     * load status has changed and when the mesh or image has been fully loaded.\n     *\n     * @ignore\n     */\n    public cacheAssets$(): Observable<Node> {\n        return this._cache.cacheAssets$(this.key, this.pano, this.merged).pipe(\n            map(\n                (): Node => {\n                    return this;\n                }));\n    }\n\n    /**\n     * Cache the image asset.\n     *\n     * @description Use for caching a differently sized image than\n     * the one currently held by the node.\n     *\n     * @returns {Observable<Node>} Observable emitting this node whenever the\n     * load status has changed and when the mesh or image has been fully loaded.\n     *\n     * @ignore\n     */\n    public cacheImage$(imageSize: ImageSize): Observable<Node> {\n        return this._cache.cacheImage$(this.key, imageSize).pipe(\n            map(\n                (): Node => {\n                    return this;\n                }));\n    }\n\n    /**\n     * Cache the sequence edges.\n     *\n     * @description The sequence edges are cached asynchronously\n     * internally by the library.\n     *\n     * @param {Array<IEdge>} edges - Sequence edges to cache.\n     * @ignore\n     */\n    public cacheSequenceEdges(edges: IEdge[]): void {\n        this._cache.cacheSequenceEdges(edges);\n    }\n\n    /**\n     * Cache the spatial edges.\n     *\n     * @description The spatial edges are cached asynchronously\n     * internally by the library.\n     *\n     * @param {Array<IEdge>} edges - Spatial edges to cache.\n     * @ignore\n     */\n    public cacheSpatialEdges(edges: IEdge[]): void {\n        this._cache.cacheSpatialEdges(edges);\n    }\n\n    /**\n     * Dispose the node.\n     *\n     * @description Disposes all cached assets.\n     * @ignore\n     */\n    public dispose(): void {\n        if (this._cache != null) {\n            this._cache.dispose();\n            this._cache = null;\n        }\n\n        this._core = null;\n        this._fill = null;\n    }\n\n    /**\n     * Initialize the node cache.\n     *\n     * @description The node cache is initialized internally by\n     * the library.\n     *\n     * @param {NodeCache} cache - The node cache to set as cache.\n     * @ignore\n     */\n    public initializeCache(cache: NodeCache): void {\n        if (this._cache != null) {\n            throw new Error(`Node cache already initialized (${this.key}).`);\n        }\n\n        this._cache = cache;\n    }\n\n    /**\n     * Fill the node with all properties.\n     *\n     * @description The node is filled internally by\n     * the library.\n     *\n     * @param {IFillNode} fill - The fill node struct.\n     * @ignore\n     */\n    public makeFull(fill: IFillNode): void {\n        if (fill == null) {\n            throw new Error(\"Fill can not be null.\");\n        }\n\n        this._fill = fill;\n    }\n\n    /**\n     * Reset the sequence edges.\n     *\n     * @ignore\n     */\n    public resetSequenceEdges(): void {\n        this._cache.resetSequenceEdges();\n    }\n\n    /**\n     * Reset the spatial edges.\n     *\n     * @ignore\n     */\n    public resetSpatialEdges(): void {\n        this._cache.resetSpatialEdges();\n    }\n\n    /**\n     * Clears the image and mesh assets, aborts\n     * any outstanding requests and resets edges.\n     *\n     * @ignore\n     */\n    public uncache(): void {\n        if (this._cache == null) {\n            return;\n        }\n\n        this._cache.dispose();\n        this._cache = null;\n    }\n}\n\nexport default Node;\n",
     "import {combineLatest as observableCombineLatest} from \"rxjs\";\n\nimport {\n    scan,\n    filter,\n    map,\n    distinctUntilChanged,\n    pluck,\n    refCount,\n    publishReplay,\n} from \"rxjs/operators\";\n\nimport * as vd from \"virtual-dom\";\n\nimport {Observable, Subject} from \"rxjs\";\n\nimport {ISize, IVNodeHash, RenderMode, RenderService} from \"../Render\";\nimport {IFrame} from \"../State\";\n\ninterface INodePatch {\n    vnode: vd.VNode;\n    vpatch: vd.VPatch[];\n}\n\ninterface IVNodeHashes {\n    [name: string]: vd.VNode;\n}\n\ninterface IOffset {\n    bottom: number;\n    left: number;\n    right: number;\n    top: number;\n}\n\ninterface IAdaptive {\n    elementHeight: number;\n    elementWidth: number;\n    imageAspect: number;\n    renderMode: RenderMode;\n}\n\ninterface IAdaptiveOperation {\n    (adaptive: IAdaptive): IAdaptive;\n}\n\nexport class DOMRenderer {\n    private _renderService: RenderService;\n    private _currentFrame$: Observable<IFrame>;\n\n    private _adaptiveOperation$: Subject<IAdaptiveOperation> = new Subject<IAdaptiveOperation>();\n    private _offset$: Observable<IOffset>;\n\n    private _element$: Observable<Element>;\n    private _vPatch$: Observable<vd.VPatch[]>;\n    private _vNode$: Observable<vd.VNode>;\n    private _render$: Subject<IVNodeHash> = new Subject<IVNodeHash>();\n    private _renderAdaptive$: Subject<IVNodeHash> = new Subject<IVNodeHash>();\n\n    constructor (element: HTMLElement, renderService: RenderService, currentFrame$: Observable<IFrame>) {\n        this._renderService = renderService;\n        this._currentFrame$ = currentFrame$;\n\n        let rootNode: Element = vd.create(vd.h(\"div.domRenderer\", []));\n        element.appendChild(rootNode);\n\n        this._offset$ = this._adaptiveOperation$.pipe(\n            scan(\n                (adaptive: IAdaptive, operation: IAdaptiveOperation): IAdaptive => {\n                    return operation(adaptive);\n                },\n                {\n                    elementHeight: element.offsetHeight,\n                    elementWidth: element.offsetWidth,\n                    imageAspect: 0,\n                    renderMode: RenderMode.Fill,\n                }),\n            filter(\n                (adaptive: IAdaptive): boolean => {\n                    return adaptive.imageAspect > 0 && adaptive.elementWidth > 0 && adaptive.elementHeight > 0;\n                }),\n            map(\n                (adaptive: IAdaptive): IOffset => {\n                    let elementAspect: number = adaptive.elementWidth / adaptive.elementHeight;\n                    let ratio: number = adaptive.imageAspect / elementAspect;\n\n                    let verticalOffset: number = 0;\n                    let horizontalOffset: number = 0;\n\n                    if (adaptive.renderMode === RenderMode.Letterbox) {\n                        if (adaptive.imageAspect > elementAspect) {\n                            verticalOffset = adaptive.elementHeight * (1 - 1 / ratio) / 2;\n                        } else {\n                            horizontalOffset = adaptive.elementWidth * (1 - ratio) / 2;\n                        }\n                    } else {\n                        if (adaptive.imageAspect > elementAspect) {\n                            horizontalOffset = -adaptive.elementWidth * (ratio - 1) / 2;\n                        } else {\n                            verticalOffset = -adaptive.elementHeight * (1 / ratio - 1) / 2;\n                        }\n                    }\n\n                    return {\n                        bottom: verticalOffset,\n                        left: horizontalOffset,\n                        right: horizontalOffset,\n                        top: verticalOffset,\n                    };\n                }));\n\n        this._currentFrame$.pipe(\n            filter(\n                (frame: IFrame): boolean => {\n                    return frame.state.currentNode != null;\n                }),\n            distinctUntilChanged(\n                (k1: string, k2: string): boolean => {\n                    return k1 === k2;\n                },\n                (frame: IFrame): string => {\n                    return frame.state.currentNode.key;\n                }),\n            map(\n                (frame: IFrame): number => {\n                    return frame.state.currentTransform.basicAspect;\n                }),\n            map(\n                 (aspect: number): IAdaptiveOperation => {\n                    return (adaptive: IAdaptive): IAdaptive => {\n                        adaptive.imageAspect = aspect;\n\n                        return adaptive;\n                    };\n                }))\n            .subscribe(this._adaptiveOperation$);\n\n        observableCombineLatest(\n                this._renderAdaptive$.pipe(\n                    scan(\n                        (vNodeHashes: IVNodeHashes, vNodeHash: IVNodeHash): IVNodeHashes => {\n                            if (vNodeHash.vnode == null) {\n                                delete vNodeHashes[vNodeHash.name];\n                            } else {\n                                vNodeHashes[vNodeHash.name] = vNodeHash.vnode;\n                            }\n                            return vNodeHashes;\n                        },\n                        {})),\n                this._offset$).pipe(\n            map(\n                (vo: [IVNodeHashes, IOffset]): IVNodeHash => {\n                    let vNodes: vd.VNode[] = [];\n                    let hashes: IVNodeHashes = vo[0];\n                    for (const name in hashes) {\n                        if (!hashes.hasOwnProperty(name)) {\n                            continue;\n                        }\n\n                        vNodes.push(hashes[name]);\n                    }\n\n                    let offset: IOffset = vo[1];\n\n                    let properties: vd.createProperties = {\n                        style: {\n                            bottom: offset.bottom + \"px\",\n                            left: offset.left + \"px\",\n                            \"pointer-events\": \"none\",\n                            position: \"absolute\",\n                            right: offset.right + \"px\",\n                            top: offset.top + \"px\",\n                        },\n                    };\n\n                    return {\n                        name: \"adaptiveDomRenderer\",\n                        vnode: vd.h(\"div.adaptiveDomRenderer\", properties, vNodes),\n                    };\n                }))\n            .subscribe(this._render$);\n\n        this._vNode$ = this._render$.pipe(\n            scan(\n                (vNodeHashes: IVNodeHashes, vNodeHash: IVNodeHash): IVNodeHashes => {\n                    if (vNodeHash.vnode == null) {\n                        delete vNodeHashes[vNodeHash.name];\n                    } else {\n                        vNodeHashes[vNodeHash.name] = vNodeHash.vnode;\n                    }\n\n                    return vNodeHashes;\n                },\n                {}),\n            map(\n                (hashes: IVNodeHashes): vd.VNode => {\n                    let vNodes: vd.VNode[] = [];\n                    for (const name in hashes) {\n                        if (!hashes.hasOwnProperty(name)) {\n                            continue;\n                        }\n\n                        vNodes.push(hashes[name]);\n                    }\n\n                    return vd.h(\"div.domRenderer\", vNodes);\n                }));\n\n        this._vPatch$ = this._vNode$.pipe(\n            scan(\n                (nodePatch: INodePatch, vNode: vd.VNode): INodePatch => {\n                    nodePatch.vpatch = vd.diff(nodePatch.vnode, vNode);\n                    nodePatch.vnode = vNode;\n                    return nodePatch;\n                },\n                {vnode: vd.h(\"div.domRenderer\", []), vpatch: null}),\n            pluck<INodePatch, vd.VPatch[]>(\"vpatch\"));\n\n        this._element$ = this._vPatch$.pipe(\n            scan(\n                (oldElement: Element, vPatch: vd.VPatch[]): Element => {\n                    return vd.patch(oldElement, vPatch);\n                },\n                rootNode),\n            publishReplay(1),\n            refCount());\n\n        this._element$.subscribe(() => { /*noop*/ });\n\n        this._renderService.size$.pipe(\n            map(\n                (size: ISize): IAdaptiveOperation => {\n                    return (adaptive: IAdaptive): IAdaptive => {\n                        adaptive.elementWidth = size.width;\n                        adaptive.elementHeight = size.height;\n\n                        return adaptive;\n                    };\n                }))\n            .subscribe(this._adaptiveOperation$);\n\n        this._renderService.renderMode$.pipe(\n            map(\n                (renderMode: RenderMode): IAdaptiveOperation => {\n                    return (adaptive: IAdaptive): IAdaptive => {\n                        adaptive.renderMode = renderMode;\n\n                        return adaptive;\n                    };\n                }))\n            .subscribe(this._adaptiveOperation$);\n    }\n\n    public get element$(): Observable<Element> {\n        return this._element$;\n    }\n\n    public get render$(): Subject<IVNodeHash> {\n        return this._render$;\n    }\n\n    public get renderAdaptive$(): Subject<IVNodeHash> {\n        return this._renderAdaptive$;\n    }\n\n    public clear(name: string): void {\n        this._renderAdaptive$.next({name: name, vnode: null});\n        this._render$.next({name: name, vnode: null});\n    }\n}\n\nexport default DOMRenderer;\n",
     "export enum GLRenderStage {\n    Background,\n    Foreground,\n}\n\nexport default GLRenderStage;\n",
     "import {merge as observableMerge, combineLatest as observableCombineLatest, Observable, Subject, Subscription} from \"rxjs\";\n\nimport {mergeMap, scan, filter, share, startWith, distinctUntilChanged, map, first, publishReplay, refCount} from \"rxjs/operators\";\nimport * as THREE from \"three\";\n\nimport {\n    GLRenderStage,\n    IGLRenderFunction,\n    IGLRender,\n    IGLRenderHash,\n    RenderCamera,\n    RenderService,\n    ISize,\n} from \"../Render\";\nimport {DOM} from \"../Utils\";\n\ninterface IGLRenderer {\n    needsRender: boolean;\n    renderer: THREE.WebGLRenderer;\n}\n\ninterface IRenderCamera {\n    frameId: number;\n    needsRender: boolean;\n    perspective: THREE.PerspectiveCamera;\n}\n\ninterface IGLRenderHashes {\n    [name: string]: IGLRender;\n}\n\ninterface IEraser {\n    needsRender: boolean;\n}\n\ninterface IGLRendererOperation {\n    (renderer: IGLRenderer): IGLRenderer;\n}\n\ninterface IRenderCameraOperation {\n    (camera: IRenderCamera): IRenderCamera;\n}\n\ninterface IGLRenderHashesOperation extends Function {\n    (hashes: IGLRenderHashes): IGLRenderHashes;\n}\n\ninterface IEraserOperation {\n    (eraser: IEraser): IEraser;\n}\n\ninterface ICombination {\n    camera: IRenderCamera;\n    eraser: IEraser;\n    renderer: IGLRenderer;\n    renders: IGLRender[];\n}\n\nexport class GLRenderer {\n    private _renderService: RenderService;\n    private _dom: DOM;\n\n    private _renderFrame$: Subject<RenderCamera> = new Subject<RenderCamera>();\n\n    private _renderCameraOperation$: Subject<IRenderCameraOperation> = new Subject<IRenderCameraOperation>();\n    private _renderCamera$: Observable<IRenderCamera>;\n\n    private _render$: Subject<IGLRenderHash> = new Subject<IGLRenderHash>();\n    private _clear$: Subject<string> = new Subject<string>();\n    private _renderOperation$: Subject<IGLRenderHashesOperation> = new Subject<IGLRenderHashesOperation>();\n    private _renderCollection$: Observable<IGLRenderHashes>;\n\n    private _rendererOperation$: Subject<IGLRendererOperation> = new Subject<IGLRendererOperation>();\n    private _renderer$: Observable<IGLRenderer>;\n\n    private _eraserOperation$: Subject<IEraserOperation> = new Subject<IEraserOperation>();\n    private _eraser$: Observable<IEraser>;\n\n    private _webGLRenderer$: Observable<THREE.WebGLRenderer>;\n\n    private _renderFrameSubscription: Subscription;\n\n    constructor (canvasContainer: HTMLElement, renderService: RenderService, dom?: DOM) {\n        this._renderService = renderService;\n        this._dom = !!dom ? dom : new DOM();\n\n        this._renderer$ = this._rendererOperation$.pipe(\n            scan(\n                (renderer: IGLRenderer, operation: IGLRendererOperation): IGLRenderer => {\n                    return operation(renderer);\n                },\n                { needsRender: false, renderer: null }),\n            filter(\n                (renderer: IGLRenderer): boolean => {\n                    return !!renderer.renderer;\n                }));\n\n        this._renderCollection$ = this._renderOperation$.pipe(\n            scan(\n                (hashes: IGLRenderHashes, operation: IGLRenderHashesOperation): IGLRenderHashes => {\n                    return operation(hashes);\n                },\n                {}),\n            share());\n\n        this._renderCamera$ = this._renderCameraOperation$.pipe(\n            scan(\n                (rc: IRenderCamera, operation: IRenderCameraOperation): IRenderCamera => {\n                    return operation(rc);\n                },\n                { frameId: -1, needsRender: false, perspective: null }));\n\n        this._eraser$ = this._eraserOperation$.pipe(\n            startWith(\n                (eraser: IEraser): IEraser => {\n                    return eraser;\n                }),\n            scan(\n                (eraser: IEraser, operation: IEraserOperation): IEraser => {\n                    return operation(eraser);\n                },\n                { needsRender: false }));\n\n        observableCombineLatest(\n                this._renderer$,\n                this._renderCollection$,\n                this._renderCamera$,\n                this._eraser$).pipe(\n            map(\n                ([renderer, hashes, rc, eraser]: [IGLRenderer, IGLRenderHashes, IRenderCamera, IEraser]): ICombination => {\n                    let renders: IGLRender[] = Object.keys(hashes)\n                        .map((key: string): IGLRender => {\n                            return hashes[key];\n                        });\n\n                    return { camera: rc, eraser: eraser, renderer: renderer, renders: renders };\n                }),\n            filter(\n                (co: ICombination): boolean => {\n                    let needsRender: boolean =\n                        co.renderer.needsRender ||\n                        co.camera.needsRender ||\n                        co.eraser.needsRender;\n\n                    let frameId: number = co.camera.frameId;\n\n                    for (let render of co.renders) {\n                        if (render.frameId !== frameId) {\n                            return false;\n                        }\n\n                        needsRender = needsRender || render.needsRender;\n                    }\n\n                    return needsRender;\n                }),\n            distinctUntilChanged(\n                (n1: number, n2: number): boolean => {\n                    return n1 === n2;\n                },\n                (co: ICombination): number => {\n                    return co.eraser.needsRender ? -1 : co.camera.frameId;\n                }))\n            .subscribe(\n                (co: ICombination): void => {\n                    co.renderer.needsRender = false;\n                    co.camera.needsRender = false;\n                    co.eraser.needsRender = false;\n\n                    let perspectiveCamera: THREE.PerspectiveCamera = co.camera.perspective;\n\n                    let backgroundRenders: IGLRenderFunction[] = [];\n                    let foregroundRenders: IGLRenderFunction[] = [];\n\n                    for (let render of co.renders) {\n                        if (render.stage === GLRenderStage.Background) {\n                            backgroundRenders.push(render.render);\n                        } else if (render.stage === GLRenderStage.Foreground) {\n                            foregroundRenders.push(render.render);\n                        }\n                    }\n\n                    let renderer: THREE.WebGLRenderer = co.renderer.renderer;\n\n                    renderer.clear();\n\n                    for (let render of backgroundRenders) {\n                        render(perspectiveCamera, renderer);\n                    }\n\n                    renderer.clearDepth();\n\n                    for (let render of foregroundRenders) {\n                        render(perspectiveCamera, renderer);\n                    }\n                });\n\n        this._renderFrame$.pipe(\n            map(\n                (rc: RenderCamera): IRenderCameraOperation => {\n                    return (irc: IRenderCamera): IRenderCamera => {\n                        irc.frameId = rc.frameId;\n                        irc.perspective = rc.perspective;\n\n                        if (rc.changed === true) {\n                            irc.needsRender = true;\n                        }\n\n                        return irc;\n                    };\n                }))\n            .subscribe(this._renderCameraOperation$);\n\n        this._renderFrameSubscribe();\n\n        let renderHash$: Observable<IGLRenderHashesOperation> = this._render$.pipe(\n            map(\n                (hash: IGLRenderHash) => {\n                    return (hashes: IGLRenderHashes): IGLRenderHashes => {\n                        hashes[hash.name] = hash.render;\n\n                        return hashes;\n                    };\n                }));\n\n        let clearHash$: Observable<IGLRenderHashesOperation> = this._clear$.pipe(\n            map(\n                (name: string) => {\n                    return (hashes: IGLRenderHashes): IGLRenderHashes => {\n                        delete hashes[name];\n\n                        return hashes;\n                    };\n                }));\n\n        observableMerge(renderHash$, clearHash$)\n            .subscribe(this._renderOperation$);\n\n        this._webGLRenderer$ = this._render$.pipe(\n            first(),\n            map(\n                (hash: IGLRenderHash): THREE.WebGLRenderer => {\n                    const canvas: HTMLCanvasElement = this._dom.createElement(\"canvas\", \"mapillary-js-canvas\");\n                    canvas.style.position = \"absolute\";\n                    canvas.setAttribute(\"tabindex\", \"0\");\n                    canvasContainer.appendChild(canvas);\n\n                    const element: HTMLElement = renderService.element;\n                    const webGLRenderer: THREE.WebGLRenderer = new THREE.WebGLRenderer({ canvas: canvas });\n                    webGLRenderer.setPixelRatio(window.devicePixelRatio);\n                    webGLRenderer.setSize(element.offsetWidth, element.offsetHeight);\n                    webGLRenderer.setClearColor(new THREE.Color(0x202020), 1.0);\n                    webGLRenderer.autoClear = false;\n\n                    return webGLRenderer;\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._webGLRenderer$.subscribe(() => { /*noop*/ });\n\n        let createRenderer$: Observable<IGLRendererOperation> = this._webGLRenderer$.pipe(\n            first(),\n            map(\n                (webGLRenderer: THREE.WebGLRenderer): IGLRendererOperation => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        renderer.needsRender = true;\n                        renderer.renderer = webGLRenderer;\n\n                        return renderer;\n                    };\n                }));\n\n        let resizeRenderer$: Observable<IGLRendererOperation> = this._renderService.size$.pipe(\n            map(\n                (size: ISize): IGLRendererOperation => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        if (renderer.renderer == null) {\n                            return renderer;\n                        }\n\n                        renderer.renderer.setSize(size.width, size.height);\n                        renderer.needsRender = true;\n\n                        return renderer;\n                    };\n                }));\n\n        let clearRenderer$: Observable<IGLRendererOperation> = this._clear$.pipe(\n            map(\n                (name: string) => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        if (renderer.renderer == null) {\n                            return renderer;\n                        }\n\n                        renderer.needsRender = true;\n\n                        return renderer;\n                    };\n                }));\n\n        observableMerge(createRenderer$, resizeRenderer$, clearRenderer$)\n            .subscribe(this._rendererOperation$);\n\n        let renderCollectionEmpty$: Observable<IGLRenderHashes> = this._renderCollection$.pipe(\n            filter(\n                (hashes: IGLRenderHashes): boolean => {\n                    return Object.keys(hashes).length === 0;\n                }),\n            share());\n\n        renderCollectionEmpty$\n            .subscribe(\n                (hashes: IGLRenderHashes): void => {\n                    if (this._renderFrameSubscription == null) {\n                        return;\n                    }\n\n                    this._renderFrameSubscription.unsubscribe();\n                    this._renderFrameSubscription = null;\n\n                    this._renderFrameSubscribe();\n                });\n\n        renderCollectionEmpty$.pipe(\n            map(\n                (hashes: IGLRenderHashes): IEraserOperation => {\n                    return (eraser: IEraser): IEraser => {\n                        eraser.needsRender = true;\n\n                        return eraser;\n                    };\n                }))\n            .subscribe(this._eraserOperation$);\n    }\n\n    public get render$(): Subject<IGLRenderHash> {\n        return this._render$;\n    }\n\n    public get webGLRenderer$(): Observable<THREE.WebGLRenderer> {\n        return this._webGLRenderer$;\n    }\n\n    public clear(name: string): void {\n        this._clear$.next(name);\n    }\n\n    private _renderFrameSubscribe(): void {\n        this._render$.pipe(\n            first(),\n            map(\n                (renderHash: IGLRenderHash): IRenderCameraOperation => {\n                    return (irc: IRenderCamera): IRenderCamera => {\n                        irc.needsRender = true;\n\n                        return irc;\n                    };\n                }))\n             .subscribe(\n                (operation: IRenderCameraOperation): void => {\n                    this._renderCameraOperation$.next(operation);\n                });\n\n        this._renderFrameSubscription = this._render$.pipe(\n            first(),\n            mergeMap(\n                (hash: IGLRenderHash): Observable<RenderCamera> => {\n                    return this._renderService.renderCameraFrame$;\n                }))\n            .subscribe(this._renderFrame$);\n    }\n}\n\nexport default GLRenderer;\n",
-    "import * as THREE from \"three\";\n\nimport {\n    Camera,\n    Spatial,\n    Transform,\n    ViewportCoords,\n    Geo,\n} from \"../Geo\";\nimport {\n    RenderMode,\n    ISize,\n} from \"../Render\";\nimport {\n    IRotation,\n    IFrame,\n    State,\n} from \"../State\";\nimport { ICurrentState } from \"../state/interfaces/interfaces\";\n\nexport class RenderCamera {\n    private _spatial: Spatial;\n    private _viewportCoords: ViewportCoords;\n\n    private _alpha: number;\n    private _renderMode: RenderMode;\n    private _zoom: number;\n    private _frameId: number;\n\n    private _camera: Camera;\n    private _perspective: THREE.PerspectiveCamera;\n\n    private _rotation: IRotation;\n\n    private _changed: boolean;\n    private _changedForFrame: number;\n\n    private _currentNodeId: string;\n    private _previousNodeId: string;\n\n    private _currentPano: boolean;\n    private _previousPano: boolean;\n\n    private _state: State;\n\n    private _currentProjectedPoints: number[][];\n    private _previousProjectedPoints: number[][];\n\n    private _currentFov: number;\n    private _previousFov: number;\n\n    private _initialFov: number;\n\n    constructor(elementWidth: number, elementHeight: number, renderMode: RenderMode) {\n        this._spatial = new Spatial();\n        this._viewportCoords = new ViewportCoords();\n\n        this._initialFov = 50;\n\n        this._alpha = -1;\n        this._renderMode = renderMode;\n        this._zoom = 0;\n\n        this._frameId = -1;\n\n        this._changed = false;\n        this._changedForFrame = -1;\n\n        this._currentNodeId = null;\n        this._previousNodeId = null;\n\n        this._currentPano = false;\n        this._previousPano = false;\n\n        this._state = null;\n\n        this._currentProjectedPoints = [];\n        this._previousProjectedPoints = [];\n\n        this._currentFov = this._initialFov;\n        this._previousFov = this._initialFov;\n\n        this._camera = new Camera();\n\n        this._perspective = new THREE.PerspectiveCamera(\n            this._initialFov,\n            this._computeAspect(elementWidth, elementHeight),\n            0.16,\n            10000);\n\n        this._perspective.matrixAutoUpdate = false;\n\n        this._rotation = { phi: 0, theta: 0 };\n    }\n\n    public get alpha(): number {\n        return this._alpha;\n    }\n\n    public get camera(): Camera {\n        return this._camera;\n    }\n\n    public get changed(): boolean {\n        return this._frameId === this._changedForFrame;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public get perspective(): THREE.PerspectiveCamera {\n        return this._perspective;\n    }\n\n    public get renderMode(): RenderMode {\n        return this._renderMode;\n    }\n\n    public get rotation(): IRotation {\n        return this._rotation;\n    }\n\n    public get zoom(): number {\n        return this._zoom;\n    }\n\n    public getTilt(): number {\n        return 90 - this._spatial.radToDeg(this._rotation.theta);\n    }\n\n    public fovToZoom(fov: number): number {\n        fov = Math.min(90, Math.max(0, fov));\n\n        const currentFov: number = this._computeCurrentFov(0);\n        const actualFov: number = this._alpha === 1 ?\n            currentFov :\n            this._interpolateFov(currentFov, this._computePreviousFov(0), this._alpha);\n\n        const y0: number = Math.tan(actualFov / 2 * Math.PI / 180);\n        const y1: number = Math.tan(fov / 2 * Math.PI / 180);\n\n        const zoom: number = Math.log(y0 / y1) / Math.log(2);\n\n        return zoom;\n    }\n\n    public setFrame(frame: IFrame): void {\n        const state: ICurrentState = frame.state;\n\n        if (state.state !== this._state) {\n            this._state = state.state;\n\n            this._changed = true;\n        }\n\n        const currentNodeId: string = state.currentNode.key;\n        const previousNodeId: string = !!state.previousNode ? state.previousNode.key : null;\n\n        if (currentNodeId !== this._currentNodeId) {\n            this._currentNodeId = currentNodeId;\n            this._currentPano = !!state.currentTransform.gpano;\n            this._currentProjectedPoints = this._computeProjectedPoints(state.currentTransform);\n\n            this._changed = true;\n        }\n\n        if (previousNodeId !== this._previousNodeId) {\n            this._previousNodeId = previousNodeId;\n            this._previousPano = !!state.previousTransform.gpano;\n            this._previousProjectedPoints = this._computeProjectedPoints(state.previousTransform);\n\n            this._changed = true;\n        }\n\n        const zoom: number = state.zoom;\n\n        if (zoom !== this._zoom) {\n            this._zoom = zoom;\n\n            this._changed = true;\n        }\n\n        if (this._changed) {\n            this._currentFov = this._computeCurrentFov(this.zoom);\n            this._previousFov = this._computePreviousFov(this._zoom);\n        }\n\n        const alpha: number = state.alpha;\n\n        if (this._changed || alpha !== this._alpha) {\n            this._alpha = alpha;\n\n            this._perspective.fov = this._state === State.Earth ?\n                60 :\n                this._interpolateFov(\n                    this._currentFov,\n                    this._previousFov,\n                    this._alpha);\n\n            this._changed = true;\n        }\n\n        const camera: Camera = state.camera;\n\n        if (this._camera.diff(camera) > 1e-9) {\n            this._camera.copy(camera);\n\n            this._rotation = this._computeRotation(camera);\n\n            this._perspective.up.copy(camera.up);\n            this._perspective.position.copy(camera.position);\n            this._perspective.lookAt(camera.lookat);\n            this._perspective.updateMatrix();\n            this._perspective.updateMatrixWorld(false);\n\n            this._changed = true;\n        }\n\n        if (this._changed) {\n            this._perspective.updateProjectionMatrix();\n        }\n\n        this._setFrameId(frame.id);\n    }\n\n    public setRenderMode(renderMode: RenderMode): void {\n        this._renderMode = renderMode;\n\n        this._perspective.fov = this._computeFov();\n        this._perspective.updateProjectionMatrix();\n\n        this._changed = true;\n    }\n\n    public setSize(size: ISize): void {\n        this._perspective.aspect = this._computeAspect(size.width, size.height);\n\n        this._perspective.fov = this._computeFov();\n        this._perspective.updateProjectionMatrix();\n\n        this._changed = true;\n    }\n\n    private _computeAspect(elementWidth: number, elementHeight: number): number {\n        return elementWidth === 0 ? 0 : elementWidth / elementHeight;\n    }\n\n    private _computeCurrentFov(zoom: number): number {\n        if (this._perspective.aspect === 0) {\n            return 0;\n        }\n\n        if (!this._currentNodeId) {\n            return this._initialFov;\n        }\n\n        return this._currentPano ?\n            this._yToFov(1, zoom) :\n            this._computeVerticalFov(this._currentProjectedPoints, this._renderMode, zoom, this.perspective.aspect);\n    }\n\n    private _computeFov(): number {\n        this._currentFov = this._computeCurrentFov(this._zoom);\n        this._previousFov = this._computePreviousFov(this._zoom);\n\n        return this._interpolateFov(this._currentFov, this._previousFov, this._alpha);\n    }\n\n    private _computePreviousFov(zoom: number): number {\n        if (this._perspective.aspect === 0) {\n            return 0;\n        }\n\n        if (!this._currentNodeId) {\n            return this._initialFov;\n        }\n\n        return !this._previousNodeId ?\n            this._currentFov :\n            this._previousPano ?\n                this._yToFov(1, zoom) :\n                this._computeVerticalFov(this._previousProjectedPoints, this._renderMode, zoom, this.perspective.aspect);\n    }\n\n    private _computeProjectedPoints(transform: Transform): number[][] {\n        const vertices: number[][] = [[0.5, 0], [1, 0]];\n        const directions: number[][] = [[0.5, 0], [0, 0.5]];\n        const pointsPerLine: number = 100;\n\n        return Geo.computeProjectedPoints(transform, vertices, directions, pointsPerLine, this._viewportCoords);\n    }\n\n    private _computeRequiredVerticalFov(projectedPoint: number[], zoom: number, aspect: number): number {\n        const maxY: number = Math.max(projectedPoint[0] / aspect, projectedPoint[1]);\n\n        return this._yToFov(maxY, zoom);\n    }\n\n    private _computeRotation(camera: Camera): IRotation {\n        let direction: THREE.Vector3 = camera.lookat.clone().sub(camera.position);\n        let up: THREE.Vector3 = camera.up.clone();\n\n        let phi: number = this._spatial.azimuthal(direction.toArray(), up.toArray());\n        let theta: number = Math.PI / 2 - this._spatial.angleToPlane(direction.toArray(), [0, 0, 1]);\n\n        return { phi: phi, theta: theta };\n    }\n\n    private _computeVerticalFov(projectedPoints: number[][], renderMode: RenderMode, zoom: number, aspect: number): number {\n        const fovs: number[] = projectedPoints\n            .map(\n                (projectedPoint: number[]): number => {\n                    return this._computeRequiredVerticalFov(projectedPoint, zoom, aspect);\n                });\n\n        const fov: number = renderMode === RenderMode.Fill ?\n            Math.min(...fovs) * 0.995 :\n            Math.max(...fovs);\n\n        return fov;\n    }\n\n    private _yToFov(y: number, zoom: number): number {\n        return 2 * Math.atan(y / Math.pow(2, zoom)) * 180 / Math.PI;\n    }\n\n    private _interpolateFov(v1: number, v2: number, alpha: number): number {\n        return alpha * v1 + (1 - alpha) * v2;\n    }\n\n    private _setFrameId(frameId: number): void {\n        this._frameId = frameId;\n\n        if (this._changed) {\n            this._changed = false;\n            this._changedForFrame = frameId;\n        }\n    }\n}\n\nexport default RenderCamera;\n",
+    "import * as THREE from \"three\";\n\nimport {\n    Camera,\n    Spatial,\n    Transform,\n    ViewportCoords,\n    Geo,\n} from \"../Geo\";\nimport {\n    RenderMode,\n    ISize,\n} from \"../Render\";\nimport {\n    IRotation,\n    IFrame,\n    State,\n} from \"../State\";\nimport { ICurrentState } from \"../state/interfaces/interfaces\";\n\nexport class RenderCamera {\n    private _spatial: Spatial;\n    private _viewportCoords: ViewportCoords;\n\n    private _alpha: number;\n    private _renderMode: RenderMode;\n    private _zoom: number;\n    private _frameId: number;\n\n    private _camera: Camera;\n    private _perspective: THREE.PerspectiveCamera;\n\n    private _rotation: IRotation;\n\n    private _changed: boolean;\n    private _changedForFrame: number;\n\n    private _currentNodeId: string;\n    private _previousNodeId: string;\n\n    private _currentPano: boolean;\n    private _previousPano: boolean;\n\n    private _state: State;\n\n    private _currentProjectedPoints: number[][];\n    private _previousProjectedPoints: number[][];\n\n    private _currentFov: number;\n    private _previousFov: number;\n\n    private _initialFov: number;\n\n    constructor(elementWidth: number, elementHeight: number, renderMode: RenderMode) {\n        this._spatial = new Spatial();\n        this._viewportCoords = new ViewportCoords();\n\n        this._initialFov = 50;\n\n        this._alpha = -1;\n        this._renderMode = renderMode;\n        this._zoom = 0;\n\n        this._frameId = -1;\n\n        this._changed = false;\n        this._changedForFrame = -1;\n\n        this._currentNodeId = null;\n        this._previousNodeId = null;\n\n        this._currentPano = false;\n        this._previousPano = false;\n\n        this._state = null;\n\n        this._currentProjectedPoints = [];\n        this._previousProjectedPoints = [];\n\n        this._currentFov = this._initialFov;\n        this._previousFov = this._initialFov;\n\n        this._camera = new Camera();\n\n        this._perspective = new THREE.PerspectiveCamera(\n            this._initialFov,\n            this._computeAspect(elementWidth, elementHeight),\n            0.16,\n            10000);\n\n        this._perspective.matrixAutoUpdate = false;\n\n        this._rotation = { phi: 0, theta: 0 };\n    }\n\n    public get alpha(): number {\n        return this._alpha;\n    }\n\n    public get camera(): Camera {\n        return this._camera;\n    }\n\n    public get changed(): boolean {\n        return this._frameId === this._changedForFrame;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public get perspective(): THREE.PerspectiveCamera {\n        return this._perspective;\n    }\n\n    public get renderMode(): RenderMode {\n        return this._renderMode;\n    }\n\n    public get rotation(): IRotation {\n        return this._rotation;\n    }\n\n    public get zoom(): number {\n        return this._zoom;\n    }\n\n    public getTilt(): number {\n        return 90 - this._spatial.radToDeg(this._rotation.theta);\n    }\n\n    public fovToZoom(fov: number): number {\n        fov = Math.min(90, Math.max(0, fov));\n\n        const currentFov: number = this._computeCurrentFov(0);\n        const actualFov: number = this._alpha === 1 ?\n            currentFov :\n            this._interpolateFov(currentFov, this._computePreviousFov(0), this._alpha);\n\n        const y0: number = Math.tan(actualFov / 2 * Math.PI / 180);\n        const y1: number = Math.tan(fov / 2 * Math.PI / 180);\n\n        const zoom: number = Math.log(y0 / y1) / Math.log(2);\n\n        return zoom;\n    }\n\n    public setFrame(frame: IFrame): void {\n        const state: ICurrentState = frame.state;\n\n        if (state.state !== this._state) {\n            this._state = state.state;\n\n            this._changed = true;\n        }\n\n        const currentNodeId: string = state.currentNode.key;\n        const previousNodeId: string = !!state.previousNode ? state.previousNode.key : null;\n\n        if (currentNodeId !== this._currentNodeId) {\n            this._currentNodeId = currentNodeId;\n            this._currentPano = !!state.currentTransform.gpano;\n            this._currentProjectedPoints = this._computeProjectedPoints(state.currentTransform);\n\n            this._changed = true;\n        }\n\n        if (previousNodeId !== this._previousNodeId) {\n            this._previousNodeId = previousNodeId;\n            this._previousPano = !!state.previousTransform.gpano;\n            this._previousProjectedPoints = this._computeProjectedPoints(state.previousTransform);\n\n            this._changed = true;\n        }\n\n        const zoom: number = state.zoom;\n\n        if (zoom !== this._zoom) {\n            this._zoom = zoom;\n\n            this._changed = true;\n        }\n\n        if (this._changed) {\n            this._currentFov = this._computeCurrentFov(this.zoom);\n            this._previousFov = this._computePreviousFov(this._zoom);\n        }\n\n        const alpha: number = state.alpha;\n\n        if (this._changed || alpha !== this._alpha) {\n            this._alpha = alpha;\n\n            this._perspective.fov = this._state === State.Earth ?\n                60 :\n                this._interpolateFov(\n                    this._currentFov,\n                    this._previousFov,\n                    this._alpha);\n\n            this._changed = true;\n        }\n\n        const camera: Camera = state.camera;\n\n        if (this._camera.diff(camera) > 1e-9) {\n            this._camera.copy(camera);\n\n            this._rotation = this._computeRotation(camera);\n\n            this._perspective.up.copy(camera.up);\n            this._perspective.position.copy(camera.position);\n\n            // Workaround for shaking camera\n            this._perspective.matrixAutoUpdate = true;\n            this._perspective.lookAt(camera.lookat);\n            this._perspective.matrixAutoUpdate = false;\n\n            this._perspective.updateMatrix();\n            this._perspective.updateMatrixWorld(false);\n\n            this._changed = true;\n        }\n\n        if (this._changed) {\n            this._perspective.updateProjectionMatrix();\n        }\n\n        this._setFrameId(frame.id);\n    }\n\n    public setRenderMode(renderMode: RenderMode): void {\n        this._renderMode = renderMode;\n\n        this._perspective.fov = this._computeFov();\n        this._perspective.updateProjectionMatrix();\n\n        this._changed = true;\n    }\n\n    public setSize(size: ISize): void {\n        this._perspective.aspect = this._computeAspect(size.width, size.height);\n\n        this._perspective.fov = this._computeFov();\n        this._perspective.updateProjectionMatrix();\n\n        this._changed = true;\n    }\n\n    private _computeAspect(elementWidth: number, elementHeight: number): number {\n        return elementWidth === 0 ? 0 : elementWidth / elementHeight;\n    }\n\n    private _computeCurrentFov(zoom: number): number {\n        if (this._perspective.aspect === 0) {\n            return 0;\n        }\n\n        if (!this._currentNodeId) {\n            return this._initialFov;\n        }\n\n        return this._currentPano ?\n            this._yToFov(1, zoom) :\n            this._computeVerticalFov(this._currentProjectedPoints, this._renderMode, zoom, this.perspective.aspect);\n    }\n\n    private _computeFov(): number {\n        this._currentFov = this._computeCurrentFov(this._zoom);\n        this._previousFov = this._computePreviousFov(this._zoom);\n\n        return this._interpolateFov(this._currentFov, this._previousFov, this._alpha);\n    }\n\n    private _computePreviousFov(zoom: number): number {\n        if (this._perspective.aspect === 0) {\n            return 0;\n        }\n\n        if (!this._currentNodeId) {\n            return this._initialFov;\n        }\n\n        return !this._previousNodeId ?\n            this._currentFov :\n            this._previousPano ?\n                this._yToFov(1, zoom) :\n                this._computeVerticalFov(this._previousProjectedPoints, this._renderMode, zoom, this.perspective.aspect);\n    }\n\n    private _computeProjectedPoints(transform: Transform): number[][] {\n        const vertices: number[][] = [[0.5, 0], [1, 0]];\n        const directions: number[][] = [[0.5, 0], [0, 0.5]];\n        const pointsPerLine: number = 100;\n\n        return Geo.computeProjectedPoints(transform, vertices, directions, pointsPerLine, this._viewportCoords);\n    }\n\n    private _computeRequiredVerticalFov(projectedPoint: number[], zoom: number, aspect: number): number {\n        const maxY: number = Math.max(projectedPoint[0] / aspect, projectedPoint[1]);\n\n        return this._yToFov(maxY, zoom);\n    }\n\n    private _computeRotation(camera: Camera): IRotation {\n        let direction: THREE.Vector3 = camera.lookat.clone().sub(camera.position);\n        let up: THREE.Vector3 = camera.up.clone();\n\n        let phi: number = this._spatial.azimuthal(direction.toArray(), up.toArray());\n        let theta: number = Math.PI / 2 - this._spatial.angleToPlane(direction.toArray(), [0, 0, 1]);\n\n        return { phi: phi, theta: theta };\n    }\n\n    private _computeVerticalFov(projectedPoints: number[][], renderMode: RenderMode, zoom: number, aspect: number): number {\n        const fovs: number[] = projectedPoints\n            .map(\n                (projectedPoint: number[]): number => {\n                    return this._computeRequiredVerticalFov(projectedPoint, zoom, aspect);\n                });\n\n        const fov: number = renderMode === RenderMode.Fill ?\n            Math.min(...fovs) * 0.995 :\n            Math.max(...fovs);\n\n        return fov;\n    }\n\n    private _yToFov(y: number, zoom: number): number {\n        return 2 * Math.atan(y / Math.pow(2, zoom)) * 180 / Math.PI;\n    }\n\n    private _interpolateFov(v1: number, v2: number, alpha: number): number {\n        return alpha * v1 + (1 - alpha) * v2;\n    }\n\n    private _setFrameId(frameId: number): void {\n        this._frameId = frameId;\n\n        if (this._changed) {\n            this._changed = false;\n            this._changedForFrame = frameId;\n        }\n    }\n}\n\nexport default RenderCamera;\n",
     "/**\n * Enumeration for render mode\n * @enum {number}\n * @readonly\n * @description Modes for specifying how rendering is done\n * in the viewer. All modes preserves the original aspect\n * ratio of the images.\n */\nexport enum RenderMode {\n\n    /**\n     * Displays all content within the viewer.\n     *\n     * @description Black bars shown on both\n     * sides of the content. Bars are shown\n     * either below and above or to the left\n     * and right of the content depending on\n     * the aspect ratio relation between the\n     * image and the viewer.\n     */\n    Letterbox,\n\n    /**\n     * Fills the viewer by cropping content.\n     *\n     * @description Cropping is done either\n     * in horizontal or vertical direction\n     * depending on the aspect ratio relation\n     * between the image and the viewer.\n     */\n    Fill,\n}\n\nexport default RenderMode;\n",
     "import {withLatestFrom, map, startWith, scan, publishReplay, skip, refCount, tap, filter} from \"rxjs/operators\";\nimport {Observable, Subject, BehaviorSubject} from \"rxjs\";\n\nimport {Spatial} from \"../Geo\";\nimport {RenderCamera, RenderMode, ISize} from \"../Render\";\nimport {IFrame} from \"../State\";\n\ninterface IRenderCameraOperation {\n    (rc: RenderCamera): RenderCamera;\n}\n\nexport class RenderService {\n    private _bearing$: Observable<number>;\n\n    private _element: HTMLElement;\n    private _currentFrame$: Observable<IFrame>;\n\n    private _renderCameraOperation$: Subject<IRenderCameraOperation>;\n    private _renderCameraHolder$: Observable<RenderCamera>;\n    private _renderCameraFrame$: Observable<RenderCamera>;\n    private _renderCamera$: Observable<RenderCamera>;\n\n    private _resize$: Subject<void>;\n    private _size$: BehaviorSubject<ISize>;\n\n    private _spatial: Spatial;\n\n    private _renderMode$: BehaviorSubject<RenderMode>;\n\n    constructor(element: HTMLElement, currentFrame$: Observable<IFrame>, renderMode: RenderMode, renderCamera?: RenderCamera) {\n        this._element = element;\n        this._currentFrame$ = currentFrame$;\n\n        this._spatial = new Spatial();\n\n        renderMode = renderMode != null ? renderMode : RenderMode.Fill;\n\n        this._resize$ = new Subject<void>();\n        this._renderCameraOperation$ = new Subject<IRenderCameraOperation>();\n\n        this._size$ =\n            new BehaviorSubject<ISize>(\n                {\n                    height: this._element.offsetHeight,\n                    width: this._element.offsetWidth,\n                });\n\n        this._resize$.pipe(\n            map(\n                (): ISize => {\n                    return { height: this._element.offsetHeight, width: this._element.offsetWidth };\n                }))\n            .subscribe(this._size$);\n\n        this._renderMode$ = new BehaviorSubject<RenderMode>(renderMode);\n\n        this._renderCameraHolder$ = this._renderCameraOperation$.pipe(\n            startWith(\n                (rc: RenderCamera): RenderCamera => {\n                    return rc;\n                }),\n            scan(\n                (rc: RenderCamera, operation: IRenderCameraOperation): RenderCamera => {\n                    return operation(rc);\n                },\n                !!renderCamera ? renderCamera : new RenderCamera(this._element.offsetWidth, this._element.offsetHeight, renderMode)),\n            publishReplay(1),\n            refCount());\n\n        this._renderCameraFrame$ = this._currentFrame$.pipe(\n            withLatestFrom(this._renderCameraHolder$),\n            tap(\n                ([frame, rc]: [IFrame, RenderCamera]): void => {\n                    rc.setFrame(frame);\n                }),\n            map(\n                (args: [IFrame, RenderCamera]): RenderCamera => {\n                    return args[1];\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._renderCamera$ = this._renderCameraFrame$.pipe(\n            filter(\n                (rc: RenderCamera): boolean => {\n                    return rc.changed;\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._bearing$ = this._renderCamera$.pipe(\n            map(\n                (rc: RenderCamera): number => {\n                    let bearing: number =\n                        this._spatial.radToDeg(\n                            this._spatial.azimuthalToBearing(rc.rotation.phi));\n\n                    return this._spatial.wrap(bearing, 0, 360);\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._size$.pipe(\n            skip(1),\n            map(\n                (size: ISize) => {\n                    return (rc: RenderCamera): RenderCamera => {\n                        rc.setSize(size);\n\n                        return rc;\n                    };\n                }))\n            .subscribe(this._renderCameraOperation$);\n\n        this._renderMode$.pipe(\n            skip(1),\n            map(\n                (rm: RenderMode) => {\n                    return (rc: RenderCamera): RenderCamera => {\n                        rc.setRenderMode(rm);\n\n                        return rc;\n                    };\n                }))\n            .subscribe(this._renderCameraOperation$);\n\n        this._bearing$.subscribe(() => { /*noop*/ });\n        this._renderCameraHolder$.subscribe(() => { /*noop*/ });\n        this._size$.subscribe(() => { /*noop*/ });\n        this._renderMode$.subscribe(() => { /*noop*/ });\n        this._renderCamera$.subscribe(() => { /*noop*/ });\n        this._renderCameraFrame$.subscribe(() => { /*noop*/ });\n    }\n\n    public get bearing$(): Observable<number> {\n        return this._bearing$;\n    }\n\n    public get element(): HTMLElement {\n        return this._element;\n    }\n\n    public get resize$(): Subject<void> {\n        return this._resize$;\n    }\n\n    public get size$(): Observable<ISize> {\n        return this._size$;\n    }\n\n    public get renderMode$(): Subject<RenderMode> {\n        return this._renderMode$;\n    }\n\n    public get renderCameraFrame$(): Observable<RenderCamera> {\n        return this._renderCameraFrame$;\n    }\n\n    public get renderCamera$(): Observable<RenderCamera> {\n        return this._renderCamera$;\n    }\n}\n\nexport default RenderService;\n",
