+ # - [0] in case some thing links to segment 0 which doesn't exist. Shouldn't actually ever happen but it does. FIXME: file a ticket for this
+ segments_to_fetch = (list_of_way_segments.uniq - segment_ids) - [0]
+
+ if segments_to_fetch.length > 0
+ segments += Segment.find(segments_to_fetch)
+ end
+
+ # get more nodes
+ #
+
+ segments_nodes = segments.collect {|segment| segment.node_a }
+ segments_nodes += segments.collect {|segment| segment.node_b }
+
+ node_ids_a = nodes.collect {|node| node.id }
+
+ nodes_to_get = segments_nodes - node_ids_a
+ nodes += Node.find(nodes_to_get) if nodes_to_get.length > 0
+
+ visible_nodes = {}
+ user_display_name_cache = {}
+