* Associative array (index: bug ID) that is filled with the bugs loaded in this layer
/**
* Associative array (index: bug ID) that is filled with the bugs loaded in this layer
@@ -38,13+38,13 @@ OpenLayers.Layer.OpenStreetBugs = new OpenLayers.Class(OpenLayers.Layer.Markers,
* The icon to be used for an open bug
* @var OpenLayers.Icon
*/
* The icon to be used for an open bug
* @var OpenLayers.Icon
*/
- iconOpen : new OpenLayers.Icon("http://openstreetbugs.schokokeks.org/client/open_bug_marker.png", new OpenLayers.Size(22, 22), new OpenLayers.Pixel(-11, -11)),
+ iconOpen : new OpenLayers.Icon("/images/open_bug_marker.png", new OpenLayers.Size(22, 22), new OpenLayers.Pixel(-11, -11)),
/**
* The icon to be used for a closed bug
* @var OpenLayers.Icon
*/
/**
* The icon to be used for a closed bug
* @var OpenLayers.Icon
*/
- iconClosed : new OpenLayers.Icon("http://openstreetbugs.schokokeks.org/client/closed_bug_marker.png", new OpenLayers.Size(22, 22), new OpenLayers.Pixel(-11, -11)),
+ iconClosed : new OpenLayers.Icon("/images/closed_bug_marker.png", new OpenLayers.Size(22, 22), new OpenLayers.Pixel(-11, -11)),
/**
* The projection of the coordinates sent by the OpenStreetBugs API.
/**
* The projection of the coordinates sent by the OpenStreetBugs API.
@@ -588,7+588,7 @@ OpenLayers.Control.OpenStreetBugs = new OpenLayers.Class(OpenLayers.Control, {
* The icon to be used for the temporary markers that the “create bug” popup belongs to.
* @var OpenLayers.Icon
*/
* The icon to be used for the temporary markers that the “create bug” popup belongs to.
* @var OpenLayers.Icon
*/
- icon : new OpenLayers.Icon("http://openstreetbugs.schokokeks.org/client/icon_error_add.png", new OpenLayers.Size(22, 22), new OpenLayers.Pixel(-11, -11)),
+ icon : new OpenLayers.Icon("/images/icon_error_add.png", new OpenLayers.Size(22, 22), new OpenLayers.Pixel(-11, -11)),
/**
* An instance of the OpenStreetBugs layer that this control shall be connected to. Is set in the constructor.
/**
* An instance of the OpenStreetBugs layer that this control shall be connected to. Is set in the constructor.