     "export class FrameGenerator {\n    private _cancelAnimationFrame: (handle: number) => void;\n    private _requestAnimationFrame: (cb: () => void) => number;\n\n    constructor(root: any) {\n        if (root.requestAnimationFrame) {\n            this._cancelAnimationFrame = root.cancelAnimationFrame.bind(root);\n            this._requestAnimationFrame = root.requestAnimationFrame.bind(root);\n        } else if (root.mozRequestAnimationFrame) {\n            this._cancelAnimationFrame = root.mozCancelAnimationFrame.bind(root);\n            this._requestAnimationFrame = root.mozRequestAnimationFrame.bind(root);\n        } else if (root.webkitRequestAnimationFrame) {\n            this._cancelAnimationFrame = root.webkitCancelAnimationFrame.bind(root);\n            this._requestAnimationFrame = root.webkitRequestAnimationFrame.bind(root);\n        } else if (root.msRequestAnimationFrame) {\n            this._cancelAnimationFrame = root.msCancelAnimationFrame.bind(root);\n            this._requestAnimationFrame = root.msRequestAnimationFrame.bind(root);\n        } else if (root.oRequestAnimationFrame) {\n            this._cancelAnimationFrame = root.oCancelAnimationFrame.bind(root);\n            this._requestAnimationFrame = root.oRequestAnimationFrame.bind(root);\n        } else {\n            this._cancelAnimationFrame = root.clearTimeout.bind(root);\n            this._requestAnimationFrame = (cb: () => void): number => { return root.setTimeout(cb, 1000 / 60); };\n        }\n    }\n\n     public get cancelAnimationFrame(): (handle: number) => void {\n         return this._cancelAnimationFrame;\n     }\n\n     public get requestAnimationFrame(): (cb: () => void) => number {\n         return this._requestAnimationFrame;\n     }\n}\n\nexport default FrameGenerator;\n",
     "import {\n    IRotation,\n} from \"../State\";\n\nexport class RotationDelta implements IRotation {\n    private _phi: number;\n    private _theta: number;\n\n    constructor(phi: number, theta: number) {\n        this._phi = phi;\n        this._theta = theta;\n    }\n\n    public get phi(): number {\n        return this._phi;\n    }\n\n    public set phi(value: number) {\n        this._phi = value;\n    }\n\n    public get theta(): number {\n        return this._theta;\n    }\n\n    public set theta(value: number) {\n        this._theta = value;\n    }\n\n    public get isZero(): boolean {\n        return this._phi === 0 && this._theta === 0;\n    }\n\n    public copy(delta: IRotation): void {\n        this._phi = delta.phi;\n        this._theta = delta.theta;\n    }\n\n    public lerp(other: IRotation, alpha: number): void {\n        this._phi =  (1 - alpha) * this._phi + alpha * other.phi;\n        this._theta =  (1 - alpha) * this._theta + alpha * other.theta;\n    }\n\n    public multiply(value: number): void {\n        this._phi *= value;\n        this._theta *= value;\n    }\n\n    public threshold(value: number): void {\n        this._phi = Math.abs(this._phi) > value ? this._phi : 0;\n        this._theta = Math.abs(this._theta) > value ? this._theta : 0;\n    }\n\n    public lengthSquared(): number {\n        return this._phi * this._phi + this._theta * this._theta;\n    }\n\n    public reset(): void {\n        this._phi = 0;\n        this._theta = 0;\n    }\n}\n\nexport default RotationDelta;\n",
     "export enum State {\n    Earth,\n    Traversing,\n    Waiting,\n    WaitingInteractively,\n}\n\nexport default State;\n",
-    "import {\n    EarthState,\n    InteractiveWaitingState,\n    IStateContext,\n    StateBase,\n    State,\n    TransitionMode,\n    TraversingState,\n    WaitingState,\n    IRotation,\n} from \"../State\";\nimport {Node} from \"../Graph\";\nimport {\n    Camera,\n    ILatLonAlt,\n    Transform,\n} from \"../Geo\";\n\nexport class StateContext implements IStateContext {\n    private _state: StateBase;\n\n    constructor(transitionMode?: TransitionMode) {\n        this._state = new TraversingState({\n            alpha: 1,\n            camera: new Camera(),\n            currentIndex: -1,\n            reference: { alt: 0, lat: 0, lon: 0 },\n            trajectory: [],\n            transitionMode: transitionMode == null ? TransitionMode.Default : transitionMode,\n            zoom: 0,\n        });\n    }\n\n    public earth(): void {\n        this._state = this._state.earth();\n    }\n\n    public traverse(): void {\n        this._state = this._state.traverse();\n    }\n\n    public wait(): void {\n        this._state = this._state.wait();\n    }\n\n    public waitInteractively(): void {\n        this._state = this._state.waitInteractively();\n    }\n\n    public get state(): State {\n        if (this._state instanceof EarthState) {\n            return State.Earth;\n        } else if (this._state instanceof TraversingState) {\n            return State.Traversing;\n        } else if (this._state instanceof WaitingState) {\n            return State.Waiting;\n        } else if (this._state instanceof InteractiveWaitingState) {\n            return State.WaitingInteractively;\n        }\n\n        throw new Error(\"Invalid state\");\n    }\n\n    public get reference(): ILatLonAlt {\n        return this._state.reference;\n    }\n\n    public get alpha(): number {\n        return this._state.alpha;\n    }\n\n    public get camera(): Camera {\n        return this._state.camera;\n    }\n\n    public get zoom(): number {\n        return this._state.zoom;\n    }\n\n    public get currentNode(): Node {\n        return this._state.currentNode;\n    }\n\n    public get previousNode(): Node {\n        return this._state.previousNode;\n    }\n\n    public get currentCamera(): Camera {\n        return this._state.currentCamera;\n    }\n\n    public get currentTransform(): Transform {\n        return this._state.currentTransform;\n    }\n\n    public get previousTransform(): Transform {\n        return this._state.previousTransform;\n    }\n\n    public get trajectory(): Node[] {\n        return this._state.trajectory;\n    }\n\n    public get currentIndex(): number {\n        return this._state.currentIndex;\n    }\n\n    public get lastNode(): Node {\n        return this._state.trajectory[this._state.trajectory.length - 1];\n    }\n\n    public get nodesAhead(): number {\n        return this._state.trajectory.length - 1 - this._state.currentIndex;\n    }\n\n    public get motionless(): boolean {\n        return this._state.motionless;\n    }\n\n    public getCenter(): number[] {\n        return this._state.getCenter();\n    }\n\n    public setCenter(center: number[]): void {\n        this._state.setCenter(center);\n    }\n\n    public setZoom(zoom: number): void {\n        this._state.setZoom(zoom);\n    }\n\n    public update(fps: number): void {\n        this._state.update(fps);\n    }\n\n    public append(nodes: Node[]): void {\n        this._state.append(nodes);\n    }\n\n    public prepend(nodes: Node[]): void {\n        this._state.prepend(nodes);\n    }\n\n    public remove(n: number): void {\n        this._state.remove(n);\n    }\n\n    public clear(): void {\n        this._state.clear();\n    }\n\n    public clearPrior(): void {\n        this._state.clearPrior();\n    }\n\n    public cut(): void {\n        this._state.cut();\n    }\n\n    public set(nodes: Node[]): void {\n        this._state.set(nodes);\n    }\n\n    public rotate(delta: IRotation): void {\n        this._state.rotate(delta);\n    }\n\n    public rotateUnbounded(delta: IRotation): void {\n        this._state.rotateUnbounded(delta);\n    }\n\n    public rotateWithoutInertia(delta: IRotation): void {\n        this._state.rotateWithoutInertia(delta);\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        this._state.rotateBasic(basicRotation);\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        this._state.rotateBasicUnbounded(basicRotation);\n    }\n\n    public rotateBasicWithoutInertia(basicRotation: number[]): void {\n        this._state.rotateBasicWithoutInertia(basicRotation);\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        this._state.rotateToBasic(basic);\n    }\n\n    public move(delta: number): void {\n        this._state.move(delta);\n    }\n\n    public moveTo(delta: number): void {\n        this._state.moveTo(delta);\n    }\n\n    public zoomIn(delta: number, reference: number[]): void {\n        this._state.zoomIn(delta, reference);\n    }\n\n    public setSpeed(speed: number): void {\n        this._state.setSpeed(speed);\n    }\n\n    public setTransitionMode(mode: TransitionMode): void {\n        this._state.setTransitionMode(mode);\n    }\n\n    public dolly(delta: number): void {\n        this._state.dolly(delta);\n    }\n\n    public orbit(rotation: IRotation): void {\n        this._state.orbit(rotation);\n    }\n\n    public truck(direction: number[]): void {\n        this._state.truck(direction);\n    }\n}\n",
+    "import {\n    EarthState,\n    InteractiveWaitingState,\n    IStateContext,\n    StateBase,\n    State,\n    TransitionMode,\n    TraversingState,\n    WaitingState,\n    IRotation,\n} from \"../State\";\nimport {Node} from \"../Graph\";\nimport {\n    Camera,\n    ILatLonAlt,\n    Transform,\n} from \"../Geo\";\n\nexport class StateContext implements IStateContext {\n    private _state: StateBase;\n\n    constructor(transitionMode?: TransitionMode) {\n        this._state = new TraversingState({\n            alpha: 1,\n            camera: new Camera(),\n            currentIndex: -1,\n            reference: { alt: 0, lat: 0, lon: 0 },\n            trajectory: [],\n            transitionMode: transitionMode == null ? TransitionMode.Default : transitionMode,\n            zoom: 0,\n        });\n    }\n\n    public get state(): State {\n        if (this._state instanceof EarthState) {\n            return State.Earth;\n        } else if (this._state instanceof TraversingState) {\n            return State.Traversing;\n        } else if (this._state instanceof WaitingState) {\n            return State.Waiting;\n        } else if (this._state instanceof InteractiveWaitingState) {\n            return State.WaitingInteractively;\n        }\n\n        throw new Error(\"Invalid state\");\n    }\n\n    public get reference(): ILatLonAlt {\n        return this._state.reference;\n    }\n\n    public get alpha(): number {\n        return this._state.alpha;\n    }\n\n    public get camera(): Camera {\n        return this._state.camera;\n    }\n\n    public get zoom(): number {\n        return this._state.zoom;\n    }\n\n    public get currentNode(): Node {\n        return this._state.currentNode;\n    }\n\n    public get previousNode(): Node {\n        return this._state.previousNode;\n    }\n\n    public get currentCamera(): Camera {\n        return this._state.currentCamera;\n    }\n\n    public get currentTransform(): Transform {\n        return this._state.currentTransform;\n    }\n\n    public get previousTransform(): Transform {\n        return this._state.previousTransform;\n    }\n\n    public get trajectory(): Node[] {\n        return this._state.trajectory;\n    }\n\n    public get currentIndex(): number {\n        return this._state.currentIndex;\n    }\n\n    public get lastNode(): Node {\n        return this._state.trajectory[this._state.trajectory.length - 1];\n    }\n\n    public get nodesAhead(): number {\n        return this._state.trajectory.length - 1 - this._state.currentIndex;\n    }\n\n    public get motionless(): boolean {\n        return this._state.motionless;\n    }\n\n    public earth(): void {\n        this._state = this._state.earth();\n    }\n\n    public traverse(): void {\n        this._state = this._state.traverse();\n    }\n\n    public wait(): void {\n        this._state = this._state.wait();\n    }\n\n    public waitInteractively(): void {\n        this._state = this._state.waitInteractively();\n    }\n\n    public getCenter(): number[] {\n        return this._state.getCenter();\n    }\n\n    public setCenter(center: number[]): void {\n        this._state.setCenter(center);\n    }\n\n    public setZoom(zoom: number): void {\n        this._state.setZoom(zoom);\n    }\n\n    public update(fps: number): void {\n        this._state.update(fps);\n    }\n\n    public append(nodes: Node[]): void {\n        this._state.append(nodes);\n    }\n\n    public prepend(nodes: Node[]): void {\n        this._state.prepend(nodes);\n    }\n\n    public remove(n: number): void {\n        this._state.remove(n);\n    }\n\n    public clear(): void {\n        this._state.clear();\n    }\n\n    public clearPrior(): void {\n        this._state.clearPrior();\n    }\n\n    public cut(): void {\n        this._state.cut();\n    }\n\n    public set(nodes: Node[]): void {\n        this._state.set(nodes);\n    }\n\n    public rotate(delta: IRotation): void {\n        this._state.rotate(delta);\n    }\n\n    public rotateUnbounded(delta: IRotation): void {\n        this._state.rotateUnbounded(delta);\n    }\n\n    public rotateWithoutInertia(delta: IRotation): void {\n        this._state.rotateWithoutInertia(delta);\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        this._state.rotateBasic(basicRotation);\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        this._state.rotateBasicUnbounded(basicRotation);\n    }\n\n    public rotateBasicWithoutInertia(basicRotation: number[]): void {\n        this._state.rotateBasicWithoutInertia(basicRotation);\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        this._state.rotateToBasic(basic);\n    }\n\n    public move(delta: number): void {\n        this._state.move(delta);\n    }\n\n    public moveTo(delta: number): void {\n        this._state.moveTo(delta);\n    }\n\n    public zoomIn(delta: number, reference: number[]): void {\n        this._state.zoomIn(delta, reference);\n    }\n\n    public setSpeed(speed: number): void {\n        this._state.setSpeed(speed);\n    }\n\n    public setTransitionMode(mode: TransitionMode): void {\n        this._state.setTransitionMode(mode);\n    }\n\n    public dolly(delta: number): void {\n        this._state.dolly(delta);\n    }\n\n    public orbit(rotation: IRotation): void {\n        this._state.orbit(rotation);\n    }\n\n    public truck(direction: number[]): void {\n        this._state.truck(direction);\n    }\n}\n",
     "import {\n    BehaviorSubject,\n    Observable,\n    Subject,\n} from \"rxjs\";\n\nimport {\n    first,\n    tap,\n    filter,\n    withLatestFrom,\n    startWith,\n    pairwise,\n    distinctUntilChanged,\n    publishReplay,\n    refCount,\n    bufferCount,\n    share,\n    switchMap,\n    map,\n    scan,\n} from \"rxjs/operators\";\n\nimport {ILatLon} from \"../API\";\nimport {Node} from \"../Graph\";\nimport {\n    Camera,\n    ILatLonAlt,\n    Transform,\n} from \"../Geo\";\nimport {\n    FrameGenerator,\n    IStateContext,\n    IFrame,\n    IRotation,\n    StateContext,\n    State,\n    TransitionMode,\n} from \"../State\";\n\ninterface IContextOperation {\n    (context: IStateContext): IStateContext;\n}\n\nexport class StateService {\n    private _start$: Subject<void>;\n\n    private _frame$: Subject<number>;\n\n    private _contextOperation$: BehaviorSubject<IContextOperation>;\n    private _context$: Observable<IStateContext>;\n    private _fps$: Observable<number>;\n    private _state$: Observable<State>;\n\n    private _currentState$: Observable<IFrame>;\n    private _lastState$: Observable<IFrame>;\n    private _currentNode$: Observable<Node>;\n    private _currentNodeExternal$: Observable<Node>;\n    private _currentCamera$: Observable<Camera>;\n    private _currentKey$: BehaviorSubject<string>;\n    private _currentTransform$: Observable<Transform>;\n    private _reference$: Observable<ILatLonAlt>;\n\n    private _inMotionOperation$: Subject<boolean>;\n    private _inMotion$: Observable<boolean>;\n\n    private _inTranslationOperation$: Subject<boolean>;\n    private _inTranslation$: Observable<boolean>;\n\n    private _appendNode$: Subject<Node> = new Subject<Node>();\n\n    private _frameGenerator: FrameGenerator;\n    private _frameId: number;\n\n    private _fpsSampleRate: number;\n\n    constructor(transitionMode?: TransitionMode) {\n        this._start$ = new Subject<void>();\n        this._frame$ = new Subject<number>();\n        this._fpsSampleRate = 30;\n\n        this._contextOperation$ = new BehaviorSubject<IContextOperation>(\n            (context: IStateContext): IStateContext => {\n                return context;\n            });\n\n        this._context$ = this._contextOperation$.pipe(\n            scan(\n                (context: IStateContext, operation: IContextOperation): IStateContext => {\n                    return operation(context);\n                },\n                new StateContext(transitionMode)),\n            publishReplay(1),\n            refCount());\n\n        this._state$ = this._context$.pipe(\n            map(\n                (context: IStateContext): State => {\n                    return context.state;\n                }),\n            distinctUntilChanged(),\n            publishReplay(1),\n            refCount());\n\n        this._fps$ = this._start$.pipe(\n            switchMap(\n                (): Observable<number> => {\n                    return this._frame$.pipe(\n                        bufferCount(1, this._fpsSampleRate),\n                        map(\n                            (frameIds: number[]): number => {\n                                return new Date().getTime();\n                            }),\n                        pairwise(),\n                        map(\n                            (times: [number, number]): number => {\n                                return Math.max(20, 1000 * this._fpsSampleRate / (times[1] - times[0]));\n                            }),\n                        startWith(60));\n                }),\n            share());\n\n        this._currentState$ = this._frame$.pipe(\n            withLatestFrom(\n                this._fps$,\n                this._context$,\n                (frameId: number, fps: number, context: IStateContext): [number, number, IStateContext] => {\n                    return [frameId, fps, context];\n                }),\n            filter(\n                (fc: [number, number, IStateContext]): boolean => {\n                    return fc[2].currentNode != null;\n                }),\n            tap(\n                (fc: [number, number, IStateContext]): void => {\n                    fc[2].update(fc[1]);\n                }),\n            map(\n                (fc: [number, number, IStateContext]): IFrame => {\n                    return { fps: fc[1], id: fc[0], state: fc[2] };\n                }),\n            share());\n\n        this._lastState$ = this._currentState$.pipe(\n            publishReplay(1),\n            refCount());\n\n        let nodeChanged$: Observable<IFrame> = this._currentState$.pipe(\n            distinctUntilChanged(\n                undefined,\n                (f: IFrame): string => {\n                    return f.state.currentNode.key;\n                }),\n            publishReplay(1),\n            refCount());\n\n        let nodeChangedSubject$: Subject<IFrame> = new Subject<IFrame>();\n\n        nodeChanged$\n            .subscribe(nodeChangedSubject$);\n\n        this._currentKey$ = new BehaviorSubject<string>(null);\n\n        nodeChangedSubject$.pipe(\n            map(\n                (f: IFrame): string => {\n                    return f.state.currentNode.key;\n                }))\n            .subscribe(this._currentKey$);\n\n        this._currentNode$ = nodeChangedSubject$.pipe(\n            map(\n                (f: IFrame): Node => {\n                    return f.state.currentNode;\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._currentCamera$ = nodeChangedSubject$.pipe(\n            map(\n                (f: IFrame): Camera => {\n                    return f.state.currentCamera;\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._currentTransform$ = nodeChangedSubject$.pipe(\n            map(\n                (f: IFrame): Transform => {\n                    return f.state.currentTransform;\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._reference$ = nodeChangedSubject$.pipe(\n            map(\n                (f: IFrame): ILatLonAlt => {\n                    return f.state.reference;\n                }),\n            distinctUntilChanged(\n                (r1: ILatLon, r2: ILatLon): boolean => {\n                    return r1.lat === r2.lat && r1.lon === r2.lon;\n                },\n                (reference: ILatLonAlt): ILatLon => {\n                    return { lat: reference.lat, lon: reference.lon };\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._currentNodeExternal$ = nodeChanged$.pipe(\n            map(\n                (f: IFrame): Node => {\n                    return f.state.currentNode;\n                }),\n            publishReplay(1),\n            refCount());\n\n        this._appendNode$.pipe(\n            map(\n                (node: Node) => {\n                    return (context: IStateContext): IStateContext => {\n                        context.append([node]);\n\n                        return context;\n                    };\n                }))\n            .subscribe(this._contextOperation$);\n\n        this._inMotionOperation$ = new Subject<boolean>();\n\n        nodeChanged$.pipe(\n            map(\n                (frame: IFrame): boolean => {\n                    return true;\n                }))\n            .subscribe(this._inMotionOperation$);\n\n        this._inMotionOperation$.pipe(\n            distinctUntilChanged(),\n            filter(\n                (moving: boolean): boolean => {\n                    return moving;\n                }),\n            switchMap(\n                (moving: boolean): Observable<boolean> => {\n                    return this._currentState$.pipe(\n                        filter(\n                            (frame: IFrame): boolean => {\n                                return frame.state.nodesAhead === 0;\n                            }),\n                        map(\n                            (frame: IFrame): [Camera, number] => {\n                                return [frame.state.camera.clone(), frame.state.zoom];\n                            }),\n                        pairwise(),\n                        map(\n                            (pair: [[Camera, number], [Camera, number]]): boolean => {\n                                let c1: Camera = pair[0][0];\n                                let c2: Camera = pair[1][0];\n\n                                let z1: number = pair[0][1];\n                                let z2: number = pair[1][1];\n\n                                return c1.diff(c2) > 1e-5 || Math.abs(z1 - z2) > 1e-5;\n                            }),\n                        first(\n                            (changed: boolean): boolean => {\n                                return !changed;\n                            }));\n                }))\n            .subscribe(this._inMotionOperation$);\n\n        this._inMotion$ = this._inMotionOperation$.pipe(\n            distinctUntilChanged(),\n            publishReplay(1),\n            refCount());\n\n        this._inTranslationOperation$ = new Subject<boolean>();\n\n        nodeChanged$.pipe(\n            map(\n                (frame: IFrame): boolean => {\n                    return true;\n                }))\n            .subscribe(this._inTranslationOperation$);\n\n        this._inTranslationOperation$.pipe(\n            distinctUntilChanged(),\n            filter(\n                (inTranslation: boolean): boolean => {\n                    return inTranslation;\n                }),\n            switchMap(\n                (inTranslation: boolean): Observable<boolean> => {\n                    return this._currentState$.pipe(\n                        filter(\n                            (frame: IFrame): boolean => {\n                                return frame.state.nodesAhead === 0;\n                            }),\n                        map(\n                            (frame: IFrame): THREE.Vector3 => {\n                                return frame.state.camera.position.clone();\n                            }),\n                        pairwise(),\n                        map(\n                            (pair: [THREE.Vector3, THREE.Vector3]): boolean => {\n                                return pair[0].distanceToSquared(pair[1]) !== 0;\n                            }),\n                        first(\n                            (changed: boolean): boolean => {\n                                return !changed;\n                            }));\n                }))\n            .subscribe(this._inTranslationOperation$);\n\n        this._inTranslation$ = this._inTranslationOperation$.pipe(\n            distinctUntilChanged(),\n            publishReplay(1),\n            refCount());\n\n        this._state$.subscribe(() => { /*noop*/ });\n        this._currentNode$.subscribe(() => { /*noop*/ });\n        this._currentCamera$.subscribe(() => { /*noop*/ });\n        this._currentTransform$.subscribe(() => { /*noop*/ });\n        this._reference$.subscribe(() => { /*noop*/ });\n        this._currentNodeExternal$.subscribe(() => { /*noop*/ });\n        this._lastState$.subscribe(() => { /*noop*/ });\n        this._inMotion$.subscribe(() => { /*noop*/ });\n        this._inTranslation$.subscribe(() => { /*noop*/ });\n\n        this._frameId = null;\n        this._frameGenerator = new FrameGenerator(window);\n    }\n\n    public get currentState$(): Observable<IFrame> {\n        return this._currentState$;\n    }\n\n    public get currentNode$(): Observable<Node> {\n        return this._currentNode$;\n    }\n\n    public get currentKey$(): Observable<string> {\n        return this._currentKey$;\n    }\n\n    public get currentNodeExternal$(): Observable<Node> {\n        return this._currentNodeExternal$;\n    }\n\n    public get currentCamera$(): Observable<Camera> {\n        return this._currentCamera$;\n    }\n\n    public get currentTransform$(): Observable<Transform> {\n        return this._currentTransform$;\n    }\n\n    public get state$(): Observable<State> {\n        return this._state$;\n    }\n\n    public get reference$(): Observable<ILatLonAlt> {\n        return this._reference$;\n    }\n\n    public get inMotion$(): Observable<boolean> {\n        return this._inMotion$;\n    }\n\n    public get inTranslation$(): Observable<boolean> {\n        return this._inTranslation$;\n    }\n\n    public get appendNode$(): Subject<Node> {\n        return this._appendNode$;\n    }\n\n    public earth(): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.earth(); });\n    }\n\n    public traverse(): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.traverse(); });\n    }\n\n    public wait(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.wait(); });\n    }\n\n    public waitInteractively(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.waitInteractively(); });\n    }\n\n    public appendNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.append(nodes); });\n    }\n\n    public prependNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.prepend(nodes); });\n    }\n\n    public removeNodes(n: number): void {\n        this._invokeContextOperation((context: IStateContext) => { context.remove(n); });\n    }\n\n    public clearNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.clear(); });\n    }\n\n    public clearPriorNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.clearPrior(); });\n    }\n\n    public cutNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.cut(); });\n    }\n\n    public setNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.set(nodes); });\n    }\n\n    public rotate(delta: IRotation): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotate(delta); });\n    }\n\n    public rotateUnbounded(delta: IRotation): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateUnbounded(delta); });\n    }\n\n    public rotateWithoutInertia(delta: IRotation): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateWithoutInertia(delta); });\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateBasic(basicRotation); });\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateBasicUnbounded(basicRotation); });\n    }\n\n    public rotateBasicWithoutInertia(basicRotation: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateBasicWithoutInertia(basicRotation); });\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateToBasic(basic); });\n    }\n\n    public move(delta: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.move(delta); });\n    }\n\n    public moveTo(position: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.moveTo(position); });\n    }\n\n    public dolly(delta: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.dolly(delta); });\n    }\n\n    public orbit(rotation: IRotation): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.orbit(rotation); });\n    }\n\n    public truck(direction: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.truck(direction); });\n    }\n\n    /**\n     * Change zoom level while keeping the reference point position approximately static.\n     *\n     * @parameter {number} delta - Change in zoom level.\n     * @parameter {Array<number>} reference - Reference point in basic coordinates.\n     */\n    public zoomIn(delta: number, reference: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.zoomIn(delta, reference); });\n    }\n\n    public getCenter(): Observable<number[]> {\n        return this._lastState$.pipe(\n            first(),\n            map(\n                (frame: IFrame): number[] => {\n                    return (<IStateContext>frame.state).getCenter();\n                }));\n    }\n\n    public getZoom(): Observable<number> {\n        return this._lastState$.pipe(\n            first(),\n            map(\n                (frame: IFrame): number => {\n                    return frame.state.zoom;\n                }));\n    }\n\n    public setCenter(center: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.setCenter(center); });\n    }\n\n    public setSpeed(speed: number): void {\n        this._invokeContextOperation((context: IStateContext) => { context.setSpeed(speed); });\n    }\n\n    public setTransitionMode(mode: TransitionMode): void {\n        this._invokeContextOperation((context: IStateContext) => { context.setTransitionMode(mode); });\n    }\n\n    public setZoom(zoom: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.setZoom(zoom); });\n    }\n\n    public start(): void {\n        if (this._frameId == null) {\n            this._start$.next(null);\n            this._frameId = this._frameGenerator.requestAnimationFrame(this._frame.bind(this));\n            this._frame$.next(this._frameId);\n        }\n    }\n\n    public stop(): void {\n        if (this._frameId != null) {\n            this._frameGenerator.cancelAnimationFrame(this._frameId);\n            this._frameId = null;\n        }\n    }\n\n    private _invokeContextOperation(action: (context: IStateContext) => void): void {\n        this._contextOperation$\n            .next(\n                (context: IStateContext): IStateContext => {\n                    action(context);\n\n                    return context;\n                });\n    }\n\n    private _frame(time: number): void {\n        this._frameId = this._frameGenerator.requestAnimationFrame(this._frame.bind(this));\n        this._frame$.next(this._frameId);\n    }\n}\n",
     "/**\n * Enumeration for transition mode\n * @enum {number}\n * @readonly\n * @description Modes for specifying how transitions\n * between nodes are performed.\n */\nexport enum TransitionMode {\n    /**\n     * Default transitions.\n     *\n     * @description The viewer dynamically determines\n     * whether transitions should be performed with or\n     * without motion and blending for each transition\n     * based on the underlying data.\n     */\n    Default,\n\n    /**\n     * Instantaneous transitions.\n     *\n     * @description All transitions are performed\n     * without motion or blending.\n     */\n    Instantaneous,\n}\n\nexport default TransitionMode;\n",
     "import * as THREE from \"three\";\n\nimport {\n    InteractiveWaitingState,\n    IRotation,\n    IState,\n    StateBase,\n    TraversingState,\n    WaitingState,\n} from \"../../State\";\nimport {\n    Camera,\n} from \"../../Geo\";\n\nexport class EarthState extends StateBase {\n    constructor(state: IState) {\n        super(state);\n\n        const viewingDirection: THREE.Vector3 = this._camera.lookat\n            .clone()\n            .sub(this._camera.position)\n            .normalize();\n\n        this._camera.lookat.copy(this._camera.position);\n        this._camera.position.z = state.camera.position.z + 20;\n        this._camera.position.x = state.camera.position.x - 16 * viewingDirection.x;\n        this._camera.position.y = state.camera.position.y - 16 * viewingDirection.y;\n        this._camera.up.set(0, 0, 1);\n    }\n\n    public traverse(): StateBase {\n        return new TraversingState(this);\n    }\n\n    public wait(): StateBase {\n        return new WaitingState(this);\n    }\n\n    public waitInteractively(): StateBase {\n        return new InteractiveWaitingState(this);\n    }\n\n    public dolly(delta: number): void {\n        const camera: Camera = this._camera;\n        const offset: THREE.Vector3 = new THREE.Vector3()\n            .copy(camera.position)\n            .sub(camera.lookat);\n\n        const length: number = offset.length();\n        const scaled: number = length * Math.pow(2, -delta);\n        const clipped: number = Math.max(1, Math.min(scaled, 1000));\n\n        offset.normalize();\n        offset.multiplyScalar(clipped);\n\n        camera.position.copy(camera.lookat).add(offset);\n    }\n\n    public orbit(rotation: IRotation): void {\n        const camera: Camera = this._camera;\n        const q: THREE.Quaternion = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3( 0, 0, 1 ));\n        const qInverse: THREE.Quaternion = q.clone().inverse();\n\n        const offset: THREE.Vector3 = new THREE.Vector3();\n        offset.copy(camera.position).sub(camera.lookat);\n        offset.applyQuaternion(q);\n        const length: number = offset.length();\n\n        let phi: number = Math.atan2(offset.y, offset.x);\n        phi += rotation.phi;\n\n        let theta: number = Math.atan2(Math.sqrt(offset.x * offset.x + offset.y * offset.y), offset.z);\n        theta += rotation.theta;\n        theta = Math.max(0.1, Math.min(Math.PI - 0.1, theta));\n\n        offset.x = Math.sin(theta) * Math.cos(phi);\n        offset.y = Math.sin(theta) * Math.sin(phi);\n        offset.z = Math.cos(theta);\n        offset.applyQuaternion(qInverse);\n\n        camera.position.copy(camera.lookat).add(offset.multiplyScalar(length));\n    }\n\n    public truck(direction: number[]): void {\n        this._camera.position.add(new THREE.Vector3().fromArray(direction));\n        this._camera.lookat.add(new THREE.Vector3().fromArray(direction));\n    }\n\n    public update(): void { /*noop*/ }\n}\n\nexport default EarthState;\n",
     "import * as THREE from \"three\";\n\nimport {\n    IGPano,\n} from \"../../API\";\nimport {\n    Camera,\n    Transform,\n} from \"../../Geo\";\nimport {\n    Node,\n} from \"../../Graph\";\nimport {\n    IRotation,\n    IState,\n    RotationDelta,\n    StateBase,\n} from \"../../State\";\n\nexport abstract class InteractiveStateBase extends StateBase {\n    /**\n     * Animation speed in transitions per frame at 60 FPS. Run time\n     * animation speed is adjusted to FPS.\n     */\n    protected _animationSpeed: number;\n\n    protected _rotationDelta: RotationDelta;\n    protected _requestedRotationDelta: RotationDelta;\n\n    protected _basicRotation: number[];\n    protected _requestedBasicRotation: number[];\n    protected _requestedBasicRotationUnbounded: number[];\n\n    protected _rotationAcceleration: number;\n    protected _rotationIncreaseAlpha: number;\n    protected _rotationDecreaseAlpha: number;\n    protected _rotationThreshold: number;\n    protected _unboundedRotationAlpha: number;\n\n    protected _desiredZoom: number;\n    protected _minZoom: number;\n    protected _maxZoom: number;\n    protected _lookatDepth: number;\n    protected _desiredLookat: THREE.Vector3;\n    protected _desiredCenter: number[];\n\n    constructor(state: IState) {\n        super(state);\n\n        this._animationSpeed = 1 / 40;\n\n        this._rotationDelta = new RotationDelta(0, 0);\n        this._requestedRotationDelta = null;\n\n        this._basicRotation = [0, 0];\n        this._requestedBasicRotation = null;\n        this._requestedBasicRotationUnbounded = null;\n\n        this._rotationAcceleration = 0.86;\n        this._rotationIncreaseAlpha = 0.97;\n        this._rotationDecreaseAlpha = 0.9;\n        this._rotationThreshold = 1e-3;\n        this._unboundedRotationAlpha = 0.8;\n\n        this._desiredZoom = state.zoom;\n        this._minZoom = 0;\n        this._maxZoom = 3;\n        this._lookatDepth = 10;\n\n        this._desiredLookat = null;\n        this._desiredCenter = null;\n    }\n\n    public rotate(rotationDelta: IRotation): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        if (rotationDelta.phi === 0 && rotationDelta.theta === 0) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedBasicRotation = null;\n\n        if (this._requestedRotationDelta != null) {\n            this._requestedRotationDelta.phi = this._requestedRotationDelta.phi + rotationDelta.phi;\n            this._requestedRotationDelta.theta = this._requestedRotationDelta.theta + rotationDelta.theta;\n        } else {\n            this._requestedRotationDelta = new RotationDelta(rotationDelta.phi, rotationDelta.theta);\n        }\n    }\n\n    public rotateUnbounded(delta: IRotation): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._requestedBasicRotation = null;\n        this._requestedRotationDelta = null;\n\n        this._applyRotation(delta, this._currentCamera);\n        this._applyRotation(delta, this._previousCamera);\n\n        if (!this._desiredLookat) {\n            return;\n        }\n\n        const q: THREE.Quaternion = new THREE.Quaternion().setFromUnitVectors(this._currentCamera.up, new THREE.Vector3(0, 0, 1));\n        const qInverse: THREE.Quaternion = q.clone().inverse();\n\n        const offset: THREE.Vector3 = new THREE.Vector3()\n            .copy(this._desiredLookat)\n            .sub(this._camera.position)\n            .applyQuaternion(q);\n\n        const length: number = offset.length();\n\n        let phi: number = Math.atan2(offset.y, offset.x);\n        phi += delta.phi;\n\n        let theta: number = Math.atan2(Math.sqrt(offset.x * offset.x + offset.y * offset.y), offset.z);\n        theta += delta.theta;\n        theta = Math.max(0.1, Math.min(Math.PI - 0.1, theta));\n\n        offset.x = Math.sin(theta) * Math.cos(phi);\n        offset.y = Math.sin(theta) * Math.sin(phi);\n        offset.z = Math.cos(theta);\n\n        offset.applyQuaternion(qInverse);\n\n        this._desiredLookat\n            .copy(this._camera.position)\n            .add(offset.multiplyScalar(length));\n    }\n\n    public rotateWithoutInertia(rotationDelta: IRotation): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedBasicRotation = null;\n        this._requestedRotationDelta = null;\n\n        const threshold: number = Math.PI / (10 * Math.pow(2, this._zoom));\n        const delta: IRotation = {\n            phi: this._spatial.clamp(rotationDelta.phi, -threshold, threshold),\n            theta: this._spatial.clamp(rotationDelta.theta, -threshold, threshold),\n        };\n\n        this._applyRotation(delta, this._currentCamera);\n        this._applyRotation(delta, this._previousCamera);\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n\n        if (this._requestedBasicRotation != null) {\n            this._requestedBasicRotation[0] += basicRotation[0];\n            this._requestedBasicRotation[1] += basicRotation[1];\n\n            let threshold: number = 0.05 / Math.pow(2, this._zoom);\n\n            this._requestedBasicRotation[0] =\n                this._spatial.clamp(this._requestedBasicRotation[0], -threshold, threshold);\n\n            this._requestedBasicRotation[1] =\n                this._spatial.clamp(this._requestedBasicRotation[1], -threshold, threshold);\n        } else {\n            this._requestedBasicRotation = basicRotation.slice();\n        }\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        if (this._requestedBasicRotationUnbounded != null) {\n            this._requestedBasicRotationUnbounded[0] += basicRotation[0];\n            this._requestedBasicRotationUnbounded[1] += basicRotation[1];\n        } else {\n            this._requestedBasicRotationUnbounded = basicRotation.slice();\n        }\n    }\n\n    public rotateBasicWithoutInertia(basic: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n        this._requestedBasicRotation = null;\n\n        const threshold: number = 0.05 / Math.pow(2, this._zoom);\n\n        const basicRotation: number[] = basic.slice();\n        basicRotation[0] = this._spatial.clamp(basicRotation[0], -threshold, threshold);\n        basicRotation[1] = this._spatial.clamp(basicRotation[1], -threshold, threshold);\n\n        this._applyRotationBasic(basicRotation);\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n\n        basic[0] = this._spatial.clamp(basic[0], 0, 1);\n        basic[1] = this._spatial.clamp(basic[1], 0, 1);\n\n        let lookat: number[] = this.currentTransform.unprojectBasic(basic, this._lookatDepth);\n        this._currentCamera.lookat.fromArray(lookat);\n    }\n\n    public zoomIn(delta: number, reference: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = Math.max(this._minZoom, Math.min(this._maxZoom, this._desiredZoom + delta));\n\n        let currentCenter: number[] = this.currentTransform.projectBasic(\n            this._currentCamera.lookat.toArray());\n\n        let currentCenterX: number = currentCenter[0];\n        let currentCenterY: number = currentCenter[1];\n\n        let zoom0: number = Math.pow(2, this._zoom);\n        let zoom1: number = Math.pow(2, this._desiredZoom);\n\n        let refX: number = reference[0];\n        let refY: number = reference[1];\n\n        if (this.currentTransform.gpano != null &&\n            this.currentTransform.gpano.CroppedAreaImageWidthPixels === this.currentTransform.gpano.FullPanoWidthPixels) {\n            if (refX - currentCenterX > 0.5) {\n                refX = refX - 1;\n            } else if (currentCenterX - refX > 0.5) {\n                refX = 1 + refX;\n            }\n        }\n\n        let newCenterX: number = refX - zoom0 / zoom1 * (refX - currentCenterX);\n        let newCenterY: number = refY - zoom0 / zoom1 * (refY - currentCenterY);\n\n        let gpano: IGPano = this.currentTransform.gpano;\n\n        if (this._currentNode.fullPano) {\n            newCenterX = this._spatial.wrap(newCenterX + this._basicRotation[0], 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY + this._basicRotation[1], 0.05, 0.95);\n        } else if (gpano != null &&\n            this.currentTransform.gpano.CroppedAreaImageWidthPixels === this.currentTransform.gpano.FullPanoWidthPixels) {\n            newCenterX = this._spatial.wrap(newCenterX + this._basicRotation[0], 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY + this._basicRotation[1], 0, 1);\n        } else {\n            newCenterX = this._spatial.clamp(newCenterX, 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY, 0, 1);\n        }\n\n        this._desiredLookat = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic([newCenterX, newCenterY], this._lookatDepth));\n    }\n\n    public setCenter(center: number[]): void {\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n        this._requestedBasicRotation = null;\n        this._desiredZoom = this._zoom;\n\n        let clamped: number[] = [\n            this._spatial.clamp(center[0], 0, 1),\n            this._spatial.clamp(center[1], 0, 1),\n        ];\n\n        if (this._currentNode == null) {\n            this._desiredCenter = clamped;\n            return;\n        }\n\n        this._desiredCenter = null;\n\n        let currentLookat: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic(clamped, this._lookatDepth));\n\n        let previousTransform: Transform = this.previousTransform != null ?\n            this.previousTransform :\n            this.currentTransform;\n        let previousLookat: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(previousTransform.unprojectBasic(clamped, this._lookatDepth));\n\n        this._currentCamera.lookat.copy(currentLookat);\n        this._previousCamera.lookat.copy(previousLookat);\n    }\n\n    public setZoom(zoom: number): void {\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n        this._requestedBasicRotation = null;\n\n        this._zoom = this._spatial.clamp(zoom, this._minZoom, this._maxZoom);\n        this._desiredZoom = this._zoom;\n    }\n\n    protected _applyRotation(delta: IRotation, camera: Camera): void {\n        if (camera == null) {\n            return;\n        }\n\n        let q: THREE.Quaternion = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3(0, 0, 1));\n        let qInverse: THREE.Quaternion = q.clone().inverse();\n\n        let offset: THREE.Vector3 = new THREE.Vector3();\n        offset.copy(camera.lookat).sub(camera.position);\n        offset.applyQuaternion(q);\n        let length: number = offset.length();\n\n        let phi: number = Math.atan2(offset.y, offset.x);\n        phi += delta.phi;\n\n        let theta: number = Math.atan2(Math.sqrt(offset.x * offset.x + offset.y * offset.y), offset.z);\n        theta += delta.theta;\n        theta = Math.max(0.1, Math.min(Math.PI - 0.1, theta));\n\n        offset.x = Math.sin(theta) * Math.cos(phi);\n        offset.y = Math.sin(theta) * Math.sin(phi);\n        offset.z = Math.cos(theta);\n        offset.applyQuaternion(qInverse);\n\n        camera.lookat.copy(camera.position).add(offset.multiplyScalar(length));\n    }\n\n    protected _applyRotationBasic(basicRotation: number[]): void {\n        let currentNode: Node = this._currentNode;\n        let previousNode: Node = this._previousNode != null ?\n            this.previousNode :\n            this.currentNode;\n\n        let currentCamera: Camera = this._currentCamera;\n        let previousCamera: Camera = this._previousCamera;\n\n        let currentTransform: Transform = this.currentTransform;\n        let previousTransform: Transform = this.previousTransform != null ?\n            this.previousTransform :\n            this.currentTransform;\n\n        let currentBasic: number[] = currentTransform.projectBasic(currentCamera.lookat.toArray());\n        let previousBasic: number[] = previousTransform.projectBasic(previousCamera.lookat.toArray());\n\n        let currentGPano: IGPano = currentTransform.gpano;\n        let previousGPano: IGPano = previousTransform.gpano;\n\n        if (currentNode.fullPano) {\n            currentBasic[0] = this._spatial.wrap(currentBasic[0] + basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + basicRotation[1], 0.05, 0.95);\n        } else if (currentGPano != null &&\n            currentTransform.gpano.CroppedAreaImageWidthPixels === currentTransform.gpano.FullPanoWidthPixels) {\n            currentBasic[0] = this._spatial.wrap(currentBasic[0] + basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + basicRotation[1], 0, 1);\n        } else {\n            currentBasic[0] = this._spatial.clamp(currentBasic[0] + basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + basicRotation[1], 0, 1);\n        }\n\n        if (previousNode.fullPano) {\n            previousBasic[0] = this._spatial.wrap(previousBasic[0] + basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(previousBasic[1] + basicRotation[1], 0.05, 0.95);\n        } else if (previousGPano != null &&\n            previousTransform.gpano.CroppedAreaImageWidthPixels === previousTransform.gpano.FullPanoWidthPixels) {\n            previousBasic[0] = this._spatial.wrap(previousBasic[0] + basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(previousBasic[1] + basicRotation[1], 0, 1);\n        } else {\n            previousBasic[0] = this._spatial.clamp(previousBasic[0] + basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(currentBasic[1] + basicRotation[1], 0, 1);\n        }\n\n        let currentLookat: number[] = currentTransform.unprojectBasic(currentBasic, this._lookatDepth);\n        currentCamera.lookat.fromArray(currentLookat);\n\n        let previousLookat: number[] = previousTransform.unprojectBasic(previousBasic, this._lookatDepth);\n        previousCamera.lookat.fromArray(previousLookat);\n    }\n\n    protected _updateZoom(animationSpeed: number): void {\n        let diff: number = this._desiredZoom - this._zoom;\n        let sign: number = diff > 0 ? 1 : diff < 0 ? -1 : 0;\n\n        if (diff === 0) {\n            return;\n        } else if (Math.abs(diff) < 2e-3) {\n            this._zoom = this._desiredZoom;\n            if (this._desiredLookat != null) {\n                this._desiredLookat = null;\n            }\n        } else {\n            this._zoom += sign * Math.max(Math.abs(5 * animationSpeed * diff), 2e-3);\n        }\n    }\n\n    protected _updateLookat(animationSpeed: number): void {\n        if (this._desiredLookat === null) {\n            return;\n        }\n\n        let diff: number = this._desiredLookat.distanceToSquared(this._currentCamera.lookat);\n\n        if (Math.abs(diff) < 1e-6) {\n            this._currentCamera.lookat.copy(this._desiredLookat);\n            this._desiredLookat = null;\n        } else {\n            this._currentCamera.lookat.lerp(this._desiredLookat, 5 * animationSpeed);\n        }\n    }\n\n    protected _updateRotation(): void {\n        if (this._requestedRotationDelta != null) {\n            let length: number = this._rotationDelta.lengthSquared();\n            let requestedLength: number = this._requestedRotationDelta.lengthSquared();\n\n            if (requestedLength > length) {\n                this._rotationDelta.lerp(this._requestedRotationDelta, this._rotationIncreaseAlpha);\n            } else {\n                this._rotationDelta.lerp(this._requestedRotationDelta, this._rotationDecreaseAlpha);\n            }\n\n            this._requestedRotationDelta = null;\n\n            return;\n        }\n\n        if (this._rotationDelta.isZero) {\n            return;\n        }\n\n        const alpha: number = this.currentNode.fullPano ? 1 : this._alpha;\n\n        this._rotationDelta.multiply(this._rotationAcceleration * alpha);\n        this._rotationDelta.threshold(this._rotationThreshold);\n    }\n\n    protected _updateRotationBasic(): void {\n        if (this._requestedBasicRotation != null) {\n            let x: number = this._basicRotation[0];\n            let y: number = this._basicRotation[1];\n\n            let reqX: number = this._requestedBasicRotation[0];\n            let reqY: number = this._requestedBasicRotation[1];\n\n            if (Math.abs(reqX) > Math.abs(x)) {\n                this._basicRotation[0] = (1 - this._rotationIncreaseAlpha) * x + this._rotationIncreaseAlpha * reqX;\n            } else {\n                this._basicRotation[0] = (1 - this._rotationDecreaseAlpha) * x + this._rotationDecreaseAlpha * reqX;\n            }\n\n            if (Math.abs(reqY) > Math.abs(y)) {\n                this._basicRotation[1] = (1 - this._rotationIncreaseAlpha) * y + this._rotationIncreaseAlpha * reqY;\n            } else {\n                this._basicRotation[1] = (1 - this._rotationDecreaseAlpha) * y + this._rotationDecreaseAlpha * reqY;\n            }\n\n            this._requestedBasicRotation = null;\n\n            return;\n        }\n\n        if (this._requestedBasicRotationUnbounded != null) {\n            let reqX: number = this._requestedBasicRotationUnbounded[0];\n            let reqY: number = this._requestedBasicRotationUnbounded[1];\n\n            if (Math.abs(reqX) > 0) {\n                this._basicRotation[0] = (1 - this._unboundedRotationAlpha) * this._basicRotation[0] + this._unboundedRotationAlpha * reqX;\n            }\n\n            if (Math.abs(reqY) > 0) {\n                this._basicRotation[1] = (1 - this._unboundedRotationAlpha) * this._basicRotation[1] + this._unboundedRotationAlpha * reqY;\n            }\n\n            if (this._desiredLookat != null) {\n                let desiredBasicLookat: number[] = this.currentTransform.projectBasic(this._desiredLookat.toArray());\n\n                desiredBasicLookat[0] += reqX;\n                desiredBasicLookat[1] += reqY;\n\n                this._desiredLookat = new THREE.Vector3()\n                    .fromArray(this.currentTransform.unprojectBasic(desiredBasicLookat, this._lookatDepth));\n            }\n\n            this._requestedBasicRotationUnbounded = null;\n        }\n\n        if (this._basicRotation[0] === 0 && this._basicRotation[1] === 0) {\n            return;\n        }\n\n        this._basicRotation[0] = this._rotationAcceleration * this._basicRotation[0];\n        this._basicRotation[1] = this._rotationAcceleration * this._basicRotation[1];\n\n        if (Math.abs(this._basicRotation[0]) < this._rotationThreshold / Math.pow(2, this._zoom) &&\n            Math.abs(this._basicRotation[1]) < this._rotationThreshold / Math.pow(2, this._zoom)) {\n            this._basicRotation = [0, 0];\n        }\n    }\n\n    protected _clearRotation(): void {\n        if (this._currentNode.fullPano) {\n            return;\n        }\n\n        if (this._requestedRotationDelta != null) {\n            this._requestedRotationDelta = null;\n        }\n\n        if (!this._rotationDelta.isZero) {\n            this._rotationDelta.reset();\n        }\n\n        if (this._requestedBasicRotation != null) {\n            this._requestedBasicRotation = null;\n        }\n\n        if (this._basicRotation[0] > 0 || this._basicRotation[1] > 0) {\n            this._basicRotation = [0, 0];\n        }\n    }\n\n    protected _setDesiredCenter(): void {\n        if (this._desiredCenter == null) {\n            return;\n        }\n\n        let lookatDirection: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic(this._desiredCenter, this._lookatDepth))\n            .sub(this._currentCamera.position);\n\n        this._currentCamera.lookat.copy(this._currentCamera.position.clone().add(lookatDirection));\n        this._previousCamera.lookat.copy(this._previousCamera.position.clone().add(lookatDirection));\n\n        this._desiredCenter = null;\n    }\n\n    protected _setDesiredZoom(): void {\n        this._desiredZoom =\n            this._currentNode.fullPano || this._previousNode == null ?\n            this._zoom : 0;\n    }\n}\n\nexport default InteractiveStateBase;\n",
