]> git.openstreetmap.org Git - rails.git/blobdiff - vendor/assets/iD/iD/mapillary-js/mapillary.js.map
Refactor reportable_url to just return the url
[rails.git] / vendor / assets / iD / iD / mapillary-js / mapillary.js.map
index 99b0907eef7dece959c481e668b4c561f5f8b7be..f1fae2621c956935ef975593728616ed79faccba 100644 (file)
@@ -74,6 +74,7 @@
     "node_modules/rxjs/add/operator/pluck.js",
     "node_modules/rxjs/add/operator/publish.js",
     "node_modules/rxjs/add/operator/publishReplay.js",
+    "node_modules/rxjs/add/operator/sample.js",
     "node_modules/rxjs/add/operator/scan.js",
     "node_modules/rxjs/add/operator/share.js",
     "node_modules/rxjs/add/operator/skip.js",
@@ -83,6 +84,7 @@
     "node_modules/rxjs/add/operator/switchMap.js",
     "node_modules/rxjs/add/operator/take.js",
     "node_modules/rxjs/add/operator/takeUntil.js",
+    "node_modules/rxjs/add/operator/takeWhile.js",
     "node_modules/rxjs/add/operator/throttleTime.js",
     "node_modules/rxjs/add/operator/withLatestFrom.js",
     "node_modules/rxjs/add/operator/zip.js",
     "node_modules/rxjs/operator/pluck.js",
     "node_modules/rxjs/operator/publish.js",
     "node_modules/rxjs/operator/publishReplay.js",
+    "node_modules/rxjs/operator/sample.js",
     "node_modules/rxjs/operator/scan.js",
     "node_modules/rxjs/operator/share.js",
     "node_modules/rxjs/operator/skip.js",
     "node_modules/rxjs/operator/switchMap.js",
     "node_modules/rxjs/operator/take.js",
     "node_modules/rxjs/operator/takeUntil.js",
+    "node_modules/rxjs/operator/takeWhile.js",
     "node_modules/rxjs/operator/throttle.js",
     "node_modules/rxjs/operator/throttleTime.js",
     "node_modules/rxjs/operator/withLatestFrom.js",
     "src/Mapillary.ts",
     "src/Render.ts",
     "src/State.ts",
+    "src/Support.ts",
     "src/Tiles.ts",
     "src/Utils.ts",
     "src/Viewer.ts",
     "src/component/CoverComponent.ts",
     "src/component/DebugComponent.ts",
     "src/component/ImageComponent.ts",
-    "src/component/KeyboardComponent.ts",
     "src/component/LoadingComponent.ts",
     "src/component/NavigationComponent.ts",
     "src/component/RouteComponent.ts",
     "src/component/imageplane/ImagePlaneScene.ts",
     "src/component/imageplane/ImagePlaneShaders.ts",
     "src/component/imageplane/SliderComponent.ts",
+    "src/component/interfaces/ICoverConfiguration.ts",
+    "src/component/interfaces/interfaces.ts",
+    "src/component/keyboard/KeySequenceNavigationHandler.ts",
+    "src/component/keyboard/KeySpatialNavigationHandler.ts",
+    "src/component/keyboard/KeyZoomHandler.ts",
+    "src/component/keyboard/KeyboardComponent.ts",
     "src/component/marker/Marker.ts",
     "src/component/marker/MarkerComponent.ts",
     "src/component/marker/MarkerScene.ts",
     "src/component/marker/marker/CircleMarker.ts",
     "src/component/marker/marker/Marker.ts",
     "src/component/marker/marker/SimpleMarker.ts",
+    "src/component/mouse/BounceHandler.ts",
     "src/component/mouse/DoubleClickZoomHandler.ts",
     "src/component/mouse/DragPanHandler.ts",
     "src/component/mouse/MouseComponent.ts",
-    "src/component/mouse/MouseHandlerBase.ts",
     "src/component/mouse/ScrollZoomHandler.ts",
     "src/component/mouse/TouchZoomHandler.ts",
     "src/component/popup/Popup.ts",
     "src/component/tag/geometry/PolygonGeometry.ts",
     "src/component/tag/geometry/RectGeometry.ts",
     "src/component/tag/geometry/VertexGeometry.ts",
+    "src/component/tag/handlers/CreateHandlerBase.ts",
+    "src/component/tag/handlers/CreatePointHandler.ts",
+    "src/component/tag/handlers/CreatePolygonHandler.ts",
+    "src/component/tag/handlers/CreateRectDragHandler.ts",
+    "src/component/tag/handlers/CreateRectHandler.ts",
+    "src/component/tag/handlers/CreateVertexHandler.ts",
+    "src/component/tag/handlers/EditVertexHandler.ts",
+    "src/component/tag/handlers/TagHandlerBase.ts",
     "src/component/tag/tag/OutlineCreateTag.ts",
     "src/component/tag/tag/OutlineRenderTag.ts",
     "src/component/tag/tag/OutlineTag.ts",
     "src/component/tag/tag/SpotRenderTag.ts",
     "src/component/tag/tag/SpotTag.ts",
     "src/component/tag/tag/Tag.ts",
+    "src/component/utils/HandlerBase.ts",
     "src/error/ArgumentMapillaryError.ts",
     "src/error/GraphMapillaryError.ts",
     "src/error/MapillaryError.ts",
     "src/tiles/ImageTileStore.ts",
     "src/tiles/RegionOfInterestCalculator.ts",
     "src/tiles/TextureProvider.ts",
+    "src/utils/DOM.ts",
     "src/utils/EventEmitter.ts",
     "src/utils/Settings.ts",
+    "src/utils/Support.ts",
     "src/utils/Urls.ts",
     "src/viewer/Alignment.ts",
     "src/viewer/CacheService.ts",
     "src/viewer/ComponentController.ts",
     "src/viewer/Container.ts",
     "src/viewer/ImageSize.ts",
+    "src/viewer/KeyboardService.ts",
     "src/viewer/LoadingService.ts",
     "src/viewer/MouseService.ts",
     "src/viewer/Navigator.ts",
     "src/viewer/Viewer.ts"
   ],
   "names": [],
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   "sourceRoot": "",
   "sourcesContent": [
     "'use strict';\n\nmodule.exports = rbush;\n\nvar quickselect = require('quickselect');\n\nfunction rbush(maxEntries, format) {\n    if (!(this instanceof rbush)) return new rbush(maxEntries, format);\n\n    // max entries in a node is 9 by default; min node fill is 40% for best performance\n    this._maxEntries = Math.max(4, maxEntries || 9);\n    this._minEntries = Math.max(2, Math.ceil(this._maxEntries * 0.4));\n\n    if (format) {\n        this._initFormat(format);\n    }\n\n    this.clear();\n}\n\nrbush.prototype = {\n\n    all: function () {\n        return this._all(this.data, []);\n    },\n\n    search: function (bbox) {\n\n        var node = this.data,\n            result = [],\n            toBBox = this.toBBox;\n\n        if (!intersects(bbox, node)) return result;\n\n        var nodesToSearch = [],\n            i, len, child, childBBox;\n\n        while (node) {\n            for (i = 0, len = node.children.length; i < len; i++) {\n\n                child = node.children[i];\n                childBBox = node.leaf ? toBBox(child) : child;\n\n                if (intersects(bbox, childBBox)) {\n                    if (node.leaf) result.push(child);\n                    else if (contains(bbox, childBBox)) this._all(child, result);\n                    else nodesToSearch.push(child);\n                }\n            }\n            node = nodesToSearch.pop();\n        }\n\n        return result;\n    },\n\n    collides: function (bbox) {\n\n        var node = this.data,\n            toBBox = this.toBBox;\n\n        if (!intersects(bbox, node)) return false;\n\n        var nodesToSearch = [],\n            i, len, child, childBBox;\n\n        while (node) {\n            for (i = 0, len = node.children.length; i < len; i++) {\n\n                child = node.children[i];\n                childBBox = node.leaf ? toBBox(child) : child;\n\n                if (intersects(bbox, childBBox)) {\n                    if (node.leaf || contains(bbox, childBBox)) return true;\n                    nodesToSearch.push(child);\n                }\n            }\n            node = nodesToSearch.pop();\n        }\n\n        return false;\n    },\n\n    load: function (data) {\n        if (!(data && data.length)) return this;\n\n        if (data.length < this._minEntries) {\n            for (var i = 0, len = data.length; i < len; i++) {\n                this.insert(data[i]);\n            }\n            return this;\n        }\n\n        // recursively build the tree with the given data from stratch using OMT algorithm\n        var node = this._build(data.slice(), 0, data.length - 1, 0);\n\n        if (!this.data.children.length) {\n            // save as is if tree is empty\n            this.data = node;\n\n        } else if (this.data.height === node.height) {\n            // split root if trees have the same height\n            this._splitRoot(this.data, node);\n\n        } else {\n            if (this.data.height < node.height) {\n                // swap trees if inserted one is bigger\n                var tmpNode = this.data;\n                this.data = node;\n                node = tmpNode;\n            }\n\n            // insert the small tree into the large tree at appropriate level\n            this._insert(node, this.data.height - node.height - 1, true);\n        }\n\n        return this;\n    },\n\n    insert: function (item) {\n        if (item) this._insert(item, this.data.height - 1);\n        return this;\n    },\n\n    clear: function () {\n        this.data = createNode([]);\n        return this;\n    },\n\n    remove: function (item, equalsFn) {\n        if (!item) return this;\n\n        var node = this.data,\n            bbox = this.toBBox(item),\n            path = [],\n            indexes = [],\n            i, parent, index, goingUp;\n\n        // depth-first iterative tree traversal\n        while (node || path.length) {\n\n            if (!node) { // go up\n                node = path.pop();\n                parent = path[path.length - 1];\n                i = indexes.pop();\n                goingUp = true;\n            }\n\n            if (node.leaf) { // check current node\n                index = findItem(item, node.children, equalsFn);\n\n                if (index !== -1) {\n                    // item found, remove the item and condense tree upwards\n                    node.children.splice(index, 1);\n                    path.push(node);\n                    this._condense(path);\n                    return this;\n                }\n            }\n\n            if (!goingUp && !node.leaf && contains(node, bbox)) { // go down\n                path.push(node);\n                indexes.push(i);\n                i = 0;\n                parent = node;\n                node = node.children[0];\n\n            } else if (parent) { // go right\n                i++;\n                node = parent.children[i];\n                goingUp = false;\n\n            } else node = null; // nothing found\n        }\n\n        return this;\n    },\n\n    toBBox: function (item) { return item; },\n\n    compareMinX: compareNodeMinX,\n    compareMinY: compareNodeMinY,\n\n    toJSON: function () { return this.data; },\n\n    fromJSON: function (data) {\n        this.data = data;\n        return this;\n    },\n\n    _all: function (node, result) {\n        var nodesToSearch = [];\n        while (node) {\n            if (node.leaf) result.push.apply(result, node.children);\n            else nodesToSearch.push.apply(nodesToSearch, node.children);\n\n            node = nodesToSearch.pop();\n        }\n        return result;\n    },\n\n    _build: function (items, left, right, height) {\n\n        var N = right - left + 1,\n            M = this._maxEntries,\n            node;\n\n        if (N <= M) {\n            // reached leaf level; return leaf\n            node = createNode(items.slice(left, right + 1));\n            calcBBox(node, this.toBBox);\n            return node;\n        }\n\n        if (!height) {\n            // target height of the bulk-loaded tree\n            height = Math.ceil(Math.log(N) / Math.log(M));\n\n            // target number of root entries to maximize storage utilization\n            M = Math.ceil(N / Math.pow(M, height - 1));\n        }\n\n        node = createNode([]);\n        node.leaf = false;\n        node.height = height;\n\n        // split the items into M mostly square tiles\n\n        var N2 = Math.ceil(N / M),\n            N1 = N2 * Math.ceil(Math.sqrt(M)),\n            i, j, right2, right3;\n\n        multiSelect(items, left, right, N1, this.compareMinX);\n\n        for (i = left; i <= right; i += N1) {\n\n            right2 = Math.min(i + N1 - 1, right);\n\n            multiSelect(items, i, right2, N2, this.compareMinY);\n\n            for (j = i; j <= right2; j += N2) {\n\n                right3 = Math.min(j + N2 - 1, right2);\n\n                // pack each entry recursively\n                node.children.push(this._build(items, j, right3, height - 1));\n            }\n        }\n\n        calcBBox(node, this.toBBox);\n\n        return node;\n    },\n\n    _chooseSubtree: function (bbox, node, level, path) {\n\n        var i, len, child, targetNode, area, enlargement, minArea, minEnlargement;\n\n        while (true) {\n            path.push(node);\n\n            if (node.leaf || path.length - 1 === level) break;\n\n            minArea = minEnlargement = Infinity;\n\n            for (i = 0, len = node.children.length; i < len; i++) {\n                child = node.children[i];\n                area = bboxArea(child);\n                enlargement = enlargedArea(bbox, child) - area;\n\n                // choose entry with the least area enlargement\n                if (enlargement < minEnlargement) {\n                    minEnlargement = enlargement;\n                    minArea = area < minArea ? area : minArea;\n                    targetNode = child;\n\n                } else if (enlargement === minEnlargement) {\n                    // otherwise choose one with the smallest area\n                    if (area < minArea) {\n                        minArea = area;\n                        targetNode = child;\n                    }\n                }\n            }\n\n            node = targetNode || node.children[0];\n        }\n\n        return node;\n    },\n\n    _insert: function (item, level, isNode) {\n\n        var toBBox = this.toBBox,\n            bbox = isNode ? item : toBBox(item),\n            insertPath = [];\n\n        // find the best node for accommodating the item, saving all nodes along the path too\n        var node = this._chooseSubtree(bbox, this.data, level, insertPath);\n\n        // put the item into the node\n        node.children.push(item);\n        extend(node, bbox);\n\n        // split on node overflow; propagate upwards if necessary\n        while (level >= 0) {\n            if (insertPath[level].children.length > this._maxEntries) {\n                this._split(insertPath, level);\n                level--;\n            } else break;\n        }\n\n        // adjust bboxes along the insertion path\n        this._adjustParentBBoxes(bbox, insertPath, level);\n    },\n\n    // split overflowed node into two\n    _split: function (insertPath, level) {\n\n        var node = insertPath[level],\n            M = node.children.length,\n            m = this._minEntries;\n\n        this._chooseSplitAxis(node, m, M);\n\n        var splitIndex = this._chooseSplitIndex(node, m, M);\n\n        var newNode = createNode(node.children.splice(splitIndex, node.children.length - splitIndex));\n        newNode.height = node.height;\n        newNode.leaf = node.leaf;\n\n        calcBBox(node, this.toBBox);\n        calcBBox(newNode, this.toBBox);\n\n        if (level) insertPath[level - 1].children.push(newNode);\n        else this._splitRoot(node, newNode);\n    },\n\n    _splitRoot: function (node, newNode) {\n        // split root node\n        this.data = createNode([node, newNode]);\n        this.data.height = node.height + 1;\n        this.data.leaf = false;\n        calcBBox(this.data, this.toBBox);\n    },\n\n    _chooseSplitIndex: function (node, m, M) {\n\n        var i, bbox1, bbox2, overlap, area, minOverlap, minArea, index;\n\n        minOverlap = minArea = Infinity;\n\n        for (i = m; i <= M - m; i++) {\n            bbox1 = distBBox(node, 0, i, this.toBBox);\n            bbox2 = distBBox(node, i, M, this.toBBox);\n\n            overlap = intersectionArea(bbox1, bbox2);\n            area = bboxArea(bbox1) + bboxArea(bbox2);\n\n            // choose distribution with minimum overlap\n            if (overlap < minOverlap) {\n                minOverlap = overlap;\n                index = i;\n\n                minArea = area < minArea ? area : minArea;\n\n            } else if (overlap === minOverlap) {\n                // otherwise choose distribution with minimum area\n                if (area < minArea) {\n                    minArea = area;\n                    index = i;\n                }\n            }\n        }\n\n        return index;\n    },\n\n    // sorts node children by the best axis for split\n    _chooseSplitAxis: function (node, m, M) {\n\n        var compareMinX = node.leaf ? this.compareMinX : compareNodeMinX,\n            compareMinY = node.leaf ? this.compareMinY : compareNodeMinY,\n            xMargin = this._allDistMargin(node, m, M, compareMinX),\n            yMargin = this._allDistMargin(node, m, M, compareMinY);\n\n        // if total distributions margin value is minimal for x, sort by minX,\n        // otherwise it's already sorted by minY\n        if (xMargin < yMargin) node.children.sort(compareMinX);\n    },\n\n    // total margin of all possible split distributions where each node is at least m full\n    _allDistMargin: function (node, m, M, compare) {\n\n        node.children.sort(compare);\n\n        var toBBox = this.toBBox,\n            leftBBox = distBBox(node, 0, m, toBBox),\n            rightBBox = distBBox(node, M - m, M, toBBox),\n            margin = bboxMargin(leftBBox) + bboxMargin(rightBBox),\n            i, child;\n\n        for (i = m; i < M - m; i++) {\n            child = node.children[i];\n            extend(leftBBox, node.leaf ? toBBox(child) : child);\n            margin += bboxMargin(leftBBox);\n        }\n\n        for (i = M - m - 1; i >= m; i--) {\n            child = node.children[i];\n            extend(rightBBox, node.leaf ? toBBox(child) : child);\n            margin += bboxMargin(rightBBox);\n        }\n\n        return margin;\n    },\n\n    _adjustParentBBoxes: function (bbox, path, level) {\n        // adjust bboxes along the given tree path\n        for (var i = level; i >= 0; i--) {\n            extend(path[i], bbox);\n        }\n    },\n\n    _condense: function (path) {\n        // go through the path, removing empty nodes and updating bboxes\n        for (var i = path.length - 1, siblings; i >= 0; i--) {\n            if (path[i].children.length === 0) {\n                if (i > 0) {\n                    siblings = path[i - 1].children;\n                    siblings.splice(siblings.indexOf(path[i]), 1);\n\n                } else this.clear();\n\n            } else calcBBox(path[i], this.toBBox);\n        }\n    },\n\n    _initFormat: function (format) {\n        // data format (minX, minY, maxX, maxY accessors)\n\n        // uses eval-type function compilation instead of just accepting a toBBox function\n        // because the algorithms are very sensitive to sorting functions performance,\n        // so they should be dead simple and without inner calls\n\n        var compareArr = ['return a', ' - b', ';'];\n\n        this.compareMinX = new Function('a', 'b', compareArr.join(format[0]));\n        this.compareMinY = new Function('a', 'b', compareArr.join(format[1]));\n\n        this.toBBox = new Function('a',\n            'return {minX: a' + format[0] +\n            ', minY: a' + format[1] +\n            ', maxX: a' + format[2] +\n            ', maxY: a' + format[3] + '};');\n    }\n};\n\nfunction findItem(item, items, equalsFn) {\n    if (!equalsFn) return items.indexOf(item);\n\n    for (var i = 0; i < items.length; i++) {\n        if (equalsFn(item, items[i])) return i;\n    }\n    return -1;\n}\n\n// calculate node's bbox from bboxes of its children\nfunction calcBBox(node, toBBox) {\n    distBBox(node, 0, node.children.length, toBBox, node);\n}\n\n// min bounding rectangle of node children from k to p-1\nfunction distBBox(node, k, p, toBBox, destNode) {\n    if (!destNode) destNode = createNode(null);\n    destNode.minX = Infinity;\n    destNode.minY = Infinity;\n    destNode.maxX = -Infinity;\n    destNode.maxY = -Infinity;\n\n    for (var i = k, child; i < p; i++) {\n        child = node.children[i];\n        extend(destNode, node.leaf ? toBBox(child) : child);\n    }\n\n    return destNode;\n}\n\nfunction extend(a, b) {\n    a.minX = Math.min(a.minX, b.minX);\n    a.minY = Math.min(a.minY, b.minY);\n    a.maxX = Math.max(a.maxX, b.maxX);\n    a.maxY = Math.max(a.maxY, b.maxY);\n    return a;\n}\n\nfunction compareNodeMinX(a, b) { return a.minX - b.minX; }\nfunction compareNodeMinY(a, b) { return a.minY - b.minY; }\n\nfunction bboxArea(a)   { return (a.maxX - a.minX) * (a.maxY - a.minY); }\nfunction bboxMargin(a) { return (a.maxX - a.minX) + (a.maxY - a.minY); }\n\nfunction enlargedArea(a, b) {\n    return (Math.max(b.maxX, a.maxX) - Math.min(b.minX, a.minX)) *\n           (Math.max(b.maxY, a.maxY) - Math.min(b.minY, a.minY));\n}\n\nfunction intersectionArea(a, b) {\n    var minX = Math.max(a.minX, b.minX),\n        minY = Math.max(a.minY, b.minY),\n        maxX = Math.min(a.maxX, b.maxX),\n        maxY = Math.min(a.maxY, b.maxY);\n\n    return Math.max(0, maxX - minX) *\n           Math.max(0, maxY - minY);\n}\n\nfunction contains(a, b) {\n    return a.minX <= b.minX &&\n           a.minY <= b.minY &&\n           b.maxX <= a.maxX &&\n           b.maxY <= a.maxY;\n}\n\nfunction intersects(a, b) {\n    return b.minX <= a.maxX &&\n           b.minY <= a.maxY &&\n           b.maxX >= a.minX &&\n           b.maxY >= a.minY;\n}\n\nfunction createNode(children) {\n    return {\n        children: children,\n        height: 1,\n        leaf: true,\n        minX: Infinity,\n        minY: Infinity,\n        maxX: -Infinity,\n        maxY: -Infinity\n    };\n}\n\n// sort an array so that items come in groups of n unsorted items, with groups sorted between each other;\n// combines selection algorithm with binary divide & conquer approach\n\nfunction multiSelect(arr, left, right, n, compare) {\n    var stack = [left, right],\n        mid;\n\n    while (stack.length) {\n        right = stack.pop();\n        left = stack.pop();\n\n        if (right - left <= n) continue;\n\n        mid = left + Math.ceil((right - left) / n / 2) * n;\n        quickselect(arr, mid, left, right, compare);\n\n        stack.push(left, mid, mid, right);\n    }\n}\n",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar Subject_1 = require('./Subject');\nvar ObjectUnsubscribedError_1 = require('./util/ObjectUnsubscribedError');\n/**\n * @class BehaviorSubject<T>\n */\nvar BehaviorSubject = (function (_super) {\n    __extends(BehaviorSubject, _super);\n    function BehaviorSubject(_value) {\n        _super.call(this);\n        this._value = _value;\n    }\n    Object.defineProperty(BehaviorSubject.prototype, \"value\", {\n        get: function () {\n            return this.getValue();\n        },\n        enumerable: true,\n        configurable: true\n    });\n    BehaviorSubject.prototype._subscribe = function (subscriber) {\n        var subscription = _super.prototype._subscribe.call(this, subscriber);\n        if (subscription && !subscription.closed) {\n            subscriber.next(this._value);\n        }\n        return subscription;\n    };\n    BehaviorSubject.prototype.getValue = function () {\n        if (this.hasError) {\n            throw this.thrownError;\n        }\n        else if (this.closed) {\n            throw new ObjectUnsubscribedError_1.ObjectUnsubscribedError();\n        }\n        else {\n            return this._value;\n        }\n    };\n    BehaviorSubject.prototype.next = function (value) {\n        _super.prototype.next.call(this, this._value = value);\n    };\n    return BehaviorSubject;\n}(Subject_1.Subject));\nexports.BehaviorSubject = BehaviorSubject;\n//# sourceMappingURL=BehaviorSubject.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar Subscriber_1 = require('./Subscriber');\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar InnerSubscriber = (function (_super) {\n    __extends(InnerSubscriber, _super);\n    function InnerSubscriber(parent, outerValue, outerIndex) {\n        _super.call(this);\n        this.parent = parent;\n        this.outerValue = outerValue;\n        this.outerIndex = outerIndex;\n        this.index = 0;\n    }\n    InnerSubscriber.prototype._next = function (value) {\n        this.parent.notifyNext(this.outerValue, value, this.outerIndex, this.index++, this);\n    };\n    InnerSubscriber.prototype._error = function (error) {\n        this.parent.notifyError(error, this);\n        this.unsubscribe();\n    };\n    InnerSubscriber.prototype._complete = function () {\n        this.parent.notifyComplete(this);\n        this.unsubscribe();\n    };\n    return InnerSubscriber;\n}(Subscriber_1.Subscriber));\nexports.InnerSubscriber = InnerSubscriber;\n//# sourceMappingURL=InnerSubscriber.js.map",
-    "\"use strict\";\nvar Observable_1 = require('./Observable');\n/**\n * Represents a push-based event or value that an {@link Observable} can emit.\n * This class is particularly useful for operators that manage notifications,\n * like {@link materialize}, {@link dematerialize}, {@link observeOn}, and\n * others. Besides wrapping the actual delivered value, it also annotates it\n * with metadata of, for instance, what type of push message it is (`next`,\n * `error`, or `complete`).\n *\n * @see {@link materialize}\n * @see {@link dematerialize}\n * @see {@link observeOn}\n *\n * @class Notification<T>\n */\nvar Notification = (function () {\n    function Notification(kind, value, error) {\n        this.kind = kind;\n        this.value = value;\n        this.error = error;\n        this.hasValue = kind === 'N';\n    }\n    /**\n     * Delivers to the given `observer` the value wrapped by this Notification.\n     * @param {Observer} observer\n     * @return\n     */\n    Notification.prototype.observe = function (observer) {\n        switch (this.kind) {\n            case 'N':\n                return observer.next && observer.next(this.value);\n            case 'E':\n                return observer.error && observer.error(this.error);\n            case 'C':\n                return observer.complete && observer.complete();\n        }\n    };\n    /**\n     * Given some {@link Observer} callbacks, deliver the value represented by the\n     * current Notification to the correctly corresponding callback.\n     * @param {function(value: T): void} next An Observer `next` callback.\n     * @param {function(err: any): void} [error] An Observer `error` callback.\n     * @param {function(): void} [complete] An Observer `complete` callback.\n     * @return {any}\n     */\n    Notification.prototype.do = function (next, error, complete) {\n        var kind = this.kind;\n        switch (kind) {\n            case 'N':\n                return next && next(this.value);\n            case 'E':\n                return error && error(this.error);\n            case 'C':\n                return complete && complete();\n        }\n    };\n    /**\n     * Takes an Observer or its individual callback functions, and calls `observe`\n     * or `do` methods accordingly.\n     * @param {Observer|function(value: T): void} nextOrObserver An Observer or\n     * the `next` callback.\n     * @param {function(err: any): void} [error] An Observer `error` callback.\n     * @param {function(): void} [complete] An Observer `complete` callback.\n     * @return {any}\n     */\n    Notification.prototype.accept = function (nextOrObserver, error, complete) {\n        if (nextOrObserver && typeof nextOrObserver.next === 'function') {\n            return this.observe(nextOrObserver);\n        }\n        else {\n            return this.do(nextOrObserver, error, complete);\n        }\n    };\n    /**\n     * Returns a simple Observable that just delivers the notification represented\n     * by this Notification instance.\n     * @return {any}\n     */\n    Notification.prototype.toObservable = function () {\n        var kind = this.kind;\n        switch (kind) {\n            case 'N':\n                return Observable_1.Observable.of(this.value);\n            case 'E':\n                return Observable_1.Observable.throw(this.error);\n            case 'C':\n                return Observable_1.Observable.empty();\n        }\n        throw new Error('unexpected notification kind value');\n    };\n    /**\n     * A shortcut to create a Notification instance of the type `next` from a\n     * given value.\n     * @param {T} value The `next` value.\n     * @return {Notification<T>} The \"next\" Notification representing the\n     * argument.\n     */\n    Notification.createNext = function (value) {\n        if (typeof value !== 'undefined') {\n            return new Notification('N', value);\n        }\n        return this.undefinedValueNotification;\n    };\n    /**\n     * A shortcut to create a Notification instance of the type `error` from a\n     * given error.\n     * @param {any} [err] The `error` error.\n     * @return {Notification<T>} The \"error\" Notification representing the\n     * argument.\n     */\n    Notification.createError = function (err) {\n        return new Notification('E', undefined, err);\n    };\n    /**\n     * A shortcut to create a Notification instance of the type `complete`.\n     * @return {Notification<any>} The valueless \"complete\" Notification.\n     */\n    Notification.createComplete = function () {\n        return this.completeNotification;\n    };\n    Notification.completeNotification = new Notification('C');\n    Notification.undefinedValueNotification = new Notification('N', undefined);\n    return Notification;\n}());\nexports.Notification = Notification;\n//# sourceMappingURL=Notification.js.map",
+    "\"use strict\";\nvar Observable_1 = require('./Observable');\n/**\n * Represents a push-based event or value that an {@link Observable} can emit.\n * This class is particularly useful for operators that manage notifications,\n * like {@link materialize}, {@link dematerialize}, {@link observeOn}, and\n * others. Besides wrapping the actual delivered value, it also annotates it\n * with metadata of, for instance, what type of push message it is (`next`,\n * `error`, or `complete`).\n *\n * @see {@link materialize}\n * @see {@link dematerialize}\n * @see {@link observeOn}\n *\n * @class Notification<T>\n */\nvar Notification = (function () {\n    function Notification(kind, value, error) {\n        this.kind = kind;\n        this.value = value;\n        this.error = error;\n        this.hasValue = kind === 'N';\n    }\n    /**\n     * Delivers to the given `observer` the value wrapped by this Notification.\n     * @param {Observer} observer\n     * @return\n     */\n    Notification.prototype.observe = function (observer) {\n        switch (this.kind) {\n            case 'N':\n                return observer.next && observer.next(this.value);\n            case 'E':\n                return observer.error && observer.error(this.error);\n            case 'C':\n                return observer.complete && observer.complete();\n        }\n    };\n    /**\n     * Given some {@link Observer} callbacks, deliver the value represented by the\n     * current Notification to the correctly corresponding callback.\n     * @param {function(value: T): void} next An Observer `next` callback.\n     * @param {function(err: any): void} [error] An Observer `error` callback.\n     * @param {function(): void} [complete] An Observer `complete` callback.\n     * @return {any}\n     */\n    Notification.prototype.do = function (next, error, complete) {\n        var kind = this.kind;\n        switch (kind) {\n            case 'N':\n                return next && next(this.value);\n            case 'E':\n                return error && error(this.error);\n            case 'C':\n                return complete && complete();\n        }\n    };\n    /**\n     * Takes an Observer or its individual callback functions, and calls `observe`\n     * or `do` methods accordingly.\n     * @param {Observer|function(value: T): void} nextOrObserver An Observer or\n     * the `next` callback.\n     * @param {function(err: any): void} [error] An Observer `error` callback.\n     * @param {function(): void} [complete] An Observer `complete` callback.\n     * @return {any}\n     */\n    Notification.prototype.accept = function (nextOrObserver, error, complete) {\n        if (nextOrObserver && typeof nextOrObserver.next === 'function') {\n            return this.observe(nextOrObserver);\n        }\n        else {\n            return this.do(nextOrObserver, error, complete);\n        }\n    };\n    /**\n     * Returns a simple Observable that just delivers the notification represented\n     * by this Notification instance.\n     * @return {any}\n     */\n    Notification.prototype.toObservable = function () {\n        var kind = this.kind;\n        switch (kind) {\n            case 'N':\n                return Observable_1.Observable.of(this.value);\n            case 'E':\n                return Observable_1.Observable.throw(this.error);\n            case 'C':\n                return Observable_1.Observable.empty();\n        }\n        throw new Error('unexpected notification kind value');\n    };\n    /**\n     * A shortcut to create a Notification instance of the type `next` from a\n     * given value.\n     * @param {T} value The `next` value.\n     * @return {Notification<T>} The \"next\" Notification representing the\n     * argument.\n     */\n    Notification.createNext = function (value) {\n        if (typeof value !== 'undefined') {\n            return new Notification('N', value);\n        }\n        return Notification.undefinedValueNotification;\n    };\n    /**\n     * A shortcut to create a Notification instance of the type `error` from a\n     * given error.\n     * @param {any} [err] The `error` error.\n     * @return {Notification<T>} The \"error\" Notification representing the\n     * argument.\n     */\n    Notification.createError = function (err) {\n        return new Notification('E', undefined, err);\n    };\n    /**\n     * A shortcut to create a Notification instance of the type `complete`.\n     * @return {Notification<any>} The valueless \"complete\" Notification.\n     */\n    Notification.createComplete = function () {\n        return Notification.completeNotification;\n    };\n    Notification.completeNotification = new Notification('C');\n    Notification.undefinedValueNotification = new Notification('N', undefined);\n    return Notification;\n}());\nexports.Notification = Notification;\n//# sourceMappingURL=Notification.js.map",
     "\"use strict\";\nvar root_1 = require('./util/root');\nvar toSubscriber_1 = require('./util/toSubscriber');\nvar observable_1 = require('./symbol/observable');\n/**\n * A representation of any set of values over any amount of time. This the most basic building block\n * of RxJS.\n *\n * @class Observable<T>\n */\nvar Observable = (function () {\n    /**\n     * @constructor\n     * @param {Function} subscribe the function that is  called when the Observable is\n     * initially subscribed to. This function is given a Subscriber, to which new values\n     * can be `next`ed, or an `error` method can be called to raise an error, or\n     * `complete` can be called to notify of a successful completion.\n     */\n    function Observable(subscribe) {\n        this._isScalar = false;\n        if (subscribe) {\n            this._subscribe = subscribe;\n        }\n    }\n    /**\n     * Creates a new Observable, with this Observable as the source, and the passed\n     * operator defined as the new observable's operator.\n     * @method lift\n     * @param {Operator} operator the operator defining the operation to take on the observable\n     * @return {Observable} a new observable with the Operator applied\n     */\n    Observable.prototype.lift = function (operator) {\n        var observable = new Observable();\n        observable.source = this;\n        observable.operator = operator;\n        return observable;\n    };\n    /**\n     * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n     *\n     * <span class=\"informal\">Use it when you have all these Observables, but still nothing is happening.</span>\n     *\n     * `subscribe` is not a regular operator, but a method that calls Observables internal `subscribe` function. It\n     * might be for example a function that you passed to a {@link create} static factory, but most of the time it is\n     * a library implementation, which defines what and when will be emitted by an Observable. This means that calling\n     * `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n     * thought.\n     *\n     * Apart from starting the execution of an Observable, this method allows you to listen for values\n     * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n     * following ways.\n     *\n     * The first way is creating an object that implements {@link Observer} interface. It should have methods\n     * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n     * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular do\n     * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n     * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n     * do anything, you can simply omit it. Note however, that if `error` method is not provided, all errors will\n     * be left uncaught.\n     *\n     * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n     * This means you can provide three functions as arguments to `subscribe`, where first function is equivalent\n     * of a `next` method, second of an `error` method and third of a `complete` method. Just as in case of Observer,\n     * if you do not need to listen for something, you can omit a function, preferably by passing `undefined` or `null`,\n     * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n     * to `error` function, just as before, if not provided, errors emitted by an Observable will be thrown.\n     *\n     * Whatever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n     * This object allows you to call `unsubscribe` on it, which in turn will stop work that an Observable does and will clean\n     * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n     * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n     *\n     * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n     * It is an Observable itself that decides when these functions will be called. For example {@link of}\n     * by default emits all its values synchronously. Always check documentation for how given Observable\n     * will behave when subscribed and if its default behavior can be modified with a {@link Scheduler}.\n     *\n     * @example <caption>Subscribe with an Observer</caption>\n     * const sumObserver = {\n     *   sum: 0,\n     *   next(value) {\n     *     console.log('Adding: ' + value);\n     *     this.sum = this.sum + value;\n     *   },\n     *   error() { // We actually could just remote this method,\n     *   },        // since we do not really care about errors right now.\n     *   complete() {\n     *     console.log('Sum equals: ' + this.sum);\n     *   }\n     * };\n     *\n     * Rx.Observable.of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n     * .subscribe(sumObserver);\n     *\n     * // Logs:\n     * // \"Adding: 1\"\n     * // \"Adding: 2\"\n     * // \"Adding: 3\"\n     * // \"Sum equals: 6\"\n     *\n     *\n     * @example <caption>Subscribe with functions</caption>\n     * let sum = 0;\n     *\n     * Rx.Observable.of(1, 2, 3)\n     * .subscribe(\n     *   function(value) {\n     *     console.log('Adding: ' + value);\n     *     sum = sum + value;\n     *   },\n     *   undefined,\n     *   function() {\n     *     console.log('Sum equals: ' + sum);\n     *   }\n     * );\n     *\n     * // Logs:\n     * // \"Adding: 1\"\n     * // \"Adding: 2\"\n     * // \"Adding: 3\"\n     * // \"Sum equals: 6\"\n     *\n     *\n     * @example <caption>Cancel a subscription</caption>\n     * const subscription = Rx.Observable.interval(1000).subscribe(\n     *   num => console.log(num),\n     *   undefined,\n     *   () => console.log('completed!') // Will not be called, even\n     * );                                // when cancelling subscription\n     *\n     *\n     * setTimeout(() => {\n     *   subscription.unsubscribe();\n     *   console.log('unsubscribed!');\n     * }, 2500);\n     *\n     * // Logs:\n     * // 0 after 1s\n     * // 1 after 2s\n     * // \"unsubscribed!\" after 2,5s\n     *\n     *\n     * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n     *  or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n     *  Observable.\n     * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n     *  the error will be thrown as unhandled.\n     * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n     * @return {ISubscription} a subscription reference to the registered handlers\n     * @method subscribe\n     */\n    Observable.prototype.subscribe = function (observerOrNext, error, complete) {\n        var operator = this.operator;\n        var sink = toSubscriber_1.toSubscriber(observerOrNext, error, complete);\n        if (operator) {\n            operator.call(sink, this.source);\n        }\n        else {\n            sink.add(this.source ? this._subscribe(sink) : this._trySubscribe(sink));\n        }\n        if (sink.syncErrorThrowable) {\n            sink.syncErrorThrowable = false;\n            if (sink.syncErrorThrown) {\n                throw sink.syncErrorValue;\n            }\n        }\n        return sink;\n    };\n    Observable.prototype._trySubscribe = function (sink) {\n        try {\n            return this._subscribe(sink);\n        }\n        catch (err) {\n            sink.syncErrorThrown = true;\n            sink.syncErrorValue = err;\n            sink.error(err);\n        }\n    };\n    /**\n     * @method forEach\n     * @param {Function} next a handler for each value emitted by the observable\n     * @param {PromiseConstructor} [PromiseCtor] a constructor function used to instantiate the Promise\n     * @return {Promise} a promise that either resolves on observable completion or\n     *  rejects with the handled error\n     */\n    Observable.prototype.forEach = function (next, PromiseCtor) {\n        var _this = this;\n        if (!PromiseCtor) {\n            if (root_1.root.Rx && root_1.root.Rx.config && root_1.root.Rx.config.Promise) {\n                PromiseCtor = root_1.root.Rx.config.Promise;\n            }\n            else if (root_1.root.Promise) {\n                PromiseCtor = root_1.root.Promise;\n            }\n        }\n        if (!PromiseCtor) {\n            throw new Error('no Promise impl found');\n        }\n        return new PromiseCtor(function (resolve, reject) {\n            // Must be declared in a separate statement to avoid a RefernceError when\n            // accessing subscription below in the closure due to Temporal Dead Zone.\n            var subscription;\n            subscription = _this.subscribe(function (value) {\n                if (subscription) {\n                    // if there is a subscription, then we can surmise\n                    // the next handling is asynchronous. Any errors thrown\n                    // need to be rejected explicitly and unsubscribe must be\n                    // called manually\n                    try {\n                        next(value);\n                    }\n                    catch (err) {\n                        reject(err);\n                        subscription.unsubscribe();\n                    }\n                }\n                else {\n                    // if there is NO subscription, then we're getting a nexted\n                    // value synchronously during subscription. We can just call it.\n                    // If it errors, Observable's `subscribe` will ensure the\n                    // unsubscription logic is called, then synchronously rethrow the error.\n                    // After that, Promise will trap the error and send it\n                    // down the rejection path.\n                    next(value);\n                }\n            }, reject, resolve);\n        });\n    };\n    Observable.prototype._subscribe = function (subscriber) {\n        return this.source.subscribe(subscriber);\n    };\n    /**\n     * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n     * @method Symbol.observable\n     * @return {Observable} this instance of the observable\n     */\n    Observable.prototype[observable_1.observable] = function () {\n        return this;\n    };\n    // HACK: Since TypeScript inherits static properties too, we have to\n    // fight against TypeScript here so Subject can have a different static create signature\n    /**\n     * Creates a new cold Observable by calling the Observable constructor\n     * @static true\n     * @owner Observable\n     * @method create\n     * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n     * @return {Observable} a new cold observable\n     */\n    Observable.create = function (subscribe) {\n        return new Observable(subscribe);\n    };\n    return Observable;\n}());\nexports.Observable = Observable;\n//# sourceMappingURL=Observable.js.map",
     "\"use strict\";\nexports.empty = {\n    closed: true,\n    next: function (value) { },\n    error: function (err) { throw err; },\n    complete: function () { }\n};\n//# sourceMappingURL=Observer.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar Subscriber_1 = require('./Subscriber');\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar OuterSubscriber = (function (_super) {\n    __extends(OuterSubscriber, _super);\n    function OuterSubscriber() {\n        _super.apply(this, arguments);\n    }\n    OuterSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.destination.next(innerValue);\n    };\n    OuterSubscriber.prototype.notifyError = function (error, innerSub) {\n        this.destination.error(error);\n    };\n    OuterSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.destination.complete();\n    };\n    return OuterSubscriber;\n}(Subscriber_1.Subscriber));\nexports.OuterSubscriber = OuterSubscriber;\n//# sourceMappingURL=OuterSubscriber.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar pluck_1 = require('../../operator/pluck');\nObservable_1.Observable.prototype.pluck = pluck_1.pluck;\n//# sourceMappingURL=pluck.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar publish_1 = require('../../operator/publish');\nObservable_1.Observable.prototype.publish = publish_1.publish;\n//# sourceMappingURL=publish.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar publishReplay_1 = require('../../operator/publishReplay');\nObservable_1.Observable.prototype.publishReplay = publishReplay_1.publishReplay;\n//# sourceMappingURL=publishReplay.js.map",
+    "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar sample_1 = require('../../operator/sample');\nObservable_1.Observable.prototype.sample = sample_1.sample;\n//# sourceMappingURL=sample.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar scan_1 = require('../../operator/scan');\nObservable_1.Observable.prototype.scan = scan_1.scan;\n//# sourceMappingURL=scan.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar share_1 = require('../../operator/share');\nObservable_1.Observable.prototype.share = share_1.share;\n//# sourceMappingURL=share.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar skip_1 = require('../../operator/skip');\nObservable_1.Observable.prototype.skip = skip_1.skip;\n//# sourceMappingURL=skip.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar switchMap_1 = require('../../operator/switchMap');\nObservable_1.Observable.prototype.switchMap = switchMap_1.switchMap;\n//# sourceMappingURL=switchMap.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar take_1 = require('../../operator/take');\nObservable_1.Observable.prototype.take = take_1.take;\n//# sourceMappingURL=take.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar takeUntil_1 = require('../../operator/takeUntil');\nObservable_1.Observable.prototype.takeUntil = takeUntil_1.takeUntil;\n//# sourceMappingURL=takeUntil.js.map",
+    "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar takeWhile_1 = require('../../operator/takeWhile');\nObservable_1.Observable.prototype.takeWhile = takeWhile_1.takeWhile;\n//# sourceMappingURL=takeWhile.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar throttleTime_1 = require('../../operator/throttleTime');\nObservable_1.Observable.prototype.throttleTime = throttleTime_1.throttleTime;\n//# sourceMappingURL=throttleTime.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar withLatestFrom_1 = require('../../operator/withLatestFrom');\nObservable_1.Observable.prototype.withLatestFrom = withLatestFrom_1.withLatestFrom;\n//# sourceMappingURL=withLatestFrom.js.map",
     "\"use strict\";\nvar Observable_1 = require('../../Observable');\nvar zip_1 = require('../../operator/zip');\nObservable_1.Observable.prototype.zip = zip_1.zipProto;\n//# sourceMappingURL=zip.js.map",
     "\"use strict\";\nvar map_1 = require('./map');\n/**\n * Maps each source value (an object) to its specified nested property.\n *\n * <span class=\"informal\">Like {@link map}, but meant only for picking one of\n * the nested properties of every emitted object.</span>\n *\n * <img src=\"./img/pluck.png\" width=\"100%\">\n *\n * Given a list of strings describing a path to an object property, retrieves\n * the value of a specified nested property from all values in the source\n * Observable. If a property can't be resolved, it will return `undefined` for\n * that value.\n *\n * @example <caption>Map every click to the tagName of the clicked target element</caption>\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var tagNames = clicks.pluck('target', 'tagName');\n * tagNames.subscribe(x => console.log(x));\n *\n * @see {@link map}\n *\n * @param {...string} properties The nested properties to pluck from each source\n * value (an object).\n * @return {Observable} A new Observable of property values from the source values.\n * @method pluck\n * @owner Observable\n */\nfunction pluck() {\n    var properties = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        properties[_i - 0] = arguments[_i];\n    }\n    var length = properties.length;\n    if (length === 0) {\n        throw new Error('list of properties cannot be empty.');\n    }\n    return map_1.map.call(this, plucker(properties, length));\n}\nexports.pluck = pluck;\nfunction plucker(props, length) {\n    var mapper = function (x) {\n        var currentProp = x;\n        for (var i = 0; i < length; i++) {\n            var p = currentProp[props[i]];\n            if (typeof p !== 'undefined') {\n                currentProp = p;\n            }\n            else {\n                return undefined;\n            }\n        }\n        return currentProp;\n    };\n    return mapper;\n}\n//# sourceMappingURL=pluck.js.map",
     "\"use strict\";\nvar Subject_1 = require('../Subject');\nvar multicast_1 = require('./multicast');\n/* tslint:enable:max-line-length */\n/**\n * Returns a ConnectableObservable, which is a variety of Observable that waits until its connect method is called\n * before it begins emitting items to those Observers that have subscribed to it.\n *\n * <img src=\"./img/publish.png\" width=\"100%\">\n *\n * @param {Function} [selector] - Optional selector function which can use the multicasted source sequence as many times\n * as needed, without causing multiple subscriptions to the source sequence.\n * Subscribers to the given source will receive all notifications of the source from the time of the subscription on.\n * @return A ConnectableObservable that upon connection causes the source Observable to emit items to its Observers.\n * @method publish\n * @owner Observable\n */\nfunction publish(selector) {\n    return selector ? multicast_1.multicast.call(this, function () { return new Subject_1.Subject(); }, selector) :\n        multicast_1.multicast.call(this, new Subject_1.Subject());\n}\nexports.publish = publish;\n//# sourceMappingURL=publish.js.map",
     "\"use strict\";\nvar ReplaySubject_1 = require('../ReplaySubject');\nvar multicast_1 = require('./multicast');\n/**\n * @param bufferSize\n * @param windowTime\n * @param scheduler\n * @return {ConnectableObservable<T>}\n * @method publishReplay\n * @owner Observable\n */\nfunction publishReplay(bufferSize, windowTime, scheduler) {\n    if (bufferSize === void 0) { bufferSize = Number.POSITIVE_INFINITY; }\n    if (windowTime === void 0) { windowTime = Number.POSITIVE_INFINITY; }\n    return multicast_1.multicast.call(this, new ReplaySubject_1.ReplaySubject(bufferSize, windowTime, scheduler));\n}\nexports.publishReplay = publishReplay;\n//# sourceMappingURL=publishReplay.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar OuterSubscriber_1 = require('../OuterSubscriber');\nvar subscribeToResult_1 = require('../util/subscribeToResult');\n/**\n * Emits the most recently emitted value from the source Observable whenever\n * another Observable, the `notifier`, emits.\n *\n * <span class=\"informal\">It's like {@link sampleTime}, but samples whenever\n * the `notifier` Observable emits something.</span>\n *\n * <img src=\"./img/sample.png\" width=\"100%\">\n *\n * Whenever the `notifier` Observable emits a value or completes, `sample`\n * looks at the source Observable and emits whichever value it has most recently\n * emitted since the previous sampling, unless the source has not emitted\n * anything since the previous sampling. The `notifier` is subscribed to as soon\n * as the output Observable is subscribed.\n *\n * @example <caption>On every click, sample the most recent \"seconds\" timer</caption>\n * var seconds = Rx.Observable.interval(1000);\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var result = seconds.sample(clicks);\n * result.subscribe(x => console.log(x));\n *\n * @see {@link audit}\n * @see {@link debounce}\n * @see {@link sampleTime}\n * @see {@link throttle}\n *\n * @param {Observable<any>} notifier The Observable to use for sampling the\n * source Observable.\n * @return {Observable<T>} An Observable that emits the results of sampling the\n * values emitted by the source Observable whenever the notifier Observable\n * emits value or completes.\n * @method sample\n * @owner Observable\n */\nfunction sample(notifier) {\n    return this.lift(new SampleOperator(notifier));\n}\nexports.sample = sample;\nvar SampleOperator = (function () {\n    function SampleOperator(notifier) {\n        this.notifier = notifier;\n    }\n    SampleOperator.prototype.call = function (subscriber, source) {\n        var sampleSubscriber = new SampleSubscriber(subscriber);\n        var subscription = source.subscribe(sampleSubscriber);\n        subscription.add(subscribeToResult_1.subscribeToResult(sampleSubscriber, this.notifier));\n        return subscription;\n    };\n    return SampleOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar SampleSubscriber = (function (_super) {\n    __extends(SampleSubscriber, _super);\n    function SampleSubscriber() {\n        _super.apply(this, arguments);\n        this.hasValue = false;\n    }\n    SampleSubscriber.prototype._next = function (value) {\n        this.value = value;\n        this.hasValue = true;\n    };\n    SampleSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.emitValue();\n    };\n    SampleSubscriber.prototype.notifyComplete = function () {\n        this.emitValue();\n    };\n    SampleSubscriber.prototype.emitValue = function () {\n        if (this.hasValue) {\n            this.hasValue = false;\n            this.destination.next(this.value);\n        }\n    };\n    return SampleSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=sample.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar Subscriber_1 = require('../Subscriber');\n/* tslint:enable:max-line-length */\n/**\n * Applies an accumulator function over the source Observable, and returns each\n * intermediate result, with an optional seed value.\n *\n * <span class=\"informal\">It's like {@link reduce}, but emits the current\n * accumulation whenever the source emits a value.</span>\n *\n * <img src=\"./img/scan.png\" width=\"100%\">\n *\n * Combines together all values emitted on the source, using an accumulator\n * function that knows how to join a new source value into the accumulation from\n * the past. Is similar to {@link reduce}, but emits the intermediate\n * accumulations.\n *\n * Returns an Observable that applies a specified `accumulator` function to each\n * item emitted by the source Observable. If a `seed` value is specified, then\n * that value will be used as the initial value for the accumulator. If no seed\n * value is specified, the first item of the source is used as the seed.\n *\n * @example <caption>Count the number of click events</caption>\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var ones = clicks.mapTo(1);\n * var seed = 0;\n * var count = ones.scan((acc, one) => acc + one, seed);\n * count.subscribe(x => console.log(x));\n *\n * @see {@link expand}\n * @see {@link mergeScan}\n * @see {@link reduce}\n *\n * @param {function(acc: R, value: T, index: number): R} accumulator\n * The accumulator function called on each source value.\n * @param {T|R} [seed] The initial accumulation value.\n * @return {Observable<R>} An observable of the accumulated values.\n * @method scan\n * @owner Observable\n */\nfunction scan(accumulator, seed) {\n    var hasSeed = false;\n    // providing a seed of `undefined` *should* be valid and trigger\n    // hasSeed! so don't use `seed !== undefined` checks!\n    // For this reason, we have to check it here at the original call site\n    // otherwise inside Operator/Subscriber we won't know if `undefined`\n    // means they didn't provide anything or if they literally provided `undefined`\n    if (arguments.length >= 2) {\n        hasSeed = true;\n    }\n    return this.lift(new ScanOperator(accumulator, seed, hasSeed));\n}\nexports.scan = scan;\nvar ScanOperator = (function () {\n    function ScanOperator(accumulator, seed, hasSeed) {\n        if (hasSeed === void 0) { hasSeed = false; }\n        this.accumulator = accumulator;\n        this.seed = seed;\n        this.hasSeed = hasSeed;\n    }\n    ScanOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ScanSubscriber(subscriber, this.accumulator, this.seed, this.hasSeed));\n    };\n    return ScanOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar ScanSubscriber = (function (_super) {\n    __extends(ScanSubscriber, _super);\n    function ScanSubscriber(destination, accumulator, _seed, hasSeed) {\n        _super.call(this, destination);\n        this.accumulator = accumulator;\n        this._seed = _seed;\n        this.hasSeed = hasSeed;\n        this.index = 0;\n    }\n    Object.defineProperty(ScanSubscriber.prototype, \"seed\", {\n        get: function () {\n            return this._seed;\n        },\n        set: function (value) {\n            this.hasSeed = true;\n            this._seed = value;\n        },\n        enumerable: true,\n        configurable: true\n    });\n    ScanSubscriber.prototype._next = function (value) {\n        if (!this.hasSeed) {\n            this.seed = value;\n            this.destination.next(value);\n        }\n        else {\n            return this._tryNext(value);\n        }\n    };\n    ScanSubscriber.prototype._tryNext = function (value) {\n        var index = this.index++;\n        var result;\n        try {\n            result = this.accumulator(this.seed, value, index);\n        }\n        catch (err) {\n            this.destination.error(err);\n        }\n        this.seed = result;\n        this.destination.next(result);\n    };\n    return ScanSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=scan.js.map",
     "\"use strict\";\nvar multicast_1 = require('./multicast');\nvar Subject_1 = require('../Subject');\nfunction shareSubjectFactory() {\n    return new Subject_1.Subject();\n}\n/**\n * Returns a new Observable that multicasts (shares) the original Observable. As long as there is at least one\n * Subscriber this Observable will be subscribed and emitting data. When all subscribers have unsubscribed it will\n * unsubscribe from the source Observable. Because the Observable is multicasting it makes the stream `hot`.\n * This is an alias for .publish().refCount().\n *\n * <img src=\"./img/share.png\" width=\"100%\">\n *\n * @return {Observable<T>} An Observable that upon connection causes the source Observable to emit items to its Observers.\n * @method share\n * @owner Observable\n */\nfunction share() {\n    return multicast_1.multicast.call(this, shareSubjectFactory).refCount();\n}\nexports.share = share;\n;\n//# sourceMappingURL=share.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar Subscriber_1 = require('../Subscriber');\n/**\n * Returns an Observable that skips the first `count` items emitted by the source Observable.\n *\n * <img src=\"./img/skip.png\" width=\"100%\">\n *\n * @param {Number} count - The number of times, items emitted by source Observable should be skipped.\n * @return {Observable} An Observable that skips values emitted by the source Observable.\n *\n * @method skip\n * @owner Observable\n */\nfunction skip(count) {\n    return this.lift(new SkipOperator(count));\n}\nexports.skip = skip;\nvar SkipOperator = (function () {\n    function SkipOperator(total) {\n        this.total = total;\n    }\n    SkipOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SkipSubscriber(subscriber, this.total));\n    };\n    return SkipOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar SkipSubscriber = (function (_super) {\n    __extends(SkipSubscriber, _super);\n    function SkipSubscriber(destination, total) {\n        _super.call(this, destination);\n        this.total = total;\n        this.count = 0;\n    }\n    SkipSubscriber.prototype._next = function (x) {\n        if (++this.count > this.total) {\n            this.destination.next(x);\n        }\n    };\n    return SkipSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=skip.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar OuterSubscriber_1 = require('../OuterSubscriber');\nvar subscribeToResult_1 = require('../util/subscribeToResult');\n/* tslint:enable:max-line-length */\n/**\n * Projects each source value to an Observable which is merged in the output\n * Observable, emitting values only from the most recently projected Observable.\n *\n * <span class=\"informal\">Maps each value to an Observable, then flattens all of\n * these inner Observables using {@link switch}.</span>\n *\n * <img src=\"./img/switchMap.png\" width=\"100%\">\n *\n * Returns an Observable that emits items based on applying a function that you\n * supply to each item emitted by the source Observable, where that function\n * returns an (so-called \"inner\") Observable. Each time it observes one of these\n * inner Observables, the output Observable begins emitting the items emitted by\n * that inner Observable. When a new inner Observable is emitted, `switchMap`\n * stops emitting items from the earlier-emitted inner Observable and begins\n * emitting items from the new one. It continues to behave like this for\n * subsequent inner Observables.\n *\n * @example <caption>Rerun an interval Observable on every click event</caption>\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var result = clicks.switchMap((ev) => Rx.Observable.interval(1000));\n * result.subscribe(x => console.log(x));\n *\n * @see {@link concatMap}\n * @see {@link exhaustMap}\n * @see {@link mergeMap}\n * @see {@link switch}\n * @see {@link switchMapTo}\n *\n * @param {function(value: T, ?index: number): ObservableInput} project A function\n * that, when applied to an item emitted by the source Observable, returns an\n * Observable.\n * @param {function(outerValue: T, innerValue: I, outerIndex: number, innerIndex: number): any} [resultSelector]\n * A function to produce the value on the output Observable based on the values\n * and the indices of the source (outer) emission and the inner Observable\n * emission. The arguments passed to this function are:\n * - `outerValue`: the value that came from the source\n * - `innerValue`: the value that came from the projected Observable\n * - `outerIndex`: the \"index\" of the value that came from the source\n * - `innerIndex`: the \"index\" of the value from the projected Observable\n * @return {Observable} An Observable that emits the result of applying the\n * projection function (and the optional `resultSelector`) to each item emitted\n * by the source Observable and taking only the values from the most recently\n * projected inner Observable.\n * @method switchMap\n * @owner Observable\n */\nfunction switchMap(project, resultSelector) {\n    return this.lift(new SwitchMapOperator(project, resultSelector));\n}\nexports.switchMap = switchMap;\nvar SwitchMapOperator = (function () {\n    function SwitchMapOperator(project, resultSelector) {\n        this.project = project;\n        this.resultSelector = resultSelector;\n    }\n    SwitchMapOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new SwitchMapSubscriber(subscriber, this.project, this.resultSelector));\n    };\n    return SwitchMapOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar SwitchMapSubscriber = (function (_super) {\n    __extends(SwitchMapSubscriber, _super);\n    function SwitchMapSubscriber(destination, project, resultSelector) {\n        _super.call(this, destination);\n        this.project = project;\n        this.resultSelector = resultSelector;\n        this.index = 0;\n    }\n    SwitchMapSubscriber.prototype._next = function (value) {\n        var result;\n        var index = this.index++;\n        try {\n            result = this.project(value, index);\n        }\n        catch (error) {\n            this.destination.error(error);\n            return;\n        }\n        this._innerSub(result, value, index);\n    };\n    SwitchMapSubscriber.prototype._innerSub = function (result, value, index) {\n        var innerSubscription = this.innerSubscription;\n        if (innerSubscription) {\n            innerSubscription.unsubscribe();\n        }\n        this.add(this.innerSubscription = subscribeToResult_1.subscribeToResult(this, result, value, index));\n    };\n    SwitchMapSubscriber.prototype._complete = function () {\n        var innerSubscription = this.innerSubscription;\n        if (!innerSubscription || innerSubscription.closed) {\n            _super.prototype._complete.call(this);\n        }\n    };\n    SwitchMapSubscriber.prototype._unsubscribe = function () {\n        this.innerSubscription = null;\n    };\n    SwitchMapSubscriber.prototype.notifyComplete = function (innerSub) {\n        this.remove(innerSub);\n        this.innerSubscription = null;\n        if (this.isStopped) {\n            _super.prototype._complete.call(this);\n        }\n    };\n    SwitchMapSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        if (this.resultSelector) {\n            this._tryNotifyNext(outerValue, innerValue, outerIndex, innerIndex);\n        }\n        else {\n            this.destination.next(innerValue);\n        }\n    };\n    SwitchMapSubscriber.prototype._tryNotifyNext = function (outerValue, innerValue, outerIndex, innerIndex) {\n        var result;\n        try {\n            result = this.resultSelector(outerValue, innerValue, outerIndex, innerIndex);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.destination.next(result);\n    };\n    return SwitchMapSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=switchMap.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar Subscriber_1 = require('../Subscriber');\nvar ArgumentOutOfRangeError_1 = require('../util/ArgumentOutOfRangeError');\nvar EmptyObservable_1 = require('../observable/EmptyObservable');\n/**\n * Emits only the first `count` values emitted by the source Observable.\n *\n * <span class=\"informal\">Takes the first `count` values from the source, then\n * completes.</span>\n *\n * <img src=\"./img/take.png\" width=\"100%\">\n *\n * `take` returns an Observable that emits only the first `count` values emitted\n * by the source Observable. If the source emits fewer than `count` values then\n * all of its values are emitted. After that, it completes, regardless if the\n * source completes.\n *\n * @example <caption>Take the first 5 seconds of an infinite 1-second interval Observable</caption>\n * var interval = Rx.Observable.interval(1000);\n * var five = interval.take(5);\n * five.subscribe(x => console.log(x));\n *\n * @see {@link takeLast}\n * @see {@link takeUntil}\n * @see {@link takeWhile}\n * @see {@link skip}\n *\n * @throws {ArgumentOutOfRangeError} When using `take(i)`, it delivers an\n * ArgumentOutOrRangeError to the Observer's `error` callback if `i < 0`.\n *\n * @param {number} count The maximum number of `next` values to emit.\n * @return {Observable<T>} An Observable that emits only the first `count`\n * values emitted by the source Observable, or all of the values from the source\n * if the source emits fewer than `count` values.\n * @method take\n * @owner Observable\n */\nfunction take(count) {\n    if (count === 0) {\n        return new EmptyObservable_1.EmptyObservable();\n    }\n    else {\n        return this.lift(new TakeOperator(count));\n    }\n}\nexports.take = take;\nvar TakeOperator = (function () {\n    function TakeOperator(total) {\n        this.total = total;\n        if (this.total < 0) {\n            throw new ArgumentOutOfRangeError_1.ArgumentOutOfRangeError;\n        }\n    }\n    TakeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TakeSubscriber(subscriber, this.total));\n    };\n    return TakeOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar TakeSubscriber = (function (_super) {\n    __extends(TakeSubscriber, _super);\n    function TakeSubscriber(destination, total) {\n        _super.call(this, destination);\n        this.total = total;\n        this.count = 0;\n    }\n    TakeSubscriber.prototype._next = function (value) {\n        var total = this.total;\n        var count = ++this.count;\n        if (count <= total) {\n            this.destination.next(value);\n            if (count === total) {\n                this.destination.complete();\n                this.unsubscribe();\n            }\n        }\n    };\n    return TakeSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=take.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar OuterSubscriber_1 = require('../OuterSubscriber');\nvar subscribeToResult_1 = require('../util/subscribeToResult');\n/**\n * Emits the values emitted by the source Observable until a `notifier`\n * Observable emits a value.\n *\n * <span class=\"informal\">Lets values pass until a second Observable,\n * `notifier`, emits something. Then, it completes.</span>\n *\n * <img src=\"./img/takeUntil.png\" width=\"100%\">\n *\n * `takeUntil` subscribes and begins mirroring the source Observable. It also\n * monitors a second Observable, `notifier` that you provide. If the `notifier`\n * emits a value or a complete notification, the output Observable stops\n * mirroring the source Observable and completes.\n *\n * @example <caption>Tick every second until the first click happens</caption>\n * var interval = Rx.Observable.interval(1000);\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var result = interval.takeUntil(clicks);\n * result.subscribe(x => console.log(x));\n *\n * @see {@link take}\n * @see {@link takeLast}\n * @see {@link takeWhile}\n * @see {@link skip}\n *\n * @param {Observable} notifier The Observable whose first emitted value will\n * cause the output Observable of `takeUntil` to stop emitting values from the\n * source Observable.\n * @return {Observable<T>} An Observable that emits the values from the source\n * Observable until such time as `notifier` emits its first value.\n * @method takeUntil\n * @owner Observable\n */\nfunction takeUntil(notifier) {\n    return this.lift(new TakeUntilOperator(notifier));\n}\nexports.takeUntil = takeUntil;\nvar TakeUntilOperator = (function () {\n    function TakeUntilOperator(notifier) {\n        this.notifier = notifier;\n    }\n    TakeUntilOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TakeUntilSubscriber(subscriber, this.notifier));\n    };\n    return TakeUntilOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar TakeUntilSubscriber = (function (_super) {\n    __extends(TakeUntilSubscriber, _super);\n    function TakeUntilSubscriber(destination, notifier) {\n        _super.call(this, destination);\n        this.notifier = notifier;\n        this.add(subscribeToResult_1.subscribeToResult(this, notifier));\n    }\n    TakeUntilSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.complete();\n    };\n    TakeUntilSubscriber.prototype.notifyComplete = function () {\n        // noop\n    };\n    return TakeUntilSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=takeUntil.js.map",
+    "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar Subscriber_1 = require('../Subscriber');\n/**\n * Emits values emitted by the source Observable so long as each value satisfies\n * the given `predicate`, and then completes as soon as this `predicate` is not\n * satisfied.\n *\n * <span class=\"informal\">Takes values from the source only while they pass the\n * condition given. When the first value does not satisfy, it completes.</span>\n *\n * <img src=\"./img/takeWhile.png\" width=\"100%\">\n *\n * `takeWhile` subscribes and begins mirroring the source Observable. Each value\n * emitted on the source is given to the `predicate` function which returns a\n * boolean, representing a condition to be satisfied by the source values. The\n * output Observable emits the source values until such time as the `predicate`\n * returns false, at which point `takeWhile` stops mirroring the source\n * Observable and completes the output Observable.\n *\n * @example <caption>Emit click events only while the clientX property is greater than 200</caption>\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var result = clicks.takeWhile(ev => ev.clientX > 200);\n * result.subscribe(x => console.log(x));\n *\n * @see {@link take}\n * @see {@link takeLast}\n * @see {@link takeUntil}\n * @see {@link skip}\n *\n * @param {function(value: T, index: number): boolean} predicate A function that\n * evaluates a value emitted by the source Observable and returns a boolean.\n * Also takes the (zero-based) index as the second argument.\n * @return {Observable<T>} An Observable that emits the values from the source\n * Observable so long as each value satisfies the condition defined by the\n * `predicate`, then completes.\n * @method takeWhile\n * @owner Observable\n */\nfunction takeWhile(predicate) {\n    return this.lift(new TakeWhileOperator(predicate));\n}\nexports.takeWhile = takeWhile;\nvar TakeWhileOperator = (function () {\n    function TakeWhileOperator(predicate) {\n        this.predicate = predicate;\n    }\n    TakeWhileOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new TakeWhileSubscriber(subscriber, this.predicate));\n    };\n    return TakeWhileOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar TakeWhileSubscriber = (function (_super) {\n    __extends(TakeWhileSubscriber, _super);\n    function TakeWhileSubscriber(destination, predicate) {\n        _super.call(this, destination);\n        this.predicate = predicate;\n        this.index = 0;\n    }\n    TakeWhileSubscriber.prototype._next = function (value) {\n        var destination = this.destination;\n        var result;\n        try {\n            result = this.predicate(value, this.index++);\n        }\n        catch (err) {\n            destination.error(err);\n            return;\n        }\n        this.nextOrComplete(value, result);\n    };\n    TakeWhileSubscriber.prototype.nextOrComplete = function (value, predicateResult) {\n        var destination = this.destination;\n        if (Boolean(predicateResult)) {\n            destination.next(value);\n        }\n        else {\n            destination.complete();\n        }\n    };\n    return TakeWhileSubscriber;\n}(Subscriber_1.Subscriber));\n//# sourceMappingURL=takeWhile.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar OuterSubscriber_1 = require('../OuterSubscriber');\nvar subscribeToResult_1 = require('../util/subscribeToResult');\nexports.defaultThrottleConfig = {\n    leading: true,\n    trailing: false\n};\n/**\n * Emits a value from the source Observable, then ignores subsequent source\n * values for a duration determined by another Observable, then repeats this\n * process.\n *\n * <span class=\"informal\">It's like {@link throttleTime}, but the silencing\n * duration is determined by a second Observable.</span>\n *\n * <img src=\"./img/throttle.png\" width=\"100%\">\n *\n * `throttle` emits the source Observable values on the output Observable\n * when its internal timer is disabled, and ignores source values when the timer\n * is enabled. Initially, the timer is disabled. As soon as the first source\n * value arrives, it is forwarded to the output Observable, and then the timer\n * is enabled by calling the `durationSelector` function with the source value,\n * which returns the \"duration\" Observable. When the duration Observable emits a\n * value or completes, the timer is disabled, and this process repeats for the\n * next source value.\n *\n * @example <caption>Emit clicks at a rate of at most one click per second</caption>\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var result = clicks.throttle(ev => Rx.Observable.interval(1000));\n * result.subscribe(x => console.log(x));\n *\n * @see {@link audit}\n * @see {@link debounce}\n * @see {@link delayWhen}\n * @see {@link sample}\n * @see {@link throttleTime}\n *\n * @param {function(value: T): SubscribableOrPromise} durationSelector A function\n * that receives a value from the source Observable, for computing the silencing\n * duration for each source value, returned as an Observable or a Promise.\n * @param {Object} config a configuration object to define `leading` and `trailing` behavior. Defaults\n * to `{ leading: true, trailing: false }`.\n * @return {Observable<T>} An Observable that performs the throttle operation to\n * limit the rate of emissions from the source.\n * @method throttle\n * @owner Observable\n */\nfunction throttle(durationSelector, config) {\n    if (config === void 0) { config = exports.defaultThrottleConfig; }\n    return this.lift(new ThrottleOperator(durationSelector, config.leading, config.trailing));\n}\nexports.throttle = throttle;\nvar ThrottleOperator = (function () {\n    function ThrottleOperator(durationSelector, leading, trailing) {\n        this.durationSelector = durationSelector;\n        this.leading = leading;\n        this.trailing = trailing;\n    }\n    ThrottleOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ThrottleSubscriber(subscriber, this.durationSelector, this.leading, this.trailing));\n    };\n    return ThrottleOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc\n * @ignore\n * @extends {Ignored}\n */\nvar ThrottleSubscriber = (function (_super) {\n    __extends(ThrottleSubscriber, _super);\n    function ThrottleSubscriber(destination, durationSelector, _leading, _trailing) {\n        _super.call(this, destination);\n        this.destination = destination;\n        this.durationSelector = durationSelector;\n        this._leading = _leading;\n        this._trailing = _trailing;\n        this._hasTrailingValue = false;\n    }\n    ThrottleSubscriber.prototype._next = function (value) {\n        if (this.throttled) {\n            if (this._trailing) {\n                this._hasTrailingValue = true;\n                this._trailingValue = value;\n            }\n        }\n        else {\n            var duration = this.tryDurationSelector(value);\n            if (duration) {\n                this.add(this.throttled = subscribeToResult_1.subscribeToResult(this, duration));\n            }\n            if (this._leading) {\n                this.destination.next(value);\n                if (this._trailing) {\n                    this._hasTrailingValue = true;\n                    this._trailingValue = value;\n                }\n            }\n        }\n    };\n    ThrottleSubscriber.prototype.tryDurationSelector = function (value) {\n        try {\n            return this.durationSelector(value);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return null;\n        }\n    };\n    ThrottleSubscriber.prototype._unsubscribe = function () {\n        var _a = this, throttled = _a.throttled, _trailingValue = _a._trailingValue, _hasTrailingValue = _a._hasTrailingValue, _trailing = _a._trailing;\n        this._trailingValue = null;\n        this._hasTrailingValue = false;\n        if (throttled) {\n            this.remove(throttled);\n            this.throttled = null;\n            throttled.unsubscribe();\n        }\n    };\n    ThrottleSubscriber.prototype._sendTrailing = function () {\n        var _a = this, destination = _a.destination, throttled = _a.throttled, _trailing = _a._trailing, _trailingValue = _a._trailingValue, _hasTrailingValue = _a._hasTrailingValue;\n        if (throttled && _trailing && _hasTrailingValue) {\n            destination.next(_trailingValue);\n            this._trailingValue = null;\n            this._hasTrailingValue = false;\n        }\n    };\n    ThrottleSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this._sendTrailing();\n        this._unsubscribe();\n    };\n    ThrottleSubscriber.prototype.notifyComplete = function () {\n        this._sendTrailing();\n        this._unsubscribe();\n    };\n    return ThrottleSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=throttle.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar Subscriber_1 = require('../Subscriber');\nvar async_1 = require('../scheduler/async');\nvar throttle_1 = require('./throttle');\n/**\n * Emits a value from the source Observable, then ignores subsequent source\n * values for `duration` milliseconds, then repeats this process.\n *\n * <span class=\"informal\">Lets a value pass, then ignores source values for the\n * next `duration` milliseconds.</span>\n *\n * <img src=\"./img/throttleTime.png\" width=\"100%\">\n *\n * `throttleTime` emits the source Observable values on the output Observable\n * when its internal timer is disabled, and ignores source values when the timer\n * is enabled. Initially, the timer is disabled. As soon as the first source\n * value arrives, it is forwarded to the output Observable, and then the timer\n * is enabled. After `duration` milliseconds (or the time unit determined\n * internally by the optional `scheduler`) has passed, the timer is disabled,\n * and this process repeats for the next source value. Optionally takes a\n * {@link IScheduler} for managing timers.\n *\n * @example <caption>Emit clicks at a rate of at most one click per second</caption>\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var result = clicks.throttleTime(1000);\n * result.subscribe(x => console.log(x));\n *\n * @see {@link auditTime}\n * @see {@link debounceTime}\n * @see {@link delay}\n * @see {@link sampleTime}\n * @see {@link throttle}\n *\n * @param {number} duration Time to wait before emitting another value after\n * emitting the last value, measured in milliseconds or the time unit determined\n * internally by the optional `scheduler`.\n * @param {Scheduler} [scheduler=async] The {@link IScheduler} to use for\n * managing the timers that handle the throttling.\n * @return {Observable<T>} An Observable that performs the throttle operation to\n * limit the rate of emissions from the source.\n * @method throttleTime\n * @owner Observable\n */\nfunction throttleTime(duration, scheduler, config) {\n    if (scheduler === void 0) { scheduler = async_1.async; }\n    if (config === void 0) { config = throttle_1.defaultThrottleConfig; }\n    return this.lift(new ThrottleTimeOperator(duration, scheduler, config.leading, config.trailing));\n}\nexports.throttleTime = throttleTime;\nvar ThrottleTimeOperator = (function () {\n    function ThrottleTimeOperator(duration, scheduler, leading, trailing) {\n        this.duration = duration;\n        this.scheduler = scheduler;\n        this.leading = leading;\n        this.trailing = trailing;\n    }\n    ThrottleTimeOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new ThrottleTimeSubscriber(subscriber, this.duration, this.scheduler, this.leading, this.trailing));\n    };\n    return ThrottleTimeOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar ThrottleTimeSubscriber = (function (_super) {\n    __extends(ThrottleTimeSubscriber, _super);\n    function ThrottleTimeSubscriber(destination, duration, scheduler, leading, trailing) {\n        _super.call(this, destination);\n        this.duration = duration;\n        this.scheduler = scheduler;\n        this.leading = leading;\n        this.trailing = trailing;\n        this._hasTrailingValue = false;\n        this._trailingValue = null;\n    }\n    ThrottleTimeSubscriber.prototype._next = function (value) {\n        if (this.throttled) {\n            if (this.trailing) {\n                this._trailingValue = value;\n                this._hasTrailingValue = true;\n            }\n        }\n        else {\n            this.add(this.throttled = this.scheduler.schedule(dispatchNext, this.duration, { subscriber: this }));\n            if (this.leading) {\n                this.destination.next(value);\n            }\n        }\n    };\n    ThrottleTimeSubscriber.prototype.clearThrottle = function () {\n        var throttled = this.throttled;\n        if (throttled) {\n            if (this.trailing && this._hasTrailingValue) {\n                this.destination.next(this._trailingValue);\n                this._trailingValue = null;\n                this._hasTrailingValue = false;\n            }\n            throttled.unsubscribe();\n            this.remove(throttled);\n            this.throttled = null;\n        }\n    };\n    return ThrottleTimeSubscriber;\n}(Subscriber_1.Subscriber));\nfunction dispatchNext(arg) {\n    var subscriber = arg.subscriber;\n    subscriber.clearThrottle();\n}\n//# sourceMappingURL=throttleTime.js.map",
     "\"use strict\";\nvar __extends = (this && this.__extends) || function (d, b) {\n    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];\n    function __() { this.constructor = d; }\n    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n};\nvar OuterSubscriber_1 = require('../OuterSubscriber');\nvar subscribeToResult_1 = require('../util/subscribeToResult');\n/* tslint:enable:max-line-length */\n/**\n * Combines the source Observable with other Observables to create an Observable\n * whose values are calculated from the latest values of each, only when the\n * source emits.\n *\n * <span class=\"informal\">Whenever the source Observable emits a value, it\n * computes a formula using that value plus the latest values from other input\n * Observables, then emits the output of that formula.</span>\n *\n * <img src=\"./img/withLatestFrom.png\" width=\"100%\">\n *\n * `withLatestFrom` combines each value from the source Observable (the\n * instance) with the latest values from the other input Observables only when\n * the source emits a value, optionally using a `project` function to determine\n * the value to be emitted on the output Observable. All input Observables must\n * emit at least one value before the output Observable will emit a value.\n *\n * @example <caption>On every click event, emit an array with the latest timer event plus the click event</caption>\n * var clicks = Rx.Observable.fromEvent(document, 'click');\n * var timer = Rx.Observable.interval(1000);\n * var result = clicks.withLatestFrom(timer);\n * result.subscribe(x => console.log(x));\n *\n * @see {@link combineLatest}\n *\n * @param {ObservableInput} other An input Observable to combine with the source\n * Observable. More than one input Observables may be given as argument.\n * @param {Function} [project] Projection function for combining values\n * together. Receives all values in order of the Observables passed, where the\n * first parameter is a value from the source Observable. (e.g.\n * `a.withLatestFrom(b, c, (a1, b1, c1) => a1 + b1 + c1)`). If this is not\n * passed, arrays will be emitted on the output Observable.\n * @return {Observable} An Observable of projected values from the most recent\n * values from each input Observable, or an array of the most recent values from\n * each input Observable.\n * @method withLatestFrom\n * @owner Observable\n */\nfunction withLatestFrom() {\n    var args = [];\n    for (var _i = 0; _i < arguments.length; _i++) {\n        args[_i - 0] = arguments[_i];\n    }\n    var project;\n    if (typeof args[args.length - 1] === 'function') {\n        project = args.pop();\n    }\n    var observables = args;\n    return this.lift(new WithLatestFromOperator(observables, project));\n}\nexports.withLatestFrom = withLatestFrom;\nvar WithLatestFromOperator = (function () {\n    function WithLatestFromOperator(observables, project) {\n        this.observables = observables;\n        this.project = project;\n    }\n    WithLatestFromOperator.prototype.call = function (subscriber, source) {\n        return source.subscribe(new WithLatestFromSubscriber(subscriber, this.observables, this.project));\n    };\n    return WithLatestFromOperator;\n}());\n/**\n * We need this JSDoc comment for affecting ESDoc.\n * @ignore\n * @extends {Ignored}\n */\nvar WithLatestFromSubscriber = (function (_super) {\n    __extends(WithLatestFromSubscriber, _super);\n    function WithLatestFromSubscriber(destination, observables, project) {\n        _super.call(this, destination);\n        this.observables = observables;\n        this.project = project;\n        this.toRespond = [];\n        var len = observables.length;\n        this.values = new Array(len);\n        for (var i = 0; i < len; i++) {\n            this.toRespond.push(i);\n        }\n        for (var i = 0; i < len; i++) {\n            var observable = observables[i];\n            this.add(subscribeToResult_1.subscribeToResult(this, observable, observable, i));\n        }\n    }\n    WithLatestFromSubscriber.prototype.notifyNext = function (outerValue, innerValue, outerIndex, innerIndex, innerSub) {\n        this.values[outerIndex] = innerValue;\n        var toRespond = this.toRespond;\n        if (toRespond.length > 0) {\n            var found = toRespond.indexOf(outerIndex);\n            if (found !== -1) {\n                toRespond.splice(found, 1);\n            }\n        }\n    };\n    WithLatestFromSubscriber.prototype.notifyComplete = function () {\n        // noop\n    };\n    WithLatestFromSubscriber.prototype._next = function (value) {\n        if (this.toRespond.length === 0) {\n            var args = [value].concat(this.values);\n            if (this.project) {\n                this._tryProject(args);\n            }\n            else {\n                this.destination.next(args);\n            }\n        }\n    };\n    WithLatestFromSubscriber.prototype._tryProject = function (args) {\n        var result;\n        try {\n            result = this.project.apply(this, args);\n        }\n        catch (err) {\n            this.destination.error(err);\n            return;\n        }\n        this.destination.next(result);\n    };\n    return WithLatestFromSubscriber;\n}(OuterSubscriber_1.OuterSubscriber));\n//# sourceMappingURL=withLatestFrom.js.map",
     "\"use strict\";\nvar root_1 = require('./root');\nvar isArrayLike_1 = require('./isArrayLike');\nvar isPromise_1 = require('./isPromise');\nvar isObject_1 = require('./isObject');\nvar Observable_1 = require('../Observable');\nvar iterator_1 = require('../symbol/iterator');\nvar InnerSubscriber_1 = require('../InnerSubscriber');\nvar observable_1 = require('../symbol/observable');\nfunction subscribeToResult(outerSubscriber, result, outerValue, outerIndex) {\n    var destination = new InnerSubscriber_1.InnerSubscriber(outerSubscriber, outerValue, outerIndex);\n    if (destination.closed) {\n        return null;\n    }\n    if (result instanceof Observable_1.Observable) {\n        if (result._isScalar) {\n            destination.next(result.value);\n            destination.complete();\n            return null;\n        }\n        else {\n            return result.subscribe(destination);\n        }\n    }\n    else if (isArrayLike_1.isArrayLike(result)) {\n        for (var i = 0, len = result.length; i < len && !destination.closed; i++) {\n            destination.next(result[i]);\n        }\n        if (!destination.closed) {\n            destination.complete();\n        }\n    }\n    else if (isPromise_1.isPromise(result)) {\n        result.then(function (value) {\n            if (!destination.closed) {\n                destination.next(value);\n                destination.complete();\n            }\n        }, function (err) { return destination.error(err); })\n            .then(null, function (err) {\n            // Escaping the Promise trap: globally throw unhandled errors\n            root_1.root.setTimeout(function () { throw err; });\n        });\n        return destination;\n    }\n    else if (result && typeof result[iterator_1.iterator] === 'function') {\n        var iterator = result[iterator_1.iterator]();\n        do {\n            var item = iterator.next();\n            if (item.done) {\n                destination.complete();\n                break;\n            }\n            destination.next(item.value);\n            if (destination.closed) {\n                break;\n            }\n        } while (true);\n    }\n    else if (result && typeof result[observable_1.observable] === 'function') {\n        var obs = result[observable_1.observable]();\n        if (typeof obs.subscribe !== 'function') {\n            destination.error(new TypeError('Provided object does not correctly implement Symbol.observable'));\n        }\n        else {\n            return obs.subscribe(new InnerSubscriber_1.InnerSubscriber(outerSubscriber, outerValue, outerIndex));\n        }\n    }\n    else {\n        var value = isObject_1.isObject(result) ? 'an invalid object' : \"'\" + result + \"'\";\n        var msg = (\"You provided \" + value + \" where a stream was expected.\")\n            + ' You can provide an Observable, Promise, Array, or Iterable.';\n        destination.error(new TypeError(msg));\n    }\n    return null;\n}\nexports.subscribeToResult = subscribeToResult;\n//# sourceMappingURL=subscribeToResult.js.map",
     "\"use strict\";\nvar Subscriber_1 = require('../Subscriber');\nvar rxSubscriber_1 = require('../symbol/rxSubscriber');\nvar Observer_1 = require('../Observer');\nfunction toSubscriber(nextOrObserver, error, complete) {\n    if (nextOrObserver) {\n        if (nextOrObserver instanceof Subscriber_1.Subscriber) {\n            return nextOrObserver;\n        }\n        if (nextOrObserver[rxSubscriber_1.rxSubscriber]) {\n            return nextOrObserver[rxSubscriber_1.rxSubscriber]();\n        }\n    }\n    if (!nextOrObserver && !error && !complete) {\n        return new Subscriber_1.Subscriber(Observer_1.empty);\n    }\n    return new Subscriber_1.Subscriber(nextOrObserver, error, complete);\n}\nexports.toSubscriber = toSubscriber;\n//# sourceMappingURL=toSubscriber.js.map",
     "\"use strict\";\nvar errorObject_1 = require('./errorObject');\nvar tryCatchTarget;\nfunction tryCatcher() {\n    try {\n        return tryCatchTarget.apply(this, arguments);\n    }\n    catch (e) {\n        errorObject_1.errorObject.e = e;\n        return errorObject_1.errorObject;\n    }\n}\nfunction tryCatch(fn) {\n    tryCatchTarget = fn;\n    return tryCatcher;\n}\nexports.tryCatch = tryCatch;\n;\n//# sourceMappingURL=tryCatch.js.map",
-    "// threejs.org/license\n(function(l,sa){\"object\"===typeof exports&&\"undefined\"!==typeof module?sa(exports):\"function\"===typeof define&&define.amd?define([\"exports\"],sa):sa(l.THREE=l.THREE||{})})(this,function(l){function sa(){}function D(a,b){this.x=a||0;this.y=b||0}function X(a,b,c,d,e,f,g,h,k,m){Object.defineProperty(this,\"id\",{value:jf++});this.uuid=Y.generateUUID();this.name=\"\";this.image=void 0!==a?a:X.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:X.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=\nvoid 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new D(0,0);this.repeat=new D(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function ga(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Db(a,b,c){this.uuid=Y.generateUUID();this.width=\na;this.height=b;this.scissor=new ga(0,0,a,b);this.scissorTest=!1;this.viewport=new ga(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new X(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Eb(a,b,c){Db.call(this,a,b,c);this.activeMipMapLevel=\nthis.activeCubeFace=0}function qa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function p(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function J(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error(\"THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.\")}function eb(a,b,c,d,e,f,g,h,k,m,u,q){X.call(this,null,f,g,h,k,m,d,e,u,q);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:1003;this.minFilter=void 0!==\nm?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1}function Za(a,b,c,d,e,f,g,h,k,m){a=void 0!==a?a:[];X.call(this,a,void 0!==b?b:301,c,d,e,f,g,h,k,m);this.flipY=!1}function Fb(a,b,c){var d=a[0];if(0>=d||0<d)return a;var e=b*c,f=ye[e];void 0===f&&(f=new Float32Array(e),ye[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function ze(a,b){var c=Ae[b];void 0===c&&(c=new Int32Array(b),Ae[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}function kf(a,\nb){a.uniform1f(this.addr,b)}function lf(a,b){a.uniform1i(this.addr,b)}function mf(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)}function nf(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)}function of(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)}function pf(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)}function qf(a,b){void 0===b.elements?a.uniformMatrix3fv(this.addr,\n!1,b):(Be.set(b.elements),a.uniformMatrix3fv(this.addr,!1,Be))}function rf(a,b){void 0===b.elements?a.uniformMatrix4fv(this.addr,!1,b):(Ce.set(b.elements),a.uniformMatrix4fv(this.addr,!1,Ce))}function sf(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTexture2D(b||De,d)}function tf(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTextureCube(b||Ee,d)}function Fe(a,b){a.uniform2iv(this.addr,b)}function Ge(a,b){a.uniform3iv(this.addr,b)}function He(a,b){a.uniform4iv(this.addr,\nb)}function uf(a){switch(a){case 5126:return kf;case 35664:return mf;case 35665:return nf;case 35666:return of;case 35674:return pf;case 35675:return qf;case 35676:return rf;case 35678:return sf;case 35680:return tf;case 5124:case 35670:return lf;case 35667:case 35671:return Fe;case 35668:case 35672:return Ge;case 35669:case 35673:return He}}function vf(a,b){a.uniform1fv(this.addr,b)}function wf(a,b){a.uniform1iv(this.addr,b)}function xf(a,b){a.uniform2fv(this.addr,Fb(b,this.size,2))}function yf(a,\nb){a.uniform3fv(this.addr,Fb(b,this.size,3))}function zf(a,b){a.uniform4fv(this.addr,Fb(b,this.size,4))}function Af(a,b){a.uniformMatrix2fv(this.addr,!1,Fb(b,this.size,4))}function Bf(a,b){a.uniformMatrix3fv(this.addr,!1,Fb(b,this.size,9))}function Cf(a,b){a.uniformMatrix4fv(this.addr,!1,Fb(b,this.size,16))}function Df(a,b,c){var d=b.length,e=ze(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTexture2D(b[a]||De,e[a])}function Ef(a,b,c){var d=b.length,e=ze(c,d);a.uniform1iv(this.addr,e);for(a=\n0;a!==d;++a)c.setTextureCube(b[a]||Ee,e[a])}function Ff(a){switch(a){case 5126:return vf;case 35664:return xf;case 35665:return yf;case 35666:return zf;case 35674:return Af;case 35675:return Bf;case 35676:return Cf;case 35678:return Df;case 35680:return Ef;case 5124:case 35670:return wf;case 35667:case 35671:return Fe;case 35668:case 35672:return Ge;case 35669:case 35673:return He}}function Gf(a,b,c){this.id=a;this.addr=c;this.setValue=uf(b.type)}function Hf(a,b,c){this.id=a;this.addr=c;this.size=\nb.size;this.setValue=Ff(b.type)}function Ie(a){this.id=a;this.seq=[];this.map={}}function fb(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(Qd.lastIndex=0;;){var m=Qd.exec(h),u=Qd.lastIndex,q=m[1],n=m[3];\"]\"===m[2]&&(q|=0);if(void 0===n||\"[\"===n&&u+2===k){h=g;e=void 0===n?new Gf(q,e,f):new Hf(q,e,f);h.seq.push(e);h.map[e.id]=e;break}else n=\ng.map[q],void 0===n&&(n=new Ie(q),q=g,g=n,q.seq.push(g),q.map[g.id]=g),g=n}}}function H(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function id(a,b){this.min=void 0!==a?a:new D(Infinity,Infinity);this.max=void 0!==b?b:new D(-Infinity,-Infinity)}function If(a,b){var c,d,e,f,g,h,k,m,u,q,n=a.context,r=a.state,l,t,y,x,v,G;this.render=function(w,O,S){if(0!==b.length){w=new p;var E=S.w/S.z,F=.5*S.z,aa=.5*S.w,R=16/S.w,ca=new D(R*E,R),la=new p(1,1,0),gb=new D(1,1),Gb=new id;Gb.min.set(S.x,\nS.y);Gb.max.set(S.x+(S.z-16),S.y+(S.w-16));if(void 0===x){var R=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),ja=new Uint16Array([0,1,2,0,2,3]);l=n.createBuffer();t=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,l);n.bufferData(n.ARRAY_BUFFER,R,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,t);n.bufferData(n.ELEMENT_ARRAY_BUFFER,ja,n.STATIC_DRAW);v=n.createTexture();G=n.createTexture();r.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);\nn.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);r.bindTexture(n.TEXTURE_2D,G);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,\nn.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var R=y={vertexShader:\"uniform lowp int renderType;\\nuniform vec3 screenPosition;\\nuniform vec2 scale;\\nuniform float rotation;\\nuniform sampler2D occlusionMap;\\nattribute vec2 position;\\nattribute vec2 uv;\\nvarying vec2 vUV;\\nvarying float vVisibility;\\nvoid main() {\\nvUV = uv;\\nvec2 pos = position;\\nif ( renderType == 2 ) {\\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\\nvVisibility =        visibility.r / 9.0;\\nvVisibility *= 1.0 - visibility.g / 9.0;\\nvVisibility *=       visibility.b / 9.0;\\nvVisibility *= 1.0 - visibility.a / 9.0;\\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\\n}\\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\\n}\",\nfragmentShader:\"uniform lowp int renderType;\\nuniform sampler2D map;\\nuniform float opacity;\\nuniform vec3 color;\\nvarying vec2 vUV;\\nvarying float vVisibility;\\nvoid main() {\\nif ( renderType == 0 ) {\\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\\n} else if ( renderType == 1 ) {\\ngl_FragColor = texture2D( map, vUV );\\n} else {\\nvec4 texture = texture2D( map, vUV );\\ntexture.a *= opacity * vVisibility;\\ngl_FragColor = texture;\\ngl_FragColor.rgb *= color;\\n}\\n}\"},ja=n.createProgram(),P=n.createShader(n.FRAGMENT_SHADER),\nK=n.createShader(n.VERTEX_SHADER),W=\"precision \"+a.getPrecision()+\" float;\\n\";n.shaderSource(P,W+R.fragmentShader);n.shaderSource(K,W+R.vertexShader);n.compileShader(P);n.compileShader(K);n.attachShader(ja,P);n.attachShader(ja,K);n.linkProgram(ja);x=ja;u=n.getAttribLocation(x,\"position\");q=n.getAttribLocation(x,\"uv\");c=n.getUniformLocation(x,\"renderType\");d=n.getUniformLocation(x,\"map\");e=n.getUniformLocation(x,\"occlusionMap\");f=n.getUniformLocation(x,\"opacity\");g=n.getUniformLocation(x,\"color\");\nh=n.getUniformLocation(x,\"scale\");k=n.getUniformLocation(x,\"rotation\");m=n.getUniformLocation(x,\"screenPosition\")}n.useProgram(x);r.initAttributes();r.enableAttribute(u);r.enableAttribute(q);r.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,l);n.vertexAttribPointer(u,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(q,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,t);r.disable(n.CULL_FACE);r.buffers.depth.setMask(!1);ja=0;for(P=b.length;ja<P;ja++)if(R=16/S.w,\nca.set(R*E,R),K=b[ja],w.set(K.matrixWorld.elements[12],K.matrixWorld.elements[13],K.matrixWorld.elements[14]),w.applyMatrix4(O.matrixWorldInverse),w.applyMatrix4(O.projectionMatrix),la.copy(w),gb.x=S.x+la.x*F+F-8,gb.y=S.y+la.y*aa+aa-8,!0===Gb.containsPoint(gb)){r.activeTexture(n.TEXTURE0);r.bindTexture(n.TEXTURE_2D,null);r.activeTexture(n.TEXTURE1);r.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,gb.x,gb.y,16,16,0);n.uniform1i(c,0);n.uniform2f(h,ca.x,ca.y);n.uniform3f(m,la.x,la.y,\nla.z);r.disable(n.BLEND);r.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);r.activeTexture(n.TEXTURE0);r.bindTexture(n.TEXTURE_2D,G);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,gb.x,gb.y,16,16,0);n.uniform1i(c,1);r.disable(n.DEPTH_TEST);r.activeTexture(n.TEXTURE1);r.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);K.positionScreen.copy(la);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();n.uniform1i(c,2);r.enable(n.BLEND);for(var W=\n0,ba=K.lensFlares.length;W<ba;W++){var T=K.lensFlares[W];.001<T.opacity&&.001<T.scale&&(la.x=T.x,la.y=T.y,la.z=T.z,R=T.size*T.scale/S.w,ca.x=R*E,ca.y=R,n.uniform3f(m,la.x,la.y,la.z),n.uniform2f(h,ca.x,ca.y),n.uniform1f(k,T.rotation),n.uniform1f(f,T.opacity),n.uniform3f(g,T.color.r,T.color.g,T.color.b),r.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst),a.setTexture2D(T.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}r.enable(n.CULL_FACE);r.enable(n.DEPTH_TEST);r.buffers.depth.setMask(!0);\na.resetGLState()}}}function Jf(a,b){var c,d,e,f,g,h,k,m,u,q,n,r,l,t,y,x,v;function G(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,O=a.state,S,E,F,aa,R=new p,ca=new qa,la=new p;this.render=function(p,Gb){if(0!==b.length){if(void 0===F){var ja=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),P=new Uint16Array([0,1,2,0,2,3]);S=w.createBuffer();E=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,S);w.bufferData(w.ARRAY_BUFFER,\nja,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,E);w.bufferData(w.ELEMENT_ARRAY_BUFFER,P,w.STATIC_DRAW);var ja=w.createProgram(),P=w.createShader(w.VERTEX_SHADER),K=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(P,[\"precision \"+a.getPrecision()+\" float;\",\"uniform mat4 modelViewMatrix;\\nuniform mat4 projectionMatrix;\\nuniform float rotation;\\nuniform vec2 scale;\\nuniform vec2 uvOffset;\\nuniform vec2 uvScale;\\nattribute vec2 position;\\nattribute vec2 uv;\\nvarying vec2 vUV;\\nvoid main() {\\nvUV = uvOffset + uv * uvScale;\\nvec2 alignedPosition = position * scale;\\nvec2 rotatedPosition;\\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\nvec4 finalPosition;\\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\nfinalPosition.xy += rotatedPosition;\\nfinalPosition = projectionMatrix * finalPosition;\\ngl_Position = finalPosition;\\n}\"].join(\"\\n\"));\nw.shaderSource(K,[\"precision \"+a.getPrecision()+\" float;\",\"uniform vec3 color;\\nuniform sampler2D map;\\nuniform float opacity;\\nuniform int fogType;\\nuniform vec3 fogColor;\\nuniform float fogDensity;\\nuniform float fogNear;\\nuniform float fogFar;\\nuniform float alphaTest;\\nvarying vec2 vUV;\\nvoid main() {\\nvec4 texture = texture2D( map, vUV );\\nif ( texture.a < alphaTest ) discard;\\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\\nif ( fogType > 0 ) {\\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\\nfloat fogFactor = 0.0;\\nif ( fogType == 1 ) {\\nfogFactor = smoothstep( fogNear, fogFar, depth );\\n} else {\\nconst float LOG2 = 1.442695;\\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\\n}\\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\\n}\\n}\"].join(\"\\n\"));\nw.compileShader(P);w.compileShader(K);w.attachShader(ja,P);w.attachShader(ja,K);w.linkProgram(ja);F=ja;x=w.getAttribLocation(F,\"position\");v=w.getAttribLocation(F,\"uv\");c=w.getUniformLocation(F,\"uvOffset\");d=w.getUniformLocation(F,\"uvScale\");e=w.getUniformLocation(F,\"rotation\");f=w.getUniformLocation(F,\"scale\");g=w.getUniformLocation(F,\"color\");h=w.getUniformLocation(F,\"map\");k=w.getUniformLocation(F,\"opacity\");m=w.getUniformLocation(F,\"modelViewMatrix\");u=w.getUniformLocation(F,\"projectionMatrix\");\nq=w.getUniformLocation(F,\"fogType\");n=w.getUniformLocation(F,\"fogDensity\");r=w.getUniformLocation(F,\"fogNear\");l=w.getUniformLocation(F,\"fogFar\");t=w.getUniformLocation(F,\"fogColor\");y=w.getUniformLocation(F,\"alphaTest\");ja=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");ja.width=8;ja.height=8;P=ja.getContext(\"2d\");P.fillStyle=\"white\";P.fillRect(0,0,8,8);aa=new X(ja);aa.needsUpdate=!0}w.useProgram(F);O.initAttributes();O.enableAttribute(x);O.enableAttribute(v);O.disableUnusedAttributes();\nO.disable(w.CULL_FACE);O.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,S);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,E);w.uniformMatrix4fv(u,!1,Gb.projectionMatrix.elements);O.activeTexture(w.TEXTURE0);w.uniform1i(h,0);P=ja=0;(K=p.fog)?(w.uniform3f(t,K.color.r,K.color.g,K.color.b),K.isFog?(w.uniform1f(r,K.near),w.uniform1f(l,K.far),w.uniform1i(q,1),P=ja=1):K.isFogExp2&&(w.uniform1f(n,K.density),w.uniform1i(q,2),P=ja=2)):\n(w.uniform1i(q,0),P=ja=0);for(var K=0,W=b.length;K<W;K++){var ba=b[K];ba.modelViewMatrix.multiplyMatrices(Gb.matrixWorldInverse,ba.matrixWorld);ba.z=-ba.modelViewMatrix.elements[14]}b.sort(G);for(var T=[],K=0,W=b.length;K<W;K++){var ba=b[K],Q=ba.material;!1!==Q.visible&&(w.uniform1f(y,Q.alphaTest),w.uniformMatrix4fv(m,!1,ba.modelViewMatrix.elements),ba.matrixWorld.decompose(R,ca,la),T[0]=la.x,T[1]=la.y,ba=0,p.fog&&Q.fog&&(ba=P),ja!==ba&&(w.uniform1i(q,ba),ja=ba),null!==Q.map?(w.uniform2f(c,Q.map.offset.x,\nQ.map.offset.y),w.uniform2f(d,Q.map.repeat.x,Q.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1)),w.uniform1f(k,Q.opacity),w.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),w.uniform1f(e,Q.rotation),w.uniform2fv(f,T),O.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),O.buffers.depth.setTest(Q.depthTest),O.buffers.depth.setMask(Q.depthWrite),Q.map?a.setTexture2D(Q.map,0):a.setTexture2D(aa,0),w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0))}O.enable(w.CULL_FACE);a.resetGLState()}}}function Z(){Object.defineProperty(this,\n\"id\",{value:Kf++});this.uuid=Y.generateUUID();this.name=\"\";this.type=\"Material\";this.lights=this.fog=!0;this.blending=1;this.side=0;this.shading=2;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.colorWrite=!0;this.precision=null;this.polygonOffset=\n!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=!1;this.overdraw=0;this.needsUpdate=this.visible=!0}function Ea(a){Z.call(this);this.type=\"ShaderMaterial\";this.defines={};this.uniforms={};this.vertexShader=\"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";this.fragmentShader=\"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=\n1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;void 0!==a&&(void 0!==a.attributes&&console.error(\"THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.\"),this.setValues(a))}function $a(a){Z.call(this);this.type=\"MeshDepthMaterial\";this.depthPacking=\n3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function Ta(a,b){this.min=void 0!==a?a:new p(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new p(-Infinity,-Infinity,-Infinity)}function Ga(a,b){this.center=void 0!==a?a:new p;this.radius=void 0!==b?b:0}function Ka(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error(\"THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.\")}\nfunction wa(a,b){this.normal=void 0!==a?a:new p(1,0,0);this.constant=void 0!==b?b:0}function jd(a,b,c,d,e,f){this.planes=[void 0!==a?a:new wa,void 0!==b?b:new wa,void 0!==c?c:new wa,void 0!==d?d:new wa,void 0!==e?e:new wa,void 0!==f?f:new wa]}function Je(a,b,c,d){function e(b,c,d,e){var f=b.geometry,g;g=t;var h=b.customDepthMaterial;d&&(g=y,h=b.customDistanceMaterial);h?g=h:(h=!1,c.morphTargets&&(f&&f.isBufferGeometry?h=f.morphAttributes&&f.morphAttributes.position&&0<f.morphAttributes.position.length:\nf&&f.isGeometry&&(h=f.morphTargets&&0<f.morphTargets.length)),b.isSkinnedMesh&&!1===c.skinning&&console.warn(\"THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:\",b),b=b.isSkinnedMesh&&c.skinning,f=0,h&&(f|=1),b&&(f|=2),g=g[f]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(f=g.uuid,h=c.uuid,b=x[f],void 0===b&&(b={},x[f]=b),f=b[h],void 0===f&&(f=g.clone(),b[h]=f),g=f);g.visible=c.visible;g.wireframe=c.wireframe;h=c.side;R.renderSingleSided&&2==h&&\n(h=0);R.renderReverseSided&&(0===h?h=1:1===h&&(h=0));g.side=h;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function f(b,d,g,h){if(!1!==b.visible){if(b.layers.test(d.layers)&&(b.isMesh||b.isLine||b.isPoints)&&b.castShadow&&(!b.frustumCulled||k.intersectsObject(b))){b.modelViewMatrix.multiplyMatrices(g.matrixWorldInverse,b.matrixWorld);var m=\nc.update(b),n=b.material;if(Array.isArray(n))for(var u=m.groups,q=0,r=u.length;q<r;q++){var x=u[q],v=n[x.materialIndex];v&&v.visible&&(v=e(b,v,h,l),a.renderBufferDirect(g,null,m,v,b,x))}else n.visible&&(v=e(b,n,h,l),a.renderBufferDirect(g,null,m,v,b,null))}b=b.children;m=0;for(n=b.length;m<n;m++)f(b[m],d,g,h)}}var g=a.context,h=a.state,k=new jd,m=new J,u=b.shadows,q=new D,n=new D(d.maxTextureSize,d.maxTextureSize),r=new p,l=new p,t=Array(4),y=Array(4),x={},v=[new p(1,0,0),new p(-1,0,0),new p(0,0,\n1),new p(0,0,-1),new p(0,1,0),new p(0,-1,0)],G=[new p(0,1,0),new p(0,1,0),new p(0,1,0),new p(0,1,0),new p(0,0,1),new p(0,0,-1)],w=[new ga,new ga,new ga,new ga,new ga,new ga];b=new $a;b.depthPacking=3201;b.clipping=!0;d=ab.distanceRGBA;for(var O=Ha.clone(d.uniforms),S=0;4!==S;++S){var E=0!==(S&1),F=0!==(S&2),aa=b.clone();aa.morphTargets=E;aa.skinning=F;t[S]=aa;E=new Ea({defines:{USE_SHADOWMAP:\"\"},uniforms:O,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,morphTargets:E,skinning:F,clipping:!0});\ny[S]=E}var R=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,c){if(!1!==R.enabled&&(!1!==R.autoUpdate||!1!==R.needsUpdate)&&0!==u.length){h.disable(g.BLEND);h.buffers.color.setClear(1,1,1,1);h.buffers.depth.setTest(!0);h.setScissorTest(!1);for(var d,e,x=0,t=u.length;x<t;x++){var p=u[x],y=p.shadow;if(void 0===y)console.warn(\"THREE.WebGLShadowMap:\",p,\"has no shadow.\");else{var O=y.camera,E=y.matrix;l.setFromMatrixPosition(p.matrixWorld);\nO.position.copy(l);q.copy(y.mapSize);q.min(n);if(p&&p.isPointLight){d=6;e=!0;var S=q.x,F=q.y;w[0].set(2*S,F,S,F);w[1].set(0,F,S,F);w[2].set(3*S,F,S,F);w[3].set(S,F,S,F);w[4].set(3*S,0,S,F);w[5].set(S,0,S,F);q.x*=4;q.y*=2;E.makeTranslation(-l.x,-l.y,-l.z)}else d=1,e=!1,r.setFromMatrixPosition(p.target.matrixWorld),O.lookAt(r),O.updateMatrixWorld(),O.matrixWorldInverse.getInverse(O.matrixWorld),E.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),E.multiply(O.projectionMatrix),E.multiply(O.matrixWorldInverse);\nnull===y.map&&(y.map=new Db(q.x,q.y,{minFilter:1003,magFilter:1003,format:1023}),y.map.texture.name=p.name+\".shadowMap\",O.updateProjectionMatrix());y.isSpotLightShadow&&y.update(p);a.setRenderTarget(y.map);a.clear();for(p=0;p<d;p++)e&&(r.copy(O.position),r.add(v[p]),O.up.copy(G[p]),O.lookAt(r),O.updateMatrixWorld(),O.matrixWorldInverse.getInverse(O.matrixWorld),h.viewport(w[p])),m.multiplyMatrices(O.projectionMatrix,O.matrixWorldInverse),k.setFromMatrix(m),f(b,c,O,e)}}d=a.getClearColor();e=a.getClearAlpha();\na.setClearColor(d,e);R.needsUpdate=!1}}}function hb(a,b){this.origin=void 0!==a?a:new p;this.direction=void 0!==b?b:new p}function bb(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||bb.DefaultOrder}function Rd(){this.mask=1}function B(){Object.defineProperty(this,\"id\",{value:Lf++});this.uuid=Y.generateUUID();this.name=\"\";this.type=\"Object3D\";this.parent=null;this.children=[];this.up=B.DefaultUp.clone();var a=new p,b=new bb,c=new qa,d=new p(1,1,1);b.onChange(function(){c.setFromEuler(b,\n!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new J},normalMatrix:{value:new Ka}});this.matrix=new J;this.matrixWorld=new J;this.matrixAutoUpdate=B.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new Rd;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=\n0;this.userData={};this.onBeforeRender=function(){};this.onAfterRender=function(){}}function Hb(a,b){this.start=void 0!==a?a:new p;this.end=void 0!==b?b:new p}function Ua(a,b,c){this.a=void 0!==a?a:new p;this.b=void 0!==b?b:new p;this.c=void 0!==c?c:new p}function Va(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d&&d.isVector3?d:new p;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new H;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function Na(a){Z.call(this);\nthis.type=\"MeshBasicMaterial\";this.color=new H(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=\"round\";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function L(a,b,c){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\nthis.uuid=Y.generateUUID();this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.onUploadCallback=function(){};this.version=0}function rc(a,b){L.call(this,new Int8Array(a),b)}function sc(a,b){L.call(this,new Uint8Array(a),b)}function tc(a,b){L.call(this,new Uint8ClampedArray(a),b)}function uc(a,b){L.call(this,new Int16Array(a),b)}function ib(a,b){L.call(this,new Uint16Array(a),b)}function vc(a,b){L.call(this,\nnew Int32Array(a),b)}function jb(a,b){L.call(this,new Uint32Array(a),b)}function C(a,b){L.call(this,new Float32Array(a),b)}function wc(a,b){L.call(this,new Float64Array(a),b)}function Ke(){this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=\n!1}function Sd(a){if(0===a.length)return-Infinity;for(var b=a[0],c=1,d=a.length;c<d;++c)a[c]>b&&(b=a[c]);return b}function M(){Object.defineProperty(this,\"id\",{value:Td++});this.uuid=Y.generateUUID();this.name=\"\";this.type=\"Geometry\";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=\nthis.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function I(){Object.defineProperty(this,\"id\",{value:Td++});this.uuid=Y.generateUUID();this.name=\"\";this.type=\"BufferGeometry\";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}}function Ca(a,b){B.call(this);this.type=\"Mesh\";this.geometry=void 0!==a?a:new I;this.material=void 0!==b?\nb:new Na({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Ib(a,b,c,d,e,f){M.call(this);this.type=\"BoxGeometry\";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new kb(a,b,c,d,e,f));this.mergeVertices()}function kb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,S,E,F){var aa=f/S,R=g/E,ca=f/2,la=g/2,D=l/2;g=S+1;var C=E+1,B=f=0,P,K,W=new p;for(K=0;K<C;K++){var ba=K*R-la;for(P=0;P<g;P++)W[a]=(P*aa-ca)*d,W[b]=\nba*e,W[c]=D,m.push(W.x,W.y,W.z),W[a]=0,W[b]=0,W[c]=0<l?1:-1,u.push(W.x,W.y,W.z),q.push(P/S),q.push(1-K/E),f+=1}for(K=0;K<E;K++)for(P=0;P<S;P++)a=n+P+g*(K+1),b=n+(P+1)+g*(K+1),c=n+(P+1)+g*K,k.push(n+P+g*K,a,c),k.push(a,b,c),B+=6;h.addGroup(r,B,F);r+=B;n+=f}I.call(this);this.type=\"BoxBufferGeometry\";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=[],m=[],u=[],q=[],n=0,r=0;g(\"z\",\"y\",\n\"x\",-1,-1,c,b,a,f,e,0);g(\"z\",\"y\",\"x\",1,-1,c,b,-a,f,e,1);g(\"x\",\"z\",\"y\",1,1,a,c,b,d,f,2);g(\"x\",\"z\",\"y\",1,-1,a,c,-b,d,f,3);g(\"x\",\"y\",\"z\",1,-1,a,b,c,d,e,4);g(\"x\",\"y\",\"z\",-1,-1,a,b,-c,d,e,5);this.setIndex(k);this.addAttribute(\"position\",new C(m,3));this.addAttribute(\"normal\",new C(u,3));this.addAttribute(\"uv\",new C(q,2))}function xc(a,b,c,d){M.call(this);this.type=\"PlaneGeometry\";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new lb(a,b,c,d));this.mergeVertices()}\nfunction lb(a,b,c,d){I.call(this);this.type=\"PlaneBufferGeometry\";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,m=b/d,u=[],q=[],n=[],r=[];for(a=0;a<h;a++){var l=a*m-f;for(b=0;b<g;b++)q.push(b*k-e,-l,0),n.push(0,0,1),r.push(b/c),r.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,u.push(b+g*a,e,h),u.push(e,f,h);this.setIndex(u);this.addAttribute(\"position\",new C(q,3));this.addAttribute(\"normal\",\nnew C(n,3));this.addAttribute(\"uv\",new C(r,2))}function Oa(){B.call(this);this.type=\"Camera\";this.matrixWorldInverse=new J;this.projectionMatrix=new J}function xa(a,b,c,d){Oa.call(this);this.type=\"PerspectiveCamera\";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Jb(a,b,c,d,e,f){Oa.call(this);this.type=\"OrthographicCamera\";this.zoom=\n1;this.view=null;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function Mf(a){var b={};return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return b[a.uuid]},remove:function(c){var d=b[c.uuid];d&&(a.deleteBuffer(d.buffer),delete b[c.uuid])},update:function(c,d){c.isInterleavedBufferAttribute&&(c=c.data);var e=b[c.uuid];if(void 0===e){var e=c.uuid,f=c,g=f.array,h=f.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW,\nk=a.createBuffer();a.bindBuffer(d,k);a.bufferData(d,g,h);f.onUploadCallback();h=a.FLOAT;g instanceof Float32Array?h=a.FLOAT:g instanceof Float64Array?console.warn(\"Unsupported data buffer format: Float64Array\"):g instanceof Uint16Array?h=a.UNSIGNED_SHORT:g instanceof Int16Array?h=a.SHORT:g instanceof Uint32Array?h=a.UNSIGNED_INT:g instanceof Int32Array?h=a.INT:g instanceof Int8Array?h=a.BYTE:g instanceof Uint8Array&&(h=a.UNSIGNED_BYTE);b[e]={buffer:k,type:h,bytesPerElement:g.BYTES_PER_ELEMENT,version:f.version}}else e.version<\nc.version&&(f=c,g=f.array,k=f.updateRange,a.bindBuffer(d,e.buffer),!1===f.dynamic?a.bufferData(d,g,a.STATIC_DRAW):-1===k.count?a.bufferSubData(d,0,g):0===k.count?console.error(\"THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.\"):(a.bufferSubData(d,k.offset*g.BYTES_PER_ELEMENT,g.subarray(k.offset,k.offset+k.count)),k.count=0),e.version=c.version)}}}function Nf(a,b){return a.renderOrder!==\nb.renderOrder?a.renderOrder-b.renderOrder:a.program&&b.program&&a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Of(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Pf(){var a=[],b=-1,c=[],d=-1;return{opaque:a,transparent:c,init:function(){d=b=-1},push:function(e,f,g,h,k){var m,u;g.transparent?(m=c,u=++d):(m=a,u=++b);(u=m[u])?(u.id=e.id,u.object=e,\nu.geometry=f,u.material=g,u.program=g.program,u.renderOrder=e.renderOrder,u.z=h,u.group=k):(u={id:e.id,object:e,geometry:f,material:g,program:g.program,renderOrder:e.renderOrder,z:h,group:k},m.push(u))},finish:function(){a.length=b+1;c.length=d+1},sort:function(){a.sort(Nf);c.sort(Of)}}}function Qf(){var a={};return{get:function(b,c){var d=b.id+\",\"+c.id,e=a[d];void 0===e&&(e=new Pf,a[d]=e);return e},dispose:function(){a={}}}}function Rf(a,b,c){var d,e,f;this.setMode=function(a){d=a};this.setIndex=\nfunction(c){c.array instanceof Uint32Array&&b.get(\"OES_element_index_uint\")?(e=a.UNSIGNED_INT,f=4):c.array instanceof Uint16Array?(e=a.UNSIGNED_SHORT,f=2):(e=a.UNSIGNED_BYTE,f=1)};this.render=function(b,h){a.drawElements(d,h,e,b*f);c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)};this.renderInstances=function(g,h,k){var m=b.get(\"ANGLE_instanced_arrays\");null===m?console.error(\"THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\"):\n(m.drawElementsInstancedANGLE(d,k,e,h*f,g.maxInstancedCount),c.calls++,c.vertices+=k*g.maxInstancedCount,d===a.TRIANGLES&&(c.faces+=g.maxInstancedCount*k/3))}}function Sf(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,f){a.drawArrays(d,b,f);c.calls++;c.vertices+=f;d===a.TRIANGLES&&(c.faces+=f/3)};this.renderInstances=function(e,f,g){var h=b.get(\"ANGLE_instanced_arrays\");if(null===h)console.error(\"THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\");\nelse{var k=e.attributes.position;k.isInterleavedBufferAttribute?(g=k.data.count,h.drawArraysInstancedANGLE(d,0,g,e.maxInstancedCount)):h.drawArraysInstancedANGLE(d,f,g,e.maxInstancedCount);c.calls++;c.vertices+=g*e.maxInstancedCount;d===a.TRIANGLES&&(c.faces+=e.maxInstancedCount*g/3)}}}function Tf(a,b,c){function d(a){a=a.target;var h=e[a.id];null!==h.index&&b.remove(h.index);for(var k in h.attributes)b.remove(h.attributes[k]);a.removeEventListener(\"dispose\",d);delete e[a.id];if(k=f[a.id])b.remove(k),\ndelete f[a.id];if(k=f[h.id])b.remove(k),delete f[h.id];c.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return f;b.addEventListener(\"dispose\",d);b.isBufferGeometry?f=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new I).setFromObject(a)),f=b._bufferGeometry);e[b.id]=f;c.geometries++;return f},update:function(c){var d=c.index,e=c.attributes;null!==d&&b.update(d,a.ELEMENT_ARRAY_BUFFER);for(var f in e)b.update(e[f],a.ARRAY_BUFFER);c=c.morphAttributes;for(f in c)for(var d=\nc[f],e=0,u=d.length;e<u;e++)b.update(d[e],a.ARRAY_BUFFER)},getWireframeAttribute:function(c){var d=f[c.id];if(d)return d;var d=[],e=c.index,m=c.attributes;if(null!==e)for(var e=e.array,m=0,u=e.length;m<u;m+=3){var q=e[m+0],n=e[m+1],r=e[m+2];d.push(q,n,n,r,r,q)}else for(e=m.position.array,m=0,u=e.length/3-1;m<u;m+=3)q=m+0,n=m+1,r=m+2,d.push(q,n,n,r,r,q);d=new (65535<Sd(d)?jb:ib)(d,1);b.update(d,a.ELEMENT_ARRAY_BUFFER);return f[c.id]=d}}}function Uf(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];\nvar c;switch(b.type){case \"DirectionalLight\":c={direction:new p,color:new H,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case \"SpotLight\":c={position:new p,direction:new p,color:new H,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case \"PointLight\":c={position:new p,color:new H,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case \"HemisphereLight\":c={direction:new p,skyColor:new H,\ngroundColor:new H};break;case \"RectAreaLight\":c={color:new H,position:new p,halfWidth:new p,halfHeight:new p}}return a[b.id]=c}}}function Vf(a,b,c){var d={};return{update:function(a){var f=c.frame,g=a.geometry,h=b.get(a,g);d[h.id]!==f&&(g.isGeometry&&h.updateFromObject(a),b.update(h),d[h.id]=f);return h},clear:function(){d={}}}}function Wf(a){a=a.split(\"\\n\");for(var b=0;b<a.length;b++)a[b]=b+1+\": \"+a[b];return a.join(\"\\n\")}function Le(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);\n!1===a.getShaderParameter(d,a.COMPILE_STATUS)&&console.error(\"THREE.WebGLShader: Shader couldn't compile.\");\"\"!==a.getShaderInfoLog(d)&&console.warn(\"THREE.WebGLShader: gl.getShaderInfoLog()\",b===a.VERTEX_SHADER?\"vertex\":\"fragment\",a.getShaderInfoLog(d),Wf(c));return d}function Me(a){switch(a){case 3E3:return[\"Linear\",\"( value )\"];case 3001:return[\"sRGB\",\"( value )\"];case 3002:return[\"RGBE\",\"( value )\"];case 3004:return[\"RGBM\",\"( value, 7.0 )\"];case 3005:return[\"RGBM\",\"( value, 16.0 )\"];case 3006:return[\"RGBD\",\n\"( value, 256.0 )\"];case 3007:return[\"Gamma\",\"( value, float( GAMMA_FACTOR ) )\"];default:throw Error(\"unsupported encoding: \"+a);}}function Ud(a,b){var c=Me(b);return\"vec4 \"+a+\"( vec4 value ) { return \"+c[0]+\"ToLinear\"+c[1]+\"; }\"}function Xf(a,b){var c=Me(b);return\"vec4 \"+a+\"( vec4 value ) { return LinearTo\"+c[0]+c[1]+\"; }\"}function Yf(a,b){var c;switch(b){case 1:c=\"Linear\";break;case 2:c=\"Reinhard\";break;case 3:c=\"Uncharted2\";break;case 4:c=\"OptimizedCineon\";break;default:throw Error(\"unsupported toneMapping: \"+\nb);}return\"vec3 \"+a+\"( vec3 color ) { return \"+c+\"ToneMapping( color ); }\"}function Zf(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?\"#extension GL_OES_standard_derivatives : enable\":\"\",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get(\"EXT_frag_depth\")?\"#extension GL_EXT_frag_depth : enable\":\"\",a.drawBuffers&&c.get(\"WEBGL_draw_buffers\")?\"#extension GL_EXT_draw_buffers : require\":\"\",(a.shaderTextureLOD||b.envMap)&&c.get(\"EXT_shader_texture_lod\")?\"#extension GL_EXT_shader_texture_lod : enable\":\n\"\"].filter(yc).join(\"\\n\")}function $f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push(\"#define \"+c+\" \"+d)}return b.join(\"\\n\")}function yc(a){return\"\"!==a}function Ne(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function Vd(a){return a.replace(/^[ \\t]*#include +<([\\w\\d.]+)>/gm,function(a,c){var d=U[c];\nif(void 0===d)throw Error(\"Can not resolve #include <\"+c+\">\");return Vd(d)})}function Oe(a){return a.replace(/for \\( int i \\= (\\d+)\\; i < (\\d+)\\; i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}/g,function(a,c,d,e){a=\"\";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\\[ i \\]/g,\"[ \"+c+\" ]\");return a})}function ag(a,b,c,d){var e=a.context,f=c.extensions,g=c.defines,h=c.__webglShader.vertexShader,k=c.__webglShader.fragmentShader,m=\"SHADOWMAP_TYPE_BASIC\";1===d.shadowMapType?m=\"SHADOWMAP_TYPE_PCF\":2===d.shadowMapType&&\n(m=\"SHADOWMAP_TYPE_PCF_SOFT\");var u=\"ENVMAP_TYPE_CUBE\",q=\"ENVMAP_MODE_REFLECTION\",n=\"ENVMAP_BLENDING_MULTIPLY\";if(d.envMap){switch(c.envMap.mapping){case 301:case 302:u=\"ENVMAP_TYPE_CUBE\";break;case 306:case 307:u=\"ENVMAP_TYPE_CUBE_UV\";break;case 303:case 304:u=\"ENVMAP_TYPE_EQUIREC\";break;case 305:u=\"ENVMAP_TYPE_SPHERE\"}switch(c.envMap.mapping){case 302:case 304:q=\"ENVMAP_MODE_REFRACTION\"}switch(c.combine){case 0:n=\"ENVMAP_BLENDING_MULTIPLY\";break;case 1:n=\"ENVMAP_BLENDING_MIX\";break;case 2:n=\"ENVMAP_BLENDING_ADD\"}}var r=\n0<a.gammaFactor?a.gammaFactor:1,f=Zf(f,d,a.extensions),l=$f(g),t=e.createProgram();c.isRawShaderMaterial?(g=[l,\"\\n\"].filter(yc).join(\"\\n\"),m=[f,l,\"\\n\"].filter(yc).join(\"\\n\")):(g=[\"precision \"+d.precision+\" float;\",\"precision \"+d.precision+\" int;\",\"#define SHADER_NAME \"+c.__webglShader.name,l,d.supportsVertexTextures?\"#define VERTEX_TEXTURES\":\"\",\"#define GAMMA_FACTOR \"+r,\"#define MAX_BONES \"+d.maxBones,d.useFog&&d.fog?\"#define USE_FOG\":\"\",d.useFog&&d.fogExp?\"#define FOG_EXP2\":\"\",d.map?\"#define USE_MAP\":\n\"\",d.envMap?\"#define USE_ENVMAP\":\"\",d.envMap?\"#define \"+q:\"\",d.lightMap?\"#define USE_LIGHTMAP\":\"\",d.aoMap?\"#define USE_AOMAP\":\"\",d.emissiveMap?\"#define USE_EMISSIVEMAP\":\"\",d.bumpMap?\"#define USE_BUMPMAP\":\"\",d.normalMap?\"#define USE_NORMALMAP\":\"\",d.displacementMap&&d.supportsVertexTextures?\"#define USE_DISPLACEMENTMAP\":\"\",d.specularMap?\"#define USE_SPECULARMAP\":\"\",d.roughnessMap?\"#define USE_ROUGHNESSMAP\":\"\",d.metalnessMap?\"#define USE_METALNESSMAP\":\"\",d.alphaMap?\"#define USE_ALPHAMAP\":\"\",d.vertexColors?\n\"#define USE_COLOR\":\"\",d.flatShading?\"#define FLAT_SHADED\":\"\",d.skinning?\"#define USE_SKINNING\":\"\",d.useVertexTexture?\"#define BONE_TEXTURE\":\"\",d.morphTargets?\"#define USE_MORPHTARGETS\":\"\",d.morphNormals&&!1===d.flatShading?\"#define USE_MORPHNORMALS\":\"\",d.doubleSided?\"#define DOUBLE_SIDED\":\"\",d.flipSided?\"#define FLIP_SIDED\":\"\",\"#define NUM_CLIPPING_PLANES \"+d.numClippingPlanes,d.shadowMapEnabled?\"#define USE_SHADOWMAP\":\"\",d.shadowMapEnabled?\"#define \"+m:\"\",d.sizeAttenuation?\"#define USE_SIZEATTENUATION\":\n\"\",d.logarithmicDepthBuffer?\"#define USE_LOGDEPTHBUF\":\"\",d.logarithmicDepthBuffer&&a.extensions.get(\"EXT_frag_depth\")?\"#define USE_LOGDEPTHBUF_EXT\":\"\",\"uniform mat4 modelMatrix;\",\"uniform mat4 modelViewMatrix;\",\"uniform mat4 projectionMatrix;\",\"uniform mat4 viewMatrix;\",\"uniform mat3 normalMatrix;\",\"uniform vec3 cameraPosition;\",\"attribute vec3 position;\",\"attribute vec3 normal;\",\"attribute vec2 uv;\",\"#ifdef USE_COLOR\",\"\\tattribute vec3 color;\",\"#endif\",\"#ifdef USE_MORPHTARGETS\",\"\\tattribute vec3 morphTarget0;\",\n\"\\tattribute vec3 morphTarget1;\",\"\\tattribute vec3 morphTarget2;\",\"\\tattribute vec3 morphTarget3;\",\"\\t#ifdef USE_MORPHNORMALS\",\"\\t\\tattribute vec3 morphNormal0;\",\"\\t\\tattribute vec3 morphNormal1;\",\"\\t\\tattribute vec3 morphNormal2;\",\"\\t\\tattribute vec3 morphNormal3;\",\"\\t#else\",\"\\t\\tattribute vec3 morphTarget4;\",\"\\t\\tattribute vec3 morphTarget5;\",\"\\t\\tattribute vec3 morphTarget6;\",\"\\t\\tattribute vec3 morphTarget7;\",\"\\t#endif\",\"#endif\",\"#ifdef USE_SKINNING\",\"\\tattribute vec4 skinIndex;\",\"\\tattribute vec4 skinWeight;\",\n\"#endif\",\"\\n\"].filter(yc).join(\"\\n\"),m=[f,\"precision \"+d.precision+\" float;\",\"precision \"+d.precision+\" int;\",\"#define SHADER_NAME \"+c.__webglShader.name,l,d.alphaTest?\"#define ALPHATEST \"+d.alphaTest:\"\",\"#define GAMMA_FACTOR \"+r,d.useFog&&d.fog?\"#define USE_FOG\":\"\",d.useFog&&d.fogExp?\"#define FOG_EXP2\":\"\",d.map?\"#define USE_MAP\":\"\",d.envMap?\"#define USE_ENVMAP\":\"\",d.envMap?\"#define \"+u:\"\",d.envMap?\"#define \"+q:\"\",d.envMap?\"#define \"+n:\"\",d.lightMap?\"#define USE_LIGHTMAP\":\"\",d.aoMap?\"#define USE_AOMAP\":\n\"\",d.emissiveMap?\"#define USE_EMISSIVEMAP\":\"\",d.bumpMap?\"#define USE_BUMPMAP\":\"\",d.normalMap?\"#define USE_NORMALMAP\":\"\",d.specularMap?\"#define USE_SPECULARMAP\":\"\",d.roughnessMap?\"#define USE_ROUGHNESSMAP\":\"\",d.metalnessMap?\"#define USE_METALNESSMAP\":\"\",d.alphaMap?\"#define USE_ALPHAMAP\":\"\",d.vertexColors?\"#define USE_COLOR\":\"\",d.gradientMap?\"#define USE_GRADIENTMAP\":\"\",d.flatShading?\"#define FLAT_SHADED\":\"\",d.doubleSided?\"#define DOUBLE_SIDED\":\"\",d.flipSided?\"#define FLIP_SIDED\":\"\",\"#define NUM_CLIPPING_PLANES \"+\nd.numClippingPlanes,\"#define UNION_CLIPPING_PLANES \"+(d.numClippingPlanes-d.numClipIntersection),d.shadowMapEnabled?\"#define USE_SHADOWMAP\":\"\",d.shadowMapEnabled?\"#define \"+m:\"\",d.premultipliedAlpha?\"#define PREMULTIPLIED_ALPHA\":\"\",d.physicallyCorrectLights?\"#define PHYSICALLY_CORRECT_LIGHTS\":\"\",d.logarithmicDepthBuffer?\"#define USE_LOGDEPTHBUF\":\"\",d.logarithmicDepthBuffer&&a.extensions.get(\"EXT_frag_depth\")?\"#define USE_LOGDEPTHBUF_EXT\":\"\",d.envMap&&a.extensions.get(\"EXT_shader_texture_lod\")?\"#define TEXTURE_LOD_EXT\":\n\"\",\"uniform mat4 viewMatrix;\",\"uniform vec3 cameraPosition;\",0!==d.toneMapping?\"#define TONE_MAPPING\":\"\",0!==d.toneMapping?U.tonemapping_pars_fragment:\"\",0!==d.toneMapping?Yf(\"toneMapping\",d.toneMapping):\"\",d.dithering?\"#define DITHERING\":\"\",d.outputEncoding||d.mapEncoding||d.envMapEncoding||d.emissiveMapEncoding?U.encodings_pars_fragment:\"\",d.mapEncoding?Ud(\"mapTexelToLinear\",d.mapEncoding):\"\",d.envMapEncoding?Ud(\"envMapTexelToLinear\",d.envMapEncoding):\"\",d.emissiveMapEncoding?Ud(\"emissiveMapTexelToLinear\",\nd.emissiveMapEncoding):\"\",d.outputEncoding?Xf(\"linearToOutputTexel\",d.outputEncoding):\"\",d.depthPacking?\"#define DEPTH_PACKING \"+c.depthPacking:\"\",\"\\n\"].filter(yc).join(\"\\n\"));h=Vd(h,d);h=Ne(h,d);k=Vd(k,d);k=Ne(k,d);c.isShaderMaterial||(h=Oe(h),k=Oe(k));k=m+k;h=Le(e,e.VERTEX_SHADER,g+h);k=Le(e,e.FRAGMENT_SHADER,k);e.attachShader(t,h);e.attachShader(t,k);void 0!==c.index0AttributeName?e.bindAttribLocation(t,0,c.index0AttributeName):!0===d.morphTargets&&e.bindAttribLocation(t,0,\"position\");e.linkProgram(t);\nd=e.getProgramInfoLog(t);u=e.getShaderInfoLog(h);q=e.getShaderInfoLog(k);r=n=!0;if(!1===e.getProgramParameter(t,e.LINK_STATUS))n=!1,console.error(\"THREE.WebGLProgram: shader error: \",e.getError(),\"gl.VALIDATE_STATUS\",e.getProgramParameter(t,e.VALIDATE_STATUS),\"gl.getProgramInfoLog\",d,u,q);else if(\"\"!==d)console.warn(\"THREE.WebGLProgram: gl.getProgramInfoLog()\",d);else if(\"\"===u||\"\"===q)r=!1;r&&(this.diagnostics={runnable:n,material:c,programLog:d,vertexShader:{log:u,prefix:g},fragmentShader:{log:q,\nprefix:m}});e.deleteShader(h);e.deleteShader(k);var p;this.getUniforms=function(){void 0===p&&(p=new fb(e,t,a));return p};var x;this.getAttributes=function(){if(void 0===x){for(var a={},b=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=e.getActiveAttrib(t,c).name;a[d]=e.getAttribLocation(t,d)}x=a}return x};this.destroy=function(){e.deleteProgram(t);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn(\"THREE.WebGLProgram: .uniforms is now .getUniforms().\");\nreturn this.getUniforms()}},attributes:{get:function(){console.warn(\"THREE.WebGLProgram: .attributes is now .getAttributes().\");return this.getAttributes()}}});this.id=bg++;this.code=b;this.usedTimes=1;this.program=t;this.vertexShader=h;this.fragmentShader=k;return this}function cg(a,b){function c(a,b){var c;a?a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn(\"THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.\"),c=\na.texture.encoding):c=3E3;3E3===c&&b&&(c=3007);return c}var d=[],e={MeshDepthMaterial:\"depth\",MeshNormalMaterial:\"normal\",MeshBasicMaterial:\"basic\",MeshLambertMaterial:\"lambert\",MeshPhongMaterial:\"phong\",MeshToonMaterial:\"phong\",MeshStandardMaterial:\"physical\",MeshPhysicalMaterial:\"physical\",LineBasicMaterial:\"basic\",LineDashedMaterial:\"dashed\",PointsMaterial:\"points\"},f=\"precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering\".split(\" \");\nthis.getParameters=function(d,f,k,m,u,q){var n=e[d.type],r;if(q.isSkinnedMesh)if(r=q.skeleton.bones,b.floatVertexTextures)r=1024;else{var l=Math.min(Math.floor((b.maxVertexUniforms-20)/4),r.length);l<r.length?(console.warn(\"THREE.WebGLRenderer: Skeleton has \"+r.length+\" bones. This GPU supports \"+l+\".\"),r=0):r=l}else r=0;l=a.getPrecision();null!==d.precision&&(l=b.getMaxPrecision(d.precision),l!==d.precision&&console.warn(\"THREE.WebGLProgram.getParameters:\",d.precision,\"not supported, using\",l,\"instead.\"));\nvar t=a.getRenderTarget();return{shaderID:n,precision:l,supportsVertexTextures:b.vertexTextures,outputEncoding:c(t?t.texture:null,a.gammaOutput),map:!!d.map,mapEncoding:c(d.map,a.gammaInput),envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,envMapEncoding:c(d.envMap,a.gammaInput),envMapCubeUV:!!d.envMap&&(306===d.envMap.mapping||307===d.envMap.mapping),lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,emissiveMapEncoding:c(d.emissiveMap,a.gammaInput),bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,\ndisplacementMap:!!d.displacementMap,roughnessMap:!!d.roughnessMap,metalnessMap:!!d.metalnessMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,gradientMap:!!d.gradientMap,combine:d.combine,vertexColors:d.vertexColors,fog:!!k,useFog:d.fog,fogExp:k&&k.isFogExp2,flatShading:1===d.shading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,skinning:d.skinning&&0<r,maxBones:r,useVertexTexture:b.floatVertexTextures,morphTargets:d.morphTargets,morphNormals:d.morphNormals,\nmaxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:f.directional.length,numPointLights:f.point.length,numSpotLights:f.spot.length,numRectAreaLights:f.rectArea.length,numHemiLights:f.hemi.length,numClippingPlanes:m,numClipIntersection:u,dithering:d.dithering,shadowMapEnabled:a.shadowMap.enabled&&q.receiveShadow&&0<f.shadows.length,shadowMapType:a.shadowMap.type,toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:d.premultipliedAlpha,\nalphaTest:d.alphaTest,doubleSided:2===d.side,flipSided:1===d.side,depthPacking:void 0!==d.depthPacking?d.depthPacking:!1}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<f.length;d++)c.push(b[f[d]]);return c.join()};this.acquireProgram=function(b,c,e){for(var f,u=0,q=d.length;u<q;u++){var n=d[u];if(n.code===e){f=n;++f.usedTimes;break}}void 0===\nf&&(f=new ag(a,e,b,c),d.push(f));return f};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=d.indexOf(a);d[b]=d[d.length-1];d.pop();a.destroy()}};this.programs=d}function dg(a,b,c,d,e,f,g){function h(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext(\"2d\").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn(\"THREE.WebGLRenderer: image is too big (\"+\na.width+\"x\"+a.height+\"). Resized to \"+d.width+\"x\"+d.height,a);return d}return a}function k(a){return Y.isPowerOfTwo(a.width)&&Y.isPowerOfTwo(a.height)}function m(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function u(b){b=b.target;b.removeEventListener(\"dispose\",u);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.remove(b)}g.textures--}function q(b){b=b.target;\nb.removeEventListener(\"dispose\",q);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.textures--}function n(b,\nm){var n=d.get(b);if(0<b.version&&n.__version!==b.version){var q=b.image;if(void 0===q)console.warn(\"THREE.WebGLRenderer: Texture marked for update but image is undefined\",b);else if(!1===q.complete)console.warn(\"THREE.WebGLRenderer: Texture marked for update but image is incomplete\",b);else{void 0===n.__webglInit&&(n.__webglInit=!0,b.addEventListener(\"dispose\",u),n.__webglTexture=a.createTexture(),g.textures++);c.activeTexture(a.TEXTURE0+m);c.bindTexture(a.TEXTURE_2D,n.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,\nb.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);var l=h(b.image,e.maxTextureSize);if((1001!==b.wrapS||1001!==b.wrapT||1003!==b.minFilter&&1006!==b.minFilter)&&!1===k(l))if(q=l,q instanceof HTMLImageElement||q instanceof HTMLCanvasElement){var t=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");t.width=Y.nearestPowerOfTwo(q.width);t.height=Y.nearestPowerOfTwo(q.height);t.getContext(\"2d\").drawImage(q,0,0,\nt.width,t.height);console.warn(\"THREE.WebGLRenderer: image is not power of two (\"+q.width+\"x\"+q.height+\"). Resized to \"+t.width+\"x\"+t.height,q);l=t}else l=q;var q=k(l),t=f(b.format),z=f(b.type);r(a.TEXTURE_2D,b,q);var F=b.mipmaps;if(b.isDepthTexture){F=a.DEPTH_COMPONENT;if(1015===b.type){if(!p)throw Error(\"Float Depth Texture only supported in WebGL2.0\");F=a.DEPTH_COMPONENT32F}else p&&(F=a.DEPTH_COMPONENT16);1026===b.format&&F===a.DEPTH_COMPONENT&&1012!==b.type&&1014!==b.type&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.\"),\nb.type=1012,z=f(b.type));1027===b.format&&(F=a.DEPTH_STENCIL,1020!==b.type&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.\"),b.type=1020,z=f(b.type)));c.texImage2D(a.TEXTURE_2D,0,F,l.width,l.height,0,t,z,null)}else if(b.isDataTexture)if(0<F.length&&q){for(var aa=0,R=F.length;aa<R;aa++)l=F[aa],c.texImage2D(a.TEXTURE_2D,aa,t,l.width,l.height,0,t,z,l.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,t,l.width,l.height,0,t,z,l.data);else if(b.isCompressedTexture)for(aa=\n0,R=F.length;aa<R;aa++)l=F[aa],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(t)?c.compressedTexImage2D(a.TEXTURE_2D,aa,t,l.width,l.height,0,l.data):console.warn(\"THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\"):c.texImage2D(a.TEXTURE_2D,aa,t,l.width,l.height,0,t,z,l.data);else if(0<F.length&&q){aa=0;for(R=F.length;aa<R;aa++)l=F[aa],c.texImage2D(a.TEXTURE_2D,aa,t,t,z,l);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,\n0,t,t,z,l);b.generateMipmaps&&q&&a.generateMipmap(a.TEXTURE_2D);n.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+m);c.bindTexture(a.TEXTURE_2D,n.__webglTexture)}function r(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,f(g.wrapT)),a.texParameteri(c,a.TEXTURE_MAG_FILTER,f(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,f(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,\na.CLAMP_TO_EDGE),1001===g.wrapS&&1001===g.wrapT||console.warn(\"THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.\",g),a.texParameteri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{value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,r,l,t){if(!f||null===c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var p=4*k,x=l.clippingState||null;m.value=x;x=b(c,r,p,t);for(c=0;c!==p;++c)x[c]=d[c];l.clippingState=x;this.numIntersection=\nh?this.numPlanes:0;this.numPlanes+=k}}}function Xd(a){function b(){fa.init();fa.scissor(Q.copy(ha).multiplyScalar(ka));fa.viewport(Z.copy(zc).multiplyScalar(ka));fa.buffers.color.setClear(Ia.r,Ia.g,Ia.b,X,E)}function c(){T=M=null;ba=\"\";W=-1;fa.reset()}function d(a){a.preventDefault();c();b();ia.clear();wa.clear()}function e(a){a=a.target;a.removeEventListener(\"dispose\",e);f(a);ia.remove(a)}function f(a){var b=ia.get(a).program;a.program=void 0;void 0!==b&&ya.releaseProgram(b)}function g(a,b,c){a.render(function(a){C.renderBufferImmediate(a,\nb,c)})}function h(a,b){return Math.abs(b[0])-Math.abs(a[0])}function k(a,b,c){if(a.visible){if(a.layers.test(b.layers))if(a.isLight)aa.push(a);else if(a.isSprite)a.frustumCulled&&!ma.intersectsSprite(a)||D.push(a);else if(a.isLensFlare)B.push(a);else if(a.isImmediateRenderObject)c&&Qa.setFromMatrixPosition(a.matrixWorld).applyMatrix4(ld),R.push(a,null,a.material,Qa.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||ma.intersectsObject(a)){c&&Qa.setFromMatrixPosition(a.matrixWorld).applyMatrix4(ld);\nvar d=wa.update(a),e=a.material;if(Array.isArray(e))for(var f=d.groups,g=0,h=f.length;g<h;g++){var m=f[g],n=e[m.materialIndex];n&&n.visible&&R.push(a,d,n,Qa.z,m)}else e.visible&&R.push(a,d,e,Qa.z,null)}a=a.children;g=0;for(h=a.length;g<h;g++)k(a[g],b,c)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;h.onBeforeRender(C,b,c,k,m,g);if(c.isArrayCamera&&c.enabled)for(var n=c.cameras,q=0,r=n.length;q<r;q++){var l=n[q],t=l.bounds;\nC.setViewport(t.x*N*ka,t.y*da*ka,t.z*N*ka,t.w*da*ka);C.setScissor(t.x*N*ka,t.y*da*ka,t.z*N*ka,t.w*da*ka);C.setScissorTest(!0);u(h,b,l,k,m,g)}else u(h,b,c,k,m,g);h.onAfterRender(C,b,c,k,m,g)}}function u(a,b,c,d,e,f){a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);a.isImmediateRenderObject?(fa.setMaterial(e),b=n(c,b.fog,e,a),ba=\"\",g(a,b,e)):C.renderBufferDirect(c,b.fog,d,e,a,f)}function q(a,b,c){var d=ia.get(a);c=ya.getParameters(a,\nea,b,Pa.numPlanes,Pa.numIntersection,c);var g=ya.getProgramCode(a,c),h=d.program,k=!0;if(void 0===h)a.addEventListener(\"dispose\",e);else if(h.code!==g)f(a);else{if(void 0!==c.shaderID)return;k=!1}k&&(c.shaderID?(h=ab[c.shaderID],d.__webglShader={name:a.type,uniforms:Ha.clone(h.uniforms),vertexShader:h.vertexShader,fragmentShader:h.fragmentShader}):d.__webglShader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.__webglShader=d.__webglShader,h=ya.acquireProgram(a,\nc,g),d.program=h,a.program=h);c=h.getAttributes();if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<C.maxMorphTargets;g++)0<=c[\"morphTarget\"+g]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(g=a.numSupportedMorphNormals=0;g<C.maxMorphNormals;g++)0<=c[\"morphNormal\"+g]&&a.numSupportedMorphNormals++;c=d.__webglShader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=Pa.numPlanes,d.numIntersection=Pa.numIntersection,c.clippingPlanes=Pa.uniform;d.fog=\nb;d.lightsHash=ea.hash;a.lights&&(c.ambientLightColor.value=ea.ambient,c.directionalLights.value=ea.directional,c.spotLights.value=ea.spot,c.rectAreaLights.value=ea.rectArea,c.pointLights.value=ea.point,c.hemisphereLights.value=ea.hemi,c.directionalShadowMap.value=ea.directionalShadowMap,c.directionalShadowMatrix.value=ea.directionalShadowMatrix,c.spotShadowMap.value=ea.spotShadowMap,c.spotShadowMatrix.value=ea.spotShadowMatrix,c.pointShadowMap.value=ea.pointShadowMap,c.pointShadowMatrix.value=ea.pointShadowMatrix);\na=d.program.getUniforms();a=fb.seqWithValue(a.seq,c);d.uniformsList=a}function n(a,b,c,d){U=0;var e=ia.get(c);kd&&(Wd||a!==T)&&Pa.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===T&&c.id===W);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:c.lights&&e.lightsHash!==ea.hash?c.needsUpdate=!0:void 0===e.numClippingPlanes||e.numClippingPlanes===Pa.numPlanes&&e.numIntersection===Pa.numIntersection||(c.needsUpdate=!0));c.needsUpdate&&(q(c,b,d),\nc.needsUpdate=!1);var f=!1,g=!1,h=!1,k=e.program,m=k.getUniforms(),n=e.__webglShader.uniforms;k.id!==M&&(A.useProgram(k.program),M=k.id,h=g=f=!0);c.id!==W&&(W=c.id,g=!0);if(f||a!==T){m.setValue(A,\"projectionMatrix\",a.projectionMatrix);na.logarithmicDepthBuffer&&m.setValue(A,\"logDepthBufFC\",2/(Math.log(a.far+1)/Math.LN2));a!==T&&(T=a,h=g=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)f=m.map.cameraPosition,void 0!==f&&f.setValue(A,Qa.setFromMatrixPosition(a.matrixWorld));\n(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&m.setValue(A,\"viewMatrix\",a.matrixWorldInverse);m.setValue(A,\"toneMappingExposure\",C.toneMappingExposure);m.setValue(A,\"toneMappingWhitePoint\",C.toneMappingWhitePoint)}if(c.skinning&&(m.setOptional(A,d,\"bindMatrix\"),m.setOptional(A,d,\"bindMatrixInverse\"),a=d.skeleton))if(f=a.bones,na.floatVertexTextures){if(void 0===a.boneTexture){var f=Math.sqrt(4*f.length),f=Y.nextPowerOfTwo(Math.ceil(f)),\nf=Math.max(f,4),u=new Float32Array(f*f*4);u.set(a.boneMatrices);var t=new eb(u,f,f,1023,1015);a.boneMatrices=u;a.boneTexture=t;a.boneTextureSize=f}m.setValue(A,\"boneTexture\",a.boneTexture);m.setValue(A,\"boneTextureSize\",a.boneTextureSize)}else m.setOptional(A,a,\"boneMatrices\");if(g){c.lights&&(g=h,n.ambientLightColor.needsUpdate=g,n.directionalLights.needsUpdate=g,n.pointLights.needsUpdate=g,n.spotLights.needsUpdate=g,n.rectAreaLights.needsUpdate=g,n.hemisphereLights.needsUpdate=g);b&&c.fog&&(n.fogColor.value=\nb.color,b.isFog?(n.fogNear.value=b.near,n.fogFar.value=b.far):b.isFogExp2&&(n.fogDensity.value=b.density));if(c.isMeshBasicMaterial||c.isMeshLambertMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.isMeshNormalMaterial||c.isMeshDepthMaterial){n.opacity.value=c.opacity;n.diffuse.value=c.color;c.emissive&&n.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);n.map.value=c.map;n.specularMap.value=c.specularMap;n.alphaMap.value=c.alphaMap;c.lightMap&&(n.lightMap.value=c.lightMap,\nn.lightMapIntensity.value=c.lightMapIntensity);c.aoMap&&(n.aoMap.value=c.aoMap,n.aoMapIntensity.value=c.aoMapIntensity);var p;c.map?p=c.map:c.specularMap?p=c.specularMap:c.displacementMap?p=c.displacementMap:c.normalMap?p=c.normalMap:c.bumpMap?p=c.bumpMap:c.roughnessMap?p=c.roughnessMap:c.metalnessMap?p=c.metalnessMap:c.alphaMap?p=c.alphaMap:c.emissiveMap&&(p=c.emissiveMap);void 0!==p&&(p.isWebGLRenderTarget&&(p=p.texture),b=p.offset,p=p.repeat,n.offsetRepeat.value.set(b.x,b.y,p.x,p.y));n.envMap.value=\nc.envMap;n.flipEnvMap.value=c.envMap&&c.envMap.isCubeTexture?-1:1;n.reflectivity.value=c.reflectivity;n.refractionRatio.value=c.refractionRatio}c.isLineBasicMaterial?(n.diffuse.value=c.color,n.opacity.value=c.opacity):c.isLineDashedMaterial?(n.diffuse.value=c.color,n.opacity.value=c.opacity,n.dashSize.value=c.dashSize,n.totalSize.value=c.dashSize+c.gapSize,n.scale.value=c.scale):c.isPointsMaterial?(n.diffuse.value=c.color,n.opacity.value=c.opacity,n.size.value=c.size*ka,n.scale.value=.5*da,n.map.value=\nc.map,null!==c.map&&(p=c.map.offset,c=c.map.repeat,n.offsetRepeat.value.set(p.x,p.y,c.x,c.y))):c.isMeshLambertMaterial?c.emissiveMap&&(n.emissiveMap.value=c.emissiveMap):c.isMeshToonMaterial?(r(n,c),c.gradientMap&&(n.gradientMap.value=c.gradientMap)):c.isMeshPhongMaterial?r(n,c):c.isMeshPhysicalMaterial?(n.clearCoat.value=c.clearCoat,n.clearCoatRoughness.value=c.clearCoatRoughness,l(n,c)):c.isMeshStandardMaterial?l(n,c):c.isMeshDepthMaterial?c.displacementMap&&(n.displacementMap.value=c.displacementMap,\nn.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias):c.isMeshNormalMaterial&&(c.bumpMap&&(n.bumpMap.value=c.bumpMap,n.bumpScale.value=c.bumpScale),c.normalMap&&(n.normalMap.value=c.normalMap,n.normalScale.value.copy(c.normalScale)),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias));void 0!==n.ltcMat&&(n.ltcMat.value=V.LTC_MAT_TEXTURE);void 0!==n.ltcMag&&(n.ltcMag.value=\nV.LTC_MAG_TEXTURE);fb.upload(A,e.uniformsList,n,C)}m.setValue(A,\"modelViewMatrix\",d.modelViewMatrix);m.setValue(A,\"normalMatrix\",d.normalMatrix);m.setValue(A,\"modelMatrix\",d.matrixWorld);return k}function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&\n(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}function l(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));\nb.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function t(a,b){var c,d,e,f,g=0,h=0,k=0,m,n,u,q=b.matrixWorldInverse,l=0,r=0,t=0,z=0,p=0;c=0;for(d=a.length;c<d;c++)if(e=a[c],f=e.color,m=e.intensity,n=e.distance,u=e.shadow&&e.shadow.map?e.shadow.map.texture:null,e.isAmbientLight)g+=f.r*m,h+=f.g*m,k+=f.b*m;else if(e.isDirectionalLight){var v=\nBa.get(e);v.color.copy(e.color).multiplyScalar(e.intensity);v.direction.setFromMatrixPosition(e.matrixWorld);Qa.setFromMatrixPosition(e.target.matrixWorld);v.direction.sub(Qa);v.direction.transformDirection(q);if(v.shadow=e.castShadow)f=e.shadow,v.shadowBias=f.bias,v.shadowRadius=f.radius,v.shadowMapSize=f.mapSize;ea.directionalShadowMap[l]=u;ea.directionalShadowMatrix[l]=e.shadow.matrix;ea.directional[l]=v;l++}else if(e.isSpotLight){v=Ba.get(e);v.position.setFromMatrixPosition(e.matrixWorld);v.position.applyMatrix4(q);\nv.color.copy(f).multiplyScalar(m);v.distance=n;v.direction.setFromMatrixPosition(e.matrixWorld);Qa.setFromMatrixPosition(e.target.matrixWorld);v.direction.sub(Qa);v.direction.transformDirection(q);v.coneCos=Math.cos(e.angle);v.penumbraCos=Math.cos(e.angle*(1-e.penumbra));v.decay=0===e.distance?0:e.decay;if(v.shadow=e.castShadow)f=e.shadow,v.shadowBias=f.bias,v.shadowRadius=f.radius,v.shadowMapSize=f.mapSize;ea.spotShadowMap[t]=u;ea.spotShadowMatrix[t]=e.shadow.matrix;ea.spot[t]=v;t++}else if(e.isRectAreaLight)v=\nBa.get(e),v.color.copy(f).multiplyScalar(m/(e.width*e.height)),v.position.setFromMatrixPosition(e.matrixWorld),v.position.applyMatrix4(q),ra.identity(),qa.copy(e.matrixWorld),qa.premultiply(q),ra.extractRotation(qa),v.halfWidth.set(.5*e.width,0,0),v.halfHeight.set(0,.5*e.height,0),v.halfWidth.applyMatrix4(ra),v.halfHeight.applyMatrix4(ra),ea.rectArea[z]=v,z++;else if(e.isPointLight){v=Ba.get(e);v.position.setFromMatrixPosition(e.matrixWorld);v.position.applyMatrix4(q);v.color.copy(e.color).multiplyScalar(e.intensity);\nv.distance=e.distance;v.decay=0===e.distance?0:e.decay;if(v.shadow=e.castShadow)f=e.shadow,v.shadowBias=f.bias,v.shadowRadius=f.radius,v.shadowMapSize=f.mapSize;ea.pointShadowMap[r]=u;ea.pointShadowMatrix[r]=e.shadow.matrix;ea.point[r]=v;r++}else e.isHemisphereLight&&(v=Ba.get(e),v.direction.setFromMatrixPosition(e.matrixWorld),v.direction.transformDirection(q),v.direction.normalize(),v.skyColor.copy(e.color).multiplyScalar(m),v.groundColor.copy(e.groundColor).multiplyScalar(m),ea.hemi[p]=v,p++);\nea.ambient[0]=g;ea.ambient[1]=h;ea.ambient[2]=k;ea.directional.length=l;ea.spot.length=t;ea.rectArea.length=z;ea.point.length=r;ea.hemi.length=p;ea.hash=l+\",\"+r+\",\"+t+\",\"+z+\",\"+p+\",\"+ea.shadows.length}function y(a){var b;if(1E3===a)return A.REPEAT;if(1001===a)return A.CLAMP_TO_EDGE;if(1002===a)return A.MIRRORED_REPEAT;if(1003===a)return A.NEAREST;if(1004===a)return A.NEAREST_MIPMAP_NEAREST;if(1005===a)return A.NEAREST_MIPMAP_LINEAR;if(1006===a)return A.LINEAR;if(1007===a)return A.LINEAR_MIPMAP_NEAREST;\nif(1008===a)return A.LINEAR_MIPMAP_LINEAR;if(1009===a)return A.UNSIGNED_BYTE;if(1017===a)return A.UNSIGNED_SHORT_4_4_4_4;if(1018===a)return A.UNSIGNED_SHORT_5_5_5_1;if(1019===a)return A.UNSIGNED_SHORT_5_6_5;if(1010===a)return A.BYTE;if(1011===a)return A.SHORT;if(1012===a)return A.UNSIGNED_SHORT;if(1013===a)return A.INT;if(1014===a)return A.UNSIGNED_INT;if(1015===a)return A.FLOAT;if(1016===a&&(b=pa.get(\"OES_texture_half_float\"),null!==b))return b.HALF_FLOAT_OES;if(1021===a)return A.ALPHA;if(1022===\na)return A.RGB;if(1023===a)return A.RGBA;if(1024===a)return A.LUMINANCE;if(1025===a)return A.LUMINANCE_ALPHA;if(1026===a)return A.DEPTH_COMPONENT;if(1027===a)return A.DEPTH_STENCIL;if(100===a)return A.FUNC_ADD;if(101===a)return A.FUNC_SUBTRACT;if(102===a)return A.FUNC_REVERSE_SUBTRACT;if(200===a)return A.ZERO;if(201===a)return A.ONE;if(202===a)return A.SRC_COLOR;if(203===a)return A.ONE_MINUS_SRC_COLOR;if(204===a)return A.SRC_ALPHA;if(205===a)return A.ONE_MINUS_SRC_ALPHA;if(206===a)return A.DST_ALPHA;\nif(207===a)return A.ONE_MINUS_DST_ALPHA;if(208===a)return A.DST_COLOR;if(209===a)return A.ONE_MINUS_DST_COLOR;if(210===a)return A.SRC_ALPHA_SATURATE;if(2001===a||2002===a||2003===a||2004===a)if(b=pa.get(\"WEBGL_compressed_texture_s3tc\"),null!==b){if(2001===a)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(2002===a)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(2003===a)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(2004===a)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(2100===a||2101===a||2102===a||2103===a)if(b=pa.get(\"WEBGL_compressed_texture_pvrtc\"),\nnull!==b){if(2100===a)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(2101===a)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(2102===a)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(2103===a)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(2151===a&&(b=pa.get(\"WEBGL_compressed_texture_etc1\"),null!==b))return b.COMPRESSED_RGB_ETC1_WEBGL;if(103===a||104===a)if(b=pa.get(\"EXT_blend_minmax\"),null!==b){if(103===a)return b.MIN_EXT;if(104===a)return b.MAX_EXT}return 1020===a&&(b=pa.get(\"WEBGL_depth_texture\"),null!==b)?\nb.UNSIGNED_INT_24_8_WEBGL:0}console.log(\"THREE.WebGLRenderer\",\"85\");a=a||{};var x=void 0!==a.canvas?a.canvas:document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\"),v=void 0!==a.context?a.context:null,G=void 0!==a.alpha?a.alpha:!1,w=void 0!==a.depth?a.depth:!0,O=void 0!==a.stencil?a.stencil:!0,S=void 0!==a.antialias?a.antialias:!1,E=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,F=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,aa=[],R=null,ca=new Float32Array(8),D=[],\nB=[];this.domElement=x;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var C=this,M=null,P=null,K=null,W=-1,ba=\"\",T=null,Q=new ga,L=null,Z=new ga,U=0,Ia=new H(0),X=0,N=x.width,da=x.height,\nka=1,ha=new ga(0,0,N,da),Pe=!1,zc=new ga(0,0,N,da),ma=new jd,Pa=new ig,kd=!1,Wd=!1,ld=new J,Qa=new p,qa=new J,ra=new J,ea={hash:\"\",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},va={geometries:0,textures:0},oa={frame:0,calls:0,vertices:0,faces:0,points:0};this.info={render:oa,memory:va,programs:null};var A;try{G={alpha:G,depth:w,stencil:O,\nantialias:S,premultipliedAlpha:E,preserveDrawingBuffer:F};A=v||x.getContext(\"webgl\",G)||x.getContext(\"experimental-webgl\",G);if(null===A){if(null!==x.getContext(\"webgl\"))throw\"Error creating WebGL context with your selected attributes.\";throw\"Error creating WebGL context.\";}void 0===A.getShaderPrecisionFormat&&(A.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});x.addEventListener(\"webglcontextlost\",d,!1)}catch(jg){console.error(\"THREE.WebGLRenderer: \"+jg)}var pa=new hg(A);\npa.get(\"WEBGL_depth_texture\");pa.get(\"OES_texture_float\");pa.get(\"OES_texture_float_linear\");pa.get(\"OES_texture_half_float\");pa.get(\"OES_texture_half_float_linear\");pa.get(\"OES_standard_derivatives\");pa.get(\"ANGLE_instanced_arrays\");pa.get(\"OES_element_index_uint\")&&(I.MaxIndex=4294967296);var na=new gg(A,pa,a),fa=new fg(A,pa,y),ia=new eg,sa=new dg(A,pa,fa,ia,na,y,va),Aa=new Mf(A),Da=new Tf(A,Aa,va),wa=new Vf(A,Da,oa),ya=new cg(this,na),Ba=new Uf,Ga=new Qf;this.info.programs=ya.programs;var Ka=new Sf(A,\npa,oa),La=new Rf(A,pa,oa),Fa,za,ta,ua;b();this.context=A;this.capabilities=na;this.extensions=pa;this.properties=ia;this.state=fa;var Ja=new Je(this,ea,wa,na);this.shadowMap=Ja;var Ma=new Jf(this,D),Oa=new If(this,B);this.getContext=function(){return A};this.getContextAttributes=function(){return A.getContextAttributes()};this.forceContextLoss=function(){var a=pa.get(\"WEBGL_lose_context\");a&&a.loseContext()};this.getMaxAnisotropy=function(){return na.getMaxAnisotropy()};this.getPrecision=function(){return na.precision};\nthis.getPixelRatio=function(){return ka};this.setPixelRatio=function(a){void 0!==a&&(ka=a,this.setSize(zc.z,zc.w,!1))};this.getSize=function(){return{width:N,height:da}};this.setSize=function(a,b,c){N=a;da=b;x.width=a*ka;x.height=b*ka;!1!==c&&(x.style.width=a+\"px\",x.style.height=b+\"px\");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){fa.viewport(zc.set(a,b,c,d))};this.setScissor=function(a,b,c,d){fa.scissor(ha.set(a,b,c,d))};this.setScissorTest=function(a){fa.setScissorTest(Pe=a)};this.getClearColor=\nfunction(){return Ia};this.setClearColor=function(a,b){Ia.set(a);X=void 0!==b?b:1;fa.buffers.color.setClear(Ia.r,Ia.g,Ia.b,X,E)};this.getClearAlpha=function(){return X};this.setClearAlpha=function(a){X=a;fa.buffers.color.setClear(Ia.r,Ia.g,Ia.b,X,E)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=A.COLOR_BUFFER_BIT;if(void 0===b||b)d|=A.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=A.STENCIL_BUFFER_BIT;A.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,\n!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=c;this.dispose=function(){x.removeEventListener(\"webglcontextlost\",d,!1);Ga.dispose()};this.renderBufferImmediate=function(a,b,c){fa.initAttributes();var d=ia.get(a);a.hasPositions&&!d.position&&(d.position=A.createBuffer());a.hasNormals&&!d.normal&&(d.normal=A.createBuffer());a.hasUvs&&!d.uv&&(d.uv=A.createBuffer());a.hasColors&&!d.color&&(d.color=\nA.createBuffer());b=b.getAttributes();a.hasPositions&&(A.bindBuffer(A.ARRAY_BUFFER,d.position),A.bufferData(A.ARRAY_BUFFER,a.positionArray,A.DYNAMIC_DRAW),fa.enableAttribute(b.position),A.vertexAttribPointer(b.position,3,A.FLOAT,!1,0,0));if(a.hasNormals){A.bindBuffer(A.ARRAY_BUFFER,d.normal);if(!c.isMeshPhongMaterial&&!c.isMeshStandardMaterial&&!c.isMeshNormalMaterial&&1===c.shading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+\n2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=m;g[e+3]=h;g[e+4]=k;g[e+5]=m;g[e+6]=h;g[e+7]=k;g[e+8]=m}A.bufferData(A.ARRAY_BUFFER,a.normalArray,A.DYNAMIC_DRAW);fa.enableAttribute(b.normal);A.vertexAttribPointer(b.normal,3,A.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(A.bindBuffer(A.ARRAY_BUFFER,d.uv),A.bufferData(A.ARRAY_BUFFER,a.uvArray,A.DYNAMIC_DRAW),fa.enableAttribute(b.uv),A.vertexAttribPointer(Aa.uv,2,A.FLOAT,!1,0,0));a.hasColors&&0!==c.vertexColors&&(A.bindBuffer(A.ARRAY_BUFFER,d.color),A.bufferData(A.ARRAY_BUFFER,\na.colorArray,A.DYNAMIC_DRAW),fa.enableAttribute(b.color),A.vertexAttribPointer(b.color,3,A.FLOAT,!1,0,0));fa.disableUnusedAttributes();A.drawArrays(A.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){fa.setMaterial(d);var g=n(a,b,d,e);a=c.id+\"_\"+g.id+\"_\"+(!0===d.wireframe);var k=!1;a!==ba&&(ba=a,k=!0);b=e.morphTargetInfluences;if(void 0!==b){var m=[];a=0;for(var u=b.length;a<u;a++)k=b[a],m.push([k,a]);m.sort(h);8<m.length&&(m.length=8);var q=c.morphAttributes;a=0;for(u=\nm.length;a<u;a++)k=m[a],ca[a]=k[0],0!==k[0]?(b=k[1],!0===d.morphTargets&&q.position&&c.addAttribute(\"morphTarget\"+a,q.position[b]),!0===d.morphNormals&&q.normal&&c.addAttribute(\"morphNormal\"+a,q.normal[b])):(!0===d.morphTargets&&c.removeAttribute(\"morphTarget\"+a),!0===d.morphNormals&&c.removeAttribute(\"morphNormal\"+a));a=m.length;for(b=ca.length;a<b;a++)ca[a]=0;g.getUniforms().setValue(A,\"morphTargetInfluences\",ca);k=!0}b=c.index;u=c.attributes.position;m=1;!0===d.wireframe&&(b=Da.getWireframeAttribute(c),\nm=2);a=Ka;null!==b&&(a=La,a.setIndex(b));if(k){k=void 0;if(c&&c.isInstancedBufferGeometry&&null===pa.get(\"ANGLE_instanced_arrays\"))console.error(\"THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\");else{void 0===k&&(k=0);fa.initAttributes();var q=c.attributes,g=g.getAttributes(),l=d.defaultAttributeValues,r;for(r in g){var t=g[r];if(0<=t){var v=q[r];if(void 0!==v){var z=v.normalized,p=v.itemSize,w=Aa.get(v),\nx=w.buffer,y=w.type,w=w.bytesPerElement;if(v.isInterleavedBufferAttribute){var G=v.data,O=G.stride,v=v.offset;G&&G.isInstancedInterleavedBuffer?(fa.enableAttributeAndDivisor(t,G.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=G.meshPerAttribute*G.count)):fa.enableAttribute(t);A.bindBuffer(A.ARRAY_BUFFER,x);A.vertexAttribPointer(t,p,y,z,O*w,(k*O+v)*w)}else v.isInstancedBufferAttribute?(fa.enableAttributeAndDivisor(t,v.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=\nv.meshPerAttribute*v.count)):fa.enableAttribute(t),A.bindBuffer(A.ARRAY_BUFFER,x),A.vertexAttribPointer(t,p,y,z,0,k*p*w)}else if(void 0!==l&&(z=l[r],void 0!==z))switch(z.length){case 2:A.vertexAttrib2fv(t,z);break;case 3:A.vertexAttrib3fv(t,z);break;case 4:A.vertexAttrib4fv(t,z);break;default:A.vertexAttrib1fv(t,z)}}}fa.disableUnusedAttributes()}null!==b&&A.bindBuffer(A.ELEMENT_ARRAY_BUFFER,Aa.get(b).buffer)}r=0;null!==b?r=b.count:void 0!==u&&(r=u.count);u=c.drawRange.start*m;k=null!==f?f.start*m:\n0;b=Math.max(u,k);f=Math.max(0,Math.min(r,u+c.drawRange.count*m,k+(null!==f?f.count*m:Infinity))-1-b+1);if(0!==f){if(e.isMesh)if(!0===d.wireframe)fa.setLineWidth(d.wireframeLinewidth*(null===P?ka:1)),a.setMode(A.LINES);else switch(e.drawMode){case 0:a.setMode(A.TRIANGLES);break;case 1:a.setMode(A.TRIANGLE_STRIP);break;case 2:a.setMode(A.TRIANGLE_FAN)}else e.isLine?(d=d.linewidth,void 0===d&&(d=1),fa.setLineWidth(d*(null===P?ka:1)),e.isLineSegments?a.setMode(A.LINES):e.isLineLoop?a.setMode(A.LINE_LOOP):\na.setMode(A.LINE_STRIP)):e.isPoints&&a.setMode(A.POINTS);c&&c.isInstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,b,f):a.render(b,f)}};this.compile=function(a,b){aa=[];a.traverse(function(a){a.isLight&&aa.push(a)});t(aa,b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)q(b.material[c],a.fog,b);else q(b.material,a.fog,b)})};this.render=function(a,b,c,d){if(void 0!==b&&!0!==b.isCamera)console.error(\"THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.\");\nelse{ba=\"\";W=-1;T=null;!0===a.autoUpdate&&a.updateMatrixWorld();b.onBeforeRender(C);null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ld.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ma.setFromMatrix(ld);aa.length=0;D.length=0;B.length=0;Wd=this.localClippingEnabled;kd=Pa.init(this.clippingPlanes,Wd,b);R=Ga.get(a,b);R.init();k(a,b,C.sortObjects);R.finish();!0===C.sortObjects&&R.sort();kd&&Pa.beginShadows();for(var e=aa,f=0,g=0,h=e.length;g<h;g++){var n=\ne[g];n.castShadow&&(ea.shadows[f]=n,f++)}ea.shadows.length=f;Ja.render(a,b);t(aa,b);kd&&Pa.endShadows();oa.frame++;oa.calls=0;oa.vertices=0;oa.faces=0;oa.points=0;void 0===c&&(c=null);this.setRenderTarget(c);e=a.background;null===e?fa.buffers.color.setClear(Ia.r,Ia.g,Ia.b,X,E):e&&e.isColor&&(fa.buffers.color.setClear(e.r,e.g,e.b,1,E),d=!0);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);e&&e.isCubeTexture?(void 0===ta&&(ta=new xa,ua=new Ca(new kb(5,5,\n5),new Ea({uniforms:ab.cube.uniforms,vertexShader:ab.cube.vertexShader,fragmentShader:ab.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1}))),ta.projectionMatrix.copy(b.projectionMatrix),ta.matrixWorld.extractRotation(b.matrixWorld),ta.matrixWorldInverse.getInverse(ta.matrixWorld),ua.material.uniforms.tCube.value=e,ua.modelViewMatrix.multiplyMatrices(ta.matrixWorldInverse,ua.matrixWorld),wa.update(ua),C.renderBufferDirect(ta,null,ua.geometry,ua.material,ua,null)):e&&e.isTexture&&(void 0===\nFa&&(Fa=new Jb(-1,1,1,-1,0,1),za=new Ca(new lb(2,2),new Na({depthTest:!1,depthWrite:!1,fog:!1}))),za.material.map=e,wa.update(za),C.renderBufferDirect(Fa,null,za.geometry,za.material,za,null));d=R.opaque;e=R.transparent;a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,b,f),e.length&&m(e,a,b,f)):(d.length&&m(d,a,b),e.length&&m(e,a,b));Ma.render(a,b);Oa.render(a,b,Z);c&&sa.updateRenderTargetMipmap(c);fa.buffers.depth.setTest(!0);fa.buffers.depth.setMask(!0);fa.buffers.color.setMask(!0);b.isArrayCamera&&\nb.enabled&&C.setScissorTest(!1);b.onAfterRender(C)}};this.setFaceCulling=function(a,b){fa.setCullFace(a);fa.setFlipSided(0===b)};this.allocTextureUnit=function(){var a=U;a>=na.maxTextures&&console.warn(\"WebGLRenderer: trying to use \"+a+\" texture units while this GPU supports only \"+na.maxTextures);U+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn(\"THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.\"),\na=!0),b=b.texture);sa.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn(\"THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead.\"),a=!0);sa.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn(\"THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead.\"),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&\n6===b.image.length?sa.setTextureCube(b,c):sa.setTextureCubeDynamic(b,c)}}();this.getRenderTarget=function(){return P};this.setRenderTarget=function(a){(P=a)&&void 0===ia.get(a).__webglFramebuffer&&sa.setupRenderTarget(a);var b=a&&a.isWebGLRenderTargetCube,c;a?(c=ia.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,Q.copy(a.scissor),L=a.scissorTest,Z.copy(a.viewport)):(c=null,Q.copy(ha).multiplyScalar(ka),L=Pe,Z.copy(zc).multiplyScalar(ka));K!==c&&(A.bindFramebuffer(A.FRAMEBUFFER,\nc),K=c);fa.scissor(Q);fa.setScissorTest(L);fa.viewport(Z);b&&(b=ia.get(a.texture),A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===(a&&a.isWebGLRenderTarget))console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");else{var g=ia.get(a).__webglFramebuffer;if(g){var h=!1;g!==K&&(A.bindFramebuffer(A.FRAMEBUFFER,\ng),h=!0);try{var k=a.texture,m=k.format,n=k.type;1023!==m&&y(m)!==A.getParameter(A.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\"):1009===n||y(n)===A.getParameter(A.IMPLEMENTATION_COLOR_READ_TYPE)||1015===n&&(pa.get(\"OES_texture_float\")||pa.get(\"WEBGL_color_buffer_float\"))||1016===n&&pa.get(\"EXT_color_buffer_half_float\")?A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE?0<=b&&\nb<=a.width-d&&0<=c&&c<=a.height-e&&A.readPixels(b,c,d,e,y(m),y(n),f):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.\"):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\")}finally{h&&A.bindFramebuffer(A.FRAMEBUFFER,K)}}}}}function Kb(a,b){this.name=\"\";this.color=new H(a);this.density=void 0!==b?b:2.5E-4}function Lb(a,b,c){this.name=\"\";this.color=\nnew H(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function md(){B.call(this);this.type=\"Scene\";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function Yd(a,b,c,d,e){B.call(this);this.lensFlares=[];this.positionScreen=new p;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)}function cb(a){Z.call(this);this.type=\"SpriteMaterial\";this.color=new H(16777215);this.map=null;this.rotation=0;this.lights=this.fog=!1;this.setValues(a)}function Ac(a){B.call(this);\nthis.type=\"Sprite\";this.material=void 0!==a?a:new cb}function Bc(){B.call(this);this.type=\"LOD\";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function Cc(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else{console.warn(\"THREE.Skeleton boneInverses is the wrong length.\");this.boneInverses=[];for(var c=0,d=this.bones.length;c<d;c++)this.boneInverses.push(new J)}}\nfunction nd(){B.call(this);this.type=\"Bone\"}function od(a,b){Ca.call(this,a,b);this.type=\"SkinnedMesh\";this.bindMode=\"attached\";this.bindMatrix=new J;this.bindMatrixInverse=new J;var c=this.initBones(),c=new Cc(c);this.bind(c,this.matrixWorld);this.normalizeSkinWeights()}function ha(a){Z.call(this);this.type=\"LineBasicMaterial\";this.color=new H(16777215);this.linewidth=1;this.linejoin=this.linecap=\"round\";this.lights=!1;this.setValues(a)}function ya(a,b,c){if(1===c)return console.warn(\"THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.\"),\nnew da(a,b);B.call(this);this.type=\"Line\";this.geometry=void 0!==a?a:new I;this.material=void 0!==b?b:new ha({color:16777215*Math.random()})}function da(a,b){ya.call(this,a,b);this.type=\"LineSegments\"}function pd(a,b){ya.call(this,a,b);this.type=\"LineLoop\"}function La(a){Z.call(this);this.type=\"PointsMaterial\";this.color=new H(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.lights=!1;this.setValues(a)}function Mb(a,b){B.call(this);this.type=\"Points\";this.geometry=void 0!==a?a:new I;\nthis.material=void 0!==b?b:new La({color:16777215*Math.random()})}function Dc(){B.call(this);this.type=\"Group\"}function qd(a,b,c,d,e,f,g,h,k){function m(){requestAnimationFrame(m);a.readyState>=a.HAVE_CURRENT_DATA&&(u.needsUpdate=!0)}X.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var u=this;m()}function Nb(a,b,c,d,e,f,g,h,k,m,u,q){X.call(this,null,f,g,h,k,m,d,e,u,q);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function rd(a,b,c,d,e,f,g,h,k){X.call(this,a,\nb,c,d,e,f,g,h,k);this.needsUpdate=!0}function Ec(a,b,c,d,e,f,g,h,k,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);X.call(this,null,d,e,f,g,h,m,c,k);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Ob(a){I.call(this);this.type=\"WireframeGeometry\";var b=[],\nc,d,e,f,g=[0,0],h={},k,m,u=[\"a\",\"b\",\"c\"];if(a&&a.isGeometry){var q=a.faces;c=0;for(e=q.length;c<e;c++){var n=q[c];for(d=0;3>d;d++)k=n[u[d]],m=n[u[(d+1)%3]],g[0]=Math.min(k,m),g[1]=Math.max(k,m),k=g[0]+\",\"+g[1],void 0===h[k]&&(h[k]={index1:g[0],index2:g[1]})}for(k in h)c=h[k],u=a.vertices[c.index1],b.push(u.x,u.y,u.z),u=a.vertices[c.index2],b.push(u.x,u.y,u.z)}else if(a&&a.isBufferGeometry){var r,u=new p;if(null!==a.index){q=a.attributes.position;n=a.index;r=a.groups;0===r.length&&(r=[{start:0,count:n.count,\nmaterialIndex:0}]);a=0;for(f=r.length;a<f;++a)for(c=r[a],d=c.start,e=c.count,c=d,e=d+e;c<e;c+=3)for(d=0;3>d;d++)k=n.getX(c+d),m=n.getX(c+(d+1)%3),g[0]=Math.min(k,m),g[1]=Math.max(k,m),k=g[0]+\",\"+g[1],void 0===h[k]&&(h[k]={index1:g[0],index2:g[1]});for(k in h)c=h[k],u.fromBufferAttribute(q,c.index1),b.push(u.x,u.y,u.z),u.fromBufferAttribute(q,c.index2),b.push(u.x,u.y,u.z)}else for(q=a.attributes.position,c=0,e=q.count/3;c<e;c++)for(d=0;3>d;d++)h=3*c+d,u.fromBufferAttribute(q,h),b.push(u.x,u.y,u.z),\nh=3*c+(d+1)%3,u.fromBufferAttribute(q,h),b.push(u.x,u.y,u.z)}this.addAttribute(\"position\",new C(b,3))}function Fc(a,b,c){M.call(this);this.type=\"ParametricGeometry\";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Pb(a,b,c));this.mergeVertices()}function Pb(a,b,c){I.call(this);this.type=\"ParametricBufferGeometry\";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new p,k=new p,m=new p,u=new p,q=new p,n,r,l=b+1;for(n=0;n<=c;n++){var t=n/c;for(r=0;r<=b;r++){var y=\nr/b,k=a(y,t,k);e.push(k.x,k.y,k.z);0<=y-1E-5?(m=a(y-1E-5,t,m),u.subVectors(k,m)):(m=a(y+1E-5,t,m),u.subVectors(m,k));0<=t-1E-5?(m=a(y,t-1E-5,m),q.subVectors(k,m)):(m=a(y,t+1E-5,m),q.subVectors(m,k));h.crossVectors(u,q).normalize();f.push(h.x,h.y,h.z);g.push(y,t)}}for(n=0;n<c;n++)for(r=0;r<b;r++)a=n*l+r+1,h=(n+1)*l+r+1,k=(n+1)*l+r,d.push(n*l+r,a,k),d.push(a,h,k);this.setIndex(d);this.addAttribute(\"position\",new C(e,3));this.addAttribute(\"normal\",new C(f,3));this.addAttribute(\"uv\",new C(g,2))}function Gc(a,\nb,c,d){M.call(this);this.type=\"PolyhedronGeometry\";this.parameters={vertices:a,indices:b,radius:c,detail:d};this.fromBufferGeometry(new ia(a,b,c,d));this.mergeVertices()}function ia(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){var d=3*b;c.x=a[d+0];c.y=a[d+1];c.z=a[d+2]}function g(a,b,c,d){0>d&&1===a.x&&(k[b]=a.x-1);0===c.x&&0===c.z&&(k[b]=d/2/Math.PI+.5)}I.call(this);this.type=\"PolyhedronBufferGeometry\";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;var h=[],k=[];(function(a){for(var c=\nnew p,d=new p,g=new p,h=0;h<b.length;h+=3){f(b[h+0],c);f(b[h+1],d);f(b[h+2],g);var k=c,l=d,y=g,x=Math.pow(2,a),v=[],G,w;for(G=0;G<=x;G++){v[G]=[];var O=k.clone().lerp(y,G/x),S=l.clone().lerp(y,G/x),E=x-G;for(w=0;w<=E;w++)v[G][w]=0===w&&G===x?O:O.clone().lerp(S,w/E)}for(G=0;G<x;G++)for(w=0;w<2*(x-G)-1;w++)k=Math.floor(w/2),0===w%2?(e(v[G][k+1]),e(v[G+1][k]),e(v[G][k])):(e(v[G][k+1]),e(v[G+1][k+1]),e(v[G+1][k]))}})(d||0);(function(a){for(var b=new p,c=0;c<h.length;c+=3)b.x=h[c+0],b.y=h[c+1],b.z=h[c+\n2],b.normalize().multiplyScalar(a),h[c+0]=b.x,h[c+1]=b.y,h[c+2]=b.z})(c);(function(){for(var a=new p,b=0;b<h.length;b+=3)a.x=h[b+0],a.y=h[b+1],a.z=h[b+2],k.push(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));for(var a=new p,b=new p,c=new p,d=new p,e=new D,f=new D,l=new D,y=0,x=0;y<h.length;y+=9,x+=6){a.set(h[y+0],h[y+1],h[y+2]);b.set(h[y+3],h[y+4],h[y+5]);c.set(h[y+6],h[y+7],h[y+8]);e.set(k[x+0],k[x+1]);f.set(k[x+2],k[x+3]);l.set(k[x+4],k[x+5]);d.copy(a).add(b).add(c).divideScalar(3);\nvar v=Math.atan2(d.z,-d.x);g(e,x+0,a,v);g(f,x+2,b,v);g(l,x+4,c,v)}for(a=0;a<k.length;a+=6)b=k[a+0],c=k[a+2],d=k[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(k[a+0]+=1),.2>c&&(k[a+2]+=1),.2>d&&(k[a+4]+=1))})();this.addAttribute(\"position\",new C(h,3));this.addAttribute(\"normal\",new C(h.slice(),3));this.addAttribute(\"uv\",new C(k,2));this.normalizeNormals()}function Hc(a,b){M.call(this);this.type=\"TetrahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Qb(a,b));\nthis.mergeVertices()}function Qb(a,b){ia.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type=\"TetrahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Ic(a,b){M.call(this);this.type=\"OctahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new mb(a,b));this.mergeVertices()}function mb(a,b){ia.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type=\"OctahedronBufferGeometry\";\nthis.parameters={radius:a,detail:b}}function Jc(a,b){M.call(this);this.type=\"IcosahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Rb(a,b));this.mergeVertices()}function Rb(a,b){var c=(1+Math.sqrt(5))/2;ia.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type=\"IcosahedronBufferGeometry\";\nthis.parameters={radius:a,detail:b}}function Kc(a,b){M.call(this);this.type=\"DodecahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Sb(a,b));this.mergeVertices()}function Sb(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;ia.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,\n0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type=\"DodecahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Lc(a,b,c,d,e,f){M.call(this);this.type=\"TubeGeometry\";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn(\"THREE.TubeGeometry: taper has been removed.\");a=new Tb(a,b,c,d,e);this.tangents=a.tangents;\nthis.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function Tb(a,b,c,d,e){function f(e){var f=a.getPointAt(e/b),m=g.normals[e];e=g.binormals[e];for(q=0;q<=d;q++){var u=q/d*Math.PI*2,t=Math.sin(u),u=-Math.cos(u);k.x=u*m.x+t*e.x;k.y=u*m.y+t*e.y;k.z=u*m.z+t*e.z;k.normalize();l.push(k.x,k.y,k.z);h.x=f.x+c*k.x;h.y=f.y+c*k.y;h.z=f.z+c*k.z;n.push(h.x,h.y,h.z)}}I.call(this);this.type=\"TubeBufferGeometry\";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,\nclosed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new p,k=new p,m=new D,u,q,n=[],l=[],z=[],t=[];for(u=0;u<b;u++)f(u);f(!1===e?b:0);for(u=0;u<=b;u++)for(q=0;q<=d;q++)m.x=u/b,m.y=q/d,z.push(m.x,m.y);(function(){for(q=1;q<=b;q++)for(u=1;u<=d;u++){var a=(d+1)*q+(u-1),c=(d+1)*q+u,e=(d+1)*(q-1)+u;t.push((d+1)*(q-1)+(u-1),a,e);t.push(a,c,e)}})();this.setIndex(t);this.addAttribute(\"position\",new C(n,3));\nthis.addAttribute(\"normal\",new C(l,3));this.addAttribute(\"uv\",new C(z,2))}function Mc(a,b,c,d,e,f,g){M.call(this);this.type=\"TorusKnotGeometry\";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn(\"THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.\");this.fromBufferGeometry(new Ub(a,b,c,d,e,f));this.mergeVertices()}function Ub(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*(2+c)*\n.5*Math.cos(a);e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}I.call(this);this.type=\"TorusKnotBufferGeometry\";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=[],k=[],m=[],u=[],q,n,l=new p,z=new p,t=new p,y=new p,x=new p,v=new p,G=new p;for(q=0;q<=c;++q)for(n=q/c*e*Math.PI*2,g(n,e,f,a,t),g(n+.01,e,f,a,y),v.subVectors(y,t),G.addVectors(y,t),x.crossVectors(v,G),G.crossVectors(x,v),x.normalize(),G.normalize(),\nn=0;n<=d;++n){var w=n/d*Math.PI*2,O=-b*Math.cos(w),w=b*Math.sin(w);l.x=t.x+(O*G.x+w*x.x);l.y=t.y+(O*G.y+w*x.y);l.z=t.z+(O*G.z+w*x.z);k.push(l.x,l.y,l.z);z.subVectors(l,t).normalize();m.push(z.x,z.y,z.z);u.push(q/c);u.push(n/d)}for(n=1;n<=c;n++)for(q=1;q<=d;q++)a=(d+1)*n+(q-1),b=(d+1)*n+q,e=(d+1)*(n-1)+q,h.push((d+1)*(n-1)+(q-1),a,e),h.push(a,b,e);this.setIndex(h);this.addAttribute(\"position\",new C(k,3));this.addAttribute(\"normal\",new C(m,3));this.addAttribute(\"uv\",new C(u,2))}function Nc(a,b,c,d,\ne){M.call(this);this.type=\"TorusGeometry\";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new Vb(a,b,c,d,e));this.mergeVertices()}function Vb(a,b,c,d,e){I.call(this);this.type=\"TorusBufferGeometry\";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=[],g=[],h=[],k=[],m=new p,u=new p,q=new p,n,l;for(n=0;n<=c;n++)for(l=0;l<=d;l++){var z=l/d*e,t=n/c*Math.PI*\n2;u.x=(a+b*Math.cos(t))*Math.cos(z);u.y=(a+b*Math.cos(t))*Math.sin(z);u.z=b*Math.sin(t);g.push(u.x,u.y,u.z);m.x=a*Math.cos(z);m.y=a*Math.sin(z);q.subVectors(u,m).normalize();h.push(q.x,q.y,q.z);k.push(l/d);k.push(n/c)}for(n=1;n<=c;n++)for(l=1;l<=d;l++)a=(d+1)*(n-1)+l-1,b=(d+1)*(n-1)+l,e=(d+1)*n+l,f.push((d+1)*n+l-1,a,e),f.push(a,b,e);this.setIndex(f);this.addAttribute(\"position\",new C(g,3));this.addAttribute(\"normal\",new C(h,3));this.addAttribute(\"uv\",new C(k,2))}function db(a,b){M.call(this);this.type=\n\"ExtrudeGeometry\";this.parameters={shapes:a,options:b};this.fromBufferGeometry(new Fa(a,b));this.mergeVertices()}function Fa(a,b){\"undefined\"!==typeof a&&(I.call(this),this.type=\"ExtrudeBufferGeometry\",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeVertexNormals())}function Oc(a,b){M.call(this);this.type=\"TextGeometry\";this.parameters={text:a,parameters:b};this.fromBufferGeometry(new Wb(a,b));this.mergeVertices()}function Wb(a,b){b=b||{};var c=b.font;if(!1===(c&&c.isFont))return console.error(\"THREE.TextGeometry: font parameter is not an instance of THREE.Font.\"),\nnew M;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);Fa.call(this,c,b);this.type=\"TextBufferGeometry\"}function Pc(a,b,c,d,e,f,g){M.call(this);this.type=\"SphereGeometry\";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new nb(a,b,c,d,e,f,g));this.mergeVertices()}\nfunction nb(a,b,c,d,e,f,g){I.call(this);this.type=\"SphereBufferGeometry\";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h=f+g,k,m,u=0,q=[],n=new p,l=new p,z=[],t=[],y=[],x=[];for(m=0;m<=c;m++){var v=[],G=m/c;for(k=0;k<=b;k++){var w=k/b;n.x=-a*Math.cos(d+w*e)*Math.sin(f+G*g);n.y=a*Math.cos(f+\nG*g);n.z=a*Math.sin(d+w*e)*Math.sin(f+G*g);t.push(n.x,n.y,n.z);l.set(n.x,n.y,n.z).normalize();y.push(l.x,l.y,l.z);x.push(w,1-G);v.push(u++)}q.push(v)}for(m=0;m<c;m++)for(k=0;k<b;k++)a=q[m][k+1],d=q[m][k],e=q[m+1][k],g=q[m+1][k+1],(0!==m||0<f)&&z.push(a,d,g),(m!==c-1||h<Math.PI)&&z.push(d,e,g);this.setIndex(z);this.addAttribute(\"position\",new C(t,3));this.addAttribute(\"normal\",new C(y,3));this.addAttribute(\"uv\",new C(x,2))}function Qc(a,b,c,d,e,f){M.call(this);this.type=\"RingGeometry\";this.parameters=\n{innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};this.fromBufferGeometry(new Xb(a,b,c,d,e,f));this.mergeVertices()}function Xb(a,b,c,d,e,f){I.call(this);this.type=\"RingBufferGeometry\";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||20;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=[],h=[],k=[],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heta=void 0!==c?c:0;return this}function cf(a,b,c){this.radius=void 0!==a?a:1;this.theta=void 0!==b?b:0;this.y=void 0!==c?c:0;return this}function ra(a,\nb){Ca.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation(\"__default\",0,c-1,c/1);this.setAnimationWeight(\"__default\",1)}function $c(a){B.call(this);this.material=a;this.render=function(a){}}function ad(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=3*c.faces.length:c&&c.isBufferGeometry&&(b=c.attributes.normal.count);c=new I;b=new C(6*b,3);c.addAttribute(\"position\",\nb);da.call(this,c,new ha({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function lc(a){B.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;a=new I;for(var b=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],c=0,d=1;32>c;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.addAttribute(\"position\",new C(b,3));b=new ha({fog:!1});this.cone=new da(a,b);this.add(this.cone);\nthis.update()}function mc(a){this.bones=this.getBoneList(a);for(var b=new I,c=[],d=[],e=new H(0,0,1),f=new H(0,1,0),g=0;g<this.bones.length;g++){var h=this.bones[g];h.parent&&h.parent.isBone&&(c.push(0,0,0),c.push(0,0,0),d.push(e.r,e.g,e.b),d.push(f.r,f.g,f.b))}b.addAttribute(\"position\",new C(c,3));b.addAttribute(\"color\",new C(d,3));c=new ha({vertexColors:2,depthTest:!1,depthWrite:!1,transparent:!0});da.call(this,b,c);this.root=a;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.update()}function nc(a,\nb){this.light=a;this.light.updateMatrixWorld();var c=new nb(b,4,2),d=new Na({wireframe:!0,fog:!1});d.color.copy(this.light.color);Ca.call(this,c,d);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1}function oc(a){B.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;a=new ha({color:a.color});var b=new I;b.addAttribute(\"position\",new L(new Float32Array(15),3));this.add(new ya(b,a));this.update()}function pc(a,b){B.call(this);this.light=\na;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;var c=new mb(b);c.rotateY(.5*Math.PI);var d=new Na({vertexColors:2,wireframe:!0}),e=c.getAttribute(\"position\"),e=new Float32Array(3*e.count);c.addAttribute(\"color\",new L(e,3));this.add(new Ca(c,d));this.update()}function bd(a,b,c,d){a=a||10;b=b||10;c=new H(void 0!==c?c:4473924);d=new H(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],k=0,m=0,u=-g;k<=b;k++,u+=f){a.push(-g,0,u,g,0,u);a.push(u,0,-g,u,0,g);\nvar l=k===e?c:d;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3}b=new I;b.addAttribute(\"position\",new C(a,3));b.addAttribute(\"color\",new C(h,3));c=new ha({vertexColors:2});da.call(this,b,c)}function Kd(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new H(void 0!==e?e:4473924);f=new H(void 0!==f?f:8947848);var g=[],h=[],k,m,u,l,n;for(u=0;u<=b;u++)m=u/b*2*Math.PI,k=Math.sin(m)*a,m=Math.cos(m)*a,g.push(0,0,0),g.push(k,0,m),n=u&1?e:f,h.push(n.r,n.g,n.b),h.push(n.r,n.g,n.b);\nfor(u=0;u<=c;u++)for(n=u&1?e:f,l=a-a/c*u,b=0;b<d;b++)m=b/d*2*Math.PI,k=Math.sin(m)*l,m=Math.cos(m)*l,g.push(k,0,m),h.push(n.r,n.g,n.b),m=(b+1)/d*2*Math.PI,k=Math.sin(m)*l,m=Math.cos(m)*l,g.push(k,0,m),h.push(n.r,n.g,n.b);a=new I;a.addAttribute(\"position\",new C(g,3));a.addAttribute(\"color\",new C(h,3));g=new ha({vertexColors:2});da.call(this,a,g)}function cd(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=c.faces.length:\nconsole.warn(\"THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.\");c=new I;b=new C(6*b,3);c.addAttribute(\"position\",b);da.call(this,c,new ha({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function qc(a,b){B.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;void 0===b&&(b=1);var c=new I;c.addAttribute(\"position\",new C([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));var d=new ha({fog:!1});\nthis.add(new ya(c,d));c=new I;c.addAttribute(\"position\",new C([0,0,0,0,0,1],3));this.add(new ya(c,d));this.update()}function dd(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new I,e=new ha({color:16777215,vertexColors:1}),f=[],g=[],h={},k=new H(16755200),m=new H(16711680),u=new H(43775),l=new H(16777215),n=new H(3355443);b(\"n1\",\"n2\",k);b(\"n2\",\"n4\",k);b(\"n4\",\"n3\",k);b(\"n3\",\"n1\",k);b(\"f1\",\"f2\",k);b(\"f2\",\"f4\",\nk);b(\"f4\",\"f3\",k);b(\"f3\",\"f1\",k);b(\"n1\",\"f1\",k);b(\"n2\",\"f2\",k);b(\"n3\",\"f3\",k);b(\"n4\",\"f4\",k);b(\"p\",\"n1\",m);b(\"p\",\"n2\",m);b(\"p\",\"n3\",m);b(\"p\",\"n4\",m);b(\"u1\",\"u2\",u);b(\"u2\",\"u3\",u);b(\"u3\",\"u1\",u);b(\"c\",\"t\",l);b(\"p\",\"c\",n);b(\"cn1\",\"cn2\",n);b(\"cn3\",\"cn4\",n);b(\"cf1\",\"cf2\",n);b(\"cf3\",\"cf4\",n);d.addAttribute(\"position\",new C(f,3));d.addAttribute(\"color\",new C(g,3));da.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=\n!1;this.pointMap=h;this.update()}function Bb(a,b){this.object=a;void 0===b&&(b=16776960);var c=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),d=new Float32Array(24),e=new I;e.setIndex(new L(c,1));e.addAttribute(\"position\",new L(d,3));da.call(this,e,new ha({color:b}));this.matrixAutoUpdate=!1;this.update()}function Cb(a,b,c,d,e,f){B.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);void 0===Ld&&(Ld=new I,Ld.addAttribute(\"position\",new C([0,\n0,0,0,1,0],3)),re=new Wa(0,.5,1,5,1),re.translate(0,-.5,0));this.position.copy(b);this.line=new ya(Ld,new ha({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new Ca(re,new Na({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function Md(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new I;a.addAttribute(\"position\",new C(b,3));a.addAttribute(\"color\",new C([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new ha({vertexColors:2});\nda.call(this,a,b)}function se(){var a=0,b=0,c=0,d=0;return{initCatmullRom:function(e,f,g,h,k){e=k*(g-e);h=k*(h-f);a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},initNonuniformCatmullRom:function(e,f,g,h,k,m,u){e=((f-e)/k-(g-e)/(k+m)+(g-f)/m)*m;h=((g-f)/m-(h-f)/(m+u)+(h-g)/u)*m;a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},calc:function(e){var f=e*e;return a+b*e+c*f+d*f*e}}}function Ja(a){this.arcLengthDivisions=200;this.points=a||[];this.closed=!1}function ed(a,b,c,d){this.arcLengthDivisions=200;this.v0=a;this.v1=\nb;this.v2=c;this.v3=d}function fd(a,b,c){this.arcLengthDivisions=200;this.v0=a;this.v1=b;this.v2=c}function gd(a,b){this.arcLengthDivisions=200;this.v1=a;this.v2=b}function Nd(a,b,c,d,e,f){Xa.call(this,a,b,c,c,d,e,f)}function df(a){console.warn(\"THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\");Ja.call(this,a);this.type=\"catmullrom\";this.closed=!0}function ef(a){console.warn(\"THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\");Ja.call(this,\na);this.type=\"catmullrom\"}function te(a){console.warn(\"THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.\");Ja.call(this,a);this.type=\"catmullrom\"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return\"number\"===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&Object.defineProperty(Function.prototype,\"name\",{get:function(){return this.toString().match(/^\\s*function\\s*([^\\(\\s]*)/)[1]}});\nvoid 0===Object.assign&&function(){Object.assign=function(a){if(void 0===a||null===a)throw new TypeError(\"Cannot convert undefined or null to object\");for(var b=Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b}}();Object.assign(sa.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},\nhasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;var c=[],d,e=b.length;for(d=0;d<e;d++)c[d]=b[d];for(d=0;d<e;d++)c[d].call(this,a)}}}});var Y={DEG2RAD:Math.PI/\n180,RAD2DEG:180/Math.PI,generateUUID:function(){var a=\"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz\".split(\"\"),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]=\"-\":14===e?b[e]=\"4\":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join(\"\")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-\nb)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*Y.DEG2RAD},radToDeg:function(a){return a*Y.RAD2DEG},\nisPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};Object.defineProperties(D.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(D.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=\nthis.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,\nb){if(void 0!==b)return console.warn(\"THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),\nthis.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=\nMath.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new D,b=new D;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a,Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);\nthis.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+\nMath.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=\n(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector2: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);\nreturn this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x-a.x,f=this.y-a.y;this.x=e*c-f*d+a.x;this.y=e*d+f*c+a.y;return this}});var jf=0;X.DEFAULT_IMAGE=void 0;X.DEFAULT_MAPPING=300;Object.defineProperty(X.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(X.prototype,sa.prototype,{constructor:X,isTexture:!0,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);\nthis.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.5,\ntype:\"Texture\",generator:\"Texture.toJSON\"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=Y.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\n\"canvas\"),g.width=c.width,g.height=c.height,g.getContext(\"2d\").drawImage(c,0,0,c.width,c.height));g=2048<g.width||2048<g.height?g.toDataURL(\"image/jpeg\",.6):g.toDataURL(\"image/png\");d[e]={uuid:f,url:g}}b.image=c.uuid}return a.textures[this.uuid]=b},dispose:function(){this.dispatchEvent({type:\"dispose\"})},transformUv:function(a){if(300===this.mapping){a.multiply(this.repeat);a.add(this.offset);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=\n1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}});Object.assign(ga.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},\nsetY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,\nthis.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},\naddScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=\na;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/\nb);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var m=a[10];if(.01>Math.abs(d-g)&&.01>Math.abs(f-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+h+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;m=(m+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>m?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>m?.01>h?(b=.707106781,c=0,d=.707106781):\n(c=Math.sqrt(h),b=d/c,d=k/c):.01>m?(c=b=.707106781,d=0):(d=Math.sqrt(m),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,\na.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a=new ga,b=new ga;return function(c,d){a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},\nceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},\nnegate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},\nsetLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=\n[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector4: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Object.assign(Db.prototype,sa.prototype,{isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,\n0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Eb.prototype=Object.create(Db.prototype);Eb.prototype.constructor=Eb;Eb.prototype.isWebGLRenderTargetCube=!0;Object.assign(qa,{slerp:function(a,b,\nc,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var u=e[f+1],l=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==u||m!==l){f=1-g;var n=h*d+k*u+m*l+c*e,r=0<=n?1:-1,p=1-n*n;p>Number.EPSILON&&(p=Math.sqrt(p),n=Math.atan2(p,n*r),f=Math.sin(f*n)/p,g=Math.sin(g*n)/p);r*=g;h=h*f+d*r;k=k*f+u*r;m=m*f+l*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(qa.prototype,{x:{get:function(){return this._x},\nset:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(qa.prototype,{set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,\nthis._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===(a&&a.isEuler))throw Error(\"THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.\");var c=a._x,d=a._y,e=a._z,f=a.order,g=Math.cos,h=Math.sin,k=g(c/2),m=g(d/2),g=g(e/2),c=h(c/2),d=h(d/2),e=h(e/2);\"XYZ\"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):\"YXZ\"===f?(this._x=c*m*g+\nk*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):\"ZXY\"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):\"ZYX\"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):\"YZX\"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g-c*d*e):\"XZY\"===f&&(this._x=c*m*g-k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,\nb){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=\n.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new p,b;return function(c,d){void 0===a&&(a=new p);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=\n-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},\nmultiply:function(a,b){return void 0!==b?(console.warn(\"THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.\"),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,k=b._z,m=b._w;this._x=c*m+f*g+d*k-e*h;this._y=d*m+f*h+e*g-c*k;this._z=e*m+f*k+c*h-d*g;this._w=f*m-c*g-d*h-e*k;this.onChangeCallback();\nreturn this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.sqrt(1-g*g);if(.001>Math.abs(h))return this._w=.5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var k=Math.atan2(h,g),g=Math.sin((1-b)*k)/h,h=Math.sin(b*\nk)/h;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=\na;return this},onChangeCallback:function(){}});Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;\ncase 1:return this.y;case 2:return this.z;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},\naddVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=\na.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.\"),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new qa;return function(b){!1===(b&&b.isEuler)&&console.error(\"THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.\");\nreturn this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new qa;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];\nreturn this.divideScalar(a[3]*b+a[7]*c+a[11]*d+a[15])},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-k*-e;return this},project:function(){var a=new J;return function(b){a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyMatrix4(a)}}(),unproject:function(){var a=new J;return function(b){a.multiplyMatrices(b.matrixWorld,\na.getInverse(b.projectionMatrix));return this.applyMatrix4(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=\nMath.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new p,b=new p;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a,Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);\nthis.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;\nthis.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*\nb;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.\"),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=\ne*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new p;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new p;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(Y.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},\ndistanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromCylindrical:function(a){this.x=a.radius*Math.sin(a.theta);this.y=a.y;this.z=a.radius*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){return this.setFromMatrixColumn(a,\n3)},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=\nthis.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector3: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(J.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,u,l,n,r,p,t){var y=this.elements;y[0]=a;y[4]=b;y[8]=c;y[12]=d;y[1]=e;y[5]=f;y[9]=g;y[13]=h;y[2]=k;y[6]=m;y[10]=u;y[14]=l;y[3]=n;y[7]=r;y[11]=p;y[15]=t;return this},identity:function(){this.set(1,\n0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new J).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);\nb.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new p;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),\nmakeRotationFromEuler:function(a){!1===(a&&a.isEuler)&&console.error(\"THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.\");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if(\"XYZ\"===a.order){a=f*h;var k=f*e,m=c*h,u=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-u*d;b[9]=-c*g;b[2]=u-a*d;b[6]=m+k*d;b[10]=f*g}else\"YXZ\"===a.order?(a=g*h,k=g*e,m=d*h,u=d*e,b[0]=a+u*c,b[4]=m*c-k,b[8]=\nf*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=u+a*c,b[10]=f*g):\"ZXY\"===a.order?(a=g*h,k=g*e,m=d*h,u=d*e,b[0]=a-u*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=u-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):\"ZYX\"===a.order?(a=f*h,k=f*e,m=c*h,u=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+u,b[1]=g*e,b[5]=u*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):\"YZX\"===a.order?(a=f*g,k=f*d,m=c*g,u=c*d,b[0]=g*h,b[4]=u-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-u*e):\"XZY\"===a.order&&(a=f*g,k=f*d,m=c*g,u=c*d,b[0]=\ng*h,b[4]=-e,b[8]=d*h,b[1]=a*e+u,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=u*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a._x,d=a._y,e=a._z,f=a._w,g=c+c,h=d+d,k=e+e;a=c*g;var m=c*h,c=c*k,u=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(u+e);b[4]=m-f;b[8]=c+h;b[1]=m+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+u);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new p,\nb=new p,c=new p;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(c.z+=1E-4,a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn(\"THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.\"),this.multiplyMatrices(a,b)):\nthis.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],m=c[1],u=c[5],l=c[9],n=c[13],r=c[2],p=c[6],t=c[10],y=c[14],x=c[3],v=c[7],G=c[11],c=c[15],w=d[0],O=d[4],S=d[8],E=d[12],F=d[1],C=d[5],R=d[9],D=d[13],B=d[2],I=d[6],H=d[10],J=d[14],P=d[3],K=d[7],W=d[11],d=d[15];e[0]=f*w+g*F+h*B+k*P;e[4]=f*O+g*C+h*I+k*K;e[8]=f*S+g*R+h*H+k*W;e[12]=f*E+g*D+h*J+k*d;e[1]=m*w+u*\nF+l*B+n*P;e[5]=m*O+u*C+l*I+n*K;e[9]=m*S+u*R+l*H+n*W;e[13]=m*E+u*D+l*J+n*d;e[2]=r*w+p*F+t*B+y*P;e[6]=r*O+p*C+t*I+y*K;e[10]=r*S+p*R+t*H+y*W;e[14]=r*E+p*D+t*J+y*d;e[3]=x*w+v*F+G*B+c*P;e[7]=x*O+v*C+G*I+c*K;e[11]=x*S+v*R+G*H+c*W;e[15]=x*E+v*D+G*J+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=\n0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],u=a[6],l=a[10],n=a[14];return a[3]*(+e*h*u-d*k*u-e*g*l+c*k*l+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*l+e*f*l-d*f*n+d*k*m-e*h*m)+a[11]*(+b*k*u-b*g*n-e*f*u+c*f*n+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*u+b*g*l+d*f*u-c*f*l+c*h*m)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=\nb;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],m=d[5],l=d[6],q=d[7],n=d[8],r=d[9],p=d[10],t=d[11],y=d[12],x=d[13],v=d[14],d=d[15],G=r*v*q-x*p*q+x*l*t-m*v*t-r*l*d+m*p*d,w=y*p*q-n*v*q-y*l*t+k*v*t+n*l*d-k*p*d,O=n*x*q-y*r*q+y*m*t-\nk*x*t-n*m*d+k*r*d,S=y*r*l-n*x*l-y*m*p+k*x*p+n*m*v-k*r*v,E=e*G+f*w+g*O+h*S;if(0===E){if(!0===b)throw Error(\"THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0\");console.warn(\"THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0\");return this.identity()}E=1/E;c[0]=G*E;c[1]=(x*p*h-r*v*h-x*g*t+f*v*t+r*g*d-f*p*d)*E;c[2]=(m*v*h-x*l*h+x*g*q-f*v*q-m*g*d+f*l*d)*E;c[3]=(r*l*h-m*p*h-r*g*q+f*p*q+m*g*t-f*l*t)*E;c[4]=w*E;c[5]=(n*v*h-y*p*h+y*g*t-e*v*t-n*g*d+e*p*d)*E;c[6]=(y*l*h-k*v*h-\ny*g*q+e*v*q+k*g*d-e*l*d)*E;c[7]=(k*p*h-n*l*h+n*g*q-e*p*q-k*g*t+e*l*t)*E;c[8]=O*E;c[9]=(y*r*h-n*x*h-y*f*t+e*x*t+n*f*d-e*r*d)*E;c[10]=(k*x*h-y*m*h+y*f*q-e*x*q-k*f*d+e*m*d)*E;c[11]=(n*m*h-k*r*h-n*f*q+e*r*q+k*f*t-e*m*t)*E;c[12]=S*E;c[13]=(n*x*g-y*r*g+y*f*p-e*x*p-n*f*v+e*r*v)*E;c[14]=(y*m*g-k*x*g-y*f*l+e*x*l+k*f*v-e*m*v)*E;c[15]=(k*r*g-n*m*g+n*f*l-e*r*l-k*f*p+e*m*p)*E;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=\na;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,\n0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,m=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,m*g+c,m*h-d*f,0,k*h-d*g,m*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},\ncompose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new p,b=new J;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;var f=1/h,m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=\nm;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn(\"THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.\");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,\nb,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;\na[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});eb.prototype=Object.create(X.prototype);eb.prototype.constructor=eb;eb.prototype.isDataTexture=!0;Za.prototype=Object.create(X.prototype);Za.prototype.constructor=Za;Za.protot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:if(c=/^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d)){var d=parseFloat(c[1])/360,e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^\\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+\nc.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=kg[a],void 0!==c?this.setHex(c):console.warn(\"THREE.Color: Unknown color \"+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,\nb){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*\nthis.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return(\"000000\"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f,f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return\"rgb(\"+(255*this.r|0)+\",\"+(255*this.g|0)+\",\"+(255*this.b|0)+\")\"},\noffsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},\nmultiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});var V={common:{diffuse:{value:new H(15658734)},\nopacity:{value:1},map:{value:null},offsetRepeat:{value:new ga(0,0,1,1)},specularMap:{value:null},alphaMap:{value:null},envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new D(1,1)}},displacementmap:{displacementMap:{value:null},\ndisplacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new H(16777215)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},\nspotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],\nproperties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new H(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},offsetRepeat:{value:new ga(0,0,1,1)}}},Ha={merge:function(a){for(var b={},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():\nArray.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}},U={alphamap_fragment:\"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\\n#endif\\n\",alphamap_pars_fragment:\"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\\n\",alphatest_fragment:\"#ifdef ALPHATEST\\n\\tif ( diffuseColor.a < ALPHATEST ) discard;\\n#endif\\n\",aomap_fragment:\"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\\n\\t#endif\\n#endif\\n\",\naomap_pars_fragment:\"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\",begin_vertex:\"\\nvec3 transformed = vec3( position );\\n\",beginnormal_vertex:\"\\nvec3 objectNormal = vec3( normal );\\n\",bsdfs:\"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n\\tif( decayExponent > 0.0 ) {\\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\\n\\t\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\t\\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t\\treturn distanceFalloff * maxDistanceCutoffFactor;\\n#else\\n\\t\\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\\n#endif\\n\\t}\\n\\treturn 1.0;\\n}\\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\\n\\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\\n}\\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\treturn 1.0 / ( gl * gv );\\n}\\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\tfloat D = D_GGX( alpha, dotNH );\\n\\treturn F * ( G * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE  = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\\n\\tfloat theta = acos( dot( N, V ) );\\n\\tvec2 uv = vec2(\\n\\t\\tsqrt( saturate( roughness ) ),\\n\\t\\tsaturate( theta / ( 0.5 * PI ) ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.86267 + (0.49788 + 0.01436 * y ) * y;\\n\\tfloat b = 3.45068 + (4.18814 + y) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt( 1.0 - x * x ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tvec3 result = vec3( LTC_ClippedSphereFormFactor( vectorFormFactor ) );\\n\\treturn result;\\n}\\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\\n\\treturn specularColor * AB.x + AB.y;\\n}\\nfloat G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n}\\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\\n\\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\\n}\\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\\n\\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\\n}\\n\",\nbumpmap_pars_fragment:\"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vUv );\\n\\t\\tvec2 dSTdy = dFdy( vUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\\n\\t\\tvec3 vSigmaX = dFdx( surf_pos );\\n\\t\\tvec3 vSigmaY = dFdy( surf_pos );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 );\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\\n\",\nclipping_planes_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\\n\\t\\tvec4 plane = clippingPlanes[ i ];\\n\\t\\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\\n\\t}\\n\\t\\t\\n\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\tbool clipped = true;\\n\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\\n\\t\\t\\tvec4 plane = clippingPlanes[ i ];\\n\\t\\t\\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t}\\n\\t\\tif ( clipped ) discard;\\n\\t\\n\\t#endif\\n#endif\\n\",\nclipping_planes_pars_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\t\\tvarying vec3 vViewPosition;\\n\\t#endif\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\\n\",clipping_planes_pars_vertex:\"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n\",clipping_planes_vertex:\"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n\",\ncolor_fragment:\"#ifdef USE_COLOR\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\",color_pars_fragment:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\\n\",color_pars_vertex:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\",color_vertex:\"#ifdef USE_COLOR\\n\\tvColor.xyz = color.xyz;\\n#endif\",common:\"#define PI 3.14159265359\\n#define PI2 6.28318530718\\n#define PI_HALF 1.5707963267949\\n#define RECIPROCAL_PI 0.31830988618\\n#define RECIPROCAL_PI2 0.15915494\\n#define LOG2 1.442695\\n#define EPSILON 1e-6\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract(sin(sn) * c);\\n}\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\nstruct GeometricContext {\\n\\tvec3 position;\\n\\tvec3 normal;\\n\\tvec3 viewDir;\\n};\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\tfloat distance = dot( planeNormal, point - pointOnPlane );\\n\\treturn - distance * planeNormal + point;\\n}\\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn sign( dot( point - pointOnPlane, planeNormal ) );\\n}\\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\\n}\\nmat3 transpose( const in mat3 v ) {\\n\\tmat3 tmp;\\n\\ttmp[0] = vec3(v[0].x, v[1].x, v[2].x);\\n\\ttmp[1] = vec3(v[0].y, v[1].y, v[2].y);\\n\\ttmp[2] = vec3(v[0].z, v[1].z, v[2].z);\\n\\treturn tmp;\\n}\\n\",\ncube_uv_reflection_fragment:\"#ifdef ENVMAP_TYPE_CUBE_UV\\n#define cubeUV_textureSize (1024.0)\\nint getFaceFromDirection(vec3 direction) {\\n\\tvec3 absDirection = abs(direction);\\n\\tint face = -1;\\n\\tif( absDirection.x > absDirection.z ) {\\n\\t\\tif(absDirection.x > absDirection.y )\\n\\t\\t\\tface = direction.x > 0.0 ? 0 : 3;\\n\\t\\telse\\n\\t\\t\\tface = direction.y > 0.0 ? 1 : 4;\\n\\t}\\n\\telse {\\n\\t\\tif(absDirection.z > absDirection.y )\\n\\t\\t\\tface = direction.z > 0.0 ? 2 : 5;\\n\\t\\telse\\n\\t\\t\\tface = direction.y > 0.0 ? 1 : 4;\\n\\t}\\n\\treturn face;\\n}\\n#define cubeUV_maxLods1  (log2(cubeUV_textureSize*0.25) - 1.0)\\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\\n\\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\\n\\tfloat dxRoughness = dFdx(roughness);\\n\\tfloat dyRoughness = dFdy(roughness);\\n\\tvec3 dx = dFdx( vec * scale * dxRoughness );\\n\\tvec3 dy = dFdy( vec * scale * dyRoughness );\\n\\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\\n\\td = clamp(d, 1.0, cubeUV_rangeClamp);\\n\\tfloat mipLevel = 0.5 * log2(d);\\n\\treturn vec2(floor(mipLevel), fract(mipLevel));\\n}\\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\\n\\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\\n\\tfloat a = 16.0 * cubeUV_rcpTextureSize;\\n\\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\\n\\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\\n\\tfloat powScale = exp2_packed.x * exp2_packed.y;\\n\\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\\n\\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\\n\\tbool bRes = mipLevel == 0.0;\\n\\tscale =  bRes && (scale < a) ? a : scale;\\n\\tvec3 r;\\n\\tvec2 offset;\\n\\tint face = getFaceFromDirection(direction);\\n\\tfloat rcpPowScale = 1.0 / powScale;\\n\\tif( face == 0) {\\n\\t\\tr = vec3(direction.x, -direction.z, direction.y);\\n\\t\\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 1) {\\n\\t\\tr = vec3(direction.y, direction.x, direction.z);\\n\\t\\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 2) {\\n\\t\\tr = vec3(direction.z, direction.x, direction.y);\\n\\t\\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 3) {\\n\\t\\tr = vec3(direction.x, direction.z, direction.y);\\n\\t\\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\telse if( face == 4) {\\n\\t\\tr = vec3(direction.y, direction.x, -direction.z);\\n\\t\\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\telse {\\n\\t\\tr = vec3(direction.z, -direction.x, direction.y);\\n\\t\\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\tr = normalize(r);\\n\\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\\n\\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\\n\\tvec2 base = offset + vec2( texelOffset );\\n\\treturn base + s * ( scale - 2.0 * texelOffset );\\n}\\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\\n\\tfloat roughnessVal = roughness* cubeUV_maxLods3;\\n\\tfloat r1 = floor(roughnessVal);\\n\\tfloat r2 = r1 + 1.0;\\n\\tfloat t = fract(roughnessVal);\\n\\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\\n\\tfloat s = mipInfo.y;\\n\\tfloat level0 = mipInfo.x;\\n\\tfloat level1 = level0 + 1.0;\\n\\tlevel1 = level1 > 5.0 ? 5.0 : level1;\\n\\tlevel0 += min( floor( s + 0.5 ), 5.0 );\\n\\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\\n\\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\\n\\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\\n\\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\\n\\tvec4 result = mix(color10, color20, t);\\n\\treturn vec4(result.rgb, 1.0);\\n}\\n#endif\\n\",\ndefaultnormal_vertex:\"#ifdef FLIP_SIDED\\n\\tobjectNormal = -objectNormal;\\n#endif\\nvec3 transformedNormal = normalMatrix * objectNormal;\\n\",displacementmap_pars_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\\n\",displacementmap_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\\n#endif\\n\",emissivemap_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\\n\\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\\n\",\nemissivemap_pars_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\\n\",encodings_fragment:\"  gl_FragColor = linearToOutputTexel( gl_FragColor );\\n\",encodings_pars_fragment:\"\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\\n}\\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\\n}\\nvec4 sRGBToLinear( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\\n}\\nvec4 RGBEToLinear( in vec4 value ) {\\n\\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\\n}\\nvec4 LinearToRGBE( in vec4 value ) {\\n\\tfloat maxComponent = max( max( value.r, value.g ), value.b );\\n\\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\\n\\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\\n}\\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\\n}\\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\\n\\tfloat M      = clamp( maxRGB / maxRange, 0.0, 1.0 );\\n\\tM            = ceil( M * 255.0 ) / 255.0;\\n\\treturn vec4( value.rgb / ( M * maxRange ), M );\\n}\\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\\n}\\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\\n\\tfloat D      = max( maxRange / maxRGB, 1.0 );\\n\\tD            = min( floor( D ) / 255.0, 1.0 );\\n\\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\\n}\\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\\nvec4 LinearToLogLuv( in vec4 value )  {\\n\\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\\n\\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\\n\\tvec4 vResult;\\n\\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\\n\\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\\n\\tvResult.w = fract(Le);\\n\\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\\n\\treturn vResult;\\n}\\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\\nvec4 LogLuvToLinear( in vec4 value ) {\\n\\tfloat Le = value.z * 255.0 + value.w;\\n\\tvec3 Xp_Y_XYZp;\\n\\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\\n\\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\\n\\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\\n\\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\\n\\treturn vec4( max(vRGB, 0.0), 1.0 );\\n}\\n\",\nenvmap_fragment:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\tvec2 sampleUV;\\n\\t\\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\\n\\t\\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\\n\\t\\tvec4 envColor = texture2D( envMap, sampleUV );\\n\\t#elif defined( ENVMAP_TYPE_SPHERE )\\n\\t\\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\\n\\t\\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\tenvColor = envMapTexelToLinear( envColor );\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\\n\",\nenvmap_pars_fragment:\"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\\n\\tuniform float reflectivity;\\n\\tuniform float envMapIntensity;\\n#endif\\n#ifdef USE_ENVMAP\\n\\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\tuniform float flipEnvMap;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\\n\",\nenvmap_pars_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\\n\",envmap_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\\n\",\nfog_vertex:\"\\n#ifdef USE_FOG\\nfogDepth = -mvPosition.z;\\n#endif\",fog_pars_vertex:\"#ifdef USE_FOG\\n  varying float fogDepth;\\n#endif\\n\",fog_fragment:\"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\\n\",fog_pars_fragment:\"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float fogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\\n\",\ngradientmap_pars_fragment:\"#ifdef TOON\\n\\tuniform sampler2D gradientMap;\\n\\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\t\\tfloat dotNL = dot( normal, lightDirection );\\n\\t\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t\\t#ifdef USE_GRADIENTMAP\\n\\t\\t\\treturn texture2D( gradientMap, coord ).rgb;\\n\\t\\t#else\\n\\t\\t\\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",lightmap_fragment:\"#ifdef USE_LIGHTMAP\\n\\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n#endif\\n\",\nlightmap_pars_fragment:\"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\",lights_lambert_vertex:\"vec3 diffuse = vec3( 1.0 );\\nGeometricContext geometry;\\ngeometry.position = mvPosition.xyz;\\ngeometry.normal = normalize( transformedNormal );\\ngeometry.viewDir = normalize( -mvPosition.xyz );\\nGeometricContext backGeometry;\\nbackGeometry.position = geometry.position;\\nbackGeometry.normal = -geometry.normal;\\nbackGeometry.viewDir = geometry.viewDir;\\nvLightFront = vec3( 0.0 );\\n#ifdef DOUBLE_SIDED\\n\\tvLightBack = vec3( 0.0 );\\n#endif\\nIncidentLight directLight;\\nfloat dotNL;\\nvec3 directLightColor_Diffuse;\\n#if NUM_POINT_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_DIR_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",\nlights_pars:\"uniform vec3 ambientLightColor;\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treturn irradiance;\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tdirectLight.color = directionalLight.color;\\n\\t\\tdirectLight.direction = directionalLight.direction;\\n\\t\\tdirectLight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = pointLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tdirectLight.color = pointLight.color;\\n\\t\\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\\n\\t\\tvec3 lVector = spotLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tfloat angleCos = dot( directLight.direction, spotLight.direction );\\n\\t\\tif ( angleCos > spotLight.coneCos ) {\\n\\t\\t\\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\t\\tdirectLight.color = spotLight.color;\\n\\t\\t\\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tdirectLight.visible = true;\\n\\t\\t} else {\\n\\t\\t\\tdirectLight.color = vec3( 0.0 );\\n\\t\\t\\tdirectLight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltcMat;\\tuniform sampler2D ltcMag;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\\n\\t\\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tirradiance *= PI;\\n\\t\\t#endif\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\\n\\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\\n\\t\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\\n\\t\\t#else\\n\\t\\t\\tvec4 envMapColor = vec4( 0.0 );\\n\\t\\t#endif\\n\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t}\\n\\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\\n\\t\\tfloat maxMIPLevelScalar = float( maxMIPLevel );\\n\\t\\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\\n\\t\\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\\n\\t}\\n\\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\\n\\t\\t#endif\\n\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\\n\\t\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\t\\tvec2 sampleUV;\\n\\t\\t\\tsampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );\\n\\t\\t\\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_SPHERE )\\n\\t\\t\\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#endif\\n\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t}\\n#endif\\n\",\nlights_phong_fragment:\"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\\n\",lights_phong_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct BlinnPhongMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tvec3\\tspecularColor;\\n\\tfloat\\tspecularShininess;\\n\\tfloat\\tspecularStrength;\\n};\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_BlinnPhong( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = BlinnExponentToGGXRoughness( material.specularShininess );\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tfloat norm = texture2D( ltcMag, uv ).a;\\n\\t\\tvec4 t = texture2D( ltcMat, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3(   1,   0, t.y ),\\n\\t\\t\\tvec3(   0, t.z,   0 ),\\n\\t\\t\\tvec3( t.w,   0, t.x )\\n\\t\\t);\\n\\t\\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t#ifdef TOON\\n\\t\\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\\n\\t#else\\n\\t\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\t\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#endif\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\\n#define Material_LightProbeLOD( material )\\t(0)\\n\",\nlights_physical_fragment:\"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\\n#ifdef STANDARD\\n\\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\\n\\tmaterial.clearCoat = saturate( clearCoat );\\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\\n#endif\\n\",\nlights_physical_pars_fragment:\"struct PhysicalMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tfloat\\tspecularRoughness;\\n\\tvec3\\tspecularColor;\\n\\t#ifndef STANDARD\\n\\t\\tfloat clearCoat;\\n\\t\\tfloat clearCoatRoughness;\\n\\t#endif\\n};\\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\\n\\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.specularRoughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tfloat norm = texture2D( ltcMag, uv ).a;\\n\\t\\tvec4 t = texture2D( ltcMat, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3(   1,   0, t.y ),\\n\\t\\t\\tvec3(   0, t.z,   0 ),\\n\\t\\t\\tvec3( t.w,   0, t.x )\\n\\t\\t);\\n\\t\\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\t#ifndef STANDARD\\n\\t\\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\\n\\t#else\\n\\t\\tfloat clearCoatDHR = 0.0;\\n\\t#endif\\n\\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\\n\\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\t#ifndef STANDARD\\n\\t\\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\\n\\t#endif\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t#ifndef STANDARD\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\tfloat dotNL = dotNV;\\n\\t\\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\\n\\t#else\\n\\t\\tfloat clearCoatDHR = 0.0;\\n\\t#endif\\n\\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\\n\\t#ifndef STANDARD\\n\\t\\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\\n\\t#endif\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\\n#define Material_ClearCoat_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\\n\",\nlights_template:\"\\nGeometricContext geometry;\\ngeometry.position = - vViewPosition;\\ngeometry.normal = normal;\\ngeometry.viewDir = normalize( vViewPosition );\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tlightMapIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t}\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\\n\\t#endif\\n\\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\\n\\t#ifndef STANDARD\\n\\t\\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\\n\\t#else\\n\\t\\tvec3 clearCoatRadiance = vec3( 0.0 );\\n\\t#endif\\n\\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\\n#endif\\n\",\nlogdepthbuf_fragment:\"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\\n\\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\\n#endif\",logdepthbuf_pars_fragment:\"#ifdef USE_LOGDEPTHBUF\\n\\tuniform float logDepthBufFC;\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t#endif\\n#endif\\n\",logdepthbuf_pars_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t#endif\\n\\tuniform float logDepthBufFC;\\n#endif\",logdepthbuf_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t#else\\n\\t\\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\\n\\t#endif\\n#endif\\n\",\nmap_fragment:\"#ifdef USE_MAP\\n\\tvec4 texelColor = texture2D( map, vUv );\\n\\ttexelColor = mapTexelToLinear( texelColor );\\n\\tdiffuseColor *= texelColor;\\n#endif\\n\",map_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n\",map_particle_fragment:\"#ifdef USE_MAP\\n\\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\\n\\tdiffuseColor *= mapTexelToLinear( mapTexel );\\n#endif\\n\",map_particle_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform vec4 offsetRepeat;\\n\\tuniform sampler2D map;\\n#endif\\n\",\nmetalnessmap_fragment:\"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\\n\",metalnessmap_pars_fragment:\"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\",morphnormal_vertex:\"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\\n\\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\\n\\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\\n\\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\\n#endif\\n\",\nmorphtarget_pars_vertex:\"#ifdef USE_MORPHTARGETS\\n\\t#ifndef USE_MORPHNORMALS\\n\\tuniform float morphTargetInfluences[ 8 ];\\n\\t#else\\n\\tuniform float morphTargetInfluences[ 4 ];\\n\\t#endif\\n#endif\",morphtarget_vertex:\"#ifdef USE_MORPHTARGETS\\n\\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\\n\\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\\n\\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\\n\\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\\n\\t#ifndef USE_MORPHNORMALS\\n\\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\\n\\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\\n\\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\\n\\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\\n\\t#endif\\n#endif\\n\",\nnormal_flip:\"#ifdef DOUBLE_SIDED\\n\\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n#else\\n\\tfloat flipNormal = 1.0;\\n#endif\\n\",normal_fragment:\"#ifdef FLAT_SHADED\\n\\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\\n\\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal ) * flipNormal;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tnormal = perturbNormal2Arb( -vViewPosition, normal );\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\\n#endif\\n\",\nnormalmap_pars_fragment:\"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n\\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\\n\\t\\tvec3 q0 = dFdx( eye_pos.xyz );\\n\\t\\tvec3 q1 = dFdy( eye_pos.xyz );\\n\\t\\tvec2 st0 = dFdx( vUv.st );\\n\\t\\tvec2 st1 = dFdy( vUv.st );\\n\\t\\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\\n\\t\\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\\n\\t\\tvec3 N = normalize( surf_norm );\\n\\t\\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t\\tmapN.xy = normalScale * mapN.xy;\\n\\t\\tmat3 tsn = mat3( S, T, N );\\n\\t\\treturn normalize( tsn * mapN );\\n\\t}\\n#endif\\n\",\npacking:\"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 1.0 - 2.0 * rgb.xyz;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. / 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\\n\\treturn linearClipZ * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\\n}\\n\",\npremultiplied_alpha_fragment:\"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\\n\",project_vertex:\"#ifdef USE_SKINNING\\n\\tvec4 mvPosition = modelViewMatrix * skinned;\\n#else\\n\\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\\n#endif\\ngl_Position = projectionMatrix * mvPosition;\\n\",dithering_fragment:\"#if defined( DITHERING )\\n  gl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\\n\",dithering_pars_fragment:\"#if defined( DITHERING )\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\\n\",\nroughnessmap_fragment:\"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\\n\",roughnessmap_pars_fragment:\"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\",shadowmap_pars_fragment:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\\n\\t\\tconst vec2 offset = vec2( 0.0, 1.0 );\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / size;\\n\\t\\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\\n\\t\\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\\n\\t\\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\\n\\t\\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\\n\\t\\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\\n\\t\\tvec2 f = fract( uv * size + 0.5 );\\n\\t\\tfloat a = mix( lb, lt, f.y );\\n\\t\\tfloat b = mix( rb, rt, f.y );\\n\\t\\tfloat c = mix( a, b, f.x );\\n\\t\\treturn c;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\\n\\t\\tbool inFrustum = all( inFrustumVec );\\n\\t\\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\\n\\t\\tbool frustumTest = all( frustumTestVec );\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn 1.0;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",\nshadowmap_pars_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\t\\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\\n\\t#endif\\n#endif\\n\",\nshadowmap_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n#endif\\n\",\nshadowmask_pars_fragment:\"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\tDirectionalLight directionalLight;\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\tSpotLight spotLight;\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\tPointLight pointLight;\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\\n\",\nskinbase_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\",skinning_pars_vertex:\"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\t#ifdef BONE_TEXTURE\\n\\t\\tuniform sampler2D boneTexture;\\n\\t\\tuniform int boneTextureSize;\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tfloat j = i * 4.0;\\n\\t\\t\\tfloat x = mod( j, float( boneTextureSize ) );\\n\\t\\t\\tfloat y = floor( j / float( boneTextureSize ) );\\n\\t\\t\\tfloat dx = 1.0 / float( boneTextureSize );\\n\\t\\t\\tfloat dy = 1.0 / float( boneTextureSize );\\n\\t\\t\\ty = dy * ( y + 0.5 );\\n\\t\\t\\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\\n\\t\\t\\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\\n\\t\\t\\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\\n\\t\\t\\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\\n\\t\\t\\tmat4 bone = mat4( v1, v2, v3, v4 );\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#else\\n\\t\\tuniform mat4 boneMatrices[ MAX_BONES ];\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tmat4 bone = boneMatrices[ int(i) ];\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#endif\\n#endif\\n\",\nskinning_vertex:\"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\tskinned  = bindMatrixInverse * skinned;\\n#endif\\n\",skinnormal_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n#endif\\n\",\nspecularmap_fragment:\"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\",specularmap_pars_fragment:\"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\",tonemapping_fragment:\"#if defined( TONE_MAPPING )\\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\\n\",tonemapping_pars_fragment:\"#define saturate(a) clamp( a, 0.0, 1.0 )\\nuniform float toneMappingExposure;\\nuniform float toneMappingWhitePoint;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn toneMappingExposure * color;\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\\nvec3 Uncharted2ToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\n\",\nuv_pars_fragment:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvarying vec2 vUv;\\n#endif\",uv_pars_vertex:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvarying vec2 vUv;\\n\\tuniform vec4 offsetRepeat;\\n#endif\\n\",\nuv_vertex:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\\n#endif\",uv2_pars_fragment:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvarying vec2 vUv2;\\n#endif\",uv2_pars_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tattribute vec2 uv2;\\n\\tvarying vec2 vUv2;\\n#endif\",\nuv2_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvUv2 = uv2;\\n#endif\",worldpos_vertex:\"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\\n\\t#ifdef USE_SKINNING\\n\\t\\tvec4 worldPosition = modelMatrix * skinned;\\n\\t#else\\n\\t\\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\\n\\t#endif\\n#endif\\n\",cube_frag:\"uniform samplerCube tCube;\\nuniform float tFlip;\\nuniform float opacity;\\nvarying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\\n\\tgl_FragColor.a *= opacity;\\n}\\n\",\ncube_vert:\"varying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvWorldPosition = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\\n\",depth_frag:\"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\\n\\t#endif\\n}\\n\",\ndepth_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n}\\n\",\ndistanceRGBA_frag:\"uniform vec3 lightPos;\\nvarying vec4 vWorldPosition;\\n#include <common>\\n#include <packing>\\n#include <clipping_planes_pars_fragment>\\nvoid main () {\\n\\t#include <clipping_planes_fragment>\\n\\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\\n}\\n\",distanceRGBA_vert:\"varying vec4 vWorldPosition;\\n#include <common>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <skinbase_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvWorldPosition = worldPosition;\\n}\\n\",\nequirect_frag:\"uniform sampler2D tEquirect;\\nuniform float tFlip;\\nvarying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvec3 direction = normalize( vWorldPosition );\\n\\tvec2 sampleUV;\\n\\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\\n\\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n}\\n\",equirect_vert:\"varying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvWorldPosition = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\\n\",\nlinedashed_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <color_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\nlinedashed_vert:\"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\tvLineDistance = scale * lineDistance;\\n\\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshbasic_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include <aomap_fragment>\\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include <normal_flip>\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\nmeshbasic_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_ENVMAP\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshlambert_frag:\"uniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\nvarying vec3 vLightFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars>\\n#include <fog_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <emissivemap_fragment>\\n\\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\\n\\t#include <lightmap_fragment>\\n\\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\\n\\t#else\\n\\t\\treflectedLight.directDiffuse = vLightFront;\\n\\t#endif\\n\\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include <normal_flip>\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshlambert_vert:\"#define LAMBERT\\nvarying vec3 vLightFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <bsdfs>\\n#include <lights_pars>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <lights_lambert_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshphong_frag:\"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <gradientmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars>\\n#include <lights_phong_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <normal_flip>\\n\\t#include <normal_fragment>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_phong_fragment>\\n\\t#include <lights_template>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshphong_vert:\"#define PHONG\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshphysical_frag:\"#define PHYSICAL\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifndef STANDARD\\n\\tuniform float clearCoat;\\n\\tuniform float clearCoatRoughness;\\n#endif\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <cube_uv_reflection_fragment>\\n#include <lights_pars>\\n#include <lights_physical_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <roughnessmap_pars_fragment>\\n#include <metalnessmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <roughnessmap_fragment>\\n\\t#include <metalnessmap_fragment>\\n\\t#include <normal_flip>\\n\\t#include <normal_fragment>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_physical_fragment>\\n\\t#include <lights_template>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshphysical_vert:\"#define PHYSICAL\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nnormal_frag:\"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\nvoid main() {\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <normal_flip>\\n\\t#include <normal_fragment>\\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\\n}\\n\",\nnormal_vert:\"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\\n\",\npoints_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <color_pars_fragment>\\n#include <map_particle_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_particle_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\npoints_vert:\"uniform float size;\\nuniform float scale;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tgl_PointSize = size * ( scale / - mvPosition.z );\\n\\t#else\\n\\t\\tgl_PointSize = size;\\n\\t#endif\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nshadow_frag:\"uniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <bsdfs>\\n#include <lights_pars>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\nvoid main() {\\n\\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );\\n}\\n\",shadow_vert:\"#include <shadowmap_pars_vertex>\\nvoid main() {\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n}\\n\"},ab={basic:{uniforms:Ha.merge([V.common,\nV.aomap,V.lightmap,V.fog]),vertexShader:U.meshbasic_vert,fragmentShader:U.meshbasic_frag},lambert:{uniforms:Ha.merge([V.common,V.aomap,V.lightmap,V.emissivemap,V.fog,V.lights,{emissive:{value:new H(0)}}]),vertexShader:U.meshlambert_vert,fragmentShader:U.meshlambert_frag},phong:{uniforms:Ha.merge([V.common,V.aomap,V.lightmap,V.emissivemap,V.bumpmap,V.normalmap,V.displacementmap,V.gradientmap,V.fog,V.lights,{emissive:{value:new H(0)},specular:{value:new H(1118481)},shininess:{value:30}}]),vertexShader:U.meshphong_vert,\nfragmentShader:U.meshphong_frag},standard:{uniforms:Ha.merge([V.common,V.aomap,V.lightmap,V.emissivemap,V.bumpmap,V.normalmap,V.displacementmap,V.roughnessmap,V.metalnessmap,V.fog,V.lights,{emissive:{value:new H(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:U.meshphysical_vert,fragmentShader:U.meshphysical_frag},points:{uniforms:Ha.merge([V.points,V.fog]),vertexShader:U.points_vert,fragmentShader:U.points_frag},dashed:{uniforms:Ha.merge([V.common,V.fog,{scale:{value:1},\ndashSize:{value:1},totalSize:{value:2}}]),vertexShader:U.linedashed_vert,fragmentShader:U.linedashed_frag},depth:{uniforms:Ha.merge([V.common,V.displacementmap]),vertexShader:U.depth_vert,fragmentShader:U.depth_frag},normal:{uniforms:Ha.merge([V.common,V.bumpmap,V.normalmap,V.displacementmap,{opacity:{value:1}}]),vertexShader:U.normal_vert,fragmentShader:U.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:U.cube_vert,fragmentShader:U.cube_frag},equirect:{uniforms:{tEquirect:{value:null},\ntFlip:{value:-1}},vertexShader:U.equirect_vert,fragmentShader:U.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new p}},vertexShader:U.distanceRGBA_vert,fragmentShader:U.distanceRGBA_frag}};ab.physical={uniforms:Ha.merge([ab.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:U.meshphysical_vert,fragmentShader:U.meshphysical_frag};Object.assign(id.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();\nfor(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new D;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||\nthis.max.y<this.min.y},getCenter:function(a){a=a||new D;return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){a=a||new D;return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<\nthis.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){return(b||new D).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new D).copy(a).clamp(this.min,this.max)},\ndistanceToPoint:function(){var a=new D;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Kf=0;Object.assign(Z.prototype,sa.prototype,{isMaterial:!0,setValues:function(a){if(void 0!==\na)for(var b in a){var c=a[b];if(void 0===c)console.warn(\"THREE.Material: '\"+b+\"' parameter is undefined.\");else{var d=this[b];void 0===d?console.warn(\"THREE.\"+this.type+\": '\"+b+\"' is not a property of this material.\"):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=\"overdraw\"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:\"Material\",\ngenerator:\"Material.toJSON\"}};d.uuid=this.uuid;d.type=this.type;\"\"!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearCoat&&(d.clearCoat=\nthis.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,\nd.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);\nthis.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);2!==this.shading&&(d.shading=this.shading);0!==this.side&&\n(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);\n\"round\"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);\"round\"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);d.skinning=this.skinning;d.morphTargets=this.morphTargets;d.dithering=this.dithering;c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=a.lights;this.blending=a.blending;this.side=a.side;\nthis.shading=a.shading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=\na.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.overdraw=a.overdraw;this.visible=a.visible;this.clipShadows=a.clipShadows;this.clipIntersection=a.clipIntersection;a=a.clippingPlanes;var b=null;if(null!==a)for(var c=a.length,b=Array(c),d=0;d!==c;++d)b[d]=a[d].clone();this.clippingPlanes=b;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Ea.prototype=Object.create(Z.prototype);\nEa.prototype.constructor=Ea;Ea.prototype.isShaderMaterial=!0;Ea.prototype.copy=function(a){Z.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Ha.clone(a.uniforms);this.defines=a.defines;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Ea.prototype.toJSON=\nfunction(a){a=Z.prototype.toJSON.call(this,a);a.uniforms=this.uniforms;a.vertexShader=this.vertexShader;a.fragmentShader=this.fragmentShader;return a};$a.prototype=Object.create(Z.prototype);$a.prototype.constructor=$a;$a.prototype.isMeshDepthMaterial=!0;$a.prototype.copy=function(a){Z.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=\na.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Object.assign(Ta.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h<k;h+=3){var m=a[h],l=a[h+1],q=a[h+2];m<b&&(b=m);l<c&&(c=l);q<d&&(d=q);m>e&&(e=m);l>f&&(f=l);q>g&&(g=q)}this.min.set(b,c,d);this.max.set(e,\nf,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;h<k;h++){var m=a.getX(h),l=a.getY(h),q=a.getZ(h);m<b&&(b=m);l<c&&(c=l);q<d&&(d=q);m>e&&(e=m);l>f&&(f=l);q>g&&(g=q)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new p;return function(b,c){var d=a.copy(c).multiplyScalar(.5);\nthis.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){a=\na||new p;return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){a=a||new p;return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(){var a=new p;return function(b){var c=this;b.updateMatrixWorld(!0);\nb.traverse(function(b){var e,f;e=b.geometry;if(void 0!==e)if(e.isGeometry){var g=e.vertices;e=0;for(f=g.length;e<f;e++)a.copy(g[e]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)}else if(e.isBufferGeometry&&(g=e.attributes.position,void 0!==g))for(e=0,f=g.count;e<f;e++)a.fromBufferAttribute(g,e).applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=\na.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){return(b||new p).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new p;return function(b){this.clampPoint(b.center,\na);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b,c;0<a.normal.x?(b=a.normal.x*this.min.x,c=a.normal.x*this.max.x):(b=a.normal.x*this.max.x,c=a.normal.x*this.min.x);0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},clampPoint:function(a,\nb){return(b||new p).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new p;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new p;return function(b){b=b||new Ga;this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=\n[new p,new p,new p,new p,new p,new p,new p,new p];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);\na[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ga.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new Ta;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,\nd.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=\nb*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new p;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new Ta;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);\nthis.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});Object.assign(Ka.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=\nthis.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,\nthis)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[3],h=c[6],k=c[1],m=c[4],l=c[7],q=c[2],n=c[5],c=c[8],r=d[0],p=d[3],t=d[6],y=d[1],x=d[4],v=d[7],G=d[2],w=d[5],d=d[8];e[0]=f*r+g*y+h*G;e[3]=f*p+g*x+h*w;e[6]=f*t+g*v+h*d;e[1]=k*r+m*y+l*G;e[4]=k*p+m*x+l*w;e[7]=k*t+m*v+l*d;e[2]=q*r+n*y+c*G;e[5]=q*p+n*x+c*w;e[8]=q*t+n*v+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},\ndeterminant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error(\"THREE.Matrix3.getInverse no longer takes a Matrix4 argument.\");var c=a.elements,d=this.elements,e=c[0],f=c[1],g=c[2],h=c[3],k=c[4],m=c[5],l=c[6],q=c[7],c=c[8],n=c*k-m*q,r=m*l-c*h,p=q*h-k*l,t=e*n+f*r+g*p;if(0===t){if(!0===b)throw Error(\"THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0\");\nconsole.warn(\"THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0\");return this.identity()}t=1/t;d[0]=n*t;d[1]=(g*q-c*f)*t;d[2]=(m*f-g*k)*t;d[3]=r*t;d[4]=(c*e-g*l)*t;d[5]=(g*h-m*e)*t;d[6]=p*t;d[7]=(f*l-q*e)*t;d[8]=(k*e-f*h)*t;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=\nthis.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=\nc[8];return a}});Object.assign(wa.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new p,b=new p;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},\ncopy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,\nb){var c=this.distanceToPoint(a);return(b||new p).copy(this.normal).multiplyScalar(c)},intersectLine:function(){var a=new p;return function(b,c){var d=c||new p,e=b.delta(a),f=this.normal.dot(e);if(0===f){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},\nintersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){return(a||new p).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new p,b=new Ka;return function(c,d){var e=this.coplanarPoint(a).applyMatrix4(c),f=d||b.getNormalMatrix(c),f=this.normal.applyMatrix3(f).normalize();this.constant=-e.dot(f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&\na.constant===this.constant}});Object.assign(jd.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],l=c[8],q=c[9],n=c[10],r=c[11],p=c[12],t=c[13],\ny=c[14],c=c[15];b[0].setComponents(f-a,m-g,r-l,c-p).normalize();b[1].setComponents(f+a,m+g,r+l,c+p).normalize();b[2].setComponents(f+d,m+h,r+q,c+t).normalize();b[3].setComponents(f-d,m-h,r-q,c-t).normalize();b[4].setComponents(f-e,m-k,r-n,c-y).normalize();b[5].setComponents(f+e,m+k,r+n,c+y).normalize();return this},intersectsObject:function(){var a=new Ga;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),\nintersectsSprite:function(){var a=new Ga;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new p,b=new p;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?\nc.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});Object.assign(hb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);\nthis.direction.copy(a.direction);return this},at:function(a,b){return(b||new p).copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=new p;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new p;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},\ndistanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new p;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new p,b=new p,c=new p;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);\nvar h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),l=-c.dot(b),q=c.lengthSq(),n=Math.abs(1-k*k),r;0<n?(d=k*l-m,e=k*m-l,r=h*n,0<=d?e>=-r?e<=r?(h=1/n,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*l)+q):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+q):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+q):e<=-r?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,-l),h),k=-d*d+e*(e+2*l)+q):e<=r?(d=0,e=Math.min(Math.max(-h,-l),h),k=e*(e+2*l)+q):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,\n-l),h),k=-d*d+e*(e+2*l)+q)):(e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+q);f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),intersectSphere:function(){var a=new p;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;if(e>f)return null;f=Math.sqrt(f-e);e=d-f;d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<=\na.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;\nvar h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectsBox:function(){var a=new p;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=\nnew p,b=new p,c=new p,d=new p;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);\nthis.