+++ /dev/null
-require 'life'
-
-describe Game do
- it 'should have a grid' do
- # given
- game = Game.new(5, 5)
-
- # then
- game.grid.should be_kind_of(Grid)
- end
-
- it 'should create a cell' do
- # given
- game = Game.new(2, 2)
- expected_grid = Grid.from_string( 'X. ..' )
-
- # when
- game.create_at(0, 0)
-
- # then
- game.grid.should == expected_grid
- end
-
- it 'should destroy a cell' do
- # given
- game = Game.new(2,2)
- game.grid = Grid.from_string('X. ..')
-
- # when
- game.destroy_at(0,0)
-
- # then
- game.grid.should == Grid.from_string('.. ..')
- end
-end