     "import {\n    Node,\n} from \"../../Graph\";\nimport {\n    IState,\n    InteractiveStateBase,\n    StateBase,\n    TraversingState,\n    WaitingState,\n} from \"../../State\";\n\nexport class InteractiveWaitingState extends InteractiveStateBase {\n    constructor(state: IState) {\n        super(state);\n\n        this._adjustCameras();\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public traverse(): StateBase {\n        return new TraversingState(this);\n    }\n\n    public wait(): StateBase {\n        return new WaitingState(this);\n    }\n\n    public prepend(nodes: Node[]): void {\n        super.prepend(nodes);\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public set(nodes: Node[]): void {\n        super.set(nodes);\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public move(delta: number): void {\n        this._alpha = Math.max(0, Math.min(1, this._alpha + delta));\n    }\n\n    public moveTo(position: number): void {\n        this._alpha = Math.max(0, Math.min(1, position));\n    }\n\n    public update(fps: number): void {\n        this._updateRotation();\n        if (!this._rotationDelta.isZero) {\n            this._applyRotation(this._rotationDelta, this._previousCamera);\n            this._applyRotation(this._rotationDelta, this._currentCamera);\n        }\n\n        this._updateRotationBasic();\n        if (this._basicRotation[0] !== 0 || this._basicRotation[1] !== 0) {\n            this._applyRotationBasic(this._basicRotation);\n        }\n\n        let animationSpeed: number = this._animationSpeed * (60 / fps);\n        this._updateZoom(animationSpeed);\n        this._updateLookat(animationSpeed);\n\n        this._camera.lerpCameras(this._previousCamera, this._currentCamera, this.alpha);\n    }\n\n    protected _getAlpha(): number {\n        return this._motionless ? Math.round(this._alpha) : this._alpha;\n    }\n\n    protected _setCurrentCamera(): void {\n        super._setCurrentCamera();\n\n        this._adjustCameras();\n    }\n\n    private _adjustCameras(): void {\n        if (this._previousNode == null) {\n            return;\n        }\n\n        if (this._currentNode.fullPano) {\n            let lookat: THREE.Vector3 = this._camera.lookat.clone().sub(this._camera.position);\n            this._currentCamera.lookat.copy(lookat.clone().add(this._currentCamera.position));\n        }\n\n        if (this._previousNode.fullPano) {\n            let lookat: THREE.Vector3 = this._currentCamera.lookat.clone().sub(this._currentCamera.position);\n            this._previousCamera.lookat.copy(lookat.clone().add(this._previousCamera.position));\n        }\n    }\n}\n\nexport default InteractiveWaitingState;\n",
     "import {ArgumentMapillaryError} from \"../../Error\";\nimport {Node} from \"../../Graph\";\nimport {\n    Camera,\n    Geo,\n    GeoCoords,\n    ILatLonAlt,\n    Transform,\n    Spatial,\n} from \"../../Geo\";\nimport {\n    IRotation,\n    IState,\n    TransitionMode,\n} from \"../../State\";\n\nexport abstract class StateBase implements IState {\n    protected _spatial: Spatial;\n    protected _geoCoords: GeoCoords;\n\n    protected _reference: ILatLonAlt;\n\n    protected _alpha: number;\n    protected _camera: Camera;\n    protected _zoom: number;\n\n    protected _currentIndex: number;\n\n    protected _trajectory: Node[];\n    protected _currentNode: Node;\n    protected _previousNode: Node;\n\n    protected _trajectoryTransforms: Transform[];\n\n    protected _trajectoryCameras: Camera[];\n    protected _currentCamera: Camera;\n    protected _previousCamera: Camera;\n\n    protected _motionless: boolean;\n\n    private _referenceThreshold: number;\n    private _transitionMode: TransitionMode;\n\n    constructor(state: IState) {\n        this._spatial = new Spatial();\n        this._geoCoords = new GeoCoords();\n\n        this._referenceThreshold = 0.01;\n        this._transitionMode = state.transitionMode;\n\n        this._reference = state.reference;\n\n        this._alpha = state.alpha;\n        this._camera = state.camera.clone();\n        this._zoom = state.zoom;\n\n        this._currentIndex = state.currentIndex;\n\n        this._trajectory = state.trajectory.slice();\n        this._trajectoryTransforms = [];\n        this._trajectoryCameras = [];\n\n        for (let node of this._trajectory) {\n            let translation: number[] = this._nodeToTranslation(node, this._reference);\n            let transform: Transform = new Transform(\n                node.orientation,\n                node.width,\n                node.height,\n                node.focal,\n                node.scale,\n                node.gpano,\n                node.rotation,\n                translation,\n                node.image,\n                undefined,\n                node.ck1,\n                node.ck2,\n                node.cameraProjection);\n\n            this._trajectoryTransforms.push(transform);\n            this._trajectoryCameras.push(new Camera(transform));\n        }\n\n        this._currentNode = this._trajectory.length > 0 ?\n            this._trajectory[this._currentIndex] :\n            null;\n\n        this._previousNode = this._trajectory.length > 1 && this.currentIndex > 0 ?\n            this._trajectory[this._currentIndex - 1] :\n            null;\n\n        this._currentCamera = this._trajectoryCameras.length > 0 ?\n            this._trajectoryCameras[this._currentIndex].clone() :\n            new Camera();\n\n        this._previousCamera = this._trajectoryCameras.length > 1 && this.currentIndex > 0 ?\n            this._trajectoryCameras[this._currentIndex - 1].clone() :\n            this._currentCamera.clone();\n    }\n\n    public get reference(): ILatLonAlt {\n        return this._reference;\n    }\n\n    public get alpha(): number {\n        return this._getAlpha();\n    }\n\n    public get camera(): Camera {\n        return this._camera;\n    }\n\n    public get zoom(): number {\n        return this._zoom;\n    }\n\n    public get trajectory(): Node[] {\n        return this._trajectory;\n    }\n\n    public get currentIndex(): number {\n        return this._currentIndex;\n    }\n\n    public get currentNode(): Node {\n        return this._currentNode;\n    }\n\n    public get previousNode(): Node {\n        return this._previousNode;\n    }\n\n    public get currentCamera(): Camera {\n        return this._currentCamera;\n    }\n\n    public get currentTransform(): Transform {\n        return this._trajectoryTransforms.length > 0 ?\n            this._trajectoryTransforms[this.currentIndex] : null;\n    }\n\n    public get previousTransform(): Transform {\n        return this._trajectoryTransforms.length > 1 && this.currentIndex > 0 ?\n            this._trajectoryTransforms[this.currentIndex - 1] : null;\n    }\n\n    public get motionless(): boolean {\n        return this._motionless;\n    }\n\n    public get transitionMode(): TransitionMode {\n        return this._transitionMode;\n    }\n\n    public earth(): StateBase { throw new Error(\"Not implemented\"); }\n\n    public traverse(): StateBase { throw new Error(\"Not implemented\"); }\n\n    public wait(): StateBase { throw new Error(\"Not implemented\"); }\n\n    public waitInteractively(): StateBase { throw new Error(\"Not implemented\"); }\n\n    public move(delta: number): void { /*noop*/ }\n\n    public moveTo(position: number): void { /*noop*/ }\n\n    public rotate(delta: IRotation): void { /*noop*/ }\n\n    public rotateUnbounded(delta: IRotation): void { /*noop*/ }\n\n    public rotateWithoutInertia(delta: IRotation): void { /*noop*/ }\n\n    public rotateBasic(basicRotation: number[]): void { /*noop*/ }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void { /*noop*/ }\n\n    public rotateBasicWithoutInertia(basicRotation: number[]): void { /*noop*/ }\n\n    public rotateToBasic(basic: number[]): void { /*noop*/ }\n\n    public setSpeed(speed: number): void { /*noop*/ }\n\n    public zoomIn(delta: number, reference: number[]): void { /*noop*/ }\n\n    public update(fps: number): void { /*noop*/ }\n\n    public setCenter(center: number[]): void { /*noop*/ }\n\n    public setZoom(zoom: number): void { /*noop*/ }\n\n    public dolly(delta: number): void { /*noop*/ }\n\n    public orbit(rotation: IRotation): void { /*noop*/ }\n\n    public truck(direction: number[]): void { /*noop*/ }\n\n    public append(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw Error(\"Trajectory can not be empty\");\n        }\n\n        if (this._currentIndex < 0) {\n            this.set(nodes);\n        } else {\n            this._trajectory = this._trajectory.concat(nodes);\n            this._appendToTrajectories(nodes);\n        }\n    }\n\n    public prepend(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw Error(\"Trajectory can not be empty\");\n        }\n\n        this._trajectory = nodes.slice().concat(this._trajectory);\n        this._currentIndex += nodes.length;\n\n        this._setCurrentNode();\n\n        let referenceReset: boolean = this._setReference(this._currentNode);\n        if (referenceReset) {\n            this._setTrajectories();\n        } else {\n            this._prependToTrajectories(nodes);\n        }\n\n        this._setCurrentCamera();\n    }\n\n    public remove(n: number): void {\n        if (n < 0) {\n            throw Error(\"n must be a positive integer\");\n        }\n\n        if (this._currentIndex - 1 < n) {\n            throw Error(\"Current and previous nodes can not be removed\");\n        }\n\n        for (let i: number = 0; i < n; i++) {\n            this._trajectory.shift();\n            this._trajectoryTransforms.shift();\n            this._trajectoryCameras.shift();\n            this._currentIndex--;\n        }\n\n        this._setCurrentNode();\n    }\n\n    public clearPrior(): void {\n        if (this._currentIndex > 0) {\n            this.remove(this._currentIndex - 1);\n        }\n    }\n\n    public clear(): void {\n        this.cut();\n\n        if (this._currentIndex > 0) {\n            this.remove(this._currentIndex - 1);\n        }\n    }\n\n    public cut(): void {\n        while (this._trajectory.length - 1 > this._currentIndex) {\n            this._trajectory.pop();\n            this._trajectoryTransforms.pop();\n            this._trajectoryCameras.pop();\n        }\n    }\n\n    public set(nodes: Node[]): void {\n        this._setTrajectory(nodes);\n        this._setCurrentNode();\n        this._setReference(this._currentNode);\n        this._setTrajectories();\n        this._setCurrentCamera();\n    }\n\n    public getCenter(): number[] {\n        return this._currentNode != null ?\n            this.currentTransform.projectBasic(this._camera.lookat.toArray()) :\n            [0.5, 0.5];\n    }\n\n    public setTransitionMode(mode: TransitionMode): void {\n        this._transitionMode = mode;\n    }\n\n    protected _getAlpha(): number { return 1; }\n\n    protected _setCurrent(): void {\n        this._setCurrentNode();\n\n        let referenceReset: boolean = this._setReference(this._currentNode);\n        if (referenceReset) {\n            this._setTrajectories();\n        }\n\n        this._setCurrentCamera();\n    }\n\n    protected _setCurrentCamera(): void {\n        this._currentCamera = this._trajectoryCameras[this._currentIndex].clone();\n        this._previousCamera = this._currentIndex > 0 ?\n            this._trajectoryCameras[this._currentIndex - 1].clone() :\n            this._currentCamera.clone();\n    }\n\n    protected _motionlessTransition(): boolean {\n        let nodesSet: boolean = this._currentNode != null && this._previousNode != null;\n\n        return nodesSet && (\n            this._transitionMode === TransitionMode.Instantaneous || !(\n                this._currentNode.merged &&\n                this._previousNode.merged &&\n                this._withinOriginalDistance() &&\n                this._sameConnectedComponent()\n            ));\n    }\n\n    private _setReference(node: Node): boolean {\n        // do not reset reference if node is within threshold distance\n        if (Math.abs(node.latLon.lat - this.reference.lat) < this._referenceThreshold &&\n            Math.abs(node.latLon.lon - this.reference.lon) < this._referenceThreshold) {\n            return false;\n        }\n\n        // do not reset reference if previous node exist and transition is with motion\n        if (this._previousNode != null && !this._motionlessTransition()) {\n            return false;\n        }\n\n        this._reference.lat = node.latLon.lat;\n        this._reference.lon = node.latLon.lon;\n        this._reference.alt = node.alt;\n\n        return true;\n    }\n\n    private _setCurrentNode(): void {\n        this._currentNode = this._trajectory.length > 0 ?\n            this._trajectory[this._currentIndex] :\n            null;\n\n        this._previousNode = this._currentIndex > 0 ?\n            this._trajectory[this._currentIndex - 1] :\n            null;\n    }\n\n    private _setTrajectory(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw new ArgumentMapillaryError(\"Trajectory can not be empty\");\n        }\n\n        if (this._currentNode != null) {\n            this._trajectory = [this._currentNode].concat(nodes);\n            this._currentIndex = 1;\n        } else {\n            this._trajectory = nodes.slice();\n            this._currentIndex = 0;\n        }\n    }\n\n    private _setTrajectories(): void {\n        this._trajectoryTransforms.length = 0;\n        this._trajectoryCameras.length = 0;\n\n        this._appendToTrajectories(this._trajectory);\n    }\n\n    private _appendToTrajectories(nodes: Node[]): void {\n        for (let node of nodes) {\n            if (!node.assetsCached) {\n                throw new ArgumentMapillaryError(\"Assets must be cached when node is added to trajectory\");\n            }\n\n            let translation: number[] = this._nodeToTranslation(node, this.reference);\n            let transform: Transform = new Transform(\n                node.orientation,\n                node.width,\n                node.height,\n                node.focal,\n                node.scale,\n                node.gpano,\n                node.rotation,\n                translation,\n                node.image,\n                undefined,\n                node.ck1,\n                node.ck2,\n                node.cameraProjection);\n\n            this._trajectoryTransforms.push(transform);\n            this._trajectoryCameras.push(new Camera(transform));\n        }\n    }\n\n    private _prependToTrajectories(nodes: Node[]): void {\n        for (let node of nodes.reverse()) {\n            if (!node.assetsCached) {\n                throw new ArgumentMapillaryError(\"Assets must be cached when added to trajectory\");\n            }\n\n            let translation: number[] = this._nodeToTranslation(node, this.reference);\n            let transform: Transform = new Transform(\n                node.orientation,\n                node.width,\n                node.height,\n                node.focal,\n                node.scale,\n                node.gpano,\n                node.rotation,\n                translation,\n                node.image,\n                undefined,\n                node.ck1,\n                node.ck2,\n                node.cameraProjection);\n\n            this._trajectoryTransforms.unshift(transform);\n            this._trajectoryCameras.unshift(new Camera(transform));\n        }\n    }\n\n    private _nodeToTranslation(node: Node, reference: ILatLonAlt): number[] {\n        return Geo.computeTranslation(\n            { alt: node.alt, lat: node.latLon.lat, lon: node.latLon.lon },\n            node.rotation,\n            reference);\n    }\n\n    private _sameConnectedComponent(): boolean {\n        let current: Node = this._currentNode;\n        let previous: Node = this._previousNode;\n\n        return !!current && !!previous &&\n            current.mergeCC === previous.mergeCC;\n    }\n\n    private _withinOriginalDistance(): boolean {\n        let current: Node = this._currentNode;\n        let previous: Node = this._previousNode;\n\n        if (!current || !previous) {\n            return true;\n        }\n\n        // 50 km/h moves 28m in 2s\n        let distance: number = this._spatial.distanceFromLatLon(\n            current.originalLatLon.lat,\n            current.originalLatLon.lon,\n            previous.originalLatLon.lat,\n            previous.originalLatLon.lon);\n\n        return distance < 25;\n    }\n}\n",
-    "import * as THREE from \"three\";\nimport * as UnitBezier from \"@mapbox/unitbezier\";\n\nimport {\n    EarthState,\n    IState,\n    InteractiveStateBase,\n    InteractiveWaitingState,\n    StateBase,\n    WaitingState,\n} from \"../../State\";\nimport {\n    Node,\n} from \"../../Graph\";\n\nexport class TraversingState extends InteractiveStateBase {\n    private _baseAlpha: number;\n\n    private _speedCoefficient: number;\n\n    private _unitBezier: UnitBezier;\n    private _useBezier: boolean;\n\n    constructor (state: IState) {\n        super(state);\n\n        this._adjustCameras();\n\n        this._motionless = this._motionlessTransition();\n\n        this._baseAlpha = this._alpha;\n        this._speedCoefficient = 1;\n        this._unitBezier = new UnitBezier(0.74, 0.67, 0.38, 0.96);\n        this._useBezier = false;\n    }\n\n    public earth(): StateBase {\n        return new EarthState(this);\n    }\n\n    public wait(): StateBase {\n        return new WaitingState(this);\n    }\n\n    public waitInteractively(): StateBase {\n        return new InteractiveWaitingState(this);\n    }\n\n    public append(nodes: Node[]): void {\n        let emptyTrajectory: boolean = this._trajectory.length === 0;\n\n        if (emptyTrajectory) {\n            this._resetTransition();\n        }\n\n        super.append(nodes);\n\n        if (emptyTrajectory) {\n            this._setDesiredCenter();\n            this._setDesiredZoom();\n        }\n    }\n\n    public prepend(nodes: Node[]): void {\n        let emptyTrajectory: boolean = this._trajectory.length === 0;\n\n        if (emptyTrajectory) {\n            this._resetTransition();\n        }\n\n        super.prepend(nodes);\n\n        if (emptyTrajectory) {\n            this._setDesiredCenter();\n            this._setDesiredZoom();\n        }\n    }\n\n    public set(nodes: Node[]): void {\n        super.set(nodes);\n\n        this._desiredLookat = null;\n\n        this._resetTransition();\n        this._clearRotation();\n\n        this._setDesiredCenter();\n        this._setDesiredZoom();\n\n        if (this._trajectory.length < 3) {\n            this._useBezier = true;\n        }\n    }\n\n    public setSpeed(speed: number): void {\n        this._speedCoefficient = this._spatial.clamp(speed, 0, 10);\n    }\n\n    public update(fps: number): void {\n        if (this._alpha === 1 && this._currentIndex + this._alpha < this._trajectory.length) {\n            this._currentIndex += 1;\n\n            this._useBezier = this._trajectory.length < 3 &&\n                this._currentIndex + 1 === this._trajectory.length;\n\n            this._setCurrent();\n            this._resetTransition();\n            this._clearRotation();\n\n            this._desiredZoom = this._currentNode.fullPano ? this._zoom : 0;\n\n            this._desiredLookat = null;\n        }\n\n        let animationSpeed: number = this._animationSpeed * (60 / fps);\n        this._baseAlpha = Math.min(1, this._baseAlpha + this._speedCoefficient * animationSpeed);\n        if (this._useBezier) {\n            this._alpha = this._unitBezier.solve(this._baseAlpha);\n        } else {\n            this._alpha = this._baseAlpha;\n        }\n\n        this._updateRotation();\n        if (!this._rotationDelta.isZero) {\n            this._applyRotation(this._rotationDelta, this._previousCamera);\n            this._applyRotation(this._rotationDelta, this._currentCamera);\n        }\n\n        this._updateRotationBasic();\n        if (this._basicRotation[0] !== 0 || this._basicRotation[1] !== 0) {\n            this._applyRotationBasic(this._basicRotation);\n        }\n\n        this._updateZoom(animationSpeed);\n        this._updateLookat(animationSpeed);\n\n        this._camera.lerpCameras(this._previousCamera, this._currentCamera, this.alpha);\n    }\n\n    protected _getAlpha(): number {\n        return this._motionless ? Math.ceil(this._alpha) : this._alpha;\n    }\n\n    protected _setCurrentCamera(): void {\n        super._setCurrentCamera();\n\n        this._adjustCameras();\n    }\n\n    private _adjustCameras(): void {\n        if (this._previousNode == null) {\n            return;\n        }\n\n        let lookat: THREE.Vector3 = this._camera.lookat.clone().sub(this._camera.position);\n        this._previousCamera.lookat.copy(lookat.clone().add(this._previousCamera.position));\n\n        if (this._currentNode.fullPano) {\n            this._currentCamera.lookat.copy(lookat.clone().add(this._currentCamera.position));\n        }\n    }\n\n    private _resetTransition(): void {\n        this._alpha = 0;\n        this._baseAlpha = 0;\n\n        this._motionless = this._motionlessTransition();\n    }\n}\n\nexport default TraversingState;\n",
+    "import * as THREE from \"three\";\nimport * as UnitBezier from \"@mapbox/unitbezier\";\n\nimport {\n    EarthState,\n    IState,\n    InteractiveStateBase,\n    InteractiveWaitingState,\n    StateBase,\n    WaitingState,\n} from \"../../State\";\nimport {\n    Node,\n} from \"../../Graph\";\nimport { Camera } from \"../../Geo\";\n\nexport class TraversingState extends InteractiveStateBase {\n    private _baseAlpha: number;\n\n    private _speedCoefficient: number;\n\n    private _unitBezier: UnitBezier;\n    private _useBezier: boolean;\n\n    constructor (state: IState) {\n        super(state);\n\n        this._adjustCameras();\n\n        this._motionless = this._motionlessTransition();\n\n        this._baseAlpha = this._alpha;\n        this._speedCoefficient = 1;\n        this._unitBezier = new UnitBezier(0.74, 0.67, 0.38, 0.96);\n        this._useBezier = false;\n    }\n\n    public earth(): StateBase {\n        return new EarthState(this);\n    }\n\n    public wait(): StateBase {\n        return new WaitingState(this);\n    }\n\n    public waitInteractively(): StateBase {\n        return new InteractiveWaitingState(this);\n    }\n\n    public append(nodes: Node[]): void {\n        let emptyTrajectory: boolean = this._trajectory.length === 0;\n\n        if (emptyTrajectory) {\n            this._resetTransition();\n        }\n\n        super.append(nodes);\n\n        if (emptyTrajectory) {\n            this._setDesiredCenter();\n            this._setDesiredZoom();\n        }\n    }\n\n    public prepend(nodes: Node[]): void {\n        let emptyTrajectory: boolean = this._trajectory.length === 0;\n\n        if (emptyTrajectory) {\n            this._resetTransition();\n        }\n\n        super.prepend(nodes);\n\n        if (emptyTrajectory) {\n            this._setDesiredCenter();\n            this._setDesiredZoom();\n        }\n    }\n\n    public set(nodes: Node[]): void {\n        super.set(nodes);\n\n        this._desiredLookat = null;\n\n        this._resetTransition();\n        this._clearRotation();\n\n        this._setDesiredCenter();\n        this._setDesiredZoom();\n\n        if (this._trajectory.length < 3) {\n            this._useBezier = true;\n        }\n    }\n\n    public setSpeed(speed: number): void {\n        this._speedCoefficient = this._spatial.clamp(speed, 0, 10);\n    }\n\n    public update(fps: number): void {\n        if (this._alpha === 1 && this._currentIndex + this._alpha < this._trajectory.length) {\n            this._currentIndex += 1;\n\n            this._useBezier = this._trajectory.length < 3 &&\n                this._currentIndex + 1 === this._trajectory.length;\n\n            this._setCurrent();\n            this._resetTransition();\n            this._clearRotation();\n\n            this._desiredZoom = this._currentNode.fullPano ? this._zoom : 0;\n\n            this._desiredLookat = null;\n        }\n\n        let animationSpeed: number = this._animationSpeed * (60 / fps);\n        this._baseAlpha = Math.min(1, this._baseAlpha + this._speedCoefficient * animationSpeed);\n        if (this._useBezier) {\n            this._alpha = this._unitBezier.solve(this._baseAlpha);\n        } else {\n            this._alpha = this._baseAlpha;\n        }\n\n        this._updateRotation();\n        if (!this._rotationDelta.isZero) {\n            this._applyRotation(this._rotationDelta, this._previousCamera);\n            this._applyRotation(this._rotationDelta, this._currentCamera);\n        }\n\n        this._updateRotationBasic();\n        if (this._basicRotation[0] !== 0 || this._basicRotation[1] !== 0) {\n            this._applyRotationBasic(this._basicRotation);\n        }\n\n        this._updateZoom(animationSpeed);\n        this._updateLookat(animationSpeed)\n\n        this._camera.lerpCameras(this._previousCamera, this._currentCamera, this.alpha);\n    }\n\n    protected _getAlpha(): number {\n        return this._motionless ? Math.ceil(this._alpha) : this._alpha;\n    }\n\n    protected _setCurrentCamera(): void {\n        super._setCurrentCamera();\n\n        this._adjustCameras();\n    }\n\n    private _adjustCameras(): void {\n        if (this._previousNode == null) {\n            return;\n        }\n\n        let lookat: THREE.Vector3 = this._camera.lookat.clone().sub(this._camera.position);\n        this._previousCamera.lookat.copy(lookat.clone().add(this._previousCamera.position));\n\n        if (this._currentNode.fullPano) {\n            this._currentCamera.lookat.copy(lookat.clone().add(this._currentCamera.position));\n        }\n    }\n\n    private _resetTransition(): void {\n        this._alpha = 0;\n        this._baseAlpha = 0;\n\n        this._motionless = this._motionlessTransition();\n    }\n}\n\nexport default TraversingState;\n",
     "import {\n    Node,\n} from \"../../Graph\";\nimport {\n    IState,\n    StateBase,\n    InteractiveWaitingState,\n    TraversingState,\n} from \"../../State\";\n\nexport class WaitingState extends StateBase {\n    constructor(state: IState) {\n        super(state);\n\n        this._zoom = 0;\n\n        this._adjustCameras();\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public traverse(): StateBase {\n        return new TraversingState(this);\n    }\n\n    public waitInteractively(): StateBase {\n        return new InteractiveWaitingState(this);\n    }\n\n    public prepend(nodes: Node[]): void {\n        super.prepend(nodes);\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public set(nodes: Node[]): void {\n        super.set(nodes);\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public move(delta: number): void {\n        this._alpha = Math.max(0, Math.min(1, this._alpha + delta));\n    }\n\n    public moveTo(position: number): void {\n        this._alpha = Math.max(0, Math.min(1, position));\n    }\n\n    public update(fps: number): void {\n        this._camera.lerpCameras(this._previousCamera, this._currentCamera, this.alpha);\n    }\n\n    protected _getAlpha(): number {\n        return this._motionless ? Math.round(this._alpha) : this._alpha;\n    }\n\n    protected _setCurrentCamera(): void {\n        super._setCurrentCamera();\n\n        this._adjustCameras();\n    }\n\n    private _adjustCameras(): void {\n        if (this._previousNode == null) {\n            return;\n        }\n\n        if (this._currentNode.fullPano) {\n            let lookat: THREE.Vector3 = this._camera.lookat.clone().sub(this._camera.position);\n            this._currentCamera.lookat.copy(lookat.clone().add(this._currentCamera.position));\n        }\n\n        if (this._previousNode.fullPano) {\n            let lookat: THREE.Vector3 = this._currentCamera.lookat.clone().sub(this._currentCamera.position);\n            this._previousCamera.lookat.copy(lookat.clone().add(this._previousCamera.position));\n        }\n    }\n}\n\nexport default WaitingState;\n",
     "import {Observable, Subscriber} from \"rxjs\";\n\n/**\n * @class ImageTileLoader\n *\n * @classdesc Represents a loader of image tiles.\n */\nexport class ImageTileLoader {\n    private _origin: string;\n    private _scheme: string;\n    private _host: string;\n\n    /**\n     * Create a new node image tile loader instance.\n     *\n     * @param {string} scheme - The URI scheme.\n     * @param {string} host - The URI host.\n     * @param {string} [origin] - The origin query param.\n     */\n    constructor(scheme: string, host: string, origin?: string) {\n        this._scheme = scheme;\n        this._host = host;\n        this._origin = origin != null ? `?origin=${origin}` : \"\";\n    }\n\n    /**\n     * Retrieve an image tile.\n     *\n     * @description Retrieve an image tile by specifying the area\n     * as well as the scaled size.\n     *\n     * @param {string} identifier - The identifier of the image.\n     * @param {number} x - The top left x pixel coordinate for the tile\n     * in the original image.\n     * @param {number} y - The top left y pixel coordinate for the tile\n     * in the original image.\n     * @param {number} w - The pixel width of the tile in the original image.\n     * @param {number} h - The pixel height of the tile in the original image.\n     * @param {number} scaledW - The scaled width of the returned tile.\n     * @param {number} scaledH - The scaled height of the returned tile.\n     */\n    public getTile(\n        identifier: string,\n        x: number,\n        y: number,\n        w: number,\n        h: number,\n        scaledW: number,\n        scaledH: number): [Observable<HTMLImageElement>, Function] {\n\n        let characteristics: string = `/${identifier}/${x},${y},${w},${h}/${scaledW},${scaledH}/0/default.jpg`;\n        let url: string =\n            this._scheme +\n            \"://\" +\n            this._host +\n            characteristics +\n            this._origin;\n\n        let xmlHTTP: XMLHttpRequest = null;\n\n        return [Observable.create(\n            (subscriber: Subscriber<HTMLImageElement>): void => {\n                xmlHTTP = new XMLHttpRequest();\n                xmlHTTP.open(\"GET\", url, true);\n                xmlHTTP.responseType = \"arraybuffer\";\n                xmlHTTP.timeout = 15000;\n\n                xmlHTTP.onload = (event: Event) => {\n                    if (xmlHTTP.status !== 200) {\n                        subscriber.error(\n                            new Error(\n                                `Failed to fetch tile (${identifier}: ${x},${y},${w},${h}). ` +\n                                `Status: ${xmlHTTP.status}, ${xmlHTTP.statusText}`));\n\n                        return;\n                    }\n\n                    let image: HTMLImageElement = new Image();\n                    image.crossOrigin = \"Anonymous\";\n\n                    image.onload = (e: Event) => {\n                        subscriber.next(image);\n                        subscriber.complete();\n                    };\n\n                    image.onerror = (error: ErrorEvent) => {\n                        subscriber.error(new Error(`Failed to load tile image (${identifier}: ${x},${y},${w},${h})`));\n                    };\n\n                    let blob: Blob = new Blob([xmlHTTP.response]);\n                    image.src = window.URL.createObjectURL(blob);\n                };\n\n                xmlHTTP.onerror = (error: Event) => {\n                    subscriber.error(new Error(`Failed to fetch tile (${identifier}: ${x},${y},${w},${h})`));\n                };\n\n                xmlHTTP.ontimeout = (error: Event) => {\n                    subscriber.error(new Error(`Tile request timed out (${identifier}: ${x},${y},${w},${h})`));\n                };\n\n                xmlHTTP.onabort = (event: Event) => {\n                    subscriber.error(new Error(`Tile request was aborted (${identifier}: ${x},${y},${w},${h})`));\n                };\n\n                xmlHTTP.send(null);\n            }),\n            (): void => {\n                if (xmlHTTP != null) {\n                    xmlHTTP.abort();\n                }\n            },\n        ];\n    }\n}\n\nexport default ImageTileLoader;\n",
     "/**\n * @class ImageTileStore\n *\n * @classdesc Represents a store for image tiles.\n */\nexport class ImageTileStore {\n    private _images: { [level: string]: { [key: string]: HTMLImageElement } };\n\n    /**\n     * Create a new node image tile store instance.\n     */\n    constructor() {\n        this._images = {};\n    }\n\n    /**\n     * Add an image tile to the store.\n     *\n     * @param {HTMLImageElement} image - The image tile.\n     * @param {string} key - The identifier for the tile.\n     * @param {number} level - The level of the tile.\n     */\n    public addImage(image: HTMLImageElement, key: string, level: number): void {\n        if (!(level in this._images)) {\n            this._images[level] = {};\n        }\n\n        this._images[level][key] = image;\n    }\n\n    /**\n     * Dispose the store.\n     *\n     * @description Disposes all cached assets.\n     */\n    public dispose(): void {\n        for (let level of Object.keys(this._images)) {\n            let levelImages: { [key: string]: HTMLImageElement } = this._images[level];\n\n            for (let key of Object.keys(levelImages)) {\n                window.URL.revokeObjectURL(levelImages[key].src);\n                delete levelImages[key];\n            }\n\n            delete this._images[level];\n        }\n    }\n\n    /**\n     * Get an image tile from the store.\n     *\n     * @param {string} key - The identifier for the tile.\n     * @param {number} level - The level of the tile.\n     */\n    public getImage(key: string, level: number): HTMLImageElement {\n        return this._images[level][key];\n    }\n\n    /**\n     * Check if an image tile exist in the store.\n     *\n     * @param {string} key - The identifier for the tile.\n     * @param {number} level - The level of the tile.\n     */\n    public hasImage(key: string, level: number): boolean {\n        return level in this._images && key in this._images[level];\n    }\n}\n\nexport default ImageTileStore;\n",
     "import {\n    RenderCamera,\n    ISize,\n} from \"../Render\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../Geo\";\nimport {\n    IBoundingBox,\n    IRegionOfInterest,\n} from \"../Tiles\";\n\n/**\n * @class RegionOfInterestCalculator\n *\n * @classdesc Represents a calculator for regions of interest.\n */\nexport class RegionOfInterestCalculator {\n    private _viewportCoords: ViewportCoords = new ViewportCoords();\n\n    /**\n     * Compute a region of interest based on the current render camera\n     * and the viewport size.\n     *\n     * @param {RenderCamera} renderCamera - Render camera used for unprojections.\n     * @param {ISize} size - Viewport size in pixels.\n     * @param {Transform} transform - Transform used for projections.\n     *\n     * @returns {IRegionOfInterest} A region of interest.\n     */\n    public computeRegionOfInterest(renderCamera: RenderCamera, size: ISize, transform: Transform): IRegionOfInterest {\n        let viewportBoundaryPoints: number[][] = this._viewportBoundaryPoints(4);\n        let bbox: IBoundingBox = this._viewportPointsBoundingBox(viewportBoundaryPoints, renderCamera, transform);\n        this._clipBoundingBox(bbox);\n\n        const viewportPixelWidth: number = 2 / size.width;\n        const viewportPixelHeight: number = 2 / size.height;\n        let centralViewportPixel: number[][] = [\n            [-0.5 * viewportPixelWidth,  0.5 * viewportPixelHeight],\n            [ 0.5 * viewportPixelWidth,  0.5 * viewportPixelHeight],\n            [ 0.5 * viewportPixelWidth, -0.5 * viewportPixelHeight],\n            [-0.5 * viewportPixelWidth, -0.5 * viewportPixelHeight],\n        ];\n\n        let cpbox: IBoundingBox = this._viewportPointsBoundingBox(centralViewportPixel, renderCamera, transform);\n\n        return {\n            bbox: bbox,\n            pixelHeight: cpbox.maxY - cpbox.minY,\n            pixelWidth: cpbox.maxX - cpbox.minX + (cpbox.minX < cpbox.maxX ? 0 : 1),\n        };\n    }\n\n    private _viewportBoundaryPoints(pointsPerSide: number): number[][] {\n        let points: number[][] = [];\n        let os: number[][] = [[-1, 1], [1, 1], [1, -1], [-1, -1]];\n        let ds: number[][] = [[2, 0], [0, -2], [-2, 0], [0, 2]];\n        for (let side: number = 0; side < 4; ++side) {\n            let o: number[] = os[side];\n            let d: number[] = ds[side];\n            for (let i: number = 0; i < pointsPerSide; ++i) {\n                points.push([o[0] + d[0] * i / pointsPerSide,\n                             o[1] + d[1] * i / pointsPerSide]);\n            }\n        }\n        return points;\n    }\n\n    private _viewportPointsBoundingBox(viewportPoints: number[][], renderCamera: RenderCamera, transform: Transform): IBoundingBox {\n        let basicPoints: number[][] = viewportPoints\n            .map(\n                (point: number []): number[] => {\n                    return this._viewportCoords\n                        .viewportToBasic(point[0], point[1], transform, renderCamera.perspective);\n                });\n\n        if (transform.gpano != null) {\n            return this._boundingBoxPano(basicPoints);\n        } else {\n            return this._boundingBox(basicPoints);\n        }\n    }\n\n    private _boundingBox(points: number[][]): IBoundingBox {\n        let bbox: IBoundingBox = {\n            maxX: Number.NEGATIVE_INFINITY,\n            maxY: Number.NEGATIVE_INFINITY,\n            minX: Number.POSITIVE_INFINITY,\n            minY: Number.POSITIVE_INFINITY,\n        };\n\n        for (let i: number = 0; i < points.length; ++i) {\n            bbox.minX = Math.min(bbox.minX, points[i][0]);\n            bbox.maxX = Math.max(bbox.maxX, points[i][0]);\n            bbox.minY = Math.min(bbox.minY, points[i][1]);\n            bbox.maxY = Math.max(bbox.maxY, points[i][1]);\n        }\n\n        return bbox;\n    }\n\n    private _boundingBoxPano(points: number[][]): IBoundingBox {\n        let xs: number[] = [];\n        let ys: number[] = [];\n        for (let i: number = 0; i < points.length; ++i) {\n            xs.push(points[i][0]);\n            ys.push(points[i][1]);\n        }\n        xs.sort((a, b) => { return this._sign(a - b); });\n        ys.sort((a, b) => { return this._sign(a - b); });\n\n        let intervalX: number[] = this._intervalPano(xs);\n\n        return {\n            maxX: intervalX[1],\n            maxY: ys[ys.length - 1],\n            minX: intervalX[0],\n            minY: ys[0],\n        };\n    }\n\n    /**\n     * Find the max interval between consecutive numbers.\n     * Assumes numbers are between 0 and 1, sorted and that\n     * x is equivalent to x + 1.\n     */\n    private _intervalPano(xs: number[]): number[] {\n        let maxdx: number = 0;\n        let maxi: number = -1;\n        for (let i: number = 0; i < xs.length - 1; ++i) {\n            let dx: number = xs[i + 1] - xs[i];\n            if (dx > maxdx) {\n                maxdx = dx;\n                maxi = i;\n            }\n        }\n        let loopdx: number = xs[0] + 1 - xs[xs.length - 1];\n        if (loopdx > maxdx) {\n            return [xs[0], xs[xs.length - 1]];\n        } else {\n            return [xs[maxi + 1], xs[maxi]];\n        }\n    }\n\n    private _clipBoundingBox(bbox: IBoundingBox): void {\n        bbox.minX = Math.max(0, Math.min(1, bbox.minX));\n        bbox.maxX = Math.max(0, Math.min(1, bbox.maxX));\n        bbox.minY = Math.max(0, Math.min(1, bbox.minY));\n        bbox.maxY = Math.max(0, Math.min(1, bbox.maxY));\n    }\n\n    private _sign(n: number): number {\n        return n > 0 ? 1 : n < 0 ? -1 : 0;\n    }\n}\n\nexport default RegionOfInterestCalculator;\n",