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});bb.RotationOrders=\"XYZ YZX ZXY XZY YXZ ZYX\".split(\" \");bb.DefaultOrder=\"XYZ\";Object.defineProperties(bb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=\na;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this.onChangeCallback()}}});Object.assign(bb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,\nb,c){var d=Y.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],l=e[2],q=e[6],e=e[10];b=b||this._order;\"XYZ\"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(q,k),this._z=0)):\"YXZ\"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):\"ZXY\"===b?(this._x=Math.asin(d(q,-1,1)),.99999>Math.abs(q)?(this._y=Math.atan2(-l,e),this._z=\nMath.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):\"ZYX\"===b?(this._y=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(q,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):\"YZX\"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(g,e))):\"XZY\"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn(\"THREE.Euler: .setFromRotationMatrix() given unsupported order: \"+\nb);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new J;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new qa;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=\na[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new p(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(Rd.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=\nthis.mask|1<<a|0},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},test:function(a){return 0!==(this.mask&a.mask)}});var Lf=0;B.DefaultUp=new p(0,1,0);B.DefaultMatrixAutoUpdate=!0;Object.assign(B.prototype,sa.prototype,{isObject3D:!0,applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,\n!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new qa;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new p(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new p(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new p(0,0,1);return function(b){return this.rotateOnAxis(a,\nb)}}(),translateOnAxis:function(){var a=new p;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=new p(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new p(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new p(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},\nworldToLocal:function(){var a=new J;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new J;return function(b){this.isCamera?a.lookAt(this.position,b,this.up):a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error(\"THREE.Object3D.add: object can't be added as a child of itself.\",a),this;\na&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:\"added\"}),this.children.push(a)):console.error(\"THREE.Object3D.add: object not an instance of THREE.Object3D.\",a);return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:\"removed\"}),this.children.splice(b,1))},getObjectById:function(a){return this.getObjectByProperty(\"id\",a)},getObjectByName:function(a){return this.getObjectByProperty(\"name\",\na)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){a=a||new p;this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new p,b=new p;return function(c){c=c||new qa;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldRotation:function(){var a=new qa;return function(b){b=\nb||new bb;this.getWorldQuaternion(a);return b.setFromQuaternion(a,this.rotation.order,!1)}}(),getWorldScale:function(){var a=new p,b=new qa;return function(c){c=c||new p;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new qa;return function(b){b=b||new p;this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},\ntraverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,\nthis.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||\"\"===a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{}},e.metadata={version:4.5,type:\"Object\",generator:\"Object3D.toJSON\"});var f={};f.uuid=this.uuid;f.type=this.type;\"\"!==\nthis.name&&(f.name=this.name);\"{}\"!==JSON.stringify(this.userData)&&(f.userData=this.userData);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);f.matrix=this.matrix.toArray();void 0!==this.geometry&&(f.geometry=b(a.geometries,this.geometry));if(void 0!==this.material)if(Array.isArray(this.material)){for(var g=[],h=0,k=this.material.length;h<k;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,\nthis.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);d&&(d=c(a.geometries),g=c(a.materials),h=c(a.textures),k=c(a.images),0<d.length&&(e.geometries=d),0<g.length&&(e.materials=g),0<h.length&&(e.textures=h),0<k.length&&(e.images=k));e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);\nthis.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(var c=0;c<a.children.length;c++)this.add(a.children[c].clone());\nreturn this}});Object.assign(Hb.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){return(a||new p).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new p).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},\nat:function(a,b){var c=b||new p;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new p,b=new p;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=Y.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new p;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);\nreturn this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});Object.assign(Ua,{normal:function(){var a=new p;return function(b,c,d,e){e=e||new p;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),barycoordFromPoint:function(){var a=new p,b=new p,c=new p;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var m=\nd*k-e*e;h=h||new p;if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}(),containsPoint:function(){var a=new p;return function(b,c,d,e){b=Ua.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}()});Object.assign(Ua.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},\ncopy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new p,b=new p;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new p).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return Ua.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new wa).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return Ua.barycoordFromPoint(a,\nthis.a,this.b,this.c,b)},containsPoint:function(a){return Ua.containsPoint(a,this.a,this.b,this.c)},closestPointToPoint:function(){var a=new wa,b=[new Hb,new Hb,new Hb],c=new p,d=new p;return function(e,f){var g=f||new p,h=Infinity;a.setFromCoplanarPoints(this.a,this.b,this.c);a.projectPoint(e,c);if(!0===this.containsPoint(c))g.copy(c);else{b[0].set(this.a,this.b);b[1].set(this.b,this.c);b[2].set(this.c,this.a);for(var k=0;k<b.length;k++){b[k].closestPointToPoint(c,!0,d);var m=c.distanceToSquared(d);\nm<h&&(h=m,g.copy(d))}}return g}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});Object.assign(Va.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=\na.vertexColors[b].clone();return this}});Na.prototype=Object.create(Z.prototype);Na.prototype.constructor=Na;Na.prototype.isMeshBasicMaterial=!0;Na.prototype.copy=function(a){Z.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;\nthis.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};Object.defineProperty(L.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(L.prototype,{isBufferAttribute:!0,setArray:function(a){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\nthis.count=void 0!==a?a.length/this.itemSize:0;this.array=a},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=\nthis.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyColorsArray(): color is undefined\",d),f=new H);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyIndicesArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];b[c++]=f.a;b[c++]=f.b;b[c++]=f.c}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector2sArray(): vector is undefined\",\nd),f=new D);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector3sArray(): vector is undefined\",d),f=new p);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector4sArray(): vector is undefined\",d),f=new ga);b[c++]=f.x;b[c++]=f.y;\nb[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+\n3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,\nthis.itemSize)).copy(this)}});rc.prototype=Object.create(L.prototype);rc.prototype.constructor=rc;sc.prototype=Object.create(L.prototype);sc.prototype.constructor=sc;tc.prototype=Object.create(L.prototype);tc.prototype.constructor=tc;uc.prototype=Object.create(L.prototype);uc.prototype.constructor=uc;ib.prototype=Object.create(L.prototype);ib.prototype.constructor=ib;vc.prototype=Object.create(L.prototype);vc.prototype.constructor=vc;jb.prototype=Object.create(L.prototype);jb.prototype.constructor=\njb;C.prototype=Object.create(L.prototype);C.prototype.constructor=C;wc.prototype=Object.create(L.prototype);wc.prototype.constructor=wc;Object.assign(Ke.prototype,{computeGroups:function(a){var b,c=[],d=void 0;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,\ne=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var m=0;m<h;m++)k[m]=[];this.morphTargets.position=k}var l=a.morphNormals,q=l.length,n;if(0<q){n=[];for(m=0;m<q;m++)n[m]=[];this.morphTargets.normal=n}for(var r=a.skinIndices,p=a.skinWeights,t=r.length===c.length,y=p.length===c.length,m=0;m<b.length;m++){var x=b[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);var v=x.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=x.normal,this.normals.push(v,v,\nv));v=x.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=x.color,this.colors.push(v,v,v));!0===e&&(v=d[0][m],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv \",m),this.uvs.push(new D,new D,new D)));!0===f&&(v=d[1][m],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 \",m),this.uvs2.push(new D,new D,new D)));for(v=0;v<h;v++){var G=g[v].vertices;k[v].push(G[x.a],\nG[x.b],G[x.c])}for(v=0;v<q;v++)G=l[v].vertexNormals[m],n[v].push(G.a,G.b,G.c);t&&this.skinIndices.push(r[x.a],r[x.b],r[x.c]);y&&this.skinWeights.push(p[x.a],p[x.b],p[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this}});var Td=0;Object.assign(M.prototype,sa.prototype,{isGeometry:!0,applyMatrix:function(a){for(var b=\n(new Ka).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new J;return function(b){a.makeRotationX(b);\nthis.applyMatrix(a);return this}}(),rotateY:function(){var a=new J;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new J;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new J;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new J;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new B;return function(b){a.lookAt(b);\na.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[l[a].clone(),l[b].clone(),l[d].clone()]:[],r=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:[];e=new Va(a,b,d,f,r,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([q[a].clone(),q[b].clone(),q[d].clone()]);void 0!==m&&c.faceVertexUvs[1].push([n[a].clone(),n[b].clone(),n[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,\ng=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(var l=[],q=[],n=[],r=e=0;e<f.length;e+=3,r+=2)c.vertices.push(new p(f[e],f[e+1],f[e+2])),void 0!==g&&l.push(new p(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new H(h[e],h[e+1],h[e+2])),void 0!==k&&q.push(new D(k[r],k[r+1])),void 0!==m&&n.push(new D(m[r],m[r+1]));var z=a.groups;if(0<z.length)for(e=0;e<z.length;e++)for(var f=\nz[e],t=f.start,y=f.count,r=t,t=t+y;r<t;r+=3)void 0!==d?b(d[r],d[r+1],d[r+2],f.materialIndex):b(r,r+1,r+2,f.materialIndex);else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.getCenter().negate();this.translate(a.x,\na.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new J;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new p,b=new p,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===\na&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new p;if(a){var e,f,g,h=new p,k=new p;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(this.computeFaceNormals(),a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<\nc;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a,b,c;this.computeFaceNormals();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=\nc.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=\ne.vertexNormals[a].clone();var f=new M;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new p,k={a:new p,b:new p,c:new p},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();\nc=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===\nthis.boundingBox&&(this.boundingBox=new Ta);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Ga);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===(a&&a.isGeometry))console.error(\"THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.\",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0],l=a.faceVertexUvs[0],q=this.colors,\nn=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new Ka).getNormalMatrix(b));a=0;for(var r=g.length;a<r;a++){var p=g[a].clone();void 0!==b&&p.applyMatrix4(b);f.push(p)}a=0;for(r=n.length;a<r;a++)q.push(n[a].clone());a=0;for(r=k.length;a<r;a++){var g=k[a],t=g.vertexNormals,n=g.vertexColors,q=new Va(g.a+e,g.b+e,g.c+e);q.normal.copy(g.normal);void 0!==d&&q.normal.applyMatrix3(d).normalize();b=0;for(f=t.length;b<f;b++)p=t[b].clone(),void 0!==d&&p.applyMatrix3(d).normalize(),q.vertexNormals.push(p);q.color.copy(g.color);\nb=0;for(f=n.length;b<f;b++)p=n[b],q.vertexColors.push(p.clone());q.materialIndex=g.materialIndex+c;h.push(q)}a=0;for(r=l.length;a<r;a++)if(c=l[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());m.push(d)}}},mergeMesh:function(a){!1===(a&&a.isMesh)?console.error(\"THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.\",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<\ng;f++)d=this.vertices[f],d=Math.round(d.x*e)+\"_\"+Math.round(d.y*e)+\"_\"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=\nb;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+\na.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=l.length;l.push(a.getHex());return q[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=n.length/2;n.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:\"Geometry\",generator:\"Geometry.toJSON\"}};e.uuid=this.uuid;e.type=this.type;\"\"!==this.name&&(e.name=this.name);if(void 0!==\nthis.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],m={},l=[],q={},n=[],r={};for(g=0;g<this.faces.length;g++){var p=this.faces[g],t=void 0!==this.faceVertexUvs[0][g],y=0<p.normal.length(),x=0<p.vertexNormals.length,v=1!==p.color.r||1!==p.color.g||1!==p.color.b,G=0<p.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,t),w=a(w,4,y),w=a(w,5,x),w=a(w,6,\nv),w=a(w,7,G);h.push(w);h.push(p.a,p.b,p.c);h.push(p.materialIndex);t&&(t=this.faceVertexUvs[0][g],h.push(d(t[0]),d(t[1]),d(t[2])));y&&h.push(b(p.normal));x&&(y=p.vertexNormals,h.push(b(y[0]),b(y[1]),b(y[2])));v&&h.push(c(p.color));G&&(p=p.vertexColors,h.push(c(p[0]),c(p[1]),c(p[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<l.length&&(e.data.colors=l);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new M).copy(this)},copy:function(a){var b,c,d,e,f,g;this.vertices=\n[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;d=a.vertices;b=0;for(c=d.length;b<c;b++)this.vertices.push(d[b].clone());d=a.colors;b=0;for(c=d.length;b<c;b++)this.colors.push(d[b].clone());d=a.faces;b=0;for(c=d.length;b<c;b++)this.faces.push(d[b].clone());b=0;for(c=a.faceVertexUvs.length;b<c;b++){var h=a.faceVertexUvs[b];void 0===\nthis.faceVertexUvs[b]&&(this.faceVertexUvs[b]=[]);d=0;for(e=h.length;d<e;d++){var k=h[d],m=[];f=0;for(g=k.length;f<g;f++)m.push(k[f].clone());this.faceVertexUvs[b].push(m)}}f=a.morphTargets;b=0;for(c=f.length;b<c;b++){g={};g.name=f[b].name;if(void 0!==f[b].vertices)for(g.vertices=[],d=0,e=f[b].vertices.length;d<e;d++)g.vertices.push(f[b].vertices[d].clone());if(void 0!==f[b].normals)for(g.normals=[],d=0,e=f[b].normals.length;d<e;d++)g.normals.push(f[b].normals[d].clone());this.morphTargets.push(g)}f=\na.morphNormals;b=0;for(c=f.length;b<c;b++){g={};if(void 0!==f[b].vertexNormals)for(g.vertexNormals=[],d=0,e=f[b].vertexNormals.length;d<e;d++)h=f[b].vertexNormals[d],k={},k.a=h.a.clone(),k.b=h.b.clone(),k.c=h.c.clone(),g.vertexNormals.push(k);if(void 0!==f[b].faceNormals)for(g.faceNormals=[],d=0,e=f[b].faceNormals.length;d<e;d++)g.faceNormals.push(f[b].faceNormals[d].clone());this.morphNormals.push(g)}d=a.skinWeights;b=0;for(c=d.length;b<c;b++)this.skinWeights.push(d[b].clone());d=a.skinIndices;b=\n0;for(c=d.length;b<c;b++)this.skinIndices.push(d[b].clone());d=a.lineDistances;b=0;for(c=d.length;b<c;b++)this.lineDistances.push(d[b]);b=a.boundingBox;null!==b&&(this.boundingBox=b.clone());b=a.boundingSphere;null!==b&&(this.boundingSphere=b.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;\nthis.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});I.MaxIndex=65535;Object.assign(I.prototype,sa.prototype,{isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Sd(a)?jb:ib)(a,1):this.index=a},addAttribute:function(a,b,c){if(!1===(b&&b.isBufferAttribute)&&!1===(b&&b.isInterleavedBufferAttribute))console.warn(\"THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).\"),\nthis.addAttribute(a,new L(b,c));else if(\"index\"===a)console.warn(\"THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.\"),this.setIndex(b);else return this.attributes[a]=b,this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=\nb},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new Ka).getNormalMatrix(a).applyToBufferAttribute(b),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a=new J;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new J;return function(b){a.makeRotationY(b);\nthis.applyMatrix(a);return this}}(),rotateZ:function(){var a=new J;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new J;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new J;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new B;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){this.computeBoundingBox();\nvar a=this.boundingBox.getCenter().negate();this.translate(a.x,a.y,a.z);return a},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new C(3*b.vertices.length,3);var c=new C(3*b.colors.length,3);this.addAttribute(\"position\",a.copyVector3sArray(b.vertices));this.addAttribute(\"color\",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new C(b.lineDistances.length,1),this.addAttribute(\"lineDistance\",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&\n(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;\nc.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),\nc.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new Ke).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},\nfromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute(\"position\",(new L(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute(\"normal\",(new L(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute(\"color\",(new L(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute(\"uv\",(new L(b,2)).copyVector2sArray(a.uvs)));\n0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute(\"uv2\",(new L(b,2)).copyVector2sArray(a.uvs2)));0<a.indices.length&&(b=new (65535<Sd(a.indices)?Uint32Array:Uint16Array)(3*a.indices.length),this.setIndex((new L(b,1)).copyIndicesArray(a.indices)));this.groups=a.groups;for(var c in a.morphTargets){for(var b=[],d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new C(3*g.length,3);b.push(h.copyVector3sArray(g))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new C(4*\na.skinIndices.length,4),this.addAttribute(\"skinIndex\",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new C(4*a.skinWeights.length,4),this.addAttribute(\"skinWeight\",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ta);var a=this.attributes.position;void 0!==a?this.boundingBox.setFromBufferAttribute(a):\nthis.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=new Ta,b=new p;return function(){null===this.boundingSphere&&(this.boundingSphere=new Ga);var c=this.attributes.position;if(c){var d=this.boundingSphere.center;a.setFromBufferAttribute(c);\na.getCenter(d);for(var e=0,f=0,g=c.count;f<g;f++)b.x=c.getX(f),b.y=c.getY(f),b.z=c.getZ(f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;\nif(void 0===b.normal)this.addAttribute(\"normal\",new L(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,m,l=new p,q=new p,n=new p,r=new p,z=new p;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var t=0,y=c.length;t<y;++t)for(f=c[t],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*a[f+0],k=3*a[f+1],m=3*a[f+2],l.fromArray(d,h),q.fromArray(d,k),n.fromArray(d,m),r.subVectors(n,q),z.subVectors(l,q),r.cross(z),e[h]+=r.x,e[h+1]+=r.y,\ne[h+2]+=r.z,e[k]+=r.x,e[k+1]+=r.y,e[k+2]+=r.z,e[m]+=r.x,e[m+1]+=r.y,e[m+2]+=r.z}else for(f=0,g=d.length;f<g;f+=9)l.fromArray(d,f),q.fromArray(d,f+3),n.fromArray(d,f+6),r.subVectors(n,q),z.subVectors(l,q),r.cross(z),e[f]=r.x,e[f+1]=r.y,e[f+2]=r.z,e[f+3]=r.x,e[f+4]=r.y,e[f+5]=r.z,e[f+6]=r.x,e[f+7]=r.y,e[f+8]=r.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(!1===(a&&a.isBufferGeometry))console.error(\"THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.\",\na);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal,b,c,d,e,f=0,g=a.count;f<g;f++)b=a.getX(f),c=a.getY(f),d=a.getZ(f),e=1/Math.sqrt(b*b+c*c+d*d),a.setXYZ(f,b*e,c*e,d*e)},toNonIndexed:function(){if(null===this.index)return console.warn(\"THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.\"),\nthis;var a=new I,b=this.index.array,c=this.attributes,d;for(d in c){for(var e=c[d],f=e.array,e=e.itemSize,g=new f.constructor(b.length*e),h,k=0,m=0,l=b.length;m<l;m++){h=b[m]*e;for(var q=0;q<e;q++)g[k++]=f[h++]}a.addAttribute(d,new L(g,e))}return a},toJSON:function(){var a={metadata:{version:4.5,type:\"BufferGeometry\",generator:\"BufferGeometry.toJSON\"}};a.uuid=this.uuid;a.type=this.type;\"\"!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&\n(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b,normalized:e.normalized}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),\nradius:c.radius});return a},clone:function(){return(new I).copy(this)},copy:function(a){var b,c,d;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(b in c)this.addAttribute(b,c[b].clone());var e=a.morphAttributes;for(b in e){var f=[],g=e[b];c=0;for(d=g.length;c<d;c++)f.push(g[c].clone());this.morphAttributes[b]=f}b=a.groups;c=0;for(d=b.length;c<d;c++)e=\nb[c],this.addGroup(e.start,e.count,e.materialIndex);b=a.boundingBox;null!==b&&(this.boundingBox=b.clone());b=a.boundingSphere;null!==b&&(this.boundingSphere=b.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Ca.prototype=Object.assign(Object.create(B.prototype),{constructor:Ca,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){B.prototype.copy.call(this,a);this.drawMode=a.drawMode;\nreturn this},updateMorphTargets:function(){var a=this.geometry.morphTargets;if(void 0!==a&&0<a.length){this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0,c=a.length;b<c;b++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[a[b].name]=b}},raycast:function(){function a(a,b,c,d,e,f,g){Ua.barycoordFromPoint(a,b,c,d,t);e.multiplyScalar(t.x);f.multiplyScalar(t.y);g.multiplyScalar(t.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===\n(1===h.side?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,2!==h.side,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),object:a}}function c(c,d,e,f,m,l,u,q){g.fromBufferAttribute(f,l);h.fromBufferAttribute(f,u);k.fromBufferAttribute(f,q);if(c=b(c,d,e,g,h,k,y))m&&(n.fromBufferAttribute(m,l),r.fromBufferAttribute(m,u),z.fromBufferAttribute(m,q),c.uv=a(y,g,h,k,n,r,z)),c.face=new Va(l,u,q,Ua.normal(g,\nh,k)),c.faceIndex=l;return c}var d=new J,e=new hb,f=new Ga,g=new p,h=new p,k=new p,m=new p,l=new p,q=new p,n=new D,r=new D,z=new D,t=new p,y=new p,x=new p;return function(p,t){var w=this.geometry,x=this.material,C=this.matrixWorld;if(void 0!==x&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(C),!1!==p.ray.intersectsSphere(f)&&(d.getInverse(C),e.copy(p.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var E;if(w.isBufferGeometry){var F,\nD,x=w.index,B=w.attributes.position,C=w.attributes.uv,ca,I;if(null!==x)for(ca=0,I=x.count;ca<I;ca+=3){if(w=x.getX(ca),F=x.getX(ca+1),D=x.getX(ca+2),E=c(this,p,e,B,C,w,F,D))E.faceIndex=Math.floor(ca/3),t.push(E)}else for(ca=0,I=B.count;ca<I;ca+=3)if(w=ca,F=ca+1,D=ca+2,E=c(this,p,e,B,C,w,F,D))E.index=w,t.push(E)}else if(w.isGeometry){var H,C=Array.isArray(x);ca=w.vertices;I=w.faces;F=w.faceVertexUvs[0];0<F.length&&(B=F);for(var J=0,M=I.length;J<M;J++){var P=I[J];E=C?x[P.materialIndex]:x;if(void 0!==\nE){F=ca[P.a];D=ca[P.b];H=ca[P.c];if(!0===E.morphTargets){E=w.morphTargets;var K=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var W=0,ba=E.length;W<ba;W++){var T=K[W];if(0!==T){var Q=E[W].vertices;g.addScaledVector(m.subVectors(Q[P.a],F),T);h.addScaledVector(l.subVectors(Q[P.b],D),T);k.addScaledVector(q.subVectors(Q[P.c],H),T)}}g.add(F);h.add(D);k.add(H);F=g;D=h;H=k}if(E=b(this,p,e,F,D,H,y))B&&B[J]&&(K=B[J],n.copy(K[0]),r.copy(K[1]),z.copy(K[2]),E.uv=a(y,F,D,H,n,r,z)),E.face=\nP,E.faceIndex=J,t.push(E)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Ib.prototype=Object.create(M.prototype);Ib.prototype.constructor=Ib;kb.prototype=Object.create(I.prototype);kb.prototype.constructor=kb;xc.prototype=Object.create(M.prototype);xc.prototype.constructor=xc;lb.prototype=Object.create(I.prototype);lb.prototype.constructor=lb;Oa.prototype=Object.assign(Object.create(B.prototype),{constructor:Oa,isCamera:!0,copy:function(a){B.prototype.copy.call(this,\na);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);return this},getWorldDirection:function(){var a=new qa;return function(b){b=b||new p;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}(),clone:function(){return(new this.constructor).copy(this)}});xa.prototype=Object.assign(Object.create(Oa.prototype),{constructor:xa,isPerspectiveCamera:!0,copy:function(a){Oa.prototype.copy.call(this,a);this.fov=a.fov;this.zoom=a.zoom;this.near=\na.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*Y.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*Y.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*Y.RAD2DEG*Math.atan(Math.tan(.5*Y.DEG2RAD*this.fov)/this.zoom)},\ngetFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*Y.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=\nthis.view;if(null!==f)var g=f.fullWidth,h=f.fullHeight,e=e+f.offsetX*d/g,b=b-f.offsetY*c/h,d=f.width/g*d,c=f.height/h*c;f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far)},toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=\nthis.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Jb.prototype=Object.assign(Object.create(Oa.prototype),{constructor:Jb,isOrthographicCamera:!0,copy:function(a){Oa.prototype.copy.call(this,a);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};\nthis.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a,c=c+a,a=d+b,b=d-b;if(null!==this.view)var c=this.zoom/(this.view.width/this.view.fullWidth),b=this.zoom/(this.view.height/this.view.fullHeight),f=(this.right-this.left)/this.view.width,d=(this.top-this.bottom)/this.view.height,\ne=e+this.view.offsetX/c*f,c=e+this.view.width/c*f,a=a-this.view.offsetY/b*d,b=a-this.view.height/b*d;this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far)},toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});var bg=0;Kb.prototype.isFogExp2=!0;\nKb.prototype.clone=function(){return new Kb(this.color.getHex(),this.density)};Kb.prototype.toJSON=function(a){return{type:\"FogExp2\",color:this.color.getHex(),density:this.density}};Lb.prototype.isFog=!0;Lb.prototype.clone=function(){return new Lb(this.color.getHex(),this.near,this.far)};Lb.prototype.toJSON=function(a){return{type:\"Fog\",color:this.color.getHex(),near:this.near,far:this.far}};md.prototype=Object.assign(Object.create(B.prototype),{constructor:md,copy:function(a,b){B.prototype.copy.call(this,\na,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=B.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b}});Yd.prototype=Object.assign(Object.create(B.prototype),\n{constructor:Yd,isLensFlare:!0,copy:function(a){B.prototype.copy.call(this,a);this.positionScreen.copy(a.positionScreen);this.customUpdateCallback=a.customUpdateCallback;for(var b=0,c=a.lensFlares.length;b<c;b++)this.lensFlares.push(a.lensFlares[b]);return this},add:function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new H(16777215));void 0===d&&(d=1);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,\nopacity:f,color:e,blending:d})},updateLensFlares:function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)}});cb.prototype=Object.create(Z.prototype);cb.prototype.constructor=cb;cb.prototype.isSpriteMaterial=!0;cb.prototype.copy=function(a){Z.prototype.copy.call(this,\na);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;return this};Ac.prototype=Object.assign(Object.create(B.prototype),{constructor:Ac,isSprite:!0,raycast:function(){var a=new p,b=new p,c=new p;return function(d,e){b.setFromMatrixPosition(this.matrixWorld);d.ray.closestPointToPoint(b,a);c.setFromMatrixScale(this.matrixWorld);var f=c.x*c.y/4;b.distanceToSquared(a)>f||(f=d.ray.origin.distanceTo(a),f<d.near||f>d.far||e.push({distance:f,point:a.clone(),face:null,object:this}))}}(),clone:function(){return(new this.constructor(this.material)).copy(this)}});\nBc.prototype=Object.assign(Object.create(B.prototype),{constructor:Bc,copy:function(a){B.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-\n1].object},raycast:function(){var a=new p;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new p,b=new p;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;\nfor(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Object.assign(Cc.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new J;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b,c;b=0;for(c=this.bones.length;b<\nc;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=new J,b=new J;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,g=0,h=c.length;g<h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:\nb,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),clone:function(){return new Cc(this.bones,this.boneInverses)}});nd.prototype=Object.assign(Object.create(B.prototype),{constructor:nd,isBone:!0});od.prototype=Object.assign(Object.create(Ca.prototype),{constructor:od,isSkinnedMesh:!0,initBones:function(){var a=[],b,c,d,e;if(this.geometry&&void 0!==this.geometry.bones){d=0;for(e=this.geometry.bones.length;d<e;d++)c=this.geometry.bones[d],b=new nd,a.push(b),b.name=c.name,b.position.fromArray(c.pos),\nb.quaternion.fromArray(c.rotq),void 0!==c.scl&&b.scale.fromArray(c.scl);d=0;for(e=this.geometry.bones.length;d<e;d++)c=this.geometry.bones[d],-1!==c.parent&&null!==c.parent&&void 0!==a[c.parent]?a[c.parent].add(a[d]):this.add(a[d])}this.updateMatrixWorld(!0);return a},bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){var a,\nb;if(this.geometry&&this.geometry.isGeometry)for(b=0;b<this.geometry.skinWeights.length;b++){var c=this.geometry.skinWeights[b];a=1/c.lengthManhattan();Infinity!==a?c.multiplyScalar(a):c.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry){var c=new ga,d=this.geometry.attributes.skinWeight;for(b=0;b<d.count;b++)c.x=d.getX(b),c.y=d.getY(b),c.z=d.getZ(b),c.w=d.getW(b),a=1/c.lengthManhattan(),Infinity!==a?c.multiplyScalar(a):c.set(1,0,0,0),d.setXYZW(b,c.x,c.y,c.z,c.w)}},updateMatrixWorld:function(a){Ca.prototype.updateMatrixWorld.call(this,\na);\"attached\"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):\"detached\"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn(\"THREE.SkinnedMesh: Unrecognized bindMode: \"+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});ha.prototype=Object.create(Z.prototype);ha.prototype.constructor=ha;ha.prototype.isLineBasicMaterial=!0;ha.prototype.copy=function(a){Z.prototype.copy.call(this,a);this.color.copy(a.color);\nthis.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};ya.prototype=Object.assign(Object.create(B.prototype),{constructor:ya,isLine:!0,raycast:function(){var a=new J,b=new hb,c=new Ga;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);var k=new p,m=new p,h=new p,\nl=new p,q=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var n=g.index,r=g.attributes.position.array;if(null!==n)for(var n=n.array,g=0,z=n.length-1;g<z;g+=q){var t=n[g+1];k.fromArray(r,3*n[g]);m.fromArray(r,3*t);t=b.distanceSqToSegment(k,m,l,h);t>f||(l.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(l),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else for(g=0,z=r.length/3-1;g<z;g+=q)k.fromArray(r,\n3*g),m.fromArray(r,3*g+3),t=b.distanceSqToSegment(k,m,l,h),t>f||(l.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(l),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;g<m-1;g+=q)t=b.distanceSqToSegment(k[g],k[g+1],l,h),t>f||(l.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(l),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),\nindex:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});da.prototype=Object.assign(Object.create(ya.prototype),{constructor:da,isLineSegments:!0});pd.prototype=Object.assign(Object.create(ya.prototype),{constructor:pd,isLineLoop:!0});La.prototype=Object.create(Z.prototype);La.prototype.constructor=La;La.prototype.isPointsMaterial=!0;La.prototype.copy=function(a){Z.prototype.copy.call(this,a);this.color.copy(a.color);\nthis.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;return this};Mb.prototype=Object.assign(Object.create(B.prototype),{constructor:Mb,isPoints:!0,raycast:function(){var a=new J,b=new hb,c=new Ga;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(f<l){var h=b.closestPointToPoint(a);h.applyMatrix4(k);var m=d.ray.origin.distanceTo(h);m<d.near||m>d.far||e.push({distance:m,distanceToRay:Math.sqrt(f),point:h.clone(),index:c,face:null,object:g})}}var g=this,h=this.geometry,\nk=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var m=m/((this.scale.x+this.scale.y+this.scale.z)/3),l=m*m,m=new p;if(h.isBufferGeometry){var q=h.index,h=h.attributes.position.array;if(null!==q)for(var n=q.array,q=0,r=n.length;q<r;q++){var z=n[q];m.fromArray(h,3*z);f(m,z)}else for(q=0,n=h.length/3;q<n;q++)m.fromArray(h,\n3*q),f(m,q)}else for(m=h.vertices,q=0,n=m.length;q<n;q++)f(m[q],q)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Dc.prototype=Object.assign(Object.create(B.prototype),{constructor:Dc});qd.prototype=Object.create(X.prototype);qd.prototype.constructor=qd;Nb.prototype=Object.create(X.prototype);Nb.prototype.constructor=Nb;Nb.prototype.isCompressedTexture=!0;rd.prototype=Object.create(X.prototype);rd.prototype.constructor=rd;Ec.prototype=Object.create(X.prototype);\nEc.prototype.constructor=Ec;Ec.prototype.isDepthTexture=!0;Ob.prototype=Object.create(I.prototype);Ob.prototype.constructor=Ob;Fc.prototype=Object.create(M.prototype);Fc.prototype.constructor=Fc;Pb.prototype=Object.create(I.prototype);Pb.prototype.constructor=Pb;Gc.prototype=Object.create(M.prototype);Gc.prototype.constructor=Gc;ia.prototype=Object.create(I.prototype);ia.prototype.constructor=ia;Hc.prototype=Object.create(M.prototype);Hc.prototype.constructor=Hc;Qb.prototype=Object.create(ia.prototype);\nQb.prototype.constructor=Qb;Ic.prototype=Object.create(M.prototype);Ic.prototype.constructor=Ic;mb.prototype=Object.create(ia.prototype);mb.prototype.constructor=mb;Jc.prototype=Object.create(M.prototype);Jc.prototype.constructor=Jc;Rb.prototype=Object.create(ia.prototype);Rb.prototype.constructor=Rb;Kc.prototype=Object.create(M.prototype);Kc.prototype.constructor=Kc;Sb.prototype=Object.create(ia.prototype);Sb.prototype.constructor=Sb;Lc.prototype=Object.create(M.prototype);Lc.prototype.constructor=\nLc;Tb.prototype=Object.create(I.prototype);Tb.prototype.constructor=Tb;Mc.prototype=Object.create(M.prototype);Mc.prototype.constructor=Mc;Ub.prototype=Object.create(I.prototype);Ub.prototype.constructor=Ub;Nc.prototype=Object.create(M.prototype);Nc.prototype.constructor=Nc;Vb.prototype=Object.create(I.prototype);Vb.prototype.constructor=Vb;var za={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=\na.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<za.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var m=2*c;for(h=c-1;2<c;){if(0>=m--){console.warn(\"THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()\");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var l;a:{var q,n,r,p,t,y,x,v;q=a[e[g]].x;n=a[e[g]].y;r=a[e[h]].x;p=a[e[h]].y;t=a[e[k]].x;y=a[e[k]].y;if(0>=(r-q)*(y-n)-(p-n)*(t-q))l=!1;else{var G,w,O,C,E,F,D,B,I,H;G=t-r;w=y-p;O=q-t;C=n-y;E=r-q;F=p-n;\nfor(l=0;l<c;l++)if(x=a[e[l]].x,v=a[e[l]].y,!(x===q&&v===n||x===r&&v===p||x===t&&v===y)&&(D=x-q,B=v-n,I=x-r,H=v-p,x-=t,v-=y,I=G*H-w*I,D=E*B-F*D,B=O*v-C*x,I>=-Number.EPSILON&&B>=-Number.EPSILON&&D>=-Number.EPSILON)){l=!1;break a}l=!0}}if(l){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;m=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function d(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=\nc.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function e(a,b,c,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-c.x,m=e.y-c.y,l=a.x-c.x,n=a.y-c.y,q=h*k-g*m,u=h*l-g*n;if(Math.abs(q)>Number.EPSILON){if(0<q){if(0>u||u>q)return[];k=m*l-k*n;if(0>k||k>q)return[]}else{if(0<u||u<q)return[];k=m*l-k*n;if(0<k||k<q)return[]}if(0===k)return!f||0!==u&&u!==q?[a]:[];if(k===q)return!f||0!==u&&u!==q?[b]:[];if(0===u)return[c];if(u===q)return[e];f=k/q;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==u||m*l!==\nk*n)return[];h=0===g&&0===h;k=0===k&&0===m;if(h&&k)return a.x!==c.x||a.y!==c.y?[]:[a];if(h)return d(c,e,a)?[a]:[];if(k)return d(a,b,c)?[c]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),c.x<e.x?(b=c,q=c.x,m=e,c=e.x):(b=e,q=e.x,m=c,c=c.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),c.y<e.y?(b=c,q=c.y,m=e,c=e.y):(b=e,q=e.y,m=c,c=c.y));return k<=q?a<q?[]:a===q?f?[]:[b]:a<=c?[b,h]:[b,m]:k>c?[]:k===c?f?[]:[g]:a<=c?[g,h]:[g,m]}function f(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;\nc=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}c(a);b.forEach(c);var g,h,k,m,l,q={};k=a.concat();g=0;for(h=b.length;g<h;g++)Array.prototype.push.apply(k,b[g]);g=0;for(h=k.length;g<h;g++)l=k[g].x+\":\"+k[g].y,void 0!==q[l]&&console.warn(\"THREE.ShapeUtils: Duplicate point\",l,g),q[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,e=a-1;0>e&&(e=d);var g=a+1;g>d&&(g=0);d=f(h[a],h[e],h[g],k[b]);if(!d)return!1;d=k.length-\n1;e=b-1;0>e&&(e=d);g=b+1;g>d&&(g=0);return(d=f(k[b],k[e],k[g],h[a]))?!0:!1}function d(a,b){var c,f;for(c=0;c<h.length;c++)if(f=c+1,f%=h.length,f=e(a,b,h[c],h[f],!0),0<f.length)return!0;return!1}function g(a,c){var d,f,h,k;for(d=0;d<m.length;d++)for(f=b[m[d]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=e(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],l,n,q,u,p,C=[],D,B,I,H=0;for(l=b.length;H<l;H++)m.push(H);D=0;for(var J=2*m.length;0<m.length;){J--;if(0>J){console.log(\"Infinite Loop! Holes left:\"+\nm.length+\", Probably Hole outside Shape!\");break}for(n=D;n<h.length;n++){q=h[n];l=-1;for(H=0;H<m.length;H++)if(u=m[H],p=q.x+\":\"+q.y+\":\"+u,void 0===C[p]){k=b[u];for(B=0;B<k.length;B++)if(u=k[B],c(n,B)&&!d(q,u)&&!g(q,u)){l=B;m.splice(H,1);D=h.slice(0,n+1);u=h.slice(n);B=k.slice(l);I=k.slice(0,l+1);h=D.concat(B).concat(I).concat(u);D=n;break}if(0<=l)break;C[p]=!0}if(0<=l)break}}return h}(a,b);var n=za.triangulate(g,!1);g=0;for(h=n.length;g<h;g++)for(m=n[g],k=0;3>k;k++)l=m[k].x+\":\"+m[k].y,l=q[l],void 0!==\nl&&(m[k]=l);return n.concat()},isClockWise:function(a){return 0>za.area(a)}};db.prototype=Object.create(M.prototype);db.prototype.constructor=db;Fa.prototype=Object.create(I.prototype);Fa.prototype.constructor=Fa;Fa.prototype.getArrays=function(){var a=this.getAttribute(\"position\"),a=a?Array.prototype.slice.call(a.array):[],b=this.getAttribute(\"uv\"),b=b?Array.prototype.slice.call(b.array):[],c=this.index,c=c?Array.prototype.slice.call(c.array):[];return{position:a,uv:b,index:c}};Fa.prototype.addShapeList=\nfunction(a,b){var c=a.length;b.arrays=this.getArrays();for(var d=0;d<c;d++)this.addShape(a[d],b);this.setIndex(b.arrays.index);this.addAttribute(\"position\",new C(b.arrays.position,3));this.addAttribute(\"uv\",new C(b.arrays.uv,2))};Fa.prototype.addShape=function(a,b){function c(a,b,c){b||console.error(\"THREE.ExtrudeGeometry: vec does not exist\");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d,e,f;e=a.x-b.x;f=a.y-b.y;d=c.x-a.x;var g=c.y-a.y,h=e*e+f*f;if(Math.abs(e*g-f*d)>Number.EPSILON){var k=\nMath.sqrt(h),m=Math.sqrt(d*d+g*g),h=b.x-f/k;b=b.y+e/k;g=((c.x-g/m-h)*g-(c.y+d/m-b)*d)/(e*g-f*d);d=h+e*g-a.x;e=b+f*g-a.y;f=d*d+e*e;if(2>=f)return new D(d,e);f=Math.sqrt(f/2)}else a=!1,e>Number.EPSILON?d>Number.EPSILON&&(a=!0):e<-Number.EPSILON?d<-Number.EPSILON&&(a=!0):Math.sign(f)===Math.sign(g)&&(a=!0),a?(d=-f,f=Math.sqrt(h)):(d=e,e=f,f=Math.sqrt(h/2));return new D(d/f,e/f)}function e(a,b){var c,d;for(N=a.length;0<=--N;){c=N;d=N-1;0>d&&(d=a.length-1);var e,f=G+2*y;for(e=0;e<f;e++){var g=da*e,m=da*\n(e+1),n=b+d+g,q=b+d+m,m=b+c+m;h(b+c+g);h(n);h(m);h(n);h(q);h(m);g=l.length/3;g=E.generateSideWallUV(Z,l,g-6,g-3,g-2,g-1);k(g[0]);k(g[1]);k(g[3]);k(g[1]);k(g[2]);k(g[3])}}}function f(a,b,c){r.push(a);r.push(b);r.push(c)}function g(a,b,c){h(a);h(b);h(c);a=l.length/3;a=E.generateTopUV(Z,l,a-3,a-2,a-1);k(a[0]);k(a[1]);k(a[2])}function h(a){q.push(l.length/3);l.push(r[3*a+0]);l.push(r[3*a+1]);l.push(r[3*a+2])}function k(a){n.push(a.x);n.push(a.y)}var m=b.arrays?b.arrays:this.getArrays(),l=m.position,q=\nm.index,n=m.uv,r=[],m=void 0!==b.amount?b.amount:100,z=void 0!==b.bevelThickness?b.bevelThickness:6,t=void 0!==b.bevelSize?b.bevelSize:z-2,y=void 0!==b.bevelSegments?b.bevelSegments:3,x=void 0!==b.bevelEnabled?b.bevelEnabled:!0,v=void 0!==b.curveSegments?b.curveSegments:12,G=void 0!==b.steps?b.steps:1,w=b.extrudePath,B,I=!1,E=void 0!==b.UVGenerator?b.UVGenerator:db.WorldUVGenerator,F,H,R,J;w&&(B=w.getSpacedPoints(G),I=!0,x=!1,F=void 0!==b.frames?b.frames:w.computeFrenetFrames(G,!1),H=new p,R=new p,\nJ=new p);x||(t=z=y=0);var M,L,V,Z=this,w=a.extractPoints(v),v=w.shape,P=w.holes;if(w=!za.isClockWise(v)){v=v.reverse();L=0;for(V=P.length;L<V;L++)M=P[L],za.isClockWise(M)&&(P[L]=M.reverse());w=!1}var K=za.triangulateShape(v,P),W=v;L=0;for(V=P.length;L<V;L++)M=P[L],v=v.concat(M);var ba,T,Q,Y,U,da=v.length,X,ga=K.length,w=[],N=0;Q=W.length;ba=Q-1;for(T=N+1;N<Q;N++,ba++,T++)ba===Q&&(ba=0),T===Q&&(T=0),w[N]=d(W[N],W[ba],W[T]);var ia=[],ka,ha=w.concat();L=0;for(V=P.length;L<V;L++){M=P[L];ka=[];N=0;Q=M.length;\nba=Q-1;for(T=N+1;N<Q;N++,ba++,T++)ba===Q&&(ba=0),T===Q&&(T=0),ka[N]=d(M[N],M[ba],M[T]);ia.push(ka);ha=ha.concat(ka)}for(ba=0;ba<y;ba++){Q=ba/y;Y=z*Math.cos(Q*Math.PI/2);T=t*Math.sin(Q*Math.PI/2);N=0;for(Q=W.length;N<Q;N++)U=c(W[N],w[N],T),f(U.x,U.y,-Y);L=0;for(V=P.length;L<V;L++)for(M=P[L],ka=ia[L],N=0,Q=M.length;N<Q;N++)U=c(M[N],ka[N],T),f(U.x,U.y,-Y)}T=t;for(N=0;N<da;N++)U=x?c(v[N],ha[N],T):v[N],I?(R.copy(F.normals[0]).multiplyScalar(U.x),H.copy(F.binormals[0]).multiplyScalar(U.y),J.copy(B[0]).add(R).add(H),\nf(J.x,J.y,J.z)):f(U.x,U.y,0);for(Q=1;Q<=G;Q++)for(N=0;N<da;N++)U=x?c(v[N],ha[N],T):v[N],I?(R.copy(F.normals[Q]).multiplyScalar(U.x),H.copy(F.binormals[Q]).multiplyScalar(U.y),J.copy(B[Q]).add(R).add(H),f(J.x,J.y,J.z)):f(U.x,U.y,m/G*Q);for(ba=y-1;0<=ba;ba--){Q=ba/y;Y=z*Math.cos(Q*Math.PI/2);T=t*Math.sin(Q*Math.PI/2);N=0;for(Q=W.length;N<Q;N++)U=c(W[N],w[N],T),f(U.x,U.y,m+Y);L=0;for(V=P.length;L<V;L++)for(M=P[L],ka=ia[L],N=0,Q=M.length;N<Q;N++)U=c(M[N],ka[N],T),I?f(U.x,U.y+B[G-1].y,B[G-1].x+Y):f(U.x,\nU.y,m+Y)}(function(){var a=l.length/3;if(x){var c=0*da;for(N=0;N<ga;N++)X=K[N],g(X[2]+c,X[1]+c,X[0]+c);c=da*(G+2*y);for(N=0;N<ga;N++)X=K[N],g(X[0]+c,X[1]+c,X[2]+c)}else{for(N=0;N<ga;N++)X=K[N],g(X[2],X[1],X[0]);for(N=0;N<ga;N++)X=K[N],g(X[0]+da*G,X[1]+da*G,X[2]+da*G)}Z.addGroup(a,l.length/3-a,void 0!==b.material?b.material:0)})();(function(){var a=l.length/3,c=0;e(W,c);c+=W.length;L=0;for(V=P.length;L<V;L++)M=P[L],e(M,c),c+=M.length;Z.addGroup(a,l.length/3-a,void 0!==b.extrudeMaterial?b.extrudeMaterial:\n1)})();b.arrays||(this.setIndex(q),this.addAttribute(\"position\",new C(l,3)),this.addAttribute(\"uv\",new C(b.arrays.uv,2)))};db.WorldUVGenerator={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new D(b[3*c],b[3*c+1]),new D(a,d),new D(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],k=b[3*d+1];d=b[3*d+2];var m=b[3*e],l=b[3*e+1];e=b[3*e+2];var q=b[3*f],n=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-k)?[new D(a,1-c),new D(h,\n1-d),new D(m,1-e),new D(q,1-b)]:[new D(g,1-c),new D(k,1-d),new D(l,1-e),new D(n,1-b)]}};Oc.prototype=Object.create(M.prototype);Oc.prototype.constructor=Oc;Wb.prototype=Object.create(Fa.prototype);Wb.prototype.constructor=Wb;Pc.prototype=Object.create(M.prototype);Pc.prototype.constructor=Pc;nb.prototype=Object.create(I.prototype);nb.prototype.constructor=nb;Qc.prototype=Object.create(M.prototype);Qc.prototype.constructor=Qc;Xb.prototype=Object.create(I.prototype);Xb.prototype.constructor=Xb;Rc.prototype=\nObject.create(M.prototype);Rc.prototype.constructor=Rc;Yb.prototype=Object.create(I.prototype);Yb.prototype.constructor=Yb;Zb.prototype=Object.create(M.prototype);Zb.prototype.constructor=Zb;$b.prototype=Object.create(I.prototype);$b.prototype.constructor=$b;ac.prototype=Object.create(I.prototype);ac.prototype.constructor=ac;ob.prototype=Object.create(M.prototype);ob.prototype.constructor=ob;Wa.prototype=Object.create(I.prototype);Wa.prototype.constructor=Wa;Sc.prototype=Object.create(ob.prototype);\nSc.prototype.constructor=Sc;Tc.prototype=Object.create(Wa.prototype);Tc.prototype.constructor=Tc;Uc.prototype=Object.create(M.prototype);Uc.prototype.constructor=Uc;bc.prototype=Object.create(I.prototype);bc.prototype.constructor=bc;var Ma=Object.freeze({WireframeGeometry:Ob,ParametricGeometry:Fc,ParametricBufferGeometry:Pb,TetrahedronGeometry:Hc,TetrahedronBufferGeometry:Qb,OctahedronGeometry:Ic,OctahedronBufferGeometry:mb,IcosahedronGeometry:Jc,IcosahedronBufferGeometry:Rb,DodecahedronGeometry:Kc,\nDodecahedronBufferGeometry:Sb,PolyhedronGeometry:Gc,PolyhedronBufferGeometry:ia,TubeGeometry:Lc,TubeBufferGeometry:Tb,TorusKnotGeometry:Mc,TorusKnotBufferGeometry:Ub,TorusGeometry:Nc,TorusBufferGeometry:Vb,TextGeometry:Oc,TextBufferGeometry:Wb,SphereGeometry:Pc,SphereBufferGeometry:nb,RingGeometry:Qc,RingBufferGeometry:Xb,PlaneGeometry:xc,PlaneBufferGeometry:lb,LatheGeometry:Rc,LatheBufferGeometry:Yb,ShapeGeometry:Zb,ShapeBufferGeometry:$b,ExtrudeGeometry:db,ExtrudeBufferGeometry:Fa,EdgesGeometry:ac,\nConeGeometry:Sc,ConeBufferGeometry:Tc,CylinderGeometry:ob,CylinderBufferGeometry:Wa,CircleGeometry:Uc,CircleBufferGeometry:bc,BoxGeometry:Ib,BoxBufferGeometry:kb});cc.prototype=Object.create(Ea.prototype);cc.prototype.constructor=cc;cc.prototype.isShadowMaterial=!0;dc.prototype=Object.create(Ea.prototype);dc.prototype.constructor=dc;dc.prototype.isRawShaderMaterial=!0;Ra.prototype=Object.create(Z.prototype);Ra.prototype.constructor=Ra;Ra.prototype.isMeshStandardMaterial=!0;Ra.prototype.copy=function(a){Z.prototype.copy.call(this,\na);this.defines={STANDARD:\"\"};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;\nthis.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=\na.morphNormals;return this};pb.prototype=Object.create(Ra.prototype);pb.prototype.constructor=pb;pb.prototype.isMeshPhysicalMaterial=!0;pb.prototype.copy=function(a){Ra.prototype.copy.call(this,a);this.defines={PHYSICAL:\"\"};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};ta.prototype=Object.create(Z.prototype);ta.prototype.constructor=ta;ta.prototype.isMeshPhongMaterial=!0;ta.prototype.copy=function(a){Z.prototype.copy.call(this,\na);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=\na.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};qb.prototype=\nObject.create(ta.prototype);qb.prototype.constructor=qb;qb.prototype.isMeshToonMaterial=!0;qb.prototype.copy=function(a){ta.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};rb.prototype=Object.create(Z.prototype);rb.prototype.constructor=rb;rb.prototype.isMeshNormalMaterial=!0;rb.prototype.copy=function(a){Z.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;\nthis.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};sb.prototype=Object.create(Z.prototype);sb.prototype.constructor=sb;sb.prototype.isMeshLambertMaterial=!0;sb.prototype.copy=function(a){Z.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=\na.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;\nthis.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};tb.prototype=Object.create(Z.prototype);tb.prototype.constructor=tb;tb.prototype.isLineDashedMaterial=!0;tb.prototype.copy=function(a){Z.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var lg=Object.freeze({ShadowMaterial:cc,SpriteMaterial:cb,RawShaderMaterial:dc,ShaderMaterial:Ea,PointsMaterial:La,\nMeshPhysicalMaterial:pb,MeshStandardMaterial:Ra,MeshPhongMaterial:ta,MeshToonMaterial:qb,MeshNormalMaterial:rb,MeshLambertMaterial:sb,MeshDepthMaterial:$a,MeshBasicMaterial:Na,LineDashedMaterial:tb,LineBasicMaterial:ha,Material:Z}),hd={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},Aa=new Zd;Object.assign(ua.prototype,{load:function(a,b,\nc,d){void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);var e=this,f=hd.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){var h=g[1],k=!!g[2],g=g[3],g=window.decodeURIComponent(g);k&&(g=window.atob(g));try{var m,l=(this.responseType||\"\").toLowerCase();switch(l){case \"arraybuffer\":case \"blob\":m=new ArrayBuffer(g.length);for(var q=new Uint8Array(m),k=0;k<g.length;k++)q[k]=g.charCodeAt(k);\n\"blob\"===l&&(m=new Blob([m],{type:h}));break;case \"document\":m=(new DOMParser).parseFromString(g,h);break;case \"json\":m=JSON.parse(g);break;default:m=g}window.setTimeout(function(){b&&b(m);e.manager.itemEnd(a)},0)}catch(p){window.setTimeout(function(){d&&d(p);e.manager.itemEnd(a);e.manager.itemError(a)},0)}}else{var n=new XMLHttpRequest;n.open(\"GET\",a,!0);n.addEventListener(\"load\",function(c){var f=c.target.response;hd.add(a,f);200===this.status?(b&&b(f),e.manager.itemEnd(a)):0===this.status?(console.warn(\"THREE.FileLoader: HTTP Status 0 received.\"),\nb&&b(f),e.manager.itemEnd(a)):(d&&d(c),e.manager.itemEnd(a),e.manager.itemError(a))},!1);void 0!==c&&n.addEventListener(\"progress\",function(a){c(a)},!1);n.addEventListener(\"error\",function(b){d&&d(b);e.manager.itemEnd(a);e.manager.itemError(a)},!1);void 0!==this.responseType&&(n.responseType=this.responseType);void 0!==this.withCredentials&&(n.withCredentials=this.withCredentials);n.overrideMimeType&&n.overrideMimeType(void 0!==this.mimeType?this.mimeType:\"text/plain\");for(h in this.requestHeader)n.setRequestHeader(h,\nthis.requestHeader[h]);n.send(null)}e.manager.itemStart(a);return n},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});Object.assign(Qe.prototype,{load:function(a,b,c,d){function e(e){k.load(a[e],function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,\nformat:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Nb;h.image=g;var k=new ua(this.manager);k.setPath(this.path);k.setResponseType(\"arraybuffer\");if(Array.isArray(a))for(var m=0,l=0,q=a.length;l<q;++l)e(l);else k.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*\na.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=a;return this}});Object.assign($d.prototype,{load:function(a,b,c,d){var e=this,f=new eb,g=new ua(this.manager);g.setResponseType(\"arraybuffer\");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==\na.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});Object.assign(Vc.prototype,\n{load:function(a,b,c,d){void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);var e=this,f=hd.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;c=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"img\");c.addEventListener(\"load\",function(){hd.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);c.addEventListener(\"error\",function(b){d&&d(b);e.manager.itemEnd(a);e.manager.itemError(a)},!1);\"data:\"!==a.substr(0,5)&&void 0!==this.crossOrigin&&\n(c.crossOrigin=this.crossOrigin);e.manager.itemStart(a);c.src=a;return c},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(ae.prototype,{load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new Za,g=new Vc(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=\na;return this},setPath:function(a){this.path=a;return this}});Object.assign(sd.prototype,{load:function(a,b,c,d){var e=new Vc(this.manager);e.setCrossOrigin(this.crossOrigin);e.setPath(this.path);var f=new X;f.image=e.load(a,function(){var c=0<a.search(/\\.(jpg|jpeg)$/)||0===a.search(/^data\\:image\\/jpeg/);f.format=c?1022:1023;f.needsUpdate=!0;void 0!==b&&b(f)},c,d);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});ma.prototype=Object.assign(Object.create(B.prototype),\n{constructor:ma,isLight:!0,copy:function(a){B.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==\nthis.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});td.prototype=Object.assign(Object.create(ma.prototype),{constructor:td,isHemisphereLight:!0,copy:function(a){ma.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});Object.assign(ub.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},\ntoJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});ud.prototype=Object.assign(Object.create(ub.prototype),{constructor:ud,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*Y.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=\nc,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});vd.prototype=Object.assign(Object.create(ma.prototype),{constructor:vd,isSpotLight:!0,copy:function(a){ma.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});wd.prototype=Object.assign(Object.create(ma.prototype),{constructor:wd,isPointLight:!0,copy:function(a){ma.prototype.copy.call(this,a);this.distance=a.distance;\nthis.decay=a.decay;this.shadow=a.shadow.clone();return this}});xd.prototype=Object.assign(Object.create(ub.prototype),{constructor:xd});yd.prototype=Object.assign(Object.create(ma.prototype),{constructor:yd,isDirectionalLight:!0,copy:function(a){ma.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});zd.prototype=Object.assign(Object.create(ma.prototype),{constructor:zd,isAmbientLight:!0});Ad.prototype=Object.assign(Object.create(ma.prototype),{constructor:Ad,\nisRectAreaLight:!0,copy:function(a){ma.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=ma.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});var va={arraySlice:function(a,b,c){return va.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:\"number\"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},\nisTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=\nf[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};Object.assign(Da.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-\n1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,\ne,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(a,b,c,d){throw Error(\"call to abstract method\");},intervalChanged_:function(a,b,c){}});Object.assign(Da.prototype,{beforeStart_:Da.prototype.copySampleValue_,afterEnd_:Da.prototype.copySampleValue_});Bd.prototype=Object.assign(Object.create(Da.prototype),\n{constructor:Bd,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=\na/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,k=this._offsetPrev,m=this._offsetNext,l=this._weightPrev,q=this._weightNext,n=(c-b)/(d-b);c=n*n;d=c*n;b=-l*d+2*l*c-l*n;l=(1+l)*d+(-1.5-2*l)*c+(-.5+l)*n+1;n=(-1-q)*d+(1.5+q)*c+.5*n;q=q*d-q*c;for(c=0;c!==g;++c)e[c]=b*f[k+c]+l*f[h+c]+n*f[a+c]+q*f[m+c];return e}});Wc.prototype=Object.assign(Object.create(Da.prototype),{constructor:Wc,interpolate_:function(a,\nb,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Cd.prototype=Object.assign(Object.create(Da.prototype),{constructor:Cd,interpolate_:function(a,b,c,d){return this.copySampleValue_(a-1)}});var Ya;Ya={TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Cd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new Wc(this.times,\nthis.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Bd(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){var b;switch(a){case 2300:b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b=\"unsupported interpolation for \"+this.ValueTypeName+\" keyframe track named \"+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);\nelse throw Error(b);console.warn(b)}else this.createInterpolant=b},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=\n0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),d=this.getValueSize(),this.times=va.arraySlice(c,e,f),this.values=va.arraySlice(this.values,e*d,f*d);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error(\"invalid value size in track\",this),a=!1);var c=this.times,b=this.values,d=c.length;0===d&&(console.error(\"track is empty\",\nthis),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if(\"number\"===typeof g&&isNaN(g)){console.error(\"time is not a valid number\",this,f,g);a=!1;break}if(null!==e&&e>g){console.error(\"out of order keys\",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&va.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error(\"value is not a valid number\",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,\nf=a.length-1,g=1;g<f;++g){var h=!1,k=a[g];if(k!==a[g+1]&&(1!==g||k!==k[0]))if(d)h=!0;else for(var m=g*c,l=m-c,q=m+c,k=0;k!==c;++k){var n=b[m+k];if(n!==b[l+k]||n!==b[q+k]){h=!0;break}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,m=e*c,k=0;k!==c;++k)b[m+k]=b[h+k];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(k=0;k!==c;++k)b[m+k]=b[h+k];++e}e!==a.length&&(this.times=va.arraySlice(a,0,e),this.values=va.arraySlice(b,0,e*c));return this}};ec.prototype=Object.assign(Object.create(Ya),{constructor:ec,ValueTypeName:\"vector\"});\nDd.prototype=Object.assign(Object.create(Da.prototype),{constructor:Dd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)qa.slerpFlat(e,0,f,a-g,f,a,b);return e}});Xc.prototype=Object.assign(Object.create(Ya),{constructor:Xc,ValueTypeName:\"quaternion\",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Dd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});\nfc.prototype=Object.assign(Object.create(Ya),{constructor:fc,ValueTypeName:\"number\"});Ed.prototype=Object.assign(Object.create(Ya),{constructor:Ed,ValueTypeName:\"string\",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Fd.prototype=Object.assign(Object.create(Ya),{constructor:Fd,ValueTypeName:\"bool\",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});\nGd.prototype=Object.assign(Object.create(Ya),{constructor:Gd,ValueTypeName:\"color\"});wb.prototype=Ya;Ya.constructor=wb;Object.assign(wb,{parse:function(a){if(void 0===a.type)throw Error(\"track type undefined, can not parse\");var b=wb._getTrackTypeForValueTypeName(a.type);if(void 0===a.times){var c=[],d=[];va.flattenJSON(a.keys,c,d,\"value\");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name,a.times,a.values,a.interpolation)},toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=\nb.toJSON(a);else{var b={name:a.name,times:va.convertArray(a.times,Array),values:va.convertArray(a.values,Array)},c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b},_getTrackTypeForValueTypeName:function(a){switch(a.toLowerCase()){case \"scalar\":case \"double\":case \"float\":case \"number\":case \"integer\":return fc;case \"vector\":case \"vector2\":case \"vector3\":case \"vector4\":return ec;case \"color\":return Gd;case \"quaternion\":return Xc;case \"bool\":case \"boolean\":return Fd;\ncase \"string\":return Ed}throw Error(\"Unsupported typeName: \"+a);}});Object.assign(Ba,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(wb.parse(c[e]).scale(d));return new Ba(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b};for(var d=0,e=c.length;d!==e;++d)b.push(wb.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],k=[];h.push((g+e-1)%\ne,g,(g+1)%e);k.push(0,1,0);var m=va.getKeyframeOrder(h),h=va.sortedArray(h,1,m),k=va.sortedArray(k,1,m);d||0!==h[0]||(h.push(e),k.push(k[0]));f.push((new fc(\".morphTargetInfluences[\"+b[g].name+\"]\",h,k)).scale(1/c))}return new Ba(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(var d=0;d<c.length;d++)if(c[d].name===b)return c[d];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\\w-]*?)([\\d]+)$/,f=0,\ng=a.length;f<g;f++){var h=a[f],k=h.name.match(e);if(k&&1<k.length){var m=k[1];(k=d[m])||(d[m]=k=[]);k.push(h)}}a=[];for(m in d)a.push(Ba.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,b){if(!a)return console.error(\"  no animation in JSONLoader data\"),null;for(var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];va.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||\"default\",f=a.length||-1,g=a.fps||30,h=a.hierarchy||[],k=0;k<h.length;k++){var m=\nh[k].keys;if(m&&0!==m.length)if(m[0].morphTargets){for(var f={},l=0;l<m.length;l++)if(m[l].morphTargets)for(var q=0;q<m[l].morphTargets.length;q++)f[m[l].morphTargets[q]]=-1;for(var n in f){for(var p=[],z=[],q=0;q!==m[l].morphTargets.length;++q){var t=m[l];p.push(t.time);z.push(t.morphTarget===n?1:0)}d.push(new fc(\".morphTargetInfluence[\"+n+\"]\",p,z))}f=f.length*(g||1)}else l=\".bones[\"+b[k].name+\"]\",c(ec,l+\".position\",m,\"pos\",d),c(Xc,l+\".quaternion\",m,\"rot\",d),c(ec,l+\".scale\",m,\"scl\",d)}return 0===\nd.length?null:new Ba(e,f,d)}});Object.assign(Ba.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b)var d=this.tracks[b],a=Math.max(a,d.times[d.times.length-1]);this.duration=a},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this}});Object.assign(Hd.prototype,{load:function(a,b,c,d){var e=this,f=new ua(e.manager);f.setResponseType(\"json\");\nf.load(a,function(a){b(e.parse(a))},c,d)},setTextures:function(a){this.textures=a},parse:function(a){function b(a){void 0===c[a]&&console.warn(\"THREE.MaterialLoader: Undefined texture\",a);return c[a]}var c=this.textures,d=new lg[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==\na.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=a.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.uniforms&&(d.uniforms=a.uniforms);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(d.vertexColors=a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.shading&&(d.shading=a.shading);\nvoid 0!==a.blending&&(d.blending=a.blending);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==\na.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=\na.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));if(void 0!==a.normalScale){var e=a.normalScale;!1===Array.isArray(e)&&(e=[e,e]);d.normalScale=(new D).fromArray(e)}void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));\nvoid 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);\nvoid 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d}});Object.assign(be.prototype,{load:function(a,b,c,d){var e=this,f=new ua(e.manager);f.setResponseType(\"json\");f.load(a,function(a){b(e.parse(a))},c,d)},parse:function(a){var b=new I,c=a.data.index;void 0!==c&&(c=new ff[c.type](c.array),b.setIndex(new L(c,1)));var d=a.data.attributes,e;for(e in d){var f=d[e],c=new ff[f.type](f.array);b.addAttribute(e,new L(c,f.itemSize,f.normalized))}e=a.data.groups||a.data.drawcalls||a.data.offsets;\nif(void 0!==e)for(c=0,d=e.length;c!==d;++c)f=e[c],b.addGroup(f.start,f.count,f.materialIndex);a=a.data.boundingSphere;void 0!==a&&(e=new p,void 0!==a.center&&e.fromArray(a.center),b.boundingSphere=new Ga(e,a.radius));return b}});var ff={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};gc.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,\nb)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};Object.assign(gc.prototype,{crossOrigin:void 0,extractUrlBase:function(a){a=a.split(\"/\");if(1===a.length)return\"./\";a.pop();return a.join(\"/\")+\"/\"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a={NoBlending:0,NormalBlending:1,AdditiveBlending:2,SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},\nb=new H,c=new sd,d=new Hd;return function(e,f,g){function h(a,b,d,e,h){a=f+a;var m=gc.Handlers.get(a);null!==m?a=m.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&(\"repeat\"===e[0]&&(a.wrapS=1E3),\"mirror\"===e[0]&&(a.wrapS=1002),\"repeat\"===e[1]&&(a.wrapT=1E3),\"mirror\"===e[1]&&(a.wrapT=1002));void 0!==h&&(a.anisotropy=h);b=Y.generateUUID();k[b]=a;return b}var k={},m={uuid:Y.generateUUID(),\ntype:\"MeshLambertMaterial\"},l;for(l in e){var q=e[l];switch(l){case \"DbgColor\":case \"DbgIndex\":case \"opticalDensity\":case \"illumination\":break;case \"DbgName\":m.name=q;break;case \"blending\":m.blending=a[q];break;case \"colorAmbient\":case \"mapAmbient\":console.warn(\"THREE.Loader.createMaterial:\",l,\"is no longer supported.\");break;case \"colorDiffuse\":m.color=b.fromArray(q).getHex();break;case \"colorSpecular\":m.specular=b.fromArray(q).getHex();break;case \"colorEmissive\":m.emissive=b.fromArray(q).getHex();\nbreak;case \"specularCoef\":m.shininess=q;break;case \"shading\":\"basic\"===q.toLowerCase()&&(m.type=\"MeshBasicMaterial\");\"phong\"===q.toLowerCase()&&(m.type=\"MeshPhongMaterial\");\"standard\"===q.toLowerCase()&&(m.type=\"MeshStandardMaterial\");break;case \"mapDiffuse\":m.map=h(q,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case \"mapDiffuseRepeat\":case \"mapDiffuseOffset\":case \"mapDiffuseWrap\":case \"mapDiffuseAnisotropy\":break;case \"mapEmissive\":m.emissiveMap=h(q,e.mapEmissiveRepeat,\ne.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);break;case \"mapEmissiveRepeat\":case \"mapEmissiveOffset\":case \"mapEmissiveWrap\":case \"mapEmissiveAnisotropy\":break;case \"mapLight\":m.lightMap=h(q,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case \"mapLightRepeat\":case \"mapLightOffset\":case \"mapLightWrap\":case \"mapLightAnisotropy\":break;case \"mapAO\":m.aoMap=h(q,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,e.mapAOAnisotropy);break;case \"mapAORepeat\":case \"mapAOOffset\":case \"mapAOWrap\":case \"mapAOAnisotropy\":break;\ncase \"mapBump\":m.bumpMap=h(q,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case \"mapBumpScale\":m.bumpScale=q;break;case \"mapBumpRepeat\":case \"mapBumpOffset\":case \"mapBumpWrap\":case \"mapBumpAnisotropy\":break;case \"mapNormal\":m.normalMap=h(q,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case \"mapNormalFactor\":m.normalScale=[q,q];break;case \"mapNormalRepeat\":case \"mapNormalOffset\":case \"mapNormalWrap\":case \"mapNormalAnisotropy\":break;case \"mapSpecular\":m.specularMap=\nh(q,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case \"mapSpecularRepeat\":case \"mapSpecularOffset\":case \"mapSpecularWrap\":case \"mapSpecularAnisotropy\":break;case \"mapMetalness\":m.metalnessMap=h(q,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case \"mapMetalnessRepeat\":case \"mapMetalnessOffset\":case \"mapMetalnessWrap\":case \"mapMetalnessAnisotropy\":break;case \"mapRoughness\":m.roughnessMap=h(q,e.mapRoughnessRepeat,\ne.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case \"mapRoughnessRepeat\":case \"mapRoughnessOffset\":case \"mapRoughnessWrap\":case \"mapRoughnessAnisotropy\":break;case \"mapAlpha\":m.alphaMap=h(q,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case \"mapAlphaRepeat\":case \"mapAlphaOffset\":case \"mapAlphaWrap\":case \"mapAlphaAnisotropy\":break;case \"flipSided\":m.side=1;break;case \"doubleSided\":m.side=2;break;case \"transparency\":console.warn(\"THREE.Loader.createMaterial: transparency has been renamed to opacity\");\nm.opacity=q;break;case \"depthTest\":case \"depthWrite\":case \"colorWrite\":case \"opacity\":case \"reflectivity\":case \"transparent\":case \"visible\":case \"wireframe\":m[l]=q;break;case \"vertexColors\":!0===q&&(m.vertexColors=2);\"face\"===q&&(m.vertexColors=1);break;default:console.error(\"THREE.Loader.createMaterial: Unsupported\",l,q)}}\"MeshBasicMaterial\"===m.type&&delete m.emissive;\"MeshPhongMaterial\"!==m.type&&delete m.specular;1>m.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});Object.assign(ce.prototype,\n{load:function(a,b,c,d){var e=this,f=this.texturePath&&\"string\"===typeof this.texturePath?this.texturePath:gc.prototype.extractUrlBase(a),g=new ua(this.manager);g.setResponseType(\"json\");g.setWithCredentials(this.withCredentials);g.load(a,function(c){var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if(\"object\"===d.toLowerCase()){console.error(\"THREE.JSONLoader: \"+a+\" should be loaded with THREE.ObjectLoader instead.\");return}if(\"scene\"===d.toLowerCase()){console.error(\"THREE.JSONLoader: \"+a+\n\" should be loaded with THREE.SceneLoader instead.\");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(){return function(a,b){void 0!==a.data&&(a=a.data);a.scale=void 0!==a.scale?1/a.scale:1;var c=new M,d=a,e,f,g,h,k,m,l,q,n,r,z,t,y,x,v=d.faces;n=d.vertices;var G=d.normals,w=d.colors;m=d.scale;var B=0;if(void 0!==d.uvs){for(e=0;e<d.uvs.length;e++)d.uvs[e].length&&B++;for(e=0;e<B;e++)c.faceVertexUvs[e]=[]}h=0;for(k=n.length;h<k;)e=\nnew p,e.x=n[h++]*m,e.y=n[h++]*m,e.z=n[h++]*m,c.vertices.push(e);h=0;for(k=v.length;h<k;)if(n=v[h++],r=n&1,g=n&2,e=n&8,l=n&16,z=n&32,m=n&64,n&=128,r){r=new Va;r.a=v[h];r.b=v[h+1];r.c=v[h+3];t=new Va;t.a=v[h+1];t.b=v[h+2];t.c=v[h+3];h+=4;g&&(g=v[h++],r.materialIndex=g,t.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<B;e++)for(y=d.uvs[e],c.faceVertexUvs[e][g]=[],c.faceVertexUvs[e][g+1]=[],f=0;4>f;f++)q=v[h++],x=y[2*q],q=y[2*q+1],x=new D(x,q),2!==f&&c.faceVertexUvs[e][g].push(x),0!==f&&c.faceVertexUvs[e][g+\n1].push(x);l&&(l=3*v[h++],r.normal.set(G[l++],G[l++],G[l]),t.normal.copy(r.normal));if(z)for(e=0;4>e;e++)l=3*v[h++],z=new p(G[l++],G[l++],G[l]),2!==e&&r.vertexNormals.push(z),0!==e&&t.vertexNormals.push(z);m&&(m=v[h++],m=w[m],r.color.setHex(m),t.color.setHex(m));if(n)for(e=0;4>e;e++)m=v[h++],m=w[m],2!==e&&r.vertexColors.push(new H(m)),0!==e&&t.vertexColors.push(new H(m));c.faces.push(r);c.faces.push(t)}else{r=new Va;r.a=v[h++];r.b=v[h++];r.c=v[h++];g&&(g=v[h++],r.materialIndex=g);g=c.faces.length;\nif(e)for(e=0;e<B;e++)for(y=d.uvs[e],c.faceVertexUvs[e][g]=[],f=0;3>f;f++)q=v[h++],x=y[2*q],q=y[2*q+1],x=new D(x,q),c.faceVertexUvs[e][g].push(x);l&&(l=3*v[h++],r.normal.set(G[l++],G[l++],G[l]));if(z)for(e=0;3>e;e++)l=3*v[h++],z=new p(G[l++],G[l++],G[l]),r.vertexNormals.push(z);m&&(m=v[h++],r.color.setHex(w[m]));if(n)for(e=0;3>e;e++)m=v[h++],r.vertexColors.push(new H(w[m]));c.faces.push(r)}d=a;h=void 0!==d.influencesPerVertex?d.influencesPerVertex:2;if(d.skinWeights)for(k=0,v=d.skinWeights.length;k<\nv;k+=h)c.skinWeights.push(new ga(d.skinWeights[k],1<h?d.skinWeights[k+1]:0,2<h?d.skinWeights[k+2]:0,3<h?d.skinWeights[k+3]:0));if(d.skinIndices)for(k=0,v=d.skinIndices.length;k<v;k+=h)c.skinIndices.push(new ga(d.skinIndices[k],1<h?d.skinIndices[k+1]:0,2<h?d.skinIndices[k+2]:0,3<h?d.skinIndices[k+3]:0));c.bones=d.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn(\"When skinning, number of vertices (\"+c.vertices.length+\n\"), skinIndices (\"+c.skinIndices.length+\"), and skinWeights (\"+c.skinWeights.length+\") should match.\");k=a;v=k.scale;if(void 0!==k.morphTargets)for(d=0,h=k.morphTargets.length;d<h;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=k.morphTargets[d].name,c.morphTargets[d].vertices=[],G=c.morphTargets[d].vertices,w=k.morphTargets[d].vertices,B=0,n=w.length;B<n;B+=3)m=new p,m.x=w[B]*v,m.y=w[B+1]*v,m.z=w[B+2]*v,G.push(m);if(void 0!==k.morphColors&&0<k.morphColors.length)for(console.warn('THREE.JSONLoader: \"morphColors\" no longer supported. Using them as face colors.'),\nv=c.faces,k=k.morphColors[0].colors,d=0,h=v.length;d<h;d++)v[d].color.fromArray(k,3*d);k=a;d=[];h=[];void 0!==k.animation&&h.push(k.animation);void 0!==k.animations&&(k.animations.length?h=h.concat(k.animations):h.push(k.animations));for(k=0;k<h.length;k++)(v=Ba.parseAnimation(h[k],c.bones))&&d.push(v);c.morphTargets&&(h=Ba.CreateClipsFromMorphTargetSequences(c.morphTargets,10),d=d.concat(h));0<d.length&&(c.animations=d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===\na.materials.length)return{geometry:c};d=gc.prototype.initMaterials(a.materials,b,this.crossOrigin);return{geometry:c,materials:d}}}()});Object.assign(Re.prototype,{load:function(a,b,c,d){\"\"===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf(\"/\")+1));var e=this;(new ua(e.manager)).load(a,function(c){var g=null;try{g=JSON.parse(c)}catch(h){void 0!==d&&d(h);console.error(\"THREE:ObjectLoader: Can't parse \"+a+\".\",h.message);return}c=g.metadata;void 0===c||void 0===c.type||\"geometry\"===c.type.toLowerCase()?\nconsole.error(\"THREE.ObjectLoader: Can't load \"+a+\". Use THREE.JSONLoader instead.\"):e.parse(g,b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&\n0!==a.images.length||void 0===b||b(e);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new ce,d=new be,e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case \"PlaneGeometry\":case \"PlaneBufferGeometry\":g=new Ma[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case \"BoxGeometry\":case \"BoxBufferGeometry\":case \"CubeGeometry\":g=new Ma[h.type](h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case \"CircleGeometry\":case \"CircleBufferGeometry\":g=\nnew Ma[h.type](h.radius,h.segments,h.thetaStart,h.thetaLength);break;case \"CylinderGeometry\":case \"CylinderBufferGeometry\":g=new Ma[h.type](h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case \"ConeGeometry\":case \"ConeBufferGeometry\":g=new Ma[h.type](h.radius,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case \"SphereGeometry\":case \"SphereBufferGeometry\":g=new Ma[h.type](h.radius,h.widthSegments,\nh.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case \"DodecahedronGeometry\":case \"IcosahedronGeometry\":case \"OctahedronGeometry\":case \"TetrahedronGeometry\":g=new Ma[h.type](h.radius,h.detail);break;case \"RingGeometry\":case \"RingBufferGeometry\":g=new Ma[h.type](h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case \"TorusGeometry\":case \"TorusBufferGeometry\":g=new Ma[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);\nbreak;case \"TorusKnotGeometry\":case \"TorusKnotBufferGeometry\":g=new Ma[h.type](h.radius,h.tube,h.tubularSegments,h.radialSegments,h.p,h.q);break;case \"LatheGeometry\":case \"LatheBufferGeometry\":g=new Ma[h.type](h.points,h.segments,h.phiStart,h.phiLength);break;case \"BufferGeometry\":g=d.parse(h);break;case \"Geometry\":g=c.parse(h,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type \"'+h.type+'\"');continue}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);\nb[h.uuid]=g}return b},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new Hd;d.setTextures(b);for(var e=0,f=a.length;e<f;e++){var g=a[e];if(\"MultiMaterial\"===g.type){for(var h=[],k=0;k<g.materials.length;k++)h.push(d.parse(g.materials[k]));c[g.uuid]=h}else c[g.uuid]=d.parse(g)}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=Ba.parse(a[c]);b.push(d)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return g.load(a,function(){d.manager.itemEnd(a)},\nvoid 0,function(){d.manager.itemEnd(a);d.manager.itemError(a)})}var d=this,e={};if(void 0!==a&&0<a.length){var f=new Zd(b),g=new Vc(f);g.setCrossOrigin(this.crossOrigin);for(var f=0,h=a.length;f<h;f++){var k=a[f],l=/^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test(k.url)?k.url:d.texturePath+k.url;e[k.uuid]=c(l)}}return e},parseTextures:function(a,b){function c(a,b){if(\"number\"===typeof a)return a;console.warn(\"THREE.ObjectLoader.parseTexture: Constant should be in numeric form.\",a);return b[a]}var d={};if(void 0!==\na)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No \"image\" specified for',g.uuid);void 0===b[g.image]&&console.warn(\"THREE.ObjectLoader: Undefined image\",g.image);var h=new X(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,mg));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],gf),h.wrapT=c(g.wrap[1],\ngf));void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,hf));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,hf));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);d[g.uuid]=h}return d},parseObject:function(){var a=new J;return function(b,c,d){function e(a){void 0===c[a]&&console.warn(\"THREE.ObjectLoader: Undefined geometry\",a);return c[a]}function f(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],c=0,e=a.length;c<e;c++){var f=a[c];void 0===d[f]&&console.warn(\"THREE.ObjectLoader: Undefined material\",\nf);b.push(d[f])}return b}void 0===d[a]&&console.warn(\"THREE.ObjectLoader: Undefined material\",a);return d[a]}}var g;switch(b.type){case \"Scene\":g=new md;void 0!==b.background&&Number.isInteger(b.background)&&(g.background=new H(b.background));void 0!==b.fog&&(\"Fog\"===b.fog.type?g.fog=new Lb(b.fog.color,b.fog.near,b.fog.far):\"FogExp2\"===b.fog.type&&(g.fog=new Kb(b.fog.color,b.fog.density)));break;case \"PerspectiveCamera\":g=new xa(b.fov,b.aspect,b.near,b.far);void 0!==b.focus&&(g.focus=b.focus);void 0!==\nb.zoom&&(g.zoom=b.zoom);void 0!==b.filmGauge&&(g.filmGauge=b.filmGauge);void 0!==b.filmOffset&&(g.filmOffset=b.filmOffset);void 0!==b.view&&(g.view=Object.assign({},b.view));break;case \"OrthographicCamera\":g=new Jb(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case \"AmbientLight\":g=new zd(b.color,b.intensity);break;case \"DirectionalLight\":g=new yd(b.color,b.intensity);break;case \"PointLight\":g=new wd(b.color,b.intensity,b.distance,b.decay);break;case \"RectAreaLight\":g=new Ad(b.color,b.intensity,\nb.width,b.height);break;case \"SpotLight\":g=new vd(b.color,b.intensity,b.distance,b.angle,b.penumbra,b.decay);break;case \"HemisphereLight\":g=new td(b.color,b.groundColor,b.intensity);break;case \"SkinnedMesh\":console.warn(\"THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.\");case \"Mesh\":g=e(b.geometry);var h=f(b.material);g=g.bones&&0<g.bones.length?new od(g,h):new Ca(g,h);break;case \"LOD\":g=new Bc;break;case \"Line\":g=new ya(e(b.geometry),f(b.material),b.mode);break;case \"LineLoop\":g=\nnew pd(e(b.geometry),f(b.material));break;case \"LineSegments\":g=new da(e(b.geometry),f(b.material));break;case \"PointCloud\":case \"Points\":g=new Mb(e(b.geometry),f(b.material));break;case \"Sprite\":g=new Ac(f(b.material));break;case \"Group\":g=new Dc;break;default:g=new B}g.uuid=b.uuid;void 0!==b.name&&(g.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(g.position,g.quaternion,g.scale)):(void 0!==b.position&&g.position.fromArray(b.position),void 0!==b.rotation&&g.rotation.fromArray(b.rotation),\nvoid 0!==b.quaternion&&g.quaternion.fromArray(b.quaternion),void 0!==b.scale&&g.scale.fromArray(b.scale));void 0!==b.castShadow&&(g.castShadow=b.castShadow);void 0!==b.receiveShadow&&(g.receiveShadow=b.receiveShadow);b.shadow&&(void 0!==b.shadow.bias&&(g.shadow.bias=b.shadow.bias),void 0!==b.shadow.radius&&(g.shadow.radius=b.shadow.radius),void 0!==b.shadow.mapSize&&g.shadow.mapSize.fromArray(b.shadow.mapSize),void 0!==b.shadow.camera&&(g.shadow.camera=this.parseObject(b.shadow.camera)));void 0!==\nb.visible&&(g.visible=b.visible);void 0!==b.userData&&(g.userData=b.userData);if(void 0!==b.children)for(var k in b.children)g.add(this.parseObject(b.children[k],c,d));if(\"LOD\"===b.type)for(b=b.levels,h=0;h<b.length;h++){var l=b[h];k=g.getObjectByProperty(\"uuid\",l.object);void 0!==k&&g.addLevel(k,l.distance)}return g}}()});var mg={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,\nCubeUVReflectionMapping:306,CubeUVRefractionMapping:307},gf={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},hf={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};Object.assign(na.prototype,{getPoint:function(){console.warn(\"THREE.Curve: .getPoint() not implemented.\");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){void 0===\na&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=\nthis.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]===f)return d/(e-1);g=c[d];return(d+(f-g)/(c[d+1]-g))/(e-1)},getTangent:function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},\ngetTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new p,d=[],e=[],f=[],g=new p,h=new J,k,l;for(k=0;k<=a;k++)l=k/a,d[k]=this.getTangentAt(l),d[k].normalize();e[0]=new p;f[0]=new p;k=Number.MAX_VALUE;l=Math.abs(d[0].x);var u=Math.abs(d[0].y),q=Math.abs(d[0].z);l<=k&&(k=l,c.set(1,0,0));u<=k&&(k=u,c.set(0,1,0));q<=k&&c.set(0,0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(k=1;k<=a;k++)e[k]=\ne[k-1].clone(),f[k]=f[k-1].clone(),g.crossVectors(d[k-1],d[k]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(Y.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(Y.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),k=1;k<=a;k++)e[k].applyMatrix4(h.makeRotationAxis(d[k],c*k)),f[k].crossVectors(d[k],e[k]);return{tangents:d,normals:e,binormals:f}}});Sa.prototype=Object.create(na.prototype);\nSa.prototype.constructor=Sa;Sa.prototype.isLineCurve=!0;Sa.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};Sa.prototype.getPointAt=function(a){return this.getPoint(a)};Sa.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};Yc.prototype=Object.assign(Object.create(na.prototype),{constructor:Yc,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),\nb=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Sa(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&\nthis.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++)for(var f=e[d],f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&f.isLineCurve?1:f&&f.isSplineCurve?a*f.points.length:\na),g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){for(var b=new M,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new p(e.x,e.y,e.z||0))}return b}});Xa.prototype=Object.create(na.prototype);Xa.prototype.constructor=\nXa;Xa.prototype.isEllipseCurve=!0;Xa.prototype.getPoint=function(a){for(var b=2*Math.PI,c=this.aEndAngle-this.aStartAngle,d=Math.abs(c)<Number.EPSILON;0>c;)c+=b;for(;c>b;)c-=b;c<Number.EPSILON&&(c=d?0:b);!0!==this.aClockwise||d||(c=c===b?-b:c-b);b=this.aStartAngle+a*c;a=this.aX+this.xRadius*Math.cos(b);var e=this.aY+this.yRadius*Math.sin(b);0!==this.aRotation&&(b=Math.cos(this.aRotation),c=Math.sin(this.aRotation),d=a-this.aX,e-=this.aY,a=d*b-e*c+this.aX,e=d*c+e*b+this.aY);return new D(a,e)};zb.prototype=\nObject.create(na.prototype);zb.prototype.constructor=zb;zb.prototype.isSplineCurve=!0;zb.prototype.getPoint=function(a){var b=this.points,c=(b.length-1)*a;a=Math.floor(c);var c=c-a,d=b[0===a?a:a-1],e=b[a],f=b[a>b.length-2?b.length-1:a+1],b=b[a>b.length-3?b.length-1:a+2];return new D(Se(c,d.x,e.x,f.x,b.x),Se(c,d.y,e.y,f.y,b.y))};hc.prototype=Object.create(na.prototype);hc.prototype.constructor=hc;hc.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2,e=this.v3;return new D(yb(a,b.x,c.x,\nd.x,e.x),yb(a,b.y,c.y,d.y,e.y))};ic.prototype=Object.create(na.prototype);ic.prototype.constructor=ic;ic.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2;return new D(xb(a,b.x,c.x,d.x),xb(a,b.y,c.y,d.y))};var ue=Object.assign(Object.create(Yc.prototype),{fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new Sa(this.currentPoint.clone(),new D(a,b));\nthis.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new ic(this.currentPoint.clone(),new D(a,b),new D(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new hc(this.currentPoint.clone(),new D(a,b),new D(c,d),new D(e,f));this.curves.push(a);this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a),b=new zb(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,\ne,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new Xa(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)}});Zc.prototype=ue;ue.constructor=Zc;Ab.prototype=\nObject.assign(Object.create(ue),{constructor:Ab,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractAllPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},extractPoints:function(a){return this.extractAllPoints(a)}});Object.assign(de.prototype,{moveTo:function(a,b){this.currentPath=new Zc;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,\nb)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Ab;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,\nh=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=za.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new Ab,k.curves=h.curves,l.push(k),l;var p=!e(f[0].getPoints()),p=a?!p:p;k=[];var q=[],n=[],r=0,z;q[r]=void 0;n[r]=[];for(var t=0,y=f.length;t<y;t++)h=f[t],z=h.getPoints(),\ng=e(z),(g=a?!g:g)?(!p&&q[r]&&r++,q[r]={s:new Ab,p:z},q[r].s.curves=h.curves,p&&r++,n[r]=[]):n[r].push({h:h,p:z[0]});if(!q[0])return c(f);if(1<q.length){t=!1;h=[];e=0;for(f=q.length;e<f;e++)k[e]=[];e=0;for(f=q.length;e<f;e++)for(g=n[e],p=0;p<g.length;p++){r=g[p];z=!0;for(y=0;y<q.length;y++)d(r.p,q[y].p)&&(e!==y&&h.push({froms:e,tos:y,hole:p}),z?(z=!1,k[y].push(r)):t=!0);z&&k[e].push(r)}0<h.length&&(t||(n=k))}t=0;for(e=q.length;t<e;t++)for(k=q[t].s,l.push(k),h=n[t],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);\nreturn l}});Object.assign(ee.prototype,{isFont:!0,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split(\"\");var e=b/d.resolution,f=(d.boundingBox.yMax-d.boundingBox.yMin+d.underlineThickness)*e,g=0,h=0;b=[];for(var k=0;k<a.length;k++){var l=a[k];if(\"\\n\"===l)g=0,h-=f;else{var p;p=e;var q=g,n=h;if(l=d.glyphs[l]||d.glyphs[\"?\"]){var r=new de,z=[],t,y,x,v,B,w,C,D;if(l.o)for(var E=l._cachedOutline||(l._cachedOutline=l.o.split(\" \")),F=0,I=E.length;F<I;)switch(E[F++]){case \"m\":t=\nE[F++]*p+q;y=E[F++]*p+n;r.moveTo(t,y);break;case \"l\":t=E[F++]*p+q;y=E[F++]*p+n;r.lineTo(t,y);break;case \"q\":t=E[F++]*p+q;y=E[F++]*p+n;B=E[F++]*p+q;w=E[F++]*p+n;r.quadraticCurveTo(B,w,t,y);if(v=z[z.length-1]){x=v.x;v=v.y;for(var H=1;H<=c;H++){var J=H/c;xb(J,x,B,t);xb(J,v,w,y)}}break;case \"b\":if(t=E[F++]*p+q,y=E[F++]*p+n,B=E[F++]*p+q,w=E[F++]*p+n,C=E[F++]*p+q,D=E[F++]*p+n,r.bezierCurveTo(B,w,C,D,t,y),v=z[z.length-1])for(x=v.x,v=v.y,H=1;H<=c;H++)J=H/c,yb(J,x,B,C,t),yb(J,v,w,D,y)}p={offsetX:l.ha*p,path:r}}else p=\nvoid 0;g+=p.offsetX;b.push(p.path)}}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});Object.assign(Te.prototype,{load:function(a,b,c,d){var e=this;(new ua(this.manager)).load(a,function(a){var c;try{c=JSON.parse(a)}catch(d){console.warn(\"THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.\"),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new ee(a)}});var Od,ie={getContext:function(){void 0===\nOd&&(Od=new (window.AudioContext||window.webkitAudioContext));return Od},setContext:function(a){Od=a}};Object.assign(fe.prototype,{load:function(a,b,c,d){var e=new ua(this.manager);e.setResponseType(\"arraybuffer\");e.load(a,function(a){ie.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(Ue.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new J,l=new J;return function(p){if(a!==this||b!==p.focus||c!==p.fov||d!==p.aspect*this.aspect||e!==p.near||f!==p.far||g!==p.zoom||h!==this.eyeSep){a=\nthis;b=p.focus;c=p.fov;d=p.aspect*this.aspect;e=p.near;f=p.far;g=p.zoom;var q=p.projectionMatrix.clone();h=this.eyeSep/2;var n=h*e/b,r=e*Math.tan(Y.DEG2RAD*c*.5)/g,z,t;l.elements[12]=-h;k.elements[12]=h;z=-r*d+n;t=r*d+n;q.elements[0]=2*e/(t-z);q.elements[8]=(t+z)/(t-z);this.cameraL.projectionMatrix.copy(q);z=-r*d-n;t=r*d-n;q.elements[0]=2*e/(t-z);q.elements[8]=(t+z)/(t-z);this.cameraR.projectionMatrix.copy(q)}this.cameraL.matrixWorld.copy(p.matrixWorld).multiply(l);this.cameraR.matrixWorld.copy(p.matrixWorld).multiply(k)}}()});\nId.prototype=Object.create(B.prototype);Id.prototype.constructor=Id;ge.prototype=Object.assign(Object.create(xa.prototype),{constructor:ge,isArrayCamera:!0});he.prototype=Object.assign(Object.create(B.prototype),{constructor:he,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(a){null!==\nthis.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.value=a},updateMatrixWorld:function(){var a=new p,b=new qa,c=new p,d=new p;return function(e){B.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var f=\nthis.up;this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);e.positionX?(e.positionX.setValueAtTime(a.x,this.context.currentTime),e.positionY.setValueAtTime(a.y,this.context.currentTime),e.positionZ.setValueAtTime(a.z,this.context.currentTime),e.forwardX.setValueAtTime(d.x,this.context.currentTime),e.forwardY.setValueAtTime(d.y,this.context.currentTime),e.forwardZ.setValueAtTime(d.z,this.context.currentTime),e.upX.setValueAtTime(f.x,this.context.currentTime),e.upY.setValueAtTime(f.y,\nthis.context.currentTime),e.upZ.setValueAtTime(f.z,this.context.currentTime)):(e.setPosition(a.x,a.y,a.z),e.setOrientation(d.x,d.y,d.z,f.x,f.y,f.z))}}()});jc.prototype=Object.assign(Object.create(B.prototype),{constructor:jc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType=\"audioNode\";this.source=a;this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType=\"buffer\";this.autoplay&&this.play();return this},play:function(){if(!0===\nthis.isPlaying)console.warn(\"THREE.Audio: Audio is already playing.\");else if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);a.playbackRate.setValueAtTime(this.playbackRate,this.startTime);a.start(0,this.startTime);this.isPlaying=!0;this.source=a;return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");\nelse return this.source.stop(),this.startTime=this.context.currentTime,this.isPlaying=!1,this},stop:function(){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this.source.stop(),this.startTime=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());\nreturn this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFilter:function(){return this.getFilters()[0]},\nsetFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setValueAtTime(this.playbackRate,this.context.currentTime),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn(\"THREE.Audio: this Audio has no playback control.\"),\n!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this.loop=a,!0===this.isPlaying&&(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.value=a;return this}});je.prototype=Object.assign(Object.create(jc.prototype),{constructor:je,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=\na},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a},updateMatrixWorld:function(){var a=new p;return function(b){B.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,\na.y,a.z)}}()});Object.assign(ke.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(le.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize,e=a*d+d,f=this.cumulativeWeight;if(0===f){for(f=0;f!==d;++f)c[e+f]=c[f];f=b}else f+=b,this._mixBufferRegion(c,e,0,b/f,d);this.cumulativeWeight=f},apply:function(a){var b=\nthis.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);for(var d=b,f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=\n0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){qa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(Ve.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,\nc=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(oa,{Composite:Ve,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new oa.Composite(a,b,c):new oa(a,b,c)},parseTrackName:function(){var a=new RegExp(\"^\"+/((?:[\\w-]+[\\/:])*)/.source+/([\\w-\\.]+)?/.source+/(?:\\.([\\w-]+)(?:\\[(.+)\\])?)?/.source+/\\.([\\w-]+)(?:\\[(.+)\\])?/.source+\"$\"),b=[\"material\",\"materials\",\"bones\"];return function(c){var d=\na.exec(c);if(!d)throw Error(\"PropertyBinding: Cannot parse trackName: \"+c);var d={nodeName:d[2],objectName:d[3],objectIndex:d[4],propertyName:d[5],propertyIndex:d[6]},e=d.nodeName&&d.nodeName.lastIndexOf(\".\");if(void 0!==e&&-1!==e){var f=d.nodeName.substring(e+1);-1!==b.indexOf(f)&&(d.nodeName=d.nodeName.substring(0,e),d.objectName=f)}if(null===d.propertyName||0===d.propertyName.length)throw Error(\"PropertyBinding: can not parse propertyName from trackName: \"+c);return d}}(),findNode:function(a,b){if(!b||\n\"\"===b||\"root\"===b||\".\"===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=function(a){for(var c=0;c<a.bones.length;c++){var d=a.bones[c];if(d.name===b)return d}return null}(a.skeleton);if(c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var g=a[c];if(g.name===b||g.uuid===b||(g=d(g.children)))return g}return null};if(c=d(a.children))return c}return null}});Object.assign(oa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,\nEntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.node[this.propertyName]=a[b]},function(a,b){this.node[this.propertyName]=a[b];\nthis.targetObject.needsUpdate=!0},function(a,b){this.node[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=\na[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,\nb){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=oa.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case \"materials\":if(!a.material){console.error(\"  can not bind to material as node does not have a material\",this);return}if(!a.material.materials){console.error(\"  can not bind to material.materials as node.material does not have a materials array\",\nthis);return}a=a.material.materials;break;case \"bones\":if(!a.skeleton){console.error(\"  can not bind to bones as node does not have a skeleton\",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error(\"  can not bind to objectName of node, undefined\",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error(\"  trying to bind to objectIndex of objectName, but is undefined:\",this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error(\"  trying to update property for track: \"+\nb.nodeName+\".\"+d+\" but it wasn't found.\",a);else{b=this.Versioning.None;void 0!==a.needsUpdate?(b=this.Versioning.NeedsUpdate,this.targetObject=a):void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=a);c=this.BindingType.Direct;if(void 0!==e){if(\"morphTargetInfluences\"===d){if(!a.geometry){console.error(\"  can not bind to morphTargetInfluences becasuse node does not have a geometry\",this);return}if(!a.geometry.morphTargets){console.error(\"  can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets\",\nthis);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error(\"  trying to update node for track: \"+\nthis.path+\" but it wasn't found.\")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});Object.assign(oa.prototype,{_getValue_unbound:oa.prototype.getValue,_setValue_unbound:oa.prototype.setValue});Object.assign(We.prototype,{isAnimationObjectGroup:!0,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,p=arguments.length;l!==p;++l){var q=\narguments[l],n=q.uuid,r=e[n];if(void 0===r){r=c++;e[n]=r;b.push(q);for(var n=0,z=k;n!==z;++n)h[n].push(new oa(q,f[n],g[n]))}else if(r<d){var t=--d,z=b[t];e[z.uuid]=r;b[r]=z;e[n]=t;b[t]=q;n=0;for(z=k;n!==z;++n){var y=h[n],x=y[r];y[r]=y[t];void 0===x&&(x=new oa(q,f[n],g[n]));y[t]=x}}else void 0!==b[r]&&console.error(\"Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...\")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,\nc=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,p=d[l];if(void 0!==p&&p>=c){var q=c++,n=b[q];d[n.uuid]=p;b[p]=n;d[l]=q;b[q]=k;k=0;for(l=f;k!==l;++k){var n=e[k],r=n[p];n[p]=n[q];n[q]=r}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,p=e[l];if(void 0!==\np)if(delete e[l],p<d){var l=--d,q=b[l],n=--c,r=b[n];e[q.uuid]=p;b[p]=q;e[r.uuid]=l;b[l]=r;b.pop();q=0;for(r=g;q!==r;++q){var z=f[q],t=z[n];z[p]=z[l];z[l]=t;z.pop()}}else for(n=--c,r=b[n],e[r.uuid]=p,b[p]=r,b.pop(),q=0,r=g;q!==r;++q)z=f[q],z[p]=z[n],z.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;c[a]=\nd;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new oa(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(Xe.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=\n!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?\na:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=\nnull,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,\nb,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||\nthis._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;for(var e=this._propertyBindings,f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){var b=this.weight,c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0],\nb=b*d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){var b=this.timeScale,c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0],b=b*d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a;if(0===a)return b;var c=this._clip.duration,d=this.loop,e=this._loopCount;if(2200===\nd)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:\"finished\",action:this,direction:0>a?-1:1})}else{d=2202===d;-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,d)):this._setEndings(0===this.repetitions,!0,d));if(b>=c||0>b){var f=Math.floor(b/c),b=b-c*f,e=e+Math.abs(f),g=this.repetitions-e;0>g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?\nc:0,this._mixer.dispatchEvent({type:\"finished\",action:this,direction:0<a?1:-1})):(0===g?(a=0>a,this._setEndings(a,!a,d)):this._setEndings(!1,!1,d),this._loopCount=e,this._mixer.dispatchEvent({type:\"loop\",action:this,loopDelta:f}))}if(d&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,\nb,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Object.assign(Ye.prototype,sa.prototype,{_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings,g=a._interpolants,h=c.uuid,k=this._bindingsByRootAndName,l=k[h];void 0===l&&(l={},k[h]=l);for(k=0;k!==e;++k){var p=d[k],q=p.name,n=l[q];if(void 0===\nn){n=f[k];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,h,q));continue}n=new le(oa.create(c,q,b&&b._propertyBindings[k].binding.parsedPath),p.ValueTypeName,p.getValueSize());++n.referenceCount;this._addInactiveBinding(n,h,q)}f[k]=n;g[k].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,\nc,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=\n0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},\n_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;var b=a._clip.uuid,c=this._actionsByClip,d=c[b],e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;\nf._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=\nthis._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid,c=c.path,e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;\ndelete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new Wc(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),\nc.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid,e=\"string\"===typeof a?Ba.findByName(c,a):a,c=null!==e?e.uuid:a,f=this._actionsByClip[c],g=null;if(void 0!==f){g=f.actionByRoot[d];if(void 0!==g)return g;g=f.knownActions[0];null===\ne&&(e=g._clip)}if(null===e)return null;e=new Xe(this,e,b);this._bindAction(e,g);this._addInactiveAction(e,c,d);return e},existingAction:function(a,b){var c=b||this._root,d=c.uuid,c=\"string\"===typeof a?Ba.findByName(c,a):a,c=this._actionsByClip[c?c.uuid:a];return void 0!==c?c.actionByRoot[d]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=\n0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){for(var d=d.knownActions,e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=\ng._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip,c;for(c in b){var d=b[c].actionByRoot[a];void 0!==d&&(this._deactivateAction(d),this._removeInactiveAction(d))}c=this._bindingsByRootAndName[a];if(void 0!==c)for(var e in c)a=c[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){var c=this.existingAction(a,\nb);null!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}});Jd.prototype.clone=function(){return new Jd(void 0===this.value.clone?this.value:this.value.clone())};me.prototype=Object.assign(Object.create(I.prototype),{constructor:me,isInstancedBufferGeometry:!0,addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:c})},copy:function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=\na.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}return this}});Object.defineProperties(ne.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(ne.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+\nthis.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+\n1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});Object.defineProperty(kc.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(kc.prototype,{isInterleavedBuffer:!0,setArray:function(a){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\nthis.count=void 0!==a?a.length/this.stride:0;this.array=a},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=\na;return this}});oe.prototype=Object.assign(Object.create(kc.prototype),{constructor:oe,isInstancedInterleavedBuffer:!0,copy:function(a){kc.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});pe.prototype=Object.assign(Object.create(L.prototype),{constructor:pe,isInstancedBufferAttribute:!0,copy:function(a){L.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Ze.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,\nb)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error(\"THREE.Raycaster: Unsupported camera type.\")},intersectObject:function(a,b){var c=[];qe(a,this,c,b);c.sort($e);return c},intersectObjects:function(a,\nb){var c=[];if(!1===Array.isArray(a))return console.warn(\"THREE.Raycaster.intersectObjects: objects is not an Array.\"),c;for(var d=0,e=a.length;d<e;d++)qe(a[d],this,c,b);c.sort($e);return c}});Object.assign(af.prototype,{start:function(){this.oldTime=this.startTime=(\"undefined\"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=\n0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=(\"undefined\"===typeof performance?Date:performance).now(),a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});Object.assign(bf.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-\n1E-6,this.phi));return this},setFromVector3:function(a){this.radius=a.length();0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a.x,a.z),this.phi=Math.acos(Y.clamp(a.y/this.radius,-1,1)));return this}});Object.assign(cf.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){this.radius=Math.sqrt(a.x*\na.x+a.z*a.z);this.theta=Math.atan2(a.x,a.z);this.y=a.y;return this}});ra.prototype=Object.create(Ca.prototype);ra.prototype.constructor=ra;ra.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};ra.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\\d+)/i,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<\ng;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};ra.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};ra.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};ra.prototype.setAnimationFPS=\nfunction(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};ra.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};ra.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};ra.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};ra.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};ra.prototype.getAnimationDuration=\nfunction(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};ra.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn(\"THREE.MorphBlendMesh: animation[\"+a+\"] undefined in .playAnimation()\")};ra.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};ra.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>\nd.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.start+Y.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);d.currentFrame!==\nd.lastFrame?(this.morphTargetInfluences[d.currentFrame]=e*g,this.morphTargetInfluences[d.lastFrame]=(1-e)*g):this.morphTargetInfluences[d.currentFrame]=g}}};$c.prototype=Object.create(B.prototype);$c.prototype.constructor=$c;$c.prototype.isImmediateRenderObject=!0;ad.prototype=Object.create(da.prototype);ad.prototype.constructor=ad;ad.prototype.update=function(){var a=new p,b=new p,c=new Ka;return function(){var d=[\"a\",\"b\",\"c\"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);\nvar e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,p=k.length;l<p;l++)for(var q=k[l],n=0,r=q.vertexNormals.length;n<r;n++){var z=q.vertexNormals[n];a.copy(h[q[d[n]]]).applyMatrix4(e);b.copy(z).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,n=g=0,r=d.count;n<\nr;n++)a.set(d.getX(n),d.getY(n),d.getZ(n)).applyMatrix4(e),b.set(h.getX(n),h.getY(n),h.getZ(n)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();lc.prototype=Object.create(B.prototype);lc.prototype.constructor=lc;lc.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};lc.prototype.update=function(){var a=new p,b=new p;return function(){var c=this.light.distance?this.light.distance:\n1E3,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color)}}();mc.prototype=Object.create(da.prototype);mc.prototype.constructor=mc;mc.prototype.getBoneList=function(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,this.getBoneList(a.children[c]));return b};mc.prototype.update=function(){var a=\nnew p,b=new J,c=new J;return function(){var d=this.geometry,e=d.getAttribute(\"position\");c.getInverse(this.root.matrixWorld);for(var f=0,g=0;f<this.bones.length;f++){var h=this.bones[f];h.parent&&h.parent.isBone&&(b.multiplyMatrices(c,h.matrixWorld),a.setFromMatrixPosition(b),e.setXYZ(g,a.x,a.y,a.z),b.multiplyMatrices(c,h.parent.matrixWorld),a.setFromMatrixPosition(b),e.setXYZ(g+1,a.x,a.y,a.z),g+=2)}d.getAttribute(\"position\").needsUpdate=!0}}();nc.prototype=Object.create(Ca.prototype);nc.prototype.constructor=\nnc;nc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};nc.prototype.update=function(){this.material.color.copy(this.light.color)};oc.prototype=Object.create(B.prototype);oc.prototype.constructor=oc;oc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};oc.prototype.update=function(){var a=this.children[0];a.material.color.copy(this.light.color);var b=.5*this.light.width,c=.5*this.light.height,a=a.geometry.attributes.position,\nd=a.array;d[0]=b;d[1]=-c;d[2]=0;d[3]=b;d[4]=c;d[5]=0;d[6]=-b;d[7]=c;d[8]=0;d[9]=-b;d[10]=-c;d[11]=0;d[12]=b;d[13]=-c;d[14]=0;a.needsUpdate=!0};pc.prototype=Object.create(B.prototype);pc.prototype.constructor=pc;pc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};pc.prototype.update=function(){var a=new p,b=new H,c=new H;return function(){var d=this.children[0],e=d.geometry.getAttribute(\"color\");b.copy(this.light.color);c.copy(this.light.groundColor);\nfor(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());e.needsUpdate=!0}}();bd.prototype=Object.create(da.prototype);bd.prototype.constructor=bd;Kd.prototype=Object.create(da.prototype);Kd.prototype.constructor=Kd;cd.prototype=Object.create(da.prototype);cd.prototype.constructor=cd;cd.prototype.update=function(){var a=new p,b=new p,c=new Ka;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);\nfor(var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices,f=f.faces,h=0,k=0,l=f.length;k<l;k++){var p=f[k],q=p.normal;a.copy(g[p.a]).add(g[p.b]).add(g[p.c]).divideScalar(3).applyMatrix4(d);b.copy(q).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0}}();qc.prototype=Object.create(B.prototype);qc.prototype.constructor=qc;qc.prototype.dispose=function(){var a=this.children[0],\nb=this.children[1];a.geometry.dispose();a.material.dispose();b.geometry.dispose();b.material.dispose()};qc.prototype.update=function(){var a=new p,b=new p,c=new p;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);var d=this.children[0],e=this.children[1];d.lookAt(c);d.material.color.copy(this.light.color);e.lookAt(c);e.scale.z=c.length()}}();dd.prototype=Object.create(da.prototype);dd.prototype.constructor=dd;\ndd.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g=b.getAttribute(\"position\"),h=0,k=a.length;h<k;h++)g.setXYZ(a[h],d.x,d.y,d.z)}var b,c,d=new p,e=new Oa;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a(\"c\",0,0,-1);a(\"t\",0,0,1);a(\"n1\",-1,-1,-1);a(\"n2\",1,-1,-1);a(\"n3\",-1,1,-1);a(\"n4\",1,1,-1);a(\"f1\",-1,-1,1);a(\"f2\",1,-1,1);a(\"f3\",-1,1,1);a(\"f4\",1,1,1);a(\"u1\",.7,1.1,-1);a(\"u2\",-.7,1.1,-1);a(\"u3\",\n0,2,-1);a(\"cf1\",-1,0,1);a(\"cf2\",1,0,1);a(\"cf3\",0,-1,1);a(\"cf4\",0,1,1);a(\"cn1\",-1,0,-1);a(\"cn2\",1,0,-1);a(\"cn3\",0,-1,-1);a(\"cn4\",0,1,-1);b.getAttribute(\"position\").needsUpdate=!0}}();Bb.prototype=Object.create(da.prototype);Bb.prototype.constructor=Bb;Bb.prototype.update=function(){var a=new Ta;return function(b){void 0!==b&&console.warn(\"THREE.BoxHelper: .update() has no longer arguments.\");void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,\ne=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();Bb.prototype.setFromObject=function(a){this.object=a;this.update();return this};var Ld,re;Cb.prototype=Object.create(B.prototype);Cb.prototype.constructor=Cb;Cb.prototype.setDirection=function(){var a=\nnew p,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();Cb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};Cb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};\nMd.prototype=Object.create(da.prototype);Md.prototype.constructor=Md;var Pd=new p,ve=new se,we=new se,xe=new se;Ja.prototype=Object.create(na.prototype);Ja.prototype.constructor=Ja;Ja.prototype.getPoint=function(a){var b=this.points,c=b.length;2>c&&console.log(\"duh, you need at least 2 points\");a*=c-(this.closed?0:1);var d=Math.floor(a);a-=d;this.closed?d+=0<d?0:(Math.floor(Math.abs(d)/b.length)+1)*b.length:0===a&&d===c-1&&(d=c-2,a=1);var e,f,g;this.closed||0<d?e=b[(d-1)%c]:(Pd.subVectors(b[0],b[1]).add(b[0]),\ne=Pd);f=b[d%c];g=b[(d+1)%c];this.closed||d+2<c?b=b[(d+2)%c]:(Pd.subVectors(b[c-1],b[c-2]).add(b[c-1]),b=Pd);if(void 0===this.type||\"centripetal\"===this.type||\"chordal\"===this.type){var h=\"chordal\"===this.type?.5:.25,c=Math.pow(e.distanceToSquared(f),h),d=Math.pow(f.distanceToSquared(g),h),h=Math.pow(g.distanceToSquared(b),h);1E-4>d&&(d=1);1E-4>c&&(c=d);1E-4>h&&(h=d);ve.initNonuniformCatmullRom(e.x,f.x,g.x,b.x,c,d,h);we.initNonuniformCatmullRom(e.y,f.y,g.y,b.y,c,d,h);xe.initNonuniformCatmullRom(e.z,\nf.z,g.z,b.z,c,d,h)}else\"catmullrom\"===this.type&&(c=void 0!==this.tension?this.tension:.5,ve.initCatmullRom(e.x,f.x,g.x,b.x,c),we.initCatmullRom(e.y,f.y,g.y,b.y,c),xe.initCatmullRom(e.z,f.z,g.z,b.z,c));return new p(ve.calc(a),we.calc(a),xe.calc(a))};ed.prototype=Object.create(na.prototype);ed.prototype.constructor=ed;ed.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2,e=this.v3;return new p(yb(a,b.x,c.x,d.x,e.x),yb(a,b.y,c.y,d.y,e.y),yb(a,b.z,c.z,d.z,e.z))};fd.prototype=Object.create(na.prototype);\nfd.prototype.constructor=fd;fd.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2;return new p(xb(a,b.x,c.x,d.x),xb(a,b.y,c.y,d.y),xb(a,b.z,c.z,d.z))};gd.prototype=Object.create(na.prototype);gd.prototype.constructor=gd;gd.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=new p;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b};Nd.prototype=Object.create(Xa.prototype);Nd.prototype.constructor=Nd;na.create=function(a,b){console.log(\"THREE.Curve.create() has been deprecated\");\na.prototype=Object.create(na.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};df.prototype=Object.create(Ja.prototype);ef.prototype=Object.create(Ja.prototype);te.prototype=Object.create(Ja.prototype);Object.assign(te.prototype,{initFromArray:function(a){console.error(\"THREE.Spline: .initFromArray() has been removed.\")},getControlPointsArray:function(a){console.error(\"THREE.Spline: .getControlPointsArray() has been removed.\")},reparametrizeByArcLength:function(a){console.error(\"THREE.Spline: .reparametrizeByArcLength() has been removed.\")}});\nbd.prototype.setColors=function(){console.error(\"THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.\")};Object.assign(id.prototype,{center:function(a){console.warn(\"THREE.Box2: .center() has been renamed to .getCenter().\");return this.getCenter(a)},empty:function(){console.warn(\"THREE.Box2: .empty() has been renamed to .isEmpty().\");return this.isEmpty()},isIntersectionBox:function(a){console.warn(\"THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().\");\nreturn this.intersectsBox(a)},size:function(a){console.warn(\"THREE.Box2: .size() has been renamed to .getSize().\");return this.getSize(a)}});Object.assign(Ta.prototype,{center:function(a){console.warn(\"THREE.Box3: .center() has been renamed to .getCenter().\");return this.getCenter(a)},empty:function(){console.warn(\"THREE.Box3: .empty() has been renamed to .isEmpty().\");return this.isEmpty()},isIntersectionBox:function(a){console.warn(\"THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().\");\nreturn this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn(\"THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().\");return this.intersectsSphere(a)},size:function(a){console.warn(\"THREE.Box3: .size() has been renamed to .getSize().\");return this.getSize(a)}});Hb.prototype.center=function(a){console.warn(\"THREE.Line3: .center() has been renamed to .getCenter().\");return this.getCenter(a)};Y.random16=function(){console.warn(\"THREE.Math.random16() has been deprecated. Use Math.random() instead.\");\nreturn Math.random()};Object.assign(Ka.prototype,{flattenToArrayOffset:function(a,b){console.warn(\"THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\");return this.toArray(a,b)},multiplyVector3:function(a){console.warn(\"THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.\");return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.warn(\"THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.\");\nreturn this.applyToVector3Array(a)},applyToBuffer:function(a,b,c){console.warn(\"THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.\");return this.applyToBufferAttribute(a)},applyToVector3Array:function(a,b,c){console.error(\"THREE.Matrix3: .applyToVector3Array() has been removed.\")}});Object.assign(J.prototype,{extractPosition:function(a){console.warn(\"THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().\");return this.copyPosition(a)},\nflattenToArrayOffset:function(a,b){console.warn(\"THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new p);console.warn(\"THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.\");return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn(\"THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().\");\nreturn this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn(\"THREE.Matrix4: .multiplyToArray() has been removed.\")},multiplyVector3:function(a){console.warn(\"THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn(\"THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn(\"THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.\");\nreturn this.applyToVector3Array(a)},rotateAxis:function(a){console.warn(\"THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.\");a.transformDirection(this)},crossVector:function(a){console.warn(\"THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},translate:function(){console.error(\"THREE.Matrix4: .translate() has been removed.\")},rotateX:function(){console.error(\"THREE.Matrix4: .rotateX() has been removed.\")},\nrotateY:function(){console.error(\"THREE.Matrix4: .rotateY() has been removed.\")},rotateZ:function(){console.error(\"THREE.Matrix4: .rotateZ() has been removed.\")},rotateByAxis:function(){console.error(\"THREE.Matrix4: .rotateByAxis() has been removed.\")},applyToBuffer:function(a,b,c){console.warn(\"THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.\");return this.applyToBufferAttribute(a)},applyToVector3Array:function(a,b,c){console.error(\"THREE.Matrix4: .applyToVector3Array() has been removed.\")},\nmakeFrustum:function(a,b,c,d,e,f){console.warn(\"THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.\");return this.makePerspective(a,b,d,c,e,f)}});wa.prototype.isIntersectionLine=function(a){console.warn(\"THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().\");return this.intersectsLine(a)};qa.prototype.multiplyVector3=function(a){console.warn(\"THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.\");\nreturn a.applyQuaternion(this)};Object.assign(hb.prototype,{isIntersectionBox:function(a){console.warn(\"THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn(\"THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().\");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn(\"THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().\");return this.intersectsSphere(a)}});\nObject.assign(Ab.prototype,{extrude:function(a){console.warn(\"THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.\");return new db(this,a)},makeGeometry:function(a){console.warn(\"THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.\");return new Zb(this,a)}});Object.assign(D.prototype,{fromAttribute:function(a,b,c){console.error(\"THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,b,c)}});Object.assign(p.prototype,\n{setEulerFromRotationMatrix:function(){console.error(\"THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.\")},setEulerFromQuaternion:function(){console.error(\"THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.\")},getPositionFromMatrix:function(a){console.warn(\"THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().\");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn(\"THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().\");\nreturn this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn(\"THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().\");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn(\"THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.\");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.error(\"THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,\nb,c)}});Object.assign(ga.prototype,{fromAttribute:function(a,b,c){console.error(\"THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,b,c)}});M.prototype.computeTangents=function(){console.warn(\"THREE.Geometry: .computeTangents() has been removed.\")};Object.assign(B.prototype,{getChildByName:function(a){console.warn(\"THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().\");return this.getObjectByName(a)},renderDepth:function(){console.warn(\"THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.\")},\ntranslate:function(a,b){console.warn(\"THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.\");return this.translateOnAxis(b,a)}});Object.defineProperties(B.prototype,{eulerOrder:{get:function(){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\");return this.rotation.order},set:function(a){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\");this.rotation.order=a}},useQuaternion:{get:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")},\nset:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")}}});Object.defineProperties(Bc.prototype,{objects:{get:function(){console.warn(\"THREE.LOD: .objects has been renamed to .levels.\");return this.levels}}});Object.defineProperty(Cc.prototype,\"useVertexTexture\",{get:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")},set:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")}});\nObject.defineProperty(na.prototype,\"__arcLengthDivisions\",{get:function(){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\");return this.arcLengthDivisions},set:function(a){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\");this.arcLengthDivisions=a}});xa.prototype.setLens=function(a,b){console.warn(\"THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.\");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};\nObject.defineProperties(ma.prototype,{onlyShadow:{set:function(){console.warn(\"THREE.Light: .onlyShadow has been removed.\")}},shadowCameraFov:{set:function(a){console.warn(\"THREE.Light: .shadowCameraFov is now .shadow.camera.fov.\");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn(\"THREE.Light: .shadowCameraLeft is now .shadow.camera.left.\");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn(\"THREE.Light: .shadowCameraRight is now .shadow.camera.right.\");\nthis.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn(\"THREE.Light: .shadowCameraTop is now .shadow.camera.top.\");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn(\"THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.\");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn(\"THREE.Light: .shadowCameraNear is now .shadow.camera.near.\");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn(\"THREE.Light: .shadowCameraFar is now .shadow.camera.far.\");\nthis.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn(\"THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.\")}},shadowBias:{set:function(a){console.warn(\"THREE.Light: .shadowBias is now .shadow.bias.\");this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn(\"THREE.Light: .shadowDarkness has been removed.\")}},shadowMapWidth:{set:function(a){console.warn(\"THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.\");\nthis.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn(\"THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.\");this.shadow.mapSize.height=a}}});Object.defineProperties(L.prototype,{length:{get:function(){console.warn(\"THREE.BufferAttribute: .length has been deprecated. Use .count instead.\");return this.array.length}}});Object.assign(I.prototype,{addIndex:function(a){console.warn(\"THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().\");this.setIndex(a)},addDrawCall:function(a,\nb,c){void 0!==c&&console.warn(\"THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.\");console.warn(\"THREE.BufferGeometry: .addDrawCall() is now .addGroup().\");this.addGroup(a,b)},clearDrawCalls:function(){console.warn(\"THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().\");this.clearGroups()},computeTangents:function(){console.warn(\"THREE.BufferGeometry: .computeTangents() has been removed.\")},computeOffsets:function(){console.warn(\"THREE.BufferGeometry: .computeOffsets() has been removed.\")}});\nObject.defineProperties(I.prototype,{drawcalls:{get:function(){console.error(\"THREE.BufferGeometry: .drawcalls has been renamed to .groups.\");return this.groups}},offsets:{get:function(){console.warn(\"THREE.BufferGeometry: .offsets has been renamed to .groups.\");return this.groups}}});Object.defineProperties(Jd.prototype,{dynamic:{set:function(){console.warn(\"THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.\")}},onUpdate:{value:function(){console.warn(\"THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.\");\nreturn this}}});Object.defineProperties(Z.prototype,{wrapAround:{get:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")},set:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")}},wrapRGB:{get:function(){console.warn(\"THREE.Material: .wrapRGB has been removed.\");return new H}}});Object.defineProperties(ta.prototype,{metal:{get:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.\");return!1},set:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead\")}}});\nObject.defineProperties(Ea.prototype,{derivatives:{get:function(){console.warn(\"THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\");return this.extensions.derivatives},set:function(a){console.warn(\"THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\");this.extensions.derivatives=a}}});Object.assign(Xd.prototype,{getCurrentRenderTarget:function(){console.warn(\"THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().\");return this.getRenderTarget()},\nsupportsFloatTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).\");return this.extensions.get(\"OES_texture_float\")},supportsHalfFloatTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).\");return this.extensions.get(\"OES_texture_half_float\")},supportsStandardDerivatives:function(){console.warn(\"THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).\");\nreturn this.extensions.get(\"OES_standard_derivatives\")},supportsCompressedTextureS3TC:function(){console.warn(\"THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).\");return this.extensions.get(\"WEBGL_compressed_texture_s3tc\")},supportsCompressedTexturePVRTC:function(){console.warn(\"THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).\");return this.extensions.get(\"WEBGL_compressed_texture_pvrtc\")},\nsupportsBlendMinMax:function(){console.warn(\"THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).\");return this.extensions.get(\"EXT_blend_minmax\")},supportsVertexTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.\");return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn(\"THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).\");\nreturn this.extensions.get(\"ANGLE_instanced_arrays\")},enableScissorTest:function(a){console.warn(\"THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().\");this.setScissorTest(a)},initMaterial:function(){console.warn(\"THREE.WebGLRenderer: .initMaterial() has been removed.\")},addPrePlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPrePlugin() has been removed.\")},addPostPlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPostPlugin() has been removed.\")},updateShadowMap:function(){console.warn(\"THREE.WebGLRenderer: .updateShadowMap() has been removed.\")}});\nObject.defineProperties(Xd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.\");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.\");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.\");\nthis.shadowMap.cullFace=a}}});Object.defineProperties(Je.prototype,{cullFace:{get:function(){return this.renderReverseSided?2:1},set:function(a){a=1!==a;console.warn(\"WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to \"+a+\".\");this.renderReverseSided=a}}});Object.defineProperties(Db.prototype,{wrapS:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.\");return this.texture.wrapS},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.\");\nthis.texture.wrapS=a}},wrapT:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.\");return this.texture.wrapT},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.\");this.texture.wrapT=a}},magFilter:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.\");return this.texture.magFilter},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.\");this.texture.magFilter=\na}},minFilter:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.\");return this.texture.minFilter},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.\");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.\");return this.texture.anisotropy},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.\");this.texture.anisotropy=\na}},offset:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .offset is now .texture.offset.\");return this.texture.offset},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .offset is now .texture.offset.\");this.texture.offset=a}},repeat:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .repeat is now .texture.repeat.\");return this.texture.repeat},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .repeat is now .texture.repeat.\");this.texture.repeat=a}},format:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .format is now .texture.format.\");\nreturn this.texture.format},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .format is now .texture.format.\");this.texture.format=a}},type:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .type is now .texture.type.\");return this.texture.type},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .type is now .texture.type.\");this.texture.type=a}},generateMipmaps:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.\");return this.texture.generateMipmaps},\nset:function(a){console.warn(\"THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.\");this.texture.generateMipmaps=a}}});jc.prototype.load=function(a){console.warn(\"THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.\");var b=this;(new fe).load(a,function(a){b.setBuffer(a)});return this};ke.prototype.getData=function(){console.warn(\"THREE.AudioAnalyser: .getData() is now .getFrequencyData().\");return this.getFrequencyData()};l.WebGLRenderTargetCube=Eb;l.WebGLRenderTarget=\nDb;l.WebGLRenderer=Xd;l.ShaderLib=ab;l.UniformsLib=V;l.UniformsUtils=Ha;l.ShaderChunk=U;l.FogExp2=Kb;l.Fog=Lb;l.Scene=md;l.LensFlare=Yd;l.Sprite=Ac;l.LOD=Bc;l.SkinnedMesh=od;l.Skeleton=Cc;l.Bone=nd;l.Mesh=Ca;l.LineSegments=da;l.LineLoop=pd;l.Line=ya;l.Points=Mb;l.Group=Dc;l.VideoTexture=qd;l.DataTexture=eb;l.CompressedTexture=Nb;l.CubeTexture=Za;l.CanvasTexture=rd;l.DepthTexture=Ec;l.Texture=X;l.CompressedTextureLoader=Qe;l.DataTextureLoader=$d;l.CubeTextureLoader=ae;l.TextureLoader=sd;l.ObjectLoader=\nRe;l.MaterialLoader=Hd;l.BufferGeometryLoader=be;l.DefaultLoadingManager=Aa;l.LoadingManager=Zd;l.JSONLoader=ce;l.ImageLoader=Vc;l.FontLoader=Te;l.FileLoader=ua;l.Loader=gc;l.Cache=hd;l.AudioLoader=fe;l.SpotLightShadow=ud;l.SpotLight=vd;l.PointLight=wd;l.RectAreaLight=Ad;l.HemisphereLight=td;l.DirectionalLightShadow=xd;l.DirectionalLight=yd;l.AmbientLight=zd;l.LightShadow=ub;l.Light=ma;l.StereoCamera=Ue;l.PerspectiveCamera=xa;l.OrthographicCamera=Jb;l.CubeCamera=Id;l.ArrayCamera=ge;l.Camera=Oa;l.AudioListener=\nhe;l.PositionalAudio=je;l.AudioContext=ie;l.AudioAnalyser=ke;l.Audio=jc;l.VectorKeyframeTrack=ec;l.StringKeyframeTrack=Ed;l.QuaternionKeyframeTrack=Xc;l.NumberKeyframeTrack=fc;l.ColorKeyframeTrack=Gd;l.BooleanKeyframeTrack=Fd;l.PropertyMixer=le;l.PropertyBinding=oa;l.KeyframeTrack=wb;l.AnimationUtils=va;l.AnimationObjectGroup=We;l.AnimationMixer=Ye;l.AnimationClip=Ba;l.Uniform=Jd;l.InstancedBufferGeometry=me;l.BufferGeometry=I;l.GeometryIdCount=function(){return Td++};l.Geometry=M;l.InterleavedBufferAttribute=\nne;l.InstancedInterleavedBuffer=oe;l.InterleavedBuffer=kc;l.InstancedBufferAttribute=pe;l.Face3=Va;l.Object3D=B;l.Raycaster=Ze;l.Layers=Rd;l.EventDispatcher=sa;l.Clock=af;l.QuaternionLinearInterpolant=Dd;l.LinearInterpolant=Wc;l.DiscreteInterpolant=Cd;l.CubicInterpolant=Bd;l.Interpolant=Da;l.Triangle=Ua;l.Math=Y;l.Spherical=bf;l.Cylindrical=cf;l.Plane=wa;l.Frustum=jd;l.Sphere=Ga;l.Ray=hb;l.Matrix4=J;l.Matrix3=Ka;l.Box3=Ta;l.Box2=id;l.Line3=Hb;l.Euler=bb;l.Vector4=ga;l.Vector3=p;l.Vector2=D;l.Quaternion=\nqa;l.Color=H;l.MorphBlendMesh=ra;l.ImmediateRenderObject=$c;l.VertexNormalsHelper=ad;l.SpotLightHelper=lc;l.SkeletonHelper=mc;l.PointLightHelper=nc;l.RectAreaLightHelper=oc;l.HemisphereLightHelper=pc;l.GridHelper=bd;l.PolarGridHelper=Kd;l.FaceNormalsHelper=cd;l.DirectionalLightHelper=qc;l.CameraHelper=dd;l.BoxHelper=Bb;l.ArrowHelper=Cb;l.AxisHelper=Md;l.CatmullRomCurve3=Ja;l.CubicBezierCurve3=ed;l.QuadraticBezierCurve3=fd;l.LineCurve3=gd;l.ArcCurve=Nd;l.EllipseCurve=Xa;l.SplineCurve=zb;l.CubicBezierCurve=\nhc;l.QuadraticBezierCurve=ic;l.LineCurve=Sa;l.Shape=Ab;l.Path=Zc;l.ShapePath=de;l.Font=ee;l.CurvePath=Yc;l.Curve=na;l.ShapeUtils=za;l.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new Dc,d=0,e=b.length;d<e;d++)c.add(new Ca(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new J;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};l.WireframeGeometry=Ob;l.ParametricGeometry=Fc;l.ParametricBufferGeometry=\nPb;l.TetrahedronGeometry=Hc;l.TetrahedronBufferGeometry=Qb;l.OctahedronGeometry=Ic;l.OctahedronBufferGeometry=mb;l.IcosahedronGeometry=Jc;l.IcosahedronBufferGeometry=Rb;l.DodecahedronGeometry=Kc;l.DodecahedronBufferGeometry=Sb;l.PolyhedronGeometry=Gc;l.PolyhedronBufferGeometry=ia;l.TubeGeometry=Lc;l.TubeBufferGeometry=Tb;l.TorusKnotGeometry=Mc;l.TorusKnotBufferGeometry=Ub;l.TorusGeometry=Nc;l.TorusBufferGeometry=Vb;l.TextGeometry=Oc;l.TextBufferGeometry=Wb;l.SphereGeometry=Pc;l.SphereBufferGeometry=\nnb;l.RingGeometry=Qc;l.RingBufferGeometry=Xb;l.PlaneGeometry=xc;l.PlaneBufferGeometry=lb;l.LatheGeometry=Rc;l.LatheBufferGeometry=Yb;l.ShapeGeometry=Zb;l.ShapeBufferGeometry=$b;l.ExtrudeGeometry=db;l.ExtrudeBufferGeometry=Fa;l.EdgesGeometry=ac;l.ConeGeometry=Sc;l.ConeBufferGeometry=Tc;l.CylinderGeometry=ob;l.CylinderBufferGeometry=Wa;l.CircleGeometry=Uc;l.CircleBufferGeometry=bc;l.BoxGeometry=Ib;l.BoxBufferGeometry=kb;l.ShadowMaterial=cc;l.SpriteMaterial=cb;l.RawShaderMaterial=dc;l.ShaderMaterial=\nEa;l.PointsMaterial=La;l.MeshPhysicalMaterial=pb;l.MeshStandardMaterial=Ra;l.MeshPhongMaterial=ta;l.MeshToonMaterial=qb;l.MeshNormalMaterial=rb;l.MeshLambertMaterial=sb;l.MeshDepthMaterial=$a;l.MeshBasicMaterial=Na;l.LineDashedMaterial=tb;l.LineBasicMaterial=ha;l.Material=Z;l.Float64BufferAttribute=wc;l.Float32BufferAttribute=C;l.Uint32BufferAttribute=jb;l.Int32BufferAttribute=vc;l.Uint16BufferAttribute=ib;l.Int16BufferAttribute=uc;l.Uint8ClampedBufferAttribute=tc;l.Uint8BufferAttribute=sc;l.Int8BufferAttribute=\nrc;l.BufferAttribute=L;l.REVISION=\"85\";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=\n100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=\n0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.UVMapping=300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=\n1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;l.UnsignedShort5551Type=1018;l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=\n1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;l.RGB_S3TC_DXT1_Format=2001;l.RGBA_S3TC_DXT1_Format=2002;l.RGBA_S3TC_DXT3_Format=2003;l.RGBA_S3TC_DXT5_Format=2004;l.RGB_PVRTC_4BPPV1_Format=2100;l.RGB_PVRTC_2BPPV1_Format=2101;l.RGBA_PVRTC_4BPPV1_Format=2102;l.RGBA_PVRTC_2BPPV1_Format=2103;l.RGB_ETC1_Format=2151;l.LoopOnce=2200;l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;l.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=2401;l.WrapAroundEnding=\n2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;l.RGBM16Encoding=3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;l.CubeGeometry=Ib;l.Face4=function(a,b,c,d,e,f,g){console.warn(\"THREE.Face4 has been removed. A THREE.Face3 will be created instead.\");return new Va(a,b,c,e,f,g)};l.LineStrip=0;l.LinePieces=1;l.MeshFaceMaterial=\nfunction(a){console.warn(\"THREE.MeshFaceMaterial has been removed. Use an Array instead.\");return a};l.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn(\"THREE.MultiMaterial has been removed. Use an Array instead.\");a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};l.PointCloud=function(a,b){console.warn(\"THREE.PointCloud has been renamed to THREE.Points.\");return new Mb(a,b)};l.Particle=function(a){console.warn(\"THREE.Particle has been renamed to THREE.Sprite.\");\nreturn new Ac(a)};l.ParticleSystem=function(a,b){console.warn(\"THREE.ParticleSystem has been renamed to THREE.Points.\");return new Mb(a,b)};l.PointCloudMaterial=function(a){console.warn(\"THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.\");return new La(a)};l.ParticleBasicMaterial=function(a){console.warn(\"THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.\");return new La(a)};l.ParticleSystemMaterial=function(a){console.warn(\"THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.\");\nreturn new La(a)};l.Vertex=function(a,b,c){console.warn(\"THREE.Vertex has been removed. Use THREE.Vector3 instead.\");return new p(a,b,c)};l.DynamicBufferAttribute=function(a,b){console.warn(\"THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.\");return(new L(a,b)).setDynamic(!0)};l.Int8Attribute=function(a,b){console.warn(\"THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.\");return new rc(a,b)};l.Uint8Attribute=\nfunction(a,b){console.warn(\"THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.\");return new sc(a,b)};l.Uint8ClampedAttribute=function(a,b){console.warn(\"THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.\");return new tc(a,b)};l.Int16Attribute=function(a,b){console.warn(\"THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.\");return new uc(a,b)};l.Uint16Attribute=function(a,b){console.warn(\"THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.\");\nreturn new ib(a,b)};l.Int32Attribute=function(a,b){console.warn(\"THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.\");return new vc(a,b)};l.Uint32Attribute=function(a,b){console.warn(\"THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.\");return new jb(a,b)};l.Float32Attribute=function(a,b){console.warn(\"THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.\");return new C(a,b)};l.Float64Attribute=\nfunction(a,b){console.warn(\"THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.\");return new wc(a,b)};l.ClosedSplineCurve3=df;l.SplineCurve3=ef;l.Spline=te;l.BoundingBoxHelper=function(a,b){console.warn(\"THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.\");return new Bb(a,b)};l.EdgesHelper=function(a,b){console.warn(\"THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.\");return new da(new ac(a.geometry),new ha({color:void 0!==\nb?b:16777215}))};l.WireframeHelper=function(a,b){console.warn(\"THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.\");return new da(new Ob(a.geometry),new ha({color:void 0!==b?b:16777215}))};l.XHRLoader=function(a){console.warn(\"THREE.XHRLoader has been renamed to THREE.FileLoader.\");return new ua(a)};l.BinaryTextureLoader=function(a){console.warn(\"THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.\");return new $d(a)};l.GeometryUtils={merge:function(a,b,\nc){console.warn(\"THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.\");var d;b.isMesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn(\"THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.\");return a.center()}};l.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn(\"THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.\");\nvar e=new sd;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn(\"THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.\");var e=new ae;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error(\"THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.\")},loadCompressedTextureCube:function(){console.error(\"THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.\")}};\nl.Projector=function(){console.error(\"THREE.Projector has been moved to /examples/js/renderers/Projector.js.\");this.projectVector=function(a,b){console.warn(\"THREE.Projector: .projectVector() is now vector.project().\");a.project(b)};this.unprojectVector=function(a,b){console.warn(\"THREE.Projector: .unprojectVector() is now vector.unproject().\");a.unproject(b)};this.pickingRay=function(){console.error(\"THREE.Projector: .pickingRay() is now raycaster.setFromCamera().\")}};l.CanvasRenderer=function(){console.error(\"THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js\");\nthis.domElement=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};Object.defineProperty(l,\"__esModule\",{value:!0})});\n",
+    "// threejs.org/license\n(function(l,xa){\"object\"===typeof exports&&\"undefined\"!==typeof module?xa(exports):\"function\"===typeof define&&define.amd?define([\"exports\"],xa):xa(l.THREE=l.THREE||{})})(this,function(l){function xa(){}function C(a,b){this.x=a||0;this.y=b||0}function ba(a,b,c,d,e,f,g,h,k,m){Object.defineProperty(this,\"id\",{value:hf++});this.uuid=Y.generateUUID();this.name=\"\";this.image=void 0!==a?a:ba.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:ba.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=\nvoid 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new C(0,0);this.repeat=new C(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function fa(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Cb(a,b,c){this.uuid=Y.generateUUID();this.width=\na;this.height=b;this.scissor=new fa(0,0,a,b);this.scissorTest=!1;this.viewport=new fa(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new ba(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Db(a,b,c){Cb.call(this,a,b,c);this.activeMipMapLevel=\nthis.activeCubeFace=0}function oa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function n(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function K(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error(\"THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.\")}function db(a,b,c,d,e,f,g,h,k,m,q,v){ba.call(this,null,f,g,h,k,m,d,e,q,v);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:1003;this.minFilter=void 0!==\nm?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1}function Xa(a,b,c,d,e,f,g,h,k,m){a=void 0!==a?a:[];ba.call(this,a,void 0!==b?b:301,c,d,e,f,g,h,k,m);this.flipY=!1}function Eb(a,b,c){var d=a[0];if(0>=d||0<d)return a;var e=b*c,f=xe[e];void 0===f&&(f=new Float32Array(e),xe[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function ye(a,b){var c=ze[b];void 0===c&&(c=new Int32Array(b),ze[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}\nfunction jf(a,b){a.uniform1f(this.addr,b)}function kf(a,b){a.uniform1i(this.addr,b)}function lf(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)}function mf(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)}function nf(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)}function of(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)}function pf(a,b){void 0===b.elements?\na.uniformMatrix3fv(this.addr,!1,b):(Ae.set(b.elements),a.uniformMatrix3fv(this.addr,!1,Ae))}function qf(a,b){void 0===b.elements?a.uniformMatrix4fv(this.addr,!1,b):(Be.set(b.elements),a.uniformMatrix4fv(this.addr,!1,Be))}function rf(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTexture2D(b||Ce,d)}function sf(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTextureCube(b||De,d)}function Ee(a,b){a.uniform2iv(this.addr,b)}function Fe(a,b){a.uniform3iv(this.addr,b)}function Ge(a,\nb){a.uniform4iv(this.addr,b)}function tf(a){switch(a){case 5126:return jf;case 35664:return lf;case 35665:return mf;case 35666:return nf;case 35674:return of;case 35675:return pf;case 35676:return qf;case 35678:case 36198:return rf;case 35680:return sf;case 5124:case 35670:return kf;case 35667:case 35671:return Ee;case 35668:case 35672:return Fe;case 35669:case 35673:return Ge}}function uf(a,b){a.uniform1fv(this.addr,b)}function vf(a,b){a.uniform1iv(this.addr,b)}function wf(a,b){a.uniform2fv(this.addr,\nEb(b,this.size,2))}function xf(a,b){a.uniform3fv(this.addr,Eb(b,this.size,3))}function yf(a,b){a.uniform4fv(this.addr,Eb(b,this.size,4))}function zf(a,b){a.uniformMatrix2fv(this.addr,!1,Eb(b,this.size,4))}function Af(a,b){a.uniformMatrix3fv(this.addr,!1,Eb(b,this.size,9))}function Bf(a,b){a.uniformMatrix4fv(this.addr,!1,Eb(b,this.size,16))}function Cf(a,b,c){var d=b.length,e=ye(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTexture2D(b[a]||Ce,e[a])}function Df(a,b,c){var d=b.length,e=ye(c,\nd);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTextureCube(b[a]||De,e[a])}function Ef(a){switch(a){case 5126:return uf;case 35664:return wf;case 35665:return xf;case 35666:return yf;case 35674:return zf;case 35675:return Af;case 35676:return Bf;case 35678:return Cf;case 35680:return Df;case 5124:case 35670:return vf;case 35667:case 35671:return Ee;case 35668:case 35672:return Fe;case 35669:case 35673:return Ge}}function Ff(a,b,c){this.id=a;this.addr=c;this.setValue=tf(b.type)}function Gf(a,b,\nc){this.id=a;this.addr=c;this.size=b.size;this.setValue=Ef(b.type)}function He(a){this.id=a;this.seq=[];this.map={}}function eb(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(Pd.lastIndex=0;;){var m=Pd.exec(h),q=Pd.lastIndex,v=m[1],p=m[3];\"]\"===m[2]&&(v|=0);if(void 0===p||\"[\"===p&&q+2===k){h=g;e=void 0===p?new Ff(v,e,f):new Gf(v,e,f);h.seq.push(e);\nh.map[e.id]=e;break}else p=g.map[v],void 0===p&&(p=new He(v),v=g,g=p,v.seq.push(g),v.map[g.id]=g),g=p}}}function G(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function fd(a,b){this.min=void 0!==a?a:new C(Infinity,Infinity);this.max=void 0!==b?b:new C(-Infinity,-Infinity)}function Hf(a,b){var c,d,e,f,g,h,k,m,q,v,p=a.context,r=a.state,l,t,y,x,u,H;this.render=function(w,I,W){if(0!==b.length){w=new n;var D=W.w/W.z,O=.5*W.z,aa=.5*W.w,F=16/W.w,ja=new C(F*D,F),T=new n(1,1,0),fb=new C(1,\n1),Ya=new fd;Ya.min.set(W.x,W.y);Ya.max.set(W.x+(W.z-16),W.y+(W.w-16));if(void 0===x){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),ka=new Uint16Array([0,1,2,0,2,3]);l=p.createBuffer();t=p.createBuffer();p.bindBuffer(p.ARRAY_BUFFER,l);p.bufferData(p.ARRAY_BUFFER,F,p.STATIC_DRAW);p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,t);p.bufferData(p.ELEMENT_ARRAY_BUFFER,ka,p.STATIC_DRAW);u=p.createTexture();H=p.createTexture();r.bindTexture(p.TEXTURE_2D,u);p.texImage2D(p.TEXTURE_2D,0,p.RGB,16,16,0,\np.RGB,p.UNSIGNED_BYTE,null);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_S,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_T,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MAG_FILTER,p.NEAREST);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MIN_FILTER,p.NEAREST);r.bindTexture(p.TEXTURE_2D,H);p.texImage2D(p.TEXTURE_2D,0,p.RGBA,16,16,0,p.RGBA,p.UNSIGNED_BYTE,null);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_S,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_T,p.CLAMP_TO_EDGE);\np.texParameteri(p.TEXTURE_2D,p.TEXTURE_MAG_FILTER,p.NEAREST);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MIN_FILTER,p.NEAREST);var F=y={vertexShader:\"uniform lowp int renderType;\\nuniform vec3 screenPosition;\\nuniform vec2 scale;\\nuniform float rotation;\\nuniform sampler2D occlusionMap;\\nattribute vec2 position;\\nattribute vec2 uv;\\nvarying vec2 vUV;\\nvarying float vVisibility;\\nvoid main() {\\nvUV = uv;\\nvec2 pos = position;\\nif ( renderType == 2 ) {\\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\\nvVisibility =        visibility.r / 9.0;\\nvVisibility *= 1.0 - visibility.g / 9.0;\\nvVisibility *=       visibility.b / 9.0;\\nvVisibility *= 1.0 - visibility.a / 9.0;\\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\\n}\\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\\n}\",\nfragmentShader:\"uniform lowp int renderType;\\nuniform sampler2D map;\\nuniform float opacity;\\nuniform vec3 color;\\nvarying vec2 vUV;\\nvarying float vVisibility;\\nvoid main() {\\nif ( renderType == 0 ) {\\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\\n} else if ( renderType == 1 ) {\\ngl_FragColor = texture2D( map, vUV );\\n} else {\\nvec4 texture = texture2D( map, vUV );\\ntexture.a *= opacity * vVisibility;\\ngl_FragColor = texture;\\ngl_FragColor.rgb *= color;\\n}\\n}\"},ka=p.createProgram(),P=p.createShader(p.FRAGMENT_SHADER),\nM=p.createShader(p.VERTEX_SHADER),V=\"precision \"+a.getPrecision()+\" float;\\n\";p.shaderSource(P,V+F.fragmentShader);p.shaderSource(M,V+F.vertexShader);p.compileShader(P);p.compileShader(M);p.attachShader(ka,P);p.attachShader(ka,M);p.linkProgram(ka);x=ka;q=p.getAttribLocation(x,\"position\");v=p.getAttribLocation(x,\"uv\");c=p.getUniformLocation(x,\"renderType\");d=p.getUniformLocation(x,\"map\");e=p.getUniformLocation(x,\"occlusionMap\");f=p.getUniformLocation(x,\"opacity\");g=p.getUniformLocation(x,\"color\");\nh=p.getUniformLocation(x,\"scale\");k=p.getUniformLocation(x,\"rotation\");m=p.getUniformLocation(x,\"screenPosition\")}p.useProgram(x);r.initAttributes();r.enableAttribute(q);r.enableAttribute(v);r.disableUnusedAttributes();p.uniform1i(e,0);p.uniform1i(d,1);p.bindBuffer(p.ARRAY_BUFFER,l);p.vertexAttribPointer(q,2,p.FLOAT,!1,16,0);p.vertexAttribPointer(v,2,p.FLOAT,!1,16,8);p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,t);r.disable(p.CULL_FACE);r.buffers.depth.setMask(!1);ka=0;for(P=b.length;ka<P;ka++)if(F=16/W.w,\nja.set(F*D,F),M=b[ka],w.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),w.applyMatrix4(I.matrixWorldInverse),w.applyMatrix4(I.projectionMatrix),T.copy(w),fb.x=W.x+T.x*O+O-8,fb.y=W.y+T.y*aa+aa-8,!0===Ya.containsPoint(fb)){r.activeTexture(p.TEXTURE0);r.bindTexture(p.TEXTURE_2D,null);r.activeTexture(p.TEXTURE1);r.bindTexture(p.TEXTURE_2D,u);p.copyTexImage2D(p.TEXTURE_2D,0,p.RGB,fb.x,fb.y,16,16,0);p.uniform1i(c,0);p.uniform2f(h,ja.x,ja.y);p.uniform3f(m,T.x,T.y,T.z);\nr.disable(p.BLEND);r.enable(p.DEPTH_TEST);p.drawElements(p.TRIANGLES,6,p.UNSIGNED_SHORT,0);r.activeTexture(p.TEXTURE0);r.bindTexture(p.TEXTURE_2D,H);p.copyTexImage2D(p.TEXTURE_2D,0,p.RGBA,fb.x,fb.y,16,16,0);p.uniform1i(c,1);r.disable(p.DEPTH_TEST);r.activeTexture(p.TEXTURE1);r.bindTexture(p.TEXTURE_2D,u);p.drawElements(p.TRIANGLES,6,p.UNSIGNED_SHORT,0);M.positionScreen.copy(T);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();p.uniform1i(c,2);r.enable(p.BLEND);for(var V=0,pa=M.lensFlares.length;V<\npa;V++){var S=M.lensFlares[V];.001<S.opacity&&.001<S.scale&&(T.x=S.x,T.y=S.y,T.z=S.z,F=S.size*S.scale/W.w,ja.x=F*D,ja.y=F,p.uniform3f(m,T.x,T.y,T.z),p.uniform2f(h,ja.x,ja.y),p.uniform1f(k,S.rotation),p.uniform1f(f,S.opacity),p.uniform3f(g,S.color.r,S.color.g,S.color.b),r.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst),a.setTexture2D(S.texture,1),p.drawElements(p.TRIANGLES,6,p.UNSIGNED_SHORT,0))}}r.enable(p.CULL_FACE);r.enable(p.DEPTH_TEST);r.buffers.depth.setMask(!0);a.resetGLState()}}}\nfunction If(a,b){var c,d,e,f,g,h,k,m,q,v,p,r,l,t,y,x,u;function H(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,I=a.state,W,D,O,aa,F=new n,ja=new oa,T=new n;this.render=function(n,Ya){if(0!==b.length){if(void 0===O){var ka=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),P=new Uint16Array([0,1,2,0,2,3]);W=w.createBuffer();D=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,W);w.bufferData(w.ARRAY_BUFFER,ka,w.STATIC_DRAW);\nw.bindBuffer(w.ELEMENT_ARRAY_BUFFER,D);w.bufferData(w.ELEMENT_ARRAY_BUFFER,P,w.STATIC_DRAW);var ka=w.createProgram(),P=w.createShader(w.VERTEX_SHADER),M=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(P,[\"precision \"+a.getPrecision()+\" float;\",\"#define SHADER_NAME SpriteMaterial\\nuniform mat4 modelViewMatrix;\\nuniform mat4 projectionMatrix;\\nuniform float rotation;\\nuniform vec2 scale;\\nuniform vec2 uvOffset;\\nuniform vec2 uvScale;\\nattribute vec2 position;\\nattribute vec2 uv;\\nvarying vec2 vUV;\\nvoid main() {\\nvUV = uvOffset + uv * uvScale;\\nvec2 alignedPosition = position * scale;\\nvec2 rotatedPosition;\\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\nvec4 finalPosition;\\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\nfinalPosition.xy += rotatedPosition;\\nfinalPosition = projectionMatrix * finalPosition;\\ngl_Position = finalPosition;\\n}\"].join(\"\\n\"));\nw.shaderSource(M,[\"precision \"+a.getPrecision()+\" float;\",\"#define SHADER_NAME SpriteMaterial\\nuniform vec3 color;\\nuniform sampler2D map;\\nuniform float opacity;\\nuniform int fogType;\\nuniform vec3 fogColor;\\nuniform float fogDensity;\\nuniform float fogNear;\\nuniform float fogFar;\\nuniform float alphaTest;\\nvarying vec2 vUV;\\nvoid main() {\\nvec4 texture = texture2D( map, vUV );\\nif ( texture.a < alphaTest ) discard;\\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\\nif ( fogType > 0 ) {\\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\\nfloat fogFactor = 0.0;\\nif ( fogType == 1 ) {\\nfogFactor = smoothstep( fogNear, fogFar, depth );\\n} else {\\nconst float LOG2 = 1.442695;\\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\\n}\\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\\n}\\n}\"].join(\"\\n\"));\nw.compileShader(P);w.compileShader(M);w.attachShader(ka,P);w.attachShader(ka,M);w.linkProgram(ka);O=ka;x=w.getAttribLocation(O,\"position\");u=w.getAttribLocation(O,\"uv\");c=w.getUniformLocation(O,\"uvOffset\");d=w.getUniformLocation(O,\"uvScale\");e=w.getUniformLocation(O,\"rotation\");f=w.getUniformLocation(O,\"scale\");g=w.getUniformLocation(O,\"color\");h=w.getUniformLocation(O,\"map\");k=w.getUniformLocation(O,\"opacity\");m=w.getUniformLocation(O,\"modelViewMatrix\");q=w.getUniformLocation(O,\"projectionMatrix\");\nv=w.getUniformLocation(O,\"fogType\");p=w.getUniformLocation(O,\"fogDensity\");r=w.getUniformLocation(O,\"fogNear\");l=w.getUniformLocation(O,\"fogFar\");t=w.getUniformLocation(O,\"fogColor\");y=w.getUniformLocation(O,\"alphaTest\");ka=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");ka.width=8;ka.height=8;P=ka.getContext(\"2d\");P.fillStyle=\"white\";P.fillRect(0,0,8,8);aa=new ba(ka);aa.needsUpdate=!0}w.useProgram(O);I.initAttributes();I.enableAttribute(x);I.enableAttribute(u);I.disableUnusedAttributes();\nI.disable(w.CULL_FACE);I.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,W);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(u,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,D);w.uniformMatrix4fv(q,!1,Ya.projectionMatrix.elements);I.activeTexture(w.TEXTURE0);w.uniform1i(h,0);P=ka=0;(M=n.fog)?(w.uniform3f(t,M.color.r,M.color.g,M.color.b),M.isFog?(w.uniform1f(r,M.near),w.uniform1f(l,M.far),w.uniform1i(v,1),P=ka=1):M.isFogExp2&&(w.uniform1f(p,M.density),w.uniform1i(v,2),P=ka=2)):\n(w.uniform1i(v,0),P=ka=0);for(var M=0,V=b.length;M<V;M++){var pa=b[M];pa.modelViewMatrix.multiplyMatrices(Ya.matrixWorldInverse,pa.matrixWorld);pa.z=-pa.modelViewMatrix.elements[14]}b.sort(H);for(var S=[],M=0,V=b.length;M<V;M++){var pa=b[M],N=pa.material;if(!1!==N.visible){pa.onBeforeRender(a,n,Ya,void 0,N,void 0);w.uniform1f(y,N.alphaTest);w.uniformMatrix4fv(m,!1,pa.modelViewMatrix.elements);pa.matrixWorld.decompose(F,ja,T);S[0]=T.x;S[1]=T.y;var C=0;n.fog&&N.fog&&(C=P);ka!==C&&(w.uniform1i(v,C),\nka=C);null!==N.map?(w.uniform2f(c,N.map.offset.x,N.map.offset.y),w.uniform2f(d,N.map.repeat.x,N.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,N.opacity);w.uniform3f(g,N.color.r,N.color.g,N.color.b);w.uniform1f(e,N.rotation);w.uniform2fv(f,S);I.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst,N.blendEquationAlpha,N.blendSrcAlpha,N.blendDstAlpha,N.premultipliedAlpha);I.buffers.depth.setTest(N.depthTest);I.buffers.depth.setMask(N.depthWrite);N.map?a.setTexture2D(N.map,\n0):a.setTexture2D(aa,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0);pa.onAfterRender(a,n,Ya,void 0,N,void 0)}}I.enable(w.CULL_FACE);a.resetGLState()}}}function U(){Object.defineProperty(this,\"id\",{value:Jf++});this.uuid=Y.generateUUID();this.name=\"\";this.type=\"Material\";this.lights=this.fog=!0;this.blending=1;this.side=0;this.shading=2;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=\nnull;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=!1;this.overdraw=0;this.needsUpdate=this.visible=!0}function ra(a){U.call(this);this.type=\"ShaderMaterial\";this.defines={};this.uniforms={};this.vertexShader=\"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";\nthis.fragmentShader=\"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;void 0!==a&&(void 0!==a.attributes&&console.error(\"THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.\"),\nthis.setValues(a))}function Za(a){U.call(this);this.type=\"MeshDepthMaterial\";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function Ra(a,b){this.min=void 0!==a?a:new n(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new n(-Infinity,-Infinity,-Infinity)}function Ea(a,b){this.center=void 0!==a?a:new n;this.radius=\nvoid 0!==b?b:0}function Ba(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error(\"THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.\")}function Aa(a,b){this.normal=void 0!==a?a:new n(1,0,0);this.constant=void 0!==b?b:0}function gd(a,b,c,d,e,f){this.planes=[void 0!==a?a:new Aa,void 0!==b?b:new Aa,void 0!==c?c:new Aa,void 0!==d?d:new Aa,void 0!==e?e:new Aa,void 0!==f?f:new Aa]}function Ie(a,b,c,d){function e(b,c,d,e){var f=b.geometry,g;g=t;var h=b.customDepthMaterial;\nd&&(g=y,h=b.customDistanceMaterial);h?g=h:(h=!1,c.morphTargets&&(f&&f.isBufferGeometry?h=f.morphAttributes&&f.morphAttributes.position&&0<f.morphAttributes.position.length:f&&f.isGeometry&&(h=f.morphTargets&&0<f.morphTargets.length)),b.isSkinnedMesh&&!1===c.skinning&&console.warn(\"THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:\",b),b=b.isSkinnedMesh&&c.skinning,f=0,h&&(f|=1),b&&(f|=2),g=g[f]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(f=\ng.uuid,h=c.uuid,b=x[f],void 0===b&&(b={},x[f]=b),f=b[h],void 0===f&&(f=g.clone(),b[h]=f),g=f);g.visible=c.visible;g.wireframe=c.wireframe;h=c.side;F.renderSingleSided&&2==h&&(h=0);F.renderReverseSided&&(0===h?h=1:1===h&&(h=0));g.side=h;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function f(b,d,g,h){if(!1!==b.visible){if(b.layers.test(d.layers)&&\n(b.isMesh||b.isLine||b.isPoints)&&b.castShadow&&(!b.frustumCulled||k.intersectsObject(b))){b.modelViewMatrix.multiplyMatrices(g.matrixWorldInverse,b.matrixWorld);var m=c.update(b),p=b.material;if(Array.isArray(p))for(var q=m.groups,v=0,r=q.length;v<r;v++){var u=q[v],w=p[u.materialIndex];w&&w.visible&&(w=e(b,w,h,l),a.renderBufferDirect(g,null,m,w,b,u))}else p.visible&&(w=e(b,p,h,l),a.renderBufferDirect(g,null,m,w,b,null))}b=b.children;m=0;for(p=b.length;m<p;m++)f(b[m],d,g,h)}}var g=a.context,h=a.state,\nk=new gd,m=new K,q=b.shadows,v=new C,p=new C(d.maxTextureSize,d.maxTextureSize),r=new n,l=new n,t=Array(4),y=Array(4),x={},u=[new n(1,0,0),new n(-1,0,0),new n(0,0,1),new n(0,0,-1),new n(0,1,0),new n(0,-1,0)],H=[new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0,0,1),new n(0,0,-1)],w=[new fa,new fa,new fa,new fa,new fa,new fa];b=new Za;b.depthPacking=3201;b.clipping=!0;d=$a.distanceRGBA;for(var I=Ca.clone(d.uniforms),W=0;4!==W;++W){var D=0!==(W&1),O=0!==(W&2),aa=b.clone();aa.morphTargets=\nD;aa.skinning=O;t[W]=aa;D=new ra({defines:{USE_SHADOWMAP:\"\"},uniforms:I,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,morphTargets:D,skinning:O,clipping:!0});y[W]=D}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,c){if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)&&0!==q.length){h.disable(g.BLEND);h.buffers.color.setClear(1,1,1,1);h.buffers.depth.setTest(!0);h.setScissorTest(!1);\nfor(var d,e=0,t=q.length;e<t;e++){var n=q[e];d=n.shadow;var y=n&&n.isPointLight;if(void 0===d)console.warn(\"THREE.WebGLShadowMap:\",n,\"has no shadow.\");else{var x=d.camera;v.copy(d.mapSize);v.min(p);if(y){var D=v.x,I=v.y;w[0].set(2*D,I,D,I);w[1].set(0,I,D,I);w[2].set(3*D,I,D,I);w[3].set(D,I,D,I);w[4].set(3*D,0,D,I);w[5].set(D,0,D,I);v.x*=4;v.y*=2}null===d.map&&(d.map=new Cb(v.x,v.y,{minFilter:1003,magFilter:1003,format:1023}),d.map.texture.name=n.name+\".shadowMap\",x.updateProjectionMatrix());d.isSpotLightShadow&&\nd.update(n);D=d.map;I=d.matrix;l.setFromMatrixPosition(n.matrixWorld);x.position.copy(l);y?(d=6,I.makeTranslation(-l.x,-l.y,-l.z)):(d=1,r.setFromMatrixPosition(n.target.matrixWorld),x.lookAt(r),x.updateMatrixWorld(),I.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),I.multiply(x.projectionMatrix),I.multiply(x.matrixWorldInverse));a.setRenderTarget(D);a.clear();for(n=0;n<d;n++)y&&(r.copy(x.position),r.add(u[n]),x.up.copy(H[n]),x.lookAt(r),x.updateMatrixWorld(),h.viewport(w[n])),m.multiplyMatrices(x.projectionMatrix,\nx.matrixWorldInverse),k.setFromMatrix(m),f(b,c,x,y)}}e=a.getClearColor();t=a.getClearAlpha();a.setClearColor(e,t);F.needsUpdate=!1}}}function Kf(a){var b={};return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return b[a.uuid]},remove:function(c){c.isInterleavedBufferAttribute&&(c=c.data);var d=b[c.uuid];d&&(a.deleteBuffer(d.buffer),delete b[c.uuid])},update:function(c,d){c.isInterleavedBufferAttribute&&(c=c.data);var e=b[c.uuid];if(void 0===e){var e=c.uuid,f=c,g=f.array,h=f.dynamic?\na.DYNAMIC_DRAW:a.STATIC_DRAW,k=a.createBuffer();a.bindBuffer(d,k);a.bufferData(d,g,h);f.onUploadCallback();h=a.FLOAT;g instanceof Float32Array?h=a.FLOAT:g instanceof Float64Array?console.warn(\"THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.\"):g instanceof Uint16Array?h=a.UNSIGNED_SHORT:g instanceof Int16Array?h=a.SHORT:g instanceof Uint32Array?h=a.UNSIGNED_INT:g instanceof Int32Array?h=a.INT:g instanceof Int8Array?h=a.BYTE:g instanceof Uint8Array&&(h=a.UNSIGNED_BYTE);b[e]={buffer:k,\ntype:h,bytesPerElement:g.BYTES_PER_ELEMENT,version:f.version}}else e.version<c.version&&(f=c,g=f.array,k=f.updateRange,a.bindBuffer(d,e.buffer),!1===f.dynamic?a.bufferData(d,g,a.STATIC_DRAW):-1===k.count?a.bufferSubData(d,0,g):0===k.count?console.error(\"THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.\"):(a.bufferSubData(d,k.offset*g.BYTES_PER_ELEMENT,g.subarray(k.offset,k.offset+\nk.count)),k.count=-1),e.version=c.version)}}}function ab(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||ab.DefaultOrder}function Qd(){this.mask=1}function z(){Object.defineProperty(this,\"id\",{value:Lf++});this.uuid=Y.generateUUID();this.name=\"\";this.type=\"Object3D\";this.parent=null;this.children=[];this.up=z.DefaultUp.clone();var a=new n,b=new ab,c=new oa,d=new n(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.o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attributes[k]);a.removeEventListener(\"dispose\",d);delete e[a.id];if(k=f[a.id])b.remove(k),\ndelete f[a.id];if(k=f[h.id])b.remove(k),delete f[h.id];c.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return f;b.addEventListener(\"dispose\",d);b.isBufferGeometry?f=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new E).setFromObject(a)),f=b._bufferGeometry);e[b.id]=f;c.geometries++;return f},update:function(c){var d=c.index,e=c.attributes;null!==d&&b.update(d,a.ELEMENT_ARRAY_BUFFER);for(var f in e)b.update(e[f],a.ARRAY_BUFFER);c=c.morphAttributes;for(f in c)for(var d=\nc[f],e=0,q=d.length;e<q;e++)b.update(d[e],a.ARRAY_BUFFER)},getWireframeAttribute:function(c){var d=f[c.id];if(d)return d;var d=[],e=c.index,m=c.attributes;if(null!==e)for(var e=e.array,m=0,q=e.length;m<q;m+=3){var v=e[m+0],p=e[m+1],r=e[m+2];d.push(v,p,p,r,r,v)}else for(e=m.position.array,m=0,q=e.length/3-1;m<q;m+=3)v=m+0,p=m+1,r=m+2,d.push(v,p,p,r,r,v);d=new (65535<Sd(d)?hb:gb)(d,1);b.update(d,a.ELEMENT_ARRAY_BUFFER);return f[c.id]=d}}}function Uf(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];\nvar c;switch(b.type){case \"DirectionalLight\":c={direction:new n,color:new G,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new C};break;case \"SpotLight\":c={position:new n,direction:new n,color:new G,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new C};break;case \"PointLight\":c={position:new n,color:new G,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new C};break;case \"HemisphereLight\":c={direction:new n,skyColor:new G,\ngroundColor:new G};break;case \"RectAreaLight\":c={color:new G,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function Vf(a,b,c){var d={};return{update:function(a){var f=c.frame,g=a.geometry,h=b.get(a,g);d[h.id]!==f&&(g.isGeometry&&h.updateFromObject(a),b.update(h),d[h.id]=f);return h},clear:function(){d={}}}}function Wf(a){a=a.split(\"\\n\");for(var b=0;b<a.length;b++)a[b]=b+1+\": \"+a[b];return a.join(\"\\n\")}function Ke(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);\n!1===a.getShaderParameter(d,a.COMPILE_STATUS)&&console.error(\"THREE.WebGLShader: Shader couldn't compile.\");\"\"!==a.getShaderInfoLog(d)&&console.warn(\"THREE.WebGLShader: gl.getShaderInfoLog()\",b===a.VERTEX_SHADER?\"vertex\":\"fragment\",a.getShaderInfoLog(d),Wf(c));return d}function Le(a){switch(a){case 3E3:return[\"Linear\",\"( value )\"];case 3001:return[\"sRGB\",\"( value )\"];case 3002:return[\"RGBE\",\"( value )\"];case 3004:return[\"RGBM\",\"( value, 7.0 )\"];case 3005:return[\"RGBM\",\"( value, 16.0 )\"];case 3006:return[\"RGBD\",\n\"( value, 256.0 )\"];case 3007:return[\"Gamma\",\"( value, float( GAMMA_FACTOR ) )\"];default:throw Error(\"unsupported encoding: \"+a);}}function Td(a,b){var c=Le(b);return\"vec4 \"+a+\"( vec4 value ) { return \"+c[0]+\"ToLinear\"+c[1]+\"; }\"}function Xf(a,b){var c=Le(b);return\"vec4 \"+a+\"( vec4 value ) { return LinearTo\"+c[0]+c[1]+\"; }\"}function Yf(a,b){var c;switch(b){case 1:c=\"Linear\";break;case 2:c=\"Reinhard\";break;case 3:c=\"Uncharted2\";break;case 4:c=\"OptimizedCineon\";break;default:throw Error(\"unsupported toneMapping: \"+\nb);}return\"vec3 \"+a+\"( vec3 color ) { return \"+c+\"ToneMapping( color ); }\"}function Zf(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?\"#extension GL_OES_standard_derivatives : enable\":\"\",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get(\"EXT_frag_depth\")?\"#extension GL_EXT_frag_depth : enable\":\"\",a.drawBuffers&&c.get(\"WEBGL_draw_buffers\")?\"#extension GL_EXT_draw_buffers : require\":\"\",(a.shaderTextureLOD||b.envMap)&&c.get(\"EXT_shader_texture_lod\")?\"#extension GL_EXT_shader_texture_lod : enable\":\n\"\"].filter(wc).join(\"\\n\")}function $f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push(\"#define \"+c+\" \"+d)}return b.join(\"\\n\")}function wc(a){return\"\"!==a}function Me(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function Ud(a){return a.replace(/^[ \\t]*#include +<([\\w\\d.]+)>/gm,function(a,c){var d=X[c];\nif(void 0===d)throw Error(\"Can not resolve #include <\"+c+\">\");return Ud(d)})}function Ne(a){return a.replace(/for \\( int i \\= (\\d+)\\; i < (\\d+)\\; i \\+\\+ \\) \\{([\\s\\S]+?)(?=\\})\\}/g,function(a,c,d,e){a=\"\";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\\[ i \\]/g,\"[ \"+c+\" ]\");return a})}function ag(a,b,c,d,e){var f=a.context,g=c.extensions,h=c.defines,k=d.vertexShader,m=d.fragmentShader,q=\"SHADOWMAP_TYPE_BASIC\";1===e.shadowMapType?q=\"SHADOWMAP_TYPE_PCF\":2===e.shadowMapType&&(q=\"SHADOWMAP_TYPE_PCF_SOFT\");\nvar v=\"ENVMAP_TYPE_CUBE\",p=\"ENVMAP_MODE_REFLECTION\",r=\"ENVMAP_BLENDING_MULTIPLY\";if(e.envMap){switch(c.envMap.mapping){case 301:case 302:v=\"ENVMAP_TYPE_CUBE\";break;case 306:case 307:v=\"ENVMAP_TYPE_CUBE_UV\";break;case 303:case 304:v=\"ENVMAP_TYPE_EQUIREC\";break;case 305:v=\"ENVMAP_TYPE_SPHERE\"}switch(c.envMap.mapping){case 302:case 304:p=\"ENVMAP_MODE_REFRACTION\"}switch(c.combine){case 0:r=\"ENVMAP_BLENDING_MULTIPLY\";break;case 1:r=\"ENVMAP_BLENDING_MIX\";break;case 2:r=\"ENVMAP_BLENDING_ADD\"}}var l=0<a.gammaFactor?\na.gammaFactor:1,g=Zf(g,e,a.extensions),t=$f(h),n=f.createProgram();c.isRawShaderMaterial?(h=[t,\"\\n\"].filter(wc).join(\"\\n\"),d=[g,t,\"\\n\"].filter(wc).join(\"\\n\")):(h=[\"precision \"+e.precision+\" float;\",\"precision \"+e.precision+\" int;\",\"#define SHADER_NAME \"+d.name,t,e.supportsVertexTextures?\"#define VERTEX_TEXTURES\":\"\",\"#define GAMMA_FACTOR \"+l,\"#define MAX_BONES \"+e.maxBones,e.useFog&&e.fog?\"#define USE_FOG\":\"\",e.useFog&&e.fogExp?\"#define FOG_EXP2\":\"\",e.map?\"#define USE_MAP\":\"\",e.envMap?\"#define USE_ENVMAP\":\n\"\",e.envMap?\"#define \"+p:\"\",e.lightMap?\"#define USE_LIGHTMAP\":\"\",e.aoMap?\"#define USE_AOMAP\":\"\",e.emissiveMap?\"#define USE_EMISSIVEMAP\":\"\",e.bumpMap?\"#define USE_BUMPMAP\":\"\",e.normalMap?\"#define USE_NORMALMAP\":\"\",e.displacementMap&&e.supportsVertexTextures?\"#define USE_DISPLACEMENTMAP\":\"\",e.specularMap?\"#define USE_SPECULARMAP\":\"\",e.roughnessMap?\"#define USE_ROUGHNESSMAP\":\"\",e.metalnessMap?\"#define USE_METALNESSMAP\":\"\",e.alphaMap?\"#define USE_ALPHAMAP\":\"\",e.vertexColors?\"#define USE_COLOR\":\"\",e.flatShading?\n\"#define FLAT_SHADED\":\"\",e.skinning?\"#define USE_SKINNING\":\"\",e.useVertexTexture?\"#define BONE_TEXTURE\":\"\",e.morphTargets?\"#define USE_MORPHTARGETS\":\"\",e.morphNormals&&!1===e.flatShading?\"#define USE_MORPHNORMALS\":\"\",e.doubleSided?\"#define DOUBLE_SIDED\":\"\",e.flipSided?\"#define FLIP_SIDED\":\"\",\"#define NUM_CLIPPING_PLANES \"+e.numClippingPlanes,e.shadowMapEnabled?\"#define USE_SHADOWMAP\":\"\",e.shadowMapEnabled?\"#define \"+q:\"\",e.sizeAttenuation?\"#define USE_SIZEATTENUATION\":\"\",e.logarithmicDepthBuffer?\n\"#define USE_LOGDEPTHBUF\":\"\",e.logarithmicDepthBuffer&&a.extensions.get(\"EXT_frag_depth\")?\"#define USE_LOGDEPTHBUF_EXT\":\"\",\"uniform mat4 modelMatrix;\",\"uniform mat4 modelViewMatrix;\",\"uniform mat4 projectionMatrix;\",\"uniform mat4 viewMatrix;\",\"uniform mat3 normalMatrix;\",\"uniform vec3 cameraPosition;\",\"attribute vec3 position;\",\"attribute vec3 normal;\",\"attribute vec2 uv;\",\"#ifdef USE_COLOR\",\"\\tattribute vec3 color;\",\"#endif\",\"#ifdef USE_MORPHTARGETS\",\"\\tattribute vec3 morphTarget0;\",\"\\tattribute vec3 morphTarget1;\",\n\"\\tattribute vec3 morphTarget2;\",\"\\tattribute vec3 morphTarget3;\",\"\\t#ifdef USE_MORPHNORMALS\",\"\\t\\tattribute vec3 morphNormal0;\",\"\\t\\tattribute vec3 morphNormal1;\",\"\\t\\tattribute vec3 morphNormal2;\",\"\\t\\tattribute vec3 morphNormal3;\",\"\\t#else\",\"\\t\\tattribute vec3 morphTarget4;\",\"\\t\\tattribute vec3 morphTarget5;\",\"\\t\\tattribute vec3 morphTarget6;\",\"\\t\\tattribute vec3 morphTarget7;\",\"\\t#endif\",\"#endif\",\"#ifdef USE_SKINNING\",\"\\tattribute vec4 skinIndex;\",\"\\tattribute vec4 skinWeight;\",\"#endif\",\"\\n\"].filter(wc).join(\"\\n\"),\nd=[g,\"precision \"+e.precision+\" float;\",\"precision \"+e.precision+\" int;\",\"#define SHADER_NAME \"+d.name,t,e.alphaTest?\"#define ALPHATEST \"+e.alphaTest:\"\",\"#define GAMMA_FACTOR \"+l,e.useFog&&e.fog?\"#define USE_FOG\":\"\",e.useFog&&e.fogExp?\"#define FOG_EXP2\":\"\",e.map?\"#define USE_MAP\":\"\",e.envMap?\"#define USE_ENVMAP\":\"\",e.envMap?\"#define \"+v:\"\",e.envMap?\"#define \"+p:\"\",e.envMap?\"#define \"+r:\"\",e.lightMap?\"#define USE_LIGHTMAP\":\"\",e.aoMap?\"#define USE_AOMAP\":\"\",e.emissiveMap?\"#define USE_EMISSIVEMAP\":\"\",\ne.bumpMap?\"#define USE_BUMPMAP\":\"\",e.normalMap?\"#define USE_NORMALMAP\":\"\",e.specularMap?\"#define USE_SPECULARMAP\":\"\",e.roughnessMap?\"#define USE_ROUGHNESSMAP\":\"\",e.metalnessMap?\"#define USE_METALNESSMAP\":\"\",e.alphaMap?\"#define USE_ALPHAMAP\":\"\",e.vertexColors?\"#define USE_COLOR\":\"\",e.gradientMap?\"#define USE_GRADIENTMAP\":\"\",e.flatShading?\"#define FLAT_SHADED\":\"\",e.doubleSided?\"#define DOUBLE_SIDED\":\"\",e.flipSided?\"#define FLIP_SIDED\":\"\",\"#define NUM_CLIPPING_PLANES \"+e.numClippingPlanes,\"#define UNION_CLIPPING_PLANES \"+\n(e.numClippingPlanes-e.numClipIntersection),e.shadowMapEnabled?\"#define USE_SHADOWMAP\":\"\",e.shadowMapEnabled?\"#define \"+q:\"\",e.premultipliedAlpha?\"#define PREMULTIPLIED_ALPHA\":\"\",e.physicallyCorrectLights?\"#define PHYSICALLY_CORRECT_LIGHTS\":\"\",e.logarithmicDepthBuffer?\"#define USE_LOGDEPTHBUF\":\"\",e.logarithmicDepthBuffer&&a.extensions.get(\"EXT_frag_depth\")?\"#define USE_LOGDEPTHBUF_EXT\":\"\",e.envMap&&a.extensions.get(\"EXT_shader_texture_lod\")?\"#define TEXTURE_LOD_EXT\":\"\",\"uniform mat4 viewMatrix;\",\n\"uniform vec3 cameraPosition;\",0!==e.toneMapping?\"#define TONE_MAPPING\":\"\",0!==e.toneMapping?X.tonemapping_pars_fragment:\"\",0!==e.toneMapping?Yf(\"toneMapping\",e.toneMapping):\"\",e.dithering?\"#define DITHERING\":\"\",e.outputEncoding||e.mapEncoding||e.envMapEncoding||e.emissiveMapEncoding?X.encodings_pars_fragment:\"\",e.mapEncoding?Td(\"mapTexelToLinear\",e.mapEncoding):\"\",e.envMapEncoding?Td(\"envMapTexelToLinear\",e.envMapEncoding):\"\",e.emissiveMapEncoding?Td(\"emissiveMapTexelToLinear\",e.emissiveMapEncoding):\n\"\",e.outputEncoding?Xf(\"linearToOutputTexel\",e.outputEncoding):\"\",e.depthPacking?\"#define DEPTH_PACKING \"+c.depthPacking:\"\",\"\\n\"].filter(wc).join(\"\\n\"));k=Ud(k);k=Me(k,e);m=Ud(m);m=Me(m,e);c.isShaderMaterial||(k=Ne(k),m=Ne(m));m=d+m;k=Ke(f,f.VERTEX_SHADER,h+k);m=Ke(f,f.FRAGMENT_SHADER,m);f.attachShader(n,k);f.attachShader(n,m);void 0!==c.index0AttributeName?f.bindAttribLocation(n,0,c.index0AttributeName):!0===e.morphTargets&&f.bindAttribLocation(n,0,\"position\");f.linkProgram(n);e=f.getProgramInfoLog(n);\nq=f.getShaderInfoLog(k);v=f.getShaderInfoLog(m);r=p=!0;if(!1===f.getProgramParameter(n,f.LINK_STATUS))p=!1,console.error(\"THREE.WebGLProgram: shader error: \",f.getError(),\"gl.VALIDATE_STATUS\",f.getProgramParameter(n,f.VALIDATE_STATUS),\"gl.getProgramInfoLog\",e,q,v);else if(\"\"!==e)console.warn(\"THREE.WebGLProgram: gl.getProgramInfoLog()\",e);else if(\"\"===q||\"\"===v)r=!1;r&&(this.diagnostics={runnable:p,material:c,programLog:e,vertexShader:{log:q,prefix:h},fragmentShader:{log:v,prefix:d}});f.deleteShader(k);\nf.deleteShader(m);var x;this.getUniforms=function(){void 0===x&&(x=new eb(f,n,a));return x};var u;this.getAttributes=function(){if(void 0===u){for(var a={},b=f.getProgramParameter(n,f.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=f.getActiveAttrib(n,c).name;a[d]=f.getAttribLocation(n,d)}u=a}return u};this.destroy=function(){f.deleteProgram(n);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn(\"THREE.WebGLProgram: .uniforms is now .getUniforms().\");return this.getUniforms()}},\nattributes:{get:function(){console.warn(\"THREE.WebGLProgram: .attributes is now .getAttributes().\");return this.getAttributes()}}});this.id=bg++;this.code=b;this.usedTimes=1;this.program=n;this.vertexShader=k;this.fragmentShader=m;return this}function cg(a,b){function c(a,b){var c;a?a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn(\"THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.\"),c=a.texture.encoding):c=3E3;3E3===\nc&&b&&(c=3007);return c}var d=[],e={MeshDepthMaterial:\"depth\",MeshNormalMaterial:\"normal\",MeshBasicMaterial:\"basic\",MeshLambertMaterial:\"lambert\",MeshPhongMaterial:\"phong\",MeshToonMaterial:\"phong\",MeshStandardMaterial:\"physical\",MeshPhysicalMaterial:\"physical\",LineBasicMaterial:\"basic\",LineDashedMaterial:\"dashed\",PointsMaterial:\"points\"},f=\"precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering\".split(\" \");\nthis.getParameters=function(d,f,k,m,q,v){var p=e[d.type],r;if(v.isSkinnedMesh)if(r=v.skeleton.bones,b.floatVertexTextures)r=1024;else{var l=Math.min(Math.floor((b.maxVertexUniforms-20)/4),r.length);l<r.length?(console.warn(\"THREE.WebGLRenderer: Skeleton has \"+r.length+\" bones. This GPU supports \"+l+\".\"),r=0):r=l}else r=0;l=a.getPrecision();null!==d.precision&&(l=b.getMaxPrecision(d.precision),l!==d.precision&&console.warn(\"THREE.WebGLProgram.getParameters:\",d.precision,\"not supported, using\",l,\"instead.\"));\nvar t=a.getRenderTarget();return{shaderID:p,precision:l,supportsVertexTextures:b.vertexTextures,outputEncoding:c(t?t.texture:null,a.gammaOutput),map:!!d.map,mapEncoding:c(d.map,a.gammaInput),envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,envMapEncoding:c(d.envMap,a.gammaInput),envMapCubeUV:!!d.envMap&&(306===d.envMap.mapping||307===d.envMap.mapping),lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,emissiveMapEncoding:c(d.emissiveMap,a.gammaInput),bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,\ndisplacementMap:!!d.displacementMap,roughnessMap:!!d.roughnessMap,metalnessMap:!!d.metalnessMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,gradientMap:!!d.gradientMap,combine:d.combine,vertexColors:d.vertexColors,fog:!!k,useFog:d.fog,fogExp:k&&k.isFogExp2,flatShading:1===d.shading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,skinning:d.skinning&&0<r,maxBones:r,useVertexTexture:b.floatVertexTextures,morphTargets:d.morphTargets,morphNormals:d.morphNormals,\nmaxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:f.directional.length,numPointLights:f.point.length,numSpotLights:f.spot.length,numRectAreaLights:f.rectArea.length,numHemiLights:f.hemi.length,numClippingPlanes:m,numClipIntersection:q,dithering:d.dithering,shadowMapEnabled:a.shadowMap.enabled&&v.receiveShadow&&0<f.shadows.length,shadowMapType:a.shadowMap.type,toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:d.premultipliedAlpha,\nalphaTest:d.alphaTest,doubleSided:2===d.side,flipSided:1===d.side,depthPacking:void 0!==d.depthPacking?d.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<f.length;e++)d.push(c[f[e]]);d.push(b.onBeforeCompile.toString());d.push(a.gammaOutput);return d.join()};this.acquireProgram=function(b,c,e,f){for(var q,v=0,p=d.length;v<\np;v++){var r=d[v];if(r.code===f){q=r;++q.usedTimes;break}}void 0===q&&(q=new ag(a,f,b,c,e),d.push(q));return q};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=d.indexOf(a);d[b]=d[d.length-1];d.pop();a.destroy()}};this.programs=d}function dg(a,b,c,d,e,f,g){function h(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext(\"2d\").drawImage(a,\n0,0,a.width,a.height,0,0,d.width,d.height);console.warn(\"THREE.WebGLRenderer: image is too big (\"+a.width+\"x\"+a.height+\"). Resized to \"+d.width+\"x\"+d.height,a);return d}return a}function k(a){return Y.isPowerOfTwo(a.width)&&Y.isPowerOfTwo(a.height)}function m(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function q(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function v(b){b=b.target;b.removeEventListener(\"dispose\",v);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);\nelse{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.remove(b)}g.textures--}function p(b){b=b.target;b.removeEventListener(\"dispose\",p);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),\nc.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.textures--}function r(b,p){var q=d.get(b);if(0<b.version&&q.__version!==b.version){var r=b.image;if(void 0===r)console.warn(\"THREE.WebGLRenderer: Texture marked for update but image is undefined\",b);else if(!1===r.complete)console.warn(\"THREE.WebGLRenderer: Texture marked for update but image is incomplete\",b);else{void 0===q.__webglInit&&(q.__webglInit=!0,b.addEventListener(\"dispose\",v),q.__webglTexture=\na.createTexture(),g.textures++);c.activeTexture(a.TEXTURE0+p);c.bindTexture(a.TEXTURE_2D,q.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);var t=h(b.image,e.maxTextureSize);if((1001!==b.wrapS||1001!==b.wrapT||1003!==b.minFilter&&1006!==b.minFilter)&&!1===k(t))if(r=t,r instanceof HTMLImageElement||r instanceof HTMLCanvasElement){var n=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\n\"canvas\");n.width=Y.nearestPowerOfTwo(r.width);n.height=Y.nearestPowerOfTwo(r.height);n.getContext(\"2d\").drawImage(r,0,0,n.width,n.height);console.warn(\"THREE.WebGLRenderer: image is not power of two (\"+r.width+\"x\"+r.height+\"). Resized to \"+n.width+\"x\"+n.height,r);t=n}else t=r;var r=k(t),n=f(b.format),y=f(b.type);l(a.TEXTURE_2D,b,r);var aa=b.mipmaps;if(b.isDepthTexture){aa=a.DEPTH_COMPONENT;if(1015===b.type){if(!x)throw Error(\"Float Depth Texture only supported in WebGL2.0\");aa=a.DEPTH_COMPONENT32F}else x&&\n(aa=a.DEPTH_COMPONENT16);1026===b.format&&aa===a.DEPTH_COMPONENT&&1012!==b.type&&1014!==b.type&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.\"),b.type=1012,y=f(b.type));1027===b.format&&(aa=a.DEPTH_STENCIL,1020!==b.type&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.\"),b.type=1020,y=f(b.type)));c.texImage2D(a.TEXTURE_2D,0,aa,t.width,t.height,0,n,y,null)}else if(b.isDataTexture)if(0<aa.length&&\nr){for(var F=0,ja=aa.length;F<ja;F++)t=aa[F],c.texImage2D(a.TEXTURE_2D,F,n,t.width,t.height,0,n,y,t.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,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,g=0,h=f.length;g<\nh;g++){var m=f[g],q=e[m.materialIndex];q&&q.visible&&F.push(a,d,q,Oa.z,m)}else e.visible&&F.push(a,d,e,Oa.z,null)}a=a.children;g=0;for(h=a.length;g<h;g++)k(a[g],b,c)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;if(c.isArrayCamera){N=c;for(var p=c.cameras,v=0,r=p.length;v<r;v++){var l=p[v];if(h.layers.test(l.layers)){var t=l.bounds,n=t.x*ba,ca=t.y*L,u=t.z*ba,t=t.w*L;B.setViewport(n,ca,u,t);B.setScissor(n,ca,u,t);B.setScissorTest(!0);\nq(h,b,l,k,m,g)}}}else N=null,q(h,b,c,k,m,g)}}function q(a,b,c,d,e,f){a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);a.onBeforeRender(B,b,c,d,e,f);if(a.isImmediateRenderObject){ga.setMaterial(e);var h=p(c,b.fog,e,a);pa=\"\";g(a,h,e)}else B.renderBufferDirect(c,b.fog,d,e,a,f);a.onAfterRender(B,b,c,d,e,f)}function v(a,b,c){var d=ha.get(a);c=va.getParameters(a,da,b,Ha.numPlanes,Ha.numIntersection,c);var g=va.getProgramCode(a,c),h=\nd.program,k=!0;if(void 0===h)a.addEventListener(\"dispose\",e);else if(h.code!==g)f(a);else{if(void 0!==c.shaderID)return;k=!1}k&&(c.shaderID?(h=$a[c.shaderID],d.shader={name:a.type,uniforms:Ca.clone(h.uniforms),vertexShader:h.vertexShader,fragmentShader:h.fragmentShader}):d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader),h=va.acquireProgram(a,d.shader,c,g),d.program=h,a.program=h);c=h.getAttributes();if(a.morphTargets)for(g=\na.numSupportedMorphTargets=0;g<B.maxMorphTargets;g++)0<=c[\"morphTarget\"+g]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(g=a.numSupportedMorphNormals=0;g<B.maxMorphNormals;g++)0<=c[\"morphNormal\"+g]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=Ha.numPlanes,d.numIntersection=Ha.numIntersection,c.clippingPlanes=Ha.uniform;d.fog=b;d.lightsHash=da.hash;a.lights&&(c.ambientLightColor.value=da.ambient,c.directionalLights.value=\nda.directional,c.spotLights.value=da.spot,c.rectAreaLights.value=da.rectArea,c.pointLights.value=da.point,c.hemisphereLights.value=da.hemi,c.directionalShadowMap.value=da.directionalShadowMap,c.directionalShadowMatrix.value=da.directionalShadowMatrix,c.spotShadowMap.value=da.spotShadowMap,c.spotShadowMatrix.value=da.spotShadowMatrix,c.pointShadowMap.value=da.pointShadowMap,c.pointShadowMatrix.value=da.pointShadowMatrix);a=d.program.getUniforms();a=eb.seqWithValue(a.seq,c);d.uniformsList=a}function p(a,\nb,c,d){X=0;var e=ha.get(c);id&&(Wd||a!==S)&&Ha.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===S&&c.id===V);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:c.lights&&e.lightsHash!==da.hash?c.needsUpdate=!0:void 0===e.numClippingPlanes||e.numClippingPlanes===Ha.numPlanes&&e.numIntersection===Ha.numIntersection||(c.needsUpdate=!0));c.needsUpdate&&(v(c,b,d),c.needsUpdate=!1);var f=!1,g=!1,h=!1,k=e.program,m=k.getUniforms(),q=e.shader.uniforms;\nk.id!==G&&(A.useProgram(k.program),G=k.id,h=g=f=!0);c.id!==V&&(V=c.id,g=!0);if(f||a!==S){m.setValue(A,\"projectionMatrix\",a.projectionMatrix);ia.logarithmicDepthBuffer&&m.setValue(A,\"logDepthBufFC\",2/(Math.log(a.far+1)/Math.LN2));S!==(N||a)&&(S=N||a,h=g=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)f=m.map.cameraPosition,void 0!==f&&f.setValue(A,Oa.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||\nc.isShaderMaterial||c.skinning)&&m.setValue(A,\"viewMatrix\",a.matrixWorldInverse)}if(c.skinning&&(m.setOptional(A,d,\"bindMatrix\"),m.setOptional(A,d,\"bindMatrixInverse\"),a=d.skeleton))if(f=a.bones,ia.floatVertexTextures){if(void 0===a.boneTexture){var f=Math.sqrt(4*f.length),f=Y.nextPowerOfTwo(Math.ceil(f)),f=Math.max(f,4),p=new Float32Array(f*f*4);p.set(a.boneMatrices);var t=new db(p,f,f,1023,1015);a.boneMatrices=p;a.boneTexture=t;a.boneTextureSize=f}m.setValue(A,\"boneTexture\",a.boneTexture);m.setValue(A,\n\"boneTextureSize\",a.boneTextureSize)}else m.setOptional(A,a,\"boneMatrices\");if(g){m.setValue(A,\"toneMappingExposure\",B.toneMappingExposure);m.setValue(A,\"toneMappingWhitePoint\",B.toneMappingWhitePoint);c.lights&&(g=h,q.ambientLightColor.needsUpdate=g,q.directionalLights.needsUpdate=g,q.pointLights.needsUpdate=g,q.spotLights.needsUpdate=g,q.rectAreaLights.needsUpdate=g,q.hemisphereLights.needsUpdate=g);b&&c.fog&&(q.fogColor.value=b.color,b.isFog?(q.fogNear.value=b.near,q.fogFar.value=b.far):b.isFogExp2&&\n(q.fogDensity.value=b.density));if(c.isMeshBasicMaterial||c.isMeshLambertMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.isMeshNormalMaterial||c.isMeshDepthMaterial){q.opacity.value=c.opacity;q.diffuse.value=c.color;c.emissive&&q.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);q.map.value=c.map;q.specularMap.value=c.specularMap;q.alphaMap.value=c.alphaMap;c.lightMap&&(q.lightMap.value=c.lightMap,q.lightMapIntensity.value=c.lightMapIntensity);c.aoMap&&(q.aoMap.value=\nc.aoMap,q.aoMapIntensity.value=c.aoMapIntensity);var n;c.map?n=c.map:c.specularMap?n=c.specularMap:c.displacementMap?n=c.displacementMap:c.normalMap?n=c.normalMap:c.bumpMap?n=c.bumpMap:c.roughnessMap?n=c.roughnessMap:c.metalnessMap?n=c.metalnessMap:c.alphaMap?n=c.alphaMap:c.emissiveMap&&(n=c.emissiveMap);void 0!==n&&(n.isWebGLRenderTarget&&(n=n.texture),b=n.offset,n=n.repeat,q.offsetRepeat.value.set(b.x,b.y,n.x,n.y));q.envMap.value=c.envMap;q.flipEnvMap.value=c.envMap&&c.envMap.isCubeTexture?-1:1;\nq.reflectivity.value=c.reflectivity;q.refractionRatio.value=c.refractionRatio}c.isLineBasicMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity):c.isLineDashedMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.dashSize.value=c.dashSize,q.totalSize.value=c.dashSize+c.gapSize,q.scale.value=c.scale):c.isPointsMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.size.value=c.size*Q,q.scale.value=.5*L,q.map.value=c.map,null!==c.map&&(n=c.map.offset,c=c.map.repeat,q.offsetRepeat.value.set(n.x,\nn.y,c.x,c.y))):c.isMeshLambertMaterial?c.emissiveMap&&(q.emissiveMap.value=c.emissiveMap):c.isMeshToonMaterial?(r(q,c),c.gradientMap&&(q.gradientMap.value=c.gradientMap)):c.isMeshPhongMaterial?r(q,c):c.isMeshPhysicalMaterial?(q.clearCoat.value=c.clearCoat,q.clearCoatRoughness.value=c.clearCoatRoughness,l(q,c)):c.isMeshStandardMaterial?l(q,c):c.isMeshDepthMaterial?c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias):\nc.isMeshNormalMaterial&&(c.bumpMap&&(q.bumpMap.value=c.bumpMap,q.bumpScale.value=c.bumpScale),c.normalMap&&(q.normalMap.value=c.normalMap,q.normalScale.value.copy(c.normalScale)),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias));void 0!==q.ltcMat&&(q.ltcMat.value=R.LTC_MAT_TEXTURE);void 0!==q.ltcMag&&(q.ltcMag.value=R.LTC_MAG_TEXTURE);eb.upload(A,e.uniformsList,q,B)}m.setValue(A,\"modelViewMatrix\",\nd.modelViewMatrix);m.setValue(A,\"normalMatrix\",d.normalMatrix);m.setValue(A,\"modelMatrix\",d.matrixWorld);return k}function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,\na.displacementBias.value=b.displacementBias)}function l(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=\nb.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function t(a,b){var c,d,e,f,g=0,h=0,k=0,m,q,p,v=b.matrixWorldInverse,r=0,l=0,n=0,t=0,ca=0;c=0;for(d=a.length;c<d;c++)if(e=a[c],f=e.color,m=e.intensity,q=e.distance,p=e.shadow&&e.shadow.map?e.shadow.map.texture:null,e.isAmbientLight)g+=f.r*m,h+=f.g*m,k+=f.b*m;else if(e.isDirectionalLight){var u=wa.get(e);u.color.copy(e.color).multiplyScalar(e.intensity);u.direction.setFromMatrixPosition(e.matrixWorld);\nOa.setFromMatrixPosition(e.target.matrixWorld);u.direction.sub(Oa);u.direction.transformDirection(v);if(u.shadow=e.castShadow)f=e.shadow,u.shadowBias=f.bias,u.shadowRadius=f.radius,u.shadowMapSize=f.mapSize;da.directionalShadowMap[r]=p;da.directionalShadowMatrix[r]=e.shadow.matrix;da.directional[r]=u;r++}else if(e.isSpotLight){u=wa.get(e);u.position.setFromMatrixPosition(e.matrixWorld);u.position.applyMatrix4(v);u.color.copy(f).multiplyScalar(m);u.distance=q;u.direction.setFromMatrixPosition(e.matrixWorld);\nOa.setFromMatrixPosition(e.target.matrixWorld);u.direction.sub(Oa);u.direction.transformDirection(v);u.coneCos=Math.cos(e.angle);u.penumbraCos=Math.cos(e.angle*(1-e.penumbra));u.decay=0===e.distance?0:e.decay;if(u.shadow=e.castShadow)f=e.shadow,u.shadowBias=f.bias,u.shadowRadius=f.radius,u.shadowMapSize=f.mapSize;da.spotShadowMap[n]=p;da.spotShadowMatrix[n]=e.shadow.matrix;da.spot[n]=u;n++}else if(e.isRectAreaLight)u=wa.get(e),u.color.copy(f).multiplyScalar(m/(e.width*e.height)),u.position.setFromMatrixPosition(e.matrixWorld),\nu.position.applyMatrix4(v),oa.identity(),qa.copy(e.matrixWorld),qa.premultiply(v),oa.extractRotation(qa),u.halfWidth.set(.5*e.width,0,0),u.halfHeight.set(0,.5*e.height,0),u.halfWidth.applyMatrix4(oa),u.halfHeight.applyMatrix4(oa),da.rectArea[t]=u,t++;else if(e.isPointLight){u=wa.get(e);u.position.setFromMatrixPosition(e.matrixWorld);u.position.applyMatrix4(v);u.color.copy(e.color).multiplyScalar(e.intensity);u.distance=e.distance;u.decay=0===e.distance?0:e.decay;if(u.shadow=e.castShadow)f=e.shadow,\nu.shadowBias=f.bias,u.shadowRadius=f.radius,u.shadowMapSize=f.mapSize;da.pointShadowMap[l]=p;da.pointShadowMatrix[l]=e.shadow.matrix;da.point[l]=u;l++}else e.isHemisphereLight&&(u=wa.get(e),u.direction.setFromMatrixPosition(e.matrixWorld),u.direction.transformDirection(v),u.direction.normalize(),u.skyColor.copy(e.color).multiplyScalar(m),u.groundColor.copy(e.groundColor).multiplyScalar(m),da.hemi[ca]=u,ca++);da.ambient[0]=g;da.ambient[1]=h;da.ambient[2]=k;da.directional.length=r;da.spot.length=n;\nda.rectArea.length=t;da.point.length=l;da.hemi.length=ca;da.hash=r+\",\"+l+\",\"+n+\",\"+t+\",\"+ca+\",\"+da.shadows.length}function y(a){var b;if(1E3===a)return A.REPEAT;if(1001===a)return A.CLAMP_TO_EDGE;if(1002===a)return A.MIRRORED_REPEAT;if(1003===a)return A.NEAREST;if(1004===a)return A.NEAREST_MIPMAP_NEAREST;if(1005===a)return A.NEAREST_MIPMAP_LINEAR;if(1006===a)return A.LINEAR;if(1007===a)return A.LINEAR_MIPMAP_NEAREST;if(1008===a)return A.LINEAR_MIPMAP_LINEAR;if(1009===a)return A.UNSIGNED_BYTE;if(1017===\na)return A.UNSIGNED_SHORT_4_4_4_4;if(1018===a)return A.UNSIGNED_SHORT_5_5_5_1;if(1019===a)return A.UNSIGNED_SHORT_5_6_5;if(1010===a)return A.BYTE;if(1011===a)return A.SHORT;if(1012===a)return A.UNSIGNED_SHORT;if(1013===a)return A.INT;if(1014===a)return A.UNSIGNED_INT;if(1015===a)return A.FLOAT;if(1016===a&&(b=ma.get(\"OES_texture_half_float\"),null!==b))return b.HALF_FLOAT_OES;if(1021===a)return A.ALPHA;if(1022===a)return A.RGB;if(1023===a)return A.RGBA;if(1024===a)return A.LUMINANCE;if(1025===a)return A.LUMINANCE_ALPHA;\nif(1026===a)return A.DEPTH_COMPONENT;if(1027===a)return A.DEPTH_STENCIL;if(100===a)return A.FUNC_ADD;if(101===a)return A.FUNC_SUBTRACT;if(102===a)return A.FUNC_REVERSE_SUBTRACT;if(200===a)return A.ZERO;if(201===a)return A.ONE;if(202===a)return A.SRC_COLOR;if(203===a)return A.ONE_MINUS_SRC_COLOR;if(204===a)return A.SRC_ALPHA;if(205===a)return A.ONE_MINUS_SRC_ALPHA;if(206===a)return A.DST_ALPHA;if(207===a)return A.ONE_MINUS_DST_ALPHA;if(208===a)return A.DST_COLOR;if(209===a)return A.ONE_MINUS_DST_COLOR;\nif(210===a)return A.SRC_ALPHA_SATURATE;if(2001===a||2002===a||2003===a||2004===a)if(b=ma.get(\"WEBGL_compressed_texture_s3tc\"),null!==b){if(2001===a)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(2002===a)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(2003===a)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(2004===a)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(2100===a||2101===a||2102===a||2103===a)if(b=ma.get(\"WEBGL_compressed_texture_pvrtc\"),null!==b){if(2100===a)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(2101===a)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\nif(2102===a)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(2103===a)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(2151===a&&(b=ma.get(\"WEBGL_compressed_texture_etc1\"),null!==b))return b.COMPRESSED_RGB_ETC1_WEBGL;if(103===a||104===a)if(b=ma.get(\"EXT_blend_minmax\"),null!==b){if(103===a)return b.MIN_EXT;if(104===a)return b.MAX_EXT}return 1020===a&&(b=ma.get(\"WEBGL_depth_texture\"),null!==b)?b.UNSIGNED_INT_24_8_WEBGL:0}console.log(\"THREE.WebGLRenderer\",\"86\");a=a||{};var x=void 0!==a.canvas?a.canvas:document.createElementNS(\"http://www.w3.org/1999/xhtml\",\n\"canvas\"),u=void 0!==a.context?a.context:null,H=void 0!==a.alpha?a.alpha:!1,w=void 0!==a.depth?a.depth:!0,I=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,D=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,aa=[],F=null,ja=new Float32Array(8),C=[],z=[];this.domElement=x;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=\n!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var B=this,G=null,P=null,M=null,V=-1,pa=\"\",S=null,N=null,J=new fa,Z=null,U=new fa,X=0,ba=x.width,L=x.height,Q=1,ea=new fa(0,0,ba,L),na=!1,hd=new fa(0,0,ba,L),Vd=new gd,Ha=new jg,id=!1,Wd=!1,jd=new K,Oa=new n,qa=new K,oa=new K,da={hash:\"\",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],\nspot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ta={geometries:0,textures:0},la={frame:0,calls:0,vertices:0,faces:0,points:0};this.info={render:la,memory:ta,programs:null};var A;try{H={alpha:H,depth:w,stencil:I,antialias:W,premultipliedAlpha:D,preserveDrawingBuffer:O};A=u||x.getContext(\"webgl\",H)||x.getContext(\"experimental-webgl\",H);if(null===A){if(null!==x.getContext(\"webgl\"))throw\"Error creating WebGL context with your selected attributes.\";\nthrow\"Error creating WebGL context.\";}void 0===A.getShaderPrecisionFormat&&(A.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});x.addEventListener(\"webglcontextlost\",d,!1)}catch(kg){console.error(\"THREE.WebGLRenderer: \"+kg)}var ma=new ig(A);ma.get(\"WEBGL_depth_texture\");ma.get(\"OES_texture_float\");ma.get(\"OES_texture_float_linear\");ma.get(\"OES_texture_half_float\");ma.get(\"OES_texture_half_float_linear\");ma.get(\"OES_standard_derivatives\");ma.get(\"ANGLE_instanced_arrays\");\nma.get(\"OES_element_index_uint\")&&(E.MaxIndex=4294967296);var ia=new gg(A,ma,a),ga=new fg(A,ma,y),ha=new eg,ra=new dg(A,ma,ga,ha,ia,y,ta),ua=new Kf(A),za=new Tf(A,ua,ta),xa=new Vf(A,za,la),va=new cg(this,ia),wa=new Uf,Aa=new Qf,ya=new Mf(this,ga,xa,D),sa=new hg(this);this.info.programs=va.programs;var Da=new Sf(A,ma,la),Ea=new Rf(A,ma,la);b();this.context=A;this.capabilities=ia;this.extensions=ma;this.properties=ha;this.renderLists=Aa;this.state=ga;this.vr=sa;var Ba=new Ie(this,da,xa,ia);this.shadowMap=\nBa;var Fa=new If(this,C),Ga=new Hf(this,z);this.getContext=function(){return A};this.getContextAttributes=function(){return A.getContextAttributes()};this.forceContextLoss=function(){var a=ma.get(\"WEBGL_lose_context\");a&&a.loseContext()};this.getMaxAnisotropy=function(){return ia.getMaxAnisotropy()};this.getPrecision=function(){return ia.precision};this.getPixelRatio=function(){return Q};this.setPixelRatio=function(a){void 0!==a&&(Q=a,this.setSize(ba,L,!1))};this.getSize=function(){return{width:ba,\nheight:L}};this.setSize=function(a,b,c){var d=sa.getDevice();d&&d.isPresenting?console.warn(\"THREE.WebGLRenderer: Can't change size while VR device is presenting.\"):(ba=a,L=b,x.width=a*Q,x.height=b*Q,!1!==c&&(x.style.width=a+\"px\",x.style.height=b+\"px\"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:ba*Q,height:L*Q}};this.setDrawingBufferSize=function(a,b,c){ba=a;L=b;Q=c;x.width=a*c;x.height=b*c;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){hd.set(a,L-\nb-d,c,d);ga.viewport(U.copy(hd).multiplyScalar(Q))};this.setScissor=function(a,b,c,d){ea.set(a,L-b-d,c,d);ga.scissor(J.copy(ea).multiplyScalar(Q))};this.setScissorTest=function(a){ga.setScissorTest(na=a)};this.getClearColor=ya.getClearColor;this.setClearColor=ya.setClearColor;this.getClearAlpha=ya.getClearAlpha;this.setClearAlpha=ya.setClearAlpha;this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=A.COLOR_BUFFER_BIT;if(void 0===b||b)d|=A.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=A.STENCIL_BUFFER_BIT;\nA.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=c;this.dispose=function(){x.removeEventListener(\"webglcontextlost\",d,!1);Aa.dispose()};this.renderBufferImmediate=function(a,b,c){ga.initAttributes();var d=ha.get(a);a.hasPositions&&!d.position&&(d.position=A.createBuffer());a.hasNormals&&!d.normal&&\n(d.normal=A.createBuffer());a.hasUvs&&!d.uv&&(d.uv=A.createBuffer());a.hasColors&&!d.color&&(d.color=A.createBuffer());b=b.getAttributes();a.hasPositions&&(A.bindBuffer(A.ARRAY_BUFFER,d.position),A.bufferData(A.ARRAY_BUFFER,a.positionArray,A.DYNAMIC_DRAW),ga.enableAttribute(b.position),A.vertexAttribPointer(b.position,3,A.FLOAT,!1,0,0));if(a.hasNormals){A.bindBuffer(A.ARRAY_BUFFER,d.normal);if(!c.isMeshPhongMaterial&&!c.isMeshStandardMaterial&&!c.isMeshNormalMaterial&&1===c.shading)for(var e=0,f=\n3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=m;g[e+3]=h;g[e+4]=k;g[e+5]=m;g[e+6]=h;g[e+7]=k;g[e+8]=m}A.bufferData(A.ARRAY_BUFFER,a.normalArray,A.DYNAMIC_DRAW);ga.enableAttribute(b.normal);A.vertexAttribPointer(b.normal,3,A.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(A.bindBuffer(A.ARRAY_BUFFER,d.uv),A.bufferData(A.ARRAY_BUFFER,a.uvArray,A.DYNAMIC_DRAW),ga.enableAttribute(b.uv),A.vertexAttribPointer(ua.uv,2,A.FLOAT,\n!1,0,0));a.hasColors&&0!==c.vertexColors&&(A.bindBuffer(A.ARRAY_BUFFER,d.color),A.bufferData(A.ARRAY_BUFFER,a.colorArray,A.DYNAMIC_DRAW),ga.enableAttribute(b.color),A.vertexAttribPointer(b.color,3,A.FLOAT,!1,0,0));ga.disableUnusedAttributes();A.drawArrays(A.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){ga.setMaterial(d);var g=p(a,b,d,e);a=c.id+\"_\"+g.id+\"_\"+(!0===d.wireframe);var k=!1;a!==pa&&(pa=a,k=!0);b=e.morphTargetInfluences;if(void 0!==b){var m=[];a=0;for(var q=\nb.length;a<q;a++)k=b[a],m.push([k,a]);m.sort(h);8<m.length&&(m.length=8);var v=c.morphAttributes;a=0;for(q=m.length;a<q;a++)k=m[a],ja[a]=k[0],0!==k[0]?(b=k[1],!0===d.morphTargets&&v.position&&c.addAttribute(\"morphTarget\"+a,v.position[b]),!0===d.morphNormals&&v.normal&&c.addAttribute(\"morphNormal\"+a,v.normal[b])):(!0===d.morphTargets&&c.removeAttribute(\"morphTarget\"+a),!0===d.morphNormals&&c.removeAttribute(\"morphNormal\"+a));a=m.length;for(b=ja.length;a<b;a++)ja[a]=0;g.getUniforms().setValue(A,\"morphTargetInfluences\",\nja);k=!0}b=c.index;q=c.attributes.position;m=1;!0===d.wireframe&&(b=za.getWireframeAttribute(c),m=2);var r;a=Da;null!==b&&(r=ua.get(b),a=Ea,a.setIndex(r));if(k){k=void 0;if(c&&c.isInstancedBufferGeometry&&null===ma.get(\"ANGLE_instanced_arrays\"))console.error(\"THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.\");else{void 0===k&&(k=0);ga.initAttributes();var v=c.attributes,g=g.getAttributes(),l=d.defaultAttributeValues,\nn;for(n in g){var t=g[n];if(0<=t){var u=v[n];if(void 0!==u){var ca=u.normalized,w=u.itemSize,x=ua.get(u),y=x.buffer,H=x.type,x=x.bytesPerElement;if(u.isInterleavedBufferAttribute){var I=u.data,D=I.stride,u=u.offset;I&&I.isInstancedInterleavedBuffer?(ga.enableAttributeAndDivisor(t,I.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=I.meshPerAttribute*I.count)):ga.enableAttribute(t);A.bindBuffer(A.ARRAY_BUFFER,y);A.vertexAttribPointer(t,w,H,ca,D*x,(k*D+u)*x)}else u.isInstancedBufferAttribute?\n(ga.enableAttributeAndDivisor(t,u.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):ga.enableAttribute(t),A.bindBuffer(A.ARRAY_BUFFER,y),A.vertexAttribPointer(t,w,H,ca,0,k*w*x)}else if(void 0!==l&&(ca=l[n],void 0!==ca))switch(ca.length){case 2:A.vertexAttrib2fv(t,ca);break;case 3:A.vertexAttrib3fv(t,ca);break;case 4:A.vertexAttrib4fv(t,ca);break;default:A.vertexAttrib1fv(t,ca)}}}ga.disableUnusedAttributes()}null!==b&&A.bindBuffer(A.ELEMENT_ARRAY_BUFFER,\nr.buffer)}r=0;null!==b?r=b.count:void 0!==q&&(r=q.count);b=c.drawRange.start*m;q=null!==f?f.start*m:0;n=Math.max(b,q);f=Math.max(0,Math.min(r,b+c.drawRange.count*m,q+(null!==f?f.count*m:Infinity))-1-n+1);if(0!==f){if(e.isMesh)if(!0===d.wireframe)ga.setLineWidth(d.wireframeLinewidth*(null===P?Q:1)),a.setMode(A.LINES);else switch(e.drawMode){case 0:a.setMode(A.TRIANGLES);break;case 1:a.setMode(A.TRIANGLE_STRIP);break;case 2:a.setMode(A.TRIANGLE_FAN)}else e.isLine?(d=d.linewidth,void 0===d&&(d=1),ga.setLineWidth(d*\n(null===P?Q:1)),e.isLineSegments?a.setMode(A.LINES):e.isLineLoop?a.setMode(A.LINE_LOOP):a.setMode(A.LINE_STRIP)):e.isPoints&&a.setMode(A.POINTS);c&&c.isInstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,n,f):a.render(n,f)}};this.compile=function(a,b){aa=[];a.traverse(function(a){a.isLight&&aa.push(a)});t(aa,b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)v(b.material[c],a.fog,b);else v(b.material,a.fog,b)})};this.animate=function(a){function b(){a();\n(sa.getDevice()||window).requestAnimationFrame(b)}(sa.getDevice()||window).requestAnimationFrame(b)};this.render=function(a,b,c,d){if(b&&b.isCamera){pa=\"\";V=-1;S=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();sa.enabled&&(b=sa.getCamera(b));jd.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Vd.setFromMatrix(jd);aa.length=0;C.length=0;z.length=0;Wd=this.localClippingEnabled;id=Ha.init(this.clippingPlanes,Wd,b);F=Aa.get(a,b);F.init();k(a,b,B.sortObjects);\nF.finish();!0===B.sortObjects&&F.sort();id&&Ha.beginShadows();for(var e=aa,f=0,g=0,h=e.length;g<h;g++){var q=e[g];q.castShadow&&(da.shadows[f]=q,f++)}da.shadows.length=f;Ba.render(a,b);t(aa,b);id&&Ha.endShadows();la.frame++;la.calls=0;la.vertices=0;la.faces=0;la.points=0;void 0===c&&(c=null);this.setRenderTarget(c);ya.render(a,b,d);d=F.opaque;e=F.transparent;a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,b,f),e.length&&m(e,a,b,f)):(d.length&&m(d,a,b),e.length&&m(e,a,b));Fa.render(a,b);Ga.render(a,\nb,U);c&&ra.updateRenderTargetMipmap(c);ga.buffers.depth.setTest(!0);ga.buffers.depth.setMask(!0);ga.buffers.color.setMask(!0);b.isArrayCamera&&B.setScissorTest(!1);sa.enabled&&sa.submitFrame()}else console.error(\"THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.\")};this.setFaceCulling=function(a,b){ga.setCullFace(a);ga.setFlipSided(0===b)};this.allocTextureUnit=function(){var a=X;a>=ia.maxTextures&&console.warn(\"THREE.WebGLRenderer: Trying to use \"+a+\" texture units while this GPU supports only \"+\nia.maxTextures);X+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn(\"THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.\"),a=!0),b=b.texture);ra.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn(\"THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead.\"),a=!0);ra.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=\n!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn(\"THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead.\"),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?ra.setTextureCube(b,c):ra.setTextureCubeDynamic(b,c)}}();this.getRenderTarget=function(){return P};this.setRenderTarget=function(a){(P=a)&&void 0===ha.get(a).__webglFramebuffer&&ra.setupRenderTarget(a);var b=a&&a.isWebGLRenderTargetCube,\nc;a?(c=ha.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,J.copy(a.scissor),Z=a.scissorTest,U.copy(a.viewport)):(c=null,J.copy(ea).multiplyScalar(Q),Z=na,U.copy(hd).multiplyScalar(Q));M!==c&&(A.bindFramebuffer(A.FRAMEBUFFER,c),M=c);ga.scissor(J);ga.setScissorTest(Z);ga.viewport(U);b&&(b=ha.get(a.texture),A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=\nfunction(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=ha.get(a).__webglFramebuffer;if(g){var h=!1;g!==M&&(A.bindFramebuffer(A.FRAMEBUFFER,g),h=!0);try{var k=a.texture,m=k.format,q=k.type;1023!==m&&y(m)!==A.getParameter(A.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\"):1009===q||y(q)===A.getParameter(A.IMPLEMENTATION_COLOR_READ_TYPE)||1015===q&&(ma.get(\"OES_texture_float\")||ma.get(\"WEBGL_color_buffer_float\"))||\n1016===q&&ma.get(\"EXT_color_buffer_half_float\")?A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&A.readPixels(b,c,d,e,y(m),y(q),f):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.\"):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\")}finally{h&&A.bindFramebuffer(A.FRAMEBUFFER,M)}}}else console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\")}}\nfunction Ib(a,b){this.name=\"\";this.color=new G(a);this.density=void 0!==b?b:2.5E-4}function Jb(a,b,c){this.name=\"\";this.color=new G(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function ld(){z.call(this);this.type=\"Scene\";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function Yd(a,b,c,d,e){z.call(this);this.lensFlares=[];this.positionScreen=new n;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)}function bb(a){U.call(this);this.type=\"SpriteMaterial\";\nthis.color=new G(16777215);this.map=null;this.rotation=0;this.lights=this.fog=!1;this.setValues(a)}function xc(a){z.call(this);this.type=\"Sprite\";this.material=void 0!==a?a:new bb}function yc(){z.call(this);this.type=\"LOD\";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function zc(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else{console.warn(\"THREE.Skeleton boneInverses is the wrong length.\");\nthis.boneInverses=[];for(var c=0,d=this.bones.length;c<d;c++)this.boneInverses.push(new K)}}function md(){z.call(this);this.type=\"Bone\"}function nd(a,b){la.call(this,a,b);this.type=\"SkinnedMesh\";this.bindMode=\"attached\";this.bindMatrix=new K;this.bindMatrixInverse=new K;var c=this.initBones(),c=new zc(c);this.bind(c,this.matrixWorld);this.normalizeSkinWeights()}function ea(a){U.call(this);this.type=\"LineBasicMaterial\";this.color=new G(16777215);this.linewidth=1;this.linejoin=this.linecap=\"round\";\nthis.lights=!1;this.setValues(a)}function sa(a,b,c){if(1===c)return console.warn(\"THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.\"),new Q(a,b);z.call(this);this.type=\"Line\";this.geometry=void 0!==a?a:new E;this.material=void 0!==b?b:new ea({color:16777215*Math.random()})}function Q(a,b){sa.call(this,a,b);this.type=\"LineSegments\"}function od(a,b){sa.call(this,a,b);this.type=\"LineLoop\"}function Fa(a){U.call(this);this.type=\"PointsMaterial\";this.color=\nnew G(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.lights=!1;this.setValues(a)}function Kb(a,b){z.call(this);this.type=\"Points\";this.geometry=void 0!==a?a:new E;this.material=void 0!==b?b:new Fa({color:16777215*Math.random()})}function Ac(){z.call(this);this.type=\"Group\"}function pd(a,b,c,d,e,f,g,h,k){function m(){requestAnimationFrame(m);a.readyState>=a.HAVE_CURRENT_DATA&&(q.needsUpdate=!0)}ba.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var q=this;m()}function Lb(a,b,\nc,d,e,f,g,h,k,m,q,v){ba.call(this,null,f,g,h,k,m,d,e,q,v);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function qd(a,b,c,d,e,f,g,h,k){ba.call(this,a,b,c,d,e,f,g,h,k);this.needsUpdate=!0}function Bc(a,b,c,d,e,f,g,h,k,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);ba.call(this,null,d,e,f,g,h,m,c,k);this.image={width:a,\nheight:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Mb(a){E.call(this);this.type=\"WireframeGeometry\";var b=[],c,d,e,f,g=[0,0],h={},k,m,q=[\"a\",\"b\",\"c\"];if(a&&a.isGeometry){var v=a.faces;c=0;for(e=v.length;c<e;c++){var p=v[c];for(d=0;3>d;d++)k=p[q[d]],m=p[q[(d+1)%3]],g[0]=Math.min(k,m),g[1]=Math.max(k,m),k=g[0]+\",\"+g[1],void 0===h[k]&&(h[k]={index1:g[0],index2:g[1]})}for(k in h)c=h[k],q=a.vertices[c.index1],b.push(q.x,q.y,q.z),q=a.vertices[c.index2],\nb.push(q.x,q.y,q.z)}else if(a&&a.isBufferGeometry){var r,q=new n;if(null!==a.index){v=a.attributes.position;p=a.index;r=a.groups;0===r.length&&(r=[{start:0,count:p.count,materialIndex:0}]);a=0;for(f=r.length;a<f;++a)for(c=r[a],d=c.start,e=c.count,c=d,e=d+e;c<e;c+=3)for(d=0;3>d;d++)k=p.getX(c+d),m=p.getX(c+(d+1)%3),g[0]=Math.min(k,m),g[1]=Math.max(k,m),k=g[0]+\",\"+g[1],void 0===h[k]&&(h[k]={index1:g[0],index2:g[1]});for(k in h)c=h[k],q.fromBufferAttribute(v,c.index1),b.push(q.x,q.y,q.z),q.fromBufferAttribute(v,\nc.index2),b.push(q.x,q.y,q.z)}else for(v=a.attributes.position,c=0,e=v.count/3;c<e;c++)for(d=0;3>d;d++)h=3*c+d,q.fromBufferAttribute(v,h),b.push(q.x,q.y,q.z),h=3*c+(d+1)%3,q.fromBufferAttribute(v,h),b.push(q.x,q.y,q.z)}this.addAttribute(\"position\",new B(b,3))}function Cc(a,b,c){J.call(this);this.type=\"ParametricGeometry\";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Nb(a,b,c));this.mergeVertices()}function Nb(a,b,c){E.call(this);this.type=\"ParametricBufferGeometry\";this.parameters=\n{func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new n,k=new n,m=new n,q=new n,v=new n,p,r,l=b+1;for(p=0;p<=c;p++){var t=p/c;for(r=0;r<=b;r++){var y=r/b,k=a(y,t,k);e.push(k.x,k.y,k.z);0<=y-1E-5?(m=a(y-1E-5,t,m),q.subVectors(k,m)):(m=a(y+1E-5,t,m),q.subVectors(m,k));0<=t-1E-5?(m=a(y,t-1E-5,m),v.subVectors(k,m)):(m=a(y,t+1E-5,m),v.subVectors(m,k));h.crossVectors(q,v).normalize();f.push(h.x,h.y,h.z);g.push(y,t)}}for(p=0;p<c;p++)for(r=0;r<b;r++)a=p*l+r+1,h=(p+1)*l+r+1,k=(p+1)*l+r,d.push(p*l+r,a,k),\nd.push(a,h,k);this.setIndex(d);this.addAttribute(\"position\",new B(e,3));this.addAttribute(\"normal\",new B(f,3));this.addAttribute(\"uv\",new B(g,2))}function Dc(a,b,c,d){J.call(this);this.type=\"PolyhedronGeometry\";this.parameters={vertices:a,indices:b,radius:c,detail:d};this.fromBufferGeometry(new za(a,b,c,d));this.mergeVertices()}function za(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){var d=3*b;c.x=a[d+0];c.y=a[d+1];c.z=a[d+2]}function g(a,b,c,d){0>d&&1===a.x&&(k[b]=a.x-1);0===c.x&&0===\nc.z&&(k[b]=d/2/Math.PI+.5)}E.call(this);this.type=\"PolyhedronBufferGeometry\";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],k=[];(function(a){for(var c=new n,d=new n,g=new n,h=0;h<b.length;h+=3){f(b[h+0],c);f(b[h+1],d);f(b[h+2],g);var k=c,l=d,y=g,x=Math.pow(2,a),u=[],H,w;for(H=0;H<=x;H++){u[H]=[];var I=k.clone().lerp(y,H/x),W=l.clone().lerp(y,H/x),D=x-H;for(w=0;w<=D;w++)u[H][w]=0===w&&H===x?I:I.clone().lerp(W,w/D)}for(H=0;H<x;H++)for(w=0;w<2*(x-H)-1;w++)k=Math.floor(w/\n2),0===w%2?(e(u[H][k+1]),e(u[H+1][k]),e(u[H][k])):(e(u[H][k+1]),e(u[H+1][k+1]),e(u[H+1][k]))}})(d);(function(a){for(var b=new n,c=0;c<h.length;c+=3)b.x=h[c+0],b.y=h[c+1],b.z=h[c+2],b.normalize().multiplyScalar(a),h[c+0]=b.x,h[c+1]=b.y,h[c+2]=b.z})(c);(function(){for(var a=new n,b=0;b<h.length;b+=3)a.x=h[b+0],a.y=h[b+1],a.z=h[b+2],k.push(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));for(var a=new n,b=new n,c=new n,d=new n,e=new C,f=new C,l=new C,y=0,\nx=0;y<h.length;y+=9,x+=6){a.set(h[y+0],h[y+1],h[y+2]);b.set(h[y+3],h[y+4],h[y+5]);c.set(h[y+6],h[y+7],h[y+8]);e.set(k[x+0],k[x+1]);f.set(k[x+2],k[x+3]);l.set(k[x+4],k[x+5]);d.copy(a).add(b).add(c).divideScalar(3);var u=Math.atan2(d.z,-d.x);g(e,x+0,a,u);g(f,x+2,b,u);g(l,x+4,c,u)}for(a=0;a<k.length;a+=6)b=k[a+0],c=k[a+2],d=k[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(k[a+0]+=1),.2>c&&(k[a+2]+=1),.2>d&&(k[a+4]+=1))})();this.addAttribute(\"position\",new B(h,3));this.addAttribute(\"normal\",\nnew B(h.slice(),3));this.addAttribute(\"uv\",new B(k,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Ec(a,b){J.call(this);this.type=\"TetrahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Ob(a,b));this.mergeVertices()}function Ob(a,b){za.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type=\"TetrahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Fc(a,b){J.call(this);this.type=\"OctahedronGeometry\";this.parameters=\n{radius:a,detail:b};this.fromBufferGeometry(new lb(a,b));this.mergeVertices()}function lb(a,b){za.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type=\"OctahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Gc(a,b){J.call(this);this.type=\"IcosahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Pb(a,b));this.mergeVertices()}function Pb(a,b){var c=(1+Math.sqrt(5))/2;za.call(this,[-1,c,0,1,c,0,\n-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type=\"IcosahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Hc(a,b){J.call(this);this.type=\"DodecahedronGeometry\";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Qb(a,b));this.mergeVertices()}function Qb(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;za.call(this,\n[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type=\"DodecahedronBufferGeometry\";this.parameters={radius:a,detail:b}}function Ic(a,\nb,c,d,e,f){J.call(this);this.type=\"TubeGeometry\";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn(\"THREE.TubeGeometry: taper has been removed.\");a=new Rb(a,b,c,d,e);this.tangents=a.tangents;this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function Rb(a,b,c,d,e){function f(e){var f=a.getPointAt(e/b),m=g.normals[e];e=g.binormals[e];for(v=0;v<=d;v++){var q=v/d*Math.PI*2,l=Math.sin(q),q=-Math.cos(q);\nk.x=q*m.x+l*e.x;k.y=q*m.y+l*e.y;k.z=q*m.z+l*e.z;k.normalize();r.push(k.x,k.y,k.z);h.x=f.x+c*k.x;h.y=f.y+c*k.y;h.z=f.z+c*k.z;p.push(h.x,h.y,h.z)}}E.call(this);this.type=\"TubeBufferGeometry\";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new n,k=new n,m=new C,q,v,p=[],r=[],l=[],t=[];for(q=0;q<b;q++)f(q);f(!1===e?b:0);for(q=0;q<=\nb;q++)for(v=0;v<=d;v++)m.x=q/b,m.y=v/d,l.push(m.x,m.y);(function(){for(v=1;v<=b;v++)for(q=1;q<=d;q++){var a=(d+1)*v+(q-1),c=(d+1)*v+q,e=(d+1)*(v-1)+q;t.push((d+1)*(v-1)+(q-1),a,e);t.push(a,c,e)}})();this.setIndex(t);this.addAttribute(\"position\",new B(p,3));this.addAttribute(\"normal\",new B(r,3));this.addAttribute(\"uv\",new B(l,2))}function Jc(a,b,c,d,e,f,g){J.call(this);this.type=\"TorusKnotGeometry\";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn(\"THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.\");\nthis.fromBufferGeometry(new Sb(a,b,c,d,e,f));this.mergeVertices()}function Sb(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*(2+c)*.5*Math.cos(a);e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}E.call(this);this.type=\"TorusKnotBufferGeometry\";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=[],k=[],m=[],q=[],v,p,r=new n,l=new n,t=new n,y=new n,x=new n,u=new n,H=new n;for(v=\n0;v<=c;++v)for(p=v/c*e*Math.PI*2,g(p,e,f,a,t),g(p+.01,e,f,a,y),u.subVectors(y,t),H.addVectors(y,t),x.crossVectors(u,H),H.crossVectors(x,u),x.normalize(),H.normalize(),p=0;p<=d;++p){var w=p/d*Math.PI*2,I=-b*Math.cos(w),w=b*Math.sin(w);r.x=t.x+(I*H.x+w*x.x);r.y=t.y+(I*H.y+w*x.y);r.z=t.z+(I*H.z+w*x.z);k.push(r.x,r.y,r.z);l.subVectors(r,t).normalize();m.push(l.x,l.y,l.z);q.push(v/c);q.push(p/d)}for(p=1;p<=c;p++)for(v=1;v<=d;v++)a=(d+1)*p+(v-1),b=(d+1)*p+v,e=(d+1)*(p-1)+v,h.push((d+1)*(p-1)+(v-1),a,e),\nh.push(a,b,e);this.setIndex(h);this.addAttribute(\"position\",new B(k,3));this.addAttribute(\"normal\",new B(m,3));this.addAttribute(\"uv\",new B(q,2))}function Kc(a,b,c,d,e){J.call(this);this.type=\"TorusGeometry\";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new Tb(a,b,c,d,e));this.mergeVertices()}function Tb(a,b,c,d,e){E.call(this);this.type=\"TorusBufferGeometry\";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=\nb||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=[],g=[],h=[],k=[],m=new n,q=new n,v=new n,p,r;for(p=0;p<=c;p++)for(r=0;r<=d;r++){var l=r/d*e,t=p/c*Math.PI*2;q.x=(a+b*Math.cos(t))*Math.cos(l);q.y=(a+b*Math.cos(t))*Math.sin(l);q.z=b*Math.sin(t);g.push(q.x,q.y,q.z);m.x=a*Math.cos(l);m.y=a*Math.sin(l);v.subVectors(q,m).normalize();h.push(v.x,v.y,v.z);k.push(r/d);k.push(p/c)}for(p=1;p<=c;p++)for(r=1;r<=d;r++)a=(d+1)*(p-1)+r-1,b=(d+1)*(p-1)+r,e=(d+1)*p+r,f.push((d+1)*p+r-1,a,e),f.push(a,\nb,e);this.setIndex(f);this.addAttribute(\"position\",new B(g,3));this.addAttribute(\"normal\",new B(h,3));this.addAttribute(\"uv\",new B(k,2))}function cb(a,b){J.call(this);this.type=\"ExtrudeGeometry\";this.parameters={shapes:a,options:b};this.fromBufferGeometry(new Ga(a,b));this.mergeVertices()}function Ga(a,b){\"undefined\"!==typeof a&&(E.call(this),this.type=\"ExtrudeBufferGeometry\",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeVertexNormals())}function Lc(a,b){J.call(this);this.type=\"TextGeometry\";\nthis.parameters={text:a,parameters:b};this.fromBufferGeometry(new Ub(a,b));this.mergeVertices()}function Ub(a,b){b=b||{};var c=b.font;if(!c||!c.isFont)return console.error(\"THREE.TextGeometry: font parameter is not an instance of THREE.Font.\"),new J;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);Ga.call(this,c,b);this.type=\"TextBufferGeometry\"}\nfunction Mc(a,b,c,d,e,f,g){J.call(this);this.type=\"SphereGeometry\";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new mb(a,b,c,d,e,f,g));this.mergeVertices()}function mb(a,b,c,d,e,f,g){E.call(this);this.type=\"SphereBufferGeometry\";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==\nd?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h=f+g,k,m,q=0,v=[],p=new n,r=new n,l=[],t=[],y=[],x=[];for(m=0;m<=c;m++){var u=[],H=m/c;for(k=0;k<=b;k++){var w=k/b;p.x=-a*Math.cos(d+w*e)*Math.sin(f+H*g);p.y=a*Math.cos(f+H*g);p.z=a*Math.sin(d+w*e)*Math.sin(f+H*g);t.push(p.x,p.y,p.z);r.set(p.x,p.y,p.z).normalize();y.push(r.x,r.y,r.z);x.push(w,1-H);u.push(q++)}v.push(u)}for(m=0;m<c;m++)for(k=0;k<b;k++)a=v[m][k+1],d=v[m][k],e=v[m+1][k],g=v[m+1][k+1],(0!==m||0<f)&&l.push(a,d,\ng),(m!==c-1||h<Math.PI)&&l.push(d,e,g);this.setIndex(l);this.addAttribute(\"position\",new B(t,3));this.addAttribute(\"normal\",new B(y,3));this.addAttribute(\"uv\",new B(x,2))}function Nc(a,b,c,d,e,f){J.call(this);this.type=\"RingGeometry\";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};this.fromBufferGeometry(new Vb(a,b,c,d,e,f));this.mergeVertices()}function Vb(a,b,c,d,e,f){E.call(this);this.type=\"RingBufferGeometry\";this.parameters={innerRadius:a,\nouterRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||20;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=[],h=[],k=[],m=[],q=a,v=(b-a)/d,p=new n,r=new C,l,t;for(l=0;l<=d;l++){for(t=0;t<=c;t++)a=e+t/c*f,p.x=q*Math.cos(a),p.y=q*Math.sin(a),h.push(p.x,p.y,p.z),k.push(0,0,1),r.x=(p.x/b+1)/2,r.y=(p.y/b+1)/2,m.push(r.x,r.y);q+=v}for(l=0;l<d;l++)for(b=l*(c+1),t=0;t<c;t++)a=t+b,e=a+c+1,f=a+c+2,q=a+1,g.push(a,e,q),g.push(e,\nf,q);this.setIndex(g);this.addAttribute(\"position\",new B(h,3));this.addAttribute(\"normal\",new B(k,3));this.addAttribute(\"uv\",new B(m,2))}function Oc(a,b,c,d){J.call(this);this.type=\"LatheGeometry\";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};this.fromBufferGeometry(new Wb(a,b,c,d));this.mergeVertices()}function Wb(a,b,c,d){E.call(this);this.type=\"LatheBufferGeometry\";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=Math.floor(b)||12;c=c||0;d=d||2*Math.PI;d=Y.clamp(d,\n0,2*Math.PI);var e=[],f=[],g=[],h=1/b,k=new n,m=new C,q,v;for(q=0;q<=b;q++){v=c+q*h*d;var p=Math.sin(v),r=Math.cos(v);for(v=0;v<=a.length-1;v++)k.x=a[v].x*p,k.y=a[v].y,k.z=a[v].x*r,f.push(k.x,k.y,k.z),m.x=q/b,m.y=v/(a.length-1),g.push(m.x,m.y)}for(q=0;q<b;q++)for(v=0;v<a.length-1;v++)c=v+q*a.length,h=c+a.length,k=c+a.length+1,m=c+1,e.push(c,h,m),e.push(h,k,m);this.setIndex(e);this.addAttribute(\"position\",new B(f,3));this.addAttribute(\"uv\",new B(g,2));this.computeVertexNormals();if(d===2*Math.PI)for(d=\nthis.attributes.normal.array,e=new n,f=new n,g=new n,c=b*a.length*3,v=q=0;q<a.length;q++,v+=3)e.x=d[v+0],e.y=d[v+1],e.z=d[v+2],f.x=d[c+v+0],f.y=d[c+v+1],f.z=d[c+v+2],g.addVectors(e,f).normalize(),d[v+0]=d[c+v+0]=g.x,d[v+1]=d[c+v+1]=g.y,d[v+2]=d[c+v+2]=g.z}function Xb(a,b){J.call(this);this.type=\"ShapeGeometry\";\"object\"===typeof b&&(console.warn(\"THREE.ShapeGeometry: Options parameter has been removed.\"),b=b.curveSegments);this.parameters={shapes:a,curveSegments:b};this.fromBufferGeometry(new Yb(a,\nb));this.mergeVertices()}function Yb(a,b){function c(a){var c,h,m=e.length/3;a=a.extractPoints(b);var l=a.shape,n=a.holes;if(!1===Ia.isClockWise(l))for(l=l.reverse(),a=0,c=n.length;a<c;a++)h=n[a],!0===Ia.isClockWise(h)&&(n[a]=h.reverse());var y=Ia.triangulateShape(l,n);a=0;for(c=n.length;a<c;a++)h=n[a],l=l.concat(h);a=0;for(c=l.length;a<c;a++)h=l[a],e.push(h.x,h.y,0),f.push(0,0,1),g.push(h.x,h.y);a=0;for(c=y.length;a<c;a++)l=y[a],d.push(l[0]+m,l[1]+m,l[2]+m),k+=3}E.call(this);this.type=\"ShapeBufferGeometry\";\nthis.parameters={shapes:a,curveSegments:b};b=b||12;var d=[],e=[],f=[],g=[],h=0,k=0;if(!1===Array.isArray(a))c(a);else for(var m=0;m<a.length;m++)c(a[m]),this.addGroup(h,k,m),h+=k,k=0;this.setIndex(d);this.addAttribute(\"position\",new B(e,3));this.addAttribute(\"normal\",new B(f,3));this.addAttribute(\"uv\",new B(g,2))}function Zb(a,b){E.call(this);this.type=\"EdgesGeometry\";this.parameters={thresholdAngle:b};var c=[],d=Math.cos(Y.DEG2RAD*(void 0!==b?b:1)),e=[0,0],f={},g,h,k=[\"a\",\"b\",\"c\"],m;a.isBufferGeometry?\n(m=new J,m.fromBufferGeometry(a)):m=a.clone();m.mergeVertices();m.computeFaceNormals();var q=m.vertices;m=m.faces;for(var v=0,p=m.length;v<p;v++)for(var l=m[v],n=0;3>n;n++)g=l[k[n]],h=l[k[(n+1)%3]],e[0]=Math.min(g,h),e[1]=Math.max(g,h),g=e[0]+\",\"+e[1],void 0===f[g]?f[g]={index1:e[0],index2:e[1],face1:v,face2:void 0}:f[g].face2=v;for(g in f)if(e=f[g],void 0===e.face2||m[e.face1].normal.dot(m[e.face2].normal)<=d)k=q[e.index1],c.push(k.x,k.y,k.z),k=q[e.index2],c.push(k.x,k.y,k.z);this.addAttribute(\"position\",\nnew B(c,3))}function nb(a,b,c,d,e,f,g,h){J.call(this);this.type=\"CylinderGeometry\";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new Ua(a,b,c,d,e,f,g,h));this.mergeVertices()}function Ua(a,b,c,d,e,f,g,h){function k(c){var e,f,k,t=new C,D=new n,O=0,aa=!0===c?a:b,F=!0===c?1:-1;f=ca;for(e=1;e<=d;e++)v.push(0,y*F,0),p.push(0,F,0),l.push(.5,.5),ca++;k=ca;for(e=0;e<=d;e++){var B=e/d*h+g,z=Math.cos(B),\nB=Math.sin(B);D.x=aa*B;D.y=y*F;D.z=aa*z;v.push(D.x,D.y,D.z);p.push(0,F,0);t.x=.5*z+.5;t.y=.5*B*F+.5;l.push(t.x,t.y);ca++}for(e=0;e<d;e++)t=f+e,D=k+e,!0===c?q.push(D,D+1,t):q.push(D+1,D,t),O+=3;m.addGroup(x,O,!0===c?1:2);x+=O}E.call(this);this.type=\"CylinderBufferGeometry\";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var m=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||\n1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var q=[],v=[],p=[],l=[],ca=0,t=[],y=c/2,x=0;(function(){var f,k,w=new n,I=new n,W=0,D=(b-a)/c;for(k=0;k<=e;k++){var O=[],aa=k/e,F=aa*(b-a)+a;for(f=0;f<=d;f++){var B=f/d,C=B*h+g,z=Math.sin(C),C=Math.cos(C);I.x=F*z;I.y=-aa*c+y;I.z=F*C;v.push(I.x,I.y,I.z);w.set(z,D,C).normalize();p.push(w.x,w.y,w.z);l.push(B,1-aa);O.push(ca++)}t.push(O)}for(f=0;f<d;f++)for(k=0;k<e;k++)w=t[k+1][f],I=t[k+1][f+1],D=t[k][f+1],q.push(t[k][f],w,D),q.push(w,I,D),\nW+=6;m.addGroup(x,W,0);x+=W})();!1===f&&(0<a&&k(!0),0<b&&k(!1));this.setIndex(q);this.addAttribute(\"position\",new B(v,3));this.addAttribute(\"normal\",new B(p,3));this.addAttribute(\"uv\",new B(l,2))}function Pc(a,b,c,d,e,f,g){nb.call(this,0,a,b,c,d,e,f,g);this.type=\"ConeGeometry\";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function Qc(a,b,c,d,e,f,g){Ua.call(this,0,a,b,c,d,e,f,g);this.type=\"ConeBufferGeometry\";this.parameters={radius:a,\nheight:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function Rc(a,b,c,d){J.call(this);this.type=\"CircleGeometry\";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new $b(a,b,c,d));this.mergeVertices()}function $b(a,b,c,d){E.call(this);this.type=\"CircleBufferGeometry\";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=[],f=[],g=[],\nh=[],k,m,q=new n,v=new C;f.push(0,0,0);g.push(0,0,1);h.push(.5,.5);m=0;for(k=3;m<=b;m++,k+=3){var p=c+m/b*d;q.x=a*Math.cos(p);q.y=a*Math.sin(p);f.push(q.x,q.y,q.z);g.push(0,0,1);v.x=(f[k]/a+1)/2;v.y=(f[k+1]/a+1)/2;h.push(v.x,v.y)}for(k=1;k<=b;k++)e.push(k,k+1,0);this.setIndex(e);this.addAttribute(\"position\",new B(f,3));this.addAttribute(\"normal\",new B(g,3));this.addAttribute(\"uv\",new B(h,2))}function ac(a){ra.call(this,{uniforms:Ca.merge([R.lights,{opacity:{value:1}}]),vertexShader:X.shadow_vert,\nfragmentShader:X.shadow_frag});this.transparent=this.lights=!0;Object.defineProperties(this,{opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(a){this.uniforms.opacity.value=a}}});this.setValues(a)}function bc(a){ra.call(this,a);this.type=\"RawShaderMaterial\"}function Pa(a){U.call(this);this.defines={STANDARD:\"\"};this.type=\"MeshStandardMaterial\";this.color=new G(16777215);this.metalness=this.roughness=.5;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=\nnull;this.aoMapIntensity=1;this.emissive=new G(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new C(1,1);this.displacementMap=null;this.displacementScale=1;this.displacement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(new sa(b,a));this.update()}function nc(a,b){z.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;var c=\nnew lb(b);c.rotateY(.5*Math.PI);var d=new ya({vertexColors:2,wireframe:!0}),e=c.getAttribute(\"position\"),e=new Float32Array(3*e.count);c.addAttribute(\"color\",new Z(e,3));this.add(new la(c,d));this.update()}function Zc(a,b,c,d){a=a||10;b=b||10;c=new G(void 0!==c?c:4473924);d=new G(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],k=0,m=0,q=-g;k<=b;k++,q+=f){a.push(-g,0,q,g,0,q);a.push(q,0,-g,q,0,g);var l=k===e?c:d;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3;l.toArray(h,\nm);m+=3}b=new E;b.addAttribute(\"position\",new B(a,3));b.addAttribute(\"color\",new B(h,3));c=new ea({vertexColors:2});Q.call(this,b,c)}function Jd(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new G(void 0!==e?e:4473924);f=new G(void 0!==f?f:8947848);var g=[],h=[],k,m,q,l,p;for(q=0;q<=b;q++)m=q/b*2*Math.PI,k=Math.sin(m)*a,m=Math.cos(m)*a,g.push(0,0,0),g.push(k,0,m),p=q&1?e:f,h.push(p.r,p.g,p.b),h.push(p.r,p.g,p.b);for(q=0;q<=c;q++)for(p=q&1?e:f,l=a-a/c*q,b=0;b<d;b++)m=b/d*2*Math.PI,k=Math.sin(m)*l,\nm=Math.cos(m)*l,g.push(k,0,m),h.push(p.r,p.g,p.b),m=(b+1)/d*2*Math.PI,k=Math.sin(m)*l,m=Math.cos(m)*l,g.push(k,0,m),h.push(p.r,p.g,p.b);a=new E;a.addAttribute(\"position\",new B(g,3));a.addAttribute(\"color\",new B(h,3));g=new ea({vertexColors:2});Q.call(this,a,g)}function $c(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=c.faces.length:console.warn(\"THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.\");\nc=new E;b=new B(6*b,3);c.addAttribute(\"position\",b);Q.call(this,c,new ea({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function oc(a,b){z.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;void 0===b&&(b=1);var c=new E;c.addAttribute(\"position\",new B([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));var d=new ea({fog:!1});this.add(new sa(c,d));c=new E;c.addAttribute(\"position\",new B([0,0,0,0,0,1],3));this.add(new sa(c,d));this.update()}\nfunction ad(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new E,e=new ea({color:16777215,vertexColors:1}),f=[],g=[],h={},k=new G(16755200),m=new G(16711680),q=new G(43775),l=new G(16777215),p=new G(3355443);b(\"n1\",\"n2\",k);b(\"n2\",\"n4\",k);b(\"n4\",\"n3\",k);b(\"n3\",\"n1\",k);b(\"f1\",\"f2\",k);b(\"f2\",\"f4\",k);b(\"f4\",\"f3\",k);b(\"f3\",\"f1\",k);b(\"n1\",\"f1\",k);b(\"n2\",\"f2\",k);b(\"n3\",\"f3\",k);b(\"n4\",\"f4\",k);b(\"p\",\"n1\",m);b(\"p\",\n\"n2\",m);b(\"p\",\"n3\",m);b(\"p\",\"n4\",m);b(\"u1\",\"u2\",q);b(\"u2\",\"u3\",q);b(\"u3\",\"u1\",q);b(\"c\",\"t\",l);b(\"p\",\"c\",p);b(\"cn1\",\"cn2\",p);b(\"cn3\",\"cn4\",p);b(\"cf1\",\"cf2\",p);b(\"cf3\",\"cf4\",p);d.addAttribute(\"position\",new B(f,3));d.addAttribute(\"color\",new B(g,3));Q.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function Ab(a,b){this.object=a;void 0===b&&(b=16776960);var c=new Uint16Array([0,\n1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),d=new Float32Array(24),e=new E;e.setIndex(new Z(c,1));e.addAttribute(\"position\",new Z(d,3));Q.call(this,e,new ea({color:b}));this.matrixAutoUpdate=!1;this.update()}function Bb(a,b,c,d,e,f){z.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);void 0===Kd&&(Kd=new E,Kd.addAttribute(\"position\",new B([0,0,0,0,1,0],3)),qe=new Ua(0,.5,1,5,1),qe.translate(0,-.5,0));this.position.copy(b);this.line=new sa(Kd,new ea({color:d}));\nthis.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new la(qe,new ya({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function Ld(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new E;a.addAttribute(\"position\",new B(b,3));a.addAttribute(\"color\",new B([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new ea({vertexColors:2});Q.call(this,a,b)}function re(){var a=0,b=0,c=0,d=0;return{initCatmullRom:function(e,f,g,h,k){e=k*(g-e);h=k*\n(h-f);a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},initNonuniformCatmullRom:function(e,f,g,h,k,m,q){e=((f-e)/k-(g-e)/(k+m)+(g-f)/m)*m;h=((g-f)/m-(h-f)/(m+q)+(h-g)/q)*m;a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},calc:function(e){var f=e*e;return a+b*e+c*f+d*f*e}}}function La(a){this.arcLengthDivisions=200;2>a.length&&console.warn(\"THREE.CatmullRomCurve3: Points array needs at least two entries.\");this.points=a||[];this.closed=!1}function bd(a,b,c,d){this.arcLengthDivisions=200;this.v0=a;this.v1=b;this.v2=\nc;this.v3=d}function cd(a,b,c){this.arcLengthDivisions=200;this.v0=a;this.v1=b;this.v2=c}function dd(a,b){this.arcLengthDivisions=200;this.v1=a;this.v2=b}function Md(a,b,c,d,e,f){Va.call(this,a,b,c,c,d,e,f)}function cf(a){console.warn(\"THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\");La.call(this,a);this.type=\"catmullrom\";this.closed=!0}function df(a){console.warn(\"THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\");La.call(this,a);this.type=\n\"catmullrom\"}function se(a){console.warn(\"THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.\");La.call(this,a);this.type=\"catmullrom\"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return\"number\"===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&Object.defineProperty(Function.prototype,\"name\",{get:function(){return this.toString().match(/^\\s*function\\s*([^\\(\\s]*)/)[1]}});\nvoid 0===Object.assign&&function(){Object.assign=function(a){if(void 0===a||null===a)throw new TypeError(\"Cannot convert undefined or null to object\");for(var b=Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b}}();Object.assign(xa.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},\nhasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var b=b.slice(0),c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});var Y={DEG2RAD:Math.PI/180,RAD2DEG:180/\nMath.PI,generateUUID:function(){var a=\"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz\".split(\"\"),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]=\"-\":14===e?b[e]=\"4\":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join(\"\")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,\nb,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*Y.DEG2RAD},radToDeg:function(a){return a*Y.RAD2DEG},isPowerOfTwo:function(a){return 0===\n(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};Object.defineProperties(C.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(C.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=\na;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),\nthis.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},\nsubVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,\nMath.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new C,b=new C;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);\nthis.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||\n1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,\na).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector2: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x-\na.x,f=this.y-a.y;this.x=e*c-f*d+a.x;this.y=e*d+f*c+a.y;return this}});var hf=0;ba.DEFAULT_IMAGE=void 0;ba.DEFAULT_MAPPING=300;Object.defineProperty(ba.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(ba.prototype,xa.prototype,{constructor:ba,isTexture:!0,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=\na.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.5,type:\"Texture\",generator:\"Texture.toJSON\"},uuid:this.uuid,\nname:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=Y.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\"),g.width=c.width,g.height=\nc.height,g.getContext(\"2d\").drawImage(c,0,0,c.width,c.height));g=2048<g.width||2048<g.height?g.toDataURL(\"image/jpeg\",.6):g.toDataURL(\"image/png\");d[e]={uuid:f,url:g}}b.image=c.uuid}return a.textures[this.uuid]=b},dispose:function(){this.dispatchEvent({type:\"dispose\"})},transformUv:function(a){if(300===this.mapping){a.multiply(this.repeat);a.add(this.offset);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%\n2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}});Object.assign(fa.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},\nsetZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,\nthis.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,\nb){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=\na;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/\nb);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var m=a[10];if(.01>Math.abs(d-g)&&.01>Math.abs(f-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+h+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;m=(m+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>m?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>m?.01>h?(b=.707106781,c=0,d=.707106781):\n(c=Math.sqrt(h),b=d/c,d=k/c):.01>m?(c=b=.707106781,d=0):(d=Math.sqrt(m),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,\na.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new fa,b=new fa);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,\nc)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):\nMath.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+\nMath.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===\nb&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector4: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Object.assign(Cb.prototype,xa.prototype,{isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==\na||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Db.prototype=Object.create(Cb.prototype);\nDb.prototype.constructor=Db;Db.prototype.isWebGLRenderTargetCube=!0;Object.assign(oa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var q=e[f+1],l=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==q||m!==l){f=1-g;var p=h*d+k*q+m*l+c*e,r=0<=p?1:-1,n=1-p*p;n>Number.EPSILON&&(n=Math.sqrt(n),p=Math.atan2(n,p*r),f=Math.sin(f*p)/n,g=Math.sin(g*p)/n);r*=g;h=h*f+d*r;k=k*f+q*r;m=m*f+l*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*\nm+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(oa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(oa.prototype,{set:function(a,b,c,d){this._x=\na;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error(\"THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.\");var c=a._x,d=a._y,e=a._z,f=a.order,g=Math.cos,h=Math.sin,k=g(c/2),m=g(d/2),g=g(e/2),c=h(c/2),d=\nh(d/2),e=h(e/2);\"XYZ\"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):\"YXZ\"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):\"ZXY\"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):\"ZYX\"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):\"YZX\"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g-c*d*e):\"XZY\"===f&&(this._x=c*m*g-\nk*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+\nc-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new n,b;return function(c,d){void 0===a&&(a=new n);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=\na.y;this._z=a.z;this._w=b;return this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();\n0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn(\"THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.\"),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,\nk=b._z,m=b._w;this._x=c*m+f*g+d*k-e*h;this._y=d*m+f*h+e*g-c*k;this._z=e*m+f*k+c*h-d*g;this._w=f*m-c*g-d*h-e*k;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.sqrt(1-g*g);if(.001>Math.abs(h))return this._w=.5*(f+this._w),\nthis._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var k=Math.atan2(h,g),g=Math.sin((1-b)*k)/h,h=Math.sin(b*k)/h;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,\nb){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=\nb;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error(\"index is out of range: \"+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error(\"index is out of range: \"+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),\nthis.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;\nreturn this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.\"),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*\nb.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new oa;return function(b){b&&b.isEuler||console.error(\"THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.\");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new oa;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*\nb+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*\n-g+h*-f-k*-e;return this},project:function(){var a=new K;return function(b){a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyMatrix4(a)}}(),unproject:function(){var a=new K;return function(b){a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyMatrix4(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},\ndivide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},\nclampScalar:function(){var a=new n,b=new n;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);\nthis.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*\nthis.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){if(void 0!==b)return console.warn(\"THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.\"),\nthis.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new n;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new n;return function(b){return this.sub(a.copy(b).multiplyScalar(2*\nthis.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(Y.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*\na.radius;this.z=b*Math.cos(a.theta);return this},setFromCylindrical:function(a){this.x=a.radius*Math.sin(a.theta);this.y=a.y;this.z=a.radius*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,\n4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(\"THREE.Vector3: offset has been removed from .fromBufferAttribute().\");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(K.prototype,\n{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,q,l,p,r,n,t){var y=this.elements;y[0]=a;y[4]=b;y[8]=c;y[12]=d;y[1]=e;y[5]=f;y[9]=g;y[13]=h;y[2]=k;y[6]=m;y[10]=q;y[14]=l;y[3]=p;y[7]=r;y[11]=n;y[15]=t;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new K).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];\nb[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new n;return function(b){var c=this.elements,d=b.elements,\ne=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error(\"THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.\");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),\nh=Math.cos(e),e=Math.sin(e);if(\"XYZ\"===a.order){a=f*h;var k=f*e,m=c*h,q=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-q*d;b[9]=-c*g;b[2]=q-a*d;b[6]=m+k*d;b[10]=f*g}else\"YXZ\"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a+q*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=q+a*c,b[10]=f*g):\"ZXY\"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a-q*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=q-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):\"ZYX\"===a.order?(a=f*h,k=f*e,m=c*h,q=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*\nd+q,b[1]=g*e,b[5]=q*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):\"YZX\"===a.order?(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=q-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-q*e):\"XZY\"===a.order&&(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+q,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=q*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a._x,d=a._y,e=a._z,f=a._w,g=c+c,h=d+d,k=e+e;a=\nc*g;var m=c*h,c=c*k,q=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(q+e);b[4]=m-f;b[8]=c+h;b[1]=m+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+q);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new n,b=new n,c=new n;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,\na);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn(\"THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.\"),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],m=c[1],q=c[5],l=c[9],\np=c[13],r=c[2],n=c[6],t=c[10],y=c[14],x=c[3],u=c[7],H=c[11],c=c[15],w=d[0],I=d[4],W=d[8],D=d[12],O=d[1],B=d[5],F=d[9],C=d[13],z=d[2],E=d[6],G=d[10],K=d[14],P=d[3],M=d[7],V=d[11],d=d[15];e[0]=f*w+g*O+h*z+k*P;e[4]=f*I+g*B+h*E+k*M;e[8]=f*W+g*F+h*G+k*V;e[12]=f*D+g*C+h*K+k*d;e[1]=m*w+q*O+l*z+p*P;e[5]=m*I+q*B+l*E+p*M;e[9]=m*W+q*F+l*G+p*V;e[13]=m*D+q*C+l*K+p*d;e[2]=r*w+n*O+t*z+y*P;e[6]=r*I+n*B+t*E+y*M;e[10]=r*W+n*F+t*G+y*V;e[14]=r*D+n*C+t*K+y*d;e[3]=x*w+u*O+H*z+c*P;e[7]=x*I+u*B+H*E+c*M;e[11]=x*W+u*F+H*G+\nc*V;e[15]=x*D+u*C+H*K+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=\na[1],g=a[5],h=a[9],k=a[13],m=a[2],q=a[6],l=a[10],p=a[14];return a[3]*(+e*h*q-d*k*q-e*g*l+c*k*l+d*g*p-c*h*p)+a[7]*(+b*h*p-b*k*l+e*f*l-d*f*p+d*k*m-e*h*m)+a[11]*(+b*k*q-b*g*p-e*f*q+c*f*p+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*q+b*g*l+d*f*q-c*f*l+c*h*m)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=\na.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],m=d[5],q=d[6],l=d[7],p=d[8],r=d[9],n=d[10],t=d[11],y=d[12],x=d[13],u=d[14],d=d[15],H=r*u*l-x*n*l+x*q*t-m*u*t-r*q*d+m*n*d,w=y*n*l-p*u*l-y*q*t+k*u*t+p*q*d-k*n*d,I=p*x*l-y*r*l+y*m*t-k*x*t-p*m*d+k*r*d,W=y*r*q-p*x*q-y*m*n+k*x*n+p*m*u-k*r*u,D=e*H+f*w+g*I+h*W;if(0===D){if(!0===b)throw Error(\"THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0\");console.warn(\"THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0\");\nreturn this.identity()}D=1/D;c[0]=H*D;c[1]=(x*n*h-r*u*h-x*g*t+f*u*t+r*g*d-f*n*d)*D;c[2]=(m*u*h-x*q*h+x*g*l-f*u*l-m*g*d+f*q*d)*D;c[3]=(r*q*h-m*n*h-r*g*l+f*n*l+m*g*t-f*q*t)*D;c[4]=w*D;c[5]=(p*u*h-y*n*h+y*g*t-e*u*t-p*g*d+e*n*d)*D;c[6]=(y*q*h-k*u*h-y*g*l+e*u*l+k*g*d-e*q*d)*D;c[7]=(k*n*h-p*q*h+p*g*l-e*n*l-k*g*t+e*q*t)*D;c[8]=I*D;c[9]=(y*r*h-p*x*h-y*f*t+e*x*t+p*f*d-e*r*d)*D;c[10]=(k*x*h-y*m*h+y*f*l-e*x*l-k*f*d+e*m*d)*D;c[11]=(p*m*h-k*r*h-p*f*l+e*r*l+k*f*t-e*m*t)*D;c[12]=W*D;c[13]=(p*x*g-y*r*g+y*f*n-e*x*\nn-p*f*u+e*r*u)*D;c[14]=(y*m*g-k*x*g-y*f*q+e*x*q+k*f*u-e*m*u)*D;c[15]=(k*r*g-p*m*g+p*f*q-e*r*q-k*f*n+e*m*n)*D;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,\n0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,m=e*g;this.set(k*f+c,k*\ng-d*h,k*h+d*g,0,k*g+d*h,m*g+c,m*h-d*f,0,k*h-d*g,m*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new n,b=new K;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),\nk=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;var f=1/h,m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn(\"THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.\");\nvar g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;\na=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});db.prototype=Object.create(ba.prototype);\ndb.prototype.constructor=db;db.prototype.isDataTexture=!0;Xa.prototype=Object.create(ba.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isCubeTexture=!0;Object.defineProperty(Xa.prototype,\"images\",{get:function(){return this.image},set:function(a){this.image=a}});var Ce=new ba,De=new Xa,xe=[],ze=[],Be=new Float32Array(16),Ae=new Float32Array(9);He.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var Pd=/([\\w\\d_]+)(\\])?(\\[|\\.)?/g;\neb.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};eb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};eb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};eb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var lg={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,\nbeige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,\ndarkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,\nkhaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,\nmediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,\nperu:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,\nyellow:16776960,yellowgreen:10145074};Object.assign(G.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):\"number\"===typeof a?this.setHex(a):\"string\"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&\n--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=Y.euclideanModulo(b,1);c=Y.clamp(c,0,1);d=Y.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn(\"THREE.Color: Alpha component of \"+a+\" will be ignored.\")}var c;if(c=/^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(a)){var d=c[2];switch(c[1]){case \"rgb\":case \"rgba\":if(c=\n/^(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case \"hsl\":case \"hsla\":if(c=/^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(d)){var d=\nparseFloat(c[1])/360,e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^\\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&\n(c=lg[a],void 0!==c?this.setHex(c):console.warn(\"THREE.Color: Unknown color \"+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},\nconvertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return(\"000000\"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===\ne)f=g=0;else{var k=e-f,f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return\"rgb(\"+(255*this.r|0)+\",\"+(255*this.g|0)+\",\"+(255*this.b|0)+\")\"},offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},\naddScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,\nb){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});var R={common:{diffuse:{value:new G(15658734)},opacity:{value:1},map:{value:null},offsetRepeat:{value:new fa(0,0,1,1)},specularMap:{value:null},alphaMap:{value:null},envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},\naoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new C(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},\nfogFar:{value:2E3},fogColor:{value:new G(16777215)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},\npointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new G(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},offsetRepeat:{value:new fa(0,0,1,1)}}},Ca={merge:function(a){for(var b=\n{},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}},X={alphamap_fragment:\"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\\n#endif\\n\",alphamap_pars_fragment:\"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\\n\",\nalphatest_fragment:\"#ifdef ALPHATEST\\n\\tif ( diffuseColor.a < ALPHATEST ) discard;\\n#endif\\n\",aomap_fragment:\"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\\n\\t#endif\\n#endif\\n\",\naomap_pars_fragment:\"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\",begin_vertex:\"\\nvec3 transformed = vec3( position );\\n\",beginnormal_vertex:\"\\nvec3 objectNormal = vec3( normal );\\n\",bsdfs:\"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n\\tif( decayExponent > 0.0 ) {\\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\\n\\t\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\t\\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t\\treturn distanceFalloff * maxDistanceCutoffFactor;\\n#else\\n\\t\\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\\n#endif\\n\\t}\\n\\treturn 1.0;\\n}\\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\\n\\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\\n}\\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\treturn 1.0 / ( gl * gv );\\n}\\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\tfloat D = D_GGX( alpha, dotNH );\\n\\treturn F * ( G * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE  = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\\n\\tfloat theta = acos( dot( N, V ) );\\n\\tvec2 uv = vec2(\\n\\t\\tsqrt( saturate( roughness ) ),\\n\\t\\tsaturate( theta / ( 0.5 * PI ) ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.86267 + (0.49788 + 0.01436 * y ) * y;\\n\\tfloat b = 3.45068 + (4.18814 + y) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt( 1.0 - x * x ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tvec3 result = vec3( LTC_ClippedSphereFormFactor( vectorFormFactor ) );\\n\\treturn result;\\n}\\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\\n\\treturn specularColor * AB.x + AB.y;\\n}\\nfloat G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n}\\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\\n\\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\\n}\\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\\n\\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\\n}\\n\",\nbumpmap_pars_fragment:\"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vUv );\\n\\t\\tvec2 dSTdy = dFdy( vUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\\n\\t\\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\\n\\t\\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 );\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\\n\",\nclipping_planes_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\\n\\t\\tvec4 plane = clippingPlanes[ i ];\\n\\t\\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\\n\\t}\\n\\t\\t\\n\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\tbool clipped = true;\\n\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\\n\\t\\t\\tvec4 plane = clippingPlanes[ i ];\\n\\t\\t\\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t}\\n\\t\\tif ( clipped ) discard;\\n\\t\\n\\t#endif\\n#endif\\n\",\nclipping_planes_pars_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\t\\tvarying vec3 vViewPosition;\\n\\t#endif\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\\n\",clipping_planes_pars_vertex:\"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n\",clipping_planes_vertex:\"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n\",\ncolor_fragment:\"#ifdef USE_COLOR\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\",color_pars_fragment:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\\n\",color_pars_vertex:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\",color_vertex:\"#ifdef USE_COLOR\\n\\tvColor.xyz = color.xyz;\\n#endif\",common:\"#define PI 3.14159265359\\n#define PI2 6.28318530718\\n#define PI_HALF 1.5707963267949\\n#define RECIPROCAL_PI 0.31830988618\\n#define RECIPROCAL_PI2 0.15915494\\n#define LOG2 1.442695\\n#define EPSILON 1e-6\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract(sin(sn) * c);\\n}\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\nstruct GeometricContext {\\n\\tvec3 position;\\n\\tvec3 normal;\\n\\tvec3 viewDir;\\n};\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\tfloat distance = dot( planeNormal, point - pointOnPlane );\\n\\treturn - distance * planeNormal + point;\\n}\\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn sign( dot( point - pointOnPlane, planeNormal ) );\\n}\\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\\n}\\nmat3 transpose( const in mat3 v ) {\\n\\tmat3 tmp;\\n\\ttmp[0] = vec3(v[0].x, v[1].x, v[2].x);\\n\\ttmp[1] = vec3(v[0].y, v[1].y, v[2].y);\\n\\ttmp[2] = vec3(v[0].z, v[1].z, v[2].z);\\n\\treturn tmp;\\n}\\n\",\ncube_uv_reflection_fragment:\"#ifdef ENVMAP_TYPE_CUBE_UV\\n#define cubeUV_textureSize (1024.0)\\nint getFaceFromDirection(vec3 direction) {\\n\\tvec3 absDirection = abs(direction);\\n\\tint face = -1;\\n\\tif( absDirection.x > absDirection.z ) {\\n\\t\\tif(absDirection.x > absDirection.y )\\n\\t\\t\\tface = direction.x > 0.0 ? 0 : 3;\\n\\t\\telse\\n\\t\\t\\tface = direction.y > 0.0 ? 1 : 4;\\n\\t}\\n\\telse {\\n\\t\\tif(absDirection.z > absDirection.y )\\n\\t\\t\\tface = direction.z > 0.0 ? 2 : 5;\\n\\t\\telse\\n\\t\\t\\tface = direction.y > 0.0 ? 1 : 4;\\n\\t}\\n\\treturn face;\\n}\\n#define cubeUV_maxLods1  (log2(cubeUV_textureSize*0.25) - 1.0)\\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\\n\\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\\n\\tfloat dxRoughness = dFdx(roughness);\\n\\tfloat dyRoughness = dFdy(roughness);\\n\\tvec3 dx = dFdx( vec * scale * dxRoughness );\\n\\tvec3 dy = dFdy( vec * scale * dyRoughness );\\n\\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\\n\\td = clamp(d, 1.0, cubeUV_rangeClamp);\\n\\tfloat mipLevel = 0.5 * log2(d);\\n\\treturn vec2(floor(mipLevel), fract(mipLevel));\\n}\\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\\n\\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\\n\\tfloat a = 16.0 * cubeUV_rcpTextureSize;\\n\\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\\n\\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\\n\\tfloat powScale = exp2_packed.x * exp2_packed.y;\\n\\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\\n\\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\\n\\tbool bRes = mipLevel == 0.0;\\n\\tscale =  bRes && (scale < a) ? a : scale;\\n\\tvec3 r;\\n\\tvec2 offset;\\n\\tint face = getFaceFromDirection(direction);\\n\\tfloat rcpPowScale = 1.0 / powScale;\\n\\tif( face == 0) {\\n\\t\\tr = vec3(direction.x, -direction.z, direction.y);\\n\\t\\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 1) {\\n\\t\\tr = vec3(direction.y, direction.x, direction.z);\\n\\t\\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 2) {\\n\\t\\tr = vec3(direction.z, direction.x, direction.y);\\n\\t\\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\\n\\t}\\n\\telse if( face == 3) {\\n\\t\\tr = vec3(direction.x, direction.z, direction.y);\\n\\t\\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\telse if( face == 4) {\\n\\t\\tr = vec3(direction.y, direction.x, -direction.z);\\n\\t\\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\telse {\\n\\t\\tr = vec3(direction.z, -direction.x, direction.y);\\n\\t\\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\\n\\t\\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\\n\\t}\\n\\tr = normalize(r);\\n\\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\\n\\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\\n\\tvec2 base = offset + vec2( texelOffset );\\n\\treturn base + s * ( scale - 2.0 * texelOffset );\\n}\\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\\n\\tfloat roughnessVal = roughness* cubeUV_maxLods3;\\n\\tfloat r1 = floor(roughnessVal);\\n\\tfloat r2 = r1 + 1.0;\\n\\tfloat t = fract(roughnessVal);\\n\\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\\n\\tfloat s = mipInfo.y;\\n\\tfloat level0 = mipInfo.x;\\n\\tfloat level1 = level0 + 1.0;\\n\\tlevel1 = level1 > 5.0 ? 