X-Git-Url: https://git.openstreetmap.org/rails.git/blobdiff_plain/b95e9d27599ee55b2fd61a444acc3264c7637265..b2b6892a4553eeaa8d601737dee440eba0c6d6a6:/public/lib/Rico/Color.js diff --git a/public/lib/Rico/Color.js b/public/lib/Rico/Color.js new file mode 100644 index 000000000..e61ae2942 --- /dev/null +++ b/public/lib/Rico/Color.js @@ -0,0 +1,232 @@ +Rico.Color = Class.create(); + +Rico.Color.prototype = { + + initialize: function(red, green, blue) { + this.rgb = { r: red, g : green, b : blue }; + }, + + setRed: function(r) { + this.rgb.r = r; + }, + + setGreen: function(g) { + this.rgb.g = g; + }, + + setBlue: function(b) { + this.rgb.b = b; + }, + + setHue: function(h) { + + // get an HSB model, and set the new hue... + var hsb = this.asHSB(); + hsb.h = h; + + // convert back to RGB... + this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); + }, + + setSaturation: function(s) { + // get an HSB model, and set the new hue... + var hsb = this.asHSB(); + hsb.s = s; + + // convert back to RGB and set values... + this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); + }, + + setBrightness: function(b) { + // get an HSB model, and set the new hue... + var hsb = this.asHSB(); + hsb.b = b; + + // convert back to RGB and set values... + this.rgb = Rico.Color.HSBtoRGB( hsb.h, hsb.s, hsb.b ); + }, + + darken: function(percent) { + var hsb = this.asHSB(); + this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.max(hsb.b - percent,0)); + }, + + brighten: function(percent) { + var hsb = this.asHSB(); + this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.min(hsb.b + percent,1)); + }, + + blend: function(other) { + this.rgb.r = Math.floor((this.rgb.r + other.rgb.r)/2); + this.rgb.g = Math.floor((this.rgb.g + other.rgb.g)/2); + this.rgb.b = Math.floor((this.rgb.b + other.rgb.b)/2); + }, + + isBright: function() { + var hsb = this.asHSB(); + return this.asHSB().b > 0.5; + }, + + isDark: function() { + return ! this.isBright(); + }, + + asRGB: function() { + return "rgb(" + this.rgb.r + "," + this.rgb.g + "," + this.rgb.b + ")"; + }, + + asHex: function() { + return "#" + this.rgb.r.toColorPart() + this.rgb.g.toColorPart() + this.rgb.b.toColorPart(); + }, + + asHSB: function() { + return Rico.Color.RGBtoHSB(this.rgb.r, this.rgb.g, this.rgb.b); + }, + + toString: function() { + return this.asHex(); + } + +}; + +Rico.Color.createFromHex = function(hexCode) { + if(hexCode.length==4) { + var shortHexCode = hexCode; + var hexCode = '#'; + for(var i=1;i<4;i++) hexCode += (shortHexCode.charAt(i) + +shortHexCode.charAt(i)); + } + if ( hexCode.indexOf('#') == 0 ) + hexCode = hexCode.substring(1); + var red = hexCode.substring(0,2); + var green = hexCode.substring(2,4); + var blue = hexCode.substring(4,6); + return new Rico.Color( parseInt(red,16), parseInt(green,16), parseInt(blue,16) ); +} + +/** + * Factory method for creating a color from the background of + * an HTML element. + */ +Rico.Color.createColorFromBackground = function(elem) { + + var actualColor = RicoUtil.getElementsComputedStyle($(elem), "backgroundColor", "background-color"); + + if ( actualColor == "transparent" && elem.parentNode ) + return Rico.Color.createColorFromBackground(elem.parentNode); + + if ( actualColor == null ) + return new Rico.Color(255,255,255); + + if ( actualColor.indexOf("rgb(") == 0 ) { + var colors = actualColor.substring(4, actualColor.length - 1 ); + var colorArray = colors.split(","); + return new Rico.Color( parseInt( colorArray[0] ), + parseInt( colorArray[1] ), + parseInt( colorArray[2] ) ); + + } + else if ( actualColor.indexOf("#") == 0 ) { + return Rico.Color.createFromHex(actualColor); + } + else + return new Rico.Color(255,255,255); +} + +Rico.Color.HSBtoRGB = function(hue, saturation, brightness) { + + var red = 0; + var green = 0; + var blue = 0; + + if (saturation == 0) { + red = parseInt(brightness * 255.0 + 0.5); + green = red; + blue = red; + } + else { + var h = (hue - Math.floor(hue)) * 6.0; + var f = h - Math.floor(h); + var p = brightness * (1.0 - saturation); + var q = brightness * (1.0 - saturation * f); + var t = brightness * (1.0 - (saturation * (1.0 - f))); + + switch (parseInt(h)) { + case 0: + red = (brightness * 255.0 + 0.5); + green = (t * 255.0 + 0.5); + blue = (p * 255.0 + 0.5); + break; + case 1: + red = (q * 255.0 + 0.5); + green = (brightness * 255.0 + 0.5); + blue = (p * 255.0 + 0.5); + break; + case 2: + red = (p * 255.0 + 0.5); + green = (brightness * 255.0 + 0.5); + blue = (t * 255.0 + 0.5); + break; + case 3: + red = (p * 255.0 + 0.5); + green = (q * 255.0 + 0.5); + blue = (brightness * 255.0 + 0.5); + break; + case 4: + red = (t * 255.0 + 0.5); + green = (p * 255.0 + 0.5); + blue = (brightness * 255.0 + 0.5); + break; + case 5: + red = (brightness * 255.0 + 0.5); + green = (p * 255.0 + 0.5); + blue = (q * 255.0 + 0.5); + break; + } + } + + return { r : parseInt(red), g : parseInt(green) , b : parseInt(blue) }; +} + +Rico.Color.RGBtoHSB = function(r, g, b) { + + var hue; + var saturation; + var brightness; + + var cmax = (r > g) ? r : g; + if (b > cmax) + cmax = b; + + var cmin = (r < g) ? r : g; + if (b < cmin) + cmin = b; + + brightness = cmax / 255.0; + if (cmax != 0) + saturation = (cmax - cmin)/cmax; + else + saturation = 0; + + if (saturation == 0) + hue = 0; + else { + var redc = (cmax - r)/(cmax - cmin); + var greenc = (cmax - g)/(cmax - cmin); + var bluec = (cmax - b)/(cmax - cmin); + + if (r == cmax) + hue = bluec - greenc; + else if (g == cmax) + hue = 2.0 + redc - bluec; + else + hue = 4.0 + greenc - redc; + + hue = hue / 6.0; + if (hue < 0) + hue = hue + 1.0; + } + + return { h : hue, s : saturation, b : brightness }; +} +