-    "import {startWith, publishReplay, refCount} from \"rxjs/operators\";\nimport * as THREE from \"three\";\n\nimport {Observable, Subject, Subscription} from \"rxjs\";\n\nimport {\n    ImageTileLoader,\n    ImageTileStore,\n    IRegionOfInterest,\n} from \"../Tiles\";\n\n/**\n * @class TextureProvider\n *\n * @classdesc Represents a provider of textures.\n */\nexport class TextureProvider {\n    private _background: HTMLImageElement;\n    private _camera: THREE.OrthographicCamera;\n    private _imageTileLoader: ImageTileLoader;\n    private _imageTileStore: ImageTileStore;\n    private _renderer: THREE.WebGLRenderer;\n    private _renderTarget: THREE.WebGLRenderTarget;\n    private _roi: IRegionOfInterest;\n\n    private _abortFunctions: Function[];\n    private _tileSubscriptions: { [key: string]: Subscription };\n\n    private _created$: Observable<THREE.Texture>;\n    private _createdSubject$: Subject<THREE.Texture>;\n    private _createdSubscription: Subscription;\n    private _hasSubject$: Subject<boolean>;\n    private _has$: Observable<boolean>;\n    private _hasSubscription: Subscription;\n    private _updated$: Subject<boolean>;\n\n    private _disposed: boolean;\n    private _height: number;\n    private _key: string;\n    private _tileSize: number;\n    private _maxLevel: number;\n    private _currentLevel: number;\n    private _renderedCurrentLevelTiles: { [key: string]: boolean };\n    private _renderedTiles: { [level: string]: number[][] };\n    private _width: number;\n\n    /**\n     * Create a new node texture provider instance.\n     *\n     * @param {string} key - The identifier of the image for which to request tiles.\n     * @param {number} width - The full width of the original image.\n     * @param {number} height - The full height of the original image.\n     * @param {number} tileSize - The size used when requesting tiles.\n     * @param {HTMLImageElement} background - Image to use as background.\n     * @param {ImageTileLoader} imageTileLoader - Loader for retrieving tiles.\n     * @param {ImageTileStore} imageTileStore - Store for saving tiles.\n     * @param {THREE.WebGLRenderer} renderer - Renderer used for rendering tiles to texture.\n     */\n    constructor (\n        key: string,\n        width: number,\n        height: number,\n        tileSize: number,\n        background: HTMLImageElement,\n        imageTileLoader: ImageTileLoader,\n        imageTileStore: ImageTileStore,\n        renderer: THREE.WebGLRenderer) {\n\n        this._disposed = false;\n\n        this._key = key;\n\n        if (width <= 0 || height <= 0) {\n            console.warn(`Original image size (${width}, ${height}) is invalid (${key}). Tiles will not be loaded.`);\n        }\n\n        this._width = width;\n        this._height = height;\n        this._maxLevel = Math.ceil(Math.log(Math.max(height, width)) / Math.log(2));\n        this._currentLevel = -1;\n        this._tileSize = tileSize;\n\n        this._updated$ = new Subject<boolean>();\n        this._createdSubject$ = new Subject<THREE.Texture>();\n        this._created$ = this._createdSubject$.pipe(\n            publishReplay(1),\n            refCount());\n\n        this._createdSubscription = this._created$.subscribe(() => { /*noop*/ });\n\n        this._hasSubject$ = new Subject<boolean>();\n        this._has$ = this._hasSubject$.pipe(\n            startWith(false),\n            publishReplay(1),\n            refCount());\n\n        this._hasSubscription = this._has$.subscribe(() => { /*noop*/ });\n\n        this._abortFunctions = [];\n        this._tileSubscriptions = {};\n        this._renderedCurrentLevelTiles = {};\n        this._renderedTiles = {};\n\n        this._background = background;\n        this._camera = null;\n        this._imageTileLoader = imageTileLoader;\n        this._imageTileStore = imageTileStore;\n        this._renderer = renderer;\n        this._renderTarget = null;\n        this._roi = null;\n    }\n\n    /**\n     * Get disposed.\n     *\n     * @returns {boolean} Value indicating whether provider has\n     * been disposed.\n     */\n    public get disposed(): boolean {\n        return this._disposed;\n    }\n\n    /**\n     * Get hasTexture$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values indicating when the existance of a texture\n     * changes.\n     */\n    public get hasTexture$(): Observable<boolean> {\n        return this._has$;\n    }\n\n    /**\n     * Get key.\n     *\n     * @returns {boolean} The identifier of the image for\n     * which to render textures.\n     */\n    public get key(): string {\n        return this._key;\n    }\n\n    /**\n     * Get textureUpdated$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values when an existing texture has been updated.\n     */\n    public get textureUpdated$(): Observable<boolean> {\n        return this._updated$;\n    }\n\n    /**\n     * Get textureCreated$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values when a new texture has been created.\n     */\n    public get textureCreated$(): Observable<THREE.Texture> {\n        return this._created$;\n    }\n\n    /**\n     * Abort all outstanding image tile requests.\n     */\n    public abort(): void {\n        for (let key in this._tileSubscriptions) {\n            if (!this._tileSubscriptions.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._tileSubscriptions[key].unsubscribe();\n        }\n\n        this._tileSubscriptions = {};\n\n        for (let abort of this._abortFunctions) {\n            abort();\n        }\n\n        this._abortFunctions = [];\n    }\n\n    /**\n     * Dispose the provider.\n     *\n     * @description Disposes all cached assets and\n     * aborts all outstanding image tile requests.\n     */\n    public dispose(): void {\n        if (this._disposed) {\n            console.warn(`Texture already disposed (${this._key})`);\n            return;\n        }\n\n        this.abort();\n\n        if (this._renderTarget != null) {\n            this._renderTarget.dispose();\n            this._renderTarget = null;\n        }\n\n        this._imageTileStore.dispose();\n        this._imageTileStore = null;\n\n        this._background = null;\n        this._camera = null;\n        this._imageTileLoader = null;\n        this._renderer = null;\n        this._roi = null;\n\n        this._createdSubscription.unsubscribe();\n        this._hasSubscription.unsubscribe();\n\n        this._disposed = true;\n    }\n\n    /**\n     * Set the region of interest.\n     *\n     * @description When the region of interest is set the\n     * the tile level is determined and tiles for the region\n     * are fetched from the store or the loader and renderedLevel\n     * to the texture.\n     *\n     * @param {IRegionOfInterest} roi - Spatial edges to cache.\n     */\n    public setRegionOfInterest(roi: IRegionOfInterest): void {\n        if (this._width <= 0 || this._height <= 0) {\n            return;\n        }\n\n        this._roi = roi;\n\n        let width: number = 1 / this._roi.pixelWidth;\n        let height: number = 1 / this._roi.pixelHeight;\n        let size: number = Math.max(height, width);\n\n        let currentLevel: number = Math.max(0, Math.min(this._maxLevel, Math.ceil(Math.log(size) / Math.log(2))));\n        if (currentLevel !== this._currentLevel) {\n            this.abort();\n\n            this._currentLevel = currentLevel;\n            if (!(this._currentLevel in this._renderedTiles)) {\n                this._renderedTiles[this._currentLevel] = [];\n            }\n\n            this._renderedCurrentLevelTiles = {};\n            for (let tile of this._renderedTiles[this._currentLevel]) {\n                this._renderedCurrentLevelTiles[this._tileKey(this._tileSize, tile)] = true;\n            }\n        }\n\n        let topLeft: number[] = this._getTileCoords([this._roi.bbox.minX, this._roi.bbox.minY]);\n        let bottomRight: number[] = this._getTileCoords([this._roi.bbox.maxX, this._roi.bbox.maxY]);\n\n        let tiles: number[][] = this._getTiles(topLeft, bottomRight);\n\n        if (this._camera == null) {\n            this._camera = new THREE.OrthographicCamera(\n                -this._width / 2,\n                this._width / 2,\n                this._height / 2,\n                -this._height / 2,\n                -1,\n                1);\n\n            this._camera.position.z = 1;\n\n            let gl: WebGLRenderingContext = this._renderer.getContext();\n            let maxTextureSize: number = gl.getParameter(gl.MAX_TEXTURE_SIZE);\n            let backgroundSize: number = Math.max(this._width, this._height);\n            let scale: number = maxTextureSize > backgroundSize ? 1 : maxTextureSize / backgroundSize;\n\n            let targetWidth: number = Math.floor(scale * this._width);\n            let targetHeight: number = Math.floor(scale * this._height);\n\n            this._renderTarget = new THREE.WebGLRenderTarget(\n                targetWidth,\n                targetHeight,\n                {\n                    depthBuffer: false,\n                    format: THREE.RGBFormat,\n                    magFilter: THREE.LinearFilter,\n                    minFilter: THREE.LinearFilter,\n                    stencilBuffer: false,\n                });\n\n            this._renderToTarget(0, 0, this._width, this._height, this._background);\n\n            this._createdSubject$.next((<any>this._renderTarget).texture);\n            this._hasSubject$.next(true);\n        }\n\n        this._fetchTiles(tiles);\n    }\n\n    public setTileSize(tileSize: number): void {\n        this._tileSize = tileSize;\n    }\n\n    /**\n     * Update the image used as background for the texture.\n     *\n     * @param {HTMLImageElement} background - The background image.\n     */\n    public updateBackground(background: HTMLImageElement): void {\n        this._background = background;\n    }\n\n    /**\n     * Retrieve an image tile.\n     *\n     * @description Retrieve an image tile and render it to the\n     * texture. Add the tile to the store and emit to the updated\n     * observable.\n     *\n     * @param {Array<number>} tile - The tile coordinates.\n     * @param {number} level - The tile level.\n     * @param {number} x - The top left x pixel coordinate of the tile.\n     * @param {number} y - The top left y pixel coordinate of the tile.\n     * @param {number} w - The pixel width of the tile.\n     * @param {number} h - The pixel height of the tile.\n     * @param {number} scaledW - The scaled width of the returned tile.\n     * @param {number} scaledH - The scaled height of the returned tile.\n     */\n    private _fetchTile(\n        tile: number[],\n        level: number,\n        x: number,\n        y: number,\n        w: number,\n        h: number,\n        scaledX: number,\n        scaledY: number): void {\n\n        let getTile: [Observable<HTMLImageElement>, Function] =\n            this._imageTileLoader.getTile(this._key, x, y, w, h, scaledX, scaledY);\n\n        let tile$: Observable<HTMLImageElement> = getTile[0];\n        let abort: Function = getTile[1];\n\n        this._abortFunctions.push(abort);\n\n        let tileKey: string = this._tileKey(this._tileSize, tile);\n\n        let subscription: Subscription = tile$\n            .subscribe(\n                (image: HTMLImageElement): void => {\n                    this._renderToTarget(x, y, w, h, image);\n\n                    this._removeFromDictionary(tileKey, this._tileSubscriptions);\n                    this._removeFromArray(abort, this._abortFunctions);\n\n                    this._setTileRendered(tile, this._currentLevel);\n\n                    this._imageTileStore.addImage(image, tileKey, level);\n\n                    this._updated$.next(true);\n                },\n                (error: Error): void => {\n                    this._removeFromDictionary(tileKey, this._tileSubscriptions);\n                    this._removeFromArray(abort, this._abortFunctions);\n\n                    console.error(error);\n                });\n\n        if (!subscription.closed) {\n            this._tileSubscriptions[tileKey] = subscription;\n        }\n    }\n\n    /**\n     * Retrieve image tiles.\n     *\n     * @description Retrieve a image tiles and render them to the\n     * texture. Retrieve from store if it exists, otherwise Retrieve\n     * from loader.\n     *\n     * @param {Array<Array<number>>} tiles - Array of tile coordinates to\n     * retrieve.\n     */\n    private _fetchTiles(tiles: number[][]): void {\n        let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n\n        for (let tile of tiles) {\n            let tileKey: string = this._tileKey(this._tileSize, tile);\n            if (tileKey in this._renderedCurrentLevelTiles ||\n                tileKey in this._tileSubscriptions) {\n                continue;\n            }\n\n            let tileX: number = tileSize * tile[0];\n            let tileY: number = tileSize * tile[1];\n            let tileWidth: number = tileX + tileSize > this._width ? this._width - tileX : tileSize;\n            let tileHeight: number = tileY + tileSize > this._height ? this._height - tileY : tileSize;\n\n            if (this._imageTileStore.hasImage(tileKey, this._currentLevel)) {\n                this._renderToTarget(tileX, tileY, tileWidth, tileHeight, this._imageTileStore.getImage(tileKey, this._currentLevel));\n                this._setTileRendered(tile, this._currentLevel);\n\n                this._updated$.next(true);\n                continue;\n            }\n\n            let scaledX: number = Math.floor(tileWidth / tileSize * this._tileSize);\n            let scaledY: number = Math.floor(tileHeight / tileSize * this._tileSize);\n\n            this._fetchTile(tile, this._currentLevel, tileX, tileY, tileWidth, tileHeight, scaledX, scaledY);\n        }\n    }\n\n    /**\n     * Get tile coordinates for a point using the current level.\n     *\n     * @param {Array<number>} point - Point in basic coordinates.\n     *\n     * @returns {Array<number>} x and y tile coodinates.\n     */\n    private _getTileCoords(point: number[]): number[] {\n        let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n\n        let maxX: number = Math.ceil(this._width / tileSize) - 1;\n        let maxY: number = Math.ceil(this._height / tileSize) - 1;\n\n        return [\n            Math.min(Math.floor(this._width * point[0] / tileSize), maxX),\n            Math.min(Math.floor(this._height * point[1] / tileSize), maxY),\n        ];\n    }\n\n    /**\n     * Get tile coordinates for all tiles contained in a bounding\n     * box.\n     *\n     * @param {Array<number>} topLeft - Top left tile coordinate of bounding box.\n     * @param {Array<number>} bottomRight - Bottom right tile coordinate of bounding box.\n     *\n     * @returns {Array<Array<number>>} Array of x, y tile coodinates.\n     */\n    private _getTiles(topLeft: number[], bottomRight: number[]): number[][] {\n        let xs: number[] = [];\n\n        if (topLeft[0] > bottomRight[0]) {\n            let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n            let maxX: number = Math.ceil(this._width / tileSize) - 1;\n\n            for (let x: number = topLeft[0]; x <= maxX; x++) {\n                xs.push(x);\n            }\n\n            for (let x: number = 0; x <= bottomRight[0]; x++) {\n                xs.push(x);\n            }\n        } else {\n            for (let x: number = topLeft[0]; x <= bottomRight[0]; x++) {\n                xs.push(x);\n            }\n        }\n\n        let tiles: number[][] = [];\n\n        for (let x of xs) {\n            for (let y: number = topLeft[1]; y <= bottomRight[1]; y++) {\n                tiles.push([x, y]);\n            }\n        }\n\n        return tiles;\n    }\n\n    /**\n     * Remove an item from an array if it exists in array.\n     *\n     * @param {T} item - Item to remove.\n     * @param {Array<T>} array - Array from which item should be removed.\n     */\n    private _removeFromArray<T>(item: T, array: T[]): void {\n        let index: number = array.indexOf(item);\n        if (index !== -1) {\n            array.splice(index, 1);\n        }\n    }\n\n    /**\n     * Remove an item from a dictionary.\n     *\n     * @param {string} key - Key of the item to remove.\n     * @param {Object} dict - Dictionary from which item should be removed.\n     */\n    private _removeFromDictionary<T>(key: string, dict: { [key: string]: T }): void {\n        if (key in dict) {\n            delete dict[key];\n        }\n    }\n\n    /**\n     * Render an image tile to the target texture.\n     *\n     * @param {number} x - The top left x pixel coordinate of the tile.\n     * @param {number} y - The top left y pixel coordinate of the tile.\n     * @param {number} w - The pixel width of the tile.\n     * @param {number} h - The pixel height of the tile.\n     * @param {HTMLImageElement} background - The image tile to render.\n     */\n    private _renderToTarget(x: number, y: number, w: number, h: number, image: HTMLImageElement): void {\n        let texture: THREE.Texture = new THREE.Texture(image);\n        texture.minFilter = THREE.LinearFilter;\n        texture.needsUpdate = true;\n\n        let geometry: THREE.PlaneGeometry = new THREE.PlaneGeometry(w, h);\n        let material: THREE.MeshBasicMaterial = new THREE.MeshBasicMaterial({ map: texture, side: THREE.FrontSide });\n\n        let mesh: THREE.Mesh = new THREE.Mesh(geometry, material);\n        mesh.position.x = -this._width / 2 + x + w / 2;\n        mesh.position.y = this._height / 2 - y - h / 2;\n\n        let scene: THREE.Scene = new THREE.Scene();\n        scene.add(mesh);\n\n        this._renderer.render(scene, this._camera, this._renderTarget);\n        this._renderer.setRenderTarget(undefined);\n\n        scene.remove(mesh);\n\n        geometry.dispose();\n        material.dispose();\n        texture.dispose();\n    }\n\n    /**\n     * Mark a tile as rendered.\n     *\n     * @description Clears tiles marked as rendered in other\n     * levels of the tile pyramid  if they were rendered on\n     * top of or below the tile.\n     *\n     * @param {Arrary<number>} tile - The tile coordinates.\n     * @param {number} level - Tile level of the tile coordinates.\n     */\n    private _setTileRendered(tile: number[], level: number): void {\n        let otherLevels: number[] =\n            Object.keys(this._renderedTiles)\n                .map(\n                    (key: string): number => {\n                        return parseInt(key, 10);\n                    })\n                .filter(\n                    (renderedLevel: number): boolean => {\n                        return renderedLevel !== level;\n                    });\n\n        for (let otherLevel of otherLevels) {\n            let scale: number = Math.pow(2, otherLevel - level);\n\n            if (otherLevel < level) {\n                let x: number = Math.floor(scale * tile[0]);\n                let y: number = Math.floor(scale * tile[1]);\n\n                for (let otherTile of this._renderedTiles[otherLevel].slice()) {\n                    if (otherTile[0] === x && otherTile[1] === y) {\n                        let index: number = this._renderedTiles[otherLevel].indexOf(otherTile);\n                        this._renderedTiles[otherLevel].splice(index, 1);\n                    }\n                }\n            } else {\n                let startX: number = scale * tile[0];\n                let endX: number = startX + scale - 1;\n                let startY: number = scale * tile[1];\n                let endY: number = startY + scale - 1;\n\n                for (let otherTile of this._renderedTiles[otherLevel].slice()) {\n                    if (otherTile[0] >= startX && otherTile[0] <= endX &&\n                        otherTile[1] >= startY && otherTile[1] <= endY) {\n                        let index: number = this._renderedTiles[otherLevel].indexOf(otherTile);\n                        this._renderedTiles[otherLevel].splice(index, 1);\n\n                    }\n                }\n            }\n\n            if (this._renderedTiles[otherLevel].length === 0) {\n                delete this._renderedTiles[otherLevel];\n            }\n        }\n\n        this._renderedTiles[level].push(tile);\n        this._renderedCurrentLevelTiles[this._tileKey(this._tileSize, tile)] = true;\n    }\n\n    /**\n     * Create a tile key from a tile coordinates.\n     *\n     * @description Tile keys are used as a hash for\n     * storing the tile in a dictionary.\n     *\n     * @param {number} tileSize - The tile size.\n     * @param {Arrary<number>} tile - The tile coordinates.\n     */\n    private _tileKey(tileSize: number, tile: number[]): string {\n        return tileSize + \"-\" + tile[0] + \"-\" + tile[1];\n    }\n}\n\nexport default TextureProvider;\n",
-    "export class DOM {\n    private _document: HTMLDocument;\n\n    constructor(doc?: Node) {\n        this._document = !!doc ? <HTMLDocument>doc : document;\n    }\n\n    public get document(): HTMLDocument {\n        return this._document;\n    }\n\n    public createElement<K extends keyof HTMLElementTagNameMap>(\n        tagName: K, className?: string, container?: HTMLElement): HTMLElementTagNameMap[K] {\n        const element: HTMLElement = this._document.createElement(tagName);\n\n        if (!!className) {\n            element.className = className;\n        }\n\n        if (!!container) {\n            container.appendChild(element);\n        }\n\n        return element;\n    }\n}\n\nexport default DOM;\n",
+    "import {startWith, publishReplay, refCount} from \"rxjs/operators\";\nimport * as THREE from \"three\";\n\nimport {Observable, Subject, Subscription} from \"rxjs\";\n\nimport {\n    ImageTileLoader,\n    ImageTileStore,\n    IRegionOfInterest,\n} from \"../Tiles\";\n\n/**\n * @class TextureProvider\n *\n * @classdesc Represents a provider of textures.\n */\nexport class TextureProvider {\n    private _background: HTMLImageElement;\n    private _camera: THREE.OrthographicCamera;\n    private _imageTileLoader: ImageTileLoader;\n    private _imageTileStore: ImageTileStore;\n    private _renderer: THREE.WebGLRenderer;\n    private _renderTarget: THREE.WebGLRenderTarget;\n    private _roi: IRegionOfInterest;\n\n    private _abortFunctions: Function[];\n    private _tileSubscriptions: { [key: string]: Subscription };\n\n    private _created$: Observable<THREE.Texture>;\n    private _createdSubject$: Subject<THREE.Texture>;\n    private _createdSubscription: Subscription;\n    private _hasSubject$: Subject<boolean>;\n    private _has$: Observable<boolean>;\n    private _hasSubscription: Subscription;\n    private _updated$: Subject<boolean>;\n\n    private _disposed: boolean;\n    private _height: number;\n    private _key: string;\n    private _tileSize: number;\n    private _maxLevel: number;\n    private _currentLevel: number;\n    private _renderedCurrentLevelTiles: { [key: string]: boolean };\n    private _renderedTiles: { [level: string]: number[][] };\n    private _width: number;\n\n    /**\n     * Create a new node texture provider instance.\n     *\n     * @param {string} key - The identifier of the image for which to request tiles.\n     * @param {number} width - The full width of the original image.\n     * @param {number} height - The full height of the original image.\n     * @param {number} tileSize - The size used when requesting tiles.\n     * @param {HTMLImageElement} background - Image to use as background.\n     * @param {ImageTileLoader} imageTileLoader - Loader for retrieving tiles.\n     * @param {ImageTileStore} imageTileStore - Store for saving tiles.\n     * @param {THREE.WebGLRenderer} renderer - Renderer used for rendering tiles to texture.\n     */\n    constructor (\n        key: string,\n        width: number,\n        height: number,\n        tileSize: number,\n        background: HTMLImageElement,\n        imageTileLoader: ImageTileLoader,\n        imageTileStore: ImageTileStore,\n        renderer: THREE.WebGLRenderer) {\n\n        this._disposed = false;\n\n        this._key = key;\n\n        if (width <= 0 || height <= 0) {\n            console.warn(`Original image size (${width}, ${height}) is invalid (${key}). Tiles will not be loaded.`);\n        }\n\n        this._width = width;\n        this._height = height;\n        this._maxLevel = Math.ceil(Math.log(Math.max(height, width)) / Math.log(2));\n        this._currentLevel = -1;\n        this._tileSize = tileSize;\n\n        this._updated$ = new Subject<boolean>();\n        this._createdSubject$ = new Subject<THREE.Texture>();\n        this._created$ = this._createdSubject$.pipe(\n            publishReplay(1),\n            refCount());\n\n        this._createdSubscription = this._created$.subscribe(() => { /*noop*/ });\n\n        this._hasSubject$ = new Subject<boolean>();\n        this._has$ = this._hasSubject$.pipe(\n            startWith(false),\n            publishReplay(1),\n            refCount());\n\n        this._hasSubscription = this._has$.subscribe(() => { /*noop*/ });\n\n        this._abortFunctions = [];\n        this._tileSubscriptions = {};\n        this._renderedCurrentLevelTiles = {};\n        this._renderedTiles = {};\n\n        this._background = background;\n        this._camera = null;\n        this._imageTileLoader = imageTileLoader;\n        this._imageTileStore = imageTileStore;\n        this._renderer = renderer;\n        this._renderTarget = null;\n        this._roi = null;\n    }\n\n    /**\n     * Get disposed.\n     *\n     * @returns {boolean} Value indicating whether provider has\n     * been disposed.\n     */\n    public get disposed(): boolean {\n        return this._disposed;\n    }\n\n    /**\n     * Get hasTexture$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values indicating when the existance of a texture\n     * changes.\n     */\n    public get hasTexture$(): Observable<boolean> {\n        return this._has$;\n    }\n\n    /**\n     * Get key.\n     *\n     * @returns {boolean} The identifier of the image for\n     * which to render textures.\n     */\n    public get key(): string {\n        return this._key;\n    }\n\n    /**\n     * Get textureUpdated$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values when an existing texture has been updated.\n     */\n    public get textureUpdated$(): Observable<boolean> {\n        return this._updated$;\n    }\n\n    /**\n     * Get textureCreated$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values when a new texture has been created.\n     */\n    public get textureCreated$(): Observable<THREE.Texture> {\n        return this._created$;\n    }\n\n    /**\n     * Abort all outstanding image tile requests.\n     */\n    public abort(): void {\n        for (let key in this._tileSubscriptions) {\n            if (!this._tileSubscriptions.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._tileSubscriptions[key].unsubscribe();\n        }\n\n        this._tileSubscriptions = {};\n\n        for (let abort of this._abortFunctions) {\n            abort();\n        }\n\n        this._abortFunctions = [];\n    }\n\n    /**\n     * Dispose the provider.\n     *\n     * @description Disposes all cached assets and\n     * aborts all outstanding image tile requests.\n     */\n    public dispose(): void {\n        if (this._disposed) {\n            console.warn(`Texture already disposed (${this._key})`);\n            return;\n        }\n\n        this.abort();\n\n        if (this._renderTarget != null) {\n            this._renderTarget.dispose();\n            this._renderTarget = null;\n        }\n\n        this._imageTileStore.dispose();\n        this._imageTileStore = null;\n\n        this._background = null;\n        this._camera = null;\n        this._imageTileLoader = null;\n        this._renderer = null;\n        this._roi = null;\n\n        this._createdSubscription.unsubscribe();\n        this._hasSubscription.unsubscribe();\n\n        this._disposed = true;\n    }\n\n    /**\n     * Set the region of interest.\n     *\n     * @description When the region of interest is set the\n     * the tile level is determined and tiles for the region\n     * are fetched from the store or the loader and renderedLevel\n     * to the texture.\n     *\n     * @param {IRegionOfInterest} roi - Spatial edges to cache.\n     */\n    public setRegionOfInterest(roi: IRegionOfInterest): void {\n        if (this._width <= 0 || this._height <= 0) {\n            return;\n        }\n\n        this._roi = roi;\n\n        let width: number = 1 / this._roi.pixelWidth;\n        let height: number = 1 / this._roi.pixelHeight;\n        let size: number = Math.max(height, width);\n\n        let currentLevel: number = Math.max(0, Math.min(this._maxLevel, Math.ceil(Math.log(size) / Math.log(2))));\n        if (currentLevel !== this._currentLevel) {\n            this.abort();\n\n            this._currentLevel = currentLevel;\n            if (!(this._currentLevel in this._renderedTiles)) {\n                this._renderedTiles[this._currentLevel] = [];\n            }\n\n            this._renderedCurrentLevelTiles = {};\n            for (let tile of this._renderedTiles[this._currentLevel]) {\n                this._renderedCurrentLevelTiles[this._tileKey(this._tileSize, tile)] = true;\n            }\n        }\n\n        let topLeft: number[] = this._getTileCoords([this._roi.bbox.minX, this._roi.bbox.minY]);\n        let bottomRight: number[] = this._getTileCoords([this._roi.bbox.maxX, this._roi.bbox.maxY]);\n\n        let tiles: number[][] = this._getTiles(topLeft, bottomRight);\n\n        if (this._camera == null) {\n            this._camera = new THREE.OrthographicCamera(\n                -this._width / 2,\n                this._width / 2,\n                this._height / 2,\n                -this._height / 2,\n                -1,\n                1);\n\n            this._camera.position.z = 1;\n\n            let gl: WebGLRenderingContext = this._renderer.getContext();\n            let maxTextureSize: number = gl.getParameter(gl.MAX_TEXTURE_SIZE);\n            let backgroundSize: number = Math.max(this._width, this._height);\n            let scale: number = maxTextureSize > backgroundSize ? 1 : maxTextureSize / backgroundSize;\n\n            let targetWidth: number = Math.floor(scale * this._width);\n            let targetHeight: number = Math.floor(scale * this._height);\n\n            this._renderTarget = new THREE.WebGLRenderTarget(\n                targetWidth,\n                targetHeight,\n                {\n                    depthBuffer: false,\n                    format: THREE.RGBFormat,\n                    magFilter: THREE.LinearFilter,\n                    minFilter: THREE.LinearFilter,\n                    stencilBuffer: false,\n                });\n\n            this._renderToTarget(0, 0, this._width, this._height, this._background);\n\n            this._createdSubject$.next(this._renderTarget.texture);\n            this._hasSubject$.next(true);\n        }\n\n        this._fetchTiles(tiles);\n    }\n\n    public setTileSize(tileSize: number): void {\n        this._tileSize = tileSize;\n    }\n\n    /**\n     * Update the image used as background for the texture.\n     *\n     * @param {HTMLImageElement} background - The background image.\n     */\n    public updateBackground(background: HTMLImageElement): void {\n        this._background = background;\n    }\n\n    /**\n     * Retrieve an image tile.\n     *\n     * @description Retrieve an image tile and render it to the\n     * texture. Add the tile to the store and emit to the updated\n     * observable.\n     *\n     * @param {Array<number>} tile - The tile coordinates.\n     * @param {number} level - The tile level.\n     * @param {number} x - The top left x pixel coordinate of the tile.\n     * @param {number} y - The top left y pixel coordinate of the tile.\n     * @param {number} w - The pixel width of the tile.\n     * @param {number} h - The pixel height of the tile.\n     * @param {number} scaledW - The scaled width of the returned tile.\n     * @param {number} scaledH - The scaled height of the returned tile.\n     */\n    private _fetchTile(\n        tile: number[],\n        level: number,\n        x: number,\n        y: number,\n        w: number,\n        h: number,\n        scaledX: number,\n        scaledY: number): void {\n\n        let getTile: [Observable<HTMLImageElement>, Function] =\n            this._imageTileLoader.getTile(this._key, x, y, w, h, scaledX, scaledY);\n\n        let tile$: Observable<HTMLImageElement> = getTile[0];\n        let abort: Function = getTile[1];\n\n        this._abortFunctions.push(abort);\n\n        let tileKey: string = this._tileKey(this._tileSize, tile);\n\n        let subscription: Subscription = tile$\n            .subscribe(\n                (image: HTMLImageElement): void => {\n                    this._renderToTarget(x, y, w, h, image);\n\n                    this._removeFromDictionary(tileKey, this._tileSubscriptions);\n                    this._removeFromArray(abort, this._abortFunctions);\n\n                    this._setTileRendered(tile, this._currentLevel);\n\n                    this._imageTileStore.addImage(image, tileKey, level);\n\n                    this._updated$.next(true);\n                },\n                (error: Error): void => {\n                    this._removeFromDictionary(tileKey, this._tileSubscriptions);\n                    this._removeFromArray(abort, this._abortFunctions);\n\n                    console.error(error);\n                });\n\n        if (!subscription.closed) {\n            this._tileSubscriptions[tileKey] = subscription;\n        }\n    }\n\n    /**\n     * Retrieve image tiles.\n     *\n     * @description Retrieve a image tiles and render them to the\n     * texture. Retrieve from store if it exists, otherwise Retrieve\n     * from loader.\n     *\n     * @param {Array<Array<number>>} tiles - Array of tile coordinates to\n     * retrieve.\n     */\n    private _fetchTiles(tiles: number[][]): void {\n        let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n\n        for (let tile of tiles) {\n            let tileKey: string = this._tileKey(this._tileSize, tile);\n            if (tileKey in this._renderedCurrentLevelTiles ||\n                tileKey in this._tileSubscriptions) {\n                continue;\n            }\n\n            let tileX: number = tileSize * tile[0];\n            let tileY: number = tileSize * tile[1];\n            let tileWidth: number = tileX + tileSize > this._width ? this._width - tileX : tileSize;\n            let tileHeight: number = tileY + tileSize > this._height ? this._height - tileY : tileSize;\n\n            if (this._imageTileStore.hasImage(tileKey, this._currentLevel)) {\n                this._renderToTarget(tileX, tileY, tileWidth, tileHeight, this._imageTileStore.getImage(tileKey, this._currentLevel));\n                this._setTileRendered(tile, this._currentLevel);\n\n                this._updated$.next(true);\n                continue;\n            }\n\n            let scaledX: number = Math.floor(tileWidth / tileSize * this._tileSize);\n            let scaledY: number = Math.floor(tileHeight / tileSize * this._tileSize);\n\n            this._fetchTile(tile, this._currentLevel, tileX, tileY, tileWidth, tileHeight, scaledX, scaledY);\n        }\n    }\n\n    /**\n     * Get tile coordinates for a point using the current level.\n     *\n     * @param {Array<number>} point - Point in basic coordinates.\n     *\n     * @returns {Array<number>} x and y tile coodinates.\n     */\n    private _getTileCoords(point: number[]): number[] {\n        let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n\n        let maxX: number = Math.ceil(this._width / tileSize) - 1;\n        let maxY: number = Math.ceil(this._height / tileSize) - 1;\n\n        return [\n            Math.min(Math.floor(this._width * point[0] / tileSize), maxX),\n            Math.min(Math.floor(this._height * point[1] / tileSize), maxY),\n        ];\n    }\n\n    /**\n     * Get tile coordinates for all tiles contained in a bounding\n     * box.\n     *\n     * @param {Array<number>} topLeft - Top left tile coordinate of bounding box.\n     * @param {Array<number>} bottomRight - Bottom right tile coordinate of bounding box.\n     *\n     * @returns {Array<Array<number>>} Array of x, y tile coodinates.\n     */\n    private _getTiles(topLeft: number[], bottomRight: number[]): number[][] {\n        let xs: number[] = [];\n\n        if (topLeft[0] > bottomRight[0]) {\n            let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n            let maxX: number = Math.ceil(this._width / tileSize) - 1;\n\n            for (let x: number = topLeft[0]; x <= maxX; x++) {\n                xs.push(x);\n            }\n\n            for (let x: number = 0; x <= bottomRight[0]; x++) {\n                xs.push(x);\n            }\n        } else {\n            for (let x: number = topLeft[0]; x <= bottomRight[0]; x++) {\n                xs.push(x);\n            }\n        }\n\n        let tiles: number[][] = [];\n\n        for (let x of xs) {\n            for (let y: number = topLeft[1]; y <= bottomRight[1]; y++) {\n                tiles.push([x, y]);\n            }\n        }\n\n        return tiles;\n    }\n\n    /**\n     * Remove an item from an array if it exists in array.\n     *\n     * @param {T} item - Item to remove.\n     * @param {Array<T>} array - Array from which item should be removed.\n     */\n    private _removeFromArray<T>(item: T, array: T[]): void {\n        let index: number = array.indexOf(item);\n        if (index !== -1) {\n            array.splice(index, 1);\n        }\n    }\n\n    /**\n     * Remove an item from a dictionary.\n     *\n     * @param {string} key - Key of the item to remove.\n     * @param {Object} dict - Dictionary from which item should be removed.\n     */\n    private _removeFromDictionary<T>(key: string, dict: { [key: string]: T }): void {\n        if (key in dict) {\n            delete dict[key];\n        }\n    }\n\n    /**\n     * Render an image tile to the target texture.\n     *\n     * @param {number} x - The top left x pixel coordinate of the tile.\n     * @param {number} y - The top left y pixel coordinate of the tile.\n     * @param {number} w - The pixel width of the tile.\n     * @param {number} h - The pixel height of the tile.\n     * @param {HTMLImageElement} background - The image tile to render.\n     */\n    private _renderToTarget(x: number, y: number, w: number, h: number, image: HTMLImageElement): void {\n        let texture: THREE.Texture = new THREE.Texture(image);\n        texture.minFilter = THREE.LinearFilter;\n        texture.needsUpdate = true;\n\n        let geometry: THREE.PlaneGeometry = new THREE.PlaneGeometry(w, h);\n        let material: THREE.MeshBasicMaterial = new THREE.MeshBasicMaterial({ map: texture, side: THREE.FrontSide });\n\n        let mesh: THREE.Mesh = new THREE.Mesh(geometry, material);\n        mesh.position.x = -this._width / 2 + x + w / 2;\n        mesh.position.y = this._height / 2 - y - h / 2;\n\n        let scene: THREE.Scene = new THREE.Scene();\n        scene.add(mesh);\n\n        const target: THREE.RenderTarget = this._renderer.getRenderTarget();\n\n        this._renderer.setRenderTarget(this._renderTarget)\n        this._renderer.render(scene, this._camera);\n        this._renderer.setRenderTarget(target);\n\n        scene.remove(mesh);\n\n        geometry.dispose();\n        material.dispose();\n        texture.dispose();\n    }\n\n    /**\n     * Mark a tile as rendered.\n     *\n     * @description Clears tiles marked as rendered in other\n     * levels of the tile pyramid  if they were rendered on\n     * top of or below the tile.\n     *\n     * @param {Arrary<number>} tile - The tile coordinates.\n     * @param {number} level - Tile level of the tile coordinates.\n     */\n    private _setTileRendered(tile: number[], level: number): void {\n        let otherLevels: number[] =\n            Object.keys(this._renderedTiles)\n                .map(\n                    (key: string): number => {\n                        return parseInt(key, 10);\n                    })\n                .filter(\n                    (renderedLevel: number): boolean => {\n                        return renderedLevel !== level;\n                    });\n\n        for (let otherLevel of otherLevels) {\n            let scale: number = Math.pow(2, otherLevel - level);\n\n            if (otherLevel < level) {\n                let x: number = Math.floor(scale * tile[0]);\n                let y: number = Math.floor(scale * tile[1]);\n\n                for (let otherTile of this._renderedTiles[otherLevel].slice()) {\n                    if (otherTile[0] === x && otherTile[1] === y) {\n                        let index: number = this._renderedTiles[otherLevel].indexOf(otherTile);\n                        this._renderedTiles[otherLevel].splice(index, 1);\n                    }\n                }\n            } else {\n                let startX: number = scale * tile[0];\n                let endX: number = startX + scale - 1;\n                let startY: number = scale * tile[1];\n                let endY: number = startY + scale - 1;\n\n                for (let otherTile of this._renderedTiles[otherLevel].slice()) {\n                    if (otherTile[0] >= startX && otherTile[0] <= endX &&\n                        otherTile[1] >= startY && otherTile[1] <= endY) {\n                        let index: number = this._renderedTiles[otherLevel].indexOf(otherTile);\n                        this._renderedTiles[otherLevel].splice(index, 1);\n\n                    }\n                }\n            }\n\n            if (this._renderedTiles[otherLevel].length === 0) {\n                delete this._renderedTiles[otherLevel];\n            }\n        }\n\n        this._renderedTiles[level].push(tile);\n        this._renderedCurrentLevelTiles[this._tileKey(this._tileSize, tile)] = true;\n    }\n\n    /**\n     * Create a tile key from a tile coordinates.\n     *\n     * @description Tile keys are used as a hash for\n     * storing the tile in a dictionary.\n     *\n     * @param {number} tileSize - The tile size.\n     * @param {Arrary<number>} tile - The tile coordinates.\n     */\n    private _tileKey(tileSize: number, tile: number[]): string {\n        return tileSize + \"-\" + tile[0] + \"-\" + tile[1];\n    }\n}\n\nexport default TextureProvider;\n",
+    "export class DOM {\n    private _document: HTMLDocument;\n\n    constructor(doc?: Node) {\n        this._document = !!doc ? <HTMLDocument>doc : document;\n    }\n\n    public get document(): HTMLDocument {\n        return this._document;\n    }\n\n    public createElement<K extends keyof HTMLElementTagNameMap>(\n        tagName: K, className?: string, container?: HTMLElement): HTMLElementTagNameMap[K] {\n        const element: HTMLElementTagNameMap[K] = this._document.createElement(tagName);\n\n        if (!!className) {\n            element.className = className;\n        }\n\n        if (!!container) {\n            container.appendChild(element);\n        }\n\n        return element;\n    }\n}\n\nexport default DOM;\n",
     "export class EventEmitter {\n    private _events: {[eventType: string]: any[]};\n\n    constructor () {\n        this._events = {};\n    }\n\n    /**\n     * Subscribe to an event by its name.\n     * @param {string }eventType - The name of the event to subscribe to.\n     * @param {any} fn - The handler called when the event occurs.\n     */\n    public on(eventType: string, fn: any): void {\n        this._events[eventType] = this._events[eventType] || [];\n        this._events[eventType].push(fn);\n        return;\n    }\n\n    /**\n     * Unsubscribe from an event by its name.\n     * @param {string} eventType - The name of the event to subscribe to.\n     * @param {any} fn - The handler to remove.\n     */\n    public off(eventType: string, fn: any): void {\n        if (!eventType) {\n            this._events = {};\n            return;\n        }\n\n        if (!this._listens(eventType)) {\n            let idx: number = this._events[eventType].indexOf(fn);\n            if (idx >= 0) {\n                this._events[eventType].splice(idx, 1);\n            }\n            if (this._events[eventType].length) {\n                delete this._events[eventType];\n            }\n        } else {\n            delete this._events[eventType];\n        }\n\n        return;\n    }\n\n    public fire(eventType: string, data: any): void {\n        if (!this._listens(eventType)) {\n            return;\n        }\n\n        for (let fn of this._events[eventType]) {\n            fn.call(this, data);\n        }\n        return;\n    }\n\n    private _listens(eventType: string): boolean {\n        return !!(this._events && this._events[eventType]);\n    }\n}\n\nexport default EventEmitter;\n",
-    "import {\n    ImageSize,\n    IViewerOptions,\n} from \"../Viewer\";\n\nexport class Settings {\n    private static _baseImageSize: number;\n    private static _basePanoramaSize: number;\n    private static _maxImageSize: number;\n\n    public static setOptions(options: IViewerOptions): void {\n        Settings._baseImageSize = options.baseImageSize != null ?\n            options.baseImageSize :\n            ImageSize.Size640;\n\n        Settings._basePanoramaSize = options.basePanoramaSize != null ?\n            options.basePanoramaSize :\n            ImageSize.Size2048;\n\n        Settings._maxImageSize = options.maxImageSize != null ?\n            options.maxImageSize :\n            ImageSize.Size2048;\n    }\n\n    public static get baseImageSize(): number {\n        return Settings._baseImageSize;\n    }\n\n    public static get basePanoramaSize(): number {\n        return Settings._basePanoramaSize;\n    }\n\n    public static get maxImageSize(): number {\n        return Settings._maxImageSize;\n    }\n}\n\nexport default Settings;\n",
-    "export function isBrowser(): boolean {\n    return typeof window !== \"undefined\" && typeof document !== \"undefined\";\n}\n\nexport function isArraySupported(): boolean {\n    return !!(\n        Array.prototype &&\n        Array.prototype.filter &&\n        Array.prototype.indexOf &&\n        Array.prototype.map &&\n        Array.prototype.reverse\n    );\n}\n\nexport function isFunctionSupported(): boolean {\n    return !!(Function.prototype && Function.prototype.bind);\n}\n\nexport function isJSONSupported(): boolean {\n    return \"JSON\" in window && \"parse\" in JSON && \"stringify\" in JSON;\n}\n\nexport function isObjectSupported(): boolean {\n    return !!(\n        Object.keys &&\n        Object.assign\n    );\n}\n\nexport function isBlobSupported(): boolean {\n    return \"Blob\" in window && \"URL\" in window;\n}\n\nlet isWebGLSupportedCache: boolean = undefined;\nexport function isWebGLSupportedCached(): boolean {\n    if (isWebGLSupportedCache === undefined) {\n        isWebGLSupportedCache = isWebGLSupported();\n    }\n\n    return isWebGLSupportedCache;\n}\n\nexport function isWebGLSupported(): boolean {\n    const webGLContextAttributes: WebGLContextAttributes = {\n        alpha: false,\n        antialias: false,\n        depth: true,\n        failIfMajorPerformanceCaveat: false,\n        premultipliedAlpha: true,\n        preserveDrawingBuffer: false,\n        stencil: true,\n    };\n\n    const canvas: HTMLCanvasElement = document.createElement(\"canvas\");\n    const context: WebGLRenderingContext =\n        canvas.getContext(\"webgl\", webGLContextAttributes) ||\n        canvas.getContext(\"experimental-webgl\", webGLContextAttributes);\n\n    if (!context) {\n        return false;\n    }\n\n    const requiredExtensions: string[] = [\n        \"OES_standard_derivatives\",\n    ];\n\n    const supportedExtensions: string[] = context.getSupportedExtensions();\n    for (const requiredExtension of requiredExtensions) {\n        if (supportedExtensions.indexOf(requiredExtension) === -1) {\n            return false;\n        }\n    }\n\n    return true;\n}\n",
+    "import {\n    ImageSize,\n    IViewerOptions,\n} from \"../Viewer\";\n\nexport class Settings {\n    private static _baseImageSize: number;\n    private static _basePanoramaSize: number;\n    private static _maxImageSize: number;\n\n    public static get baseImageSize(): number {\n        return Settings._baseImageSize;\n    }\n\n    public static get basePanoramaSize(): number {\n        return Settings._basePanoramaSize;\n    }\n\n    public static get maxImageSize(): number {\n        return Settings._maxImageSize;\n    }\n\n    public static setOptions(options: IViewerOptions): void {\n        Settings._baseImageSize = options.baseImageSize != null ?\n            options.baseImageSize :\n            ImageSize.Size640;\n\n        Settings._basePanoramaSize = options.basePanoramaSize != null ?\n            options.basePanoramaSize :\n            ImageSize.Size2048;\n\n        Settings._maxImageSize = options.maxImageSize != null ?\n            options.maxImageSize :\n            ImageSize.Size2048;\n    }\n}\n\nexport default Settings;\n",
+    "export function isBrowser(): boolean {\n    return typeof window !== \"undefined\" && typeof document !== \"undefined\";\n}\n\nexport function isArraySupported(): boolean {\n    return !!(\n        Array.prototype &&\n        Array.prototype.filter &&\n        Array.prototype.indexOf &&\n        Array.prototype.map &&\n        Array.prototype.reverse\n    );\n}\n\nexport function isFunctionSupported(): boolean {\n    return !!(Function.prototype && Function.prototype.bind);\n}\n\nexport function isJSONSupported(): boolean {\n    return \"JSON\" in window && \"parse\" in JSON && \"stringify\" in JSON;\n}\n\nexport function isObjectSupported(): boolean {\n    return !!(\n        Object.keys &&\n        Object.assign\n    );\n}\n\nexport function isBlobSupported(): boolean {\n    return \"Blob\" in window && \"URL\" in window;\n}\n\nlet isWebGLSupportedCache: boolean = undefined;\nexport function isWebGLSupportedCached(): boolean {\n    if (isWebGLSupportedCache === undefined) {\n        isWebGLSupportedCache = isWebGLSupported();\n    }\n\n    return isWebGLSupportedCache;\n}\n\nexport function isWebGLSupported(): boolean {\n    const webGLContextAttributes: WebGLContextAttributes = {\n        alpha: false,\n        antialias: false,\n        depth: true,\n        failIfMajorPerformanceCaveat: false,\n        premultipliedAlpha: true,\n        preserveDrawingBuffer: false,\n        stencil: true,\n    };\n\n    const canvas: HTMLCanvasElement = document.createElement(\"canvas\");\n    const context: WebGLRenderingContext =\n        canvas.getContext(\"webgl\", webGLContextAttributes) ||\n        <WebGLRenderingContext>canvas.getContext(\"experimental-webgl\", webGLContextAttributes);\n\n    if (!context) {\n        return false;\n    }\n\n    const requiredExtensions: string[] = [\n        \"OES_standard_derivatives\",\n    ];\n\n    const supportedExtensions: string[] = context.getSupportedExtensions();\n    for (const requiredExtension of requiredExtensions) {\n        if (supportedExtensions.indexOf(requiredExtension) === -1) {\n            return false;\n        }\n    }\n\n    return true;\n}\n",
     "import {IUrlOptions} from \"../Viewer\";\n\nexport class Urls {\n    private static _apiHost: string = \"a.mapillary.com\";\n    private static _clusterReconstructionHost: string = \"cluster-reconstructions.mapillary.com\";\n    private static _exploreHost: string = \"www.mapillary.com\";\n    private static _imageHost: string = \"images.mapillary.com\";\n    private static _imageTileHost: string = \"loris.mapillary.com\";\n    private static _meshHost: string = \"meshes.mapillary.com\";\n    private static _origin: string = \"mapillary.webgl\";\n    private static _scheme: string = \"https\";\n\n    public static get explore(): string {\n        return `${Urls._scheme}://${Urls._exploreHost}`;\n    }\n\n    public static get origin(): string {\n        return Urls._origin;\n    }\n\n    public static get tileScheme(): string {\n        return Urls._scheme;\n    }\n\n    public static get tileDomain(): string {\n        return Urls._imageTileHost;\n    }\n\n    public static clusterReconstruction(key: string): string {\n        return `${Urls._scheme}://${Urls._clusterReconstructionHost}/${key}/v1.0/aligned.jsonz`;\n    }\n\n    public static exporeImage(key: string): string {\n        return `${Urls._scheme}://${Urls._exploreHost}/app/?pKey=${key}&focus=photo`;\n    }\n\n    public static exporeUser(username: string): string {\n        return `${Urls._scheme}://${Urls._exploreHost}/app/user/${username}`;\n    }\n\n    public static falcorModel(clientId: string): string {\n        return `${Urls._scheme}://${Urls._apiHost}/v3/model.json?client_id=${clientId}`;\n    }\n\n    public static protoMesh(key: string): string {\n        return `${Urls._scheme}://${Urls._meshHost}/v2/mesh/${key}`;\n    }\n\n    public static thumbnail(key: string, size: number, origin?: string): string {\n        const query: string = !!origin ? `?origin=${origin}` : \"\";\n\n        return `${Urls._scheme}://${Urls._imageHost}/${key}/thumb-${size}.jpg${query}`;\n    }\n\n    public static setOptions(options: IUrlOptions): void {\n        if (!options) {\n            return;\n        }\n\n        if (!!options.apiHost) {\n            Urls._apiHost = options.apiHost;\n        }\n\n        if (!!options.clusterReconstructionHost) {\n            Urls._clusterReconstructionHost = options.clusterReconstructionHost;\n        }\n\n        if (!!options.exploreHost) {\n            Urls._exploreHost = options.exploreHost;\n        }\n\n        if (!!options.imageHost) {\n            Urls._imageHost = options.imageHost;\n        }\n\n        if (!!options.imageTileHost) {\n            Urls._imageTileHost = options.imageTileHost;\n        }\n\n        if (!!options.meshHost) {\n            Urls._meshHost = options.meshHost;\n        }\n\n        if (!!options.scheme) {\n            Urls._scheme = options.scheme;\n        }\n    }\n}\n\nexport default Urls;\n",
     "/**\n * Enumeration for alignments\n * @enum {number}\n * @readonly\n */\nexport enum Alignment {\n    /**\n     * Align to bottom\n     */\n    Bottom,\n\n    /**\n     * Align to bottom left\n     */\n    BottomLeft,\n\n    /**\n     * Align to bottom right\n     */\n    BottomRight,\n\n    /**\n     * Align to center\n     */\n    Center,\n\n    /**\n     * Align to left\n     */\n    Left,\n\n    /**\n     * Align to right\n     */\n    Right,\n\n    /**\n     * Align to top\n     */\n    Top,\n\n    /**\n     * Align to top left\n     */\n    TopLeft,\n\n    /**\n     * Align to top right\n     */\n    TopRight,\n}\n\nexport default Alignment;\n",
     "import {\n    empty as observableEmpty,\n    from as observableFrom,\n    Observable,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    catchError,\n    timeout,\n    first,\n    distinctUntilChanged,\n    map,\n    bufferCount,\n    withLatestFrom,\n    switchMap,\n    skip,\n    mergeMap,\n} from \"rxjs/operators\";\n\nimport {\n    GraphMode,\n    GraphService,\n    IEdgeStatus,\n    Node,\n} from \"../Graph\";\nimport {\n    IFrame,\n    StateService,\n} from \"../State\";\n\nexport class CacheService {\n    private _graphService: GraphService;\n    private _stateService: StateService;\n\n    private _started: boolean;\n\n    private _uncacheSubscription: Subscription;\n    private _cacheNodeSubscription: Subscription;\n\n    constructor(graphService: GraphService, stateService: StateService) {\n        this._graphService = graphService;\n        this._stateService = stateService;\n\n        this._started = false;\n    }\n\n    public get started(): boolean {\n        return this._started;\n    }\n\n    public start(): void {\n        if (this._started) {\n            return;\n        }\n\n        this._uncacheSubscription = this._stateService.currentState$.pipe(\n            distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.currentNode.key;\n                }),\n            map(\n                (frame: IFrame): [string[], string] => {\n                    const trajectory: Node[] = frame.state.trajectory;\n                    const trajectoryKeys: string[] = trajectory\n                        .map(\n                            (n: Node): string => {\n                                return n.key;\n                            });\n\n                    const sequenceKey: string = trajectory[trajectory.length - 1].sequenceKey;\n\n                    return [trajectoryKeys, sequenceKey];\n                }),\n            bufferCount(1, 5),\n            withLatestFrom(this._graphService.graphMode$),\n            switchMap(\n                ([keepBuffer, graphMode]: [[string[], string][], GraphMode]): Observable<void> => {\n                    let keepKeys: string[] = keepBuffer[0][0];\n                    let keepSequenceKey: string = graphMode === GraphMode.Sequence ?\n                        keepBuffer[0][1] : undefined;\n\n                    return this._graphService.uncache$(keepKeys, keepSequenceKey);\n                }))\n            .subscribe(() => { /*noop*/ });\n\n        this._cacheNodeSubscription = this._graphService.graphMode$.pipe(\n            skip(1),\n            withLatestFrom(this._stateService.currentState$),\n            switchMap(\n                ([mode, frame]: [GraphMode, IFrame]): Observable<IEdgeStatus> => {\n                    return mode === GraphMode.Sequence ?\n                        this._keyToEdges(\n                            frame.state.currentNode.key,\n                            (node: Node): Observable<IEdgeStatus> => {\n                                return node.sequenceEdges$;\n                            }) :\n                        observableFrom(frame.state.trajectory\n                                .map(\n                                    (node: Node): string => {\n                                        return node.key;\n                                    })\n                                .slice(frame.state.currentIndex)).pipe(\n                            mergeMap(\n                                (key: string): Observable<IEdgeStatus> => {\n                                    return this._keyToEdges(\n                                        key,\n                                        (node: Node): Observable<IEdgeStatus> => {\n                                            return node.spatialEdges$;\n                                        });\n                                },\n                                6));\n                }))\n            .subscribe(() => { /*noop*/ });\n\n        this._started = true;\n    }\n\n    public stop(): void {\n        if (!this._started) {\n            return;\n        }\n\n        this._uncacheSubscription.unsubscribe();\n        this._uncacheSubscription = null;\n\n        this._cacheNodeSubscription.unsubscribe();\n        this._cacheNodeSubscription = null;\n\n        this._started = false;\n    }\n\n    private _keyToEdges(key: string, nodeToEdgeMap: (node: Node) => Observable<IEdgeStatus>): Observable<IEdgeStatus> {\n        return this._graphService.cacheNode$(key).pipe(\n            switchMap(nodeToEdgeMap),\n            first(\n                (status: IEdgeStatus): boolean => {\n                    return status.cached;\n                }),\n            timeout(15000),\n            catchError(\n                (error: Error): Observable<IEdgeStatus> => {\n                    console.error(`Failed to cache edges (${key}).`, error);\n\n                    return observableEmpty();\n                }));\n    }\n}\n\nexport default CacheService;\n",