5.0 : level1;\\n\\tlevel0 += min( floor( s + 0.5 ), 5.0 );\\n\\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\\n\\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\\n\\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\\n\\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\\n\\tvec4 result = mix(color10, color20, t);\\n\\treturn vec4(result.rgb, 1.0);\\n}\\n#endif\\n\",\ndefaultnormal_vertex:\"vec3 transformedNormal = normalMatrix * objectNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n\",displacementmap_pars_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\\n\",displacementmap_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\\n#endif\\n\",\nemissivemap_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\\n\\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\\n\",emissivemap_pars_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\\n\",encodings_fragment:\"  gl_FragColor = linearToOutputTexel( gl_FragColor );\\n\",encodings_pars_fragment:\"\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\\n}\\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\\n}\\nvec4 sRGBToLinear( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\\n}\\nvec4 RGBEToLinear( in vec4 value ) {\\n\\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\\n}\\nvec4 LinearToRGBE( in vec4 value ) {\\n\\tfloat maxComponent = max( max( value.r, value.g ), value.b );\\n\\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\\n\\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\\n}\\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\\n}\\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\\n\\tfloat M      = clamp( maxRGB / maxRange, 0.0, 1.0 );\\n\\tM            = ceil( M * 255.0 ) / 255.0;\\n\\treturn vec4( value.rgb / ( M * maxRange ), M );\\n}\\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\\n}\\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\\n\\tfloat D      = max( maxRange / maxRGB, 1.0 );\\n\\tD            = min( floor( D ) / 255.0, 1.0 );\\n\\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\\n}\\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\\nvec4 LinearToLogLuv( in vec4 value )  {\\n\\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\\n\\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\\n\\tvec4 vResult;\\n\\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\\n\\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\\n\\tvResult.w = fract(Le);\\n\\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\\n\\treturn vResult;\\n}\\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\\nvec4 LogLuvToLinear( in vec4 value ) {\\n\\tfloat Le = value.z * 255.0 + value.w;\\n\\tvec3 Xp_Y_XYZp;\\n\\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\\n\\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\\n\\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\\n\\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\\n\\treturn vec4( max(vRGB, 0.0), 1.0 );\\n}\\n\",\nenvmap_fragment:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\tvec2 sampleUV;\\n\\t\\tsampleUV.y = asin( flipNormal * reflectVec.y ) * RECIPROCAL_PI + 0.5;\\n\\t\\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\\n\\t\\tvec4 envColor = texture2D( envMap, sampleUV );\\n\\t#elif defined( ENVMAP_TYPE_SPHERE )\\n\\t\\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\\n\\t\\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\tenvColor = envMapTexelToLinear( envColor );\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\\n\",\nenvmap_pars_fragment:\"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\\n\\tuniform float reflectivity;\\n\\tuniform float envMapIntensity;\\n#endif\\n#ifdef USE_ENVMAP\\n\\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\tuniform float flipEnvMap;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\\n\",\nenvmap_pars_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\\n\",envmap_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\\n\",\nfog_vertex:\"\\n#ifdef USE_FOG\\nfogDepth = -mvPosition.z;\\n#endif\",fog_pars_vertex:\"#ifdef USE_FOG\\n  varying float fogDepth;\\n#endif\\n\",fog_fragment:\"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\\n\",fog_pars_fragment:\"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float fogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\\n\",\ngradientmap_pars_fragment:\"#ifdef TOON\\n\\tuniform sampler2D gradientMap;\\n\\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\t\\tfloat dotNL = dot( normal, lightDirection );\\n\\t\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t\\t#ifdef USE_GRADIENTMAP\\n\\t\\t\\treturn texture2D( gradientMap, coord ).rgb;\\n\\t\\t#else\\n\\t\\t\\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",lightmap_fragment:\"#ifdef USE_LIGHTMAP\\n\\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n#endif\\n\",\nlightmap_pars_fragment:\"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\",lights_lambert_vertex:\"vec3 diffuse = vec3( 1.0 );\\nGeometricContext geometry;\\ngeometry.position = mvPosition.xyz;\\ngeometry.normal = normalize( transformedNormal );\\ngeometry.viewDir = normalize( -mvPosition.xyz );\\nGeometricContext backGeometry;\\nbackGeometry.position = geometry.position;\\nbackGeometry.normal = -geometry.normal;\\nbackGeometry.viewDir = geometry.viewDir;\\nvLightFront = vec3( 0.0 );\\n#ifdef DOUBLE_SIDED\\n\\tvLightBack = vec3( 0.0 );\\n#endif\\nIncidentLight directLight;\\nfloat dotNL;\\nvec3 directLightColor_Diffuse;\\n#if NUM_POINT_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_DIR_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",\nlights_pars:\"uniform vec3 ambientLightColor;\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treturn irradiance;\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tdirectLight.color = directionalLight.color;\\n\\t\\tdirectLight.direction = directionalLight.direction;\\n\\t\\tdirectLight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = pointLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tdirectLight.color = pointLight.color;\\n\\t\\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t\\tint shadow;\\n\\t\\tfloat shadowBias;\\n\\t\\tfloat shadowRadius;\\n\\t\\tvec2 shadowMapSize;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\\n\\t\\tvec3 lVector = spotLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tfloat angleCos = dot( directLight.direction, spotLight.direction );\\n\\t\\tif ( angleCos > spotLight.coneCos ) {\\n\\t\\t\\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\t\\tdirectLight.color = spotLight.color;\\n\\t\\t\\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tdirectLight.visible = true;\\n\\t\\t} else {\\n\\t\\t\\tdirectLight.color = vec3( 0.0 );\\n\\t\\t\\tdirectLight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltcMat;\\tuniform sampler2D ltcMag;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\\n\\t\\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tirradiance *= PI;\\n\\t\\t#endif\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\\n\\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\\n\\t\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\\n\\t\\t#else\\n\\t\\t\\tvec4 envMapColor = vec4( 0.0 );\\n\\t\\t#endif\\n\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t}\\n\\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\\n\\t\\tfloat maxMIPLevelScalar = float( maxMIPLevel );\\n\\t\\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\\n\\t\\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\\n\\t}\\n\\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\\n\\t\\t#endif\\n\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\\n\\t\\t#elif defined( ENVMAP_TYPE_EQUIREC )\\n\\t\\t\\tvec2 sampleUV;\\n\\t\\t\\tsampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );\\n\\t\\t\\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_SPHERE )\\n\\t\\t\\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#endif\\n\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t}\\n#endif\\n\",\nlights_phong_fragment:\"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\\n\",lights_phong_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct BlinnPhongMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tvec3\\tspecularColor;\\n\\tfloat\\tspecularShininess;\\n\\tfloat\\tspecularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t#ifdef TOON\\n\\t\\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\\n\\t#else\\n\\t\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\t\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#endif\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\\n#define Material_LightProbeLOD( material )\\t(0)\\n\",\nlights_physical_fragment:\"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\\n#ifdef STANDARD\\n\\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\\n\\tmaterial.clearCoat = saturate( clearCoat );\\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\\n#endif\\n\",\nlights_physical_pars_fragment:\"struct PhysicalMaterial {\\n\\tvec3\\tdiffuseColor;\\n\\tfloat\\tspecularRoughness;\\n\\tvec3\\tspecularColor;\\n\\t#ifndef STANDARD\\n\\t\\tfloat clearCoat;\\n\\t\\tfloat clearCoatRoughness;\\n\\t#endif\\n};\\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\\n\\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.specularRoughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tfloat norm = texture2D( ltcMag, uv ).a;\\n\\t\\tvec4 t = texture2D( ltcMat, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3(   1,   0, t.y ),\\n\\t\\t\\tvec3(   0, t.z,   0 ),\\n\\t\\t\\tvec3( t.w,   0, t.x )\\n\\t\\t);\\n\\t\\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\t#ifndef STANDARD\\n\\t\\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\\n\\t#else\\n\\t\\tfloat clearCoatDHR = 0.0;\\n\\t#endif\\n\\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\\n\\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\t#ifndef STANDARD\\n\\t\\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\\n\\t#endif\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t#ifndef STANDARD\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\tfloat dotNL = dotNV;\\n\\t\\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\\n\\t#else\\n\\t\\tfloat clearCoatDHR = 0.0;\\n\\t#endif\\n\\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\\n\\t#ifndef STANDARD\\n\\t\\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\\n\\t#endif\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\\n#define Material_ClearCoat_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\\n\",\nlights_template:\"\\nGeometricContext geometry;\\ngeometry.position = - vViewPosition;\\ngeometry.normal = normal;\\ngeometry.viewDir = normalize( vViewPosition );\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\\n\\t\\t#ifdef USE_SHADOWMAP\\n\\t\\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\\n\\t}\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tlightMapIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t}\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\\n\\t#endif\\n\\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\\n\\t#ifndef STANDARD\\n\\t\\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\\n\\t#else\\n\\t\\tvec3 clearCoatRadiance = vec3( 0.0 );\\n\\t#endif\\n\\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\\n#endif\\n\",\nlogdepthbuf_fragment:\"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\\n\\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\\n#endif\",logdepthbuf_pars_fragment:\"#ifdef USE_LOGDEPTHBUF\\n\\tuniform float logDepthBufFC;\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t#endif\\n#endif\\n\",logdepthbuf_pars_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t#endif\\n\\tuniform float logDepthBufFC;\\n#endif\",logdepthbuf_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t#else\\n\\t\\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\\n\\t#endif\\n#endif\\n\",\nmap_fragment:\"#ifdef USE_MAP\\n\\tvec4 texelColor = texture2D( map, vUv );\\n\\ttexelColor = mapTexelToLinear( texelColor );\\n\\tdiffuseColor *= texelColor;\\n#endif\\n\",map_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n\",map_particle_fragment:\"#ifdef USE_MAP\\n\\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\\n\\tdiffuseColor *= mapTexelToLinear( mapTexel );\\n#endif\\n\",map_particle_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform vec4 offsetRepeat;\\n\\tuniform sampler2D map;\\n#endif\\n\",\nmetalnessmap_fragment:\"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\\n\",metalnessmap_pars_fragment:\"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\",morphnormal_vertex:\"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\\n\\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\\n\\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\\n\\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\\n#endif\\n\",\nmorphtarget_pars_vertex:\"#ifdef USE_MORPHTARGETS\\n\\t#ifndef USE_MORPHNORMALS\\n\\tuniform float morphTargetInfluences[ 8 ];\\n\\t#else\\n\\tuniform float morphTargetInfluences[ 4 ];\\n\\t#endif\\n#endif\",morphtarget_vertex:\"#ifdef USE_MORPHTARGETS\\n\\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\\n\\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\\n\\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\\n\\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\\n\\t#ifndef USE_MORPHNORMALS\\n\\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\\n\\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\\n\\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\\n\\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\\n\\t#endif\\n#endif\\n\",\nnormal_flip:\"#ifdef DOUBLE_SIDED\\n\\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n#else\\n\\tfloat flipNormal = 1.0;\\n#endif\\n\",normal_fragment:\"#ifdef FLAT_SHADED\\n\\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\\n\\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal ) * flipNormal;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tnormal = perturbNormal2Arb( -vViewPosition, normal );\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\\n#endif\\n\",\nnormalmap_pars_fragment:\"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n\\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\\n\\t\\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\\n\\t\\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\\n\\t\\tvec2 st0 = dFdx( vUv.st );\\n\\t\\tvec2 st1 = dFdy( vUv.st );\\n\\t\\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\\n\\t\\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\\n\\t\\tvec3 N = normalize( surf_norm );\\n\\t\\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t\\tmapN.xy = normalScale * mapN.xy;\\n\\t\\tmat3 tsn = mat3( S, T, N );\\n\\t\\treturn normalize( tsn * mapN );\\n\\t}\\n#endif\\n\",\npacking:\"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 1.0 - 2.0 * rgb.xyz;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. / 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\\n\\treturn linearClipZ * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\\n}\\n\",\npremultiplied_alpha_fragment:\"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\\n\",project_vertex:\"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\\ngl_Position = projectionMatrix * mvPosition;\\n\",dithering_fragment:\"#if defined( DITHERING )\\n  gl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\\n\",dithering_pars_fragment:\"#if defined( DITHERING )\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\\n\",\nroughnessmap_fragment:\"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\\n\",roughnessmap_pars_fragment:\"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\",shadowmap_pars_fragment:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\\n\\t\\tconst vec2 offset = vec2( 0.0, 1.0 );\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / size;\\n\\t\\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\\n\\t\\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\\n\\t\\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\\n\\t\\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\\n\\t\\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\\n\\t\\tvec2 f = fract( uv * size + 0.5 );\\n\\t\\tfloat a = mix( lb, lt, f.y );\\n\\t\\tfloat b = mix( rb, rt, f.y );\\n\\t\\tfloat c = mix( a, b, f.x );\\n\\t\\treturn c;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\\n\\t\\tbool inFrustum = all( inFrustumVec );\\n\\t\\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\\n\\t\\tbool frustumTest = all( frustumTestVec );\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn shadow;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\\n\",\nshadowmap_pars_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\t\\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\\n\\t#endif\\n#endif\\n\",\nshadowmap_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\\n\\t}\\n\\t#endif\\n#endif\\n\",\nshadowmask_pars_fragment:\"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHTS > 0\\n\\tDirectionalLight directionalLight;\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHTS > 0\\n\\tSpotLight spotLight;\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#if NUM_POINT_LIGHTS > 0\\n\\tPointLight pointLight;\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\\n\",\nskinbase_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\",skinning_pars_vertex:\"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\t#ifdef BONE_TEXTURE\\n\\t\\tuniform sampler2D boneTexture;\\n\\t\\tuniform int boneTextureSize;\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tfloat j = i * 4.0;\\n\\t\\t\\tfloat x = mod( j, float( boneTextureSize ) );\\n\\t\\t\\tfloat y = floor( j / float( boneTextureSize ) );\\n\\t\\t\\tfloat dx = 1.0 / float( boneTextureSize );\\n\\t\\t\\tfloat dy = 1.0 / float( boneTextureSize );\\n\\t\\t\\ty = dy * ( y + 0.5 );\\n\\t\\t\\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\\n\\t\\t\\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\\n\\t\\t\\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\\n\\t\\t\\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\\n\\t\\t\\tmat4 bone = mat4( v1, v2, v3, v4 );\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#else\\n\\t\\tuniform mat4 boneMatrices[ MAX_BONES ];\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tmat4 bone = boneMatrices[ int(i) ];\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#endif\\n#endif\\n\",\nskinning_vertex:\"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\\n\",skinnormal_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n#endif\\n\",\nspecularmap_fragment:\"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\",specularmap_pars_fragment:\"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\",tonemapping_fragment:\"#if defined( TONE_MAPPING )\\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\\n\",tonemapping_pars_fragment:\"#define saturate(a) clamp( a, 0.0, 1.0 )\\nuniform float toneMappingExposure;\\nuniform float toneMappingWhitePoint;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn toneMappingExposure * color;\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\\nvec3 Uncharted2ToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\n\",\nuv_pars_fragment:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvarying vec2 vUv;\\n#endif\",uv_pars_vertex:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvarying vec2 vUv;\\n\\tuniform vec4 offsetRepeat;\\n#endif\\n\",\nuv_vertex:\"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\\n\\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\\n#endif\",uv2_pars_fragment:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvarying vec2 vUv2;\\n#endif\",uv2_pars_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tattribute vec2 uv2;\\n\\tvarying vec2 vUv2;\\n#endif\",\nuv2_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvUv2 = uv2;\\n#endif\",worldpos_vertex:\"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\\n\\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\\n#endif\\n\",cube_frag:\"uniform samplerCube tCube;\\nuniform float tFlip;\\nuniform float opacity;\\nvarying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\\n\\tgl_FragColor.a *= opacity;\\n}\\n\",\ncube_vert:\"varying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvWorldPosition = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\\n\",depth_frag:\"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\\n\\t#endif\\n}\\n\",\ndepth_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n}\\n\",\ndistanceRGBA_frag:\"uniform vec3 lightPos;\\nvarying vec4 vWorldPosition;\\n#include <common>\\n#include <packing>\\n#include <clipping_planes_pars_fragment>\\nvoid main () {\\n\\t#include <clipping_planes_fragment>\\n\\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\\n}\\n\",distanceRGBA_vert:\"varying vec4 vWorldPosition;\\n#include <common>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <skinbase_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvWorldPosition = worldPosition;\\n}\\n\",\nequirect_frag:\"uniform sampler2D tEquirect;\\nuniform float tFlip;\\nvarying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvec3 direction = normalize( vWorldPosition );\\n\\tvec2 sampleUV;\\n\\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\\n\\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n}\\n\",equirect_vert:\"varying vec3 vWorldPosition;\\n#include <common>\\nvoid main() {\\n\\tvWorldPosition = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\\n\",\nlinedashed_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <color_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\nlinedashed_vert:\"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\tvLineDistance = scale * lineDistance;\\n\\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshbasic_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include <aomap_fragment>\\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include <normal_flip>\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\nmeshbasic_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_ENVMAP\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshlambert_frag:\"uniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\nvarying vec3 vLightFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars>\\n#include <fog_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <emissivemap_fragment>\\n\\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\\n\\t#include <lightmap_fragment>\\n\\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\\n\\t#else\\n\\t\\treflectedLight.directDiffuse = vLightFront;\\n\\t#endif\\n\\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include <normal_flip>\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshlambert_vert:\"#define LAMBERT\\nvarying vec3 vLightFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <bsdfs>\\n#include <lights_pars>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <lights_lambert_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshphong_frag:\"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <gradientmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars>\\n#include <lights_phong_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <normal_flip>\\n\\t#include <normal_fragment>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_phong_fragment>\\n\\t#include <lights_template>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshphong_vert:\"#define PHONG\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nmeshphysical_frag:\"#define PHYSICAL\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifndef STANDARD\\n\\tuniform float clearCoat;\\n\\tuniform float clearCoatRoughness;\\n#endif\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <cube_uv_reflection_fragment>\\n#include <lights_pars>\\n#include <lights_physical_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <roughnessmap_pars_fragment>\\n#include <metalnessmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <roughnessmap_fragment>\\n\\t#include <metalnessmap_fragment>\\n\\t#include <normal_flip>\\n\\t#include <normal_fragment>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_physical_fragment>\\n\\t#include <lights_template>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\\n\",\nmeshphysical_vert:\"#define PHYSICAL\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nnormal_frag:\"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\nvoid main() {\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <normal_flip>\\n\\t#include <normal_fragment>\\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\\n}\\n\",\nnormal_vert:\"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\\n\",\npoints_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <color_pars_fragment>\\n#include <map_particle_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_particle_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\\n\",\npoints_vert:\"uniform float size;\\nuniform float scale;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tgl_PointSize = size * ( scale / - mvPosition.z );\\n\\t#else\\n\\t\\tgl_PointSize = size;\\n\\t#endif\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\\n\",\nshadow_frag:\"uniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <bsdfs>\\n#include <lights_pars>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\nvoid main() {\\n\\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );\\n}\\n\",shadow_vert:\"#include <shadowmap_pars_vertex>\\nvoid main() {\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n}\\n\"},$a={basic:{uniforms:Ca.merge([R.common,\nR.aomap,R.lightmap,R.fog]),vertexShader:X.meshbasic_vert,fragmentShader:X.meshbasic_frag},lambert:{uniforms:Ca.merge([R.common,R.aomap,R.lightmap,R.emissivemap,R.fog,R.lights,{emissive:{value:new G(0)}}]),vertexShader:X.meshlambert_vert,fragmentShader:X.meshlambert_frag},phong:{uniforms:Ca.merge([R.common,R.aomap,R.lightmap,R.emissivemap,R.bumpmap,R.normalmap,R.displacementmap,R.gradientmap,R.fog,R.lights,{emissive:{value:new G(0)},specular:{value:new G(1118481)},shininess:{value:30}}]),vertexShader:X.meshphong_vert,\nfragmentShader:X.meshphong_frag},standard:{uniforms:Ca.merge([R.common,R.aomap,R.lightmap,R.emissivemap,R.bumpmap,R.normalmap,R.displacementmap,R.roughnessmap,R.metalnessmap,R.fog,R.lights,{emissive:{value:new G(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:X.meshphysical_vert,fragmentShader:X.meshphysical_frag},points:{uniforms:Ca.merge([R.points,R.fog]),vertexShader:X.points_vert,fragmentShader:X.points_frag},dashed:{uniforms:Ca.merge([R.common,R.fog,{scale:{value:1},\ndashSize:{value:1},totalSize:{value:2}}]),vertexShader:X.linedashed_vert,fragmentShader:X.linedashed_frag},depth:{uniforms:Ca.merge([R.common,R.displacementmap]),vertexShader:X.depth_vert,fragmentShader:X.depth_frag},normal:{uniforms:Ca.merge([R.common,R.bumpmap,R.normalmap,R.displacementmap,{opacity:{value:1}}]),vertexShader:X.normal_vert,fragmentShader:X.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:X.cube_vert,fragmentShader:X.cube_frag},equirect:{uniforms:{tEquirect:{value:null},\ntFlip:{value:-1}},vertexShader:X.equirect_vert,fragmentShader:X.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new n}},vertexShader:X.distanceRGBA_vert,fragmentShader:X.distanceRGBA_frag}};$a.physical={uniforms:Ca.merge([$a.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:X.meshphysical_vert,fragmentShader:X.meshphysical_frag};Object.assign(fd.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();\nfor(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new C;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||\nthis.max.y<this.min.y},getCenter:function(a){a=a||new C;return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){a=a||new C;return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<\nthis.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){return(b||new C).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new C).copy(a).clamp(this.min,this.max)},\ndistanceToPoint:function(){var a=new C;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Jf=0;Object.assign(U.prototype,xa.prototype,{isMaterial:!0,onBeforeCompile:function(){},\nsetValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn(\"THREE.Material: '\"+b+\"' parameter is undefined.\");else{var d=this[b];void 0===d?console.warn(\"THREE.\"+this.type+\": '\"+b+\"' is not a property of this material.\"):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=\"overdraw\"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a;c&&(a={textures:{},images:{}});\nvar d={metadata:{version:4.5,type:\"Material\",generator:\"Material.toJSON\"}};d.uuid=this.uuid;d.type=this.type;\"\"!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);\nvoid 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&\n(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&\n(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);2!==\nthis.shading&&(d.shading=this.shading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&\n(d.wireframeLinewidth=this.wireframeLinewidth);\"round\"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);\"round\"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);d.skinning=this.skinning;d.morphTargets=this.morphTargets;d.dithering=this.dithering;c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=\na.lights;this.blending=a.blending;this.side=a.side;this.shading=a.shading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=\na.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.overdraw=a.overdraw;this.visible=a.visible;this.clipShadows=a.clipShadows;this.clipIntersection=a.clipIntersection;a=a.clippingPlanes;var b=null;if(null!==a)for(var c=a.length,b=Array(c),d=0;d!==c;++d)b[d]=a[d].clone();this.clippingPlanes=b;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});\nra.prototype=Object.create(U.prototype);ra.prototype.constructor=ra;ra.prototype.isShaderMaterial=!0;ra.prototype.copy=function(a){U.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Ca.clone(a.uniforms);this.defines=a.defines;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=\na.extensions;return this};ra.prototype.toJSON=function(a){a=U.prototype.toJSON.call(this,a);a.uniforms=this.uniforms;a.vertexShader=this.vertexShader;a.fragmentShader=this.fragmentShader;return a};Za.prototype=Object.create(U.prototype);Za.prototype.constructor=Za;Za.prototype.isMeshDepthMaterial=!0;Za.prototype.copy=function(a){U.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=\na.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Object.assign(Ra.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h<k;h+=3){var m=a[h],q=a[h+1],l=a[h+2];m<b&&(b=m);q<c&&(c=q);l<d&&(d=l);m>e&&(e=m);q>f&&(f=q);\nl>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;h<k;h++){var m=a.getX(h),q=a.getY(h),l=a.getZ(h);m<b&&(b=m);q<c&&(c=q);l<d&&(d=l);m>e&&(e=m);q>f&&(f=q);l>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=\nnew n;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<\nthis.min.y||this.max.z<this.min.z},getCenter:function(a){a=a||new n;return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){a=a||new n;return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(){var a=\nnew n;return function(b){var c=this;b.updateMatrixWorld(!0);b.traverse(function(b){var e,f;e=b.geometry;if(void 0!==e)if(e.isGeometry){var g=e.vertices;e=0;for(f=g.length;e<f;e++)a.copy(g[e]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)}else if(e.isBufferGeometry&&(g=e.attributes.position,void 0!==g))for(e=0,f=g.count;e<f;e++)a.fromBufferAttribute(g,e).applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||\na.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){return(b||new n).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<\nthis.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new n;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b,c;0<a.normal.x?(b=a.normal.x*this.min.x,c=a.normal.x*this.max.x):(b=a.normal.x*this.max.x,c=a.normal.x*this.min.x);0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*\nthis.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},clampPoint:function(a,b){return(b||new n).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new n;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new n;return function(b){b=b||new Ea;this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);\nthis.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new n,new n,new n,new n,new n,new n,new n,new n];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,\nthis.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ea.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=\nnew Ra;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-\nthis.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new n;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=\na||new Ra;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});Object.assign(Ba.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,\n0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),\na.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[3],h=c[6],k=c[1],m=c[4],q=c[7],l=c[2],p=c[5],c=c[8],r=d[0],n=d[3],t=d[6],y=d[1],x=d[4],u=d[7],H=d[2],w=d[5],d=d[8];e[0]=f*r+g*y+h*H;e[3]=f*n+g*x+h*w;e[6]=f*t+g*u+h*d;e[1]=k*r+m*y+q*H;e[4]=k*n+m*x+q*w;e[7]=k*t+m*u+q*d;e[2]=l*r+p*y+c*H;\ne[5]=l*n+p*x+c*w;e[8]=l*t+p*u+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error(\"THREE.Matrix3.getInverse no longer takes a Matrix4 argument.\");var c=a.elements,d=this.elements,e=c[0],f=c[1],g=c[2],\nh=c[3],k=c[4],m=c[5],q=c[6],l=c[7],c=c[8],p=c*k-m*l,r=m*q-c*h,n=l*h-k*q,t=e*p+f*r+g*n;if(0===t){if(!0===b)throw Error(\"THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0\");console.warn(\"THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0\");return this.identity()}t=1/t;d[0]=p*t;d[1]=(g*l-c*f)*t;d[2]=(m*f-g*k)*t;d[3]=r*t;d[4]=(c*e-g*q)*t;d[5]=(g*h-m*e)*t;d[6]=n*t;d[7]=(f*q-l*e)*t;d[8]=(k*e-f*h)*t;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=\na;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},\ntoArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});Object.assign(Aa.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=\nnew n,b=new n;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+\nthis.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new n).copy(this.normal).multiplyScalar(c)},intersectLine:function(){var a=new n;return function(b,c){var d=c||new n,e=b.delta(a),f=this.normal.dot(e);if(0===f){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/\nf,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){return(a||new n).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new n,b=new Ba;return function(c,d){var e=this.coplanarPoint(a).applyMatrix4(c),\nf=d||b.getNormalMatrix(c),f=this.normal.applyMatrix3(f).normalize();this.constant=-e.dot(f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(gd.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=\nthis.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],q=c[8],l=c[9],p=c[10],r=c[11],n=c[12],t=c[13],y=c[14],c=c[15];b[0].setComponents(f-a,m-g,r-q,c-n).normalize();b[1].setComponents(f+a,m+g,r+q,c+n).normalize();b[2].setComponents(f+d,m+h,r+l,c+t).normalize();b[3].setComponents(f-d,m-h,r-l,c-t).normalize();b[4].setComponents(f-e,m-k,r-p,c-y).normalize();b[5].setComponents(f+e,\nm+k,r+p,c+y).normalize();return this},intersectsObject:function(){var a=new Ea;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ea;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=\n0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new n,b=new n;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>\nc;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});ab.RotationOrders=\"XYZ YZX ZXY XZY YXZ ZYX\".split(\" \");ab.DefaultOrder=\"XYZ\";Object.defineProperties(ab.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;\nthis.onChangeCallback()}}});Object.assign(ab.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=Y.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],q=e[2],l=e[6],\ne=e[10];b=b||this._order;\"XYZ\"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(l,k),this._z=0)):\"YXZ\"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-q,a),this._z=0)):\"ZXY\"===b?(this._x=Math.asin(d(l,-1,1)),.99999>Math.abs(l)?(this._y=Math.atan2(-q,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):\"ZYX\"===b?(this._y=Math.asin(-d(q,\n-1,1)),.99999>Math.abs(q)?(this._x=Math.atan2(l,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):\"YZX\"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-q,a)):(this._x=0,this._y=Math.atan2(g,e))):\"XZY\"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(l,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn(\"THREE.Euler: .setFromRotationMatrix() given unsupported order: \"+b);this._order=\nb;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new K;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new oa;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=\na[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(Qd.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=\nthis.mask|1<<a|0},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},test:function(a){return 0!==(this.mask&a.mask)}});var Lf=0;z.DefaultUp=new n(0,1,0);z.DefaultMatrixAutoUpdate=!0;Object.assign(z.prototype,xa.prototype,{isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);\nreturn this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new oa;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new n(1,0,0);return function(b){return this.rotateOnAxis(a,\nb)}}(),rotateY:function(){var a=new n(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new n(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new n;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=new n(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new n(0,1,0);return function(b){return this.translateOnAxis(a,\nb)}}(),translateZ:function(){var a=new n(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new K;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new K;return function(b){this.isCamera?a.lookAt(this.position,b,this.up):a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=\n0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error(\"THREE.Object3D.add: object can't be added as a child of itself.\",a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:\"added\"}),this.children.push(a)):console.error(\"THREE.Object3D.add: object not an instance of THREE.Object3D.\",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);\n-1!==b&&(a.parent=null,a.dispatchEvent({type:\"removed\"}),this.children.splice(b,1));return this},getObjectById:function(a){return this.getObjectByProperty(\"id\",a)},getObjectByName:function(a){return this.getObjectByProperty(\"name\",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){a=a||new n;this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},\ngetWorldQuaternion:function(){var a=new n,b=new n;return function(c){c=c||new oa;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldRotation:function(){var a=new oa;return function(b){b=b||new ab;this.getWorldQuaternion(a);return b.setFromQuaternion(a,this.rotation.order,!1)}}(),getWorldScale:function(){var a=new n,b=new oa;return function(c){c=c||new n;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new oa;\nreturn function(b){b=b||new n;this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,\nthis.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=[],\nc;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||\"\"===a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{}},e.metadata={version:4.5,type:\"Object\",generator:\"Object3D.toJSON\"});var f={};f.uuid=this.uuid;f.type=this.type;\"\"!==this.name&&(f.name=this.name);\"{}\"!==JSON.stringify(this.userData)&&(f.userData=this.userData);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);f.matrix=this.matrix.toArray();\nvoid 0!==this.geometry&&(f.geometry=b(a.geometries,this.geometry));if(void 0!==this.material)if(Array.isArray(this.material)){for(var g=[],h=0,k=this.material.length;h<k;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);d&&(d=c(a.geometries),g=c(a.materials),h=c(a.textures),k=c(a.images),0<d.length&&(e.geometries=d),0<g.length&&\n(e.materials=g),0<h.length&&(e.textures=h),0<k.length&&(e.images=k));e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;\nthis.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(var c=0;c<a.children.length;c++)this.add(a.children[c].clone());return this}});Na.prototype=Object.assign(Object.create(z.prototype),{constructor:Na,isCamera:!0,copy:function(a,b){z.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);\nreturn this},getWorldDirection:function(){var a=new oa;return function(b){b=b||new n;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}(),updateMatrixWorld:function(a){z.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});Fb.prototype=Object.assign(Object.create(Na.prototype),{constructor:Fb,isOrthographicCamera:!0,copy:function(a,b){Na.prototype.copy.call(this,a,b);this.left=a.left;\nthis.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),\nc=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a,c=c+a,a=d+b,b=d-b;if(null!==this.view)var c=this.zoom/(this.view.width/this.view.fullWidth),b=this.zoom/(this.view.height/this.view.fullHeight),f=(this.right-this.left)/this.view.width,d=(this.top-this.bottom)/this.view.height,e=e+this.view.offsetX/c*f,c=e+this.view.width/c*f,a=a-this.view.offsetY/b*d,b=a-this.view.height/b*d;this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far)},toJSON:function(a){a=z.prototype.toJSON.call(this,\na);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});qa.prototype=Object.assign(Object.create(Na.prototype),{constructor:qa,isPerspectiveCamera:!0,copy:function(a,b){Na.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=\nnull===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*Y.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*Y.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*Y.RAD2DEG*Math.atan(Math.tan(.5*Y.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},\ngetFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*Y.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==f)var g=f.fullWidth,h=f.fullHeight,e=e+f.offsetX*d/\ng,b=b-f.offsetY*c/h,d=f.width/g*d,c=f.height/h*c;f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far)},toJSON:function(a){a=z.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});\nObject.assign(Sa.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var Rd=0;Object.assign(J.prototype,xa.prototype,{isGeometry:!0,applyMatrix:function(a){for(var b=\n(new Ba).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new K;return function(b){a.makeRotationX(b);\nthis.applyMatrix(a);return this}}(),rotateY:function(){var a=new K;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new K;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new K;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new K;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new z;return function(b){a.lookAt(b);\na.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[q[a].clone(),q[b].clone(),q[d].clone()]:[],r=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:[];e=new Sa(a,b,d,f,r,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([l[a].clone(),l[b].clone(),l[d].clone()]);void 0!==m&&c.faceVertexUvs[1].push([p[a].clone(),p[b].clone(),p[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,\ng=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(var q=[],l=[],p=[],r=e=0;e<f.length;e+=3,r+=2)c.vertices.push(new n(f[e],f[e+1],f[e+2])),void 0!==g&&q.push(new n(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new G(h[e],h[e+1],h[e+2])),void 0!==k&&l.push(new C(k[r],k[r+1])),void 0!==m&&p.push(new C(m[r],m[r+1]));var ca=a.groups;if(0<ca.length)for(e=0;e<\nca.length;e++)for(var f=ca[e],t=f.start,y=f.count,r=t,t=t+y;r<t;r+=3)void 0!==d?b(d[r],d[r+1],d[r+2],f.materialIndex):b(r,r+1,r+2,f.materialIndex);else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.getCenter().negate();\nthis.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new K;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},\ncomputeVertexNormals:function(a){void 0===a&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new n;if(a){var e,f,g,h=new n,k=new n;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(this.computeFaceNormals(),a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),\nd[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a,b,c;this.computeFaceNormals();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),\nd[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):\ne.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new J;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new n,k={a:new n,b:new n,c:new n},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();\nf.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===\nthis.boundingBox&&(this.boundingBox=new Ra);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Ea);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0],q=a.faceVertexUvs[0],l=this.colors,p=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new Ba).getNormalMatrix(b));a=0;for(var r=g.length;a<\nr;a++){var n=g[a].clone();void 0!==b&&n.applyMatrix4(b);f.push(n)}a=0;for(r=p.length;a<r;a++)l.push(p[a].clone());a=0;for(r=k.length;a<r;a++){var g=k[a],t=g.vertexNormals,p=g.vertexColors,l=new Sa(g.a+e,g.b+e,g.c+e);l.normal.copy(g.normal);void 0!==d&&l.normal.applyMatrix3(d).normalize();b=0;for(f=t.length;b<f;b++)n=t[b].clone(),void 0!==d&&n.applyMatrix3(d).normalize(),l.vertexNormals.push(n);l.color.copy(g.color);b=0;for(f=p.length;b<f;b++)n=p[b],l.vertexColors.push(n.clone());l.materialIndex=g.materialIndex+\nc;h.push(l)}a=0;for(r=q.length;a<r;a++)if(c=q[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());m.push(d)}}else console.error(\"THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.\",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error(\"THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.\",a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<\ng;f++)d=this.vertices[f],d=Math.round(d.x*e)+\"_\"+Math.round(d.y*e)+\"_\"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=\nb;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+\na.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==l[b])return l[b];l[b]=q.length;q.push(a.getHex());return l[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=p.length/2;p.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:\"Geometry\",generator:\"Geometry.toJSON\"}};e.uuid=this.uuid;e.type=this.type;\"\"!==this.name&&(e.name=this.name);if(void 0!==\nthis.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],m={},q=[],l={},p=[],r={};for(g=0;g<this.faces.length;g++){var n=this.faces[g],t=void 0!==this.faceVertexUvs[0][g],y=0<n.normal.length(),x=0<n.vertexNormals.length,u=1!==n.color.r||1!==n.color.g||1!==n.color.b,H=0<n.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,t),w=a(w,4,y),w=a(w,5,x),w=a(w,6,\nu),w=a(w,7,H);h.push(w);h.push(n.a,n.b,n.c);h.push(n.materialIndex);t&&(t=this.faceVertexUvs[0][g],h.push(d(t[0]),d(t[1]),d(t[2])));y&&h.push(b(n.normal));x&&(y=n.vertexNormals,h.push(b(y[0]),b(y[1]),b(y[2])));u&&h.push(c(n.color));H&&(n=n.vertexColors,h.push(c(n[0]),c(n[1]),c(n[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<q.length&&(e.data.colors=q);0<p.length&&(e.data.uvs=[p]);e.data.faces=h;return e},clone:function(){return(new J).copy(this)},copy:function(a){var b,c,d,e,f,g;this.vertices=\n[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;d=a.vertices;b=0;for(c=d.length;b<c;b++)this.vertices.push(d[b].clone());d=a.colors;b=0;for(c=d.length;b<c;b++)this.colors.push(d[b].clone());d=a.faces;b=0;for(c=d.length;b<c;b++)this.faces.push(d[b].clone());b=0;for(c=a.faceVertexUvs.length;b<c;b++){var h=a.faceVertexUvs[b];void 0===\nthis.faceVertexUvs[b]&&(this.faceVertexUvs[b]=[]);d=0;for(e=h.length;d<e;d++){var k=h[d],m=[];f=0;for(g=k.length;f<g;f++)m.push(k[f].clone());this.faceVertexUvs[b].push(m)}}f=a.morphTargets;b=0;for(c=f.length;b<c;b++){g={};g.name=f[b].name;if(void 0!==f[b].vertices)for(g.vertices=[],d=0,e=f[b].vertices.length;d<e;d++)g.vertices.push(f[b].vertices[d].clone());if(void 0!==f[b].normals)for(g.normals=[],d=0,e=f[b].normals.length;d<e;d++)g.normals.push(f[b].normals[d].clone());this.morphTargets.push(g)}f=\na.morphNormals;b=0;for(c=f.length;b<c;b++){g={};if(void 0!==f[b].vertexNormals)for(g.vertexNormals=[],d=0,e=f[b].vertexNormals.length;d<e;d++)h=f[b].vertexNormals[d],k={},k.a=h.a.clone(),k.b=h.b.clone(),k.c=h.c.clone(),g.vertexNormals.push(k);if(void 0!==f[b].faceNormals)for(g.faceNormals=[],d=0,e=f[b].faceNormals.length;d<e;d++)g.faceNormals.push(f[b].faceNormals[d].clone());this.morphNormals.push(g)}d=a.skinWeights;b=0;for(c=d.length;b<c;b++)this.skinWeights.push(d[b].clone());d=a.skinIndices;b=\n0;for(c=d.length;b<c;b++)this.skinIndices.push(d[b].clone());d=a.lineDistances;b=0;for(c=d.length;b<c;b++)this.lineDistances.push(d[b]);b=a.boundingBox;null!==b&&(this.boundingBox=b.clone());b=a.boundingSphere;null!==b&&(this.boundingSphere=b.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;\nthis.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Object.defineProperty(Z.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(Z.prototype,{isBufferAttribute:!0,setArray:function(a){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");this.count=void 0!==a?a.length/this.itemSize:0;this.array=a},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=\nnew a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyColorsArray(): color is undefined\",\nd),f=new G);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyIndicesArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];b[c++]=f.a;b[c++]=f.b;b[c++]=f.c}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector2sArray(): vector is undefined\",d),f=new C);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=\na[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector3sArray(): vector is undefined\",d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(\"THREE.BufferAttribute.copyVector4sArray(): vector is undefined\",d),f=new fa);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*\nthis.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+\n1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)}});pc.prototype=Object.create(Z.prototype);pc.prototype.constructor=pc;qc.prototype=Object.create(Z.prototype);\nqc.prototype.constructor=qc;rc.prototype=Object.create(Z.prototype);rc.prototype.constructor=rc;sc.prototype=Object.create(Z.prototype);sc.prototype.constructor=sc;gb.prototype=Object.create(Z.prototype);gb.prototype.constructor=gb;tc.prototype=Object.create(Z.prototype);tc.prototype.constructor=tc;hb.prototype=Object.create(Z.prototype);hb.prototype.constructor=hb;B.prototype=Object.create(Z.prototype);B.prototype.constructor=B;uc.prototype=Object.create(Z.prototype);uc.prototype.constructor=uc;\nObject.assign(Je.prototype,{computeGroups:function(a){var b,c=[],d=void 0;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var m=0;m<h;m++)k[m]=[];this.morphTargets.position=\nk}var q=a.morphNormals,l=q.length,p;if(0<l){p=[];for(m=0;m<l;m++)p[m]=[];this.morphTargets.normal=p}for(var r=a.skinIndices,n=a.skinWeights,t=r.length===c.length,y=n.length===c.length,m=0;m<b.length;m++){var x=b[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);var u=x.vertexNormals;3===u.length?this.normals.push(u[0],u[1],u[2]):(u=x.normal,this.normals.push(u,u,u));u=x.vertexColors;3===u.length?this.colors.push(u[0],u[1],u[2]):(u=x.color,this.colors.push(u,u,u));!0===e&&(u=d[0][m],void 0!==u?this.uvs.push(u[0],\nu[1],u[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv \",m),this.uvs.push(new C,new C,new C)));!0===f&&(u=d[1][m],void 0!==u?this.uvs2.push(u[0],u[1],u[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 \",m),this.uvs2.push(new C,new C,new C)));for(u=0;u<h;u++){var H=g[u].vertices;k[u].push(H[x.a],H[x.b],H[x.c])}for(u=0;u<l;u++)H=q[u].vertexNormals[m],p[u].push(H.a,H.b,H.c);t&&this.skinIndices.push(r[x.a],r[x.b],r[x.c]);y&&this.skinWeights.push(n[x.a],\nn[x.b],n[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this}});E.MaxIndex=65535;Object.assign(E.prototype,xa.prototype,{isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Sd(a)?hb:gb)(a,1):this.index=a},addAttribute:function(a,b,c){if(b&&b.isBufferAttribute||\nb&&b.isInterleavedBufferAttribute)if(\"index\"===a)console.warn(\"THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.\"),this.setIndex(b);else return this.attributes[a]=b,this;else console.warn(\"THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).\"),this.addAttribute(a,new Z(b,c))},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==\nc?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new Ba).getNormalMatrix(a).applyToBufferAttribute(b),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a=new K;return function(b){a.makeRotationX(b);\nthis.applyMatrix(a);return this}}(),rotateY:function(){var a=new K;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new K;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new K;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new K;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new z;return function(b){a.lookAt(b);\na.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){this.computeBoundingBox();var a=this.boundingBox.getCenter().negate();this.translate(a.x,a.y,a.z);return a},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new B(3*b.vertices.length,3);var c=new B(3*b.colors.length,3);this.addAttribute(\"position\",a.copyVector3sArray(b.vertices));this.addAttribute(\"color\",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new B(b.lineDistances.length,\n1),this.addAttribute(\"lineDistance\",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=\nb.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=\n!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},\nfromGeometry:function(a){a.__directGeometry=(new Je).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute(\"position\",(new Z(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute(\"normal\",(new Z(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute(\"color\",(new Z(b,3)).copyColorsArray(a.colors)));\n0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute(\"uv\",(new Z(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute(\"uv2\",(new Z(b,2)).copyVector2sArray(a.uvs2)));0<a.indices.length&&(b=new (65535<Sd(a.indices)?Uint32Array:Uint16Array)(3*a.indices.length),this.setIndex((new Z(b,1)).copyIndicesArray(a.indices)));this.groups=a.groups;for(var c in a.morphTargets){for(var b=[],d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],\nh=new B(3*g.length,3);b.push(h.copyVector3sArray(g))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new B(4*a.skinIndices.length,4),this.addAttribute(\"skinIndex\",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new B(4*a.skinWeights.length,4),this.addAttribute(\"skinWeight\",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===\nthis.boundingBox&&(this.boundingBox=new Ra);var a=this.attributes.position;void 0!==a?this.boundingBox.setFromBufferAttribute(a):this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=new Ra,b=new n;return function(){null===this.boundingSphere&&\n(this.boundingSphere=new Ea);var c=this.attributes.position;if(c){var d=this.boundingSphere.center;a.setFromBufferAttribute(c);a.getCenter(d);for(var e=0,f=0,g=c.count;f<g;f++)b.x=c.getX(f),b.y=c.getY(f),b.z=c.getZ(f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},\ncomputeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute(\"normal\",new Z(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,m,q=new n,l=new n,p=new n,r=new n,ca=new n;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var t=0,y=c.length;t<y;++t)for(f=c[t],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*a[f+0],k=3*a[f+1],m=3*a[f+2],\nq.fromArray(d,h),l.fromArray(d,k),p.fromArray(d,m),r.subVectors(p,l),ca.subVectors(q,l),r.cross(ca),e[h]+=r.x,e[h+1]+=r.y,e[h+2]+=r.z,e[k]+=r.x,e[k+1]+=r.y,e[k+2]+=r.z,e[m]+=r.x,e[m+1]+=r.y,e[m+2]+=r.z}else for(f=0,g=d.length;f<g;f+=9)q.fromArray(d,f),l.fromArray(d,f+3),p.fromArray(d,f+6),r.subVectors(p,l),ca.subVectors(q,l),r.cross(ca),e[f]=r.x,e[f+1]=r.y,e[f+2]=r.z,e[f+3]=r.x,e[f+4]=r.y,e[f+5]=r.z,e[f+6]=r.x,e[f+7]=r.y,e[f+8]=r.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,\nb){if(a&&a.isBufferGeometry){void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}console.error(\"THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.\",a)},normalizeNormals:function(){for(var a=this.attributes.normal,b,c,d,e,f=0,g=a.count;f<g;f++)b=a.getX(f),c=a.getY(f),d=a.getZ(f),e=1/Math.sqrt(b*b+c*c+d*d),a.setXYZ(f,b*e,c*e,d*e)},toNonIndexed:function(){if(null===\nthis.index)return console.warn(\"THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.\"),this;var a=new E,b=this.index.array,c=this.attributes,d;for(d in c){for(var e=c[d],f=e.array,e=e.itemSize,g=new f.constructor(b.length*e),h,k=0,m=0,q=b.length;m<q;m++){h=b[m]*e;for(var l=0;l<e;l++)g[k++]=f[h++]}a.addAttribute(d,new Z(g,e))}return a},toJSON:function(){var a={metadata:{version:4.5,type:\"BufferGeometry\",generator:\"BufferGeometry.toJSON\"}};a.uuid=this.uuid;a.type=this.type;\"\"!==this.name&&\n(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b,normalized:e.normalized}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));\nc=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),radius:c.radius});return a},clone:function(){return(new E).copy(this)},copy:function(a){var b,c,d;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(b in c)this.addAttribute(b,c[b].clone());var e=a.morphAttributes;for(b in e){var f=[],g=e[b];c=0;for(d=g.length;c<d;c++)f.push(g[c].clone());\nthis.morphAttributes[b]=f}b=a.groups;c=0;for(d=b.length;c<d;c++)e=b[c],this.addGroup(e.start,e.count,e.materialIndex);b=a.boundingBox;null!==b&&(this.boundingBox=b.clone());b=a.boundingSphere;null!==b&&(this.boundingSphere=b.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;return this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});Gb.prototype=Object.create(J.prototype);Gb.prototype.constructor=Gb;ib.prototype=Object.create(E.prototype);ib.prototype.constructor=\nib;vc.prototype=Object.create(J.prototype);vc.prototype.constructor=vc;jb.prototype=Object.create(E.prototype);jb.prototype.constructor=jb;ya.prototype=Object.create(U.prototype);ya.prototype.constructor=ya;ya.prototype.isMeshBasicMaterial=!0;ya.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=\na.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};Object.assign(kb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},\ncopy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new n).copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=new n;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new n;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},\ndistanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new n;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);\nvar h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),q=-c.dot(b),l=c.lengthSq(),p=Math.abs(1-k*k),r;0<p?(d=k*q-m,e=k*m-q,r=h*p,0<=d?e>=-r?e<=r?(h=1/p,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*q)+l):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*q)+l):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*q)+l):e<=-r?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,-q),h),k=-d*d+e*(e+2*q)+l):e<=r?(d=0,e=Math.min(Math.max(-h,-q),h),k=e*(e+2*q)+l):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,\n-q),h),k=-d*d+e*(e+2*q)+l)):(e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*q)+l);f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),intersectSphere:function(){var a=new n;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;if(e>f)return null;f=Math.sqrt(f-e);e=d-f;d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<=\na.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;\nvar h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectsBox:function(){var a=new n;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=\nnew n,b=new n,c=new n,d=new n;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},\nequals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});Object.assign(Hb.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){return(a||new n).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new n).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},\ndistance:function(){return this.start.distanceTo(this.end)},at:function(a,b){var c=b||new n;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new n,b=new n;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=Y.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new n;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);\nthis.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});Object.assign(Ta,{normal:function(){var a=new n;return function(b,c,d,e){e=e||new n;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),barycoordFromPoint:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=\nb.dot(b);g=b.dot(c);var m=d*k-e*e;h=h||new n;if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}(),containsPoint:function(){var a=new n;return function(b,c,d,e){b=Ta.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}()});Object.assign(Ta.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},\ncopy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new n,b=new n;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new n).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return Ta.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new Aa).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return Ta.barycoordFromPoint(a,\nthis.a,this.b,this.c,b)},containsPoint:function(a){return Ta.containsPoint(a,this.a,this.b,this.c)},closestPointToPoint:function(){var a=new Aa,b=[new Hb,new Hb,new Hb],c=new n,d=new n;return function(e,f){var g=f||new n,h=Infinity;a.setFromCoplanarPoints(this.a,this.b,this.c);a.projectPoint(e,c);if(!0===this.containsPoint(c))g.copy(c);else{b[0].set(this.a,this.b);b[1].set(this.b,this.c);b[2].set(this.c,this.a);for(var k=0;k<b.length;k++){b[k].closestPointToPoint(c,!0,d);var m=c.distanceToSquared(d);\nm<h&&(h=m,g.copy(d))}}return g}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});la.prototype=Object.assign(Object.create(z.prototype),{constructor:la,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){z.prototype.copy.call(this,a);this.drawMode=a.drawMode;return this},updateMorphTargets:function(){var a=this.geometry,b,c;if(a.isBufferGeometry){if(a=a.morphAttributes,b=Object.keys(a),0<b.length){var d=a[b[0]];if(void 0!==d)for(this.morphTargetInfluences=\n[],this.morphTargetDictionary={},a=0,b=d.length;a<b;a++)c=d[a].name||String(a),this.morphTargetInfluences.push(0),this.morphTargetDictionary[c]=a}}else if(d=a.morphTargets,void 0!==d&&0<d.length)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=d.length;a<b;a++)c=d[a].name||String(a),this.morphTargetInfluences.push(0),this.morphTargetDictionary[c]=a},raycast:function(){function a(a,b,c,d,e,f,g){Ta.barycoordFromPoint(a,b,c,d,t);e.multiplyScalar(t.x);f.multiplyScalar(t.y);g.multiplyScalar(t.z);\ne.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(1===h.side?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,2!==h.side,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),object:a}}function c(c,d,e,f,m,q,l,n){g.fromBufferAttribute(f,q);h.fromBufferAttribute(f,l);k.fromBufferAttribute(f,n);if(c=b(c,d,e,g,h,k,y))m&&(p.fromBufferAttribute(m,q),r.fromBufferAttribute(m,\nl),ca.fromBufferAttribute(m,n),c.uv=a(y,g,h,k,p,r,ca)),c.face=new Sa(q,l,n,Ta.normal(g,h,k)),c.faceIndex=q;return c}var d=new K,e=new kb,f=new Ea,g=new n,h=new n,k=new n,m=new n,q=new n,l=new n,p=new C,r=new C,ca=new C,t=new n,y=new n,x=new n;return function(n,t){var w=this.geometry,x=this.material,B=this.matrixWorld;if(void 0!==x&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(B),!1!==n.ray.intersectsSphere(f)&&(d.getInverse(B),e.copy(n.ray).applyMatrix4(d),\nnull===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var D;if(w.isBufferGeometry){var O,C,x=w.index,F=w.attributes.position,B=w.attributes.uv,z,T;if(null!==x)for(z=0,T=x.count;z<T;z+=3){if(w=x.getX(z),O=x.getX(z+1),C=x.getX(z+2),D=c(this,n,e,F,B,w,O,C))D.faceIndex=Math.floor(z/3),t.push(D)}else for(z=0,T=F.count;z<T;z+=3)if(w=z,O=z+1,C=z+2,D=c(this,n,e,F,B,w,O,C))D.index=w,t.push(D)}else if(w.isGeometry){var E,B=Array.isArray(x);z=w.vertices;T=w.faces;O=w.faceVertexUvs[0];0<O.length&&(F=O);\nfor(var G=0,K=T.length;G<K;G++){var P=T[G];D=B?x[P.materialIndex]:x;if(void 0!==D){O=z[P.a];C=z[P.b];E=z[P.c];if(!0===D.morphTargets){D=w.morphTargets;var M=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var V=0,pa=D.length;V<pa;V++){var S=M[V];if(0!==S){var N=D[V].vertices;g.addScaledVector(m.subVectors(N[P.a],O),S);h.addScaledVector(q.subVectors(N[P.b],C),S);k.addScaledVector(l.subVectors(N[P.c],E),S)}}g.add(O);h.add(C);k.add(E);O=g;C=h;E=k}if(D=b(this,n,e,O,C,E,y))F&&F[G]&&\n(M=F[G],p.copy(M[0]),r.copy(M[1]),ca.copy(M[2]),D.uv=a(y,O,C,E,p,r,ca)),D.face=P,D.faceIndex=G,t.push(D)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var bg=0;kd.prototype=Object.assign(Object.create(qa.prototype),{constructor:kd,isArrayCamera:!0});Ib.prototype.isFogExp2=!0;Ib.prototype.clone=function(){return new Ib(this.color.getHex(),this.density)};Ib.prototype.toJSON=function(a){return{type:\"FogExp2\",color:this.color.getHex(),density:this.density}};\nJb.prototype.isFog=!0;Jb.prototype.clone=function(){return new Jb(this.color.getHex(),this.near,this.far)};Jb.prototype.toJSON=function(a){return{type:\"Fog\",color:this.color.getHex(),near:this.near,far:this.far}};ld.prototype=Object.assign(Object.create(z.prototype),{constructor:ld,copy:function(a,b){z.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());\nthis.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=z.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b}});Yd.prototype=Object.assign(Object.create(z.prototype),{constructor:Yd,isLensFlare:!0,copy:function(a){z.prototype.copy.call(this,a);this.positionScreen.copy(a.positionScreen);this.customUpdateCallback=a.customUpdateCallback;for(var b=\n0,c=a.lensFlares.length;b<c;b++)this.lensFlares.push(a.lensFlares[b]);return this},add:function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new G(16777215));void 0===d&&(d=1);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,opacity:f,color:e,blending:d})},updateLensFlares:function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],\nc.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)}});bb.prototype=Object.create(U.prototype);bb.prototype.constructor=bb;bb.prototype.isSpriteMaterial=!0;bb.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;return this};xc.prototype=Object.assign(Object.create(z.prototype),{constructor:xc,isSprite:!0,raycast:function(){var a=\nnew n,b=new n,c=new n;return function(d,e){b.setFromMatrixPosition(this.matrixWorld);d.ray.closestPointToPoint(b,a);c.setFromMatrixScale(this.matrixWorld);var f=c.x*c.y/4;b.distanceToSquared(a)>f||(f=d.ray.origin.distanceTo(a),f<d.near||f>d.far||e.push({distance:f,point:a.clone(),face:null,object:this}))}}(),clone:function(){return(new this.constructor(this.material)).copy(this)}});yc.prototype=Object.assign(Object.create(z.prototype),{constructor:yc,copy:function(a){z.prototype.copy.call(this,a,\n!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object},raycast:function(){var a=new n;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=\nb.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new n,b=new n;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=z.prototype.toJSON.call(this,a);a.object.levels=\n[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Object.assign(zc.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new K;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b,c;b=0;for(c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<\nc;b++)if(a=this.bones[b])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=new K,b=new K;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,g=0,h=c.length;g<h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:b,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),clone:function(){return new zc(this.bones,\nthis.boneInverses)}});md.prototype=Object.assign(Object.create(z.prototype),{constructor:md,isBone:!0});nd.prototype=Object.assign(Object.create(la.prototype),{constructor:nd,isSkinnedMesh:!0,initBones:function(){var a=[],b,c,d,e;if(this.geometry&&void 0!==this.geometry.bones){d=0;for(e=this.geometry.bones.length;d<e;d++)c=this.geometry.bones[d],b=new md,a.push(b),b.name=c.name,b.position.fromArray(c.pos),b.quaternion.fromArray(c.rotq),void 0!==c.scl&&b.scale.fromArray(c.scl);d=0;for(e=this.geometry.bones.length;d<\ne;d++)c=this.geometry.bones[d],-1!==c.parent&&null!==c.parent&&void 0!==a[c.parent]?a[c.parent].add(a[d]):this.add(a[d])}this.updateMatrixWorld(!0);return a},bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){var a,b;if(this.geometry&&this.geometry.isGeometry)for(b=0;b<this.geometry.skinWeights.length;b++){var c=\nthis.geometry.skinWeights[b];a=1/c.lengthManhattan();Infinity!==a?c.multiplyScalar(a):c.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry){var c=new fa,d=this.geometry.attributes.skinWeight;for(b=0;b<d.count;b++)c.x=d.getX(b),c.y=d.getY(b),c.z=d.getZ(b),c.w=d.getW(b),a=1/c.lengthManhattan(),Infinity!==a?c.multiplyScalar(a):c.set(1,0,0,0),d.setXYZW(b,c.x,c.y,c.z,c.w)}},updateMatrixWorld:function(a){la.prototype.updateMatrixWorld.call(this,a);\"attached\"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):\n\"detached\"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn(\"THREE.SkinnedMesh: Unrecognized bindMode: \"+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});ea.prototype=Object.create(U.prototype);ea.prototype.constructor=ea;ea.prototype.isLineBasicMaterial=!0;ea.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;\nreturn this};sa.prototype=Object.assign(Object.create(z.prototype),{constructor:sa,isLine:!0,raycast:function(){var a=new K,b=new kb,c=new Ea;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);var k=new n,m=new n,h=new n,q=new n,l=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var p=g.index,\nr=g.attributes.position.array;if(null!==p)for(var p=p.array,g=0,ca=p.length-1;g<ca;g+=l){var t=p[g+1];k.fromArray(r,3*p[g]);m.fromArray(r,3*t);t=b.distanceSqToSegment(k,m,q,h);t>f||(q.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(q),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else for(g=0,ca=r.length/3-1;g<ca;g+=l)k.fromArray(r,3*g),m.fromArray(r,3*g+3),t=b.distanceSqToSegment(k,m,q,h),t>f||(q.applyMatrix4(this.matrixWorld),\nt=d.ray.origin.distanceTo(q),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;g<m-1;g+=l)t=b.distanceSqToSegment(k[g],k[g+1],q,h),t>f||(q.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(q),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,\nthis.material)).copy(this)}});Q.prototype=Object.assign(Object.create(sa.prototype),{constructor:Q,isLineSegments:!0});od.prototype=Object.assign(Object.create(sa.prototype),{constructor:od,isLineLoop:!0});Fa.prototype=Object.create(U.prototype);Fa.prototype.constructor=Fa;Fa.prototype.isPointsMaterial=!0;Fa.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;return this};Kb.prototype=Object.assign(Object.create(z.prototype),\n{constructor:Kb,isPoints:!0,raycast:function(){var a=new K,b=new kb,c=new Ea;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(f<q){var h=b.closestPointToPoint(a);h.applyMatrix4(k);var m=d.ray.origin.distanceTo(h);m<d.near||m>d.far||e.push({distance:m,distanceToRay:Math.sqrt(f),point:h.clone(),index:c,face:null,object:g})}}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);\nc.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var m=m/((this.scale.x+this.scale.y+this.scale.z)/3),q=m*m,m=new n;if(h.isBufferGeometry){var l=h.index,h=h.attributes.position.array;if(null!==l)for(var p=l.array,l=0,r=p.length;l<r;l++){var ca=p[l];m.fromArray(h,3*ca);f(m,ca)}else for(l=0,p=h.length/3;l<p;l++)m.fromArray(h,3*l),f(m,l)}else for(m=h.vertices,l=0,p=m.length;l<p;l++)f(m[l],l)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});\nAc.prototype=Object.assign(Object.create(z.prototype),{constructor:Ac});pd.prototype=Object.create(ba.prototype);pd.prototype.constructor=pd;Lb.prototype=Object.create(ba.prototype);Lb.prototype.constructor=Lb;Lb.prototype.isCompressedTexture=!0;qd.prototype=Object.create(ba.prototype);qd.prototype.constructor=qd;Bc.prototype=Object.create(ba.prototype);Bc.prototype.constructor=Bc;Bc.prototype.isDepthTexture=!0;Mb.prototype=Object.create(E.prototype);Mb.prototype.constructor=Mb;Cc.prototype=Object.create(J.prototype);\nCc.prototype.constructor=Cc;Nb.prototype=Object.create(E.prototype);Nb.prototype.constructor=Nb;Dc.prototype=Object.create(J.prototype);Dc.prototype.constructor=Dc;za.prototype=Object.create(E.prototype);za.prototype.constructor=za;Ec.prototype=Object.create(J.prototype);Ec.prototype.constructor=Ec;Ob.prototype=Object.create(za.prototype);Ob.prototype.constructor=Ob;Fc.prototype=Object.create(J.prototype);Fc.prototype.constructor=Fc;lb.prototype=Object.create(za.prototype);lb.prototype.constructor=\nlb;Gc.prototype=Object.create(J.prototype);Gc.prototype.constructor=Gc;Pb.prototype=Object.create(za.prototype);Pb.prototype.constructor=Pb;Hc.prototype=Object.create(J.prototype);Hc.prototype.constructor=Hc;Qb.prototype=Object.create(za.prototype);Qb.prototype.constructor=Qb;Ic.prototype=Object.create(J.prototype);Ic.prototype.constructor=Ic;Rb.prototype=Object.create(E.prototype);Rb.prototype.constructor=Rb;Jc.prototype=Object.create(J.prototype);Jc.prototype.constructor=Jc;Sb.prototype=Object.create(E.prototype);\nSb.prototype.constructor=Sb;Kc.prototype=Object.create(J.prototype);Kc.prototype.constructor=Kc;Tb.prototype=Object.create(E.prototype);Tb.prototype.constructor=Tb;var Ia={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<Ia.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var m=2*c;for(h=c-1;2<c;){if(0>=m--){console.warn(\"THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()\");\nbreak}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var q;a:{var l,p,r,n,t,y,x,u;l=a[e[g]].x;p=a[e[g]].y;r=a[e[h]].x;n=a[e[h]].y;t=a[e[k]].x;y=a[e[k]].y;if(0>=(r-l)*(y-p)-(n-p)*(t-l))q=!1;else{var H,w,I,z,D,O,B,C,E,G;H=t-r;w=y-n;I=l-t;z=p-y;D=r-l;O=n-p;for(q=0;q<c;q++)if(x=a[e[q]].x,u=a[e[q]].y,!(x===l&&u===p||x===r&&u===n||x===t&&u===y)&&(B=x-l,C=u-p,E=x-r,G=u-n,x-=t,u-=y,E=H*G-w*E,B=D*C-O*B,C=I*u-z*x,E>=-Number.EPSILON&&C>=-Number.EPSILON&&B>=-Number.EPSILON)){q=!1;break a}q=!0}}if(q){d.push([a[e[g]],\na[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;m=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function d(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function e(a,b,c,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-c.x,m=e.y-c.y,q=a.x-c.x,l=a.y-c.y,p=h*k-g*m,n=h*q-g*l;if(Math.abs(p)>Number.EPSILON){if(0<p){if(0>n||n>p)return[];k=m*q-k*\nl;if(0>k||k>p)return[]}else{if(0<n||n<p)return[];k=m*q-k*l;if(0<k||k<p)return[]}if(0===k)return!f||0!==n&&n!==p?[a]:[];if(k===p)return!f||0!==n&&n!==p?[b]:[];if(0===n)return[c];if(n===p)return[e];f=k/p;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==n||m*q!==k*l)return[];h=0===g&&0===h;k=0===k&&0===m;if(h&&k)return a.x!==c.x||a.y!==c.y?[]:[a];if(h)return d(c,e,a)?[a]:[];if(k)return d(a,b,c)?[c]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),c.x<e.x?(b=c,p=c.x,m=e,c=e.x):(b=e,p=e.x,m=c,c=c.x)):\n(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),c.y<e.y?(b=c,p=c.y,m=e,c=e.y):(b=e,p=e.y,m=c,c=c.y));return k<=p?a<p?[]:a===p?f?[]:[b]:a<=c?[b,h]:[b,m]:k>c?[]:k===c?f?[]:[g]:a<=c?[g,h]:[g,m]}function f(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}c(a);b.forEach(c);var g,h,k,m,q,l={};k=a.concat();g=0;for(h=b.length;g<h;g++)Array.prototype.push.apply(k,b[g]);g=0;for(h=\nk.length;g<h;g++)q=k[g].x+\":\"+k[g].y,void 0!==l[q]&&console.warn(\"THREE.ShapeUtils: Duplicate point\",q,g),l[q]=g;g=function(a,b){function c(a,b){var d=h.length-1,e=a-1;0>e&&(e=d);var g=a+1;g>d&&(g=0);d=f(h[a],h[e],h[g],k[b]);if(!d)return!1;d=k.length-1;e=b-1;0>e&&(e=d);g=b+1;g>d&&(g=0);return(d=f(k[b],k[e],k[g],h[a]))?!0:!1}function d(a,b){var c,f;for(c=0;c<h.length;c++)if(f=c+1,f%=h.length,f=e(a,b,h[c],h[f],!0),0<f.length)return!0;return!1}function g(a,c){var d,f,h,k;for(d=0;d<m.length;d++)for(f=\nb[m[d]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=e(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],q,l,p,n,v,B=[],C,z,E,G=0;for(q=b.length;G<q;G++)m.push(G);C=0;for(var K=2*m.length;0<m.length;){K--;if(0>K){console.log(\"Infinite Loop! Holes left:\"+m.length+\", Probably Hole outside Shape!\");break}for(l=C;l<h.length;l++){p=h[l];q=-1;for(G=0;G<m.length;G++)if(n=m[G],v=p.x+\":\"+p.y+\":\"+n,void 0===B[v]){k=b[n];for(z=0;z<k.length;z++)if(n=k[z],c(l,z)&&!d(p,n)&&!g(p,n)){q=z;m.splice(G,\n1);C=h.slice(0,l+1);n=h.slice(l);z=k.slice(q);E=k.slice(0,q+1);h=C.concat(z).concat(E).concat(n);C=l;break}if(0<=q)break;B[v]=!0}if(0<=q)break}}return h}(a,b);var p=Ia.triangulate(g,!1);g=0;for(h=p.length;g<h;g++)for(m=p[g],k=0;3>k;k++)q=m[k].x+\":\"+m[k].y,q=l[q],void 0!==q&&(m[k]=q);return p.concat()},isClockWise:function(a){return 0>Ia.area(a)}};cb.prototype=Object.create(J.prototype);cb.prototype.constructor=cb;Ga.prototype=Object.create(E.prototype);Ga.prototype.constructor=Ga;Ga.prototype.getArrays=\nfunction(){var a=this.getAttribute(\"position\"),a=a?Array.prototype.slice.call(a.array):[],b=this.getAttribute(\"uv\"),b=b?Array.prototype.slice.call(b.array):[],c=this.index,c=c?Array.prototype.slice.call(c.array):[];return{position:a,uv:b,index:c}};Ga.prototype.addShapeList=function(a,b){var c=a.length;b.arrays=this.getArrays();for(var d=0;d<c;d++)this.addShape(a[d],b);this.setIndex(b.arrays.index);this.addAttribute(\"position\",new B(b.arrays.position,3));this.addAttribute(\"uv\",new B(b.arrays.uv,2))};\nGa.prototype.addShape=function(a,b){function c(a,b,c){b||console.error(\"THREE.ExtrudeGeometry: vec does not exist\");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d,e,f;e=a.x-b.x;f=a.y-b.y;d=c.x-a.x;var g=c.y-a.y,h=e*e+f*f;if(Math.abs(e*g-f*d)>Number.EPSILON){var k=Math.sqrt(h),m=Math.sqrt(d*d+g*g),h=b.x-f/k;b=b.y+e/k;g=((c.x-g/m-h)*g-(c.y+d/m-b)*d)/(e*g-f*d);d=h+e*g-a.x;e=b+f*g-a.y;f=d*d+e*e;if(2>=f)return new C(d,e);f=Math.sqrt(f/2)}else a=!1,e>Number.EPSILON?d>Number.EPSILON&&\n(a=!0):e<-Number.EPSILON?d<-Number.EPSILON&&(a=!0):Math.sign(f)===Math.sign(g)&&(a=!0),a?(d=-f,f=Math.sqrt(h)):(d=e,e=f,f=Math.sqrt(h/2));return new C(d/f,e/f)}function e(a,b){var c,d;for(L=a.length;0<=--L;){c=L;d=L-1;0>d&&(d=a.length-1);var e,f=H+2*y;for(e=0;e<f;e++){var g=ba*e,m=ba*(e+1),l=b+d+g,p=b+d+m,m=b+c+m;h(b+c+g);h(l);h(m);h(l);h(p);h(m);g=q.length/3;g=D.generateSideWallUV(Z,q,g-6,g-3,g-2,g-1);k(g[0]);k(g[1]);k(g[3]);k(g[1]);k(g[2]);k(g[3])}}}function f(a,b,c){r.push(a);r.push(b);r.push(c)}\nfunction g(a,b,c){h(a);h(b);h(c);a=q.length/3;a=D.generateTopUV(Z,q,a-3,a-2,a-1);k(a[0]);k(a[1]);k(a[2])}function h(a){l.push(q.length/3);q.push(r[3*a+0]);q.push(r[3*a+1]);q.push(r[3*a+2])}function k(a){p.push(a.x);p.push(a.y)}var m=b.arrays?b.arrays:this.getArrays(),q=m.position,l=m.index,p=m.uv,r=[],m=void 0!==b.amount?b.amount:100,z=void 0!==b.bevelThickness?b.bevelThickness:6,t=void 0!==b.bevelSize?b.bevelSize:z-2,y=void 0!==b.bevelSegments?b.bevelSegments:3,x=void 0!==b.bevelEnabled?b.bevelEnabled:\n!0,u=void 0!==b.curveSegments?b.curveSegments:12,H=void 0!==b.steps?b.steps:1,w=b.extrudePath,I,G=!1,D=void 0!==b.UVGenerator?b.UVGenerator:cb.WorldUVGenerator,O,E,F,K;w&&(I=w.getSpacedPoints(H),G=!0,x=!1,O=void 0!==b.frames?b.frames:w.computeFrenetFrames(H,!1),E=new n,F=new n,K=new n);x||(t=z=y=0);var T,J,U,Z=this,w=a.extractPoints(u),u=w.shape,P=w.holes;if(!Ia.isClockWise(u))for(u=u.reverse(),J=0,U=P.length;J<U;J++)T=P[J],Ia.isClockWise(T)&&(P[J]=T.reverse());var M=Ia.triangulateShape(u,P),V=u;\nJ=0;for(U=P.length;J<U;J++)T=P[J],u=u.concat(T);var R,S,N,Y,Q,ba=u.length,X,fa=M.length,w=[],L=0;N=V.length;R=N-1;for(S=L+1;L<N;L++,R++,S++)R===N&&(R=0),S===N&&(S=0),w[L]=d(V[L],V[R],V[S]);var ha=[],ea,ia=w.concat();J=0;for(U=P.length;J<U;J++){T=P[J];ea=[];L=0;N=T.length;R=N-1;for(S=L+1;L<N;L++,R++,S++)R===N&&(R=0),S===N&&(S=0),ea[L]=d(T[L],T[R],T[S]);ha.push(ea);ia=ia.concat(ea)}for(R=0;R<y;R++){N=R/y;Y=z*Math.cos(N*Math.PI/2);S=t*Math.sin(N*Math.PI/2);L=0;for(N=V.length;L<N;L++)Q=c(V[L],w[L],S),\nf(Q.x,Q.y,-Y);J=0;for(U=P.length;J<U;J++)for(T=P[J],ea=ha[J],L=0,N=T.length;L<N;L++)Q=c(T[L],ea[L],S),f(Q.x,Q.y,-Y)}S=t;for(L=0;L<ba;L++)Q=x?c(u[L],ia[L],S):u[L],G?(F.copy(O.normals[0]).multiplyScalar(Q.x),E.copy(O.binormals[0]).multiplyScalar(Q.y),K.copy(I[0]).add(F).add(E),f(K.x,K.y,K.z)):f(Q.x,Q.y,0);for(N=1;N<=H;N++)for(L=0;L<ba;L++)Q=x?c(u[L],ia[L],S):u[L],G?(F.copy(O.normals[N]).multiplyScalar(Q.x),E.copy(O.binormals[N]).multiplyScalar(Q.y),K.copy(I[N]).add(F).add(E),f(K.x,K.y,K.z)):f(Q.x,Q.y,\nm/H*N);for(R=y-1;0<=R;R--){N=R/y;Y=z*Math.cos(N*Math.PI/2);S=t*Math.sin(N*Math.PI/2);L=0;for(N=V.length;L<N;L++)Q=c(V[L],w[L],S),f(Q.x,Q.y,m+Y);J=0;for(U=P.length;J<U;J++)for(T=P[J],ea=ha[J],L=0,N=T.length;L<N;L++)Q=c(T[L],ea[L],S),G?f(Q.x,Q.y+I[H-1].y,I[H-1].x+Y):f(Q.x,Q.y,m+Y)}(function(){var a=q.length/3;if(x){var c=0*ba;for(L=0;L<fa;L++)X=M[L],g(X[2]+c,X[1]+c,X[0]+c);c=ba*(H+2*y);for(L=0;L<fa;L++)X=M[L],g(X[0]+c,X[1]+c,X[2]+c)}else{for(L=0;L<fa;L++)X=M[L],g(X[2],X[1],X[0]);for(L=0;L<fa;L++)X=\nM[L],g(X[0]+ba*H,X[1]+ba*H,X[2]+ba*H)}Z.addGroup(a,q.length/3-a,void 0!==b.material?b.material:0)})();(function(){var a=q.length/3,c=0;e(V,c);c+=V.length;J=0;for(U=P.length;J<U;J++)T=P[J],e(T,c),c+=T.length;Z.addGroup(a,q.length/3-a,void 0!==b.extrudeMaterial?b.extrudeMaterial:1)})();b.arrays||(this.setIndex(l),this.addAttribute(\"position\",new B(q,3)),this.addAttribute(\"uv\",new B(b.arrays.uv,2)))};cb.WorldUVGenerator={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new C(b[3*\nc],b[3*c+1]),new C(a,d),new C(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],k=b[3*d+1];d=b[3*d+2];var m=b[3*e],l=b[3*e+1];e=b[3*e+2];var n=b[3*f],p=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-k)?[new C(a,1-c),new C(h,1-d),new C(m,1-e),new C(n,1-b)]:[new C(g,1-c),new C(k,1-d),new C(l,1-e),new C(p,1-b)]}};Lc.prototype=Object.create(J.prototype);Lc.prototype.constructor=Lc;Ub.prototype=Object.create(Ga.prototype);Ub.prototype.constructor=Ub;Mc.prototype=\nObject.create(J.prototype);Mc.prototype.constructor=Mc;mb.prototype=Object.create(E.prototype);mb.prototype.constructor=mb;Nc.prototype=Object.create(J.prototype);Nc.prototype.constructor=Nc;Vb.prototype=Object.create(E.prototype);Vb.prototype.constructor=Vb;Oc.prototype=Object.create(J.prototype);Oc.prototype.constructor=Oc;Wb.prototype=Object.create(E.prototype);Wb.prototype.constructor=Wb;Xb.prototype=Object.create(J.prototype);Xb.prototype.constructor=Xb;Yb.prototype=Object.create(E.prototype);\nYb.prototype.constructor=Yb;Zb.prototype=Object.create(E.prototype);Zb.prototype.constructor=Zb;nb.prototype=Object.create(J.prototype);nb.prototype.constructor=nb;Ua.prototype=Object.create(E.prototype);Ua.prototype.constructor=Ua;Pc.prototype=Object.create(nb.prototype);Pc.prototype.constructor=Pc;Qc.prototype=Object.create(Ua.prototype);Qc.prototype.constructor=Qc;Rc.prototype=Object.create(J.prototype);Rc.prototype.constructor=Rc;$b.prototype=Object.create(E.prototype);$b.prototype.constructor=\n$b;var Ma=Object.freeze({WireframeGeometry:Mb,ParametricGeometry:Cc,ParametricBufferGeometry:Nb,TetrahedronGeometry:Ec,TetrahedronBufferGeometry:Ob,OctahedronGeometry:Fc,OctahedronBufferGeometry:lb,IcosahedronGeometry:Gc,IcosahedronBufferGeometry:Pb,DodecahedronGeometry:Hc,DodecahedronBufferGeometry:Qb,PolyhedronGeometry:Dc,PolyhedronBufferGeometry:za,TubeGeometry:Ic,TubeBufferGeometry:Rb,TorusKnotGeometry:Jc,TorusKnotBufferGeometry:Sb,TorusGeometry:Kc,TorusBufferGeometry:Tb,TextGeometry:Lc,TextBufferGeometry:Ub,\nSphereGeometry:Mc,SphereBufferGeometry:mb,RingGeometry:Nc,RingBufferGeometry:Vb,PlaneGeometry:vc,PlaneBufferGeometry:jb,LatheGeometry:Oc,LatheBufferGeometry:Wb,ShapeGeometry:Xb,ShapeBufferGeometry:Yb,ExtrudeGeometry:cb,ExtrudeBufferGeometry:Ga,EdgesGeometry:Zb,ConeGeometry:Pc,ConeBufferGeometry:Qc,CylinderGeometry:nb,CylinderBufferGeometry:Ua,CircleGeometry:Rc,CircleBufferGeometry:$b,BoxGeometry:Gb,BoxBufferGeometry:ib});ac.prototype=Object.create(ra.prototype);ac.prototype.constructor=ac;ac.prototype.isShadowMaterial=\n!0;bc.prototype=Object.create(ra.prototype);bc.prototype.constructor=bc;bc.prototype.isRawShaderMaterial=!0;Pa.prototype=Object.create(U.prototype);Pa.prototype.constructor=Pa;Pa.prototype.isMeshStandardMaterial=!0;Pa.prototype.copy=function(a){U.prototype.copy.call(this,a);this.defines={STANDARD:\"\"};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=\na.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;\nthis.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};ob.prototype=Object.create(Pa.prototype);ob.prototype.constructor=ob;ob.prototype.isMeshPhysicalMaterial=!0;ob.prototype.copy=function(a){Pa.prototype.copy.call(this,a);this.defines={PHYSICAL:\"\"};this.reflectivity=\na.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Ja.prototype=Object.create(U.prototype);Ja.prototype.constructor=Ja;Ja.prototype.isMeshPhongMaterial=!0;Ja.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);\nthis.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;\nthis.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};pb.prototype=Object.create(Ja.prototype);pb.prototype.constructor=pb;pb.prototype.isMeshToonMaterial=!0;pb.prototype.copy=function(a){Ja.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};qb.prototype=Object.create(U.prototype);qb.prototype.constructor=\nqb;qb.prototype.isMeshNormalMaterial=!0;qb.prototype.copy=function(a){U.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};\nrb.prototype=Object.create(U.prototype);rb.prototype.constructor=rb;rb.prototype.isMeshLambertMaterial=!0;rb.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=\na.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};sb.prototype=Object.create(U.prototype);sb.prototype.constructor=sb;sb.prototype.isLineDashedMaterial=!0;sb.prototype.copy=function(a){U.prototype.copy.call(this,\na);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var mg=Object.freeze({ShadowMaterial:ac,SpriteMaterial:bb,RawShaderMaterial:bc,ShaderMaterial:ra,PointsMaterial:Fa,MeshPhysicalMaterial:ob,MeshStandardMaterial:Pa,MeshPhongMaterial:Ja,MeshToonMaterial:pb,MeshNormalMaterial:qb,MeshLambertMaterial:rb,MeshDepthMaterial:Za,MeshBasicMaterial:ya,LineDashedMaterial:sb,LineBasicMaterial:ea,Material:U}),ed={enabled:!1,files:{},\nadd:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},va=new Zd;Object.assign(Ka.prototype,{load:function(a,b,c,d){void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);var e=this,f=ed.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){var h=g[1],k=!!g[2],g=\ng[3],g=window.decodeURIComponent(g);k&&(g=window.atob(g));try{var m,l=(this.responseType||\"\").toLowerCase();switch(l){case \"arraybuffer\":case \"blob\":m=new ArrayBuffer(g.length);for(var n=new Uint8Array(m),k=0;k<g.length;k++)n[k]=g.charCodeAt(k);\"blob\"===l&&(m=new Blob([m],{type:h}));break;case \"document\":m=(new DOMParser).parseFromString(g,h);break;case \"json\":m=JSON.parse(g);break;default:m=g}window.setTimeout(function(){b&&b(m);e.manager.itemEnd(a)},0)}catch(r){window.setTimeout(function(){d&&d(r);\ne.manager.itemEnd(a);e.manager.itemError(a)},0)}}else{var p=new XMLHttpRequest;p.open(\"GET\",a,!0);p.addEventListener(\"load\",function(c){var f=c.target.response;ed.add(a,f);200===this.status?(b&&b(f),e.manager.itemEnd(a)):0===this.status?(console.warn(\"THREE.FileLoader: HTTP Status 0 received.\"),b&&b(f),e.manager.itemEnd(a)):(d&&d(c),e.manager.itemEnd(a),e.manager.itemError(a))},!1);void 0!==c&&p.addEventListener(\"progress\",function(a){c(a)},!1);p.addEventListener(\"error\",function(b){d&&d(b);e.manager.itemEnd(a);\ne.manager.itemError(a)},!1);void 0!==this.responseType&&(p.responseType=this.responseType);void 0!==this.withCredentials&&(p.withCredentials=this.withCredentials);p.overrideMimeType&&p.overrideMimeType(void 0!==this.mimeType?this.mimeType:\"text/plain\");for(h in this.requestHeader)p.setRequestHeader(h,this.requestHeader[h]);p.send(null)}e.manager.itemStart(a);return p},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=\na;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});Object.assign(Oe.prototype,{load:function(a,b,c,d){function e(e){k.load(a[e],function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Lb;h.image=g;var k=new Ka(this.manager);k.setPath(this.path);k.setResponseType(\"arraybuffer\");\nif(Array.isArray(a))for(var m=0,l=0,n=a.length;l<n;++l)e(l);else k.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=\na;return this}});Object.assign($d.prototype,{load:function(a,b,c,d){var e=this,f=new db,g=new Ka(this.manager);g.setResponseType(\"arraybuffer\");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?\na.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});Object.assign(Sc.prototype,{load:function(a,b,c,d){void 0===a&&(a=\"\");void 0!==this.path&&(a=this.path+a);var e=this,f=ed.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;c=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"img\");\nc.addEventListener(\"load\",function(){ed.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);c.addEventListener(\"error\",function(b){d&&d(b);e.manager.itemEnd(a);e.manager.itemError(a)},!1);\"data:\"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(c.crossOrigin=this.crossOrigin);e.manager.itemStart(a);c.src=a;return c},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(ae.prototype,{load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=\na;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new Xa,g=new Sc(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(rd.prototype,{load:function(a,b,c,d){var e=new Sc(this.manager);e.setCrossOrigin(this.crossOrigin);e.setPath(this.path);var f=new ba;f.image=e.load(a,function(){var c=0<a.search(/\\.(jpg|jpeg)$/)||\n0===a.search(/^data\\:image\\/jpeg/);f.format=c?1022:1023;f.needsUpdate=!0;void 0!==b&&b(f)},c,d);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});na.prototype=Object.assign(Object.create(z.prototype),{constructor:na,isLight:!0,copy:function(a){z.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=z.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=\nthis.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});sd.prototype=Object.assign(Object.create(na.prototype),{constructor:sd,isHemisphereLight:!0,copy:function(a){na.prototype.copy.call(this,\na);this.groundColor.copy(a.groundColor);return this}});Object.assign(tb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;\nreturn a}});td.prototype=Object.assign(Object.create(tb.prototype),{constructor:td,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*Y.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=c,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});ud.prototype=Object.assign(Object.create(na.prototype),{constructor:ud,isSpotLight:!0,copy:function(a){na.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=\na.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});vd.prototype=Object.assign(Object.create(na.prototype),{constructor:vd,isPointLight:!0,copy:function(a){na.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});wd.prototype=Object.assign(Object.create(tb.prototype),{constructor:wd});xd.prototype=Object.assign(Object.create(na.prototype),{constructor:xd,isDirectionalLight:!0,copy:function(a){na.prototype.copy.call(this,\na);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});yd.prototype=Object.assign(Object.create(na.prototype),{constructor:yd,isAmbientLight:!0});zd.prototype=Object.assign(Object.create(na.prototype),{constructor:zd,isRectAreaLight:!0,copy:function(a){na.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=na.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});var ia={arraySlice:function(a,\nb,c){return ia.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:\"number\"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=\nnew a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];\nwhile(void 0!==f)}}}};Object.assign(wa.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=\n0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=\nc[a+e];return b},interpolate_:function(a,b,c,d){throw Error(\"call to abstract method\");},intervalChanged_:function(a,b,c){}});Object.assign(wa.prototype,{beforeStart_:wa.prototype.copySampleValue_,afterEnd_:wa.prototype.copySampleValue_});Ad.prototype=Object.assign(Object.create(wa.prototype),{constructor:Ad,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=\na;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,k=this._offsetPrev,m=this._offsetNext,l=this._weightPrev,n=this._weightNext,\np=(c-b)/(d-b);c=p*p;d=c*p;b=-l*d+2*l*c-l*p;l=(1+l)*d+(-1.5-2*l)*c+(-.5+l)*p+1;p=(-1-n)*d+(1.5+n)*c+.5*p;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[k+c]+l*f[h+c]+p*f[a+c]+n*f[m+c];return e}});Tc.prototype=Object.assign(Object.create(wa.prototype),{constructor:Tc,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Bd.prototype=Object.assign(Object.create(wa.prototype),{constructor:Bd,\ninterpolate_:function(a,b,c,d){return this.copySampleValue_(a-1)}});var Wa;Wa={TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Bd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new Tc(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Ad(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){var b;\nswitch(a){case 2300:b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b=\"unsupported interpolation for \"+this.ValueTypeName+\" keyframe track named \"+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn(\"THREE.KeyframeTrackPrototype:\",b)}else this.createInterpolant=b},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;\ncase this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,\n1),e=f-1),d=this.getValueSize(),this.times=ia.arraySlice(c,e,f),this.values=ia.arraySlice(this.values,e*d,f*d);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error(\"THREE.KeyframeTrackPrototype: Invalid value size in track.\",this),a=!1);var c=this.times,b=this.values,d=c.length;0===d&&(console.error(\"THREE.KeyframeTrackPrototype: Track is empty.\",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if(\"number\"===typeof g&&isNaN(g)){console.error(\"THREE.KeyframeTrackPrototype: Time is not a valid number.\",\nthis,f,g);a=!1;break}if(null!==e&&e>g){console.error(\"THREE.KeyframeTrackPrototype: Out of order keys.\",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ia.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error(\"THREE.KeyframeTrackPrototype: Value is not a valid number.\",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,k=a[g];if(k!==a[g+1]&&(1!==g||k!==\nk[0]))if(d)h=!0;else for(var m=g*c,l=m-c,n=m+c,k=0;k!==c;++k){var p=b[m+k];if(p!==b[l+k]||p!==b[n+k]){h=!0;break}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,m=e*c,k=0;k!==c;++k)b[m+k]=b[h+k];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(k=0;k!==c;++k)b[m+k]=b[h+k];++e}e!==a.length&&(this.times=ia.arraySlice(a,0,e),this.values=ia.arraySlice(b,0,e*c));return this}};cc.prototype=Object.assign(Object.create(Wa),{constructor:cc,ValueTypeName:\"vector\"});Cd.prototype=Object.assign(Object.create(wa.prototype),{constructor:Cd,\ninterpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)oa.slerpFlat(e,0,f,a-g,f,a,b);return e}});Uc.prototype=Object.assign(Object.create(Wa),{constructor:Uc,ValueTypeName:\"quaternion\",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Cd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});dc.prototype=Object.assign(Object.create(Wa),{constructor:dc,ValueTypeName:\"number\"});\nDd.prototype=Object.assign(Object.create(Wa),{constructor:Dd,ValueTypeName:\"string\",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Ed.prototype=Object.assign(Object.create(Wa),{constructor:Ed,ValueTypeName:\"bool\",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Fd.prototype=Object.assign(Object.create(Wa),{constructor:Fd,ValueTypeName:\"color\"});\nvb.prototype=Wa;Wa.constructor=vb;Object.assign(vb,{parse:function(a){if(void 0===a.type)throw Error(\"track type undefined, can not parse\");var b=vb._getTrackTypeForValueTypeName(a.type);if(void 0===a.times){var c=[],d=[];ia.flattenJSON(a.keys,c,d,\"value\");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name,a.times,a.values,a.interpolation)},toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{var b={name:a.name,times:ia.convertArray(a.times,Array),values:ia.convertArray(a.values,\nArray)},c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b},_getTrackTypeForValueTypeName:function(a){switch(a.toLowerCase()){case \"scalar\":case \"double\":case \"float\":case \"number\":case \"integer\":return dc;case \"vector\":case \"vector2\":case \"vector3\":case \"vector4\":return cc;case \"color\":return Fd;case \"quaternion\":return Uc;case \"bool\":case \"boolean\":return Ed;case \"string\":return Dd}throw Error(\"Unsupported typeName: \"+a);}});Object.assign(Da,{parse:function(a){for(var b=\n[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(vb.parse(c[e]).scale(d));return new Da(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b};for(var d=0,e=c.length;d!==e;++d)b.push(vb.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],k=[];h.push((g+e-1)%e,g,(g+1)%e);k.push(0,1,0);var m=ia.getKeyframeOrder(h),h=ia.sortedArray(h,1,m),k=ia.sortedArray(k,1,m);d||0!==h[0]||\n(h.push(e),k.push(k[0]));f.push((new dc(\".morphTargetInfluences[\"+b[g].name+\"]\",h,k)).scale(1/c))}return new Da(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(var d=0;d<c.length;d++)if(c[d].name===b)return c[d];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\\w-]*?)([\\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],k=h.name.match(e);if(k&&1<k.length){var m=k[1];(k=d[m])||(d[m]=k=[]);k.push(h)}}a=[];\nfor(m in d)a.push(Da.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,b){if(!a)return console.error(\"THREE.AnimationClip: No animation in JSONLoader data.\"),null;for(var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];ia.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||\"default\",f=a.length||-1,g=a.fps||30,h=a.hierarchy||[],k=0;k<h.length;k++){var m=h[k].keys;if(m&&0!==m.length)if(m[0].morphTargets){for(var f={},l=0;l<m.length;l++)if(m[l].morphTargets)for(var n=\n0;n<m[l].morphTargets.length;n++)f[m[l].morphTargets[n]]=-1;for(var p in f){for(var r=[],z=[],n=0;n!==m[l].morphTargets.length;++n){var t=m[l];r.push(t.time);z.push(t.morphTarget===p?1:0)}d.push(new dc(\".morphTargetInfluence[\"+p+\"]\",r,z))}f=f.length*(g||1)}else l=\".bones[\"+b[k].name+\"]\",c(cc,l+\".position\",m,\"pos\",d),c(Uc,l+\".quaternion\",m,\"rot\",d),c(cc,l+\".scale\",m,\"scl\",d)}return 0===d.length?null:new Da(e,f,d)}});Object.assign(Da.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==\nc;++b)var d=this.tracks[b],a=Math.max(a,d.times[d.times.length-1]);this.duration=a},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this}});Object.assign(Gd.prototype,{load:function(a,b,c,d){var e=this;(new Ka(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},parse:function(a){function b(a){void 0===\nc[a]&&console.warn(\"THREE.MaterialLoader: Undefined texture\",a);return c[a]}var c=this.textures,d=new mg[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=\na.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.uniforms&&(d.uniforms=a.uniforms);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(d.vertexColors=a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.shading&&(d.shading=a.shading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);\nvoid 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);\nvoid 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));if(void 0!==a.normalScale){var e=a.normalScale;!1===Array.isArray(e)&&\n(e=[e,e]);d.normalScale=(new C).fromArray(e)}void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);\nvoid 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d}});Object.assign(be.prototype,{load:function(a,b,c,d){var e=\nthis;(new Ka(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new E,c=a.data.index;void 0!==c&&(c=new ef[c.type](c.array),b.setIndex(new Z(c,1)));var d=a.data.attributes,e;for(e in d){var f=d[e],c=new ef[f.type](f.array);b.addAttribute(e,new Z(c,f.itemSize,f.normalized))}e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,d=e.length;c!==d;++c)f=e[c],b.addGroup(f.start,f.count,f.materialIndex);a=a.data.boundingSphere;void 0!==a&&(e=new n,void 0!==\na.center&&e.fromArray(a.center),b.boundingSphere=new Ea(e,a.radius));return b}});var ef={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:\"undefined\"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};ec.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=\nb[c+1];if(b[c].test(a))return e}return null}};Object.assign(ec.prototype,{crossOrigin:void 0,extractUrlBase:function(a){a=a.split(\"/\");if(1===a.length)return\"./\";a.pop();return a.join(\"/\")+\"/\"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a={NoBlending:0,NormalBlending:1,AdditiveBlending:2,SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},b=new G,c=new rd,d=new Gd;return function(e,f,g){function h(a,\nb,d,e,h){a=f+a;var m=ec.Handlers.get(a);null!==m?a=m.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&(\"repeat\"===e[0]&&(a.wrapS=1E3),\"mirror\"===e[0]&&(a.wrapS=1002),\"repeat\"===e[1]&&(a.wrapT=1E3),\"mirror\"===e[1]&&(a.wrapT=1002));void 0!==h&&(a.anisotropy=h);b=Y.generateUUID();k[b]=a;return b}var k={},m={uuid:Y.generateUUID(),type:\"MeshLambertMaterial\"},l;for(l in e){var n=e[l];\nswitch(l){case \"DbgColor\":case \"DbgIndex\":case \"opticalDensity\":case \"illumination\":break;case \"DbgName\":m.name=n;break;case \"blending\":m.blending=a[n];break;case \"colorAmbient\":case \"mapAmbient\":console.warn(\"THREE.Loader.createMaterial:\",l,\"is no longer supported.\");break;case \"colorDiffuse\":m.color=b.fromArray(n).getHex();break;case \"colorSpecular\":m.specular=b.fromArray(n).getHex();break;case \"colorEmissive\":m.emissive=b.fromArray(n).getHex();break;case \"specularCoef\":m.shininess=n;break;case \"shading\":\"basic\"===\nn.toLowerCase()&&(m.type=\"MeshBasicMaterial\");\"phong\"===n.toLowerCase()&&(m.type=\"MeshPhongMaterial\");\"standard\"===n.toLowerCase()&&(m.type=\"MeshStandardMaterial\");break;case \"mapDiffuse\":m.map=h(n,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case \"mapDiffuseRepeat\":case \"mapDiffuseOffset\":case \"mapDiffuseWrap\":case \"mapDiffuseAnisotropy\":break;case \"mapEmissive\":m.emissiveMap=h(n,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);\nbreak;case \"mapEmissiveRepeat\":case \"mapEmissiveOffset\":case \"mapEmissiveWrap\":case \"mapEmissiveAnisotropy\":break;case \"mapLight\":m.lightMap=h(n,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case \"mapLightRepeat\":case \"mapLightOffset\":case \"mapLightWrap\":case \"mapLightAnisotropy\":break;case \"mapAO\":m.aoMap=h(n,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,e.mapAOAnisotropy);break;case \"mapAORepeat\":case \"mapAOOffset\":case \"mapAOWrap\":case \"mapAOAnisotropy\":break;case \"mapBump\":m.bumpMap=\nh(n,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case \"mapBumpScale\":m.bumpScale=n;break;case \"mapBumpRepeat\":case \"mapBumpOffset\":case \"mapBumpWrap\":case \"mapBumpAnisotropy\":break;case \"mapNormal\":m.normalMap=h(n,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case \"mapNormalFactor\":m.normalScale=[n,n];break;case \"mapNormalRepeat\":case \"mapNormalOffset\":case \"mapNormalWrap\":case \"mapNormalAnisotropy\":break;case \"mapSpecular\":m.specularMap=\nh(n,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case \"mapSpecularRepeat\":case \"mapSpecularOffset\":case \"mapSpecularWrap\":case \"mapSpecularAnisotropy\":break;case \"mapMetalness\":m.metalnessMap=h(n,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case \"mapMetalnessRepeat\":case \"mapMetalnessOffset\":case \"mapMetalnessWrap\":case \"mapMetalnessAnisotropy\":break;case \"mapRoughness\":m.roughnessMap=h(n,e.mapRoughnessRepeat,\ne.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case \"mapRoughnessRepeat\":case \"mapRoughnessOffset\":case \"mapRoughnessWrap\":case \"mapRoughnessAnisotropy\":break;case \"mapAlpha\":m.alphaMap=h(n,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case \"mapAlphaRepeat\":case \"mapAlphaOffset\":case \"mapAlphaWrap\":case \"mapAlphaAnisotropy\":break;case \"flipSided\":m.side=1;break;case \"doubleSided\":m.side=2;break;case \"transparency\":console.warn(\"THREE.Loader.createMaterial: transparency has been renamed to opacity\");\nm.opacity=n;break;case \"depthTest\":case \"depthWrite\":case \"colorWrite\":case \"opacity\":case \"reflectivity\":case \"transparent\":case \"visible\":case \"wireframe\":m[l]=n;break;case \"vertexColors\":!0===n&&(m.vertexColors=2);\"face\"===n&&(m.vertexColors=1);break;default:console.error(\"THREE.Loader.createMaterial: Unsupported\",l,n)}}\"MeshBasicMaterial\"===m.type&&delete m.emissive;\"MeshPhongMaterial\"!==m.type&&delete m.specular;1>m.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});Object.assign(ce.prototype,\n{load:function(a,b,c,d){var e=this,f=this.texturePath&&\"string\"===typeof this.texturePath?this.texturePath:ec.prototype.extractUrlBase(a),g=new Ka(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if(\"object\"===d.toLowerCase()){console.error(\"THREE.JSONLoader: \"+a+\" should be loaded with THREE.ObjectLoader instead.\");return}if(\"scene\"===d.toLowerCase()){console.error(\"THREE.JSONLoader: \"+a+\" should be loaded with THREE.SceneLoader instead.\");\nreturn}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(){return function(a,b){void 0!==a.data&&(a=a.data);a.scale=void 0!==a.scale?1/a.scale:1;var c=new J,d=a,e,f,g,h,k,m,l,v,p,r,z,t,y,x,u=d.faces;p=d.vertices;var B=d.normals,w=d.colors;m=d.scale;var I=0;if(void 0!==d.uvs){for(e=0;e<d.uvs.length;e++)d.uvs[e].length&&I++;for(e=0;e<I;e++)c.faceVertexUvs[e]=[]}h=0;for(k=p.length;h<k;)e=new n,e.x=p[h++]*m,e.y=p[h++]*m,e.z=p[h++]*m,c.vertices.push(e);\nh=0;for(k=u.length;h<k;)if(p=u[h++],r=p&1,g=p&2,e=p&8,l=p&16,z=p&32,m=p&64,p&=128,r){r=new Sa;r.a=u[h];r.b=u[h+1];r.c=u[h+3];t=new Sa;t.a=u[h+1];t.b=u[h+2];t.c=u[h+3];h+=4;g&&(g=u[h++],r.materialIndex=g,t.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<I;e++)for(y=d.uvs[e],c.faceVertexUvs[e][g]=[],c.faceVertexUvs[e][g+1]=[],f=0;4>f;f++)v=u[h++],x=y[2*v],v=y[2*v+1],x=new C(x,v),2!==f&&c.faceVertexUvs[e][g].push(x),0!==f&&c.faceVertexUvs[e][g+1].push(x);l&&(l=3*u[h++],r.normal.set(B[l++],B[l++],B[l]),\nt.normal.copy(r.normal));if(z)for(e=0;4>e;e++)l=3*u[h++],z=new n(B[l++],B[l++],B[l]),2!==e&&r.vertexNormals.push(z),0!==e&&t.vertexNormals.push(z);m&&(m=u[h++],m=w[m],r.color.setHex(m),t.color.setHex(m));if(p)for(e=0;4>e;e++)m=u[h++],m=w[m],2!==e&&r.vertexColors.push(new G(m)),0!==e&&t.vertexColors.push(new G(m));c.faces.push(r);c.faces.push(t)}else{r=new Sa;r.a=u[h++];r.b=u[h++];r.c=u[h++];g&&(g=u[h++],r.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<I;e++)for(y=d.uvs[e],c.faceVertexUvs[e][g]=\n[],f=0;3>f;f++)v=u[h++],x=y[2*v],v=y[2*v+1],x=new C(x,v),c.faceVertexUvs[e][g].push(x);l&&(l=3*u[h++],r.normal.set(B[l++],B[l++],B[l]));if(z)for(e=0;3>e;e++)l=3*u[h++],z=new n(B[l++],B[l++],B[l]),r.vertexNormals.push(z);m&&(m=u[h++],r.color.setHex(w[m]));if(p)for(e=0;3>e;e++)m=u[h++],r.vertexColors.push(new G(w[m]));c.faces.push(r)}d=a;h=void 0!==d.influencesPerVertex?d.influencesPerVertex:2;if(d.skinWeights)for(k=0,u=d.skinWeights.length;k<u;k+=h)c.skinWeights.push(new fa(d.skinWeights[k],1<h?d.skinWeights[k+\n1]:0,2<h?d.skinWeights[k+2]:0,3<h?d.skinWeights[k+3]:0));if(d.skinIndices)for(k=0,u=d.skinIndices.length;k<u;k+=h)c.skinIndices.push(new fa(d.skinIndices[k],1<h?d.skinIndices[k+1]:0,2<h?d.skinIndices[k+2]:0,3<h?d.skinIndices[k+3]:0));c.bones=d.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn(\"When skinning, number of vertices (\"+c.vertices.length+\"), skinIndices (\"+c.skinIndices.length+\"), and skinWeights (\"+c.skinWeights.length+\n\") should match.\");k=a;u=k.scale;if(void 0!==k.morphTargets)for(d=0,h=k.morphTargets.length;d<h;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=k.morphTargets[d].name,c.morphTargets[d].vertices=[],B=c.morphTargets[d].vertices,w=k.morphTargets[d].vertices,I=0,p=w.length;I<p;I+=3)m=new n,m.x=w[I]*u,m.y=w[I+1]*u,m.z=w[I+2]*u,B.push(m);if(void 0!==k.morphColors&&0<k.morphColors.length)for(console.warn('THREE.JSONLoader: \"morphColors\" no longer supported. Using them as face colors.'),u=c.faces,k=k.morphColors[0].colors,\nd=0,h=u.length;d<h;d++)u[d].color.fromArray(k,3*d);k=a;d=[];h=[];void 0!==k.animation&&h.push(k.animation);void 0!==k.animations&&(k.animations.length?h=h.concat(k.animations):h.push(k.animations));for(k=0;k<h.length;k++)(u=Da.parseAnimation(h[k],c.bones))&&d.push(u);c.morphTargets&&(h=Da.CreateClipsFromMorphTargetSequences(c.morphTargets,10),d=d.concat(h));0<d.length&&(c.animations=d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};\nd=ec.prototype.initMaterials(a.materials,b,this.crossOrigin);return{geometry:c,materials:d}}}()});Object.assign(Pe.prototype,{load:function(a,b,c,d){\"\"===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf(\"/\")+1));var e=this;(new Ka(e.manager)).load(a,function(c){var g=null;try{g=JSON.parse(c)}catch(h){void 0!==d&&d(h);console.error(\"THREE:ObjectLoader: Can't parse \"+a+\".\",h.message);return}c=g.metadata;void 0===c||void 0===c.type||\"geometry\"===c.type.toLowerCase()?console.error(\"THREE.ObjectLoader: Can't load \"+\na+\". Use THREE.JSONLoader instead.\"):e.parse(g,b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},\nparseGeometries:function(a){var b={};if(void 0!==a)for(var c=new ce,d=new be,e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case \"PlaneGeometry\":case \"PlaneBufferGeometry\":g=new Ma[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case \"BoxGeometry\":case \"BoxBufferGeometry\":case \"CubeGeometry\":g=new Ma[h.type](h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case \"CircleGeometry\":case \"CircleBufferGeometry\":g=new Ma[h.type](h.radius,h.segments,h.thetaStart,\nh.thetaLength);break;case \"CylinderGeometry\":case \"CylinderBufferGeometry\":g=new Ma[h.type](h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case \"ConeGeometry\":case \"ConeBufferGeometry\":g=new Ma[h.type](h.radius,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case \"SphereGeometry\":case \"SphereBufferGeometry\":g=new Ma[h.type](h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,\nh.thetaStart,h.thetaLength);break;case \"DodecahedronGeometry\":case \"IcosahedronGeometry\":case \"OctahedronGeometry\":case \"TetrahedronGeometry\":g=new Ma[h.type](h.radius,h.detail);break;case \"RingGeometry\":case \"RingBufferGeometry\":g=new Ma[h.type](h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case \"TorusGeometry\":case \"TorusBufferGeometry\":g=new Ma[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case \"TorusKnotGeometry\":case \"TorusKnotBufferGeometry\":g=\nnew Ma[h.type](h.radius,h.tube,h.tubularSegments,h.radialSegments,h.p,h.q);break;case \"LatheGeometry\":case \"LatheBufferGeometry\":g=new Ma[h.type](h.points,h.segments,h.phiStart,h.phiLength);break;case \"BufferGeometry\":g=d.parse(h);break;case \"Geometry\":g=c.parse(h,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type \"'+h.type+'\"');continue}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a,b){var c={};if(void 0!==\na){var d=new Gd;d.setTextures(b);for(var e=0,f=a.length;e<f;e++){var g=a[e];if(\"MultiMaterial\"===g.type){for(var h=[],k=0;k<g.materials.length;k++)h.push(d.parse(g.materials[k]));c[g.uuid]=h}else c[g.uuid]=d.parse(g)}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=Da.parse(a[c]);b.push(d)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return g.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemEnd(a);d.manager.itemError(a)})}\nvar d=this,e={};if(void 0!==a&&0<a.length){var f=new Zd(b),g=new Sc(f);g.setCrossOrigin(this.crossOrigin);for(var f=0,h=a.length;f<h;f++){var k=a[f],m=/^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test(k.url)?k.url:d.texturePath+k.url;e[k.uuid]=c(m)}}return e},parseTextures:function(a,b){function c(a,b){if(\"number\"===typeof a)return a;console.warn(\"THREE.ObjectLoader.parseTexture: Constant should be in numeric form.\",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&\nconsole.warn('THREE.ObjectLoader: No \"image\" specified for',g.uuid);void 0===b[g.image]&&console.warn(\"THREE.ObjectLoader: Undefined image\",g.image);var h=new ba(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,ng));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],ff),h.wrapT=c(g.wrap[1],ff));void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,gf));\nvoid 0!==g.magFilter&&(h.magFilter=c(g.magFilter,gf));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);d[g.uuid]=h}return d},parseObject:function(){var a=new K;return function(b,c,d){function e(a){void 0===c[a]&&console.warn(\"THREE.ObjectLoader: Undefined geometry\",a);return c[a]}function f(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],c=0,e=a.length;c<e;c++){var f=a[c];void 0===d[f]&&console.warn(\"THREE.ObjectLoader: Undefined material\",f);b.push(d[f])}return b}void 0===\nd[a]&&console.warn(\"THREE.ObjectLoader: Undefined material\",a);return d[a]}}var g;switch(b.type){case \"Scene\":g=new ld;void 0!==b.background&&Number.isInteger(b.background)&&(g.background=new G(b.background));void 0!==b.fog&&(\"Fog\"===b.fog.type?g.fog=new Jb(b.fog.color,b.fog.near,b.fog.far):\"FogExp2\"===b.fog.type&&(g.fog=new Ib(b.fog.color,b.fog.density)));break;case \"PerspectiveCamera\":g=new qa(b.fov,b.aspect,b.near,b.far);void 0!==b.focus&&(g.focus=b.focus);void 0!==b.zoom&&(g.zoom=b.zoom);void 0!==\nb.filmGauge&&(g.filmGauge=b.filmGauge);void 0!==b.filmOffset&&(g.filmOffset=b.filmOffset);void 0!==b.view&&(g.view=Object.assign({},b.view));break;case \"OrthographicCamera\":g=new Fb(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case \"AmbientLight\":g=new yd(b.color,b.intensity);break;case \"DirectionalLight\":g=new xd(b.color,b.intensity);break;case \"PointLight\":g=new vd(b.color,b.intensity,b.distance,b.decay);break;case \"RectAreaLight\":g=new zd(b.color,b.intensity,b.width,b.height);break;case \"SpotLight\":g=\nnew ud(b.color,b.intensity,b.distance,b.angle,b.penumbra,b.decay);break;case \"HemisphereLight\":g=new sd(b.color,b.groundColor,b.intensity);break;case \"SkinnedMesh\":console.warn(\"THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.\");case \"Mesh\":g=e(b.geometry);var h=f(b.material);g=g.bones&&0<g.bones.length?new nd(g,h):new la(g,h);break;case \"LOD\":g=new yc;break;case \"Line\":g=new sa(e(b.geometry),f(b.material),b.mode);break;case \"LineLoop\":g=new od(e(b.geometry),f(b.material));break;\ncase \"LineSegments\":g=new Q(e(b.geometry),f(b.material));break;case \"PointCloud\":case \"Points\":g=new Kb(e(b.geometry),f(b.material));break;case \"Sprite\":g=new xc(f(b.material));break;case \"Group\":g=new Ac;break;default:g=new z}g.uuid=b.uuid;void 0!==b.name&&(g.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(g.position,g.quaternion,g.scale)):(void 0!==b.position&&g.position.fromArray(b.position),void 0!==b.rotation&&g.rotation.fromArray(b.rotation),void 0!==b.quaternion&&g.quaternion.fromArray(b.quaternion),\nvoid 0!==b.scale&&g.scale.fromArray(b.scale));void 0!==b.castShadow&&(g.castShadow=b.castShadow);void 0!==b.receiveShadow&&(g.receiveShadow=b.receiveShadow);b.shadow&&(void 0!==b.shadow.bias&&(g.shadow.bias=b.shadow.bias),void 0!==b.shadow.radius&&(g.shadow.radius=b.shadow.radius),void 0!==b.shadow.mapSize&&g.shadow.mapSize.fromArray(b.shadow.mapSize),void 0!==b.shadow.camera&&(g.shadow.camera=this.parseObject(b.shadow.camera)));void 0!==b.visible&&(g.visible=b.visible);void 0!==b.userData&&(g.userData=\nb.userData);if(void 0!==b.children)for(var k in b.children)g.add(this.parseObject(b.children[k],c,d));if(\"LOD\"===b.type)for(b=b.levels,h=0;h<b.length;h++){var m=b[h];k=g.getObjectByProperty(\"uuid\",m.object);void 0!==k&&g.addLevel(k,m.distance)}return g}}()});var ng={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},ff={RepeatWrapping:1E3,\nClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},gf={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};Object.assign(ua.prototype,{getPoint:function(){console.warn(\"THREE.Curve: .getPoint() not implemented.\");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/\na));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=\nb},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]===f)return d/(e-1);g=c[d];return(d+(f-g)/(c[d+1]-g))/(e-1)},getTangent:function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);\nreturn this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new n,d=[],e=[],f=[],g=new n,h=new K,k,m;for(k=0;k<=a;k++)m=k/a,d[k]=this.getTangentAt(m),d[k].normalize();e[0]=new n;f[0]=new n;k=Number.MAX_VALUE;m=Math.abs(d[0].x);var l=Math.abs(d[0].y),v=Math.abs(d[0].z);m<=k&&(k=m,c.set(1,0,0));l<=k&&(k=l,c.set(0,1,0));v<=k&&c.set(0,0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(k=1;k<=a;k++)e[k]=e[k-1].clone(),f[k]=f[k-1].clone(),g.crossVectors(d[k-\n1],d[k]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(Y.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(Y.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),k=1;k<=a;k++)e[k].applyMatrix4(h.makeRotationAxis(d[k],c*k)),f[k].crossVectors(d[k],e[k]);return{tangents:d,normals:e,binormals:f}}});Qa.prototype=Object.create(ua.prototype);Qa.prototype.constructor=Qa;Qa.prototype.isLineCurve=\n!0;Qa.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};Qa.prototype.getPointAt=function(a){return this.getPoint(a)};Qa.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};Vc.prototype=Object.assign(Object.create(ua.prototype),{constructor:Vc,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);\na.equals(b)||this.curves.push(new Qa(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;\nfor(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++)for(var f=e[d],f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&f.isLineCurve?1:f&&f.isSplineCurve?a*f.points.length:a),g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),\nc=h)}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){for(var b=new J,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x,e.y,e.z||0))}return b}});Va.prototype=Object.create(ua.prototype);Va.prototype.constructor=Va;Va.prototype.isEllipseCurve=!0;Va.prototype.getPoint=\nfunction(a){for(var b=2*Math.PI,c=this.aEndAngle-this.aStartAngle,d=Math.abs(c)<Number.EPSILON;0>c;)c+=b;for(;c>b;)c-=b;c<Number.EPSILON&&(c=d?0:b);!0!==this.aClockwise||d||(c=c===b?-b:c-b);b=this.aStartAngle+a*c;a=this.aX+this.xRadius*Math.cos(b);var e=this.aY+this.yRadius*Math.sin(b);0!==this.aRotation&&(b=Math.cos(this.aRotation),c=Math.sin(this.aRotation),d=a-this.aX,e-=this.aY,a=d*b-e*c+this.aX,e=d*c+e*b+this.aY);return new C(a,e)};yb.prototype=Object.create(ua.prototype);yb.prototype.constructor=\nyb;yb.prototype.isSplineCurve=!0;yb.prototype.getPoint=function(a){var b=this.points,c=(b.length-1)*a;a=Math.floor(c);var c=c-a,d=b[0===a?a:a-1],e=b[a],f=b[a>b.length-2?b.length-1:a+1],b=b[a>b.length-3?b.length-1:a+2];return new C(Qe(c,d.x,e.x,f.x,b.x),Qe(c,d.y,e.y,f.y,b.y))};fc.prototype=Object.create(ua.prototype);fc.prototype.constructor=fc;fc.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2,e=this.v3;return new C(xb(a,b.x,c.x,d.x,e.x),xb(a,b.y,c.y,d.y,e.y))};gc.prototype=Object.create(ua.prototype);\ngc.prototype.constructor=gc;gc.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2;return new C(wb(a,b.x,c.x,d.x),wb(a,b.y,c.y,d.y))};var te=Object.assign(Object.create(Vc.prototype),{fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new Qa(this.currentPoint.clone(),new C(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,\nb,c,d){a=new gc(this.currentPoint.clone(),new C(a,b),new C(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new fc(this.currentPoint.clone(),new C(a,b),new C(c,d),new C(e,f));this.curves.push(a);this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a),b=new yb(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,\nb,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new Va(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)}});Wc.prototype=te;te.constructor=Wc;zb.prototype=Object.assign(Object.create(te),{constructor:zb,getPointsHoles:function(a){for(var b=\n[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractAllPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},extractPoints:function(a){return this.extractAllPoints(a)}});Object.assign(de.prototype,{moveTo:function(a,b){this.currentPath=new Wc;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,\nb,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new zb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(Math.abs(m)>Number.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;\n0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=Ia.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,m=[];if(1===f.length)return h=f[0],k=new zb,k.curves=h.curves,m.push(k),m;var l=!e(f[0].getPoints()),l=a?!l:l;k=[];var n=[],p=[],r=0,z;n[r]=void 0;p[r]=[];for(var t=0,y=f.length;t<y;t++)h=f[t],z=h.getPoints(),g=e(z),(g=a?!g:g)?(!l&&n[r]&&r++,n[r]={s:new zb,p:z},n[r].s.curves=h.curves,l&&r++,p[r]=[]):p[r].push({h:h,\np:z[0]});if(!n[0])return c(f);if(1<n.length){t=!1;h=[];e=0;for(f=n.length;e<f;e++)k[e]=[];e=0;for(f=n.length;e<f;e++)for(g=p[e],l=0;l<g.length;l++){r=g[l];z=!0;for(y=0;y<n.length;y++)d(r.p,n[y].p)&&(e!==y&&h.push({froms:e,tos:y,hole:l}),z?(z=!1,k[y].push(r)):t=!0);z&&k[e].push(r)}0<h.length&&(t||(p=k))}t=0;for(e=n.length;t<e;t++)for(k=n[t].s,m.push(k),h=p[t],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return m}});Object.assign(ee.prototype,{isFont:!0,generateShapes:function(a,b,c){void 0===b&&(b=\n100);void 0===c&&(c=4);var d=this.data;a=String(a).split(\"\");var e=b/d.resolution,f=(d.boundingBox.yMax-d.boundingBox.yMin+d.underlineThickness)*e,g=0,h=0;b=[];for(var k=0;k<a.length;k++){var m=a[k];if(\"\\n\"===m)g=0,h-=f;else{var l;l=e;var n=g,p=h;if(m=d.glyphs[m]||d.glyphs[\"?\"]){var r=new de,z=[],t,y,x,u,B,w,C,G;if(m.o)for(var D=m._cachedOutline||(m._cachedOutline=m.o.split(\" \")),E=0,J=D.length;E<J;)switch(D[E++]){case \"m\":t=D[E++]*l+n;y=D[E++]*l+p;r.moveTo(t,y);break;case \"l\":t=D[E++]*l+n;y=D[E++]*\nl+p;r.lineTo(t,y);break;case \"q\":t=D[E++]*l+n;y=D[E++]*l+p;B=D[E++]*l+n;w=D[E++]*l+p;r.quadraticCurveTo(B,w,t,y);if(u=z[z.length-1]){x=u.x;u=u.y;for(var F=1;F<=c;F++){var K=F/c;wb(K,x,B,t);wb(K,u,w,y)}}break;case \"b\":if(t=D[E++]*l+n,y=D[E++]*l+p,B=D[E++]*l+n,w=D[E++]*l+p,C=D[E++]*l+n,G=D[E++]*l+p,r.bezierCurveTo(B,w,C,G,t,y),u=z[z.length-1])for(x=u.x,u=u.y,F=1;F<=c;F++)K=F/c,xb(K,x,B,C,t),xb(K,u,w,G,y)}l={offsetX:m.ha*l,path:r}}else l=void 0;g+=l.offsetX;b.push(l.path)}}c=[];d=0;for(a=b.length;d<\na;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});Object.assign(Re.prototype,{load:function(a,b,c,d){var e=this;(new Ka(this.manager)).load(a,function(a){var c;try{c=JSON.parse(a)}catch(d){console.warn(\"THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.\"),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new ee(a)}});var Nd,he={getContext:function(){void 0===Nd&&(Nd=new (window.AudioContext||window.webkitAudioContext));\nreturn Nd},setContext:function(a){Nd=a}};Object.assign(fe.prototype,{load:function(a,b,c,d){var e=new Ka(this.manager);e.setResponseType(\"arraybuffer\");e.load(a,function(a){he.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(Se.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new K,m=new K;return function(l){if(a!==this||b!==l.focus||c!==l.fov||d!==l.aspect*this.aspect||e!==l.near||f!==l.far||g!==l.zoom||h!==this.eyeSep){a=this;b=l.focus;c=l.fov;d=l.aspect*this.aspect;e=\nl.near;f=l.far;g=l.zoom;var n=l.projectionMatrix.clone();h=this.eyeSep/2;var p=h*e/b,r=e*Math.tan(Y.DEG2RAD*c*.5)/g,z,t;m.elements[12]=-h;k.elements[12]=h;z=-r*d+p;t=r*d+p;n.elements[0]=2*e/(t-z);n.elements[8]=(t+z)/(t-z);this.cameraL.projectionMatrix.copy(n);z=-r*d-p;t=r*d-p;n.elements[0]=2*e/(t-z);n.elements[8]=(t+z)/(t-z);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(l.matrixWorld).multiply(m);this.cameraR.matrixWorld.copy(l.matrixWorld).multiply(k)}}()});Hd.prototype=Object.create(z.prototype);\nHd.prototype.constructor=Hd;ge.prototype=Object.assign(Object.create(z.prototype),{constructor:ge,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);\nthis.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.value=a},updateMatrixWorld:function(){var a=new n,b=new oa,c=new n,d=new n;return function(e){z.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var f=this.up;this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);e.positionX?(e.positionX.setValueAtTime(a.x,this.context.currentTime),\ne.positionY.setValueAtTime(a.y,this.context.currentTime),e.positionZ.setValueAtTime(a.z,this.context.currentTime),e.forwardX.setValueAtTime(d.x,this.context.currentTime),e.forwardY.setValueAtTime(d.y,this.context.currentTime),e.forwardZ.setValueAtTime(d.z,this.context.currentTime),e.upX.setValueAtTime(f.x,this.context.currentTime),e.upY.setValueAtTime(f.y,this.context.currentTime),e.upZ.setValueAtTime(f.z,this.context.currentTime)):(e.setPosition(a.x,a.y,a.z),e.setOrientation(d.x,d.y,d.z,f.x,f.y,\nf.z))}}()});hc.prototype=Object.assign(Object.create(z.prototype),{constructor:hc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType=\"audioNode\";this.source=a;this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType=\"buffer\";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn(\"THREE.Audio: Audio is already playing.\");else if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");\nelse{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);a.playbackRate.setValueAtTime(this.playbackRate,this.startTime);a.start(0,this.startTime);this.isPlaying=!0;this.source=a;return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this.source.stop(),this.startTime=this.context.currentTime,this.isPlaying=!1,this},stop:function(){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");\nelse return this.source.stop(),this.startTime=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-\n1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");\nelse return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setValueAtTime(this.playbackRate,this.context.currentTime),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn(\"THREE.Audio: this Audio has no playback control.\"),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn(\"THREE.Audio: this Audio has no playback control.\");else return this.loop=\na,!0===this.isPlaying&&(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.value=a;return this}});ie.prototype=Object.assign(Object.create(hc.prototype),{constructor:ie,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=\na},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a},updateMatrixWorld:function(){var a=new n;return function(b){z.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,a.y,a.z)}}()});Object.assign(je.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);\nreturn this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(ke.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize,e=a*d+d,f=this.cumulativeWeight;if(0===f){for(f=0;f!==d;++f)c[e+f]=c[f];f=b}else f+=b,this._mixBufferRegion(c,e,0,b/f,d);this.cumulativeWeight=f},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&\nthis._mixBufferRegion(c,a,3*b,1-d,b);for(var d=b,f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){oa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=\n1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(Te.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,\nc=a.length;b!==c;++b)a[b].unbind()}});Object.assign(ha,{Composite:Te,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new ha.Composite(a,b,c):new ha(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\\s/g,\"_\").replace(/[^\\w-]/g,\"\")},parseTrackName:function(){var a=new RegExp(\"^\"+/((?:[\\w-]+[\\/:])*)/.source+/([\\w-\\.]+)?/.source+/(?:\\.([\\w-]+)(?:\\[(.+)\\])?)?/.source+/\\.([\\w-]+)(?:\\[(.+)\\])?/.source+\"$\"),b=[\"material\",\"materials\",\"bones\"];return function(c){var d=a.exec(c);if(!d)throw Error(\"PropertyBinding: Cannot parse trackName: \"+\nc);var d={nodeName:d[2],objectName:d[3],objectIndex:d[4],propertyName:d[5],propertyIndex:d[6]},e=d.nodeName&&d.nodeName.lastIndexOf(\".\");if(void 0!==e&&-1!==e){var f=d.nodeName.substring(e+1);-1!==b.indexOf(f)&&(d.nodeName=d.nodeName.substring(0,e),d.objectName=f)}if(null===d.propertyName||0===d.propertyName.length)throw Error(\"PropertyBinding: can not parse propertyName from trackName: \"+c);return d}}(),findNode:function(a,b){if(!b||\"\"===b||\"root\"===b||\".\"===b||-1===b||b===a.name||b===a.uuid)return a;\nif(a.skeleton){var c=function(a){for(var c=0;c<a.bones.length;c++){var d=a.bones[c];if(d.name===b)return d}return null}(a.skeleton);if(c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var g=a[c];if(g.name===b||g.uuid===b||(g=d(g.children)))return g}return null};if(c=d(a.children))return c}return null}});Object.assign(ha.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,\nNeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.node[this.propertyName]=a[b]},function(a,b){this.node[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.node[this.propertyName]=\na[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=\na[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=\nthis.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=ha.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case \"materials\":if(!a.material){console.error(\"THREE.PropertyBinding: Can not bind to material as node does not have a material.\",this);return}if(!a.material.materials){console.error(\"THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\",\nthis);return}a=a.material.materials;break;case \"bones\":if(!a.skeleton){console.error(\"THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.\",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error(\"THREE.PropertyBinding: Can not bind to objectName of node undefined.\",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error(\"THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\",\nthis,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error(\"THREE.PropertyBinding: Trying to update property for track: \"+b.nodeName+\".\"+d+\" but it wasn't found.\",a);else{b=this.Versioning.None;void 0!==a.needsUpdate?(b=this.Versioning.NeedsUpdate,this.targetObject=a):void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=a);c=this.BindingType.Direct;if(void 0!==e){if(\"morphTargetInfluences\"===d){if(!a.geometry){console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\",\nthis);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\",this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.\",\nthis);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error(\"THREE.PropertyBinding: Trying to update node for track: \"+\nthis.path+\" but it wasn't found.\")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});Object.assign(ha.prototype,{_getValue_unbound:ha.prototype.getValue,_setValue_unbound:ha.prototype.setValue});Object.assign(Ue.prototype,{isAnimationObjectGroup:!0,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,m=0,l=arguments.length;m!==l;++m){var n=\narguments[m],p=n.uuid,r=e[p];if(void 0===r){r=c++;e[p]=r;b.push(n);for(var p=0,z=k;p!==z;++p)h[p].push(new ha(n,f[p],g[p]))}else if(r<d){var t=--d,z=b[t];e[z.uuid]=r;b[r]=z;e[p]=t;b[t]=n;p=0;for(z=k;p!==z;++p){var y=h[p],x=y[r];y[r]=y[t];void 0===x&&(x=new ha(n,f[p],g[p]));y[t]=x}}else void 0!==b[r]&&console.error(\"THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.\")}this.nCachedObjects_=d},remove:function(a){for(var b=\nthis._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],m=k.uuid,l=d[m];if(void 0!==l&&l>=c){var n=c++,p=b[n];d[p.uuid]=l;b[l]=p;d[m]=n;b[n]=k;k=0;for(m=f;k!==m;++k){var p=e[k],r=p[l];p[l]=p[n];p[n]=r}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,n=e[l];\nif(void 0!==n)if(delete e[l],n<d){var l=--d,v=b[l],p=--c,r=b[p];e[v.uuid]=n;b[n]=v;e[r.uuid]=l;b[l]=r;b.pop();v=0;for(r=g;v!==r;++v){var z=f[v],t=z[p];z[n]=z[l];z[l]=t;z.pop()}}else for(p=--c,r=b[p],e[r.uuid]=n,b[n]=r,b.pop(),v=0,r=g;v!==r;++v)z=f[v],z[n]=z[p],z.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;\nc[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new ha(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(Ve.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=\n!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?\na:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=\nnull,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,\nb,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||\nthis._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;for(var e=this._propertyBindings,f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){var b=this.weight,c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0],\nb=b*d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){var b=this.timeScale,c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0],b=b*d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a;if(0===a)return b;var c=this._clip.duration,d=this.loop,e=this._loopCount;if(2200===\nd)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:\"finished\",action:this,direction:0>a?-1:1})}else{d=2202===d;-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,d)):this._setEndings(0===this.repetitions,!0,d));if(b>=c||0>b){var f=Math.floor(b/c),b=b-c*f,e=e+Math.abs(f),g=this.repetitions-e;0>g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?\nc:0,this._mixer.dispatchEvent({type:\"finished\",action:this,direction:0<a?1:-1})):(0===g?(a=0>a,this._setEndings(a,!a,d)):this._setEndings(!1,!1,d),this._loopCount=e,this._mixer.dispatchEvent({type:\"loop\",action:this,loopDelta:f}))}if(d&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,\nb,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Object.assign(We.prototype,xa.prototype,{_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings,g=a._interpolants,h=c.uuid,k=this._bindingsByRootAndName,l=k[h];void 0===l&&(l={},k[h]=l);for(k=0;k!==e;++k){var n=d[k],v=n.name,p=l[v];if(void 0===\np){p=f[k];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,h,v));continue}p=new ke(ha.create(c,v,b&&b._propertyBindings[k].binding.parsedPath),n.ValueTypeName,n.getValueSize());++p.referenceCount;this._addInactiveBinding(p,h,v)}f[k]=p;g[k].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,\nc,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=\n0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},\n_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;var b=a._clip.uuid,c=this._actionsByClip,d=c[b],e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;\nf._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=\nthis._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid,c=c.path,e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;\ndelete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new Tc(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),\nc.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid,e=\"string\"===typeof a?Da.findByName(c,a):a,c=null!==e?e.uuid:a,f=this._actionsByClip[c],g=null;if(void 0!==f){g=f.actionByRoot[d];if(void 0!==g)return g;g=f.knownActions[0];null===\ne&&(e=g._clip)}if(null===e)return null;e=new Ve(this,e,b);this._bindAction(e,g);this._addInactiveAction(e,c,d);return e},existingAction:function(a,b){var c=b||this._root,d=c.uuid,c=\"string\"===typeof a?Da.findByName(c,a):a,c=this._actionsByClip[c?c.uuid:a];return void 0!==c?c.actionByRoot[d]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=\n0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){for(var d=d.knownActions,e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=\ng._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip,c;for(c in b){var d=b[c].actionByRoot[a];void 0!==d&&(this._deactivateAction(d),this._removeInactiveAction(d))}c=this._bindingsByRootAndName[a];if(void 0!==c)for(var e in c)a=c[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){var c=this.existingAction(a,\nb);null!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}});Id.prototype.clone=function(){return new Id(void 0===this.value.clone?this.value:this.value.clone())};le.prototype=Object.assign(Object.create(E.prototype),{constructor:le,isInstancedBufferGeometry:!0,addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:c})},copy:function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=\na.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}return this}});Object.defineProperties(me.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(me.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+\nthis.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+\n1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});Object.defineProperty(ic.prototype,\"needsUpdate\",{set:function(a){!0===a&&this.version++}});Object.assign(ic.prototype,{isInterleavedBuffer:!0,setArray:function(a){if(Array.isArray(a))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\nthis.count=void 0!==a?a.length/this.stride:0;this.array=a},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=\na;return this}});ne.prototype=Object.assign(Object.create(ic.prototype),{constructor:ne,isInstancedInterleavedBuffer:!0,copy:function(a){ic.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});oe.prototype=Object.assign(Object.create(Z.prototype),{constructor:oe,isInstancedBufferAttribute:!0,copy:function(a){Z.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Xe.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,\nb)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error(\"THREE.Raycaster: Unsupported camera type.\")},intersectObject:function(a,b){var c=[];pe(a,this,c,b);c.sort(Ye);return c},intersectObjects:function(a,\nb){var c=[];if(!1===Array.isArray(a))return console.warn(\"THREE.Raycaster.intersectObjects: objects is not an Array.\"),c;for(var d=0,e=a.length;d<e;d++)pe(a[d],this,c,b);c.sort(Ye);return c}});Object.assign(Ze.prototype,{start:function(){this.oldTime=this.startTime=(\"undefined\"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=\n0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=(\"undefined\"===typeof performance?Date:performance).now(),a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});Object.assign($e.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-\n1E-6,this.phi));return this},setFromVector3:function(a){this.radius=a.length();0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a.x,a.z),this.phi=Math.acos(Y.clamp(a.y/this.radius,-1,1)));return this}});Object.assign(af.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){this.radius=Math.sqrt(a.x*\na.x+a.z*a.z);this.theta=Math.atan2(a.x,a.z);this.y=a.y;return this}});ta.prototype=Object.create(la.prototype);ta.prototype.constructor=ta;ta.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};ta.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\\d+)/i,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<\ng;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};ta.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};ta.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};ta.prototype.setAnimationFPS=\nfunction(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};ta.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};ta.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};ta.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};ta.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};ta.prototype.getAnimationDuration=\nfunction(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};ta.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn(\"THREE.MorphBlendMesh: animation[\"+a+\"] undefined in .playAnimation()\")};ta.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};ta.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>\nd.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.start+Y.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);d.currentFrame!==\nd.lastFrame?(this.morphTargetInfluences[d.currentFrame]=e*g,this.morphTargetInfluences[d.lastFrame]=(1-e)*g):this.morphTargetInfluences[d.currentFrame]=g}}};Xc.prototype=Object.create(z.prototype);Xc.prototype.constructor=Xc;Xc.prototype.isImmediateRenderObject=!0;Yc.prototype=Object.create(Q.prototype);Yc.prototype.constructor=Yc;Yc.prototype.update=function(){var a=new n,b=new n,c=new Ba;return function(){var d=[\"a\",\"b\",\"c\"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);\nvar e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,n=k.length;l<n;l++)for(var v=k[l],p=0,r=v.vertexNormals.length;p<r;p++){var z=v.vertexNormals[p];a.copy(h[v[d[p]]]).applyMatrix4(e);b.copy(z).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,p=g=0,r=d.count;p<\nr;p++)a.set(d.getX(p),d.getY(p),d.getZ(p)).applyMatrix4(e),b.set(h.getX(p),h.getY(p),h.getZ(p)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();jc.prototype=Object.create(z.prototype);jc.prototype.constructor=jc;jc.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};jc.prototype.update=function(){var a=new n,b=new n;return function(){this.light.updateMatrixWorld();var c=\nthis.light.distance?this.light.distance:1E3,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color)}}();kc.prototype=Object.create(Q.prototype);kc.prototype.constructor=kc;kc.prototype.onBeforeRender=function(){var a=new n,b=new K,c=new K;return function(){var d=this.bones,e=this.geometry,f=e.getAttribute(\"position\");c.getInverse(this.root.matrixWorld);\nfor(var g=0,h=0;g<d.length;g++){var k=d[g];k.parent&&k.parent.isBone&&(b.multiplyMatrices(c,k.matrixWorld),a.setFromMatrixPosition(b),f.setXYZ(h,a.x,a.y,a.z),b.multiplyMatrices(c,k.parent.matrixWorld),a.setFromMatrixPosition(b),f.setXYZ(h+1,a.x,a.y,a.z),h+=2)}e.getAttribute(\"position\").needsUpdate=!0}}();lc.prototype=Object.create(la.prototype);lc.prototype.constructor=lc;lc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};lc.prototype.update=function(){this.material.color.copy(this.light.color)};\nmc.prototype=Object.create(z.prototype);mc.prototype.constructor=mc;mc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};mc.prototype.update=function(){var a=this.children[0];a.material.color.copy(this.light.color);var b=.5*this.light.width,c=.5*this.light.height,a=a.geometry.attributes.position,d=a.array;d[0]=b;d[1]=-c;d[2]=0;d[3]=b;d[4]=c;d[5]=0;d[6]=-b;d[7]=c;d[8]=0;d[9]=-b;d[10]=-c;d[11]=0;d[12]=b;d[13]=-c;d[14]=0;a.needsUpdate=!0};nc.prototype=\nObject.create(z.prototype);nc.prototype.constructor=nc;nc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};nc.prototype.update=function(){var a=new n,b=new G,c=new G;return function(){var d=this.children[0],e=d.geometry.getAttribute(\"color\");b.copy(this.light.color);c.copy(this.light.groundColor);for(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());e.needsUpdate=\n!0}}();Zc.prototype=Object.create(Q.prototype);Zc.prototype.constructor=Zc;Jd.prototype=Object.create(Q.prototype);Jd.prototype.constructor=Jd;$c.prototype=Object.create(Q.prototype);$c.prototype.constructor=$c;$c.prototype.update=function(){var a=new n,b=new n,c=new Ba;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices,f=f.faces,h=0,k=0,l=f.length;k<\nl;k++){var n=f[k],v=n.normal;a.copy(g[n.a]).add(g[n.b]).add(g[n.c]).divideScalar(3).applyMatrix4(d);b.copy(v).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0}}();oc.prototype=Object.create(z.prototype);oc.prototype.constructor=oc;oc.prototype.dispose=function(){var a=this.children[0],b=this.children[1];a.geometry.dispose();a.material.dispose();b.geometry.dispose();b.material.dispose()};oc.prototype.update=function(){var a=\nnew n,b=new n,c=new n;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);var d=this.children[0],e=this.children[1];d.lookAt(c);d.material.color.copy(this.light.color);e.lookAt(c);e.scale.z=c.length()}}();ad.prototype=Object.create(Q.prototype);ad.prototype.constructor=ad;ad.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g=b.getAttribute(\"position\"),h=0,k=a.length;h<\nk;h++)g.setXYZ(a[h],d.x,d.y,d.z)}var b,c,d=new n,e=new Na;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a(\"c\",0,0,-1);a(\"t\",0,0,1);a(\"n1\",-1,-1,-1);a(\"n2\",1,-1,-1);a(\"n3\",-1,1,-1);a(\"n4\",1,1,-1);a(\"f1\",-1,-1,1);a(\"f2\",1,-1,1);a(\"f3\",-1,1,1);a(\"f4\",1,1,1);a(\"u1\",.7,1.1,-1);a(\"u2\",-.7,1.1,-1);a(\"u3\",0,2,-1);a(\"cf1\",-1,0,1);a(\"cf2\",1,0,1);a(\"cf3\",0,-1,1);a(\"cf4\",0,1,1);a(\"cn1\",-1,0,-1);a(\"cn2\",1,0,-1);a(\"cn3\",0,-1,-1);a(\"cn4\",0,1,-1);b.getAttribute(\"position\").needsUpdate=\n!0}}();Ab.prototype=Object.create(Q.prototype);Ab.prototype.constructor=Ab;Ab.prototype.update=function(){var a=new Ra;return function(b){void 0!==b&&console.warn(\"THREE.BoxHelper: .update() has no longer arguments.\");void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;\ne[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();Ab.prototype.setFromObject=function(a){this.object=a;this.update();return this};var Kd,qe;Bb.prototype=Object.create(z.prototype);Bb.prototype.constructor=Bb;Bb.prototype.setDirection=function(){var a=new n,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,\nb))}}();Bb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};Bb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};Ld.prototype=Object.create(Q.prototype);Ld.prototype.constructor=Ld;var Od=new n,ue=new re,ve=new re,we=new re;La.prototype=Object.create(ua.prototype);La.prototype.constructor=\nLa;La.prototype.getPoint=function(a){var b=this.points,c=b.length;a*=c-(this.closed?0:1);var d=Math.floor(a);a-=d;this.closed?d+=0<d?0:(Math.floor(Math.abs(d)/b.length)+1)*b.length:0===a&&d===c-1&&(d=c-2,a=1);var e,f,g;this.closed||0<d?e=b[(d-1)%c]:(Od.subVectors(b[0],b[1]).add(b[0]),e=Od);f=b[d%c];g=b[(d+1)%c];this.closed||d+2<c?b=b[(d+2)%c]:(Od.subVectors(b[c-1],b[c-2]).add(b[c-1]),b=Od);if(void 0===this.type||\"centripetal\"===this.type||\"chordal\"===this.type){var h=\"chordal\"===this.type?.5:.25,\nc=Math.pow(e.distanceToSquared(f),h),d=Math.pow(f.distanceToSquared(g),h),h=Math.pow(g.distanceToSquared(b),h);1E-4>d&&(d=1);1E-4>c&&(c=d);1E-4>h&&(h=d);ue.initNonuniformCatmullRom(e.x,f.x,g.x,b.x,c,d,h);ve.initNonuniformCatmullRom(e.y,f.y,g.y,b.y,c,d,h);we.initNonuniformCatmullRom(e.z,f.z,g.z,b.z,c,d,h)}else\"catmullrom\"===this.type&&(c=void 0!==this.tension?this.tension:.5,ue.initCatmullRom(e.x,f.x,g.x,b.x,c),ve.initCatmullRom(e.y,f.y,g.y,b.y,c),we.initCatmullRom(e.z,f.z,g.z,b.z,c));return new n(ue.calc(a),\nve.calc(a),we.calc(a))};bd.prototype=Object.create(ua.prototype);bd.prototype.constructor=bd;bd.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2,e=this.v3;return new n(xb(a,b.x,c.x,d.x,e.x),xb(a,b.y,c.y,d.y,e.y),xb(a,b.z,c.z,d.z,e.z))};cd.prototype=Object.create(ua.prototype);cd.prototype.constructor=cd;cd.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2;return new n(wb(a,b.x,c.x,d.x),wb(a,b.y,c.y,d.y),wb(a,b.z,c.z,d.z))};dd.prototype=Object.create(ua.prototype);dd.prototype.constructor=\ndd;dd.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=new n;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b};Md.prototype=Object.create(Va.prototype);Md.prototype.constructor=Md;ua.create=function(a,b){console.log(\"THREE.Curve.create() has been deprecated\");a.prototype=Object.create(ua.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};cf.prototype=Object.create(La.prototype);df.prototype=Object.create(La.prototype);se.prototype=Object.create(La.prototype);\nObject.assign(se.prototype,{initFromArray:function(a){console.error(\"THREE.Spline: .initFromArray() has been removed.\")},getControlPointsArray:function(a){console.error(\"THREE.Spline: .getControlPointsArray() has been removed.\")},reparametrizeByArcLength:function(a){console.error(\"THREE.Spline: .reparametrizeByArcLength() has been removed.\")}});Zc.prototype.setColors=function(){console.error(\"THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.\")};kc.prototype.update=\nfunction(){console.error(\"THREE.SkeletonHelper: update() no longer needs to be called.\")};Object.assign(fd.prototype,{center:function(a){console.warn(\"THREE.Box2: .center() has been renamed to .getCenter().\");return this.getCenter(a)},empty:function(){console.warn(\"THREE.Box2: .empty() has been renamed to .isEmpty().\");return this.isEmpty()},isIntersectionBox:function(a){console.warn(\"THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},size:function(a){console.warn(\"THREE.Box2: .size() has been renamed to .getSize().\");\nreturn this.getSize(a)}});Object.assign(Ra.prototype,{center:function(a){console.warn(\"THREE.Box3: .center() has been renamed to .getCenter().\");return this.getCenter(a)},empty:function(){console.warn(\"THREE.Box3: .empty() has been renamed to .isEmpty().\");return this.isEmpty()},isIntersectionBox:function(a){console.warn(\"THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn(\"THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().\");\nreturn this.intersectsSphere(a)},size:function(a){console.warn(\"THREE.Box3: .size() has been renamed to .getSize().\");return this.getSize(a)}});Hb.prototype.center=function(a){console.warn(\"THREE.Line3: .center() has been renamed to .getCenter().\");return this.getCenter(a)};Y.random16=function(){console.warn(\"THREE.Math.random16() has been deprecated. Use Math.random() instead.\");return Math.random()};Object.assign(Ba.prototype,{flattenToArrayOffset:function(a,b){console.warn(\"THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\");\nreturn this.toArray(a,b)},multiplyVector3:function(a){console.warn(\"THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.\");return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.error(\"THREE.Matrix3: .multiplyVector3Array() has been removed.\")},applyToBuffer:function(a,b,c){console.warn(\"THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.\");return this.applyToBufferAttribute(a)},applyToVector3Array:function(a,\nb,c){console.error(\"THREE.Matrix3: .applyToVector3Array() has been removed.\")}});Object.assign(K.prototype,{extractPosition:function(a){console.warn(\"THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().\");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn(\"THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new n);console.warn(\"THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.\");\nreturn a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn(\"THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().\");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn(\"THREE.Matrix4: .multiplyToArray() has been removed.\")},multiplyVector3:function(a){console.warn(\"THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn(\"THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.\");\nreturn a.applyMatrix4(this)},multiplyVector3Array:function(a){console.error(\"THREE.Matrix4: .multiplyVector3Array() has been removed.\")},rotateAxis:function(a){console.warn(\"THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.\");a.transformDirection(this)},crossVector:function(a){console.warn(\"THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.\");return a.applyMatrix4(this)},translate:function(){console.error(\"THREE.Matrix4: .translate() has been removed.\")},\nrotateX:function(){console.error(\"THREE.Matrix4: .rotateX() has been removed.\")},rotateY:function(){console.error(\"THREE.Matrix4: .rotateY() has been removed.\")},rotateZ:function(){console.error(\"THREE.Matrix4: .rotateZ() has been removed.\")},rotateByAxis:function(){console.error(\"THREE.Matrix4: .rotateByAxis() has been removed.\")},applyToBuffer:function(a,b,c){console.warn(\"THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.\");return this.applyToBufferAttribute(a)},\napplyToVector3Array:function(a,b,c){console.error(\"THREE.Matrix4: .applyToVector3Array() has been removed.\")},makeFrustum:function(a,b,c,d,e,f){console.warn(\"THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.\");return this.makePerspective(a,b,d,c,e,f)}});Aa.prototype.isIntersectionLine=function(a){console.warn(\"THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().\");return this.intersectsLine(a)};oa.prototype.multiplyVector3=\nfunction(a){console.warn(\"THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.\");return a.applyQuaternion(this)};Object.assign(kb.prototype,{isIntersectionBox:function(a){console.warn(\"THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().\");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn(\"THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().\");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn(\"THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().\");\nreturn this.intersectsSphere(a)}});Object.assign(zb.prototype,{extrude:function(a){console.warn(\"THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.\");return new cb(this,a)},makeGeometry:function(a){console.warn(\"THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.\");return new Xb(this,a)}});Object.assign(C.prototype,{fromAttribute:function(a,b,c){console.error(\"THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,\nb,c)}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error(\"THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.\")},setEulerFromQuaternion:function(){console.error(\"THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.\")},getPositionFromMatrix:function(a){console.warn(\"THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().\");return this.setFromMatrixPosition(a)},\ngetScaleFromMatrix:function(a){console.warn(\"THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().\");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn(\"THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().\");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn(\"THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.\");return this.applyMatrix4(a)},fromAttribute:function(a,\nb,c){console.error(\"THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,b,c)}});Object.assign(fa.prototype,{fromAttribute:function(a,b,c){console.error(\"THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().\");return this.fromBufferAttribute(a,b,c)}});J.prototype.computeTangents=function(){console.warn(\"THREE.Geometry: .computeTangents() has been removed.\")};Object.assign(z.prototype,{getChildByName:function(a){console.warn(\"THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().\");\nreturn this.getObjectByName(a)},renderDepth:function(){console.warn(\"THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.\")},translate:function(a,b){console.warn(\"THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.\");return this.translateOnAxis(b,a)}});Object.defineProperties(z.prototype,{eulerOrder:{get:function(){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\");return this.rotation.order},set:function(a){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\");\nthis.rotation.order=a}},useQuaternion:{get:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")},set:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")}}});Object.defineProperties(yc.prototype,{objects:{get:function(){console.warn(\"THREE.LOD: .objects has been renamed to .levels.\");return this.levels}}});Object.defineProperty(zc.prototype,\"useVertexTexture\",{get:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")},\nset:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")}});Object.defineProperty(ua.prototype,\"__arcLengthDivisions\",{get:function(){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\");return this.arcLengthDivisions},set:function(a){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\");this.arcLengthDivisions=a}});qa.prototype.setLens=function(a,b){console.warn(\"THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.\");\nvoid 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(na.prototype,{onlyShadow:{set:function(){console.warn(\"THREE.Light: .onlyShadow has been removed.\")}},shadowCameraFov:{set:function(a){console.warn(\"THREE.Light: .shadowCameraFov is now .shadow.camera.fov.\");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn(\"THREE.Light: .shadowCameraLeft is now .shadow.camera.left.\");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn(\"THREE.Light: .shadowCameraRight is now .shadow.camera.right.\");\nthis.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn(\"THREE.Light: .shadowCameraTop is now .shadow.camera.top.\");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn(\"THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.\");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn(\"THREE.Light: .shadowCameraNear is now .shadow.camera.near.\");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn(\"THREE.Light: .shadowCameraFar is now .shadow.camera.far.\");\nthis.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn(\"THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.\")}},shadowBias:{set:function(a){console.warn(\"THREE.Light: .shadowBias is now .shadow.bias.\");this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn(\"THREE.Light: .shadowDarkness has been removed.\")}},shadowMapWidth:{set:function(a){console.warn(\"THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.\");\nthis.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn(\"THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.\");this.shadow.mapSize.height=a}}});Object.defineProperties(Z.prototype,{length:{get:function(){console.warn(\"THREE.BufferAttribute: .length has been deprecated. Use .count instead.\");return this.array.length}}});Object.assign(E.prototype,{addIndex:function(a){console.warn(\"THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().\");this.setIndex(a)},addDrawCall:function(a,\nb,c){void 0!==c&&console.warn(\"THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.\");console.warn(\"THREE.BufferGeometry: .addDrawCall() is now .addGroup().\");this.addGroup(a,b)},clearDrawCalls:function(){console.warn(\"THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().\");this.clearGroups()},computeTangents:function(){console.warn(\"THREE.BufferGeometry: .computeTangents() has been removed.\")},computeOffsets:function(){console.warn(\"THREE.BufferGeometry: .computeOffsets() has been removed.\")}});\nObject.defineProperties(E.prototype,{drawcalls:{get:function(){console.error(\"THREE.BufferGeometry: .drawcalls has been renamed to .groups.\");return this.groups}},offsets:{get:function(){console.warn(\"THREE.BufferGeometry: .offsets has been renamed to .groups.\");return this.groups}}});Object.defineProperties(Id.prototype,{dynamic:{set:function(){console.warn(\"THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.\")}},onUpdate:{value:function(){console.warn(\"THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.\");\nreturn this}}});Object.defineProperties(U.prototype,{wrapAround:{get:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")},set:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")}},wrapRGB:{get:function(){console.warn(\"THREE.Material: .wrapRGB has been removed.\");return new G}}});Object.defineProperties(Ja.prototype,{metal:{get:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.\");return!1},set:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead\")}}});\nObject.defineProperties(ra.prototype,{derivatives:{get:function(){console.warn(\"THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\");return this.extensions.derivatives},set:function(a){console.warn(\"THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\");this.extensions.derivatives=a}}});Object.assign(Xd.prototype,{getCurrentRenderTarget:function(){console.warn(\"THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().\");return this.getRenderTarget()},\nsupportsFloatTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).\");return this.extensions.get(\"OES_texture_float\")},supportsHalfFloatTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).\");return this.extensions.get(\"OES_texture_half_float\")},supportsStandardDerivatives:function(){console.warn(\"THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).\");\nreturn this.extensions.get(\"OES_standard_derivatives\")},supportsCompressedTextureS3TC:function(){console.warn(\"THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).\");return this.extensions.get(\"WEBGL_compressed_texture_s3tc\")},supportsCompressedTexturePVRTC:function(){console.warn(\"THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).\");return this.extensions.get(\"WEBGL_compressed_texture_pvrtc\")},\nsupportsBlendMinMax:function(){console.warn(\"THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).\");return this.extensions.get(\"EXT_blend_minmax\")},supportsVertexTextures:function(){console.warn(\"THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.\");return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn(\"THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).\");\nreturn this.extensions.get(\"ANGLE_instanced_arrays\")},enableScissorTest:function(a){console.warn(\"THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().\");this.setScissorTest(a)},initMaterial:function(){console.warn(\"THREE.WebGLRenderer: .initMaterial() has been removed.\")},addPrePlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPrePlugin() has been removed.\")},addPostPlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPostPlugin() has been removed.\")},updateShadowMap:function(){console.warn(\"THREE.WebGLRenderer: .updateShadowMap() has been removed.\")}});\nObject.defineProperties(Xd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.\");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.\");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(a){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.\");\nthis.shadowMap.cullFace=a}}});Object.defineProperties(Ie.prototype,{cullFace:{get:function(){return this.renderReverseSided?2:1},set:function(a){a=1!==a;console.warn(\"WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to \"+a+\".\");this.renderReverseSided=a}}});Object.defineProperties(Cb.prototype,{wrapS:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.\");return this.texture.wrapS},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.\");\nthis.texture.wrapS=a}},wrapT:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.\");return this.texture.wrapT},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.\");this.texture.wrapT=a}},magFilter:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.\");return this.texture.magFilter},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.\");this.texture.magFilter=\na}},minFilter:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.\");return this.texture.minFilter},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.\");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.\");return this.texture.anisotropy},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.\");this.texture.anisotropy=\na}},offset:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .offset is now .texture.offset.\");return this.texture.offset},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .offset is now .texture.offset.\");this.texture.offset=a}},repeat:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .repeat is now .texture.repeat.\");return this.texture.repeat},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .repeat is now .texture.repeat.\");this.texture.repeat=a}},format:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .format is now .texture.format.\");\nreturn this.texture.format},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .format is now .texture.format.\");this.texture.format=a}},type:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .type is now .texture.type.\");return this.texture.type},set:function(a){console.warn(\"THREE.WebGLRenderTarget: .type is now .texture.type.\");this.texture.type=a}},generateMipmaps:{get:function(){console.warn(\"THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.\");return this.texture.generateMipmaps},\nset:function(a){console.warn(\"THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.\");this.texture.generateMipmaps=a}}});hc.prototype.load=function(a){console.warn(\"THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.\");var b=this;(new fe).load(a,function(a){b.setBuffer(a)});return this};je.prototype.getData=function(){console.warn(\"THREE.AudioAnalyser: .getData() is now .getFrequencyData().\");return this.getFrequencyData()};l.WebGLRenderTargetCube=Db;l.WebGLRenderTarget=\nCb;l.WebGLRenderer=Xd;l.ShaderLib=$a;l.UniformsLib=R;l.UniformsUtils=Ca;l.ShaderChunk=X;l.FogExp2=Ib;l.Fog=Jb;l.Scene=ld;l.LensFlare=Yd;l.Sprite=xc;l.LOD=yc;l.SkinnedMesh=nd;l.Skeleton=zc;l.Bone=md;l.Mesh=la;l.LineSegments=Q;l.LineLoop=od;l.Line=sa;l.Points=Kb;l.Group=Ac;l.VideoTexture=pd;l.DataTexture=db;l.CompressedTexture=Lb;l.CubeTexture=Xa;l.CanvasTexture=qd;l.DepthTexture=Bc;l.Texture=ba;l.CompressedTextureLoader=Oe;l.DataTextureLoader=$d;l.CubeTextureLoader=ae;l.TextureLoader=rd;l.ObjectLoader=\nPe;l.MaterialLoader=Gd;l.BufferGeometryLoader=be;l.DefaultLoadingManager=va;l.LoadingManager=Zd;l.JSONLoader=ce;l.ImageLoader=Sc;l.FontLoader=Re;l.FileLoader=Ka;l.Loader=ec;l.Cache=ed;l.AudioLoader=fe;l.SpotLightShadow=td;l.SpotLight=ud;l.PointLight=vd;l.RectAreaLight=zd;l.HemisphereLight=sd;l.DirectionalLightShadow=wd;l.DirectionalLight=xd;l.AmbientLight=yd;l.LightShadow=tb;l.Light=na;l.StereoCamera=Se;l.PerspectiveCamera=qa;l.OrthographicCamera=Fb;l.CubeCamera=Hd;l.ArrayCamera=kd;l.Camera=Na;l.AudioListener=\nge;l.PositionalAudio=ie;l.AudioContext=he;l.AudioAnalyser=je;l.Audio=hc;l.VectorKeyframeTrack=cc;l.StringKeyframeTrack=Dd;l.QuaternionKeyframeTrack=Uc;l.NumberKeyframeTrack=dc;l.ColorKeyframeTrack=Fd;l.BooleanKeyframeTrack=Ed;l.PropertyMixer=ke;l.PropertyBinding=ha;l.KeyframeTrack=vb;l.AnimationUtils=ia;l.AnimationObjectGroup=Ue;l.AnimationMixer=We;l.AnimationClip=Da;l.Uniform=Id;l.InstancedBufferGeometry=le;l.BufferGeometry=E;l.GeometryIdCount=function(){return Rd++};l.Geometry=J;l.InterleavedBufferAttribute=\nme;l.InstancedInterleavedBuffer=ne;l.InterleavedBuffer=ic;l.InstancedBufferAttribute=oe;l.Face3=Sa;l.Object3D=z;l.Raycaster=Xe;l.Layers=Qd;l.EventDispatcher=xa;l.Clock=Ze;l.QuaternionLinearInterpolant=Cd;l.LinearInterpolant=Tc;l.DiscreteInterpolant=Bd;l.CubicInterpolant=Ad;l.Interpolant=wa;l.Triangle=Ta;l.Math=Y;l.Spherical=$e;l.Cylindrical=af;l.Plane=Aa;l.Frustum=gd;l.Sphere=Ea;l.Ray=kb;l.Matrix4=K;l.Matrix3=Ba;l.Box3=Ra;l.Box2=fd;l.Line3=Hb;l.Euler=ab;l.Vector4=fa;l.Vector3=n;l.Vector2=C;l.Quaternion=\noa;l.Color=G;l.MorphBlendMesh=ta;l.ImmediateRenderObject=Xc;l.VertexNormalsHelper=Yc;l.SpotLightHelper=jc;l.SkeletonHelper=kc;l.PointLightHelper=lc;l.RectAreaLightHelper=mc;l.HemisphereLightHelper=nc;l.GridHelper=Zc;l.PolarGridHelper=Jd;l.FaceNormalsHelper=$c;l.DirectionalLightHelper=oc;l.CameraHelper=ad;l.BoxHelper=Ab;l.ArrowHelper=Bb;l.AxisHelper=Ld;l.CatmullRomCurve3=La;l.CubicBezierCurve3=bd;l.QuadraticBezierCurve3=cd;l.LineCurve3=dd;l.ArcCurve=Md;l.EllipseCurve=Va;l.SplineCurve=yb;l.CubicBezierCurve=\nfc;l.QuadraticBezierCurve=gc;l.LineCurve=Qa;l.Shape=zb;l.Path=Wc;l.ShapePath=de;l.Font=ee;l.CurvePath=Vc;l.Curve=ua;l.ShapeUtils=Ia;l.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new Ac,d=0,e=b.length;d<e;d++)c.add(new la(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){a.applyMatrix((new K).getInverse(c.matrixWorld));b.remove(a);c.add(a)}};l.WireframeGeometry=Mb;l.ParametricGeometry=Cc;l.ParametricBufferGeometry=\nNb;l.TetrahedronGeometry=Ec;l.TetrahedronBufferGeometry=Ob;l.OctahedronGeometry=Fc;l.OctahedronBufferGeometry=lb;l.IcosahedronGeometry=Gc;l.IcosahedronBufferGeometry=Pb;l.DodecahedronGeometry=Hc;l.DodecahedronBufferGeometry=Qb;l.PolyhedronGeometry=Dc;l.PolyhedronBufferGeometry=za;l.TubeGeometry=Ic;l.TubeBufferGeometry=Rb;l.TorusKnotGeometry=Jc;l.TorusKnotBufferGeometry=Sb;l.TorusGeometry=Kc;l.TorusBufferGeometry=Tb;l.TextGeometry=Lc;l.TextBufferGeometry=Ub;l.SphereGeometry=Mc;l.SphereBufferGeometry=\nmb;l.RingGeometry=Nc;l.RingBufferGeometry=Vb;l.PlaneGeometry=vc;l.PlaneBufferGeometry=jb;l.LatheGeometry=Oc;l.LatheBufferGeometry=Wb;l.ShapeGeometry=Xb;l.ShapeBufferGeometry=Yb;l.ExtrudeGeometry=cb;l.ExtrudeBufferGeometry=Ga;l.EdgesGeometry=Zb;l.ConeGeometry=Pc;l.ConeBufferGeometry=Qc;l.CylinderGeometry=nb;l.CylinderBufferGeometry=Ua;l.CircleGeometry=Rc;l.CircleBufferGeometry=$b;l.BoxGeometry=Gb;l.BoxBufferGeometry=ib;l.ShadowMaterial=ac;l.SpriteMaterial=bb;l.RawShaderMaterial=bc;l.ShaderMaterial=\nra;l.PointsMaterial=Fa;l.MeshPhysicalMaterial=ob;l.MeshStandardMaterial=Pa;l.MeshPhongMaterial=Ja;l.MeshToonMaterial=pb;l.MeshNormalMaterial=qb;l.MeshLambertMaterial=rb;l.MeshDepthMaterial=Za;l.MeshBasicMaterial=ya;l.LineDashedMaterial=sb;l.LineBasicMaterial=ea;l.Material=U;l.Float64BufferAttribute=uc;l.Float32BufferAttribute=B;l.Uint32BufferAttribute=hb;l.Int32BufferAttribute=tc;l.Uint16BufferAttribute=gb;l.Int16BufferAttribute=sc;l.Uint8ClampedBufferAttribute=rc;l.Uint8BufferAttribute=qc;l.Int8BufferAttribute=\npc;l.BufferAttribute=Z;l.REVISION=\"86\";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=\n100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=\n0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.UVMapping=300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=\n1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;l.UnsignedShort5551Type=1018;l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=\n1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;l.RGB_S3TC_DXT1_Format=2001;l.RGBA_S3TC_DXT1_Format=2002;l.RGBA_S3TC_DXT3_Format=2003;l.RGBA_S3TC_DXT5_Format=2004;l.RGB_PVRTC_4BPPV1_Format=2100;l.RGB_PVRTC_2BPPV1_Format=2101;l.RGBA_PVRTC_4BPPV1_Format=2102;l.RGBA_PVRTC_2BPPV1_Format=2103;l.RGB_ETC1_Format=2151;l.LoopOnce=2200;l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;l.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=2401;l.WrapAroundEnding=\n2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;l.RGBM16Encoding=3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;l.CubeGeometry=Gb;l.Face4=function(a,b,c,d,e,f,g){console.warn(\"THREE.Face4 has been removed. A THREE.Face3 will be created instead.\");return new Sa(a,b,c,e,f,g)};l.LineStrip=0;l.LinePieces=1;l.MeshFaceMaterial=\nfunction(a){console.warn(\"THREE.MeshFaceMaterial has been removed. Use an Array instead.\");return a};l.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn(\"THREE.MultiMaterial has been removed. Use an Array instead.\");a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};l.PointCloud=function(a,b){console.warn(\"THREE.PointCloud has been renamed to THREE.Points.\");return new Kb(a,b)};l.Particle=function(a){console.warn(\"THREE.Particle has been renamed to THREE.Sprite.\");\nreturn new xc(a)};l.ParticleSystem=function(a,b){console.warn(\"THREE.ParticleSystem has been renamed to THREE.Points.\");return new Kb(a,b)};l.PointCloudMaterial=function(a){console.warn(\"THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.\");return new Fa(a)};l.ParticleBasicMaterial=function(a){console.warn(\"THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.\");return new Fa(a)};l.ParticleSystemMaterial=function(a){console.warn(\"THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.\");\nreturn new Fa(a)};l.Vertex=function(a,b,c){console.warn(\"THREE.Vertex has been removed. Use THREE.Vector3 instead.\");return new n(a,b,c)};l.DynamicBufferAttribute=function(a,b){console.warn(\"THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.\");return(new Z(a,b)).setDynamic(!0)};l.Int8Attribute=function(a,b){console.warn(\"THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.\");return new pc(a,b)};l.Uint8Attribute=\nfunction(a,b){console.warn(\"THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.\");return new qc(a,b)};l.Uint8ClampedAttribute=function(a,b){console.warn(\"THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.\");return new rc(a,b)};l.Int16Attribute=function(a,b){console.warn(\"THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.\");return new sc(a,b)};l.Uint16Attribute=function(a,b){console.warn(\"THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.\");\nreturn new gb(a,b)};l.Int32Attribute=function(a,b){console.warn(\"THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.\");return new tc(a,b)};l.Uint32Attribute=function(a,b){console.warn(\"THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.\");return new hb(a,b)};l.Float32Attribute=function(a,b){console.warn(\"THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.\");return new B(a,b)};l.Float64Attribute=\nfunction(a,b){console.warn(\"THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.\");return new uc(a,b)};l.ClosedSplineCurve3=cf;l.SplineCurve3=df;l.Spline=se;l.BoundingBoxHelper=function(a,b){console.warn(\"THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.\");return new Ab(a,b)};l.EdgesHelper=function(a,b){console.warn(\"THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.\");return new Q(new Zb(a.geometry),new ea({color:void 0!==\nb?b:16777215}))};l.WireframeHelper=function(a,b){console.warn(\"THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.\");return new Q(new Mb(a.geometry),new ea({color:void 0!==b?b:16777215}))};l.XHRLoader=function(a){console.warn(\"THREE.XHRLoader has been renamed to THREE.FileLoader.\");return new Ka(a)};l.BinaryTextureLoader=function(a){console.warn(\"THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.\");return new $d(a)};l.GeometryUtils={merge:function(a,b,\nc){console.warn(\"THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.\");var d;b.isMesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn(\"THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.\");return a.center()}};l.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn(\"THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.\");\nvar e=new rd;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn(\"THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.\");var e=new ae;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error(\"THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.\")},loadCompressedTextureCube:function(){console.error(\"THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.\")}};\nl.Projector=function(){console.error(\"THREE.Projector has been moved to /examples/js/renderers/Projector.js.\");this.projectVector=function(a,b){console.warn(\"THREE.Projector: .projectVector() is now vector.project().\");a.project(b)};this.unprojectVector=function(a,b){console.warn(\"THREE.Projector: .unprojectVector() is now vector.unproject().\");a.unproject(b)};this.pickingRay=function(){console.error(\"THREE.Projector: .pickingRay() is now raycaster.setFromCamera().\")}};l.CanvasRenderer=function(){console.error(\"THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js\");\nthis.domElement=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"canvas\");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};Object.defineProperty(l,\"__esModule\",{value:!0})});\n",
     "'use strict';\n\nmodule.exports = TinyQueue;\n\nfunction TinyQueue(data, compare) {\n    if (!(this instanceof TinyQueue)) return new TinyQueue(data, compare);\n\n    this.data = data || [];\n    this.length = this.data.length;\n    this.compare = compare || defaultCompare;\n\n    if (this.length > 0) {\n        for (var i = (this.length >> 1); i >= 0; i--) this._down(i);\n    }\n}\n\nfunction defaultCompare(a, b) {\n    return a < b ? -1 : a > b ? 1 : 0;\n}\n\nTinyQueue.prototype = {\n\n    push: function (item) {\n        this.data.push(item);\n        this.length++;\n        this._up(this.length - 1);\n    },\n\n    pop: function () {\n        if (this.length === 0) return undefined;\n        var top = this.data[0];\n        this.length--;\n        if (this.length > 0) {\n            this.data[0] = this.data[this.length];\n            this._down(0);\n        }\n        this.data.pop();\n        return top;\n    },\n\n    peek: function () {\n        return this.data[0];\n    },\n\n    _up: function (pos) {\n        var data = this.data;\n        var compare = this.compare;\n        var item = data[pos];\n\n        while (pos > 0) {\n            var parent = (pos - 1) >> 1;\n            var current = data[parent];\n            if (compare(item, current) >= 0) break;\n            data[pos] = current;\n            pos = parent;\n        }\n\n        data[pos] = item;\n    },\n\n    _down: function (pos) {\n        var data = this.data;\n        var compare = this.compare;\n        var len = this.length;\n        var halfLen = len >> 1;\n        var item = data[pos];\n\n        while (pos < halfLen) {\n            var left = (pos << 1) + 1;\n            var right = left + 1;\n            var best = data[left];\n\n            if (right < len && compare(data[right], best) < 0) {\n                left = right;\n                best = data[right];\n            }\n            if (compare(best, item) >= 0) break;\n\n            data[pos] = best;\n            pos = left;\n        }\n\n        data[pos] = item;\n    }\n};\n",
     "//     Underscore.js 1.8.3\n//     http://underscorejs.org\n//     (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n//     Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n  // Baseline setup\n  // --------------\n\n  // Establish the root object, `window` in the browser, or `exports` on the server.\n  var root = this;\n\n  // Save the previous value of the `_` variable.\n  var previousUnderscore = root._;\n\n  // Save bytes in the minified (but not gzipped) version:\n  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n  // Create quick reference variables for speed access to core prototypes.\n  var\n    push             = ArrayProto.push,\n    slice            = ArrayProto.slice,\n    toString         = ObjProto.toString,\n    hasOwnProperty   = ObjProto.hasOwnProperty;\n\n  // All **ECMAScript 5** native function implementations that we hope to use\n  // are declared here.\n  var\n    nativeIsArray      = Array.isArray,\n    nativeKeys         = Object.keys,\n    nativeBind         = FuncProto.bind,\n    nativeCreate       = Object.create;\n\n  // Naked function reference for surrogate-prototype-swapping.\n  var Ctor = function(){};\n\n  // Create a safe reference to the Underscore object for use below.\n  var _ = function(obj) {\n    if (obj instanceof _) return obj;\n    if (!(this instanceof _)) return new _(obj);\n    this._wrapped = obj;\n  };\n\n  // Export the Underscore object for **Node.js**, with\n  // backwards-compatibility for the old `require()` API. If we're in\n  // the browser, add `_` as a global object.\n  if (typeof exports !== 'undefined') {\n    if (typeof module !== 'undefined' && module.exports) {\n      exports = module.exports = _;\n    }\n    exports._ = _;\n  } else {\n    root._ = _;\n  }\n\n  // Current version.\n  _.VERSION = '1.8.3';\n\n  // Internal function that returns an efficient (for current engines) version\n  // of the passed-in callback, to be repeatedly applied in other Underscore\n  // functions.\n  var optimizeCb = function(func, context, argCount) {\n    if (context === void 0) return func;\n    switch (argCount == null ? 3 : argCount) {\n      case 1: return function(value) {\n        return func.call(context, value);\n      };\n      case 2: return function(value, other) {\n        return func.call(context, value, other);\n      };\n      case 3: return function(value, index, collection) {\n        return func.call(context, value, index, collection);\n      };\n      case 4: return function(accumulator, value, index, collection) {\n        return func.call(context, accumulator, value, index, collection);\n      };\n    }\n    return function() {\n      return func.apply(context, arguments);\n    };\n  };\n\n  // A mostly-internal function to generate callbacks that can be applied\n  // to each element in a collection, returning the desired result — either\n  // identity, an arbitrary callback, a property matcher, or a property accessor.\n  var cb = function(value, context, argCount) {\n    if (value == null) return _.identity;\n    if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n    if (_.isObject(value)) return _.matcher(value);\n    return _.property(value);\n  };\n  _.iteratee = function(value, context) {\n    return cb(value, context, Infinity);\n  };\n\n  // An internal function for creating assigner functions.\n  var createAssigner = function(keysFunc, undefinedOnly) {\n    return function(obj) {\n      var length = arguments.length;\n      if (length < 2 || obj == null) return obj;\n      for (var index = 1; index < length; index++) {\n        var source = arguments[index],\n            keys = keysFunc(source),\n            l = keys.length;\n        for (var i = 0; i < l; i++) {\n          var key = keys[i];\n          if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n        }\n      }\n      return obj;\n    };\n  };\n\n  // An internal function for creating a new object that inherits from another.\n  var baseCreate = function(prototype) {\n    if (!_.isObject(prototype)) return {};\n    if (nativeCreate) return nativeCreate(prototype);\n    Ctor.prototype = prototype;\n    var result = new Ctor;\n    Ctor.prototype = null;\n    return result;\n  };\n\n  var property = function(key) {\n    return function(obj) {\n      return obj == null ? void 0 : obj[key];\n    };\n  };\n\n  // Helper for collection methods to determine whether a collection\n  // should be iterated as an array or as an object\n  // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n  // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n  var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n  var getLength = property('length');\n  var isArrayLike = function(collection) {\n    var length = getLength(collection);\n    return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n  };\n\n  // Collection Functions\n  // --------------------\n\n  // The cornerstone, an `each` implementation, aka `forEach`.\n  // Handles raw objects in addition to array-likes. Treats all\n  // sparse array-likes as if they were dense.\n  _.each = _.forEach = function(obj, iteratee, context) {\n    iteratee = optimizeCb(iteratee, context);\n    var i, length;\n    if (isArrayLike(obj)) {\n      for (i = 0, length = obj.length; i < length; i++) {\n        iteratee(obj[i], i, obj);\n      }\n    } else {\n      var keys = _.keys(obj);\n      for (i = 0, length = keys.length; i < length; i++) {\n        iteratee(obj[keys[i]], keys[i], obj);\n      }\n    }\n    return obj;\n  };\n\n  // Return the results of applying the iteratee to each element.\n  _.map = _.collect = function(obj, iteratee, context) {\n    iteratee = cb(iteratee, context);\n    var keys = !isArrayLike(obj) && _.keys(obj),\n        length = (keys || obj).length,\n        results = Array(length);\n    for (var index = 0; index < length; index++) {\n      var currentKey = keys ? keys[index] : index;\n      results[index] = iteratee(obj[currentKey], currentKey, obj);\n    }\n    return results;\n  };\n\n  // Create a reducing function iterating left or right.\n  function createReduce(dir) {\n    // Optimized iterator function as using arguments.length\n    // in the main function will deoptimize the, see #1991.\n    function iterator(obj, iteratee, memo, keys, index, length) {\n      for (; index >= 0 && index < length; index += dir) {\n        var currentKey = keys ? keys[index] : index;\n        memo = iteratee(memo, obj[currentKey], currentKey, obj);\n      }\n      return memo;\n    }\n\n    return function(obj, iteratee, memo, context) {\n      iteratee = optimizeCb(iteratee, context, 4);\n      var keys = !isArrayLike(obj) && _.keys(obj),\n          length = (keys || obj).length,\n          index = dir > 0 ? 0 : length - 1;\n      // Determine the initial value if none is provided.\n      if (arguments.length < 3) {\n        memo = obj[keys ? keys[index] : index];\n        index += dir;\n      }\n      return iterator(obj, iteratee, memo, keys, index, length);\n    };\n  }\n\n  // **Reduce** builds up a single result from a list of values, aka `inject`,\n  // or `foldl`.\n  _.reduce = _.foldl = _.inject = createReduce(1);\n\n  // The right-associative version of reduce, also known as `foldr`.\n  _.reduceRight = _.foldr = createReduce(-1);\n\n  // Return the first value which passes a truth test. Aliased as `detect`.\n  _.find = _.detect = function(obj, predicate, context) {\n    var key;\n    if (isArrayLike(obj)) {\n      key = _.findIndex(obj, predicate, context);\n    } else {\n      key = _.findKey(obj, predicate, context);\n    }\n    if (key !== void 0 && key !== -1) return obj[key];\n  };\n\n  // Return all the elements that pass a truth test.\n  // Aliased as `select`.\n  _.filter = _.select = function(obj, predicate, context) {\n    var results = [];\n    predicate = cb(predicate, context);\n    _.each(obj, function(value, index, list) {\n      if (predicate(value, index, list)) results.push(value);\n    });\n    return results;\n  };\n\n  // Return all the elements for which a truth test fails.\n  _.reject = function(obj, predicate, context) {\n    return _.filter(obj, _.negate(cb(predicate)), context);\n  };\n\n  // Determine whether all of the elements match a truth test.\n  // Aliased as `all`.\n  _.every = _.all = function(obj, predicate, context) {\n    predicate = cb(predicate, context);\n    var keys = !isArrayLike(obj) && _.keys(obj),\n        length = (keys || obj).length;\n    for (var index = 0; index < length; index++) {\n      var currentKey = keys ? keys[index] : index;\n      if (!predicate(obj[currentKey], currentKey, obj)) return false;\n    }\n    return true;\n  };\n\n  // Determine if at least one element in the object matches a truth test.\n  // Aliased as `any`.\n  _.some = _.any = function(obj, predicate, context) {\n    predicate = cb(predicate, context);\n    var keys = !isArrayLike(obj) && _.keys(obj),\n        length = (keys || obj).length;\n    for (var index = 0; index < length; index++) {\n      var currentKey = keys ? keys[index] : index;\n      if (predicate(obj[currentKey], currentKey, obj)) return true;\n    }\n    return false;\n  };\n\n  // Determine if the array or object contains a given item (using `===`).\n  // Aliased as `includes` and `include`.\n  _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n    if (!isArrayLike(obj)) obj = _.values(obj);\n    if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n    return _.indexOf(obj, item, fromIndex) >= 0;\n  };\n\n  // Invoke a method (with arguments) on every item in a collection.\n  _.invoke = function(obj, method) {\n    var args = slice.call(arguments, 2);\n    var isFunc = _.isFunction(method);\n    return _.map(obj, function(value) {\n      var func = isFunc ? method : value[method];\n      return func == null ? func : func.apply(value, args);\n    });\n  };\n\n  // Convenience version of a common use case of `map`: fetching a property.\n  _.pluck = function(obj, key) {\n    return _.map(obj, _.property(key));\n  };\n\n  // Convenience version of a common use case of `filter`: selecting only objects\n  // containing specific `key:value` pairs.\n  _.where = function(obj, attrs) {\n    return _.filter(obj, _.matcher(attrs));\n  };\n\n  // Convenience version of a common use case of `find`: getting the first object\n  // containing specific `key:value` pairs.\n  _.findWhere = function(obj, attrs) {\n    return _.find(obj, _.matcher(attrs));\n  };\n\n  // Return the maximum element (or element-based computation).\n  _.max = function(obj, iteratee, context) {\n    var result = -Infinity, lastComputed = -Infinity,\n        value, computed;\n    if (iteratee == null && obj != null) {\n      obj = isArrayLike(obj) ? obj : _.values(obj);\n      for (var i = 0, length = obj.length; i < length; i++) {\n        value = obj[i];\n        if (value > result) {\n          result = value;\n        }\n      }\n    } else {\n      iteratee = cb(iteratee, context);\n      _.each(obj, function(value, index, list) {\n        computed = iteratee(value, index, list);\n        if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n          result = value;\n          lastComputed = computed;\n        }\n      });\n    }\n    return result;\n  };\n\n  // Return the minimum element (or element-based computation).\n  _.min = function(obj, iteratee, context) {\n    var result = Infinity, lastComputed = Infinity,\n        value, computed;\n    if (iteratee == null && obj != null) {\n      obj = isArrayLike(obj) ? obj : _.values(obj);\n      for (var i = 0, length = obj.length; i < length; i++) {\n        value = obj[i];\n        if (value < result) {\n          result = value;\n        }\n      }\n    } else {\n      iteratee = cb(iteratee, context);\n      _.each(obj, function(value, index, list) {\n        computed = iteratee(value, index, list);\n        if (computed < lastComputed || computed === Infinity && result === Infinity) {\n          result = value;\n          lastComputed = computed;\n        }\n      });\n    }\n    return result;\n  };\n\n  // Shuffle a collection, using the modern version of the\n  // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n  _.shuffle = function(obj) {\n    var set = isArrayLike(obj) ? obj : _.values(obj);\n    var length = set.length;\n    var shuffled = Array(length);\n    for (var index = 0, rand; index < length; index++) {\n      rand = _.random(0, index);\n      if (rand !== index) shuffled[index] = shuffled[rand];\n      shuffled[rand] = set[index];\n    }\n    return shuffled;\n  };\n\n  // Sample **n** random values from a collection.\n  // If **n** is not specified, returns a single random element.\n  // The internal `guard` argument allows it to work with `map`.\n  _.sample = function(obj, n, guard) {\n    if (n == null || guard) {\n      if (!isArrayLike(obj)) obj = _.values(obj);\n      return obj[_.random(obj.length - 1)];\n    }\n    return _.shuffle(obj).slice(0, Math.max(0, n));\n  };\n\n  // Sort the object's values by a criterion produced by an iteratee.\n  _.sortBy = function(obj, iteratee, context) {\n    iteratee = cb(iteratee, context);\n    return _.pluck(_.map(obj, function(value, index, list) {\n      return {\n        value: value,\n        index: index,\n        criteria: iteratee(value, index, list)\n      };\n    }).sort(function(left, right) {\n      var a = left.criteria;\n      var b = right.criteria;\n      if (a !== b) {\n        if (a > b || a === void 0) return 1;\n        if (a < b || b === void 0) return -1;\n      }\n      return left.index - right.index;\n    }), 'value');\n  };\n\n  // An internal function used for aggregate \"group by\" operations.\n  var group = function(behavior) {\n    return function(obj, iteratee, context) {\n      var result = {};\n      iteratee = cb(iteratee, context);\n      _.each(obj, function(value, index) {\n        var key = iteratee(value, index, obj);\n        behavior(result, value, key);\n      });\n      return result;\n    };\n  };\n\n  // Groups the object's values by a criterion. Pass either a string attribute\n  // to group by, or a function that returns the criterion.\n  _.groupBy = group(function(result, value, key) {\n    if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n  });\n\n  // Indexes the object's values by a criterion, similar to `groupBy`, but for\n  // when you know that your index values will be unique.\n  _.indexBy = group(function(result, value, key) {\n    result[key] = value;\n  });\n\n  // Counts instances of an object that group by a certain criterion. Pass\n  // either a string attribute to count by, or a function that returns the\n  // criterion.\n  _.countBy = group(function(result, value, key) {\n    if (_.has(result, key)) result[key]++; else result[key] = 1;\n  });\n\n  // Safely create a real, live array from anything iterable.\n  _.toArray = function(obj) {\n    if (!obj) return [];\n    if (_.isArray(obj)) return slice.call(obj);\n    if (isArrayLike(obj)) return _.map(obj, _.identity);\n    return _.values(obj);\n  };\n\n  // Return the number of elements in an object.\n  _.size = function(obj) {\n    if (obj == null) return 0;\n    return isArrayLike(obj) ? obj.length : _.keys(obj).length;\n  };\n\n  // Split a collection into two arrays: one whose elements all satisfy the given\n  // predicate, and one whose elements all do not satisfy the predicate.\n  _.partition = function(obj, predicate, context) {\n    predicate = cb(predicate, context);\n    var pass = [], fail = [];\n    _.each(obj, function(value, key, obj) {\n      (predicate(value, key, obj) ? pass : fail).push(value);\n    });\n    return [pass, fail];\n  };\n\n  // Array Functions\n  // ---------------\n\n  // Get the first element of an array. Passing **n** will return the first N\n  // values in the array. Aliased as `head` and `take`. The **guard** check\n  // allows it to work with `_.map`.\n  _.first = _.head = _.take = function(array, n, guard) {\n    if (array == null) return void 0;\n    if (n == null || guard) return array[0];\n    return _.initial(array, array.length - n);\n  };\n\n  // Returns everything but the last entry of the array. Especially useful on\n  // the arguments object. Passing **n** will return all the values in\n  // the array, excluding the last N.\n  _.initial = function(array, n, guard) {\n    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n  };\n\n  // Get the last element of an array. Passing **n** will return the last N\n  // values in the array.\n  _.last = function(array, n, guard) {\n    if (array == null) return void 0;\n    if (n == null || guard) return array[array.length - 1];\n    return _.rest(array, Math.max(0, array.length - n));\n  };\n\n  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n  // Especially useful on the arguments object. Passing an **n** will return\n  // the rest N values in the array.\n  _.rest = _.tail = _.drop = function(array, n, guard) {\n    return slice.call(array, n == null || guard ? 1 : n);\n  };\n\n  // Trim out all falsy values from an array.\n  _.compact = function(array) {\n    return _.filter(array, _.identity);\n  };\n\n  // Internal implementation of a recursive `flatten` function.\n  var flatten = function(input, shallow, strict, startIndex) {\n    var output = [], idx = 0;\n    for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n      var value = input[i];\n      if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n        //flatten current level of array or arguments object\n        if (!shallow) value = flatten(value, shallow, strict);\n        var j = 0, len = value.length;\n        output.length += len;\n        while (j < len) {\n          output[idx++] = value[j++];\n        }\n      } else if (!strict) {\n        output[idx++] = value;\n      }\n    }\n    return output;\n  };\n\n  // Flatten out an array, either recursively (by default), or just one level.\n  _.flatten = function(array, shallow) {\n    return flatten(array, shallow, false);\n  };\n\n  // Return a version of the array that does not contain the specified value(s).\n  _.without = function(array) {\n    return _.difference(array, slice.call(arguments, 1));\n  };\n\n  // Produce a duplicate-free version of the array. If the array has already\n  // been sorted, you have the option of using a faster algorithm.\n  // Aliased as `unique`.\n  _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n    if (!_.isBoolean(isSorted)) {\n      context = iteratee;\n      iteratee = isSorted;\n      isSorted = false;\n    }\n    if (iteratee != null) iteratee = cb(iteratee, context);\n    var result = [];\n    var seen = [];\n    for (var i = 0, length = getLength(array); i < length; i++) {\n      var value = array[i],\n          computed = iteratee ? iteratee(value, i, array) : value;\n      if (isSorted) {\n        if (!i || seen !== computed) result.push(value);\n        seen = computed;\n      } else if (iteratee) {\n        if (!_.contains(seen, computed)) {\n          seen.push(computed);\n          result.push(value);\n        }\n      } else if (!_.contains(result, value)) {\n        result.push(value);\n      }\n    }\n    return result;\n  };\n\n  // Produce an array that contains the union: each distinct element from all of\n  // the passed-in arrays.\n  _.union = function() {\n    return _.uniq(flatten(arguments, true, true));\n  };\n\n  // Produce an array that contains every item shared between all the\n  // passed-in arrays.\n  _.intersection = function(array) {\n    var result = [];\n    var argsLength = arguments.length;\n    for (var i = 0, length = getLength(array); i < length; i++) {\n      var item = array[i];\n      if (_.contains(result, item)) continue;\n      for (var j = 1; j < argsLength; j++) {\n        if (!_.contains(arguments[j], item)) break;\n      }\n      if (j === argsLength) result.push(item);\n    }\n    return result;\n  };\n\n  // Take the difference between one array and a number of other arrays.\n  // Only the elements present in just the first array will remain.\n  _.difference = function(array) {\n    var rest = flatten(arguments, true, true, 1);\n    return _.filter(array, function(value){\n      return !_.contains(rest, value);\n    });\n  };\n\n  // Zip together multiple lists into a single array -- elements that share\n  // an index go together.\n  _.zip = function() {\n    return _.unzip(arguments);\n  };\n\n  // Complement of _.zip. Unzip accepts an array of arrays and groups\n  // each array's elements on shared indices\n  _.unzip = function(array) {\n    var length = array && _.max(array, getLength).length || 0;\n    var result = Array(length);\n\n    for (var index = 0; index < length; index++) {\n      result[index] = _.pluck(array, index);\n    }\n    return result;\n  };\n\n  // Converts lists into objects. Pass either a single array of `[key, value]`\n  // pairs, or two parallel arrays of the same length -- one of keys, and one of\n  // the corresponding values.\n  _.object = function(list, values) {\n    var result = {};\n    for (var i = 0, length = getLength(list); i < length; i++) {\n      if (values) {\n        result[list[i]] = values[i];\n      } else {\n        result[list[i][0]] = list[i][1];\n      }\n    }\n    return result;\n  };\n\n  // Generator function to create the findIndex and findLastIndex functions\n  function createPredicateIndexFinder(dir) {\n    return function(array, predicate, context) {\n      predicate = cb(predicate, context);\n      var length = getLength(array);\n      var index = dir > 0 ? 0 : length - 1;\n      for (; index >= 0 && index < length; index += dir) {\n        if (predicate(array[index], index, array)) return index;\n      }\n      return -1;\n    };\n  }\n\n  // Returns the first index on an array-like that passes a predicate test\n  _.findIndex = createPredicateIndexFinder(1);\n  _.findLastIndex = createPredicateIndexFinder(-1);\n\n  // Use a comparator function to figure out the smallest index at which\n  // an object should be inserted so as to maintain order. Uses binary search.\n  _.sortedIndex = function(array, obj, iteratee, context) {\n    iteratee = cb(iteratee, context, 1);\n    var value = iteratee(obj);\n    var low = 0, high = getLength(array);\n    while (low < high) {\n      var mid = Math.floor((low + high) / 2);\n      if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n    }\n    return low;\n  };\n\n  // Generator function to create the indexOf and lastIndexOf functions\n  function createIndexFinder(dir, predicateFind, sortedIndex) {\n    return function(array, item, idx) {\n      var i = 0, length = getLength(array);\n      if (typeof idx == 'number') {\n        if (dir > 0) {\n            i = idx >= 0 ? idx : Math.max(idx + length, i);\n        } else {\n            length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n        }\n      } else if (sortedIndex && idx && length) {\n        idx = sortedIndex(array, item);\n        return array[idx] === item ? idx : -1;\n      }\n      if (item !== item) {\n        idx = predicateFind(slice.call(array, i, length), _.isNaN);\n        return idx >= 0 ? idx + i : -1;\n      }\n      for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n        if (array[idx] === item) return idx;\n      }\n      return -1;\n    };\n  }\n\n  // Return the position of the first occurrence of an item in an array,\n  // or -1 if the item is not included in the array.\n  // If the array is large and already in sort order, pass `true`\n  // for **isSorted** to use binary search.\n  _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n  _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n  // Generate an integer Array containing an arithmetic progression. A port of\n  // the native Python `range()` function. See\n  // [the Python documentation](http://docs.python.org/library/functions.html#range).\n  _.range = function(start, stop, step) {\n    if (stop == null) {\n      stop = start || 0;\n      start = 0;\n    }\n    step = step || 1;\n\n    var length = Math.max(Math.ceil((stop - start) / step), 0);\n    var range = Array(length);\n\n    for (var idx = 0; idx < length; idx++, start += step) {\n      range[idx] = start;\n    }\n\n    return range;\n  };\n\n  // Function (ahem) Functions\n  // ------------------\n\n  // Determines whether to execute a function as a constructor\n  // or a normal function with the provided arguments\n  var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n    if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n    var self = baseCreate(sourceFunc.prototype);\n    var result = sourceFunc.apply(self, args);\n    if (_.isObject(result)) return result;\n    return self;\n  };\n\n  // Create a function bound to a given object (assigning `this`, and arguments,\n  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n  // available.\n  _.bind = function(func, context) {\n    if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n    if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n    var args = slice.call(arguments, 2);\n    var bound = function() {\n      return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n    };\n    return bound;\n  };\n\n  // Partially apply a function by creating a version that has had some of its\n  // arguments pre-filled, without changing its dynamic `this` context. _ acts\n  // as a placeholder, allowing any combination of arguments to be pre-filled.\n  _.partial = function(func) {\n    var boundArgs = slice.call(arguments, 1);\n    var bound = function() {\n      var position = 0, length = boundArgs.length;\n      var args = Array(length);\n      for (var i = 0; i < length; i++) {\n        args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n      }\n      while (position < arguments.length) args.push(arguments[position++]);\n      return executeBound(func, bound, this, this, args);\n    };\n    return bound;\n  };\n\n  // Bind a number of an object's methods to that object. Remaining arguments\n  // are the method names to be bound. Useful for ensuring that all callbacks\n  // defined on an object belong to it.\n  _.bindAll = function(obj) {\n    var i, length = arguments.length, key;\n    if (length <= 1) throw new Error('bindAll must be passed function names');\n    for (i = 1; i < length; i++) {\n      key = arguments[i];\n      obj[key] = _.bind(obj[key], obj);\n    }\n    return obj;\n  };\n\n  // Memoize an expensive function by storing its results.\n  _.memoize = function(func, hasher) {\n    var memoize = function(key) {\n      var cache = memoize.cache;\n      var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n      if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n      return cache[address];\n    };\n    memoize.cache = {};\n    return memoize;\n  };\n\n  // Delays a function for the given number of milliseconds, and then calls\n  // it with the arguments supplied.\n  _.delay = function(func, wait) {\n    var args = slice.call(arguments, 2);\n    return setTimeout(function(){\n      return func.apply(null, args);\n    }, wait);\n  };\n\n  // Defers a function, scheduling it to run after the current call stack has\n  // cleared.\n  _.defer = _.partial(_.delay, _, 1);\n\n  // Returns a function, that, when invoked, will only be triggered at most once\n  // during a given window of time. Normally, the throttled function will run\n  // as much as it can, without ever going more than once per `wait` duration;\n  // but if you'd like to disable the execution on the leading edge, pass\n  // `{leading: false}`. To disable execution on the trailing edge, ditto.\n  _.throttle = function(func, wait, options) {\n    var context, args, result;\n    var timeout = null;\n    var previous = 0;\n    if (!options) options = {};\n    var later = function() {\n      previous = options.leading === false ? 0 : _.now();\n      timeout = null;\n      result = func.apply(context, args);\n      if (!timeout) context = args = null;\n    };\n    return function() {\n      var now = _.now();\n      if (!previous && options.leading === false) previous = now;\n      var remaining = wait - (now - previous);\n      context = this;\n      args = arguments;\n      if (remaining <= 0 || remaining > wait) {\n        if (timeout) {\n          clearTimeout(timeout);\n          timeout = null;\n        }\n        previous = now;\n        result = func.apply(context, args);\n        if (!timeout) context = args = null;\n      } else if (!timeout && options.trailing !== false) {\n        timeout = setTimeout(later, remaining);\n      }\n      return result;\n    };\n  };\n\n  // Returns a function, that, as long as it continues to be invoked, will not\n  // be triggered. The function will be called after it stops being called for\n  // N milliseconds. If `immediate` is passed, trigger the function on the\n  // leading edge, instead of the trailing.\n  _.debounce = function(func, wait, immediate) {\n    var timeout, args, context, timestamp, result;\n\n    var later = function() {\n      var last = _.now() - timestamp;\n\n      if (last < wait && last >= 0) {\n        timeout = setTimeout(later, wait - last);\n      } else {\n        timeout = null;\n        if (!immediate) {\n          result = func.apply(context, args);\n          if (!timeout) context = args = null;\n        }\n      }\n    };\n\n    return function() {\n      context = this;\n      args = arguments;\n      timestamp = _.now();\n      var callNow = immediate && !timeout;\n      if (!timeout) timeout = setTimeout(later, wait);\n      if (callNow) {\n        result = func.apply(context, args);\n        context = args = null;\n      }\n\n      return result;\n    };\n  };\n\n  // Returns the first function passed as an argument to the second,\n  // allowing you to adjust arguments, run code before and after, and\n  // conditionally execute the original function.\n  _.wrap = function(func, wrapper) {\n    return _.partial(wrapper, func);\n  };\n\n  // Returns a negated version of the passed-in predicate.\n  _.negate = function(predicate) {\n    return function() {\n      return !predicate.apply(this, arguments);\n    };\n  };\n\n  // Returns a function that is the composition of a list of functions, each\n  // consuming the return value of the function that follows.\n  _.compose = function() {\n    var args = arguments;\n    var start = args.length - 1;\n    return function() {\n      var i = start;\n      var result = args[start].apply(this, arguments);\n      while (i--) result = args[i].call(this, result);\n      return result;\n    };\n  };\n\n  // Returns a function that will only be executed on and after the Nth call.\n  _.after = function(times, func) {\n    return function() {\n      if (--times < 1) {\n        return func.apply(this, arguments);\n      }\n    };\n  };\n\n  // Returns a function that will only be executed up to (but not including) the Nth call.\n  _.before = function(times, func) {\n    var memo;\n    return function() {\n      if (--times > 0) {\n        memo = func.apply(this, arguments);\n      }\n      if (times <= 1) func = null;\n      return memo;\n    };\n  };\n\n  // Returns a function that will be executed at most one time, no matter how\n  // often you call it. Useful for lazy initialization.\n  _.once = _.partial(_.before, 2);\n\n  // Object Functions\n  // ----------------\n\n  // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n  var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n  var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n                      'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n  function collectNonEnumProps(obj, keys) {\n    var nonEnumIdx = nonEnumerableProps.length;\n    var constructor = obj.constructor;\n    var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n    // Constructor is a special case.\n    var prop = 'constructor';\n    if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n    while (nonEnumIdx--) {\n      prop = nonEnumerableProps[nonEnumIdx];\n      if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n        keys.push(prop);\n      }\n    }\n  }\n\n  // Retrieve the names of an object's own properties.\n  // Delegates to **ECMAScript 5**'s native `Object.keys`\n  _.keys = function(obj) {\n    if (!_.isObject(obj)) return [];\n    if (nativeKeys) return nativeKeys(obj);\n    var keys = [];\n    for (var key in obj) if (_.has(obj, key)) keys.push(key);\n    // Ahem, IE < 9.\n    if (hasEnumBug) collectNonEnumProps(obj, keys);\n    return keys;\n  };\n\n  // Retrieve all the property names of an object.\n  _.allKeys = function(obj) {\n    if (!_.isObject(obj)) return [];\n    var keys = [];\n    for (var key in obj) keys.push(key);\n    // Ahem, IE < 9.\n    if (hasEnumBug) collectNonEnumProps(obj, keys);\n    return keys;\n  };\n\n  // Retrieve the values of an object's properties.\n  _.values = function(obj) {\n    var keys = _.keys(obj);\n    var length = keys.length;\n    var values = Array(length);\n    for (var i = 0; i < length; i++) {\n      values[i] = obj[keys[i]];\n    }\n    return values;\n  };\n\n  // Returns the results of applying the iteratee to each element of the object\n  // In contrast to _.map it returns an object\n  _.mapObject = function(obj, iteratee, context) {\n    iteratee = cb(iteratee, context);\n    var keys =  _.keys(obj),\n          length = keys.length,\n          results = {},\n          currentKey;\n      for (var index = 0; index < length; index++) {\n        currentKey = keys[index];\n        results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n      }\n      return results;\n  };\n\n  // Convert an object into a list of `[key, value]` pairs.\n  _.pairs = function(obj) {\n    var keys = _.keys(obj);\n    var length = keys.length;\n    var pairs = Array(length);\n    for (var i = 0; i < length; i++) {\n      pairs[i] = [keys[i], obj[keys[i]]];\n    }\n    return pairs;\n  };\n\n  // Invert the keys and values of an object. The values must be serializable.\n  _.invert = function(obj) {\n    var result = {};\n    var keys = _.keys(obj);\n    for (var i = 0, length = keys.length; i < length; i++) {\n      result[obj[keys[i]]] = keys[i];\n    }\n    return result;\n  };\n\n  // Return a sorted list of the function names available on the object.\n  // Aliased as `methods`\n  _.functions = _.methods = function(obj) {\n    var names = [];\n    for (var key in obj) {\n      if (_.isFunction(obj[key])) names.push(key);\n    }\n    return names.sort();\n  };\n\n  // Extend a given object with all the properties in passed-in object(s).\n  _.extend = createAssigner(_.allKeys);\n\n  // Assigns a given object with all the own properties in the passed-in object(s)\n  // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n  _.extendOwn = _.assign = createAssigner(_.keys);\n\n  // Returns the first key on an object that passes a predicate test\n  _.findKey = function(obj, predicate, context) {\n    predicate = cb(predicate, context);\n    var keys = _.keys(obj), key;\n    for (var i = 0, length = keys.length; i < length; i++) {\n      key = keys[i];\n      if (predicate(obj[key], key, obj)) return key;\n    }\n  };\n\n  // Return a copy of the object only containing the whitelisted properties.\n  _.pick = function(object, oiteratee, context) {\n    var result = {}, obj = object, iteratee, keys;\n    if (obj == null) return result;\n    if (_.isFunction(oiteratee)) {\n      keys = _.allKeys(obj);\n      iteratee = optimizeCb(oiteratee, context);\n    } else {\n      keys = flatten(arguments, false, false, 1);\n      iteratee = function(value, key, obj) { return key in obj; };\n      obj = Object(obj);\n    }\n    for (var i = 0, length = keys.length; i < length; i++) {\n      var key = keys[i];\n      var value = obj[key];\n      if (iteratee(value, key, obj)) result[key] = value;\n    }\n    return result;\n  };\n\n   // Return a copy of the object without the blacklisted properties.\n  _.omit = function(obj, iteratee, context) {\n    if (_.isFunction(iteratee)) {\n      iteratee = _.negate(iteratee);\n    } else {\n      var keys = _.map(flatten(arguments, false, false, 1), String);\n      iteratee = function(value, key) {\n        return !_.contains(keys, key);\n      };\n    }\n    return _.pick(obj, iteratee, context);\n  };\n\n  // Fill in a given object with default properties.\n  _.defaults = createAssigner(_.allKeys, true);\n\n  // Creates an object that inherits from the given prototype object.\n  // If additional properties are provided then they will be added to the\n  // created object.\n  _.create = function(prototype, props) {\n    var result = baseCreate(prototype);\n    if (props) _.extendOwn(result, props);\n    return result;\n  };\n\n  // Create a (shallow-cloned) duplicate of an object.\n  _.clone = function(obj) {\n    if (!_.isObject(obj)) return obj;\n    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n  };\n\n  // Invokes interceptor with the obj, and then returns obj.\n  // The primary purpose of this method is to \"tap into\" a method chain, in\n  // order to perform operations on intermediate results within the chain.\n  _.tap = function(obj, interceptor) {\n    interceptor(obj);\n    return obj;\n  };\n\n  // Returns whether an object has a given set of `key:value` pairs.\n  _.isMatch = function(object, attrs) {\n    var keys = _.keys(attrs), length = keys.length;\n    if (object == null) return !length;\n    var obj = Object(object);\n    for (var i = 0; i < length; i++) {\n      var key = keys[i];\n      if (attrs[key] !== obj[key] || !(key in obj)) return false;\n    }\n    return true;\n  };\n\n\n  // Internal recursive comparison function for `isEqual`.\n  var eq = function(a, b, aStack, bStack) {\n    // Identical objects are equal. `0 === -0`, but they aren't identical.\n    // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n    if (a === b) return a !== 0 || 1 / a === 1 / b;\n    // A strict comparison is necessary because `null == undefined`.\n    if (a == null || b == null) return a === b;\n    // Unwrap any wrapped objects.\n    if (a instanceof _) a = a._wrapped;\n    if (b instanceof _) b = b._wrapped;\n    // Compare `[[Class]]` names.\n    var className = toString.call(a);\n    if (className !== toString.call(b)) return false;\n    switch (className) {\n      // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n      case '[object RegExp]':\n      // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n      case '[object String]':\n        // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n        // equivalent to `new String(\"5\")`.\n        return '' + a === '' + b;\n      case '[object Number]':\n        // `NaN`s are equivalent, but non-reflexive.\n        // Object(NaN) is equivalent to NaN\n        if (+a !== +a) return +b !== +b;\n        // An `egal` comparison is performed for other numeric values.\n        return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n      case '[object Date]':\n      case '[object Boolean]':\n        // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n        // millisecond representations. Note that invalid dates with millisecond representations\n        // of `NaN` are not equivalent.\n        return +a === +b;\n    }\n\n    var areArrays = className === '[object Array]';\n    if (!areArrays) {\n      if (typeof a != 'object' || typeof b != 'object') return false;\n\n      // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n      // from different frames are.\n      var aCtor = a.constructor, bCtor = b.constructor;\n      if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n                               _.isFunction(bCtor) && bCtor instanceof bCtor)\n                          && ('constructor' in a && 'constructor' in b)) {\n        return false;\n      }\n    }\n    // Assume equality for cyclic structures. The algorithm for detecting cyclic\n    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n    // Initializing stack of traversed objects.\n    // It's done here since we only need them for objects and arrays comparison.\n    aStack = aStack || [];\n    bStack = bStack || [];\n    var length = aStack.length;\n    while (length--) {\n      // Linear search. Performance is inversely proportional to the number of\n      // unique nested structures.\n      if (aStack[length] === a) return bStack[length] === b;\n    }\n\n    // Add the first object to the stack of traversed objects.\n    aStack.push(a);\n    bStack.push(b);\n\n    // Recursively compare objects and arrays.\n    if (areArrays) {\n      // Compare array lengths to determine if a deep comparison is necessary.\n      length = a.length;\n      if (length !== b.length) return false;\n      // Deep compare the contents, ignoring non-numeric properties.\n      while (length--) {\n        if (!eq(a[length], b[length], aStack, bStack)) return false;\n      }\n    } else {\n      // Deep compare objects.\n      var keys = _.keys(a), key;\n      length = keys.length;\n      // Ensure that both objects contain the same number of properties before comparing deep equality.\n      if (_.keys(b).length !== length) return false;\n      while (length--) {\n        // Deep compare each member\n        key = keys[length];\n        if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n      }\n    }\n    // Remove the first object from the stack of traversed objects.\n    aStack.pop();\n    bStack.pop();\n    return true;\n  };\n\n  // Perform a deep comparison to check if two objects are equal.\n  _.isEqual = function(a, b) {\n    return eq(a, b);\n  };\n\n  // Is a given array, string, or object empty?\n  // An \"empty\" object has no enumerable own-properties.\n  _.isEmpty = function(obj) {\n    if (obj == null) return true;\n    if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n    return _.keys(obj).length === 0;\n  };\n\n  // Is a given value a DOM element?\n  _.isElement = function(obj) {\n    return !!(obj && obj.nodeType === 1);\n  };\n\n  // Is a given value an array?\n  // Delegates to ECMA5's native Array.isArray\n  _.isArray = nativeIsArray || function(obj) {\n    return toString.call(obj) === '[object Array]';\n  };\n\n  // Is a given variable an object?\n  _.isObject = function(obj) {\n    var type = typeof obj;\n    return type === 'function' || type === 'object' && !!obj;\n  };\n\n  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n  _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n    _['is' + name] = function(obj) {\n      return toString.call(obj) === '[object ' + name + ']';\n    };\n  });\n\n  // Define a fallback version of the method in browsers (ahem, IE < 9), where\n  // there isn't any inspectable \"Arguments\" type.\n  if (!_.isArguments(arguments)) {\n    _.isArguments = function(obj) {\n      return _.has(obj, 'callee');\n    };\n  }\n\n  // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n  // IE 11 (#1621), and in Safari 8 (#1929).\n  if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n    _.isFunction = function(obj) {\n      return typeof obj == 'function' || false;\n    };\n  }\n\n  // Is a given object a finite number?\n  _.isFinite = function(obj) {\n    return isFinite(obj) && !isNaN(parseFloat(obj));\n  };\n\n  // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n  _.isNaN = function(obj) {\n    return _.isNumber(obj) && obj !== +obj;\n  };\n\n  // Is a given value a boolean?\n  _.isBoolean = function(obj) {\n    return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n  };\n\n  // Is a given value equal to null?\n  _.isNull = function(obj) {\n    return obj === null;\n  };\n\n  // Is a given variable undefined?\n  _.isUndefined = function(obj) {\n    return obj === void 0;\n  };\n\n  // Shortcut function for checking if an object has a given property directly\n  // on itself (in other words, not on a prototype).\n  _.has = function(obj, key) {\n    return obj != null && hasOwnProperty.call(obj, key);\n  };\n\n  // Utility Functions\n  // -----------------\n\n  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n  // previous owner. Returns a reference to the Underscore object.\n  _.noConflict = function() {\n    root._ = previousUnderscore;\n    return this;\n  };\n\n  // Keep the identity function around for default iteratees.\n  _.identity = function(value) {\n    return value;\n  };\n\n  // Predicate-generating functions. Often useful outside of Underscore.\n  _.constant = function(value) {\n    return function() {\n      return value;\n    };\n  };\n\n  _.noop = function(){};\n\n  _.property = property;\n\n  // Generates a function for a given object that returns a given property.\n  _.propertyOf = function(obj) {\n    return obj == null ? function(){} : function(key) {\n      return obj[key];\n    };\n  };\n\n  // Returns a predicate for checking whether an object has a given set of\n  // `key:value` pairs.\n  _.matcher = _.matches = function(attrs) {\n    attrs = _.extendOwn({}, attrs);\n    return function(obj) {\n      return _.isMatch(obj, attrs);\n    };\n  };\n\n  // Run a function **n** times.\n  _.times = function(n, iteratee, context) {\n    var accum = Array(Math.max(0, n));\n    iteratee = optimizeCb(iteratee, context, 1);\n    for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n    return accum;\n  };\n\n  // Return a random integer between min and max (inclusive).\n  _.random = function(min, max) {\n    if (max == null) {\n      max = min;\n      min = 0;\n    }\n    return min + Math.floor(Math.random() * (max - min + 1));\n  };\n\n  // A (possibly faster) way to get the current timestamp as an integer.\n  _.now = Date.now || function() {\n    return new Date().getTime();\n  };\n\n   // List of HTML entities for escaping.\n  var escapeMap = {\n    '&': '&amp;',\n    '<': '&lt;',\n    '>': '&gt;',\n    '\"': '&quot;',\n    \"'\": '&#x27;',\n    '`': '&#x60;'\n  };\n  var unescapeMap = _.invert(escapeMap);\n\n  // Functions for escaping and unescaping strings to/from HTML interpolation.\n  var createEscaper = function(map) {\n    var escaper = function(match) {\n      return map[match];\n    };\n    // Regexes for identifying a key that needs to be escaped\n    var source = '(?:' + _.keys(map).join('|') + ')';\n    var testRegexp = RegExp(source);\n    var replaceRegexp = RegExp(source, 'g');\n    return function(string) {\n      string = string == null ? '' : '' + string;\n      return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n    };\n  };\n  _.escape = createEscaper(escapeMap);\n  _.unescape = createEscaper(unescapeMap);\n\n  // If the value of the named `property` is a function then invoke it with the\n  // `object` as context; otherwise, return it.\n  _.result = function(object, property, fallback) {\n    var value = object == null ? void 0 : object[property];\n    if (value === void 0) {\n      value = fallback;\n    }\n    return _.isFunction(value) ? value.call(object) : value;\n  };\n\n  // Generate a unique integer id (unique within the entire client session).\n  // Useful for temporary DOM ids.\n  var idCounter = 0;\n  _.uniqueId = function(prefix) {\n    var id = ++idCounter + '';\n    return prefix ? prefix + id : id;\n  };\n\n  // By default, Underscore uses ERB-style template delimiters, change the\n  // following template settings to use alternative delimiters.\n  _.templateSettings = {\n    evaluate    : /<%([\\s\\S]+?)%>/g,\n    interpolate : /<%=([\\s\\S]+?)%>/g,\n    escape      : /<%-([\\s\\S]+?)%>/g\n  };\n\n  // When customizing `templateSettings`, if you don't want to define an\n  // interpolation, evaluation or escaping regex, we need one that is\n  // guaranteed not to match.\n  var noMatch = /(.)^/;\n\n  // Certain characters need to be escaped so that they can be put into a\n  // string literal.\n  var escapes = {\n    \"'\":      \"'\",\n    '\\\\':     '\\\\',\n    '\\r':     'r',\n    '\\n':     'n',\n    '\\u2028': 'u2028',\n    '\\u2029': 'u2029'\n  };\n\n  var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n  var escapeChar = function(match) {\n    return '\\\\' + escapes[match];\n  };\n\n  // JavaScript micro-templating, similar to John Resig's implementation.\n  // Underscore templating handles arbitrary delimiters, preserves whitespace,\n  // and correctly escapes quotes within interpolated code.\n  // NB: `oldSettings` only exists for backwards compatibility.\n  _.template = function(text, settings, oldSettings) {\n    if (!settings && oldSettings) settings = oldSettings;\n    settings = _.defaults({}, settings, _.templateSettings);\n\n    // Combine delimiters into one regular expression via alternation.\n    var matcher = RegExp([\n      (settings.escape || noMatch).source,\n      (settings.interpolate || noMatch).source,\n      (settings.evaluate || noMatch).source\n    ].join('|') + '|$', 'g');\n\n    // Compile the template source, escaping string literals appropriately.\n    var index = 0;\n    var source = \"__p+='\";\n    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n      source += text.slice(index, offset).replace(escaper, escapeChar);\n      index = offset + match.length;\n\n      if (escape) {\n        source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n      } else if (interpolate) {\n        source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n      } else if (evaluate) {\n        source += \"';\\n\" + evaluate + \"\\n__p+='\";\n      }\n\n      // Adobe VMs need the match returned to produce the correct offest.\n      return match;\n    });\n    source += \"';\\n\";\n\n    // If a variable is not specified, place data values in local scope.\n    if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n    source = \"var __t,__p='',__j=Array.prototype.join,\" +\n      \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n      source + 'return __p;\\n';\n\n    try {\n      var render = new Function(settings.variable || 'obj', '_', source);\n    } catch (e) {\n      e.source = source;\n      throw e;\n    }\n\n    var template = function(data) {\n      return render.call(this, data, _);\n    };\n\n    // Provide the compiled source as a convenience for precompilation.\n    var argument = settings.variable || 'obj';\n    template.source = 'function(' + argument + '){\\n' + source + '}';\n\n    return template;\n  };\n\n  // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n  _.chain = function(obj) {\n    var instance = _(obj);\n    instance._chain = true;\n    return instance;\n  };\n\n  // OOP\n  // ---------------\n  // If Underscore is called as a function, it returns a wrapped object that\n  // can be used OO-style. This wrapper holds altered versions of all the\n  // underscore functions. Wrapped objects may be chained.\n\n  // Helper function to continue chaining intermediate results.\n  var result = function(instance, obj) {\n    return instance._chain ? _(obj).chain() : obj;\n  };\n\n  // Add your own custom functions to the Underscore object.\n  _.mixin = function(obj) {\n    _.each(_.functions(obj), function(name) {\n      var func = _[name] = obj[name];\n      _.prototype[name] = function() {\n        var args = [this._wrapped];\n        push.apply(args, arguments);\n        return result(this, func.apply(_, args));\n      };\n    });\n  };\n\n  // Add all of the Underscore functions to the wrapper object.\n  _.mixin(_);\n\n  // Add all mutator Array functions to the wrapper.\n  _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\n    var method = ArrayProto[name];\n    _.prototype[name] = function() {\n      var obj = this._wrapped;\n      method.apply(obj, arguments);\n      if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\n      return result(this, obj);\n    };\n  });\n\n  // Add all accessor Array functions to the wrapper.\n  _.each(['concat', 'join', 'slice'], function(name) {\n    var method = ArrayProto[name];\n    _.prototype[name] = function() {\n      return result(this, method.apply(this._wrapped, arguments));\n    };\n  });\n\n  // Extracts the result from a wrapped and chained object.\n  _.prototype.value = function() {\n    return this._wrapped;\n  };\n\n  // Provide unwrapping proxy for some methods used in engine operations\n  // such as arithmetic and JSON stringification.\n  _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\n\n  _.prototype.toString = function() {\n    return '' + this._wrapped;\n  };\n\n  // AMD registration happens at the end for compatibility with AMD loaders\n  // that may not enforce next-turn semantics on modules. Even though general\n  // practice for AMD registration is to be anonymous, underscore registers\n  // as a named module because, like jQuery, it is a base library that is\n  // popular enough to be bundled in a third party lib, but not be part of\n  // an AMD load request. Those cases could generate an error when an\n  // anonymous define() is called outside of a loader request.\n  if (typeof define === 'function' && define.amd) {\n    define('underscore', [], function() {\n      return _;\n    });\n  }\n}.call(this));\n",
     "var createElement = require(\"./vdom/create-element.js\")\n\nmodule.exports = createElement\n",
     "/** @license MIT License (c) copyright 2010-2014 original author or authors */\n\n/**\n * Promises/A+ and when() implementation\n * when is part of the cujoJS family of libraries (http://cujojs.com/)\n * @author Brian Cavalier\n * @author John Hann\n */\n(function(define) { 'use strict';\ndefine(function (require) {\n\n\tvar timed = require('./lib/decorators/timed');\n\tvar array = require('./lib/decorators/array');\n\tvar flow = require('./lib/decorators/flow');\n\tvar fold = require('./lib/decorators/fold');\n\tvar inspect = require('./lib/decorators/inspect');\n\tvar generate = require('./lib/decorators/iterate');\n\tvar progress = require('./lib/decorators/progress');\n\tvar withThis = require('./lib/decorators/with');\n\tvar unhandledRejection = require('./lib/decorators/unhandledRejection');\n\tvar TimeoutError = require('./lib/TimeoutError');\n\n\tvar Promise = [array, flow, fold, generate, progress,\n\t\tinspect, withThis, timed, unhandledRejection]\n\t\t.reduce(function(Promise, feature) {\n\t\t\treturn feature(Promise);\n\t\t}, require('./lib/Promise'));\n\n\tvar apply = require('./lib/apply')(Promise);\n\n\t// Public API\n\n\twhen.promise     = promise;              // Create a pending promise\n\twhen.resolve     = Promise.resolve;      // Create a resolved promise\n\twhen.reject      = Promise.reject;       // Create a rejected promise\n\n\twhen.lift        = lift;                 // lift a function to return promises\n\twhen['try']      = attempt;              // call a function and return a promise\n\twhen.attempt     = attempt;              // alias for when.try\n\n\twhen.iterate     = Promise.iterate;      // DEPRECATED (use cujojs/most streams) Generate a stream of promises\n\twhen.unfold      = Promise.unfold;       // DEPRECATED (use cujojs/most streams) Generate a stream of promises\n\n\twhen.join        = join;                 // Join 2 or more promises\n\n\twhen.all         = all;                  // Resolve a list of promises\n\twhen.settle      = settle;               // Settle a list of promises\n\n\twhen.any         = lift(Promise.any);    // One-winner race\n\twhen.some        = lift(Promise.some);   // Multi-winner race\n\twhen.race        = lift(Promise.race);   // First-to-settle race\n\n\twhen.map         = map;                  // Array.map() for promises\n\twhen.filter      = filter;               // Array.filter() for promises\n\twhen.reduce      = lift(Promise.reduce);       // Array.reduce() for promises\n\twhen.reduceRight = lift(Promise.reduceRight);  // Array.reduceRight() for promises\n\n\twhen.isPromiseLike = isPromiseLike;      // Is something promise-like, aka thenable\n\n\twhen.Promise     = Promise;              // Promise constructor\n\twhen.defer       = defer;                // Create a {promise, resolve, reject} tuple\n\n\t// Error types\n\n\twhen.TimeoutError = TimeoutError;\n\n\t/**\n\t * Get a trusted promise for x, or by transforming x with onFulfilled\n\t *\n\t * @param {*} x\n\t * @param {function?} onFulfilled callback to be called when x is\n\t *   successfully fulfilled.  If promiseOrValue is an immediate value, callback\n\t *   will be invoked immediately.\n\t * @param {function?} onRejected callback to be called when x is\n\t *   rejected.\n\t * @param {function?} onProgress callback to be called when progress updates\n\t *   are issued for x. @deprecated\n\t * @returns {Promise} a new promise that will fulfill with the return\n\t *   value of callback or errback or the completion value of promiseOrValue if\n\t *   callback and/or errback is not supplied.\n\t */\n\tfunction when(x, onFulfilled, onRejected, onProgress) {\n\t\tvar p = Promise.resolve(x);\n\t\tif (arguments.length < 2) {\n\t\t\treturn p;\n\t\t}\n\n\t\treturn p.then(onFulfilled, onRejected, onProgress);\n\t}\n\n\t/**\n\t * Creates a new promise whose fate is determined by resolver.\n\t * @param {function} resolver function(resolve, reject, notify)\n\t * @returns {Promise} promise whose fate is determine by resolver\n\t */\n\tfunction promise(resolver) {\n\t\treturn new Promise(resolver);\n\t}\n\n\t/**\n\t * Lift the supplied function, creating a version of f that returns\n\t * promises, and accepts promises as arguments.\n\t * @param {function} f\n\t * @returns {Function} version of f that returns promises\n\t */\n\tfunction lift(f) {\n\t\treturn function() {\n\t\t\tfor(var i=0, l=arguments.length, a=new Array(l); i<l; ++i) {\n\t\t\t\ta[i] = arguments[i];\n\t\t\t}\n\t\t\treturn apply(f, this, a);\n\t\t};\n\t}\n\n\t/**\n\t * Call f in a future turn, with the supplied args, and return a promise\n\t * for the result.\n\t * @param {function} f\n\t * @returns {Promise}\n\t */\n\tfunction attempt(f /*, args... */) {\n\t\t/*jshint validthis:true */\n\t\tfor(var i=0, l=arguments.length-1, a=new Array(l); i<l; ++i) {\n\t\t\ta[i] = arguments[i+1];\n\t\t}\n\t\treturn apply(f, this, a);\n\t}\n\n\t/**\n\t * Creates a {promise, resolver} pair, either or both of which\n\t * may be given out safely to consumers.\n\t * @return {{promise: Promise, resolve: function, reject: function, notify: function}}\n\t */\n\tfunction defer() {\n\t\treturn new Deferred();\n\t}\n\n\tfunction Deferred() {\n\t\tvar p = Promise._defer();\n\n\t\tfunction resolve(x) { p._handler.resolve(x); }\n\t\tfunction reject(x) { p._handler.reject(x); }\n\t\tfunction notify(x) { p._handler.notify(x); }\n\n\t\tthis.promise = p;\n\t\tthis.resolve = resolve;\n\t\tthis.reject = reject;\n\t\tthis.notify = notify;\n\t\tthis.resolver = { resolve: resolve, reject: reject, notify: notify };\n\t}\n\n\t/**\n\t * Determines if x is promise-like, i.e. a thenable object\n\t * NOTE: Will return true for *any thenable object*, and isn't truly\n\t * safe, since it may attempt to access the `then` property of x (i.e.\n\t *  clever/malicious getters may do weird things)\n\t * @param {*} x anything\n\t * @returns {boolean} true if x is promise-like\n\t */\n\tfunction isPromiseLike(x) {\n\t\treturn x && typeof x.then === 'function';\n\t}\n\n\t/**\n\t * Return a promise that will resolve only once all the supplied arguments\n\t * have resolved. The resolution value of the returned promise will be an array\n\t * containing the resolution values of each of the arguments.\n\t * @param {...*} arguments may be a mix of promises and values\n\t * @returns {Promise}\n\t */\n\tfunction join(/* ...promises */) {\n\t\treturn Promise.all(arguments);\n\t}\n\n\t/**\n\t * Return a promise that will fulfill once all input promises have\n\t * fulfilled, or reject when any one input promise rejects.\n\t * @param {array|Promise} promises array (or promise for an array) of promises\n\t * @returns {Promise}\n\t */\n\tfunction all(promises) {\n\t\treturn when(promises, Promise.all);\n\t}\n\n\t/**\n\t * Return a promise that will always fulfill with an array containing\n\t * the outcome states of all input promises.  The returned promise\n\t * will only reject if `promises` itself is a rejected promise.\n\t * @param {array|Promise} promises array (or promise for an array) of promises\n\t * @returns {Promise} promise for array of settled state descriptors\n\t */\n\tfunction settle(promises) {\n\t\treturn when(promises, Promise.settle);\n\t}\n\n\t/**\n\t * Promise-aware array map function, similar to `Array.prototype.map()`,\n\t * but input array may contain promises or values.\n\t * @param {Array|Promise} promises array of anything, may contain promises and values\n\t * @param {function(x:*, index:Number):*} mapFunc map function which may\n\t *  return a promise or value\n\t * @returns {Promise} promise that will fulfill with an array of mapped values\n\t *  or reject if any input promise rejects.\n\t */\n\tfunction map(promises, mapFunc) {\n\t\treturn when(promises, function(promises) {\n\t\t\treturn Promise.map(promises, mapFunc);\n\t\t});\n\t}\n\n\t/**\n\t * Filter the provided array of promises using the provided predicate.  Input may\n\t * contain promises and values\n\t * @param {Array|Promise} promises array of promises and values\n\t * @param {function(x:*, index:Number):boolean} predicate filtering predicate.\n\t *  Must return truthy (or promise for truthy) for items to retain.\n\t * @returns {Promise} promise that will fulfill with an array containing all items\n\t *  for which predicate returned truthy.\n\t */\n\tfunction filter(promises, predicate) {\n\t\treturn when(promises, function(promises) {\n\t\t\treturn Promise.filter(promises, predicate);\n\t\t});\n\t}\n\n\treturn when;\n});\n})(typeof define === 'function' && define.amd ? define : function (factory) { module.exports = factory(require); });\n",
     "var nativeIsArray = Array.isArray\nvar toString = Object.prototype.toString\n\nmodule.exports = nativeIsArray || isArray\n\nfunction isArray(obj) {\n    return toString.call(obj) === \"[object Array]\"\n}\n",
     "export {APIv3} from \"./api/APIv3\";\nexport {ModelCreator} from \"./api/ModelCreator\";\nexport * from \"./api/interfaces/interfaces\";\n",
-    "export {Component} from \"./component/Component\";\nexport {ComponentService} from \"./component/ComponentService\";\nexport {AttributionComponent} from \"./component/AttributionComponent\";\nexport {BackgroundComponent} from \"./component/BackgroundComponent\";\nexport {BearingComponent} from \"./component/BearingComponent\";\nexport {CacheComponent} from \"./component/CacheComponent\";\nexport {CoverComponent} from \"./component/CoverComponent\";\nexport {DebugComponent} from \"./component/DebugComponent\";\nexport {DirectionComponent} from \"./component/direction/DirectionComponent\";\nexport {DirectionDOMCalculator} from \"./component/direction/DirectionDOMCalculator\";\nexport {DirectionDOMRenderer} from \"./component/direction/DirectionDOMRenderer\";\nexport {ImageComponent} from \"./component/ImageComponent\";\nexport {KeyboardComponent} from \"./component/KeyboardComponent\";\nexport {LoadingComponent} from \"./component/LoadingComponent\";\nexport {Marker} from \"./component/marker/marker/Marker\";\nexport {MarkerComponent} from \"./component/marker/MarkerComponent\";\nexport {MarkerScene} from \"./component/marker/MarkerScene\";\nexport {MarkerSet} from \"./component/marker/MarkerSet\";\nexport {MouseComponent} from \"./component/mouse/MouseComponent\";\nexport * from \"./component/mouse/HandlerTypes\";\nexport {MouseHandlerBase} from \"./component/mouse/MouseHandlerBase\";\nexport {DragPanHandler} from \"./component/mouse/DragPanHandler\";\nexport {DoubleClickZoomHandler} from \"./component/mouse/DoubleClickZoomHandler\";\nexport {ScrollZoomHandler} from \"./component/mouse/ScrollZoomHandler\";\nexport {TouchZoomHandler} from \"./component/mouse/TouchZoomHandler\";\nexport {Popup} from \"./component/popup/popup/Popup\";\nexport {PopupComponent} from \"./component/popup/PopupComponent\";\nexport {PopupAlignment} from \"./component/popup/popup/PopupAlignment\";\nexport {IPopupOptions} from \"./component/popup/interfaces/IPopupOptions\";\nexport {NavigationComponent} from \"./component/NavigationComponent\";\nexport {RouteComponent} from \"./component/RouteComponent\";\nexport {SequenceComponent} from \"./component/sequence/SequenceComponent\";\nexport {SequenceDOMRenderer} from \"./component/sequence/SequenceDOMRenderer\";\nexport {SequenceDOMInteraction} from \"./component/sequence/SequenceDOMInteraction\";\nexport {ImagePlaneComponent} from \"./component/imageplane/ImagePlaneComponent\";\nexport {ImagePlaneFactory} from \"./component/imageplane/ImagePlaneFactory\";\nexport {ImagePlaneGLRenderer} from \"./component/imageplane/ImagePlaneGLRenderer\";\nexport {ImagePlaneScene} from \"./component/imageplane/ImagePlaneScene\";\nexport {ImagePlaneShaders} from \"./component/imageplane/ImagePlaneShaders\";\nexport {SimpleMarker} from \"./component/marker/marker/SimpleMarker\";\nexport {CircleMarker} from \"./component/marker/marker/CircleMarker\";\nexport {SliderComponent} from \"./component/imageplane/SliderComponent\";\nexport {StatsComponent} from \"./component/StatsComponent\";\nexport {Tag} from \"./component/tag/tag/Tag\";\nexport {OutlineTag} from \"./component/tag/tag/OutlineTag\";\nexport {RenderTag} from \"./component/tag/tag/RenderTag\";\nexport {OutlineRenderTag} from \"./component/tag/tag/OutlineRenderTag\";\nexport {OutlineCreateTag} from \"./component/tag/tag/OutlineCreateTag\";\nexport {SpotTag} from \"./component/tag/tag/SpotTag\";\nexport {SpotRenderTag} from \"./component/tag/tag/SpotRenderTag\";\nexport {TagComponent} from \"./component/tag/TagComponent\";\nexport {TagCreator} from \"./component/tag/TagCreator\";\nexport {TagDOMRenderer} from \"./component/tag/TagDOMRenderer\";\nexport {TagMode} from \"./component/tag/TagMode\";\nexport {TagOperation} from \"./component/tag/TagOperation\";\nexport {TagScene} from \"./component/tag/TagScene\";\nexport {TagSet} from \"./component/tag/TagSet\";\nexport {Geometry} from \"./component/tag/geometry/Geometry\";\nexport {VertexGeometry} from \"./component/tag/geometry/VertexGeometry\";\nexport {RectGeometry} from \"./component/tag/geometry/RectGeometry\";\nexport {PointGeometry} from \"./component/tag/geometry/PointGeometry\";\nexport {PolygonGeometry} from \"./component/tag/geometry/PolygonGeometry\";\nexport {GeometryTagError} from \"./component/tag/error/GeometryTagError\";\nexport * from \"./component/interfaces/interfaces\";\n",
+    "export {Component} from \"./component/Component\";\nexport {ComponentService} from \"./component/ComponentService\";\nexport {HandlerBase} from \"./component/utils/HandlerBase\";\nexport {AttributionComponent} from \"./component/AttributionComponent\";\nexport {BackgroundComponent} from \"./component/BackgroundComponent\";\nexport {BearingComponent} from \"./component/BearingComponent\";\nexport {CacheComponent} from \"./component/CacheComponent\";\nexport {CoverComponent} from \"./component/CoverComponent\";\nexport {DebugComponent} from \"./component/DebugComponent\";\nexport {DirectionComponent} from \"./component/direction/DirectionComponent\";\nexport {DirectionDOMCalculator} from \"./component/direction/DirectionDOMCalculator\";\nexport {DirectionDOMRenderer} from \"./component/direction/DirectionDOMRenderer\";\nexport {ImageComponent} from \"./component/ImageComponent\";\nexport {KeyboardComponent} from \"./component/keyboard/KeyboardComponent\";\nexport {KeyZoomHandler} from \"./component/keyboard/KeyZoomHandler\";\nexport {KeySequenceNavigationHandler} from \"./component/keyboard/KeySequenceNavigationHandler\";\nexport {KeySpatialNavigationHandler} from \"./component/keyboard/KeySpatialNavigationHandler\";\nexport {LoadingComponent} from \"./component/LoadingComponent\";\nexport {Marker} from \"./component/marker/marker/Marker\";\nexport {MarkerComponent} from \"./component/marker/MarkerComponent\";\nexport {MarkerScene} from \"./component/marker/MarkerScene\";\nexport {MarkerSet} from \"./component/marker/MarkerSet\";\nexport {MouseComponent} from \"./component/mouse/MouseComponent\";\nexport * from \"./component/mouse/HandlerTypes\";\nexport {BounceHandler} from \"./component/mouse/BounceHandler\";\nexport {DragPanHandler} from \"./component/mouse/DragPanHandler\";\nexport {DoubleClickZoomHandler} from \"./component/mouse/DoubleClickZoomHandler\";\nexport {ScrollZoomHandler} from \"./component/mouse/ScrollZoomHandler\";\nexport {TouchZoomHandler} from \"./component/mouse/TouchZoomHandler\";\nexport {Popup} from \"./component/popup/popup/Popup\";\nexport {PopupComponent} from \"./component/popup/PopupComponent\";\nexport {PopupAlignment} from \"./component/popup/popup/PopupAlignment\";\nexport {IPopupOffset} from \"./component/popup/interfaces/IPopupOffset\";\nexport {IPopupOptions} from \"./component/popup/interfaces/IPopupOptions\";\nexport {NavigationComponent} from \"./component/NavigationComponent\";\nexport {RouteComponent} from \"./component/RouteComponent\";\nexport {SequenceComponent} from \"./component/sequence/SequenceComponent\";\nexport {SequenceDOMRenderer} from \"./component/sequence/SequenceDOMRenderer\";\nexport {SequenceDOMInteraction} from \"./component/sequence/SequenceDOMInteraction\";\nexport {ImagePlaneComponent} from \"./component/imageplane/ImagePlaneComponent\";\nexport {ImagePlaneFactory} from \"./component/imageplane/ImagePlaneFactory\";\nexport {ImagePlaneGLRenderer} from \"./component/imageplane/ImagePlaneGLRenderer\";\nexport {ImagePlaneScene} from \"./component/imageplane/ImagePlaneScene\";\nexport {ImagePlaneShaders} from \"./component/imageplane/ImagePlaneShaders\";\nexport {SimpleMarker} from \"./component/marker/marker/SimpleMarker\";\nexport {CircleMarker} from \"./component/marker/marker/CircleMarker\";\nexport {SliderComponent} from \"./component/imageplane/SliderComponent\";\nexport {StatsComponent} from \"./component/StatsComponent\";\nexport {TagHandlerBase} from \"./component/tag/handlers/TagHandlerBase\";\nexport {CreateHandlerBase} from \"./component/tag/handlers/CreateHandlerBase\";\nexport {CreatePointHandler} from \"./component/tag/handlers/CreatePointHandler\";\nexport {CreateVertexHandler} from \"./component/tag/handlers/CreateVertexHandler\";\nexport {CreatePolygonHandler} from \"./component/tag/handlers/CreatePolygonHandler\";\nexport {CreateRectHandler} from \"./component/tag/handlers/CreateRectHandler\";\nexport {CreateRectDragHandler} from \"./component/tag/handlers/CreateRectDragHandler\";\nexport {EditVertexHandler} from \"./component/tag/handlers/EditVertexHandler\";\nexport {Tag} from \"./component/tag/tag/Tag\";\nexport {OutlineTag} from \"./component/tag/tag/OutlineTag\";\nexport {RenderTag} from \"./component/tag/tag/RenderTag\";\nexport {OutlineRenderTag} from \"./component/tag/tag/OutlineRenderTag\";\nexport {OutlineCreateTag} from \"./component/tag/tag/OutlineCreateTag\";\nexport {SpotTag} from \"./component/tag/tag/SpotTag\";\nexport {SpotRenderTag} from \"./component/tag/tag/SpotRenderTag\";\nexport {TagComponent} from \"./component/tag/TagComponent\";\nexport {TagCreator} from \"./component/tag/TagCreator\";\nexport {TagDOMRenderer} from \"./component/tag/TagDOMRenderer\";\nexport {TagMode} from \"./component/tag/TagMode\";\nexport {TagOperation} from \"./component/tag/TagOperation\";\nexport {TagScene} from \"./component/tag/TagScene\";\nexport {TagSet} from \"./component/tag/TagSet\";\nexport {Geometry} from \"./component/tag/geometry/Geometry\";\nexport {VertexGeometry} from \"./component/tag/geometry/VertexGeometry\";\nexport {RectGeometry} from \"./component/tag/geometry/RectGeometry\";\nexport {PointGeometry} from \"./component/tag/geometry/PointGeometry\";\nexport {PolygonGeometry} from \"./component/tag/geometry/PolygonGeometry\";\nexport {GeometryTagError} from \"./component/tag/error/GeometryTagError\";\nexport * from \"./component/interfaces/interfaces\";\n",
