2  * Utility functions to decode/encode numbers and array's of numbers
 
   3  * to/from strings (Google maps polyline encoding)
 
   5  * Extends the L.Polyline and L.Polygon object with methods to convert
 
   6  * to and create from these strings.
 
   8  * Jan Pieter Waagmeester <jieter@jieter.nl>
 
  11  * http://facstaff.unca.edu/mcmcclur/GoogleMaps/EncodePolyline/
 
  12  * (which is down as of december 2014)
 
  18         var defaultOptions = function (options) {
 
  19                 if (typeof options === 'number') {
 
  25                         options = options || {};
 
  28                 options.precision = options.precision || 5;
 
  29                 options.factor = options.factor || Math.pow(10, options.precision);
 
  30                 options.dimension = options.dimension || 2;
 
  35                 encode: function (points, options) {
 
  36                         options = defaultOptions(options);
 
  39                         for (var i = 0, len = points.length; i < len; ++i) {
 
  40                                 var point = points[i];
 
  42                                 if (options.dimension === 2) {
 
  43                                         flatPoints.push(point.lat || point[0]);
 
  44                                         flatPoints.push(point.lng || point[1]);
 
  46                                         for (var dim = 0; dim < options.dimension; ++dim) {
 
  47                                                 flatPoints.push(point[dim]);
 
  52                         return this.encodeDeltas(flatPoints, options);
 
  55                 decode: function (encoded, options) {
 
  56                         options = defaultOptions(options);
 
  58                         var flatPoints = this.decodeDeltas(encoded, options);
 
  61                         for (var i = 0, len = flatPoints.length; i + (options.dimension - 1) < len;) {
 
  64                                 for (var dim = 0; dim < options.dimension; ++dim) {
 
  65                                         point.push(flatPoints[i++]);
 
  74                 encodeDeltas: function(numbers, options) {
 
  75                         options = defaultOptions(options);
 
  79                         for (var i = 0, len = numbers.length; i < len;) {
 
  80                                 for (var d = 0; d < options.dimension; ++d, ++i) {
 
  82                                         var delta = num - (lastNumbers[d] || 0);
 
  89                         return this.encodeFloats(numbers, options);
 
  92                 decodeDeltas: function(encoded, options) {
 
  93                         options = defaultOptions(options);
 
  97                         var numbers = this.decodeFloats(encoded, options);
 
  98                         for (var i = 0, len = numbers.length; i < len;) {
 
  99                                 for (var d = 0; d < options.dimension; ++d, ++i) {
 
 100                                         numbers[i] = Math.round((lastNumbers[d] = numbers[i] + (lastNumbers[d] || 0)) * options.factor) / options.factor;
 
 107                 encodeFloats: function(numbers, options) {
 
 108                         options = defaultOptions(options);
 
 110                         for (var i = 0, len = numbers.length; i < len; ++i) {
 
 111                                 numbers[i] = Math.round(numbers[i] * options.factor);
 
 114                         return this.encodeSignedIntegers(numbers);
 
 117                 decodeFloats: function(encoded, options) {
 
 118                         options = defaultOptions(options);
 
 120                         var numbers = this.decodeSignedIntegers(encoded);
 
 121                         for (var i = 0, len = numbers.length; i < len; ++i) {
 
 122                                 numbers[i] /= options.factor;
 
 128                 /* jshint bitwise:false */
 
 130                 encodeSignedIntegers: function(numbers) {
 
 131                         for (var i = 0, len = numbers.length; i < len; ++i) {
 
 132                                 var num = numbers[i];
 
 133                                 numbers[i] = (num < 0) ? ~(num << 1) : (num << 1);
 
 136                         return this.encodeUnsignedIntegers(numbers);
 
 139                 decodeSignedIntegers: function(encoded) {
 
 140                         var numbers = this.decodeUnsignedIntegers(encoded);
 
 142                         for (var i = 0, len = numbers.length; i < len; ++i) {
 
 143                                 var num = numbers[i];
 
 144                                 numbers[i] = (num & 1) ? ~(num >> 1) : (num >> 1);
 
 150                 encodeUnsignedIntegers: function(numbers) {
 
 152                         for (var i = 0, len = numbers.length; i < len; ++i) {
 
 153                                 encoded += this.encodeUnsignedInteger(numbers[i]);
 
 158                 decodeUnsignedIntegers: function(encoded) {
 
 164                         for (var i = 0, len = encoded.length; i < len; ++i) {
 
 165                                 var b = encoded.charCodeAt(i) - 63;
 
 167                                 current |= (b & 0x1f) << shift;
 
 170                                         numbers.push(current);
 
 181                 encodeSignedInteger: function (num) {
 
 182                         num = (num < 0) ? ~(num << 1) : (num << 1);
 
 183                         return this.encodeUnsignedInteger(num);
 
 186                 // This function is very similar to Google's, but I added
 
 187                 // some stuff to deal with the double slash issue.
 
 188                 encodeUnsignedInteger: function (num) {
 
 189                         var value, encoded = '';
 
 190                         while (num >= 0x20) {
 
 191                                 value = (0x20 | (num & 0x1f)) + 63;
 
 192                                 encoded += (String.fromCharCode(value));
 
 196                         encoded += (String.fromCharCode(value));
 
 201                 /* jshint bitwise:true */
 
 204         // Export Node module
 
 205         if (typeof module === 'object' && typeof module.exports === 'object') {
 
 206                 module.exports = PolylineUtil;
 
 209         // Inject functionality into Leaflet
 
 210         if (typeof L === 'object') {
 
 211                 if (!(L.Polyline.prototype.fromEncoded)) {
 
 212                         L.Polyline.fromEncoded = function (encoded, options) {
 
 213                                 return new L.Polyline(PolylineUtil.decode(encoded), options);
 
 216                 if (!(L.Polygon.prototype.fromEncoded)) {
 
 217                         L.Polygon.fromEncoded = function (encoded, options) {
 
 218                                 return new L.Polygon(PolylineUtil.decode(encoded), options);
 
 223                         encodePath: function () {
 
 224                                 return PolylineUtil.encode(this.getLatLngs());
 
 228                 if (!L.Polyline.prototype.encodePath) {
 
 229                         L.Polyline.include(encodeMixin);
 
 231                 if (!L.Polygon.prototype.encodePath) {
 
 232                         L.Polygon.include(encodeMixin);
 
 235                 L.PolylineUtil = PolylineUtil;