+++ /dev/null
-Story: Empty spaces with three neighbours create a cell\r
-\r
-As a game producer\r
-I want empty cells with three neighbours to die\r
-So that I have a minimum feature set to ship\r
-\r
-Scenario: the glider\r
-\r
-Given the grid looks like\r
-...X..\r
-..X...\r
-..XXX.\r
-......\r
-......\r
-When the next step occurs\r
-Then the grid should look like\r
-......\r
-..X.X.\r
-..XX..\r
-...X..\r
-......\r
-When the next step occurs\r
-Then the grid should look like\r
-......\r
-..X...\r
-..X.X.\r
-..XX..\r
-......\r
-When the next step occurs\r
-Then the grid should look like\r
-......\r
-...X..\r
-.XX...\r
-..XX..\r
-......\r
-When the next step occurs\r
-Then the grid should look like\r
-......\r
-..X...\r
-.X....\r
-.XXX..\r
-......\r