     "export {EdgeDirection} from \"./graph/edge/EdgeDirection\";\nexport {EdgeCalculatorSettings} from \"./graph/edge/EdgeCalculatorSettings\";\nexport {EdgeCalculatorDirections} from \"./graph/edge/EdgeCalculatorDirections\";\nexport {EdgeCalculatorCoefficients} from \"./graph/edge/EdgeCalculatorCoefficients\";\nexport {EdgeCalculator} from \"./graph/edge/EdgeCalculator\";\nexport * from \"./graph/edge/interfaces/interfaces\";\n",
     "export {ArgumentMapillaryError} from \"./error/ArgumentMapillaryError\";\nexport {GraphMapillaryError} from \"./error/GraphMapillaryError\";\nexport {MapillaryError} from \"./error/MapillaryError\";\n",
     "export {Camera} from \"./geo/Camera\";\nexport {GeoCoords} from \"./geo/GeoCoords\";\nexport {ViewportCoords} from \"./geo/ViewportCoords\";\nexport {Spatial} from \"./geo/Spatial\";\nexport {Transform} from \"./geo/Transform\";\nexport * from \"./geo/interfaces/interfaces\";\n",
     "export {\n    FilterCreator,\n    FilterFunction,\n} from \"./graph/FilterCreator\";\nexport {\n    FilterExpression,\n    FilterOperation,\n    FilterOperator,\n    FilterValue,\n} from \"./graph/FilterExpression\";\nexport {Graph} from \"./graph/Graph\";\nexport {GraphCalculator} from \"./graph/GraphCalculator\";\nexport {GraphService} from \"./graph/GraphService\";\nexport {ImageLoadingService} from \"./graph/ImageLoadingService\";\nexport {MeshReader} from \"./graph/MeshReader\";\nexport {Node} from \"./graph/Node\";\nexport {NodeCache} from \"./graph/NodeCache\";\nexport {Sequence} from \"./graph/Sequence\";\nexport * from \"./graph/interfaces/interfaces\";\n",
-    "/**\n * MapillaryJS is a WebGL JavaScript library for exploring street level imagery\n * @name Mapillary\n */\n\nexport {EdgeDirection} from \"./Edge\";\nexport {RenderMode} from \"./Render\";\nexport {\n    Alignment,\n    ImageSize,\n    Viewer,\n} from \"./Viewer\";\n\nimport * as TagComponent from \"./component/tag/Tag\";\nexport {TagComponent};\n\nimport * as MarkerComponent from \"./component/marker/Marker\";\nexport {MarkerComponent};\n\nimport * as PopupComponent from \"./component/popup/Popup\";\nexport {PopupComponent};\n",
+    "/**\n * MapillaryJS is a WebGL JavaScript library for exploring street level imagery\n * @name Mapillary\n */\n\nexport * from \"./Support\";\n\nexport {EdgeDirection} from \"./Edge\";\nexport {RenderMode} from \"./Render\";\nexport {\n    Alignment,\n    ImageSize,\n    Viewer,\n} from \"./Viewer\";\n\nimport * as TagComponent from \"./component/tag/Tag\";\nexport {TagComponent};\n\nimport * as MarkerComponent from \"./component/marker/Marker\";\nexport {MarkerComponent};\n\nimport * as PopupComponent from \"./component/popup/Popup\";\nexport {PopupComponent};\n",
     "export {DOMRenderer} from \"./render/DOMRenderer\";\nexport {GLRenderer} from \"./render/GLRenderer\";\nexport {GLRenderStage} from \"./render/GLRenderStage\";\nexport {RenderCamera} from \"./render/RenderCamera\";\nexport {RenderMode} from \"./render/RenderMode\";\nexport {RenderService} from \"./render/RenderService\";\nexport * from \"./render/interfaces/interfaces\";\n",
     "export {State} from \"./state/State\";\nexport {StateBase} from \"./state/states/StateBase\";\nexport {StateContext} from \"./state/StateContext\";\nexport {StateService} from \"./state/StateService\";\nexport {TraversingState} from \"./state/states/TraversingState\";\nexport {WaitingState} from \"./state/states/WaitingState\";\nexport * from \"./state/interfaces/interfaces\";\n",
+    "import * as support from \"./utils/Support\";\n\n/**\n * Test whether the current browser supports the full\n * functionality of MapillaryJS.\n *\n * @description The full functionality includes WebGL rendering.\n *\n * @return {boolean}\n *\n * @example `var supported = Mapillary.isSupported();`\n */\nexport function isSupported(): boolean {\n    return isFallbackSupported() &&\n        support.isWebGLSupportedCached();\n}\n\n/**\n * Test whether the current browser supports the fallback\n * functionality of MapillaryJS.\n *\n * @description The fallback functionality does not include WebGL\n * rendering, only 2D canvas rendering.\n *\n * @return {boolean}\n *\n * @example `var fallbackSupported = Mapillary.isFallbackSupported();`\n */\nexport function isFallbackSupported(): boolean {\n    return support.isBrowser() &&\n        support.isArraySupported() &&\n        support.isFunctionSupported() &&\n        support.isJSONSupported() &&\n        support.isObjectSupported();\n}\n",
     "export {ImageTileLoader} from \"./tiles/ImageTileLoader\";\nexport {ImageTileStore} from \"./tiles/ImageTileStore\";\nexport {TextureProvider} from \"./tiles/TextureProvider\";\nexport {RegionOfInterestCalculator} from \"./tiles/RegionOfInterestCalculator\";\nexport * from \"./tiles/interfaces/interfaces\";\n",
-    "export {EventEmitter} from \"./utils/EventEmitter\";\nexport {Func} from \"./utils/Func\";\nexport {Settings} from \"./utils/Settings\";\nexport {Urls} from \"./utils/Urls\";\n",
-    "export {Alignment} from \"./viewer/Alignment\";\nexport {CacheService} from \"./viewer/CacheService\";\nexport {ComponentController} from \"./viewer/ComponentController\";\nexport {Container} from \"./viewer/Container\";\nexport {Observer} from \"./viewer/Observer\";\nexport {ImageSize} from \"./viewer/ImageSize\";\nexport {LoadingService} from \"./viewer/LoadingService\";\nexport {MouseService} from \"./viewer/MouseService\";\nexport {Navigator} from \"./viewer/Navigator\";\nexport {Projection} from \"./viewer/Projection\";\nexport {SpriteService} from \"./viewer/SpriteService\";\nexport {TouchService} from \"./viewer/TouchService\";\nexport {Viewer} from \"./viewer/Viewer\";\nexport * from \"./viewer/interfaces/interfaces\";\n",
+    "export {DOM} from \"./utils/DOM\";\nexport {EventEmitter} from \"./utils/EventEmitter\";\nexport {Func} from \"./utils/Func\";\nexport {Settings} from \"./utils/Settings\";\nexport * from \"./utils/Support\";\nexport {Urls} from \"./utils/Urls\";\n",
+    "export {Alignment} from \"./viewer/Alignment\";\nexport {CacheService} from \"./viewer/CacheService\";\nexport {ComponentController} from \"./viewer/ComponentController\";\nexport {Container} from \"./viewer/Container\";\nexport {Observer} from \"./viewer/Observer\";\nexport {ImageSize} from \"./viewer/ImageSize\";\nexport {KeyboardService} from \"./viewer/KeyboardService\";\nexport {LoadingService} from \"./viewer/LoadingService\";\nexport {MouseService} from \"./viewer/MouseService\";\nexport {Navigator} from \"./viewer/Navigator\";\nexport {Projection} from \"./viewer/Projection\";\nexport {SpriteService} from \"./viewer/SpriteService\";\nexport {TouchService} from \"./viewer/TouchService\";\nexport {Viewer} from \"./viewer/Viewer\";\nexport * from \"./viewer/interfaces/interfaces\";\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as falcor from \"falcor\";\n\nimport {Observable} from \"rxjs/Observable\";\n\nimport \"rxjs/add/observable/defer\";\nimport \"rxjs/add/observable/fromPromise\";\n\nimport \"rxjs/add/operator/catch\";\nimport \"rxjs/add/operator/map\";\n\nimport {\n    ICoreNode,\n    IFillNode,\n    IFullNode,\n    ISequence,\n    ModelCreator,\n} from \"../API\";\n\ninterface IFalcorResult<T> {\n    json: T;\n}\n\ninterface IImageByKey<T> {\n    imageByKey: { [key: string]: T };\n}\n\ninterface IImageCloseTo<T> {\n    imageCloseTo: { [key: string]: T };\n}\n\ninterface IImagesByH<T> {\n    imagesByH: { [key: string]: { [index: string]: T } };\n}\n\ninterface ISequenceByKey<T> {\n    sequenceByKey: { [sequenceKey: string]: T };\n}\n\ntype APIPath =\n    \"imageByKey\" |\n    \"imageCloseTo\" |\n    \"imagesByH\" |\n    \"imageViewAdd\" |\n    \"sequenceByKey\" |\n    \"sequenceViewAdd\";\n\n/**\n * @class APIv3\n *\n * @classdesc Provides methods for access of API v3.\n */\nexport class APIv3 {\n    private _clientId: string;\n\n    private _model: falcor.Model;\n    private _modelCreator: ModelCreator;\n\n    private _pageCount: number;\n\n    private _pathImageByKey: APIPath;\n    private _pathImageCloseTo: APIPath;\n    private _pathImagesByH: APIPath;\n    private _pathImageViewAdd: APIPath;\n    private _pathSequenceByKey: APIPath;\n    private _pathSequenceViewAdd: APIPath;\n\n    private _propertiesCore: string[];\n    private _propertiesFill: string[];\n    private _propertiesKey: string[];\n    private _propertiesSequence: string[];\n    private _propertiesSpatial: string[];\n    private _propertiesUser: string[];\n\n    /**\n     * Create a new api v3 instance.\n     *\n     * @param {number} clientId - Client id for API requests.\n     * @param {number} [token] - Optional bearer token for API requests of\n     * protected resources.\n     * @param {ModelCreator} [creator] - Optional model creator instance.\n     */\n    constructor(clientId: string, token?: string, creator?: ModelCreator) {\n        this._clientId = clientId;\n\n        this._modelCreator = creator != null ? creator : new ModelCreator();\n        this._model = this._modelCreator.createModel(clientId, token);\n\n        this._pageCount = 999;\n\n        this._pathImageByKey = \"imageByKey\";\n        this._pathImageCloseTo = \"imageCloseTo\";\n        this._pathImagesByH = \"imagesByH\";\n        this._pathImageViewAdd = \"imageViewAdd\";\n        this._pathSequenceByKey = \"sequenceByKey\";\n        this._pathSequenceViewAdd = \"sequenceViewAdd\";\n\n        this._propertiesCore = [\n            \"cl\",\n            \"l\",\n            \"sequence\",\n        ];\n\n        this._propertiesFill = [\n            \"captured_at\",\n            \"user\",\n            \"project\",\n        ];\n\n        this._propertiesKey = [\n            \"key\",\n        ];\n\n        this._propertiesSequence = [\n            \"keys\",\n        ];\n\n        this._propertiesSpatial = [\n            \"atomic_scale\",\n            \"ca\",\n            \"calt\",\n            \"cca\",\n            \"cfocal\",\n            \"gpano\",\n            \"height\",\n            \"merge_cc\",\n            \"merge_version\",\n            \"c_rotation\",\n            \"orientation\",\n            \"width\",\n        ];\n\n        this._propertiesUser = [\n            \"username\",\n        ];\n    }\n\n    public imageByKeyFill$(keys: string[]): Observable<{ [key: string]: IFillNode }> {\n        return this._catchInvalidateGet$(\n            this._wrapPromise$<IFalcorResult<IImageByKey<IFillNode>>>(this._model.get([\n                this._pathImageByKey,\n                keys,\n                this._propertiesKey\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)]))\n            .map(\n                (value: IFalcorResult<IImageByKey<IFillNode>>): { [key: string]: IFillNode } => {\n                    if (!value) {\n                        throw new Error(`Images (${keys.join(\", \")}) could not be found.`);\n                    }\n\n                    return value.json.imageByKey;\n                }),\n            this._pathImageByKey,\n            keys);\n    }\n\n    public imageByKeyFull$(keys: string[]): Observable<{ [key: string]: IFullNode }> {\n        return this._catchInvalidateGet$(\n            this._wrapPromise$<IFalcorResult<IImageByKey<IFullNode>>>(this._model.get([\n                this._pathImageByKey,\n                keys,\n                this._propertiesKey\n                    .concat(this._propertiesCore)\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)]))\n            .map(\n                (value: IFalcorResult<IImageByKey<IFullNode>>): { [key: string]: IFullNode } => {\n                    if (!value) {\n                        throw new Error(`Images (${keys.join(\", \")}) could not be found.`);\n                    }\n\n                    return value.json.imageByKey;\n                }),\n            this._pathImageByKey,\n            keys);\n    }\n\n    public imageCloseTo$(lat: number, lon: number): Observable<IFullNode> {\n        let lonLat: string = `${lon}:${lat}`;\n        return this._catchInvalidateGet$(\n            this._wrapPromise$<IFalcorResult<IImageCloseTo<IFullNode>>>(this._model.get([\n                this._pathImageCloseTo,\n                [lonLat],\n                this._propertiesKey\n                    .concat(this._propertiesCore)\n                    .concat(this._propertiesFill)\n                    .concat(this._propertiesSpatial),\n                this._propertiesKey\n                    .concat(this._propertiesUser)]))\n            .map(\n                (value: IFalcorResult<IImageCloseTo<IFullNode>>): IFullNode => {\n                    return value != null ? value.json.imageCloseTo[lonLat] : null;\n                }),\n            this._pathImageCloseTo,\n            [lonLat]);\n    }\n\n    public imagesByH$(hs: string[]): Observable<{ [h: string]: { [index: string]: ICoreNode } }> {\n        return this._catchInvalidateGet$(\n            this._wrapPromise$<IFalcorResult<IImagesByH<ICoreNode>>>(this._model.get([\n                this._pathImagesByH,\n                hs,\n                { from: 0, to: this._pageCount },\n                this._propertiesKey\n                    .concat(this._propertiesCore),\n                this._propertiesKey]))\n            .map(\n                (value: IFalcorResult<IImagesByH<ICoreNode>>): { [h: string]: { [index: string]: ICoreNode } } => {\n                    if (value == null) {\n                        value = { json: { imagesByH: {} } };\n                        for (let h of hs) {\n                            value.json.imagesByH[h] = {};\n                            for (let i: number = 0; i <= this._pageCount; i++) {\n                                value.json.imagesByH[h][i] = null;\n                            }\n                        }\n                    }\n\n                    return value.json.imagesByH;\n                }),\n            this._pathImagesByH,\n            hs);\n    }\n\n    public imageViewAdd$(keys: string[]): Observable<void> {\n        return this._catchInvalidateCall$(\n            this._wrapPromise$<void>(\n                this._model.call(\n                    [this._pathImageViewAdd],\n                    [keys])),\n            this._pathImageViewAdd,\n            keys);\n    }\n\n    public invalidateImageByKey(keys: string[]): void {\n        this._invalidateGet(this._pathImageByKey, keys);\n    }\n\n    public invalidateImagesByH(hs: string[]): void {\n        this._invalidateGet(this._pathImagesByH, hs);\n    }\n\n    public invalidateSequenceByKey(sKeys: string[]): void {\n        this._invalidateGet(this._pathSequenceByKey, sKeys);\n    }\n\n    public setToken(token?: string): void {\n        this._model.invalidate([]);\n        this._model = null;\n        this._model = this._modelCreator.createModel(this._clientId, token);\n    }\n\n    public sequenceByKey$(sequenceKeys: string[]): Observable<{ [sequenceKey: string]: ISequence }> {\n        return this._catchInvalidateGet$(\n            this._wrapPromise$<IFalcorResult<ISequenceByKey<ISequence>>>(this._model.get([\n                this._pathSequenceByKey,\n                sequenceKeys,\n                this._propertiesKey\n                    .concat(this._propertiesSequence)]))\n            .map(\n                (value: IFalcorResult<ISequenceByKey<ISequence>>): { [sequenceKey: string]: ISequence } => {\n                    return value.json.sequenceByKey;\n                }),\n            this._pathSequenceByKey,\n            sequenceKeys);\n    }\n\n    public sequenceViewAdd$(sequenceKeys: string[]): Observable<void> {\n        return this._catchInvalidateCall$(\n            this._wrapPromise$<void>(\n                this._model.call(\n                    [this._pathSequenceViewAdd],\n                    [sequenceKeys])),\n            this._pathSequenceViewAdd,\n            sequenceKeys);\n    }\n\n    public get clientId(): string {\n        return this._clientId;\n    }\n\n    private _catchInvalidateGet$<TResult>(observable: Observable<TResult>, path: APIPath, paths: string[]): Observable<TResult> {\n        return observable\n            .catch(\n                (error: Error): Observable<TResult> => {\n                    this._invalidateGet(path, paths);\n\n                    throw error;\n                });\n    }\n\n    private _catchInvalidateCall$<TResult>(observable: Observable<TResult>, path: APIPath, paths: string[]): Observable<TResult> {\n        return observable\n            .catch(\n                (error: Error): Observable<TResult> => {\n                    this._invalidateCall(path, paths);\n\n                    throw error;\n                });\n    }\n\n    private _invalidateGet(path: APIPath, paths: string[]): void {\n        this._model.invalidate([path, paths]);\n    }\n\n    private _invalidateCall(path: APIPath, paths: string[]): void {\n        this._model.invalidate([path], [paths]);\n    }\n\n    private _wrapPromise$<T>(promise: Promise<T>): Observable<T> {\n        return Observable.defer(() => Observable.fromPromise(promise));\n    }\n}\n\nexport default APIv3;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as falcor from \"falcor\";\nimport * as HttpDataSource from \"falcor-http-datasource\";\n\nimport {Urls} from \"../Utils\";\n\ntype HttpDataSourceConfiguration = {\n    crossDomain: boolean;\n    withCredentials: boolean;\n    headers?: { [key: string]: string } ;\n};\n\n/**\n * @class ModelCreator\n *\n * @classdesc Creates API models.\n */\nexport class ModelCreator {\n    /**\n     * Creates a Falcor model.\n     *\n     * @description Max cache size will be set to 16 MB. Authorization\n     * header will be added if bearer token is supplied.\n     *\n     * @param {number} clientId - Client id for API requests.\n     * @param {number} [token] - Optional bearer token for API requests of\n     * protected resources.\n     * @returns {falcor.Model} Falcor model for HTTP requests.\n     */\n    public createModel(clientId: string, token?: string): falcor.Model {\n        const configuration: HttpDataSourceConfiguration = {\n            crossDomain: true,\n            withCredentials: false,\n        };\n\n        if (token != null) {\n            configuration.headers = { \"Authorization\": `Bearer ${token}` };\n        }\n\n        return new falcor.Model({\n            maxSize: 16 * 1024 * 1024,\n            source: new HttpDataSource(Urls.falcorModel(clientId), configuration),\n        });\n    }\n}\n\nexport default ModelCreator;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {Container, Navigator} from \"../Viewer\";\nimport {Node} from \"../Graph\";\n\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\nimport {IVNodeHash} from \"../Render\";\n\nexport class AttributionComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"attribution\";\n    private _disposable: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        this._disposable = this._navigator.stateService.currentNode$\n            .map(\n                (node: Node): IVNodeHash => {\n                    return {name: this._name, vnode: this._getAttributionNode(node.username, node.key)};\n                })\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._disposable.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _getAttributionNode(username: string, photoId: string): vd.VNode {\n        return vd.h(\"div.Attribution\", {}, [\n            vd.h(\"a\", {href: `https://www.mapillary.com/app/user/${username}`,\n                       target: \"_blank\",\n                       textContent: `@${username}`,\n                      },\n                 []),\n            vd.h(\"span\", {textContent: \"|\"}, []),\n            vd.h(\"a\", {href: `https://www.mapillary.com/app/?pKey=${photoId}&focus=photo`,\n                       target: \"_blank\",\n                       textContent: \"mapillary.com\",\n                      },\n                 []),\n        ]);\n    }\n}\n\nComponentService.register(AttributionComponent);\nexport default AttributionComponent;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Container, Navigator} from \"../Viewer\";\n\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\n\nexport class BackgroundComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"background\";\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        this._container.domRenderer.render$\n            .next({name: this._name, vnode: this._getBackgroundNode(\"The viewer can't display the given photo.\")});\n    }\n\n    protected _deactivate(): void {\n        return;\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _getBackgroundNode(notice: string): vd.VNode {\n        // todo: add condition for when to display the DOM node\n        return vd.h(\"div.BackgroundWrapper\", {}, [\n            vd.h(\"p\", {textContent: notice}, []),\n        ]);\n    }\n}\n\nComponentService.register(BackgroundComponent);\nexport default BackgroundComponent;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    ComponentService,\n    IComponentConfiguration,\n} from \"../Component\";\nimport {\n    Spatial,\n    Transform,\n} from \"../Geo\";\nimport {Node} from \"../Graph\";\nimport {\n    IVNodeHash,\n    RenderCamera,\n} from \"../Render\";\nimport {IFrame} from \"../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../Viewer\";\n\nexport class BearingComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"bearing\";\n\n    private _spatial: Spatial;\n    private _svgNamespace: string;\n    private _distinctThreshold: number;\n\n    private _renderSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._spatial = new Spatial();\n        this._svgNamespace = \"http://www.w3.org/2000/svg\";\n        this._distinctThreshold = Math.PI / 90;\n    }\n\n    protected _activate(): void {\n        let nodeBearingFov$: Observable<[number, number]> = this._navigator.stateService.currentState$\n            .distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.currentNode.key;\n                })\n            .map(\n                (frame: IFrame): [number, number] => {\n                    let node: Node = frame.state.currentNode;\n                    let transform: Transform = frame.state.currentTransform;\n\n                    if (node.pano) {\n                        let hFov: number = 2 * Math.PI * node.gpano.CroppedAreaImageWidthPixels / node.gpano.FullPanoWidthPixels;\n\n                        return [this._spatial.degToRad(node.ca), hFov];\n                    }\n\n                    let size: number = Math.max(transform.basicWidth, transform.basicHeight);\n\n                    if (size <= 0) {\n                        console.warn(\n                            `Original image size (${transform.basicWidth}, ${transform.basicHeight}) is invalid (${node.key}. ` +\n                            \"Not showing available fov.\");\n                    }\n\n                    let hFov: number = size > 0 ?\n                        2 * Math.atan(0.5 * transform.basicWidth / (size * transform.focal)) :\n                        0;\n\n                    return [this._spatial.degToRad(node.ca), hFov];\n                })\n            .distinctUntilChanged(\n                (a1: [number, number], a2: [number, number]): boolean => {\n                    return Math.abs(a2[0] - a1[0]) < this._distinctThreshold &&\n                        Math.abs(a2[1] - a1[1]) < this._distinctThreshold;\n                });\n\n        let cameraBearingFov$: Observable<[number, number]> = this._container.renderService.renderCamera$\n            .map(\n                (rc: RenderCamera): [number, number] => {\n                    let vFov: number = this._spatial.degToRad(rc.perspective.fov);\n                    let hFov: number = rc.perspective.aspect === Number.POSITIVE_INFINITY ?\n                        Math.PI :\n                        Math.atan(rc.perspective.aspect * Math.tan(0.5 * vFov)) * 2;\n\n                    return [this._spatial.azimuthalToBearing(rc.rotation.phi), hFov];\n                })\n            .distinctUntilChanged(\n                (a1: [number, number], a2: [number, number]): boolean => {\n                    return Math.abs(a2[0] - a1[0]) < this._distinctThreshold &&\n                        Math.abs(a2[1] - a1[1]) < this._distinctThreshold;\n                });\n\n        this._renderSubscription = Observable\n            .combineLatest(\n                nodeBearingFov$,\n                cameraBearingFov$)\n            .map(\n                (args: [[number, number], [number, number]]): IVNodeHash => {\n                    let background: vd.VNode = vd.h(\n                        \"div.BearingIndicatorBackground\",\n                        { oncontextmenu: (event: MouseEvent): void => { event.preventDefault(); } },\n                        [\n                            vd.h(\"div.BearingIndicatorBackgroundRectangle\", {}, []),\n                            vd.h(\"div.BearingIndicatorBackgroundCircle\", {}, []),\n                        ]);\n\n                    let north: vd.VNode = vd.h(\"div.BearingIndicatorNorth\", {}, []);\n\n                    let nodeSector: vd.VNode = this._createCircleSector(args[0][0], args[0][1], \"#000\");\n                    let cameraSector: vd.VNode = this._createCircleSector(args[1][0], args[1][1], \"#fff\");\n\n                    let compass: vd.VNode = this._createCircleSectorCompass(nodeSector, cameraSector);\n\n                    return {\n                        name: this._name,\n                        vnode: vd.h(\n                            \"div.BearingIndicator\",\n                            {},\n                            [\n                                background,\n                                north,\n                                compass,\n                            ]),\n                    };\n                })\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._renderSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _createCircleSectorCompass(nodeSector: vd.VNode, cameraSector: vd.VNode): vd.VNode {\n        let group: vd.VNode =\n            vd.h(\n                \"g\",\n                {\n                    attributes: { transform: \"translate(1,1)\" },\n                    namespace: this._svgNamespace,\n                },\n                [nodeSector, cameraSector]);\n\n        let centerCircle: vd.VNode =\n             vd.h(\n                \"circle\",\n                {\n                    attributes: {\n                        cx: \"1\",\n                        cy: \"1\",\n                        fill: \"#abb1b9\",\n                        r: \"0.291667\",\n                        stroke: \"#000\",\n                        \"stroke-width\": \"0.0833333\",\n                    },\n                    namespace: this._svgNamespace,\n                },\n                []);\n\n        let svg: vd.VNode =\n            vd.h(\n                \"svg\",\n                {\n                    attributes: { viewBox: \"0 0 2 2\" },\n                    namespace: this._svgNamespace,\n                    style: {\n                        bottom: \"4px\",\n                        height: \"48px\",\n                        left: \"4px\",\n                        position: \"absolute\",\n                        width: \"48px\",\n                    },\n                },\n                [group, centerCircle]);\n\n        return svg;\n    }\n\n    private _createCircleSector(bearing: number, fov: number, fill: string): vd.VNode {\n        if (fov > 2 * Math.PI - Math.PI / 90) {\n            return vd.h(\n            \"circle\",\n            {\n                attributes: { cx: \"0\", cy: \"0\", fill: fill, r: \"1\" },\n                namespace: this._svgNamespace,\n            },\n            []);\n        }\n\n        let arcStart: number = bearing - fov / 2 - Math.PI / 2;\n        let arcEnd: number = arcStart + fov;\n\n        let startX: number = Math.cos(arcStart);\n        let startY: number = Math.sin(arcStart);\n\n        let endX: number = Math.cos(arcEnd);\n        let endY: number = Math.sin(arcEnd);\n\n        let largeArc: number = fov >= Math.PI ? 1 : 0;\n\n        let description: string = `M 0 0 ${startX} ${startY} A 1 1 0 ${largeArc} 1 ${endX} ${endY}`;\n\n        return vd.h(\n            \"path\",\n            {\n                attributes: { d: description, fill: fill },\n                namespace: this._svgNamespace,\n            },\n            []);\n    }\n}\n\nComponentService.register(BearingComponent);\nexport default BearingComponent;\n",
     "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\nimport \"rxjs/add/observable/from\";\nimport \"rxjs/add/observable/merge\";\nimport \"rxjs/add/observable/of\";\nimport \"rxjs/add/observable/zip\";\n\nimport \"rxjs/add/operator/catch\";\nimport \"rxjs/add/operator/combineLatest\";\nimport \"rxjs/add/operator/distinct\";\nimport \"rxjs/add/operator/expand\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/mergeAll\";\nimport \"rxjs/add/operator/skip\";\nimport \"rxjs/add/operator/switchMap\";\n\nimport {EdgeDirection, IEdge} from \"../Edge\";\nimport {IEdgeStatus, Node} from \"../Graph\";\nimport {ComponentService, Component, ICacheConfiguration, ICacheDepth} from \"../Component\";\nimport {Container, Navigator} from \"../Viewer\";\n\ntype EdgesDepth = [IEdge[], number];\n\nexport class CacheComponent extends Component<ICacheConfiguration> {\n    public static componentName: string = \"cache\";\n\n    private _sequenceSubscription: Subscription;\n    private _spatialSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    /**\n     * Set the cache depth.\n     *\n     * Configures the cache depth. The cache depth can be different for\n     * different edge direction types.\n     *\n     * @param {ICacheDepth} depth - Cache depth structure.\n     */\n    public setDepth(depth: ICacheDepth): void {\n        this.configure({ depth: depth });\n    }\n\n    protected _activate(): void {\n        this._sequenceSubscription = Observable\n            .combineLatest(\n                this._navigator.stateService.currentNode$\n                    .switchMap(\n                        (node: Node): Observable<IEdgeStatus> => {\n                            return node.sequenceEdges$;\n                        })\n                    .filter(\n                        (status: IEdgeStatus): boolean => {\n                            return status.cached;\n                        }),\n                this._configuration$)\n            .switchMap(\n                (nc: [IEdgeStatus, ICacheConfiguration]): Observable<EdgesDepth> => {\n                    let status: IEdgeStatus = nc[0];\n                    let configuration: ICacheConfiguration = nc[1];\n\n                    let sequenceDepth: number = Math.max(0, Math.min(4, configuration.depth.sequence));\n\n                    let next$: Observable<EdgesDepth> = this._cache$(status.edges, EdgeDirection.Next, sequenceDepth);\n                    let prev$: Observable<EdgesDepth> = this._cache$(status.edges, EdgeDirection.Prev, sequenceDepth);\n\n                    return Observable\n                        .merge<EdgesDepth>(\n                            next$,\n                            prev$)\n                        .catch(\n                            (error: Error, caught: Observable<EdgesDepth>): Observable<EdgesDepth> => {\n                                console.error(\"Failed to cache sequence edges.\", error);\n\n                                return Observable.empty<EdgesDepth>();\n                            });\n                 })\n            .subscribe(() => { /*noop*/ });\n\n        this._spatialSubscription = this._navigator.stateService.currentNode$\n                .switchMap(\n                    (node: Node): Observable<[Node, IEdgeStatus]> => {\n                        return Observable\n                            .combineLatest(\n                                Observable.of<Node>(node),\n                                node.spatialEdges$\n                                    .filter(\n                                        (status: IEdgeStatus): boolean => {\n                                            return status.cached;\n                                        }));\n                    })\n                .combineLatest(\n                    this._configuration$,\n                    (ns: [Node, IEdgeStatus], configuration: ICacheConfiguration):\n                        [Node, IEdgeStatus, ICacheConfiguration] => {\n                            return [ns[0], ns[1], configuration];\n                        })\n            .switchMap(\n                (args: [Node, IEdgeStatus, ICacheConfiguration]): Observable<EdgesDepth> => {\n                    let node: Node = args[0];\n                    let edges: IEdge[] = args[1].edges;\n                    let depth: ICacheDepth = args[2].depth;\n\n                    let panoDepth: number = Math.max(0, Math.min(2, depth.pano));\n                    let stepDepth: number = node.pano ? 0 : Math.max(0, Math.min(3, depth.step));\n                    let turnDepth: number = node.pano ? 0 : Math.max(0, Math.min(1, depth.turn));\n\n                    let pano$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.Pano, panoDepth);\n\n                    let forward$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepForward, stepDepth);\n                    let backward$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepBackward, stepDepth);\n                    let left$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepLeft, stepDepth);\n                    let right$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.StepRight, stepDepth);\n\n                    let turnLeft$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnLeft, turnDepth);\n                    let turnRight$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnRight, turnDepth);\n                    let turnU$: Observable<EdgesDepth> = this._cache$(edges, EdgeDirection.TurnU, turnDepth);\n\n                    return Observable\n                        .merge<EdgesDepth>(\n                            forward$,\n                            backward$,\n                            left$,\n                            right$,\n                            pano$,\n                            turnLeft$,\n                            turnRight$,\n                            turnU$)\n                        .catch(\n                            (error: Error, caught: Observable<EdgesDepth>): Observable<EdgesDepth> => {\n                                console.error(\"Failed to cache spatial edges.\", error);\n\n                                return Observable.empty<EdgesDepth>();\n                            });\n                })\n            .subscribe(() => { /*noop*/ });\n    }\n\n    protected _deactivate(): void {\n        this._sequenceSubscription.unsubscribe();\n        this._spatialSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): ICacheConfiguration {\n        return { depth: { pano: 1, sequence: 2, step: 1, turn: 0 } };\n    }\n\n    private _cache$(edges: IEdge[], direction: EdgeDirection, depth: number): Observable<EdgesDepth> {\n        return Observable\n            .zip(\n                Observable.of<IEdge[]>(edges),\n                Observable.of<number>(depth))\n            .expand(\n                (ed: EdgesDepth): Observable<EdgesDepth> => {\n                    let es: IEdge[] = ed[0];\n                    let d: number = ed[1];\n\n                    let edgesDepths$: Observable<EdgesDepth>[] = [];\n\n                    if (d > 0) {\n                        for (let edge of es) {\n                            if (edge.data.direction === direction) {\n                                edgesDepths$.push(\n                                    Observable\n                                        .zip(\n                                            this._navigator.graphService.cacheNode$(edge.to)\n                                                .mergeMap(\n                                                    (n: Node): Observable<IEdge[]> => {\n                                                        return this._nodeToEdges$(n, direction);\n                                                    }),\n                                            Observable.of<number>(d - 1)));\n                            }\n                        }\n                    }\n\n                    return Observable\n                        .from<Observable<EdgesDepth>>(edgesDepths$)\n                        .mergeAll();\n                })\n            .skip(1);\n    }\n\n    private _nodeToEdges$(node: Node, direction: EdgeDirection): Observable<IEdge[]> {\n       return ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n            node.sequenceEdges$ :\n            node.spatialEdges$)\n                .first(\n                    (status: IEdgeStatus): boolean => {\n                        return status.cached;\n                    })\n                .map(\n                    (status: IEdgeStatus): IEdge[] => {\n                        return status.edges;\n                    });\n    }\n}\n\nComponentService.register(CacheComponent);\nexport default CacheComponent;\n",
-    "import {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/startWith\";\n\nimport {IComponentConfiguration} from \"../Component\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {EventEmitter} from \"../Utils\";\n\nexport abstract class Component<TConfiguration extends IComponentConfiguration> extends EventEmitter {\n    /**\n     * Component name. Used when interacting with component through the Viewer's API.\n     */\n    public static componentName: string = \"not_worthy\";\n\n    protected _activated: boolean;\n    protected _container: Container;\n    protected _name: string;\n    protected _navigator: Navigator;\n\n    protected _activated$: BehaviorSubject<boolean> = new BehaviorSubject<boolean>(false);\n    protected _configuration$: Observable<TConfiguration>;\n    protected _configurationSubject$: Subject<TConfiguration> = new Subject<TConfiguration>();\n\n    constructor (name: string, container: Container, navigator: Navigator) {\n        super();\n\n        this._activated = false;\n        this._container = container;\n        this._name = name;\n        this._navigator = navigator;\n\n        this._configuration$ =\n            this._configurationSubject$\n                .startWith(this.defaultConfiguration)\n                .scan(\n                    (conf: TConfiguration, newConf: TConfiguration): TConfiguration => {\n                        for (let key in newConf) {\n                            if (newConf.hasOwnProperty(key)) {\n                                conf[key] = <any>newConf[key];\n                            }\n                        }\n\n                        return conf;\n                    })\n                .publishReplay(1)\n                .refCount();\n\n        this._configuration$.subscribe(() => { /*noop*/ });\n    }\n\n    public get activated(): boolean {\n        return this._activated;\n    }\n\n    public get activated$(): Observable<boolean> {\n        return this._activated$;\n    }\n\n    /**\n     * Get default configuration.\n     *\n     * @returns {TConfiguration} Default configuration for component.\n     */\n    public get defaultConfiguration(): TConfiguration {\n        return this._getDefaultConfiguration();\n    }\n\n    public get configuration$(): Observable<TConfiguration> {\n        return this._configuration$;\n    }\n\n    public get name(): string {\n        return this._name;\n    }\n\n    public activate(conf?: TConfiguration): void {\n        if (this._activated) {\n            return;\n        }\n\n        if (conf !== undefined) {\n            this._configurationSubject$.next(conf);\n        }\n\n        this._activated = true;\n        this._activate();\n        this._activated$.next(true);\n    }\n\n    public configure(conf: TConfiguration): void {\n        this._configurationSubject$.next(conf);\n    }\n\n    public deactivate(): void {\n        if (!this._activated) {\n            return;\n        }\n\n        this._activated = false;\n        this._deactivate();\n        this._container.domRenderer.clear(this._name);\n        this._container.glRenderer.clear(this._name);\n        this._activated$.next(false);\n    }\n\n    /**\n     * Detect the viewer's new width and height and resize the component's\n     * rendered elements accordingly if applicable.\n     */\n    public resize(): void { return; }\n\n    protected abstract _activate(): void;\n\n    protected abstract _deactivate(): void;\n\n    protected abstract _getDefaultConfiguration(): TConfiguration;\n}\n\nexport default Component;\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as _ from \"underscore\";\n\nimport {ArgumentMapillaryError} from \"../Error\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {CoverComponent, Component, IComponentConfiguration} from \"../Component\";\n\ninterface IActiveComponent {\n    active: boolean;\n    component: Component<IComponentConfiguration>;\n}\n\nexport class ComponentService {\n    public static registeredCoverComponent: typeof CoverComponent;\n    public static registeredComponents: {[key: string]: typeof Component} = {};\n\n    private _container: Container;\n    private _coverActivated: boolean;\n    private _coverComponent: CoverComponent;\n    private _navigator: Navigator;\n    private _components: {[key: string]: IActiveComponent} = {};\n\n    public static register(component: typeof Component): void {\n        if (ComponentService.registeredComponents[component.componentName] === undefined) {\n            ComponentService.registeredComponents[component.componentName] = component;\n        }\n    }\n\n    public static registerCover(coverComponent: typeof CoverComponent): void {\n        ComponentService.registeredCoverComponent = coverComponent;\n    }\n\n    constructor (container: Container, navigator: Navigator) {\n        this._container = container;\n        this._navigator = navigator;\n\n        for (let component of _.values(ComponentService.registeredComponents)) {\n            this._components[component.componentName] = {\n                active: false,\n                component: new component(component.componentName, container, navigator),\n            };\n        }\n\n        this._coverComponent = new ComponentService.registeredCoverComponent(\"cover\", container, navigator);\n        this._coverComponent.activate();\n        this._coverActivated = true;\n    }\n\n    public activateCover(): void {\n        if (this._coverActivated) {\n            return;\n        }\n        this._coverActivated = true;\n\n        for (let component of _.values(this._components)) {\n            if (component.active) {\n                component.component.deactivate();\n            }\n        }\n        return;\n    }\n\n    public deactivateCover(): void {\n        if (!this._coverActivated) {\n            return;\n        }\n        this._coverActivated = false;\n\n        for (let component of _.values(this._components)) {\n            if (component.active) {\n                component.component.activate();\n            }\n        }\n        return;\n    }\n\n    public activate(name: string): void {\n        this._checkName(name);\n        this._components[name].active = true;\n        if (!this._coverActivated) {\n            this.get(name).activate();\n        }\n    }\n\n    public configure<TConfiguration extends IComponentConfiguration>(name: string, conf: TConfiguration): void {\n        this._checkName(name);\n        this.get(name).configure(conf);\n    }\n\n    public deactivate(name: string): void {\n        this._checkName(name);\n        this._components[name].active = false;\n        if (!this._coverActivated) {\n            this.get(name).deactivate();\n        }\n    }\n\n    public resize(): void {\n        for (let component of _.values(this._components)) {\n            component.component.resize();\n        }\n    }\n\n    public get<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return <TComponent>this._components[name].component;\n    }\n\n    public getCover(): CoverComponent {\n        return this._coverComponent;\n    }\n\n    private _checkName(name: string): void {\n        if (!(name in this._components)) {\n            throw new ArgumentMapillaryError(`Component does not exist: ${name}`);\n        }\n    }\n}\n\nexport default ComponentService;\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {Node} from \"../Graph\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {ICoverConfiguration, ComponentService, Component} from \"../Component\";\n\nimport {IVNodeHash} from \"../Render\";\n\nexport class CoverComponent extends Component<ICoverConfiguration> {\n    public static componentName: string = \"cover\";\n\n    private _disposable: Subscription;\n    private _keyDisposable: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    public _activate(): void {\n        this._keyDisposable = this._navigator.stateService.currentNode$\n            .withLatestFrom(\n                this._configuration$,\n                (node: Node, configuration: ICoverConfiguration): [Node, ICoverConfiguration] => {\n                    return [node, configuration];\n                })\n            .filter(\n                (nc: [Node, ICoverConfiguration]): boolean => {\n                    return nc[0].key !== nc[1].key;\n                })\n            .map((nc: [Node, ICoverConfiguration]): Node => { return nc[0]; })\n            .map(\n                (node: Node): ICoverConfiguration => {\n                    return { key: node.key, src: node.image.src };\n                })\n            .subscribe(this._configurationSubject$);\n\n        this._disposable = this._configuration$\n            .map(\n                (conf: ICoverConfiguration): IVNodeHash => {\n                    if (!conf.key) {\n                        return { name: this._name, vnode: vd.h(\"div\", []) };\n                    }\n\n                    if (!conf.visible) {\n                        return {name: this._name, vnode: vd.h(\"div.Cover.CoverDone\", [ this._getCoverBackgroundVNode(conf) ])};\n                    }\n\n                    return { name: this._name, vnode: this._getCoverButtonVNode(conf) };\n                })\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    public _deactivate(): void {\n        this._disposable.unsubscribe();\n        this._keyDisposable.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): ICoverConfiguration {\n        return { \"loading\": false, \"visible\": true };\n    }\n\n    private _getCoverButtonVNode(conf: ICoverConfiguration): vd.VNode {\n        const cover: string = conf.loading ? \"div.Cover.CoverLoading\" : \"div.Cover\";\n\n        return vd.h(cover, [\n            this._getCoverBackgroundVNode(conf),\n            vd.h(\"button.CoverButton\", { onclick: (): void => { this.configure({ loading: true }); } }, [\"Explore\"]),\n            vd.h(\"a.CoverLogo\", {href: `https://www.mapillary.com`, target: \"_blank\"}, []),\n        ]);\n    }\n\n    private _getCoverBackgroundVNode(conf: ICoverConfiguration): vd.VNode {\n        let url: string = conf.src != null ?\n            `url(${conf.src})` :\n            `url(https://d1cuyjsrcm0gby.cloudfront.net/${conf.key}/thumb-640.jpg)`;\n\n        let properties: vd.createProperties = { style: { backgroundImage: url } };\n\n        let children: vd.VNode[] = [];\n        if (conf.loading) {\n            children.push(vd.h(\"div.Spinner\", {}, []));\n        }\n\n        children.push(vd.h(\"div.CoverBackgroundGradient\", {}, []));\n\n        return vd.h(\"div.CoverBackground\", properties, children);\n    }\n}\n\nComponentService.registerCover(CoverComponent);\nexport default CoverComponent;\n",
+    "import {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/startWith\";\n\nimport {IComponentConfiguration} from \"../Component\";\nimport {\n    Container,\n    Navigator,\n} from \"../Viewer\";\nimport {EventEmitter} from \"../Utils\";\n\nexport abstract class Component<TConfiguration extends IComponentConfiguration> extends EventEmitter {\n    /**\n     * Component name. Used when interacting with component through the Viewer's API.\n     */\n    public static componentName: string = \"not_worthy\";\n\n    protected _activated: boolean;\n    protected _container: Container;\n    protected _name: string;\n    protected _navigator: Navigator;\n\n    protected _activated$: BehaviorSubject<boolean> = new BehaviorSubject<boolean>(false);\n    protected _configuration$: Observable<TConfiguration>;\n    protected _configurationSubject$: Subject<TConfiguration> = new Subject<TConfiguration>();\n\n    constructor (name: string, container: Container, navigator: Navigator) {\n        super();\n\n        this._activated = false;\n        this._container = container;\n        this._name = name;\n        this._navigator = navigator;\n\n        this._configuration$ =\n            this._configurationSubject$\n                .startWith(this.defaultConfiguration)\n                .scan(\n                    (conf: TConfiguration, newConf: TConfiguration): TConfiguration => {\n                        for (let key in newConf) {\n                            if (newConf.hasOwnProperty(key)) {\n                                conf[key] = <any>newConf[key];\n                            }\n                        }\n\n                        return conf;\n                    })\n                .publishReplay(1)\n                .refCount();\n\n        this._configuration$.subscribe(() => { /*noop*/ });\n    }\n\n    public get activated(): boolean {\n        return this._activated;\n    }\n\n    public get activated$(): Observable<boolean> {\n        return this._activated$;\n    }\n\n    /**\n     * Get default configuration.\n     *\n     * @returns {TConfiguration} Default configuration for component.\n     */\n    public get defaultConfiguration(): TConfiguration {\n        return this._getDefaultConfiguration();\n    }\n\n    public get configuration$(): Observable<TConfiguration> {\n        return this._configuration$;\n    }\n\n    public get name(): string {\n        return this._name;\n    }\n\n    public activate(conf?: TConfiguration): void {\n        if (this._activated) {\n            return;\n        }\n\n        if (conf !== undefined) {\n            this._configurationSubject$.next(conf);\n        }\n\n        this._activated = true;\n        this._activate();\n        this._activated$.next(true);\n    }\n\n    public configure(conf: TConfiguration): void {\n        this._configurationSubject$.next(conf);\n    }\n\n    public deactivate(): void {\n        if (!this._activated) {\n            return;\n        }\n\n        this._activated = false;\n        this._deactivate();\n        this._container.domRenderer.clear(this._name);\n        this._container.glRenderer.clear(this._name);\n        this._activated$.next(false);\n    }\n\n    /**\n     * Detect the viewer's new width and height and resize the component's\n     * rendered elements accordingly if applicable.\n     */\n    public resize(): void { return; }\n\n    protected abstract _activate(): void;\n\n    protected abstract _deactivate(): void;\n\n    protected abstract _getDefaultConfiguration(): TConfiguration;\n}\n\nexport default Component;\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as _ from \"underscore\";\n\nimport {ArgumentMapillaryError} from \"../Error\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {CoverComponent, Component, IComponentConfiguration} from \"../Component\";\n\ninterface IActiveComponent {\n    active: boolean;\n    component: Component<IComponentConfiguration>;\n}\n\nexport class ComponentService {\n    public static registeredCoverComponent: typeof CoverComponent;\n    public static registeredComponents: {[key: string]: { new (...args: any[]): Component<IComponentConfiguration>; }} = {};\n\n    private _container: Container;\n    private _coverActivated: boolean;\n    private _coverComponent: CoverComponent;\n    private _navigator: Navigator;\n    private _components: {[key: string]: IActiveComponent} = {};\n\n    public static register<T extends Component<IComponentConfiguration>>(\n        component: { componentName: string, new (...args: any[]): T; }): void {\n        if (ComponentService.registeredComponents[component.componentName] === undefined) {\n            ComponentService.registeredComponents[component.componentName] = component;\n        }\n    }\n\n    public static registerCover(coverComponent: typeof CoverComponent): void {\n        ComponentService.registeredCoverComponent = coverComponent;\n    }\n\n    constructor (container: Container, navigator: Navigator) {\n        this._container = container;\n        this._navigator = navigator;\n\n        for (let component of _.values(ComponentService.registeredComponents)) {\n            this._components[component.componentName] = {\n                active: false,\n                component: new component(component.componentName, container, navigator),\n            };\n        }\n\n        this._coverComponent = new ComponentService.registeredCoverComponent(\"cover\", container, navigator);\n        this._coverComponent.activate();\n        this._coverActivated = true;\n    }\n\n    public get coverActivated(): boolean {\n        return this._coverActivated;\n    }\n\n    public activateCover(): void {\n        if (this._coverActivated) {\n            return;\n        }\n        this._coverActivated = true;\n\n        for (let component of _.values(this._components)) {\n            if (component.active) {\n                component.component.deactivate();\n            }\n        }\n        return;\n    }\n\n    public deactivateCover(): void {\n        if (!this._coverActivated) {\n            return;\n        }\n        this._coverActivated = false;\n\n        for (let component of _.values(this._components)) {\n            if (component.active) {\n                component.component.activate();\n            }\n        }\n        return;\n    }\n\n    public activate(name: string): void {\n        this._checkName(name);\n        this._components[name].active = true;\n        if (!this._coverActivated) {\n            this.get(name).activate();\n        }\n    }\n\n    public configure<TConfiguration extends IComponentConfiguration>(name: string, conf: TConfiguration): void {\n        this._checkName(name);\n        this.get(name).configure(conf);\n    }\n\n    public deactivate(name: string): void {\n        this._checkName(name);\n        this._components[name].active = false;\n        if (!this._coverActivated) {\n            this.get(name).deactivate();\n        }\n    }\n\n    public resize(): void {\n        for (let component of _.values(this._components)) {\n            component.component.resize();\n        }\n    }\n\n    public get<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return <TComponent>this._components[name].component;\n    }\n\n    public getCover(): CoverComponent {\n        return this._coverComponent;\n    }\n\n    private _checkName(name: string): void {\n        if (!(name in this._components)) {\n            throw new ArgumentMapillaryError(`Component does not exist: ${name}`);\n        }\n    }\n}\n\nexport default ComponentService;\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {Node} from \"../Graph\";\nimport {\n    Container,\n    Navigator,\n} from \"../Viewer\";\nimport {\n    CoverState,\n    ICoverConfiguration,\n    ComponentService,\n    Component,\n} from \"../Component\";\n\nimport {IVNodeHash} from \"../Render\";\n\nexport class CoverComponent extends Component<ICoverConfiguration> {\n    public static componentName: string = \"cover\";\n\n    private _disposable: Subscription;\n    private _keyDisposable: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    public _activate(): void {\n        this._keyDisposable = this._navigator.stateService.currentNode$\n            .withLatestFrom(\n                this._configuration$,\n                (node: Node, configuration: ICoverConfiguration): [Node, ICoverConfiguration] => {\n                    return [node, configuration];\n                })\n            .filter(\n                ([node, configuration]: [Node, ICoverConfiguration]): boolean => {\n                    return node.key !== configuration.key;\n                })\n            .map(([node, configuration]: [Node, ICoverConfiguration]): Node => { return node; })\n            .map(\n                (node: Node): ICoverConfiguration => {\n                    return { key: node.key, src: node.image.src };\n                })\n            .subscribe(this._configurationSubject$);\n\n        this._disposable = this._configuration$\n            .map(\n                (conf: ICoverConfiguration): IVNodeHash => {\n                    if (!conf.key) {\n                        return { name: this._name, vnode: vd.h(\"div\", []) };\n                    }\n\n                    if (conf.state === CoverState.Hidden) {\n                        return {name: this._name, vnode: vd.h(\"div.Cover.CoverDone\", [ this._getCoverBackgroundVNode(conf) ])};\n                    }\n\n                    return { name: this._name, vnode: this._getCoverButtonVNode(conf) };\n                })\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    public _deactivate(): void {\n        this._disposable.unsubscribe();\n        this._keyDisposable.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): ICoverConfiguration {\n        return { state: CoverState.Visible };\n    }\n\n    private _getCoverButtonVNode(conf: ICoverConfiguration): vd.VNode {\n        const cover: string = conf.state === CoverState.Loading ? \"div.Cover.CoverLoading\" : \"div.Cover\";\n\n        return vd.h(cover, [\n            this._getCoverBackgroundVNode(conf),\n            vd.h(\"button.CoverButton\", { onclick: (): void => { this.configure({ state: CoverState.Loading }); } }, [\"Explore\"]),\n            vd.h(\"a.CoverLogo\", {href: `https://www.mapillary.com`, target: \"_blank\"}, []),\n        ]);\n    }\n\n    private _getCoverBackgroundVNode(conf: ICoverConfiguration): vd.VNode {\n        let url: string = conf.src != null ?\n            `url(${conf.src})` :\n            `url(https://d1cuyjsrcm0gby.cloudfront.net/${conf.key}/thumb-640.jpg)`;\n\n        let properties: vd.createProperties = { style: { backgroundImage: url } };\n\n        let children: vd.VNode[] = [];\n        if (conf.state === CoverState.Loading) {\n            children.push(vd.h(\"div.Spinner\", {}, []));\n        }\n\n        children.push(vd.h(\"div.CoverBackgroundGradient\", {}, []));\n\n        return vd.h(\"div.CoverBackground\", properties, children);\n    }\n}\n\nComponentService.registerCover(CoverComponent);\nexport default CoverComponent;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as _ from \"underscore\";\nimport * as vd from \"virtual-dom\";\n\nimport {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/combineLatest\";\n\nimport {IVNodeHash} from \"../Render\";\nimport {IFrame} from \"../State\";\nimport {Component, ComponentService, IComponentConfiguration} from \"../Component\";\nimport {Container, Navigator} from \"../Viewer\";\n\nexport class DebugComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"debug\";\n\n    private _displaying: boolean;\n    private _disposable: Subscription;\n\n    private _open$: BehaviorSubject<boolean> = new BehaviorSubject<boolean>(false);\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n        this._displaying = false;\n    }\n\n    public _activate(): void {\n        this._disposable = this._navigator.stateService.currentState$\n            .combineLatest(\n                this._open$,\n                this._navigator.imageLoadingService.loadstatus$,\n                (frame: IFrame, open: boolean, loadStatus: any): IVNodeHash => {\n                    return {name: this._name, vnode: this._getDebugVNode(open, this._getDebugInfo(frame, loadStatus))};\n                })\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    public _deactivate(): void {\n        this._disposable.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _getDebugInfo(frame: IFrame, loadStatus: any): vd.VNode[] {\n        let ret: vd.VNode[] = [];\n\n        ret.push(vd.h(\"h2\", \"Node\"));\n\n        if (frame.state.currentNode) {\n            ret.push(vd.h(\"p\", `currentNode: ${frame.state.currentNode.key}`));\n        }\n\n        if (frame.state.previousNode) {\n            ret.push(vd.h(\"p\", `previousNode: ${frame.state.previousNode.key}`));\n        }\n\n        ret.push(vd.h(\"h2\", \"Loading\"));\n\n        let total: number = 0;\n        let loaded: number = 0;\n        let loading: number = 0;\n\n        for (let loadStat of _.values(loadStatus)) {\n            total += loadStat.loaded;\n            if (loadStat.loaded !== loadStat.total) {\n                loading++;\n            } else {\n                loaded++;\n            }\n        }\n\n        ret.push(vd.h(\"p\", `Loaded Images: ${loaded}`));\n        ret.push(vd.h(\"p\", `Loading Images: ${loading}`));\n        ret.push(vd.h(\"p\", `Total bytes loaded: ${total}`));\n\n        ret.push(vd.h(\"h2\", \"Camera\"));\n\n        ret.push(vd.h(\"p\", `camera.position.x: ${frame.state.camera.position.x}`));\n        ret.push(vd.h(\"p\", `camera.position.y: ${frame.state.camera.position.y}`));\n        ret.push(vd.h(\"p\", `camera.position.z: ${frame.state.camera.position.z}`));\n\n        ret.push(vd.h(\"p\", `camera.lookat.x: ${frame.state.camera.lookat.x}`));\n        ret.push(vd.h(\"p\", `camera.lookat.y: ${frame.state.camera.lookat.y}`));\n        ret.push(vd.h(\"p\", `camera.lookat.z: ${frame.state.camera.lookat.z}`));\n\n        ret.push(vd.h(\"p\", `camera.up.x: ${frame.state.camera.up.x}`));\n        ret.push(vd.h(\"p\", `camera.up.y: ${frame.state.camera.up.y}`));\n        ret.push(vd.h(\"p\", `camera.up.z: ${frame.state.camera.up.z}`));\n\n        return ret;\n    }\n\n    private _getDebugVNode(open: boolean, info: vd.VNode[]): vd.VNode {\n        if (open) {\n            return vd.h(\"div.Debug\", {}, [\n                vd.h(\"h2\", {}, [\"Debug\"]),\n                this._getDebugVNodeButton(open),\n                vd.h(\"pre\", {}, info),\n            ]);\n        } else {\n            return this._getDebugVNodeButton(open);\n        }\n    }\n\n    private _getDebugVNodeButton(open: boolean): any {\n        let buttonText: string = open ? \"Disable Debug\" : \"D\";\n        let buttonCssClass: string = open ? \"\" : \".DebugButtonFixed\";\n\n        if (open) {\n            return vd.h(`button.DebugButton${buttonCssClass}`,\n                        {onclick: this._closeDebugElement.bind(this)},\n                        [buttonText]);\n        } else {\n            return vd.h(`button.DebugButton${buttonCssClass}`,\n                        {onclick: this._openDebugElement.bind(this)},\n                        [buttonText]);\n        }\n    }\n\n    private _closeDebugElement(open: boolean): void {\n        this._open$.next(false);\n    }\n\n    private _openDebugElement(): void {\n        this._open$.next(true);\n    }\n}\n\nComponentService.register(DebugComponent);\nexport default DebugComponent;\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/combineLatest\";\n\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {Container, Navigator} from \"../Viewer\";\n\ninterface ICanvasNode {\n    canvas: HTMLCanvasElement;\n    node: Node;\n}\n\nexport class ImageComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"image\";\n\n    private _canvasId: string;\n    private drawSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n        this._canvasId = `${container.id}-${this._name}`;\n    }\n\n    protected _activate(): void {\n        this.drawSubscription = this._container.domRenderer.element$\n            .combineLatest(\n                this._navigator.stateService.currentNode$,\n                (element: Element, node: Node): ICanvasNode => {\n                    let canvas: HTMLCanvasElement = <HTMLCanvasElement>document.getElementById(this._canvasId);\n                    return {canvas: canvas, node: node};\n                })\n            .subscribe(\n                (canvasNode: ICanvasNode): void => {\n                    let canvas: HTMLCanvasElement = canvasNode.canvas;\n                    let node: Node = canvasNode.node;\n\n                    if (!node || !canvas) {\n                        return null;\n                    }\n\n                    let adaptableDomRenderer: HTMLElement = canvas.parentElement;\n\n                    let width: number = adaptableDomRenderer.offsetWidth;\n                    let height: number = adaptableDomRenderer.offsetHeight;\n\n                    canvas.width = width;\n                    canvas.height = height;\n\n                    let ctx: any = canvas.getContext(\"2d\");\n                    ctx.drawImage(node.image, 0, 0, width, height);\n                });\n\n        this._container.domRenderer.renderAdaptive$.next({name: this._name, vnode: vd.h(`canvas#${this._canvasId}`, [])});\n    }\n\n    protected _deactivate(): void {\n        this.drawSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n}\n\nComponentService.register(ImageComponent);\nexport default ImageComponent;\n",
-    "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/fromEvent\";\n\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {EdgeDirection, IEdge} from \"../Edge\";\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {IFrame, IRotation} from \"../State\";\nimport {IEdgeStatus, Node} from \"../Graph\";\nimport {Spatial, Camera} from \"../Geo\";\n\ninterface IKeyboardFrame {\n    event: KeyboardEvent;\n    frame: IFrame;\n    sequenceEdges: IEdgeStatus;\n    spatialEdges: IEdgeStatus;\n}\n\nexport class KeyboardComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"keyboard\";\n\n    private _spatial: Spatial;\n\n    private _disposable: Subscription;\n    private _perspectiveDirections: EdgeDirection[];\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._spatial = new Spatial();\n\n        this._perspectiveDirections = [\n            EdgeDirection.StepForward,\n            EdgeDirection.StepBackward,\n            EdgeDirection.StepLeft,\n            EdgeDirection.StepRight,\n            EdgeDirection.TurnLeft,\n            EdgeDirection.TurnRight,\n            EdgeDirection.TurnU,\n        ];\n    }\n\n    protected _activate(): void {\n        let sequenceEdges$: Observable<IEdgeStatus> = this._navigator.stateService.currentNode$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.sequenceEdges$;\n                });\n\n        let spatialEdges$: Observable<IEdgeStatus> = this._navigator.stateService.currentNode$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.spatialEdges$;\n                });\n\n        this._disposable = Observable\n            .fromEvent(document, \"keydown\")\n            .withLatestFrom(\n                this._navigator.stateService.currentState$,\n                sequenceEdges$,\n                spatialEdges$,\n                (event: KeyboardEvent, frame: IFrame, sequenceEdges: IEdgeStatus, spatialEdges: IEdgeStatus): IKeyboardFrame => {\n                    return { event: event, frame: frame, sequenceEdges: sequenceEdges, spatialEdges: spatialEdges };\n                })\n            .subscribe((kf: IKeyboardFrame): void => {\n                if (!kf.frame.state.currentNode.pano) {\n                    this._navigatePerspective(kf.event, kf.sequenceEdges, kf.spatialEdges);\n                } else {\n                    this._navigatePanorama(kf.event, kf.sequenceEdges, kf.spatialEdges, kf.frame.state.camera);\n                }\n            });\n    }\n\n    protected _deactivate(): void {\n        this._disposable.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _navigatePanorama(event: KeyboardEvent, sequenceEdges: IEdgeStatus, spatialEdges: IEdgeStatus, camera: Camera): void {\n        let navigationAngle: number = 0;\n        let stepDirection: EdgeDirection = null;\n        let sequenceDirection: EdgeDirection = null;\n\n        let phi: number = this._rotationFromCamera(camera).phi;\n\n        switch (event.keyCode) {\n            case 37: // left\n                if (event.shiftKey || event.altKey) {\n                    break;\n                }\n\n                navigationAngle = Math.PI / 2 + phi;\n                stepDirection = EdgeDirection.StepLeft;\n                break;\n            case 38: // up\n                if (event.shiftKey) {\n                    break;\n                }\n\n                if (event.altKey) {\n                    sequenceDirection = EdgeDirection.Next;\n                    break;\n                }\n\n                navigationAngle = phi;\n                stepDirection = EdgeDirection.StepForward;\n                break;\n            case 39: // right\n                if (event.shiftKey || event.altKey) {\n                    break;\n                }\n\n                navigationAngle = -Math.PI / 2 + phi;\n                stepDirection = EdgeDirection.StepRight;\n                break;\n            case 40: // down\n                if (event.shiftKey) {\n                    break;\n                }\n\n                if (event.altKey) {\n                    sequenceDirection = EdgeDirection.Prev;\n                    break;\n                }\n\n                navigationAngle = Math.PI + phi;\n                stepDirection = EdgeDirection.StepBackward;\n                break;\n            default:\n                return;\n        }\n\n        event.preventDefault();\n\n        if (sequenceDirection != null) {\n            this._moveInDir(sequenceDirection, sequenceEdges);\n            return;\n        }\n\n        if (stepDirection == null || !spatialEdges.cached) {\n            return;\n        }\n\n        navigationAngle = this._spatial.wrapAngle(navigationAngle);\n\n        let threshold: number = Math.PI / 4;\n\n        let edges: IEdge[] = spatialEdges.edges.filter(\n            (e: IEdge): boolean => {\n                return e.data.direction === EdgeDirection.Pano ||\n                    e.data.direction === stepDirection;\n            });\n\n        let smallestAngle: number = Number.MAX_VALUE;\n        let toKey: string = null;\n\n        for (let edge of edges) {\n            let angle: number = Math.abs(this._spatial.wrapAngle(edge.data.worldMotionAzimuth - navigationAngle));\n\n            if (angle < Math.min(smallestAngle, threshold)) {\n                smallestAngle = angle;\n                toKey = edge.to;\n            }\n        }\n\n        if (toKey == null) {\n            return;\n        }\n\n        this._navigator.moveToKey$(toKey)\n            .subscribe(\n                (n: Node): void => { return; },\n                (e: Error): void => { console.error(e); });\n    }\n\n    private _rotationFromCamera(camera: Camera): IRotation {\n        let direction: THREE.Vector3 = camera.lookat.clone().sub(camera.position);\n\n        let upProjection: number = direction.clone().dot(camera.up);\n        let planeProjection: THREE.Vector3 = direction.clone().sub(camera.up.clone().multiplyScalar(upProjection));\n\n        let phi: number = Math.atan2(planeProjection.y, planeProjection.x);\n        let theta: number = Math.PI / 2 - this._spatial.angleToPlane(direction.toArray(), [0, 0, 1]);\n\n        return { phi: phi, theta: theta };\n    }\n\n    private _navigatePerspective(event: KeyboardEvent, sequenceEdges: IEdgeStatus, spatialEdges: IEdgeStatus): void {\n        let direction: EdgeDirection = null;\n        let sequenceDirection: EdgeDirection = null;\n\n        switch (event.keyCode) {\n            case 37: // left\n                if (event.altKey) {\n                    break;\n                }\n\n                direction = event.shiftKey ? EdgeDirection.TurnLeft : EdgeDirection.StepLeft;\n                break;\n            case 38: // up\n                if (event.altKey) {\n                    sequenceDirection = EdgeDirection.Next;\n                    break;\n                }\n\n                direction = event.shiftKey ? EdgeDirection.Pano : EdgeDirection.StepForward;\n                break;\n            case 39: // right\n                if (event.altKey) {\n                    break;\n                }\n\n                direction = event.shiftKey ? EdgeDirection.TurnRight : EdgeDirection.StepRight;\n                break;\n            case 40: // down\n                if (event.altKey) {\n                    sequenceDirection = EdgeDirection.Prev;\n                    break;\n                }\n\n                direction = event.shiftKey ? EdgeDirection.TurnU : EdgeDirection.StepBackward;\n                break;\n            default:\n                return;\n        }\n\n        event.preventDefault();\n\n        if (sequenceDirection != null) {\n            this._moveInDir(sequenceDirection, sequenceEdges);\n            return;\n        }\n\n        this._moveInDir(direction, spatialEdges);\n    }\n\n    private _moveInDir(direction: EdgeDirection, edgeStatus: IEdgeStatus): void {\n        if (!edgeStatus.cached) {\n            return;\n        }\n\n        for (let edge of edgeStatus.edges) {\n            if (edge.data.direction === direction) {\n                this._navigator.moveToKey$(edge.to)\n                    .subscribe(\n                        (n: Node): void => { return; },\n                        (e: Error): void => { console.error(e); });\n\n                return;\n            }\n        }\n    }\n}\n\nComponentService.register(KeyboardComponent);\nexport default KeyboardComponent;\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/combineLatest\";\n\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {ISize} from \"../Render\";\nimport {DOM} from \"../Utils\";\nimport {Container, Navigator} from \"../Viewer\";\n\nexport class ImageComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"image\";\n\n    private _canvasId: string;\n    private _dom: DOM;\n    private drawSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator, dom?: DOM) {\n        super(name, container, navigator);\n\n        this._canvasId = `${container.id}-${this._name}`;\n        this._dom = !!dom ? dom : new DOM();\n    }\n\n    protected _activate(): void {\n        const canvasSize$: Observable<[HTMLCanvasElement, ISize]> = this._container.domRenderer.element$\n            .map(\n                (element: HTMLElement): HTMLCanvasElement => {\n                    return <HTMLCanvasElement>this._dom.document.getElementById(this._canvasId);\n                })\n            .filter(\n                (canvas: HTMLCanvasElement): boolean => {\n                    return !!canvas;\n                })\n            .map(\n                (canvas: HTMLCanvasElement): [HTMLCanvasElement, ISize] => {\n                    const adaptableDomRenderer: HTMLElement = canvas.parentElement;\n                    const width: number = adaptableDomRenderer.offsetWidth;\n                    const height: number = adaptableDomRenderer.offsetHeight;\n\n                    return [canvas, { height: height, width: width }];\n                })\n            .distinctUntilChanged(\n                (s1: ISize, s2: ISize): boolean => {\n                    return s1.height === s2.height && s1.width === s2.width;\n                },\n                ([canvas, size]: [HTMLCanvasElement, ISize]): ISize => {\n                    return size;\n                });\n\n        this.drawSubscription = Observable\n            .combineLatest(\n                canvasSize$,\n                this._navigator.stateService.currentNode$)\n            .subscribe(\n                ([[canvas, size], node]: [[HTMLCanvasElement, ISize], Node]): void => {\n                    canvas.width = size.width;\n                    canvas.height = size.height;\n                    canvas\n                        .getContext(\"2d\")\n                        .drawImage(node.image, 0, 0, size.width, size.height);\n                });\n\n        this._container.domRenderer.renderAdaptive$.next({name: this._name, vnode: vd.h(`canvas#${this._canvasId}`, [])});\n    }\n\n    protected _deactivate(): void {\n        this.drawSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n}\n\nComponentService.register(ImageComponent);\nexport default ImageComponent;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as _ from \"underscore\";\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/combineLatest\";\n\nimport {Container, Navigator} from \"../Viewer\";\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\n\nimport {IVNodeHash} from \"../Render\";\n\nexport class LoadingComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"loading\";\n\n    private _loadingSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        this._loadingSubscription = this._navigator.loadingService.loading$\n            .combineLatest(\n                this._navigator.imageLoadingService.loadstatus$,\n                (loading: boolean, loadStatus: any): IVNodeHash => {\n                    if (!loading) {\n                        return {name: \"loading\", vnode: this._getBarVNode(100)};\n                    }\n\n                    let total: number = 0;\n                    let loaded: number = 0;\n\n                    for (let loadStat of _.values(loadStatus)) {\n                        if (loadStat.loaded !== loadStat.total) {\n                            loaded += loadStat.loaded;\n                            total += loadStat.total;\n                        }\n                    }\n\n                    let percentage: number = 100;\n                    if (total !== 0) {\n                        percentage = (loaded / total) * 100;\n                    }\n\n                    return {name: this._name, vnode: this._getBarVNode(percentage)};\n                })\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._loadingSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _getBarVNode(percentage: number): vd.VNode {\n        let loadingBarStyle: any = {};\n        let loadingContainerStyle: any = {};\n\n        if (percentage !== 100) {\n            loadingBarStyle.width = percentage.toFixed(0) + \"%\";\n            loadingBarStyle.opacity = \"1\";\n\n        } else {\n            loadingBarStyle.width = \"100%\";\n            loadingBarStyle.opacity = \"0\";\n        }\n\n        return vd.h(\"div.Loading\", { style: loadingContainerStyle }, [ vd.h(\"div.LoadingBar\", {style: loadingBarStyle}, [])]);\n    }\n}\n\nComponentService.register(LoadingComponent);\nexport default LoadingComponent;\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/first\";\n\nimport {EdgeDirection, IEdge} from \"../Edge\";\nimport {IEdgeStatus, Node} from \"../Graph\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\n\nimport {IVNodeHash} from \"../Render\";\n\nexport class NavigationComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"navigation\";\n\n    private _renderSubscription: Subscription;\n\n    private _dirNames: {[dir: number]: string};\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._dirNames = {};\n        this._dirNames[EdgeDirection.StepForward] = \"Forward\";\n        this._dirNames[EdgeDirection.StepBackward] = \"Backward\";\n        this._dirNames[EdgeDirection.StepLeft] = \"Left\";\n        this._dirNames[EdgeDirection.StepRight] = \"Right\";\n        this._dirNames[EdgeDirection.TurnLeft] = \"Turnleft\";\n        this._dirNames[EdgeDirection.TurnRight] = \"Turnright\";\n        this._dirNames[EdgeDirection.TurnU] = \"Turnaround\";\n    }\n\n    protected _activate(): void {\n        this._renderSubscription = this._navigator.stateService.currentNode$\n            .switchMap(\n                (node: Node): Observable<IEdge[]> => {\n                    return node.pano ?\n                        Observable.of<IEdge[]>([]) :\n                        Observable.combineLatest<IEdge[]>(\n                            node.sequenceEdges$,\n                            node.spatialEdges$,\n                            (seq: IEdgeStatus, spa: IEdgeStatus): IEdge[] => {\n                                return seq.edges.concat(spa.edges);\n                            });\n                })\n            .map(\n                (edges: IEdge[]): IVNodeHash => {\n                    let btns: vd.VNode[] = [];\n\n                    for (let edge of edges) {\n                        let direction: EdgeDirection = edge.data.direction;\n                        let name: string = this._dirNames[direction];\n                        if (name == null) {\n                            continue;\n                        }\n\n                        btns.push(this._createVNode(direction, name));\n                    }\n\n                    return {name: this._name, vnode: vd.h(`div.NavigationComponent`, btns)};\n                })\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._renderSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _createVNode(direction: EdgeDirection, name: string): vd.VNode {\n        return vd.h(\n            `span.Direction.Direction${name}`,\n            {\n                onclick: (ev: Event): void => {\n                    this._navigator.moveDir$(direction)\n                        .subscribe(\n                            (node: Node): void => { return; },\n                            (error: Error): void => { console.error(error); });\n                },\n            },\n            []);\n    }\n}\n\nComponentService.register(NavigationComponent);\nexport default NavigationComponent;\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/first\";\n\nimport {EdgeDirection, IEdge} from \"../Edge\";\nimport {IEdgeStatus, Node} from \"../Graph\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {ComponentService, Component, IComponentConfiguration, INavigationConfiguration} from \"../Component\";\n\nimport {IVNodeHash} from \"../Render\";\n\n/**\n * @class NavigationComponent\n *\n * @classdesc Fallback navigation component for environments without WebGL support.\n *\n * Replaces the functionality in the Direction and Sequence components.\n */\nexport class NavigationComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"navigation\";\n\n    private _renderSubscription: Subscription;\n\n    private _seqNames: { [dir: string]: string };\n    private _spaTopNames: { [dir: string]: string };\n    private _spaBottomNames: { [dir: string]: string };\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._seqNames = {};\n        this._seqNames[EdgeDirection[EdgeDirection.Prev]] = \"Prev\";\n        this._seqNames[EdgeDirection[EdgeDirection.Next]] = \"Next\";\n\n        this._spaTopNames = {};\n        this._spaTopNames[EdgeDirection[EdgeDirection.TurnLeft]] = \"Turnleft\";\n        this._spaTopNames[EdgeDirection[EdgeDirection.StepLeft]] = \"Left\";\n        this._spaTopNames[EdgeDirection[EdgeDirection.StepForward]] = \"Forward\";\n        this._spaTopNames[EdgeDirection[EdgeDirection.StepRight]] = \"Right\";\n        this._spaTopNames[EdgeDirection[EdgeDirection.TurnRight]] = \"Turnright\";\n\n        this._spaBottomNames = {};\n        this._spaBottomNames[EdgeDirection[EdgeDirection.TurnU]] = \"Turnaround\";\n        this._spaBottomNames[EdgeDirection[EdgeDirection.StepBackward]] = \"Backward\";\n    }\n\n    protected _activate(): void {\n        this._renderSubscription = Observable\n            .combineLatest(\n                this._navigator.stateService.currentNode$,\n                this._configuration$)\n            .switchMap(\n                ([node, configuration]: [Node, INavigationConfiguration]): Observable<EdgeDirection[]> => {\n                    const sequenceEdges$: Observable<EdgeDirection[]> = configuration.sequence ?\n                        node.sequenceEdges$\n                            .map(\n                                (status: IEdgeStatus): EdgeDirection[] => {\n                                    return status.edges\n                                        .map(\n                                            (edge: IEdge): EdgeDirection => {\n                                                return edge.data.direction;\n                                            });\n                                }) :\n                        Observable.of<EdgeDirection[]>([]);\n\n                    const spatialEdges$: Observable<EdgeDirection[]> = !node.pano && configuration.spatial ?\n                        node.spatialEdges$\n                            .map(\n                                (status: IEdgeStatus): EdgeDirection[] => {\n                                    return status.edges\n                                        .map(\n                                            (edge: IEdge): EdgeDirection => {\n                                                return edge.data.direction;\n                                            });\n                                }) :\n                        Observable.of<EdgeDirection[]>([]);\n\n                    return Observable\n                        .combineLatest(\n                            sequenceEdges$,\n                            spatialEdges$)\n                        .map(\n                            ([seq, spa]: [EdgeDirection[], EdgeDirection[]]): EdgeDirection[] => {\n                                 return seq.concat(spa);\n                            });\n                })\n            .map(\n                (edgeDirections: EdgeDirection[]): IVNodeHash => {\n                    const seqs: vd.VNode[] = this._createArrowRow(this._seqNames, edgeDirections);\n                    const spaTops: vd.VNode[] = this._createArrowRow(this._spaTopNames, edgeDirections);\n                    const spaBottoms: vd.VNode[] = this._createArrowRow(this._spaBottomNames, edgeDirections);\n\n                    const seqContainer: vd.VNode = vd.h(`div.NavigationSequence`, seqs);\n                    const spaTopContainer: vd.VNode = vd.h(`div.NavigationSpatialTop`, spaTops);\n                    const spaBottomContainer: vd.VNode = vd.h(`div.NavigationSpatialBottom`, spaBottoms);\n                    const spaContainer: vd.VNode = vd.h(`div.NavigationSpatial`, [spaTopContainer, spaBottomContainer]);\n\n                    return { name: this._name, vnode: vd.h(`div.NavigationContainer`, [seqContainer, spaContainer]) };\n                })\n            .subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._renderSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): INavigationConfiguration {\n        return { sequence: true, spatial: true };\n    }\n\n    private _createArrowRow(arrowNames: { [dir: string]: string }, edgeDirections: EdgeDirection[]): vd.VNode[] {\n        const arrows: vd.VNode[] = [];\n\n        for (const arrowName in arrowNames) {\n            if (!(arrowNames.hasOwnProperty(arrowName))) {\n                continue;\n            }\n\n            const direction: EdgeDirection = EdgeDirection[<keyof typeof EdgeDirection>arrowName];\n            if (edgeDirections.indexOf(direction) !== -1) {\n                arrows.push(this._createVNode(direction, arrowNames[arrowName], \"visible\"));\n            } else {\n                arrows.push(this._createVNode(direction, arrowNames[arrowName], \"hidden\"));\n            }\n        }\n\n        return arrows;\n    }\n\n    private _createVNode(direction: EdgeDirection, name: string, visibility: string): vd.VNode {\n        return vd.h(\n            `span.Direction.Direction${name}`,\n            {\n                onclick: (ev: Event): void => {\n                    this._navigator.moveDir$(direction)\n                        .subscribe(\n                            (node: Node): void => { return; },\n                            (error: Error): void => { console.error(error); });\n                },\n                style: {\n                    visibility: visibility,\n                },\n            },\n            []);\n    }\n}\n\nComponentService.register(NavigationComponent);\nexport default NavigationComponent;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as _ from \"underscore\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/fromPromise\";\nimport \"rxjs/add/observable/of\";\n\nimport \"rxjs/add/operator/combineLatest\";\nimport \"rxjs/add/operator/distinct\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/pluck\";\nimport \"rxjs/add/operator/scan\";\n\nimport {ISequence} from \"../API\";\nimport {IRouteConfiguration, IRoutePath, ComponentService, Component} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {IVNodeHash} from \"../Render\";\nimport {IFrame} from \"../State\";\nimport {Container, Navigator} from \"../Viewer\";\n\ninterface IRtAndFrame {\n    routeTrack: RouteTrack;\n    frame: IFrame;\n    conf: IRouteConfiguration;\n}\n\ninterface IConfAndNode {\n    conf: IRouteConfiguration;\n    node: Node;\n}\n\ninterface INodeInstruction {\n    key: string;\n    description: string;\n}\n\ninterface IInstructionPlace {\n    place: number;\n    nodeInstructions: INodeInstruction[];\n}\n\nclass DescriptionState {\n    public description: string;\n    public showsLeft: number;\n}\n\nclass RouteState {\n    public routeTrack: RouteTrack;\n    public currentNode: Node;\n    public lastNode: Node;\n    public playing: boolean;\n}\n\nclass RouteTrack {\n    public nodeInstructions: INodeInstruction[] = [];\n    public nodeInstructionsOrdered: INodeInstruction[][] = [];\n}\n\nexport class RouteComponent extends Component<IRouteConfiguration> {\n    public static componentName: string = \"route\";\n\n    private _disposable: Subscription;\n    private _disposableDescription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        let _slowedStream$: Observable<IFrame>;\n\n        _slowedStream$ = this._navigator.stateService.currentState$.filter((frame: IFrame) => {\n            return (frame.id % 2) === 0;\n        }).filter((frame: IFrame) => {\n            return frame.state.nodesAhead < 15;\n        }).distinctUntilChanged(undefined, (frame: IFrame): string => {\n            return frame.state.lastNode.key;\n        });\n\n        let _routeTrack$: Observable<RouteTrack>;\n\n        _routeTrack$ = this.configuration$.mergeMap((conf: IRouteConfiguration): Observable<IRoutePath> => {\n            return Observable.from<IRoutePath>(conf.paths);\n        }).distinct((p: IRoutePath): string => {\n            return p.sequenceKey;\n        }).mergeMap((path: IRoutePath): Observable<ISequence> => {\n            return this._navigator.apiV3.sequenceByKey$([path.sequenceKey])\n                .map(\n                    (sequenceByKey: { [sequenceKey: string]: ISequence }): ISequence => {\n                        return sequenceByKey[path.sequenceKey];\n                    });\n        }).combineLatest(this.configuration$, (sequence: ISequence, conf: IRouteConfiguration): IInstructionPlace[] => {\n            let i: number = 0;\n            let instructionPlaces: IInstructionPlace[] = [];\n\n            for (let path of conf.paths) {\n                if (path.sequenceKey === sequence.key) {\n                    let nodeInstructions: INodeInstruction[] = [];\n                    let saveKey: boolean = false;\n                    for (let key of sequence.keys) {\n                        if (path.startKey === key) {\n                            saveKey = true;\n                        }\n                        if (saveKey) {\n                            let description: string = null;\n\n                            for (let infoKey of path.infoKeys) {\n                                if (infoKey.key === key) {\n                                    description = infoKey.description;\n                                }\n                            }\n\n                            nodeInstructions.push({description: description, key: key});\n                        }\n                        if (path.stopKey === key) {\n                            saveKey = false;\n                        }\n                    }\n                    instructionPlaces.push({nodeInstructions: nodeInstructions, place: i});\n                }\n                i++;\n            }\n\n            return instructionPlaces;\n        }).scan(\n            (routeTrack: RouteTrack, instructionPlaces: IInstructionPlace[]): RouteTrack => {\n                for (let instructionPlace of instructionPlaces) {\n                    routeTrack.nodeInstructionsOrdered[instructionPlace.place] = instructionPlace.nodeInstructions;\n                }\n                routeTrack.nodeInstructions = _.flatten(routeTrack.nodeInstructionsOrdered);\n                return routeTrack;\n            },\n            new RouteTrack());\n\n        this._disposable = _slowedStream$\n            .combineLatest(_routeTrack$, this.configuration$,\n                           (frame: IFrame, routeTrack: RouteTrack, conf: IRouteConfiguration): IRtAndFrame => {\n                               return {conf: conf, frame: frame, routeTrack: routeTrack};\n                           }).scan(\n                               (routeState: RouteState, rtAndFrame: IRtAndFrame): RouteState => {\n                                   if (rtAndFrame.conf.playing === undefined || rtAndFrame.conf.playing) {\n                                       routeState.routeTrack = rtAndFrame.routeTrack;\n                                       routeState.currentNode = rtAndFrame.frame.state.currentNode;\n                                       routeState.lastNode = rtAndFrame.frame.state.lastNode;\n                                       routeState.playing = true;\n                                   } else {\n                                       this._navigator.stateService.cutNodes();\n                                       routeState.playing = false;\n                                   }\n                                   return routeState;\n                               },\n                               new RouteState())\n            .filter((routeState: RouteState): boolean => {\n                return routeState.playing;\n            }).filter((routeState: RouteState): boolean => {\n                for (let nodeInstruction of routeState.routeTrack.nodeInstructions) {\n                    if (!nodeInstruction) {\n                        continue;\n                    }\n                    if (nodeInstruction.key === routeState.lastNode.key) {\n                        return true;\n                    }\n                }\n                return false;\n            }).distinctUntilChanged(undefined, (routeState: RouteState): string => {\n                return routeState.lastNode.key;\n            }).mergeMap((routeState: RouteState): Observable<Node> => {\n                let i: number = 0;\n                for (let nodeInstruction of routeState.routeTrack.nodeInstructions) {\n                    if (nodeInstruction.key === routeState.lastNode.key) {\n                        break;\n                    }\n                    i++;\n                }\n\n                let nextInstruction: INodeInstruction = routeState.routeTrack.nodeInstructions[i + 1];\n                if (!nextInstruction) {\n                    return Observable.of<Node>(null);\n                }\n\n                return this._navigator.graphService.cacheNode$(nextInstruction.key);\n            }).combineLatest(this.configuration$, (node: Node, conf: IRouteConfiguration): IConfAndNode => {\n                return {conf: conf, node: node};\n            }).filter((cAN: IConfAndNode) => {\n                return cAN.node !== null && cAN.conf.playing;\n            }).pluck<IConfAndNode, Node>(\"node\").subscribe(this._navigator.stateService.appendNode$);\n\n        this._disposableDescription = this._navigator.stateService.currentNode$\n            .combineLatest(_routeTrack$, this.configuration$,\n                           (node: Node, routeTrack: RouteTrack, conf: IRouteConfiguration): string => {\n                               if (conf.playing !== undefined && !conf.playing) {\n                                   return \"quit\";\n                               }\n\n                               let description: string = null;\n\n                               for (let nodeInstruction of routeTrack.nodeInstructions) {\n                                   if (nodeInstruction.key === node.key) {\n                                       description = nodeInstruction.description;\n                                       break;\n                                   }\n                               }\n\n                               return description;\n            }).scan(\n                (descriptionState: DescriptionState, description: string): DescriptionState => {\n                    if (description !== descriptionState.description && description !== null) {\n                        descriptionState.description = description;\n                        descriptionState.showsLeft = 6;\n                    } else {\n                        descriptionState.showsLeft--;\n                    }\n\n                    if (description === \"quit\") {\n                        descriptionState.description = null;\n                    }\n\n                    return descriptionState;\n                },\n                new DescriptionState(),\n            ).map((descriptionState: DescriptionState): IVNodeHash => {\n                if (descriptionState.showsLeft > 0 && descriptionState.description) {\n                    return {name: this._name, vnode: this._getRouteAnnotationNode(descriptionState.description)};\n                } else {\n                    return {name: this._name, vnode: vd.h(\"div\", [])};\n                }\n            }).subscribe(this._container.domRenderer.render$);\n    }\n\n    protected _deactivate(): void {\n        this._disposable.unsubscribe();\n        this._disposableDescription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IRouteConfiguration {\n        return {};\n    }\n\n    public play(): void {\n        this.configure({ playing: true });\n    }\n\n    public stop(): void {\n        this.configure({ playing: false });\n    }\n\n    private _getRouteAnnotationNode(description: string): vd.VNode {\n        return vd.h(\"div.RouteFrame\", {}, [\n            vd.h(\"p\", {textContent: description}, []),\n        ]);\n    }\n}\n\nComponentService.register(RouteComponent);\nexport default RouteComponent;\n",
     "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/buffer\";\nimport \"rxjs/add/operator/debounceTime\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/scan\";\n\nimport {ComponentService, Component, IComponentConfiguration} from \"../Component\";\nimport {Node} from \"../Graph\";\nimport {Container, Navigator} from \"../Viewer\";\n\ntype Keys = { [key: string]: boolean };\n\ninterface IKeys {\n    report: string[];\n    reported: Keys;\n}\n\nexport class StatsComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"stats\";\n\n    private _sequenceSubscription: Subscription;\n    private _imageSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n    }\n\n    protected _activate(): void {\n        this._sequenceSubscription = this._navigator.stateService.currentNode$\n            .scan(\n                (keys: IKeys, node: Node): IKeys => {\n                    let sKey: string = node.sequenceKey;\n                    keys.report = [];\n\n                    if (!(sKey in keys.reported)) {\n                        keys.report = [sKey];\n                        keys.reported[sKey] = true;\n                    }\n\n                    return keys;\n                },\n                { report: [], reported: {} })\n            .filter(\n                (keys: IKeys): boolean => {\n                    return keys.report.length > 0;\n                })\n            .mergeMap(\n                (keys: IKeys): Observable<void> => {\n                    return this._navigator.apiV3.sequenceViewAdd$(keys.report)\n                        .catch(\n                            (error: Error, caught: Observable<void>): Observable<void> => {\n                                console.error(`Failed to report sequence stats (${keys.report})`, error);\n\n                                return Observable.empty<void>();\n                            });\n                })\n            .subscribe(() => { /*noop*/ });\n\n        this._imageSubscription = this._navigator.stateService.currentNode$\n            .map(\n                (node: Node): string => {\n                    return node.key;\n                })\n            .buffer(this._navigator.stateService.currentNode$.debounceTime(5000))\n            .scan(\n                 (keys: IKeys, newKeys: string[]): IKeys => {\n                     keys.report = [];\n\n                     for (let key of newKeys) {\n                        if (!(key in keys.reported)) {\n                            keys.report.push(key);\n                            keys.reported[key] = true;\n                        }\n                     }\n\n                     return keys;\n                 },\n                 { report: [], reported: {} })\n             .filter(\n                (keys: IKeys): boolean => {\n                    return keys.report.length > 0;\n                })\n            .mergeMap(\n                (keys: IKeys): Observable<void> => {\n                    return this._navigator.apiV3.imageViewAdd$(keys.report)\n                        .catch(\n                            (error: Error, caught: Observable<void>): Observable<void> => {\n                                console.error(`Failed to report image stats (${keys.report})`, error);\n\n                                return Observable.empty<void>();\n                            });\n                })\n            .subscribe(() => { /*noop*/ });\n    }\n\n    protected _deactivate(): void {\n        this._sequenceSubscription.unsubscribe();\n        this._imageSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n}\n\nComponentService.register(StatsComponent);\nexport default StatsComponent;\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/share\";\n\nimport {\n    ComponentService,\n    Component,\n    DirectionDOMRenderer,\n    IDirectionConfiguration,\n} from \"../../Component\";\nimport {IEdgeStatus, Node, Sequence} from \"../../Graph\";\nimport {IVNodeHash, RenderCamera} from \"../../Render\";\nimport {Container, Navigator} from \"../../Viewer\";\n\n/**\n * @class DirectionComponent\n * @classdesc Component showing navigation arrows for steps and turns.\n */\nexport class DirectionComponent extends Component<IDirectionConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"direction\";\n\n    private _renderer: DirectionDOMRenderer;\n\n    private _hoveredKeySubject$: Subject<string>;\n    private _hoveredKey$: Observable<string>;\n\n    private _configurationSubscription: Subscription;\n    private _nodeSubscription: Subscription;\n    private _renderCameraSubscription: Subscription;\n    private _hoveredKeySubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._renderer = new DirectionDOMRenderer(this.defaultConfiguration, container.element);\n\n        this._hoveredKeySubject$ = new Subject<string>();\n\n        this._hoveredKey$ = this._hoveredKeySubject$.share();\n    }\n\n    /**\n     * Get hovered key observable.\n     *\n     * @description An observable emitting the key of the node for the direction\n     * arrow that is being hovered. When the mouse leaves a direction arrow null\n     * is emitted.\n     *\n     * @returns {Observable<string>}\n     */\n    public get hoveredKey$(): Observable<string> {\n        return this._hoveredKey$;\n    }\n\n    /**\n     * Set highlight key.\n     *\n     * @description The arrow pointing towards the node corresponding to the\n     * highlight key will be highlighted.\n     *\n     * @param {string} highlightKey Key of node to be highlighted if existing\n     * among arrows.\n     */\n    public setHighlightKey(highlightKey: string): void {\n        this.configure({ highlightKey: highlightKey });\n    }\n\n    /**\n     * Set min width of container element.\n     *\n     * @description  Set min width of the non transformed container element holding\n     * the navigation arrows. If the min width is larger than the max width the\n     * min width value will be used.\n     *\n     * The container element is automatically resized when the resize\n     * method on the Viewer class is called.\n     *\n     * @param {number} minWidth\n     */\n    public setMinWidth(minWidth: number): void {\n        this.configure({ minWidth: minWidth });\n    }\n\n    /**\n     * Set max width of container element.\n     *\n     * @description Set max width of the non transformed container element holding\n     * the navigation arrows. If the min width is larger than the max width the\n     * min width value will be used.\n     *\n     * The container element is automatically resized when the resize\n     * method on the Viewer class is called.\n     *\n     * @param {number} minWidth\n     */\n    public setMaxWidth(maxWidth: number): void {\n        this.configure({ maxWidth: maxWidth });\n    }\n\n    /** @inheritdoc */\n    public resize(): void {\n        this._renderer.resize(this._container.element);\n    }\n\n    protected _activate(): void {\n        this._configurationSubscription = this._configuration$\n            .subscribe(\n                (configuration: IDirectionConfiguration): void => {\n                    this._renderer.setConfiguration(configuration);\n                });\n\n        this._nodeSubscription = this._navigator.stateService.currentNode$\n            .do(\n                (node: Node): void => {\n                    this._container.domRenderer.render$.next({name: this._name, vnode: vd.h(\"div\", {}, [])});\n                    this._renderer.setNode(node);\n                })\n            .withLatestFrom(this._configuration$)\n            .switchMap(\n                (nc: [Node, IDirectionConfiguration]): Observable<[IEdgeStatus, Sequence]> => {\n                    let node: Node = nc[0];\n                    let configuration: IDirectionConfiguration = nc[1];\n\n                    return node.spatialEdges$\n                        .withLatestFrom(\n                            configuration.distinguishSequence ?\n                                this._navigator.graphService\n                                    .cacheSequence$(node.sequenceKey)\n                                    .catch(\n                                        (error: Error, caught: Observable<Sequence>): Observable<Sequence> => {\n                                            console.error(`Failed to cache sequence (${node.sequenceKey})`, error);\n\n                                            return Observable.empty<Sequence>();\n                                        }) :\n                                Observable.of<Sequence>(null));\n                })\n            .subscribe(\n                (es: [IEdgeStatus, Sequence]): void => {\n                    this._renderer.setEdges(es[0], es[1]);\n                });\n\n        this._renderCameraSubscription = this._container.renderService.renderCameraFrame$\n            .do(\n                (renderCamera: RenderCamera): void => {\n                    this._renderer.setRenderCamera(renderCamera);\n                })\n            .map(\n                (renderCamera: RenderCamera): DirectionDOMRenderer => {\n                    return this._renderer;\n                })\n            .filter(\n                (renderer: DirectionDOMRenderer): boolean => {\n                    return renderer.needsRender;\n                })\n            .map(\n                (renderer: DirectionDOMRenderer): IVNodeHash => {\n                    return { name: this._name, vnode: renderer.render(this._navigator) };\n                })\n            .subscribe(this._container.domRenderer.render$);\n\n        this._hoveredKeySubscription = Observable\n            .combineLatest(\n                [\n                    this._container.domRenderer.element$,\n                    this._container.renderService.renderCamera$,\n                    this._container.mouseService.mouseMove$.startWith(null),\n                    this._container.mouseService.mouseUp$.startWith(null),\n                ],\n                (e: Element, rc: RenderCamera, mm: MouseEvent, mu: MouseEvent): Element => {\n                    return e;\n                })\n            .map(\n                (element: Element): string => {\n                    let elements: NodeListOf<Element> = element.getElementsByClassName(\"DirectionsPerspective\");\n\n                    for (let i: number = 0; i < elements.length; i++) {\n                        let hovered: Element = elements.item(i).querySelector(\":hover\");\n\n                        if (hovered != null && hovered.hasAttribute(\"data-key\")) {\n                            return hovered.getAttribute(\"data-key\");\n                        }\n                    }\n\n                    return null;\n                })\n            .distinctUntilChanged()\n            .subscribe(this._hoveredKeySubject$);\n    }\n\n    protected _deactivate(): void {\n        this._configurationSubscription.unsubscribe();\n        this._nodeSubscription.unsubscribe();\n        this._renderCameraSubscription.unsubscribe();\n        this._hoveredKeySubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IDirectionConfiguration {\n        return {\n            distinguishSequence: false,\n            maxWidth: 460,\n            minWidth: 260,\n        };\n    }\n}\n\nComponentService.register(DirectionComponent);\nexport default DirectionComponent;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/share\";\n\nimport {\n    ComponentService,\n    Component,\n    DirectionDOMRenderer,\n    IDirectionConfiguration,\n} from \"../../Component\";\nimport {IEdgeStatus, Node, Sequence} from \"../../Graph\";\nimport {IVNodeHash, RenderCamera} from \"../../Render\";\nimport {Container, Navigator} from \"../../Viewer\";\n\n/**\n * @class DirectionComponent\n * @classdesc Component showing navigation arrows for steps and turns.\n */\nexport class DirectionComponent extends Component<IDirectionConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"direction\";\n\n    private _renderer: DirectionDOMRenderer;\n\n    private _hoveredKeySubject$: Subject<string>;\n    private _hoveredKey$: Observable<string>;\n\n    private _configurationSubscription: Subscription;\n    private _nodeSubscription: Subscription;\n    private _renderCameraSubscription: Subscription;\n    private _hoveredKeySubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator, directionDOMRenderer?: DirectionDOMRenderer) {\n        super(name, container, navigator);\n\n        this._renderer = !!directionDOMRenderer ?\n            directionDOMRenderer :\n            new DirectionDOMRenderer(this.defaultConfiguration, container.element);\n\n        this._hoveredKeySubject$ = new Subject<string>();\n\n        this._hoveredKey$ = this._hoveredKeySubject$.share();\n    }\n\n    /**\n     * Get hovered key observable.\n     *\n     * @description An observable emitting the key of the node for the direction\n     * arrow that is being hovered. When the mouse leaves a direction arrow null\n     * is emitted.\n     *\n     * @returns {Observable<string>}\n     */\n    public get hoveredKey$(): Observable<string> {\n        return this._hoveredKey$;\n    }\n\n    /**\n     * Set highlight key.\n     *\n     * @description The arrow pointing towards the node corresponding to the\n     * highlight key will be highlighted.\n     *\n     * @param {string} highlightKey Key of node to be highlighted if existing\n     * among arrows.\n     */\n    public setHighlightKey(highlightKey: string): void {\n        this.configure({ highlightKey: highlightKey });\n    }\n\n    /**\n     * Set min width of container element.\n     *\n     * @description  Set min width of the non transformed container element holding\n     * the navigation arrows. If the min width is larger than the max width the\n     * min width value will be used.\n     *\n     * The container element is automatically resized when the resize\n     * method on the Viewer class is called.\n     *\n     * @param {number} minWidth\n     */\n    public setMinWidth(minWidth: number): void {\n        this.configure({ minWidth: minWidth });\n    }\n\n    /**\n     * Set max width of container element.\n     *\n     * @description Set max width of the non transformed container element holding\n     * the navigation arrows. If the min width is larger than the max width the\n     * min width value will be used.\n     *\n     * The container element is automatically resized when the resize\n     * method on the Viewer class is called.\n     *\n     * @param {number} minWidth\n     */\n    public setMaxWidth(maxWidth: number): void {\n        this.configure({ maxWidth: maxWidth });\n    }\n\n    /** @inheritdoc */\n    public resize(): void {\n        this._renderer.resize(this._container.element);\n    }\n\n    protected _activate(): void {\n        this._configurationSubscription = this._configuration$\n            .subscribe(\n                (configuration: IDirectionConfiguration): void => {\n                    this._renderer.setConfiguration(configuration);\n                });\n\n        this._nodeSubscription = this._navigator.stateService.currentNode$\n            .do(\n                (node: Node): void => {\n                    this._container.domRenderer.render$.next({name: this._name, vnode: vd.h(\"div\", {}, [])});\n                    this._renderer.setNode(node);\n                })\n            .withLatestFrom(this._configuration$)\n            .switchMap(\n                ([node, configuration]: [Node, IDirectionConfiguration]): Observable<[IEdgeStatus, Sequence]> => {\n                    return Observable\n                        .combineLatest(\n                            node.spatialEdges$,\n                            configuration.distinguishSequence ?\n                                this._navigator.graphService\n                                    .cacheSequence$(node.sequenceKey)\n                                    .catch(\n                                        (error: Error, caught: Observable<Sequence>): Observable<Sequence> => {\n                                            console.error(`Failed to cache sequence (${node.sequenceKey})`, error);\n\n                                            return Observable.of<Sequence>(null);\n                                        }) :\n                                Observable.of<Sequence>(null));\n                })\n            .subscribe(\n                ([edgeStatus, sequence]: [IEdgeStatus, Sequence]): void => {\n                    this._renderer.setEdges(edgeStatus, sequence);\n                });\n\n        this._renderCameraSubscription = this._container.renderService.renderCameraFrame$\n            .do(\n                (renderCamera: RenderCamera): void => {\n                    this._renderer.setRenderCamera(renderCamera);\n                })\n            .map(\n                (renderCamera: RenderCamera): DirectionDOMRenderer => {\n                    return this._renderer;\n                })\n            .filter(\n                (renderer: DirectionDOMRenderer): boolean => {\n                    return renderer.needsRender;\n                })\n            .map(\n                (renderer: DirectionDOMRenderer): IVNodeHash => {\n                    return { name: this._name, vnode: renderer.render(this._navigator) };\n                })\n            .subscribe(this._container.domRenderer.render$);\n\n        this._hoveredKeySubscription = Observable\n            .combineLatest(\n                [\n                    this._container.domRenderer.element$,\n                    this._container.renderService.renderCamera$,\n                    this._container.mouseService.mouseMove$.startWith(null),\n                    this._container.mouseService.mouseUp$.startWith(null),\n                ],\n                (e: Element, rc: RenderCamera, mm: MouseEvent, mu: MouseEvent): Element => {\n                    return e;\n                })\n            .map(\n                (element: Element): string => {\n                    let elements: NodeListOf<Element> = element.getElementsByClassName(\"DirectionsPerspective\");\n\n                    for (let i: number = 0; i < elements.length; i++) {\n                        let hovered: Element = elements.item(i).querySelector(\":hover\");\n\n                        if (hovered != null && hovered.hasAttribute(\"data-key\")) {\n                            return hovered.getAttribute(\"data-key\");\n                        }\n                    }\n\n                    return null;\n                })\n            .distinctUntilChanged()\n            .subscribe(this._hoveredKeySubject$);\n    }\n\n    protected _deactivate(): void {\n        this._configurationSubscription.unsubscribe();\n        this._nodeSubscription.unsubscribe();\n        this._renderCameraSubscription.unsubscribe();\n        this._hoveredKeySubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IDirectionConfiguration {\n        return {\n            distinguishSequence: false,\n            maxWidth: 460,\n            minWidth: 260,\n        };\n    }\n}\n\nComponentService.register(DirectionComponent);\nexport default DirectionComponent;\n",
     "import {IDirectionConfiguration} from \"../../Component\";\nimport {Spatial} from \"../../Geo\";\n\n/**\n * @class DirectionDOMCalculator\n * @classdesc Helper class for calculating DOM CSS properties.\n */\nexport class DirectionDOMCalculator {\n    private _spatial: Spatial;\n\n    private _elementWidth: number;\n    private _elementHeight: number;\n\n    private _minWidth: number;\n    private _maxWidth: number;\n\n    private _minThresholdWidth: number;\n    private _maxThresholdWidth: number;\n    private _minThresholdHeight: number;\n    private _maxThresholdHeight: number;\n\n    private _containerWidth: number;\n    private _containerWidthCss: string;\n    private _containerMarginCss: string;\n    private _containerLeftCss: string;\n    private _containerHeight: number;\n    private _containerHeightCss: string;\n    private _containerBottomCss: string;\n\n    private _stepCircleSize: number;\n    private _stepCircleSizeCss: string;\n    private _stepCircleMarginCss: string;\n\n    private _turnCircleSize: number;\n    private _turnCircleSizeCss: string;\n\n    private _outerRadius: number;\n    private _innerRadius: number;\n\n    private _shadowOffset: number;\n\n    constructor(configuration: IDirectionConfiguration, element: HTMLElement) {\n        this._spatial = new Spatial();\n\n        this._minThresholdWidth = 320;\n        this._maxThresholdWidth = 1480;\n        this._minThresholdHeight = 240;\n        this._maxThresholdHeight = 820;\n\n        this._configure(configuration);\n        this._resize(element);\n        this._reset();\n    }\n\n    public get minWidth(): number {\n        return this._minWidth;\n    }\n\n    public get maxWidth(): number {\n        return this._maxWidth;\n    }\n\n    public get containerWidth(): number {\n        return this._containerWidth;\n    }\n\n    public get containerWidthCss(): string {\n        return this._containerWidthCss;\n    }\n\n    public get containerMarginCss(): string {\n        return this._containerMarginCss;\n    }\n\n    public get containerLeftCss(): string {\n        return this._containerLeftCss;\n    }\n\n    public get containerHeight(): number {\n        return this._containerHeight;\n    }\n\n    public get containerHeightCss(): string {\n        return this._containerHeightCss;\n    }\n\n    public get containerBottomCss(): string {\n        return this._containerBottomCss;\n    }\n\n    public get stepCircleSize(): number {\n        return this._stepCircleSize;\n    }\n\n    public get stepCircleSizeCss(): string {\n        return this._stepCircleSizeCss;\n    }\n\n    public get stepCircleMarginCss(): string {\n        return this._stepCircleMarginCss;\n    }\n\n    public get turnCircleSize(): number {\n        return this._turnCircleSize;\n    }\n\n    public get turnCircleSizeCss(): string {\n        return this._turnCircleSizeCss;\n    }\n\n    public get outerRadius(): number {\n        return this._outerRadius;\n    }\n\n    public get innerRadius(): number {\n        return this._innerRadius;\n    }\n\n    public get shadowOffset(): number {\n        return this._shadowOffset;\n    }\n\n    /**\n     * Configures the min and max width values.\n     *\n     * @param {IDirectionConfiguration} configuration Configuration\n     * with min and max width values.\n     */\n    public configure(configuration: IDirectionConfiguration): void {\n        this._configure(configuration);\n        this._reset();\n    }\n\n    /**\n     * Resizes all properties according to the width and height\n     * of the element.\n     *\n     * @param {HTMLElement} element The container element from which to extract\n     * the width and height.\n     */\n    public resize(element: HTMLElement): void {\n        this._resize(element);\n        this._reset();\n    }\n\n    /**\n     * Calculates the coordinates on the unit circle for an angle.\n     *\n     * @param {number} angle Angle in radians.\n     * @returns {Array<number>} The x and y coordinates on the unit circle.\n     */\n    public angleToCoordinates(angle: number): Array<number> {\n        return [Math.cos(angle), Math.sin(angle)];\n    }\n\n    /**\n     * Calculates the coordinates on the unit circle for the\n     * relative angle between the first and second angle.\n     *\n     * @param {number} first Angle in radians.\n     * @param {number} second Angle in radians.\n     * @returns {Array<number>} The x and y coordinates on the unit circle\n     * for the relative angle between the first and second angle.\n     */\n    public relativeAngleToCoordiantes(first: number, second: number): Array<number> {\n        let relativeAngle: number = this._spatial.wrapAngle(first - second);\n\n        return this.angleToCoordinates(relativeAngle);\n    }\n\n    private _configure(configuration: IDirectionConfiguration): void {\n        this._minWidth = configuration.minWidth;\n        this._maxWidth = this._getMaxWidth(configuration.minWidth, configuration.maxWidth);\n    }\n\n    private _resize(element: HTMLElement): void {\n        this._elementWidth = element.offsetWidth;\n        this._elementHeight = element.offsetHeight;\n    }\n\n    private _reset(): void {\n        this._containerWidth = this._getContainerWidth(this._elementWidth, this._elementHeight);\n        this._containerHeight = this._getContainerHeight(this.containerWidth);\n        this._stepCircleSize = this._getStepCircleDiameter(this._containerHeight);\n        this._turnCircleSize = this._getTurnCircleDiameter(this.containerHeight);\n        this._outerRadius = this._getOuterRadius(this._containerHeight);\n        this._innerRadius = this._getInnerRadius(this._containerHeight);\n\n        this._shadowOffset = 3;\n\n        this._containerWidthCss = this._numberToCssPixels(this._containerWidth);\n        this._containerMarginCss = this._numberToCssPixels(-0.5 * this._containerWidth);\n        this._containerLeftCss = this._numberToCssPixels(Math.floor(0.5 * this._elementWidth));\n        this._containerHeightCss = this._numberToCssPixels(this._containerHeight);\n        this._containerBottomCss = this._numberToCssPixels(Math.floor(-0.08 * this._containerHeight));\n        this._stepCircleSizeCss = this._numberToCssPixels(this._stepCircleSize);\n        this._stepCircleMarginCss = this._numberToCssPixels(-0.5 * this._stepCircleSize);\n        this._turnCircleSizeCss = this._numberToCssPixels(this._turnCircleSize);\n    }\n\n    private _getContainerWidth(elementWidth: number, elementHeight: number): number {\n        let relativeWidth: number =\n            (elementWidth - this._minThresholdWidth) / (this._maxThresholdWidth - this._minThresholdWidth);\n        let relativeHeight: number =\n            (elementHeight - this._minThresholdHeight) / (this._maxThresholdHeight - this._minThresholdHeight);\n\n        let coeff: number = Math.max(0, Math.min(1, Math.min(relativeWidth, relativeHeight)));\n\n        coeff = 0.04 * Math.round(25 * coeff);\n\n        return this._minWidth + coeff * (this._maxWidth - this._minWidth);\n    }\n\n    private _getContainerHeight(containerWidth: number): number {\n        return 0.77 * containerWidth;\n    }\n\n    private _getStepCircleDiameter(containerHeight: number): number {\n        return 0.34 * containerHeight;\n    }\n\n    private _getTurnCircleDiameter(containerHeight: number): number {\n        return 0.3 * containerHeight;\n    }\n\n    private _getOuterRadius(containerHeight: number): number {\n        return 0.31 * containerHeight;\n    }\n\n    private _getInnerRadius(containerHeight: number): number {\n        return 0.125 * containerHeight;\n    }\n\n    private _numberToCssPixels(value: number): string {\n        return value + \"px\";\n    }\n\n    private _getMaxWidth(value: number, minWidth: number): number {\n        return value > minWidth ? value : minWidth;\n    }\n}\n\nexport default DirectionDOMCalculator;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {DirectionDOMCalculator, IDirectionConfiguration} from \"../../Component\";\nimport {EdgeDirection, IEdge} from \"../../Edge\";\nimport {Spatial} from \"../../Geo\";\nimport {IEdgeStatus, Node, Sequence} from \"../../Graph\";\nimport {RenderCamera} from \"../../Render\";\nimport {IRotation} from \"../../State\";\nimport {Navigator} from \"../../Viewer\";\n\n/**\n * @class DirectionDOMRenderer\n * @classdesc DOM renderer for direction arrows.\n */\nexport class DirectionDOMRenderer {\n    private _spatial: Spatial;\n    private _calculator: DirectionDOMCalculator;\n\n    private _node: Node;\n\n    private _rotation: IRotation;\n    private _epsilon: number;\n\n    private _highlightKey: string;\n    private _distinguishSequence: boolean;\n\n    private _needsRender: boolean;\n\n    private _stepEdges: IEdge[];\n    private _turnEdges: IEdge[];\n    private _panoEdges: IEdge[];\n    private _sequenceEdgeKeys: string[];\n\n    private _stepDirections: EdgeDirection[];\n    private _turnDirections: EdgeDirection[];\n    private _turnNames: {[dir: number]: string};\n\n    private _isEdge: boolean = false;\n\n    constructor(configuration: IDirectionConfiguration, element: HTMLElement) {\n        this._spatial = new Spatial();\n        this._calculator = new DirectionDOMCalculator(configuration, element);\n\n        this._node = null;\n\n        this._rotation = { phi: 0, theta: 0 };\n        this._epsilon = 0.5 * Math.PI / 180;\n\n        this._highlightKey = null;\n        this._distinguishSequence = false;\n\n        this._needsRender = false;\n\n        this._stepEdges = [];\n        this._turnEdges = [];\n        this._panoEdges = [];\n        this._sequenceEdgeKeys = [];\n\n        this._stepDirections = [\n            EdgeDirection.StepForward,\n            EdgeDirection.StepBackward,\n            EdgeDirection.StepLeft,\n            EdgeDirection.StepRight,\n        ];\n\n        this._turnDirections = [\n            EdgeDirection.TurnLeft,\n            EdgeDirection.TurnRight,\n            EdgeDirection.TurnU,\n        ];\n\n        this._turnNames = {};\n        this._turnNames[EdgeDirection.TurnLeft] = \"TurnLeft\";\n        this._turnNames[EdgeDirection.TurnRight] = \"TurnRight\";\n        this._turnNames[EdgeDirection.TurnU] = \"TurnAround\";\n\n        // detects IE 8-11, then Edge 20+.\n        let isIE: boolean = !!(<any>document).documentMode;\n        this._isEdge = !isIE && !!(<any>window).StyleMedia;\n    }\n\n    /**\n     * Get needs render.\n     *\n     * @returns {boolean} Value indicating whether render should be called.\n     */\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    /**\n     * Renders virtual DOM elements.\n     *\n     * @description Calling render resets the needs render property.\n     */\n    public render(navigator: Navigator): vd.VNode {\n        this._needsRender = false;\n\n        let rotation: IRotation = this._rotation;\n\n        let steps: vd.VNode[] = [];\n        let turns: vd.VNode[] = [];\n\n        if (this._node.pano) {\n            steps = steps.concat(this._createPanoArrows(navigator, rotation));\n        } else {\n            steps = steps.concat(this._createPerspectiveToPanoArrows(navigator, rotation));\n            steps = steps.concat(this._createStepArrows(navigator, rotation));\n            turns = turns.concat(this._createTurnArrows(navigator));\n        }\n\n        return this._getContainer(steps, turns, rotation);\n    }\n\n    public setEdges(edgeStatus: IEdgeStatus, sequence: Sequence): void {\n        this._setEdges(edgeStatus, sequence);\n\n        this._setNeedsRender();\n    }\n\n    /**\n     * Set node for which to show edges.\n     *\n     * @param {Node} node\n     */\n    public setNode(node: Node): void {\n        this._node = node;\n        this._clearEdges();\n\n        this._setNeedsRender();\n    }\n\n    /**\n     * Set the render camera to use for calculating rotations.\n     *\n     * @param {RenderCamera} renderCamera\n     */\n    public setRenderCamera(renderCamera: RenderCamera): void {\n        let rotation: IRotation = renderCamera.rotation;\n\n        if (Math.abs(rotation.phi - this._rotation.phi) < this._epsilon) {\n            return;\n        }\n\n        this._rotation = rotation;\n\n        this._setNeedsRender();\n    }\n\n    /**\n     * Set configuration values.\n     *\n     * @param {IDirectionConfiguration} configuration\n     */\n    public setConfiguration(configuration: IDirectionConfiguration): void {\n        let needsRender: boolean = false;\n        if (this._highlightKey !== configuration.highlightKey ||\n            this._distinguishSequence !== configuration.distinguishSequence) {\n            this._highlightKey = configuration.highlightKey;\n            this._distinguishSequence = configuration.distinguishSequence;\n\n            needsRender = true;\n        }\n\n        if (this._calculator.minWidth !== configuration.minWidth ||\n            this._calculator.maxWidth !== configuration.maxWidth) {\n            this._calculator.configure(configuration);\n            needsRender = true;\n        }\n\n        if (needsRender) {\n            this._setNeedsRender();\n        }\n    }\n\n    /**\n     * Detect the element's width and height and resize\n     * elements accordingly.\n     *\n     * @param {HTMLElement} element Viewer container element.\n     */\n    public resize(element: HTMLElement): void {\n        this._calculator.resize(element);\n\n        this._setNeedsRender();\n    }\n\n    private _setNeedsRender(): void {\n        if (this._node != null) {\n            this._needsRender = true;\n        }\n    }\n\n    private _clearEdges(): void {\n        this._stepEdges = [];\n        this._turnEdges = [];\n        this._panoEdges = [];\n        this._sequenceEdgeKeys = [];\n    }\n\n    private _setEdges(edgeStatus: IEdgeStatus, sequence: Sequence): void {\n        this._stepEdges = [];\n        this._turnEdges = [];\n        this._panoEdges = [];\n        this._sequenceEdgeKeys = [];\n\n        for (let edge of edgeStatus.edges) {\n            let direction: EdgeDirection = edge.data.direction;\n\n            if (this._stepDirections.indexOf(direction) > -1) {\n                this._stepEdges.push(edge);\n                continue;\n            }\n\n            if (this._turnDirections.indexOf(direction) > -1) {\n                this._turnEdges.push(edge);\n                continue;\n            }\n\n            if (edge.data.direction === EdgeDirection.Pano) {\n                this._panoEdges.push(edge);\n            }\n        }\n\n        if (this._distinguishSequence && sequence != null) {\n            let edges: IEdge[] = this._panoEdges\n                .concat(this._stepEdges)\n                .concat(this._turnEdges);\n\n            for (let edge of edges) {\n                let edgeKey: string = edge.to;\n\n                for (let sequenceKey of sequence.keys) {\n                    if (sequenceKey === edgeKey) {\n                        this._sequenceEdgeKeys.push(edgeKey);\n                        break;\n                    }\n                }\n            }\n        }\n    }\n\n    private _createPanoArrows(navigator: Navigator, rotation: IRotation): Array<vd.VNode> {\n        let arrows: Array<vd.VNode> = [];\n\n        for (let panoEdge of this._panoEdges) {\n            arrows.push(\n                this._createVNodeByKey(\n                    navigator,\n                    panoEdge.to,\n                    panoEdge.data.worldMotionAzimuth,\n                    rotation,\n                    this._calculator.outerRadius,\n                    \"DirectionsArrowPano\"));\n        }\n\n        for (let stepEdge of this._stepEdges) {\n            arrows.push(\n                this._createPanoToPerspectiveArrow(\n                    navigator,\n                    stepEdge.to,\n                    stepEdge.data.worldMotionAzimuth,\n                    rotation,\n                    stepEdge.data.direction));\n        }\n\n        return arrows;\n    }\n\n    private _createPanoToPerspectiveArrow(\n        navigator: Navigator,\n        key: string,\n        azimuth: number,\n        rotation: IRotation,\n        direction: EdgeDirection): vd.VNode {\n\n        let threshold: number = Math.PI / 8;\n\n        let relativePhi: number = rotation.phi;\n\n        switch (direction) {\n            case EdgeDirection.StepBackward:\n                relativePhi = rotation.phi - Math.PI;\n                break;\n            case EdgeDirection.StepLeft:\n                relativePhi = rotation.phi + Math.PI / 2;\n                break;\n            case EdgeDirection.StepRight:\n                relativePhi = rotation.phi - Math.PI / 2;\n                break;\n            default:\n                break;\n        }\n\n        if (Math.abs(this._spatial.wrapAngle(azimuth - relativePhi)) < threshold) {\n            return this._createVNodeByKey(\n                navigator,\n                key,\n                azimuth,\n                rotation,\n                this._calculator.outerRadius,\n                \"DirectionsArrowStep\");\n        }\n\n        return this._createVNodeDisabled(key, azimuth, rotation);\n    }\n\n    private _createPerspectiveToPanoArrows(navigator: Navigator, rotation: IRotation): Array<vd.VNode> {\n        let arrows: Array<vd.VNode> = [];\n\n        for (let panoEdge of this._panoEdges) {\n            arrows.push(\n                this._createVNodeByKey(\n                    navigator,\n                    panoEdge.to,\n                    panoEdge.data.worldMotionAzimuth,\n                    rotation,\n                    this._calculator.innerRadius,\n                    \"DirectionsArrowPano\",\n                    true));\n        }\n\n        return arrows;\n    }\n\n    private _createStepArrows(navigator: Navigator, rotation: IRotation): Array<vd.VNode> {\n        let arrows: Array<vd.VNode> = [];\n\n        for (let stepEdge of this._stepEdges) {\n            arrows.push(\n                this._createVNodeByDirection(\n                    navigator,\n                    stepEdge.to,\n                    stepEdge.data.worldMotionAzimuth,\n                    rotation,\n                    stepEdge.data.direction));\n        }\n\n        return arrows;\n    }\n\n\n    private _createTurnArrows(navigator: Navigator): Array<vd.VNode> {\n        let turns: Array<vd.VNode> = [];\n\n        for (let turnEdge of this._turnEdges) {\n            let direction: EdgeDirection = turnEdge.data.direction;\n            let name: string = this._turnNames[direction];\n\n            turns.push(\n                this._createVNodeByTurn(\n                    navigator,\n                    turnEdge.to,\n                    name,\n                    direction));\n        }\n\n        return turns;\n    }\n\n    private _createVNodeByKey(\n        navigator: Navigator,\n        key: string,\n        azimuth: number,\n        rotation: IRotation,\n        offset: number,\n        className: string,\n        shiftVertically?: boolean): vd.VNode {\n\n        let onClick: (e: Event) => void =\n            (e: Event): void => {\n                navigator.moveToKey$(key)\n                    .subscribe(\n                        (node: Node): void => { return; },\n                        (error: Error): void => { console.error(error); });\n            };\n\n        return this._createVNode(\n            key,\n            azimuth,\n            rotation,\n            offset,\n            className,\n            \"DirectionsCircle\",\n            onClick,\n            shiftVertically);\n    }\n\n    private _createVNodeByDirection(\n        navigator: Navigator,\n        key: string,\n        azimuth: number,\n        rotation: IRotation,\n        direction: EdgeDirection): vd.VNode {\n\n        let onClick: (e: Event) => void =\n            (e: Event): void => {\n                navigator.moveDir$(direction)\n                    .subscribe(\n                        (node: Node): void => { return; },\n                        (error: Error): void => { console.error(error); });\n            };\n\n        return this._createVNode(\n            key,\n            azimuth,\n            rotation,\n            this._calculator.outerRadius,\n            \"DirectionsArrowStep\",\n            \"DirectionsCircle\",\n            onClick);\n    }\n\n    private _createVNodeByTurn(\n        navigator: Navigator,\n        key: string,\n        className: string,\n        direction: EdgeDirection): vd.VNode {\n\n        let onClick: (e: Event) => void =\n            (e: Event): void => {\n                navigator.moveDir$(direction)\n                    .subscribe(\n                        (node: Node): void => { return; },\n                        (error: Error): void => { console.error(error); });\n            };\n\n        let style: any = {\n            height: this._calculator.turnCircleSizeCss,\n            transform: \"rotate(0)\", // apply transform to preserve 3D\n            width: this._calculator.turnCircleSizeCss,\n        };\n\n        switch (direction) {\n            case EdgeDirection.TurnLeft:\n                style.left = \"5px\";\n                style.top = \"5px\";\n                break;\n            case EdgeDirection.TurnRight:\n                style.right = \"5px\";\n                style.top = \"5px\";\n                break;\n            case EdgeDirection.TurnU:\n                style.left = \"5px\";\n                style.bottom = \"5px\";\n                break;\n            default:\n                break;\n        }\n\n        let circleProperties: vd.createProperties = {\n            attributes: {\n                \"data-key\": key,\n            },\n            onclick: onClick,\n            style: style,\n        };\n\n        let circleClassName: string = \"TurnCircle\";\n\n        if (this._sequenceEdgeKeys.indexOf(key) > -1) {\n            circleClassName += \"Sequence\";\n        }\n\n        if (this._highlightKey === key) {\n            circleClassName += \"Highlight\";\n        }\n\n        let turn: vd.VNode = vd.h(`div.${className}`, {}, []);\n\n        return vd.h(\"div.\" + circleClassName, circleProperties, [turn]);\n    }\n\n    private _createVNodeDisabled(key: string, azimuth: number, rotation: IRotation): vd.VNode {\n        return this._createVNode(\n            key,\n            azimuth,\n            rotation,\n            this._calculator.outerRadius,\n            \"DirectionsArrowDisabled\",\n            \"DirectionsCircleDisabled\");\n    }\n\n    private _createVNode(\n        key: string,\n        azimuth: number,\n        rotation: IRotation,\n        radius: number,\n        className: string,\n        circleClassName: string,\n        onClick?: (e: Event) => void,\n        shiftVertically?: boolean): vd.VNode {\n\n        let translation: Array<number> = this._calculator.angleToCoordinates(azimuth - rotation.phi);\n\n        // rotate 90 degrees clockwise and flip over X-axis\n        let translationX: number = Math.round(-radius * translation[1] + 0.5 * this._calculator.containerWidth);\n        let translationY: number = Math.round(-radius * translation[0] + 0.5 * this._calculator.containerHeight);\n\n        let shadowTranslation: Array<number> = this._calculator.relativeAngleToCoordiantes(azimuth, rotation.phi);\n        let shadowOffset: number = this._calculator.shadowOffset;\n        let shadowTranslationX: number = -shadowOffset * shadowTranslation[1];\n        let shadowTranslationY: number = shadowOffset * shadowTranslation[0];\n\n        let filter: string = `drop-shadow(${shadowTranslationX}px ${shadowTranslationY}px 1px rgba(0,0,0,0.8))`;\n\n        let properties: vd.createProperties = {\n            style: {\n                \"-webkit-filter\": filter,\n                filter: filter,\n            },\n        };\n\n        let chevron: vd.VNode = vd.h(\"div.\" + className, properties, []);\n\n        let azimuthDeg: number = -this._spatial.radToDeg(azimuth - rotation.phi);\n        let circleTransform: string = shiftVertically ?\n            `translate(${translationX}px, ${translationY}px) rotate(${azimuthDeg}deg) translateZ(-0.01px)` :\n            `translate(${translationX}px, ${translationY}px) rotate(${azimuthDeg}deg)`;\n\n        let circleProperties: vd.createProperties = {\n            attributes: { \"data-key\": key },\n            onclick: onClick,\n            style: {\n                height: this._calculator.stepCircleSizeCss,\n                marginLeft: this._calculator.stepCircleMarginCss,\n                marginTop: this._calculator.stepCircleMarginCss,\n                transform: circleTransform,\n                width: this._calculator.stepCircleSizeCss,\n            },\n        };\n\n        if (this._sequenceEdgeKeys.indexOf(key) > -1) {\n            circleClassName += \"Sequence\";\n        }\n\n        if (this._highlightKey === key) {\n            circleClassName += \"Highlight\";\n        }\n\n        return vd.h(\"div.\" + circleClassName, circleProperties, [chevron]);\n    }\n\n    private _getContainer(\n        steps: vd.VNode[],\n        turns: vd.VNode[],\n        rotation: IRotation): vd.VNode {\n\n        // edge does not handle hover on perspective transforms.\n        let transform: string = this._isEdge ?\n            \"rotateX(60deg)\" :\n            `perspective(${this._calculator.containerWidthCss}) rotateX(60deg)`;\n\n        let properties: vd.createProperties = {\n            oncontextmenu: (event: MouseEvent): void => { event.preventDefault(); },\n            style: {\n                bottom: this._calculator.containerBottomCss,\n                height: this._calculator.containerHeightCss,\n                left: this._calculator.containerLeftCss,\n                marginLeft: this._calculator.containerMarginCss,\n                transform: transform,\n                width: this._calculator.containerWidthCss,\n            },\n        };\n\n        return vd.h(\"div.DirectionsPerspective\", properties, turns.concat(steps));\n    }\n}\n\nexport default DirectionDOMRenderer;\n",
-    "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/catch\";\nimport \"rxjs/add/operator/combineLatest\";\nimport \"rxjs/add/operator/debounceTime\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/pairwise\";\nimport \"rxjs/add/operator/publish\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/skipWhile\";\nimport \"rxjs/add/operator/startWith\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/takeUntil\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    ComponentService,\n    Component,\n    IImagePlaneConfiguration,\n    ImagePlaneGLRenderer,\n} from \"../../Component\";\nimport {\n    Transform,\n} from \"../../Geo\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n    ImageSize,\n} from \"../../Viewer\";\nimport {\n    GLRenderStage,\n    IGLRenderHash,\n    ISize,\n    RenderCamera,\n} from \"../../Render\";\nimport {Node} from \"../../Graph\";\nimport {\n    ImageTileLoader,\n    ImageTileStore,\n    IRegionOfInterest,\n    RegionOfInterestCalculator,\n    TextureProvider,\n} from \"../../Tiles\";\nimport {\n    Settings,\n    Urls,\n} from \"../../Utils\";\n\ninterface IImagePlaneGLRendererOperation {\n    (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer;\n}\n\ntype PositionLookat = [THREE.Vector3, THREE.Vector3, number];\n\nexport class ImagePlaneComponent extends Component<IImagePlaneConfiguration> {\n    public static componentName: string = \"imagePlane\";\n\n    private _rendererOperation$: Subject<IImagePlaneGLRendererOperation>;\n    private _renderer$: Observable<ImagePlaneGLRenderer>;\n    private _rendererCreator$: Subject<void>;\n    private _rendererDisposer$: Subject<void>;\n\n    private _abortTextureProviderSubscription: Subscription;\n    private _hasTextureSubscription: Subscription;\n    private _rendererSubscription: Subscription;\n    private _setRegionOfInterestSubscription: Subscription;\n    private _setTextureProviderSubscription: Subscription;\n    private _stateSubscription: Subscription;\n    private _textureProviderSubscription: Subscription;\n    private _updateBackgroundSubscription: Subscription;\n    private _updateTextureImageSubscription: Subscription;\n\n    private _imageTileLoader: ImageTileLoader;\n    private _roiCalculator: RegionOfInterestCalculator;\n\n    constructor (name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._imageTileLoader = new ImageTileLoader(Urls.tileScheme, Urls.tileDomain, Urls.origin);\n        this._roiCalculator = new RegionOfInterestCalculator();\n\n        this._rendererOperation$ = new Subject<IImagePlaneGLRendererOperation>();\n        this._rendererCreator$ = new Subject<void>();\n        this._rendererDisposer$ = new Subject<void>();\n\n        this._renderer$ = this._rendererOperation$\n            .scan(\n                (renderer: ImagePlaneGLRenderer, operation: IImagePlaneGLRendererOperation): ImagePlaneGLRenderer => {\n                    return operation(renderer);\n                },\n                null)\n            .filter(\n                (renderer: ImagePlaneGLRenderer): boolean => {\n                    return renderer != null;\n                })\n            .distinctUntilChanged(\n                undefined,\n                (renderer: ImagePlaneGLRenderer): number => {\n                    return renderer.frameId;\n                });\n\n        this._rendererCreator$\n            .map(\n                (): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        if (renderer != null) {\n                            throw new Error(\"Multiple image plane states can not be created at the same time\");\n                        }\n\n                        return new ImagePlaneGLRenderer();\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n\n        this._rendererDisposer$\n            .map(\n                (): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        renderer.dispose();\n\n                        return null;\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n    }\n\n    protected _activate(): void {\n        this._rendererSubscription = this._renderer$\n            .map(\n                (renderer: ImagePlaneGLRenderer): IGLRenderHash => {\n                    let renderHash: IGLRenderHash = {\n                        name: this._name,\n                        render: {\n                            frameId: renderer.frameId,\n                            needsRender: renderer.needsRender,\n                            render: renderer.render.bind(renderer),\n                            stage: GLRenderStage.Background,\n                        },\n                    };\n\n                    renderer.clearNeedsRender();\n\n                    return renderHash;\n                })\n            .subscribe(this._container.glRenderer.render$);\n\n        this._rendererCreator$.next(null);\n\n        this._stateSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        renderer.updateFrame(frame);\n\n                        return renderer;\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n\n        let textureProvider$: Observable<TextureProvider> = this._navigator.stateService.currentState$\n            .distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.currentNode.key;\n                })\n            .combineLatest(this._configuration$)\n            .filter(\n                (args: [IFrame, IImagePlaneConfiguration]): boolean => {\n                    return args[1].imageTiling === true;\n                })\n            .map(\n                (args: [IFrame, IImagePlaneConfiguration]): IFrame => {\n                    return args[0];\n                })\n            .withLatestFrom(\n                this._container.glRenderer.webGLRenderer$,\n                this._container.renderService.size$)\n            .map(\n                (args: [IFrame, THREE.WebGLRenderer, ISize]): TextureProvider => {\n                    let state: ICurrentState = args[0].state;\n                    let renderer: THREE.WebGLRenderer = args[1];\n                    let viewportSize: ISize = args[2];\n\n                    let currentNode: Node = state.currentNode;\n                    let currentTransform: Transform = state.currentTransform;\n                    let tileSize: number = Math.max(viewportSize.width, viewportSize.height) > 1024 ? 1024 : 512;\n\n                    return new TextureProvider(\n                        currentNode.key,\n                        currentTransform.basicWidth,\n                        currentTransform.basicHeight,\n                        tileSize,\n                        currentNode.image,\n                        this._imageTileLoader,\n                        new ImageTileStore(),\n                        renderer);\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._textureProviderSubscription = textureProvider$.subscribe(() => { /*noop*/ });\n\n        this._setTextureProviderSubscription = textureProvider$\n            .map(\n                (provider: TextureProvider): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        renderer.setTextureProvider(provider.key, provider);\n\n                        return renderer;\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n\n        this._abortTextureProviderSubscription = textureProvider$\n            .pairwise()\n            .subscribe(\n                (pair: [TextureProvider, TextureProvider]): void => {\n                    let previous: TextureProvider = pair[0];\n                    previous.abort();\n                });\n\n        let roiTrigger$: Observable<[RenderCamera, ISize, Transform]> = this._container.renderService.renderCameraFrame$\n            .map(\n                (renderCamera: RenderCamera): PositionLookat => {\n                    return [\n                        renderCamera.camera.position.clone(),\n                        renderCamera.camera.lookat.clone(),\n                        renderCamera.zoom.valueOf()];\n                })\n            .pairwise()\n            .skipWhile(\n                (pls: [PositionLookat, PositionLookat]): boolean => {\n                    return pls[1][2] - pls[0][2] < 0 || pls[1][2] === 0;\n                })\n            .map(\n                (pls: [PositionLookat, PositionLookat]): boolean => {\n                    let samePosition: boolean = pls[0][0].equals(pls[1][0]);\n                    let sameLookat: boolean = pls[0][1].equals(pls[1][1]);\n                    let sameZoom: boolean = pls[0][2] === pls[1][2];\n\n                    return samePosition && sameLookat && sameZoom;\n                })\n            .distinctUntilChanged()\n            .filter(\n                (stalled: boolean): boolean => {\n                    return stalled;\n                })\n            .switchMap(\n                (stalled: boolean): Observable<RenderCamera> => {\n                    return this._container.renderService.renderCameraFrame$\n                        .first();\n                })\n            .withLatestFrom(\n                this._container.renderService.size$,\n                this._navigator.stateService.currentTransform$);\n\n        this._setRegionOfInterestSubscription = textureProvider$\n            .switchMap(\n                (provider: TextureProvider): Observable<[IRegionOfInterest, TextureProvider]> => {\n                    return roiTrigger$\n                        .map(\n                            (args: [RenderCamera, ISize, Transform]): [IRegionOfInterest, TextureProvider] => {\n                                return [\n                                    this._roiCalculator.computeRegionOfInterest(args[0], args[1], args[2]),\n                                    provider,\n                                ];\n                            });\n                })\n            .filter(\n                (args: [IRegionOfInterest, TextureProvider]): boolean => {\n                    return !args[1].disposed;\n                })\n            .subscribe(\n                (args: [IRegionOfInterest, TextureProvider]): void => {\n                    let roi: IRegionOfInterest = args[0];\n                    let provider: TextureProvider = args[1];\n\n                    provider.setRegionOfInterest(roi);\n                });\n\n        let hasTexture$: Observable<boolean> = textureProvider$\n            .switchMap(\n                (provider: TextureProvider): Observable<boolean> => {\n                    return provider.hasTexture$;\n                })\n            .startWith(false)\n            .publishReplay(1)\n            .refCount();\n\n        this._hasTextureSubscription = hasTexture$.subscribe(() => { /*noop*/ });\n\n        let nodeImage$: Observable<[HTMLImageElement, Node]> = this._navigator.stateService.currentNode$\n            .debounceTime(1000)\n            .withLatestFrom(hasTexture$)\n            .filter(\n                (args: [Node, boolean]): boolean => {\n                    return !args[1];\n                })\n            .map(\n                (args: [Node, boolean]): Node => {\n                    return args[0];\n                })\n            .filter(\n                (node: Node): boolean => {\n                    return node.pano ?\n                        Settings.maxImageSize > Settings.basePanoramaSize :\n                        Settings.maxImageSize > Settings.baseImageSize;\n                })\n            .switchMap(\n                (node: Node): Observable<[HTMLImageElement, Node]> => {\n                    let baseImageSize: ImageSize = node.pano ?\n                        Settings.basePanoramaSize :\n                        Settings.baseImageSize;\n\n                    if (Math.max(node.image.width, node.image.height) > baseImageSize) {\n                        return Observable.empty<[HTMLImageElement, Node]>();\n                    }\n\n                    let image$: Observable<[HTMLImageElement, Node]> = node\n                        .cacheImage$(Settings.maxImageSize)\n                            .map(\n                                (n: Node): [HTMLImageElement, Node] => {\n                                    return [n.image, n];\n                                });\n\n                    return image$\n                        .takeUntil(\n                            hasTexture$\n                                .filter(\n                                    (hasTexture: boolean): boolean => {\n\n                                        return hasTexture;\n                                    }))\n                        .catch(\n                            (error: Error, caught: Observable<[HTMLImageElement, Node]>):\n                                Observable<[HTMLImageElement, Node]> => {\n                                console.error(`Failed to fetch high res image (${node.key})`, error);\n\n                                return Observable.empty<[HTMLImageElement, Node]>();\n                            });\n                })\n            .publish()\n            .refCount();\n\n        this._updateBackgroundSubscription = nodeImage$\n            .withLatestFrom(textureProvider$)\n            .subscribe(\n                (args: [[HTMLImageElement, Node], TextureProvider]): void => {\n                    if (args[0][1].key !== args[1].key ||\n                        args[1].disposed) {\n                        return;\n                    }\n\n                    args[1].updateBackground(args[0][0]);\n                });\n\n        this._updateTextureImageSubscription = nodeImage$\n            .map(\n                (imn: [HTMLImageElement, Node]): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        renderer.updateTextureImage(imn[0], imn[1]);\n\n                        return renderer;\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n    }\n\n    protected _deactivate(): void {\n        this._rendererDisposer$.next(null);\n\n        this._abortTextureProviderSubscription.unsubscribe();\n        this._hasTextureSubscription.unsubscribe();\n        this._rendererSubscription.unsubscribe();\n        this._setRegionOfInterestSubscription.unsubscribe();\n        this._setTextureProviderSubscription.unsubscribe();\n        this._stateSubscription.unsubscribe();\n        this._textureProviderSubscription.unsubscribe();\n        this._updateBackgroundSubscription.unsubscribe();\n        this._updateTextureImageSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IImagePlaneConfiguration {\n        return { imageTiling: false };\n    }\n}\n\nComponentService.register(ImagePlaneComponent);\nexport default ImagePlaneComponent;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/catch\";\nimport \"rxjs/add/operator/combineLatest\";\nimport \"rxjs/add/operator/debounceTime\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/pairwise\";\nimport \"rxjs/add/operator/publish\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/skipWhile\";\nimport \"rxjs/add/operator/startWith\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/takeUntil\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    ComponentService,\n    Component,\n    IImagePlaneConfiguration,\n    ImagePlaneGLRenderer,\n} from \"../../Component\";\nimport {\n    Transform,\n} from \"../../Geo\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n    ImageSize,\n} from \"../../Viewer\";\nimport {\n    GLRenderStage,\n    IGLRenderHash,\n    ISize,\n    RenderCamera,\n} from \"../../Render\";\nimport {Node} from \"../../Graph\";\nimport {\n    ImageTileLoader,\n    ImageTileStore,\n    IRegionOfInterest,\n    RegionOfInterestCalculator,\n    TextureProvider,\n} from \"../../Tiles\";\nimport {\n    Settings,\n    Urls,\n} from \"../../Utils\";\n\ninterface IImagePlaneGLRendererOperation {\n    (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer;\n}\n\ntype PositionLookat = [THREE.Vector3, THREE.Vector3, number, number, number];\n\nexport class ImagePlaneComponent extends Component<IImagePlaneConfiguration> {\n    public static componentName: string = \"imagePlane\";\n\n    private _rendererOperation$: Subject<IImagePlaneGLRendererOperation>;\n    private _renderer$: Observable<ImagePlaneGLRenderer>;\n    private _rendererCreator$: Subject<void>;\n    private _rendererDisposer$: Subject<void>;\n\n    private _abortTextureProviderSubscription: Subscription;\n    private _hasTextureSubscription: Subscription;\n    private _rendererSubscription: Subscription;\n    private _setRegionOfInterestSubscription: Subscription;\n    private _setTextureProviderSubscription: Subscription;\n    private _setTileSizeSubscription: Subscription;\n    private _stateSubscription: Subscription;\n    private _textureProviderSubscription: Subscription;\n    private _updateBackgroundSubscription: Subscription;\n    private _updateTextureImageSubscription: Subscription;\n\n    private _imageTileLoader: ImageTileLoader;\n    private _roiCalculator: RegionOfInterestCalculator;\n\n    constructor (name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._imageTileLoader = new ImageTileLoader(Urls.tileScheme, Urls.tileDomain, Urls.origin);\n        this._roiCalculator = new RegionOfInterestCalculator();\n\n        this._rendererOperation$ = new Subject<IImagePlaneGLRendererOperation>();\n        this._rendererCreator$ = new Subject<void>();\n        this._rendererDisposer$ = new Subject<void>();\n\n        this._renderer$ = this._rendererOperation$\n            .scan(\n                (renderer: ImagePlaneGLRenderer, operation: IImagePlaneGLRendererOperation): ImagePlaneGLRenderer => {\n                    return operation(renderer);\n                },\n                null)\n            .filter(\n                (renderer: ImagePlaneGLRenderer): boolean => {\n                    return renderer != null;\n                })\n            .distinctUntilChanged(\n                undefined,\n                (renderer: ImagePlaneGLRenderer): number => {\n                    return renderer.frameId;\n                });\n\n        this._rendererCreator$\n            .map(\n                (): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        if (renderer != null) {\n                            throw new Error(\"Multiple image plane states can not be created at the same time\");\n                        }\n\n                        return new ImagePlaneGLRenderer();\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n\n        this._rendererDisposer$\n            .map(\n                (): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        renderer.dispose();\n\n                        return null;\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n    }\n\n    protected _activate(): void {\n        this._rendererSubscription = this._renderer$\n            .map(\n                (renderer: ImagePlaneGLRenderer): IGLRenderHash => {\n                    let renderHash: IGLRenderHash = {\n                        name: this._name,\n                        render: {\n                            frameId: renderer.frameId,\n                            needsRender: renderer.needsRender,\n                            render: renderer.render.bind(renderer),\n                            stage: GLRenderStage.Background,\n                        },\n                    };\n\n                    renderer.clearNeedsRender();\n\n                    return renderHash;\n                })\n            .subscribe(this._container.glRenderer.render$);\n\n        this._rendererCreator$.next(null);\n\n        this._stateSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        renderer.updateFrame(frame);\n\n                        return renderer;\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n\n        let textureProvider$: Observable<TextureProvider> = this._navigator.stateService.currentState$\n            .distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.currentNode.key;\n                })\n            .combineLatest(this._configuration$)\n            .filter(\n                (args: [IFrame, IImagePlaneConfiguration]): boolean => {\n                    return args[1].imageTiling === true;\n                })\n            .map(\n                (args: [IFrame, IImagePlaneConfiguration]): IFrame => {\n                    return args[0];\n                })\n            .withLatestFrom(\n                this._container.glRenderer.webGLRenderer$,\n                this._container.renderService.size$)\n            .map(\n                ([frame, renderer, size]: [IFrame, THREE.WebGLRenderer, ISize]): TextureProvider => {\n                    let state: ICurrentState = frame.state;\n                    let viewportSize: number = Math.max(size.width, size.height);\n\n                    let currentNode: Node = state.currentNode;\n                    let currentTransform: Transform = state.currentTransform;\n                    let tileSize: number = viewportSize > 2048 ? 2048 : viewportSize > 1024 ? 1024 : 512;\n\n                    return new TextureProvider(\n                        currentNode.key,\n                        currentTransform.basicWidth,\n                        currentTransform.basicHeight,\n                        tileSize,\n                        currentNode.image,\n                        this._imageTileLoader,\n                        new ImageTileStore(),\n                        renderer);\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._textureProviderSubscription = textureProvider$.subscribe(() => { /*noop*/ });\n\n        this._setTextureProviderSubscription = textureProvider$\n            .map(\n                (provider: TextureProvider): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        renderer.setTextureProvider(provider.key, provider);\n\n                        return renderer;\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n\n        this._setTileSizeSubscription = this._container.renderService.size$\n            .switchMap(\n                (size: ISize): Observable<[TextureProvider, ISize]> => {\n                    return Observable\n                        .combineLatest(\n                            textureProvider$,\n                            Observable.of<ISize>(size))\n                        .first();\n                })\n            .subscribe(\n                ([provider, size]: [TextureProvider, ISize]): void => {\n                    let viewportSize: number = Math.max(size.width, size.height);\n                    let tileSize: number = viewportSize > 2048 ? 2048 : viewportSize > 1024 ? 1024 : 512;\n\n                    provider.setTileSize(tileSize);\n                });\n\n        this._abortTextureProviderSubscription = textureProvider$\n            .pairwise()\n            .subscribe(\n                (pair: [TextureProvider, TextureProvider]): void => {\n                    let previous: TextureProvider = pair[0];\n                    previous.abort();\n                });\n\n        let roiTrigger$: Observable<[RenderCamera, ISize, Transform]> = Observable\n            .combineLatest(\n                this._container.renderService.renderCameraFrame$,\n                this._container.renderService.size$.debounceTime(250))\n            .map(\n                ([camera, size]: [RenderCamera, ISize]): PositionLookat => {\n                    return [\n                        camera.camera.position.clone(),\n                        camera.camera.lookat.clone(),\n                        camera.zoom.valueOf(),\n                        size.height.valueOf(),\n                        size.width.valueOf()];\n                })\n            .pairwise()\n            .skipWhile(\n                (pls: [PositionLookat, PositionLookat]): boolean => {\n                    return pls[1][2] - pls[0][2] < 0 || pls[1][2] === 0;\n                })\n            .map(\n                (pls: [PositionLookat, PositionLookat]): boolean => {\n                    let samePosition: boolean = pls[0][0].equals(pls[1][0]);\n                    let sameLookat: boolean = pls[0][1].equals(pls[1][1]);\n                    let sameZoom: boolean = pls[0][2] === pls[1][2];\n                    let sameHeight: boolean = pls[0][3] === pls[1][3];\n                    let sameWidth: boolean = pls[0][4] === pls[1][4];\n\n                    return samePosition && sameLookat && sameZoom && sameHeight && sameWidth;\n                })\n            .distinctUntilChanged()\n            .filter(\n                (stalled: boolean): boolean => {\n                    return stalled;\n                })\n            .switchMap(\n                (stalled: boolean): Observable<RenderCamera> => {\n                    return this._container.renderService.renderCameraFrame$\n                        .first();\n                })\n            .withLatestFrom(\n                this._container.renderService.size$,\n                this._navigator.stateService.currentTransform$);\n\n        this._setRegionOfInterestSubscription = textureProvider$\n            .switchMap(\n                (provider: TextureProvider): Observable<[IRegionOfInterest, TextureProvider]> => {\n                    return roiTrigger$\n                        .map(\n                            ([camera, size, transform]: [RenderCamera, ISize, Transform]):\n                            [IRegionOfInterest, TextureProvider] => {\n                                return [\n                                    this._roiCalculator.computeRegionOfInterest(camera, size, transform),\n                                    provider,\n                                ];\n                            });\n                })\n            .filter(\n                (args: [IRegionOfInterest, TextureProvider]): boolean => {\n                    return !args[1].disposed;\n                })\n            .subscribe(\n                (args: [IRegionOfInterest, TextureProvider]): void => {\n                    let roi: IRegionOfInterest = args[0];\n                    let provider: TextureProvider = args[1];\n\n                    provider.setRegionOfInterest(roi);\n                });\n\n        let hasTexture$: Observable<boolean> = textureProvider$\n            .switchMap(\n                (provider: TextureProvider): Observable<boolean> => {\n                    return provider.hasTexture$;\n                })\n            .startWith(false)\n            .publishReplay(1)\n            .refCount();\n\n        this._hasTextureSubscription = hasTexture$.subscribe(() => { /*noop*/ });\n\n        let nodeImage$: Observable<[HTMLImageElement, Node]> = this._navigator.stateService.currentNode$\n            .debounceTime(1000)\n            .withLatestFrom(hasTexture$)\n            .filter(\n                (args: [Node, boolean]): boolean => {\n                    return !args[1];\n                })\n            .map(\n                (args: [Node, boolean]): Node => {\n                    return args[0];\n                })\n            .filter(\n                (node: Node): boolean => {\n                    return node.pano ?\n                        Settings.maxImageSize > Settings.basePanoramaSize :\n                        Settings.maxImageSize > Settings.baseImageSize;\n                })\n            .switchMap(\n                (node: Node): Observable<[HTMLImageElement, Node]> => {\n                    let baseImageSize: ImageSize = node.pano ?\n                        Settings.basePanoramaSize :\n                        Settings.baseImageSize;\n\n                    if (Math.max(node.image.width, node.image.height) > baseImageSize) {\n                        return Observable.empty<[HTMLImageElement, Node]>();\n                    }\n\n                    let image$: Observable<[HTMLImageElement, Node]> = node\n                        .cacheImage$(Settings.maxImageSize)\n                            .map(\n                                (n: Node): [HTMLImageElement, Node] => {\n                                    return [n.image, n];\n                                });\n\n                    return image$\n                        .takeUntil(\n                            hasTexture$\n                                .filter(\n                                    (hasTexture: boolean): boolean => {\n\n                                        return hasTexture;\n                                    }))\n                        .catch(\n                            (error: Error, caught: Observable<[HTMLImageElement, Node]>):\n                                Observable<[HTMLImageElement, Node]> => {\n                                console.error(`Failed to fetch high res image (${node.key})`, error);\n\n                                return Observable.empty<[HTMLImageElement, Node]>();\n                            });\n                })\n            .publish()\n            .refCount();\n\n        this._updateBackgroundSubscription = nodeImage$\n            .withLatestFrom(textureProvider$)\n            .subscribe(\n                (args: [[HTMLImageElement, Node], TextureProvider]): void => {\n                    if (args[0][1].key !== args[1].key ||\n                        args[1].disposed) {\n                        return;\n                    }\n\n                    args[1].updateBackground(args[0][0]);\n                });\n\n        this._updateTextureImageSubscription = nodeImage$\n            .map(\n                (imn: [HTMLImageElement, Node]): IImagePlaneGLRendererOperation => {\n                    return (renderer: ImagePlaneGLRenderer): ImagePlaneGLRenderer => {\n                        renderer.updateTextureImage(imn[0], imn[1]);\n\n                        return renderer;\n                    };\n                })\n            .subscribe(this._rendererOperation$);\n    }\n\n    protected _deactivate(): void {\n        this._rendererDisposer$.next(null);\n\n        this._abortTextureProviderSubscription.unsubscribe();\n        this._hasTextureSubscription.unsubscribe();\n        this._rendererSubscription.unsubscribe();\n        this._setRegionOfInterestSubscription.unsubscribe();\n        this._setTextureProviderSubscription.unsubscribe();\n        this._setTileSizeSubscription.unsubscribe();\n        this._stateSubscription.unsubscribe();\n        this._textureProviderSubscription.unsubscribe();\n        this._updateBackgroundSubscription.unsubscribe();\n        this._updateTextureImageSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IImagePlaneConfiguration {\n        return { imageTiling: false };\n    }\n}\n\nComponentService.register(ImagePlaneComponent);\nexport default ImagePlaneComponent;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {IGPano} from \"../../API\";\nimport {Transform} from \"../../Geo\";\nimport {Node} from \"../../Graph\";\nimport {ImagePlaneShaders} from \"../../Component\";\n\nexport class ImagePlaneFactory {\n    private _imagePlaneDepth: number;\n    private _imageSphereRadius: number;\n\n    constructor(imagePlaneDepth?: number, imageSphereRadius?: number) {\n        this._imagePlaneDepth = imagePlaneDepth != null ? imagePlaneDepth : 200;\n        this._imageSphereRadius = imageSphereRadius != null ? imageSphereRadius : 200;\n    }\n\n    public createMesh(node: Node, transform: Transform): THREE.Mesh {\n        let mesh: THREE.Mesh = node.pano ?\n            this._createImageSphere(node, transform) :\n            this._createImagePlane(node, transform);\n\n        return mesh;\n    }\n\n    private _createImageSphere(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters = this._createSphereMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let mesh: THREE.Mesh = this._useMesh(transform, node) ?\n            new THREE.Mesh(this._getImageSphereGeo(transform, node), material) :\n            new THREE.Mesh(this._getFlatImageSphereGeo(transform), material);\n\n        return mesh;\n    }\n\n    private _createImagePlane(node: Node, transform: Transform): THREE.Mesh {\n        let texture: THREE.Texture = this._createTexture(node.image);\n        let materialParameters: THREE.ShaderMaterialParameters = this._createPlaneMaterialParameters(transform, texture);\n        let material: THREE.ShaderMaterial = new THREE.ShaderMaterial(materialParameters);\n\n        let geometry: THREE.BufferGeometry = this._useMesh(transform, node) ?\n            this._getImagePlaneGeo(transform, node) :\n            this._getFlatImagePlaneGeo(transform);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createSphereMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let gpano: IGPano = transform.gpano;\n\n        let halfCroppedWidth: number = (gpano.FullPanoWidthPixels - gpano.CroppedAreaImageWidthPixels) / 2;\n        let phiShift: number = 2 * Math.PI * (gpano.CroppedAreaLeftPixels - halfCroppedWidth) / gpano.FullPanoWidthPixels;\n        let phiLength: number = 2 * Math.PI * gpano.CroppedAreaImageWidthPixels / gpano.FullPanoWidthPixels;\n\n        let halfCroppedHeight: number = (gpano.FullPanoHeightPixels - gpano.CroppedAreaImageHeightPixels) / 2;\n        let thetaShift: number = Math.PI * (halfCroppedHeight - gpano.CroppedAreaTopPixels) / gpano.FullPanoHeightPixels;\n        let thetaLength: number = Math.PI * gpano.CroppedAreaImageHeightPixels / gpano.FullPanoHeightPixels;\n\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: ImagePlaneShaders.equirectangular.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                phiLength: {\n                    type: \"f\",\n                    value: phiLength,\n                },\n                phiShift: {\n                    type: \"f\",\n                    value: phiShift,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.rt,\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n                thetaLength: {\n                    type: \"f\",\n                    value: thetaLength,\n                },\n                thetaShift: {\n                    type: \"f\",\n                    value: thetaShift,\n                },\n            },\n            vertexShader: ImagePlaneShaders.equirectangular.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createPlaneMaterialParameters(transform: Transform, texture: THREE.Texture): THREE.ShaderMaterialParameters {\n        let materialParameters: THREE.ShaderMaterialParameters = {\n            depthWrite: false,\n            fragmentShader: ImagePlaneShaders.perspective.fragment,\n            side: THREE.DoubleSide,\n            transparent: true,\n            uniforms: {\n                bbox: {\n                    type: \"v4\",\n                    value: new THREE.Vector4(0, 0, 1, 1),\n                },\n                opacity: {\n                    type: \"f\",\n                    value: 1,\n                },\n                projectorMat: {\n                    type: \"m4\",\n                    value: transform.projectorMatrix(),\n                },\n                projectorTex: {\n                    type: \"t\",\n                    value: texture,\n                },\n            },\n            vertexShader: ImagePlaneShaders.perspective.vertex,\n        };\n\n        return materialParameters;\n    }\n\n    private _createTexture(image: HTMLImageElement): THREE.Texture {\n        let texture: THREE.Texture = new THREE.Texture(image);\n        texture.minFilter = THREE.LinearFilter;\n        texture.needsUpdate = true;\n\n        return texture;\n    }\n\n    private _useMesh(transform: Transform, node: Node): boolean {\n        return node.mesh.vertices.length && transform.hasValidScale;\n    }\n\n    private _getImageSphereGeo(transform: Transform, node: Node): THREE.BufferGeometry {\n        let t: THREE.Matrix4 = new THREE.Matrix4().getInverse(transform.srt);\n\n        // push everything at least 5 meters in front of the camera\n        let minZ: number = 5.0 * transform.scale;\n        let maxZ: number = this._imageSphereRadius * transform.scale;\n\n        let vertices: number[] = node.mesh.vertices;\n        let numVertices: number = vertices.length / 3;\n        let positions: Float32Array = new Float32Array(vertices.length);\n        for (let i: number = 0; i < numVertices; ++i) {\n            let index: number = 3 * i;\n            let x: number = vertices[index + 0];\n            let y: number = vertices[index + 1];\n            let z: number = vertices[index + 2];\n\n            let l: number = Math.sqrt(x * x + y * y + z * z);\n            let boundedL: number = Math.max(minZ, Math.min(l, maxZ));\n            let factor: number = boundedL / l;\n            let p: THREE.Vector3 = new THREE.Vector3(x * factor, y * factor, z * factor);\n\n            p.applyMatrix4(t);\n\n            positions[index + 0] = p.x;\n            positions[index + 1] = p.y;\n            positions[index + 2] = p.z;\n        }\n\n        let faces: number[] = node.mesh.faces;\n        let indices: Uint16Array = new Uint16Array(faces.length);\n        for (let i: number = 0; i < faces.length; ++i) {\n            indices[i] = faces[i];\n        }\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n\n    private _getImagePlaneGeo(transform: Transform, node: Node): THREE.BufferGeometry {\n        let t: THREE.Matrix4 = new THREE.Matrix4().getInverse(transform.srt);\n\n        // push everything at least 5 meters in front of the camera\n        let minZ: number = 5.0 * transform.scale;\n        let maxZ: number = this._imagePlaneDepth * transform.scale;\n\n        let vertices: number[] = node.mesh.vertices;\n        let numVertices: number = vertices.length / 3;\n        let positions: Float32Array = new Float32Array(vertices.length);\n        for (let i: number = 0; i < numVertices; ++i) {\n            let index: number = 3 * i;\n            let x: number = vertices[index + 0];\n            let y: number = vertices[index + 1];\n            let z: number = vertices[index + 2];\n\n            let boundedZ: number = Math.max(minZ, Math.min(z, maxZ));\n            let factor: number = boundedZ / z;\n            let p: THREE.Vector3 = new THREE.Vector3(x * factor, y * factor, boundedZ);\n\n            p.applyMatrix4(t);\n\n            positions[index + 0] = p.x;\n            positions[index + 1] = p.y;\n            positions[index + 2] = p.z;\n        }\n\n        let faces: number[] = node.mesh.faces;\n        let indices: Uint16Array = new Uint16Array(faces.length);\n        for (let i: number = 0; i < faces.length; ++i) {\n            indices[i] = faces[i];\n        }\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n\n    private _getFlatImageSphereGeo(transform: Transform): THREE.Geometry {\n        let gpano: IGPano = transform.gpano;\n        let phiStart: number = 2 * Math.PI * gpano.CroppedAreaLeftPixels / gpano.FullPanoWidthPixels;\n        let phiLength: number = 2 * Math.PI * gpano.CroppedAreaImageWidthPixels / gpano.FullPanoWidthPixels;\n        let thetaStart: number = Math.PI *\n            (gpano.FullPanoHeightPixels - gpano.CroppedAreaImageHeightPixels - gpano.CroppedAreaTopPixels) /\n            gpano.FullPanoHeightPixels;\n        let thetaLength: number = Math.PI * gpano.CroppedAreaImageHeightPixels / gpano.FullPanoHeightPixels;\n        let geometry: THREE.SphereGeometry = new THREE.SphereGeometry(\n            this._imageSphereRadius,\n            20,\n            40,\n            phiStart - Math.PI / 2,\n            phiLength,\n            thetaStart,\n            thetaLength);\n\n        geometry.applyMatrix(new THREE.Matrix4().getInverse(transform.rt));\n\n        return geometry;\n    }\n\n    private _getFlatImagePlaneGeo(transform: Transform): THREE.BufferGeometry {\n        let width: number = transform.width;\n        let height: number = transform.height;\n        let size: number = Math.max(width, height);\n        let dx: number = width / 2.0 / size;\n        let dy: number = height / 2.0 / size;\n\n        let vertices: number[][] = [];\n        vertices.push(transform.unprojectSfM([-dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, -dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([dx, dy], this._imagePlaneDepth));\n        vertices.push(transform.unprojectSfM([-dx, dy], this._imagePlaneDepth));\n\n        let positions: Float32Array = new Float32Array(12);\n        for (let i: number = 0; i < vertices.length; i++) {\n            let index: number = 3 * i;\n            positions[index + 0] = vertices[i][0];\n            positions[index + 1] = vertices[i][1];\n            positions[index + 2] = vertices[i][2];\n        }\n\n        let indices: Uint16Array = new Uint16Array(6);\n        indices[0] = 0;\n        indices[1] = 1;\n        indices[2] = 3;\n        indices[3] = 1;\n        indices[4] = 2;\n        indices[5] = 3;\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.setIndex(new THREE.BufferAttribute(indices, 1));\n\n        return geometry;\n    }\n}\n\nexport default ImagePlaneFactory;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    ImagePlaneScene,\n    ImagePlaneFactory,\n    IShaderMaterial,\n} from \"../../Component\";\nimport {Camera} from \"../../Geo\";\nimport {Node} from \"../../Graph\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\nimport {TextureProvider} from \"../../Tiles\";\n\nexport class ImagePlaneGLRenderer {\n    private _imagePlaneFactory: ImagePlaneFactory;\n    private _imagePlaneScene: ImagePlaneScene;\n\n    private _alpha: number;\n    private _alphaOld: number;\n    private _fadeOutSpeed: number;\n    private _lastCamera: Camera;\n    private _epsilon: number;\n\n    private _currentKey: string;\n    private _previousKey: string;\n    private _providerDisposers: { [key: string]: () => void };\n\n    private _frameId: number;\n    private _needsRender: boolean;\n\n    constructor() {\n        this._imagePlaneFactory = new ImagePlaneFactory();\n        this._imagePlaneScene = new ImagePlaneScene();\n\n        this._alpha = 0;\n        this._alphaOld = 0;\n        this._fadeOutSpeed = 0.05;\n        this._lastCamera = new Camera();\n        this._epsilon = 0.000001;\n\n        this._currentKey = null;\n        this._previousKey = null;\n        this._providerDisposers = {};\n\n        this._frameId = 0;\n        this._needsRender = false;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public indicateNeedsRender(): void {\n        this._needsRender = true;\n    }\n\n    public updateFrame(frame: IFrame): void {\n        this._updateFrameId(frame.id);\n        this._needsRender = this._updateAlpha(frame.state.alpha) || this._needsRender;\n        this._needsRender = this._updateAlphaOld(frame.state.alpha) || this._needsRender;\n        this._needsRender = this._updateImagePlanes(frame.state) || this._needsRender;\n    }\n\n    public setTextureProvider(key: string, provider: TextureProvider): void {\n        if (key !== this._currentKey) {\n            return;\n        }\n\n        let createdSubscription: Subscription = provider.textureCreated$\n            .subscribe(\n                (texture: THREE.Texture): void => {\n                    this._updateTexture(texture);\n                });\n\n        let updatedSubscription: Subscription = provider.textureUpdated$\n            .subscribe(\n                (updated: boolean): void => {\n                    this._needsRender = true;\n                });\n\n        let dispose: () => void = (): void => {\n            createdSubscription.unsubscribe();\n            updatedSubscription.unsubscribe();\n            provider.dispose();\n        };\n\n        if (key in this._providerDisposers) {\n            let disposeProvider: () => void = this._providerDisposers[key];\n            disposeProvider();\n\n            delete this._providerDisposers[key];\n        }\n\n        this._providerDisposers[key] = dispose;\n    }\n\n    public _updateTexture(texture: THREE.Texture): void {\n        this._needsRender = true;\n\n        for (let plane of this._imagePlaneScene.imagePlanes) {\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n\n            let oldTexture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n            material.uniforms.projectorTex.value = null;\n            oldTexture.dispose();\n\n            material.uniforms.projectorTex.value = texture;\n        }\n    }\n\n    public updateTextureImage(image: HTMLImageElement, node?: Node): void {\n        if (this._currentKey !== node.key) {\n            return;\n        }\n\n        this._needsRender = true;\n\n        for (let plane of this._imagePlaneScene.imagePlanes) {\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n            let texture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n\n            texture.image = image;\n            texture.needsUpdate = true;\n        }\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n        let planeAlpha: number = this._imagePlaneScene.imagePlanesOld.length ? 1 : this._alpha;\n\n        for (let plane of this._imagePlaneScene.imagePlanes) {\n            (<IShaderMaterial>plane.material).uniforms.opacity.value = planeAlpha;\n        }\n\n        for (let plane of this._imagePlaneScene.imagePlanesOld) {\n            (<IShaderMaterial>plane.material).uniforms.opacity.value = this._alphaOld;\n        }\n\n        renderer.render(this._imagePlaneScene.scene, perspectiveCamera);\n        renderer.render(this._imagePlaneScene.sceneOld, perspectiveCamera);\n\n        for (let plane of this._imagePlaneScene.imagePlanes) {\n            (<IShaderMaterial>plane.material).uniforms.opacity.value = this._alpha;\n        }\n\n        renderer.render(this._imagePlaneScene.scene, perspectiveCamera);\n    }\n\n    public clearNeedsRender(): void {\n        this._needsRender = false;\n    }\n\n    public dispose(): void {\n        this._imagePlaneScene.clear();\n    }\n\n    private _updateFrameId(frameId: number): void {\n        this._frameId = frameId;\n    }\n\n    private _updateAlpha(alpha: number): boolean {\n        if (alpha === this._alpha) {\n            return false;\n        }\n\n        this._alpha = alpha;\n\n        return true;\n    }\n\n    private _updateAlphaOld(alpha: number): boolean {\n        if (alpha < 1 || this._alphaOld === 0) {\n            return false;\n        }\n\n        this._alphaOld = Math.max(0, this._alphaOld - this._fadeOutSpeed);\n\n        return true;\n    }\n\n    private _updateImagePlanes(state: ICurrentState): boolean {\n        if (state.currentNode == null || state.currentNode.key === this._currentKey) {\n            return false;\n        }\n\n        let previousKey: string = state.previousNode != null ? state.previousNode.key : null;\n        let currentKey: string = state.currentNode.key;\n\n        if (this._previousKey !== previousKey &&\n            this._previousKey !== currentKey &&\n            this._previousKey in this._providerDisposers) {\n\n            let disposeProvider: () => void = this._providerDisposers[this._previousKey];\n            disposeProvider();\n\n            delete this._providerDisposers[this._previousKey];\n        }\n\n        if (previousKey != null) {\n            if (previousKey !== this._currentKey && previousKey !== this._previousKey) {\n                let previousMesh: THREE.Mesh =\n                    this._imagePlaneFactory.createMesh(state.previousNode, state.previousTransform);\n\n                this._imagePlaneScene.updateImagePlanes([previousMesh]);\n            }\n\n            this._previousKey = previousKey;\n        }\n\n        this._currentKey = currentKey;\n        let currentMesh: THREE.Mesh =\n            this._imagePlaneFactory.createMesh(state.currentNode, state.currentTransform);\n\n        this._imagePlaneScene.updateImagePlanes([currentMesh]);\n\n        this._alphaOld = 1;\n\n        return true;\n    }\n}\n\nexport default ImagePlaneGLRenderer;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {IShaderMaterial} from \"../../Component\";\n\nexport class ImagePlaneScene {\n    public scene: THREE.Scene;\n    public sceneOld: THREE.Scene;\n\n    public imagePlanes: THREE.Mesh[];\n    public imagePlanesOld: THREE.Mesh[];\n\n    constructor() {\n        this.scene = new THREE.Scene();\n        this.sceneOld = new THREE.Scene();\n\n        this.imagePlanes = [];\n        this.imagePlanesOld = [];\n    }\n\n    public updateImagePlanes(planes: THREE.Mesh[]): void {\n        this._dispose(this.imagePlanesOld, this.sceneOld);\n\n        for (let plane of this.imagePlanes) {\n            this.scene.remove(plane);\n            this.sceneOld.add(plane);\n        }\n\n        for (let plane of planes) {\n            this.scene.add(plane);\n        }\n\n        this.imagePlanesOld = this.imagePlanes;\n        this.imagePlanes = planes;\n    }\n\n    public addImagePlanes(planes: THREE.Mesh[]): void {\n        for (let plane of planes) {\n            this.scene.add(plane);\n            this.imagePlanes.push(plane);\n        }\n    }\n\n    public addImagePlanesOld(planes: THREE.Mesh[]): void {\n        for (let plane of planes) {\n            this.sceneOld.add(plane);\n            this.imagePlanesOld.push(plane);\n        }\n    }\n\n    public setImagePlanes(planes: THREE.Mesh[]): void {\n        this._clear();\n        this.addImagePlanes(planes);\n    }\n\n    public setImagePlanesOld(planes: THREE.Mesh[]): void {\n        this._clearOld();\n        this.addImagePlanesOld(planes);\n    }\n\n    public clear(): void {\n        this._clear();\n        this._clearOld();\n    }\n\n    private _clear(): void {\n        this._dispose(this.imagePlanes, this.scene);\n        this.imagePlanes.length = 0;\n    }\n\n    private _clearOld(): void {\n        this._dispose(this.imagePlanesOld, this.sceneOld);\n        this.imagePlanesOld.length = 0;\n    }\n\n    private _dispose(planes: THREE.Mesh[], scene: THREE.Scene): void {\n        for (let plane of planes) {\n            scene.remove(plane);\n            plane.geometry.dispose();\n            plane.material.dispose();\n            let texture: THREE.Texture = (<IShaderMaterial>plane.material).uniforms.projectorTex.value;\n            if (texture != null) {\n                texture.dispose();\n            }\n        }\n    }\n}\n\nexport default ImagePlaneScene;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as fs from \"fs\";\nimport * as path from \"path\";\n\nimport {IShader} from \"../../Component\";\n\nexport class ImagePlaneShaders {\n    public static equirectangular: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./shaders/equirectangular.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./shaders/equirectangular.vertex.glsl\"), \"utf8\"),\n    };\n    public static perspective: IShader = {\n        fragment: fs.readFileSync(path.join(__dirname, \"./shaders/perspective.fragment.glsl\"), \"utf8\"),\n        vertex: fs.readFileSync(path.join(__dirname, \"./shaders/perspective.vertex.glsl\"), \"utf8\"),\n    };\n}\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/combineLatest\";\nimport \"rxjs/add/observable/fromEvent\";\nimport \"rxjs/add/observable/of\";\nimport \"rxjs/add/observable/zip\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/withLatestFrom\";\nimport \"rxjs/add/operator/zip\";\n\nimport {Node} from \"../../Graph\";\nimport {\n    ICurrentState,\n    IFrame,\n    State,\n} from \"../../State\";\nimport {\n    Container,\n    ImageSize,\n    Navigator,\n} from \"../../Viewer\";\nimport {\n    IGLRenderHash,\n    GLRenderStage,\n} from \"../../Render\";\nimport {Settings} from \"../../Utils\";\nimport {\n    IBBoxShaderMaterial,\n    Component,\n    ComponentService,\n    ImagePlaneScene,\n    ImagePlaneFactory,\n    ISliderKeys,\n    ISliderConfiguration,\n    IShaderMaterial,\n} from \"../../Component\";\n\ninterface ISliderNodes {\n    background: Node;\n    foreground: Node;\n}\n\ninterface ISliderCombination {\n    nodes: ISliderNodes;\n    state: ICurrentState;\n}\n\ninterface ISliderStateOperation {\n    (sliderState: SliderState): SliderState;\n}\n\nclass SliderState {\n    private _imagePlaneFactory: ImagePlaneFactory;\n    private _imagePlaneScene: ImagePlaneScene;\n\n    private _currentKey: string;\n    private _previousKey: string;\n    private _currentPano: boolean;\n\n    private _frameId: number;\n\n    private _glNeedsRender: boolean;\n    private _domNeedsRender: boolean;\n    private _sliderVisible: boolean;\n\n    private _curtain: number;\n\n    constructor() {\n        this._imagePlaneFactory = new ImagePlaneFactory();\n        this._imagePlaneScene = new ImagePlaneScene();\n\n        this._currentKey = null;\n        this._previousKey = null;\n        this._currentPano = false;\n\n        this._frameId = 0;\n\n        this._glNeedsRender = false;\n        this._domNeedsRender = true;\n\n        this._curtain = 1;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public get curtain(): number {\n        return this._curtain;\n    }\n\n    public get glNeedsRender(): boolean {\n        return this._glNeedsRender;\n    }\n\n    public get domNeedsRender(): boolean {\n        return this._domNeedsRender;\n    }\n\n    public get sliderVisible(): boolean {\n        return this._sliderVisible;\n    }\n\n    public set sliderVisible(value: boolean) {\n        this._sliderVisible = value;\n        this._domNeedsRender = true;\n    }\n\n    public get disabled(): boolean {\n        return this._currentKey == null ||\n            this._previousKey == null ||\n            this._currentPano;\n    }\n\n    public update(frame: IFrame): void {\n        this._updateFrameId(frame.id);\n        let needsRender: boolean = this._updateImagePlanes(frame.state);\n\n        this._domNeedsRender = needsRender || this._domNeedsRender;\n\n        needsRender = this._updateCurtain(frame.state.alpha) || needsRender;\n        this._glNeedsRender = needsRender || this._glNeedsRender;\n    }\n\n    public updateTexture(image: HTMLImageElement, node: Node): void {\n        let imagePlanes: THREE.Mesh[] = node.key === this._currentKey ?\n            this._imagePlaneScene.imagePlanes :\n            node.key === this._previousKey ?\n                this._imagePlaneScene.imagePlanesOld :\n                [];\n\n        if (imagePlanes.length === 0) {\n            return;\n        }\n\n        this._glNeedsRender = true;\n\n        for (let plane of imagePlanes) {\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n            let texture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n\n            texture.image = image;\n            texture.needsUpdate = true;\n        }\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        if (!this.disabled) {\n            renderer.render(this._imagePlaneScene.sceneOld, perspectiveCamera);\n        }\n\n        renderer.render(this._imagePlaneScene.scene, perspectiveCamera);\n    }\n\n    public dispose(): void {\n        this._imagePlaneScene.clear();\n    }\n\n    public clearGLNeedsRender(): void {\n        this._glNeedsRender = false;\n    }\n\n    public clearDomNeedsRender(): void {\n        this._domNeedsRender = false;\n    }\n\n    private _updateFrameId(frameId: number): void {\n        this._frameId = frameId;\n    }\n\n    private _updateImagePlanes(state: ICurrentState): boolean {\n        if (state.currentNode == null) {\n            return;\n        }\n\n        let needsRender: boolean = false;\n\n        if (state.previousNode != null && this._previousKey !== state.previousNode.key) {\n            needsRender = true;\n\n            this._previousKey = state.previousNode.key;\n            this._imagePlaneScene.setImagePlanesOld([\n                this._imagePlaneFactory.createMesh(state.previousNode, state.previousTransform),\n            ]);\n        }\n\n        if (this._currentKey !== state.currentNode.key) {\n            needsRender = true;\n\n            this._currentKey = state.currentNode.key;\n            this._currentPano = state.currentNode.pano;\n            this._imagePlaneScene.setImagePlanes([\n                this._imagePlaneFactory.createMesh(state.currentNode, state.currentTransform),\n            ]);\n\n            if (!this.disabled) {\n                this._updateBbox();\n            }\n        }\n\n        return needsRender;\n    }\n\n    private _updateCurtain(alpha: number): boolean {\n        if (this.disabled ||\n            Math.abs(this._curtain - alpha) < 0.001) {\n            return false;\n        }\n\n        this._curtain = alpha;\n        this._updateBbox();\n\n        return true;\n    }\n\n    private _updateBbox(): void {\n        for (let plane of this._imagePlaneScene.imagePlanes) {\n            let shaderMaterial: IBBoxShaderMaterial = <IBBoxShaderMaterial>plane.material;\n            let bbox: THREE.Vector4 = <THREE.Vector4>shaderMaterial.uniforms.bbox.value;\n\n            bbox.z = this._curtain;\n        }\n    }\n}\n\nexport class SliderComponent extends Component<ISliderConfiguration> {\n    public static componentName: string = \"slider\";\n\n    private _sliderContainer: HTMLDivElement;\n    private _sliderWrapper: HTMLDivElement;\n    private _sliderControl: HTMLInputElement;\n\n    private _moveToHandler: (event: Event) => void;\n\n    private _sliderStateOperation$: Subject<ISliderStateOperation>;\n    private _sliderState$: Observable<SliderState>;\n    private _sliderStateCreator$: Subject<void>;\n    private _sliderStateDisposer$: Subject<void>;\n\n    private _setKeysSubscription: Subscription;\n    private _setSliderVisibleSubscription: Subscription;\n\n    private _stateSubscription: Subscription;\n    private _glRenderSubscription: Subscription;\n    private _domRenderSubscription: Subscription;\n    private _nodeSubscription: Subscription;\n\n    /**\n     * Create a new slider component instance.\n     * @class SliderComponent\n     */\n    constructor (name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._sliderStateOperation$ = new Subject<ISliderStateOperation>();\n        this._sliderStateCreator$ = new Subject<void>();\n        this._sliderStateDisposer$ = new Subject<void>();\n\n        this._sliderState$ = this._sliderStateOperation$\n            .scan(\n                (sliderState: SliderState, operation: ISliderStateOperation): SliderState => {\n                    return operation(sliderState);\n                },\n                null)\n            .filter(\n                (sliderState: SliderState): boolean => {\n                    return sliderState != null;\n                })\n            .distinctUntilChanged(\n                undefined,\n                (sliderState: SliderState): number => {\n                    return sliderState.frameId;\n                });\n\n        this._sliderStateCreator$\n            .map(\n                (): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        if (sliderState != null) {\n                            throw new Error(\"Multiple slider states can not be created at the same time\");\n                        }\n\n                        return new SliderState();\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n\n        this._sliderStateDisposer$\n            .map(\n                (): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        sliderState.dispose();\n\n                        return null;\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n    }\n\n    /**\n     * Set the image keys.\n     *\n     * Configures the component to show the image planes for the supplied image keys.\n     *\n     * @param {keys} ISliderKeys - Slider keys object specifying the images to be shown in the foreground and the background.\n     */\n    public setKeys(keys: ISliderKeys): void {\n        this.configure({ keys: keys });\n    }\n\n    /**\n     * Set the initial position.\n     *\n     * Configures the intial position of the slider. The inital position value will be used when the component is activated.\n     *\n     * @param {number} initialPosition - Initial slider position.\n     */\n    public setInitialPosition(initialPosition: number): void {\n        this.configure({ initialPosition: initialPosition });\n    }\n\n    /**\n     * Set the value controlling if the slider is visible.\n     *\n     * @param {boolean} sliderVisible - Value indicating if the slider should be visible or not.\n     */\n    public setSliderVisible(sliderVisible: boolean): void {\n        this.configure({ sliderVisible: sliderVisible });\n    }\n\n    protected _activate(): void {\n        this._sliderContainer = <HTMLDivElement>this._createElement(\"div\", \"mapillary-js-slider-container\", this._container.element);\n        this._sliderWrapper = <HTMLDivElement>this._createElement(\"div\", \"SliderWrapper\", this._sliderContainer);\n        this._sliderControl = <HTMLInputElement>this._createElement(\"input\", \"SliderControl\", this._sliderWrapper);\n        this._sliderControl.setAttribute(\"type\", \"range\");\n        this._sliderControl.setAttribute(\"min\", \"0\");\n        this._sliderControl.setAttribute(\"max\", \"1000\");\n        this._sliderControl.style.visibility = \"hidden\";\n\n        this._moveToHandler = (e: Event): void => {\n            const curtain: number = Number((<HTMLInputElement>e.target).value) / 1000;\n            this._navigator.stateService.moveTo(curtain);\n        };\n\n        this._sliderControl.addEventListener(\"input\", this._moveToHandler);\n        this._sliderControl.addEventListener(\"change\", this._moveToHandler);\n\n        Observable\n            .combineLatest<State, ISliderConfiguration>(\n                this._navigator.stateService.state$,\n                this._configuration$)\n            .first()\n            .subscribe(\n                ([state, configuration]: [State, ISliderConfiguration]): void => {\n                    if (state === State.Traversing) {\n                        this._navigator.stateService.wait();\n\n                        let position: number = configuration.initialPosition != null ? configuration.initialPosition : 1;\n\n                        this._sliderControl.value = (1000 * position).toString();\n                        this._navigator.stateService.moveTo(position);\n                    }\n                });\n\n        this._glRenderSubscription = this._sliderState$\n            .map(\n                (sliderState: SliderState): IGLRenderHash => {\n                    let renderHash: IGLRenderHash = {\n                        name: this._name,\n                        render: {\n                            frameId: sliderState.frameId,\n                            needsRender: sliderState.glNeedsRender,\n                            render: sliderState.render.bind(sliderState),\n                            stage: GLRenderStage.Background,\n                        },\n                    };\n\n                    sliderState.clearGLNeedsRender();\n\n                    return renderHash;\n                })\n            .subscribe(this._container.glRenderer.render$);\n\n        this._domRenderSubscription = this._sliderState$\n            .filter(\n                (sliderState: SliderState): boolean => {\n                    return sliderState.domNeedsRender;\n                })\n            .subscribe(\n                (sliderState: SliderState): void => {\n                    this._sliderControl.value = (1000 * sliderState.curtain).toString();\n\n                    const visibility: string = sliderState.disabled || !sliderState.sliderVisible ? \"hidden\" : \"visible\";\n                    this._sliderControl.style.visibility = visibility;\n\n                    sliderState.clearDomNeedsRender();\n                });\n\n        this._sliderStateCreator$.next(null);\n\n        this._stateSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        sliderState.update(frame);\n\n                        return sliderState;\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n\n        this._setSliderVisibleSubscription = this._configuration$\n            .map(\n                (configuration: ISliderConfiguration): boolean => {\n                    return configuration.sliderVisible == null || configuration.sliderVisible;\n                })\n            .distinctUntilChanged()\n            .map(\n                (sliderVisible: boolean): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        sliderState.sliderVisible = sliderVisible;\n\n                        return sliderState;\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n\n        this._setKeysSubscription = this._configuration$\n            .filter(\n                (configuration: ISliderConfiguration): boolean => {\n                    return configuration.keys != null;\n                })\n            .switchMap(\n                (configuration: ISliderConfiguration): Observable<ISliderCombination> => {\n                    return Observable\n                        .zip(\n                            this._catchCacheNode$(configuration.keys.background),\n                            this._catchCacheNode$(configuration.keys.foreground))\n                        .map(\n                            (nodes: [Node, Node]): ISliderNodes => {\n                                return { background: nodes[0], foreground: nodes[1] };\n                            })\n                        .zip(this._navigator.stateService.currentState$.first())\n                        .map(\n                            (nf: [ISliderNodes, IFrame]): ISliderCombination => {\n                                return { nodes: nf[0], state: nf[1].state };\n                            });\n                })\n            .subscribe(\n                (co: ISliderCombination): void => {\n                    if (co.state.currentNode != null &&\n                        co.state.previousNode != null &&\n                        co.state.currentNode.key === co.nodes.foreground.key &&\n                        co.state.previousNode.key === co.nodes.background.key) {\n                        return;\n                    }\n\n                    if (co.state.currentNode.key === co.nodes.background.key) {\n                        this._navigator.stateService.setNodes([co.nodes.foreground]);\n                        return;\n                    }\n\n                    if (co.state.currentNode.key === co.nodes.foreground.key &&\n                        co.state.trajectory.length === 1) {\n                        this._navigator.stateService.prependNodes([co.nodes.background]);\n                        return;\n                    }\n\n                    this._navigator.stateService.setNodes([co.nodes.background]);\n                    this._navigator.stateService.setNodes([co.nodes.foreground]);\n                },\n                (e: Error): void => {\n                    console.error(e);\n                });\n\n        let previousNode$: Observable<Node> = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): Node => {\n                    return frame.state.previousNode;\n                })\n            .filter(\n                (node: Node): boolean => {\n                    return node != null;\n                })\n            .distinctUntilChanged(\n                undefined,\n                (node: Node): string => {\n                    return node.key;\n                });\n\n        this._nodeSubscription = Observable\n            .merge(\n                previousNode$,\n                this._navigator.stateService.currentNode$)\n            .filter(\n                (node: Node): boolean => {\n                    return node.pano ?\n                        Settings.maxImageSize > Settings.basePanoramaSize :\n                        Settings.maxImageSize > Settings.baseImageSize;\n                })\n            .mergeMap(\n                (node: Node): Observable<[HTMLImageElement, Node]> => {\n                    let baseImageSize: ImageSize = node.pano ?\n                        Settings.basePanoramaSize :\n                        Settings.baseImageSize;\n\n                    if (Math.max(node.image.width, node.image.height) > baseImageSize) {\n                        return Observable.empty<[HTMLImageElement, Node]>();\n                    }\n\n                    return node.cacheImage$(Settings.maxImageSize)\n                            .map(\n                                (n: Node): [HTMLImageElement, Node] => {\n                                    return [n.image, n];\n                                })\n                            .catch(\n                                (error: Error, caught: Observable<[HTMLImageElement, Node]>):\n                                    Observable<[HTMLImageElement, Node]> => {\n                                    console.error(`Failed to fetch high res slider image (${node.key})`, error);\n\n                                    return Observable.empty<[HTMLImageElement, Node]>();\n                                });\n                })\n            .map(\n                ([element, node]: [HTMLImageElement, Node]): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        sliderState.updateTexture(element, node);\n\n                        return sliderState;\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n    }\n\n    protected _deactivate(): void {\n        this._navigator.stateService.state$\n            .first()\n            .subscribe(\n                (state: State): void => {\n                    if (state === State.Waiting) {\n                        this._navigator.stateService.traverse();\n                    }\n                });\n\n        this._sliderStateDisposer$.next(null);\n\n        this._setKeysSubscription.unsubscribe();\n        this._setSliderVisibleSubscription.unsubscribe();\n        this._stateSubscription.unsubscribe();\n        this._glRenderSubscription.unsubscribe();\n        this._domRenderSubscription.unsubscribe();\n        this._nodeSubscription.unsubscribe();\n\n        this.configure({ keys: null });\n\n        this._sliderControl.removeEventListener(\"input\", this._moveToHandler);\n        this._sliderControl.removeEventListener(\"change\", this._moveToHandler);\n\n        this._container.element.removeChild(this._sliderContainer);\n\n        this._moveToHandler = null;\n        this._sliderControl = null;\n        this._sliderWrapper = null;\n        this._sliderContainer = null;\n    }\n\n    protected _getDefaultConfiguration(): ISliderConfiguration {\n        return {};\n    }\n\n    private _catchCacheNode$(key: string): Observable<Node> {\n        return this._navigator.graphService.cacheNode$(key)\n            .catch(\n                (error: Error, caught: Observable<Node>): Observable<Node> => {\n                    console.error(`Failed to cache slider node (${key})`, error);\n\n                    return Observable.empty<Node>();\n                });\n    }\n\n    private _createElement(tagName: string, className: string, container: HTMLElement): HTMLElement {\n        const element: HTMLElement = document.createElement(tagName);\n\n        if (!!className) {\n            element.className = className;\n        }\n\n        if (!!container) {\n            container.appendChild(element);\n        }\n\n        return element;\n    }\n}\n\nComponentService.register(SliderComponent);\nexport default SliderComponent;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/combineLatest\";\nimport \"rxjs/add/observable/fromEvent\";\nimport \"rxjs/add/observable/of\";\nimport \"rxjs/add/observable/zip\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/withLatestFrom\";\nimport \"rxjs/add/operator/zip\";\n\nimport {Node} from \"../../Graph\";\nimport {\n    ICurrentState,\n    IFrame,\n    State,\n} from \"../../State\";\nimport {\n    Container,\n    ImageSize,\n    Navigator,\n} from \"../../Viewer\";\nimport {\n    IGLRenderHash,\n    GLRenderStage,\n} from \"../../Render\";\nimport {\n    DOM,\n    Settings,\n} from \"../../Utils\";\nimport {\n    IBBoxShaderMaterial,\n    Component,\n    ComponentService,\n    ImagePlaneScene,\n    ImagePlaneFactory,\n    ISliderKeys,\n    ISliderConfiguration,\n    IShaderMaterial,\n} from \"../../Component\";\n\ninterface ISliderNodes {\n    background: Node;\n    foreground: Node;\n}\n\ninterface ISliderCombination {\n    nodes: ISliderNodes;\n    state: ICurrentState;\n}\n\ninterface ISliderStateOperation {\n    (sliderState: SliderState): SliderState;\n}\n\nclass SliderState {\n    private _imagePlaneFactory: ImagePlaneFactory;\n    private _imagePlaneScene: ImagePlaneScene;\n\n    private _currentKey: string;\n    private _previousKey: string;\n    private _currentPano: boolean;\n\n    private _frameId: number;\n\n    private _glNeedsRender: boolean;\n    private _domNeedsRender: boolean;\n    private _sliderVisible: boolean;\n\n    private _curtain: number;\n\n    constructor() {\n        this._imagePlaneFactory = new ImagePlaneFactory();\n        this._imagePlaneScene = new ImagePlaneScene();\n\n        this._currentKey = null;\n        this._previousKey = null;\n        this._currentPano = false;\n\n        this._frameId = 0;\n\n        this._glNeedsRender = false;\n        this._domNeedsRender = true;\n\n        this._curtain = 1;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public get curtain(): number {\n        return this._curtain;\n    }\n\n    public get glNeedsRender(): boolean {\n        return this._glNeedsRender;\n    }\n\n    public get domNeedsRender(): boolean {\n        return this._domNeedsRender;\n    }\n\n    public get sliderVisible(): boolean {\n        return this._sliderVisible;\n    }\n\n    public set sliderVisible(value: boolean) {\n        this._sliderVisible = value;\n        this._domNeedsRender = true;\n    }\n\n    public get disabled(): boolean {\n        return this._currentKey == null ||\n            this._previousKey == null ||\n            this._currentPano;\n    }\n\n    public update(frame: IFrame): void {\n        this._updateFrameId(frame.id);\n        let needsRender: boolean = this._updateImagePlanes(frame.state);\n\n        this._domNeedsRender = needsRender || this._domNeedsRender;\n\n        needsRender = this._updateCurtain(frame.state.alpha) || needsRender;\n        this._glNeedsRender = needsRender || this._glNeedsRender;\n    }\n\n    public updateTexture(image: HTMLImageElement, node: Node): void {\n        let imagePlanes: THREE.Mesh[] = node.key === this._currentKey ?\n            this._imagePlaneScene.imagePlanes :\n            node.key === this._previousKey ?\n                this._imagePlaneScene.imagePlanesOld :\n                [];\n\n        if (imagePlanes.length === 0) {\n            return;\n        }\n\n        this._glNeedsRender = true;\n\n        for (let plane of imagePlanes) {\n            let material: IShaderMaterial = <IShaderMaterial>plane.material;\n            let texture: THREE.Texture = <THREE.Texture>material.uniforms.projectorTex.value;\n\n            texture.image = image;\n            texture.needsUpdate = true;\n        }\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        if (!this.disabled) {\n            renderer.render(this._imagePlaneScene.sceneOld, perspectiveCamera);\n        }\n\n        renderer.render(this._imagePlaneScene.scene, perspectiveCamera);\n    }\n\n    public dispose(): void {\n        this._imagePlaneScene.clear();\n    }\n\n    public clearGLNeedsRender(): void {\n        this._glNeedsRender = false;\n    }\n\n    public clearDomNeedsRender(): void {\n        this._domNeedsRender = false;\n    }\n\n    private _updateFrameId(frameId: number): void {\n        this._frameId = frameId;\n    }\n\n    private _updateImagePlanes(state: ICurrentState): boolean {\n        if (state.currentNode == null) {\n            return;\n        }\n\n        let needsRender: boolean = false;\n\n        if (state.previousNode != null && this._previousKey !== state.previousNode.key) {\n            needsRender = true;\n\n            this._previousKey = state.previousNode.key;\n            this._imagePlaneScene.setImagePlanesOld([\n                this._imagePlaneFactory.createMesh(state.previousNode, state.previousTransform),\n            ]);\n        }\n\n        if (this._currentKey !== state.currentNode.key) {\n            needsRender = true;\n\n            this._currentKey = state.currentNode.key;\n            this._currentPano = state.currentNode.pano;\n            this._imagePlaneScene.setImagePlanes([\n                this._imagePlaneFactory.createMesh(state.currentNode, state.currentTransform),\n            ]);\n\n            if (!this.disabled) {\n                this._updateBbox();\n            }\n        }\n\n        return needsRender;\n    }\n\n    private _updateCurtain(alpha: number): boolean {\n        if (this.disabled ||\n            Math.abs(this._curtain - alpha) < 0.001) {\n            return false;\n        }\n\n        this._curtain = alpha;\n        this._updateBbox();\n\n        return true;\n    }\n\n    private _updateBbox(): void {\n        for (let plane of this._imagePlaneScene.imagePlanes) {\n            let shaderMaterial: IBBoxShaderMaterial = <IBBoxShaderMaterial>plane.material;\n            let bbox: THREE.Vector4 = <THREE.Vector4>shaderMaterial.uniforms.bbox.value;\n\n            bbox.z = this._curtain;\n        }\n    }\n}\n\nexport class SliderComponent extends Component<ISliderConfiguration> {\n    public static componentName: string = \"slider\";\n\n    private _dom: DOM;\n\n    private _sliderContainer: HTMLDivElement;\n    private _sliderWrapper: HTMLDivElement;\n    private _sliderControl: HTMLInputElement;\n\n    private _moveToHandler: (event: Event) => void;\n\n    private _sliderStateOperation$: Subject<ISliderStateOperation>;\n    private _sliderState$: Observable<SliderState>;\n    private _sliderStateCreator$: Subject<void>;\n    private _sliderStateDisposer$: Subject<void>;\n\n    private _setKeysSubscription: Subscription;\n    private _setSliderVisibleSubscription: Subscription;\n\n    private _stateSubscription: Subscription;\n    private _glRenderSubscription: Subscription;\n    private _domRenderSubscription: Subscription;\n    private _nodeSubscription: Subscription;\n\n    /**\n     * Create a new slider component instance.\n     * @class SliderComponent\n     */\n    constructor (name: string, container: Container, navigator: Navigator, dom?: DOM) {\n        super(name, container, navigator);\n\n        this._dom = !!dom ? dom : new DOM();\n\n        this._sliderStateOperation$ = new Subject<ISliderStateOperation>();\n        this._sliderStateCreator$ = new Subject<void>();\n        this._sliderStateDisposer$ = new Subject<void>();\n\n        this._sliderState$ = this._sliderStateOperation$\n            .scan(\n                (sliderState: SliderState, operation: ISliderStateOperation): SliderState => {\n                    return operation(sliderState);\n                },\n                null)\n            .filter(\n                (sliderState: SliderState): boolean => {\n                    return sliderState != null;\n                })\n            .distinctUntilChanged(\n                undefined,\n                (sliderState: SliderState): number => {\n                    return sliderState.frameId;\n                });\n\n        this._sliderStateCreator$\n            .map(\n                (): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        if (sliderState != null) {\n                            throw new Error(\"Multiple slider states can not be created at the same time\");\n                        }\n\n                        return new SliderState();\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n\n        this._sliderStateDisposer$\n            .map(\n                (): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        sliderState.dispose();\n\n                        return null;\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n    }\n\n    /**\n     * Set the image keys.\n     *\n     * Configures the component to show the image planes for the supplied image keys.\n     *\n     * @param {keys} ISliderKeys - Slider keys object specifying the images to be shown in the foreground and the background.\n     */\n    public setKeys(keys: ISliderKeys): void {\n        this.configure({ keys: keys });\n    }\n\n    /**\n     * Set the initial position.\n     *\n     * Configures the intial position of the slider. The inital position value will be used when the component is activated.\n     *\n     * @param {number} initialPosition - Initial slider position.\n     */\n    public setInitialPosition(initialPosition: number): void {\n        this.configure({ initialPosition: initialPosition });\n    }\n\n    /**\n     * Set the value controlling if the slider is visible.\n     *\n     * @param {boolean} sliderVisible - Value indicating if the slider should be visible or not.\n     */\n    public setSliderVisible(sliderVisible: boolean): void {\n        this.configure({ sliderVisible: sliderVisible });\n    }\n\n    protected _activate(): void {\n        this._sliderContainer = this._dom.createElement(\"div\", \"mapillary-js-slider-container\", this._container.element);\n        this._sliderWrapper = this._dom.createElement(\"div\", \"SliderWrapper\", this._sliderContainer);\n        this._sliderControl = this._dom.createElement(\"input\", \"SliderControl\", this._sliderWrapper);\n        this._sliderControl.setAttribute(\"type\", \"range\");\n        this._sliderControl.setAttribute(\"min\", \"0\");\n        this._sliderControl.setAttribute(\"max\", \"1000\");\n        this._sliderControl.style.visibility = \"hidden\";\n\n        this._moveToHandler = (e: Event): void => {\n            const curtain: number = Number((<HTMLInputElement>e.target).value) / 1000;\n            this._navigator.stateService.moveTo(curtain);\n        };\n\n        this._sliderControl.addEventListener(\"input\", this._moveToHandler);\n        this._sliderControl.addEventListener(\"change\", this._moveToHandler);\n\n        Observable\n            .combineLatest<State, ISliderConfiguration>(\n                this._navigator.stateService.state$,\n                this._configuration$)\n            .first()\n            .subscribe(\n                ([state, configuration]: [State, ISliderConfiguration]): void => {\n                    if (state === State.Traversing) {\n                        this._navigator.stateService.wait();\n\n                        let position: number = configuration.initialPosition != null ? configuration.initialPosition : 1;\n\n                        this._sliderControl.value = (1000 * position).toString();\n                        this._navigator.stateService.moveTo(position);\n                    }\n                });\n\n        this._glRenderSubscription = this._sliderState$\n            .map(\n                (sliderState: SliderState): IGLRenderHash => {\n                    let renderHash: IGLRenderHash = {\n                        name: this._name,\n                        render: {\n                            frameId: sliderState.frameId,\n                            needsRender: sliderState.glNeedsRender,\n                            render: sliderState.render.bind(sliderState),\n                            stage: GLRenderStage.Background,\n                        },\n                    };\n\n                    sliderState.clearGLNeedsRender();\n\n                    return renderHash;\n                })\n            .subscribe(this._container.glRenderer.render$);\n\n        this._domRenderSubscription = this._sliderState$\n            .filter(\n                (sliderState: SliderState): boolean => {\n                    return sliderState.domNeedsRender;\n                })\n            .subscribe(\n                (sliderState: SliderState): void => {\n                    this._sliderControl.value = (1000 * sliderState.curtain).toString();\n\n                    const visibility: string = sliderState.disabled || !sliderState.sliderVisible ? \"hidden\" : \"visible\";\n                    this._sliderControl.style.visibility = visibility;\n\n                    sliderState.clearDomNeedsRender();\n                });\n\n        this._sliderStateCreator$.next(null);\n\n        this._stateSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        sliderState.update(frame);\n\n                        return sliderState;\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n\n        this._setSliderVisibleSubscription = this._configuration$\n            .map(\n                (configuration: ISliderConfiguration): boolean => {\n                    return configuration.sliderVisible == null || configuration.sliderVisible;\n                })\n            .distinctUntilChanged()\n            .map(\n                (sliderVisible: boolean): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        sliderState.sliderVisible = sliderVisible;\n\n                        return sliderState;\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n\n        this._setKeysSubscription = this._configuration$\n            .filter(\n                (configuration: ISliderConfiguration): boolean => {\n                    return configuration.keys != null;\n                })\n            .switchMap(\n                (configuration: ISliderConfiguration): Observable<ISliderCombination> => {\n                    return Observable\n                        .zip(\n                            this._catchCacheNode$(configuration.keys.background),\n                            this._catchCacheNode$(configuration.keys.foreground))\n                        .map(\n                            (nodes: [Node, Node]): ISliderNodes => {\n                                return { background: nodes[0], foreground: nodes[1] };\n                            })\n                        .zip(this._navigator.stateService.currentState$.first())\n                        .map(\n                            (nf: [ISliderNodes, IFrame]): ISliderCombination => {\n                                return { nodes: nf[0], state: nf[1].state };\n                            });\n                })\n            .subscribe(\n                (co: ISliderCombination): void => {\n                    if (co.state.currentNode != null &&\n                        co.state.previousNode != null &&\n                        co.state.currentNode.key === co.nodes.foreground.key &&\n                        co.state.previousNode.key === co.nodes.background.key) {\n                        return;\n                    }\n\n                    if (co.state.currentNode.key === co.nodes.background.key) {\n                        this._navigator.stateService.setNodes([co.nodes.foreground]);\n                        return;\n                    }\n\n                    if (co.state.currentNode.key === co.nodes.foreground.key &&\n                        co.state.trajectory.length === 1) {\n                        this._navigator.stateService.prependNodes([co.nodes.background]);\n                        return;\n                    }\n\n                    this._navigator.stateService.setNodes([co.nodes.background]);\n                    this._navigator.stateService.setNodes([co.nodes.foreground]);\n                },\n                (e: Error): void => {\n                    console.error(e);\n                });\n\n        let previousNode$: Observable<Node> = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): Node => {\n                    return frame.state.previousNode;\n                })\n            .filter(\n                (node: Node): boolean => {\n                    return node != null;\n                })\n            .distinctUntilChanged(\n                undefined,\n                (node: Node): string => {\n                    return node.key;\n                });\n\n        this._nodeSubscription = Observable\n            .merge(\n                previousNode$,\n                this._navigator.stateService.currentNode$)\n            .filter(\n                (node: Node): boolean => {\n                    return node.pano ?\n                        Settings.maxImageSize > Settings.basePanoramaSize :\n                        Settings.maxImageSize > Settings.baseImageSize;\n                })\n            .mergeMap(\n                (node: Node): Observable<[HTMLImageElement, Node]> => {\n                    let baseImageSize: ImageSize = node.pano ?\n                        Settings.basePanoramaSize :\n                        Settings.baseImageSize;\n\n                    if (Math.max(node.image.width, node.image.height) > baseImageSize) {\n                        return Observable.empty<[HTMLImageElement, Node]>();\n                    }\n\n                    return node.cacheImage$(Settings.maxImageSize)\n                            .map(\n                                (n: Node): [HTMLImageElement, Node] => {\n                                    return [n.image, n];\n                                })\n                            .catch(\n                                (error: Error, caught: Observable<[HTMLImageElement, Node]>):\n                                    Observable<[HTMLImageElement, Node]> => {\n                                    console.error(`Failed to fetch high res slider image (${node.key})`, error);\n\n                                    return Observable.empty<[HTMLImageElement, Node]>();\n                                });\n                })\n            .map(\n                ([element, node]: [HTMLImageElement, Node]): ISliderStateOperation => {\n                    return (sliderState: SliderState): SliderState => {\n                        sliderState.updateTexture(element, node);\n\n                        return sliderState;\n                    };\n                })\n            .subscribe(this._sliderStateOperation$);\n    }\n\n    protected _deactivate(): void {\n        this._navigator.stateService.state$\n            .first()\n            .subscribe(\n                (state: State): void => {\n                    if (state === State.Waiting) {\n                        this._navigator.stateService.traverse();\n                    }\n                });\n\n        this._sliderStateDisposer$.next(null);\n\n        this._setKeysSubscription.unsubscribe();\n        this._setSliderVisibleSubscription.unsubscribe();\n        this._stateSubscription.unsubscribe();\n        this._glRenderSubscription.unsubscribe();\n        this._domRenderSubscription.unsubscribe();\n        this._nodeSubscription.unsubscribe();\n\n        this.configure({ keys: null });\n\n        this._sliderControl.removeEventListener(\"input\", this._moveToHandler);\n        this._sliderControl.removeEventListener(\"change\", this._moveToHandler);\n\n        this._container.element.removeChild(this._sliderContainer);\n\n        this._moveToHandler = null;\n        this._sliderControl = null;\n        this._sliderWrapper = null;\n        this._sliderContainer = null;\n    }\n\n    protected _getDefaultConfiguration(): ISliderConfiguration {\n        return {};\n    }\n\n    private _catchCacheNode$(key: string): Observable<Node> {\n        return this._navigator.graphService.cacheNode$(key)\n            .catch(\n                (error: Error, caught: Observable<Node>): Observable<Node> => {\n                    console.error(`Failed to cache slider node (${key})`, error);\n\n                    return Observable.empty<Node>();\n                });\n    }\n}\n\nComponentService.register(SliderComponent);\nexport default SliderComponent;\n",
+    "import {IComponentConfiguration} from \"../../Component\";\n\nexport enum CoverState {\n    Hidden,\n    Loading,\n    Visible,\n}\n\nexport interface ICoverConfiguration extends IComponentConfiguration {\n    key?: string;\n    src?: string;\n    state?: CoverState;\n}\n\nexport default ICoverConfiguration;\n",
+    "export {ICacheConfiguration, ICacheDepth} from \"./ICacheConfiguration\";\nexport {CoverState, ICoverConfiguration} from \"./ICoverConfiguration\";\nexport {IDirectionConfiguration} from \"./IDirectionConfiguration\";\nexport {IImagePlaneConfiguration} from \"./IImagePlaneConfiguration\";\nexport {IKeyboardConfiguration} from \"./IKeyboardConfiguration\";\nexport {IMarkerConfiguration} from \"./IMarkerConfiguration\";\nexport {IMouseConfiguration} from \"./IMouseConfiguration\";\nexport {INavigationConfiguration} from \"./INavigationConfiguration\";\nexport {IRouteConfiguration, IRoutePath, IRouteInfoKey} from \"./IRouteConfiguration\";\nexport {ISliderConfiguration, ISliderKeys} from \"./ISliderConfiguration\";\nexport {IComponentConfiguration} from \"./IComponentConfiguration\";\nexport {ISequenceConfiguration} from \"./ISequenceConfiguration\";\nexport {ITagConfiguration} from \"./ITagConfiguration\";\nexport {IShader} from \"./IShader\";\nexport * from \"../imageplane/interfaces/interfaces\";\nexport * from \"../marker/interfaces/interfaces\";\nexport * from \"../tag/interfaces/interfaces\";\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    IKeyboardConfiguration,\n    HandlerBase,\n} from \"../../Component\";\nimport {EdgeDirection} from \"../../Edge\";\nimport {\n    IEdgeStatus,\n    Node,\n} from \"../../Graph\";\n\n/**\n * The `KeySequenceNavigationHandler` allows the user navigate through a sequence using the\n * following key commands:\n *\n * `ALT` + `Up Arrow`: Navigate to next image in the sequence.\n * `ALT` + `Down Arrow`: Navigate to previous image in sequence.\n *\n * @example\n * ```\n * var keyboardComponent = viewer.getComponent(\"keyboard\");\n *\n * keyboardComponent.keySequenceNavigation.disable();\n * keyboardComponent.keySequenceNavigation.enable();\n *\n * var isEnabled = keyboardComponent.keySequenceNavigation.isEnabled;\n * ```\n */\nexport class KeySequenceNavigationHandler extends HandlerBase<IKeyboardConfiguration> {\n    private _keyDownSubscription: Subscription;\n\n    protected _enable(): void {\n        const sequenceEdges$: Observable<IEdgeStatus> = this._navigator.stateService.currentNode$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.sequenceEdges$;\n                });\n\n        this._keyDownSubscription = this._container.keyboardService.keyDown$\n            .withLatestFrom(sequenceEdges$)\n            .subscribe(\n                ([event, edgeStatus]: [KeyboardEvent, IEdgeStatus]): void => {\n                    let direction: EdgeDirection = null;\n                    switch (event.keyCode) {\n                        case 38: // up\n                            direction = EdgeDirection.Next;\n                            break;\n                        case 40: // down\n                            direction = EdgeDirection.Prev;\n                            break;\n                        default:\n                            return;\n                    }\n\n                    event.preventDefault();\n\n                    if (!event.altKey || event.shiftKey || !edgeStatus.cached) {\n                        return;\n                    }\n\n                    for (const edge of edgeStatus.edges) {\n                        if (edge.data.direction === direction) {\n                            this._navigator.moveToKey$(edge.to)\n                                .subscribe(\n                                    (n: Node): void => { return; },\n                                    (e: Error): void => { console.error(e); });\n\n                            return;\n                        }\n                    }\n                });\n    }\n\n    protected _disable(): void {\n        this._keyDownSubscription.unsubscribe();\n    }\n\n    protected _getConfiguration(enable: boolean): IKeyboardConfiguration {\n        return { keySequenceNavigation: enable };\n    }\n}\n\nexport default KeySequenceNavigationHandler;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    IKeyboardConfiguration,\n    HandlerBase,\n} from \"../../Component\";\nimport {\n    EdgeDirection,\n    IEdge,\n} from \"../../Edge\";\nimport {\n    Camera,\n    Spatial,\n} from \"../../Geo\";\nimport {\n    IEdgeStatus,\n    Node,\n} from \"../../Graph\";\nimport {\n    IFrame,\n    IRotation,\n} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * The `KeySpatialNavigationHandler` allows the user navigate through a sequence using the\n * following key commands:\n *\n * `Up Arrow`: Step forward.\n * `Down Arrow`: Step backward.\n * `Left Arrow`: Step to the left.\n * `Rigth Arrow`: Step to the right.\n * `SHIFT` + `Down Arrow`: Turn around.\n * `SHIFT` + `Left Arrow`: Turn to the left.\n * `SHIFT` + `Rigth Arrow`: Turn to the right.\n *\n * @example\n * ```\n * var keyboardComponent = viewer.getComponent(\"keyboard\");\n *\n * keyboardComponent.keySpatialNavigation.disable();\n * keyboardComponent.keySpatialNavigation.enable();\n *\n * var isEnabled = keyboardComponent.keySpatialNavigation.isEnabled;\n * ```\n */\nexport class KeySpatialNavigationHandler extends HandlerBase<IKeyboardConfiguration> {\n    private _spatial: Spatial;\n\n    private _keyDownSubscription: Subscription;\n\n    constructor(\n        component: Component<IKeyboardConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        spatial: Spatial) {\n        super(component, container, navigator);\n\n        this._spatial = spatial;\n    }\n\n    protected _enable(): void {\n        const spatialEdges$: Observable<IEdgeStatus> = this._navigator.stateService.currentNode$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.spatialEdges$;\n                });\n\n        this._keyDownSubscription = this._container.keyboardService.keyDown$\n            .withLatestFrom(\n                spatialEdges$,\n                this._navigator.stateService.currentState$)\n            .subscribe(([event, edgeStatus, frame]: [KeyboardEvent, IEdgeStatus, IFrame]): void => {\n                let pano: boolean = frame.state.currentNode.pano;\n                let direction: EdgeDirection = null;\n                switch (event.keyCode) {\n                    case 37: // left\n                        direction = event.shiftKey && !pano ? EdgeDirection.TurnLeft : EdgeDirection.StepLeft;\n                        break;\n                    case 38: // up\n                        direction = event.shiftKey && !pano ? EdgeDirection.Pano : EdgeDirection.StepForward;\n                        break;\n                    case 39: // right\n                        direction = event.shiftKey && !pano ? EdgeDirection.TurnRight : EdgeDirection.StepRight;\n                        break;\n                    case 40: // down\n                        direction = event.shiftKey && !pano ? EdgeDirection.TurnU : EdgeDirection.StepBackward;\n                        break;\n                    default:\n                        return;\n                }\n\n                event.preventDefault();\n\n                if (event.altKey || !edgeStatus.cached ||\n                    (event.shiftKey && pano)) {\n                    return;\n                }\n\n                if (!pano) {\n                    this._moveDir(direction, edgeStatus);\n                } else {\n                    const shifts: { [dir: number]: number } = {};\n\n                    shifts[EdgeDirection.StepBackward] = Math.PI;\n                    shifts[EdgeDirection.StepForward] = 0;\n                    shifts[EdgeDirection.StepLeft] = Math.PI / 2;\n                    shifts[EdgeDirection.StepRight] = -Math.PI / 2;\n\n                    const phi: number = this._rotationFromCamera(frame.state.camera).phi;\n                    const navigationAngle: number = this._spatial.wrapAngle(phi + shifts[direction]);\n                    const threshold: number = Math.PI / 4;\n                    const edges: IEdge[] = edgeStatus.edges.filter(\n                        (e: IEdge): boolean => {\n                            return e.data.direction === EdgeDirection.Pano || e.data.direction === direction;\n                        });\n\n                    let smallestAngle: number = Number.MAX_VALUE;\n                    let toKey: string = null;\n                    for (const edge of edges) {\n                        const angle: number = Math.abs(this._spatial.wrapAngle(edge.data.worldMotionAzimuth - navigationAngle));\n\n                        if (angle < Math.min(smallestAngle, threshold)) {\n                            smallestAngle = angle;\n                            toKey = edge.to;\n                        }\n                    }\n\n                    if (toKey == null) {\n                        return;\n                    }\n\n                    this._moveToKey(toKey);\n                }\n            });\n    }\n\n    protected _disable(): void {\n        this._keyDownSubscription.unsubscribe();\n    }\n\n    protected _getConfiguration(enable: boolean): IKeyboardConfiguration {\n        return { keySpatialNavigation: enable };\n    }\n\n    private _moveDir(direction: EdgeDirection, edgeStatus: IEdgeStatus): void {\n        for (const edge of edgeStatus.edges) {\n            if (edge.data.direction === direction) {\n                this._moveToKey(edge.to);\n                return;\n            }\n        }\n    }\n\n    private _moveToKey(key: string): void {\n        this._navigator.moveToKey$(key)\n            .subscribe(\n                (n: Node): void => { /* noop */ },\n                (e: Error): void => { console.error(e); });\n    }\n\n    private _rotationFromCamera(camera: Camera): IRotation {\n        let direction: THREE.Vector3 = camera.lookat.clone().sub(camera.position);\n\n        let upProjection: number = direction.clone().dot(camera.up);\n        let planeProjection: THREE.Vector3 = direction.clone().sub(camera.up.clone().multiplyScalar(upProjection));\n\n        let phi: number = Math.atan2(planeProjection.y, planeProjection.x);\n        let theta: number = Math.PI / 2 - this._spatial.angleToPlane(direction.toArray(), [0, 0, 1]);\n\n        return { phi: phi, theta: theta };\n    }\n}\n\nexport default KeySpatialNavigationHandler;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    IKeyboardConfiguration,\n    HandlerBase,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {RenderCamera} from \"../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * The `KeyZoomHandler` allows the user zoom in and out using the\n * following key commands:\n *\n * `+`: Zoom in.\n * `-`: Zoom out.\n *\n * @example\n * ```\n * var keyboardComponent = viewer.getComponent(\"keyboard\");\n *\n * keyboardComponent.keyZoom.disable();\n * keyboardComponent.keyZoom.enable();\n *\n * var isEnabled = keyboardComponent.keyZoom.isEnabled;\n * ```\n */\nexport class KeyZoomHandler extends HandlerBase<IKeyboardConfiguration> {\n    private _keyDownSubscription: Subscription;\n\n    private _viewportCoords: ViewportCoords;\n\n    constructor(\n        component: Component<IKeyboardConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords) {\n        super(component, container, navigator);\n\n        this._viewportCoords = viewportCoords;\n    }\n\n    protected _enable(): void {\n        this._keyDownSubscription = this._container.keyboardService.keyDown$\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([event, render, transform]: [KeyboardEvent, RenderCamera, Transform]): void => {\n                    if (event.altKey || event.shiftKey || event.ctrlKey || event.metaKey) {\n                        return;\n                    }\n\n                    let delta: number = 0;\n                    switch (event.key) {\n                        case \"+\":\n                            delta = 1;\n                            break;\n                        case \"-\":\n                            delta = -1;\n                            break;\n                        default:\n                            return;\n                    }\n\n                    event.preventDefault();\n\n                    const unprojected: THREE.Vector3 = this._viewportCoords.unprojectFromViewport(0, 0, render.perspective);\n                    const reference: number[] = transform.projectBasic(unprojected.toArray());\n\n                    this._navigator.stateService.zoomIn(delta, reference);\n                });\n    }\n\n    protected _disable(): void {\n        this._keyDownSubscription.unsubscribe();\n    }\n\n    protected _getConfiguration(enable: boolean): IKeyboardConfiguration {\n        return { keyZoom: enable };\n    }\n}\n\nexport default KeyZoomHandler;\n",
