X-Git-Url: https://git.openstreetmap.org/rails.git/blobdiff_plain/ff527bbf629137dbd57f1640212577a7bf1445a8..3f389cc643bc61fbd7c325e9de0082ecac01ee8c:/vendor/assets/iD/iD/locales/en.json diff --git a/vendor/assets/iD/iD/locales/en.json b/vendor/assets/iD/iD/locales/en.json index ab2da8f4a..2e6cae5c4 100644 --- a/vendor/assets/iD/iD/locales/en.json +++ b/vendor/assets/iD/iD/locales/en.json @@ -800,10 +800,10 @@ "choose_cafe": "**Choose {preset} from the list.**", "feature_editor": "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe.", "add_name": "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**", - "add_close": "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor.**", + "add_close": "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, enter, or click the {button} button to close the feature editor.**", "reselect": "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**", "update": "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**", - "update_close": "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor.**", + "update_close": "**When you are finished updating the cafe, hit escape, enter, or click the {button} button to close the feature editor.**", "rightclick": "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**", "delete": "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**", "undo": "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**", @@ -814,7 +814,7 @@ "add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**", "start_playground": "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**", "continue_playground": "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the Alt key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**", - "finish_playground": "Finish the area by pressing return, or clicking again on either the first or last node. **Finish drawing an area for the playground.**", + "finish_playground": "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**", "search_playground": "**Search for '{preset}'.**", "choose_playground": "**Choose {preset} from the list.**", "add_field": "This playground doesn't have an official name, so we won't add anything in the Name field.{br}Instead let's add some additional details about the playground to the Description field. **Open the Add Field list.**", @@ -830,10 +830,10 @@ "intersect": "Click or press spacebar to add more nodes to the line.{br}Roads, and many other types of lines, are part of a larger network. It is important for these lines to be connected properly in order for routing applications to work. **Click on {name} to create an intersection connecting the two lines.**", "retry_intersect": "The road needs to intersect {name}. Let's try again!", "continue_line": "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed.{br}When you are finished drawing, click on the last node again. **Finish drawing the road.**", - "choose_category_road": "**Select {category} from the list**", + "choose_category_road": "**Select {category} from the list.**", "choose_preset_residential": "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**", "retry_preset_residential": "You didn't select the {preset} type. **Click here to choose again.**", - "name_road": "**Give this road a name, then hit escape, return, or click the {button} button to close the feature editor.**", + "name_road": "**Give this road a name, then hit escape, enter, or click the {button} button to close the feature editor.**", "did_name_road": "Looks good! Next we will learn how to update the shape of a line.", "update_line": "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right.", "add_node": "We can add some nodes to this line to improve its shape. One way to add a node is to double-click the line where you want to add a node. **Double-click on the line to create a new node.**", @@ -857,7 +857,7 @@ "title": "Buildings", "add_building": "OpenStreetMap is the world's largest database of buildings.{br}You can help improve this database by tracing buildings that aren't already mapped. **Click the {button} Area button to add a new area.**", "start_building": "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**", - "continue_building": "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**", + "continue_building": "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing enter, or clicking again on either the first or last node. **Finish tracing the building.**", "retry_building": "It looks like you had some trouble placing the nodes at the building corners. Try again!", "choose_category_building": "**Choose {category} from the list.**", "choose_preset_house": "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**", @@ -868,7 +868,7 @@ "done_square": "See how the corners of the building moved into place? Let's learn another useful trick.", "add_tank": "Next we'll trace this circular storage tank. **Click the {button} Area button to add a new area.**", "start_tank": "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**", - "continue_tank": "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing return, or clicking again on either the first or last node. **Finish tracing the tank.**", + "continue_tank": "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing enter, or clicking again on either the first or last node. **Finish tracing the tank.**", "search_tank": "**Search for '{preset}'.**", "choose_tank": "**Choose {preset} from the list.**", "rightclick_tank": "**Right-click to select the storage tank you created and show the edit menu.**",