     "import {first, switchMap, distinctUntilChanged} from \"rxjs/operators\";\nimport {Observable} from \"rxjs\";\n\nimport {Node} from \"../Graph\";\nimport {\n    Component,\n    ComponentService,\n    CoverComponent,\n    CoverState,\n    IComponentConfiguration,\n    ICoverConfiguration,\n} from \"../Component\";\nimport {\n    Container,\n    IComponentOptions,\n    Navigator,\n    Observer,\n} from \"../Viewer\";\n\nexport class ComponentController {\n    private _container: Container;\n    private _coverComponent: CoverComponent;\n    private _observer: Observer;\n    private _navigator: Navigator;\n    private _componentService: ComponentService;\n    private _options: IComponentOptions;\n    private _key: string;\n    private _navigable: boolean;\n\n    constructor(\n        container: Container,\n        navigator: Navigator,\n        observer: Observer,\n        key: string,\n        options: IComponentOptions,\n        componentService?: ComponentService) {\n        this._container = container;\n        this._observer = observer;\n        this._navigator = navigator;\n        this._options = options != null ? options : {};\n        this._key = key;\n        this._navigable = key == null;\n        this._componentService = !!componentService ?\n            componentService :\n            new ComponentService(this._container, this._navigator);\n\n        this._coverComponent = this._componentService.getCover();\n\n        this._initializeComponents();\n\n        if (key) {\n            this._initilizeCoverComponent();\n            this._subscribeCoverComponent();\n        } else {\n            this._navigator.movedToKey$.pipe(\n                first(\n                    (k: string): boolean => {\n                        return k != null;\n                    }))\n                .subscribe(\n                    (k: string): void => {\n                        this._key = k;\n                        this._componentService.deactivateCover();\n                        this._coverComponent.configure({ key: this._key, state: CoverState.Hidden });\n                        this._subscribeCoverComponent();\n                        this._navigator.stateService.start();\n                        this._navigator.cacheService.start();\n                        this._navigator.panService.start();\n                        this._observer.startEmit();\n                    });\n        }\n    }\n\n    public get navigable(): boolean {\n        return this._navigable;\n    }\n\n    public get<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return this._componentService.get<TComponent>(name);\n    }\n\n    public activate(name: string): void {\n        this._componentService.activate(name);\n    }\n\n    public activateCover(): void {\n        this._coverComponent.configure({ state: CoverState.Visible });\n    }\n\n    public deactivate(name: string): void {\n        this._componentService.deactivate(name);\n    }\n\n    public deactivateCover(): void {\n        this._coverComponent.configure({ state: CoverState.Loading });\n    }\n\n    private _initializeComponents(): void {\n        let options: IComponentOptions = this._options;\n\n        this._uFalse(options.background, \"background\");\n        this._uFalse(options.debug, \"debug\");\n        this._uFalse(options.image, \"image\");\n        this._uFalse(options.marker, \"marker\");\n        this._uFalse(options.navigation, \"navigation\");\n        this._uFalse(options.popup, \"popup\");\n        this._uFalse(options.route, \"route\");\n        this._uFalse(options.slider, \"slider\");\n        this._uFalse(options.spatialData, \"spatialData\");\n        this._uFalse(options.tag, \"tag\");\n\n        this._uTrue(options.attribution, \"attribution\");\n        this._uTrue(options.bearing, \"bearing\");\n        this._uTrue(options.cache, \"cache\");\n        this._uTrue(options.direction, \"direction\");\n        this._uTrue(options.imagePlane, \"imagePlane\");\n        this._uTrue(options.keyboard, \"keyboard\");\n        this._uTrue(options.loading, \"loading\");\n        this._uTrue(options.mouse, \"mouse\");\n        this._uTrue(options.sequence, \"sequence\");\n        this._uTrue(options.stats, \"stats\");\n        this._uTrue(options.zoom, \"zoom\");\n    }\n\n    private _initilizeCoverComponent(): void {\n        let options: IComponentOptions = this._options;\n\n        this._coverComponent.configure({ key: this._key });\n        if (options.cover === undefined || options.cover) {\n            this.activateCover();\n        } else {\n            this.deactivateCover();\n        }\n    }\n\n    private _setNavigable(navigable: boolean): void {\n        if (this._navigable === navigable) {\n            return;\n        }\n\n        this._navigable = navigable;\n        this._observer.navigable$.next(navigable);\n    }\n\n    private _subscribeCoverComponent(): void {\n        this._coverComponent.configuration$.pipe(\n            distinctUntilChanged(\n                undefined,\n                (c: ICoverConfiguration): CoverState => {\n                    return c.state;\n                }))\n        .subscribe((conf: ICoverConfiguration) => {\n            if (conf.state === CoverState.Loading) {\n                this._navigator.stateService.currentKey$.pipe(\n                    first(),\n                    switchMap(\n                        (key: string): Observable<Node> => {\n                            const keyChanged: boolean = key == null || key !== conf.key;\n\n                            if (keyChanged) {\n                                this._setNavigable(false);\n                            }\n\n                            return keyChanged ?\n                                this._navigator.moveToKey$(conf.key) :\n                                this._navigator.stateService.currentNode$.pipe(\n                                    first());\n                        }))\n                    .subscribe(\n                        (): void => {\n                            this._navigator.stateService.start();\n                            this._navigator.cacheService.start();\n                            this._navigator.panService.start();\n                            this._observer.startEmit();\n                            this._coverComponent.configure({ state: CoverState.Hidden });\n                            this._componentService.deactivateCover();\n                            this._setNavigable(true);\n                        },\n                        (error: Error): void => {\n                            console.error(\"Failed to deactivate cover.\", error);\n\n                            this._coverComponent.configure({ state: CoverState.Visible });\n                        });\n            } else if (conf.state === CoverState.Visible) {\n                this._observer.stopEmit();\n                this._navigator.stateService.stop();\n                this._navigator.cacheService.stop();\n                this._navigator.playService.stop();\n                this._navigator.panService.stop();\n                this._componentService.activateCover();\n                this._setNavigable(conf.key == null);\n            }\n        });\n    }\n\n    private _uFalse<TConfiguration extends IComponentConfiguration>(option: boolean | TConfiguration, name: string): void {\n        if (option === undefined) {\n            this._componentService.deactivate(name);\n            return;\n        }\n        if (typeof option === \"boolean\") {\n            if (option) {\n                this._componentService.activate(name);\n            } else {\n                this._componentService.deactivate(name);\n            }\n            return;\n        }\n        this._componentService.configure(name, <TConfiguration>option);\n        this._componentService.activate(name);\n    }\n\n    private _uTrue<TConfiguration extends IComponentConfiguration>(option: boolean | TConfiguration, name: string): void {\n        if (option === undefined) {\n            this._componentService.activate(name);\n            return;\n        }\n        if (typeof option === \"boolean\") {\n            if (option) {\n                this._componentService.activate(name);\n            } else {\n                this._componentService.deactivate(name);\n            }\n            return;\n        }\n        this._componentService.configure(name, <TConfiguration>option);\n        this._componentService.activate(name);\n    }\n}\n",
-    "import {\n    GLRenderer,\n    DOMRenderer,\n    RenderService,\n} from \"../Render\";\nimport {StateService} from \"../State\";\nimport {DOM} from \"../Utils\";\nimport {\n    IViewerOptions,\n    KeyboardService,\n    MouseService,\n    TouchService,\n    SpriteService,\n} from \"../Viewer\";\n\nexport class Container {\n    public id: string;\n\n    public renderService: RenderService;\n\n    public glRenderer: GLRenderer;\n    public domRenderer: DOMRenderer;\n\n    public keyboardService: KeyboardService;\n    public mouseService: MouseService;\n    public touchService: TouchService;\n\n    public spriteService: SpriteService;\n\n    private _canvasContainer: HTMLElement;\n    private _container: HTMLElement;\n    private _domContainer: HTMLElement;\n\n    private _dom: DOM;\n\n    constructor (id: string, stateService: StateService, options: IViewerOptions, dom?: DOM) {\n        this.id = id;\n        this._dom = !!dom ? dom : new DOM();\n\n        this._container = this._dom.document.getElementById(id);\n\n        if (!this._container) {\n            throw new Error(`Container '${id}' not found.`);\n        }\n\n        this._container.classList.add(\"mapillary-js\");\n\n        this._canvasContainer = this._dom.createElement(\"div\", \"mapillary-js-interactive\", this._container);\n        this._domContainer = this._dom.createElement(\"div\", \"mapillary-js-dom\", this._container);\n\n        this.renderService = new RenderService(this._container, stateService.currentState$, options.renderMode);\n\n        this.glRenderer = new GLRenderer(this._canvasContainer, this.renderService, this._dom);\n        this.domRenderer = new DOMRenderer(this._domContainer, this.renderService, stateService.currentState$);\n\n        this.keyboardService = new KeyboardService(this._canvasContainer);\n        this.mouseService = new MouseService(this._container, this._canvasContainer, this._domContainer, document);\n        this.touchService = new TouchService(this._canvasContainer, this._domContainer);\n\n        this.spriteService = new SpriteService(options.sprite);\n    }\n\n    public get element(): HTMLElement {\n        return this._container;\n    }\n\n    public get canvasContainer(): HTMLElement {\n        return this._canvasContainer;\n    }\n\n    public get domContainer(): HTMLElement {\n        return this._domContainer;\n    }\n}\n\nexport default Container;\n",
+    "import {\n    GLRenderer,\n    DOMRenderer,\n    RenderService,\n} from \"../Render\";\nimport {StateService} from \"../State\";\nimport {DOM} from \"../Utils\";\nimport {\n    IViewerOptions,\n    KeyboardService,\n    MouseService,\n    TouchService,\n    SpriteService,\n} from \"../Viewer\";\n\nexport class Container {\n    public id: string;\n\n    public renderService: RenderService;\n\n    public glRenderer: GLRenderer;\n    public domRenderer: DOMRenderer;\n\n    public keyboardService: KeyboardService;\n    public mouseService: MouseService;\n    public touchService: TouchService;\n\n    public spriteService: SpriteService;\n\n    private _canvasContainer: HTMLElement;\n    private _container: HTMLElement;\n    private _domContainer: HTMLElement;\n\n    private _dom: DOM;\n\n    constructor (container: string | HTMLElement, stateService: StateService, options: IViewerOptions, dom?: DOM) {\n        this._dom = !!dom ? dom : new DOM();\n\n        if (typeof container === 'string') {\n            this._container = this._dom.document.getElementById(container);\n            if (!this._container) {\n                throw new Error(`Container '${container}' not found.`);\n            }\n        } else if (container instanceof HTMLElement) {\n            this._container = container;\n        } else {\n            throw new Error(`Invalid type: 'container' must be a String or HTMLElement.`);\n        }\n\n        this.id = !!this._container.id ? this._container.id : \"mapillary-js-fallback-container-id\";\n\n        this._container.classList.add(\"mapillary-js\");\n\n        this._canvasContainer = this._dom.createElement(\"div\", \"mapillary-js-interactive\", this._container);\n        this._domContainer = this._dom.createElement(\"div\", \"mapillary-js-dom\", this._container);\n\n        this.renderService = new RenderService(this._container, stateService.currentState$, options.renderMode);\n\n        this.glRenderer = new GLRenderer(this._canvasContainer, this.renderService, this._dom);\n        this.domRenderer = new DOMRenderer(this._domContainer, this.renderService, stateService.currentState$);\n\n        this.keyboardService = new KeyboardService(this._canvasContainer);\n        this.mouseService = new MouseService(this._container, this._canvasContainer, this._domContainer, document);\n        this.touchService = new TouchService(this._canvasContainer, this._domContainer);\n\n        this.spriteService = new SpriteService(options.sprite);\n    }\n\n    public get element(): HTMLElement {\n        return this._container;\n    }\n\n    public get canvasContainer(): HTMLElement {\n        return this._canvasContainer;\n    }\n\n    public get domContainer(): HTMLElement {\n        return this._domContainer;\n    }\n}\n\nexport default Container;\n",
     "/**\n * Enumeration for image sizes\n * @enum {number}\n * @readonly\n * @description Image sizes in pixels for the long side of the image.\n */\nexport enum ImageSize {\n\n    /**\n     * 320 pixels image size\n     */\n    Size320 = 320,\n\n    /**\n     * 640 pixels image size\n     */\n    Size640 = 640,\n\n    /**\n     * 1024 pixels image size\n     */\n    Size1024 = 1024,\n\n    /**\n     * 2048 pixels image size\n     */\n    Size2048 = 2048,\n}\n",
     "import {fromEvent as observableFromEvent, Observable} from \"rxjs\";\n\nexport class KeyboardService {\n    private _keyDown$: Observable<KeyboardEvent>;\n    private _keyUp$: Observable<KeyboardEvent>;\n\n    constructor(canvasContainer: HTMLElement) {\n        this._keyDown$ = observableFromEvent<KeyboardEvent>(canvasContainer, \"keydown\");\n        this._keyUp$ = observableFromEvent<KeyboardEvent>(canvasContainer, \"keyup\");\n    }\n\n    public get keyDown$(): Observable<KeyboardEvent> {\n        return this._keyDown$;\n    }\n\n    public get keyUp$(): Observable<KeyboardEvent> {\n        return this._keyUp$;\n    }\n}\n\nexport default KeyboardService;\n",
     "import {map, distinctUntilChanged, debounceTime, refCount, publishReplay, scan, startWith} from \"rxjs/operators\";\nimport {Observable, Subject} from \"rxjs\";\n\ninterface ILoader {\n    task: string;\n    loading: boolean;\n}\n\nexport class LoadingService {\n    private _loaders$: Observable<{[key: string]: boolean}>;\n    private _loadersSubject$: Subject<any> = new Subject<any>();\n\n    constructor () {\n        this._loaders$ = this._loadersSubject$.pipe(\n            scan(\n                (loaders: {[key: string]: boolean}, loader: ILoader): {[key: string]: boolean} => {\n                    if (loader.task !== undefined) {\n                        loaders[loader.task] = loader.loading;\n                    }\n                    return loaders;\n                },\n                {}),\n            startWith({}),\n            publishReplay(1),\n            refCount());\n    }\n\n    public get loading$(): Observable<boolean> {\n        return this._loaders$.pipe(\n            map(\n                (loaders: {[key: string]: boolean}): boolean => {\n                    for (const key in loaders) {\n                        if (!loaders.hasOwnProperty(key)) {\n                            continue;\n                        }\n\n                        if (loaders[key]) {\n                            return true;\n                        }\n                    }\n\n                    return false;\n                }),\n            debounceTime(100),\n            distinctUntilChanged());\n    }\n\n    public taskLoading$(task: string): Observable<boolean> {\n        return this._loaders$.pipe(\n            map(\n                (loaders: {[key: string]: boolean}): boolean => {\n                    return !!loaders[task];\n                }),\n            debounceTime(100),\n            distinctUntilChanged());\n    }\n\n    public startLoading(task: string): void {\n        this._loadersSubject$.next({loading: true, task: task});\n    }\n\n    public stopLoading(task: string): void {\n        this._loadersSubject$.next({loading: false, task: task});\n    }\n}\n\nexport default LoadingService;\n",
     "import {\n    concat as observableConcat,\n    merge as observableMerge,\n    combineLatest as observableCombineLatest,\n    fromEvent as observableFromEvent,\n    of as observableOf,\n    BehaviorSubject,\n    Observable,\n    Subject,\n} from \"rxjs\";\n\nimport {\n    switchMap,\n    distinctUntilChanged,\n    publishReplay,\n    refCount,\n    scan,\n    map,\n    startWith,\n    filter,\n    share,\n    takeUntil,\n    take,\n    withLatestFrom,\n    first,\n    bufferCount,\n} from \"rxjs/operators\";\n\nimport {\n    IMouseClaim,\n    IMouseDeferPixels,\n} from \"../Viewer\";\n\nexport class MouseService {\n    private _activeSubject$: BehaviorSubject<boolean>;\n    private _active$: Observable<boolean>;\n\n    private _domMouseDown$: Observable<MouseEvent>;\n    private _domMouseMove$: Observable<MouseEvent>;\n\n    private _domMouseDragStart$: Observable<MouseEvent>;\n    private _domMouseDrag$: Observable<MouseEvent>;\n    private _domMouseDragEnd$: Observable<MouseEvent | FocusEvent>;\n\n    private _documentMouseMove$: Observable<MouseEvent>;\n    private _documentMouseUp$: Observable<MouseEvent>;\n\n    private _mouseDown$: Observable<MouseEvent>;\n    private _mouseMove$: Observable<MouseEvent>;\n    private _mouseLeave$: Observable<MouseEvent>;\n    private _mouseUp$: Observable<MouseEvent>;\n    private _mouseOut$: Observable<MouseEvent>;\n    private _mouseOver$: Observable<MouseEvent>;\n\n    private _contextMenu$: Observable<MouseEvent>;\n    private _consistentContextMenu$: Observable<MouseEvent>;\n    private _click$: Observable<MouseEvent>;\n    private _dblClick$: Observable<MouseEvent>;\n\n    private _mouseWheel$: Observable<WheelEvent>;\n\n    private _mouseDragStart$: Observable<MouseEvent>;\n    private _mouseDrag$: Observable<MouseEvent>;\n    private _mouseDragEnd$: Observable<MouseEvent | FocusEvent>;\n\n    private _deferPixelClaims$: Subject<IMouseDeferPixels>;\n    private _deferPixels$: Observable<number>;\n    private _proximateClick$: Observable<MouseEvent>;\n    private _staticClick$: Observable<MouseEvent>;\n\n    private _claimMouse$: Subject<IMouseClaim>;\n    private _claimWheel$: Subject<IMouseClaim>;\n\n    private _mouseOwner$: Observable<string>;\n    private _wheelOwner$: Observable<string>;\n\n    constructor(\n        container: EventTarget,\n        canvasContainer: EventTarget,\n        domContainer: EventTarget,\n        doc: EventTarget) {\n\n        this._activeSubject$ = new BehaviorSubject<boolean>(false);\n\n        this._active$ = this._activeSubject$.pipe(\n            distinctUntilChanged(),\n            publishReplay(1),\n            refCount());\n\n        this._claimMouse$ = new Subject<IMouseClaim>();\n        this._claimWheel$ = new Subject<IMouseClaim>();\n\n        this._deferPixelClaims$ = new Subject<IMouseDeferPixels>();\n        this._deferPixels$ = this._deferPixelClaims$.pipe(\n            scan(\n                (claims: { [key: string]: number }, claim: IMouseDeferPixels): { [key: string]: number } => {\n                    if (claim.deferPixels == null) {\n                        delete claims[claim.name];\n                    } else {\n                        claims[claim.name] = claim.deferPixels;\n                    }\n\n                    return claims;\n                },\n                {}),\n            map(\n                (claims: { [key: string]: number }): number => {\n                    let deferPixelMax: number = -1;\n                    for (const key in claims) {\n                        if (!claims.hasOwnProperty(key)) {\n                            continue;\n                        }\n\n                        const deferPixels: number = claims[key];\n                        if (deferPixels > deferPixelMax) {\n                            deferPixelMax = deferPixels;\n                        }\n                    }\n\n                    return deferPixelMax;\n                }),\n            startWith(-1),\n            publishReplay(1),\n            refCount());\n\n        this._deferPixels$.subscribe((): void => { /* noop */ });\n\n        this._documentMouseMove$ = observableFromEvent<MouseEvent>(doc, \"mousemove\");\n        this._documentMouseUp$ = observableFromEvent<MouseEvent>(doc, \"mouseup\");\n\n        this._mouseDown$ = observableFromEvent<MouseEvent>(canvasContainer, \"mousedown\");\n        this._mouseLeave$ = observableFromEvent<MouseEvent>(canvasContainer, \"mouseleave\");\n        this._mouseMove$ = observableFromEvent<MouseEvent>(canvasContainer, \"mousemove\");\n        this._mouseUp$ = observableFromEvent<MouseEvent>(canvasContainer, \"mouseup\");\n        this._mouseOut$ = observableFromEvent<MouseEvent>(canvasContainer, \"mouseout\");\n        this._mouseOver$ = observableFromEvent<MouseEvent>(canvasContainer, \"mouseover\");\n\n        this._domMouseDown$ = observableFromEvent<MouseEvent>(domContainer, \"mousedown\");\n        this._domMouseMove$ = observableFromEvent<MouseEvent>(domContainer, \"mousemove\");\n\n        this._click$ = observableFromEvent<MouseEvent>(canvasContainer, \"click\");\n        this._contextMenu$ = observableFromEvent<MouseEvent>(canvasContainer, \"contextmenu\");\n\n        this._dblClick$ = observableMerge(\n                observableFromEvent<MouseEvent>(container, \"click\"),\n                observableFromEvent<MouseEvent>(canvasContainer, \"dblclick\")).pipe(\n            bufferCount(3, 1),\n            filter(\n                (events: MouseEvent[]): boolean => {\n                    const event1: MouseEvent = events[0];\n                    const event2: MouseEvent = events[1];\n                    const event3: MouseEvent = events[2];\n\n                    return event1.type === \"click\" &&\n                        event2.type === \"click\" &&\n                        event3.type === \"dblclick\" &&\n                        (<HTMLElement>event1.target).parentNode === canvasContainer &&\n                        (<HTMLElement>event2.target).parentNode === canvasContainer;\n                }),\n            map(\n                (events: MouseEvent[]): MouseEvent => {\n                    return events[2];\n                }),\n            share());\n\n        observableMerge(\n                this._domMouseDown$,\n                this._domMouseMove$,\n                this._dblClick$,\n                this._contextMenu$)\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._mouseWheel$ = observableMerge(\n                observableFromEvent<WheelEvent>(canvasContainer, \"wheel\"),\n                observableFromEvent<WheelEvent>(domContainer, \"wheel\")).pipe(\n            share());\n\n        this._consistentContextMenu$ = observableMerge(\n                this._mouseDown$,\n                this._mouseMove$,\n                this._mouseOut$,\n                this._mouseUp$,\n                this._contextMenu$).pipe(\n            bufferCount(3, 1),\n            filter(\n                (events: MouseEvent[]): boolean => {\n                    // fire context menu on mouse up both on mac and windows\n                    return events[0].type === \"mousedown\" &&\n                        events[1].type === \"contextmenu\" &&\n                        events[2].type === \"mouseup\";\n                }),\n            map(\n                (events: MouseEvent[]): MouseEvent => {\n                    return events[1];\n                }),\n            share());\n\n        const dragStop$: Observable<MouseEvent | FocusEvent> = observableMerge(\n                observableFromEvent<FocusEvent>(window, \"blur\"),\n                this._documentMouseUp$.pipe(\n                    filter(\n                        (e: MouseEvent): boolean => {\n                            return e.button === 0;\n                        }))).pipe(\n            share());\n\n        const mouseDragInitiate$: Observable<[MouseEvent, MouseEvent]> =\n            this._createMouseDragInitiate$(this._mouseDown$, dragStop$, true).pipe(share());\n\n        this._mouseDragStart$ = this._createMouseDragStart$(mouseDragInitiate$).pipe(share());\n        this._mouseDrag$ = this._createMouseDrag$(mouseDragInitiate$, dragStop$).pipe(share());\n        this._mouseDragEnd$ = this._createMouseDragEnd$(this._mouseDragStart$, dragStop$).pipe(share());\n\n        const domMouseDragInitiate$: Observable<[MouseEvent, MouseEvent]> =\n            this._createMouseDragInitiate$(this._domMouseDown$, dragStop$, false).pipe(share());\n\n        this._domMouseDragStart$ = this._createMouseDragStart$(domMouseDragInitiate$).pipe(share());\n        this._domMouseDrag$ = this._createMouseDrag$(domMouseDragInitiate$, dragStop$).pipe(share());\n        this._domMouseDragEnd$ = this._createMouseDragEnd$(this._domMouseDragStart$, dragStop$).pipe(share());\n\n        this._proximateClick$ = this._mouseDown$.pipe(\n            switchMap(\n                (mouseDown: MouseEvent): Observable<MouseEvent> => {\n                    return this._click$.pipe(\n                        takeUntil(this._createDeferredMouseMove$(mouseDown, this._documentMouseMove$)),\n                        take(1));\n                }),\n            share());\n\n        this._staticClick$ = this._mouseDown$.pipe(\n            switchMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return this._click$.pipe(\n                        takeUntil(this._documentMouseMove$),\n                        take(1));\n                }),\n            share());\n\n        this._mouseDragStart$.subscribe();\n        this._mouseDrag$.subscribe();\n        this._mouseDragEnd$.subscribe();\n\n        this._domMouseDragStart$.subscribe();\n        this._domMouseDrag$.subscribe();\n        this._domMouseDragEnd$.subscribe();\n\n        this._staticClick$.subscribe();\n\n        this._mouseOwner$ = this._createOwner$(this._claimMouse$).pipe(\n            publishReplay(1),\n            refCount());\n\n        this._wheelOwner$ = this._createOwner$(this._claimWheel$).pipe(\n            publishReplay(1),\n            refCount());\n\n        this._mouseOwner$.subscribe(() => { /* noop */ });\n        this._wheelOwner$.subscribe(() => { /* noop */ });\n    }\n\n    public get active$(): Observable<boolean> {\n        return this._active$;\n    }\n\n    public get activate$(): Subject<boolean> {\n        return this._activeSubject$;\n    }\n\n    public get documentMouseMove$(): Observable<MouseEvent> {\n        return this._documentMouseMove$;\n    }\n\n    public get documentMouseUp$(): Observable<MouseEvent> {\n        return this._documentMouseUp$;\n    }\n\n    public get domMouseDragStart$(): Observable<MouseEvent> {\n        return this._domMouseDragStart$;\n    }\n\n    public get domMouseDrag$(): Observable<MouseEvent> {\n        return this._domMouseDrag$;\n    }\n\n    public get domMouseDragEnd$(): Observable<MouseEvent | FocusEvent> {\n        return this._domMouseDragEnd$;\n    }\n\n    public get domMouseDown$(): Observable<MouseEvent> {\n        return this._domMouseDown$;\n    }\n\n    public get domMouseMove$(): Observable<MouseEvent> {\n        return this._domMouseMove$;\n    }\n\n    public get mouseOwner$(): Observable<string> {\n        return this._mouseOwner$;\n    }\n\n    public get mouseDown$(): Observable<MouseEvent> {\n        return this._mouseDown$;\n    }\n\n    public get mouseMove$(): Observable<MouseEvent> {\n        return this._mouseMove$;\n    }\n\n    public get mouseLeave$(): Observable<MouseEvent> {\n        return this._mouseLeave$;\n    }\n\n    public get mouseOut$(): Observable<MouseEvent> {\n        return this._mouseOut$;\n    }\n\n    public get mouseOver$(): Observable<MouseEvent> {\n        return this._mouseOver$;\n    }\n\n    public get mouseUp$(): Observable<MouseEvent> {\n        return this._mouseUp$;\n    }\n\n    public get click$(): Observable<MouseEvent> {\n        return this._click$;\n    }\n\n    public get dblClick$(): Observable<MouseEvent> {\n        return this._dblClick$;\n    }\n\n    public get contextMenu$(): Observable<MouseEvent> {\n        return this._consistentContextMenu$;\n    }\n\n    public get mouseWheel$(): Observable<WheelEvent> {\n        return this._mouseWheel$;\n    }\n\n    public get mouseDragStart$(): Observable<MouseEvent> {\n        return this._mouseDragStart$;\n    }\n\n    public get mouseDrag$(): Observable<MouseEvent> {\n        return this._mouseDrag$;\n    }\n\n    public get mouseDragEnd$(): Observable<MouseEvent | FocusEvent> {\n        return this._mouseDragEnd$;\n    }\n\n    public get proximateClick$(): Observable<MouseEvent> {\n        return this._proximateClick$;\n    }\n\n    public get staticClick$(): Observable<MouseEvent> {\n        return this._staticClick$;\n    }\n\n    public claimMouse(name: string, zindex: number): void {\n        this._claimMouse$.next({ name: name, zindex: zindex });\n    }\n\n    public unclaimMouse(name: string): void {\n        this._claimMouse$.next({ name: name, zindex: null });\n    }\n\n    public deferPixels(name: string, deferPixels: number): void {\n        this._deferPixelClaims$.next({ name: name, deferPixels: deferPixels });\n    }\n\n    public undeferPixels(name: string): void {\n        this._deferPixelClaims$.next({ name: name, deferPixels: null });\n    }\n\n    public claimWheel(name: string, zindex: number): void {\n        this._claimWheel$.next({name: name, zindex: zindex});\n    }\n\n    public unclaimWheel(name: string): void {\n        this._claimWheel$.next({name: name, zindex: null});\n    }\n\n    public filtered$<T>(name: string, observable$: Observable<T>): Observable<T> {\n        return this._filtered(name, observable$, this._mouseOwner$);\n    }\n\n    public filteredWheel$<T>(name: string, observable$: Observable<T>): Observable<T> {\n        return this._filtered(name, observable$, this._wheelOwner$);\n    }\n\n    private _createDeferredMouseMove$(\n        origin: MouseEvent,\n        mouseMove$: Observable<MouseEvent>): Observable<MouseEvent> {\n        return mouseMove$.pipe(\n            map(\n                (mouseMove: MouseEvent): [MouseEvent, number] => {\n                    const deltaX: number = mouseMove.clientX - origin.clientX;\n                    const deltaY: number = mouseMove.clientY - origin.clientY;\n\n                    return [mouseMove, Math.sqrt(deltaX * deltaX + deltaY * deltaY)];\n                }),\n            withLatestFrom(this._deferPixels$),\n            filter(\n                ([[mouseMove, delta], deferPixels]: [[MouseEvent, number], number]): boolean => {\n                    return delta > deferPixels;\n                }),\n            map(\n                ([[mouseMove, delta], deferPixels]: [[MouseEvent, number], number]): MouseEvent => {\n                    return mouseMove;\n                }));\n    }\n\n    private _createMouseDrag$(\n        mouseDragStartInitiate$: Observable<[MouseEvent, MouseEvent]>,\n        stop$: Observable<Event>): Observable<MouseEvent> {\n\n        return mouseDragStartInitiate$.pipe(\n            map(\n                ([mouseDown, mouseMove]: [MouseEvent, MouseEvent]): MouseEvent => {\n                    return mouseMove;\n                }),\n            switchMap(\n                (mouseMove: MouseEvent): Observable<MouseEvent> => {\n                    return observableConcat(\n                            observableOf(mouseMove),\n                            this._documentMouseMove$).pipe(\n                        takeUntil(stop$));\n                }));\n    }\n\n    private _createMouseDragEnd$<T>(mouseDragStart$: Observable<MouseEvent>, stop$: Observable<T>): Observable<T> {\n        return mouseDragStart$.pipe(\n            switchMap(\n                (event: MouseEvent): Observable<T> => {\n                    return stop$.pipe(first());\n                }));\n    }\n\n    private _createMouseDragStart$(mouseDragStartInitiate$: Observable<[MouseEvent, MouseEvent]>): Observable<MouseEvent> {\n        return mouseDragStartInitiate$.pipe(\n            map(\n                ([mouseDown, mouseMove]: [MouseEvent, MouseEvent]): MouseEvent => {\n                    return mouseDown;\n                }));\n    }\n\n    private _createMouseDragInitiate$(\n        mouseDown$: Observable<MouseEvent>,\n        stop$: Observable<Event>,\n        defer: boolean): Observable<[MouseEvent, MouseEvent]> {\n\n        return mouseDown$.pipe(\n            filter(\n                (mouseDown: MouseEvent): boolean => {\n                    return mouseDown.button === 0;\n                }),\n            switchMap(\n                (mouseDown: MouseEvent): Observable<[MouseEvent, MouseEvent]> => {\n                    return observableCombineLatest(\n                            observableOf(mouseDown),\n                            defer ?\n                                this._createDeferredMouseMove$(mouseDown, this._documentMouseMove$) :\n                                this._documentMouseMove$).pipe(\n                        takeUntil(stop$),\n                        take(1));\n                }));\n    }\n\n    private _createOwner$(claim$: Observable<IMouseClaim>): Observable<string> {\n        return claim$.pipe(\n            scan(\n                (claims: { [key: string]: number }, claim: IMouseClaim): { [key: string]: number } => {\n                    if (claim.zindex == null) {\n                        delete claims[claim.name];\n                    } else {\n                        claims[claim.name] = claim.zindex;\n                    }\n\n                    return claims;\n                },\n                {}),\n            map(\n                (claims: { [key: string]: number }): string => {\n                    let owner: string = null;\n                    let zIndexMax: number = -1;\n\n                    for (const name in claims) {\n                        if (!claims.hasOwnProperty(name)) {\n                            continue;\n                        }\n\n                        if (claims[name] > zIndexMax) {\n                            zIndexMax = claims[name];\n                            owner = name;\n                        }\n                    }\n\n                    return owner;\n                }),\n            startWith(null));\n    }\n\n    private _filtered<T>(name: string, observable$: Observable<T>, owner$: Observable<string>): Observable<T> {\n        return observable$.pipe(\n            withLatestFrom(owner$),\n            filter(\n                ([item, owner]: [T, string]): boolean => {\n                    return owner === name;\n                }),\n            map(\n                ([item, owner]: [T, string]): T => {\n                    return item;\n                }));\n    }\n}\n\nexport default MouseService;\n",
-    "import {from as observableFrom, throwError as observableThrowError, BehaviorSubject, Observable, ReplaySubject, Subscription} from \"rxjs\";\n\nimport {last, tap, map, mergeAll, finalize, mergeMap, first} from \"rxjs/operators\";\n\nimport {\n    APIv3,\n    IFullNode,\n} from \"../API\";\nimport {\n    FilterExpression,\n    Graph,\n    GraphService,\n    IEdgeStatus,\n    ImageLoadingService,\n    Node,\n} from \"../Graph\";\nimport {EdgeDirection} from \"../Edge\";\nimport {AbortMapillaryError} from \"../Error\";\nimport {\n    StateService,\n    IFrame,\n} from \"../State\";\nimport {\n    CacheService,\n    IViewerOptions,\n    LoadingService,\n    PlayService,\n} from \"../Viewer\";\nimport { PanService } from \"./PanService\";\n\nexport class Navigator {\n    private _apiV3: APIv3;\n\n    private _cacheService: CacheService;\n    private _graphService: GraphService;\n    private _imageLoadingService: ImageLoadingService;\n    private _loadingService: LoadingService;\n    private _loadingName: string;\n    private _panService: PanService;\n    private _playService: PlayService;\n    private _stateService: StateService;\n\n    private _keyRequested$: BehaviorSubject<string>;\n    private _movedToKey$: BehaviorSubject<string>;\n\n    private _request$: ReplaySubject<Node>;\n    private _requestSubscription: Subscription;\n    private _nodeRequestSubscription: Subscription;\n\n    constructor (\n        clientId: string,\n        options: IViewerOptions,\n        token?: string,\n        apiV3?: APIv3,\n        graphService?: GraphService,\n        imageLoadingService?: ImageLoadingService,\n        loadingService?: LoadingService,\n        stateService?: StateService,\n        cacheService?: CacheService,\n        playService?: PlayService,\n        panService?: PanService) {\n\n        this._apiV3 = apiV3 != null ? apiV3 : new APIv3(clientId, token);\n\n        this._imageLoadingService = imageLoadingService != null ? imageLoadingService : new ImageLoadingService();\n\n        this._graphService = graphService != null ?\n            graphService :\n            new GraphService(new Graph(this.apiV3), this._imageLoadingService);\n\n        this._loadingService = loadingService != null ? loadingService : new LoadingService();\n        this._loadingName = \"navigator\";\n\n        this._stateService = stateService != null ? stateService : new StateService(options.transitionMode);\n\n        this._cacheService = cacheService != null ?\n            cacheService :\n            new CacheService(this._graphService, this._stateService);\n\n        this._playService = playService != null ?\n            playService :\n            new PlayService(this._graphService, this._stateService);\n\n        this._panService = panService != null ?\n            panService :\n            new PanService(this._graphService, this._stateService, options.combinedPanning);\n\n        this._keyRequested$ = new BehaviorSubject<string>(null);\n        this._movedToKey$ = new BehaviorSubject<string>(null);\n\n        this._request$ = null;\n        this._requestSubscription = null;\n        this._nodeRequestSubscription = null;\n    }\n\n    public get apiV3(): APIv3 {\n        return this._apiV3;\n    }\n\n    public get cacheService(): CacheService {\n        return this._cacheService;\n    }\n\n    public get graphService(): GraphService {\n        return this._graphService;\n    }\n\n    public get imageLoadingService(): ImageLoadingService {\n        return this._imageLoadingService;\n    }\n\n    public get loadingService(): LoadingService {\n        return this._loadingService;\n    }\n\n    public get movedToKey$(): Observable<string> {\n        return this._movedToKey$;\n    }\n\n    public get panService(): PanService {\n        return this._panService;\n    }\n\n    public get playService(): PlayService {\n        return this._playService;\n    }\n\n    public get stateService(): StateService {\n        return this._stateService;\n    }\n\n    public moveToKey$(key: string): Observable<Node> {\n        this._abortRequest(`to key ${key}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this._moveToKey$(key);\n\n        return this._makeRequest$(node$);\n    }\n\n    public moveDir$(direction: EdgeDirection): Observable<Node> {\n        this._abortRequest(`in dir ${EdgeDirection[direction]}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this.stateService.currentNode$.pipe(\n            first(),\n            mergeMap(\n                (node: Node): Observable<string> => {\n                    return ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n                        node.sequenceEdges$ :\n                        node.spatialEdges$).pipe(\n                            first(),\n                            map(\n                                (status: IEdgeStatus): string => {\n                                    for (let edge of status.edges) {\n                                        if (edge.data.direction === direction) {\n                                            return edge.to;\n                                        }\n                                    }\n\n                                    return null;\n                                }));\n                }),\n            mergeMap(\n                (directionKey: string) => {\n                    if (directionKey == null) {\n                        this._loadingService.stopLoading(this._loadingName);\n\n                        return observableThrowError(new Error(`Direction (${direction}) does not exist for current node.`));\n                    }\n\n                    return this._moveToKey$(directionKey);\n                }));\n\n        return this._makeRequest$(node$);\n    }\n\n    public moveCloseTo$(lat: number, lon: number): Observable<Node> {\n        this._abortRequest(`to lat ${lat}, lon ${lon}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this.apiV3.imageCloseTo$(lat, lon).pipe(\n            mergeMap(\n                (fullNode: IFullNode): Observable<Node> => {\n                    if (fullNode == null) {\n                        this._loadingService.stopLoading(this._loadingName);\n\n                        return observableThrowError(new Error(`No image found close to lat ${lat}, lon ${lon}.`));\n                    }\n\n                    return this._moveToKey$(fullNode.key);\n                }));\n\n        return this._makeRequest$(node$);\n    }\n\n    public setFilter$(filter: FilterExpression): Observable<void> {\n        this._stateService.clearNodes();\n\n        return this._movedToKey$.pipe(\n            first(),\n            mergeMap(\n                (key: string): Observable<Node> => {\n                    if (key != null) {\n                        return this._trajectoryKeys$().pipe(\n                            mergeMap(\n                                (keys: string[]): Observable<Node> => {\n                                    return this._graphService.setFilter$(filter).pipe(\n                                        mergeMap(\n                                            (): Observable<Node> => {\n                                                return this._cacheKeys$(keys);\n                                            }));\n                                }),\n                            last());\n                    }\n\n                    return this._keyRequested$.pipe(\n                        first(),\n                        mergeMap(\n                            (requestedKey: string): Observable<Node> => {\n                                if (requestedKey != null) {\n                                    return this._graphService.setFilter$(filter).pipe(\n                                        mergeMap(\n                                            (): Observable<Node> => {\n                                                return this._graphService.cacheNode$(requestedKey);\n                                            }));\n                                }\n\n                                return this._graphService.setFilter$(filter).pipe(\n                                    map(\n                                        (): Node => {\n                                            return undefined;\n                                        }));\n                            }));\n                }),\n            map(\n                (node: Node): void => {\n                    return undefined;\n                }));\n    }\n\n    public setToken$(token?: string): Observable<void> {\n        this._abortRequest(\"to set token\");\n\n        this._stateService.clearNodes();\n\n        return this._movedToKey$.pipe(\n            first(),\n            tap(\n                (key: string): void => {\n                    this._apiV3.setToken(token);\n                }),\n            mergeMap(\n                (key: string): Observable<void> => {\n                    return key == null ?\n                        this._graphService.reset$([]) :\n                        this._trajectoryKeys$().pipe(\n                            mergeMap(\n                                (keys: string[]): Observable<Node> => {\n                                    return this._graphService.reset$(keys).pipe(\n                                        mergeMap(\n                                            (): Observable<Node> => {\n                                                return this._cacheKeys$(keys);\n                                            }));\n                                }),\n                            last(),\n                            map(\n                                (node: Node): void => {\n                                    return undefined;\n                                }));\n                    }));\n    }\n\n    private _cacheKeys$(keys: string[]): Observable<Node> {\n        let cacheNodes$: Observable<Node>[] = keys\n            .map(\n                (key: string): Observable<Node> => {\n                        return this._graphService.cacheNode$(key);\n                });\n\n        return observableFrom<Observable<Node>>(cacheNodes$).pipe(\n            mergeAll());\n    }\n\n    private _abortRequest(reason: string): void {\n        if (this._requestSubscription != null) {\n            this._requestSubscription.unsubscribe();\n            this._requestSubscription = null;\n        }\n\n        if (this._nodeRequestSubscription != null) {\n            this._nodeRequestSubscription.unsubscribe();\n            this._nodeRequestSubscription = null;\n        }\n\n        if (this._request$ != null) {\n            if (!(this._request$.isStopped || this._request$.hasError)) {\n                this._request$.error(new AbortMapillaryError(`Request aborted by a subsequent request ${reason}.`));\n            }\n\n            this._request$ = null;\n        }\n    }\n\n    private _makeRequest$(node$: Observable<Node>): Observable<Node> {\n        const request$: ReplaySubject<Node> = new ReplaySubject<Node>(1);\n        this._requestSubscription = request$\n            .subscribe(undefined, (): void => { /*noop*/ });\n\n        this._request$ = request$;\n\n        this._nodeRequestSubscription = node$\n            .subscribe(\n                (node: Node): void => {\n                    this._request$ = null;\n\n                    request$.next(node);\n                    request$.complete();\n                },\n                (error: Error): void => {\n                    this._request$ = null;\n\n                    request$.error(error);\n                });\n\n        return request$;\n    }\n\n    private _moveToKey$(key: string): Observable<Node> {\n        this._keyRequested$.next(key);\n\n        return this._graphService.cacheNode$(key).pipe(\n            tap(\n                (node: Node) => {\n                    this._stateService.setNodes([node]);\n                    this._movedToKey$.next(node.key);\n                }),\n            finalize(\n                (): void => {\n                    this._loadingService.stopLoading(this._loadingName);\n                }));\n    }\n\n    private _trajectoryKeys$(): Observable<string[]> {\n        return this._stateService.currentState$.pipe(\n            first(),\n            map(\n                (frame: IFrame): string[] => {\n                    return frame.state.trajectory\n                            .map(\n                                (node: Node): string => {\n                                    return node.key;\n                                });\n                }));\n    }\n}\n\nexport default Navigator;\n",