+    "import {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    ComponentService,\n    Component,\n    IKeyboardConfiguration,\n    KeyZoomHandler,\n    KeySequenceNavigationHandler,\n    KeySpatialNavigationHandler,\n} from \"../../Component\";\nimport {\n    Spatial,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * @class KeyboardComponent\n *\n * @classdesc Component for keyboard event handling.\n *\n * To retrive and use the keyboard component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\");\n *\n * var keyboardComponent = viewer.getComponent(\"keyboard\");\n * ```\n */\nexport class KeyboardComponent extends Component<IKeyboardConfiguration> {\n    public static componentName: string = \"keyboard\";\n\n    private _keyZoomHandler: KeyZoomHandler;\n    private _keySequenceNavigationHandler: KeySequenceNavigationHandler;\n    private _keySpatialNavigationHandler: KeySpatialNavigationHandler;\n\n    private _configurationSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._keyZoomHandler = new KeyZoomHandler(this, container, navigator, new ViewportCoords());\n        this._keySequenceNavigationHandler = new KeySequenceNavigationHandler(this, container, navigator);\n        this._keySpatialNavigationHandler = new KeySpatialNavigationHandler(this, container, navigator, new Spatial());\n    }\n\n    /**\n     * Get key zoom.\n     *\n     * @returns {KeyZoomHandler} The key zoom handler.\n     */\n    public get keyZoom(): KeyZoomHandler {\n        return this._keyZoomHandler;\n    }\n\n    /**\n     * Get key sequence navigation.\n     *\n     * @returns {KeySequenceNavigationHandler} The key sequence navigation handler.\n     */\n    public get keySequenceNavigation(): KeySequenceNavigationHandler {\n        return this._keySequenceNavigationHandler;\n    }\n\n    /**\n     * Get spatial.\n     *\n     * @returns {KeySpatialNavigationHandler} The spatial handler.\n     */\n    public get keySpatialNavigation(): KeySpatialNavigationHandler {\n        return this._keySpatialNavigationHandler;\n    }\n\n    protected _activate(): void {\n        this._configurationSubscription = this._configuration$\n            .subscribe(\n                (configuration: IKeyboardConfiguration): void => {\n                    if (configuration.keyZoom) {\n                        this._keyZoomHandler.enable();\n                    } else {\n                        this._keyZoomHandler.disable();\n                    }\n\n                    if (configuration.keySequenceNavigation) {\n                        this._keySequenceNavigationHandler.enable();\n                    } else {\n                        this._keySequenceNavigationHandler.disable();\n                    }\n\n                    if (configuration.keySpatialNavigation) {\n                        this._keySpatialNavigationHandler.enable();\n                    } else {\n                        this._keySpatialNavigationHandler.disable();\n                    }\n                });\n    }\n\n    protected _deactivate(): void {\n        this._configurationSubscription.unsubscribe();\n    }\n\n    protected _getDefaultConfiguration(): IKeyboardConfiguration {\n        return { keySequenceNavigation: true, keySpatialNavigation: true, keyZoom: true };\n    }\n}\n\nComponentService.register(KeyboardComponent);\nexport default KeyboardComponent;\n",
     "export {MarkerComponent} from \"./MarkerComponent\";\nexport {SimpleMarker} from \"./marker/SimpleMarker\";\nexport {CircleMarker} from \"./marker/CircleMarker\";\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as when from \"when\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/map\";\n\nimport {ILatLon} from \"../../API\";\nimport {\n    IMarkerConfiguration,\n    IMarkerEvent,\n    Marker,\n    MarkerScene,\n    MarkerSet,\n    ComponentService,\n    Component,\n} from \"../../Component\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\nimport {\n    IGLRenderHash,\n    GLRenderStage,\n    RenderCamera,\n} from \"../../Render\";\nimport {\n    GraphCalculator,\n    Node,\n} from \"../../Graph\";\nimport {\n    GeoCoords,\n    ILatLonAlt,\n    ViewportCoords,\n} from \"../../Geo\";\n\n\n/**\n * @class MarkerComponent\n *\n * @classdesc Component for showing and editing 3D marker objects.\n *\n * The `add` method is used for adding new markers or replacing\n * markers already in the set.\n *\n * If a marker already in the set has the same\n * id as one of the markers added, the old marker will be removed and\n * the added marker will take its place.\n *\n * It is not possible to update markers in the set by updating any properties\n * directly on the marker object. Markers need to be replaced by\n * re-adding them for updates to geographic position or configuration\n * to be reflected.\n *\n * Markers added to the marker component can be either interactive\n * or non-interactive. Different marker types define their behavior.\n * Markers with interaction support can be configured with options\n * to respond to dragging inside the viewer and be detected when\n * retrieving markers from pixel points with the `getMarkerIdAt` method.\n *\n * To retrive and use the marker component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { marker: true } });\n *\n * var markerComponent = viewer.getComponent(\"marker\");\n * ```\n */\nexport class MarkerComponent extends Component<IMarkerConfiguration> {\n    public static componentName: string = \"marker\";\n\n    /**\n     * Fired when the position of a marker is changed.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"changed\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static changed: string = \"changed\";\n\n    /**\n     * Fired when a marker drag interaction starts.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"dragstart\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static dragstart: string = \"dragstart\";\n\n    /**\n     * Fired when a marker drag interaction ends.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"dragend\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static dragend: string = \"dragend\";\n\n    private _relativeGroundAltitude: number;\n\n    private _geoCoords: GeoCoords;\n    private _graphCalculator: GraphCalculator;\n    private _markerScene: MarkerScene;\n    private _markerSet: MarkerSet;\n    private _viewportCoords: ViewportCoords;\n\n    private _adjustHeightSubscription: Subscription;\n    private _dragEventSubscription: Subscription;\n    private _markersUpdatedSubscription: Subscription;\n    private _mouseClaimSubscription: Subscription;\n    private _referenceSubscription: Subscription;\n    private _renderSubscription: Subscription;\n    private _setChangedSubscription: Subscription;\n    private _updateMarkerSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._relativeGroundAltitude = -2;\n\n        this._geoCoords = new GeoCoords();\n        this._graphCalculator = new GraphCalculator();\n        this._markerScene = new MarkerScene();\n        this._markerSet = new MarkerSet();\n        this._viewportCoords = new ViewportCoords();\n    }\n\n    /**\n     * Add markers to the marker set or replace markers in the marker set.\n     *\n     * @description If a marker already in the set has the same\n     * id as one of the markers added, the old marker will be removed\n     * the added marker will take its place.\n     *\n     * Any marker inside the visible bounding bbox\n     * will be initialized and placed in the viewer.\n     *\n     * @param {Array<Marker>} markers - Markers to add.\n     *\n     * @example ```markerComponent.add([marker1, marker2]);```\n     */\n    public add(markers: Marker[]): void {\n        this._markerSet.add(markers);\n    }\n\n    /**\n     * Returns the marker in the marker set with the specified id, or\n     * undefined if the id matches no marker.\n     *\n     * @param {string} markerId - Id of the marker.\n     *\n     * @example ```var marker = markerComponent.get(\"markerId\");```\n     *\n     */\n    public get(markerId: string): Marker {\n        return this._markerSet.get(markerId);\n    }\n\n\n    /**\n     * Returns an array of all markers.\n     *\n     * @example ```var markers = markerComponent.getAll();```\n     */\n    public getAll(): Marker[] {\n        return this._markerSet.getAll();\n    }\n\n    /**\n     * Returns the id of the interactive marker closest to the current camera\n     * position at the specified point.\n     *\n     * @description Notice that the pixelPoint argument requires x, y\n     * coordinates from pixel space.\n     *\n     * With this function, you can use the coordinates provided by mouse\n     * events to get information out of the marker component.\n     *\n     * If no interactive geometry of an interactive marker exist at the pixel\n     * point, `null` will be returned.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates on the viewer element.\n     * @returns {string} Id of the interactive marker closest to the camera. If no\n     * interactive marker exist at the pixel point, `null` will be returned.\n     *\n     * @example\n     * ```\n     * markerComponent.getMarkerIdAt([100, 100])\n     *     .then((markerId) => { console.log(markerId); });\n     * ```\n     */\n    public getMarkerIdAt(pixelPoint: number[]): when.Promise<string> {\n        return when.promise<string>((resolve: any, reject: any): void => {\n            this._container.renderService.renderCamera$\n                .first()\n                .map(\n                    (render: RenderCamera): string => {\n                        const viewport: number[] = this._viewportCoords\n                            .canvasToViewport(\n                                pixelPoint[0],\n                                pixelPoint[1],\n                                this._container.element);\n\n                        const id: string = this._markerScene.intersectObjects(viewport, render.perspective);\n\n                        return id;\n                    })\n                .subscribe(\n                    (id: string): void => {\n                        resolve(id);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n        });\n    }\n\n    /**\n     * Check if a marker exist in the marker set.\n     *\n     * @param {string} markerId - Id of the marker.\n     *\n     * @example ```var markerExists = markerComponent.has(\"markerId\");```\n     */\n    public has(markerId: string): boolean {\n        return this._markerSet.has(markerId);\n    }\n\n    /**\n     * Remove markers with the specified ids from the marker set.\n     *\n     * @param {Array<string>} markerIds - Ids for markers to remove.\n     *\n     * @example ```markerComponent.remove([\"id-1\", \"id-2\"]);```\n     */\n    public remove(markerIds: string[]): void {\n        this._markerSet.remove(markerIds);\n    }\n\n    /**\n     * Remove all markers from the marker set.\n     *\n     * @example ```markerComponent.removeAll();```\n     */\n    public removeAll(): void {\n        this._markerSet.removeAll();\n    }\n\n    protected _activate(): void {\n        const groundAltitude$: Observable<number> = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): number => {\n                    return frame.state.camera.position.z + this._relativeGroundAltitude;\n                })\n            .distinctUntilChanged(\n                (a1: number, a2: number): boolean => {\n                    return Math.abs(a1 - a2) < 0.01;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        const geoInitiated$: Observable<void> = Observable\n            .combineLatest(\n                groundAltitude$,\n                this._navigator.stateService.reference$)\n            .first()\n            .map((): void => { /* noop */ })\n            .publishReplay(1)\n            .refCount();\n\n        const clampedConfiguration$: Observable<IMarkerConfiguration> = this._configuration$\n            .map(\n                (configuration: IMarkerConfiguration): IMarkerConfiguration => {\n                    return { visibleBBoxSize: Math.max(1, Math.min(200, configuration.visibleBBoxSize)) };\n                });\n\n        const currentlatLon$: Observable<ILatLon> = this._navigator.stateService.currentNode$\n            .map((node: Node): ILatLon => { return node.latLon; })\n            .publishReplay(1)\n            .refCount();\n\n        const visibleBBox$: Observable<[ILatLon, ILatLon]> = Observable\n            .combineLatest(\n                clampedConfiguration$,\n                currentlatLon$)\n            .map(\n                ([configuration, latLon]: [IMarkerConfiguration, ILatLon]): [ILatLon, ILatLon] => {\n                    return this._graphCalculator\n                        .boundingBoxCorners(latLon, configuration.visibleBBoxSize / 2);\n                })\n            .publishReplay(1)\n            .refCount();\n\n        const visibleMarkers$: Observable<Marker[]> = Observable\n            .combineLatest(\n                Observable\n                    .of<MarkerSet>(this._markerSet)\n                    .concat(this._markerSet.changed$),\n                visibleBBox$)\n            .map(\n                ([set, bbox]: [MarkerSet, [ILatLon, ILatLon]]): Marker[] => {\n                    return set.search(bbox);\n                });\n\n        this._setChangedSubscription = geoInitiated$\n            .switchMap(\n                (): Observable<[Marker[], ILatLonAlt, number]> => {\n                    return visibleMarkers$\n                        .withLatestFrom(\n                            this._navigator.stateService.reference$,\n                            groundAltitude$);\n                })\n            .subscribe(\n                ([markers, reference, alt]: [Marker[], ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n                    const sceneMarkers: { [id: string]: Marker } = markerScene.markers;\n                    const markersToRemove: { [id: string]: Marker } = Object.assign({}, sceneMarkers);\n\n                    for (const marker of markers) {\n                         if (marker.id in sceneMarkers) {\n                            delete markersToRemove[marker.id];\n                        } else {\n                            const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                            markerScene.add(marker, point3d);\n                        }\n                    }\n\n                    for (const id in markersToRemove) {\n                        if (!markersToRemove.hasOwnProperty(id)) {\n                            continue;\n                        }\n\n                        markerScene.remove(id);\n                    }\n                });\n\n        this._markersUpdatedSubscription = geoInitiated$\n            .switchMap(\n                (): Observable<[Marker[], [ILatLon, ILatLon], ILatLonAlt, number]> => {\n                    return this._markerSet.updated$\n                        .withLatestFrom(\n                            visibleBBox$,\n                            this._navigator.stateService.reference$,\n                            groundAltitude$);\n                })\n            .subscribe(\n                ([markers, [sw, ne], reference, alt]: [Marker[], [ILatLon, ILatLon], ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    for (const marker of markers) {\n                        const exists: boolean = markerScene.has(marker.id);\n                        const visible: boolean = marker.latLon.lat > sw.lat &&\n                            marker.latLon.lat < ne.lat &&\n                            marker.latLon.lon > sw.lon &&\n                            marker.latLon.lon < ne.lon;\n\n                        if (visible) {\n                            const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                            markerScene.add(marker, point3d);\n                        } else if (!visible && exists) {\n                            markerScene.remove(marker.id);\n                        }\n                    }\n                });\n\n        this._referenceSubscription = this._navigator.stateService.reference$\n            .skip(1)\n            .withLatestFrom(groundAltitude$)\n            .subscribe(\n                ([reference, alt]: [ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    for (const marker of markerScene.getAll()) {\n                        const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                        markerScene.update(marker.id, point3d);\n                    }\n                });\n\n        this._adjustHeightSubscription = groundAltitude$\n            .skip(1)\n            .withLatestFrom(\n                this._navigator.stateService.reference$,\n                currentlatLon$)\n            .subscribe(\n                ([alt, reference, latLon]: [number, ILatLonAlt, ILatLon]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    const position: number[] = geoCoords\n                        .geodeticToEnu(\n                            latLon.lat,\n                            latLon.lon,\n                            reference.alt + alt,\n                            reference.lat,\n                            reference.lon,\n                            reference.alt);\n\n                    for (const marker of markerScene.getAll()) {\n                        const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                        const distanceX: number = point3d[0] - position[0];\n                        const distanceY: number = point3d[1] - position[1];\n\n                        const groundDistance: number = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n                        if (groundDistance > 50) {\n                            continue;\n                        }\n\n                        markerScene.lerpAltitude(marker.id, alt, Math.min(1, Math.max(0, 1.2 - 1.2 * groundDistance / 50)));\n                    }\n                });\n\n        this._renderSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): IGLRenderHash => {\n                    const scene: MarkerScene = this._markerScene;\n\n                    return {\n                        name: this._name,\n                        render: {\n                            frameId: frame.id,\n                            needsRender: scene.needsRender,\n                            render: scene.render.bind(scene),\n                            stage: GLRenderStage.Foreground,\n                        },\n                    };\n                })\n            .subscribe(this._container.glRenderer.render$);\n\n        const hoveredMarkerId$: Observable<string> = Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._container.mouseService.mouseMove$)\n            .map(\n                ([render, event]: [RenderCamera, MouseEvent]): string => {\n                    const element: HTMLElement = this._container.element;\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n                    const viewport: number[] = this._viewportCoords.canvasToViewport(\n                        canvasX,\n                        canvasY,\n                        element);\n\n                    const markerId: string = this._markerScene.intersectObjects(viewport, render.perspective);\n\n                    return markerId;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        const draggingStarted$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._name, this._container.mouseService.mouseDragStart$)\n                .map(\n                    (event: MouseEvent): boolean => {\n                        return true;\n                    });\n\n        const draggingStopped$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._name, this._container.mouseService.mouseDragEnd$)\n                .map(\n                    (event: MouseEvent): boolean => {\n                        return false;\n                    });\n\n        const dragging$: Observable<boolean> = Observable\n            .merge(\n                draggingStarted$,\n                draggingStopped$)\n            .startWith(false);\n\n        this._dragEventSubscription = draggingStarted$\n            .withLatestFrom(hoveredMarkerId$)\n            .merge(Observable\n                .combineLatest(\n                    draggingStopped$,\n                    Observable.of<string>(null)))\n            .startWith([false, null])\n            .pairwise()\n            .subscribe(\n                ([previous, current]: [boolean, string][]): void => {\n                    const dragging: boolean = current[0];\n                    const eventType: string = dragging ? MarkerComponent.dragstart : MarkerComponent.dragend;\n                    const id: string = dragging ? current[1] : previous[1];\n                    const marker: Marker = this._markerScene.get(id);\n                    const markerEvent: IMarkerEvent = { marker: marker, target: this, type: eventType };\n\n                    this.fire(eventType, markerEvent);\n                });\n\n        this._mouseClaimSubscription = Observable\n            .combineLatest(\n                this._container.mouseService.active$,\n                hoveredMarkerId$,\n                dragging$)\n            .map(\n                ([active, markerId, dragging]: [boolean, string, boolean]): boolean => {\n                    return (!active && markerId != null) || dragging;\n                })\n            .distinctUntilChanged()\n            .subscribe(\n                (hovered: boolean): void => {\n                    if (hovered) {\n                        this._container.mouseService.claimMouse(this._name, 1);\n                    } else {\n                        this._container.mouseService.unclaimMouse(this._name);\n                    }\n                });\n\n        const offset$: Observable<[Marker, number[], RenderCamera]> = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.mouseDragStart$)\n            .withLatestFrom(\n                hoveredMarkerId$,\n                this._container.renderService.renderCamera$)\n            .map(\n                ([e, id, r]: [MouseEvent, string, RenderCamera]): [Marker, number[], RenderCamera] => {\n                    const marker: Marker = this._markerScene.get(id);\n                    const element: HTMLElement = this._container.element;\n\n                    const [groundCanvasX, groundCanvasY]: number[] =\n                        this._viewportCoords.projectToCanvas(\n                            marker.geometry.position.toArray(),\n                            element,\n                            r.perspective);\n\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(e, element);\n\n                    const offset: number[] = [canvasX - groundCanvasX, canvasY - groundCanvasY];\n\n                    return [marker, offset, r];\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._updateMarkerSubscription = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.mouseDrag$)\n            .withLatestFrom(\n                offset$,\n                this._navigator.stateService.reference$,\n                clampedConfiguration$)\n            .subscribe(\n                ([event, [marker, offset, render], reference, configuration]:\n                    [MouseEvent, [Marker, number[], RenderCamera], ILatLonAlt, IMarkerConfiguration]): void => {\n                    if (!this._markerScene.has(marker.id)) {\n                        return;\n                    }\n\n                    const element: HTMLElement = this._container.element;\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    const groundX: number = canvasX - offset[0];\n                    const groundY: number = canvasY - offset[1];\n\n                    const [viewportX, viewportY]: number[] = this._viewportCoords\n                        .canvasToViewport(\n                            groundX,\n                            groundY,\n                            element);\n\n                    const direction: THREE.Vector3 = new THREE.Vector3(viewportX, viewportY, 1)\n                        .unproject(render.perspective)\n                        .sub(render.perspective.position)\n                        .normalize();\n\n                    const distance: number = Math.min(\n                        this._relativeGroundAltitude / direction.z,\n                        configuration.visibleBBoxSize / 2 - 0.1);\n\n                    if (distance < 0) {\n                        return;\n                    }\n\n                    const intersection: THREE.Vector3 = direction\n                        .clone()\n                        .multiplyScalar(distance)\n                        .add(render.perspective.position);\n\n                    intersection.z = render.perspective.position.z + this._relativeGroundAltitude;\n\n                    const [lat, lon]: number[] = this._geoCoords\n                        .enuToGeodetic(\n                            intersection.x,\n                            intersection.y,\n                            intersection.z,\n                            reference.lat,\n                            reference.lon,\n                            reference.alt);\n\n                    this._markerScene.update(marker.id, intersection.toArray(), { lat: lat, lon: lon });\n                    this._markerSet.update(marker);\n\n                    const markerEvent: IMarkerEvent = { marker: marker, target: this, type: MarkerComponent.changed };\n                    this.fire(MarkerComponent.changed, markerEvent);\n                });\n    }\n\n    protected _deactivate(): void {\n        this._adjustHeightSubscription.unsubscribe();\n        this._dragEventSubscription.unsubscribe();\n        this._markersUpdatedSubscription.unsubscribe();\n        this._mouseClaimSubscription.unsubscribe();\n        this._referenceSubscription.unsubscribe();\n        this._renderSubscription.unsubscribe();\n        this._setChangedSubscription.unsubscribe();\n        this._updateMarkerSubscription.unsubscribe();\n\n        this._markerScene.clear();\n    }\n\n    protected _getDefaultConfiguration(): IMarkerConfiguration {\n        return { visibleBBoxSize: 100 };\n    }\n}\n\nComponentService.register(MarkerComponent);\nexport default MarkerComponent;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as when from \"when\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/map\";\n\nimport {ILatLon} from \"../../API\";\nimport {\n    IMarkerConfiguration,\n    IMarkerEvent,\n    Marker,\n    MarkerScene,\n    MarkerSet,\n    ComponentService,\n    Component,\n} from \"../../Component\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\nimport {\n    IGLRenderHash,\n    GLRenderStage,\n    RenderCamera,\n} from \"../../Render\";\nimport {\n    GraphCalculator,\n    Node,\n} from \"../../Graph\";\nimport {\n    GeoCoords,\n    ILatLonAlt,\n    ViewportCoords,\n} from \"../../Geo\";\n\n\n/**\n * @class MarkerComponent\n *\n * @classdesc Component for showing and editing 3D marker objects.\n *\n * The `add` method is used for adding new markers or replacing\n * markers already in the set.\n *\n * If a marker already in the set has the same\n * id as one of the markers added, the old marker will be removed and\n * the added marker will take its place.\n *\n * It is not possible to update markers in the set by updating any properties\n * directly on the marker object. Markers need to be replaced by\n * re-adding them for updates to geographic position or configuration\n * to be reflected.\n *\n * Markers added to the marker component can be either interactive\n * or non-interactive. Different marker types define their behavior.\n * Markers with interaction support can be configured with options\n * to respond to dragging inside the viewer and be detected when\n * retrieving markers from pixel points with the `getMarkerIdAt` method.\n *\n * To retrive and use the marker component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { marker: true } });\n *\n * var markerComponent = viewer.getComponent(\"marker\");\n * ```\n */\nexport class MarkerComponent extends Component<IMarkerConfiguration> {\n    public static componentName: string = \"marker\";\n\n    /**\n     * Fired when the position of a marker is changed.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"changed\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static changed: string = \"changed\";\n\n    /**\n     * Fired when a marker drag interaction starts.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"dragstart\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static dragstart: string = \"dragstart\";\n\n    /**\n     * Fired when a marker drag interaction ends.\n     * @event\n     * @type {IMarkerEvent} markerEvent - Marker event data.\n     * @example\n     * ```\n     * markerComponent.on(\"dragend\", function(e) {\n     *     console.log(e.marker.id, e.marker.latLon);\n     * });\n     * ```\n     */\n    public static dragend: string = \"dragend\";\n\n    private _relativeGroundAltitude: number;\n\n    private _geoCoords: GeoCoords;\n    private _graphCalculator: GraphCalculator;\n    private _markerScene: MarkerScene;\n    private _markerSet: MarkerSet;\n    private _viewportCoords: ViewportCoords;\n\n    private _adjustHeightSubscription: Subscription;\n    private _dragEventSubscription: Subscription;\n    private _markersUpdatedSubscription: Subscription;\n    private _mouseClaimSubscription: Subscription;\n    private _referenceSubscription: Subscription;\n    private _renderSubscription: Subscription;\n    private _setChangedSubscription: Subscription;\n    private _updateMarkerSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._relativeGroundAltitude = -2;\n\n        this._geoCoords = new GeoCoords();\n        this._graphCalculator = new GraphCalculator();\n        this._markerScene = new MarkerScene();\n        this._markerSet = new MarkerSet();\n        this._viewportCoords = new ViewportCoords();\n    }\n\n    /**\n     * Add markers to the marker set or replace markers in the marker set.\n     *\n     * @description If a marker already in the set has the same\n     * id as one of the markers added, the old marker will be removed\n     * the added marker will take its place.\n     *\n     * Any marker inside the visible bounding bbox\n     * will be initialized and placed in the viewer.\n     *\n     * @param {Array<Marker>} markers - Markers to add.\n     *\n     * @example ```markerComponent.add([marker1, marker2]);```\n     */\n    public add(markers: Marker[]): void {\n        this._markerSet.add(markers);\n    }\n\n    /**\n     * Returns the marker in the marker set with the specified id, or\n     * undefined if the id matches no marker.\n     *\n     * @param {string} markerId - Id of the marker.\n     *\n     * @example ```var marker = markerComponent.get(\"markerId\");```\n     *\n     */\n    public get(markerId: string): Marker {\n        return this._markerSet.get(markerId);\n    }\n\n\n    /**\n     * Returns an array of all markers.\n     *\n     * @example ```var markers = markerComponent.getAll();```\n     */\n    public getAll(): Marker[] {\n        return this._markerSet.getAll();\n    }\n\n    /**\n     * Returns the id of the interactive marker closest to the current camera\n     * position at the specified point.\n     *\n     * @description Notice that the pixelPoint argument requires x, y\n     * coordinates from pixel space.\n     *\n     * With this function, you can use the coordinates provided by mouse\n     * events to get information out of the marker component.\n     *\n     * If no interactive geometry of an interactive marker exist at the pixel\n     * point, `null` will be returned.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates on the viewer element.\n     * @returns {string} Id of the interactive marker closest to the camera. If no\n     * interactive marker exist at the pixel point, `null` will be returned.\n     *\n     * @example\n     * ```\n     * markerComponent.getMarkerIdAt([100, 100])\n     *     .then((markerId) => { console.log(markerId); });\n     * ```\n     */\n    public getMarkerIdAt(pixelPoint: number[]): when.Promise<string> {\n        return when.promise<string>((resolve: (value: string) => void, reject: (reason: Error) => void): void => {\n            this._container.renderService.renderCamera$\n                .first()\n                .map(\n                    (render: RenderCamera): string => {\n                        const viewport: number[] = this._viewportCoords\n                            .canvasToViewport(\n                                pixelPoint[0],\n                                pixelPoint[1],\n                                this._container.element);\n\n                        const id: string = this._markerScene.intersectObjects(viewport, render.perspective);\n\n                        return id;\n                    })\n                .subscribe(\n                    (id: string): void => {\n                        resolve(id);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n        });\n    }\n\n    /**\n     * Check if a marker exist in the marker set.\n     *\n     * @param {string} markerId - Id of the marker.\n     *\n     * @example ```var markerExists = markerComponent.has(\"markerId\");```\n     */\n    public has(markerId: string): boolean {\n        return this._markerSet.has(markerId);\n    }\n\n    /**\n     * Remove markers with the specified ids from the marker set.\n     *\n     * @param {Array<string>} markerIds - Ids for markers to remove.\n     *\n     * @example ```markerComponent.remove([\"id-1\", \"id-2\"]);```\n     */\n    public remove(markerIds: string[]): void {\n        this._markerSet.remove(markerIds);\n    }\n\n    /**\n     * Remove all markers from the marker set.\n     *\n     * @example ```markerComponent.removeAll();```\n     */\n    public removeAll(): void {\n        this._markerSet.removeAll();\n    }\n\n    protected _activate(): void {\n        const groundAltitude$: Observable<number> = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): number => {\n                    return frame.state.camera.position.z + this._relativeGroundAltitude;\n                })\n            .distinctUntilChanged(\n                (a1: number, a2: number): boolean => {\n                    return Math.abs(a1 - a2) < 0.01;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        const geoInitiated$: Observable<void> = Observable\n            .combineLatest(\n                groundAltitude$,\n                this._navigator.stateService.reference$)\n            .first()\n            .map((): void => { /* noop */ })\n            .publishReplay(1)\n            .refCount();\n\n        const clampedConfiguration$: Observable<IMarkerConfiguration> = this._configuration$\n            .map(\n                (configuration: IMarkerConfiguration): IMarkerConfiguration => {\n                    return { visibleBBoxSize: Math.max(1, Math.min(200, configuration.visibleBBoxSize)) };\n                });\n\n        const currentlatLon$: Observable<ILatLon> = this._navigator.stateService.currentNode$\n            .map((node: Node): ILatLon => { return node.latLon; })\n            .publishReplay(1)\n            .refCount();\n\n        const visibleBBox$: Observable<[ILatLon, ILatLon]> = Observable\n            .combineLatest(\n                clampedConfiguration$,\n                currentlatLon$)\n            .map(\n                ([configuration, latLon]: [IMarkerConfiguration, ILatLon]): [ILatLon, ILatLon] => {\n                    return this._graphCalculator\n                        .boundingBoxCorners(latLon, configuration.visibleBBoxSize / 2);\n                })\n            .publishReplay(1)\n            .refCount();\n\n        const visibleMarkers$: Observable<Marker[]> = Observable\n            .combineLatest(\n                Observable\n                    .of<MarkerSet>(this._markerSet)\n                    .concat(this._markerSet.changed$),\n                visibleBBox$)\n            .map(\n                ([set, bbox]: [MarkerSet, [ILatLon, ILatLon]]): Marker[] => {\n                    return set.search(bbox);\n                });\n\n        this._setChangedSubscription = geoInitiated$\n            .switchMap(\n                (): Observable<[Marker[], ILatLonAlt, number]> => {\n                    return visibleMarkers$\n                        .withLatestFrom(\n                            this._navigator.stateService.reference$,\n                            groundAltitude$);\n                })\n            .subscribe(\n                ([markers, reference, alt]: [Marker[], ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n                    const sceneMarkers: { [id: string]: Marker } = markerScene.markers;\n                    const markersToRemove: { [id: string]: Marker } = Object.assign({}, sceneMarkers);\n\n                    for (const marker of markers) {\n                         if (marker.id in sceneMarkers) {\n                            delete markersToRemove[marker.id];\n                        } else {\n                            const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                            markerScene.add(marker, point3d);\n                        }\n                    }\n\n                    for (const id in markersToRemove) {\n                        if (!markersToRemove.hasOwnProperty(id)) {\n                            continue;\n                        }\n\n                        markerScene.remove(id);\n                    }\n                });\n\n        this._markersUpdatedSubscription = geoInitiated$\n            .switchMap(\n                (): Observable<[Marker[], [ILatLon, ILatLon], ILatLonAlt, number]> => {\n                    return this._markerSet.updated$\n                        .withLatestFrom(\n                            visibleBBox$,\n                            this._navigator.stateService.reference$,\n                            groundAltitude$);\n                })\n            .subscribe(\n                ([markers, [sw, ne], reference, alt]: [Marker[], [ILatLon, ILatLon], ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    for (const marker of markers) {\n                        const exists: boolean = markerScene.has(marker.id);\n                        const visible: boolean = marker.latLon.lat > sw.lat &&\n                            marker.latLon.lat < ne.lat &&\n                            marker.latLon.lon > sw.lon &&\n                            marker.latLon.lon < ne.lon;\n\n                        if (visible) {\n                            const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                            markerScene.add(marker, point3d);\n                        } else if (!visible && exists) {\n                            markerScene.remove(marker.id);\n                        }\n                    }\n                });\n\n        this._referenceSubscription = this._navigator.stateService.reference$\n            .skip(1)\n            .withLatestFrom(groundAltitude$)\n            .subscribe(\n                ([reference, alt]: [ILatLonAlt, number]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    for (const marker of markerScene.getAll()) {\n                        const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                        markerScene.update(marker.id, point3d);\n                    }\n                });\n\n        this._adjustHeightSubscription = groundAltitude$\n            .skip(1)\n            .withLatestFrom(\n                this._navigator.stateService.reference$,\n                currentlatLon$)\n            .subscribe(\n                ([alt, reference, latLon]: [number, ILatLonAlt, ILatLon]): void => {\n                    const geoCoords: GeoCoords = this._geoCoords;\n                    const markerScene: MarkerScene = this._markerScene;\n\n                    const position: number[] = geoCoords\n                        .geodeticToEnu(\n                            latLon.lat,\n                            latLon.lon,\n                            reference.alt + alt,\n                            reference.lat,\n                            reference.lon,\n                            reference.alt);\n\n                    for (const marker of markerScene.getAll()) {\n                        const point3d: number[] = geoCoords\n                                .geodeticToEnu(\n                                    marker.latLon.lat,\n                                    marker.latLon.lon,\n                                    reference.alt + alt,\n                                    reference.lat,\n                                    reference.lon,\n                                    reference.alt);\n\n                        const distanceX: number = point3d[0] - position[0];\n                        const distanceY: number = point3d[1] - position[1];\n\n                        const groundDistance: number = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n                        if (groundDistance > 50) {\n                            continue;\n                        }\n\n                        markerScene.lerpAltitude(marker.id, alt, Math.min(1, Math.max(0, 1.2 - 1.2 * groundDistance / 50)));\n                    }\n                });\n\n        this._renderSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): IGLRenderHash => {\n                    const scene: MarkerScene = this._markerScene;\n\n                    return {\n                        name: this._name,\n                        render: {\n                            frameId: frame.id,\n                            needsRender: scene.needsRender,\n                            render: scene.render.bind(scene),\n                            stage: GLRenderStage.Foreground,\n                        },\n                    };\n                })\n            .subscribe(this._container.glRenderer.render$);\n\n        const hoveredMarkerId$: Observable<string> = Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._container.mouseService.mouseMove$)\n            .map(\n                ([render, event]: [RenderCamera, MouseEvent]): string => {\n                    const element: HTMLElement = this._container.element;\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n                    const viewport: number[] = this._viewportCoords.canvasToViewport(\n                        canvasX,\n                        canvasY,\n                        element);\n\n                    const markerId: string = this._markerScene.intersectObjects(viewport, render.perspective);\n\n                    return markerId;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        const draggingStarted$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._name, this._container.mouseService.mouseDragStart$)\n                .map(\n                    (event: MouseEvent): boolean => {\n                        return true;\n                    });\n\n        const draggingStopped$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._name, this._container.mouseService.mouseDragEnd$)\n                .map(\n                    (event: Event): boolean => {\n                        return false;\n                    });\n\n        const filteredDragging$: Observable<boolean> = Observable\n            .merge(\n                draggingStarted$,\n                draggingStopped$)\n            .startWith(false);\n\n        this._dragEventSubscription = draggingStarted$\n            .withLatestFrom(hoveredMarkerId$)\n            .merge(Observable\n                .combineLatest(\n                    draggingStopped$,\n                    Observable.of<string>(null)))\n            .startWith([false, null])\n            .pairwise()\n            .subscribe(\n                ([previous, current]: [boolean, string][]): void => {\n                    const dragging: boolean = current[0];\n                    const eventType: string = dragging ? MarkerComponent.dragstart : MarkerComponent.dragend;\n                    const id: string = dragging ? current[1] : previous[1];\n                    const marker: Marker = this._markerScene.get(id);\n                    const markerEvent: IMarkerEvent = { marker: marker, target: this, type: eventType };\n\n                    this.fire(eventType, markerEvent);\n                });\n\n        const mouseDown$: Observable<boolean> = Observable\n            .merge(\n                this._container.mouseService.mouseDown$\n                    .map((event: MouseEvent): boolean => { return true; }),\n                this._container.mouseService.documentMouseUp$\n                    .map((event: MouseEvent): boolean => { return false; }))\n            .startWith(false);\n\n        this._mouseClaimSubscription = Observable\n            .combineLatest(\n                this._container.mouseService.active$,\n                hoveredMarkerId$.distinctUntilChanged(),\n                mouseDown$,\n                filteredDragging$)\n            .map(\n                ([active, markerId, mouseDown, filteredDragging]: [boolean, string, boolean, boolean]): boolean => {\n                    return (!active && markerId != null && mouseDown) || filteredDragging;\n                })\n            .distinctUntilChanged()\n            .subscribe(\n                (claim: boolean): void => {\n                    if (claim) {\n                        this._container.mouseService.claimMouse(this._name, 1);\n                        this._container.mouseService.claimWheel(this._name, 1);\n                    } else {\n                        this._container.mouseService.unclaimMouse(this._name);\n                        this._container.mouseService.unclaimWheel(this._name);\n                    }\n                });\n\n        const offset$: Observable<[Marker, number[], RenderCamera]> = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.mouseDragStart$)\n            .withLatestFrom(\n                hoveredMarkerId$,\n                this._container.renderService.renderCamera$)\n            .map(\n                ([e, id, r]: [MouseEvent, string, RenderCamera]): [Marker, number[], RenderCamera] => {\n                    const marker: Marker = this._markerScene.get(id);\n                    const element: HTMLElement = this._container.element;\n\n                    const [groundCanvasX, groundCanvasY]: number[] =\n                        this._viewportCoords.projectToCanvas(\n                            marker.geometry.position.toArray(),\n                            element,\n                            r.perspective);\n\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(e, element);\n\n                    const offset: number[] = [canvasX - groundCanvasX, canvasY - groundCanvasY];\n\n                    return [marker, offset, r];\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._updateMarkerSubscription = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.mouseDrag$)\n            .withLatestFrom(\n                offset$,\n                this._navigator.stateService.reference$,\n                clampedConfiguration$)\n            .subscribe(\n                ([event, [marker, offset, render], reference, configuration]:\n                    [MouseEvent, [Marker, number[], RenderCamera], ILatLonAlt, IMarkerConfiguration]): void => {\n                    if (!this._markerScene.has(marker.id)) {\n                        return;\n                    }\n\n                    const element: HTMLElement = this._container.element;\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    const groundX: number = canvasX - offset[0];\n                    const groundY: number = canvasY - offset[1];\n\n                    const [viewportX, viewportY]: number[] = this._viewportCoords\n                        .canvasToViewport(\n                            groundX,\n                            groundY,\n                            element);\n\n                    const direction: THREE.Vector3 = new THREE.Vector3(viewportX, viewportY, 1)\n                        .unproject(render.perspective)\n                        .sub(render.perspective.position)\n                        .normalize();\n\n                    const distance: number = Math.min(\n                        this._relativeGroundAltitude / direction.z,\n                        configuration.visibleBBoxSize / 2 - 0.1);\n\n                    if (distance < 0) {\n                        return;\n                    }\n\n                    const intersection: THREE.Vector3 = direction\n                        .clone()\n                        .multiplyScalar(distance)\n                        .add(render.perspective.position);\n\n                    intersection.z = render.perspective.position.z + this._relativeGroundAltitude;\n\n                    const [lat, lon]: number[] = this._geoCoords\n                        .enuToGeodetic(\n                            intersection.x,\n                            intersection.y,\n                            intersection.z,\n                            reference.lat,\n                            reference.lon,\n                            reference.alt);\n\n                    this._markerScene.update(marker.id, intersection.toArray(), { lat: lat, lon: lon });\n                    this._markerSet.update(marker);\n\n                    const markerEvent: IMarkerEvent = { marker: marker, target: this, type: MarkerComponent.changed };\n                    this.fire(MarkerComponent.changed, markerEvent);\n                });\n    }\n\n    protected _deactivate(): void {\n        this._adjustHeightSubscription.unsubscribe();\n        this._dragEventSubscription.unsubscribe();\n        this._markersUpdatedSubscription.unsubscribe();\n        this._mouseClaimSubscription.unsubscribe();\n        this._referenceSubscription.unsubscribe();\n        this._renderSubscription.unsubscribe();\n        this._setChangedSubscription.unsubscribe();\n        this._updateMarkerSubscription.unsubscribe();\n\n        this._markerScene.clear();\n    }\n\n    protected _getDefaultConfiguration(): IMarkerConfiguration {\n        return { visibleBBoxSize: 100 };\n    }\n}\n\nComponentService.register(MarkerComponent);\nexport default MarkerComponent;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {ILatLon} from \"../../API\";\nimport {Marker} from \"../../Component\";\n\nexport class MarkerScene {\n    private _needsRender: boolean;\n    private _interactiveObjects: THREE.Object3D[];\n    private _markers: { [key: string]: Marker };\n    private _objectMarkers: { [id: string]: string };\n    private _raycaster: THREE.Raycaster;\n    private _scene: THREE.Scene;\n\n    constructor(scene?: THREE.Scene, raycaster?: THREE.Raycaster) {\n        this._needsRender = false;\n        this._interactiveObjects = [];\n        this._markers = {};\n        this._objectMarkers = {};\n        this._raycaster = !!raycaster ? raycaster : new THREE.Raycaster();\n        this._scene = !!scene ? scene : new THREE.Scene();\n    }\n\n    public get markers(): { [key: string]: Marker } {\n        return this._markers;\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public add(marker: Marker, position: number[]): void {\n        if (marker.id in this._markers) {\n            this._dispose(marker.id);\n        }\n\n        marker.createGeometry(position);\n        this._scene.add(marker.geometry);\n        this._markers[marker.id] = marker;\n        for (let interactiveObject of marker.getInteractiveObjects()) {\n            this._interactiveObjects.push(interactiveObject);\n            this._objectMarkers[interactiveObject.uuid] = marker.id;\n        }\n\n        this._needsRender = true;\n    }\n\n    public clear(): void {\n        for (const id in this._markers) {\n            if (!this._markers.hasOwnProperty) {\n                continue;\n            }\n\n            this._dispose(id);\n        }\n\n        this._needsRender = true;\n    }\n\n    public get(id: string): Marker {\n        return this._markers[id];\n    }\n\n    public getAll(): Marker[] {\n        return Object\n            .keys(this._markers)\n            .map((id: string): Marker => { return this._markers[id]; });\n    }\n\n    public has(id: string): boolean {\n        return id in this._markers;\n    }\n\n    public intersectObjects([viewportX, viewportY]: number[], camera: THREE.Camera): string {\n        this._raycaster.setFromCamera(new THREE.Vector2(viewportX, viewportY), camera);\n\n        const intersects: THREE.Intersection[] = this._raycaster.intersectObjects(this._interactiveObjects);\n        for (const intersect of intersects) {\n            if (intersect.object.uuid in this._objectMarkers) {\n                return this._objectMarkers[intersect.object.uuid];\n            }\n        }\n\n        return null;\n    }\n\n    public lerpAltitude(id: string, alt: number, alpha: number): void {\n        if (!(id in this._markers)) {\n            return;\n        }\n\n        this._markers[id].lerpAltitude(alt, alpha);\n\n        this._needsRender = true;\n    }\n\n    public remove(id: string): void {\n        if (!(id in this._markers)) {\n            return;\n        }\n\n        this._dispose(id);\n\n        this._needsRender = true;\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        renderer.render(this._scene, perspectiveCamera);\n\n        this._needsRender = false;\n    }\n\n    public update(id: string, position: number[], latLon?: ILatLon): void {\n        if (!(id in this._markers)) {\n            return;\n        }\n\n        const marker: Marker = this._markers[id];\n        marker.updatePosition(position, latLon);\n\n        this._needsRender = true;\n    }\n\n    private _dispose(id: string): void {\n        const marker: Marker = this._markers[id];\n        this._scene.remove(marker.geometry);\n        for (let interactiveObject of marker.getInteractiveObjects()) {\n            const index: number = this._interactiveObjects.indexOf(interactiveObject);\n            if (index !== -1) {\n                this._interactiveObjects.splice(index, 1);\n            } else {\n                console.warn(`Object does not exist (${interactiveObject.id}) for ${id}`);\n            }\n\n            delete this._objectMarkers[interactiveObject.uuid];\n        }\n\n        marker.disposeGeometry();\n\n        delete this._markers[id];\n    }\n}\n\nexport default MarkerScene;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as rbush from \"rbush\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\n\nimport {ILatLon} from \"../../API\";\nimport {Marker} from \"../../Component\";\n\ntype MarkerIndexItem = {\n    lat: number;\n    lon: number;\n    marker: Marker;\n};\n\ntype MarkerIndex = rbush.RBush<MarkerIndexItem>;\n\nexport class MarkerSet {\n    private _hash: { [id: string]: MarkerIndexItem };\n    private _index: MarkerIndex;\n\n    private _indexChanged$: Subject<MarkerSet>;\n    private _updated$: Subject<Marker[]>;\n\n    constructor() {\n        this._hash = {};\n        this._index = rbush<MarkerIndexItem>(16, [\".lon\", \".lat\", \".lon\", \".lat\"]);\n\n        this._indexChanged$ = new Subject<MarkerSet>();\n        this._updated$ = new Subject<Marker[]>();\n    }\n\n    public get changed$(): Observable<MarkerSet> {\n        return this._indexChanged$;\n    }\n\n    public get updated$(): Observable<Marker[]> {\n        return this._updated$;\n    }\n\n    public add(markers: Marker[]): void {\n        const updated: Marker[] = [];\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: MarkerIndex = this._index;\n\n        for (const marker of markers) {\n            const id: string = marker.id;\n\n            if (id in hash) {\n                index.remove(hash[id]);\n                updated.push(marker);\n            }\n\n            const item: MarkerIndexItem = {\n                lat: marker.latLon.lat,\n                lon: marker.latLon.lon,\n                marker: marker,\n            };\n\n            hash[id] = item;\n            index.insert(item);\n        }\n\n        if (updated.length > 0) {\n            this._updated$.next(updated);\n        }\n\n        if (markers.length > updated.length) {\n            this._indexChanged$.next(this);\n        }\n    }\n\n    public has(id: string): boolean {\n        return id in this._hash;\n    }\n\n    public get(id: string): Marker {\n        return this.has(id) ? this._hash[id].marker : undefined;\n    }\n\n    public getAll(): Marker[] {\n        return this._index\n            .all()\n            .map(\n                (indexItem: MarkerIndexItem): Marker => {\n                    return indexItem.marker;\n                });\n    }\n\n    public remove(ids: string[]): void {\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: MarkerIndex = this._index;\n\n        let changed: boolean = false;\n        for (const id of ids) {\n            if (!(id in hash)) {\n                continue;\n            }\n\n            const item: MarkerIndexItem = hash[id];\n            index.remove(item);\n            delete hash[id];\n            changed = true;\n        }\n\n        if (changed) {\n            this._indexChanged$.next(this);\n        }\n    }\n\n    public removeAll(): void {\n        this._hash = {};\n        this._index.clear();\n\n        this._indexChanged$.next(this);\n    }\n\n    public search([sw, ne]: [ILatLon, ILatLon]): Marker[] {\n        return this._index\n            .search({ maxX: ne.lon, maxY: ne.lat, minX: sw.lon, minY: sw.lat })\n            .map(\n                (indexItem: MarkerIndexItem): Marker => {\n                    return indexItem.marker;\n                });\n    }\n\n    public update(marker: Marker): void {\n        const hash: { [id: string]: MarkerIndexItem } = this._hash;\n        const index: MarkerIndex = this._index;\n        const id: string = marker.id;\n\n        if (!(id in hash)) {\n            return;\n        }\n\n        index.remove(hash[id]);\n\n        const item: MarkerIndexItem = {\n            lat: marker.latLon.lat,\n            lon: marker.latLon.lon,\n            marker: marker,\n        };\n\n        hash[id] = item;\n        index.insert(item);\n    }\n}\n\nexport default MarkerSet;\n",
     "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {ILatLon} from \"../../../API\";\nimport {\n    ICircleMarkerOptions,\n    Marker,\n} from \"../../../Component\";\n\n/**\n * @class CircleMarker\n *\n * @classdesc Non-interactive marker with a flat circle shape. The circle\n * marker can not be configured to be interactive.\n *\n * Circle marker properties can not be updated after creation.\n *\n * To create and add one `CircleMarker` with default configuration\n * and one with configuration use\n *\n * @example\n * ```\n * var defaultMarker = new Mapillary.MarkerComponent.CircleMarker(\n *     \"id-1\",\n *     { lat: 0, lon: 0, });\n *\n * var configuredMarker = new Mapillary.MarkerComponent.CircleMarker(\n *     \"id-2\",\n *     { lat: 0, lon: 0, },\n *     {\n *         color: \"#0Ff\",\n *         opacity: 0.3,\n *         radius: 0.7,\n *     });\n *\n * markerComponent.add([defaultMarker, configuredMarker]);\n * ```\n */\nexport class CircleMarker extends Marker {\n    private _color: number | string;\n    private _opacity: number;\n    private _radius: number;\n\n    constructor(id: string, latLon: ILatLon, options?: ICircleMarkerOptions) {\n        super(id, latLon);\n\n        options = !!options ? options : {};\n        this._color = options.color != null ? options.color : 0xffffff;\n        this._opacity = options.opacity != null ? options.opacity : 0.4;\n        this._radius = options.radius != null ? options.radius : 1;\n    }\n\n    protected _createGeometry(position: number[]): void {\n        const circle: THREE.Mesh = new THREE.Mesh(\n            new THREE.CircleGeometry(this._radius, 16),\n            new THREE.MeshBasicMaterial({\n                color: this._color,\n                opacity: this._opacity,\n                transparent: true,\n            }));\n\n        circle.up.fromArray([0, 0, 1]);\n        circle.renderOrder = -1;\n\n        const group: THREE.Object3D = new THREE.Object3D();\n        group.add(circle);\n        group.position.fromArray(position);\n\n        this._geometry = group;\n    }\n\n    protected _disposeGeometry(): void {\n        for (let mesh of <THREE.Mesh[]>this._geometry.children) {\n            mesh.geometry.dispose();\n            mesh.material.dispose();\n        }\n    }\n\n    protected _getInteractiveObjects(): THREE.Object3D[] {\n        return [];\n    }\n}\n\nexport default CircleMarker;\n",
     "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {ILatLon} from \"../../../API\";\n\n/**\n * @class Marker\n *\n * @classdesc Represents an abstract marker class that should be extended\n * by marker implementations used in the marker component.\n */\nexport abstract class Marker {\n    protected _id: string;\n    protected _geometry: THREE.Object3D;\n    protected _latLon: ILatLon;\n\n    constructor(id: string, latLon: ILatLon) {\n        this._id = id;\n        this._latLon = latLon;\n    }\n\n    /**\n     * Get id.\n     * @returns {string} The id of the marker.\n     */\n    public get id(): string {\n        return this._id;\n    }\n\n    public get geometry(): THREE.Object3D {\n        return this._geometry;\n    }\n\n    /**\n     * Get lat lon.\n     * @returns {ILatLon} The geographic coordinates of the marker.\n     */\n    public get latLon(): ILatLon {\n        return this._latLon;\n    }\n\n    public createGeometry(position: number[]): void {\n        if (!!this._geometry) {\n            return;\n        }\n\n        this._createGeometry(position);\n\n        // update matrix world if raycasting occurs before first render\n        this._geometry.updateMatrixWorld(true);\n    }\n\n    public disposeGeometry(): void {\n        if (!this._geometry) {\n            return;\n        }\n\n        this._disposeGeometry();\n\n        this._geometry = undefined;\n    }\n\n    public getInteractiveObjects(): THREE.Object3D[] {\n        if (!this._geometry) {\n            return [];\n        }\n\n        return this._getInteractiveObjects();\n    }\n\n    public lerpAltitude(alt: number, alpha: number): void {\n        if (!this._geometry) {\n            return;\n        }\n\n        this._geometry.position.z = (1 - alpha) * this._geometry.position.z + alpha * alt;\n    }\n\n    public updatePosition(position: number[], latLon?: ILatLon): void {\n        if (!!latLon) {\n            this._latLon.lat = latLon.lat;\n            this._latLon.lon = latLon.lon;\n        }\n\n        if (!this._geometry) {\n            return;\n        }\n\n        this._geometry.position.fromArray(position);\n        this._geometry.updateMatrixWorld(true);\n    }\n\n    protected abstract _createGeometry(position: number[]): void;\n\n    protected abstract _disposeGeometry(): void;\n\n    protected abstract _getInteractiveObjects(): THREE.Object3D[];\n}\n\nexport default Marker;\n",
     "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {ILatLon} from \"../../../API\";\nimport {\n    ISimpleMarkerOptions,\n    Marker,\n} from \"../../../Component\";\n\n/**\n * @class SimpleMarker\n *\n * @classdesc Interactive marker with ice cream shape. The sphere\n * inside the ice cream can be configured to be interactive.\n *\n * Simple marker properties can not be updated after creation.\n *\n * To create and add one `SimpleMarker` with default configuration\n * (non-interactive) and one interactive with configuration use\n *\n * @example\n * ```\n * var defaultMarker = new Mapillary.MarkerComponent.SimpleMarker(\n *     \"id-1\",\n *     { lat: 0, lon: 0, });\n *\n * var interactiveMarker = new Mapillary.MarkerComponent.SimpleMarker(\n *     \"id-2\",\n *     { lat: 0, lon: 0, },\n *     {\n *         ballColor: \"#00f\",\n *         ballOpacity: 0.5,\n *         color: \"#00f\",\n *         interactive: true,\n *         opacity: 0.3,\n *         radius: 0.7,\n *     });\n *\n * markerComponent.add([defaultMarker, interactiveMarker]);\n * ```\n */\nexport class SimpleMarker extends Marker {\n    private _ballColor: number | string;\n    private _ballOpacity: number;\n    private _circleToRayAngle: number;\n    private _color: number | string;\n    private _interactive: boolean;\n    private _opacity: number;\n    private _radius: number;\n\n    constructor(id: string, latLon: ILatLon, options?: ISimpleMarkerOptions) {\n        super(id, latLon);\n\n        options = !!options ? options : {};\n        this._ballColor = options.ballColor != null ? options.ballColor : 0xff0000;\n        this._ballOpacity = options.ballOpacity != null ? options.ballOpacity : 0.8;\n        this._circleToRayAngle = 2;\n        this._color = options.color != null ? options.color : 0xff0000;\n        this._interactive = !!options.interactive;\n        this._opacity = options.opacity != null ? options.opacity : 0.4;\n        this._radius = options.radius != null ? options.radius : 1;\n    }\n\n    protected _createGeometry(position: number[]): void {\n        const radius: number = this._radius;\n        const cone: THREE.Mesh = new THREE.Mesh(\n            this._markerGeometry(radius, 8, 8),\n            new THREE.MeshBasicMaterial({\n                color: this._color,\n                opacity: this._opacity,\n                shading: THREE.SmoothShading,\n                transparent: true,\n            }));\n\n        cone.renderOrder = 1;\n\n        const ball: THREE.Mesh = new THREE.Mesh(\n            new THREE.SphereGeometry(radius / 2, 8, 8),\n            new THREE.MeshBasicMaterial({\n                color: this._ballColor,\n                opacity: this._ballOpacity,\n                shading: THREE.SmoothShading,\n                transparent: true,\n            }));\n\n        ball.position.z = this._markerHeight(radius);\n\n        const group: THREE.Object3D = new THREE.Object3D();\n        group.add(ball);\n        group.add(cone);\n        group.position.fromArray(position);\n\n        this._geometry = group;\n    }\n\n    protected _disposeGeometry(): void {\n        for (let mesh of <THREE.Mesh[]>this._geometry.children) {\n            mesh.geometry.dispose();\n            mesh.material.dispose();\n        }\n    }\n\n    protected _getInteractiveObjects(): THREE.Object3D[] {\n        return this._interactive ? [this._geometry.children[0]] : [];\n    }\n\n    private _markerHeight(radius: number): number {\n        let t: number = Math.tan(Math.PI - this._circleToRayAngle);\n        return radius * Math.sqrt(1 + t * t);\n    }\n\n    private _markerGeometry(radius: number, widthSegments: number, heightSegments: number ): THREE.Geometry {\n        let geometry: THREE.Geometry = new THREE.Geometry();\n\n        widthSegments = Math.max(3, Math.floor(widthSegments) || 8);\n        heightSegments = Math.max(2, Math.floor(heightSegments) || 6);\n        let height: number = this._markerHeight(radius);\n\n        let vertices: any[] = [];\n\n        for (let y: number = 0; y <= heightSegments; ++y) {\n\n            let verticesRow: any[] = [];\n\n            for (let x: number = 0; x <= widthSegments; ++x) {\n                let u: number = x / widthSegments * Math.PI * 2;\n                let v: number = y / heightSegments * Math.PI;\n\n                let r: number;\n                if (v < this._circleToRayAngle) {\n                    r = radius;\n                } else {\n                    let t: number = Math.tan(v - this._circleToRayAngle);\n                    r = radius * Math.sqrt(1 + t * t);\n                }\n\n                let vertex: THREE.Vector3 = new THREE.Vector3();\n                vertex.x = r * Math.cos(u) * Math.sin(v);\n                vertex.y = r * Math.sin(u) * Math.sin(v);\n                vertex.z = r * Math.cos(v) + height;\n\n                geometry.vertices.push(vertex);\n                verticesRow.push(geometry.vertices.length - 1);\n            }\n            vertices.push(verticesRow);\n        }\n\n        for (let y: number = 0; y < heightSegments; ++y) {\n            for (let x: number = 0; x < widthSegments; ++x) {\n                let v1: number = vertices[y][x + 1];\n                let v2: number = vertices[y][x];\n                let v3: number = vertices[y + 1][x];\n                let v4: number = vertices[y + 1][x + 1];\n\n                let n1: THREE.Vector3 = geometry.vertices[v1].clone().normalize();\n                let n2: THREE.Vector3 = geometry.vertices[v2].clone().normalize();\n                let n3: THREE.Vector3 = geometry.vertices[v3].clone().normalize();\n                let n4: THREE.Vector3 = geometry.vertices[v4].clone().normalize();\n\n                geometry.faces.push(new THREE.Face3(v1, v2, v4, [n1, n2, n4]));\n                geometry.faces.push(new THREE.Face3(v2, v3, v4, [n2.clone(), n3, n4.clone()]));\n            }\n        }\n\n        geometry.computeFaceNormals();\n        geometry.boundingSphere = new THREE.Sphere(new THREE.Vector3(), radius + height);\n\n        return geometry;\n    }\n}\n\nexport default SimpleMarker;\n",
-    "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    IMouseConfiguration,\n    MouseHandlerBase,\n    ClientTouch,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\nimport {RenderCamera} from \"../../Render\";\n\n/**\n * The `DoubleClickZoomHandler` allows the user to zoom the viewer photo at a point by double clicking.\n *\n * @example\n * ```\n * var mouseComponent = viewer.getComponent(\"mouse\");\n *\n * mouseComponent.doubleClickZoom.disable();\n * mouseComponent.doubleClickZoom.enable();\n *\n * var isEnabled = mouseComponent.doubleClickZoom.isEnabled;\n * ```\n */\nexport class DoubleClickZoomHandler extends MouseHandlerBase<IMouseConfiguration> {\n    private _zoomSubscription: Subscription;\n\n    protected _enable(): void {\n        this._zoomSubscription = Observable\n            .merge(\n                this._container.mouseService\n                    .filtered$(this._component.name, this._container.mouseService.dblClick$),\n                this._container.touchService.doubleTap$\n                    .map(\n                        (e: TouchEvent): ClientTouch => {\n                            let touch: Touch = e.touches[0];\n                            return { clientX: touch.clientX, clientY: touch.clientY, shiftKey: e.shiftKey };\n                        }))\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([event, render, transform]: [MouseEvent | ClientTouch, RenderCamera, Transform]): void => {\n                    const element: HTMLElement = this._container.element;\n\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    const unprojected: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY,\n                            element,\n                            render.perspective);\n\n                    const reference: number[] = transform.projectBasic(unprojected.toArray());\n                    const delta: number = !!(<{ shiftKey: boolean }>event).shiftKey ? -1 : 1;\n\n                    this._navigator.stateService.zoomIn(delta, reference);\n                });\n    }\n\n    protected _disable(): void {\n        this._zoomSubscription.unsubscribe();\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { doubleClickZoom: enable };\n    }\n}\n\nexport default DoubleClickZoomHandler;\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    IMouseConfiguration,\n    MouseHandlerBase,\n    MouseTouchPair,\n} from \"../../Component\";\nimport {\n    Camera,\n    Spatial,\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    RenderCamera,\n} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * The `DragPanHandler` allows the user to pan the viewer photo by clicking and dragging the cursor.\n *\n * @example\n * ```\n * var mouseComponent = viewer.getComponent(\"mouse\");\n *\n * mouseComponent.dragPan.disable();\n * mouseComponent.dragPan.enable();\n *\n * var isEnabled = mouseComponent.dragPan.isEnabled;\n * ```\n */\nexport class DragPanHandler extends MouseHandlerBase<IMouseConfiguration> {\n    private _spatial: Spatial;\n\n    private _basicRotationThreshold: number;\n    private _forceCoeff: number;\n\n    private _activeMouseSubscription: Subscription;\n    private _activeTouchSubscription: Subscription;\n    private _preventDefaultSubscription: Subscription;\n    private _rotateBasicSubscription: Subscription;\n\n    constructor(\n        component: Component<IMouseConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords,\n        spatial: Spatial) {\n        super(component, container, navigator, viewportCoords);\n\n        this._spatial = spatial;\n\n        this._basicRotationThreshold = 5e-2;\n        this._forceCoeff = 2e-1;\n    }\n\n    protected _enable(): void {\n        let draggingStarted$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._component.name, this._container.mouseService.mouseDragStart$)\n                .map(\n                    (event: MouseEvent): boolean => {\n                        return true;\n                    });\n\n        let draggingStopped$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._component.name, this._container.mouseService.mouseDragEnd$)\n                .map(\n                    (event: MouseEvent): boolean => {\n                        return false;\n                    });\n\n        this._activeMouseSubscription = Observable\n            .merge(\n                draggingStarted$,\n                draggingStopped$)\n            .subscribe(this._container.mouseService.activate$);\n\n        this._preventDefaultSubscription = Observable\n            .merge(\n                draggingStarted$,\n                draggingStopped$)\n            .switchMap(\n                (dragging: boolean): Observable<MouseEvent> => {\n                    return dragging ?\n                        this._container.mouseService.documentMouseMove$ :\n                        Observable.empty<MouseEvent>();\n                })\n            .merge(this._container.touchService.touchMove$)\n            .subscribe(\n                (event: MouseEvent | TouchEvent): void => {\n                    event.preventDefault(); // prevent selection of content outside the viewer\n                });\n\n        let touchMovingStarted$: Observable<boolean> =\n            this._container.touchService.singleTouchDragStart$\n                .map(\n                    (event: TouchEvent): boolean => {\n                        return true;\n                    });\n\n        let touchMovingStopped$: Observable<boolean> =\n            this._container.touchService.singleTouchDragEnd$\n                .map(\n                    (event: TouchEvent): boolean => {\n                        return false;\n                    });\n\n        this._activeTouchSubscription = Observable\n            .merge(\n                touchMovingStarted$,\n                touchMovingStopped$)\n            .subscribe(this._container.touchService.activate$);\n\n        this._rotateBasicSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): boolean => {\n                    return frame.state.currentNode.fullPano || frame.state.nodesAhead < 1;\n                })\n            .distinctUntilChanged()\n            .switchMap(\n                (enable: boolean): Observable<MouseTouchPair> => {\n                    if (!enable) {\n                        return Observable.empty<MouseTouchPair>();\n                    }\n\n                    let mouseDrag$: Observable<[MouseEvent, MouseEvent]> = Observable\n                        .merge(\n                            this._container.mouseService.filtered$(this._component.name, this._container.mouseService.mouseDragStart$),\n                            this._container.mouseService.filtered$(this._component.name, this._container.mouseService.mouseDrag$),\n                            this._container.mouseService.filtered$(this._component.name, this._container.mouseService.mouseDragEnd$)\n                                .map((e: MouseEvent): MouseEvent => { return null; }))\n                        .pairwise()\n                        .filter(\n                            (pair: [MouseEvent, MouseEvent]): boolean => {\n                                return pair[0] != null && pair[1] != null;\n                            });\n\n                    let singleTouchDrag$: Observable<[Touch, Touch]> = Observable\n                        .merge(\n                            this._container.touchService.singleTouchDragStart$,\n                            this._container.touchService.singleTouchDrag$,\n                            this._container.touchService.singleTouchDragEnd$.map((t: TouchEvent): TouchEvent => { return null; }))\n                        .map(\n                            (event: TouchEvent): Touch => {\n                                return event != null && event.touches.length > 0 ?\n                                    event.touches[0] : null;\n                            })\n                        .pairwise()\n                        .filter(\n                            (pair: [Touch, Touch]): boolean => {\n                                return pair[0] != null && pair[1] != null;\n                            });\n\n                    return Observable\n                        .merge(\n                            mouseDrag$,\n                            singleTouchDrag$);\n                })\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$,\n                this._navigator.stateService.currentCamera$)\n            .map(\n                ([events, render, transform, c]: [MouseTouchPair, RenderCamera, Transform, Camera]): number[] => {\n                    let camera: Camera = c.clone();\n\n                    let previousEvent: MouseEvent | Touch = events[0];\n                    let event: MouseEvent | Touch = events[1];\n\n                    let movementX: number = event.clientX - previousEvent.clientX;\n                    let movementY: number = event.clientY - previousEvent.clientY;\n\n                    let element: HTMLElement = this._container.element;\n\n                    let [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    let currentDirection: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY,\n                            element,\n                            render.perspective)\n                                .sub(render.perspective.position);\n\n                    let directionX: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX - movementX,\n                            canvasY,\n                            element,\n                            render.perspective)\n                                .sub(render.perspective.position);\n\n                    let directionY: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY - movementY,\n                            element,\n                            render.perspective)\n                                .sub(render.perspective.position);\n\n                    let deltaPhi: number = (movementX > 0 ? 1 : -1) * directionX.angleTo(currentDirection);\n                    let deltaTheta: number = (movementY > 0 ? -1 : 1) * directionY.angleTo(currentDirection);\n\n                    let upQuaternion: THREE.Quaternion = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3(0, 0, 1));\n                    let upQuaternionInverse: THREE.Quaternion = upQuaternion.clone().inverse();\n\n                    let offset: THREE.Vector3 = new THREE.Vector3();\n                    offset.copy(camera.lookat).sub(camera.position);\n                    offset.applyQuaternion(upQuaternion);\n                    let length: number = offset.length();\n\n                    let phi: number = Math.atan2(offset.y, offset.x);\n                    phi += deltaPhi;\n\n                    let theta: number = Math.atan2(Math.sqrt(offset.x * offset.x + offset.y * offset.y), offset.z);\n                    theta += deltaTheta;\n                    theta = Math.max(0.01, Math.min(Math.PI - 0.01, theta));\n\n                    offset.x = Math.sin(theta) * Math.cos(phi);\n                    offset.y = Math.sin(theta) * Math.sin(phi);\n                    offset.z = Math.cos(theta);\n                    offset.applyQuaternion(upQuaternionInverse);\n\n                    let lookat: THREE.Vector3 = new THREE.Vector3().copy(camera.position).add(offset.multiplyScalar(length));\n\n                    let basic: number[] = transform.projectBasic(lookat.toArray());\n                    let original: number[] = transform.projectBasic(camera.lookat.toArray());\n\n                    let x: number = basic[0] - original[0];\n                    let y: number = basic[1] - original[1];\n\n                    if (Math.abs(x) > 1) {\n                        x = 0;\n                    } else if (x > 0.5) {\n                        x = x - 1;\n                    } else if (x < -0.5) {\n                        x = x + 1;\n                    }\n\n                    let rotationThreshold: number = this._basicRotationThreshold;\n\n                    x = this._spatial.clamp(x, -rotationThreshold, rotationThreshold);\n                    y = this._spatial.clamp(y, -rotationThreshold, rotationThreshold);\n\n                    if (transform.fullPano) {\n                        return [x, y];\n                    }\n\n                    let pixelDistances: number[] =\n                        this._viewportCoords.getPixelDistances(\n                            this._container.element,\n                            transform,\n                            render.perspective);\n\n                    let coeff: number = this._forceCoeff;\n\n                    if (pixelDistances[0] > 0 && y < 0 && basic[1] < 0.5) {\n                        y /= Math.max(1, coeff * pixelDistances[0]);\n                    }\n\n                    if (pixelDistances[1] > 0 && x > 0 && basic[0] > 0.5) {\n                        x /= Math.max(1, coeff * pixelDistances[1]);\n                    }\n\n                    if (pixelDistances[2] > 0 && y > 0 && basic[1] > 0.5) {\n                        y /= Math.max(1, coeff * pixelDistances[2]);\n                    }\n\n                    if (pixelDistances[3] > 0 && x < 0 && basic[0] < 0.5) {\n                        x /= Math.max(1, coeff * pixelDistances[3]);\n                    }\n\n                    return [x, y];\n                })\n            .subscribe(\n                (basicRotation: number[]): void => {\n                    this._navigator.stateService.rotateBasic(basicRotation);\n                });\n    }\n\n    protected _disable(): void {\n        this._activeMouseSubscription.unsubscribe();\n        this._activeTouchSubscription.unsubscribe();\n        this._preventDefaultSubscription.unsubscribe();\n        this._rotateBasicSubscription.unsubscribe();\n\n        this._activeMouseSubscription = null;\n        this._activeTouchSubscription = null;\n        this._rotateBasicSubscription = null;\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { dragPan: enable };\n    }\n}\n\nexport default DragPanHandler;\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/merge\";\n\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    ComponentService,\n    Component,\n    DoubleClickZoomHandler,\n    DragPanHandler,\n    IMouseConfiguration,\n    ScrollZoomHandler,\n    TouchZoomHandler,\n} from \"../../Component\";\nimport {\n    ViewportCoords,\n    Spatial,\n    Transform,\n} from \"../../Geo\";\nimport {RenderCamera} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * @class MouseComponent\n *\n * @classdesc Component handling mouse and touch events for camera movement.\n */\nexport class MouseComponent extends Component<IMouseConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"mouse\";\n\n    private _basicDistanceThreshold: number;\n    private _basicRotationThreshold: number;\n    private _bounceCoeff: number;\n\n    private _viewportCoords: ViewportCoords;\n    private _spatial: Spatial;\n\n    private _doubleClickZoomHandler: DoubleClickZoomHandler;\n    private _dragPanHandler: DragPanHandler;\n    private _scrollZoomHandler: ScrollZoomHandler;\n    private _touchZoomHandler: TouchZoomHandler;\n\n    private _bounceSubscription: Subscription;\n    private _configurationSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._basicDistanceThreshold = 1e-3;\n        this._basicRotationThreshold = 5e-2;\n        this._bounceCoeff = 1e-1;\n\n        let spatial: Spatial = new Spatial();\n        let viewportCoords: ViewportCoords = new ViewportCoords();\n\n        this._spatial = spatial;\n        this._viewportCoords = viewportCoords;\n\n        this._doubleClickZoomHandler = new DoubleClickZoomHandler(this, container, navigator, viewportCoords);\n        this._dragPanHandler = new DragPanHandler(this, container, navigator, viewportCoords, spatial);\n        this._scrollZoomHandler = new ScrollZoomHandler(this, container, navigator, viewportCoords);\n        this._touchZoomHandler = new TouchZoomHandler(this, container, navigator, viewportCoords);\n    }\n\n    /**\n     * Get double click zoom.\n     *\n     * @returns {DoubleClickZoomHandler} The double click zoom handler.\n     */\n    public get doubleClickZoom(): DoubleClickZoomHandler {\n        return this._doubleClickZoomHandler;\n    }\n\n    /**\n     * Get drag pan.\n     *\n     * @returns {DragPanHandler} The drag pan handler.\n     */\n    public get dragPan(): DragPanHandler {\n        return this._dragPanHandler;\n    }\n\n    /**\n     * Get scroll zoom.\n     *\n     * @returns {ScrollZoomHandler} The scroll zoom handler.\n     */\n    public get scrollZoom(): ScrollZoomHandler {\n        return this._scrollZoomHandler;\n    }\n\n    /**\n     * Get touch zoom.\n     *\n     * @returns {TouchZoomHandler} The touch zoom handler.\n     */\n    public get touchZoom(): TouchZoomHandler {\n        return this._touchZoomHandler;\n    }\n\n    protected _activate(): void {\n        this._configurationSubscription = this._configuration$\n            .subscribe(\n                (configuration: IMouseConfiguration): void => {\n                    if (configuration.doubleClickZoom) {\n                        this._doubleClickZoomHandler.enable();\n                    } else {\n                        this._doubleClickZoomHandler.disable();\n                    }\n\n                    if (configuration.dragPan) {\n                        this._dragPanHandler.enable();\n                    } else {\n                        this._dragPanHandler.disable();\n                    }\n\n                    if (configuration.scrollZoom) {\n                        this._scrollZoomHandler.enable();\n                    } else {\n                        this._scrollZoomHandler.disable();\n                    }\n\n                    if (configuration.touchZoom) {\n                        this._touchZoomHandler.enable();\n                    } else {\n                        this._touchZoomHandler.disable();\n                    }\n                });\n\n        const inTransition$: Observable<boolean> = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): boolean => {\n                    return frame.state.alpha < 1;\n                });\n\n        this._bounceSubscription = Observable\n            .combineLatest(\n                inTransition$,\n                this._navigator.stateService.inTranslation$,\n                this._container.mouseService.active$,\n                this._container.touchService.active$)\n            .map(\n                (noForce: boolean[]): boolean => {\n                    return noForce[0] || noForce[1] || noForce[2] || noForce[3];\n                })\n            .distinctUntilChanged()\n            .switchMap(\n                (noForce: boolean): Observable<[RenderCamera, Transform]> => {\n                    return noForce ?\n                        Observable.empty() :\n                        Observable.combineLatest(\n                            this._container.renderService.renderCamera$,\n                            this._navigator.stateService.currentTransform$.first());\n                })\n            .subscribe(\n                (args: [RenderCamera, Transform]): void => {\n                    let renderCamera: RenderCamera = args[0];\n                    let perspectiveCamera: THREE.PerspectiveCamera = renderCamera.perspective;\n                    let transform: Transform = args[1];\n\n                    if (!transform.hasValidScale && renderCamera.camera.focal < 0.1) {\n                        return;\n                    }\n\n                    if (renderCamera.perspective.aspect === 0 || renderCamera.perspective.aspect === Number.POSITIVE_INFINITY) {\n                        return;\n                    }\n\n                    let distanceThreshold: number = this._basicDistanceThreshold / Math.pow(2, renderCamera.zoom);\n                    let basicCenter: number[] = this._viewportCoords.viewportToBasic(0, 0, transform, perspectiveCamera);\n\n                    if (Math.abs(basicCenter[0] - 0.5) < distanceThreshold && Math.abs(basicCenter[1] - 0.5) < distanceThreshold) {\n                        return;\n                    }\n\n                    let basicDistances: number[] = this._viewportCoords.getBasicDistances(transform, perspectiveCamera);\n                    let basicX: number = 0;\n                    let basicY: number = 0;\n\n                    if (basicDistances[0] < distanceThreshold && basicDistances[1] < distanceThreshold &&\n                        basicDistances[2] < distanceThreshold && basicDistances[3] < distanceThreshold) {\n                        return;\n                    }\n\n                    if (Math.abs(basicDistances[0] - basicDistances[2]) < distanceThreshold &&\n                        Math.abs(basicDistances[1] - basicDistances[3]) < distanceThreshold) {\n                        return;\n                    }\n\n                    let coeff: number = this._bounceCoeff;\n\n                    if (basicDistances[1] > 0 && basicDistances[3] === 0) {\n                        basicX = -coeff * basicDistances[1];\n                    } else if (basicDistances[1] === 0 && basicDistances[3] > 0) {\n                        basicX = coeff * basicDistances[3];\n                    } else if (basicDistances[1] > 0 && basicDistances[3] > 0) {\n                        basicX = coeff * (basicDistances[3] - basicDistances[1]) / 2;\n                    }\n\n                    if (basicDistances[0] > 0 && basicDistances[2] === 0) {\n                        basicY = coeff * basicDistances[0];\n                    } else if (basicDistances[0] === 0 && basicDistances[2] > 0) {\n                        basicY = -coeff * basicDistances[2];\n                    } else if (basicDistances[0] > 0 && basicDistances[2] > 0) {\n                        basicY = coeff * (basicDistances[0] - basicDistances[2]) / 2;\n                    }\n\n                    let rotationThreshold: number = this._basicRotationThreshold;\n\n                    basicX = this._spatial.clamp(basicX, -rotationThreshold, rotationThreshold);\n                    basicY = this._spatial.clamp(basicY, -rotationThreshold, rotationThreshold);\n\n                    this._navigator.stateService.rotateBasicUnbounded([basicX, basicY]);\n                });\n\n        this._container.mouseService.claimMouse(this._name, 0);\n    }\n\n    protected _deactivate(): void {\n        this._container.mouseService.unclaimMouse(this._name);\n\n        this._bounceSubscription.unsubscribe();\n        this._configurationSubscription.unsubscribe();\n\n        this._doubleClickZoomHandler.disable();\n        this._dragPanHandler.disable();\n        this._scrollZoomHandler.disable();\n        this._touchZoomHandler.disable();\n    }\n\n    protected _getDefaultConfiguration(): IMouseConfiguration {\n        return { doubleClickZoom: true, dragPan: true, scrollZoom: true, touchZoom: true };\n    }\n}\n\nComponentService.register(MouseComponent);\nexport default MouseComponent;\n",
-    "import {\n    Component,\n    IComponentConfiguration,\n} from \"../../Component\";\nimport {ViewportCoords} from \"../../Geo\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\nexport abstract class MouseHandlerBase<TConfiguration extends IComponentConfiguration> {\n    protected _component: Component<TConfiguration>;\n    protected _container: Container;\n    protected _navigator: Navigator;\n    protected _viewportCoords: ViewportCoords;\n\n    protected _enabled: boolean;\n\n    constructor(component: Component<TConfiguration>, container: Container, navigator: Navigator, viewportCoords: ViewportCoords) {\n        this._component = component;\n        this._container = container;\n        this._navigator = navigator;\n        this._viewportCoords = viewportCoords;\n\n        this._enabled = false;\n    }\n\n    /**\n     * Returns a Boolean indicating whether the interaction is enabled.\n     *\n     * @returns {boolean} `true` if the interaction is enabled.\n     */\n    public get isEnabled(): boolean {\n        return this._enabled;\n    }\n\n    /**\n     * Enables the interaction.\n     *\n     * @example ```mouseComponent.<handler-name>.enable();```\n     */\n    public enable(): void {\n        if (this._enabled || !this._component.activated) { return; }\n\n        this._enable();\n        this._enabled = true;\n\n        this._component.configure(this._getConfiguration(true));\n    }\n\n    /**\n     * Disables the interaction.\n     *\n     * @example ```mouseComponent.<handler-name>.disable();```\n     */\n    public disable(): void {\n        if (!this._enabled) { return; }\n\n        this._disable();\n        this._enabled = false;\n\n        if (this._component.activated) {\n            this._component.configure(this._getConfiguration(false));\n        }\n    }\n\n    protected abstract _enable(): void;\n\n    protected abstract _disable(): void;\n\n    protected abstract _getConfiguration(enable: boolean): TConfiguration;\n}\n\nexport default MouseHandlerBase;\n",
-    "import {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    IMouseConfiguration,\n    MouseHandlerBase,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\nimport {RenderCamera} from \"../../Render\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\n\n/**\n * The `ScrollZoomHandler` allows the user to zoom the viewer photo by scrolling.\n *\n * @example\n * ```\n * var mouseComponent = viewer.getComponent(\"mouse\");\n *\n * mouseComponent.scrollZoom.disable();\n * mouseComponent.scrollZoom.enable();\n *\n * var isEnabled = mouseComponent.scrollZoom.isEnabled;\n * ```\n */\nexport class ScrollZoomHandler extends MouseHandlerBase<IMouseConfiguration> {\n    private _preventDefaultSubscription: Subscription;\n    private _zoomSubscription: Subscription;\n\n    protected _enable(): void {\n        this._preventDefaultSubscription = this._container.mouseService.mouseWheel$\n            .subscribe(\n                (event: WheelEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._zoomSubscription = this._container.mouseService\n            .filtered$(this._component.name, this._container.mouseService.mouseWheel$)\n            .withLatestFrom(\n                this._navigator.stateService.currentState$,\n                (w: WheelEvent, f: IFrame): [WheelEvent, IFrame] => {\n                    return [w, f];\n                })\n            .filter(\n                (args: [WheelEvent, IFrame]): boolean => {\n                    let state: ICurrentState = args[1].state;\n                    return state.currentNode.fullPano || state.nodesAhead < 1;\n                })\n            .map(\n                (args: [WheelEvent, IFrame]): WheelEvent => {\n                    return args[0];\n                })\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$,\n                (w: WheelEvent, r: RenderCamera, t: Transform): [WheelEvent, RenderCamera, Transform] => {\n                    return [w, r, t];\n                })\n            .subscribe(\n                (args: [WheelEvent, RenderCamera, Transform]): void => {\n                    let event: WheelEvent = args[0];\n                    let render: RenderCamera = args[1];\n                    let transform: Transform = args[2];\n\n                    let element: HTMLElement = this._container.element;\n\n                    let [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    let unprojected: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY,\n                            element,\n                            render.perspective);\n\n                    let reference: number[] = transform.projectBasic(unprojected.toArray());\n\n                    let deltaY: number = event.deltaY;\n                    if (event.deltaMode === 1) {\n                        deltaY = 40 * deltaY;\n                    } else if (event.deltaMode === 2) {\n                        deltaY = 800 * deltaY;\n                    }\n\n                    const canvasSize: number[] = this._viewportCoords.containerToCanvas(element);\n\n                    let zoom: number = -3 * deltaY / canvasSize[1];\n\n                    this._navigator.stateService.zoomIn(zoom, reference);\n                });\n    }\n\n    protected _disable(): void {\n        this._preventDefaultSubscription.unsubscribe();\n        this._zoomSubscription.unsubscribe();\n\n        this._preventDefaultSubscription = null;\n        this._zoomSubscription = null;\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { scrollZoom: enable };\n    }\n}\n\nexport default ScrollZoomHandler;\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    IMouseConfiguration,\n    MouseHandlerBase,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\nimport {RenderCamera} from \"../../Render\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\nimport {IPinch} from \"../../Viewer\";\n\n/**\n * The `TouchZoomHandler` allows the user to zoom the viewer photo by pinching on a touchscreen.\n *\n * @example\n * ```\n * var mouseComponent = viewer.getComponent(\"mouse\");\n *\n * mouseComponent.touchZoom.disable();\n * mouseComponent.touchZoom.enable();\n *\n * var isEnabled = mouseComponent.touchZoom.isEnabled;\n * ```\n */\nexport class TouchZoomHandler extends MouseHandlerBase<IMouseConfiguration> {\n    private _activeSubscription: Subscription;\n    private _preventDefaultSubscription: Subscription;\n    private _zoomSubscription: Subscription;\n\n    protected _enable(): void {\n        this._preventDefaultSubscription = this._container.touchService.pinch$\n            .subscribe(\n                (pinch: IPinch): void => {\n                    pinch.originalEvent.preventDefault();\n                });\n\n        let pinchStarted$: Observable<boolean> =\n            this._container.touchService.pinchStart$\n                .map(\n                    (event: TouchEvent): boolean => {\n                        return true;\n                    });\n\n        let pinchStopped$: Observable<boolean> =\n            this._container.touchService.pinchEnd$\n                .map(\n                    (event: TouchEvent): boolean => {\n                        return false;\n                    });\n\n        this._activeSubscription = Observable\n            .merge(\n                pinchStarted$,\n                pinchStopped$)\n            .subscribe(this._container.touchService.activate$);\n\n        this._zoomSubscription = this._container.touchService.pinch$\n            .withLatestFrom(this._navigator.stateService.currentState$)\n            .filter(\n                (args: [IPinch, IFrame]): boolean => {\n                    let state: ICurrentState = args[1].state;\n                    return state.currentNode.fullPano || state.nodesAhead < 1;\n                })\n            .map(\n                (args: [IPinch, IFrame]): IPinch => {\n                    return args[0];\n                })\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([pinch, render, transform]: [IPinch, RenderCamera, Transform]): void => {\n                    let element: HTMLElement = this._container.element;\n\n\n                    let [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(pinch, element);\n\n                    let unprojected: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY,\n                            element,\n                            render.perspective);\n\n                    let reference: number[] = transform.projectBasic(unprojected.toArray());\n\n                    const [canvasWidth, canvasHeight]: number[] = this._viewportCoords.containerToCanvas(element);\n                    let zoom: number = 3 * pinch.distanceChange / Math.min(canvasWidth, canvasHeight);\n\n                    this._navigator.stateService.zoomIn(zoom, reference);\n                });\n    }\n\n    protected _disable(): void {\n        this._activeSubscription.unsubscribe();\n        this._preventDefaultSubscription.unsubscribe();\n        this._zoomSubscription.unsubscribe();\n\n        this._preventDefaultSubscription = null;\n        this._zoomSubscription = null;\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { touchZoom: enable };\n    }\n}\n\nexport default TouchZoomHandler;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    IMouseConfiguration,\n    HandlerBase,\n} from \"../../Component\";\nimport {\n    Spatial,\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    RenderCamera,\n} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * The `BounceHandler` ensures that the viewer bounces back to the image\n * when drag panning outside of the image edge.\n */\nexport class BounceHandler extends HandlerBase<IMouseConfiguration> {\n    private _spatial: Spatial;\n    private _viewportCoords: ViewportCoords;\n\n    private _basicDistanceThreshold: number;\n    private _basicRotationThreshold: number;\n    private _bounceCoeff: number;\n\n    private _bounceSubscription: Subscription;\n\n    constructor(\n        component: Component<IMouseConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords,\n        spatial: Spatial) {\n        super(component, container, navigator);\n\n        this._spatial = spatial;\n        this._viewportCoords = viewportCoords;\n\n        this._basicDistanceThreshold = 1e-3;\n        this._basicRotationThreshold = 5e-2;\n        this._bounceCoeff = 1e-1;\n    }\n\n    protected _enable(): void {\n        const inTransition$: Observable<boolean> = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): boolean => {\n                    return frame.state.alpha < 1;\n                });\n\n        this._bounceSubscription = Observable\n            .combineLatest(\n                inTransition$,\n                this._navigator.stateService.inTranslation$,\n                this._container.mouseService.active$,\n                this._container.touchService.active$)\n            .map(\n                (noForce: boolean[]): boolean => {\n                    return noForce[0] || noForce[1] || noForce[2] || noForce[3];\n                })\n            .distinctUntilChanged()\n            .switchMap(\n                (noForce: boolean): Observable<[RenderCamera, Transform]> => {\n                    return noForce ?\n                        Observable.empty() :\n                        Observable.combineLatest(\n                            this._container.renderService.renderCamera$,\n                            this._navigator.stateService.currentTransform$.first());\n                })\n            .subscribe(\n                (args: [RenderCamera, Transform]): void => {\n                    let renderCamera: RenderCamera = args[0];\n                    let perspectiveCamera: THREE.PerspectiveCamera = renderCamera.perspective;\n                    let transform: Transform = args[1];\n\n                    if (!transform.hasValidScale && renderCamera.camera.focal < 0.1) {\n                        return;\n                    }\n\n                    if (renderCamera.perspective.aspect === 0 || renderCamera.perspective.aspect === Number.POSITIVE_INFINITY) {\n                        return;\n                    }\n\n                    let distanceThreshold: number = this._basicDistanceThreshold / Math.pow(2, renderCamera.zoom);\n                    let basicCenter: number[] = this._viewportCoords.viewportToBasic(0, 0, transform, perspectiveCamera);\n\n                    if (Math.abs(basicCenter[0] - 0.5) < distanceThreshold && Math.abs(basicCenter[1] - 0.5) < distanceThreshold) {\n                        return;\n                    }\n\n                    let basicDistances: number[] = this._viewportCoords.getBasicDistances(transform, perspectiveCamera);\n                    let basicX: number = 0;\n                    let basicY: number = 0;\n\n                    if (basicDistances[0] < distanceThreshold && basicDistances[1] < distanceThreshold &&\n                        basicDistances[2] < distanceThreshold && basicDistances[3] < distanceThreshold) {\n                        return;\n                    }\n\n                    if (Math.abs(basicDistances[0] - basicDistances[2]) < distanceThreshold &&\n                        Math.abs(basicDistances[1] - basicDistances[3]) < distanceThreshold) {\n                        return;\n                    }\n\n                    let coeff: number = this._bounceCoeff;\n\n                    if (basicDistances[1] > 0 && basicDistances[3] === 0) {\n                        basicX = -coeff * basicDistances[1];\n                    } else if (basicDistances[1] === 0 && basicDistances[3] > 0) {\n                        basicX = coeff * basicDistances[3];\n                    } else if (basicDistances[1] > 0 && basicDistances[3] > 0) {\n                        basicX = coeff * (basicDistances[3] - basicDistances[1]) / 2;\n                    }\n\n                    if (basicDistances[0] > 0 && basicDistances[2] === 0) {\n                        basicY = coeff * basicDistances[0];\n                    } else if (basicDistances[0] === 0 && basicDistances[2] > 0) {\n                        basicY = -coeff * basicDistances[2];\n                    } else if (basicDistances[0] > 0 && basicDistances[2] > 0) {\n                        basicY = coeff * (basicDistances[0] - basicDistances[2]) / 2;\n                    }\n\n                    let rotationThreshold: number = this._basicRotationThreshold;\n\n                    basicX = this._spatial.clamp(basicX, -rotationThreshold, rotationThreshold);\n                    basicY = this._spatial.clamp(basicY, -rotationThreshold, rotationThreshold);\n\n                    this._navigator.stateService.rotateBasicUnbounded([basicX, basicY]);\n                });\n    }\n\n    protected _disable(): void {\n        this._bounceSubscription.unsubscribe();\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { };\n    }\n}\n\nexport default BounceHandler;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    IMouseConfiguration,\n    HandlerBase,\n    ClientTouch,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {RenderCamera} from \"../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * The `DoubleClickZoomHandler` allows the user to zoom the viewer photo at a point by double clicking.\n *\n * @example\n * ```\n * var mouseComponent = viewer.getComponent(\"mouse\");\n *\n * mouseComponent.doubleClickZoom.disable();\n * mouseComponent.doubleClickZoom.enable();\n *\n * var isEnabled = mouseComponent.doubleClickZoom.isEnabled;\n * ```\n */\nexport class DoubleClickZoomHandler extends HandlerBase<IMouseConfiguration> {\n    private _viewportCoords: ViewportCoords;\n\n    private _zoomSubscription: Subscription;\n\n    constructor(\n        component: Component<IMouseConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords) {\n        super(component, container, navigator);\n\n        this._viewportCoords = viewportCoords;\n    }\n\n    protected _enable(): void {\n        this._zoomSubscription = Observable\n            .merge(\n                this._container.mouseService\n                    .filtered$(this._component.name, this._container.mouseService.dblClick$),\n                this._container.touchService.doubleTap$\n                    .map(\n                        (e: TouchEvent): ClientTouch => {\n                            let touch: Touch = e.touches[0];\n                            return { clientX: touch.clientX, clientY: touch.clientY, shiftKey: e.shiftKey };\n                        }))\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([event, render, transform]: [MouseEvent | ClientTouch, RenderCamera, Transform]): void => {\n                    const element: HTMLElement = this._container.element;\n\n                    const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    const unprojected: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY,\n                            element,\n                            render.perspective);\n\n                    const reference: number[] = transform.projectBasic(unprojected.toArray());\n                    const delta: number = !!(<{ shiftKey: boolean }>event).shiftKey ? -1 : 1;\n\n                    this._navigator.stateService.zoomIn(delta, reference);\n                });\n    }\n\n    protected _disable(): void {\n        this._zoomSubscription.unsubscribe();\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { doubleClickZoom: enable };\n    }\n}\n\nexport default DoubleClickZoomHandler;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/concat\";\nimport \"rxjs/add/operator/sample\";\nimport \"rxjs/add/operator/takeWhile\";\n\nimport {\n    Component,\n    IMouseConfiguration,\n    HandlerBase,\n    MouseTouchPair,\n} from \"../../Component\";\nimport {\n    Camera,\n    Spatial,\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    RenderCamera,\n} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * The `DragPanHandler` allows the user to pan the viewer photo by clicking and dragging the cursor.\n *\n * @example\n * ```\n * var mouseComponent = viewer.getComponent(\"mouse\");\n *\n * mouseComponent.dragPan.disable();\n * mouseComponent.dragPan.enable();\n *\n * var isEnabled = mouseComponent.dragPan.isEnabled;\n * ```\n */\nexport class DragPanHandler extends HandlerBase<IMouseConfiguration> {\n    private _spatial: Spatial;\n    private _viewportCoords: ViewportCoords;\n\n    private _basicRotationThreshold: number;\n    private _forceCoeff: number;\n\n    private _activeMouseSubscription: Subscription;\n    private _activeTouchSubscription: Subscription;\n    private _preventDefaultSubscription: Subscription;\n    private _rotateBasicSubscription: Subscription;\n    private _rotateBasicWithoutInertiaSubscription: Subscription;\n\n    constructor(\n        component: Component<IMouseConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords,\n        spatial: Spatial) {\n        super(component, container, navigator);\n\n        this._spatial = spatial;\n        this._viewportCoords = viewportCoords;\n\n        this._basicRotationThreshold = 5e-2;\n        this._forceCoeff = 2e-1;\n    }\n\n    protected _enable(): void {\n        let draggingStarted$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._component.name, this._container.mouseService.mouseDragStart$)\n                .map(\n                    (event: MouseEvent): boolean => {\n                        return true;\n                    });\n\n        let draggingStopped$: Observable<boolean> =\n             this._container.mouseService\n                .filtered$(this._component.name, this._container.mouseService.mouseDragEnd$)\n                .map(\n                    (event: Event): boolean => {\n                        return false;\n                    });\n\n        this._activeMouseSubscription = Observable\n            .merge(\n                draggingStarted$,\n                draggingStopped$)\n            .subscribe(this._container.mouseService.activate$);\n\n        this._preventDefaultSubscription = Observable\n            .merge(\n                draggingStarted$,\n                draggingStopped$)\n            .switchMap(\n                (dragging: boolean): Observable<MouseEvent> => {\n                    return dragging ?\n                        this._container.mouseService.documentMouseMove$ :\n                        Observable.empty<MouseEvent>();\n                })\n            .merge(this._container.touchService.touchMove$)\n            .subscribe(\n                (event: MouseEvent | TouchEvent): void => {\n                    event.preventDefault(); // prevent selection of content outside the viewer\n                });\n\n        let touchMovingStarted$: Observable<boolean> =\n            this._container.touchService.singleTouchDragStart$\n                .map(\n                    (event: TouchEvent): boolean => {\n                        return true;\n                    });\n\n        let touchMovingStopped$: Observable<boolean> =\n            this._container.touchService.singleTouchDragEnd$\n                .map(\n                    (event: TouchEvent): boolean => {\n                        return false;\n                    });\n\n        this._activeTouchSubscription = Observable\n            .merge(\n                touchMovingStarted$,\n                touchMovingStopped$)\n            .subscribe(this._container.touchService.activate$);\n\n        const basicRotation$: Observable<number[]> = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): boolean => {\n                    return frame.state.currentNode.fullPano || frame.state.nodesAhead < 1;\n                })\n            .distinctUntilChanged()\n            .switchMap(\n                (enable: boolean): Observable<MouseTouchPair> => {\n                    if (!enable) {\n                        return Observable.empty<MouseTouchPair>();\n                    }\n\n                    const mouseDrag$: Observable<[MouseEvent, MouseEvent]> = this._container.mouseService\n                        .filtered$(this._component.name, this._container.mouseService.mouseDragStart$)\n                        .switchMap(\n                            (mouseDragStart: MouseEvent): Observable<MouseEvent> => {\n                                return Observable\n                                    .of(mouseDragStart)\n                                    .concat(\n                                        this._container.mouseService\n                                            .filtered$(this._component.name, this._container.mouseService.mouseDrag$))\n                                    .merge(\n                                        this._container.mouseService\n                                            .filtered$(this._component.name, this._container.mouseService.mouseDragEnd$)\n                                            .map(\n                                                (e: Event): MouseEvent => {\n                                                    return null;\n                                                }))\n                                    .takeWhile(\n                                        (e: MouseEvent): boolean => {\n                                            return !!e;\n                                        })\n                                    .startWith(null);\n                            })\n                        .pairwise()\n                        .filter(\n                            (pair: [MouseEvent, MouseEvent]): boolean => {\n                                return pair[0] != null && pair[1] != null;\n                            });\n\n                    const singleTouchDrag$: Observable<[Touch, Touch]> = Observable\n                        .merge(\n                            this._container.touchService.singleTouchDragStart$,\n                            this._container.touchService.singleTouchDrag$,\n                            this._container.touchService.singleTouchDragEnd$.map((t: TouchEvent): TouchEvent => { return null; }))\n                        .map(\n                            (event: TouchEvent): Touch => {\n                                return event != null && event.touches.length > 0 ?\n                                    event.touches[0] : null;\n                            })\n                        .pairwise()\n                        .filter(\n                            (pair: [Touch, Touch]): boolean => {\n                                return pair[0] != null && pair[1] != null;\n                            });\n\n                    return Observable\n                        .merge(\n                            mouseDrag$,\n                            singleTouchDrag$);\n                })\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$,\n                this._navigator.stateService.currentCamera$)\n            .map(\n                ([events, render, transform, c]: [MouseTouchPair, RenderCamera, Transform, Camera]): number[] => {\n                    let camera: Camera = c.clone();\n\n                    let previousEvent: MouseEvent | Touch = events[0];\n                    let event: MouseEvent | Touch = events[1];\n\n                    let movementX: number = event.clientX - previousEvent.clientX;\n                    let movementY: number = event.clientY - previousEvent.clientY;\n\n                    let element: HTMLElement = this._container.element;\n\n                    let [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    let currentDirection: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY,\n                            element,\n                            render.perspective)\n                                .sub(render.perspective.position);\n\n                    let directionX: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX - movementX,\n                            canvasY,\n                            element,\n                            render.perspective)\n                                .sub(render.perspective.position);\n\n                    let directionY: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY - movementY,\n                            element,\n                            render.perspective)\n                                .sub(render.perspective.position);\n\n                    let deltaPhi: number = (movementX > 0 ? 1 : -1) * directionX.angleTo(currentDirection);\n                    let deltaTheta: number = (movementY > 0 ? -1 : 1) * directionY.angleTo(currentDirection);\n\n                    let upQuaternion: THREE.Quaternion = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3(0, 0, 1));\n                    let upQuaternionInverse: THREE.Quaternion = upQuaternion.clone().inverse();\n\n                    let offset: THREE.Vector3 = new THREE.Vector3();\n                    offset.copy(camera.lookat).sub(camera.position);\n                    offset.applyQuaternion(upQuaternion);\n                    let length: number = offset.length();\n\n                    let phi: number = Math.atan2(offset.y, offset.x);\n                    phi += deltaPhi;\n\n                    let theta: number = Math.atan2(Math.sqrt(offset.x * offset.x + offset.y * offset.y), offset.z);\n                    theta += deltaTheta;\n                    theta = Math.max(0.01, Math.min(Math.PI - 0.01, theta));\n\n                    offset.x = Math.sin(theta) * Math.cos(phi);\n                    offset.y = Math.sin(theta) * Math.sin(phi);\n                    offset.z = Math.cos(theta);\n                    offset.applyQuaternion(upQuaternionInverse);\n\n                    let lookat: THREE.Vector3 = new THREE.Vector3().copy(camera.position).add(offset.multiplyScalar(length));\n\n                    let basic: number[] = transform.projectBasic(lookat.toArray());\n                    let original: number[] = transform.projectBasic(camera.lookat.toArray());\n\n                    let x: number = basic[0] - original[0];\n                    let y: number = basic[1] - original[1];\n\n                    if (Math.abs(x) > 1) {\n                        x = 0;\n                    } else if (x > 0.5) {\n                        x = x - 1;\n                    } else if (x < -0.5) {\n                        x = x + 1;\n                    }\n\n                    let rotationThreshold: number = this._basicRotationThreshold;\n\n                    x = this._spatial.clamp(x, -rotationThreshold, rotationThreshold);\n                    y = this._spatial.clamp(y, -rotationThreshold, rotationThreshold);\n\n                    if (transform.fullPano) {\n                        return [x, y];\n                    }\n\n                    let pixelDistances: number[] =\n                        this._viewportCoords.getPixelDistances(\n                            this._container.element,\n                            transform,\n                            render.perspective);\n\n                    let coeff: number = this._forceCoeff;\n\n                    if (pixelDistances[0] > 0 && y < 0 && basic[1] < 0.5) {\n                        y /= Math.max(1, coeff * pixelDistances[0]);\n                    }\n\n                    if (pixelDistances[1] > 0 && x > 0 && basic[0] > 0.5) {\n                        x /= Math.max(1, coeff * pixelDistances[1]);\n                    }\n\n                    if (pixelDistances[2] > 0 && y > 0 && basic[1] > 0.5) {\n                        y /= Math.max(1, coeff * pixelDistances[2]);\n                    }\n\n                    if (pixelDistances[3] > 0 && x < 0 && basic[0] < 0.5) {\n                        x /= Math.max(1, coeff * pixelDistances[3]);\n                    }\n\n                    return [x, y];\n                })\n            .share();\n\n        this._rotateBasicWithoutInertiaSubscription = basicRotation$\n            .subscribe(\n                (basicRotation: number[]): void => {\n                    this._navigator.stateService.rotateBasicWithoutInertia(basicRotation);\n                });\n\n        this._rotateBasicSubscription = basicRotation$\n            .scan(\n                (rotationBuffer: [number, number[]][], rotation: number[]): [number, number[]][] => {\n                    this._drainBuffer(rotationBuffer);\n\n                    rotationBuffer.push([Date.now(), rotation]);\n\n                    return rotationBuffer;\n                },\n                [])\n            .sample(\n                Observable\n                    .merge(\n                        this._container.mouseService.filtered$(\n                            this._component.name,\n                            this._container.mouseService.mouseDragEnd$),\n                        this._container.touchService.singleTouchDragEnd$))\n            .map(\n                (rotationBuffer: [number, number[]][]): number[] => {\n                    const drainedBuffer: [number, number[]][] = this._drainBuffer(rotationBuffer.slice());\n                    const basicRotation: number[] = [0, 0];\n\n                    for (const rotation of drainedBuffer) {\n                        basicRotation[0] += rotation[1][0];\n                        basicRotation[1] += rotation[1][1];\n                    }\n\n                    const count: number = drainedBuffer.length;\n                    if (count > 0) {\n                        basicRotation[0] /= count;\n                        basicRotation[1] /= count;\n                    }\n\n                    return basicRotation;\n                })\n            .subscribe(\n                (basicRotation: number[]): void => {\n                    this._navigator.stateService.rotateBasic(basicRotation);\n                });\n    }\n\n    protected _disable(): void {\n        this._activeMouseSubscription.unsubscribe();\n        this._activeTouchSubscription.unsubscribe();\n        this._preventDefaultSubscription.unsubscribe();\n        this._rotateBasicSubscription.unsubscribe();\n        this._rotateBasicWithoutInertiaSubscription.unsubscribe();\n\n        this._activeMouseSubscription = null;\n        this._activeTouchSubscription = null;\n        this._preventDefaultSubscription = null;\n        this._rotateBasicSubscription = null;\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { dragPan: enable };\n    }\n\n    private _drainBuffer<T>(buffer: [number, T][]): [number, T][] {\n        const cutoff: number = 50;\n        const now: number = Date.now();\n\n        while (buffer.length > 0 && now - buffer[0][0] > cutoff) {\n            buffer.shift();\n        }\n\n        return buffer;\n    }\n}\n\nexport default DragPanHandler;\n",
+    "import {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/merge\";\n\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    BounceHandler,\n    ComponentService,\n    Component,\n    DoubleClickZoomHandler,\n    DragPanHandler,\n    IMouseConfiguration,\n    ScrollZoomHandler,\n    TouchZoomHandler,\n} from \"../../Component\";\nimport {\n    ViewportCoords,\n    Spatial,\n} from \"../../Geo\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * @class MouseComponent\n *\n * @classdesc Component handling mouse and touch events for camera movement.\n */\nexport class MouseComponent extends Component<IMouseConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"mouse\";\n\n    private _viewportCoords: ViewportCoords;\n    private _spatial: Spatial;\n\n    private _bounceHandler: BounceHandler;\n    private _doubleClickZoomHandler: DoubleClickZoomHandler;\n    private _dragPanHandler: DragPanHandler;\n    private _scrollZoomHandler: ScrollZoomHandler;\n    private _touchZoomHandler: TouchZoomHandler;\n\n    private _configurationSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        let spatial: Spatial = new Spatial();\n        let viewportCoords: ViewportCoords = new ViewportCoords();\n\n        this._spatial = spatial;\n        this._viewportCoords = viewportCoords;\n\n        this._bounceHandler = new BounceHandler(this, container, navigator, viewportCoords, spatial);\n        this._doubleClickZoomHandler = new DoubleClickZoomHandler(this, container, navigator, viewportCoords);\n        this._dragPanHandler = new DragPanHandler(this, container, navigator, viewportCoords, spatial);\n        this._scrollZoomHandler = new ScrollZoomHandler(this, container, navigator, viewportCoords);\n        this._touchZoomHandler = new TouchZoomHandler(this, container, navigator, viewportCoords);\n    }\n\n    /**\n     * Get double click zoom.\n     *\n     * @returns {DoubleClickZoomHandler} The double click zoom handler.\n     */\n    public get doubleClickZoom(): DoubleClickZoomHandler {\n        return this._doubleClickZoomHandler;\n    }\n\n    /**\n     * Get drag pan.\n     *\n     * @returns {DragPanHandler} The drag pan handler.\n     */\n    public get dragPan(): DragPanHandler {\n        return this._dragPanHandler;\n    }\n\n    /**\n     * Get scroll zoom.\n     *\n     * @returns {ScrollZoomHandler} The scroll zoom handler.\n     */\n    public get scrollZoom(): ScrollZoomHandler {\n        return this._scrollZoomHandler;\n    }\n\n    /**\n     * Get touch zoom.\n     *\n     * @returns {TouchZoomHandler} The touch zoom handler.\n     */\n    public get touchZoom(): TouchZoomHandler {\n        return this._touchZoomHandler;\n    }\n\n    protected _activate(): void {\n        this._bounceHandler.enable();\n\n        this._configurationSubscription = this._configuration$\n            .subscribe(\n                (configuration: IMouseConfiguration): void => {\n                    if (configuration.doubleClickZoom) {\n                        this._doubleClickZoomHandler.enable();\n                    } else {\n                        this._doubleClickZoomHandler.disable();\n                    }\n\n                    if (configuration.dragPan) {\n                        this._dragPanHandler.enable();\n                    } else {\n                        this._dragPanHandler.disable();\n                    }\n\n                    if (configuration.scrollZoom) {\n                        this._scrollZoomHandler.enable();\n                    } else {\n                        this._scrollZoomHandler.disable();\n                    }\n\n                    if (configuration.touchZoom) {\n                        this._touchZoomHandler.enable();\n                    } else {\n                        this._touchZoomHandler.disable();\n                    }\n                });\n\n        this._container.mouseService.claimMouse(this._name, 0);\n    }\n\n    protected _deactivate(): void {\n        this._container.mouseService.unclaimMouse(this._name);\n\n        this._configurationSubscription.unsubscribe();\n\n        this._bounceHandler.disable();\n        this._doubleClickZoomHandler.disable();\n        this._dragPanHandler.disable();\n        this._scrollZoomHandler.disable();\n        this._touchZoomHandler.disable();\n    }\n\n    protected _getDefaultConfiguration(): IMouseConfiguration {\n        return { doubleClickZoom: true, dragPan: true, scrollZoom: true, touchZoom: true };\n    }\n}\n\nComponentService.register(MouseComponent);\nexport default MouseComponent;\n",
+    "import {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    IMouseConfiguration,\n    HandlerBase,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {RenderCamera} from \"../../Render\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * The `ScrollZoomHandler` allows the user to zoom the viewer photo by scrolling.\n *\n * @example\n * ```\n * var mouseComponent = viewer.getComponent(\"mouse\");\n *\n * mouseComponent.scrollZoom.disable();\n * mouseComponent.scrollZoom.enable();\n *\n * var isEnabled = mouseComponent.scrollZoom.isEnabled;\n * ```\n */\nexport class ScrollZoomHandler extends HandlerBase<IMouseConfiguration> {\n    private _viewportCoords: ViewportCoords;\n\n    private _preventDefaultSubscription: Subscription;\n    private _zoomSubscription: Subscription;\n\n    constructor(\n        component: Component<IMouseConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords) {\n        super(component, container, navigator);\n\n        this._viewportCoords = viewportCoords;\n    }\n\n    protected _enable(): void {\n        this._container.mouseService.claimWheel(this._component.name, 0);\n\n        this._preventDefaultSubscription = this._container.mouseService.mouseWheel$\n            .subscribe(\n                (event: WheelEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._zoomSubscription = this._container.mouseService\n            .filteredWheel$(this._component.name, this._container.mouseService.mouseWheel$)\n            .withLatestFrom(\n                this._navigator.stateService.currentState$,\n                (w: WheelEvent, f: IFrame): [WheelEvent, IFrame] => {\n                    return [w, f];\n                })\n            .filter(\n                (args: [WheelEvent, IFrame]): boolean => {\n                    let state: ICurrentState = args[1].state;\n                    return state.currentNode.fullPano || state.nodesAhead < 1;\n                })\n            .map(\n                (args: [WheelEvent, IFrame]): WheelEvent => {\n                    return args[0];\n                })\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$,\n                (w: WheelEvent, r: RenderCamera, t: Transform): [WheelEvent, RenderCamera, Transform] => {\n                    return [w, r, t];\n                })\n            .subscribe(\n                (args: [WheelEvent, RenderCamera, Transform]): void => {\n                    let event: WheelEvent = args[0];\n                    let render: RenderCamera = args[1];\n                    let transform: Transform = args[2];\n\n                    let element: HTMLElement = this._container.element;\n\n                    let [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n\n                    let unprojected: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY,\n                            element,\n                            render.perspective);\n\n                    let reference: number[] = transform.projectBasic(unprojected.toArray());\n\n                    let deltaY: number = event.deltaY;\n                    if (event.deltaMode === 1) {\n                        deltaY = 40 * deltaY;\n                    } else if (event.deltaMode === 2) {\n                        deltaY = 800 * deltaY;\n                    }\n\n                    const canvasSize: number[] = this._viewportCoords.containerToCanvas(element);\n\n                    let zoom: number = -3 * deltaY / canvasSize[1];\n\n                    this._navigator.stateService.zoomIn(zoom, reference);\n                });\n    }\n\n    protected _disable(): void {\n        this._container.mouseService.unclaimWheel(this._component.name);\n\n        this._preventDefaultSubscription.unsubscribe();\n        this._zoomSubscription.unsubscribe();\n\n        this._preventDefaultSubscription = null;\n        this._zoomSubscription = null;\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { scrollZoom: enable };\n    }\n}\n\nexport default ScrollZoomHandler;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    IMouseConfiguration,\n    HandlerBase,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {RenderCamera} from \"../../Render\";\nimport {\n    ICurrentState,\n    IFrame,\n} from \"../../State\";\nimport {\n    Container,\n    IPinch,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * The `TouchZoomHandler` allows the user to zoom the viewer photo by pinching on a touchscreen.\n *\n * @example\n * ```\n * var mouseComponent = viewer.getComponent(\"mouse\");\n *\n * mouseComponent.touchZoom.disable();\n * mouseComponent.touchZoom.enable();\n *\n * var isEnabled = mouseComponent.touchZoom.isEnabled;\n * ```\n */\nexport class TouchZoomHandler extends HandlerBase<IMouseConfiguration> {\n    private _viewportCoords: ViewportCoords;\n\n    private _activeSubscription: Subscription;\n    private _preventDefaultSubscription: Subscription;\n    private _zoomSubscription: Subscription;\n\n    constructor(\n        component: Component<IMouseConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords) {\n        super(component, container, navigator);\n\n        this._viewportCoords = viewportCoords;\n    }\n\n    protected _enable(): void {\n        this._preventDefaultSubscription = this._container.touchService.pinch$\n            .subscribe(\n                (pinch: IPinch): void => {\n                    pinch.originalEvent.preventDefault();\n                });\n\n        let pinchStarted$: Observable<boolean> =\n            this._container.touchService.pinchStart$\n                .map(\n                    (event: TouchEvent): boolean => {\n                        return true;\n                    });\n\n        let pinchStopped$: Observable<boolean> =\n            this._container.touchService.pinchEnd$\n                .map(\n                    (event: TouchEvent): boolean => {\n                        return false;\n                    });\n\n        this._activeSubscription = Observable\n            .merge(\n                pinchStarted$,\n                pinchStopped$)\n            .subscribe(this._container.touchService.activate$);\n\n        this._zoomSubscription = this._container.touchService.pinch$\n            .withLatestFrom(this._navigator.stateService.currentState$)\n            .filter(\n                (args: [IPinch, IFrame]): boolean => {\n                    let state: ICurrentState = args[1].state;\n                    return state.currentNode.fullPano || state.nodesAhead < 1;\n                })\n            .map(\n                (args: [IPinch, IFrame]): IPinch => {\n                    return args[0];\n                })\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([pinch, render, transform]: [IPinch, RenderCamera, Transform]): void => {\n                    let element: HTMLElement = this._container.element;\n\n\n                    let [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(pinch, element);\n\n                    let unprojected: THREE.Vector3 =\n                        this._viewportCoords.unprojectFromCanvas(\n                            canvasX,\n                            canvasY,\n                            element,\n                            render.perspective);\n\n                    let reference: number[] = transform.projectBasic(unprojected.toArray());\n\n                    const [canvasWidth, canvasHeight]: number[] = this._viewportCoords.containerToCanvas(element);\n                    let zoom: number = 3 * pinch.distanceChange / Math.min(canvasWidth, canvasHeight);\n\n                    this._navigator.stateService.zoomIn(zoom, reference);\n                });\n    }\n\n    protected _disable(): void {\n        this._activeSubscription.unsubscribe();\n        this._preventDefaultSubscription.unsubscribe();\n        this._zoomSubscription.unsubscribe();\n\n        this._preventDefaultSubscription = null;\n        this._zoomSubscription = null;\n    }\n\n    protected _getConfiguration(enable: boolean): IMouseConfiguration {\n        return { touchZoom: enable };\n    }\n}\n\nexport default TouchZoomHandler;\n",
     "export {Popup} from \"./popup/Popup\";\nexport {PopupComponent} from \"./PopupComponent\";\n",
-    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    ComponentService,\n    Component,\n    IComponentConfiguration,\n    Popup,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\nimport {\n    ISize,\n    RenderCamera,\n} from \"../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * @class PopupComponent\n *\n * @classdesc Component for showing HTML popup objects.\n *\n * The `add` method is used for adding new popups. Popups are removed by reference.\n *\n * It is not possible to update popups in the set by updating any properties\n * directly on the popup object. Popups need to be replaced by\n * removing them and creating new ones with relevant changed properties and\n * adding those instead.\n *\n * Popups are only relevant to a single image because they are based on\n * 2D basic image coordinates. Popups related to a certain image should\n * be removed when the viewer is moved to another node.\n *\n * To retrive and use the popup component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { popup: true } });\n *\n * var popupComponent = viewer.getComponent(\"popup\");\n * ```\n */\nexport class PopupComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"popup\";\n\n    private _popupContainer: HTMLDivElement;\n    private _popups: Popup[];\n\n    private _added$: Subject<Popup[]>;\n    private _popups$: Subject<Popup[]>;\n\n    private _updateAllSubscription: Subscription;\n    private _updateAddedChangedSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._popups = [];\n\n        this._added$ = new Subject<Popup[]>();\n        this._popups$ = new Subject<Popup[]>();\n    }\n\n    /**\n     * Add popups to the popups set.\n     *\n     * @description Adding a new popup never replaces an old one\n     * because they are stored by reference. Adding an already\n     * existing popup has no effect.\n     *\n     * @param {Array<Popup>} popups - Popups to add.\n     *\n     * @example ```popupComponent.add([popup1, popup2]);```\n     */\n    public add(popups: Popup[]): void {\n        for (const popup of popups) {\n            if (this._popups.indexOf(popup) !== -1) {\n                continue;\n            }\n\n            this._popups.push(popup);\n\n            if (this._activated) {\n                popup.setParentContainer(this._popupContainer);\n            }\n        }\n\n        this._added$.next(popups);\n        this._popups$.next(this._popups);\n    }\n\n    /**\n     * Returns an array of all popups.\n     *\n     * @example ```var popups = popupComponent.getAll();```\n     */\n    public getAll(): Popup[] {\n        return this._popups.slice();\n    }\n\n    /**\n     * Remove popups based on reference from the popup set.\n     *\n     * @param {Array<Popup>} popups - Popups to remove.\n     *\n     * @example ```popupComponent.remove([popup1, popup2]);```\n     */\n    public remove(popups: Popup[]): void {\n        for (const popup of popups) {\n            this._remove(popup);\n        }\n\n        this._popups$.next(this._popups);\n    }\n\n    /**\n     * Remove all popups from the popup set.\n     *\n     * @example ```popupComponent.removeAll();```\n     */\n    public removeAll(): void {\n        for (const popup of this._popups.slice()) {\n            this._remove(popup);\n        }\n\n        this._popups$.next(this._popups);\n    }\n\n    protected _activate(): void {\n        this._popupContainer = document.createElement(\"div\");\n        this._popupContainer.className = \"mapillary-js-popup-container\";\n\n        this._container.element.appendChild(this._popupContainer);\n\n        for (const popup of this._popups) {\n            popup.setParentContainer(this._popupContainer);\n        }\n\n        this._updateAllSubscription = Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._container.renderService.size$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([renderCamera, size, transform]: [RenderCamera, ISize, Transform]): void => {\n                    for (const popup of this._popups) {\n                        popup.update(renderCamera, size, transform);\n                    }\n                });\n\n        const changed$: Observable<Popup[]> = this._popups$\n            .startWith(this._popups)\n            .switchMap(\n                (popups: Popup[]): Observable<Popup> => {\n                    return Observable\n                        .from(popups)\n                        .mergeMap(\n                            (popup: Popup): Observable<Popup> => {\n                                return popup.changed$;\n                            });\n                })\n            .map(\n                (popup: Popup): Popup[] => {\n                    return [popup];\n                });\n\n        this._updateAddedChangedSubscription = this._added$\n            .merge(changed$)\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._container.renderService.size$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([popups, renderCamera, size, transform]: [Popup[], RenderCamera, ISize, Transform]): void => {\n                    for (const popup of popups) {\n                        popup.update(renderCamera, size, transform);\n                    }\n                });\n    }\n\n    protected _deactivate(): void {\n        this._updateAllSubscription.unsubscribe();\n        this._updateAddedChangedSubscription.unsubscribe();\n\n        for (const popup of this._popups) {\n            popup.remove();\n        }\n\n        this._container.element.removeChild(this._popupContainer);\n        delete this._popupContainer;\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _remove(popup: Popup): void {\n        const index: number = this._popups.indexOf(popup);\n        if (index === -1) {\n            return;\n        }\n\n        const removed: Popup = this._popups.splice(index, 1)[0];\n        if (this._activated) {\n            removed.remove();\n        }\n    }\n}\n\nComponentService.register(PopupComponent);\nexport default PopupComponent;\n",
-    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport {\n    IPopupOptions,\n    PopupAlignment,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {\n    ISize,\n    RenderCamera,\n} from \"../../../Render\";\nimport {Alignment} from \"../../../Viewer\";\n\n/**\n * @class Popup\n *\n * @classdesc Popup instance for rendering custom HTML content\n * on top of images. Popups are based on 2D basic image coordinates\n * (see the {@link Viewer} class documentation for more information about coordinate\n * systems) and a certain popup is therefore only relevant to a single image.\n * Popups related to a certain image should be removed when moving\n * to another image.\n *\n * A popup must have both its content and its point or rect set to be\n * rendered. Popup options can not be updated after creation but the\n * basic point or rect as well as its content can be changed by calling\n * the appropriate methods.\n *\n * To create and add one `Popup` with default configuration\n * (tooltip visuals and automatic float) and one with specific options\n * use\n *\n * @example\n * ```\n * var defaultSpan = document.createElement('span');\n * defaultSpan.innerHTML = 'hello default';\n *\n * var defaultPopup = new Mapillary.PopupComponent.Popup();\n * defaultPopup.setDOMContent(defaultSpan);\n * defaultPopup.setBasicPoint([0.3, 0.3]);\n *\n * var cleanSpan = document.createElement('span');\n * cleanSpan.innerHTML = 'hello clean';\n *\n * var cleanPopup = new Mapillary.PopupComponent.Popup({\n *     clean: true,\n *     float: Mapillary.Alignment.Top,\n *     offset: 10,\n *     opacity: 0.7,\n * });\n *\n * cleanPopup.setDOMContent(cleanSpan);\n * cleanPopup.setBasicPoint([0.6, 0.6]);\n *\n * popupComponent.add([defaultPopup, cleanPopup]);\n * ```\n *\n * @description Implementation of API methods and API documentation inspired\n * by/used from https://github.com/mapbox/mapbox-gl-js/blob/v0.38.0/src/ui/popup.js\n */\nexport class Popup {\n    protected _notifyChanged$: Subject<Popup>;\n\n    private _container: HTMLDivElement;\n    private _content: HTMLDivElement;\n    private _parentContainer: HTMLElement;\n    private _options: IPopupOptions;\n    private _tip: HTMLDivElement;\n\n    private _point: number[];\n    private _rect: number[];\n\n    private _viewportCoords: ViewportCoords;\n\n    constructor(options?: IPopupOptions, viewportCoords?: ViewportCoords) {\n        this._options = {};\n\n        if (!!options) {\n            this._options.clean = options.clean;\n            this._options.float = options.float;\n            this._options.offset = options.offset;\n            this._options.opacity = options.opacity;\n            this._options.position = options.position;\n        }\n\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n\n        this._notifyChanged$ = new Subject<Popup>();\n    }\n\n    /**\n     * @ignore\n     *\n     * @description Internal observable used by the component to\n     * render the popup when its position or content has changed.\n     */\n    public get changed$(): Observable<Popup> {\n        return this._notifyChanged$;\n    }\n\n    /**\n     * @ignore\n     *\n     * @description Internal method used by the component to\n     * remove all references to the popup.\n     */\n    public remove(): void {\n        if (this._content && this._content.parentNode) {\n            this._content.parentNode.removeChild(this._content);\n        }\n\n        if (this._container) {\n            this._container.parentNode.removeChild(this._container);\n            delete this._container;\n        }\n\n        if (this._parentContainer) {\n            delete this._parentContainer;\n        }\n    }\n\n    /**\n     * Sets a 2D basic image coordinates point to the popup's anchor, and\n     * moves the popup to it.\n     *\n     * @description Overwrites any previously set point or rect.\n     *\n     * @param {Array<number>} basicPoint - Point in 2D basic image coordinates.\n     *\n     * @example\n     * ```\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setText('hello image');\n     * popup.setBasicPoint([0.3, 0.3]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setBasicPoint(basicPoint: number[]): void {\n        this._point = basicPoint.slice();\n        this._rect = null;\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Sets a 2D basic image coordinates rect to the popup's anchor, and\n     * moves the popup to it.\n     *\n     * @description Overwrites any previously set point or rect.\n     *\n     * @param {Array<number>} basicRect - Rect in 2D basic image\n     * coordinates ([topLeftX, topLeftY, bottomRightX, bottomRightY]) .\n     *\n     * @example\n     * ```\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setText('hello image');\n     * popup.setBasicRect([0.3, 0.3, 0.5, 0.6]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setBasicRect(basicRect: number[]): void {\n        this._rect = basicRect.slice();\n        this._point = null;\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Sets the popup's content to the element provided as a DOM node.\n     *\n     * @param {Node} htmlNode - A DOM node to be used as content for the popup.\n     *\n     * @example\n     * ```\n     * var div = document.createElement('div');\n     * div.innerHTML = 'hello image';\n     *\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setDOMContent(div);\n     * popup.setBasicPoint([0.3, 0.3]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setDOMContent(htmlNode: Node): void {\n        if (this._content && this._content.parentNode) {\n            this._content.parentNode.removeChild(this._content);\n        }\n\n        const className: string = \"mapillaryjs-popup-content\" + (this._options.clean === true ? \"-clean\" : \"\");\n        this._content = <HTMLDivElement>this._createElement(\"div\", className, this._container);\n\n        this._content.appendChild(htmlNode);\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Sets the popup's content to the HTML provided as a string.\n     *\n     * @description This method does not perform HTML filtering or sanitization,\n     * and must be used only with trusted content. Consider Popup#setText if the\n     * content is an untrusted text string.\n     *\n     * @param {string} html - A string representing HTML content for the popup.\n     *\n     * @example\n     * ```\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setHTML('<div>hello image</div>');\n     * popup.setBasicPoint([0.3, 0.3]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setHTML(html: string): void {\n        const frag: DocumentFragment = document.createDocumentFragment();\n        const temp: HTMLBodyElement = document.createElement(\"body\");\n        let child: Node;\n        temp.innerHTML = html;\n\n        while (true) {\n            child = temp.firstChild;\n            if (!child) {\n                break;\n            }\n\n            frag.appendChild(child);\n        }\n\n        this.setDOMContent(frag);\n    }\n\n    /**\n     * Sets the popup's content to a string of text.\n     *\n     * @description This function creates a Text node in the DOM, so it cannot insert raw HTML.\n     * Use this method for security against XSS if the popup content is user-provided.\n     *\n     * @param {string} text - Textual content for the popup.\n     *\n     * @example\n     * ```\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setText('hello image');\n     * popup.setBasicPoint([0.3, 0.3]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setText(text: string): void {\n        this.setDOMContent(document.createTextNode(text));\n    }\n\n    /**\n     * @ignore\n     *\n     * @description Internal method for attaching the popup to\n     * its parent container so that it is rendered in the DOM tree.\n     */\n    public setParentContainer(parentContainer: HTMLElement): void {\n        this._parentContainer = parentContainer;\n    }\n\n    /**\n     * @ignore\n     *\n     * @description Internal method for updating the rendered\n     * position of the popup called by the popup component.\n     */\n    public update(renderCamera: RenderCamera, size: ISize, transform: Transform): void {\n        if (!this._parentContainer || !this._content) {\n            return;\n        }\n\n        if (!this._point && !this._rect) {\n            return;\n        }\n\n        if (!this._container) {\n            this._container = <HTMLDivElement>this._createElement(\"div\", \"mapillaryjs-popup\", this._parentContainer);\n\n            let showTip: boolean =\n                this._options.clean !== true &&\n                this._options.float !== Alignment.Center;\n\n            if (showTip) {\n                this._tip = <HTMLDivElement>this._createElement(\"div\", \"mapillaryjs-popup-tip\", this._container);\n                this._createElement(\"div\", \"mapillaryjs-popup-tip-inner\", this._tip);\n            }\n\n            this._container.appendChild(this._content);\n            this._parentContainer.appendChild(this._container);\n\n            if (this._options.opacity != null) {\n                this._container.style.opacity = this._options.opacity.toString();\n            }\n        }\n\n        let pointPixel: number[] = null;\n        let position: PopupAlignment = this._alignmentToPopupAligment(this._options.position);\n        let float: PopupAlignment = this._alignmentToPopupAligment(this._options.float);\n\n        if (this._point != null) {\n            pointPixel =\n                this._viewportCoords.basicToCanvasSafe(\n                    this._point[0],\n                    this._point[1],\n                    { offsetHeight: size.height, offsetWidth: size.width },\n                    transform,\n                    renderCamera.perspective);\n        } else {\n            [pointPixel, position] = this._rectToPixel(this._rect, position, renderCamera, size, transform);\n\n            if (!float) {\n                float = position;\n            }\n        }\n\n        if (pointPixel == null) {\n            this._container.style.visibility = \"hidden\";\n            return;\n        }\n\n        this._container.style.visibility = \"visible\";\n\n        if (!float) {\n            const width: number = this._container.offsetWidth;\n            const height: number = this._container.offsetHeight;\n            const floats: PopupAlignment[] = this._pixelToFloats(pointPixel, size, width, height);\n\n            float = floats.length === 0 ? \"bottom\" : <PopupAlignment>floats.join(\"-\");\n        }\n\n        if (!!this._options.offset) {\n            const offset: number = this._options.offset;\n            const sign: number = offset >= 0 ? 1 : -1;\n            const cornerOffset: number = sign * Math.round(Math.sqrt(0.5 * Math.pow(offset, 2)));\n            const floatOffset: { [key in PopupAlignment]: number[] } = {\n                \"bottom\": [0, offset],\n                \"bottom-left\": [-cornerOffset, cornerOffset],\n                \"bottom-right\": [cornerOffset, cornerOffset],\n                \"center\": [0, 0],\n                \"left\": [-offset, 0],\n                \"right\": [offset, 0],\n                \"top\": [0, -offset],\n                \"top-left\": [-cornerOffset, -cornerOffset],\n                \"top-right\": [cornerOffset, -cornerOffset],\n            };\n\n            pointPixel = [pointPixel[0] + floatOffset[float][0], pointPixel[1] + floatOffset[float][1]];\n        }\n\n        pointPixel = [Math.round(pointPixel[0]), Math.round(pointPixel[1])];\n\n        const floatTranslate: {[key in PopupAlignment]: string } = {\n            \"bottom\": \"translate(-50%,0)\",\n            \"bottom-left\": \"translate(-100%,0)\",\n            \"bottom-right\": \"translate(0,0)\",\n            \"center\": \"translate(-50%,-50%)\",\n            \"left\": \"translate(-100%,-50%)\",\n            \"right\": \"translate(0,-50%)\",\n            \"top\": \"translate(-50%,-100%)\",\n            \"top-left\": \"translate(-100%,-100%)\",\n            \"top-right\": \"translate(0,-100%)\",\n        };\n\n        const classList: DOMTokenList = this._container.classList;\n        for (const key in floatTranslate) {\n            if (!floatTranslate.hasOwnProperty(key)) {\n                continue;\n            }\n\n            classList.remove(`mapillaryjs-popup-float-${key}`);\n        }\n\n        classList.add(`mapillaryjs-popup-float-${float}`);\n\n        this._container.style.transform = `${floatTranslate[float]} translate(${pointPixel[0]}px,${pointPixel[1]}px)`;\n    }\n\n    private _createElement(tagName: string, className: string, container: HTMLElement): HTMLElement {\n        const element: HTMLElement = document.createElement(tagName);\n\n        if (!!className) {\n            element.className = className;\n        }\n\n        if (!!container) {\n            container.appendChild(element);\n        }\n\n        return element;\n    }\n\n    private _rectToPixel(\n        rect: number[],\n        position: PopupAlignment,\n        renderCamera: RenderCamera,\n        size: ISize, transform:\n        Transform): [number[], PopupAlignment] {\n\n        if (!position) {\n            const width: number = this._container.offsetWidth;\n            const height: number = this._container.offsetHeight;\n\n            const floatOffsets: { [key: string]: number[] } = {\n                \"bottom\": [0, height / 2],\n                \"bottom-left\": [-width / 2, height / 2],\n                \"bottom-right\": [width / 2, height / 2],\n                \"left\": [-width / 2, 0],\n                \"right\": [width / 2, 0],\n                \"top\": [0, -height / 2],\n                \"top-left\": [-width / 2, -height / 2],\n                \"top-right\": [width / 2, -height / 2],\n            };\n\n            const automaticPositions: PopupAlignment[] =\n                [\"bottom\", \"top\", \"left\", \"right\"];\n\n            let largestVisibleArea: [number, number[], PopupAlignment] = [0, null, null];\n\n            for (const automaticPosition of automaticPositions) {\n                const pointBasic: number[] = this._pointFromRectPosition(rect, automaticPosition);\n                const pointPixel: number[] =\n                    this._viewportCoords.basicToCanvasSafe(\n                        pointBasic[0],\n                        pointBasic[1],\n                        { offsetHeight: size.height, offsetWidth: size.width },\n                        transform,\n                        renderCamera.perspective);\n\n                if (pointPixel == null) {\n                    continue;\n                }\n\n                const floatOffset: number[] = floatOffsets[automaticPosition];\n                const offsetedPosition: number[] = [pointPixel[0] + floatOffset[0], pointPixel[1] + floatOffset[1]];\n                const floats: PopupAlignment[] = this._pixelToFloats(offsetedPosition, size, width, height / 2);\n\n                if (floats.length === 0 &&\n                    pointPixel[0] > 0 &&\n                    pointPixel[0] < size.width &&\n                    pointPixel[1] > 0 &&\n                    pointPixel[1] < size.height) {\n\n                    return [pointPixel, automaticPosition];\n                }\n\n                const minX: number = Math.max(offsetedPosition[0] - width / 2, 0);\n                const maxX: number = Math.min(offsetedPosition[0] + width / 2, size.width);\n                const minY: number = Math.max(offsetedPosition[1] - height / 2, 0);\n                const maxY: number = Math.min(offsetedPosition[1] + height / 2, size.height);\n\n                const visibleX: number = Math.max(0, maxX - minX);\n                const visibleY: number = Math.max(0, maxY - minY);\n                const visibleArea: number = visibleX * visibleY;\n\n                if (visibleArea > largestVisibleArea[0]) {\n                    largestVisibleArea[0] = visibleArea;\n                    largestVisibleArea[1] = pointPixel;\n                    largestVisibleArea[2] = automaticPosition;\n                }\n            }\n\n            if (largestVisibleArea[0] > 0) {\n                return [largestVisibleArea[1], largestVisibleArea[2]];\n            }\n        }\n\n        const pointBasic: number[] = this._pointFromRectPosition(rect, position);\n        const pointCanvas: number[] =\n            this._viewportCoords.basicToCanvasSafe(\n                pointBasic[0],\n                pointBasic[1],\n                { offsetHeight: size.height, offsetWidth: size.width },\n                transform,\n                renderCamera.perspective);\n\n        return [pointCanvas, position != null ? position : \"bottom\"];\n    }\n\n    private _alignmentToPopupAligment(float: Alignment): PopupAlignment {\n        switch (float) {\n            case Alignment.Bottom:\n                return \"bottom\";\n            case Alignment.BottomLeft:\n                return \"bottom-left\";\n            case Alignment.BottomRight:\n                return \"bottom-right\";\n            case Alignment.Center:\n                return \"center\";\n            case Alignment.Left:\n                return \"left\";\n            case Alignment.Right:\n                return \"right\";\n            case Alignment.Top:\n                return \"top\";\n            case Alignment.TopLeft:\n                return \"top-left\";\n            case Alignment.TopRight:\n                return \"top-right\";\n            default:\n                return null;\n        }\n    }\n\n    private _pixelToFloats(pointPixel: number[], size: ISize, width: number, height: number): PopupAlignment[] {\n        const floats: PopupAlignment[] = [];\n\n        if (pointPixel[1] < height) {\n            floats.push(\"bottom\");\n        } else if (pointPixel[1] > size.height - height) {\n            floats.push(\"top\");\n        }\n\n        if (pointPixel[0] < width / 2) {\n            floats.push(\"right\");\n        } else if (pointPixel[0] > size.width - width / 2) {\n            floats.push(\"left\");\n        }\n\n        return floats;\n    }\n\n    private _pointFromRectPosition(rect: number[], position: PopupAlignment): number[] {\n        switch (position) {\n            case \"bottom\":\n                return [(rect[0] + rect[2]) / 2, rect[3]];\n            case \"bottom-left\":\n                return [rect[0], rect[3]];\n            case \"bottom-right\":\n                return [rect[2], rect[3]];\n            case \"center\":\n                return [(rect[0] + rect[2]) / 2, (rect[1] + rect[3]) / 2];\n            case \"left\":\n                return [rect[0], (rect[1] + rect[3]) / 2];\n            case \"right\":\n                return [rect[2], (rect[1] + rect[3]) / 2];\n            case \"top\":\n                return [(rect[0] + rect[2]) / 2, rect[1]];\n            case \"top-left\":\n                return [rect[0], rect[1]];\n            case \"top-right\":\n                return [rect[2], rect[1]];\n            default:\n                return [(rect[0] + rect[2]) / 2, rect[3]];\n        }\n    }\n}\n\nexport default Popup;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    ComponentService,\n    Component,\n    IComponentConfiguration,\n    Popup,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\nimport {\n    ISize,\n    RenderCamera,\n} from \"../../Render\";\nimport {DOM} from \"../../Utils\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * @class PopupComponent\n *\n * @classdesc Component for showing HTML popup objects.\n *\n * The `add` method is used for adding new popups. Popups are removed by reference.\n *\n * It is not possible to update popups in the set by updating any properties\n * directly on the popup object. Popups need to be replaced by\n * removing them and creating new ones with relevant changed properties and\n * adding those instead.\n *\n * Popups are only relevant to a single image because they are based on\n * 2D basic image coordinates. Popups related to a certain image should\n * be removed when the viewer is moved to another node.\n *\n * To retrive and use the popup component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { popup: true } });\n *\n * var popupComponent = viewer.getComponent(\"popup\");\n * ```\n */\nexport class PopupComponent extends Component<IComponentConfiguration> {\n    public static componentName: string = \"popup\";\n\n    private _dom: DOM;\n\n    private _popupContainer: HTMLDivElement;\n    private _popups: Popup[];\n\n    private _added$: Subject<Popup[]>;\n    private _popups$: Subject<Popup[]>;\n\n    private _updateAllSubscription: Subscription;\n    private _updateAddedChangedSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator, dom?: DOM) {\n        super(name, container, navigator);\n\n        this._dom = !!dom ? dom : new DOM();\n\n        this._popups = [];\n\n        this._added$ = new Subject<Popup[]>();\n        this._popups$ = new Subject<Popup[]>();\n    }\n\n    /**\n     * Add popups to the popups set.\n     *\n     * @description Adding a new popup never replaces an old one\n     * because they are stored by reference. Adding an already\n     * existing popup has no effect.\n     *\n     * @param {Array<Popup>} popups - Popups to add.\n     *\n     * @example ```popupComponent.add([popup1, popup2]);```\n     */\n    public add(popups: Popup[]): void {\n        for (const popup of popups) {\n            if (this._popups.indexOf(popup) !== -1) {\n                continue;\n            }\n\n            this._popups.push(popup);\n\n            if (this._activated) {\n                popup.setParentContainer(this._popupContainer);\n            }\n        }\n\n        this._added$.next(popups);\n        this._popups$.next(this._popups);\n    }\n\n    /**\n     * Returns an array of all popups.\n     *\n     * @example ```var popups = popupComponent.getAll();```\n     */\n    public getAll(): Popup[] {\n        return this._popups.slice();\n    }\n\n    /**\n     * Remove popups based on reference from the popup set.\n     *\n     * @param {Array<Popup>} popups - Popups to remove.\n     *\n     * @example ```popupComponent.remove([popup1, popup2]);```\n     */\n    public remove(popups: Popup[]): void {\n        for (const popup of popups) {\n            this._remove(popup);\n        }\n\n        this._popups$.next(this._popups);\n    }\n\n    /**\n     * Remove all popups from the popup set.\n     *\n     * @example ```popupComponent.removeAll();```\n     */\n    public removeAll(): void {\n        for (const popup of this._popups.slice()) {\n            this._remove(popup);\n        }\n\n        this._popups$.next(this._popups);\n    }\n\n    protected _activate(): void {\n        this._popupContainer = this._dom.createElement(\"div\", \"mapillary-js-popup-container\", this._container.element) ;\n\n        for (const popup of this._popups) {\n            popup.setParentContainer(this._popupContainer);\n        }\n\n        this._updateAllSubscription = Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._container.renderService.size$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([renderCamera, size, transform]: [RenderCamera, ISize, Transform]): void => {\n                    for (const popup of this._popups) {\n                        popup.update(renderCamera, size, transform);\n                    }\n                });\n\n        const changed$: Observable<Popup[]> = this._popups$\n            .startWith(this._popups)\n            .switchMap(\n                (popups: Popup[]): Observable<Popup> => {\n                    return Observable\n                        .from(popups)\n                        .mergeMap(\n                            (popup: Popup): Observable<Popup> => {\n                                return popup.changed$;\n                            });\n                })\n            .map(\n                (popup: Popup): Popup[] => {\n                    return [popup];\n                });\n\n        this._updateAddedChangedSubscription = this._added$\n            .merge(changed$)\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._container.renderService.size$,\n                this._navigator.stateService.currentTransform$)\n            .subscribe(\n                ([popups, renderCamera, size, transform]: [Popup[], RenderCamera, ISize, Transform]): void => {\n                    for (const popup of popups) {\n                        popup.update(renderCamera, size, transform);\n                    }\n                });\n    }\n\n    protected _deactivate(): void {\n        this._updateAllSubscription.unsubscribe();\n        this._updateAddedChangedSubscription.unsubscribe();\n\n        for (const popup of this._popups) {\n            popup.remove();\n        }\n\n        this._container.element.removeChild(this._popupContainer);\n        delete this._popupContainer;\n    }\n\n    protected _getDefaultConfiguration(): IComponentConfiguration {\n        return {};\n    }\n\n    private _remove(popup: Popup): void {\n        const index: number = this._popups.indexOf(popup);\n        if (index === -1) {\n            return;\n        }\n\n        const removed: Popup = this._popups.splice(index, 1)[0];\n        if (this._activated) {\n            removed.remove();\n        }\n    }\n}\n\nComponentService.register(PopupComponent);\nexport default PopupComponent;\n",
+    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport {\n    IPopupOffset,\n    IPopupOptions,\n    PopupAlignment,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {\n    ISize,\n    RenderCamera,\n} from \"../../../Render\";\nimport {DOM} from \"../../../Utils\";\nimport {Alignment} from \"../../../Viewer\";\n\n/**\n * @class Popup\n *\n * @classdesc Popup instance for rendering custom HTML content\n * on top of images. Popups are based on 2D basic image coordinates\n * (see the {@link Viewer} class documentation for more information about coordinate\n * systems) and a certain popup is therefore only relevant to a single image.\n * Popups related to a certain image should be removed when moving\n * to another image.\n *\n * A popup must have both its content and its point or rect set to be\n * rendered. Popup options can not be updated after creation but the\n * basic point or rect as well as its content can be changed by calling\n * the appropriate methods.\n *\n * To create and add one `Popup` with default configuration\n * (tooltip visuals and automatic float) and one with specific options\n * use\n *\n * @example\n * ```\n * var defaultSpan = document.createElement('span');\n * defaultSpan.innerHTML = 'hello default';\n *\n * var defaultPopup = new Mapillary.PopupComponent.Popup();\n * defaultPopup.setDOMContent(defaultSpan);\n * defaultPopup.setBasicPoint([0.3, 0.3]);\n *\n * var cleanSpan = document.createElement('span');\n * cleanSpan.innerHTML = 'hello clean';\n *\n * var cleanPopup = new Mapillary.PopupComponent.Popup({\n *     clean: true,\n *     float: Mapillary.Alignment.Top,\n *     offset: 10,\n *     opacity: 0.7,\n * });\n *\n * cleanPopup.setDOMContent(cleanSpan);\n * cleanPopup.setBasicPoint([0.6, 0.6]);\n *\n * popupComponent.add([defaultPopup, cleanPopup]);\n * ```\n *\n * @description Implementation of API methods and API documentation inspired\n * by/used from https://github.com/mapbox/mapbox-gl-js/blob/v0.38.0/src/ui/popup.js\n */\nexport class Popup {\n    protected _notifyChanged$: Subject<Popup>;\n\n    private _container: HTMLDivElement;\n    private _content: HTMLDivElement;\n    private _parentContainer: HTMLElement;\n    private _options: IPopupOptions;\n    private _tip: HTMLDivElement;\n\n    private _point: number[];\n    private _rect: number[];\n\n    private _dom: DOM;\n    private _viewportCoords: ViewportCoords;\n\n    constructor(options?: IPopupOptions, viewportCoords?: ViewportCoords, dom?: DOM) {\n        this._options = {};\n\n        if (!!options) {\n            this._options.capturePointer = options.capturePointer == null ? true : options.capturePointer;\n            this._options.clean = options.clean;\n            this._options.float = options.float;\n            this._options.offset = options.offset;\n            this._options.opacity = options.opacity;\n            this._options.position = options.position;\n        }\n\n        this._dom = !!dom ? dom : new DOM();\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n\n        this._notifyChanged$ = new Subject<Popup>();\n    }\n\n    /**\n     * @ignore\n     *\n     * @description Internal observable used by the component to\n     * render the popup when its position or content has changed.\n     */\n    public get changed$(): Observable<Popup> {\n        return this._notifyChanged$;\n    }\n\n    /**\n     * @ignore\n     *\n     * @description Internal method used by the component to\n     * remove all references to the popup.\n     */\n    public remove(): void {\n        if (this._content && this._content.parentNode) {\n            this._content.parentNode.removeChild(this._content);\n        }\n\n        if (this._container) {\n            this._container.parentNode.removeChild(this._container);\n            delete this._container;\n        }\n\n        if (this._parentContainer) {\n            delete this._parentContainer;\n        }\n    }\n\n    /**\n     * Sets a 2D basic image coordinates point to the popup's anchor, and\n     * moves the popup to it.\n     *\n     * @description Overwrites any previously set point or rect.\n     *\n     * @param {Array<number>} basicPoint - Point in 2D basic image coordinates.\n     *\n     * @example\n     * ```\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setText('hello image');\n     * popup.setBasicPoint([0.3, 0.3]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setBasicPoint(basicPoint: number[]): void {\n        this._point = basicPoint.slice();\n        this._rect = null;\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Sets a 2D basic image coordinates rect to the popup's anchor, and\n     * moves the popup to it.\n     *\n     * @description Overwrites any previously set point or rect.\n     *\n     * @param {Array<number>} basicRect - Rect in 2D basic image\n     * coordinates ([topLeftX, topLeftY, bottomRightX, bottomRightY]) .\n     *\n     * @example\n     * ```\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setText('hello image');\n     * popup.setBasicRect([0.3, 0.3, 0.5, 0.6]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setBasicRect(basicRect: number[]): void {\n        this._rect = basicRect.slice();\n        this._point = null;\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Sets the popup's content to the element provided as a DOM node.\n     *\n     * @param {Node} htmlNode - A DOM node to be used as content for the popup.\n     *\n     * @example\n     * ```\n     * var div = document.createElement('div');\n     * div.innerHTML = 'hello image';\n     *\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setDOMContent(div);\n     * popup.setBasicPoint([0.3, 0.3]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setDOMContent(htmlNode: Node): void {\n        if (this._content && this._content.parentNode) {\n            this._content.parentNode.removeChild(this._content);\n        }\n\n        const className: string = \"mapillaryjs-popup-content\" +\n            (this._options.clean === true ? \"-clean\" : \"\") +\n            (this._options.capturePointer === true ? \" mapillaryjs-popup-capture-pointer\" : \"\");\n\n        this._content = this._dom.createElement(\"div\", className, this._container);\n\n        this._content.appendChild(htmlNode);\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Sets the popup's content to the HTML provided as a string.\n     *\n     * @description This method does not perform HTML filtering or sanitization,\n     * and must be used only with trusted content. Consider Popup#setText if the\n     * content is an untrusted text string.\n     *\n     * @param {string} html - A string representing HTML content for the popup.\n     *\n     * @example\n     * ```\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setHTML('<div>hello image</div>');\n     * popup.setBasicPoint([0.3, 0.3]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setHTML(html: string): void {\n        const frag: DocumentFragment = this._dom.document.createDocumentFragment();\n        const temp: HTMLBodyElement = this._dom.createElement(\"body\");\n        let child: Node;\n        temp.innerHTML = html;\n\n        while (true) {\n            child = temp.firstChild;\n            if (!child) {\n                break;\n            }\n\n            frag.appendChild(child);\n        }\n\n        this.setDOMContent(frag);\n    }\n\n    /**\n     * Sets the popup's content to a string of text.\n     *\n     * @description This function creates a Text node in the DOM, so it cannot insert raw HTML.\n     * Use this method for security against XSS if the popup content is user-provided.\n     *\n     * @param {string} text - Textual content for the popup.\n     *\n     * @example\n     * ```\n     * var popup = new Mapillary.PopupComponent.Popup();\n     * popup.setText('hello image');\n     * popup.setBasicPoint([0.3, 0.3]);\n     *\n     * popupComponent.add([popup]);\n     * ```\n     */\n    public setText(text: string): void {\n        this.setDOMContent(this._dom.document.createTextNode(text));\n    }\n\n    /**\n     * @ignore\n     *\n     * @description Internal method for attaching the popup to\n     * its parent container so that it is rendered in the DOM tree.\n     */\n    public setParentContainer(parentContainer: HTMLElement): void {\n        this._parentContainer = parentContainer;\n    }\n\n    /**\n     * @ignore\n     *\n     * @description Internal method for updating the rendered\n     * position of the popup called by the popup component.\n     */\n    public update(renderCamera: RenderCamera, size: ISize, transform: Transform): void {\n        if (!this._parentContainer || !this._content) {\n            return;\n        }\n\n        if (!this._point && !this._rect) {\n            return;\n        }\n\n        if (!this._container) {\n            this._container = this._dom.createElement(\"div\", \"mapillaryjs-popup\", this._parentContainer);\n\n            const showTip: boolean =\n                this._options.clean !== true &&\n                this._options.float !== Alignment.Center;\n\n            if (showTip) {\n                const tipClassName: string =\n                    \"mapillaryjs-popup-tip\" +\n                    (this._options.capturePointer === true ? \" mapillaryjs-popup-capture-pointer\" : \"\");\n\n                this._tip = this._dom.createElement(\"div\", tipClassName, this._container);\n                this._dom.createElement(\"div\", \"mapillaryjs-popup-tip-inner\", this._tip);\n            }\n\n            this._container.appendChild(this._content);\n            this._parentContainer.appendChild(this._container);\n\n            if (this._options.opacity != null) {\n                this._container.style.opacity = this._options.opacity.toString();\n            }\n        }\n\n        let pointPixel: number[] = null;\n        let position: PopupAlignment = this._alignmentToPopupAligment(this._options.position);\n        let float: PopupAlignment = this._alignmentToPopupAligment(this._options.float);\n\n        if (this._point != null) {\n            pointPixel =\n                this._viewportCoords.basicToCanvasSafe(\n                    this._point[0],\n                    this._point[1],\n                    { offsetHeight: size.height, offsetWidth: size.width },\n                    transform,\n                    renderCamera.perspective);\n        } else {\n            const classList: DOMTokenList = this._container.classList;\n            const alignments: PopupAlignment[] =\n                [\"center\", \"top\", \"bottom\", \"left\", \"right\", \"top-left\", \"top-right\", \"bottom-left\", \"bottom-right\"];\n\n            let appliedPosition: PopupAlignment = null;\n            for (const alignment of alignments) {\n                if (classList.contains(`mapillaryjs-popup-float-${alignment}`)) {\n                    appliedPosition = alignment;\n                    break;\n                }\n            }\n\n            [pointPixel, position] = this._rectToPixel(this._rect, position, appliedPosition, renderCamera, size, transform);\n\n            if (!float) {\n                float = position;\n            }\n        }\n\n        if (pointPixel == null) {\n            this._container.style.visibility = \"hidden\";\n            return;\n        }\n\n        this._container.style.visibility = \"visible\";\n\n        if (!float) {\n            const width: number = this._container.offsetWidth;\n            const height: number = this._container.offsetHeight;\n            const floats: PopupAlignment[] = this._pixelToFloats(pointPixel, size, width, height);\n\n            float = floats.length === 0 ? \"top\" : <PopupAlignment>floats.join(\"-\");\n        }\n\n        const offset: { [key in PopupAlignment]: number[] } = this._normalizeOffset(this._options.offset);\n\n        pointPixel = [pointPixel[0] + offset[float][0], pointPixel[1] + offset[float][1]];\n        pointPixel = [Math.round(pointPixel[0]), Math.round(pointPixel[1])];\n\n        const floatTranslate: {[key in PopupAlignment]: string } = {\n            \"bottom\": \"translate(-50%,0)\",\n            \"bottom-left\": \"translate(-100%,0)\",\n            \"bottom-right\": \"translate(0,0)\",\n            \"center\": \"translate(-50%,-50%)\",\n            \"left\": \"translate(-100%,-50%)\",\n            \"right\": \"translate(0,-50%)\",\n            \"top\": \"translate(-50%,-100%)\",\n            \"top-left\": \"translate(-100%,-100%)\",\n            \"top-right\": \"translate(0,-100%)\",\n        };\n\n        const classList: DOMTokenList = this._container.classList;\n        for (const key in floatTranslate) {\n            if (!floatTranslate.hasOwnProperty(key)) {\n                continue;\n            }\n\n            classList.remove(`mapillaryjs-popup-float-${key}`);\n        }\n\n        classList.add(`mapillaryjs-popup-float-${float}`);\n\n        this._container.style.transform = `${floatTranslate[float]} translate(${pointPixel[0]}px,${pointPixel[1]}px)`;\n    }\n\n    private _rectToPixel(\n        rect: number[],\n        position: PopupAlignment,\n        appliedPosition: PopupAlignment,\n        renderCamera: RenderCamera,\n        size: ISize, transform:\n        Transform): [number[], PopupAlignment] {\n\n        if (!position) {\n            const width: number = this._container.offsetWidth;\n            const height: number = this._container.offsetHeight;\n\n            const floatOffsets: { [key: string]: number[] } = {\n                \"bottom\": [0, height / 2],\n                \"bottom-left\": [-width / 2, height / 2],\n                \"bottom-right\": [width / 2, height / 2],\n                \"left\": [-width / 2, 0],\n                \"right\": [width / 2, 0],\n                \"top\": [0, -height / 2],\n                \"top-left\": [-width / 2, -height / 2],\n                \"top-right\": [width / 2, -height / 2],\n            };\n\n            const automaticPositions: PopupAlignment[] =\n                [\"top\", \"bottom\", \"left\", \"right\"];\n\n            let largestVisibleArea: [number, number[], PopupAlignment] = [0, null, null];\n\n            for (const automaticPosition of automaticPositions) {\n                const pointBasic: number[] = this._pointFromRectPosition(rect, automaticPosition);\n                const pointPixel: number[] =\n                    this._viewportCoords.basicToCanvasSafe(\n                        pointBasic[0],\n                        pointBasic[1],\n                        { offsetHeight: size.height, offsetWidth: size.width },\n                        transform,\n                        renderCamera.perspective);\n\n                if (pointPixel == null) {\n                    continue;\n                }\n\n                const floatOffset: number[] = floatOffsets[automaticPosition];\n                const offsetedPosition: number[] = [pointPixel[0] + floatOffset[0], pointPixel[1] + floatOffset[1]];\n                const staticCoeff: number = appliedPosition != null && appliedPosition === automaticPosition ? 1 : 0.7;\n                const floats: PopupAlignment[] =\n                    this._pixelToFloats(offsetedPosition, size, width / staticCoeff, height / (2 * staticCoeff));\n\n                if (floats.length === 0 &&\n                    pointPixel[0] > 0 &&\n                    pointPixel[0] < size.width &&\n                    pointPixel[1] > 0 &&\n                    pointPixel[1] < size.height) {\n\n                    return [pointPixel, automaticPosition];\n                }\n\n                const minX: number = Math.max(offsetedPosition[0] - width / 2, 0);\n                const maxX: number = Math.min(offsetedPosition[0] + width / 2, size.width);\n                const minY: number = Math.max(offsetedPosition[1] - height / 2, 0);\n                const maxY: number = Math.min(offsetedPosition[1] + height / 2, size.height);\n\n                const visibleX: number = Math.max(0, maxX - minX);\n                const visibleY: number = Math.max(0, maxY - minY);\n\n                const visibleArea: number = staticCoeff * visibleX * visibleY;\n\n                if (visibleArea > largestVisibleArea[0]) {\n                    largestVisibleArea[0] = visibleArea;\n                    largestVisibleArea[1] = pointPixel;\n                    largestVisibleArea[2] = automaticPosition;\n                }\n            }\n\n            if (largestVisibleArea[0] > 0) {\n                return [largestVisibleArea[1], largestVisibleArea[2]];\n            }\n        }\n\n        const pointBasic: number[] = this._pointFromRectPosition(rect, position);\n        const pointCanvas: number[] =\n            this._viewportCoords.basicToCanvasSafe(\n                pointBasic[0],\n                pointBasic[1],\n                { offsetHeight: size.height, offsetWidth: size.width },\n                transform,\n                renderCamera.perspective);\n\n        return [pointCanvas, position != null ? position : \"top\"];\n    }\n\n    private _alignmentToPopupAligment(float: Alignment): PopupAlignment {\n        switch (float) {\n            case Alignment.Bottom:\n                return \"bottom\";\n            case Alignment.BottomLeft:\n                return \"bottom-left\";\n            case Alignment.BottomRight:\n                return \"bottom-right\";\n            case Alignment.Center:\n                return \"center\";\n            case Alignment.Left:\n                return \"left\";\n            case Alignment.Right:\n                return \"right\";\n            case Alignment.Top:\n                return \"top\";\n            case Alignment.TopLeft:\n                return \"top-left\";\n            case Alignment.TopRight:\n                return \"top-right\";\n            default:\n                return null;\n        }\n    }\n\n    private _normalizeOffset(offset: number | IPopupOffset): { [key in PopupAlignment]: number[] } {\n        if (offset == null) {\n            return this._normalizeOffset(0);\n        }\n\n        if (typeof offset === \"number\") {\n            // input specifies a radius\n            const sideOffset: number = <number>offset;\n            const sign: number = sideOffset >= 0 ? 1 : -1;\n            const cornerOffset: number = sign * Math.round(Math.sqrt(0.5 * Math.pow(sideOffset, 2)));\n            return {\n                \"bottom\": [0, sideOffset],\n                \"bottom-left\": [-cornerOffset, cornerOffset],\n                \"bottom-right\": [cornerOffset, cornerOffset],\n                \"center\": [0, 0],\n                \"left\": [-sideOffset, 0],\n                \"right\": [sideOffset, 0],\n                \"top\": [0, -sideOffset],\n                \"top-left\": [-cornerOffset, -cornerOffset],\n                \"top-right\": [cornerOffset, -cornerOffset],\n            };\n        } else {\n            // input specifes a value for each position\n            return {\n                \"bottom\": offset.bottom || [0, 0],\n                \"bottom-left\": offset.bottomLeft || [0, 0],\n                \"bottom-right\": offset.bottomRight || [0, 0],\n                \"center\": offset.center || [0, 0],\n                \"left\": offset.left || [0, 0],\n                \"right\": offset.right || [0, 0],\n                \"top\": offset.top || [0, 0],\n                \"top-left\": offset.topLeft || [0, 0],\n                \"top-right\": offset.topRight || [0, 0],\n               };\n        }\n    }\n\n    private _pixelToFloats(pointPixel: number[], size: ISize, width: number, height: number): PopupAlignment[] {\n        const floats: PopupAlignment[] = [];\n\n        if (pointPixel[1] < height) {\n            floats.push(\"bottom\");\n        } else if (pointPixel[1] > size.height - height) {\n            floats.push(\"top\");\n        }\n\n        if (pointPixel[0] < width / 2) {\n            floats.push(\"right\");\n        } else if (pointPixel[0] > size.width - width / 2) {\n            floats.push(\"left\");\n        }\n\n        return floats;\n    }\n\n    private _pointFromRectPosition(rect: number[], position: PopupAlignment): number[] {\n        switch (position) {\n            case \"bottom\":\n                return [(rect[0] + rect[2]) / 2, rect[3]];\n            case \"bottom-left\":\n                return [rect[0], rect[3]];\n            case \"bottom-right\":\n                return [rect[2], rect[3]];\n            case \"center\":\n                return [(rect[0] + rect[2]) / 2, (rect[1] + rect[3]) / 2];\n            case \"left\":\n                return [rect[0], (rect[1] + rect[3]) / 2];\n            case \"right\":\n                return [rect[2], (rect[1] + rect[3]) / 2];\n            case \"top\":\n                return [(rect[0] + rect[2]) / 2, rect[1]];\n            case \"top-left\":\n                return [rect[0], rect[1]];\n            case \"top-right\":\n                return [rect[2], rect[1]];\n            default:\n                return [(rect[0] + rect[2]) / 2, rect[3]];\n        }\n    }\n}\n\nexport default Popup;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/combineLatest\";\nimport \"rxjs/add/observable/of\";\n\nimport \"rxjs/add/operator/bufferCount\";\nimport \"rxjs/add/operator/concat\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/finally\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/takeUntil\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    Component,\n    ComponentService,\n    ISequenceConfiguration,\n    SequenceDOMRenderer,\n    SequenceDOMInteraction,\n} from \"../../Component\";\nimport {EdgeDirection} from \"../../Edge\";\nimport {IEdgeStatus, Node} from \"../../Graph\";\nimport {IVNodeHash} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {Container, Navigator} from \"../../Viewer\";\n\ninterface IConfigurationOperation {\n    (configuration: ISequenceConfiguration): ISequenceConfiguration;\n}\n\n/**\n * @class SequenceComponent\n * @classdesc Component showing navigation arrows for sequence directions\n * as well as playing button. Exposes an API to start and stop play.\n */\nexport class SequenceComponent extends Component<ISequenceConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"sequence\";\n\n    /**\n     * Event fired when playing starts or stops.\n     *\n     * @event PlayerComponent#playingchanged\n     * @type {boolean} Indicates whether the player is playing.\n     */\n    public static playingchanged: string = \"playingchanged\";\n\n    private _sequenceDOMRenderer: SequenceDOMRenderer;\n    private _sequenceDOMInteraction: SequenceDOMInteraction;\n    private _nodesAhead: number = 5;\n\n    private _configurationOperation$: Subject<IConfigurationOperation> = new Subject<IConfigurationOperation>();\n    private _hoveredKeySubject$: Subject<string>;\n    private _hoveredKey$: Observable<string>;\n    private _containerWidth$: Subject<number>;\n    private _edgeStatus$: Observable<IEdgeStatus>;\n\n    private _configurationSubscription: Subscription;\n    private _renderSubscription: Subscription;\n    private _containerWidthSubscription: Subscription;\n    private _hoveredKeySubscription: Subscription;\n\n    private _playingSubscription: Subscription;\n    private _clearSubscription: Subscription;\n    private _stopSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._sequenceDOMRenderer = new SequenceDOMRenderer(container.element);\n        this._sequenceDOMInteraction = new SequenceDOMInteraction();\n\n        this._containerWidth$ = new Subject<number>();\n        this._hoveredKeySubject$ = new Subject<string>();\n\n        this._hoveredKey$ = this._hoveredKeySubject$.share();\n\n        this._edgeStatus$ = this._navigator.stateService.currentNode$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.sequenceEdges$;\n                })\n            .publishReplay(1)\n            .refCount();\n    }\n\n    /**\n     * Get hovered key observable.\n     *\n     * @description An observable emitting the key of the node for the direction\n     * arrow that is being hovered. When the mouse leaves a direction arrow null\n     * is emitted.\n     *\n     * @returns {Observable<string>}\n     */\n    public get hoveredKey$(): Observable<string> {\n        return this._hoveredKey$;\n    }\n\n    /**\n     * Start playing.\n     *\n     * @fires PlayerComponent#playingchanged\n     */\n    public play(): void {\n        this.configure({ playing: true });\n    }\n\n    /**\n     * Stop playing.\n     *\n     * @fires PlayerComponent#playingchanged\n     */\n    public stop(): void {\n        this.configure({ playing: false });\n    }\n\n    /**\n     * Set the direction to follow when playing.\n     *\n     * @param {EdgeDirection} direction - The direction that will be followed when playing.\n     */\n    public setDirection(direction: EdgeDirection): void {\n        this.configure({ direction: direction });\n    }\n\n    /**\n     * Set highlight key.\n     *\n     * @description The arrow pointing towards the node corresponding to the\n     * highlight key will be highlighted.\n     *\n     * @param {string} highlightKey Key of node to be highlighted if existing.\n     */\n    public setHighlightKey(highlightKey: string): void {\n        this.configure({ highlightKey: highlightKey });\n    }\n\n    /**\n     * Set max width of container element.\n     *\n     * @description Set max width of the container element holding\n     * the sequence navigation elements. If the min width is larger than the\n     * max width the min width value will be used.\n     *\n     * The container element is automatically resized when the resize\n     * method on the Viewer class is called.\n     *\n     * @param {number} minWidth\n     */\n    public setMaxWidth(maxWidth: number): void {\n        this.configure({ maxWidth: maxWidth });\n    }\n\n    /**\n     * Set min width of container element.\n     *\n     * @description Set min width of the container element holding\n     * the sequence navigation elements. If the min width is larger than the\n     * max width the min width value will be used.\n     *\n     * The container element is automatically resized when the resize\n     * method on the Viewer class is called.\n     *\n     * @param {number} minWidth\n     */\n    public setMinWidth(minWidth: number): void {\n        this.configure({ minWidth: minWidth });\n    }\n\n    /**\n     * Set the value indicating whether the sequence UI elements should be visible.\n     *\n     * @param {boolean} visible\n     */\n    public setVisible(visible: boolean): void {\n        this.configure({ visible: visible });\n    }\n\n    /** @inheritdoc */\n    public resize(): void {\n        this._configuration$\n            .first()\n            .map(\n                (configuration: ISequenceConfiguration): number => {\n                    return this._sequenceDOMRenderer.getContainerWidth(\n                        this._container.element,\n                        configuration);\n                })\n            .subscribe(\n                (containerWidth: number): void => {\n                    this._containerWidth$.next(containerWidth);\n                });\n    }\n\n    protected _activate(): void {\n        this._renderSubscription = Observable\n            .combineLatest(\n                this._edgeStatus$,\n                this._configuration$,\n                this._containerWidth$)\n            .map(\n                (ec: [IEdgeStatus, ISequenceConfiguration, number]): IVNodeHash => {\n                    let edgeStatus: IEdgeStatus = ec[0];\n                    let configuration: ISequenceConfiguration = ec[1];\n                    let containerWidth: number = ec[2];\n\n                    let vNode: vd.VNode = this._sequenceDOMRenderer\n                        .render(\n                            edgeStatus,\n                            configuration,\n                            containerWidth,\n                            this,\n                            this._sequenceDOMInteraction,\n                            this._navigator);\n\n                    return {name: this._name, vnode: vNode };\n                })\n            .subscribe(this._container.domRenderer.render$);\n\n        this._containerWidthSubscription = this._configuration$\n            .distinctUntilChanged(\n                (value1: [number, number], value2: [number, number]): boolean => {\n                    return value1[0] === value2[0] && value1[1] === value2[1];\n                },\n                (configuration: ISequenceConfiguration) => {\n                    return [configuration.minWidth, configuration.maxWidth];\n                })\n            .map(\n                (configuration: ISequenceConfiguration): number => {\n                    return this._sequenceDOMRenderer.getContainerWidth(\n                        this._container.element,\n                        configuration);\n                })\n            .subscribe(this._containerWidth$);\n\n        this._configurationSubscription = this._configurationOperation$\n            .scan<ISequenceConfiguration>(\n                (configuration: ISequenceConfiguration, operation: IConfigurationOperation): ISequenceConfiguration => {\n                    return operation(configuration);\n                },\n                { playing: false })\n            .finally(\n                (): void => {\n                    if (this._playingSubscription != null) {\n                        this._navigator.stateService.cutNodes();\n                        this._stop();\n                    }\n                })\n            .subscribe(() => { /*noop*/ });\n\n        this._configuration$\n            .map(\n                (newConfiguration: ISequenceConfiguration) => {\n                    return (configuration: ISequenceConfiguration): ISequenceConfiguration => {\n                        if (newConfiguration.playing !== configuration.playing) {\n\n                            this._navigator.stateService.cutNodes();\n\n                            if (newConfiguration.playing) {\n                                this._play();\n                            } else {\n                                this._stop();\n                            }\n                        }\n\n                        configuration.playing = newConfiguration.playing;\n\n                        return configuration;\n                    };\n                })\n            .subscribe(this._configurationOperation$);\n\n        this._stopSubscription = this._configuration$\n            .switchMap(\n                (configuration: ISequenceConfiguration): Observable<[IEdgeStatus, EdgeDirection]> => {\n                    let edgeStatus$: Observable<IEdgeStatus> = configuration.playing ?\n                        this._edgeStatus$ :\n                        Observable.empty<IEdgeStatus>();\n\n                    let edgeDirection$: Observable<EdgeDirection> = Observable\n                        .of(configuration.direction);\n\n                    return Observable\n                        .combineLatest<IEdgeStatus, EdgeDirection>(edgeStatus$, edgeDirection$);\n                })\n            .map(\n                (ne: [IEdgeStatus, EdgeDirection]): boolean => {\n                    let edgeStatus: IEdgeStatus = ne[0];\n                    let direction: EdgeDirection = ne[1];\n\n                    if (!edgeStatus.cached) {\n                        return true;\n                    }\n\n                    for (let edge of edgeStatus.edges) {\n                        if (edge.data.direction === direction) {\n                            return true;\n                        }\n                    }\n\n                    return false;\n                })\n            .filter(\n                (hasEdge: boolean): boolean => {\n                    return !hasEdge;\n                })\n            .map(\n                (hasEdge: boolean): ISequenceConfiguration => {\n                    return { playing: false };\n                })\n            .subscribe(this._configurationSubject$);\n\n        this._hoveredKeySubscription = this._sequenceDOMInteraction.mouseEnterDirection$\n            .switchMap(\n                (direction: EdgeDirection): Observable<string> => {\n                    return this._edgeStatus$\n                        .map(\n                            (edgeStatus: IEdgeStatus): string => {\n                                for (let edge of edgeStatus.edges) {\n                                    if (edge.data.direction === direction) {\n                                        return edge.to;\n                                    }\n                                }\n\n                                return null;\n                            })\n                        .takeUntil(this._sequenceDOMInteraction.mouseLeaveDirection$)\n                        .concat<string>(Observable.of<string>(null));\n                })\n            .distinctUntilChanged()\n            .subscribe(this._hoveredKeySubject$);\n    }\n\n    protected _deactivate(): void {\n        this._stopSubscription.unsubscribe();\n        this._renderSubscription.unsubscribe();\n        this._configurationSubscription.unsubscribe();\n        this._containerWidthSubscription.unsubscribe();\n        this._hoveredKeySubscription.unsubscribe();\n\n        this.stop();\n    }\n\n    protected _getDefaultConfiguration(): ISequenceConfiguration {\n        return {\n            direction: EdgeDirection.Next,\n            maxWidth: 117,\n            minWidth: 70,\n            playing: false,\n            visible: true,\n        };\n    }\n\n    private _play(): void {\n        this._playingSubscription = this._navigator.stateService.currentState$\n            .filter(\n                (frame: IFrame): boolean => {\n                    return frame.state.nodesAhead < this._nodesAhead;\n                })\n            .map(\n                (frame: IFrame): Node => {\n                    return frame.state.lastNode;\n                })\n            .distinctUntilChanged(\n                undefined,\n                (lastNode: Node): string => {\n                    return lastNode.key;\n                })\n            .withLatestFrom(\n                this._configuration$,\n                (lastNode: Node, configuration: ISequenceConfiguration): [Node, EdgeDirection] => {\n                    return [lastNode, configuration.direction];\n                })\n            .switchMap(\n                (nd: [Node, EdgeDirection]): Observable<[IEdgeStatus, EdgeDirection]> => {\n                    return ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(nd[1]) > -1 ?\n                            nd[0].sequenceEdges$ :\n                            nd[0].spatialEdges$)\n                        .filter(\n                            (status: IEdgeStatus): boolean => {\n                                return status.cached;\n                            })\n                        .zip(\n                            Observable.of<EdgeDirection>(nd[1]),\n                            (status: IEdgeStatus, direction: EdgeDirection): [IEdgeStatus, EdgeDirection] => {\n                                return [status, direction];\n                            });\n                })\n            .map(\n                (ed: [IEdgeStatus, EdgeDirection]): string => {\n                    let direction: EdgeDirection = ed[1];\n\n                    for (let edge of ed[0].edges) {\n                        if (edge.data.direction === direction) {\n                            return edge.to;\n                        }\n                    }\n\n                    return null;\n                })\n            .filter(\n                (key: string): boolean => {\n                    return key != null;\n                })\n            .switchMap(\n                (key: string): Observable<Node> => {\n                    return this._navigator.graphService.cacheNode$(key);\n                })\n            .subscribe(\n                (node: Node): void => {\n                    this._navigator.stateService.appendNodes([node]);\n                },\n                (error: Error): void => {\n                    console.error(error);\n                    this.stop();\n                });\n\n        this._clearSubscription = this._navigator.stateService.currentNode$\n            .bufferCount(1, 7)\n            .subscribe(\n                (nodes: Node[]): void => {\n                    this._navigator.stateService.clearPriorNodes();\n                });\n\n        this.fire(SequenceComponent.playingchanged, true);\n    }\n\n    private _stop(): void {\n        this._playingSubscription.unsubscribe();\n        this._playingSubscription = null;\n\n        this._clearSubscription.unsubscribe();\n        this._clearSubscription = null;\n\n        this.fire(SequenceComponent.playingchanged, false);\n    }\n}\n\nComponentService.register(SequenceComponent);\nexport default SequenceComponent;\n",
     "import {Subject} from \"rxjs/Subject\";\n\nimport {EdgeDirection} from \"../../Edge\";\n\nexport class SequenceDOMInteraction {\n    private _mouseEnterDirection$: Subject<EdgeDirection>;\n    private _mouseLeaveDirection$: Subject<EdgeDirection>;\n\n    constructor() {\n        this._mouseEnterDirection$ = new Subject<EdgeDirection>();\n        this._mouseLeaveDirection$ = new Subject<EdgeDirection>();\n    }\n\n    public get mouseEnterDirection$(): Subject<EdgeDirection> {\n        return this._mouseEnterDirection$;\n    }\n\n    public get mouseLeaveDirection$(): Subject<EdgeDirection> {\n        return this._mouseLeaveDirection$;\n    }\n}\n\nexport default SequenceDOMInteraction;\n",
     "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as vd from \"virtual-dom\";\n\nimport {\n    ISequenceConfiguration,\n    SequenceComponent,\n    SequenceDOMInteraction,\n} from \"../../Component\";\nimport {EdgeDirection} from \"../../Edge\";\nimport {IEdgeStatus, Node} from \"../../Graph\";\nimport {Navigator} from \"../../Viewer\";\n\nexport class SequenceDOMRenderer {\n    private _minThresholdWidth: number;\n    private _maxThresholdWidth: number;\n    private _minThresholdHeight: number;\n    private _maxThresholdHeight: number;\n\n    constructor(element: HTMLElement) {\n        this._minThresholdWidth = 320;\n        this._maxThresholdWidth = 1480;\n        this._minThresholdHeight = 240;\n        this._maxThresholdHeight = 820;\n    }\n\n    public render(\n        edgeStatus: IEdgeStatus,\n        configuration: ISequenceConfiguration,\n        containerWidth: number,\n        component: SequenceComponent,\n        interaction: SequenceDOMInteraction,\n        navigator: Navigator): vd.VNode {\n\n        if (configuration.visible === false) {\n            return vd.h(\"div.SequenceContainer\", {}, []);\n        }\n\n        let nextKey: string = null;\n        let prevKey: string = null;\n\n        for (let edge of edgeStatus.edges) {\n            if (edge.data.direction === EdgeDirection.Next) {\n                nextKey = edge.to;\n            }\n\n            if (edge.data.direction === EdgeDirection.Prev) {\n                prevKey = edge.to;\n            }\n        }\n\n        let playingButton: vd.VNode = this._createPlayingButton(nextKey, prevKey, configuration, component);\n        let arrows: vd.VNode[] = this._createSequenceArrows(nextKey, prevKey, configuration, interaction, navigator);\n\n        let containerProperties: vd.createProperties = {\n            oncontextmenu: (event: MouseEvent): void => { event.preventDefault(); },\n            style: { height: (0.27 * containerWidth) + \"px\", width: containerWidth + \"px\" },\n        };\n\n        return vd.h(\"div.SequenceContainer\", containerProperties, arrows.concat([playingButton]));\n    }\n\n    public getContainerWidth(element: HTMLElement, configuration: ISequenceConfiguration): number {\n        let elementWidth: number = element.offsetWidth;\n        let elementHeight: number = element.offsetHeight;\n\n        let minWidth: number = configuration.minWidth;\n        let maxWidth: number = configuration.maxWidth;\n        if (maxWidth < minWidth) {\n            maxWidth = minWidth;\n        }\n\n        let relativeWidth: number =\n            (elementWidth - this._minThresholdWidth) / (this._maxThresholdWidth - this._minThresholdWidth);\n        let relativeHeight: number =\n            (elementHeight - this._minThresholdHeight) / (this._maxThresholdHeight - this._minThresholdHeight);\n\n        let coeff: number = Math.max(0, Math.min(1, Math.min(relativeWidth, relativeHeight)));\n\n        return minWidth + coeff * (maxWidth - minWidth);\n    }\n\n    private _createPlayingButton(\n        nextKey: string,\n        prevKey: string,\n        configuration: ISequenceConfiguration,\n        component: SequenceComponent): vd.VNode {\n\n        let canPlay: boolean = configuration.direction === EdgeDirection.Next && nextKey != null ||\n            configuration.direction === EdgeDirection.Prev && prevKey != null;\n\n        let onclick: (e: Event) => void = configuration.playing ?\n            (e: Event): void => { component.stop(); } :\n            canPlay ? (e: Event): void => { component.play(); } : null;\n\n        let buttonProperties: vd.createProperties = {\n            onclick: onclick,\n            style: {\n\n            },\n        };\n\n        let iconClass: string = configuration.playing ?\n            \"Stop\" :\n            canPlay ? \"Play\" : \"PlayDisabled\";\n\n        let icon: vd.VNode = vd.h(\"div.SequenceComponentIcon\", { className: iconClass }, []);\n\n        let buttonClass: string = canPlay ? \"SequencePlay\" : \"SequencePlayDisabled\";\n\n        return vd.h(\"div.\" + buttonClass, buttonProperties, [icon]);\n    }\n\n    private _createSequenceArrows(\n        nextKey: string,\n        prevKey: string,\n        configuration: ISequenceConfiguration,\n        interaction: SequenceDOMInteraction,\n        navigator: Navigator): vd.VNode[] {\n\n        let nextProperties: vd.createProperties = {\n            onclick: nextKey != null ?\n                (e: Event): void => {\n                    navigator.moveDir$(EdgeDirection.Next)\n                        .subscribe(\n                            (node: Node): void => { return; },\n                            (error: Error): void => { console.error(error); });\n                } :\n                null,\n            onmouseenter: (e: MouseEvent): void => { interaction.mouseEnterDirection$.next(EdgeDirection.Next); },\n            onmouseleave: (e: MouseEvent): void => { interaction.mouseLeaveDirection$.next(EdgeDirection.Next); },\n            style: {\n\n            },\n        };\n\n        let prevProperties: vd.createProperties = {\n            onclick: prevKey != null ?\n                (e: Event): void => {\n                    navigator.moveDir$(EdgeDirection.Prev)\n                        .subscribe(\n                            (node: Node): void => { return; },\n                            (error: Error): void => { console.error(error); });\n                } :\n                null,\n            onmouseenter: (e: MouseEvent): void => { interaction.mouseEnterDirection$.next(EdgeDirection.Prev); },\n            onmouseleave: (e: MouseEvent): void => { interaction.mouseLeaveDirection$.next(EdgeDirection.Prev); },\n            style: {\n\n            },\n        };\n\n        let nextClass: string = this._getStepClassName(EdgeDirection.Next, nextKey, configuration.highlightKey);\n        let prevClass: string = this._getStepClassName(EdgeDirection.Prev, prevKey, configuration.highlightKey);\n\n        let nextIcon: vd.VNode = vd.h(\"div.SequenceComponentIcon\", []);\n        let prevIcon: vd.VNode = vd.h(\"div.SequenceComponentIcon\", []);\n\n        return [\n            vd.h(\"div.\" + nextClass, nextProperties, [nextIcon]),\n            vd.h(\"div.\" + prevClass, prevProperties, [prevIcon]),\n        ];\n    }\n\n    private _getStepClassName(direction: EdgeDirection, key: string, highlightKey: string): string {\n        let className: string = direction === EdgeDirection.Next ?\n            \"SequenceStepNext\" :\n            \"SequenceStepPrev\";\n\n        if (key == null) {\n            className += \"Disabled\";\n        } else {\n            if (highlightKey === key) {\n                className += \"Highlight\";\n            }\n        }\n\n        return className;\n    }\n}\n\nexport default SequenceDOMRenderer;\n",
     "export {GeometryTagError} from \"./error/GeometryTagError\";\nexport {PointGeometry} from \"./geometry/PointGeometry\";\nexport {RectGeometry} from \"./geometry/RectGeometry\";\nexport {PolygonGeometry} from \"./geometry/PolygonGeometry\";\nexport {IOutlineTagOptions} from \"./interfaces/IOutlineTagOptions\";\nexport {OutlineTag} from \"./tag/OutlineTag\";\nexport {SpotTag} from \"./tag/SpotTag\";\nexport {TagComponent} from \"./TagComponent\";\nexport {TagMode} from \"./TagMode\";\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/combineLatest\";\nimport \"rxjs/add/observable/empty\";\nimport \"rxjs/add/observable/from\";\nimport \"rxjs/add/observable/merge\";\nimport \"rxjs/add/observable/of\";\n\nimport \"rxjs/add/operator/combineLatest\";\nimport \"rxjs/add/operator/concat\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\nimport \"rxjs/add/operator/skip\";\nimport \"rxjs/add/operator/skipUntil\";\nimport \"rxjs/add/operator/startWith\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/take\";\nimport \"rxjs/add/operator/takeUntil\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    ComponentService,\n    Component,\n    Geometry,\n    IInteraction,\n    ITagConfiguration,\n    PointGeometry,\n    OutlineCreateTag,\n    PolygonGeometry,\n    RectGeometry,\n    RenderTag,\n    Tag,\n    TagCreator,\n    TagDOMRenderer,\n    TagMode,\n    TagOperation,\n    TagScene,\n    TagSet,\n    VertexGeometry,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    GLRenderStage,\n    IGLRenderHash,\n    IVNodeHash,\n    RenderCamera,\n} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    ISpriteAtlas,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * @class TagComponent\n *\n * @classdesc Component for showing and editing tags with different\n * geometries composed from 2D basic image coordinates (see the\n * {@link Viewer} class documentation for more information about coordinate\n * systems).\n *\n * The `add` method is used for adding new tags or replacing\n * tags already in the set. Tags are removed by id.\n *\n * If a tag already in the set has the same\n * id as one of the tags added, the old tag will be removed and\n * the added tag will take its place.\n *\n * The tag component mode can be set to either be non interactive or\n * to be in creating mode of a certain geometry type.\n *\n * The tag properties can be updated at any time and the change will\n * be visibile immediately.\n *\n * Tags are only relevant to a single image because they are based on\n * 2D basic image coordinates. Tags related to a certain image should\n * be removed when the viewer is moved to another node.\n *\n * To retrive and use the tag component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { tag: true } });\n *\n * var tagComponent = viewer.getComponent(\"tag\");\n * ```\n */\nexport class TagComponent extends Component<ITagConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"tag\";\n\n    /**\n     * Event fired when the create mode is changed.\n     *\n     * @event TagComponent#modechanged\n     * @type {TagMode} Tag mode\n     * @example\n     * ```\n     * tagComponent.on(\"modechanged\", function(mode) {\n     *     console.log(mode);\n     * });\n     * ```\n     */\n    public static modechanged: string = \"modechanged\";\n\n    /**\n     * Event fired when a geometry has been created.\n     *\n     * @event TagComponent#geometrycreated\n     * @type {Geometry} Created geometry.\n     * @example\n     * ```\n     * tagComponent.on(\"geometrycreated\", function(geometry) {\n     *     console.log(geometry);\n     * });\n     * ```\n     */\n    public static geometrycreated: string = \"geometrycreated\";\n\n    /**\n     * Event fired when the tags collection has changed.\n     *\n     * @event TagComponent#tagschanged\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"tagschanged\", function(component) {\n     *     console.log(component.getAll());\n     * });\n     * ```\n     */\n    public static tagschanged: string = \"tagschanged\";\n\n    private _tagDomRenderer: TagDOMRenderer;\n    private _tagScene: TagScene;\n    private _tagSet: TagSet;\n    private _tagCreator: TagCreator;\n    private _viewportCoords: ViewportCoords;\n\n    private _renderTags$: Observable<RenderTag<Tag>[]>;\n    private _tagChanged$: Observable<Tag>;\n    private _renderTagGLChanged$: Observable<RenderTag<Tag>>;\n    private _tagInterationInitiated$: Observable<string>;\n    private _tagInteractionAbort$: Observable<void>;\n    private _activeTag$: Observable<IInteraction>;\n\n    private _basicClick$: Observable<number[]>;\n    private _validBasicClick$: Observable<number[]>;\n\n    private _createGeometryChanged$: Observable<OutlineCreateTag>;\n    private _createGLObjectsChanged$: Observable<OutlineCreateTag>;\n    private _tagCreated$: Observable<OutlineCreateTag>;\n    private _vertexGeometryCreated$: Observable<Geometry>;\n    private _pointGeometryCreated$: Subject<Geometry>;\n    private _geometryCreated$: Observable<Geometry>;\n\n    private _creating$: Observable<boolean>;\n    private _creatingConfiguration$: Observable<ITagConfiguration>;\n\n    private _claimMouseSubscription: Subscription;\n    private _mouseDragSubscription: Subscription;\n    private _unclaimMouseSubscription: Subscription;\n    private _updateGLObjectsSubscription: Subscription;\n    private _updateTagSceneSubscription: Subscription;\n\n    private _stopCreateSubscription: Subscription;\n    private _deleteCreatingSubscription: Subscription;\n    private _createSubscription: Subscription;\n    private _createPointSubscription: Subscription;\n    private _setCreateVertexSubscription: Subscription;\n    private _addPointSubscription: Subscription;\n    private _deleteCreatedSubscription: Subscription;\n    private _setGLCreateTagSubscription: Subscription;\n    private _createGLObjectsChangedSubscription: Subscription;\n    private _preventDefaultSubscription: Subscription;\n    private _containerClassListSubscription: Subscription;\n\n    private _domSubscription: Subscription;\n    private _glSubscription: Subscription;\n\n    private _geometryCreatedEventSubscription: Subscription;\n    private _tagsChangedEventSubscription: Subscription;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._tagDomRenderer = new TagDOMRenderer();\n        this._tagScene = new TagScene();\n        this._tagSet = new TagSet();\n        this._tagCreator = new TagCreator(this, navigator);\n        this._viewportCoords = new ViewportCoords();\n\n        this._renderTags$ = this._tagSet.changed$\n            .map(\n                (tagSet: TagSet): RenderTag<Tag>[] => {\n                    const tags: RenderTag<Tag>[] = tagSet.getAll();\n\n                    // ensure that tags are always rendered in the same order\n                    // to avoid hover tracking problems on first resize.\n                    tags.sort(\n                        (t1: RenderTag<Tag>, t2: RenderTag<Tag>): number => {\n                            const id1: string = t1.tag.id;\n                            const id2: string = t2.tag.id;\n\n                            if (id1 < id2) {\n                                return -1;\n                            }\n\n                            if (id1 > id2) {\n                                return 1;\n                            }\n\n                            return 0;\n                        });\n\n                    return tags;\n                })\n            .share();\n\n        this._tagChanged$ = this._renderTags$\n            .switchMap(\n                (tags: RenderTag<Tag>[]): Observable<Tag> => {\n                    return Observable\n                        .from(tags)\n                        .mergeMap(\n                            (tag: RenderTag<Tag>): Observable<Tag> => {\n                                return Observable\n                                    .merge(\n                                        tag.tag.changed$,\n                                        tag.tag.geometryChanged$);\n                            });\n                })\n            .share();\n\n        this._renderTagGLChanged$ = this._renderTags$\n            .switchMap(\n                (tags: RenderTag<Tag>[]): Observable<RenderTag<Tag>> => {\n                    return Observable\n                        .from(tags)\n                        .mergeMap(\n                            (tag: RenderTag<Tag>): Observable<RenderTag<Tag>> => {\n                                return tag.glObjectsChanged$;\n                            });\n                })\n            .share();\n\n        this._tagInterationInitiated$ = this._renderTags$\n            .switchMap(\n                (tags: RenderTag<Tag>[]): Observable<string> => {\n                    return Observable\n                        .from(tags)\n                        .mergeMap(\n                            (tag: RenderTag<Tag>): Observable<string> => {\n                                return tag.interact$\n                                    .map(\n                                        (interaction: IInteraction): string => {\n                                            return interaction.tag.id;\n                                        });\n                            });\n                })\n            .share();\n\n        this._tagInteractionAbort$ = Observable\n            .merge(this._container.mouseService.documentMouseUp$)\n            .map((e: MouseEvent): void => { /* noop */ })\n            .share();\n\n        this._activeTag$ = this._renderTags$\n            .switchMap(\n                (tags: RenderTag<Tag>[]): Observable<IInteraction> => {\n                    return Observable\n                        .from(tags)\n                        .mergeMap(\n                            (tag: RenderTag<Tag>): Observable<IInteraction> => {\n                                return tag.interact$;\n                            });\n                })\n            .merge<IInteraction>(\n                this._tagInteractionAbort$\n                    .map(\n                        (): IInteraction => {\n                            return { offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: null };\n                        }))\n            .share();\n\n        this._createGeometryChanged$ = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<OutlineCreateTag> => {\n                    return tag != null ?\n                        tag.geometryChanged$ :\n                        Observable.empty<OutlineCreateTag>();\n                })\n            .share();\n\n        this._createGLObjectsChanged$ = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<OutlineCreateTag> => {\n                    return tag != null ?\n                        tag.glObjectsChanged$ :\n                        Observable.empty<OutlineCreateTag>();\n                })\n            .share();\n\n        this._tagCreated$ = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<OutlineCreateTag> => {\n                    return tag != null ?\n                        tag.created$ :\n                        Observable.empty<OutlineCreateTag>();\n                })\n            .share();\n\n        this._vertexGeometryCreated$ = this._tagCreated$\n            .map(\n                (tag: OutlineCreateTag): Geometry => {\n                    return tag.geometry;\n                })\n            .share();\n\n        this._pointGeometryCreated$ = new Subject<Geometry>();\n\n        this._geometryCreated$ = Observable\n            .merge<Geometry>(\n                this._vertexGeometryCreated$,\n                this._pointGeometryCreated$)\n             .share();\n\n        this._basicClick$ = this._container.mouseService.staticClick$\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$,\n                (\n                    event: MouseEvent,\n                    renderCamera: RenderCamera,\n                    transform: Transform):\n                    [MouseEvent, RenderCamera, Transform] => {\n                    return [event, renderCamera, transform];\n                })\n            .map(\n                (ert: [MouseEvent, RenderCamera, Transform]): number[] => {\n                    let event: MouseEvent = ert[0];\n                    let camera: RenderCamera = ert[1];\n                    let transform: Transform = ert[2];\n\n                    let basic: number[] = this._mouseEventToBasic(\n                        event,\n                        this._container.element,\n                        camera,\n                        transform);\n\n                    return basic;\n                })\n            .share();\n\n        this._validBasicClick$ = this._basicClick$\n            .filter(\n                (basic: number[]): boolean => {\n                    let x: number = basic[0];\n                    let y: number = basic[1];\n\n                    return 0 <= x && x <= 1 && 0 <= y && y <= 1;\n                })\n            .share();\n\n        this._creatingConfiguration$ = this._configuration$\n            .distinctUntilChanged(\n                (c1: ITagConfiguration, c2: ITagConfiguration): boolean => {\n                    return c1.mode === c2.mode;\n                },\n                (configuration: ITagConfiguration): ITagConfiguration => {\n                    return {\n                        createColor: configuration.createColor,\n                        mode: configuration.mode,\n                    };\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._creating$ = this._creatingConfiguration$\n            .map(\n                (configuration: ITagConfiguration): boolean => {\n                    return configuration.mode !== TagMode.Default;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._creatingConfiguration$\n            .subscribe(\n                (configuration: ITagConfiguration): void => {\n                    this.fire(TagComponent.modechanged, configuration.mode);\n                });\n    }\n\n    /**\n     * Add tags to the tag set or replace tags in the tag set.\n     *\n     * @description If a tag already in the set has the same\n     * id as one of the tags added, the old tag will be removed\n     * the added tag will take its place.\n     *\n     * @param {Array<Tag>} tags - Tags to add.\n     *\n     * @example ```tagComponent.add([tag1, tag2]);```\n     */\n    public add(tags: Tag[]): void {\n        if (this._activated) {\n            this._navigator.stateService.currentTransform$\n                .first()\n                .subscribe(\n                    (transform: Transform): void => {\n                        this._tagSet.add(tags, transform);\n\n                        const renderTags: RenderTag<Tag>[] = tags\n                            .map(\n                                (tag: Tag): RenderTag<Tag> => {\n                                    return this._tagSet.get(tag.id);\n                                });\n\n                        this._tagScene.add(renderTags);\n                    });\n        } else {\n            this._tagSet.addDeactivated(tags);\n        }\n    }\n\n    /**\n     * Change the current tag mode.\n     *\n     * @description Change the tag mode to one of the create modes for creating new geometries.\n     *\n     * @param {TagMode} mode - New tag mode.\n     *\n     * @fires TagComponent#modechanged\n     *\n     * @example ```tagComponent.changeMode(Mapillary.TagComponent.TagMode.CreateRect);```\n     */\n    public changeMode(mode: TagMode): void {\n        this.configure({ mode: mode });\n    }\n\n    /**\n     * Returns the tag in the tag set with the specified id, or\n     * undefined if the id matches no tag.\n     *\n     * @param {string} tagId - Id of the tag.\n     *\n     * @example ```var tag = tagComponent.get(\"tagId\");```\n     */\n    public get(tagId: string): Tag {\n        if (this._activated) {\n            const renderTag: RenderTag<Tag> = this._tagSet.get(tagId);\n            return renderTag !== undefined ? renderTag.tag : undefined;\n        } else {\n            return this._tagSet.getDeactivated(tagId);\n        }\n    }\n\n    /**\n     * Returns an array of all tags.\n     *\n     * @example ```var tags = tagComponent.getAll();```\n     */\n    public getAll(): Tag[] {\n        if (this.activated) {\n            return this._tagSet\n                .getAll()\n                .map(\n                    (renderTag: RenderTag<Tag>): Tag => {\n                        return renderTag.tag;\n                    });\n        } else {\n            return this._tagSet.getAllDeactivated();\n        }\n    }\n\n    /**\n     * Check if a tag exist in the tag set.\n     *\n     * @param {string} tagId - Id of the tag.\n     *\n     * @example ```var tagExists = tagComponent.has(\"tagId\");```\n     */\n    public has(tagId: string): boolean {\n        return this._activated ? this._tagSet.has(tagId) : this._tagSet.hasDeactivated(tagId);\n    }\n\n    /**\n     * Remove tags with the specified ids from the tag set.\n     *\n     * @param {Array<string>} tagIds - Ids for tags to remove.\n     *\n     * @example ```tagComponent.remove([\"id-1\", \"id-2\"]);```\n     */\n    public remove(tagIds: string[]): void {\n        if (this._activated) {\n            this._tagSet.remove(tagIds);\n            this._tagScene.remove(tagIds);\n        } else {\n            this._tagSet.removeDeactivated(tagIds);\n        }\n    }\n\n    /**\n     * Remove all tags from the tag set.\n     *\n     * @example ```tagComponent.removeAll();```\n     */\n    public removeAll(): void {\n        if (this._activated) {\n            this._tagSet.removeAll();\n            this._tagScene.removeAll();\n        } else {\n            this._tagSet.removeAllDeactivated();\n        }\n    }\n\n    protected _activate(): void {\n        this._preventDefaultSubscription = this._activeTag$\n            .switchMap(\n                (interaction: IInteraction): Observable<MouseEvent> => {\n                    return interaction.tag != null ?\n                        this._container.mouseService.documentMouseMove$ :\n                        Observable.empty<MouseEvent>();\n                })\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault(); // prevent selection of content outside the viewer\n                });\n\n        this._geometryCreatedEventSubscription = this._geometryCreated$\n            .subscribe(\n                (geometry: Geometry): void => {\n                    this.fire(TagComponent.geometrycreated, geometry);\n                });\n\n        this._tagsChangedEventSubscription = this._renderTags$\n            .subscribe(\n                (tags: RenderTag<Tag>[]): void => {\n                    this.fire(TagComponent.tagschanged, this);\n                });\n\n        const transformChanged$: Observable<void> = this.configuration$\n            .switchMap(\n                (configuration: ITagConfiguration): Observable<void> => {\n                    return configuration.mode !== TagMode.Default ?\n                        this._navigator.stateService.currentTransform$\n                            .map((n: Transform): void => { return null; }) :\n                        Observable.empty<void>();\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._deleteCreatingSubscription = transformChanged$\n            .skip(1)\n            .subscribe(\n                (): void => {\n                    this._tagCreator.delete$.next(null);\n                });\n\n        let tagAborted$: Observable<void> = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<void> => {\n                    return tag != null ?\n                        tag.aborted$\n                            .map((t: OutlineCreateTag): void => { return null; }) :\n                        Observable.empty<void>();\n                });\n\n        let tagCreated$: Observable<void> = this._tagCreated$\n            .map((t: OutlineCreateTag): void => { return null; });\n\n        let pointGeometryCreated$: Observable<void> = this._pointGeometryCreated$\n            .map((p: PointGeometry): void => { return null; });\n\n        this._stopCreateSubscription = Observable\n            .merge(\n                tagAborted$,\n                tagCreated$,\n                pointGeometryCreated$)\n            .subscribe((): void => { this.changeMode(TagMode.Default); });\n\n        const creatingStarted$: Observable<ITagConfiguration> = Observable\n            .combineLatest(\n                this._creatingConfiguration$,\n                transformChanged$)\n            .map(\n                ([configuration]: [ITagConfiguration, void]): ITagConfiguration => {\n                    return configuration;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._createSubscription = creatingStarted$\n            .switchMap(\n                (configuration: ITagConfiguration): Observable<number[]> => {\n                    return configuration.mode === TagMode.CreateRect ||\n                        configuration.mode === TagMode.CreatePolygon ?\n                        this._validBasicClick$.take(1) :\n                        Observable.empty<number[]>();\n                })\n            .subscribe(this._tagCreator.create$);\n\n        this._createPointSubscription = creatingStarted$\n            .switchMap(\n                (configuration: ITagConfiguration): Observable<number[]> => {\n                    return configuration.mode === TagMode.CreatePoint ?\n                        this._validBasicClick$.take(1) :\n                        Observable.empty<number[]>();\n                })\n            .map(\n                (basic: number[]): Geometry => {\n                    return new PointGeometry(basic);\n                })\n            .subscribe(this._pointGeometryCreated$);\n\n        const containerMouseMove$: Observable<MouseEvent> = Observable\n            .merge(\n                this._container.mouseService.mouseMove$,\n                this._container.mouseService.domMouseMove$)\n            .share();\n\n        this._setCreateVertexSubscription = Observable\n            .combineLatest<MouseEvent, OutlineCreateTag, RenderCamera>(\n                containerMouseMove$,\n                this._tagCreator.tag$,\n                this._container.renderService.renderCamera$)\n            .filter(\n                (etr: [MouseEvent, OutlineCreateTag, RenderCamera]): boolean => {\n                    return etr[1] != null;\n                })\n            .withLatestFrom(\n                this._navigator.stateService.currentTransform$,\n                (etr: [MouseEvent, OutlineCreateTag, RenderCamera], transform: Transform):\n                [MouseEvent, OutlineCreateTag, RenderCamera, Transform] => {\n                    return [etr[0], etr[1], etr[2], transform];\n                })\n            .subscribe(\n                (etrt: [MouseEvent, OutlineCreateTag, RenderCamera, Transform]): void => {\n                    let event: MouseEvent = etrt[0];\n                    let tag: OutlineCreateTag = etrt[1];\n                    let camera: RenderCamera = etrt[2];\n                    let transform: Transform = etrt[3];\n\n                    let basic: number[] = this._mouseEventToBasic(\n                        event,\n                        this._container.element,\n                        camera,\n                        transform);\n\n                    if (tag.geometry instanceof RectGeometry) {\n                        tag.geometry.setVertex2d(3, basic, transform);\n                    } else if (tag.geometry instanceof PolygonGeometry) {\n                        tag.geometry.setVertex2d((<PolygonGeometry>tag.geometry).polygon.length - 2, basic, transform);\n                    }\n                });\n\n        this._addPointSubscription = creatingStarted$\n            .switchMap(\n                (configuration: ITagConfiguration): Observable<number[]> => {\n                    return configuration.mode === TagMode.CreateRect || configuration.mode === TagMode.CreatePolygon ?\n                        this._basicClick$.skipUntil(this._validBasicClick$).skip(1) :\n                        Observable.empty<number[]>();\n                })\n            .withLatestFrom(\n                this._tagCreator.tag$,\n                (basic: number[], tag: OutlineCreateTag): [number[], OutlineCreateTag] => {\n                    return [basic, tag];\n                })\n            .subscribe(\n                (bt: [number[], OutlineCreateTag]): void => {\n                    let basic: number[] = bt[0];\n                    let tag: OutlineCreateTag = bt[1];\n\n                    tag.addPoint(basic);\n                });\n\n        this._containerClassListSubscription = this._creating$\n            .subscribe(\n                (creating: boolean): void => {\n                    if (creating) {\n                        this._container.element.classList.add(\"component-tag-create\");\n                    } else {\n                        this._container.element.classList.remove(\"component-tag-create\");\n                    }\n                });\n\n        this._deleteCreatedSubscription = this._creating$\n            .subscribe(\n                (creating: boolean): void => {\n                    this._tagCreator.delete$.next(null);\n                });\n\n        this._setGLCreateTagSubscription = this._tagCreator.tag$\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    if (this._tagScene.hasCreateTag()) {\n                        this._tagScene.removeCreateTag();\n                    }\n\n                    if (tag != null) {\n                        this._tagScene.addCreateTag(tag);\n                    }\n                });\n\n        this._createGLObjectsChangedSubscription = this._createGLObjectsChanged$\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    this._tagScene.updateCreateTagObjects(tag);\n                });\n\n        this._claimMouseSubscription = this._tagInterationInitiated$\n            .switchMap(\n                (id: string): Observable<MouseEvent> => {\n                    return containerMouseMove$\n                        .takeUntil(this._tagInteractionAbort$)\n                        .take(1);\n                })\n            .subscribe(\n                (e: MouseEvent): void => {\n                    this._container.mouseService.claimMouse(this._name, 1);\n                });\n\n        this._mouseDragSubscription = this._activeTag$\n            .withLatestFrom(\n                containerMouseMove$,\n                (a: IInteraction, e: MouseEvent): [IInteraction, MouseEvent] => {\n                    return [a, e];\n                })\n            .switchMap(\n                (args: [IInteraction, MouseEvent]): Observable<[MouseEvent, RenderCamera, IInteraction, Transform]> => {\n                    let activeTag: IInteraction = args[0];\n                    let mouseMove: MouseEvent = args[1];\n\n                    if (activeTag.operation === TagOperation.None) {\n                        return Observable.empty<[MouseEvent, RenderCamera, IInteraction, Transform]>();\n                    }\n\n                    let mouseDrag$: Observable<MouseEvent> = Observable\n                        .of<MouseEvent>(mouseMove)\n                        .concat<MouseEvent>(\n                            this._container.mouseService\n                                .filtered$(\n                                    this._name,\n                                    this._container.mouseService.domMouseDrag$)\n                                .filter(\n                                    (event: MouseEvent): boolean => {\n                                        return this._viewportCoords.insideElement(event, this._container.element);\n                                    }));\n\n                    return Observable\n                        .combineLatest<MouseEvent, RenderCamera>(\n                            mouseDrag$,\n                            this._container.renderService.renderCamera$)\n                        .withLatestFrom(\n                            Observable.of(activeTag),\n                            this._navigator.stateService.currentTransform$,\n                            (\n                                ec: [MouseEvent, RenderCamera],\n                                a: IInteraction,\n                                t: Transform):\n                                [MouseEvent, RenderCamera, IInteraction, Transform] => {\n                                return [ec[0], ec[1], a, t];\n                            });\n                })\n            .subscribe(\n                (args: [MouseEvent, RenderCamera, IInteraction, Transform]): void => {\n                    let mouseEvent: MouseEvent = args[0];\n                    let renderCamera: RenderCamera = args[1];\n                    let activeTag: IInteraction = args[2];\n                    let transform: Transform = args[3];\n\n                    if (activeTag.operation === TagOperation.None) {\n                        return;\n                    }\n\n                    let basic: number[] = this._mouseEventToBasic(\n                        mouseEvent,\n                        this._container.element,\n                        renderCamera,\n                        transform,\n                        activeTag.offsetX,\n                        activeTag.offsetY);\n\n                    if (activeTag.operation === TagOperation.Centroid) {\n                        activeTag.tag.geometry.setCentroid2d(basic, transform);\n                    } else if (activeTag.operation === TagOperation.Vertex) {\n                        let vertexGeometry: VertexGeometry = <VertexGeometry>activeTag.tag.geometry;\n                        vertexGeometry.setVertex2d(activeTag.vertexIndex, basic, transform);\n                    }\n                });\n\n        this._unclaimMouseSubscription = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.domMouseDragEnd$)\n            .subscribe((e: MouseEvent): void => {\n                this._container.mouseService.unclaimMouse(this._name);\n             });\n\n        this._updateGLObjectsSubscription = this._renderTagGLChanged$\n            .subscribe(\n                (tag: RenderTag<Tag>): void => {\n                    this._tagScene.updateObjects(tag);\n                });\n\n        this._updateTagSceneSubscription = this._tagChanged$\n            .subscribe(\n                (tag: Tag): void => {\n                    this._tagScene.update();\n                });\n\n        this._domSubscription = this._renderTags$\n            .startWith([])\n            .do(\n                (tags: RenderTag<Tag>[]): void => {\n                    this._container.domRenderer.render$.next({\n                        name: this._name,\n                        vnode: this._tagDomRenderer.clear(),\n                    });\n                })\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._container.spriteService.spriteAtlas$,\n                this._tagChanged$.startWith(null),\n                this._tagCreator.tag$.merge(this._createGeometryChanged$).startWith(null),\n                (renderTags: RenderTag<Tag>[], rc: RenderCamera, atlas: ISpriteAtlas, tag: Tag, ct: OutlineCreateTag):\n                [RenderCamera, ISpriteAtlas, RenderTag<Tag>[], Tag, OutlineCreateTag] => {\n                    return [rc, atlas, renderTags, tag, ct];\n                })\n            .map(\n                (args: [RenderCamera, ISpriteAtlas, RenderTag<Tag>[], Tag, OutlineCreateTag]):\n                    IVNodeHash => {\n                    return {\n                        name: this._name,\n                        vnode: this._tagDomRenderer.render(args[2], args[4], args[1], args[0].perspective),\n                    };\n                })\n            .subscribe(this._container.domRenderer.render$);\n\n        this._glSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): IGLRenderHash => {\n                    const tagScene: TagScene = this._tagScene;\n\n                    return {\n                        name: this._name,\n                        render: {\n                            frameId: frame.id,\n                            needsRender: tagScene.needsRender,\n                            render: tagScene.render.bind(tagScene),\n                            stage: GLRenderStage.Foreground,\n                        },\n                    };\n                })\n            .subscribe(this._container.glRenderer.render$);\n\n        this._navigator.stateService.currentTransform$\n            .first()\n            .subscribe(\n                (transform: Transform): void => {\n                    this._tagSet.activate(transform);\n                    this._tagScene.add(this._tagSet.getAll());\n                });\n\n    }\n\n    protected _deactivate(): void {\n        this._tagScene.clear();\n        this._tagSet.deactivate();\n\n        this._tagCreator.delete$.next(null);\n\n        this._claimMouseSubscription.unsubscribe();\n        this._mouseDragSubscription.unsubscribe();\n        this._unclaimMouseSubscription.unsubscribe();\n        this._updateGLObjectsSubscription.unsubscribe();\n        this._updateTagSceneSubscription.unsubscribe();\n\n        this._stopCreateSubscription.unsubscribe();\n        this._deleteCreatingSubscription.unsubscribe();\n        this._createSubscription.unsubscribe();\n        this._createPointSubscription.unsubscribe();\n        this._setCreateVertexSubscription.unsubscribe();\n        this._addPointSubscription.unsubscribe();\n        this._deleteCreatedSubscription.unsubscribe();\n        this._setGLCreateTagSubscription.unsubscribe();\n        this._createGLObjectsChangedSubscription.unsubscribe();\n        this._preventDefaultSubscription.unsubscribe();\n        this._containerClassListSubscription.unsubscribe();\n\n        this._domSubscription.unsubscribe();\n        this._glSubscription.unsubscribe();\n\n        this._geometryCreatedEventSubscription.unsubscribe();\n        this._tagsChangedEventSubscription.unsubscribe();\n\n        this._container.element.classList.remove(\"component-tag-create\");\n    }\n\n    protected _getDefaultConfiguration(): ITagConfiguration {\n        return {\n            createColor: 0xFFFFFF,\n            mode: TagMode.Default,\n        };\n    }\n\n    private _mouseEventToBasic(\n        event: MouseEvent,\n        element: HTMLElement,\n        camera: RenderCamera,\n        transform: Transform,\n        offsetX?: number,\n        offsetY?: number):\n        number[] {\n\n        offsetX = offsetX != null ? offsetX : 0;\n        offsetY = offsetY != null ? offsetY : 0;\n\n        const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n        const basic: number[] =\n            this._viewportCoords.canvasToBasic(\n                canvasX - offsetX,\n                canvasY - offsetY,\n                element,\n                transform,\n                camera.perspective);\n\n        return basic;\n    }\n}\n\nComponentService.register(TagComponent);\nexport default TagComponent;\n",
-    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    Component,\n    ITagConfiguration,\n    OutlineCreateTag,\n    PolygonGeometry,\n    RectGeometry,\n    TagMode,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\nimport {Navigator} from \"../../Viewer\";\n\ninterface ICreateTagOperation {\n    (tag: OutlineCreateTag): OutlineCreateTag;\n}\n\nexport class TagCreator {\n    private _component: Component<ITagConfiguration>;\n    private _navigator: Navigator;\n\n    private _tagOperation$: Subject<ICreateTagOperation>;\n    private _tag$: Observable<OutlineCreateTag>;\n\n    private _create$: Subject<number[]>;\n    private _delete$: Subject<void>;\n\n    constructor(component: Component<ITagConfiguration>, navigator: Navigator) {\n        this._component = component;\n        this._navigator = navigator;\n\n        this._tagOperation$ = new Subject<ICreateTagOperation>();\n        this._create$ = new Subject<number[]>();\n        this._delete$ = new Subject<void>();\n\n        this._tag$ = this._tagOperation$\n            .scan(\n                (tag: OutlineCreateTag, operation: ICreateTagOperation): OutlineCreateTag => {\n                    return operation(tag);\n                },\n                null)\n            .share();\n\n        this._create$\n            .withLatestFrom(\n                this._component.configuration$,\n                this._navigator.stateService.currentTransform$)\n            .map(\n                ([coord, conf, transform]: [number[], ITagConfiguration, Transform]): ICreateTagOperation => {\n                    return (tag: OutlineCreateTag): OutlineCreateTag => {\n                        if (conf.mode === TagMode.CreateRect) {\n                            let geometry: RectGeometry = new RectGeometry([\n                                coord[0],\n                                coord[1],\n                                coord[0],\n                                coord[1],\n                            ]);\n\n                            return new OutlineCreateTag(geometry, { color: conf.createColor }, transform);\n                        } else if (conf.mode === TagMode.CreatePolygon) {\n                            let geometry: PolygonGeometry = new PolygonGeometry([\n                                [coord[0], coord[1]],\n                                [coord[0], coord[1]],\n                                [coord[0], coord[1]],\n                            ]);\n\n                            return new OutlineCreateTag(geometry, { color: conf.createColor }, transform);\n                        }\n\n                        return null;\n                    };\n                })\n            .subscribe(this._tagOperation$);\n\n        this._delete$\n            .map(\n                (): ICreateTagOperation => {\n                    return (tag: OutlineCreateTag): OutlineCreateTag => {\n                        return null;\n                    };\n                })\n            .subscribe(this._tagOperation$);\n    }\n\n    public get create$(): Subject<number[]> {\n        return this._create$;\n    }\n\n    public get delete$(): Subject<void> {\n        return this._delete$;\n    }\n\n    public get tag$(): Observable<OutlineCreateTag> {\n        return this._tag$;\n    }\n}\n\nexport default TagCreator;\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    OutlineCreateTag,\n    RenderTag,\n    Tag,\n} from \"../../Component\";\nimport {ISpriteAtlas} from \"../../Viewer\";\n\nexport class TagDOMRenderer {\n    public render(\n        tags: RenderTag<Tag>[],\n        createTag: OutlineCreateTag,\n        atlas: ISpriteAtlas,\n        camera: THREE.PerspectiveCamera): vd.VNode {\n\n        let matrixWorldInverse: THREE.Matrix4 = new THREE.Matrix4().getInverse(camera.matrixWorld);\n        let projectionMatrix: THREE.Matrix4 = camera.projectionMatrix;\n\n        let vNodes: vd.VNode[] = [];\n\n        for (let tag of tags) {\n            vNodes = vNodes.concat(tag.getDOMObjects(atlas, matrixWorldInverse, projectionMatrix));\n        }\n\n        if (createTag != null) {\n            vNodes = vNodes.concat(createTag.getDOMObjects(matrixWorldInverse, projectionMatrix));\n        }\n\n        return vd.h(\"div.TagContainer\", {}, vNodes);\n    }\n\n    public clear(): vd.VNode {\n        return vd.h(\"div\", {}, []);\n    }\n}\n",
