- res = GD2::AnimatedGif::gif_anim_begin(frames[0])
- res << GD2::AnimatedGif::gif_anim_add(frames[0], nil, delay)
- (1..nframes - 1).each do |n|
- res << GD2::AnimatedGif::gif_anim_add(frames[n], frames[n-1], delay)
+ res = GD2::AnimatedGif.gif_anim_begin(frames[0])
+ res << GD2::AnimatedGif.gif_anim_add(frames[0], nil, delay)
+ (1...nframes).each do |n|
+ res << GD2::AnimatedGif.gif_anim_add(frames[n],
+ (frames[n] == frames[n - 1] ? nil : frames[n - 1]),
+ delay)