+    "import {from as observableFrom, throwError as observableThrowError, BehaviorSubject, Observable, ReplaySubject, Subscription} from \"rxjs\";\n\nimport {last, tap, map, mergeAll, finalize, mergeMap, first} from \"rxjs/operators\";\n\nimport {\n    APIv3,\n    IFullNode,\n} from \"../API\";\nimport {\n    FilterExpression,\n    Graph,\n    GraphService,\n    IEdgeStatus,\n    ImageLoadingService,\n    Node,\n} from \"../Graph\";\nimport {EdgeDirection} from \"../Edge\";\nimport {AbortMapillaryError} from \"../Error\";\nimport {\n    StateService,\n    IFrame,\n} from \"../State\";\nimport {\n    CacheService,\n    IViewerOptions,\n    LoadingService,\n    PlayService,\n} from \"../Viewer\";\nimport { PanService } from \"./PanService\";\n\nexport class Navigator {\n    private _apiV3: APIv3;\n\n    private _cacheService: CacheService;\n    private _graphService: GraphService;\n    private _imageLoadingService: ImageLoadingService;\n    private _loadingService: LoadingService;\n    private _loadingName: string;\n    private _panService: PanService;\n    private _playService: PlayService;\n    private _stateService: StateService;\n\n    private _keyRequested$: BehaviorSubject<string>;\n    private _movedToKey$: BehaviorSubject<string>;\n\n    private _request$: ReplaySubject<Node>;\n    private _requestSubscription: Subscription;\n    private _nodeRequestSubscription: Subscription;\n\n    constructor (\n        clientId: string,\n        options: IViewerOptions,\n        token?: string,\n        apiV3?: APIv3,\n        graphService?: GraphService,\n        imageLoadingService?: ImageLoadingService,\n        loadingService?: LoadingService,\n        stateService?: StateService,\n        cacheService?: CacheService,\n        playService?: PlayService,\n        panService?: PanService) {\n\n        this._apiV3 = apiV3 != null ? apiV3 : new APIv3(clientId, token);\n\n        this._imageLoadingService = imageLoadingService != null ? imageLoadingService : new ImageLoadingService();\n\n        this._graphService = graphService != null ?\n            graphService :\n            new GraphService(new Graph(this.apiV3), this._imageLoadingService);\n\n        this._loadingService = loadingService != null ? loadingService : new LoadingService();\n        this._loadingName = \"navigator\";\n\n        this._stateService = stateService != null ? stateService : new StateService(options.transitionMode);\n\n        this._cacheService = cacheService != null ?\n            cacheService :\n            new CacheService(this._graphService, this._stateService);\n\n        this._playService = playService != null ?\n            playService :\n            new PlayService(this._graphService, this._stateService);\n\n        this._panService = panService != null ?\n            panService :\n            new PanService(this._graphService, this._stateService, options.combinedPanning);\n\n        this._keyRequested$ = new BehaviorSubject<string>(null);\n        this._movedToKey$ = new BehaviorSubject<string>(null);\n\n        this._request$ = null;\n        this._requestSubscription = null;\n        this._nodeRequestSubscription = null;\n    }\n\n    public get apiV3(): APIv3 {\n        return this._apiV3;\n    }\n\n    public get cacheService(): CacheService {\n        return this._cacheService;\n    }\n\n    public get graphService(): GraphService {\n        return this._graphService;\n    }\n\n    public get imageLoadingService(): ImageLoadingService {\n        return this._imageLoadingService;\n    }\n\n    public get loadingService(): LoadingService {\n        return this._loadingService;\n    }\n\n    public get movedToKey$(): Observable<string> {\n        return this._movedToKey$;\n    }\n\n    public get panService(): PanService {\n        return this._panService;\n    }\n\n    public get playService(): PlayService {\n        return this._playService;\n    }\n\n    public get stateService(): StateService {\n        return this._stateService;\n    }\n\n    public moveToKey$(key: string): Observable<Node> {\n        this._abortRequest(`to key ${key}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this._moveToKey$(key);\n\n        return this._makeRequest$(node$);\n    }\n\n    public moveDir$(direction: EdgeDirection): Observable<Node> {\n        this._abortRequest(`in dir ${EdgeDirection[direction]}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this.stateService.currentNode$.pipe(\n            first(),\n            mergeMap(\n                (node: Node): Observable<string> => {\n                    return ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n                        node.sequenceEdges$ :\n                        node.spatialEdges$).pipe(\n                            first(),\n                            map(\n                                (status: IEdgeStatus): string => {\n                                    for (let edge of status.edges) {\n                                        if (edge.data.direction === direction) {\n                                            return edge.to;\n                                        }\n                                    }\n\n                                    return null;\n                                }));\n                }),\n            mergeMap(\n                (directionKey: string) => {\n                    if (directionKey == null) {\n                        this._loadingService.stopLoading(this._loadingName);\n\n                        return observableThrowError(new Error(`Direction (${direction}) does not exist for current node.`));\n                    }\n\n                    return this._moveToKey$(directionKey);\n                }));\n\n        return this._makeRequest$(node$);\n    }\n\n    public moveCloseTo$(lat: number, lon: number): Observable<Node> {\n        this._abortRequest(`to lat ${lat}, lon ${lon}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this.apiV3.imageCloseTo$(lat, lon).pipe(\n            mergeMap(\n                (fullNode: IFullNode): Observable<Node> => {\n                    if (fullNode == null) {\n                        this._loadingService.stopLoading(this._loadingName);\n\n                        return observableThrowError(new Error(`No image found close to lat ${lat}, lon ${lon}.`));\n                    }\n\n                    return this._moveToKey$(fullNode.key);\n                }));\n\n        return this._makeRequest$(node$);\n    }\n\n    public setFilter$(filter: FilterExpression): Observable<void> {\n        this._stateService.clearNodes();\n\n        return this._movedToKey$.pipe(\n            first(),\n            mergeMap(\n                (key: string): Observable<Node> => {\n                    if (key != null) {\n                        return this._trajectoryKeys$().pipe(\n                            mergeMap(\n                                (keys: string[]): Observable<Node> => {\n                                    return this._graphService.setFilter$(filter).pipe(\n                                        mergeMap(\n                                            (): Observable<Node> => {\n                                                return this._cacheKeys$(keys);\n                                            }));\n                                }),\n                            last());\n                    }\n\n                    return this._keyRequested$.pipe(\n                        first(),\n                        mergeMap(\n                            (requestedKey: string): Observable<Node> => {\n                                if (requestedKey != null) {\n                                    return this._graphService.setFilter$(filter).pipe(\n                                        mergeMap(\n                                            (): Observable<Node> => {\n                                                return this._graphService.cacheNode$(requestedKey);\n                                            }));\n                                }\n\n                                return this._graphService.setFilter$(filter).pipe(\n                                    map(\n                                        (): Node => {\n                                            return undefined;\n                                        }));\n                            }));\n                }),\n            map(\n                (node: Node): void => {\n                    return undefined;\n                }));\n    }\n\n    public setToken$(token?: string): Observable<void> {\n        this._abortRequest(\"to set token\");\n\n        this._stateService.clearNodes();\n\n        return this._movedToKey$.pipe(\n            first(),\n            tap(\n                (key: string): void => {\n                    this._apiV3.setToken(token);\n                }),\n            mergeMap(\n                (key: string): Observable<void> => {\n                    return key == null ?\n                        this._graphService.reset$([]) :\n                        this._trajectoryKeys$().pipe(\n                            mergeMap(\n                                (keys: string[]): Observable<Node> => {\n                                    return this._graphService.reset$(keys).pipe(\n                                        mergeMap(\n                                            (): Observable<Node> => {\n                                                return this._cacheKeys$(keys);\n                                            }));\n                                }),\n                            last(),\n                            map(\n                                (node: Node): void => {\n                                    return undefined;\n                                }));\n                    }));\n    }\n\n    private _cacheKeys$(keys: string[]): Observable<Node> {\n        let cacheNodes$: Observable<Node>[] = keys\n            .map(\n                (key: string): Observable<Node> => {\n                        return this._graphService.cacheNode$(key);\n                });\n\n        return observableFrom(cacheNodes$).pipe(\n            mergeAll());\n    }\n\n    private _abortRequest(reason: string): void {\n        if (this._requestSubscription != null) {\n            this._requestSubscription.unsubscribe();\n            this._requestSubscription = null;\n        }\n\n        if (this._nodeRequestSubscription != null) {\n            this._nodeRequestSubscription.unsubscribe();\n            this._nodeRequestSubscription = null;\n        }\n\n        if (this._request$ != null) {\n            if (!(this._request$.isStopped || this._request$.hasError)) {\n                this._request$.error(new AbortMapillaryError(`Request aborted by a subsequent request ${reason}.`));\n            }\n\n            this._request$ = null;\n        }\n    }\n\n    private _makeRequest$(node$: Observable<Node>): Observable<Node> {\n        const request$: ReplaySubject<Node> = new ReplaySubject<Node>(1);\n        this._requestSubscription = request$\n            .subscribe(undefined, (): void => { /*noop*/ });\n\n        this._request$ = request$;\n\n        this._nodeRequestSubscription = node$\n            .subscribe(\n                (node: Node): void => {\n                    this._request$ = null;\n\n                    request$.next(node);\n                    request$.complete();\n                },\n                (error: Error): void => {\n                    this._request$ = null;\n\n                    request$.error(error);\n                });\n\n        return request$;\n    }\n\n    private _moveToKey$(key: string): Observable<Node> {\n        this._keyRequested$.next(key);\n\n        return this._graphService.cacheNode$(key).pipe(\n            tap(\n                (node: Node) => {\n                    this._stateService.setNodes([node]);\n                    this._movedToKey$.next(node.key);\n                }),\n            finalize(\n                (): void => {\n                    this._loadingService.stopLoading(this._loadingName);\n                }));\n    }\n\n    private _trajectoryKeys$(): Observable<string[]> {\n        return this._stateService.currentState$.pipe(\n            first(),\n            map(\n                (frame: IFrame): string[] => {\n                    return frame.state.trajectory\n                            .map(\n                                (node: Node): string => {\n                                    return node.key;\n                                });\n                }));\n    }\n}\n\nexport default Navigator;\n",
     "import {\n    merge as observableMerge,\n    empty as observableEmpty,\n    combineLatest as observableCombineLatest,\n    Observable,\n    Subject,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    distinctUntilChanged,\n    withLatestFrom,\n    switchMap,\n    auditTime,\n    first,\n    map,\n} from \"rxjs/operators\";\n\nimport {ILatLon} from \"../API\";\nimport {\n    ILatLonAlt,\n    Transform,\n} from \"../Geo\";\nimport {\n    IEdgeStatus,\n    Node,\n} from \"../Graph\";\nimport {RenderCamera} from \"../Render\";\nimport {EventEmitter} from \"../Utils\";\nimport {\n    Container,\n    IUnprojection,\n    IViewerMouseEvent,\n    Navigator,\n    Projection,\n    Viewer,\n} from \"../Viewer\";\n\nexport class Observer {\n    private _started: boolean;\n\n    private _navigable$: Subject<boolean>;\n\n    private _bearingSubscription: Subscription;\n    private _currentNodeSubscription: Subscription;\n    private _fovSubscription: Subscription;\n    private _moveSubscription: Subscription;\n    private _positionSubscription: Subscription;\n    private _povSubscription: Subscription;\n    private _sequenceEdgesSubscription: Subscription;\n    private _spatialEdgesSubscription: Subscription;\n    private _viewerMouseEventSubscription: Subscription;\n\n    private _container: Container;\n    private _eventEmitter: EventEmitter;\n    private _navigator: Navigator;\n    private _projection: Projection;\n\n    constructor(eventEmitter: EventEmitter, navigator: Navigator, container: Container) {\n        this._container = container;\n        this._eventEmitter = eventEmitter;\n        this._navigator = navigator;\n        this._projection = new Projection();\n\n        this._started = false;\n\n        this._navigable$ = new Subject<boolean>();\n\n        // navigable and loading should always emit, also when cover is activated.\n        this._navigable$\n            .subscribe(\n                (navigable: boolean): void => {\n                    this._eventEmitter.fire(Viewer.navigablechanged, navigable);\n                });\n\n        this._navigator.loadingService.loading$\n            .subscribe(\n                (loading: boolean): void => {\n                    this._eventEmitter.fire(Viewer.loadingchanged, loading);\n                });\n    }\n\n    public get started(): boolean {\n        return this._started;\n    }\n\n    public get navigable$(): Subject<boolean> {\n        return this._navigable$;\n    }\n\n    public get projection(): Projection {\n        return this._projection;\n    }\n\n    public project$(latLon: ILatLon): Observable<number[]> {\n        return observableCombineLatest(\n            this._container.renderService.renderCamera$,\n            this._navigator.stateService.currentNode$,\n            this._navigator.stateService.reference$).pipe(\n            first(),\n            map(\n                ([render, node, reference]: [RenderCamera, Node, ILatLonAlt]): number[] => {\n                    if (this._projection.distanceBetweenLatLons(latLon, node.latLon) > 1000) {\n                        return null;\n                    }\n\n                    const canvasPoint: number[] = this._projection.latLonToCanvas(\n                        latLon,\n                        this._container.element,\n                        render,\n                        reference);\n\n                    return !!canvasPoint ?\n                        [Math.round(canvasPoint[0]), Math.round(canvasPoint[1])] :\n                        null;\n                }));\n    }\n\n    public projectBasic$(basicPoint: number[]): Observable<number[]> {\n        return observableCombineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$).pipe(\n            first(),\n            map(\n                ([render, transform]: [RenderCamera, Transform]): number[] => {\n                    const canvasPoint: number[] = this._projection.basicToCanvas(\n                        basicPoint,\n                        this._container.element,\n                        render,\n                        transform);\n\n                    return !!canvasPoint ?\n                        [Math.round(canvasPoint[0]), Math.round(canvasPoint[1])] :\n                        null;\n                }));\n    }\n\n    public startEmit(): void {\n        if (this._started) {\n            return;\n        }\n\n        this._started = true;\n\n        this._currentNodeSubscription = this._navigator.stateService.currentNodeExternal$\n            .subscribe((node: Node): void => {\n                this._eventEmitter.fire(Viewer.nodechanged, node);\n            });\n\n        this._sequenceEdgesSubscription = this._navigator.stateService.currentNodeExternal$.pipe(\n            switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.sequenceEdges$;\n                }))\n            .subscribe(\n                (status: IEdgeStatus): void => {\n                    this._eventEmitter.fire(Viewer.sequenceedgeschanged, status);\n                });\n\n        this._spatialEdgesSubscription = this._navigator.stateService.currentNodeExternal$.pipe(\n            switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.spatialEdges$;\n                }))\n            .subscribe(\n                (status: IEdgeStatus): void => {\n                    this._eventEmitter.fire(Viewer.spatialedgeschanged, status);\n                });\n\n        this._moveSubscription = observableCombineLatest(\n                this._navigator.stateService.inMotion$,\n                this._container.mouseService.active$,\n                this._container.touchService.active$).pipe(\n            map(\n                (values: boolean[]): boolean => {\n                    return values[0] || values[1] || values[2];\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (started: boolean) => {\n                    if (started) {\n                        this._eventEmitter.fire(Viewer.movestart, null);\n                    } else {\n                        this._eventEmitter.fire(Viewer.moveend, null);\n                    }\n                });\n\n        this._bearingSubscription = this._container.renderService.bearing$.pipe(\n            auditTime(100),\n            distinctUntilChanged(\n                (b1: number, b2: number): boolean => {\n                    return Math.abs(b2 - b1) < 1;\n                }))\n            .subscribe(\n                (bearing): void => {\n                    this._eventEmitter.fire(Viewer.bearingchanged, bearing);\n                 });\n\n        const mouseMove$: Observable<MouseEvent> = this._container.mouseService.active$.pipe(\n            switchMap(\n                (active: boolean): Observable<MouseEvent> => {\n                    return active ?\n                        observableEmpty() :\n                        this._container.mouseService.mouseMove$;\n                }));\n\n        this._viewerMouseEventSubscription = observableMerge(\n                this._mapMouseEvent$(Viewer.click, this._container.mouseService.staticClick$),\n                this._mapMouseEvent$(Viewer.contextmenu, this._container.mouseService.contextMenu$),\n                this._mapMouseEvent$(Viewer.dblclick, this._container.mouseService.dblClick$),\n                this._mapMouseEvent$(Viewer.mousedown, this._container.mouseService.mouseDown$),\n                this._mapMouseEvent$(Viewer.mousemove, mouseMove$),\n                this._mapMouseEvent$(Viewer.mouseout, this._container.mouseService.mouseOut$),\n                this._mapMouseEvent$(Viewer.mouseover, this._container.mouseService.mouseOver$),\n                this._mapMouseEvent$(Viewer.mouseup, this._container.mouseService.mouseUp$)).pipe(\n            withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.reference$,\n                this._navigator.stateService.currentTransform$),\n            map(\n                ([[type, event], render, reference, transform]:\n                [[string, MouseEvent], RenderCamera, ILatLonAlt, Transform]): IViewerMouseEvent => {\n                    const unprojection: IUnprojection =\n                        this._projection.eventToUnprojection(\n                            event,\n                            this._container.element,\n                            render,\n                            reference,\n                            transform);\n\n                    return  {\n                        basicPoint: unprojection.basicPoint,\n                        latLon: unprojection.latLon,\n                        originalEvent: event,\n                        pixelPoint: unprojection.pixelPoint,\n                        target: <Viewer>this._eventEmitter,\n                        type: type,\n                    };\n                }))\n            .subscribe(\n                (event: IViewerMouseEvent): void => {\n                    this._eventEmitter.fire(event.type, event);\n                });\n\n        this._positionSubscription = this._container.renderService.renderCamera$.pipe(\n            distinctUntilChanged(\n                ([x1, y1], [x2, y2]): boolean => {\n                    return this._closeTo(x1, x2, 1e-2) &&\n                        this._closeTo(y1, y2, 1e-2);\n                },\n                (rc: RenderCamera): number[] => {\n                    return rc.camera.position.toArray();\n                }))\n            .subscribe(\n                (): void => {\n                    this._eventEmitter.fire(\n                        Viewer.positionchanged,\n                        {\n                            target: this._eventEmitter,\n                            type: Viewer.positionchanged,\n                        });\n                });\n\n        this._povSubscription = this._container.renderService.renderCamera$.pipe(\n            distinctUntilChanged(\n                ([phi1, theta1], [phi2, theta2]): boolean => {\n                    return this._closeTo(phi1, phi2, 1e-3) &&\n                        this._closeTo(theta1, theta2, 1e-3);\n                },\n                (rc: RenderCamera): [number, number] => {\n                    return [rc.rotation.phi, rc.rotation.theta];\n                }))\n            .subscribe(\n                (): void => {\n                    this._eventEmitter.fire(\n                        Viewer.povchanged,\n                        {\n                            target: this._eventEmitter,\n                            type: Viewer.povchanged,\n                        });\n                });\n\n        this._fovSubscription = this._container.renderService.renderCamera$.pipe(\n            distinctUntilChanged(\n                (fov1, fov2): boolean => {\n                    return this._closeTo(fov1, fov2, 1e-2);\n                },\n                (rc: RenderCamera): number => {\n                    return rc.perspective.fov;\n                }))\n            .subscribe(\n                (): void => {\n                    this._eventEmitter.fire(\n                        Viewer.fovchanged,\n                        {\n                            target: this._eventEmitter,\n                            type: Viewer.fovchanged,\n                        });\n                });\n    }\n\n    public stopEmit(): void {\n        if (!this.started) {\n            return;\n        }\n\n        this._started = false;\n\n        this._bearingSubscription.unsubscribe();\n        this._currentNodeSubscription.unsubscribe();\n        this._fovSubscription.unsubscribe();\n        this._moveSubscription.unsubscribe();\n        this._positionSubscription.unsubscribe();\n        this._povSubscription.unsubscribe();\n        this._sequenceEdgesSubscription.unsubscribe();\n        this._spatialEdgesSubscription.unsubscribe();\n        this._viewerMouseEventSubscription.unsubscribe();\n\n        this._bearingSubscription = null;\n        this._currentNodeSubscription = null;\n        this._fovSubscription = null;\n        this._moveSubscription = null;\n        this._positionSubscription = null;\n        this._povSubscription = null;\n        this._sequenceEdgesSubscription = null;\n        this._spatialEdgesSubscription = null;\n        this._viewerMouseEventSubscription = null;\n    }\n\n    public unproject$(canvasPoint: number[]): Observable<ILatLon> {\n        return observableCombineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.reference$,\n                this._navigator.stateService.currentTransform$).pipe(\n            first(),\n            map(\n                ([render, reference, transform]: [RenderCamera, ILatLonAlt, Transform]): ILatLon => {\n                    const unprojection: IUnprojection =\n                        this._projection.canvasToUnprojection(\n                            canvasPoint,\n                            this._container.element,\n                            render,\n                            reference,\n                            transform);\n\n                    return unprojection.latLon;\n                }));\n    }\n\n    public unprojectBasic$(canvasPoint: number[]): Observable<number[]> {\n        return observableCombineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$).pipe(\n            first(),\n            map(\n                ([render, transform]: [RenderCamera, Transform]): number[] => {\n                    return this._projection.canvasToBasic(\n                        canvasPoint,\n                        this._container.element,\n                        render,\n                        transform);\n                }));\n    }\n\n    private _closeTo(v1: number, v2: number, absoluteTolerance: number): boolean {\n        return Math.abs(v1 - v2) <= absoluteTolerance;\n    }\n\n    private _mapMouseEvent$(type: string, mouseEvent$: Observable<MouseEvent>): Observable<[string, MouseEvent]> {\n        return mouseEvent$.pipe(map(\n            (event: MouseEvent): [string, MouseEvent] => {\n                return [type, event];\n            }));\n    }\n}\n\nexport default Observer;\n",
     "import * as THREE from \"three\";\n\nimport {\n    of as observableOf,\n    combineLatest as observableCombineLatest,\n    empty as observableEmpty,\n    Observable,\n    Subject,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    map,\n    switchMap,\n    withLatestFrom,\n    distinctUntilChanged,\n    catchError,\n    startWith,\n    publishReplay,\n    refCount,\n} from \"rxjs/operators\";\n\nimport * as Geo from \"../geo/Geo\";\nimport GeoCoords from \"../geo/GeoCoords\";\nimport GraphService from \"../graph/GraphService\";\nimport GraphCalculator from \"../graph/GraphCalculator\";\nimport ILatLon from \"../api/interfaces/ILatLon\";\nimport ILatLonAlt from \"../geo/interfaces/ILatLonAlt\";\nimport Node from \"../graph/Node\";\nimport Spatial from \"../geo/Spatial\";\nimport { StateService } from \"../state/StateService\";\nimport { Transform } from \"../geo/Transform\";\nimport ViewportCoords from \"../geo/ViewportCoords\";\nimport { IFrame } from \"../State\";\n\nenum PanMode {\n    Disabled,\n    Enabled,\n    Started,\n}\n\nexport class PanService {\n    private _graphService: GraphService;\n    private _stateService: StateService;\n    private _graphCalculator: GraphCalculator;\n    private _geoCoords: GeoCoords;\n    private _spatial: Spatial;\n    private _viewportCoords: ViewportCoords;\n\n    private _panNodesSubject$: Subject<[Node, Transform, number][]>;\n    private _panNodes$: Observable<[Node, Transform, number][]>;\n    private _panNodesSubscription: Subscription;\n\n    private _mode: PanMode;\n\n    constructor(\n        graphService: GraphService,\n        stateService: StateService,\n        enabled?: boolean,\n        geoCoords?: GeoCoords,\n        graphCalculator?: GraphCalculator,\n        spatial?: Spatial,\n        viewportCoords?: ViewportCoords) {\n\n        this._graphService = graphService;\n        this._stateService = stateService;\n        this._geoCoords = !!geoCoords ? geoCoords : new GeoCoords();\n        this._graphCalculator = !!graphCalculator ? graphCalculator : new GraphCalculator(this._geoCoords);\n        this._spatial = !!spatial ? spatial : new Spatial();\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n\n        this._mode = enabled !== false ? PanMode.Enabled : PanMode.Disabled;\n\n        this._panNodesSubject$ = new Subject<[Node, Transform, number][]>();\n        this._panNodes$ = this._panNodesSubject$.pipe(\n            startWith([]),\n            publishReplay(1),\n            refCount());\n\n        this._panNodes$.subscribe();\n    }\n\n    public get panNodes$(): Observable<[Node, Transform, number][]> {\n        return this._panNodes$;\n    }\n\n    public enable(): void {\n        if (this._mode !== PanMode.Disabled) {\n            return;\n        }\n\n        this._mode = PanMode.Enabled;\n        this.start();\n    }\n\n    public disable(): void {\n        if (this._mode === PanMode.Disabled) {\n            return;\n        }\n\n        this.stop();\n\n        this._mode = PanMode.Disabled;\n    }\n\n    public start(): void {\n        if (this._mode !== PanMode.Enabled) {\n            return;\n        }\n\n        const panNodes$: Observable<[Node, Transform, number][]> = this._stateService.currentNode$.pipe(\n            switchMap(\n                (current: Node): Observable<[Node, Transform, number][]> => {\n                    if (!current.merged) {\n                        return observableOf([]);\n                    }\n\n                    const current$: Observable<Node> = observableOf(current);\n\n                    const bounds: ILatLon[] = this._graphCalculator.boundingBoxCorners(current.latLon, 20);\n\n                    const adjacent$: Observable<Node[]> = this._graphService\n                        .cacheBoundingBox$(bounds[0], bounds[1]).pipe(\n                            catchError(\n                                (error: Error): Observable<Node> => {\n                                    console.error(`Failed to cache periphery bounding box (${current.key})`, error);\n\n                                    return observableEmpty();\n                                }),\n                            map(\n                                (nodes: Node[]): Node[] => {\n                                    if (current.pano) {\n                                        return [];\n                                    }\n\n                                    const potential: Node[] = [];\n\n                                    for (const node of nodes) {\n                                        if (node.key === current.key) {\n                                            continue;\n                                        }\n\n                                        if (node.mergeCC !== current.mergeCC) {\n                                            continue;\n                                        }\n\n                                        if (node.pano) {\n                                            continue;\n                                        }\n\n                                        if (this._distance(node, current) > 4) {\n                                            continue;\n                                        }\n\n                                        potential.push(node);\n                                    }\n\n                                    return potential;\n                                }));\n\n                    return observableCombineLatest(current$, adjacent$).pipe(\n                        withLatestFrom(this._stateService.reference$),\n                        map(\n                            ([[cn, adjacent], reference]: [[Node, Node[]], ILatLonAlt]): [Node, Transform, number][] => {\n                                const currentDirection: THREE.Vector3 = this._spatial.viewingDirection(cn.rotation);\n                                const currentTranslation: number[] = Geo.computeTranslation(\n                                    { lat: cn.latLon.lat, lon: cn.latLon.lon, alt: cn.alt },\n                                    cn.rotation,\n                                    reference);\n                                const currentTransform: Transform = this._createTransform(cn, currentTranslation);\n                                const currentAzimuthal: number = this._spatial.wrap(\n                                    this._spatial.azimuthal(\n                                        currentDirection.toArray(),\n                                        currentTransform.upVector().toArray()),\n                                    0,\n                                    2 * Math.PI);\n\n                                const currentProjectedPoints: number[][] = this._computeProjectedPoints(currentTransform);\n\n                                const currentHFov: number = this._computeHorizontalFov(currentProjectedPoints) / 180 * Math.PI;\n\n                                const preferredOverlap: number = Math.PI / 8;\n                                let left: [number, Node, Transform, number] = undefined;\n                                let right: [number, Node, Transform, number] = undefined;\n\n                                for (const a of adjacent) {\n                                    const translation: number[] = Geo.computeTranslation(\n                                        { lat: a.latLon.lat, lon: a.latLon.lon, alt: a.alt },\n                                        a.rotation,\n                                        reference);\n\n                                    const transform: Transform = this._createTransform(a, translation);\n                                    const projectedPoints: number[][] = this._computeProjectedPoints(transform);\n                                    const hFov: number = this._computeHorizontalFov(projectedPoints) / 180 * Math.PI;\n\n                                    const direction: THREE.Vector3 = this._spatial.viewingDirection(a.rotation);\n                                    const azimuthal: number = this._spatial.wrap(\n                                        this._spatial.azimuthal(\n                                            direction.toArray(),\n                                            transform.upVector().toArray()),\n                                        0,\n                                        2 * Math.PI);\n\n                                    const directionChange: number = this._spatial.angleBetweenVector2(\n                                        currentDirection.x,\n                                        currentDirection.y,\n                                        direction.x,\n                                        direction.y);\n\n                                    let overlap: number = Number.NEGATIVE_INFINITY;\n                                    if (directionChange > 0) {\n                                        if (currentAzimuthal > azimuthal) {\n                                            overlap = currentAzimuthal - 2 * Math.PI + currentHFov / 2 - (azimuthal - hFov / 2);\n                                        } else {\n                                            overlap = currentAzimuthal + currentHFov / 2 - (azimuthal - hFov / 2);\n                                        }\n                                    } else {\n                                        if (currentAzimuthal < azimuthal) {\n                                            overlap = azimuthal + hFov / 2 - (currentAzimuthal + 2 * Math.PI - currentHFov / 2);\n                                        } else {\n                                            overlap = azimuthal + hFov / 2 - (currentAzimuthal - currentHFov / 2);\n                                        }\n                                    }\n\n                                    const nonOverlap: number = Math.abs(hFov - overlap);\n\n                                    const distanceCost: number = this._distance(a, cn);\n                                    const timeCost: number = Math.min(this._timeDifference(a, cn), 4);\n                                    const overlapCost: number = 20 * Math.abs(overlap - preferredOverlap);\n                                    const fovCost: number = Math.min(5, 1 / Math.min(hFov / currentHFov, 1));\n                                    const nonOverlapCost: number = overlap > 0 ? -2 * nonOverlap : 0;\n\n                                    const cost: number = distanceCost + timeCost + overlapCost + fovCost + nonOverlapCost;\n\n                                    if (overlap > 0 &&\n                                        overlap < 0.5 * currentHFov &&\n                                        overlap < 0.5 * hFov &&\n                                        nonOverlap > 0.5 * currentHFov) {\n\n                                        if (directionChange > 0) {\n                                            if (!left) {\n                                                left = [cost, a, transform, hFov];\n                                            } else {\n                                                if (cost < left[0]) {\n                                                    left = [cost, a, transform, hFov];\n                                                }\n                                            }\n                                        } else {\n                                            if (!right) {\n                                                right = [cost, a, transform, hFov];\n                                            } else {\n                                                if (cost < right[0]) {\n                                                    right = [cost, a, transform, hFov];\n                                                }\n                                            }\n                                        }\n                                    }\n                                }\n\n                                const panNodes: [Node, Transform, number][] = [];\n\n                                if (!!left) {\n                                    panNodes.push([left[1], left[2], left[3]]);\n                                }\n\n                                if (!!right) {\n                                    panNodes.push([right[1], right[2], right[3]]);\n                                }\n\n                                return panNodes;\n                            }),\n                        startWith([]));\n                }));\n\n        this._panNodesSubscription = this._stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): boolean => {\n                    return frame.state.nodesAhead > 0;\n                }),\n            distinctUntilChanged(),\n            switchMap(\n                (traversing: boolean): Observable<[Node, Transform, number][]> => {\n                    return traversing ? observableOf([]) : panNodes$;\n                }))\n            .subscribe(\n                (panNodes: [Node, Transform, number][]): void => {\n                    this._panNodesSubject$.next(panNodes);\n                });\n\n        this._mode = PanMode.Started;\n    }\n\n    public stop(): void {\n        if (this._mode !== PanMode.Started) {\n            return;\n        }\n\n        this._panNodesSubscription.unsubscribe();\n        this._panNodesSubject$.next([]);\n\n        this._mode = PanMode.Enabled;\n    }\n\n    private _distance(node: Node, reference: Node): number {\n        const [x, y, z]: number[] = this._geoCoords.geodeticToEnu(\n            node.latLon.lat,\n            node.latLon.lon,\n            node.alt,\n            reference.latLon.lat,\n            reference.latLon.lon,\n            reference.alt);\n\n        return Math.sqrt(x * x + y * y + z * z);\n    }\n\n    private _timeDifference(node: Node, reference: Node): number {\n        return Math.abs(node.capturedAt - reference.capturedAt) / (1000 * 60 * 60 * 24 * 30);\n    }\n\n    private _createTransform(node: Node, translation: number[]): Transform {\n        return new Transform(\n            node.orientation,\n            node.width,\n            node.height,\n            node.focal,\n            node.scale,\n            node.gpano,\n            node.rotation,\n            translation,\n            node.assetsCached ? node.image : undefined,\n            undefined,\n            node.ck1,\n            node.ck2,\n            node.cameraProjection);\n    }\n\n    private _computeProjectedPoints(transform: Transform): number[][] {\n        const vertices: number[][] = [[1, 0]];\n        const directions: number[][] = [[0, 0.5]];\n        const pointsPerLine: number = 20;\n\n        return Geo.computeProjectedPoints(transform, vertices, directions, pointsPerLine, this._viewportCoords);\n    }\n\n    private _computeHorizontalFov(projectedPoints: number[][]): number {\n        const fovs: number[] = projectedPoints\n            .map(\n                (projectedPoint: number[]): number => {\n                    return this._coordToFov(projectedPoint[0]);\n                });\n\n        const fov: number = Math.min(...fovs);\n\n        return fov;\n    }\n\n    private _coordToFov(x: number): number {\n        return 2 * Math.atan(x) * 180 / Math.PI;\n    }\n}\n",
     "import {\n    combineLatest as observableCombineLatest,\n    empty as observableEmpty,\n    from as observableFrom,\n    of as observableOf,\n    zip as observableZip,\n    Observable,\n    Subject,\n    Subscription,\n} from \"rxjs\";\n\nimport {\n    publish,\n    finalize,\n    startWith,\n    publishReplay,\n    refCount,\n    map,\n    distinctUntilChanged,\n    switchMap,\n    retry,\n    catchError,\n    scan,\n    filter,\n    withLatestFrom,\n    first,\n    timeout,\n    bufferCount,\n    mergeMap,\n} from \"rxjs/operators\";\n\nimport {ILatLon} from \"../API\";\nimport {EdgeDirection} from \"../Edge\";\nimport {\n    Graph,\n    GraphCalculator,\n    GraphMode,\n    GraphService,\n    IEdgeStatus,\n    Node,\n    Sequence,\n} from \"../Graph\";\nimport {\n    ICurrentState,\n    IFrame,\n    StateService,\n} from \"../State\";\n\nexport class PlayService {\n    public static readonly sequenceSpeed: number = 0.54;\n\n    private _graphService: GraphService;\n    private _stateService: StateService;\n    private _graphCalculator: GraphCalculator;\n\n    private _nodesAhead: number;\n    private _playing: boolean;\n    private _speed: number;\n\n    private _direction$: Observable<EdgeDirection>;\n    private _directionSubject$: Subject<EdgeDirection>;\n    private _playing$: Observable<boolean>;\n    private _playingSubject$: Subject<boolean>;\n    private _speed$: Observable<number>;\n    private _speedSubject$: Subject<number>;\n\n    private _playingSubscription: Subscription;\n    private _cacheSubscription: Subscription;\n    private _clearSubscription: Subscription;\n    private _graphModeSubscription: Subscription;\n    private _stopSubscription: Subscription;\n\n    private _bridging$: Observable<Node>;\n\n    constructor(graphService: GraphService, stateService: StateService, graphCalculator?: GraphCalculator) {\n        this._graphService = graphService;\n        this._stateService = stateService;\n        this._graphCalculator = !!graphCalculator ? graphCalculator : new GraphCalculator();\n\n        this._directionSubject$ = new Subject<EdgeDirection>();\n        this._direction$ = this._directionSubject$.pipe(\n            startWith(EdgeDirection.Next),\n            publishReplay(1),\n            refCount());\n\n        this._direction$.subscribe();\n\n        this._playing = false;\n        this._playingSubject$ = new Subject<boolean>();\n        this._playing$ = this._playingSubject$.pipe(\n            startWith(this._playing),\n            publishReplay(1),\n            refCount());\n\n        this._playing$.subscribe();\n\n        this._speed = 0.5;\n        this._speedSubject$ = new Subject<number>();\n        this._speed$ = this._speedSubject$.pipe(\n            startWith(this._speed),\n            publishReplay(1),\n            refCount());\n\n        this._speed$.subscribe();\n\n        this._nodesAhead = this._mapNodesAhead(this._mapSpeed(this._speed));\n\n        this._bridging$ = null;\n    }\n\n    public get playing(): boolean {\n        return this._playing;\n    }\n\n    public get direction$(): Observable<EdgeDirection> {\n        return this._direction$;\n    }\n\n    public get playing$(): Observable<boolean> {\n        return this._playing$;\n    }\n\n    public get speed$(): Observable<number> {\n        return this._speed$;\n    }\n\n    public play(): void {\n        if (this._playing) {\n            return;\n        }\n\n        this._stateService.cutNodes();\n        const stateSpeed: number = this._setSpeed(this._speed);\n        this._stateService.setSpeed(stateSpeed);\n\n        this._graphModeSubscription = this._speed$.pipe(\n            map(\n                (speed: number): GraphMode => {\n                    return speed > PlayService.sequenceSpeed ? GraphMode.Sequence : GraphMode.Spatial;\n                }),\n            distinctUntilChanged())\n            .subscribe(\n                (mode: GraphMode): void => {\n                    this._graphService.setGraphMode(mode);\n                });\n\n        this._cacheSubscription = observableCombineLatest(\n                this._stateService.currentNode$.pipe(\n                    map(\n                        (node: Node): [string, string] => {\n                            return [node.sequenceKey, node.key];\n                        }),\n                    distinctUntilChanged(\n                        undefined,\n                        ([sequenceKey, nodeKey]: [string, string]): string => {\n                            return sequenceKey;\n                        })),\n                this._graphService.graphMode$,\n                this._direction$).pipe(\n            switchMap(\n                ([[sequenceKey, nodeKey], mode, direction]: [[string, string], GraphMode, EdgeDirection]):\n                    Observable<[Sequence, EdgeDirection]> => {\n\n                    if (direction !== EdgeDirection.Next && direction !== EdgeDirection.Prev) {\n                        return observableOf<[Sequence, EdgeDirection]>([undefined, direction]);\n                    }\n\n                    const sequence$: Observable<Sequence> = (mode === GraphMode.Sequence ?\n                        this._graphService.cacheSequenceNodes$(sequenceKey, nodeKey) :\n                        this._graphService.cacheSequence$(sequenceKey)).pipe(\n                            retry(3),\n                            catchError(\n                                (error: Error): Observable<Sequence> => {\n                                    console.error(error);\n\n                                    return observableOf(undefined);\n                                }));\n\n                    return observableCombineLatest(\n                            sequence$,\n                            observableOf(direction));\n                }),\n            switchMap(\n                ([sequence, direction]: [Sequence, EdgeDirection]): Observable<string> => {\n                    if (sequence === undefined) {\n                        return observableEmpty();\n                    }\n\n                    const sequenceKeys: string[] = sequence.keys.slice();\n                    if (direction === EdgeDirection.Prev) {\n                        sequenceKeys.reverse();\n                    }\n\n                    return this._stateService.currentState$.pipe(\n                        map(\n                            (frame: IFrame): [string, number] => {\n                                return [frame.state.trajectory[frame.state.trajectory.length - 1].key, frame.state.nodesAhead];\n                            }),\n                        scan(\n                            (\n                                [lastRequestKey, previousRequestKeys]: [string, string[]],\n                                [lastTrajectoryKey, nodesAhead]: [string, number]):\n                                [string, string[]] => {\n\n                                if (lastRequestKey === undefined) {\n                                    lastRequestKey = lastTrajectoryKey;\n                                }\n\n                                const lastIndex: number = sequenceKeys.length - 1;\n                                if (nodesAhead >= this._nodesAhead || sequenceKeys[lastIndex] === lastRequestKey) {\n                                    return [lastRequestKey, []];\n                                }\n\n                                const current: number = sequenceKeys.indexOf(lastTrajectoryKey);\n                                const start: number = sequenceKeys.indexOf(lastRequestKey) + 1;\n                                const end: number = Math.min(lastIndex, current + this._nodesAhead - nodesAhead) + 1;\n\n                                if (end <= start) {\n                                    return [lastRequestKey, []];\n                                }\n\n                                return [sequenceKeys[end - 1], sequenceKeys.slice(start, end)];\n                            },\n                            [undefined, []]),\n                        mergeMap(\n                            ([lastRequestKey, newRequestKeys]: [string, string[]]): Observable<string> => {\n                                return observableFrom(newRequestKeys);\n                            }));\n                }),\n            mergeMap(\n                (key: string): Observable<Node> => {\n                    return this._graphService.cacheNode$(key).pipe(\n                        catchError(\n                            (): Observable<Node> => {\n                                return observableEmpty();\n                            }));\n                },\n                6))\n            .subscribe();\n\n        this._playingSubscription = this._stateService.currentState$.pipe(\n            filter(\n                (frame: IFrame): boolean => {\n                    return frame.state.nodesAhead < this._nodesAhead;\n                }),\n            distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.lastNode.key;\n                }),\n            map(\n                (frame: IFrame): [Node, boolean] => {\n                    const lastNode: Node = frame.state.lastNode;\n                    const trajectory: Node[] = frame.state.trajectory;\n                    let increasingTime: boolean = undefined;\n\n                    for (let i: number = trajectory.length - 2; i >= 0; i--) {\n                        const node: Node = trajectory[i];\n                        if (node.sequenceKey !== lastNode.sequenceKey) {\n                            break;\n                        }\n\n                        if (node.capturedAt !== lastNode.capturedAt) {\n                            increasingTime = node.capturedAt < lastNode.capturedAt;\n                            break;\n                        }\n                    }\n\n                    return [frame.state.lastNode, increasingTime];\n                }),\n            withLatestFrom(this._direction$),\n            switchMap(\n                ([[node, increasingTime], direction]: [[Node, boolean], EdgeDirection]): Observable<Node> => {\n                    return observableZip(\n                            ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n                                    node.sequenceEdges$ :\n                                    node.spatialEdges$).pipe(\n                                first(\n                                    (status: IEdgeStatus): boolean => {\n                                        return status.cached;\n                                    }),\n                                timeout(15000)),\n                            observableOf<EdgeDirection>(direction)).pipe(\n                        map(\n                            ([s, d]: [IEdgeStatus, EdgeDirection]): string => {\n                                for (let edge of s.edges) {\n                                    if (edge.data.direction === d) {\n                                        return edge.to;\n                                    }\n                                }\n\n                                return null;\n                            }),\n                        switchMap(\n                            (key: string): Observable<Node> => {\n                                return key != null ?\n                                    this._graphService.cacheNode$(key) :\n                                    this._bridge$(node, increasingTime).pipe(\n                                        filter(\n                                            (n: Node): boolean => {\n                                                return !!n;\n                                            }));\n                            }));\n                }))\n            .subscribe(\n                (node: Node): void => {\n                    this._stateService.appendNodes([node]);\n                },\n                (error: Error): void => {\n                    console.error(error);\n                    this.stop();\n                });\n\n        this._clearSubscription = this._stateService.currentNode$.pipe(\n            bufferCount(1, 10))\n            .subscribe(\n                (nodes: Node[]): void => {\n                    this._stateService.clearPriorNodes();\n                });\n\n        this._setPlaying(true);\n\n        const currentLastNodes$: Observable<Node> = this._stateService.currentState$.pipe(\n            map(\n                (frame: IFrame): ICurrentState => {\n                    return frame.state;\n                }),\n            distinctUntilChanged(\n                ([kc1, kl1]: [string, string], [kc2, kl2]: [string, string]): boolean => {\n                    return kc1 === kc2 && kl1 === kl2;\n                },\n                (state: ICurrentState): [string, string] => {\n                    return [state.currentNode.key, state.lastNode.key];\n                }),\n            filter(\n                (state: ICurrentState): boolean => {\n                    return state.currentNode.key === state.lastNode.key &&\n                        state.currentIndex === state.trajectory.length - 1;\n                }),\n            map(\n                (state: ICurrentState): Node => {\n                    return state.currentNode;\n                }));\n\n        this._stopSubscription = observableCombineLatest(\n                currentLastNodes$,\n                this._direction$).pipe(\n            switchMap(\n                ([node, direction]: [Node, EdgeDirection]): Observable<boolean> => {\n                    const edgeStatus$: Observable<IEdgeStatus> = (\n                        [EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n                            node.sequenceEdges$ :\n                            node.spatialEdges$).pipe(\n                        first(\n                            (status: IEdgeStatus): boolean => {\n                                return status.cached;\n                            }),\n                        timeout(15000),\n                        catchError(\n                            (error: Error): Observable<IEdgeStatus> => {\n                                console.error(error);\n\n                                return observableOf<IEdgeStatus>({ cached: false, edges: [] });\n                            }));\n\n                    return observableCombineLatest(\n                            observableOf(direction),\n                            edgeStatus$).pipe(\n                        map(\n                            ([d, es]: [EdgeDirection, IEdgeStatus]): boolean => {\n                                for (const edge of es.edges) {\n                                    if (edge.data.direction === d) {\n                                        return true;\n                                    }\n                                }\n\n                                return false;\n                            }));\n                }),\n            mergeMap(\n                (hasEdge: boolean): Observable<boolean> => {\n                    if (hasEdge || !this._bridging$) {\n                        return observableOf(hasEdge);\n                    }\n\n                    return this._bridging$.pipe(\n                        map(\n                            (node: Node): boolean => {\n                                return node != null;\n                            }),\n                        catchError(\n                            (error: Error): Observable<boolean> => {\n                                console.error(error);\n\n                                return observableOf<boolean>(false);\n                            }));\n                }),\n            first(\n                (hasEdge: boolean): boolean => {\n                    return !hasEdge;\n                }))\n            .subscribe(\n                undefined,\n                undefined,\n                (): void => { this.stop(); });\n\n        if (this._stopSubscription.closed) {\n            this._stopSubscription = null;\n        }\n    }\n\n    public setDirection(direction: EdgeDirection): void {\n        this._directionSubject$.next(direction);\n    }\n\n    public setSpeed(speed: number): void {\n        speed = Math.max(0, Math.min(1, speed));\n        if (speed === this._speed) {\n            return;\n        }\n\n        const stateSpeed: number = this._setSpeed(speed);\n\n        if (this._playing) {\n            this._stateService.setSpeed(stateSpeed);\n        }\n\n        this._speedSubject$.next(this._speed);\n    }\n\n    public stop(): void {\n        if (!this._playing) {\n            return;\n        }\n\n        if (!!this._stopSubscription) {\n            if (!this._stopSubscription.closed) {\n                this._stopSubscription.unsubscribe();\n            }\n\n            this._stopSubscription = null;\n        }\n\n        this._graphModeSubscription.unsubscribe();\n        this._graphModeSubscription = null;\n\n        this._cacheSubscription.unsubscribe();\n        this._cacheSubscription = null;\n\n        this._playingSubscription.unsubscribe();\n        this._playingSubscription = null;\n\n        this._clearSubscription.unsubscribe();\n        this._clearSubscription = null;\n\n        this._stateService.setSpeed(1);\n        this._stateService.cutNodes();\n        this._graphService.setGraphMode(GraphMode.Spatial);\n\n        this._setPlaying(false);\n    }\n\n    private _bridge$(node: Node, increasingTime: boolean): Observable<Node> {\n        if (increasingTime === undefined) {\n            return observableOf(null);\n        }\n\n        const boundingBox: ILatLon[] = this._graphCalculator.boundingBoxCorners(node.latLon, 25);\n\n        this._bridging$ = this._graphService.cacheBoundingBox$(boundingBox[0], boundingBox[1]).pipe(\n            mergeMap(\n                (nodes: Node[]): Observable<Node> => {\n                    let nextNode: Node = null;\n                    for (const n of nodes) {\n                        if (n.sequenceKey === node.sequenceKey ||\n                            !n.cameraUuid ||\n                            n.cameraUuid !== node.cameraUuid ||\n                            n.capturedAt === node.capturedAt ||\n                            n.capturedAt > node.capturedAt !== increasingTime) {\n                            continue;\n                        }\n\n                        const delta: number = Math.abs(n.capturedAt - node.capturedAt);\n\n                        if (delta > 15000) {\n                            continue;\n                        }\n\n                        if (!nextNode || delta < Math.abs(nextNode.capturedAt - node.capturedAt)) {\n                            nextNode = n;\n                        }\n                    }\n\n                    return !!nextNode ?\n                        this._graphService.cacheNode$(nextNode.key) :\n                        observableOf(null);\n                }),\n            finalize(\n                (): void => {\n                    this._bridging$ = null;\n                }),\n            publish(),\n            refCount());\n\n        return this._bridging$;\n    }\n\n    private _mapSpeed(speed: number): number {\n        const x: number = 2 * speed - 1;\n\n        return Math.pow(10, x) - 0.2 * x;\n    }\n\n    private _mapNodesAhead(stateSpeed: number): number {\n        return Math.round(Math.max(10, Math.min(50, 8 + 6 * stateSpeed)));\n    }\n\n    private _setPlaying(playing: boolean): void {\n        this._playing = playing;\n        this._playingSubject$.next(playing);\n    }\n\n    private _setSpeed(speed: number): number {\n        this._speed = speed;\n        const stateSpeed: number = this._mapSpeed(this._speed);\n        this._nodesAhead = this._mapNodesAhead(stateSpeed);\n\n        return stateSpeed;\n    }\n}\n\nexport default PlayService;\n",