-    "/**\n * Enumeration for tag modes\n * @enum {number}\n * @readonly\n * @description Modes for the interaction in the tag component.\n */\nexport enum TagMode {\n    /**\n     * Disables creating tags.\n     */\n    Default,\n\n    /**\n     * Create a point geometry through a click.\n     */\n    CreatePoint,\n\n    /**\n     * Create a polygon geometry through clicks.\n     */\n    CreatePolygon,\n\n    /**\n     * Create a rect geometry through clicks.\n     */\n    CreateRect,\n}\n\nexport default TagMode;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as when from \"when\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\nimport \"rxjs/add/observable/empty\";\nimport \"rxjs/add/observable/from\";\nimport \"rxjs/add/observable/merge\";\nimport \"rxjs/add/observable/of\";\n\nimport \"rxjs/add/operator/combineLatest\";\nimport \"rxjs/add/operator/concat\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\nimport \"rxjs/add/operator/skip\";\nimport \"rxjs/add/operator/skipUntil\";\nimport \"rxjs/add/operator/startWith\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/take\";\nimport \"rxjs/add/operator/takeUntil\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    ComponentService,\n    Component,\n    CreateHandlerBase,\n    CreatePointHandler,\n    CreatePolygonHandler,\n    CreateRectHandler,\n    CreateRectDragHandler,\n    EditVertexHandler,\n    Geometry,\n    ITagConfiguration,\n    OutlineCreateTag,\n    RenderTag,\n    Tag,\n    TagCreator,\n    TagDOMRenderer,\n    TagMode,\n    TagScene,\n    TagSet,\n} from \"../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../Geo\";\nimport {\n    GLRenderStage,\n    IGLRenderHash,\n    ISize,\n    IVNodeHash,\n    RenderCamera,\n} from \"../../Render\";\nimport {IFrame} from \"../../State\";\nimport {\n    Container,\n    ISpriteAtlas,\n    Navigator,\n} from \"../../Viewer\";\n\n/**\n * @class TagComponent\n *\n * @classdesc Component for showing and editing tags with different\n * geometries composed from 2D basic image coordinates (see the\n * {@link Viewer} class documentation for more information about coordinate\n * systems).\n *\n * The `add` method is used for adding new tags or replacing\n * tags already in the set. Tags are removed by id.\n *\n * If a tag already in the set has the same\n * id as one of the tags added, the old tag will be removed and\n * the added tag will take its place.\n *\n * The tag component mode can be set to either be non interactive or\n * to be in creating mode of a certain geometry type.\n *\n * The tag properties can be updated at any time and the change will\n * be visibile immediately.\n *\n * Tags are only relevant to a single image because they are based on\n * 2D basic image coordinates. Tags related to a certain image should\n * be removed when the viewer is moved to another node.\n *\n * To retrive and use the tag component\n *\n * @example\n * ```\n * var viewer = new Mapillary.Viewer(\n *     \"<element-id>\",\n *     \"<client-id>\",\n *     \"<my key>\",\n *     { component: { tag: true } });\n *\n * var tagComponent = viewer.getComponent(\"tag\");\n * ```\n */\nexport class TagComponent extends Component<ITagConfiguration> {\n    /** @inheritdoc */\n    public static componentName: string = \"tag\";\n\n    /**\n     * Event fired when an interaction to create a geometry ends.\n     *\n     * @description A create interaction can by a geometry being created\n     * or by the creation being aborted.\n     *\n     * @event TagComponent#creategeometryend\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"creategeometryend\", function(component) {\n     *     console.log(component);\n     * });\n     * ```\n     */\n    public static creategeometryend: string = \"creategeometryend\";\n\n    /**\n     * Event fired when an interaction to create a geometry starts.\n     *\n     * @description A create interaction starts when the first vertex\n     * is created in the geometry.\n     *\n     * @event TagComponent#creategeometrystart\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"creategeometrystart\", function(component) {\n     *     console.log(component);\n     * });\n     * ```\n     */\n    public static creategeometrystart: string = \"creategeometrystart\";\n\n    /**\n     * Event fired when the create mode is changed.\n     *\n     * @event TagComponent#modechanged\n     * @type {TagMode} Tag mode\n     * @example\n     * ```\n     * tagComponent.on(\"modechanged\", function(mode) {\n     *     console.log(mode);\n     * });\n     * ```\n     */\n    public static modechanged: string = \"modechanged\";\n\n    /**\n     * Event fired when a geometry has been created.\n     *\n     * @event TagComponent#geometrycreated\n     * @type {Geometry} Created geometry.\n     * @example\n     * ```\n     * tagComponent.on(\"geometrycreated\", function(geometry) {\n     *     console.log(geometry);\n     * });\n     * ```\n     */\n    public static geometrycreated: string = \"geometrycreated\";\n\n    /**\n     * Event fired when the tags collection has changed.\n     *\n     * @event TagComponent#tagschanged\n     * @type {TagComponent} Tag component.\n     * @example\n     * ```\n     * tagComponent.on(\"tagschanged\", function(component) {\n     *     console.log(component.getAll());\n     * });\n     * ```\n     */\n    public static tagschanged: string = \"tagschanged\";\n\n    private _tagDomRenderer: TagDOMRenderer;\n    private _tagScene: TagScene;\n    private _tagSet: TagSet;\n    private _tagCreator: TagCreator;\n    private _viewportCoords: ViewportCoords;\n\n    private _renderTags$: Observable<RenderTag<Tag>[]>;\n    private _tagChanged$: Observable<Tag>;\n    private _renderTagGLChanged$: Observable<RenderTag<Tag>>;\n    private _createGeometryChanged$: Observable<OutlineCreateTag>;\n    private _createGLObjectsChanged$: Observable<OutlineCreateTag>;\n\n    private _creatingConfiguration$: Observable<ITagConfiguration>;\n\n    private _updateGLObjectsSubscription: Subscription;\n    private _updateTagSceneSubscription: Subscription;\n\n    private _stopCreateSubscription: Subscription;\n    private _setGLCreateTagSubscription: Subscription;\n    private _createGLObjectsChangedSubscription: Subscription;\n\n    private _handlerStopCreateSubscription: Subscription;\n    private _handlerEnablerSubscription: Subscription;\n\n    private _domSubscription: Subscription;\n    private _glSubscription: Subscription;\n\n    private _fireCreateGeometryEventSubscription: Subscription;\n    private _fireGeometryCreatedSubscription: Subscription;\n    private _fireTagsChangedSubscription: Subscription;\n\n    private _createHandlers: { [K in keyof typeof TagMode]: CreateHandlerBase };\n    private _editVertexHandler: EditVertexHandler;\n\n    constructor(name: string, container: Container, navigator: Navigator) {\n        super(name, container, navigator);\n\n        this._tagDomRenderer = new TagDOMRenderer();\n        this._tagScene = new TagScene();\n        this._tagSet = new TagSet();\n        this._tagCreator = new TagCreator(this, navigator);\n        this._viewportCoords = new ViewportCoords();\n\n        this._createHandlers = {\n            \"CreatePoint\": new CreatePointHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreatePolygon\": new CreatePolygonHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreateRect\": new CreateRectHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"CreateRectDrag\": new CreateRectDragHandler(this, container, navigator, this._viewportCoords, this._tagCreator),\n            \"Default\": undefined,\n        };\n\n        this._editVertexHandler = new EditVertexHandler(this, container, navigator, this._viewportCoords, this._tagSet);\n\n        this._renderTags$ = this._tagSet.changed$\n            .map(\n                (tagSet: TagSet): RenderTag<Tag>[] => {\n                    const tags: RenderTag<Tag>[] = tagSet.getAll();\n\n                    // ensure that tags are always rendered in the same order\n                    // to avoid hover tracking problems on first resize.\n                    tags.sort(\n                        (t1: RenderTag<Tag>, t2: RenderTag<Tag>): number => {\n                            const id1: string = t1.tag.id;\n                            const id2: string = t2.tag.id;\n\n                            if (id1 < id2) {\n                                return -1;\n                            }\n\n                            if (id1 > id2) {\n                                return 1;\n                            }\n\n                            return 0;\n                        });\n\n                    return tags;\n                })\n            .share();\n\n        this._tagChanged$ = this._renderTags$\n            .switchMap(\n                (tags: RenderTag<Tag>[]): Observable<Tag> => {\n                    return Observable\n                        .from(tags)\n                        .mergeMap(\n                            (tag: RenderTag<Tag>): Observable<Tag> => {\n                                return Observable\n                                    .merge(\n                                        tag.tag.changed$,\n                                        tag.tag.geometryChanged$);\n                            });\n                })\n            .share();\n\n        this._renderTagGLChanged$ = this._renderTags$\n            .switchMap(\n                (tags: RenderTag<Tag>[]): Observable<RenderTag<Tag>> => {\n                    return Observable\n                        .from(tags)\n                        .mergeMap(\n                            (tag: RenderTag<Tag>): Observable<RenderTag<Tag>> => {\n                                return tag.glObjectsChanged$;\n                            });\n                })\n            .share();\n\n        this._createGeometryChanged$ = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<OutlineCreateTag> => {\n                    return tag != null ?\n                        tag.geometryChanged$ :\n                        Observable.empty<OutlineCreateTag>();\n                })\n            .share();\n\n        this._createGLObjectsChanged$ = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<OutlineCreateTag> => {\n                    return tag != null ?\n                        tag.glObjectsChanged$ :\n                        Observable.empty<OutlineCreateTag>();\n                })\n            .share();\n\n        this._creatingConfiguration$ = this._configuration$\n            .distinctUntilChanged(\n                (c1: ITagConfiguration, c2: ITagConfiguration): boolean => {\n                    return c1.mode === c2.mode;\n                },\n                (configuration: ITagConfiguration): ITagConfiguration => {\n                    return {\n                        createColor: configuration.createColor,\n                        mode: configuration.mode,\n                    };\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._creatingConfiguration$\n            .subscribe(\n                (configuration: ITagConfiguration): void => {\n                    this.fire(TagComponent.modechanged, configuration.mode);\n                });\n    }\n\n    /**\n     * Add tags to the tag set or replace tags in the tag set.\n     *\n     * @description If a tag already in the set has the same\n     * id as one of the tags added, the old tag will be removed\n     * the added tag will take its place.\n     *\n     * @param {Array<Tag>} tags - Tags to add.\n     *\n     * @example ```tagComponent.add([tag1, tag2]);```\n     */\n    public add(tags: Tag[]): void {\n        if (this._activated) {\n            this._navigator.stateService.currentTransform$\n                .first()\n                .subscribe(\n                    (transform: Transform): void => {\n                        this._tagSet.add(tags, transform);\n\n                        const renderTags: RenderTag<Tag>[] = tags\n                            .map(\n                                (tag: Tag): RenderTag<Tag> => {\n                                    return this._tagSet.get(tag.id);\n                                });\n\n                        this._tagScene.add(renderTags);\n                    });\n        } else {\n            this._tagSet.addDeactivated(tags);\n        }\n    }\n\n    /**\n     * Change the current tag mode.\n     *\n     * @description Change the tag mode to one of the create modes for creating new geometries.\n     *\n     * @param {TagMode} mode - New tag mode.\n     *\n     * @fires TagComponent#modechanged\n     *\n     * @example ```tagComponent.changeMode(Mapillary.TagComponent.TagMode.CreateRect);```\n     */\n    public changeMode(mode: TagMode): void {\n        this.configure({ mode: mode });\n    }\n\n    /**\n     * Returns the tag in the tag set with the specified id, or\n     * undefined if the id matches no tag.\n     *\n     * @param {string} tagId - Id of the tag.\n     *\n     * @example ```var tag = tagComponent.get(\"tagId\");```\n     */\n    public get(tagId: string): Tag {\n        if (this._activated) {\n            const renderTag: RenderTag<Tag> = this._tagSet.get(tagId);\n            return renderTag !== undefined ? renderTag.tag : undefined;\n        } else {\n            return this._tagSet.getDeactivated(tagId);\n        }\n    }\n\n    /**\n     * Returns an array of all tags.\n     *\n     * @example ```var tags = tagComponent.getAll();```\n     */\n    public getAll(): Tag[] {\n        if (this.activated) {\n            return this._tagSet\n                .getAll()\n                .map(\n                    (renderTag: RenderTag<Tag>): Tag => {\n                        return renderTag.tag;\n                    });\n        } else {\n            return this._tagSet.getAllDeactivated();\n        }\n    }\n\n    /**\n     * Returns an array of tag ids for tags that contain the specified point.\n     *\n     * @description The pixel point must lie inside the polygon or rectangle\n     * of an added tag for the tag id to be returned. Tag ids for\n     * tags that do not have a fill will also be returned if the point is inside\n     * the geometry of the tag. Tags with point geometries can not be retrieved.\n     *\n     * No tag ids will be returned for panoramas.\n     *\n     * Notice that the pixelPoint argument requires x, y coordinates from pixel space.\n     *\n     * With this function, you can use the coordinates provided by mouse\n     * events to get information out of the tag component.\n     *\n     * If no tag at exist the pixel point, an empty array will be returned.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates on the viewer element.\n     * @returns {Array<string>} Ids of the tags that contain the specified pixel point.\n     *\n     * @example\n     * ```\n     * tagComponent.getTagIdsAt([100, 100])\n     *     .then((tagIds) => { console.log(tagIds); });\n     * ```\n     */\n    public getTagIdsAt(pixelPoint: number[]): when.Promise<string[]> {\n        return when.promise<string[]>((resolve: (value: string[]) => void, reject: (reason: Error) => void): void => {\n            this._container.renderService.renderCamera$\n                .first()\n                .map(\n                    (render: RenderCamera): string[] => {\n                        const viewport: number[] = this._viewportCoords\n                            .canvasToViewport(\n                                pixelPoint[0],\n                                pixelPoint[1],\n                                this._container.element);\n\n                        const ids: string[] = this._tagScene.intersectObjects(viewport, render.perspective);\n\n                        return ids;\n                    })\n                .subscribe(\n                    (ids: string[]): void => {\n                        resolve(ids);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n        });\n    }\n\n    /**\n     * Check if a tag exist in the tag set.\n     *\n     * @param {string} tagId - Id of the tag.\n     *\n     * @example ```var tagExists = tagComponent.has(\"tagId\");```\n     */\n    public has(tagId: string): boolean {\n        return this._activated ? this._tagSet.has(tagId) : this._tagSet.hasDeactivated(tagId);\n    }\n\n    /**\n     * Remove tags with the specified ids from the tag set.\n     *\n     * @param {Array<string>} tagIds - Ids for tags to remove.\n     *\n     * @example ```tagComponent.remove([\"id-1\", \"id-2\"]);```\n     */\n    public remove(tagIds: string[]): void {\n        if (this._activated) {\n            this._tagSet.remove(tagIds);\n            this._tagScene.remove(tagIds);\n        } else {\n            this._tagSet.removeDeactivated(tagIds);\n        }\n    }\n\n    /**\n     * Remove all tags from the tag set.\n     *\n     * @example ```tagComponent.removeAll();```\n     */\n    public removeAll(): void {\n        if (this._activated) {\n            this._tagSet.removeAll();\n            this._tagScene.removeAll();\n        } else {\n            this._tagSet.removeAllDeactivated();\n        }\n    }\n\n    protected _activate(): void {\n        this._editVertexHandler.enable();\n\n        const handlerGeometryCreated$: Observable<Geometry> = Observable\n            .from<keyof typeof TagMode>(<(keyof typeof TagMode)[]>Object.keys(this._createHandlers))\n            .map(\n                (key: keyof typeof TagMode): CreateHandlerBase => {\n                    return this._createHandlers[key];\n                })\n            .filter(\n                (handler: CreateHandlerBase): boolean => {\n                    return !!handler;\n                })\n            .mergeMap(\n                (handler: CreateHandlerBase): Observable<Geometry> => {\n                    return handler.geometryCreated$;\n                })\n            .share();\n\n        this._fireGeometryCreatedSubscription = handlerGeometryCreated$\n            .subscribe(\n                (geometry: Geometry): void => {\n                    this.fire(TagComponent.geometrycreated, geometry);\n                });\n\n        this._fireCreateGeometryEventSubscription = this._tagCreator.tag$\n            .skipWhile(\n                (tag: OutlineCreateTag): boolean => {\n                    return tag == null;\n                })\n            .distinctUntilChanged()\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    const eventType: string = tag != null ?\n                        TagComponent.creategeometrystart :\n                        TagComponent.creategeometryend;\n\n                    this.fire(eventType, this);\n                });\n\n        this._handlerStopCreateSubscription = handlerGeometryCreated$\n            .subscribe(\n                (): void => {\n                    this.changeMode(TagMode.Default);\n                });\n\n        this._handlerEnablerSubscription = this._creatingConfiguration$\n            .subscribe(\n                (configuration: ITagConfiguration): void => {\n                    this._disableCreateHandlers();\n\n                    const mode: keyof typeof TagMode = <keyof typeof TagMode>TagMode[configuration.mode];\n                    const handler: CreateHandlerBase = this._createHandlers[mode];\n                    if (!!handler) {\n                        handler.enable();\n                    }\n                });\n\n        this._fireTagsChangedSubscription = this._renderTags$\n            .subscribe(\n                (tags: RenderTag<Tag>[]): void => {\n                    this.fire(TagComponent.tagschanged, this);\n                });\n\n        this._stopCreateSubscription = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<void> => {\n                    return tag != null ?\n                        tag.aborted$\n                            .map((t: OutlineCreateTag): void => { return null; }) :\n                        Observable.empty<void>();\n                })\n            .subscribe((): void => { this.changeMode(TagMode.Default); });\n\n        this._setGLCreateTagSubscription = this._tagCreator.tag$\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    if (this._tagScene.hasCreateTag()) {\n                        this._tagScene.removeCreateTag();\n                    }\n\n                    if (tag != null) {\n                        this._tagScene.addCreateTag(tag);\n                    }\n                });\n\n        this._createGLObjectsChangedSubscription = this._createGLObjectsChanged$\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    this._tagScene.updateCreateTagObjects(tag);\n                });\n\n        this._updateGLObjectsSubscription = this._renderTagGLChanged$\n            .subscribe(\n                (tag: RenderTag<Tag>): void => {\n                    this._tagScene.updateObjects(tag);\n                });\n\n        this._updateTagSceneSubscription = this._tagChanged$\n            .subscribe(\n                (tag: Tag): void => {\n                    this._tagScene.update();\n                });\n\n        this._domSubscription = this._renderTags$\n            .startWith([])\n            .do(\n                (tags: RenderTag<Tag>[]): void => {\n                    this._container.domRenderer.render$.next({\n                        name: this._name,\n                        vnode: this._tagDomRenderer.clear(),\n                    });\n                })\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._container.spriteService.spriteAtlas$,\n                this._container.renderService.size$,\n                this._tagChanged$.startWith(null),\n                this._tagCreator.tag$.merge(this._createGeometryChanged$).startWith(null),\n                (renderTags: RenderTag<Tag>[], rc: RenderCamera, atlas: ISpriteAtlas, size: ISize, tag: Tag, ct: OutlineCreateTag):\n                [RenderCamera, ISpriteAtlas, ISize, RenderTag<Tag>[], Tag, OutlineCreateTag] => {\n                    return [rc, atlas, size, renderTags, tag, ct];\n                })\n            .map(\n                (args: [RenderCamera, ISpriteAtlas, ISize, RenderTag<Tag>[], Tag, OutlineCreateTag]):\n                    IVNodeHash => {\n                    return {\n                        name: this._name,\n                        vnode: this._tagDomRenderer.render(args[3], args[5], args[1], args[0].perspective, args[2]),\n                    };\n                })\n            .subscribe(this._container.domRenderer.render$);\n\n        this._glSubscription = this._navigator.stateService.currentState$\n            .map(\n                (frame: IFrame): IGLRenderHash => {\n                    const tagScene: TagScene = this._tagScene;\n\n                    return {\n                        name: this._name,\n                        render: {\n                            frameId: frame.id,\n                            needsRender: tagScene.needsRender,\n                            render: tagScene.render.bind(tagScene),\n                            stage: GLRenderStage.Foreground,\n                        },\n                    };\n                })\n            .subscribe(this._container.glRenderer.render$);\n\n        this._navigator.stateService.currentTransform$\n            .first()\n            .subscribe(\n                (transform: Transform): void => {\n                    this._tagSet.activate(transform);\n                    this._tagScene.add(this._tagSet.getAll());\n                });\n\n    }\n\n    protected _deactivate(): void {\n        this._editVertexHandler.disable();\n        this._disableCreateHandlers();\n\n        this._tagScene.clear();\n        this._tagSet.deactivate();\n\n        this._tagCreator.delete$.next(null);\n\n        this._updateGLObjectsSubscription.unsubscribe();\n        this._updateTagSceneSubscription.unsubscribe();\n\n        this._stopCreateSubscription.unsubscribe();\n        this._setGLCreateTagSubscription.unsubscribe();\n        this._createGLObjectsChangedSubscription.unsubscribe();\n\n        this._domSubscription.unsubscribe();\n        this._glSubscription.unsubscribe();\n\n        this._fireCreateGeometryEventSubscription.unsubscribe();\n        this._fireGeometryCreatedSubscription.unsubscribe();\n        this._fireTagsChangedSubscription.unsubscribe();\n\n        this._handlerStopCreateSubscription.unsubscribe();\n        this._handlerEnablerSubscription.unsubscribe();\n\n        this._container.element.classList.remove(\"component-tag-create\");\n    }\n\n    protected _getDefaultConfiguration(): ITagConfiguration {\n        return {\n            createColor: 0xFFFFFF,\n            mode: TagMode.Default,\n        };\n    }\n\n    private _disableCreateHandlers(): void {\n        const createHandlers: { [K in keyof typeof TagMode]: CreateHandlerBase } = this._createHandlers;\n        for (const key in createHandlers) {\n            if (!createHandlers.hasOwnProperty(key)) {\n                continue;\n            }\n\n            const handler: CreateHandlerBase = createHandlers[<keyof typeof TagMode>key];\n            if (!!handler) {\n                handler.disable();\n            }\n        }\n    }\n}\n\nComponentService.register(TagComponent);\nexport default TagComponent;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {\n    Component,\n    ITagConfiguration,\n    OutlineCreateTag,\n    PolygonGeometry,\n    RectGeometry,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\nimport {Navigator} from \"../../Viewer\";\n\ninterface ICreateTagOperation {\n    (tag: OutlineCreateTag): OutlineCreateTag;\n}\n\nexport class TagCreator {\n    private _component: Component<ITagConfiguration>;\n    private _navigator: Navigator;\n\n    private _tagOperation$: Subject<ICreateTagOperation>;\n    private _tag$: Observable<OutlineCreateTag>;\n\n    private _createPolygon$: Subject<number[]>;\n    private _createRect$: Subject<number[]>;\n    private _delete$: Subject<void>;\n\n    constructor(component: Component<ITagConfiguration>, navigator: Navigator) {\n        this._component = component;\n        this._navigator = navigator;\n\n        this._tagOperation$ = new Subject<ICreateTagOperation>();\n        this._createPolygon$ = new Subject<number[]>();\n        this._createRect$ = new Subject<number[]>();\n        this._delete$ = new Subject<void>();\n\n        this._tag$ = this._tagOperation$\n            .scan(\n                (tag: OutlineCreateTag, operation: ICreateTagOperation): OutlineCreateTag => {\n                    return operation(tag);\n                },\n                null)\n            .share();\n\n        this._createRect$\n            .withLatestFrom(\n                this._component.configuration$,\n                this._navigator.stateService.currentTransform$)\n            .map(\n                ([coord, conf, transform]: [number[], ITagConfiguration, Transform]): ICreateTagOperation => {\n                    return (tag: OutlineCreateTag): OutlineCreateTag => {\n                        const geometry: RectGeometry = new RectGeometry([\n                            coord[0],\n                            coord[1],\n                            coord[0],\n                            coord[1],\n                        ]);\n\n                        return new OutlineCreateTag(geometry, { color: conf.createColor }, transform);\n                    };\n                })\n            .subscribe(this._tagOperation$);\n\n        this._createPolygon$\n            .withLatestFrom(\n                this._component.configuration$,\n                this._navigator.stateService.currentTransform$)\n            .map(\n                ([coord, conf, transform]: [number[], ITagConfiguration, Transform]): ICreateTagOperation => {\n                    return (tag: OutlineCreateTag): OutlineCreateTag => {\n                        const geometry: PolygonGeometry = new PolygonGeometry([\n                            [coord[0], coord[1]],\n                            [coord[0], coord[1]],\n                            [coord[0], coord[1]],\n                        ]);\n\n                        return new OutlineCreateTag(geometry, { color: conf.createColor }, transform);\n                    };\n                })\n            .subscribe(this._tagOperation$);\n\n        this._delete$\n            .map(\n                (): ICreateTagOperation => {\n                    return (tag: OutlineCreateTag): OutlineCreateTag => {\n                        return null;\n                    };\n                })\n            .subscribe(this._tagOperation$);\n    }\n\n    public get createRect$(): Subject<number[]> {\n        return this._createRect$;\n    }\n\n    public get createPolygon$(): Subject<number[]> {\n        return this._createPolygon$;\n    }\n\n    public get delete$(): Subject<void> {\n        return this._delete$;\n    }\n\n    public get tag$(): Observable<OutlineCreateTag> {\n        return this._tag$;\n    }\n}\n\nexport default TagCreator;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    OutlineCreateTag,\n    RenderTag,\n    Tag,\n} from \"../../Component\";\nimport {ISize} from \"../../Render\";\nimport {ISpriteAtlas} from \"../../Viewer\";\n\nexport class TagDOMRenderer {\n    public render(\n        tags: RenderTag<Tag>[],\n        createTag: OutlineCreateTag,\n        atlas: ISpriteAtlas,\n        camera: THREE.PerspectiveCamera,\n        size: ISize): vd.VNode {\n\n        let vNodes: vd.VNode[] = [];\n\n        for (const tag of tags) {\n            vNodes = vNodes.concat(tag.getDOMObjects(atlas, camera, size));\n        }\n\n        if (createTag != null) {\n            vNodes = vNodes.concat(createTag.getDOMObjects(camera, size));\n        }\n\n        return vd.h(\"div.TagContainer\", {}, vNodes);\n    }\n\n    public clear(): vd.VNode {\n        return vd.h(\"div\", {}, []);\n    }\n}\n",
+    "/**\n * Enumeration for tag modes\n * @enum {number}\n * @readonly\n * @description Modes for the interaction in the tag component.\n */\nexport enum TagMode {\n    /**\n     * Disables creating tags.\n     */\n    Default,\n\n    /**\n     * Create a point geometry through a click.\n     */\n    CreatePoint,\n\n    /**\n     * Create a polygon geometry through clicks.\n     */\n    CreatePolygon,\n\n    /**\n     * Create a rect geometry through clicks.\n     */\n    CreateRect,\n\n    /**\n     * Create a rect geometry through drag.\n     *\n     * @description Claims the mouse which results in mouse handlers like\n     * drag pan and scroll zoom becoming inactive.\n     */\n    CreateRectDrag,\n}\n\nexport default TagMode;\n",
     "export enum TagOperation {\n    None,\n    Centroid,\n    Vertex,\n}\n\nexport default TagOperation;\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {OutlineCreateTag, RenderTag, Tag} from \"../../Component\";\n\ntype TagObjects = {\n    tag: RenderTag<Tag>;\n    objects: THREE.Object3D[];\n};\n\ntype CreateTagObjects = {\n    tag: OutlineCreateTag;\n    objects: THREE.Object3D[];\n};\n\nexport class TagScene {\n    private _createTag: CreateTagObjects;\n    private _needsRender: boolean;\n    private _scene: THREE.Scene;\n    private _tags: { [key: string]: TagObjects };\n\n    constructor() {\n        this._createTag = null;\n        this._needsRender = false;\n        this._scene = new THREE.Scene();\n        this._tags = {};\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public add(tags: RenderTag<Tag>[]): void {\n        for (let tag of tags) {\n            if (tag.tag.id in this._tags) {\n                this._remove(tag.tag.id);\n            }\n\n            this._add(tag);\n        }\n\n        this._needsRender = true;\n    }\n\n    public addCreateTag(tag: OutlineCreateTag): void {\n        for (const object of tag.glObjects) {\n            this._scene.add(object);\n        }\n\n        this._createTag = { tag: tag, objects: tag.glObjects };\n\n        this._needsRender = true;\n    }\n\n    public clear(): void {\n        for (const id of Object.keys(this._tags)) {\n            this._remove(id);\n        }\n\n        this._needsRender = false;\n    }\n\n    public hasCreateTag(): boolean {\n        return this._createTag != null;\n    }\n\n    public remove(ids: string[]): void {\n        for (const id of ids) {\n            this._remove(id);\n        }\n\n        this._needsRender = true;\n    }\n\n    public removeAll(): void {\n        for (const id of Object.keys(this._tags)) {\n            this._remove(id);\n        }\n\n        this._needsRender = true;\n    }\n\n    public removeCreateTag(): void {\n        if (this._createTag == null) {\n            return;\n        }\n\n        for (const object of this._createTag.objects) {\n            this._scene.remove(object);\n        }\n\n        this._createTag.tag.dispose();\n        this._createTag = null;\n\n        this._needsRender = true;\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.WebGLRenderer): void {\n\n        renderer.render(this._scene, perspectiveCamera);\n\n        this._needsRender = false;\n    }\n\n    public update(): void {\n        this._needsRender = true;\n    }\n\n    public updateCreateTagObjects(tag: OutlineCreateTag): void {\n        if (this._createTag.tag !== tag) {\n            throw new Error(\"Create tags do not have the same reference.\");\n        }\n\n        for (let object of this._createTag.objects) {\n            this._scene.remove(object);\n        }\n\n        for (const object of tag.glObjects) {\n            this._scene.add(object);\n        }\n\n        this._createTag.objects = tag.glObjects;\n\n        this._needsRender = true;\n    }\n\n    public updateObjects(tag: RenderTag<Tag>): void {\n        const id: string = tag.tag.id;\n\n        for (let object of this._tags[id].objects) {\n            this._scene.remove(object);\n        }\n\n        delete this._tags[id];\n\n        this._add(tag);\n\n        this._needsRender = true;\n    }\n\n    private _add(tag: RenderTag<Tag>): void {\n        const id: string = tag.tag.id;\n        const objects: THREE.Object3D[] = tag.glObjects;\n\n        this._tags[id] = { tag: tag, objects: [] };\n\n        for (let object of objects) {\n            this._tags[id].objects.push(object);\n            this._scene.add(object);\n        }\n    }\n\n    private _remove(id: string): void {\n        for (const object of this._tags[id].objects) {\n            this._scene.remove(object);\n        }\n\n        this._tags[id].tag.dispose();\n\n        delete this._tags[id];\n    }\n}\n\nexport default TagScene;\n",
-    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\n\nimport {\n    OutlineRenderTag,\n    OutlineTag,\n    RenderTag,\n    SpotRenderTag,\n    SpotTag,\n    Tag,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\n\nexport class TagSet {\n    private _hash: { [id: string]: RenderTag<Tag> };\n    private _hashDeactivated: { [id: string]: Tag };\n\n    private _notifyChanged$: Subject<TagSet>;\n\n    constructor() {\n        this._hash = {};\n        this._hashDeactivated = {};\n        this._notifyChanged$ = new Subject<TagSet>();\n    }\n\n    public get changed$(): Observable<TagSet> {\n        return this._notifyChanged$;\n    }\n\n    public activate(transform: Transform): void {\n        for (const id in this._hashDeactivated) {\n            if (!this._hashDeactivated.hasOwnProperty(id)) {\n                continue;\n            }\n\n            const tag: Tag = this._hashDeactivated[id];\n            this._add(tag, transform);\n        }\n\n        this._hashDeactivated = {};\n\n        this._notifyChanged$.next(this);\n    }\n\n    public deactivate(): void {\n        for (const id in this._hash) {\n            if (!this._hash.hasOwnProperty(id)) {\n                continue;\n            }\n\n            this._hashDeactivated[id] = this._hash[id].tag;\n        }\n\n        this._hash = {};\n    }\n\n    public add(tags: Tag[], transform: Transform): void {\n        for (const tag of tags) {\n            this._add(tag, transform);\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    public addDeactivated(tags: Tag[]): void {\n        for (const tag of tags) {\n            this._hashDeactivated[tag.id] = tag;\n        }\n    }\n\n    public get(id: string): RenderTag<Tag> {\n        return this.has(id) ? this._hash[id] : undefined;\n    }\n\n    public getAll(): RenderTag<Tag>[] {\n        const hash: { [id: string]: RenderTag<Tag> } = this._hash;\n\n        return Object.keys(hash)\n            .map(\n                (id: string): RenderTag<Tag> => {\n                    return hash[id];\n                });\n    }\n\n    public getAllDeactivated(): Tag[] {\n        const hashDeactivated: { [id: string]: Tag } = this._hashDeactivated;\n\n        return Object.keys(hashDeactivated)\n            .map(\n                (id: string): Tag => {\n                    return hashDeactivated[id];\n                });\n    }\n\n    public getDeactivated(id: string): Tag {\n        return this.hasDeactivated(id) ? this._hashDeactivated[id] : undefined;\n    }\n\n    public has(id: string): boolean {\n        return id in this._hash;\n    }\n\n    public hasDeactivated(id: string): boolean {\n        return id in this._hashDeactivated;\n    }\n\n    public remove(ids: string[]): void {\n        const hash: { [id: string]: RenderTag<Tag> } = this._hash;\n        for (const id of ids) {\n            if (!(id in hash)) {\n                continue;\n            }\n\n            delete hash[id];\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    public removeAll(): void {\n        this._hash = {};\n\n        this._notifyChanged$.next(this);\n    }\n\n    public removeAllDeactivated(): void {\n        this._hashDeactivated = {};\n    }\n\n    public removeDeactivated(ids: string[]): void {\n        const hashDeactivated: { [id: string]: Tag } = this._hashDeactivated;\n        for (const id of ids) {\n            if (!(id in hashDeactivated)) {\n                continue;\n            }\n\n            delete hashDeactivated[id];\n        }\n    }\n\n    private _add(tag: Tag, transform: Transform): void {\n        if (tag instanceof OutlineTag) {\n            this._hash[tag.id] = new OutlineRenderTag(<OutlineTag>tag, transform);\n        } else if (tag instanceof SpotTag) {\n            this._hash[tag.id] = new SpotRenderTag(<SpotTag>tag, transform);\n        } else {\n            throw new Error(\"Tag type not supported\");\n        }\n    }\n}\n\nexport default TagSet;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {OutlineCreateTag, RenderTag, Tag} from \"../../Component\";\n\ntype TagObjects = {\n    tag: RenderTag<Tag>;\n    objects: THREE.Object3D[];\n    retrievableObjects: THREE.Object3D[];\n};\n\ntype CreateTagObjects = {\n    tag: OutlineCreateTag;\n    objects: THREE.Object3D[];\n};\n\nexport class TagScene {\n    private _createTag: CreateTagObjects;\n    private _needsRender: boolean;\n    private _objectTags: { [uuid: string]: string };\n    private _raycaster: THREE.Raycaster;\n    private _retrievableObjects: THREE.Object3D[];\n    private _scene: THREE.Scene;\n    private _tags: { [id: string]: TagObjects };\n\n    constructor(scene?: THREE.Scene, raycaster?: THREE.Raycaster) {\n        this._createTag = null;\n        this._needsRender = false;\n        this._raycaster = !!raycaster ? raycaster : new THREE.Raycaster();\n        this._scene = !!scene ? scene : new THREE.Scene();\n\n        this._objectTags = {};\n        this._retrievableObjects = [];\n        this._tags = {};\n    }\n\n    public get needsRender(): boolean {\n        return this._needsRender;\n    }\n\n    public add(tags: RenderTag<Tag>[]): void {\n        for (let tag of tags) {\n            if (tag.tag.id in this._tags) {\n                this._remove(tag.tag.id);\n            }\n\n            this._add(tag);\n        }\n\n        this._needsRender = true;\n    }\n\n    public addCreateTag(tag: OutlineCreateTag): void {\n        for (const object of tag.glObjects) {\n            this._scene.add(object);\n        }\n\n        this._createTag = { tag: tag, objects: tag.glObjects };\n\n        this._needsRender = true;\n    }\n\n    public clear(): void {\n        for (const id of Object.keys(this._tags)) {\n            this._remove(id);\n        }\n\n        this._needsRender = false;\n    }\n\n    public get(id: string): RenderTag<Tag> {\n        return this.has(id) ? this._tags[id].tag : undefined;\n    }\n\n    public has(id: string): boolean {\n        return id in this._tags;\n    }\n\n    public hasCreateTag(): boolean {\n        return this._createTag != null;\n    }\n\n    public intersectObjects([viewportX, viewportY]: number[], camera: THREE.Camera): string[] {\n        this._raycaster.setFromCamera(new THREE.Vector2(viewportX, viewportY), camera);\n\n        const intersects: THREE.Intersection[] = this._raycaster.intersectObjects(this._retrievableObjects);\n        const intersectedIds: string[] = [];\n        for (const intersect of intersects) {\n            if (intersect.object.uuid in this._objectTags) {\n                intersectedIds.push(this._objectTags[intersect.object.uuid]);\n            }\n        }\n\n        return intersectedIds;\n    }\n\n    public remove(ids: string[]): void {\n        for (const id of ids) {\n            this._remove(id);\n        }\n\n        this._needsRender = true;\n    }\n\n    public removeAll(): void {\n        for (const id of Object.keys(this._tags)) {\n            this._remove(id);\n        }\n\n        this._needsRender = true;\n    }\n\n    public removeCreateTag(): void {\n        if (this._createTag == null) {\n            return;\n        }\n\n        for (const object of this._createTag.objects) {\n            this._scene.remove(object);\n        }\n\n        this._createTag.tag.dispose();\n        this._createTag = null;\n\n        this._needsRender = true;\n    }\n\n    public render(\n        perspectiveCamera: THREE.PerspectiveCamera,\n        renderer: THREE.Renderer): void {\n\n        renderer.render(this._scene, perspectiveCamera);\n\n        this._needsRender = false;\n    }\n\n    public update(): void {\n        this._needsRender = true;\n    }\n\n    public updateCreateTagObjects(tag: OutlineCreateTag): void {\n        if (this._createTag.tag !== tag) {\n            throw new Error(\"Create tags do not have the same reference.\");\n        }\n\n        for (let object of this._createTag.objects) {\n            this._scene.remove(object);\n        }\n\n        for (const object of tag.glObjects) {\n            this._scene.add(object);\n        }\n\n        this._createTag.objects = tag.glObjects;\n\n        this._needsRender = true;\n    }\n\n    public updateObjects(tag: RenderTag<Tag>): void {\n        const id: string = tag.tag.id;\n\n        if (this._tags[id].tag !== tag) {\n            throw new Error(\"Tags do not have the same reference.\");\n        }\n\n        const tagObjects: TagObjects = this._tags[id];\n\n        this._removeObjects(tagObjects);\n\n        delete this._tags[id];\n\n        this._add(tag);\n        this._needsRender = true;\n    }\n\n    private _add(tag: RenderTag<Tag>): void {\n        const id: string = tag.tag.id;\n        const tagObjects: TagObjects = { tag: tag, objects: [], retrievableObjects: [] };\n\n        this._tags[id] = tagObjects;\n\n        for (const object of tag.getGLObjects()) {\n            tagObjects.objects.push(object);\n            this._scene.add(object);\n        }\n\n        for (const retrievableObject of tag.getRetrievableObjects()) {\n            tagObjects.retrievableObjects.push(retrievableObject);\n            this._retrievableObjects.push(retrievableObject);\n            this._objectTags[retrievableObject.uuid] = tag.tag.id;\n        }\n    }\n\n    private _remove(id: string): void {\n        const tagObjects: TagObjects = this._tags[id];\n\n        this._removeObjects(tagObjects);\n\n        tagObjects.tag.dispose();\n\n        delete this._tags[id];\n    }\n\n    private _removeObjects(tagObjects: TagObjects): void {\n        for (const object of tagObjects.objects) {\n            this._scene.remove(object);\n        }\n\n        for (const retrievableObject of tagObjects.retrievableObjects) {\n            const index: number = this._retrievableObjects.indexOf(retrievableObject);\n            if (index !== -1) {\n                this._retrievableObjects.splice(index, 1);\n            }\n        }\n    }\n}\n\nexport default TagScene;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\n\nimport {\n    OutlineRenderTag,\n    OutlineTag,\n    RenderTag,\n    SpotRenderTag,\n    SpotTag,\n    Tag,\n} from \"../../Component\";\nimport {Transform} from \"../../Geo\";\n\nexport class TagSet {\n    private _active: boolean;\n\n    private _hash: { [id: string]: RenderTag<Tag> };\n    private _hashDeactivated: { [id: string]: Tag };\n\n    private _notifyChanged$: Subject<TagSet>;\n\n    constructor() {\n        this._active = false;\n        this._hash = {};\n        this._hashDeactivated = {};\n        this._notifyChanged$ = new Subject<TagSet>();\n    }\n\n    public get active(): boolean {\n        return this._active;\n    }\n\n    public get changed$(): Observable<TagSet> {\n        return this._notifyChanged$;\n    }\n\n    public activate(transform: Transform): void {\n        if (this._active) {\n            return;\n        }\n\n        for (const id in this._hashDeactivated) {\n            if (!this._hashDeactivated.hasOwnProperty(id)) {\n                continue;\n            }\n\n            const tag: Tag = this._hashDeactivated[id];\n            this._add(tag, transform);\n        }\n\n        this._hashDeactivated = {};\n        this._active = true;\n\n        this._notifyChanged$.next(this);\n    }\n\n    public deactivate(): void {\n        if (!this._active) {\n            return;\n        }\n\n        for (const id in this._hash) {\n            if (!this._hash.hasOwnProperty(id)) {\n                continue;\n            }\n\n            this._hashDeactivated[id] = this._hash[id].tag;\n        }\n\n        this._hash = {};\n        this._active = false;\n    }\n\n    public add(tags: Tag[], transform: Transform): void {\n        this._assertActivationState(true);\n\n        for (const tag of tags) {\n            this._add(tag, transform);\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    public addDeactivated(tags: Tag[]): void {\n        this._assertActivationState(false);\n\n        for (const tag of tags) {\n            if (!(tag instanceof OutlineTag || tag instanceof SpotTag)) {\n                throw new Error(\"Tag type not supported\");\n            }\n\n            this._hashDeactivated[tag.id] = tag;\n        }\n    }\n\n    public get(id: string): RenderTag<Tag> {\n        return this.has(id) ? this._hash[id] : undefined;\n    }\n\n    public getAll(): RenderTag<Tag>[] {\n        const hash: { [id: string]: RenderTag<Tag> } = this._hash;\n\n        return Object.keys(hash)\n            .map(\n                (id: string): RenderTag<Tag> => {\n                    return hash[id];\n                });\n    }\n\n    public getAllDeactivated(): Tag[] {\n        const hashDeactivated: { [id: string]: Tag } = this._hashDeactivated;\n\n        return Object.keys(hashDeactivated)\n            .map(\n                (id: string): Tag => {\n                    return hashDeactivated[id];\n                });\n    }\n\n    public getDeactivated(id: string): Tag {\n        return this.hasDeactivated(id) ? this._hashDeactivated[id] : undefined;\n    }\n\n    public has(id: string): boolean {\n        return id in this._hash;\n    }\n\n    public hasDeactivated(id: string): boolean {\n        return id in this._hashDeactivated;\n    }\n\n    public remove(ids: string[]): void {\n        this._assertActivationState(true);\n\n        const hash: { [id: string]: RenderTag<Tag> } = this._hash;\n        for (const id of ids) {\n            if (!(id in hash)) {\n                continue;\n            }\n\n            delete hash[id];\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    public removeAll(): void {\n        this._assertActivationState(true);\n\n        this._hash = {};\n\n        this._notifyChanged$.next(this);\n    }\n\n    public removeAllDeactivated(): void {\n        this._assertActivationState(false);\n\n        this._hashDeactivated = {};\n    }\n\n    public removeDeactivated(ids: string[]): void {\n        this._assertActivationState(false);\n\n        const hashDeactivated: { [id: string]: Tag } = this._hashDeactivated;\n        for (const id of ids) {\n            if (!(id in hashDeactivated)) {\n                continue;\n            }\n\n            delete hashDeactivated[id];\n        }\n    }\n\n    private _add(tag: Tag, transform: Transform): void {\n        if (tag instanceof OutlineTag) {\n            this._hash[tag.id] = new OutlineRenderTag(<OutlineTag>tag, transform);\n        } else if (tag instanceof SpotTag) {\n            this._hash[tag.id] = new SpotRenderTag(<SpotTag>tag, transform);\n        } else {\n            throw new Error(\"Tag type not supported\");\n        }\n    }\n\n    private _assertActivationState(should: boolean): void {\n        if (should !== this._active) {\n            throw new Error(\"Tag set not in correct state for operation.\");\n        }\n    }\n}\n\nexport default TagSet;\n",
     "import {MapillaryError} from \"../../../Error\";\n\nexport class GeometryTagError extends MapillaryError {\n    constructor (message?: string) {\n        super(message != null ? message : \"The provided geometry value is incorrect\");\n\n        this.name = \"GeometryTagError\";\n    }\n}\n\nexport default MapillaryError;\n",
-    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class Geometry\n * @abstract\n * @classdesc Represents a geometry.\n */\nexport abstract class Geometry {\n    protected _notifyChanged$: Subject<Geometry>;\n\n    /**\n     * Create a geometry.\n     *\n     * @constructor\n     */\n    constructor() {\n        this._notifyChanged$ = new Subject<Geometry>();\n    }\n\n    /**\n     * Get changed observable.\n     *\n     * @description Emits the geometry itself every time the geometry\n     * has changed.\n     *\n     * @returns {Observable<Geometry>} Observable emitting the geometry instance.\n     * @ignore\n     */\n    public get changed$(): Observable<Geometry> {\n        return this._notifyChanged$;\n    }\n\n    /**\n     * Get the 3D world coordinates for the centroid of the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<number>} 3D world coordinates representing the centroid.\n     * @ignore\n     */\n    public abstract getCentroid3d(transform: Transform): number[];\n\n    /**\n     * Set the 2D centroid of the geometry.\n     *\n     * @param {Array<number>} value - The new value of the centroid in basic coordinates.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @ignore\n     */\n    public abstract setCentroid2d(value: number[], transform: Transform): void;\n}\n\nexport default Geometry;\n",
-    "import {Geometry, GeometryTagError} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class PointGeometry\n *\n * @classdesc Represents a point geometry in the 2D basic image coordinate system.\n *\n * @example\n * ```\n * var basicPoint = [0.5, 0.7];\n * var pointGeometry = new Mapillary.TagComponent.PointGeometry(basicPoint);\n * ```\n */\nexport class PointGeometry extends Geometry {\n    private _point: number[];\n\n    /**\n     * Create a point geometry.\n     *\n     * @constructor\n     * @param {Array<number>} point - An array representing the basic coordinates of\n     * the point.\n     *\n     * @throws {GeometryTagError} Point coordinates must be valid basic coordinates.\n     */\n    constructor(point: number[]) {\n        super();\n\n        let x: number = point[0];\n        let y: number = point[1];\n\n        if (x < 0 || x > 1 || y < 0 || y > 1) {\n            throw new GeometryTagError(\"Basic coordinates must be on the interval [0, 1].\");\n        }\n\n        this._point = point.slice();\n    }\n\n    /**\n     * Get point property.\n     * @returns {Array<number>} Array representing the basic coordinates of the point.\n     */\n    public get point(): number[] {\n        return this._point;\n    }\n\n    /**\n     * Get the 3D world coordinates for the centroid of the point, i.e. the 3D\n     * world coordinates of the point itself.\n     *\n     * @param {Transform} transform - The transform of the node related to the point.\n     * @returns {Array<number>} 3D world coordinates representing the centroid.\n     */\n    public getCentroid3d(transform: Transform): number[] {\n        return transform.unprojectBasic(this._point, 200);\n    }\n\n    /**\n     * Set the centroid of the point, i.e. the point coordinates.\n     *\n     * @param {Array<number>} value - The new value of the centroid.\n     * @param {Transform} transform - The transform of the node related to the point.\n     */\n    public setCentroid2d(value: number[], transform: Transform): void {\n        let changed: number[] = [\n            Math.max(0, Math.min(1, value[0])),\n            Math.max(0, Math.min(1, value[1])),\n        ];\n\n        this._point[0] = changed[0];\n        this._point[1] = changed[1];\n\n        this._notifyChanged$.next(this);\n    }\n}\n",
-    "import {GeometryTagError, VertexGeometry} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class PolygonGeometry\n *\n * @classdesc Represents a polygon geometry in the 2D basic image coordinate system.\n * All polygons and holes provided to the constructor needs to be closed.\n *\n * @example\n * ```\n * var basicPolygon = [[0.5, 0.3], [0.7, 0.3], [0.6, 0.5], [0.5, 0.3]];\n * var polygonGeometry = new Mapillary.TagComponent.PointGeometry(basicPolygon);\n * ```\n */\nexport class PolygonGeometry extends VertexGeometry {\n    private _polygon: number[][];\n    private _holes: number[][][];\n\n    /**\n     * Create a polygon geometry.\n     *\n     * @constructor\n     * @param {Array<Array<number>>} polygon - Array of polygon vertices. Must be closed.\n     * @param {Array<Array<Array<number>>>} [holes] - Array of arrays of hole vertices.\n     * Each array of holes vertices must be closed.\n     *\n     * @throws {GeometryTagError} Polygon coordinates must be valid basic coordinates.\n     */\n    constructor(polygon: number[][], holes?: number[][][]) {\n        super();\n\n        let polygonLength: number = polygon.length;\n\n        if (polygonLength < 3) {\n            throw new GeometryTagError(\"A polygon must have three or more positions.\");\n        }\n\n        if (polygon[0][0] !== polygon[polygonLength - 1][0] ||\n            polygon[0][1] !== polygon[polygonLength - 1][1]) {\n            throw new GeometryTagError(\"First and last positions must be equivalent.\");\n        }\n\n        this._polygon = [];\n        for (let vertex of polygon) {\n            if (vertex[0] < 0 || vertex[0] > 1 ||\n                vertex[1] < 0 || vertex[1] > 1) {\n                throw new GeometryTagError(\"Basic coordinates of polygon must be on the interval [0, 1].\");\n            }\n\n            this._polygon.push(vertex.slice());\n        }\n\n        this._holes = [];\n\n        if (holes == null) {\n            return;\n        }\n\n        for (let i: number = 0; i < holes.length; i++) {\n            let hole: number[][] = holes[i];\n            let holeLength: number = hole.length;\n\n            if (holeLength < 3) {\n                throw new GeometryTagError(\"A polygon hole must have three or more positions.\");\n            }\n\n            if (hole[0][0] !== hole[holeLength - 1][0] ||\n                hole[0][1] !== hole[holeLength - 1][1]) {\n                throw new GeometryTagError(\"First and last positions of hole must be equivalent.\");\n            }\n\n            this._holes.push([]);\n\n            for (let vertex of hole) {\n                if (vertex[0] < 0 || vertex[0] > 1 ||\n                    vertex[1] < 0 || vertex[1] > 1) {\n                    throw new GeometryTagError(\"Basic coordinates of hole must be on the interval [0, 1].\");\n                }\n\n                this._holes[i].push(vertex.slice());\n            }\n        }\n    }\n\n    /**\n     * Get polygon property.\n     * @returns {Array<Array<number>>} Closed 2d polygon.\n     */\n    public get polygon(): number[][] {\n        return this._polygon;\n    }\n\n    /**\n     * Get holes property.\n     * @returns {Array<Array<Array<number>>>} Holes of 2d polygon.\n     */\n    public get holes(): number[][][] {\n        return this._holes;\n    }\n\n    /**\n     * Add a vertex to the polygon by appending it after the last vertex.\n     *\n     * @param {Array<number>} vertex - Vertex to add.\n     */\n    public addVertex2d(vertex: number[]): void {\n        let clamped: number[] = [\n            Math.max(0, Math.min(1, vertex[0])),\n            Math.max(0, Math.min(1, vertex[1])),\n        ];\n\n        this._polygon.splice(this._polygon.length - 1, 0, clamped);\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Remove a vertex from the polygon.\n     *\n     * @param {number} index - The index of the vertex to remove.\n     */\n    public removeVertex2d(index: number): void {\n        if (index < 0 ||\n            index >= this._polygon.length ||\n            this._polygon.length < 4) {\n            throw new GeometryTagError(\"Index for removed vertex must be valid.\");\n        }\n\n        if (index > 0 && index < this._polygon.length - 1) {\n            this._polygon.splice(index, 1);\n        } else {\n            this._polygon.splice(0, 1);\n            this._polygon.pop();\n\n            let closing: number[] = this._polygon[0].slice();\n            this._polygon.push(closing);\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public setVertex2d(index: number, value: number[], transform: Transform): void {\n        let changed: number[] = [\n            Math.max(0, Math.min(1, value[0])),\n            Math.max(0, Math.min(1, value[1])),\n        ];\n\n        if (index === 0 || index === this._polygon.length - 1) {\n            this._polygon[0] = changed.slice();\n            this._polygon[this._polygon.length - 1] = changed.slice();\n        } else {\n            this._polygon[index] = changed.slice();\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public setCentroid2d(value: number[], transform: Transform): void {\n        let xs: number[] = this._polygon.map((point: number[]): number => { return point[0]; });\n        let ys: number[] = this._polygon.map((point: number[]): number => { return point[1]; });\n\n        let minX: number = Math.min.apply(Math, xs);\n        let maxX: number = Math.max.apply(Math, xs);\n        let minY: number = Math.min.apply(Math, ys);\n        let maxY: number = Math.max.apply(Math, ys);\n\n        let centroid: number[] = this._getCentroid2d();\n\n        let minTranslationX: number = -minX;\n        let maxTranslationX: number = 1 - maxX;\n        let minTranslationY: number = -minY;\n        let maxTranslationY: number = 1 - maxY;\n\n        let translationX: number = Math.max(minTranslationX, Math.min(maxTranslationX, value[0] - centroid[0]));\n        let translationY: number = Math.max(minTranslationY, Math.min(maxTranslationY, value[1] - centroid[1]));\n\n        for (let point of this._polygon) {\n            point[0] += translationX;\n            point[1] += translationY;\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public getPoints3d(transform: Transform): number[][] {\n        return this.getVertices3d(transform);\n    }\n\n    /** @inheritdoc */\n    public getVertex3d(index: number, transform: Transform): number[] {\n        return transform.unprojectBasic(this._polygon[index], 200);\n    }\n\n    /** @inheritdoc */\n    public getVertices3d(transform: Transform): number[][] {\n        return this._polygon\n            .map(\n                (point: number[]) => {\n                    return transform.unprojectBasic(point, 200);\n                });\n    }\n\n    /**\n     * Get a polygon representation of the 3D coordinates for the vertices of each hole\n     * of the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<Array<Array<number>>>} Array of hole polygons in 3D world coordinates\n     * representing the vertices of each hole of the geometry.\n     */\n    public getHoleVertices3d(transform: Transform): number[][][] {\n        let holes3d: number[][][] = [];\n\n        for (let hole of this._holes) {\n            let hole3d: number[][] = hole\n                .map(\n                    (point: number[]) => {\n                        return transform.unprojectBasic(point, 200);\n                    });\n\n            holes3d.push(hole3d);\n        }\n\n        return holes3d;\n    }\n\n    /** @inheritdoc */\n    public getCentroid3d(transform: Transform): number[] {\n        let centroid2d: number[] = this._getCentroid2d();\n\n        return transform.unprojectBasic(centroid2d, 200);\n    }\n\n    /** @inheritdoc */\n    public getTriangles3d(transform: Transform): number[] {\n        return this._triangulate(\n            this._polygon,\n            this.getPoints3d(transform),\n            this._holes,\n            this.getHoleVertices3d(transform));\n    }\n\n    /** @inheritdoc */\n    public getPoleOfAccessibility3d(transform: Transform): number[] {\n        let pole2d: number[] = this._getPoleOfInaccessibility2d(this._polygon.slice());\n\n        return transform.unprojectBasic(pole2d, 200);\n    }\n\n    private _getCentroid2d(): number[] {\n        let polygon: number[][] = this._polygon;\n\n        let area: number = 0;\n        let centroidX: number = 0;\n        let centroidY: number = 0;\n\n        for (let i: number = 0; i < polygon.length - 1; i++) {\n            let xi: number = polygon[i][0];\n            let yi: number = polygon[i][1];\n            let xi1: number = polygon[i + 1][0];\n            let yi1: number = polygon[i + 1][1];\n\n            let a: number = xi * yi1 - xi1 * yi;\n\n            area += a;\n            centroidX += (xi + xi1) * a;\n            centroidY += (yi + yi1) * a;\n        }\n\n        area /= 2;\n\n        centroidX /= 6 * area;\n        centroidY /= 6 * area;\n\n        return [centroidX, centroidY];\n    }\n}\n\nexport default PolygonGeometry;\n",
-    "import {GeometryTagError, VertexGeometry} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class RectGeometry\n *\n * @classdesc Represents a rectangle geometry in the 2D basic image coordinate system.\n *\n * @example\n * ```\n * var basicRect = [0.5, 0.3, 0.7, 0.4];\n * var rectGeometry = new Mapillary.TagComponent.RectGeometry(basicRect);\n * ```\n */\nexport class RectGeometry extends VertexGeometry {\n    private _rect: number[];\n\n    private _inverted: boolean;\n\n    /**\n     * Create a rectangle geometry.\n     *\n     * @constructor\n     * @param {Array<number>} rect - An array representing the top-left and bottom-right\n     * corners of the rectangle in basic coordinates. Ordered according to [x0, y0, x1, y1].\n     *\n     * @throws {GeometryTagError} Rectangle coordinates must be valid basic coordinates.\n     */\n    constructor(rect: number[]) {\n        super();\n\n        if (rect[1] > rect[3]) {\n            throw new GeometryTagError(\"Basic Y coordinates values can not be inverted.\");\n        }\n\n        for (let coord of rect) {\n            if (coord < 0 || coord > 1) {\n                throw new GeometryTagError(\"Basic coordinates must be on the interval [0, 1].\");\n            }\n        }\n\n        this._rect = rect.slice(0, 4);\n\n        if (this._rect[0] > this._rect[2]) {\n            this._inverted = true;\n        }\n    }\n\n    /**\n     * Get rect property.\n     * @returns {Array<number>} Array representing the top-left and bottom-right\n     * corners of the rectangle in basic coordinates.\n     */\n    public get rect(): number[] {\n        return this._rect;\n    }\n\n    /**\n     * Set the value of a vertex in the polygon representation of the rectangle.\n     *\n     * @description The polygon is defined to have the first vertex at the\n     * bottom-left corner with the rest of the vertices following in clockwise order.\n     *\n     * @param {number} index - The index of the vertex to be set.\n     * @param {Array<number>} value - The new value of the vertex.\n     * @param {Transform} transform - The transform of the node related to the rectangle.\n     */\n    public setVertex2d(index: number, value: number[], transform: Transform): void {\n        let original: number[] = this._rect.slice();\n\n        let changed: number[] = [\n            Math.max(0, Math.min(1, value[0])),\n            Math.max(0, Math.min(1, value[1])),\n        ];\n\n        let rect: number[] = [];\n        if (index === 0) {\n            rect[0] = changed[0];\n            rect[1] = original[1];\n            rect[2] = original[2];\n            rect[3] = changed[1];\n        } else if (index === 1) {\n            rect[0] = changed[0];\n            rect[1] = changed[1];\n            rect[2] = original[2];\n            rect[3] = original[3];\n        } else if (index === 2) {\n            rect[0] = original[0];\n            rect[1] = changed[1];\n            rect[2] = changed[0];\n            rect[3] = original[3];\n        } else if (index === 3) {\n            rect[0] = original[0];\n            rect[1] = original[1];\n            rect[2] = changed[0];\n            rect[3] = changed[1];\n        }\n\n        if (transform.gpano) {\n            let passingBoundaryLeft: boolean =\n                index < 2 && changed[0] > 0.75 && original[0] < 0.25 ||\n                index >= 2 && this._inverted && changed[0] > 0.75 && original[2] < 0.25;\n\n            let passingBoundaryRight: boolean =\n                index < 2 && this._inverted && changed[0] < 0.25 && original[0] > 0.75 ||\n                index >= 2 && changed[0] < 0.25 && original[2] > 0.75;\n\n            if (passingBoundaryLeft || passingBoundaryRight) {\n                this._inverted = !this._inverted;\n            } else {\n                if (rect[0] - original[0] < -0.25) {\n                    rect[0] = original[0];\n                }\n\n                if (rect[2] - original[2] > 0.25) {\n                    rect[2] = original[2];\n                }\n            }\n\n            if (!this._inverted && rect[0] > rect[2] ||\n                this._inverted && rect[0] < rect[2]) {\n                rect[0] = original[0];\n                rect[2] = original[2];\n            }\n        } else {\n             if (rect[0] > rect[2]) {\n                rect[0] = original[0];\n                rect[2] = original[2];\n            }\n        }\n\n        if (rect[1] > rect[3]) {\n            rect[1] = original[1];\n            rect[3] = original[3];\n        }\n\n        this._rect[0] = rect[0];\n        this._rect[1] = rect[1];\n        this._rect[2] = rect[2];\n        this._rect[3] = rect[3];\n\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public setCentroid2d(value: number[], transform: Transform): void {\n        let original: number[] = this._rect.slice();\n\n        let x0: number = original[0];\n        let x1: number = this._inverted ? original[2] + 1 : original[2];\n\n        let y0: number = original[1];\n        let y1: number = original[3];\n\n        let centerX: number = x0 + (x1 - x0) / 2;\n        let centerY: number = y0 + (y1 - y0) / 2;\n\n        let translationX: number = 0;\n\n        if (transform.gpano != null &&\n            transform.gpano.CroppedAreaImageWidthPixels === transform.gpano.FullPanoWidthPixels) {\n            translationX = this._inverted ? value[0] + 1 - centerX : value[0] - centerX;\n        } else {\n            let minTranslationX: number = -x0;\n            let maxTranslationX: number = 1 - x1;\n\n            translationX = Math.max(minTranslationX, Math.min(maxTranslationX, value[0] - centerX));\n        }\n\n        let minTranslationY: number = -y0;\n        let maxTranslationY: number = 1 - y1;\n\n        let translationY: number = Math.max(minTranslationY, Math.min(maxTranslationY, value[1] - centerY));\n\n        this._rect[0] = original[0] + translationX;\n        this._rect[1] = original[1] + translationY;\n        this._rect[2] = original[2] + translationX;\n        this._rect[3] = original[3] + translationY;\n\n        if (this._rect[0] < 0) {\n            this._rect[0] += 1;\n            this._inverted = !this._inverted;\n        } else if (this._rect[0] > 1) {\n            this._rect[0] -= 1;\n            this._inverted = !this._inverted;\n        }\n\n        if (this._rect[2] < 0) {\n            this._rect[2] += 1;\n            this._inverted = !this._inverted;\n        } else if (this._rect[2] > 1) {\n            this._rect[2] -= 1;\n            this._inverted = !this._inverted;\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get the 3D coordinates for the vertices of the rectangle with\n     * interpolated points along the lines.\n     *\n     * @param {Transform} transform - The transform of the node related to\n     * the rectangle.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates\n     * representing the rectangle.\n     */\n    public getPoints3d(transform: Transform): number[][] {\n        return this._getPoints2d(transform)\n            .map(\n                (point: number[]) => {\n                    return transform.unprojectBasic(point, 200);\n                });\n    }\n\n    /**\n     * Get a vertex from the polygon representation of the 3D coordinates for the\n     * vertices of the geometry.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order.\n     *\n     * @param {number} index - Vertex index.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates representing\n     * the vertices of the geometry.\n     */\n    public getVertex3d(index: number, transform: Transform): number[] {\n        return transform.unprojectBasic(this._rectToVertices2d(this._rect)[index], 200);\n    }\n\n    /**\n     * Get a polygon representation of the 3D coordinates for the vertices of the rectangle.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order.\n     *\n     * @param {Transform} transform - The transform of the node related to the rectangle.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates representing\n     * the rectangle vertices.\n     */\n    public getVertices3d(transform: Transform): number[][] {\n        return this._rectToVertices2d(this._rect)\n            .map(\n                (vertex: number[]) => {\n                    return transform.unprojectBasic(vertex, 200);\n                });\n    }\n\n    /** @inheritdoc */\n    public getCentroid3d(transform: Transform): number[] {\n        let rect: number[] = this._rect;\n\n        let x0: number = rect[0];\n        let x1: number = this._inverted ? rect[2] + 1 : rect[2];\n\n        let y0: number = rect[1];\n        let y1: number = rect[3];\n\n        let centroidX: number = x0 + (x1 - x0) / 2;\n        let centroidY: number = y0 + (y1 - y0) / 2;\n\n        return transform.unprojectBasic([centroidX, centroidY], 200);\n    }\n\n    /** @inheritdoc */\n    public getPoleOfAccessibility3d(transform: Transform): number[] {\n        let pole2d: number[] = this._getPoleOfInaccessibility2d(this._rectToVertices2d(this._rect));\n\n        return transform.unprojectBasic(pole2d, 200);\n    }\n\n    /** @inheritdoc */\n    public getTriangles3d(transform: Transform): number[] {\n        return this._triangulate(this._rectToVertices2d(this._rect), this.getVertices3d(transform));\n    }\n\n    /**\n     * Check if a particular bottom-right value is valid according to the current\n     * rectangle coordinates.\n     *\n     * @param {Array<number>} bottomRight - The bottom-right coordinates to validate\n     * @returns {boolean} Value indicating whether the provided bottom-right coordinates\n     * are valid.\n     */\n    public validate(bottomRight: number[]): boolean {\n        let rect: number[] = this._rect;\n\n        if (!this._inverted && bottomRight[0] < rect[0] ||\n            bottomRight[0] - rect[2] > 0.25 ||\n            bottomRight[1] < rect[1]) {\n            return false;\n        }\n\n        return true;\n    }\n\n    /**\n     * Get the 2D coordinates for the vertices of the rectangle with\n     * interpolated points along the lines.\n     *\n     * @param {Transform} transform - The transform of the node related to\n     * the rectangle.\n     * @returns {Array<Array<number>>} Polygon array of 2D basic coordinates\n     * representing the rectangle.\n     */\n    private _getPoints2d(transform: Transform): number[][] {\n        let vertices2d: number[][] = this._rectToVertices2d(this._rect);\n\n        let sides: number = vertices2d.length - 1;\n        let sections: number = 10;\n\n        let points2d: number[][] = [];\n\n        for (let i: number = 0; i < sides; ++i) {\n            let startX: number = vertices2d[i][0];\n            let startY: number = vertices2d[i][1];\n\n            let endX: number = vertices2d[i + 1][0];\n            let endY: number = vertices2d[i + 1][1];\n\n            let intervalX: number = (endX - startX) / (sections - 1);\n            let intervalY: number = (endY - startY) / (sections - 1);\n\n            for (let j: number = 0; j < sections; ++j) {\n                let point: number[] = [\n                    startX + j * intervalX,\n                    startY + j * intervalY,\n                ];\n\n                points2d.push(point);\n            }\n        }\n\n        return points2d;\n    }\n\n    /**\n     * Convert the top-left, bottom-right representation of a rectangle to a polygon\n     * representation of the vertices starting at the bottom-right corner going\n     * clockwise.\n     *\n     * @param {Array<number>} rect - Top-left, bottom-right representation of a\n     * rectangle.\n     * @returns {Array<Array<number>>} Polygon representation of the vertices of the\n     * rectangle.\n     */\n    private _rectToVertices2d(rect: number[]): number[][] {\n        return [\n            [rect[0], rect[3]],\n            [rect[0], rect[1]],\n            [this._inverted ? rect[2] + 1 : rect[2], rect[1]],\n            [this._inverted ? rect[2] + 1 : rect[2], rect[3]],\n            [rect[0], rect[3]],\n        ];\n    }\n}\n\nexport default RectGeometry;\n",
-    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as earcut from \"earcut\";\nimport * as polylabel from \"@mapbox/polylabel\";\n\nimport {Geometry} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class VertexGeometry\n * @abstract\n * @classdesc Represents a vertex geometry.\n */\nexport abstract class VertexGeometry extends Geometry {\n\n    /**\n     * Create a vertex geometry.\n     *\n     * @constructor\n     */\n    constructor() {\n        super();\n    }\n\n    /**\n     * Get the 3D coordinates for the vertices of the geometry with possibly\n     * interpolated points along the lines.\n     *\n     * @param {Transform} transform - The transform of the node related to\n     * the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates\n     * representing the geometry.\n     * @ignore\n     */\n    public abstract getPoints3d(transform: Transform): number[][];\n\n    /**\n     * Get the polygon pole of inaccessibility, the most\n     * distant internal point from the polygon outline.\n     *\n     * @param transform - The transform of the node related to\n     * the geometry.\n     * @returns {Array<number>} 3D coordinates for the pole of inaccessibility.\n     * @ignore\n     */\n    public abstract getPoleOfAccessibility3d(transform: Transform): number[];\n\n    /**\n     * Get a vertex from the polygon representation of the 3D coordinates for the\n     * vertices of the geometry.\n     *\n     * @param {number} index - Vertex index.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates representing\n     * the vertices of the geometry.\n     * @ignore\n     */\n    public abstract getVertex3d(index: number, transform: Transform): number[];\n\n    /**\n     * Get a polygon representation of the 3D coordinates for the vertices of the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates representing\n     * the vertices of the geometry.\n     * @ignore\n     */\n    public abstract getVertices3d(transform: Transform): number[][];\n\n    /**\n     * Get a flattend array of the 3D world coordinates for the\n     * triangles filling the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<number>} Flattened array of 3D world coordinates of the triangles.\n     * @ignore\n     */\n    public abstract getTriangles3d(transform: Transform): number[];\n\n    /**\n     * Set the value of a vertex in the polygon representation of the geometry.\n     *\n     * @description The polygon is defined to have the first vertex at the\n     * bottom-left corner with the rest of the vertices following in clockwise order.\n     *\n     * @param {number} index - The index of the vertex to be set.\n     * @param {Array<number>} value - The new value of the vertex.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @ignore\n     */\n    public abstract setVertex2d(index: number, value: number[], transform: Transform): void;\n\n    /**\n     * Finds the polygon pole of inaccessibility, the most distant internal\n     * point from the polygon outline.\n     *\n     * @param {Array<Array<number>>} points2d - 2d points of outline to triangulate.\n     * @returns {Array<number>} Point of inaccessibility.\n     * @ignore\n     */\n    protected _getPoleOfInaccessibility2d(points2d: number[][]): number[] {\n        let pole2d: number[] = polylabel([points2d], 3e-2);\n\n        return pole2d;\n    }\n\n    /**\n     * Triangulates a 2d polygon and returns the triangle\n     * representation as a flattened array of 3d points.\n     *\n     * @param {Array<Array<number>>} points2d - 2d points of outline to triangulate.\n     * @param {Array<Array<number>>} points3d - 3d points of outline corresponding to the 2d points.\n     * @param {Array<Array<Array<number>>>} [holes2d] - 2d points of holes to triangulate.\n     * @param {Array<Array<Array<number>>>} [holes3d] - 3d points of holes corresponding to the 2d points.\n     * @returns {Array<number>} Flattened array of 3d points ordered based on the triangles.\n     * @ignore\n     */\n    protected _triangulate(\n        points2d: number[][],\n        points3d: number[][],\n        holes2d?: number[][][],\n        holes3d?: number[][][]): number[] {\n\n        let data: number[][][] = [points2d.slice(0, -1)];\n        for (let hole2d of holes2d != null ? holes2d : []) {\n            data.push(hole2d.slice(0, -1));\n        }\n\n        let points: number[][] = points3d.slice(0, -1);\n        for (let hole3d of holes3d != null ? holes3d : []) {\n            points = points.concat(hole3d.slice(0, -1));\n        }\n\n        let flattened: earcut.Data = earcut.flatten(data);\n        let indices: number[] = earcut(flattened.vertices, flattened.holes, flattened.dimensions);\n        let triangles: number[] = [];\n\n        for (let i: number = 0; i < indices.length; ++i) {\n            let point: number[] = points[indices[i]];\n\n            triangles.push(point[0]);\n            triangles.push(point[1]);\n            triangles.push(point[2]);\n        }\n\n        return triangles;\n    }\n}\n\nexport default VertexGeometry;\n",
-    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    IOutlineCreateTagOptions,\n    PolygonGeometry,\n    RectGeometry,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\nexport class OutlineCreateTag {\n    private _geometry: VertexGeometry;\n    private _outline: THREE.Line;\n    private _glObjects: THREE.Object3D[];\n    private _options: IOutlineCreateTagOptions;\n    private _transform: Transform;\n\n    private _aborted$: Subject<OutlineCreateTag>;\n    private _created$: Subject<OutlineCreateTag>;\n    private _glObjectsChanged$: Subject<OutlineCreateTag>;\n\n    private _geometryChangedSubscription: Subscription;\n\n    constructor(geometry: VertexGeometry, options: IOutlineCreateTagOptions, transform: Transform) {\n        this._geometry = geometry;\n        this._options = { color: options.color == null ? 0xFFFFFF : options.color };\n        this._transform = transform;\n        this._outline = this._createOutine();\n        this._glObjects = [this._outline];\n\n        this._aborted$ = new Subject<OutlineCreateTag>();\n        this._created$ = new Subject<OutlineCreateTag>();\n        this._glObjectsChanged$ = new Subject<OutlineCreateTag>();\n\n        this._geometryChangedSubscription = this._geometry.changed$\n            .subscribe(\n                (vertexGeometry: VertexGeometry): void => {\n                    this._disposeOutline();\n                    this._outline = this._createOutine();\n                    this._glObjects = [this._outline];\n\n                    this._glObjectsChanged$.next(this);\n                });\n    }\n\n    public get geometry(): VertexGeometry {\n        return this._geometry;\n    }\n\n    public get glObjects(): THREE.Object3D[] {\n        return this._glObjects;\n    }\n\n    public get aborted$(): Observable<OutlineCreateTag> {\n        return this._aborted$;\n    }\n\n    public get created$(): Observable<OutlineCreateTag> {\n        return this._created$;\n    }\n\n    public get glObjectsChanged$(): Observable<OutlineCreateTag> {\n        return this._glObjectsChanged$;\n    }\n\n    public get geometryChanged$(): Observable<OutlineCreateTag> {\n        return this._geometry.changed$\n            .map(\n                (geometry: VertexGeometry): OutlineCreateTag => {\n                    return this;\n                });\n    }\n\n    public dispose(): void {\n        this._disposeOutline();\n        this._geometryChangedSubscription.unsubscribe();\n    }\n\n    public getDOMObjects(\n        matrixWorldInverse: THREE.Matrix4,\n        projectionMatrix: THREE.Matrix4):\n        vd.VNode[] {\n\n        let vNodes: vd.VNode[] = [];\n        let abort: (e: MouseEvent) => void = (e: MouseEvent): void => {\n            e.stopPropagation();\n            this._aborted$.next(this);\n        };\n\n        if (this._geometry instanceof RectGeometry) {\n            let topLeftPoint3d: number[] = this._geometry.getVertex3d(1, this._transform);\n\n            let topLeftCameraSpace: THREE.Vector3 = this._convertToCameraSpace(topLeftPoint3d, matrixWorldInverse);\n            if (topLeftCameraSpace.z < 0) {\n                let centerCanvas: number[] = this._projectToCanvas(topLeftCameraSpace, projectionMatrix);\n                let centerCss: string[] = centerCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n                let pointProperties: vd.createProperties = {\n                    style: {\n                        background: \"#\" + (\"000000\" + this._options.color.toString(16)).substr(-6),\n                        left: centerCss[0],\n                        position: \"absolute\",\n                        top: centerCss[1],\n                    },\n                };\n\n                let completerProperties: vd.createProperties = {\n                    onclick: abort,\n                    style: { left: centerCss[0], position: \"absolute\", top: centerCss[1] },\n                };\n\n                vNodes.push(vd.h(\"div.TagInteractor\", completerProperties, []));\n                vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n            }\n        } else if (this._geometry instanceof PolygonGeometry) {\n            let polygonGeometry: PolygonGeometry = <PolygonGeometry>this._geometry;\n\n            let firstVertex3d: number[] = this._geometry.getVertex3d(0, this._transform);\n            let firstCameraSpace: THREE.Vector3 = this._convertToCameraSpace(firstVertex3d, matrixWorldInverse);\n            if (firstCameraSpace.z < 0) {\n                let centerCanvas: number[] = this._projectToCanvas(firstCameraSpace, projectionMatrix);\n                let centerCss: string[] = centerCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n                let firstOnclick: (e: MouseEvent) => void = polygonGeometry.polygon.length > 4 ?\n                    (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        polygonGeometry.removeVertex2d(polygonGeometry.polygon.length - 2);\n                        this._created$.next(this);\n                    } :\n                    abort;\n\n                let completerProperties: vd.createProperties = {\n                    onclick: firstOnclick,\n                    style: { left: centerCss[0], position: \"absolute\", top: centerCss[1] },\n                };\n\n                let firstClass: string = polygonGeometry.polygon.length > 4 ?\n                    \"TagCompleter\" :\n                    \"TagInteractor\";\n\n                vNodes.push(vd.h(\"div.\" + firstClass, completerProperties, []));\n            }\n\n            if (polygonGeometry.polygon.length > 3) {\n                let lastVertex3d: number[] = this._geometry.getVertex3d(polygonGeometry.polygon.length - 3, this._transform);\n\n                let lastCameraSpace: THREE.Vector3 = this._convertToCameraSpace(lastVertex3d, matrixWorldInverse);\n                if (lastCameraSpace.z < 0) {\n                    let centerCanvas: number[] = this._projectToCanvas(lastCameraSpace, projectionMatrix);\n                    let centerCss: string[] = centerCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n                    let remove: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        polygonGeometry.removeVertex2d(polygonGeometry.polygon.length - 3);\n                    };\n\n                    let completerProperties: vd.createProperties = {\n                        onclick: remove,\n                        style: { left: centerCss[0], position: \"absolute\", top: centerCss[1] },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagInteractor\", completerProperties, []));\n                }\n            }\n\n            let vertices3d: number[][] = this._geometry.getVertices3d(this._transform);\n            vertices3d.splice(-2, 2);\n\n            for (let vertex of vertices3d) {\n                let vertexCameraSpace: THREE.Vector3 = this._convertToCameraSpace(vertex, matrixWorldInverse);\n                if (vertexCameraSpace.z < 0) {\n                    let centerCanvas: number[] = this._projectToCanvas(vertexCameraSpace, projectionMatrix);\n                    let centerCss: string[] = centerCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n                    let pointProperties: vd.createProperties = {\n                        style: {\n                            background: \"#\" + (\"000000\" + this._options.color.toString(16)).substr(-6),\n                            left: centerCss[0],\n                            position: \"absolute\",\n                            top: centerCss[1],\n                        },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n                }\n            }\n        }\n\n        return vNodes;\n    }\n\n    public addPoint(point: number[]): void {\n        if (this._geometry instanceof RectGeometry) {\n            let rectGeometry: RectGeometry = <RectGeometry>this._geometry;\n\n            if (!rectGeometry.validate(point)) {\n                return;\n            }\n\n            this._created$.next(this);\n        } else if (this._geometry instanceof PolygonGeometry) {\n            let polygonGeometry: PolygonGeometry = <PolygonGeometry>this._geometry;\n\n            polygonGeometry.addVertex2d(point);\n        }\n    }\n\n    private _createOutine(): THREE.Line {\n        let polygon3d: number[][] = this._geometry.getPoints3d(this._transform);\n        let positions: Float32Array = this._getLinePositions(polygon3d);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n\n        let material: THREE.LineBasicMaterial =\n            new THREE.LineBasicMaterial(\n                {\n                    color: this._options.color,\n                    linewidth: 1,\n                });\n\n        return new THREE.Line(geometry, material);\n    }\n\n    private _disposeOutline(): void {\n        if (this._outline == null) {\n            return;\n        }\n\n        const line: THREE.Line = this._outline;\n        line.geometry.dispose();\n        line.material.dispose();\n        this._outline = null;\n        this._glObjects = [];\n    }\n\n    private _getLinePositions(polygon3d: number[][]): Float32Array {\n        let length: number = polygon3d.length;\n        let positions: Float32Array = new Float32Array(length * 3);\n\n        for (let i: number = 0; i < length; ++i) {\n            let index: number = 3 * i;\n\n            let position: number[] = polygon3d[i];\n\n            positions[index] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        return positions;\n    }\n\n    private _projectToCanvas(\n        point: THREE.Vector3,\n        projectionMatrix: THREE.Matrix4):\n        number[] {\n\n        let projected: THREE.Vector3 =\n            new THREE.Vector3(point.x, point.y, point.z)\n                .applyMatrix4(projectionMatrix);\n\n        return [(projected.x + 1) / 2, (-projected.y + 1) / 2];\n    }\n\n    private _convertToCameraSpace(\n        point: number[],\n        matrixWorldInverse: THREE.Matrix4):\n        THREE.Vector3 {\n\n        return new THREE.Vector3(point[0], point[1], point[2]).applyMatrix4(matrixWorldInverse);\n    }\n}\n\nexport default OutlineCreateTag;\n",
-    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Geometry,\n    OutlineTag,\n    PolygonGeometry,\n    RectGeometry,\n    RenderTag,\n    TagOperation,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\n/**\n * @class OutlineRenderTag\n * @classdesc Tag visualizing the properties of an OutlineTag.\n */\nexport class OutlineRenderTag extends RenderTag<OutlineTag> {\n    private _fill: THREE.Mesh;\n    private _holes: THREE.Line[];\n    private _outline: THREE.Line;\n\n    private _changedSubscription: Subscription;\n    private _geometryChangedSubscription: Subscription;\n\n    constructor(tag: OutlineTag, transform: Transform) {\n        super(tag, transform);\n\n        this._fill = this._tag.fillOpacity > 0 && !transform.gpano ?\n            this._createFill() :\n            null;\n\n        this._holes = this._tag.lineWidth >= 1 ?\n            this._createHoles() :\n            [];\n\n        this._outline = this._tag.lineWidth >= 1 ?\n            this._createOutline() :\n            null;\n\n        this._glObjects = this._createGLObjects();\n\n        this._geometryChangedSubscription = this._tag.geometry.changed$\n            .subscribe(\n                (geometry: Geometry): void => {\n                    if (this._fill != null) {\n                        this._updateFillGeometry();\n                    }\n\n                    if (this._holes.length > 0) {\n                        this._updateHoleGeometries();\n                    }\n\n                    if (this._outline != null) {\n                        this._updateOulineGeometry();\n                    }\n                });\n\n        this._changedSubscription = this._tag.changed$\n            .subscribe(\n                (changedTag: OutlineTag): void => {\n                    let glObjectsChanged: boolean = false;\n\n                    if (this._fill == null) {\n                        if (this._tag.fillOpacity > 0 && !this._transform.gpano) {\n                            this._fill = this._createFill();\n                            glObjectsChanged = true;\n                        }\n                    } else {\n                        this._updateFillMaterial();\n                    }\n\n                    if (this._outline == null) {\n                        if (this._tag.lineWidth > 0) {\n                            this._holes = this._createHoles();\n                            this._outline = this._createOutline();\n                            glObjectsChanged = true;\n                        }\n                    } else {\n                        this._updateHoleMaterials();\n                        this._updateOutlineMaterial();\n                    }\n\n                    if (glObjectsChanged) {\n                        this._glObjects = this._createGLObjects();\n                        this._glObjectsChanged$.next(this);\n                    }\n                });\n    }\n\n    public dispose(): void {\n        this._disposeFill();\n        this._disposeHoles();\n        this._disposeOutline();\n\n        this._changedSubscription.unsubscribe();\n        this._geometryChangedSubscription.unsubscribe();\n    }\n\n    public getDOMObjects(\n        atlas: ISpriteAtlas,\n        matrixWorldInverse: THREE.Matrix4,\n        projectionMatrix: THREE.Matrix4):\n        vd.VNode[] {\n\n        const vNodes: vd.VNode[] = [];\n        const isRect: boolean = this._tag.geometry instanceof RectGeometry;\n        const isPerspective: boolean = !this._transform.gpano;\n\n        if (this._tag.icon != null && (isRect || isPerspective)) {\n            let icon3d: number[] = this._tag.geometry instanceof RectGeometry ?\n                this._tag.geometry.getVertex3d(this._tag.iconIndex, this._transform) :\n                this._tag.geometry.getPoleOfAccessibility3d(this._transform);\n\n            let iconCameraSpace: THREE.Vector3 = this._convertToCameraSpace(icon3d, matrixWorldInverse);\n            if (iconCameraSpace.z < 0) {\n                let interact: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                    this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n                };\n\n                if (atlas.loaded) {\n                    let sprite: vd.VNode =\n                        atlas.getDOMSprite(this._tag.icon, this._tag.iconFloat);\n\n                    let click: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        this._tag.click$.next(this._tag);\n                    };\n\n                    let iconCanvas: number[] = this._projectToCanvas(iconCameraSpace, projectionMatrix);\n                    let iconCss: string[] = iconCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n                    let properties: vd.createProperties = {\n                        onclick: click,\n                        onmousedown: interact,\n                        style: {\n                            left: iconCss[0],\n                            pointerEvents: \"all\",\n                            position: \"absolute\",\n                            top: iconCss[1],\n                        },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagSymbol\", properties, [sprite]));\n                }\n            }\n        } else if (this._tag.text != null && (isRect || isPerspective)) {\n            let text3d: number[] = this._tag.geometry instanceof RectGeometry ?\n                this._tag.geometry.getVertex3d(3, this._transform) :\n                this._tag.geometry.getPoleOfAccessibility3d(this._transform);\n\n            let textCameraSpace: THREE.Vector3 = this._convertToCameraSpace(text3d, matrixWorldInverse);\n            if (textCameraSpace.z < 0) {\n                let interact: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                    this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n                };\n\n                let labelCanvas: number[] = this._projectToCanvas(textCameraSpace, projectionMatrix);\n                let labelCss: string[] = labelCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n                let properties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: {\n                        color: \"#\" + (\"000000\" + this._tag.textColor.toString(16)).substr(-6),\n                        left: labelCss[0],\n                        pointerEvents: \"all\",\n                        position: \"absolute\",\n                        top: labelCss[1],\n                        transform: this._tag.geometry instanceof RectGeometry ? undefined : \"translate(-50%, -50%)\",\n                    },\n                    textContent: this._tag.text,\n                };\n\n                vNodes.push(vd.h(\"span.TagSymbol\", properties, []));\n            }\n        }\n\n        if (!this._tag.editable) {\n            return vNodes;\n        }\n\n        let lineColor: string = \"#\" + (\"000000\" + this._tag.lineColor.toString(16)).substr(-6);\n\n        if (this._tag.geometry instanceof RectGeometry) {\n            let centroid3d: number[] = this._tag.geometry.getCentroid3d(this._transform);\n            let centroidCameraSpace: THREE.Vector3 = this._convertToCameraSpace(centroid3d, matrixWorldInverse);\n            if (centroidCameraSpace.z < 0) {\n                let interact: (e: MouseEvent) => void = this._interact(TagOperation.Centroid);\n\n                let centerCanvas: number[] = this._projectToCanvas(centroidCameraSpace, projectionMatrix);\n                let centerCss: string[] = centerCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n                let properties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: { background: lineColor, left: centerCss[0], position: \"absolute\", top: centerCss[1] },\n                };\n\n                vNodes.push(vd.h(\"div.TagMover\", properties, []));\n            }\n        }\n\n        let vertices3d: number[][] = this._tag.geometry.getVertices3d(this._transform);\n\n        for (let i: number = 0; i < vertices3d.length - 1; i++) {\n            let isRectGeometry: boolean = this._tag.geometry instanceof RectGeometry;\n\n            if (isRectGeometry &&\n                ((this._tag.icon != null && i === this._tag.iconIndex) ||\n                (this._tag.icon == null && this._tag.text != null && i === 3))) {\n                continue;\n            }\n\n            let vertexCameraSpace: THREE.Vector3 = this._convertToCameraSpace(vertices3d[i], matrixWorldInverse);\n\n            if (vertexCameraSpace.z > 0) {\n                continue;\n            }\n\n            let interact: (e: MouseEvent) => void = this._interact(TagOperation.Vertex, i);\n\n            let vertexCanvas: number[] = this._projectToCanvas(vertexCameraSpace, projectionMatrix);\n            let vertexCss: string[] = vertexCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n            let properties: vd.createProperties = {\n                onmousedown: interact,\n                style: {\n                    background: lineColor,\n                    left: vertexCss[0],\n                    position: \"absolute\",\n                    top: vertexCss[1],\n                },\n            };\n\n            if (isRectGeometry) {\n                properties.style.cursor = i % 2 === 0 ? \"nesw-resize\" : \"nwse-resize\";\n            }\n\n            vNodes.push(vd.h(\"div.TagResizer\", properties, []));\n\n            if (!this._tag.indicateVertices) {\n                continue;\n            }\n\n            let pointProperties: vd.createProperties = {\n                style: {\n                    background: lineColor,\n                    left: vertexCss[0],\n                    position: \"absolute\",\n                    top: vertexCss[1],\n                },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        return vNodes;\n    }\n\n    private _createFill(): THREE.Mesh {\n        let triangles: number[] = this._tag.geometry.getTriangles3d(this._transform);\n        let positions: Float32Array = new Float32Array(triangles);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.computeBoundingSphere();\n\n        let material: THREE.MeshBasicMaterial =\n            new THREE.MeshBasicMaterial(\n                {\n                    color: this._tag.fillColor,\n                    opacity: this._tag.fillOpacity,\n                    side: THREE.DoubleSide,\n                    transparent: true,\n                });\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createGLObjects(): THREE.Object3D[] {\n        let glObjects: THREE.Object3D[] = [];\n\n        if (this._fill != null) {\n            glObjects.push(this._fill);\n        }\n\n        for (let hole of this._holes) {\n            glObjects.push(hole);\n        }\n\n        if (this._outline != null) {\n            glObjects.push(this._outline);\n        }\n\n        return glObjects;\n    }\n\n    private _createHoles(): THREE.Line[] {\n        let holes: THREE.Line[] = [];\n\n        if (this._tag.geometry instanceof PolygonGeometry) {\n            let polygonGeometry: PolygonGeometry = <PolygonGeometry>this._tag.geometry;\n            let holes3d: number[][][] = polygonGeometry.getHoleVertices3d(this._transform);\n\n            for (let holePoints3d of holes3d) {\n                let hole: THREE.Line = this._createLine(holePoints3d);\n                holes.push(hole);\n            }\n        }\n\n        return holes;\n    }\n\n    private _createLine(points3d: number[][]): THREE.Line {\n        let positions: Float32Array = this._getLinePositions(points3d);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.computeBoundingSphere();\n\n        let material: THREE.LineBasicMaterial = new THREE.LineBasicMaterial();\n        this._updateLineBasicMaterial(material);\n\n        const line: THREE.Line = new THREE.Line(geometry, material);\n        line.renderOrder = 1;\n\n        return line;\n    }\n\n    private _createOutline(): THREE.Line {\n        let points3d: number[][] = this._tag.geometry.getPoints3d(this._transform);\n        return this._createLine(points3d);\n    }\n\n    private _disposeFill(): void {\n        if (this._fill == null) {\n            return;\n        }\n\n        this._fill.geometry.dispose();\n        this._fill.material.dispose();\n        this._fill = null;\n    }\n\n    private _disposeHoles(): void {\n        for (let hole of this._holes) {\n            hole.geometry.dispose();\n            hole.material.dispose();\n        }\n\n        this._holes = [];\n    }\n\n    private _disposeOutline(): void {\n        if (this._outline == null) {\n            return;\n        }\n\n        this._outline.geometry.dispose();\n        this._outline.material.dispose();\n        this._outline = null;\n    }\n\n    private _getLinePositions(points3d: number[][]): Float32Array {\n        let length: number = points3d.length;\n        let positions: Float32Array = new Float32Array(length * 3);\n\n        for (let i: number = 0; i < length; ++i) {\n            let index: number = 3 * i;\n            let position: number[] = points3d[i];\n\n            positions[index + 0] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        return positions;\n    }\n\n    private _interact(operation: TagOperation, vertexIndex?: number): (e: MouseEvent) => void {\n        return (e: MouseEvent): void => {\n            let offsetX: number = e.offsetX - (<HTMLElement>e.target).offsetWidth / 2;\n            let offsetY: number = e.offsetY - (<HTMLElement>e.target).offsetHeight / 2;\n\n            this._interact$.next({\n                offsetX: offsetX,\n                offsetY: offsetY,\n                operation: operation,\n                tag: this._tag,\n                vertexIndex: vertexIndex,\n            });\n        };\n    }\n\n    private _updateFillGeometry(): void {\n        let triangles: number[] = this._tag.geometry.getTriangles3d(this._transform);\n        let positions: Float32Array = new Float32Array(triangles);\n\n        let geometry: THREE.BufferGeometry = <THREE.BufferGeometry>this._fill.geometry;\n        let attribute: THREE.BufferAttribute = <THREE.BufferAttribute>geometry.getAttribute(\"position\");\n\n        if (attribute.array.length === positions.length) {\n            attribute.set(positions);\n            attribute.needsUpdate = true;\n        } else {\n            geometry.removeAttribute(\"position\");\n            geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        }\n\n        geometry.computeBoundingSphere();\n    }\n\n    private _updateFillMaterial(): void {\n        let material: THREE.MeshBasicMaterial = <THREE.MeshBasicMaterial>this._fill.material;\n\n        material.color = new THREE.Color(this._tag.fillColor);\n        material.opacity = this._tag.fillOpacity;\n        material.needsUpdate = true;\n    }\n\n    private _updateHoleGeometries(): void {\n        let polygonGeometry: PolygonGeometry = <PolygonGeometry>this._tag.geometry;\n        let holes3d: number[][][] = polygonGeometry.getHoleVertices3d(this._transform);\n\n        if (holes3d.length !== this._holes.length) {\n            throw new Error(\"Changing the number of holes is not supported.\");\n        }\n\n        for (let i: number = 0; i < this._holes.length; i++) {\n            let holePoints3d: number[][] = holes3d[i];\n            let hole: THREE.Line = this._holes[i];\n\n            this._updateLine(hole, holePoints3d);\n        }\n    }\n\n    private _updateHoleMaterials(): void {\n        for (let hole of this._holes) {\n            let material: THREE.LineBasicMaterial = <THREE.LineBasicMaterial>hole.material;\n\n            this._updateLineBasicMaterial(material);\n        }\n    }\n\n    private _updateLine(line: THREE.Line, points3d: number[][]): void {\n        let positions: Float32Array = this._getLinePositions(points3d);\n\n        let geometry: THREE.BufferGeometry = <THREE.BufferGeometry>line.geometry;\n        let attribute: THREE.BufferAttribute = <THREE.BufferAttribute>geometry.getAttribute(\"position\");\n\n        attribute.set(positions);\n        attribute.needsUpdate = true;\n\n        geometry.computeBoundingSphere();\n    }\n\n    private _updateOulineGeometry(): void {\n        let points3d: number[][] = this._tag.geometry.getPoints3d(this._transform);\n\n        this._updateLine(this._outline, points3d);\n    }\n\n    private _updateOutlineMaterial(): void {\n        let material: THREE.LineBasicMaterial = <THREE.LineBasicMaterial>this._outline.material;\n\n        this._updateLineBasicMaterial(material);\n    }\n\n    private _updateLineBasicMaterial(material: THREE.LineBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.lineColor);\n        material.linewidth = Math.max(this._tag.lineWidth, 1);\n        material.opacity = this._tag.lineWidth >= 1 ? this._tag.lineOpacity : 0;\n        material.transparent = this._tag.lineWidth <= 0 || this._tag.lineOpacity < 1;\n        material.needsUpdate = true;\n    }\n}\n",
-    "import {Subject} from \"rxjs/Subject\";\n\nimport {\n    IOutlineTagOptions,\n    Tag,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {Alignment} from \"../../../Viewer\";\n\n/**\n * @class OutlineTag\n *\n * @classdesc Tag holding properties for visualizing a geometry outline.\n *\n * @example\n * ```\n * var geometry = new Mapillary.TagComponent.RectGeometry([0.3, 0.3, 0.5, 0.4]);\n * var tag = new Mapillary.TagComponent.OutlineTag(\n *     \"id-1\",\n *     geometry\n *     { editable: true, lineColor: 0xff0000 });\n *\n * tagComponent.add([tag]);\n * ```\n */\nexport class OutlineTag extends Tag {\n    /**\n     * Event fired when the icon of the outline tag is clicked.\n     *\n     * @event OutlineTag#click\n     * @type {OutlineTag} The tag instance that was clicked.\n     */\n    public static click: string = \"click\";\n\n    protected _geometry: VertexGeometry;\n\n    private _editable: boolean;\n    private _icon: string;\n    private _iconFloat: Alignment;\n    private _iconIndex: number;\n    private _indicateVertices: boolean;\n    private _lineColor: number;\n    private _lineOpacity: number;\n    private _lineWidth: number;\n    private _fillColor: number;\n    private _fillOpacity: number;\n    private _text: string;\n    private _textColor: number;\n\n    private _click$: Subject<OutlineTag>;\n\n    /**\n     * Create an outline tag.\n     *\n     * @override\n     * @constructor\n     * @param {string} id - Unique identifier of the tag.\n     * @param {VertexGeometry} geometry - Geometry defining vertices of tag.\n     * @param {IOutlineTagOptions} options - Options defining the visual appearance and\n     * behavior of the outline tag.\n     */\n    constructor(id: string, geometry: VertexGeometry, options: IOutlineTagOptions) {\n        super(id, geometry);\n\n        this._editable = options.editable == null ? false : options.editable;\n        this._fillColor = options.fillColor == null ? 0xFFFFFF : options.fillColor;\n        this._fillOpacity = options.fillOpacity == null ? 0.0 : options.fillOpacity;\n        this._icon = options.icon === undefined ? null : options.icon;\n        this._iconFloat = options.iconFloat == null ? Alignment.Center : options.iconFloat;\n        this._iconIndex = options.iconIndex == null ? 3 : options.iconIndex;\n        this._indicateVertices = options.indicateVertices == null ? true : options.indicateVertices;\n        this._lineColor = options.lineColor == null ? 0xFFFFFF : options.lineColor;\n        this._lineOpacity = options.lineOpacity == null ? 1 : options.lineOpacity;\n        this._lineWidth = options.lineWidth == null ? 1 : options.lineWidth;\n        this._text = options.text === undefined ? null : options.text;\n        this._textColor = options.textColor == null ? 0xFFFFFF : options.textColor;\n\n        this._click$ = new Subject<OutlineTag>();\n\n        this._click$\n            .subscribe(\n                (t: Tag): void => {\n                    this.fire(OutlineTag.click, this);\n                });\n    }\n\n    /**\n     * Click observable.\n     *\n     * @description An observable emitting the tag when the icon of the\n     * tag has been clicked.\n     *\n     * @returns {Observable<Tag>}\n     */\n    public get click$(): Subject<OutlineTag> {\n        return this._click$;\n    }\n\n    /**\n     * Get editable property.\n     * @returns {boolean} Value indicating if tag is editable.\n     */\n    public get editable(): boolean {\n        return this._editable;\n    }\n\n    /**\n     * Set editable property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set editable(value: boolean) {\n        this._editable = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get fill color property.\n     * @returns {number}\n     */\n    public get fillColor(): number {\n        return this._fillColor;\n    }\n\n    /**\n     * Set fill color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set fillColor(value: number) {\n        this._fillColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get fill opacity property.\n     * @returns {number}\n     */\n    public get fillOpacity(): number {\n        return this._fillOpacity;\n    }\n\n    /**\n     * Set fill opacity property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set fillOpacity(value: number) {\n        this._fillOpacity = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public get geometry(): VertexGeometry {\n        return this._geometry;\n    }\n\n    /**\n     * Get icon property.\n     * @returns {string}\n     */\n    public get icon(): string {\n        return this._icon;\n    }\n\n    /**\n     * Set icon property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set icon(value: string) {\n        this._icon = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get icon float property.\n     * @returns {Alignment}\n     */\n    public get iconFloat(): Alignment {\n        return this._iconFloat;\n    }\n\n    /**\n     * Set icon float property.\n     * @param {Alignment}\n     *\n     * @fires Tag#changed\n     */\n    public set iconFloat(value: Alignment) {\n        this._iconFloat = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get icon index property.\n     * @returns {number}\n     */\n    public get iconIndex(): number {\n        return this._iconIndex;\n    }\n\n    /**\n     * Set icon index property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set iconIndex(value: number) {\n        this._iconIndex = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get indicate vertices property.\n     * @returns {boolean} Value indicating if vertices should be indicated\n     * when tag is editable.\n     */\n    public get indicateVertices(): boolean {\n        return this._indicateVertices;\n    }\n\n    /**\n     * Set indicate vertices property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set indicateVertices(value: boolean) {\n        this._indicateVertices = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line color property.\n     * @returns {number}\n     */\n    public get lineColor(): number {\n        return this._lineColor;\n    }\n\n    /**\n     * Set line color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineColor(value: number) {\n        this._lineColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line opacity property.\n     * @returns {number}\n     */\n    public get lineOpacity(): number {\n        return this._lineOpacity;\n    }\n\n    /**\n     * Set line opacity property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineOpacity(value: number) {\n        this._lineOpacity = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line width property.\n     * @returns {number}\n     */\n    public get lineWidth(): number {\n        return this._lineWidth;\n    }\n\n    /**\n     * Set line width property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineWidth(value: number) {\n        this._lineWidth = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text property.\n     * @returns {string}\n     */\n    public get text(): string {\n        return this._text;\n    }\n\n    /**\n     * Set text property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set text(value: string) {\n        this._text = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text color property.\n     * @returns {number}\n     */\n    public get textColor(): number {\n        return this._textColor;\n    }\n\n    /**\n     * Set text color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set textColor(value: number) {\n        this._textColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Set options for tag.\n     *\n     * @description Sets all the option properties provided and keeps\n     * the rest of the values as is.\n     *\n     * @param {IOutlineTagOptions} options - Outline tag options\n     *\n     * @fires {Tag#changed}\n     */\n    public setOptions(options: IOutlineTagOptions): void {\n        this._editable = options.editable == null ? this._editable : options.editable;\n        this._icon = options.icon === undefined ? this._icon : options.icon;\n        this._iconFloat = options.iconFloat == null ? this._iconFloat : options.iconFloat;\n        this._iconIndex = options.iconIndex == null ? this._iconIndex : options.iconIndex;\n        this._indicateVertices = options.indicateVertices == null ? this._indicateVertices : options.indicateVertices;\n        this._lineColor = options.lineColor == null ? this._lineColor : options.lineColor;\n        this._lineWidth = options.lineWidth == null ? this._lineWidth : options.lineWidth;\n        this._fillColor = options.fillColor == null ? this._fillColor : options.fillColor;\n        this._fillOpacity = options.fillOpacity == null ? this._fillOpacity : options.fillOpacity;\n        this._text = options.text === undefined ? this._text : options.text;\n        this._textColor = options.textColor == null ? this._textColor : options.textColor;\n        this._notifyChanged$.next(this);\n    }\n}\n\nexport default OutlineTag;\n",
-    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport {IInteraction} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\nexport abstract class RenderTag<T> {\n    protected _tag: T;\n    protected _transform: Transform;\n\n    protected _glObjects: THREE.Object3D[];\n\n    protected _glObjectsChanged$: Subject<RenderTag<T>>;\n    protected _interact$: Subject<IInteraction>;\n\n    constructor(tag: T, transform: Transform) {\n        this._tag = tag;\n        this._transform = transform;\n\n        this._glObjects = [];\n\n        this._glObjectsChanged$ = new Subject<RenderTag<T>>();\n        this._interact$ = new Subject<IInteraction>();\n    }\n\n    /**\n     * Get the GL objects for rendering of the tag.\n     * @return {Array<Object3D>}\n     */\n    public get glObjects(): THREE.Object3D[] {\n        return this._glObjects;\n    }\n\n    public get glObjectsChanged$(): Observable<RenderTag<T>> {\n        return this._glObjectsChanged$;\n    }\n\n    public get interact$(): Observable<IInteraction> {\n        return this._interact$;\n    }\n\n    public get tag(): T {\n        return this._tag;\n    }\n\n    public abstract dispose(): void;\n\n    public abstract getDOMObjects(\n        atlas: ISpriteAtlas,\n        matrixWorldInverse: THREE.Matrix4,\n        projectionMatrix: THREE.Matrix4):\n        vd.VNode[];\n\n    protected _projectToCanvas(\n        point3d: THREE.Vector3,\n        projectionMatrix: THREE.Matrix4):\n        number[] {\n\n        let projected: THREE.Vector3 =\n            new THREE.Vector3(point3d.x, point3d.y, point3d.z)\n                .applyMatrix4(projectionMatrix);\n\n        return [(projected.x + 1) / 2, (-projected.y + 1) / 2];\n    }\n\n    protected _convertToCameraSpace(\n        point3d: number[],\n        matrixWorldInverse: THREE.Matrix4):\n        THREE.Vector3 {\n\n        return new THREE.Vector3(point3d[0], point3d[1], point3d[2]).applyMatrix4(matrixWorldInverse);\n    }\n}\n\nexport default RenderTag;\n",
-    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    RenderTag,\n    SpotTag,\n    TagOperation,\n} from \"../../../Component\";\nimport {\n    Alignment,\n    ISpriteAtlas,\n} from \"../../../Viewer\";\n\n/**\n * @class SpotRenderTag\n * @classdesc Tag visualizing the properties of a SpotTag.\n */\nexport class SpotRenderTag extends RenderTag<SpotTag> {\n    public dispose(): void { return; }\n\n    public getDOMObjects(\n        atlas: ISpriteAtlas,\n        matrixWorldInverse: THREE.Matrix4,\n        projectionMatrix: THREE.Matrix4):\n        vd.VNode[] {\n\n        let vNodes: vd.VNode[] = [];\n\n        let centroid3d: number[] = this._tag.geometry.getCentroid3d(this._transform);\n        let centroidCameraSpace: THREE.Vector3 = this._convertToCameraSpace(centroid3d, matrixWorldInverse);\n        if (centroidCameraSpace.z < 0) {\n            let centroidCanvas: number[] = this._projectToCanvas(centroidCameraSpace, projectionMatrix);\n            let centroidCss: string[] = centroidCanvas.map((coord: number): string => { return (100 * coord) + \"%\"; });\n\n            let interactNone: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n            };\n\n            if (this._tag.icon != null) {\n                if (atlas.loaded) {\n                    let sprite: vd.VNode = atlas.getDOMSprite(this._tag.icon, Alignment.Bottom);\n\n                    let properties: vd.createProperties = {\n                        onmousedown: interactNone,\n                        style: {\n                            left: centroidCss[0],\n                            pointerEvents: \"all\",\n                            position: \"absolute\",\n                            top: centroidCss[1],\n                            transform: \"translate(0, 8px)\",\n                        },\n                    };\n\n                    vNodes.push(vd.h(\"div\", properties, [sprite]));\n                }\n            } else if (this._tag.text != null) {\n                let properties: vd.createProperties = {\n                    onmousedown: interactNone,\n                    style: {\n                        color: \"#\" + (\"000000\" + this._tag.textColor.toString(16)).substr(-6),\n                        left: centroidCss[0],\n                        pointerEvents: \"all\",\n                        position: \"absolute\",\n                        top: centroidCss[1],\n                        transform: \"translate(-50%, 8px)\",\n                    },\n                    textContent: this._tag.text,\n                };\n\n                vNodes.push(vd.h(\"span.TagSymbol\", properties, []));\n            }\n\n            let interact: (e: MouseEvent) => void = this._interact(TagOperation.Centroid);\n\n            let background: string = \"#\" + (\"000000\" + this._tag.color.toString(16)).substr(-6);\n\n            if (this._tag.editable) {\n                let interactorProperties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: {\n                        background: background,\n                        left: centroidCss[0],\n                        pointerEvents: \"all\",\n                        position: \"absolute\",\n                        top: centroidCss[1],\n                    },\n                };\n\n                vNodes.push(vd.h(\"div.TagSpotInteractor\", interactorProperties, []));\n            }\n\n            let pointProperties: vd.createProperties = {\n                style: {\n                    background: background,\n                    left: centroidCss[0],\n                    position: \"absolute\",\n                    top: centroidCss[1],\n                },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        return vNodes;\n    }\n\n    private _interact(operation: TagOperation, vertexIndex?: number): (e: MouseEvent) => void {\n        return (e: MouseEvent): void => {\n            let offsetX: number = e.offsetX - (<HTMLElement>e.target).offsetWidth / 2;\n            let offsetY: number = e.offsetY - (<HTMLElement>e.target).offsetHeight / 2;\n\n            this._interact$.next({\n                offsetX: offsetX,\n                offsetY: offsetY,\n                operation: operation,\n                tag: this._tag,\n                vertexIndex: vertexIndex,\n            });\n        };\n    }\n}\n",
-    "import {\n    Geometry,\n    ISpotTagOptions,\n    Tag,\n} from \"../../../Component\";\n\n/**\n * @class SpotTag\n *\n * @classdesc Tag holding properties for visualizing the centroid of a geometry.\n *\n * @example\n * ```\n * var geometry = new Mapillary.TagComponent.PointGeometry([0.3, 0.3]);\n * var tag = new Mapillary.TagComponent.SpotTag(\n *     \"id-1\",\n *     geometry\n *     { editable: true, color: 0xff0000 });\n *\n * tagComponent.add([tag]);\n * ```\n */\nexport class SpotTag extends Tag {\n    protected _geometry: Geometry;\n\n    private _color: number;\n    private _editable: boolean;\n    private _icon: string;\n    private _text: string;\n    private _textColor: number;\n\n    /**\n     * Create a spot tag.\n     *\n     * @override\n     * @constructor\n     * @param {string} id\n     * @param {Geometry} geometry\n     * @param {IOutlineTagOptions} options - Options defining the visual appearance and\n     * behavior of the spot tag.\n     */\n    constructor(id: string, geometry: Geometry, options: ISpotTagOptions) {\n        super(id, geometry);\n\n        this._color = options.color == null ? 0xFFFFFF : options.color;\n        this._editable = options.editable == null ? false : options.editable;\n        this._icon = options.icon === undefined ? null : options.icon;\n        this._text = options.text === undefined ? null : options.text;\n        this._textColor = options.textColor == null ? 0xFFFFFF : options.textColor;\n    }\n\n    /**\n     * Get color property.\n     * @returns {number} The color of the spot as a hexagonal number;\n     */\n    public get color(): number {\n        return this._color;\n    }\n\n    /**\n     * Set color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set color(value: number) {\n        this._color = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get editable property.\n     * @returns {boolean} Value indicating if tag is editable.\n     */\n    public get editable(): boolean {\n        return this._editable;\n    }\n\n    /**\n     * Set editable property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set editable(value: boolean) {\n        this._editable = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get icon property.\n     * @returns {string}\n     */\n    public get icon(): string {\n        return this._icon;\n    }\n\n    /**\n     * Set icon property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set icon(value: string) {\n        this._icon = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text property.\n     * @returns {string}\n     */\n    public get text(): string {\n        return this._text;\n    }\n\n    /**\n     * Set text property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set text(value: string) {\n        this._text = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text color property.\n     * @returns {number}\n     */\n    public get textColor(): number {\n        return this._textColor;\n    }\n\n    /**\n     * Set text color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set textColor(value: number) {\n        this._textColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Set options for tag.\n     *\n     * @description Sets all the option properties provided and keps\n     * the rest of the values as is.\n     *\n     * @param {ISpotTagOptions} options - Spot tag options\n     *\n     * @fires {Tag#changed}\n     */\n    public setOptions(options: ISpotTagOptions): void {\n        this._color = options.color == null ? this._color : options.color;\n        this._editable = options.editable == null ? this._editable : options.editable;\n        this._icon = options.icon === undefined ? this._icon : options.icon;\n        this._text = options.text === undefined ? this._text : options.text;\n        this._textColor = options.textColor == null ? this._textColor : options.textColor;\n        this._notifyChanged$.next(this);\n    }\n}\n\nexport default SpotTag;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class Geometry\n * @abstract\n * @classdesc Represents a geometry.\n */\nexport abstract class Geometry {\n    protected _notifyChanged$: Subject<Geometry>;\n\n    /**\n     * Create a geometry.\n     *\n     * @constructor\n     */\n    constructor() {\n        this._notifyChanged$ = new Subject<Geometry>();\n    }\n\n    /**\n     * Get changed observable.\n     *\n     * @description Emits the geometry itself every time the geometry\n     * has changed.\n     *\n     * @returns {Observable<Geometry>} Observable emitting the geometry instance.\n     * @ignore\n     */\n    public get changed$(): Observable<Geometry> {\n        return this._notifyChanged$;\n    }\n\n    /**\n     * Get the 2D basic coordinates for the centroid of the geometry.\n     *\n     * @returns {Array<number>} 2D basic coordinates representing the centroid.\n     * @ignore\n     */\n    public abstract getCentroid2d(): number[];\n\n    /**\n     * Get the 3D world coordinates for the centroid of the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<number>} 3D world coordinates representing the centroid.\n     * @ignore\n     */\n    public abstract getCentroid3d(transform: Transform): number[];\n\n    /**\n     * Set the 2D centroid of the geometry.\n     *\n     * @param {Array<number>} value - The new value of the centroid in basic coordinates.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @ignore\n     */\n    public abstract setCentroid2d(value: number[], transform: Transform): void;\n}\n\nexport default Geometry;\n",
+    "import {Geometry, GeometryTagError} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class PointGeometry\n *\n * @classdesc Represents a point geometry in the 2D basic image coordinate system.\n *\n * @example\n * ```\n * var basicPoint = [0.5, 0.7];\n * var pointGeometry = new Mapillary.TagComponent.PointGeometry(basicPoint);\n * ```\n */\nexport class PointGeometry extends Geometry {\n    private _point: number[];\n\n    /**\n     * Create a point geometry.\n     *\n     * @constructor\n     * @param {Array<number>} point - An array representing the basic coordinates of\n     * the point.\n     *\n     * @throws {GeometryTagError} Point coordinates must be valid basic coordinates.\n     */\n    constructor(point: number[]) {\n        super();\n\n        let x: number = point[0];\n        let y: number = point[1];\n\n        if (x < 0 || x > 1 || y < 0 || y > 1) {\n            throw new GeometryTagError(\"Basic coordinates must be on the interval [0, 1].\");\n        }\n\n        this._point = point.slice();\n    }\n\n    /**\n     * Get point property.\n     * @returns {Array<number>} Array representing the basic coordinates of the point.\n     */\n    public get point(): number[] {\n        return this._point;\n    }\n\n    /**\n     * Get the 2D basic coordinates for the centroid of the point, i.e. the 2D\n     * basic coordinates of the point itself.\n     *\n     * @returns {Array<number>} 2D basic coordinates representing the centroid.\n     */\n    public getCentroid2d(): number[] {\n        return this._point.slice();\n    }\n\n    /**\n     * Get the 3D world coordinates for the centroid of the point, i.e. the 3D\n     * world coordinates of the point itself.\n     *\n     * @param {Transform} transform - The transform of the node related to the point.\n     * @returns {Array<number>} 3D world coordinates representing the centroid.\n     */\n    public getCentroid3d(transform: Transform): number[] {\n        return transform.unprojectBasic(this._point, 200);\n    }\n\n    /**\n     * Set the centroid of the point, i.e. the point coordinates.\n     *\n     * @param {Array<number>} value - The new value of the centroid.\n     * @param {Transform} transform - The transform of the node related to the point.\n     */\n    public setCentroid2d(value: number[], transform: Transform): void {\n        let changed: number[] = [\n            Math.max(0, Math.min(1, value[0])),\n            Math.max(0, Math.min(1, value[1])),\n        ];\n\n        this._point[0] = changed[0];\n        this._point[1] = changed[1];\n\n        this._notifyChanged$.next(this);\n    }\n}\n",
+    "import {GeometryTagError, VertexGeometry} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class PolygonGeometry\n *\n * @classdesc Represents a polygon geometry in the 2D basic image coordinate system.\n * All polygons and holes provided to the constructor needs to be closed.\n *\n * @example\n * ```\n * var basicPolygon = [[0.5, 0.3], [0.7, 0.3], [0.6, 0.5], [0.5, 0.3]];\n * var polygonGeometry = new Mapillary.TagComponent.PointGeometry(basicPolygon);\n * ```\n */\nexport class PolygonGeometry extends VertexGeometry {\n    private _polygon: number[][];\n    private _holes: number[][][];\n\n    /**\n     * Create a polygon geometry.\n     *\n     * @constructor\n     * @param {Array<Array<number>>} polygon - Array of polygon vertices. Must be closed.\n     * @param {Array<Array<Array<number>>>} [holes] - Array of arrays of hole vertices.\n     * Each array of holes vertices must be closed.\n     *\n     * @throws {GeometryTagError} Polygon coordinates must be valid basic coordinates.\n     */\n    constructor(polygon: number[][], holes?: number[][][]) {\n        super();\n\n        let polygonLength: number = polygon.length;\n\n        if (polygonLength < 3) {\n            throw new GeometryTagError(\"A polygon must have three or more positions.\");\n        }\n\n        if (polygon[0][0] !== polygon[polygonLength - 1][0] ||\n            polygon[0][1] !== polygon[polygonLength - 1][1]) {\n            throw new GeometryTagError(\"First and last positions must be equivalent.\");\n        }\n\n        this._polygon = [];\n        for (let vertex of polygon) {\n            if (vertex[0] < 0 || vertex[0] > 1 ||\n                vertex[1] < 0 || vertex[1] > 1) {\n                throw new GeometryTagError(\"Basic coordinates of polygon must be on the interval [0, 1].\");\n            }\n\n            this._polygon.push(vertex.slice());\n        }\n\n        this._holes = [];\n\n        if (holes == null) {\n            return;\n        }\n\n        for (let i: number = 0; i < holes.length; i++) {\n            let hole: number[][] = holes[i];\n            let holeLength: number = hole.length;\n\n            if (holeLength < 3) {\n                throw new GeometryTagError(\"A polygon hole must have three or more positions.\");\n            }\n\n            if (hole[0][0] !== hole[holeLength - 1][0] ||\n                hole[0][1] !== hole[holeLength - 1][1]) {\n                throw new GeometryTagError(\"First and last positions of hole must be equivalent.\");\n            }\n\n            this._holes.push([]);\n\n            for (let vertex of hole) {\n                if (vertex[0] < 0 || vertex[0] > 1 ||\n                    vertex[1] < 0 || vertex[1] > 1) {\n                    throw new GeometryTagError(\"Basic coordinates of hole must be on the interval [0, 1].\");\n                }\n\n                this._holes[i].push(vertex.slice());\n            }\n        }\n    }\n\n    /**\n     * Get polygon property.\n     * @returns {Array<Array<number>>} Closed 2d polygon.\n     */\n    public get polygon(): number[][] {\n        return this._polygon;\n    }\n\n    /**\n     * Get holes property.\n     * @returns {Array<Array<Array<number>>>} Holes of 2d polygon.\n     */\n    public get holes(): number[][][] {\n        return this._holes;\n    }\n\n    /**\n     * Add a vertex to the polygon by appending it after the last vertex.\n     *\n     * @param {Array<number>} vertex - Vertex to add.\n     */\n    public addVertex2d(vertex: number[]): void {\n        let clamped: number[] = [\n            Math.max(0, Math.min(1, vertex[0])),\n            Math.max(0, Math.min(1, vertex[1])),\n        ];\n\n        this._polygon.splice(this._polygon.length - 1, 0, clamped);\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get the coordinates of a vertex from the polygon representation of the geometry.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order.\n     *\n     * @param {number} index - Vertex index.\n     * @returns {Array<number>} Array representing the 2D basic coordinates of the vertex.\n     */\n    public getVertex2d(index: number): number[] {\n        return this._polygon[index].slice();\n    }\n\n    /**\n     * Remove a vertex from the polygon.\n     *\n     * @param {number} index - The index of the vertex to remove.\n     */\n    public removeVertex2d(index: number): void {\n        if (index < 0 ||\n            index >= this._polygon.length ||\n            this._polygon.length < 4) {\n            throw new GeometryTagError(\"Index for removed vertex must be valid.\");\n        }\n\n        if (index > 0 && index < this._polygon.length - 1) {\n            this._polygon.splice(index, 1);\n        } else {\n            this._polygon.splice(0, 1);\n            this._polygon.pop();\n\n            let closing: number[] = this._polygon[0].slice();\n            this._polygon.push(closing);\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public setVertex2d(index: number, value: number[], transform: Transform): void {\n        let changed: number[] = [\n            Math.max(0, Math.min(1, value[0])),\n            Math.max(0, Math.min(1, value[1])),\n        ];\n\n        if (index === 0 || index === this._polygon.length - 1) {\n            this._polygon[0] = changed.slice();\n            this._polygon[this._polygon.length - 1] = changed.slice();\n        } else {\n            this._polygon[index] = changed.slice();\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public setCentroid2d(value: number[], transform: Transform): void {\n        let xs: number[] = this._polygon.map((point: number[]): number => { return point[0]; });\n        let ys: number[] = this._polygon.map((point: number[]): number => { return point[1]; });\n\n        let minX: number = Math.min.apply(Math, xs);\n        let maxX: number = Math.max.apply(Math, xs);\n        let minY: number = Math.min.apply(Math, ys);\n        let maxY: number = Math.max.apply(Math, ys);\n\n        let centroid: number[] = this.getCentroid2d();\n\n        let minTranslationX: number = -minX;\n        let maxTranslationX: number = 1 - maxX;\n        let minTranslationY: number = -minY;\n        let maxTranslationY: number = 1 - maxY;\n\n        let translationX: number = Math.max(minTranslationX, Math.min(maxTranslationX, value[0] - centroid[0]));\n        let translationY: number = Math.max(minTranslationY, Math.min(maxTranslationY, value[1] - centroid[1]));\n\n        for (let point of this._polygon) {\n            point[0] += translationX;\n            point[1] += translationY;\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public getPoints3d(transform: Transform): number[][] {\n        return this.getVertices3d(transform);\n    }\n\n    /** @inheritdoc */\n    public getVertex3d(index: number, transform: Transform): number[] {\n        return transform.unprojectBasic(this._polygon[index], 200);\n    }\n\n    /** @inheritdoc */\n    public getVertices2d(): number[][] {\n        return this._polygon.slice();\n    }\n\n    /** @inheritdoc */\n    public getVertices3d(transform: Transform): number[][] {\n        return this._polygon\n            .map(\n                (point: number[]) => {\n                    return transform.unprojectBasic(point, 200);\n                });\n    }\n\n    /**\n     * Get a polygon representation of the 3D coordinates for the vertices of each hole\n     * of the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<Array<Array<number>>>} Array of hole polygons in 3D world coordinates\n     * representing the vertices of each hole of the geometry.\n     */\n    public getHoleVertices3d(transform: Transform): number[][][] {\n        let holes3d: number[][][] = [];\n\n        for (let hole of this._holes) {\n            let hole3d: number[][] = hole\n                .map(\n                    (point: number[]) => {\n                        return transform.unprojectBasic(point, 200);\n                    });\n\n            holes3d.push(hole3d);\n        }\n\n        return holes3d;\n    }\n\n    /** @inheritdoc */\n    public getCentroid2d(): number[] {\n        let polygon: number[][] = this._polygon;\n\n        let area: number = 0;\n        let centroidX: number = 0;\n        let centroidY: number = 0;\n\n        for (let i: number = 0; i < polygon.length - 1; i++) {\n            let xi: number = polygon[i][0];\n            let yi: number = polygon[i][1];\n            let xi1: number = polygon[i + 1][0];\n            let yi1: number = polygon[i + 1][1];\n\n            let a: number = xi * yi1 - xi1 * yi;\n\n            area += a;\n            centroidX += (xi + xi1) * a;\n            centroidY += (yi + yi1) * a;\n        }\n\n        area /= 2;\n\n        centroidX /= 6 * area;\n        centroidY /= 6 * area;\n\n        return [centroidX, centroidY];\n    }\n\n    /** @inheritdoc */\n    public getCentroid3d(transform: Transform): number[] {\n        let centroid2d: number[] = this.getCentroid2d();\n\n        return transform.unprojectBasic(centroid2d, 200);\n    }\n\n    /** @inheritdoc */\n    public getTriangles3d(transform: Transform): number[] {\n        return this._triangulate(\n            this._polygon,\n            this.getPoints3d(transform),\n            this._holes,\n            this.getHoleVertices3d(transform));\n    }\n\n    /** @inheritdoc */\n    public getPoleOfAccessibility2d(): number[] {\n        return this._getPoleOfInaccessibility2d(this._polygon.slice());\n    }\n\n    /** @inheritdoc */\n    public getPoleOfAccessibility3d(transform: Transform): number[] {\n        let pole2d: number[] = this._getPoleOfInaccessibility2d(this._polygon.slice());\n\n        return transform.unprojectBasic(pole2d, 200);\n    }\n}\n\nexport default PolygonGeometry;\n",
+    "import {GeometryTagError, VertexGeometry} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class RectGeometry\n *\n * @classdesc Represents a rectangle geometry in the 2D basic image coordinate system.\n *\n * @example\n * ```\n * var basicRect = [0.5, 0.3, 0.7, 0.4];\n * var rectGeometry = new Mapillary.TagComponent.RectGeometry(basicRect);\n * ```\n */\nexport class RectGeometry extends VertexGeometry {\n    private _anchorIndex: number;\n    private _inverted: boolean;\n    private _rect: number[];\n\n    /**\n     * Create a rectangle geometry.\n     *\n     * @constructor\n     * @param {Array<number>} rect - An array representing the top-left and bottom-right\n     * corners of the rectangle in basic coordinates. Ordered according to [x0, y0, x1, y1].\n     *\n     * @throws {GeometryTagError} Rectangle coordinates must be valid basic coordinates.\n     */\n    constructor(rect: number[]) {\n        super();\n\n        if (rect[1] > rect[3]) {\n            throw new GeometryTagError(\"Basic Y coordinates values can not be inverted.\");\n        }\n\n        for (let coord of rect) {\n            if (coord < 0 || coord > 1) {\n                throw new GeometryTagError(\"Basic coordinates must be on the interval [0, 1].\");\n            }\n        }\n\n\n        this._anchorIndex = undefined;\n        this._rect = rect.slice(0, 4);\n        this._inverted = this._rect[0] > this._rect[2];\n    }\n\n    /**\n     * Get anchor index property.\n     *\n     * @returns {number} Index representing the current anchor property if\n     * achoring indexing has been initialized. If anchor indexing has not been\n     * initialized or has been terminated undefined will be returned.\n     */\n    public get anchorIndex(): number {\n        return this._anchorIndex;\n    }\n\n    /**\n     * Get inverted property.\n     *\n     * @returns {boolean} Boolean determining whether the rect geometry is\n     * inverted. For panoramas the rect geometrye may be inverted.\n     */\n    public get inverted(): boolean {\n        return this._inverted;\n    }\n\n    /**\n     * Get rect property.\n     *\n     * @returns {Array<number>} Array representing the top-left and bottom-right\n     * corners of the rectangle in basic coordinates.\n     */\n    public get rect(): number[] {\n        return this._rect;\n    }\n\n    /**\n     * Initialize anchor indexing to enable setting opposite vertex.\n     *\n     * @param {number} [index] - The index of the vertex to use as anchor.\n     *\n     * @throws {Error} If anchor indexing has already been initialized.\n     * @throws {Error} If index is not valid (0 to 3).\n     */\n    public initializeAnchorIndexing(index?: number): void {\n        if (this._anchorIndex !== undefined) {\n            throw new Error(\"Anchor indexing is already initialized.\");\n        }\n\n        if (index < 0 || index > 3) {\n            throw new Error(`Invalid anchor index: ${index}.`);\n        }\n\n        this._anchorIndex = index === undefined ? 0 : index;\n    }\n\n    /**\n     * Terminate anchor indexing to disable setting pposite vertex.\n     */\n    public terminateAnchorIndexing(): void {\n        this._anchorIndex = undefined;\n    }\n\n    /**\n     * Set the value of the vertex opposite to the anchor in the polygon\n     * representation of the rectangle.\n     *\n     * @description Setting the opposite vertex may change the anchor index.\n     *\n     * @param {Array<number>} opposite - The new value of the vertex opposite to the anchor.\n     * @param {Transform} transform - The transform of the node related to the rectangle.\n     *\n     * @throws {Error} When anchor indexing has not been initialized.\n     */\n    public setOppositeVertex2d(opposite: number[], transform: Transform): void {\n        if (this._anchorIndex === undefined) {\n            throw new Error(\"Anchor indexing needs to be initialized.\");\n        }\n\n        const changed: number[] = [\n            Math.max(0, Math.min(1, opposite[0])),\n            Math.max(0, Math.min(1, opposite[1])),\n        ];\n\n        const original: number[] = this._rect.slice();\n        const anchor: number[] = this._anchorIndex === 0 ? [original[0], original[3]] :\n            this._anchorIndex === 1 ? [original[0], original[1]] :\n            this._anchorIndex === 2 ? [original[2], original[1]] :\n            [original[2], original[3]];\n\n        if (transform.fullPano) {\n            const deltaX: number = this._anchorIndex < 2 ?\n                changed[0] - original[2] :\n                changed[0] - original[0];\n\n            if (!this._inverted && this._anchorIndex < 2 && changed[0] < 0.25 && original[2] > 0.75 && deltaX < -0.5) {\n                // right side passes boundary rightward\n                this._inverted = true;\n                this._anchorIndex = anchor[1] > changed[1] ? 0 : 1;\n            } else if (!this._inverted && this._anchorIndex >= 2 && changed[0] < 0.25 && original[2] > 0.75 && deltaX < -0.5) {\n                // left side passes right side and boundary rightward\n                this._inverted = true;\n                this._anchorIndex = anchor[1] > changed[1] ? 0 : 1;\n            } else if (this._inverted && this._anchorIndex >= 2 && changed[0] < 0.25 && original[0] > 0.75 && deltaX < -0.5) {\n                this._inverted = false;\n                if (anchor[0] > changed[0]) {\n                    // left side passes boundary rightward\n                    this._anchorIndex = anchor[1] > changed[1] ? 3 : 2;\n                } else {\n                    // left side passes right side and boundary rightward\n                    this._anchorIndex = anchor[1] > changed[1] ? 0 : 1;\n                }\n            } else if (!this._inverted && this._anchorIndex >= 2 && changed[0] > 0.75 && original[0] < 0.25 && deltaX > 0.5) {\n                // left side passes boundary leftward\n                this._inverted = true;\n                this._anchorIndex = anchor[1] > changed[1] ? 3 : 2;\n            } else if (!this._inverted && this._anchorIndex < 2 && changed[0] > 0.75 && original[0] < 0.25 && deltaX > 0.5) {\n                // right side passes left side and boundary leftward\n                this._inverted = true;\n                this._anchorIndex = anchor[1] > changed[1] ? 3 : 2;\n            } else if (this._inverted && this._anchorIndex < 2 && changed[0] > 0.75 && original[2] < 0.25 && deltaX > 0.5) {\n                this._inverted = false;\n                if (anchor[0] > changed[0]) {\n                    // right side passes boundary leftward\n                    this._anchorIndex = anchor[1] > changed[1] ? 3 : 2;\n                } else {\n                    // right side passes left side and boundary leftward\n                    this._anchorIndex = anchor[1] > changed[1] ? 0 : 1;\n                }\n            } else if (this._inverted && this._anchorIndex < 2 && changed[0] > original[0]) {\n                // inverted and right side passes left side completing a loop\n                this._inverted = false;\n                this._anchorIndex = anchor[1] > changed[1] ? 0 : 1;\n            } else if (this._inverted && this._anchorIndex >= 2 && changed[0] < original[2]) {\n                // inverted and left side passes right side completing a loop\n                this._inverted = false;\n                this._anchorIndex = anchor[1] > changed[1] ? 3 : 2;\n            } else if (this._inverted) {\n                // if still inverted only top and bottom can switch\n                if (this._anchorIndex < 2) {\n                    this._anchorIndex = anchor[1] > changed[1] ? 0 : 1;\n                } else {\n                    this._anchorIndex = anchor[1] > changed[1] ? 3 : 2;\n                }\n            } else {\n                // if still not inverted treat as non full pano\n                if (anchor[0] <= changed[0] && anchor[1] > changed[1]) {\n                    this._anchorIndex = 0;\n                } else if (anchor[0] <= changed[0] && anchor[1] <= changed[1]) {\n                    this._anchorIndex = 1;\n                } else if (anchor[0] > changed[0] && anchor[1] <= changed[1]) {\n                    this._anchorIndex = 2;\n                } else {\n                    this._anchorIndex = 3;\n                }\n            }\n\n            const rect: number[] = [];\n            if (this._anchorIndex === 0) {\n                rect[0] = anchor[0];\n                rect[1] = changed[1];\n                rect[2] = changed[0];\n                rect[3] = anchor[1];\n            } else if (this._anchorIndex === 1) {\n                rect[0] = anchor[0];\n                rect[1] = anchor[1];\n                rect[2] = changed[0];\n                rect[3] = changed[1];\n            } else if (this._anchorIndex === 2) {\n                rect[0] = changed[0];\n                rect[1] = anchor[1];\n                rect[2] = anchor[0];\n                rect[3] = changed[1];\n            } else {\n                rect[0] = changed[0];\n                rect[1] = changed[1];\n                rect[2] = anchor[0];\n                rect[3] = anchor[1];\n            }\n\n            if (!this._inverted && rect[0] > rect[2] ||\n                this._inverted && rect[0] < rect[2]) {\n                rect[0] = original[0];\n                rect[2] = original[2];\n            }\n\n            if (rect[1] > rect[3]) {\n                rect[1] = original[1];\n                rect[3] = original[3];\n            }\n\n            this._rect[0] = rect[0];\n            this._rect[1] = rect[1];\n            this._rect[2] = rect[2];\n            this._rect[3] = rect[3];\n        } else {\n            if (anchor[0] <= changed[0] && anchor[1] > changed[1]) {\n                this._anchorIndex = 0;\n            } else if (anchor[0] <= changed[0] && anchor[1] <= changed[1]) {\n                this._anchorIndex = 1;\n            } else if (anchor[0] > changed[0] && anchor[1] <= changed[1]) {\n                this._anchorIndex = 2;\n            } else {\n                this._anchorIndex = 3;\n            }\n\n            const rect: number[] = [];\n            if (this._anchorIndex === 0) {\n                rect[0] = anchor[0];\n                rect[1] = changed[1];\n                rect[2] = changed[0];\n                rect[3] = anchor[1];\n            } else if (this._anchorIndex === 1) {\n                rect[0] = anchor[0];\n                rect[1] = anchor[1];\n                rect[2] = changed[0];\n                rect[3] = changed[1];\n            } else if (this._anchorIndex === 2) {\n                rect[0] = changed[0];\n                rect[1] = anchor[1];\n                rect[2] = anchor[0];\n                rect[3] = changed[1];\n            } else {\n                rect[0] = changed[0];\n                rect[1] = changed[1];\n                rect[2] = anchor[0];\n                rect[3] = anchor[1];\n            }\n\n            if (rect[0] > rect[2]) {\n                rect[0] = original[0];\n                rect[2] = original[2];\n            }\n\n            if (rect[1] > rect[3]) {\n                rect[1] = original[1];\n                rect[3] = original[3];\n            }\n\n            this._rect[0] = rect[0];\n            this._rect[1] = rect[1];\n            this._rect[2] = rect[2];\n            this._rect[3] = rect[3];\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Set the value of a vertex in the polygon representation of the rectangle.\n     *\n     * @description The polygon is defined to have the first vertex at the\n     * bottom-left corner with the rest of the vertices following in clockwise order.\n     *\n     * @param {number} index - The index of the vertex to be set.\n     * @param {Array<number>} value - The new value of the vertex.\n     * @param {Transform} transform - The transform of the node related to the rectangle.\n     */\n    public setVertex2d(index: number, value: number[], transform: Transform): void {\n        let original: number[] = this._rect.slice();\n\n        let changed: number[] = [\n            Math.max(0, Math.min(1, value[0])),\n            Math.max(0, Math.min(1, value[1])),\n        ];\n\n        let rect: number[] = [];\n        if (index === 0) {\n            rect[0] = changed[0];\n            rect[1] = original[1];\n            rect[2] = original[2];\n            rect[3] = changed[1];\n        } else if (index === 1) {\n            rect[0] = changed[0];\n            rect[1] = changed[1];\n            rect[2] = original[2];\n            rect[3] = original[3];\n        } else if (index === 2) {\n            rect[0] = original[0];\n            rect[1] = changed[1];\n            rect[2] = changed[0];\n            rect[3] = original[3];\n        } else if (index === 3) {\n            rect[0] = original[0];\n            rect[1] = original[1];\n            rect[2] = changed[0];\n            rect[3] = changed[1];\n        }\n\n        if (transform.fullPano) {\n            let passingBoundaryLeftward: boolean =\n                index < 2 && changed[0] > 0.75 && original[0] < 0.25 ||\n                index >= 2 && this._inverted && changed[0] > 0.75 && original[2] < 0.25;\n\n            let passingBoundaryRightward: boolean =\n                index < 2 && this._inverted && changed[0] < 0.25 && original[0] > 0.75 ||\n                index >= 2 && changed[0] < 0.25 && original[2] > 0.75;\n\n            if (passingBoundaryLeftward || passingBoundaryRightward) {\n                this._inverted = !this._inverted;\n            } else {\n                if (rect[0] - original[0] < -0.25) {\n                    rect[0] = original[0];\n                }\n\n                if (rect[2] - original[2] > 0.25) {\n                    rect[2] = original[2];\n                }\n            }\n\n            if (!this._inverted && rect[0] > rect[2] ||\n                this._inverted && rect[0] < rect[2]) {\n                rect[0] = original[0];\n                rect[2] = original[2];\n            }\n        } else {\n            if (rect[0] > rect[2]) {\n                rect[0] = original[0];\n                rect[2] = original[2];\n            }\n        }\n\n        if (rect[1] > rect[3]) {\n            rect[1] = original[1];\n            rect[3] = original[3];\n        }\n\n        this._rect[0] = rect[0];\n        this._rect[1] = rect[1];\n        this._rect[2] = rect[2];\n        this._rect[3] = rect[3];\n\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public setCentroid2d(value: number[], transform: Transform): void {\n        let original: number[] = this._rect.slice();\n\n        let x0: number = original[0];\n        let x1: number = this._inverted ? original[2] + 1 : original[2];\n\n        let y0: number = original[1];\n        let y1: number = original[3];\n\n        let centerX: number = x0 + (x1 - x0) / 2;\n        let centerY: number = y0 + (y1 - y0) / 2;\n\n        let translationX: number = 0;\n\n        if (transform.gpano != null &&\n            transform.gpano.CroppedAreaImageWidthPixels === transform.gpano.FullPanoWidthPixels) {\n            translationX = this._inverted ? value[0] + 1 - centerX : value[0] - centerX;\n        } else {\n            let minTranslationX: number = -x0;\n            let maxTranslationX: number = 1 - x1;\n\n            translationX = Math.max(minTranslationX, Math.min(maxTranslationX, value[0] - centerX));\n        }\n\n        let minTranslationY: number = -y0;\n        let maxTranslationY: number = 1 - y1;\n\n        let translationY: number = Math.max(minTranslationY, Math.min(maxTranslationY, value[1] - centerY));\n\n        this._rect[0] = original[0] + translationX;\n        this._rect[1] = original[1] + translationY;\n        this._rect[2] = original[2] + translationX;\n        this._rect[3] = original[3] + translationY;\n\n        if (this._rect[0] < 0) {\n            this._rect[0] += 1;\n            this._inverted = !this._inverted;\n        } else if (this._rect[0] > 1) {\n            this._rect[0] -= 1;\n            this._inverted = !this._inverted;\n        }\n\n        if (this._rect[2] < 0) {\n            this._rect[2] += 1;\n            this._inverted = !this._inverted;\n        } else if (this._rect[2] > 1) {\n            this._rect[2] -= 1;\n            this._inverted = !this._inverted;\n        }\n\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get the 3D coordinates for the vertices of the rectangle with\n     * interpolated points along the lines.\n     *\n     * @param {Transform} transform - The transform of the node related to\n     * the rectangle.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates\n     * representing the rectangle.\n     */\n    public getPoints3d(transform: Transform): number[][] {\n        return this._getPoints2d(transform)\n            .map(\n                (point: number[]) => {\n                    return transform.unprojectBasic(point, 200);\n                });\n    }\n\n    /**\n     * Get the coordinates of a vertex from the polygon representation of the geometry.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order. The method shifts the right side\n     * coordinates of the rectangle by one unit to ensure that the vertices are ordered\n     * clockwise.\n     *\n     * @param {number} index - Vertex index.\n     * @returns {Array<number>} Array representing the 2D basic coordinates of the vertex.\n     */\n    public getVertex2d(index: number): number[] {\n        return this._rectToVertices2d(this._rect)[index];\n    }\n\n    /**\n     * Get the coordinates of a vertex from the polygon representation of the geometry.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order. The coordinates will not be shifted\n     * so they may not appear in clockwise order when layed out on the plane.\n     *\n     * @param {number} index - Vertex index.\n     * @returns {Array<number>} Array representing the 2D basic coordinates of the vertex.\n     */\n    public getNonAdjustedVertex2d(index: number): number[] {\n        return this._rectToNonAdjustedVertices2d(this._rect)[index];\n    }\n\n    /**\n     * Get a vertex from the polygon representation of the 3D coordinates for the\n     * vertices of the geometry.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order.\n     *\n     * @param {number} index - Vertex index.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates representing\n     * the vertices of the geometry.\n     */\n    public getVertex3d(index: number, transform: Transform): number[] {\n        return transform.unprojectBasic(this._rectToVertices2d(this._rect)[index], 200);\n    }\n\n    /**\n     * Get a polygon representation of the 2D basic coordinates for the vertices of the rectangle.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order.\n     *\n     * @returns {Array<Array<number>>} Polygon array of 2D basic coordinates representing\n     * the rectangle vertices.\n     */\n    public getVertices2d(): number[][] {\n        return this._rectToVertices2d(this._rect);\n    }\n\n    /**\n     * Get a polygon representation of the 3D coordinates for the vertices of the rectangle.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order.\n     *\n     * @param {Transform} transform - The transform of the node related to the rectangle.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates representing\n     * the rectangle vertices.\n     */\n    public getVertices3d(transform: Transform): number[][] {\n        return this._rectToVertices2d(this._rect)\n            .map(\n                (vertex: number[]) => {\n                    return transform.unprojectBasic(vertex, 200);\n                });\n    }\n\n    /** @inheritdoc */\n    public getCentroid2d(): number[] {\n        const rect: number[] = this._rect;\n\n        const x0: number = rect[0];\n        const x1: number = this._inverted ? rect[2] + 1 : rect[2];\n\n        const y0: number = rect[1];\n        const y1: number = rect[3];\n\n        const centroidX: number = x0 + (x1 - x0) / 2;\n        const centroidY: number = y0 + (y1 - y0) / 2;\n\n        return [centroidX, centroidY];\n    }\n\n    /** @inheritdoc */\n    public getCentroid3d(transform: Transform): number[] {\n        const centroid2d: number[] = this.getCentroid2d();\n\n        return transform.unprojectBasic(centroid2d, 200);\n    }\n\n    /** @inheritdoc */\n    public getPoleOfAccessibility2d(): number[] {\n        return this._getPoleOfInaccessibility2d(this._rectToVertices2d(this._rect));\n    }\n\n    /** @inheritdoc */\n    public getPoleOfAccessibility3d(transform: Transform): number[] {\n        let pole2d: number[] = this._getPoleOfInaccessibility2d(this._rectToVertices2d(this._rect));\n\n        return transform.unprojectBasic(pole2d, 200);\n    }\n\n    /** @inheritdoc */\n    public getTriangles3d(transform: Transform): number[] {\n        return this._triangulate(this._rectToVertices2d(this._rect), this.getVertices3d(transform));\n    }\n\n    /**\n     * Check if a particular bottom-right value is valid according to the current\n     * rectangle coordinates.\n     *\n     * @param {Array<number>} bottomRight - The bottom-right coordinates to validate\n     * @returns {boolean} Value indicating whether the provided bottom-right coordinates\n     * are valid.\n     */\n    public validate(bottomRight: number[]): boolean {\n        let rect: number[] = this._rect;\n\n        if (!this._inverted && bottomRight[0] < rect[0] ||\n            bottomRight[0] - rect[2] > 0.25 ||\n            bottomRight[1] < rect[1]) {\n            return false;\n        }\n\n        return true;\n    }\n\n    /**\n     * Get the 2D coordinates for the vertices of the rectangle with\n     * interpolated points along the lines.\n     *\n     * @param {Transform} transform - The transform of the node related to\n     * the rectangle.\n     * @returns {Array<Array<number>>} Polygon array of 2D basic coordinates\n     * representing the rectangle.\n     */\n    private _getPoints2d(transform: Transform): number[][] {\n        let vertices2d: number[][] = this._rectToVertices2d(this._rect);\n\n        let sides: number = vertices2d.length - 1;\n        let sections: number = 10;\n\n        let points2d: number[][] = [];\n\n        for (let i: number = 0; i < sides; ++i) {\n            let startX: number = vertices2d[i][0];\n            let startY: number = vertices2d[i][1];\n\n            let endX: number = vertices2d[i + 1][0];\n            let endY: number = vertices2d[i + 1][1];\n\n            let intervalX: number = (endX - startX) / (sections - 1);\n            let intervalY: number = (endY - startY) / (sections - 1);\n\n            for (let j: number = 0; j < sections; ++j) {\n                let point: number[] = [\n                    startX + j * intervalX,\n                    startY + j * intervalY,\n                ];\n\n                points2d.push(point);\n            }\n        }\n\n        return points2d;\n    }\n\n    /**\n     * Convert the top-left, bottom-right representation of a rectangle to a polygon\n     * representation of the vertices starting at the bottom-left corner going\n     * clockwise.\n     *\n     * @description The method shifts the right side coordinates of the rectangle\n     * by one unit to ensure that the vertices are ordered clockwise.\n     *\n     * @param {Array<number>} rect - Top-left, bottom-right representation of a\n     * rectangle.\n     * @returns {Array<Array<number>>} Polygon representation of the vertices of the\n     * rectangle.\n     */\n    private _rectToVertices2d(rect: number[]): number[][] {\n        return [\n            [rect[0], rect[3]],\n            [rect[0], rect[1]],\n            [this._inverted ? rect[2] + 1 : rect[2], rect[1]],\n            [this._inverted ? rect[2] + 1 : rect[2], rect[3]],\n            [rect[0], rect[3]],\n        ];\n    }\n\n    /**\n     * Convert the top-left, bottom-right representation of a rectangle to a polygon\n     * representation of the vertices starting at the bottom-left corner going\n     * clockwise.\n     *\n     * @description The first vertex represents the bottom-left corner with the rest of\n     * the vertices following in clockwise order. The coordinates will not be shifted\n     * to ensure that the vertices are ordered clockwise when layed out on the plane.\n     *\n     * @param {Array<number>} rect - Top-left, bottom-right representation of a\n     * rectangle.\n     * @returns {Array<Array<number>>} Polygon representation of the vertices of the\n     * rectangle.\n     */\n    private _rectToNonAdjustedVertices2d(rect: number[]): number[][] {\n        return [\n            [rect[0], rect[3]],\n            [rect[0], rect[1]],\n            [rect[2], rect[1]],\n            [rect[2], rect[3]],\n            [rect[0], rect[3]],\n        ];\n    }\n}\n\nexport default RectGeometry;\n",
+    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as earcut from \"earcut\";\nimport * as polylabel from \"@mapbox/polylabel\";\n\nimport {Geometry} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\n/**\n * @class VertexGeometry\n * @abstract\n * @classdesc Represents a vertex geometry.\n */\nexport abstract class VertexGeometry extends Geometry {\n\n    /**\n     * Create a vertex geometry.\n     *\n     * @constructor\n     */\n    constructor() {\n        super();\n    }\n\n    /**\n     * Get the 3D coordinates for the vertices of the geometry with possibly\n     * interpolated points along the lines.\n     *\n     * @param {Transform} transform - The transform of the node related to\n     * the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates\n     * representing the geometry.\n     * @ignore\n     */\n    public abstract getPoints3d(transform: Transform): number[][];\n\n    /**\n     * Get the polygon pole of inaccessibility, the most\n     * distant internal point from the polygon outline.\n     *\n     * @returns {Array<number>} 2D basic coordinates for the pole of inaccessibility.\n     * @ignore\n     */\n    public abstract getPoleOfAccessibility2d(): number[];\n\n    /**\n     * Get the polygon pole of inaccessibility, the most\n     * distant internal point from the polygon outline.\n     *\n     * @param transform - The transform of the node related to\n     * the geometry.\n     * @returns {Array<number>} 3D world coordinates for the pole of inaccessibility.\n     * @ignore\n     */\n    public abstract getPoleOfAccessibility3d(transform: Transform): number[];\n\n    /**\n     * Get the coordinates of a vertex from the polygon representation of the geometry.\n     *\n     * @param {number} index - Vertex index.\n     * @returns {Array<number>} Array representing the 2D basic coordinates of the vertex.\n     * @ignore\n     */\n    public abstract getVertex2d(index: number): number[];\n\n    /**\n     * Get a vertex from the polygon representation of the 3D coordinates for the\n     * vertices of the geometry.\n     *\n     * @param {number} index - Vertex index.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<number>} Array representing the 3D world coordinates of the vertex.\n     * @ignore\n     */\n    public abstract getVertex3d(index: number, transform: Transform): number[];\n\n    /**\n     * Get a polygon representation of the 2D basic coordinates for the vertices of the geometry.\n     *\n     * @returns {Array<Array<number>>} Polygon array of 2D basic coordinates representing\n     * the vertices of the geometry.\n     * @ignore\n     */\n    public abstract getVertices2d(): number[][];\n\n    /**\n     * Get a polygon representation of the 3D world coordinates for the vertices of the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<Array<number>>} Polygon array of 3D world coordinates representing\n     * the vertices of the geometry.\n     * @ignore\n     */\n    public abstract getVertices3d(transform: Transform): number[][];\n\n    /**\n     * Get a flattend array of the 3D world coordinates for the\n     * triangles filling the geometry.\n     *\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @returns {Array<number>} Flattened array of 3D world coordinates of the triangles.\n     * @ignore\n     */\n    public abstract getTriangles3d(transform: Transform): number[];\n\n    /**\n     * Set the value of a vertex in the polygon representation of the geometry.\n     *\n     * @description The polygon is defined to have the first vertex at the\n     * bottom-left corner with the rest of the vertices following in clockwise order.\n     *\n     * @param {number} index - The index of the vertex to be set.\n     * @param {Array<number>} value - The new value of the vertex.\n     * @param {Transform} transform - The transform of the node related to the geometry.\n     * @ignore\n     */\n    public abstract setVertex2d(index: number, value: number[], transform: Transform): void;\n\n    /**\n     * Finds the polygon pole of inaccessibility, the most distant internal\n     * point from the polygon outline.\n     *\n     * @param {Array<Array<number>>} points2d - 2d points of outline to triangulate.\n     * @returns {Array<number>} Point of inaccessibility.\n     * @ignore\n     */\n    protected _getPoleOfInaccessibility2d(points2d: number[][]): number[] {\n        let pole2d: number[] = polylabel([points2d], 3e-2);\n\n        return pole2d;\n    }\n\n    /**\n     * Triangulates a 2d polygon and returns the triangle\n     * representation as a flattened array of 3d points.\n     *\n     * @param {Array<Array<number>>} points2d - 2d points of outline to triangulate.\n     * @param {Array<Array<number>>} points3d - 3d points of outline corresponding to the 2d points.\n     * @param {Array<Array<Array<number>>>} [holes2d] - 2d points of holes to triangulate.\n     * @param {Array<Array<Array<number>>>} [holes3d] - 3d points of holes corresponding to the 2d points.\n     * @returns {Array<number>} Flattened array of 3d points ordered based on the triangles.\n     * @ignore\n     */\n    protected _triangulate(\n        points2d: number[][],\n        points3d: number[][],\n        holes2d?: number[][][],\n        holes3d?: number[][][]): number[] {\n\n        let data: number[][][] = [points2d.slice(0, -1)];\n        for (let hole2d of holes2d != null ? holes2d : []) {\n            data.push(hole2d.slice(0, -1));\n        }\n\n        let points: number[][] = points3d.slice(0, -1);\n        for (let hole3d of holes3d != null ? holes3d : []) {\n            points = points.concat(hole3d.slice(0, -1));\n        }\n\n        let flattened: earcut.Data = earcut.flatten(data);\n        let indices: number[] = earcut(flattened.vertices, flattened.holes, flattened.dimensions);\n        let triangles: number[] = [];\n\n        for (let i: number = 0; i < indices.length; ++i) {\n            let point: number[] = points[indices[i]];\n\n            triangles.push(point[0]);\n            triangles.push(point[1]);\n            triangles.push(point[2]);\n        }\n\n        return triangles;\n    }\n}\n\nexport default VertexGeometry;\n",
+    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport {\n    Component,\n    Geometry,\n    ITagConfiguration,\n    TagCreator,\n    TagHandlerBase,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../../Viewer\";\n\nexport abstract class CreateHandlerBase extends TagHandlerBase {\n    protected _tagCreator: TagCreator;\n\n    protected _geometryCreated$: Subject<Geometry>;\n\n    constructor(\n        component: Component<ITagConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords,\n        tagCreator: TagCreator) {\n        super(component, container, navigator, viewportCoords);\n\n        this._tagCreator = tagCreator;\n        this._geometryCreated$ = new Subject<Geometry>();\n    }\n\n    public get geometryCreated$(): Observable<Geometry> {\n        return this._geometryCreated$;\n    }\n\n    protected abstract _enableCreate(): void;\n\n    protected abstract _disableCreate(): void;\n\n    protected _enable(): void {\n        this._enableCreate();\n        this._container.element.classList.add(\"component-tag-create\");\n    }\n\n    protected _disable(): void {\n        this._container.element.classList.remove(\"component-tag-create\");\n        this._disableCreate();\n    }\n\n    protected _validateBasic(basic: number[]): boolean {\n        const x: number = basic[0];\n        const y: number = basic[1];\n\n        return 0 <= x && x <= 1 && 0 <= y && y <= 1;\n    }\n\n    protected _mouseEventToBasic$(mouseEvent$: Observable<MouseEvent>): Observable<number[]> {\n        return mouseEvent$\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .map(\n                ([event, camera, transform]: [MouseEvent, RenderCamera, Transform]): number[] => {\n                    return this._mouseEventToBasic(\n                        event,\n                        this._container.element,\n                        camera,\n                        transform);\n                });\n    }\n}\n\nexport default CreateHandlerBase;\n",
+    "import {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    CreateHandlerBase,\n    PointGeometry,\n} from \"../../../Component\";\n\nexport class CreatePointHandler extends CreateHandlerBase {\n    private _geometryCreatedSubscription: Subscription;\n\n    protected _enableCreate(): void {\n        this._container.mouseService.deferPixels(this._name, 4);\n\n        this._geometryCreatedSubscription = this._mouseEventToBasic$(this._container.mouseService.proximateClick$)\n            .filter(this._validateBasic)\n            .map(\n                (basic: number[]): PointGeometry => {\n                    return new PointGeometry(basic);\n                })\n            .subscribe(this._geometryCreated$);\n    }\n\n    protected _disableCreate(): void {\n        this._container.mouseService.undeferPixels(this._name);\n\n        this._geometryCreatedSubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-point\";\n    }\n}\n\nexport default CreatePointHandler;\n",
+    "import {Subject} from \"rxjs/Subject\";\n\nimport {\n    CreateVertexHandler,\n    OutlineCreateTag,\n    PolygonGeometry,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\nexport class CreatePolygonHandler extends CreateVertexHandler {\n    protected _addPoint(tag: OutlineCreateTag, basicPoint: number[]): void {\n        tag.addPoint(basicPoint);\n    }\n\n    protected get _create$(): Subject<number[]> {\n        return this._tagCreator.createPolygon$;\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-polygon\";\n    }\n\n    protected _setVertex2d(tag: OutlineCreateTag, basicPoint: number[], transform: Transform): void {\n        tag.geometry.setVertex2d((<PolygonGeometry>tag.geometry).polygon.length - 2, basicPoint, transform);\n    }\n}\n\nexport default CreatePolygonHandler;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    CreateHandlerBase,\n    Geometry,\n    OutlineCreateTag,\n    RectGeometry,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\n\nexport class CreateRectDragHandler extends CreateHandlerBase {\n    private _addPointSubscription: Subscription;\n    private _createSubscription: Subscription;\n    private _deleteSubscription: Subscription;\n    private _geometryCreatedSubscription: Subscription;\n    private _initializeAnchorIndexingSubscription: Subscription;\n    private _setVertexSubscription: Subscription;\n\n    protected _enableCreate(): void {\n        this._container.mouseService.claimMouse(this._name, 2);\n\n        this._deleteSubscription = this._navigator.stateService.currentTransform$\n            .map((transform: Transform): void => { return null; })\n            .skip(1)\n            .subscribe(this._tagCreator.delete$);\n\n        this._createSubscription = this._mouseEventToBasic$(\n                this._container.mouseService.filtered$(this._name, this._container.mouseService.mouseDragStart$))\n            .filter(this._validateBasic)\n            .subscribe(this._tagCreator.createRect$);\n\n        this._initializeAnchorIndexingSubscription = this._tagCreator.tag$\n            .filter(\n                (tag: OutlineCreateTag): boolean => {\n                    return !!tag;\n                })\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    (<RectGeometry>tag.geometry).initializeAnchorIndexing();\n                });\n\n        const basicMouse$: Observable<number[]> = Observable\n            .merge(\n                this._container.mouseService.filtered$(this._name, this._container.mouseService.mouseMove$),\n                this._container.mouseService.filtered$(this._name, this._container.mouseService.domMouseMove$))\n            .combineLatest(this._container.renderService.renderCamera$)\n            .withLatestFrom(this._navigator.stateService.currentTransform$)\n                .map(\n                    ([[event, camera], transform]: [[MouseEvent, RenderCamera], Transform]): number[] => {\n                        return this._mouseEventToBasic(\n                            event,\n                            this._container.element,\n                            camera,\n                            transform);\n                    });\n\n        this._setVertexSubscription = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<[OutlineCreateTag, number[], Transform]> => {\n                    return !!tag ?\n                        Observable\n                            .combineLatest(\n                                Observable.of(tag),\n                                basicMouse$,\n                                this._navigator.stateService.currentTransform$) :\n                        Observable.empty();\n                })\n            .subscribe(\n                ([tag, basicPoint, transform]: [OutlineCreateTag, number[], Transform]): void => {\n                    (<RectGeometry>tag.geometry).setOppositeVertex2d(basicPoint, transform);\n                });\n\n        const basicMouseDragEnd$: Observable<number[]> = this._container.mouseService.mouseDragEnd$\n            .withLatestFrom(\n                this._mouseEventToBasic$(this._container.mouseService.filtered$(this._name, this._container.mouseService.mouseDrag$))\n                    .filter(this._validateBasic),\n                (event: Event, basicPoint: number[]): number[] => {\n                    return basicPoint;\n                })\n            .share();\n\n        this._addPointSubscription = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<[OutlineCreateTag, number[]]> => {\n                    return !!tag ?\n                        Observable\n                            .combineLatest(\n                                Observable.of(tag),\n                                basicMouseDragEnd$) :\n                        Observable.empty();\n                })\n            .subscribe(\n                ([tag, basicPoint]: [OutlineCreateTag, number[]]): void => {\n                    const rectGeometry: RectGeometry = <RectGeometry>tag.geometry;\n                    if (!rectGeometry.validate(basicPoint)) {\n                        basicPoint = rectGeometry.getNonAdjustedVertex2d(3);\n                    }\n\n                    tag.addPoint(basicPoint);\n                });\n\n        this._geometryCreatedSubscription = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<Geometry> => {\n                    return !!tag ?\n                        tag.created$\n                            .map(\n                                (t: OutlineCreateTag): Geometry => {\n                                    return t.geometry;\n                                }) :\n                        Observable.empty();\n                })\n            .subscribe(this._geometryCreated$);\n    }\n\n    protected _disableCreate(): void {\n        this._container.mouseService.unclaimMouse(this._name);\n\n        this._tagCreator.delete$.next(null);\n\n        this._addPointSubscription.unsubscribe();\n        this._createSubscription.unsubscribe();\n        this._deleteSubscription.unsubscribe();\n        this._geometryCreatedSubscription.unsubscribe();\n        this._initializeAnchorIndexingSubscription.unsubscribe();\n        this._setVertexSubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-rect-drag\";\n    }\n}\n\nexport default CreateRectDragHandler;\n",
+    "import {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    CreateVertexHandler,\n    OutlineCreateTag,\n    RectGeometry,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\n\nexport class CreateRectHandler extends CreateVertexHandler {\n    private _initializeAnchorIndexingSubscription: Subscription;\n\n    protected get _create$(): Subject<number[]> {\n        return this._tagCreator.createRect$;\n    }\n\n    protected _addPoint(tag: OutlineCreateTag, basicPoint: number[]): void {\n        const rectGeometry: RectGeometry = <RectGeometry>tag.geometry;\n        if (!rectGeometry.validate(basicPoint)) {\n            basicPoint = rectGeometry.getNonAdjustedVertex2d(3);\n        }\n\n        tag.addPoint(basicPoint);\n    }\n\n    protected _enable(): void {\n        super._enable();\n\n        this._initializeAnchorIndexingSubscription = this._tagCreator.tag$\n            .filter(\n                (tag: OutlineCreateTag): boolean => {\n                    return !!tag;\n                })\n            .subscribe(\n                (tag: OutlineCreateTag): void => {\n                    (<RectGeometry>tag.geometry).initializeAnchorIndexing();\n                });\n    }\n\n    protected _disable(): void {\n        super._disable();\n\n        this._initializeAnchorIndexingSubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"create-rect\";\n    }\n\n    protected _setVertex2d(tag: OutlineCreateTag, basicPoint: number[], transform: Transform): void {\n        (<RectGeometry>tag.geometry).setOppositeVertex2d(basicPoint, transform);\n    }\n}\n\nexport default CreateRectHandler;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    CreateHandlerBase,\n    Geometry,\n    OutlineCreateTag,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\n\nexport abstract class CreateVertexHandler extends CreateHandlerBase {\n    private _addPointSubscription: Subscription;\n    private _createSubscription: Subscription;\n    private _deleteSubscription: Subscription;\n    private _geometryCreateSubscription: Subscription;\n    private _setVertexSubscription: Subscription;\n\n    protected abstract get _create$(): Subject<number[]>;\n\n    protected _enableCreate(): void {\n        this._container.mouseService.deferPixels(this._name, 4);\n\n        const transformChanged$: Observable<void> = this._navigator.stateService.currentTransform$\n            .map((transform: Transform): void => { /*noop*/ })\n            .publishReplay(1)\n            .refCount();\n\n        this._deleteSubscription = transformChanged$\n            .skip(1)\n            .subscribe(this._tagCreator.delete$);\n\n        const basicClick$: Observable<number[]> = this._mouseEventToBasic$(this._container.mouseService.proximateClick$).share();\n\n        this._createSubscription = transformChanged$\n            .switchMap(\n                (): Observable<number[]> => {\n                    return basicClick$\n                        .filter(this._validateBasic)\n                        .take(1);\n                })\n            .subscribe(this._create$);\n\n        this._setVertexSubscription = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<[OutlineCreateTag, MouseEvent, RenderCamera, Transform]> => {\n                    return !!tag ?\n                        Observable\n                            .combineLatest(\n                                Observable.of(tag),\n                                Observable\n                                    .merge(\n                                        this._container.mouseService.mouseMove$,\n                                        this._container.mouseService.domMouseMove$),\n                                this._container.renderService.renderCamera$,\n                                this._navigator.stateService.currentTransform$) :\n                        Observable.empty();\n                })\n            .subscribe(\n                ([tag, event, camera, transform]: [OutlineCreateTag, MouseEvent, RenderCamera, Transform]): void => {\n                    const basicPoint: number[] = this._mouseEventToBasic(\n                        event,\n                        this._container.element,\n                        camera,\n                        transform);\n\n                    this._setVertex2d(tag, basicPoint, transform);\n                });\n\n        this._addPointSubscription = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<[OutlineCreateTag, number[]]> => {\n                    return !!tag ?\n                        Observable\n                            .combineLatest(\n                                Observable.of(tag),\n                                basicClick$) :\n                        Observable.empty();\n                })\n            .subscribe(\n                ([tag, basicPoint]: [OutlineCreateTag, number[]]): void => {\n                    this._addPoint(tag, basicPoint);\n                });\n\n        this._geometryCreateSubscription = this._tagCreator.tag$\n            .switchMap(\n                (tag: OutlineCreateTag): Observable<Geometry> => {\n                    return !!tag ?\n                        tag.created$\n                            .map(\n                                (t: OutlineCreateTag): Geometry => {\n                                    return t.geometry;\n                                }) :\n                        Observable.empty();\n                })\n            .subscribe(this._geometryCreated$);\n    }\n\n    protected abstract _addPoint(tag: OutlineCreateTag, basicPoint: number[]): void;\n\n    protected abstract _setVertex2d(tag: OutlineCreateTag, basicPoint: number[], transform: Transform): void;\n\n    protected _disableCreate(): void {\n        this._container.mouseService.undeferPixels(this._name);\n\n        this._tagCreator.delete$.next(null);\n\n        this._addPointSubscription.unsubscribe();\n        this._createSubscription.unsubscribe();\n        this._deleteSubscription.unsubscribe();\n        this._geometryCreateSubscription.unsubscribe();\n        this._setVertexSubscription.unsubscribe();\n    }\n}\n\nexport default CreateVertexHandler;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Component,\n    TagHandlerBase,\n    Geometry,\n    IInteraction,\n    InteractionCursor,\n    ITagConfiguration,\n    RenderTag,\n    Tag,\n    TagOperation,\n    TagSet,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../../Viewer\";\n\nexport class EditVertexHandler extends TagHandlerBase {\n    private _tagSet: TagSet;\n\n    private _claimMouseSubscription: Subscription;\n    private _cursorSubscription: Subscription;\n    private _preventDefaultSubscription: Subscription;\n    private _unclaimMouseSubscription: Subscription;\n    private _updateGeometrySubscription: Subscription;\n\n    constructor(\n        component: Component<ITagConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords,\n        tagSet: TagSet) {\n        super(component, container, navigator, viewportCoords);\n\n        this._tagSet = tagSet;\n    }\n\n    protected _enable(): void {\n        const interaction$: Observable<IInteraction> = this._tagSet.changed$\n            .map(\n                (tagSet: TagSet): RenderTag<Tag>[] => {\n                    return tagSet.getAll();\n                })\n            .switchMap(\n                (tags: RenderTag<Tag>[]): Observable<IInteraction> => {\n                    return Observable\n                        .from(tags)\n                        .mergeMap(\n                            (tag: RenderTag<Tag>): Observable<IInteraction> => {\n                                return tag.interact$;\n                            });\n                })\n            .switchMap(\n                (interaction: IInteraction): Observable<IInteraction> => {\n                    return Observable\n                        .of(interaction)\n                        .concat(\n                            this._container.mouseService.documentMouseUp$\n                                .map(\n                                    (): IInteraction => {\n                                        return { offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: null };\n                                    })\n                                .first());\n                })\n            .share();\n\n        const mouseMove$: Observable<MouseEvent> = Observable\n            .merge(\n                this._container.mouseService.mouseMove$,\n                this._container.mouseService.domMouseMove$)\n            .share();\n\n        this._claimMouseSubscription = interaction$\n            .switchMap(\n                (interaction: IInteraction): Observable<MouseEvent> => {\n                    return !!interaction.tag ? this._container.mouseService.domMouseDragStart$ : Observable.empty();\n                })\n            .subscribe(\n                (): void => {\n                    this._container.mouseService.claimMouse(this._name, 3);\n                });\n\n        this._cursorSubscription = interaction$\n            .map(\n                (interaction: IInteraction): string => {\n                    return interaction.cursor;\n                })\n            .distinctUntilChanged()\n            .subscribe(\n                (cursor: string): void => {\n                    const interactionCursors: InteractionCursor[] = [\"crosshair\", \"move\", \"nesw-resize\", \"nwse-resize\"];\n                    for (const interactionCursor of interactionCursors) {\n                        this._container.element.classList.remove(`component-tag-edit-${interactionCursor}`);\n                    }\n\n                    if (!!cursor) {\n                        this._container.element.classList.add(`component-tag-edit-${cursor}`);\n                    }\n                });\n\n        this._unclaimMouseSubscription = this._container.mouseService\n            .filtered$(this._name, this._container.mouseService.domMouseDragEnd$)\n            .subscribe(\n                (e: MouseEvent): void => {\n                    this._container.mouseService.unclaimMouse(this._name);\n                });\n\n        this._preventDefaultSubscription = interaction$\n            .switchMap(\n                (interaction: IInteraction): Observable<MouseEvent> => {\n                    return !!interaction.tag ?\n                        this._container.mouseService.documentMouseMove$ :\n                        Observable.empty<MouseEvent>();\n                })\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault(); // prevent selection of content outside the viewer\n                });\n\n        this._updateGeometrySubscription = interaction$\n            .withLatestFrom(mouseMove$)\n            .switchMap(\n                ([interaction, mouseMove]: [IInteraction, MouseEvent]): Observable<[MouseEvent, RenderCamera, IInteraction, Transform]> => {\n                    if (interaction.operation === TagOperation.None || !interaction.tag) {\n                        return Observable.empty<[MouseEvent, RenderCamera, IInteraction, Transform]>();\n                    }\n\n                    const mouseDrag$: Observable<MouseEvent> = Observable\n                        .of<MouseEvent>(mouseMove)\n                        .concat<MouseEvent>(\n                            this._container.mouseService\n                                .filtered$(\n                                    this._name,\n                                    this._container.mouseService.domMouseDrag$)\n                                .filter(\n                                    (event: MouseEvent): boolean => {\n                                        return this._viewportCoords.insideElement(event, this._container.element);\n                                    }));\n\n                    return Observable\n                        .combineLatest<MouseEvent, RenderCamera>(\n                            mouseDrag$,\n                            this._container.renderService.renderCamera$)\n                        .withLatestFrom(\n                            Observable.of(interaction),\n                            this._navigator.stateService.currentTransform$,\n                            (\n                                [event, render]: [MouseEvent, RenderCamera],\n                                i: IInteraction,\n                                transform: Transform):\n                                [MouseEvent, RenderCamera, IInteraction, Transform] => {\n                                return [event, render, i, transform];\n                            });\n                })\n            .subscribe(\n                ([mouseEvent, renderCamera, interaction, transform]: [MouseEvent, RenderCamera, IInteraction, Transform]): void => {\n                    const basic: number[] = this._mouseEventToBasic(\n                        mouseEvent,\n                        this._container.element,\n                        renderCamera,\n                        transform,\n                        interaction.offsetX,\n                        interaction.offsetY);\n\n                    const geometry: Geometry = interaction.tag.geometry;\n                    if (interaction.operation === TagOperation.Centroid) {\n                        geometry.setCentroid2d(basic, transform);\n                    } else if (interaction.operation === TagOperation.Vertex) {\n                        (<VertexGeometry>geometry).setVertex2d(interaction.vertexIndex, basic, transform);\n                    }\n                });\n    }\n\n    protected _disable(): void {\n        this._claimMouseSubscription.unsubscribe();\n        this._cursorSubscription.unsubscribe();\n        this._preventDefaultSubscription.unsubscribe();\n        this._unclaimMouseSubscription.unsubscribe();\n        this._updateGeometrySubscription.unsubscribe();\n    }\n\n    protected _getNameExtension(): string {\n        return \"edit-vertex\";\n    }\n}\n\nexport default EditVertexHandler;\n",
+    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport {\n    Component,\n    HandlerBase,\n    ITagConfiguration,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {RenderCamera} from \"../../../Render\";\nimport {\n    Container,\n    Navigator,\n} from \"../../../Viewer\";\n\nexport abstract class TagHandlerBase extends HandlerBase<ITagConfiguration> {\n    protected _name: string;\n\n    protected _viewportCoords: ViewportCoords;\n\n    constructor(\n        component: Component<ITagConfiguration>,\n        container: Container,\n        navigator: Navigator,\n        viewportCoords: ViewportCoords) {\n        super(component, container, navigator);\n\n        this._name = `${this._component.name}-${this._getNameExtension()}`;\n\n        this._viewportCoords = viewportCoords;\n    }\n\n    protected _getConfiguration(enable: boolean): ITagConfiguration {\n        return {};\n    }\n\n    protected abstract _getNameExtension(): string;\n\n    protected _mouseEventToBasic(\n        event: MouseEvent,\n        element: HTMLElement,\n        camera: RenderCamera,\n        transform: Transform,\n        offsetX?: number,\n        offsetY?: number):\n        number[] {\n\n        offsetX = offsetX != null ? offsetX : 0;\n        offsetY = offsetY != null ? offsetY : 0;\n\n        const [canvasX, canvasY]: number[] = this._viewportCoords.canvasPosition(event, element);\n        const basic: number[] =\n            this._viewportCoords.canvasToBasic(\n                canvasX - offsetX,\n                canvasY - offsetY,\n                element,\n                transform,\n                camera.perspective);\n\n        return basic;\n    }\n}\n\nexport default TagHandlerBase;\n",
+    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    IOutlineCreateTagOptions,\n    PolygonGeometry,\n    RectGeometry,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\n\nexport class OutlineCreateTag {\n    private _geometry: VertexGeometry;\n    private _outline: THREE.Line;\n    private _glObjects: THREE.Object3D[];\n    private _options: IOutlineCreateTagOptions;\n    private _transform: Transform;\n    private _viewportCoords: ViewportCoords;\n\n    private _aborted$: Subject<OutlineCreateTag>;\n    private _created$: Subject<OutlineCreateTag>;\n    private _glObjectsChanged$: Subject<OutlineCreateTag>;\n\n    private _geometryChangedSubscription: Subscription;\n\n    constructor(geometry: VertexGeometry, options: IOutlineCreateTagOptions, transform: Transform, viewportCoords?: ViewportCoords) {\n        this._geometry = geometry;\n        this._options = { color: options.color == null ? 0xFFFFFF : options.color };\n        this._transform = transform;\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n\n        this._outline = this._createOutine();\n        this._glObjects = [this._outline];\n\n        this._aborted$ = new Subject<OutlineCreateTag>();\n        this._created$ = new Subject<OutlineCreateTag>();\n        this._glObjectsChanged$ = new Subject<OutlineCreateTag>();\n\n        this._geometryChangedSubscription = this._geometry.changed$\n            .subscribe(\n                (vertexGeometry: VertexGeometry): void => {\n                    this._disposeOutline();\n                    this._outline = this._createOutine();\n                    this._glObjects = [this._outline];\n\n                    this._glObjectsChanged$.next(this);\n                });\n    }\n\n    public get geometry(): VertexGeometry {\n        return this._geometry;\n    }\n\n    public get glObjects(): THREE.Object3D[] {\n        return this._glObjects;\n    }\n\n    public get aborted$(): Observable<OutlineCreateTag> {\n        return this._aborted$;\n    }\n\n    public get created$(): Observable<OutlineCreateTag> {\n        return this._created$;\n    }\n\n    public get glObjectsChanged$(): Observable<OutlineCreateTag> {\n        return this._glObjectsChanged$;\n    }\n\n    public get geometryChanged$(): Observable<OutlineCreateTag> {\n        return this._geometry.changed$\n            .map(\n                (geometry: VertexGeometry): OutlineCreateTag => {\n                    return this;\n                });\n    }\n\n    public dispose(): void {\n        this._disposeOutline();\n        this._geometryChangedSubscription.unsubscribe();\n    }\n\n    public getDOMObjects(camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const vNodes: vd.VNode[] = [];\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        const abort: (e: MouseEvent) => void = (e: MouseEvent): void => {\n            e.stopPropagation();\n            this._aborted$.next(this);\n        };\n\n        if (this._geometry instanceof RectGeometry) {\n            const anchorIndex: number = (<RectGeometry>this._geometry).anchorIndex;\n            const vertexIndex: number = anchorIndex === undefined ? 1 : anchorIndex;\n            const [basicX, basicY]: number[] = this._geometry.getVertex2d(vertexIndex);\n            const canvasPoint: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    basicX,\n                    basicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (canvasPoint != null) {\n                const background: string = this._colorToBackground(this._options.color);\n                const transform: string = this._canvasToTransform(canvasPoint);\n                const pointProperties: vd.createProperties = {\n                    style: { background: background, transform: transform },\n                };\n\n                const completerProperties: vd.createProperties = {\n                    onclick: abort,\n                    style: { transform: transform },\n                };\n\n                vNodes.push(vd.h(\"div.TagInteractor\", completerProperties, []));\n                vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n            }\n        } else if (this._geometry instanceof PolygonGeometry) {\n            const polygonGeometry: PolygonGeometry = <PolygonGeometry>this._geometry;\n\n            const [firstVertexBasicX, firstVertexBasicY]: number[] = polygonGeometry.getVertex2d(0);\n            const firstVertexCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    firstVertexBasicX,\n                    firstVertexBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (firstVertexCanvas != null) {\n                const firstOnclick: (e: MouseEvent) => void = polygonGeometry.polygon.length > 4 ?\n                    (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        polygonGeometry.removeVertex2d(polygonGeometry.polygon.length - 2);\n                        this._created$.next(this);\n                    } :\n                    abort;\n\n                const transform: string = this._canvasToTransform(firstVertexCanvas);\n                const completerProperties: vd.createProperties = {\n                    onclick: firstOnclick,\n                    style: { transform: transform },\n                };\n\n                const firstClass: string = polygonGeometry.polygon.length > 4 ?\n                    \"TagCompleter\" :\n                    \"TagInteractor\";\n\n                vNodes.push(vd.h(\"div.\" + firstClass, completerProperties, []));\n            }\n\n            if (polygonGeometry.polygon.length > 3) {\n                const [lastVertexBasicX, lastVertexBasicY]: number[] = polygonGeometry.getVertex2d(polygonGeometry.polygon.length - 3);\n                const lastVertexCanvas: number[] =\n                    this._viewportCoords.basicToCanvasSafe(\n                        lastVertexBasicX,\n                        lastVertexBasicY,\n                        container,\n                        this._transform,\n                        camera);\n\n                if (lastVertexCanvas != null) {\n                    const remove: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        polygonGeometry.removeVertex2d(polygonGeometry.polygon.length - 3);\n                    };\n\n                    const transform: string = this._canvasToTransform(lastVertexCanvas);\n                    const completerProperties: vd.createProperties = {\n                        onclick: remove,\n                        style: { transform: transform },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagInteractor\", completerProperties, []));\n                }\n            }\n\n            const verticesBasic: number[][] = polygonGeometry.polygon.slice();\n            verticesBasic.splice(-2, 2);\n            for (const vertexBasic of verticesBasic) {\n                const vertexCanvas: number[] =\n                    this._viewportCoords.basicToCanvasSafe(\n                        vertexBasic[0],\n                        vertexBasic[1],\n                        container,\n                        this._transform,\n                        camera);\n\n                if (vertexCanvas != null) {\n                    const background: string = this._colorToBackground(this._options.color);\n                    const transform: string = this._canvasToTransform(vertexCanvas);\n                    const pointProperties: vd.createProperties = {\n                        style: {\n                            background: background,\n                            transform: transform,\n                        },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n                }\n            }\n        }\n\n        return vNodes;\n    }\n\n    public addPoint(point: number[]): void {\n        if (this._geometry instanceof RectGeometry) {\n            const rectGeometry: RectGeometry = <RectGeometry>this._geometry;\n\n            if (!rectGeometry.validate(point)) {\n                return;\n            }\n\n            this._created$.next(this);\n        } else if (this._geometry instanceof PolygonGeometry) {\n            const polygonGeometry: PolygonGeometry = <PolygonGeometry>this._geometry;\n\n            polygonGeometry.addVertex2d(point);\n        }\n    }\n\n    private _canvasToTransform(canvas: number[]): string {\n        const canvasX: number = Math.round(canvas[0]);\n        const canvasY: number = Math.round(canvas[1]);\n        const transform: string = `translate(-50%,-50%) translate(${canvasX}px,${canvasY}px)`;\n\n        return transform;\n    }\n\n    private _colorToBackground(color: number): string {\n        return \"#\" + (\"000000\" + color.toString(16)).substr(-6);\n    }\n\n    private _createOutine(): THREE.Line {\n        const polygon3d: number[][] = this._geometry.getPoints3d(this._transform);\n        const positions: Float32Array = this._getLinePositions(polygon3d);\n\n        const geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n\n        const material: THREE.LineBasicMaterial =\n            new THREE.LineBasicMaterial(\n                {\n                    color: this._options.color,\n                    linewidth: 1,\n                });\n\n        return new THREE.Line(geometry, material);\n    }\n\n    private _disposeOutline(): void {\n        if (this._outline == null) {\n            return;\n        }\n\n        const line: THREE.Line = this._outline;\n        line.geometry.dispose();\n        line.material.dispose();\n        this._outline = null;\n        this._glObjects = [];\n    }\n\n    private _getLinePositions(polygon3d: number[][]): Float32Array {\n        const length: number = polygon3d.length;\n        const positions: Float32Array = new Float32Array(length * 3);\n\n        for (let i: number = 0; i < length; ++i) {\n            const index: number = 3 * i;\n\n            const position: number[] = polygon3d[i];\n\n            positions[index] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        return positions;\n    }\n}\n\nexport default OutlineCreateTag;\n",
+    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    Geometry,\n    InteractionCursor,\n    OutlineTag,\n    PolygonGeometry,\n    RectGeometry,\n    RenderTag,\n    TagOperation,\n} from \"../../../Component\";\nimport {Transform} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\n/**\n * @class OutlineRenderTag\n * @classdesc Tag visualizing the properties of an OutlineTag.\n */\nexport class OutlineRenderTag extends RenderTag<OutlineTag> {\n    private _fill: THREE.Mesh;\n    private _holes: THREE.Line[];\n    private _outline: THREE.Line;\n\n    private _changedSubscription: Subscription;\n    private _geometryChangedSubscription: Subscription;\n\n    constructor(tag: OutlineTag, transform: Transform) {\n        super(tag, transform);\n\n        this._fill = !transform.gpano ?\n            this._createFill() :\n            null;\n\n        this._holes = this._tag.lineWidth >= 1 ?\n            this._createHoles() :\n            [];\n\n        this._outline = this._tag.lineWidth >= 1 ?\n            this._createOutline() :\n            null;\n\n        this._geometryChangedSubscription = this._tag.geometry.changed$\n            .subscribe(\n                (geometry: Geometry): void => {\n                    if (this._fill != null) {\n                        this._updateFillGeometry();\n                    }\n\n                    if (this._holes.length > 0) {\n                        this._updateHoleGeometries();\n                    }\n\n                    if (this._outline != null) {\n                        this._updateOulineGeometry();\n                    }\n                });\n\n        this._changedSubscription = this._tag.changed$\n            .subscribe(\n                (changedTag: OutlineTag): void => {\n                    let glObjectsChanged: boolean = false;\n\n                    if (this._fill != null) {\n                        this._updateFillMaterial(<THREE.MeshBasicMaterial>this._fill.material);\n                    }\n\n                    if (this._outline == null) {\n                        if (this._tag.lineWidth >= 1) {\n                            this._holes = this._createHoles();\n                            this._outline = this._createOutline();\n                            glObjectsChanged = true;\n                        }\n                    } else {\n                        this._updateHoleMaterials();\n                        this._updateOutlineMaterial();\n                    }\n\n                    if (glObjectsChanged) {\n                        this._glObjectsChanged$.next(this);\n                    }\n                });\n    }\n\n    public dispose(): void {\n        this._disposeFill();\n        this._disposeHoles();\n        this._disposeOutline();\n\n        this._changedSubscription.unsubscribe();\n        this._geometryChangedSubscription.unsubscribe();\n    }\n\n    public getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const vNodes: vd.VNode[] = [];\n        const isRect: boolean = this._tag.geometry instanceof RectGeometry;\n        const isPerspective: boolean = !this._transform.gpano;\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        if (this._tag.icon != null && (isRect || isPerspective)) {\n            const [iconBasicX, iconBasicY]: number[] = this._tag.geometry instanceof RectGeometry ?\n                this._tag.geometry.getVertex2d(this._tag.iconIndex) :\n                this._tag.geometry.getPoleOfAccessibility2d();\n\n            const iconCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    iconBasicX,\n                    iconBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (iconCanvas != null) {\n                const interact: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                    this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n                };\n\n                if (atlas.loaded) {\n                    const sprite: vd.VNode = atlas.getDOMSprite(this._tag.icon, this._tag.iconFloat);\n                    const iconCanvasX: number = Math.round(iconCanvas[0]);\n                    const iconCanvasY: number = Math.round(iconCanvas[1]);\n                    const transform: string = `translate(${iconCanvasX}px,${iconCanvasY}px)`;\n\n                    const click: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                        e.stopPropagation();\n                        this._tag.click$.next(this._tag);\n                    };\n\n                    const properties: vd.createProperties = {\n                        onclick: click,\n                        onmousedown: interact,\n                        style: { transform: transform },\n                    };\n\n                    vNodes.push(vd.h(\"div.TagSymbol\", properties, [sprite]));\n                }\n            }\n        } else if (this._tag.text != null && (isRect || isPerspective)) {\n            const [textBasicX, textBasicY]: number[] = this._tag.geometry instanceof RectGeometry ?\n                this._tag.geometry.getVertex2d(3) :\n                this._tag.geometry.getPoleOfAccessibility2d();\n\n            const textCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    textBasicX,\n                    textBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (textCanvas != null) {\n                const textCanvasX: number = Math.round(textCanvas[0]);\n                const textCanvasY: number = Math.round(textCanvas[1]);\n                const transform: string = this._tag.geometry instanceof RectGeometry ?\n                    `translate(${textCanvasX}px,${textCanvasY}px)` :\n                    `translate(-50%, -50%) translate(${textCanvasX}px,${textCanvasY}px)`;\n\n                const interact: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                    this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: this._tag });\n                };\n\n                const properties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: {\n                        color: this._colorToCss(this._tag.textColor),\n                        transform: transform,\n                    },\n                    textContent: this._tag.text,\n                };\n\n                vNodes.push(vd.h(\"span.TagSymbol\", properties, []));\n            }\n        }\n\n        if (!this._tag.editable) {\n            return vNodes;\n        }\n\n        const lineColor: string = this._colorToCss(this._tag.lineColor);\n\n        if (this._tag.geometry instanceof RectGeometry) {\n            const [centroidBasicX, centroidBasicY]: number[] = this._tag.geometry.getCentroid2d();\n            const centroidCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    centroidBasicX,\n                    centroidBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (centroidCanvas != null) {\n                const interact: (e: MouseEvent) => void = this._interact(TagOperation.Centroid, \"move\");\n                const centroidCanvasX: number = Math.round(centroidCanvas[0]);\n                const centroidCanvasY: number = Math.round(centroidCanvas[1]);\n                const transform: string = `translate(-50%, -50%) translate(${centroidCanvasX}px,${centroidCanvasY}px)`;\n\n                const properties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: { background: lineColor, transform: transform },\n                };\n\n                vNodes.push(vd.h(\"div.TagMover\", properties, []));\n            }\n        }\n\n        const vertices2d: number[][] = this._tag.geometry.getVertices2d();\n\n        for (let i: number = 0; i < vertices2d.length - 1; i++) {\n            if (isRect &&\n                ((this._tag.icon != null && i === this._tag.iconIndex) ||\n                (this._tag.icon == null && this._tag.text != null && i === 3))) {\n                continue;\n            }\n\n            const [vertexBasicX, vertexBasicY]: number[] = vertices2d[i];\n            const vertexCanvas: number[] =\n                this._viewportCoords.basicToCanvasSafe(\n                    vertexBasicX,\n                    vertexBasicY,\n                    container,\n                    this._transform,\n                    camera);\n\n            if (vertexCanvas == null) {\n                continue;\n            }\n\n            const cursor: InteractionCursor = isRect ?\n                 i % 2 === 0 ? \"nesw-resize\" : \"nwse-resize\" :\n                 \"crosshair\";\n\n            const interact: (e: MouseEvent) => void = this._interact(TagOperation.Vertex, cursor, i);\n            const vertexCanvasX: number = Math.round(vertexCanvas[0]);\n            const vertexCanvasY: number = Math.round(vertexCanvas[1]);\n            const transform: string = `translate(-50%, -50%) translate(${vertexCanvasX}px,${vertexCanvasY}px)`;\n\n            const properties: vd.createProperties = {\n                onmousedown: interact,\n                style: { background: lineColor, transform: transform, cursor: cursor },\n            };\n\n            vNodes.push(vd.h(\"div.TagResizer\", properties, []));\n\n            if (!this._tag.indicateVertices) {\n                continue;\n            }\n\n            const pointProperties: vd.createProperties = {\n                style: { background: lineColor, transform: transform },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        return vNodes;\n    }\n\n    public getGLObjects(): THREE.Object3D[] {\n        const glObjects: THREE.Object3D[] = [];\n\n        if (this._fill != null) {\n            glObjects.push(this._fill);\n        }\n\n        for (const hole of this._holes) {\n            glObjects.push(hole);\n        }\n\n        if (this._outline != null) {\n            glObjects.push(this._outline);\n        }\n\n        return glObjects;\n    }\n\n    public getRetrievableObjects(): THREE.Object3D[] {\n        return this._fill != null ? [this._fill] : [];\n    }\n\n    private _colorToCss(color: number): string {\n        return \"#\" + (\"000000\" + color.toString(16)).substr(-6);\n    }\n\n    private _createFill(): THREE.Mesh {\n        let triangles: number[] = this._tag.geometry.getTriangles3d(this._transform);\n        let positions: Float32Array = new Float32Array(triangles);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.computeBoundingSphere();\n\n        let material: THREE.MeshBasicMaterial =\n            new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, transparent: true });\n\n        this._updateFillMaterial(material);\n\n        return new THREE.Mesh(geometry, material);\n    }\n\n    private _createHoles(): THREE.Line[] {\n        let holes: THREE.Line[] = [];\n\n        if (this._tag.geometry instanceof PolygonGeometry) {\n            let polygonGeometry: PolygonGeometry = <PolygonGeometry>this._tag.geometry;\n            let holes3d: number[][][] = polygonGeometry.getHoleVertices3d(this._transform);\n\n            for (let holePoints3d of holes3d) {\n                let hole: THREE.Line = this._createLine(holePoints3d);\n                holes.push(hole);\n            }\n        }\n\n        return holes;\n    }\n\n    private _createLine(points3d: number[][]): THREE.Line {\n        let positions: Float32Array = this._getLinePositions(points3d);\n\n        let geometry: THREE.BufferGeometry = new THREE.BufferGeometry();\n        geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        geometry.computeBoundingSphere();\n\n        let material: THREE.LineBasicMaterial = new THREE.LineBasicMaterial();\n        this._updateLineBasicMaterial(material);\n\n        const line: THREE.Line = new THREE.Line(geometry, material);\n        line.renderOrder = 1;\n\n        return line;\n    }\n\n    private _createOutline(): THREE.Line {\n        let points3d: number[][] = this._tag.geometry.getPoints3d(this._transform);\n        return this._createLine(points3d);\n    }\n\n    private _disposeFill(): void {\n        if (this._fill == null) {\n            return;\n        }\n\n        this._fill.geometry.dispose();\n        this._fill.material.dispose();\n        this._fill = null;\n    }\n\n    private _disposeHoles(): void {\n        for (let hole of this._holes) {\n            hole.geometry.dispose();\n            hole.material.dispose();\n        }\n\n        this._holes = [];\n    }\n\n    private _disposeOutline(): void {\n        if (this._outline == null) {\n            return;\n        }\n\n        this._outline.geometry.dispose();\n        this._outline.material.dispose();\n        this._outline = null;\n    }\n\n    private _getLinePositions(points3d: number[][]): Float32Array {\n        let length: number = points3d.length;\n        let positions: Float32Array = new Float32Array(length * 3);\n\n        for (let i: number = 0; i < length; ++i) {\n            let index: number = 3 * i;\n            let position: number[] = points3d[i];\n\n            positions[index + 0] = position[0];\n            positions[index + 1] = position[1];\n            positions[index + 2] = position[2];\n        }\n\n        return positions;\n    }\n\n    private _interact(operation: TagOperation, cursor?: InteractionCursor, vertexIndex?: number): (e: MouseEvent) => void {\n        return (e: MouseEvent): void => {\n            let offsetX: number = e.offsetX - (<HTMLElement>e.target).offsetWidth / 2;\n            let offsetY: number = e.offsetY - (<HTMLElement>e.target).offsetHeight / 2;\n\n            this._interact$.next({\n                cursor: cursor,\n                offsetX: offsetX,\n                offsetY: offsetY,\n                operation: operation,\n                tag: this._tag,\n                vertexIndex: vertexIndex,\n            });\n        };\n    }\n\n    private _updateFillGeometry(): void {\n        let triangles: number[] = this._tag.geometry.getTriangles3d(this._transform);\n        let positions: Float32Array = new Float32Array(triangles);\n\n        let geometry: THREE.BufferGeometry = <THREE.BufferGeometry>this._fill.geometry;\n        let attribute: THREE.BufferAttribute = <THREE.BufferAttribute>geometry.getAttribute(\"position\");\n\n        if (attribute.array.length === positions.length) {\n            attribute.set(positions);\n            attribute.needsUpdate = true;\n        } else {\n            geometry.removeAttribute(\"position\");\n            geometry.addAttribute(\"position\", new THREE.BufferAttribute(positions, 3));\n        }\n\n        geometry.computeBoundingSphere();\n    }\n\n    private _updateFillMaterial(material: THREE.MeshBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.fillColor);\n        material.opacity = this._tag.fillOpacity;\n        material.needsUpdate = true;\n    }\n\n    private _updateHoleGeometries(): void {\n        let polygonGeometry: PolygonGeometry = <PolygonGeometry>this._tag.geometry;\n        let holes3d: number[][][] = polygonGeometry.getHoleVertices3d(this._transform);\n\n        if (holes3d.length !== this._holes.length) {\n            throw new Error(\"Changing the number of holes is not supported.\");\n        }\n\n        for (let i: number = 0; i < this._holes.length; i++) {\n            let holePoints3d: number[][] = holes3d[i];\n            let hole: THREE.Line = this._holes[i];\n\n            this._updateLine(hole, holePoints3d);\n        }\n    }\n\n    private _updateHoleMaterials(): void {\n        for (let hole of this._holes) {\n            let material: THREE.LineBasicMaterial = <THREE.LineBasicMaterial>hole.material;\n\n            this._updateLineBasicMaterial(material);\n        }\n    }\n\n    private _updateLine(line: THREE.Line, points3d: number[][]): void {\n        let positions: Float32Array = this._getLinePositions(points3d);\n\n        let geometry: THREE.BufferGeometry = <THREE.BufferGeometry>line.geometry;\n        let attribute: THREE.BufferAttribute = <THREE.BufferAttribute>geometry.getAttribute(\"position\");\n\n        attribute.set(positions);\n        attribute.needsUpdate = true;\n\n        geometry.computeBoundingSphere();\n    }\n\n    private _updateOulineGeometry(): void {\n        let points3d: number[][] = this._tag.geometry.getPoints3d(this._transform);\n\n        this._updateLine(this._outline, points3d);\n    }\n\n    private _updateOutlineMaterial(): void {\n        let material: THREE.LineBasicMaterial = <THREE.LineBasicMaterial>this._outline.material;\n\n        this._updateLineBasicMaterial(material);\n    }\n\n    private _updateLineBasicMaterial(material: THREE.LineBasicMaterial): void {\n        material.color = new THREE.Color(this._tag.lineColor);\n        material.linewidth = Math.max(this._tag.lineWidth, 1);\n        material.visible = this._tag.lineWidth >= 1 && this._tag.lineOpacity > 0;\n        material.opacity = this._tag.lineOpacity;\n        material.transparent = this._tag.lineOpacity < 1;\n        material.needsUpdate = true;\n    }\n}\n",
+    "import {Subject} from \"rxjs/Subject\";\n\nimport {\n    IOutlineTagOptions,\n    Tag,\n    VertexGeometry,\n} from \"../../../Component\";\nimport {Alignment} from \"../../../Viewer\";\n\n/**\n * @class OutlineTag\n *\n * @classdesc Tag holding properties for visualizing a geometry outline.\n *\n * @example\n * ```\n * var geometry = new Mapillary.TagComponent.RectGeometry([0.3, 0.3, 0.5, 0.4]);\n * var tag = new Mapillary.TagComponent.OutlineTag(\n *     \"id-1\",\n *     geometry\n *     { editable: true, lineColor: 0xff0000 });\n *\n * tagComponent.add([tag]);\n * ```\n */\nexport class OutlineTag extends Tag {\n    /**\n     * Event fired when the icon of the outline tag is clicked.\n     *\n     * @event OutlineTag#click\n     * @type {OutlineTag} The tag instance that was clicked.\n     */\n    public static click: string = \"click\";\n\n    protected _geometry: VertexGeometry;\n\n    private _editable: boolean;\n    private _icon: string;\n    private _iconFloat: Alignment;\n    private _iconIndex: number;\n    private _indicateVertices: boolean;\n    private _lineColor: number;\n    private _lineOpacity: number;\n    private _lineWidth: number;\n    private _fillColor: number;\n    private _fillOpacity: number;\n    private _text: string;\n    private _textColor: number;\n\n    private _click$: Subject<OutlineTag>;\n\n    /**\n     * Create an outline tag.\n     *\n     * @override\n     * @constructor\n     * @param {string} id - Unique identifier of the tag.\n     * @param {VertexGeometry} geometry - Geometry defining vertices of tag.\n     * @param {IOutlineTagOptions} options - Options defining the visual appearance and\n     * behavior of the outline tag.\n     */\n    constructor(id: string, geometry: VertexGeometry, options?: IOutlineTagOptions) {\n        super(id, geometry);\n\n        options = !!options ? options : {};\n\n        this._editable = options.editable == null ? false : options.editable;\n        this._fillColor = options.fillColor == null ? 0xFFFFFF : options.fillColor;\n        this._fillOpacity = options.fillOpacity == null ? 0.0 : options.fillOpacity;\n        this._icon = options.icon === undefined ? null : options.icon;\n        this._iconFloat = options.iconFloat == null ? Alignment.Center : options.iconFloat;\n        this._iconIndex = options.iconIndex == null ? 3 : options.iconIndex;\n        this._indicateVertices = options.indicateVertices == null ? true : options.indicateVertices;\n        this._lineColor = options.lineColor == null ? 0xFFFFFF : options.lineColor;\n        this._lineOpacity = options.lineOpacity == null ? 1 : options.lineOpacity;\n        this._lineWidth = options.lineWidth == null ? 1 : options.lineWidth;\n        this._text = options.text === undefined ? null : options.text;\n        this._textColor = options.textColor == null ? 0xFFFFFF : options.textColor;\n\n        this._click$ = new Subject<OutlineTag>();\n\n        this._click$\n            .subscribe(\n                (t: Tag): void => {\n                    this.fire(OutlineTag.click, this);\n                });\n    }\n\n    /**\n     * Click observable.\n     *\n     * @description An observable emitting the tag when the icon of the\n     * tag has been clicked.\n     *\n     * @returns {Observable<Tag>}\n     */\n    public get click$(): Subject<OutlineTag> {\n        return this._click$;\n    }\n\n    /**\n     * Get editable property.\n     * @returns {boolean} Value indicating if tag is editable.\n     */\n    public get editable(): boolean {\n        return this._editable;\n    }\n\n    /**\n     * Set editable property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set editable(value: boolean) {\n        this._editable = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get fill color property.\n     * @returns {number}\n     */\n    public get fillColor(): number {\n        return this._fillColor;\n    }\n\n    /**\n     * Set fill color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set fillColor(value: number) {\n        this._fillColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get fill opacity property.\n     * @returns {number}\n     */\n    public get fillOpacity(): number {\n        return this._fillOpacity;\n    }\n\n    /**\n     * Set fill opacity property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set fillOpacity(value: number) {\n        this._fillOpacity = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /** @inheritdoc */\n    public get geometry(): VertexGeometry {\n        return this._geometry;\n    }\n\n    /**\n     * Get icon property.\n     * @returns {string}\n     */\n    public get icon(): string {\n        return this._icon;\n    }\n\n    /**\n     * Set icon property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set icon(value: string) {\n        this._icon = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get icon float property.\n     * @returns {Alignment}\n     */\n    public get iconFloat(): Alignment {\n        return this._iconFloat;\n    }\n\n    /**\n     * Set icon float property.\n     * @param {Alignment}\n     *\n     * @fires Tag#changed\n     */\n    public set iconFloat(value: Alignment) {\n        this._iconFloat = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get icon index property.\n     * @returns {number}\n     */\n    public get iconIndex(): number {\n        return this._iconIndex;\n    }\n\n    /**\n     * Set icon index property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set iconIndex(value: number) {\n        this._iconIndex = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get indicate vertices property.\n     * @returns {boolean} Value indicating if vertices should be indicated\n     * when tag is editable.\n     */\n    public get indicateVertices(): boolean {\n        return this._indicateVertices;\n    }\n\n    /**\n     * Set indicate vertices property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set indicateVertices(value: boolean) {\n        this._indicateVertices = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line color property.\n     * @returns {number}\n     */\n    public get lineColor(): number {\n        return this._lineColor;\n    }\n\n    /**\n     * Set line color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineColor(value: number) {\n        this._lineColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line opacity property.\n     * @returns {number}\n     */\n    public get lineOpacity(): number {\n        return this._lineOpacity;\n    }\n\n    /**\n     * Set line opacity property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineOpacity(value: number) {\n        this._lineOpacity = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get line width property.\n     * @returns {number}\n     */\n    public get lineWidth(): number {\n        return this._lineWidth;\n    }\n\n    /**\n     * Set line width property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set lineWidth(value: number) {\n        this._lineWidth = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text property.\n     * @returns {string}\n     */\n    public get text(): string {\n        return this._text;\n    }\n\n    /**\n     * Set text property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set text(value: string) {\n        this._text = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text color property.\n     * @returns {number}\n     */\n    public get textColor(): number {\n        return this._textColor;\n    }\n\n    /**\n     * Set text color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set textColor(value: number) {\n        this._textColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Set options for tag.\n     *\n     * @description Sets all the option properties provided and keeps\n     * the rest of the values as is.\n     *\n     * @param {IOutlineTagOptions} options - Outline tag options\n     *\n     * @fires {Tag#changed}\n     */\n    public setOptions(options: IOutlineTagOptions): void {\n        this._editable = options.editable == null ? this._editable : options.editable;\n        this._icon = options.icon === undefined ? this._icon : options.icon;\n        this._iconFloat = options.iconFloat == null ? this._iconFloat : options.iconFloat;\n        this._iconIndex = options.iconIndex == null ? this._iconIndex : options.iconIndex;\n        this._indicateVertices = options.indicateVertices == null ? this._indicateVertices : options.indicateVertices;\n        this._lineColor = options.lineColor == null ? this._lineColor : options.lineColor;\n        this._lineWidth = options.lineWidth == null ? this._lineWidth : options.lineWidth;\n        this._fillColor = options.fillColor == null ? this._fillColor : options.fillColor;\n        this._fillOpacity = options.fillOpacity == null ? this._fillOpacity : options.fillOpacity;\n        this._text = options.text === undefined ? this._text : options.text;\n        this._textColor = options.textColor == null ? this._textColor : options.textColor;\n        this._notifyChanged$.next(this);\n    }\n}\n\nexport default OutlineTag;\n",
+    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport {IInteraction} from \"../../../Component\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../../../Geo\";\nimport {ISize} from \"../../../Render\";\nimport {ISpriteAtlas} from \"../../../Viewer\";\n\nexport abstract class RenderTag<T> {\n    protected _tag: T;\n    protected _transform: Transform;\n    protected _viewportCoords: ViewportCoords;\n\n    protected _glObjectsChanged$: Subject<RenderTag<T>>;\n    protected _interact$: Subject<IInteraction>;\n\n    constructor(tag: T, transform: Transform, viewportCoords?: ViewportCoords) {\n        this._tag = tag;\n        this._transform = transform;\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n\n        this._glObjectsChanged$ = new Subject<RenderTag<T>>();\n        this._interact$ = new Subject<IInteraction>();\n    }\n\n    public get glObjectsChanged$(): Observable<RenderTag<T>> {\n        return this._glObjectsChanged$;\n    }\n\n    public get interact$(): Observable<IInteraction> {\n        return this._interact$;\n    }\n\n    public get tag(): T {\n        return this._tag;\n    }\n\n    public abstract dispose(): void;\n\n    public abstract getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[];\n\n    public abstract getGLObjects(): THREE.Object3D[];\n\n    public abstract getRetrievableObjects(): THREE.Object3D[];\n}\n\nexport default RenderTag;\n",
+    "/// <reference path=\"../../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {\n    InteractionCursor,\n    RenderTag,\n    SpotTag,\n    Tag,\n    TagOperation,\n} from \"../../../Component\";\nimport {ISize} from \"../../../Render\";\nimport {\n    Alignment,\n    ISpriteAtlas,\n} from \"../../../Viewer\";\n\n/**\n * @class SpotRenderTag\n * @classdesc Tag visualizing the properties of a SpotTag.\n */\nexport class SpotRenderTag extends RenderTag<SpotTag> {\n    public dispose(): void { /* noop */ }\n\n    public getDOMObjects(atlas: ISpriteAtlas, camera: THREE.Camera, size: ISize): vd.VNode[] {\n        const tag: SpotTag = this._tag;\n        const container: { offsetHeight: number, offsetWidth: number } = {\n            offsetHeight: size.height, offsetWidth: size.width,\n        };\n\n        const vNodes: vd.VNode[] = [];\n        const [centroidBasicX, centroidBasicY]: number[] = tag.geometry.getCentroid2d();\n        const centroidCanvas: number[] =\n            this._viewportCoords.basicToCanvasSafe(\n                centroidBasicX,\n                centroidBasicY,\n                container,\n                this._transform,\n                camera);\n\n        if (centroidCanvas != null) {\n            const interactNone: (e: MouseEvent) => void = (e: MouseEvent): void => {\n                this._interact$.next({ offsetX: 0, offsetY: 0, operation: TagOperation.None, tag: tag });\n            };\n\n            const canvasX: number = Math.round(centroidCanvas[0]);\n            const canvasY: number = Math.round(centroidCanvas[1]);\n\n            if (tag.icon != null) {\n                if (atlas.loaded) {\n                    const sprite: vd.VNode = atlas.getDOMSprite(tag.icon, Alignment.Bottom);\n                    const transform: string = `translate(${canvasX}px,${canvasY + 8}px)`;\n                    const properties: vd.createProperties = {\n                        onmousedown: interactNone,\n                        style: {\n                            pointerEvents: \"all\",\n                            transform: transform,\n                        },\n                    };\n\n                    vNodes.push(vd.h(\"div\", properties, [sprite]));\n                }\n            } else if (tag.text != null) {\n                const transform: string = `translate(-50%,0%) translate(${canvasX}px,${canvasY + 8}px)`;\n                const properties: vd.createProperties = {\n                    onmousedown: interactNone,\n                    style: {\n                        color: this._colorToCss(tag.textColor),\n                        transform: transform,\n                    },\n                    textContent: tag.text,\n                };\n\n                vNodes.push(vd.h(\"span.TagSymbol\", properties, []));\n            }\n\n            const interact: (e: MouseEvent) => void = this._interact(TagOperation.Centroid, tag, \"move\");\n            const background: string = this._colorToCss(tag.color);\n            const transform: string = `translate(-50%,-50%) translate(${canvasX}px,${canvasY}px)`;\n\n            if (tag.editable) {\n                let interactorProperties: vd.createProperties = {\n                    onmousedown: interact,\n                    style: {\n                        background: background,\n                        transform: transform,\n                    },\n                };\n\n                vNodes.push(vd.h(\"div.TagSpotInteractor\", interactorProperties, []));\n            }\n\n            const pointProperties: vd.createProperties = {\n                style: {\n                    background: background,\n                    transform: transform,\n                },\n            };\n\n            vNodes.push(vd.h(\"div.TagVertex\", pointProperties, []));\n        }\n\n        return vNodes;\n    }\n\n    public getGLObjects(): THREE.Object3D[] { return []; }\n\n    public getRetrievableObjects(): THREE.Object3D[] { return []; }\n\n    private _colorToCss(color: number): string {\n        return \"#\" + (\"000000\" + color.toString(16)).substr(-6);\n    }\n\n    private _interact(operation: TagOperation, tag: Tag, cursor: InteractionCursor, vertexIndex?: number): (e: MouseEvent) => void {\n        return (e: MouseEvent): void => {\n            const offsetX: number = e.offsetX - (<HTMLElement>e.target).offsetWidth / 2;\n            const offsetY: number = e.offsetY - (<HTMLElement>e.target).offsetHeight / 2;\n\n            this._interact$.next({\n                cursor: cursor,\n                offsetX: offsetX,\n                offsetY: offsetY,\n                operation: operation,\n                tag: tag,\n                vertexIndex: vertexIndex,\n            });\n        };\n    }\n}\n",
+    "import {\n    Geometry,\n    ISpotTagOptions,\n    Tag,\n} from \"../../../Component\";\n\n/**\n * @class SpotTag\n *\n * @classdesc Tag holding properties for visualizing the centroid of a geometry.\n *\n * @example\n * ```\n * var geometry = new Mapillary.TagComponent.PointGeometry([0.3, 0.3]);\n * var tag = new Mapillary.TagComponent.SpotTag(\n *     \"id-1\",\n *     geometry\n *     { editable: true, color: 0xff0000 });\n *\n * tagComponent.add([tag]);\n * ```\n */\nexport class SpotTag extends Tag {\n    protected _geometry: Geometry;\n\n    private _color: number;\n    private _editable: boolean;\n    private _icon: string;\n    private _text: string;\n    private _textColor: number;\n\n    /**\n     * Create a spot tag.\n     *\n     * @override\n     * @constructor\n     * @param {string} id\n     * @param {Geometry} geometry\n     * @param {IOutlineTagOptions} options - Options defining the visual appearance and\n     * behavior of the spot tag.\n     */\n    constructor(id: string, geometry: Geometry, options?: ISpotTagOptions) {\n        super(id, geometry);\n\n        options = !!options ? options : {};\n\n        this._color = options.color == null ? 0xFFFFFF : options.color;\n        this._editable = options.editable == null ? false : options.editable;\n        this._icon = options.icon === undefined ? null : options.icon;\n        this._text = options.text === undefined ? null : options.text;\n        this._textColor = options.textColor == null ? 0xFFFFFF : options.textColor;\n    }\n\n    /**\n     * Get color property.\n     * @returns {number} The color of the spot as a hexagonal number;\n     */\n    public get color(): number {\n        return this._color;\n    }\n\n    /**\n     * Set color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set color(value: number) {\n        this._color = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get editable property.\n     * @returns {boolean} Value indicating if tag is editable.\n     */\n    public get editable(): boolean {\n        return this._editable;\n    }\n\n    /**\n     * Set editable property.\n     * @param {boolean}\n     *\n     * @fires Tag#changed\n     */\n    public set editable(value: boolean) {\n        this._editable = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get icon property.\n     * @returns {string}\n     */\n    public get icon(): string {\n        return this._icon;\n    }\n\n    /**\n     * Set icon property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set icon(value: string) {\n        this._icon = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text property.\n     * @returns {string}\n     */\n    public get text(): string {\n        return this._text;\n    }\n\n    /**\n     * Set text property.\n     * @param {string}\n     *\n     * @fires Tag#changed\n     */\n    public set text(value: string) {\n        this._text = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Get text color property.\n     * @returns {number}\n     */\n    public get textColor(): number {\n        return this._textColor;\n    }\n\n    /**\n     * Set text color property.\n     * @param {number}\n     *\n     * @fires Tag#changed\n     */\n    public set textColor(value: number) {\n        this._textColor = value;\n        this._notifyChanged$.next(this);\n    }\n\n    /**\n     * Set options for tag.\n     *\n     * @description Sets all the option properties provided and keps\n     * the rest of the values as is.\n     *\n     * @param {ISpotTagOptions} options - Spot tag options\n     *\n     * @fires {Tag#changed}\n     */\n    public setOptions(options: ISpotTagOptions): void {\n        this._color = options.color == null ? this._color : options.color;\n        this._editable = options.editable == null ? this._editable : options.editable;\n        this._icon = options.icon === undefined ? this._icon : options.icon;\n        this._text = options.text === undefined ? this._text : options.text;\n        this._textColor = options.textColor == null ? this._textColor : options.textColor;\n        this._notifyChanged$.next(this);\n    }\n}\n\nexport default SpotTag;\n",
     "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/share\";\n\nimport {Geometry} from \"../../../Component\";\nimport {EventEmitter} from \"../../../Utils\";\n\n/**\n * @class Tag\n * @abstract\n * @classdesc Abstract class representing the basic functionality of for a tag.\n */\nexport abstract class Tag extends EventEmitter {\n    /**\n     * Event fired when a property related to the visual appearance of the\n     * tag has changed.\n     *\n     * @event Tag#changed\n     * @type {Tag} The tag instance that has changed.\n     */\n    public static changed: string = \"changed\";\n\n    /**\n     * Event fired when the geometry of the tag has changed.\n     *\n     * @event Tag#geometrychanged\n     * @type {Tag} The tag instance whose geometry has changed.\n     */\n    public static geometrychanged: string = \"geometrychanged\";\n\n    protected _id: string;\n    protected _geometry: Geometry;\n\n    protected _notifyChanged$: Subject<Tag>;\n\n    /**\n     * Create a tag.\n     *\n     * @constructor\n     * @param {string} id\n     * @param {Geometry} geometry\n     */\n    constructor(id: string, geometry: Geometry) {\n        super();\n\n        this._id = id;\n        this._geometry = geometry;\n\n        this._notifyChanged$ = new Subject<Tag>();\n\n        this._notifyChanged$\n            .subscribe(\n                (t: Tag): void => {\n                    this.fire(Tag.changed, this);\n                });\n\n        this._geometry.changed$\n            .subscribe(\n                (g: Geometry): void => {\n                    this.fire(Tag.geometrychanged, this);\n                });\n    }\n\n    /**\n     * Get id property.\n     * @returns {string}\n     */\n    public get id(): string {\n        return this._id;\n    }\n\n    /**\n     * Get geometry property.\n     * @returns {Geometry} The geometry of the tag.\n     */\n    public get geometry(): Geometry {\n        return this._geometry;\n    }\n\n    /**\n     * Get changed observable.\n     * @returns {Observable<Tag>}\n     * @ignore\n     */\n    public get changed$(): Observable<Tag> {\n        return this._notifyChanged$;\n    }\n\n    /**\n     * Get geometry changed observable.\n     * @returns {Observable<Tag>}\n     * @ignore\n     */\n    public get geometryChanged$(): Observable<Tag> {\n        return this._geometry.changed$\n            .map(\n                (geometry: Geometry): Tag => {\n                    return this;\n                })\n            .share();\n    }\n}\n\nexport default Tag;\n",
+    "import {\n    Component,\n    IComponentConfiguration,\n} from \"../../Component\";\nimport {\n    Container,\n    Navigator,\n} from \"../../Viewer\";\n\nexport abstract class HandlerBase<TConfiguration extends IComponentConfiguration> {\n    protected _component: Component<TConfiguration>;\n    protected _container: Container;\n    protected _navigator: Navigator;\n\n    protected _enabled: boolean;\n\n    constructor(component: Component<TConfiguration>, container: Container, navigator: Navigator) {\n        this._component = component;\n        this._container = container;\n        this._navigator = navigator;\n\n        this._enabled = false;\n    }\n\n    /**\n     * Returns a Boolean indicating whether the interaction is enabled.\n     *\n     * @returns {boolean} `true` if the interaction is enabled.\n     */\n    public get isEnabled(): boolean {\n        return this._enabled;\n    }\n\n    /**\n     * Enables the interaction.\n     *\n     * @example ```<component-name>.<handler-name>.enable();```\n     */\n    public enable(): void {\n        if (this._enabled || !this._component.activated) { return; }\n\n        this._enable();\n        this._enabled = true;\n\n        this._component.configure(this._getConfiguration(true));\n    }\n\n    /**\n     * Disables the interaction.\n     *\n     * @example ```<component-name>.<handler-name>.disable();```\n     */\n    public disable(): void {\n        if (!this._enabled) { return; }\n\n        this._disable();\n        this._enabled = false;\n\n        if (this._component.activated) {\n            this._component.configure(this._getConfiguration(false));\n        }\n    }\n\n    protected abstract _enable(): void;\n\n    protected abstract _disable(): void;\n\n    protected abstract _getConfiguration(enable: boolean): TConfiguration;\n}\n\nexport default HandlerBase;\n",
     "import {MapillaryError} from \"./MapillaryError\";\n\nexport class ArgumentMapillaryError extends MapillaryError {\n    constructor (message?: string) {\n        super(message != null ? message : \"The argument is not valid.\");\n\n        this.name = \"ArgumentMapillaryError\";\n    }\n}\n\nexport default ArgumentMapillaryError;\n",
     "import {MapillaryError} from \"./MapillaryError\";\n\nexport class GraphMapillaryError extends MapillaryError {\n    constructor (message: string) {\n        super(message);\n\n        this.name = \"GraphMapillaryError\";\n    }\n}\n\nexport default GraphMapillaryError;\n",
     "export class MapillaryError extends Error {\n    constructor (message?: string) {\n        super(message);\n\n        this.name = \"MapillaryError\";\n    }\n}\n\nexport default MapillaryError;\n",
