X-Git-Url: https://git.openstreetmap.org/rails.git/blobdiff_plain/3513138b99d1b10fa3300784236d16ee4d5fd3f3..3e67d08c13b391e3d5d88280713e97caf9a8c36d:/public/lib/Rico/Color.js diff --git a/public/lib/Rico/Color.js b/public/lib/Rico/Color.js deleted file mode 100644 index e61ae2942..000000000 --- a/public/lib/Rico/Color.js +++ /dev/null @@ -1,232 +0,0 @@ -Rico.Color = Class.create(); - -Rico.Color.prototype = { - - initialize: function(red, green, blue) { - this.rgb = { r: red, g : green, b : blue }; - }, - - setRed: function(r) { - this.rgb.r = r; - }, - - setGreen: function(g) { - this.rgb.g = g; - }, - - setBlue: function(b) { - this.rgb.b = b; - }, - - setHue: function(h) { - - // get an HSB model, and set the new hue... - var hsb = this.asHSB(); - hsb.h = h; - - // convert back to RGB... - this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); - }, - - setSaturation: function(s) { - // get an HSB model, and set the new hue... - var hsb = this.asHSB(); - hsb.s = s; - - // convert back to RGB and set values... - this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); - }, - - setBrightness: function(b) { - // get an HSB model, and set the new hue... - var hsb = this.asHSB(); - hsb.b = b; - - // convert back to RGB and set values... - this.rgb = Rico.Color.HSBtoRGB( hsb.h, hsb.s, hsb.b ); - }, - - darken: function(percent) { - var hsb = this.asHSB(); - this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.max(hsb.b - percent,0)); - }, - - brighten: function(percent) { - var hsb = this.asHSB(); - this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.min(hsb.b + percent,1)); - }, - - blend: function(other) { - this.rgb.r = Math.floor((this.rgb.r + other.rgb.r)/2); - this.rgb.g = Math.floor((this.rgb.g + other.rgb.g)/2); - this.rgb.b = Math.floor((this.rgb.b + other.rgb.b)/2); - }, - - isBright: function() { - var hsb = this.asHSB(); - return this.asHSB().b > 0.5; - }, - - isDark: function() { - return ! this.isBright(); - }, - - asRGB: function() { - return "rgb(" + this.rgb.r + "," + this.rgb.g + "," + this.rgb.b + ")"; - }, - - asHex: function() { - return "#" + this.rgb.r.toColorPart() + this.rgb.g.toColorPart() + this.rgb.b.toColorPart(); - }, - - asHSB: function() { - return Rico.Color.RGBtoHSB(this.rgb.r, this.rgb.g, this.rgb.b); - }, - - toString: function() { - return this.asHex(); - } - -}; - -Rico.Color.createFromHex = function(hexCode) { - if(hexCode.length==4) { - var shortHexCode = hexCode; - var hexCode = '#'; - for(var i=1;i<4;i++) hexCode += (shortHexCode.charAt(i) + -shortHexCode.charAt(i)); - } - if ( hexCode.indexOf('#') == 0 ) - hexCode = hexCode.substring(1); - var red = hexCode.substring(0,2); - var green = hexCode.substring(2,4); - var blue = hexCode.substring(4,6); - return new Rico.Color( parseInt(red,16), parseInt(green,16), parseInt(blue,16) ); -} - -/** - * Factory method for creating a color from the background of - * an HTML element. - */ -Rico.Color.createColorFromBackground = function(elem) { - - var actualColor = RicoUtil.getElementsComputedStyle($(elem), "backgroundColor", "background-color"); - - if ( actualColor == "transparent" && elem.parentNode ) - return Rico.Color.createColorFromBackground(elem.parentNode); - - if ( actualColor == null ) - return new Rico.Color(255,255,255); - - if ( actualColor.indexOf("rgb(") == 0 ) { - var colors = actualColor.substring(4, actualColor.length - 1 ); - var colorArray = colors.split(","); - return new Rico.Color( parseInt( colorArray[0] ), - parseInt( colorArray[1] ), - parseInt( colorArray[2] ) ); - - } - else if ( actualColor.indexOf("#") == 0 ) { - return Rico.Color.createFromHex(actualColor); - } - else - return new Rico.Color(255,255,255); -} - -Rico.Color.HSBtoRGB = function(hue, saturation, brightness) { - - var red = 0; - var green = 0; - var blue = 0; - - if (saturation == 0) { - red = parseInt(brightness * 255.0 + 0.5); - green = red; - blue = red; - } - else { - var h = (hue - Math.floor(hue)) * 6.0; - var f = h - Math.floor(h); - var p = brightness * (1.0 - saturation); - var q = brightness * (1.0 - saturation * f); - var t = brightness * (1.0 - (saturation * (1.0 - f))); - - switch (parseInt(h)) { - case 0: - red = (brightness * 255.0 + 0.5); - green = (t * 255.0 + 0.5); - blue = (p * 255.0 + 0.5); - break; - case 1: - red = (q * 255.0 + 0.5); - green = (brightness * 255.0 + 0.5); - blue = (p * 255.0 + 0.5); - break; - case 2: - red = (p * 255.0 + 0.5); - green = (brightness * 255.0 + 0.5); - blue = (t * 255.0 + 0.5); - break; - case 3: - red = (p * 255.0 + 0.5); - green = (q * 255.0 + 0.5); - blue = (brightness * 255.0 + 0.5); - break; - case 4: - red = (t * 255.0 + 0.5); - green = (p * 255.0 + 0.5); - blue = (brightness * 255.0 + 0.5); - break; - case 5: - red = (brightness * 255.0 + 0.5); - green = (p * 255.0 + 0.5); - blue = (q * 255.0 + 0.5); - break; - } - } - - return { r : parseInt(red), g : parseInt(green) , b : parseInt(blue) }; -} - -Rico.Color.RGBtoHSB = function(r, g, b) { - - var hue; - var saturation; - var brightness; - - var cmax = (r > g) ? r : g; - if (b > cmax) - cmax = b; - - var cmin = (r < g) ? r : g; - if (b < cmin) - cmin = b; - - brightness = cmax / 255.0; - if (cmax != 0) - saturation = (cmax - cmin)/cmax; - else - saturation = 0; - - if (saturation == 0) - hue = 0; - else { - var redc = (cmax - r)/(cmax - cmin); - var greenc = (cmax - g)/(cmax - cmin); - var bluec = (cmax - b)/(cmax - cmin); - - if (r == cmax) - hue = bluec - greenc; - else if (g == cmax) - hue = 2.0 + redc - bluec; - else - hue = 4.0 + greenc - redc; - - hue = hue / 6.0; - if (hue < 0) - hue = hue + 1.0; - } - - return { h : hue, s : saturation, b : brightness }; -} -