     "import * as THREE from \"three\";\n\nimport {ILatLon} from \"../API\";\nimport {\n    GeoCoords,\n    ILatLonAlt,\n    Transform,\n    ViewportCoords,\n} from \"../Geo\";\nimport {RenderCamera} from \"../Render\";\nimport {IUnprojection} from \"../Viewer\";\nimport Spatial from \"../geo/Spatial\";\n\nexport class Projection {\n    private _geoCoords: GeoCoords;\n    private _spatial: Spatial;\n    private _viewportCoords: ViewportCoords;\n\n    constructor(geoCoords?: GeoCoords, viewportCoords?: ViewportCoords, spatial?: Spatial) {\n        this._geoCoords = !!geoCoords ? geoCoords : new GeoCoords();\n        this._spatial = !!spatial ? spatial : new Spatial();\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n    }\n\n    public basicToCanvas(\n        basicPoint: number[],\n        container: HTMLElement,\n        render: RenderCamera,\n        transform: Transform): number[] {\n\n        return this._viewportCoords\n            .basicToCanvasSafe(basicPoint[0], basicPoint[1], container, transform, render.perspective);\n    }\n\n    public canvasToBasic(\n        canvasPoint: number[],\n        container: HTMLElement,\n        render: RenderCamera,\n        transform: Transform): number[] {\n\n        let basicPoint: number[] = this._viewportCoords\n            .canvasToBasic(canvasPoint[0], canvasPoint[1], container, transform, render.perspective);\n\n        if (basicPoint[0] < 0 || basicPoint[0] > 1 || basicPoint[1] < 0 || basicPoint[1] > 1) {\n            basicPoint = null;\n        }\n\n        return basicPoint;\n    }\n\n    public eventToUnprojection(\n        event: MouseEvent | Touch,\n        container: HTMLElement,\n        render: RenderCamera,\n        reference: ILatLonAlt,\n        transform: Transform): IUnprojection {\n\n        const pixelPoint: number[] = this._viewportCoords.canvasPosition(event, container);\n\n        return this.canvasToUnprojection(pixelPoint, container, render, reference, transform);\n    }\n\n    public canvasToUnprojection(\n        canvasPoint: number[],\n        container: HTMLElement,\n        render: RenderCamera,\n        reference: ILatLonAlt,\n        transform: Transform): IUnprojection {\n\n        const canvasX: number = canvasPoint[0];\n        const canvasY: number = canvasPoint[1];\n\n        const [viewportX, viewportY]: number[] =\n            this._viewportCoords.canvasToViewport(canvasX, canvasY, container);\n\n        const point3d: THREE.Vector3 = new THREE.Vector3(viewportX, viewportY, 1)\n            .unproject(render.perspective);\n\n        let basicPoint: number[] = transform.projectBasic(point3d.toArray());\n        if (basicPoint[0] < 0 || basicPoint[0] > 1 || basicPoint[1] < 0 || basicPoint[1] > 1) {\n            basicPoint = null;\n        }\n\n        const direction3d: THREE.Vector3 = point3d.clone().sub(render.camera.position).normalize();\n        const dist: number = -2 / direction3d.z;\n\n        let latLon: ILatLon = null;\n        if (dist > 0 && dist < 100 && !!basicPoint) {\n            const point: THREE.Vector3 = direction3d.clone().multiplyScalar(dist).add(render.camera.position);\n            const latLonArray: number[] = this._geoCoords\n                .enuToGeodetic(\n                    point.x,\n                    point.y,\n                    point.z,\n                    reference.lat,\n                    reference.lon,\n                    reference.alt)\n                .slice(0, 2);\n\n            latLon = { lat: latLonArray[0], lon: latLonArray[1] };\n        }\n\n        const unprojection: IUnprojection = {\n            basicPoint: basicPoint,\n            latLon: latLon,\n            pixelPoint: [canvasX, canvasY],\n        };\n\n        return unprojection;\n    }\n\n    public cameraToLatLon(render: RenderCamera, reference: ILatLonAlt): ILatLon {\n        const position: THREE.Vector3 = render.camera.position;\n        const [lat, lon]: number[] = this._geoCoords.enuToGeodetic(\n            position.x,\n            position.y,\n            position.z,\n            reference.lat,\n            reference.lon,\n            reference.alt);\n\n        return { lat: lat, lon: lon };\n    }\n\n    public latLonToCanvas(\n        latLon: ILatLon,\n        container: HTMLElement,\n        render: RenderCamera,\n        reference: ILatLonAlt): number[] {\n\n        const point3d: number[] = this._geoCoords.geodeticToEnu(\n            latLon.lat,\n            latLon.lon,\n            0,\n            reference.lat,\n            reference.lon,\n            reference.alt);\n\n        const canvas: number[] = this._viewportCoords.projectToCanvasSafe(\n            point3d,\n            container,\n            render.perspective);\n\n        return canvas;\n    }\n\n    public distanceBetweenLatLons(latLon1: ILatLon, latLon2: ILatLon): number {\n        return this._spatial.distanceFromLatLon(\n            latLon1.lat,\n            latLon1.lon,\n            latLon2.lat,\n            latLon2.lon);\n    }\n}\n\nexport default Projection;\n",
     "import {refCount, publishReplay, scan, startWith} from \"rxjs/operators\";\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable, Subject} from \"rxjs\";\n\nimport {Alignment, ISpriteAtlas} from \"../Viewer\";\n\nclass SpriteAtlas implements ISpriteAtlas {\n    private _image: HTMLImageElement;\n    private _texture: THREE.Texture;\n    private _json: ISprites;\n\n    public set json(value: ISprites) {\n        this._json = value;\n    }\n\n    public set image(value: HTMLImageElement) {\n        this._image = value;\n        this._texture = new THREE.Texture(this._image);\n        this._texture.minFilter = THREE.NearestFilter;\n    }\n\n    public get loaded(): boolean {\n        return !!(this._image && this._json);\n    }\n\n    public getGLSprite(name: string): THREE.Object3D {\n        if (!this.loaded) {\n            throw new Error(\"Sprites cannot be retrieved before the atlas is loaded.\");\n        }\n\n        let definition: ISprite = this._json[name];\n\n        if (!definition) {\n            console.warn(\"Sprite with key\" + name + \"does not exist in sprite definition.\");\n\n            return new THREE.Object3D();\n        }\n\n        let texture: THREE.Texture = this._texture.clone();\n        texture.needsUpdate = true;\n\n        let width: number = this._image.width;\n        let height: number = this._image.height;\n\n        texture.offset.x = definition.x / width;\n        texture.offset.y = (height - definition.y - definition.height) / height;\n        texture.repeat.x = definition.width / width;\n        texture.repeat.y = definition.height / height;\n\n        let material: THREE.SpriteMaterial = new THREE.SpriteMaterial({ map: texture });\n\n        return new THREE.Sprite(material);\n    }\n\n    public getDOMSprite(\n        name: string,\n        float?: Alignment): vd.VNode {\n\n        if (!this.loaded) {\n            throw new Error(\"Sprites cannot be retrieved before the atlas is loaded.\");\n        }\n\n        if (float == null) {\n            float = Alignment.Center;\n        }\n\n        let definition: ISprite = this._json[name];\n\n        if (!definition) {\n            console.warn(\"Sprite with key\" + name + \"does not exist in sprite definition.\");\n\n            return vd.h(\"div\", {}, []);\n        }\n\n        let clipTop: number = definition.y;\n        let clipRigth: number = definition.x + definition.width;\n        let clipBottom: number = definition.y + definition.height;\n        let clipLeft: number = definition.x;\n\n        let left: number = -definition.x;\n        let top: number = -definition.y;\n\n        let height: number = this._image.height;\n        let width: number = this._image.width;\n\n        switch (float) {\n            case Alignment.Bottom:\n            case Alignment.Center:\n            case Alignment.Top:\n                left -= definition.width / 2;\n                break;\n            case Alignment.BottomLeft:\n            case Alignment.Left:\n            case Alignment.TopLeft:\n                left -= definition.width;\n                break;\n            case Alignment.BottomRight:\n            case Alignment.Right:\n            case Alignment.TopRight:\n            default:\n                break;\n        }\n\n        switch (float) {\n            case Alignment.Center:\n            case Alignment.Left:\n            case Alignment.Right:\n                top -= definition.height / 2;\n                break;\n            case Alignment.Top:\n            case Alignment.TopLeft:\n            case Alignment.TopRight:\n                top -= definition.height;\n                break;\n            case Alignment.Bottom:\n            case Alignment.BottomLeft:\n            case Alignment.BottomRight:\n            default:\n                break;\n        }\n\n        let pixelRatioInverse: number = 1 / definition.pixelRatio;\n\n        clipTop *= pixelRatioInverse;\n        clipRigth *= pixelRatioInverse;\n        clipBottom *= pixelRatioInverse;\n        clipLeft *= pixelRatioInverse;\n        left *= pixelRatioInverse;\n        top *= pixelRatioInverse;\n        height *= pixelRatioInverse;\n        width *= pixelRatioInverse;\n\n        let properties: vd.createProperties = {\n            src: this._image.src,\n            style: {\n                clip: `rect(${clipTop}px, ${clipRigth}px, ${clipBottom}px, ${clipLeft}px)`,\n                height: `${height}px`,\n                left: `${left}px`,\n                position: \"absolute\",\n                top: `${top}px`,\n                width: `${width}px`,\n            },\n        };\n\n        return vd.h(\"img\", properties, []);\n    }\n}\n\ninterface ISprite {\n    width: number;\n    height: number;\n    x: number;\n    y: number;\n    pixelRatio: number;\n}\n\ninterface ISprites {\n    [key: string]: ISprite;\n}\n\ninterface ISpriteAtlasOperation {\n    (atlas: SpriteAtlas): SpriteAtlas;\n}\n\nexport class SpriteService {\n    private _retina: boolean;\n\n    private _spriteAtlasOperation$: Subject<ISpriteAtlasOperation>;\n    private _spriteAtlas$: Observable<SpriteAtlas>;\n\n    constructor(sprite?: string) {\n        this._retina = window.devicePixelRatio > 1;\n\n        this._spriteAtlasOperation$ = new Subject<ISpriteAtlasOperation>();\n\n        this._spriteAtlas$ = this._spriteAtlasOperation$.pipe(\n            startWith(\n                (atlas: SpriteAtlas): SpriteAtlas => {\n                    return atlas;\n                }),\n            scan(\n                (atlas: SpriteAtlas, operation: ISpriteAtlasOperation): SpriteAtlas => {\n                    return operation(atlas);\n                },\n                new SpriteAtlas()),\n            publishReplay(1),\n            refCount());\n\n        this._spriteAtlas$.subscribe(() => { /*noop*/ });\n\n        if (sprite == null) {\n            return;\n        }\n\n        let format: string = this._retina ? \"@2x\" : \"\";\n\n        let imageXmlHTTP: XMLHttpRequest = new XMLHttpRequest();\n        imageXmlHTTP.open(\"GET\", sprite + format + \".png\", true);\n        imageXmlHTTP.responseType = \"arraybuffer\";\n        imageXmlHTTP.onload = () => {\n            let image: HTMLImageElement = new Image();\n            image.onload = () => {\n                this._spriteAtlasOperation$.next(\n                    (atlas: SpriteAtlas): SpriteAtlas => {\n                        atlas.image = image;\n\n                        return atlas;\n                    });\n            };\n\n            let blob: Blob = new Blob([imageXmlHTTP.response]);\n            image.src = window.URL.createObjectURL(blob);\n        };\n\n        imageXmlHTTP.onerror = (error: Event) => {\n            console.error(new Error(`Failed to fetch sprite sheet (${sprite}${format}.png)`));\n        };\n\n        imageXmlHTTP.send();\n\n        let jsonXmlHTTP: XMLHttpRequest = new XMLHttpRequest();\n        jsonXmlHTTP.open(\"GET\", sprite + format + \".json\", true);\n        jsonXmlHTTP.responseType = \"text\";\n        jsonXmlHTTP.onload = () => {\n            let json: ISprites = <ISprites>JSON.parse(jsonXmlHTTP.response);\n\n            this._spriteAtlasOperation$.next(\n                    (atlas: SpriteAtlas): SpriteAtlas => {\n                        atlas.json = json;\n\n                        return atlas;\n                    });\n        };\n\n        jsonXmlHTTP.onerror = (error: Event) => {\n            console.error(new Error(`Failed to fetch sheet (${sprite}${format}.json)`));\n        };\n\n        jsonXmlHTTP.send();\n    }\n\n    public get spriteAtlas$(): Observable<ISpriteAtlas> {\n        return this._spriteAtlas$;\n    }\n}\n\nexport default SpriteService;\n",
     "import {\n    merge as observableMerge,\n    fromEvent as observableFromEvent,\n    timer as observableTimer,\n    BehaviorSubject,\n    Observable,\n    Subject,\n} from \"rxjs\";\n\nimport {\n    bufferWhen,\n    mergeMap,\n    take,\n    takeUntil,\n    switchMap,\n    distinctUntilChanged,\n    scan,\n    refCount,\n    first,\n    map,\n    skip,\n    share,\n    filter,\n    publishReplay,\n} from \"rxjs/operators\";\n\nimport {IPinch} from \"../Viewer\";\n\ninterface IPinchOperation {\n    (pinch: IPinch): IPinch;\n}\n\nexport class TouchService {\n    private _activeSubject$: BehaviorSubject<boolean>;\n    private _active$: Observable<boolean>;\n\n    private _touchStart$: Observable<TouchEvent>;\n    private _touchMove$: Observable<TouchEvent>;\n    private _touchEnd$: Observable<TouchEvent>;\n    private _touchCancel$: Observable<TouchEvent>;\n\n    private _singleTouchDrag$: Observable<TouchEvent>;\n    private _singleTouchDragStart$: Observable<TouchEvent>;\n    private _singleTouchDragEnd$: Observable<TouchEvent>;\n    private _singleTouchMove$: Observable<TouchEvent>;\n\n    private _pinchOperation$: Subject<IPinchOperation>;\n    private _pinch$: Observable<IPinch>;\n    private _pinchStart$: Observable<TouchEvent>;\n    private _pinchEnd$: Observable<TouchEvent>;\n    private _pinchChange$: Observable<IPinch>;\n\n    private _doubleTap$: Observable<TouchEvent>;\n\n    constructor(canvasContainer: HTMLElement, domContainer: HTMLElement) {\n        this._activeSubject$ = new BehaviorSubject<boolean>(false);\n\n        this._active$ = this._activeSubject$.pipe(\n            distinctUntilChanged(),\n            publishReplay(1),\n            refCount());\n\n        observableFromEvent<TouchEvent>(domContainer, \"touchmove\")\n            .subscribe(\n                (event: TouchEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._touchStart$ = observableFromEvent<TouchEvent>(canvasContainer, \"touchstart\");\n        this._touchMove$ = observableFromEvent<TouchEvent>(canvasContainer, \"touchmove\");\n        this._touchEnd$ = observableFromEvent<TouchEvent>(canvasContainer, \"touchend\");\n        this._touchCancel$ = observableFromEvent<TouchEvent>(canvasContainer, \"touchcancel\");\n\n        const tapStart$: Observable<TouchEvent> = this._touchStart$.pipe(\n            filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                }),\n            share());\n\n        this._doubleTap$ = tapStart$.pipe(\n            bufferWhen(\n                (): Observable<number | TouchEvent> => {\n                    return tapStart$.pipe(\n                        first(),\n                        switchMap(\n                            (event: TouchEvent): Observable<number | TouchEvent> => {\n                                return observableMerge(\n                                        observableTimer(300),\n                                        tapStart$).pipe(\n                                    take(1));\n                            }));\n                }),\n            filter(\n                (events: TouchEvent[]): boolean => {\n                    return events.length === 2;\n                }),\n            map(\n                (events: TouchEvent[]): TouchEvent => {\n                    return events[events.length - 1];\n                }),\n            share());\n\n        this._doubleTap$\n            .subscribe(\n                (event: TouchEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._singleTouchMove$ = this._touchMove$.pipe(\n            filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                }),\n            share());\n\n        let singleTouchStart$: Observable<TouchEvent> = observableMerge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$).pipe(\n            filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                }));\n\n        let multipleTouchStart$: Observable<TouchEvent> = observableMerge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$).pipe(\n            filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length >= 1;\n                }));\n\n        let touchStop$: Observable<TouchEvent> = observableMerge<TouchEvent>(\n                this._touchEnd$,\n                this._touchCancel$).pipe(\n            filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 0;\n                }));\n\n        this._singleTouchDragStart$ = singleTouchStart$.pipe(\n            mergeMap(\n                (e: TouchEvent): Observable<TouchEvent> => {\n                    return this._singleTouchMove$.pipe(\n                        takeUntil(\n                            observableMerge(\n                                touchStop$,\n                                multipleTouchStart$)),\n                        take(1));\n                }));\n\n        this._singleTouchDragEnd$ = singleTouchStart$.pipe(\n            mergeMap(\n                (e: TouchEvent): Observable<TouchEvent> => {\n                    return observableMerge(\n                            touchStop$,\n                            multipleTouchStart$).pipe(\n                        first());\n                }));\n\n        this._singleTouchDrag$ = singleTouchStart$.pipe(\n            switchMap(\n                (te: TouchEvent): Observable<TouchEvent> => {\n                    return this._singleTouchMove$.pipe(\n                        skip(1),\n                        takeUntil(\n                            observableMerge(\n                                    multipleTouchStart$,\n                                    touchStop$)));\n                }));\n\n        let touchesChanged$: Observable<TouchEvent> = observableMerge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$);\n\n        this._pinchStart$ = touchesChanged$.pipe(\n            filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 2 && te.targetTouches.length === 2;\n                }));\n\n        this._pinchEnd$ = touchesChanged$.pipe(\n            filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length !== 2 || te.targetTouches.length !== 2;\n                }));\n\n        this._pinchOperation$ = new Subject<IPinchOperation>();\n\n        this._pinch$ = this._pinchOperation$.pipe(\n            scan(\n                (pinch: IPinch, operation: IPinchOperation): IPinch => {\n                    return operation(pinch);\n                },\n                {\n                    changeX: 0,\n                    changeY: 0,\n                    clientX: 0,\n                    clientY: 0,\n                    distance: 0,\n                    distanceChange: 0,\n                    distanceX: 0,\n                    distanceY: 0,\n                    originalEvent: null,\n                    pageX: 0,\n                    pageY: 0,\n                    screenX: 0,\n                    screenY: 0,\n                    touch1: null,\n                    touch2: null,\n                }));\n\n        this._touchMove$.pipe(\n            filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 2 && te.targetTouches.length === 2;\n                }),\n            map(\n                (te: TouchEvent): IPinchOperation => {\n                    return (previous: IPinch): IPinch => {\n                        let touch1: Touch = te.touches[0];\n                        let touch2: Touch = te.touches[1];\n\n                        let minX: number = Math.min(touch1.clientX, touch2.clientX);\n                        let maxX: number = Math.max(touch1.clientX, touch2.clientX);\n\n                        let minY: number = Math.min(touch1.clientY, touch2.clientY);\n                        let maxY: number = Math.max(touch1.clientY, touch2.clientY);\n\n                        let centerClientX: number = minX + (maxX - minX) / 2;\n                        let centerClientY: number = minY + (maxY - minY) / 2;\n\n                        let centerPageX: number = centerClientX + touch1.pageX - touch1.clientX;\n                        let centerPageY: number = centerClientY + touch1.pageY - touch1.clientY;\n\n                        let centerScreenX: number = centerClientX + touch1.screenX - touch1.clientX;\n                        let centerScreenY: number = centerClientY + touch1.screenY - touch1.clientY;\n\n                        let distanceX: number = Math.abs(touch1.clientX - touch2.clientX);\n                        let distanceY: number = Math.abs(touch1.clientY - touch2.clientY);\n\n                        let distance: number = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n\n                        let distanceChange: number = distance - previous.distance;\n\n                        let changeX: number = distanceX - previous.distanceX;\n                        let changeY: number = distanceY - previous.distanceY;\n\n                        let current: IPinch = {\n                            changeX: changeX,\n                            changeY: changeY,\n                            clientX: centerClientX,\n                            clientY: centerClientY,\n                            distance: distance,\n                            distanceChange: distanceChange,\n                            distanceX: distanceX,\n                            distanceY: distanceY,\n                            originalEvent: te,\n                            pageX: centerPageX,\n                            pageY: centerPageY,\n                            screenX: centerScreenX,\n                            screenY: centerScreenY,\n                            touch1: touch1,\n                            touch2: touch2,\n                        };\n\n                        return current;\n                    };\n                }))\n            .subscribe(this._pinchOperation$);\n\n        this._pinchChange$ = this._pinchStart$.pipe(\n            switchMap(\n                (te: TouchEvent): Observable<IPinch> => {\n                    return this._pinch$.pipe(\n                        skip(1),\n                        takeUntil(this._pinchEnd$));\n                }));\n    }\n\n    public get active$(): Observable<boolean> {\n        return this._active$;\n    }\n\n    public get activate$(): Subject<boolean> {\n        return this._activeSubject$;\n    }\n\n    public get doubleTap$(): Observable<TouchEvent> {\n        return this._doubleTap$;\n    }\n\n    public get touchStart$(): Observable<TouchEvent> {\n        return this._touchStart$;\n    }\n\n    public get touchMove$(): Observable<TouchEvent> {\n        return this._touchMove$;\n    }\n\n    public get touchEnd$(): Observable<TouchEvent> {\n        return this._touchEnd$;\n    }\n\n    public get touchCancel$(): Observable<TouchEvent> {\n        return this._touchCancel$;\n    }\n\n    public get singleTouchDragStart$(): Observable<TouchEvent> {\n        return this._singleTouchDragStart$;\n    }\n\n    public get singleTouchDrag$(): Observable<TouchEvent> {\n        return this._singleTouchDrag$;\n    }\n\n    public get singleTouchDragEnd$(): Observable<TouchEvent> {\n        return this._singleTouchDragEnd$;\n    }\n\n    public get pinch$(): Observable<IPinch> {\n        return this._pinchChange$;\n    }\n\n    public get pinchStart$(): Observable<TouchEvent> {\n        return this._pinchStart$;\n    }\n\n    public get pinchEnd$(): Observable<TouchEvent> {\n        return this._pinchEnd$;\n    }\n}\n",
-    "import {\n    throwError as observableThrowError,\n    combineLatest as observableCombineLatest,\n    Observable,\n} from \"rxjs\";\n\nimport {first} from \"rxjs/operators\";\nimport * as when from \"when\";\n\nimport {ILatLon} from \"../API\";\nimport {EdgeDirection} from \"../Edge\";\nimport {\n    FilterExpression,\n    Node,\n} from \"../Graph\";\nimport {\n    ComponentController,\n    Container,\n    IViewerOptions,\n    Navigator,\n    Observer,\n} from \"../Viewer\";\nimport {\n    Component,\n    IComponentConfiguration,\n} from \"../Component\";\nimport {\n    EventEmitter,\n    Settings,\n    Urls,\n} from \"../Utils\";\nimport {RenderMode} from \"../Render\";\nimport {TransitionMode} from \"../State\";\nimport { IPointOfView } from \"./interfaces/interfaces\";\nimport RenderCamera from \"../render/RenderCamera\";\nimport ILatLonAlt from \"../geo/interfaces/ILatLonAlt\";\n\n/**\n * @class Viewer\n *\n * @classdesc The Viewer object represents the navigable image viewer.\n * Create a Viewer by specifying a container, client ID, image key and\n * other options. The viewer exposes methods and events for programmatic\n * interaction.\n *\n * In the case of asynchronous methods, MapillaryJS returns promises to\n * the results. Notifications are always emitted through JavaScript events.\n *\n * The viewer works with a few different coordinate systems.\n *\n * Container pixel coordinates\n *\n * Pixel coordinates are coordinates on the viewer container. The origin is\n * in the top left corner of the container. The axes are\n * directed according to the following for a viewer container with a width\n * of 640 pixels and height of 480 pixels.\n *\n * ```\n * (0,0)                          (640, 0)\n *      +------------------------>\n *      |\n *      |\n *      |\n *      v                        +\n * (0, 480)                       (640, 480)\n * ```\n *\n * Basic image coordinates\n *\n * Basic image coordinates represents points in the original image adjusted for\n * orientation. They range from 0 to 1 on both axes. The origin is in the top left\n * corner of the image and the axes are directed\n * according to the following for all image types.\n *\n * ```\n * (0,0)                          (1, 0)\n *      +------------------------>\n *      |\n *      |\n *      |\n *      v                        +\n * (0, 1)                         (1, 1)\n * ```\n *\n * For every camera viewing direction it is possible to convert between these\n * two coordinate systems for the current node. The image can be panned and\n * zoomed independently of the size of the viewer container resulting in\n * different conversion results for different viewing directions.\n */\nexport class Viewer extends EventEmitter {\n    /**\n     * Fired when the viewing direction of the camera changes.\n     *\n     * @description Related to the computed compass angle\n     * ({@link Node.computedCA}) from SfM, not the original EXIF compass\n     * angle.\n     *\n     * @event\n     * @type {number} bearing - Value indicating the current bearing\n     * measured in degrees clockwise with respect to north.\n     */\n    public static bearingchanged: string = \"bearingchanged\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is pressed and released at\n     * the same point in the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static click: string = \"click\";\n\n    /**\n     * Fired when the right button of the mouse is clicked within the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static contextmenu: string = \"contextmenu\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is clicked twice at\n     * the same point in the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static dblclick: string = \"dblclick\";\n\n    /**\n     * Fired when the viewer's vertical field of view changes.\n     *\n     * @event\n     * @type  {@link IViewerEvent} event - The event object.\n     */\n    public static fovchanged: string = \"fovchanged\";\n\n    /**\n     * Fired when the viewer is loading more data.\n     * @event\n     * @type {boolean} loading - Boolean indicating whether the viewer is loading.\n     */\n    public static loadingchanged: string = \"loadingchanged\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is pressed within the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mousedown: string = \"mousedown\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is moved within the viewer.\n     * @description Will not fire when the mouse is actively used, e.g. for drag pan.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mousemove: string = \"mousemove\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) leaves the viewer's canvas.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseout: string = \"mouseout\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is moved onto the viewer's canvas.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseover: string = \"mouseover\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is released within the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseup: string = \"mouseup\";\n\n    /**\n     * Fired when the viewer motion stops and it is in a fixed\n     * position with a fixed point of view.\n     * @event\n     */\n    public static moveend: string = \"moveend\";\n\n    /**\n     * Fired when the motion from one view to another start,\n     * either by changing the position (e.g. when changing node) or\n     * when changing point of view (e.g. by interaction such as pan and zoom).\n     * @event\n     */\n    public static movestart: string = \"movestart\";\n\n    /**\n     * Fired when the navigable state of the viewer changes.\n     *\n     * @description The navigable state indicates if the viewer supports\n     * moving, i.e. calling the `moveToKey`, `moveDir` and `moveCloseTo`\n     * methods. The viewer will not be in a navigable state if the cover\n     * is activated and the viewer has been supplied a key. When the cover\n     * is deactivated or activated without being supplied a key it will\n     * be navigable.\n     *\n     * @event\n     * @type {boolean} navigable - Boolean indicating whether the viewer is navigable.\n     */\n    public static navigablechanged: string = \"navigablechanged\";\n\n    /**\n     * Fired every time the viewer navigates to a new node.\n     *\n     * @event\n     * @type  {@link Node} node - Current node.\n     */\n    public static nodechanged: string = \"nodechanged\";\n\n    /**\n     * Fired when the viewer's position changes.\n     *\n     * @description The viewer's position changes when transitioning\n     * between nodes.\n     *\n     * @event\n     * @type  {@link IViewerEvent} event - The event object.\n     */\n    public static positionchanged: string = \"positionchanged\";\n\n    /**\n     * Fired when the viewer's point of view changes. The point of view changes\n     * when the bearing, or tilt changes.\n     *\n     * @event\n     * @type  {@link IViewerEvent} event - The event object.\n     */\n    public static povchanged: string = \"povchanged\";\n\n    /**\n     * Fired every time the sequence edges of the current node changes.\n     * @event\n     * @type  {@link IEdgeStatus} status - The edge status object.\n     */\n    public static sequenceedgeschanged: string = \"sequenceedgeschanged\";\n\n    /**\n     * Fired every time the spatial edges of the current node changes.\n     * @event\n     * @type  {@link IEdgeStatus} status - The edge status object.\n     */\n    public static spatialedgeschanged: string = \"spatialedgeschanged\";\n\n    /**\n     * Private component controller object which manages component states.\n     */\n    private _componentController: ComponentController;\n\n    /**\n     * Private container object which maintains the DOM Element,\n     * renderers and relevant services.\n     */\n    private _container: Container;\n\n    /**\n     * Private observer object which observes the viewer state and\n     * fires events on behalf of the viewer.\n     */\n    private _observer: Observer;\n\n    /**\n     * Private navigator object which controls navigation throught\n     * the vast seas of Mapillary.\n     */\n    private _navigator: Navigator;\n\n    /**\n     * Create a new viewer instance.\n     *\n     * @description It is possible to initialize the viewer with or\n     * without a key.\n     *\n     * When you want to show a specific image in the viewer from\n     * the start you should initialize it with a key.\n     *\n     * When you do not know the first image key at implementation\n     * time, e.g. in a map-viewer application you should initialize\n     * the viewer without a key and call `moveToKey` instead.\n     *\n     * When initializing with a key the viewer is bound to that key\n     * until the node for that key has been successfully loaded.\n     * Also, a cover with the image of the key will be shown.\n     * If the data for that key can not be loaded because the key is\n     * faulty or other errors occur it is not possible to navigate\n     * to another key because the viewer is not navigable. The viewer\n     * becomes navigable when the data for the key has been loaded and\n     * the image is shown in the viewer. This way of initializing\n     * the viewer is mostly for embedding in blog posts and similar\n     * where one wants to show a specific image initially.\n     *\n     * If the viewer is initialized without a key (with null or\n     * undefined) it is not bound to any particular key and it is\n     * possible to move to any key with `viewer.moveToKey(\"<my-image-key>\")`.\n     * If the first move to a key fails it is possible to move to another\n     * key. The viewer will show a black background until a move\n     * succeeds. This way of intitializing is suited for a map-viewer\n     * application when the initial key is not known at implementation\n     * time.\n     *\n     * @param {string} id - Required `id` of a DOM element which will\n     * be transformed into the viewer.\n     * @param {string} clientId - Required `Mapillary API ClientID`. Can\n     * be obtained from https://www.mapillary.com/app/settings/developers.\n     * @param {string} key - Optional `image-key` to start from. The key\n     * can be any Mapillary image. If a key is provided the viewer is\n     * bound to that key until it has been fully loaded. If null is provided\n     * no image is loaded at viewer initialization and the viewer is not\n     * bound to any particular key. Any image can then be navigated to\n     * with e.g. `viewer.moveToKey(\"<my-image-key>\")`.\n     * @param {IViewerOptions} options - Optional configuration object\n     * specifing Viewer's and the components' initial setup.\n     * @param {string} token - Optional bearer token for API requests of\n     * protected resources.\n     *\n     * @example\n     * ```\n     * var viewer = new Mapillary.Viewer(\"<element-id>\", \"<client-id>\", \"<image-key>\");\n     * ```\n     */\n    constructor (id: string, clientId: string, key?: string, options?: IViewerOptions, token?: string) {\n        super();\n\n        options = options != null ? options : {};\n\n        Settings.setOptions(options);\n        Urls.setOptions(options.url);\n\n        this._navigator = new Navigator(clientId, options, token);\n        this._container = new Container(id, this._navigator.stateService, options);\n        this._observer = new Observer(this, this._navigator, this._container);\n        this._componentController = new ComponentController(this._container, this._navigator, this._observer, key, options.component);\n    }\n\n    /**\n     * Return a boolean indicating if the viewer is in a navigable state.\n     *\n     * @description The navigable state indicates if the viewer supports\n     * moving, i.e. calling the {@link moveToKey}, {@link moveDir}\n     * and {@link moveCloseTo} methods or changing the authentication state,\n     * i.e. calling {@link setAuthToken}. The viewer will not be in a navigable\n     * state if the cover is activated and the viewer has been supplied a key.\n     * When the cover is deactivated or the viewer is activated without being\n     * supplied a key it will be navigable.\n     *\n     * @returns {boolean} Boolean indicating whether the viewer is navigable.\n     */\n    public get isNavigable(): boolean {\n        return this._componentController.navigable;\n    }\n\n    /**\n     * Activate the combined panning functionality.\n     *\n     * @description The combined panning functionality is active by default.\n     */\n    public activateCombinedPanning(): void {\n        this._navigator.panService.enable();\n    }\n\n    /**\n     * Activate a component.\n     *\n     * @param {string} name - Name of the component which will become active.\n     *\n     * @example\n     * ```\n     * viewer.activateComponent(\"marker\");\n     * ```\n     */\n    public activateComponent(name: string): void {\n        this._componentController.activate(name);\n    }\n\n    /**\n     * Activate the cover (deactivates all other components).\n     */\n    public activateCover(): void {\n        this._componentController.activateCover();\n    }\n\n    /**\n     * Deactivate the combined panning functionality.\n     *\n     * @description Deactivating the combined panning functionality\n     * could be needed in scenarios involving sequence only navigation.\n     */\n    public deactivateCombinedPanning(): void {\n        this._navigator.panService.disable();\n    }\n\n    /**\n     * Deactivate a component.\n     *\n     * @param {string} name - Name of component which become inactive.\n     *\n     * @example\n     * ```\n     * viewer.deactivateComponent(\"mouse\");\n     * ```\n     */\n    public deactivateComponent(name: string): void {\n        this._componentController.deactivate(name);\n    }\n\n    /**\n     * Deactivate the cover (activates all components marked as active).\n     */\n    public deactivateCover(): void {\n        this._componentController.deactivateCover();\n    }\n\n    /**\n     * Get the bearing of the current viewer camera.\n     *\n     * @description The bearing depends on how the camera\n     * is currently rotated and does not correspond\n     * to the compass angle of the current node if the view\n     * has been panned.\n     *\n     * Bearing is measured in degrees clockwise with respect to\n     * north.\n     *\n     * @returns {Promise<number>} Promise to the bearing\n     * of the current viewer camera.\n     *\n     * @example\n     * ```\n     * viewer.getBearing().then((b) => { console.log(b); });\n     * ```\n     */\n    public getBearing(): when.Promise<number> {\n        return when.promise<number>(\n            (resolve: (value: number) => void, reject: (reason: Error) => void): void => {\n                this._container.renderService.bearing$.pipe(\n                    first())\n                    .subscribe(\n                        (bearing: number): void => {\n                            resolve(bearing);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Returns the HTML element containing the viewer's <canvas> element.\n     *\n     * @description This is the element to which event bindings for viewer\n     * interactivity (such as panning and zooming) are attached.\n     *\n     * @returns {HTMLElement} The container viewer's <canvas> element.\n     */\n    public getCanvasContainer(): HTMLElement {\n        return this._container.canvasContainer;\n    }\n\n    /**\n     * Get the basic coordinates of the current image that is\n     * at the center of the viewport.\n     *\n     * @description Basic coordinates are 2D coordinates on the [0, 1] interval\n     * and have the origin point, (0, 0), at the top left corner and the\n     * maximum value, (1, 1), at the bottom right corner of the original\n     * image.\n     *\n     * @returns {Promise<number[]>} Promise to the basic coordinates\n     * of the current image at the center for the viewport.\n     *\n     * @example\n     * ```\n     * viewer.getCenter().then((c) => { console.log(c); });\n     * ```\n     */\n    public getCenter(): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._navigator.stateService.getCenter()\n                    .subscribe(\n                        (center: number[]): void => {\n                            resolve(center);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get a component.\n     *\n     * @param {string} name - Name of component.\n     * @returns {Component} The requested component.\n     *\n     * @example\n     * ```\n     * var mouseComponent = viewer.getComponent(\"mouse\");\n     * ```\n     */\n    public getComponent<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return this._componentController.get<TComponent>(name);\n    }\n\n    /**\n     * Returns the viewer's containing HTML element.\n     *\n     * @returns {HTMLElement} The viewer's container.\n     */\n    public getContainer(): HTMLElement {\n        return this._container.element;\n    }\n\n    /**\n     * Get the viewer's current vertical field of view.\n     *\n     * @description The vertical field of view rendered on the viewer canvas\n     * measured in degrees.\n     *\n     * @returns {Promise<number>} Promise to the current field of view\n     * of the viewer camera.\n     *\n     * @example\n     * ```\n     * viewer.getFieldOfView().then((fov) => { console.log(fov); });\n     * ```\n     */\n    public getFieldOfView(): when.Promise<number> {\n        return when.promise<number>(\n            (resolve: (value: number) => void, reject: (reason: Error) => void): void => {\n                this._container.renderService.renderCamera$.pipe(\n                    first())\n                    .subscribe(\n                        (rc: RenderCamera): void => {\n                            resolve(rc.perspective.fov);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get the viewer's current point of view.\n     *\n     * @returns {Promise<IPointOfView>} Promise to the current point of view\n     * of the viewer camera.\n     *\n     * @example\n     * ```\n     * viewer.getPointOfView().then((pov) => { console.log(pov); });\n     * ```\n     */\n    public getPointOfView(): when.Promise<IPointOfView> {\n        return when.promise<IPointOfView>(\n            (resolve: (value: IPointOfView) => void, reject: (reason: Error) => void): void => {\n                observableCombineLatest(\n                    this._container.renderService.renderCamera$,\n                    this._container.renderService.bearing$).pipe(\n                    first())\n                    .subscribe(\n                        ([rc, bearing]: [RenderCamera, number]): void => {\n                            resolve({\n                                bearing: bearing,\n                                tilt: rc.getTilt(),\n                            });\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get the viewer's current position\n     *\n     * @returns {Promise<ILatLon>} Promise to the viewers's current\n     * position.\n     *\n     * @example\n     * ```\n     * viewer.getPosition().then((pos) => { console.log(pos); });\n     * ```\n     */\n    public getPosition(): when.Promise<ILatLon> {\n        return when.promise<ILatLon>(\n            (resolve: (value: ILatLon) => void, reject: (reason: Error) => void): void => {\n                observableCombineLatest(\n                    this._container.renderService.renderCamera$,\n                    this._navigator.stateService.reference$).pipe(\n                    first())\n                    .subscribe(\n                        ([render, reference]: [RenderCamera, ILatLonAlt]): void => {\n                            resolve(this._observer.projection.cameraToLatLon(render, reference));\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get the image's current zoom level.\n     *\n     * @returns {Promise<number>} Promise to the viewers's current\n     * zoom level.