     "import {Observable} from \"rxjs/Observable\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/map\";\n\nimport {\n    ICoreNode,\n    IFillNode,\n    IGPano,\n    ILatLon,\n} from \"../API\";\nimport {IEdge} from \"../Edge\";\nimport {\n    IEdgeStatus,\n    IMesh,\n    ILoadStatus,\n    NodeCache,\n} from \"../Graph\";\nimport {ImageSize} from \"../Viewer\";\n\n/**\n * @class Node\n *\n * @classdesc Represents a node in the navigation graph.\n *\n * Explanation of position and bearing properties:\n *\n * When images are uploaded they will have GPS information in the EXIF, this is what\n * is called `originalLatLon`(@link Node#originalLatLon).\n *\n * When Structure from Motions has been run for a node a `computedLatLon` that\n * differs from the `originalLatLon` will be created. It is different because\n * GPS positions are not very exact and SfM aligns the camera positions according\n * to the 3D reconstruction (@link Node#computedLatLon).\n *\n * At last there exist a `latLon` property which evaluates to\n * the `computedLatLon` from SfM if it exists but falls back\n * to the `originalLatLon` from the EXIF GPS otherwise (@link Node#latlon).\n *\n * Everything that is done in in the Viewer is based on the SfM positions,\n * i.e. `computedLatLon`. That is why the smooth transitions go in the right\n * direction (nd not in strange directions because of bad GPS).\n *\n * E.g. when placing a marker in the Viewer it is relative to the SfM\n * position i.e. the `computedLatLon`.\n *\n * The same concept as above also applies to the compass angle (or bearing) properties\n * `originalCa`, `computedCa` and `ca`.\n */\nexport class Node {\n    private _cache: NodeCache;\n    private _core: ICoreNode;\n    private _fill: IFillNode;\n\n    /**\n     * Create a new node instance.\n     *\n     * @description Nodes are always created internally by the library.\n     * Nodes can not be added to the library through any API method.\n     *\n     * @param {ICoreNode} coreNode - Raw core node data.\n     */\n    constructor(core: ICoreNode) {\n        this._cache = null;\n        this._core = core;\n        this._fill = null;\n    }\n\n    /**\n     * Get assets cached.\n     *\n     * @description The assets that need to be cached for this property\n     * to report true are the following: fill properties, image and mesh.\n     * The library ensures that the current node will always have the\n     * assets cached.\n     *\n     * @returns {boolean} Value indicating whether all assets have been\n     * cached.\n     */\n    public get assetsCached(): boolean {\n        return this._core != null &&\n            this._fill != null &&\n            this._cache != null &&\n            this._cache.image != null &&\n            this._cache.mesh != null;\n    }\n\n    /**\n     * Get alt.\n     *\n     * @description If SfM has not been run the computed altitude is\n     * set to a default value of two meters.\n     *\n     * @returns {number} Altitude, in meters.\n     */\n    public get alt(): number {\n        return this._fill.calt;\n    }\n\n    /**\n     * Get ca.\n     *\n     * @description If the SfM computed compass angle exists it will\n     * be returned, otherwise the original EXIF compass angle.\n     *\n     * @returns {number} Compass angle, measured in degrees.\n     */\n    public get ca(): number {\n        return this._fill.cca != null ? this._fill.cca : this._fill.ca;\n    }\n\n    /**\n     * Get capturedAt.\n     *\n     * @returns {number} Timestamp when the image was captured.\n     */\n    public get capturedAt(): number {\n        return this._fill.captured_at;\n    }\n\n    /**\n     * Get computedCA.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {number} SfM computed compass angle, measured in degrees.\n     */\n    public get computedCA(): number {\n        return this._fill.cca;\n    }\n\n    /**\n     * Get computedLatLon.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {ILatLon} SfM computed latitude longitude in WGS84 datum,\n     * measured in degrees.\n     */\n    public get computedLatLon(): ILatLon {\n        return this._core.cl;\n    }\n\n    /**\n     * Get focal.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {number} SfM computed focal length.\n     */\n    public get focal(): number {\n        return this._fill.cfocal;\n    }\n\n    /**\n     * Get full.\n     *\n     * @description The library ensures that the current node will\n     * always be full.\n     *\n     * @returns {boolean} Value indicating whether the node has all\n     * properties filled.\n     */\n    public get full(): boolean {\n        return this._fill != null;\n    }\n\n    /**\n     * Get fullPano.\n     *\n     * @returns {boolean} Value indicating whether the node is a complete\n     * 360 panorama.\n     */\n    public get fullPano(): boolean {\n        return this._fill.gpano != null &&\n            this._fill.gpano.CroppedAreaLeftPixels === 0 &&\n            this._fill.gpano.CroppedAreaTopPixels === 0 &&\n            this._fill.gpano.CroppedAreaImageWidthPixels === this._fill.gpano.FullPanoWidthPixels &&\n            this._fill.gpano.CroppedAreaImageHeightPixels === this._fill.gpano.FullPanoHeightPixels;\n    }\n\n    /**\n     * Get gpano.\n     *\n     * @description Will not be set for non panoramic images.\n     *\n     * @returns {IGPano} Panorama information for panorama images.\n     */\n    public get gpano(): IGPano {\n        return this._fill.gpano;\n    }\n\n    /**\n     * Get height.\n     *\n     * @returns {number} Height of original image, not adjusted\n     * for orientation.\n     */\n    public get height(): number {\n        return this._fill.height;\n    }\n\n    /**\n     * Get image.\n     *\n     * @description The image will always be set on the current node.\n     *\n     * @returns {HTMLImageElement} Cached image element of the node.\n     */\n    public get image(): HTMLImageElement {\n        return this._cache.image;\n    }\n\n    /**\n     * Get key.\n     *\n     * @returns {string} Unique key of the node.\n     */\n    public get key(): string {\n        return this._core.key;\n    }\n\n    /**\n     * Get latLon.\n     *\n     * @description If the SfM computed latitude longitude exist\n     * it will be returned, otherwise the original EXIF latitude\n     * longitude.\n     *\n     * @returns {ILatLon} Latitude longitude in WGS84 datum,\n     * measured in degrees.\n     */\n    public get latLon(): ILatLon {\n        return this._core.cl != null ? this._core.cl : this._core.l;\n    }\n\n    /**\n     * Get loadStatus.\n     *\n     * @returns {ILoadStatus} Value indicating the load status\n     * of the mesh and image.\n     */\n    public get loadStatus(): ILoadStatus {\n        return this._cache.loadStatus;\n    }\n\n    /**\n     * Get merged.\n     *\n     * @returns {boolean} Value indicating whether SfM has been\n     * run on the node and the node has been merged into a\n     * connected component.\n     */\n    public get merged(): boolean {\n        return this._fill != null &&\n            this._fill.merge_version != null &&\n            this._fill.merge_version > 0;\n    }\n\n    /**\n     * Get mergeCC.\n     *\n     * @description Will not be set if SfM has not yet been run on\n     * node.\n     *\n     * @returns {number} SfM connected component key to which\n     * image belongs.\n     */\n    public get mergeCC(): number {\n        return this._fill.merge_cc;\n    }\n\n    /**\n     * Get mergeVersion.\n     *\n     * @returns {number} Version for which SfM was run and image was merged.\n     */\n    public get mergeVersion(): number {\n        return this._fill.merge_version;\n    }\n\n    /**\n     * Get mesh.\n     *\n     * @description The mesh will always be set on the current node.\n     *\n     * @returns {IMesh} SfM triangulated mesh of reconstructed\n     * atomic 3D points.\n     */\n    public get mesh(): IMesh {\n        return this._cache.mesh;\n    }\n\n    /**\n     * Get orientation.\n     *\n     * @returns {number} EXIF orientation of original image.\n     */\n    public get orientation(): number {\n        return this._fill.orientation;\n    }\n\n    /**\n     * Get originalCA.\n     *\n     * @returns {number} Original EXIF compass angle, measured in\n     * degrees.\n     */\n    public get originalCA(): number {\n        return this._fill.ca;\n    }\n\n    /**\n     * Get originalLatLon.\n     *\n     * @returns {ILatLon} Original EXIF latitude longitude in\n     * WGS84 datum, measured in degrees.\n     */\n    public get originalLatLon(): ILatLon {\n        return this._core.l;\n    }\n\n    /**\n     * Get pano.\n     *\n     * @returns {boolean} Value indicating whether the node is a panorama.\n     * It could be a cropped or full panorama.\n     */\n    public get pano(): boolean {\n        return this._fill.gpano != null &&\n            this._fill.gpano.FullPanoWidthPixels != null;\n    }\n\n    /**\n     * Get projectKey.\n     *\n     * @returns {string} Unique key of the project to which\n     * the node belongs.\n     */\n    public get projectKey(): string {\n        return this._fill.project != null ?\n            this._fill.project.key :\n            null;\n    }\n\n    /**\n     * Get rotation.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {Array<number>} Rotation vector in angle axis representation.\n     */\n    public get rotation(): number[] {\n        return this._fill.c_rotation;\n    }\n\n    /**\n     * Get scale.\n     *\n     * @description Will not be set if SfM has not been run.\n     *\n     * @returns {number} Scale of atomic reconstruction.\n     */\n    public get scale(): number {\n        return this._fill.atomic_scale;\n    }\n\n    /**\n     * Get sequenceKey.\n     *\n     * @returns {string} Unique key of the sequence to which\n     * the node belongs.\n     */\n    public get sequenceKey(): string {\n        return this._core.sequence.key;\n    }\n\n    /**\n     * Get sequenceEdges.\n     *\n     * @returns {IEdgeStatus} Value describing the status of the\n     * sequence edges.\n     */\n    public get sequenceEdges(): IEdgeStatus {\n        return this._cache.sequenceEdges;\n    }\n\n    /**\n     * Get sequenceEdges$.\n     *\n     * @returns {Observable<IEdgeStatus>} Observable emitting\n     * values describing the status of the sequence edges.\n     */\n    public get sequenceEdges$(): Observable<IEdgeStatus> {\n        return this._cache.sequenceEdges$;\n    }\n\n    /**\n     * Get spatialEdges.\n     *\n     * @returns {IEdgeStatus} Value describing the status of the\n     * spatial edges.\n     */\n    public get spatialEdges(): IEdgeStatus {\n        return this._cache.spatialEdges;\n    }\n\n    /**\n     * Get spatialEdges$.\n     *\n     * @returns {Observable<IEdgeStatus>} Observable emitting\n     * values describing the status of the spatial edges.\n     */\n    public get spatialEdges$(): Observable<IEdgeStatus> {\n        return this._cache.spatialEdges$;\n    }\n\n    /**\n     * Get userKey.\n     *\n     * @returns {string} Unique key of the user who uploaded\n     * the image.\n     */\n    public get userKey(): string {\n        return this._fill.user.key;\n    }\n\n    /**\n     * Get username.\n     *\n     * @returns {string} Username of the user who uploaded\n     * the image.\n     */\n    public get username(): string {\n        return this._fill.user.username;\n    }\n\n    /**\n     * Get width.\n     *\n     * @returns {number} Width of original image, not\n     * adjusted for orientation.\n     */\n    public get width(): number {\n        return this._fill.width;\n    }\n\n    /**\n     * Cache the image and mesh assets.\n     *\n     * @description The assets are always cached internally by the\n     * library prior to setting a node as the current node.\n     *\n     * @returns {Observable<Node>} Observable emitting this node whenever the\n     * load status has changed and when the mesh or image has been fully loaded.\n     */\n    public cacheAssets$(): Observable<Node> {\n        return this._cache.cacheAssets$(this.key, this.pano, this.merged)\n            .map(\n                (cache: NodeCache): Node => {\n                    return this;\n                });\n    }\n\n    public cacheImage$(imageSize: ImageSize): Observable<Node> {\n        return this._cache.cacheImage$(this.key, imageSize)\n            .map(\n                (cache: NodeCache): Node => {\n                    return this;\n                });\n    }\n\n    /**\n     * Cache the sequence edges.\n     *\n     * @description The sequence edges are cached asynchronously\n     * internally by the library.\n     *\n     * @param {Array<IEdge>} edges - Sequence edges to cache.\n     */\n    public cacheSequenceEdges(edges: IEdge[]): void {\n        this._cache.cacheSequenceEdges(edges);\n    }\n\n    /**\n     * Cache the spatial edges.\n     *\n     * @description The spatial edges are cached asynchronously\n     * internally by the library.\n     *\n     * @param {Array<IEdge>} edges - Spatial edges to cache.\n     */\n    public cacheSpatialEdges(edges: IEdge[]): void {\n        this._cache.cacheSpatialEdges(edges);\n    }\n\n    /**\n     * Dispose the node.\n     *\n     * @description Disposes all cached assets.\n     */\n    public dispose(): void {\n        if (this._cache != null) {\n            this._cache.dispose();\n            this._cache = null;\n        }\n\n        this._core = null;\n        this._fill = null;\n    }\n\n    /**\n     * Initialize the node cache.\n     *\n     * @description The node cache is initialized internally by\n     * the library.\n     *\n     * @param {NodeCache} cache - The node cache to set as cache.\n     */\n    public initializeCache(cache: NodeCache): void {\n        if (this._cache != null) {\n            throw new Error(`Node cache already initialized (${this.key}).`);\n        }\n\n        this._cache = cache;\n    }\n\n    /**\n     * Fill the node with all properties.\n     *\n     * @description The node is filled internally by\n     * the library.\n     *\n     * @param {IFillNode} fill - The fill node struct.\n     */\n    public makeFull(fill: IFillNode): void {\n        if (fill == null) {\n            throw new Error(\"Fill can not be null.\");\n        }\n\n        this._fill = fill;\n    }\n\n    /**\n     * Reset the sequence edges.\n     */\n    public resetSequenceEdges(): void {\n        this._cache.resetSequenceEdges();\n    }\n\n    /**\n     * Reset the spatial edges.\n     */\n    public resetSpatialEdges(): void {\n        this._cache.resetSpatialEdges();\n    }\n\n    /**\n     * Clears the image and mesh assets, aborts\n     * any outstanding requests and resets edges.\n     */\n    public uncache(): void {\n        if (this._cache == null) {\n            return;\n        }\n\n        this._cache.dispose();\n        this._cache = null;\n    }\n}\n\nexport default Node;\n",
     "import {Subject} from \"rxjs/Subject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subscriber} from \"rxjs/Subscriber\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/publishReplay\";\n\nimport {IEdge} from \"../Edge\";\nimport {\n    IEdgeStatus,\n    IMesh,\n    ILoadStatus,\n    ILoadStatusObject,\n    MeshReader,\n} from \"../Graph\";\nimport {\n    Settings,\n    Urls,\n} from \"../Utils\";\nimport {ImageSize} from \"../Viewer\";\n\n/**\n * @class NodeCache\n *\n * @classdesc Represents the cached properties of a node.\n */\nexport class NodeCache {\n    private _disposed: boolean;\n\n    private _image: HTMLImageElement;\n    private _loadStatus: ILoadStatus;\n    private _mesh: IMesh;\n    private _sequenceEdges: IEdgeStatus;\n    private _spatialEdges: IEdgeStatus;\n\n    private _imageRequest: XMLHttpRequest;\n    private _meshRequest: XMLHttpRequest;\n\n    private _sequenceEdgesChanged$: Subject<IEdgeStatus>;\n    private _sequenceEdges$: Observable<IEdgeStatus>;\n    private _spatialEdgesChanged$: Subject<IEdgeStatus>;\n    private _spatialEdges$: Observable<IEdgeStatus>;\n\n    private _cachingAssets$: Observable<NodeCache>;\n\n    private _sequenceEdgesSubscription: Subscription;\n    private _spatialEdgesSubscription: Subscription;\n\n    /**\n     * Create a new node cache instance.\n     */\n    constructor() {\n        this._disposed = false;\n\n        this._image = null;\n        this._loadStatus = { loaded: 0, total: 0 };\n        this._mesh = null;\n        this._sequenceEdges = { cached: false, edges: [] };\n        this._spatialEdges = { cached: false, edges: [] };\n\n        this._sequenceEdgesChanged$ = new Subject<IEdgeStatus>();\n        this._sequenceEdges$ = this._sequenceEdgesChanged$\n            .startWith(this._sequenceEdges)\n            .publishReplay(1)\n            .refCount();\n\n        this._sequenceEdgesSubscription = this._sequenceEdges$.subscribe(() => { /*noop*/ });\n\n        this._spatialEdgesChanged$ = new Subject<IEdgeStatus>();\n        this._spatialEdges$ = this._spatialEdgesChanged$\n            .startWith(this._spatialEdges)\n            .publishReplay(1)\n            .refCount();\n\n        this._spatialEdgesSubscription = this._spatialEdges$.subscribe(() => { /*noop*/ });\n\n        this._cachingAssets$ = null;\n    }\n\n    /**\n     * Get image.\n     *\n     * @description Will not be set when assets have not been cached\n     * or when the object has been disposed.\n     *\n     * @returns {HTMLImageElement} Cached image element of the node.\n     */\n    public get image(): HTMLImageElement {\n        return this._image;\n    }\n\n    /**\n     * Get loadStatus.\n     *\n     * @returns {ILoadStatus} Value indicating the load status\n     * of the mesh and image.\n     */\n    public get loadStatus(): ILoadStatus {\n        return this._loadStatus;\n    }\n\n    /**\n     * Get mesh.\n     *\n     * @description Will not be set when assets have not been cached\n     * or when the object has been disposed.\n     *\n     * @returns {IMesh} SfM triangulated mesh of reconstructed\n     * atomic 3D points.\n     */\n    public get mesh(): IMesh {\n        return this._mesh;\n    }\n\n    /**\n     * Get sequenceEdges.\n     *\n     * @returns {IEdgeStatus} Value describing the status of the\n     * sequence edges.\n     */\n    public get sequenceEdges(): IEdgeStatus {\n        return this._sequenceEdges;\n    }\n\n    /**\n     * Get sequenceEdges$.\n     *\n     * @returns {Observable<IEdgeStatus>} Observable emitting\n     * values describing the status of the sequence edges.\n     */\n    public get sequenceEdges$(): Observable<IEdgeStatus> {\n        return this._sequenceEdges$;\n    }\n\n    /**\n     * Get spatialEdges.\n     *\n     * @returns {IEdgeStatus} Value describing the status of the\n     * spatial edges.\n     */\n    public get spatialEdges(): IEdgeStatus {\n        return this._spatialEdges;\n    }\n\n    /**\n     * Get spatialEdges$.\n     *\n     * @returns {Observable<IEdgeStatus>} Observable emitting\n     * values describing the status of the spatial edges.\n     */\n    public get spatialEdges$(): Observable<IEdgeStatus> {\n        return this._spatialEdges$;\n    }\n\n    /**\n     * Cache the image and mesh assets.\n     *\n     * @param {string} key - Key of the node to cache.\n     * @param {boolean} pano - Value indicating whether node is a panorama.\n     * @param {boolean} merged - Value indicating whether node is merged.\n     * @returns {Observable<NodeCache>} Observable emitting this node\n     * cache whenever the load status has changed and when the mesh or image\n     * has been fully loaded.\n     */\n    public cacheAssets$(key: string, pano: boolean, merged: boolean): Observable<NodeCache> {\n        if (this._cachingAssets$ != null) {\n            return this._cachingAssets$;\n        }\n\n        let imageSize: ImageSize = pano ?\n            Settings.basePanoramaSize :\n            Settings.baseImageSize;\n\n        this._cachingAssets$ = Observable\n            .combineLatest(\n                this._cacheImage$(key, imageSize),\n                this._cacheMesh$(key, merged),\n                (imageStatus: ILoadStatusObject<HTMLImageElement>, meshStatus: ILoadStatusObject<IMesh>): NodeCache => {\n                    this._loadStatus.loaded = 0;\n                    this._loadStatus.total = 0;\n\n                    if (meshStatus) {\n                        this._mesh = meshStatus.object;\n                        this._loadStatus.loaded += meshStatus.loaded.loaded;\n                        this._loadStatus.total += meshStatus.loaded.total;\n                    }\n\n                    if (imageStatus) {\n                        this._image = imageStatus.object;\n                        this._loadStatus.loaded += imageStatus.loaded.loaded;\n                        this._loadStatus.total += imageStatus.loaded.total;\n                    }\n\n                    return this;\n                })\n            .finally(\n                (): void => {\n                    this._cachingAssets$ = null;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        return this._cachingAssets$;\n    }\n\n    /**\n     * Cache an image with a higher resolution than the current one.\n     *\n     * @param {string} key - Key of the node to cache.\n     * @param {ImageSize} imageSize - The size to cache.\n     * @returns {Observable<NodeCache>} Observable emitting a single item,\n     * the node cache, when the image has been cached. If supplied image\n     * size is not larger than the current image size the node cache is\n     * returned immediately.\n     */\n    public cacheImage$(key: string, imageSize: ImageSize): Observable<NodeCache> {\n        if (this._image != null && imageSize <= Math.max(this._image.width, this._image.height)) {\n            return Observable.of<NodeCache>(this);\n        }\n\n        return this._cacheImage$(key, imageSize)\n            .first(\n                (status: ILoadStatusObject<HTMLImageElement>): boolean => {\n                    return status.object != null;\n                })\n            .do(\n                (status: ILoadStatusObject<HTMLImageElement>): void => {\n                    this._disposeImage();\n                    this._image = status.object;\n                })\n            .map(\n                (imageStatus: ILoadStatusObject<HTMLImageElement>): NodeCache => {\n                    return this;\n                });\n    }\n\n    /**\n     * Cache the sequence edges.\n     *\n     * @param {Array<IEdge>} edges - Sequence edges to cache.\n     */\n    public cacheSequenceEdges(edges: IEdge[]): void {\n        this._sequenceEdges = { cached: true, edges: edges };\n        this._sequenceEdgesChanged$.next(this._sequenceEdges);\n    }\n\n    /**\n     * Cache the spatial edges.\n     *\n     * @param {Array<IEdge>} edges - Spatial edges to cache.\n     */\n    public cacheSpatialEdges(edges: IEdge[]): void {\n        this._spatialEdges = { cached: true, edges: edges };\n        this._spatialEdgesChanged$.next(this._spatialEdges);\n    }\n\n    /**\n     * Dispose the node cache.\n     *\n     * @description Disposes all cached assets and unsubscribes to\n     * all streams.\n     */\n    public dispose(): void {\n        this._sequenceEdgesSubscription.unsubscribe();\n        this._spatialEdgesSubscription.unsubscribe();\n\n        this._disposeImage();\n\n        this._mesh = null;\n        this._loadStatus.loaded = 0;\n        this._loadStatus.total = 0;\n        this._sequenceEdges = { cached: false, edges: [] };\n        this._spatialEdges = { cached: false, edges: [] };\n\n        this._sequenceEdgesChanged$.next(this._sequenceEdges);\n        this._spatialEdgesChanged$.next(this._spatialEdges);\n\n        this._disposed = true;\n\n        if (this._imageRequest != null) {\n            this._imageRequest.abort();\n        }\n\n        if (this._meshRequest != null) {\n            this._meshRequest.abort();\n        }\n    }\n\n    /**\n     * Reset the sequence edges.\n     */\n    public resetSequenceEdges(): void {\n        this._sequenceEdges = { cached: false, edges: [] };\n        this._sequenceEdgesChanged$.next(this._sequenceEdges);\n    }\n\n    /**\n     * Reset the spatial edges.\n     */\n    public resetSpatialEdges(): void {\n        this._spatialEdges = { cached: false, edges: [] };\n        this._spatialEdgesChanged$.next(this._spatialEdges);\n    }\n\n    /**\n     * Cache the image.\n     *\n     * @param {string} key - Key of the node to cache.\n     * @param {boolean} pano - Value indicating whether node is a panorama.\n     * @returns {Observable<ILoadStatusObject<HTMLImageElement>>} Observable\n     * emitting a load status object every time the load status changes\n     * and completes when the image is fully loaded.\n     */\n    private _cacheImage$(key: string, imageSize: ImageSize): Observable<ILoadStatusObject<HTMLImageElement>> {\n        return Observable.create(\n            (subscriber: Subscriber<ILoadStatusObject<HTMLImageElement>>): void => {\n                let xmlHTTP: XMLHttpRequest = new XMLHttpRequest();\n                xmlHTTP.open(\"GET\", Urls.thumbnail(key, imageSize), true);\n                xmlHTTP.responseType = \"arraybuffer\";\n                xmlHTTP.timeout = 15000;\n\n                xmlHTTP.onload = (pe: ProgressEvent) => {\n                    if (xmlHTTP.status !== 200) {\n                        this._imageRequest = null;\n\n                        subscriber.error(\n                            new Error(`Failed to fetch image (${key}). Status: ${xmlHTTP.status}, ${xmlHTTP.statusText}`));\n\n                        return;\n                    }\n\n                    let image: HTMLImageElement = new Image();\n                    image.crossOrigin = \"Anonymous\";\n\n                    image.onload = (e: Event) => {\n                        this._imageRequest = null;\n\n                        if (this._disposed) {\n                            window.URL.revokeObjectURL(image.src);\n                            subscriber.error(new Error(`Image load was aborted (${key})`));\n\n                            return;\n                        }\n\n                        subscriber.next({ loaded: { loaded: pe.loaded, total: pe.total }, object: image });\n                        subscriber.complete();\n                    };\n\n                    image.onerror = (error: ErrorEvent) => {\n                        this._imageRequest = null;\n\n                        subscriber.error(new Error(`Failed to load image (${key})`));\n                    };\n\n                    let blob: Blob = new Blob([xmlHTTP.response]);\n                    image.src = window.URL.createObjectURL(blob);\n                };\n\n                xmlHTTP.onprogress = (pe: ProgressEvent) => {\n                    if (this._disposed) {\n                        return;\n                    }\n\n                    subscriber.next({loaded: { loaded: pe.loaded, total: pe.total }, object: null });\n                };\n\n                xmlHTTP.onerror = (error: Event) => {\n                    this._imageRequest = null;\n\n                    subscriber.error(new Error(`Failed to fetch image (${key})`));\n                };\n\n                xmlHTTP.ontimeout = (e: Event) => {\n                    this._imageRequest = null;\n\n                    subscriber.error(new Error(`Image request timed out (${key})`));\n                };\n\n                xmlHTTP.onabort = (event: Event) => {\n                    this._imageRequest = null;\n\n                    subscriber.error(new Error(`Image request was aborted (${key})`));\n                };\n\n                this._imageRequest = xmlHTTP;\n\n                xmlHTTP.send(null);\n            });\n    }\n\n    /**\n     * Cache the mesh.\n     *\n     * @param {string} key - Key of the node to cache.\n     * @param {boolean} merged - Value indicating whether node is merged.\n     * @returns {Observable<ILoadStatusObject<IMesh>>} Observable emitting\n     * a load status object every time the load status changes and completes\n     * when the mesh is fully loaded.\n     */\n    private _cacheMesh$(key: string, merged: boolean): Observable<ILoadStatusObject<IMesh>> {\n        return Observable.create(\n            (subscriber: Subscriber<ILoadStatusObject<IMesh>>): void => {\n                if (!merged) {\n                    subscriber.next(this._createEmptyMeshLoadStatus());\n                    subscriber.complete();\n                    return;\n                }\n\n                let xmlHTTP: XMLHttpRequest = new XMLHttpRequest();\n                xmlHTTP.open(\"GET\", Urls.protoMesh(key), true);\n                xmlHTTP.responseType = \"arraybuffer\";\n                xmlHTTP.timeout = 15000;\n\n                xmlHTTP.onload = (pe: ProgressEvent) => {\n                    this._meshRequest = null;\n\n                    if (this._disposed) {\n                        return;\n                    }\n\n                    let mesh: IMesh = xmlHTTP.status === 200 ?\n                        MeshReader.read(new Buffer(xmlHTTP.response)) :\n                        { faces: [], vertices: [] };\n\n                    subscriber.next({ loaded: { loaded: pe.loaded, total: pe.total }, object: mesh });\n                    subscriber.complete();\n                };\n\n                xmlHTTP.onprogress = (pe: ProgressEvent) => {\n                    if (this._disposed) {\n                        return;\n                    }\n\n                    subscriber.next({ loaded: { loaded: pe.loaded, total: pe.total }, object: null });\n                };\n\n                xmlHTTP.onerror = (e: Event) => {\n                    this._meshRequest = null;\n\n                    console.error(`Failed to cache mesh (${key})`);\n\n                    subscriber.next(this._createEmptyMeshLoadStatus());\n                    subscriber.complete();\n                };\n\n                xmlHTTP.ontimeout = (e: Event) => {\n                    this._meshRequest = null;\n\n                    console.error(`Mesh request timed out (${key})`);\n\n                    subscriber.next(this._createEmptyMeshLoadStatus());\n                    subscriber.complete();\n                };\n\n                xmlHTTP.onabort = (e: Event) => {\n                    this._meshRequest = null;\n\n                    subscriber.error(new Error(`Mesh request was aborted (${key})`));\n                };\n\n                this._meshRequest = xmlHTTP;\n\n                xmlHTTP.send(null);\n            });\n    }\n\n    /**\n     * Create a load status object with an empty mesh.\n     *\n     * @returns {ILoadStatusObject<IMesh>} Load status object\n     * with empty mesh.\n     */\n    private _createEmptyMeshLoadStatus(): ILoadStatusObject<IMesh> {\n        return {\n            loaded: { loaded: 0, total: 0 },\n            object: { faces: [], vertices: [] },\n        };\n    }\n\n    private _disposeImage(): void {\n        if (this._image != null) {\n            window.URL.revokeObjectURL(this._image.src);\n        }\n\n        this._image = null;\n    }\n}\n\nexport default NodeCache;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as _ from \"underscore\";\n\nimport {ISequence} from \"../API\";\n\n/**\n * @class Sequence\n *\n * @classdesc Represents a sequence of ordered nodes.\n */\nexport class Sequence {\n    private _key: string;\n    private _keys: string[];\n\n    /**\n     * Create a new sequene instance.\n     *\n     * @param {ISequence} sequence - Raw sequence data.\n     */\n    constructor(sequence: ISequence) {\n        this._key = sequence.key;\n        this._keys = sequence.keys;\n    }\n\n    /**\n     * Get key.\n     *\n     * @returns {string} Unique sequence key.\n     */\n    public get key(): string {\n        return this._key;\n    }\n\n    /**\n     * Get keys.\n     *\n     * @returns {Array<string>} Array of ordered node keys in the sequence.\n     */\n    public get keys(): string[] {\n        return this._keys;\n    }\n\n    /**\n     * Dispose the sequence.\n     *\n     * @description Disposes all cached assets.\n     */\n    public dispose(): void {\n        this._key = null;\n        this._keys = null;\n    }\n\n    /**\n     * Find the next node key in the sequence with respect to\n     * the provided node key.\n     *\n     * @param {string} key - Reference node key.\n     * @returns {string} Next key in sequence if it exists, null otherwise.\n     */\n    public findNextKey(key: string): string {\n        let i: number = _.indexOf(this._keys, key);\n\n        if ((i + 1) >= this._keys.length || i === -1) {\n            return null;\n        } else {\n            return this._keys[i + 1];\n        }\n    }\n\n    /**\n     * Find the previous node key in the sequence with respect to\n     * the provided node key.\n     *\n     * @param {string} key - Reference node key.\n     * @returns {string} Previous key in sequence if it exists, null otherwise.\n     */\n    public findPrevKey(key: string): string {\n        let i: number = _.indexOf(this._keys, key);\n\n        if (i === 0 || i === -1) {\n            return null;\n        } else {\n            return this._keys[i - 1];\n        }\n    }\n}\n\nexport default Sequence;\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {\n    Node,\n    Sequence,\n} from \"../../Graph\";\nimport\n{\n    EdgeDirection,\n    IStep,\n    ITurn,\n    IPano,\n    IEdge,\n    IPotentialEdge,\n    EdgeCalculatorSettings,\n    EdgeCalculatorDirections,\n    EdgeCalculatorCoefficients,\n} from \"../../Edge\";\nimport {ArgumentMapillaryError} from \"../../Error\";\nimport {GeoCoords, Spatial} from \"../../Geo\";\n\n/**\n * @class EdgeCalculator\n *\n * @classdesc Represents a class for calculating node edges.\n */\nexport class EdgeCalculator {\n\n    private _spatial: Spatial;\n    private _geoCoords: GeoCoords;\n\n    private _settings: EdgeCalculatorSettings;\n    private _directions: EdgeCalculatorDirections;\n    private _coefficients: EdgeCalculatorCoefficients;\n\n    /**\n     * Create a new edge calculator instance.\n     *\n     * @param {EdgeCalculatorSettings} settings - Settings struct.\n     * @param {EdgeCalculatorDirections} directions - Directions struct.\n     * @param {EdgeCalculatorCoefficients} coefficients - Coefficients struct.\n     */\n    constructor(\n        settings?: EdgeCalculatorSettings,\n        directions?: EdgeCalculatorDirections,\n        coefficients?: EdgeCalculatorCoefficients) {\n\n        this._spatial = new Spatial();\n        this._geoCoords = new GeoCoords();\n\n        this._settings = settings != null ? settings : new EdgeCalculatorSettings();\n        this._directions = directions != null ? directions : new EdgeCalculatorDirections();\n        this._coefficients = coefficients != null ? coefficients : new EdgeCalculatorCoefficients();\n    }\n\n    /**\n     * Returns the potential edges to destination nodes for a set\n     * of nodes with respect to a source node.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<Node>} nodes - Potential destination nodes.\n     * @param {Array<string>} fallbackKeys - Keys for destination nodes that should\n     * be returned even if they do not meet the criteria for a potential edge.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public getPotentialEdges(node: Node, potentialNodes: Node[], fallbackKeys: string[]): IPotentialEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        if (!node.merged) {\n            return [];\n        }\n\n        let currentDirection: THREE.Vector3 =\n            this._spatial.viewingDirection(node.rotation);\n        let currentVerticalDirection: number =\n            this._spatial.angleToPlane(currentDirection.toArray(), [0, 0, 1]);\n\n        let potentialEdges: IPotentialEdge[] = [];\n\n        for (let potential of potentialNodes) {\n            if (!potential.merged ||\n                potential.key === node.key) {\n                continue;\n            }\n\n            let enu: number[] = this._geoCoords.geodeticToEnu(\n                potential.latLon.lat,\n                potential.latLon.lon,\n                potential.alt,\n                node.latLon.lat,\n                node.latLon.lon,\n                node.alt);\n\n            let motion: THREE.Vector3 = new THREE.Vector3(enu[0], enu[1], enu[2]);\n            let distance: number = motion.length();\n\n            if (distance > this._settings.maxDistance &&\n                fallbackKeys.indexOf(potential.key) < 0) {\n                continue;\n            }\n\n            let motionChange: number = this._spatial.angleBetweenVector2(\n                currentDirection.x,\n                currentDirection.y,\n                motion.x,\n                motion.y);\n\n            let verticalMotion: number = this._spatial.angleToPlane(motion.toArray(), [0, 0, 1]);\n\n            let direction: THREE.Vector3 =\n                this._spatial.viewingDirection(potential.rotation);\n\n            let directionChange: number = this._spatial.angleBetweenVector2(\n                currentDirection.x,\n                currentDirection.y,\n                direction.x,\n                direction.y);\n\n            let verticalDirection: number = this._spatial.angleToPlane(direction.toArray(), [0, 0, 1]);\n            let verticalDirectionChange: number = verticalDirection - currentVerticalDirection;\n\n            let rotation: number = this._spatial.relativeRotationAngle(\n                node.rotation,\n                potential.rotation);\n\n            let worldMotionAzimuth: number =\n                this._spatial.angleBetweenVector2(1, 0, motion.x, motion.y);\n\n            let sameSequence: boolean = potential.sequenceKey != null &&\n                node.sequenceKey != null &&\n                potential.sequenceKey === node.sequenceKey;\n\n            let sameMergeCC: boolean =\n                 (potential.mergeCC == null && node.mergeCC == null) ||\n                 potential.mergeCC === node.mergeCC;\n\n            let sameUser: boolean =\n                potential.userKey === node.userKey;\n\n            let potentialEdge: IPotentialEdge = {\n                capturedAt: potential.capturedAt,\n                directionChange: directionChange,\n                distance: distance,\n                fullPano: potential.fullPano,\n                key: potential.key,\n                motionChange: motionChange,\n                rotation: rotation,\n                sameMergeCC: sameMergeCC,\n                sameSequence: sameSequence,\n                sameUser: sameUser,\n                sequenceKey: potential.sequenceKey,\n                verticalDirectionChange: verticalDirectionChange,\n                verticalMotion: verticalMotion,\n                worldMotionAzimuth: worldMotionAzimuth,\n            };\n\n            potentialEdges.push(potentialEdge);\n        }\n\n        return potentialEdges;\n    }\n\n    /**\n     * Computes the sequence edges for a node.\n     *\n     * @param {Node} node - Source node.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computeSequenceEdges(node: Node, sequence: Sequence): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        if (node.sequenceKey !== sequence.key) {\n            throw new ArgumentMapillaryError(\"Node and sequence does not correspond.\");\n        }\n\n        let edges: IEdge[] = [];\n\n        let nextKey: string = sequence.findNextKey(node.key);\n        if (nextKey != null) {\n            edges.push({\n                data: {\n                    direction: EdgeDirection.Next,\n                    worldMotionAzimuth: Number.NaN,\n                },\n                from: node.key,\n                to: nextKey,\n            });\n        }\n\n        let prevKey: string = sequence.findPrevKey(node.key);\n        if (prevKey != null) {\n            edges.push({\n                data: {\n                    direction: EdgeDirection.Prev,\n                    worldMotionAzimuth: Number.NaN,\n                },\n                from: node.key,\n                to: prevKey,\n            });\n        }\n\n        return edges;\n    }\n\n    /**\n     * Computes the similar edges for a node.\n     *\n     * @description Similar edges for perspective images and cropped panoramas\n     * look roughly in the same direction and are positioned closed to the node.\n     * Similar edges for full panoramas only target other full panoramas.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computeSimilarEdges(node: Node, potentialEdges: IPotentialEdge[]): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        let nodeFullPano: boolean = node.fullPano;\n        let sequenceGroups: { [key: string]: IPotentialEdge[] } = {};\n\n        for (let potentialEdge of potentialEdges) {\n            if (potentialEdge.sequenceKey == null) {\n                continue;\n            }\n\n            if (potentialEdge.sameSequence ||\n                !potentialEdge.sameMergeCC) {\n                continue;\n            }\n\n            if (nodeFullPano) {\n                if (!potentialEdge.fullPano) {\n                    continue;\n                }\n            } else {\n                if (!potentialEdge.fullPano &&\n                    Math.abs(potentialEdge.directionChange) > this._settings.similarMaxDirectionChange) {\n                    continue;\n                }\n            }\n\n            if (potentialEdge.distance > this._settings.similarMaxDistance) {\n                continue;\n            }\n\n            if (potentialEdge.sameUser &&\n                Math.abs(potentialEdge.capturedAt - node.capturedAt) <\n                    this._settings.similarMinTimeDifference) {\n                continue;\n            }\n\n            if (sequenceGroups[potentialEdge.sequenceKey] == null) {\n                sequenceGroups[potentialEdge.sequenceKey] = [];\n            }\n\n            sequenceGroups[potentialEdge.sequenceKey].push(potentialEdge);\n\n        }\n\n        let similarEdges: IPotentialEdge[] = [];\n\n        let calculateScore: (potentialEdge: IPotentialEdge) => number =\n            node.fullPano ?\n                (potentialEdge: IPotentialEdge): number => {\n                    return potentialEdge.distance;\n                } :\n                (potentialEdge: IPotentialEdge): number => {\n                    return this._coefficients.similarDistance * potentialEdge.distance +\n                        this._coefficients.similarRotation * potentialEdge.rotation;\n                };\n\n        for (let sequenceKey in sequenceGroups) {\n            if (!sequenceGroups.hasOwnProperty(sequenceKey)) {\n                continue;\n            }\n\n            let lowestScore: number = Number.MAX_VALUE;\n            let similarEdge: IPotentialEdge = null;\n\n            for (let potentialEdge of sequenceGroups[sequenceKey]) {\n                let score: number = calculateScore(potentialEdge);\n\n                if (score < lowestScore) {\n                    lowestScore = score;\n                    similarEdge = potentialEdge;\n                }\n            }\n\n            if (similarEdge == null) {\n                continue;\n            }\n\n            similarEdges.push(similarEdge);\n        }\n\n\n        return similarEdges\n            .map<IEdge>(\n                (potentialEdge: IPotentialEdge): IEdge => {\n                    return {\n                        data: {\n                            direction: EdgeDirection.Similar,\n                            worldMotionAzimuth: potentialEdge.worldMotionAzimuth,\n                        },\n                        from: node.key,\n                        to: potentialEdge.key,\n                    };\n                });\n    }\n\n    /**\n     * Computes the step edges for a perspective node.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @param {string} prevKey - Key of previous node in sequence.\n     * @param {string} prevKey - Key of next node in sequence.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computeStepEdges(\n        node: Node,\n        potentialEdges: IPotentialEdge[],\n        prevKey: string,\n        nextKey: string): IEdge[] {\n\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        let edges: IEdge[] = [];\n\n        if (node.fullPano) {\n            return edges;\n        }\n\n        for (let k in this._directions.steps) {\n            if (!this._directions.steps.hasOwnProperty(k)) {\n                continue;\n            }\n\n            let step: IStep = this._directions.steps[k];\n\n            let lowestScore: number = Number.MAX_VALUE;\n            let edge: IPotentialEdge = null;\n            let fallback: IPotentialEdge = null;\n\n            for (let potential of potentialEdges) {\n                if (potential.fullPano) {\n                    continue;\n                }\n\n                if (Math.abs(potential.directionChange) > this._settings.stepMaxDirectionChange) {\n                    continue;\n                }\n\n                let motionDifference: number =\n                    this._spatial.angleDifference(step.motionChange, potential.motionChange);\n                let directionMotionDifference: number =\n                    this._spatial.angleDifference(potential.directionChange, motionDifference);\n                let drift: number =\n                    Math.max(Math.abs(motionDifference), Math.abs(directionMotionDifference));\n\n                if (Math.abs(drift) > this._settings.stepMaxDrift) {\n                    continue;\n                }\n\n                let potentialKey: string = potential.key;\n                if (step.useFallback && (potentialKey === prevKey || potentialKey === nextKey)) {\n                    fallback = potential;\n                }\n\n                if (potential.distance > this._settings.stepMaxDistance) {\n                    continue;\n                }\n\n                motionDifference = Math.sqrt(\n                    motionDifference * motionDifference +\n                    potential.verticalMotion * potential.verticalMotion);\n\n                let score: number =\n                    this._coefficients.stepPreferredDistance *\n                    Math.abs(potential.distance - this._settings.stepPreferredDistance) /\n                    this._settings.stepMaxDistance +\n                    this._coefficients.stepMotion * motionDifference / this._settings.stepMaxDrift +\n                    this._coefficients.stepRotation * potential.rotation / this._settings.stepMaxDirectionChange +\n                    this._coefficients.stepSequencePenalty * (potential.sameSequence ? 0 : 1) +\n                    this._coefficients.stepMergeCCPenalty * (potential.sameMergeCC ? 0 : 1);\n\n                if (score < lowestScore) {\n                    lowestScore = score;\n                    edge = potential;\n                }\n            }\n\n            edge = edge == null ? fallback : edge;\n            if (edge != null) {\n                edges.push({\n                    data: {\n                        direction: step.direction,\n                        worldMotionAzimuth: edge.worldMotionAzimuth,\n                    },\n                    from: node.key,\n                    to: edge.key,\n                });\n            }\n        }\n\n        return edges;\n    }\n\n    /**\n     * Computes the turn edges for a perspective node.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computeTurnEdges(node: Node, potentialEdges: IPotentialEdge[]): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        let edges: IEdge[] = [];\n\n        if (node.fullPano) {\n            return edges;\n        }\n\n        for (let k in this._directions.turns) {\n            if (!this._directions.turns.hasOwnProperty(k)) {\n                continue;\n            }\n\n            let turn: ITurn = this._directions.turns[k];\n\n            let lowestScore: number = Number.MAX_VALUE;\n            let edge: IPotentialEdge = null;\n\n            for (let potential of potentialEdges) {\n                if (potential.fullPano) {\n                    continue;\n                }\n\n                if (potential.distance > this._settings.turnMaxDistance) {\n                    continue;\n                }\n\n                let rig: boolean =\n                    turn.direction !== EdgeDirection.TurnU &&\n                    potential.distance < this._settings.turnMaxRigDistance &&\n                    Math.abs(potential.directionChange) > this._settings.turnMinRigDirectionChange;\n\n                let directionDifference: number = this._spatial.angleDifference(\n                    turn.directionChange, potential.directionChange);\n\n                let score: number;\n\n                if (\n                    rig &&\n                    potential.directionChange * turn.directionChange > 0 &&\n                    Math.abs(potential.directionChange) < Math.abs(turn.directionChange)) {\n                    score = -Math.PI / 2 + Math.abs(potential.directionChange);\n                } else {\n                    if (Math.abs(directionDifference) > this._settings.turnMaxDirectionChange) {\n                        continue;\n                    }\n\n                    let motionDifference: number = turn.motionChange ?\n                        this._spatial.angleDifference(turn.motionChange, potential.motionChange) : 0;\n\n                    motionDifference = Math.sqrt(\n                        motionDifference * motionDifference +\n                        potential.verticalMotion * potential.verticalMotion);\n\n                    score =\n                        this._coefficients.turnDistance * potential.distance /\n                        this._settings.turnMaxDistance +\n                        this._coefficients.turnMotion * motionDifference / Math.PI +\n                        this._coefficients.turnSequencePenalty * (potential.sameSequence ? 0 : 1) +\n                        this._coefficients.turnMergeCCPenalty * (potential.sameMergeCC ? 0 : 1);\n                }\n\n                if (score < lowestScore) {\n                    lowestScore = score;\n                    edge = potential;\n                }\n            }\n\n            if (edge != null) {\n                edges.push({\n                    data: {\n                        direction: turn.direction,\n                        worldMotionAzimuth: edge.worldMotionAzimuth,\n                    },\n                    from: node.key,\n                    to: edge.key,\n                });\n            }\n        }\n\n        return edges;\n    }\n\n    /**\n     * Computes the pano edges for a perspective node.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computePerspectiveToPanoEdges(node: Node, potentialEdges: IPotentialEdge[]): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        if (node.fullPano) {\n            return [];\n        }\n\n        let lowestScore: number = Number.MAX_VALUE;\n        let edge: IPotentialEdge = null;\n\n        for (let potential of potentialEdges) {\n            if (!potential.fullPano) {\n                continue;\n            }\n\n            let score: number =\n                this._coefficients.panoPreferredDistance *\n                Math.abs(potential.distance - this._settings.panoPreferredDistance) /\n                this._settings.panoMaxDistance +\n                this._coefficients.panoMotion * Math.abs(potential.motionChange) / Math.PI +\n                this._coefficients.panoMergeCCPenalty * (potential.sameMergeCC ? 0 : 1);\n\n            if (score < lowestScore) {\n                lowestScore = score;\n                edge = potential;\n            }\n        }\n\n        if (edge == null) {\n            return [];\n        }\n\n        return [\n            {\n                data: {\n                    direction: EdgeDirection.Pano,\n                    worldMotionAzimuth: edge.worldMotionAzimuth,\n                },\n                from: node.key,\n                to: edge.key,\n            },\n        ];\n    }\n\n    /**\n     * Computes the pano and step edges for a pano node.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computePanoEdges(node: Node, potentialEdges: IPotentialEdge[]): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        if (!node.fullPano) {\n            return [];\n        }\n\n        let panoEdges: IEdge[] = [];\n        let potentialPanos: IPotentialEdge[] = [];\n        let potentialSteps: [EdgeDirection, IPotentialEdge][] = [];\n\n        for (let potential of potentialEdges) {\n            if (potential.distance > this._settings.panoMaxDistance) {\n                continue;\n            }\n\n            if (potential.fullPano) {\n                if (potential.distance < this._settings.panoMinDistance) {\n                    continue;\n                }\n\n                potentialPanos.push(potential);\n            } else {\n                for (let k in this._directions.panos) {\n                    if (!this._directions.panos.hasOwnProperty(k)) {\n                        continue;\n                    }\n\n                    let pano: IPano = this._directions.panos[k];\n\n                    let turn: number = this._spatial.angleDifference(\n                        potential.directionChange,\n                        potential.motionChange);\n\n                    let turnChange: number = this._spatial.angleDifference(pano.directionChange, turn);\n\n                    if (Math.abs(turnChange) > this._settings.panoMaxStepTurnChange) {\n                        continue;\n                    }\n\n                    potentialSteps.push([pano.direction, potential]);\n\n                    // break if step direction found\n                    break;\n                }\n            }\n        }\n\n        let maxRotationDifference: number = Math.PI / this._settings.panoMaxItems;\n        let occupiedAngles: number[] = [];\n        let stepAngles: number[] = [];\n\n        for (let index: number = 0; index < this._settings.panoMaxItems; index++) {\n            let rotation: number = index / this._settings.panoMaxItems * 2 * Math.PI;\n\n            let lowestScore: number = Number.MAX_VALUE;\n            let edge: IPotentialEdge = null;\n\n            for (let potential of potentialPanos) {\n                let motionDifference: number = this._spatial.angleDifference(rotation, potential.motionChange);\n\n                if (Math.abs(motionDifference) > maxRotationDifference) {\n                    continue;\n                }\n\n                let occupiedDifference: number = Number.MAX_VALUE;\n                for (let occupiedAngle of occupiedAngles) {\n                    let difference: number = Math.abs(this._spatial.angleDifference(occupiedAngle, potential.motionChange));\n                    if (difference < occupiedDifference) {\n                        occupiedDifference = difference;\n                    }\n                }\n\n                if (occupiedDifference <= maxRotationDifference) {\n                    continue;\n                }\n\n                let score: number =\n                    this._coefficients.panoPreferredDistance *\n                    Math.abs(potential.distance - this._settings.panoPreferredDistance) /\n                    this._settings.panoMaxDistance +\n                    this._coefficients.panoMotion * Math.abs(motionDifference) / maxRotationDifference +\n                    this._coefficients.panoSequencePenalty * (potential.sameSequence ? 0 : 1) +\n                    this._coefficients.panoMergeCCPenalty * (potential.sameMergeCC ? 0 : 1);\n\n                if (score < lowestScore) {\n                    lowestScore = score;\n                    edge = potential;\n                }\n            }\n\n            if (edge != null) {\n                occupiedAngles.push(edge.motionChange);\n                panoEdges.push({\n                    data: {\n                        direction: EdgeDirection.Pano,\n                        worldMotionAzimuth: edge.worldMotionAzimuth,\n                    },\n                    from: node.key,\n                    to: edge.key,\n                });\n            } else {\n                stepAngles.push(rotation);\n            }\n        }\n\n        let occupiedStepAngles: {[direction: string]: number[] } = {};\n        occupiedStepAngles[EdgeDirection.Pano] = occupiedAngles;\n        occupiedStepAngles[EdgeDirection.StepForward] = [];\n        occupiedStepAngles[EdgeDirection.StepLeft] = [];\n        occupiedStepAngles[EdgeDirection.StepBackward] = [];\n        occupiedStepAngles[EdgeDirection.StepRight] = [];\n\n        for (let stepAngle of stepAngles) {\n            let occupations: [EdgeDirection, IPotentialEdge][] = [];\n\n            for (let k in this._directions.panos) {\n                if (!this._directions.panos.hasOwnProperty(k)) {\n                    continue;\n                }\n\n                let pano: IPano = this._directions.panos[k];\n\n                let allOccupiedAngles: number[] = occupiedStepAngles[EdgeDirection.Pano]\n                    .concat(occupiedStepAngles[pano.direction])\n                    .concat(occupiedStepAngles[pano.prev])\n                    .concat(occupiedStepAngles[pano.next]);\n\n                let lowestScore: number = Number.MAX_VALUE;\n                let edge: [EdgeDirection, IPotentialEdge] = null;\n\n                for (let potential of potentialSteps) {\n                    if (potential[0] !== pano.direction) {\n                        continue;\n                    }\n\n                    let motionChange: number = this._spatial.angleDifference(stepAngle, potential[1].motionChange);\n\n                    if (Math.abs(motionChange) > maxRotationDifference) {\n                        continue;\n                    }\n\n                    let minOccupiedDifference: number = Number.MAX_VALUE;\n                    for (let occupiedAngle of allOccupiedAngles) {\n                        let occupiedDifference: number =\n                            Math.abs(this._spatial.angleDifference(occupiedAngle, potential[1].motionChange));\n\n                        if (occupiedDifference < minOccupiedDifference) {\n                            minOccupiedDifference = occupiedDifference;\n                        }\n                    }\n\n                    if (minOccupiedDifference <= maxRotationDifference) {\n                        continue;\n                    }\n\n                    let score: number = this._coefficients.panoPreferredDistance *\n                        Math.abs(potential[1].distance - this._settings.panoPreferredDistance) /\n                        this._settings.panoMaxDistance +\n                        this._coefficients.panoMotion * Math.abs(motionChange) / maxRotationDifference +\n                        this._coefficients.panoMergeCCPenalty * (potential[1].sameMergeCC ? 0 : 1);\n\n                    if (score < lowestScore) {\n                        lowestScore = score;\n                        edge = potential;\n                    }\n                }\n\n                if (edge != null) {\n                    occupations.push(edge);\n                    panoEdges.push({\n                        data: {\n                            direction: edge[0],\n                            worldMotionAzimuth: edge[1].worldMotionAzimuth,\n                        },\n                        from: node.key,\n                        to: edge[1].key,\n                    });\n                }\n            }\n\n            for (let occupation of occupations) {\n                occupiedStepAngles[occupation[0]].push(occupation[1].motionChange);\n            }\n        }\n\n        return panoEdges;\n    }\n}\n\nexport default EdgeCalculator;\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {\n    Node,\n    Sequence,\n} from \"../../Graph\";\nimport\n{\n    EdgeDirection,\n    IStep,\n    ITurn,\n    IPano,\n    IEdge,\n    IPotentialEdge,\n    EdgeCalculatorSettings,\n    EdgeCalculatorDirections,\n    EdgeCalculatorCoefficients,\n} from \"../../Edge\";\nimport {ArgumentMapillaryError} from \"../../Error\";\nimport {GeoCoords, Spatial} from \"../../Geo\";\n\n/**\n * @class EdgeCalculator\n *\n * @classdesc Represents a class for calculating node edges.\n */\nexport class EdgeCalculator {\n\n    private _spatial: Spatial;\n    private _geoCoords: GeoCoords;\n\n    private _settings: EdgeCalculatorSettings;\n    private _directions: EdgeCalculatorDirections;\n    private _coefficients: EdgeCalculatorCoefficients;\n\n    /**\n     * Create a new edge calculator instance.\n     *\n     * @param {EdgeCalculatorSettings} settings - Settings struct.\n     * @param {EdgeCalculatorDirections} directions - Directions struct.\n     * @param {EdgeCalculatorCoefficients} coefficients - Coefficients struct.\n     */\n    constructor(\n        settings?: EdgeCalculatorSettings,\n        directions?: EdgeCalculatorDirections,\n        coefficients?: EdgeCalculatorCoefficients) {\n\n        this._spatial = new Spatial();\n        this._geoCoords = new GeoCoords();\n\n        this._settings = settings != null ? settings : new EdgeCalculatorSettings();\n        this._directions = directions != null ? directions : new EdgeCalculatorDirections();\n        this._coefficients = coefficients != null ? coefficients : new EdgeCalculatorCoefficients();\n    }\n\n    /**\n     * Returns the potential edges to destination nodes for a set\n     * of nodes with respect to a source node.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<Node>} nodes - Potential destination nodes.\n     * @param {Array<string>} fallbackKeys - Keys for destination nodes that should\n     * be returned even if they do not meet the criteria for a potential edge.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public getPotentialEdges(node: Node, potentialNodes: Node[], fallbackKeys: string[]): IPotentialEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        if (!node.merged) {\n            return [];\n        }\n\n        let currentDirection: THREE.Vector3 =\n            this._spatial.viewingDirection(node.rotation);\n        let currentVerticalDirection: number =\n            this._spatial.angleToPlane(currentDirection.toArray(), [0, 0, 1]);\n\n        let potentialEdges: IPotentialEdge[] = [];\n\n        for (let potential of potentialNodes) {\n            if (!potential.merged ||\n                potential.key === node.key) {\n                continue;\n            }\n\n            let enu: number[] = this._geoCoords.geodeticToEnu(\n                potential.latLon.lat,\n                potential.latLon.lon,\n                potential.alt,\n                node.latLon.lat,\n                node.latLon.lon,\n                node.alt);\n\n            let motion: THREE.Vector3 = new THREE.Vector3(enu[0], enu[1], enu[2]);\n            let distance: number = motion.length();\n\n            if (distance > this._settings.maxDistance &&\n                fallbackKeys.indexOf(potential.key) < 0) {\n                continue;\n            }\n\n            let motionChange: number = this._spatial.angleBetweenVector2(\n                currentDirection.x,\n                currentDirection.y,\n                motion.x,\n                motion.y);\n\n            let verticalMotion: number = this._spatial.angleToPlane(motion.toArray(), [0, 0, 1]);\n\n            let direction: THREE.Vector3 =\n                this._spatial.viewingDirection(potential.rotation);\n\n            let directionChange: number = this._spatial.angleBetweenVector2(\n                currentDirection.x,\n                currentDirection.y,\n                direction.x,\n                direction.y);\n\n            let verticalDirection: number = this._spatial.angleToPlane(direction.toArray(), [0, 0, 1]);\n            let verticalDirectionChange: number = verticalDirection - currentVerticalDirection;\n\n            let rotation: number = this._spatial.relativeRotationAngle(\n                node.rotation,\n                potential.rotation);\n\n            let worldMotionAzimuth: number =\n                this._spatial.angleBetweenVector2(1, 0, motion.x, motion.y);\n\n            let sameSequence: boolean = potential.sequenceKey != null &&\n                node.sequenceKey != null &&\n                potential.sequenceKey === node.sequenceKey;\n\n            let sameMergeCC: boolean =\n                 (potential.mergeCC == null && node.mergeCC == null) ||\n                 potential.mergeCC === node.mergeCC;\n\n            let sameUser: boolean =\n                potential.userKey === node.userKey;\n\n            let potentialEdge: IPotentialEdge = {\n                capturedAt: potential.capturedAt,\n                croppedPano: potential.pano && !potential.fullPano,\n                directionChange: directionChange,\n                distance: distance,\n                fullPano: potential.fullPano,\n                key: potential.key,\n                motionChange: motionChange,\n                rotation: rotation,\n                sameMergeCC: sameMergeCC,\n                sameSequence: sameSequence,\n                sameUser: sameUser,\n                sequenceKey: potential.sequenceKey,\n                verticalDirectionChange: verticalDirectionChange,\n                verticalMotion: verticalMotion,\n                worldMotionAzimuth: worldMotionAzimuth,\n            };\n\n            potentialEdges.push(potentialEdge);\n        }\n\n        return potentialEdges;\n    }\n\n    /**\n     * Computes the sequence edges for a node.\n     *\n     * @param {Node} node - Source node.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computeSequenceEdges(node: Node, sequence: Sequence): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        if (node.sequenceKey !== sequence.key) {\n            throw new ArgumentMapillaryError(\"Node and sequence does not correspond.\");\n        }\n\n        let edges: IEdge[] = [];\n\n        let nextKey: string = sequence.findNextKey(node.key);\n        if (nextKey != null) {\n            edges.push({\n                data: {\n                    direction: EdgeDirection.Next,\n                    worldMotionAzimuth: Number.NaN,\n                },\n                from: node.key,\n                to: nextKey,\n            });\n        }\n\n        let prevKey: string = sequence.findPrevKey(node.key);\n        if (prevKey != null) {\n            edges.push({\n                data: {\n                    direction: EdgeDirection.Prev,\n                    worldMotionAzimuth: Number.NaN,\n                },\n                from: node.key,\n                to: prevKey,\n            });\n        }\n\n        return edges;\n    }\n\n    /**\n     * Computes the similar edges for a node.\n     *\n     * @description Similar edges for perspective images and cropped panoramas\n     * look roughly in the same direction and are positioned closed to the node.\n     * Similar edges for full panoramas only target other full panoramas.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computeSimilarEdges(node: Node, potentialEdges: IPotentialEdge[]): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        let nodeFullPano: boolean = node.fullPano;\n        let sequenceGroups: { [key: string]: IPotentialEdge[] } = {};\n\n        for (let potentialEdge of potentialEdges) {\n            if (potentialEdge.sequenceKey == null) {\n                continue;\n            }\n\n            if (potentialEdge.sameSequence ||\n                !potentialEdge.sameMergeCC) {\n                continue;\n            }\n\n            if (nodeFullPano) {\n                if (!potentialEdge.fullPano) {\n                    continue;\n                }\n            } else {\n                if (!potentialEdge.fullPano &&\n                    Math.abs(potentialEdge.directionChange) > this._settings.similarMaxDirectionChange) {\n                    continue;\n                }\n            }\n\n            if (potentialEdge.distance > this._settings.similarMaxDistance) {\n                continue;\n            }\n\n            if (potentialEdge.sameUser &&\n                Math.abs(potentialEdge.capturedAt - node.capturedAt) <\n                    this._settings.similarMinTimeDifference) {\n                continue;\n            }\n\n            if (sequenceGroups[potentialEdge.sequenceKey] == null) {\n                sequenceGroups[potentialEdge.sequenceKey] = [];\n            }\n\n            sequenceGroups[potentialEdge.sequenceKey].push(potentialEdge);\n\n        }\n\n        let similarEdges: IPotentialEdge[] = [];\n\n        let calculateScore: (potentialEdge: IPotentialEdge) => number =\n            node.fullPano ?\n                (potentialEdge: IPotentialEdge): number => {\n                    return potentialEdge.distance;\n                } :\n                (potentialEdge: IPotentialEdge): number => {\n                    return this._coefficients.similarDistance * potentialEdge.distance +\n                        this._coefficients.similarRotation * potentialEdge.rotation;\n                };\n\n        for (let sequenceKey in sequenceGroups) {\n            if (!sequenceGroups.hasOwnProperty(sequenceKey)) {\n                continue;\n            }\n\n            let lowestScore: number = Number.MAX_VALUE;\n            let similarEdge: IPotentialEdge = null;\n\n            for (let potentialEdge of sequenceGroups[sequenceKey]) {\n                let score: number = calculateScore(potentialEdge);\n\n                if (score < lowestScore) {\n                    lowestScore = score;\n                    similarEdge = potentialEdge;\n                }\n            }\n\n            if (similarEdge == null) {\n                continue;\n            }\n\n            similarEdges.push(similarEdge);\n        }\n\n\n        return similarEdges\n            .map<IEdge>(\n                (potentialEdge: IPotentialEdge): IEdge => {\n                    return {\n                        data: {\n                            direction: EdgeDirection.Similar,\n                            worldMotionAzimuth: potentialEdge.worldMotionAzimuth,\n                        },\n                        from: node.key,\n                        to: potentialEdge.key,\n                    };\n                });\n    }\n\n    /**\n     * Computes the step edges for a perspective node.\n     *\n     * @description Step edge targets can only be other perspective nodes.\n     * Returns an empty array for cropped and full panoramas.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @param {string} prevKey - Key of previous node in sequence.\n     * @param {string} prevKey - Key of next node in sequence.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computeStepEdges(\n        node: Node,\n        potentialEdges: IPotentialEdge[],\n        prevKey: string,\n        nextKey: string): IEdge[] {\n\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        let edges: IEdge[] = [];\n\n        if (node.pano) {\n            return edges;\n        }\n\n        for (let k in this._directions.steps) {\n            if (!this._directions.steps.hasOwnProperty(k)) {\n                continue;\n            }\n\n            let step: IStep = this._directions.steps[k];\n\n            let lowestScore: number = Number.MAX_VALUE;\n            let edge: IPotentialEdge = null;\n            let fallback: IPotentialEdge = null;\n\n            for (let potential of potentialEdges) {\n                if (potential.croppedPano || potential.fullPano) {\n                    continue;\n                }\n\n                if (Math.abs(potential.directionChange) > this._settings.stepMaxDirectionChange) {\n                    continue;\n                }\n\n                let motionDifference: number =\n                    this._spatial.angleDifference(step.motionChange, potential.motionChange);\n                let directionMotionDifference: number =\n                    this._spatial.angleDifference(potential.directionChange, motionDifference);\n                let drift: number =\n                    Math.max(Math.abs(motionDifference), Math.abs(directionMotionDifference));\n\n                if (Math.abs(drift) > this._settings.stepMaxDrift) {\n                    continue;\n                }\n\n                let potentialKey: string = potential.key;\n                if (step.useFallback && (potentialKey === prevKey || potentialKey === nextKey)) {\n                    fallback = potential;\n                }\n\n                if (potential.distance > this._settings.stepMaxDistance) {\n                    continue;\n                }\n\n                motionDifference = Math.sqrt(\n                    motionDifference * motionDifference +\n                    potential.verticalMotion * potential.verticalMotion);\n\n                let score: number =\n                    this._coefficients.stepPreferredDistance *\n                    Math.abs(potential.distance - this._settings.stepPreferredDistance) /\n                    this._settings.stepMaxDistance +\n                    this._coefficients.stepMotion * motionDifference / this._settings.stepMaxDrift +\n                    this._coefficients.stepRotation * potential.rotation / this._settings.stepMaxDirectionChange +\n                    this._coefficients.stepSequencePenalty * (potential.sameSequence ? 0 : 1) +\n                    this._coefficients.stepMergeCCPenalty * (potential.sameMergeCC ? 0 : 1);\n\n                if (score < lowestScore) {\n                    lowestScore = score;\n                    edge = potential;\n                }\n            }\n\n            edge = edge == null ? fallback : edge;\n            if (edge != null) {\n                edges.push({\n                    data: {\n                        direction: step.direction,\n                        worldMotionAzimuth: edge.worldMotionAzimuth,\n                    },\n                    from: node.key,\n                    to: edge.key,\n                });\n            }\n        }\n\n        return edges;\n    }\n\n    /**\n     * Computes the turn edges for a perspective node.\n     *\n     * @description Turn edge targets can only be other perspective images.\n     * Returns an empty array for cropped and full panoramas.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computeTurnEdges(node: Node, potentialEdges: IPotentialEdge[]): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        let edges: IEdge[] = [];\n\n        if (node.pano) {\n            return edges;\n        }\n\n        for (let k in this._directions.turns) {\n            if (!this._directions.turns.hasOwnProperty(k)) {\n                continue;\n            }\n\n            let turn: ITurn = this._directions.turns[k];\n\n            let lowestScore: number = Number.MAX_VALUE;\n            let edge: IPotentialEdge = null;\n\n            for (let potential of potentialEdges) {\n                if (potential.croppedPano || potential.fullPano) {\n                    continue;\n                }\n\n                if (potential.distance > this._settings.turnMaxDistance) {\n                    continue;\n                }\n\n                let rig: boolean =\n                    turn.direction !== EdgeDirection.TurnU &&\n                    potential.distance < this._settings.turnMaxRigDistance &&\n                    Math.abs(potential.directionChange) > this._settings.turnMinRigDirectionChange;\n\n                let directionDifference: number = this._spatial.angleDifference(\n                    turn.directionChange, potential.directionChange);\n\n                let score: number;\n\n                if (\n                    rig &&\n                    potential.directionChange * turn.directionChange > 0 &&\n                    Math.abs(potential.directionChange) < Math.abs(turn.directionChange)) {\n                    score = -Math.PI / 2 + Math.abs(potential.directionChange);\n                } else {\n                    if (Math.abs(directionDifference) > this._settings.turnMaxDirectionChange) {\n                        continue;\n                    }\n\n                    let motionDifference: number = turn.motionChange ?\n                        this._spatial.angleDifference(turn.motionChange, potential.motionChange) : 0;\n\n                    motionDifference = Math.sqrt(\n                        motionDifference * motionDifference +\n                        potential.verticalMotion * potential.verticalMotion);\n\n                    score =\n                        this._coefficients.turnDistance * potential.distance /\n                        this._settings.turnMaxDistance +\n                        this._coefficients.turnMotion * motionDifference / Math.PI +\n                        this._coefficients.turnSequencePenalty * (potential.sameSequence ? 0 : 1) +\n                        this._coefficients.turnMergeCCPenalty * (potential.sameMergeCC ? 0 : 1);\n                }\n\n                if (score < lowestScore) {\n                    lowestScore = score;\n                    edge = potential;\n                }\n            }\n\n            if (edge != null) {\n                edges.push({\n                    data: {\n                        direction: turn.direction,\n                        worldMotionAzimuth: edge.worldMotionAzimuth,\n                    },\n                    from: node.key,\n                    to: edge.key,\n                });\n            }\n        }\n\n        return edges;\n    }\n\n    /**\n     * Computes the pano edges for a perspective node.\n     *\n     * @description Perspective to pano edge targets can only be\n     * full pano nodes. Returns an empty array for cropped and full panoramas.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computePerspectiveToPanoEdges(node: Node, potentialEdges: IPotentialEdge[]): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        if (node.pano) {\n            return [];\n        }\n\n        let lowestScore: number = Number.MAX_VALUE;\n        let edge: IPotentialEdge = null;\n\n        for (let potential of potentialEdges) {\n            if (!potential.fullPano) {\n                continue;\n            }\n\n            let score: number =\n                this._coefficients.panoPreferredDistance *\n                Math.abs(potential.distance - this._settings.panoPreferredDistance) /\n                this._settings.panoMaxDistance +\n                this._coefficients.panoMotion * Math.abs(potential.motionChange) / Math.PI +\n                this._coefficients.panoMergeCCPenalty * (potential.sameMergeCC ? 0 : 1);\n\n            if (score < lowestScore) {\n                lowestScore = score;\n                edge = potential;\n            }\n        }\n\n        if (edge == null) {\n            return [];\n        }\n\n        return [\n            {\n                data: {\n                    direction: EdgeDirection.Pano,\n                    worldMotionAzimuth: edge.worldMotionAzimuth,\n                },\n                from: node.key,\n                to: edge.key,\n            },\n        ];\n    }\n\n    /**\n     * Computes the full pano and step edges for a full pano node.\n     *\n     * @description Pano to pano edge targets can only be\n     * full pano nodes. Pano to step edge targets can only be perspective\n     * nodes.\n     * Returns an empty array for cropped panoramas and perspective nodes.\n     *\n     * @param {Node} node - Source node.\n     * @param {Array<IPotentialEdge>} potentialEdges - Potential edges.\n     * @throws {ArgumentMapillaryError} If node is not full.\n     */\n    public computePanoEdges(node: Node, potentialEdges: IPotentialEdge[]): IEdge[] {\n        if (!node.full) {\n            throw new ArgumentMapillaryError(\"Node has to be full.\");\n        }\n\n        if (!node.fullPano) {\n            return [];\n        }\n\n        let panoEdges: IEdge[] = [];\n        let potentialPanos: IPotentialEdge[] = [];\n        let potentialSteps: [EdgeDirection, IPotentialEdge][] = [];\n\n        for (let potential of potentialEdges) {\n            if (potential.distance > this._settings.panoMaxDistance) {\n                continue;\n            }\n\n            if (potential.fullPano) {\n                if (potential.distance < this._settings.panoMinDistance) {\n                    continue;\n                }\n\n                potentialPanos.push(potential);\n            } else {\n                if (potential.croppedPano) {\n                    continue;\n                }\n\n                for (let k in this._directions.panos) {\n                    if (!this._directions.panos.hasOwnProperty(k)) {\n                        continue;\n                    }\n\n                    let pano: IPano = this._directions.panos[k];\n\n                    let turn: number = this._spatial.angleDifference(\n                        potential.directionChange,\n                        potential.motionChange);\n\n                    let turnChange: number = this._spatial.angleDifference(pano.directionChange, turn);\n\n                    if (Math.abs(turnChange) > this._settings.panoMaxStepTurnChange) {\n                        continue;\n                    }\n\n                    potentialSteps.push([pano.direction, potential]);\n\n                    // break if step direction found\n                    break;\n                }\n            }\n        }\n\n        let maxRotationDifference: number = Math.PI / this._settings.panoMaxItems;\n        let occupiedAngles: number[] = [];\n        let stepAngles: number[] = [];\n\n        for (let index: number = 0; index < this._settings.panoMaxItems; index++) {\n            let rotation: number = index / this._settings.panoMaxItems * 2 * Math.PI;\n\n            let lowestScore: number = Number.MAX_VALUE;\n            let edge: IPotentialEdge = null;\n\n            for (let potential of potentialPanos) {\n                let motionDifference: number = this._spatial.angleDifference(rotation, potential.motionChange);\n\n                if (Math.abs(motionDifference) > maxRotationDifference) {\n                    continue;\n                }\n\n                let occupiedDifference: number = Number.MAX_VALUE;\n                for (let occupiedAngle of occupiedAngles) {\n                    let difference: number = Math.abs(this._spatial.angleDifference(occupiedAngle, potential.motionChange));\n                    if (difference < occupiedDifference) {\n                        occupiedDifference = difference;\n                    }\n                }\n\n                if (occupiedDifference <= maxRotationDifference) {\n                    continue;\n                }\n\n                let score: number =\n                    this._coefficients.panoPreferredDistance *\n                    Math.abs(potential.distance - this._settings.panoPreferredDistance) /\n                    this._settings.panoMaxDistance +\n                    this._coefficients.panoMotion * Math.abs(motionDifference) / maxRotationDifference +\n                    this._coefficients.panoSequencePenalty * (potential.sameSequence ? 0 : 1) +\n                    this._coefficients.panoMergeCCPenalty * (potential.sameMergeCC ? 0 : 1);\n\n                if (score < lowestScore) {\n                    lowestScore = score;\n                    edge = potential;\n                }\n            }\n\n            if (edge != null) {\n                occupiedAngles.push(edge.motionChange);\n                panoEdges.push({\n                    data: {\n                        direction: EdgeDirection.Pano,\n                        worldMotionAzimuth: edge.worldMotionAzimuth,\n                    },\n                    from: node.key,\n                    to: edge.key,\n                });\n            } else {\n                stepAngles.push(rotation);\n            }\n        }\n\n        let occupiedStepAngles: {[direction: string]: number[] } = {};\n        occupiedStepAngles[EdgeDirection.Pano] = occupiedAngles;\n        occupiedStepAngles[EdgeDirection.StepForward] = [];\n        occupiedStepAngles[EdgeDirection.StepLeft] = [];\n        occupiedStepAngles[EdgeDirection.StepBackward] = [];\n        occupiedStepAngles[EdgeDirection.StepRight] = [];\n\n        for (let stepAngle of stepAngles) {\n            let occupations: [EdgeDirection, IPotentialEdge][] = [];\n\n            for (let k in this._directions.panos) {\n                if (!this._directions.panos.hasOwnProperty(k)) {\n                    continue;\n                }\n\n                let pano: IPano = this._directions.panos[k];\n\n                let allOccupiedAngles: number[] = occupiedStepAngles[EdgeDirection.Pano]\n                    .concat(occupiedStepAngles[pano.direction])\n                    .concat(occupiedStepAngles[pano.prev])\n                    .concat(occupiedStepAngles[pano.next]);\n\n                let lowestScore: number = Number.MAX_VALUE;\n                let edge: [EdgeDirection, IPotentialEdge] = null;\n\n                for (let potential of potentialSteps) {\n                    if (potential[0] !== pano.direction) {\n                        continue;\n                    }\n\n                    let motionChange: number = this._spatial.angleDifference(stepAngle, potential[1].motionChange);\n\n                    if (Math.abs(motionChange) > maxRotationDifference) {\n                        continue;\n                    }\n\n                    let minOccupiedDifference: number = Number.MAX_VALUE;\n                    for (let occupiedAngle of allOccupiedAngles) {\n                        let occupiedDifference: number =\n                            Math.abs(this._spatial.angleDifference(occupiedAngle, potential[1].motionChange));\n\n                        if (occupiedDifference < minOccupiedDifference) {\n                            minOccupiedDifference = occupiedDifference;\n                        }\n                    }\n\n                    if (minOccupiedDifference <= maxRotationDifference) {\n                        continue;\n                    }\n\n                    let score: number = this._coefficients.panoPreferredDistance *\n                        Math.abs(potential[1].distance - this._settings.panoPreferredDistance) /\n                        this._settings.panoMaxDistance +\n                        this._coefficients.panoMotion * Math.abs(motionChange) / maxRotationDifference +\n                        this._coefficients.panoMergeCCPenalty * (potential[1].sameMergeCC ? 0 : 1);\n\n                    if (score < lowestScore) {\n                        lowestScore = score;\n                        edge = potential;\n                    }\n                }\n\n                if (edge != null) {\n                    occupations.push(edge);\n                    panoEdges.push({\n                        data: {\n                            direction: edge[0],\n                            worldMotionAzimuth: edge[1].worldMotionAzimuth,\n                        },\n                        from: node.key,\n                        to: edge[1].key,\n                    });\n                }\n            }\n\n            for (let occupation of occupations) {\n                occupiedStepAngles[occupation[0]].push(occupation[1].motionChange);\n            }\n        }\n\n        return panoEdges;\n    }\n}\n\nexport default EdgeCalculator;\n",
     "export class EdgeCalculatorCoefficients {\n    public panoPreferredDistance: number;\n    public panoMotion: number;\n    public panoSequencePenalty: number;\n    public panoMergeCCPenalty: number;\n\n    public stepPreferredDistance: number;\n    public stepMotion: number;\n    public stepRotation: number;\n    public stepSequencePenalty: number;\n    public stepMergeCCPenalty: number;\n\n    public similarDistance: number;\n    public similarRotation: number;\n\n    public turnDistance: number;\n    public turnMotion: number;\n    public turnSequencePenalty: number;\n    public turnMergeCCPenalty: number;\n\n    constructor() {\n        this.panoPreferredDistance = 2;\n        this.panoMotion = 2;\n        this.panoSequencePenalty = 1;\n        this.panoMergeCCPenalty = 4;\n\n        this.stepPreferredDistance = 4;\n        this.stepMotion = 3;\n        this.stepRotation = 4;\n        this.stepSequencePenalty = 2;\n        this.stepMergeCCPenalty = 6;\n\n        this.similarDistance = 2;\n        this.similarRotation = 3;\n\n        this.turnDistance = 4;\n        this.turnMotion = 2;\n        this.turnSequencePenalty = 1;\n        this.turnMergeCCPenalty = 4;\n    }\n}\n\nexport default EdgeCalculatorCoefficients;\n",
     "import {\n    EdgeDirection,\n    IPano,\n    IStep,\n    ITurn,\n} from \"../../Edge\";\n\nexport class EdgeCalculatorDirections {\n\n    public steps: { [direction: string]: IStep } = {};\n    public turns: { [direction: string]: ITurn } = {};\n    public panos: { [direction: string]: IPano } = {};\n\n    constructor() {\n        this.steps[EdgeDirection.StepForward] = {\n            direction: EdgeDirection.StepForward,\n            motionChange: 0,\n            useFallback: true,\n        };\n\n        this.steps[EdgeDirection.StepBackward] = {\n            direction: EdgeDirection.StepBackward,\n            motionChange: Math.PI,\n            useFallback: true,\n        };\n\n        this.steps[EdgeDirection.StepLeft] = {\n            direction: EdgeDirection.StepLeft,\n            motionChange: Math.PI / 2,\n            useFallback: false,\n        };\n\n        this.steps[EdgeDirection.StepRight] = {\n            direction: EdgeDirection.StepRight,\n            motionChange: -Math.PI / 2,\n            useFallback: false,\n        };\n\n        this.turns[EdgeDirection.TurnLeft] = {\n            direction: EdgeDirection.TurnLeft,\n            directionChange: Math.PI / 2,\n            motionChange: Math.PI / 4,\n        };\n\n        this.turns[EdgeDirection.TurnRight] = {\n            direction: EdgeDirection.TurnRight,\n            directionChange: -Math.PI / 2,\n            motionChange: -Math.PI / 4,\n        };\n\n        this.turns[EdgeDirection.TurnU] = {\n            direction: EdgeDirection.TurnU,\n            directionChange: Math.PI,\n            motionChange: null,\n        };\n\n        this.panos[EdgeDirection.StepForward] = {\n            direction: EdgeDirection.StepForward,\n            directionChange: 0,\n            next: EdgeDirection.StepLeft,\n            prev: EdgeDirection.StepRight,\n        };\n\n        this.panos[EdgeDirection.StepBackward] = {\n            direction: EdgeDirection.StepBackward,\n            directionChange: Math.PI,\n            next: EdgeDirection.StepRight,\n            prev: EdgeDirection.StepLeft,\n        };\n\n        this.panos[EdgeDirection.StepLeft] = {\n            direction: EdgeDirection.StepLeft,\n            directionChange: Math.PI / 2,\n            next: EdgeDirection.StepBackward,\n            prev: EdgeDirection.StepForward,\n        };\n\n        this.panos[EdgeDirection.StepRight] = {\n            direction: EdgeDirection.StepRight,\n            directionChange: -Math.PI / 2,\n            next: EdgeDirection.StepForward,\n            prev: EdgeDirection.StepBackward,\n        };\n    }\n}\n",
     "export class EdgeCalculatorSettings {\n    public panoMinDistance: number;\n    public panoMaxDistance: number;\n    public panoPreferredDistance: number;\n    public panoMaxItems: number;\n    public panoMaxStepTurnChange: number;\n\n    public rotationMaxDistance: number;\n    public rotationMaxDirectionChange: number;\n    public rotationMaxVerticalDirectionChange: number;\n\n    public similarMaxDirectionChange: number;\n    public similarMaxDistance: number;\n    public similarMinTimeDifference: number;\n\n    public stepMaxDistance: number;\n    public stepMaxDirectionChange: number;\n    public stepMaxDrift: number;\n    public stepPreferredDistance: number;\n\n    public turnMaxDistance: number;\n    public turnMaxDirectionChange: number;\n    public turnMaxRigDistance: number;\n    public turnMinRigDirectionChange: number;\n\n    constructor() {\n        this.panoMinDistance = 0.1;\n        this.panoMaxDistance = 20;\n        this.panoPreferredDistance = 5;\n        this.panoMaxItems = 4;\n        this.panoMaxStepTurnChange = Math.PI / 8;\n\n        this.rotationMaxDistance = this.turnMaxRigDistance;\n        this.rotationMaxDirectionChange = Math.PI / 6;\n        this.rotationMaxVerticalDirectionChange = Math.PI / 8;\n\n        this.similarMaxDirectionChange = Math.PI / 8;\n        this.similarMaxDistance = 12;\n        this.similarMinTimeDifference = 12 * 3600 * 1000;\n\n        this.stepMaxDistance = 20;\n        this.stepMaxDirectionChange = Math.PI / 6;\n        this.stepMaxDrift = Math.PI / 6;\n        this.stepPreferredDistance = 4;\n\n        this.turnMaxDistance = 15;\n        this.turnMaxDirectionChange = 2 * Math.PI / 9;\n        this.turnMaxRigDistance = 0.65;\n        this.turnMinRigDirectionChange = Math.PI / 6;\n    }\n\n    public get maxDistance(): number {\n        return Math.max(\n            this.panoMaxDistance,\n            this.similarMaxDistance,\n            this.stepMaxDistance,\n            this.turnMaxDistance);\n    }\n}\n\nexport default EdgeCalculatorSettings;\n",
     "/**\n * Enumeration for edge directions\n * @enum {number}\n * @readonly\n * @description Directions for edges in node graph describing\n * sequence, spatial and node type relations between nodes.\n */\nexport enum EdgeDirection {\n    /**\n     * Next node in the sequence.\n     */\n    Next,\n\n    /**\n     * Previous node in the sequence.\n     */\n    Prev,\n\n    /**\n     * Step to the left keeping viewing direction.\n     */\n    StepLeft,\n\n    /**\n     * Step to the right keeping viewing direction.\n     */\n    StepRight,\n\n    /**\n     * Step forward keeping viewing direction.\n     */\n    StepForward,\n\n    /**\n     * Step backward keeping viewing direction.\n     */\n    StepBackward,\n\n    /**\n     * Turn 90 degrees counter clockwise.\n     */\n    TurnLeft,\n\n    /**\n     * Turn 90 degrees clockwise.\n     */\n    TurnRight,\n\n    /**\n     * Turn 180 degrees.\n     */\n    TurnU,\n\n    /**\n     * Panorama in general direction.\n     */\n    Pano,\n\n    /**\n     * Looking in roughly the same direction at rougly the same position.\n     */\n    Similar,\n}\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as _ from \"underscore\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/combineLatest\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/pluck\";\nimport \"rxjs/add/operator/scan\";\n\nimport {ISize, IVNodeHash, RenderMode, RenderService} from \"../Render\";\nimport {IFrame} from \"../State\";\n\ninterface INodePatch {\n    vnode: vd.VNode;\n    vpatch: vd.VPatch[];\n}\n\ninterface IVNodeHashes {\n    [name: string]: vd.VNode;\n}\n\ninterface IOffset {\n    bottom: number;\n    left: number;\n    right: number;\n    top: number;\n}\n\ninterface IAdaptive {\n    elementHeight: number;\n    elementWidth: number;\n    imageAspect: number;\n    renderMode: RenderMode;\n}\n\ninterface IAdaptiveOperation {\n    (adaptive: IAdaptive): IAdaptive;\n}\n\nexport class DOMRenderer {\n    private _renderService: RenderService;\n    private _currentFrame$: Observable<IFrame>;\n\n    private _adaptiveOperation$: Subject<IAdaptiveOperation> = new Subject<IAdaptiveOperation>();\n    private _offset$: Observable<IOffset>;\n\n    private _element$: Observable<Element>;\n    private _vPatch$: Observable<vd.VPatch[]>;\n    private _vNode$: Observable<vd.VNode>;\n    private _render$: Subject<IVNodeHash> = new Subject<IVNodeHash>();\n    private _renderAdaptive$: Subject<IVNodeHash> = new Subject<IVNodeHash>();\n\n    constructor (element: HTMLElement, renderService: RenderService, currentFrame$: Observable<IFrame>) {\n        this._renderService = renderService;\n        this._currentFrame$ = currentFrame$;\n\n        let rootNode: Element = vd.create(vd.h(\"div.domRenderer\", []));\n        element.appendChild(rootNode);\n\n        this._offset$ = this._adaptiveOperation$\n            .scan(\n                (adaptive: IAdaptive, operation: IAdaptiveOperation): IAdaptive => {\n                    return operation(adaptive);\n                },\n                {\n                    elementHeight: element.offsetHeight,\n                    elementWidth: element.offsetWidth,\n                    imageAspect: 0,\n                    renderMode: RenderMode.Fill,\n                })\n            .filter(\n                (adaptive: IAdaptive): boolean => {\n                    return adaptive.imageAspect > 0 && adaptive.elementWidth > 0 && adaptive.elementHeight > 0;\n                })\n            .map(\n                (adaptive: IAdaptive): IOffset => {\n                    let elementAspect: number = adaptive.elementWidth / adaptive.elementHeight;\n                    let ratio: number = adaptive.imageAspect / elementAspect;\n\n                    let verticalOffset: number = 0;\n                    let horizontalOffset: number = 0;\n\n                    if (adaptive.renderMode === RenderMode.Letterbox) {\n                        if (adaptive.imageAspect > elementAspect) {\n                            verticalOffset = adaptive.elementHeight * (1 - 1 / ratio) / 2;\n                        } else {\n                            horizontalOffset = adaptive.elementWidth * (1 - ratio) / 2;\n                        }\n                    } else {\n                        if (adaptive.imageAspect > elementAspect) {\n                            horizontalOffset = -adaptive.elementWidth * (ratio - 1) / 2;\n                        } else {\n                            verticalOffset = -adaptive.elementHeight * (1 / ratio - 1) / 2;\n                        }\n                    }\n\n                    return {\n                        bottom: verticalOffset,\n                        left: horizontalOffset,\n                        right: horizontalOffset,\n                        top: verticalOffset,\n                    };\n                });\n\n        this._currentFrame$\n            .filter(\n                (frame: IFrame): boolean => {\n                    return frame.state.currentNode != null;\n                })\n            .distinctUntilChanged(\n                (k1: string, k2: string): boolean => {\n                    return k1 === k2;\n                },\n                (frame: IFrame): string => {\n                    return frame.state.currentNode.key;\n                })\n            .map(\n                (frame: IFrame): number => {\n                    return frame.state.currentTransform.basicAspect;\n                })\n            .map(\n                 (aspect: number): IAdaptiveOperation => {\n                    return (adaptive: IAdaptive): IAdaptive => {\n                        adaptive.imageAspect = aspect;\n\n                        return adaptive;\n                    };\n                })\n            .subscribe(this._adaptiveOperation$);\n\n        this._renderAdaptive$\n            .scan(\n                (vNodeHashes: IVNodeHashes, vNodeHash: IVNodeHash): IVNodeHashes => {\n                    if (vNodeHash.vnode == null) {\n                        delete vNodeHashes[vNodeHash.name];\n                    } else {\n                        vNodeHashes[vNodeHash.name] = vNodeHash.vnode;\n                    }\n                    return vNodeHashes;\n                },\n                {})\n            .combineLatest(this._offset$)\n            .map(\n                (vo: [IVNodeHashes, IOffset]): IVNodeHash => {\n                    let vNodes: vd.VNode[] = _.values(vo[0]);\n                    let offset: IOffset = vo[1];\n\n                    let properties: vd.createProperties = {\n                        style: {\n                            bottom: offset.bottom + \"px\",\n                            left: offset.left + \"px\",\n                            \"pointer-events\": \"none\",\n                            position: \"absolute\",\n                            right: offset.right + \"px\",\n                            top: offset.top + \"px\",\n                        },\n                    };\n\n                    return {\n                        name: \"adaptiveDomRenderer\",\n                        vnode: vd.h(\"div.adaptiveDomRenderer\", properties, vNodes),\n                    };\n                })\n            .subscribe(this._render$);\n\n        this._vNode$ = this._render$\n            .scan(\n                (vNodeHashes: IVNodeHashes, vNodeHash: IVNodeHash): IVNodeHashes => {\n                    if (vNodeHash.vnode == null) {\n                        delete vNodeHashes[vNodeHash.name];\n                    } else {\n                        vNodeHashes[vNodeHash.name] = vNodeHash.vnode;\n                    }\n\n                    return vNodeHashes;\n                },\n                {})\n            .map(\n                (vNodeHashes: IVNodeHashes): vd.VNode => {\n                    let vNodes: vd.VNode[] = _.values(vNodeHashes);\n                    return vd.h(\"div.domRenderer\", vNodes);\n                });\n\n        this._vPatch$ = this._vNode$\n            .scan(\n                (nodePatch: INodePatch, vNode: vd.VNode): INodePatch => {\n                    nodePatch.vpatch = vd.diff(nodePatch.vnode, vNode);\n                    nodePatch.vnode = vNode;\n                    return nodePatch;\n                },\n                {vnode: vd.h(\"div.domRenderer\", []), vpatch: null})\n            .pluck<INodePatch, vd.VPatch[]>(\"vpatch\");\n\n        this._element$ = this._vPatch$\n            .scan(\n                (oldElement: Element, vPatch: vd.VPatch[]): Element => {\n                    return vd.patch(oldElement, vPatch);\n                },\n                rootNode)\n            .publishReplay(1)\n            .refCount();\n\n        this._element$.subscribe(() => { /*noop*/ });\n\n        this._renderService.size$\n            .map(\n                (size: ISize): IAdaptiveOperation => {\n                    return (adaptive: IAdaptive): IAdaptive => {\n                        adaptive.elementWidth = size.width;\n                        adaptive.elementHeight = size.height;\n\n                        return adaptive;\n                    };\n                })\n            .subscribe(this._adaptiveOperation$);\n\n        this._renderService.renderMode$\n            .map(\n                (renderMode: RenderMode): IAdaptiveOperation => {\n                    return (adaptive: IAdaptive): IAdaptive => {\n                        adaptive.renderMode = renderMode;\n\n                        return adaptive;\n                    };\n                })\n            .subscribe(this._adaptiveOperation$);\n    }\n\n    public get element$(): Observable<Element> {\n        return this._element$;\n    }\n\n    public get render$(): Subject<IVNodeHash> {\n        return this._render$;\n    }\n\n    public get renderAdaptive$(): Subject<IVNodeHash> {\n        return this._renderAdaptive$;\n    }\n\n    public clear(name: string): void {\n        this._renderAdaptive$.next({name: name, vnode: null});\n        this._render$.next({name: name, vnode: null});\n    }\n}\n\nexport default DOMRenderer;\n",
     "export enum GLRenderStage {\n    Background,\n    Foreground,\n}\n\nexport default GLRenderStage;\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\nimport \"rxjs/add/operator/startWith\";\n\nimport {\n    GLRenderStage,\n    IGLRenderFunction,\n    IGLRender,\n    IGLRenderHash,\n    RenderCamera,\n    RenderService,\n    ISize,\n} from \"../Render\";\n\ninterface IGLRenderer {\n    needsRender: boolean;\n    renderer: THREE.WebGLRenderer;\n}\n\ninterface IRenderCamera {\n    frameId: number;\n    needsRender: boolean;\n    perspective: THREE.PerspectiveCamera;\n}\n\ninterface IGLRenderHashes {\n    [name: string]: IGLRender;\n}\n\ninterface IEraser {\n    needsRender: boolean;\n}\n\ninterface IGLRendererOperation {\n    (renderer: IGLRenderer): IGLRenderer;\n}\n\ninterface IRenderCameraOperation {\n    (camera: IRenderCamera): IRenderCamera;\n}\n\ninterface IGLRenderHashesOperation extends Function {\n    (hashes: IGLRenderHashes): IGLRenderHashes;\n}\n\ninterface IEraserOperation {\n    (eraser: IEraser): IEraser;\n}\n\ninterface ICombination {\n    camera: IRenderCamera;\n    eraser: IEraser;\n    renderer: IGLRenderer;\n    renders: IGLRender[];\n}\n\nexport class GLRenderer {\n    private _renderService: RenderService;\n\n    private _renderFrame$: Subject<RenderCamera> = new Subject<RenderCamera>();\n\n    private _renderCameraOperation$: Subject<IRenderCameraOperation> = new Subject<IRenderCameraOperation>();\n    private _renderCamera$: Observable<IRenderCamera>;\n\n    private _render$: Subject<IGLRenderHash> = new Subject<IGLRenderHash>();\n    private _clear$: Subject<string> = new Subject<string>();\n    private _renderOperation$: Subject<IGLRenderHashesOperation> = new Subject<IGLRenderHashesOperation>();\n    private _renderCollection$: Observable<IGLRenderHashes>;\n\n    private _rendererOperation$: Subject<IGLRendererOperation> = new Subject<IGLRendererOperation>();\n    private _renderer$: Observable<IGLRenderer>;\n\n    private _eraserOperation$: Subject<IEraserOperation> = new Subject<IEraserOperation>();\n    private _eraser$: Observable<IEraser>;\n\n    private _webGLRenderer$: Observable<THREE.WebGLRenderer>;\n\n    private _renderFrameSubscription: Subscription;\n\n    constructor (canvasContainer: HTMLElement, renderService: RenderService) {\n        this._renderService = renderService;\n\n        this._renderer$ = this._rendererOperation$\n            .scan(\n                (renderer: IGLRenderer, operation: IGLRendererOperation): IGLRenderer => {\n                    return operation(renderer);\n                },\n                { needsRender: false, renderer: null });\n\n        this._renderCollection$ = this._renderOperation$\n            .scan(\n                (hashes: IGLRenderHashes, operation: IGLRenderHashesOperation): IGLRenderHashes => {\n                    return operation(hashes);\n                },\n                {})\n            .share();\n\n        this._renderCamera$ = this._renderCameraOperation$\n            .scan(\n                (rc: IRenderCamera, operation: IRenderCameraOperation): IRenderCamera => {\n                    return operation(rc);\n                },\n                { frameId: -1, needsRender: false, perspective: null });\n\n        this._eraser$ = this._eraserOperation$\n            .startWith(\n                (eraser: IEraser): IEraser => {\n                    return eraser;\n                })\n            .scan(\n                (eraser: IEraser, operation: IEraserOperation): IEraser => {\n                    return operation(eraser);\n                },\n                { needsRender: false });\n\n        Observable\n            .combineLatest<ICombination>(\n                [this._renderer$, this._renderCollection$, this._renderCamera$, this._eraser$],\n                (renderer: IGLRenderer, hashes: IGLRenderHashes, rc: IRenderCamera, eraser: IEraser): ICombination => {\n                    let renders: IGLRender[] = Object.keys(hashes)\n                        .map((key: string): IGLRender => {\n                            return hashes[key];\n                        });\n\n                    return { camera: rc, eraser: eraser, renderer: renderer, renders: renders };\n                })\n            .filter(\n                (co: ICombination): boolean => {\n                    let needsRender: boolean =\n                        co.renderer.needsRender ||\n                        co.camera.needsRender ||\n                        co.eraser.needsRender;\n\n                    let frameId: number = co.camera.frameId;\n\n                    for (let render of co.renders) {\n                        if (render.frameId !== frameId) {\n                            return false;\n                        }\n\n                        needsRender = needsRender || render.needsRender;\n                    }\n\n                    return needsRender;\n                })\n            .distinctUntilChanged(\n                (n1: number, n2: number): boolean => {\n                    return n1 === n2;\n                },\n                (co: ICombination): number => {\n                    return co.eraser.needsRender ? -1 : co.camera.frameId;\n                })\n            .subscribe(\n                (co: ICombination): void => {\n                    co.renderer.needsRender = false;\n                    co.camera.needsRender = false;\n                    co.eraser.needsRender = false;\n\n                    let perspectiveCamera: THREE.PerspectiveCamera = co.camera.perspective;\n\n                    let backgroundRenders: IGLRenderFunction[] = [];\n                    let foregroundRenders: IGLRenderFunction[] = [];\n\n                    for (let render of co.renders) {\n                        if (render.stage === GLRenderStage.Background) {\n                            backgroundRenders.push(render.render);\n                        } else if (render.stage === GLRenderStage.Foreground) {\n                            foregroundRenders.push(render.render);\n                        }\n                    }\n\n                    let renderer: THREE.WebGLRenderer = co.renderer.renderer;\n\n                    renderer.clear();\n\n                    for (let render of backgroundRenders) {\n                        render(perspectiveCamera, renderer);\n                    }\n\n                    renderer.clearDepth();\n\n                    for (let render of foregroundRenders) {\n                        render(perspectiveCamera, renderer);\n                    }\n                });\n\n        this._renderFrame$\n            .map(\n                (rc: RenderCamera): IRenderCameraOperation => {\n                    return (irc: IRenderCamera): IRenderCamera => {\n                        irc.frameId = rc.frameId;\n                        irc.perspective = rc.perspective;\n\n                        if (rc.changed === true) {\n                            irc.needsRender = true;\n                        }\n\n                        return irc;\n                    };\n                })\n            .subscribe(this._renderCameraOperation$);\n\n        this._renderFrameSubscribe();\n\n        let renderHash$: Observable<IGLRenderHashesOperation> = this._render$\n            .map(\n                (hash: IGLRenderHash) => {\n                    return (hashes: IGLRenderHashes): IGLRenderHashes => {\n                        hashes[hash.name] = hash.render;\n\n                        return hashes;\n                    };\n                });\n\n        let clearHash$: Observable<IGLRenderHashesOperation> = this._clear$\n            .map(\n                (name: string) => {\n                    return (hashes: IGLRenderHashes): IGLRenderHashes => {\n                        delete hashes[name];\n\n                        return hashes;\n                    };\n                });\n\n        Observable\n            .merge(renderHash$, clearHash$)\n            .subscribe(this._renderOperation$);\n\n        this._webGLRenderer$ = this._render$\n            .first()\n            .map(\n                (hash: IGLRenderHash): THREE.WebGLRenderer => {\n                    let element: HTMLElement = renderService.element;\n\n                    let webGLRenderer: THREE.WebGLRenderer = new THREE.WebGLRenderer();\n                    webGLRenderer.setPixelRatio(window.devicePixelRatio);\n                    webGLRenderer.setSize(element.offsetWidth, element.offsetHeight);\n                    webGLRenderer.setClearColor(new THREE.Color(0x202020), 1.0);\n                    webGLRenderer.autoClear = false;\n                    webGLRenderer.domElement.style.position = \"absolute\";\n\n                    canvasContainer.appendChild(webGLRenderer.domElement);\n\n                    return webGLRenderer;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._webGLRenderer$.subscribe(() => { /*noop*/ });\n\n        let createRenderer$: Observable<IGLRendererOperation> = this._webGLRenderer$\n            .first()\n            .map(\n                (webGLRenderer: THREE.WebGLRenderer): IGLRendererOperation => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        renderer.needsRender = true;\n                        renderer.renderer = webGLRenderer;\n\n                        return renderer;\n                    };\n                });\n\n        let resizeRenderer$: Observable<IGLRendererOperation> = this._renderService.size$\n            .map(\n                (size: ISize): IGLRendererOperation => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        if (renderer.renderer == null) {\n                            return renderer;\n                        }\n\n                        renderer.renderer.setSize(size.width, size.height);\n                        renderer.needsRender = true;\n\n                        return renderer;\n                    };\n                });\n\n        let clearRenderer$: Observable<IGLRendererOperation> = this._clear$\n            .map(\n                (name: string) => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        if (renderer.renderer == null) {\n                            return renderer;\n                        }\n\n                        renderer.needsRender = true;\n\n                        return renderer;\n                    };\n                });\n\n        Observable\n            .merge(createRenderer$, resizeRenderer$, clearRenderer$)\n            .subscribe(this._rendererOperation$);\n\n        let renderCollectionEmpty$: Observable<IGLRenderHashes> = this._renderCollection$\n            .filter(\n                (hashes: IGLRenderHashes): boolean => {\n                    return Object.keys(hashes).length === 0;\n                })\n            .share();\n\n        renderCollectionEmpty$\n            .subscribe(\n                (hashes: IGLRenderHashes): void => {\n                    if (this._renderFrameSubscription == null) {\n                        return;\n                    }\n\n                    this._renderFrameSubscription.unsubscribe();\n                    this._renderFrameSubscription = null;\n\n                    this._renderFrameSubscribe();\n                });\n\n        renderCollectionEmpty$\n            .map(\n                (hashes: IGLRenderHashes): IEraserOperation => {\n                    return (eraser: IEraser): IEraser => {\n                        eraser.needsRender = true;\n\n                        return eraser;\n                    };\n                })\n            .subscribe(this._eraserOperation$);\n    }\n\n    public get render$(): Subject<IGLRenderHash> {\n        return this._render$;\n    }\n\n    public get webGLRenderer$(): Observable<THREE.WebGLRenderer> {\n        return this._webGLRenderer$;\n    }\n\n    public clear(name: string): void {\n        this._clear$.next(name);\n    }\n\n    private _renderFrameSubscribe(): void {\n        this._render$\n            .first()\n            .map(\n                (renderHash: IGLRenderHash): IRenderCameraOperation => {\n                    return (irc: IRenderCamera): IRenderCamera => {\n                        irc.needsRender = true;\n\n                        return irc;\n                    };\n                })\n             .subscribe(\n                (operation: IRenderCameraOperation): void => {\n                    this._renderCameraOperation$.next(operation);\n                });\n\n        this._renderFrameSubscription = this._render$\n            .first()\n            .mergeMap(\n                (hash: IGLRenderHash): Observable<RenderCamera> => {\n                    return this._renderService.renderCameraFrame$;\n                })\n            .subscribe(this._renderFrame$);\n    }\n}\n\nexport default GLRenderer;\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {\n    Camera,\n    Spatial,\n} from \"../Geo\";\nimport {RenderMode} from \"../Render\";\nimport {IRotation} from \"../State\";\n\nexport class RenderCamera {\n    public alpha: number;\n    public zoom: number;\n    public currentAspect: number;\n    public currentPano: boolean;\n    public previousAspect: number;\n    public previousPano: boolean;\n    public renderMode: RenderMode;\n\n    private _spatial: Spatial;\n\n    private _camera: Camera;\n    private _perspective: THREE.PerspectiveCamera;\n    private _rotation: IRotation;\n\n    private _frameId: number;\n\n    private _changed: boolean;\n    private _changedForFrame: number;\n\n    constructor(elementWidth: number, elementHeight: number, renderMode: RenderMode) {\n        this.alpha = -1;\n        this.zoom = 0;\n\n        this._frameId = -1;\n\n        this._changed = false;\n        this._changedForFrame = -1;\n\n        this.currentAspect = 1;\n        this.currentPano = false;\n        this.previousAspect = 1;\n        this.previousPano = false;\n\n        this.renderMode = renderMode;\n\n        this._spatial = new Spatial();\n\n        this._camera = new Camera();\n\n        const perspectiveCameraAspect: number =\n            this._getPerspectiveCameraAspect(elementWidth, elementHeight);\n\n        this._perspective = new THREE.PerspectiveCamera(\n            50,\n            perspectiveCameraAspect,\n            0.4,\n            10000);\n\n        this._perspective.matrixAutoUpdate = false;\n\n        this._rotation = { phi: 0, theta: 0 };\n    }\n\n    public get camera(): Camera {\n        return this._camera;\n    }\n\n    public get changed(): boolean {\n        return this.frameId === this._changedForFrame;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public set frameId(value: number) {\n        this._frameId = value;\n\n        if (this._changed) {\n            this._changed = false;\n            this._changedForFrame = value;\n        }\n    }\n\n    public get perspective(): THREE.PerspectiveCamera {\n        return this._perspective;\n    }\n\n    public get rotation(): IRotation {\n        return this._rotation;\n    }\n\n    public updateAspect(elementWidth: number, elementHeight: number): void {\n        const perspectiveCameraAspect: number =\n            this._getPerspectiveCameraAspect(elementWidth, elementHeight);\n\n        this._perspective.aspect = perspectiveCameraAspect;\n\n        this._changed = true;\n    }\n\n    public updateProjection(): void {\n        let currentAspect: number = this._getAspect(\n            this.currentAspect,\n            this.currentPano,\n            this.perspective.aspect);\n\n        let previousAspect: number = this._getAspect(\n            this.previousAspect,\n            this.previousPano,\n            this.perspective.aspect);\n\n        let aspect: number = (1 - this.alpha) * previousAspect + this.alpha * currentAspect;\n\n        let verticalFov: number = this._getVerticalFov(aspect, this._camera.focal, this.zoom);\n\n        this._perspective.fov = verticalFov;\n        this._perspective.updateProjectionMatrix();\n\n        this._changed = true;\n    }\n\n    public updatePerspective(camera: Camera): void {\n        this._perspective.up.copy(camera.up);\n        this._perspective.position.copy(camera.position);\n        this._perspective.lookAt(camera.lookat);\n\n        this._perspective.updateMatrix();\n        this._perspective.updateMatrixWorld(false);\n        this._perspective.matrixWorldInverse.getInverse(this._perspective.matrixWorld);\n\n        this._changed = true;\n    }\n\n    public updateRotation(camera: Camera): void {\n        this._rotation = this._getRotation(camera);\n    }\n\n    private _getVerticalFov(aspect: number, focal: number, zoom: number): number {\n        return 2 * Math.atan(0.5 / (Math.pow(2, zoom) * aspect * focal)) * 180 / Math.PI;\n    }\n\n    private _getAspect(\n        nodeAspect: number,\n        pano: boolean,\n        perspectiveCameraAspect: number): number {\n\n        if (pano) {\n            return 1;\n        }\n\n        let coeff: number = Math.max(1, 1 / nodeAspect);\n\n        let usePerspective: boolean = this.renderMode === RenderMode.Letterbox ?\n            nodeAspect > perspectiveCameraAspect :\n            nodeAspect < perspectiveCameraAspect;\n\n        let aspect: number = usePerspective ?\n            coeff * perspectiveCameraAspect :\n            coeff * nodeAspect;\n\n        return aspect;\n    }\n\n    private _getPerspectiveCameraAspect(elementWidth: number, elementHeight: number): number {\n        return elementWidth === 0 ? 0 : elementWidth / elementHeight;\n    }\n\n    private _getRotation(camera: Camera): IRotation {\n        let direction: THREE.Vector3 = camera.lookat.clone().sub(camera.position);\n        let up: THREE.Vector3 = camera.up.clone();\n\n        let upProjection: number = direction.clone().dot(up);\n        let planeProjection: THREE.Vector3 = direction.clone().sub(up.clone().multiplyScalar(upProjection));\n\n        let phi: number = Math.atan2(planeProjection.y, planeProjection.x);\n        let theta: number = Math.PI / 2 - this._spatial.angleToPlane(direction.toArray(), [0, 0, 1]);\n\n        return { phi: phi, theta: theta };\n    }\n}\n\nexport default RenderCamera;\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/share\";\nimport \"rxjs/add/operator/startWith\";\n\nimport {\n    GLRenderStage,\n    IGLRenderFunction,\n    IGLRender,\n    IGLRenderHash,\n    RenderCamera,\n    RenderService,\n    ISize,\n} from \"../Render\";\nimport {DOM} from \"../Utils\";\n\ninterface IGLRenderer {\n    needsRender: boolean;\n    renderer: THREE.WebGLRenderer;\n}\n\ninterface IRenderCamera {\n    frameId: number;\n    needsRender: boolean;\n    perspective: THREE.PerspectiveCamera;\n}\n\ninterface IGLRenderHashes {\n    [name: string]: IGLRender;\n}\n\ninterface IEraser {\n    needsRender: boolean;\n}\n\ninterface IGLRendererOperation {\n    (renderer: IGLRenderer): IGLRenderer;\n}\n\ninterface IRenderCameraOperation {\n    (camera: IRenderCamera): IRenderCamera;\n}\n\ninterface IGLRenderHashesOperation extends Function {\n    (hashes: IGLRenderHashes): IGLRenderHashes;\n}\n\ninterface IEraserOperation {\n    (eraser: IEraser): IEraser;\n}\n\ninterface ICombination {\n    camera: IRenderCamera;\n    eraser: IEraser;\n    renderer: IGLRenderer;\n    renders: IGLRender[];\n}\n\nexport class GLRenderer {\n    private _renderService: RenderService;\n    private _dom: DOM;\n\n    private _renderFrame$: Subject<RenderCamera> = new Subject<RenderCamera>();\n\n    private _renderCameraOperation$: Subject<IRenderCameraOperation> = new Subject<IRenderCameraOperation>();\n    private _renderCamera$: Observable<IRenderCamera>;\n\n    private _render$: Subject<IGLRenderHash> = new Subject<IGLRenderHash>();\n    private _clear$: Subject<string> = new Subject<string>();\n    private _renderOperation$: Subject<IGLRenderHashesOperation> = new Subject<IGLRenderHashesOperation>();\n    private _renderCollection$: Observable<IGLRenderHashes>;\n\n    private _rendererOperation$: Subject<IGLRendererOperation> = new Subject<IGLRendererOperation>();\n    private _renderer$: Observable<IGLRenderer>;\n\n    private _eraserOperation$: Subject<IEraserOperation> = new Subject<IEraserOperation>();\n    private _eraser$: Observable<IEraser>;\n\n    private _webGLRenderer$: Observable<THREE.WebGLRenderer>;\n\n    private _renderFrameSubscription: Subscription;\n\n    constructor (canvasContainer: HTMLElement, renderService: RenderService, dom?: DOM) {\n        this._renderService = renderService;\n        this._dom = !!dom ? dom : new DOM();\n\n        this._renderer$ = this._rendererOperation$\n            .scan(\n                (renderer: IGLRenderer, operation: IGLRendererOperation): IGLRenderer => {\n                    return operation(renderer);\n                },\n                { needsRender: false, renderer: null });\n\n        this._renderCollection$ = this._renderOperation$\n            .scan(\n                (hashes: IGLRenderHashes, operation: IGLRenderHashesOperation): IGLRenderHashes => {\n                    return operation(hashes);\n                },\n                {})\n            .share();\n\n        this._renderCamera$ = this._renderCameraOperation$\n            .scan(\n                (rc: IRenderCamera, operation: IRenderCameraOperation): IRenderCamera => {\n                    return operation(rc);\n                },\n                { frameId: -1, needsRender: false, perspective: null });\n\n        this._eraser$ = this._eraserOperation$\n            .startWith(\n                (eraser: IEraser): IEraser => {\n                    return eraser;\n                })\n            .scan(\n                (eraser: IEraser, operation: IEraserOperation): IEraser => {\n                    return operation(eraser);\n                },\n                { needsRender: false });\n\n        Observable\n            .combineLatest<ICombination>(\n                [this._renderer$, this._renderCollection$, this._renderCamera$, this._eraser$],\n                (renderer: IGLRenderer, hashes: IGLRenderHashes, rc: IRenderCamera, eraser: IEraser): ICombination => {\n                    let renders: IGLRender[] = Object.keys(hashes)\n                        .map((key: string): IGLRender => {\n                            return hashes[key];\n                        });\n\n                    return { camera: rc, eraser: eraser, renderer: renderer, renders: renders };\n                })\n            .filter(\n                (co: ICombination): boolean => {\n                    let needsRender: boolean =\n                        co.renderer.needsRender ||\n                        co.camera.needsRender ||\n                        co.eraser.needsRender;\n\n                    let frameId: number = co.camera.frameId;\n\n                    for (let render of co.renders) {\n                        if (render.frameId !== frameId) {\n                            return false;\n                        }\n\n                        needsRender = needsRender || render.needsRender;\n                    }\n\n                    return needsRender;\n                })\n            .distinctUntilChanged(\n                (n1: number, n2: number): boolean => {\n                    return n1 === n2;\n                },\n                (co: ICombination): number => {\n                    return co.eraser.needsRender ? -1 : co.camera.frameId;\n                })\n            .subscribe(\n                (co: ICombination): void => {\n                    co.renderer.needsRender = false;\n                    co.camera.needsRender = false;\n                    co.eraser.needsRender = false;\n\n                    let perspectiveCamera: THREE.PerspectiveCamera = co.camera.perspective;\n\n                    let backgroundRenders: IGLRenderFunction[] = [];\n                    let foregroundRenders: IGLRenderFunction[] = [];\n\n                    for (let render of co.renders) {\n                        if (render.stage === GLRenderStage.Background) {\n                            backgroundRenders.push(render.render);\n                        } else if (render.stage === GLRenderStage.Foreground) {\n                            foregroundRenders.push(render.render);\n                        }\n                    }\n\n                    let renderer: THREE.WebGLRenderer = co.renderer.renderer;\n\n                    renderer.clear();\n\n                    for (let render of backgroundRenders) {\n                        render(perspectiveCamera, renderer);\n                    }\n\n                    renderer.clearDepth();\n\n                    for (let render of foregroundRenders) {\n                        render(perspectiveCamera, renderer);\n                    }\n                });\n\n        this._renderFrame$\n            .map(\n                (rc: RenderCamera): IRenderCameraOperation => {\n                    return (irc: IRenderCamera): IRenderCamera => {\n                        irc.frameId = rc.frameId;\n                        irc.perspective = rc.perspective;\n\n                        if (rc.changed === true) {\n                            irc.needsRender = true;\n                        }\n\n                        return irc;\n                    };\n                })\n            .subscribe(this._renderCameraOperation$);\n\n        this._renderFrameSubscribe();\n\n        let renderHash$: Observable<IGLRenderHashesOperation> = this._render$\n            .map(\n                (hash: IGLRenderHash) => {\n                    return (hashes: IGLRenderHashes): IGLRenderHashes => {\n                        hashes[hash.name] = hash.render;\n\n                        return hashes;\n                    };\n                });\n\n        let clearHash$: Observable<IGLRenderHashesOperation> = this._clear$\n            .map(\n                (name: string) => {\n                    return (hashes: IGLRenderHashes): IGLRenderHashes => {\n                        delete hashes[name];\n\n                        return hashes;\n                    };\n                });\n\n        Observable\n            .merge(renderHash$, clearHash$)\n            .subscribe(this._renderOperation$);\n\n        this._webGLRenderer$ = this._render$\n            .first()\n            .map(\n                (hash: IGLRenderHash): THREE.WebGLRenderer => {\n                    const canvas: HTMLCanvasElement = this._dom.createElement(\"canvas\", \"mapillary-js-canvas\");\n                    canvas.style.position = \"absolute\";\n                    canvas.setAttribute(\"tabindex\", \"0\");\n                    canvasContainer.appendChild(canvas);\n\n                    const element: HTMLElement = renderService.element;\n                    const webGLRenderer: THREE.WebGLRenderer = new THREE.WebGLRenderer({ canvas: canvas });\n                    webGLRenderer.setPixelRatio(window.devicePixelRatio);\n                    webGLRenderer.setSize(element.offsetWidth, element.offsetHeight);\n                    webGLRenderer.setClearColor(new THREE.Color(0x202020), 1.0);\n                    webGLRenderer.autoClear = false;\n\n                    return webGLRenderer;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._webGLRenderer$.subscribe(() => { /*noop*/ });\n\n        let createRenderer$: Observable<IGLRendererOperation> = this._webGLRenderer$\n            .first()\n            .map(\n                (webGLRenderer: THREE.WebGLRenderer): IGLRendererOperation => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        renderer.needsRender = true;\n                        renderer.renderer = webGLRenderer;\n\n                        return renderer;\n                    };\n                });\n\n        let resizeRenderer$: Observable<IGLRendererOperation> = this._renderService.size$\n            .map(\n                (size: ISize): IGLRendererOperation => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        if (renderer.renderer == null) {\n                            return renderer;\n                        }\n\n                        renderer.renderer.setSize(size.width, size.height);\n                        renderer.needsRender = true;\n\n                        return renderer;\n                    };\n                });\n\n        let clearRenderer$: Observable<IGLRendererOperation> = this._clear$\n            .map(\n                (name: string) => {\n                    return (renderer: IGLRenderer): IGLRenderer => {\n                        if (renderer.renderer == null) {\n                            return renderer;\n                        }\n\n                        renderer.needsRender = true;\n\n                        return renderer;\n                    };\n                });\n\n        Observable\n            .merge(createRenderer$, resizeRenderer$, clearRenderer$)\n            .subscribe(this._rendererOperation$);\n\n        let renderCollectionEmpty$: Observable<IGLRenderHashes> = this._renderCollection$\n            .filter(\n                (hashes: IGLRenderHashes): boolean => {\n                    return Object.keys(hashes).length === 0;\n                })\n            .share();\n\n        renderCollectionEmpty$\n            .subscribe(\n                (hashes: IGLRenderHashes): void => {\n                    if (this._renderFrameSubscription == null) {\n                        return;\n                    }\n\n                    this._renderFrameSubscription.unsubscribe();\n                    this._renderFrameSubscription = null;\n\n                    this._renderFrameSubscribe();\n                });\n\n        renderCollectionEmpty$\n            .map(\n                (hashes: IGLRenderHashes): IEraserOperation => {\n                    return (eraser: IEraser): IEraser => {\n                        eraser.needsRender = true;\n\n                        return eraser;\n                    };\n                })\n            .subscribe(this._eraserOperation$);\n    }\n\n    public get render$(): Subject<IGLRenderHash> {\n        return this._render$;\n    }\n\n    public get webGLRenderer$(): Observable<THREE.WebGLRenderer> {\n        return this._webGLRenderer$;\n    }\n\n    public clear(name: string): void {\n        this._clear$.next(name);\n    }\n\n    private _renderFrameSubscribe(): void {\n        this._render$\n            .first()\n            .map(\n                (renderHash: IGLRenderHash): IRenderCameraOperation => {\n                    return (irc: IRenderCamera): IRenderCamera => {\n                        irc.needsRender = true;\n\n                        return irc;\n                    };\n                })\n             .subscribe(\n                (operation: IRenderCameraOperation): void => {\n                    this._renderCameraOperation$.next(operation);\n                });\n\n        this._renderFrameSubscription = this._render$\n            .first()\n            .mergeMap(\n                (hash: IGLRenderHash): Observable<RenderCamera> => {\n                    return this._renderService.renderCameraFrame$;\n                })\n            .subscribe(this._renderFrame$);\n    }\n}\n\nexport default GLRenderer;\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {\n    Camera,\n    Spatial,\n} from \"../Geo\";\nimport {RenderMode} from \"../Render\";\nimport {IRotation} from \"../State\";\n\nexport class RenderCamera {\n    public alpha: number;\n    public zoom: number;\n    public currentAspect: number;\n    public currentPano: boolean;\n    public previousAspect: number;\n    public previousPano: boolean;\n    public renderMode: RenderMode;\n\n    private _spatial: Spatial;\n\n    private _camera: Camera;\n    private _perspective: THREE.PerspectiveCamera;\n    private _rotation: IRotation;\n\n    private _frameId: number;\n\n    private _changed: boolean;\n    private _changedForFrame: number;\n\n    constructor(elementWidth: number, elementHeight: number, renderMode: RenderMode) {\n        this.alpha = -1;\n        this.zoom = 0;\n\n        this._frameId = -1;\n\n        this._changed = false;\n        this._changedForFrame = -1;\n\n        this.currentAspect = 1;\n        this.currentPano = false;\n        this.previousAspect = 1;\n        this.previousPano = false;\n\n        this.renderMode = renderMode;\n\n        this._spatial = new Spatial();\n\n        this._camera = new Camera();\n\n        const perspectiveCameraAspect: number =\n            this._getPerspectiveCameraAspect(elementWidth, elementHeight);\n\n        this._perspective = new THREE.PerspectiveCamera(\n            50,\n            perspectiveCameraAspect,\n            0.4,\n            10000);\n\n        this._perspective.matrixAutoUpdate = false;\n\n        this._rotation = { phi: 0, theta: 0 };\n    }\n\n    public get camera(): Camera {\n        return this._camera;\n    }\n\n    public get changed(): boolean {\n        return this.frameId === this._changedForFrame;\n    }\n\n    public get frameId(): number {\n        return this._frameId;\n    }\n\n    public set frameId(value: number) {\n        this._frameId = value;\n\n        if (this._changed) {\n            this._changed = false;\n            this._changedForFrame = value;\n        }\n    }\n\n    public get perspective(): THREE.PerspectiveCamera {\n        return this._perspective;\n    }\n\n    public get rotation(): IRotation {\n        return this._rotation;\n    }\n\n    public updateAspect(elementWidth: number, elementHeight: number): void {\n        const perspectiveCameraAspect: number =\n            this._getPerspectiveCameraAspect(elementWidth, elementHeight);\n\n        this._perspective.aspect = perspectiveCameraAspect;\n\n        this._changed = true;\n    }\n\n    public updateProjection(): void {\n        let currentAspect: number = this._getAspect(\n            this.currentAspect,\n            this.currentPano,\n            this.perspective.aspect);\n\n        let previousAspect: number = this._getAspect(\n            this.previousAspect,\n            this.previousPano,\n            this.perspective.aspect);\n\n        let aspect: number = (1 - this.alpha) * previousAspect + this.alpha * currentAspect;\n\n        let verticalFov: number = this._getVerticalFov(aspect, this._camera.focal, this.zoom);\n\n        this._perspective.fov = verticalFov;\n        this._perspective.updateProjectionMatrix();\n\n        this._changed = true;\n    }\n\n    public updatePerspective(camera: Camera): void {\n        this._perspective.up.copy(camera.up);\n        this._perspective.position.copy(camera.position);\n        this._perspective.lookAt(camera.lookat);\n\n        this._perspective.updateMatrix();\n        this._perspective.updateMatrixWorld(false);\n\n        this._changed = true;\n    }\n\n    public updateRotation(camera: Camera): void {\n        this._rotation = this._getRotation(camera);\n    }\n\n    private _getVerticalFov(aspect: number, focal: number, zoom: number): number {\n        return 2 * Math.atan(0.5 / (Math.pow(2, zoom) * aspect * focal)) * 180 / Math.PI;\n    }\n\n    private _getAspect(\n        nodeAspect: number,\n        pano: boolean,\n        perspectiveCameraAspect: number): number {\n\n        if (pano) {\n            return 1;\n        }\n\n        let coeff: number = Math.max(1, 1 / nodeAspect);\n\n        let usePerspective: boolean = this.renderMode === RenderMode.Letterbox ?\n            nodeAspect > perspectiveCameraAspect :\n            nodeAspect < perspectiveCameraAspect;\n\n        let aspect: number = usePerspective ?\n            coeff * perspectiveCameraAspect :\n            coeff * nodeAspect;\n\n        return aspect;\n    }\n\n    private _getPerspectiveCameraAspect(elementWidth: number, elementHeight: number): number {\n        return elementWidth === 0 ? 0 : elementWidth / elementHeight;\n    }\n\n    private _getRotation(camera: Camera): IRotation {\n        let direction: THREE.Vector3 = camera.lookat.clone().sub(camera.position);\n        let up: THREE.Vector3 = camera.up.clone();\n\n        let upProjection: number = direction.clone().dot(up);\n        let planeProjection: THREE.Vector3 = direction.clone().sub(up.clone().multiplyScalar(upProjection));\n\n        let phi: number = Math.atan2(planeProjection.y, planeProjection.x);\n        let theta: number = Math.PI / 2 - this._spatial.angleToPlane(direction.toArray(), [0, 0, 1]);\n\n        return { phi: phi, theta: theta };\n    }\n}\n\nexport default RenderCamera;\n",
     "/**\n * Enumeration for render mode\n * @enum {number}\n * @readonly\n * @description Modes for specifying how rendering is done\n * in the viewer. All modes preserves the original aspect\n * ratio of the images.\n */\nexport enum RenderMode {\n\n    /**\n     * Displays all content within the viewer.\n     *\n     * @description Black bars shown on both\n     * sides of the content. Bars are shown\n     * either below and above or to the left\n     * and right of the content depending on\n     * the aspect ratio relation between the\n     * image and the viewer.\n     */\n    Letterbox,\n\n    /**\n     * Fills the viewer by cropping content.\n     *\n     * @description Cropping is done either\n     * in horizontal or vertical direction\n     * depending on the aspect ratio relation\n     * between the image and the viewer.\n     */\n    Fill,\n}\n\nexport default RenderMode;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {BehaviorSubject} from \"rxjs/BehaviorSubject\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/skip\";\nimport \"rxjs/add/operator/startWith\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {Camera, Spatial, Transform} from \"../Geo\";\nimport {Node} from \"../Graph\";\nimport {RenderCamera, RenderMode, ISize} from \"../Render\";\nimport {IFrame} from \"../State\";\n\ninterface IRenderCameraOperation {\n    (rc: RenderCamera): RenderCamera;\n}\n\nexport class RenderService {\n    private _bearing$: Observable<number>;\n\n    private _element: HTMLElement;\n    private _currentFrame$: Observable<IFrame>;\n\n    private _renderCameraOperation$: Subject<IRenderCameraOperation>;\n    private _renderCameraHolder$: Observable<RenderCamera>;\n    private _renderCameraFrame$: Observable<RenderCamera>;\n    private _renderCamera$: Observable<RenderCamera>;\n\n    private _resize$: Subject<void>;\n    private _size$: BehaviorSubject<ISize>;\n\n    private _spatial: Spatial;\n\n    private _renderMode$: BehaviorSubject<RenderMode>;\n\n    constructor(element: HTMLElement, currentFrame$: Observable<IFrame>, renderMode: RenderMode) {\n        this._element = element;\n        this._currentFrame$ = currentFrame$;\n\n        this._spatial = new Spatial();\n\n        renderMode = renderMode != null ? renderMode : RenderMode.Fill;\n\n        this._resize$ = new Subject<void>();\n        this._renderCameraOperation$ = new Subject<IRenderCameraOperation>();\n\n        this._size$ =\n            new BehaviorSubject<ISize>(\n                {\n                    height: this._element.offsetHeight,\n                    width: this._element.offsetWidth,\n                });\n\n        this._resize$\n            .map(\n                (): ISize => {\n                    return { height: this._element.offsetHeight, width: this._element.offsetWidth };\n                })\n            .subscribe(this._size$);\n\n        this._renderMode$ = new BehaviorSubject<RenderMode>(renderMode);\n\n        this._renderCameraHolder$ = this._renderCameraOperation$\n            .startWith(\n                (rc: RenderCamera): RenderCamera => {\n                    return rc;\n                })\n            .scan(\n                (rc: RenderCamera, operation: IRenderCameraOperation): RenderCamera => {\n                    return operation(rc);\n                },\n                new RenderCamera(this._element.offsetWidth, this._element.offsetHeight, renderMode))\n            .publishReplay(1)\n            .refCount();\n\n        this._renderCameraFrame$ = this._currentFrame$\n            .withLatestFrom(\n                this._renderCameraHolder$,\n                (frame: IFrame, renderCamera: RenderCamera): [IFrame, RenderCamera] => {\n                    return [frame, renderCamera];\n                })\n            .do(\n                (args: [IFrame, RenderCamera]): void => {\n                    let frame: IFrame = args[0];\n                    let rc: RenderCamera = args[1];\n\n                    let camera: Camera = frame.state.camera;\n\n                    if (rc.alpha !== frame.state.alpha ||\n                        rc.zoom !== frame.state.zoom ||\n                        rc.camera.diff(camera) > 1e-9) {\n\n                        let currentTransform: Transform = frame.state.currentTransform;\n                        let previousTransform: Transform =\n                            frame.state.previousTransform != null ?\n                                frame.state.previousTransform :\n                                frame.state.currentTransform;\n\n                        let previousNode: Node =\n                            frame.state.previousNode != null ?\n                                frame.state.previousNode :\n                                frame.state.currentNode;\n\n                        rc.currentAspect = currentTransform.basicAspect;\n                        rc.currentPano = frame.state.currentNode.pano;\n                        rc.previousAspect = previousTransform.basicAspect;\n                        rc.previousPano = previousNode.pano;\n\n                        rc.alpha = frame.state.alpha;\n                        rc.zoom = frame.state.zoom;\n\n                        rc.camera.copy(camera);\n                        rc.updatePerspective(camera);\n                        rc.updateRotation(camera);\n\n                        rc.updateProjection();\n                    }\n\n                    rc.frameId = frame.id;\n                })\n            .map(\n                (args: [IFrame, RenderCamera]): RenderCamera => {\n                    return args[1];\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._renderCamera$ = this._renderCameraFrame$\n            .filter(\n                (rc: RenderCamera): boolean => {\n                    return rc.changed;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._bearing$ = this._renderCamera$\n            .map(\n                (renderCamera: RenderCamera): number => {\n                    let bearing: number =\n                        this._spatial.radToDeg(\n                            this._spatial.azimuthalToBearing(renderCamera.rotation.phi));\n\n                    return this._spatial.wrap(bearing, 0, 360);\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._size$\n            .skip(1)\n            .map(\n                (size: ISize) => {\n                    return (rc: RenderCamera): RenderCamera => {\n                        rc.updateAspect(size.width, size.height);\n                        rc.updateProjection();\n\n                        return rc;\n                    };\n                })\n            .subscribe(this._renderCameraOperation$);\n\n        this._renderMode$\n            .skip(1)\n            .map(\n                (rm: RenderMode) => {\n                    return (rc: RenderCamera): RenderCamera => {\n                        rc.renderMode = rm;\n                        rc.updateProjection();\n\n                        return rc;\n                    };\n                })\n            .subscribe(this._renderCameraOperation$);\n\n        this._bearing$.subscribe(() => { /*noop*/ });\n        this._renderCameraHolder$.subscribe(() => { /*noop*/ });\n        this._size$.subscribe(() => { /*noop*/ });\n        this._renderMode$.subscribe(() => { /*noop*/ });\n        this._renderCamera$.subscribe(() => { /*noop*/ });\n        this._renderCameraFrame$.subscribe(() => { /*noop*/ });\n    }\n\n    public get bearing$(): Observable<number> {\n        return this._bearing$;\n    }\n\n    public get element(): HTMLElement {\n        return this._element;\n    }\n\n    public get resize$(): Subject<void> {\n        return this._resize$;\n    }\n\n    public get size$(): Observable<ISize> {\n        return this._size$;\n    }\n\n    public get renderMode$(): Subject<RenderMode> {\n        return this._renderMode$;\n    }\n\n    public get renderCameraFrame$(): Observable<RenderCamera> {\n        return this._renderCameraFrame$;\n    }\n\n    public get renderCamera$(): Observable<RenderCamera> {\n        return this._renderCamera$;\n    }\n}\n\nexport default RenderService;\n",
     "export enum State {\n    Traversing,\n    Waiting,\n}\n\nexport default State;\n",
-    "import {\n    IStateContext,\n    StateBase,\n    State,\n    TraversingState,\n    WaitingState,\n    IRotation,\n} from \"../State\";\nimport {Node} from \"../Graph\";\nimport {Camera, ILatLonAlt, Transform} from \"../Geo\";\n\nexport class StateContext implements IStateContext {\n    private _state: StateBase;\n\n    constructor() {\n        this._state = new TraversingState({\n            alpha: 1,\n            camera: new Camera(),\n            currentIndex: -1,\n            reference: { alt: 0, lat: 0, lon: 0 },\n            trajectory: [],\n            zoom: 0,\n        });\n    }\n\n    public traverse(): void {\n        this._state = this._state.traverse();\n    }\n\n    public wait(): void {\n        this._state = this._state.wait();\n    }\n\n    public get state(): State {\n        if (this._state instanceof TraversingState) {\n            return State.Traversing;\n        } else if (this._state instanceof WaitingState) {\n            return State.Waiting;\n        }\n\n        throw new Error(\"Invalid state\");\n    }\n\n    public get reference(): ILatLonAlt {\n        return this._state.reference;\n    }\n\n    public get alpha(): number {\n        return this._state.alpha;\n    }\n\n    public get camera(): Camera {\n        return this._state.camera;\n    }\n\n    public get zoom(): number {\n        return this._state.zoom;\n    }\n\n    public get currentNode(): Node {\n        return this._state.currentNode;\n    }\n\n    public get previousNode(): Node {\n        return this._state.previousNode;\n    }\n\n    public get currentCamera(): Camera {\n        return this._state.currentCamera;\n    }\n\n    public get currentTransform(): Transform {\n        return this._state.currentTransform;\n    }\n\n    public get previousTransform(): Transform {\n        return this._state.previousTransform;\n    }\n\n    public get trajectory(): Node[] {\n        return this._state.trajectory;\n    }\n\n    public get currentIndex(): number {\n        return this._state.currentIndex;\n    }\n\n    public get lastNode(): Node {\n        return this._state.trajectory[this._state.trajectory.length - 1];\n    }\n\n    public get nodesAhead(): number {\n        return this._state.trajectory.length - 1 - this._state.currentIndex;\n    }\n\n    public get motionless(): boolean {\n        return this._state.motionless;\n    }\n\n    public getCenter(): number[] {\n        return this._state.getCenter();\n    }\n\n    public setCenter(center: number[]): void {\n        this._state.setCenter(center);\n    }\n\n    public setZoom(zoom: number): void {\n        this._state.setZoom(zoom);\n    }\n\n    public update(fps: number): void {\n        this._state.update(fps);\n    }\n\n    public append(nodes: Node[]): void {\n        this._state.append(nodes);\n    }\n\n    public prepend(nodes: Node[]): void {\n        this._state.prepend(nodes);\n    }\n\n    public remove(n: number): void {\n        this._state.remove(n);\n    }\n\n    public clear(): void {\n        this._state.clear();\n    }\n\n    public clearPrior(): void {\n        this._state.clearPrior();\n    }\n\n    public cut(): void {\n        this._state.cut();\n    }\n\n    public set(nodes: Node[]): void {\n        this._state.set(nodes);\n    }\n\n    public rotate(delta: IRotation): void {\n        this._state.rotate(delta);\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        this._state.rotateBasic(basicRotation);\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        this._state.rotateBasicUnbounded(basicRotation);\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        this._state.rotateToBasic(basic);\n    }\n\n    public move(delta: number): void {\n        this._state.move(delta);\n    }\n\n    public moveTo(delta: number): void {\n        this._state.moveTo(delta);\n    }\n\n    public zoomIn(delta: number, reference: number[]): void {\n        this._state.zoomIn(delta, reference);\n    }\n}\n",
-    "import {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {RequestAnimationFrameDefinition} from \"rxjs/util/AnimationFrame\";\n\nimport \"rxjs/add/operator/bufferCount\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/pairwise\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/startWith\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {ILatLon} from \"../API\";\nimport {Node} from \"../Graph\";\nimport {\n    Camera,\n    ILatLonAlt,\n    Transform,\n} from \"../Geo\";\nimport {\n    IStateContext,\n    IFrame,\n    IRotation,\n    StateContext,\n    State,\n} from \"../State\";\n\ninterface IContextOperation {\n    (context: IStateContext): IStateContext;\n}\n\nexport class StateService {\n    private _start$: Subject<void>;\n\n    private _frame$: Subject<number>;\n\n    private _contextOperation$: BehaviorSubject<IContextOperation>;\n    private _context$: Observable<IStateContext>;\n    private _fps$: Observable<number>;\n    private _state$: Observable<State>;\n\n    private _currentState$: Observable<IFrame>;\n    private _lastState$: Observable<IFrame>;\n    private _currentNode$: Observable<Node>;\n    private _currentNodeExternal$: Observable<Node>;\n    private _currentCamera$: Observable<Camera>;\n    private _currentKey$: BehaviorSubject<string>;\n    private _currentTransform$: Observable<Transform>;\n    private _reference$: Observable<ILatLonAlt>;\n\n    private _inMotionOperation$: Subject<boolean>;\n    private _inMotion$: Observable<boolean>;\n\n    private _inTranslationOperation$: Subject<boolean>;\n    private _inTranslation$: Observable<boolean>;\n\n    private _appendNode$: Subject<Node> = new Subject<Node>();\n\n    private _frameGenerator: RequestAnimationFrameDefinition;\n    private _frameId: number;\n\n    private _fpsSampleRate: number;\n\n    constructor () {\n        this._start$ = new Subject<void>();\n        this._frame$ = new Subject<number>();\n        this._fpsSampleRate = 30;\n\n        this._contextOperation$ = new BehaviorSubject<IContextOperation>(\n            (context: IStateContext): IStateContext => {\n                return context;\n            });\n\n        this._context$ = this._contextOperation$\n            .scan(\n                (context: IStateContext, operation: IContextOperation): IStateContext => {\n                    return operation(context);\n                },\n                new StateContext())\n            .publishReplay(1)\n            .refCount();\n\n        this._state$ = this._context$\n            .map(\n                (context: IStateContext): State => {\n                    return context.state;\n                })\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        this._fps$ = this._start$\n            .switchMap(\n                (): Observable<number> => {\n                    return this._frame$\n                        .bufferCount(1, this._fpsSampleRate)\n                        .map(\n                            (frameIds: number[]): number => {\n                                return new Date().getTime();\n                            })\n                        .pairwise()\n                        .map(\n                            (times: [number, number]): number => {\n                                return Math.max(20, 1000 * this._fpsSampleRate / (times[1] - times[0]));\n                            })\n                        .startWith(60);\n                })\n            .share();\n\n        this._currentState$ = this._frame$\n            .withLatestFrom(\n                this._fps$,\n                this._context$,\n                (frameId: number, fps: number, context: IStateContext): [number, number, IStateContext] => {\n                    return [frameId, fps, context];\n                })\n            .filter(\n                (fc: [number, number, IStateContext]): boolean => {\n                    return fc[2].currentNode != null;\n                })\n            .do(\n                (fc: [number, number, IStateContext]): void => {\n                    fc[2].update(fc[1]);\n                })\n            .map(\n                (fc: [number, number, IStateContext]): IFrame => {\n                    return { fps: fc[1], id: fc[0], state: fc[2] };\n                })\n            .share();\n\n        this._lastState$ = this._currentState$\n            .publishReplay(1)\n            .refCount();\n\n        let nodeChanged$: Observable<IFrame> = this._currentState$\n            .distinctUntilChanged(\n                undefined,\n                (f: IFrame): string => {\n                    return f.state.currentNode.key;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        let nodeChangedSubject$: Subject<IFrame> = new Subject<IFrame>();\n\n        nodeChanged$\n            .subscribe(nodeChangedSubject$);\n\n        this._currentKey$ = new BehaviorSubject<string>(null);\n\n        nodeChangedSubject$\n            .map(\n                (f: IFrame): string => {\n                    return f.state.currentNode.key;\n                })\n            .subscribe(this._currentKey$);\n\n        this._currentNode$ = nodeChangedSubject$\n            .map(\n                (f: IFrame): Node => {\n                    return f.state.currentNode;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._currentCamera$ = nodeChangedSubject$\n            .map(\n                (f: IFrame): Camera => {\n                    return f.state.currentCamera;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._currentTransform$ = nodeChangedSubject$\n            .map(\n                (f: IFrame): Transform => {\n                    return f.state.currentTransform;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._reference$ = nodeChangedSubject$\n            .map(\n                (f: IFrame): ILatLonAlt => {\n                    return f.state.reference;\n                })\n            .distinctUntilChanged(\n                (r1: ILatLon, r2: ILatLon): boolean => {\n                    return r1.lat === r2.lat && r1.lon === r2.lon;\n                },\n                (reference: ILatLonAlt): ILatLon => {\n                    return { lat: reference.lat, lon: reference.lon };\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._currentNodeExternal$ = nodeChanged$\n            .map(\n                (f: IFrame): Node => {\n                    return f.state.currentNode;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._appendNode$\n            .map(\n                (node: Node) => {\n                    return (context: IStateContext): IStateContext => {\n                        context.append([node]);\n\n                        return context;\n                    };\n                })\n            .subscribe(this._contextOperation$);\n\n        this._inMotionOperation$ = new Subject<boolean>();\n\n        nodeChanged$\n            .map(\n                (frame: IFrame): boolean => {\n                    return true;\n                })\n            .subscribe(this._inMotionOperation$);\n\n        this._inMotionOperation$\n            .distinctUntilChanged()\n            .filter(\n                (moving: boolean): boolean => {\n                    return moving;\n                })\n            .switchMap(\n                (moving: boolean): Observable<boolean> => {\n                    return this._currentState$\n                        .filter(\n                            (frame: IFrame): boolean => {\n                                return frame.state.nodesAhead === 0;\n                            })\n                        .map(\n                            (frame: IFrame): [Camera, number] => {\n                                return [frame.state.camera.clone(), frame.state.zoom];\n                            })\n                        .pairwise()\n                        .map(\n                            (pair: [[Camera, number], [Camera, number]]): boolean => {\n                                let c1: Camera = pair[0][0];\n                                let c2: Camera = pair[1][0];\n\n                                let z1: number = pair[0][1];\n                                let z2: number = pair[1][1];\n\n                                return c1.diff(c2) > 1e-5 || Math.abs(z1 - z2) > 1e-5;\n                            })\n                        .first(\n                            (changed: boolean): boolean => {\n                                return !changed;\n                            });\n                })\n            .subscribe(this._inMotionOperation$);\n\n        this._inMotion$ = this._inMotionOperation$\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        this._inTranslationOperation$ = new Subject<boolean>();\n\n        nodeChanged$\n            .map(\n                (frame: IFrame): boolean => {\n                    return true;\n                })\n            .subscribe(this._inTranslationOperation$);\n\n        this._inTranslationOperation$\n            .distinctUntilChanged()\n            .filter(\n                (inTranslation: boolean): boolean => {\n                    return inTranslation;\n                })\n            .switchMap(\n                (inTranslation: boolean): Observable<boolean> => {\n                    return this._currentState$\n                        .filter(\n                            (frame: IFrame): boolean => {\n                                return frame.state.nodesAhead === 0;\n                            })\n                        .map(\n                            (frame: IFrame): THREE.Vector3 => {\n                                return frame.state.camera.position.clone();\n                            })\n                        .pairwise()\n                        .map(\n                            (pair: [THREE.Vector3, THREE.Vector3]): boolean => {\n                                return pair[0].distanceToSquared(pair[1]) !== 0;\n                            })\n                        .first(\n                            (changed: boolean): boolean => {\n                                return !changed;\n                            });\n                })\n            .subscribe(this._inTranslationOperation$);\n\n        this._inTranslation$ = this._inTranslationOperation$\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        this._state$.subscribe(() => { /*noop*/ });\n        this._currentNode$.subscribe(() => { /*noop*/ });\n        this._currentCamera$.subscribe(() => { /*noop*/ });\n        this._currentTransform$.subscribe(() => { /*noop*/ });\n        this._reference$.subscribe(() => { /*noop*/ });\n        this._currentNodeExternal$.subscribe(() => { /*noop*/ });\n        this._lastState$.subscribe(() => { /*noop*/ });\n        this._inMotion$.subscribe(() => { /*noop*/ });\n        this._inTranslation$.subscribe(() => { /*noop*/ });\n\n        this._frameId = null;\n        this._frameGenerator = new RequestAnimationFrameDefinition(window);\n    }\n\n    public get currentState$(): Observable<IFrame> {\n        return this._currentState$;\n    }\n\n    public get currentNode$(): Observable<Node> {\n        return this._currentNode$;\n    }\n\n    public get currentKey$(): Observable<string> {\n        return this._currentKey$;\n    }\n\n    public get currentNodeExternal$(): Observable<Node> {\n        return this._currentNodeExternal$;\n    }\n\n    public get currentCamera$(): Observable<Camera> {\n        return this._currentCamera$;\n    }\n\n    public get currentTransform$(): Observable<Transform> {\n        return this._currentTransform$;\n    }\n\n    public get state$(): Observable<State> {\n        return this._state$;\n    }\n\n    public get reference$(): Observable<ILatLonAlt> {\n        return this._reference$;\n    }\n\n    public get inMotion$(): Observable<boolean> {\n        return this._inMotion$;\n    }\n\n    public get inTranslation$(): Observable<boolean> {\n        return this._inTranslation$;\n    }\n\n    public get appendNode$(): Subject<Node> {\n        return this._appendNode$;\n    }\n\n    public traverse(): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.traverse(); });\n    }\n\n    public wait(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.wait(); });\n    }\n\n    public appendNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.append(nodes); });\n    }\n\n    public prependNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.prepend(nodes); });\n    }\n\n    public removeNodes(n: number): void {\n        this._invokeContextOperation((context: IStateContext) => { context.remove(n); });\n    }\n\n    public clearNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.clear(); });\n    }\n\n    public clearPriorNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.clearPrior(); });\n    }\n\n    public cutNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.cut(); });\n    }\n\n    public setNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.set(nodes); });\n    }\n\n    public rotate(delta: IRotation): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotate(delta); });\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateBasic(basicRotation); });\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateBasicUnbounded(basicRotation); });\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateToBasic(basic); });\n    }\n\n    public move(delta: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.move(delta); });\n    }\n\n    public moveTo(position: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.moveTo(position); });\n    }\n\n    /**\n     * Change zoom level while keeping the reference point position approximately static.\n     *\n     * @parameter {number} delta - Change in zoom level.\n     * @parameter {Array<number>} reference - Reference point in basic coordinates.\n     */\n    public zoomIn(delta: number, reference: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.zoomIn(delta, reference); });\n    }\n\n    public getCenter(): Observable<number[]> {\n        return this._lastState$\n            .first()\n            .map(\n                (frame: IFrame): number[] => {\n                    return (<IStateContext>frame.state).getCenter();\n                });\n    }\n\n    public getZoom(): Observable<number> {\n        return this._lastState$\n            .first()\n            .map(\n                (frame: IFrame): number => {\n                    return frame.state.zoom;\n                });\n    }\n\n    public setCenter(center: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.setCenter(center); });\n    }\n\n    public setZoom(zoom: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.setZoom(zoom); });\n    }\n\n    public start(): void {\n        if (this._frameId == null) {\n            this._start$.next(null);\n            this._frameId = this._frameGenerator.requestAnimationFrame(this._frame.bind(this));\n            this._frame$.next(this._frameId);\n        }\n    }\n\n    public stop(): void {\n        if (this._frameId != null) {\n            this._frameGenerator.cancelAnimationFrame(this._frameId);\n            this._frameId = null;\n        }\n    }\n\n    private _invokeContextOperation(action: (context: IStateContext) => void): void {\n        this._contextOperation$\n            .next(\n                (context: IStateContext): IStateContext => {\n                    action(context);\n\n                    return context;\n                });\n    }\n\n    private _frame(time: number): void {\n        this._frameId = this._frameGenerator.requestAnimationFrame(this._frame.bind(this));\n        this._frame$.next(this._frameId);\n    }\n}\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport {ArgumentMapillaryError} from \"../../Error\";\nimport {IState} from \"../../State\";\nimport {Node} from \"../../Graph\";\nimport {Camera, GeoCoords, ILatLonAlt, Transform, Spatial} from \"../../Geo\";\nimport {IRotation} from \"../../State\";\n\nexport abstract class StateBase implements IState {\n    protected _spatial: Spatial;\n    protected _geoCoords: GeoCoords;\n\n    protected _reference: ILatLonAlt;\n\n    protected _alpha: number;\n    protected _camera: Camera;\n    protected _zoom: number;\n\n    protected _currentIndex: number;\n\n    protected _trajectory: Node[];\n    protected _currentNode: Node;\n    protected _previousNode: Node;\n\n    protected _trajectoryTransforms: Transform[];\n\n    protected _trajectoryCameras: Camera[];\n    protected _currentCamera: Camera;\n    protected _previousCamera: Camera;\n\n    protected _motionless: boolean;\n\n    private _referenceThreshold: number;\n\n    constructor(state: IState) {\n        this._spatial = new Spatial();\n        this._geoCoords = new GeoCoords();\n\n        this._referenceThreshold = 0.01;\n\n        this._reference = state.reference;\n\n        this._alpha = state.alpha;\n        this._camera = state.camera.clone();\n        this._zoom = state.zoom;\n\n        this._currentIndex = state.currentIndex;\n\n        this._trajectory = state.trajectory.slice();\n        this._trajectoryTransforms = [];\n        this._trajectoryCameras = [];\n\n        for (let node of this._trajectory) {\n            let translation: number[] = this._nodeToTranslation(node);\n            let transform: Transform = new Transform(node, node.image, translation);\n\n            this._trajectoryTransforms.push(transform);\n            this._trajectoryCameras.push(new Camera(transform));\n        }\n\n        this._currentNode = this._trajectory.length > 0 ?\n            this._trajectory[this._currentIndex] :\n            null;\n\n        this._previousNode = this._trajectory.length > 1 && this.currentIndex > 0 ?\n            this._trajectory[this._currentIndex - 1] :\n            null;\n\n        this._currentCamera = this._trajectoryCameras.length > 0 ?\n            this._trajectoryCameras[this._currentIndex].clone() :\n            new Camera();\n\n        this._previousCamera = this._trajectoryCameras.length > 1 && this.currentIndex > 0 ?\n            this._trajectoryCameras[this._currentIndex - 1].clone() :\n            this._currentCamera.clone();\n    }\n\n    public get reference(): ILatLonAlt {\n        return this._reference;\n    }\n\n    public get alpha(): number {\n        return this._getAlpha();\n    }\n\n    public get camera(): Camera {\n        return this._camera;\n    }\n\n    public get zoom(): number {\n        return this._zoom;\n    }\n\n    public get trajectory(): Node[] {\n        return this._trajectory;\n    }\n\n    public get currentIndex(): number {\n        return this._currentIndex;\n    }\n\n    public get currentNode(): Node {\n        return this._currentNode;\n    }\n\n    public get previousNode(): Node {\n        return this._previousNode;\n    }\n\n    public get currentCamera(): Camera {\n        return this._currentCamera;\n    }\n\n    public get currentTransform(): Transform {\n        return this._trajectoryTransforms.length > 0 ?\n            this._trajectoryTransforms[this.currentIndex] : null;\n    }\n\n    public get previousTransform(): Transform {\n        return this._trajectoryTransforms.length > 1 && this.currentIndex > 0 ?\n            this._trajectoryTransforms[this.currentIndex - 1] : null;\n    }\n\n    public get motionless(): boolean {\n        return this._motionless;\n    }\n\n    public abstract traverse(): StateBase;\n\n    public abstract wait(): StateBase;\n\n    public abstract move(delta: number): void;\n\n    public abstract moveTo(position: number): void;\n\n    public abstract rotate(delta: IRotation): void;\n\n    public abstract rotateBasic(basicRotation: number[]): void;\n\n    public abstract rotateBasicUnbounded(basicRotation: number[]): void;\n\n    public abstract rotateToBasic(basic: number[]): void;\n\n    public abstract zoomIn(delta: number, reference: number[]): void;\n\n    public abstract update(fps: number): void;\n\n    public append(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw Error(\"Trajectory can not be empty\");\n        }\n\n        if (this._currentIndex < 0) {\n            this.set(nodes);\n        } else {\n            this._trajectory = this._trajectory.concat(nodes);\n            this._appendToTrajectories(nodes);\n        }\n    }\n\n    public prepend(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw Error(\"Trajectory can not be empty\");\n        }\n\n        this._trajectory = nodes.slice().concat(this._trajectory);\n        this._currentIndex += nodes.length;\n\n        this._setCurrentNode();\n\n        let referenceReset: boolean = this._setReference(this._currentNode);\n        if (referenceReset) {\n            this._setTrajectories();\n        } else {\n            this._prependToTrajectories(nodes);\n        }\n\n        this._setCurrentCamera();\n    }\n\n    public remove(n: number): void {\n        if (n < 0) {\n            throw Error(\"n must be a positive integer\");\n        }\n\n        if (this._currentIndex - 1 < n) {\n            throw Error(\"Current and previous nodes can not be removed\");\n        }\n\n        for (let i: number = 0; i < n; i++) {\n            this._trajectory.shift();\n            this._trajectoryTransforms.shift();\n            this._trajectoryCameras.shift();\n            this._currentIndex--;\n        }\n\n        this._setCurrentNode();\n    }\n\n    public clearPrior(): void {\n        if (this._currentIndex > 0) {\n            this.remove(this._currentIndex - 1);\n        }\n    }\n\n    public clear(): void {\n        this.cut();\n\n        if (this._currentIndex > 0) {\n            this.remove(this._currentIndex - 1);\n        }\n    }\n\n    public cut(): void {\n        while (this._trajectory.length - 1 > this._currentIndex) {\n            this._trajectory.pop();\n            this._trajectoryTransforms.pop();\n            this._trajectoryCameras.pop();\n        }\n    }\n\n    public set(nodes: Node[]): void {\n        this._setTrajectory(nodes);\n        this._setCurrentNode();\n        this._setReference(this._currentNode);\n        this._setTrajectories();\n        this._setCurrentCamera();\n    }\n\n    public getCenter(): number[] {\n        return this._currentNode != null ?\n            this.currentTransform.projectBasic(this._camera.lookat.toArray()) :\n            [0.5, 0.5];\n    }\n\n    public abstract setCenter(center: number[]): void;\n\n    public abstract setZoom(zoom: number): void;\n\n    protected abstract _getAlpha(): number;\n\n    protected _setCurrent(): void {\n        this._setCurrentNode();\n\n        let referenceReset: boolean = this._setReference(this._currentNode);\n        if (referenceReset) {\n            this._setTrajectories();\n        }\n\n        this._setCurrentCamera();\n    }\n\n    protected _setCurrentCamera(): void {\n        this._currentCamera = this._trajectoryCameras[this._currentIndex].clone();\n        this._previousCamera = this._currentIndex > 0 ?\n            this._trajectoryCameras[this._currentIndex - 1].clone() :\n            this._currentCamera.clone();\n    }\n\n    protected _motionlessTransition(): boolean {\n        let nodesSet: boolean = this._currentNode != null && this._previousNode != null;\n\n        return nodesSet && !(\n            this._currentNode.merged &&\n            this._previousNode.merged &&\n            this._withinOriginalDistance() &&\n            this._sameConnectedComponent()\n        );\n    }\n\n    private _setReference(node: Node): boolean {\n        // do not reset reference if node is within threshold distance\n        if (Math.abs(node.latLon.lat - this.reference.lat) < this._referenceThreshold &&\n            Math.abs(node.latLon.lon - this.reference.lon) < this._referenceThreshold) {\n            return false;\n        }\n\n        // do not reset reference if previous node exist and transition is with motion\n        if (this._previousNode != null && !this._motionlessTransition()) {\n            return false;\n        }\n\n        this._reference.lat = node.latLon.lat;\n        this._reference.lon = node.latLon.lon;\n        this._reference.alt = node.alt;\n\n        return true;\n    }\n\n    private _setCurrentNode(): void {\n        this._currentNode = this._trajectory.length > 0 ?\n            this._trajectory[this._currentIndex] :\n            null;\n\n        this._previousNode = this._currentIndex > 0 ?\n            this._trajectory[this._currentIndex - 1] :\n            null;\n    }\n\n    private _setTrajectory(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw new ArgumentMapillaryError(\"Trajectory can not be empty\");\n        }\n\n        if (this._currentNode != null) {\n            this._trajectory = [this._currentNode].concat(nodes);\n            this._currentIndex = 1;\n        } else {\n            this._trajectory = nodes.slice();\n            this._currentIndex = 0;\n        }\n    }\n\n    private _setTrajectories(): void {\n        this._trajectoryTransforms.length = 0;\n        this._trajectoryCameras.length = 0;\n\n        this._appendToTrajectories(this._trajectory);\n    }\n\n    private _appendToTrajectories(nodes: Node[]): void {\n        for (let node of nodes) {\n            if (!node.assetsCached) {\n                throw new ArgumentMapillaryError(\"Assets must be cached when node is added to trajectory\");\n            }\n\n            let translation: number[] = this._nodeToTranslation(node);\n            let transform: Transform = new Transform(node, node.image, translation);\n\n            this._trajectoryTransforms.push(transform);\n            this._trajectoryCameras.push(new Camera(transform));\n        }\n    }\n\n    private _prependToTrajectories(nodes: Node[]): void {\n        for (let node of nodes.reverse()) {\n            if (!node.assetsCached) {\n                throw new ArgumentMapillaryError(\"Assets must be cached when added to trajectory\");\n            }\n\n            let translation: number[] = this._nodeToTranslation(node);\n            let transform: Transform = new Transform(node, node.image, translation);\n\n            this._trajectoryTransforms.unshift(transform);\n            this._trajectoryCameras.unshift(new Camera(transform));\n        }\n    }\n\n    private _nodeToTranslation(node: Node): number[] {\n        let C: number[] = this._geoCoords.geodeticToEnu(\n            node.latLon.lat,\n            node.latLon.lon,\n            node.alt,\n            this._reference.lat,\n            this._reference.lon,\n            this._reference.alt);\n\n        let RC: THREE.Vector3 = this._spatial.rotate(C, node.rotation);\n\n        return [-RC.x, -RC.y, -RC.z];\n    }\n\n    private _sameConnectedComponent(): boolean {\n        let current: Node = this._currentNode;\n        let previous: Node = this._previousNode;\n\n        if (!current ||\n            !current.mergeCC ||\n            !previous ||\n            !previous.mergeCC) {\n            return true;\n        }\n\n        return current.mergeCC === previous.mergeCC;\n    }\n\n    private _withinOriginalDistance(): boolean {\n        let current: Node = this._currentNode;\n        let previous: Node = this._previousNode;\n\n        if (!current || !previous) {\n            return true;\n        }\n\n        // 50 km/h moves 28m in 2s\n        let distance: number = this._spatial.distanceFromLatLon(\n            current.originalLatLon.lat,\n            current.originalLatLon.lon,\n            previous.originalLatLon.lat,\n            previous.originalLatLon.lon);\n\n        return distance < 25;\n    }\n}\n",
-    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as UnitBezier from \"@mapbox/unitbezier\";\n\nimport {IGPano} from \"../../API\";\nimport {IState, StateBase, IRotation, WaitingState} from \"../../State\";\nimport {Node} from \"../../Graph\";\nimport {Camera, Transform} from \"../../Geo\";\n\nclass RotationDelta implements IRotation {\n    private _phi: number;\n    private _theta: number;\n\n    constructor(phi: number, theta: number) {\n        this._phi = phi;\n        this._theta = theta;\n    }\n\n    public get phi(): number {\n        return this._phi;\n    }\n\n    public set phi(value: number) {\n        this._phi = value;\n    }\n\n    public get theta(): number {\n        return this._theta;\n    }\n\n    public set theta(value: number) {\n        this._theta = value;\n    }\n\n    public get isZero(): boolean {\n        return this._phi === 0 && this._theta === 0;\n    }\n\n    public copy(delta: IRotation): void {\n        this._phi = delta.phi;\n        this._theta = delta.theta;\n    }\n\n    public lerp(other: IRotation, alpha: number): void {\n        this._phi =  (1 - alpha) * this._phi + alpha * other.phi;\n        this._theta =  (1 - alpha) * this._theta + alpha * other.theta;\n    }\n\n    public multiply(value: number): void {\n        this._phi *= value;\n        this._theta *= value;\n    }\n\n    public threshold(value: number): void {\n        this._phi = Math.abs(this._phi) > value ? this._phi : 0;\n        this._theta = Math.abs(this._theta) > value ? this._theta : 0;\n    }\n\n    public lengthSquared(): number {\n        return this._phi * this._phi + this._theta * this._theta;\n    }\n\n    public reset(): void {\n        this._phi = 0;\n        this._theta = 0;\n    }\n}\n\nexport class TraversingState extends StateBase {\n    private _baseAlpha: number;\n    private _animationSpeed: number;\n\n    private _unitBezier: UnitBezier;\n    private _useBezier: boolean;\n\n    private _rotationDelta: RotationDelta;\n    private _requestedRotationDelta: RotationDelta;\n\n    private _basicRotation: number[];\n    private _requestedBasicRotation: number[];\n    private _requestedBasicRotationUnbounded: number[];\n\n    private _rotationAcceleration: number;\n    private _rotationIncreaseAlpha: number;\n    private _rotationDecreaseAlpha: number;\n    private _rotationThreshold: number;\n    private _unboundedRotationAlpha: number;\n\n    private _desiredZoom: number;\n    private _minZoom: number;\n    private _maxZoom: number;\n    private _lookatDepth: number;\n    private _desiredLookat: THREE.Vector3;\n    private _desiredCenter: number[];\n\n    constructor (state: IState) {\n        super(state);\n\n        this._adjustCameras();\n\n        this._motionless = this._motionlessTransition();\n\n        this._baseAlpha = this._alpha;\n        this._animationSpeed = 0.025;\n        this._unitBezier = new UnitBezier(0.74, 0.67, 0.38, 0.96);\n        this._useBezier = false;\n\n        this._rotationDelta = new RotationDelta(0, 0);\n        this._requestedRotationDelta = null;\n\n        this._basicRotation = [0, 0];\n        this._requestedBasicRotation = null;\n        this._requestedBasicRotationUnbounded = null;\n\n        this._rotationAcceleration = 0.86;\n        this._rotationIncreaseAlpha = 0.97;\n        this._rotationDecreaseAlpha = 0.9;\n        this._rotationThreshold = 1e-3;\n        this._unboundedRotationAlpha = 0.8;\n\n        this._desiredZoom = state.zoom;\n        this._minZoom = 0;\n        this._maxZoom = 3;\n        this._lookatDepth = 10;\n\n        this._desiredLookat = null;\n        this._desiredCenter = null;\n    }\n\n    public traverse(): StateBase {\n        throw new Error(\"Not implemented\");\n    }\n\n    public wait(): StateBase {\n        return new WaitingState(this);\n    }\n\n    public append(nodes: Node[]): void {\n        let emptyTrajectory: boolean = this._trajectory.length === 0;\n\n        if (emptyTrajectory) {\n            this._resetTransition();\n        }\n\n        super.append(nodes);\n\n        if (emptyTrajectory) {\n            this._setDesiredCenter();\n            this._setDesiredZoom();\n        }\n    }\n\n    public prepend(nodes: Node[]): void {\n        let emptyTrajectory: boolean = this._trajectory.length === 0;\n\n        if (emptyTrajectory) {\n            this._resetTransition();\n        }\n\n        super.prepend(nodes);\n\n        if (emptyTrajectory) {\n            this._setDesiredCenter();\n            this._setDesiredZoom();\n        }\n    }\n\n    public set(nodes: Node[]): void {\n        super.set(nodes);\n\n        this._desiredLookat = null;\n\n        this._resetTransition();\n        this._clearRotation();\n\n        this._setDesiredCenter();\n        this._setDesiredZoom();\n\n        if (this._trajectory.length < 3) {\n            this._useBezier = true;\n        }\n    }\n\n    public move(delta: number): void {\n        throw new Error(\"Not implemented\");\n    }\n\n    public moveTo(delta: number): void {\n        throw new Error(\"Not implemented\");\n    }\n\n    public rotate(rotationDelta: IRotation): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedBasicRotation = null;\n\n        if (this._requestedRotationDelta != null) {\n            this._requestedRotationDelta.phi = this._requestedRotationDelta.phi + rotationDelta.phi;\n            this._requestedRotationDelta.theta = this._requestedRotationDelta.theta + rotationDelta.theta;\n        } else {\n            this._requestedRotationDelta = new RotationDelta(rotationDelta.phi, rotationDelta.theta);\n        }\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n\n        if (this._requestedBasicRotation != null) {\n            this._requestedBasicRotation[0] += basicRotation[0];\n            this._requestedBasicRotation[1] += basicRotation[1];\n\n            let threshold: number = 0.05 / Math.pow(2, this._zoom);\n\n            this._requestedBasicRotation[0] =\n                this._spatial.clamp(this._requestedBasicRotation[0], -threshold, threshold);\n\n            this._requestedBasicRotation[1] =\n                this._spatial.clamp(this._requestedBasicRotation[1], -threshold, threshold);\n        } else {\n            this._requestedBasicRotation = basicRotation.slice();\n        }\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        if (this._requestedBasicRotationUnbounded != null) {\n            this._requestedBasicRotationUnbounded[0] += basicRotation[0];\n            this._requestedBasicRotationUnbounded[1] += basicRotation[1];\n        } else {\n            this._requestedBasicRotationUnbounded = basicRotation.slice();\n        }\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n\n        basic[0] = this._spatial.clamp(basic[0], 0, 1);\n        basic[1] = this._spatial.clamp(basic[1], 0, 1);\n\n        let lookat: number[] = this.currentTransform.unprojectBasic(basic, this._lookatDepth);\n        this._currentCamera.lookat.fromArray(lookat);\n    }\n\n    public zoomIn(delta: number, reference: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = Math.max(this._minZoom, Math.min(this._maxZoom, this._desiredZoom + delta));\n\n        let currentCenter: number[] = this.currentTransform.projectBasic(\n            this._currentCamera.lookat.toArray());\n\n        let currentCenterX: number = currentCenter[0];\n        let currentCenterY: number = currentCenter[1];\n\n        let zoom0: number = Math.pow(2, this._zoom);\n        let zoom1: number = Math.pow(2, this._desiredZoom);\n\n        let refX: number = reference[0];\n        let refY: number = reference[1];\n\n        if (this.currentTransform.gpano != null &&\n            this.currentTransform.gpano.CroppedAreaImageWidthPixels === this.currentTransform.gpano.FullPanoWidthPixels) {\n            if (refX - currentCenterX > 0.5) {\n                refX = refX - 1;\n            } else if (currentCenterX - refX > 0.5) {\n                refX = 1 + refX;\n            }\n        }\n\n        let newCenterX: number = refX - zoom0 / zoom1 * (refX - currentCenterX);\n        let newCenterY: number = refY - zoom0 / zoom1 * (refY - currentCenterY);\n\n        let gpano: IGPano = this.currentTransform.gpano;\n\n        if (this._currentNode.fullPano) {\n            newCenterX = this._spatial.wrap(newCenterX + this._basicRotation[0], 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY + this._basicRotation[1], 0.05, 0.95);\n        } else if (gpano != null &&\n            this.currentTransform.gpano.CroppedAreaImageWidthPixels === this.currentTransform.gpano.FullPanoWidthPixels) {\n            newCenterX = this._spatial.wrap(newCenterX + this._basicRotation[0], 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY + this._basicRotation[1], 0, 1);\n        } else {\n            newCenterX = this._spatial.clamp(newCenterX, 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY, 0, 1);\n        }\n\n        this._desiredLookat = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic([newCenterX, newCenterY], this._lookatDepth));\n    }\n\n    public setCenter(center: number[]): void {\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n        this._requestedBasicRotation = null;\n        this._desiredZoom = this._zoom;\n\n        let clamped: number[] = [\n            this._spatial.clamp(center[0], 0, 1),\n            this._spatial.clamp(center[1], 0, 1),\n        ];\n\n        if (this._currentNode == null) {\n            this._desiredCenter = clamped;\n            return;\n        }\n\n        this._desiredCenter = null;\n\n        let currentLookat: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic(clamped, this._lookatDepth));\n\n        let previousTransform: Transform = this.previousTransform != null ?\n            this.previousTransform :\n            this.currentTransform;\n        let previousLookat: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(previousTransform.unprojectBasic(clamped, this._lookatDepth));\n\n        this._currentCamera.lookat.copy(currentLookat);\n        this._previousCamera.lookat.copy(previousLookat);\n    }\n\n    public setZoom(zoom: number): void {\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n        this._requestedBasicRotation = null;\n\n        this._zoom = this._spatial.clamp(zoom, this._minZoom, this._maxZoom);\n        this._desiredZoom = this._zoom;\n    }\n\n    public update(fps: number): void {\n        if (this._alpha === 1 && this._currentIndex + this._alpha < this._trajectory.length) {\n            this._currentIndex += 1;\n\n            this._useBezier = this._trajectory.length < 3 &&\n                this._currentIndex + 1 === this._trajectory.length;\n\n            this._setCurrent();\n            this._resetTransition();\n            this._clearRotation();\n\n            this._desiredZoom = this._currentNode.fullPano ? this._zoom : 0;\n\n            this._desiredLookat = null;\n        }\n\n        let animationSpeed: number = this._animationSpeed * (60 / fps);\n        this._baseAlpha = Math.min(1, this._baseAlpha + animationSpeed);\n        if (this._useBezier) {\n            this._alpha = this._unitBezier.solve(this._baseAlpha);\n        } else {\n            this._alpha = this._baseAlpha;\n        }\n\n        this._updateRotation();\n        if (!this._rotationDelta.isZero) {\n            this._applyRotation(this._previousCamera);\n            this._applyRotation(this._currentCamera);\n        }\n\n        this._updateRotationBasic();\n        if (this._basicRotation[0] !== 0 || this._basicRotation[1] !== 0) {\n            this._applyRotationBasic();\n        }\n\n        this._updateZoom(animationSpeed);\n        this._updateLookat(animationSpeed);\n\n        this._camera.lerpCameras(this._previousCamera, this._currentCamera, this.alpha);\n    }\n\n    protected _getAlpha(): number {\n        return this._motionless ? Math.ceil(this._alpha) : this._alpha;\n    }\n\n    protected _setCurrentCamera(): void {\n        super._setCurrentCamera();\n\n        this._adjustCameras();\n    }\n\n    private _adjustCameras(): void {\n        if (this._previousNode == null) {\n            return;\n        }\n\n        let lookat: THREE.Vector3 = this._camera.lookat.clone().sub(this._camera.position);\n        this._previousCamera.lookat.copy(lookat.clone().add(this._previousCamera.position));\n\n        if (this._currentNode.fullPano) {\n            this._currentCamera.lookat.copy(lookat.clone().add(this._currentCamera.position));\n        }\n    }\n\n    private _resetTransition(): void {\n        this._alpha = 0;\n        this._baseAlpha = 0;\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    private _applyRotation(camera: Camera): void {\n        if (camera == null) {\n            return;\n        }\n\n        let q: THREE.Quaternion = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3( 0, 0, 1 ));\n        let qInverse: THREE.Quaternion = q.clone().inverse();\n\n        let offset: THREE.Vector3 = new THREE.Vector3();\n        offset.copy(camera.lookat).sub(camera.position);\n        offset.applyQuaternion(q);\n        let length: number = offset.length();\n\n        let phi: number = Math.atan2(offset.y, offset.x);\n        phi += this._rotationDelta.phi;\n\n        let theta: number = Math.atan2(Math.sqrt(offset.x * offset.x + offset.y * offset.y), offset.z);\n        theta += this._rotationDelta.theta;\n        theta = Math.max(0.1, Math.min(Math.PI - 0.1, theta));\n\n        offset.x = Math.sin(theta) * Math.cos(phi);\n        offset.y = Math.sin(theta) * Math.sin(phi);\n        offset.z = Math.cos(theta);\n        offset.applyQuaternion(qInverse);\n\n        camera.lookat.copy(camera.position).add(offset.multiplyScalar(length));\n    }\n\n    private _applyRotationBasic(): void {\n        let currentNode: Node = this._currentNode;\n        let previousNode: Node = this._previousNode != null ?\n            this.previousNode :\n            this.currentNode;\n\n        let currentCamera: Camera = this._currentCamera;\n        let previousCamera: Camera = this._previousCamera;\n\n        let currentTransform: Transform = this.currentTransform;\n        let previousTransform: Transform = this.previousTransform != null ?\n            this.previousTransform :\n            this.currentTransform;\n\n        let currentBasic: number[] = currentTransform.projectBasic(currentCamera.lookat.toArray());\n        let previousBasic: number[] = previousTransform.projectBasic(previousCamera.lookat.toArray());\n\n        let currentGPano: IGPano = currentTransform.gpano;\n        let previousGPano: IGPano = previousTransform.gpano;\n\n        if (currentNode.fullPano) {\n            currentBasic[0] = this._spatial.wrap(currentBasic[0] + this._basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + this._basicRotation[1], 0.05, 0.95);\n        } else if (currentGPano != null &&\n            currentTransform.gpano.CroppedAreaImageWidthPixels === currentTransform.gpano.FullPanoWidthPixels) {\n            currentBasic[0] = this._spatial.wrap(currentBasic[0] + this._basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + this._basicRotation[1], 0, 1);\n        } else {\n            currentBasic[0] = this._spatial.clamp(currentBasic[0] + this._basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + this._basicRotation[1], 0, 1);\n        }\n\n        if (previousNode.fullPano) {\n            previousBasic[0] = this._spatial.wrap(previousBasic[0] + this._basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(previousBasic[1] + this._basicRotation[1], 0.05, 0.95);\n        } else if (previousGPano != null &&\n            previousTransform.gpano.CroppedAreaImageWidthPixels === previousTransform.gpano.FullPanoWidthPixels) {\n            previousBasic[0] = this._spatial.wrap(previousBasic[0] + this._basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(previousBasic[1] + this._basicRotation[1], 0, 1);\n        } else {\n            previousBasic[0] = this._spatial.clamp(previousBasic[0] + this._basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(currentBasic[1] + this._basicRotation[1], 0, 1);\n        }\n\n        let currentLookat: number[] = currentTransform.unprojectBasic(currentBasic, this._lookatDepth);\n        currentCamera.lookat.fromArray(currentLookat);\n\n        let previousLookat: number[] = previousTransform.unprojectBasic(previousBasic, this._lookatDepth);\n        previousCamera.lookat.fromArray(previousLookat);\n    }\n\n    private _updateZoom(animationSpeed: number): void {\n        let diff: number = this._desiredZoom - this._zoom;\n        let sign: number = diff > 0 ? 1 : diff < 0 ? -1 : 0;\n\n        if (diff === 0) {\n            return;\n        } else if (Math.abs(diff) < 2e-3) {\n            this._zoom = this._desiredZoom;\n            if (this._desiredLookat != null) {\n                this._desiredLookat = null;\n            }\n        } else {\n            this._zoom += sign * Math.max(Math.abs(5 * animationSpeed * diff), 2e-3);\n        }\n    }\n\n    private _updateLookat(animationSpeed: number): void {\n        if (this._desiredLookat === null) {\n            return;\n        }\n\n        let diff: number = this._desiredLookat.distanceToSquared(this._currentCamera.lookat);\n\n        if (Math.abs(diff) < 1e-6) {\n            this._currentCamera.lookat.copy(this._desiredLookat);\n            this._desiredLookat = null;\n        } else {\n            this._currentCamera.lookat.lerp(this._desiredLookat, 5 * animationSpeed);\n        }\n    }\n\n    private _updateRotation(): void {\n        if (this._requestedRotationDelta != null) {\n            let length: number = this._rotationDelta.lengthSquared();\n            let requestedLength: number = this._requestedRotationDelta.lengthSquared();\n\n            if (requestedLength > length) {\n                this._rotationDelta.lerp(this._requestedRotationDelta, this._rotationIncreaseAlpha);\n            } else {\n                this._rotationDelta.lerp(this._requestedRotationDelta, this._rotationDecreaseAlpha);\n            }\n\n            this._requestedRotationDelta = null;\n\n            return;\n        }\n\n        if (this._rotationDelta.isZero) {\n            return;\n        }\n\n        this._rotationDelta.multiply(this._rotationAcceleration);\n        this._rotationDelta.threshold(this._rotationThreshold);\n    }\n\n    private _updateRotationBasic(): void {\n        if (this._requestedBasicRotation != null) {\n            let x: number = this._basicRotation[0];\n            let y: number = this._basicRotation[1];\n\n            let reqX: number = this._requestedBasicRotation[0];\n            let reqY: number = this._requestedBasicRotation[1];\n\n            if (Math.abs(reqX) > Math.abs(x)) {\n                this._basicRotation[0] = (1 - this._rotationIncreaseAlpha) * x + this._rotationIncreaseAlpha * reqX;\n            } else {\n                this._basicRotation[0] = (1 - this._rotationDecreaseAlpha) * x + this._rotationDecreaseAlpha * reqX;\n            }\n\n            if (Math.abs(reqY) > Math.abs(y)) {\n                this._basicRotation[1] = (1 - this._rotationIncreaseAlpha) * y + this._rotationIncreaseAlpha * reqY;\n            } else {\n                this._basicRotation[1] = (1 - this._rotationDecreaseAlpha) * y + this._rotationDecreaseAlpha * reqY;\n            }\n\n            this._requestedBasicRotation = null;\n\n            return;\n        }\n\n        if (this._requestedBasicRotationUnbounded != null) {\n            let reqX: number = this._requestedBasicRotationUnbounded[0];\n            let reqY: number = this._requestedBasicRotationUnbounded[1];\n\n            if (Math.abs(reqX) > 0) {\n                this._basicRotation[0] = (1 - this._unboundedRotationAlpha) * this._basicRotation[0] + this._unboundedRotationAlpha * reqX;\n            }\n\n            if (Math.abs(reqY) > 0) {\n                this._basicRotation[1] = (1 - this._unboundedRotationAlpha) * this._basicRotation[1] + this._unboundedRotationAlpha * reqY;\n            }\n\n            if (this._desiredLookat != null) {\n                let desiredBasicLookat: number[] = this.currentTransform.projectBasic(this._desiredLookat.toArray());\n\n                desiredBasicLookat[0] += reqX;\n                desiredBasicLookat[1] += reqY;\n\n                this._desiredLookat = new THREE.Vector3()\n                    .fromArray(this.currentTransform.unprojectBasic(desiredBasicLookat, this._lookatDepth));\n            }\n\n            this._requestedBasicRotationUnbounded = null;\n        }\n\n        if (this._basicRotation[0] === 0 && this._basicRotation[1] === 0) {\n            return;\n        }\n\n        this._basicRotation[0] = this._rotationAcceleration * this._basicRotation[0];\n        this._basicRotation[1] = this._rotationAcceleration * this._basicRotation[1];\n\n        if (Math.abs(this._basicRotation[0]) < this._rotationThreshold / Math.pow(2, this._zoom) &&\n            Math.abs(this._basicRotation[1]) < this._rotationThreshold / Math.pow(2, this._zoom)) {\n            this._basicRotation = [0, 0];\n        }\n    }\n\n    private _clearRotation(): void {\n        if (this._currentNode.fullPano) {\n            return;\n        }\n\n        if (this._requestedRotationDelta != null) {\n            this._requestedRotationDelta = null;\n        }\n\n        if (!this._rotationDelta.isZero) {\n            this._rotationDelta.reset();\n        }\n\n        if (this._requestedBasicRotation != null) {\n            this._requestedBasicRotation = null;\n        }\n\n        if (this._basicRotation[0] > 0 || this._basicRotation[1] > 0) {\n            this._basicRotation = [0, 0];\n        }\n    }\n\n    private _setDesiredCenter(): void {\n        if (this._desiredCenter == null) {\n            return;\n        }\n\n        let lookatDirection: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic(this._desiredCenter, this._lookatDepth))\n            .sub(this._currentCamera.position);\n\n        this._currentCamera.lookat.copy(this._currentCamera.position.clone().add(lookatDirection));\n        this._previousCamera.lookat.copy(this._previousCamera.position.clone().add(lookatDirection));\n\n        this._desiredCenter = null;\n    }\n\n    private _setDesiredZoom(): void {\n        this._desiredZoom =\n            this._currentNode.fullPano || this._previousNode == null ?\n            this._zoom : 0;\n    }\n}\n",
-    "import {Node} from \"../../Graph\";\nimport {IState, StateBase, IRotation, TraversingState} from \"../../State\";\n\nexport class WaitingState extends StateBase {\n    constructor(state: IState) {\n        super(state);\n\n        this._adjustCameras();\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public traverse(): StateBase {\n        return new TraversingState(this);\n    }\n\n    public wait(): StateBase {\n        throw new Error(\"Not implemented\");\n    }\n\n    public prepend(nodes: Node[]): void {\n        super.prepend(nodes);\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public set(nodes: Node[]): void {\n        super.set(nodes);\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public rotate(delta: IRotation): void { return; }\n\n    public rotateBasic(basicRotation: number[]): void { return; }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void { return; }\n\n    public rotateToBasic(basic: number[]): void { return; }\n\n    public zoomIn(delta: number, reference: number[]): void { return; }\n\n    public move(delta: number): void {\n        this._alpha = Math.max(0, Math.min(1, this._alpha + delta));\n    }\n\n    public moveTo(position: number): void {\n        this._alpha = Math.max(0, Math.min(1, position));\n    }\n\n    public update(fps: number): void {\n        this._camera.lerpCameras(this._previousCamera, this._currentCamera, this.alpha);\n    }\n\n    public setCenter(center: number[]): void { return; }\n\n    public setZoom(zoom: number): void { return; }\n\n    protected _getAlpha(): number {\n        return this._motionless ? Math.round(this._alpha) : this._alpha;\n    }\n\n    protected _setCurrentCamera(): void {\n        super._setCurrentCamera();\n\n        this._adjustCameras();\n    }\n\n    private _adjustCameras(): void {\n        if (this._previousNode == null) {\n            return;\n        }\n\n        if (this._currentNode.fullPano) {\n            let lookat: THREE.Vector3 = this._camera.lookat.clone().sub(this._camera.position);\n            this._currentCamera.lookat.copy(lookat.clone().add(this._currentCamera.position));\n        }\n\n        if (this._previousNode.fullPano) {\n            let lookat: THREE.Vector3 = this._currentCamera.lookat.clone().sub(this._currentCamera.position);\n            this._previousCamera.lookat.copy(lookat.clone().add(this._previousCamera.position));\n        }\n    }\n}\n",
+    "import {\n    IStateContext,\n    StateBase,\n    State,\n    TraversingState,\n    WaitingState,\n    IRotation,\n} from \"../State\";\nimport {Node} from \"../Graph\";\nimport {Camera, ILatLonAlt, Transform} from \"../Geo\";\n\nexport class StateContext implements IStateContext {\n    private _state: StateBase;\n\n    constructor() {\n        this._state = new TraversingState({\n            alpha: 1,\n            camera: new Camera(),\n            currentIndex: -1,\n            reference: { alt: 0, lat: 0, lon: 0 },\n            trajectory: [],\n            zoom: 0,\n        });\n    }\n\n    public traverse(): void {\n        this._state = this._state.traverse();\n    }\n\n    public wait(): void {\n        this._state = this._state.wait();\n    }\n\n    public get state(): State {\n        if (this._state instanceof TraversingState) {\n            return State.Traversing;\n        } else if (this._state instanceof WaitingState) {\n            return State.Waiting;\n        }\n\n        throw new Error(\"Invalid state\");\n    }\n\n    public get reference(): ILatLonAlt {\n        return this._state.reference;\n    }\n\n    public get alpha(): number {\n        return this._state.alpha;\n    }\n\n    public get camera(): Camera {\n        return this._state.camera;\n    }\n\n    public get zoom(): number {\n        return this._state.zoom;\n    }\n\n    public get currentNode(): Node {\n        return this._state.currentNode;\n    }\n\n    public get previousNode(): Node {\n        return this._state.previousNode;\n    }\n\n    public get currentCamera(): Camera {\n        return this._state.currentCamera;\n    }\n\n    public get currentTransform(): Transform {\n        return this._state.currentTransform;\n    }\n\n    public get previousTransform(): Transform {\n        return this._state.previousTransform;\n    }\n\n    public get trajectory(): Node[] {\n        return this._state.trajectory;\n    }\n\n    public get currentIndex(): number {\n        return this._state.currentIndex;\n    }\n\n    public get lastNode(): Node {\n        return this._state.trajectory[this._state.trajectory.length - 1];\n    }\n\n    public get nodesAhead(): number {\n        return this._state.trajectory.length - 1 - this._state.currentIndex;\n    }\n\n    public get motionless(): boolean {\n        return this._state.motionless;\n    }\n\n    public getCenter(): number[] {\n        return this._state.getCenter();\n    }\n\n    public setCenter(center: number[]): void {\n        this._state.setCenter(center);\n    }\n\n    public setZoom(zoom: number): void {\n        this._state.setZoom(zoom);\n    }\n\n    public update(fps: number): void {\n        this._state.update(fps);\n    }\n\n    public append(nodes: Node[]): void {\n        this._state.append(nodes);\n    }\n\n    public prepend(nodes: Node[]): void {\n        this._state.prepend(nodes);\n    }\n\n    public remove(n: number): void {\n        this._state.remove(n);\n    }\n\n    public clear(): void {\n        this._state.clear();\n    }\n\n    public clearPrior(): void {\n        this._state.clearPrior();\n    }\n\n    public cut(): void {\n        this._state.cut();\n    }\n\n    public set(nodes: Node[]): void {\n        this._state.set(nodes);\n    }\n\n    public rotate(delta: IRotation): void {\n        this._state.rotate(delta);\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        this._state.rotateBasic(basicRotation);\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        this._state.rotateBasicUnbounded(basicRotation);\n    }\n\n    public rotateBasicWithoutInertia(basicRotation: number[]): void {\n        this._state.rotateBasicWithoutInertia(basicRotation);\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        this._state.rotateToBasic(basic);\n    }\n\n    public move(delta: number): void {\n        this._state.move(delta);\n    }\n\n    public moveTo(delta: number): void {\n        this._state.moveTo(delta);\n    }\n\n    public zoomIn(delta: number, reference: number[]): void {\n        this._state.zoomIn(delta, reference);\n    }\n}\n",
+    "import {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {RequestAnimationFrameDefinition} from \"rxjs/util/AnimationFrame\";\n\nimport \"rxjs/add/operator/bufferCount\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/pairwise\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/startWith\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {ILatLon} from \"../API\";\nimport {Node} from \"../Graph\";\nimport {\n    Camera,\n    ILatLonAlt,\n    Transform,\n} from \"../Geo\";\nimport {\n    IStateContext,\n    IFrame,\n    IRotation,\n    StateContext,\n    State,\n} from \"../State\";\n\ninterface IContextOperation {\n    (context: IStateContext): IStateContext;\n}\n\nexport class StateService {\n    private _start$: Subject<void>;\n\n    private _frame$: Subject<number>;\n\n    private _contextOperation$: BehaviorSubject<IContextOperation>;\n    private _context$: Observable<IStateContext>;\n    private _fps$: Observable<number>;\n    private _state$: Observable<State>;\n\n    private _currentState$: Observable<IFrame>;\n    private _lastState$: Observable<IFrame>;\n    private _currentNode$: Observable<Node>;\n    private _currentNodeExternal$: Observable<Node>;\n    private _currentCamera$: Observable<Camera>;\n    private _currentKey$: BehaviorSubject<string>;\n    private _currentTransform$: Observable<Transform>;\n    private _reference$: Observable<ILatLonAlt>;\n\n    private _inMotionOperation$: Subject<boolean>;\n    private _inMotion$: Observable<boolean>;\n\n    private _inTranslationOperation$: Subject<boolean>;\n    private _inTranslation$: Observable<boolean>;\n\n    private _appendNode$: Subject<Node> = new Subject<Node>();\n\n    private _frameGenerator: RequestAnimationFrameDefinition;\n    private _frameId: number;\n\n    private _fpsSampleRate: number;\n\n    constructor () {\n        this._start$ = new Subject<void>();\n        this._frame$ = new Subject<number>();\n        this._fpsSampleRate = 30;\n\n        this._contextOperation$ = new BehaviorSubject<IContextOperation>(\n            (context: IStateContext): IStateContext => {\n                return context;\n            });\n\n        this._context$ = this._contextOperation$\n            .scan(\n                (context: IStateContext, operation: IContextOperation): IStateContext => {\n                    return operation(context);\n                },\n                new StateContext())\n            .publishReplay(1)\n            .refCount();\n\n        this._state$ = this._context$\n            .map(\n                (context: IStateContext): State => {\n                    return context.state;\n                })\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        this._fps$ = this._start$\n            .switchMap(\n                (): Observable<number> => {\n                    return this._frame$\n                        .bufferCount(1, this._fpsSampleRate)\n                        .map(\n                            (frameIds: number[]): number => {\n                                return new Date().getTime();\n                            })\n                        .pairwise()\n                        .map(\n                            (times: [number, number]): number => {\n                                return Math.max(20, 1000 * this._fpsSampleRate / (times[1] - times[0]));\n                            })\n                        .startWith(60);\n                })\n            .share();\n\n        this._currentState$ = this._frame$\n            .withLatestFrom(\n                this._fps$,\n                this._context$,\n                (frameId: number, fps: number, context: IStateContext): [number, number, IStateContext] => {\n                    return [frameId, fps, context];\n                })\n            .filter(\n                (fc: [number, number, IStateContext]): boolean => {\n                    return fc[2].currentNode != null;\n                })\n            .do(\n                (fc: [number, number, IStateContext]): void => {\n                    fc[2].update(fc[1]);\n                })\n            .map(\n                (fc: [number, number, IStateContext]): IFrame => {\n                    return { fps: fc[1], id: fc[0], state: fc[2] };\n                })\n            .share();\n\n        this._lastState$ = this._currentState$\n            .publishReplay(1)\n            .refCount();\n\n        let nodeChanged$: Observable<IFrame> = this._currentState$\n            .distinctUntilChanged(\n                undefined,\n                (f: IFrame): string => {\n                    return f.state.currentNode.key;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        let nodeChangedSubject$: Subject<IFrame> = new Subject<IFrame>();\n\n        nodeChanged$\n            .subscribe(nodeChangedSubject$);\n\n        this._currentKey$ = new BehaviorSubject<string>(null);\n\n        nodeChangedSubject$\n            .map(\n                (f: IFrame): string => {\n                    return f.state.currentNode.key;\n                })\n            .subscribe(this._currentKey$);\n\n        this._currentNode$ = nodeChangedSubject$\n            .map(\n                (f: IFrame): Node => {\n                    return f.state.currentNode;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._currentCamera$ = nodeChangedSubject$\n            .map(\n                (f: IFrame): Camera => {\n                    return f.state.currentCamera;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._currentTransform$ = nodeChangedSubject$\n            .map(\n                (f: IFrame): Transform => {\n                    return f.state.currentTransform;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._reference$ = nodeChangedSubject$\n            .map(\n                (f: IFrame): ILatLonAlt => {\n                    return f.state.reference;\n                })\n            .distinctUntilChanged(\n                (r1: ILatLon, r2: ILatLon): boolean => {\n                    return r1.lat === r2.lat && r1.lon === r2.lon;\n                },\n                (reference: ILatLonAlt): ILatLon => {\n                    return { lat: reference.lat, lon: reference.lon };\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._currentNodeExternal$ = nodeChanged$\n            .map(\n                (f: IFrame): Node => {\n                    return f.state.currentNode;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._appendNode$\n            .map(\n                (node: Node) => {\n                    return (context: IStateContext): IStateContext => {\n                        context.append([node]);\n\n                        return context;\n                    };\n                })\n            .subscribe(this._contextOperation$);\n\n        this._inMotionOperation$ = new Subject<boolean>();\n\n        nodeChanged$\n            .map(\n                (frame: IFrame): boolean => {\n                    return true;\n                })\n            .subscribe(this._inMotionOperation$);\n\n        this._inMotionOperation$\n            .distinctUntilChanged()\n            .filter(\n                (moving: boolean): boolean => {\n                    return moving;\n                })\n            .switchMap(\n                (moving: boolean): Observable<boolean> => {\n                    return this._currentState$\n                        .filter(\n                            (frame: IFrame): boolean => {\n                                return frame.state.nodesAhead === 0;\n                            })\n                        .map(\n                            (frame: IFrame): [Camera, number] => {\n                                return [frame.state.camera.clone(), frame.state.zoom];\n                            })\n                        .pairwise()\n                        .map(\n                            (pair: [[Camera, number], [Camera, number]]): boolean => {\n                                let c1: Camera = pair[0][0];\n                                let c2: Camera = pair[1][0];\n\n                                let z1: number = pair[0][1];\n                                let z2: number = pair[1][1];\n\n                                return c1.diff(c2) > 1e-5 || Math.abs(z1 - z2) > 1e-5;\n                            })\n                        .first(\n                            (changed: boolean): boolean => {\n                                return !changed;\n                            });\n                })\n            .subscribe(this._inMotionOperation$);\n\n        this._inMotion$ = this._inMotionOperation$\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        this._inTranslationOperation$ = new Subject<boolean>();\n\n        nodeChanged$\n            .map(\n                (frame: IFrame): boolean => {\n                    return true;\n                })\n            .subscribe(this._inTranslationOperation$);\n\n        this._inTranslationOperation$\n            .distinctUntilChanged()\n            .filter(\n                (inTranslation: boolean): boolean => {\n                    return inTranslation;\n                })\n            .switchMap(\n                (inTranslation: boolean): Observable<boolean> => {\n                    return this._currentState$\n                        .filter(\n                            (frame: IFrame): boolean => {\n                                return frame.state.nodesAhead === 0;\n                            })\n                        .map(\n                            (frame: IFrame): THREE.Vector3 => {\n                                return frame.state.camera.position.clone();\n                            })\n                        .pairwise()\n                        .map(\n                            (pair: [THREE.Vector3, THREE.Vector3]): boolean => {\n                                return pair[0].distanceToSquared(pair[1]) !== 0;\n                            })\n                        .first(\n                            (changed: boolean): boolean => {\n                                return !changed;\n                            });\n                })\n            .subscribe(this._inTranslationOperation$);\n\n        this._inTranslation$ = this._inTranslationOperation$\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        this._state$.subscribe(() => { /*noop*/ });\n        this._currentNode$.subscribe(() => { /*noop*/ });\n        this._currentCamera$.subscribe(() => { /*noop*/ });\n        this._currentTransform$.subscribe(() => { /*noop*/ });\n        this._reference$.subscribe(() => { /*noop*/ });\n        this._currentNodeExternal$.subscribe(() => { /*noop*/ });\n        this._lastState$.subscribe(() => { /*noop*/ });\n        this._inMotion$.subscribe(() => { /*noop*/ });\n        this._inTranslation$.subscribe(() => { /*noop*/ });\n\n        this._frameId = null;\n        this._frameGenerator = new RequestAnimationFrameDefinition(window);\n    }\n\n    public get currentState$(): Observable<IFrame> {\n        return this._currentState$;\n    }\n\n    public get currentNode$(): Observable<Node> {\n        return this._currentNode$;\n    }\n\n    public get currentKey$(): Observable<string> {\n        return this._currentKey$;\n    }\n\n    public get currentNodeExternal$(): Observable<Node> {\n        return this._currentNodeExternal$;\n    }\n\n    public get currentCamera$(): Observable<Camera> {\n        return this._currentCamera$;\n    }\n\n    public get currentTransform$(): Observable<Transform> {\n        return this._currentTransform$;\n    }\n\n    public get state$(): Observable<State> {\n        return this._state$;\n    }\n\n    public get reference$(): Observable<ILatLonAlt> {\n        return this._reference$;\n    }\n\n    public get inMotion$(): Observable<boolean> {\n        return this._inMotion$;\n    }\n\n    public get inTranslation$(): Observable<boolean> {\n        return this._inTranslation$;\n    }\n\n    public get appendNode$(): Subject<Node> {\n        return this._appendNode$;\n    }\n\n    public traverse(): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.traverse(); });\n    }\n\n    public wait(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.wait(); });\n    }\n\n    public appendNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.append(nodes); });\n    }\n\n    public prependNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.prepend(nodes); });\n    }\n\n    public removeNodes(n: number): void {\n        this._invokeContextOperation((context: IStateContext) => { context.remove(n); });\n    }\n\n    public clearNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.clear(); });\n    }\n\n    public clearPriorNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.clearPrior(); });\n    }\n\n    public cutNodes(): void {\n        this._invokeContextOperation((context: IStateContext) => { context.cut(); });\n    }\n\n    public setNodes(nodes: Node[]): void {\n        this._invokeContextOperation((context: IStateContext) => { context.set(nodes); });\n    }\n\n    public rotate(delta: IRotation): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotate(delta); });\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateBasic(basicRotation); });\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateBasicUnbounded(basicRotation); });\n    }\n\n    public rotateBasicWithoutInertia(basicRotation: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateBasicWithoutInertia(basicRotation); });\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.rotateToBasic(basic); });\n    }\n\n    public move(delta: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.move(delta); });\n    }\n\n    public moveTo(position: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.moveTo(position); });\n    }\n\n    /**\n     * Change zoom level while keeping the reference point position approximately static.\n     *\n     * @parameter {number} delta - Change in zoom level.\n     * @parameter {Array<number>} reference - Reference point in basic coordinates.\n     */\n    public zoomIn(delta: number, reference: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.zoomIn(delta, reference); });\n    }\n\n    public getCenter(): Observable<number[]> {\n        return this._lastState$\n            .first()\n            .map(\n                (frame: IFrame): number[] => {\n                    return (<IStateContext>frame.state).getCenter();\n                });\n    }\n\n    public getZoom(): Observable<number> {\n        return this._lastState$\n            .first()\n            .map(\n                (frame: IFrame): number => {\n                    return frame.state.zoom;\n                });\n    }\n\n    public setCenter(center: number[]): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.setCenter(center); });\n    }\n\n    public setZoom(zoom: number): void {\n        this._inMotionOperation$.next(true);\n        this._invokeContextOperation((context: IStateContext) => { context.setZoom(zoom); });\n    }\n\n    public start(): void {\n        if (this._frameId == null) {\n            this._start$.next(null);\n            this._frameId = this._frameGenerator.requestAnimationFrame(this._frame.bind(this));\n            this._frame$.next(this._frameId);\n        }\n    }\n\n    public stop(): void {\n        if (this._frameId != null) {\n            this._frameGenerator.cancelAnimationFrame(this._frameId);\n            this._frameId = null;\n        }\n    }\n\n    private _invokeContextOperation(action: (context: IStateContext) => void): void {\n        this._contextOperation$\n            .next(\n                (context: IStateContext): IStateContext => {\n                    action(context);\n\n                    return context;\n                });\n    }\n\n    private _frame(time: number): void {\n        this._frameId = this._frameGenerator.requestAnimationFrame(this._frame.bind(this));\n        this._frame$.next(this._frameId);\n    }\n}\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport {ArgumentMapillaryError} from \"../../Error\";\nimport {IState} from \"../../State\";\nimport {Node} from \"../../Graph\";\nimport {Camera, GeoCoords, ILatLonAlt, Transform, Spatial} from \"../../Geo\";\nimport {IRotation} from \"../../State\";\n\nexport abstract class StateBase implements IState {\n    protected _spatial: Spatial;\n    protected _geoCoords: GeoCoords;\n\n    protected _reference: ILatLonAlt;\n\n    protected _alpha: number;\n    protected _camera: Camera;\n    protected _zoom: number;\n\n    protected _currentIndex: number;\n\n    protected _trajectory: Node[];\n    protected _currentNode: Node;\n    protected _previousNode: Node;\n\n    protected _trajectoryTransforms: Transform[];\n\n    protected _trajectoryCameras: Camera[];\n    protected _currentCamera: Camera;\n    protected _previousCamera: Camera;\n\n    protected _motionless: boolean;\n\n    private _referenceThreshold: number;\n\n    constructor(state: IState) {\n        this._spatial = new Spatial();\n        this._geoCoords = new GeoCoords();\n\n        this._referenceThreshold = 0.01;\n\n        this._reference = state.reference;\n\n        this._alpha = state.alpha;\n        this._camera = state.camera.clone();\n        this._zoom = state.zoom;\n\n        this._currentIndex = state.currentIndex;\n\n        this._trajectory = state.trajectory.slice();\n        this._trajectoryTransforms = [];\n        this._trajectoryCameras = [];\n\n        for (let node of this._trajectory) {\n            let translation: number[] = this._nodeToTranslation(node);\n            let transform: Transform = new Transform(node, node.image, translation);\n\n            this._trajectoryTransforms.push(transform);\n            this._trajectoryCameras.push(new Camera(transform));\n        }\n\n        this._currentNode = this._trajectory.length > 0 ?\n            this._trajectory[this._currentIndex] :\n            null;\n\n        this._previousNode = this._trajectory.length > 1 && this.currentIndex > 0 ?\n            this._trajectory[this._currentIndex - 1] :\n            null;\n\n        this._currentCamera = this._trajectoryCameras.length > 0 ?\n            this._trajectoryCameras[this._currentIndex].clone() :\n            new Camera();\n\n        this._previousCamera = this._trajectoryCameras.length > 1 && this.currentIndex > 0 ?\n            this._trajectoryCameras[this._currentIndex - 1].clone() :\n            this._currentCamera.clone();\n    }\n\n    public get reference(): ILatLonAlt {\n        return this._reference;\n    }\n\n    public get alpha(): number {\n        return this._getAlpha();\n    }\n\n    public get camera(): Camera {\n        return this._camera;\n    }\n\n    public get zoom(): number {\n        return this._zoom;\n    }\n\n    public get trajectory(): Node[] {\n        return this._trajectory;\n    }\n\n    public get currentIndex(): number {\n        return this._currentIndex;\n    }\n\n    public get currentNode(): Node {\n        return this._currentNode;\n    }\n\n    public get previousNode(): Node {\n        return this._previousNode;\n    }\n\n    public get currentCamera(): Camera {\n        return this._currentCamera;\n    }\n\n    public get currentTransform(): Transform {\n        return this._trajectoryTransforms.length > 0 ?\n            this._trajectoryTransforms[this.currentIndex] : null;\n    }\n\n    public get previousTransform(): Transform {\n        return this._trajectoryTransforms.length > 1 && this.currentIndex > 0 ?\n            this._trajectoryTransforms[this.currentIndex - 1] : null;\n    }\n\n    public get motionless(): boolean {\n        return this._motionless;\n    }\n\n    public abstract traverse(): StateBase;\n\n    public abstract wait(): StateBase;\n\n    public abstract move(delta: number): void;\n\n    public abstract moveTo(position: number): void;\n\n    public abstract rotate(delta: IRotation): void;\n\n    public abstract rotateBasic(basicRotation: number[]): void;\n\n    public abstract rotateBasicUnbounded(basicRotation: number[]): void;\n\n    public abstract rotateBasicWithoutInertia(basicRotation: number[]): void;\n\n    public abstract rotateToBasic(basic: number[]): void;\n\n    public abstract zoomIn(delta: number, reference: number[]): void;\n\n    public abstract update(fps: number): void;\n\n    public append(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw Error(\"Trajectory can not be empty\");\n        }\n\n        if (this._currentIndex < 0) {\n            this.set(nodes);\n        } else {\n            this._trajectory = this._trajectory.concat(nodes);\n            this._appendToTrajectories(nodes);\n        }\n    }\n\n    public prepend(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw Error(\"Trajectory can not be empty\");\n        }\n\n        this._trajectory = nodes.slice().concat(this._trajectory);\n        this._currentIndex += nodes.length;\n\n        this._setCurrentNode();\n\n        let referenceReset: boolean = this._setReference(this._currentNode);\n        if (referenceReset) {\n            this._setTrajectories();\n        } else {\n            this._prependToTrajectories(nodes);\n        }\n\n        this._setCurrentCamera();\n    }\n\n    public remove(n: number): void {\n        if (n < 0) {\n            throw Error(\"n must be a positive integer\");\n        }\n\n        if (this._currentIndex - 1 < n) {\n            throw Error(\"Current and previous nodes can not be removed\");\n        }\n\n        for (let i: number = 0; i < n; i++) {\n            this._trajectory.shift();\n            this._trajectoryTransforms.shift();\n            this._trajectoryCameras.shift();\n            this._currentIndex--;\n        }\n\n        this._setCurrentNode();\n    }\n\n    public clearPrior(): void {\n        if (this._currentIndex > 0) {\n            this.remove(this._currentIndex - 1);\n        }\n    }\n\n    public clear(): void {\n        this.cut();\n\n        if (this._currentIndex > 0) {\n            this.remove(this._currentIndex - 1);\n        }\n    }\n\n    public cut(): void {\n        while (this._trajectory.length - 1 > this._currentIndex) {\n            this._trajectory.pop();\n            this._trajectoryTransforms.pop();\n            this._trajectoryCameras.pop();\n        }\n    }\n\n    public set(nodes: Node[]): void {\n        this._setTrajectory(nodes);\n        this._setCurrentNode();\n        this._setReference(this._currentNode);\n        this._setTrajectories();\n        this._setCurrentCamera();\n    }\n\n    public getCenter(): number[] {\n        return this._currentNode != null ?\n            this.currentTransform.projectBasic(this._camera.lookat.toArray()) :\n            [0.5, 0.5];\n    }\n\n    public abstract setCenter(center: number[]): void;\n\n    public abstract setZoom(zoom: number): void;\n\n    protected abstract _getAlpha(): number;\n\n    protected _setCurrent(): void {\n        this._setCurrentNode();\n\n        let referenceReset: boolean = this._setReference(this._currentNode);\n        if (referenceReset) {\n            this._setTrajectories();\n        }\n\n        this._setCurrentCamera();\n    }\n\n    protected _setCurrentCamera(): void {\n        this._currentCamera = this._trajectoryCameras[this._currentIndex].clone();\n        this._previousCamera = this._currentIndex > 0 ?\n            this._trajectoryCameras[this._currentIndex - 1].clone() :\n            this._currentCamera.clone();\n    }\n\n    protected _motionlessTransition(): boolean {\n        let nodesSet: boolean = this._currentNode != null && this._previousNode != null;\n\n        return nodesSet && !(\n            this._currentNode.merged &&\n            this._previousNode.merged &&\n            this._withinOriginalDistance() &&\n            this._sameConnectedComponent()\n        );\n    }\n\n    private _setReference(node: Node): boolean {\n        // do not reset reference if node is within threshold distance\n        if (Math.abs(node.latLon.lat - this.reference.lat) < this._referenceThreshold &&\n            Math.abs(node.latLon.lon - this.reference.lon) < this._referenceThreshold) {\n            return false;\n        }\n\n        // do not reset reference if previous node exist and transition is with motion\n        if (this._previousNode != null && !this._motionlessTransition()) {\n            return false;\n        }\n\n        this._reference.lat = node.latLon.lat;\n        this._reference.lon = node.latLon.lon;\n        this._reference.alt = node.alt;\n\n        return true;\n    }\n\n    private _setCurrentNode(): void {\n        this._currentNode = this._trajectory.length > 0 ?\n            this._trajectory[this._currentIndex] :\n            null;\n\n        this._previousNode = this._currentIndex > 0 ?\n            this._trajectory[this._currentIndex - 1] :\n            null;\n    }\n\n    private _setTrajectory(nodes: Node[]): void {\n        if (nodes.length < 1) {\n            throw new ArgumentMapillaryError(\"Trajectory can not be empty\");\n        }\n\n        if (this._currentNode != null) {\n            this._trajectory = [this._currentNode].concat(nodes);\n            this._currentIndex = 1;\n        } else {\n            this._trajectory = nodes.slice();\n            this._currentIndex = 0;\n        }\n    }\n\n    private _setTrajectories(): void {\n        this._trajectoryTransforms.length = 0;\n        this._trajectoryCameras.length = 0;\n\n        this._appendToTrajectories(this._trajectory);\n    }\n\n    private _appendToTrajectories(nodes: Node[]): void {\n        for (let node of nodes) {\n            if (!node.assetsCached) {\n                throw new ArgumentMapillaryError(\"Assets must be cached when node is added to trajectory\");\n            }\n\n            let translation: number[] = this._nodeToTranslation(node);\n            let transform: Transform = new Transform(node, node.image, translation);\n\n            this._trajectoryTransforms.push(transform);\n            this._trajectoryCameras.push(new Camera(transform));\n        }\n    }\n\n    private _prependToTrajectories(nodes: Node[]): void {\n        for (let node of nodes.reverse()) {\n            if (!node.assetsCached) {\n                throw new ArgumentMapillaryError(\"Assets must be cached when added to trajectory\");\n            }\n\n            let translation: number[] = this._nodeToTranslation(node);\n            let transform: Transform = new Transform(node, node.image, translation);\n\n            this._trajectoryTransforms.unshift(transform);\n            this._trajectoryCameras.unshift(new Camera(transform));\n        }\n    }\n\n    private _nodeToTranslation(node: Node): number[] {\n        let C: number[] = this._geoCoords.geodeticToEnu(\n            node.latLon.lat,\n            node.latLon.lon,\n            node.alt,\n            this._reference.lat,\n            this._reference.lon,\n            this._reference.alt);\n\n        let RC: THREE.Vector3 = this._spatial.rotate(C, node.rotation);\n\n        return [-RC.x, -RC.y, -RC.z];\n    }\n\n    private _sameConnectedComponent(): boolean {\n        let current: Node = this._currentNode;\n        let previous: Node = this._previousNode;\n\n        if (!current ||\n            !current.mergeCC ||\n            !previous ||\n            !previous.mergeCC) {\n            return true;\n        }\n\n        return current.mergeCC === previous.mergeCC;\n    }\n\n    private _withinOriginalDistance(): boolean {\n        let current: Node = this._currentNode;\n        let previous: Node = this._previousNode;\n\n        if (!current || !previous) {\n            return true;\n        }\n\n        // 50 km/h moves 28m in 2s\n        let distance: number = this._spatial.distanceFromLatLon(\n            current.originalLatLon.lat,\n            current.originalLatLon.lon,\n            previous.originalLatLon.lat,\n            previous.originalLatLon.lon);\n\n        return distance < 25;\n    }\n}\n",
+    "/// <reference path=\"../../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as UnitBezier from \"@mapbox/unitbezier\";\n\nimport {IGPano} from \"../../API\";\nimport {IState, StateBase, IRotation, WaitingState} from \"../../State\";\nimport {Node} from \"../../Graph\";\nimport {Camera, Transform} from \"../../Geo\";\n\nclass RotationDelta implements IRotation {\n    private _phi: number;\n    private _theta: number;\n\n    constructor(phi: number, theta: number) {\n        this._phi = phi;\n        this._theta = theta;\n    }\n\n    public get phi(): number {\n        return this._phi;\n    }\n\n    public set phi(value: number) {\n        this._phi = value;\n    }\n\n    public get theta(): number {\n        return this._theta;\n    }\n\n    public set theta(value: number) {\n        this._theta = value;\n    }\n\n    public get isZero(): boolean {\n        return this._phi === 0 && this._theta === 0;\n    }\n\n    public copy(delta: IRotation): void {\n        this._phi = delta.phi;\n        this._theta = delta.theta;\n    }\n\n    public lerp(other: IRotation, alpha: number): void {\n        this._phi =  (1 - alpha) * this._phi + alpha * other.phi;\n        this._theta =  (1 - alpha) * this._theta + alpha * other.theta;\n    }\n\n    public multiply(value: number): void {\n        this._phi *= value;\n        this._theta *= value;\n    }\n\n    public threshold(value: number): void {\n        this._phi = Math.abs(this._phi) > value ? this._phi : 0;\n        this._theta = Math.abs(this._theta) > value ? this._theta : 0;\n    }\n\n    public lengthSquared(): number {\n        return this._phi * this._phi + this._theta * this._theta;\n    }\n\n    public reset(): void {\n        this._phi = 0;\n        this._theta = 0;\n    }\n}\n\nexport class TraversingState extends StateBase {\n    private _baseAlpha: number;\n    private _animationSpeed: number;\n\n    private _unitBezier: UnitBezier;\n    private _useBezier: boolean;\n\n    private _rotationDelta: RotationDelta;\n    private _requestedRotationDelta: RotationDelta;\n\n    private _basicRotation: number[];\n    private _requestedBasicRotation: number[];\n    private _requestedBasicRotationUnbounded: number[];\n\n    private _rotationAcceleration: number;\n    private _rotationIncreaseAlpha: number;\n    private _rotationDecreaseAlpha: number;\n    private _rotationThreshold: number;\n    private _unboundedRotationAlpha: number;\n\n    private _desiredZoom: number;\n    private _minZoom: number;\n    private _maxZoom: number;\n    private _lookatDepth: number;\n    private _desiredLookat: THREE.Vector3;\n    private _desiredCenter: number[];\n\n    constructor (state: IState) {\n        super(state);\n\n        this._adjustCameras();\n\n        this._motionless = this._motionlessTransition();\n\n        this._baseAlpha = this._alpha;\n        this._animationSpeed = 0.025;\n        this._unitBezier = new UnitBezier(0.74, 0.67, 0.38, 0.96);\n        this._useBezier = false;\n\n        this._rotationDelta = new RotationDelta(0, 0);\n        this._requestedRotationDelta = null;\n\n        this._basicRotation = [0, 0];\n        this._requestedBasicRotation = null;\n        this._requestedBasicRotationUnbounded = null;\n\n        this._rotationAcceleration = 0.86;\n        this._rotationIncreaseAlpha = 0.97;\n        this._rotationDecreaseAlpha = 0.9;\n        this._rotationThreshold = 1e-3;\n        this._unboundedRotationAlpha = 0.8;\n\n        this._desiredZoom = state.zoom;\n        this._minZoom = 0;\n        this._maxZoom = 3;\n        this._lookatDepth = 10;\n\n        this._desiredLookat = null;\n        this._desiredCenter = null;\n    }\n\n    public traverse(): StateBase {\n        throw new Error(\"Not implemented\");\n    }\n\n    public wait(): StateBase {\n        return new WaitingState(this);\n    }\n\n    public append(nodes: Node[]): void {\n        let emptyTrajectory: boolean = this._trajectory.length === 0;\n\n        if (emptyTrajectory) {\n            this._resetTransition();\n        }\n\n        super.append(nodes);\n\n        if (emptyTrajectory) {\n            this._setDesiredCenter();\n            this._setDesiredZoom();\n        }\n    }\n\n    public prepend(nodes: Node[]): void {\n        let emptyTrajectory: boolean = this._trajectory.length === 0;\n\n        if (emptyTrajectory) {\n            this._resetTransition();\n        }\n\n        super.prepend(nodes);\n\n        if (emptyTrajectory) {\n            this._setDesiredCenter();\n            this._setDesiredZoom();\n        }\n    }\n\n    public set(nodes: Node[]): void {\n        super.set(nodes);\n\n        this._desiredLookat = null;\n\n        this._resetTransition();\n        this._clearRotation();\n\n        this._setDesiredCenter();\n        this._setDesiredZoom();\n\n        if (this._trajectory.length < 3) {\n            this._useBezier = true;\n        }\n    }\n\n    public move(delta: number): void {\n        throw new Error(\"Not implemented\");\n    }\n\n    public moveTo(delta: number): void {\n        throw new Error(\"Not implemented\");\n    }\n\n    public rotate(rotationDelta: IRotation): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedBasicRotation = null;\n\n        if (this._requestedRotationDelta != null) {\n            this._requestedRotationDelta.phi = this._requestedRotationDelta.phi + rotationDelta.phi;\n            this._requestedRotationDelta.theta = this._requestedRotationDelta.theta + rotationDelta.theta;\n        } else {\n            this._requestedRotationDelta = new RotationDelta(rotationDelta.phi, rotationDelta.theta);\n        }\n    }\n\n    public rotateBasic(basicRotation: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n\n        if (this._requestedBasicRotation != null) {\n            this._requestedBasicRotation[0] += basicRotation[0];\n            this._requestedBasicRotation[1] += basicRotation[1];\n\n            let threshold: number = 0.05 / Math.pow(2, this._zoom);\n\n            this._requestedBasicRotation[0] =\n                this._spatial.clamp(this._requestedBasicRotation[0], -threshold, threshold);\n\n            this._requestedBasicRotation[1] =\n                this._spatial.clamp(this._requestedBasicRotation[1], -threshold, threshold);\n        } else {\n            this._requestedBasicRotation = basicRotation.slice();\n        }\n    }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        if (this._requestedBasicRotationUnbounded != null) {\n            this._requestedBasicRotationUnbounded[0] += basicRotation[0];\n            this._requestedBasicRotationUnbounded[1] += basicRotation[1];\n        } else {\n            this._requestedBasicRotationUnbounded = basicRotation.slice();\n        }\n    }\n\n    public rotateBasicWithoutInertia(basic: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n        this._requestedBasicRotation = null;\n\n        const threshold: number = 0.05 / Math.pow(2, this._zoom);\n\n        const basicRotation: number[] = basic.slice();\n        basicRotation[0] = this._spatial.clamp(basicRotation[0], -threshold, threshold);\n        basicRotation[1] = this._spatial.clamp(basicRotation[1], -threshold, threshold);\n\n        this._applyRotationBasic(basicRotation);\n    }\n\n    public rotateToBasic(basic: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = this._zoom;\n        this._desiredLookat = null;\n\n        basic[0] = this._spatial.clamp(basic[0], 0, 1);\n        basic[1] = this._spatial.clamp(basic[1], 0, 1);\n\n        let lookat: number[] = this.currentTransform.unprojectBasic(basic, this._lookatDepth);\n        this._currentCamera.lookat.fromArray(lookat);\n    }\n\n    public zoomIn(delta: number, reference: number[]): void {\n        if (this._currentNode == null) {\n            return;\n        }\n\n        this._desiredZoom = Math.max(this._minZoom, Math.min(this._maxZoom, this._desiredZoom + delta));\n\n        let currentCenter: number[] = this.currentTransform.projectBasic(\n            this._currentCamera.lookat.toArray());\n\n        let currentCenterX: number = currentCenter[0];\n        let currentCenterY: number = currentCenter[1];\n\n        let zoom0: number = Math.pow(2, this._zoom);\n        let zoom1: number = Math.pow(2, this._desiredZoom);\n\n        let refX: number = reference[0];\n        let refY: number = reference[1];\n\n        if (this.currentTransform.gpano != null &&\n            this.currentTransform.gpano.CroppedAreaImageWidthPixels === this.currentTransform.gpano.FullPanoWidthPixels) {\n            if (refX - currentCenterX > 0.5) {\n                refX = refX - 1;\n            } else if (currentCenterX - refX > 0.5) {\n                refX = 1 + refX;\n            }\n        }\n\n        let newCenterX: number = refX - zoom0 / zoom1 * (refX - currentCenterX);\n        let newCenterY: number = refY - zoom0 / zoom1 * (refY - currentCenterY);\n\n        let gpano: IGPano = this.currentTransform.gpano;\n\n        if (this._currentNode.fullPano) {\n            newCenterX = this._spatial.wrap(newCenterX + this._basicRotation[0], 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY + this._basicRotation[1], 0.05, 0.95);\n        } else if (gpano != null &&\n            this.currentTransform.gpano.CroppedAreaImageWidthPixels === this.currentTransform.gpano.FullPanoWidthPixels) {\n            newCenterX = this._spatial.wrap(newCenterX + this._basicRotation[0], 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY + this._basicRotation[1], 0, 1);\n        } else {\n            newCenterX = this._spatial.clamp(newCenterX, 0, 1);\n            newCenterY = this._spatial.clamp(newCenterY, 0, 1);\n        }\n\n        this._desiredLookat = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic([newCenterX, newCenterY], this._lookatDepth));\n    }\n\n    public setCenter(center: number[]): void {\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n        this._requestedBasicRotation = null;\n        this._desiredZoom = this._zoom;\n\n        let clamped: number[] = [\n            this._spatial.clamp(center[0], 0, 1),\n            this._spatial.clamp(center[1], 0, 1),\n        ];\n\n        if (this._currentNode == null) {\n            this._desiredCenter = clamped;\n            return;\n        }\n\n        this._desiredCenter = null;\n\n        let currentLookat: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic(clamped, this._lookatDepth));\n\n        let previousTransform: Transform = this.previousTransform != null ?\n            this.previousTransform :\n            this.currentTransform;\n        let previousLookat: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(previousTransform.unprojectBasic(clamped, this._lookatDepth));\n\n        this._currentCamera.lookat.copy(currentLookat);\n        this._previousCamera.lookat.copy(previousLookat);\n    }\n\n    public setZoom(zoom: number): void {\n        this._desiredLookat = null;\n        this._requestedRotationDelta = null;\n        this._requestedBasicRotation = null;\n\n        this._zoom = this._spatial.clamp(zoom, this._minZoom, this._maxZoom);\n        this._desiredZoom = this._zoom;\n    }\n\n    public update(fps: number): void {\n        if (this._alpha === 1 && this._currentIndex + this._alpha < this._trajectory.length) {\n            this._currentIndex += 1;\n\n            this._useBezier = this._trajectory.length < 3 &&\n                this._currentIndex + 1 === this._trajectory.length;\n\n            this._setCurrent();\n            this._resetTransition();\n            this._clearRotation();\n\n            this._desiredZoom = this._currentNode.fullPano ? this._zoom : 0;\n\n            this._desiredLookat = null;\n        }\n\n        let animationSpeed: number = this._animationSpeed * (60 / fps);\n        this._baseAlpha = Math.min(1, this._baseAlpha + animationSpeed);\n        if (this._useBezier) {\n            this._alpha = this._unitBezier.solve(this._baseAlpha);\n        } else {\n            this._alpha = this._baseAlpha;\n        }\n\n        this._updateRotation();\n        if (!this._rotationDelta.isZero) {\n            this._applyRotation(this._previousCamera);\n            this._applyRotation(this._currentCamera);\n        }\n\n        this._updateRotationBasic();\n        if (this._basicRotation[0] !== 0 || this._basicRotation[1] !== 0) {\n            this._applyRotationBasic(this._basicRotation);\n        }\n\n        this._updateZoom(animationSpeed);\n        this._updateLookat(animationSpeed);\n\n        this._camera.lerpCameras(this._previousCamera, this._currentCamera, this.alpha);\n    }\n\n    protected _getAlpha(): number {\n        return this._motionless ? Math.ceil(this._alpha) : this._alpha;\n    }\n\n    protected _setCurrentCamera(): void {\n        super._setCurrentCamera();\n\n        this._adjustCameras();\n    }\n\n    private _adjustCameras(): void {\n        if (this._previousNode == null) {\n            return;\n        }\n\n        let lookat: THREE.Vector3 = this._camera.lookat.clone().sub(this._camera.position);\n        this._previousCamera.lookat.copy(lookat.clone().add(this._previousCamera.position));\n\n        if (this._currentNode.fullPano) {\n            this._currentCamera.lookat.copy(lookat.clone().add(this._currentCamera.position));\n        }\n    }\n\n    private _resetTransition(): void {\n        this._alpha = 0;\n        this._baseAlpha = 0;\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    private _applyRotation(camera: Camera): void {\n        if (camera == null) {\n            return;\n        }\n\n        let q: THREE.Quaternion = new THREE.Quaternion().setFromUnitVectors(camera.up, new THREE.Vector3( 0, 0, 1 ));\n        let qInverse: THREE.Quaternion = q.clone().inverse();\n\n        let offset: THREE.Vector3 = new THREE.Vector3();\n        offset.copy(camera.lookat).sub(camera.position);\n        offset.applyQuaternion(q);\n        let length: number = offset.length();\n\n        let phi: number = Math.atan2(offset.y, offset.x);\n        phi += this._rotationDelta.phi;\n\n        let theta: number = Math.atan2(Math.sqrt(offset.x * offset.x + offset.y * offset.y), offset.z);\n        theta += this._rotationDelta.theta;\n        theta = Math.max(0.1, Math.min(Math.PI - 0.1, theta));\n\n        offset.x = Math.sin(theta) * Math.cos(phi);\n        offset.y = Math.sin(theta) * Math.sin(phi);\n        offset.z = Math.cos(theta);\n        offset.applyQuaternion(qInverse);\n\n        camera.lookat.copy(camera.position).add(offset.multiplyScalar(length));\n    }\n\n    private _applyRotationBasic(basicRotation: number[]): void {\n        let currentNode: Node = this._currentNode;\n        let previousNode: Node = this._previousNode != null ?\n            this.previousNode :\n            this.currentNode;\n\n        let currentCamera: Camera = this._currentCamera;\n        let previousCamera: Camera = this._previousCamera;\n\n        let currentTransform: Transform = this.currentTransform;\n        let previousTransform: Transform = this.previousTransform != null ?\n            this.previousTransform :\n            this.currentTransform;\n\n        let currentBasic: number[] = currentTransform.projectBasic(currentCamera.lookat.toArray());\n        let previousBasic: number[] = previousTransform.projectBasic(previousCamera.lookat.toArray());\n\n        let currentGPano: IGPano = currentTransform.gpano;\n        let previousGPano: IGPano = previousTransform.gpano;\n\n        if (currentNode.fullPano) {\n            currentBasic[0] = this._spatial.wrap(currentBasic[0] + basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + basicRotation[1], 0.05, 0.95);\n        } else if (currentGPano != null &&\n            currentTransform.gpano.CroppedAreaImageWidthPixels === currentTransform.gpano.FullPanoWidthPixels) {\n            currentBasic[0] = this._spatial.wrap(currentBasic[0] + basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + basicRotation[1], 0, 1);\n        } else {\n            currentBasic[0] = this._spatial.clamp(currentBasic[0] + basicRotation[0], 0, 1);\n            currentBasic[1] = this._spatial.clamp(currentBasic[1] + basicRotation[1], 0, 1);\n        }\n\n        if (previousNode.fullPano) {\n            previousBasic[0] = this._spatial.wrap(previousBasic[0] + basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(previousBasic[1] + basicRotation[1], 0.05, 0.95);\n        } else if (previousGPano != null &&\n            previousTransform.gpano.CroppedAreaImageWidthPixels === previousTransform.gpano.FullPanoWidthPixels) {\n            previousBasic[0] = this._spatial.wrap(previousBasic[0] + basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(previousBasic[1] + basicRotation[1], 0, 1);\n        } else {\n            previousBasic[0] = this._spatial.clamp(previousBasic[0] + basicRotation[0], 0, 1);\n            previousBasic[1] = this._spatial.clamp(currentBasic[1] + basicRotation[1], 0, 1);\n        }\n\n        let currentLookat: number[] = currentTransform.unprojectBasic(currentBasic, this._lookatDepth);\n        currentCamera.lookat.fromArray(currentLookat);\n\n        let previousLookat: number[] = previousTransform.unprojectBasic(previousBasic, this._lookatDepth);\n        previousCamera.lookat.fromArray(previousLookat);\n    }\n\n    private _updateZoom(animationSpeed: number): void {\n        let diff: number = this._desiredZoom - this._zoom;\n        let sign: number = diff > 0 ? 1 : diff < 0 ? -1 : 0;\n\n        if (diff === 0) {\n            return;\n        } else if (Math.abs(diff) < 2e-3) {\n            this._zoom = this._desiredZoom;\n            if (this._desiredLookat != null) {\n                this._desiredLookat = null;\n            }\n        } else {\n            this._zoom += sign * Math.max(Math.abs(5 * animationSpeed * diff), 2e-3);\n        }\n    }\n\n    private _updateLookat(animationSpeed: number): void {\n        if (this._desiredLookat === null) {\n            return;\n        }\n\n        let diff: number = this._desiredLookat.distanceToSquared(this._currentCamera.lookat);\n\n        if (Math.abs(diff) < 1e-6) {\n            this._currentCamera.lookat.copy(this._desiredLookat);\n            this._desiredLookat = null;\n        } else {\n            this._currentCamera.lookat.lerp(this._desiredLookat, 5 * animationSpeed);\n        }\n    }\n\n    private _updateRotation(): void {\n        if (this._requestedRotationDelta != null) {\n            let length: number = this._rotationDelta.lengthSquared();\n            let requestedLength: number = this._requestedRotationDelta.lengthSquared();\n\n            if (requestedLength > length) {\n                this._rotationDelta.lerp(this._requestedRotationDelta, this._rotationIncreaseAlpha);\n            } else {\n                this._rotationDelta.lerp(this._requestedRotationDelta, this._rotationDecreaseAlpha);\n            }\n\n            this._requestedRotationDelta = null;\n\n            return;\n        }\n\n        if (this._rotationDelta.isZero) {\n            return;\n        }\n\n        this._rotationDelta.multiply(this._rotationAcceleration);\n        this._rotationDelta.threshold(this._rotationThreshold);\n    }\n\n    private _updateRotationBasic(): void {\n        if (this._requestedBasicRotation != null) {\n            let x: number = this._basicRotation[0];\n            let y: number = this._basicRotation[1];\n\n            let reqX: number = this._requestedBasicRotation[0];\n            let reqY: number = this._requestedBasicRotation[1];\n\n            if (Math.abs(reqX) > Math.abs(x)) {\n                this._basicRotation[0] = (1 - this._rotationIncreaseAlpha) * x + this._rotationIncreaseAlpha * reqX;\n            } else {\n                this._basicRotation[0] = (1 - this._rotationDecreaseAlpha) * x + this._rotationDecreaseAlpha * reqX;\n            }\n\n            if (Math.abs(reqY) > Math.abs(y)) {\n                this._basicRotation[1] = (1 - this._rotationIncreaseAlpha) * y + this._rotationIncreaseAlpha * reqY;\n            } else {\n                this._basicRotation[1] = (1 - this._rotationDecreaseAlpha) * y + this._rotationDecreaseAlpha * reqY;\n            }\n\n            this._requestedBasicRotation = null;\n\n            return;\n        }\n\n        if (this._requestedBasicRotationUnbounded != null) {\n            let reqX: number = this._requestedBasicRotationUnbounded[0];\n            let reqY: number = this._requestedBasicRotationUnbounded[1];\n\n            if (Math.abs(reqX) > 0) {\n                this._basicRotation[0] = (1 - this._unboundedRotationAlpha) * this._basicRotation[0] + this._unboundedRotationAlpha * reqX;\n            }\n\n            if (Math.abs(reqY) > 0) {\n                this._basicRotation[1] = (1 - this._unboundedRotationAlpha) * this._basicRotation[1] + this._unboundedRotationAlpha * reqY;\n            }\n\n            if (this._desiredLookat != null) {\n                let desiredBasicLookat: number[] = this.currentTransform.projectBasic(this._desiredLookat.toArray());\n\n                desiredBasicLookat[0] += reqX;\n                desiredBasicLookat[1] += reqY;\n\n                this._desiredLookat = new THREE.Vector3()\n                    .fromArray(this.currentTransform.unprojectBasic(desiredBasicLookat, this._lookatDepth));\n            }\n\n            this._requestedBasicRotationUnbounded = null;\n        }\n\n        if (this._basicRotation[0] === 0 && this._basicRotation[1] === 0) {\n            return;\n        }\n\n        this._basicRotation[0] = this._rotationAcceleration * this._basicRotation[0];\n        this._basicRotation[1] = this._rotationAcceleration * this._basicRotation[1];\n\n        if (Math.abs(this._basicRotation[0]) < this._rotationThreshold / Math.pow(2, this._zoom) &&\n            Math.abs(this._basicRotation[1]) < this._rotationThreshold / Math.pow(2, this._zoom)) {\n            this._basicRotation = [0, 0];\n        }\n    }\n\n    private _clearRotation(): void {\n        if (this._currentNode.fullPano) {\n            return;\n        }\n\n        if (this._requestedRotationDelta != null) {\n            this._requestedRotationDelta = null;\n        }\n\n        if (!this._rotationDelta.isZero) {\n            this._rotationDelta.reset();\n        }\n\n        if (this._requestedBasicRotation != null) {\n            this._requestedBasicRotation = null;\n        }\n\n        if (this._basicRotation[0] > 0 || this._basicRotation[1] > 0) {\n            this._basicRotation = [0, 0];\n        }\n    }\n\n    private _setDesiredCenter(): void {\n        if (this._desiredCenter == null) {\n            return;\n        }\n\n        let lookatDirection: THREE.Vector3 = new THREE.Vector3()\n            .fromArray(this.currentTransform.unprojectBasic(this._desiredCenter, this._lookatDepth))\n            .sub(this._currentCamera.position);\n\n        this._currentCamera.lookat.copy(this._currentCamera.position.clone().add(lookatDirection));\n        this._previousCamera.lookat.copy(this._previousCamera.position.clone().add(lookatDirection));\n\n        this._desiredCenter = null;\n    }\n\n    private _setDesiredZoom(): void {\n        this._desiredZoom =\n            this._currentNode.fullPano || this._previousNode == null ?\n            this._zoom : 0;\n    }\n}\n",