\n     *\n     * @example\n     * ```\n     * viewer.getZoom().then((z) => { console.log(z); });\n     * ```\n     */\n    public getZoom(): when.Promise<number> {\n         return when.promise<number>(\n            (resolve: (value: number) => void, reject: (reason: Error) => void): void => {\n                this._navigator.stateService.getZoom()\n                    .subscribe(\n                        (zoom: number): void => {\n                            resolve(zoom);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Move close to given latitude and longitude.\n     *\n     * @description Because the method propagates IO errors, these potential errors\n     * need to be handled by the method caller (see example).\n     *\n     * @param {Number} lat - Latitude, in degrees.\n     * @param {Number} lon - Longitude, in degrees.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} If no nodes exist close to provided latitude\n     * longitude.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     * @throws  {@link AbortMapillaryError} When a subsequent move request is made\n     * before the move close to call has completed.\n     *\n     * @example\n     * ```\n     * viewer.moveCloseTo(0, 0).then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveCloseTo(lat: number, lon: number): when.Promise<Node> {\n        const moveCloseTo$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveCloseTo$(lat, lon) :\n            observableThrowError(new Error(\"Calling moveCloseTo is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveCloseTo$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Navigate in a given direction.\n     *\n     * @description This method has to be called through EdgeDirection enumeration as in the example.\n     *\n     * @param {EdgeDirection} dir - Direction in which which to move.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} If the current node does not have the edge direction\n     * or the edges has not yet been cached.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     * @throws  {@link AbortMapillaryError} When a subsequent move request is made\n     * before the move dir call has completed.\n     *\n     * @example\n     * ```\n     * viewer.moveDir(Mapillary.EdgeDirection.Next).then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveDir(dir: EdgeDirection): when.Promise<Node> {\n        const moveDir$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveDir$(dir) :\n            observableThrowError(new Error(\"Calling moveDir is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveDir$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Navigate to a given image key.\n     *\n     * @param {string} key - A valid Mapillary image key.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     * @throws  {@link AbortMapillaryError} When a subsequent move request is made\n     * before the move to key call has completed.\n     *\n     * @example\n     * ```\n     * viewer.moveToKey(\"<my key>\").then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveToKey(key: string): when.Promise<Node> {\n        const moveToKey$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveToKey$(key) :\n            observableThrowError(new Error(\"Calling moveToKey is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveToKey$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Project an ILatLon representing geographicalcoordinates to\n     * canvas pixel coordinates.\n     *\n     * @description The geographical coordinates may not always correspond to pixel\n     * coordinates, e.g. if the geographical coordinates have a position behind the\n     * viewer camera. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * If the distance from the viewer camera position to the provided lat-lon\n     * is more than 1000 meters `null` will be returned.\n     *\n     * The projection is performed from the ground plane, i.e.\n     * the altitude with respect to the ground plane for the geographical\n     * point is zero.\n     *\n     * Note that whenever the camera moves, the result of the method will be\n     * different.\n     *\n     * @param {ILatLon} latLon - Geographical coordinates to project.\n     * @returns {Promise<Array<number>>} Promise to the pixel coordinates corresponding\n     * to the latLon.\n     *\n     * @example\n     * ```\n     * viewer.project({ lat: 0, lon: 0 })\n     *     .then((pixelPoint) => {\n     *          if (!pixelPoint) {\n     *              console.log(\"no correspondence\");\n     *          }\n     *\n     *          console.log(pixelPoint);\n     *     });\n     * ```\n     */\n    public project(latLon: ILatLon): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._observer.project$(latLon)\n                    .subscribe(\n                        (pixelPoint: number[]): void => {\n                            resolve(pixelPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Project basic image coordinates for the current node to canvas pixel\n     * coordinates.\n     *\n     * @description The basic image coordinates may not always correspond to a\n     * pixel point that lies in the visible area of the viewer container. In the\n     * case of no correspondence the returned value can be `null`.\n     *\n     *\n     * @param {Array<number>} basicPoint - Basic images coordinates to project.\n     * @returns {Promise<Array<number>>} Promise to the pixel coordinates corresponding\n     * to the basic image point.\n     *\n     * @example\n     * ```\n     * viewer.projectFromBasic([0.3, 0.7])\n     *     .then((pixelPoint) => { console.log(pixelPoint); });\n     * ```\n     */\n    public projectFromBasic(basicPoint: number[]): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._observer.projectBasic$(basicPoint)\n                    .subscribe(\n                        (pixelPoint: number[]): void => {\n                            resolve(pixelPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Detect the viewer's new width and height and resize it.\n     *\n     * @description The components will also detect the viewer's\n     * new size and resize their rendered elements if needed.\n     *\n     * @example\n     * ```\n     * viewer.resize();\n     * ```\n     */\n    public resize(): void {\n        this._container.renderService.resize$.next(null);\n    }\n\n    /**\n     * Set a bearer token for authenticated API requests of\n     * protected resources.\n     *\n     * @description When the supplied token is null or undefined,\n     * any previously set bearer token will be cleared and the\n     * viewer will make unauthenticated requests.\n     *\n     * Calling setAuthToken aborts all outstanding move requests.\n     * The promises of those move requests will be rejected with a\n     * {@link AbortMapillaryError} the rejections need to be caught.\n     *\n     * Calling setAuthToken also resets the complete viewer cache\n     * so it should not be called repeatedly.\n     *\n     * @param {string} [token] token - Bearer token.\n     * @returns {Promise<void>} Promise that resolves after token\n     * is set.\n     *\n     * @throws {Error} When viewer is not navigable.\n     *\n     * @example\n     * ```\n     * viewer.setAuthToken(\"<my token>\")\n     *     .then(() => { console.log(\"token set\"); });\n     * ```\n     */\n    public setAuthToken(token?: string): when.Promise<void> {\n        const setToken$: Observable<void> = this.isNavigable ?\n            this._navigator.setToken$(token) :\n            observableThrowError(new Error(\"Calling setAuthToken is not supported when viewer is not navigable.\"));\n\n        return when.promise<void>(\n            (resolve: (value: void) => void, reject: (reason: Error) => void): void => {\n                setToken$\n                    .subscribe(\n                        (): void => {\n                            resolve(undefined);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Set the basic coordinates of the current image to be in the\n     * center of the viewport.\n     *\n     * @description Basic coordinates are 2D coordinates on the [0, 1] interval\n     * and has the origin point, (0, 0), at the top left corner and the\n     * maximum value, (1, 1), at the bottom right corner of the original\n     * image.\n     *\n     * @param {number[]} The basic coordinates of the current\n     * image to be at the center for the viewport.\n     *\n     * @example\n     * ```\n     * viewer.setCenter([0.5, 0.5]);\n     * ```\n     */\n    public setCenter(center: number[]): void {\n        this._navigator.stateService.setCenter(center);\n    }\n\n    /**\n     * Set the filter selecting nodes to use when calculating\n     * the spatial edges.\n     *\n     * @description The following filter types are supported:\n     *\n     * Comparison\n     *\n     * `[\"==\", key, value]` equality: `node[key] = value`\n     *\n     * `[\"!=\", key, value]` inequality: `node[key] ≠ value`\n     *\n     * `[\"<\", key, value]` less than: `node[key] < value`\n     *\n     * `[\"<=\", key, value]` less than or equal: `node[key] ≤ value`\n     *\n     * `[\">\", key, value]` greater than: `node[key] > value`\n     *\n     * `[\">=\", key, value]` greater than or equal: `node[key] ≥ value`\n     *\n     * Set membership\n     *\n     * `[\"in\", key, v0, ..., vn]` set inclusion: `node[key] ∈ {v0, ..., vn}`\n     *\n     * `[\"!in\", key, v0, ..., vn]` set exclusion: `node[key] ∉ {v0, ..., vn}`\n     *\n     * Combining\n     *\n     * `[\"all\", f0, ..., fn]` logical `AND`: `f0 ∧ ... ∧ fn`\n     *\n     * A key must be a string that identifies a property name of a\n     * simple {@link Node} property. A value must be a string, number, or\n     * boolean. Strictly-typed comparisons are used. The values\n     * `f0, ..., fn` of the combining filter must be filter expressions.\n     *\n     * Clear the filter by setting it to null or empty array.\n     *\n     * Commonly used filter properties (see the {@link Node} class\n     * documentation for a full list of properties that can be used\n     * in a filter) and common use cases:\n     *\n     * ```\n     * fullPano        // Show only full 360 panoramas or not\n     * organizationKey // Show images from one or several organizations\n     * sequenceKey     // Show images from one or several sequences\n     * userKey         // Show images from one or several users\n     * capturedAt      // Show images from a certain time interval\n     * ```\n     *\n     * @param {FilterExpression} filter - The filter expression.\n     * @returns {Promise<void>} Promise that resolves after filter is applied.\n     *\n     * @example\n     * ```\n     * viewer.setFilter([\"==\", \"sequenceKey\", \"<my sequence key>\"]);\n     *\n     * // Other examples\n     * // viewer.setFilter([\"==\", \"organizationKey\", \"<my organization key>\"]);\n     * // viewer.setFilter([\"in\", \"userKey\", \"<my user key #1>\", \"<my user key #2>\"]);\n     * // viewer.setFilter([\"==\", \"fullPano\", true]);\n     * // viewer.setFilter([\">=\", \"capturedAt\", <my time stamp>]);\n     * ```\n     */\n    public setFilter(filter: FilterExpression): when.Promise<void> {\n        return when.promise<void>(\n            (resolve: (value: void) => void, reject: (reason: Error) => void): void => {\n                this._navigator.setFilter$(filter)\n                    .subscribe(\n                        (): void => {\n                            resolve(undefined);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Set the viewer's current vertical field of view.\n     *\n     * @description Sets the vertical field of view rendered\n     * on the viewer canvas measured in degrees. The value\n     * will be clamped to be able to set a valid zoom level\n     * based on the projection model of the current image and\n     * the viewer's current render mode.\n     *\n     * @param {number} fov - Vertical field of view in degrees.\n     *\n     * @example\n     * ```\n     * viewer.setFieldOfView(45);\n     * ```\n     */\n    public setFieldOfView(fov: number): void {\n        this._container.renderService.renderCamera$.pipe(\n            first())\n            .subscribe(\n                (rc: RenderCamera): void => {\n                    const zoom: number = rc.fovToZoom(fov);\n                    this._navigator.stateService.setZoom(zoom);\n                });\n    }\n\n    /**\n     * Set the viewer's render mode.\n     *\n     * @param {RenderMode} renderMode - Render mode.\n     *\n     * @example\n     * ```\n     * viewer.setRenderMode(Mapillary.RenderMode.Letterbox);\n     * ```\n     */\n    public setRenderMode(renderMode: RenderMode): void {\n        this._container.renderService.renderMode$.next(renderMode);\n    }\n\n    /**\n     * Set the viewer's transition mode.\n     *\n     * @param {TransitionMode} transitionMode - Transition mode.\n     *\n     * @example\n     * ```\n     * viewer.setTransitionMode(Mapillary.TransitionMode.Instantaneous);\n     * ```\n     */\n    public setTransitionMode(transitionMode: TransitionMode): void {\n        this._navigator.stateService.setTransitionMode(transitionMode);\n    }\n\n    /**\n     * Set the image's current zoom level.\n     *\n     * @description Possible zoom level values are on the [0, 3] interval.\n     * Zero means zooming out to fit the image to the view whereas three\n     * shows the highest level of detail.\n     *\n     * @param {number} The image's current zoom level.\n     *\n     * @example\n     * ```\n     * viewer.setZoom(2);\n     * ```\n     */\n    public setZoom(zoom: number): void {\n        this._navigator.stateService.setZoom(zoom);\n    }\n\n    /**\n     * Unproject canvas pixel coordinates to an ILatLon representing geographical\n     * coordinates.\n     *\n     * @description The pixel point may not always correspond to geographical\n     * coordinates. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * The unprojection to a latLon will be performed towards the ground plane, i.e.\n     * the altitude with respect to the ground plane for the returned latLon is zero.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates to unproject.\n     * @returns {Promise<ILatLon>} Promise to the latLon corresponding to the pixel point.\n     *\n     * @example\n     * ```\n     * viewer.unproject([100, 100])\n     *     .then((latLon) => { console.log(latLon); });\n     * ```\n     */\n    public unproject(pixelPoint: number[]): when.Promise<ILatLon> {\n        return when.promise<ILatLon>(\n            (resolve: (value: ILatLon) => void, reject: (reason: Error) => void): void => {\n                this._observer.unproject$(pixelPoint)\n                    .subscribe(\n                        (latLon: ILatLon): void => {\n                            resolve(latLon);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Unproject canvas pixel coordinates to basic image coordinates for the\n     * current node.\n     *\n     * @description The pixel point may not always correspond to basic image\n     * coordinates. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates to unproject.\n     * @returns {Promise<ILatLon>} Promise to the basic coordinates corresponding\n     * to the pixel point.\n     *\n     * @example\n     * ```\n     * viewer.unprojectToBasic([100, 100])\n     *     .then((basicPoint) => { console.log(basicPoint); });\n     * ```\n     */\n    public unprojectToBasic(pixelPoint: number[]): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._observer.unprojectBasic$(pixelPoint)\n                    .subscribe(\n                        (basicPoint: number[]): void => {\n                            resolve(basicPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n}\n"
+    "import {\n    throwError as observableThrowError,\n    combineLatest as observableCombineLatest,\n    Observable,\n} from \"rxjs\";\n\nimport {first} from \"rxjs/operators\";\nimport * as when from \"when\";\n\nimport {ILatLon} from \"../API\";\nimport {EdgeDirection} from \"../Edge\";\nimport {\n    FilterExpression,\n    Node,\n} from \"../Graph\";\nimport {\n    ComponentController,\n    Container,\n    IViewerOptions,\n    Navigator,\n    Observer,\n} from \"../Viewer\";\nimport {\n    Component,\n    IComponentConfiguration,\n} from \"../Component\";\nimport {\n    EventEmitter,\n    Settings,\n    Urls,\n} from \"../Utils\";\nimport {RenderMode} from \"../Render\";\nimport {TransitionMode} from \"../State\";\nimport { IPointOfView } from \"./interfaces/interfaces\";\nimport RenderCamera from \"../render/RenderCamera\";\nimport ILatLonAlt from \"../geo/interfaces/ILatLonAlt\";\n\n/**\n * @class Viewer\n *\n * @classdesc The Viewer object represents the navigable image viewer.\n * Create a Viewer by specifying a container, client ID, image key and\n * other options. The viewer exposes methods and events for programmatic\n * interaction.\n *\n * In the case of asynchronous methods, MapillaryJS returns promises to\n * the results. Notifications are always emitted through JavaScript events.\n *\n * The viewer works with a few different coordinate systems.\n *\n * Container pixel coordinates\n *\n * Pixel coordinates are coordinates on the viewer container. The origin is\n * in the top left corner of the container. The axes are\n * directed according to the following for a viewer container with a width\n * of 640 pixels and height of 480 pixels.\n *\n * ```\n * (0,0)                          (640, 0)\n *      +------------------------>\n *      |\n *      |\n *      |\n *      v                        +\n * (0, 480)                       (640, 480)\n * ```\n *\n * Basic image coordinates\n *\n * Basic image coordinates represents points in the original image adjusted for\n * orientation. They range from 0 to 1 on both axes. The origin is in the top left\n * corner of the image and the axes are directed\n * according to the following for all image types.\n *\n * ```\n * (0,0)                          (1, 0)\n *      +------------------------>\n *      |\n *      |\n *      |\n *      v                        +\n * (0, 1)                         (1, 1)\n * ```\n *\n * For every camera viewing direction it is possible to convert between these\n * two coordinate systems for the current node. The image can be panned and\n * zoomed independently of the size of the viewer container resulting in\n * different conversion results for different viewing directions.\n */\nexport class Viewer extends EventEmitter {\n    /**\n     * Fired when the viewing direction of the camera changes.\n     *\n     * @description Related to the computed compass angle\n     * ({@link Node.computedCA}) from SfM, not the original EXIF compass\n     * angle.\n     *\n     * @event\n     * @type {number} bearing - Value indicating the current bearing\n     * measured in degrees clockwise with respect to north.\n     */\n    public static bearingchanged: string = \"bearingchanged\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is pressed and released at\n     * the same point in the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static click: string = \"click\";\n\n    /**\n     * Fired when the right button of the mouse is clicked within the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static contextmenu: string = \"contextmenu\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is clicked twice at\n     * the same point in the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static dblclick: string = \"dblclick\";\n\n    /**\n     * Fired when the viewer's vertical field of view changes.\n     *\n     * @event\n     * @type  {@link IViewerEvent} event - The event object.\n     */\n    public static fovchanged: string = \"fovchanged\";\n\n    /**\n     * Fired when the viewer is loading more data.\n     * @event\n     * @type {boolean} loading - Boolean indicating whether the viewer is loading.\n     */\n    public static loadingchanged: string = \"loadingchanged\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is pressed within the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mousedown: string = \"mousedown\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is moved within the viewer.\n     * @description Will not fire when the mouse is actively used, e.g. for drag pan.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mousemove: string = \"mousemove\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) leaves the viewer's canvas.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseout: string = \"mouseout\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is moved onto the viewer's canvas.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseover: string = \"mouseover\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is released within the viewer.\n     * @event\n     * @type  {@link IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseup: string = \"mouseup\";\n\n    /**\n     * Fired when the viewer motion stops and it is in a fixed\n     * position with a fixed point of view.\n     * @event\n     */\n    public static moveend: string = \"moveend\";\n\n    /**\n     * Fired when the motion from one view to another start,\n     * either by changing the position (e.g. when changing node) or\n     * when changing point of view (e.g. by interaction such as pan and zoom).\n     * @event\n     */\n    public static movestart: string = \"movestart\";\n\n    /**\n     * Fired when the navigable state of the viewer changes.\n     *\n     * @description The navigable state indicates if the viewer supports\n     * moving, i.e. calling the `moveToKey`, `moveDir` and `moveCloseTo`\n     * methods. The viewer will not be in a navigable state if the cover\n     * is activated and the viewer has been supplied a key. When the cover\n     * is deactivated or activated without being supplied a key it will\n     * be navigable.\n     *\n     * @event\n     * @type {boolean} navigable - Boolean indicating whether the viewer is navigable.\n     */\n    public static navigablechanged: string = \"navigablechanged\";\n\n    /**\n     * Fired every time the viewer navigates to a new node.\n     *\n     * @event\n     * @type  {@link Node} node - Current node.\n     */\n    public static nodechanged: string = \"nodechanged\";\n\n    /**\n     * Fired when the viewer's position changes.\n     *\n     * @description The viewer's position changes when transitioning\n     * between nodes.\n     *\n     * @event\n     * @type  {@link IViewerEvent} event - The event object.\n     */\n    public static positionchanged: string = \"positionchanged\";\n\n    /**\n     * Fired when the viewer's point of view changes. The point of view changes\n     * when the bearing, or tilt changes.\n     *\n     * @event\n     * @type  {@link IViewerEvent} event - The event object.\n     */\n    public static povchanged: string = \"povchanged\";\n\n    /**\n     * Fired every time the sequence edges of the current node changes.\n     * @event\n     * @type  {@link IEdgeStatus} status - The edge status object.\n     */\n    public static sequenceedgeschanged: string = \"sequenceedgeschanged\";\n\n    /**\n     * Fired every time the spatial edges of the current node changes.\n     * @event\n     * @type  {@link IEdgeStatus} status - The edge status object.\n     */\n    public static spatialedgeschanged: string = \"spatialedgeschanged\";\n\n    /**\n     * Private component controller object which manages component states.\n     */\n    private _componentController: ComponentController;\n\n    /**\n     * Private container object which maintains the DOM Element,\n     * renderers and relevant services.\n     */\n    private _container: Container;\n\n    /**\n     * Private observer object which observes the viewer state and\n     * fires events on behalf of the viewer.\n     */\n    private _observer: Observer;\n\n    /**\n     * Private navigator object which controls navigation throught\n     * the vast seas of Mapillary.\n     */\n    private _navigator: Navigator;\n\n    /**\n     * Create a new viewer instance.\n     *\n     * @description It is possible to initialize the viewer with or\n     * without a key.\n     *\n     * When you want to show a specific image in the viewer from\n     * the start you should initialize it with a key.\n     *\n     * When you do not know the first image key at implementation\n     * time, e.g. in a map-viewer application you should initialize\n     * the viewer without a key and call `moveToKey` instead.\n     *\n     * When initializing with a key the viewer is bound to that key\n     * until the node for that key has been successfully loaded.\n     * Also, a cover with the image of the key will be shown.\n     * If the data for that key can not be loaded because the key is\n     * faulty or other errors occur it is not possible to navigate\n     * to another key because the viewer is not navigable. The viewer\n     * becomes navigable when the data for the key has been loaded and\n     * the image is shown in the viewer. This way of initializing\n     * the viewer is mostly for embedding in blog posts and similar\n     * where one wants to show a specific image initially.\n     *\n     * If the viewer is initialized without a key (with null or\n     * undefined) it is not bound to any particular key and it is\n     * possible to move to any key with `viewer.moveToKey(\"<my-image-key>\")`.\n     * If the first move to a key fails it is possible to move to another\n     * key. The viewer will show a black background until a move\n     * succeeds. This way of intitializing is suited for a map-viewer\n     * application when the initial key is not known at implementation\n     * time.\n     *\n     * @param {string | HTMLElement} container - The HTML element in which\n     * MapillaryJS will render the viewer, or the element's string `id`. The\n     * specified element must have no children.\n     * @param {string} clientId - Required `Mapillary API ClientID`. Can\n     * be obtained from https://www.mapillary.com/app/settings/developers.\n     * @param {string} key - Optional `image-key` to start from. The key\n     * can be any Mapillary image. If a key is provided the viewer is\n     * bound to that key until it has been fully loaded. If null is provided\n     * no image is loaded at viewer initialization and the viewer is not\n     * bound to any particular key. Any image can then be navigated to\n     * with e.g. `viewer.moveToKey(\"<my-image-key>\")`.\n     * @param {IViewerOptions} options - Optional configuration object\n     * specifing Viewer's and the components' initial setup.\n     * @param {string} token - Optional bearer token for API requests of\n     * protected resources.\n     *\n     * @example\n     * ```\n     * var viewer = new Mapillary.Viewer(\"<element-id>\", \"<client-id>\", \"<image-key>\");\n     * ```\n     */\n    constructor (container: string | HTMLElement, clientId: string, key?: string, options?: IViewerOptions, token?: string) {\n        super();\n\n        options = options != null ? options : {};\n\n        Settings.setOptions(options);\n        Urls.setOptions(options.url);\n\n        this._navigator = new Navigator(clientId, options, token);\n        this._container = new Container(container, this._navigator.stateService, options);\n        this._observer = new Observer(this, this._navigator, this._container);\n        this._componentController = new ComponentController(this._container, this._navigator, this._observer, key, options.component);\n    }\n\n    /**\n     * Return a boolean indicating if the viewer is in a navigable state.\n     *\n     * @description The navigable state indicates if the viewer supports\n     * moving, i.e. calling the {@link moveToKey}, {@link moveDir}\n     * and {@link moveCloseTo} methods or changing the authentication state,\n     * i.e. calling {@link setAuthToken}. The viewer will not be in a navigable\n     * state if the cover is activated and the viewer has been supplied a key.\n     * When the cover is deactivated or the viewer is activated without being\n     * supplied a key it will be navigable.\n     *\n     * @returns {boolean} Boolean indicating whether the viewer is navigable.\n     */\n    public get isNavigable(): boolean {\n        return this._componentController.navigable;\n    }\n\n    /**\n     * Activate the combined panning functionality.\n     *\n     * @description The combined panning functionality is active by default.\n     */\n    public activateCombinedPanning(): void {\n        this._navigator.panService.enable();\n    }\n\n    /**\n     * Activate a component.\n     *\n     * @param {string} name - Name of the component which will become active.\n     *\n     * @example\n     * ```\n     * viewer.activateComponent(\"marker\");\n     * ```\n     */\n    public activateComponent(name: string): void {\n        this._componentController.activate(name);\n    }\n\n    /**\n     * Activate the cover (deactivates all other components).\n     */\n    public activateCover(): void {\n        this._componentController.activateCover();\n    }\n\n    /**\n     * Deactivate the combined panning functionality.\n     *\n     * @description Deactivating the combined panning functionality\n     * could be needed in scenarios involving sequence only navigation.\n     */\n    public deactivateCombinedPanning(): void {\n        this._navigator.panService.disable();\n    }\n\n    /**\n     * Deactivate a component.\n     *\n     * @param {string} name - Name of component which become inactive.\n     *\n     * @example\n     * ```\n     * viewer.deactivateComponent(\"mouse\");\n     * ```\n     */\n    public deactivateComponent(name: string): void {\n        this._componentController.deactivate(name);\n    }\n\n    /**\n     * Deactivate the cover (activates all components marked as active).\n     */\n    public deactivateCover(): void {\n        this._componentController.deactivateCover();\n    }\n\n    /**\n     * Get the bearing of the current viewer camera.\n     *\n     * @description The bearing depends on how the camera\n     * is currently rotated and does not correspond\n     * to the compass angle of the current node if the view\n     * has been panned.\n     *\n     * Bearing is measured in degrees clockwise with respect to\n     * north.\n     *\n     * @returns {Promise<number>} Promise to the bearing\n     * of the current viewer camera.\n     *\n     * @example\n     * ```\n     * viewer.getBearing().then((b) => { console.log(b); });\n     * ```\n     */\n    public getBearing(): when.Promise<number> {\n        return when.promise<number>(\n            (resolve: (value: number) => void, reject: (reason: Error) => void): void => {\n                this._container.renderService.bearing$.pipe(\n                    first())\n                    .subscribe(\n                        (bearing: number): void => {\n                            resolve(bearing);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Returns the HTML element containing the viewer's <canvas> element.\n     *\n     * @description This is the element to which event bindings for viewer\n     * interactivity (such as panning and zooming) are attached.\n     *\n     * @returns {HTMLElement} The container viewer's <canvas> element.\n     */\n    public getCanvasContainer(): HTMLElement {\n        return this._container.canvasContainer;\n    }\n\n    /**\n     * Get the basic coordinates of the current image that is\n     * at the center of the viewport.\n     *\n     * @description Basic coordinates are 2D coordinates on the [0, 1] interval\n     * and have the origin point, (0, 0), at the top left corner and the\n     * maximum value, (1, 1), at the bottom right corner of the original\n     * image.\n     *\n     * @returns {Promise<number[]>} Promise to the basic coordinates\n     * of the current image at the center for the viewport.\n     *\n     * @example\n     * ```\n     * viewer.getCenter().then((c) => { console.log(c); });\n     * ```\n     */\n    public getCenter(): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._navigator.stateService.getCenter()\n                    .subscribe(\n                        (center: number[]): void => {\n                            resolve(center);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get a component.\n     *\n     * @param {string} name - Name of component.\n     * @returns {Component} The requested component.\n     *\n     * @example\n     * ```\n     * var mouseComponent = viewer.getComponent(\"mouse\");\n     * ```\n     */\n    public getComponent<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return this._componentController.get<TComponent>(name);\n    }\n\n    /**\n     * Returns the viewer's containing HTML element.\n     *\n     * @returns {HTMLElement} The viewer's container.\n     */\n    public getContainer(): HTMLElement {\n        return this._container.element;\n    }\n\n    /**\n     * Get the viewer's current vertical field of view.\n     *\n     * @description The vertical field of view rendered on the viewer canvas\n     * measured in degrees.\n     *\n     * @returns {Promise<number>} Promise to the current field of view\n     * of the viewer camera.\n     *\n     * @example\n     * ```\n     * viewer.getFieldOfView().then((fov) => { console.log(fov); });\n     * ```\n     */\n    public getFieldOfView(): when.Promise<number> {\n        return when.promise<number>(\n            (resolve: (value: number) => void, reject: (reason: Error) => void): void => {\n                this._container.renderService.renderCamera$.pipe(\n                    first())\n                    .subscribe(\n                        (rc: RenderCamera): void => {\n                            resolve(rc.perspective.fov);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get the viewer's current point of view.\n     *\n     * @returns {Promise<IPointOfView>} Promise to the current point of view\n     * of the viewer camera.\n     *\n     * @example\n     * ```\n     * viewer.getPointOfView().then((pov) => { console.log(pov); });\n     * ```\n     */\n    public getPointOfView(): when.Promise<IPointOfView> {\n        return when.promise<IPointOfView>(\n            (resolve: (value: IPointOfView) => void, reject: (reason: Error) => void): void => {\n                observableCombineLatest(\n                    this._container.renderService.renderCamera$,\n                    this._container.renderService.bearing$).pipe(\n                    first())\n                    .subscribe(\n                        ([rc, bearing]: [RenderCamera, number]): void => {\n                            resolve({\n                                bearing: bearing,\n                                tilt: rc.getTilt(),\n                            });\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get the viewer's current position\n     *\n     * @returns {Promise<ILatLon>} Promise to the viewers's current\n     * position.\n     *\n     * @example\n     * ```\n     * viewer.getPosition().then((pos) => { console.log(pos); });\n     * ```\n     */\n    public getPosition(): when.Promise<ILatLon> {\n        return when.promise<ILatLon>(\n            (resolve: (value: ILatLon) => void, reject: (reason: Error) => void): void => {\n                observableCombineLatest(\n                    this._container.renderService.renderCamera$,\n                    this._navigator.stateService.reference$).pipe(\n                    first())\n                    .subscribe(\n                        ([render, reference]: [RenderCamera, ILatLonAlt]): void => {\n                            resolve(this._observer.projection.cameraToLatLon(render, reference));\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get the image's current zoom level.\n     *\n     * @returns {Promise<number>} Promise to the viewers's current\n     * zoom level.\n     *\n     * @example\n     * ```\n     * viewer.getZoom().then((z) => { console.log(z); });\n     * ```\n     */\n    public getZoom(): when.Promise<number> {\n         return when.promise<number>(\n            (resolve: (value: number) => void, reject: (reason: Error) => void): void => {\n                this._navigator.stateService.getZoom()\n                    .subscribe(\n                        (zoom: number): void => {\n                            resolve(zoom);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Move close to given latitude and longitude.\n     *\n     * @description Because the method propagates IO errors, these potential errors\n     * need to be handled by the method caller (see example).\n     *\n     * @param {Number} lat - Latitude, in degrees.\n     * @param {Number} lon - Longitude, in degrees.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} If no nodes exist close to provided latitude\n     * longitude.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     * @throws  {@link AbortMapillaryError} When a subsequent move request is made\n     * before the move close to call has completed.\n     *\n     * @example\n     * ```\n     * viewer.moveCloseTo(0, 0).then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveCloseTo(lat: number, lon: number): when.Promise<Node> {\n        const moveCloseTo$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveCloseTo$(lat, lon) :\n            observableThrowError(new Error(\"Calling moveCloseTo is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveCloseTo$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Navigate in a given direction.\n     *\n     * @description This method has to be called through EdgeDirection enumeration as in the example.\n     *\n     * @param {EdgeDirection} dir - Direction in which which to move.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} If the current node does not have the edge direction\n     * or the edges has not yet been cached.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     * @throws  {@link AbortMapillaryError} When a subsequent move request is made\n     * before the move dir call has completed.\n     *\n     * @example\n     * ```\n     * viewer.moveDir(Mapillary.EdgeDirection.Next).then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveDir(dir: EdgeDirection): when.Promise<Node> {\n        const moveDir$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveDir$(dir) :\n            observableThrowError(new Error(\"Calling moveDir is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveDir$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Navigate to a given image key.\n     *\n     * @param {string} key - A valid Mapillary image key.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     * @throws  {@link AbortMapillaryError} When a subsequent move request is made\n     * before the move to key call has completed.\n     *\n     * @example\n     * ```\n     * viewer.moveToKey(\"<my key>\").then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveToKey(key: string): when.Promise<Node> {\n        const moveToKey$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveToKey$(key) :\n            observableThrowError(new Error(\"Calling moveToKey is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveToKey$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Project an ILatLon representing geographicalcoordinates to\n     * canvas pixel coordinates.\n     *\n     * @description The geographical coordinates may not always correspond to pixel\n     * coordinates, e.g. if the geographical coordinates have a position behind the\n     * viewer camera. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * If the distance from the viewer camera position to the provided lat-lon\n     * is more than 1000 meters `null` will be returned.\n     *\n     * The projection is performed from the ground plane, i.e.\n     * the altitude with respect to the ground plane for the geographical\n     * point is zero.\n     *\n     * Note that whenever the camera moves, the result of the method will be\n     * different.\n     *\n     * @param {ILatLon} latLon - Geographical coordinates to project.\n     * @returns {Promise<Array<number>>} Promise to the pixel coordinates corresponding\n     * to the latLon.\n     *\n     * @example\n     * ```\n     * viewer.project({ lat: 0, lon: 0 })\n     *     .then((pixelPoint) => {\n     *          if (!pixelPoint) {\n     *              console.log(\"no correspondence\");\n     *          }\n     *\n     *          console.log(pixelPoint);\n     *     });\n     * ```\n     */\n    public project(latLon: ILatLon): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._observer.project$(latLon)\n                    .subscribe(\n                        (pixelPoint: number[]): void => {\n                            resolve(pixelPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Project basic image coordinates for the current node to canvas pixel\n     * coordinates.\n     *\n     * @description The basic image coordinates may not always correspond to a\n     * pixel point that lies in the visible area of the viewer container. In the\n     * case of no correspondence the returned value can be `null`.\n     *\n     *\n     * @param {Array<number>} basicPoint - Basic images coordinates to project.\n     * @returns {Promise<Array<number>>} Promise to the pixel coordinates corresponding\n     * to the basic image point.\n     *\n     * @example\n     * ```\n     * viewer.projectFromBasic([0.3, 0.7])\n     *     .then((pixelPoint) => { console.log(pixelPoint); });\n     * ```\n     */\n    public projectFromBasic(basicPoint: number[]): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._observer.projectBasic$(basicPoint)\n                    .subscribe(\n                        (pixelPoint: number[]): void => {\n                            resolve(pixelPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Detect the viewer's new width and height and resize it.\n     *\n     * @description The components will also detect the viewer's\n     * new size and resize their rendered elements if needed.\n     *\n     * @example\n     * ```\n     * viewer.resize();\n     * ```\n     */\n    public resize(): void {\n        this._container.renderService.resize$.next(null);\n    }\n\n    /**\n     * Set a bearer token for authenticated API requests of\n     * protected resources.\n     *\n     * @description When the supplied token is null or undefined,\n     * any previously set bearer token will be cleared and the\n     * viewer will make unauthenticated requests.\n     *\n     * Calling setAuthToken aborts all outstanding move requests.\n     * The promises of those move requests will be rejected with a\n     * {@link AbortMapillaryError} the rejections need to be caught.\n     *\n     * Calling setAuthToken also resets the complete viewer cache\n     * so it should not be called repeatedly.\n     *\n     * @param {string} [token] token - Bearer token.\n     * @returns {Promise<void>} Promise that resolves after token\n     * is set.\n     *\n     * @throws {Error} When viewer is not navigable.\n     *\n     * @example\n     * ```\n     * viewer.setAuthToken(\"<my token>\")\n     *     .then(() => { console.log(\"token set\"); });\n     * ```\n     */\n    public setAuthToken(token?: string): when.Promise<void> {\n        const setToken$: Observable<void> = this.isNavigable ?\n            this._navigator.setToken$(token) :\n            observableThrowError(new Error(\"Calling setAuthToken is not supported when viewer is not navigable.\"));\n\n        return when.promise<void>(\n            (resolve: (value: void) => void, reject: (reason: Error) => void): void => {\n                setToken$\n                    .subscribe(\n                        (): void => {\n                            resolve(undefined);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Set the basic coordinates of the current image to be in the\n     * center of the viewport.\n     *\n     * @description Basic coordinates are 2D coordinates on the [0, 1] interval\n     * and has the origin point, (0, 0), at the top left corner and the\n     * maximum value, (1, 1), at the bottom right corner of the original\n     * image.\n     *\n     * @param {number[]} The basic coordinates of the current\n     * image to be at the center for the viewport.\n     *\n     * @example\n     * ```\n     * viewer.setCenter([0.5, 0.5]);\n     * ```\n     */\n    public setCenter(center: number[]): void {\n        this._navigator.stateService.setCenter(center);\n    }\n\n    /**\n     * Set the filter selecting nodes to use when calculating\n     * the spatial edges.\n     *\n     * @description The following filter types are supported:\n     *\n     * Comparison\n     *\n     * `[\"==\", key, value]` equality: `node[key] = value`\n     *\n     * `[\"!=\", key, value]` inequality: `node[key] ≠ value`\n     *\n     * `[\"<\", key, value]` less than: `node[key] < value`\n     *\n     * `[\"<=\", key, value]` less than or equal: `node[key] ≤ value`\n     *\n     * `[\">\", key, value]` greater than: `node[key] > value`\n     *\n     * `[\">=\", key, value]` greater than or equal: `node[key] ≥ value`\n     *\n     * Set membership\n     *\n     * `[\"in\", key, v0, ..., vn]` set inclusion: `node[key] ∈ {v0, ..., vn}`\n     *\n     * `[\"!in\", key, v0, ..., vn]` set exclusion: `node[key] ∉ {v0, ..., vn}`\n     *\n     * Combining\n     *\n     * `[\"all\", f0, ..., fn]` logical `AND`: `f0 ∧ ... ∧ fn`\n     *\n     * A key must be a string that identifies a property name of a\n     * simple {@link Node} property. A value must be a string, number, or\n     * boolean. Strictly-typed comparisons are used. The values\n     * `f0, ..., fn` of the combining filter must be filter expressions.\n     *\n     * Clear the filter by setting it to null or empty array.\n     *\n     * Commonly used filter properties (see the {@link Node} class\n     * documentation for a full list of properties that can be used\n     * in a filter) and common use cases:\n     *\n     * ```\n     * fullPano        // Show only full 360 panoramas or not\n     * organizationKey // Show images from one or several organizations\n     * sequenceKey     // Show images from one or several sequences\n     * userKey         // Show images from one or several users\n     * capturedAt      // Show images from a certain time interval\n     * ```\n     *\n     * @param {FilterExpression} filter - The filter expression.\n     * @returns {Promise<void>} Promise that resolves after filter is applied.\n     *\n     * @example\n     * ```\n     * viewer.setFilter([\"==\", \"sequenceKey\", \"<my sequence key>\"]);\n     *\n     * // Other examples\n     * // viewer.setFilter([\"==\", \"organizationKey\", \"<my organization key>\"]);\n     * // viewer.setFilter([\"in\", \"userKey\", \"<my user key #1>\", \"<my user key #2>\"]);\n     * // viewer.setFilter([\"==\", \"fullPano\", true]);\n     * // viewer.setFilter([\">=\", \"capturedAt\", <my time stamp>]);\n     * ```\n     */\n    public setFilter(filter: FilterExpression): when.Promise<void> {\n        return when.promise<void>(\n            (resolve: (value: void) => void, reject: (reason: Error) => void): void => {\n                this._navigator.setFilter$(filter)\n                    .subscribe(\n                        (): void => {\n                            resolve(undefined);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Set the viewer's current vertical field of view.\n     *\n     * @description Sets the vertical field of view rendered\n     * on the viewer canvas measured in degrees. The value\n     * will be clamped to be able to set a valid zoom level\n     * based on the projection model of the current image and\n     * the viewer's current render mode.\n     *\n     * @param {number} fov - Vertical field of view in degrees.\n     *\n     * @example\n     * ```\n     * viewer.setFieldOfView(45);\n     * ```\n     */\n    public setFieldOfView(fov: number): void {\n        this._container.renderService.renderCamera$.pipe(\n            first())\n            .subscribe(\n                (rc: RenderCamera): void => {\n                    const zoom: number = rc.fovToZoom(fov);\n                    this._navigator.stateService.setZoom(zoom);\n                });\n    }\n\n    /**\n     * Set the viewer's render mode.\n     *\n     * @param {RenderMode} renderMode - Render mode.\n     *\n     * @example\n     * ```\n     * viewer.setRenderMode(Mapillary.RenderMode.Letterbox);\n     * ```\n     */\n    public setRenderMode(renderMode: RenderMode): void {\n        this._container.renderService.renderMode$.next(renderMode);\n    }\n\n    /**\n     * Set the viewer's transition mode.\n     *\n     * @param {TransitionMode} transitionMode - Transition mode.\n     *\n     * @example\n     * ```\n     * viewer.setTransitionMode(Mapillary.TransitionMode.Instantaneous);\n     * ```\n     */\n    public setTransitionMode(transitionMode: TransitionMode): void {\n        this._navigator.stateService.setTransitionMode(transitionMode);\n    }\n\n    /**\n     * Set the image's current zoom level.\n     *\n     * @description Possible zoom level values are on the [0, 3] interval.\n     * Zero means zooming out to fit the image to the view whereas three\n     * shows the highest level of detail.\n     *\n     * @param {number} The image's current zoom level.\n     *\n     * @example\n     * ```\n     * viewer.setZoom(2);\n     * ```\n     */\n    public setZoom(zoom: number): void {\n        this._navigator.stateService.setZoom(zoom);\n    }\n\n    /**\n     * Unproject canvas pixel coordinates to an ILatLon representing geographical\n     * coordinates.\n     *\n     * @description The pixel point may not always correspond to geographical\n     * coordinates. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * The unprojection to a latLon will be performed towards the ground plane, i.e.\n     * the altitude with respect to the ground plane for the returned latLon is zero.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates to unproject.\n     * @returns {Promise<ILatLon>} Promise to the latLon corresponding to the pixel point.\n     *\n     * @example\n     * ```\n     * viewer.unproject([100, 100])\n     *     .then((latLon) => { console.log(latLon); });\n     * ```\n     */\n    public unproject(pixelPoint: number[]): when.Promise<ILatLon> {\n        return when.promise<ILatLon>(\n            (resolve: (value: ILatLon) => void, reject: (reason: Error) => void): void => {\n                this._observer.unproject$(pixelPoint)\n                    .subscribe(\n                        (latLon: ILatLon): void => {\n                            resolve(latLon);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Unproject canvas pixel coordinates to basic image coordinates for the\n     * current node.\n     *\n     * @description The pixel point may not always correspond to basic image\n     * coordinates. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates to unproject.\n     * @returns {Promise<ILatLon>} Promise to the basic coordinates corresponding\n     * to the pixel point.\n     *\n     * @example\n     * ```\n     * viewer.unprojectToBasic([100, 100])\n     *     .then((basicPoint) => { console.log(basicPoint); });\n     * ```\n     */\n    public unprojectToBasic(pixelPoint: number[]): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._observer.unprojectBasic$(pixelPoint)\n                    .subscribe(\n                        (basicPoint: number[]): void => {\n                            resolve(basicPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n}\n"
   ]
 }
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