+    "import {Node} from \"../../Graph\";\nimport {IState, StateBase, IRotation, TraversingState} from \"../../State\";\n\nexport class WaitingState extends StateBase {\n    constructor(state: IState) {\n        super(state);\n\n        this._zoom = 0;\n\n        this._adjustCameras();\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public traverse(): StateBase {\n        return new TraversingState(this);\n    }\n\n    public wait(): StateBase {\n        throw new Error(\"Not implemented\");\n    }\n\n    public prepend(nodes: Node[]): void {\n        super.prepend(nodes);\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public set(nodes: Node[]): void {\n        super.set(nodes);\n\n        this._motionless = this._motionlessTransition();\n    }\n\n    public rotate(delta: IRotation): void { return; }\n\n    public rotateBasic(basicRotation: number[]): void { return; }\n\n    public rotateBasicUnbounded(basicRotation: number[]): void { return; }\n\n    public rotateBasicWithoutInertia(basicRotation: number[]): void { return; }\n\n    public rotateToBasic(basic: number[]): void { return; }\n\n    public zoomIn(delta: number, reference: number[]): void { return; }\n\n    public move(delta: number): void {\n        this._alpha = Math.max(0, Math.min(1, this._alpha + delta));\n    }\n\n    public moveTo(position: number): void {\n        this._alpha = Math.max(0, Math.min(1, position));\n    }\n\n    public update(fps: number): void {\n        this._camera.lerpCameras(this._previousCamera, this._currentCamera, this.alpha);\n    }\n\n    public setCenter(center: number[]): void { return; }\n\n    public setZoom(zoom: number): void { return; }\n\n    protected _getAlpha(): number {\n        return this._motionless ? Math.round(this._alpha) : this._alpha;\n    }\n\n    protected _setCurrentCamera(): void {\n        super._setCurrentCamera();\n\n        this._adjustCameras();\n    }\n\n    private _adjustCameras(): void {\n        if (this._previousNode == null) {\n            return;\n        }\n\n        if (this._currentNode.fullPano) {\n            let lookat: THREE.Vector3 = this._camera.lookat.clone().sub(this._camera.position);\n            this._currentCamera.lookat.copy(lookat.clone().add(this._currentCamera.position));\n        }\n\n        if (this._previousNode.fullPano) {\n            let lookat: THREE.Vector3 = this._currentCamera.lookat.clone().sub(this._currentCamera.position);\n            this._previousCamera.lookat.copy(lookat.clone().add(this._previousCamera.position));\n        }\n    }\n}\n",
     "import {Observable} from \"rxjs/Observable\";\nimport {Subscriber} from \"rxjs/Subscriber\";\n\n/**\n * @class ImageTileLoader\n *\n * @classdesc Represents a loader of image tiles.\n */\nexport class ImageTileLoader {\n    private _origin: string;\n    private _scheme: string;\n    private _host: string;\n\n    /**\n     * Create a new node image tile loader instance.\n     *\n     * @param {string} scheme - The URI scheme.\n     * @param {string} host - The URI host.\n     * @param {string} [origin] - The origin query param.\n     */\n    constructor(scheme: string, host: string, origin?: string) {\n        this._scheme = scheme;\n        this._host = host;\n        this._origin = origin != null ? `?origin=${origin}` : \"\";\n    }\n\n    /**\n     * Retrieve an image tile.\n     *\n     * @description Retrieve an image tile by specifying the area\n     * as well as the scaled size.\n     *\n     * @param {string} identifier - The identifier of the image.\n     * @param {number} x - The top left x pixel coordinate for the tile\n     * in the original image.\n     * @param {number} y - The top left y pixel coordinate for the tile\n     * in the original image.\n     * @param {number} w - The pixel width of the tile in the original image.\n     * @param {number} h - The pixel height of the tile in the original image.\n     * @param {number} scaledW - The scaled width of the returned tile.\n     * @param {number} scaledH - The scaled height of the returned tile.\n     */\n    public getTile(\n        identifier: string,\n        x: number,\n        y: number,\n        w: number,\n        h: number,\n        scaledW: number,\n        scaledH: number): [Observable<HTMLImageElement>, Function] {\n\n        let characteristics: string = `/${identifier}/${x},${y},${w},${h}/${scaledW},${scaledH}/0/default.jpg`;\n        let url: string =\n            this._scheme +\n            \"://\" +\n            this._host +\n            characteristics +\n            this._origin;\n\n        let xmlHTTP: XMLHttpRequest = null;\n\n        return [Observable.create(\n            (subscriber: Subscriber<HTMLImageElement>): void => {\n                xmlHTTP = new XMLHttpRequest();\n                xmlHTTP.open(\"GET\", url, true);\n                xmlHTTP.responseType = \"arraybuffer\";\n                xmlHTTP.timeout = 15000;\n\n                xmlHTTP.onload = (event: Event) => {\n                    if (xmlHTTP.status !== 200) {\n                        subscriber.error(\n                            new Error(\n                                `Failed to fetch tile (${identifier}: ${x},${y},${w},${h}). ` +\n                                `Status: ${xmlHTTP.status}, ${xmlHTTP.statusText}`));\n\n                        return;\n                    }\n\n                    let image: HTMLImageElement = new Image();\n                    image.crossOrigin = \"Anonymous\";\n\n                    image.onload = (e: Event) => {\n                        subscriber.next(image);\n                        subscriber.complete();\n                    };\n\n                    image.onerror = (error: ErrorEvent) => {\n                        subscriber.error(new Error(`Failed to load tile image (${identifier}: ${x},${y},${w},${h})`));\n                    };\n\n                    let blob: Blob = new Blob([xmlHTTP.response]);\n                    image.src = window.URL.createObjectURL(blob);\n                };\n\n                xmlHTTP.onerror = (error: Event) => {\n                    subscriber.error(new Error(`Failed to fetch tile (${identifier}: ${x},${y},${w},${h})`));\n                };\n\n                xmlHTTP.ontimeout = (error: Event) => {\n                    subscriber.error(new Error(`Tile request timed out (${identifier}: ${x},${y},${w},${h})`));\n                };\n\n                xmlHTTP.onabort = (event: Event) => {\n                    subscriber.error(new Error(`Tile request was aborted (${identifier}: ${x},${y},${w},${h})`));\n                };\n\n                xmlHTTP.send(null);\n            }),\n            (): void => {\n                if (xmlHTTP != null) {\n                    xmlHTTP.abort();\n                }\n            },\n        ];\n    }\n}\n\nexport default ImageTileLoader;\n",
     "/**\n * @class ImageTileStore\n *\n * @classdesc Represents a store for image tiles.\n */\nexport class ImageTileStore {\n    private _images: { [level: string]: { [key: string]: HTMLImageElement } };\n\n    /**\n     * Create a new node image tile store instance.\n     */\n    constructor() {\n        this._images = {};\n    }\n\n    /**\n     * Add an image tile to the store.\n     *\n     * @param {HTMLImageElement} image - The image tile.\n     * @param {string} key - The identifier for the tile.\n     * @param {number} level - The level of the tile.\n     */\n    public addImage(image: HTMLImageElement, key: string, level: number): void {\n        if (!(level in this._images)) {\n            this._images[level] = {};\n        }\n\n        this._images[level][key] = image;\n    }\n\n    /**\n     * Dispose the store.\n     *\n     * @description Disposes all cached assets.\n     */\n    public dispose(): void {\n        for (let level of Object.keys(this._images)) {\n            let levelImages: { [key: string]: HTMLImageElement } = this._images[level];\n\n            for (let key of Object.keys(levelImages)) {\n                window.URL.revokeObjectURL(levelImages[key].src);\n                delete levelImages[key];\n            }\n\n            delete this._images[level];\n        }\n    }\n\n    /**\n     * Get an image tile from the store.\n     *\n     * @param {string} key - The identifier for the tile.\n     * @param {number} level - The level of the tile.\n     */\n    public getImage(key: string, level: number): HTMLImageElement {\n        return this._images[level][key];\n    }\n\n    /**\n     * Check if an image tile exist in the store.\n     *\n     * @param {string} key - The identifier for the tile.\n     * @param {number} level - The level of the tile.\n     */\n    public hasImage(key: string, level: number): boolean {\n        return level in this._images && key in this._images[level];\n    }\n}\n\nexport default ImageTileStore;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport {\n    RenderCamera,\n    ISize,\n} from \"../Render\";\nimport {\n    Transform,\n    ViewportCoords,\n} from \"../Geo\";\nimport {\n    IBoundingBox,\n    IRegionOfInterest,\n} from \"../Tiles\";\n\n/**\n * @class RegionOfInterestCalculator\n *\n * @classdesc Represents a calculator for regions of interest.\n */\nexport class RegionOfInterestCalculator {\n    private _viewportCoords: ViewportCoords = new ViewportCoords();\n\n    /**\n     * Compute a region of interest based on the current render camera\n     * and the viewport size.\n     *\n     * @param {RenderCamera} renderCamera - Render camera used for unprojections.\n     * @param {ISize} size - Viewport size in pixels.\n     * @param {Transform} transform - Transform used for projections.\n     *\n     * @returns {IRegionOfInterest} A region of interest.\n     */\n    public computeRegionOfInterest(renderCamera: RenderCamera, size: ISize, transform: Transform): IRegionOfInterest {\n        let viewportBoundaryPoints: number[][] = this._viewportBoundaryPoints(4);\n        let bbox: IBoundingBox = this._viewportPointsBoundingBox(viewportBoundaryPoints, renderCamera, transform);\n        this._clipBoundingBox(bbox);\n\n        const viewportPixelWidth: number = 2 / size.width;\n        const viewportPixelHeight: number = 2 / size.height;\n        let centralViewportPixel: number[][] = [\n            [-0.5 * viewportPixelWidth,  0.5 * viewportPixelHeight],\n            [ 0.5 * viewportPixelWidth,  0.5 * viewportPixelHeight],\n            [ 0.5 * viewportPixelWidth, -0.5 * viewportPixelHeight],\n            [-0.5 * viewportPixelWidth, -0.5 * viewportPixelHeight],\n        ];\n\n        let cpbox: IBoundingBox = this._viewportPointsBoundingBox(centralViewportPixel, renderCamera, transform);\n\n        return {\n            bbox: bbox,\n            pixelHeight: cpbox.maxY - cpbox.minY,\n            pixelWidth: cpbox.maxX - cpbox.minX + (cpbox.minX < cpbox.maxX ? 0 : 1),\n        };\n    }\n\n    private _viewportBoundaryPoints(pointsPerSide: number): number[][] {\n        let points: number[][] = [];\n        let os: number[][] = [[-1, 1], [1, 1], [1, -1], [-1, -1]];\n        let ds: number[][] = [[2, 0], [0, -2], [-2, 0], [0, 2]];\n        for (let side: number = 0; side < 4; ++side) {\n            let o: number[] = os[side];\n            let d: number[] = ds[side];\n            for (let i: number = 0; i < pointsPerSide; ++i) {\n                points.push([o[0] + d[0] * i / pointsPerSide,\n                             o[1] + d[1] * i / pointsPerSide]);\n            }\n        }\n        return points;\n    }\n\n    private _viewportPointsBoundingBox(viewportPoints: number[][], renderCamera: RenderCamera, transform: Transform): IBoundingBox {\n        let basicPoints: number[][] = viewportPoints\n            .map(\n                (point: number []): number[] => {\n                    return this._viewportCoords\n                        .viewportToBasic(point[0], point[1], transform, renderCamera.perspective);\n                });\n\n        if (transform.gpano != null) {\n            return this._boundingBoxPano(basicPoints);\n        } else {\n            return this._boundingBox(basicPoints);\n        }\n    }\n\n    private _boundingBox(points: number[][]): IBoundingBox {\n        let bbox: IBoundingBox = {\n            maxX: Number.NEGATIVE_INFINITY,\n            maxY: Number.NEGATIVE_INFINITY,\n            minX: Number.POSITIVE_INFINITY,\n            minY: Number.POSITIVE_INFINITY,\n        };\n\n        for (let i: number = 0; i < points.length; ++i) {\n            bbox.minX = Math.min(bbox.minX, points[i][0]);\n            bbox.maxX = Math.max(bbox.maxX, points[i][0]);\n            bbox.minY = Math.min(bbox.minY, points[i][1]);\n            bbox.maxY = Math.max(bbox.maxY, points[i][1]);\n        }\n\n        return bbox;\n    }\n\n    private _boundingBoxPano(points: number[][]): IBoundingBox {\n        let xs: number[] = [];\n        let ys: number[] = [];\n        for (let i: number = 0; i < points.length; ++i) {\n            xs.push(points[i][0]);\n            ys.push(points[i][1]);\n        }\n        xs.sort((a, b) => { return this._sign(a - b); });\n        ys.sort((a, b) => { return this._sign(a - b); });\n\n        let intervalX: number[] = this._intervalPano(xs);\n\n        return {\n            maxX: intervalX[1],\n            maxY: ys[ys.length - 1],\n            minX: intervalX[0],\n            minY: ys[0],\n        };\n    }\n\n    /**\n     * Find the max interval between consecutive numbers.\n     * Assumes numbers are between 0 and 1, sorted and that\n     * x is equivalent to x + 1.\n     */\n    private _intervalPano(xs: number[]): number[] {\n        let maxdx: number = 0;\n        let maxi: number = -1;\n        for (let i: number = 0; i < xs.length - 1; ++i) {\n            let dx: number = xs[i + 1] - xs[i];\n            if (dx > maxdx) {\n                maxdx = dx;\n                maxi = i;\n            }\n        }\n        let loopdx: number = xs[0] + 1 - xs[xs.length - 1];\n        if (loopdx > maxdx) {\n            return [xs[0], xs[xs.length - 1]];\n        } else {\n            return [xs[maxi + 1], xs[maxi]];\n        }\n    }\n\n    private _clipBoundingBox(bbox: IBoundingBox): void {\n        bbox.minX = Math.max(0, Math.min(1, bbox.minX));\n        bbox.maxX = Math.max(0, Math.min(1, bbox.maxX));\n        bbox.minY = Math.max(0, Math.min(1, bbox.minY));\n        bbox.maxY = Math.max(0, Math.min(1, bbox.maxY));\n    }\n\n    private _sign(n: number): number {\n        return n > 0 ? 1 : n < 0 ? -1 : 0;\n    }\n}\n\nexport default RegionOfInterestCalculator;\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    ImageTileLoader,\n    ImageTileStore,\n    IRegionOfInterest,\n} from \"../Tiles\";\n\n/**\n * @class TextureProvider\n *\n * @classdesc Represents a provider of textures.\n */\nexport class TextureProvider {\n    private _background: HTMLImageElement;\n    private _camera: THREE.OrthographicCamera;\n    private _imageTileLoader: ImageTileLoader;\n    private _imageTileStore: ImageTileStore;\n    private _renderer: THREE.WebGLRenderer;\n    private _renderTarget: THREE.WebGLRenderTarget;\n    private _roi: IRegionOfInterest;\n\n    private _abortFunctions: Function[];\n    private _tileSubscriptions: { [key: string]: Subscription };\n\n    private _created$: Observable<THREE.Texture>;\n    private _createdSubject$: Subject<THREE.Texture>;\n    private _createdSubscription: Subscription;\n    private _hasSubject$: Subject<boolean>;\n    private _has$: Observable<boolean>;\n    private _hasSubscription: Subscription;\n    private _updated$: Subject<boolean>;\n\n    private _disposed: boolean;\n    private _height: number;\n    private _key: string;\n    private _tileSize: number;\n    private _maxLevel: number;\n    private _currentLevel: number;\n    private _renderedCurrentLevelTiles: { [key: string]: boolean };\n    private _renderedTiles: { [level: string]: number[][] };\n    private _width: number;\n\n    /**\n     * Create a new node texture provider instance.\n     *\n     * @param {string} key - The identifier of the image for which to request tiles.\n     * @param {number} width - The full width of the original image.\n     * @param {number} height - The full height of the original image.\n     * @param {number} tileSize - The size used when requesting tiles.\n     * @param {HTMLImageElement} background - Image to use as background.\n     * @param {ImageTileLoader} imageTileLoader - Loader for retrieving tiles.\n     * @param {ImageTileStore} imageTileStore - Store for saving tiles.\n     * @param {THREE.WebGLRenderer} renderer - Renderer used for rendering tiles to texture.\n     */\n    constructor (\n        key: string,\n        width: number,\n        height: number,\n        tileSize: number,\n        background: HTMLImageElement,\n        imageTileLoader: ImageTileLoader,\n        imageTileStore: ImageTileStore,\n        renderer: THREE.WebGLRenderer) {\n\n        this._disposed = false;\n\n        this._key = key;\n\n        if (width <= 0 || height <= 0) {\n            console.warn(`Original image size (${width}, ${height}) is invalid (${key}). Tiles will not be loaded.`);\n        }\n\n        this._width = width;\n        this._height = height;\n        this._maxLevel = Math.ceil(Math.log(Math.max(height, width)) / Math.log(2));\n        this._currentLevel = -1;\n        this._tileSize = tileSize;\n\n        this._updated$ = new Subject<boolean>();\n        this._createdSubject$ = new Subject<THREE.Texture>();\n        this._created$ = this._createdSubject$\n            .publishReplay(1)\n            .refCount();\n\n        this._createdSubscription = this._created$.subscribe(() => { /*noop*/ });\n\n        this._hasSubject$ = new Subject<boolean>();\n        this._has$ = this._hasSubject$\n            .startWith(false)\n            .publishReplay(1)\n            .refCount();\n\n        this._hasSubscription = this._has$.subscribe(() => { /*noop*/ });\n\n        this._abortFunctions = [];\n        this._tileSubscriptions = {};\n        this._renderedCurrentLevelTiles = {};\n        this._renderedTiles = {};\n\n        this._background = background;\n        this._camera = null;\n        this._imageTileLoader = imageTileLoader;\n        this._imageTileStore = imageTileStore;\n        this._renderer = renderer;\n        this._renderTarget = null;\n        this._roi = null;\n    }\n\n    /**\n     * Get disposed.\n     *\n     * @returns {boolean} Value indicating whether provider has\n     * been disposed.\n     */\n    public get disposed(): boolean {\n        return this._disposed;\n    }\n\n    /**\n     * Get hasTexture$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values indicating when the existance of a texture\n     * changes.\n     */\n    public get hasTexture$(): Observable<boolean> {\n        return this._has$;\n    }\n\n    /**\n     * Get key.\n     *\n     * @returns {boolean} The identifier of the image for\n     * which to render textures.\n     */\n    public get key(): string {\n        return this._key;\n    }\n\n    /**\n     * Get textureUpdated$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values when an existing texture has been updated.\n     */\n    public get textureUpdated$(): Observable<boolean> {\n        return this._updated$;\n    }\n\n    /**\n     * Get textureCreated$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values when a new texture has been created.\n     */\n    public get textureCreated$(): Observable<THREE.Texture> {\n        return this._created$;\n    }\n\n    /**\n     * Abort all outstanding image tile requests.\n     */\n    public abort(): void {\n        for (let key in this._tileSubscriptions) {\n            if (!this._tileSubscriptions.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._tileSubscriptions[key].unsubscribe();\n        }\n\n        this._tileSubscriptions = {};\n\n        for (let abort of this._abortFunctions) {\n            abort();\n        }\n\n        this._abortFunctions = [];\n    }\n\n    /**\n     * Dispose the provider.\n     *\n     * @description Disposes all cached assets and\n     * aborts all outstanding image tile requests.\n     */\n    public dispose(): void {\n        if (this._disposed) {\n            console.warn(`Texture already disposed (${this._key})`);\n            return;\n        }\n\n        this.abort();\n\n        if (this._renderTarget != null) {\n            this._renderTarget.dispose();\n            this._renderTarget = null;\n        }\n\n        this._imageTileStore.dispose();\n        this._imageTileStore = null;\n\n        this._background = null;\n        this._camera = null;\n        this._imageTileLoader = null;\n        this._renderer = null;\n        this._roi = null;\n\n        this._createdSubscription.unsubscribe();\n        this._hasSubscription.unsubscribe();\n\n        this._disposed = true;\n    }\n\n    /**\n     * Set the region of interest.\n     *\n     * @description When the region of interest is set the\n     * the tile level is determined and tiles for the region\n     * are fetched from the store or the loader and renderedLevel\n     * to the texture.\n     *\n     * @param {IRegionOfInterest} roi - Spatial edges to cache.\n     */\n    public setRegionOfInterest(roi: IRegionOfInterest): void {\n        if (this._width <= 0 || this._height <= 0) {\n            return;\n        }\n\n        this._roi = roi;\n\n        let width: number = 1 / this._roi.pixelWidth;\n        let height: number = 1 / this._roi.pixelHeight;\n        let size: number = Math.max(height, width);\n\n        let currentLevel: number = Math.max(0, Math.min(this._maxLevel, Math.round(Math.log(size) / Math.log(2) + 0.25)));\n        if (currentLevel !== this._currentLevel) {\n            this.abort();\n\n            this._currentLevel = currentLevel;\n            if (!(this._currentLevel in this._renderedTiles)) {\n                this._renderedTiles[this._currentLevel] = [];\n            }\n\n            this._renderedCurrentLevelTiles = {};\n            for (let tile of this._renderedTiles[this._currentLevel]) {\n                this._renderedCurrentLevelTiles[this._tileKey(tile)] = true;\n            }\n        }\n\n        let topLeft: number[] = this._getTileCoords([this._roi.bbox.minX, this._roi.bbox.minY]);\n        let bottomRight: number[] = this._getTileCoords([this._roi.bbox.maxX, this._roi.bbox.maxY]);\n\n        let tiles: number[][] = this._getTiles(topLeft, bottomRight);\n\n        if (this._camera == null) {\n            this._camera = new THREE.OrthographicCamera(\n                -this._width / 2,\n                this._width / 2,\n                this._height / 2,\n                -this._height / 2,\n                -1,\n                1);\n\n            this._camera.position.z = 1;\n\n            let gl: WebGLRenderingContext = this._renderer.getContext();\n            let maxTextureSize: number = gl.getParameter(gl.MAX_TEXTURE_SIZE);\n            let backgroundSize: number = Math.max(this._width, this._height);\n            let scale: number = maxTextureSize > backgroundSize ? 1 : maxTextureSize / backgroundSize;\n\n            let targetWidth: number = Math.floor(scale * this._width);\n            let targetHeight: number = Math.floor(scale * this._height);\n\n            this._renderTarget = new THREE.WebGLRenderTarget(\n                targetWidth,\n                targetHeight,\n                {\n                    depthBuffer: false,\n                    format: THREE.RGBFormat,\n                    magFilter: THREE.LinearFilter,\n                    minFilter: THREE.LinearFilter,\n                    stencilBuffer: false,\n                });\n\n            this._renderToTarget(0, 0, this._width, this._height, this._background);\n\n            this._createdSubject$.next((<any>this._renderTarget).texture);\n            this._hasSubject$.next(true);\n        }\n\n        this._fetchTiles(tiles);\n    }\n\n    /**\n     * Update the image used as background for the texture.\n     *\n     * @param {HTMLImageElement} background - The background image.\n     */\n    public updateBackground(background: HTMLImageElement): void {\n        this._background = background;\n    }\n\n    /**\n     * Retrieve an image tile.\n     *\n     * @description Retrieve an image tile and render it to the\n     * texture. Add the tile to the store and emit to the updated\n     * observable.\n     *\n     * @param {Array<number>} tile - The tile coordinates.\n     * @param {number} level - The tile level.\n     * @param {number} x - The top left x pixel coordinate of the tile.\n     * @param {number} y - The top left y pixel coordinate of the tile.\n     * @param {number} w - The pixel width of the tile.\n     * @param {number} h - The pixel height of the tile.\n     * @param {number} scaledW - The scaled width of the returned tile.\n     * @param {number} scaledH - The scaled height of the returned tile.\n     */\n    private _fetchTile(\n        tile: number[],\n        level: number,\n        x: number,\n        y: number,\n        w: number,\n        h: number,\n        scaledX: number,\n        scaledY: number): void {\n\n        let getTile: [Observable<HTMLImageElement>, Function] =\n            this._imageTileLoader.getTile(this._key, x, y, w, h, scaledX, scaledY);\n\n        let tile$: Observable<HTMLImageElement> = getTile[0];\n        let abort: Function = getTile[1];\n\n        this._abortFunctions.push(abort);\n\n        let tileKey: string = this._tileKey(tile);\n\n        let subscription: Subscription = tile$\n            .subscribe(\n                (image: HTMLImageElement): void => {\n                    this._renderToTarget(x, y, w, h, image);\n\n                    this._removeFromDictionary(tileKey, this._tileSubscriptions);\n                    this._removeFromArray(abort, this._abortFunctions);\n\n                    this._setTileRendered(tile, this._currentLevel);\n\n                    this._imageTileStore.addImage(image, tileKey, level);\n\n                    this._updated$.next(true);\n                },\n                (error: Error): void => {\n                    this._removeFromDictionary(tileKey, this._tileSubscriptions);\n                    this._removeFromArray(abort, this._abortFunctions);\n\n                    console.error(error);\n                });\n\n        if (!subscription.closed) {\n            this._tileSubscriptions[tileKey] = subscription;\n        }\n    }\n\n    /**\n     * Retrieve image tiles.\n     *\n     * @description Retrieve a image tiles and render them to the\n     * texture. Retrieve from store if it exists, otherwise Retrieve\n     * from loader.\n     *\n     * @param {Array<Array<number>>} tiles - Array of tile coordinates to\n     * retrieve.\n     */\n    private _fetchTiles(tiles: number[][]): void {\n        let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n\n        for (let tile of tiles) {\n            let tileKey: string = this._tileKey(tile);\n            if (tileKey in this._renderedCurrentLevelTiles ||\n                tileKey in this._tileSubscriptions) {\n                continue;\n            }\n\n            let tileX: number = tileSize * tile[0];\n            let tileY: number = tileSize * tile[1];\n            let tileWidth: number = tileX + tileSize > this._width ? this._width - tileX : tileSize;\n            let tileHeight: number = tileY + tileSize > this._height ? this._height - tileY : tileSize;\n\n            if (this._imageTileStore.hasImage(tileKey, this._currentLevel)) {\n                this._renderToTarget(tileX, tileY, tileWidth, tileHeight, this._imageTileStore.getImage(tileKey, this._currentLevel));\n                this._setTileRendered(tile, this._currentLevel);\n\n                this._updated$.next(true);\n                continue;\n            }\n\n            let scaledX: number = Math.floor(tileWidth / tileSize * this._tileSize);\n            let scaledY: number = Math.floor(tileHeight / tileSize * this._tileSize);\n\n            this._fetchTile(tile, this._currentLevel, tileX, tileY, tileWidth, tileHeight, scaledX, scaledY);\n        }\n    }\n\n    /**\n     * Get tile coordinates for a point using the current level.\n     *\n     * @param {Array<number>} point - Point in basic coordinates.\n     *\n     * @returns {Array<number>} x and y tile coodinates.\n     */\n    private _getTileCoords(point: number[]): number[] {\n        let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n\n        let maxX: number = Math.ceil(this._width / tileSize) - 1;\n        let maxY: number = Math.ceil(this._height / tileSize) - 1;\n\n        return [\n            Math.min(Math.floor(this._width * point[0] / tileSize), maxX),\n            Math.min(Math.floor(this._height * point[1] / tileSize), maxY),\n        ];\n    }\n\n    /**\n     * Get tile coordinates for all tiles contained in a bounding\n     * box.\n     *\n     * @param {Array<number>} topLeft - Top left tile coordinate of bounding box.\n     * @param {Array<number>} bottomRight - Bottom right tile coordinate of bounding box.\n     *\n     * @returns {Array<Array<number>>} Array of x, y tile coodinates.\n     */\n    private _getTiles(topLeft: number[], bottomRight: number[]): number[][] {\n        let xs: number[] = [];\n\n        if (topLeft[0] > bottomRight[0]) {\n            let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n            let maxX: number = Math.ceil(this._width / tileSize) - 1;\n\n            for (let x: number = topLeft[0]; x <= maxX; x++) {\n                xs.push(x);\n            }\n\n            for (let x: number = 0; x <= bottomRight[0]; x++) {\n                xs.push(x);\n            }\n        } else {\n            for (let x: number = topLeft[0]; x <= bottomRight[0]; x++) {\n                xs.push(x);\n            }\n        }\n\n        let tiles: number[][] = [];\n\n        for (let x of xs) {\n            for (let y: number = topLeft[1]; y <= bottomRight[1]; y++) {\n                tiles.push([x, y]);\n            }\n        }\n\n        return tiles;\n    }\n\n    /**\n     * Remove an item from an array if it exists in array.\n     *\n     * @param {T} item - Item to remove.\n     * @param {Array<T>} array - Array from which item should be removed.\n     */\n    private _removeFromArray<T>(item: T, array: T[]): void {\n        let index: number = array.indexOf(item);\n        if (index !== -1) {\n            array.splice(index, 1);\n        }\n    }\n\n    /**\n     * Remove an item from a dictionary.\n     *\n     * @param {string} key - Key of the item to remove.\n     * @param {Object} dict - Dictionary from which item should be removed.\n     */\n    private _removeFromDictionary<T>(key: string, dict: { [key: string]: T }): void {\n        if (key in dict) {\n            delete dict[key];\n        }\n    }\n\n    /**\n     * Render an image tile to the target texture.\n     *\n     * @param {number} x - The top left x pixel coordinate of the tile.\n     * @param {number} y - The top left y pixel coordinate of the tile.\n     * @param {number} w - The pixel width of the tile.\n     * @param {number} h - The pixel height of the tile.\n     * @param {HTMLImageElement} background - The image tile to render.\n     */\n    private _renderToTarget(x: number, y: number, w: number, h: number, image: HTMLImageElement): void {\n        let texture: THREE.Texture = new THREE.Texture(image);\n        texture.minFilter = THREE.LinearFilter;\n        texture.needsUpdate = true;\n\n        let geometry: THREE.PlaneGeometry = new THREE.PlaneGeometry(w, h);\n        let material: THREE.MeshBasicMaterial = new THREE.MeshBasicMaterial({ map: texture, side: THREE.FrontSide });\n\n        let mesh: THREE.Mesh = new THREE.Mesh(geometry, material);\n        mesh.position.x = -this._width / 2 + x + w / 2;\n        mesh.position.y = this._height / 2 - y - h / 2;\n\n        let scene: THREE.Scene = new THREE.Scene();\n        scene.add(mesh);\n\n        this._renderer.render(scene, this._camera, this._renderTarget);\n        this._renderer.setRenderTarget(undefined);\n\n        scene.remove(mesh);\n\n        geometry.dispose();\n        material.dispose();\n        texture.dispose();\n    }\n\n    /**\n     * Mark a tile as rendered.\n     *\n     * @description Clears tiles marked as rendered in other\n     * levels of the tile pyramid  if they were rendered on\n     * top of or below the tile.\n     *\n     * @param {Arrary<number>} tile - The tile coordinates.\n     * @param {number} level - Tile level of the tile coordinates.\n     */\n    private _setTileRendered(tile: number[], level: number): void {\n        let otherLevels: number[] =\n            Object.keys(this._renderedTiles)\n                .map(\n                    (key: string): number => {\n                        return parseInt(key, 10);\n                    })\n                .filter(\n                    (renderedLevel: number): boolean => {\n                        return renderedLevel !== level;\n                    });\n\n        for (let otherLevel of otherLevels) {\n            let scale: number = Math.pow(2, otherLevel - level);\n\n            if (otherLevel < level) {\n                let x: number = Math.floor(scale * tile[0]);\n                let y: number = Math.floor(scale * tile[1]);\n\n                for (let otherTile of this._renderedTiles[otherLevel].slice()) {\n                    if (otherTile[0] === x && otherTile[1] === y) {\n                        let index: number = this._renderedTiles[otherLevel].indexOf(otherTile);\n                        this._renderedTiles[otherLevel].splice(index, 1);\n                    }\n                }\n            } else {\n                let startX: number = scale * tile[0];\n                let endX: number = startX + scale - 1;\n                let startY: number = scale * tile[1];\n                let endY: number = startY + scale - 1;\n\n                for (let otherTile of this._renderedTiles[otherLevel].slice()) {\n                    if (otherTile[0] >= startX && otherTile[0] <= endX &&\n                        otherTile[1] >= startY && otherTile[1] <= endY) {\n                        let index: number = this._renderedTiles[otherLevel].indexOf(otherTile);\n                        this._renderedTiles[otherLevel].splice(index, 1);\n\n                    }\n                }\n            }\n\n            if (this._renderedTiles[otherLevel].length === 0) {\n                delete this._renderedTiles[otherLevel];\n            }\n        }\n\n        this._renderedTiles[level].push(tile);\n        this._renderedCurrentLevelTiles[this._tileKey(tile)] = true;\n    }\n\n    /**\n     * Create a tile key from a tile coordinates.\n     *\n     * @description Tile keys are used as a hash for\n     * storing the tile in a dictionary.\n     *\n     * @param {Arrary<number>} tile - The tile coordinates.\n     */\n    private _tileKey(tile: number[]): string {\n        return tile[0] + \"-\" + tile[1];\n    }\n}\n\nexport default TextureProvider;\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport {\n    ImageTileLoader,\n    ImageTileStore,\n    IRegionOfInterest,\n} from \"../Tiles\";\n\n/**\n * @class TextureProvider\n *\n * @classdesc Represents a provider of textures.\n */\nexport class TextureProvider {\n    private _background: HTMLImageElement;\n    private _camera: THREE.OrthographicCamera;\n    private _imageTileLoader: ImageTileLoader;\n    private _imageTileStore: ImageTileStore;\n    private _renderer: THREE.WebGLRenderer;\n    private _renderTarget: THREE.WebGLRenderTarget;\n    private _roi: IRegionOfInterest;\n\n    private _abortFunctions: Function[];\n    private _tileSubscriptions: { [key: string]: Subscription };\n\n    private _created$: Observable<THREE.Texture>;\n    private _createdSubject$: Subject<THREE.Texture>;\n    private _createdSubscription: Subscription;\n    private _hasSubject$: Subject<boolean>;\n    private _has$: Observable<boolean>;\n    private _hasSubscription: Subscription;\n    private _updated$: Subject<boolean>;\n\n    private _disposed: boolean;\n    private _height: number;\n    private _key: string;\n    private _tileSize: number;\n    private _maxLevel: number;\n    private _currentLevel: number;\n    private _renderedCurrentLevelTiles: { [key: string]: boolean };\n    private _renderedTiles: { [level: string]: number[][] };\n    private _width: number;\n\n    /**\n     * Create a new node texture provider instance.\n     *\n     * @param {string} key - The identifier of the image for which to request tiles.\n     * @param {number} width - The full width of the original image.\n     * @param {number} height - The full height of the original image.\n     * @param {number} tileSize - The size used when requesting tiles.\n     * @param {HTMLImageElement} background - Image to use as background.\n     * @param {ImageTileLoader} imageTileLoader - Loader for retrieving tiles.\n     * @param {ImageTileStore} imageTileStore - Store for saving tiles.\n     * @param {THREE.WebGLRenderer} renderer - Renderer used for rendering tiles to texture.\n     */\n    constructor (\n        key: string,\n        width: number,\n        height: number,\n        tileSize: number,\n        background: HTMLImageElement,\n        imageTileLoader: ImageTileLoader,\n        imageTileStore: ImageTileStore,\n        renderer: THREE.WebGLRenderer) {\n\n        this._disposed = false;\n\n        this._key = key;\n\n        if (width <= 0 || height <= 0) {\n            console.warn(`Original image size (${width}, ${height}) is invalid (${key}). Tiles will not be loaded.`);\n        }\n\n        this._width = width;\n        this._height = height;\n        this._maxLevel = Math.ceil(Math.log(Math.max(height, width)) / Math.log(2));\n        this._currentLevel = -1;\n        this._tileSize = tileSize;\n\n        this._updated$ = new Subject<boolean>();\n        this._createdSubject$ = new Subject<THREE.Texture>();\n        this._created$ = this._createdSubject$\n            .publishReplay(1)\n            .refCount();\n\n        this._createdSubscription = this._created$.subscribe(() => { /*noop*/ });\n\n        this._hasSubject$ = new Subject<boolean>();\n        this._has$ = this._hasSubject$\n            .startWith(false)\n            .publishReplay(1)\n            .refCount();\n\n        this._hasSubscription = this._has$.subscribe(() => { /*noop*/ });\n\n        this._abortFunctions = [];\n        this._tileSubscriptions = {};\n        this._renderedCurrentLevelTiles = {};\n        this._renderedTiles = {};\n\n        this._background = background;\n        this._camera = null;\n        this._imageTileLoader = imageTileLoader;\n        this._imageTileStore = imageTileStore;\n        this._renderer = renderer;\n        this._renderTarget = null;\n        this._roi = null;\n    }\n\n    /**\n     * Get disposed.\n     *\n     * @returns {boolean} Value indicating whether provider has\n     * been disposed.\n     */\n    public get disposed(): boolean {\n        return this._disposed;\n    }\n\n    /**\n     * Get hasTexture$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values indicating when the existance of a texture\n     * changes.\n     */\n    public get hasTexture$(): Observable<boolean> {\n        return this._has$;\n    }\n\n    /**\n     * Get key.\n     *\n     * @returns {boolean} The identifier of the image for\n     * which to render textures.\n     */\n    public get key(): string {\n        return this._key;\n    }\n\n    /**\n     * Get textureUpdated$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values when an existing texture has been updated.\n     */\n    public get textureUpdated$(): Observable<boolean> {\n        return this._updated$;\n    }\n\n    /**\n     * Get textureCreated$.\n     *\n     * @returns {Observable<boolean>} Observable emitting\n     * values when a new texture has been created.\n     */\n    public get textureCreated$(): Observable<THREE.Texture> {\n        return this._created$;\n    }\n\n    /**\n     * Abort all outstanding image tile requests.\n     */\n    public abort(): void {\n        for (let key in this._tileSubscriptions) {\n            if (!this._tileSubscriptions.hasOwnProperty(key)) {\n                continue;\n            }\n\n            this._tileSubscriptions[key].unsubscribe();\n        }\n\n        this._tileSubscriptions = {};\n\n        for (let abort of this._abortFunctions) {\n            abort();\n        }\n\n        this._abortFunctions = [];\n    }\n\n    /**\n     * Dispose the provider.\n     *\n     * @description Disposes all cached assets and\n     * aborts all outstanding image tile requests.\n     */\n    public dispose(): void {\n        if (this._disposed) {\n            console.warn(`Texture already disposed (${this._key})`);\n            return;\n        }\n\n        this.abort();\n\n        if (this._renderTarget != null) {\n            this._renderTarget.dispose();\n            this._renderTarget = null;\n        }\n\n        this._imageTileStore.dispose();\n        this._imageTileStore = null;\n\n        this._background = null;\n        this._camera = null;\n        this._imageTileLoader = null;\n        this._renderer = null;\n        this._roi = null;\n\n        this._createdSubscription.unsubscribe();\n        this._hasSubscription.unsubscribe();\n\n        this._disposed = true;\n    }\n\n    /**\n     * Set the region of interest.\n     *\n     * @description When the region of interest is set the\n     * the tile level is determined and tiles for the region\n     * are fetched from the store or the loader and renderedLevel\n     * to the texture.\n     *\n     * @param {IRegionOfInterest} roi - Spatial edges to cache.\n     */\n    public setRegionOfInterest(roi: IRegionOfInterest): void {\n        if (this._width <= 0 || this._height <= 0) {\n            return;\n        }\n\n        this._roi = roi;\n\n        let width: number = 1 / this._roi.pixelWidth;\n        let height: number = 1 / this._roi.pixelHeight;\n        let size: number = Math.max(height, width);\n\n        let currentLevel: number = Math.max(0, Math.min(this._maxLevel, Math.ceil(Math.log(size) / Math.log(2))));\n        if (currentLevel !== this._currentLevel) {\n            this.abort();\n\n            this._currentLevel = currentLevel;\n            if (!(this._currentLevel in this._renderedTiles)) {\n                this._renderedTiles[this._currentLevel] = [];\n            }\n\n            this._renderedCurrentLevelTiles = {};\n            for (let tile of this._renderedTiles[this._currentLevel]) {\n                this._renderedCurrentLevelTiles[this._tileKey(this._tileSize, tile)] = true;\n            }\n        }\n\n        let topLeft: number[] = this._getTileCoords([this._roi.bbox.minX, this._roi.bbox.minY]);\n        let bottomRight: number[] = this._getTileCoords([this._roi.bbox.maxX, this._roi.bbox.maxY]);\n\n        let tiles: number[][] = this._getTiles(topLeft, bottomRight);\n\n        if (this._camera == null) {\n            this._camera = new THREE.OrthographicCamera(\n                -this._width / 2,\n                this._width / 2,\n                this._height / 2,\n                -this._height / 2,\n                -1,\n                1);\n\n            this._camera.position.z = 1;\n\n            let gl: WebGLRenderingContext = this._renderer.getContext();\n            let maxTextureSize: number = gl.getParameter(gl.MAX_TEXTURE_SIZE);\n            let backgroundSize: number = Math.max(this._width, this._height);\n            let scale: number = maxTextureSize > backgroundSize ? 1 : maxTextureSize / backgroundSize;\n\n            let targetWidth: number = Math.floor(scale * this._width);\n            let targetHeight: number = Math.floor(scale * this._height);\n\n            this._renderTarget = new THREE.WebGLRenderTarget(\n                targetWidth,\n                targetHeight,\n                {\n                    depthBuffer: false,\n                    format: THREE.RGBFormat,\n                    magFilter: THREE.LinearFilter,\n                    minFilter: THREE.LinearFilter,\n                    stencilBuffer: false,\n                });\n\n            this._renderToTarget(0, 0, this._width, this._height, this._background);\n\n            this._createdSubject$.next((<any>this._renderTarget).texture);\n            this._hasSubject$.next(true);\n        }\n\n        this._fetchTiles(tiles);\n    }\n\n    public setTileSize(tileSize: number): void {\n        this._tileSize = tileSize;\n    }\n\n    /**\n     * Update the image used as background for the texture.\n     *\n     * @param {HTMLImageElement} background - The background image.\n     */\n    public updateBackground(background: HTMLImageElement): void {\n        this._background = background;\n    }\n\n    /**\n     * Retrieve an image tile.\n     *\n     * @description Retrieve an image tile and render it to the\n     * texture. Add the tile to the store and emit to the updated\n     * observable.\n     *\n     * @param {Array<number>} tile - The tile coordinates.\n     * @param {number} level - The tile level.\n     * @param {number} x - The top left x pixel coordinate of the tile.\n     * @param {number} y - The top left y pixel coordinate of the tile.\n     * @param {number} w - The pixel width of the tile.\n     * @param {number} h - The pixel height of the tile.\n     * @param {number} scaledW - The scaled width of the returned tile.\n     * @param {number} scaledH - The scaled height of the returned tile.\n     */\n    private _fetchTile(\n        tile: number[],\n        level: number,\n        x: number,\n        y: number,\n        w: number,\n        h: number,\n        scaledX: number,\n        scaledY: number): void {\n\n        let getTile: [Observable<HTMLImageElement>, Function] =\n            this._imageTileLoader.getTile(this._key, x, y, w, h, scaledX, scaledY);\n\n        let tile$: Observable<HTMLImageElement> = getTile[0];\n        let abort: Function = getTile[1];\n\n        this._abortFunctions.push(abort);\n\n        let tileKey: string = this._tileKey(this._tileSize, tile);\n\n        let subscription: Subscription = tile$\n            .subscribe(\n                (image: HTMLImageElement): void => {\n                    this._renderToTarget(x, y, w, h, image);\n\n                    this._removeFromDictionary(tileKey, this._tileSubscriptions);\n                    this._removeFromArray(abort, this._abortFunctions);\n\n                    this._setTileRendered(tile, this._currentLevel);\n\n                    this._imageTileStore.addImage(image, tileKey, level);\n\n                    this._updated$.next(true);\n                },\n                (error: Error): void => {\n                    this._removeFromDictionary(tileKey, this._tileSubscriptions);\n                    this._removeFromArray(abort, this._abortFunctions);\n\n                    console.error(error);\n                });\n\n        if (!subscription.closed) {\n            this._tileSubscriptions[tileKey] = subscription;\n        }\n    }\n\n    /**\n     * Retrieve image tiles.\n     *\n     * @description Retrieve a image tiles and render them to the\n     * texture. Retrieve from store if it exists, otherwise Retrieve\n     * from loader.\n     *\n     * @param {Array<Array<number>>} tiles - Array of tile coordinates to\n     * retrieve.\n     */\n    private _fetchTiles(tiles: number[][]): void {\n        let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n\n        for (let tile of tiles) {\n            let tileKey: string = this._tileKey(this._tileSize, tile);\n            if (tileKey in this._renderedCurrentLevelTiles ||\n                tileKey in this._tileSubscriptions) {\n                continue;\n            }\n\n            let tileX: number = tileSize * tile[0];\n            let tileY: number = tileSize * tile[1];\n            let tileWidth: number = tileX + tileSize > this._width ? this._width - tileX : tileSize;\n            let tileHeight: number = tileY + tileSize > this._height ? this._height - tileY : tileSize;\n\n            if (this._imageTileStore.hasImage(tileKey, this._currentLevel)) {\n                this._renderToTarget(tileX, tileY, tileWidth, tileHeight, this._imageTileStore.getImage(tileKey, this._currentLevel));\n                this._setTileRendered(tile, this._currentLevel);\n\n                this._updated$.next(true);\n                continue;\n            }\n\n            let scaledX: number = Math.floor(tileWidth / tileSize * this._tileSize);\n            let scaledY: number = Math.floor(tileHeight / tileSize * this._tileSize);\n\n            this._fetchTile(tile, this._currentLevel, tileX, tileY, tileWidth, tileHeight, scaledX, scaledY);\n        }\n    }\n\n    /**\n     * Get tile coordinates for a point using the current level.\n     *\n     * @param {Array<number>} point - Point in basic coordinates.\n     *\n     * @returns {Array<number>} x and y tile coodinates.\n     */\n    private _getTileCoords(point: number[]): number[] {\n        let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n\n        let maxX: number = Math.ceil(this._width / tileSize) - 1;\n        let maxY: number = Math.ceil(this._height / tileSize) - 1;\n\n        return [\n            Math.min(Math.floor(this._width * point[0] / tileSize), maxX),\n            Math.min(Math.floor(this._height * point[1] / tileSize), maxY),\n        ];\n    }\n\n    /**\n     * Get tile coordinates for all tiles contained in a bounding\n     * box.\n     *\n     * @param {Array<number>} topLeft - Top left tile coordinate of bounding box.\n     * @param {Array<number>} bottomRight - Bottom right tile coordinate of bounding box.\n     *\n     * @returns {Array<Array<number>>} Array of x, y tile coodinates.\n     */\n    private _getTiles(topLeft: number[], bottomRight: number[]): number[][] {\n        let xs: number[] = [];\n\n        if (topLeft[0] > bottomRight[0]) {\n            let tileSize: number = this._tileSize * Math.pow(2, this._maxLevel - this._currentLevel);\n            let maxX: number = Math.ceil(this._width / tileSize) - 1;\n\n            for (let x: number = topLeft[0]; x <= maxX; x++) {\n                xs.push(x);\n            }\n\n            for (let x: number = 0; x <= bottomRight[0]; x++) {\n                xs.push(x);\n            }\n        } else {\n            for (let x: number = topLeft[0]; x <= bottomRight[0]; x++) {\n                xs.push(x);\n            }\n        }\n\n        let tiles: number[][] = [];\n\n        for (let x of xs) {\n            for (let y: number = topLeft[1]; y <= bottomRight[1]; y++) {\n                tiles.push([x, y]);\n            }\n        }\n\n        return tiles;\n    }\n\n    /**\n     * Remove an item from an array if it exists in array.\n     *\n     * @param {T} item - Item to remove.\n     * @param {Array<T>} array - Array from which item should be removed.\n     */\n    private _removeFromArray<T>(item: T, array: T[]): void {\n        let index: number = array.indexOf(item);\n        if (index !== -1) {\n            array.splice(index, 1);\n        }\n    }\n\n    /**\n     * Remove an item from a dictionary.\n     *\n     * @param {string} key - Key of the item to remove.\n     * @param {Object} dict - Dictionary from which item should be removed.\n     */\n    private _removeFromDictionary<T>(key: string, dict: { [key: string]: T }): void {\n        if (key in dict) {\n            delete dict[key];\n        }\n    }\n\n    /**\n     * Render an image tile to the target texture.\n     *\n     * @param {number} x - The top left x pixel coordinate of the tile.\n     * @param {number} y - The top left y pixel coordinate of the tile.\n     * @param {number} w - The pixel width of the tile.\n     * @param {number} h - The pixel height of the tile.\n     * @param {HTMLImageElement} background - The image tile to render.\n     */\n    private _renderToTarget(x: number, y: number, w: number, h: number, image: HTMLImageElement): void {\n        let texture: THREE.Texture = new THREE.Texture(image);\n        texture.minFilter = THREE.LinearFilter;\n        texture.needsUpdate = true;\n\n        let geometry: THREE.PlaneGeometry = new THREE.PlaneGeometry(w, h);\n        let material: THREE.MeshBasicMaterial = new THREE.MeshBasicMaterial({ map: texture, side: THREE.FrontSide });\n\n        let mesh: THREE.Mesh = new THREE.Mesh(geometry, material);\n        mesh.position.x = -this._width / 2 + x + w / 2;\n        mesh.position.y = this._height / 2 - y - h / 2;\n\n        let scene: THREE.Scene = new THREE.Scene();\n        scene.add(mesh);\n\n        this._renderer.render(scene, this._camera, this._renderTarget);\n        this._renderer.setRenderTarget(undefined);\n\n        scene.remove(mesh);\n\n        geometry.dispose();\n        material.dispose();\n        texture.dispose();\n    }\n\n    /**\n     * Mark a tile as rendered.\n     *\n     * @description Clears tiles marked as rendered in other\n     * levels of the tile pyramid  if they were rendered on\n     * top of or below the tile.\n     *\n     * @param {Arrary<number>} tile - The tile coordinates.\n     * @param {number} level - Tile level of the tile coordinates.\n     */\n    private _setTileRendered(tile: number[], level: number): void {\n        let otherLevels: number[] =\n            Object.keys(this._renderedTiles)\n                .map(\n                    (key: string): number => {\n                        return parseInt(key, 10);\n                    })\n                .filter(\n                    (renderedLevel: number): boolean => {\n                        return renderedLevel !== level;\n                    });\n\n        for (let otherLevel of otherLevels) {\n            let scale: number = Math.pow(2, otherLevel - level);\n\n            if (otherLevel < level) {\n                let x: number = Math.floor(scale * tile[0]);\n                let y: number = Math.floor(scale * tile[1]);\n\n                for (let otherTile of this._renderedTiles[otherLevel].slice()) {\n                    if (otherTile[0] === x && otherTile[1] === y) {\n                        let index: number = this._renderedTiles[otherLevel].indexOf(otherTile);\n                        this._renderedTiles[otherLevel].splice(index, 1);\n                    }\n                }\n            } else {\n                let startX: number = scale * tile[0];\n                let endX: number = startX + scale - 1;\n                let startY: number = scale * tile[1];\n                let endY: number = startY + scale - 1;\n\n                for (let otherTile of this._renderedTiles[otherLevel].slice()) {\n                    if (otherTile[0] >= startX && otherTile[0] <= endX &&\n                        otherTile[1] >= startY && otherTile[1] <= endY) {\n                        let index: number = this._renderedTiles[otherLevel].indexOf(otherTile);\n                        this._renderedTiles[otherLevel].splice(index, 1);\n\n                    }\n                }\n            }\n\n            if (this._renderedTiles[otherLevel].length === 0) {\n                delete this._renderedTiles[otherLevel];\n            }\n        }\n\n        this._renderedTiles[level].push(tile);\n        this._renderedCurrentLevelTiles[this._tileKey(this._tileSize, tile)] = true;\n    }\n\n    /**\n     * Create a tile key from a tile coordinates.\n     *\n     * @description Tile keys are used as a hash for\n     * storing the tile in a dictionary.\n     *\n     * @param {number} tileSize - The tile size.\n     * @param {Arrary<number>} tile - The tile coordinates.\n     */\n    private _tileKey(tileSize: number, tile: number[]): string {\n        return tileSize + \"-\" + tile[0] + \"-\" + tile[1];\n    }\n}\n\nexport default TextureProvider;\n",
+    "export class DOM {\n    private _document: HTMLDocument;\n\n    constructor(doc?: Node) {\n        this._document = !!doc ? <HTMLDocument>doc : document;\n    }\n\n    public get document(): HTMLDocument {\n        return this._document;\n    }\n\n    public createElement<K extends keyof HTMLElementTagNameMap>(\n        tagName: K, className?: string, container?: HTMLElement): HTMLElementTagNameMap[K] {\n        const element: HTMLElement = this._document.createElement(tagName);\n\n        if (!!className) {\n            element.className = className;\n        }\n\n        if (!!container) {\n            container.appendChild(element);\n        }\n\n        return element;\n    }\n}\n\nexport default DOM;\n",
     "export class EventEmitter {\n    private _events: {[eventType: string]: any[]};\n\n    constructor () {\n        this._events = {};\n    }\n\n    /**\n     * Subscribe to an event by its name.\n     * @param {string }eventType - The name of the event to subscribe to.\n     * @param {any} fn - The handler called when the event occurs.\n     */\n    public on(eventType: string, fn: any): void {\n        this._events[eventType] = this._events[eventType] || [];\n        this._events[eventType].push(fn);\n        return;\n    }\n\n    /**\n     * Unsubscribe from an event by its name.\n     * @param {string} eventType - The name of the event to subscribe to.\n     * @param {any} fn - The handler to remove.\n     */\n    public off(eventType: string, fn: any): void {\n        if (!eventType) {\n            this._events = {};\n            return;\n        }\n\n        if (!this._listens(eventType)) {\n            let idx: number = this._events[eventType].indexOf(fn);\n            if (idx >= 0) {\n                this._events[eventType].splice(idx, 1);\n            }\n            if (this._events[eventType].length) {\n                delete this._events[eventType];\n            }\n        } else {\n            delete this._events[eventType];\n        }\n\n        return;\n    }\n\n    public fire(eventType: string, data: any): void {\n        if (!this._listens(eventType)) {\n            return;\n        }\n\n        for (let fn of this._events[eventType]) {\n            fn.call(this, data);\n        }\n        return;\n    }\n\n    private _listens(eventType: string): boolean {\n        return !!(this._events && this._events[eventType]);\n    }\n}\n\nexport default EventEmitter;\n",
     "import {IViewerOptions} from \"../Viewer\";\nimport {ImageSize} from \"../Viewer\";\n\nexport class Settings {\n    private static _baseImageSize: number;\n    private static _basePanoramaSize: number;\n    private static _maxImageSize: number;\n\n    public static setOptions(options: IViewerOptions): void {\n        Settings._baseImageSize = options.baseImageSize != null ?\n            options.baseImageSize :\n            ImageSize.Size640;\n\n        Settings._basePanoramaSize = options.basePanoramaSize != null ?\n            options.basePanoramaSize :\n            ImageSize.Size2048;\n\n        Settings._maxImageSize = options.maxImageSize != null ?\n            options.maxImageSize :\n            ImageSize.Size2048;\n    }\n\n    public static get baseImageSize(): number {\n        return Settings._baseImageSize;\n    }\n\n    public static get basePanoramaSize(): number {\n        return Settings._basePanoramaSize;\n    }\n\n    public static get maxImageSize(): number {\n        return Settings._maxImageSize;\n    }\n}\n\nexport default Settings;\n",
+    "export function isBrowser(): boolean {\n    return typeof window !== \"undefined\" && typeof document !== \"undefined\";\n}\n\nexport function isArraySupported(): boolean {\n    return !!(\n        Array.prototype &&\n        Array.prototype.filter &&\n        Array.prototype.indexOf &&\n        Array.prototype.map\n    );\n}\n\nexport function isFunctionSupported(): boolean {\n    return !!(Function.prototype && Function.prototype.bind);\n}\n\nexport function isJSONSupported(): boolean {\n    return \"JSON\" in window && \"parse\" in JSON && \"stringify\" in JSON;\n}\n\nexport function isObjectSupported(): boolean {\n    return !!(\n        Object.keys &&\n        Object.assign\n    );\n}\n\nlet isWebGLSupportedCache: boolean = undefined;\nexport function isWebGLSupportedCached(): boolean {\n    if (isWebGLSupportedCache === undefined) {\n        isWebGLSupportedCache = isWebGLSupported();\n    }\n\n    return isWebGLSupportedCache;\n}\n\nexport function isWebGLSupported(): boolean {\n    const webGLContextAttributes: WebGLContextAttributes = {\n        alpha: false,\n        antialias: false,\n        depth: true,\n        failIfMajorPerformanceCaveat: false,\n        premultipliedAlpha: true,\n        preserveDrawingBuffer: false,\n        stencil: true,\n    };\n\n    const canvas: HTMLCanvasElement = document.createElement(\"canvas\");\n    const context: WebGLRenderingContext =\n        canvas.getContext(\"webgl\", webGLContextAttributes) ||\n        canvas.getContext(\"experimental-webgl\", webGLContextAttributes);\n\n    if (!context) {\n        return false;\n    }\n\n    const requiredExtensions: string[] = [\n        \"OES_standard_derivatives\",\n    ];\n\n    const supportedExtensions: string[] = context.getSupportedExtensions();\n    for (const requiredExtension of requiredExtensions) {\n        if (supportedExtensions.indexOf(requiredExtension) === -1) {\n            return false;\n        }\n    }\n\n    return true;\n}\n",
     "export class Urls {\n    public static get tileScheme(): string {\n        return \"https\";\n    }\n\n    public static get tileDomain(): string {\n        return \"d2qb1440i7l50o.cloudfront.net\";\n    }\n\n    public static get origin(): string {\n        return \"mapillary.webgl\";\n    }\n\n    public static thumbnail(key: string, size: number): string {\n        return `https://d1cuyjsrcm0gby.cloudfront.net/${key}/thumb-${size}.jpg?origin=${this.origin}`;\n    }\n\n    public static falcorModel(clientId: string): string {\n        return `https://a.mapillary.com/v3/model.json?client_id=${clientId}`;\n    }\n\n    public static protoMesh(key: string): string {\n        return `https://d1brzeo354iq2l.cloudfront.net/v2/mesh/${key}`;\n    }\n}\n\nexport default Urls;\n",
     "/**\n * Enumeration for alignments\n * @enum {number}\n * @readonly\n */\nexport enum Alignment {\n    /**\n     * Align to bottom\n     */\n    Bottom,\n\n    /**\n     * Align to bottom left\n     */\n    BottomLeft,\n\n    /**\n     * Align to bottom right\n     */\n    BottomRight,\n\n    /**\n     * Align to center\n     */\n    Center,\n\n    /**\n     * Align to left\n     */\n    Left,\n\n    /**\n     * Align to right\n     */\n    Right,\n\n    /**\n     * Align to top\n     */\n    Top,\n\n    /**\n     * Align to top left\n     */\n    TopLeft,\n\n    /**\n     * Align to top right\n     */\n    TopRight,\n}\n\nexport default Alignment;\n",
     "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/operator/bufferCount\";\nimport \"rxjs/add/operator/delay\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/switchMap\";\n\nimport {\n    Graph,\n    GraphService,\n    Node,\n} from \"../Graph\";\nimport {\n    IFrame,\n    StateService,\n} from \"../State\";\n\nexport class CacheService {\n    private _graphService: GraphService;\n    private _stateService: StateService;\n\n    private _started: boolean;\n\n    private _uncacheSubscription: Subscription;\n\n    constructor(graphService: GraphService, stateService: StateService) {\n        this._graphService = graphService;\n        this._stateService = stateService;\n\n        this._started = false;\n    }\n\n    public get started(): boolean {\n        return this._started;\n    }\n\n    public start(): void {\n        if (this._started) {\n            return;\n        }\n\n        this._uncacheSubscription = this._stateService.currentState$\n            .distinctUntilChanged(\n                undefined,\n                (frame: IFrame): string => {\n                    return frame.state.currentNode.key;\n                })\n            .map(\n                (frame: IFrame): string[] => {\n                    return frame.state.trajectory\n                        .map(\n                            (n: Node): string => {\n                                return n.key;\n                            });\n                })\n            .bufferCount(1, 5)\n            .switchMap(\n                (keepKeysBuffer: string[][]): Observable<Graph> => {\n                    let keepKeys: string[] = keepKeysBuffer[0];\n\n                    return this._graphService.uncache$(keepKeys);\n                })\n            .subscribe(() => { /*noop*/ });\n\n        this._started = true;\n    }\n\n    public stop(): void {\n        if (!this._started) {\n            return;\n        }\n\n        this._uncacheSubscription.unsubscribe();\n        this._uncacheSubscription = null;\n\n        this._started = false;\n    }\n}\n\nexport default CacheService;\n",
-    "import {Observable} from \"rxjs/Observable\";\n\nimport {Node} from \"../Graph\";\nimport {Container, Navigator} from \"../Viewer\";\nimport {CoverComponent, ComponentService, ICoverConfiguration, Component, IComponentConfiguration} from \"../Component\";\nimport {IComponentOptions, Observer} from \"../Viewer\";\n\nexport class ComponentController {\n    private _container: Container;\n    private _coverComponent: CoverComponent;\n    private _observer: Observer;\n    private _navigator: Navigator;\n    private _componentService: ComponentService;\n    private _options: IComponentOptions;\n    private _key: string;\n\n    constructor(\n        container: Container,\n        navigator: Navigator,\n        observer: Observer,\n        key: string, options:\n        IComponentOptions) {\n        this._container = container;\n        this._observer = observer;\n        this._navigator = navigator;\n        this._options = options != null ? options : {};\n        this._key = key;\n        this._componentService = new ComponentService(this._container, this._navigator);\n        this._coverComponent = this._componentService.getCover();\n\n        this._initializeComponents();\n\n        if (key) {\n            this._initilizeCoverComponent();\n            this._subscribeCoverComponent();\n        } else {\n            this._navigator.movedToKey$\n                .first(\n                    (k: string): boolean => {\n                        return k != null;\n                    })\n                .subscribe(\n                    (k: string): void => {\n                        this._key = k;\n                        this._componentService.deactivateCover();\n                        this._coverComponent.configure({ key: this._key, loading: false, visible: false });\n                        this._subscribeCoverComponent();\n                        this._navigator.stateService.start();\n                        this._observer.startEmit();\n                    });\n        }\n    }\n\n    public get<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return this._componentService.get<TComponent>(name);\n    }\n\n    public activate(name: string): void {\n        this._componentService.activate(name);\n    }\n\n    public activateCover(): void {\n        this._coverComponent.configure({ loading: false, visible: true });\n    }\n\n    public deactivate(name: string): void {\n        this._componentService.deactivate(name);\n    }\n\n    public deactivateCover(): void {\n        this._coverComponent.configure({ loading: true, visible: true });\n    }\n\n    public resize(): void {\n        this._componentService.resize();\n    }\n\n    private _initializeComponents(): void {\n        let options: IComponentOptions = this._options;\n\n        this._uFalse(options.background, \"background\");\n        this._uFalse(options.debug, \"debug\");\n        this._uFalse(options.image, \"image\");\n        this._uFalse(options.marker, \"marker\");\n        this._uFalse(options.navigation, \"navigation\");\n        this._uFalse(options.popup, \"popup\");\n        this._uFalse(options.route, \"route\");\n        this._uFalse(options.slider, \"slider\");\n        this._uFalse(options.tag, \"tag\");\n\n        this._uTrue(options.attribution, \"attribution\");\n        this._uTrue(options.bearing, \"bearing\");\n        this._uTrue(options.cache, \"cache\");\n        this._uTrue(options.direction, \"direction\");\n        this._uTrue(options.imagePlane, \"imagePlane\");\n        this._uTrue(options.keyboard, \"keyboard\");\n        this._uTrue(options.loading, \"loading\");\n        this._uTrue(options.mouse, \"mouse\");\n        this._uTrue(options.sequence, \"sequence\");\n        this._uTrue(options.stats, \"stats\");\n    }\n\n    private _initilizeCoverComponent(): void {\n        let options: IComponentOptions = this._options;\n\n        this._coverComponent.configure({ key: this._key });\n        if (options.cover === undefined || options.cover) {\n            this.activateCover();\n        } else {\n            this.deactivateCover();\n        }\n    }\n\n    private _subscribeCoverComponent(): void {\n        this._coverComponent.configuration$.subscribe((conf: ICoverConfiguration) => {\n            if (conf.loading) {\n                this._navigator.stateService.currentKey$\n                    .first()\n                    .switchMap(\n                        (key: string): Observable<Node> => {\n                            return key == null || key !== conf.key ?\n                                this._navigator.moveToKey$(conf.key) :\n                                this._navigator.stateService.currentNode$\n                                    .first();\n                        })\n                    .subscribe(\n                        (node: Node): void => {\n                            this._navigator.stateService.start();\n                            this._observer.startEmit();\n                            this._coverComponent.configure({ loading: false, visible: false });\n                            this._componentService.deactivateCover();\n                        },\n                        (error: Error): void => {\n                            console.error(\"Failed to deactivate cover.\", error);\n\n                            this._coverComponent.configure({ loading: false, visible: true });\n                        });\n            } else if (conf.visible) {\n                this._observer.stopEmit();\n                this._navigator.stateService.stop();\n                this._componentService.activateCover();\n            }\n        });\n    }\n\n    private _uFalse<TConfiguration extends IComponentConfiguration>(option: boolean | TConfiguration, name: string): void {\n        if (option === undefined) {\n            this._componentService.deactivate(name);\n            return;\n        }\n        if (typeof option === \"boolean\") {\n            if (option) {\n                this._componentService.activate(name);\n            } else {\n                this._componentService.deactivate(name);\n            }\n            return;\n        }\n        this._componentService.configure(name, <TConfiguration>option);\n        this._componentService.activate(name);\n    }\n\n    private _uTrue<TConfiguration extends IComponentConfiguration>(option: boolean | TConfiguration, name: string): void {\n        if (option === undefined) {\n            this._componentService.activate(name);\n            return;\n        }\n        if (typeof option === \"boolean\") {\n            if (option) {\n                this._componentService.activate(name);\n            } else {\n                this._componentService.deactivate(name);\n            }\n            return;\n        }\n        this._componentService.configure(name, <TConfiguration>option);\n        this._componentService.activate(name);\n    }\n}\n",
-    "import {\n    GLRenderer,\n    DOMRenderer,\n    RenderService,\n} from \"../Render\";\nimport {StateService} from \"../State\";\nimport {\n    IViewerOptions,\n    MouseService,\n    TouchService,\n    SpriteService,\n} from \"../Viewer\";\n\nexport class Container {\n    public id: string;\n\n    public renderService: RenderService;\n\n    public glRenderer: GLRenderer;\n    public domRenderer: DOMRenderer;\n\n    public mouseService: MouseService;\n    public touchService: TouchService;\n\n    public spriteService: SpriteService;\n\n    private _canvasContainer: HTMLElement;\n    private _container: HTMLElement;\n    private _domContainer: HTMLElement;\n\n    constructor (id: string, stateService: StateService, options: IViewerOptions) {\n        this.id = id;\n\n        this._container = document.getElementById(id);\n\n        if (!this._container) {\n            throw new Error(`Container '${id}' not found.`);\n        }\n\n        this._container.classList.add(\"mapillary-js\");\n\n        this._canvasContainer = document.createElement(\"div\");\n        this._canvasContainer.className = \"mapillary-js-interactive\";\n\n        this._domContainer = document.createElement(\"div\");\n        this._domContainer.className = \"mapillary-js-dom\";\n\n        this._container.appendChild(this._canvasContainer);\n        this._container.appendChild(this._domContainer);\n\n        this.renderService = new RenderService(this._container, stateService.currentState$, options.renderMode);\n\n        this.glRenderer = new GLRenderer(this._canvasContainer, this.renderService);\n        this.domRenderer = new DOMRenderer(this._domContainer, this.renderService, stateService.currentState$);\n\n        this.mouseService = new MouseService(this._canvasContainer, this._domContainer);\n        this.touchService = new TouchService(this._canvasContainer, this._domContainer);\n\n        this.spriteService = new SpriteService(options.sprite);\n    }\n\n    public get element(): HTMLElement {\n        return this._container;\n    }\n\n    public get canvasContainer(): HTMLElement {\n        return this.canvasContainer;\n    }\n}\n\nexport default Container;\n",
+    "import {Observable} from \"rxjs/Observable\";\n\nimport {Node} from \"../Graph\";\nimport {\n    Container,\n    Navigator,\n} from \"../Viewer\";\nimport {\n    Component,\n    ComponentService,\n    CoverComponent,\n    CoverState,\n    IComponentConfiguration,\n    ICoverConfiguration,\n} from \"../Component\";\nimport {\n    IComponentOptions,\n    Observer,\n} from \"../Viewer\";\n\nexport class ComponentController {\n    private _container: Container;\n    private _coverComponent: CoverComponent;\n    private _observer: Observer;\n    private _navigator: Navigator;\n    private _componentService: ComponentService;\n    private _options: IComponentOptions;\n    private _key: string;\n    private _navigable: boolean;\n\n    constructor(\n        container: Container,\n        navigator: Navigator,\n        observer: Observer,\n        key: string,\n        options: IComponentOptions,\n        componentService?: ComponentService) {\n        this._container = container;\n        this._observer = observer;\n        this._navigator = navigator;\n        this._options = options != null ? options : {};\n        this._key = key;\n        this._navigable = key == null;\n        this._componentService = !!componentService ?\n            componentService :\n            new ComponentService(this._container, this._navigator);\n\n        this._coverComponent = this._componentService.getCover();\n\n        this._initializeComponents();\n\n        if (key) {\n            this._initilizeCoverComponent();\n            this._subscribeCoverComponent();\n        } else {\n            this._navigator.movedToKey$\n                .first(\n                    (k: string): boolean => {\n                        return k != null;\n                    })\n                .subscribe(\n                    (k: string): void => {\n                        this._key = k;\n                        this._componentService.deactivateCover();\n                        this._coverComponent.configure({ key: this._key, state: CoverState.Hidden });\n                        this._subscribeCoverComponent();\n                        this._navigator.stateService.start();\n                        this._observer.startEmit();\n                    });\n        }\n    }\n\n    public get navigable(): boolean {\n        return this._navigable;\n    }\n\n    public get<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return this._componentService.get<TComponent>(name);\n    }\n\n    public activate(name: string): void {\n        this._componentService.activate(name);\n    }\n\n    public activateCover(): void {\n        this._coverComponent.configure({ state: CoverState.Visible });\n    }\n\n    public deactivate(name: string): void {\n        this._componentService.deactivate(name);\n    }\n\n    public deactivateCover(): void {\n        this._coverComponent.configure({ state: CoverState.Loading });\n    }\n\n    public resize(): void {\n        this._componentService.resize();\n    }\n\n    private _initializeComponents(): void {\n        let options: IComponentOptions = this._options;\n\n        this._uFalse(options.background, \"background\");\n        this._uFalse(options.debug, \"debug\");\n        this._uFalse(options.image, \"image\");\n        this._uFalse(options.marker, \"marker\");\n        this._uFalse(options.navigation, \"navigation\");\n        this._uFalse(options.popup, \"popup\");\n        this._uFalse(options.route, \"route\");\n        this._uFalse(options.slider, \"slider\");\n        this._uFalse(options.tag, \"tag\");\n\n        this._uTrue(options.attribution, \"attribution\");\n        this._uTrue(options.bearing, \"bearing\");\n        this._uTrue(options.cache, \"cache\");\n        this._uTrue(options.direction, \"direction\");\n        this._uTrue(options.imagePlane, \"imagePlane\");\n        this._uTrue(options.keyboard, \"keyboard\");\n        this._uTrue(options.loading, \"loading\");\n        this._uTrue(options.mouse, \"mouse\");\n        this._uTrue(options.sequence, \"sequence\");\n        this._uTrue(options.stats, \"stats\");\n    }\n\n    private _initilizeCoverComponent(): void {\n        let options: IComponentOptions = this._options;\n\n        this._coverComponent.configure({ key: this._key });\n        if (options.cover === undefined || options.cover) {\n            this.activateCover();\n        } else {\n            this.deactivateCover();\n        }\n    }\n\n    private _setNavigable(navigable: boolean): void {\n        if (this._navigable === navigable) {\n            return;\n        }\n\n        this._navigable = navigable;\n        this._observer.navigable$.next(navigable);\n    }\n\n    private _subscribeCoverComponent(): void {\n        this._coverComponent.configuration$.subscribe((conf: ICoverConfiguration) => {\n            if (conf.state === CoverState.Loading) {\n                this._navigator.stateService.currentKey$\n                    .first()\n                    .switchMap(\n                        (key: string): Observable<Node> => {\n                            const keyChanged: boolean = key == null || key !== conf.key;\n\n                            if (keyChanged) {\n                                this._setNavigable(false);\n                            }\n\n                            return keyChanged ?\n                                this._navigator.moveToKey$(conf.key) :\n                                this._navigator.stateService.currentNode$\n                                    .first();\n                        })\n                    .subscribe(\n                        (node: Node): void => {\n                            this._navigator.stateService.start();\n                            this._observer.startEmit();\n                            this._coverComponent.configure({ state: CoverState.Hidden });\n                            this._componentService.deactivateCover();\n                            this._setNavigable(true);\n                        },\n                        (error: Error): void => {\n                            console.error(\"Failed to deactivate cover.\", error);\n\n                            this._coverComponent.configure({ state: CoverState.Visible });\n                        });\n            } else if (conf.state === CoverState.Visible) {\n                this._observer.stopEmit();\n                this._navigator.stateService.stop();\n                this._componentService.activateCover();\n                this._setNavigable(conf.key == null);\n            }\n        });\n    }\n\n    private _uFalse<TConfiguration extends IComponentConfiguration>(option: boolean | TConfiguration, name: string): void {\n        if (option === undefined) {\n            this._componentService.deactivate(name);\n            return;\n        }\n        if (typeof option === \"boolean\") {\n            if (option) {\n                this._componentService.activate(name);\n            } else {\n                this._componentService.deactivate(name);\n            }\n            return;\n        }\n        this._componentService.configure(name, <TConfiguration>option);\n        this._componentService.activate(name);\n    }\n\n    private _uTrue<TConfiguration extends IComponentConfiguration>(option: boolean | TConfiguration, name: string): void {\n        if (option === undefined) {\n            this._componentService.activate(name);\n            return;\n        }\n        if (typeof option === \"boolean\") {\n            if (option) {\n                this._componentService.activate(name);\n            } else {\n                this._componentService.deactivate(name);\n            }\n            return;\n        }\n        this._componentService.configure(name, <TConfiguration>option);\n        this._componentService.activate(name);\n    }\n}\n",
+    "import {\n    GLRenderer,\n    DOMRenderer,\n    RenderService,\n} from \"../Render\";\nimport {StateService} from \"../State\";\nimport {DOM} from \"../Utils\";\nimport {\n    IViewerOptions,\n    KeyboardService,\n    MouseService,\n    TouchService,\n    SpriteService,\n} from \"../Viewer\";\n\nexport class Container {\n    public id: string;\n\n    public renderService: RenderService;\n\n    public glRenderer: GLRenderer;\n    public domRenderer: DOMRenderer;\n\n    public keyboardService: KeyboardService;\n    public mouseService: MouseService;\n    public touchService: TouchService;\n\n    public spriteService: SpriteService;\n\n    private _canvasContainer: HTMLElement;\n    private _container: HTMLElement;\n    private _domContainer: HTMLElement;\n\n    private _dom: DOM;\n\n    constructor (id: string, stateService: StateService, options: IViewerOptions, dom?: DOM) {\n        this.id = id;\n        this._dom = !!dom ? dom : new DOM();\n\n        this._container = this._dom.document.getElementById(id);\n\n        if (!this._container) {\n            throw new Error(`Container '${id}' not found.`);\n        }\n\n        this._container.classList.add(\"mapillary-js\");\n\n        this._canvasContainer = this._dom.createElement(\"div\", \"mapillary-js-interactive\", this._container);\n        this._domContainer = this._dom.createElement(\"div\", \"mapillary-js-dom\", this._container);\n\n        this.renderService = new RenderService(this._container, stateService.currentState$, options.renderMode);\n\n        this.glRenderer = new GLRenderer(this._canvasContainer, this.renderService, this._dom);\n        this.domRenderer = new DOMRenderer(this._domContainer, this.renderService, stateService.currentState$);\n\n        this.keyboardService = new KeyboardService(this._canvasContainer);\n        this.mouseService = new MouseService(this._container, this._canvasContainer, this._domContainer, document);\n        this.touchService = new TouchService(this._canvasContainer, this._domContainer);\n\n        this.spriteService = new SpriteService(options.sprite);\n    }\n\n    public get element(): HTMLElement {\n        return this._container;\n    }\n\n    public get canvasContainer(): HTMLElement {\n        return this._canvasContainer;\n    }\n}\n\nexport default Container;\n",
     "/**\n * Enumeration for image sizes\n * @enum {number}\n * @readonly\n * @description Image sizes in pixels for the long side of the image.\n */\nexport enum ImageSize {\n\n    /**\n     * 320 pixels image size\n     */\n    Size320 = 320,\n\n    /**\n     * 640 pixels image size\n     */\n    Size640 = 640,\n\n    /**\n     * 1024 pixels image size\n     */\n    Size1024 = 1024,\n\n    /**\n     * 2048 pixels image size\n     */\n    Size2048 = 2048,\n}\n",
+    "import {Observable} from \"rxjs/Observable\";\n\nexport class KeyboardService {\n    private _keyDown$: Observable<KeyboardEvent>;\n\n    constructor(canvasContainer: HTMLElement) {\n        this._keyDown$ = Observable.fromEvent(canvasContainer, \"keydown\");\n    }\n\n    public get keyDown$(): Observable<KeyboardEvent> {\n        return this._keyDown$;\n    }\n}\n\nexport default KeyboardService;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as _ from \"underscore\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/debounceTime\";\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/startWith\";\n\ninterface ILoader {\n    task: string;\n    loading: boolean;\n}\n\nexport class LoadingService {\n    private _loaders$: Observable<{[key: string]: boolean}>;\n    private _loadersSubject$: Subject<any> = new Subject<any>();\n\n    constructor () {\n        this._loaders$ = this._loadersSubject$\n            .scan(\n                (loaders: {[key: string]: boolean}, loader: ILoader): {[key: string]: boolean} => {\n                    if (loader.task !== undefined) {\n                        loaders[loader.task] = loader.loading;\n                    }\n                    return loaders;\n                },\n                {})\n            .startWith({})\n            .publishReplay(1)\n            .refCount();\n    }\n\n    public get loading$(): Observable<boolean> {\n        return this._loaders$\n            .map(\n                (loaders: {[key: string]: boolean}): boolean => {\n                    return _.reduce(\n                        loaders,\n                        (loader: boolean, acc: boolean) => {\n                            return (loader || acc);\n                        },\n                        false);\n                })\n            .debounceTime(100)\n            .distinctUntilChanged();\n    }\n\n    public taskLoading$(task: string): Observable<boolean> {\n        return this._loaders$\n            .map(\n                (loaders: {[key: string]: boolean}): boolean => {\n                    return !!loaders[task];\n                })\n            .debounceTime(100)\n            .distinctUntilChanged();\n    }\n\n    public startLoading(task: string): void {\n        this._loadersSubject$.next({loading: true, task: task});\n    }\n\n    public stopLoading(task: string): void {\n        this._loadersSubject$.next({loading: false, task: task});\n    }\n}\n\nexport default LoadingService;\n",
-    "import {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/fromEvent\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {ViewportCoords} from \"../Geo\";\nimport {IMouseClaim} from \"../Viewer\";\n\nexport class MouseService {\n    private _domContainer: HTMLElement;\n    private _canvasContainer: HTMLElement;\n    private _viewportCoords: ViewportCoords;\n\n    private _activeSubject$: BehaviorSubject<boolean>;\n    private _active$: Observable<boolean>;\n\n    private _domMouseDown$: Observable<MouseEvent>;\n    private _domMouseMove$: Observable<MouseEvent>;\n\n    private _domMouseDragStart$: Observable<MouseEvent>;\n    private _domMouseDrag$: Observable<MouseEvent>;\n    private _domMouseDragEnd$: Observable<MouseEvent>;\n\n    private _documentMouseMove$: Observable<MouseEvent>;\n    private _documentMouseUp$: Observable<MouseEvent>;\n\n    private _mouseDown$: Observable<MouseEvent>;\n    private _mouseMove$: Observable<MouseEvent>;\n    private _mouseLeave$: Observable<MouseEvent>;\n    private _mouseUp$: Observable<MouseEvent>;\n    private _mouseOut$: Observable<MouseEvent>;\n    private _mouseOver$: Observable<MouseEvent>;\n\n    private _contextMenu$: Observable<MouseEvent>;\n    private _consistentContextMenu$: Observable<MouseEvent>;\n    private _click$: Observable<MouseEvent>;\n    private _dblClick$: Observable<MouseEvent>;\n\n    private _mouseWheel$: Observable<WheelEvent>;\n\n    private _mouseDragStart$: Observable<MouseEvent>;\n    private _mouseDrag$: Observable<MouseEvent>;\n    private _mouseDragEnd$: Observable<MouseEvent>;\n\n    private _staticClick$: Observable<MouseEvent>;\n\n    private _claimMouse$: Subject<IMouseClaim>;\n    private _mouseOwner$: Observable<string>;\n\n    constructor(canvasContainer: HTMLElement, domContainer: HTMLElement, viewportCoords?: ViewportCoords) {\n        this._canvasContainer = canvasContainer;\n        this._domContainer = domContainer;\n        this._viewportCoords = viewportCoords != null ? viewportCoords : new ViewportCoords();\n\n        this._activeSubject$ = new BehaviorSubject<boolean>(false);\n\n        this._active$ = this._activeSubject$\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        this._claimMouse$ = new Subject<IMouseClaim>();\n\n        this._documentMouseMove$ = Observable.fromEvent<MouseEvent>(document, \"mousemove\");\n        this._documentMouseUp$ = Observable.fromEvent<MouseEvent>(document, \"mouseup\");\n\n        this._mouseDown$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mousedown\");\n        this._mouseLeave$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mouseleave\");\n        this._mouseMove$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mousemove\");\n        this._mouseUp$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mouseup\");\n        this._mouseOut$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mouseout\");\n        this._mouseOver$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mouseover\");\n\n        this._domMouseDown$ = Observable.fromEvent<MouseEvent>(domContainer, \"mousedown\");\n        this._domMouseMove$ = Observable.fromEvent<MouseEvent>(domContainer, \"mousemove\");\n\n        Observable\n            .merge(\n                this._domMouseDown$,\n                this._domMouseMove$)\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._click$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"click\");\n\n        this._dblClick$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"dblclick\");\n        this._dblClick$\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._contextMenu$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"contextmenu\");\n        this._contextMenu$\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._mouseWheel$ = Observable\n            .merge(\n                Observable.fromEvent<WheelEvent>(canvasContainer, \"wheel\"),\n                Observable.fromEvent<WheelEvent>(domContainer, \"wheel\"));\n\n        this._consistentContextMenu$ = Observable\n            .merge(\n                this._mouseDown$,\n                this._mouseMove$,\n                this._mouseOut$,\n                this._mouseUp$,\n                this._contextMenu$)\n            .bufferCount(3, 1)\n            .filter(\n                (events: MouseEvent[]): boolean => {\n                    // fire context menu on mouse up both on mac and windows\n                    return events[0].type === \"mousedown\" &&\n                        events[1].type === \"contextmenu\" &&\n                        events[2].type === \"mouseup\";\n                })\n            .map(\n                (events: MouseEvent[]): MouseEvent => {\n                    return events[1];\n                })\n            .share();\n\n        const dragStop$: Observable<MouseEvent> = Observable\n            .merge<MouseEvent>(\n                Observable.fromEvent<WheelEvent>(window, \"blur\"),\n                this._documentMouseUp$\n                    .filter(\n                        (e: MouseEvent): boolean => {\n                            return e.button === 0;\n                        }))\n            .share();\n\n        const leftButtonDown$: Observable<MouseEvent> = this._mouseDown$\n            .filter(\n                (e: MouseEvent): boolean => {\n                    return e.button === 0;\n                })\n            .share();\n\n        this._mouseDragStart$ = leftButtonDown$\n            .mergeMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return this._documentMouseMove$\n                        .takeUntil(dragStop$)\n                        .take(1);\n                });\n\n        this._mouseDrag$ = leftButtonDown$\n            .mergeMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return this._documentMouseMove$\n                        .skip(1)\n                        .takeUntil(dragStop$);\n                });\n\n        this._mouseDragEnd$ = this._mouseDragStart$\n            .mergeMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return dragStop$.first();\n                });\n\n        const containerLeftButtonDown$: Observable<MouseEvent> = this._domMouseDown$\n            .filter(\n                (e: MouseEvent): boolean => {\n                    return e.button === 0;\n                })\n            .share();\n\n        this._domMouseDragStart$ = containerLeftButtonDown$\n            .mergeMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return this._documentMouseMove$\n                        .takeUntil(dragStop$)\n                        .take(1);\n                });\n\n        this._domMouseDrag$ = containerLeftButtonDown$\n            .mergeMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return this._documentMouseMove$\n                        .skip(1)\n                        .takeUntil(dragStop$);\n                });\n\n        this._domMouseDragEnd$ = this._domMouseDragStart$\n            .mergeMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return dragStop$.first();\n                });\n\n        this._staticClick$ = this._mouseDown$\n            .switchMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return this._click$\n                        .takeUntil(this._mouseMove$)\n                        .take(1);\n                });\n\n        this._mouseOwner$ = this._claimMouse$\n            .scan(\n                (claims: {[key: string]: number}, mouseClaim: IMouseClaim): {[key: string]: number} => {\n                    if (mouseClaim.zindex == null) {\n                        delete claims[mouseClaim.name];\n                    } else {\n                        claims[mouseClaim.name] = mouseClaim.zindex;\n                    }\n                    return claims;\n                },\n                {})\n            .map(\n                (claims: {[key: string]: number}): string => {\n                    let owner: string = null;\n                    let curZ: number = -1;\n\n                    for (const name in claims) {\n                        if (claims.hasOwnProperty(name)) {\n                            if (claims[name] > curZ) {\n                                curZ = claims[name];\n                                owner = name;\n                            }\n                        }\n                    }\n                    return owner;\n                })\n            .publishReplay(1)\n            .refCount();\n\n        this._mouseOwner$.subscribe(() => { /* noop */ });\n    }\n\n    public get active$(): Observable<boolean> {\n        return this._active$;\n    }\n\n    public get activate$(): Subject<boolean> {\n        return this._activeSubject$;\n    }\n\n    public get documentMouseMove$(): Observable<MouseEvent> {\n        return this._documentMouseMove$;\n    }\n\n    public get documentMouseUp$(): Observable<MouseEvent> {\n        return this._documentMouseUp$;\n    }\n\n    public get domMouseDragStart$(): Observable<MouseEvent> {\n        return this._domMouseDragStart$;\n    }\n\n    public get domMouseDrag$(): Observable<MouseEvent> {\n        return this._domMouseDrag$;\n    }\n\n    public get domMouseDragEnd$(): Observable<MouseEvent> {\n        return this._domMouseDragEnd$;\n    }\n\n    public get domMouseDown$(): Observable<MouseEvent> {\n        return this._domMouseDown$;\n    }\n\n    public get domMouseMove$(): Observable<MouseEvent> {\n        return this._domMouseMove$;\n    }\n\n    public get mouseOwner$(): Observable<string> {\n        return this._mouseOwner$;\n    }\n\n    public get mouseDown$(): Observable<MouseEvent> {\n        return this._mouseDown$;\n    }\n\n    public get mouseMove$(): Observable<MouseEvent> {\n        return this._mouseMove$;\n    }\n\n    public get mouseLeave$(): Observable<MouseEvent> {\n        return this._mouseLeave$;\n    }\n\n    public get mouseOut$(): Observable<MouseEvent> {\n        return this._mouseOut$;\n    }\n\n    public get mouseOver$(): Observable<MouseEvent> {\n        return this._mouseOver$;\n    }\n\n    public get mouseUp$(): Observable<MouseEvent> {\n        return this._mouseUp$;\n    }\n\n    public get click$(): Observable<MouseEvent> {\n        return this._click$;\n    }\n\n    public get dblClick$(): Observable<MouseEvent> {\n        return this._dblClick$;\n    }\n\n    public get contextMenu$(): Observable<MouseEvent> {\n        return this._consistentContextMenu$;\n    }\n\n    public get mouseWheel$(): Observable<WheelEvent> {\n        return this._mouseWheel$;\n    }\n\n    public get mouseDragStart$(): Observable<MouseEvent> {\n        return this._mouseDragStart$;\n    }\n\n    public get mouseDrag$(): Observable<MouseEvent> {\n        return this._mouseDrag$;\n    }\n\n    public get mouseDragEnd$(): Observable<MouseEvent> {\n        return this._mouseDragEnd$;\n    }\n\n    public get staticClick$(): Observable<MouseEvent> {\n        return this._staticClick$;\n    }\n\n    public claimMouse(name: string, zindex: number): void {\n        this._claimMouse$.next({name: name, zindex: zindex});\n    }\n\n    public unclaimMouse(name: string): void {\n        this._claimMouse$.next({name: name, zindex: null});\n    }\n\n    public filtered$<T>(name: string, observable$: Observable<T>): Observable<T> {\n        return observable$\n            .withLatestFrom(\n                this.mouseOwner$,\n                (event: T, owner: string): [T, string] => {\n                    return [event, owner];\n                })\n            .filter(\n                (eo: [T, string]): boolean => {\n                    return eo[1] === name;\n                })\n            .map(\n                (eo: [T, string]): T => {\n                    return eo[0];\n                });\n    }\n}\n\nexport default MouseService;\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\n\nimport \"rxjs/add/observable/throw\";\n\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/finally\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/mergeMap\";\n\nimport {\n    APIv3,\n    IFullNode,\n    ILatLon,\n} from \"../API\";\nimport {\n    FilterExpression,\n    Graph,\n    GraphService,\n    IEdgeStatus,\n    ImageLoadingService,\n    Node,\n} from \"../Graph\";\nimport {EdgeDirection} from \"../Edge\";\nimport {\n    StateService,\n    IFrame,\n} from \"../State\";\nimport {\n    CacheService,\n    LoadingService,\n} from \"../Viewer\";\n\nexport class Navigator {\n    private _apiV3: APIv3;\n\n    private _cacheService: CacheService;\n    private _graphService: GraphService;\n    private _imageLoadingService: ImageLoadingService;\n    private _loadingService: LoadingService;\n    private _loadingName: string;\n    private _stateService: StateService;\n\n    private _keyRequested$: BehaviorSubject<string>;\n    private _movedToKey$: BehaviorSubject<string>;\n    private _dirRequested$: BehaviorSubject<EdgeDirection>;\n    private _latLonRequested$: BehaviorSubject<ILatLon>;\n\n    constructor (\n        clientId: string,\n        token?: string,\n        apiV3?: APIv3,\n        graphService?: GraphService,\n        imageLoadingService?: ImageLoadingService,\n        loadingService?: LoadingService,\n        stateService?: StateService,\n        cacheService?: CacheService) {\n\n        this._apiV3 = apiV3 != null ? apiV3 : new APIv3(clientId, token);\n\n        this._imageLoadingService = imageLoadingService != null ? imageLoadingService : new ImageLoadingService();\n\n        this._graphService = graphService != null ?\n            graphService :\n            new GraphService(new Graph(this.apiV3), this._imageLoadingService);\n\n        this._loadingService = loadingService != null ? loadingService : new LoadingService();\n        this._loadingName = \"navigator\";\n\n        this._stateService = stateService != null ? stateService : new StateService();\n\n        this._cacheService = cacheService != null ?\n            cacheService :\n            new CacheService(this._graphService, this._stateService);\n\n        this._cacheService.start();\n\n        this._keyRequested$ = new BehaviorSubject<string>(null);\n        this._movedToKey$ = new BehaviorSubject<string>(null);\n        this._dirRequested$ = new BehaviorSubject<EdgeDirection>(null);\n        this._latLonRequested$ = new BehaviorSubject<ILatLon>(null);\n    }\n\n    public get apiV3(): APIv3 {\n        return this._apiV3;\n    }\n\n    public get graphService(): GraphService {\n        return this._graphService;\n    }\n\n    public get imageLoadingService(): ImageLoadingService {\n        return this._imageLoadingService;\n    }\n\n    public get keyRequested$(): Observable<string> {\n        return this._keyRequested$;\n    }\n\n    public get loadingService(): LoadingService {\n        return this._loadingService;\n    }\n\n    public get movedToKey$(): Observable<string> {\n        return this._movedToKey$;\n    }\n\n    public get stateService(): StateService {\n        return this._stateService;\n    }\n\n    public moveToKey$(key: string): Observable<Node> {\n        this.loadingService.startLoading(this._loadingName);\n        this._keyRequested$.next(key);\n\n        return this._graphService.cacheNode$(key)\n            .do(\n                (node: Node) => {\n                    this.stateService.setNodes([node]);\n                    this._movedToKey$.next(node.key);\n                })\n            .finally(\n                (): void => {\n                    this.loadingService.stopLoading(this._loadingName);\n                });\n    }\n\n    public moveDir$(direction: EdgeDirection): Observable<Node> {\n        this.loadingService.startLoading(this._loadingName);\n        this._dirRequested$.next(direction);\n\n        return this.stateService.currentNode$\n            .first()\n            .mergeMap(\n                (node: Node): Observable<string> => {\n                    return ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n                        node.sequenceEdges$ :\n                        node.spatialEdges$)\n                            .first()\n                            .map(\n                                (status: IEdgeStatus): string => {\n                                    for (let edge of status.edges) {\n                                        if (edge.data.direction === direction) {\n                                            return edge.to;\n                                        }\n                                    }\n\n                                    return null;\n                                });\n                })\n            .mergeMap(\n                (directionKey: string) => {\n                    if (directionKey == null) {\n                        this.loadingService.stopLoading(this._loadingName);\n\n                        return Observable\n                            .throw(new Error(`Direction (${direction}) does not exist for current node.`));\n                    }\n\n                    return this.moveToKey$(directionKey);\n                });\n    }\n\n    public moveCloseTo$(lat: number, lon: number): Observable<Node> {\n        this.loadingService.startLoading(this._loadingName);\n        this._latLonRequested$.next({lat: lat, lon: lon});\n\n        return this.apiV3.imageCloseTo$(lat, lon)\n            .mergeMap(\n                (fullNode: IFullNode): Observable<Node> => {\n                    if (fullNode == null) {\n                        this.loadingService.stopLoading(this._loadingName);\n\n                        return Observable\n                            .throw(new Error(`No image found close to lat ${lat}, lon ${lon}.`));\n                    }\n\n                    return this.moveToKey$(fullNode.key);\n                });\n    }\n\n    public setFilter$(filter: FilterExpression): Observable<void> {\n        this._stateService.clearNodes();\n\n        return this._movedToKey$\n            .first()\n            .mergeMap(\n                (key: string): Observable<Node> => {\n                    if (key != null) {\n                        return this._trajectoryKeys$()\n                            .mergeMap(\n                                (keys: string[]): Observable<Node> => {\n                                    return this._graphService.setFilter$(filter)\n                                        .mergeMap(\n                                            (graph: Graph): Observable<Node> => {\n                                                return this._cacheKeys$(keys);\n                                            });\n                                })\n                            .last();\n                    }\n\n                    return this._keyRequested$\n                        .mergeMap(\n                            (requestedKey: string): Observable<Node> => {\n                                if (requestedKey != null) {\n                                    return this._graphService.setFilter$(filter)\n                                        .mergeMap(\n                                            (graph: Graph): Observable<Node> => {\n                                                return this._graphService.cacheNode$(requestedKey);\n                                            });\n                                }\n\n                                return this._graphService.setFilter$(filter)\n                                    .map(\n                                        (graph: Graph): Node => {\n                                            return undefined;\n                                        });\n                            });\n                })\n            .map(\n                (node: Node): void => {\n                    return undefined;\n                });\n    }\n\n    public setToken$(token?: string): Observable<void> {\n        this._stateService.clearNodes();\n\n        return this._movedToKey$\n            .first()\n            .do(\n                (key: string): void => {\n                    this._apiV3.setToken(token);\n                })\n            .mergeMap(\n                (key: string): Observable<void> => {\n                    return key == null ?\n                        this._graphService.reset$([])\n                            .map(\n                                (graph: Graph): void => {\n                                    return undefined;\n                                }) :\n                        this._trajectoryKeys$()\n                            .mergeMap(\n                                (keys: string[]): Observable<Node> => {\n                                    return this._graphService.reset$(keys)\n                                        .mergeMap(\n                                            (graph: Graph): Observable<Node> => {\n                                                return this._cacheKeys$(keys);\n                                            });\n                                })\n                            .last()\n                            .map(\n                                (node: Node): void => {\n                                    return undefined;\n                                });\n                    });\n    }\n\n    private _cacheKeys$(keys: string[]): Observable<Node> {\n        let cacheNodes$: Observable<Node>[] = keys\n            .map(\n                (key: string): Observable<Node> => {\n                        return this._graphService.cacheNode$(key);\n                });\n\n        return Observable\n            .from<Observable<Node>>(cacheNodes$)\n            .mergeAll();\n    }\n\n    private _trajectoryKeys$(): Observable<string[]> {\n        return this._stateService.currentState$\n            .first()\n            .map(\n                (frame: IFrame): string[] => {\n                    return frame.state.trajectory\n                            .map(\n                                (node: Node): string => {\n                                    return node.key;\n                                });\n                });\n    }\n}\n\nexport default Navigator;\n",
-    "import {Observable} from \"rxjs/Observable\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/throttleTime\";\n\nimport {ILatLon} from \"../API\";\nimport {\n    ILatLonAlt,\n    Transform,\n} from \"../Geo\";\nimport {\n    IEdgeStatus,\n    Node,\n} from \"../Graph\";\nimport {RenderCamera} from \"../Render\";\nimport {EventEmitter} from \"../Utils\";\nimport {\n    Container,\n    IUnprojection,\n    IViewerMouseEvent,\n    Navigator,\n    Projection,\n    Viewer,\n} from \"../Viewer\";\n\nexport class Observer {\n    private _started: boolean;\n\n    private _bearingSubscription: Subscription;\n    private _currentNodeSubscription: Subscription;\n    private _moveSubscription: Subscription;\n    private _sequenceEdgesSubscription: Subscription;\n    private _spatialEdgesSubscription: Subscription;\n    private _viewerMouseEventSubscription: Subscription;\n\n    private _container: Container;\n    private _eventEmitter: EventEmitter;\n    private _navigator: Navigator;\n    private _projection: Projection;\n\n    constructor(eventEmitter: EventEmitter, navigator: Navigator, container: Container) {\n        this._container = container;\n        this._eventEmitter = eventEmitter;\n        this._navigator = navigator;\n        this._projection = new Projection();\n\n        this._started = false;\n\n        // loading should always emit, also when cover is activated\n        this._navigator.loadingService.loading$\n            .subscribe((loading: boolean): void => {\n                this._eventEmitter.fire(Viewer.loadingchanged, loading);\n            });\n    }\n\n    public get started(): boolean {\n        return this._started;\n    }\n\n    public projectBasic$(basicPoint: number[]): Observable<number[]> {\n        return Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .first()\n            .map(\n                ([render, transform]: [RenderCamera, Transform]): number[] => {\n                    const canvasPoint: number[] = this._projection.basicToCanvas(\n                        basicPoint,\n                        this._container.element,\n                        render,\n                        transform);\n\n                    return [Math.round(canvasPoint[0]), Math.round(canvasPoint[1])];\n                });\n    }\n\n    public startEmit(): void {\n        if (this._started) {\n            return;\n        }\n\n        this._started = true;\n\n        this._currentNodeSubscription = this._navigator.stateService.currentNodeExternal$\n            .subscribe((node: Node): void => {\n                this._eventEmitter.fire(Viewer.nodechanged, node);\n            });\n\n        this._sequenceEdgesSubscription = this._navigator.stateService.currentNodeExternal$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.sequenceEdges$;\n                })\n            .subscribe(\n                (status: IEdgeStatus): void => {\n                    this._eventEmitter.fire(Viewer.sequenceedgeschanged, status);\n                });\n\n        this._spatialEdgesSubscription = this._navigator.stateService.currentNodeExternal$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.spatialEdges$;\n                })\n            .subscribe(\n                (status: IEdgeStatus): void => {\n                    this._eventEmitter.fire(Viewer.spatialedgeschanged, status);\n                });\n\n        this._moveSubscription = Observable\n            .combineLatest(\n                this._navigator.stateService.inMotion$,\n                this._container.mouseService.active$,\n                this._container.touchService.active$)\n            .map(\n                (values: boolean[]): boolean => {\n                    return values[0] || values[1] || values[2];\n                })\n            .distinctUntilChanged()\n            .subscribe(\n                (started: boolean) => {\n                    if (started) {\n                        this._eventEmitter.fire(Viewer.movestart, null);\n                    } else {\n                        this._eventEmitter.fire(Viewer.moveend, null);\n                    }\n                });\n\n        this._bearingSubscription = this._container.renderService.bearing$\n            .throttleTime(100)\n            .distinctUntilChanged(\n                (b1: number, b2: number): boolean => {\n                    return Math.abs(b2 - b1) < 1;\n                })\n            .subscribe(\n                (bearing): void => {\n                    this._eventEmitter.fire(Viewer.bearingchanged, bearing);\n                 });\n\n        const mouseMove$: Observable<MouseEvent> = this._container.mouseService.active$\n            .switchMap(\n                (active: boolean): Observable<MouseEvent> => {\n                    return active ?\n                        Observable.empty<MouseEvent>() :\n                        this._container.mouseService.mouseMove$;\n                });\n\n        this._viewerMouseEventSubscription = Observable\n            .merge(\n                this._mapMouseEvent$(Viewer.click, this._container.mouseService.staticClick$),\n                this._mapMouseEvent$(Viewer.contextmenu, this._container.mouseService.contextMenu$),\n                this._mapMouseEvent$(Viewer.dblclick, this._container.mouseService.dblClick$),\n                this._mapMouseEvent$(Viewer.mousedown, this._container.mouseService.mouseDown$),\n                this._mapMouseEvent$(Viewer.mousemove, mouseMove$),\n                this._mapMouseEvent$(Viewer.mouseout, this._container.mouseService.mouseOut$),\n                this._mapMouseEvent$(Viewer.mouseover, this._container.mouseService.mouseOver$),\n                this._mapMouseEvent$(Viewer.mouseup, this._container.mouseService.mouseUp$))\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.reference$,\n                this._navigator.stateService.currentTransform$)\n            .map(\n                ([[type, event], render, reference, transform]:\n                [[string, MouseEvent], RenderCamera, ILatLonAlt, Transform]): IViewerMouseEvent => {\n                    const unprojection: IUnprojection =\n                        this._projection.eventToUnprojection(\n                            event,\n                            this._container.element,\n                            render,\n                            reference,\n                            transform);\n\n                    return  {\n                        basicPoint: unprojection.basicPoint,\n                        latLon: unprojection.latLon,\n                        originalEvent: event,\n                        pixelPoint: unprojection.pixelPoint,\n                        target: <Viewer>this._eventEmitter,\n                        type: type,\n                    };\n                })\n            .subscribe(\n                (event: IViewerMouseEvent): void => {\n                    this._eventEmitter.fire(event.type, event);\n                });\n    }\n\n    public stopEmit(): void {\n        if (!this.started) {\n            return;\n        }\n\n        this._started = false;\n\n        this._bearingSubscription.unsubscribe();\n        this._currentNodeSubscription.unsubscribe();\n        this._moveSubscription.unsubscribe();\n        this._sequenceEdgesSubscription.unsubscribe();\n        this._spatialEdgesSubscription.unsubscribe();\n        this._viewerMouseEventSubscription.unsubscribe();\n\n        this._bearingSubscription = null;\n        this._currentNodeSubscription = null;\n        this._moveSubscription = null;\n        this._sequenceEdgesSubscription = null;\n        this._spatialEdgesSubscription = null;\n        this._viewerMouseEventSubscription = null;\n    }\n\n    public unproject$(canvasPoint: number[]): Observable<ILatLon> {\n        return Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.reference$,\n                this._navigator.stateService.currentTransform$)\n            .first()\n            .map(\n                ([render, reference, transform]: [RenderCamera, ILatLonAlt, Transform]): ILatLon => {\n                    const unprojection: IUnprojection =\n                        this._projection.canvasToUnprojection(\n                            canvasPoint,\n                            this._container.element,\n                            render,\n                            reference,\n                            transform);\n\n                    return unprojection.latLon;\n                });\n    }\n\n    public unprojectBasic$(canvasPoint: number[]): Observable<number[]> {\n        return Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .first()\n            .map(\n                ([render, transform]: [RenderCamera, Transform]): number[] => {\n                    return this._projection.canvasToBasic(\n                        canvasPoint,\n                        this._container.element,\n                        render,\n                        transform);\n                });\n    }\n\n    private _mapMouseEvent$(type: string, mouseEvent$: Observable<MouseEvent>): Observable<[string, MouseEvent]> {\n        return mouseEvent$.map(\n            (event: MouseEvent): [string, MouseEvent] => {\n                return [type, event];\n            });\n    }\n}\n\nexport default Observer;\n",
+    "import {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/fromEvent\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/mergeMap\";\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/switchMap\";\nimport \"rxjs/add/operator/withLatestFrom\";\n\nimport {ViewportCoords} from \"../Geo\";\nimport {\n    IMouseClaim,\n    IMouseDeferPixels,\n} from \"../Viewer\";\n\nexport class MouseService {\n    private _domContainer: EventTarget;\n    private _canvasContainer: EventTarget;\n    private _viewportCoords: ViewportCoords;\n\n    private _activeSubject$: BehaviorSubject<boolean>;\n    private _active$: Observable<boolean>;\n\n    private _domMouseDown$: Observable<MouseEvent>;\n    private _domMouseMove$: Observable<MouseEvent>;\n\n    private _domMouseDragStart$: Observable<MouseEvent>;\n    private _domMouseDrag$: Observable<MouseEvent>;\n    private _domMouseDragEnd$: Observable<MouseEvent | FocusEvent>;\n\n    private _documentMouseMove$: Observable<MouseEvent>;\n    private _documentMouseUp$: Observable<MouseEvent>;\n\n    private _mouseDown$: Observable<MouseEvent>;\n    private _mouseMove$: Observable<MouseEvent>;\n    private _mouseLeave$: Observable<MouseEvent>;\n    private _mouseUp$: Observable<MouseEvent>;\n    private _mouseOut$: Observable<MouseEvent>;\n    private _mouseOver$: Observable<MouseEvent>;\n\n    private _contextMenu$: Observable<MouseEvent>;\n    private _consistentContextMenu$: Observable<MouseEvent>;\n    private _click$: Observable<MouseEvent>;\n    private _dblClick$: Observable<MouseEvent>;\n\n    private _mouseWheel$: Observable<WheelEvent>;\n\n    private _mouseDragStart$: Observable<MouseEvent>;\n    private _mouseDrag$: Observable<MouseEvent>;\n    private _mouseDragEnd$: Observable<MouseEvent | FocusEvent>;\n\n    private _deferPixelClaims$: Subject<IMouseDeferPixels>;\n    private _deferPixels$: Observable<number>;\n    private _proximateClick$: Observable<MouseEvent>;\n    private _staticClick$: Observable<MouseEvent>;\n\n    private _claimMouse$: Subject<IMouseClaim>;\n    private _claimWheel$: Subject<IMouseClaim>;\n\n    private _mouseOwner$: Observable<string>;\n    private _wheelOwner$: Observable<string>;\n\n    constructor(\n        container: EventTarget,\n        canvasContainer: EventTarget,\n        domContainer: EventTarget,\n        doc: EventTarget,\n        viewportCoords?: ViewportCoords) {\n\n        this._canvasContainer = canvasContainer;\n        this._domContainer = domContainer;\n        this._viewportCoords = viewportCoords != null ? viewportCoords : new ViewportCoords();\n\n        this._activeSubject$ = new BehaviorSubject<boolean>(false);\n\n        this._active$ = this._activeSubject$\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        this._claimMouse$ = new Subject<IMouseClaim>();\n        this._claimWheel$ = new Subject<IMouseClaim>();\n\n        this._deferPixelClaims$ = new Subject<IMouseDeferPixels>();\n        this._deferPixels$ = this._deferPixelClaims$\n            .scan(\n                (claims: { [key: string]: number }, claim: IMouseDeferPixels): { [key: string]: number } => {\n                    if (claim.deferPixels == null) {\n                        delete claims[claim.name];\n                    } else {\n                        claims[claim.name] = claim.deferPixels;\n                    }\n\n                    return claims;\n                },\n                {})\n            .map(\n                (claims: { [key: string]: number }): number => {\n                    let deferPixelMax: number = -1;\n                    for (const key in claims) {\n                        if (!claims.hasOwnProperty(key)) {\n                            continue;\n                        }\n\n                        const deferPixels: number = claims[key];\n                        if (deferPixels > deferPixelMax) {\n                            deferPixelMax = deferPixels;\n                        }\n                    }\n\n                    return deferPixelMax;\n                })\n            .startWith(-1)\n            .publishReplay(1)\n            .refCount();\n\n        this._deferPixels$.subscribe((): void => { /* noop */ });\n\n        this._documentMouseMove$ = Observable.fromEvent<MouseEvent>(doc, \"mousemove\");\n        this._documentMouseUp$ = Observable.fromEvent<MouseEvent>(doc, \"mouseup\");\n\n        this._mouseDown$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mousedown\");\n        this._mouseLeave$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mouseleave\");\n        this._mouseMove$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mousemove\");\n        this._mouseUp$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mouseup\");\n        this._mouseOut$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mouseout\");\n        this._mouseOver$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"mouseover\");\n\n        this._domMouseDown$ = Observable.fromEvent<MouseEvent>(domContainer, \"mousedown\");\n        this._domMouseMove$ = Observable.fromEvent<MouseEvent>(domContainer, \"mousemove\");\n\n        this._click$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"click\");\n        this._contextMenu$ = Observable.fromEvent<MouseEvent>(canvasContainer, \"contextmenu\");\n\n        this._dblClick$ = Observable\n            .merge(\n                Observable.fromEvent<MouseEvent>(container, \"click\"),\n                Observable.fromEvent<MouseEvent>(canvasContainer, \"dblclick\"))\n            .bufferCount(3, 1)\n            .filter(\n                (events: MouseEvent[]): boolean => {\n                    const event1: MouseEvent = events[0];\n                    const event2: MouseEvent = events[1];\n                    const event3: MouseEvent = events[2];\n\n                    return event1.type === \"click\" &&\n                        event2.type === \"click\" &&\n                        event3.type === \"dblclick\" &&\n                        (<HTMLElement>event1.target).parentNode === canvasContainer &&\n                        (<HTMLElement>event2.target).parentNode === canvasContainer;\n                })\n            .map(\n                (events: MouseEvent[]): MouseEvent => {\n                    return events[2];\n                })\n            .share();\n\n        Observable\n            .merge(\n                this._domMouseDown$,\n                this._domMouseMove$,\n                this._dblClick$,\n                this._contextMenu$)\n            .subscribe(\n                (event: MouseEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._mouseWheel$ = Observable\n            .merge(\n                Observable.fromEvent<WheelEvent>(canvasContainer, \"wheel\"),\n                Observable.fromEvent<WheelEvent>(domContainer, \"wheel\"))\n            .share();\n\n        this._consistentContextMenu$ = Observable\n            .merge(\n                this._mouseDown$,\n                this._mouseMove$,\n                this._mouseOut$,\n                this._mouseUp$,\n                this._contextMenu$)\n            .bufferCount(3, 1)\n            .filter(\n                (events: MouseEvent[]): boolean => {\n                    // fire context menu on mouse up both on mac and windows\n                    return events[0].type === \"mousedown\" &&\n                        events[1].type === \"contextmenu\" &&\n                        events[2].type === \"mouseup\";\n                })\n            .map(\n                (events: MouseEvent[]): MouseEvent => {\n                    return events[1];\n                })\n            .share();\n\n        const dragStop$: Observable<MouseEvent | FocusEvent> = Observable\n            .merge(\n                Observable.fromEvent<FocusEvent>(window, \"blur\"),\n                this._documentMouseUp$\n                    .filter(\n                        (e: MouseEvent): boolean => {\n                            return e.button === 0;\n                        }))\n            .share();\n\n        const mouseDragInitiate$: Observable<[MouseEvent, MouseEvent]> =\n            this._createMouseDragInitiate$(this._mouseDown$, dragStop$, true).share();\n\n        this._mouseDragStart$ = this._createMouseDragStart$(mouseDragInitiate$).share();\n        this._mouseDrag$ = this._createMouseDrag$(mouseDragInitiate$, dragStop$).share();\n        this._mouseDragEnd$ = this._createMouseDragEnd$(this._mouseDragStart$, dragStop$).share();\n\n        const domMouseDragInitiate$: Observable<[MouseEvent, MouseEvent]> =\n            this._createMouseDragInitiate$(this._domMouseDown$, dragStop$, false).share();\n\n        this._domMouseDragStart$ = this._createMouseDragStart$(domMouseDragInitiate$).share();\n        this._domMouseDrag$ = this._createMouseDrag$(domMouseDragInitiate$, dragStop$).share();\n        this._domMouseDragEnd$ = this._createMouseDragEnd$(this._domMouseDragStart$, dragStop$).share();\n\n        this._proximateClick$ = this._mouseDown$\n            .switchMap(\n                (mouseDown: MouseEvent): Observable<MouseEvent> => {\n                    return this._click$\n                        .takeUntil(this._createDeferredMouseMove$(mouseDown, this._documentMouseMove$))\n                        .take(1);\n                })\n            .share();\n\n        this._staticClick$ = this._mouseDown$\n            .switchMap(\n                (e: MouseEvent): Observable<MouseEvent> => {\n                    return this._click$\n                        .takeUntil(this._documentMouseMove$)\n                        .take(1);\n                })\n            .share();\n\n        this._mouseDragStart$.subscribe();\n        this._mouseDrag$.subscribe();\n        this._mouseDragEnd$.subscribe();\n\n        this._domMouseDragStart$.subscribe();\n        this._domMouseDrag$.subscribe();\n        this._domMouseDragEnd$.subscribe();\n\n        this._staticClick$.subscribe();\n\n        this._mouseOwner$ = this._createOwner$(this._claimMouse$)\n            .publishReplay(1)\n            .refCount();\n\n        this._wheelOwner$ = this._createOwner$(this._claimWheel$)\n            .publishReplay(1)\n            .refCount();\n\n        this._mouseOwner$.subscribe(() => { /* noop */ });\n        this._wheelOwner$.subscribe(() => { /* noop */ });\n    }\n\n    public get active$(): Observable<boolean> {\n        return this._active$;\n    }\n\n    public get activate$(): Subject<boolean> {\n        return this._activeSubject$;\n    }\n\n    public get documentMouseMove$(): Observable<MouseEvent> {\n        return this._documentMouseMove$;\n    }\n\n    public get documentMouseUp$(): Observable<MouseEvent> {\n        return this._documentMouseUp$;\n    }\n\n    public get domMouseDragStart$(): Observable<MouseEvent> {\n        return this._domMouseDragStart$;\n    }\n\n    public get domMouseDrag$(): Observable<MouseEvent> {\n        return this._domMouseDrag$;\n    }\n\n    public get domMouseDragEnd$(): Observable<MouseEvent | FocusEvent> {\n        return this._domMouseDragEnd$;\n    }\n\n    public get domMouseDown$(): Observable<MouseEvent> {\n        return this._domMouseDown$;\n    }\n\n    public get domMouseMove$(): Observable<MouseEvent> {\n        return this._domMouseMove$;\n    }\n\n    public get mouseOwner$(): Observable<string> {\n        return this._mouseOwner$;\n    }\n\n    public get mouseDown$(): Observable<MouseEvent> {\n        return this._mouseDown$;\n    }\n\n    public get mouseMove$(): Observable<MouseEvent> {\n        return this._mouseMove$;\n    }\n\n    public get mouseLeave$(): Observable<MouseEvent> {\n        return this._mouseLeave$;\n    }\n\n    public get mouseOut$(): Observable<MouseEvent> {\n        return this._mouseOut$;\n    }\n\n    public get mouseOver$(): Observable<MouseEvent> {\n        return this._mouseOver$;\n    }\n\n    public get mouseUp$(): Observable<MouseEvent> {\n        return this._mouseUp$;\n    }\n\n    public get click$(): Observable<MouseEvent> {\n        return this._click$;\n    }\n\n    public get dblClick$(): Observable<MouseEvent> {\n        return this._dblClick$;\n    }\n\n    public get contextMenu$(): Observable<MouseEvent> {\n        return this._consistentContextMenu$;\n    }\n\n    public get mouseWheel$(): Observable<WheelEvent> {\n        return this._mouseWheel$;\n    }\n\n    public get mouseDragStart$(): Observable<MouseEvent> {\n        return this._mouseDragStart$;\n    }\n\n    public get mouseDrag$(): Observable<MouseEvent> {\n        return this._mouseDrag$;\n    }\n\n    public get mouseDragEnd$(): Observable<MouseEvent | FocusEvent> {\n        return this._mouseDragEnd$;\n    }\n\n    public get proximateClick$(): Observable<MouseEvent> {\n        return this._proximateClick$;\n    }\n\n    public get staticClick$(): Observable<MouseEvent> {\n        return this._staticClick$;\n    }\n\n    public claimMouse(name: string, zindex: number): void {\n        this._claimMouse$.next({ name: name, zindex: zindex });\n    }\n\n    public unclaimMouse(name: string): void {\n        this._claimMouse$.next({ name: name, zindex: null });\n    }\n\n    public deferPixels(name: string, deferPixels: number): void {\n        this._deferPixelClaims$.next({ name: name, deferPixels: deferPixels });\n    }\n\n    public undeferPixels(name: string): void {\n        this._deferPixelClaims$.next({ name: name, deferPixels: null });\n    }\n\n    public claimWheel(name: string, zindex: number): void {\n        this._claimWheel$.next({name: name, zindex: zindex});\n    }\n\n    public unclaimWheel(name: string): void {\n        this._claimWheel$.next({name: name, zindex: null});\n    }\n\n    public filtered$<T>(name: string, observable$: Observable<T>): Observable<T> {\n        return this._filtered(name, observable$, this._mouseOwner$);\n    }\n\n    public filteredWheel$<T>(name: string, observable$: Observable<T>): Observable<T> {\n        return this._filtered(name, observable$, this._wheelOwner$);\n    }\n\n    private _createDeferredMouseMove$(\n        origin: MouseEvent,\n        mouseMove$: Observable<MouseEvent>): Observable<MouseEvent> {\n        return mouseMove$\n            .map(\n                (mouseMove: MouseEvent): [MouseEvent, number] => {\n                    const deltaX: number = mouseMove.clientX - origin.clientX;\n                    const deltaY: number = mouseMove.clientY - origin.clientY;\n\n                    return [mouseMove, Math.sqrt(deltaX * deltaX + deltaY * deltaY)];\n                })\n            .withLatestFrom(this._deferPixels$)\n            .filter(\n                ([[mouseMove, delta], deferPixels]: [[MouseEvent, number], number]): boolean => {\n                    return delta > deferPixels;\n                })\n            .map(\n                ([[mouseMove, delta], deferPixels]: [[MouseEvent, number], number]): MouseEvent => {\n                    return mouseMove;\n                });\n    }\n\n    private _createMouseDrag$(\n        mouseDragStartInitiate$: Observable<[MouseEvent, MouseEvent]>,\n        stop$: Observable<Event>): Observable<MouseEvent> {\n\n        return mouseDragStartInitiate$\n            .map(\n                ([mouseDown, mouseMove]: [MouseEvent, MouseEvent]): MouseEvent => {\n                    return mouseMove;\n                })\n            .switchMap(\n                (mouseMove: MouseEvent): Observable<MouseEvent> => {\n                    return Observable\n                        .of(mouseMove)\n                        .concat(this._documentMouseMove$)\n                        .takeUntil(stop$);\n                });\n    }\n\n    private _createMouseDragEnd$<T>(mouseDragStart$: Observable<MouseEvent>, stop$: Observable<T>): Observable<T> {\n        return mouseDragStart$\n            .switchMap(\n                (event: MouseEvent): Observable<T> => {\n                    return stop$.first();\n                });\n    }\n\n    private _createMouseDragStart$(mouseDragStartInitiate$: Observable<[MouseEvent, MouseEvent]>): Observable<MouseEvent> {\n        return mouseDragStartInitiate$\n            .map(\n                ([mouseDown, mouseMove]: [MouseEvent, MouseEvent]): MouseEvent => {\n                    return mouseDown;\n                });\n    }\n\n    private _createMouseDragInitiate$(\n        mouseDown$: Observable<MouseEvent>,\n        stop$: Observable<Event>,\n        defer: boolean): Observable<[MouseEvent, MouseEvent]> {\n\n        return mouseDown$\n            .filter(\n                (mouseDown: MouseEvent): boolean => {\n                    return mouseDown.button === 0;\n                })\n            .switchMap(\n                (mouseDown: MouseEvent): Observable<[MouseEvent, MouseEvent]> => {\n                    return Observable\n                        .combineLatest(\n                            Observable.of(mouseDown),\n                            defer ?\n                                this._createDeferredMouseMove$(mouseDown, this._documentMouseMove$) :\n                                this._documentMouseMove$)\n                        .takeUntil(stop$)\n                        .take(1);\n                });\n    }\n\n    private _createOwner$(claim$: Observable<IMouseClaim>): Observable<string> {\n        return claim$\n            .scan(\n                (claims: { [key: string]: number }, claim: IMouseClaim): { [key: string]: number } => {\n                    if (claim.zindex == null) {\n                        delete claims[claim.name];\n                    } else {\n                        claims[claim.name] = claim.zindex;\n                    }\n\n                    return claims;\n                },\n                {})\n            .map(\n                (claims: { [key: string]: number }): string => {\n                    let owner: string = null;\n                    let zIndexMax: number = -1;\n\n                    for (const name in claims) {\n                        if (!claims.hasOwnProperty(name)) {\n                            continue;\n                        }\n\n                        if (claims[name] > zIndexMax) {\n                            zIndexMax = claims[name];\n                            owner = name;\n                        }\n                    }\n\n                    return owner;\n                })\n            .startWith(null);\n    }\n\n    private _filtered<T>(name: string, observable$: Observable<T>, owner$: Observable<string>): Observable<T> {\n        return observable$\n            .withLatestFrom(owner$)\n            .filter(\n                ([item, owner]: [T, string]): boolean => {\n                    return owner === name;\n                })\n            .map(\n                ([item, owner]: [T, string]): T => {\n                    return item;\n                });\n    }\n}\n\nexport default MouseService;\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {ReplaySubject} from \"rxjs/ReplaySubject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/throw\";\n\nimport \"rxjs/add/operator/do\";\nimport \"rxjs/add/operator/finally\";\nimport \"rxjs/add/operator/first\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/mergeMap\";\n\nimport {\n    APIv3,\n    IFullNode,\n} from \"../API\";\nimport {\n    FilterExpression,\n    Graph,\n    GraphService,\n    IEdgeStatus,\n    ImageLoadingService,\n    Node,\n} from \"../Graph\";\nimport {EdgeDirection} from \"../Edge\";\nimport {\n    StateService,\n    IFrame,\n} from \"../State\";\nimport {\n    CacheService,\n    LoadingService,\n} from \"../Viewer\";\n\nexport class Navigator {\n    private _apiV3: APIv3;\n\n    private _cacheService: CacheService;\n    private _graphService: GraphService;\n    private _imageLoadingService: ImageLoadingService;\n    private _loadingService: LoadingService;\n    private _loadingName: string;\n    private _stateService: StateService;\n\n    private _keyRequested$: BehaviorSubject<string>;\n    private _movedToKey$: BehaviorSubject<string>;\n\n    private _request$: ReplaySubject<Node>;\n    private _requestSubscription: Subscription;\n    private _nodeRequestSubscription: Subscription;\n\n    constructor (\n        clientId: string,\n        token?: string,\n        apiV3?: APIv3,\n        graphService?: GraphService,\n        imageLoadingService?: ImageLoadingService,\n        loadingService?: LoadingService,\n        stateService?: StateService,\n        cacheService?: CacheService) {\n\n        this._apiV3 = apiV3 != null ? apiV3 : new APIv3(clientId, token);\n\n        this._imageLoadingService = imageLoadingService != null ? imageLoadingService : new ImageLoadingService();\n\n        this._graphService = graphService != null ?\n            graphService :\n            new GraphService(new Graph(this.apiV3), this._imageLoadingService);\n\n        this._loadingService = loadingService != null ? loadingService : new LoadingService();\n        this._loadingName = \"navigator\";\n\n        this._stateService = stateService != null ? stateService : new StateService();\n\n        this._cacheService = cacheService != null ?\n            cacheService :\n            new CacheService(this._graphService, this._stateService);\n\n        this._cacheService.start();\n\n        this._keyRequested$ = new BehaviorSubject<string>(null);\n        this._movedToKey$ = new BehaviorSubject<string>(null);\n\n        this._request$ = null;\n        this._requestSubscription = null;\n        this._nodeRequestSubscription = null;\n    }\n\n    public get apiV3(): APIv3 {\n        return this._apiV3;\n    }\n\n    public get graphService(): GraphService {\n        return this._graphService;\n    }\n\n    public get imageLoadingService(): ImageLoadingService {\n        return this._imageLoadingService;\n    }\n\n    public get loadingService(): LoadingService {\n        return this._loadingService;\n    }\n\n    public get movedToKey$(): Observable<string> {\n        return this._movedToKey$;\n    }\n\n    public get stateService(): StateService {\n        return this._stateService;\n    }\n\n    public moveToKey$(key: string): Observable<Node> {\n        this._abortRequest(`to key ${key}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this._moveToKey$(key);\n\n        return this._makeRequest$(node$);\n    }\n\n    public moveDir$(direction: EdgeDirection): Observable<Node> {\n        this._abortRequest(`in dir ${EdgeDirection[direction]}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this.stateService.currentNode$\n            .first()\n            .mergeMap(\n                (node: Node): Observable<string> => {\n                    return ([EdgeDirection.Next, EdgeDirection.Prev].indexOf(direction) > -1 ?\n                        node.sequenceEdges$ :\n                        node.spatialEdges$)\n                            .first()\n                            .map(\n                                (status: IEdgeStatus): string => {\n                                    for (let edge of status.edges) {\n                                        if (edge.data.direction === direction) {\n                                            return edge.to;\n                                        }\n                                    }\n\n                                    return null;\n                                });\n                })\n            .mergeMap(\n                (directionKey: string) => {\n                    if (directionKey == null) {\n                        this._loadingService.stopLoading(this._loadingName);\n\n                        return Observable\n                            .throw(new Error(`Direction (${direction}) does not exist for current node.`));\n                    }\n\n                    return this._moveToKey$(directionKey);\n                });\n\n        return this._makeRequest$(node$);\n    }\n\n    public moveCloseTo$(lat: number, lon: number): Observable<Node> {\n        this._abortRequest(`to lat ${lat}, lon ${lon}`);\n\n        this._loadingService.startLoading(this._loadingName);\n\n        const node$: Observable<Node> = this.apiV3.imageCloseTo$(lat, lon)\n            .mergeMap(\n                (fullNode: IFullNode): Observable<Node> => {\n                    if (fullNode == null) {\n                        this._loadingService.stopLoading(this._loadingName);\n\n                        return Observable\n                            .throw(new Error(`No image found close to lat ${lat}, lon ${lon}.`));\n                    }\n\n                    return this._moveToKey$(fullNode.key);\n                });\n\n        return this._makeRequest$(node$);\n    }\n\n    public setFilter$(filter: FilterExpression): Observable<void> {\n        this._stateService.clearNodes();\n\n        return this._movedToKey$\n            .first()\n            .mergeMap(\n                (key: string): Observable<Node> => {\n                    if (key != null) {\n                        return this._trajectoryKeys$()\n                            .mergeMap(\n                                (keys: string[]): Observable<Node> => {\n                                    return this._graphService.setFilter$(filter)\n                                        .mergeMap(\n                                            (graph: Graph): Observable<Node> => {\n                                                return this._cacheKeys$(keys);\n                                            });\n                                })\n                            .last();\n                    }\n\n                    return this._keyRequested$\n                        .first()\n                        .mergeMap(\n                            (requestedKey: string): Observable<Node> => {\n                                if (requestedKey != null) {\n                                    return this._graphService.setFilter$(filter)\n                                        .mergeMap(\n                                            (graph: Graph): Observable<Node> => {\n                                                return this._graphService.cacheNode$(requestedKey);\n                                            });\n                                }\n\n                                return this._graphService.setFilter$(filter)\n                                    .map(\n                                        (graph: Graph): Node => {\n                                            return undefined;\n                                        });\n                            });\n                })\n            .map(\n                (node: Node): void => {\n                    return undefined;\n                });\n    }\n\n    public setToken$(token?: string): Observable<void> {\n        this._abortRequest(\"to set token\");\n\n        this._stateService.clearNodes();\n\n        return this._movedToKey$\n            .first()\n            .do(\n                (key: string): void => {\n                    this._apiV3.setToken(token);\n                })\n            .mergeMap(\n                (key: string): Observable<void> => {\n                    return key == null ?\n                        this._graphService.reset$([])\n                            .map(\n                                (graph: Graph): void => {\n                                    return undefined;\n                                }) :\n                        this._trajectoryKeys$()\n                            .mergeMap(\n                                (keys: string[]): Observable<Node> => {\n                                    return this._graphService.reset$(keys)\n                                        .mergeMap(\n                                            (graph: Graph): Observable<Node> => {\n                                                return this._cacheKeys$(keys);\n                                            });\n                                })\n                            .last()\n                            .map(\n                                (node: Node): void => {\n                                    return undefined;\n                                });\n                    });\n    }\n\n    private _cacheKeys$(keys: string[]): Observable<Node> {\n        let cacheNodes$: Observable<Node>[] = keys\n            .map(\n                (key: string): Observable<Node> => {\n                        return this._graphService.cacheNode$(key);\n                });\n\n        return Observable\n            .from<Observable<Node>>(cacheNodes$)\n            .mergeAll();\n    }\n\n    private _abortRequest(reason: string): void {\n        if (this._requestSubscription != null) {\n            this._requestSubscription.unsubscribe();\n            this._requestSubscription = null;\n        }\n\n        if (this._nodeRequestSubscription != null) {\n            this._nodeRequestSubscription.unsubscribe();\n            this._nodeRequestSubscription = null;\n        }\n\n        if (this._request$ != null) {\n            this._request$.error(new Error(`Request aborted by a subsequent request ${reason}.`));\n            this._request$ = null;\n        }\n    }\n\n    private _makeRequest$(node$: Observable<Node>): Observable<Node> {\n        this._request$ = new ReplaySubject<Node>(1);\n        this._requestSubscription = this._request$\n            .subscribe(undefined, (e: Error): void => { /*noop*/ });\n\n        this._nodeRequestSubscription = node$\n            .subscribe(\n                (node: Node): void => {\n                    this._request$.next(node);\n                    this._request$.complete();\n                },\n                (error: Error): void => {\n                    this._request$.error(error);\n                });\n\n        return this._request$;\n    }\n\n    private _moveToKey$(key: string): Observable<Node> {\n        this._keyRequested$.next(key);\n\n        return this._graphService.cacheNode$(key)\n            .do(\n                (node: Node) => {\n                    this._stateService.setNodes([node]);\n                    this._movedToKey$.next(node.key);\n                })\n            .finally(\n                (): void => {\n                    this._loadingService.stopLoading(this._loadingName);\n                });\n    }\n\n    private _trajectoryKeys$(): Observable<string[]> {\n        return this._stateService.currentState$\n            .first()\n            .map(\n                (frame: IFrame): string[] => {\n                    return frame.state.trajectory\n                            .map(\n                                (node: Node): string => {\n                                    return node.key;\n                                });\n                });\n    }\n}\n\nexport default Navigator;\n",
+    "import {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\nimport {Subscription} from \"rxjs/Subscription\";\n\nimport \"rxjs/add/observable/combineLatest\";\n\nimport \"rxjs/add/operator/distinctUntilChanged\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/throttleTime\";\n\nimport {ILatLon} from \"../API\";\nimport {\n    ILatLonAlt,\n    Transform,\n} from \"../Geo\";\nimport {\n    IEdgeStatus,\n    Node,\n} from \"../Graph\";\nimport {RenderCamera} from \"../Render\";\nimport {EventEmitter} from \"../Utils\";\nimport {\n    Container,\n    IUnprojection,\n    IViewerMouseEvent,\n    Navigator,\n    Projection,\n    Viewer,\n} from \"../Viewer\";\n\nexport class Observer {\n    private _started: boolean;\n\n    private _navigable$: Subject<boolean>;\n\n    private _bearingSubscription: Subscription;\n    private _currentNodeSubscription: Subscription;\n    private _moveSubscription: Subscription;\n    private _sequenceEdgesSubscription: Subscription;\n    private _spatialEdgesSubscription: Subscription;\n    private _viewerMouseEventSubscription: Subscription;\n\n    private _container: Container;\n    private _eventEmitter: EventEmitter;\n    private _navigator: Navigator;\n    private _projection: Projection;\n\n    constructor(eventEmitter: EventEmitter, navigator: Navigator, container: Container) {\n        this._container = container;\n        this._eventEmitter = eventEmitter;\n        this._navigator = navigator;\n        this._projection = new Projection();\n\n        this._started = false;\n\n        this._navigable$ = new Subject<boolean>();\n\n        // navigable and loading should always emit, also when cover is activated.\n        this._navigable$\n            .subscribe(\n                (navigable: boolean): void => {\n                    this._eventEmitter.fire(Viewer.navigablechanged, navigable);\n                });\n\n        this._navigator.loadingService.loading$\n            .subscribe(\n                (loading: boolean): void => {\n                    this._eventEmitter.fire(Viewer.loadingchanged, loading);\n                });\n    }\n\n    public get started(): boolean {\n        return this._started;\n    }\n\n    public get navigable$(): Subject<boolean> {\n        return this._navigable$;\n    }\n\n    public projectBasic$(basicPoint: number[]): Observable<number[]> {\n        return Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .first()\n            .map(\n                ([render, transform]: [RenderCamera, Transform]): number[] => {\n                    const canvasPoint: number[] = this._projection.basicToCanvas(\n                        basicPoint,\n                        this._container.element,\n                        render,\n                        transform);\n\n                    return [Math.round(canvasPoint[0]), Math.round(canvasPoint[1])];\n                });\n    }\n\n    public startEmit(): void {\n        if (this._started) {\n            return;\n        }\n\n        this._started = true;\n\n        this._currentNodeSubscription = this._navigator.stateService.currentNodeExternal$\n            .subscribe((node: Node): void => {\n                this._eventEmitter.fire(Viewer.nodechanged, node);\n            });\n\n        this._sequenceEdgesSubscription = this._navigator.stateService.currentNodeExternal$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.sequenceEdges$;\n                })\n            .subscribe(\n                (status: IEdgeStatus): void => {\n                    this._eventEmitter.fire(Viewer.sequenceedgeschanged, status);\n                });\n\n        this._spatialEdgesSubscription = this._navigator.stateService.currentNodeExternal$\n            .switchMap(\n                (node: Node): Observable<IEdgeStatus> => {\n                    return node.spatialEdges$;\n                })\n            .subscribe(\n                (status: IEdgeStatus): void => {\n                    this._eventEmitter.fire(Viewer.spatialedgeschanged, status);\n                });\n\n        this._moveSubscription = Observable\n            .combineLatest(\n                this._navigator.stateService.inMotion$,\n                this._container.mouseService.active$,\n                this._container.touchService.active$)\n            .map(\n                (values: boolean[]): boolean => {\n                    return values[0] || values[1] || values[2];\n                })\n            .distinctUntilChanged()\n            .subscribe(\n                (started: boolean) => {\n                    if (started) {\n                        this._eventEmitter.fire(Viewer.movestart, null);\n                    } else {\n                        this._eventEmitter.fire(Viewer.moveend, null);\n                    }\n                });\n\n        this._bearingSubscription = this._container.renderService.bearing$\n            .throttleTime(100)\n            .distinctUntilChanged(\n                (b1: number, b2: number): boolean => {\n                    return Math.abs(b2 - b1) < 1;\n                })\n            .subscribe(\n                (bearing): void => {\n                    this._eventEmitter.fire(Viewer.bearingchanged, bearing);\n                 });\n\n        const mouseMove$: Observable<MouseEvent> = this._container.mouseService.active$\n            .switchMap(\n                (active: boolean): Observable<MouseEvent> => {\n                    return active ?\n                        Observable.empty<MouseEvent>() :\n                        this._container.mouseService.mouseMove$;\n                });\n\n        this._viewerMouseEventSubscription = Observable\n            .merge(\n                this._mapMouseEvent$(Viewer.click, this._container.mouseService.staticClick$),\n                this._mapMouseEvent$(Viewer.contextmenu, this._container.mouseService.contextMenu$),\n                this._mapMouseEvent$(Viewer.dblclick, this._container.mouseService.dblClick$),\n                this._mapMouseEvent$(Viewer.mousedown, this._container.mouseService.mouseDown$),\n                this._mapMouseEvent$(Viewer.mousemove, mouseMove$),\n                this._mapMouseEvent$(Viewer.mouseout, this._container.mouseService.mouseOut$),\n                this._mapMouseEvent$(Viewer.mouseover, this._container.mouseService.mouseOver$),\n                this._mapMouseEvent$(Viewer.mouseup, this._container.mouseService.mouseUp$))\n            .withLatestFrom(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.reference$,\n                this._navigator.stateService.currentTransform$)\n            .map(\n                ([[type, event], render, reference, transform]:\n                [[string, MouseEvent], RenderCamera, ILatLonAlt, Transform]): IViewerMouseEvent => {\n                    const unprojection: IUnprojection =\n                        this._projection.eventToUnprojection(\n                            event,\n                            this._container.element,\n                            render,\n                            reference,\n                            transform);\n\n                    return  {\n                        basicPoint: unprojection.basicPoint,\n                        latLon: unprojection.latLon,\n                        originalEvent: event,\n                        pixelPoint: unprojection.pixelPoint,\n                        target: <Viewer>this._eventEmitter,\n                        type: type,\n                    };\n                })\n            .subscribe(\n                (event: IViewerMouseEvent): void => {\n                    this._eventEmitter.fire(event.type, event);\n                });\n    }\n\n    public stopEmit(): void {\n        if (!this.started) {\n            return;\n        }\n\n        this._started = false;\n\n        this._bearingSubscription.unsubscribe();\n        this._currentNodeSubscription.unsubscribe();\n        this._moveSubscription.unsubscribe();\n        this._sequenceEdgesSubscription.unsubscribe();\n        this._spatialEdgesSubscription.unsubscribe();\n        this._viewerMouseEventSubscription.unsubscribe();\n\n        this._bearingSubscription = null;\n        this._currentNodeSubscription = null;\n        this._moveSubscription = null;\n        this._sequenceEdgesSubscription = null;\n        this._spatialEdgesSubscription = null;\n        this._viewerMouseEventSubscription = null;\n    }\n\n    public unproject$(canvasPoint: number[]): Observable<ILatLon> {\n        return Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.reference$,\n                this._navigator.stateService.currentTransform$)\n            .first()\n            .map(\n                ([render, reference, transform]: [RenderCamera, ILatLonAlt, Transform]): ILatLon => {\n                    const unprojection: IUnprojection =\n                        this._projection.canvasToUnprojection(\n                            canvasPoint,\n                            this._container.element,\n                            render,\n                            reference,\n                            transform);\n\n                    return unprojection.latLon;\n                });\n    }\n\n    public unprojectBasic$(canvasPoint: number[]): Observable<number[]> {\n        return Observable\n            .combineLatest(\n                this._container.renderService.renderCamera$,\n                this._navigator.stateService.currentTransform$)\n            .first()\n            .map(\n                ([render, transform]: [RenderCamera, Transform]): number[] => {\n                    return this._projection.canvasToBasic(\n                        canvasPoint,\n                        this._container.element,\n                        render,\n                        transform);\n                });\n    }\n\n    private _mapMouseEvent$(type: string, mouseEvent$: Observable<MouseEvent>): Observable<[string, MouseEvent]> {\n        return mouseEvent$.map(\n            (event: MouseEvent): [string, MouseEvent] => {\n                return [type, event];\n            });\n    }\n}\n\nexport default Observer;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\n\nimport {ILatLon} from \"../API\";\nimport {\n    GeoCoords,\n    ILatLonAlt,\n    Transform,\n    ViewportCoords,\n} from \"../Geo\";\nimport {RenderCamera} from \"../Render\";\nimport {IUnprojection} from \"../Viewer\";\n\nexport class Projection {\n    private _geoCoords: GeoCoords;\n    private _viewportCoords: ViewportCoords;\n\n    constructor(geoCoords?: GeoCoords, viewportCoords?: ViewportCoords) {\n        this._geoCoords = !!geoCoords ? geoCoords : new GeoCoords();\n        this._viewportCoords = !!viewportCoords ? viewportCoords : new ViewportCoords();\n    }\n\n    public basicToCanvas(\n        basicPoint: number[],\n        container: HTMLElement,\n        render: RenderCamera,\n        transform: Transform): number[] {\n\n        return this._viewportCoords\n            .basicToCanvas(basicPoint[0], basicPoint[1], container, transform, render.perspective);\n    }\n\n    public canvasToBasic(\n        canvasPoint: number[],\n        container: HTMLElement,\n        render: RenderCamera,\n        transform: Transform): number[] {\n\n        let basicPoint: number[] = this._viewportCoords\n            .canvasToBasic(canvasPoint[0], canvasPoint[1], container, transform, render.perspective);\n\n        if (basicPoint[0] < 0 || basicPoint[0] > 1 || basicPoint[1] < 0 || basicPoint[1] > 1) {\n            basicPoint = null;\n        }\n\n        return basicPoint;\n    }\n\n    public eventToUnprojection(\n        event: MouseEvent | Touch,\n        container: HTMLElement,\n        render: RenderCamera,\n        reference: ILatLonAlt,\n        transform: Transform): IUnprojection {\n\n        const pixelPoint: number[] = this._viewportCoords.canvasPosition(event, container);\n\n        return this.canvasToUnprojection(pixelPoint, container, render, reference, transform);\n    }\n\n    public canvasToUnprojection(\n        canvasPoint: number[],\n        container: HTMLElement,\n        render: RenderCamera,\n        reference: ILatLonAlt,\n        transform: Transform): IUnprojection {\n\n        const canvasX: number = canvasPoint[0];\n        const canvasY: number = canvasPoint[1];\n\n        const [viewportX, viewportY]: number[] =\n            this._viewportCoords.canvasToViewport(canvasX, canvasY, container);\n\n        const point3d: THREE.Vector3 = new THREE.Vector3(viewportX, viewportY, 1)\n            .unproject(render.perspective);\n\n        let basicPoint: number[] = transform.projectBasic(point3d.toArray());\n        if (basicPoint[0] < 0 || basicPoint[0] > 1 || basicPoint[1] < 0 || basicPoint[1] > 1) {\n            basicPoint = null;\n        }\n\n        const direction3d: THREE.Vector3 = point3d.clone().sub(render.camera.position).normalize();\n        const dist: number = -2 / direction3d.z;\n\n        let latLon: ILatLon = null;\n        if (dist > 0 && dist < 100 && !!basicPoint) {\n            const point: THREE.Vector3 = direction3d.clone().multiplyScalar(dist).add(render.camera.position);\n            const latLonArray: number[] = this._geoCoords\n                .enuToGeodetic(\n                    point.x,\n                    point.y,\n                    point.z,\n                    reference.lat,\n                    reference.lon,\n                    reference.alt)\n                .slice(0, 2);\n\n            latLon = { lat: latLonArray[0], lon: latLonArray[1] };\n        }\n\n        const unprojection: IUnprojection = {\n            basicPoint: basicPoint,\n            latLon: latLon,\n            pixelPoint: [canvasX, canvasY],\n        };\n\n        return unprojection;\n    }\n}\n\nexport default Projection;\n",
     "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as THREE from \"three\";\nimport * as vd from \"virtual-dom\";\n\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/operator/publishReplay\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/startWith\";\n\nimport {Alignment, ISpriteAtlas} from \"../Viewer\";\n\nclass SpriteAtlas implements ISpriteAtlas {\n    private _image: HTMLImageElement;\n    private _texture: THREE.Texture;\n    private _json: ISprites;\n\n    public set json(value: ISprites) {\n        this._json = value;\n    }\n\n    public set image(value: HTMLImageElement) {\n        this._image = value;\n        this._texture = new THREE.Texture(this._image);\n        this._texture.minFilter = THREE.NearestFilter;\n    }\n\n    public get loaded(): boolean {\n        return !!(this._image && this._json);\n    }\n\n    public getGLSprite(name: string): THREE.Object3D {\n        if (!this.loaded) {\n            throw new Error(\"Sprites cannot be retrieved before the atlas is loaded.\");\n        }\n\n        let definition: ISprite = this._json[name];\n\n        if (!definition) {\n            console.warn(\"Sprite with key\" + name + \"does not exist in sprite definition.\");\n\n            return new THREE.Object3D();\n        }\n\n        let texture: THREE.Texture = this._texture.clone();\n        texture.needsUpdate = true;\n\n        let width: number = this._image.width;\n        let height: number = this._image.height;\n\n\n        texture.offset.x = definition.x / width;\n        texture.offset.y = (height - definition.y - definition.height) / height;\n        texture.repeat.x = definition.width / width;\n        texture.repeat.y = definition.height / height;\n\n        let material: THREE.SpriteMaterial = new THREE.SpriteMaterial({ map: texture });\n\n        return new THREE.Sprite(material);\n    }\n\n    public getDOMSprite(\n        name: string,\n        float?: Alignment): vd.VNode {\n\n        if (!this.loaded) {\n            throw new Error(\"Sprites cannot be retrieved before the atlas is loaded.\");\n        }\n\n        if (float == null) {\n            float = Alignment.Center;\n        }\n\n        let definition: ISprite = this._json[name];\n\n        if (!definition) {\n            console.warn(\"Sprite with key\" + name + \"does not exist in sprite definition.\");\n\n            return vd.h(\"div\", {}, []);\n        }\n\n        let clipTop: number = definition.y;\n        let clipRigth: number = definition.x + definition.width;\n        let clipBottom: number = definition.y + definition.height;\n        let clipLeft: number = definition.x;\n\n        let left: number = -definition.x;\n        let top: number = -definition.y;\n\n        let height: number = this._image.height;\n        let width: number = this._image.width;\n\n        switch (float) {\n            case Alignment.Bottom:\n            case Alignment.Center:\n            case Alignment.Top:\n                left -= definition.width / 2;\n                break;\n            case Alignment.BottomLeft:\n            case Alignment.Left:\n            case Alignment.TopLeft:\n                left -= definition.width;\n                break;\n            case Alignment.BottomRight:\n            case Alignment.Right:\n            case Alignment.BottomRight:\n            default:\n                break;\n        }\n\n        switch (float) {\n            case Alignment.Center:\n            case Alignment.Left:\n            case Alignment.Right:\n                top -= definition.height / 2;\n                break;\n            case Alignment.Top:\n            case Alignment.TopLeft:\n            case Alignment.TopRight:\n                top -= definition.height;\n                break;\n            case Alignment.Bottom:\n            case Alignment.BottomLeft:\n            case Alignment.BottomRight:\n            default:\n                break;\n        }\n\n        let pixelRatioInverse: number = 1 / definition.pixelRatio;\n\n        clipTop *= pixelRatioInverse;\n        clipRigth *= pixelRatioInverse;\n        clipBottom *= pixelRatioInverse;\n        clipLeft *= pixelRatioInverse;\n        left *= pixelRatioInverse;\n        top *= pixelRatioInverse;\n        height *= pixelRatioInverse;\n        width *= pixelRatioInverse;\n\n        let properties: vd.createProperties = {\n            src: this._image.src,\n            style: {\n                clip: `rect(${clipTop}px, ${clipRigth}px, ${clipBottom}px, ${clipLeft}px)`,\n                height: `${height}px`,\n                left: `${left}px`,\n                position: \"absolute\",\n                top: `${top}px`,\n                width: `${width}px`,\n            },\n        };\n\n        return vd.h(\"img\", properties, []);\n    }\n}\n\ninterface ISprite {\n    width: number;\n    height: number;\n    x: number;\n    y: number;\n    pixelRatio: number;\n}\n\ninterface ISprites {\n    [key: string]: ISprite;\n}\n\ninterface ISpriteAtlasOperation {\n    (atlas: SpriteAtlas): SpriteAtlas;\n}\n\nexport class SpriteService {\n    private _retina: boolean;\n\n    private _spriteAtlasOperation$: Subject<ISpriteAtlasOperation>;\n    private _spriteAtlas$: Observable<SpriteAtlas>;\n\n    constructor(sprite?: string) {\n        this._retina = window.devicePixelRatio > 1;\n\n        this._spriteAtlasOperation$ = new Subject<ISpriteAtlasOperation>();\n\n        this._spriteAtlas$ = this._spriteAtlasOperation$\n            .startWith(\n                (atlas: SpriteAtlas): SpriteAtlas => {\n                    return atlas;\n                })\n            .scan(\n                (atlas: SpriteAtlas, operation: ISpriteAtlasOperation): SpriteAtlas => {\n                    return operation(atlas);\n                },\n                new SpriteAtlas())\n            .publishReplay(1)\n            .refCount();\n\n        this._spriteAtlas$.subscribe(() => { /*noop*/ });\n\n        if (sprite == null) {\n            return;\n        }\n\n        let format: string = this._retina ? \"@2x\" : \"\";\n\n        let imageXmlHTTP: XMLHttpRequest = new XMLHttpRequest();\n        imageXmlHTTP.open(\"GET\", sprite + format + \".png\", true);\n        imageXmlHTTP.responseType = \"arraybuffer\";\n        imageXmlHTTP.onload = () => {\n            let image: HTMLImageElement = new Image();\n            image.onload = () => {\n                this._spriteAtlasOperation$.next(\n                    (atlas: SpriteAtlas): SpriteAtlas => {\n                        atlas.image = image;\n\n                        return atlas;\n                    });\n            };\n\n            let blob: Blob = new Blob([imageXmlHTTP.response]);\n            image.src = window.URL.createObjectURL(blob);\n        };\n\n        imageXmlHTTP.onerror = (error: Event) => {\n            console.error(new Error(`Failed to fetch sprite sheet (${sprite}${format}.png)`));\n        };\n\n        imageXmlHTTP.send();\n\n        let jsonXmlHTTP: XMLHttpRequest = new XMLHttpRequest();\n        jsonXmlHTTP.open(\"GET\", sprite + format + \".json\", true);\n        jsonXmlHTTP.responseType = \"text\";\n        jsonXmlHTTP.onload = () => {\n            let json: ISprites = <ISprites>JSON.parse(jsonXmlHTTP.response);\n\n            this._spriteAtlasOperation$.next(\n                    (atlas: SpriteAtlas): SpriteAtlas => {\n                        atlas.json = json;\n\n                        return atlas;\n                    });\n        };\n\n        jsonXmlHTTP.onerror = (error: Event) => {\n            console.error(new Error(`Failed to fetch sheet (${sprite}${format}.json)`));\n        };\n\n        jsonXmlHTTP.send();\n    }\n\n    public get spriteAtlas$(): Observable<ISpriteAtlas> {\n        return this._spriteAtlas$;\n    }\n}\n\nexport default SpriteService;\n",
-    "import {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/timer\";\n\nimport \"rxjs/add/operator/bufferWhen\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/switchMap\";\n\nimport {IPinch} from \"../Viewer\";\n\ninterface IPinchOperation {\n    (pinch: IPinch): IPinch;\n}\n\nexport class TouchService {\n    private _canvasContainer: HTMLElement;\n    private _domContainer: HTMLElement;\n\n    private _activeSubject$: BehaviorSubject<boolean>;\n    private _active$: Observable<boolean>;\n\n    private _touchStart$: Observable<TouchEvent>;\n    private _touchMove$: Observable<TouchEvent>;\n    private _touchEnd$: Observable<TouchEvent>;\n    private _touchCancel$: Observable<TouchEvent>;\n\n    private _singleTouchDrag$: Observable<TouchEvent>;\n    private _singleTouchDragStart$: Observable<TouchEvent>;\n    private _singleTouchDragEnd$: Observable<TouchEvent>;\n    private _singleTouchMove$: Observable<TouchEvent>;\n\n    private _pinchOperation$: Subject<IPinchOperation>;\n    private _pinch$: Observable<IPinch>;\n    private _pinchStart$: Observable<TouchEvent>;\n    private _pinchEnd$: Observable<TouchEvent>;\n    private _pinchChange$: Observable<IPinch>;\n\n    private _doubleTap$: Observable<TouchEvent>;\n\n    constructor(canvasContainer: HTMLElement, domContainer: HTMLElement) {\n        this._canvasContainer = canvasContainer;\n        this._domContainer = domContainer;\n\n        this._activeSubject$ = new BehaviorSubject<boolean>(false);\n\n        this._active$ = this._activeSubject$\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        Observable.fromEvent<TouchEvent>(domContainer, \"touchmove\")\n            .subscribe(\n                (event: TouchEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._touchStart$ = Observable.fromEvent<TouchEvent>(canvasContainer, \"touchstart\");\n        this._touchMove$ = Observable.fromEvent<TouchEvent>(canvasContainer, \"touchmove\");\n        this._touchEnd$ = Observable.fromEvent<TouchEvent>(canvasContainer, \"touchend\");\n        this._touchCancel$ = Observable.fromEvent<TouchEvent>(canvasContainer, \"touchcancel\");\n\n        const tapStart$: Observable<TouchEvent> = this._touchStart$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                })\n            .share();\n\n        this._doubleTap$ = tapStart$\n            .bufferWhen(\n                (): Observable<number> => {\n                    return tapStart$\n                        .first()\n                        .switchMap(\n                            (event: TouchEvent): Observable<number | TouchEvent> => {\n                                return Observable\n                                    .timer(300)\n                                    .merge(tapStart$)\n                                    .take(1);\n                            });\n                })\n            .filter(\n                (events: TouchEvent[]): boolean => {\n                    return events.length === 2;\n                })\n            .map(\n                (events: TouchEvent[]): TouchEvent => {\n                    return events[events.length - 1];\n                })\n            .share();\n\n        this._doubleTap$\n            .subscribe(\n                (event: TouchEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._singleTouchMove$ = this._touchMove$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                })\n            .share();\n\n        let singleTouchStart$: Observable<TouchEvent> = Observable\n            .merge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$)\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                });\n\n        let multipleTouchStart$: Observable<TouchEvent> = Observable\n            .merge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$)\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length >= 1;\n                });\n\n        let touchStop$: Observable<TouchEvent> = Observable\n            .merge<TouchEvent>(\n                this._touchEnd$,\n                this._touchCancel$)\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 0;\n                });\n\n        this._singleTouchDragStart$ = singleTouchStart$\n            .mergeMap(\n                (e: TouchEvent): Observable<TouchEvent> => {\n                    return this._singleTouchMove$\n                        .takeUntil(\n                            Observable.merge(\n                                touchStop$,\n                                multipleTouchStart$))\n                        .take(1);\n                });\n\n        this._singleTouchDragEnd$ = singleTouchStart$\n            .mergeMap(\n                (e: TouchEvent): Observable<TouchEvent> => {\n                    return Observable\n                        .merge(\n                            touchStop$,\n                            multipleTouchStart$)\n                        .first();\n                });\n\n        this._singleTouchDrag$ = singleTouchStart$\n            .switchMap(\n                (te: TouchEvent): Observable<TouchEvent> => {\n                    return this._singleTouchMove$\n                        .skip(1)\n                        .takeUntil(\n                            Observable\n                                .merge(\n                                    multipleTouchStart$,\n                                    touchStop$));\n                });\n\n        let touchesChanged$: Observable<TouchEvent> = Observable\n            .merge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$);\n\n        this._pinchStart$ = touchesChanged$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 2 && te.targetTouches.length === 2;\n                });\n\n        this._pinchEnd$ = touchesChanged$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length !== 2 || te.targetTouches.length !== 2;\n                });\n\n        this._pinchOperation$ = new Subject<IPinchOperation>();\n\n        this._pinch$ = this._pinchOperation$\n            .scan(\n                (pinch: IPinch, operation: IPinchOperation): IPinch => {\n                    return operation(pinch);\n                },\n                {\n                    changeX: 0,\n                    changeY: 0,\n                    clientX: 0,\n                    clientY: 0,\n                    distance: 0,\n                    distanceChange: 0,\n                    distanceX: 0,\n                    distanceY: 0,\n                    originalEvent: null,\n                    pageX: 0,\n                    pageY: 0,\n                    screenX: 0,\n                    screenY: 0,\n                    touch1: null,\n                    touch2: null,\n                });\n\n        this._touchMove$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 2 && te.targetTouches.length === 2;\n                })\n            .map(\n                (te: TouchEvent): IPinchOperation => {\n                    return (previous: IPinch): IPinch => {\n                        let touch1: Touch = te.touches[0];\n                        let touch2: Touch = te.touches[1];\n\n                        let minX: number = Math.min(touch1.clientX, touch2.clientX);\n                        let maxX: number = Math.max(touch1.clientX, touch2.clientX);\n\n                        let minY: number = Math.min(touch1.clientY, touch2.clientY);\n                        let maxY: number = Math.max(touch1.clientY, touch2.clientY);\n\n                        let centerClientX: number = minX + (maxX - minX) / 2;\n                        let centerClientY: number = minY + (maxY - minY) / 2;\n\n                        let centerPageX: number = centerClientX + touch1.pageX - touch1.clientX;\n                        let centerPageY: number = centerClientY + touch1.pageY - touch1.clientY;\n\n                        let centerScreenX: number = centerClientX + touch1.screenX - touch1.clientX;\n                        let centerScreenY: number = centerClientY + touch1.screenY - touch1.clientY;\n\n                        let distanceX: number = Math.abs(touch1.clientX - touch2.clientX);\n                        let distanceY: number = Math.abs(touch1.clientY - touch2.clientY);\n\n                        let distance: number = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n\n                        let distanceChange: number = distance - previous.distance;\n\n                        let changeX: number = distanceX - previous.distanceX;\n                        let changeY: number = distanceY - previous.distanceY;\n\n                        let current: IPinch = {\n                            changeX: changeX,\n                            changeY: changeY,\n                            clientX: centerClientX,\n                            clientY: centerClientY,\n                            distance: distance,\n                            distanceChange: distanceChange,\n                            distanceX: distanceX,\n                            distanceY: distanceY,\n                            originalEvent: te,\n                            pageX: centerPageX,\n                            pageY: centerPageY,\n                            screenX: centerScreenX,\n                            screenY: centerScreenY,\n                            touch1: touch1,\n                            touch2: touch2,\n                        };\n\n                        return current;\n                    };\n                })\n            .subscribe(this._pinchOperation$);\n\n        this._pinchChange$ = this._pinchStart$\n            .switchMap(\n                (te: TouchEvent): Observable<IPinch> => {\n                    return this._pinch$\n                        .skip(1)\n                        .takeUntil(this._pinchEnd$);\n                });\n    }\n\n    public get active$(): Observable<boolean> {\n        return this._active$;\n    }\n\n    public get activate$(): Subject<boolean> {\n        return this._activeSubject$;\n    }\n\n    public get doubleTap$(): Observable<TouchEvent> {\n        return this._doubleTap$;\n    }\n\n    public get touchStart$(): Observable<TouchEvent> {\n        return this._touchStart$;\n    }\n\n    public get touchMove$(): Observable<TouchEvent> {\n        return this._touchMove$;\n    }\n\n    public get touchEnd$(): Observable<TouchEvent> {\n        return this._touchEnd$;\n    }\n\n    public get touchCancel$(): Observable<TouchEvent> {\n        return this._touchCancel$;\n    }\n\n    public get singleTouchDragStart$(): Observable<TouchEvent> {\n        return this._singleTouchDragStart$;\n    }\n\n    public get singleTouchDrag$(): Observable<TouchEvent> {\n        return this._singleTouchDrag$;\n    }\n\n    public get singleTouchDragEnd$(): Observable<TouchEvent> {\n        return this._singleTouchDragEnd$;\n    }\n\n    public get pinch$(): Observable<IPinch> {\n        return this._pinchChange$;\n    }\n\n    public get pinchStart$(): Observable<TouchEvent> {\n        return this._pinchStart$;\n    }\n\n    public get pinchEnd$(): Observable<TouchEvent> {\n        return this._pinchEnd$;\n    }\n}\n",
-    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as when from \"when\";\n\nimport {ILatLon} from \"../API\";\nimport {EdgeDirection} from \"../Edge\";\nimport {\n    FilterExpression,\n    Node,\n} from \"../Graph\";\nimport {\n    ComponentController,\n    Container,\n    IViewerOptions,\n    Navigator,\n    Observer,\n} from \"../Viewer\";\nimport {\n    Component,\n    IComponentConfiguration,\n} from \"../Component\";\nimport {\n    EventEmitter,\n    Settings,\n} from \"../Utils\";\nimport {RenderMode} from \"../Render\";\n\n/**\n * @class Viewer\n *\n * @classdesc The Viewer object represents the navigable photo viewer.\n * Create a Viewer by specifying a container, client ID, photo key and\n * other options. The viewer exposes methods and events for programmatic\n * interaction.\n *\n * The viewer works with a few different coordinate systems.\n *\n * Container pixel coordinates\n *\n * Pixel coordinates are coordinates on the viewer container. The origin is\n * in the top left corner of the container. The axes are\n * directed according to the following for a viewer container with a width\n * of 640 pixels and height of 480 pixels.\n *\n * ```\n * (0,0)                          (640, 0)\n *      +------------------------>\n *      |\n *      |\n *      |\n *      v                        +\n * (0, 480)                       (640, 480)\n * ```\n *\n * Basic image coordinates\n *\n * Basic image coordinates represents points in the original image adjusted for\n * orientation. They range from 0 to 1 on both axes. The origin is in the top left\n * corner of the image and the axes are directed\n * according to the following for all image types.\n *\n * ```\n * (0,0)                          (1, 0)\n *      +------------------------>\n *      |\n *      |\n *      |\n *      v                        +\n * (0, 1)                         (1, 1)\n * ```\n *\n * For every camera viewing direction it is possible to convert between these\n * two coordinate systems for the current node. The image can be panned and\n * zoomed independently of the size of the viewer container resulting in\n * different conversion results for different viewing directions.\n */\nexport class Viewer extends EventEmitter {\n    /**\n     * Fired when the viewing direction of the camera changes.\n     * @event\n     * @type {number} bearing - Value indicating the current bearing\n     * measured in degrees clockwise with respect to north.\n     */\n    public static bearingchanged: string = \"bearingchanged\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is pressed and released at\n     * the same point in the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static click: string = \"click\";\n\n    /**\n     * Fired when the right button of the mouse is clicked within the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static contextmenu: string = \"contextmenu\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is clicked twice at\n     * the same point in the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static dblclick: string = \"dblclick\";\n\n    /**\n     * Fired when the viewer is loading more data.\n     * @event\n     * @type {boolean} loading - Value indicating whether the viewer is loading.\n     */\n    public static loadingchanged: string = \"loadingchanged\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is pressed within the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mousedown: string = \"mousedown\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is moved within the viewer.\n     * @description Will not fire when the mouse is actively used, e.g. for drag pan.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mousemove: string = \"mousemove\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) leaves the viewer's canvas.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseout: string = \"mouseout\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is moved onto the viewer's canvas.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseover: string = \"mouseover\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is released within the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseup: string = \"mouseup\";\n\n    /**\n     * Fired when the viewer motion stops and it is in a fixed\n     * position with a fixed point of view.\n     * @event\n     */\n    public static moveend: string = \"moveend\";\n\n    /**\n     * Fired when the motion from one view to another start,\n     * either by changing the position (e.g. when changing node) or\n     * when changing point of view (e.g. by interaction such as pan and zoom).\n     * @event\n     */\n    public static movestart: string = \"movestart\";\n\n    /**\n     * Fired every time the viewer navigates to a new node.\n     * @event\n     * @type {Node} node - Current node.\n     */\n    public static nodechanged: string = \"nodechanged\";\n\n    /**\n     * Fired every time the sequence edges of the current node changes.\n     * @event\n     * @type {IEdgeStatus} status - The edge status object.\n     */\n    public static sequenceedgeschanged: string = \"sequenceedgeschanged\";\n\n    /**\n     * Fired every time the spatial edges of the current node changes.\n     * @event\n     * @type {IEdgeStatus} status - The edge status object.\n     */\n    public static spatialedgeschanged: string = \"spatialedgeschanged\";\n\n    /**\n     * @ignore\n     * Private component controller object which manages component states.\n     */\n    private _componentController: ComponentController;\n\n    /**\n     * @ignore\n     * Private container object which maintains the DOM Element,\n     * renderers and relevant services.\n     */\n    private _container: Container;\n\n    /**\n     * @ignore\n     * Private observer object which observes the viewer state and\n     * fires events on behalf of the viewer.\n     */\n    private _observer: Observer;\n\n    /**\n     * @ignore\n     * Private navigator object which controls navigation throught\n     * the vast seas of Mapillary.\n     */\n    private _navigator: Navigator;\n\n    /**\n     * Create a new viewer instance.\n     *\n     * @param {string} id - Required `id` of a DOM element which will\n     * be transformed into the viewer.\n     * @param {string} clientId - Required `Mapillary API ClientID`. Can\n     * be obtained from https://www.mapillary.com/app/settings/developers.\n     * @param {string} [key] - Optional `photoId` to start from, can be any\n     * Mapillary photo, if null no image is loaded.\n     * @param {IViewerOptions} [options] - Optional configuration object\n     * specifing Viewer's initial setup.\n     * @param {string} [token] - Optional bearer token for API requests of\n     * protected resources.\n     *\n     * @example\n     * ```\n     * var viewer = new Mapillary.Viewer(\"<element-id>\", \"<client-id>\", \"<my key>\");\n     * ```\n     */\n    constructor (id: string, clientId: string, key?: string, options?: IViewerOptions, token?: string) {\n        super();\n\n        options = options != null ? options : {};\n\n        Settings.setOptions(options);\n\n        this._navigator = new Navigator(clientId, token);\n        this._container = new Container(id, this._navigator.stateService, options);\n        this._observer = new Observer(this, this._navigator, this._container);\n        this._componentController = new ComponentController(this._container, this._navigator, this._observer, key, options.component);\n    }\n\n    /**\n     * Activate a component.\n     *\n     * @param {string} name - Name of the component which will become active.\n     *\n     * @example\n     * ```\n     * viewer.activateComponent(\"marker\");\n     * ```\n     */\n    public activateComponent(name: string): void {\n        this._componentController.activate(name);\n    }\n\n    /**\n     * Activate the cover (deactivates all other components).\n     */\n    public activateCover(): void {\n        this._componentController.activateCover();\n    }\n\n    /**\n     * Deactivate a component.\n     *\n     * @param {string} name - Name of component which become inactive.\n     *\n     * @example\n     * ```\n     * viewer.deactivateComponent(\"mouse\");\n     * ```\n     */\n    public deactivateComponent(name: string): void {\n        this._componentController.deactivate(name);\n    }\n\n    /**\n     * Deactivate the cover (activates all components marked as active).\n     */\n    public deactivateCover(): void {\n        this._componentController.deactivateCover();\n    }\n\n    /**\n     * Get the bearing of the current viewer camera.\n     *\n     * @description The bearing depends on how the camera\n     * is currently rotated and does not correspond\n     * to the compass angle of the current node if the view\n     * has been panned.\n     *\n     * Bearing is measured in degrees clockwise with respect to\n     * north.\n     *\n     * @returns {Promise<number>} Promise to the bearing\n     * of the current viewer camera.\n     *\n     * @example\n     * ```\n     * viewer.getBearing().then((b) => { console.log(b); });\n     * ```\n     */\n    public getBearing(): when.Promise<number> {\n        return when.promise<number>(\n            (resolve: any, reject: any): void => {\n                this._container.renderService.bearing$\n                    .first()\n                    .subscribe(\n                        (bearing: number): void => {\n                            resolve(bearing);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get the basic coordinates of the current photo that is\n     * at the center of the viewport.\n     *\n     * @description Basic coordinates are 2D coordinates on the [0, 1] interval\n     * and have the origin point, (0, 0), at the top left corner and the\n     * maximum value, (1, 1), at the bottom right corner of the original\n     * photo.\n     *\n     * @returns {Promise<number[]>} Promise to the basic coordinates\n     * of the current photo at the center for the viewport.\n     *\n     * @example\n     * ```\n     * viewer.getCenter().then((c) => { console.log(c); });\n     * ```\n     */\n    public getCenter(): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: any, reject: any): void => {\n                this._navigator.stateService.getCenter()\n                    .subscribe(\n                        (center: number[]): void => {\n                            resolve(center);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get a component.\n     *\n     * @param {string} name - Name of component.\n     * @returns {Component} The requested component.\n     *\n     * @example\n     * ```\n     * var mouseComponent = viewer.getComponent(\"mouse\");\n     * ```\n     */\n    public getComponent<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return this._componentController.get<TComponent>(name);\n    }\n\n    /**\n     * Returns the viewer's containing HTML element.\n     *\n     * @returns {HTMLElement} The viewer's container.\n     */\n    public getContainer(): HTMLElement {\n        return this._container.element;\n    }\n\n    /**\n     * Get the photo's current zoom level.\n     *\n     * @returns {Promise<number>} Promise to the viewers's current\n     * zoom level.\n     *\n     * @example\n     * ```\n     * viewer.getZoom().then((z) => { console.log(z); });\n     * ```\n     */\n    public getZoom(): when.Promise<number> {\n         return when.promise<number>(\n            (resolve: any, reject: any): void => {\n                this._navigator.stateService.getZoom()\n                    .subscribe(\n                        (zoom: number): void => {\n                            resolve(zoom);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Move close to given latitude and longitude.\n     *\n     * @description Because the method propagates IO errors, these potential errors\n     * need to be handled by the method caller (see example).\n     *\n     * @param {Number} lat - Latitude, in degrees.\n     * @param {Number} lon - Longitude, in degrees.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} If no nodes exist close to provided latitude\n     * longitude.\n     * @throws {Error} Propagates any IO errors to the caller.\n     *\n     * @example\n     * ```\n     * viewer.moveCloseTo(0, 0).then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveCloseTo(lat: number, lon: number): when.Promise<Node> {\n        return when.promise<Node>((resolve: any, reject: any): void => {\n            this._navigator.moveCloseTo$(lat, lon).subscribe(\n                (node: Node): void => {\n                    resolve(node);\n                },\n                (error: Error): void => {\n                    reject(error);\n                });\n        });\n    }\n\n    /**\n     * Navigate in a given direction.\n     *\n     * @description This method has to be called through EdgeDirection enumeration as in the example.\n     *\n     * @param {EdgeDirection} dir - Direction in which which to move.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} If the current node does not have the edge direction\n     * or the edges has not yet been cached.\n     * @throws {Error} Propagates any IO errors to the caller.\n     *\n     * @example\n     * ```\n     * viewer.moveDir(Mapillary.EdgeDirection.Next).then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveDir(dir: EdgeDirection): when.Promise<Node> {\n        return when.promise<Node>((resolve: any, reject: any): void => {\n            this._navigator.moveDir$(dir).subscribe(\n                (node: Node): void => {\n                    resolve(node);\n                },\n                (error: Error): void => {\n                    reject(error);\n                });\n        });\n    }\n\n    /**\n     * Navigate to a given photo key.\n     *\n     * @param {string} key - A valid Mapillary photo key.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} Propagates any IO errors to the caller.\n     *\n     * @example\n     * ```\n     * viewer.moveToKey(\"<my key>\").then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveToKey(key: string): when.Promise<Node> {\n        return when.promise<Node>((resolve: any, reject: any): void => {\n            this._navigator.moveToKey$(key).subscribe(\n                (node: Node): void => {\n                    resolve(node);\n                },\n                (error: Error): void => {\n                    reject(error);\n                });\n        });\n    }\n\n    /**\n     * Project basic image coordinates for the current node to canvas pixel\n     * coordinates.\n     *\n     * @description The basic image coordinates may not always correspond to a\n     * pixel point that lies in the visible area of the viewer container.\n     *\n     * @param {Array<number>} basicPoint - Basic images coordinates to project.\n     * @returns {Promise<ILatLon>} Promise to the pixel coordinates corresponding\n     * to the basic image point.\n     *\n     * @example\n     * ```\n     * viewer.projectFromBasic([0.3, 0.7])\n     *     .then((pixelPoint) => { console.log(pixelPoint); });\n     * ```\n     */\n    public projectFromBasic(basicPoint: number[]): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: any, reject: any): void => {\n                this._observer.projectBasic$(basicPoint)\n                    .subscribe(\n                        (pixelPoint: number[]): void => {\n                            resolve(pixelPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Detect the viewer's new width and height and resize it.\n     *\n     * @description The components will also detect the viewer's\n     * new size and resize their rendered elements if needed.\n     *\n     * @example\n     * ```\n     * viewer.resize();\n     * ```\n     */\n    public resize(): void {\n        this._container.renderService.resize$.next(null);\n        this._componentController.resize();\n    }\n\n    /**\n     * Set a bearer token for authenticated API requests of\n     * protected resources.\n     *\n     * @description When the supplied token is null or undefined,\n     * any previously set bearer token will be cleared and the\n     * viewer will make unauthenticated requests.\n     *\n     * Calling setAuthToken aborts all outstanding move requests.\n     * The promises of those move requests will be rejected and\n     * the rejections need to be caught.\n     *\n     * @param {string} [token] token - Bearer token.\n     * @returns {Promise<void>} Promise that resolves after token\n     * is set.\n     *\n     * @example\n     * ```\n     * viewer.setAuthToken(\"<my token>\")\n     *     .then(() => { console.log(\"token set\"); });\n     * ```\n     */\n    public setAuthToken(token?: string): when.Promise<void> {\n        return when.promise<void>(\n            (resolve: any, reject: any): void => {\n                this._navigator.setToken$(token)\n                    .subscribe(\n                        (): void => {\n                            resolve(undefined);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Set the basic coordinates of the current photo to be in the\n     * center of the viewport.\n     *\n     * @description Basic coordinates are 2D coordinates on the [0, 1] interval\n     * and has the origin point, (0, 0), at the top left corner and the\n     * maximum value, (1, 1), at the bottom right corner of the original\n     * photo.\n     *\n     * @param {number[]} The basic coordinates of the current\n     * photo to be at the center for the viewport.\n     *\n     * @example\n     * ```\n     * viewer.setCenter([0.5, 0.5]);\n     * ```\n     */\n    public setCenter(center: number[]): void {\n        this._navigator.stateService.setCenter(center);\n    }\n\n    /**\n     * Set the filter selecting nodes to use when calculating\n     * the spatial edges.\n     *\n     * @description The following filter types are supported:\n     *\n     * Comparison\n     *\n     * `[\"==\", key, value]` equality: `node[key] = value`\n     *\n     * `[\"!=\", key, value]` inequality: `node[key] ≠ value`\n     *\n     * `[\"<\", key, value]` less than: `node[key] < value`\n     *\n     * `[\"<=\", key, value]` less than or equal: `node[key] ≤ value`\n     *\n     * `[\">\", key, value]` greater than: `node[key] > value`\n     *\n     * `[\">=\", key, value]` greater than or equal: `node[key] ≥ value`\n     *\n     * Set membership\n     *\n     * `[\"in\", key, v0, ..., vn]` set inclusion: `node[key] ∈ {v0, ..., vn}`\n     *\n     * `[\"!in\", key, v0, ..., vn]` set exclusion: `node[key] ∉ {v0, ..., vn}`\n     *\n     * Combining\n     *\n     * `[\"all\", f0, ..., fn]` logical `AND`: `f0 ∧ ... ∧ fn`\n     *\n     * A key must be a string that identifies a node property name. A value must be\n     * a string, number, or boolean. Strictly-typed comparisons are used. The values\n     * `f0, ..., fn` of the combining filter must be filter expressions.\n     *\n     * Clear the filter by setting it to null or empty array.\n     *\n     * @param {FilterExpression} filter - The filter expression.\n     * @returns {Promise<void>} Promise that resolves after filter is applied.\n     *\n     * @example\n     * ```\n     * viewer.setFilter([\"==\", \"sequenceKey\", \"<my sequence key>\"]);\n     * ```\n     */\n    public setFilter(filter: FilterExpression): when.Promise<void> {\n        return when.promise<void>(\n            (resolve: any, reject: any): void => {\n                this._navigator.setFilter$(filter)\n                    .subscribe(\n                        (): void => {\n                            resolve(undefined);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Set the viewer's render mode.\n     *\n     * @param {RenderMode} renderMode - Render mode.\n     *\n     * @example\n     * ```\n     * viewer.setRenderMode(Mapillary.RenderMode.Letterbox);\n     * ```\n     */\n    public setRenderMode(renderMode: RenderMode): void {\n        this._container.renderService.renderMode$.next(renderMode);\n    }\n\n    /**\n     * Set the photo's current zoom level.\n     *\n     * @description Possible zoom level values are on the [0, 3] interval.\n     * Zero means zooming out to fit the photo to the view whereas three\n     * shows the highest level of detail.\n     *\n     * @param {number} The photo's current zoom level.\n     *\n     * @example\n     * ```\n     * viewer.setZoom(2);\n     * ```\n     */\n    public setZoom(zoom: number): void {\n        this._navigator.stateService.setZoom(zoom);\n    }\n\n    /**\n     * Unproject canvas pixel coordinates to an ILatLon representing geographical\n     * coordinates.\n     *\n     * @description The pixel point may not always correspond to geographical\n     * coordinates. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates to unproject.\n     * @returns {Promise<ILatLon>} Promise to the latLon corresponding to the pixel point.\n     *\n     * @example\n     * ```\n     * viewer.unproject([100, 100])\n     *     .then((latLon) => { console.log(latLon); });\n     * ```\n     */\n    public unproject(pixelPoint: number[]): when.Promise<ILatLon> {\n        return when.promise<ILatLon>(\n            (resolve: any, reject: any): void => {\n                this._observer.unproject$(pixelPoint)\n                    .subscribe(\n                        (latLon: ILatLon): void => {\n                            resolve(latLon);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Unproject canvas pixel coordinates to basic image coordinates for the\n     * current node.\n     *\n     * @description The pixel point may not always correspond to basic image\n     * coordinates. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates to unproject.\n     * @returns {Promise<ILatLon>} Promise to the basic coordinates corresponding\n     * to the pixel point.\n     *\n     * @example\n     * ```\n     * viewer.unprojectToBasic([100, 100])\n     *     .then((basicPoint) => { console.log(basicPoint); });\n     * ```\n     */\n    public unprojectToBasic(pixelPoint: number[]): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: any, reject: any): void => {\n                this._observer.unprojectBasic$(pixelPoint)\n                    .subscribe(\n                        (basicPoint: number[]): void => {\n                            resolve(basicPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n}\n"
+    "import {BehaviorSubject} from \"rxjs/BehaviorSubject\";\nimport {Observable} from \"rxjs/Observable\";\nimport {Subject} from \"rxjs/Subject\";\n\nimport \"rxjs/add/observable/timer\";\n\nimport \"rxjs/add/operator/bufferWhen\";\nimport \"rxjs/add/operator/filter\";\nimport \"rxjs/add/operator/map\";\nimport \"rxjs/add/operator/merge\";\nimport \"rxjs/add/operator/scan\";\nimport \"rxjs/add/operator/switchMap\";\n\nimport {IPinch} from \"../Viewer\";\n\ninterface IPinchOperation {\n    (pinch: IPinch): IPinch;\n}\n\nexport class TouchService {\n    private _canvasContainer: HTMLElement;\n    private _domContainer: HTMLElement;\n\n    private _activeSubject$: BehaviorSubject<boolean>;\n    private _active$: Observable<boolean>;\n\n    private _touchStart$: Observable<TouchEvent>;\n    private _touchMove$: Observable<TouchEvent>;\n    private _touchEnd$: Observable<TouchEvent>;\n    private _touchCancel$: Observable<TouchEvent>;\n\n    private _singleTouchDrag$: Observable<TouchEvent>;\n    private _singleTouchDragStart$: Observable<TouchEvent>;\n    private _singleTouchDragEnd$: Observable<TouchEvent>;\n    private _singleTouchMove$: Observable<TouchEvent>;\n\n    private _pinchOperation$: Subject<IPinchOperation>;\n    private _pinch$: Observable<IPinch>;\n    private _pinchStart$: Observable<TouchEvent>;\n    private _pinchEnd$: Observable<TouchEvent>;\n    private _pinchChange$: Observable<IPinch>;\n\n    private _doubleTap$: Observable<TouchEvent>;\n\n    constructor(canvasContainer: HTMLElement, domContainer: HTMLElement) {\n        this._canvasContainer = canvasContainer;\n        this._domContainer = domContainer;\n\n        this._activeSubject$ = new BehaviorSubject<boolean>(false);\n\n        this._active$ = this._activeSubject$\n            .distinctUntilChanged()\n            .publishReplay(1)\n            .refCount();\n\n        Observable.fromEvent<TouchEvent>(domContainer, \"touchmove\")\n            .subscribe(\n                (event: TouchEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._touchStart$ = Observable.fromEvent<TouchEvent>(canvasContainer, \"touchstart\");\n        this._touchMove$ = Observable.fromEvent<TouchEvent>(canvasContainer, \"touchmove\");\n        this._touchEnd$ = Observable.fromEvent<TouchEvent>(canvasContainer, \"touchend\");\n        this._touchCancel$ = Observable.fromEvent<TouchEvent>(canvasContainer, \"touchcancel\");\n\n        const tapStart$: Observable<TouchEvent> = this._touchStart$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                })\n            .share();\n\n        this._doubleTap$ = tapStart$\n            .bufferWhen(\n                (): Observable<number | TouchEvent> => {\n                    return tapStart$\n                        .first()\n                        .switchMap(\n                            (event: TouchEvent): Observable<number | TouchEvent> => {\n                                return Observable\n                                    .timer(300)\n                                    .merge(tapStart$)\n                                    .take(1);\n                            });\n                })\n            .filter(\n                (events: TouchEvent[]): boolean => {\n                    return events.length === 2;\n                })\n            .map(\n                (events: TouchEvent[]): TouchEvent => {\n                    return events[events.length - 1];\n                })\n            .share();\n\n        this._doubleTap$\n            .subscribe(\n                (event: TouchEvent): void => {\n                    event.preventDefault();\n                });\n\n        this._singleTouchMove$ = this._touchMove$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                })\n            .share();\n\n        let singleTouchStart$: Observable<TouchEvent> = Observable\n            .merge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$)\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 1 && te.targetTouches.length === 1;\n                });\n\n        let multipleTouchStart$: Observable<TouchEvent> = Observable\n            .merge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$)\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length >= 1;\n                });\n\n        let touchStop$: Observable<TouchEvent> = Observable\n            .merge<TouchEvent>(\n                this._touchEnd$,\n                this._touchCancel$)\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 0;\n                });\n\n        this._singleTouchDragStart$ = singleTouchStart$\n            .mergeMap(\n                (e: TouchEvent): Observable<TouchEvent> => {\n                    return this._singleTouchMove$\n                        .takeUntil(\n                            Observable.merge(\n                                touchStop$,\n                                multipleTouchStart$))\n                        .take(1);\n                });\n\n        this._singleTouchDragEnd$ = singleTouchStart$\n            .mergeMap(\n                (e: TouchEvent): Observable<TouchEvent> => {\n                    return Observable\n                        .merge(\n                            touchStop$,\n                            multipleTouchStart$)\n                        .first();\n                });\n\n        this._singleTouchDrag$ = singleTouchStart$\n            .switchMap(\n                (te: TouchEvent): Observable<TouchEvent> => {\n                    return this._singleTouchMove$\n                        .skip(1)\n                        .takeUntil(\n                            Observable\n                                .merge(\n                                    multipleTouchStart$,\n                                    touchStop$));\n                });\n\n        let touchesChanged$: Observable<TouchEvent> = Observable\n            .merge<TouchEvent>(\n                this._touchStart$,\n                this._touchEnd$,\n                this._touchCancel$);\n\n        this._pinchStart$ = touchesChanged$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 2 && te.targetTouches.length === 2;\n                });\n\n        this._pinchEnd$ = touchesChanged$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length !== 2 || te.targetTouches.length !== 2;\n                });\n\n        this._pinchOperation$ = new Subject<IPinchOperation>();\n\n        this._pinch$ = this._pinchOperation$\n            .scan(\n                (pinch: IPinch, operation: IPinchOperation): IPinch => {\n                    return operation(pinch);\n                },\n                {\n                    changeX: 0,\n                    changeY: 0,\n                    clientX: 0,\n                    clientY: 0,\n                    distance: 0,\n                    distanceChange: 0,\n                    distanceX: 0,\n                    distanceY: 0,\n                    originalEvent: null,\n                    pageX: 0,\n                    pageY: 0,\n                    screenX: 0,\n                    screenY: 0,\n                    touch1: null,\n                    touch2: null,\n                });\n\n        this._touchMove$\n            .filter(\n                (te: TouchEvent): boolean => {\n                    return te.touches.length === 2 && te.targetTouches.length === 2;\n                })\n            .map(\n                (te: TouchEvent): IPinchOperation => {\n                    return (previous: IPinch): IPinch => {\n                        let touch1: Touch = te.touches[0];\n                        let touch2: Touch = te.touches[1];\n\n                        let minX: number = Math.min(touch1.clientX, touch2.clientX);\n                        let maxX: number = Math.max(touch1.clientX, touch2.clientX);\n\n                        let minY: number = Math.min(touch1.clientY, touch2.clientY);\n                        let maxY: number = Math.max(touch1.clientY, touch2.clientY);\n\n                        let centerClientX: number = minX + (maxX - minX) / 2;\n                        let centerClientY: number = minY + (maxY - minY) / 2;\n\n                        let centerPageX: number = centerClientX + touch1.pageX - touch1.clientX;\n                        let centerPageY: number = centerClientY + touch1.pageY - touch1.clientY;\n\n                        let centerScreenX: number = centerClientX + touch1.screenX - touch1.clientX;\n                        let centerScreenY: number = centerClientY + touch1.screenY - touch1.clientY;\n\n                        let distanceX: number = Math.abs(touch1.clientX - touch2.clientX);\n                        let distanceY: number = Math.abs(touch1.clientY - touch2.clientY);\n\n                        let distance: number = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n\n                        let distanceChange: number = distance - previous.distance;\n\n                        let changeX: number = distanceX - previous.distanceX;\n                        let changeY: number = distanceY - previous.distanceY;\n\n                        let current: IPinch = {\n                            changeX: changeX,\n                            changeY: changeY,\n                            clientX: centerClientX,\n                            clientY: centerClientY,\n                            distance: distance,\n                            distanceChange: distanceChange,\n                            distanceX: distanceX,\n                            distanceY: distanceY,\n                            originalEvent: te,\n                            pageX: centerPageX,\n                            pageY: centerPageY,\n                            screenX: centerScreenX,\n                            screenY: centerScreenY,\n                            touch1: touch1,\n                            touch2: touch2,\n                        };\n\n                        return current;\n                    };\n                })\n            .subscribe(this._pinchOperation$);\n\n        this._pinchChange$ = this._pinchStart$\n            .switchMap(\n                (te: TouchEvent): Observable<IPinch> => {\n                    return this._pinch$\n                        .skip(1)\n                        .takeUntil(this._pinchEnd$);\n                });\n    }\n\n    public get active$(): Observable<boolean> {\n        return this._active$;\n    }\n\n    public get activate$(): Subject<boolean> {\n        return this._activeSubject$;\n    }\n\n    public get doubleTap$(): Observable<TouchEvent> {\n        return this._doubleTap$;\n    }\n\n    public get touchStart$(): Observable<TouchEvent> {\n        return this._touchStart$;\n    }\n\n    public get touchMove$(): Observable<TouchEvent> {\n        return this._touchMove$;\n    }\n\n    public get touchEnd$(): Observable<TouchEvent> {\n        return this._touchEnd$;\n    }\n\n    public get touchCancel$(): Observable<TouchEvent> {\n        return this._touchCancel$;\n    }\n\n    public get singleTouchDragStart$(): Observable<TouchEvent> {\n        return this._singleTouchDragStart$;\n    }\n\n    public get singleTouchDrag$(): Observable<TouchEvent> {\n        return this._singleTouchDrag$;\n    }\n\n    public get singleTouchDragEnd$(): Observable<TouchEvent> {\n        return this._singleTouchDragEnd$;\n    }\n\n    public get pinch$(): Observable<IPinch> {\n        return this._pinchChange$;\n    }\n\n    public get pinchStart$(): Observable<TouchEvent> {\n        return this._pinchStart$;\n    }\n\n    public get pinchEnd$(): Observable<TouchEvent> {\n        return this._pinchEnd$;\n    }\n}\n",
+    "/// <reference path=\"../../typings/index.d.ts\" />\n\nimport * as when from \"when\";\n\nimport {Observable} from \"rxjs/Observable\";\n\nimport {ILatLon} from \"../API\";\nimport {EdgeDirection} from \"../Edge\";\nimport {\n    FilterExpression,\n    Node,\n} from \"../Graph\";\nimport {\n    ComponentController,\n    Container,\n    IViewerOptions,\n    Navigator,\n    Observer,\n} from \"../Viewer\";\nimport {\n    Component,\n    IComponentConfiguration,\n} from \"../Component\";\nimport {\n    EventEmitter,\n    Settings,\n} from \"../Utils\";\nimport {RenderMode} from \"../Render\";\n\n/**\n * @class Viewer\n *\n * @classdesc The Viewer object represents the navigable photo viewer.\n * Create a Viewer by specifying a container, client ID, photo key and\n * other options. The viewer exposes methods and events for programmatic\n * interaction.\n *\n * The viewer works with a few different coordinate systems.\n *\n * Container pixel coordinates\n *\n * Pixel coordinates are coordinates on the viewer container. The origin is\n * in the top left corner of the container. The axes are\n * directed according to the following for a viewer container with a width\n * of 640 pixels and height of 480 pixels.\n *\n * ```\n * (0,0)                          (640, 0)\n *      +------------------------>\n *      |\n *      |\n *      |\n *      v                        +\n * (0, 480)                       (640, 480)\n * ```\n *\n * Basic image coordinates\n *\n * Basic image coordinates represents points in the original image adjusted for\n * orientation. They range from 0 to 1 on both axes. The origin is in the top left\n * corner of the image and the axes are directed\n * according to the following for all image types.\n *\n * ```\n * (0,0)                          (1, 0)\n *      +------------------------>\n *      |\n *      |\n *      |\n *      v                        +\n * (0, 1)                         (1, 1)\n * ```\n *\n * For every camera viewing direction it is possible to convert between these\n * two coordinate systems for the current node. The image can be panned and\n * zoomed independently of the size of the viewer container resulting in\n * different conversion results for different viewing directions.\n */\nexport class Viewer extends EventEmitter {\n    /**\n     * Fired when the viewing direction of the camera changes.\n     * @event\n     * @type {number} bearing - Value indicating the current bearing\n     * measured in degrees clockwise with respect to north.\n     */\n    public static bearingchanged: string = \"bearingchanged\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is pressed and released at\n     * the same point in the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static click: string = \"click\";\n\n    /**\n     * Fired when the right button of the mouse is clicked within the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static contextmenu: string = \"contextmenu\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is clicked twice at\n     * the same point in the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static dblclick: string = \"dblclick\";\n\n    /**\n     * Fired when the viewer is loading more data.\n     * @event\n     * @type {boolean} loading - Boolean indicating whether the viewer is loading.\n     */\n    public static loadingchanged: string = \"loadingchanged\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is pressed within the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mousedown: string = \"mousedown\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is moved within the viewer.\n     * @description Will not fire when the mouse is actively used, e.g. for drag pan.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mousemove: string = \"mousemove\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) leaves the viewer's canvas.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseout: string = \"mouseout\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is moved onto the viewer's canvas.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseover: string = \"mouseover\";\n\n    /**\n     * Fired when a pointing device (usually a mouse) is released within the viewer.\n     * @event\n     * @type {IViewerMouseEvent} event - Viewer mouse event data.\n     */\n    public static mouseup: string = \"mouseup\";\n\n    /**\n     * Fired when the viewer motion stops and it is in a fixed\n     * position with a fixed point of view.\n     * @event\n     */\n    public static moveend: string = \"moveend\";\n\n    /**\n     * Fired when the motion from one view to another start,\n     * either by changing the position (e.g. when changing node) or\n     * when changing point of view (e.g. by interaction such as pan and zoom).\n     * @event\n     */\n    public static movestart: string = \"movestart\";\n\n    /**\n     * Fired when the navigable state of the viewer changes.\n     *\n     * @description The navigable state indicates if the viewer supports\n     * moving, i.e. calling the `moveToKey`, `moveDir` and `moveCloseTo`\n     * methods. The viewer will not be in a navigable state if the cover\n     * is activated and the viewer has been supplied a key. When the cover\n     * is deactivated or activated without being supplied a key it will\n     * be navigable.\n     *\n     * @event\n     * @type {boolean} navigable - Boolean indicating whether the viewer is navigable.\n     */\n    public static navigablechanged: string = \"navigablechanged\";\n\n    /**\n     * Fired every time the viewer navigates to a new node.\n     * @event\n     * @type {Node} node - Current node.\n     */\n    public static nodechanged: string = \"nodechanged\";\n\n    /**\n     * Fired every time the sequence edges of the current node changes.\n     * @event\n     * @type {IEdgeStatus} status - The edge status object.\n     */\n    public static sequenceedgeschanged: string = \"sequenceedgeschanged\";\n\n    /**\n     * Fired every time the spatial edges of the current node changes.\n     * @event\n     * @type {IEdgeStatus} status - The edge status object.\n     */\n    public static spatialedgeschanged: string = \"spatialedgeschanged\";\n\n    /**\n     * @ignore\n     * Private component controller object which manages component states.\n     */\n    private _componentController: ComponentController;\n\n    /**\n     * @ignore\n     * Private container object which maintains the DOM Element,\n     * renderers and relevant services.\n     */\n    private _container: Container;\n\n    /**\n     * @ignore\n     * Private observer object which observes the viewer state and\n     * fires events on behalf of the viewer.\n     */\n    private _observer: Observer;\n\n    /**\n     * @ignore\n     * Private navigator object which controls navigation throught\n     * the vast seas of Mapillary.\n     */\n    private _navigator: Navigator;\n\n    /**\n     * Create a new viewer instance.\n     *\n     * @param {string} id - Required `id` of a DOM element which will\n     * be transformed into the viewer.\n     * @param {string} clientId - Required `Mapillary API ClientID`. Can\n     * be obtained from https://www.mapillary.com/app/settings/developers.\n     * @param {string} [key] - Optional `photoId` to start from, can be any\n     * Mapillary photo, if null no image is loaded.\n     * @param {IViewerOptions} [options] - Optional configuration object\n     * specifing Viewer's initial setup.\n     * @param {string} [token] - Optional bearer token for API requests of\n     * protected resources.\n     *\n     * @example\n     * ```\n     * var viewer = new Mapillary.Viewer(\"<element-id>\", \"<client-id>\", \"<my key>\");\n     * ```\n     */\n    constructor (id: string, clientId: string, key?: string, options?: IViewerOptions, token?: string) {\n        super();\n\n        options = options != null ? options : {};\n\n        Settings.setOptions(options);\n\n        this._navigator = new Navigator(clientId, token);\n        this._container = new Container(id, this._navigator.stateService, options);\n        this._observer = new Observer(this, this._navigator, this._container);\n        this._componentController = new ComponentController(this._container, this._navigator, this._observer, key, options.component);\n    }\n\n    /**\n     * Return a boolean indicating if the viewer is in a navigable state.\n     *\n     * @description The navigable state indicates if the viewer supports\n     * moving, i.e. calling the `moveToKey`, `moveDir` and `moveCloseTo`\n     * methods. The viewer will not be in a navigable state if the cover\n     * is activated and the viewer has been supplied a key. When the cover\n     * is deactivated or activated without being supplied a key it will\n     * be navigable.\n     *\n     * @returns {boolean} Boolean indicating whether the viewer is navigable.\n     */\n    public get isNavigable(): boolean {\n        return this._componentController.navigable;\n    }\n\n    /**\n     * Activate a component.\n     *\n     * @param {string} name - Name of the component which will become active.\n     *\n     * @example\n     * ```\n     * viewer.activateComponent(\"marker\");\n     * ```\n     */\n    public activateComponent(name: string): void {\n        this._componentController.activate(name);\n    }\n\n    /**\n     * Activate the cover (deactivates all other components).\n     */\n    public activateCover(): void {\n        this._componentController.activateCover();\n    }\n\n    /**\n     * Deactivate a component.\n     *\n     * @param {string} name - Name of component which become inactive.\n     *\n     * @example\n     * ```\n     * viewer.deactivateComponent(\"mouse\");\n     * ```\n     */\n    public deactivateComponent(name: string): void {\n        this._componentController.deactivate(name);\n    }\n\n    /**\n     * Deactivate the cover (activates all components marked as active).\n     */\n    public deactivateCover(): void {\n        this._componentController.deactivateCover();\n    }\n\n    /**\n     * Get the bearing of the current viewer camera.\n     *\n     * @description The bearing depends on how the camera\n     * is currently rotated and does not correspond\n     * to the compass angle of the current node if the view\n     * has been panned.\n     *\n     * Bearing is measured in degrees clockwise with respect to\n     * north.\n     *\n     * @returns {Promise<number>} Promise to the bearing\n     * of the current viewer camera.\n     *\n     * @example\n     * ```\n     * viewer.getBearing().then((b) => { console.log(b); });\n     * ```\n     */\n    public getBearing(): when.Promise<number> {\n        return when.promise<number>(\n            (resolve: (value: number) => void, reject: (reason: Error) => void): void => {\n                this._container.renderService.bearing$\n                    .first()\n                    .subscribe(\n                        (bearing: number): void => {\n                            resolve(bearing);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get the basic coordinates of the current photo that is\n     * at the center of the viewport.\n     *\n     * @description Basic coordinates are 2D coordinates on the [0, 1] interval\n     * and have the origin point, (0, 0), at the top left corner and the\n     * maximum value, (1, 1), at the bottom right corner of the original\n     * photo.\n     *\n     * @returns {Promise<number[]>} Promise to the basic coordinates\n     * of the current photo at the center for the viewport.\n     *\n     * @example\n     * ```\n     * viewer.getCenter().then((c) => { console.log(c); });\n     * ```\n     */\n    public getCenter(): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._navigator.stateService.getCenter()\n                    .subscribe(\n                        (center: number[]): void => {\n                            resolve(center);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Get a component.\n     *\n     * @param {string} name - Name of component.\n     * @returns {Component} The requested component.\n     *\n     * @example\n     * ```\n     * var mouseComponent = viewer.getComponent(\"mouse\");\n     * ```\n     */\n    public getComponent<TComponent extends Component<IComponentConfiguration>>(name: string): TComponent {\n        return this._componentController.get<TComponent>(name);\n    }\n\n    /**\n     * Returns the viewer's containing HTML element.\n     *\n     * @returns {HTMLElement} The viewer's container.\n     */\n    public getContainer(): HTMLElement {\n        return this._container.element;\n    }\n\n    /**\n     * Get the photo's current zoom level.\n     *\n     * @returns {Promise<number>} Promise to the viewers's current\n     * zoom level.\n     *\n     * @example\n     * ```\n     * viewer.getZoom().then((z) => { console.log(z); });\n     * ```\n     */\n    public getZoom(): when.Promise<number> {\n         return when.promise<number>(\n            (resolve: (value: number) => void, reject: (reason: Error) => void): void => {\n                this._navigator.stateService.getZoom()\n                    .subscribe(\n                        (zoom: number): void => {\n                            resolve(zoom);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Move close to given latitude and longitude.\n     *\n     * @description Because the method propagates IO errors, these potential errors\n     * need to be handled by the method caller (see example).\n     *\n     * @param {Number} lat - Latitude, in degrees.\n     * @param {Number} lon - Longitude, in degrees.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} If no nodes exist close to provided latitude\n     * longitude.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     *\n     * @example\n     * ```\n     * viewer.moveCloseTo(0, 0).then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveCloseTo(lat: number, lon: number): when.Promise<Node> {\n        const moveCloseTo$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveCloseTo$(lat, lon) :\n            Observable.throw(new Error(\"Calling moveCloseTo is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveCloseTo$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Navigate in a given direction.\n     *\n     * @description This method has to be called through EdgeDirection enumeration as in the example.\n     *\n     * @param {EdgeDirection} dir - Direction in which which to move.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} If the current node does not have the edge direction\n     * or the edges has not yet been cached.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     *\n     * @example\n     * ```\n     * viewer.moveDir(Mapillary.EdgeDirection.Next).then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveDir(dir: EdgeDirection): when.Promise<Node> {\n        const moveDir$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveDir$(dir) :\n            Observable.throw(new Error(\"Calling moveDir is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveDir$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Navigate to a given photo key.\n     *\n     * @param {string} key - A valid Mapillary photo key.\n     * @returns {Promise<Node>} Promise to the node that was navigated to.\n     * @throws {Error} Propagates any IO errors to the caller.\n     * @throws {Error} When viewer is not navigable.\n     *\n     * @example\n     * ```\n     * viewer.moveToKey(\"<my key>\").then(\n     *     (n) => { console.log(n); },\n     *     (e) => { console.error(e); });\n     * ```\n     */\n    public moveToKey(key: string): when.Promise<Node> {\n        const moveToKey$: Observable<Node> = this.isNavigable ?\n            this._navigator.moveToKey$(key) :\n            Observable.throw(new Error(\"Calling moveToKey is not supported when viewer is not navigable.\"));\n\n        return when.promise<Node>(\n            (resolve: (value: Node) => void, reject: (reason: Error) => void): void => {\n                moveToKey$.subscribe(\n                    (node: Node): void => {\n                        resolve(node);\n                    },\n                    (error: Error): void => {\n                        reject(error);\n                    });\n            });\n    }\n\n    /**\n     * Project basic image coordinates for the current node to canvas pixel\n     * coordinates.\n     *\n     * @description The basic image coordinates may not always correspond to a\n     * pixel point that lies in the visible area of the viewer container.\n     *\n     * @param {Array<number>} basicPoint - Basic images coordinates to project.\n     * @returns {Promise<ILatLon>} Promise to the pixel coordinates corresponding\n     * to the basic image point.\n     *\n     * @example\n     * ```\n     * viewer.projectFromBasic([0.3, 0.7])\n     *     .then((pixelPoint) => { console.log(pixelPoint); });\n     * ```\n     */\n    public projectFromBasic(basicPoint: number[]): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._observer.projectBasic$(basicPoint)\n                    .subscribe(\n                        (pixelPoint: number[]): void => {\n                            resolve(pixelPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Detect the viewer's new width and height and resize it.\n     *\n     * @description The components will also detect the viewer's\n     * new size and resize their rendered elements if needed.\n     *\n     * @example\n     * ```\n     * viewer.resize();\n     * ```\n     */\n    public resize(): void {\n        this._container.renderService.resize$.next(null);\n        this._componentController.resize();\n    }\n\n    /**\n     * Set a bearer token for authenticated API requests of\n     * protected resources.\n     *\n     * @description When the supplied token is null or undefined,\n     * any previously set bearer token will be cleared and the\n     * viewer will make unauthenticated requests.\n     *\n     * Calling setAuthToken aborts all outstanding move requests.\n     * The promises of those move requests will be rejected and\n     * the rejections need to be caught.\n     *\n     * @param {string} [token] token - Bearer token.\n     * @returns {Promise<void>} Promise that resolves after token\n     * is set.\n     *\n     * @throws {Error} When viewer is not navigable.\n     *\n     * @example\n     * ```\n     * viewer.setAuthToken(\"<my token>\")\n     *     .then(() => { console.log(\"token set\"); });\n     * ```\n     */\n    public setAuthToken(token?: string): when.Promise<void> {\n        const setToken$: Observable<void> = this.isNavigable ?\n            this._navigator.setToken$(token) :\n            Observable.throw(new Error(\"Calling setAuthToken is not supported when viewer is not navigable.\"));\n\n        return when.promise<void>(\n            (resolve: (value: void) => void, reject: (reason: Error) => void): void => {\n                setToken$\n                    .subscribe(\n                        (): void => {\n                            resolve(undefined);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Set the basic coordinates of the current photo to be in the\n     * center of the viewport.\n     *\n     * @description Basic coordinates are 2D coordinates on the [0, 1] interval\n     * and has the origin point, (0, 0), at the top left corner and the\n     * maximum value, (1, 1), at the bottom right corner of the original\n     * photo.\n     *\n     * @param {number[]} The basic coordinates of the current\n     * photo to be at the center for the viewport.\n     *\n     * @example\n     * ```\n     * viewer.setCenter([0.5, 0.5]);\n     * ```\n     */\n    public setCenter(center: number[]): void {\n        this._navigator.stateService.setCenter(center);\n    }\n\n    /**\n     * Set the filter selecting nodes to use when calculating\n     * the spatial edges.\n     *\n     * @description The following filter types are supported:\n     *\n     * Comparison\n     *\n     * `[\"==\", key, value]` equality: `node[key] = value`\n     *\n     * `[\"!=\", key, value]` inequality: `node[key] ≠ value`\n     *\n     * `[\"<\", key, value]` less than: `node[key] < value`\n     *\n     * `[\"<=\", key, value]` less than or equal: `node[key] ≤ value`\n     *\n     * `[\">\", key, value]` greater than: `node[key] > value`\n     *\n     * `[\">=\", key, value]` greater than or equal: `node[key] ≥ value`\n     *\n     * Set membership\n     *\n     * `[\"in\", key, v0, ..., vn]` set inclusion: `node[key] ∈ {v0, ..., vn}`\n     *\n     * `[\"!in\", key, v0, ..., vn]` set exclusion: `node[key] ∉ {v0, ..., vn}`\n     *\n     * Combining\n     *\n     * `[\"all\", f0, ..., fn]` logical `AND`: `f0 ∧ ... ∧ fn`\n     *\n     * A key must be a string that identifies a node property name. A value must be\n     * a string, number, or boolean. Strictly-typed comparisons are used. The values\n     * `f0, ..., fn` of the combining filter must be filter expressions.\n     *\n     * Clear the filter by setting it to null or empty array.\n     *\n     * @param {FilterExpression} filter - The filter expression.\n     * @returns {Promise<void>} Promise that resolves after filter is applied.\n     *\n     * @example\n     * ```\n     * viewer.setFilter([\"==\", \"sequenceKey\", \"<my sequence key>\"]);\n     * ```\n     */\n    public setFilter(filter: FilterExpression): when.Promise<void> {\n        return when.promise<void>(\n            (resolve: (value: void) => void, reject: (reason: Error) => void): void => {\n                this._navigator.setFilter$(filter)\n                    .subscribe(\n                        (): void => {\n                            resolve(undefined);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Set the viewer's render mode.\n     *\n     * @param {RenderMode} renderMode - Render mode.\n     *\n     * @example\n     * ```\n     * viewer.setRenderMode(Mapillary.RenderMode.Letterbox);\n     * ```\n     */\n    public setRenderMode(renderMode: RenderMode): void {\n        this._container.renderService.renderMode$.next(renderMode);\n    }\n\n    /**\n     * Set the photo's current zoom level.\n     *\n     * @description Possible zoom level values are on the [0, 3] interval.\n     * Zero means zooming out to fit the photo to the view whereas three\n     * shows the highest level of detail.\n     *\n     * @param {number} The photo's current zoom level.\n     *\n     * @example\n     * ```\n     * viewer.setZoom(2);\n     * ```\n     */\n    public setZoom(zoom: number): void {\n        this._navigator.stateService.setZoom(zoom);\n    }\n\n    /**\n     * Unproject canvas pixel coordinates to an ILatLon representing geographical\n     * coordinates.\n     *\n     * @description The pixel point may not always correspond to geographical\n     * coordinates. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates to unproject.\n     * @returns {Promise<ILatLon>} Promise to the latLon corresponding to the pixel point.\n     *\n     * @example\n     * ```\n     * viewer.unproject([100, 100])\n     *     .then((latLon) => { console.log(latLon); });\n     * ```\n     */\n    public unproject(pixelPoint: number[]): when.Promise<ILatLon> {\n        return when.promise<ILatLon>(\n            (resolve: (value: ILatLon) => void, reject: (reason: Error) => void): void => {\n                this._observer.unproject$(pixelPoint)\n                    .subscribe(\n                        (latLon: ILatLon): void => {\n                            resolve(latLon);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n\n    /**\n     * Unproject canvas pixel coordinates to basic image coordinates for the\n     * current node.\n     *\n     * @description The pixel point may not always correspond to basic image\n     * coordinates. In the case of no correspondence the returned value will\n     * be `null`.\n     *\n     * @param {Array<number>} pixelPoint - Pixel coordinates to unproject.\n     * @returns {Promise<ILatLon>} Promise to the basic coordinates corresponding\n     * to the pixel point.\n     *\n     * @example\n     * ```\n     * viewer.unprojectToBasic([100, 100])\n     *     .then((basicPoint) => { console.log(basicPoint); });\n     * ```\n     */\n    public unprojectToBasic(pixelPoint: number[]): when.Promise<number[]> {\n        return when.promise<number[]>(\n            (resolve: (value: number[]) => void, reject: (reason: Error) => void): void => {\n                this._observer.unprojectBasic$(pixelPoint)\n                    .subscribe(\n                        (basicPoint: number[]): void => {\n                            resolve(basicPoint);\n                        },\n                        (error: Error): void => {\n                            reject(error);\n                        });\n            });\n    }\n}\n"
   ]
 }
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